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rt.ld
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build/src/prologues/karate_man.c.o(.text);
build/src/prologues/cosmic_dance.c.o(.text);
build/src/prologues/night_walk.c.o(.text);
build/src/prologues/showtime.c.o(.text);
build/src/prologues/bouncy_road.c.o(.text);
build/src/prologues/rhythm_tweezers.c.o(.text);
build/src/prologues/fireworks.c.o(.text);
build/src/prologues/clappy_trio.c.o(.text);
build/src/prologues/snappy_trio.c.o(.text);
build/src/prologues/samurai_slice.c.o(.text);
build/src/prologues/power_calligraphy.c.o(.text);
build/src/prologues/marching_orders.c.o(.text);
build/src/prologues/marching_orders_2.c.o(.text);
build/src/prologues/polyrhythm.c.o(.text);
build/src/prologues/quiz_show.c.o(.text);
build/src/prologues/remix_1.c.o(.text);
build/src/prologues/remix_2.c.o(.text);
build/src/prologues/remix_3.c.o(.text);
build/src/prologues/remix_4.c.o(.text);
build/src/prologues/remix_5.c.o(.text);
build/src/prologues/remix_6.c.o(.text);
build/src/prologues/remix_7.c.o(.text);
build/src/prologues/remix_8.c.o(.text);
build/src/prologues/bunny_hop.c.o(.text);
build/src/prologues/rap_men.c.o(.text);
build/src/prologues/rap_women.c.o(.text);
build/src/prologues/rat_race.c.o(.text);
build/src/prologues/ninja_bodyguard.c.o(.text);
build/src/prologues/ninja_reincarnate.c.o(.text);
build/src/prologues/space_dance.c.o(.text);
build/src/prologues/tap_trial.c.o(.text);
build/src/prologues/tap_trial_2.c.o(.text);
build/src/prologues/toss_boys.c.o(.text);
build/src/prologues/toss_boys_2.c.o(.text);
build/src/prologues/tram_and_pauline.c.o(.text);
build/src/prologues/sick_beats.c.o(.text);
build/src/prologues/wizards_waltz.c.o(.text);
build/src/code_08047e50.c.o(.text);
build/asm/lib_midi.s.o(.text);
build/src/midi/directsound.c.o(.text);
build/src/midi/channel.c.o(.text);
build/src/midi/lfo.c.o(.text);
build/src/midi/random.c.o(.text);
build/src/midi/psg.c.o(.text);
build/src/midi/player.c.o(.text);
build/asm/libagbsyscall.s.o(.text);
build/src/lib_sram.c.o(.text);
build/src/lib_0804ca80.c.o(.text);
build/asm/lib_0804e418.s.o(.text);
build/src/lib_0804e564.c.o(.text);
build/asm/lib_0804e938.s.o(.text);
*libgcc.a:_call_via_rX.o(.text);
*libgcc.a:_divsi3.o(.text);
*libgcc.a:_dvmd_tls.o(.text);
*libgcc.a:_modsi3.o(.text);
*libgcc.a:_muldi3.o(.text);
build/src/udivdi3.c.o(.text);
*libgcc.a:_udivsi3.o(.text);
*libgcc.a:_umodsi3.o(.text);
*libc.a:memcpy.o(.text);
*libc.a:strcpy.o(.text);
*libc.a:strlen.o(.text);
# Some of these are likely rodata sections of src/ files
build/asm/boot.s.o(.rodata);
build/data/bitmap_font_data.c.o(.rodata);
build/data/beatscript_scene_data.c.o(.rodata);
build/src/scenes/arrival.c.o(.rodata);
build/data/scenes/cafe/dialogue.c.o(.rodata);
build/src/scenes/cafe.c.o(.rodata);
build/src/scenes/data_check.c.o(.rodata);
build/src/scenes/data_room.c.o(.rodata);
build/src/scenes/game_select.c.o(.rodata);
build/data/scenes/game_select/campaigns.c.o(.rodata);
build/data/scenes/game_select/level_grid.c.o(.rodata);
build/data/scenes/game_select/scene.c.o(.rodata);
build/data/scenes/game_select/overlays.c.o(.rodata);
build/data/scenes/options/data.c.o(.rodata);
build/data/scenes/perfect/data.c.o(.rodata);
build/src/scenes/perfect.c.o(.rodata);
build/data/scenes/results/debug_results.c.o(.rodata);
build/data/scenes/results/rank_results.c.o(.rodata);
build/data/scenes/results/score_results.c.o(.rodata);
build/src/scenes/results.c.o(.rodata);
build/data/scenes/data_room/reading.c.o(.rodata);
build/src/scenes/studio_warning.c.o(.rodata);
build/src/scenes/studio_songs.c.o(.rodata);
build/src/scenes/studio_drums.c.o(.rodata);
build/src/scenes/studio_options.c.o(.rodata);
build/src/scenes/studio_scene.c.o(.rodata);
build/src/scenes/studio_script.c.o(.rodata);
build/data/scenes/studio/data.c.o(.rodata);
build/data/scenes/medal_corner/data.c.o(.rodata);
build/src/scenes/riq_main_scene.c.o(.rodata);
build/src/scenes/debug_menu.c.o(.rodata);
build/src/scenes/debug_menu_table.c.o(.rodata);
# Rodata section of engines. Some of these are likely rodata sections of src/ files
build/games/sneaky_spirits/engine.c.o(.rodata);
build/games/drum_studio/engine.c.o(.rodata);
build/src/engines/drum_studio.c.o(.rodata);
build/games/showtime/engine.c.o(.rodata);
build/games/fireworks/engine.c.o(.rodata);
build/games/samurai_slice/engine.c.o(.rodata);
build/games/marching_orders/engine.c.o(.rodata);
build/games/mr_upbeat/engine.c.o(.rodata);
build/games/metronome/engine.c.o(.rodata);
build/games/drum_live/drum_live_menu_engine.c.o(.rodata);
build/games/bunny_hop/engine.c.o(.rodata);
build/games/rap_men/engine.c.o(.rodata);
build/games/rat_race/engine.c.o(.rodata);
build/games/space_dance/engine.c.o(.rodata);
build/games/tap_trial/engine.c.o(.rodata);
build/games/tram_and_pauline/engine.c.o(.rodata);
build/games/mechanical_horse/engine.c.o(.rodata);
build/games/rhythm_toys/engine.c.o(.rodata);
build/games/karate_man/karate_man_text.c.o(.rodata);
build/games/clappy_trio/clappy_trio_text.c.o(.rodata);
build/games/polyrhythm/polyrhythm_text.c.o(.rodata);
build/games/night_walk/night_walk_text.c.o(.rodata);
build/games/karate_man/karate_man_2_text.c.o(.rodata);
build/games/rhythm_tweezers/rhythm_tweezers_text.c.o(.rodata);
build/games/sick_beats/sick_beats_text.c.o(.rodata);
build/games/bouncy_road/bouncy_road_text.c.o(.rodata);
build/games/ninja_bodyguard/ninja_bodyguard_text.c.o(.rodata);
build/games/sneaky_spirits/sneaky_spirits_text.c.o(.rodata);
build/games/samurai_slice/samurai_slice_text.c.o(.rodata);
build/games/spaceball/spaceball_text.c.o(.rodata);
build/games/tap_trial/tap_trial_text.c.o(.rodata);
build/games/mechanical_horse/mechanical_horse_text.c.o(.rodata);
build/games/marching_orders/marching_orders_text.c.o(.rodata);
build/games/wizards_waltz/wizards_waltz_text.c.o(.rodata);
build/games/remix_1/remix_1_text.c.o(.rodata);
build/games/bunny_hop/bunny_hop_text.c.o(.rodata);
build/games/metronome/metronome_text.c.o(.rodata);
build/games/fireworks/fireworks_text.c.o(.rodata);
build/games/rat_race/rat_race_text.c.o(.rodata);
build/games/power_calligraphy/power_calligraphy_text.c.o(.rodata);
build/games/drum_live/drum_live_text.c.o(.rodata);
build/games/drum_intro/drum_intro_unused_text.c.o(.rodata);
build/games/toss_boys/toss_boys_text.c.o(.rodata);
build/games/drum_intro/drum_intro_unused_2_text.c.o(.rodata);
build/games/tram_and_pauline/tram_pauline_text.c.o(.rodata);
build/games/drum_intro/tanuki_and_monkey_text.c.o(.rodata);
build/games/drum_intro/drum_samurai_cutscene_text.c.o(.rodata);
build/games/showtime/showtime_text.c.o(.rodata);
build/games/space_dance/space_dance_text.c.o(.rodata);
build/games/drum_intro/drum_intro_unused_3_text.c.o(.rodata);
build/games/rap_men/rap_men_text.c.o(.rodata);
build/games/quiz_show/quiz_show_text.c.o(.rodata);
build/games/rhythm_test/rhythm_test_text.c.o(.rodata);
build/games/drum_studio/drum_lesson_short_1.bs.o(.rodata);
build/games/drum_studio/drum_lesson_short_4.bs.o(.rodata);
build/games/drum_studio/drum_lesson_short_8.bs.o(.rodata);
build/games/drum_studio/drum_lesson_short_5.bs.o(.rodata);
build/games/drum_studio/drum_lesson_short_7.bs.o(.rodata);
build/games/drum_studio/drum_lesson_short_9.bs.o(.rodata);
