-
Notifications
You must be signed in to change notification settings - Fork 95
/
Copy pathds9.txt
116 lines (95 loc) · 4.14 KB
/
ds9.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
file ds9.obj
urlgz https://raw.githubusercontent.com/arpruss/raspberryjammod/master/models/ds9.obj.gz
swapyz 0
size 200
default STONE
credits Star Trek is copyright Paramount Pictures; mesh is by Joerg Gerlach
materials
Yellow_self_illum GLOWSTONE_BLOCK
Lamps SEA_LANTERN
Windows GLASS
Phaser REDSTONE_BLOCK
Antenna 173
Round_Neck default
Pylon_inside default
Pylon_Side default
Round_Inside default
Pylon_Neck_outside default
Outer_Ring_Fill default
Outer_Ring_inside default
Outer_Ring_upper default
Outer_Ring_lower default
Habitat_upper_part default
Habitat_lower_part default
Habitat_side default
Connect default
ConnectIn default
Bridge default
Klammer default
Outside_Core default
Core_House_lower_p default
Core_House_upper_p default
Inside_Core default
OPS_upper_part default
OPS default
end
Copyright information:
Non-commercial use only.
Star Trek (including but not limited to Star Trek: Deep Space Nine, Star Trek:
The Next Generation, Star Trek: Voyager, Star Trek: Enterprise), and the
various logo devices used in them, are copyright Paramount Pictures, as are the
characters, related images, and sound from the productions. None of these web
pages are either endorsed or supported by Paramount Pictures.Star Trek (
including but not limited to Star Trek: Deep Space Nine, Star Trek: The Next
Generation, Star Trek: Voyager, Star Trek: Enterprise), and the various logo
devices used in them, are copyright Paramount Pictures, as are the characters,
related images, and sound from the productions. None of these web pages are
either endorsed or supported by Paramount Pictures.
Mesh converted by Alexander Pruss from 3DS MAX mesh at http://www.trekmeshes.ch/
(Probably: http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=JORGDS9)
--Information from original mesh--
README.TXT for the mesh of Deep Space 9 by Joerg Gerlach
--------------------------------------------------------
Thank you for downloading this big monster file. I´m sorry about the size,
but I wasn´t able to reduce the file size any more. Every single object is
collapsed, but any more face count optimization wasn´t possible without
a decrease of smoothness. I use this mesh and all its textures on the
following system (I recommend a much better system!):
Intel Pentium 150
96 MB RAM
200 MB swap disk
WinNT4 Workstation Servicepack 5
Rendering time 640x480 (including DS9, Noise starfield background, RLF Pro Glows): 10 mins
The MAX file contains also some helper objects representing the glows used
by RealLensFlare Pro. If you don´t use RLF Pro or if you don´t have it
you can delete them without problems. If you want to use my glow settings feel
free to do so.
Usage of different textures:
----------------------------
Although this mesh looks exactly the same as the first release of my DS9 I divided
several objects into different parts for texturing. So you aren´t able to use all
my textures with the old mesh. If you want to use either the grey or the brown texture
version you only have to change the bitmap paths in MAX. The grey and brown versions
are using the same file names, so be sure to copy them into different folders. To activate
the different color versions disable one bitmap path and enable the other path using
the File/Configure Paths.../Bitmaps command in MAX. That´s all. You don´t have to
change anything on the mesh or the texture settings. It´s that simple...:-)
I hope you have that fun with the mesh I have...
Bye
Joerg
-----
Copyright Info
--------------
Original design and name copyright by Paramount Communications/Viacom.
Original design and name copyright by Paramount Communications/Viacom.
Mesh and texture copyright by Joerg Gerlach 1999.
Distribution of the mesh or the textures only with this README.TXT included.
All contents of this zip file copyrighted under german law.
You are allowed to change, rework or reassemble the mesh or the textures if you
include a copyright link to Joerg Gerlach, Germany 1999.
ANY commercial use is NOT allowed!!!
Joerg Gerlach
http://www.tu-chemnitz.de/~jger
Member of the WolfPak359
http://www.wolfpak359.co.uk