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| 1 | +# bpsr-zdps TODO |
| 2 | + |
| 3 | +### Monster Monitor: Boss DBM (Boss Mechanic Timer Bars) |
| 4 | + |
| 5 | +Add a dedicated **Boss DBM** system inside **Containers** that displays boss mechanic countdown bars similar to Deadly Boss Mods (WOW addon). |
| 6 | + |
| 7 | +Unlike Buff Monitor, Boss DBM should require **no manual configuration**. The overlay automatically receives boss mechanic events from the game and creates timer bars whenever supported mechanics occur. |
| 8 | + |
| 9 | +### Features |
| 10 | + |
| 11 | +- [ ] Add new **Container → Boss DBM**. |
| 12 | +- [ ] Parse in-game `SyncSceneEvents` DBM events. |
| 13 | +- [ ] Resolve skill names through `DbmTable.json`. |
| 14 | +- [ ] Fallback to `#skillEffectId` for unknown entries. |
| 15 | +- [ ] Automatically create/remove timer bars. |
| 16 | +- [ ] Sort active mechanics by remaining duration. |
| 17 | +- [ ] Progress bars showing remaining cast/mechanic time. |
| 18 | +- [ ] Multiple simultaneous mechanics. |
| 19 | +- [ ] Preview placeholder while editing layout. |
| 20 | +- [ ] Separate enable/disable toggle. |
| 21 | + |
| 22 | +### Customization |
| 23 | + |
| 24 | +- [ ] Row spacing |
| 25 | +- [ ] Column spacing |
| 26 | +- [ ] Font size |
| 27 | +- [ ] Font colors |
| 28 | +- [ ] Countdown colors |
| 29 | +- [ ] Progress bar color |
| 30 | +- [ ] Progress opacity |
| 31 | +- [ ] Progress height |
| 32 | +- [ ] Border options |
| 33 | +- [ ] Background color |
| 34 | +- [ ] Padding |
| 35 | +- [ ] Maximum visible mechanics |
| 36 | +- [ ] Growth direction |
| 37 | +- [ ] Alignment |
| 38 | +- [ ] Animation options |
| 39 | + |
| 40 | +--- |
| 41 | + |
| 42 | +## Dungeon Mechanics Overlay |
| 43 | + |
| 44 | +Implement a dedicated **Dungeon Mechanics** overlay using the minimap overlay window. |
| 45 | + |
| 46 | +Unlike Containers, this overlay focuses on dungeon-specific mechanics, positioning, callouts, and mechanic visualization. |
| 47 | + |
| 48 | +### Overlay |
| 49 | + |
| 50 | +- [ ] Standalone overlay window |
| 51 | +- [ ] Automatic activation in supported scenes |
| 52 | +- [ ] Automatic cleanup when leaving dungeon |
| 53 | +- [ ] Scene-based parser loading |
| 54 | + |
| 55 | +### Panels |
| 56 | + |
| 57 | +#### Map Panel |
| 58 | + |
| 59 | +- [ ] Player locations |
| 60 | +- [ ] Party locations |
| 61 | +- [ ] Boss location |
| 62 | +- [ ] Safe zones |
| 63 | +- [ ] Danger zones |
| 64 | +- [ ] Stack markers |
| 65 | +- [ ] Spread markers |
| 66 | +- [ ] Direction indicators |
| 67 | +- [ ] Mechanic objects |
| 68 | +- [ ] Lines |
| 69 | +- [ ] Area highlights |
| 70 | + |
| 71 | +#### Mechanic Calls |
| 72 | + |
| 73 | +- [ ] Mechanic names |
| 74 | +- [ ] Countdown timers |
| 75 | +- [ ] Target players |
| 76 | +- [ ] Priority warnings |
| 77 | +- [ ] Color coding |
| 78 | +- [ ] Icons |
| 79 | + |
| 80 | +### Options |
| 81 | + |
| 82 | +- [ ] Auto-hide in daily scenes |
| 83 | +- [ ] Show only relevant teammates |
| 84 | +- [ ] Boss marker toggle |
| 85 | +- [ ] Self highlight ring |
| 86 | +- [ ] Separate visibility for map/calls |
| 87 | +- [ ] Layout editor |
| 88 | +- [ ] Resize |
| 89 | +- [ ] Position saving |
| 90 | + |
| 91 | +### Initial Dungeon Support |
| 92 | + |
| 93 | +- [ ] Cursed Tomb |
| 94 | +- [ ] Sea-Ringed Reef |
| 95 | +- [ ] Forgotten Dreamwild |
| 96 | +- [ ] S3 Giant Tower |
| 97 | +- [ ] Tina's Mind Realm |
| 98 | + |
| 99 | +--- |
| 100 | + |