build/games/drum_studio/drum_lesson_short_6.bs.o(.rodata);
build/games/drum_studio/drum_lesson_basic_1.bs.o(.rodata);
build/games/drum_studio/drum_lesson_basic_2.bs.o(.rodata);
build/games/drum_studio/drum_lesson_short_2.bs.o(.rodata);
build/games/drum_studio/drum_lesson_short_3.bs.o(.rodata);
build/games/drum_studio/drum_lesson_long_4.bs.o(.rodata);
build/games/drum_studio/drum_lesson_long_2.bs.o(.rodata);
build/games/drum_studio/drum_lesson_long_3.bs.o(.rodata);
build/games/drum_studio/drum_lesson_long_1.bs.o(.rodata);
build/games/drum_studio/drum_lesson_long_5.bs.o(.rodata);
build/games/drum_studio/drum_lesson_long_6.bs.o(.rodata);
build/games/drum_studio/drum_lesson_hi_tech_1.bs.o(.rodata);
build/games/drum_studio/drum_lesson_hi_tech_2.bs.o(.rodata);
build/games/bon_odori/bon_odori_text.c.o(.rodata);
build/games/tap_trial/tap_trial_2_text.c.o(.rodata);
build/games/clappy_trio/snappy_trio_text.c.o(.rodata);
build/games/rap_men/rap_women_text.c.o(.rodata);
build/games/remix_2/remix_2_text.c.o(.rodata);
build/games/remix_4/remix_4_text.c.o(.rodata);
build/games/mr_upbeat/mr_upbeat_text.c.o(.rodata);
build/games/space_dance/cosmic_dance_text.c.o(.rodata);
build/games/quiz_show/quiz_show_endless.bs.o(.rodata);
build/games/staff_credit/staff_credit_text.c.o(.rodata);
build/games/remix_3/remix_3_text.c.o(.rodata);
build/games/remix_7/remix_7_text.c.o(.rodata);
build/games/remix_5/remix_5_text.c.o(.rodata);
build/games/bon_odori/bon_dance_text.c.o(.rodata);
build/games/remix_6/remix_6_text.c.o(.rodata);
build/games/remix_8/remix_8_text.c.o(.rodata);
build/audio/sample_table.json.c.o(.rodata);
build/data/lib_sram_data.c.o(.rodata);
build/games/sneaky_spirits/graphics/sneaky_spirits_anim.c.o(.data);
build/games/sneaky_spirits/graphics/sneaky_spirits_pal.c.o(.data);
build/games/spaceball/graphics/spaceball_anim.c.o(.data);
build/games/spaceball/graphics/spaceball_pal.c.o(.data);
build/games/drum_live/graphics/drum_samurai_band_anim.c.o(.data);
build/games/drum_live/graphics/drum_samurai_band_pal.c.o(.data);
build/games/bon_odori/graphics/bon_dance_anim.c.o(.data);
build/games/bon_odori/graphics/bon_dance_pal.c.o(.data);
build/games/bon_odori/graphics/bon_odori_anim.c.o(.data);
build/games/bon_odori/graphics/bon_odori_pal.c.o(.data);
build/games/karate_man/graphics/karate_man_anim.c.o(.data);
build/games/karate_man/graphics/karate_man_pal.c.o(.data);
build/games/sneaky_spirits/graphics/sneaky_spirits_prologue_anim.c.o(.data);
build/games/sneaky_spirits/graphics/sneaky_spirits_prologue_pal.c.o(.data);
build/games/spaceball/graphics/spaceball_prologue_anim.c.o(.data);
build/games/spaceball/graphics/spaceball_prologue_pal.c.o(.data);
build/games/bon_odori/graphics/bon_dance_prologue_anim.c.o(.data);
build/games/bon_odori/graphics/bon_dance_prologue_pal.c.o(.data);
build/games/bon_odori/graphics/bon_odori_prologue_anim.c.o(.data);
build/games/bon_odori/graphics/bon_odori_prologue_pal.c.o(.data);
build/games/karate_man/graphics/karate_man_prologue_anim.c.o(.data);
build/games/karate_man/graphics/karate_man_prologue_pal.c.o(.data);
build/games/space_dance/graphics/cosmic_dance_prologue_anim.c.o(.data);
build/games/space_dance/graphics/cosmic_dance_prologue_pal.c.o(.data);
build/games/night_walk/graphics/night_walk_prologue_anim.c.o(.data);
build/games/night_walk/graphics/night_walk_prologue_pal.c.o(.data);
build/games/showtime/graphics/showtime_prologue_anim.c.o(.data);
build/games/showtime/graphics/showtime_prologue_pal.c.o(.data);
build/games/bouncy_road/graphics/bouncy_road_prologue_anim.c.o(.data);
build/games/bouncy_road/graphics/bouncy_road_prologue_pal.c.o(.data);
