From 1fe72db2a2fd25207d93b8e403e0e626869d6733 Mon Sep 17 00:00:00 2001 From: Simone Gasparini Date: Fri, 22 Oct 2021 20:54:46 +0200 Subject: [PATCH] [geogram] Update to 1.7.7 --- CMakeLists.txt | 2 +- CMakeLists.txt.GARGANTUA | 220 - CMakeOptions.txt | 1 - CMakeOptions.txt.graphite | 0 CMakeOptions.txt.sample | 0 README.txt | 0 cmake/cmake_uninstall.cmake.in | 0 cmake/doxygen.cmake | 0 .../Android-aarch64-clang-dynamic/setvars.sh | 0 .../Android-aarch64-clang/setvars.sh | 0 .../Darwin-clang-dynamic/config.cmake | 0 .../platforms/Darwin-clang-dynamic/setvars.sh | 0 cmake/platforms/Darwin-clang/setvars.sh | 0 cmake/platforms/Darwin.cmake | 0 cmake/platforms/Emscripten-clang/config.cmake | 0 cmake/platforms/Emscripten-clang/setvars.sh | 0 cmake/platforms/Linux-gcc.cmake.GARGANTUA | 167 - cmake/platforms/Linux-gcc5.cmake | 0 cmake/platforms/Linux-gcc6.cmake | 0 cmake/platforms/Linux-icc.cmake | 0 cmake/platforms/Linux-mic-icc.cmake | 0 cmake/platforms/Linux.cmake | 0 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tests/FileConvert.txt mode change 100755 => 100644 tests/HexDom.txt mode change 100755 => 100644 tests/NL.txt mode change 100755 => 100644 tests/OTM.txt mode change 100755 => 100644 tests/PGP2d.txt mode change 100755 => 100644 tests/PGP3d.txt mode change 100755 => 100644 tests/RVD.txt mode change 100755 => 100644 tests/RVD_cells.txt mode change 100755 => 100644 tests/Reconstruct.txt mode change 100755 => 100644 tests/VolumetricCVT.txt mode change 100755 => 100644 tests/lib/VorpatestLibrary.py mode change 100755 => 100644 tools/FileSaver.js mode change 100755 => 100644 tools/list_debian_packages.sh mode change 100755 => 100644 tools/runpybot.bat.in mode change 100755 => 100644 tools/runride.bat.in mode change 100755 => 100644 tools/template_emscripten.html mode change 100755 => 100644 tools/testenv.bat.in mode change 100755 => 100644 tools/testenv.sh.in mode change 100755 => 100644 tools/uncrustify.cfg diff --git a/CMakeLists.txt b/CMakeLists.txt index 8713b2f0..747e22d9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -48,7 +48,7 @@ include(cmake/geogram.cmake) set(VORPALINE_VERSION_MAJOR 1) set(VORPALINE_VERSION_MINOR 7) -set(VORPALINE_VERSION_PATCH 6) +set(VORPALINE_VERSION_PATCH 7) set(VORPALINE_VERSION ${VORPALINE_VERSION_MAJOR}.${VORPALINE_VERSION_MINOR}.${VORPALINE_VERSION_PATCH}) set(VORPALINE_INCLUDE_SUBPATH geogram${VORPALINE_VERSION_MAJOR}) diff --git a/CMakeLists.txt.GARGANTUA b/CMakeLists.txt.GARGANTUA deleted file mode 100644 index d8ac2aaa..00000000 --- a/CMakeLists.txt.GARGANTUA +++ /dev/null @@ -1,220 +0,0 @@ -############################################################################## -# Geogram/Vorpaline root CMakeList -############################################################################## - -# CMake 2.8.11 is required for 2 reasons: -# - it is the first version that fully supports the specification of Visual -# Studio toolsets (v110_xp). -# - it is the version that supports the command string(TIMESTAMP ...) -cmake_minimum_required(VERSION 2.8.11) - -# Note: geogram.cmake defines GEOGRAM_WITH_VORPALINE -# that we could have used instead, -# but geogram.cmake needs to be included after the project() -# command, since project() resets CFLAGS and CXXFLAGS. - -if("$ENV{GEOGRAM_WITH_VORPALINE}" STREQUAL "") - if(IS_DIRECTORY ${CMAKE_SOURCE_DIR}/src/lib/vorpalib) - project(Vorpaline) - else() - project(Geogram) - endif() -elseif ("$ENV{GEOGRAM_WITH_VORPALINE}" STREQUAL ON) - project(Vorpaline) -else() - project(Geogram) -endif() - -# Optional modules -# (can be overriden in CMakeOptions.txt) - -# Set GEOGRAM_SUB_BUILD if Geogram sources included in buildtree, then -# VORPALINE_PLATFORM can be set directly in parent CMakeLists.txt -if(NOT GEOGRAM_SUB_BUILD) - option(GEOGRAM_WITH_GRAPHICS "Viewers and geogram_gfx library" OFF) - option(GEOGRAM_WITH_LEGACY_NUMERICS "Legacy numerical libraries" OFF) - option(GEOGRAM_WITH_HLBFGS "Non-linear solver (Yang Liu's HLBFGS)" OFF) - option(GEOGRAM_WITH_TETGEN "Tetrahedral mesher (Hang Si's TetGen)" OFF) - option(GEOGRAM_WITH_TRIANGLE "Triangle mesher (Jonathan Shewchuk's triangle)" OFF) - option(GEOGRAM_WITH_EXPLORAGRAM "Experimental code (hexahedral meshing pipeline and optimal transport)" OFF) - option(GEOGRAM_WITH_LUA "Built-in LUA interpreter" ON) - option(GEOGRAM_LIB_ONLY "Libraries only (no example programs/no viewer)" OFF) - option(GEOGRAM_WITH_FPG "Predicate generator (Sylvain Pion's FPG)" OFF) - option(GEOGRAM_USE_SYSTEM_GLFW3 "Use the version of GLFW3 installed in the system if found" OFF) - set(VORPALINE_PLATFORM "" CACHE STRING "") -endif() - -include(cmake/geogram.cmake) - -set(VORPALINE_VERSION_MAJOR 1) -set(VORPALINE_VERSION_MINOR 7) -set(VORPALINE_VERSION_PATCH 5) -set(VORPALINE_VERSION ${VORPALINE_VERSION_MAJOR}.${VORPALINE_VERSION_MINOR}.${VORPALINE_VERSION_PATCH}) - -set(VORPALINE_INCLUDE_SUBPATH geogram${VORPALINE_VERSION_MAJOR}) - -# Determine the current Build-OS (Build-platform without the compiler info) -string(REGEX REPLACE "-[^-]+$" "" VORPALINE_OS ${VORPALINE_PLATFORM}) - -# Determine the current build date -string(TIMESTAMP VORPALINE_BUILD_DATE "%Y-%m-%d %H:%M:%S") -string(TIMESTAMP YEAR "%Y") - -# Determine the current build number -# This is set by Jenkins in environment variable BUILD_NUMBER -set(VORPALINE_BUILD_NUMBER $ENV{BUILD_NUMBER}) - - -############################################################################## -# Get SVN revision info - -if(GEOGRAM_WITH_VORPALINE) - find_package(Subversion QUIET) - if(NOT SUBVERSION_FOUND) - message(WARNING "Subversion executable not found - cannot determine current revision") - else() - Subversion_WC_INFO(${PROJECT_SOURCE_DIR} Vorpaline) - message(STATUS "Vorpaline revision is ${Vorpaline_WC_REVISION}") - set(VORPALINE_SVN_REVISION ${Vorpaline_WC_REVISION}) - endif() -endif() - -############################################################################## -# RPATH (where executables find the .so / DLLs) -# - Enables RPATH support for MACOSX -# - Makes RPATH of dynamic libraries and executable point to the directory -# where libraries are installed. - -if(VORPALINE_BUILD_DYNAMIC) - set(CMAKE_MACOSX_RPATH 1) - set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib") -endif() - -set(CMAKE_INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib") - -# uninstall target -# Needs to be created before add_subdirectory() because GLFw has -# also an uninstall target that will be inhibited if there is -# already one (Geogram's one needs to be first) - -configure_file( - "${CMAKE_CURRENT_SOURCE_DIR}/cmake/cmake_uninstall.cmake.in" - "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" - IMMEDIATE @ONLY) - -add_custom_target(uninstall - COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake) - -############################################################################## -# Geogram/Vorpaline sources - -add_subdirectory(src/lib/geogram) -if(GEOGRAM_WITH_VORPALINE) - add_subdirectory(src/lib/vorpalib) -endif() - -add_subdirectory(src/lib/third_party) - -if(GEOGRAM_WITH_GRAPHICS) - add_subdirectory(src/lib/geogram_gfx) -endif() - -if(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/lib/exploragram) - if(GEOGRAM_WITH_EXPLORAGRAM) - add_subdirectory(src/lib/exploragram) - endif() -endif() - -if(NOT GEOGRAM_LIB_ONLY) - add_subdirectory(src/bin) - add_subdirectory(src/tests) - add_subdirectory(src/examples) - add_subdirectory(tests) -endif() - -add_subdirectory(doc) - -############################################################################## -# Cleanup from previous builds - -file(REMOVE ${CMAKE_BINARY_DIR}/doc/LICENSE.txt) - - -############################################################################## -# Geogram installation - - -# FindGeogram.cmake - -install(FILES cmake/FindGeogram.cmake DESTINATION lib/cmake/modules COMPONENT devkit) - -# Configure CPack - -set(CPACK_PACKAGE_NAME ${CMAKE_PROJECT_NAME}) -set(CPACK_SYSTEM_NAME ${VORPALINE_OS}) -set(CPACK_PACKAGE_VENDOR "INRIA - ALICE") - - -if(${GEOGRAM_WITH_VORPALINE}) - set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A flexible mesh generator") -else() - set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "fast, simple and easy-to-use primitives for geometric programming") -endif() - -set(CPACK_PACKAGE_VERSION_MAJOR ${VORPALINE_VERSION_MAJOR}) -set(CPACK_PACKAGE_VERSION_MINOR ${VORPALINE_VERSION_MINOR}) -set(CPACK_PACKAGE_VERSION_PATCH ${VORPALINE_VERSION_PATCH}) -set(CPACK_PACKAGE_VERSION ${VORPALINE_VERSION}) -set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}) -set(CPACK_COMPONENT_INCLUDE_TOPLEVEL_DIRECTORY true) - -if(CPACK_GENERATOR STREQUAL "DEB") - set(CPACK_PACKAGING_INSTALL_PREFIX ${CMAKE_INSTALL_PREFIX}) - set(CPACK_PACKAGE_CONTACT Bruno.Levy@inria.fr) -# set(CPACK_PACKAGE_DEPENDS "libglfw3 (>= 3.2-1), libc6 (>= 2.22-11), libstdc++ (>= 6.1.1-4)") -# TODO: use objdump -p | grep NEEDED to automate... -# or GET_PROPERTY(result GLOBAL ENABLED_FEATURES) (successful FIND_PACKAGE()) -endif() - -if(NOT DEFINED CPACK_GENERATOR) - if(WIN32) - set(CPACK_GENERATOR ZIP) - else() - set(CPACK_GENERATOR TGZ) - endif() -endif() - -# Enable component-based packaging for archive generators (TGZ, ZIP) -set(CPACK_ARCHIVE_COMPONENT_INSTALL ON) - -set(CPACK_COMPONENTS_ALL runtime devkit devkit-full doc-devkit doc-devkit-full) -set(CPACK_COMPONENTS_GROUPING "IGNORE") - -set(CPACK_COMPONENT_RUNTIME_DISPLAY_NAME "Vorpaline Application") -set(CPACK_COMPONENT_RUNTIME_GROUP "Runtime") - -set(CPACK_COMPONENT_DEVKIT_DISPLAY_NAME "Vorpaline Developer Kit") -set(CPACK_COMPONENT_DEVKIT_GROUP "Development") - -set(CPACK_COMPONENT_DEVKIT-FULL_DISPLAY_NAME "Vorpaline Full Developer Kit") -set(CPACK_COMPONENT_DEVKIT-FULL_GROUP "Development") - -set(CPACK_COMPONENT_DOC-DEVKIT_DISPLAY_NAME "Vorpaline API Developer Kit Documentation") -set(CPACK_COMPONENT_DOC-DEVKIT_GROUP "Documentation") - -set(CPACK_COMPONENT_DOC-DEVKIT-FULL_DISPLAY_NAME "Vorpaline Full Developer Kit Documentation") -set(CPACK_COMPONENT_DOC-DEVKIT-FULL_GROUP "Documentation") - -set(CPACK_COMPONENT_DOC-DEVKIT-INTERNAL_DISPLAY_NAME "Vorpaline Internal Developer Kit Documentation") -set(CPACK_COMPONENT_DOC-DEVKIT-INTERNAL_GROUP "Documentation") - -# Copy the helper script to build individual packages to the binary directory -configure_file( - tools/make_package.pl.in - make_package.pl - @ONLY -) - -# This must always be last! -include(CPack) - diff --git a/CMakeOptions.txt b/CMakeOptions.txt deleted file mode 100644 index a44f87ee..00000000 --- a/CMakeOptions.txt +++ /dev/null @@ -1 +0,0 @@ -set(CPACK_GENERATOR RPM) diff --git a/CMakeOptions.txt.graphite b/CMakeOptions.txt.graphite old mode 100755 new mode 100644 diff --git a/CMakeOptions.txt.sample b/CMakeOptions.txt.sample old mode 100755 new mode 100644 diff --git a/README.txt b/README.txt deleted file mode 100644 index e69de29b..00000000 diff --git a/cmake/cmake_uninstall.cmake.in b/cmake/cmake_uninstall.cmake.in old mode 100755 new mode 100644 diff --git a/cmake/doxygen.cmake b/cmake/doxygen.cmake old mode 100755 new mode 100644 diff --git a/cmake/platforms/Android-aarch64-clang-dynamic/setvars.sh b/cmake/platforms/Android-aarch64-clang-dynamic/setvars.sh old mode 100755 new mode 100644 diff --git a/cmake/platforms/Android-aarch64-clang/setvars.sh b/cmake/platforms/Android-aarch64-clang/setvars.sh old mode 100755 new mode 100644 diff --git a/cmake/platforms/Darwin-clang-dynamic/config.cmake b/cmake/platforms/Darwin-clang-dynamic/config.cmake old mode 100755 new mode 100644 diff --git a/cmake/platforms/Darwin-clang-dynamic/setvars.sh b/cmake/platforms/Darwin-clang-dynamic/setvars.sh old mode 100755 new mode 100644 diff --git a/cmake/platforms/Darwin-clang/setvars.sh b/cmake/platforms/Darwin-clang/setvars.sh old mode 100755 new mode 100644 diff --git a/cmake/platforms/Darwin.cmake b/cmake/platforms/Darwin.cmake old mode 100755 new mode 100644 diff --git a/cmake/platforms/Emscripten-clang/config.cmake b/cmake/platforms/Emscripten-clang/config.cmake old mode 100755 new mode 100644 diff --git a/cmake/platforms/Emscripten-clang/setvars.sh b/cmake/platforms/Emscripten-clang/setvars.sh old mode 100755 new mode 100644 diff --git a/cmake/platforms/Linux-gcc.cmake.GARGANTUA b/cmake/platforms/Linux-gcc.cmake.GARGANTUA deleted file mode 100644 index a148313d..00000000 --- a/cmake/platforms/Linux-gcc.cmake.GARGANTUA +++ /dev/null @@ -1,167 +0,0 @@ -#------------------------------------------------------------------- -# Flags common to all Linux based platforms with GNU compiler -#------------------------------------------------------------------- - -include(${GEOGRAM_SOURCE_DIR}/cmake/platforms/Linux.cmake) - -# Warning flags -set(NORMAL_WARNINGS -Wall -Wextra) -set(FULL_WARNINGS - ${NORMAL_WARNINGS} - -pedantic - -Wno-long-long - -Wconversion -) - -# Determine gcc version and activate additional warnings available in latest versions -execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion OUTPUT_VARIABLE GCC_VERSION) - -if (GCC_VERSION VERSION_GREATER 4.3 OR GCC_VERSION VERSION_EQUAL 4.3) - set(FULL_WARNINGS ${FULL_WARNINGS} -Wsign-conversion) -endif() - -if (GCC_VERSION VERSION_GREATER 4.6 OR GCC_VERSION VERSION_EQUAL 4.6) - set(FULL_WARNINGS ${FULL_WARNINGS} -Wdouble-promotion) -endif() - - -# Compile with full warnings by default -add_definitions(${FULL_WARNINGS}) - -# Warn about missing virtual destructor (C++ only) -add_flags(CMAKE_CXX_FLAGS -Wnon-virtual-dtor) - -# Add static and dynamic bounds checks (optimization required) -if (GCC_VERSION VERSION_GREATER 4.0) - add_flags(CMAKE_CXX_FLAGS_RELEASE -D_FORTIFY_SOURCE=2) - add_flags(CMAKE_C_FLAGS_RELEASE -D_FORTIFY_SOURCE=2) -endif() - -# Enable setting FPU rounding mode (needed by FPG) and -# disable automatic generation of FMAs (would break exact -# predicates) -add_flags(CMAKE_CXX_FLAGS -frounding-math -ffp-contract=off) -add_flags(CMAKE_C_FLAGS -frounding-math -ffp-contract=off) - -# Activate AVX2 instruction set -#add_flags(CMAKE_CXX_FLAGS -mavx2) -#add_flags(CMAKE_C_FLAGS -mavx2) - -# Activate 64 bit indices everywhere -add_flags(CMAKE_CXX_FLAGS -DGARGANTUA) -add_flags(CMAKE_C_FLAGS -DGARGANTUA) - - -# Activate c++ 2011 -add_flags(CMAKE_CXX_FLAGS -std=c++11) - -# Enable glibc parallel mode -#add_flags(CMAKE_CXX_FLAGS -D_GLIBCXX_PARALLEL) - -# Generate debug information even in release mode -#add_flags(CMAKE_CXX_FLAGS_RELEASE -g) -#add_flags(CMAKE_C_FLAGS_RELEASE -g) - -# Additional debug flags -# deactivated for now: I added bound checking in VOR::vector<>. -#add_flags(CMAKE_CXX_FLAGS_DEBUG -D_GLIBCXX_DEBUG) - - -# Compile and link with OpenMP -if (GCC_VERSION VERSION_GREATER 4.0) - add_flags(CMAKE_CXX_FLAGS -fopenmp) - add_flags(CMAKE_C_FLAGS -fopenmp) -endif() - -# Alaways generate position independant code -# (to allow linking geogram/vorlalib with DLLs) -add_flags(CMAKE_CXX_FLAGS -fPIC) -add_flags(CMAKE_C_FLAGS -fPIC) - -# Hide symbols that are not explicitly exported -add_flags(CMAKE_CXX_FLAGS -fvisibility=hidden) -add_flags(CMAKE_C_FLAGS -fvisibility=hidden) - -# Profiler compilation flags -if(VORPALINE_WITH_GPROF) - message(STATUS "Building for code profiling") - add_flags(CMAKE_CXX_FLAGS -pg -DPROFILER) - add_flags(CMAKE_C_FLAGS -pg -DPROFILER) -endif() - - -# Code coverage compilation flags -if(VORPALINE_WITH_GCOV) - message(STATUS "Building for coverage analysis") - add_flags(CMAKE_CXX_FLAGS --coverage) - add_flags(CMAKE_C_FLAGS --coverage) -endif() - - -# Compilation flags for Google's AddressSanitizer -# These flags can only be specified for dynamic builds -if(VORPALINE_WITH_ASAN) - if(VORPALINE_BUILD_DYNAMIC) - message(STATUS "Building with AddressSanitizer (debug only)") - add_flags(CMAKE_CXX_FLAGS_DEBUG -fsanitize=address -fno-omit-frame-pointer) - add_flags(CMAKE_C_FLAGS_DEBUG -fsanitize=address -fno-omit-frame-pointer) - else() - message(WARNING "AddressSanitizer can be used with dynamic builds only") - set(VORPALINE_WITH_ASAN false) - endif() -endif() -if(NOT VORPALINE_WITH_ASAN) - # Use native GCC stack smash Protection and buffer overflow detection (debug only) - add_flags(CMAKE_CXX_FLAGS_DEBUG -fstack-protector-all) - add_flags(CMAKE_C_FLAGS_DEBUG -fstack-protector-all) -endif() - - -# Compilation flags for Google's ThreadSanitizer -# Does not work for the moment: cannot figure out how to link with library libtsan -if(VORPALINE_WITH_TSAN) - message(STATUS "Building with ThreadSanitizer (debug only)") - message(FATAL_ERROR "ThreadSanitizer is not available: cannot figure out how to link with library libtsan") - add_flags(CMAKE_CXX_FLAGS_DEBUG -fsanitize=thread) - add_flags(CMAKE_C_FLAGS_DEBUG -fsanitize=thread) - if(NOT VORPALINE_BUILD_DYNAMIC) - add_flags(CMAKE_EXE_LINKER_FLAGS -static-libtsan) - endif() -endif() - - -# Reset the warning level for third parties -function(vor_reset_warning_level) - remove_definitions(${FULL_WARNINGS}) - add_definitions(${NORMAL_WARNINGS}) -endfunction() - -macro(vor_add_executable) - if(NOT VORPALINE_BUILD_DYNAMIC) - # Create a statically linked executable - # Link with static libraries - add_flags(CMAKE_CXX_FLAGS -static-libstdc++ -static-libgcc -static) - add_flags(CMAKE_C_FLAGS -static-libgcc -static) - endif() - - add_executable(${ARGN}) - - if(NOT VORPALINE_BUILD_DYNAMIC AND DEFINED VORPALINE_WITH_DDT) - # Static builds running with Allinea's DDT must be linked with a - # special malloc library which replaces the malloc primitives of - # the Glibc (We must allow multiple definitions) - add_flags(CMAKE_EXE_LINKER_FLAGS -Wl,--allow-multiple-definition) - - if(VORPALINE_ARCH_64) - link_directories(${VORPALINE_WITH_DDT}/lib/64) - else() - link_directories(${VORPALINE_WITH_DDT}/lib/32) - endif() - target_link_libraries(${ARGV0} dmallocthcxx) - endif() - - if(UNIX) - target_link_libraries(${ARGV0} m pthread) - endif() -endmacro() - diff --git a/cmake/platforms/Linux-gcc5.cmake b/cmake/platforms/Linux-gcc5.cmake old mode 100755 new mode 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100644 diff --git a/src/bin/fpg/FPG/Misc_visitors.h b/src/bin/fpg/FPG/Misc_visitors.h old mode 100755 new mode 100644 diff --git a/src/bin/fpg/FPG/Prettyprint_visitor.h b/src/bin/fpg/FPG/Prettyprint_visitor.h old mode 100755 new mode 100644 diff --git a/src/bin/fpg/FPG/Simple_semistatic_filter.h b/src/bin/fpg/FPG/Simple_semistatic_filter.h old mode 100755 new mode 100644 diff --git a/src/bin/fpg/FPG/Static_filter_with_scaling.h b/src/bin/fpg/FPG/Static_filter_with_scaling.h old mode 100755 new mode 100644 diff --git a/src/bin/fpg/FPG/Value.h b/src/bin/fpg/FPG/Value.h old mode 100755 new mode 100644 diff --git a/src/bin/fpg/FPG/Visitor.h b/src/bin/fpg/FPG/Visitor.h old mode 100755 new mode 100644 diff --git a/src/bin/fpg/FPG/test.h b/src/bin/fpg/FPG/test.h old mode 100755 new mode 100644 diff --git a/src/bin/fpg/Location.cpp b/src/bin/fpg/Location.cpp old mode 100755 new mode 100644 diff --git a/src/bin/fpg/Unused/test.cpp b/src/bin/fpg/Unused/test.cpp old mode 100755 new mode 100644 diff --git a/src/bin/fpg/io.cpp b/src/bin/fpg/io.cpp old mode 100755 new mode 100644 diff --git a/src/bin/fpg/lex.l b/src/bin/fpg/lex.l old mode 100755 new mode 100644 diff --git a/src/bin/fpg/mcc.cpp b/src/bin/fpg/mcc.cpp old mode 100755 new mode 100644 diff --git a/src/bin/fpg/parse.tab.h b/src/bin/fpg/parse.tab.h old mode 100755 new mode 100644 diff --git a/src/bin/geocod/html/index.html b/src/bin/geocod/html/index.html old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/book/S01E01.lua b/src/bin/geocod/lua/book/S01E01.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/book/S01E02.lua b/src/bin/geocod/lua/book/S01E02.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/examples/arbre.lua b/src/bin/geocod/lua/examples/arbre.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/examples/creeper.lua b/src/bin/geocod/lua/examples/creeper.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/examples/maison.lua b/src/bin/geocod/lua/examples/maison.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/examples/plotter.lua b/src/bin/geocod/lua/examples/plotter.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/examples/radis.lua b/src/bin/geocod/lua/examples/radis.lua deleted file mode 100644 index eaf7cd10..00000000 --- a/src/bin/geocod/lua/examples/radis.lua +++ /dev/null @@ -1,548 +0,0 @@ -require("pixel") - - -function GLUP.draw_scene() - radis=math.floor(GLUP.ElapsedTime()*4) % 4 - if radis==0 then - draw_radis0(0,0) - elseif radis==1 then - draw_radis1(0,0) - elseif radis==2 then - draw_radis2(0,0) - elseif radis==3 then - draw_radis3(0,0) - end -end - -function draw_radis0(x,y) - pixBegin() - GLUP.Disable(GLUP.DRAW_MESH) - col(0,0,0) - pix(x+1,y+10) - pix(x+2,y+10) - pix(x+6,y+10) - pix(x+7,y+10) - pix(x+8,y+10) - pix(x+0,y+9) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+9) - pix(x+2,y+9) - col(0,0,0) - pix(x+3,y+9) - pix(x+5,y+9) - col(0.952941,0.133333,0.133333) - pix(x+6,y+9) - col(0.952941,0.239216,0.239216) - pix(x+7,y+9) - col(0.952941,0.380392,0.380392) - pix(x+8,y+9) - col(0,0,0) - pix(x+9,y+9) - pix(x+1,y+8) - col(0.180392,0.65098,0.0862745) - pix(x+2,y+8) - pix(x+3,y+8) - col(0,0,0) - pix(x+4,y+8) - col(0.952941,0.133333,0.133333) - pix(x+5,y+8) - pix(x+6,y+8) - col(0.952941,0.239216,0.239216) - pix(x+7,y+8) - col(0,0,0) - pix(x+8,y+8) - col(0.952941,0.560784,0.560784) - pix(x+9,y+8) - col(0,0,0) - pix(x+10,y+8) - pix(x+11,y+8) - pix(x+0,y+7) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+7) - pix(x+2,y+7) - pix(x+3,y+7) - col(0,0,0) - pix(x+4,y+7) - col(0.952941,0.133333,0.133333) - pix(x+5,y+7) - pix(x+6,y+7) - col(0.952941,0.239216,0.239216) - pix(x+7,y+7) - col(0.952941,0.380392,0.380392) - pix(x+8,y+7) - col(0.952941,0.560784,0.560784) - pix(x+9,y+7) - col(0.952941,0.952941,0.952941) - pix(x+10,y+7) - pix(x+11,y+7) - col(0,0,0) - pix(x+12,y+7) - pix(x+1,y+6) - col(0.180392,0.65098,0.0862745) - pix(x+2,y+6) - pix(x+3,y+6) - col(0,0,0) - pix(x+4,y+6) - col(0.952941,0.133333,0.133333) - pix(x+5,y+6) - pix(x+6,y+6) - col(0.952941,0.239216,0.239216) - pix(x+7,y+6) - col(0.952941,0.380392,0.380392) - pix(x+8,y+6) - col(0.952941,0.560784,0.560784) - pix(x+9,y+6) - col(0,0,0) - pix(x+10,y+6) - pix(x+11,y+6) - pix(x+0,y+5) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+5) - pix(x+2,y+5) - col(0,0,0) - pix(x+3,y+5) - pix(x+5,y+5) - col(0.952941,0.133333,0.133333) - pix(x+6,y+5) - col(0.952941,0.239216,0.239216) - pix(x+7,y+5) - col(0.952941,0.380392,0.380392) - pix(x+8,y+5) - col(0,0,0) - pix(x+9,y+5) - pix(x+1,y+4) - pix(x+2,y+4) - pix(x+6,y+4) - pix(x+7,y+4) - pix(x+8,y+4) - pix(x+5,y+3) - col(0.952941,0.952941,0.952941) - pix(x+6,y+3) - col(0,0,0) - pix(x+7,y+3) - pix(x+5,y+2) - col(0.952941,0.952941,0.952941) - pix(x+6,y+2) - col(0,0,0) - pix(x+7,y+2) - pix(x+5,y+1) - col(0.952941,0.952941,0.952941) - pix(x+6,y+1) - pix(x+7,y+1) - col(0,0,0) - pix(x+8,y+1) - pix(x+6,y+0) - pix(x+7,y+0) - pixEnd() -end - -function draw_radis1(x,y) - pixBegin() - col(0,0,0) - pix(x+1,y+11) - pix(x+2,y+11) - pix(x+6,y+11) - pix(x+7,y+11) - pix(x+8,y+11) - pix(x+0,y+10) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+10) - pix(x+2,y+10) - col(0,0,0) - pix(x+3,y+10) - pix(x+5,y+10) - col(0.952941,0.133333,0.133333) - pix(x+6,y+10) - col(0.952941,0.239216,0.239216) - pix(x+7,y+10) - col(0.952941,0.380392,0.380392) - pix(x+8,y+10) - col(0,0,0) - pix(x+9,y+10) - pix(x+1,y+9) - col(0.180392,0.65098,0.0862745) - pix(x+2,y+9) - pix(x+3,y+9) - col(0,0,0) - pix(x+4,y+9) - col(0.952941,0.133333,0.133333) - pix(x+5,y+9) - pix(x+6,y+9) - col(0.952941,0.239216,0.239216) - pix(x+7,y+9) - col(0,0,0) - pix(x+8,y+9) - col(0.952941,0.560784,0.560784) - pix(x+9,y+9) - col(0,0,0) - pix(x+10,y+9) - pix(x+11,y+9) - pix(x+0,y+8) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+8) - pix(x+2,y+8) - pix(x+3,y+8) - col(0,0,0) - pix(x+4,y+8) - col(0.952941,0.133333,0.133333) - pix(x+5,y+8) - pix(x+6,y+8) - col(0.952941,0.239216,0.239216) - pix(x+7,y+8) - col(0.952941,0.380392,0.380392) - pix(x+8,y+8) - col(0.952941,0.560784,0.560784) - pix(x+9,y+8) - col(0.952941,0.952941,0.952941) - pix(x+10,y+8) - pix(x+11,y+8) - col(0,0,0) - pix(x+12,y+8) - pix(x+1,y+7) - col(0.180392,0.65098,0.0862745) - pix(x+2,y+7) - pix(x+3,y+7) - col(0,0,0) - pix(x+4,y+7) - col(0.952941,0.133333,0.133333) - pix(x+5,y+7) - pix(x+6,y+7) - col(0.952941,0.239216,0.239216) - pix(x+7,y+7) - col(0.952941,0.380392,0.380392) - pix(x+8,y+7) - col(0.952941,0.560784,0.560784) - pix(x+9,y+7) - col(0,0,0) - pix(x+10,y+7) - pix(x+11,y+7) - pix(x+0,y+6) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+6) - pix(x+2,y+6) - col(0,0,0) - pix(x+3,y+6) - pix(x+5,y+6) - col(0.952941,0.133333,0.133333) - pix(x+6,y+6) - col(0.952941,0.239216,0.239216) - pix(x+7,y+6) - col(0.952941,0.380392,0.380392) - pix(x+8,y+6) - col(0,0,0) - pix(x+9,y+6) - pix(x+1,y+5) - pix(x+2,y+5) - pix(x+5,y+5) - pix(x+6,y+5) - pix(x+7,y+5) - pix(x+8,y+5) - pix(x+4,y+4) - col(0.752941,0.752941,0.752941) - pix(x+5,y+4) - col(0,0,0) - pix(x+6,y+4) - col(0.952941,0.952941,0.952941) - pix(x+7,y+4) - col(0,0,0) - pix(x+8,y+4) - pix(x+10,y+4) - pix(x+3,y+3) - col(0.752941,0.752941,0.752941) - pix(x+4,y+3) - col(0,0,0) - pix(x+5,y+3) - pix(x+7,y+3) - col(0.952941,0.952941,0.952941) - pix(x+8,y+3) - col(0,0,0) - pix(x+9,y+3) - col(0.952941,0.952941,0.952941) - pix(x+10,y+3) - col(0,0,0) - pix(x+11,y+3) - pix(x+2,y+2) - col(0.752941,0.752941,0.752941) - pix(x+3,y+2) - col(0,0,0) - pix(x+4,y+2) - pix(x+8,y+2) - col(0.952941,0.952941,0.952941) - pix(x+9,y+2) - col(0,0,0) - pix(x+10,y+2) - pix(x+3,y+1) - col(0.752941,0.752941,0.752941) - pix(x+4,y+1) - col(0,0,0) - pix(x+5,y+1) - pix(x+9,y+1) - pix(x+4,y+0) - pixEnd() -end - -function draw_radis2(x,y) - pixBegin() - col(0,0,0) - pix(x+1,y+10) - pix(x+2,y+10) - pix(x+6,y+10) - pix(x+7,y+10) - pix(x+8,y+10) - pix(x+0,y+9) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+9) - pix(x+2,y+9) - col(0,0,0) - pix(x+3,y+9) - pix(x+5,y+9) - col(0.952941,0.133333,0.133333) - pix(x+6,y+9) - col(0.952941,0.239216,0.239216) - pix(x+7,y+9) - col(0.952941,0.380392,0.380392) - pix(x+8,y+9) - col(0,0,0) - pix(x+9,y+9) - pix(x+1,y+8) - col(0.180392,0.65098,0.0862745) - pix(x+2,y+8) - pix(x+3,y+8) - col(0,0,0) - pix(x+4,y+8) - col(0.952941,0.133333,0.133333) - pix(x+5,y+8) - pix(x+6,y+8) - col(0.952941,0.239216,0.239216) - pix(x+7,y+8) - col(0,0,0) - pix(x+8,y+8) - col(0.952941,0.560784,0.560784) - pix(x+9,y+8) - col(0,0,0) - pix(x+10,y+8) - pix(x+11,y+8) - pix(x+0,y+7) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+7) - pix(x+2,y+7) - pix(x+3,y+7) - col(0,0,0) - pix(x+4,y+7) - col(0.952941,0.133333,0.133333) - pix(x+5,y+7) - pix(x+6,y+7) - col(0.952941,0.239216,0.239216) - pix(x+7,y+7) - col(0.952941,0.380392,0.380392) - pix(x+8,y+7) - col(0.952941,0.560784,0.560784) - pix(x+9,y+7) - col(0.952941,0.952941,0.952941) - pix(x+10,y+7) - pix(x+11,y+7) - col(0,0,0) - pix(x+12,y+7) - pix(x+1,y+6) - col(0.180392,0.65098,0.0862745) - pix(x+2,y+6) - pix(x+3,y+6) - col(0,0,0) - pix(x+4,y+6) - col(0.952941,0.133333,0.133333) - pix(x+5,y+6) - pix(x+6,y+6) - col(0.952941,0.239216,0.239216) - pix(x+7,y+6) - col(0.952941,0.380392,0.380392) - pix(x+8,y+6) - col(0.952941,0.560784,0.560784) - pix(x+9,y+6) - col(0,0,0) - pix(x+10,y+6) - pix(x+11,y+6) - pix(x+0,y+5) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+5) - pix(x+2,y+5) - col(0,0,0) - pix(x+3,y+5) - pix(x+5,y+5) - col(0.952941,0.133333,0.133333) - pix(x+6,y+5) - col(0.952941,0.239216,0.239216) - pix(x+7,y+5) - col(0.952941,0.380392,0.380392) - pix(x+8,y+5) - col(0,0,0) - pix(x+9,y+5) - pix(x+1,y+4) - pix(x+2,y+4) - pix(x+6,y+4) - pix(x+7,y+4) - pix(x+8,y+4) - pix(x+5,y+3) - col(0.952941,0.952941,0.952941) - pix(x+6,y+3) - col(0,0,0) - pix(x+7,y+3) - pix(x+5,y+2) - col(0.952941,0.952941,0.952941) - pix(x+6,y+2) - col(0,0,0) - pix(x+7,y+2) - pix(x+5,y+1) - col(0.952941,0.952941,0.952941) - pix(x+6,y+1) - pix(x+7,y+1) - col(0,0,0) - pix(x+8,y+1) - pix(x+6,y+0) - pix(x+7,y+0) - pixEnd() -end - -function draw_radis3(x,y) - pixBegin() - col(0,0,0) - pix(x+1,y+11) - pix(x+2,y+11) - pix(x+6,y+11) - pix(x+7,y+11) - pix(x+8,y+11) - pix(x+0,y+10) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+10) - pix(x+2,y+10) - col(0,0,0) - pix(x+3,y+10) - pix(x+5,y+10) - col(0.952941,0.133333,0.133333) - pix(x+6,y+10) - col(0.952941,0.239216,0.239216) - pix(x+7,y+10) - col(0.952941,0.380392,0.380392) - pix(x+8,y+10) - col(0,0,0) - pix(x+9,y+10) - pix(x+1,y+9) - col(0.180392,0.65098,0.0862745) - pix(x+2,y+9) - pix(x+3,y+9) - col(0,0,0) - pix(x+4,y+9) - col(0.952941,0.133333,0.133333) - pix(x+5,y+9) - pix(x+6,y+9) - col(0.952941,0.239216,0.239216) - pix(x+7,y+9) - col(0,0,0) - pix(x+8,y+9) - col(0.952941,0.560784,0.560784) - pix(x+9,y+9) - col(0,0,0) - pix(x+10,y+9) - pix(x+11,y+9) - pix(x+0,y+8) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+8) - pix(x+2,y+8) - pix(x+3,y+8) - col(0,0,0) - pix(x+4,y+8) - col(0.952941,0.133333,0.133333) - pix(x+5,y+8) - pix(x+6,y+8) - col(0.952941,0.239216,0.239216) - pix(x+7,y+8) - col(0.952941,0.380392,0.380392) - pix(x+8,y+8) - col(0.952941,0.560784,0.560784) - pix(x+9,y+8) - col(0.952941,0.952941,0.952941) - pix(x+10,y+8) - pix(x+11,y+8) - col(0,0,0) - pix(x+12,y+8) - pix(x+1,y+7) - col(0.180392,0.65098,0.0862745) - pix(x+2,y+7) - pix(x+3,y+7) - col(0,0,0) - pix(x+4,y+7) - col(0.952941,0.133333,0.133333) - pix(x+5,y+7) - pix(x+6,y+7) - col(0.952941,0.239216,0.239216) - pix(x+7,y+7) - col(0.952941,0.380392,0.380392) - pix(x+8,y+7) - col(0.952941,0.560784,0.560784) - pix(x+9,y+7) - col(0,0,0) - pix(x+10,y+7) - pix(x+11,y+7) - pix(x+0,y+6) - col(0.180392,0.65098,0.0862745) - pix(x+1,y+6) - pix(x+2,y+6) - col(0,0,0) - pix(x+3,y+6) - pix(x+5,y+6) - col(0.952941,0.133333,0.133333) - pix(x+6,y+6) - col(0.952941,0.239216,0.239216) - pix(x+7,y+6) - col(0.952941,0.380392,0.380392) - pix(x+8,y+6) - col(0,0,0) - pix(x+9,y+6) - pix(x+1,y+5) - pix(x+2,y+5) - pix(x+5,y+5) - pix(x+6,y+5) - pix(x+7,y+5) - pix(x+8,y+5) - pix(x+4,y+4) - col(0.952941,0.952941,0.952941) - pix(x+5,y+4) - col(0,0,0) - pix(x+6,y+4) - col(0.752941,0.752941,0.752941) - pix(x+7,y+4) - col(0,0,0) - pix(x+8,y+4) - pix(x+10,y+4) - pix(x+3,y+3) - col(0.952941,0.952941,0.952941) - pix(x+4,y+3) - col(0,0,0) - pix(x+5,y+3) - pix(x+7,y+3) - col(0.752941,0.752941,0.752941) - pix(x+8,y+3) - col(0,0,0) - pix(x+9,y+3) - col(0.752941,0.752941,0.752941) - pix(x+10,y+3) - col(0,0,0) - pix(x+11,y+3) - pix(x+2,y+2) - col(0.952941,0.952941,0.952941) - pix(x+3,y+2) - col(0,0,0) - pix(x+4,y+2) - pix(x+8,y+2) - col(0.752941,0.752941,0.752941) - pix(x+9,y+2) - col(0,0,0) - pix(x+10,y+2) - pix(x+3,y+1) - col(0.952941,0.952941,0.952941) - pix(x+4,y+1) - col(0,0,0) - pix(x+5,y+1) - pix(x+9,y+1) - pix(x+4,y+0) - pixEnd() -end diff --git a/src/bin/geocod/lua/examples/sponge.lua b/src/bin/geocod/lua/examples/sponge.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/games/asteroids.lua b/src/bin/geocod/lua/games/asteroids.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/games/hackman.lua b/src/bin/geocod/lua/games/hackman.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/games/labyrinthe.lua b/src/bin/geocod/lua/games/labyrinthe.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/lib/pixel.lua b/src/bin/geocod/lua/lib/pixel.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/lib/preamble.lua b/src/bin/geocod/lua/lib/preamble.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/lib/turtle.lua b/src/bin/geocod/lua/lib/turtle.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/templates/pixel_program.lua b/src/bin/geocod/lua/templates/pixel_program.lua old mode 100755 new mode 100644 diff --git a/src/bin/geocod/lua/templates/turtle_program.lua b/src/bin/geocod/lua/templates/turtle_program.lua old mode 100755 new mode 100644 diff --git a/src/bin/geodump/main.cpp b/src/bin/geodump/main.cpp old mode 100755 new mode 100644 diff --git a/src/bin/geoshade/glsl/ShaderToy/ProteanClouds.glsl b/src/bin/geoshade/glsl/ShaderToy/ProteanClouds.glsl deleted file mode 100644 index c0baca49..00000000 --- a/src/bin/geoshade/glsl/ShaderToy/ProteanClouds.glsl +++ /dev/null @@ -1,146 +0,0 @@ -// https://www.shadertoy.com/view/3l23Rh -// Protean clouds by nimitz (twitter: @stormoid) -// https://www.shadertoy.com/view/3l23Rh -// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License -// Contact the author for other licensing options - -/* - Technical details: - - The main volume noise is generated from a deformed periodic grid, which can produce - a large range of noise-like patterns at very cheap evalutation cost. Allowing for multiple - fetches of volume gradient computation for improved lighting. - - To further accelerate marching, since the volume is smooth, more than half the the density - information isn't used to rendering or shading but only as an underlying volume distance to - determine dynamic step size, by carefully selecting an equation (polynomial for speed) to - step as a function of overall density (not necessarialy rendered) the visual results can be - the same as a naive implementation with ~40% increase in rendering performance. - - Since the dynamic marching step size is even less uniform due to steps not being rendered at all - the fog is evaluated as the difference of the fog integral at each rendered step. - -*/ - -mat2 rot(in float a){float c = cos(a), s = sin(a);return mat2(c,s,-s,c);} -const mat3 m3 = mat3(0.33338, 0.56034, -0.71817, -0.87887, 0.32651, -0.15323, 0.15162, 0.69596, 0.61339)*1.93; -float mag2(vec2 p){return dot(p,p);} -float linstep(in float mn, in float mx, in float x){ return clamp((x - mn)/(mx - mn), 0., 1.); } -float prm1 = 0.; -vec2 bsMo = vec2(0); - -vec2 disp(float t){ return vec2(sin(t*0.22)*1., cos(t*0.175)*1.)*2.; } - -vec2 map(vec3 p) -{ - vec3 p2 = p; - p2.xy -= disp(p.z).xy; - p.xy *= rot(sin(p.z+iTime)*(0.1 + prm1*0.05) + iTime*0.09); - float cl = mag2(p2.xy); - float d = 0.; - p *= .61; - float z = 1.; - float trk = 1.; - float dspAmp = 0.1 + prm1*0.2; - for(int i = 0; i < 5; i++) - { - p += sin(p.zxy*0.75*trk + iTime*trk*.8)*dspAmp; - d -= abs(dot(cos(p), sin(p.yzx))*z); - z *= 0.57; - trk *= 1.4; - p = p*m3; - } - d = abs(d + prm1*3.)+ prm1*.3 - 2.5 + bsMo.y; - return vec2(d + cl*.2 + 0.25, cl); -} - -vec4 render( in vec3 ro, in vec3 rd, float time ) -{ - vec4 rez = vec4(0); - const float ldst = 8.; - vec3 lpos = vec3(disp(time + ldst)*0.5, time + ldst); - float t = 1.5; - float fogT = 0.; - for(int i=0; i<130; i++) - { - if(rez.a > 0.99)break; - - vec3 pos = ro + t*rd; - vec2 mpv = map(pos); - float den = clamp(mpv.x-0.3,0.,1.)*1.12; - float dn = clamp((mpv.x + 2.),0.,3.); - - vec4 col = vec4(0); - if (mpv.x > 0.6) - { - - col = vec4(sin(vec3(5.,0.4,0.2) + mpv.y*0.1 +sin(pos.z*0.4)*0.5 + 1.8)*0.5 + 0.5,0.08); - col *= den*den*den; - col.rgb *= linstep(4.,-2.5, mpv.x)*2.3; - float dif = clamp((den - map(pos+.8).x)/9., 0.001, 1. ); - dif += clamp((den - map(pos+.35).x)/2.5, 0.001, 1. ); - col.xyz *= den*(vec3(0.005,.045,.075) + 1.5*vec3(0.033,0.07,0.03)*dif); - } - - float fogC = exp(t*0.2 - 2.2); - col.rgba += vec4(0.06,0.11,0.11, 0.1)*clamp(fogC-fogT, 0., 1.); - fogT = fogC; - rez = rez + col*(1. - rez.a); - t += clamp(0.5 - dn*dn*.05, 0.09, 0.3); - } - return clamp(rez, 0.0, 1.0); -} - -float getsat(vec3 c) -{ - float mi = min(min(c.x, c.y), c.z); - float ma = max(max(c.x, c.y), c.z); - return (ma - mi)/(ma+ 1e-7); -} - -//from my "Will it blend" shader (https://www.shadertoy.com/view/lsdGzN) -vec3 iLerp(in vec3 a, in vec3 b, in float x) -{ - vec3 ic = mix(a, b, x) + vec3(1e-6,0.,0.); - float sd = abs(getsat(ic) - mix(getsat(a), getsat(b), x)); - vec3 dir = normalize(vec3(2.*ic.x - ic.y - ic.z, 2.*ic.y - ic.x - ic.z, 2.*ic.z - ic.y - ic.x)); - float lgt = dot(vec3(1.0), ic); - float ff = dot(dir, normalize(ic)); - ic += 1.5*dir*sd*ff*lgt; - return clamp(ic,0.,1.); -} - -void mainImage( out vec4 fragColor, in vec2 fragCoord ) -{ - vec2 q = fragCoord.xy/iResolution.xy; - vec2 p = (gl_FragCoord.xy - 0.5*iResolution.xy)/iResolution.y; - bsMo = (iMouse.xy - 0.5*iResolution.xy)/iResolution.y; - - float time = iTime*3.; - vec3 ro = vec3(0,0,time); - - ro += vec3(sin(iTime)*0.5,sin(iTime*1.)*0.,0); - - float dspAmp = .85; - ro.xy += disp(ro.z)*dspAmp; - float tgtDst = 3.5; - - vec3 target = normalize(ro - vec3(disp(time + tgtDst)*dspAmp, time + tgtDst)); - ro.x -= bsMo.x*2.; - vec3 rightdir = normalize(cross(target, vec3(0,1,0))); - vec3 updir = normalize(cross(rightdir, target)); - rightdir = normalize(cross(updir, target)); - vec3 rd=normalize((p.x*rightdir + p.y*updir)*1. - target); - rd.xy *= rot(-disp(time + 3.5).x*0.2 + bsMo.x); - prm1 = smoothstep(-0.4, 0.4,sin(iTime*0.3)); - vec4 scn = render(ro, rd, time); - - vec3 col = scn.rgb; - col = iLerp(col.bgr, col.rgb, clamp(1.-prm1,0.05,1.)); - - col = pow(col, vec3(.55,0.65,0.6))*vec3(1.,.97,.9); - - col *= pow( 16.0*q.x*q.y*(1.0-q.x)*(1.0-q.y), 0.12)*0.7+0.3; //Vign - - fragColor = vec4( col, 1.0 ); -} diff --git a/src/bin/geoshade/glsl/ShaderToy/SeaScape.glsl b/src/bin/geoshade/glsl/ShaderToy/SeaScape.glsl deleted file mode 100644 index 0e809a37..00000000 --- a/src/bin/geoshade/glsl/ShaderToy/SeaScape.glsl +++ /dev/null @@ -1,185 +0,0 @@ -// https://www.shadertoy.com/view/Ms2SD1 -/* - * "Seascape" by Alexander Alekseev aka TDM - 2014 - * License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. - * Contact: tdmaav@gmail.com - */ - -const int NUM_STEPS = 8; -const float PI = 3.141592; -const float EPSILON = 1e-3; -#define EPSILON_NRM (0.1 / iResolution.x) - -// sea -const int ITER_GEOMETRY = 3; -const int ITER_FRAGMENT = 5; -const float SEA_HEIGHT = 0.6; -const float SEA_CHOPPY = 4.0; -const float SEA_SPEED = 0.8; -const float SEA_FREQ = 0.16; -const vec3 SEA_BASE = vec3(0.1,0.19,0.22); -const vec3 SEA_WATER_COLOR = vec3(0.8,0.9,0.6); -#define SEA_TIME (1.0 + iTime * SEA_SPEED) -const mat2 octave_m = mat2(1.6,1.2,-1.2,1.6); - -// math -mat3 fromEuler(vec3 ang) { - vec2 a1 = vec2(sin(ang.x),cos(ang.x)); - vec2 a2 = vec2(sin(ang.y),cos(ang.y)); - vec2 a3 = vec2(sin(ang.z),cos(ang.z)); - mat3 m; - m[0] = vec3(a1.y*a3.y+a1.x*a2.x*a3.x,a1.y*a2.x*a3.x+a3.y*a1.x,-a2.y*a3.x); - m[1] = vec3(-a2.y*a1.x,a1.y*a2.y,a2.x); - m[2] = vec3(a3.y*a1.x*a2.x+a1.y*a3.x,a1.x*a3.x-a1.y*a3.y*a2.x,a2.y*a3.y); - return m; -} -float hash( vec2 p ) { - float h = dot(p,vec2(127.1,311.7)); - return fract(sin(h)*43758.5453123); -} -float noise( in vec2 p ) { - vec2 i = floor( p ); - vec2 f = fract( p ); - vec2 u = f*f*(3.0-2.0*f); - return -1.0+2.0*mix( mix( hash( i + vec2(0.0,0.0) ), - hash( i + vec2(1.0,0.0) ), u.x), - mix( hash( i + vec2(0.0,1.0) ), - hash( i + vec2(1.0,1.0) ), u.x), u.y); -} - -// lighting -float diffuse(vec3 n,vec3 l,float p) { - return pow(dot(n,l) * 0.4 + 0.6,p); -} -float specular(vec3 n,vec3 l,vec3 e,float s) { - float nrm = (s + 8.0) / (PI * 8.0); - return pow(max(dot(reflect(e,n),l),0.0),s) * nrm; -} - -// sky -vec3 getSkyColor(vec3 e) { - e.y = max(e.y,0.0); - return vec3(pow(1.0-e.y,2.0), 1.0-e.y, 0.6+(1.0-e.y)*0.4); -} - -// sea -float sea_octave(vec2 uv, float choppy) { - uv += noise(uv); - vec2 wv = 1.0-abs(sin(uv)); - vec2 swv = abs(cos(uv)); - wv = mix(wv,swv,wv); - return pow(1.0-pow(wv.x * wv.y,0.65),choppy); -} - -float map(vec3 p) { - float freq = SEA_FREQ; - float amp = SEA_HEIGHT; - float choppy = SEA_CHOPPY; - vec2 uv = p.xz; uv.x *= 0.75; - - float d, h = 0.0; - for(int i = 0; i < ITER_GEOMETRY; i++) { - d = sea_octave((uv+SEA_TIME)*freq,choppy); - d += sea_octave((uv-SEA_TIME)*freq,choppy); - h += d * amp; - uv *= octave_m; freq *= 1.9; amp *= 0.22; - choppy = mix(choppy,1.0,0.2); - } - return p.y - h; -} - -float map_detailed(vec3 p) { - float freq = SEA_FREQ; - float amp = SEA_HEIGHT; - float choppy = SEA_CHOPPY; - vec2 uv = p.xz; uv.x *= 0.75; - - float d, h = 0.0; - for(int i = 0; i < ITER_FRAGMENT; i++) { - d = sea_octave((uv+SEA_TIME)*freq,choppy); - d += sea_octave((uv-SEA_TIME)*freq,choppy); - h += d * amp; - uv *= octave_m; freq *= 1.9; amp *= 0.22; - choppy = mix(choppy,1.0,0.2); - } - return p.y - h; -} - -vec3 getSeaColor(vec3 p, vec3 n, vec3 l, vec3 eye, vec3 dist) { - float fresnel = clamp(1.0 - dot(n,-eye), 0.0, 1.0); - fresnel = pow(fresnel,3.0) * 0.65; - - vec3 reflected = getSkyColor(reflect(eye,n)); - vec3 refracted = SEA_BASE + diffuse(n,l,80.0) * SEA_WATER_COLOR * 0.12; - - vec3 color = mix(refracted,reflected,fresnel); - - float atten = max(1.0 - dot(dist,dist) * 0.001, 0.0); - color += SEA_WATER_COLOR * (p.y - SEA_HEIGHT) * 0.18 * atten; - - color += vec3(specular(n,l,eye,60.0)); - - return color; -} - -// tracing -vec3 getNormal(vec3 p, float eps) { - vec3 n; - n.y = map_detailed(p); - n.x = map_detailed(vec3(p.x+eps,p.y,p.z)) - n.y; - n.z = map_detailed(vec3(p.x,p.y,p.z+eps)) - n.y; - n.y = eps; - return normalize(n); -} - -float heightMapTracing(vec3 ori, vec3 dir, out vec3 p) { - float tm = 0.0; - float tx = 1000.0; - float hx = map(ori + dir * tx); - if(hx > 0.0) return tx; - float hm = map(ori + dir * tm); - float tmid = 0.0; - for(int i = 0; i < NUM_STEPS; i++) { - tmid = mix(tm,tx, hm/(hm-hx)); - p = ori + dir * tmid; - float hmid = map(p); - if(hmid < 0.0) { - tx = tmid; - hx = hmid; - } else { - tm = tmid; - hm = hmid; - } - } - return tmid; -} - -// main -void mainImage( out vec4 fragColor, in vec2 fragCoord ) { - vec2 uv = fragCoord.xy / iResolution.xy; - uv = uv * 2.0 - 1.0; - uv.x *= iResolution.x / iResolution.y; - float time = iTime * 0.3 + iMouse.x*0.01; - - // ray - vec3 ang = vec3(sin(time*3.0)*0.1,sin(time)*0.2+0.3,time); - vec3 ori = vec3(0.0,3.5,time*5.0); - vec3 dir = normalize(vec3(uv.xy,-2.0)); dir.z += length(uv) * 0.15; - dir = normalize(dir) * fromEuler(ang); - - // tracing - vec3 p; - heightMapTracing(ori,dir,p); - vec3 dist = p - ori; - vec3 n = getNormal(p, dot(dist,dist) * EPSILON_NRM); - vec3 light = normalize(vec3(0.0,1.0,0.8)); - - // color - vec3 color = mix( - getSkyColor(dir), - getSeaColor(p,n,light,dir,dist), - pow(smoothstep(0.0,-0.05,dir.y),0.3)); - - // post - fragColor = vec4(pow(color,vec3(0.75)), 1.0); -} diff --git a/src/bin/vorpacomp/main.cpp b/src/bin/vorpacomp/main.cpp old mode 100755 new mode 100644 diff --git a/src/examples/CMakeLists.txt b/src/examples/CMakeLists.txt old mode 100755 new mode 100644 diff --git a/src/examples/contrib/topopt/CMakeCache.txt b/src/examples/contrib/topopt/CMakeCache.txt new file mode 100644 index 00000000..0af5a915 --- /dev/null +++ b/src/examples/contrib/topopt/CMakeCache.txt @@ -0,0 +1,383 @@ +# This is the CMakeCache file. +# For build in directory: /home/blevy/Programming/GraphiteThree/geogram/src/examples/contrib/topopt +# It was generated by CMake: /usr/bin/cmake +# You can edit this file to change values found and used by cmake. +# If you do not want to change any of the values, simply exit the editor. +# If you do want to change a value, simply edit, save, and exit the editor. +# The syntax for the file is as follows: +# KEY:TYPE=VALUE +# KEY is the name of a variable in the cache. +# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. +# VALUE is the current value for the KEY. + +######################## +# EXTERNAL cache entries +######################## + +//Path to a program. +CMAKE_ADDR2LINE:FILEPATH=/usr/bin/addr2line + +//Path to a program. +CMAKE_AR:FILEPATH=/usr/bin/ar + +//Choose the type of build, options are: None Debug Release RelWithDebInfo +// MinSizeRel ... +CMAKE_BUILD_TYPE:STRING= + +//Enable/Disable color output during build. +CMAKE_COLOR_MAKEFILE:BOOL=ON + +//CXX compiler +CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++ + +//A wrapper around 'ar' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_CXX_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar-9 + +//A wrapper around 'ranlib' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_CXX_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib-9 + +//Flags used by the CXX compiler during all build types. +CMAKE_CXX_FLAGS:STRING= + +//Flags used by the CXX compiler during DEBUG builds. +CMAKE_CXX_FLAGS_DEBUG:STRING=-g + +//Flags used by the CXX compiler during MINSIZEREL builds. +CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG + +//Flags used by the CXX compiler during RELEASE builds. +CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG + +//Flags used by the CXX compiler during RELWITHDEBINFO builds. +CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG + +//C compiler +CMAKE_C_COMPILER:FILEPATH=/usr/bin/cc + +//A wrapper around 'ar' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_C_COMPILER_AR:FILEPATH=/usr/bin/gcc-ar-9 + +//A wrapper around 'ranlib' adding the appropriate '--plugin' option +// for the GCC compiler +CMAKE_C_COMPILER_RANLIB:FILEPATH=/usr/bin/gcc-ranlib-9 + +//Flags used by the C compiler during all build types. +CMAKE_C_FLAGS:STRING= + +//Flags used by the C compiler during DEBUG builds. +CMAKE_C_FLAGS_DEBUG:STRING=-g + +//Flags used by the C compiler during MINSIZEREL builds. +CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG + +//Flags used by the C compiler during RELEASE builds. +CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG + +//Flags used by the C compiler during RELWITHDEBINFO builds. +CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG + +//Path to a program. +CMAKE_DLLTOOL:FILEPATH=CMAKE_DLLTOOL-NOTFOUND + +//Flags used by the linker during all build types. +CMAKE_EXE_LINKER_FLAGS:STRING= + +//Flags used by the linker during DEBUG builds. +CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING= + +//Flags used by the linker during MINSIZEREL builds. +CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING= + +//Flags used by the linker during RELEASE builds. +CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING= + +//Flags used by the linker during RELWITHDEBINFO builds. +CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING= + +//Enable/Disable output of compile commands during generation. +CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=OFF + +//Install path prefix, prepended onto install directories. +CMAKE_INSTALL_PREFIX:PATH=/usr/local + +//Path to a program. +CMAKE_LINKER:FILEPATH=/usr/bin/ld + +//Path to a program. +CMAKE_MAKE_PROGRAM:FILEPATH=/usr/bin/make + +//Flags used by the linker during the creation of modules during +// all build types. +CMAKE_MODULE_LINKER_FLAGS:STRING= + +//Flags used by the linker during the creation of modules during +// DEBUG builds. +CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING= + +//Flags used by the linker during the creation of modules during +// MINSIZEREL builds. +CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING= + +//Flags used by the linker during the creation of modules during +// RELEASE builds. +CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING= + +//Flags used by the linker during the creation of modules during +// RELWITHDEBINFO builds. +CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING= + +//Path to a program. +CMAKE_NM:FILEPATH=/usr/bin/nm + +//Path to a program. +CMAKE_OBJCOPY:FILEPATH=/usr/bin/objcopy + +//Path to a program. +CMAKE_OBJDUMP:FILEPATH=/usr/bin/objdump + +//Value Computed by CMake +CMAKE_PROJECT_DESCRIPTION:STATIC= + +//Value Computed by CMake +CMAKE_PROJECT_HOMEPAGE_URL:STATIC= + +//Value Computed by CMake +CMAKE_PROJECT_NAME:STATIC=topopt_demo + +//Path to a program. +CMAKE_RANLIB:FILEPATH=/usr/bin/ranlib + +//Path to a program. +CMAKE_READELF:FILEPATH=/usr/bin/readelf + +//Flags used by the linker during the creation of shared libraries +// during all build types. +CMAKE_SHARED_LINKER_FLAGS:STRING= + +//Flags used by the linker during the creation of shared libraries +// during DEBUG builds. +CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING= + +//Flags used by the linker during the creation of shared libraries +// during MINSIZEREL builds. +CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING= + +//Flags used by the linker during the creation of shared libraries +// during RELEASE builds. +CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING= + +//Flags used by the linker during the creation of shared libraries +// during RELWITHDEBINFO builds. +CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING= + +//If set, runtime paths are not added when installing shared libraries, +// but are added when building. +CMAKE_SKIP_INSTALL_RPATH:BOOL=NO + +//If set, runtime paths are not added when using shared libraries. +CMAKE_SKIP_RPATH:BOOL=NO + +//Flags used by the linker during the creation of static libraries +// during all build types. +CMAKE_STATIC_LINKER_FLAGS:STRING= + +//Flags used by the linker during the creation of static libraries +// during DEBUG builds. +CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING= + +//Flags used by the linker during the creation of static libraries +// during MINSIZEREL builds. +CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING= + +//Flags used by the linker during the creation of static libraries +// during RELEASE builds. +CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING= + +//Flags used by the linker during the creation of static libraries +// during RELWITHDEBINFO builds. +CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING= + +//Path to a program. +CMAKE_STRIP:FILEPATH=/usr/bin/strip + +//If this value is on, makefiles will be generated without the +// .SILENT directive, and all commands will be echoed to the console +// during the make. This is useful for debugging only. With Visual +// Studio IDE projects all commands are done without /nologo. +CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE + +//Directories containing the Eigen3 header files +EIGEN3_INCLUDE_DIR:PATH=/usr/include/eigen3 + +//Value Computed by CMake +topopt_demo_BINARY_DIR:STATIC=/home/blevy/Programming/GraphiteThree/geogram/src/examples/contrib/topopt + +//Value Computed by CMake +topopt_demo_SOURCE_DIR:STATIC=/home/blevy/Programming/GraphiteThree/geogram/src/examples/contrib/topopt + + +######################## +# INTERNAL cache entries +######################## + +//ADVANCED property for variable: CMAKE_ADDR2LINE +CMAKE_ADDR2LINE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_AR +CMAKE_AR-ADVANCED:INTERNAL=1 +//This is the directory where this CMakeCache.txt was created +CMAKE_CACHEFILE_DIR:INTERNAL=/home/blevy/Programming/GraphiteThree/geogram/src/examples/contrib/topopt +//Major version of cmake used to create the current loaded cache +CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 +//Minor 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variable: CMAKE_SKIP_INSTALL_RPATH +CMAKE_SKIP_INSTALL_RPATH-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_SKIP_RPATH +CMAKE_SKIP_RPATH-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS +CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG +CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL +CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE +CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO +CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: CMAKE_STRIP +CMAKE_STRIP-ADVANCED:INTERNAL=1 +//uname command +CMAKE_UNAME:INTERNAL=/usr/bin/uname +//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE +CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1 +//ADVANCED property for variable: EIGEN3_INCLUDE_DIR +EIGEN3_INCLUDE_DIR-ADVANCED:INTERNAL=1 +//Details about finding Eigen3 +FIND_PACKAGE_MESSAGE_DETAILS_Eigen3:INTERNAL=[/usr/include/eigen3][TRUE][v(2.91.0)] +//Details about finding Threads +FIND_PACKAGE_MESSAGE_DETAILS_Threads:INTERNAL=[TRUE][v()] + diff --git a/src/examples/contrib/topopt/CMakeLists.txt b/src/examples/contrib/topopt/CMakeLists.txt old mode 100755 new mode 100644 diff --git a/src/examples/contrib/topopt/README.txt b/src/examples/contrib/topopt/README.txt old mode 100755 new mode 100644 diff --git a/src/examples/contrib/topopt/cmake/FindEigen3.cmake b/src/examples/contrib/topopt/cmake/FindEigen3.cmake deleted file mode 100755 index 3ad3199b..00000000 --- a/src/examples/contrib/topopt/cmake/FindEigen3.cmake +++ /dev/null @@ -1,98 +0,0 @@ -# - Try to find Eigen3 lib -# -# This module supports requiring a minimum version, e.g. you can do -# find_package(Eigen3 3.1.2) -# to require version 3.1.2 or newer of Eigen3. -# -# Once done this will define -# -# EIGEN3_FOUND - system has eigen lib with correct version -# EIGEN3_INCLUDE_DIR - the eigen include directory -# EIGEN3_VERSION - eigen version - -# Copyright (c) 2006, 2007 Montel Laurent, -# Copyright (c) 2008, 2009 Gael Guennebaud, -# Copyright (c) 2009 Benoit Jacob -# Redistribution and use is allowed according to the terms of the 2-clause BSD license. - -if(NOT Eigen3_FIND_VERSION) - if(NOT Eigen3_FIND_VERSION_MAJOR) - set(Eigen3_FIND_VERSION_MAJOR 2) - endif(NOT Eigen3_FIND_VERSION_MAJOR) - if(NOT Eigen3_FIND_VERSION_MINOR) - set(Eigen3_FIND_VERSION_MINOR 91) - endif(NOT Eigen3_FIND_VERSION_MINOR) - if(NOT Eigen3_FIND_VERSION_PATCH) - set(Eigen3_FIND_VERSION_PATCH 0) - endif(NOT Eigen3_FIND_VERSION_PATCH) - - set(Eigen3_FIND_VERSION "${Eigen3_FIND_VERSION_MAJOR}.${Eigen3_FIND_VERSION_MINOR}.${Eigen3_FIND_VERSION_PATCH}") -endif(NOT Eigen3_FIND_VERSION) - -macro(_eigen3_check_version) - file(READ "${EIGEN3_INCLUDE_DIR}/Eigen/src/Core/util/Macros.h" _eigen3_version_header) - - string(REGEX MATCH "define[ \t]+EIGEN_WORLD_VERSION[ \t]+([0-9]+)" _eigen3_world_version_match "${_eigen3_version_header}") - set(EIGEN3_WORLD_VERSION "${CMAKE_MATCH_1}") - string(REGEX MATCH "define[ \t]+EIGEN_MAJOR_VERSION[ \t]+([0-9]+)" _eigen3_major_version_match "${_eigen3_version_header}") - set(EIGEN3_MAJOR_VERSION "${CMAKE_MATCH_1}") - string(REGEX MATCH "define[ \t]+EIGEN_MINOR_VERSION[ \t]+([0-9]+)" _eigen3_minor_version_match "${_eigen3_version_header}") - set(EIGEN3_MINOR_VERSION "${CMAKE_MATCH_1}") - - set(EIGEN3_VERSION ${EIGEN3_WORLD_VERSION}.${EIGEN3_MAJOR_VERSION}.${EIGEN3_MINOR_VERSION}) - if(${EIGEN3_VERSION} VERSION_LESS ${Eigen3_FIND_VERSION}) - set(EIGEN3_VERSION_OK FALSE) - else(${EIGEN3_VERSION} VERSION_LESS ${Eigen3_FIND_VERSION}) - set(EIGEN3_VERSION_OK TRUE) - endif(${EIGEN3_VERSION} VERSION_LESS ${Eigen3_FIND_VERSION}) - - if(NOT EIGEN3_VERSION_OK) - - message(STATUS "Eigen3 version ${EIGEN3_VERSION} found in ${EIGEN3_INCLUDE_DIR}, " - "but at least version ${Eigen3_FIND_VERSION} is required") - endif(NOT EIGEN3_VERSION_OK) -endmacro(_eigen3_check_version) - -set(EIGEN3_USE_FILE "UseEigen3") - -if (EIGEN3_INCLUDE_DIR) - - if (EXISTS ${EIGEN3_INCLUDE_DIR}/signature_of_eigen3_matrix_library) - # in cache already and valid - _eigen3_check_version() - set(EIGEN3_FOUND ${EIGEN3_VERSION_OK}) - else() - message(STATUS "Eigen3 path specified in cmake variable EIGEN3_INCLUDE_DIR is " - "set to ${EIGEN3_INCLUDE_DIR}, but that path does not contains the file " - "signature_of_eigen3_matrix_library and is considered as invalid.") - endif() - - - -else (EIGEN3_INCLUDE_DIR) - - find_path(EIGEN3_INCLUDE_DIR NAMES signature_of_eigen3_matrix_library - HINTS ENV EIGEN3_INC_DIR - ENV EIGEN3_DIR - PATHS ${KDE4_INCLUDE_DIR} - /usr/include - PATH_SUFFIXES include eigen3 eigen - CMAKE_FIND_ROOT_PATH_BOTH - ) - - if(EIGEN3_INCLUDE_DIR) - _eigen3_check_version() - endif(EIGEN3_INCLUDE_DIR) - - include(FindPackageHandleStandardArgs) - find_package_handle_standard_args(Eigen3 DEFAULT_MSG EIGEN3_INCLUDE_DIR EIGEN3_VERSION_OK) - - mark_as_advanced(EIGEN3_INCLUDE_DIR) - - # Add variables to cache - set( EIGEN3_INCLUDE_DIR "${EIGEN3_INCLUDE_DIR}" - CACHE PATH "Directories containing the Eigen3 header files" FORCE ) - - -endif(EIGEN3_INCLUDE_DIR) - diff --git a/src/examples/contrib/topopt/cmake/FindGeogram.cmake b/src/examples/contrib/topopt/cmake/FindGeogram.cmake deleted file mode 100755 index a594edc0..00000000 --- a/src/examples/contrib/topopt/cmake/FindGeogram.cmake +++ /dev/null @@ -1,160 +0,0 @@ -# Find Geogram -# ------------ -# -# Find Geogram include dirs and libraries -# -# This module defines the following variables: -# -# Geogram_FOUND - True if geogram has been found. -# Geogram::geogram - Imported target for the main Geogram library. -# Geogram::geogram_gfx - Imported target for Geogram graphics library. -# -# This module reads hints about the Geogram location from the following -# environment variables: -# -# GEOGRAM_INSTALL_PREFIX - Directory where Geogram is installed. -# -# Authors: Jeremie Dumas -# Pierre Moulon -# Bruno Levy - -set (GEOGRAM_SEARCH_PATHS - ${GEOGRAM_INSTALL_PREFIX} - "$ENV{GEOGRAM_INSTALL_PREFIX}" - "/usr/local/" - "$ENV{PROGRAMFILES}/Geogram" - "$ENV{PROGRAMW6432}/Geogram" - "$ENV{HOME}/.local" -) - -set (GEOGRAM_SEARCH_PATHS_SYSTEM - "/usr/lib" - "/usr/lib/${CMAKE_LIBRARY_ARCHITECTURE}" -) - -find_path (GEOGRAM_INCLUDE_DIR - geogram/basic/common.h - PATHS ${GEOGRAM_SEARCH_PATHS} - PATH_SUFFIXES include/geogram1 - CMAKE_FIND_ROOT_PATH_BOTH -) - -# find static version of libraries -If (EMSCRIPTEN) - If (WIN32) - Set(CMAKE_FIND_LIBRARY_SUFFIXES .lib .a CACHE STRING "" FORCE) - Else() - Set(CMAKE_FIND_LIBRARY_SUFFIXES .a CACHE STRING "" FORCE) - Endif() -Endif () - -find_library (GEOGRAM_LIBRARY - NAMES geogram - PATHS ${GEOGRAM_SEARCH_PATHS} - PATH_SUFFIXES lib - CMAKE_FIND_ROOT_PATH_BOTH -) - -find_library (GEOGRAM_GFX_LIBRARY - NAMES geogram_gfx - PATHS ${GEOGRAM_SEARCH_PATHS} - PATH_SUFFIXES lib - CMAKE_FIND_ROOT_PATH_BOTH -) - -# This one we search in both Geogram search path and -# system search path since it may be already installed -# in the system -find_library (GEOGRAM_GLFW3_LIBRARY - NAMES glfw3 glfw geogram_glfw3 - PATHS ${GEOGRAM_SEARCH_PATHS} ${GEOGRAM_SEARCH_PATHS_SYSTEM} - PATH_SUFFIXES lib - NO_CMAKE_FIND_ROOT_PATH -) - -include (FindPackageHandleStandardArgs) -find_package_handle_standard_args( - Geogram DEFAULT_MSG GEOGRAM_LIBRARY GEOGRAM_INCLUDE_DIR -) - -# Create an imported target for Geogram -If (Geogram_FOUND) - - set(GEOGRAM_INSTALL_PREFIX ${GEOGRAM_INCLUDE_DIR}/..) - - if (NOT TARGET Geogram::geogram) - add_library (Geogram::geogram UNKNOWN IMPORTED) - - # Interface include directory - set_target_Properties(Geogram::geogram PROPERTIES - INTERFACE_INCLUDE_DIRECTORIES "${GEOGRAM_INCLUDE_DIR}" - ) - - # Link to library file - Set_Target_Properties(Geogram::geogram PROPERTIES - IMPORTED_LINK_INTERFACE_LANGUAGES "CXX" - IMPORTED_LOCATION "${GEOGRAM_LIBRARY}" - ) - endif () - - if (NOT TARGET Geogram::geogram_gfx) - add_library (Geogram::geogram_gfx UNKNOWN IMPORTED) - - if (NOT EMSCRIPTEN) - set_target_properties(Geogram::geogram_gfx PROPERTIES - INTERFACE_LINK_LIBRARIES ${GEOGRAM_GLFW3_LIBRARY} - ) - endif () - - # Interface include directory - set_target_properties(Geogram::geogram_gfx PROPERTIES - INTERFACE_INCLUDE_DIRECTORIES "${GEOGRAM_INCLUDE_DIR}" - ) - - # Link to library file - set_target_properties(Geogram::geogram_gfx PROPERTIES - IMPORTED_LINK_INTERFACE_LANGUAGES "CXX" - IMPORTED_LOCATION "${GEOGRAM_GFX_LIBRARY}" - ) - - endif () - - -endif () - -# Hide variables from the default CMake-Gui options -mark_as_advanced (GEOGRAM_LIBRARY GEOGRAM_GFX_LIBRARY GEOGRAM_INCLUDE_DIR) - -# Some specific settings for Windows - -if(WIN32) - - # Default mode for Windows uses static libraries. Use this variable to - # link with geogram compiled as DLLs. - set(VORPALINE_BUILD_DYNAMIC FALSE CACHE BOOL "Installed Geogram uses DLLs") - - # remove warning for multiply defined symbols (caused by multiple - # instanciations of STL templates) - add_definitions(/wd4251) - - # remove all unused stuff from windows.h - add_definitions(-DWIN32_LEAN_AND_MEAN) - add_definitions(-DVC_EXTRALEAN) - - # do not define a min() and a max() macro, breaks - # std::min() and std::max() !! - add_definitions(-DNOMINMAX ) - - # we want M_PI etc... - add_definitions(-D_USE_MATH_DEFINES) - - if(NOT VORPALINE_BUILD_DYNAMIC) - # If we use static library, we link with the static C++ runtime. - foreach(config ${CMAKE_CONFIGURATION_TYPES}) - string(TOUPPER ${config} config) - string(REPLACE /MD /MT CMAKE_C_FLAGS_${config} "${CMAKE_C_FLAGS_${config}}") - string(REPLACE /MD /MT CMAKE_CXX_FLAGS_${config} "${CMAKE_CXX_FLAGS_${config}}") - endforeach() - endif() - -endif() diff --git a/src/examples/contrib/topopt/cmake/SetEmscripten.cmake b/src/examples/contrib/topopt/cmake/SetEmscripten.cmake deleted file mode 100755 index aeee1f27..00000000 --- a/src/examples/contrib/topopt/cmake/SetEmscripten.cmake +++ /dev/null @@ -1,24 +0,0 @@ -find_path(EMSCRIPTEN_DIR - emcc - HINTS - ENV EMSCRIPTEN - PATHS - "C:/Program Files/emscripten" - /usr/lib/emscripten -) - -set(CMAKE_C_COMPILER "${EMSCRIPTEN_DIR}/emcc") -set(CMAKE_CXX_COMPILER "${EMSCRIPTEN_DIR}/em++") -set(CMAKE_AR "${EMSCRIPTEN_DIR}/emar") -set(CMAKE_RANLIB "${EMSCRIPTEN_DIR}/emranlib") -set(CMAKE_LINKER "${EMSCRIPTEN_DIR}/emcc") - -include(${EMSCRIPTEN_DIR}/cmake/Modules/Platform/Emscripten.cmake) - -# ideally one would use the following, but cmake removes duplicated flags such as "-s": -# add_library(emscripten INTERFACE) -# target_compile_options(emscripten INTERFACE -O3 -s USE_GLFW=3 -s TOTAL_MEMORY=256000000) - -# -s USE_PTHREADS=2 -set(CMAKE_C_FLAGS "-m64 -O3 -s USE_GLFW=3 -s TOTAL_MEMORY=256000000" CACHE STRING "" FORCE) -set(CMAKE_CXX_FLAGS "-m64 -O3 -s USE_GLFW=3 -s TOTAL_MEMORY=256000000" CACHE STRING "" FORCE) diff --git a/src/examples/contrib/topopt/element.h b/src/examples/contrib/topopt/element.h old mode 100755 new mode 100644 diff --git a/src/examples/contrib/topopt/layout.h b/src/examples/contrib/topopt/layout.h old mode 100755 new mode 100644 diff --git a/src/examples/contrib/topopt/mesh_primitives.cpp b/src/examples/contrib/topopt/mesh_primitives.cpp old mode 100755 new mode 100644 diff --git a/src/examples/contrib/topopt/mesh_primitives.h b/src/examples/contrib/topopt/mesh_primitives.h old mode 100755 new mode 100644 diff --git a/src/examples/contrib/topopt/topopt.cpp b/src/examples/contrib/topopt/topopt.cpp old mode 100755 new mode 100644 diff --git a/src/examples/contrib/topopt/topopt.h b/src/examples/contrib/topopt/topopt.h old mode 100755 new mode 100644 diff --git a/src/examples/exploragram/CMakeLists.txt b/src/examples/exploragram/CMakeLists.txt old mode 100755 new mode 100644 diff --git a/src/examples/exploragram/hexdom_pipeline/main.cpp b/src/examples/exploragram/hexdom_pipeline/main.cpp old mode 100755 new mode 100644 diff --git a/src/examples/geogram/boolean_operations/out.obj b/src/examples/geogram/boolean_operations/out.obj deleted file mode 100644 index cbdbadcb..00000000 --- a/src/examples/geogram/boolean_operations/out.obj +++ /dev/null @@ -1,8500 +0,0 @@ -# vorpaline algo:delaunay=NN -# vorpaline algo:hole_filling=loop_split -# vorpaline algo:nn_search=BNN -# vorpaline algo:parallel=true -# vorpaline algo:predicates=fast -# vorpaline algo:reconstruct=Co3Ne -# vorpaline biblio=false -# vorpaline biblio:command_line=false -# vorpaline debug=false -# vorpaline log:features=* -# vorpaline log:features_exclude= -# vorpaline log:file_name= -# vorpaline log:pretty=true -# vorpaline log:quiet=false -# vorpaline nl:CUDA=false -# vorpaline nl:MKL=false -# vorpaline operation=difference -# vorpaline post=false -# vorpaline pre=false -# vorpaline profile=scan -# vorpaline sys:FPE=false -# vorpaline sys:ascii=false -# vorpaline sys:assert=throw -# vorpaline sys:cancel=false -# vorpaline sys:compression_level=3 -# vorpaline sys:lowmem=false -# vorpaline sys:max_threads=8 -# vorpaline sys:multithread=true -# vorpaline sys:stats=false -# vorpaline sys:use_doubles=false -v -0.211352 -0.309419 -0.330574 -v -0.141807 -0.441741 0.00170338 -v -0.233056 -0.286022 -0.337107 -v -0.141383 -0.439054 0.0688223 -v -0.203166 -0.31727 -0.32873 -v -0.183221 -0.340713 -0.316366 -v -0.187213 -0.335802 -0.319071 -v 0.362168 -0.0607224 -0.339333 -v -0.0340085 0.168219 0.19278 -v -0.0672412 0.160828 0.196277 -v -0.290475 3.48644e-06 0.304725 -v -0.249178 3.48644e-06 0.324677 -v -0.270259 3.48644e-06 0.319846 -v -0.228156 3.48644e-06 0.319846 -v 0.297413 -0.106206 0.312883 -v -0.41007 -0.0293034 -0.284577 -v 0.347954 -0.129317 0.33497 -v 0.386248 -0.0400894 -0.314969 -v 0.205677 0.432036 -0.143338 -v -0.300596 -0.138979 0.374603 -v 0.387495 0 -0.315986 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a/src/examples/geogram/opennl_LSCM/girl_face_hires3.obj b/src/examples/geogram/opennl_LSCM/girl_face_hires3.obj old mode 100755 new mode 100644 diff --git a/src/examples/geogram/opennl_LSCM/girl_face_tri.obj b/src/examples/geogram/opennl_LSCM/girl_face_tri.obj old mode 100755 new mode 100644 diff --git a/src/examples/geogram/opennl_mesh_smooth/main.cpp b/src/examples/geogram/opennl_mesh_smooth/main.cpp old mode 100755 new mode 100644 diff --git a/src/examples/graphics/demo_Delaunay2d/main.cpp.old b/src/examples/graphics/demo_Delaunay2d/main.cpp.old deleted file mode 100644 index 19bbe2c0..00000000 --- a/src/examples/graphics/demo_Delaunay2d/main.cpp.old +++ /dev/null @@ -1,798 +0,0 @@ -/* - * Copyright (c) 2012-2014, Bruno Levy - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of the ALICE Project-Team nor the names of its - * contributors may be used to endorse or promote products derived from this - * software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - * - * If you modify this software, you should include a notice giving the - * name of the person performing the modification, the date of modification, - * and the reason for such modification. - * - * Contact: Bruno Levy - * - * Bruno.Levy@inria.fr - * http://www.loria.fr/~levy - * - * ALICE Project - * LORIA, INRIA Lorraine, - * Campus Scientifique, BP 239 - * 54506 VANDOEUVRE LES NANCY CEDEX - * FRANCE - * - */ - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -namespace { - - using namespace GEO; - - vector points; - Delaunay_var delaunay; - typedef vector Polygon; - Polygon border; - - void Lloyd_relaxation(); - - void convex_clip_polygon( - const Polygon& P, const Polygon& clip, Polygon& result - ); - - vec2 centroid(const Polygon& P); - - /** - * \brief Updates the Delaunay triangulation with the current - * vector of points. - */ - void update_Delaunay() { - delaunay->set_vertices(points.size(), &points.data()->x); - } - - /** - * \brief Creates random points. - * \details Points are created uniformly in the [0,1]x[0,1] - * square - * \param[in] nb the number of points to create. - */ - void create_random_points(index_t nb) { - for(index_t i=0; i 2.0 * double(glupGetPointSize())) { - nearest = index_t(-1); - } - } - return nearest; - } - - /** - * \brief The size of all the displayed points. - */ - GLint point_size = 20; - - - void set_border_as_polygon(index_t nb_sides) { - border.clear(); - for(index_t i=0; inb_cells(); ++c) { - const signed_index_t* cell = delaunay->cell_to_v() + 3*c; - for(index_t e=0; e<3; ++e) { - signed_index_t v1 = cell[e]; - signed_index_t v2 = cell[(e+1)%3]; - glupVertex2dv(delaunay->vertex_ptr(index_t(v1))); - glupVertex2dv(delaunay->vertex_ptr(index_t(v2))); - } - } - glupEnd(); - } - - /** - * \brief Gets the circumcenter of a triangle. - * \param[in] t the index of the triangle, in 0..delaunay->nb_cells()-1 - * \return the circumcenter of triangle \p t - */ - vec2 circumcenter(index_t t) { - signed_index_t v1 = delaunay->cell_to_v()[3*t]; - signed_index_t v2 = delaunay->cell_to_v()[3*t+1]; - signed_index_t v3 = delaunay->cell_to_v()[3*t+2]; - vec2 p1(delaunay->vertex_ptr(index_t(v1))); - vec2 p2(delaunay->vertex_ptr(index_t(v2))); - vec2 p3(delaunay->vertex_ptr(index_t(v3))); - return Geom::triangle_circumcenter(p1,p2,p3); - } - - /** - * \brief Gets an infinite vertex in the direction normal to an - * edge on the boundary of the convex hull. - * \param[in] t the index of the triangle, in 0..delaunay->nb_cells()-1 - * \param[in] e the local index of the edge, in {0,1,2} - * \return a point located far away along the direction normal to the - * edge \p e of triangle \p t - */ - vec2 infinite_vertex(index_t t, index_t e) { - index_t lv1 = (e+1)%3; - index_t lv2 = (e+2)%3; - index_t v1 = index_t(delaunay->cell_to_v()[3*t+lv1]); - index_t v2 = index_t(delaunay->cell_to_v()[3*t+lv2]); - vec2 p1(delaunay->vertex_ptr(v1)); - vec2 p2(delaunay->vertex_ptr(v2)); - vec2 n = normalize(p2-p1); - n = vec2(n.y, -n.x); - return 0.5*(p1+p2)+100000.0*n; - } - - /** - * \brief Displays the Voronoi edges. - */ - void display_Voronoi_edges() { - glupSetColor3f(GLUP_FRONT_AND_BACK_COLOR, 0.3f, 0.3f, 0.3f); - glupSetMeshWidth(2); - glupBegin(GLUP_LINES); - for(index_t t=0; tnb_cells(); ++t) { - vec2 cc = circumcenter(t); - for(index_t e=0; e<3; ++e) { - signed_index_t t2 = delaunay->cell_to_cell()[3*t+e]; - if(t2 == -1) { - glupVertex(cc); - glupVertex(infinite_vertex(t,e)); - } else if(t2 >signed_index_t(t)) { - glupVertex(cc); - glupVertex(circumcenter(index_t(t2))); - } - } - } - glupEnd(); - } - - /** - * \brief Finds the local index of a vertex in a triangle. - * \details Throws an assertion failure if the triangle \p t is - * not incident to vertex \p v - * \param[in] t the triangle, in 0..delaunay->nb_cells()-1 - * \param[in] v the vertex, in 0..delaunay->nb_vertices()-1 - * \return the local index of v in t, in {0,1,2} - */ - index_t find_vertex(index_t t, index_t v) { - for(index_t lv=0; lv<3; ++lv) { - if(index_t(delaunay->cell_to_v()[3*t+lv]) == v) { - return lv; - } - } - geo_assert_not_reached; - } - - /** - * \brief Gets a Voronoi cell of a vertex - * \details The vertex is specified by a triangle and a local index in - * the triangle - * \param[in] t0 the triangle - * \param[in] lv the local index of the vertex in triangle \p t0 - * \param[out] cell a reference to the Voronoi cell - */ - void get_Voronoi_cell(index_t t0, index_t lv, Polygon& cell) { - cell.resize(0); - index_t v = index_t(delaunay->cell_to_v()[3*t0+lv]); - bool on_border = false; - index_t t = t0; - - // First, we turn around the vertex v. To do that, we compute - // lv, the local index of v in the current triangle. Following - // the standard numerotation of a triangle, edge number lv is - // not incident to vertex v. The two other edges (lv+1)%3 and - // (lv+2)%3 of the triangle are indicent to vertex v. By always - // traversing (lv+1)%3, we turn around vertex v. - do { - index_t e = (lv+1)%3; - signed_index_t neigh_t = delaunay->cell_to_cell()[3*t+e]; - if(neigh_t == -1) { - on_border = true; - break; - } - cell.push_back(circumcenter(t)); - t = index_t(neigh_t); - lv = find_vertex(t,v); - } while(t != t0); - - - // If one traversed edge is on the border of the convex hull, then - // we empty the cell, and start turing around the vertex in the other - // direction, i.e. by traversing this time edge (lv+2)%3 until we - // reach the other edge on the border of the convex hull that is - // incident to v. - if(on_border) { - cell.resize(0); - cell.push_back(infinite_vertex(t,(lv + 1)%3)); - for(;;) { - cell.push_back(circumcenter(t)); - index_t e = (lv+2)%3; - signed_index_t neigh_t = delaunay->cell_to_cell()[3*t+e]; - if(neigh_t == -1) { - cell.push_back(infinite_vertex(t, e)); - break; - } - t = index_t(neigh_t); - lv = find_vertex(t,v); - } - } - - Polygon clipped; - convex_clip_polygon(cell, border, clipped); - cell.swap(clipped); - } - - - /** - * \brief Displays the Voronoi cells as filled polygons with - * random colors. - */ - void display_Voronoi_cells() { - std::vector v_visited(delaunay->nb_vertices()); - Polygon cell; - glupEnable(GLUP_VERTEX_COLORS); - glupBegin(GLUP_TRIANGLES); - for(index_t t=0; tnb_cells(); ++t) { - for(index_t lv=0; lv<3; ++lv) { - index_t v = index_t(delaunay->cell_to_v()[3*t+lv]); - if(!v_visited[v]) { - glup_viewer_random_color_from_index(int(v)); - v_visited[v] = true; - get_Voronoi_cell(t,lv,cell); - for(index_t i=1; i+1 3) { - points.erase(points.begin() + int(picked_point)); - } - } break; - } - update_Delaunay(); - return GL_TRUE; - - } else { - - if(event == GLUP_VIEWER_DOWN) { - picked_point = get_picked_point(p); - switch(button) { - case 0: { - if(picked_point == NO_POINT) { - points.push_back(p); - picked_point = points.size() - 1; - } - } break; - case 1: { - if(points.size() > 3) { - if(picked_point != NO_POINT) { - points.erase(points.begin() + int(picked_point)); - } - } - picked_point = NO_POINT; - } break; - } - update_Delaunay(); - return GL_TRUE; - } - if(event == GLUP_VIEWER_MOVE && picked_point != NO_POINT) { - points[picked_point] = p; - update_Delaunay(); - return GL_TRUE; - } - return GL_FALSE; - } - } - - - void Lloyd_relaxation() { - std::vector v_visited(delaunay->nb_vertices()); - vector new_sites(points.size()); - Polygon cell; - for(index_t t=0; tnb_cells(); ++t) { - for(index_t lv=0; lv<3; ++lv) { - index_t v = index_t(delaunay->cell_to_v()[3*t+lv]); - if(!v_visited[v]) { - v_visited[v] = true; - get_Voronoi_cell(t,lv,cell); - if(cell.size() > 0) { - new_sites[v] = centroid(cell); - } else { - new_sites[v] = points[v]; - } - } - } - } - for(index_t v=0; v 0) ; - - double A = signed_area(P) ; - - if(::fabs(A) < 1e-30) { - return P[0] ; - } - - double x = 0.0 ; - double y = 0.0 ; - for(unsigned int i=0; iset_quiet(false); - - GEO::CmdLine::import_arg_group("standard"); - GEO::CmdLine::import_arg_group("algo"); - GEO::CmdLine::import_arg_group("gfx"); - - GEO::CmdLine::set_arg("sys:assert","abort"); - - std::vector filenames; - if(!GEO::CmdLine::parse(argc, argv, filenames, "")) { - return 1; - } - - glup_viewer_set_region_of_interest( - 0.0f, 0.0f, 0.0f, - 1.0f, 1.0f, 1.0f - ); - - glup_viewer_set_window_title( - "Geogram Delaunay2d test" - ); - - glup_viewer_set_screen_size(1024,800); - - glup_viewer_set_init_func(init); - glup_viewer_set_display_func(display); - glup_viewer_set_overlay_func(overlay); - glup_viewer_set_mouse_func(mouse); - glup_viewer_add_key_func( - 'k', Lloyd_relaxation, "One iteration of Lloyd relaxation" - ); - glup_viewer_add_toggle( - 'a', glup_viewer_is_enabled_ptr(GLUP_VIEWER_IDLE_REDRAW), "Animation" - ); - - if(GEO::CmdLine::get_arg_bool("gfx:full_screen")) { - glup_viewer_enable(GLUP_VIEWER_FULL_SCREEN); - } - - glup_viewer_main_loop(argc, argv); - - return 0; -} diff --git a/src/examples/graphics/demo_Evert/uv.xpm b/src/examples/graphics/demo_Evert/uv.xpm old mode 100755 new mode 100644 diff --git a/src/examples/graphics/demo_GLUP/uv.xpm b/src/examples/graphics/demo_GLUP/uv.xpm old mode 100755 new mode 100644 diff --git a/src/lib/exploragram/api/defs.h b/src/lib/exploragram/api/defs.h old mode 100755 new mode 100644 diff --git a/src/lib/exploragram/basic/common.h b/src/lib/exploragram/basic/common.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/NL/nl_ext.h b/src/lib/geogram/NL/nl_ext.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/NL/nl_linkage.h b/src/lib/geogram/NL/nl_linkage.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/NL/nl_matrix.c b/src/lib/geogram/NL/nl_matrix.c index ff4dd8b3..34e03073 100644 --- a/src/lib/geogram/NL/nl_matrix.c +++ b/src/lib/geogram/NL/nl_matrix.c @@ -419,7 +419,7 @@ void nlCRSMatrixComputeSlices(NLCRSMatrix* CRS) { } void nlCRSMatrixPatternCompile(NLCRSMatrix* M) { - NLuint nslices = 8; /* TODO get number of cores */ + NLuint nslices = nlGetNumThreads(); NLuint i; NLuint_big nnz; NLuint k; @@ -920,7 +920,7 @@ void nlSparseMatrixAddColumn( NLSparseMatrix* M) { NLMatrix nlCRSMatrixNewFromSparseMatrix(NLSparseMatrix* M) { NLuint_big nnz = nlSparseMatrixNNZ(M); - NLuint nslices = 8; /* TODO: get number of cores */ + NLuint nslices = nlGetNumThreads(); NLuint i,ij,k; NLCRSMatrix* CRS = NL_NEW(NLCRSMatrix); diff --git a/src/lib/geogram/NL/nl_os.c b/src/lib/geogram/NL/nl_os.c index 28ff1a76..16b8d47b 100644 --- a/src/lib/geogram/NL/nl_os.c +++ b/src/lib/geogram/NL/nl_os.c @@ -61,6 +61,10 @@ #endif #endif +#if defined(_OPENMP) +#include +#endif + /******************************************************************************/ /* Assertions */ @@ -97,7 +101,7 @@ void nl_should_not_have_reached(const char* file, int line) { /******************************************************************************/ -/* Timing */ +/* Timing and number of cores */ #ifdef WIN32 NLdouble nlCurrentTime() { @@ -112,6 +116,44 @@ double nlCurrentTime() { } #endif +#if defined(_OPENMP) + +static NLuint nl_num_threads = 0; + +NLuint nlGetNumCores(void) { + return (NLuint)omp_get_num_procs(); +} + +NLuint nlGetNumThreads(void) { + if(nl_num_threads == 0) { + nl_num_threads = (NLuint)omp_get_num_procs(); + nl_printf("OpenNL: using %d threads\n",nl_num_threads); + } + return nl_num_threads; +} + +void nlSetNumThreads(NLuint n) { + nl_num_threads = n; + omp_set_num_threads((int)nl_num_threads); +} + +#else + +NLuint nlGetNumCores(void) { + return 1; +} + +NLuint nlGetNumThreads(void) { + return 1; +} + +void nlSetNumThreads(NLuint n) { + nl_arg_used(n); +} + +#endif + + /******************************************************************************/ /* DLLs/shared objects/dylibs */ @@ -239,7 +281,7 @@ NLfunc nlFindFunction(void* handle, const char* name) { #endif -/************************************************************************************/ +/******************************************************************************/ /* Error-reporting functions */ NLprintfFunc nl_printf = printf; @@ -258,6 +300,6 @@ void nlPrintfFuncs(NLprintfFunc f1, NLfprintfFunc f2) { nl_fprintf = f2; } -/************************************************************************************/ +/******************************************************************************/ diff --git a/src/lib/geogram/NL/nl_private.h b/src/lib/geogram/NL/nl_private.h index de77988c..3594155f 100644 --- a/src/lib/geogram/NL/nl_private.h +++ b/src/lib/geogram/NL/nl_private.h @@ -227,6 +227,26 @@ void nlWarning(const char* function, const char* message) ; */ NLdouble nlCurrentTime(void); + +/** + * \brief Gets the number of cores + * \return the number of cores obtained from OpenMP if supported, or 1 + */ +NLuint nlGetNumCores(void); + +/** + * \brief Gets the number of threads + * \return the number of threads used by OpenMP if supported, or 1 + */ +NLuint nlGetNumThreads(void); + +/** + * \brief Sets the number of threads + * \param[in] nb_threads number of threads to be used by OpenMP, + * ignored if OpenMP is not supported. + */ +void nlSetNumThreads(NLuint nb_threads); + /** * \brief Type for manipulating DLL/shared object/dylib handles. */ diff --git a/src/lib/geogram/NL/tmp.txt b/src/lib/geogram/NL/tmp.txt deleted file mode 100644 index eace4ffa..00000000 --- a/src/lib/geogram/NL/tmp.txt +++ /dev/null @@ -1,98 +0,0 @@ -/** - * \brief Finds among all detected GPUs the fastest one. - * \details Highly inspired by the helpers library in - * CUDA examples. - */ -static int getBestDeviceID() { - int current_device = 0, sm_per_multiproc = 0; - int max_compute_perf = 0, max_perf_device = 0; - int device_count = 0, best_SM_arch = 0; - int compute_perf = 0; - int driver_ver = 0; - int runtime_ver = 0; - struct cudaDeviceProp deviceProp; - int retval = CUDA()->cudaGetDeviceCount(&device_count); - if(retval == 35) { - nl_printf("Error: Driver/CUDA versions mismatch\n"); - retval = CUDA()->cudaDriverGetVersion(&driver_ver); - nl_printf("cudaDriverGetVersion() retval=%d\n",retval); - retval = CUDA()->cudaRuntimeGetVersion(&runtime_ver); - nl_printf("cudaRuntimeGetVersion() retval=%d\n",retval); - - nl_printf(" Driver version=%d\n",driver_ver); - nl_printf(" Runtime version=%d\n",driver_ver); - - return -1; - } - - CUDA()->cudaDriverGetVersion(&driver_ver); - nl_printf("OpenNL CUDA: Driver version=%d\n",driver_ver); - - nl_printf("Using device 0\n"); - return 0; - - /* I no longer do this, because the deviceProp is too much - * dependent on the CUDA version, and they keep adding - * fields *at the beginning* of the structure ... - * so let us take device 0 instead, will be OK - * in most cases. - */ - - /* Find the best major SM Architecture GPU device */ - - while (current_device < device_count) { - CUDA()->cudaGetDeviceProperties(&deviceProp, current_device); - /* If this GPU is not running on Compute Mode prohibited, - then we can add it to the list */ - if (deviceProp.computeMode != cudaComputeModeProhibited) { - if (deviceProp.major > 0 && deviceProp.major < 9999) { - best_SM_arch = MAX(best_SM_arch, deviceProp.major); - } - } - current_device++; - } - /* Find the best CUDA capable GPU device */ - current_device = 0; - while (current_device < device_count) { - CUDA()->cudaGetDeviceProperties(&deviceProp, current_device); - /* If this GPU is not running on Compute Mode prohibited, - then we can add it to the list */ - if (deviceProp.computeMode != cudaComputeModeProhibited) { - if (deviceProp.major == 9999 && deviceProp.minor == 9999) { - sm_per_multiproc = 1; - } else { - sm_per_multiproc = ConvertSMVer2Cores( - deviceProp.major, deviceProp.minor - ); - } - compute_perf = - deviceProp.multiProcessorCount * - sm_per_multiproc * deviceProp.clockRate; - if (compute_perf > max_compute_perf) { - /* If we find GPU with SM major > 2, search only these */ - if (best_SM_arch > 2) { - /* If our device==dest_SM_arch, choose this, or else pass */ - if (deviceProp.major == best_SM_arch) { - max_compute_perf = compute_perf; - max_perf_device = current_device; - } - } else { - max_compute_perf = compute_perf; - max_perf_device = current_device; - } - } - } - ++current_device; - } - - /** - * Wrong ! It says 1TFlops for GTX 1080, whereas the specs say 8TFlops - nl_printf( - "OpenNL CUDA: maximum device single-precision Gflops=%f\n", - (double)(2*max_compute_perf)/(double)(1e6) - ); - */ - - return max_perf_device; -} - diff --git a/src/lib/geogram/basic/algorithm.cpp b/src/lib/geogram/basic/algorithm.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/algorithm.h b/src/lib/geogram/basic/algorithm.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/assert.cpp b/src/lib/geogram/basic/assert.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/assert.h b/src/lib/geogram/basic/assert.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/command_line_args.h b/src/lib/geogram/basic/command_line_args.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/counted.cpp b/src/lib/geogram/basic/counted.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/numeric.cpp b/src/lib/geogram/basic/numeric.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/process_private.h b/src/lib/geogram/basic/process_private.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/progress.h b/src/lib/geogram/basic/progress.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/psm.h b/src/lib/geogram/basic/psm.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/quaternion.cpp b/src/lib/geogram/basic/quaternion.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/basic/version.h.in b/src/lib/geogram/basic/version.h.in old mode 100755 new mode 100644 diff --git a/src/lib/geogram/delaunay/LFS.h b/src/lib/geogram/delaunay/LFS.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/delaunay/delaunay_nn.h b/src/lib/geogram/delaunay/delaunay_nn.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/delaunay/delaunay_tetgen.h b/src/lib/geogram/delaunay/delaunay_tetgen.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/delaunay/delaunay_triangle.h b/src/lib/geogram/delaunay/delaunay_triangle.