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dynamicmoon_GB.py
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import numpy as np
import bpy
import starfish
from mathutils import Euler
import starfish.annotation
from starfish.annotation import get_bounding_boxes_from_mask, get_centroids_from_mask, normalize_mask_colors
from starfish import utils
import json
import math
import time
import os
import sys
import boto3
import shortuuid
import csv
from collections import defaultdict
import random
def nm_to_bu(nmi):
return nmi * 1852 * SCALE # convert from nmi to blender units
def deg_to_rad(deg):
return deg * np.pi / 180 # convert from degrees to radians
LABEL_MAP = {
'gateway': (206, 0, 206)
}
#********************************************************************************************
############################################
#The following is the main code for image generation
############################################
NUM = 500
SCALE = 17
MOON_RADIUS = 0.4
MOON_CENTERX = 4.723
MOON_CENTERY = 0
RES_X = 1024
RES_Y = 576
GLARE_TYPES = ['FOG_GLOW', 'SIMPLE_STAR', 'STREAKS', 'GHOSTS']
def check_nodes(filters, node_tree):
"""
check if requested filters are in node tree of given blender file
"""
_filters = []
for f in filters:
if f in node_tree.nodes.keys():
_filters.append(f)
else:
print("{} is not in the node tree".format(f))
return _filters
def reset_filter_nodes(node_tree):
"""
resets filter nodes to default values that will not modify final image
"""
if 'Glare' in node_tree.nodes.keys():
node_tree.nodes['Glare'].mix = -1
node_tree.nodes['Glare'].threshold = 8
if 'Blur' in node_tree.nodes.keys():
node_tree.nodes['Blur'].size_x = 0
node_tree.nodes['Blur'].size_y = 0
def set_filter_nodes(filters, node_tree):
"""
set filter node parameters to random value
"""
if 'Glare' in filters:
glare_value = 0.5
glare_type = np.random.randint(0,4)
glare_threshold = np.random.beta(2,8)
# configure glare node
node_tree.nodes["Glare"].glare_type = GLARE_TYPES[glare_type]
node_tree.nodes["Glare"].mix = glare_value
node_tree.nodes["Glare"].threshold = glare_threshold
if 'Blur' in filters:
#set blur values
blur_x = np.random.uniform(2, 8)
blur_y = np.random.uniform(2, 8)
node_tree.nodes["Blur"].size_x = blur_x
node_tree.nodes["Blur"].size_y = blur_y
def generate(ds_name, tags_list, filters, background_dir=None, rand_backgrounds=False):
start_time = time.time()
# search for available GPUs to speed up generation time
prop = bpy.context.preferences.addons['cycles'].preferences
prop.get_devices()
prop.compute_device_type = 'CUDA'
for device in prop.devices:
if device.type == 'CUDA':
device.use = True
bpy.context.scene.cycles.device = 'GPU'
for scene in bpy.data.scenes:
scene.cycles.device = 'GPU'
#check if folder exists in render, if not, create folder
try:
os.mkdir("render/" + ds_name)
except Exception:
pass
data_storage_path = os.getcwd() + "/render/" + ds_name
#setting file output stuff
output_node = bpy.data.scenes["Render"].node_tree.nodes["File Output"]
output_node.base_path = data_storage_path
#remove all animation
for scene in bpy.data.scenes:
for obj in scene.objects:
obj.animation_data_clear()
shortuuid.set_alphabet('12345678abcdefghijklmnopqrstwxyz')
#np.random.seed(42)
poses = utils.random_rotations(NUM)
lightings = utils.random_rotations(NUM)
images_list = []
img_names = []
# check if background dir is not None and get list of .exr files in that directory
if background_dir is not None:
for f in os.listdir(background_dir):
if not rand_backgrounds:
# background images for dynamically sized moon should be formatted: image_<distance>.exr
# where distance is a float ie. 150.859, this is used to calculate the correct camera rotation so that the moon is in frame
if f.endswith(".exr") or f.endswith(".png") or f.endswith(".jpg"):
