Error when starting Ironwail.
Full console log:
Found SDL version 2.30.0
Detected 4 CPUs.
Initializing Ironwail v0.8.1
Host_Init
Using add-on server "https://kexquake.s3.amazonaws.com"
Playing registered version.
Using renderer/network isolation.
Console initialized.
UDP Initialized
Server using protocol 999 (RMQ)
Exe: 19:41:23 Jan 6 2026 (Linux 64-bit)
384.0 megabyte heap
Video initialization
Video mode: 1366 x 768 24bit Z24 S8 60Hz
GL_VENDOR: Mesa
GL_RENDERER: AMD SUMO (DRM 2.51.0 / 6.17.0-14-generic, LLVM 20.1.2)
GL_VERSION: 4.6 (Core Profile) Mesa 25.2.8-0ubuntu0.24.04.1
FOUND: EXT_texture_filter_anisotropic
FOUND: ARB_buffer_storage
FOUND: ARB_multi_bind
FOUND: ARB_clip_control
ERROR-OUT BEGIN
QUAKE ERROR: Your system appears to meet the minimum requirements,
however an error was encountered during OpenGL initialization.
This could be caused by a driver or an engine bug.
Please report this issue, including the following details:
Error linking world|OIT 0; DITHER 0; MODE 0 program:
error: Too many vertex shader storage blocks (3/0)
Engine: Ironwail 0.8.1 (64-bit)
OpenGL: 4.6 (Core Profile) Mesa 25.2.8-0ubuntu0.24.04.1
GPU: AMD SUMO (DRM 2.51.0 / 6.17.0-14-generic, LLVM 20.1.2)
Vendor: Mesa
Error when starting Ironwail.
Full console log: