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Light.h
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#ifndef LIGHT_H
#define LIGHT_H
#include "RGBColor.h"
#include "Vector.h"
class ShadeRec;
class Ray;
class Light {
public:
Light();
virtual Vector getDirection(ShadeRec &) = 0;
virtual RGBColor L(ShadeRec &) = 0;
virtual bool inShadow(const Ray &, const ShadeRec &) const = 0;
bool castShadows() const; // no difference being derived
protected:
bool shadows;
};
class Ambient: public Light {
public:
Ambient();
virtual Vector getDirection(ShadeRec &);
virtual RGBColor L(ShadeRec &);
void scaleRadience(const RTdouble &);
// shadow
virtual bool inShadow(const Ray &, const ShadeRec &) const;
private:
RTdouble ls;
RGBColor color;
};
class PointLight: public Light {
public:
PointLight();
virtual Vector getDirection(ShadeRec &);
virtual RGBColor L(ShadeRec &);
void scaleRadience(const RTdouble &);
Point getLocation() const;
void setLocation(const Point &);
void setCoeff(const RTdouble &);
void setColor(const RGBColor &);
virtual bool inShadow(const Ray &, const ShadeRec &) const;
private:
RTdouble ls;
RGBColor color;
Point location;
RTdouble coeff;
};
class Directional: public Light {
public:
Directional();
virtual Vector getDirection(ShadeRec &);
virtual RGBColor L(ShadeRec &);
void setDir(const Vector &);
virtual bool inShadow(const Ray &, const ShadeRec &) const;
private:
RTdouble ls;
RGBColor color;
Vector dir;
};
#endif