imgnum = f.split("_")[1]
imgnum = imgnum.split(".")[0] + "." + imgnum.split(".")[1]
img_names.append(imgnum)
images_list.append(f)
else:
if f.endswith(".exr") or f.endswith(".png") or f.endswith(".jpg"):
img_names.append(f)
images_list.append(f)
images_list = sorted(images_list)
node_tree = bpy.data.scenes["Render"].node_tree
check_nodes(filters, node_tree)
reset_filter_nodes(node_tree)
# set default background incase base blender file is messed up
bpy.data.worlds["World"].node_tree.nodes['Environment Texture'].image = bpy.data.images["Moon1.exr"]
for i, (pose, lighting) in enumerate(zip(poses, lightings)):
for scene in bpy.data.scenes:
scene.unit_settings.scale_length = 1 / SCALE
nmi = np.random.uniform(low=0.5, high=6)
distance = nm_to_bu(nmi)
if img_names:
random_name = random.choice(img_names)
if not rand_backgrounds:
# 75/25 split between images with moon background and deep space background
if np.random.uniform(0, 1) < 0.75:
if img_names:
# moon background - uniform distribution over disk slightly larger than moon - hopefully
r = (45 / float(random_name))*MOON_RADIUS*2 * np.sqrt(np.random.random())
t = np.random.uniform(low=0, high=2 * np.pi)
background = Euler([0, MOON_CENTERX - (r/2) * np.cos(t), MOON_CENTERY + (r/2) * np.sin(t)])
else:
r = MOON_RADIUS * np.sqrt(np.random.random())
t = np.random.uniform(low=0, high=2 * np.pi)
background = Euler([0, MOON_CENTERX - r * np.cos(t), MOON_CENTERY + r * np.sin(t)])
else:
background = Euler([0,0,0])
else:
# no randomized background images should have a [0,0,0] background as gateway will be centered on weird distortion pattern
r = MOON_RADIUS * np.sqrt(np.random.random())
t = np.random.uniform(low=0, high=2 * np.pi)
background = Euler([0, MOON_CENTERX - r * np.cos(t), MOON_CENTERY + r * np.sin(t)])
offset = np.random.uniform(low=0.0, high=1.0, size=(2,))
position = np.random.uniform(low=0.0, high=1.0, size=(3,))
bpy.context.scene.frame_set(0)
frame = starfish.Frame(
position=position,
background=background,
pose=pose,
lighting=lighting,
distance=distance,
offset=offset
)
frame.setup(bpy.data.scenes['Real'], bpy.data.objects["Gateway"], bpy.data.objects["Camera"], bpy.data.objects["Sun"])
# load new Environment Texture
if img_names:
if not rand_backgrounds:
image = bpy.data.images.load(filepath = background_dir + "/image_" + random_name + ".exr")
else:
image = bpy.data.images.load(filepath = os.path.join(background_dir, random.choice(images_list)))
bpy.data.worlds["World"].node_tree.nodes['Environment Texture'].image = image
set_filter_nodes(filters, node_tree)
#create name for the current image (unique to that image)
name = shortuuid.uuid()
output_node.file_slots[0].path = "image_"+ str(name) + "#"
output_node.file_slots[1].path = "mask_" + str(name) + "#"
mask_filepath = os.path.join(output_node.base_path, "mask_" + str(name) + "0.png")
meta_filepath = os.path.join(output_node.base_path, "meta_" + str(name) + "0.json")
# render
bpy.ops.render.render(scene="Render")
#Tag the pictures
frame.tags = tags_list
# add metadata to frame
frame.sequence_name = ds_name
# run color normalization with labels plus black background
normalize_mask_colors(mask_filepath, list(LABEL_MAP.values()) + [(0, 0, 0)])
# get bbox and centroid and add them to metadata
frame.bboxes = get_bounding_boxes_from_mask(mask_filepath, LABEL_MAP)
frame.centroids = get_centroids_from_mask(mask_filepath, LABEL_MAP)
with open(os.path.join(output_node.base_path, "meta_" + str(name) + "0.json"), "w") as f:
f.write(frame.dumps())
print("===========================================" + "\r")
