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@asofold There doesn't seem to be any support in WGPFix for ignoring regions that have the passthrough flag set to allow. Passthrough regions should not be counted.
This is based on a brief read-through of the code. I may have missed it.
The text was updated successfully, but these errors were encountered:
But it is possible to use pistons inside of passthrough regions, just if you use pistons from no region to passthrough regions then it will be prevented.
So i would say that is rather a small issue. Adding it is possible, though checking flags will decrease performance further (won'nt be magnitudes though, supposedly).
So unless it is a real issue in practical use i wil probably not add it, but i will make an entry in the lists to keep it in mind. Actually ignoring certain regions is something on the list.
Concerning priorities and parents and flags - it is not unthinkable, though it would be pretty much re-implementing all the checks WorldGuard does for player avctions. Probably i will have a look at performance questions at some point, and if it might pay to bring those in.
@asofold There doesn't seem to be any support in WGPFix for ignoring regions that have the passthrough flag set to
allow
. Passthrough regions should not be counted.This is based on a brief read-through of the code. I may have missed it.
The text was updated successfully, but these errors were encountered: