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Copy pathbuffer_vec.rs
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Copy pathbuffer_vec.rs
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130 lines (119 loc) · 4.78 KB
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use crate::{
render_resource::Buffer,
renderer::{RenderDevice, RenderQueue},
};
use bevy_core::{cast_slice, Pod};
use copyless::VecHelper;
use wgpu::BufferUsages;
/// A structure for storing raw bytes that have already been properly formatted
/// for use by the GPU.
///
/// "Properly formatted" means that item data already meets the alignment and padding
/// requirements for how it will be used on the GPU.
///
/// Index, vertex, and instance-rate vertex buffers have no alignment nor padding requirements and
/// so this helper type is a good choice for them. Uniform buffers must adhere to std140
/// alignment/padding requirements, and storage buffers to std430. There are helper types for such
/// buffers:
/// - Uniform buffers
/// - Plain: [`UniformBuffer`](crate::render_resource::UniformBuffer)
/// - Dynamic offsets: [`DynamicUniformBuffer`](crate::render_resource::DynamicUniformBuffer)
/// - Storage buffers
/// - Plain: [`StorageBuffer`](crate::render_resource::StorageBuffer)
/// - Dynamic offsets: [`DynamicStorageBuffer`](crate::render_resource::DynamicStorageBuffer)
///
/// The item type must implement [`Pod`] for its data representation to be directly copyable.
///
/// The contained data is stored in system RAM. Calling [`reserve`](crate::render_resource::BufferVec::reserve)
/// allocates VRAM from the [`RenderDevice`](crate::renderer::RenderDevice).
/// [`write_buffer`](crate::render_resource::BufferVec::write_buffer) queues copying of the data
/// from system RAM to VRAM.
pub struct BufferVec<T: Pod> {
values: Vec<T>,
buffer: Option<Buffer>,
capacity: usize,
item_size: usize,
buffer_usage: BufferUsages,
}
impl<T: Pod> Default for BufferVec<T> {
fn default() -> Self {
Self {
values: Vec::new(),
buffer: None,
capacity: 0,
buffer_usage: BufferUsages::all(),
item_size: std::mem::size_of::<T>(),
}
}
}
impl<T: Pod> BufferVec<T> {
pub fn new(buffer_usage: BufferUsages) -> Self {
Self {
buffer_usage,
..Default::default()
}
}
#[inline]
pub fn buffer(&self) -> Option<&Buffer> {
self.buffer.as_ref()
}
#[inline]
pub fn capacity(&self) -> usize {
self.capacity
}
#[inline]
pub fn len(&self) -> usize {
self.values.len()
}
#[inline]
pub fn is_empty(&self) -> bool {
self.values.is_empty()
}
pub fn push(&mut self, value: T) -> usize {
let index = self.values.len();
self.values.alloc().init(value);
index
}
/// Creates a [`Buffer`](crate::render_resource::Buffer) on the [`RenderDevice`](crate::renderer::RenderDevice) with size
/// at least `std::mem::size_of::<T>() * capacity`, unless a such a buffer already exists.
///
/// If a [`Buffer`](crate::render_resource::Buffer) exists, but is too small, references to it will be discarded,
/// and a new [`Buffer`](crate::render_resource::Buffer) will be created. Any previously created [`Buffer`](crate::render_resource::Buffer)s
/// that are no longer referenced will be deleted by the [`RenderDevice`](crate::renderer::RenderDevice)
/// once it is done using them (typically 1-2 frames).
///
/// In addition to any [`BufferUsages`](crate::render_resource::BufferUsages) provided when
/// the `BufferVec` was created, the buffer on the [`RenderDevice`](crate::renderer::RenderDevice)
/// is marked as [`BufferUsages::COPY_DST`](crate::render_resource::BufferUsages).
pub fn reserve(&mut self, capacity: usize, device: &RenderDevice) {
if capacity > self.capacity {
self.capacity = capacity;
let size = self.item_size * capacity;
self.buffer = Some(device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: size as wgpu::BufferAddress,
usage: BufferUsages::COPY_DST | self.buffer_usage,
mapped_at_creation: false,
}));
}
}
/// Queues writing of data from system RAM to VRAM using the [`RenderDevice`](crate::renderer::RenderDevice)
/// and the provided [`RenderQueue`](crate::renderer::RenderQueue).
///
/// Before queuing the write, a [`reserve`](crate::render_resource::BufferVec::reserve) operation
/// is executed.
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
if self.values.is_empty() {
return;
}
self.reserve(self.values.len(), device);
if let Some(buffer) = &self.buffer {
let range = 0..self.item_size * self.values.len();
let bytes: &[u8] = cast_slice(&self.values);
queue.write_buffer(buffer, 0, &bytes[range]);
}
}
pub fn clear(&mut self) {
self.values.clear();
}
}