time_taken = time.time() - start_time
print("------Time Taken: %s seconds----------" %(time_taken) + "\r")
print("Data stored at: " + data_storage_path)
bpy.ops.wm.quit_blender()
############################
#The following is the main code for upload
############################
def upload(ds_name, bucket_name):
print("\n\n______________STARTING UPLOAD_________")
# Create an S3 client
s3 = boto3.client('s3')
print("...begining upload to %s..." % bucket_name)
try:
files =next(os.walk(os.getcwd() + "/render/" + ds_name))[2]
except Exception:
print("...No data set named " + ds_name + " found in starfish/render. Please generate images with that folder name or move existing folder into render folder")
exit()
#count number of files
num_files = 0
# For every file in directory
for file in files:
#ignore hidden files
if not file.startswith('.') and not file.startswith('truth'):
#upload to s3
print("uploading...")
sys.stdout.write("\033[F")
local_file = os.path.join(os.getcwd() + "/render/" + ds_name, file)
s3.upload_file(local_file, bucket_name, ds_name + "/" + file)
num_files = num_files + 1
print("...finished uploading...%d files uploaded..." % num_files)
def validate_bucket_name(bucket_name):
s3t = boto3.resource('s3')
#check if bucket exits. If not return false
if s3t.Bucket(bucket_name).creation_date is None:
print("...Bucket does not exist, enter valid bucket name...")
return False
else:
#if exists, return true
print("...bucket exists....")
return True
#############################################
#Run user input data then run generation/upload
#############################################
def main():
try:
os.mkdir("render")
except Exception:
pass
yes = {'yes', 'y', 'Y'}
runGen = input("*> Generate images?[y/n]: ")
runUpload = input("*> Would you like to upload these images to AWS? [y/n]: ")
if runUpload in yes:
bucket_name = input("*> Enter Bucket name: ")
#check if bucket name valid
while not validate_bucket_name(bucket_name):
bucket_name = input("*> Enter Bucket name: ")
print(" Note: if you want to upload to AWS but not generate images, move folder with images to 'render' and enter folder name. If the folder name exists, images will be stored in that directory")
dataset_name = input("*> Enter name for folder: ")
print(" Note: rendered images will be stored in a directory called 'render' in the same local directory this script is located under the directory name you specify.")
tags = input("*> Enter tags for the batch seperated with space: ")
tags_list = tags.split();
filters = []
glare = input("*> Would you like to generate images with glare?[y/n]: ")
if glare in yes:
filters.append("Glare")
blur = input("*> Would you like to generate images with blur?[y/n]: ")
if blur in yes:
filters.append("Blur")
if runGen in yes:
# prompt user for directory of background images
background_sequence = input("*> Would you like to use dynamicly sized moon images?[y/n]: ")
if background_sequence in yes:
background_dir = input("*> Enter Image Directory: ")
while not os.path.isdir(background_dir):
background_dir = input("*> Enter Image Directory: ")
generate(dataset_name, tags_list, filters, background_dir)
else:
random_sequence = input("*> Would you like to use randomized backgrounds?[y/n]: ")
if random_sequence in yes:
background_dir = input("*> Enter Image Directory: ")
while not os.path.isdir(background_dir):
background_dir = input("*> Enter Image Directory: ")
generate(dataset_name, tags_list, filters, background_dir, rand_backgrounds=True)
generate(dataset_name, tags_list, filters)
if runUpload in yes:
upload(dataset_name, bucket_name)
print("______________DONE EXECUTING______________")
if __name__ == "__main__":
main()