collision rules #38
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dannisliang
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The collision rule for a pair is calculated by the broad phase upon pair overlap detection. Modifications to the collision rules of objects after that point won't be seen until the next frame, if I remember correctly. (Incidentally, this is part of the reason why bepuphysics2 doesn't have 'collision rules', just callbacks that return true/false for creating a pair or creating a constraint that the user defines however they want.) |
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Setting collision rules when two objects collide does not seem to be immediately effective
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