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loader.lua
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94 lines (89 loc) · 3.74 KB
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--[[
Copyright 2025 Dario Cangialosi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]
function load_obj_file(file_path)
local triangles = {}
local lines_iterator
if love then
lines_iterator = love.filesystem.lines(file_path)
else
lines_iterator = io.lines(file_path)
end
local index_vertex = {}
local index_vertex_normal = {}
for line in lines_iterator do
local type = line:match "(%S+) .+"
if type == "v" then
-- vertex
local x, y, z = line:match "v (%S+) (%S+) (%S+)"
local vertex = { x = tonumber(x), y = tonumber(y), z = tonumber(z) }
table.insert(index_vertex, vertex)
elseif type == "vn" then
-- vertex normal
local x, y, z = line:match "vn (%S+) (%S+) (%S+)"
local vertex_normal = { x = tonumber(x), y = tonumber(y), z = tonumber(z) }
table.insert(index_vertex_normal, vertex_normal)
elseif type == "f" then
-- face (it's specific for triangulated-mesh: exactly 3 vertices)
local v1, vn1, v2, vn2, v3, vn3 = line:match "f (%d+)//(%d+) (%d+)//(%d+) (%d+)//(%d+)"
local triangle = { index_vertex[tonumber(v1)],
index_vertex[tonumber(v2)], index_vertex[tonumber(v3)] }
-- do vertex copy (no "shared vertex" problems with setting different "normals", collision)
--[[bugfix. no shared vertices causing over-writing of normals. simple way, so no need to rewrite other parts of the program.]]
---[[
local function vertex_copy(vertex)
return { x = vertex.x, y = vertex.y, z = vertex.z }
end
triangle = { vertex_copy(triangle[1]), vertex_copy(triangle[2]), vertex_copy(triangle[3]), }
--]]
-- normals
triangle[1].normal = index_vertex_normal[tonumber(vn1)]
triangle[2].normal = index_vertex_normal[tonumber(vn2)]
triangle[3].normal = index_vertex_normal[tonumber(vn3)]
table.insert(triangles, triangle)
end
end
return triangles
end
function load_obj_file_2(file_path)
local triangles = {}
local lines_iterator
if love then
lines_iterator = love.filesystem.lines(file_path)
else
lines_iterator = io.lines(file_path)
end
local indexable_vertex_position_xyz = {}
local indexable_vertex_normal_xyz = {}
for line in lines_iterator do
local type = line:match "(%S+) .+"
if type == "v" then
-- vertex
local x, y, z = line:match "v (%S+) (%S+) (%S+)"
local vertex_position_xyz = { tonumber(x), tonumber(y), tonumber(z) }
table.insert(indexable_vertex_position_xyz, vertex_position_xyz)
elseif type == "vn" then
-- vertex normal
local x, y, z = line:match "vn (%S+) (%S+) (%S+)"
local vertex_normal_xyz = { tonumber(x), tonumber(y), tonumber(z) }
table.insert(indexable_vertex_normal_xyz, vertex_normal_xyz)
elseif type == "f" then
-- face (it's specific for triangulated-mesh: exactly 3 vertices)
local v1, vn1, v2, vn2, v3, vn3 = line:match "f (%d+)//(%d+) (%d+)//(%d+) (%d+)//(%d+)"
local triangle = {}
triangle.vertex_position_indices = { tonumber(v1), tonumber(v2), tonumber(v3) }
triangle.vertex_normal_indices = { tonumber(vn1), tonumber(vn2), tonumber(vn3) }
table.insert(triangles, triangle)
end
end
return { triangles, indexable_vertex_position_xyz, indexable_vertex_normal_xyz }
end