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Support for Greedy Meshing for complex voxel worlds #2

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HeadClot opened this issue Apr 23, 2018 · 1 comment
Open

Support for Greedy Meshing for complex voxel worlds #2

HeadClot opened this issue Apr 23, 2018 · 1 comment

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@HeadClot
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Greedy meshing would allow complex voxel worlds have much less complicated geometry when adding and removing blocks. Example

Details here on greedy meshing

@zauberparacelsus
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Wouldn't work so well if smoothed voxel terrain were being used. However, the Dual Marching Cubes algorithm gets around that problem by using an octree to optimize the geometry.

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