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This repository has been archived by the owner on Oct 4, 2022. It is now read-only.
Describe the bug
WaterVolume/River Component materil realtime reflection failure(from 1.16)
Steps to reproduce
create new level, add some building or vegetation around
2.create new entity with WaterVolume/River component.
3.create new material, select WaterVolume Shader
4.enable Realtime Reflection in material editor shader generation params
5.assign material to WaterVolume/River component.
Expected behavior
WaterVolume Component materil realtime reflection like version 1.15
Screenshots/Logs:
enable Realtime Reflection property:
WaterVolume Component materil realtime reflection in lumberyard version 1.19:
WaterVolume Component materil realtime reflection in lumberyard version 1.15:
Lumberyard version
v1.19.0.0 - Build 918128
The text was updated successfully, but these errors were encountered:
Describe the bug
WaterVolume/River Component materil realtime reflection failure(from 1.16)
Steps to reproduce
2.create new entity with WaterVolume/River component.
3.create new material, select WaterVolume Shader
4.enable Realtime Reflection in material editor shader generation params
5.assign material to WaterVolume/River component.
Expected behavior
WaterVolume Component materil realtime reflection like version 1.15
Screenshots/Logs:



enable Realtime Reflection property:
WaterVolume Component materil realtime reflection in lumberyard version 1.19:
WaterVolume Component materil realtime reflection in lumberyard version 1.15:
Lumberyard version
v1.19.0.0 - Build 918128
The text was updated successfully, but these errors were encountered: