You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jan 29, 2024. It is now read-only.
This is an optimization technique used in games such as Mine Craft and other block based voxel games.
You can watch a video on it here by Jens Bergensten at DreamHack 2011. Without chunks voxel games depending on the size of the world may slow down significantly.
The general Idea is that the game world is broken up into vertical parts called chunks. You can read up on it here
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
This is an optimization technique used in games such as Mine Craft and other block based voxel games.
You can watch a video on it here by Jens Bergensten at DreamHack 2011. Without chunks voxel games depending on the size of the world may slow down significantly.
The general Idea is that the game world is broken up into vertical parts called chunks. You can read up on it here
The text was updated successfully, but these errors were encountered: