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base_gundam.py
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67 lines (52 loc) · 1.64 KB
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import logging
import sys
import time
from transitions import Machine
class BaseGundam:
"""A state machine representing a basic Gundam model.
Can switch between different modes (i.e. states) in a rock, paper, scissors
style game.
"""
states = ["docked", "airframe", "fighter", "transforming"]
transitions = [
["takeoff", "docked", "airframe"],
["dock", "airframe", "docked"],
{
"trigger": "transform",
"source": "fighter",
"dest": "transforming",
"after": "transform_airframe",
},
{
"trigger": "transform",
"source": "airframe",
"dest": "transforming",
"after": "transform_fighter",
},
["go_airframe", "transforming", "airframe"],
["go_fighter", "transforming", "fighter"],
]
def __init__(self, name: str = None, initial: str = "docked") -> None:
self.machine = Machine(
model=self,
states=BaseGundam.states,
transitions=BaseGundam.transitions,
initial=initial,
)
self._name = name
self._max_dist = 2
@property
def name(self):
return self._name
def transform_airframe(self):
time.sleep(5)
self.go_airframe()
logging.info(f"{self.name} is now in 'airframe' mode.")
def transform_fighter(self):
time.sleep(5)
self.go_fighter()
logging.info(f"{self.name} is now in 'fighter' mode.")
def move(self, dist: int) -> int:
return min(dist, self._max_dist)
def attack(self):
raise NotImplementedError()