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/delaunay/periodic_delaunay_3d.cpp.000 b/src/lib/geogram/delaunay/periodic_delaunay_3d.cpp.000 new file mode 100644 index 00000000..4bbf5193 --- /dev/null +++ b/src/lib/geogram/delaunay/periodic_delaunay_3d.cpp.000 @@ -0,0 +1,4203 @@ +/* + * Copyright (c) 2012-2014, Bruno Levy + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of the ALICE Project-Team nor the names of its + * contributors may be used to endorse or promote products derived from this + * software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + * + * If you modify this software, you should include a notice giving the + * name of the person performing the modification, the date of modification, + * and the reason for such modification. + * + * Contact: Bruno Levy + * + * Bruno.Levy@inria.fr + * http://www.loria.fr/~levy + * + * ALICE Project + * LORIA, INRIA Lorraine, + * Campus Scientifique, BP 239 + * 54506 VANDOEUVRE LES NANCY CEDEX + * FRANCE + * + */ + +#include +#include + +#include +#include +#include +#include +#include +#include +#include + +#include +#include + +// ParallelDelaunayThread class, declared locally, has +// no out-of-line virtual functions. It is not a +// problem since they are only visible from this translation +// unit, but clang will complain. +#ifdef __clang__ +#pragma GCC diagnostic ignored "-Wweak-vtables" +#endif + +// TODO: +// - insert additional vertices in parallel ? +// - update v_to_cell in parallel ? + + +namespace { + + using namespace GEO; + + /** + * \brief Generates a random integer. + * \return a random integer between 0 and \p choices - 1 + * \param [in] choices_in number of possible choices for the + * random variable (maximum value + 1) + * \details The function is thread-safe, and uses one seed + * per thread. + */ + GEO::index_t thread_safe_random_(GEO::index_t choices_in) { + GEO::signed_index_t choices = signed_index_t(choices_in); + static thread_local long int randomseed = 1l ; + if (choices >= 714025l) { + long int newrandom = (randomseed * 1366l + 150889l) % 714025l; + randomseed = (newrandom * 1366l + 150889l) % 714025l; + newrandom = newrandom * (choices / 714025l) + randomseed; + if (newrandom >= choices) { + return GEO::index_t(newrandom - choices); + } else { + return GEO::index_t(newrandom); + } + } else { + randomseed = (randomseed * 1366l + 150889l) % 714025l; + return GEO::index_t(randomseed % choices); + } + } + + /** + * \brief Generates a random integer between 0 and 3. + * \return a random integer between 0 and 3 + * \details The function is thread-safe, and uses one seed + * per thread. + */ + GEO::index_t thread_safe_random_4_() { + static thread_local long int randomseed = 1l ; + randomseed = (randomseed * 1366l + 150889l) % 714025l; + return GEO::index_t(randomseed % 4); + } + + /** + * \brief Computes the number of bits set. + * \param[in] x an integer. + * \return the number of ones in the binary representation + * of the integer. + */ + inline VBW::index_t pop_count(Numeric::uint32 x) { +#if defined(GEO_COMPILER_GCC_FAMILY) + return GEO::index_t(Numeric::uint32(__builtin_popcount(x))); +#elif defined(GEO_COMPILER_MSVC) + return GEO::index_t(__popcnt(x)); +#else + int result = 0; + for(int b=0; b<32; ++b) { + result += ((x & 1) != 0); + x >>= 1; + } + return GEO::index_t(result); +#endif + } +} + +namespace GEO { + + /** + * \brief One of the threads of the multi-threaded + * 3d Delaunay implementation. + */ + class PeriodicDelaunay3dThread : public GEO::Thread, public Periodic { + public: + friend class PeriodicDelaunay3d; + + /** + * \brief Symbolic value for cell_thread_[t] that + * indicates that no thread owns t. + */ + static const index_t NO_THREAD = thread_index_t(-1); + + /** + * \brief Creates a new PeriodicDelaunay3dThread. + * \details Each PeriodicDelaunay3dThread has an affected working + * zone, i.e. a range of tetrahedra indices in which the + * thread is allowed to create tetrahedra. + * \param[in] master a pointer to the PeriodicDelaunay3d + * this thread belongs to + * \param[in] pool_begin first tetrahedron index of + * the working zone of this PeriodicDelaunay3dThread + * \param[in] pool_end one position past the last tetrahedron + * index of the working zone of this PeriodicDelaunay3dThread + */ + PeriodicDelaunay3dThread( + PeriodicDelaunay3d* master, + index_t pool_begin, + index_t pool_end + ) : + master_(master), + periodic_(master->periodic_), + period_(master->period_), + cell_to_v_store_(master_->cell_to_v_store_), + cell_to_cell_store_(master_->cell_to_cell_store_), + cell_next_(master_->cell_next_), + cell_thread_(master_->cell_thread_), + has_empty_cells_(false) + { + + max_t_ = master_->cell_next_.size(); + + nb_vertices_ = master_->nb_vertices(); + nb_vertices_non_periodic_ = master_->nb_vertices_non_periodic_; + vertices_ = master_->vertex_ptr(0); + weights_ = master_->weights_; + dimension_ = master_->dimension(); + reorder_ = master_->reorder_.data(); + + + nb_rollbacks_ = 0; + nb_failed_locate_ = 0; + + v1_ = index_t(-1); + v2_ = index_t(-1); + v3_ = index_t(-1); + v4_ = index_t(-1); + + pthread_cond_init(&cond_, nullptr); + pthread_mutex_init(&mutex_, nullptr); + + b_hint_ = NO_TETRAHEDRON; + e_hint_ = NO_TETRAHEDRON; + + set_pool(pool_begin, pool_end); + + } + + /** + * \brief Initializes the pool of tetrahedra for this thread. + * \param[in] pool_begin first tetrahedron index of + * the working zone of this PeriodicDelaunay3dThread + * \param[in] pool_end one position past the last tetrahedron + * index of the working zone of this PeriodicDelaunay3dThread + * \param[in] max_used_t maximum index of existing tetrahedra, used + * to pick random tetrahedra when hint is not specified. + */ + void set_pool( + index_t pool_begin, index_t pool_end, index_t max_used_t = 1 + ) { + // Initialize free list in memory pool + first_free_ = pool_begin; + for(index_t t=pool_begin; tmax_used_t_; + max_t_ = rhs->max_t_; + v1_ = rhs->v1_; + v2_ = rhs->v2_; + v3_ = rhs->v3_; + v4_ = rhs->v4_; + } + + /** + * \brief Gets the number of rollbacks. + * \return the number of rollbacks + * \details rollbacks occur whenever a point + * could not be inserted, due to interferences + * from other threads + */ + index_t nb_rollbacks() const { + return nb_rollbacks_; + } + + /** + * \brief Gets the number of failed locate() calls. + * \return the number of failed locate() calls + * \details locate() can fail when it cannot acquire + * the tetrahedra that are traversed, due to + * interferences from another thread. + */ + index_t nb_failed_locate() const { + return nb_failed_locate_; + } + + /** + * \brief Gets the number of tetrahedra traversed by + * the latest locate() invocation. + */ + index_t nb_traversed_tets() const { + return nb_traversed_tets_; + } + + /** + * \brief Sets the point index sequence that + * should be processed by this thread. + * \param[in] b index of the first point to insert + * \param[in] e one position past the index of the + * last point to insert + */ + void set_work(index_t b, index_t e) { + work_begin_ = signed_index_t(b); + // e is one position past the last point index + // to insert. + work_end_ = signed_index_t(e)-1; + } + + /** + * \brief Gets the number of remaining points to + * be inserted. + * \return the number of points to be inserted by + * this thread + */ + index_t work_size() const { + if(work_begin_ == -1 && work_end_ == -1) { + return 0; + } + geo_debug_assert(work_begin_ != -1); + geo_debug_assert(work_end_ != -1); + return index_t(std::max( + work_end_ - work_begin_ + 1,signed_index_t(0)) + ); + } + + /** + * \brief Gets the number of threads. + * \return the number of threads created by + * the master PeriodicDelaunay3d of this thread. + */ + index_t nb_threads() const { + return index_t(master_->threads_.size()); + } + + /** + * \brief Gets a thread by index + * \pre t < nb_threads() + * \param[in] t index of the thread + * \return a poiner to the \p t th thread + */ + PeriodicDelaunay3dThread* thread(index_t t) { + return static_cast( + master_->threads_[t].get() + ); + } + + /** + * \brief Inserts the point sequence allocated to + * this thread. + * \details The point sequence was previously defined + * by set_work(). + */ + virtual void run() { + has_empty_cells_ = false; + finished_ = false; + + if(work_begin_ == -1 || work_end_ == -1) { + return ; + } + + memory_overflow_ = false; + + // Current hint associated with b + b_hint_ = NO_TETRAHEDRON; + + // Current hint associated with e + e_hint_ = NO_TETRAHEDRON; + + // If true, insert in b->e order, + // else insert in e->b order + direction_ = true; + + while( + work_end_ >= work_begin_ && + !memory_overflow_ && + !has_empty_cells_ && + !master_->has_empty_cells_ + ) { + index_t v = direction_ ? + index_t(work_begin_) : index_t(work_end_) ; + index_t& hint = direction_ ? b_hint_ : e_hint_; + + // Try to insert v and update hint + bool success = insert(reorder_[v],hint); + + // Notify all threads that are waiting for + // this thread to release some tetrahedra. + send_event(); + + if(success) { + if(direction_) { + ++work_begin_; + } else { + --work_end_; + } + } else { + ++nb_rollbacks_; + if(interfering_thread_ != NO_THREAD) { + interfering_thread_ = thread_index_t( + interfering_thread_ >> 1 + ); + if(id() < interfering_thread_) { + // If this thread has a higher priority than + // the one that interfered, wait for the + // interfering thread to release the tets that + // it holds (then the loop will retry to insert + // the same vertex). + wait_for_event(interfering_thread_); + } else { + // If this thread has a lower priority than + // the interfering thread, try inserting + // from the other end of the points sequence. + direction_ = !direction_; + } + } + } + } + finished_ = true; + + if(has_empty_cells_) { + master_->has_empty_cells_ = true; + } + + // Fix by Hiep Vu: wake up threads that potentially missed + // the previous wake ups. + pthread_mutex_lock(&mutex_); + send_event(); + pthread_mutex_unlock(&mutex_); + } + + /** + * \brief Symbolic constant for uninitialized hint. + * \details Locate functions can be accelerated by + * specifying a hint. This constant indicates that + * no hint is given. + */ + static const index_t NO_TETRAHEDRON = index_t(-1); + + /** + * \brief Symbolic value for a vertex of a + * tetrahedron that indicates a virtual tetrahedron. + * \details The three other vertices then correspond to a + * facet on the convex hull of the points. + */ + static const signed_index_t VERTEX_AT_INFINITY = -1; + + + /** + * \brief Maximum valid index for a tetrahedron. + * \details This includes not only real tetrahedra, + * but also the virtual ones on the border, the conflict + * list and the free list. + * \return the maximum valid index for a tetrahedron + */ + index_t max_t() const { + return max_t_; + } + + /** + * \brief Tests whether a given tetrahedron + * is a finite one. + * \details Infinite tetrahedra are the ones + * that are incident to the infinite vertex + * (index -1) + * \param[in] t the index of the tetrahedron + * \retval true if \p t is finite + * \retval false otherwise + */ + bool tet_is_finite(index_t t) const { + return + cell_to_v_store_[4 * t] >= 0 && + cell_to_v_store_[4 * t + 1] >= 0 && + cell_to_v_store_[4 * t + 2] >= 0 && + cell_to_v_store_[4 * t + 3] >= 0; + } + + /** + * \brief Tests whether a tetrahedron is + * a real one. + * \details Real tetrahedra are incident to + * four user-specified vertices (there are also + * virtual tetrahedra that are incident to the + * vertex at infinity, with index -1) + * \param[in] t index of the tetrahedron + * \retval true if tetrahedron \p t is a real one + * \retval false otherwise + */ + bool tet_is_real(index_t t) const { + return !tet_is_free(t) && tet_is_finite(t); + } + + /** + * \brief Tests whether a tetrahedron is + * a real one and has at least a vertex in the core. + * \details Real tetrahedra are incident to + * four user-specified vertices (there are also + * virtual tetrahedra that are incident to the + * vertex at infinity, with index -1) + * \param[in] t index of the tetrahedron + * \retval true if tetrahedron \p t is a real one + * \retval false otherwise + */ + bool tet_is_real_non_periodic(index_t t) const { + return !tet_is_free(t) && tet_is_finite(t) && ( + finite_tet_vertex(t,0) < nb_vertices_non_periodic_ || + finite_tet_vertex(t,1) < nb_vertices_non_periodic_ || + finite_tet_vertex(t,2) < nb_vertices_non_periodic_ || + finite_tet_vertex(t,3) < nb_vertices_non_periodic_ ) ; + } + + /** + * \brief Tests whether a tetrahedron is + * in the free list. + * \details Deleted tetrahedra are recycled + * in a free list. + * \param[in] t index of the tetrahedron + * \retval true if tetrahedron \p t is in + * the free list + * \retval false otherwise + */ + bool tet_is_free(index_t t) const { + return tet_is_in_list(t); + } + + /** + * \brief Tests whether a tetrahedron is contained + * by a given linked list. + * \details Used for debugging purposes. + * \param[in] t the tetrahedron + * \param[in] first the first element of the list + * \retval true if \p t is contained in the list starting + * at \p first + * \retval false otherwise + */ + bool tet_is_in_list(index_t t, index_t first) const { + for( + index_t cur = first; cur != END_OF_LIST; + cur = tet_next(cur) + ) { + if(cur == t) { + return true; + } + } + return false; + } + + + /** + * \brief Finds in the pointset a set of four non-coplanar + * points and creates a tetrahedron that connects them. + * \details This function is used to initiate the incremental + * Delaunay construction, it should be called only once. + * \retval the index of the created tetrahedron + * \retval NO_TETRAHEDRON if all points were coplanar + */ + index_t create_first_tetrahedron() { + index_t iv0,iv1,iv2,iv3; + if(nb_vertices() < 4) { + return NO_TETRAHEDRON; + } + + iv0 = 0; + + iv1 = 1; + while( + iv1 < nb_vertices_non_periodic_ && + PCK::points_are_identical_3d( + non_periodic_vertex_ptr(iv0), + non_periodic_vertex_ptr(iv1) + ) + ) { + ++iv1; + } + if(iv1 == nb_vertices()) { + return NO_TETRAHEDRON; + } + + iv2 = iv1 + 1; + while( + iv2 < nb_vertices_non_periodic_ && + PCK::points_are_colinear_3d( + non_periodic_vertex_ptr(iv0), + non_periodic_vertex_ptr(iv1), + non_periodic_vertex_ptr(iv2) + ) + ) { + ++iv2; + } + if(iv2 == nb_vertices()) { + return NO_TETRAHEDRON; + } + + iv3 = iv2 + 1; + Sign s = ZERO; + while( + iv3 < nb_vertices_non_periodic_ && + (s = PCK::orient_3d( + non_periodic_vertex_ptr(iv0), + non_periodic_vertex_ptr(iv1), + non_periodic_vertex_ptr(iv2), + non_periodic_vertex_ptr(iv3) + )) == ZERO + ) { + ++iv3; + } + + if(iv3 == nb_vertices()) { + return NO_TETRAHEDRON; + } + + geo_debug_assert(s != ZERO); + + if(s == NEGATIVE) { + std::swap(iv2, iv3); + } + + // Create the first tetrahedron + index_t t0 = new_tetrahedron( + signed_index_t(iv0), + signed_index_t(iv1), + signed_index_t(iv2), + signed_index_t(iv3) + ); + + // Create the first four virtual tetrahedra surrounding it + index_t t[4]; + for(index_t f = 0; f < 4; ++f) { + // In reverse order since it is an adjacent tetrahedron + signed_index_t v1 = tet_vertex(t0, tet_facet_vertex(f,2)); + signed_index_t v2 = tet_vertex(t0, tet_facet_vertex(f,1)); + signed_index_t v3 = tet_vertex(t0, tet_facet_vertex(f,0)); + t[f] = new_tetrahedron(VERTEX_AT_INFINITY, v1, v2, v3); + } + + // Connect the virtual tetrahedra to the real one + for(index_t f=0; f<4; ++f) { + set_tet_adjacent(t[f], 0, t0); + set_tet_adjacent(t0, f, t[f]); + } + + // Interconnect the four virtual tetrahedra along their common + // faces + for(index_t f = 0; f < 4; ++f) { + // In reverse order since it is an adjacent tetrahedron + index_t lv1 = tet_facet_vertex(f,2); + index_t lv2 = tet_facet_vertex(f,1); + index_t lv3 = tet_facet_vertex(f,0); + set_tet_adjacent(t[f], 1, t[lv1]); + set_tet_adjacent(t[f], 2, t[lv2]); + set_tet_adjacent(t[f], 3, t[lv3]); + } + + v1_ = iv0; + v2_ = iv1; + v3_ = iv2; + v4_ = iv3; + + release_tets(); + + return t0; + } + + + /** + * \brief Creates a star of tetrahedra filling the conflict + * zone. + * \param[in] v the index of the point to be inserted + * \details This function is used when the Cavity computed + * when traversing the conflict zone is OK, that is to say + * when its array sizes were not exceeded. + * \return the index of one the newly created tetrahedron + */ + index_t stellate_cavity(index_t v) { + index_t new_tet = index_t(-1); + + for(index_t f=0; f= 3) { + release_tet(t); + return true; + } + + geo_debug_assert(nb_acquired_tets_ == 1); + + index_t t_bndry = NO_TETRAHEDRON; + index_t f_bndry = index_t(-1); + + vec4 p_lifted = lifted_vertex(v,p); + + cavity_.clear(); + + bool ok = find_conflict_zone(v,p_lifted,t,t_bndry,f_bndry); + + // When in multithreading mode, we cannot allocate memory + // dynamically and we use a fixed pool. If the fixed pool + // is full, then we exit the thread (and the missing points + // are inserted after, in sequential mode). + if( + nb_tets_to_create_ > nb_free_ && + Process::is_running_threads() + ) { + memory_overflow_ = true; + ok = false; + } + + if(!ok) { + // At this point, this thread did not successfully + // acquire all the tets in the conflict zone, so + // we need to rollback. + release_tets(); + geo_debug_assert(nb_acquired_tets_ == 0); + return false; + } + + // The conflict list can be empty if + // the triangulation is weighted and v is not visible + if(tets_to_delete_.size() == 0) { + release_tets(); + geo_debug_assert(nb_acquired_tets_ == 0); + std::cerr << "---- EMPTY CELL----" << std::endl; // HERE TODO + has_empty_cells_ = true; + return true; + } + + + geo_debug_assert( + nb_acquired_tets_ == + tets_to_delete_.size() + tets_to_release_.size() + ); + +#ifdef GEO_DEBUG + // Sanity check: make sure this threads owns all the tets + // in conflict and their neighbors. + for(index_t i=0; i= 0); + geo_debug_assert(owns_tet(index_t(tet_adjacent(tdel,lf)))); + } + } +#endif + geo_debug_assert(owns_tet(t_bndry)); + geo_debug_assert(owns_tet(index_t(tet_adjacent(t_bndry,f_bndry)))); + geo_debug_assert( + !tet_is_marked_as_conflict( + index_t(tet_adjacent(t_bndry,f_bndry)) + ) + ); + + // At this point, this threads owns all the tets in conflict and + // their neighbors, therefore no other thread can interfere, and + // we can update the triangulation. + + index_t new_tet = index_t(-1); + if(cavity_.OK()) { + new_tet = stellate_cavity(v); + } else { + new_tet = stellate_conflict_zone_iterative(v,t_bndry,f_bndry); + } + + // Recycle the tetrahedra of the conflict zone. + for(index_t i=0; it; + index_t v = S_.rbegin()->v; + vec4 p = S_.rbegin()->p; + S_.pop_back(); + + geo_debug_assert(owns_tet(t)); + + for(index_t lf = 0; lf < 4; ++lf) { + index_t v2=v; + vec4 p2=p; + + index_t t2 = index_t(tet_adjacent(t, lf)); + + // If t2 is already owned by current thread, then + // its status was previously determined. + if(owns_tet(t2)) { + + geo_debug_assert( + tet_is_marked_as_conflict(t2) == + tet_is_in_conflict(t2,v2,p2) + ); + + // If t2 is not in conflict list, then t has a facet + // on the border of the conflict zone, and there is + // a tet to create. + if(!tet_is_marked_as_conflict(t2)) { + ++nb_tets_to_create_; + cavity_.new_facet( + t, lf, + tet_vertex(t, tet_facet_vertex(lf,0)), + tet_vertex(t, tet_facet_vertex(lf,1)), + tet_vertex(t, tet_facet_vertex(lf,2)) + ); + } + continue; + } + + if(!acquire_tet(t2)) { + S_.resize(0); + return false; + } + + geo_debug_assert(owns_tet(t2)); + + if(!tet_is_in_conflict(t2,v2,p2)) { + mark_tet_as_neighbor(t2); + // If t2 is not in conflict list, then t has a facet + // on the border of the conflict zone, and there is + // a tet to create. + ++nb_tets_to_create_; + } else { + mark_tet_as_conflict(t2); + geo_debug_assert(owns_tet(t2)); + S_.push_back(SFrame(t2,v2,p2)); + continue; + } + + // At this point, t is in conflict + // and t2 is not in conflict. + // We keep a reference to a tet on the boundary + t_boundary_ = t; + f_boundary_ = lf; + cavity_.new_facet( + t, lf, + tet_vertex(t, tet_facet_vertex(lf,0)), + tet_vertex(t, tet_facet_vertex(lf,1)), + tet_vertex(t, tet_facet_vertex(lf,2)) + ); + geo_debug_assert(tet_adjacent(t,lf) == signed_index_t(t2)); + geo_debug_assert(owns_tet(t)); + geo_debug_assert(owns_tet(t2)); + } + } + return true; + } + + /** + * \brief Gets a pointer to a vertex by its global index. + * \param[in] i global index of the vertex + * \return a pointer to vertex \p i + */ + const double* non_periodic_vertex_ptr(index_t i) const { + geo_debug_assert(i < nb_vertices_non_periodic_); + return vertices_ + i*3; + } + + /** + * \brief Gets the weight of a vertex by its global index. + * \param[in] i global index of the vertex + * \return the weight associated with vertex i + */ + double non_periodic_weight(index_t i) const { + geo_debug_assert(i < nb_vertices_non_periodic_); + return (weights_ == nullptr) ? 0.0 : weights_[i]; + } + + + /** + * \brief gets a vertex. + * \param[in] v the index of the vertex, in 0..nb_vertices_-1 + * \param[out] result a pointer to the 3d coordinates of the vertex. + * \details In periodic mode, does vertex translation (v is a + * virtual vertex index). + */ + void get_vertex(index_t v, double* result) const { + if(!periodic_) { + result[0] = vertices_[3*v]; + result[1] = vertices_[3*v+1]; + result[2] = vertices_[3*v+2]; + return; + } + index_t instance = periodic_vertex_instance(v); + v = periodic_vertex_real(v); + result[0] = vertices_[3*v]; + result[1] = vertices_[3*v+1]; + result[2] = vertices_[3*v+2]; + result[0] += double(translation[instance][0]) * period_; + result[1] += double(translation[instance][1]) * period_; + result[2] += double(translation[instance][2]) * period_; + } + + /** + * \brief gets a vertex. + * \param[in] v the index of the vertex, in 0..nb_vertices_-1 + * \details In periodic mode, does vertex translation (v is a + * virtual vertex index). + * \return the 3d vertex. + */ + vec3 vertex(index_t v) const { + vec3 result; + get_vertex(v, result.data()); + return result; + } + + /** + * \brief gets a lifted vertex. + * \param[in] v the index of the vertex, in 0..nb_vertices_-1 + * \param[out] result the 4d coordinates of the vertex, + * shifted on the paraboloid and shifted by the weight. + * \details In periodic mode, does vertex translation (v is a + * virtual vertex index). + */ + void get_lifted_vertex(index_t v, double* result) const { + index_t instance = 0; + if(periodic_) { + instance = periodic_vertex_instance(v); + v = periodic_vertex_real(v); + } + result[0] = vertices_[3*v]; + result[1] = vertices_[3*v+1]; + result[2] = vertices_[3*v+2]; + result[3] = -non_periodic_weight(v); + if(periodic_) { + result[0] += double(translation[instance][0]) * period_; + result[1] += double(translation[instance][1]) * period_; + result[2] += double(translation[instance][2]) * period_; + } + result[3] += + geo_sqr(result[0]) + geo_sqr(result[1]) + geo_sqr(result[2]); + } + + /** + * \brief gets a lifted vertex. + * \param[in] v the index of the vertex, in 0..nb_vertices_-1 + * \details In periodic mode, does vertex translation (v is a + * virtual vertex index). + * \return the 4d vertex, lifted on the paraboloid, and shifted by + * the weight. + */ + vec4 lifted_vertex(index_t v) const { + vec4 result; + get_lifted_vertex(v,result.data()); + return result; + } + + /** + * \brief gets a lifted vertex. + * \param[in] v the index of the vertex, in 0..nb_vertices_-1 + * \param[in] p the geometric location of vertex v + * \details In periodic mode, does vertex translation (v is a + * virtual vertex index). + * \return the 4d vertex, lifted on the paraboloid, and shifted by + * the weight. + */ + vec4 lifted_vertex(index_t v, const vec3& p) { + return vec4( + p.x, p.y, p.z, + geo_sqr(p.x) + geo_sqr(p.y) + geo_sqr(p.z) + - non_periodic_weight(periodic_vertex_real(v)) + ); + } + + /** + * \brief Orientation predicate with indices. + * \param i , j , k , l the four indices of the four vertices. + * \see PCK::orient_3d() + */ + Sign orient_3d(index_t i, index_t j, index_t k, index_t l) const { + // No need to reorder since there is no SOS. + double V[4][3]; + get_vertex(i,V[0]); + get_vertex(j,V[1]); + get_vertex(k,V[2]); + get_vertex(l,V[3]); + return PCK::orient_3d(V[0], V[1], V[2], V[3]); + } + + /** + * \brief Orientation predicate with indices. + * \param i , j , k , l the four indices of the four vertices. + * \see PCK::in_circle_3dlifted_SOS() + */ + Sign in_circle_3dlifted_SOS( + index_t i, index_t j, index_t k, index_t l + ) const { + + // In non-periodic mode, directly access vertices. + if(!periodic_) { + const double* pi = non_periodic_vertex_ptr(i); + const double* pj = non_periodic_vertex_ptr(j); + const double* pk = non_periodic_vertex_ptr(k); + const double* pl = non_periodic_vertex_ptr(l); + + double hi = geo_sqr(pi[0]) + geo_sqr(pi[1]) + geo_sqr(pi[2]) + - non_periodic_weight(i); + + double hj = geo_sqr(pj[0]) + geo_sqr(pj[1]) + geo_sqr(pj[2]) + - non_periodic_weight(j); + + double hk = geo_sqr(pk[0]) + geo_sqr(pk[1]) + geo_sqr(pk[2]) + - non_periodic_weight(k); + + double hl = geo_sqr(pl[0]) + geo_sqr(pl[1]) + geo_sqr(pl[2]) + - non_periodic_weight(l); + + return PCK::in_circle_3dlifted_SOS( + pi, pj, pk, pl, + hi, hj, hk, hl + ); + } + + // Note: in periodic mode, SOS mode is lexicographic. + double V[4][4]; + get_lifted_vertex(i,V[0]); + get_lifted_vertex(j,V[1]); + get_lifted_vertex(k,V[2]); + get_lifted_vertex(l,V[3]); + return PCK::in_circle_3dlifted_SOS( + V[0], V[1], V[2], V[3], + V[0][3], V[1][3], V[2][3], V[3][3] + ); + } + + /** + * \brief 4D Orientation predicate with indices. + * \param i , j , k , l , m the five indices of the four vertices. + * \see PCK::orient_3dlifted_SOS() + */ + Sign orient_3dlifted_SOS( + index_t i, index_t j, index_t k, index_t l, index_t m + ) const { + + // In non-periodic mode, directly access vertices. + if(!periodic_) { + const double* pi = non_periodic_vertex_ptr(i); + const double* pj = non_periodic_vertex_ptr(j); + const double* pk = non_periodic_vertex_ptr(k); + const double* pl = non_periodic_vertex_ptr(l); + const double* pm = non_periodic_vertex_ptr(m); + + double hi = geo_sqr(pi[0]) + geo_sqr(pi[1]) + geo_sqr(pi[2]) + - non_periodic_weight(i); + + double hj = geo_sqr(pj[0]) + geo_sqr(pj[1]) + geo_sqr(pj[2]) + - non_periodic_weight(j); + + double hk = geo_sqr(pk[0]) + geo_sqr(pk[1]) + geo_sqr(pk[2]) + - non_periodic_weight(k); + + double hl = geo_sqr(pl[0]) + geo_sqr(pl[1]) + geo_sqr(pl[2]) + - non_periodic_weight(l); + + double hm = geo_sqr(pm[0]) + geo_sqr(pm[1]) + geo_sqr(pm[2]) + - non_periodic_weight(m); + + return PCK::orient_3dlifted_SOS( + pi, pj, pk, pl, pm, + hi, hj, hk, hl, hm + ); + } + + // Periodic mode. + // Note: in periodic mode, SOS mode is lexicographic. + double V[5][4]; + + /* + The code below is an inlined version of: + (gains a little bit) + get_lifted_vertex(i,V[0]); + get_lifted_vertex(j,V[1]); + get_lifted_vertex(k,V[2]); + get_lifted_vertex(l,V[3]); + get_lifted_vertex(m,V[4]); + */ + + index_t ii = periodic_vertex_instance(i); + index_t ij = periodic_vertex_instance(j); + index_t ik = periodic_vertex_instance(k); + index_t il = periodic_vertex_instance(l); + index_t im = periodic_vertex_instance(m); + + i = periodic_vertex_real(i); + j = periodic_vertex_real(j); + k = periodic_vertex_real(k); + l = periodic_vertex_real(l); + m = periodic_vertex_real(m); + + V[0][0] = vertices_[3*i ] + double(translation[ii][0]) * period_; + V[0][1] = vertices_[3*i+1] + double(translation[ii][1]) * period_; + V[0][2] = vertices_[3*i+2] + double(translation[ii][2]) * period_; + V[1][0] = vertices_[3*j ] + double(translation[ij][0]) * period_; + V[1][1] = vertices_[3*j+1] + double(translation[ij][1]) * period_; + V[1][2] = vertices_[3*j+2] + double(translation[ij][2]) * period_; + V[2][0] = vertices_[3*k ] + double(translation[ik][0]) * period_; + V[2][1] = vertices_[3*k+1] + double(translation[ik][1]) * period_; + V[2][2] = vertices_[3*k+2] + double(translation[ik][2]) * period_; + V[3][0] = vertices_[3*l ] + double(translation[il][0]) * period_; + V[3][1] = vertices_[3*l+1] + double(translation[il][1]) * period_; + V[3][2] = vertices_[3*l+2] + double(translation[il][2]) * period_; + V[4][0] = vertices_[3*m ] + double(translation[im][0]) * period_; + V[4][1] = vertices_[3*m+1] + double(translation[im][1]) * period_; + V[4][2] = vertices_[3*m+2] + double(translation[im][2]) * period_; + + // Beware the parentheses, they are necessary to ensure that computations + // | give always the same result. + // |________________________________________________________________________ + // | | + // v v + V[0][3] = -non_periodic_weight(i) + (geo_sqr(V[0][0]) + geo_sqr(V[0][1]) + geo_sqr(V[0][2])); + V[1][3] = -non_periodic_weight(j) + (geo_sqr(V[1][0]) + geo_sqr(V[1][1]) + geo_sqr(V[1][2])); + V[2][3] = -non_periodic_weight(k) + (geo_sqr(V[2][0]) + geo_sqr(V[2][1]) + geo_sqr(V[2][2])); + V[3][3] = -non_periodic_weight(l) + (geo_sqr(V[3][0]) + geo_sqr(V[3][1]) + geo_sqr(V[3][2])); + V[4][3] = -non_periodic_weight(m) + (geo_sqr(V[4][0]) + geo_sqr(V[4][1]) + geo_sqr(V[4][2])); + + return PCK::orient_3dlifted_SOS( + V[0], V[1], V[2], V[3], V[4], + V[0][3], V[1][3], V[2][3], V[3][3], V[4][3] + ); + } + + /** + * \brief Tests whether a given tetrahedron is in conflict with + * a given 3d point. + * \details A real tetrahedron is in conflict with a point whenever + * the point is contained by its circumscribed sphere, and a + * virtual tetrahedron is in conflict with a point whenever the + * tetrahedron formed by its real face and with the point has + * positive orientation. + * \param[in] t the index of the tetrahedron + * \param[in] v the index of the point + * \param[in] p a pointer to the coordinates of the point + * \retval true if point \p p is in conflict with tetrahedron \p t + * \retval false otherwise + */ + bool tet_is_in_conflict(index_t t, index_t v, const vec4& p) const { + + geo_argused(p); + + // Lookup tetrahedron vertices + + index_t iv[4]; + for(index_t i=0; i<4; ++i) { + iv[i] = index_t(tet_vertex(t,i)); + } + + + // Check for virtual tetrahedra (then in_sphere() + // is replaced with orient3d()) + for(index_t lf = 0; lf < 4; ++lf) { + + if(iv[lf] == index_t(-1)) { + + // Facet of a virtual tetrahedron opposite to + // infinite vertex corresponds to + // the triangle on the convex hull of the points. + // Orientation is obtained by replacing vertex lf + // with p. + iv[lf] = v; + + // no SOS, we can directly use the PCK predicate + Sign sign = orient_3d(iv[0], iv[1], iv[2], iv[3]); + + if(sign > 0) { + return true; + } + + if(sign < 0) { + return false; + } + + // If sign is zero, we check the real tetrahedron + // adjacent to the facet on the convex hull. + geo_debug_assert(tet_adjacent(t, lf) >= 0); + index_t t2 = index_t(tet_adjacent(t, lf)); + geo_debug_assert(!tet_is_virtual(t2)); + + // If t2 was already visited by this thread, then + // it is in conflict if it is already marked. + if(owns_tet(t2)) { + return tet_is_marked_as_conflict(t2); + } + + // If t2 was not already visited, then we need to + // switch to the in_circum_circle_3d() predicate. + + index_t iq0 = iv[(lf+1)%4]; + index_t iq1 = iv[(lf+2)%4]; + index_t iq2 = iv[(lf+3)%4]; + + return (in_circle_3dlifted_SOS(iq0, iq1, iq2, v) > 0); + } + } + + // If the tetrahedron is a finite one, it is in conflict + // if its circumscribed sphere contains the point (this is + // the standard case). + + return (orient_3dlifted_SOS(iv[0], iv[1], iv[2], iv[3], v) > 0); + } + + + /** + * \brief Finds the tetrahedron that contains a point. + * \details The tetrahedron is acquired by this thread. If the + * tetrahedron could not be acquired, then NO_TETRAHEDRON is returned. + * If the point is on a face, edge or vertex, + * the function returns one of the tetrahedra incident + * to that face, edge or vertex. + * \param[in] v the index of the vertex to locate + * \param[in] p the coordinates of the point that correspond to v + * \param[out] orient a pointer to an array of four Sign%s + * or nullptr. If non-nullptr, returns the orientation with respect + * to the four facets of the tetrahedron that contains \p p. + * \retval the index of a tetrahedron that contains \p p. + * If the point is outside the convex hull of + * the inserted so-far points, then the returned tetrahedron + * is a virtual one (first vertex is the "vertex at infinity" + * of index -1) + * \retval NO_TETRAHEDRON if the tetrahedron could not be + * acquired by this thread, or if the virtual tetrahedra + * were previously removed + */ + index_t locate( + index_t& v, vec3& p, index_t hint = NO_TETRAHEDRON, + Sign* orient = nullptr + ) { + geo_argused(v); + nb_traversed_tets_ = 0; + + // If no hint specified, find a tetrahedron randomly + + if(hint != NO_TETRAHEDRON) { + if(tet_is_free(hint)) { + hint = NO_TETRAHEDRON; + } else { + if( !owns_tet(hint) && !acquire_tet(hint) ) { + hint = NO_TETRAHEDRON; + } + if((hint != NO_TETRAHEDRON) && tet_is_free(hint)) { + release_tet(hint); + hint = NO_TETRAHEDRON; + } + } + } + + do { + if(hint == NO_TETRAHEDRON) { + hint = thread_safe_random_(max_used_t_); + } + if( + tet_is_free(hint) || + (!owns_tet(hint) && !acquire_tet(hint)) + ) { + if(owns_tet(hint)) { + release_tet(hint); + } + hint = NO_TETRAHEDRON; + } else { + for(index_t f=0; f<4; ++f) { + if(tet_vertex(hint,f) == VERTEX_AT_INFINITY) { + index_t new_hint = index_t(tet_adjacent(hint,f)); + if( + tet_is_free(new_hint) || + !acquire_tet(new_hint) + ) { + new_hint = NO_TETRAHEDRON; + } + release_tet(hint); + hint = new_hint; + break; + } + } + } + } while(hint == NO_TETRAHEDRON) ; + + index_t t = hint; + index_t t_pred = NO_TETRAHEDRON; + Sign orient_local[4]; + if(orient == nullptr) { + orient = orient_local; + } + + + still_walking: + { + if(t_pred != NO_TETRAHEDRON) { + release_tet(t_pred); + } + + if(tet_is_free(t)) { + return NO_TETRAHEDRON; + } + + if(!owns_tet(t) && !acquire_tet(t)) { + return NO_TETRAHEDRON; + } + + + if(!tet_is_real(t)) { + release_tet(t); + return NO_TETRAHEDRON; + } + + vec3 pv[4]; + pv[0] = vertex(finite_tet_vertex(t,0)); + pv[1] = vertex(finite_tet_vertex(t,1)); + pv[2] = vertex(finite_tet_vertex(t,2)); + pv[3] = vertex(finite_tet_vertex(t,3)); + + // Start from a random facet + index_t f0 = thread_safe_random_4_(); + for(index_t df = 0; df < 4; ++df) { + index_t f = (f0 + df) % 4; + + signed_index_t s_t_next = tet_adjacent(t,f); + + // If the opposite tet is -1, then it means that + // we are trying to locate() (e.g. called from + // nearest_vertex) within a tetrahedralization + // from which the infinite tets were removed. + if(s_t_next == -1) { + release_tet(t); + return NO_TETRAHEDRON; + } + + index_t t_next = index_t(s_t_next); + + // If the candidate next tetrahedron is the + // one we came from, then we know already that + // the orientation is positive, thus we examine + // the next candidate (or exit the loop if they + // are exhausted). + if(t_next == t_pred) { + orient[f] = POSITIVE ; + continue ; + } + + // To test the orientation of p w.r.t. the facet f of + // t, we replace vertex number f with p in t (same + // convention as in CGAL). + // This is equivalent to tet_facet_point_orient3d(t,f,p) + // (but less costly, saves a couple of lookups) + vec3 pv_bkp = pv[f]; + pv[f] = p; + orient[f] = PCK::orient_3d( + pv[0].data(), pv[1].data(), pv[2].data(), pv[3].data() + ); + + // If the orientation is not negative, then we cannot + // walk towards t_next, and examine the next candidate + // (or exit the loop if they are exhausted). + if(orient[f] != NEGATIVE) { + pv[f] = pv_bkp; + continue; + } + + // If the opposite tet is a virtual tet, then + // the point has a positive orientation relative + // to the facet on the border of the convex hull, + // thus t_next is a tet in conflict and we are + // done. + if(tet_is_virtual(t_next)) { + release_tet(t); + if(!acquire_tet(t_next)) { + return NO_TETRAHEDRON; + } + for(index_t lf = 0; lf < 4; ++lf) { + orient[lf] = POSITIVE; + } + return t_next; + } + + ++nb_traversed_tets_; + + // If we reach this point, then t_next is a valid + // successor, thus we are still walking. + t_pred = t; + t = t_next; + goto still_walking; + } + } + + // If we reach this point, we did not find a valid successor + // for walking (a face for which p has negative orientation), + // thus we reached the tet for which p has all positive + // face orientations (i.e. the tet that contains p). + +#ifdef GEO_DEBUG + geo_debug_assert(tet_is_real(t)); + + vec3 pv[4]; + Sign signs[4]; + pv[0] = vertex(finite_tet_vertex(t,0)); + pv[1] = vertex(finite_tet_vertex(t,1)); + pv[2] = vertex(finite_tet_vertex(t,2)); + pv[3] = vertex(finite_tet_vertex(t,3)); + for(index_t f=0; f<4; ++f) { + vec3 pv_bkp = pv[f]; + pv[f] = vec3(p.x, p.y, p.z); + signs[f] = PCK::orient_3d(pv[0].data(), pv[1].data(), pv[2].data(), pv[3].data()); + geo_debug_assert(signs[f] >= 0); + pv[f] = pv_bkp; + } +#endif + + return t; + } + + + protected: + + /** + * \brief Tests whether a tetrahedron was marked as conflict. + * \pre owns_tet(t) + * \param[in] t the index of the tetrahedron to be tested + * \retval true if \p t was marked as conflict + * \retval false otherwise + */ + bool tet_is_marked_as_conflict(index_t t) const { + geo_debug_assert(owns_tet(t)); + return ((cell_thread_[t] & 1) != 0); + } + + + /** + * \brief Gets the number of tetrahedra in conflict. + * \return the number of tetrahedra in conflict, + * specified by mark_tet_as_conflict() + */ + index_t nb_tets_in_conflict() const { + return tets_to_delete_.size(); + } + + /** + * \brief Marks a tetrahedron as conflict. + * \details The index of the tetrahedron is also + * stored it in the list of conflict tetrahedra. + * \param[in] t index of the tetrahedron to mark + * \pre owns_tet(t) + */ + void mark_tet_as_conflict(index_t t) { + geo_debug_assert(owns_tet(t)); + tets_to_delete_.push_back(t); + cell_thread_[t] |= 1; + geo_debug_assert(owns_tet(t)); + geo_debug_assert(tet_is_marked_as_conflict(t)); + } + + /** + * \brief Marks a tetrahedron as neighbor of the conflict zone. + * \details The index of the tetrahedron is also + * stored it in the list of tetrahedra to release. + * \param[in] t index of the tetrahedron to mark + * \pre owns_tet(t) + */ + void mark_tet_as_neighbor(index_t t) { + // Note: nothing to change in cell_thread_[t] + // since LSB=0 means neigbhor tet. + tets_to_release_.push_back(t); + } + + /** + * \brief Acquires a lock on a tetrahedron and keep + * it in the list of acquired tetrahedra. + * \param[in] t index of the tetrahedron to acquire + */ + void acquire_and_mark_tet_as_created(index_t t) { + // The tet was created in this thread's tet pool, + // therefore there is no need to use sync + // primitives to acquire a lock on it. + geo_debug_assert(cell_thread_[t] == NO_THREAD); + cell_thread_[t] = thread_index_t(id() << 1); +#ifdef GEO_DEBUG + ++nb_acquired_tets_; +#endif + tets_to_release_.push_back(t); + } + + + /** + * \brief Releases all the tetrahedron locks that were + * acquired using mark_tet_as_neighbor(), + * acquire_and_mark_tet_as_created() and mark_as_conflict(). + */ + void release_tets() { + for(index_t i=0; i> 1) == thread_index_t(id()); + } + + /** + * \brief Tests whether a tetrahedron is + * a virtual one. + * \details Virtual tetrahedra are tetrahedra + * incident to the vertex at infinity. + * \param[in] t index of the tetrahedron + * \retval true if tetrahedron \p t is virtual + * \retval false otherwise + */ + bool tet_is_virtual(index_t t) const { + return + !tet_is_free(t) && ( + cell_to_v_store_[4 * t] == VERTEX_AT_INFINITY || + cell_to_v_store_[4 * t + 1] == VERTEX_AT_INFINITY || + cell_to_v_store_[4 * t + 2] == VERTEX_AT_INFINITY || + cell_to_v_store_[4 * t + 3] == VERTEX_AT_INFINITY) ; + } + + + /** + * \brief Returns the local index of a vertex by + * facet and by local vertex index in the facet. + * \details + * tet facet vertex is such that the tetrahedron + * formed with: + * - vertex lv + * - tet_facet_vertex(lv,0) + * - tet_facet_vertex(lv,1) + * - tet_facet_vertex(lv,2) + * has the same orientation as the original tetrahedron for + * any vertex lv. + * \param[in] f local facet index, in (0,1,2,3) + * \param[in] v local vertex index, in (0,1,2) + * \return the local tetrahedron vertex index of + * vertex \p v in facet \p f + */ + static index_t tet_facet_vertex(index_t f, index_t v) { + geo_debug_assert(f < 4); + geo_debug_assert(v < 3); + return index_t(tet_facet_vertex_[f][v]); + } + + /** + * \brief Gets the index of a vertex of a tetrahedron + * \param[in] t index of the tetrahedron + * \param[in] lv local vertex (0,1,2 or 3) index in \p t + * \return the global index of the \p lv%th vertex of tetrahedron \p t + * or -1 if the vertex is at infinity + */ + signed_index_t tet_vertex(index_t t, index_t lv) const { + geo_debug_assert(t < max_t()); + geo_debug_assert(lv < 4); + return cell_to_v_store_[4 * t + lv]; + } + + /** + * \brief Finds the index of the vertex in a tetrahedron. + * \param[in] t the tetrahedron + * \param[in] v the vertex + * \return iv such that tet_vertex(t,v)==iv + * \pre \p t is incident to \p v + */ + index_t find_tet_vertex(index_t t, signed_index_t v) const { + geo_debug_assert(t < max_t()); + // Find local index of v in tetrahedron t vertices. + const signed_index_t* T = &(cell_to_v_store_[4 * t]); + return find_4(T,v); + } + + + /** + * \brief Gets the index of a vertex of a tetrahedron + * \param[in] t index of the tetrahedron + * \param[in] lv local vertex (0,1,2 or 3) index in \p t + * \return the global index of the \p lv%th vertex of tetrahedron \p t + * \pre Vertex \p lv of tetrahedron \p t is not at infinity + */ + index_t finite_tet_vertex(index_t t, index_t lv) const { + geo_debug_assert(t < max_t()); + geo_debug_assert(lv < 4); + geo_debug_assert(cell_to_v_store_[4 * t + lv] != -1); + return index_t(cell_to_v_store_[4 * t + lv]); + } + + /** + * \brief Sets a tetrahedron-to-vertex adjacency. + * \param[in] t index of the tetrahedron + * \param[in] lv local vertex index (0,1,2 or 3) in \p t + * \param[in] v global index of the vertex + */ + void set_tet_vertex(index_t t, index_t lv, signed_index_t v) { + geo_debug_assert(t < max_t()); + geo_debug_assert(lv < 4); + geo_debug_assert(owns_tet(t)); + cell_to_v_store_[4 * t + lv] = v; + } + + /** + * \brief Gets the index of a tetrahedron adjacent to another one. + * \param[in] t index of the tetrahedron + * \param[in] lf local facet (0,1,2 or 3) index in \p t + * \return the tetrahedron adjacent to \p t accorss facet \p lf + */ + signed_index_t tet_adjacent(index_t t, index_t lf) const { + geo_debug_assert(t < max_t()); + geo_debug_assert(lf < 4); + signed_index_t result = cell_to_cell_store_[4 * t + lf]; + return result; + } + + /** + * \brief Sets a tetrahedron-to-tetrahedron adjacency. + * \param[in] t1 index of the first tetrahedron + * \param[in] lf1 local facet index (0,1,2 or 3) in t1 + * \param[in] t2 index of the tetrahedron + * adjacent to \p t1 across \p lf1 + */ + void set_tet_adjacent(index_t t1, index_t lf1, index_t t2) { + geo_debug_assert(t1 < max_t()); + geo_debug_assert(t2 < max_t()); + geo_debug_assert(lf1 < 4); + geo_debug_assert(owns_tet(t1)); + geo_debug_assert(owns_tet(t2)); + cell_to_cell_store_[4 * t1 + lf1] = signed_index_t(t2); + } + + /** + * \brief Finds the index of the facet across which t1 is + * adjacent to t2_in. + * \param[in] t1 first tetrahedron + * \param[in] t2_in second tetrahedron + * \return f such that tet_adjacent(t1,f)==t2_in + * \pre \p t1 and \p t2_in are adjacent + */ + index_t find_tet_adjacent( + index_t t1, index_t t2_in + ) const { + geo_debug_assert(t1 < max_t()); + geo_debug_assert(t2_in < max_t()); + geo_debug_assert(t1 != t2_in); + + signed_index_t t2 = signed_index_t(t2_in); + + // Find local index of t2 in tetrahedron t1 adajcent tets. + const signed_index_t* T = &(cell_to_cell_store_[4 * t1]); + index_t result = find_4(T,t2); + + // Sanity check: make sure that t1 is adjacent to t2 + // only once! + geo_debug_assert(tet_adjacent(t1,(result+1)%4) != t2); + geo_debug_assert(tet_adjacent(t1,(result+2)%4) != t2); + geo_debug_assert(tet_adjacent(t1,(result+3)%4) != t2); + return result; + } + + /** + * Gets the local facet index incident to an + * oriented halfedge. + * \param[in] t index of the tetrahedron + * \param[in] v1 global index of the first extremity + * \param[in] v2 global index of the second extremity + * \return the local index of the facet incident to + * the oriented edge \p v1, \p v2. + */ + index_t get_facet_by_halfedge( + index_t t, signed_index_t v1, signed_index_t v2 + ) const { + geo_debug_assert(t < max_t()); + geo_debug_assert(v1 != v2); + // Find local index of v1 and v2 in tetrahedron t + const signed_index_t* T = &(cell_to_v_store_[4 * t]); + + index_t lv1, lv2; + lv1 = find_4(T,v1); + lv2 = find_4(T,v2); + geo_debug_assert(lv1 != lv2); + return index_t(halfedge_facet_[lv1][lv2]); + } + + + /** + * Gets the local facet indices incident to an + * oriented halfedge. + * \param[in] t index of the tetrahedron + * \param[in] v1 global index of the first extremity + * \param[in] v2 global index of the second extremity + * \param[out] f12 the local index of the facet + * indicent to the halfedge [v1,v2] + * \param[out] f21 the local index of the facet + * indicent to the halfedge [v2,v1] + */ + void get_facets_by_halfedge( + index_t t, signed_index_t v1, signed_index_t v2, + index_t& f12, index_t& f21 + ) const { + geo_debug_assert(t < max_t()); + geo_debug_assert(v1 != v2); + + // Find local index of v1 and v2 in tetrahedron t + // The following expression is 10% faster than using + // if() statements (multiply by boolean result of test). + // Thank to Laurent Alonso for this idea. + const signed_index_t* T = &(cell_to_v_store_[4 * t]); + + signed_index_t lv1,lv2; + + lv1 = (T[1] == v1) | ((T[2] == v1) * 2) | ((T[3] == v1) * 3); + lv2 = (T[1] == v2) | ((T[2] == v2) * 2) | ((T[3] == v2) * 3); + geo_debug_assert(lv1 != 0 || T[0] == v1); + geo_debug_assert(lv2 != 0 || T[0] == v2); + + geo_debug_assert(lv1 >= 0); + geo_debug_assert(lv2 >= 0); + geo_debug_assert(lv1 != lv2); + + f12 = index_t(halfedge_facet_[lv1][lv2]); + f21 = index_t(halfedge_facet_[lv2][lv1]); + } + + /** + * \brief Symbolic value of the cell_next_ field + * that indicates the end of list in a linked + * list of tetrahedra. + */ + static const index_t END_OF_LIST = index_t(-1); + + + /** + * \brief Symbolic value of the cell_next_ field + * for a tetrahedron that is not in a list. + */ + static const index_t NOT_IN_LIST = index_t(-2); + + /** + * \brief Gets the number of vertices. + * \return the number of vertices in this Delaunay + */ + index_t nb_vertices() const { + return nb_vertices_; + } + + /** + * \brief Tests whether a tetrahedron belongs to a linked + * list. + * \details Tetrahedra can be linked, it is used to manage + * both the free list that recycles deleted tetrahedra, + * the conflict region and the list of newly created + * tetrahedra. + * \param[in] t the index of the tetrahedron + * \retval true if tetrahedron \p t belongs to a linked list + * \retval false otherwise + */ + bool tet_is_in_list(index_t t) const { + geo_debug_assert(t < max_t()); + return (cell_next_[t] != NOT_IN_LIST); + } + + /** + * \brief Gets the index of a successor of a tetrahedron. + * \details Tetrahedra can be linked, it is used to manage + * both the free list that recycles deleted tetrahedra. + * \param[in] t the index of the tetrahedron + * \retval END_OF_LIST if the end of the list is reached + * \retval the index of the successor of + * tetrahedron \t otherwise + * \pre tet_is_in_list(t) + */ + index_t tet_next(index_t t) const { + geo_debug_assert(t < max_t()); + geo_debug_assert(tet_is_in_list(t)); + return cell_next_[t]; + } + + + index_t tet_thread(index_t t) const { + geo_debug_assert(t < max_t()); + return cell_thread_[t]; + } + + /** + * \brief Adds a tetrahedron to a linked list. + * \details Tetrahedra can be linked, it is used to manage + * the free list that recycles deleted tetrahedra. + * \param[in] t the index of the tetrahedron + * \param[in,out] first first item of the list or END_OF_LIST if + * the list is empty + * \param[in,out] last last item of the list or END_OF_LIST if + * the list is empty + */ + void add_tet_to_list(index_t t, index_t& first, index_t& last) { + geo_debug_assert(t < max_t()); + geo_debug_assert(!tet_is_in_list(t)); + geo_debug_assert(owns_tet(t)); + if(last == END_OF_LIST) { + geo_debug_assert(first == END_OF_LIST); + first = last = t; + cell_next_[t] = END_OF_LIST; + } else { + cell_next_[t] = first; + first = t; + } + } + + /** + * \brief Removes a tetrahedron from the linked list it + * belongs to. + * \details Tetrahedra can be linked, it is used to manage + * the free list that recycles deleted tetrahedra. + * \param[in] t the index of the tetrahedron + */ + void remove_tet_from_list(index_t t) { + geo_debug_assert(t < max_t()); + geo_debug_assert(tet_is_in_list(t)); + geo_debug_assert(owns_tet(t)); + cell_next_[t] = NOT_IN_LIST; + } + + + /** + * \brief Creates a new tetrahedron. + * \details Uses either a tetrahedron recycled + * from the free list, or creates a new one by + * expanding the two indices arrays. + * \return the index of the newly created tetrahedron + */ + index_t new_tetrahedron() { + // If the memory pool is full, then we expand it. + // This cannot be done when running multiple threads. + if(first_free_ == END_OF_LIST) { + geo_debug_assert(!Process::is_running_threads()); + + if( + master_->cell_to_v_store_.size() == + master_->cell_to_v_store_.capacity() + ) { + master_->nb_reallocations_++; + } + + master_->cell_to_v_store_.resize( + master_->cell_to_v_store_.size() + 4, -1 + ); + master_->cell_to_cell_store_.resize( + master_->cell_to_cell_store_.size() + 4, -1 + ); + // index_t(NOT_IN_LIST) is necessary, else with + // NOT_IN_LIST alone the compiler tries to generate a + // reference to NOT_IN_LIST resulting in a link error. + master_->cell_next_.push_back(index_t(END_OF_LIST)); + master_->cell_thread_.push_back(thread_index_t(NO_THREAD)); + ++nb_free_; + ++max_t_; + first_free_ = master_->cell_thread_.size() - 1; + } + + acquire_and_mark_tet_as_created(first_free_); + index_t result = first_free_; + + first_free_ = tet_next(first_free_); + remove_tet_from_list(result); + + cell_to_cell_store_[4 * result] = -1; + cell_to_cell_store_[4 * result + 1] = -1; + cell_to_cell_store_[4 * result + 2] = -1; + cell_to_cell_store_[4 * result + 3] = -1; + + max_used_t_ = std::max(max_used_t_, result); + + --nb_free_; + return result; + } + + /** + * \brief Creates a new tetrahedron. + * \details Sets the vertices. Adjacent tetrahedra index are + * left uninitialized. Uses either a tetrahedron recycled + * from the free list, or creates a new one by + * expanding the two indices arrays. + * \param[in] v1 index of the first vertex + * \param[in] v2 index of the second vertex + * \param[in] v3 index of the third vertex + * \param[in] v4 index of the fourth vertex + * \return the index of the newly created tetrahedron + */ + index_t new_tetrahedron( + signed_index_t v1, signed_index_t v2, + signed_index_t v3, signed_index_t v4 + ) { + index_t result = new_tetrahedron(); + cell_to_v_store_[4 * result] = v1; + cell_to_v_store_[4 * result + 1] = v2; + cell_to_v_store_[4 * result + 2] = v3; + cell_to_v_store_[4 * result + 3] = v4; + return result; + } + + /** + * \brief Finds the index of an integer in an array of four integers. + * \param[in] T a const pointer to an array of four integers + * \param[in] v the integer to retrieve in \p T + * \return the index (0,1,2 or 3) of \p v in \p T + * \pre The four entries of \p T are different and one of them is + * equal to \p v. + */ + static index_t find_4(const signed_index_t* T, signed_index_t v) { + // The following expression is 10% faster than using + // if() statements. This uses the C++ norm, that + // ensures that the 'true' boolean value converted to + // an int is always 1. With most compilers, this avoids + // generating branching instructions. + // Thank to Laurent Alonso for this idea. + // Note: Laurent also has this version: + // (T[0] != v)+(T[2]==v)+2*(T[3]==v) + // that avoids a *3 multiply, but it is not faster in + // practice. + index_t result = index_t( + (T[1] == v) | ((T[2] == v) * 2) | ((T[3] == v) * 3) + ); + // Sanity check, important if it was T[0], not explicitly + // tested (detects input that does not meet the precondition). + geo_debug_assert(T[result] == v); + return result; + } + + + /** + * \brief Finds the index of an integer in an array of four integers. + * \param[in] T a const pointer to an array of four integers + * \param[in] v the real vertex to retrieve in \p T + * \return the index (0,1,2 or 3) of \p v in \p T + * \pre The four entries of \p T are different and one of them is + * equal to \p v. + */ + index_t find_4_periodic(const signed_index_t* T, index_t v) const { + + // v needs to be a real vertex. + geo_debug_assert(periodic_vertex_instance(v) == 0); + + geo_debug_assert( + T[0] != -1 && T[1] != -1 && T[2] != -1 && T[3] != -1 + ); + + // The following expression is 10% faster than using + // if() statements. This uses the C++ norm, that + // ensures that the 'true' boolean value converted to + // an int is always 1. With most compilers, this avoids + // generating branching instructions. + // Thank to Laurent Alonso for this idea. + // Note: Laurent also has this version: + // (T[0] != v)+(T[2]==v)+2*(T[3]==v) + // that avoids a *3 multiply, but it is not faster in + // practice. + index_t result = index_t( + (periodic_vertex_real(index_t(T[1])) == v) | + ((periodic_vertex_real(index_t(T[2])) == v) * 2) | + ((periodic_vertex_real(index_t(T[3])) == v) * 3) + ); + + // Sanity check, important if it was T[0], not explicitly + // tested (detects input that does not meet the precondition). + geo_debug_assert(periodic_vertex_real(index_t(T[result])) == v); + return result; + } + + + /** + * \brief Wakes up all the threads that are waiting for + * this thread. + */ + void send_event() { + pthread_cond_broadcast(&cond_); + } + + /** + * \brief Waits for a thread. + * \details Sleeps until thread \p t calls send_event(). + * \param[in] t index of the thread + * \pre t < nb_threads() + */ + void wait_for_event(index_t t) { + // Fixed by Hiep Vu: enlarged critical section (contains + // now the test (!thrd->finished) + PeriodicDelaunay3dThread* thrd = thread(t); + pthread_mutex_lock(&(thrd->mutex_)); + if(!thrd->finished_) { + pthread_cond_wait(&(thrd->cond_), &(thrd->mutex_)); + } + pthread_mutex_unlock(&(thrd->mutex_)); + } + + /****** iterative stellate_conflict_zone *****************/ + + /** + * \brief Used to represent the stack in the + * (de-recursified) stellate_conflict_zone_iterative() + * function. + */ + class StellateConflictStack { + public: + + /** + * \brief Pushes a new frame onto the stack. + * \details This also creates the local variables (they are + * left uninitialized). + * \param[in] t1 index of a tetrahedron on the border of + * the conflict zone + * \param[in] t1fbord index of the facet of \p t1 that is + * on the border of the conflict zone + * \param[in] t1fprev index of the facet of \p t1 that we + * come from, or index_t(-1) if \p t1 is the first tetrahedron + */ + void push(index_t t1, index_t t1fbord, index_t t1fprev) { + store_.resize(store_.size()+1); + top().t1 = t1; + top().t1fbord = Numeric::uint8(t1fbord); + top().t1fprev = Numeric::uint8(t1fprev); + } + + /** + * \brief Saves local variables into the current stack frame. + * \param[in] new_t the index of the newly created tetrahedron + * \param[in] t1ft2 the facet of t1 that is adjacent to t2 + * \param[in] t2ft1 the facet of t2 that is adjacent to t1 + */ + void save_locals(index_t new_t, index_t t1ft2, index_t t2ft1) { + geo_debug_assert(!empty()); + top().new_t = new_t; + top().t1ft2 = Numeric::uint8(t1ft2); + top().t2ft1 = Numeric::uint8(t2ft1); + } + + /** + * \brief Gets the parameters from the current stack frame. + * \param[out] t1 index of a tetrahedron on the border of + * the conflict zone + * \param[out] t1fbord index of the facet of \p t1 that is + * on the border of the conflict zone + * \param[out] t1fprev index of the facet of \p t1 that we + * come from, or index_t(-1) if \p t1 is the first tetrahedron + */ + void get_parameters( + index_t& t1, index_t& t1fbord, index_t& t1fprev + ) const { + geo_debug_assert(!empty()); + t1 = top().t1; + t1fbord = index_t(top().t1fbord); + t1fprev = index_t(top().t1fprev); + } + + + /** + * \brief Gets the local variables from the current stack frame. + * \param[out] new_t the index of the newly created tetrahedron + * \param[out] t1ft2 the facet of t1 that is adjacent to t2 + * \param[out] t2ft1 the facet of t2 that is adjacent to t1 + */ + void get_locals( + index_t& new_t, index_t& t1ft2, index_t& t2ft1 + ) const { + geo_debug_assert(!empty()); + new_t = top().new_t; + t1ft2 = index_t(top().t1ft2); + t2ft1 = index_t(top().t2ft1); + } + + /** + * \brief Pops a stack frame. + */ + void pop() { + geo_debug_assert(!empty()); + store_.pop_back(); + } + + /** + * \brief Tests whether the stack is empty. + * \retval true if the stack is empty + * \retval false otherwise + */ + bool empty() const { + return store_.empty(); + } + + private: + + /** + * \brief The parameters and local + * variables stored in a stack frame. + */ + struct Frame { + // Parameters + index_t t1; + index_t new_t; + Numeric::uint8 t1fbord ; + + // Local variables + Numeric::uint8 t1fprev ; + Numeric::uint8 t1ft2 ; + Numeric::uint8 t2ft1 ; + }; + + /** + * \brief Gets the top of the stack. + * \return a modifiable reference to the Frame on + * the top of the stack + * \pre !empty() + */ + Frame& top() { + geo_debug_assert(!empty()); + return *store_.rbegin(); + } + + /** + * \brief Gets the top of the stack. + * \return a const reference to the Frame on + * the top of the stack + * \pre !empty() + */ + const Frame& top() const { + geo_debug_assert(!empty()); + return *store_.rbegin(); + } + + std::vector store_; + }; + + /** + * \brief Creates a star of tetrahedra filling the conflict + * zone. + * \details For each tetrahedron facet on the border of the + * conflict zone, a new tetrahedron is created, resting on + * the facet and incident to vertex \p v. The function is + * called recursively until the entire conflict zone is filled. + * \param[in] v_in the index of the point to be inserted + * \param[in] t1 index of a tetrahedron on the border + * of the conflict zone. + * \param[in] t1fbord index of the facet along which \p t_bndry + * is incident to the border of the conflict zone + * \param[in] t1fprev the facet of \p t_bndry connected to the + * tetrahedron that \p t_bndry was reached from, or index_t(-1) + * if it is the first tetrahedron. + * \return the index of one the newly created tetrahedron + */ + index_t stellate_conflict_zone_iterative( + index_t v_in, index_t t1, index_t t1fbord, + index_t t1fprev = index_t(-1) + ) { + // This function is de-recursified because some degenerate + // inputs can cause stack overflow (system stack is limited to + // a few megs). For instance, it can happen when a large number + // of points are on the same sphere exactly. + + // To de-recursify, it uses class StellateConflictStack + // that emulates system's stack for storing functions's + // parameters and local variables in all the nested stack + // frames. + + signed_index_t v = signed_index_t(v_in); + + S2_.push(t1, t1fbord, t1fprev); + + index_t new_t; // the newly created tetrahedron. + + index_t t1ft2; // traverses the 4 facets of t1. + + index_t t2; // the tetrahedron on the border of + // the conflict zone that shares an + // edge with t1 along t1ft2. + + index_t t2fbord; // the facet of t2 on the border of + // the conflict zone. + + index_t t2ft1; // the facet of t2 that is incident to t1. + + entry_point: + S2_.get_parameters(t1, t1fbord, t1fprev); + + + geo_debug_assert(owns_tet(t1)); + geo_debug_assert(tet_adjacent(t1,t1fbord)>=0); + geo_debug_assert(owns_tet(index_t(tet_adjacent(t1,t1fbord)))); + geo_debug_assert(tet_is_marked_as_conflict(t1)); + geo_debug_assert( + !tet_is_marked_as_conflict(index_t(tet_adjacent(t1,t1fbord))) + ); + + // Create new tetrahedron with same vertices as t_bndry + + new_t = new_tetrahedron( + tet_vertex(t1,0), + tet_vertex(t1,1), + tet_vertex(t1,2), + tet_vertex(t1,3) + ); + + index_t tbord = index_t(tet_adjacent(t1,t1fbord)); + + // We generate the tetrahedron with the three vertices + // of the tet outside the conflict zone and the newly + // created vertex in the local frame of the tet outside + // the conflict zone. + + // Replace in new_t the vertex opposite to t1fbord with v + set_tet_vertex(new_t, t1fbord, v); + + { + // Connect new_t with t1's neighbor across t1fbord + set_tet_adjacent(new_t, t1fbord, tbord); + set_tet_adjacent(tbord, find_tet_adjacent(tbord,t1), new_t); + } + + // Lookup new_t's neighbors across its three other + // facets and connect them + for(t1ft2=0; t1ft2<4; ++t1ft2) { + + if(t1ft2 == t1fprev || tet_adjacent(new_t,t1ft2) != -1) { + continue; + } + + // Get t1's neighbor along the border of the conflict zone + if(!get_neighbor_along_conflict_zone_border( + t1,t1fbord,t1ft2, t2,t2fbord,t2ft1 + )) { + // If t1's neighbor is not a new tetrahedron, + // create a new tetrahedron through a recursive call. + S2_.save_locals(new_t, t1ft2, t2ft1); + S2_.push(t2, t2fbord, t2ft1); + goto entry_point; + + return_point: + // This is the return value of the called function. + index_t result = new_t; + S2_.pop(); + + // Special case: we were in the outermost frame, + // then we (truly) return from the function. + if(S2_.empty()) { + return result; + } + + S2_.get_parameters(t1, t1fbord, t1fprev); + S2_.get_locals(new_t, t1ft2, t2ft1); + t2 = result; + } + + set_tet_adjacent(t2, t2ft1, new_t); + set_tet_adjacent(new_t, t1ft2, t2); + } + + // Except for the initial call (see "Special case" above), + // the nested calls all come from the same location, + // thus there is only one possible return point + // (no need to push any return address). + goto return_point; + } + + /** + * \brief Finds the neighbor of a tetrahedron on the border of the + * conflict zone. + * \details This function is used by stellate_conflict_zone_iterative() + * \param[in] t1 a tetrahedron on the border of the conflict zone + * \param[in] t1fborder the local facet index of \p t1 along which it + * is on the border of the conflict zone + * \param[in] t1ft2 the local facet index of \p t1 that will be + * traversed + * \param[out] t2 a tetrahedron on the border of the conflict zone, + * with an edge common to facets \p t1fborder and \p t1ft2 of + * tetrahedron \p t1 + * \param[out] t2fborder the local facet index of \p t2 along which it + * is on the border of the conflict zone + * \param[out] t2ft1 the local index of the facet of \p t2 that has a + * common edge with facets \p t1fborder and \p t1ft2 of tetrahedron + * \p t1 + * \retval true if \p t2 is a newly created tetrahedron + * \retval false if \p t2 is an old tetrahedron in conflict + */ + bool get_neighbor_along_conflict_zone_border( + index_t t1, + index_t t1fborder, + index_t t1ft2, + index_t& t2, + index_t& t2fborder, + index_t& t2ft1 + ) const { + + // Note: this function is a bit long for an inline function, + // but I observed a (modest) performance gain doing so. + + // Find two vertices that are both on facets new_f and f1 + // (the edge around which we are turning) + // This uses duality as follows: + // Primal form (not used here): + // halfedge_facet_[v1][v2] returns a facet that is incident + // to both v1 and v2. + // Dual form (used here): + // halfedge_facet_[f1][f2] returns a vertex that both + // f1 and f2 are incident to. + signed_index_t ev1 = + tet_vertex(t1, index_t(halfedge_facet_[t1ft2][t1fborder])); + signed_index_t ev2 = + tet_vertex(t1, index_t(halfedge_facet_[t1fborder][t1ft2])); + + // Turn around edge [ev1,ev2] inside the conflict zone + // until we reach again the boundary of the conflict zone. + // Traversing inside the conflict zone is faster (as compared + // to outside) since it traverses a smaller number of tets. + index_t cur_t = t1; + index_t cur_f = t1ft2; + index_t next_t = index_t(tet_adjacent(cur_t,cur_f)); + while(tet_is_marked_as_conflict(next_t)) { + geo_debug_assert(next_t != t1); + cur_t = next_t; + cur_f = get_facet_by_halfedge(cur_t,ev1,ev2); + next_t = index_t(tet_adjacent(cur_t, cur_f)); + } + + // At this point, cur_t is in conflict zone and + // next_t is outside the conflict zone. + index_t f12,f21; + get_facets_by_halfedge(next_t, ev1, ev2, f12, f21); + t2 = index_t(tet_adjacent(next_t,f21)); + signed_index_t v_neigh_opposite = tet_vertex(next_t,f12); + t2ft1 = find_tet_vertex(t2, v_neigh_opposite); + t2fborder = cur_f; + + // Test whether the found neighboring tet was created + // (then return true) or is an old tet in conflict + // (then return false). + return(t2 != cur_t); + } + + /** + * \brief Used by the (de-recursified) + * stellate_conflict_zone_iterative() function. + */ + StellateConflictStack S2_; + + /*************************** debugging ************************/ + + /** + * \brief For debugging purposes, displays a tetrahedron adjacency. + * \param[in] t index of the tetrahedron to display. + * \param[in] lf local index (0,1,2 or 3) of the tetrahedron + * facet adjacenty to display. + */ + void show_tet_adjacent(index_t t, index_t lf) const { + signed_index_t adj = tet_adjacent(t, lf); + if(adj != -1) { + std::cerr << (tet_is_in_list(index_t(adj)) ? '*' : ' '); + } + std::cerr << adj; + std::cerr << ' '; + } + + + /** + * \brief For debugging purposes, displays a tetrahedron. + * \param[in] t index of the tetrahedron to display. + */ + void show_tet(index_t t) const { + std::cerr << "tet" + << (tet_is_in_list(t) ? '*' : ' ') + << t + << ", v=[" + << tet_vertex(t, 0) + << ' ' + << tet_vertex(t, 1) + << ' ' + << tet_vertex(t, 2) + << ' ' + << tet_vertex(t, 3) + << "] adj=["; + show_tet_adjacent(t, 0); + show_tet_adjacent(t, 1); + show_tet_adjacent(t, 2); + show_tet_adjacent(t, 3); + std::cerr << "] "; + + for(index_t f = 0; f < 4; ++f) { + std::cerr << 'f' << f << ':'; + for(index_t v = 0; v < 3; ++v) { + std::cerr << tet_vertex(t, tet_facet_vertex(f,v)) + << ','; + } + std::cerr << ' '; + } + std::cerr << std::endl; + } + + public: + + /** + * \brief For debugging purposes, tests some combinatorial properties. + */ + void check_combinatorics(bool verbose) const { + if(verbose) { + std::cerr << std::endl; + } + bool ok = true; + std::vector v_has_tet(nb_vertices(), false); + for(index_t t = 0; t < max_t(); ++t) { + if(tet_is_free(t)) { + if(verbose) { + std::cerr << "-Deleted tet: "; + show_tet(t); + } + } else { + if(verbose) { + std::cerr << "Checking tet: "; + show_tet(t); + } + for(index_t lf = 0; lf < 4; ++lf) { + if(tet_adjacent(t, lf) == -1) { + std::cerr << lf << ":Missing adjacent tet" + << std::endl; + ok = false; + } else if(tet_adjacent(t, lf) == signed_index_t(t)) { + std::cerr << lf << ":Tet is adjacent to itself" + << std::endl; + ok = false; + } else { + index_t t2 = index_t(tet_adjacent(t, lf)); + bool found = false; + for(index_t lf2 = 0; lf2 < 4; ++lf2) { + if(tet_adjacent(t2, lf2) == signed_index_t(t)) { + found = true; + } + } + if(!found) { + std::cerr + << lf + << ":Adjacent link is not bidirectional" + << std::endl; + ok = false; + } + } + } + index_t nb_infinite = 0; + for(index_t lv = 0; lv < 4; ++lv) { + if(tet_vertex(t, lv) == -1) { + ++nb_infinite; + } + } + if(nb_infinite > 1) { + ok = false; + std::cerr << "More than one infinite vertex" + << std::endl; + } + } + for(index_t lv = 0; lv < 4; ++lv) { + signed_index_t v = tet_vertex(t, lv); + if(v >= 0) { + v_has_tet[periodic_vertex_real(index_t(v))] = true; + } + } + } + + index_t nb_v = nb_vertices(); + for(index_t v = 0; v < nb_v; ++v) { + if(!v_has_tet[v]) { + if(verbose) { + std::cerr << "Vertex " << v + << " is isolated (duplicated ?)" << std::endl; + } + } + } + geo_assert(ok); + if(verbose) { + std::cerr << std::endl; + } + std::cerr << std::endl << "Delaunay Combi OK" << std::endl; + } + + + /** + * \brief For debugging purposes, test some geometrical properties. + */ + void check_geometry(bool verbose) const { + bool ok = true; + for(index_t t = 0; t < max_t(); ++t) { + if(!tet_is_free(t)) { + signed_index_t v0 = tet_vertex(t, 0); + signed_index_t v1 = tet_vertex(t, 1); + signed_index_t v2 = tet_vertex(t, 2); + signed_index_t v3 = tet_vertex(t, 3); + for(index_t v = 0; v < nb_vertices(); ++v) { + vec4 p = lifted_vertex(v); + signed_index_t sv = signed_index_t(v); + if(sv == v0 || sv == v1 || sv == v2 || sv == v3) { + continue; + } + if(tet_is_in_conflict(t, v, p)) { + ok = false; + if(verbose) { + std::cerr << "Tet " << t << + " is in conflict with vertex " << v + << std::endl; + + std::cerr << " offending tet: "; + show_tet(t); + } + } + } + } + } + geo_assert(ok); + std::cerr << std::endl << "Delaunay Geo OK" << std::endl; + } + + private: + PeriodicDelaunay3d* master_; + bool periodic_; + double period_; + index_t nb_vertices_; + const double* vertices_; + const double* weights_; + index_t* reorder_; + index_t dimension_; + index_t max_t_; + index_t max_used_t_; + + vector& cell_to_v_store_; + vector& cell_to_cell_store_; + vector& cell_next_; + vector& cell_thread_; + + index_t first_free_; + index_t nb_free_; + bool memory_overflow_; + + index_t v1_,v2_,v3_,v4_; // The first four vertices + + struct SFrame { + + SFrame() { + } + + SFrame( + index_t t_in, + index_t v_in, + const vec4& p_in + ) : + t(t_in), + v(v_in), + p(p_in) { + } + + SFrame( + const SFrame& rhs + ): + t(rhs.t), + v(rhs.v), + p(rhs.p) { + } + + SFrame& operator=(const SFrame& rhs) { + t = rhs.t; + v = rhs.v; + p = rhs.p; + return *this; + } + + index_t t; + index_t v; + vec4 p; + }; + + vector S_; + index_t nb_tets_to_create_; + index_t t_boundary_; // index of a tet,facet on the bndry + index_t f_boundary_; // of the conflict zone. + + bool direction_; + signed_index_t work_begin_; + signed_index_t work_end_; + index_t b_hint_; + index_t e_hint_; + bool finished_; + + // Whenever acquire_tet() is unsuccessful, contains + // the index of the thread that was interfering + // (shifted to the left by 1 !!) + thread_index_t interfering_thread_; + +#ifdef GEO_DEBUG + index_t nb_acquired_tets_; +#endif + + vector tets_to_delete_; + vector tets_to_release_; + + index_t nb_rollbacks_; + index_t nb_failed_locate_; + + pthread_cond_t cond_; + pthread_mutex_t mutex_; + + vector > border_tet_2_periodic_vertex_; + + bool has_empty_cells_; + + /** + * \brief Gives the indexing of tetrahedron facet + * vertices. + * \details tet_facet_vertex[lf][lv] gives the + * local vertex index (in 0,1,2,3) from a + * local facet index lf (in 0,1,2,3) and a + * local vertex index within the facet (in 0,1,2). + */ + static char tet_facet_vertex_[4][3]; + + /** + * \brief Gives a local facet index by + * halfedge extremities local indices. + */ + static char halfedge_facet_[4][4]; + + /** + * \brief Optimized representation of triangles on + * the border of the cavity, for fast generation of + * tetrahedra. + */ + Cavity cavity_; + + /** + * \brief Statistics for locate() + */ + index_t nb_traversed_tets_; + }; + + + char PeriodicDelaunay3dThread::halfedge_facet_[4][4] = { + {4, 2, 3, 1}, + {3, 4, 0, 2}, + {1, 3, 4, 0}, + {2, 0, 1, 4} + }; + + // tet facet vertex is such that the tetrahedron + // formed with: + // vertex lv + // tet_facet_vertex[lv][0] + // tet_facet_vertex[lv][1] + // tet_facet_vertex[lv][2] + // has the same orientation as the original tetrahedron for + // any vertex lv. + + char PeriodicDelaunay3dThread::tet_facet_vertex_[4][3] = { + {1, 2, 3}, + {0, 3, 2}, + {3, 0, 1}, + {1, 0, 2} + }; + + + /*************************************************************************/ + + + + PeriodicDelaunay3d::PeriodicDelaunay3d( + bool periodic, double period + ) : + Delaunay(3), + periodic_(periodic), + period_(period), + weights_(nullptr), + update_periodic_v_to_cell_(false), + has_empty_cells_(false), + nb_reallocations_(0), + convex_cell_exact_predicates_(true) + { + geo_cite_with_info( + "DBLP:journals/cj/Bowyer81", + "One of the two initial references to the algorithm, " + "discovered independently and simultaneously by Bowyer and Watson." + ); + geo_cite_with_info( + "journals/cj/Watson81", + "One of the two initial references to the algorithm, " + "discovered independently and simultaneously by Bowyer and Watson." + ); + geo_cite_with_info( + "DBLP:conf/compgeom/AmentaCR03", + "Using spatial sorting has a dramatic impact on the performances." + ); + geo_cite_with_info( + "DBLP:journals/comgeo/FunkeMN05", + "Initializing \\verb|locate()| with a non-exact version " + " (structural filtering) gains (a bit of) performance." + ); + geo_cite_with_info( + "DBLP:journals/comgeo/BoissonnatDPTY02", + "The idea of traversing the cavity from inside " + " used in GEOGRAM is inspired by the implementation of " + " \\verb|Delaunay_triangulation_3| in CGAL." + ); + geo_cite_with_info( + "DBLP:conf/imr/Si06", + "The triangulation data structure used in GEOGRAM is inspired " + "by Tetgen." + ); + geo_cite_with_info( + "DBLP:journals/ijfcs/DevillersPT02", + "Analysis of the different versions of the line walk algorithm " + " used by \\verb|locate()|." + ); + + debug_mode_ = CmdLine::get_arg_bool("dbg:delaunay"); + verbose_debug_mode_ = CmdLine::get_arg_bool("dbg:delaunay_verbose"); + debug_mode_ = (debug_mode_ || verbose_debug_mode_); + benchmark_mode_ = CmdLine::get_arg_bool("dbg:delaunay_benchmark"); + nb_vertices_non_periodic_ = 0; + } + + + void PeriodicDelaunay3d::set_vertices( + index_t nb_vertices, const double* vertices + ) { + has_empty_cells_ = false; + + #ifndef GARGANTUA + { + Numeric::uint64 expected_max_index = + Numeric::uint64(nb_vertices) * 7 * 4; + if(periodic_) { + expected_max_index *= 2; + } + if(expected_max_index > Numeric::uint64(INT32_MAX)) { + Logger::err("OTM") << "indices will overflow" << std::endl; + Logger::err("OTM") + << "recompile with -DGARGANTUA " + << "to activate 64bit indices" << std::endl; + exit(0); + } + } + #endif + + if(periodic_) { + PCK::set_SOS_mode(PCK::SOS_LEXICO); + } + + Stopwatch* W = nullptr ; + if(benchmark_mode_) { + W = new Stopwatch("SpatialSort"); + } + nb_vertices_non_periodic_ = nb_vertices; + + Delaunay::set_vertices(nb_vertices, vertices); + // Reorder the points + if(do_reorder_) { + compute_BRIO_order( + nb_vertices, vertex_ptr(0), reorder_, + 3, dimension(), + 64, 0.125, + &levels_ + ); + } else { + reorder_.resize(nb_vertices); + for(index_t i = 0; i < nb_vertices; ++i) { + reorder_[i] = i; + } + geo_debug_assert(levels_[0] == 0); + geo_debug_assert(levels_[levels_.size()-1] == nb_vertices); + } + delete W; + } + + void PeriodicDelaunay3d::set_weights(const double* weights) { + has_empty_cells_ = false; + weights_ = weights; + } + + void PeriodicDelaunay3d::compute() { + + has_empty_cells_ = false; + + if(periodic_) { + reorder_.resize(nb_vertices_non_periodic_); + } + + Stopwatch* W = nullptr ; + if(benchmark_mode_) { + W = new Stopwatch("DelInternal"); + } + + index_t expected_tetra = nb_vertices() * 7; + + // Allocate the tetrahedra + cell_to_v_store_.assign(expected_tetra * 4,-1); + cell_to_cell_store_.assign(expected_tetra * 4,-1); + cell_next_.assign(expected_tetra,index_t(-1)); + cell_thread_.assign(expected_tetra,thread_index_t(-1)); + + + // Create the threads + index_t nb_threads = Process::maximum_concurrent_threads(); + index_t pool_size = expected_tetra / nb_threads; + index_t pool_begin = 0; + threads_.clear(); + for(index_t t=0; tcreate_first_tetrahedron(); + thread0->set_work(levels_[0], levels_[lvl]); + thread0->run(); + + if(thread0->has_empty_cells()) { + has_empty_cells_ = true; + return; + } + + index_t first_lvl = lvl; + + // Insert points in all BRIO levels + for(; lvlinitialize_from(thread0); + } + thread(t)->set_work(b,e); + b = e; + } + Process::run_threads(threads_); + + for(index_t t=0; tnb_threads(); ++t) { + if(thread(t)->has_empty_cells()) { + has_empty_cells_ = true; + return; + } + } + } + + + if(benchmark_mode_) { + index_t tot_rollbacks = 0 ; + index_t tot_failed_locate = 0 ; + for(index_t t=0; tnb_rollbacks() << " rollbacks " + << thread(t)->nb_failed_locate() << " failed locate" + << std::endl; + tot_rollbacks += thread(t)->nb_rollbacks(); + tot_failed_locate += thread(t)->nb_failed_locate(); + } + Logger::out("PDEL") << "------------------" << std::endl; + Logger::out("PDEL") << "total: " + << tot_rollbacks << " rollbacks " + << tot_failed_locate << " failed locate" + << std::endl; + } + + // Run threads sequentialy, to insert missing points if + // memory overflow was encountered (in sequential mode, + // dynamic memory growing works) + + index_t nb_sequential_points = 0; + for(index_t t=0; twork_size(); + if(t != 0) { + // We need to copy max_t_ from previous thread, + // since the memory pool may have grown. + PeriodicDelaunay3dThread* t2 = thread(t-1); + t1->initialize_from(t2); + } + t1->run(); + } + + // If some tetrahedra were created in sequential mode, then + // the maximum valid tetrahedron index was increased by all + // the threads in increasing number, so we copy it from the + // last thread into thread0 since we use thread0 afterwards + // to do the "compaction" afterwards. + + if(nb_sequential_points != 0) { + PeriodicDelaunay3dThread* t0 = thread(0); + PeriodicDelaunay3dThread* tn = thread( + this->nb_threads()-1 + ); + t0->initialize_from(tn); + } + + if(periodic_) { + handle_periodic_boundaries(); + } + + if(has_empty_cells_) { + return; + } + + if(benchmark_mode_) { + if(nb_sequential_points != 0) { + Logger::out("PDEL") << "Local thread memory overflow occurred:" + << std::endl; + Logger::out("PDEL") << nb_sequential_points + << " points inserted in sequential mode" + << std::endl; + } else { + Logger::out("PDEL") + << "All the points were inserted in parallel mode" + << std::endl; + } + } + + if(benchmark_mode_) { + Logger::out("DelInternal2") << "Core insertion algo:" + << W->elapsed_time() + << std::endl; + } + delete W; + + if(debug_mode_) { + for(index_t i=0; i(threads_[i].get()) + ->max_t() << std::endl; + } + + thread0->check_combinatorics(verbose_debug_mode_); + thread0->check_geometry(verbose_debug_mode_); + } + + index_t nb_tets = compress(); + + set_arrays( + nb_tets, + cell_to_v_store_.data(), + cell_to_cell_store_.data() + ); + + // We need v_to_cell even if CICL is not + // stored. + if(!stores_cicl()) { + update_v_to_cell(); + } + + if(periodic_) { +#ifdef GEO_DEBUG + FOR(v, nb_vertices_non_periodic_) { + index_t t = index_t(v_to_cell_[v]); + geo_assert(t == index_t(-1) || t < nb_tets); + } +#endif + } + } + + index_t PeriodicDelaunay3d::compress(bool shrink) { + // Compress cell_to_v_store_ and cell_to_cell_store_ + // (remove free and virtual tetrahedra). + // Since cell_next_ is not used at this point, + // we reuse it for storing the conversion array that + // maps old tet indices to new tet indices + // Note: tet_is_real() uses the previous value of + // cell_next(), but we are processing indices + // in increasing order and since old2new[t] is always + // smaller or equal to t, we never overwrite a value + // before needing it. + + + PeriodicDelaunay3dThread* thread0 = thread(0); + vector& old2new = cell_next_; + index_t nb_tets = 0; + index_t nb_tets_to_delete = 0; + + { + for(index_t t = 0; t < thread0->max_t(); ++t) { + if( + (keep_infinite_ && !thread0->tet_is_free(t)) || + (periodic_ && thread0->tet_is_real_non_periodic(t)) || + (!periodic_ && thread0->tet_is_real(t)) + ) { + if(t != nb_tets) { + Memory::copy( + &cell_to_v_store_[nb_tets * 4], + &cell_to_v_store_[t * 4], + 4 * sizeof(signed_index_t) + ); + Memory::copy( + &cell_to_cell_store_[nb_tets * 4], + &cell_to_cell_store_[t * 4], + 4 * sizeof(signed_index_t) + ); + } + old2new[t] = nb_tets; + ++nb_tets; + } else { + old2new[t] = index_t(-1); + ++nb_tets_to_delete; + } + } + + if(shrink) { + cell_to_v_store_.resize(4 * nb_tets); + cell_to_cell_store_.resize(4 * nb_tets); + } + + for(index_t i = 0; i < 4 * nb_tets; ++i) { + signed_index_t t = cell_to_cell_store_[i]; + geo_debug_assert(t >= 0); + t = signed_index_t(old2new[t]); + // Note: t can be equal to -1 when a real tet is + // adjacent to a virtual one (and this is how the + // rest of Vorpaline expects to see tets on the + // border). + geo_debug_assert(!(keep_infinite_ && t < 0)); + cell_to_cell_store_[i] = t; + } + } + + // In "keep_infinite" mode, we reorder the cells in such + // a way that finite cells have indices [0..nb_finite_cells_-1] + // and infinite cells have indices [nb_finite_cells_ .. nb_cells_-1] + + if(keep_infinite_) { + nb_finite_cells_ = 0; + index_t finite_ptr = 0; + index_t infinite_ptr = nb_tets - 1; + for(;;) { + while(thread0->tet_is_finite(finite_ptr)) { + old2new[finite_ptr] = finite_ptr; + ++finite_ptr; + ++nb_finite_cells_; + } + while(!thread0->tet_is_finite(infinite_ptr)) { + old2new[infinite_ptr] = infinite_ptr; + --infinite_ptr; + } + if(finite_ptr > infinite_ptr) { + break; + } + old2new[finite_ptr] = infinite_ptr; + old2new[infinite_ptr] = finite_ptr; + ++nb_finite_cells_; + for(index_t lf=0; lf<4; ++lf) { + std::swap( + cell_to_cell_store_[4*finite_ptr + lf], + cell_to_cell_store_[4*infinite_ptr + lf] + ); + } + for(index_t lv=0; lv<4; ++lv) { + std::swap( + cell_to_v_store_[4*finite_ptr + lv], + cell_to_v_store_[4*infinite_ptr + lv] + ); + } + ++finite_ptr; + --infinite_ptr; + } + for(index_t i = 0; i < 4 * nb_tets; ++i) { + signed_index_t t = cell_to_cell_store_[i]; + geo_debug_assert(t >= 0); + t = signed_index_t(old2new[t]); + geo_debug_assert(t >= 0); + cell_to_cell_store_[i] = t; + } + } + + + if(benchmark_mode_) { + Logger::out("DelCompress") + << "max tets " << thread0->max_t() + << std::endl; + + Logger::out("DelCompress") + << "Final number of tets " << nb_tets + << std::endl; + if(keep_infinite_) { + Logger::out("DelCompress") + << "Removed " << nb_tets_to_delete + << " tets (free list)" << std::endl; + } else { + Logger::out("DelCompress") + << "Removed " << nb_tets_to_delete + << " tets (free list and infinite)" << std::endl; + } + } + + for(index_t t=0; t= int(nb_tets)) { + cell_to_cell_store_[i] = -1; + } + } + FOR(i, 4*nb_tets) { + geo_debug_assert(cell_to_v_store_[i] != -1); + } + } + return nb_tets; + } + + index_t PeriodicDelaunay3d::nearest_vertex(const double* p) const { + // TODO + return Delaunay::nearest_vertex(p); + } + + void PeriodicDelaunay3d::set_BRIO_levels(const vector& levels) { + levels_ = levels; + } + + void PeriodicDelaunay3d::update_v_to_cell() { + geo_assert(!is_locked_); // Not thread-safe + is_locked_ = true; + + // Note: if keeps_infinite is set, then infinite vertex + // tet chaining is at t2v_[nb_vertices]. + + // Create periodic_v_to_cell_ structure in compressed row + // storage format. + if(update_periodic_v_to_cell_) { + periodic_v_to_cell_rowptr_.resize(nb_vertices_non_periodic_ + 1); + periodic_v_to_cell_rowptr_[0] = 0; + index_t cur = 0; + for(index_t v=0; vinsert(reorder_[i],hint); + total_nb_traversed_tets += thread0->nb_traversed_tets(); + if(hint == index_t(-1)) { + std::cerr << "EMPTY CELL" << std::endl; // TODO HERE + has_empty_cells_ = true; + return; + } + } + + if(benchmark_mode_) { + if(nb_reallocations_ != 0) { + Logger::out("Periodic") << nb_reallocations_ + << " reallocation(s)" << std::endl; + } + Logger::out("Periodic") + << double(total_nb_traversed_tets) / double(e-b) + << " avg. traversed tet per insertion." << std::endl; + } + + set_arrays( + thread0->max_t(), + cell_to_v_store_.data(), + cell_to_cell_store_.data() + ); + } + + index_t PeriodicDelaunay3d::get_periodic_vertex_instances_to_create( + index_t v, + ConvexCell& C, + bool use_instance[27], + bool& cell_is_on_boundary, + bool& cell_is_outside_cube, + IncidentTetrahedra& W + ) { + // Integer translations associated with the six plane equations + // Note: indexing matches code below (order of the clipping + // operations). + static int T[6][3]= { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 1, 0}, + { 0,-1, 0}, + { 0, 0, 1}, + { 0, 0,-1} + }; + + copy_Laguerre_cell_from_Delaunay(v, C, W); + geo_assert(!C.empty()); + + // Determine the periodic instances of the vertex to be created + // ************************************************************ + // - Find all the intersected boundary faces + // - The instances to create correspond to all the possible + // sums of translation vectors associated with the + // intersected boundary faces + + FOR(i,27) { + use_instance[i] = false; + } + use_instance[0] = true; + + index_t cube_offset = C.nb_v(); + C.clip_by_plane(vec4( 1.0, 0.0, 0.0, 0.0)); + C.clip_by_plane(vec4(-1.0, 0.0, 0.0, period_)); + C.clip_by_plane(vec4( 0.0, 1.0, 0.0, 0.0)); + C.clip_by_plane(vec4( 0.0,-1.0, 0.0, period_)); + C.clip_by_plane(vec4( 0.0, 0.0, 1.0, 0.0)); + C.clip_by_plane(vec4( 0.0, 0.0,-1.0, period_)); + + cell_is_outside_cube = false; + cell_is_on_boundary = false; + + if(C.empty()) { + // Special case: cell is completely outside the cube. + cell_is_outside_cube = true; + copy_Laguerre_cell_from_Delaunay(v, C, W); + // Clip the cell with the 3x3x3 (rubic's) cube that + // surrounds the cube. Not only this avoids generating + // some unnecessary virtual vertices, but also, without + // it, it would generate neighborhoods with virtual vertices + // coordinates that differ by more than twice the period. + C.clip_by_plane(vec4( 1.0, 0.0, 0.0, period_)); + C.clip_by_plane(vec4(-1.0, 0.0, 0.0, 2.0*period_)); + C.clip_by_plane(vec4( 0.0, 1.0, 0.0, period_)); + C.clip_by_plane(vec4( 0.0,-1.0, 0.0, 2.0*period_)); + C.clip_by_plane(vec4( 0.0, 0.0, 1.0, period_)); + C.clip_by_plane(vec4( 0.0, 0.0,-1.0, 2.0*period_)); + + // Normally we cannot have an empty cell, empty cells were + // detected before. + geo_assert(!C.empty()); + + // Now detect the bounds of the sub-(rubic's) cube overlapped + // by the cell. + int TXmin = 0, TXmax = 0, + TYmin = 0, TYmax = 0, + TZmin = 0, TZmax = 0; + if(C.cell_has_conflict(vec4( 1.0, 0.0, 0.0, 0.0))) { + TXmin = -1; + } + if(C.cell_has_conflict(vec4(-1.0, 0.0, 0.0, period_))) { + TXmax = 1; + } + if(C.cell_has_conflict(vec4( 0.0, 1.0, 0.0, 0.0))) { + TYmin = -1; + } + if(C.cell_has_conflict(vec4( 0.0,-1.0, 0.0, period_))) { + TYmax = 1; + } + if(C.cell_has_conflict(vec4( 0.0, 0.0, 1.0, 0.0))) { + TZmin = -1; + } + if(C.cell_has_conflict(vec4( 0.0, 0.0,-1.0, period_))) { + TZmax = 1; + } + for(int TX = TXmin; TX <= TXmax; ++TX) { + for(int TY = TYmin; TY <= TYmax; ++TY) { + for(int TZ = TZmin; TZ <= TZmax; ++TZ) { + use_instance[T_to_instance(-TX,-TY,-TZ)] = true; + } + } + } + } else { + // Back to the normal case, C contains the Laguerre cell clipped + // by the cube. + // - Find all the intersected boundary faces + // - The instances to create correspond to all the possible + // sums of translation vectors associated with the + // intersected boundary faces + + // Traverse all the Voronoi vertices of the face + for( + VBW::ushort t = C.first_triangle(); + t!=VBW::END_OF_LIST; t=C.next_triangle(t) + ) { + // The three (integer) translations associated with the + // three faces on which the Voronoi vertex resides. + int VXLAT[3][3]; + bool vertex_on_boundary = false; + for(index_t lv=0; lv<3; ++lv) { + index_t pp = C.triangle_v_local_index(t,VBW::index_t(lv)); + if(pp < cube_offset) { + // Not a boundary face -> translation is zero. + VXLAT[lv][0] = 0; + VXLAT[lv][1] = 0; + VXLAT[lv][2] = 0; + } else { + // Boundary face -> there is a translation + VXLAT[lv][0] = T[pp - cube_offset][0]; + VXLAT[lv][1] = T[pp - cube_offset][1]; + VXLAT[lv][2] = T[pp - cube_offset][2]; + vertex_on_boundary = true; + } + } + // If the vertex is on the boundary, mark all the instances + // obtained by applying any combination of the (up to 3) + // translations associated with the (up to 3) + // boundary facets on which the vertex resides. + if(vertex_on_boundary) { + cell_is_on_boundary = true; + for(int dU=0; dU<2; ++dU) { + for(int dV=0; dV<2; ++dV) { + for(int dW=0; dW<2; ++dW) { + + int Tx = dU*VXLAT[0][0] + dV*VXLAT[1][0] + + dW*VXLAT[2][0]; + + int Ty = dU*VXLAT[0][1] + dV*VXLAT[1][1] + + dW*VXLAT[2][1]; + + int Tz = dU*VXLAT[0][2] + dV*VXLAT[1][2] + + dW*VXLAT[2][2]; + + use_instance[T_to_instance(Tx,Ty,Tz)] = true; + } + } + } + } + } + } + index_t result = 0; + for(index_t i=1; i<27; ++i) { + result += (use_instance[i] ? 1 : 0); + } + return result; + } + + void PeriodicDelaunay3d::handle_periodic_boundaries() { + + // Update pointers so that queries function will work (even in our + // "transient state"). + PeriodicDelaunay3dThread* thread0 = thread(0); + + set_arrays( + thread0->max_t(), + cell_to_v_store_.data(), + cell_to_cell_store_.data() + ); + + update_v_to_cell(); + if(stores_cicl()) { + update_cicl(); + } + + for(index_t v=0; v 0) { + for(index_t instance=1; instance<27; ++instance) { + if(use_instance[instance]) { + vertex_instances_[v] |= (1u << instance); + reorder_.push_back( + make_periodic_vertex(v,instance) + ); + } + } + } + + Process::release_spinlock(lock); + } + } + ); + + + if(benchmark_mode_) { + Logger::out("Periodic") << "Nb cells on boundary = " + << nb_cells_on_boundary + << std::endl; + + Logger::out("Periodic") << "Nb cells outside cube = " + << nb_cells_outside_cube + << std::endl; + } + + insert_vertices(nb_vertices_non_periodic_, reorder_.size()); + + // This flag to tell update_v_to_cell() to + // also update the table for periodic (virtual) + // vertices (the periodic_v_to_cell_ table). + update_periodic_v_to_cell_ = true; + update_v_to_cell(); + update_periodic_v_to_cell_ = false; + if(stores_cicl()) { + update_cicl(); + } + + index_t nb_vertices_phase_I = reorder_.size(); + + // ----------------------------------------------------------- + // Phase II: Insert the real neighbors of the virtual vertices, + // back-translated to the original position. + // ----------------------------------------------------------- + + { + IncidentTetrahedra W; + + // vertex_instances_ is used to implement v2t_ for virtual + // vertices, we cannot modify it here, so we create a copy + // that we will modify. + vector vertex_instances = vertex_instances_; + for(index_t v=0; v 1 || + Ty < -1 || Ty > 1 || + Tz < -1 || Tz > 1 + ) { + std::cerr + << "FATAL ERROR: " + << "large displacement !!" + << std::endl; + geo_assert_not_reached; + } else { + index_t w_new_instance = + T_to_instance(Tx, Ty, Tz); + if((vertex_instances[w] & + (1u << w_new_instance)) == 0 + ) { + vertex_instances[w] |= + (1u << w_new_instance); + reorder_.push_back( + make_periodic_vertex( + w, w_new_instance + ) + ); + } + } + } + } + } + } + } + } // No, seriously ... 8 closing braces ... + std::swap(vertex_instances_, vertex_instances); + insert_vertices(nb_vertices_phase_I, reorder_.size()); + } + } + + void PeriodicDelaunay3d::check_volume() { + ConvexCell C; + C.use_exact_predicates(convex_cell_exact_predicates_); + + Logger::out("Periodic") << "Checking total volume..." << std::endl; + double sumV = 0; + IncidentTetrahedra W; + + FOR(v, nb_vertices_non_periodic_) { + copy_Laguerre_cell_from_Delaunay(v, C, W); +#ifdef GEO_DEBUG + for( + VBW::ushort t = C.first_triangle(); + t!