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WaterVolume/River Component materil realtime reflection failure #414

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myth815 opened this issue Jul 20, 2019 · 1 comment
Open

WaterVolume/River Component materil realtime reflection failure #414

myth815 opened this issue Jul 20, 2019 · 1 comment

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@myth815
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myth815 commented Jul 20, 2019

Describe the bug
WaterVolume/River Component materil realtime reflection failure(from 1.16)

Steps to reproduce

  1. create new level, add some building or vegetation around
    2.create new entity with WaterVolume/River component.
    3.create new material, select WaterVolume Shader
    4.enable Realtime Reflection in material editor shader generation params
    5.assign material to WaterVolume/River component.

Expected behavior
WaterVolume Component materil realtime reflection like version 1.15

Screenshots/Logs:
enable Realtime Reflection property:
1
WaterVolume Component materil realtime reflection in lumberyard version 1.19:
2
WaterVolume Component materil realtime reflection in lumberyard version 1.15:
3

Lumberyard version
v1.19.0.0 - Build 918128

@jiaweig-amzn
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Thanks for reporting this @myth815. We have grouped it with the previous report.

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