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index.js
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/*
* @license
* Copyright (c) 2015 ARODAX a.s.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
'use strict'
const dotenv = require('dotenv')
const fs = require('fs')
const webpack = require('webpack')
/**
* This webpack plugin will parse .env files and load them using dotenv into webpack
*
* This will allow you to use process.env variables in your javascript files, these variables
* will be parsed and replaced by resolved envrironment variables by dotenv plugin.
*
* @author Daniel Chodusov <[email protected]>
*/
class WebpackDotEnvPlugin {
/**
*
* @param {string} options.env The .env file to be loaded (default ./.env)
* @param {string} options.blueprint The blueprint file to be loaded (default ./.env.dist)
*
* @return {webpack.EnvironmentPlugin}
*/
constructor (options = { env: './.env', blueprint: './env.dist' }) {
this.env = options.env
this.blueprint = options.blueprint
this.vars = {}
if (typeof this.env !== 'string') {
throw (Error('No valid .env file path has beeen provided'))
}
if (typeof this.blueprint !== 'string' && typeof this.blueprint !== 'undefined') {
throw (Error('No valid blueprint file path has beeen provided'))
}
this.vars = Object.assign(this.loadEnvFileData(this.blueprint), this.loadEnvFileData(this.env))
// If this.env is object, normalize values
if (typeof this.vars === 'object') {
this.vars = Object.entries(this.vars).reduce((obj, [key, value]) => {
obj[key] = this.parseValue(value)
return obj
}, {})
}
return new webpack.EnvironmentPlugin(this.vars)
}
/**
* Load and parse environement data from file
* @return {Object}
*/
loadEnvFileData (path) {
if (!fs.existsSync(path)) {
return {}
}
return dotenv.parse(fs.readFileSync(path))
}
/**
* Parse provided value to correct data type
* @param value
* @return {*}
*/
parseValue (value) {
// Boolean
if (value.toLowerCase() === 'true' || value.toLowerCase() === 'false') {
return value === 'true'
}
// Number
if (!isNaN(value)) {
return Number(value)
}
// Array
if (value.indexOf(',') !== -1) {
return value.split(',').map(this.parseValue)
}
// Object
if (typeof value === 'object') {
return JSON.stringify(value)
}
return value
}
}
module.exports = WebpackDotEnvPlugin