build/games/rhythm_tweezers/graphics/rhythm_tweezers_prologue_anim.c.o(.data);
build/games/rhythm_tweezers/graphics/rhythm_tweezers_prologue_pal.c.o(.data);
build/games/fireworks/graphics/fireworks_prologue_anim.c.o(.data);
build/games/fireworks/graphics/fireworks_prologue_pal.c.o(.data);
build/games/clappy_trio/graphics/clappy_trio_prologue_anim.c.o(.data);
build/games/clappy_trio/graphics/clappy_trio_prologue_pal.c.o(.data);
build/games/clappy_trio/graphics/snappy_trio_prologue_anim.c.o(.data);
build/games/clappy_trio/graphics/snappy_trio_prologue_pal.c.o(.data);
build/games/samurai_slice/graphics/samurai_slice_prologue_anim.c.o(.data);
build/games/samurai_slice/graphics/samurai_slice_prologue_pal.c.o(.data);
build/games/power_calligraphy/graphics/power_calligraphy_prologue_anim.c.o(.data);
build/games/power_calligraphy/graphics/power_calligraphy_prologue_pal.c.o(.data);
build/games/marching_orders/graphics/marching_orders_prologue_anim.c.o(.data);
build/games/marching_orders/graphics/marching_orders_prologue_pal.c.o(.data);
build/games/marching_orders/graphics/marching_orders_2_prologue_anim.c.o(.data);
build/games/marching_orders/graphics/marching_orders_2_prologue_pal.c.o(.data);
build/games/polyrhythm/graphics/polyrhythm_prologue_anim.c.o(.data);
build/games/polyrhythm/graphics/polyrhythm_prologue_pal.c.o(.data);
build/games/quiz_show/graphics/quiz_show_prologue_anim.c.o(.data);
build/games/quiz_show/graphics/quiz_show_prologue_pal.c.o(.data);
build/games/remix_1/graphics/remix_1_prologue_anim.c.o(.data);
build/games/remix_1/graphics/remix_1_prologue_pal.c.o(.data);
build/games/remix_2/graphics/remix_2_prologue_anim.c.o(.data);
build/games/remix_2/graphics/remix_2_prologue_pal.c.o(.data);
build/games/remix_3/graphics/remix_3_prologue_anim.c.o(.data);
build/games/remix_3/graphics/remix_3_prologue_pal.c.o(.data);
build/games/remix_4/graphics/remix_4_prologue_anim.c.o(.data);
build/games/remix_4/graphics/remix_4_prologue_pal.c.o(.data);
build/games/remix_5/graphics/remix_5_prologue_anim.c.o(.data);
build/games/remix_5/graphics/remix_5_prologue_pal.c.o(.data);
build/games/remix_6/graphics/remix_6_prologue_anim.c.o(.data);
build/games/remix_6/graphics/remix_6_prologue_pal.c.o(.data);
build/games/remix_7/graphics/remix_7_prologue_anim.c.o(.data);
build/games/remix_7/graphics/remix_7_prologue_pal.c.o(.data);
build/games/remix_8/graphics/remix_8_prologue_anim.c.o(.data);
build/games/remix_8/graphics/remix_8_prologue_pal.c.o(.data);
build/games/bunny_hop/graphics/bunny_hop_prologue_anim.c.o(.data);
build/games/bunny_hop/graphics/bunny_hop_prologue_pal.c.o(.data);
build/games/rap_men/graphics/rap_men_prologue_anim.c.o(.data);
build/games/rap_men/graphics/rap_men_prologue_pal.c.o(.data);
build/games/rap_men/graphics/rap_women_prologue_anim.c.o(.data);
build/games/rap_men/graphics/rap_women_prologue_pal.c.o(.data);
build/games/rat_race/graphics/rat_race_prologue_anim.c.o(.data);
build/games/rat_race/graphics/rat_race_prologue_pal.c.o(.data);
build/games/ninja_bodyguard/graphics/ninja_bodyguard_prologue_anim.c.o(.data);
build/games/ninja_bodyguard/graphics/ninja_bodyguard_prologue_pal.c.o(.data);
build/games/ninja_bodyguard/graphics/ninja_reincarnate_prologue_anim.c.o(.data);
build/games/ninja_bodyguard/graphics/ninja_reincarnate_prologue_pal.c.o(.data);
build/games/space_dance/graphics/space_dance_prologue_anim.c.o(.data);
build/games/space_dance/graphics/space_dance_prologue_pal.c.o(.data);
build/games/tap_trial/graphics/tap_trial_prologue_anim.c.o(.data);
build/games/tap_trial/graphics/tap_trial_prologue_pal.c.o(.data);
build/games/tap_trial/graphics/tap_trial_2_prologue_anim.c.o(.data);
