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43 lines (31 loc) · 1012 Bytes
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Globals.gd
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43 lines (31 loc) · 1012 Bytes
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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var p2_playing : bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func get_stage_node():
var root = get_tree().get_root()
return root.get_child(root.get_child_count()-1)
func enable_p2():
p2_playing = true
func is_p2_playing():
return p2_playing
func get_closest_player(point : Vector2):
var player1 = get_stage_node().find_node("Player1", false, false)
var player2 = get_stage_node().find_node("Player2", false, false)
var distanceToPlayer1 = INF
var distanceToPlayer2 = INF
if player1:
distanceToPlayer1 = player1.global_position.distance_to(point)
if player2:
distanceToPlayer2 = player2.global_position.distance_to(point)
if distanceToPlayer1 > distanceToPlayer2:
return player2
else:
return player1