| 101 | +# Automatic Boss Detection |
| 102 | + |
| 103 | +Automatically detect when a boss encounter starts and allow the user to switch into a **Boss Combat Mode** that filters all combat statistics to the current boss only. |
| 104 | + |
| 105 | +This solves a common issue where mobs, summoned enemies, adds, or environmental targets heavily skew DPS statistics during boss fights. |
| 106 | + |
| 107 | +### Detection |
| 108 | + |
| 109 | +- [ ] Detect boss spawn. |
| 110 | +- [ ] Detect boss engagement. |
| 111 | +- [ ] Detect encounter start/end. |
| 112 | +- [ ] Automatically switch target if phases spawn a new boss entity. |
| 113 | +- [ ] Support bosses with multiple IDs/forms. |
| 114 | +- [ ] Return to normal mode after encounter ends. |
| 115 | + |
| 116 | +### Boss-only Combat View |
| 117 | + |
| 118 | +Provide an optional "Boss Only" mode. |
| 119 | + |
| 120 | +Instead of showing all combat: |
| 121 | + |
| 122 | +- [ ] Damage dealt to boss |
| 123 | +- [ ] Damage received from boss |
| 124 | +- [ ] Healing during boss fight |
| 125 | +- [ ] Boss-only DPS |
| 126 | +- [ ] Boss-only HPS |
| 127 | +- [ ] Boss-only DTPS |
| 128 | +- [ ] Boss uptime |
| 129 | +- [ ] Phase duration |
| 130 | +- [ ] Encounter timer |
| 131 | + |
| 132 | +Ignore: |
| 133 | +(optional toggles): |
| 134 | +- [ ] Mobs |
| 135 | +- [ ] Adds (optional toggle) |
| 136 | +- [ ] Environmental objects |
| 137 | +- [ ] Temporary summons |
| 138 | +- [ ] Non-combat NPCs |
| 139 | + |
| 140 | +### Overlay Integration |
| 141 | + |
| 142 | +Allow users to open a dedicated Boss overlay window. |
| 143 | + |
| 144 | +Possible widgets: |
| 145 | + |
| 146 | +- Group DPS |
| 147 | +- Group Damage taken |
| 148 | +- Group Healing received |
| 149 | +- Interrupt count |
| 150 | + |
| 151 | +### Configuration |
| 152 | + |
| 153 | +- [ ] Automatic mode |
| 154 | +- [ ] Manual override |
| 155 | +- [ ] Include adds |
| 156 | +- [ ] Exclude adds |
| 157 | +- [ ] Merge multi-phase bosses |
| 158 | +- [ ] Separate phases |
| 159 | +- [ ] Boss history |
| 160 | +- [ ] Last encounter summary |
| 161 | + |
| 162 | +--- |
| 163 | + |
| 164 | +# Overlay & Container Customization |
| 165 | + |
| 166 | +Expand every overlay to become a complete HUD replacement. |
| 167 | + |
| 168 | +The goal is allowing players to disable in-game HUD elements while relying on ZDPS overlays. |
| 169 | + |
| 170 | +## General |
| 171 | + |
| 172 | +- [ ] More modular overlay system |
| 173 | +- [ ] Widget-based layout |
| 174 | +- [ ] Drag & drop widgets |
| 175 | +- [ ] Independent scaling |
| 176 | +- [ ] Independent opacity |
| 177 | +- [ ] Independent visibility |
| 178 | +- [ ] Anchor system |
| 179 | +- [ ] Layer ordering |
| 180 | +- [ ] Multi-monitor support |
| 181 | +- [ ] Import/export layouts |
| 182 | +- [ ] Layout presets |
| 183 | + |
| 184 | +## Additional Trackers |
| 185 | + |
| 186 | +Add optional widgets for: |
| 187 | + |
| 188 | +### Player |
| 189 | + |
| 190 | +- [ ] HP |
| 191 | +- [ ] Shield |
| 192 | +- [ ] Energy |
| 193 | +- [ ] Stamina |
| 194 | +- [ ] Class resources |
| 195 | + |
| 196 | +### Combat |
| 197 | + |
| 198 | +- [ ] Cooldowns |
| 199 | +- [ ] Buffs |
| 200 | +- [ ] Debuffs |
| 201 | +- [ ] Cast bar |
| 202 | +- [ ] Target cast bar |
| 203 | +- [ ] Boss cast bar |
| 204 | +- [ ] Interrupt cooldown |
| 205 | +- [ ] Resurrection availability |
| 206 | + |
| 207 | +### Party |
| 208 | + |
| 209 | +- [ ] HP |
| 210 | +- [ ] Resources |