build/games/tap_trial/graphics/tap_trial_2_prologue_pal.c.o(.data);
build/games/toss_boys/graphics/toss_boys_prologue_anim.c.o(.data);
build/games/toss_boys/graphics/toss_boys_prologue_pal.c.o(.data);
build/games/toss_boys/graphics/toss_boys_2_prologue_anim.c.o(.data);
build/games/toss_boys/graphics/toss_boys_2_prologue_pal.c.o(.data);
build/games/tram_and_pauline/graphics/tram_pauline_prologue_anim.c.o(.data);
build/games/tram_and_pauline/graphics/tram_pauline_prologue_pal.c.o(.data);
build/games/sick_beats/graphics/sick_beats_prologue_anim.c.o(.data);
build/games/sick_beats/graphics/sick_beats_prologue_pal.c.o(.data);
build/games/wizards_waltz/graphics/wizards_waltz_prologue_anim.c.o(.data);
build/games/wizards_waltz/graphics/wizards_waltz_prologue_pal.c.o(.data);
build/graphics/placeholder_prologue/placeholder_prologue_anim.c.o(.data);
build/graphics/placeholder_prologue/placeholder_prologue_pal.c.o(.data);
build/games/mannequin_factory/graphics/mannequin_factory_anim.c.o(.data);
build/games/mannequin_factory/graphics/mannequin_factory_pal.c.o(.data);
build/games/space_dance/graphics/cosmic_dance_anim.c.o(.data);
build/games/space_dance/graphics/cosmic_dance_pal.c.o(.data);
build/games/staff_credit/graphics/staff_credit_pal.c.o(.data);
build/games/drum_live/graphics/drum_boys_anim.c.o(.data);
build/games/drum_live/graphics/drum_boys_pal.c.o(.data);
build/games/drum_live/graphics/drum_girls_anim.c.o(.data);
build/games/drum_live/graphics/drum_girls_pal.c.o(.data);
build/games/drum_intro/graphics/drum_tutorial_anim.c.o(.data);
build/games/drum_intro/graphics/drum_tutorial_pal.c.o(.data);
build/games/drum_intro/graphics/drum_cutscene_anim.c.o(.data);
build/games/drum_intro/graphics/drum_cutscene_pal.c.o(.data);
build/games/drum_studio/graphics/drum_lessons_player_anim.c.o(.data);
build/games/drum_studio/graphics/drum_lessons_unk_anim.c.o(.data);
build/games/drum_studio/graphics/drum_lessons_teacher_anim.c.o(.data);
build/games/drum_studio/graphics/drum_lessons_pal.c.o(.data);
build/games/night_walk/graphics/night_walk_anim.c.o(.data);
build/games/night_walk/graphics/night_walk_pal.c.o(.data);
build/games/showtime/graphics/showtime_anim.c.o(.data);
build/games/showtime/graphics/showtime_pal.c.o(.data);
build/games/bouncy_road/graphics/bouncy_road_anim.c.o(.data);
build/games/bouncy_road/graphics/bouncy_road_pal.c.o(.data);
build/graphics/font/warioware_outline_large_latin_upper_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_outline_large_latin_lower_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_outline_large_hiragana_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_outline_large_katakana_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_outline_large_numeral_wide_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_outline_large_numeral_narrow_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_outline_large_symbol_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_body_text_latin_upper_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_body_text_latin_lower_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_body_text_hiragana_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_body_text_katakana_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_body_text_numeral_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_body_text_symbol_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_outline_small_latin_upper_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_outline_small_latin_lower_glyphs.bin.o(.rodata*);
build/graphics/font/warioware_outline_small_hiragana_glyphs.bin.o(.rodata*);
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