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Sparse Voxel Octree and Polygon hybrid #5

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Xristoskr opened this issue May 28, 2018 · 1 comment
Open

Sparse Voxel Octree and Polygon hybrid #5

Xristoskr opened this issue May 28, 2018 · 1 comment

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@Xristoskr
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Something like this would be very useful for open world games https://www.youtube.com/watch?v=XkSS_veoSg0

@desttinghim
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desttinghim commented Sep 25, 2018

I remember this video! I would love to see this sort of technique implemented in armory (or any open source game engine, really).
EDIT: After watching some more videos of the concept that the author has released more recently, the main drawbacks appear to be:

  • Large use of disk space - the voxels are precomputed and stored on disk. The author has said that the shown demo is about 6GB
  • No dynamic terrain manipulation - this is due to how the voxels are precomputed

However, it is still a really cool demo. The render distance is massive and (in more recent episodes) the shadows and reflections enabled by it are really cool. I wonder if some of the techniques talked about in VoxelQuest could be carried over to reduce size (through procedural generation, basically).

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