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debug #57

Triggered via push December 17, 2025 19:28
Status Cancelled
Total duration 3m 27s
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Prepare example list
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Prepare example list
Matrix: Example Documentation
Matrix: Example Documentation
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392 errors
Example Documentation (desktop_request_redraw)
Process completed with exit code 1.
Example Documentation (window_drag_move)
Process completed with exit code 1.
Example Documentation (screenshot)
Process completed with exit code 1.
Example Documentation (gltf_extension_animation_graph)
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Example Documentation (gradients)
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Example Documentation (ui_transform)
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Example Documentation (low_power)
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Example Documentation (ghost_nodes)
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Example Documentation (transparency_ui)
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Example Documentation (ui_material)
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Example Documentation (scroll)
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Example Documentation (ui_target_camera)
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Example Documentation (z_index)
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Example Documentation (flex_layout)
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Example Documentation (ui_texture_atlas)
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Example Documentation (smooth_follow)
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Example Documentation (scale_factor_override)
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Example Documentation (text_wrap_debug)
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Example Documentation (window_settings)
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Example Documentation (ambiguity_detection)
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Example Documentation (stacked_gradients)
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Example Documentation (ui_texture_slice)
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Example Documentation (reflection_probes)
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Example Documentation (ui_scaling)
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Example Documentation (ui_texture_atlas_slice)
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Example Documentation (transparent_window)
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Example Documentation (sampling_primitives)
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Example Documentation (fallback_image)
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Example Documentation (minimizing)
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Example Documentation (mesh2d_vertex_color_texture)
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Example Documentation (2d_viewport_to_world)
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Example Documentation (load_gltf)
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Example Documentation (context_menu)
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Example Documentation (window_resizing)
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Example Documentation (render_primitives)
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Example Documentation (2d_gizmos)
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Example Documentation (bloom_2d)
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Example Documentation (mesh2d_arcs)
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Example Documentation (random_sampling)
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Example Documentation (axes)
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Example Documentation (drag_to_scroll)
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Example Documentation (hello_world)
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Example Documentation (gltf_extension_mesh_2d)
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Example Documentation (free_camera_controller)
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Example Documentation (load_gltf_extras)
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Example Documentation (first_person_view_model)
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Example Documentation (query_gltf_primitives)
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Example Documentation (multi_window_text)
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Example Documentation (rotation)
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Example Documentation (2d_top_down_camera)
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Example Documentation (mesh2d_manual)
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Example Documentation (sprite_scale)
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Example Documentation (text2d)
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Example Documentation (sprite_flipping)
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Example Documentation (color_grading)
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Example Documentation (sprite_animation)
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Example Documentation (client)
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Example Documentation (2d_screen_shake)
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Example Documentation (tilemap_chunk)
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Example Documentation (clearcoat)
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Example Documentation (mesh2d_repeated_texture)
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Example Documentation (mesh2d_alpha_mode)
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Example Documentation (transparency_2d)
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Example Documentation (3d_viewport_to_world)
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Example Documentation (bloom_3d)
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Example Documentation (test_invalid_skinned_mesh)
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Example Documentation (generate_custom_mesh)
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Example Documentation (physics_in_fixed_timestep)
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Example Documentation (spotlight)
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Example Documentation (text_debug)
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Example Documentation (grid)
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Example Documentation (custom_phase_item)
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Example Documentation (gltf_skinned_mesh)
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Example Documentation (clustered_decal_maps)
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Example Documentation (light_gizmos)
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Example Documentation (custom_cursor_image)
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Example Documentation (resizing)
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Example Documentation (projection_zoom)
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Example Documentation (cubic_splines)
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Example Documentation (multiple_windows)
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Example Documentation (viewport_node)
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Example Documentation (anisotropy)
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Example Documentation (custom_gltf_vertex_attribute)
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Example Documentation (update_gltf_scene)
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Example Documentation (ui_texture_slice_flip_and_tile)
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Example Documentation (2d_on_ui)
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Example Documentation (camera_sub_view)
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Check Releasability
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Example Documentation (clear_color)
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Example Documentation (clear_color)
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