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Description
Describe the bug
After attaching either "fluid_2d_circle.gd" or "fluid_2d_rectangle.gd" to a Fluid2D node and changing its size parameter (circle_radius / height & width) in the inspector, the Godot IDE outputs the following error message:
ERROR: Cannot call GDExtension method bind 'create_circle_points' on placeholder instance.
ERROR: Cannot call GDExtension method bind 'set_points' on placeholder instance.
To Reproduce
Just by following the steps in the official documentation.
Expected behavior
After editing circle_radius in the inspector, a circle should be appearing in the scene editor without any error thrown.
Environment:
- OS: Windows 10
- Version: 22H2 19045.5965
- Godot Version: 4.4.1 stable
- Type: godot-rapier-2d-single-simd-parallel
Example project(zip)
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bugSomething isn't workingSomething isn't working