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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Fallout Shelter"
run/main_scene="res://scenes/EntryScene.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
run/max_fps=120
boot_splash/bg_color=Color(0.176471, 0.407843, 0.709804, 1)
config/icon="res://icon.svg"
[autoload]
RoomList="*res://scripts/Global/RoomList.gd"
Instructions="*res://scripts/Global/Instructions.gd"
Global="*res://scripts/Global/Variables.gd"
GlobalSignal="*res://scripts/Core/GlobalSignal.gd"
MeshLink="*res://scripts/Global/MeshLink.gd"
LoadManager="*res://scripts/Global/LoadManager.gd"
[debug]
gdscript/warnings/incompatible_ternary=0
gdscript/warnings/integer_division=0
gdscript/warnings/narrowing_conversion=0
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/dictionary_resource/plugin.cfg", "res://addons/scene_map/plugin.cfg", "res://addons/script-ide/plugin.cfg")
[gui]
theme/custom="res://ressources/themes/main.tres"
theme/custom_font="res://assets/font/Oswald-Medium.ttf"
[input]
ui_zoom={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
ui_unzoom={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[navigation]
3d/default_cell_size=0.05
3d/default_cell_height=0.05
[rendering]
textures/canvas_textures/default_texture_filter=2
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
textures/lossless_compression/force_png=true
textures/default_filters/anisotropic_filtering_level=0
textures/decals/filter=1
textures/light_projectors/filter=1
anti_aliasing/quality/msaa_2d=2
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_taa=true
anti_aliasing/quality/use_debanding=true