| 211 | +- [ ] Important buffs |
| 212 | +- [ ] Death status |
| 213 | +- [ ] Distance |
| 214 | +- [ ] Mechanic markers |
| 215 | + |
| 216 | +### Boss |
| 217 | + |
| 218 | +- [ ] HP |
| 219 | +- [ ] Shield |
| 220 | +- [ ] Break gauge |
| 221 | +- [ ] Phase |
| 222 | +- [ ] Casts |
| 223 | +- [ ] Enrage timer |
| 224 | +- [ ] Vulnerability windows |
| 225 | + |
| 226 | +--- |
| 227 | + |
| 228 | +# Sorting Options |
| 229 | + |
| 230 | +Allow users to decide how rankings are sorted across every statistics table and overlay. |
| 231 | + |
| 232 | +### Supported Modes |
| 233 | + |
| 234 | +- [ ] Sort by Total Damage |
| 235 | +- [ ] Sort by DPS |
| 236 | +- [ ] Sort by Real DPS |
| 237 | +- [ ] Sort by Healing |
| 238 | +- [ ] Sort by HPS |
| 239 | +- [ ] Sort by Damage Taken |
| 240 | +- [ ] Sort by DTPS |
| 241 | +- [ ] Sort by Buff Uptime |
| 242 | +- [ ] Sort by Critical Rate |
| 243 | +- [ ] Sort by Skill Count |
| 244 | +- [ ] Custom sorting |
| 245 | + |
| 246 | +### Additional Options |
| 247 | + |
| 248 | +- [ ] Ascending |
| 249 | +- [ ] Descending |
| 250 | +- [ ] Sticky local player |
| 251 | +- [ ] Preserve manual order |
| 252 | +- [ ] Remember last selection |
| 253 | + |
| 254 | +--- |
| 255 | + |
| 256 | +# Bottom Bar Improvements |
| 257 | + |
| 258 | +Allow users to choose what is displayed in the bottom summary bar instead of always showing their own values. |
| 259 | + |
| 260 | +## Display Modes |
| 261 | + |
| 262 | +### Personal |
| 263 | + |
| 264 | +- [ ] My statistics |
| 265 | + |
| 266 | +### Group Subtotal |
| 267 | + |
| 268 | +- [ ] **Subtotal every visible player** |
| 269 | +- [ ] Aggregate every visible player |
| 270 | + |
| 271 | +Possible uses: |
| 272 | + |
| 273 | +- **Compare group healing versus group damage taken.** |
| 274 | +- Compare total group damage against boss HP. |
| 275 | +- Measure raid DPS progression. |
| 276 | +- Track total healing output. |
| 277 | +- Monitor incoming raid damage. |
| 278 | +- Evaluate whether the group can meet DPS checks or enrage timers. |
| 279 | +- Estimate remaining encounter duration based on current raid DPS. |
| 280 | + |
| 281 | +### Available Summary Types |
| 282 | + |
| 283 | +- [ ] Total Damage |
| 284 | +- [ ] Total DPS |
| 285 | +- [ ] Total Real DPS |
| 286 | +- [ ] Total Healing |
| 287 | +- [ ] Total HPS |
| 288 | +- [ ] Total Damage Taken |
| 289 | +- [ ] Total DTPS |
| 290 | +- [ ] Total Shields |
| 291 | +- [ ] Total Interrupts |
| 292 | +- [ ] Total Revives |
| 293 | +- [ ] Boss Remaining HP Percentage |
| 294 | +- [ ] Estimated Time to Kill (TTK) |
| 295 | + |
| 296 | +### Options |
| 297 | + |
| 298 | +- [ ] Switch bottom bar between Personal and Group modes. |
| 299 | +- [ ] Custom summary widgets. |
| 300 | +- [ ] Multiple bottom bar layouts. |
| 301 | +- [ ] Compact mode. |
| 302 | +- [ ] Detailed mode. |
| 303 | +- [ ] Color thresholds. |
| 304 | +- [ ] Automatic boss-mode summary switching. |
| 305 | + |
| 306 | +--- |
| 307 | + |
| 308 | +# Future Ideas |
| 309 | + |
| 310 | +- [ ] Encounter replay support |
| 311 | +- [ ] Combat timeline |
| 312 | +- [ ] Phase analysis |
| 313 | +- [ ] Death recap |
| 314 | +- [ ] Performance comparison against previous pulls |
| 315 | +- [ ] Historical encounter database |
| 316 | +- [ ] Shareable combat reports |
| 317 | +- [ ] Plugin/API system |
| 318 | +- [ ] Advanced overlay themes |
| 319 | +- [ ] Profile sync/import/export |
| 320 | + |
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