=VBW::END_OF_LIST; t=C.next_triangle(t) + ) { + for(index_t lv=0; lv<3; ++lv) { + // Make sure there is no vertex at infinity + geo_debug_assert( + C.triangle_v_local_index(t,VBW::index_t(lv)) != 0 + ); + } + } +#endif + C.compute_geometry(); + sumV += C.volume(); + } + + double expectedV = period_*period_*period_; + + Logger::out("Periodic") << "Sum volumes = " << sumV << std::endl; + Logger::out("Periodic") << " (expected " << expectedV << ")" + << std::endl; + + if(::fabs(sumV - expectedV) / expectedV >= 1.0 / 10000.0) { + Logger::err("Periodic") << "FATAL, volume error is too large" + << std::endl; + exit(-1); + } + + } + + void PeriodicDelaunay3d::save_cells( + const std::string& basename, bool clipped + ) { + static int index = 1; + + std::string index_string = String::to_string(index); + while(index_string.length() < 3) { + index_string = "0" + index_string; + } + + std::ofstream out((basename+index_string+".obj").c_str()); + index_t v_off = 1; + + ConvexCell C; + C.use_exact_predicates(convex_cell_exact_predicates_); + IncidentTetrahedra W; + for(index_t vv=0; vv -#include -#include -#include -#include -#include - -#ifdef __SSE2__ -#include -#endif - -#ifdef __AVX2__ -#include -#endif - -namespace { - - using namespace GEO; - - /** - * \brief Finds the nearest point in a mesh facet from a query point. - * \param[in] M the mesh - * \param[in] p the query point - * \param[in] f index of the facet in \p M - * \param[out] nearest_p the point of facet \p f nearest to \p p - * \param[out] squared_dist the squared distance between - * \p p and \p nearest_p - */ - void get_point_facet_nearest_point( - const Mesh& M, - const vec3& p, - index_t f, - vec3& nearest_p, - double& squared_dist - ) { - if(M.facets.nb_vertices(f) == 3) { - index_t c = M.facets.corners_begin(f); - const vec3& p1 = Geom::mesh_vertex(M, M.facet_corners.vertex(c)); - const vec3& p2 = Geom::mesh_vertex(M, M.facet_corners.vertex(c+1)); - const vec3& p3 = Geom::mesh_vertex(M, M.facet_corners.vertex(c+2)); - double lambda1, lambda2, lambda3; // barycentric coords, not used. - squared_dist = Geom::point_triangle_squared_distance( - p, p1, p2, p3, nearest_p, lambda1, lambda2, lambda3 - ); - } else { - squared_dist = Numeric::max_float64(); - index_t c1 = M.facets.corners_begin(f); - const vec3& p1 = Geom::mesh_vertex(M, M.facet_corners.vertex(c1)); - for(index_t c2 = c1+1; c2+1 B.xyz_max[c]) { - inside = false; - result += geo_sqr(p[c] - B.xyz_max[c]); - } - } - if(inside) { - result = -inner_point_box_squared_distance(p, B); - } - return result; - } - - /** - * \brief Computes the squared distance between a point and the - * center of a box. - * \param[in] p the point - * \param[in] B the box - * \return the squared distance between \p p and the center of \p B - */ - double point_box_center_squared_distance( - const vec3& p, const Box& B - ) { - double result = 0.0; - for(coord_index_t c = 0; c < 3; ++c) { - double d = p[c] - 0.5 * (B.xyz_min[c] + B.xyz_max[c]); - result += geo_sqr(d); - } - return result; - } - - /** - * \brief Tests whether a mesh tetrahedron contains a given point - * \param[in] M a const reference to the mesh - * \param[in] t the index of the tetrahedron in \p M - * \param[in] p a const reference to the point - * \retval true if the tetrahedron \p t or its boundary contains - * the point \p p - * \retval false otherwise - */ - bool mesh_tet_contains_point( - const Mesh& M, index_t t, const vec3& p - ) { - const vec3& p0 = Geom::mesh_vertex(M, M.cells.vertex(t,0)); - const vec3& p1 = Geom::mesh_vertex(M, M.cells.vertex(t,1)); - const vec3& p2 = Geom::mesh_vertex(M, M.cells.vertex(t,2)); - const vec3& p3 = Geom::mesh_vertex(M, M.cells.vertex(t,3)); - - Sign s[4]; - s[0] = PCK::orient_3d(p, p1, p2, p3); - s[1] = PCK::orient_3d(p0, p, p2, p3); - s[2] = PCK::orient_3d(p0, p1, p, p3); - s[3] = PCK::orient_3d(p0, p1, p2, p); - - return ( - (s[0] >= 0 && s[1] >= 0 && s[2] >= 0 && s[3] >= 0) || - (s[0] <= 0 && s[1] <= 0 && s[2] <= 0 && s[3] <= 0) - ); - } - - - /** - * \brief Tests whether a segment intersects a triangle. - * \param[in] q1 , q2 the two extremities of the segment. - * \param[in] p1 , p2 , p3 the three vertices of the triangle. - * \retval true if [q1,q2] has an intersection with (p1, p2, p3). - * \retval false otherwise. - */ - bool segment_triangle_intersection( - const vec3& q1, const vec3& q2, - const vec3& p1, const vec3& p2, const vec3& p3 - ) { - - // If the segment does not straddle the supporting plane of the - // triangle, then there is no intersection. - vec3 N = cross(p2-p1, p3-p1); - if(dot(q1-p1,N)*dot(q2-p1,N) > 0.0) { - return false; - } - - // The three tetrahedra formed by the segment and the three edges - // of the triangle should have the same sign, else there is no - // intersection. - int s1 = geo_sgn(Geom::tetra_signed_volume(q1,q2,p1,p2)); - int s2 = geo_sgn(Geom::tetra_signed_volume(q1,q2,p2,p3)); - if(s1 != s2) { - return false; - } - int s3 = geo_sgn(Geom::tetra_signed_volume(q1,q2,p3,p1)); - return (s2 == s3); - } - - /** - * \brief Tests whether a segment intersects a triangle and has - * an intersection nearer than the intersection computed so far. - * \param[in] q1 , q2 the two extremities of the segment. - * \param[in] p1 , p2 , p3 the three vertices of the triangle. - * \param[in,out] nearest_t coordinate along [q1,q2] of the nearest - * intersection computed so far. - * \retval true if [q1,q2] has an intersection with (p1, p2, p3) that - * is nearer than the intersection computed so far. - * \retval false otherwise. - */ - bool segment_triangle_nearest_intersection( - const vec3& q1, const vec3& q2, - const vec3& p1, const vec3& p2, const vec3& p3, - double& nearest_t - ) { - if(!segment_triangle_intersection(q1,q2,p1,p2,p3)) { - return false; - } - - - // TODO: there is probably simpler/faster - // for instance: - // | p1 p2 p3 (tq2 + (1-t)q1) | - // | 1 1 1 1 | = 0 - - - // Normal vector of the triangle - - vec3 N = cross(p2-p1,p3-p1); - - // Plane equation: dot(N,p) = dot(N,p1) - // dot(q1 + t(q2-q1),N) = dot(p1, N) - // dot(q1,N) + t dot(q2-q1,N) = dot(p1,N) - // t = (dot(p1,N) - dot(q1,N)) / (dot(q2,N) - dot(q1,N)) - - double denom = dot(q2,N) - dot(q1,N); - if(::fabs(denom) < 1e-20) { - return false; - } - - double t = (dot(p1,N) - dot(q1,N)) / denom; - - - if(t < 0.0 || t > 1.0 || t > nearest_t) { - return false; - } - nearest_t = t; - return true; - } - - - /** - * \brief Tests whether there is an intersection between a segment - * and a mesh facet. - * \param[in] q1 , q2 the extremities of the segment - * \param[in] M the mesh - * \param[in] f the facet - */ - bool segment_mesh_facet_intersection( - const vec3& q1, const vec3& q2, - const Mesh& M, - index_t f - ) { - index_t c = M.facets.corners_begin(f); - const vec3& p1 = Geom::mesh_vertex(M, M.facet_corners.vertex(c)); - ++c; - while(c+1 != M.facets.corners_end(f)) { - const vec3& p2 = Geom::mesh_vertex(M, M.facet_corners.vertex(c)); - const vec3& p3 = Geom::mesh_vertex(M, M.facet_corners.vertex(c+1)); - if(segment_triangle_intersection(q1, q2, p1, p2, p3)) { - return true; - } - ++c; - } - return false; - } - - /** - * \brief Tests whether there is an intersection between a segment - * and a mesh facet. - * \param[in] q1 , q2 the extremities of the segment - * \param[in] M the mesh - * \param[in] f the facet - * \param[in,out] nearest_t coordinate along [q1,q2] of the - * nearest intersection so far - * \param[in,out] nearest_f index of the nearest intersected - * facet so far - */ - bool segment_mesh_facet_nearest_intersection( - const vec3& q1, const vec3& q2, - const Mesh& M, index_t f, - double& nearest_t, index_t& nearest_f - ) { - index_t c = M.facets.corners_begin(f); - const vec3& p1 = Geom::mesh_vertex(M, M.facet_corners.vertex(c)); - ++c; - while(c+1 != M.facets.corners_end(f)) { - const vec3& p2 = Geom::mesh_vertex(M, M.facet_corners.vertex(c)); - const vec3& p3 = Geom::mesh_vertex(M, M.facet_corners.vertex(c+1)); - if( - segment_triangle_nearest_intersection( - q1, q2, p1, p2, p3, nearest_t - ) - ) { - nearest_f = f; - return true; - } - ++c; - } - return false; - } - - inline double max3(double x1, double x2, double x3) { - return std::max(x1,std::max(x2,x3)); - } - - inline double min3(double x1, double x2, double x3) { - return std::min(x1,std::min(x2,x3)); - } - - - // https://tavianator.com/fast-branchless-raybounding-box-intersections/ - // https://tavianator.com/fast-branchless-raybounding-box-intersections-part-2-nans/ - // http://www.flipcode.com/archives/SSE_RayBox_Intersection_Test.shtml - // http://psgraphics.blogspot.com/2016/02/ray-box-intersection-and-fmin.html - - /** - * \brief Tests whether a segment intersects a box. - * \param[in] q1 the first extremity of the segment. - * \param[in] dirinv precomputed 1/(q2.x-q1.x), 1/(q2.y-q1.y), 1/(q2.z-q1.z) - * where q2 denotes the second extremity of the segment. - * \param[in] box the box. - * \retval true if [q1,q2] intersects the box. - * \retval false otherwise. - */ - bool segment_box_intersection( - const vec3& q1, const vec3& dirinv, const Box& box - ) { - // This version: slab method. - // Step 1: compute - // (tx1, tx2) : parameters of intersection with slab {xmin <= x <= xmax} - // (ty1, ty2) : parameters of intersection with slab {ymin <= y <= ymax} - // (tz1, tz2) : parameters of intersection with slab {zmin <= z <= zmax} - // (note: they are unordered, it is possible that tx1 > tx2) - // This defines three intervals: - // Ix = [ min(tx1,tx2) ... max(tx1,tx2) ] - // Iy = [ min(ty1,ty2) ... max(ty1,ty2) ] - // Iz = [ min(tz1,tz2) ... max(tz1,tz2) ] - // The intersection between [q1,q2] and the slab {xmin <= x <= xmax} is - // the set of points {q1 + t(q2-q1)} where t in Ix - - // Q: what does it do if one of the fracs is zero ? - // normally the tests with inf do what they should - // (to be tested) - - double tx1 = dirinv.x*(box.xyz_min[0] - q1.x); - double tx2 = dirinv.x*(box.xyz_max[0] - q1.x); - - double ty1 = dirinv.y*(box.xyz_min[1] - q1.y); - double ty2 = dirinv.y*(box.xyz_max[1] - q1.y); - - double tz1 = dirinv.z*(box.xyz_min[2] - q1.z); - double tz2 = dirinv.z*(box.xyz_max[2] - q1.z); - - // now compute the intersection of the three intervals - // Ix /\ Iy /\ Iz - // this gives us the range of t that corresponds to points in the - // box (because the box is the intersection of the 3 slabs) - // it starts at the maximum of the left bounds of the 3 intervals - // it stops at the minimum of the right bounds of the 3 intervals - - double tmin = - max3(std::min(tx1,tx2), std::min(ty1,ty2), std::min(tz1,tz2)); - - double tmax = - min3(std::max(tx1,tx2), std::max(ty1,ty2), std::max(tz1,tz2)); - - // There is no intersection if the interval is empty (tmin > tmax) - // or if the interval is outside [0,1] - // Note: the test is tmin <= tmax, because a bbox can be infinitely - // thin (for instance, the bbox of a triangle orthogonal to one - // of the axes). - - return (tmax >= 0.0) && (tmin <= tmax) && (tmin <= 1.0); - } - - -} - -/****************************************************************************/ - -namespace GEO { - - MeshFacetsAABB::MeshFacetsAABB() { - } - - MeshFacetsAABB::MeshFacetsAABB( - Mesh& M, bool reorder - ) { - initialize(M, reorder); - } - - void MeshFacetsAABB::initialize( - Mesh& M, bool reorder - ) { - mesh_ = &M; - if(reorder) { - mesh_reorder(*mesh_, MESH_ORDER_MORTON); - } - AABB::initialize( - mesh_->facets.nb(), - [this](Box& B, index_t f) { - // Get facet bbox - index_t c = mesh_->facets.corners_begin(f); - const double* p = mesh_->vertices.point_ptr( - mesh_->facet_corners.vertex(c) - ); - for(coord_index_t coord = 0; coord < 3; ++coord) { - B.xyz_min[coord] = p[coord]; - B.xyz_max[coord] = p[coord]; - } - for(++c; c < mesh_->facets.corners_end(f); ++c) { - p = mesh_->vertices.point_ptr( - mesh_->facet_corners.vertex(c) - ); - for(coord_index_t coord = 0; coord < 3; ++coord) { - B.xyz_min[coord] = std::min(B.xyz_min[coord], p[coord]); - B.xyz_max[coord] = std::max(B.xyz_max[coord], p[coord]); - } - } - } - ); - } - - void MeshFacetsAABB::get_nearest_facet_hint( - const vec3& p, - index_t& nearest_f, vec3& nearest_point, double& sq_dist - ) const { - - // Find a good initial value for nearest_f by traversing - // the boxes and selecting the child such that the center - // of its bounding box is nearer to the query point. - // For a large mesh (20M facets) this gains up to 10% - // performance as compared to picking nearest_f randomly. - index_t b = 0; - index_t e = mesh_->facets.nb(); - index_t n = 1; - while(e != b + 1) { - index_t m = b + (e - b) / 2; - index_t childl = 2 * n; - index_t childr = 2 * n + 1; - if( - point_box_center_squared_distance(p, bboxes_[childl]) < - point_box_center_squared_distance(p, bboxes_[childr]) - ) { - e = m; - n = childl; - } else { - b = m; - n = childr; - } - } - nearest_f = b; - - index_t v = mesh_->facet_corners.vertex( - mesh_->facets.corners_begin(nearest_f) - ); - nearest_point = Geom::mesh_vertex(*mesh_, v); - sq_dist = Geom::distance2(p, nearest_point); - } - - void MeshFacetsAABB::nearest_facet_recursive( - const vec3& p, - index_t& nearest_f, vec3& nearest_point, double& sq_dist, - index_t n, index_t b, index_t e - ) const { - geo_debug_assert(e > b); - - // If node is a leaf: compute point-facet distance - // and replace current if nearer - if(b + 1 == e) { - vec3 cur_nearest_point; - double cur_sq_dist; - get_point_facet_nearest_point( - *mesh_, p, b, cur_nearest_point, cur_sq_dist - ); - if(cur_sq_dist < sq_dist) { - nearest_f = b; - nearest_point = cur_nearest_point; - sq_dist = cur_sq_dist; - } - return; - } - index_t m = b + (e - b) / 2; - index_t childl = 2 * n; - index_t childr = 2 * n + 1; - - double dl = point_box_signed_squared_distance(p, bboxes_[childl]); - double dr = point_box_signed_squared_distance(p, bboxes_[childr]); - - // Traverse the "nearest" child first, so that it has more chances - // to prune the traversal of the other child. - if(dl < dr) { - if(dl < sq_dist) { - nearest_facet_recursive( - p, - nearest_f, nearest_point, sq_dist, - childl, b, m - ); - } - if(dr < sq_dist) { - nearest_facet_recursive( - p, - nearest_f, nearest_point, sq_dist, - childr, m, e - ); - } - } else { - if(dr < sq_dist) { - nearest_facet_recursive( - p, - nearest_f, nearest_point, sq_dist, - childr, m, e - ); - } - if(dl < sq_dist) { - nearest_facet_recursive( - p, - nearest_f, nearest_point, sq_dist, - childl, b, m - ); - } - } - } - - - bool MeshFacetsAABB::segment_intersection( - const vec3& q1, const vec3& q2 - ) const { - vec3 dirinv( - 1.0/(q2.x-q1.x), - 1.0/(q2.y-q1.y), - 1.0/(q2.z-q1.z) - ); - return segment_intersection_recursive( - q1, q2, dirinv, 1, 0, mesh_->facets.nb() - ); - } - - bool MeshFacetsAABB::segment_intersection_recursive( - const vec3& q1, const vec3& q2, - const vec3& dirinv, index_t n, index_t b, index_t e - ) const { - if(!segment_box_intersection(q1, dirinv, bboxes_[n])) { - return false; - } - if(b + 1 == e) { - return segment_mesh_facet_intersection(q1, q2, *mesh_, b); - } - index_t m = b + (e - b) / 2; - index_t childl = 2 * n; - index_t childr = 2 * n + 1; - return ( - segment_intersection_recursive(q1, q2, dirinv, childl, b, m) || - segment_intersection_recursive(q1, q2, dirinv, childr, m, e) - ); - } - - bool MeshFacetsAABB::segment_nearest_intersection( - const vec3& q1, const vec3& q2, double& t, index_t& f - ) const { - vec3 dirinv( - 1.0/(q2.x-q1.x), - 1.0/(q2.y-q1.y), - 1.0/(q2.z-q1.z) - ); - f = index_t(-1); - t = Numeric::max_float64(); - segment_nearest_intersection_recursive( - q1, q2, dirinv, 1, 0, mesh_->facets.nb(), t, f - ); - return (f != index_t(-1)); - } - - void MeshFacetsAABB::segment_nearest_intersection_recursive( - const vec3& q1, const vec3& q2, - const vec3& dirinv, index_t n, index_t b, index_t e, - double& t, index_t& f - ) const { - if(!segment_box_intersection(q1, dirinv, bboxes_[n])) { - return; - } - if(b + 1 == e) { - segment_mesh_facet_nearest_intersection(q1, q2, *mesh_, b, t, f); - return; - } - index_t m = b + (e - b) / 2; - index_t childl = 2 * n; - index_t childr = 2 * n + 1; - segment_nearest_intersection_recursive( - q1, q2, dirinv, childl, b, m, t, f - ); - segment_nearest_intersection_recursive( - q1, q2, dirinv, childr, m, e, t, f - ); - } - - -/****************************************************************************/ - - MeshCellsAABB::MeshCellsAABB() { - } - - MeshCellsAABB::MeshCellsAABB(Mesh& M, bool reorder) { - initialize(M, reorder); - } - - void MeshCellsAABB::initialize(Mesh& M, bool reorder) { - mesh_ = &M; - if(reorder) { - mesh_reorder(*mesh_, MESH_ORDER_MORTON); - } - if(mesh_->cells.are_simplices()) { - AABB::initialize( - mesh_->cells.nb(), - [this](Box& B, index_t t) { - // Get tet bbox - const double* p = mesh_->vertices.point_ptr( - mesh_->cells.vertex(t,0) - ); - for(coord_index_t coord = 0; coord < 3; ++coord) { - B.xyz_min[coord] = p[coord]; - B.xyz_max[coord] = p[coord]; - } - for(index_t lv=1; lv<4; ++lv) { - p = mesh_->vertices.point_ptr( - mesh_->cells.vertex(t,lv) - ); - for(coord_index_t coord = 0; coord < 3; ++coord) { - B.xyz_min[coord] = std::min( - B.xyz_min[coord], p[coord] - ); - B.xyz_max[coord] = std::max( - B.xyz_max[coord], p[coord] - ); - } - } - } - ); - } else { - AABB::initialize( - mesh_->cells.nb(), - [this](Box& B, index_t c) { - // Get cell bbox - const double* p = mesh_->vertices.point_ptr( - mesh_->cells.vertex(c,0) - ); - for(coord_index_t coord = 0; coord < 3; ++coord) { - B.xyz_min[coord] = p[coord]; - B.xyz_max[coord] = p[coord]; - } - for(index_t lv=1; lvcells.nb_vertices(c); ++lv) { - p = mesh_->vertices.point_ptr( - mesh_->cells.vertex(c,lv) - ); - for(coord_index_t coord = 0; coord < 3; ++coord) { - B.xyz_min[coord] = std::min( - B.xyz_min[coord], p[coord] - ); - B.xyz_max[coord] = std::max( - B.xyz_max[coord], p[coord] - ); - } - } - } - ); - } - } - - index_t MeshCellsAABB::containing_tet_recursive( - const vec3& p, - index_t n, index_t b, index_t e - ) const { - - if(!bboxes_[n].contains(p)) { - return NO_TET; - } - - if(e==b+1) { - if(mesh_tet_contains_point(*mesh_, b, p)) { - return b; - } else { - return NO_TET; - } - } - - index_t m = b + (e - b) / 2; - index_t childl = 2 * n; - index_t childr = 2 * n + 1; - - index_t result = containing_tet_recursive( - p, childl, b, m - ); - if(result == NO_TET) { - result = containing_tet_recursive(p, childr, m, e); - } - return result; - } - -/****************************************************************************/ - -} - diff --git a/src/lib/geogram/mesh/mesh_AABB.h.old b/src/lib/geogram/mesh/mesh_AABB.h.old deleted file mode 100644 index d4f6110b..00000000 --- a/src/lib/geogram/mesh/mesh_AABB.h.old +++ /dev/null @@ -1,808 +0,0 @@ -/* - * Copyright (c) 2012-2014, Bruno Levy - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of the ALICE Project-Team nor the names of its - * contributors may be used to endorse or promote products derived from this - * software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - * - * If you modify this software, you should include a notice giving the - * name of the person performing the modification, the date of modification, - * and the reason for such modification. - * - * Contact: Bruno Levy - * - * Bruno.Levy@inria.fr - * http://www.loria.fr/~levy - * - * ALICE Project - * LORIA, INRIA Lorraine, - * Campus Scientifique, BP 239 - * 54506 VANDOEUVRE LES NANCY CEDEX - * FRANCE - * - */ - -#ifndef GEOGRAM_MESH_MESH_AABB -#define GEOGRAM_MESH_MESH_AABB - -/** - * \file mesh_AABB.h - * \brief Axis Aligned Bounding Box trees for accelerating - * geometric queries that operate on a Mesh. - */ - -#include -#include -#include - -namespace GEO { - - - /** - * \brief Base class for Axis Aligned Bounding Box trees. - */ - class GEOGRAM_API AABB { - - protected: - - /** - * \brief Initializes this AABB. - * \param[in] nb number of items. - * \param[in] get_bbox a function(Box&, index_t) that computes the Box - * associated with a given index, in [0..nb-1]. - */ - void initialize(index_t nb, std::function get_bbox) { - nb_ = nb; - bboxes_.resize(max_node_index(1, 0, nb) + 1); - // +1 because size == max_index + 1 !!! - init_bboxes_recursive(1, 0, nb_, get_bbox); - } - - - /** - * \brief Computes all the elements that have a bbox that - * intersects a given bbox in a sub-tree of the AABB tree. - * - * Note that the tree structure is completely implicit, - * therefore the bounds of the (continuous) facet indices - * sequences that correspond to the elements contained - * in the two nodes are sent as well as the node indices. - * - * \param[in] action a function that takes as argument - * an index_t (cell index) invoked for all cells that - * has a bounding box that overlaps \p box. - * \param[in] box the query box - * \param[in] node index of the first node of the AABB tree - * \param[in] b index of the first facet in \p node - * \param[in] e one position past the index of the last - * facet in \p node - */ - void bbox_intersect_recursive( - std::function action, const Box& box, - index_t node, index_t b, index_t e - ) const { - geo_debug_assert(e != b); - - // Prune sub-tree that does not have intersection - if(!bboxes_overlap(box, bboxes_[node])) { - return; - } - - // Leaf case - if(e == b+1) { - action(b); - return; - } - - // Recursion - index_t m = b + (e - b) / 2; - index_t node_l = 2 * node; - index_t node_r = 2 * node + 1; - - bbox_intersect_recursive(action, box, node_l, b, m); - bbox_intersect_recursive(action, box, node_r, m, e); - } - - /** - * \brief Computes all the pairs of intersecting elements - * for two sub-trees of the AABB tree. - * - * Note that the tree structure is completely implicit, - * therefore the bounds of the (continuous) facet indices - * sequences that correspond to the elementss contained - * in the two nodes are sent as well as the node indices. - * - * \param[in] action a function taking as arguments two - * index_t's, invoked of all pairs of elements that have - * overlapping bounding boxes. - * \param[in] node1 index of the first node of the AABB tree - * \param[in] b1 index of the first facet in \p node1 - * \param[in] e1 one position past the index of the last - * facet in \p node1 - * \param[in] node2 index of the second node of the AABB tree - * \param[in] b2 index of the first facet in \p node2 - * \param[in] e2 one position past the index of the second - * facet in \p node2 - */ - void self_intersect_recursive( - std::function action, - index_t node1, index_t b1, index_t e1, - index_t node2, index_t b2, index_t e2 - ) const { - geo_debug_assert(e1 != b1); - geo_debug_assert(e2 != b2); - - // Since we are intersecting the AABBTree with *itself*, - // we can prune half of the cases by skipping the test - // whenever node2's facet index interval is greated than - // node1's facet index interval. - if(e2 <= b1) { - return; - } - - // The acceleration is here: - if(!bboxes_overlap(bboxes_[node1], bboxes_[node2])) { - return; - } - - // Simple case: leaf - leaf intersection. - if(b1 + 1 == e1 && b2 + 1 == e2) { - action(b1, b2); - return; - } - - // If node2 has more elements than node1, then - // intersect node2's two children with node1 - // else - // intersect node1's two children with node2 - if(e2 - b2 > e1 - b1) { - index_t m2 = b2 + (e2 - b2) / 2; - index_t node2_l = 2 * node2; - index_t node2_r = 2 * node2 + 1; - self_intersect_recursive(action, node1, b1, e1, node2_l, b2, m2); - self_intersect_recursive(action, node1, b1, e1, node2_r, m2, e2); - } else { - index_t m1 = b1 + (e1 - b1) / 2; - index_t node1_l = 2 * node1; - index_t node1_r = 2 * node1 + 1; - self_intersect_recursive(action, node1_l, b1, m1, node2, b2, e2); - self_intersect_recursive(action, node1_r, m1, e1, node2, b2, e2); - } - } - - - /** - * \brief Computes all the pairs of intersecting elements - * for two sub-trees of two AABB trees. - * - * Note that the tree structure is completely implicit, - * therefore the bounds of the (continuous) facet indices - * sequences that correspond to the elementss contained - * in the two nodes are sent as well as the node indices. - * - * \param[in] action a function taking as arguments two - * index_t's, invoked of all pairs of elements that have - * overlapping bounding boxes. - * \param[in] node1 index of the first node of the AABB tree - * \param[in] b1 index of the first facet in \p node1 - * \param[in] e1 one position past the index of the last - * facet in \p node1 - * \param[in] other the second AABB tree - * \param[in] node2 index of the second node of the second AABB tree - * \param[in] b2 index of the first facet in \p node2 - * \param[in] e2 one position past the index of the second - * facet in \p node2 - */ - void other_intersect_recursive( - std::function action, - index_t node1, index_t b1, index_t e1, - const AABB* other, - index_t node2, index_t b2, index_t e2 - ) const { - geo_debug_assert(e1 != b1); - geo_debug_assert(e2 != b2); - - // The acceleration is here: - if(!bboxes_overlap(bboxes_[node1], other->bboxes_[node2])) { - return; - } - - // Simple case: leaf - leaf intersection. - if(b1 + 1 == e1 && b2 + 1 == e2) { - action(b1, b2); - return; - } - - // If node2 has more elements than node1, then - // intersect node2's two children with node1 - // else - // intersect node1's two children with node2 - if(e2 - b2 > e1 - b1) { - index_t m2 = b2 + (e2 - b2) / 2; - index_t node2_l = 2 * node2; - index_t node2_r = 2 * node2 + 1; - other_intersect_recursive( - action, node1, b1, e1, other, node2_l, b2, m2 - ); - other_intersect_recursive( - action, node1, b1, e1, other, node2_r, m2, e2 - ); - } else { - index_t m1 = b1 + (e1 - b1) / 2; - index_t node1_l = 2 * node1; - index_t node1_r = 2 * node1 + 1; - other_intersect_recursive( - action, node1_l, b1, m1, other, node2, b2, e2 - ); - other_intersect_recursive( - action, node1_r, m1, e1, other, node2, b2, e2 - ); - } - } - - - /** - * \brief Computes the maximum node index in a subtree - * \param[in] node_index node index of the root of the subtree - * \param[in] b first facet index in the subtree - * \param[in] e one position past the last facet index in the subtree - * \return the maximum node index in the subtree rooted at \p node_index - */ - static index_t max_node_index(index_t node_index, index_t b, index_t e) { - geo_debug_assert(e > b); - if(b + 1 == e) { - return node_index; - } - index_t m = b + (e - b) / 2; - index_t childl = 2 * node_index; - index_t childr = 2 * node_index + 1; - return std::max( - max_node_index(childl, b, m), - max_node_index(childr, m, e) - ); - } - - /** - * \brief Computes the hierarchy of bounding boxes recursively. - * \details This function is generic and can be used to compute - * a bbox hierarchy of arbitrary elements. - * \param[in] node_index the index of the root of the subtree - * \param[in] b first element index in the subtree - * \param[in] e one position past the last element index in the subtree - * \param[in] get_bbox a function that takes a Box3d& and an index_t, - * that computes the bbox of an element. - */ - void init_bboxes_recursive( - index_t node_index, - index_t b, index_t e, - std::function get_bbox - ) { - geo_debug_assert(node_index < bboxes_.size()); - geo_debug_assert(b != e); - if(b + 1 == e) { - get_bbox(bboxes_[node_index], b); - return; - } - index_t m = b + (e - b) / 2; - index_t childl = 2 * node_index; - index_t childr = 2 * node_index + 1; - geo_debug_assert(childl < bboxes_.size()); - geo_debug_assert(childr < bboxes_.size()); - init_bboxes_recursive(childl, b, m, get_bbox); - init_bboxes_recursive(childr, m, e, get_bbox); - geo_debug_assert(childl < bboxes_.size()); - geo_debug_assert(childr < bboxes_.size()); - bbox_union(bboxes_[node_index], bboxes_[childl], bboxes_[childr]); - } - - protected: - index_t nb_; - vector bboxes_; - }; - - /**************************************************************/ - - /** - * \brief Base class for Axis Aligned Bounding Box trees - * of Mesh cells. - */ - class GEOGRAM_API MeshAABB : public AABB { - public: - /** - * \brief MeshAABB constructor. - */ - MeshAABB() : mesh_(nullptr) { - } - - /** - * \brief Gets the mesh. - * \return a const reference to the mesh. - */ - const Mesh* mesh() const { - return mesh_; - } - - protected: - Mesh* mesh_; - }; - - /**************************************************************/ - - /** - * \brief Axis Aligned Bounding Box tree of mesh facets. - * \details Used to quickly compute facet intersection and - * to locate the nearest facet from 3d query points. - */ - class GEOGRAM_API MeshFacetsAABB : public MeshAABB { - public: - - /** - * \brief MeshFacetsAABB constructor. - * \details Creates an uninitialized MeshFacetsAABB. - */ - MeshFacetsAABB(); - - /** - * \brief Initializes the Axis Aligned Bounding Boxes tree. - * \param[in] M the input mesh. It can be modified, - * and will be triangulated (if - * not already a triangular mesh). The facets are - * re-ordered (using Morton's order, see mesh_reorder()). - * \param[in] reorder if not set, Morton re-ordering is - * skipped (but it means that mesh_reorder() was previously - * called else the algorithm will be pretty unefficient). - */ - void initialize(Mesh& M, bool reorder = true); - - - /** - * \brief Creates the Axis Aligned Bounding Boxes tree. - * \param[in] M the input mesh. It can be modified, - * and will be triangulated (if - * not already a triangular mesh). The facets are - * re-ordered (using Morton's order, see mesh_reorder()). - * \param[in] reorder if not set, Morton re-ordering is - * skipped (but it means that mesh_reorder() was previously - * called else the algorithm will be pretty unefficient). - */ - MeshFacetsAABB(Mesh& M, bool reorder = true); - - /** - * \brief Computes all the pairs of intersecting facets. - * \param[in] action a function that takes two index_t's - * and that is invoked of all pairs of facets that have overlapping - * bounding boxes. triangles_intersection() needs to be - * called to detect the actual intersections. - */ - void compute_facet_bbox_intersections( - std::function action - ) const { - self_intersect_recursive( - action, - 1, 0, mesh_->facets.nb(), - 1, 0, mesh_->facets.nb() - ); - } - - /** - * \brief Computes all the intersections between a given - * box and the bounding boxes of all the facets. - * \param[in] action a function that takes an index_t that is - * invoked for all facets that have a bounding - * box that intersects \p box_in. - */ - void compute_bbox_facet_bbox_intersections( - const Box& box_in, std::function action - ) const { - bbox_intersect_recursive( - action, box_in, 1, 0, mesh_->facets.nb() - ); - } - - /** - * \brief Finds the nearest facet from an arbitrary 3d query point. - * \param[in] p query point - * \param[out] nearest_point nearest point on the surface - * \param[out] sq_dist squared distance between p and the surface. - * \return the index of the facet nearest to point p. - */ - index_t nearest_facet( - const vec3& p, vec3& nearest_point, double& sq_dist - ) const { - index_t nearest_facet; - get_nearest_facet_hint(p, nearest_facet, nearest_point, sq_dist); - nearest_facet_recursive( - p, - nearest_facet, nearest_point, sq_dist, - 1, 0, mesh_->facets.nb() - ); - return nearest_facet; - } - - /** - * \brief Finds the nearest facet from an arbitrary 3d query point. - * \param[in] p query point - * \return the index of the facet nearest to point p. - */ - index_t nearest_facet(const vec3& p) const { - vec3 nearest_point; - double sq_dist; - return nearest_facet(p, nearest_point, sq_dist); - } - - /** - * \brief Computes the nearest point and nearest facet from - * a query point, using user-specified hint. - * - * \details The hint is specified as reasonable initial values of - * (nearest_facet, nearest_point, sq_dist). If multiple queries - * are done on a set of points that has spatial locality, - * the hint can be the result of the previous call. - * - * \param[in] p query point - * \param[in,out] nearest_facet the nearest facet so far, - * or NO_FACET if not known yet - * \param[in,out] nearest_point a point in nearest_facet - * \param[in,out] sq_dist squared distance between p and - * nearest_point - * \note On entry, \p sq_dist needs to be equal to the squared - * distance between \p p and \p nearest_point (it is easy to - * forget to update it when calling it within a loop). - */ - void nearest_facet_with_hint( - const vec3& p, - index_t& nearest_facet, vec3& nearest_point, double& sq_dist - ) const { - if(nearest_facet == NO_FACET) { - get_nearest_facet_hint( - p, nearest_facet, nearest_point, sq_dist - ); - } - nearest_facet_recursive( - p, - nearest_facet, nearest_point, sq_dist, - 1, 0, mesh_->facets.nb() - ); - } - - /** - * \brief Computes the distance between an arbitrary 3d query - * point and the surface. - * \param[in] p query point - * \return the squared distance between \p p and the surface. - */ - double squared_distance(const vec3& p) const { - vec3 nearest_point; - double result; - nearest_facet(p, nearest_point, result); - return result; - } - - /** - * \brief Tests whether this surface mesh has an intersection - * with a segment. - * \param[in] q1 , q2 the two extremities of the segment. - * \retval true if there exists an intersection between [q1 , q2] - * and a facet of the mesh. - * \retval false otherwise. - */ - bool segment_intersection(const vec3& q1, const vec3& q2) const; - - - /** - * \brief Finds the intersection between a segment and a surface that - * is nearest to the first extremity of the segment. - * \param[in] q1 , q2 the two extremities of the segment. - * \param[out] t if there was an intersection, it is t*q2 + (1-t)*q1 - * \param[out] f the intersected nearest facet or index_t(-1) if there - * was no intersection. - * \retval true if there exists at least an intersection - * between [q1 , q2] and a facet of the mesh. - * \retval false otherwise. - */ - bool segment_nearest_intersection( - const vec3& q1, const vec3& q2, double& t, index_t& f - ) const; - - - protected: - - - /** - * \brief Computes a reasonable initialization for - * nearest facet search. - * - * \details A good initialization makes the algorithm faster, - * by allowing early pruning of subtrees that provably - * do not contain the nearest neighbor. - * - * \param[in] p query point - * \param[out] nearest_facet a facet reasonably near p - * \param[out] nearest_point a point in nearest_facet - * \param[out] sq_dist squared distance between p and nearest_point - */ - void get_nearest_facet_hint( - const vec3& p, - index_t& nearest_facet, vec3& nearest_point, double& sq_dist - ) const; - - /** - * \brief The recursive function used by the implementation - * of nearest_facet(). - * - * \details The first call may use get_nearest_facet_hint() - * to initialize nearest_facet, nearest_point and sq_dist, - * as done in nearest_facet(). - * - * \param[in] p query point - * \param[in,out] nearest_facet the nearest facet so far, - * \param[in,out] nearest_point a point in nearest_facet - * \param[in,out] sq_dist squared distance between p and nearest_point - * \param[in] n index of the current node in the AABB tree - * \param[in] b index of the first facet in the subtree under node \p n - * \param[in] e one position past the index of the last facet in the - * subtree under node \p n - */ - void nearest_facet_recursive( - const vec3& p, - index_t& nearest_facet, vec3& nearest_point, double& sq_dist, - index_t n, index_t b, index_t e - ) const; - - /** - * \brief The recursive function used by the implementation - * of segment_intersection() - * \param[in] q1 , q2 the segment - * \param[in] dirinv - * precomputed 1/(q2.x-q1.x), 1/(q2.y-q1.y), 1/(q2.z-q1.z) - * \param[in] n index of the current node in the AABB tree - * \param[in] b index of the first facet in the subtree under node \p n - * \param[in] e one position past the index of the last facet in the - * subtree under node \p n - * \retval true if their was an intersection - * \retval false otherwise - */ - bool segment_intersection_recursive( - const vec3& q1, const vec3& q2, const vec3& dirinv, - index_t n, index_t b, index_t e - ) const; - - /** - * \brief The recursive function used by the implementation - * of segment_nearest_intersection() - * \param[in] q1 , q2 the segment - * \param[in] dirinv - * precomputed 1/(q2.x-q1.x), 1/(q2.y-q1.y), 1/(q2.z-q1.z) - * \param[in] n index of the current node in the AABB tree - * \param[in] b index of the first facet in the subtree under node \p n - * \param[in] e one position past the index of the last facet in the - * subtree under node \p n - * \param[in,out] t the coordinate along [q1,q2] of the nearest - * intersection so-far. - * \param[in,out] f the nearest intersected facet so-far. - */ - void segment_nearest_intersection_recursive( - const vec3& q1, const vec3& q2, const vec3& dirinv, - index_t n, index_t b, index_t e, - double& t, index_t& f - ) const; - }; - - /***********************************************************************/ - - /** - * \brief Axis Aligned Bounding Box tree of mesh tetrahedra. - * \details Used to quickly find the tetrahedron that contains - * a given 3d point. - */ - class GEOGRAM_API MeshCellsAABB : public MeshAABB { - public: - - /** - * \brief Symbolic constant for indicating that there - * is no containing tetrahedron. - * \see containing_tet() - */ - static const index_t NO_TET = index_t(-1); - - /** - * \brief MeshCellsAABB constructor. - * \details Creates an uninitialized MeshCellsAABB. - */ - MeshCellsAABB(); - - /** - * \brief Creates the Axis Aligned Bounding Boxes tree. - * \param[in] M the input mesh. It can be modified, - * The cells are re-ordered (using Morton's order, see mesh_reorder()). - * \param[in] reorder if not set, Morton re-ordering is - * skipped (but it means that mesh_reorder() was previously - * called else the algorithm will be pretty unefficient). - */ - MeshCellsAABB(Mesh& M, bool reorder = true); - - /** - * \brief Initializes the Axis Aligned Bounding Boxes tree. - * \param[in] M the input mesh. It can be modified, - * The cells are re-ordered (using Morton's order, see mesh_reorder()). - * \param[in] reorder if not set, Morton re-ordering is - * skipped (but it means that mesh_reorder() was previously - * called else the algorithm will be pretty unefficient). - */ - void initialize(Mesh& M, bool reorder = true); - - /** - * \brief Finds the index of a tetrahedron that contains a query point - * \param[in] p a const reference to the query point - * \return the index of one of the tetrahedra that contains \p p or - * NO_TET if \p p is outside the mesh. - * \note The input mesh needs to be tetrahedralized. If the mesh has - * arbitrary cells, then one may use instead containing_boxes(). - */ - index_t containing_tet(const vec3& p) const { - geo_debug_assert(mesh_->cells.are_simplices()); - return containing_tet_recursive( - p, 1, 0, mesh_->cells.nb() - ); - } - - /** - * \brief Computes all the intersections between a given - * box and the bounding boxes of all the cells. - * \param[in] action a function that takes as argument - * an index_t (cell index) invoked for all cells that - * have a bounding box that intersects \p box_in. - */ - void compute_bbox_cell_bbox_intersections( - const Box& box_in, - std::function action - ) const { - bbox_intersect_recursive( - action, box_in, 1, 0, mesh_->cells.nb() - ); - } - - /** - * \brief Finds all the cells such that their bounding - * box contain a point. - * \param[in] action a function that takes an index_t - * that is invoked for all cells that have a bounding - * box that contains \p p. - */ - void containing_boxes( - const vec3& p, std::function action - ) const { - containing_bboxes_recursive( - action, p, 1, 0, mesh_->cells.nb() - ); - } - - /** - * \brief Computes all the pairs of intersecting cells. - * \param[in] action is a function that takes two index_t's, - * invoked of all pairs of cells that have overlapping - * bounding boxes. Further processing is necessary to - * detect actual cell intersections. - */ - void compute_cell_bbox_intersections( - std::function action - ) const { - self_intersect_recursive( - action, - 1, 0, mesh_->cells.nb(), - 1, 0, mesh_->cells.nb() - ); - } - - /** - * \brief Computes all the pairs of intersecting cells between this - * AABB and another one. - * \param[in] action is a function that takes two index_t's, - * invoked of all pairs of cells that have overlapping - * bounding boxes. Further processing is necessary to - * detect actual cell intersections. - * \param[in] other the other AABB. - */ - void compute_other_cell_bbox_intersections( - MeshCellsAABB* other, - std::function action - ) const { - other_intersect_recursive( - action, - 1, 0, mesh_->cells.nb(), - other, - 1, 0, other->mesh_->cells.nb() - ); - } - - - protected: - - /** - * \brief The recursive function used by the implementation - * of containing_tet(). - * \param[in] p a const reference to the query point - * \param[in] n index of the current node in the AABB tree - * \param[in] b index of the first tet in the subtree under node \p n - * \param[in] e one position past the index of the last tet in the - * subtree under node \p n - * \return the index of one of the tetrahedra that contains \p p, or - * NO_TET if \p p is outside the mesh. - */ - index_t containing_tet_recursive( - const vec3& p, - index_t n, index_t b, index_t e - ) const; - - - /** - * \brief Computes all the cells that have a bbox that - * contain a given point in a sub-tree of the AABB tree. - * - * Note that the tree structure is completely implicit, - * therefore the bounds of the (continuous) facet indices - * sequences that correspond to the facets contained - * in the two nodes are sent as well as the node indices. - * - * \param[in] action a function that takes an index_t that is - * invoked for all cells that has a bounding box that - * contains \p p. - * \param[in] p a const reference to the query point - * \param[in] node index of the first node of the AABB tree - * \param[in] b index of the first facet in \p node - * \param[in] e one position past the index of the last - * facet in \p node - */ - void containing_bboxes_recursive( - std::function action, - const vec3& p, - index_t node, index_t b, index_t e - ) const { - geo_debug_assert(e != b); - - // Prune sub-tree that does not have intersection - if(!bboxes_[node].contains(p)) { - return; - } - - // Leaf case - if(e == b+1) { - action(b); - return; - } - - // Recursion - index_t m = b + (e - b) / 2; - index_t node_l = 2 * node; - index_t node_r = 2 * node + 1; - - containing_bboxes_recursive(action, p, node_l, b, m); - containing_bboxes_recursive(action, p, node_r, m, e); - } - }; - -} - -#endif - diff --git a/src/lib/geogram/mesh/mesh_compare.h b/src/lib/geogram/mesh/mesh_compare.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_degree3_vertices.h b/src/lib/geogram/mesh/mesh_degree3_vertices.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_distance.h b/src/lib/geogram/mesh/mesh_distance.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_fill_holes.h b/src/lib/geogram/mesh/mesh_fill_holes.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_geometry.cpp b/src/lib/geogram/mesh/mesh_geometry.cpp index 2f57de17..7258fced 100644 --- a/src/lib/geogram/mesh/mesh_geometry.cpp +++ b/src/lib/geogram/mesh/mesh_geometry.cpp @@ -137,6 +137,30 @@ namespace GEO { } return result; } + + double GEOGRAM_API mesh_enclosed_volume(const Mesh& M) { + // TODO: direct formula, without using origin + static double origin[3] = {0.0, 0.0, 0.0}; + double result = 0.0; + for(index_t f: M.facets) { + const double* p0 = M.vertices.point_ptr( + M.facet_corners.vertex(M.facets.corners_begin(f)) + ); + for( + index_t i = M.facets.corners_begin(f) + 1; + i + 1 < M.facets.corners_end(f); i++ + ) { + const double* p1 = M.vertices.point_ptr( + M.facet_corners.vertex(i)); + const double* p2 = M.vertices.point_ptr( + M.facet_corners.vertex(i+1)); + + result += GEO::Geom::tetra_signed_volume(origin, p0, p1, p2); + } + } + return ::fabs(result); + } + } void compute_normals(Mesh& M) { diff --git a/src/lib/geogram/mesh/mesh_geometry.h b/src/lib/geogram/mesh/mesh_geometry.h index 73af25c6..a11fac81 100644 --- a/src/lib/geogram/mesh/mesh_geometry.h +++ b/src/lib/geogram/mesh/mesh_geometry.h @@ -292,6 +292,13 @@ namespace GEO { inline double mesh_area(const Mesh& M) { return mesh_area(M, M.vertices.dimension()); } + + /** + * \brief Computes the volume enclosed by a surfacic mesh. + * \param[in] M a closed surfacic mesh. + * \return the volume enclosed by \p M. + */ + double GEOGRAM_API mesh_enclosed_volume(const Mesh& M); } /** diff --git a/src/lib/geogram/mesh/mesh_halfedges.h b/src/lib/geogram/mesh/mesh_halfedges.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_partition.h b/src/lib/geogram/mesh/mesh_partition.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_preprocessing.h b/src/lib/geogram/mesh/mesh_preprocessing.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_remesh.cpp b/src/lib/geogram/mesh/mesh_remesh.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_remesh.h b/src/lib/geogram/mesh/mesh_remesh.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_sampling.h b/src/lib/geogram/mesh/mesh_sampling.h index 1404e467..c7aa926b 100644 --- a/src/lib/geogram/mesh/mesh_sampling.h +++ b/src/lib/geogram/mesh/mesh_sampling.h @@ -264,7 +264,6 @@ namespace GEO { weight[v0] + weight[v1] + weight[v2] + weight[v3] ) / 4.0; - // TODO: check whether this is the correct formula } return result; @@ -369,7 +368,7 @@ namespace GEO { } if(mesh.cells.nb() > 1 && last_t == first_t) { Logger::warn("Sampler") - << "Did put all the points in the same triangle" + << "Did put all the points in the same tetrahedron" << std::endl; return false; } diff --git a/src/lib/geogram/mesh/mesh_smoothing.h b/src/lib/geogram/mesh/mesh_smoothing.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/mesh_subdivision.cpp.ff b/src/lib/geogram/mesh/mesh_subdivision.cpp.ff deleted file mode 100644 index 1cc0dbb7..00000000 --- a/src/lib/geogram/mesh/mesh_subdivision.cpp.ff +++ /dev/null @@ -1,413 +0,0 @@ -/* - * Copyright (c) 2012-2014, Bruno Levy - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of the ALICE Project-Team nor the names of its - * contributors may be used to endorse or promote products derived from this - * software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - * - * If you modify this software, you should include a notice giving the - * name of the person performing the modification, the date of modification, - * and the reason for such modification. - * - * Contact: Bruno Levy - * - * Bruno.Levy@inria.fr - * http://www.loria.fr/~levy - * - * ALICE Project - * LORIA, INRIA Lorraine, - * Campus Scientifique, BP 239 - * 54506 VANDOEUVRE LES NANCY CEDEX - * FRANCE - * - */ - -#include -#include -#include - -namespace GEO { - - MeshSplitCallbacks::MeshSplitCallbacks(Mesh* mesh) : mesh_(mesh) { - } - - MeshSplitCallbacks::~MeshSplitCallbacks() { - } - - index_t MeshSplitCallbacks::create_vertex() { - index_t result = mesh_->vertices.create_vertex(); - Memory::clear( - mesh_->vertices.point_ptr(result), - sizeof(double)*mesh_->vertices.dimension() - ); - return result; - } - - void MeshSplitCallbacks::scale_vertex(index_t v, double s) { - double* p = mesh_->vertices.point_ptr(v); - FOR(c,mesh_->vertices.dimension()) { - p[c] *= s; - } - } - - void MeshSplitCallbacks::zero_vertex(index_t v) { - double* p = mesh_->vertices.point_ptr(v); - FOR(c,mesh_->vertices.dimension()) { - p[c] = 0.0; - } - } - - void MeshSplitCallbacks::madd_vertex(index_t v1, double s, index_t v2) { - double* p1 = mesh_->vertices.point_ptr(v1); - const double* p2 = mesh_->vertices.point_ptr(v2); - FOR(c,mesh_->vertices.dimension()) { - p1[c] += s * p2[c]; - } - } - - /*************************************************************************/ - - void mesh_split_triangles( - Mesh& M, index_t facets_begin, index_t facets_end, - MeshSplitCallbacks* cb - ) { - geo_assert(M.facets.are_simplices()); - - MeshSplitCallbacks default_cb(&M); - if(cb == nullptr) { - cb = &default_cb; - } - - if(facets_end == index_t(-1)) { - facets_end = M.facets.nb(); - } - - index_t nv0 = M.vertices.nb(); - index_t nf0 = M.facets.nb(); - - // Compute corner to new vertex mapping - vector ctov(M.facet_corners.nb(), NO_VERTEX); - index_t nbnewv=0; - for(index_t f=facets_begin; fzero_vertex(v12); - cb->madd_vertex(v12, 0.5, v1); - cb->madd_vertex(v12, 0.5, v2); - } - } - - // Create facets - M.facets.create_triangles(3*(facets_end - facets_begin)); - for(index_t f=facets_begin; f ctov(M.facet_corners.nb(), NO_VERTEX); - vector ftov(M.facets.nb(), NO_VERTEX); - - index_t nbnewv=0; - index_t nbnewf=0; - - for(index_t f=facets_begin; fzero_vertex(ftov[f] + nv0); - for(index_t c1=M.facets.corners_begin(f); - c1madd_vertex(ftov[f] + nv0, 1.0, v1); - - cb->zero_vertex(v12); - cb->madd_vertex(v12,0.5,v1); - cb->madd_vertex(v12,0.5,v2); - } - double s = 1.0 / double(M.facets.nb_vertices(f)); - cb->scale_vertex(ftov[f]+nv0, s); - } - - // Create facets - M.facets.create_quads(nbnewf); - index_t cur_f = 0; - for(index_t f=facets_begin; f to_delete(M.facets.nb(),0); - for(index_t f=facets_begin; f vertex_degree(M.vertices.nb(),0); - vector corner_vertex(M.facet_corners.nb(),NO_VERTEX); - vector facet_vertex(M.facets.nb(), NO_VERTEX); - std::vector v_on_border(M.vertices.nb(),false); - - index_t nb_v_orig = M.vertices.nb(); - index_t nb_f_orig = M.facets.nb(); - - // Create edge and facet vertices - for(index_t f1: M.facets) { - facet_vertex[f1] = cb->create_vertex(); - for(index_t c1: M.facets.corners(f1)) { - index_t v = M.facet_corners.vertex(c1); - ++vertex_degree[v]; - index_t f2 = M.facet_corners.adjacent_facet(c1); - - if(f1 < f2 || f2 == NO_FACET) { - corner_vertex[c1] = cb->create_vertex(); - if(f2 != NO_FACET) { - index_t cn = M.facets.next_corner_around_facet(f1,c1); - index_t v2 = M.facet_corners.vertex(cn); - index_t c2 = NO_CORNER; - for(c2=M.facets.corners_begin(f2); - c2 != M.facets.corners_end(f2); ++c2) { - if(M.facet_corners.vertex(c2) == v2) { - break; - } - } - geo_assert(M.facet_corners.vertex(c2) == v2); - corner_vertex[c2] = corner_vertex[c1]; - } - } - } - } - - // Compute facet vertices - for(index_t f: M.facets) { - double f_degree = double(M.facets.nb_vertices(f)); - for(index_t c: M.facets.corners(f)) { - index_t v = M.facet_corners.vertex(c); - cb->madd_vertex(facet_vertex[f], 1.0 / f_degree, v); - if(M.facet_corners.adjacent_facet(c) == NO_FACET) { - v_on_border[v] = true; - } - } - } - - // Compute edge vertices - for(index_t f: M.facets) { - for(index_t c: M.facets.corners(f)) { - index_t v = M.facet_corners.vertex(c); - if(M.facet_corners.adjacent_facet(c) == NO_FACET) { - cb->madd_vertex(corner_vertex[c], 1.0/2.0, v); - index_t c2 = M.facets.next_corner_around_facet(f,c); - index_t v2 = M.facet_corners.vertex(c2); - cb->madd_vertex(corner_vertex[c], 1.0/2.0, v2); - } else { - if(corner_vertex[c] != NO_FACET) { - cb->madd_vertex(corner_vertex[c], 0.25, v); - cb->madd_vertex(corner_vertex[c], 0.25, facet_vertex[f]); - } - } - } - } - - // Compute new position of original vertices - - FOR(v, nb_v_orig) { - if(v_on_border[v]) { - continue; - } - double n = double(vertex_degree[v]); - if(n != 0.0) { - if(!v_on_border[v]) { - cb->scale_vertex(v, (n - 3.0) / n); - } - } - } - - for(index_t f: M.facets) { - for(index_t c: M.facets.corners(f)) { - index_t v = M.facet_corners.vertex(c); - double n = double(vertex_degree[v]); - - // As compared to original Catmull-Clark documentation: - // add 4.0 times edge vertex - // then remove contribution of facet vertices - // (this retrieves the original edges barycenters without - // needing intermediary storage). - - if(!v_on_border[v]) { - index_t f2 = M.facet_corners.adjacent_facet(c); - if(corner_vertex[c] != NO_VERTEX) { - cb->madd_vertex(v, 4.0 / (n*n), corner_vertex[c]); - } - cb->madd_vertex(v, -1.0 / (n*n), facet_vertex[f2]); - } - } - } - - // Create new facets - FOR(f, nb_f_orig) { - for(index_t c: M.facets.corners(f)) { - index_t v = M.facet_corners.vertex(c); - index_t c2 = M.facets.prev_corner_around_facet(f,c); - index_t new_f = M.facets.create_quad( - corner_vertex[c2], - v, - corner_vertex[c], - facet_vertex[f] - ); - M.facets.attributes().copy_item(new_f, f); - } - } - - // Delete old facets - vector delete_f(nb_f_orig, 1); - delete_f.resize(M.facets.nb(),0); - M.facets.delete_elements(delete_f); - M.facets.connect(); - } -} diff --git a/src/lib/geogram/mesh/mesh_topology.h b/src/lib/geogram/mesh/mesh_topology.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/mesh/triangle_intersection.h b/src/lib/geogram/mesh/triangle_intersection.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/MultiPrecision.psm b/src/lib/geogram/numerics/MultiPrecision.psm old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/expansion_nt.cpp b/src/lib/geogram/numerics/expansion_nt.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/lbfgs_optimizers.h b/src/lib/geogram/numerics/lbfgs_optimizers.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/matrix_util.h b/src/lib/geogram/numerics/matrix_util.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates.cpp b/src/lib/geogram/numerics/predicates.cpp index d0c88b38..1835d7c2 100644 --- a/src/lib/geogram/numerics/predicates.cpp +++ b/src/lib/geogram/numerics/predicates.cpp @@ -360,6 +360,15 @@ namespace { index_t len_orient3dh_denom = 0; index_t len_orient3dh_SOS = 0; + + index_t cnt_det4d_total = 0; + index_t cnt_det4d_exact = 0; + index_t len_det4d = 0; + + index_t cnt_det3d_total = 0; + index_t cnt_det3d_exact = 0; + index_t len_det3d = 0; + // ================= side1 ========================================= /** @@ -1587,6 +1596,8 @@ namespace { Sign det_3d_exact( const double* p0, const double* p1, const double* p2 ) { + cnt_det3d_exact++; + const expansion& p0_0 = expansion_create(p0[0]); const expansion& p0_1 = expansion_create(p0[1]); const expansion& p0_2 = expansion_create(p0[2]); @@ -1604,6 +1615,9 @@ namespace { p1_0, p1_1, p1_2, p2_0, p2_1, p2_2 ); + + len_det3d = std::max(len_det3d, Delta.length()); + return Delta.sign(); } @@ -2139,6 +2153,7 @@ namespace GEO { Sign det_3d( const double* p0, const double* p1, const double* p2 ) { + cnt_det3d_total++; Sign result = Sign( det_3d_filter(p0, p1, p2) ); @@ -2153,11 +2168,14 @@ namespace GEO { const double* p0, const double* p1, const double* p2, const double* p3 ) { + cnt_det4d_total++; Sign result = Sign( det_4d_filter(p0, p1, p2, p3) ); if(result == 0) { + cnt_det4d_exact++; + const expansion& p0_0 = expansion_create(p0[0]); const expansion& p0_1 = expansion_create(p0[1]); const expansion& p0_2 = expansion_create(p0[2]); @@ -2354,6 +2372,16 @@ namespace GEO { cnt_side4_total, cnt_side4_exact, cnt_side4_SOS, len_side4_num, len_side4_denom, len_side4_SOS ); + show_stats_plain( + "det3d", + cnt_det3d_total, cnt_det3d_exact, + len_det3d + ); + show_stats_plain( + "det4d", + cnt_det4d_total, cnt_det4d_exact, + len_det4d + ); } } } diff --git a/src/lib/geogram/numerics/predicates.cpp.000 b/src/lib/geogram/numerics/predicates.cpp.000 deleted file mode 100644 index ec478c3b..00000000 --- a/src/lib/geogram/numerics/predicates.cpp.000 +++ /dev/null @@ -1,2367 +0,0 @@ -/* - * Copyright (c) 2012-2014, Bruno Levy - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of the ALICE Project-Team nor the names of its - * contributors may be used to endorse or promote products derived from this - * software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - * - * If you modify this software, you should include a notice giving the - * name of the person performing the modification, the date of modification, - * and the reason for such modification. - * - * Contact: Bruno Levy - * - * Bruno.Levy@inria.fr - * http://www.loria.fr/~levy - * - * ALICE Project - * LORIA, INRIA Lorraine, - * Campus Scientifique, BP 239 - * 54506 VANDOEUVRE LES NANCY CEDEX - * FRANCE - * - */ - -#include - -// This makes sure the compiler will not optimize y = a*x+b -// with fused multiply-add, this would break the exact -// predicates. -#ifdef GEO_COMPILER_MSVC -#pragma fp_contract(off) -#endif - -#include -#include -#include -#include -#include -#include -#include - -#define FPG_UNCERTAIN_VALUE 0 - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#ifdef __SSE2__ -#include -#endif - -namespace { - - inline double fast_abs(double x) { - double result = x; - *reinterpret_cast(&result) &= ~(GEO::Numeric::uint64(1) << 63); - return result; - } - - - using namespace GEO; - - GEO::PCK::SOSMode SOS_mode_ = GEO::PCK::SOS_ADDRESS; - - /** - * \brief Comparator class for nD points using lexicographic order. - * \details Used by symbolic perturbations. - */ - class LexicoCompare { - public: - - /** - * \brief LexicoCompare constructor. - * \param[in] dim dimension of the points to compare. - */ - LexicoCompare(index_t dim) : dim_(dim) { - } - - /** - * \brief Compares two points with respect to the lexicographic - * order. - * \param[in] x , y pointers to the coordinates of the two points. - * \retval true if x is strictly before y in the lexicographic order. - * \retval false otherwise. - */ - bool operator()(const double* x, const double* y) const { - for(index_t i=0; i y[i]) { - return false; - } - } - return (x[dim_-1] < y[dim_-1]); - } - private: - index_t dim_; - }; - - /** - * \brief Compares two 3D points with respect to the lexicographic - * order. - * \param[in] x , y pointers to the coordinates of the two 3D points. - * \retval true if x is strictly before y in the lexicographic order. - * \retval false otherwise. - */ - bool lexico_compare_3d(const double* x, const double* y) { - if(x[0] < y[0]) { - return true; - } - if(x[0] > y[0]) { - return false; - } - if(x[1] < y[1]) { - return true; - } - if(x[1] > y[1]) { - return false; - } - return x[2] < y[2]; - } - - /** - * \brief Sorts an array of pointers to points. - * \details set_SOS_mode() alters the behavior of this function. - * If set to PCK::SOS_ADDRESS, then just the addresses of the points - * are sorted. If set to PCK::SOS_LEXICO, then the points are sorted - * in function of the lexicographic order of their coordinates. - * \param[in] begin a pointer to the first point. - * \param[in] end one position past the pointer to the last point. - * \param[in] dim the dimension of the points. - */ - void SOS_sort(const double** begin, const double** end, index_t dim) { - if(SOS_mode_ == PCK::SOS_ADDRESS) { - std::sort(begin, end); - } else { - if(dim == 3) { - std::sort(begin, end, lexico_compare_3d); - } else { - std::sort(begin, end, LexicoCompare(dim)); - } - } - } - - /** - * \brief Gets the maximum of 4 double precision numbers. - * \param[in] x1 , x2 , x3 , x4 the four numbers. - * \return the maximum. - */ - inline double max4(double x1, double x2, double x3, double x4) { -#ifdef __SSE2__ - double result; - __m128d X1 =_mm_load_sd(&x1); - __m128d X2 =_mm_load_sd(&x2); - __m128d X3 =_mm_load_sd(&x3); - __m128d X4 =_mm_load_sd(&x4); - X1 = _mm_max_sd(X1,X2); - X3 = _mm_max_sd(X3,X4); - X1 = _mm_max_sd(X1,X3); - _mm_store_sd(&result, X1); - return result; -#else - return std::max(std::max(x1,x2),std::max(x3,x4)); -#endif - } - - - /** - * \brief Gets the minimum and maximum of 3 double precision numbers. - * \param[in] x1 , x2 , x3 the three numbers. - * \param[out] m the minimum - * \param[out] M the maximum - */ - inline void get_minmax3( - double& m, double& M, double x1, double x2, double x3 - ) { -#ifdef __SSE2__ - __m128d X1 =_mm_load_sd(&x1); - __m128d X2 =_mm_load_sd(&x2); - __m128d X3 =_mm_load_sd(&x3); - __m128d MIN12 = _mm_min_sd(X1,X2); - __m128d MAX12 = _mm_max_sd(X1,X2); - X1 = _mm_min_sd(MIN12, X3); - X3 = _mm_max_sd(MAX12, X3); - _mm_store_sd(&m, X1); - _mm_store_sd(&M, X3); -#else - m = std::min(std::min(x1,x2), x3); - M = std::max(std::max(x1,x2), x3); -#endif - } - - /** - * \brief Arithmetic filter for the in_sphere_3d_SOS() predicate. - * \details This filter was optimized by hand by Sylvain Pion - * (may be faster than FPG/PCK-generated filter). - * Since it is used massively by Delaunay_3d, using the - * optimized version may be worth it. - * \param[in] p first vertex of the tetrahedron - * \param[in] q second vertex of the tetrahedron - * \param[in] r third vertex of the tetrahedron - * \param[in] s fourth vertex of the tetrahedron - * \param[in] t point to be tested - * \retval +1 if \p t was determined to be outside - * the circumsphere of \p p,\p q,\p r,\p s - * \retval -1 if \p t was determined to be inside - * the circumsphere of \p p,\p q,\p r,\p s - * \retval 0 if the position of \p t could be be determined - */ - inline int in_sphere_3d_filter_optim( - const double* p, const double* q, - const double* r, const double* s, const double* t - ) { - double ptx = p[0] - t[0]; - double pty = p[1] - t[1]; - double ptz = p[2] - t[2]; - double pt2 = geo_sqr(ptx) + geo_sqr(pty) + geo_sqr(ptz); - - double qtx = q[0] - t[0]; - double qty = q[1] - t[1]; - double qtz = q[2] - t[2]; - double qt2 = geo_sqr(qtx) + geo_sqr(qty) + geo_sqr(qtz); - - double rtx = r[0] - t[0]; - double rty = r[1] - t[1]; - double rtz = r[2] - t[2]; - double rt2 = geo_sqr(rtx) + geo_sqr(rty) + geo_sqr(rtz); - - double stx = s[0] - t[0]; - double sty = s[1] - t[1]; - double stz = s[2] - t[2]; - double st2 = geo_sqr(stx) + geo_sqr(sty) + geo_sqr(stz); - - // Compute the semi-static bound. - double maxx = ::fabs(ptx); - double maxy = ::fabs(pty); - double maxz = ::fabs(ptz); - - double aqtx = ::fabs(qtx); - double artx = ::fabs(rtx); - double astx = ::fabs(stx); - - double aqty = ::fabs(qty); - double arty = ::fabs(rty); - double asty = ::fabs(sty); - - double aqtz = ::fabs(qtz); - double artz = ::fabs(rtz); - double astz = ::fabs(stz); - - maxx = max4(maxx, aqtx, artx, astx); - maxy = max4(maxy, aqty, arty, asty); - maxz = max4(maxz, aqtz, artz, astz); - - double eps = 1.2466136531027298e-13 * maxx * maxy * maxz; - - double min_max; - double max_max; - get_minmax3(min_max, max_max, maxx, maxy, maxz); - - double det = det4x4( - ptx,pty,ptz,pt2, - rtx,rty,rtz,rt2, - qtx,qty,qtz,qt2, - stx,sty,stz,st2 - ); - - if (min_max < 1e-58) { /* sqrt^5(min_double/eps) */ - // Protect against underflow in the computation of eps. - return FPG_UNCERTAIN_VALUE; - } else if (max_max < 1e61) { /* sqrt^5(max_double/4 [hadamard]) */ - // Protect against overflow in the computation of det. - eps *= (max_max * max_max); - // Note: inverted as compared to CGAL - // CGAL: in_sphere_3d (called side_of_oriented_sphere()) - // positive side is outside the sphere. - // PCK: in_sphere_3d : positive side is inside the sphere - if (det > eps) return -1; - if (det < -eps) return 1; - } - - return FPG_UNCERTAIN_VALUE; - } - - - using namespace GEO; - - index_t cnt_side1_total = 0; - index_t cnt_side1_exact = 0; - index_t cnt_side1_SOS = 0; - index_t len_side1 = 0; - - index_t cnt_side2_total = 0; - index_t cnt_side2_exact = 0; - index_t cnt_side2_SOS = 0; - index_t len_side2_num = 0; - index_t len_side2_denom = 0; - index_t len_side2_SOS = 0; - - index_t cnt_side3_total = 0; - index_t cnt_side3_exact = 0; - index_t cnt_side3_SOS = 0; - index_t len_side3_num = 0; - index_t len_side3_denom = 0; - index_t len_side3_SOS = 0; - - index_t cnt_side3h_total = 0; - index_t cnt_side3h_exact = 0; - index_t cnt_side3h_SOS = 0; - index_t len_side3h_num = 0; - index_t len_side3h_denom = 0; - index_t len_side3h_SOS = 0; - - index_t cnt_side4_total = 0; - index_t cnt_side4_exact = 0; - index_t cnt_side4_SOS = 0; - index_t len_side4_num = 0; - index_t len_side4_denom = 0; - index_t len_side4_SOS = 0; - - index_t cnt_orient2d_total = 0; - index_t cnt_orient2d_exact = 0; - index_t len_orient2d = 0; - - index_t cnt_orient3d_total = 0; - index_t cnt_orient3d_exact = 0; - index_t len_orient3d = 0; - - index_t cnt_orient3dh_total = 0; - index_t cnt_orient3dh_exact = 0; - index_t cnt_orient3dh_SOS = 0; - index_t len_orient3dh_num = 0; - index_t len_orient3dh_denom = 0; - index_t len_orient3dh_SOS = 0; - - // ================= side1 ========================================= - - /** - * \brief Exact implementation of the side1() predicate using low-level - * exact arithmetics API (expansion class). - */ - Sign side1_exact_SOS( - const double* p0, const double* p1, - const double* q0, - coord_index_t dim - ) { - cnt_side1_exact++; - expansion& l = expansion_sq_dist(p0, p1, dim); - expansion& a = expansion_dot_at(p1, q0, p0, dim).scale_fast(2.0); - expansion& r = expansion_diff(l, a); - Sign r_sign = r.sign(); - // Symbolic perturbation, Simulation of Simplicity - if(r_sign == ZERO) { - cnt_side1_SOS++; - return (p0 < p1) ? POSITIVE : NEGATIVE; - } - len_side1 = std::max(len_side1, r.length()); - return r_sign; - } - - /** - * \brief Implements side1() in 3d. - */ - Sign side1_3d_SOS( - const double* p0, const double* p1, const double* q0 - ) { - Sign result = Sign(side1_3d_filter(p0, p1, q0)); - if(result == ZERO) { - result = side1_exact_SOS(p0, p1, q0, 3); - } - return result; - } - - /** - * \brief Implements side1() in 4d. - */ - Sign side1_4d_SOS( - const double* p0, const double* p1, const double* q0 - ) { - Sign result = Sign(side1_4d_filter(p0, p1, q0)); - if(result == ZERO) { - result = side1_exact_SOS(p0, p1, q0, 4); - } - return result; - } - - /** - * \brief Implements side1() in 6d. - */ - Sign side1_6d_SOS( - const double* p0, const double* p1, const double* q0 - ) { - Sign result = Sign(side1_6d_filter(p0, p1, q0)); - if(result == ZERO) { - result = side1_exact_SOS(p0, p1, q0, 6); - } - return result; - } - - /** - * \brief Implements side1() in 7d. - */ - Sign side1_7d_SOS( - const double* p0, const double* p1, const double* q0 - ) { - Sign result = Sign(side1_7d_filter(p0, p1, q0)); - if(result == ZERO) { - result = side1_exact_SOS(p0, p1, q0, 7); - } - return result; - } - - /** - * \brief Implements side1() in 8d. - */ - Sign side1_8d_SOS( - const double* p0, const double* p1, const double* q0 - ) { - Sign result = Sign(side1_8d_filter(p0, p1, q0)); - if(result == ZERO) { - result = side1_exact_SOS(p0, p1, q0, 8); - } - return result; - } - - // ================= side2 ========================================= - - /** - * \brief Exact implementation of the side2() predicate using low-level - * exact arithmetics API (expansion class). - */ - Sign side2_exact_SOS( - const double* p0, const double* p1, const double* p2, - const double* q0, const double* q1, - coord_index_t dim - ) { - cnt_side2_exact++; - - const expansion& l1 = expansion_sq_dist(p1, p0, dim); - const expansion& l2 = expansion_sq_dist(p2, p0, dim); - - const expansion& a10 = expansion_dot_at(p1,q0,p0, dim).scale_fast(2.0); - const expansion& a11 = expansion_dot_at(p1,q1,p0, dim).scale_fast(2.0); - const expansion& a20 = expansion_dot_at(p2,q0,p0, dim).scale_fast(2.0); - const expansion& a21 = expansion_dot_at(p2,q1,p0, dim).scale_fast(2.0); - - const expansion& Delta = expansion_diff(a11, a10); - - Sign Delta_sign = Delta.sign(); - // Should not occur with symbolic - // perturbation done at previous steps. - geo_assert(Delta_sign != ZERO); - - // [ Lambda0 ] [ -1 ] [ a11 ] - // Delta [ ] = [ ] * l1 + [ ] - // [ Lambda1 ] [ 1 ] [ -a10 ] - - const expansion& DeltaLambda0 = expansion_diff(a11, l1); - const expansion& DeltaLambda1 = expansion_diff(l1, a10); - - // r = Delta*l2 - ( a20*DeltaLambda0 + a21*DeltaLambda1 ) - - const expansion& r0 = expansion_product(Delta, l2); - const expansion& r1 = expansion_product(a20, DeltaLambda0).negate(); - const expansion& r2 = expansion_product(a21, DeltaLambda1).negate(); - const expansion& r = expansion_sum3(r0, r1, r2); - - Sign r_sign = r.sign(); - - // Statistics - len_side2_num = std::max(len_side2_num, r.length()); - len_side2_denom = std::max(len_side2_denom, Delta.length()); - - // Simulation of Simplicity (symbolic perturbation) - if(r_sign == ZERO) { - cnt_side2_SOS++; - const double* p_sort[3]; - p_sort[0] = p0; - p_sort[1] = p1; - p_sort[2] = p2; - - SOS_sort(p_sort, p_sort + 3, dim); - - for(index_t i = 0; i < 3; ++i) { - if(p_sort[i] == p0) { - const expansion& z1 = expansion_diff(Delta, a21); - const expansion& z = expansion_sum(z1, a20); - Sign z_sign = z.sign(); - len_side2_SOS = std::max(len_side2_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } - if(p_sort[i] == p1) { - const expansion& z = expansion_diff(a21, a20); - Sign z_sign = z.sign(); - len_side2_SOS = std::max(len_side2_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } - if(p_sort[i] == p2) { - return NEGATIVE; - } - } - geo_assert_not_reached; - } - - return Sign(Delta_sign * r_sign); - } - - /** - * \brief Implements side2() in 3d. - */ - Sign side2_3d_SOS( - const double* p0, const double* p1, const double* p2, - const double* q0, const double* q1 - ) { - Sign result = Sign(side2_3d_filter(p0, p1, p2, q0, q1)); - if(result == ZERO) { - result = side2_exact_SOS(p0, p1, p2, q0, q1, 3); - } - return result; - } - - /** - * \brief Implements side2() in 4d. - */ - Sign side2_4d_SOS( - const double* p0, const double* p1, const double* p2, - const double* q0, const double* q1 - ) { - Sign result = Sign(side2_4d_filter(p0, p1, p2, q0, q1)); - if(result == ZERO) { - result = side2_exact_SOS(p0, p1, p2, q0, q1, 4); - } - return result; - } - - /** - * \brief Implements side2() in 6d. - */ - Sign side2_6d_SOS( - const double* p0, const double* p1, const double* p2, - const double* q0, const double* q1 - ) { - Sign result = Sign(side2_6d_filter(p0, p1, p2, q0, q1)); - if(result == ZERO) { - result = side2_exact_SOS(p0, p1, p2, q0, q1, 6); - } - return result; - } - - /** - * \brief Implements side2() in 7d. - */ - Sign side2_7d_SOS( - const double* p0, const double* p1, const double* p2, - const double* q0, const double* q1 - ) { - Sign result = Sign(side2_7d_filter(p0, p1, p2, q0, q1)); - if(result == ZERO) { - result = side2_exact_SOS(p0, p1, p2, q0, q1, 7); - } - return result; - } - - /** - * \brief Implements side2() in 8d. - */ - Sign side2_8d_SOS( - const double* p0, const double* p1, const double* p2, - const double* q0, const double* q1 - ) { - Sign result = Sign(side2_8d_filter(p0, p1, p2, q0, q1)); - if(result == ZERO) { - result = side2_exact_SOS(p0, p1, p2, q0, q1, 8); - } - return result; - } - - // ================= side3 ========================================= - - /** - * \brief Exact implementation of the side3() predicate using low-level - * exact arithmetics API (expansion class). - */ - Sign side3_exact_SOS( - const double* p0, const double* p1, const double* p2, const double* p3, - const double* q0, const double* q1, const double* q2, - coord_index_t dim - ) { - cnt_side3_exact++; - - const expansion& l1 = expansion_sq_dist(p1, p0, dim); - const expansion& l2 = expansion_sq_dist(p2, p0, dim); - const expansion& l3 = expansion_sq_dist(p3, p0, dim); - - const expansion& a10 = expansion_dot_at(p1,q0,p0, dim).scale_fast(2.0); - const expansion& a11 = expansion_dot_at(p1,q1,p0, dim).scale_fast(2.0); - const expansion& a12 = expansion_dot_at(p1,q2,p0, dim).scale_fast(2.0); - const expansion& a20 = expansion_dot_at(p2,q0,p0, dim).scale_fast(2.0); - const expansion& a21 = expansion_dot_at(p2,q1,p0, dim).scale_fast(2.0); - const expansion& a22 = expansion_dot_at(p2,q2,p0, dim).scale_fast(2.0); - - const expansion& a30 = expansion_dot_at(p3,q0,p0, dim).scale_fast(2.0); - const expansion& a31 = expansion_dot_at(p3,q1,p0, dim).scale_fast(2.0); - const expansion& a32 = expansion_dot_at(p3,q2,p0, dim).scale_fast(2.0); - - // [ b00 b01 b02 ] [ 1 1 1 ]-1 - // [ b10 b11 b12 ] = Delta * [ a10 a11 a12 ] - // [ b20 b21 b22 ] [ a20 a21 a22 ] - - const expansion& b00 = expansion_det2x2(a11, a12, a21, a22); - const expansion& b01 = expansion_diff(a21, a22); - const expansion& b02 = expansion_diff(a12, a11); - const expansion& b10 = expansion_det2x2(a12, a10, a22, a20); - const expansion& b11 = expansion_diff(a22, a20); - const expansion& b12 = expansion_diff(a10, a12); - const expansion& b20 = expansion_det2x2(a10, a11, a20, a21); - const expansion& b21 = expansion_diff(a20, a21); - const expansion& b22 = expansion_diff(a11, a10); - - const expansion& Delta = expansion_sum3(b00, b10, b20); - Sign Delta_sign = Delta.sign(); - // Should not occur with symbolic - // perturbation done at previous steps. - geo_assert(Delta_sign != ZERO); - - // [ Lambda0 ] [ b01 b02 ] [ l1 ] [ b00 ] - // Delta [ Lambda1 ] = [ b11 b12 ] * [ ] + [ b10 ] - // [ Lambda2 ] [ b21 b22 ] [ l2 ] [ b20 ] - - const expansion& b01_l1 = expansion_product(b01, l1); - const expansion& b02_l2 = expansion_product(b02, l2); - const expansion& DeltaLambda0 = expansion_sum3(b01_l1, b02_l2, b00); - - const expansion& b11_l1 = expansion_product(b11, l1); - const expansion& b12_l2 = expansion_product(b12, l2); - const expansion& DeltaLambda1 = expansion_sum3(b11_l1, b12_l2, b10); - - const expansion& b21_l1 = expansion_product(b21, l1); - const expansion& b22_l2 = expansion_product(b22, l2); - const expansion& DeltaLambda2 = expansion_sum3(b21_l1, b22_l2, b20); - - // r = Delta*l3-(a30*DeltaLambda0+a31*DeltaLambda1+a32*DeltaLambda2) - - const expansion& r0 = expansion_product(Delta, l3); - const expansion& r1 = expansion_product(a30, DeltaLambda0).negate(); - const expansion& r2 = expansion_product(a31, DeltaLambda1).negate(); - const expansion& r3 = expansion_product(a32, DeltaLambda2).negate(); - const expansion& r = expansion_sum4(r0, r1, r2, r3); - Sign r_sign = r.sign(); - - // Statistics - len_side3_num = std::max(len_side3_num, r.length()); - len_side3_denom = std::max(len_side3_denom, Delta.length()); - - // Simulation of Simplicity (symbolic perturbation) - if(r_sign == ZERO) { - cnt_side3_SOS++; - const double* p_sort[4]; - p_sort[0] = p0; - p_sort[1] = p1; - p_sort[2] = p2; - p_sort[3] = p3; - SOS_sort(p_sort, p_sort + 4, dim); - for(index_t i = 0; i < 4; ++i) { - if(p_sort[i] == p0) { - const expansion& z1_0 = expansion_sum(b01, b02); - const expansion& z1 = expansion_product(a30, z1_0).negate(); - const expansion& z2_0 = expansion_sum(b11, b12); - const expansion& z2 = expansion_product(a31, z2_0).negate(); - const expansion& z3_0 = expansion_sum(b21, b22); - const expansion& z3 = expansion_product(a32, z3_0).negate(); - const expansion& z = expansion_sum4(Delta, z1, z2, z3); - Sign z_sign = z.sign(); - len_side3_SOS = std::max(len_side3_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p1) { - const expansion& z1 = expansion_product(a30, b01); - const expansion& z2 = expansion_product(a31, b11); - const expansion& z3 = expansion_product(a32, b21); - const expansion& z = expansion_sum3(z1, z2, z3); - Sign z_sign = z.sign(); - len_side3_SOS = std::max(len_side3_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p2) { - const expansion& z1 = expansion_product(a30, b02); - const expansion& z2 = expansion_product(a31, b12); - const expansion& z3 = expansion_product(a32, b22); - const expansion& z = expansion_sum3(z1, z2, z3); - Sign z_sign = z.sign(); - len_side3_SOS = std::max(len_side3_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p3) { - return NEGATIVE; - } - } - geo_assert_not_reached; - } - return Sign(Delta_sign * r_sign); - } - - - /** - * \brief Exact implementation of the side3_3dlifted() predicate - * using low-level exact arithmetics API (expansion class). - */ - Sign side3h_exact_SOS( - const double* p0, const double* p1, const double* p2, const double* p3, - double h0, double h1, double h2, double h3, - const double* q0, const double* q1, const double* q2 - ) { - cnt_side3h_exact++; - - const expansion& l1 = expansion_diff(h1,h0); - const expansion& l2 = expansion_diff(h2,h0); - const expansion& l3 = expansion_diff(h3,h0); - - const expansion& a10 = expansion_dot_at(p1, q0, p0, 3).scale_fast(2.0); - const expansion& a11 = expansion_dot_at(p1, q1, p0, 3).scale_fast(2.0); - const expansion& a12 = expansion_dot_at(p1, q2, p0, 3).scale_fast(2.0); - const expansion& a20 = expansion_dot_at(p2, q0, p0, 3).scale_fast(2.0); - const expansion& a21 = expansion_dot_at(p2, q1, p0, 3).scale_fast(2.0); - const expansion& a22 = expansion_dot_at(p2, q2, p0, 3).scale_fast(2.0); - - const expansion& a30 = expansion_dot_at(p3, q0, p0, 3).scale_fast(2.0); - const expansion& a31 = expansion_dot_at(p3, q1, p0, 3).scale_fast(2.0); - const expansion& a32 = expansion_dot_at(p3, q2, p0, 3).scale_fast(2.0); - - // [ b00 b01 b02 ] [ 1 1 1 ]-1 - // [ b10 b11 b12 ] = Delta * [ a10 a11 a12 ] - // [ b20 b21 b22 ] [ a20 a21 a22 ] - - const expansion& b00 = expansion_det2x2(a11, a12, a21, a22); - const expansion& b01 = expansion_diff(a21, a22); - const expansion& b02 = expansion_diff(a12, a11); - const expansion& b10 = expansion_det2x2(a12, a10, a22, a20); - const expansion& b11 = expansion_diff(a22, a20); - const expansion& b12 = expansion_diff(a10, a12); - const expansion& b20 = expansion_det2x2(a10, a11, a20, a21); - const expansion& b21 = expansion_diff(a20, a21); - const expansion& b22 = expansion_diff(a11, a10); - - const expansion& Delta = expansion_sum3(b00, b10, b20); - Sign Delta_sign = Delta.sign(); - // Should not occur with symbolic - // perturbation done at previous steps. - geo_assert(Delta_sign != ZERO); - - // [ Lambda0 ] [ b01 b02 ] [ l1 ] [ b00 ] - // Delta [ Lambda1 ] = [ b11 b12 ] * [ ] + [ b10 ] - // [ Lambda2 ] [ b21 b22 ] [ l2 ] [ b20 ] - - const expansion& b01_l1 = expansion_product(b01, l1); - const expansion& b02_l2 = expansion_product(b02, l2); - const expansion& DeltaLambda0 = expansion_sum3(b01_l1, b02_l2, b00); - - const expansion& b11_l1 = expansion_product(b11, l1); - const expansion& b12_l2 = expansion_product(b12, l2); - const expansion& DeltaLambda1 = expansion_sum3(b11_l1, b12_l2, b10); - - const expansion& b21_l1 = expansion_product(b21, l1); - const expansion& b22_l2 = expansion_product(b22, l2); - const expansion& DeltaLambda2 = expansion_sum3(b21_l1, b22_l2, b20); - - // r = Delta*l3-(a30*DeltaLambda0+a31*DeltaLambda1+a32*DeltaLambda2) - - const expansion& r0 = expansion_product(Delta, l3); - const expansion& r1 = expansion_product(a30, DeltaLambda0).negate(); - const expansion& r2 = expansion_product(a31, DeltaLambda1).negate(); - const expansion& r3 = expansion_product(a32, DeltaLambda2).negate(); - const expansion& r = expansion_sum4(r0, r1, r2, r3); - Sign r_sign = r.sign(); - - // Statistics - len_side3h_num = std::max(len_side3h_num, r.length()); - len_side3h_denom = std::max(len_side3h_denom, Delta.length()); - - // Simulation of Simplicity (symbolic perturbation) - if(r_sign == ZERO) { - cnt_side3h_SOS++; - const double* p_sort[4]; - p_sort[0] = p0; - p_sort[1] = p1; - p_sort[2] = p2; - p_sort[3] = p3; - - SOS_sort(p_sort, p_sort + 4, 3); - for(index_t i = 0; i < 4; ++i) { - if(p_sort[i] == p0) { - const expansion& z1_0 = expansion_sum(b01, b02); - const expansion& z1 = expansion_product(a30, z1_0).negate(); - const expansion& z2_0 = expansion_sum(b11, b12); - const expansion& z2 = expansion_product(a31, z2_0).negate(); - const expansion& z3_0 = expansion_sum(b21, b22); - const expansion& z3 = expansion_product(a32, z3_0).negate(); - const expansion& z = expansion_sum4(Delta, z1, z2, z3); - Sign z_sign = z.sign(); - len_side3h_SOS = std::max(len_side3h_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p1) { - const expansion& z1 = expansion_product(a30, b01); - const expansion& z2 = expansion_product(a31, b11); - const expansion& z3 = expansion_product(a32, b21); - const expansion& z = expansion_sum3(z1, z2, z3); - Sign z_sign = z.sign(); - len_side3h_SOS = std::max(len_side3h_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p2) { - const expansion& z1 = expansion_product(a30, b02); - const expansion& z2 = expansion_product(a31, b12); - const expansion& z3 = expansion_product(a32, b22); - const expansion& z = expansion_sum3(z1, z2, z3); - Sign z_sign = z.sign(); - len_side3h_SOS = std::max(len_side3h_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p3) { - return NEGATIVE; - } - } - geo_assert_not_reached; - } - return Sign(Delta_sign * r_sign); - } - - - /** - * \brief Implements side3() in 3d. - */ - Sign side3_3d_SOS( - const double* p0, const double* p1, const double* p2, const double* p3, - const double* q0, const double* q1, const double* q2 - ) { - Sign result = Sign(side3_3d_filter(p0, p1, p2, p3, q0, q1, q2)); - if(result == ZERO) { - result = side3_exact_SOS(p0, p1, p2, p3, q0, q1, q2, 3); - } - return result; - } - - - /** - * \brief Implements side3() in 4d. - */ - Sign side3_4d_SOS( - const double* p0, const double* p1, const double* p2, const double* p3, - const double* q0, const double* q1, const double* q2 - ) { - Sign result = Sign(side3_4d_filter(p0, p1, p2, p3, q0, q1, q2)); - if(result == ZERO) { - result = side3_exact_SOS(p0, p1, p2, p3, q0, q1, q2, 4); - } - return result; - } - - /** - * \brief Implements side3() in 6d. - */ - Sign side3_6d_SOS( - const double* p0, const double* p1, const double* p2, const double* p3, - const double* q0, const double* q1, const double* q2 - ) { - Sign result = Sign(side3_6d_filter(p0, p1, p2, p3, q0, q1, q2)); - if(result == ZERO) { - result = side3_exact_SOS(p0, p1, p2, p3, q0, q1, q2, 6); - } - return result; - } - - /** - * \brief Implements side3() in 7d. - */ - Sign side3_7d_SOS( - const double* p0, const double* p1, const double* p2, const double* p3, - const double* q0, const double* q1, const double* q2 - ) { - Sign result = Sign(side3_7d_filter(p0, p1, p2, p3, q0, q1, q2)); - if(result == ZERO) { - result = side3_exact_SOS(p0, p1, p2, p3, q0, q1, q2, 7); - } - return result; - } - - /** - * \brief Implements side3() in 7d. - */ - Sign side3_8d_SOS( - const double* p0, const double* p1, const double* p2, const double* p3, - const double* q0, const double* q1, const double* q2 - ) { - Sign result = Sign(side3_8d_filter(p0, p1, p2, p3, q0, q1, q2)); - if(result == ZERO) { - result = side3_exact_SOS(p0, p1, p2, p3, q0, q1, q2, 8); - } - return result; - } - - // ================= side4 ========================================= - - /** - * \brief Exact implementation of the side4_3d_SOS() predicate - * using low-level exact arithmetics API (expansion class). - * \param[in] sos if true, applies symbolic perturbation when - * result is zero, else returns zero - */ - Sign side4_3d_exact_SOS( - const double* p0, const double* p1, const double* p2, const double* p3, - const double* p4, bool sos = true - ) { - cnt_side4_exact++; - - const expansion& a11 = expansion_diff(p1[0], p0[0]); - const expansion& a12 = expansion_diff(p1[1], p0[1]); - const expansion& a13 = expansion_diff(p1[2], p0[2]); - const expansion& a14 = expansion_sq_dist(p1, p0, 3).negate(); - - const expansion& a21 = expansion_diff(p2[0], p0[0]); - const expansion& a22 = expansion_diff(p2[1], p0[1]); - const expansion& a23 = expansion_diff(p2[2], p0[2]); - const expansion& a24 = expansion_sq_dist(p2, p0, 3).negate(); - - const expansion& a31 = expansion_diff(p3[0], p0[0]); - const expansion& a32 = expansion_diff(p3[1], p0[1]); - const expansion& a33 = expansion_diff(p3[2], p0[2]); - const expansion& a34 = expansion_sq_dist(p3, p0, 3).negate(); - - const expansion& a41 = expansion_diff(p4[0], p0[0]); - const expansion& a42 = expansion_diff(p4[1], p0[1]); - const expansion& a43 = expansion_diff(p4[2], p0[2]); - const expansion& a44 = expansion_sq_dist(p4, p0, 3).negate(); - - // This commented-out version does not reuse - // the 2x2 minors. -/* - const expansion& Delta1 = expansion_det3x3( - a21, a22, a23, - a31, a32, a33, - a41, a42, a43 - ); - const expansion& Delta2 = expansion_det3x3( - a11, a12, a13, - a31, a32, a33, - a41, a42, a43 - ); - const expansion& Delta3 = expansion_det3x3( - a11, a12, a13, - a21, a22, a23, - a41, a42, a43 - ); - const expansion& Delta4 = expansion_det3x3( - a11, a12, a13, - a21, a22, a23, - a31, a32, a33 - ); -*/ - - // Optimized version that reuses the 2x2 minors - - const expansion& m12 = expansion_det2x2(a12,a13,a22,a23); - const expansion& m13 = expansion_det2x2(a12,a13,a32,a33); - const expansion& m14 = expansion_det2x2(a12,a13,a42,a43); - const expansion& m23 = expansion_det2x2(a22,a23,a32,a33); - const expansion& m24 = expansion_det2x2(a22,a23,a42,a43); - const expansion& m34 = expansion_det2x2(a32,a33,a42,a43); - - - const expansion& z11 = expansion_product(a21,m34); - const expansion& z12 = expansion_product(a31,m24).negate(); - const expansion& z13 = expansion_product(a41,m23); - const expansion& Delta1 = expansion_sum3(z11,z12,z13); - - const expansion& z21 = expansion_product(a11,m34); - const expansion& z22 = expansion_product(a31,m14).negate(); - const expansion& z23 = expansion_product(a41,m13); - const expansion& Delta2 = expansion_sum3(z21,z22,z23); - - const expansion& z31 = expansion_product(a11,m24); - const expansion& z32 = expansion_product(a21,m14).negate(); - const expansion& z33 = expansion_product(a41,m12); - const expansion& Delta3 = expansion_sum3(z31,z32,z33); - - const expansion& z41 = expansion_product(a11,m23); - const expansion& z42 = expansion_product(a21,m13).negate(); - const expansion& z43 = expansion_product(a31,m12); - const expansion& Delta4 = expansion_sum3(z41,z42,z43); - - - Sign Delta4_sign = Delta4.sign(); - geo_assert(Delta4_sign != ZERO); - - const expansion& r_1 = expansion_product(Delta1, a14); - const expansion& r_2 = expansion_product(Delta2, a24).negate(); - const expansion& r_3 = expansion_product(Delta3, a34); - const expansion& r_4 = expansion_product(Delta4, a44).negate(); - const expansion& r = expansion_sum4(r_1, r_2, r_3, r_4); - Sign r_sign = r.sign(); - - // Statistics - len_side4_num = std::max(len_side4_num, r.length()); - len_side4_denom = std::max(len_side4_denom, Delta1.length()); - - // Simulation of Simplicity (symbolic perturbation) - if(sos && r_sign == ZERO) { - cnt_side4_SOS++; - const double* p_sort[5]; - p_sort[0] = p0; - p_sort[1] = p1; - p_sort[2] = p2; - p_sort[3] = p3; - p_sort[4] = p4; - SOS_sort(p_sort, p_sort + 5, 3); - for(index_t i = 0; i < 5; ++i) { - if(p_sort[i] == p0) { - const expansion& z1 = expansion_diff(Delta2, Delta1); - const expansion& z2 = expansion_diff(Delta4, Delta3); - const expansion& z = expansion_sum(z1, z2); - Sign z_sign = z.sign(); - len_side4_SOS = std::max(len_side4_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta4_sign * z_sign); - } - } else if(p_sort[i] == p1) { - Sign Delta1_sign = Delta1.sign(); - if(Delta1_sign != ZERO) { - len_side4_SOS = std::max(len_side4_SOS, Delta1.length()); - return Sign(Delta4_sign * Delta1_sign); - } - } else if(p_sort[i] == p2) { - Sign Delta2_sign = Delta2.sign(); - if(Delta2_sign != ZERO) { - len_side4_SOS = std::max(len_side4_SOS, Delta2.length()); - return Sign(-Delta4_sign * Delta2_sign); - } - } else if(p_sort[i] == p3) { - Sign Delta3_sign = Delta3.sign(); - if(Delta3_sign != ZERO) { - len_side4_SOS = std::max(len_side4_SOS, Delta3.length()); - return Sign(Delta4_sign * Delta3_sign); - } - } else if(p_sort[i] == p4) { - return NEGATIVE; - } - } - } - return Sign(Delta4_sign * r_sign); - } - - /** - * \brief Exact implementation of the side4() predicate using low-level - * exact arithmetics API (expansion class). - */ - Sign side4_exact_SOS( - const double* p0, const double* p1, const double* p2, const double* p3, - const double* p4, - const double* q0, const double* q1, const double* q2, const double* q3, - coord_index_t dim - ) { - cnt_side4_exact++; - - const expansion& l1 = expansion_sq_dist(p1, p0, dim); - const expansion& l2 = expansion_sq_dist(p2, p0, dim); - const expansion& l3 = expansion_sq_dist(p3, p0, dim); - const expansion& l4 = expansion_sq_dist(p4, p0, dim); - - const expansion& a10 = expansion_dot_at(p1,q0,p0, dim).scale_fast(2.0); - const expansion& a11 = expansion_dot_at(p1,q1,p0, dim).scale_fast(2.0); - const expansion& a12 = expansion_dot_at(p1,q2,p0, dim).scale_fast(2.0); - const expansion& a13 = expansion_dot_at(p1,q3,p0, dim).scale_fast(2.0); - - const expansion& a20 = expansion_dot_at(p2,q0,p0, dim).scale_fast(2.0); - const expansion& a21 = expansion_dot_at(p2,q1,p0, dim).scale_fast(2.0); - const expansion& a22 = expansion_dot_at(p2,q2,p0, dim).scale_fast(2.0); - const expansion& a23 = expansion_dot_at(p2,q3,p0, dim).scale_fast(2.0); - - const expansion& a30 = expansion_dot_at(p3,q0,p0, dim).scale_fast(2.0); - const expansion& a31 = expansion_dot_at(p3,q1,p0, dim).scale_fast(2.0); - const expansion& a32 = expansion_dot_at(p3,q2,p0, dim).scale_fast(2.0); - const expansion& a33 = expansion_dot_at(p3,q3,p0, dim).scale_fast(2.0); - - const expansion& a40 = expansion_dot_at(p4,q0,p0, dim).scale_fast(2.0); - const expansion& a41 = expansion_dot_at(p4,q1,p0, dim).scale_fast(2.0); - const expansion& a42 = expansion_dot_at(p4,q2,p0, dim).scale_fast(2.0); - const expansion& a43 = expansion_dot_at(p4,q3,p0, dim).scale_fast(2.0); - - // [ b00 b01 b02 b03 ] [ 1 1 1 1 ]-1 - // [ b10 b11 b12 b13 ] [ a10 a11 a12 a13 ] - // [ b20 b21 b22 b23 ] = Delta * [ a20 a21 a22 a23 ] - // [ b30 b31 b32 b33 ] [ a30 a31 a32 a33 ] - - // Note: we could probably reuse some of the co-factors - // (but for now I'd rather keep this form that is easier to - // read ... and to debug if need be !) - - const expansion& b00 = expansion_det3x3(a11, a12, a13, a21, a22, a23, a31, a32, a33); - const expansion& b01 = expansion_det_111_2x3(a21, a22, a23, a31, a32, a33).negate(); - const expansion& b02 = expansion_det_111_2x3(a11, a12, a13, a31, a32, a33); - const expansion& b03 = expansion_det_111_2x3(a11, a12, a13, a21, a22, a23).negate(); - - const expansion& b10 = expansion_det3x3(a10, a12, a13, a20, a22, a23, a30, a32, a33).negate(); - const expansion& b11 = expansion_det_111_2x3(a20, a22, a23, a30, a32, a33); - const expansion& b12 = expansion_det_111_2x3(a10, a12, a13, a30, a32, a33).negate(); - const expansion& b13 = expansion_det_111_2x3(a10, a12, a13, a20, a22, a23); - - const expansion& b20 = expansion_det3x3(a10, a11, a13, a20, a21, a23, a30, a31, a33); - const expansion& b21 = expansion_det_111_2x3(a20, a21, a23, a30, a31, a33).negate(); - const expansion& b22 = expansion_det_111_2x3(a10, a11, a13, a30, a31, a33); - const expansion& b23 = expansion_det_111_2x3(a10, a11, a13, a20, a21, a23).negate(); - - const expansion& b30 = expansion_det3x3(a10, a11, a12, a20, a21, a22, a30, a31, a32).negate(); - const expansion& b31 = expansion_det_111_2x3(a20, a21, a22, a30, a31, a32); - const expansion& b32 = expansion_det_111_2x3(a10, a11, a12, a30, a31, a32).negate(); - const expansion& b33 = expansion_det_111_2x3(a10, a11, a12, a20, a21, a22); - - const expansion& Delta = expansion_sum4(b00, b10, b20, b30); - Sign Delta_sign = Delta.sign(); - geo_assert(Delta_sign != ZERO); - - // [ Lambda0 ] [ b01 b02 b03 ] [ l1 ] [ b00 ] - // [ Lambda1 ] [ b11 b12 b13 ] [ l2 ] [ b10 ] - // Delta [ Lambda2 ] = [ b21 b22 b23 ] * [ l3 ] + [ b20 ] - // [ Lambda3 ] [ b31 b32 b33 ] [ l4 ] [ b30 ] - - const expansion& b01_l1 = expansion_product(b01, l1); - const expansion& b02_l2 = expansion_product(b02, l2); - const expansion& b03_l3 = expansion_product(b03, l3); - const expansion& DeltaLambda0 = expansion_sum4(b01_l1, b02_l2, b03_l3, b00); - - const expansion& b11_l1 = expansion_product(b11, l1); - const expansion& b12_l2 = expansion_product(b12, l2); - const expansion& b13_l3 = expansion_product(b13, l3); - const expansion& DeltaLambda1 = expansion_sum4(b11_l1, b12_l2, b13_l3, b10); - - const expansion& b21_l1 = expansion_product(b21, l1); - const expansion& b22_l2 = expansion_product(b22, l2); - const expansion& b23_l3 = expansion_product(b23, l3); - const expansion& DeltaLambda2 = expansion_sum4(b21_l1, b22_l2, b23_l3, b20); - - const expansion& b31_l1 = expansion_product(b31, l1); - const expansion& b32_l2 = expansion_product(b32, l2); - const expansion& b33_l3 = expansion_product(b33, l3); - const expansion& DeltaLambda3 = expansion_sum4(b31_l1, b32_l2, b33_l3, b30); - - // r = Delta*l4 - ( - // a40*DeltaLambda0+ - // a41*DeltaLambda1+ - // a42*DeltaLambda2+ - // a43*DeltaLambda3 - // ) - - const expansion& r0 = expansion_product(Delta, l4); - const expansion& r1 = expansion_product(a40, DeltaLambda0); - const expansion& r2 = expansion_product(a41, DeltaLambda1); - const expansion& r3 = expansion_product(a42, DeltaLambda2); - const expansion& r4 = expansion_product(a43, DeltaLambda3); - const expansion& r1234 = expansion_sum4(r1, r2, r3, r4); - const expansion& r = expansion_diff(r0, r1234); - Sign r_sign = r.sign(); - - // Simulation of Simplicity (symbolic perturbation) - if(r_sign == ZERO) { - cnt_side4_SOS++; - const double* p_sort[5]; - p_sort[0] = p0; - p_sort[1] = p1; - p_sort[2] = p2; - p_sort[3] = p3; - p_sort[4] = p4; - SOS_sort(p_sort, p_sort + 5, dim); - for(index_t i = 0; i < 5; ++i) { - if(p_sort[i] == p0) { - const expansion& z1_0 = expansion_sum3(b01, b02, b03); - const expansion& z1 = expansion_product(a30, z1_0); - const expansion& z2_0 = expansion_sum3(b11, b12, b13); - const expansion& z2 = expansion_product(a31, z2_0); - const expansion& z3_0 = expansion_sum3(b21, b22, b23); - const expansion& z3 = expansion_product(a32, z3_0); - const expansion& z4_0 = expansion_sum3(b31, b32, b33); - const expansion& z4 = expansion_product(a33, z4_0); - const expansion& z1234 = expansion_sum4(z1, z2, z3, z4); - const expansion& z = expansion_diff(Delta, z1234); - Sign z_sign = z.sign(); - len_side4_SOS = std::max(len_side4_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p1) { - const expansion& z1 = expansion_product(a30, b01); - const expansion& z2 = expansion_product(a31, b11); - const expansion& z3 = expansion_product(a32, b21); - const expansion& z4 = expansion_product(a33, b31); - const expansion& z = expansion_sum4(z1, z2, z3, z4); - Sign z_sign = z.sign(); - len_side4_SOS = std::max(len_side4_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p2) { - const expansion& z1 = expansion_product(a30, b02); - const expansion& z2 = expansion_product(a31, b12); - const expansion& z3 = expansion_product(a32, b22); - const expansion& z4 = expansion_product(a33, b32); - const expansion& z = expansion_sum4(z1, z2, z3, z4); - Sign z_sign = z.sign(); - len_side4_SOS = std::max(len_side4_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p3) { - const expansion& z1 = expansion_product(a30, b03); - const expansion& z2 = expansion_product(a31, b13); - const expansion& z3 = expansion_product(a32, b23); - const expansion& z4 = expansion_product(a33, b33); - const expansion& z = expansion_sum4(z1, z2, z3, z4); - Sign z_sign = z.sign(); - len_side4_SOS = std::max(len_side4_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta_sign * z_sign); - } - } else if(p_sort[i] == p4) { - return NEGATIVE; - } - } - geo_assert_not_reached; - } - return Sign(r_sign * Delta_sign); - } - - /** - * \brief Implements side4() in 4d. - */ - Sign side4_4d_SOS( - const double* p0, - const double* p1, const double* p2, const double* p3, const double* p4, - const double* q0, const double* q1, const double* q2, const double* q3 - ) { - Sign result = Sign(side4_4d_filter(p0, p1, p2, p3, p4, q0, q1, q2, q3)); - if(result == ZERO) { - result = side4_exact_SOS(p0, p1, p2, p3, p4, q0, q1, q2, q3, 4); - } - return result; - } - - /** - * \brief Implements side4() in 6d. - */ - Sign side4_6d_SOS( - const double* p0, - const double* p1, const double* p2, const double* p3, const double* p4, - const double* q0, const double* q1, const double* q2, const double* q3 - ) { - Sign result = Sign(side4_6d_filter(p0, p1, p2, p3, p4, q0, q1, q2, q3)); - if(result == ZERO) { - result = side4_exact_SOS(p0, p1, p2, p3, p4, q0, q1, q2, q3, 6); - } - return result; - } - - /** - * \brief Implements side4() in 7d. - */ - Sign side4_7d_SOS( - const double* p0, - const double* p1, const double* p2, const double* p3, const double* p4, - const double* q0, const double* q1, const double* q2, const double* q3 - ) { - Sign result = Sign(side4_7d_filter(p0, p1, p2, p3, p4, q0, q1, q2, q3)); - if(result == ZERO) { - result = side4_exact_SOS(p0, p1, p2, p3, p4, q0, q1, q2, q3, 7); - } - return result; - } - - /** - * \brief Implements side4() in 7d. - */ - Sign side4_8d_SOS( - const double* p0, - const double* p1, const double* p2, const double* p3, const double* p4, - const double* q0, const double* q1, const double* q2, const double* q3 - ) { - Sign result = Sign(side4_8d_filter(p0, p1, p2, p3, p4, q0, q1, q2, q3)); - if(result == ZERO) { - result = side4_exact_SOS(p0, p1, p2, p3, p4, q0, q1, q2, q3, 8); - } - return result; - } - - // ============ orient2d ============================================== - - Sign orient_2d_exact( - const double* p0, const double* p1, const double* p2 - ) { - cnt_orient2d_exact++; - - const expansion& a11 = expansion_diff(p1[0], p0[0]); - const expansion& a12 = expansion_diff(p1[1], p0[1]); - - const expansion& a21 = expansion_diff(p2[0], p0[0]); - const expansion& a22 = expansion_diff(p2[1], p0[1]); - - const expansion& Delta = expansion_det2x2( - a11, a12, a21, a22 - ); - - len_orient2d = std::max(len_orient2d, Delta.length()); - - return Delta.sign(); - } - - - // ============ orient3d ============================================== - - Sign orient_3d_exact( - const double* p0, const double* p1, - const double* p2, const double* p3 - ) { - cnt_orient3d_exact++; - - const expansion& a11 = expansion_diff(p1[0], p0[0]); - const expansion& a12 = expansion_diff(p1[1], p0[1]); - const expansion& a13 = expansion_diff(p1[2], p0[2]); - - const expansion& a21 = expansion_diff(p2[0], p0[0]); - const expansion& a22 = expansion_diff(p2[1], p0[1]); - const expansion& a23 = expansion_diff(p2[2], p0[2]); - - const expansion& a31 = expansion_diff(p3[0], p0[0]); - const expansion& a32 = expansion_diff(p3[1], p0[1]); - const expansion& a33 = expansion_diff(p3[2], p0[2]); - - const expansion& Delta = expansion_det3x3( - a11, a12, a13, a21, a22, a23, a31, a32, a33 - ); - - len_orient3d = std::max(len_orient3d, Delta.length()); - - return Delta.sign(); - } - - Sign side4h_3d_exact_SOS( - const double* p0, const double* p1, - const double* p2, const double* p3, const double* p4, - double h0, double h1, double h2, double h3, double h4, - bool sos = true - ) { - cnt_orient3dh_exact++; - - const expansion& a11 = expansion_diff(p1[0], p0[0]); - const expansion& a12 = expansion_diff(p1[1], p0[1]); - const expansion& a13 = expansion_diff(p1[2], p0[2]); - const expansion& a14 = expansion_diff(h0,h1); - - const expansion& a21 = expansion_diff(p2[0], p0[0]); - const expansion& a22 = expansion_diff(p2[1], p0[1]); - const expansion& a23 = expansion_diff(p2[2], p0[2]); - const expansion& a24 = expansion_diff(h0,h2); - - const expansion& a31 = expansion_diff(p3[0], p0[0]); - const expansion& a32 = expansion_diff(p3[1], p0[1]); - const expansion& a33 = expansion_diff(p3[2], p0[2]); - const expansion& a34 = expansion_diff(h0,h3); - - const expansion& a41 = expansion_diff(p4[0], p0[0]); - const expansion& a42 = expansion_diff(p4[1], p0[1]); - const expansion& a43 = expansion_diff(p4[2], p0[2]); - const expansion& a44 = expansion_diff(h0,h4); - - // Note: we could probably reuse some of the 2x2 co-factors - // (but for now I'd rather keep this form that is easier to - // read ... and to debug if need be !) - const expansion& Delta1 = expansion_det3x3( - a21, a22, a23, - a31, a32, a33, - a41, a42, a43 - ); - const expansion& Delta2 = expansion_det3x3( - a11, a12, a13, - a31, a32, a33, - a41, a42, a43 - ); - const expansion& Delta3 = expansion_det3x3( - a11, a12, a13, - a21, a22, a23, - a41, a42, a43 - ); - const expansion& Delta4 = expansion_det3x3( - a11, a12, a13, - a21, a22, a23, - a31, a32, a33 - ); - - Sign Delta4_sign = Delta4.sign(); - geo_assert(Delta4_sign != ZERO); - - const expansion& r_1 = expansion_product(Delta1, a14); - const expansion& r_2 = expansion_product(Delta2, a24).negate(); - const expansion& r_3 = expansion_product(Delta3, a34); - const expansion& r_4 = expansion_product(Delta4, a44).negate(); - const expansion& r = expansion_sum4(r_1, r_2, r_3, r_4); - - Sign r_sign = r.sign(); - - // Statistics - len_orient3dh_num = std::max(len_orient3dh_num, r.length()); - len_orient3dh_denom = std::max(len_orient3dh_denom, Delta1.length()); - - // Simulation of Simplicity (symbolic perturbation) - if(sos && r_sign == ZERO) { - cnt_orient3dh_SOS++; - const double* p_sort[5]; - p_sort[0] = p0; - p_sort[1] = p1; - p_sort[2] = p2; - p_sort[3] = p3; - p_sort[4] = p4; - - SOS_sort(p_sort, p_sort + 5, 3); - for(index_t i = 0; i < 5; ++i) { - if(p_sort[i] == p0) { - const expansion& z1 = expansion_diff(Delta2, Delta1); - const expansion& z2 = expansion_diff(Delta4, Delta3); - const expansion& z = expansion_sum(z1, z2); - Sign z_sign = z.sign(); - len_orient3dh_SOS = std::max(len_orient3dh_SOS, z.length()); - if(z_sign != ZERO) { - return Sign(Delta4_sign * z_sign); - } - } else if(p_sort[i] == p1) { - Sign Delta1_sign = Delta1.sign(); - if(Delta1_sign != ZERO) { - len_orient3dh_SOS = std::max( - len_orient3dh_SOS, Delta1.length() - ); - return Sign(Delta4_sign * Delta1_sign); - } - } else if(p_sort[i] == p2) { - Sign Delta2_sign = Delta2.sign(); - if(Delta2_sign != ZERO) { - len_orient3dh_SOS = std::max( - len_orient3dh_SOS, Delta2.length() - ); - return Sign(-Delta4_sign * Delta2_sign); - } - } else if(p_sort[i] == p3) { - Sign Delta3_sign = Delta3.sign(); - if(Delta3_sign != ZERO) { - len_orient3dh_SOS = std::max( - len_orient3dh_SOS, Delta3.length() - ); - return Sign(Delta4_sign * Delta3_sign); - } - } else if(p_sort[i] == p4) { - return NEGATIVE; - } - } - } - return Sign(Delta4_sign * r_sign); - } - - - Sign side3h_2d_exact_SOS( - const double* p0, const double* p1, - const double* p2, const double* p3, - double h0, double h1, double h2, double h3, - bool sos = true - ) { - - const expansion& a11 = expansion_diff(p1[0], p0[0]); - const expansion& a12 = expansion_diff(p1[1], p0[1]); - const expansion& a13 = expansion_diff(h0,h1); - - const expansion& a21 = expansion_diff(p2[0], p0[0]); - const expansion& a22 = expansion_diff(p2[1], p0[1]); - const expansion& a23 = expansion_diff(h0,h2); - - const expansion& a31 = expansion_diff(p3[0], p0[0]); - const expansion& a32 = expansion_diff(p3[1], p0[1]); - const expansion& a33 = expansion_diff(h0,h3); - - const expansion& Delta1 = expansion_det2x2( - a21, a22, - a31, a32 - ); - const expansion& Delta2 = expansion_det2x2( - a11, a12, - a31, a32 - ); - const expansion& Delta3 = expansion_det2x2( - a11, a12, - a21, a22 - ); - - Sign Delta3_sign = Delta3.sign(); - geo_assert(Delta3_sign != ZERO); - - const expansion& r_1 = expansion_product(Delta1, a13); - const expansion& r_2 = expansion_product(Delta2, a23).negate(); - const expansion& r_3 = expansion_product(Delta3, a33); - const expansion& r = expansion_sum3(r_1, r_2, r_3); - - Sign r_sign = r.sign(); - - // Simulation of Simplicity (symbolic perturbation) - if(sos && r_sign == ZERO) { - const double* p_sort[4]; - p_sort[0] = p0; - p_sort[1] = p1; - p_sort[2] = p2; - p_sort[3] = p3; - SOS_sort(p_sort, p_sort + 4, 3); - for(index_t i = 0; i < 4; ++i) { - if(p_sort[i] == p0) { - const expansion& z1 = expansion_diff(Delta2, Delta1); - const expansion& z = expansion_sum(z1, Delta3); - Sign z_sign = z.sign(); - if(z_sign != ZERO) { - return Sign(Delta3_sign * z_sign); - } - } else if(p_sort[i] == p1) { - Sign Delta1_sign = Delta1.sign(); - if(Delta1_sign != ZERO) { - return Sign(Delta3_sign * Delta1_sign); - } - } else if(p_sort[i] == p2) { - Sign Delta2_sign = Delta2.sign(); - if(Delta2_sign != ZERO) { - return Sign(-Delta3_sign * Delta2_sign); - } - } else if(p_sort[i] == p3) { - return NEGATIVE; - } - } - } - return Sign(Delta3_sign * r_sign); - } - - - // ================================ det and dot ======================= - - /** - * \brief Computes the sign of the determinant of a 3x3 - * matrix formed by three 3d points using exact arithmetics. - * \param[in] p0 , p1 , p2 the three points - * \return the sign of the determinant of the matrix. - */ - Sign det_3d_exact( - const double* p0, const double* p1, const double* p2 - ) { - const expansion& p0_0 = expansion_create(p0[0]); - const expansion& p0_1 = expansion_create(p0[1]); - const expansion& p0_2 = expansion_create(p0[2]); - - const expansion& p1_0 = expansion_create(p1[0]); - const expansion& p1_1 = expansion_create(p1[1]); - const expansion& p1_2 = expansion_create(p1[2]); - - const expansion& p2_0 = expansion_create(p2[0]); - const expansion& p2_1 = expansion_create(p2[1]); - const expansion& p2_2 = expansion_create(p2[2]); - - const expansion& Delta = expansion_det3x3( - p0_0, p0_1, p0_2, - p1_0, p1_1, p1_2, - p2_0, p2_1, p2_2 - ); - return Delta.sign(); - } - - - /** - * \brief Tests whether three points are aligned using - * exact arithmetics. - * \param[in] p0 , p1 , p2 the three points - * \retval true if the three points are aligned. - * \retval false otherwise. - */ - bool aligned_3d_exact( - const double* p0, const double* p1, const double* p2 - ) { - const expansion& U_0 = expansion_diff(p1[0],p0[0]); - const expansion& U_1 = expansion_diff(p1[1],p0[1]); - const expansion& U_2 = expansion_diff(p1[2],p0[2]); - - const expansion& V_0 = expansion_diff(p2[0],p0[0]); - const expansion& V_1 = expansion_diff(p2[1],p0[1]); - const expansion& V_2 = expansion_diff(p2[2],p0[2]); - - const expansion& N_0 = expansion_det2x2(U_1, V_1, U_2, V_2); - const expansion& N_1 = expansion_det2x2(U_2, V_2, U_0, V_0); - const expansion& N_2 = expansion_det2x2(U_0, V_0, U_1, V_1); - - return( - N_0.sign() == 0 && - N_1.sign() == 0 && - N_2.sign() == 0 - ); - } - - /** - * \brief Computes the sign of the dot product between two - * vectors using exact arithmetics. - * \param[in] p0 , p1 , p2 three 3d points. - * \return the sign of the dot product between the vectors - * p0p1 and p0p2. - */ - Sign dot_3d_exact( - const double* p0, const double* p1, const double* p2 - ) { - const expansion& U_0 = expansion_diff(p1[0],p0[0]); - const expansion& U_1 = expansion_diff(p1[1],p0[1]); - const expansion& U_2 = expansion_diff(p1[2],p0[2]); - - const expansion& V_0 = expansion_diff(p2[0],p0[0]); - const expansion& V_1 = expansion_diff(p2[1],p0[1]); - const expansion& V_2 = expansion_diff(p2[2],p0[2]); - - const expansion& UV_0 = expansion_product(U_0, V_0); - const expansion& UV_1 = expansion_product(U_1, V_1); - const expansion& UV_2 = expansion_product(U_2, V_2); - - const expansion& Delta = expansion_sum3(UV_0, UV_1, UV_2); - - return Delta.sign(); - } - - /** - * \brief Compares two dot products using exact arithmetics. - * \param[in] v0 , v1 , v2 three vectors - * \return the sign of v0.v1 - v0.v2 - */ - Sign dot_compare_3d_exact( - const double* v0, const double* v1, const double* v2 - ) { - const expansion& d01_0 = expansion_product(v0[0], v1[0]); - const expansion& d01_1 = expansion_product(v0[1], v1[1]); - const expansion& d01_2 = expansion_product(v0[2], v1[2]); - const expansion& d01_12 = expansion_sum(d01_1, d01_2); - const expansion& d01 = expansion_sum(d01_0, d01_12); - - const expansion& d02_0 = expansion_product(v0[0], v2[0]); - const expansion& d02_1 = expansion_product(v0[1], v2[1]); - const expansion& d02_2 = expansion_product(v0[2], v2[2]); - const expansion& d02_12 = expansion_sum(d02_1, d02_2); - const expansion& d02 = expansion_sum(d02_0, d02_12); - - const expansion& result = expansion_diff(d01, d02); - - return result.sign(); - } - - // ================================ statistics ======================== - - /** - * \brief Returns the percentage that a number represents - * relative to another one. - */ - inline double percent(index_t a, index_t b) { - if(a == 0 && b == 0) { - return 0; - } - return double(a) * 100.0 / double(b); - } - - /** - * \brief Displays statistic counters for exact predicates - * \param[in] name name of the predicate - * \param[in] cnt1 total number of invocations - * \param[in] cnt2 number of exact invocations - */ - void show_stats_plain( - const std::string& name, index_t cnt1, index_t cnt2 - ) { - Logger::out(name) - << "Tot:" << cnt1 - << " Exact:" << cnt2 - << std::endl; - Logger::out(name) - << " Exact: " << percent(cnt2, cnt1) << "% " - << std::endl; - } - - /** - * \brief Displays statistic counters for exact predicates - * \param[in] name name of the predicate - * \param[in] cnt1 total number of invocations - * \param[in] cnt2 number of exact invocations - * \param[in] cnt3 number of SOS invocations - */ - void show_stats_sos( - const std::string& name, index_t cnt1, index_t cnt2, index_t cnt3 - ) { - Logger::out(name) - << "Tot:" << cnt1 - << " Exact:" << cnt2 - << " SOS:" << cnt3 << std::endl; - Logger::out(name) - << " Exact: " << percent(cnt2, cnt1) << "% " - << " SOS: " << percent(cnt3, cnt1) << "% " - << std::endl; - } - - /** - * \brief Displays statistic counters for exact predicates - * \param[in] name name of the predicate - * \param[in] cnt1 total number of invocations - * \param[in] cnt2 number of exact invocations - * \param[in] cnt3 number of SOS invocations - * \param[in] len maximum length of the expansions during exact computations - */ - void show_stats_sos( - const std::string& name, index_t cnt1, index_t cnt2, index_t cnt3, - index_t len - ) { - show_stats_sos(name, cnt1, cnt2, cnt3); - Logger::out(name) << " Len: " << len << std::endl; - } - - /** - * \brief Displays statistic counters for exact predicates - * \param[in] name name of the predicate - * \param[in] cnt1 total number of invocations - * \param[in] cnt2 number of exact invocations - * \param[in] len maximum length of the expansions during exact computations - */ - void show_stats_plain( - const std::string& name, index_t cnt1, index_t cnt2, - index_t len - ) { - show_stats_plain(name, cnt1, cnt2); - Logger::out(name) << " Len: " << len << std::endl; - } - - /** - * \brief Displays statistic counters for exact predicates - * \param[in] name name of the predicate - * \param[in] cnt1 total number of invocations - * \param[in] cnt2 number of exact invocations - * \param[in] cnt3 number of SOS invocations - * \param[in] num_len maximum length of the expansions - * that represent the numerator - * \param[in] denom_len maximum length of the expansions - * that represent the denominator - * \param[in] SOS_len maximum length of the expansions - * that represent the SOS terms - */ - void show_stats_sos( - const std::string& name, index_t cnt1, index_t cnt2, index_t cnt3, - index_t num_len, index_t denom_len, index_t SOS_len - ) { - show_stats_sos(name, cnt1, cnt2, cnt3); - Logger::out(name) - << " Num len: " << num_len - << " Denom len: " << denom_len - << " SOS len: " << SOS_len - << std::endl; - } -} - -/****************************************************************************/ - -namespace GEO { - - namespace PCK { - - void set_SOS_mode(SOSMode m) { - SOS_mode_ = m; - } - - SOSMode get_SOS_mode() { - return SOS_mode_; - } - - - Sign side1_SOS( - const double* p0, const double* p1, - const double* q0, - coord_index_t DIM - ) { - cnt_side1_total++; - switch(DIM) { - case 3: - return side1_3d_SOS(p0, p1, q0); - case 4: - return side1_4d_SOS(p0, p1, q0); - case 6: - return side1_6d_SOS(p0, p1, q0); - case 7: - return side1_7d_SOS(p0, p1, q0); - case 8: - return side1_8d_SOS(p0, p1, q0); - } - geo_assert_not_reached; - } - - Sign side2_SOS( - const double* p0, const double* p1, const double* p2, - const double* q0, const double* q1, - coord_index_t DIM - ) { - cnt_side2_total++; - switch(DIM) { - case 3: - return side2_3d_SOS(p0, p1, p2, q0, q1); - case 4: - return side2_4d_SOS(p0, p1, p2, q0, q1); - case 6: - return side2_6d_SOS(p0, p1, p2, q0, q1); - case 7: - return side2_7d_SOS(p0, p1, p2, q0, q1); - case 8: - return side2_8d_SOS(p0, p1, p2, q0, q1); - } - geo_assert_not_reached; - } - - Sign side3_SOS( - const double* p0, const double* p1, - const double* p2, const double* p3, - const double* q0, const double* q1, const double* q2, - coord_index_t DIM - ) { - cnt_side3_total++; - switch(DIM) { - case 3: - return side3_3d_SOS(p0, p1, p2, p3, q0, q1, q2); - case 4: - return side3_4d_SOS(p0, p1, p2, p3, q0, q1, q2); - case 6: - return side3_6d_SOS(p0, p1, p2, p3, q0, q1, q2); - case 7: - return side3_7d_SOS(p0, p1, p2, p3, q0, q1, q2); - case 8: - return side3_8d_SOS(p0, p1, p2, p3, q0, q1, q2); - } - geo_assert_not_reached; - } - - - Sign side3_3dlifted_SOS( - const double* p0, const double* p1, - const double* p2, const double* p3, - double h0, double h1, double h2, double h3, - const double* q0, const double* q1, const double* q2, - bool SOS - ) { - Sign result = Sign( - side3h_3d_filter(p0, p1, p2, p3, h0, h1, h2, h3, q0, q1, q2) - ); - if(SOS && result == ZERO) { - result = side3h_exact_SOS( - p0, p1, p2, p3, h0, h1, h2, h3, q0, q1, q2 - ); - } - return result; - } - - Sign side4_SOS( - const double* p0, - const double* p1, const double* p2, - const double* p3, const double* p4, - const double* q0, const double* q1, - const double* q2, const double* q3, - coord_index_t DIM - ) { - switch(DIM) { - case 3: - // 3d is a special case for side4() - // (intrinsic dim == ambient dim) - // therefore embedding tet q0,q1,q2,q3 is not needed. - // WARNING: cnt_side4_total is not incremented here, - // because it is - // incremented in side4_3d_SOS(). - return side4_3d_SOS(p0, p1, p2, p3, p4); - case 4: - cnt_side4_total++; - return side4_4d_SOS(p0, p1, p2, p3, p4, q0, q1, q2, q3); - case 6: - cnt_side4_total++; - return side4_6d_SOS(p0, p1, p2, p3, p4, q0, q1, q2, q3); - case 7: - cnt_side4_total++; - return side4_7d_SOS(p0, p1, p2, p3, p4, q0, q1, q2, q3); - case 8: - cnt_side4_total++; - return side4_8d_SOS(p0, p1, p2, p3, p4, q0, q1, q2, q3); - } - geo_assert_not_reached; - } - - - Sign side4_3d( - const double* p0, const double* p1, const double* p2, - const double* p3, const double* p4 - ) { - cnt_side4_total++; - Sign result = Sign(side4_3d_filter(p0, p1, p2, p3, p4)); - if(result == 0) { - // last argument is false: do not apply symbolic perturbation - result = side4_3d_exact_SOS(p0, p1, p2, p3, p4, false); - } - return result; - } - - Sign side4_3d_SOS( - const double* p0, const double* p1, - const double* p2, const double* p3, - const double* p4 - ) { - cnt_side4_total++; - Sign result = Sign(side4_3d_filter(p0, p1, p2, p3, p4)); - if(result == 0) { - result = side4_3d_exact_SOS(p0, p1, p2, p3, p4); - } - return result; - } - - - Sign in_sphere_3d_SOS( - const double* p0, const double* p1, - const double* p2, const double* p3, - const double* p4 - ) { - // in_sphere_3d is simply implemented using side4_3d. - // Both predicates are equivalent through duality as can - // be easily seen: - // side4_3d(p0,p1,p2,p3,p4) returns POSITIVE if - // d(q,p0) < d(q,p4) - // where q denotes the circumcenter of (p0,p1,p2,p3) - // Note that d(q,p0) = R (radius of circumscribed sphere) - // In other words, side4_3d(p0,p1,p2,p3,p4) returns POSITIVE if - // d(q,p4) > R which means whenever p4 is not in the - // circumscribed sphere of (p0,p1,p2,p3). - // Therefore: - // in_sphere_3d(p0,p1,p2,p3,p4) = -side4_3d(p0,p1,p2,p3,p4) - - cnt_side4_total++; - - // This specialized filter supposes that orient_3d(p0,p1,p2,p3) > 0 - - Sign result = Sign(in_sphere_3d_filter_optim(p0, p1, p2, p3, p4)); - - if(result == 0) { - result = side4_3d_exact_SOS(p0, p1, p2, p3, p4); - } - return Sign(-result); - } - - Sign GEOGRAM_API in_circle_2d_SOS( - const double* p0, const double* p1, const double* p2, - const double* p3 - ) { - // in_circle_2d is simply implemented using side3_2d. - // Both predicates are equivalent through duality as can - // be easily seen: - // side3_2d(p0,p1,p2,p3,p0,p1,p2) returns POSITIVE if - // d(q,p0) < d(q,p3) - // where q denotes the circumcenter of (p0,p1,p2) - // Note that d(q,p0) = R (radius of circumscribed circle) - // In other words, side3_2d(p0,p1,p2,p3,p4) returns POSITIVE if - // d(q,p3) > R which means whenever p3 is not in the - // circumscribed circle of (p0,p1,p2). - // Therefore: - // in_circle_2d(p0,p1,p2,p3) = -side3_2d(p0,p1,p2,p3) - - // TODO: implement specialized filter like the one used - // by "in-sphere". - Sign s = Sign(-side3_2d_filter(p0, p1, p2, p3, p0, p1, p2)); - if(s != ZERO) { - return s; - } - return Sign(-side3_exact_SOS(p0, p1, p2, p3, p0, p1, p2, 2)); - } - - Sign GEOGRAM_API in_circle_3d_SOS( - const double* p0, const double* p1, const double* p2, - const double* p3 - ) { - // in_circle_3d is simply implemented using side3_3d. - // Both predicates are equivalent through duality as can - // be easily seen: - // side3_3d(p0,p1,p2,p3,p0,p1,p2) returns POSITIVE if - // d(q,p0) < d(q,p3) - // where q denotes the circumcenter of (p0,p1,p2) - // Note that d(q,p0) = R (radius of circumscribed circle) - // In other words, side3_3d(p0,p1,p2,p3,p4) returns POSITIVE if - // d(q,p3) > R which means whenever p3 is not in the - // circumscribed circle of (p0,p1,p2). - // Therefore: - // in_circle_3d(p0,p1,p2,p3) = -side3_3d(p0,p1,p2,p3) - return Sign(-side3_3d_SOS(p0,p1,p2,p3,p0,p1,p2)); - } - - Sign GEOGRAM_API in_circle_3dlifted_SOS( - const double* p0, const double* p1, const double* p2, - const double* p3, - double h0, double h1, double h2, double h3, - bool SOS - ) { - // in_circle_3dlifted is simply implemented using side3_3dlifted. - // Both predicates are equivalent through duality - // (see comment in in_circle_3d_SOS(), the same - // remark applies). - return Sign( - -side3_3dlifted_SOS(p0,p1,p2,p3,h0,h1,h2,h3,p0,p1,p2,SOS) - ); - } - - - Sign orient_2d( - const double* p0, const double* p1, const double* p2 - ) { - cnt_orient2d_total++; - Sign result = Sign(orient_2d_filter(p0, p1, p2)); - if(result == 0) { - result = orient_2d_exact(p0, p1, p2); - } - return result; - } - - - Sign orient_2dlifted_SOS( - const double* p0, const double* p1, - const double* p2, const double* p3, - double h0, double h1, double h2, double h3 - ) { - Sign result = Sign( - side3_2dlifted_2d_filter( - p0, p1, p2, p3, h0, h1, h2, h3 - ) - ); - if(result == 0) { - result = side3h_2d_exact_SOS( - p0, p1, p2, p3, h0, h1, h2, h3 - ); - } - // orient_3d() is opposite to side3h() - // (like in_sphere() that is opposite to side3()) - return result; - } - - - Sign orient_3d( - const double* p0, const double* p1, - const double* p2, const double* p3 - ) { - cnt_orient3d_total++; - Sign result = Sign(orient_3d_filter(p0, p1, p2, p3)); - if(result == 0) { - result = orient_3d_exact(p0, p1, p2, p3); - } - return result; - } - - - Sign orient_3dlifted( - const double* p0, const double* p1, - const double* p2, const double* p3, const double* p4, - double h0, double h1, double h2, double h3, double h4 - ) { - cnt_orient3dh_total++; - Sign result = Sign( - side4h_3d_filter( - p0, p1, p2, p3, p4, h0, h1, h2, h3, h4 - ) - ); - if(result == 0) { - // last argument is false -> do not perturb. - result = side4h_3d_exact_SOS( - p0, p1, p2, p3, p4, h0, h1, h2, h3, h4, false - ); - } - // orient_4d() is opposite to side4h() - // (like in_sphere() that is opposite to side4()) - return Sign(-result); - } - - Sign orient_3dlifted_SOS( - const double* p0, const double* p1, - const double* p2, const double* p3, const double* p4, - double h0, double h1, double h2, double h3, double h4 - ) { - cnt_orient3dh_total++; - Sign result = Sign( - side4h_3d_filter( - p0, p1, p2, p3, p4, h0, h1, h2, h3, h4 - ) - ); - if(result == 0) { - result = side4h_3d_exact_SOS( - p0, p1, p2, p3, p4, h0, h1, h2, h3, h4 - ); - } - // orient_4d() is opposite to side4h() - // (like in_sphere() that is opposite to side4()) - return Sign(-result); - } - - Sign det_3d( - const double* p0, const double* p1, const double* p2 - ) { - Sign result = Sign( - det_3d_filter(p0, p1, p2) - ); - if(result == 0) { - result = det_3d_exact(p0, p1, p2); - } - return result; - } - - - Sign det_4d( - const double* p0, const double* p1, - const double* p2, const double* p3 - ) { - Sign result = Sign( - det_4d_filter(p0, p1, p2, p3) - ); - - if(result == 0) { - const expansion& p0_0 = expansion_create(p0[0]); - const expansion& p0_1 = expansion_create(p0[1]); - const expansion& p0_2 = expansion_create(p0[2]); - const expansion& p0_3 = expansion_create(p0[3]); - - const expansion& p1_0 = expansion_create(p1[0]); - const expansion& p1_1 = expansion_create(p1[1]); - const expansion& p1_2 = expansion_create(p1[2]); - const expansion& p1_3 = expansion_create(p1[3]); - - const expansion& p2_0 = expansion_create(p2[0]); - const expansion& p2_1 = expansion_create(p2[1]); - const expansion& p2_2 = expansion_create(p2[2]); - const expansion& p2_3 = expansion_create(p2[3]); - - const expansion& p3_0 = expansion_create(p3[0]); - const expansion& p3_1 = expansion_create(p3[1]); - const expansion& p3_2 = expansion_create(p3[2]); - const expansion& p3_3 = expansion_create(p3[3]); - - result = sign_of_expansion_determinant( - p0_0, p0_1, p0_2, p0_3, - p1_0, p1_1, p1_2, p1_3, - p2_0, p2_1, p2_2, p2_3, - p3_0, p3_1, p3_2, p3_3 - ); - } - return result; - } - - - Sign det_compare_4d( - const double* p0, const double* p1, - const double* p2, const double* p3, - const double* p4 - ) { - Sign result = Sign( - det_compare_4d_filter(p0, p1, p2, p3, p4) - ); - if(result == 0) { - const expansion& p0_0 = expansion_create(p0[0]); - const expansion& p0_1 = expansion_create(p0[1]); - const expansion& p0_2 = expansion_create(p0[2]); - const expansion& p0_3 = expansion_create(p0[3]); - - const expansion& p1_0 = expansion_create(p1[0]); - const expansion& p1_1 = expansion_create(p1[1]); - const expansion& p1_2 = expansion_create(p1[2]); - const expansion& p1_3 = expansion_create(p1[3]); - - const expansion& p2_0 = expansion_create(p2[0]); - const expansion& p2_1 = expansion_create(p2[1]); - const expansion& p2_2 = expansion_create(p2[2]); - const expansion& p2_3 = expansion_create(p2[3]); - - const expansion& a3_0 = expansion_diff(p4[0],p3[0]); - const expansion& a3_1 = expansion_diff(p4[1],p3[1]); - const expansion& a3_2 = expansion_diff(p4[2],p3[2]); - const expansion& a3_3 = expansion_diff(p4[3],p3[3]); - - result = sign_of_expansion_determinant( - p0_0, p0_1, p0_2, p0_3, - p1_0, p1_1, p1_2, p1_3, - p2_0, p2_1, p2_2, p2_3, - a3_0, a3_1, a3_2, a3_3 - ); - } - return result; - } - - - bool aligned_3d( - const double* p0, const double* p1, const double* p2 - ) { - /* - Sign result = Sign( - aligned_3d_filter(p0,p1,p2) - ); - if(result != 0) { - return false; - } - */ - return aligned_3d_exact(p0, p1, p2); - } - - Sign dot_3d( - const double* p0, const double* p1, const double* p2 - ) { - Sign result = Sign(det_3d_filter(p0, p1, p2)); - if(result == 0) { - result = dot_3d_exact(p0, p1, p2); - } - return result; - } - - Sign dot_compare_3d( - const double* v0, const double* v1, const double* v2 - ) { - Sign result = Sign(dot_compare_3d_filter(v0, v1, v2)); - if(result == 0) { - result = dot_compare_3d_exact(v0, v1, v2); - } - return result; - } - - - bool points_are_identical_2d( - const double* p1, - const double* p2 - ) { - return - (p1[0] == p2[0]) && - (p1[1] == p2[1]) - ; - } - - bool points_are_identical_3d( - const double* p1, - const double* p2 - ) { - return - (p1[0] == p2[0]) && - (p1[1] == p2[1]) && - (p1[2] == p2[2]) - ; - } - - bool points_are_colinear_3d( - const double* p1, - const double* p2, - const double* p3 - ) { - // Colinearity is tested by using four coplanarity - // tests with four points that are not coplanar. - // TODO: use PCK::aligned_3d() instead (to be tested) - static const double q000[3] = {0.0, 0.0, 0.0}; - static const double q001[3] = {0.0, 0.0, 1.0}; - static const double q010[3] = {0.0, 1.0, 0.0}; - static const double q100[3] = {1.0, 0.0, 0.0}; - return - PCK::orient_3d(p1, p2, p3, q000) == ZERO && - PCK::orient_3d(p1, p2, p3, q001) == ZERO && - PCK::orient_3d(p1, p2, p3, q010) == ZERO && - PCK::orient_3d(p1, p2, p3, q100) == ZERO - ; - } - - void initialize() { - expansion::initialize(); - } - - void terminate() { - // Nothing to do. - } - - void show_stats() { - show_stats_plain( - "orient2d", - cnt_orient2d_total, cnt_orient2d_exact, - len_orient2d - ); - show_stats_plain( - "orient3d", - cnt_orient3d_total, cnt_orient3d_exact, - len_orient3d - ); - show_stats_sos( - "orient3dh", - cnt_orient3dh_total, cnt_orient3dh_exact, cnt_orient3dh_SOS, - len_orient3dh_num, len_orient3dh_denom, len_orient3dh_SOS - ); - show_stats_sos( - "side1", - cnt_side1_total, cnt_side1_exact, cnt_side1_SOS, - len_side1 - ); - show_stats_sos( - "side2", - cnt_side2_total, cnt_side2_exact, cnt_side2_SOS, - len_side2_num, len_side2_denom, len_side2_SOS - ); - show_stats_sos( - "side3", - cnt_side3_total, cnt_side3_exact, cnt_side3_SOS, - len_side3_num, len_side3_denom, len_side3_SOS - ); - show_stats_sos( - "side3h", - cnt_side3h_total, cnt_side3h_exact, cnt_side3h_SOS, - len_side3h_num, len_side3h_denom, len_side3h_SOS - ); - show_stats_sos( - "side4/insph.", - cnt_side4_total, cnt_side4_exact, cnt_side4_SOS, - len_side4_num, len_side4_denom, len_side4_SOS - ); - } - } -} - diff --git a/src/lib/geogram/numerics/predicates/.pck.h b/src/lib/geogram/numerics/predicates/.pck.h deleted file mode 100755 index 50684f75..00000000 --- a/src/lib/geogram/numerics/predicates/.pck.h +++ /dev/null @@ -1,2 +0,0 @@ -/* Automatically generated code, do not edit */ -/* Generated from source file: */ diff --git a/src/lib/geogram/numerics/predicates/aligned3d.h b/src/lib/geogram/numerics/predicates/aligned3d.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/aligned3d.pck b/src/lib/geogram/numerics/predicates/aligned3d.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/det3d.h b/src/lib/geogram/numerics/predicates/det3d.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/det3d.pck b/src/lib/geogram/numerics/predicates/det3d.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/dot3d.h b/src/lib/geogram/numerics/predicates/dot3d.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/dot3d.pck b/src/lib/geogram/numerics/predicates/dot3d.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/kernel.pckh b/src/lib/geogram/numerics/predicates/kernel.pckh old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/orient2d.h b/src/lib/geogram/numerics/predicates/orient2d.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/orient2d.pck b/src/lib/geogram/numerics/predicates/orient2d.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/orient3d.h b/src/lib/geogram/numerics/predicates/orient3d.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/orient3d.pck b/src/lib/geogram/numerics/predicates/orient3d.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/pck_preproc.mcc b/src/lib/geogram/numerics/predicates/pck_preproc.mcc deleted file mode 100644 index e03d79e5..00000000 --- a/src/lib/geogram/numerics/predicates/pck_preproc.mcc +++ /dev/null @@ -1,44 +0,0 @@ - - - -int orienth_3d_filter( - double p0_0, double p0_1, double p0_2, double p1_0, double p1_1, double p1_2, double p2_0, double p2_1, double p2_2, double p3_0, double p3_1, double p3_2, double p4_0, double p4_1, double p4_2, - double h0, double h1, double h2, double h3, double h4 - -) { - - double a00 = p1_0 - p0_0 ; - double a01 = p1_1 - p0_1 ; - double a02 = p1_2 - p0_2 ; - double a03 = h1 - h0 ; - - double a10 = p2_0 - p0_0 ; - double a11 = p2_1 - p0_1 ; - double a12 = p2_2 - p0_2 ; - double a13 = h2 - h0 ; - - double a20 = p3_0 - p0_0 ; - double a21 = p3_1 - p0_1 ; - double a22 = p3_2 - p0_2 ; - double a23 = h3 - h0 ; - - double a30 = p4_0 - p0_0 ; - double a31 = p4_1 - p0_1 ; - double a32 = p4_2 - p0_2 ; - double a33 = h4 - h0 ; - - double m12 = a10*a01 - a00*a11; - double m13 = a20*a01 - a00*a21; - double m14 = a30*a01 - a00*a31; - double m23 = a20*a11 - a10*a21; - double m24 = a30*a11 - a10*a31; - double m34 = a30*a21 - a20*a31; - - double m123 = m23*a02 - m13*a12 + m12*a22; - double m124 = m24*a02 - m14*a12 + m12*a32; - double m134 = m34*a02 - m14*a22 + m13*a32; - double m234 = m34*a12 - m24*a22 + m23*a32; - - double Delta = (m234*a03 - m134*a13 + m124*a23 - m123*a33); - return sign(Delta); -} diff --git a/src/lib/geogram/numerics/predicates/side1.h b/src/lib/geogram/numerics/predicates/side1.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side1.pck b/src/lib/geogram/numerics/predicates/side1.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side2.h b/src/lib/geogram/numerics/predicates/side2.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side2.pck b/src/lib/geogram/numerics/predicates/side2.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side3.h b/src/lib/geogram/numerics/predicates/side3.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side3.pck b/src/lib/geogram/numerics/predicates/side3.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side3_2dlifted.h b/src/lib/geogram/numerics/predicates/side3_2dlifted.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side3_2dlifted.pck b/src/lib/geogram/numerics/predicates/side3_2dlifted.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side3h.h b/src/lib/geogram/numerics/predicates/side3h.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side4.h b/src/lib/geogram/numerics/predicates/side4.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side4.pck b/src/lib/geogram/numerics/predicates/side4.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side4h.pck b/src/lib/geogram/numerics/predicates/side4h.pck old mode 100755 new mode 100644 diff --git a/src/lib/geogram/numerics/predicates/side_for_boolean.h b/src/lib/geogram/numerics/predicates/side_for_boolean.h deleted file mode 100644 index 82c96097..00000000 --- a/src/lib/geogram/numerics/predicates/side_for_boolean.h +++ /dev/null @@ -1,444 +0,0 @@ -/* Automatically generated code, do not edit */ -/* Generated from source file: side_for_boolean.pck */ - -inline int side_for_boolean_3d_filter( const double* p1, const double* p2, const double* p3, const double* p4, const double* p5, const double* p6, const double* p7, const double* p8, const double* p9, const double* pa, const double* pb, const double* pc) { - double a00; - double a01; - double a02; - double a03; - double a10; - double a11; - double a12; - double a13; - double a20; - double a21; - double a22; - double a23; - double a30; - double a31; - double a32; - double a33; - double p2_1_p1_1 = (p2[1] - p1[1]); - double p3_2_p1_2 = (p3[2] - p1[2]); - double p2_2_p1_2 = (p2[2] - p1[2]); - double p3_1_p1_1 = (p3[1] - p1[1]); - a00 = ((p2_1_p1_1 * p3_2_p1_2) - (p2_2_p1_2 * p3_1_p1_1)); - double p3_0_p1_0 = (p3[0] - p1[0]); - double p2_0_p1_0 = (p2[0] - p1[0]); - a01 = ((p2_2_p1_2 * p3_0_p1_0) - (p2_0_p1_0 * p3_2_p1_2)); - a02 = ((p2_0_p1_0 * p3_1_p1_1) - (p2_1_p1_1 * p3_0_p1_0)); - a03 = -(((a00 * p1[0]) + (a01 * p1[1])) + (a02 * p1[2])); - double p5_1_p4_1 = (p5[1] - p4[1]); - double p6_2_p4_2 = (p6[2] - p4[2]); - double p5_2_p4_2 = (p5[2] - p4[2]); - double p6_1_p4_1 = (p6[1] - p4[1]); - a10 = ((p5_1_p4_1 * p6_2_p4_2) - (p5_2_p4_2 * p6_1_p4_1)); - double p6_0_p4_0 = (p6[0] - p4[0]); - double p5_0_p4_0 = (p5[0] - p4[0]); - a11 = ((p5_2_p4_2 * p6_0_p4_0) - (p5_0_p4_0 * p6_2_p4_2)); - a12 = ((p5_0_p4_0 * p6_1_p4_1) - (p5_1_p4_1 * p6_0_p4_0)); - a13 = -(((a10 * p4[0]) + (a11 * p4[1])) + (a12 * p4[2])); - double p8_1_p7_1 = (p8[1] - p7[1]); - double p9_2_p7_2 = (p9[2] - p7[2]); - double p8_2_p7_2 = (p8[2] - p7[2]); - double p9_1_p7_1 = (p9[1] - p7[1]); - a20 = ((p8_1_p7_1 * p9_2_p7_2) - (p8_2_p7_2 * p9_1_p7_1)); - double p9_0_p7_0 = (p9[0] - p7[0]); - double p8_0_p7_0 = (p8[0] - p7[0]); - a21 = ((p8_2_p7_2 * p9_0_p7_0) - (p8_0_p7_0 * p9_2_p7_2)); - a22 = ((p8_0_p7_0 * p9_1_p7_1) - (p8_1_p7_1 * p9_0_p7_0)); - a23 = -(((a20 * p7[0]) + (a21 * p7[1])) + (a22 * p7[2])); - double pb_1_pa_1 = (pb[1] - pa[1]); - double pc_2_pa_2 = (pc[2] - pa[2]); - double pb_2_pa_2 = (pb[2] - pa[2]); - double pc_1_pa_1 = (pc[1] - pa[1]); - a30 = ((pb_1_pa_1 * pc_2_pa_2) - (pb_2_pa_2 * pc_1_pa_1)); - double pc_0_pa_0 = (pc[0] - pa[0]); - double pb_0_pa_0 = (pb[0] - pa[0]); - a31 = ((pb_2_pa_2 * pc_0_pa_0) - (pb_0_pa_0 * pc_2_pa_2)); - a32 = ((pb_0_pa_0 * pc_1_pa_1) - (pb_1_pa_1 * pc_0_pa_0)); - a33 = -(((a30 * pa[0]) + (a31 * pa[1])) + (a32 * pa[2])); - double m12; - m12 = ((a10 * a01) - (a00 * a11)); - double m13; - m13 = ((a20 * a01) - (a00 * a21)); - double m14; - m14 = ((a30 * a01) - (a00 * a31)); - double m23; - m23 = ((a20 * a11) - (a10 * a21)); - double m24; - m24 = ((a30 * a11) - (a10 * a31)); - double m34; - m34 = ((a30 * a21) - (a20 * a31)); - double m123; - m123 = (((m23 * a02) - (m13 * a12)) + (m12 * a22)); - double m124; - m124 = (((m24 * a02) - (m14 * a12)) + (m12 * a32)); - double m134; - m134 = (((m34 * a02) - (m14 * a22)) + (m13 * a32)); - double m234; - m234 = (((m34 * a12) - (m24 * a22)) + (m23 * a32)); - double Delta; - Delta = ((((m234 * a03) - (m134 * a13)) + (m124 * a23)) - (m123 * a33)); - int int_tmp_result; - double eps; - double max1; - double max7 = fabs(p2_1_p1_1); - if( (max7 < fabs(p2_0_p1_0)) ) - { - max7 = fabs(p2_0_p1_0); - } - if( (max7 < fabs(p8_1_p7_1)) ) - { - max7 = fabs(p8_1_p7_1); - } - if( (max7 < fabs(p5_0_p4_0)) ) - { - max7 = fabs(p5_0_p4_0); - } - if( (max7 < fabs(p5_1_p4_1)) ) - { - max7 = fabs(p5_1_p4_1); - } - if( (max7 < fabs(p8_0_p7_0)) ) - { - max7 = fabs(p8_0_p7_0); - } - if( (max7 < fabs(pb_1_pa_1)) ) - { - max7 = fabs(pb_1_pa_1); - } - if( (max7 < fabs(pb_0_pa_0)) ) - { - max7 = fabs(pb_0_pa_0); - } - max1 = max7; - double max2 = fabs(p5_2_p4_2); - if( (max2 < fabs(p2_1_p1_1)) ) - { - max2 = fabs(p2_1_p1_1); - } - if( (max2 < fabs(p8_1_p7_1)) ) - { - max2 = fabs(p8_1_p7_1); - } - if( (max2 < fabs(p5_1_p4_1)) ) - { - max2 = fabs(p5_1_p4_1); - } - if( (max2 < fabs(p2_2_p1_2)) ) - { - max2 = fabs(p2_2_p1_2); - } - if( (max2 < fabs(p8_2_p7_2)) ) - { - max2 = fabs(p8_2_p7_2); - } - if( (max2 < fabs(pb_1_pa_1)) ) - { - max2 = fabs(pb_1_pa_1); - } - if( (max2 < fabs(pb_2_pa_2)) ) - { - max2 = fabs(pb_2_pa_2); - } - if( (max1 < max2) ) - { - max1 = max2; - } - double max3 = fabs(p5_2_p4_2); - if( (max3 < fabs(p2_0_p1_0)) ) - { - max3 = fabs(p2_0_p1_0); - } - if( (max3 < fabs(p5_0_p4_0)) ) - { - max3 = fabs(p5_0_p4_0); - } - if( (max3 < fabs(p2_2_p1_2)) ) - { - max3 = fabs(p2_2_p1_2); - } - if( (max3 < fabs(p8_2_p7_2)) ) - { - max3 = fabs(p8_2_p7_2); - } - if( (max3 < fabs(p8_0_p7_0)) ) - { - max3 = fabs(p8_0_p7_0); - } - if( (max3 < fabs(pb_2_pa_2)) ) - { - max3 = fabs(pb_2_pa_2); - } - if( (max3 < fabs(pb_0_pa_0)) ) - { - max3 = fabs(pb_0_pa_0); - } - if( (max1 < max3) ) - { - max1 = max3; - } - double max4; - double max6 = fabs(p3_0_p1_0); - if( (max6 < fabs(p6_2_p4_2)) ) - { - max6 = fabs(p6_2_p4_2); - } - if( (max6 < fabs(p3_2_p1_2)) ) - { - max6 = fabs(p3_2_p1_2); - } - if( (max6 < fabs(p9_0_p7_0)) ) - { - max6 = fabs(p9_0_p7_0); - } - if( (max6 < fabs(p6_0_p4_0)) ) - { - max6 = fabs(p6_0_p4_0); - } - if( (max6 < fabs(p9_2_p7_2)) ) - { - max6 = fabs(p9_2_p7_2); - } - if( (max6 < fabs(pc_2_pa_2)) ) - { - max6 = fabs(pc_2_pa_2); - } - if( (max6 < fabs(pc_0_pa_0)) ) - { - max6 = fabs(pc_0_pa_0); - } - max4 = max6; - double max5 = fabs(p3_0_p1_0); - if( (max5 < fabs(p9_1_p7_1)) ) - { - max5 = fabs(p9_1_p7_1); - } - if( (max5 < fabs(p3_1_p1_1)) ) - { - max5 = fabs(p3_1_p1_1); - } - if( (max5 < fabs(p9_0_p7_0)) ) - { - max5 = fabs(p9_0_p7_0); - } - if( (max5 < fabs(p6_0_p4_0)) ) - { - max5 = fabs(p6_0_p4_0); - } - if( (max5 < fabs(p6_1_p4_1)) ) - { - max5 = fabs(p6_1_p4_1); - } - if( (max5 < fabs(pc_1_pa_1)) ) - { - max5 = fabs(pc_1_pa_1); - } - if( (max5 < fabs(pc_0_pa_0)) ) - { - max5 = fabs(pc_0_pa_0); - } - if( (max4 < max5) ) - { - max4 = max5; - } - double max8 = fabs(p9_1_p7_1); - if( (max8 < fabs(p6_2_p4_2)) ) - { - max8 = fabs(p6_2_p4_2); - } - if( (max8 < fabs(p3_2_p1_2)) ) - { - max8 = fabs(p3_2_p1_2); - } - if( (max8 < fabs(p3_1_p1_1)) ) - { - max8 = fabs(p3_1_p1_1); - } - if( (max8 < fabs(p9_2_p7_2)) ) - { - max8 = fabs(p9_2_p7_2); - } - if( (max8 < fabs(p6_1_p4_1)) ) - { - max8 = fabs(p6_1_p4_1); - } - if( (max8 < fabs(pc_2_pa_2)) ) - { - max8 = fabs(pc_2_pa_2); - } - if( (max8 < fabs(pc_1_pa_1)) ) - { - max8 = fabs(pc_1_pa_1); - } - if( (max4 < max8) ) - { - max4 = max8; - } - double lower_bound_1; - double upper_bound_1; - lower_bound_1 = max6; - upper_bound_1 = max6; - if( (max5 < lower_bound_1) ) - { - lower_bound_1 = max5; - } - else - { - if( (max5 > upper_bound_1) ) - { - upper_bound_1 = max5; - } - } - if( (max8 < lower_bound_1) ) - { - lower_bound_1 = max8; - } - else - { - if( (max8 > upper_bound_1) ) - { - upper_bound_1 = max8; - } - } - if( (max7 < lower_bound_1) ) - { - lower_bound_1 = max7; - } - if( (max1 < lower_bound_1) ) - { - lower_bound_1 = max1; - } - else - { - if( (max1 > upper_bound_1) ) - { - upper_bound_1 = max1; - } - } - if( (max2 < lower_bound_1) ) - { - lower_bound_1 = max2; - } - if( (max3 < lower_bound_1) ) - { - lower_bound_1 = max3; - } - if( (max4 < lower_bound_1) ) - { - lower_bound_1 = max4; - } - else - { - if( (max4 > upper_bound_1) ) - { - upper_bound_1 = max4; - } - } - if( (lower_bound_1 < 9.48293983771330104494e-38) ) - { - return FPG_UNCERTAIN_VALUE; - } - else - { - if( (upper_bound_1 > 1.29807421463370633067e+33) ) - { - return FPG_UNCERTAIN_VALUE; - } - eps = (3.40251829549579613644e-12 * (((((((max2 * max8) * max3) * max6) * max7) * max5) * max1) * max4)); - if( (Delta > eps) ) - { - int_tmp_result = 1; - } - else - { - if( (Delta < -eps) ) - { - int_tmp_result = -1; - } - else - { - return FPG_UNCERTAIN_VALUE; - } - } - } - return int_tmp_result; -} - -Sign side_for_boolean_3d_exact( - const double* p1, const double* p2, const double* p3, - const double* p4, const double* p5, const double* p6, - const double* p7, const double* p8, const double* p9, - const double* pa, const double* pb, const double* pc -) { - expansion_nt p1_0(p1[0]); - expansion_nt p1_1(p1[1]); - expansion_nt p1_2(p1[2]); - expansion_nt p2_0(p2[0]); - expansion_nt p2_1(p2[1]); - expansion_nt p2_2(p2[2]); - expansion_nt p3_0(p3[0]); - expansion_nt p3_1(p3[1]); - expansion_nt p3_2(p3[2]); - expansion_nt p4_0(p4[0]); - expansion_nt p4_1(p4[1]); - expansion_nt p4_2(p4[2]); - expansion_nt p5_0(p5[0]); - expansion_nt p5_1(p5[1]); - expansion_nt p5_2(p5[2]); - expansion_nt p6_0(p6[0]); - expansion_nt p6_1(p6[1]); - expansion_nt p6_2(p6[2]); - expansion_nt p7_0(p7[0]); - expansion_nt p7_1(p7[1]); - expansion_nt p7_2(p7[2]); - expansion_nt p8_0(p8[0]); - expansion_nt p8_1(p8[1]); - expansion_nt p8_2(p8[2]); - expansion_nt p9_0(p9[0]); - expansion_nt p9_1(p9[1]); - expansion_nt p9_2(p9[2]); - expansion_nt pa_0(pa[0]); - expansion_nt pa_1(pa[1]); - expansion_nt pa_2(pa[2]); - expansion_nt pb_0(pb[0]); - expansion_nt pb_1(pb[1]); - expansion_nt pb_2(pb[2]); - expansion_nt pc_0(pc[0]); - expansion_nt pc_1(pc[1]); - expansion_nt pc_2(pc[2]); - - - expansion_nt a00 = (p2_1 - p1_1) * (p3_2 - p1_2) - (p2_2 - p1_2) * (p3_1 - p1_1); - expansion_nt a01 = (p2_2 - p1_2) * (p3_0 - p1_0) - (p2_0 - p1_0) * (p3_2 - p1_2); - expansion_nt a02 = (p2_0 - p1_0) * (p3_1 - p1_1) - (p2_1 - p1_1) * (p3_0 - p1_0); - expansion_nt a03 = -(a00*p1_0 + a01*p1_1 + a02*p1_2); - expansion_nt a10 = (p5_1 - p4_1) * (p6_2 - p4_2) - (p5_2 - p4_2) * (p6_1 - p4_1); - expansion_nt a11 = (p5_2 - p4_2) * (p6_0 - p4_0) - (p5_0 - p4_0) * (p6_2 - p4_2); - expansion_nt a12 = (p5_0 - p4_0) * (p6_1 - p4_1) - (p5_1 - p4_1) * (p6_0 - p4_0); - expansion_nt a13 = -(a10*p4_0 + a11*p4_1 + a12*p4_2); - expansion_nt a20 = (p8_1 - p7_1) * (p9_2 - p7_2) - (p8_2 - p7_2) * (p9_1 - p7_1); - expansion_nt a21 = (p8_2 - p7_2) * (p9_0 - p7_0) - (p8_0 - p7_0) * (p9_2 - p7_2); - expansion_nt a22 = (p8_0 - p7_0) * (p9_1 - p7_1) - (p8_1 - p7_1) * (p9_0 - p7_0); - expansion_nt a23 = -(a20*p7_0 + a21*p7_1 + a22*p7_2); - expansion_nt a30 = (pb_1 - pa_1) * (pc_2 - pa_2) - (pb_2 - pa_2) * (pc_1 - pa_1); - expansion_nt a31 = (pb_2 - pa_2) * (pc_0 - pa_0) - (pb_0 - pa_0) * (pc_2 - pa_2); - expansion_nt a32 = (pb_0 - pa_0) * (pc_1 - pa_1) - (pb_1 - pa_1) * (pc_0 - pa_0); - expansion_nt a33 = -(a30*pa_0 + a31*pa_1 + a32*pa_2); - - expansion_nt m12 = a10*a01 - a00*a11; - expansion_nt m13 = a20*a01 - a00*a21; - expansion_nt m14 = a30*a01 - a00*a31; - expansion_nt m23 = a20*a11 - a10*a21; - expansion_nt m24 = a30*a11 - a10*a31; - expansion_nt m34 = a30*a21 - a20*a31; - - expansion_nt m123 = m23*a02 - m13*a12 + m12*a22; - expansion_nt m124 = m24*a02 - m14*a12 + m12*a32; - expansion_nt m134 = m34*a02 - m14*a22 + m13*a32; - expansion_nt m234 = m34*a12 - m24*a22 + m23*a32; - - expansion_nt Delta = (m234*a03 - m134*a13 + m124*a23 - m123*a33); - return (Delta).sign(); -} diff --git a/src/lib/geogram/numerics/predicates/side_for_boolean.pck b/src/lib/geogram/numerics/predicates/side_for_boolean.pck deleted file mode 100644 index fe6b9938..00000000 --- a/src/lib/geogram/numerics/predicates/side_for_boolean.pck +++ /dev/null @@ -1,44 +0,0 @@ -#include "kernel.pckh" - -#if defined(DIM3) || defined(DIMN_EXACT) - -#define get_plane(A, B, C, D, P1, P2, P3) \ - A = (P2##_1 - P1##_1) * (P3##_2 - P1##_2) - (P2##_2 - P1##_2) * (P3##_1 - P1##_1); \ - B = (P2##_2 - P1##_2) * (P3##_0 - P1##_0) - (P2##_0 - P1##_0) * (P3##_2 - P1##_2); \ - C = (P2##_0 - P1##_0) * (P3##_1 - P1##_1) - (P2##_1 - P1##_1) * (P3##_0 - P1##_0); \ - D = -(A*P1##_0 + B*P1##_1 + C*P1##_2) - -Sign predicate(side_for_boolean)( - point(p1), point(p2), point(p3), - point(p4), point(p5), point(p6), - point(p7), point(p8), point(p9), - point(pa), point(pb), point(pc) DIM -) { - - scalar a00, a01, a02, a03; - scalar a10, a11, a12, a13; - scalar a20, a21, a22, a23; - scalar a30, a31, a32, a33; - - get_plane(a00, a01, a02, a03, p1, p2, p3); - get_plane(a10, a11, a12, a13, p4, p5, p6); - get_plane(a20, a21, a22, a23, p7, p8, p9); - get_plane(a30, a31, a32, a33, pa, pb, pc); - - scalar m12 = a10*a01 - a00*a11; - scalar m13 = a20*a01 - a00*a21; - scalar m14 = a30*a01 - a00*a31; - scalar m23 = a20*a11 - a10*a21; - scalar m24 = a30*a11 - a10*a31; - scalar m34 = a30*a21 - a20*a31; - - scalar m123 = m23*a02 - m13*a12 + m12*a22; - scalar m124 = m24*a02 - m14*a12 + m12*a32; - scalar m134 = m34*a02 - m14*a22 + m13*a32; - scalar m234 = m34*a12 - m24*a22 + m23*a32; - - scalar Delta = (m234*a03 - m134*a13 + m124*a23 - m123*a33); - return sign(Delta); -} - -#endif diff --git a/src/lib/geogram/parameterization/mesh_ABF.h b/src/lib/geogram/parameterization/mesh_ABF.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/parameterization/mesh_LSCM.h b/src/lib/geogram/parameterization/mesh_LSCM.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/parameterization/mesh_PGP_2d.h b/src/lib/geogram/parameterization/mesh_PGP_2d.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/parameterization/mesh_global_param.h b/src/lib/geogram/parameterization/mesh_global_param.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/parameterization/mesh_param_validator.h b/src/lib/geogram/parameterization/mesh_param_validator.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/points/co3ne.h b/src/lib/geogram/points/co3ne.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/points/colocate.h b/src/lib/geogram/points/colocate.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/CMakeLists.txt b/src/lib/geogram/third_party/CMakeLists.txt index 25d383f3..d3f2990f 100644 --- a/src/lib/geogram/third_party/CMakeLists.txt +++ b/src/lib/geogram/third_party/CMakeLists.txt @@ -34,7 +34,7 @@ aux_source_directories(SOURCES "Source Files\\LM6" LM7) aux_source_directories(SOURCES "Source Files\\rply" rply) aux_source_directories(SOURCES "Source Files\\shewchuk" shewchuk) aux_source_directories(SOURCES "Source Files\\zlib" zlib) -aux_source_directories(SOURCES "Source Files\\gzstream" gzstream) +# aux_source_directories(SOURCES "Source Files\\gzstream" gzstream) aux_source_directories(SOURCES "Source Files\\PoissonRecon" PoissonRecon) aux_source_directories(SOURCES "Source Files\\xatlas" xatlas) diff --git a/src/lib/geogram/third_party/HLBFGS/HLBFGS.cpp b/src/lib/geogram/third_party/HLBFGS/HLBFGS.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/HLBFGS/HLBFGS_BLAS.cpp b/src/lib/geogram/third_party/HLBFGS/HLBFGS_BLAS.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/HLBFGS/HLBFGS_BLAS.h b/src/lib/geogram/third_party/HLBFGS/HLBFGS_BLAS.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/HLBFGS/ICFS.cpp b/src/lib/geogram/third_party/HLBFGS/ICFS.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/HLBFGS/ICFS.h b/src/lib/geogram/third_party/HLBFGS/ICFS.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/HLBFGS/LineSearch.cpp b/src/lib/geogram/third_party/HLBFGS/LineSearch.cpp old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/HLBFGS/LineSearch.h b/src/lib/geogram/third_party/HLBFGS/LineSearch.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/HLBFGS/Lite_Sparse_Matrix.h b/src/lib/geogram/third_party/HLBFGS/Lite_Sparse_Matrix.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/HLBFGS/README.txt b/src/lib/geogram/third_party/HLBFGS/README.txt old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/HLBFGS/Sparse_Entry.h b/src/lib/geogram/third_party/HLBFGS/Sparse_Entry.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/LM7/LICENSE_lgpl.txt b/src/lib/geogram/third_party/LM7/LICENSE_lgpl.txt old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/LM7/README.txt b/src/lib/geogram/third_party/LM7/README.txt old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/LM7/copyright.txt b/src/lib/geogram/third_party/LM7/copyright.txt old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/LM7/libMeshb7.pdf b/src/lib/geogram/third_party/LM7/libMeshb7.pdf old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/LM7/libmeshb7.c b/src/lib/geogram/third_party/LM7/libmeshb7.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/LM7/libmeshb7.h b/src/lib/geogram/third_party/LM7/libmeshb7.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/PoissonRecon/unused/CmdLineParser.h b/src/lib/geogram/third_party/PoissonRecon/unused/CmdLineParser.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/PoissonRecon/unused/CmdLineParser.inl b/src/lib/geogram/third_party/PoissonRecon/unused/CmdLineParser.inl old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/PoissonRecon/unused/Ply.h b/src/lib/geogram/third_party/PoissonRecon/unused/Ply.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/PoissonRecon/unused/PlyPointStream.h b/src/lib/geogram/third_party/PoissonRecon/unused/PlyPointStream.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/PoissonRecon/unused/PlyPointStream.inl b/src/lib/geogram/third_party/PoissonRecon/unused/PlyPointStream.inl old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/gzstream/COPYING.LIB b/src/lib/geogram/third_party/gzstream.000/COPYING.LIB similarity index 100% rename from src/lib/geogram/third_party/gzstream/COPYING.LIB rename to src/lib/geogram/third_party/gzstream.000/COPYING.LIB diff --git a/src/lib/geogram/third_party/gzstream/Makefile b/src/lib/geogram/third_party/gzstream.000/Makefile similarity index 100% rename from src/lib/geogram/third_party/gzstream/Makefile rename to src/lib/geogram/third_party/gzstream.000/Makefile diff --git a/src/lib/geogram/third_party/gzstream/README b/src/lib/geogram/third_party/gzstream.000/README similarity index 100% rename from src/lib/geogram/third_party/gzstream/README rename to src/lib/geogram/third_party/gzstream.000/README diff --git a/src/lib/geogram/third_party/gzstream/gzstream.cpp b/src/lib/geogram/third_party/gzstream.000/gzstream.cpp similarity index 100% rename from src/lib/geogram/third_party/gzstream/gzstream.cpp rename to src/lib/geogram/third_party/gzstream.000/gzstream.cpp diff --git a/src/lib/geogram/third_party/gzstream/gzstream.h b/src/lib/geogram/third_party/gzstream.000/gzstream.h similarity index 100% rename from src/lib/geogram/third_party/gzstream/gzstream.h rename to src/lib/geogram/third_party/gzstream.000/gzstream.h diff --git a/src/lib/geogram/third_party/gzstream/index.html b/src/lib/geogram/third_party/gzstream.000/index.html similarity index 100% rename from src/lib/geogram/third_party/gzstream/index.html rename to src/lib/geogram/third_party/gzstream.000/index.html diff --git a/src/lib/geogram/third_party/gzstream/version b/src/lib/geogram/third_party/gzstream.000/version similarity index 100% rename from src/lib/geogram/third_party/gzstream/version rename to src/lib/geogram/third_party/gzstream.000/version diff --git a/src/lib/geogram/third_party/lua/README b/src/lib/geogram/third_party/lua/README old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lapi.c b/src/lib/geogram/third_party/lua/lapi.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lapi.h b/src/lib/geogram/third_party/lua/lapi.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lauxlib.c.with_stackdump b/src/lib/geogram/third_party/lua/lauxlib.c.with_stackdump deleted file mode 100755 index 9c121e6a..00000000 --- a/src/lib/geogram/third_party/lua/lauxlib.c.with_stackdump +++ /dev/null @@ -1,1064 +0,0 @@ -/* -** $Id: lauxlib.c,v 1.286 2016/01/08 15:33:09 roberto Exp $ -** Auxiliary functions for building Lua libraries -** See Copyright Notice in lua.h -*/ - -#define lauxlib_c -#define LUA_LIB - -#include "lprefix.h" - - -#include -#include -#include -#include -#include - - -/* -** This file uses only the official API of Lua. -** Any function declared here could be written as an application function. -*/ - -#include "lua.h" - -#include "lauxlib.h" - - -/* -** {====================================================== -** Traceback -** ======================================================= -*/ - - -#define LEVELS1 10 /* size of the first part of the stack */ -#define LEVELS2 11 /* size of the second part of the stack */ - - - -/* -** search for 'objidx' in table at index -1. -** return 1 + string at top if find a good name. -*/ -static int findfield (lua_State *L, int objidx, int level) { - if (level == 0 || !lua_istable(L, -1)) - return 0; /* not found */ - lua_pushnil(L); /* start 'next' loop */ - while (lua_next(L, -2)) { /* for each pair in table */ - if (lua_type(L, -2) == LUA_TSTRING) { /* ignore non-string keys */ - if (lua_rawequal(L, objidx, -1)) { /* found object? */ - lua_pop(L, 1); /* remove value (but keep name) */ - return 1; - } - else if (findfield(L, objidx, level - 1)) { /* try recursively */ - lua_remove(L, -2); /* remove table (but keep name) */ - lua_pushliteral(L, "."); - lua_insert(L, -2); /* place '.' between the two names */ - lua_concat(L, 3); - return 1; - } - } - lua_pop(L, 1); /* remove value */ - } - return 0; /* not found */ -} - - -/* -** Search for a name for a function in all loaded modules -** (registry._LOADED). -*/ -static int pushglobalfuncname (lua_State *L, lua_Debug *ar) { - int top = lua_gettop(L); - lua_getinfo(L, "f", ar); /* push function */ - lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED"); - if (findfield(L, top + 1, 2)) { - const char *name = lua_tostring(L, -1); - if (strncmp(name, "_G.", 3) == 0) { /* name start with '_G.'? */ - lua_pushstring(L, name + 3); /* push name without prefix */ - lua_remove(L, -2); /* remove original name */ - } - lua_copy(L, -1, top + 1); /* move name to proper place */ - lua_pop(L, 2); /* remove pushed values */ - return 1; - } - else { - lua_settop(L, top); /* remove function and global table */ - return 0; - } -} - - -static void pushfuncname (lua_State *L, lua_Debug *ar) { - if (pushglobalfuncname(L, ar)) { /* try first a global name */ - lua_pushfstring(L, "function '%s'", lua_tostring(L, -1)); - lua_remove(L, -2); /* remove name */ - } - else if (*ar->namewhat != '\0') /* is there a name from code? */ - lua_pushfstring(L, "%s '%s'", ar->namewhat, ar->name); /* use it */ - else if (*ar->what == 'm') /* main? */ - lua_pushliteral(L, "main chunk"); - else if (*ar->what != 'C') /* for Lua functions, use */ - lua_pushfstring(L, "function <%s:%d>", ar->short_src, ar->linedefined); - else /* nothing left... */ - lua_pushliteral(L, "?"); -} - - -static int lastlevel (lua_State *L) { - lua_Debug ar; - int li = 1, le = 1; - /* find an upper bound */ - while (lua_getstack(L, le, &ar)) { li = le; le *= 2; } - /* do a binary search */ - while (li < le) { - int m = (li + le)/2; - if (lua_getstack(L, m, &ar)) li = m + 1; - else le = m; - } - return le - 1; -} - - -LUALIB_API void luaL_traceback (lua_State *L, lua_State *L1, - const char *msg, int level) { - lua_Debug ar; - int top = lua_gettop(L); - int last = lastlevel(L1); - int n1 = (last - level > LEVELS1 + LEVELS2) ? LEVELS1 : -1; - if (msg) - lua_pushfstring(L, "%s\n", msg); - luaL_checkstack(L, 10, NULL); - lua_pushliteral(L, "stack traceback:"); - while (lua_getstack(L1, level++, &ar)) { - if (n1-- == 0) { /* too many levels? */ - lua_pushliteral(L, "\n\t..."); /* add a '...' */ - level = last - LEVELS2 + 1; /* and skip to last ones */ - } - else { - lua_getinfo(L1, "Slnt", &ar); - lua_pushfstring(L, "\n\t%s:", ar.short_src); - if (ar.currentline > 0) - lua_pushfstring(L, "%d:", ar.currentline); - lua_pushliteral(L, " in "); - pushfuncname(L, &ar); - if (ar.istailcall) - lua_pushliteral(L, "\n\t(...tail calls...)"); - lua_concat(L, lua_gettop(L) - top); - } - } - lua_concat(L, lua_gettop(L) - top); -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Error-report functions -** ======================================================= -*/ - -LUALIB_API int luaL_argerror (lua_State *L, int arg, const char *extramsg) { - lua_Debug ar; - if (!lua_getstack(L, 0, &ar)) /* no stack frame? */ - return luaL_error(L, "bad argument #%d (%s)", arg, extramsg); - lua_getinfo(L, "n", &ar); - if (strcmp(ar.namewhat, "method") == 0) { - arg--; /* do not count 'self' */ - if (arg == 0) /* error is in the self argument itself? */ - return luaL_error(L, "calling '%s' on bad self (%s)", - ar.name, extramsg); - } - if (ar.name == NULL) - ar.name = (pushglobalfuncname(L, &ar)) ? lua_tostring(L, -1) : "?"; - return luaL_error(L, "bad argument #%d to '%s' (%s)", - arg, ar.name, extramsg); -} - - -static int typeerror (lua_State *L, int arg, const char *tname) { - const char *msg; - const char *typearg; /* name for the type of the actual argument */ - if (luaL_getmetafield(L, arg, "__name") == LUA_TSTRING) - typearg = lua_tostring(L, -1); /* use the given type name */ - else if (lua_type(L, arg) == LUA_TLIGHTUSERDATA) - typearg = "light userdata"; /* special name for messages */ - else - typearg = luaL_typename(L, arg); /* standard name */ - msg = lua_pushfstring(L, "%s expected, got %s", tname, typearg); - return luaL_argerror(L, arg, msg); -} - - -static void tag_error (lua_State *L, int arg, int tag) { - typeerror(L, arg, lua_typename(L, tag)); -} - - -/* -** The use of 'lua_pushfstring' ensures this function does not -** need reserved stack space when called. -*/ -LUALIB_API void luaL_where (lua_State *L, int level) { - lua_Debug ar; - if (lua_getstack(L, level, &ar)) { /* check function at level */ - lua_getinfo(L, "Sl", &ar); /* get info about it */ - if (ar.currentline > 0) { /* is there info? */ - lua_pushfstring(L, "%s:%d: ", ar.short_src, ar.currentline); - return; - } - } - lua_pushfstring(L, ""); /* else, no information available... */ -} - - -static void stackDump (lua_State *L) { - int i=lua_gettop(L); - printf(" ---------------- Stack Dump ----------------" ); - while( i ) - { - int t = lua_type(L, i); - switch (t) - { - - case LUA_TSTRING: - printf("%d:%s'", i, lua_tostring(L, i)); - break; - case LUA_TBOOLEAN: - printf("%d: %s",i,lua_toboolean(L, i) ? "true" : "false"); - break; - case LUA_TNUMBER: - printf("%d: %g", i, lua_tonumber(L, i)); - break; - default: printf("%d: %s", i, lua_typename(L, t)); break; - } - - i--; - } - - printf("--------------- Stack Dump Finished ---------------" ); -} - - -/* -** Again, the use of 'lua_pushvfstring' ensures this function does -** not need reserved stack space when called. (At worst, it generates -** an error with "stack overflow" instead of the given message.) -*/ -LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) { - stackDump(L); - va_list argp; - va_start(argp, fmt); - luaL_where(L, 1); - lua_pushvfstring(L, fmt, argp); - va_end(argp); - lua_concat(L, 2); - return lua_error(L); -} - - -LUALIB_API int luaL_fileresult (lua_State *L, int stat, const char *fname) { - int en = errno; /* calls to Lua API may change this value */ - if (stat) { - lua_pushboolean(L, 1); - return 1; - } - else { - lua_pushnil(L); - if (fname) - lua_pushfstring(L, "%s: %s", fname, strerror(en)); - else - lua_pushstring(L, strerror(en)); - lua_pushinteger(L, en); - return 3; - } -} - - -#if !defined(l_inspectstat) /* { */ - -#if defined(LUA_USE_POSIX) - -#include - -/* -** use appropriate macros to interpret 'pclose' return status -*/ -#define l_inspectstat(stat,what) \ - if (WIFEXITED(stat)) { stat = WEXITSTATUS(stat); } \ - else if (WIFSIGNALED(stat)) { stat = WTERMSIG(stat); what = "signal"; } - -#else - -#define l_inspectstat(stat,what) /* no op */ - -#endif - -#endif /* } */ - - -LUALIB_API int luaL_execresult (lua_State *L, int stat) { - const char *what = "exit"; /* type of termination */ - if (stat == -1) /* error? */ - return luaL_fileresult(L, 0, NULL); - else { - l_inspectstat(stat, what); /* interpret result */ - if (*what == 'e' && stat == 0) /* successful termination? */ - lua_pushboolean(L, 1); - else - lua_pushnil(L); - lua_pushstring(L, what); - lua_pushinteger(L, stat); - return 3; /* return true/nil,what,code */ - } -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Userdata's metatable manipulation -** ======================================================= -*/ - -LUALIB_API int luaL_newmetatable (lua_State *L, const char *tname) { - if (luaL_getmetatable(L, tname) != LUA_TNIL) /* name already in use? */ - return 0; /* leave previous value on top, but return 0 */ - lua_pop(L, 1); - lua_createtable(L, 0, 2); /* create metatable */ - lua_pushstring(L, tname); - lua_setfield(L, -2, "__name"); /* metatable.__name = tname */ - lua_pushvalue(L, -1); - lua_setfield(L, LUA_REGISTRYINDEX, tname); /* registry.name = metatable */ - return 1; -} - - -LUALIB_API void luaL_setmetatable (lua_State *L, const char *tname) { - luaL_getmetatable(L, tname); - lua_setmetatable(L, -2); -} - - -LUALIB_API void *luaL_testudata (lua_State *L, int ud, const char *tname) { - void *p = lua_touserdata(L, ud); - if (p != NULL) { /* value is a userdata? */ - if (lua_getmetatable(L, ud)) { /* does it have a metatable? */ - luaL_getmetatable(L, tname); /* get correct metatable */ - if (!lua_rawequal(L, -1, -2)) /* not the same? */ - p = NULL; /* value is a userdata with wrong metatable */ - lua_pop(L, 2); /* remove both metatables */ - return p; - } - } - return NULL; /* value is not a userdata with a metatable */ -} - - -LUALIB_API void *luaL_checkudata (lua_State *L, int ud, const char *tname) { - void *p = luaL_testudata(L, ud, tname); - if (p == NULL) typeerror(L, ud, tname); - return p; -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Argument check functions -** ======================================================= -*/ - -LUALIB_API int luaL_checkoption (lua_State *L, int arg, const char *def, - const char *const lst[]) { - const char *name = (def) ? luaL_optstring(L, arg, def) : - luaL_checkstring(L, arg); - int i; - for (i=0; lst[i]; i++) - if (strcmp(lst[i], name) == 0) - return i; - return luaL_argerror(L, arg, - lua_pushfstring(L, "invalid option '%s'", name)); -} - - -/* -** Ensures the stack has at least 'space' extra slots, raising an error -** if it cannot fulfill the request. (The error handling needs a few -** extra slots to format the error message. In case of an error without -** this extra space, Lua will generate the same 'stack overflow' error, -** but without 'msg'.) -*/ -LUALIB_API void luaL_checkstack (lua_State *L, int space, const char *msg) { - if (!lua_checkstack(L, space)) { - if (msg) - luaL_error(L, "stack overflow (%s)", msg); - else - luaL_error(L, "stack overflow"); - } -} - - -LUALIB_API void luaL_checktype (lua_State *L, int arg, int t) { - if (lua_type(L, arg) != t) - tag_error(L, arg, t); -} - - -LUALIB_API void luaL_checkany (lua_State *L, int arg) { - if (lua_type(L, arg) == LUA_TNONE) - luaL_argerror(L, arg, "value expected"); -} - - -LUALIB_API const char *luaL_checklstring (lua_State *L, int arg, size_t *len) { - const char *s = lua_tolstring(L, arg, len); - if (!s) tag_error(L, arg, LUA_TSTRING); - return s; -} - - -LUALIB_API const char *luaL_optlstring (lua_State *L, int arg, - const char *def, size_t *len) { - if (lua_isnoneornil(L, arg)) { - if (len) - *len = (def ? strlen(def) : 0); - return def; - } - else return luaL_checklstring(L, arg, len); -} - - -LUALIB_API lua_Number luaL_checknumber (lua_State *L, int arg) { - int isnum; - lua_Number d = lua_tonumberx(L, arg, &isnum); - if (!isnum) - tag_error(L, arg, LUA_TNUMBER); - return d; -} - - -LUALIB_API lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number def) { - return luaL_opt(L, luaL_checknumber, arg, def); -} - - -static void interror (lua_State *L, int arg) { - if (lua_isnumber(L, arg)) - luaL_argerror(L, arg, "number has no integer representation"); - else - tag_error(L, arg, LUA_TNUMBER); -} - - -LUALIB_API lua_Integer luaL_checkinteger (lua_State *L, int arg) { - int isnum; - lua_Integer d = lua_tointegerx(L, arg, &isnum); - if (!isnum) { - interror(L, arg); - } - return d; -} - - -LUALIB_API lua_Integer luaL_optinteger (lua_State *L, int arg, - lua_Integer def) { - return luaL_opt(L, luaL_checkinteger, arg, def); -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Generic Buffer manipulation -** ======================================================= -*/ - -/* userdata to box arbitrary data */ -typedef struct UBox { - void *box; - size_t bsize; -} UBox; - - -static void *resizebox (lua_State *L, int idx, size_t newsize) { - void *ud; - lua_Alloc allocf = lua_getallocf(L, &ud); - UBox *box = (UBox *)lua_touserdata(L, idx); - void *temp = allocf(ud, box->box, box->bsize, newsize); - if (temp == NULL && newsize > 0) { /* allocation error? */ - resizebox(L, idx, 0); /* free buffer */ - luaL_error(L, "not enough memory for buffer allocation"); - } - box->box = temp; - box->bsize = newsize; - return temp; -} - - -static int boxgc (lua_State *L) { - resizebox(L, 1, 0); - return 0; -} - - -static void *newbox (lua_State *L, size_t newsize) { - UBox *box = (UBox *)lua_newuserdata(L, sizeof(UBox)); - box->box = NULL; - box->bsize = 0; - if (luaL_newmetatable(L, "LUABOX")) { /* creating metatable? */ - lua_pushcfunction(L, boxgc); - lua_setfield(L, -2, "__gc"); /* metatable.__gc = boxgc */ - } - lua_setmetatable(L, -2); - return resizebox(L, -1, newsize); -} - - -/* -** check whether buffer is using a userdata on the stack as a temporary -** buffer -*/ -#define buffonstack(B) ((B)->b != (B)->initb) - - -/* -** returns a pointer to a free area with at least 'sz' bytes -*/ -LUALIB_API char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz) { - lua_State *L = B->L; - if (B->size - B->n < sz) { /* not enough space? */ - char *newbuff; - size_t newsize = B->size * 2; /* double buffer size */ - if (newsize - B->n < sz) /* not big enough? */ - newsize = B->n + sz; - if (newsize < B->n || newsize - B->n < sz) - luaL_error(L, "buffer too large"); - /* create larger buffer */ - if (buffonstack(B)) - newbuff = (char *)resizebox(L, -1, newsize); - else { /* no buffer yet */ - newbuff = (char *)newbox(L, newsize); - memcpy(newbuff, B->b, B->n * sizeof(char)); /* copy original content */ - } - B->b = newbuff; - B->size = newsize; - } - return &B->b[B->n]; -} - - -LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) { - if (l > 0) { /* avoid 'memcpy' when 's' can be NULL */ - char *b = luaL_prepbuffsize(B, l); - memcpy(b, s, l * sizeof(char)); - luaL_addsize(B, l); - } -} - - -LUALIB_API void luaL_addstring (luaL_Buffer *B, const char *s) { - luaL_addlstring(B, s, strlen(s)); -} - - -LUALIB_API void luaL_pushresult (luaL_Buffer *B) { - lua_State *L = B->L; - lua_pushlstring(L, B->b, B->n); - if (buffonstack(B)) { - resizebox(L, -2, 0); /* delete old buffer */ - lua_remove(L, -2); /* remove its header from the stack */ - } -} - - -LUALIB_API void luaL_pushresultsize (luaL_Buffer *B, size_t sz) { - luaL_addsize(B, sz); - luaL_pushresult(B); -} - - -LUALIB_API void luaL_addvalue (luaL_Buffer *B) { - lua_State *L = B->L; - size_t l; - const char *s = lua_tolstring(L, -1, &l); - if (buffonstack(B)) - lua_insert(L, -2); /* put value below buffer */ - luaL_addlstring(B, s, l); - lua_remove(L, (buffonstack(B)) ? -2 : -1); /* remove value */ -} - - -LUALIB_API void luaL_buffinit (lua_State *L, luaL_Buffer *B) { - B->L = L; - B->b = B->initb; - B->n = 0; - B->size = LUAL_BUFFERSIZE; -} - - -LUALIB_API char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz) { - luaL_buffinit(L, B); - return luaL_prepbuffsize(B, sz); -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Reference system -** ======================================================= -*/ - -/* index of free-list header */ -#define freelist 0 - - -LUALIB_API int luaL_ref (lua_State *L, int t) { - int ref; - if (lua_isnil(L, -1)) { - lua_pop(L, 1); /* remove from stack */ - return LUA_REFNIL; /* 'nil' has a unique fixed reference */ - } - t = lua_absindex(L, t); - lua_rawgeti(L, t, freelist); /* get first free element */ - ref = (int)lua_tointeger(L, -1); /* ref = t[freelist] */ - lua_pop(L, 1); /* remove it from stack */ - if (ref != 0) { /* any free element? */ - lua_rawgeti(L, t, ref); /* remove it from list */ - lua_rawseti(L, t, freelist); /* (t[freelist] = t[ref]) */ - } - else /* no free elements */ - ref = (int)lua_rawlen(L, t) + 1; /* get a new reference */ - lua_rawseti(L, t, ref); - return ref; -} - - -LUALIB_API void luaL_unref (lua_State *L, int t, int ref) { - if (ref >= 0) { - t = lua_absindex(L, t); - lua_rawgeti(L, t, freelist); - lua_rawseti(L, t, ref); /* t[ref] = t[freelist] */ - lua_pushinteger(L, ref); - lua_rawseti(L, t, freelist); /* t[freelist] = ref */ - } -} - -/* }====================================================== */ - - -/* -** {====================================================== -** Load functions -** ======================================================= -*/ - -typedef struct LoadF { - int n; /* number of pre-read characters */ - FILE *f; /* file being read */ - char buff[BUFSIZ]; /* area for reading file */ -} LoadF; - - -static const char *getF (lua_State *L, void *ud, size_t *size) { - LoadF *lf = (LoadF *)ud; - (void)L; /* not used */ - if (lf->n > 0) { /* are there pre-read characters to be read? */ - *size = lf->n; /* return them (chars already in buffer) */ - lf->n = 0; /* no more pre-read characters */ - } - else { /* read a block from file */ - /* 'fread' can return > 0 *and* set the EOF flag. If next call to - 'getF' called 'fread', it might still wait for user input. - The next check avoids this problem. */ - if (feof(lf->f)) return NULL; - *size = fread(lf->buff, 1, sizeof(lf->buff), lf->f); /* read block */ - } - return lf->buff; -} - - -static int errfile (lua_State *L, const char *what, int fnameindex) { - const char *serr = strerror(errno); - const char *filename = lua_tostring(L, fnameindex) + 1; - lua_pushfstring(L, "cannot %s %s: %s", what, filename, serr); - lua_remove(L, fnameindex); - return LUA_ERRFILE; -} - - -static int skipBOM (LoadF *lf) { - const char *p = "\xEF\xBB\xBF"; /* UTF-8 BOM mark */ - int c; - lf->n = 0; - do { - c = getc(lf->f); - if (c == EOF || c != *(const unsigned char *)p++) return c; - lf->buff[lf->n++] = c; /* to be read by the parser */ - } while (*p != '\0'); - lf->n = 0; /* prefix matched; discard it */ - return getc(lf->f); /* return next character */ -} - - -/* -** reads the first character of file 'f' and skips an optional BOM mark -** in its beginning plus its first line if it starts with '#'. Returns -** true if it skipped the first line. In any case, '*cp' has the -** first "valid" character of the file (after the optional BOM and -** a first-line comment). -*/ -static int skipcomment (LoadF *lf, int *cp) { - int c = *cp = skipBOM(lf); - if (c == '#') { /* first line is a comment (Unix exec. file)? */ - do { /* skip first line */ - c = getc(lf->f); - } while (c != EOF && c != '\n'); - *cp = getc(lf->f); /* skip end-of-line, if present */ - return 1; /* there was a comment */ - } - else return 0; /* no comment */ -} - - -LUALIB_API int luaL_loadfilex (lua_State *L, const char *filename, - const char *mode) { - LoadF lf; - int status, readstatus; - int c; - int fnameindex = lua_gettop(L) + 1; /* index of filename on the stack */ - if (filename == NULL) { - lua_pushliteral(L, "=stdin"); - lf.f = stdin; - } - else { - lua_pushfstring(L, "@%s", filename); - lf.f = fopen(filename, "r"); - if (lf.f == NULL) return errfile(L, "open", fnameindex); - } - if (skipcomment(&lf, &c)) /* read initial portion */ - lf.buff[lf.n++] = '\n'; /* add line to correct line numbers */ - if (c == LUA_SIGNATURE[0] && filename) { /* binary file? */ - lf.f = freopen(filename, "rb", lf.f); /* reopen in binary mode */ - if (lf.f == NULL) return errfile(L, "reopen", fnameindex); - skipcomment(&lf, &c); /* re-read initial portion */ - } - if (c != EOF) - lf.buff[lf.n++] = c; /* 'c' is the first character of the stream */ - status = lua_load(L, getF, &lf, lua_tostring(L, -1), mode); - readstatus = ferror(lf.f); - if (filename) fclose(lf.f); /* close file (even in case of errors) */ - if (readstatus) { - lua_settop(L, fnameindex); /* ignore results from 'lua_load' */ - return errfile(L, "read", fnameindex); - } - lua_remove(L, fnameindex); - return status; -} - - -typedef struct LoadS { - const char *s; - size_t size; -} LoadS; - - -static const char *getS (lua_State *L, void *ud, size_t *size) { - LoadS *ls = (LoadS *)ud; - (void)L; /* not used */ - if (ls->size == 0) return NULL; - *size = ls->size; - ls->size = 0; - return ls->s; -} - - -LUALIB_API int luaL_loadbufferx (lua_State *L, const char *buff, size_t size, - const char *name, const char *mode) { - LoadS ls; - ls.s = buff; - ls.size = size; - return lua_load(L, getS, &ls, name, mode); -} - - -LUALIB_API int luaL_loadstring (lua_State *L, const char *s) { - return luaL_loadbuffer(L, s, strlen(s), s); -} - -/* }====================================================== */ - - - -LUALIB_API int luaL_getmetafield (lua_State *L, int obj, const char *event) { - if (!lua_getmetatable(L, obj)) /* no metatable? */ - return LUA_TNIL; - else { - int tt; - lua_pushstring(L, event); - tt = lua_rawget(L, -2); - if (tt == LUA_TNIL) /* is metafield nil? */ - lua_pop(L, 2); /* remove metatable and metafield */ - else - lua_remove(L, -2); /* remove only metatable */ - return tt; /* return metafield type */ - } -} - - -LUALIB_API int luaL_callmeta (lua_State *L, int obj, const char *event) { - obj = lua_absindex(L, obj); - if (luaL_getmetafield(L, obj, event) == LUA_TNIL) /* no metafield? */ - return 0; - lua_pushvalue(L, obj); - lua_call(L, 1, 1); - return 1; -} - - -LUALIB_API lua_Integer luaL_len (lua_State *L, int idx) { - lua_Integer l; - int isnum; - lua_len(L, idx); - l = lua_tointegerx(L, -1, &isnum); - if (!isnum) - luaL_error(L, "object length is not an integer"); - lua_pop(L, 1); /* remove object */ - return l; -} - - -LUALIB_API const char *luaL_tolstring (lua_State *L, int idx, size_t *len) { - if (!luaL_callmeta(L, idx, "__tostring")) { /* no metafield? */ - switch (lua_type(L, idx)) { - case LUA_TNUMBER: { - if (lua_isinteger(L, idx)) - lua_pushfstring(L, "%I", lua_tointeger(L, idx)); - else - lua_pushfstring(L, "%f", lua_tonumber(L, idx)); - break; - } - case LUA_TSTRING: - lua_pushvalue(L, idx); - break; - case LUA_TBOOLEAN: - lua_pushstring(L, (lua_toboolean(L, idx) ? "true" : "false")); - break; - case LUA_TNIL: - lua_pushliteral(L, "nil"); - break; - default: - lua_pushfstring(L, "%s: %p", luaL_typename(L, idx), - lua_topointer(L, idx)); - break; - } - } - return lua_tolstring(L, -1, len); -} - - -/* -** {====================================================== -** Compatibility with 5.1 module functions -** ======================================================= -*/ -#if defined(LUA_COMPAT_MODULE) - -static const char *luaL_findtable (lua_State *L, int idx, - const char *fname, int szhint) { - const char *e; - if (idx) lua_pushvalue(L, idx); - do { - e = strchr(fname, '.'); - if (e == NULL) e = fname + strlen(fname); - lua_pushlstring(L, fname, e - fname); - if (lua_rawget(L, -2) == LUA_TNIL) { /* no such field? */ - lua_pop(L, 1); /* remove this nil */ - lua_createtable(L, 0, (*e == '.' ? 1 : szhint)); /* new table for field */ - lua_pushlstring(L, fname, e - fname); - lua_pushvalue(L, -2); - lua_settable(L, -4); /* set new table into field */ - } - else if (!lua_istable(L, -1)) { /* field has a non-table value? */ - lua_pop(L, 2); /* remove table and value */ - return fname; /* return problematic part of the name */ - } - lua_remove(L, -2); /* remove previous table */ - fname = e + 1; - } while (*e == '.'); - return NULL; -} - - -/* -** Count number of elements in a luaL_Reg list. -*/ -static int libsize (const luaL_Reg *l) { - int size = 0; - for (; l && l->name; l++) size++; - return size; -} - - -/* -** Find or create a module table with a given name. The function -** first looks at the _LOADED table and, if that fails, try a -** global variable with that name. In any case, leaves on the stack -** the module table. -*/ -LUALIB_API void luaL_pushmodule (lua_State *L, const char *modname, - int sizehint) { - luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 1); /* get _LOADED table */ - if (lua_getfield(L, -1, modname) != LUA_TTABLE) { /* no _LOADED[modname]? */ - lua_pop(L, 1); /* remove previous result */ - /* try global variable (and create one if it does not exist) */ - lua_pushglobaltable(L); - if (luaL_findtable(L, 0, modname, sizehint) != NULL) - luaL_error(L, "name conflict for module '%s'", modname); - lua_pushvalue(L, -1); - lua_setfield(L, -3, modname); /* _LOADED[modname] = new table */ - } - lua_remove(L, -2); /* remove _LOADED table */ -} - - -LUALIB_API void luaL_openlib (lua_State *L, const char *libname, - const luaL_Reg *l, int nup) { - luaL_checkversion(L); - if (libname) { - luaL_pushmodule(L, libname, libsize(l)); /* get/create library table */ - lua_insert(L, -(nup + 1)); /* move library table to below upvalues */ - } - if (l) - luaL_setfuncs(L, l, nup); - else - lua_pop(L, nup); /* remove upvalues */ -} - -#endif -/* }====================================================== */ - -/* -** set functions from list 'l' into table at top - 'nup'; each -** function gets the 'nup' elements at the top as upvalues. -** Returns with only the table at the stack. -*/ -LUALIB_API void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup) { - luaL_checkstack(L, nup, "too many upvalues"); - for (; l->name != NULL; l++) { /* fill the table with given functions */ - int i; - for (i = 0; i < nup; i++) /* copy upvalues to the top */ - lua_pushvalue(L, -nup); - lua_pushcclosure(L, l->func, nup); /* closure with those upvalues */ - lua_setfield(L, -(nup + 2), l->name); - } - lua_pop(L, nup); /* remove upvalues */ -} - - -/* -** ensure that stack[idx][fname] has a table and push that table -** into the stack -*/ -LUALIB_API int luaL_getsubtable (lua_State *L, int idx, const char *fname) { - if (lua_getfield(L, idx, fname) == LUA_TTABLE) - return 1; /* table already there */ - else { - lua_pop(L, 1); /* remove previous result */ - idx = lua_absindex(L, idx); - lua_newtable(L); - lua_pushvalue(L, -1); /* copy to be left at top */ - lua_setfield(L, idx, fname); /* assign new table to field */ - return 0; /* false, because did not find table there */ - } -} - - -/* -** Stripped-down 'require': After checking "loaded" table, calls 'openf' -** to open a module, registers the result in 'package.loaded' table and, -** if 'glb' is true, also registers the result in the global table. -** Leaves resulting module on the top. -*/ -LUALIB_API void luaL_requiref (lua_State *L, const char *modname, - lua_CFunction openf, int glb) { - luaL_getsubtable(L, LUA_REGISTRYINDEX, "_LOADED"); - lua_getfield(L, -1, modname); /* _LOADED[modname] */ - if (!lua_toboolean(L, -1)) { /* package not already loaded? */ - lua_pop(L, 1); /* remove field */ - lua_pushcfunction(L, openf); - lua_pushstring(L, modname); /* argument to open function */ - lua_call(L, 1, 1); /* call 'openf' to open module */ - lua_pushvalue(L, -1); /* make copy of module (call result) */ - lua_setfield(L, -3, modname); /* _LOADED[modname] = module */ - } - lua_remove(L, -2); /* remove _LOADED table */ - if (glb) { - lua_pushvalue(L, -1); /* copy of module */ - lua_setglobal(L, modname); /* _G[modname] = module */ - } -} - - -LUALIB_API const char *luaL_gsub (lua_State *L, const char *s, const char *p, - const char *r) { - const char *wild; - size_t l = strlen(p); - luaL_Buffer b; - luaL_buffinit(L, &b); - while ((wild = strstr(s, p)) != NULL) { - luaL_addlstring(&b, s, wild - s); /* push prefix */ - luaL_addstring(&b, r); /* push replacement in place of pattern */ - s = wild + l; /* continue after 'p' */ - } - luaL_addstring(&b, s); /* push last suffix */ - luaL_pushresult(&b); - return lua_tostring(L, -1); -} - - -static void *l_alloc (void *ud, void *ptr, size_t osize, size_t nsize) { - (void)ud; (void)osize; /* not used */ - if (nsize == 0) { - free(ptr); - return NULL; - } - else - return realloc(ptr, nsize); -} - - -static int panic (lua_State *L) { - lua_writestringerror("PANIC: unprotected error in call to Lua API (%s)\n", - lua_tostring(L, -1)); - return 0; /* return to Lua to abort */ -} - - -LUALIB_API lua_State *luaL_newstate (void) { - lua_State *L = lua_newstate(l_alloc, NULL); - if (L) lua_atpanic(L, &panic); - return L; -} - - -LUALIB_API void luaL_checkversion_ (lua_State *L, lua_Number ver, size_t sz) { - const lua_Number *v = lua_version(L); - if (sz != LUAL_NUMSIZES) /* check numeric types */ - luaL_error(L, "core and library have incompatible numeric types"); - if (v != lua_version(NULL)) - luaL_error(L, "multiple Lua VMs detected"); - else if (*v != ver) - luaL_error(L, "version mismatch: app. needs %f, Lua core provides %f", - ver, *v); -} - diff --git a/src/lib/geogram/third_party/lua/lauxlib.h b/src/lib/geogram/third_party/lua/lauxlib.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lbaselib.c b/src/lib/geogram/third_party/lua/lbaselib.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lbitlib.c b/src/lib/geogram/third_party/lua/lbitlib.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lcode.c b/src/lib/geogram/third_party/lua/lcode.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lcode.h b/src/lib/geogram/third_party/lua/lcode.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lcorolib.c b/src/lib/geogram/third_party/lua/lcorolib.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lctype.c b/src/lib/geogram/third_party/lua/lctype.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/lctype.h b/src/lib/geogram/third_party/lua/lctype.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/lua/ldblib.c b/src/lib/geogram/third_party/lua/ldblib.c old 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mode 100644 diff --git a/src/lib/geogram/third_party/rply/LICENSE b/src/lib/geogram/third_party/rply/LICENSE old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/rply/README.txt b/src/lib/geogram/third_party/rply/README.txt old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/rply/rply.c b/src/lib/geogram/third_party/rply/rply.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/rply/rply.h b/src/lib/geogram/third_party/rply/rply.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/rply/rplyfile.h b/src/lib/geogram/third_party/rply/rplyfile.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/tetgen/README.txt b/src/lib/geogram/third_party/tetgen/README.txt old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/triangle/README b/src/lib/geogram/third_party/triangle/README old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/triangle/triangle.h b/src/lib/geogram/third_party/triangle/triangle.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/zlib/LICENSE b/src/lib/geogram/third_party/zlib/LICENSE old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/zlib/README.txt b/src/lib/geogram/third_party/zlib/README.txt old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/zlib/gzclose.c b/src/lib/geogram/third_party/zlib/gzclose.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/zlib/gzguts.h b/src/lib/geogram/third_party/zlib/gzguts.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/zlib/gzlib.c b/src/lib/geogram/third_party/zlib/gzlib.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/zlib/gzread.c b/src/lib/geogram/third_party/zlib/gzread.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/third_party/zlib/gzwrite.c b/src/lib/geogram/third_party/zlib/gzwrite.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram/voronoi/RVD_mesh_builder.h b/src/lib/geogram/voronoi/RVD_mesh_builder.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram/voronoi/calc.txt b/src/lib/geogram/voronoi/calc.txt deleted file mode 100644 index bdd060bb..00000000 --- a/src/lib/geogram/voronoi/calc.txt +++ /dev/null @@ -1,54 +0,0 @@ - Y-a-t-il une maniere elegante d'ajouter l'intersection avec une boule -dans la classe ConvexCell ? - - * predicat: - 1) calcul x,y,z,w - 2) (x/w - cx)^2 + (y/w - cy)^2 + (z/w - cz)^2 < R2 - (x - w cx)^2 + (y - w cy)^2 + (z - w cz)^2 < w2 R2 - (x - w cx)^2 + (y - w cy)^2 + (z - w cz)^2 - (w R)^2 < 0 - Le degre devient pas mal (8 si je dis pas de betises) - Necessite un coup de PCK (c'est pas un predicat standard ?) - Normalement on devrait pouvoir re-utiliser un predicat du - diagramme de puissance, non ? - - A priori, ca devrait etre orient_3d_lifted_SOS() je pense, - a verifier.... Nope ! ca a pas l'air de pouvoir marcher, - parceque orient_3d_lifted_SOS() regarde si un coin de cellule - de Laguerre est en conflit avec un site, alors qu'ici on regarde - s'il est en conflit avec le "site continu" qui remplit tout - l'espace. - -> nouveau predicat, qui prend en argument les trois plans et - la sphere - -> le faire deja en non-exact, explicitement - -> rem: on pourrait gerer les 'rays' (triangles avec un sommet a - l'infini) explicitement, mais un peu penible, donc on peut - pre-clipper par un gros cube. - - * calcul d'un point: - x*n1x + y*n1y + z*n1z + w*n1w = 0 - x*n2x + y*n2y + z*n2z + w*n2w = 0 - (x-w cx)2/w2 + (y-w cy)2/w2 + (z-w cz)2/w2 = R2 - - Trouver un point sur le rayon - Equation parametrique du rayon - Injecter dans equation sphere - Si y'a 2 intersections, prendre celle qui est dans le polyedre - precedent (penible !) -> y-a-t-il un autre moyen de discriminer ? - - * obtenir la cellule: - la facette spherique peut avoir plusieurs composantes connexes, il faut - aller les chercher toutes (un peu penible). Mais au moins, avec vv2t, on n'a - plus le probleme du parcours du (des) bord(s) de la zone de conflit (cool !) - - * il faudra sans doute avoir un flag pour la facette spherique. - -===================================================================================== - - Calcul des aires et des volumes: est-ce qu'on peut faire des quadratures de degre 2 ? - Probablement. On decompose en triangles et tetraedres IP2 - Puis des fonctions pour calculer: - aire d'un triangle IP2 - volume et centre de masse d'un tetraedre IP2 - - (si on veut megotter, on a trois types de triangles, suivant - le nombre de cotes courbes) diff --git a/src/lib/geogram/voronoi/generic_RVD_polygon.h b/src/lib/geogram/voronoi/generic_RVD_polygon.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/GLUP_context_GLSL.cpp b/src/lib/geogram_gfx/GLUP/GLUP_context_GLSL.cpp index b32a66a0..8d4ce481 100644 --- a/src/lib/geogram_gfx/GLUP/GLUP_context_GLSL.cpp +++ b/src/lib/geogram_gfx/GLUP/GLUP_context_GLSL.cpp @@ -173,6 +173,38 @@ namespace GLUP { "emit_vertex(1, vec4(1.0, 0.0, 0.0, 0.0), compute_clip_coords());\n" "}\n" ); + + + // draw_clipped_cell() makes GLSL compiler (linker) crash + // with latest NVidia driver -> only if we add the if(draw_mesh) + // part ... + + /* + GLuint program = GLSL::compile_program_with_includes_no_link( + this, + "//stage GL_VERTEX_SHADER\n" + "//import \n", + "//stage GL_FRAGMENT_SHADER\n" + "//import \n", + "//stage GL_GEOMETRY_SHADER\n" + "//import \n" + "//import \n" + "void main() {\n" + "gl_PrimitiveID = gl_PrimitiveIDIn;\n" + "get_vertices();\n" + "emit_vertex(2, vec4(1.0, 0.0, 0.0, 0.0), compute_clip_coords());\n" + "emit_vertex(0, vec4(0.0, 1.0, 0.0, 0.0), compute_clip_coords());\n" + "emit_vertex(1, vec4(0.0, 0.0, 1.0, 0.0), compute_clip_coords());\n" + "emit_vertex(3, vec4(1.0, 0.0, 0.0, 0.0), compute_clip_coords());\n" + "EndPrimitive();\n" + "emit_vertex(0, vec4(1.0, 0.0, 0.0, 0.0), compute_clip_coords());\n" + "emit_vertex(2, vec4(0.0, 1.0, 0.0, 0.0), compute_clip_coords());\n" + "emit_vertex(3, vec4(0.0, 0.0, 1.0, 0.0), compute_clip_coords());\n" + "emit_vertex(1, vec4(1.0, 0.0, 0.0, 0.0), compute_clip_coords());\n" + "}\n" + ); + */ + set_primitive_info(GLUP_TETRAHEDRA, GL_LINES_ADJACENCY,program); marching_tet_.bind_uniform_state(program); } diff --git a/src/lib/geogram_gfx/GLUP/GLUP_marching_cells.h b/src/lib/geogram_gfx/GLUP/GLUP_marching_cells.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/GLUP/constants.h b/src/lib/geogram_gfx/GLUP/shaders/GLUP/constants.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/GLUP/fragment_ray_tracing.h b/src/lib/geogram_gfx/GLUP/shaders/GLUP/fragment_ray_tracing.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/GLUP/fragment_shader_utils.h b/src/lib/geogram_gfx/GLUP/shaders/GLUP/fragment_shader_utils.h index 0e97abeb..4ad6996f 100644 --- a/src/lib/geogram_gfx/GLUP/shaders/GLUP/fragment_shader_utils.h +++ b/src/lib/geogram_gfx/GLUP/shaders/GLUP/fragment_shader_utils.h @@ -150,8 +150,10 @@ vec4 glup_lighting(in vec4 color, in vec3 normal) { result.rgb = diff*result.rgb + vec3(0.2, 0.2, 0.2); if(GLUP.specular > 0.0) { float spec = dot(normal,GLUP.light_half_vector); - spec = pow(spec, 30.0); - result.rgb += GLUP.specular*spec*vec3(1.0, 1.0, 1.0); + if(spec > 0.0) { + spec = pow(spec, 30.0); + result.rgb += GLUP.specular*spec*vec3(1.0, 1.0, 1.0); + } } } else { result.rgb = vec3(0.2, 0.2, 0.2); diff --git a/src/lib/geogram_gfx/GLUP/shaders/GLUP/fragment_shader_utils.h.new b/src/lib/geogram_gfx/GLUP/shaders/GLUP/fragment_shader_utils.h.new new file mode 100644 index 00000000..a67ab56b --- /dev/null +++ b/src/lib/geogram_gfx/GLUP/shaders/GLUP/fragment_shader_utils.h.new @@ -0,0 +1,172 @@ + + +#ifdef GLUP_ES_100 +// converts an integer into an ivec4. The components of +// the ivec4 contains the 4 bytes of the integer. +ivec4 int_to_ivec4(in int x) { + // TODO: we still have unsigned-signed conversion + // problems. Picking id in state should be unsigned. + if(x < 0) { + return ivec4(255,255,255,255); + } + int w = x; + int R = glup_mod(w, 256); + w /= 256; + int G = glup_mod(w, 256); + w /= 256; + int B = glup_mod(w, 256); + w /= 256; + int A = glup_mod(w, 256); + return ivec4(R,G,B,A); +} +#else +ivec4 int_to_ivec4(in int x) { + return ivec4( + x & 255, + (x >> 8) & 255, + (x >> 16) & 255, + (x >> 24) & 255 + ); +} +#endif + +// adds two 32 bits integers V1 and V2 represented +// as ivec4. +ivec4 ivec4_add(in ivec4 V1, in ivec4 V2) { + int R = V1.r + V2.r; + int carry = R/256; + R -= carry*256; + int G = V1.g + V2.g + carry; + carry = G/256; + G -= carry*256; + int B = V1.b + V2.b + carry; + carry = B/256; + B -= carry*256; + int A = V1.a + V2.a + carry; + return ivec4(R,G,B,A); +} + +// converts a 32 bit represented by an ivec4 +// into a color. +vec4 ivec4_to_vec4(in ivec4 V) { + return vec4( + float(V.r)/255.0, + float(V.g)/255.0, + float(V.b)/255.0, + float(V.a)/255.0 + ); +} + +// converts a 32 bit represented by an int +// into a color. +highp vec4 int_to_vec4(in int x) { + return ivec4_to_vec4(int_to_ivec4(x)); +} + +float min3(in float x, in float y, in float z) { + return min(min(x,y),z); +} + +float min4(in float x, in float y, in float z, in float w) { + return min(min(x,y),min(z,w)); +} + +float edge_factor1(in float bary) { + float d = fwidth(bary); + float a = smoothstep(0.0, d*GLUP.mesh_width, bary); + return a; +} + +float edge_factor3(in vec3 bary) { + vec3 d = fwidth(bary); + vec3 a = smoothstep( + vec3(0.0, 0.0, 0.0), d*GLUP.mesh_width, bary + ); + return min3(a.x, a.y ,a.z); +} + +float edge_factor4(in vec4 bary) { + vec4 d = fwidth(bary); + vec4 a = smoothstep( + vec4(0.0, 0.0, 0.0, 0.0), d*GLUP.mesh_width, bary + ); + return min4(a.x, a.y, a.z, a.w); +} + +vec4 glup_picking(in highp int primitive_id) { + vec4 result; + if(GLUP.picking_mode == GLUP_PICK_PRIMITIVE) { + ivec4 A4 = int_to_ivec4(primitive_id); + // TODO: this one will not work if GPU has lowprec fshaders + ivec4 B4 = int_to_ivec4(GLUP.base_picking_id); + result = ivec4_to_vec4(ivec4_add(A4,B4)); + } else { + result = int_to_vec4(GLUP.picking_id); + } + return result; +} + +vec4 glup_texturing(in vec4 color, in vec4 tex_coord) { + vec4 result = color; + vec4 tex_color; + if(GLUP.texture_type == GLUP_TEXTURE_1D) { + tex_color = glup_texture( + texture1Dsampler, tex_coord.xy + ); + } else if(GLUP.texture_type == GLUP_TEXTURE_2D) { + tex_color = glup_texture( + texture2Dsampler, tex_coord.xy + ); + } +#ifdef GLUP_NO_TEXTURE_3D + else { + tex_color = vec4(1.0, 0.0, 0.0, 1.0); + } +#else + else if(GLUP.texture_type == GLUP_TEXTURE_3D) { + tex_color = texture( + texture3Dsampler, tex_coord.xyz + ); + } +#endif + if(glupIsEnabled(GLUP_INDIRECT_TEXTURING)) { + tex_color = GLUP.texture_matrix * tex_color; + tex_color = glup_texture(texture1Dsampler, tex_color.xy); + } + if(GLUP.texture_mode == GLUP_TEXTURE_REPLACE) { + result = tex_color; + } else if(GLUP.texture_mode==GLUP_TEXTURE_MODULATE) { + result *= tex_color; + } else { + result += tex_color; + } + return result; +} + +vec4 glup_lighting(in vec4 color, in vec3 normal) { + vec4 result = color; + float diff = dot(normal,GLUP.light_vector); + if(diff > 0.25) { + result.rgb = diff*result.rgb + vec3(0.2, 0.2, 0.2); + if(GLUP.specular > 0.0) { + float spec = dot(normal,GLUP.light_half_vector); + if(spec > 0.0) { + spec = pow(spec, 30.0); + result.rgb += GLUP.specular*spec*vec3(1.0, 1.0, 1.0); + } + } + } else { + result.rgb = vec3(0.25, 0.25, 0.25); + } + return result; +} + + +void glup_alpha_discard() { + if(glupIsEnabled(GLUP_ALPHA_DISCARD)) { + if(glup_FragColor.a < GLUP.alpha_threshold) { + discard; + } + } +} + diff --git a/src/lib/geogram_gfx/GLUP/shaders/GLUP/stdglup.h b/src/lib/geogram_gfx/GLUP/shaders/GLUP/stdglup.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/gather_vertex_shader.h b/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/gather_vertex_shader.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/state.h b/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/state.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/tess_evaluation_shader.h b/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/tess_evaluation_shader.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/embedded_shaders.cpp b/src/lib/geogram_gfx/GLUP/shaders/embedded_shaders.cpp index 1a0119a0..56996542 100644 --- a/src/lib/geogram_gfx/GLUP/shaders/embedded_shaders.cpp +++ b/src/lib/geogram_gfx/GLUP/shaders/embedded_shaders.cpp @@ -273,8 +273,10 @@ namespace GLUP { " result.rgb = diff*result.rgb + vec3(0.2, 0.2, 0.2); \n" " if(GLUP.specular > 0.0) { \n" " float spec = dot(normal,GLUP.light_half_vector); \n" - " spec = pow(spec, 30.0); \n" - " result.rgb += GLUP.specular*spec*vec3(1.0, 1.0, 1.0); \n" + " if(spec > 0.0) { \n" + " spec = pow(spec, 30.0); \n" + " result.rgb += GLUP.specular*spec*vec3(1.0, 1.0, 1.0); \n" + " } \n" " } \n" " } else { \n" " result.rgb = vec3(0.2, 0.2, 0.2); \n" diff --git a/src/lib/geogram_gfx/GLUP/shaders/embedded_shaders.h b/src/lib/geogram_gfx/GLUP/shaders/embedded_shaders.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/fullscreen/ambient_occlusion_fragment_shader.h b/src/lib/geogram_gfx/GLUP/shaders/fullscreen/ambient_occlusion_fragment_shader.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/fullscreen/blur_fragment_shader.h b/src/lib/geogram_gfx/GLUP/shaders/fullscreen/blur_fragment_shader.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/fullscreen/depth_dependent_blur_fragment_shader.h b/src/lib/geogram_gfx/GLUP/shaders/fullscreen/depth_dependent_blur_fragment_shader.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/fullscreen/unsharp_masking_fragment_shader.h b/src/lib/geogram_gfx/GLUP/shaders/fullscreen/unsharp_masking_fragment_shader.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/GLUP/shaders/fullscreen/vertex_shader.h b/src/lib/geogram_gfx/GLUP/shaders/fullscreen/vertex_shader.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/api/defs.h b/src/lib/geogram_gfx/api/defs.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/basic/frame_buffer_object.cpp.000 b/src/lib/geogram_gfx/basic/frame_buffer_object.cpp.000 deleted file mode 100644 index 426b130a..00000000 --- a/src/lib/geogram_gfx/basic/frame_buffer_object.cpp.000 +++ /dev/null @@ -1,377 +0,0 @@ -/* - * Copyright (c) 2012-2014, Bruno Levy - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of the ALICE Project-Team nor the names of its - * contributors may be used to endorse or promote products derived from this - * software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - * - * If you modify this software, you should include a notice giving the - * name of the person performing the modification, the date of modification, - * and the reason for such modification. - * - * Contact: Bruno Levy - * - * Bruno.Levy@inria.fr - * http://www.loria.fr/~levy - * - * ALICE Project - * LORIA, INRIA Lorraine, - * Campus Scientifique, BP 239 - * 54506 VANDOEUVRE LES NANCY CEDEX - * FRANCE - * - */ - -#include -#include -#include -#include - -#ifdef GEO_OS_EMSCRIPTEN -#include -#endif - -// - glTexImage2d in WebGL2 is very picky on what combination of -// internalformat/format/type is accepted, and it needs a full specification -// of internalformat (for instance, GL_RGBA8 instead of GL_RGBA) -// https://webgl2fundamentals.org/webgl/lessons/webgl-data-textures.html -// - not all internalformat defines are available. - -namespace { - using namespace GEO; - - void allocate_texture_2D( - index_t width, index_t height, GLint internalformat - ) { - GLenum format=0; - GLenum type=0; - switch(internalformat) { - case GL_RGBA: - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - break; - case GL_RGB: - format = GL_RGB; - type = GL_UNSIGNED_BYTE; - break; - case 0x822E: // GL_R32F - format = 0x1903; // GL_RED; - type = GL_FLOAT; - break; - case GL_DEPTH_COMPONENT: - format = GL_DEPTH_COMPONENT; - type = GL_UNSIGNED_INT; - break; - } -#ifdef GEO_OS_EMSCRIPTEN - if(internalformat == GL_RGBA) { - internalformat = 0x8058; // GL_RGBA8 - } else if(internalformat == GL_RGB) { - internalformat = 0x8051; // GL_RGB8 - } else if(internalformat == GL_DEPTH_COMPONENT) { - internalformat = 0x81A6; // GL_DEPTH_COMPONENT24 - } -#endif - glTexImage2D( - GL_TEXTURE_2D, 0, - internalformat, - GLsizei(width), GLsizei(height), 0, - format, - type, - nullptr - ); - } -} - -namespace GEO { - - FrameBufferObject::FrameBufferObject() : - frame_buffer_id(0), - depth_buffer_id(0), - offscreen_id(0), - width(0), - height(0), - previous_frame_buffer_id(0) - { - } - - FrameBufferObject::~FrameBufferObject() { - if(offscreen_id != 0) { - glDeleteTextures(1, &offscreen_id); - offscreen_id = 0; - } - if(depth_buffer_id != 0) { - glDeleteTextures(1, &depth_buffer_id); - depth_buffer_id = 0; - } - if(frame_buffer_id != 0) { - glBindFramebuffer(GL_FRAMEBUFFER, previous_frame_buffer_id); - glDeleteFramebuffers(1, &frame_buffer_id); - } - } - - void FrameBufferObject::resize(index_t new_width, index_t new_height) { - if(width != new_width || height != new_height) { - width = new_width; - height = new_height; - - GEO_CHECK_GL(); - glBindTexture(GL_TEXTURE_2D, offscreen_id); - -#ifdef GEO_OS_EMSCRIPTEN - glTexImage2D( - GL_TEXTURE_2D, 0, - 0x8058, //(=GL_RGBA8) - GLsizei(width), GLsizei(height), 0, - GL_RGBA, - GL_UNSIGNED_BYTE, - nullptr - ); -#else - glTexImage2D( - GL_TEXTURE_2D, 0, internal_storage, - GLsizei(width), GLsizei(height), 0, - GL_RGBA, GL_FLOAT, nullptr - ); -#endif - GEO_CHECK_GL(); - if(depth_buffer_id != 0) { - glBindTexture(GL_TEXTURE_2D, depth_buffer_id); - GEO_CHECK_GL(); - -#ifdef GEO_OS_EMSCRIPTEN - glTexImage2D( - GL_TEXTURE_2D, 0, - 0x81A6, // (GL_DEPTH_COMPONENT24) - GLsizei(width), GLsizei(height), 0, - GL_DEPTH_COMPONENT, - GL_UNSIGNED_INT, - nullptr - ); -#else - glTexImage2D( - GL_TEXTURE_2D, 0, - GL_DEPTH_COMPONENT, - GLsizei(width), GLsizei(height), 0, - GL_DEPTH_COMPONENT, - GL_UNSIGNED_SHORT, - nullptr - ); -#endif - GEO_CHECK_GL(); - } - glBindTexture(GL_TEXTURE_2D, 0); - } - } - - bool FrameBufferObject::initialize( - index_t width_in, index_t height_in, - bool with_depth_buffer, GLint internal_storage_in, - bool mipmaps - ) { - - GEO_CHECK_GL(); - - // Get the id of the default frame buffer used by the - // context. It will be 0 if it is a regular OpenGL context, - // or it can be a bound frame buffer object since Qt5.4 - // QOpenGLWidget uses a frame buffer to implement light weight - // OpenGL contexts. Note that it may change when the Qt rendering - // context is resized (see bind_as_framebuffer()). - glGetIntegerv( - GL_FRAMEBUFFER_BINDING, (GLint*)(&previous_frame_buffer_id) - ); - - width = width_in; - height = height_in; - internal_storage = internal_storage_in; - - // Generate frame buffer object then bind it. - glGenFramebuffers(1, &frame_buffer_id); - glBindFramebuffer(GL_FRAMEBUFFER, frame_buffer_id); - - GEO_CHECK_GL(); - - if(with_depth_buffer) { - glGenTextures(1, &depth_buffer_id); - } - - GEO_CHECK_GL(); - - // Create the texture we will be using to render to. - glGenTextures(1, &offscreen_id); - glBindTexture(GL_TEXTURE_2D, offscreen_id); - - GEO_CHECK_GL(); - - if(!mipmaps) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - - GEO_CHECK_GL(); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - GEO_CHECK_GL(); - -#ifdef GEO_OS_EMSCRIPTEN - glTexImage2D( - GL_TEXTURE_2D, 0, - 0x8058, //(=GL_RGBA8) - GLsizei(width), GLsizei(height), 0, - GL_RGBA, - GL_UNSIGNED_BYTE, - nullptr - ); -#else - glTexImage2D( - GL_TEXTURE_2D, 0, internal_storage, - GLsizei(width), GLsizei(height), 0, - GL_RGBA, - GL_FLOAT, - nullptr - ); -#endif - - GEO_CHECK_GL(); - - // Bind the texture to the frame buffer. - glFramebufferTexture2D( - GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, offscreen_id, 0 - ); - - GEO_CHECK_GL(); - - // Initialize the depth buffer. - if(with_depth_buffer) { - - glBindTexture(GL_TEXTURE_2D, depth_buffer_id); - -#ifdef GEO_OS_EMSCRIPTEN - glTexImage2D( - GL_TEXTURE_2D, 0, - 0x81A6, // (GL_DEPTH_COMPONENT24) - GLsizei(width), GLsizei(height), 0, - GL_DEPTH_COMPONENT, - GL_UNSIGNED_INT, - nullptr - ); -#else - glTexImage2D( - GL_TEXTURE_2D, 0, - GL_DEPTH_COMPONENT, - GLsizei(width), GLsizei(height), 0, - GL_DEPTH_COMPONENT, - GL_UNSIGNED_SHORT, - nullptr - ); -#endif - - GEO_CHECK_GL(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - GEO_CHECK_GL(); - - glFramebufferTexture2D( - GL_FRAMEBUFFER, - GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, depth_buffer_id, 0 - ); - - GEO_CHECK_GL(); - } - - GEO_CHECK_GL(); - -// Heard it said that DrawBuffer and ReadBuffer -// should be set to NONE before checking frame buffer -// status, but it seems to be unnecessary (commented-out -// for now) -// -// glDrawBuffer(GL_NONE); -// glReadBuffer(GL_NONE); - - // Make sure we have not errors. - if( - glCheckFramebufferStatus(GL_FRAMEBUFFER) != - GL_FRAMEBUFFER_COMPLETE - ) { -// glDrawBuffer(GL_BACK); -// glReadBuffer(GL_BACK); - return false; - } - - GEO_CHECK_GL(); - -// glDrawBuffer(GL_BACK); -// glReadBuffer(GL_BACK); - - GEO_CHECK_GL(); - - // Restore previously bound frame buffer object. - glBindFramebuffer(GL_FRAMEBUFFER, previous_frame_buffer_id); - - GEO_CHECK_GL(); - - return true; - } - - void FrameBufferObject::bind_as_texture() { - glBindTexture(GL_TEXTURE_2D, offscreen_id); - } - - void FrameBufferObject::bind_depth_buffer_as_texture() { - glBindTexture(GL_TEXTURE_2D, depth_buffer_id); - } - - void FrameBufferObject::bind_as_framebuffer() { - // Current frame buffer ID may have changed, - // for instance under Qt if rendering area was resized. - glGetIntegerv( - GL_FRAMEBUFFER_BINDING, (GLint*)(&previous_frame_buffer_id) - ); - glBindFramebuffer(GL_FRAMEBUFFER, frame_buffer_id); - } - - void FrameBufferObject::unbind() { - glBindFramebuffer(GL_FRAMEBUFFER, previous_frame_buffer_id); - glBindTexture(GL_TEXTURE_2D, 0); - } - - bool FrameBufferObject::is_bound_as_framebuffer() const { - GLuint current_frame_buffer_id; - glGetIntegerv( - GL_FRAMEBUFFER_BINDING, (GLint*)(¤t_frame_buffer_id) - ); - return (current_frame_buffer_id == frame_buffer_id); - } -} - diff --git a/src/lib/geogram_gfx/full_screen_effects/unsharp_masking.h b/src/lib/geogram_gfx/full_screen_effects/unsharp_masking.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/geogram_gfx.pc.in b/src/lib/geogram_gfx/geogram_gfx.pc.in old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/gui/application.cpp b/src/lib/geogram_gfx/gui/application.cpp index c0619ef0..96b16d7e 100644 --- a/src/lib/geogram_gfx/gui/application.cpp +++ b/src/lib/geogram_gfx/gui/application.cpp @@ -407,16 +407,25 @@ namespace GEO { } ImGuiIO& io = ImGui::GetIO(); io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; + // Viewports allow to drag ImGui windows outside the app's window, // but it is still a bit unstable, so deactivated it for now. - if(CmdLine::get_arg_bool("dbg:viewports")) { + if( + CmdLine::arg_is_declared("gui:viewports") && + CmdLine::get_arg_bool("gui:viewports") + ) { io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; } // Note: NavKeyboard sets WantsCaptureKeyboard all the time and // thus prevents from nanosleeping ! - // io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; - + if( + CmdLine::arg_is_declared("gui:keyboard_nav") && + CmdLine::get_arg_bool("gui:keyboard_nav") + ) { + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; + } + #if defined(GEO_GLFW) // Second argument to true = install callbacks diff --git a/src/lib/geogram_gfx/gui/application.cpp.000 b/src/lib/geogram_gfx/gui/application.cpp.000 new file mode 100644 index 00000000..58ee8879 --- /dev/null +++ b/src/lib/geogram_gfx/gui/application.cpp.000 @@ -0,0 +1,1406 @@ +/* + * Copyright (c) 2012-2016, Bruno Levy All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of the ALICE Project-Team nor the names of its + * contributors may be used to endorse or promote products derived from this + * software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + * + * If you modify this software, you should include a notice giving the + * name of the person performing the modification, the date of modification, + * and the reason for such modification. + * + * Contact: Bruno Levy + * + * Bruno.Levy@inria.fr + * http://www.loria.fr/~levy + * + * ALICE Project + * LORIA, INRIA Lorraine, + * Campus Scientifique, BP 239 + * 54506 VANDOEUVRE LES NANCY CEDEX + * FRANCE + * + */ + +#include + +#include + +#include +#include + +#include +#include + +#include +#include +#include + +#include +#include +#include +#include +#include + + +#if defined(GEO_GLFW) +# include +// Too many documentation warnings in glfw +// (glfw uses tags that clang does not understand). +# ifdef __clang__ +# pragma GCC diagnostic ignored "-Wdocumentation" +# endif + +# if defined(GEO_USE_SYSTEM_GLFW3) || defined(GEO_OS_EMSCRIPTEN) +# include +# else +# include +# endif + +#ifdef GEO_OS_EMSCRIPTEN +# include +#endif + + +#endif + + +namespace GEO { + + void StyleColorsCorporateGrey(bool threeD); + /** + * \brief Computes the pixel ratio for hidpi devices. + * \details Uses the current GLFW window. + */ + double compute_pixel_ratio(); + + /** + * \brief Computes the scaling factor for hidpi devices. + * \details Uses the current GLFW window. + */ + double compute_hidpi_scaling(); + + + /** + * \brief If nothing happens during 100 frames, then + * we (micro)-sleep instead of redrawing the + * window. + */ + const index_t NB_FRAMES_UPDATE_INIT = 100; + +#if defined(GEO_GLFW) + class ApplicationData { + public: + ApplicationData() { + window_ = nullptr; + GLFW_callbacks_initialized_ = false; + ImGui_callback_mouse_button = nullptr; + ImGui_callback_cursor_pos = nullptr; + ImGui_callback_scroll = nullptr; + ImGui_callback_key = nullptr; + ImGui_callback_char = nullptr; + ImGui_callback_drop = nullptr; + ImGui_callback_refresh = nullptr; + } + GLFWwindow* window_; + bool GLFW_callbacks_initialized_; + GLFWmousebuttonfun ImGui_callback_mouse_button; + GLFWcursorposfun ImGui_callback_cursor_pos; + GLFWscrollfun ImGui_callback_scroll; + GLFWkeyfun ImGui_callback_key; + GLFWcharfun ImGui_callback_char; + GLFWdropfun ImGui_callback_drop; + GLFWwindowrefreshfun ImGui_callback_refresh; + }; + +#else +# error "No windowing system" +#endif + +} + +namespace GEO { + + Application* Application::instance_ = nullptr; + + Application::Application(const std::string& name) { + geo_assert(instance_ == nullptr); + GEO::initialize(); + instance_ = this; + name_ = name; + data_ = new ApplicationData(); + ImGui_restart_ = false; + ImGui_reload_font_ = false; + ImGui_initialized_ = false; + ImGui_firsttime_init_ = false; + width_ = 800; + height_ = 800; + frame_buffer_width_ = 800; + frame_buffer_height_ = 800; + in_main_loop_ = false; + accept_drops_ = true; + scaling_ = 1.0; + font_size_ = 18; + nb_update_locks_ = 0; + nb_frames_update_ = NB_FRAMES_UPDATE_INIT; + hidpi_scaling_ = 1.0; + pixel_ratio_ = 1.0; + currently_drawing_gui_ = false; + animate_ = false; + menubar_visible_ = true; + phone_screen_ = false; + soft_keyboard_visible_ = false; + } + + Application::~Application() { + delete_window(); + geo_assert(instance_ == this); + delete data_; + data_ = nullptr; + instance_ = nullptr; + } + + void Application::start(int argc, char** argv) { + if(argc != 0 && argv != nullptr) { + geogram_initialize(argc, argv); + } + if(CmdLine::arg_is_declared("gui:font_size")) { + set_font_size(CmdLine::get_arg_uint("gui:font_size")); + } + create_window(); + main_loop(); + } + + void Application::stop() { + in_main_loop_ = false; + } + + std::string Application::get_styles() { +#ifdef GEO_OS_ANDROID + return "Light;Dark"; +#else + return "Light;Dark;CorporateGrey"; +#endif + } + + void Application::set_style(const std::string& style_name) { + style_ = style_name; + + if(style_name == "Light") { + ImGui::StyleColorsLight(); + ImGuiStyle& style = ImGui::GetStyle(); + style.WindowRounding = 10.0f; + style.FrameRounding = 5.0f; + style.GrabRounding = 10.0f; + style.WindowBorderSize = 1.5f; + style.FrameBorderSize = 1.0f; + style.PopupBorderSize = 1.0f; + ImVec4* colors = style.Colors; + colors[ImGuiCol_Text] = ImVec4(0.0f, 0.0f, 0.25f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.25f, 0.25f, 0.75f, 1.00f); + colors[ImGuiCol_Separator] = ImVec4(0.75f, 0.75f, 0.75f, 1.00f); + } else if(style_name == "Dark") { + ImGuiStyle& style = ImGui::GetStyle(); + style.WindowRounding = 10.0f; + style.FrameRounding = 5.0f; + style.GrabRounding = 10.0f; + style.WindowBorderSize = 1.5f; + style.FrameBorderSize = 0.0f; + style.PopupBorderSize = 1.0f; + ImGui::StyleColorsDark(); + } else if(style_name == "CorporateGrey") { + StyleColorsCorporateGrey(true); + } else { + set_style("Light"); + Logger::err("Skin") << style_name << ": no such style" + << std::endl; + } + + ImGuiStyle& style = ImGui::GetStyle(); + if(CmdLine::get_arg_bool("gfx:transparent")) { + // Make ImGui windows opaque if background is + // transparent (else it becomes difficult to + // distinguish anything...) + style.Alpha = 1.0f; + } else { + style.Alpha = 0.90f; + } + + if(phone_screen_) { + style.ScrollbarSize = 10.0f * float(scaling_); + style.GrabMinSize = 15.0f * float(scaling_); + } + } + + void Application::set_font_size(index_t value) { + font_size_ = index_t(value); + scaling_ = double(font_size_)/16.0; + if(phone_screen_) { + scaling_ *= double(std::max(get_width(), get_height()))/600.0; + } + if(CmdLine::arg_is_declared("gui:font_size")) { + CmdLine::set_arg("gui:font_size", String::to_string(value)); + } + if(ImGui_initialized_) { + ImGui_reload_font_ = true; + } + } + + double Application::scaling() const { + return scaling_ * hidpi_scaling_ / pixel_ratio_; + } + + void Application::resize( + index_t w, index_t h, index_t fb_w, index_t fb_h + ) { + width_ = w; + height_ = h; + frame_buffer_width_ = fb_w; + frame_buffer_height_ = fb_h; + scaling_ = double(font_size_)/16.0; + if(phone_screen_) { + scaling_ *= double(std::max(get_width(), get_height()))/600.0; + } + update(); + } + + void Application::draw_gui() { + } + + void Application::draw_graphics() { + } + + void Application::mouse_button_callback( + int button, int action, int mods, int source + ) { + geo_argused(button); + geo_argused(action); + geo_argused(mods); + geo_argused(source); + } + + void Application::scroll_callback(double xoffset, double yoffset) { + geo_argused(xoffset); + geo_argused(yoffset); + } + + void Application::cursor_pos_callback(double x, double y, int source) { + geo_argused(x); + geo_argused(y); + geo_argused(source); + } + + void Application::drop_callback(int nb, const char** f) { + geo_argused(nb); + geo_argused(f); + } + + void Application::char_callback(unsigned int c) { + geo_argused(c); + } + + void Application::key_callback( + int key, int scancode, int action, int mods + ) { + geo_argused(key); + geo_argused(scancode); + geo_argused(action); + geo_argused(mods); + } + + void Application::draw_dock_space() { + ImGuiIO& io = ImGui::GetIO(); + // Create window and dockspace for docking. + if((io.ConfigFlags & ImGuiConfigFlags_DockingEnable) != 0) { + ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(viewport->Pos); + ImGui::SetNextWindowSize(viewport->Size); + ImGui::SetNextWindowViewport(viewport->ID); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); + ImGui::PushStyleVar( + ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f) + ); + static bool open = true; + ImGui::Begin( + "DockSpace", &open, + ImGuiWindowFlags_NoDocking | + ImGuiWindowFlags_NoTitleBar | + ImGuiWindowFlags_NoCollapse | + ImGuiWindowFlags_NoResize | + ImGuiWindowFlags_NoMove | + ImGuiWindowFlags_NoBringToFrontOnFocus | + ImGuiWindowFlags_NoNavFocus | + ImGuiWindowFlags_NoBackground | + (menubar_visible_ ? ImGuiWindowFlags_MenuBar : 0) + ); + ImGui::PopStyleVar(3); + ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); + ImGui::DockSpace( + dockspace_id, ImVec2(0.0f, 0.0f), + ImGuiDockNodeFlags_None | + ImGuiDockNodeFlags_PassthruCentralNode | + ImGuiDockNodeFlags_AutoHideTabBar + ); + ImGui::End(); + } + } + + void Application::draw() { + if(!ImGui_initialized_) { + return; + } + update(); + if(nb_update_locks_ == 0 && !Process::is_running_threads()) { + one_frame(); + } + } + + void Application::GL_initialize() { + GEO::Graphics::initialize(); + geo_assert(glupCurrentContext() == nullptr); + glupMakeCurrent(glupCreateContext()); + if(glupCurrentContext() == nullptr) { + Logger::err("Skin") << "Could not create GLUP context" + << std::endl; + exit(-1); + } + } + + void Application::GL_terminate() { + glupDeleteContext(glupCurrentContext()); + glupMakeCurrent(nullptr); + GEO::Graphics::terminate(); + } + + void Application::ImGui_initialize() { + geo_assert(!ImGui_initialized_ ); + ImGui::CreateContext(); + { + std::string state = CmdLine::get_arg("gui:state"); + for(size_t i=0; iwindow_, !data_->GLFW_callbacks_initialized_ + ); +#endif + +#if defined(GEO_OS_APPLE) + ImGui_ImplOpenGL3_Init("#version 330"); +#else + ImGui_ImplOpenGL3_Init("#version 100"); +#endif + callbacks_initialize(); + + if(style_ != "") { + set_style(style_); + } else if(Environment::instance()->has_value("gui:style")) { + std::string style = Environment::instance()->get_value("gui:style"); + set_style(style); + } else { + set_style("Light"); + } + + ImGui_load_fonts(); + ImGui_initialized_ = true; + ImGui_firsttime_init_ = true; + } + + void Application::ImGui_load_fonts() { + ImGuiIO& io = ImGui::GetIO(); + io.IniFilename = nullptr; + + float s = 1.0f; + if(phone_screen_) { + s = float(std::max(get_width(), get_height())) / 600.0f; + } + + float font_size = s * float(double(font_size_) * hidpi_scaling_); + + // Default font + io.FontDefault = io.Fonts->AddFontFromMemoryCompressedTTF( + roboto_medium_compressed_data, + roboto_medium_compressed_size, font_size + ); + + // Add icons to default font. + { +#define ICON_MIN_FA 0xf000 +#define ICON_MAX_FA 0xf63c + + ImFontConfig config; + config.MergeMode = true; + + // Make the icon monospaced + config.GlyphMinAdvanceX = 1.5f*font_size; + config.GlyphOffset.y += 2.0f; + + static const ImWchar icon_ranges[] = { + ICON_MIN_FA, ICON_MAX_FA, 0 + }; + + io.Fonts->AddFontFromMemoryCompressedTTF( + fa_solid_compressed_data, + fa_solid_compressed_size, font_size, + &config, icon_ranges + ); + + init_icon_table(); + } + + // Fixed font for console and editor + io.Fonts->AddFontFromMemoryCompressedTTF( + cousine_regular_compressed_data, + cousine_regular_compressed_size, font_size + ); + + // Larger font + io.Fonts->AddFontFromMemoryCompressedTTF( + roboto_medium_compressed_data, + roboto_medium_compressed_size, font_size*1.5f + ); + + if(phone_screen_) { + // Smaller fixed font for console + io.Fonts->AddFontFromMemoryCompressedTTF( + cousine_regular_compressed_data, + cousine_regular_compressed_size, font_size*0.5f + ); + } + + io.FontGlobalScale = float(1.0 / pixel_ratio_); + } + + void Application::ImGui_terminate() { + geo_assert(ImGui_initialized_); + ImGui_ImplOpenGL3_Shutdown(); +#if defined(GEO_GLFW) + // Note: normally, with the new ImGui (1.74), this + // desinstalls user callbacks and reinstalls the previous + // callbacks. I deactivated this mechanism to have the same + // behavior as in ImGui 1.72. TODO: do that properly ! + ImGui_ImplGlfw_Shutdown(); +#endif + ImGui::DestroyContext(); + ImGui_initialized_ = false; + } + + void Application::ImGui_new_frame() { + ImGui_ImplOpenGL3_NewFrame(); +#if defined(GEO_GLFW) + ImGui_ImplGlfw_NewFrame(); +#endif + ImGui::NewFrame(); + + } + + void Application::geogram_initialize(int argc, char** argv) { + GEO::initialize(); + CmdLine::import_arg_group("standard"); + CmdLine::import_arg_group("algo"); + CmdLine::import_arg_group("gfx"); + CmdLine::import_arg_group("gui"); + CmdLine::parse(argc, argv, filenames_); + phone_screen_ = CmdLine::get_arg_bool("gui:phone_screen"); +#ifndef GEO_OS_ANDROID + if(phone_screen_ && CmdLine::get_arg("gfx:geometry") == "1024x1024") { + CmdLine::set_arg("gfx:geometry", "768x1024"); + } +#endif + } + + bool Application::needs_to_redraw() const { + return + animate_ || + ImGui::GetIO().WantCaptureMouse || + ImGui::GetIO().WantCaptureKeyboard || + (nb_frames_update_ > 0); + } + + void Application::update() { + // We redraw several frames, in order to make + // sure all events are properly processed. + nb_frames_update_ = NB_FRAMES_UPDATE_INIT; + } + + void Application::set_gui_state(std::string x) { + CmdLine::set_arg("gui:state", x); + if(!ImGui_initialized_) { + return; + } + ImGui_restart_ = true; + } + + std::string Application::get_gui_state() const { + std::string state; + if(ImGui_initialized_) { + state = std::string(ImGui::SaveIniSettingsToMemory()); + for(size_t i=0; i words; + String::split_string(geometry, 'x', words); + if(words.size() != 2) { + Logger::err("Skin") + << "Invalid gfx:geometry:" << geometry << std::endl; + exit(-1); + } + if( + !String::string_to_unsigned_integer(words[0].c_str(), width_) || + !String::string_to_unsigned_integer(words[1].c_str(), height_) + ) { + Logger::err("Skin") + << "Invalid gfx:geometry:" << geometry << std::endl; + exit(-1); + } + } + + if(CmdLine::get_arg_bool("gfx:transparent")) { +#ifdef GLFW_TRANSPARENT_FRAMEBUFFER + glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); +#else + Logger::warn("Skin") + << "Transparent not supported by this version of GLFW" + << std::endl; +#endif + } + + if(CmdLine::get_arg_bool("gfx:full_screen")) { + GLFWmonitor* monitor = glfwGetPrimaryMonitor(); + const GLFWvidmode* vidmode = glfwGetVideoMode(monitor); + width_ = index_t(vidmode->width); + height_ = index_t(vidmode->height); + + bool no_decoration = CmdLine::get_arg_bool("gfx:no_decoration"); + + if(no_decoration) { + glfwWindowHint(GLFW_FOCUSED,GL_TRUE); + glfwWindowHint(GLFW_DECORATED,GL_FALSE); + glfwWindowHint(GLFW_RESIZABLE,GL_FALSE); + glfwWindowHint(GLFW_AUTO_ICONIFY,GL_FALSE); + glfwWindowHint(GLFW_FLOATING,GL_FALSE); + glfwWindowHint(GLFW_MAXIMIZED,GL_TRUE); + } + + data_->window_ = glfwCreateWindow( + int(width_), int(height_), title, + no_decoration ? glfwGetPrimaryMonitor() : nullptr, + nullptr + ); + + } else { + data_->window_ = glfwCreateWindow( + int(width_), int(height_), title, nullptr, nullptr + ); + } + + if(data_->window_ == nullptr) { + Logger::err("Skin") + << "Could not create GLFW window" << std::endl; + exit(-1); + } + + glfwSetWindowUserPointer(data_->window_, this); + + glfwMakeContextCurrent(data_->window_); + glfwSwapInterval(1); + + hidpi_scaling_ = compute_hidpi_scaling(); + pixel_ratio_ = compute_pixel_ratio(); + + Logger::out("Skin") + << "hidpi_scaling=" << hidpi_scaling_ << std::endl; + Logger::out("Skin") + << "pixel_ratio=" << pixel_ratio_ << std::endl; + } + + void Application::delete_window() { + glfwDestroyWindow(data_->window_); + data_->window_ = nullptr; + glfwTerminate(); + in_main_loop_ = false; + } + + + void Application::one_frame() { + // Avoid nested ImGui calls + // (due to calling draw()) + if(currently_drawing_gui_) { + return; + } + + // Can happen when ImGui Graphite application + // triggers update too soon. + if(data_->window_ == nullptr) { + return; + } + + if(glfwWindowShouldClose(data_->window_) || !in_main_loop_) { + return; + } + + + { + int cur_width, cur_height; + int cur_fb_width, cur_fb_height; + + glfwGetWindowSize(data_->window_, &cur_width, &cur_height); + glfwGetFramebufferSize( + data_->window_, &cur_fb_width, &cur_fb_height + ); + + if( + int(width_) != cur_width || + int(height_) != cur_height || + int(frame_buffer_width_) != cur_fb_width || + int(frame_buffer_height_) != cur_fb_height + ) { + resize( + index_t(cur_width), index_t(cur_height), + index_t(cur_fb_width), index_t(cur_fb_height) + ); + } + } + + { + // Detect if hidpi scaling changed. This can happen when + // dragging the window from the laptop screen to an external + // monitor. + if( + glfwGetCurrentContext() != nullptr && + compute_hidpi_scaling() != hidpi_scaling_ + ) { + hidpi_scaling_ = compute_hidpi_scaling(); + pixel_ratio_ = compute_pixel_ratio(); + set_font_size(font_size_); // This reloads the font. + } + } + + + glfwPollEvents(); + + if(needs_to_redraw()) { + pre_draw(); + currently_drawing_gui_ = true; + ImGui_new_frame(); + draw_graphics(); + draw_gui(); + ImGui::Render(); + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + +#ifndef GEO_OS_EMSCRIPTEN + // Update and Render additional Platform Windows + // (see ImGui demo app). + if(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { + GLFWwindow* backup_current_context = glfwGetCurrentContext(); + ImGui::UpdatePlatformWindows(); + ImGui::RenderPlatformWindowsDefault(); + glfwMakeContextCurrent(backup_current_context); + } +#endif + + currently_drawing_gui_ = false; + +#ifdef GEO_OS_EMSCRIPTEN + // Set alpha channel to 1 else the image is composited + // with the background + glClearColor(1.0f, 1.0f, 1.0f, 1.0f); + glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); + glClear(GL_COLOR_BUFFER_BIT); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); +#endif + + glfwSwapBuffers(data_->window_); + post_draw(); + if( + nb_frames_update_ > 0 && !animate_ && + !(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) + ) { + --nb_frames_update_; + } + } else { + // Sleep for 0.02 seconds, to let the processor cold-down + // instead of actively waiting (be a good citizen for the + // other processes. + Process::sleep(2000); + } + + // ImGui needs to be restarted whenever docking state is reloaded. + if(ImGui_restart_) { + ImGui_restart_ = false; + ImGui_terminate(); + if(CmdLine::arg_is_declared("gui:font_size")) { + set_font_size(CmdLine::get_arg_uint("gui:font_size")); + ImGui_reload_font_ = false; + } + ImGui_initialize(); + } else if(ImGui_reload_font_) { + ImGuiIO& io = ImGui::GetIO(); + io.Fonts->Clear(); + ImGui_load_fonts(); + ImGui_ImplOpenGL3_DestroyDeviceObjects(); + ImGui_reload_font_ = false; + } + } + +#ifdef GEO_OS_EMSCRIPTEN + + void emscripten_load_latest_file(); + + /** + * \brief This function is called by the HTML shell each + * time a file is loaded. + */ + void emscripten_load_latest_file() { + if(Application::instance() == nullptr) { + return; + } + std::vector all_files; + GEO::FileSystem::get_directory_entries("/",all_files); + std::string filename = ""; + Numeric::uint64 timestamp = 0; + for(auto f: all_files) { + if(GEO::FileSystem::is_file(f)) { + Numeric::uint64 f_timestamp = + GEO::FileSystem::get_time_stamp(f); + if(f_timestamp > timestamp) { + timestamp = f_timestamp; + filename = f; + } + } + } + if(filename != "") { + const char* filename_str = filename.c_str(); + Application::instance()->drop_callback(1, &filename_str); + } + } + + + /** + * \brief The job to be done for each frame when running + * in Emscripten. + * \details The browser keeps control of the main loop + * in Emscripten. This function is a callback passed to + * the Emscripten runtime. + */ + void emscripten_one_frame() { + if(Application::instance() == nullptr) { + return; + } + Application::instance()->one_frame(); + } +#endif + + void Application::main_loop() { + in_main_loop_ = true; +#ifdef GEO_OS_EMSCRIPTEN + FileSystem::set_file_system_changed_callback( + emscripten_load_latest_file + ); + GL_initialize(); + ImGui_initialize(); + emscripten_load_latest_file(); + emscripten_set_main_loop(emscripten_one_frame, 0, 1); +#else + bool initialized = false; + while (!glfwWindowShouldClose(data_->window_) && in_main_loop_) { + if(!initialized) { + GL_initialize(); + ImGui_initialize(); + initialized = true; + } + one_frame(); + } + if(initialized) { + ImGui_terminate(); + GL_terminate(); + } +#endif + } + + namespace { + void GLFW_callback_mouse_button( + GLFWwindow* w, int button, int action, int mods + ) { + Application* app = static_cast( + glfwGetWindowUserPointer(w) + ); + app->update(); + if(!ImGui::GetIO().WantCaptureMouse) { + app->mouse_button_callback(button,action,mods); + } + // Note: when a menu is open and you click elsewhere, the + // WantCaptureMouse flag is still set, and the framework + // misses the "mouse button up" event. If a translation is + // active, it remains active later ("sticky translation" bug). + // The following code always generates a "mouse button up" event + // to solve this problem. + if(ImGui::GetIO().WantCaptureMouse && action==EVENT_ACTION_UP) { + ImVec2 mouse_pos = ImGui::GetIO().MousePos; + app->cursor_pos_callback( + double(mouse_pos.x), double(mouse_pos.y) + ); + app->mouse_button_callback(button,action,mods); + } + if(app->impl_data()->ImGui_callback_mouse_button != nullptr) { + app->impl_data()->ImGui_callback_mouse_button( + w, button, action, mods + ); + } + } + + void GLFW_callback_cursor_pos( + GLFWwindow* w, double xf, double yf + ) { + Application* app = static_cast( + glfwGetWindowUserPointer(w) + ); + app->update(); + if(app->impl_data()->ImGui_callback_cursor_pos != nullptr) { + app->impl_data()->ImGui_callback_cursor_pos(w, xf, yf); + } + if(!ImGui::GetIO().WantCaptureMouse) { + app->cursor_pos_callback(xf, yf); + } + } + + void GLFW_callback_scroll( + GLFWwindow* w, double xoffset, double yoffset + ) { + Application* app = static_cast( + glfwGetWindowUserPointer(w) + ); + app->update(); + if(!ImGui::GetIO().WantCaptureMouse) { +#if defined(GEO_OS_EMSCRIPTEN) || defined(GEO_OS_APPLE) + app->scroll_callback(xoffset,-yoffset); +#else + app->scroll_callback(xoffset, yoffset); +#endif + } + if(app->impl_data()->ImGui_callback_scroll != nullptr) { + app->impl_data()->ImGui_callback_scroll(w, xoffset, yoffset); + } + } + + void GLFW_callback_drop( + GLFWwindow* w, int nb, const char** p + ) { + Application* app = static_cast( + glfwGetWindowUserPointer(w) + ); + app->update(); + if(app->impl_data()->ImGui_callback_drop != nullptr) { + app->impl_data()->ImGui_callback_drop(w, nb, p); + } + app->drop_callback(nb, p); + } + + void GLFW_callback_char(GLFWwindow* w, unsigned int c) { + Application* app = static_cast( + glfwGetWindowUserPointer(w) + ); + app->update(); + if(app->impl_data()->ImGui_callback_char != nullptr) { + app->impl_data()->ImGui_callback_char(w, c); + } + if(!ImGui::GetIO().WantCaptureKeyboard) { + app->char_callback(c); + } + } + + void GLFW_callback_key( + GLFWwindow* w, int key, int scancode, int action, int mods + ) { + Application* app = static_cast( + glfwGetWindowUserPointer(w) + ); + app->update(); + if(app->impl_data()->ImGui_callback_key != nullptr) { + app->impl_data()->ImGui_callback_key( + w, key, scancode, action, mods + ); + } + if(!ImGui::GetIO().WantCaptureKeyboard) { + app->key_callback(key,scancode,action,mods); + } + } + + void GLFW_callback_refresh(GLFWwindow* w) { + Application* app = static_cast( + glfwGetWindowUserPointer(w) + ); + app->update(); + if(app->impl_data()->ImGui_callback_refresh != nullptr) { + app->impl_data()->ImGui_callback_refresh(w); + } + } + } + + void Application::callbacks_initialize() { + if(!data_->GLFW_callbacks_initialized_) { + GEO::Logger::out("ImGui") << "Viewer GUI init (GL3)" + << std::endl; + } + + if(!data_->GLFW_callbacks_initialized_) { + // Get previous callbacks so that we can call them if ImGui + // wants to handle user input. + data_->ImGui_callback_mouse_button = glfwSetMouseButtonCallback( + data_->window_,GLFW_callback_mouse_button + ); + data_->ImGui_callback_cursor_pos = glfwSetCursorPosCallback( + data_->window_,GLFW_callback_cursor_pos + ); + data_->ImGui_callback_scroll = glfwSetScrollCallback( + data_->window_,GLFW_callback_scroll + ); + data_->ImGui_callback_char = glfwSetCharCallback( + data_->window_,GLFW_callback_char + ); + data_->ImGui_callback_key = glfwSetKeyCallback( + data_->window_,GLFW_callback_key + ); + data_->ImGui_callback_drop = glfwSetDropCallback( + data_->window_,GLFW_callback_drop + ); + data_->ImGui_callback_refresh = glfwSetWindowRefreshCallback( + data_->window_,GLFW_callback_refresh + ); + +#ifdef GEO_OS_EMSCRIPTEN + // It seems that Emscripten's implementation of + // glfwSetXXXCallback() does not always return previous + // callback bindings. + data_->ImGui_callback_mouse_button = + ImGui_ImplGlfw_MouseButtonCallback; + data_->ImGui_callback_char = ImGui_ImplGlfw_CharCallback; + data_->ImGui_callback_key = ImGui_ImplGlfw_KeyCallback; + data_->ImGui_callback_scroll = ImGui_ImplGlfw_ScrollCallback; +#endif + data_->GLFW_callbacks_initialized_ = true; + } + } + + void Application::set_window_icon(Image* icon_image) { + GLFWimage glfw_image; + glfw_image.width = int(icon_image->width()); + glfw_image.height = int(icon_image->height()); + glfw_image.pixels = icon_image->base_mem(); + glfwSetWindowIcon(data_->window_, 1, &glfw_image); + } + + void Application::set_full_screen_mode( + index_t w, index_t h, index_t Hz, index_t monitor + ) { + if(data_->window_ == nullptr) { + return; + } + int count; + GLFWmonitor** monitors = glfwGetMonitors(&count); + if(int(monitor) >= count) { + Logger::err("Application") << monitor << ": no such monitor" + << std::endl; + } + if((w == 0) || (h == 0) || (Hz == 0)) { + Logger::out("Application") + << "Using default video mode" << std::endl; + const GLFWvidmode* mode = glfwGetVideoMode(monitors[monitor]); + w = index_t(mode->width); + h = index_t(mode->height); + Hz = index_t(mode->refreshRate); + } + glfwSetWindowMonitor( + data_->window_, monitors[monitor], 0, 0, int(w), int(h), int(Hz) + ); + update(); + } + + void Application::set_windowed_mode(index_t w, index_t h) { + if(w != 0 && h != 0) { + width_ = w; + height_ = w; + } + glfwSetWindowMonitor( + data_->window_, nullptr, 0, 0, int(width_), int(height_), 50 + ); + update(); + } + + + void Application::list_video_modes() { + int nb_monitors = 0; + GLFWmonitor** monitors = glfwGetMonitors(&nb_monitors); + Logger::out("Application") << "Detected " << nb_monitors + << " monitor(s)" + << std::endl; + for(int m=0; mwindow_ == nullptr ){ + return ; + } + glfwIconifyWindow(data_->window_); + } + + void Application::restore() { + if(data_->window_ == nullptr ){ + return ; + } + + // In full screen mode, glfwRestoreWindow() + // does not seem to work, so we switch to + // windowed mode, deiconify, then switch back + // to full screen mode. + if(get_full_screen()) { + set_full_screen(false); + glfwRestoreWindow(data_->window_); + set_full_screen(true); + } else { + glfwRestoreWindow(data_->window_); + } + } + + bool Application::get_full_screen() const { + return (data_->window_ != nullptr && + glfwGetWindowMonitor(data_->window_) != nullptr); + } + + void Application::set_full_screen(bool x) { + if(x != get_full_screen()) { + if(x) { + set_full_screen_mode(); + } else { + set_windowed_mode(); + } + } + } + + void* Application::impl_window() { + return data_->window_; + } + +#else +# error "No windowing system" +#endif + + +#ifdef GEO_GLFW + const char* Application::key_to_string(int key) { + if(key == GLFW_KEY_LEFT) { + return "left"; + } + if(key == GLFW_KEY_RIGHT) { + return "right"; + } + if(key == GLFW_KEY_UP) { + return "up"; + } + if(key == GLFW_KEY_DOWN) { + return "down"; + } + if(key == GLFW_KEY_F1) { + return "F1"; + } + if(key == GLFW_KEY_F2) { + return "F2"; + } + if(key == GLFW_KEY_F3) { + return "F3"; + } + if(key == GLFW_KEY_F4) { + return "F4"; + } + if(key == GLFW_KEY_F5) { + return "F5"; + } + if(key == GLFW_KEY_F6) { + return "F6"; + } + if(key == GLFW_KEY_F7) { + return "F7"; + } + if(key == GLFW_KEY_F8) { + return "F8"; + } + if(key == GLFW_KEY_F9) { + return "F9"; + } + if(key == GLFW_KEY_F10) { + return "F10"; + } + if(key == GLFW_KEY_F11) { + return "F11"; + } + if(key == GLFW_KEY_F12) { + return "F12"; + } + if(key == GLFW_KEY_LEFT_CONTROL) { + return "left_control"; + } + if(key == GLFW_KEY_RIGHT_CONTROL) { + return "right_control"; + } + if(key == GLFW_KEY_LEFT_ALT) { + return "left_alt"; + } + if(key == GLFW_KEY_RIGHT_ALT) { + return "right_alt"; + } + if(key == GLFW_KEY_LEFT_SHIFT) { + return "left_shift"; + } + if(key == GLFW_KEY_RIGHT_SHIFT) { + return "right_shift"; + } + if(key == GLFW_KEY_ESCAPE) { + return "escape"; + } + if(key == GLFW_KEY_TAB) { + return "tab"; + } + if(key == GLFW_KEY_BACKSPACE) { + return "backspace"; + } + return ""; + } +#else + const char* Application::key_to_string(int key) { + return ""; + } +#endif + +} + +/************************ Utilities *************************************/ + +namespace GEO { + + void StyleColorsCorporateGrey(bool threeD) { + ImGuiStyle & style = ImGui::GetStyle(); + ImVec4 * colors = style.Colors; + + /// 0 = FLAT APPEARENCE + /// 1 = MORE "3D" LOOK + float is3D = threeD ? 1.0f : 0.0f; + + colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f); + colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f); //BL orig=0.25 + colors[ImGuiCol_WindowBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); //BL orig=0.25 + colors[ImGuiCol_PopupBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + colors[ImGuiCol_Border] = ImVec4(0.12f, 0.12f, 0.12f, 0.71f); + colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); + colors[ImGuiCol_FrameBg] = ImVec4(0.42f, 0.42f, 0.42f, 0.54f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.42f, 0.42f, 0.42f, 0.40f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.67f); + colors[ImGuiCol_TitleBg] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.17f, 0.17f, 0.17f, 0.90f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.335f, 0.335f, 0.335f, 1.000f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.24f, 0.24f, 0.24f, 0.53f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.76f, 0.76f, 0.76f, 1.00f); + colors[ImGuiCol_CheckMark] = ImVec4(0.65f, 0.65f, 0.65f, 1.00f); + colors[ImGuiCol_SliderGrab] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.64f, 0.64f, 0.64f, 1.00f); + colors[ImGuiCol_Button] = ImVec4(0.54f, 0.54f, 0.54f, 0.35f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.52f, 0.52f, 0.52f, 0.59f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.76f, 0.76f, 0.76f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.47f, 0.47f, 0.47f, 1.00f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.76f, 0.76f, 0.76f, 0.77f); + colors[ImGuiCol_Separator] = ImVec4(0.000f, 0.000f, 0.000f, 0.137f); + colors[ImGuiCol_SeparatorHovered] = ImVec4(0.700f, 0.671f, 0.600f, 0.290f); + colors[ImGuiCol_SeparatorActive] = ImVec4(0.702f, 0.671f, 0.600f, 0.674f); + colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); + colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); + colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); + colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); + colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); + colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + colors[ImGuiCol_TextSelectedBg] = ImVec4(0.73f, 0.73f, 0.73f, 0.35f); + colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); + colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); + colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); + colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); + + style.PopupRounding = 3; + + style.WindowPadding = ImVec2(4, 4); + style.FramePadding = ImVec2(6, 4); + style.ItemSpacing = ImVec2(6, 2); + + style.ScrollbarSize = 18; + + style.WindowBorderSize = 1; + style.ChildBorderSize = 1; + style.PopupBorderSize = 1; + style.FrameBorderSize = is3D; + + style.WindowRounding = 3; + style.ChildRounding = 3; + style.FrameRounding = 3; + style.ScrollbarRounding = 2; + style.GrabRounding = 3; + +#ifdef IMGUI_HAS_DOCK + style.TabBorderSize = is3D; + style.TabRounding = 3; + + colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f); + colors[ImGuiCol_Tab] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + colors[ImGuiCol_TabHovered] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f); + colors[ImGuiCol_TabActive] = ImVec4(0.33f, 0.33f, 0.33f, 1.00f); + colors[ImGuiCol_TabUnfocused] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f); + colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.33f, 0.33f, 0.33f, 1.00f); + colors[ImGuiCol_DockingPreview] = ImVec4(0.85f, 0.85f, 0.85f, 0.28f); + + if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) + { + style.WindowRounding = 0.0f; + style.Colors[ImGuiCol_WindowBg].w = 1.0f; + } +#endif + } + + +#if defined(GEO_GLFW) && !defined(GEO_OS_EMSCRIPTEN) + + double compute_pixel_ratio() { + int buf_size[2]; + int win_size[2]; + GLFWwindow* window = glfwGetCurrentContext(); + glfwGetFramebufferSize(window, &buf_size[0], &buf_size[1]); + glfwGetWindowSize(window, &win_size[0], &win_size[1]); + // The window may be iconified. + if(win_size[0] == 0) { + return 1.0; + } + return double(buf_size[0]) / double(win_size[0]); + } + + double compute_hidpi_scaling() { + float xscale, yscale; + GLFWwindow* window = glfwGetCurrentContext(); + glfwGetWindowContentScale(window, &xscale, &yscale); + return 0.5 * double(xscale + yscale); + } + +#else + + double compute_pixel_ratio() { + return 1.0; + } + + double compute_hidpi_scaling() { + return 1.0; + } + +#endif + +} + diff --git a/src/lib/geogram_gfx/gui/application.h b/src/lib/geogram_gfx/gui/application.h index 54ae25ff..541bf4a3 100644 --- a/src/lib/geogram_gfx/gui/application.h +++ b/src/lib/geogram_gfx/gui/application.h @@ -597,9 +597,9 @@ namespace GEO { protected: bool ImGui_firsttime_init_; /**< true if ImGui was once initialized */ - bool menubar_visible_; /**< guess what */ + bool menubar_visible_; bool phone_screen_; /**< true if running on a phone */ - bool soft_keyboard_visible_; /**< guess what */ + bool soft_keyboard_visible_; #ifdef GEO_OS_EMSCRIPTEN friend void emscripten_one_frame(); diff --git a/src/lib/geogram_gfx/lua/lua_glup.h b/src/lib/geogram_gfx/lua/lua_glup.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/LICENSE b/src/lib/geogram_gfx/third_party/ImGui/OLD/LICENSE deleted file mode 100644 index 21b6ee7e..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/LICENSE +++ /dev/null @@ -1,21 +0,0 @@ -The MIT License (MIT) - -Copyright (c) 2014-2018 Omar Cornut - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/README.txt b/src/lib/geogram_gfx/third_party/ImGui/OLD/README.txt deleted file mode 100644 index b33fc33e..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/README.txt +++ /dev/null @@ -1,6 +0,0 @@ -imgui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies -website: https://github.com/ocornut/imgui - -This version (1.74 docking branch) pulled Tue 26 Nov 2019 01:52:17 PM CET -My patches/changes indicated by [Bruno Levy] tags -Added Android support. \ No newline at end of file diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/glup_compat.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/glup_compat.h deleted file mode 100644 index b26c0a16..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/glup_compat.h +++ /dev/null @@ -1,46 +0,0 @@ -/** - * Macros and functions for facilitating interfacing - * ImGui with WebGL when used with emscripten. - * This file is not part of the initial ImGui distribution. - * [Bruno Levy 11/26/2017] - */ - -#ifndef H_GLUP_COMPAT_H -#define H_GLUP_COMPAT_H - -#include -#include -#include - -#ifndef GL_VERTEX_ARRAY_BINDING -# define GL_VERTEX_ARRAY_BINDING 0x85B5 -#endif - -#ifdef glBindVertexArray -# undef glBindVertexArray -#endif -#define glBindVertexArray glupBindVertexArray - -#ifdef glGenVertexArrays -# undef glGenVertexArrays -#endif -#define glGenVertexArrays glupGenVertexArrays - -namespace { - inline void glup_glGetIntegerv(GLenum name, GLint* value) { - if(name == GL_VERTEX_ARRAY_BINDING) { - *value = glupGetVertexArrayBinding(); - } else { - glGetIntegerv(name, value); - } - } -} - -#ifdef glGetIntegerv -# undef glGetIntegerv -#endif -#define glGetIntegerv glup_glGetIntegerv - - - -#endif // Include guard diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imconfig.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imconfig.h deleted file mode 100644 index d7170863..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imconfig.h +++ /dev/null @@ -1,121 +0,0 @@ -//----------------------------------------------------------------------------- -// COMPILE-TIME OPTIONS FOR DEAR IMGUI -// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. -// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. -//----------------------------------------------------------------------------- -// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/branch with your modifications to imconfig.h) -// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" -// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include -// the imgui*.cpp files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. -// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. -// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. -//----------------------------------------------------------------------------- - -#pragma once - -// [Bruno Levy] I'm now using c++11... -#include -#ifdef NULL -#undef NULL -#define NULL nullptr -#endif - -// [Bruno Levy] -#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD - -// [Bruno Levy] -#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM "glup_compat.h" - -//---- Define assertion handler. Defaults to calling assert(). -// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. -//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) -//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts - -//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. -// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. -// [Bruno Levy] export ImGUI symbols. -#include -#define IMGUI_API GEOGRAM_GFX_API -//#define IMGUI_API __declspec( dllexport ) -//#define IMGUI_API __declspec( dllimport ) - -//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. -#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -//---- Disable all of Dear ImGui or don't implement standard windows. -// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. -//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. -//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. -//#define IMGUI_DISABLE_METRICS_WINDOW // Disable debug/metrics window: ShowMetricsWindow() will be empty. - -//---- Don't implement some functions to reduce linkage requirements. -//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. -//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. -//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). -//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). -//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) -//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. -//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. -//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). - -//---- Include imgui_user.h at the end of imgui.h as a convenience -//#define IMGUI_INCLUDE_IMGUI_USER_H - -//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) -//#define IMGUI_USE_BGRA_PACKED_COLOR - -//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version -// By default the embedded implementations are declared static and not available outside of imgui cpp files. -//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" -//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION - -//---- Unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined, use the much faster STB sprintf library implementation of vsnprintf instead of the one from the default C library. -// Note that stb_sprintf.h is meant to be provided by the user and available in the include path at compile time. Also, the compatibility checks of the arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. -// #define IMGUI_USE_STB_SPRINTF - -//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. -// This will be inlined as part of ImVec2 and ImVec4 class declarations. -/* -#define IM_VEC2_CLASS_EXTRA \ - ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ - operator MyVec2() const { return MyVec2(x,y); } - -#define IM_VEC4_CLASS_EXTRA \ - ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ - operator MyVec4() const { return MyVec4(x,y,z,w); } -*/ - -//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. -// Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bit indices). -// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. -// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. -//#define ImDrawIdx unsigned int - -//---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly) -//struct ImDrawList; -//struct ImDrawCmd; -//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); -//#define ImDrawCallback MyImDrawCallback - -//---- Debug Tools: Macro to break in Debugger -// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) -//#define IM_DEBUG_BREAK IM_ASSERT(0) -//#define IM_DEBUG_BREAK __debugbreak() - -//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), -// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) -// This adds a small runtime cost which is why it is not enabled by default. -//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX - -//---- Debug Tools: Enable slower asserts -//#define IMGUI_DEBUG_PARANOID - -//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. -/* -namespace ImGui -{ - void MyFunction(const char* name, const MyMatrix44& v); -} -*/ diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui.cpp b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui.cpp deleted file mode 100644 index e3d2ca52..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui.cpp +++ /dev/null @@ -1,15574 +0,0 @@ -// dear imgui, v1.75 -// (main code and documentation) - -// Help: -// - Read FAQ at http://dearimgui.org/faq -// - Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. -// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. All applications in examples/ are doing that. - -// Resources: -// - FAQ http://dearimgui.org/faq -// - Homepage & latest https://github.com/ocornut/imgui -// - Releases & changelog https://github.com/ocornut/imgui/releases -// - Gallery https://github.com/ocornut/imgui/issues/2847 (please post your screenshots/video there!) -// - Glossary https://github.com/ocornut/imgui/wiki/Glossary -// - Wiki https://github.com/ocornut/imgui/wiki -// - Issues & support https://github.com/ocornut/imgui/issues - -// Developed by Omar Cornut and every direct or indirect contributors to the GitHub. -// See LICENSE.txt for copyright and licensing details (standard MIT License). -// This library is free but I need your support to sustain development and maintenance. -// Businesses: you can support continued development via invoiced technical support, maintenance and sponsoring contracts. Please reach out to "contact AT dearimgui.org". -// Individuals: you can support continued development via donations. See docs/README or web page. - -// It is recommended that you don't modify imgui.cpp! It will become difficult for you to update the library. -// Note that 'ImGui::' being a namespace, you can add functions into the namespace from your own source files, without -// modifying imgui.h or imgui.cpp. You may include imgui_internal.h to access internal data structures, but it doesn't -// come with any guarantee of forward compatibility. Discussing your changes on the GitHub Issue Tracker may lead you -// to a better solution or official support for them. - -/* - -Index of this file: - -DOCUMENTATION - -- MISSION STATEMENT -- END-USER GUIDE -- PROGRAMMER GUIDE - - READ FIRST - - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI - - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE - - HOW A SIMPLE APPLICATION MAY LOOK LIKE (2 variations) - - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE - - USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS -- API BREAKING CHANGES (read me when you update!) -- FREQUENTLY ASKED QUESTIONS (FAQ) - - Read all answers online: https://www.dearimgui.org/faq, or in docs/FAQ.md (with a Markdown viewer) - -CODE -(search for "[SECTION]" in the code to find them) - -// [SECTION] FORWARD DECLARATIONS -// [SECTION] CONTEXT AND MEMORY ALLOCATORS -// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) -// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) -// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) -// [SECTION] MISC HELPERS/UTILITIES (File functions) -// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) -// [SECTION] MISC HELPERS/UTILITIES (Color functions) -// [SECTION] ImGuiStorage -// [SECTION] ImGuiTextFilter -// [SECTION] ImGuiTextBuffer -// [SECTION] ImGuiListClipper -// [SECTION] RENDER HELPERS -// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) -// [SECTION] ERROR CHECKING -// [SECTION] SCROLLING -// [SECTION] TOOLTIPS -// [SECTION] POPUPS -// [SECTION] KEYBOARD/GAMEPAD NAVIGATION -// [SECTION] DRAG AND DROP -// [SECTION] LOGGING/CAPTURING -// [SECTION] SETTINGS -// [SECTION] VIEWPORTS, PLATFORM WINDOWS -// [SECTION] DOCKING -// [SECTION] PLATFORM DEPENDENT HELPERS -// [SECTION] METRICS/DEBUG WINDOW - -*/ - -//----------------------------------------------------------------------------- -// DOCUMENTATION -//----------------------------------------------------------------------------- - -/* - - MISSION STATEMENT - ================= - - - Easy to use to create code-driven and data-driven tools. - - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools. - - Easy to hack and improve. - - Minimize screen real-estate usage. - - Minimize setup and maintenance. - - Minimize state storage on user side. - - Portable, minimize dependencies, run on target (consoles, phones, etc.). - - Efficient runtime and memory consumption (NB- we do allocate when "growing" content e.g. creating a window,. - opening a tree node for the first time, etc. but a typical frame should not allocate anything). - - Designed for developers and content-creators, not the typical end-user! Some of the weaknesses includes: - - Doesn't look fancy, doesn't animate. - - Limited layout features, intricate layouts are typically crafted in code. - - - END-USER GUIDE - ============== - - - Double-click on title bar to collapse window. - - Click upper right corner to close a window, available when 'bool* p_open' is passed to ImGui::Begin(). - - Click and drag on lower right corner to resize window (double-click to auto fit window to its contents). - - Click and drag on any empty space to move window. - - TAB/SHIFT+TAB to cycle through keyboard editable fields. - - CTRL+Click on a slider or drag box to input value as text. - - Use mouse wheel to scroll. - - Text editor: - - Hold SHIFT or use mouse to select text. - - CTRL+Left/Right to word jump. - - CTRL+Shift+Left/Right to select words. - - CTRL+A our Double-Click to select all. - - CTRL+X,CTRL+C,CTRL+V to use OS clipboard/ - - CTRL+Z,CTRL+Y to undo/redo. - - ESCAPE to revert text to its original value. - - You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!) - - Controls are automatically adjusted for OSX to match standard OSX text editing operations. - - General Keyboard controls: enable with ImGuiConfigFlags_NavEnableKeyboard. - - General Gamepad controls: enable with ImGuiConfigFlags_NavEnableGamepad. See suggested mappings in imgui.h ImGuiNavInput_ + download PNG/PSD at http://goo.gl/9LgVZW - - - PROGRAMMER GUIDE - ================ - - READ FIRST - ---------- - - Remember to read the FAQ (https://www.dearimgui.org/faq) - - Your code creates the UI, if your code doesn't run the UI is gone! The UI can be highly dynamic, there are no construction - or destruction steps, less superfluous data retention on your side, less state duplication, less state synchronization, less bugs. - - Call and read ImGui::ShowDemoWindow() for demo code demonstrating most features. - - The library is designed to be built from sources. Avoid pre-compiled binaries and packaged versions. See imconfig.h to configure your build. - - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori). - You can learn about IMGUI principles at http://www.johno.se/book/imgui.html, http://mollyrocket.com/861 & more links docs/README.md. - - Dear ImGui is a "single pass" rasterizing implementation of the IMGUI paradigm, aimed at ease of use and high-performances. - For every application frame your UI code will be called only once. This is in contrast to e.g. Unity's own implementation of an IMGUI, - where the UI code is called multiple times ("multiple passes") from a single entry point. There are pros and cons to both approaches. - - Our origin are on the top-left. In axis aligned bounding boxes, Min = top-left, Max = bottom-right. - - This codebase is also optimized to yield decent performances with typical "Debug" builds settings. - - Please make sure you have asserts enabled (IM_ASSERT redirects to assert() by default, but can be redirected). - If you get an assert, read the messages and comments around the assert. - - C++: this is a very C-ish codebase: we don't rely on C++11, we don't include any C++ headers, and ImGui:: is a namespace. - - C++: ImVec2/ImVec4 do not expose math operators by default, because it is expected that you use your own math types. - See FAQ "How can I use my own math types instead of ImVec2/ImVec4?" for details about setting up imconfig.h for that. - However, imgui_internal.h can optionally export math operators for ImVec2/ImVec4, which we use in this codebase. - - C++: pay attention that ImVector<> manipulates plain-old-data and does not honor construction/destruction (avoid using it in your code!). - - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI - ---------------------------------------------- - - Overwrite all the sources files except for imconfig.h (if you have made modification to your copy of imconfig.h) - - Or maintain your own branch where you have imconfig.h modified. - - Read the "API BREAKING CHANGES" section (below). This is where we list occasional API breaking changes. - If a function/type has been renamed / or marked obsolete, try to fix the name in your code before it is permanently removed - from the public API. If you have a problem with a missing function/symbols, search for its name in the code, there will - likely be a comment about it. Please report any issue to the GitHub page! - - Try to keep your copy of dear imgui reasonably up to date. - - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE - --------------------------------------------------------------- - - Run and study the examples and demo in imgui_demo.cpp to get acquainted with the library. - - In the majority of cases you should be able to use unmodified back-ends files available in the examples/ folder. - - Add the Dear ImGui source files to your projects or using your preferred build system. - It is recommended you build and statically link the .cpp files as part of your project and NOT as shared library (DLL). - - You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating Dear ImGui types with your own maths types. - - When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them. - - Dear ImGui never touches or knows about your GPU state. The only function that knows about GPU is the draw function that you provide. - Effectively it means you can create widgets at any time in your code, regardless of considerations of being in "update" vs "render" - phases of your own application. All rendering information are stored into command-lists that you will retrieve after calling ImGui::Render(). - - Refer to the bindings and demo applications in the examples/ folder for instruction on how to setup your code. - - If you are running over a standard OS with a common graphics API, you should be able to use unmodified imgui_impl_*** files from the examples/ folder. - - HOW A SIMPLE APPLICATION MAY LOOK LIKE - -------------------------------------- - EXHIBIT 1: USING THE EXAMPLE BINDINGS (imgui_impl_XXX.cpp files from the examples/ folder). - - // Application init: create a dear imgui context, setup some options, load fonts - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); - // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. - // TODO: Fill optional fields of the io structure later. - // TODO: Load TTF/OTF fonts if you don't want to use the default font. - - // Initialize helper Platform and Renderer bindings (here we are using imgui_impl_win32.cpp and imgui_impl_dx11.cpp) - ImGui_ImplWin32_Init(hwnd); - ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); - - // Application main loop - while (true) - { - // Feed inputs to dear imgui, start new frame - ImGui_ImplDX11_NewFrame(); - ImGui_ImplWin32_NewFrame(); - ImGui::NewFrame(); - - // Any application code here - ImGui::Text("Hello, world!"); - - // Render dear imgui into screen - ImGui::Render(); - ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); - g_pSwapChain->Present(1, 0); - } - - // Shutdown - ImGui_ImplDX11_Shutdown(); - ImGui_ImplWin32_Shutdown(); - ImGui::DestroyContext(); - - EXHIBIT 2: IMPLEMENTING CUSTOM BINDING / CUSTOM ENGINE - - // Application init: create a dear imgui context, setup some options, load fonts - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); - // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. - // TODO: Fill optional fields of the io structure later. - // TODO: Load TTF/OTF fonts if you don't want to use the default font. - - // Build and load the texture atlas into a texture - // (In the examples/ app this is usually done within the ImGui_ImplXXX_Init() function from one of the demo Renderer) - int width, height; - unsigned char* pixels = NULL; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); - - // At this point you've got the texture data and you need to upload that your your graphic system: - // After we have created the texture, store its pointer/identifier (_in whichever format your engine uses_) in 'io.Fonts->TexID'. - // This will be passed back to your via the renderer. Basically ImTextureID == void*. Read FAQ for details about ImTextureID. - MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA32) - io.Fonts->TexID = (void*)texture; - - // Application main loop - while (true) - { - // Setup low-level inputs, e.g. on Win32: calling GetKeyboardState(), or write to those fields from your Windows message handlers, etc. - // (In the examples/ app this is usually done within the ImGui_ImplXXX_NewFrame() function from one of the demo Platform bindings) - io.DeltaTime = 1.0f/60.0f; // set the time elapsed since the previous frame (in seconds) - io.DisplaySize.x = 1920.0f; // set the current display width - io.DisplaySize.y = 1280.0f; // set the current display height here - io.MousePos = my_mouse_pos; // set the mouse position - io.MouseDown[0] = my_mouse_buttons[0]; // set the mouse button states - io.MouseDown[1] = my_mouse_buttons[1]; - - // Call NewFrame(), after this point you can use ImGui::* functions anytime - // (So you want to try calling NewFrame() as early as you can in your mainloop to be able to use Dear ImGui everywhere) - ImGui::NewFrame(); - - // Most of your application code here - ImGui::Text("Hello, world!"); - MyGameUpdate(); // may use any Dear ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End(); - MyGameRender(); // may use any Dear ImGui functions as well! - - // Render dear imgui, swap buffers - // (You want to try calling EndFrame/Render as late as you can, to be able to use Dear ImGui in your own game rendering code) - ImGui::EndFrame(); - ImGui::Render(); - ImDrawData* draw_data = ImGui::GetDrawData(); - MyImGuiRenderFunction(draw_data); - SwapBuffers(); - } - - // Shutdown - ImGui::DestroyContext(); - - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE - --------------------------------------------- - void void MyImGuiRenderFunction(ImDrawData* draw_data) - { - // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled - // TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize - // TODO: Setup orthographic projection matrix cover draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize - // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color. - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by Dear ImGui - const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by Dear ImGui - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback) - { - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // The texture for the draw call is specified by pcmd->TextureId. - // The vast majority of draw calls will use the Dear ImGui texture atlas, which value you have set yourself during initialization. - MyEngineBindTexture((MyTexture*)pcmd->TextureId); - - // We are using scissoring to clip some objects. All low-level graphics API should supports it. - // - If your engine doesn't support scissoring yet, you may ignore this at first. You will get some small glitches - // (some elements visible outside their bounds) but you can fix that once everything else works! - // - Clipping coordinates are provided in imgui coordinates space (from draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize) - // In a single viewport application, draw_data->DisplayPos will always be (0,0) and draw_data->DisplaySize will always be == io.DisplaySize. - // However, in the interest of supporting multi-viewport applications in the future (see 'viewport' branch on github), - // always subtract draw_data->DisplayPos from clipping bounds to convert them to your viewport space. - // - Note that pcmd->ClipRect contains Min+Max bounds. Some graphics API may use Min+Max, other may use Min+Size (size being Max-Min) - ImVec2 pos = draw_data->DisplayPos; - MyEngineScissor((int)(pcmd->ClipRect.x - pos.x), (int)(pcmd->ClipRect.y - pos.y), (int)(pcmd->ClipRect.z - pos.x), (int)(pcmd->ClipRect.w - pos.y)); - - // Render 'pcmd->ElemCount/3' indexed triangles. - // By default the indices ImDrawIdx are 16-bit, you can change them to 32-bit in imconfig.h if your engine doesn't support 16-bit indices. - MyEngineDrawIndexedTriangles(pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer, vtx_buffer); - } - idx_buffer += pcmd->ElemCount; - } - } - } - - - The examples/ folders contains many actual implementation of the pseudo-codes above. - - When calling NewFrame(), the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags are updated. - They tell you if Dear ImGui intends to use your inputs. When a flag is set you want to hide the corresponding inputs from the - rest of your application. In every cases you need to pass on the inputs to Dear ImGui. - - Refer to the FAQ for more information. Amusingly, it is called a FAQ because people frequently run into the same issues! - - USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS - ------------------------------------------ - - The gamepad/keyboard navigation is fairly functional and keeps being improved. - - Gamepad support is particularly useful to use Dear ImGui on a console system (e.g. PS4, Switch, XB1) without a mouse! - - You can ask questions and report issues at https://github.com/ocornut/imgui/issues/787 - - The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable. - - Keyboard: - - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. - NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. - - When keyboard navigation is active (io.NavActive + ImGuiConfigFlags_NavEnableKeyboard), the io.WantCaptureKeyboard flag - will be set. For more advanced uses, you may want to read from: - - io.NavActive: true when a window is focused and it doesn't have the ImGuiWindowFlags_NoNavInputs flag set. - - io.NavVisible: true when the navigation cursor is visible (and usually goes false when mouse is used). - - or query focus information with e.g. IsWindowFocused(ImGuiFocusedFlags_AnyWindow), IsItemFocused() etc. functions. - Please reach out if you think the game vs navigation input sharing could be improved. - - Gamepad: - - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. - - Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + fill the io.NavInputs[] fields before calling NewFrame(). - Note that io.NavInputs[] is cleared by EndFrame(). - - See 'enum ImGuiNavInput_' in imgui.h for a description of inputs. For each entry of io.NavInputs[], set the following values: - 0.0f= not held. 1.0f= fully held. Pass intermediate 0.0f..1.0f values for analog triggers/sticks. - - We uses a simple >0.0f test for activation testing, and won't attempt to test for a dead-zone. - Your code will probably need to transform your raw inputs (such as e.g. remapping your 0.2..0.9 raw input range to 0.0..1.0 imgui range, etc.). - - You can download PNG/PSD files depicting the gamepad controls for common controllers at: http://goo.gl/9LgVZW. - - If you need to share inputs between your game and the imgui parts, the easiest approach is to go all-or-nothing, with a buttons combo - to toggle the target. Please reach out if you think the game vs navigation input sharing could be improved. - - Mouse: - - PS4 users: Consider emulating a mouse cursor with DualShock4 touch pad or a spare analog stick as a mouse-emulation fallback. - - Consoles/Tablet/Phone users: Consider using a Synergy 1.x server (on your PC) + uSynergy.c (on your console/tablet/phone app) to share your PC mouse/keyboard. - - On a TV/console system where readability may be lower or mouse inputs may be awkward, you may want to set the ImGuiConfigFlags_NavEnableSetMousePos flag. - Enabling ImGuiConfigFlags_NavEnableSetMousePos + ImGuiBackendFlags_HasSetMousePos instructs dear imgui to move your mouse cursor along with navigation movements. - When enabled, the NewFrame() function may alter 'io.MousePos' and set 'io.WantSetMousePos' to notify you that it wants the mouse cursor to be moved. - When that happens your back-end NEEDS to move the OS or underlying mouse cursor on the next frame. Some of the binding in examples/ do that. - (If you set the NavEnableSetMousePos flag but don't honor 'io.WantSetMousePos' properly, imgui will misbehave as it will see your mouse as moving back and forth!) - (In a setup when you may not have easy control over the mouse cursor, e.g. uSynergy.c doesn't expose moving remote mouse cursor, you may want - to set a boolean to ignore your other external mouse positions until the external source is moved again.) - - - API BREAKING CHANGES - ==================== - - Occasionally introducing changes that are breaking the API. We try to make the breakage minor and easy to fix. - Below is a change-log of API breaking changes only. If you are using one of the functions listed, expect to have to fix some code. - When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. - You can read releases logs https://github.com/ocornut/imgui/releases for more details. - - (Docking/Viewport Branch) - - 2019/XX/XX (1.XX) - when multi-viewports are enabled, all positions will be in your natural OS coordinates space. It means that: - - reference to hard-coded positions such as in SetNextWindowPos(ImVec2(0,0)) are probably not what you want anymore. - you may use GetMainViewport()->Pos to offset hard-coded positions, e.g. SetNextWindowPos(GetMainViewport()->Pos) - - likewise io.MousePos and GetMousePos() will use OS coordinates. - If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos. - - 2019/XX/XX (1.XX) - Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api. - - - - 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more. - - 2019/12/17 (1.75) - made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead. - - 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value. - - 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017): - - ShowTestWindow() -> use ShowDemoWindow() - - IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow) - - IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows) - - SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f) - - GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing() - - ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg - - ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding - - ImGuiTreeNodeFlags_AllowOverlapMode -> use ImGuiTreeNodeFlags_AllowItemOverlap - - IMGUI_DISABLE_TEST_WINDOWS -> use IMGUI_DISABLE_DEMO_WINDOWS - - 2019/12/08 (1.75) - obsoleted calling ImDrawList::PrimReserve() with a negative count (which was the vaguely documented and rarely if ever used). Instead we added an explicit PrimUnreserve() API. - - 2019/12/06 (1.75) - removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions (none of the other functions have it). - - 2019/11/21 (1.74) - ImFontAtlas::AddCustomRectRegular() now requires an ID larger than 0x110000 (instead of 0x10000) to conform with supporting Unicode planes 1-16 in a future update. ID below 0x110000 will now assert. - - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS for consistency. - - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS for consistency. - - 2019/10/22 (1.74) - removed redirecting functions/enums that were marked obsolete in 1.52 (October 2017): - - Begin() [old 5 args version] -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed - - IsRootWindowOrAnyChildHovered() -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows) - - AlignFirstTextHeightToWidgets() -> use AlignTextToFramePadding() - - SetNextWindowPosCenter() -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f) - - ImFont::Glyph -> use ImFontGlyph - - 2019/10/14 (1.74) - inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function. - if you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. - The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0). Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay). - If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you. - - 2019/07/15 (1.72) - removed TreeAdvanceToLabelPos() which is rarely used and only does SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()). Kept redirection function (will obsolete). - - 2019/07/12 (1.72) - renamed ImFontAtlas::CustomRect to ImFontAtlasCustomRect. Kept redirection typedef (will obsolete). - - 2019/06/14 (1.72) - removed redirecting functions/enums names that were marked obsolete in 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME. Grep this log for details and new names, or see how they were implemented until 1.71. - - 2019/06/07 (1.71) - rendering of child window outer decorations (bg color, border, scrollbars) is now performed as part of the parent window. If you have - overlapping child windows in a same parent, and relied on their relative z-order to be mapped to their submission order, this will affect your rendering. - This optimization is disabled if the parent window has no visual output, because it appears to be the most common situation leading to the creation of overlapping child windows. - Please reach out if you are affected. - - 2019/05/13 (1.71) - renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete). - - 2019/05/11 (1.71) - changed io.AddInputCharacter(unsigned short c) signature to io.AddInputCharacter(unsigned int c). - - 2019/04/29 (1.70) - improved ImDrawList thick strokes (>1.0f) preserving correct thickness up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines, they will appear thicker now. - - 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete). - - 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete). - - 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete). - - 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with a dummy small value! - - 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already). - - 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead! - - 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Kept redirection typedef (will obsolete). - - 2018/12/20 (1.67) - made it illegal to call Begin("") with an empty string. This somehow half-worked before but had various undesirable side-effects. - - 2018/12/10 (1.67) - renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges as we are doing a large pass on configuration flags. - - 2018/10/12 (1.66) - renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files. - - 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete). - - 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h. - If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths. - - 2018/09/05 (1.65) - renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427) - - 2018/08/31 (1.64) - added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp. Re-ordered some of the code remaining in imgui.cpp. - NONE OF THE FUNCTIONS HAVE CHANGED. THE CODE IS SEMANTICALLY 100% IDENTICAL, BUT _EVERY_ FUNCTION HAS BEEN MOVED. - Because of this, any local modifications to imgui.cpp will likely conflict when you update. Read docs/CHANGELOG.txt for suggestions. - - 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent). - - 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete). - - 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly). - - 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges [update 1.67 renamed to ConfigWindowsResizeFromEdges] to enable the feature. - - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. - - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. - - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete). - - 2018/06/08 (1.62) - examples: the imgui_impl_xxx files have been split to separate platform (Win32, Glfw, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.). - old bindings will still work as is, however prefer using the separated bindings as they will be updated to support multi-viewports. - when adopting new bindings follow the main.cpp code of your preferred examples/ folder to know which functions to call. - in particular, note that old bindings called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function. - - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. - - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. - - 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more. - If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format. - To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code. - If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to help you find them. - - 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format", - consistent with other functions. Kept redirection functions (will obsolete). - - 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value. - - 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch). - - 2018/03/12 (1.60) - removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. - - 2018/03/08 (1.60) - changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. - - 2018/03/03 (1.60) - renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. - - 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment. - - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display. - - 2018/02/07 (1.60) - reorganized context handling to be more explicit, - - YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END. - - removed Shutdown() function, as DestroyContext() serve this purpose. - - you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwise CreateContext() will create its own font atlas instance. - - removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions(), and shared by all contexts. - - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts. - - 2018/01/31 (1.60) - moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths. - - 2018/01/11 (1.60) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete). - - 2018/01/11 (1.60) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete). - - 2018/01/03 (1.60) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData. - - 2017/12/29 (1.60) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side. - - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). - - 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags - - 2017/12/21 (1.53) - ImDrawList: removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Prefer manipulating ImDrawList::Flags if you need to toggle them during the frame. - - 2017/12/14 (1.53) - using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set. - - 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete). - - 2017/12/13 (1.53) - obsoleted IsRootWindowFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete). - - obsoleted IsRootWindowOrAnyChildFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows). Kept redirection function (will obsolete). - - 2017/12/12 (1.53) - renamed ImGuiTreeNodeFlags_AllowOverlapMode to ImGuiTreeNodeFlags_AllowItemOverlap. Kept redirection enum (will obsolete). - - 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete). - - 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed. - - 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up. - Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions. - - 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency. - - 2017/11/18 (1.53) - Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg. - - 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding. - - 2017/11/02 (1.53) - obsoleted IsRootWindowOrAnyChildHovered() in favor of using IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows); - - 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency. - - 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it. - - 2017/10/20 (1.52) - marked IsItemHoveredRect()/IsMouseHoveringWindow() as obsolete, in favor of using the newly introduced flags for IsItemHovered() and IsWindowHovered(). See https://github.com/ocornut/imgui/issues/1382 for details. - removed the IsItemRectHovered()/IsWindowRectHovered() names introduced in 1.51 since they were merely more consistent names for the two functions we are now obsoleting. - IsItemHoveredRect() --> IsItemHovered(ImGuiHoveredFlags_RectOnly) - IsMouseHoveringAnyWindow() --> IsWindowHovered(ImGuiHoveredFlags_AnyWindow) - IsMouseHoveringWindow() --> IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) [weird, old behavior] - - 2017/10/17 (1.52) - marked the old 5-parameters version of Begin() as obsolete (still available). Use SetNextWindowSize()+Begin() instead! - - 2017/10/11 (1.52) - renamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete). - - 2017/09/26 (1.52) - renamed ImFont::Glyph to ImFontGlyph. Kept redirection typedef (will obsolete). - - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete). - - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your binding if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)". - - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete). -> (1.52) use IsItemHovered(ImGuiHoveredFlags_RectOnly)! - - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete). - - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete). - - 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency. - - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix. - - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame type. - - 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely. - - 2017/08/13 (1.51) - renamed ImGuiCol_Column to ImGuiCol_Separator, ImGuiCol_ColumnHovered to ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive to ImGuiCol_SeparatorActive. Kept redirection enums (will obsolete). - - 2017/08/11 (1.51) - renamed ImGuiSetCond_Always to ImGuiCond_Always, ImGuiSetCond_Once to ImGuiCond_Once, ImGuiSetCond_FirstUseEver to ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing to ImGuiCond_Appearing. Kept redirection enums (will obsolete). - - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton(). - - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu. - - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options. - - changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0))' - - 2017/07/20 (1.51) - removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse - - 2017/05/26 (1.50) - removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset. - - 2017/05/01 (1.50) - renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity. - - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild(). - - 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it. - - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc. - - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal. - - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore. - If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you, otherwise if <1.0f you need tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. - This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color: - ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col) { float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a; return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a); } - If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color. - - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext(). - - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection. - - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen). - - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. - - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337). - - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337) - - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete). - - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert. - - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you. - - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis. - - 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete. - - 2015/08/29 (1.45) - with the addition of horizontal scrollbar we made various fixes to inconsistencies with dealing with cursor position. - GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. - GetContentRegionMax()/GetWindowContentRegionMin()/GetWindowContentRegionMax() functions allow include the scrolled amount. Typically those were used in cases where no scrolling would happen so it may not be a problem, but watch out! - - 2015/08/29 (1.45) - renamed style.ScrollbarWidth to style.ScrollbarSize - - 2015/08/05 (1.44) - split imgui.cpp into extra files: imgui_demo.cpp imgui_draw.cpp imgui_internal.h that you need to add to your project. - - 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason - - 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure. - you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text. - - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost. - this necessary change will break your rendering function! the fix should be very easy. sorry for that :( - - if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest. - - the signature of the io.RenderDrawListsFn handler has changed! - old: ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) - new: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data). - parameters: 'cmd_lists' becomes 'draw_data->CmdLists', 'cmd_lists_count' becomes 'draw_data->CmdListsCount' - ImDrawList: 'commands' becomes 'CmdBuffer', 'vtx_buffer' becomes 'VtxBuffer', 'IdxBuffer' is new. - ImDrawCmd: 'vtx_count' becomes 'ElemCount', 'clip_rect' becomes 'ClipRect', 'user_callback' becomes 'UserCallback', 'texture_id' becomes 'TextureId'. - - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer. - - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index the buffers. This is slow and a waste of CPU/GPU. Prefer using indexed rendering! - - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade! - - 2015/07/10 (1.43) - changed SameLine() parameters from int to float. - - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete). - - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount. - - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence - - 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely be used. Sorry! - - 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete). - - 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete). - - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons. - - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened. - - 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same). - - 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function until 1.50. - - 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API - - 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive. - - 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead. - - 2015/03/17 (1.36) - renamed GetItemBoxMin()/GetItemBoxMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function until 1.50. - - 2015/03/15 (1.36) - renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing - - 2015/03/13 (1.36) - renamed GetWindowIsFocused() to IsWindowFocused(). Kept inline redirection function until 1.50. - - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth (casing) - - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond). Kept inline redirection function until 1.50. - - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once. - - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now. - - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior - - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing() - - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused) - - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions. - - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader. - - 2015/01/11 (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels. - - old: const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); [..Upload texture to GPU..]; - - new: unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); [..Upload texture to GPU..]; io.Fonts->TexId = YourTexIdentifier; - you now have more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. It is now recommended that you sample the font texture with bilinear interpolation. - - 2015/01/11 (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID. - - 2015/01/11 (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) - - 2015/01/11 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets - - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) - - 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph) - - 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility - - 2014/11/07 (1.15) - renamed IsHovered() to IsItemHovered() - - 2014/10/02 (1.14) - renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly) - - 2014/09/25 (1.13) - removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity) - - 2014/09/24 (1.12) - renamed SetFontScale() to SetWindowFontScale() - - 2014/09/24 (1.12) - moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn - - 2014/08/30 (1.09) - removed IO.FontHeight (now computed automatically) - - 2014/08/30 (1.09) - moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite - - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes - - - FREQUENTLY ASKED QUESTIONS (FAQ) - ================================ - - Read all answers online: https://www.dearimgui.org/faq, or in docs/FAQ.md (with a Markdown viewer) - Some answers are copied down here to facilitate searching in code. - - Q&A: Basics - =========== - - Q: Where is the documentation? - A: This library is poorly documented at the moment and expects of the user to be acquainted with C/C++. - - Run the examples/ and explore them. - - See demo code in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function. - - The demo covers most features of Dear ImGui, so you can read the code and see its output. - - See documentation and comments at the top of imgui.cpp + effectively imgui.h. - - Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the - examples/ folder to explain how to integrate Dear ImGui with your own engine/application. - - The Wiki (https://github.com/ocornut/imgui/wiki) has many resources and links. - - The Glossary (https://github.com/ocornut/imgui/wiki/Glossary) page also may be useful. - - Your programming IDE is your friend, find the type or function declaration to find comments - associated to it. - - Q: What is this library called? - Q: Which version should I get? - >> This library is called "Dear ImGui", please don't call it "ImGui" :) - >> See https://www.dearimgui.org/faq - - Q&A: Integration - ================ - - Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application? - A: You should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! - >> See https://www.dearimgui.org/faq for fully detailed answer. You really want to read this. - - Q. How can I enable keyboard controls? - Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display) - Q: I integrated Dear ImGui in my engine and the text or lines are blurry.. - Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around.. - >> See https://www.dearimgui.org/faq - - Q&A: Usage - ---------- - - Q: Why are multiple widgets reacting when I interact with a single one? - Q: How can I have multiple widgets with the same label or with an empty label? - A: A primer on labels and the ID Stack... - - Dear ImGui internally need to uniquely identify UI elements. - Elements that are typically not clickable (such as calls to the Text functions) don't need an ID. - Interactive widgets (such as calls to Button buttons) need a unique ID. - Unique ID are used internally to track active widgets and occasionally associate state to widgets. - Unique ID are implicitly built from the hash of multiple elements that identify the "path" to the UI element. - - - Unique ID are often derived from a string label: - - Button("OK"); // Label = "OK", ID = hash of (..., "OK") - Button("Cancel"); // Label = "Cancel", ID = hash of (..., "Cancel") - - - ID are uniquely scoped within windows, tree nodes, etc. which all pushes to the ID stack. Having - two buttons labeled "OK" in different windows or different tree locations is fine. - We used "..." above to signify whatever was already pushed to the ID stack previously: - - Begin("MyWindow"); - Button("OK"); // Label = "OK", ID = hash of ("MyWindow", "OK") - End(); - Begin("MyOtherWindow"); - Button("OK"); // Label = "OK", ID = hash of ("MyOtherWindow", "OK") - End(); - - - If you have a same ID twice in the same location, you'll have a conflict: - - Button("OK"); - Button("OK"); // ID collision! Interacting with either button will trigger the first one. - - Fear not! this is easy to solve and there are many ways to solve it! - - - Solving ID conflict in a simple/local context: - When passing a label you can optionally specify extra ID information within string itself. - Use "##" to pass a complement to the ID that won't be visible to the end-user. - This helps solving the simple collision cases when you know e.g. at compilation time which items - are going to be created: - - Begin("MyWindow"); - Button("Play"); // Label = "Play", ID = hash of ("MyWindow", "Play") - Button("Play##foo1"); // Label = "Play", ID = hash of ("MyWindow", "Play##foo1") // Different from above - Button("Play##foo2"); // Label = "Play", ID = hash of ("MyWindow", "Play##foo2") // Different from above - End(); - - - If you want to completely hide the label, but still need an ID: - - Checkbox("##On", &b); // Label = "", ID = hash of (..., "##On") // No visible label, just a checkbox! - - - Occasionally/rarely you might want change a label while preserving a constant ID. This allows - you to animate labels. For example you may want to include varying information in a window title bar, - but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID: - - Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "###ID") - Button("World###ID"); // Label = "World", ID = hash of (..., "###ID") // Same as above, even though the label looks different - - sprintf(buf, "My game (%f FPS)###MyGame", fps); - Begin(buf); // Variable title, ID = hash of "MyGame" - - - Solving ID conflict in a more general manner: - Use PushID() / PopID() to create scopes and manipulate the ID stack, as to avoid ID conflicts - within the same window. This is the most convenient way of distinguishing ID when iterating and - creating many UI elements programmatically. - You can push a pointer, a string or an integer value into the ID stack. - Remember that ID are formed from the concatenation of _everything_ pushed into the ID stack. - At each level of the stack we store the seed used for items at this level of the ID stack. - - Begin("Window"); - for (int i = 0; i < 100; i++) - { - PushID(i); // Push i to the id tack - Button("Click"); // Label = "Click", ID = hash of ("Window", i, "Click") - PopID(); - } - for (int i = 0; i < 100; i++) - { - MyObject* obj = Objects[i]; - PushID(obj); - Button("Click"); // Label = "Click", ID = hash of ("Window", obj pointer, "Click") - PopID(); - } - for (int i = 0; i < 100; i++) - { - MyObject* obj = Objects[i]; - PushID(obj->Name); - Button("Click"); // Label = "Click", ID = hash of ("Window", obj->Name, "Click") - PopID(); - } - End(); - - - You can stack multiple prefixes into the ID stack: - - Button("Click"); // Label = "Click", ID = hash of (..., "Click") - PushID("node"); - Button("Click"); // Label = "Click", ID = hash of (..., "node", "Click") - PushID(my_ptr); - Button("Click"); // Label = "Click", ID = hash of (..., "node", my_ptr, "Click") - PopID(); - PopID(); - - - Tree nodes implicitly creates a scope for you by calling PushID(). - - Button("Click"); // Label = "Click", ID = hash of (..., "Click") - if (TreeNode("node")) // <-- this function call will do a PushID() for you (unless instructed not to, with a special flag) - { - Button("Click"); // Label = "Click", ID = hash of (..., "node", "Click") - TreePop(); - } - - - When working with trees, ID are used to preserve the open/close state of each tree node. - Depending on your use cases you may want to use strings, indices or pointers as ID. - e.g. when following a single pointer that may change over time, using a static string as ID - will preserve your node open/closed state when the targeted object change. - e.g. when displaying a list of objects, using indices or pointers as ID will preserve the - node open/closed state differently. See what makes more sense in your situation! - - Q: How can I display an image? What is ImTextureID, how does it works? - >> See https://www.dearimgui.org/faq and https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples - - Q: How can I use my own math types instead of ImVec2/ImVec4? - Q: How can I interact with standard C++ types (such as std::string and std::vector)? - Q: How can I display custom shapes? (using low-level ImDrawList API) - >> See https://www.dearimgui.org/faq - - Q&A: Fonts, Text - ================ - - Q: How can I load a different font than the default? - Q: How can I easily use icons in my application? - Q: How can I load multiple fonts? - Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic? - >> See https://www.dearimgui.org/faq and docs/FONTS.txt - - Q&A: Concerns - ============= - - Q: Who uses Dear ImGui? - Q: Can you create elaborate/serious tools with Dear ImGui? - Q: Can you reskin the look of Dear ImGui? - Q: Why using C++ (as opposed to C)? - >> See https://www.dearimgui.org/faq - - Q&A: Community - ============== - - Q: How can I help? - A: - Businesses: please reach out to "contact AT dearimgui.org" if you work in a place using Dear ImGui! - We can discuss ways for your company to fund development via invoiced technical support, maintenance or sponsoring contacts. - This is among the most useful thing you can do for Dear ImGui. With increased funding we can hire more people working on this project. - - Individuals: you can support continued development via PayPal donations. See README. - - If you are experienced with Dear ImGui and C++, look at the github issues, look at the Wiki, read docs/TODO.txt - and see how you want to help and can help! - - Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere etc. - You may post screenshot or links in the gallery threads (github.com/ocornut/imgui/issues/2847). Visuals are ideal as they inspire other programmers. - But even without visuals, disclosing your use of dear imgui help the library grow credibility, and help other teams and programmers with taking decisions. - - If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues (on github or privately). - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "imgui_internal.h" - -#include // toupper -#include // vsnprintf, sscanf, printf -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// Debug options -#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL -#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window -#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower) - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning : unknown warning group '-Wformat-pedantic *' // not all warnings are known by all clang versions.. so ignoring warnings triggers new warnings on some configuration. great! -#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. -#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // -#pragma clang diagnostic ignored "-Wformat-pedantic" // warning : format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic. -#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int' -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#endif -#elif defined(__GNUC__) -// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association. -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used -#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size -#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*' -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch. -static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in -static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear - -// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by back-end) -static const float WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS = 4.0f; // Extend outside and inside windows. Affect FindHoveredWindow(). -static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time. -static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certaint time, unless mouse moved. - -// Docking -static const float DOCKING_TRANSPARENT_PAYLOAD_ALPHA = 0.50f; // For use with io.ConfigDockingTransparentPayload. Apply to Viewport _or_ WindowBg in host viewport. - -//------------------------------------------------------------------------- -// [SECTION] FORWARD DECLARATIONS -//------------------------------------------------------------------------- - -static void SetCurrentWindow(ImGuiWindow* window); -static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size); -static void FindHoveredWindow(); -static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); -static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges); - -static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list); -static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window); - -// Settings -static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); -static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); -static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf); - -// Platform Dependents default implementation for IO functions -static const char* GetClipboardTextFn_DefaultImpl(void* user_data); -static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text); - -namespace ImGui -{ -// Navigation -static void NavUpdate(); -static void NavUpdateWindowing(); -static void NavUpdateWindowingOverlay(); -static void NavUpdateMoveResult(); -static float NavUpdatePageUpPageDown(); -static inline void NavUpdateAnyRequestFlag(); -static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand); -static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id); -static ImVec2 NavCalcPreferredRefPos(); -static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window); -static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window); -static int FindWindowFocusIndex(ImGuiWindow* window); - -// Error Checking -static void ErrorCheckEndFrame(); -static void ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write); - -// Misc -static void UpdateMouseInputs(); -static void UpdateMouseWheel(); -static bool UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]); -static void UpdateDebugToolItemPicker(); -static void RenderWindowOuterBorders(ImGuiWindow* window); -static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size); -static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open); -static void EndFrameDrawDimmedBackgrounds(); - -// Viewports -const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbitrary constant instead of e.g. ImHashStr("ViewportDefault", 0); so it's easier to spot in the debugger. The exact value doesn't matter. -static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags); -static void UpdateViewportsNewFrame(); -static void UpdateViewportsEndFrame(); -static void UpdateSelectWindowViewport(ImGuiWindow* window); -static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); -static bool UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window); -static void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport); -static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window); -static int FindPlatformMonitorForPos(const ImVec2& pos); -static int FindPlatformMonitorForRect(const ImRect& r); -static void UpdateViewportPlatformMonitor(ImGuiViewportP* viewport); - -} - -//----------------------------------------------------------------------------- -// [SECTION] CONTEXT AND MEMORY ALLOCATORS -//----------------------------------------------------------------------------- - -// Current context pointer. Implicitly used by all Dear ImGui functions. Always assumed to be != NULL. -// ImGui::CreateContext() will automatically set this pointer if it is NULL. Change to a different context by calling ImGui::SetCurrentContext(). -// 1) Important: globals are not shared across DLL boundaries! If you use DLLs or any form of hot-reloading: you will need to call -// SetCurrentContext() (with the pointer you got from CreateContext) from each unique static/DLL boundary, and after each hot-reloading. -// In your debugger, add GImGui to your watch window and notice how its value changes depending on which location you are currently stepping into. -// 2) Important: Dear ImGui functions are not thread-safe because of this pointer. -// If you want thread-safety to allow N threads to access N different contexts, you can: -// - Change this variable to use thread local storage so each thread can refer to a different context, in imconfig.h: -// struct ImGuiContext; -// extern thread_local ImGuiContext* MyImGuiTLS; -// #define GImGui MyImGuiTLS -// And then define MyImGuiTLS in one of your cpp file. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword. -// - Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586 -// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from different namespace. -#ifndef GImGui -ImGuiContext* GImGui = NULL; -#endif - -// Memory Allocator functions. Use SetAllocatorFunctions() to change them. -// If you use DLL hotreloading you might need to call SetAllocatorFunctions() after reloading code from this file. -// Otherwise, you probably don't want to modify them mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction. -#ifndef IMGUI_DISABLE_DEFAULT_ALLOCATORS -static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); return malloc(size); } -static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); free(ptr); } -#else -static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; } -static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); } -#endif - -static void* (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper; -static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper; -static void* GImAllocatorUserData = NULL; - -//----------------------------------------------------------------------------- -// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) -//----------------------------------------------------------------------------- - -ImGuiStyle::ImGuiStyle() -{ - Alpha = 1.0f; // Global alpha applies to everything in ImGui - WindowPadding = ImVec2(8,8); // Padding within a window - WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows - WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested. - WindowMinSize = ImVec2(32,32); // Minimum window size - WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text - WindowMenuButtonPosition= ImGuiDir_Left; // Position of the collapsing/docking button in the title bar (left/right). Defaults to ImGuiDir_Left. - ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows - ChildBorderSize = 1.0f; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested. - PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows - PopupBorderSize = 1.0f; // Thickness of border around popup or tooltip windows. Generally set to 0.0f or 1.0f. Other values not well tested. - FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets) - FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets). - FrameBorderSize = 0.0f; // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested. - ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines - ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) - TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! - IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). - ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). - ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar - ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar - GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar - GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. - TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. - TabBorderSize = 0.0f; // Thickness of border around tabs. - ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. - ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text. - SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text when button is larger than text. - DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. - DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. - MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. - AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU. - AntiAliasedFill = true; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.) - CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. - CircleSegmentMaxError = 1.60f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. - - // Default theme - ImGui::StyleColorsDark(this); -} - -// To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you. -// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times. -void ImGuiStyle::ScaleAllSizes(float scale_factor) -{ - WindowPadding = ImFloor(WindowPadding * scale_factor); - WindowRounding = ImFloor(WindowRounding * scale_factor); - WindowMinSize = ImFloor(WindowMinSize * scale_factor); - ChildRounding = ImFloor(ChildRounding * scale_factor); - PopupRounding = ImFloor(PopupRounding * scale_factor); - FramePadding = ImFloor(FramePadding * scale_factor); - FrameRounding = ImFloor(FrameRounding * scale_factor); - ItemSpacing = ImFloor(ItemSpacing * scale_factor); - ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor); - TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor); - IndentSpacing = ImFloor(IndentSpacing * scale_factor); - ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor); - ScrollbarSize = ImFloor(ScrollbarSize * scale_factor); - ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor); - GrabMinSize = ImFloor(GrabMinSize * scale_factor); - GrabRounding = ImFloor(GrabRounding * scale_factor); - TabRounding = ImFloor(TabRounding * scale_factor); - DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor); - DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor); - MouseCursorScale = ImFloor(MouseCursorScale * scale_factor); -} - -ImGuiIO::ImGuiIO() -{ - // Most fields are initialized with zero - memset(this, 0, sizeof(*this)); - IM_ASSERT(IM_ARRAYSIZE(ImGuiIO::MouseDown) == ImGuiMouseButton_COUNT && IM_ARRAYSIZE(ImGuiIO::MouseClicked) == ImGuiMouseButton_COUNT); // Our pre-C++11 IM_STATIC_ASSERT() macros triggers warning on modern compilers so we don't use it here. - - // Settings - ConfigFlags = ImGuiConfigFlags_None; - BackendFlags = ImGuiBackendFlags_None; - DisplaySize = ImVec2(-1.0f, -1.0f); - DeltaTime = 1.0f/60.0f; - IniSavingRate = 5.0f; - IniFilename = "imgui.ini"; - LogFilename = "imgui_log.txt"; - MouseDoubleClickTime = 0.30f; - MouseDoubleClickMaxDist = 6.0f; - for (int i = 0; i < ImGuiKey_COUNT; i++) - KeyMap[i] = -1; - KeyRepeatDelay = 0.275f; - KeyRepeatRate = 0.050f; - UserData = NULL; - - Fonts = NULL; - FontGlobalScale = 1.0f; - FontDefault = NULL; - FontAllowUserScaling = false; - DisplayFramebufferScale = ImVec2(1.0f, 1.0f); - - // Docking options (when ImGuiConfigFlags_DockingEnable is set) - ConfigDockingNoSplit = false; - ConfigDockingWithShift = false; - ConfigDockingAlwaysTabBar = false; - ConfigDockingTransparentPayload = false; - - // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set) - ConfigViewportsNoAutoMerge = false; - ConfigViewportsNoTaskBarIcon = false; - ConfigViewportsNoDecoration = true; - ConfigViewportsNoDefaultParent = false; - - // Miscellaneous options - MouseDrawCursor = false; -#ifdef __APPLE__ - ConfigMacOSXBehaviors = true; // Set Mac OS X style defaults based on __APPLE__ compile time flag -#else - ConfigMacOSXBehaviors = false; -#endif - ConfigInputTextCursorBlink = true; - ConfigWindowsResizeFromEdges = true; - ConfigWindowsMoveFromTitleBarOnly = false; - ConfigWindowsMemoryCompactTimer = 60.0f; - - // Platform Functions - BackendPlatformName = BackendRendererName = NULL; - BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL; - GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations - SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; - ClipboardUserData = NULL; - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - RenderDrawListsFn = NULL; -#endif - - // Input (NB: we already have memset zero the entire structure!) - MousePos = ImVec2(-FLT_MAX, -FLT_MAX); - MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX); - MouseDragThreshold = 6.0f; - for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f; - for (int i = 0; i < IM_ARRAYSIZE(KeysDownDuration); i++) KeysDownDuration[i] = KeysDownDurationPrev[i] = -1.0f; - for (int i = 0; i < IM_ARRAYSIZE(NavInputsDownDuration); i++) NavInputsDownDuration[i] = -1.0f; -} - -// Pass in translated ASCII characters for text input. -// - with glfw you can get those from the callback set in glfwSetCharCallback() -// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message -void ImGuiIO::AddInputCharacter(unsigned int c) -{ - if (c > 0 && c <= IM_UNICODE_CODEPOINT_MAX) - InputQueueCharacters.push_back((ImWchar)c); -} - -void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) -{ - while (*utf8_chars != 0) - { - unsigned int c = 0; - utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL); - if (c > 0 && c <= IM_UNICODE_CODEPOINT_MAX) - InputQueueCharacters.push_back((ImWchar)c); - } -} - -void ImGuiIO::ClearInputCharacters() -{ - InputQueueCharacters.resize(0); -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) -//----------------------------------------------------------------------------- - -ImVec2 ImBezierClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments) -{ - IM_ASSERT(num_segments > 0); // Use ImBezierClosestPointCasteljau() - ImVec2 p_last = p1; - ImVec2 p_closest; - float p_closest_dist2 = FLT_MAX; - float t_step = 1.0f / (float)num_segments; - for (int i_step = 1; i_step <= num_segments; i_step++) - { - ImVec2 p_current = ImBezierCalc(p1, p2, p3, p4, t_step * i_step); - ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); - float dist2 = ImLengthSqr(p - p_line); - if (dist2 < p_closest_dist2) - { - p_closest = p_line; - p_closest_dist2 = dist2; - } - p_last = p_current; - } - return p_closest; -} - -// Closely mimics PathBezierToCasteljau() in imgui_draw.cpp -static void BezierClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) -{ - float dx = x4 - x1; - float dy = y4 - y1; - float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); - float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); - d2 = (d2 >= 0) ? d2 : -d2; - d3 = (d3 >= 0) ? d3 : -d3; - if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) - { - ImVec2 p_current(x4, y4); - ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); - float dist2 = ImLengthSqr(p - p_line); - if (dist2 < p_closest_dist2) - { - p_closest = p_line; - p_closest_dist2 = dist2; - } - p_last = p_current; - } - else if (level < 10) - { - float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; - float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; - float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; - float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; - float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; - float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; - BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); - BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); - } -} - -// tess_tol is generally the same value you would find in ImGui::GetStyle().CurveTessellationTol -// Because those ImXXX functions are lower-level than ImGui:: we cannot access this value automatically. -ImVec2 ImBezierClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol) -{ - IM_ASSERT(tess_tol > 0.0f); - ImVec2 p_last = p1; - ImVec2 p_closest; - float p_closest_dist2 = FLT_MAX; - BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0); - return p_closest; -} - -ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p) -{ - ImVec2 ap = p - a; - ImVec2 ab_dir = b - a; - float dot = ap.x * ab_dir.x + ap.y * ab_dir.y; - if (dot < 0.0f) - return a; - float ab_len_sqr = ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y; - if (dot > ab_len_sqr) - return b; - return a + ab_dir * dot / ab_len_sqr; -} - -bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) -{ - bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f; - bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f; - bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f; - return ((b1 == b2) && (b2 == b3)); -} - -void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w) -{ - ImVec2 v0 = b - a; - ImVec2 v1 = c - a; - ImVec2 v2 = p - a; - const float denom = v0.x * v1.y - v1.x * v0.y; - out_v = (v2.x * v1.y - v1.x * v2.y) / denom; - out_w = (v0.x * v2.y - v2.x * v0.y) / denom; - out_u = 1.0f - out_v - out_w; -} - -ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) -{ - ImVec2 proj_ab = ImLineClosestPoint(a, b, p); - ImVec2 proj_bc = ImLineClosestPoint(b, c, p); - ImVec2 proj_ca = ImLineClosestPoint(c, a, p); - float dist2_ab = ImLengthSqr(p - proj_ab); - float dist2_bc = ImLengthSqr(p - proj_bc); - float dist2_ca = ImLengthSqr(p - proj_ca); - float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); - if (m == dist2_ab) - return proj_ab; - if (m == dist2_bc) - return proj_bc; - return proj_ca; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) -//----------------------------------------------------------------------------- - -// Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more. -int ImStricmp(const char* str1, const char* str2) -{ - int d; - while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } - return d; -} - -int ImStrnicmp(const char* str1, const char* str2, size_t count) -{ - int d = 0; - while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } - return d; -} - -void ImStrncpy(char* dst, const char* src, size_t count) -{ - if (count < 1) - return; - if (count > 1) - strncpy(dst, src, count - 1); - dst[count - 1] = 0; -} - -char* ImStrdup(const char* str) -{ - size_t len = strlen(str); - void* buf = IM_ALLOC(len + 1); - return (char*)memcpy(buf, (const void*)str, len + 1); -} - -char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src) -{ - size_t dst_buf_size = p_dst_size ? *p_dst_size : strlen(dst) + 1; - size_t src_size = strlen(src) + 1; - if (dst_buf_size < src_size) - { - IM_FREE(dst); - dst = (char*)IM_ALLOC(src_size); - if (p_dst_size) - *p_dst_size = src_size; - } - return (char*)memcpy(dst, (const void*)src, src_size); -} - -const char* ImStrchrRange(const char* str, const char* str_end, char c) -{ - const char* p = (const char*)memchr(str, (int)c, str_end - str); - return p; -} - -int ImStrlenW(const ImWchar* str) -{ - //return (int)wcslen((const wchar_t*)str); // FIXME-OPT: Could use this when wchar_t are 16-bit - int n = 0; - while (*str++) n++; - return n; -} - -// Find end-of-line. Return pointer will point to either first \n, either str_end. -const char* ImStreolRange(const char* str, const char* str_end) -{ - const char* p = (const char*)memchr(str, '\n', str_end - str); - return p ? p : str_end; -} - -const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line -{ - while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n') - buf_mid_line--; - return buf_mid_line; -} - -const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end) -{ - if (!needle_end) - needle_end = needle + strlen(needle); - - const char un0 = (char)toupper(*needle); - while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end)) - { - if (toupper(*haystack) == un0) - { - const char* b = needle + 1; - for (const char* a = haystack + 1; b < needle_end; a++, b++) - if (toupper(*a) != toupper(*b)) - break; - if (b == needle_end) - return haystack; - } - haystack++; - } - return NULL; -} - -// Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligible. -void ImStrTrimBlanks(char* buf) -{ - char* p = buf; - while (p[0] == ' ' || p[0] == '\t') // Leading blanks - p++; - char* p_start = p; - while (*p != 0) // Find end of string - p++; - while (p > p_start && (p[-1] == ' ' || p[-1] == '\t')) // Trailing blanks - p--; - if (p_start != buf) // Copy memory if we had leading blanks - memmove(buf, p_start, p - p_start); - buf[p - p_start] = 0; // Zero terminate -} - -const char* ImStrSkipBlank(const char* str) -{ - while (str[0] == ' ' || str[0] == '\t') - str++; - return str; -} - -// A) MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size). -// Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm. -// B) When buf==NULL vsnprintf() will return the output size. -#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS - -// We support stb_sprintf which is much faster (see: https://github.com/nothings/stb/blob/master/stb_sprintf.h) -// You may set IMGUI_USE_STB_SPRINTF to use our default wrapper, or set IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS -// and setup the wrapper yourself. (FIXME-OPT: Some of our high-level operations such as ImGuiTextBuffer::appendfv() are -// designed using two-passes worst case, which probably could be improved using the stbsp_vsprintfcb() function.) -#ifdef IMGUI_USE_STB_SPRINTF -#define STB_SPRINTF_IMPLEMENTATION -#include "stb_sprintf.h" -#endif - -#if defined(_MSC_VER) && !defined(vsnprintf) -#define vsnprintf _vsnprintf -#endif - -int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); -#ifdef IMGUI_USE_STB_SPRINTF - int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); -#else - int w = vsnprintf(buf, buf_size, fmt, args); -#endif - va_end(args); - if (buf == NULL) - return w; - if (w == -1 || w >= (int)buf_size) - w = (int)buf_size - 1; - buf[w] = 0; - return w; -} - -int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) -{ -#ifdef IMGUI_USE_STB_SPRINTF - int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); -#else - int w = vsnprintf(buf, buf_size, fmt, args); -#endif - if (buf == NULL) - return w; - if (w == -1 || w >= (int)buf_size) - w = (int)buf_size - 1; - buf[w] = 0; - return w; -} -#endif // #ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS - -// CRC32 needs a 1KB lookup table (not cache friendly) -// Although the code to generate the table is simple and shorter than the table itself, using a const table allows us to easily: -// - avoid an unnecessary branch/memory tap, - keep the ImHashXXX functions usable by static constructors, - make it thread-safe. -static const ImU32 GCrc32LookupTable[256] = -{ - 0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91, - 0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5, - 0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59, - 0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D, - 0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01, - 0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65, - 0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9, - 0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD, - 0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1, - 0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5, - 0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79, - 0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D, - 0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21, - 0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45, - 0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9, - 0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D, -}; - -// Known size hash -// It is ok to call ImHashData on a string with known length but the ### operator won't be supported. -// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. -ImU32 ImHashData(const void* data_p, size_t data_size, ImU32 seed) -{ - ImU32 crc = ~seed; - const unsigned char* data = (const unsigned char*)data_p; - const ImU32* crc32_lut = GCrc32LookupTable; - while (data_size-- != 0) - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *data++]; - return ~crc; -} - -// Zero-terminated string hash, with support for ### to reset back to seed value -// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed. -// Because this syntax is rarely used we are optimizing for the common case. -// - If we reach ### in the string we discard the hash so far and reset to the seed. -// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build) -// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. -ImU32 ImHashStr(const char* data_p, size_t data_size, ImU32 seed) -{ - seed = ~seed; - ImU32 crc = seed; - const unsigned char* data = (const unsigned char*)data_p; - const ImU32* crc32_lut = GCrc32LookupTable; - if (data_size != 0) - { - while (data_size-- != 0) - { - unsigned char c = *data++; - if (c == '#' && data_size >= 2 && data[0] == '#' && data[1] == '#') - crc = seed; - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; - } - } - else - { - while (unsigned char c = *data++) - { - if (c == '#' && data[0] == '#' && data[1] == '#') - crc = seed; - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; - } - } - return ~crc; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (File functions) -//----------------------------------------------------------------------------- - -// Default file functions -#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS -ImFileHandle ImFileOpen(const char* filename, const char* mode) -{ -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__) - // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. - const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1; - const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1; - ImVector buf; - buf.resize(filename_wsize + mode_wsize); - ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL); - ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL); - return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]); -#else - return fopen(filename, mode); -#endif -} - -// We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portable pre-C++11 zero-warnings way. -bool ImFileClose(ImFileHandle f) { return fclose(f) == 0; } -ImU64 ImFileGetSize(ImFileHandle f) { long off = 0, sz = 0; return ((off = ftell(f)) != -1 && !fseek(f, 0, SEEK_END) && (sz = ftell(f)) != -1 && !fseek(f, off, SEEK_SET)) ? (ImU64)sz : (ImU64)-1; } -ImU64 ImFileRead(void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fread(data, (size_t)sz, (size_t)count, f); } -ImU64 ImFileWrite(const void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fwrite(data, (size_t)sz, (size_t)count, f); } -#endif // #ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS - -// Helper: Load file content into memory -// Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() -void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size, int padding_bytes) -{ - IM_ASSERT(filename && mode); - if (out_file_size) - *out_file_size = 0; - - ImFileHandle f; - if ((f = ImFileOpen(filename, mode)) == NULL) - return NULL; - - size_t file_size = (size_t)ImFileGetSize(f); - if (file_size == (size_t)-1) - { - ImFileClose(f); - return NULL; - } - - void* file_data = IM_ALLOC(file_size + padding_bytes); - if (file_data == NULL) - { - ImFileClose(f); - return NULL; - } - if (ImFileRead(file_data, 1, file_size, f) != file_size) - { - ImFileClose(f); - IM_FREE(file_data); - return NULL; - } - if (padding_bytes > 0) - memset((void*)(((char*)file_data) + file_size), 0, (size_t)padding_bytes); - - ImFileClose(f); - if (out_file_size) - *out_file_size = file_size; - - return file_data; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) -//----------------------------------------------------------------------------- - -// Convert UTF-8 to 32-bit character, process single character input. -// Based on stb_from_utf8() from github.com/nothings/stb/ -// We handle UTF-8 decoding error by skipping forward. -int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end) -{ - unsigned int c = (unsigned int)-1; - const unsigned char* str = (const unsigned char*)in_text; - if (!(*str & 0x80)) - { - c = (unsigned int)(*str++); - *out_char = c; - return 1; - } - if ((*str & 0xe0) == 0xc0) - { - *out_char = IM_UNICODE_CODEPOINT_INVALID; // will be invalid but not end of string - if (in_text_end && in_text_end - (const char*)str < 2) return 1; - if (*str < 0xc2) return 2; - c = (unsigned int)((*str++ & 0x1f) << 6); - if ((*str & 0xc0) != 0x80) return 2; - c += (*str++ & 0x3f); - *out_char = c; - return 2; - } - if ((*str & 0xf0) == 0xe0) - { - *out_char = IM_UNICODE_CODEPOINT_INVALID; // will be invalid but not end of string - if (in_text_end && in_text_end - (const char*)str < 3) return 1; - if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return 3; - if (*str == 0xed && str[1] > 0x9f) return 3; // str[1] < 0x80 is checked below - c = (unsigned int)((*str++ & 0x0f) << 12); - if ((*str & 0xc0) != 0x80) return 3; - c += (unsigned int)((*str++ & 0x3f) << 6); - if ((*str & 0xc0) != 0x80) return 3; - c += (*str++ & 0x3f); - *out_char = c; - return 3; - } - if ((*str & 0xf8) == 0xf0) - { - *out_char = IM_UNICODE_CODEPOINT_INVALID; // will be invalid but not end of string - if (in_text_end && in_text_end - (const char*)str < 4) return 1; - if (*str > 0xf4) return 4; - if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return 4; - if (*str == 0xf4 && str[1] > 0x8f) return 4; // str[1] < 0x80 is checked below - c = (unsigned int)((*str++ & 0x07) << 18); - if ((*str & 0xc0) != 0x80) return 4; - c += (unsigned int)((*str++ & 0x3f) << 12); - if ((*str & 0xc0) != 0x80) return 4; - c += (unsigned int)((*str++ & 0x3f) << 6); - if ((*str & 0xc0) != 0x80) return 4; - c += (*str++ & 0x3f); - // utf-8 encodings of values used in surrogate pairs are invalid - if ((c & 0xFFFFF800) == 0xD800) return 4; - *out_char = c; - return 4; - } - *out_char = 0; - return 0; -} - -int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining) -{ - ImWchar* buf_out = buf; - ImWchar* buf_end = buf + buf_size; - while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c; - in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); - if (c == 0) - break; - if (c <= IM_UNICODE_CODEPOINT_MAX) // FIXME: Losing characters that don't fit in 2 bytes - *buf_out++ = (ImWchar)c; - } - *buf_out = 0; - if (in_text_remaining) - *in_text_remaining = in_text; - return (int)(buf_out - buf); -} - -int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end) -{ - int char_count = 0; - while ((!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c; - in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); - if (c == 0) - break; - if (c <= IM_UNICODE_CODEPOINT_MAX) - char_count++; - } - return char_count; -} - -// Based on stb_to_utf8() from github.com/nothings/stb/ -static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c) -{ - if (c < 0x80) - { - buf[0] = (char)c; - return 1; - } - if (c < 0x800) - { - if (buf_size < 2) return 0; - buf[0] = (char)(0xc0 + (c >> 6)); - buf[1] = (char)(0x80 + (c & 0x3f)); - return 2; - } - if (c >= 0xdc00 && c < 0xe000) - { - return 0; - } - if (c >= 0xd800 && c < 0xdc00) - { - if (buf_size < 4) return 0; - buf[0] = (char)(0xf0 + (c >> 18)); - buf[1] = (char)(0x80 + ((c >> 12) & 0x3f)); - buf[2] = (char)(0x80 + ((c >> 6) & 0x3f)); - buf[3] = (char)(0x80 + ((c ) & 0x3f)); - return 4; - } - //else if (c < 0x10000) - { - if (buf_size < 3) return 0; - buf[0] = (char)(0xe0 + (c >> 12)); - buf[1] = (char)(0x80 + ((c>> 6) & 0x3f)); - buf[2] = (char)(0x80 + ((c ) & 0x3f)); - return 3; - } -} - -// Not optimal but we very rarely use this function. -int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end) -{ - unsigned int dummy = 0; - return ImTextCharFromUtf8(&dummy, in_text, in_text_end); -} - -static inline int ImTextCountUtf8BytesFromChar(unsigned int c) -{ - if (c < 0x80) return 1; - if (c < 0x800) return 2; - if (c >= 0xdc00 && c < 0xe000) return 0; - if (c >= 0xd800 && c < 0xdc00) return 4; - return 3; -} - -int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end) -{ - char* buf_out = buf; - const char* buf_end = buf + buf_size; - while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c = (unsigned int)(*in_text++); - if (c < 0x80) - *buf_out++ = (char)c; - else - buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end-buf_out-1), c); - } - *buf_out = 0; - return (int)(buf_out - buf); -} - -int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end) -{ - int bytes_count = 0; - while ((!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c = (unsigned int)(*in_text++); - if (c < 0x80) - bytes_count++; - else - bytes_count += ImTextCountUtf8BytesFromChar(c); - } - return bytes_count; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILTIES (Color functions) -// Note: The Convert functions are early design which are not consistent with other API. -//----------------------------------------------------------------------------- - -ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) -{ - float s = 1.0f/255.0f; - return ImVec4( - ((in >> IM_COL32_R_SHIFT) & 0xFF) * s, - ((in >> IM_COL32_G_SHIFT) & 0xFF) * s, - ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, - ((in >> IM_COL32_A_SHIFT) & 0xFF) * s); -} - -ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) -{ - ImU32 out; - out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT; - out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT; - out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; - out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT; - return out; -} - -// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 -// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv -void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) -{ - float K = 0.f; - if (g < b) - { - ImSwap(g, b); - K = -1.f; - } - if (r < g) - { - ImSwap(r, g); - K = -2.f / 6.f - K; - } - - const float chroma = r - (g < b ? g : b); - out_h = ImFabs(K + (g - b) / (6.f * chroma + 1e-20f)); - out_s = chroma / (r + 1e-20f); - out_v = r; -} - -// Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 -// also http://en.wikipedia.org/wiki/HSL_and_HSV -void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b) -{ - if (s == 0.0f) - { - // gray - out_r = out_g = out_b = v; - return; - } - - h = ImFmod(h, 1.0f) / (60.0f/360.0f); - int i = (int)h; - float f = h - (float)i; - float p = v * (1.0f - s); - float q = v * (1.0f - s * f); - float t = v * (1.0f - s * (1.0f - f)); - - switch (i) - { - case 0: out_r = v; out_g = t; out_b = p; break; - case 1: out_r = q; out_g = v; out_b = p; break; - case 2: out_r = p; out_g = v; out_b = t; break; - case 3: out_r = p; out_g = q; out_b = v; break; - case 4: out_r = t; out_g = p; out_b = v; break; - case 5: default: out_r = v; out_g = p; out_b = q; break; - } -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiStorage -// Helper: Key->value storage -//----------------------------------------------------------------------------- - -// std::lower_bound but without the bullshit -static ImGuiStorage::ImGuiStoragePair* LowerBound(ImVector& data, ImGuiID key) -{ - ImGuiStorage::ImGuiStoragePair* first = data.Data; - ImGuiStorage::ImGuiStoragePair* last = data.Data + data.Size; - size_t count = (size_t)(last - first); - while (count > 0) - { - size_t count2 = count >> 1; - ImGuiStorage::ImGuiStoragePair* mid = first + count2; - if (mid->key < key) - { - first = ++mid; - count -= count2 + 1; - } - else - { - count = count2; - } - } - return first; -} - -// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. -void ImGuiStorage::BuildSortByKey() -{ - struct StaticFunc - { - static int IMGUI_CDECL PairCompareByID(const void* lhs, const void* rhs) - { - // We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that. - if (((const ImGuiStoragePair*)lhs)->key > ((const ImGuiStoragePair*)rhs)->key) return +1; - if (((const ImGuiStoragePair*)lhs)->key < ((const ImGuiStoragePair*)rhs)->key) return -1; - return 0; - } - }; - if (Data.Size > 1) - ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), StaticFunc::PairCompareByID); -} - -int ImGuiStorage::GetInt(ImGuiID key, int default_val) const -{ - ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); - if (it == Data.end() || it->key != key) - return default_val; - return it->val_i; -} - -bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const -{ - return GetInt(key, default_val ? 1 : 0) != 0; -} - -float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const -{ - ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); - if (it == Data.end() || it->key != key) - return default_val; - return it->val_f; -} - -void* ImGuiStorage::GetVoidPtr(ImGuiID key) const -{ - ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); - if (it == Data.end() || it->key != key) - return NULL; - return it->val_p; -} - -// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. -int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - it = Data.insert(it, ImGuiStoragePair(key, default_val)); - return &it->val_i; -} - -bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val) -{ - return (bool*)GetIntRef(key, default_val ? 1 : 0); -} - -float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - it = Data.insert(it, ImGuiStoragePair(key, default_val)); - return &it->val_f; -} - -void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - it = Data.insert(it, ImGuiStoragePair(key, default_val)); - return &it->val_p; -} - -// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame) -void ImGuiStorage::SetInt(ImGuiID key, int val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - { - Data.insert(it, ImGuiStoragePair(key, val)); - return; - } - it->val_i = val; -} - -void ImGuiStorage::SetBool(ImGuiID key, bool val) -{ - SetInt(key, val ? 1 : 0); -} - -void ImGuiStorage::SetFloat(ImGuiID key, float val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - { - Data.insert(it, ImGuiStoragePair(key, val)); - return; - } - it->val_f = val; -} - -void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - { - Data.insert(it, ImGuiStoragePair(key, val)); - return; - } - it->val_p = val; -} - -void ImGuiStorage::SetAllInt(int v) -{ - for (int i = 0; i < Data.Size; i++) - Data[i].val_i = v; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiTextFilter -//----------------------------------------------------------------------------- - -// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" -ImGuiTextFilter::ImGuiTextFilter(const char* default_filter) -{ - if (default_filter) - { - ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf)); - Build(); - } - else - { - InputBuf[0] = 0; - CountGrep = 0; - } -} - -bool ImGuiTextFilter::Draw(const char* label, float width) -{ - if (width != 0.0f) - ImGui::SetNextItemWidth(width); - bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); - if (value_changed) - Build(); - return value_changed; -} - -void ImGuiTextFilter::ImGuiTextRange::split(char separator, ImVector* out) const -{ - out->resize(0); - const char* wb = b; - const char* we = wb; - while (we < e) - { - if (*we == separator) - { - out->push_back(ImGuiTextRange(wb, we)); - wb = we + 1; - } - we++; - } - if (wb != we) - out->push_back(ImGuiTextRange(wb, we)); -} - -void ImGuiTextFilter::Build() -{ - Filters.resize(0); - ImGuiTextRange input_range(InputBuf, InputBuf+strlen(InputBuf)); - input_range.split(',', &Filters); - - CountGrep = 0; - for (int i = 0; i != Filters.Size; i++) - { - ImGuiTextRange& f = Filters[i]; - while (f.b < f.e && ImCharIsBlankA(f.b[0])) - f.b++; - while (f.e > f.b && ImCharIsBlankA(f.e[-1])) - f.e--; - if (f.empty()) - continue; - if (Filters[i].b[0] != '-') - CountGrep += 1; - } -} - -bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const -{ - if (Filters.empty()) - return true; - - if (text == NULL) - text = ""; - - for (int i = 0; i != Filters.Size; i++) - { - const ImGuiTextRange& f = Filters[i]; - if (f.empty()) - continue; - if (f.b[0] == '-') - { - // Subtract - if (ImStristr(text, text_end, f.b + 1, f.e) != NULL) - return false; - } - else - { - // Grep - if (ImStristr(text, text_end, f.b, f.e) != NULL) - return true; - } - } - - // Implicit * grep - if (CountGrep == 0) - return true; - - return false; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiTextBuffer -//----------------------------------------------------------------------------- - -// On some platform vsnprintf() takes va_list by reference and modifies it. -// va_copy is the 'correct' way to copy a va_list but Visual Studio prior to 2013 doesn't have it. -#ifndef va_copy -#if defined(__GNUC__) || defined(__clang__) -#define va_copy(dest, src) __builtin_va_copy(dest, src) -#else -#define va_copy(dest, src) (dest = src) -#endif -#endif - -char ImGuiTextBuffer::EmptyString[1] = { 0 }; - -void ImGuiTextBuffer::append(const char* str, const char* str_end) -{ - int len = str_end ? (int)(str_end - str) : (int)strlen(str); - - // Add zero-terminator the first time - const int write_off = (Buf.Size != 0) ? Buf.Size : 1; - const int needed_sz = write_off + len; - if (write_off + len >= Buf.Capacity) - { - int new_capacity = Buf.Capacity * 2; - Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); - } - - Buf.resize(needed_sz); - memcpy(&Buf[write_off - 1], str, (size_t)len); - Buf[write_off - 1 + len] = 0; -} - -void ImGuiTextBuffer::appendf(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - appendfv(fmt, args); - va_end(args); -} - -// Helper: Text buffer for logging/accumulating text -void ImGuiTextBuffer::appendfv(const char* fmt, va_list args) -{ - va_list args_copy; - va_copy(args_copy, args); - - int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass. - if (len <= 0) - { - va_end(args_copy); - return; - } - - // Add zero-terminator the first time - const int write_off = (Buf.Size != 0) ? Buf.Size : 1; - const int needed_sz = write_off + len; - if (write_off + len >= Buf.Capacity) - { - int new_capacity = Buf.Capacity * 2; - Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); - } - - Buf.resize(needed_sz); - ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy); - va_end(args_copy); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiListClipper -// This is currently not as flexible/powerful as it should be and really confusing/spaghetti, mostly because we changed -// the API mid-way through development and support two ways to using the clipper, needs some rework (see TODO) -//----------------------------------------------------------------------------- - -// Helper to calculate coarse clipping of large list of evenly sized items. -// NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern. -// NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX -void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.LogEnabled) - { - // If logging is active, do not perform any clipping - *out_items_display_start = 0; - *out_items_display_end = items_count; - return; - } - if (window->SkipItems) - { - *out_items_display_start = *out_items_display_end = 0; - return; - } - - // We create the union of the ClipRect and the NavScoringRect which at worst should be 1 page away from ClipRect - ImRect unclipped_rect = window->ClipRect; - if (g.NavMoveRequest) - unclipped_rect.Add(g.NavScoringRectScreen); - - const ImVec2 pos = window->DC.CursorPos; - int start = (int)((unclipped_rect.Min.y - pos.y) / items_height); - int end = (int)((unclipped_rect.Max.y - pos.y) / items_height); - - // When performing a navigation request, ensure we have one item extra in the direction we are moving to - if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up) - start--; - if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down) - end++; - - start = ImClamp(start, 0, items_count); - end = ImClamp(end + 1, start, items_count); - *out_items_display_start = start; - *out_items_display_end = end; -} - -static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height) -{ - // Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor. - // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. - // The clipper should probably have a 4th step to display the last item in a regular manner. - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->DC.CursorPos.y = pos_y; - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, pos_y); - window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage. - window->DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. - if (ImGuiColumns* columns = window->DC.CurrentColumns) - columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly -} - -// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1 -// Use case B: Begin() called from constructor with items_height>0 -// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style. -void ImGuiListClipper::Begin(int count, float items_height) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - StartPosY = window->DC.CursorPos.y; - ItemsHeight = items_height; - ItemsCount = count; - StepNo = 0; - DisplayEnd = DisplayStart = -1; - if (ItemsHeight > 0.0f) - { - ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display - if (DisplayStart > 0) - SetCursorPosYAndSetupDummyPrevLine(StartPosY + DisplayStart * ItemsHeight, ItemsHeight); // advance cursor - StepNo = 2; - } -} - -void ImGuiListClipper::End() -{ - if (ItemsCount < 0) - return; - // In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user. - if (ItemsCount < INT_MAX) - SetCursorPosYAndSetupDummyPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight); // advance cursor - ItemsCount = -1; - StepNo = 3; -} - -bool ImGuiListClipper::Step() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (ItemsCount == 0 || window->SkipItems) - { - ItemsCount = -1; - return false; - } - if (StepNo == 0) // Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height. - { - DisplayStart = 0; - DisplayEnd = 1; - StartPosY = window->DC.CursorPos.y; - StepNo = 1; - return true; - } - if (StepNo == 1) // Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element. - { - if (ItemsCount == 1) { ItemsCount = -1; return false; } - float items_height = window->DC.CursorPos.y - StartPosY; - IM_ASSERT(items_height > 0.0f); // If this triggers, it means Item 0 hasn't moved the cursor vertically - Begin(ItemsCount - 1, items_height); - DisplayStart++; - DisplayEnd++; - StepNo = 3; - return true; - } - if (StepNo == 2) // Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user still call Step(). Does nothing and switch to Step 3. - { - IM_ASSERT(DisplayStart >= 0 && DisplayEnd >= 0); - StepNo = 3; - return true; - } - if (StepNo == 3) // Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop. - End(); - return false; -} - -//----------------------------------------------------------------------------- -// [SECTION] RENDER HELPERS -// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change. -// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: state. -//----------------------------------------------------------------------------- - -ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) -{ - ImGuiStyle& style = GImGui->Style; - ImVec4 c = style.Colors[idx]; - c.w *= style.Alpha * alpha_mul; - return ColorConvertFloat4ToU32(c); -} - -ImU32 ImGui::GetColorU32(const ImVec4& col) -{ - ImGuiStyle& style = GImGui->Style; - ImVec4 c = col; - c.w *= style.Alpha; - return ColorConvertFloat4ToU32(c); -} - -const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx) -{ - ImGuiStyle& style = GImGui->Style; - return style.Colors[idx]; -} - -ImU32 ImGui::GetColorU32(ImU32 col) -{ - ImGuiStyle& style = GImGui->Style; - if (style.Alpha >= 1.0f) - return col; - ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT; - a = (ImU32)(a * style.Alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range. - return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); -} - -const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end) -{ - const char* text_display_end = text; - if (!text_end) - text_end = (const char*)-1; - - while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#')) - text_display_end++; - return text_display_end; -} - -// Internal ImGui functions to render text -// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText() -void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Hide anything after a '##' string - const char* text_display_end; - if (hide_text_after_hash) - { - text_display_end = FindRenderedTextEnd(text, text_end); - } - else - { - if (!text_end) - text_end = text + strlen(text); // FIXME-OPT - text_display_end = text_end; - } - - if (text != text_display_end) - { - window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); - if (g.LogEnabled) - LogRenderedText(&pos, text, text_display_end); - } -} - -void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (!text_end) - text_end = text + strlen(text); // FIXME-OPT - - if (text != text_end) - { - window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); - if (g.LogEnabled) - LogRenderedText(&pos, text, text_end); - } -} - -// Default clip_rect uses (pos_min,pos_max) -// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges) -void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) -{ - // Perform CPU side clipping for single clipped element to avoid using scissor state - ImVec2 pos = pos_min; - const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f); - - const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; - const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max; - bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y); - if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min - need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); - - // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment. - if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x); - if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y); - - // Render - if (need_clipping) - { - ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); - draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); - } - else - { - draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); - } -} - -void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) -{ - // Hide anything after a '##' string - const char* text_display_end = FindRenderedTextEnd(text, text_end); - const int text_len = (int)(text_display_end - text); - if (text_len == 0) - return; - - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect); - if (g.LogEnabled) - LogRenderedText(&pos_min, text, text_display_end); -} - - -// Another overly complex function until we reorganize everything into a nice all-in-one helper. -// This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) which define _where_ the ellipsis is, from actual clipping of text and limit of the ellipsis display. -// This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move. -void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known) -{ - ImGuiContext& g = *GImGui; - if (text_end_full == NULL) - text_end_full = FindRenderedTextEnd(text); - const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f); - - //draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 4), IM_COL32(0, 0, 255, 255)); - //draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y-2), ImVec2(ellipsis_max_x, pos_max.y+2), IM_COL32(0, 255, 0, 255)); - //draw_list->AddLine(ImVec2(clip_max_x, pos_min.y), ImVec2(clip_max_x, pos_max.y), IM_COL32(255, 0, 0, 255)); - // FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels. - if (text_size.x > pos_max.x - pos_min.x) - { - // Hello wo... - // | | | - // min max ellipsis_max - // <-> this is generally some padding value - - const ImFont* font = draw_list->_Data->Font; - const float font_size = draw_list->_Data->FontSize; - const char* text_end_ellipsis = NULL; - - ImWchar ellipsis_char = font->EllipsisChar; - int ellipsis_char_count = 1; - if (ellipsis_char == (ImWchar)-1) - { - ellipsis_char = (ImWchar)'.'; - ellipsis_char_count = 3; - } - const ImFontGlyph* glyph = font->FindGlyph(ellipsis_char); - - float ellipsis_glyph_width = glyph->X1; // Width of the glyph with no padding on either side - float ellipsis_total_width = ellipsis_glyph_width; // Full width of entire ellipsis - - if (ellipsis_char_count > 1) - { - // Full ellipsis size without free spacing after it. - const float spacing_between_dots = 1.0f * (draw_list->_Data->FontSize / font->FontSize); - ellipsis_glyph_width = glyph->X1 - glyph->X0 + spacing_between_dots; - ellipsis_total_width = ellipsis_glyph_width * (float)ellipsis_char_count - spacing_between_dots; - } - - // We can now claim the space between pos_max.x and ellipsis_max.x - const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_total_width) - pos_min.x, 1.0f); - float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x; - if (text == text_end_ellipsis && text_end_ellipsis < text_end_full) - { - // Always display at least 1 character if there's no room for character + ellipsis - text_end_ellipsis = text + ImTextCountUtf8BytesFromChar(text, text_end_full); - text_size_clipped_x = font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text, text_end_ellipsis).x; - } - while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1])) - { - // Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text) - text_end_ellipsis--; - text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte - } - - // Render text, render ellipsis - RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f)); - float ellipsis_x = pos_min.x + text_size_clipped_x; - if (ellipsis_x + ellipsis_total_width <= ellipsis_max_x) - for (int i = 0; i < ellipsis_char_count; i++) - { - font->RenderChar(draw_list, font_size, ImVec2(ellipsis_x, pos_min.y), GetColorU32(ImGuiCol_Text), ellipsis_char); - ellipsis_x += ellipsis_glyph_width; - } - } - else - { - RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_full, &text_size, ImVec2(0.0f, 0.0f)); - } - - if (g.LogEnabled) - LogRenderedText(&pos_min, text, text_end_full); -} - -// Render a rectangle shaped with optional rounding and borders -void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); - const float border_size = g.Style.FrameBorderSize; - if (border && border_size > 0.0f) - { - window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size); - window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size); - } -} - -void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const float border_size = g.Style.FrameBorderSize; - if (border_size > 0.0f) - { - window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size); - window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size); - } -} - -// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state -void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale) -{ - const float h = draw_list->_Data->FontSize * 1.00f; - float r = h * 0.40f * scale; - ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale); - - ImVec2 a, b, c; - switch (dir) - { - case ImGuiDir_Up: - case ImGuiDir_Down: - if (dir == ImGuiDir_Up) r = -r; - a = ImVec2(+0.000f,+0.750f) * r; - b = ImVec2(-0.866f,-0.750f) * r; - c = ImVec2(+0.866f,-0.750f) * r; - break; - case ImGuiDir_Left: - case ImGuiDir_Right: - if (dir == ImGuiDir_Left) r = -r; - a = ImVec2(+0.750f,+0.000f) * r; - b = ImVec2(-0.750f,+0.866f) * r; - c = ImVec2(-0.750f,-0.866f) * r; - break; - case ImGuiDir_None: - case ImGuiDir_COUNT: - IM_ASSERT(0); - break; - } - draw_list->AddTriangleFilled(center + a, center + b, center + c, col); -} - -void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col) -{ - draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8); -} - -void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - float thickness = ImMax(sz / 5.0f, 1.0f); - sz -= thickness*0.5f; - pos += ImVec2(thickness*0.25f, thickness*0.25f); - - float third = sz / 3.0f; - float bx = pos.x + third; - float by = pos.y + sz - third*0.5f; - window->DrawList->PathLineTo(ImVec2(bx - third, by - third)); - window->DrawList->PathLineTo(ImVec2(bx, by)); - window->DrawList->PathLineTo(ImVec2(bx + third*2, by - third*2)); - window->DrawList->PathStroke(col, false, thickness); -} - -void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags) -{ - ImGuiContext& g = *GImGui; - if (id != g.NavId) - return; - if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw)) - return; - ImGuiWindow* window = g.CurrentWindow; - if (window->DC.NavHideHighlightOneFrame) - return; - - float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; - ImRect display_rect = bb; - display_rect.ClipWith(window->ClipRect); - if (flags & ImGuiNavHighlightFlags_TypeDefault) - { - const float THICKNESS = 2.0f; - const float DISTANCE = 3.0f + THICKNESS * 0.5f; - display_rect.Expand(ImVec2(DISTANCE,DISTANCE)); - bool fully_visible = window->ClipRect.Contains(display_rect); - if (!fully_visible) - window->DrawList->PushClipRect(display_rect.Min, display_rect.Max); - window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), display_rect.Max - ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, ImDrawCornerFlags_All, THICKNESS); - if (!fully_visible) - window->DrawList->PopClipRect(); - } - if (flags & ImGuiNavHighlightFlags_TypeThin) - { - window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, ~0, 1.0f); - } -} - -//----------------------------------------------------------------------------- -// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) -//----------------------------------------------------------------------------- - -// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods -ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) - : DrawListInst(&context->DrawListSharedData) -{ - Name = ImStrdup(name); - ID = ImHashStr(name); - IDStack.push_back(ID); - Flags = FlagsPreviousFrame = ImGuiWindowFlags_None; - Viewport = NULL; - ViewportId = 0; - ViewportAllowPlatformMonitorExtend = -1; - ViewportPos = ImVec2(FLT_MAX, FLT_MAX); - Pos = ImVec2(0.0f, 0.0f); - Size = SizeFull = ImVec2(0.0f, 0.0f); - ContentSize = ContentSizeExplicit = ImVec2(0.0f, 0.0f); - WindowPadding = ImVec2(0.0f, 0.0f); - WindowRounding = 0.0f; - WindowBorderSize = 0.0f; - NameBufLen = (int)strlen(name) + 1; - MoveId = GetID("#MOVE"); - ChildId = 0; - Scroll = ImVec2(0.0f, 0.0f); - ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); - ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f); - ScrollbarSizes = ImVec2(0.0f, 0.0f); - ScrollbarX = ScrollbarY = false; - ViewportOwned = false; - Active = WasActive = false; - WriteAccessed = false; - Collapsed = false; - WantCollapseToggle = false; - SkipItems = false; - Appearing = false; - Hidden = false; - IsFallbackWindow = false; - HasCloseButton = false; - ResizeBorderHeld = -1; - BeginCount = 0; - BeginOrderWithinParent = -1; - BeginOrderWithinContext = -1; - PopupId = 0; - AutoFitFramesX = AutoFitFramesY = -1; - AutoFitChildAxises = 0x00; - AutoFitOnlyGrows = false; - AutoPosLastDirection = ImGuiDir_None; - HiddenFramesCanSkipItems = HiddenFramesCannotSkipItems = 0; - SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = SetWindowDockAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing; - SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX); - - InnerRect = ImRect(0.0f, 0.0f, 0.0f, 0.0f); // Clear so the InnerRect.GetSize() code in Begin() doesn't lead to overflow even if the result isn't used. - - LastFrameActive = -1; - LastFrameJustFocused = -1; - LastTimeActive = -1.0f; - ItemWidthDefault = 0.0f; - FontWindowScale = FontDpiScale = 1.0f; - SettingsOffset = -1; - - DrawList = &DrawListInst; - DrawList->_OwnerName = Name; - ParentWindow = NULL; - RootWindow = NULL; - RootWindowDockStop = NULL; - RootWindowForTitleBarHighlight = NULL; - RootWindowForNav = NULL; - - NavLastIds[0] = NavLastIds[1] = 0; - NavRectRel[0] = NavRectRel[1] = ImRect(); - NavLastChildNavWindow = NULL; - - MemoryCompacted = false; - MemoryDrawListIdxCapacity = MemoryDrawListVtxCapacity = 0; - - DockNode = DockNodeAsHost = NULL; - DockId = 0; - DockTabItemStatusFlags = ImGuiItemStatusFlags_None; - DockOrder = -1; - DockIsActive = DockTabIsVisible = DockTabWantClose = false; -} - -ImGuiWindow::~ImGuiWindow() -{ - IM_ASSERT(DrawList == &DrawListInst); - IM_DELETE(Name); - for (int i = 0; i != ColumnsStorage.Size; i++) - ColumnsStorage[i].~ImGuiColumns(); -} - -ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); - ImGui::KeepAliveID(id); - return id; -} - -ImGuiID ImGuiWindow::GetID(const void* ptr) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); - ImGui::KeepAliveID(id); - return id; -} - -ImGuiID ImGuiWindow::GetID(int n) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashData(&n, sizeof(n), seed); - ImGui::KeepAliveID(id); - return id; -} - -ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end) -{ - ImGuiID seed = IDStack.back(); - return ImHashStr(str, str_end ? (str_end - str) : 0, seed); -} - -ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr) -{ - ImGuiID seed = IDStack.back(); - return ImHashData(&ptr, sizeof(void*), seed); -} - -ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n) -{ - ImGuiID seed = IDStack.back(); - return ImHashData(&n, sizeof(n), seed); -} - -// This is only used in rare/specific situations to manufacture an ID out of nowhere. -ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs) -{ - ImGuiID seed = IDStack.back(); - const int r_rel[4] = { (int)(r_abs.Min.x - Pos.x), (int)(r_abs.Min.y - Pos.y), (int)(r_abs.Max.x - Pos.x), (int)(r_abs.Max.y - Pos.y) }; - ImGuiID id = ImHashData(&r_rel, sizeof(r_rel), seed); - ImGui::KeepAliveID(id); - return id; -} - -static void SetCurrentWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - g.CurrentWindow = window; - if (window) - g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); -} - -// Free up/compact internal window buffers, we can use this when a window becomes unused. -// This is currently unused by the library, but you may call this yourself for easy GC. -// Not freed: -// - ImGuiWindow, ImGuiWindowSettings, Name -// - StateStorage, ColumnsStorage (may hold useful data) -// This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost. -void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window) -{ - window->MemoryCompacted = true; - window->MemoryDrawListIdxCapacity = window->DrawList->IdxBuffer.Capacity; - window->MemoryDrawListVtxCapacity = window->DrawList->VtxBuffer.Capacity; - window->IDStack.clear(); - window->DrawList->ClearFreeMemory(); - window->DC.ChildWindows.clear(); - window->DC.ItemFlagsStack.clear(); - window->DC.ItemWidthStack.clear(); - window->DC.TextWrapPosStack.clear(); - window->DC.GroupStack.clear(); -} - -void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window) -{ - // We stored capacity of the ImDrawList buffer to reduce growth-caused allocation/copy when awakening. - // The other buffers tends to amortize much faster. - window->MemoryCompacted = false; - window->DrawList->IdxBuffer.reserve(window->MemoryDrawListIdxCapacity); - window->DrawList->VtxBuffer.reserve(window->MemoryDrawListVtxCapacity); - window->MemoryDrawListIdxCapacity = window->MemoryDrawListVtxCapacity = 0; -} - -void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - g.ActiveIdIsJustActivated = (g.ActiveId != id); - if (g.ActiveIdIsJustActivated) - { - g.ActiveIdTimer = 0.0f; - g.ActiveIdHasBeenPressedBefore = false; - g.ActiveIdHasBeenEditedBefore = false; - if (id != 0) - { - g.LastActiveId = id; - g.LastActiveIdTimer = 0.0f; - } - } - g.ActiveId = id; - g.ActiveIdAllowOverlap = false; - g.ActiveIdWindow = window; - g.ActiveIdHasBeenEditedThisFrame = false; - if (id) - { - g.ActiveIdIsAlive = id; - g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse; - } - - // Clear declaration of inputs claimed by the widget - // (Please note that this is WIP and not all keys/inputs are thoroughly declared by all widgets yet) - g.ActiveIdUsingNavDirMask = 0x00; - g.ActiveIdUsingNavInputMask = 0x00; - g.ActiveIdUsingKeyInputMask = 0x00; -} - -void ImGui::ClearActiveID() -{ - SetActiveID(0, NULL); -} - -void ImGui::SetHoveredID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.HoveredId = id; - g.HoveredIdAllowOverlap = false; - if (id != 0 && g.HoveredIdPreviousFrame != id) - g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f; -} - -ImGuiID ImGui::GetHoveredID() -{ - ImGuiContext& g = *GImGui; - return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame; -} - -void ImGui::KeepAliveID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId == id) - g.ActiveIdIsAlive = id; - if (g.ActiveIdPreviousFrame == id) - g.ActiveIdPreviousFrameIsAlive = true; -} - -void ImGui::MarkItemEdited(ImGuiID id) -{ - // This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit(). - // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data. - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive); - IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out. - //IM_ASSERT(g.CurrentWindow->DC.LastItemId == id); - g.ActiveIdHasBeenEditedThisFrame = true; - g.ActiveIdHasBeenEditedBefore = true; - g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited; -} - -static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags) -{ - // An active popup disable hovering on other windows (apart from its own children) - // FIXME-OPT: This could be cached/stored within the window. - ImGuiContext& g = *GImGui; - if (g.NavWindow) - if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow) - if (focused_root_window->WasActive && focused_root_window != window->RootWindow) - { - // For the purpose of those flags we differentiate "standard popup" from "modal popup" - // NB: The order of those two tests is important because Modal windows are also Popups. - if (focused_root_window->Flags & ImGuiWindowFlags_Modal) - return false; - if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - return false; - } - - // Filter by viewport - if (window->Viewport != g.MouseViewport) - if (g.MovingWindow == NULL || window->RootWindow != g.MovingWindow->RootWindow) - return false; - - return true; -} - -// Advance cursor given item size for layout. -void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - // We increase the height in this function to accommodate for baseline offset. - // In theory we should be offsetting the starting position (window->DC.CursorPos), that will be the topic of a larger refactor, - // but since ItemSize() is not yet an API that moves the cursor (to handle e.g. wrapping) enlarging the height has the same effect. - const float offset_to_match_baseline_y = (text_baseline_y >= 0) ? ImMax(0.0f, window->DC.CurrLineTextBaseOffset - text_baseline_y) : 0.0f; - const float line_height = ImMax(window->DC.CurrLineSize.y, size.y + offset_to_match_baseline_y); - - // Always align ourselves on pixel boundaries - //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] - window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x; - window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y; - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); // Next line - window->DC.CursorPos.y = IM_FLOOR(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y); // Next line - window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y); - //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG] - - window->DC.PrevLineSize.y = line_height; - window->DC.CurrLineSize.y = 0.0f; - window->DC.PrevLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, text_baseline_y); - window->DC.CurrLineTextBaseOffset = 0.0f; - - // Horizontal layout mode - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - SameLine(); -} - -void ImGui::ItemSize(const ImRect& bb, float text_baseline_y) -{ - ItemSize(bb.GetSize(), text_baseline_y); -} - -// Declare item bounding box for clipping and interaction. -// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface -// declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd(). -bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (id != 0) - { - // Navigation processing runs prior to clipping early-out - // (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget - // (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests - // unfortunately, but it is still limited to one window. It may not scale very well for windows with ten of - // thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame. - // We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able - // to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick). - // We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null. - // If we crash on a NULL g.NavWindow we need to fix the bug elsewhere. - window->DC.NavLayerActiveMaskNext |= window->DC.NavLayerCurrentMask; - if (g.NavId == id || g.NavAnyRequest) - if (g.NavWindow->RootWindowForNav == window->RootWindowForNav) - if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened)) - NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id); - - // [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd() -#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX - if (id == g.DebugItemPickerBreakId) - { - IM_DEBUG_BREAK(); - g.DebugItemPickerBreakId = 0; - } -#endif - } - - window->DC.LastItemId = id; - window->DC.LastItemRect = bb; - window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None; - g.NextItemData.Flags = ImGuiNextItemDataFlags_None; - -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (id != 0) - IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id); -#endif - - // Clipping test - const bool is_clipped = IsClippedEx(bb, id, false); - if (is_clipped) - return false; - //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] - - // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them) - if (IsMouseHoveringRect(bb.Min, bb.Max)) - window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredRect; - return true; -} - -// This is roughly matching the behavior of internal-facing ItemHoverable() -// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered() -// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId -bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.NavDisableMouseHover && !g.NavDisableHighlight) - return IsItemFocused(); - - // Test for bounding box overlap, as updated as ItemAdd() - if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect)) - return false; - IM_ASSERT((flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) == 0); // Flags not supported by this function - - // Test if we are hovering the right window (our window could be behind another window) - // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable to use IsItemHovered() after EndChild() itself. - // Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was the test that has been running for a long while. - //if (g.HoveredWindow != window) - // return false; - if (g.HoveredRootWindow != window->RootWindow && !(flags & ImGuiHoveredFlags_AllowWhenOverlapped)) - return false; - - // Test if another item is active (e.g. being dragged) - if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) - if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId) - return false; - - // Test if interactions on this window are blocked by an active popup or modal. - // The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here. - if (!IsWindowContentHoverable(window, flags)) - return false; - - // Test if the item is disabled - if ((window->DC.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled)) - return false; - - // Special handling for the dummy item after Begin() which represent the title bar or tab. - // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case. - if ((window->DC.LastItemId == window->ID || window->DC.LastItemId == window->MoveId) && window->WriteAccessed) - return false; - return true; -} - -// Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered(). -bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) -{ - ImGuiContext& g = *GImGui; - if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap) - return false; - - ImGuiWindow* window = g.CurrentWindow; - if (g.HoveredWindow != window) - return false; - if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap) - return false; - if (!IsMouseHoveringRect(bb.Min, bb.Max)) - return false; - if (g.NavDisableMouseHover || !IsWindowContentHoverable(window, ImGuiHoveredFlags_None)) - return false; - if (window->DC.ItemFlags & ImGuiItemFlags_Disabled) - return false; - - SetHoveredID(id); - - // [DEBUG] Item Picker tool! - // We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making - // the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered - // items if we perform the test in ItemAdd(), but that would incur a small runtime cost. - // #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd(). - if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) - GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); - if (g.DebugItemPickerBreakId == id) - IM_DEBUG_BREAK(); - - return true; -} - -bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!bb.Overlaps(window->ClipRect)) - if (id == 0 || id != g.ActiveId) - if (clip_even_when_logged || !g.LogEnabled) - return true; - return false; -} - -// Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out. -bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id) -{ - ImGuiContext& g = *GImGui; - - // Increment counters - const bool is_tab_stop = (window->DC.ItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0; - window->DC.FocusCounterRegular++; - if (is_tab_stop) - window->DC.FocusCounterTabStop++; - - // Process TAB/Shift-TAB to tab *OUT* of the currently focused item. - // (Note that we can always TAB out of a widget that doesn't allow tabbing in) - if (g.ActiveId == id && g.FocusTabPressed && !IsActiveIdUsingKey(ImGuiKey_Tab) && g.FocusRequestNextWindow == NULL) - { - g.FocusRequestNextWindow = window; - g.FocusRequestNextCounterTabStop = window->DC.FocusCounterTabStop + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items. - } - - // Handle focus requests - if (g.FocusRequestCurrWindow == window) - { - if (window->DC.FocusCounterRegular == g.FocusRequestCurrCounterRegular) - return true; - if (is_tab_stop && window->DC.FocusCounterTabStop == g.FocusRequestCurrCounterTabStop) - { - g.NavJustTabbedId = id; - return true; - } - - // If another item is about to be focused, we clear our own active id - if (g.ActiveId == id) - ClearActiveID(); - } - - return false; -} - -void ImGui::FocusableItemUnregister(ImGuiWindow* window) -{ - window->DC.FocusCounterRegular--; - window->DC.FocusCounterTabStop--; -} - -float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) -{ - if (wrap_pos_x < 0.0f) - return 0.0f; - - ImGuiWindow* window = GImGui->CurrentWindow; - if (wrap_pos_x == 0.0f) - wrap_pos_x = window->WorkRect.Max.x; - else if (wrap_pos_x > 0.0f) - wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space - - return ImMax(wrap_pos_x - pos.x, 1.0f); -} - -// IM_ALLOC() == ImGui::MemAlloc() -void* ImGui::MemAlloc(size_t size) -{ - if (ImGuiContext* ctx = GImGui) - ctx->IO.MetricsActiveAllocations++; - return GImAllocatorAllocFunc(size, GImAllocatorUserData); -} - -// IM_FREE() == ImGui::MemFree() -void ImGui::MemFree(void* ptr) -{ - if (ptr) - if (ImGuiContext* ctx = GImGui) - ctx->IO.MetricsActiveAllocations--; - return GImAllocatorFreeFunc(ptr, GImAllocatorUserData); -} - -const char* ImGui::GetClipboardText() -{ - ImGuiContext& g = *GImGui; - return g.IO.GetClipboardTextFn ? g.IO.GetClipboardTextFn(g.IO.ClipboardUserData) : ""; -} - -void ImGui::SetClipboardText(const char* text) -{ - ImGuiContext& g = *GImGui; - if (g.IO.SetClipboardTextFn) - g.IO.SetClipboardTextFn(g.IO.ClipboardUserData, text); -} - -const char* ImGui::GetVersion() -{ - return IMGUI_VERSION; -} - -// Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself -// Note that we still point to some static data and members (such as GFontAtlas), so the state instance you end up using will point to the static data within its module -ImGuiContext* ImGui::GetCurrentContext() -{ - return GImGui; -} - -void ImGui::SetCurrentContext(ImGuiContext* ctx) -{ -#ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC - IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this. -#else - GImGui = ctx; -#endif -} - -// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui. -// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit -// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code -// may see different structures than what imgui.cpp sees, which is problematic. -// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui. -bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx) -{ - bool error = false; - if (strcmp(version, IMGUI_VERSION)!=0) { error = true; IM_ASSERT(strcmp(version,IMGUI_VERSION)==0 && "Mismatched version string!"); } - if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); } - if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); } - if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); } - if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); } - if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); } - if (sz_idx != sizeof(ImDrawIdx)) { error = true; IM_ASSERT(sz_idx == sizeof(ImDrawIdx) && "Mismatched struct layout!"); } - return !error; -} - -void ImGui::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data) -{ - GImAllocatorAllocFunc = alloc_func; - GImAllocatorFreeFunc = free_func; - GImAllocatorUserData = user_data; -} - -ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas) -{ - ImGuiContext* ctx = IM_NEW(ImGuiContext)(shared_font_atlas); - if (GImGui == NULL) - SetCurrentContext(ctx); - Initialize(ctx); - return ctx; -} - -void ImGui::DestroyContext(ImGuiContext* ctx) -{ - if (ctx == NULL) - ctx = GImGui; - Shutdown(ctx); - if (GImGui == ctx) - SetCurrentContext(NULL); - IM_DELETE(ctx); -} - -ImGuiIO& ImGui::GetIO() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - return GImGui->IO; -} - -ImGuiPlatformIO& ImGui::GetPlatformIO() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() or ImGui::SetCurrentContext()?"); - return GImGui->PlatformIO; -} - -ImGuiStyle& ImGui::GetStyle() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - return GImGui->Style; -} - -// Same value as passed to the old io.RenderDrawListsFn function. Valid after Render() and until the next call to NewFrame() -ImDrawData* ImGui::GetDrawData() -{ - ImGuiContext& g = *GImGui; - return g.Viewports[0]->DrawDataP.Valid ? &g.Viewports[0]->DrawDataP : NULL; -} - -double ImGui::GetTime() -{ - return GImGui->Time; -} - -int ImGui::GetFrameCount() -{ - return GImGui->FrameCount; -} - -static ImDrawList* GetViewportDrawList(ImGuiViewportP* viewport, size_t drawlist_no, const char* drawlist_name) -{ - // Create the draw list on demand, because they are not frequently used for all viewports - ImGuiContext& g = *GImGui; - IM_ASSERT(drawlist_no < IM_ARRAYSIZE(viewport->DrawLists)); - ImDrawList* draw_list = viewport->DrawLists[drawlist_no]; - if (draw_list == NULL) - { - draw_list = IM_NEW(ImDrawList)(&g.DrawListSharedData); - draw_list->_OwnerName = drawlist_name; - viewport->DrawLists[drawlist_no] = draw_list; - } - - // Our ImDrawList system requires that there is always a command - if (viewport->LastFrameDrawLists[drawlist_no] != g.FrameCount) - { - draw_list->Clear(); - draw_list->PushTextureID(g.IO.Fonts->TexID); - draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false); - viewport->LastFrameDrawLists[drawlist_no] = g.FrameCount; - } - return draw_list; -} - -ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport) -{ - return GetViewportDrawList((ImGuiViewportP*)viewport, 0, "##Background"); -} - -ImDrawList* ImGui::GetBackgroundDrawList() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return GetBackgroundDrawList(window->Viewport); -} - -ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport) -{ - return GetViewportDrawList((ImGuiViewportP*)viewport, 1, "##Foreground"); -} - -ImDrawList* ImGui::GetForegroundDrawList() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return GetForegroundDrawList(window->Viewport); -} - -ImDrawListSharedData* ImGui::GetDrawListSharedData() -{ - return &GImGui->DrawListSharedData; -} - -void ImGui::StartMouseMovingWindow(ImGuiWindow* window) -{ - // Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows. - // We _also_ call this when clicking in a window empty space when io.ConfigWindowsMoveFromTitleBarOnly is set, but clear g.MovingWindow afterward. - // This is because we want ActiveId to be set even when the window is not permitted to move. - ImGuiContext& g = *GImGui; - FocusWindow(window); - SetActiveID(window->MoveId, window); - g.NavDisableHighlight = true; - g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos; - - bool can_move_window = true; - if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove)) - can_move_window = false; - if (ImGuiDockNode* node = window->DockNodeAsHost) - if (node->VisibleWindow && (node->VisibleWindow->Flags & ImGuiWindowFlags_NoMove)) - can_move_window = false; - if (can_move_window) - g.MovingWindow = window; -} - -// We use 'undock_floating_node == false' when dragging from title bar to allow moving groups of floating nodes without undocking them. -// - undock_floating_node == true: when dragging from a floating node within a hierarchy, always undock the node. -// - undock_floating_node == false: when dragging from a floating node within a hierarchy, move root window. -void ImGui::StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock_floating_node) -{ - ImGuiContext& g = *GImGui; - bool can_undock_node = false; - if (node != NULL && node->VisibleWindow && (node->VisibleWindow->Flags & ImGuiWindowFlags_NoMove) == 0) - { - // Can undock if: - // - part of a floating node hierarchy with more than one visible node (if only one is visible, we'll just move the whole hierarchy) - // - part of a dockspace node hierarchy (trivia: undocking from a fixed/central node will create a new node and copy windows) - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (root_node->OnlyNodeWithWindows != node || root_node->CentralNode != NULL) - if (undock_floating_node || root_node->IsDockSpace()) - can_undock_node = true; - } - - const bool clicked = IsMouseClicked(0); - const bool dragging = IsMouseDragging(0, g.IO.MouseDragThreshold * 1.70f); - if (can_undock_node && dragging) - { - DockContextQueueUndockNode(&g, node); - g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - node->Pos; - } - else if (!can_undock_node && (clicked || dragging) && g.MovingWindow != window) - { - StartMouseMovingWindow(window); - g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos; - } -} - -// Handle mouse moving window -// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing() -void ImGui::UpdateMouseMovingWindowNewFrame() -{ - ImGuiContext& g = *GImGui; - if (g.MovingWindow != NULL) - { - // We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window). - // We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency. - KeepAliveID(g.ActiveId); - IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow); - ImGuiWindow* moving_window = g.MovingWindow->RootWindow; - if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos)) - { - ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset; - if (moving_window->Pos.x != pos.x || moving_window->Pos.y != pos.y) - { - MarkIniSettingsDirty(moving_window); - SetWindowPos(moving_window, pos, ImGuiCond_Always); - if (moving_window->ViewportOwned) // Synchronize viewport immediately because some overlays may relies on clipping rectangle before we Begin() into the window. - moving_window->Viewport->Pos = pos; - } - FocusWindow(g.MovingWindow); - } - else - { - // Try to merge the window back into the main viewport. - // This works because MouseViewport should be != MovingWindow->Viewport on release (as per code in UpdateViewports) - if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) - UpdateTryMergeWindowIntoHostViewport(moving_window, g.MouseViewport); - - // Restore the mouse viewport so that we don't hover the viewport _under_ the moved window during the frame we released the mouse button. - if (!IsDragDropPayloadBeingAccepted()) - g.MouseViewport = moving_window->Viewport; - - // Clear the NoInput window flag set by the Viewport system - moving_window->Viewport->Flags &= ~ImGuiViewportFlags_NoInputs; - - ClearActiveID(); - g.MovingWindow = NULL; - } - } - else - { - // When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others. - if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId) - { - KeepAliveID(g.ActiveId); - if (!g.IO.MouseDown[0]) - ClearActiveID(); - } - } -} - -// Initiate moving window when clicking on empty space or title bar. -// Handle left-click and right-click focus. -void ImGui::UpdateMouseMovingWindowEndFrame() -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId != 0 || g.HoveredId != 0) - return; - - // Unless we just made a window/popup appear - if (g.NavWindow && g.NavWindow->Appearing) - return; - - // Click on void to focus window and start moving - // (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!) - if (g.IO.MouseClicked[0]) - { - ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindowDockStop : NULL; - if (root_window != NULL) - { - StartMouseMovingWindow(g.HoveredWindow); - if (g.IO.ConfigWindowsMoveFromTitleBarOnly) - if (!(root_window->Flags & ImGuiWindowFlags_NoTitleBar) || root_window->DockIsActive) - if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0])) - g.MovingWindow = NULL; - } - else if (g.NavWindow != NULL && GetTopMostPopupModal() == NULL) - { - // Clicking on void disable focus - FocusWindow(NULL); - } - } - - // With right mouse button we close popups without changing focus based on where the mouse is aimed - // Instead, focus will be restored to the window under the bottom-most closed popup. - // (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger) - if (g.IO.MouseClicked[1]) - { - // Find the top-most window between HoveredWindow and the top-most Modal Window. - // This is where we can trim the popup stack. - ImGuiWindow* modal = GetTopMostPopupModal(); - bool hovered_window_above_modal = false; - if (modal == NULL) - hovered_window_above_modal = true; - for (int i = g.Windows.Size - 1; i >= 0 && hovered_window_above_modal == false; i--) - { - ImGuiWindow* window = g.Windows[i]; - if (window == modal) - break; - if (window == g.HoveredWindow) - hovered_window_above_modal = true; - } - ClosePopupsOverWindow(hovered_window_above_modal ? g.HoveredWindow : modal, true); - } -} - -static void TranslateWindow(ImGuiWindow* window, const ImVec2& delta) -{ - window->Pos += delta; - window->ClipRect.Translate(delta); - window->OuterRectClipped.Translate(delta); - window->InnerRect.Translate(delta); - window->DC.CursorPos += delta; - window->DC.CursorStartPos += delta; - window->DC.CursorMaxPos += delta; - window->DC.LastItemRect.Translate(delta); - window->DC.LastItemDisplayRect.Translate(delta); -} - -static void ScaleWindow(ImGuiWindow* window, float scale) -{ - ImVec2 origin = window->Viewport->Pos; - window->Pos = ImFloor((window->Pos - origin) * scale + origin); - window->Size = ImFloor(window->Size * scale); - window->SizeFull = ImFloor(window->SizeFull * scale); - window->ContentSize = ImFloor(window->ContentSize * scale); -} - -static bool IsWindowActiveAndVisible(ImGuiWindow* window) -{ - return (window->Active) && (!window->Hidden); -} - -static void ImGui::UpdateMouseInputs() -{ - ImGuiContext& g = *GImGui; - - // Round mouse position to avoid spreading non-rounded position (e.g. UpdateManualResize doesn't support them well) - if (IsMousePosValid(&g.IO.MousePos)) - g.IO.MousePos = g.LastValidMousePos = ImFloor(g.IO.MousePos); - - // If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta - if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev)) - g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev; - else - g.IO.MouseDelta = ImVec2(0.0f, 0.0f); - if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f) - g.NavDisableMouseHover = false; - - g.IO.MousePosPrev = g.IO.MousePos; - for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) - { - g.IO.MouseClicked[i] = g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] < 0.0f; - g.IO.MouseReleased[i] = !g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] >= 0.0f; - g.IO.MouseDownDurationPrev[i] = g.IO.MouseDownDuration[i]; - g.IO.MouseDownDuration[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f; - g.IO.MouseDoubleClicked[i] = false; - if (g.IO.MouseClicked[i]) - { - if ((float)(g.Time - g.IO.MouseClickedTime[i]) < g.IO.MouseDoubleClickTime) - { - ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); - if (ImLengthSqr(delta_from_click_pos) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist) - g.IO.MouseDoubleClicked[i] = true; - g.IO.MouseClickedTime[i] = -FLT_MAX; // so the third click isn't turned into a double-click - } - else - { - g.IO.MouseClickedTime[i] = g.Time; - } - g.IO.MouseClickedPos[i] = g.IO.MousePos; - g.IO.MouseDownWasDoubleClick[i] = g.IO.MouseDoubleClicked[i]; - g.IO.MouseDragMaxDistanceAbs[i] = ImVec2(0.0f, 0.0f); - g.IO.MouseDragMaxDistanceSqr[i] = 0.0f; - } - else if (g.IO.MouseDown[i]) - { - // Maintain the maximum distance we reaching from the initial click position, which is used with dragging threshold - ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); - g.IO.MouseDragMaxDistanceSqr[i] = ImMax(g.IO.MouseDragMaxDistanceSqr[i], ImLengthSqr(delta_from_click_pos)); - g.IO.MouseDragMaxDistanceAbs[i].x = ImMax(g.IO.MouseDragMaxDistanceAbs[i].x, delta_from_click_pos.x < 0.0f ? -delta_from_click_pos.x : delta_from_click_pos.x); - g.IO.MouseDragMaxDistanceAbs[i].y = ImMax(g.IO.MouseDragMaxDistanceAbs[i].y, delta_from_click_pos.y < 0.0f ? -delta_from_click_pos.y : delta_from_click_pos.y); - } - if (!g.IO.MouseDown[i] && !g.IO.MouseReleased[i]) - g.IO.MouseDownWasDoubleClick[i] = false; - if (g.IO.MouseClicked[i]) // Clicking any mouse button reactivate mouse hovering which may have been deactivated by gamepad/keyboard navigation - g.NavDisableMouseHover = false; - } -} - -static void StartLockWheelingWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.WheelingWindow == window) - return; - g.WheelingWindow = window; - g.WheelingWindowRefMousePos = g.IO.MousePos; - g.WheelingWindowTimer = WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER; -} - -void ImGui::UpdateMouseWheel() -{ - ImGuiContext& g = *GImGui; - - // Reset the locked window if we move the mouse or after the timer elapses - if (g.WheelingWindow != NULL) - { - g.WheelingWindowTimer -= g.IO.DeltaTime; - if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold) - g.WheelingWindowTimer = 0.0f; - if (g.WheelingWindowTimer <= 0.0f) - { - g.WheelingWindow = NULL; - g.WheelingWindowTimer = 0.0f; - } - } - - if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f) - return; - - ImGuiWindow* window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow; - if (!window || window->Collapsed) - return; - - // Zoom / Scale window - // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned. - if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling) - { - StartLockWheelingWindow(window); - const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); - const float scale = new_font_scale / window->FontWindowScale; - window->FontWindowScale = new_font_scale; - if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) - { - const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; - SetWindowPos(window, window->Pos + offset, 0); - window->Size = ImFloor(window->Size * scale); - window->SizeFull = ImFloor(window->SizeFull * scale); - } - return; - } - - // Mouse wheel scrolling - // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent - - // Vertical Mouse Wheel scrolling - const float wheel_y = (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f; - if (wheel_y != 0.0f && !g.IO.KeyCtrl) - { - StartLockWheelingWindow(window); - while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) - window = window->ParentWindow; - if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) - { - float max_step = window->InnerRect.GetHeight() * 0.67f; - float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step)); - SetScrollY(window, window->Scroll.y - wheel_y * scroll_step); - } - } - - // Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held - const float wheel_x = (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheelH : (g.IO.MouseWheel != 0.0f && g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f; - if (wheel_x != 0.0f && !g.IO.KeyCtrl) - { - StartLockWheelingWindow(window); - while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) - window = window->ParentWindow; - if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) - { - float max_step = window->InnerRect.GetWidth() * 0.67f; - float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step)); - SetScrollX(window, window->Scroll.x - wheel_x * scroll_step); - } - } -} - -// The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (imgui vs imgui+app) -void ImGui::UpdateHoveredWindowAndCaptureFlags() -{ - ImGuiContext& g = *GImGui; - - // Find the window hovered by mouse: - // - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow. - // - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame. - // - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms. - FindHoveredWindow(); - IM_ASSERT(g.HoveredWindow == NULL || g.HoveredWindow == g.MovingWindow || g.HoveredWindow->Viewport == g.MouseViewport); - - // Modal windows prevents cursor from hovering behind them. - ImGuiWindow* modal_window = GetTopMostPopupModal(); - if (modal_window) - if (g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window)) - g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL; - - // Disabled mouse? - if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse) - g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL; - - // We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward. - int mouse_earliest_button_down = -1; - bool mouse_any_down = false; - for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) - { - if (g.IO.MouseClicked[i]) - g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty()); - mouse_any_down |= g.IO.MouseDown[i]; - if (g.IO.MouseDown[i]) - if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down]) - mouse_earliest_button_down = i; - } - const bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down]; - - // If mouse was first clicked outside of ImGui bounds we also cancel out hovering. - // FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02) - const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0; - if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload) - g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL; - - // Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to Dear ImGui + app) - if (g.WantCaptureMouseNextFrame != -1) - g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0); - else - g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (!g.OpenPopupStack.empty()); - - // Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to imgui, false = dispatch keyboard info to Dear ImGui + app) - if (g.WantCaptureKeyboardNextFrame != -1) - g.IO.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0); - else - g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL); - if (g.IO.NavActive && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard)) - g.IO.WantCaptureKeyboard = true; - - // Update io.WantTextInput flag, this is to allow systems without a keyboard (e.g. mobile, hand-held) to show a software keyboard if possible - g.IO.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false; -} - -static void NewFrameSanityChecks() -{ - ImGuiContext& g = *GImGui; - - // Check user data - // (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument) - IM_ASSERT(g.Initialized); - IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!"); - IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"); - IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!"); - IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?"); - IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not built. Did you call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8() ?"); - IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!"); - IM_ASSERT(g.Style.CircleSegmentMaxError > 0.0f && "Invalid style setting!"); - IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)!"); - IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting."); - IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right); - for (int n = 0; n < ImGuiKey_COUNT; n++) - IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)"); - - // Perform simple check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only recently added in 1.60 WIP) - if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) - IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation."); - - // Perform simple check: the beta io.ConfigWindowsResizeFromEdges option requires back-end to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly. - if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) - g.IO.ConfigWindowsResizeFromEdges = false; - - // Perform simple check: error if Docking or Viewport are enabled _exactly_ on frame 1 (instead of frame 0 or later), which is a common error leading to loss of .ini data. - if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_DockingEnable) == 0) - IM_ASSERT(0 && "Please set DockingEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!"); - if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable) == 0) - IM_ASSERT(0 && "Please set ViewportsEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!"); - - // Perform simple checks: multi-viewport and platform windows support - if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - if ((g.IO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) && (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasViewports)) - { - IM_ASSERT((g.FrameCount == 0 || g.FrameCount == g.FrameCountPlatformEnded) && "Forgot to call UpdatePlatformWindows() in main loop after EndFrame()? Check examples/ applications for reference."); - IM_ASSERT(g.PlatformIO.Platform_CreateWindow != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_DestroyWindow != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_GetWindowPos != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_SetWindowPos != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_GetWindowSize != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_SetWindowSize != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Monitors.Size > 0 && "Platform init didn't setup Monitors list?"); - IM_ASSERT((g.Viewports[0]->PlatformUserData != NULL || g.Viewports[0]->PlatformHandle != NULL) && "Platform init didn't setup main viewport."); - if (g.IO.ConfigDockingTransparentPayload && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - IM_ASSERT(g.PlatformIO.Platform_SetWindowAlpha != NULL && "Platform_SetWindowAlpha handler is required to use io.ConfigDockingTransparent!"); -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - IM_ASSERT(g.IO.RenderDrawListsFn == NULL); // Call ImGui::Render() then pass ImGui::GetDrawData() yourself to your render function! -#endif - } - else - { - // Disable feature, our back-ends do not support it - g.IO.ConfigFlags &= ~ImGuiConfigFlags_ViewportsEnable; - } - - // Perform simple checks on platform monitor data + compute a total bounding box for quick early outs - for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++) - { - ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n]; - IM_UNUSED(mon); - IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor bounds not setup properly."); - IM_ASSERT(mon.WorkSize.x > 0.0f && mon.WorkSize.y > 0.0f && "Monitor bounds not setup properly. If you don't have work area information, just copy Min/Max into them."); - IM_ASSERT(mon.DpiScale != 0.0f); - } - } -} - -void ImGui::NewFrame() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - ImGuiContext& g = *GImGui; - -#ifdef IMGUI_ENABLE_TEST_ENGINE - ImGuiTestEngineHook_PreNewFrame(&g); -#endif - - // Check and assert for various common IO and Configuration mistakes - g.ConfigFlagsLastFrame = g.ConfigFlagsCurrFrame; - NewFrameSanityChecks(); - g.ConfigFlagsCurrFrame = g.IO.ConfigFlags; - - // Load settings on first frame (if not explicitly loaded manually before) - if (!g.SettingsLoaded) - { - IM_ASSERT(g.SettingsWindows.empty()); - if (g.IO.IniFilename) - LoadIniSettingsFromDisk(g.IO.IniFilename); - g.SettingsLoaded = true; - } - - // Save settings (with a delay after the last modification, so we don't spam disk too much) - if (g.SettingsDirtyTimer > 0.0f) - { - g.SettingsDirtyTimer -= g.IO.DeltaTime; - if (g.SettingsDirtyTimer <= 0.0f) - { - if (g.IO.IniFilename != NULL) - SaveIniSettingsToDisk(g.IO.IniFilename); - else - g.IO.WantSaveIniSettings = true; // Let user know they can call SaveIniSettingsToMemory(). user will need to clear io.WantSaveIniSettings themselves. - g.SettingsDirtyTimer = 0.0f; - } - } - - g.Time += g.IO.DeltaTime; - g.WithinFrameScope = true; - g.FrameCount += 1; - g.TooltipOverrideCount = 0; - g.WindowsActiveCount = 0; - - UpdateViewportsNewFrame(); - - // Setup current font and draw list shared data - // FIXME-VIEWPORT: the concept of a single ClipRectFullscreen is not ideal! - g.IO.Fonts->Locked = true; - SetCurrentFont(GetDefaultFont()); - IM_ASSERT(g.Font->IsLoaded()); - ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); - for (int n = 0; n < g.Viewports.Size; n++) - virtual_space.Add(g.Viewports[n]->GetRect()); - g.DrawListSharedData.ClipRectFullscreen = ImVec4(virtual_space.Min.x, virtual_space.Min.y, virtual_space.Max.x, virtual_space.Max.y); - g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol; - g.DrawListSharedData.SetCircleSegmentMaxError(g.Style.CircleSegmentMaxError); - g.DrawListSharedData.InitialFlags = ImDrawListFlags_None; - if (g.Style.AntiAliasedLines) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLines; - if (g.Style.AntiAliasedFill) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedFill; - if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset; - - // Mark rendering data as invalid to prevent user who may have a handle on it to use it. - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->DrawData = NULL; - viewport->DrawDataP.Clear(); - } - - // Drag and drop keep the source ID alive so even if the source disappear our state is consistent - if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId) - KeepAliveID(g.DragDropPayload.SourceId); - - // Clear reference to active widget if the widget isn't alive anymore - if (!g.HoveredIdPreviousFrame) - g.HoveredIdTimer = 0.0f; - if (!g.HoveredIdPreviousFrame || (g.HoveredId && g.ActiveId == g.HoveredId)) - g.HoveredIdNotActiveTimer = 0.0f; - if (g.HoveredId) - g.HoveredIdTimer += g.IO.DeltaTime; - if (g.HoveredId && g.ActiveId != g.HoveredId) - g.HoveredIdNotActiveTimer += g.IO.DeltaTime; - g.HoveredIdPreviousFrame = g.HoveredId; - g.HoveredId = 0; - g.HoveredIdAllowOverlap = false; - if (g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0) - ClearActiveID(); - if (g.ActiveId) - g.ActiveIdTimer += g.IO.DeltaTime; - g.LastActiveIdTimer += g.IO.DeltaTime; - g.ActiveIdPreviousFrame = g.ActiveId; - g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow; - g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore; - g.ActiveIdIsAlive = 0; - g.ActiveIdHasBeenEditedThisFrame = false; - g.ActiveIdPreviousFrameIsAlive = false; - g.ActiveIdIsJustActivated = false; - if (g.TempInputTextId != 0 && g.ActiveId != g.TempInputTextId) - g.TempInputTextId = 0; - if (g.ActiveId == 0) - { - g.ActiveIdUsingNavDirMask = g.ActiveIdUsingNavInputMask = 0; - g.ActiveIdUsingKeyInputMask = 0; - } - - // Drag and drop - g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr; - g.DragDropAcceptIdCurr = 0; - g.DragDropAcceptIdCurrRectSurface = FLT_MAX; - g.DragDropWithinSourceOrTarget = false; - - // Update keyboard input state - memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration)); - for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++) - g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f; - - // Update gamepad/keyboard directional navigation - NavUpdate(); - - // Update mouse input state - UpdateMouseInputs(); - - // Calculate frame-rate for the user, as a purely luxurious feature - g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime; - g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); - g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame))) : FLT_MAX; - - // Undocking - // (needs to be before UpdateMouseMovingWindowNewFrame so the window is already offset and following the mouse on the detaching frame) - DockContextUpdateUndocking(&g); - - // Find hovered window - // (needs to be before UpdateMouseMovingWindowNewFrame so we fill g.HoveredWindowUnderMovingWindow on the mouse release frame) - UpdateHoveredWindowAndCaptureFlags(); - - // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering) - UpdateMouseMovingWindowNewFrame(); - - // Background darkening/whitening - if (GetTopMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f)) - g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f); - else - g.DimBgRatio = ImMax(g.DimBgRatio - g.IO.DeltaTime * 10.0f, 0.0f); - - g.MouseCursor = ImGuiMouseCursor_Arrow; - g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1; - g.PlatformImePos = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default - g.PlatformImePosViewport = NULL; - - // Mouse wheel scrolling, scale - UpdateMouseWheel(); - - // Pressing TAB activate widget focus - g.FocusTabPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab)); - if (g.ActiveId == 0 && g.FocusTabPressed) - { - // Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also - // manipulate the Next fields even, even though they will be turned into Curr fields by the code below. - g.FocusRequestNextWindow = g.NavWindow; - g.FocusRequestNextCounterRegular = INT_MAX; - if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX) - g.FocusRequestNextCounterTabStop = g.NavIdTabCounter + 1 + (g.IO.KeyShift ? -1 : 1); - else - g.FocusRequestNextCounterTabStop = g.IO.KeyShift ? -1 : 0; - } - - // Turn queued focus request into current one - g.FocusRequestCurrWindow = NULL; - g.FocusRequestCurrCounterRegular = g.FocusRequestCurrCounterTabStop = INT_MAX; - if (g.FocusRequestNextWindow != NULL) - { - ImGuiWindow* window = g.FocusRequestNextWindow; - g.FocusRequestCurrWindow = window; - if (g.FocusRequestNextCounterRegular != INT_MAX && window->DC.FocusCounterRegular != -1) - g.FocusRequestCurrCounterRegular = ImModPositive(g.FocusRequestNextCounterRegular, window->DC.FocusCounterRegular + 1); - if (g.FocusRequestNextCounterTabStop != INT_MAX && window->DC.FocusCounterTabStop != -1) - g.FocusRequestCurrCounterTabStop = ImModPositive(g.FocusRequestNextCounterTabStop, window->DC.FocusCounterTabStop + 1); - g.FocusRequestNextWindow = NULL; - g.FocusRequestNextCounterRegular = g.FocusRequestNextCounterTabStop = INT_MAX; - } - - g.NavIdTabCounter = INT_MAX; - - // Mark all windows as not visible and compact unused memory. - IM_ASSERT(g.WindowsFocusOrder.Size == g.Windows.Size); - const float memory_compact_start_time = (g.IO.ConfigWindowsMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigWindowsMemoryCompactTimer : FLT_MAX; - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* window = g.Windows[i]; - window->WasActive = window->Active; - window->BeginCount = 0; - window->Active = false; - window->WriteAccessed = false; - - // Garbage collect transient buffers of recently unused windows - if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time) - GcCompactTransientWindowBuffers(window); - } - - // Closing the focused window restore focus to the first active root window in descending z-order - if (g.NavWindow && !g.NavWindow->WasActive) - FocusTopMostWindowUnderOne(NULL, NULL); - - // No window should be open at the beginning of the frame. - // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. - g.CurrentWindowStack.resize(0); - g.BeginPopupStack.resize(0); - ClosePopupsOverWindow(g.NavWindow, false); - - // Docking - DockContextUpdateDocking(&g); - - // [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. - UpdateDebugToolItemPicker(); - - // Create implicit/fallback window - which we will only render it if the user has added something to it. - // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. - // This fallback is particularly important as it avoid ImGui:: calls from crashing. - g.WithinFrameScopeWithImplicitWindow = true; - SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver); - Begin("Debug##Default"); - IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true); - -#ifdef IMGUI_ENABLE_TEST_ENGINE - ImGuiTestEngineHook_PostNewFrame(&g); -#endif -} - -// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. -void ImGui::UpdateDebugToolItemPicker() -{ - ImGuiContext& g = *GImGui; - g.DebugItemPickerBreakId = 0; - if (g.DebugItemPickerActive) - { - const ImGuiID hovered_id = g.HoveredIdPreviousFrame; - ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); - if (ImGui::IsKeyPressedMap(ImGuiKey_Escape)) - g.DebugItemPickerActive = false; - if (ImGui::IsMouseClicked(0) && hovered_id) - { - g.DebugItemPickerBreakId = hovered_id; - g.DebugItemPickerActive = false; - } - ImGui::SetNextWindowBgAlpha(0.60f); - ImGui::BeginTooltip(); - ImGui::Text("HoveredId: 0x%08X", hovered_id); - ImGui::Text("Press ESC to abort picking."); - ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!"); - ImGui::EndTooltip(); - } -} - -void ImGui::Initialize(ImGuiContext* context) -{ - ImGuiContext& g = *context; - IM_ASSERT(!g.Initialized && !g.SettingsLoaded); - - // Add .ini handle for ImGuiWindow type - { - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Window"; - ini_handler.TypeHash = ImHashStr("Window"); - ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen; - ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine; - ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll; - g.SettingsHandlers.push_back(ini_handler); - } - -#ifdef IMGUI_HAS_TABLE - // Add .ini handle for ImGuiTable type - { - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Table"; - ini_handler.TypeHash = ImHashStr("Table"); - ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen; - ini_handler.ReadLineFn = TableSettingsHandler_ReadLine; - ini_handler.WriteAllFn = TableSettingsHandler_WriteAll; - g.SettingsHandlers.push_back(ini_handler); - } -#endif // #ifdef IMGUI_HAS_TABLE - -#ifdef IMGUI_HAS_DOCK - // Create default viewport - ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)(); - viewport->ID = IMGUI_VIEWPORT_DEFAULT_ID; - viewport->Idx = 0; - viewport->PlatformWindowCreated = true; - g.Viewports.push_back(viewport); - g.PlatformIO.MainViewport = g.Viewports[0]; // Make it accessible in public-facing GetPlatformIO() immediately (before the first call to EndFrame) - g.PlatformIO.Viewports.push_back(g.Viewports[0]); - - // Extensions - IM_ASSERT(g.DockContext == NULL); - DockContextInitialize(&g); -#endif // #ifdef IMGUI_HAS_DOCK - - g.Initialized = true; -} - -// This function is merely here to free heap allocations. -void ImGui::Shutdown(ImGuiContext* context) -{ - // The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame) - ImGuiContext& g = *context; - if (g.IO.Fonts && g.FontAtlasOwnedByContext) - { - g.IO.Fonts->Locked = false; - IM_DELETE(g.IO.Fonts); - } - g.IO.Fonts = NULL; - - // Cleanup of other data are conditional on actually having initialized Dear ImGui. - if (!g.Initialized) - return; - - // Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file) - if (g.SettingsLoaded && g.IO.IniFilename != NULL) - { - ImGuiContext* backup_context = GImGui; - SetCurrentContext(context); - SaveIniSettingsToDisk(g.IO.IniFilename); - SetCurrentContext(backup_context); - } - - // Destroy platform windows - ImGuiContext* backup_context = ImGui::GetCurrentContext(); - SetCurrentContext(context); - DestroyPlatformWindows(); - SetCurrentContext(backup_context); - - // Shutdown extensions - IM_ASSERT(g.DockContext != NULL); - DockContextShutdown(&g); - - // Clear everything else - for (int i = 0; i < g.Windows.Size; i++) - IM_DELETE(g.Windows[i]); - g.Windows.clear(); - g.WindowsFocusOrder.clear(); - g.WindowsTempSortBuffer.clear(); - g.CurrentWindow = NULL; - g.CurrentWindowStack.clear(); - g.WindowsById.Clear(); - g.NavWindow = NULL; - g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL; - g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL; - g.MovingWindow = NULL; - g.ColorModifiers.clear(); - g.StyleModifiers.clear(); - g.FontStack.clear(); - g.OpenPopupStack.clear(); - g.BeginPopupStack.clear(); - - g.CurrentViewport = g.MouseViewport = g.MouseLastHoveredViewport = NULL; - for (int i = 0; i < g.Viewports.Size; i++) - IM_DELETE(g.Viewports[i]); - g.Viewports.clear(); - - g.TabBars.Clear(); - g.CurrentTabBarStack.clear(); - g.ShrinkWidthBuffer.clear(); - - g.PrivateClipboard.clear(); - g.InputTextState.ClearFreeMemory(); - - g.SettingsWindows.clear(); - g.SettingsHandlers.clear(); - - if (g.LogFile) - { -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - if (g.LogFile != stdout) -#endif - ImFileClose(g.LogFile); - g.LogFile = NULL; - } - g.LogBuffer.clear(); - - g.Initialized = false; -} - -// FIXME: Add a more explicit sort order in the window structure. -static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs) -{ - const ImGuiWindow* const a = *(const ImGuiWindow* const *)lhs; - const ImGuiWindow* const b = *(const ImGuiWindow* const *)rhs; - if (int d = (a->Flags & ImGuiWindowFlags_Popup) - (b->Flags & ImGuiWindowFlags_Popup)) - return d; - if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip)) - return d; - return (a->BeginOrderWithinParent - b->BeginOrderWithinParent); -} - -static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window) -{ - out_sorted_windows->push_back(window); - if (window->Active) - { - int count = window->DC.ChildWindows.Size; - if (count > 1) - ImQsort(window->DC.ChildWindows.Data, (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer); - for (int i = 0; i < count; i++) - { - ImGuiWindow* child = window->DC.ChildWindows[i]; - if (child->Active) - AddWindowToSortBuffer(out_sorted_windows, child); - } - } -} - -static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list) -{ - if (draw_list->CmdBuffer.empty()) - return; - - // Remove trailing command if unused - ImDrawCmd& last_cmd = draw_list->CmdBuffer.back(); - if (last_cmd.ElemCount == 0 && last_cmd.UserCallback == NULL) - { - draw_list->CmdBuffer.pop_back(); - if (draw_list->CmdBuffer.empty()) - return; - } - - // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. - // May trigger for you if you are using PrimXXX functions incorrectly. - IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); - IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); - if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset)) - IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); - - // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window) - // If this assert triggers because you are drawing lots of stuff manually: - // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds. - // Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics window to inspect draw list contents. - // - If you want large meshes with more than 64K vertices, you can either: - // (A) Handle the ImDrawCmd::VtxOffset value in your renderer back-end, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'. - // Most example back-ends already support this from 1.71. Pre-1.71 back-ends won't. - // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them. - // (B) Or handle 32-bit indices in your renderer back-end, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h. - // Most example back-ends already support this. For example, the OpenGL example code detect index size at compile-time: - // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); - // Your own engine or render API may use different parameters or function calls to specify index sizes. - // 2 and 4 bytes indices are generally supported by most graphics API. - // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching - // the 64K limit to split your draw commands in multiple draw lists. - if (sizeof(ImDrawIdx) == 2) - IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above"); - - out_list->push_back(draw_list); -} - -static void AddWindowToDrawData(ImGuiWindow* window, int layer) -{ - ImGuiContext& g = *GImGui; - g.IO.MetricsRenderWindows++; - AddDrawListToDrawData(&window->Viewport->DrawDataBuilder.Layers[layer], window->DrawList); - for (int i = 0; i < window->DC.ChildWindows.Size; i++) - { - ImGuiWindow* child = window->DC.ChildWindows[i]; - if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active - AddWindowToDrawData(child, layer); - } -} - -// Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu) -static void AddRootWindowToDrawData(ImGuiWindow* window) -{ - int layer = (window->Flags & ImGuiWindowFlags_Tooltip) ? 1 : 0; - AddWindowToDrawData(window, layer); -} - -void ImDrawDataBuilder::FlattenIntoSingleLayer() -{ - int n = Layers[0].Size; - int size = n; - for (int i = 1; i < IM_ARRAYSIZE(Layers); i++) - size += Layers[i].Size; - Layers[0].resize(size); - for (int layer_n = 1; layer_n < IM_ARRAYSIZE(Layers); layer_n++) - { - ImVector& layer = Layers[layer_n]; - if (layer.empty()) - continue; - memcpy(&Layers[0][n], &layer[0], layer.Size * sizeof(ImDrawList*)); - n += layer.Size; - layer.resize(0); - } -} - -static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector* draw_lists) -{ - ImDrawData* draw_data = &viewport->DrawDataP; - viewport->DrawData = draw_data; // Make publicly accessible - draw_data->Valid = true; - draw_data->CmdLists = (draw_lists->Size > 0) ? draw_lists->Data : NULL; - draw_data->CmdListsCount = draw_lists->Size; - draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0; - draw_data->DisplayPos = viewport->Pos; - draw_data->DisplaySize = viewport->Size; - draw_data->FramebufferScale = ImGui::GetIO().DisplayFramebufferScale; // FIXME-VIEWPORT: This may vary on a per-monitor/viewport basis? - draw_data->OwnerViewport = viewport; - for (int n = 0; n < draw_lists->Size; n++) - { - draw_data->TotalVtxCount += draw_lists->Data[n]->VtxBuffer.Size; - draw_data->TotalIdxCount += draw_lists->Data[n]->IdxBuffer.Size; - } -} - -// When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render produce correct result. -void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect); - window->ClipRect = window->DrawList->_ClipRectStack.back(); -} - -void ImGui::PopClipRect() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DrawList->PopClipRect(); - window->ClipRect = window->DrawList->_ClipRectStack.back(); -} - -static ImGuiWindow* FindFrontMostVisibleChildWindow(ImGuiWindow* window) -{ - for (int n = window->DC.ChildWindows.Size - 1; n >= 0; n--) - if (IsWindowActiveAndVisible(window->DC.ChildWindows[n])) - return FindFrontMostVisibleChildWindow(window->DC.ChildWindows[n]); - return window; -} - -static void ImGui::EndFrameDrawDimmedBackgrounds() -{ - ImGuiContext& g = *GImGui; - - // Draw modal whitening background on _other_ viewports than the one the modal is one - ImGuiWindow* modal_window = GetTopMostPopupModal(); - const bool dim_bg_for_modal = (modal_window != NULL); - const bool dim_bg_for_window_list = (g.NavWindowingTargetAnim != NULL); - if (dim_bg_for_modal || dim_bg_for_window_list) - for (int viewport_n = 0; viewport_n < g.Viewports.Size; viewport_n++) - { - ImGuiViewportP* viewport = g.Viewports[viewport_n]; - if (modal_window && viewport == modal_window->Viewport) - continue; - if (g.NavWindowingList && viewport == g.NavWindowingList->Viewport) - continue; - if (g.NavWindowingTargetAnim && viewport == g.NavWindowingTargetAnim->Viewport) - continue; - ImDrawList* draw_list = GetForegroundDrawList(viewport); - const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio); - draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col); - } - - // Draw modal whitening background between CTRL-TAB list - if (dim_bg_for_window_list) - { - // Choose a draw list that will be front-most across all our children - ImGuiWindow* window = g.NavWindowingTargetAnim; - ImDrawList* draw_list = FindFrontMostVisibleChildWindow(window->RootWindow)->DrawList; - draw_list->PushClipRectFullScreen(); - - // Docking: draw modal whitening background on other nodes of a same dock tree - if (window->RootWindowDockStop->DockIsActive) - if (window->RootWindow != window->RootWindowDockStop) - RenderRectFilledWithHole(draw_list, window->RootWindow->Rect(), window->RootWindowDockStop->Rect(), GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio), g.Style.WindowRounding); - - // Draw navigation selection/windowing rectangle border - float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); - ImRect bb = window->Rect(); - bb.Expand(g.FontSize); - if (bb.Contains(window->Viewport->GetRect())) // If a window fits the entire viewport, adjust its highlight inward - { - bb.Expand(-g.FontSize - 1.0f); - rounding = window->WindowRounding; - } - draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f); - draw_list->PopClipRect(); - } -} - -// This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal. -void ImGui::EndFrame() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.Initialized); - if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times. - return; - IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?"); - - // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME) - if (g.PlatformIO.Platform_SetImeInputPos && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImePos - g.PlatformImeLastPos) > 0.0001f)) - if (g.PlatformImePosViewport && g.PlatformImePosViewport->PlatformWindowCreated) - { - g.PlatformIO.Platform_SetImeInputPos(g.PlatformImePosViewport, g.PlatformImePos); - g.PlatformImeLastPos = g.PlatformImePos; - g.PlatformImePosViewport = NULL; - } - - ErrorCheckEndFrame(); - - // Hide implicit/fallback "Debug" window if it hasn't been used - g.WithinFrameScopeWithImplicitWindow = false; - if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) - g.CurrentWindow->Active = false; - End(); - - // Draw modal whitening background on _other_ viewports than the one the modal is one - EndFrameDrawDimmedBackgrounds(); - - // Show CTRL+TAB list window - if (g.NavWindowingTarget != NULL) - NavUpdateWindowingOverlay(); - - SetCurrentViewport(NULL, NULL); - - // Drag and Drop: Elapse payload (if delivered, or if source stops being submitted) - if (g.DragDropActive) - { - bool is_delivered = g.DragDropPayload.Delivery; - bool is_elapsed = (g.DragDropPayload.DataFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton)); - if (is_delivered || is_elapsed) - ClearDragDrop(); - } - - // Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing. - if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount) - { - g.DragDropWithinSourceOrTarget = true; - SetTooltip("..."); - g.DragDropWithinSourceOrTarget = false; - } - - // End frame - g.WithinFrameScope = false; - g.FrameCountEnded = g.FrameCount; - - // Initiate moving window + handle left-click and right-click focus - UpdateMouseMovingWindowEndFrame(); - - // Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some) - UpdateViewportsEndFrame(); - - // Sort the window list so that all child windows are after their parent - // We cannot do that on FocusWindow() because childs may not exist yet - g.WindowsTempSortBuffer.resize(0); - g.WindowsTempSortBuffer.reserve(g.Windows.Size); - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it - continue; - AddWindowToSortBuffer(&g.WindowsTempSortBuffer, window); - } - - // This usually assert if there is a mismatch between the ImGuiWindowFlags_ChildWindow / ParentWindow values and DC.ChildWindows[] in parents, aka we've done something wrong. - IM_ASSERT(g.Windows.Size == g.WindowsTempSortBuffer.Size); - g.Windows.swap(g.WindowsTempSortBuffer); - g.IO.MetricsActiveWindows = g.WindowsActiveCount; - - // Unlock font atlas - g.IO.Fonts->Locked = false; - - // Clear Input data for next frame - g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f; - g.IO.InputQueueCharacters.resize(0); - memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs)); -} - -void ImGui::Render() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.Initialized); - - if (g.FrameCountEnded != g.FrameCount) - EndFrame(); - g.FrameCountRendered = g.FrameCount; - g.IO.MetricsRenderWindows = 0; - - // Add background ImDrawList (for each active viewport) - for (int n = 0; n != g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->DrawDataBuilder.Clear(); - if (viewport->DrawLists[0] != NULL) - AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); - } - - // Add ImDrawList to render - ImGuiWindow* windows_to_render_top_most[2]; - windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL; - windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingList : NULL); - for (int n = 0; n != g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1]) - AddRootWindowToDrawData(window); - } - for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++) - if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window - AddRootWindowToDrawData(windows_to_render_top_most[n]); - - // Draw software mouse cursor if requested - ImRect mouse_cursor_rect; - if (g.IO.MouseDrawCursor && g.MouseCursor != ImGuiMouseCursor_None) - { - ImVec2 offset, size, uv[4]; - if (g.IO.Fonts->GetMouseCursorTexData(g.MouseCursor, &offset, &size, &uv[0], &uv[2])) - mouse_cursor_rect = ImRect(g.IO.MousePos, g.IO.MousePos + ImVec2(size.x + 2, size.y + 2) * g.Style.MouseCursorScale); - } - - // Setup ImDrawData structures for end-user - g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->DrawDataBuilder.FlattenIntoSingleLayer(); - - if (viewport->GetRect().Overlaps(mouse_cursor_rect)) - RenderMouseCursor(GetForegroundDrawList(viewport), g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48)); - - // Add foreground ImDrawList (for each active viewport) - if (viewport->DrawLists[1] != NULL) - AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport)); - - SetupViewportDrawData(viewport, &viewport->DrawDataBuilder.Layers[0]); - g.IO.MetricsRenderVertices += viewport->DrawData->TotalVtxCount; - g.IO.MetricsRenderIndices += viewport->DrawData->TotalIdxCount; - } - - // (Legacy) Call the Render callback function. The current prefer way is to let the user retrieve GetDrawData() and call the render function themselves. -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - if (g.Viewports[0]->DrawData->CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL) - g.IO.RenderDrawListsFn(g.Viewports[0]->DrawData); -#endif -} - -// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker. -// CalcTextSize("") should return ImVec2(0.0f, g.FontSize) -ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) -{ - ImGuiContext& g = *GImGui; - - const char* text_display_end; - if (hide_text_after_double_hash) - text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string - else - text_display_end = text_end; - - ImFont* font = g.Font; - const float font_size = g.FontSize; - if (text == text_display_end) - return ImVec2(0.0f, font_size); - ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL); - - // Round - text_size.x = IM_FLOOR(text_size.x + 0.95f); - - return text_size; -} - -// Find window given position, search front-to-back -// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programatically -// with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is -// called, aka before the next Begin(). Moving window isn't affected. -static void FindHoveredWindow() -{ - ImGuiContext& g = *GImGui; - - // Special handling for the window being moved: Ignore the mouse viewport check (because it may reset/lose its viewport during the undocking frame) - ImGuiViewportP* moving_window_viewport = g.MovingWindow ? g.MovingWindow->Viewport : NULL; - if (g.MovingWindow) - g.MovingWindow->Viewport = g.MouseViewport; - - ImGuiWindow* hovered_window = NULL; - ImGuiWindow* hovered_window_ignoring_moving_window = NULL; - if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoMouseInputs)) - hovered_window = g.MovingWindow; - - ImVec2 padding_regular = g.Style.TouchExtraPadding; - ImVec2 padding_for_resize_from_edges = g.IO.ConfigWindowsResizeFromEdges ? ImMax(g.Style.TouchExtraPadding, ImVec2(WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS)) : padding_regular; - for (int i = g.Windows.Size - 1; i >= 0; i--) - { - ImGuiWindow* window = g.Windows[i]; - if (!window->Active || window->Hidden) - continue; - if (window->Flags & ImGuiWindowFlags_NoMouseInputs) - continue; - IM_ASSERT(window->Viewport); - if (window->Viewport != g.MouseViewport) - continue; - - // Using the clipped AABB, a child window will typically be clipped by its parent (not always) - ImRect bb(window->OuterRectClipped); - if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize)) - bb.Expand(padding_regular); - else - bb.Expand(padding_for_resize_from_edges); - if (!bb.Contains(g.IO.MousePos)) - continue; - - if (window->HitTestHoleSize.x != 0) - { - // FIXME: Consider generalizing hit-testing override (with more generic data, callback, etc.) (#1512) - ImRect hole_bb((float)(window->HitTestHoleOffset.x), (float)(window->HitTestHoleOffset.y), - (float)(window->HitTestHoleOffset.x + window->HitTestHoleSize.x), (float)(window->HitTestHoleOffset.y + window->HitTestHoleSize.y)); - if (hole_bb.Contains(g.IO.MousePos - window->Pos)) - continue; - } - - if (hovered_window == NULL) - hovered_window = window; - if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow)) - hovered_window_ignoring_moving_window = window; - if (hovered_window && hovered_window_ignoring_moving_window) - break; - } - - g.HoveredWindow = hovered_window; - g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL; - g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window; - - if (g.MovingWindow) - g.MovingWindow->Viewport = moving_window_viewport; -} - -// Test if mouse cursor is hovering given rectangle -// NB- Rectangle is clipped by our current clip setting -// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding) -bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip) -{ - ImGuiContext& g = *GImGui; - - // Clip - ImRect rect_clipped(r_min, r_max); - if (clip) - rect_clipped.ClipWith(g.CurrentWindow->ClipRect); - - // Expand for touch input - const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding); - if (!rect_for_touch.Contains(g.IO.MousePos)) - return false; - if (!g.MouseViewport->GetRect().Overlaps(rect_clipped)) - return false; - return true; -} - -int ImGui::GetKeyIndex(ImGuiKey imgui_key) -{ - IM_ASSERT(imgui_key >= 0 && imgui_key < ImGuiKey_COUNT); - ImGuiContext& g = *GImGui; - return g.IO.KeyMap[imgui_key]; -} - -// Note that dear imgui doesn't know the semantic of each entry of io.KeysDown[]! -// Use your own indices/enums according to how your back-end/engine stored them into io.KeysDown[]! -bool ImGui::IsKeyDown(int user_key_index) -{ - if (user_key_index < 0) - return false; - ImGuiContext& g = *GImGui; - IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); - return g.IO.KeysDown[user_key_index]; -} - -// t0 = previous time (e.g.: g.Time - g.IO.DeltaTime) -// t1 = current time (e.g.: g.Time) -// An event is triggered at: -// t = 0.0f t = repeat_delay, t = repeat_delay + repeat_rate*N -int ImGui::CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate) -{ - if (t1 == 0.0f) - return 1; - if (t0 >= t1) - return 0; - if (repeat_rate <= 0.0f) - return (t0 < repeat_delay) && (t1 >= repeat_delay); - const int count_t0 = (t0 < repeat_delay) ? -1 : (int)((t0 - repeat_delay) / repeat_rate); - const int count_t1 = (t1 < repeat_delay) ? -1 : (int)((t1 - repeat_delay) / repeat_rate); - const int count = count_t1 - count_t0; - return count; -} - -int ImGui::GetKeyPressedAmount(int key_index, float repeat_delay, float repeat_rate) -{ - ImGuiContext& g = *GImGui; - if (key_index < 0) - return 0; - IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown)); - const float t = g.IO.KeysDownDuration[key_index]; - return CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, repeat_delay, repeat_rate); -} - -bool ImGui::IsKeyPressed(int user_key_index, bool repeat) -{ - ImGuiContext& g = *GImGui; - if (user_key_index < 0) - return false; - IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); - const float t = g.IO.KeysDownDuration[user_key_index]; - if (t == 0.0f) - return true; - if (repeat && t > g.IO.KeyRepeatDelay) - return GetKeyPressedAmount(user_key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0; - return false; -} - -bool ImGui::IsKeyReleased(int user_key_index) -{ - ImGuiContext& g = *GImGui; - if (user_key_index < 0) return false; - IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); - return g.IO.KeysDownDurationPrev[user_key_index] >= 0.0f && !g.IO.KeysDown[user_key_index]; -} - -bool ImGui::IsMouseDown(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseDown[button]; -} - -bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - const float t = g.IO.MouseDownDuration[button]; - if (t == 0.0f) - return true; - - if (repeat && t > g.IO.KeyRepeatDelay) - { - // FIXME: 2019/05/03: Our old repeat code was wrong here and led to doubling the repeat rate, which made it an ok rate for repeat on mouse hold. - int amount = CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate * 0.50f); - if (amount > 0) - return true; - } - return false; -} - -bool ImGui::IsMouseReleased(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseReleased[button]; -} - -bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseDoubleClicked[button]; -} - -// [Internal] This doesn't test if the button is pressed -bool ImGui::IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (lock_threshold < 0.0f) - lock_threshold = g.IO.MouseDragThreshold; - return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold; -} - -bool ImGui::IsMouseDragging(ImGuiMouseButton button, float lock_threshold) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (!g.IO.MouseDown[button]) - return false; - return IsMouseDragPastThreshold(button, lock_threshold); -} - -ImVec2 ImGui::GetMousePos() -{ - ImGuiContext& g = *GImGui; - return g.IO.MousePos; -} - -// NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed! -ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup() -{ - ImGuiContext& g = *GImGui; - if (g.BeginPopupStack.Size > 0) - return g.OpenPopupStack[g.BeginPopupStack.Size-1].OpenMousePos; - return g.IO.MousePos; -} - -// We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position. -bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) -{ - // The assert is only to silence a false-positive in XCode Static Analysis. - // Because GImGui is not dereferenced in every code path, the static analyzer assume that it may be NULL (which it doesn't for other functions). - IM_ASSERT(GImGui != NULL); - const float MOUSE_INVALID = -256000.0f; - ImVec2 p = mouse_pos ? *mouse_pos : GImGui->IO.MousePos; - return p.x >= MOUSE_INVALID && p.y >= MOUSE_INVALID; -} - -bool ImGui::IsAnyMouseDown() -{ - ImGuiContext& g = *GImGui; - for (int n = 0; n < IM_ARRAYSIZE(g.IO.MouseDown); n++) - if (g.IO.MouseDown[n]) - return true; - return false; -} - -// Return the delta from the initial clicking position while the mouse button is clicked or was just released. -// This is locked and return 0.0f until the mouse moves past a distance threshold at least once. -// NB: This is only valid if IsMousePosValid(). Back-ends in theory should always keep mouse position valid when dragging even outside the client window. -ImVec2 ImGui::GetMouseDragDelta(ImGuiMouseButton button, float lock_threshold) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (lock_threshold < 0.0f) - lock_threshold = g.IO.MouseDragThreshold; - if (g.IO.MouseDown[button] || g.IO.MouseReleased[button]) - if (g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold) - if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MouseClickedPos[button])) - return g.IO.MousePos - g.IO.MouseClickedPos[button]; - return ImVec2(0.0f, 0.0f); -} - -void ImGui::ResetMouseDragDelta(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - // NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr - g.IO.MouseClickedPos[button] = g.IO.MousePos; -} - -ImGuiMouseCursor ImGui::GetMouseCursor() -{ - return GImGui->MouseCursor; -} - -void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type) -{ - GImGui->MouseCursor = cursor_type; -} - -void ImGui::CaptureKeyboardFromApp(bool capture) -{ - GImGui->WantCaptureKeyboardNextFrame = capture ? 1 : 0; -} - -void ImGui::CaptureMouseFromApp(bool capture) -{ - GImGui->WantCaptureMouseNextFrame = capture ? 1 : 0; -} - -bool ImGui::IsItemActive() -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId) - { - ImGuiWindow* window = g.CurrentWindow; - return g.ActiveId == window->DC.LastItemId; - } - return false; -} - -bool ImGui::IsItemActivated() -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId) - { - ImGuiWindow* window = g.CurrentWindow; - if (g.ActiveId == window->DC.LastItemId && g.ActiveIdPreviousFrame != window->DC.LastItemId) - return true; - } - return false; -} - -bool ImGui::IsItemDeactivated() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDeactivated) - return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Deactivated) != 0; - return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId); -} - -bool ImGui::IsItemDeactivatedAfterEdit() -{ - ImGuiContext& g = *GImGui; - return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore)); -} - -bool ImGui::IsItemFocused() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (g.NavId == 0 || g.NavDisableHighlight || g.NavId != window->DC.LastItemId) - return false; - - // Special handling for the dummy item after Begin() which represent the title bar or tab. - // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case. - if (window->DC.LastItemId == window->ID && window->WriteAccessed) - return false; - - return true; -} - -bool ImGui::IsItemClicked(ImGuiMouseButton mouse_button) -{ - return IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_None); -} - -bool ImGui::IsItemToggledOpen() -{ - ImGuiContext& g = *GImGui; - return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false; -} - -bool ImGui::IsItemToggledSelection() -{ - ImGuiContext& g = *GImGui; - return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false; -} - -bool ImGui::IsAnyItemHovered() -{ - ImGuiContext& g = *GImGui; - return g.HoveredId != 0 || g.HoveredIdPreviousFrame != 0; -} - -bool ImGui::IsAnyItemActive() -{ - ImGuiContext& g = *GImGui; - return g.ActiveId != 0; -} - -bool ImGui::IsAnyItemFocused() -{ - ImGuiContext& g = *GImGui; - return g.NavId != 0 && !g.NavDisableHighlight; -} - -bool ImGui::IsItemVisible() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->ClipRect.Overlaps(window->DC.LastItemRect); -} - -bool ImGui::IsItemEdited() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Edited) != 0; -} - -// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. -void ImGui::SetItemAllowOverlap() -{ - ImGuiContext& g = *GImGui; - if (g.HoveredId == g.CurrentWindow->DC.LastItemId) - g.HoveredIdAllowOverlap = true; - if (g.ActiveId == g.CurrentWindow->DC.LastItemId) - g.ActiveIdAllowOverlap = true; -} - -ImVec2 ImGui::GetItemRectMin() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.LastItemRect.Min; -} - -ImVec2 ImGui::GetItemRectMax() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.LastItemRect.Max; -} - -ImVec2 ImGui::GetItemRectSize() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.LastItemRect.GetSize(); -} - -bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* parent_window = g.CurrentWindow; - - flags |= ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow|ImGuiWindowFlags_NoDocking; - flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag - - // Size - const ImVec2 content_avail = GetContentRegionAvail(); - ImVec2 size = ImFloor(size_arg); - const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00); - if (size.x <= 0.0f) - size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues) - if (size.y <= 0.0f) - size.y = ImMax(content_avail.y + size.y, 4.0f); - SetNextWindowSize(size); - - // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value. - char title[256]; - if (name) - ImFormatString(title, IM_ARRAYSIZE(title), "%s/%s_%08X", parent_window->Name, name, id); - else - ImFormatString(title, IM_ARRAYSIZE(title), "%s/%08X", parent_window->Name, id); - - const float backup_border_size = g.Style.ChildBorderSize; - if (!border) - g.Style.ChildBorderSize = 0.0f; - bool ret = Begin(title, NULL, flags); - g.Style.ChildBorderSize = backup_border_size; - - ImGuiWindow* child_window = g.CurrentWindow; - child_window->ChildId = id; - child_window->AutoFitChildAxises = (ImS8)auto_fit_axises; - - // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. - // While this is not really documented/defined, it seems that the expected thing to do. - if (child_window->BeginCount == 1) - parent_window->DC.CursorPos = child_window->Pos; - - // Process navigation-in immediately so NavInit can run on first frame - if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll)) - { - FocusWindow(child_window); - NavInitWindow(child_window, false); - SetActiveID(id+1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item - g.ActiveIdSource = ImGuiInputSource_Nav; - } - return ret; -} - -bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags); -} - -bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) -{ - IM_ASSERT(id != 0); - return BeginChildEx(NULL, id, size_arg, border, extra_flags); -} - -void ImGui::EndChild() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - IM_ASSERT(g.WithinEndChild == false); - IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls - - g.WithinEndChild = true; - if (window->BeginCount > 1) - { - End(); - } - else - { - ImVec2 sz = window->Size; - if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f - sz.x = ImMax(4.0f, sz.x); - if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y)) - sz.y = ImMax(4.0f, sz.y); - End(); - - ImGuiWindow* parent_window = g.CurrentWindow; - ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); - ItemSize(sz); - if ((window->DC.NavLayerActiveMask != 0 || window->DC.NavHasScroll) && !(window->Flags & ImGuiWindowFlags_NavFlattened)) - { - ItemAdd(bb, window->ChildId); - RenderNavHighlight(bb, window->ChildId); - - // When browsing a window that has no activable items (scroll only) we keep a highlight on the child - if (window->DC.NavLayerActiveMask == 0 && window == g.NavWindow) - RenderNavHighlight(ImRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2)), g.NavId, ImGuiNavHighlightFlags_TypeThin); - } - else - { - // Not navigable into - ItemAdd(bb, 0); - } - } - g.WithinEndChild = false; -} - -// Helper to create a child window / scrolling region that looks like a normal widget frame. -bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags) -{ - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); - PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); - PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); - PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); - bool ret = BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags); - PopStyleVar(3); - PopStyleColor(); - return ret; -} - -void ImGui::EndChildFrame() -{ - EndChild(); -} - -static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled) -{ - window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags); - window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags); - window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags); - window->SetWindowDockAllowFlags = enabled ? (window->SetWindowDockAllowFlags | flags) : (window->SetWindowDockAllowFlags & ~flags); -} - -ImGuiWindow* ImGui::FindWindowByID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - return (ImGuiWindow*)g.WindowsById.GetVoidPtr(id); -} - -ImGuiWindow* ImGui::FindWindowByName(const char* name) -{ - ImGuiID id = ImHashStr(name); - return FindWindowByID(id); -} - -static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - //IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags); - - // Create window the first time - ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name); - window->Flags = flags; - g.WindowsById.SetVoidPtr(window->ID, window); - - // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - window->Pos = main_viewport->Pos + ImVec2(60, 60); - - // User can disable loading and saving of settings. Tooltip and child windows also don't store settings. - if (!(flags & ImGuiWindowFlags_NoSavedSettings)) - if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) - { - // Retrieve settings from .ini file - window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); - SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); - if (settings->ViewportId) - { - window->ViewportId = settings->ViewportId; - window->ViewportPos = ImVec2(settings->ViewportPos.x, settings->ViewportPos.y); - } - else - { - window->ViewportPos = main_viewport->Pos; - } - window->Pos = ImVec2(settings->Pos.x + window->ViewportPos.x, settings->Pos.y + window->ViewportPos.y); - window->Collapsed = settings->Collapsed; - if (settings->Size.x > 0 && settings->Size.y > 0) - size = ImVec2(settings->Size.x, settings->Size.y); - window->DockId = settings->DockId; - window->DockOrder = settings->DockOrder; - } - window->Size = window->SizeFull = ImFloor(size); - window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values - - if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) - { - window->AutoFitFramesX = window->AutoFitFramesY = 2; - window->AutoFitOnlyGrows = false; - } - else - { - if (window->Size.x <= 0.0f) - window->AutoFitFramesX = 2; - if (window->Size.y <= 0.0f) - window->AutoFitFramesY = 2; - window->AutoFitOnlyGrows = (window->AutoFitFramesX > 0) || (window->AutoFitFramesY > 0); - } - - g.WindowsFocusOrder.push_back(window); - if (flags & ImGuiWindowFlags_NoBringToFrontOnFocus) - g.Windows.push_front(window); // Quite slow but rare and only once - else - g.Windows.push_back(window); - return window; -} - -static ImGuiWindow* GetWindowForTitleDisplay(ImGuiWindow* window) -{ - return window->DockNodeAsHost ? window->DockNodeAsHost->VisibleWindow : window; -} - -static ImGuiWindow* GetWindowForTitleAndMenuHeight(ImGuiWindow* window) -{ - return (window->DockNodeAsHost && window->DockNodeAsHost->VisibleWindow) ? window->DockNodeAsHost->VisibleWindow : window; -} - -static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size) -{ - ImGuiContext& g = *GImGui; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) - { - // Using -1,-1 on either X/Y axis to preserve the current size. - ImRect cr = g.NextWindowData.SizeConstraintRect; - new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x; - new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y; - if (g.NextWindowData.SizeCallback) - { - ImGuiSizeCallbackData data; - data.UserData = g.NextWindowData.SizeCallbackUserData; - data.Pos = window->Pos; - data.CurrentSize = window->SizeFull; - data.DesiredSize = new_size; - g.NextWindowData.SizeCallback(&data); - new_size = data.DesiredSize; - } - new_size.x = IM_FLOOR(new_size.x); - new_size.y = IM_FLOOR(new_size.y); - } - - // Minimum size - if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize))) - { - ImGuiWindow* window_for_height = GetWindowForTitleAndMenuHeight(window); - new_size = ImMax(new_size, g.Style.WindowMinSize); - new_size.y = ImMax(new_size.y, window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows - } - return new_size; -} - -static ImVec2 CalcWindowContentSize(ImGuiWindow* window) -{ - if (window->Collapsed) - if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - return window->ContentSize; - if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0) - return window->ContentSize; - - ImVec2 sz; - sz.x = IM_FLOOR((window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x); - sz.y = IM_FLOOR((window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y); - return sz; -} - -static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImVec2 size_decorations = ImVec2(0.0f, window->TitleBarHeight() + window->MenuBarHeight()); - ImVec2 size_pad = window->WindowPadding * 2.0f; - ImVec2 size_desired = size_contents + size_pad + size_decorations; - if (window->Flags & ImGuiWindowFlags_Tooltip) - { - // Tooltip always resize - return size_desired; - } - else - { - // Maximum window size is determined by the viewport size or monitor size - const bool is_popup = (window->Flags & ImGuiWindowFlags_Popup) != 0; - const bool is_menu = (window->Flags & ImGuiWindowFlags_ChildMenu) != 0; - ImVec2 size_min = style.WindowMinSize; - if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups) - size_min = ImMin(size_min, ImVec2(4.0f, 4.0f)); - - ImVec2 avail_size = window->Viewport->Size; - if (window->ViewportOwned) - avail_size = ImVec2(FLT_MAX, FLT_MAX); - const int monitor_idx = window->ViewportAllowPlatformMonitorExtend; - if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) - avail_size = g.PlatformIO.Monitors[monitor_idx].WorkSize; - ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f)); - - // When the window cannot fit all contents (either because of constraints, either because screen is too small), - // we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding. - ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit); - bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x - size_pad.x - size_decorations.x < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar); - bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y - size_pad.y - size_decorations.y < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar); - if (will_have_scrollbar_x) - size_auto_fit.y += style.ScrollbarSize; - if (will_have_scrollbar_y) - size_auto_fit.x += style.ScrollbarSize; - return size_auto_fit; - } -} - -ImVec2 ImGui::CalcWindowExpectedSize(ImGuiWindow* window) -{ - ImVec2 size_contents = CalcWindowContentSize(window); - ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents); - ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit); - return size_final; -} - -static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags) -{ - if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) - return ImGuiCol_PopupBg; - if (flags & ImGuiWindowFlags_ChildWindow) - return ImGuiCol_ChildBg; - return ImGuiCol_WindowBg; -} - -static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& corner_target, const ImVec2& corner_norm, ImVec2* out_pos, ImVec2* out_size) -{ - ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm); // Expected window upper-left - ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right - ImVec2 size_expected = pos_max - pos_min; - ImVec2 size_constrained = CalcWindowSizeAfterConstraint(window, size_expected); - *out_pos = pos_min; - if (corner_norm.x == 0.0f) - out_pos->x -= (size_constrained.x - size_expected.x); - if (corner_norm.y == 0.0f) - out_pos->y -= (size_constrained.y - size_expected.y); - *out_size = size_constrained; -} - -struct ImGuiResizeGripDef -{ - ImVec2 CornerPosN; - ImVec2 InnerDir; - int AngleMin12, AngleMax12; -}; - -static const ImGuiResizeGripDef resize_grip_def[4] = -{ - { ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower-right - { ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower-left - { ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper-left (Unused) - { ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper-right (Unused) -}; - -static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness) -{ - ImRect rect = window->Rect(); - if (thickness == 0.0f) rect.Max -= ImVec2(1,1); - if (border_n == 0) return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness); // Top - if (border_n == 1) return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding); // Right - if (border_n == 2) return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness); // Bottom - if (border_n == 3) return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding); // Left - IM_ASSERT(0); - return ImRect(); -} - -// 0..3: corners (Lower-right, Lower-left, Unused, Unused) -// 4..7: borders (Top, Right, Bottom, Left) -ImGuiID ImGui::GetWindowResizeID(ImGuiWindow* window, int n) -{ - IM_ASSERT(n >= 0 && n <= 7); - ImGuiID id = window->DockIsActive ? window->DockNode->HostWindow->ID : window->ID; - id = ImHashStr("#RESIZE", 0, id); - id = ImHashData(&n, sizeof(int), id); - return id; -} - -// Handle resize for: Resize Grips, Borders, Gamepad -// Return true when using auto-fit (double click on resize grip) -static bool ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]) -{ - ImGuiContext& g = *GImGui; - ImGuiWindowFlags flags = window->Flags; - - if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) - return false; - if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window. - return false; - - bool ret_auto_fit = false; - const int resize_border_count = g.IO.ConfigWindowsResizeFromEdges ? 4 : 0; - const float grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); - const float grip_hover_inner_size = IM_FLOOR(grip_draw_size * 0.75f); - const float grip_hover_outer_size = g.IO.ConfigWindowsResizeFromEdges ? WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS : 0.0f; - - ImVec2 pos_target(FLT_MAX, FLT_MAX); - ImVec2 size_target(FLT_MAX, FLT_MAX); - - // Clip mouse interaction rectangles within the viewport (in practice the narrowing is going to happen most of the time). - // - Not narrowing would mostly benefit the situation where OS windows _without_ decoration have a threshold for hovering when outside their limits. - // This is however not the case with current back-ends under Win32, but a custom borderless window implementation would benefit from it. - // - When decoration are enabled we typically benefit from that distance, but then our resize elements would be conflicting with OS resize elements, so we also narrow. - // - Note that we are unable to tell if the platform setup allows hovering with a distance threshold (on Win32, decorated window have such threshold). - ImRect clip_viewport_rect(-FLT_MAX, -FLT_MAX, +FLT_MAX, +FLT_MAX); - if (!(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) || (g.IO.MouseHoveredViewport != window->ViewportId) || !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration)) - clip_viewport_rect = window->Viewport->GetRect(); - - // Resize grips and borders are on layer 1 - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu); - - // Manual resize grips - PushID("#RESIZE"); - for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) - { - const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; - const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN); - - // Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window - ImRect resize_rect(corner - grip.InnerDir * grip_hover_outer_size, corner + grip.InnerDir * grip_hover_inner_size); - if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x); - if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y); - ImVec2 resize_rect_ref_min = resize_rect.Min; - resize_rect.ClipWith(clip_viewport_rect); - bool hovered, held; - ButtonBehavior(resize_rect, window->GetID(resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); - if (held && g.ActiveIdIsJustActivated) - g.ActiveIdClickOffset = g.IO.MousePos - resize_rect_ref_min; // Override our reference click offset as viewport clipping may be moved it. - //GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); - if (hovered || held) - g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; - - if (held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0) - { - // Manual auto-fit when double-clicking - size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit); - ret_auto_fit = true; - ClearActiveID(); - } - else if (held) - { - // Resize from any of the four corners - // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position - ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(grip.InnerDir * grip_hover_outer_size, grip.InnerDir * -grip_hover_inner_size, grip.CornerPosN); // Corner of the window corresponding to our corner grip - CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPosN, &pos_target, &size_target); - } - if (resize_grip_n == 0 || held || hovered) - resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); - } - for (int border_n = 0; border_n < resize_border_count; border_n++) - { - bool hovered, held; - ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); - ImVec2 border_rect_ref_min = border_rect.Min; - border_rect.ClipWith(clip_viewport_rect); - ButtonBehavior(border_rect, window->GetID(border_n + 4), &hovered, &held, ImGuiButtonFlags_FlattenChildren); - if (held && g.ActiveIdIsJustActivated) - g.ActiveIdClickOffset = g.IO.MousePos - border_rect_ref_min; // Override our reference click offset as viewport clipping may be moved it. - //GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); - if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held) - { - g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS; - if (held) - *border_held = border_n; - } - if (held) - { - ImVec2 border_target = window->Pos; - ImVec2 border_posn; - if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Top - if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Right - if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Bottom - if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Left - CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target); - } - } - PopID(); - - // Restore nav layer - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); - - // Navigation resize (keyboard/gamepad) - if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindow == window) - { - ImVec2 nav_resize_delta; - if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift) - nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down); - if (g.NavInputSource == ImGuiInputSource_NavGamepad) - nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_Down); - if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f) - { - const float NAV_RESIZE_SPEED = 600.0f; - nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); - g.NavWindowingToggleLayer = false; - g.NavDisableMouseHover = true; - resize_grip_col[0] = GetColorU32(ImGuiCol_ResizeGripActive); - // FIXME-NAV: Should store and accumulate into a separate size buffer to handle sizing constraints properly, right now a constraint will make us stuck. - size_target = CalcWindowSizeAfterConstraint(window, window->SizeFull + nav_resize_delta); - } - } - - // Apply back modified position/size to window - if (size_target.x != FLT_MAX) - { - window->SizeFull = size_target; - MarkIniSettingsDirty(window); - } - if (pos_target.x != FLT_MAX) - { - window->Pos = ImFloor(pos_target); - MarkIniSettingsDirty(window); - } - - window->Size = window->SizeFull; - return ret_auto_fit; -} - -static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& rect, const ImVec2& padding) -{ - ImGuiContext& g = *GImGui; - ImVec2 size_for_clamping = (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) ? ImVec2(window->Size.x, window->TitleBarHeight()) : window->Size; - window->Pos = ImMin(rect.Max - padding, ImMax(window->Pos + size_for_clamping, rect.Min + padding) - size_for_clamping); -} - -static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - float rounding = window->WindowRounding; - float border_size = window->WindowBorderSize; - if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground)) - window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size); - - int border_held = window->ResizeBorderHeld; - if (border_held != -1) - { - struct ImGuiResizeBorderDef - { - ImVec2 InnerDir; - ImVec2 CornerPosN1, CornerPosN2; - float OuterAngle; - }; - static const ImGuiResizeBorderDef resize_border_def[4] = - { - { ImVec2(0,+1), ImVec2(0,0), ImVec2(1,0), IM_PI*1.50f }, // Top - { ImVec2(-1,0), ImVec2(1,0), ImVec2(1,1), IM_PI*0.00f }, // Right - { ImVec2(0,-1), ImVec2(1,1), ImVec2(0,1), IM_PI*0.50f }, // Bottom - { ImVec2(+1,0), ImVec2(0,1), ImVec2(0,0), IM_PI*1.00f } // Left - }; - const ImGuiResizeBorderDef& def = resize_border_def[border_held]; - ImRect border_r = GetResizeBorderRect(window, border_held, rounding, 0.0f); - window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI*0.25f, def.OuterAngle); - window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI*0.25f); - window->DrawList->PathStroke(GetColorU32(ImGuiCol_SeparatorActive), false, ImMax(2.0f, border_size)); // Thicker than usual - } - if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) - { - float y = window->Pos.y + window->TitleBarHeight() - 1; - window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), GetColorU32(ImGuiCol_Border), g.Style.FrameBorderSize); - } -} - -// Draw background and borders -// Draw and handle scrollbars -void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImGuiWindowFlags flags = window->Flags; - - // Ensure that ScrollBar doesn't read last frame's SkipItems - window->SkipItems = false; - - // Draw window + handle manual resize - // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame. - const float window_rounding = window->WindowRounding; - const float window_border_size = window->WindowBorderSize; - if (window->Collapsed) - { - // Title bar only - float backup_border_size = style.FrameBorderSize; - g.Style.FrameBorderSize = window->WindowBorderSize; - ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed); - RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); - g.Style.FrameBorderSize = backup_border_size; - } - else - { - // Window background - if (!(flags & ImGuiWindowFlags_NoBackground)) - { - bool is_docking_transparent_payload = false; - if (g.DragDropActive && (g.FrameCount - g.DragDropAcceptFrameCount) <= 1 && g.IO.ConfigDockingTransparentPayload) - if (g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && *(ImGuiWindow**)g.DragDropPayload.Data == window) - is_docking_transparent_payload = true; - - ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags)); - if (window->ViewportOwned) - { - // No alpha - bg_col = (bg_col | IM_COL32_A_MASK); - if (is_docking_transparent_payload) - window->Viewport->Alpha *= DOCKING_TRANSPARENT_PAYLOAD_ALPHA; - } - else - { - // Adjust alpha. For docking - bool override_alpha = false; - float alpha = 1.0f; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha) - { - alpha = g.NextWindowData.BgAlphaVal; - override_alpha = true; - } - if (is_docking_transparent_payload) - { - alpha *= DOCKING_TRANSPARENT_PAYLOAD_ALPHA; // FIXME-DOCK: Should that be an override? - override_alpha = true; - } - if (override_alpha) - bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); - } - window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot); - } - - // Title bar - // (when docked, DockNode are drawing their own title bar. Individual windows however do NOT set the _NoTitleBar flag, - // in order for their pos/size to be matching their undocking state.) - if (!(flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) - { - ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); - window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawCornerFlags_Top); - } - - // Menu bar - if (flags & ImGuiWindowFlags_MenuBar) - { - ImRect menu_bar_rect = window->MenuBarRect(); - menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them. - window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawCornerFlags_Top); - if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y) - window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); - } - - // Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock - ImGuiDockNode* node = window->DockNode; - if (window->DockIsActive && node->IsHiddenTabBar() && !node->IsNoTabBar()) - { - float unhide_sz_draw = ImFloor(g.FontSize * 0.70f); - float unhide_sz_hit = ImFloor(g.FontSize * 0.55f); - ImVec2 p = node->Pos; - ImRect r(p, p + ImVec2(unhide_sz_hit, unhide_sz_hit)); - bool hovered, held; - if (ButtonBehavior(r, window->GetID("#UNHIDE"), &hovered, &held, ImGuiButtonFlags_FlattenChildren)) - node->WantHiddenTabBarToggle = true; - else if (held && IsMouseDragging(0)) - StartMouseMovingWindowOrNode(window, node, true); - - // FIXME-DOCK: Ideally we'd use ImGuiCol_TitleBgActive/ImGuiCol_TitleBg here, but neither is guaranteed to be visible enough at this sort of size.. - ImU32 col = GetColorU32(((held && hovered) || (node->IsFocused && !hovered)) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - window->DrawList->AddTriangleFilled(p, p + ImVec2(unhide_sz_draw, 0.0f), p + ImVec2(0.0f, unhide_sz_draw), col); - } - - // Scrollbars - if (window->ScrollbarX) - Scrollbar(ImGuiAxis_X); - if (window->ScrollbarY) - Scrollbar(ImGuiAxis_Y); - - // Render resize grips (after their input handling so we don't have a frame of latency) - if (handle_borders_and_resize_grips && !(flags & ImGuiWindowFlags_NoResize)) - { - for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) - { - const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; - const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN); - window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size))); - window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, window_border_size) : ImVec2(window_border_size, resize_grip_draw_size))); - window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12); - window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]); - } - } - - // Borders (for dock node host they will be rendered over after the tab bar) - if (handle_borders_and_resize_grips && !window->DockNodeAsHost) - RenderWindowOuterBorders(window); - } -} - -// Render title text, collapse button, close button -// When inside a dock node, this is handled in DockNodeUpdateTabBar() instead. -void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImGuiWindowFlags flags = window->Flags; - - const bool has_close_button = (p_open != NULL); - const bool has_collapse_button = !(flags & ImGuiWindowFlags_NoCollapse) && (style.WindowMenuButtonPosition != ImGuiDir_None); - - // Close & Collapse button are on the Menu NavLayer and don't default focus (unless there's nothing else on that layer) - const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags; - window->DC.ItemFlags |= ImGuiItemFlags_NoNavDefaultFocus; - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu); - - // Layout buttons - // FIXME: Would be nice to generalize the subtleties expressed here into reusable code. - float pad_l = style.FramePadding.x; - float pad_r = style.FramePadding.x; - float button_sz = g.FontSize; - ImVec2 close_button_pos; - ImVec2 collapse_button_pos; - if (has_close_button) - { - pad_r += button_sz; - close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); - } - if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Right) - { - pad_r += button_sz; - collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); - } - if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Left) - { - collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l - style.FramePadding.x, title_bar_rect.Min.y); - pad_l += button_sz; - } - - // Collapse button (submitting first so it gets priority when choosing a navigation init fallback) - if (has_collapse_button) - if (CollapseButton(window->GetID("#COLLAPSE"), collapse_button_pos, NULL)) - window->WantCollapseToggle = true; // Defer actual collapsing to next frame as we are too far in the Begin() function - - // Close button - if (has_close_button) - if (CloseButton(window->GetID("#CLOSE"), close_button_pos)) - *p_open = false; - - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); - window->DC.ItemFlags = item_flags_backup; - - // Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker) - // FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code.. - const char* UNSAVED_DOCUMENT_MARKER = "*"; - const float marker_size_x = (flags & ImGuiWindowFlags_UnsavedDocument) ? CalcTextSize(UNSAVED_DOCUMENT_MARKER, NULL, false).x : 0.0f; - const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f); - - // As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button, - // while uncentered title text will still reach edges correct. - if (pad_l > style.FramePadding.x) - pad_l += g.Style.ItemInnerSpacing.x; - if (pad_r > style.FramePadding.x) - pad_r += g.Style.ItemInnerSpacing.x; - if (style.WindowTitleAlign.x > 0.0f && style.WindowTitleAlign.x < 1.0f) - { - float centerness = ImSaturate(1.0f - ImFabs(style.WindowTitleAlign.x - 0.5f) * 2.0f); // 0.0f on either edges, 1.0f on center - float pad_extend = ImMin(ImMax(pad_l, pad_r), title_bar_rect.GetWidth() - pad_l - pad_r - text_size.x); - pad_l = ImMax(pad_l, pad_extend * centerness); - pad_r = ImMax(pad_r, pad_extend * centerness); - } - - ImRect layout_r(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y); - ImRect clip_r(layout_r.Min.x, layout_r.Min.y, layout_r.Max.x + g.Style.ItemInnerSpacing.x, layout_r.Max.y); - //if (g.IO.KeyCtrl) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] - RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r); - if (flags & ImGuiWindowFlags_UnsavedDocument) - { - ImVec2 marker_pos = ImVec2(ImMax(layout_r.Min.x, layout_r.Min.x + (layout_r.GetWidth() - text_size.x) * style.WindowTitleAlign.x) + text_size.x, layout_r.Min.y) + ImVec2(2 - marker_size_x, 0.0f); - ImVec2 off = ImVec2(0.0f, IM_FLOOR(-g.FontSize * 0.25f)); - RenderTextClipped(marker_pos + off, layout_r.Max + off, UNSAVED_DOCUMENT_MARKER, NULL, NULL, ImVec2(0, style.WindowTitleAlign.y), &clip_r); - } -} - -void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window) -{ - window->ParentWindow = parent_window; - window->RootWindow = window->RootWindowDockStop = window->RootWindowForTitleBarHighlight = window->RootWindowForNav = window; - if (parent_window && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip)) - { - window->RootWindow = parent_window->RootWindow; - if (!window->DockIsActive && !(parent_window->Flags & ImGuiWindowFlags_DockNodeHost)) - window->RootWindowDockStop = parent_window->RootWindowDockStop; - } - if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup))) - window->RootWindowForTitleBarHighlight = parent_window->RootWindowForTitleBarHighlight; - while (window->RootWindowForNav->Flags & ImGuiWindowFlags_NavFlattened) - { - IM_ASSERT(window->RootWindowForNav->ParentWindow != NULL); - window->RootWindowForNav = window->RootWindowForNav->ParentWindow; - } -} - -// Push a new Dear ImGui window to add widgets to. -// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. -// - Begin/End can be called multiple times during the frame with the same window name to append content. -// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). -// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. -// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. -// - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. -bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required - IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame() - IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet - - // Find or create - ImGuiWindow* window = FindWindowByName(name); - const bool window_just_created = (window == NULL); - if (window_just_created) - { - ImVec2 size_on_first_use = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here. - window = CreateNewWindow(name, size_on_first_use, flags); - } - - // Automatically disable manual moving/resizing when NoInputs is set - if ((flags & ImGuiWindowFlags_NoInputs) == ImGuiWindowFlags_NoInputs) - flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize; - - if (flags & ImGuiWindowFlags_NavFlattened) - IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow); - - const int current_frame = g.FrameCount; - const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame); - window->IsFallbackWindow = (g.CurrentWindowStack.Size == 0 && g.WithinFrameScopeWithImplicitWindow); - - // Update the Appearing flag - bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on - const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0); - if (flags & ImGuiWindowFlags_Popup) - { - ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; - window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed - window_just_activated_by_user |= (window != popup_ref.Window); - } - window->Appearing = (window_just_activated_by_user || window_just_appearing_after_hidden_for_resize); - if (window->Appearing) - SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); - - // Update Flags, LastFrameActive, BeginOrderXXX fields - if (first_begin_of_the_frame) - { - window->FlagsPreviousFrame = window->Flags; - window->Flags = (ImGuiWindowFlags)flags; - window->LastFrameActive = current_frame; - window->LastTimeActive = (float)g.Time; - window->BeginOrderWithinParent = 0; - window->BeginOrderWithinContext = (short)(g.WindowsActiveCount++); - } - else - { - flags = window->Flags; - } - - // Docking - // (NB: during the frame dock nodes are created, it is possible that (window->DockIsActive == false) even though (window->DockNode->Windows.Size > 1) - IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL); // Cannot be both - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasDock) - SetWindowDock(window, g.NextWindowData.DockId, g.NextWindowData.DockCond); - if (first_begin_of_the_frame) - { - bool has_dock_node = (window->DockId != 0 || window->DockNode != NULL); - bool new_auto_dock_node = !has_dock_node && GetWindowAlwaysWantOwnTabBar(window); - if (has_dock_node || new_auto_dock_node) - { - BeginDocked(window, p_open); - flags = window->Flags; - if (window->DockIsActive) - IM_ASSERT(window->DockNode != NULL); - - // Docking currently override constraints - g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; - } - } - - // Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack - ImGuiWindow* parent_window_in_stack = window->DockIsActive ? window->DockNode->HostWindow : g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back(); - ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow; - IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow)); - - // We allow window memory to be compacted so recreate the base stack when needed. - if (window->IDStack.Size == 0) - window->IDStack.push_back(window->ID); - - // Add to stack - // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() - g.CurrentWindowStack.push_back(window); - g.CurrentWindow = NULL; - ErrorCheckBeginEndCompareStacksSize(window, true); - if (flags & ImGuiWindowFlags_Popup) - { - ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; - popup_ref.Window = window; - g.BeginPopupStack.push_back(popup_ref); - window->PopupId = popup_ref.PopupId; - } - - if (window_just_appearing_after_hidden_for_resize && !(flags & ImGuiWindowFlags_ChildWindow)) - window->NavLastIds[0] = 0; - - // Update ->RootWindow and others pointers (before any possible call to FocusWindow) - if (first_begin_of_the_frame) - UpdateWindowParentAndRootLinks(window, flags, parent_window); - - // Process SetNextWindow***() calls - bool window_pos_set_by_api = false; - bool window_size_x_set_by_api = false, window_size_y_set_by_api = false; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) - { - window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0; - if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f) - { - // May be processed on the next frame if this is our first frame and we are measuring size - // FIXME: Look into removing the branch so everything can go through this same code path for consistency. - window->SetWindowPosVal = g.NextWindowData.PosVal; - window->SetWindowPosPivot = g.NextWindowData.PosPivotVal; - window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - } - else - { - SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond); - } - } - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) - { - window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f); - window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f); - SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond); - } - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize) - window->ContentSizeExplicit = g.NextWindowData.ContentSizeVal; - else if (first_begin_of_the_frame) - window->ContentSizeExplicit = ImVec2(0.0f, 0.0f); - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasWindowClass) - window->WindowClass = g.NextWindowData.WindowClass; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasCollapsed) - SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond); - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasFocus) - FocusWindow(window); - if (window->Appearing) - SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); - - // When reusing window again multiple times a frame, just append content (don't need to setup again) - if (first_begin_of_the_frame) - { - // Initialize - const bool window_is_child_tooltip = (flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_Tooltip); // FIXME-WIP: Undocumented behavior of Child+Tooltip for pinned tooltip (#1345) - window->Active = true; - window->HasCloseButton = (p_open != NULL); - window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX); - window->IDStack.resize(1); - - // Restore buffer capacity when woken from a compacted state, to avoid - if (window->MemoryCompacted) - GcAwakeTransientWindowBuffers(window); - - // Update stored window name when it changes (which can _only_ happen with the "###" operator, so the ID would stay unchanged). - // The title bar always display the 'name' parameter, so we only update the string storage if it needs to be visible to the end-user elsewhere. - bool window_title_visible_elsewhere = false; - if ((window->Viewport && window->Viewport->Window == window) || (window->DockIsActive)) - window_title_visible_elsewhere = true; - else if (g.NavWindowingList != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB - window_title_visible_elsewhere = true; - if (window_title_visible_elsewhere && !window_just_created && strcmp(name, window->Name) != 0) - { - size_t buf_len = (size_t)window->NameBufLen; - window->Name = ImStrdupcpy(window->Name, &buf_len, name); - window->NameBufLen = (int)buf_len; - } - - // UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS - - // Update contents size from last frame for auto-fitting (or use explicit size) - window->ContentSize = CalcWindowContentSize(window); - if (window->HiddenFramesCanSkipItems > 0) - window->HiddenFramesCanSkipItems--; - if (window->HiddenFramesCannotSkipItems > 0) - window->HiddenFramesCannotSkipItems--; - - // Hide new windows for one frame until they calculate their size - if (window_just_created && (!window_size_x_set_by_api || !window_size_y_set_by_api)) - window->HiddenFramesCannotSkipItems = 1; - - // Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows) - // We reset Size/ContentSize for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size. - if (window_just_activated_by_user && (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0) - { - window->HiddenFramesCannotSkipItems = 1; - if (flags & ImGuiWindowFlags_AlwaysAutoResize) - { - if (!window_size_x_set_by_api) - window->Size.x = window->SizeFull.x = 0.f; - if (!window_size_y_set_by_api) - window->Size.y = window->SizeFull.y = 0.f; - window->ContentSize = ImVec2(0.f, 0.f); - } - } - - // SELECT VIEWPORT - // We need to do this before using any style/font sizes, as viewport with a different DPI may affect font sizes. - - UpdateSelectWindowViewport(window); - SetCurrentViewport(window, window->Viewport); - window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f; - SetCurrentWindow(window); - flags = window->Flags; - - // LOCK BORDER SIZE AND PADDING FOR THE FRAME (so that altering them doesn't cause inconsistencies) - // We read Style data after the call to UpdateSelectWindowViewport() which might be swapping the style. - - if (flags & ImGuiWindowFlags_ChildWindow) - window->WindowBorderSize = style.ChildBorderSize; - else - window->WindowBorderSize = ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize; - if (!window->DockIsActive && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) - window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); - else - window->WindowPadding = style.WindowPadding; - - // Collapse window by double-clicking on title bar - // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing - if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse) && !window->DockIsActive) - { - // We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar. - ImRect title_bar_rect = window->TitleBarRect(); - if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0]) - window->WantCollapseToggle = true; - if (window->WantCollapseToggle) - { - window->Collapsed = !window->Collapsed; - MarkIniSettingsDirty(window); - FocusWindow(window); - } - } - else - { - window->Collapsed = false; - } - window->WantCollapseToggle = false; - - // SIZE - - // Calculate auto-fit size, handle automatic resize - const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSize); - bool use_current_size_for_scrollbar_x = window_just_created; - bool use_current_size_for_scrollbar_y = window_just_created; - if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed) - { - // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc. - if (!window_size_x_set_by_api) - { - window->SizeFull.x = size_auto_fit.x; - use_current_size_for_scrollbar_x = true; - } - if (!window_size_y_set_by_api) - { - window->SizeFull.y = size_auto_fit.y; - use_current_size_for_scrollbar_y = true; - } - } - else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) - { - // Auto-fit may only grow window during the first few frames - // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed. - if (!window_size_x_set_by_api && window->AutoFitFramesX > 0) - { - window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; - use_current_size_for_scrollbar_x = true; - } - if (!window_size_y_set_by_api && window->AutoFitFramesY > 0) - { - window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; - use_current_size_for_scrollbar_y = true; - } - if (!window->Collapsed) - MarkIniSettingsDirty(window); - } - - // Apply minimum/maximum window size constraints and final size - window->SizeFull = CalcWindowSizeAfterConstraint(window, window->SizeFull); - window->Size = window->Collapsed && !(flags & ImGuiWindowFlags_ChildWindow) ? window->TitleBarRect().GetSize() : window->SizeFull; - - // Decoration size - const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); - - // POSITION - - // Popup latch its initial position, will position itself when it appears next frame - if (window_just_activated_by_user) - { - window->AutoPosLastDirection = ImGuiDir_None; - if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api) - window->Pos = g.BeginPopupStack.back().OpenPopupPos; - } - - // Position child window - if (flags & ImGuiWindowFlags_ChildWindow) - { - IM_ASSERT(parent_window && parent_window->Active); - window->BeginOrderWithinParent = (short)parent_window->DC.ChildWindows.Size; - parent_window->DC.ChildWindows.push_back(window); - if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api && !window_is_child_tooltip) - window->Pos = parent_window->DC.CursorPos; - } - - const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFramesCannotSkipItems == 0); - if (window_pos_with_pivot) - SetWindowPos(window, window->SetWindowPosVal - window->SizeFull * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering) - else if ((flags & ImGuiWindowFlags_ChildMenu) != 0) - window->Pos = FindBestWindowPosForPopup(window); - else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize) - window->Pos = FindBestWindowPosForPopup(window); - else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip) - window->Pos = FindBestWindowPosForPopup(window); - - // Late create viewport if we don't fit within our current host viewport. - if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_Minimized)) - if (!window->Viewport->GetRect().Contains(window->Rect())) - { - // This is based on the assumption that the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport) - //ImGuiViewport* old_viewport = window->Viewport; - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing); - - // FIXME-DPI - //IM_ASSERT(old_viewport->DpiScale == window->Viewport->DpiScale); // FIXME-DPI: Something went wrong - SetCurrentViewport(window, window->Viewport); - window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f; - SetCurrentWindow(window); - } - - bool viewport_rect_changed = false; - if (window->ViewportOwned) - { - // Synchronize window --> viewport in most situations - // Synchronize viewport -> window in case the platform window has been moved or resized from the OS/WM - if (window->Viewport->PlatformRequestMove) - { - window->Pos = window->Viewport->Pos; - MarkIniSettingsDirty(window); - } - else if (memcmp(&window->Viewport->Pos, &window->Pos, sizeof(window->Pos)) != 0) - { - viewport_rect_changed = true; - window->Viewport->Pos = window->Pos; - } - - if (window->Viewport->PlatformRequestResize) - { - window->Size = window->SizeFull = window->Viewport->Size; - MarkIniSettingsDirty(window); - } - else if (memcmp(&window->Viewport->Size, &window->Size, sizeof(window->Size)) != 0) - { - viewport_rect_changed = true; - window->Viewport->Size = window->Size; - } - - // The viewport may have changed monitor since the global update in UpdateViewportsNewFrame() - // Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect. - if (viewport_rect_changed) - UpdateViewportPlatformMonitor(window->Viewport); - - // Update common viewport flags - ImGuiViewportFlags viewport_flags = (window->Viewport->Flags) & ~(ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration); - const bool is_short_lived_floating_window = (flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0; - if (flags & ImGuiWindowFlags_Tooltip) - viewport_flags |= ImGuiViewportFlags_TopMost; - if (g.IO.ConfigViewportsNoTaskBarIcon || is_short_lived_floating_window) - viewport_flags |= ImGuiViewportFlags_NoTaskBarIcon; - if (g.IO.ConfigViewportsNoDecoration || is_short_lived_floating_window) - viewport_flags |= ImGuiViewportFlags_NoDecoration; - - // For popups and menus that may be protruding out of their parent viewport, we enable _NoFocusOnClick so that clicking on them - // won't steal the OS focus away from their parent window (which may be reflected in OS the title bar decoration). - // Setting _NoFocusOnClick would technically prevent us from bringing back to front in case they are being covered by an OS window from a different app, - // but it shouldn't be much of a problem considering those are already popups that are closed when clicking elsewhere. - if (is_short_lived_floating_window && (flags & ImGuiWindowFlags_Modal) == 0) - viewport_flags |= ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoFocusOnClick; - - // We can overwrite viewport flags using ImGuiWindowClass (advanced users) - // We don't default to the main viewport because. - if (window->WindowClass.ParentViewportId) - window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId; - else if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && parent_window_in_stack) - window->Viewport->ParentViewportId = parent_window_in_stack->Viewport->ID; - else - window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoDefaultParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID; - if (window->WindowClass.ViewportFlagsOverrideSet) - viewport_flags |= window->WindowClass.ViewportFlagsOverrideSet; - if (window->WindowClass.ViewportFlagsOverrideClear) - viewport_flags &= ~window->WindowClass.ViewportFlagsOverrideClear; - - // We also tell the back-end that clearing the platform window won't be necessary, as our window is filling the viewport and we have disabled BgAlpha - viewport_flags |= ImGuiViewportFlags_NoRendererClear; - window->Viewport->Flags = viewport_flags; - } - - // Clamp position/size so window stays visible within its viewport or monitor - // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. - ImRect viewport_rect = window->Viewport->GetRect(); - if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - { - ImVec2 clamp_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding); - if (!window->ViewportOwned && viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f) - { - ClampWindowRect(window, viewport_rect, clamp_padding); - } - else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0) - { - if (window->Viewport->PlatformMonitor == -1) - { - // Fallback for "lost" window (e.g. a monitor disconnected): we move the window back over the main viewport - SetWindowPos(window, g.Viewports[0]->Pos + style.DisplayWindowPadding, ImGuiCond_Always); - } - else - { - ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->Viewport->PlatformMonitor]; - ClampWindowRect(window, ImRect(monitor.WorkPos, monitor.WorkPos + monitor.WorkSize), clamp_padding); - } - } - } - window->Pos = ImFloor(window->Pos); - - // Lock window rounding for the frame (so that altering them doesn't cause inconsistencies) - if (window->ViewportOwned || window->DockIsActive) - window->WindowRounding = 0.0f; - else - window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; - - // Apply window focus (new and reactivated windows are moved to front) - bool want_focus = false; - if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing)) - { - if (flags & ImGuiWindowFlags_Popup) - want_focus = true; - else if ((window->DockIsActive || (flags & ImGuiWindowFlags_ChildWindow) == 0) && !(flags & ImGuiWindowFlags_Tooltip)) - want_focus = true; - } - - // Decide if we are going to handle borders and resize grips - const bool handle_borders_and_resize_grips = (window->DockNodeAsHost || !window->DockIsActive); - - // Handle manual resize: Resize Grips, Borders, Gamepad - int border_held = -1; - ImU32 resize_grip_col[4] = {}; - const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // Allow resize from lower-left if we have the mouse cursor feedback for it. - const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); - if (handle_borders_and_resize_grips && !window->Collapsed) - if (UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0])) - use_current_size_for_scrollbar_x = use_current_size_for_scrollbar_y = true; - window->ResizeBorderHeld = (signed char)border_held; - - // Synchronize window --> viewport again and one last time (clamping and manual resize may have affected either) - if (window->ViewportOwned) - { - if (!window->Viewport->PlatformRequestMove) - window->Viewport->Pos = window->Pos; - if (!window->Viewport->PlatformRequestResize) - window->Viewport->Size = window->Size; - viewport_rect = window->Viewport->GetRect(); - } - - // Save last known viewport position within the window itself (so it can be saved in .ini file and restored) - window->ViewportPos = window->Viewport->Pos; - - // SCROLLBAR VISIBILITY - - // Update scrollbar visibility (based on the Size that was effective during last frame or the auto-resized Size). - if (!window->Collapsed) - { - // When reading the current size we need to read it after size constraints have been applied. - // When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again. - ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - decoration_up_height); - ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + window->ScrollbarSizes; - ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0, 0) : window->ContentSize + window->WindowPadding * 2.0f; - float size_x_for_scrollbars = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x; - float size_y_for_scrollbars = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y; - //bool scrollbar_y_from_last_frame = window->ScrollbarY; // FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons? - window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar)); - window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)); - if (window->ScrollbarX && !window->ScrollbarY) - window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar); - window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); - } - - // UPDATE RECTANGLES (1- THOSE NOT AFFECTED BY SCROLLING) - // Update various regions. Variables they depends on should be set above in this function. - // We set this up after processing the resize grip so that our rectangles doesn't lag by a frame. - - // Outer rectangle - // Not affected by window border size. Used by: - // - FindHoveredWindow() (w/ extra padding when border resize is enabled) - // - Begin() initial clipping rect for drawing window background and borders. - // - Begin() clipping whole child - const ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; - const ImRect outer_rect = window->Rect(); - const ImRect title_bar_rect = window->TitleBarRect(); - window->OuterRectClipped = outer_rect; - if (window->DockIsActive) - window->OuterRectClipped.Min.y += window->TitleBarHeight(); - window->OuterRectClipped.ClipWith(host_rect); - - // Inner rectangle - // Not affected by window border size. Used by: - // - InnerClipRect - // - ScrollToBringRectIntoView() - // - NavUpdatePageUpPageDown() - // - Scrollbar() - window->InnerRect.Min.x = window->Pos.x; - window->InnerRect.Min.y = window->Pos.y + decoration_up_height; - window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x; - window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y; - - // Inner clipping rectangle. - // Will extend a little bit outside the normal work region. - // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. - // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. - // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. - // Affected by window/frame border size. Used by: - // - Begin() initial clip rect - float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); - window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); - window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size); - window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); - window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize); - window->InnerClipRect.ClipWithFull(host_rect); - - // Default item width. Make it proportional to window size if window manually resizes - if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)) - window->ItemWidthDefault = ImFloor(window->Size.x * 0.65f); - else - window->ItemWidthDefault = ImFloor(g.FontSize * 16.0f); - - // SCROLLING - - // Lock down maximum scrolling - // The value of ScrollMax are ahead from ScrollbarX/ScrollbarY which is intentionally using InnerRect from previous rect in order to accommodate - // for right/bottom aligned items without creating a scrollbar. - window->ScrollMax.x = ImMax(0.0f, window->ContentSize.x + window->WindowPadding.x * 2.0f - window->InnerRect.GetWidth()); - window->ScrollMax.y = ImMax(0.0f, window->ContentSize.y + window->WindowPadding.y * 2.0f - window->InnerRect.GetHeight()); - - // Apply scrolling - window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true); - window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); - - // DRAWING - - // Setup draw list and outer clipping rectangle - window->DrawList->Clear(); - window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); - PushClipRect(host_rect.Min, host_rect.Max, false); - - // Draw modal or window list full viewport dimming background (for other viewports we'll render them in EndFrame) - const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetTopMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0; - const bool dim_bg_for_window_list = g.NavWindowingTargetAnim && ((window == g.NavWindowingTargetAnim->RootWindow) || (g.NavWindowingList && (window == g.NavWindowingList) && g.NavWindowingList->Viewport != g.NavWindowingTargetAnim->Viewport)); - if (dim_bg_for_modal || dim_bg_for_window_list) - { - const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio); - window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); - } - - // Draw navigation selection/windowing rectangle background - if (dim_bg_for_window_list && window == g.NavWindowingTargetAnim) - { - ImRect bb = window->Rect(); - bb.Expand(g.FontSize); - if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway - window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); - } - - // Since 1.71, child window can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call. - // When using overlapping child windows, this will break the assumption that child z-order is mapped to submission order. - // We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping child. - // We also disabled this when we have dimming overlay behind this specific one child. - // FIXME: More code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected. - const bool is_undocked_or_docked_visible = !window->DockIsActive || window->DockTabIsVisible; - if (is_undocked_or_docked_visible) - { - bool render_decorations_in_parent = false; - if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) - if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_window->DrawList->VtxBuffer.Size > 0) - render_decorations_in_parent = true; - if (render_decorations_in_parent) - window->DrawList = parent_window->DrawList; - - // Handle title bar, scrollbar, resize grips and resize borders - const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; - const bool title_bar_is_highlight = want_focus || (window_to_highlight && (window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight || (window->DockNode && window->DockNode == window_to_highlight->DockNode))); - RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, handle_borders_and_resize_grips, resize_grip_count, resize_grip_col, resize_grip_draw_size); - - if (render_decorations_in_parent) - window->DrawList = &window->DrawListInst; - } - - // Draw navigation selection/windowing rectangle border - if (g.NavWindowingTargetAnim == window) - { - float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); - ImRect bb = window->Rect(); - bb.Expand(g.FontSize); - if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward - { - bb.Expand(-g.FontSize - 1.0f); - rounding = window->WindowRounding; - } - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f); - } - - // UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING) - - // Work rectangle. - // Affected by window padding and border size. Used by: - // - Columns() for right-most edge - // - TreeNode(), CollapsingHeader() for right-most edge - // - BeginTabBar() for right-most edge - const bool allow_scrollbar_x = !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar); - const bool allow_scrollbar_y = !(flags & ImGuiWindowFlags_NoScrollbar); - const float work_rect_size_x = (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : ImMax(allow_scrollbar_x ? window->ContentSize.x : 0.0f, window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); - const float work_rect_size_y = (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : ImMax(allow_scrollbar_y ? window->ContentSize.y : 0.0f, window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); - window->WorkRect.Min.x = ImFloor(window->InnerRect.Min.x - window->Scroll.x + ImMax(window->WindowPadding.x, window->WindowBorderSize)); - window->WorkRect.Min.y = ImFloor(window->InnerRect.Min.y - window->Scroll.y + ImMax(window->WindowPadding.y, window->WindowBorderSize)); - window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x; - window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y; - - // [LEGACY] Content Region - // FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. - // Used by: - // - Mouse wheel scrolling + many other things - window->ContentRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; - window->ContentRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height; - window->ContentRegionRect.Max.x = window->ContentRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); - window->ContentRegionRect.Max.y = window->ContentRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); - - // Setup drawing context - // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.) - window->DC.Indent.x = 0.0f + window->WindowPadding.x - window->Scroll.x; - window->DC.GroupOffset.x = 0.0f; - window->DC.ColumnsOffset.x = 0.0f; - window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.Indent.x + window->DC.ColumnsOffset.x, decoration_up_height + window->WindowPadding.y - window->Scroll.y); - window->DC.CursorPos = window->DC.CursorStartPos; - window->DC.CursorPosPrevLine = window->DC.CursorPos; - window->DC.CursorMaxPos = window->DC.CursorStartPos; - window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f); - window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; - - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); - window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext; - window->DC.NavLayerActiveMaskNext = 0x00; - window->DC.NavFocusScopeIdCurrent = 0; - window->DC.NavHideHighlightOneFrame = false; - window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f); - - window->DC.MenuBarAppending = false; - window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x); - window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y; - window->DC.MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user); - window->DC.TreeDepth = 0; - window->DC.TreeJumpToParentOnPopMask = 0x00; - window->DC.ChildWindows.resize(0); - window->DC.StateStorage = &window->StateStorage; - window->DC.CurrentColumns = NULL; - window->DC.LayoutType = ImGuiLayoutType_Vertical; - window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical; - window->DC.FocusCounterRegular = window->DC.FocusCounterTabStop = -1; - - window->DC.ItemFlags = parent_window ? parent_window->DC.ItemFlags : ImGuiItemFlags_Default_; - window->DC.ItemWidth = window->ItemWidthDefault; - window->DC.TextWrapPos = -1.0f; // disabled - window->DC.ItemFlagsStack.resize(0); - window->DC.ItemWidthStack.resize(0); - window->DC.TextWrapPosStack.resize(0); - window->DC.GroupStack.resize(0); - - if ((flags & ImGuiWindowFlags_ChildWindow) && (window->DC.ItemFlags != parent_window->DC.ItemFlags)) - { - window->DC.ItemFlags = parent_window->DC.ItemFlags; - window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags); - } - - if (window->AutoFitFramesX > 0) - window->AutoFitFramesX--; - if (window->AutoFitFramesY > 0) - window->AutoFitFramesY--; - - // Apply focus (we need to call FocusWindow() AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there) - if (want_focus) - { - FocusWindow(window); - NavInitWindow(window, false); - } - - // Close requested by platform window - if (p_open != NULL && window->Viewport->PlatformRequestClose && window->Viewport != GetMainViewport()) - { - if (!window->DockIsActive || window->DockTabIsVisible) - { - window->Viewport->PlatformRequestClose = false; - g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue. - IMGUI_DEBUG_LOG_VIEWPORT("Window '%s' PlatformRequestClose\n", window->Name); - *p_open = false; - } - } - - // Title bar - if (!(flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) - RenderWindowTitleBarContents(window, title_bar_rect, name, p_open); - - // Clear hit test shape every frame - window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0; - - // Pressing CTRL+C while holding on a window copy its content to the clipboard - // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope. - // Maybe we can support CTRL+C on every element? - /* - if (g.ActiveId == move_id) - if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C)) - LogToClipboard(); - */ - - if (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - // Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source. - // We need to do this _before_ we overwrite window->DC.LastItemId below because BeginDockableDragDropSource() also overwrites it. - if ((g.MovingWindow == window) && (g.IO.ConfigDockingWithShift == g.IO.KeyShift)) - if ((window->RootWindow->Flags & ImGuiWindowFlags_NoDocking) == 0) - BeginDockableDragDropSource(window); - - // Docking: Any dockable window can act as a target. For dock node hosts we call BeginDockableDragDropTarget() in DockNodeUpdate() instead. - if (g.DragDropActive && !(flags & ImGuiWindowFlags_NoDocking)) - if (g.MovingWindow == NULL || g.MovingWindow->RootWindow != window) - if ((window == window->RootWindow) && !(window->Flags & ImGuiWindowFlags_DockNodeHost)) - BeginDockableDragDropTarget(window); - } - - // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin(). - // This is useful to allow creating context menus on title bar only, etc. - if (window->DockIsActive) - { - window->DC.LastItemId = window->ID; - window->DC.LastItemStatusFlags = window->DockTabItemStatusFlags; - window->DC.LastItemRect = window->DockTabItemRect; - } - else - { - window->DC.LastItemId = window->MoveId; - window->DC.LastItemStatusFlags = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0; - window->DC.LastItemRect = title_bar_rect; - } - -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) - IMGUI_TEST_ENGINE_ITEM_ADD(window->DC.LastItemRect, window->DC.LastItemId); -#endif - } - else - { - // Append - SetCurrentViewport(window, window->Viewport); - SetCurrentWindow(window); - } - - if (!(flags & ImGuiWindowFlags_DockNodeHost)) - PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true); - - // Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused) - if (first_begin_of_the_frame) - window->WriteAccessed = false; - - window->BeginCount++; - g.NextWindowData.ClearFlags(); - - // When we are about to select this tab (which will only be visible on the _next frame_), flag it with a non-zero HiddenFramesCannotSkipItems. - // This will have the important effect of actually returning true in Begin() and not setting SkipItems, allowing an earlier submission of the window contents. - // This is analogous to regular windows being hidden from one frame. - // It is especially important as e.g. nested TabBars would otherwise generate flicker in the form of one empty frame, or focus requests won't be processed. - if (window->DockIsActive && !window->DockTabIsVisible) - { - if (window->LastFrameJustFocused == g.FrameCount) - window->HiddenFramesCannotSkipItems = 1; - else - window->HiddenFramesCanSkipItems = 1; - } - - if (flags & ImGuiWindowFlags_ChildWindow) - { - // Child window can be out of sight and have "negative" clip windows. - // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar). - IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0 || (window->DockIsActive)); - if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y) - window->HiddenFramesCanSkipItems = 1; - - // Hide along with parent or if parent is collapsed - if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0)) - window->HiddenFramesCanSkipItems = 1; - if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0)) - window->HiddenFramesCannotSkipItems = 1; - } - - // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) - if (style.Alpha <= 0.0f) - window->HiddenFramesCanSkipItems = 1; - - // Update the Hidden flag - window->Hidden = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0); - - // Update the SkipItems flag, used to early out of all items functions (no layout required) - bool skip_items = false; - if (window->Collapsed || !window->Active || window->Hidden) - if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0) - skip_items = true; - window->SkipItems = skip_items; - - return !skip_items; -} - -void ImGui::End() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Error checking: verify that user hasn't called End() too many times! - if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow) - { - IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!"); - return; - } - IM_ASSERT(g.CurrentWindowStack.Size > 0); - - // Error checking: verify that user doesn't directly call End() on a child window. - if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !window->DockIsActive) - IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!"); - - // Close anything that is open - if (window->DC.CurrentColumns) - EndColumns(); - if (!(window->Flags & ImGuiWindowFlags_DockNodeHost)) // Pop inner window clip rectangle - PopClipRect(); - - // Stop logging - if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging - LogFinish(); - - // Docking: report contents sizes to parent to allow for auto-resize - if (window->DockNode && window->DockTabIsVisible) - if (ImGuiWindow* host_window = window->DockNode->HostWindow) // FIXME-DOCK - host_window->DC.CursorMaxPos = window->DC.CursorMaxPos + window->WindowPadding - host_window->WindowPadding; - - // Pop from window stack - g.CurrentWindowStack.pop_back(); - if (window->Flags & ImGuiWindowFlags_Popup) - g.BeginPopupStack.pop_back(); - ErrorCheckBeginEndCompareStacksSize(window, false); - SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back()); - if (g.CurrentWindow) - SetCurrentViewport(g.CurrentWindow, g.CurrentWindow->Viewport); -} - -void ImGui::BringWindowToFocusFront(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.WindowsFocusOrder.back() == window) - return; - for (int i = g.WindowsFocusOrder.Size - 2; i >= 0; i--) // We can ignore the top-most window - if (g.WindowsFocusOrder[i] == window) - { - memmove(&g.WindowsFocusOrder[i], &g.WindowsFocusOrder[i + 1], (size_t)(g.WindowsFocusOrder.Size - i - 1) * sizeof(ImGuiWindow*)); - g.WindowsFocusOrder[g.WindowsFocusOrder.Size - 1] = window; - break; - } -} - -void ImGui::BringWindowToDisplayFront(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* current_front_window = g.Windows.back(); - if (current_front_window == window || current_front_window->RootWindow == window) - return; - for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the top-most window - if (g.Windows[i] == window) - { - memmove(&g.Windows[i], &g.Windows[i + 1], (size_t)(g.Windows.Size - i - 1) * sizeof(ImGuiWindow*)); - g.Windows[g.Windows.Size - 1] = window; - break; - } -} - -void ImGui::BringWindowToDisplayBack(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.Windows[0] == window) - return; - for (int i = 0; i < g.Windows.Size; i++) - if (g.Windows[i] == window) - { - memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*)); - g.Windows[0] = window; - break; - } -} - -// Moving window to front of display and set focus (which happens to be back of our sorted list) -void ImGui::FocusWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - - if (g.NavWindow != window) - { - g.NavWindow = window; - if (window && g.NavDisableMouseHover) - g.NavMousePosDirty = true; - g.NavInitRequest = false; - g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId - g.NavFocusScopeId = 0; - g.NavIdIsAlive = false; - g.NavLayer = ImGuiNavLayer_Main; - //IMGUI_DEBUG_LOG("FocusWindow(\"%s\")\n", window ? window->Name : NULL); - } - - // Close popups if any - ClosePopupsOverWindow(window, false); - - // Passing NULL allow to disable keyboard focus - if (!window) - return; - window->LastFrameJustFocused = g.FrameCount; - - // Select in dock node - if (window->DockNode && window->DockNode->TabBar) - window->DockNode->TabBar->SelectedTabId = window->DockNode->TabBar->NextSelectedTabId = window->ID; - - // Move the root window to the top of the pile - IM_ASSERT(window->RootWindow != NULL); - ImGuiWindow* focus_front_window = window->RootWindowDockStop; - ImGuiWindow* display_front_window = window->RootWindow; - - // Steal focus on active widgets - if (focus_front_window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement may be unnecessary? Need further testing before removing it.. - if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != focus_front_window) - ClearActiveID(); - - // Bring to front - BringWindowToFocusFront(focus_front_window); - if (((window->Flags | focus_front_window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0) - BringWindowToDisplayFront(display_front_window); -} - -void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window) -{ - ImGuiContext& g = *GImGui; - - int start_idx = g.WindowsFocusOrder.Size - 1; - if (under_this_window != NULL) - { - int under_this_window_idx = FindWindowFocusIndex(under_this_window); - if (under_this_window_idx != -1) - start_idx = under_this_window_idx - 1; - } - for (int i = start_idx; i >= 0; i--) - { - // We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user. - ImGuiWindow* window = g.WindowsFocusOrder[i]; - if (window != ignore_window && window->WasActive && window->RootWindowDockStop == window) - if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) - { - // FIXME-DOCK: This is failing (lagging by one frame) for docked windows. - // If A and B are docked into window and B disappear, at the NewFrame() call site window->NavLastChildNavWindow will still point to B. - // We might leverage the tab order implicitly stored in window->DockNodeAsHost->TabBar (essentially the 'most_recently_selected_tab' code in tab bar will do that but on next update) - // to tell which is the "previous" window. Or we may leverage 'LastFrameFocused/LastFrameJustFocused' and have this function handle child window itself? - ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window); - FocusWindow(focus_window); - return; - } - } - FocusWindow(NULL); -} - -void ImGui::SetNextItemWidth(float item_width) -{ - ImGuiContext& g = *GImGui; - g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasWidth; - g.NextItemData.Width = item_width; -} - -void ImGui::PushItemWidth(float item_width) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width); - window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); - g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; -} - -void ImGui::PushMultiItemsWidths(int components, float w_full) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const ImGuiStyle& style = g.Style; - const float w_item_one = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components-1)) / (float)components)); - const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components-1))); - window->DC.ItemWidthStack.push_back(w_item_last); - for (int i = 0; i < components-1; i++) - window->DC.ItemWidthStack.push_back(w_item_one); - window->DC.ItemWidth = window->DC.ItemWidthStack.back(); - g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; -} - -void ImGui::PopItemWidth() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ItemWidthStack.pop_back(); - window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back(); -} - -// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(). -// The SetNextItemWidth() data is generally cleared/consumed by ItemAdd() or NextItemData.ClearFlags() -float ImGui::CalcItemWidth() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float w; - if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth) - w = g.NextItemData.Width; - else - w = window->DC.ItemWidth; - if (w < 0.0f) - { - float region_max_x = GetContentRegionMaxAbs().x; - w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w); - } - w = IM_FLOOR(w); - return w; -} - -// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth(). -// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical. -// Note that only CalcItemWidth() is publicly exposed. -// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable) -ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - - ImVec2 region_max; - if (size.x < 0.0f || size.y < 0.0f) - region_max = GetContentRegionMaxAbs(); - - if (size.x == 0.0f) - size.x = default_w; - else if (size.x < 0.0f) - size.x = ImMax(4.0f, region_max.x - window->DC.CursorPos.x + size.x); - - if (size.y == 0.0f) - size.y = default_h; - else if (size.y < 0.0f) - size.y = ImMax(4.0f, region_max.y - window->DC.CursorPos.y + size.y); - - return size; -} - -void ImGui::SetCurrentFont(ImFont* font) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ? - IM_ASSERT(font->Scale > 0.0f); - g.Font = font; - g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale); - g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f; - - ImFontAtlas* atlas = g.Font->ContainerAtlas; - g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel; - g.DrawListSharedData.Font = g.Font; - g.DrawListSharedData.FontSize = g.FontSize; -} - -void ImGui::PushFont(ImFont* font) -{ - ImGuiContext& g = *GImGui; - if (!font) - font = GetDefaultFont(); - SetCurrentFont(font); - g.FontStack.push_back(font); - g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID); -} - -void ImGui::PopFont() -{ - ImGuiContext& g = *GImGui; - g.CurrentWindow->DrawList->PopTextureID(); - g.FontStack.pop_back(); - SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back()); -} - -void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (enabled) - window->DC.ItemFlags |= option; - else - window->DC.ItemFlags &= ~option; - window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags); -} - -void ImGui::PopItemFlag() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ItemFlagsStack.pop_back(); - window->DC.ItemFlags = window->DC.ItemFlagsStack.empty() ? ImGuiItemFlags_Default_ : window->DC.ItemFlagsStack.back(); -} - -// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system. -void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus) -{ - PushItemFlag(ImGuiItemFlags_NoTabStop, !allow_keyboard_focus); -} - -void ImGui::PopAllowKeyboardFocus() -{ - PopItemFlag(); -} - -void ImGui::PushButtonRepeat(bool repeat) -{ - PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat); -} - -void ImGui::PopButtonRepeat() -{ - PopItemFlag(); -} - -void ImGui::PushTextWrapPos(float wrap_pos_x) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.TextWrapPos = wrap_pos_x; - window->DC.TextWrapPosStack.push_back(wrap_pos_x); -} - -void ImGui::PopTextWrapPos() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.TextWrapPosStack.pop_back(); - window->DC.TextWrapPos = window->DC.TextWrapPosStack.empty() ? -1.0f : window->DC.TextWrapPosStack.back(); -} - -// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32 -void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col) -{ - ImGuiContext& g = *GImGui; - ImGuiColorMod backup; - backup.Col = idx; - backup.BackupValue = g.Style.Colors[idx]; - g.ColorModifiers.push_back(backup); - g.Style.Colors[idx] = ColorConvertU32ToFloat4(col); -} - -void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) -{ - ImGuiContext& g = *GImGui; - ImGuiColorMod backup; - backup.Col = idx; - backup.BackupValue = g.Style.Colors[idx]; - g.ColorModifiers.push_back(backup); - g.Style.Colors[idx] = col; -} - -void ImGui::PopStyleColor(int count) -{ - ImGuiContext& g = *GImGui; - while (count > 0) - { - ImGuiColorMod& backup = g.ColorModifiers.back(); - g.Style.Colors[backup.Col] = backup.BackupValue; - g.ColorModifiers.pop_back(); - count--; - } -} - -struct ImGuiStyleVarInfo -{ - ImGuiDataType Type; - ImU32 Count; - ImU32 Offset; - void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); } -}; - -static const ImGuiStyleVarInfo GStyleVarInfo[] = -{ - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign -}; - -static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) -{ - IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT); - IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT); - return &GStyleVarInfo[idx]; -} - -void ImGui::PushStyleVar(ImGuiStyleVar idx, float val) -{ - const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) - { - ImGuiContext& g = *GImGui; - float* pvar = (float*)var_info->GetVarPtr(&g.Style); - g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!"); -} - -void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) -{ - const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2) - { - ImGuiContext& g = *GImGui; - ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); - g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!"); -} - -void ImGui::PopStyleVar(int count) -{ - ImGuiContext& g = *GImGui; - while (count > 0) - { - // We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it. - ImGuiStyleMod& backup = g.StyleModifiers.back(); - const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx); - void* data = info->GetVarPtr(&g.Style); - if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; } - else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; } - g.StyleModifiers.pop_back(); - count--; - } -} - -const char* ImGui::GetStyleColorName(ImGuiCol idx) -{ - // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; - switch (idx) - { - case ImGuiCol_Text: return "Text"; - case ImGuiCol_TextDisabled: return "TextDisabled"; - case ImGuiCol_WindowBg: return "WindowBg"; - case ImGuiCol_ChildBg: return "ChildBg"; - case ImGuiCol_PopupBg: return "PopupBg"; - case ImGuiCol_Border: return "Border"; - case ImGuiCol_BorderShadow: return "BorderShadow"; - case ImGuiCol_FrameBg: return "FrameBg"; - case ImGuiCol_FrameBgHovered: return "FrameBgHovered"; - case ImGuiCol_FrameBgActive: return "FrameBgActive"; - case ImGuiCol_TitleBg: return "TitleBg"; - case ImGuiCol_TitleBgActive: return "TitleBgActive"; - case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; - case ImGuiCol_MenuBarBg: return "MenuBarBg"; - case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; - case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; - case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; - case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; - case ImGuiCol_CheckMark: return "CheckMark"; - case ImGuiCol_SliderGrab: return "SliderGrab"; - case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; - case ImGuiCol_Button: return "Button"; - case ImGuiCol_ButtonHovered: return "ButtonHovered"; - case ImGuiCol_ButtonActive: return "ButtonActive"; - case ImGuiCol_Header: return "Header"; - case ImGuiCol_HeaderHovered: return "HeaderHovered"; - case ImGuiCol_HeaderActive: return "HeaderActive"; - case ImGuiCol_Separator: return "Separator"; - case ImGuiCol_SeparatorHovered: return "SeparatorHovered"; - case ImGuiCol_SeparatorActive: return "SeparatorActive"; - case ImGuiCol_ResizeGrip: return "ResizeGrip"; - case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; - case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; - case ImGuiCol_Tab: return "Tab"; - case ImGuiCol_TabHovered: return "TabHovered"; - case ImGuiCol_TabActive: return "TabActive"; - case ImGuiCol_TabUnfocused: return "TabUnfocused"; - case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive"; - case ImGuiCol_DockingPreview: return "DockingPreview"; - case ImGuiCol_DockingEmptyBg: return "DockingEmptyBg"; - case ImGuiCol_PlotLines: return "PlotLines"; - case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; - case ImGuiCol_PlotHistogram: return "PlotHistogram"; - case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; - case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; - case ImGuiCol_DragDropTarget: return "DragDropTarget"; - case ImGuiCol_NavHighlight: return "NavHighlight"; - case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight"; - case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg"; - case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg"; - } - IM_ASSERT(0); - return "Unknown"; -} - -bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent) -{ - if (window->RootWindow == potential_parent) - return true; - while (window != NULL) - { - if (window == potential_parent) - return true; - window = window->ParentWindow; - } - return false; -} - -bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags) -{ - IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function - ImGuiContext& g = *GImGui; - - if (flags & ImGuiHoveredFlags_AnyWindow) - { - if (g.HoveredWindow == NULL) - return false; - } - else - { - switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) - { - case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows: - if (g.HoveredWindow == NULL || g.HoveredWindow->RootWindowDockStop != g.CurrentWindow->RootWindowDockStop) - return false; - break; - case ImGuiHoveredFlags_RootWindow: - if (g.HoveredWindow != g.CurrentWindow->RootWindowDockStop) - return false; - break; - case ImGuiHoveredFlags_ChildWindows: - if (g.HoveredWindow == NULL || !IsWindowChildOf(g.HoveredWindow, g.CurrentWindow)) - return false; - break; - default: - if (g.HoveredWindow != g.CurrentWindow) - return false; - break; - } - } - - if (!IsWindowContentHoverable(g.HoveredWindow, flags)) - return false; - if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) - if (g.ActiveId != 0 && !g.ActiveIdAllowOverlap && g.ActiveId != g.HoveredWindow->MoveId) - return false; - return true; -} - -bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags) -{ - ImGuiContext& g = *GImGui; - - if (flags & ImGuiFocusedFlags_AnyWindow) - return g.NavWindow != NULL; - - IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End() - switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows)) - { - case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows: - return g.NavWindow && g.NavWindow->RootWindowDockStop == g.CurrentWindow->RootWindowDockStop; - case ImGuiFocusedFlags_RootWindow: - return g.NavWindow == g.CurrentWindow->RootWindowDockStop; - case ImGuiFocusedFlags_ChildWindows: - return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow); - default: - return g.NavWindow == g.CurrentWindow; - } -} - -ImGuiID ImGui::GetWindowDockID() -{ - ImGuiContext& g = *GImGui; - return g.CurrentWindow->DockId; -} - -bool ImGui::IsWindowDocked() -{ - ImGuiContext& g = *GImGui; - return g.CurrentWindow->DockIsActive; -} - -// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) -// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmaticaly. -// If you want a window to never be focused, you may use the e.g. NoInputs flag. -bool ImGui::IsWindowNavFocusable(ImGuiWindow* window) -{ - return window->Active && window == window->RootWindowDockStop && !(window->Flags & ImGuiWindowFlags_NoNavFocus); -} - -float ImGui::GetWindowWidth() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Size.x; -} - -float ImGui::GetWindowHeight() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Size.y; -} - -ImVec2 ImGui::GetWindowPos() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - return window->Pos; -} - -void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowPosAllowFlags & cond) == 0) - return; - - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - window->SetWindowPosVal = ImVec2(FLT_MAX, FLT_MAX); - - // Set - const ImVec2 old_pos = window->Pos; - window->Pos = ImFloor(pos); - ImVec2 offset = window->Pos - old_pos; - window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor - window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected. - window->DC.CursorStartPos += offset; -} - -void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - SetWindowPos(window, pos, cond); -} - -void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond) -{ - if (ImGuiWindow* window = FindWindowByName(name)) - SetWindowPos(window, pos, cond); -} - -ImVec2 ImGui::GetWindowSize() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->Size; -} - -void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) - return; - - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - - // Set - if (size.x > 0.0f) - { - window->AutoFitFramesX = 0; - window->SizeFull.x = IM_FLOOR(size.x); - } - else - { - window->AutoFitFramesX = 2; - window->AutoFitOnlyGrows = false; - } - if (size.y > 0.0f) - { - window->AutoFitFramesY = 0; - window->SizeFull.y = IM_FLOOR(size.y); - } - else - { - window->AutoFitFramesY = 2; - window->AutoFitOnlyGrows = false; - } -} - -void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond) -{ - SetWindowSize(GImGui->CurrentWindow, size, cond); -} - -void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond) -{ - if (ImGuiWindow* window = FindWindowByName(name)) - SetWindowSize(window, size, cond); -} - -void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) - return; - window->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - - // Set - window->Collapsed = collapsed; -} - -static void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size) -{ - IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters - window->HitTestHoleSize = ImVec2ih(size); - window->HitTestHoleOffset = ImVec2ih(pos - window->Pos); -} - -void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond) -{ - SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond); -} - -bool ImGui::IsWindowCollapsed() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->Collapsed; -} - -bool ImGui::IsWindowAppearing() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->Appearing; -} - -void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond) -{ - if (ImGuiWindow* window = FindWindowByName(name)) - SetWindowCollapsed(window, collapsed, cond); -} - -void ImGui::SetWindowFocus() -{ - FocusWindow(GImGui->CurrentWindow); -} - -void ImGui::SetWindowFocus(const char* name) -{ - if (name) - { - if (ImGuiWindow* window = FindWindowByName(name)) - FocusWindow(window); - } - else - { - FocusWindow(NULL); - } -} - -void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasPos; - g.NextWindowData.PosVal = pos; - g.NextWindowData.PosPivotVal = pivot; - g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always; - g.NextWindowData.PosUndock = true; -} - -void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSize; - g.NextWindowData.SizeVal = size; - g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always; -} - -void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint; - g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max); - g.NextWindowData.SizeCallback = custom_callback; - g.NextWindowData.SizeCallbackUserData = custom_callback_user_data; -} - -// Content size = inner scrollable rectangle, padded with WindowPadding. -// SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item. -void ImGui::SetNextWindowContentSize(const ImVec2& size) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize; - g.NextWindowData.ContentSizeVal = size; -} - -void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasCollapsed; - g.NextWindowData.CollapsedVal = collapsed; - g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always; -} - -void ImGui::SetNextWindowFocus() -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasFocus; -} - -void ImGui::SetNextWindowBgAlpha(float alpha) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasBgAlpha; - g.NextWindowData.BgAlphaVal = alpha; -} - -void ImGui::SetNextWindowViewport(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasViewport; - g.NextWindowData.ViewportId = id; -} - -void ImGui::SetNextWindowDockID(ImGuiID id, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasDock; - g.NextWindowData.DockCond = cond ? cond : ImGuiCond_Always; - g.NextWindowData.DockId = id; -} - -void ImGui::SetNextWindowClass(const ImGuiWindowClass* window_class) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT((window_class->ViewportFlagsOverrideSet & window_class->ViewportFlagsOverrideClear) == 0); // Cannot set both set and clear for the same bit - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasWindowClass; - g.NextWindowData.WindowClass = *window_class; -} - -// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions. -ImVec2 ImGui::GetContentRegionMax() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImVec2 mx = window->ContentRegionRect.Max - window->Pos; - if (window->DC.CurrentColumns) - mx.x = window->WorkRect.Max.x - window->Pos.x; - return mx; -} - -// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features. -ImVec2 ImGui::GetContentRegionMaxAbs() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImVec2 mx = window->ContentRegionRect.Max; - if (window->DC.CurrentColumns) - mx.x = window->WorkRect.Max.x; - return mx; -} - -ImVec2 ImGui::GetContentRegionAvail() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return GetContentRegionMaxAbs() - window->DC.CursorPos; -} - -// In window space (not screen space!) -ImVec2 ImGui::GetWindowContentRegionMin() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ContentRegionRect.Min - window->Pos; -} - -ImVec2 ImGui::GetWindowContentRegionMax() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ContentRegionRect.Max - window->Pos; -} - -float ImGui::GetWindowContentRegionWidth() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ContentRegionRect.GetWidth(); -} - -float ImGui::GetTextLineHeight() -{ - ImGuiContext& g = *GImGui; - return g.FontSize; -} - -float ImGui::GetTextLineHeightWithSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.ItemSpacing.y; -} - -float ImGui::GetFrameHeight() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.FramePadding.y * 2.0f; -} - -float ImGui::GetFrameHeightWithSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; -} - -ImDrawList* ImGui::GetWindowDrawList() -{ - ImGuiWindow* window = GetCurrentWindow(); - return window->DrawList; -} - -float ImGui::GetWindowDpiScale() -{ - ImGuiContext& g = *GImGui; - return g.CurrentDpiScale; -} - -ImGuiViewport* ImGui::GetWindowViewport() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.CurrentViewport != NULL && g.CurrentViewport == g.CurrentWindow->Viewport); - return g.CurrentViewport; -} - -ImFont* ImGui::GetFont() -{ - return GImGui->Font; -} - -float ImGui::GetFontSize() -{ - return GImGui->FontSize; -} - -ImVec2 ImGui::GetFontTexUvWhitePixel() -{ - return GImGui->DrawListSharedData.TexUvWhitePixel; -} - -void ImGui::SetWindowFontScale(float scale) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->FontWindowScale = scale; - g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); -} - -// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. -// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. -ImVec2 ImGui::GetCursorPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos - window->Pos + window->Scroll; -} - -float ImGui::GetCursorPosX() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos.x - window->Pos.x + window->Scroll.x; -} - -float ImGui::GetCursorPosY() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos.y - window->Pos.y + window->Scroll.y; -} - -void ImGui::SetCursorPos(const ImVec2& local_pos) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos = window->Pos - window->Scroll + local_pos; - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); -} - -void ImGui::SetCursorPosX(float x) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x; - window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x); -} - -void ImGui::SetCursorPosY(float y) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y; - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); -} - -ImVec2 ImGui::GetCursorStartPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorStartPos - window->Pos; -} - -ImVec2 ImGui::GetCursorScreenPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos; -} - -void ImGui::SetCursorScreenPos(const ImVec2& pos) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos = pos; - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); -} - -void ImGui::ActivateItem(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.NavNextActivateId = id; -} - -void ImGui::PushFocusScope(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->IDStack.push_back(window->DC.NavFocusScopeIdCurrent); - window->DC.NavFocusScopeIdCurrent = id; -} - -void ImGui::PopFocusScope() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->DC.NavFocusScopeIdCurrent = window->IDStack.back(); - window->IDStack.pop_back(); -} - -void ImGui::SetKeyboardFocusHere(int offset) -{ - IM_ASSERT(offset >= -1); // -1 is allowed but not below - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - g.FocusRequestNextWindow = window; - g.FocusRequestNextCounterRegular = window->DC.FocusCounterRegular + 1 + offset; - g.FocusRequestNextCounterTabStop = INT_MAX; -} - -void ImGui::SetItemDefaultFocus() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!window->Appearing) - return; - if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == g.NavWindow->DC.NavLayerCurrent) - { - g.NavInitRequest = false; - g.NavInitResultId = g.NavWindow->DC.LastItemId; - g.NavInitResultRectRel = ImRect(g.NavWindow->DC.LastItemRect.Min - g.NavWindow->Pos, g.NavWindow->DC.LastItemRect.Max - g.NavWindow->Pos); - NavUpdateAnyRequestFlag(); - if (!IsItemVisible()) - SetScrollHereY(); - } -} - -void ImGui::SetStateStorage(ImGuiStorage* tree) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->DC.StateStorage = tree ? tree : &window->StateStorage; -} - -ImGuiStorage* ImGui::GetStateStorage() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->DC.StateStorage; -} - -void ImGui::PushID(const char* str_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(window->GetIDNoKeepAlive(str_id)); -} - -void ImGui::PushID(const char* str_id_begin, const char* str_id_end) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(window->GetIDNoKeepAlive(str_id_begin, str_id_end)); -} - -void ImGui::PushID(const void* ptr_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id)); -} - -void ImGui::PushID(int int_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(window->GetIDNoKeepAlive(int_id)); -} - -// Push a given id value ignoring the ID stack as a seed. -void ImGui::PushOverrideID(ImGuiID id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.push_back(id); -} - -void ImGui::PopID() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->IDStack.pop_back(); -} - -ImGuiID ImGui::GetID(const char* str_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(str_id); -} - -ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(str_id_begin, str_id_end); -} - -ImGuiID ImGui::GetID(const void* ptr_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(ptr_id); -} - -bool ImGui::IsRectVisible(const ImVec2& size) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); -} - -bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); -} - -// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) -void ImGui::BeginGroup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - window->DC.GroupStack.resize(window->DC.GroupStack.Size + 1); - ImGuiGroupData& group_data = window->DC.GroupStack.back(); - group_data.BackupCursorPos = window->DC.CursorPos; - group_data.BackupCursorMaxPos = window->DC.CursorMaxPos; - group_data.BackupIndent = window->DC.Indent; - group_data.BackupGroupOffset = window->DC.GroupOffset; - group_data.BackupCurrLineSize = window->DC.CurrLineSize; - group_data.BackupCurrLineTextBaseOffset = window->DC.CurrLineTextBaseOffset; - group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive; - group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive; - group_data.EmitItem = true; - - window->DC.GroupOffset.x = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffset.x; - window->DC.Indent = window->DC.GroupOffset; - window->DC.CursorMaxPos = window->DC.CursorPos; - window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); - if (g.LogEnabled) - g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return -} - -void ImGui::EndGroup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls - - ImGuiGroupData& group_data = window->DC.GroupStack.back(); - - ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos)); - - window->DC.CursorPos = group_data.BackupCursorPos; - window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos); - window->DC.Indent = group_data.BackupIndent; - window->DC.GroupOffset = group_data.BackupGroupOffset; - window->DC.CurrLineSize = group_data.BackupCurrLineSize; - window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset; - if (g.LogEnabled) - g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return - - if (!group_data.EmitItem) - { - window->DC.GroupStack.pop_back(); - return; - } - - window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now. - ItemSize(group_bb.GetSize()); - ItemAdd(group_bb, 0); - - // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. - // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets. - // Also if you grep for LastItemId you'll notice it is only used in that context. - // (The tests not symmetrical because ActiveIdIsAlive is an ID itself, in order to be able to handle ActiveId being overwritten during the frame.) - const bool group_contains_curr_active_id = (group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId; - const bool group_contains_prev_active_id = !group_data.BackupActiveIdPreviousFrameIsAlive && g.ActiveIdPreviousFrameIsAlive; - if (group_contains_curr_active_id) - window->DC.LastItemId = g.ActiveId; - else if (group_contains_prev_active_id) - window->DC.LastItemId = g.ActiveIdPreviousFrame; - window->DC.LastItemRect = group_bb; - - // Forward Edited flag - if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame) - window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited; - - // Forward Deactivated flag - window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDeactivated; - if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame) - window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Deactivated; - - window->DC.GroupStack.pop_back(); - //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug] -} - -// Gets back to previous line and continue with horizontal layout -// offset_from_start_x == 0 : follow right after previous item -// offset_from_start_x != 0 : align to specified x position (relative to window/group left) -// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 -// spacing_w >= 0 : enforce spacing amount -void ImGui::SameLine(float offset_from_start_x, float spacing_w) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - if (offset_from_start_x != 0.0f) - { - if (spacing_w < 0.0f) spacing_w = 0.0f; - window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + offset_from_start_x + spacing_w + window->DC.GroupOffset.x + window->DC.ColumnsOffset.x; - window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; - } - else - { - if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x; - window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w; - window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; - } - window->DC.CurrLineSize = window->DC.PrevLineSize; - window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; -} - -void ImGui::Indent(float indent_w) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->DC.Indent.x += (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; - window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; -} - -void ImGui::Unindent(float indent_w) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->DC.Indent.x -= (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; - window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; -} - - -//----------------------------------------------------------------------------- -// [SECTION] ERROR CHECKING -//----------------------------------------------------------------------------- - -static void ImGui::ErrorCheckEndFrame() -{ - // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you - // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). - ImGuiContext& g = *GImGui; - if (g.CurrentWindowStack.Size != 1) - { - if (g.CurrentWindowStack.Size > 1) - { - IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); - while (g.CurrentWindowStack.Size > 1) - End(); - } - else - { - IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); - } - } - -} - -// Save and compare stack sizes on Begin()/End() to detect usage errors -// Begin() calls this with write=true -// End() calls this with write=false -static void ImGui::ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write) -{ - ImGuiContext& g = *GImGui; - short* p = &window->DC.StackSizesBackup[0]; - - // Window stacks - // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin) - { int n = window->IDStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "PushID/PopID or TreeNode/TreePop Mismatch!"); p++; } // Too few or too many PopID()/TreePop() - { int n = window->DC.GroupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginGroup/EndGroup Mismatch!"); p++; } // Too few or too many EndGroup() - - // Global stacks - // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them. - { int n = g.BeginPopupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch!"); p++; }// Too few or too many EndMenu()/EndPopup() - { int n = g.ColorModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleColor/PopStyleColor Mismatch!"); p++; } // Too few or too many PopStyleColor() - { int n = g.StyleModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleVar/PopStyleVar Mismatch!"); p++; } // Too few or too many PopStyleVar() - { int n = g.FontStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushFont/PopFont Mismatch!"); p++; } // Too few or too many PopFont() - IM_ASSERT(p == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup)); -} - - -//----------------------------------------------------------------------------- -// [SECTION] SCROLLING -//----------------------------------------------------------------------------- - -static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges) -{ - ImGuiContext& g = *GImGui; - ImVec2 scroll = window->Scroll; - if (window->ScrollTarget.x < FLT_MAX) - { - float cr_x = window->ScrollTargetCenterRatio.x; - float target_x = window->ScrollTarget.x; - if (snap_on_edges && cr_x <= 0.0f && target_x <= window->WindowPadding.x) - target_x = 0.0f; - else if (snap_on_edges && cr_x >= 1.0f && target_x >= window->ContentSize.x + window->WindowPadding.x + g.Style.ItemSpacing.x) - target_x = window->ContentSize.x + window->WindowPadding.x * 2.0f; - scroll.x = target_x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x); - } - if (window->ScrollTarget.y < FLT_MAX) - { - // 'snap_on_edges' allows for a discontinuity at the edge of scrolling limits to take account of WindowPadding so that scrolling to make the last item visible scroll far enough to see the padding. - float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); - float cr_y = window->ScrollTargetCenterRatio.y; - float target_y = window->ScrollTarget.y; - if (snap_on_edges && cr_y <= 0.0f && target_y <= window->WindowPadding.y) - target_y = 0.0f; - if (snap_on_edges && cr_y >= 1.0f && target_y >= window->ContentSize.y + window->WindowPadding.y + g.Style.ItemSpacing.y) - target_y = window->ContentSize.y + window->WindowPadding.y * 2.0f; - scroll.y = target_y - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y - decoration_up_height); - } - scroll = ImMax(scroll, ImVec2(0.0f, 0.0f)); - if (!window->Collapsed && !window->SkipItems) - { - scroll.x = ImMin(scroll.x, window->ScrollMax.x); - scroll.y = ImMin(scroll.y, window->ScrollMax.y); - } - return scroll; -} - -// Scroll to keep newly navigated item fully into view -ImVec2 ImGui::ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect) -{ - ImGuiContext& g = *GImGui; - ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1)); - //GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] - - ImVec2 delta_scroll; - if (!window_rect.Contains(item_rect)) - { - if (window->ScrollbarX && item_rect.Min.x < window_rect.Min.x) - SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x + g.Style.ItemSpacing.x, 0.0f); - else if (window->ScrollbarX && item_rect.Max.x >= window_rect.Max.x) - SetScrollFromPosX(window, item_rect.Max.x - window->Pos.x + g.Style.ItemSpacing.x, 1.0f); - if (item_rect.Min.y < window_rect.Min.y) - SetScrollFromPosY(window, item_rect.Min.y - window->Pos.y - g.Style.ItemSpacing.y, 0.0f); - else if (item_rect.Max.y >= window_rect.Max.y) - SetScrollFromPosY(window, item_rect.Max.y - window->Pos.y + g.Style.ItemSpacing.y, 1.0f); - - ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window, false); - delta_scroll = next_scroll - window->Scroll; - } - - // Also scroll parent window to keep us into view if necessary - if (window->Flags & ImGuiWindowFlags_ChildWindow) - delta_scroll += ScrollToBringRectIntoView(window->ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll)); - - return delta_scroll; -} - -float ImGui::GetScrollX() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Scroll.x; -} - -float ImGui::GetScrollY() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Scroll.y; -} - -float ImGui::GetScrollMaxX() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ScrollMax.x; -} - -float ImGui::GetScrollMaxY() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ScrollMax.y; -} - -void ImGui::SetScrollX(float scroll_x) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->ScrollTarget.x = scroll_x; - window->ScrollTargetCenterRatio.x = 0.0f; -} - -void ImGui::SetScrollY(float scroll_y) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->ScrollTarget.y = scroll_y; - window->ScrollTargetCenterRatio.y = 0.0f; -} - -void ImGui::SetScrollX(ImGuiWindow* window, float new_scroll_x) -{ - window->ScrollTarget.x = new_scroll_x; - window->ScrollTargetCenterRatio.x = 0.0f; -} - -void ImGui::SetScrollY(ImGuiWindow* window, float new_scroll_y) -{ - window->ScrollTarget.y = new_scroll_y; - window->ScrollTargetCenterRatio.y = 0.0f; -} - - -void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio) -{ - // We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size - IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f); - window->ScrollTarget.x = IM_FLOOR(local_x + window->Scroll.x); - window->ScrollTargetCenterRatio.x = center_x_ratio; -} - -void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio) -{ - // We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size - IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); - const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); - local_y -= decoration_up_height; - window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y); - window->ScrollTargetCenterRatio.y = center_y_ratio; -} - -void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio) -{ - ImGuiContext& g = *GImGui; - SetScrollFromPosX(g.CurrentWindow, local_x, center_x_ratio); -} - -void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) -{ - ImGuiContext& g = *GImGui; - SetScrollFromPosY(g.CurrentWindow, local_y, center_y_ratio); -} - -// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item. -void ImGui::SetScrollHereX(float center_x_ratio) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float target_x = window->DC.LastItemRect.Min.x - window->Pos.x; // Left of last item, in window space - float last_item_width = window->DC.LastItemRect.GetWidth(); - target_x += (last_item_width * center_x_ratio) + (g.Style.ItemSpacing.x * (center_x_ratio - 0.5f) * 2.0f); // Precisely aim before, in the middle or after the last item. - SetScrollFromPosX(target_x, center_x_ratio); -} - -// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item. -void ImGui::SetScrollHereY(float center_y_ratio) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float target_y = window->DC.CursorPosPrevLine.y - window->Pos.y; // Top of last item, in window space - target_y += (window->DC.PrevLineSize.y * center_y_ratio) + (g.Style.ItemSpacing.y * (center_y_ratio - 0.5f) * 2.0f); // Precisely aim above, in the middle or below the last line. - SetScrollFromPosY(target_y, center_y_ratio); -} - -//----------------------------------------------------------------------------- -// [SECTION] TOOLTIPS -//----------------------------------------------------------------------------- - -void ImGui::BeginTooltip() -{ - BeginTooltipEx(ImGuiWindowFlags_None, ImGuiTooltipFlags_None); -} - -void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags) -{ - ImGuiContext& g = *GImGui; - - if (g.DragDropWithinSourceOrTarget) - { - // The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor) - // In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor. - // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do. - //ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding; - ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale); - SetNextWindowPos(tooltip_pos); - SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f); - //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :( - tooltip_flags |= ImGuiTooltipFlags_OverridePreviousTooltip; - } - - char window_name[16]; - ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount); - if (tooltip_flags & ImGuiTooltipFlags_OverridePreviousTooltip) - if (ImGuiWindow* window = FindWindowByName(window_name)) - if (window->Active) - { - // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one. - window->Hidden = true; - window->HiddenFramesCanSkipItems = 1; - ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount); - } - ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoInputs|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoDocking; - Begin(window_name, NULL, flags | extra_flags); -} - -void ImGui::EndTooltip() -{ - IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls - End(); -} - -void ImGui::SetTooltipV(const char* fmt, va_list args) -{ - BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); - TextV(fmt, args); - EndTooltip(); -} - -void ImGui::SetTooltip(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - SetTooltipV(fmt, args); - va_end(args); -} - -//----------------------------------------------------------------------------- -// [SECTION] POPUPS -//----------------------------------------------------------------------------- - -bool ImGui::IsPopupOpen(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id; -} - -bool ImGui::IsPopupOpen(const char* str_id) -{ - ImGuiContext& g = *GImGui; - return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id); -} - -ImGuiWindow* ImGui::GetTopMostPopupModal() -{ - ImGuiContext& g = *GImGui; - for (int n = g.OpenPopupStack.Size-1; n >= 0; n--) - if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window) - if (popup->Flags & ImGuiWindowFlags_Modal) - return popup; - return NULL; -} - -void ImGui::OpenPopup(const char* str_id) -{ - ImGuiContext& g = *GImGui; - OpenPopupEx(g.CurrentWindow->GetID(str_id)); -} - -// Mark popup as open (toggle toward open state). -// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. -// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). -// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL) -void ImGui::OpenPopupEx(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* parent_window = g.CurrentWindow; - int current_stack_size = g.BeginPopupStack.Size; - ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack. - popup_ref.PopupId = id; - popup_ref.Window = NULL; - popup_ref.SourceWindow = g.NavWindow; - popup_ref.OpenFrameCount = g.FrameCount; - popup_ref.OpenParentId = parent_window->IDStack.back(); - popup_ref.OpenPopupPos = NavCalcPreferredRefPos(); - popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos; - - //IMGUI_DEBUG_LOG("OpenPopupEx(0x%08X)\n", g.FrameCount, id); - if (g.OpenPopupStack.Size < current_stack_size + 1) - { - g.OpenPopupStack.push_back(popup_ref); - } - else - { - // Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui - // would become completely unusable because the popup will always be in hidden-while-calculating-size state _while_ claiming focus. Which would be a very confusing - // situation for the programmer. Instead, we silently allow the popup to proceed, it will keep reappearing and the programming error will be more obvious to understand. - if (g.OpenPopupStack[current_stack_size].PopupId == id && g.OpenPopupStack[current_stack_size].OpenFrameCount == g.FrameCount - 1) - { - g.OpenPopupStack[current_stack_size].OpenFrameCount = popup_ref.OpenFrameCount; - } - else - { - // Close child popups if any, then flag popup for open/reopen - g.OpenPopupStack.resize(current_stack_size + 1); - g.OpenPopupStack[current_stack_size] = popup_ref; - } - - // When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow(). - // This is equivalent to what ClosePopupToLevel() does. - //if (g.OpenPopupStack[current_stack_size].PopupId == id) - // FocusWindow(parent_window); - } -} - -void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup) -{ - ImGuiContext& g = *GImGui; - if (g.OpenPopupStack.empty()) - return; - - // When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. - // Don't close our own child popup windows. - int popup_count_to_keep = 0; - if (ref_window) - { - // Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow) - for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++) - { - ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep]; - if (!popup.Window) - continue; - IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0); - if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow) - continue; - - // Trim the stack when popups are not direct descendant of the reference window (the reference window is often the NavWindow) - bool popup_or_descendent_is_ref_window = false; - for (int m = popup_count_to_keep; m < g.OpenPopupStack.Size && !popup_or_descendent_is_ref_window; m++) - if (ImGuiWindow* popup_window = g.OpenPopupStack[m].Window) - if (popup_window->RootWindow == ref_window->RootWindow) - popup_or_descendent_is_ref_window = true; - if (!popup_or_descendent_is_ref_window) - break; - } - } - if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below - { - //IMGUI_DEBUG_LOG("ClosePopupsOverWindow(%s) -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep); - ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup); - } -} - -void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size); - ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow; - ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window; - g.OpenPopupStack.resize(remaining); - - if (restore_focus_to_window_under_popup) - { - if (focus_window && !focus_window->WasActive && popup_window) - { - // Fallback - FocusTopMostWindowUnderOne(popup_window, NULL); - } - else - { - if (g.NavLayer == 0 && focus_window) - focus_window = NavRestoreLastChildNavWindow(focus_window); - FocusWindow(focus_window); - } - } -} - -// Close the popup we have begin-ed into. -void ImGui::CloseCurrentPopup() -{ - ImGuiContext& g = *GImGui; - int popup_idx = g.BeginPopupStack.Size - 1; - if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.BeginPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) - return; - - // Closing a menu closes its top-most parent popup (unless a modal) - while (popup_idx > 0) - { - ImGuiWindow* popup_window = g.OpenPopupStack[popup_idx].Window; - ImGuiWindow* parent_popup_window = g.OpenPopupStack[popup_idx - 1].Window; - bool close_parent = false; - if (popup_window && (popup_window->Flags & ImGuiWindowFlags_ChildMenu)) - if (parent_popup_window == NULL || !(parent_popup_window->Flags & ImGuiWindowFlags_Modal)) - close_parent = true; - if (!close_parent) - break; - popup_idx--; - } - //IMGUI_DEBUG_LOG("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx); - ClosePopupToLevel(popup_idx, true); - - // A common pattern is to close a popup when selecting a menu item/selectable that will open another window. - // To improve this usage pattern, we avoid nav highlight for a single frame in the parent window. - // Similarly, we could avoid mouse hover highlight in this window but it is less visually problematic. - if (ImGuiWindow* window = g.NavWindow) - window->DC.NavHideHighlightOneFrame = true; -} - -bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - if (!IsPopupOpen(id)) - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - return false; - } - - char name[20]; - if (flags & ImGuiWindowFlags_ChildMenu) - ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth - else - ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame - - flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoDocking; - bool is_open = Begin(name, NULL, flags); - if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display) - EndPopup(); - - return is_open; -} - -bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - return false; - } - flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings; - return BeginPopupEx(g.CurrentWindow->GetID(str_id), flags); -} - -// If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup. -// Note that popup visibility status is owned by Dear ImGui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here. -bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const ImGuiID id = window->GetID(name); - if (!IsPopupOpen(id)) - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - return false; - } - - // Center modal windows by default - // FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window. - if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0) - { - ImGuiViewportP* viewport = window->WasActive ? window->Viewport : (ImGuiViewportP*)GetMainViewport(); // FIXME-VIEWPORT: What may be our reference viewport? - SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); - } - - flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoDocking; - const bool is_open = Begin(name, p_open, flags); - if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) - { - EndPopup(); - if (is_open) - ClosePopupToLevel(g.BeginPopupStack.Size, true); - return false; - } - return is_open; -} - -void ImGui::EndPopup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls - IM_ASSERT(g.BeginPopupStack.Size > 0); - - // Make all menus and popups wrap around for now, may need to expose that policy. - NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY); - - // Child-popups don't need to be layed out - IM_ASSERT(g.WithinEndChild == false); - if (window->Flags & ImGuiWindowFlags_ChildWindow) - g.WithinEndChild = true; - End(); - g.WithinEndChild = false; -} - -bool ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiMouseButton mouse_button) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - { - ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! - IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) - OpenPopupEx(id); - return true; - } - return false; -} - -// This is a helper to handle the simplest case of associating one named popup to one given widget. -// You may want to handle this on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters). -// You can pass a NULL str_id to use the identifier of the last item. -bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiMouseButton mouse_button) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - if (window->SkipItems) - return false; - ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! - IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) - if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - OpenPopupEx(id); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings); -} - -bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mouse_button, bool also_over_items) -{ - if (!str_id) - str_id = "window_context"; - ImGuiID id = GImGui->CurrentWindow->GetID(str_id); - if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - if (also_over_items || !IsAnyItemHovered()) - OpenPopupEx(id); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings); -} - -bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiMouseButton mouse_button) -{ - if (!str_id) - str_id = "void_context"; - ImGuiID id = GImGui->CurrentWindow->GetID(str_id); - if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) - OpenPopupEx(id); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings); -} - -// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.) -// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it. -// (r_outer is usually equivalent to the viewport rectangle minus padding, but when multi-viewports are enabled and monitor -// information are available, it may represent the entire platform monitor from the frame of reference of the current viewport. -// this allows us to have tooltips/popups displayed out of the parent viewport.) -ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy) -{ - ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size); - //GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255)); - //GetForegroundDrawList()->AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255)); - - // Combo Box policy (we want a connecting edge) - if (policy == ImGuiPopupPositionPolicy_ComboBox) - { - const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up }; - for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) - { - const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; - if (n != -1 && dir == *last_dir) // Already tried this direction? - continue; - ImVec2 pos; - if (dir == ImGuiDir_Down) pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y); // Below, Toward Right (default) - if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward Right - if (dir == ImGuiDir_Left) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y); // Below, Toward Left - if (dir == ImGuiDir_Up) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y); // Above, Toward Left - if (!r_outer.Contains(ImRect(pos, pos + size))) - continue; - *last_dir = dir; - return pos; - } - } - - // Default popup policy - const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left }; - for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) - { - const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; - if (n != -1 && dir == *last_dir) // Already tried this direction? - continue; - float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x); - float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y); - if (avail_w < size.x || avail_h < size.y) - continue; - ImVec2 pos; - pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x; - pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y; - *last_dir = dir; - return pos; - } - - // Fallback, try to keep within display - *last_dir = ImGuiDir_None; - ImVec2 pos = ref_pos; - pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x); - pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y); - return pos; -} - -ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - ImRect r_screen; - if (window->ViewportAllowPlatformMonitorExtend >= 0) - { - // Extent with be in the frame of reference of the given viewport (so Min is likely to be negative here) - const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->ViewportAllowPlatformMonitorExtend]; - r_screen.Min = monitor.WorkPos; - r_screen.Max = monitor.WorkPos + monitor.WorkSize; - } - else - { - r_screen.Min = window->Viewport->Pos; - r_screen.Max = window->Viewport->Pos + window->Viewport->Size; - } - ImVec2 padding = g.Style.DisplaySafeAreaPadding; - r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); - return r_screen; -} - -ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (window->Flags & ImGuiWindowFlags_ChildMenu) - { - // Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds. - // This is how we end up with child menus appearing (most-commonly) on the right of the parent menu. - ImGuiWindow* parent_window = window->ParentWindow; - float horizontal_overlap = g.Style.ItemInnerSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x). - ImRect r_outer = GetWindowAllowedExtentRect(window); - ImRect r_avoid; - if (parent_window->DC.MenuBarAppending) - r_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight()); - else - r_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX); - return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid); - } - if (window->Flags & ImGuiWindowFlags_Popup) - { - ImRect r_outer = GetWindowAllowedExtentRect(window); - ImRect r_avoid = ImRect(window->Pos.x - 1, window->Pos.y - 1, window->Pos.x + 1, window->Pos.y + 1); - return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid); - } - if (window->Flags & ImGuiWindowFlags_Tooltip) - { - // Position tooltip (always follows mouse) - float sc = g.Style.MouseCursorScale; - ImVec2 ref_pos = NavCalcPreferredRefPos(); - ImRect r_outer = GetWindowAllowedExtentRect(window); - ImRect r_avoid; - if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos)) - r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8); - else - r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * sc, ref_pos.y + 24 * sc); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important. - ImVec2 pos = FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid); - if (window->AutoPosLastDirection == ImGuiDir_None) - pos = ref_pos + ImVec2(2, 2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible. - return pos; - } - IM_ASSERT(0); - return window->Pos; -} - - -//----------------------------------------------------------------------------- -// [SECTION] KEYBOARD/GAMEPAD NAVIGATION -//----------------------------------------------------------------------------- - -// FIXME-NAV: The existence of SetNavID vs SetNavIDWithRectRel vs SetFocusID is incredibly messy and confusing, -// and needs some explanation or serious refactoring. -void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindow); - IM_ASSERT(nav_layer == 0 || nav_layer == 1); - g.NavId = id; - g.NavFocusScopeId = focus_scope_id; - g.NavWindow->NavLastIds[nav_layer] = id; -} - -void ImGui::SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel) -{ - ImGuiContext& g = *GImGui; - SetNavID(id, nav_layer, focus_scope_id); - g.NavWindow->NavRectRel[nav_layer] = rect_rel; - g.NavMousePosDirty = true; - g.NavDisableHighlight = false; - g.NavDisableMouseHover = true; -} - -void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(id != 0); - - // Assume that SetFocusID() is called in the context where its window->DC.NavLayerCurrent and window->DC.NavFocusScopeIdCurrent are valid. - // Note that window may be != g.CurrentWindow (e.g. SetFocusID call in InputTextEx for multi-line text) - const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent; - if (g.NavWindow != window) - g.NavInitRequest = false; - g.NavWindow = window; - g.NavId = id; - g.NavLayer = nav_layer; - g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; - window->NavLastIds[nav_layer] = id; - if (window->DC.LastItemId == id) - window->NavRectRel[nav_layer] = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos); - - if (g.ActiveIdSource == ImGuiInputSource_Nav) - g.NavDisableMouseHover = true; - else - g.NavDisableHighlight = true; -} - -ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy) -{ - if (ImFabs(dx) > ImFabs(dy)) - return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left; - return (dy > 0.0f) ? ImGuiDir_Down : ImGuiDir_Up; -} - -static float inline NavScoreItemDistInterval(float a0, float a1, float b0, float b1) -{ - if (a1 < b0) - return a1 - b0; - if (b1 < a0) - return a0 - b1; - return 0.0f; -} - -static void inline NavClampRectToVisibleAreaForMoveDir(ImGuiDir move_dir, ImRect& r, const ImRect& clip_rect) -{ - if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right) - { - r.Min.y = ImClamp(r.Min.y, clip_rect.Min.y, clip_rect.Max.y); - r.Max.y = ImClamp(r.Max.y, clip_rect.Min.y, clip_rect.Max.y); - } - else - { - r.Min.x = ImClamp(r.Min.x, clip_rect.Min.x, clip_rect.Max.x); - r.Max.x = ImClamp(r.Max.x, clip_rect.Min.x, clip_rect.Max.x); - } -} - -// Scoring function for directional navigation. Based on https://gist.github.com/rygorous/6981057 -static bool ImGui::NavScoreItem(ImGuiNavMoveResult* result, ImRect cand) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.NavLayer != window->DC.NavLayerCurrent) - return false; - - const ImRect& curr = g.NavScoringRectScreen; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width) - g.NavScoringCount++; - - // When entering through a NavFlattened border, we consider child window items as fully clipped for scoring - if (window->ParentWindow == g.NavWindow) - { - IM_ASSERT((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened); - if (!window->ClipRect.Overlaps(cand)) - return false; - cand.ClipWithFull(window->ClipRect); // This allows the scored item to not overlap other candidates in the parent window - } - - // We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items) - // For example, this ensure that items in one column are not reached when moving vertically from items in another column. - NavClampRectToVisibleAreaForMoveDir(g.NavMoveClipDir, cand, window->ClipRect); - - // Compute distance between boxes - // FIXME-NAV: Introducing biases for vertical navigation, needs to be removed. - float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x); - float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items - if (dby != 0.0f && dbx != 0.0f) - dbx = (dbx/1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f); - float dist_box = ImFabs(dbx) + ImFabs(dby); - - // Compute distance between centers (this is off by a factor of 2, but we only compare center distances with each other so it doesn't matter) - float dcx = (cand.Min.x + cand.Max.x) - (curr.Min.x + curr.Max.x); - float dcy = (cand.Min.y + cand.Max.y) - (curr.Min.y + curr.Max.y); - float dist_center = ImFabs(dcx) + ImFabs(dcy); // L1 metric (need this for our connectedness guarantee) - - // Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance - ImGuiDir quadrant; - float dax = 0.0f, day = 0.0f, dist_axial = 0.0f; - if (dbx != 0.0f || dby != 0.0f) - { - // For non-overlapping boxes, use distance between boxes - dax = dbx; - day = dby; - dist_axial = dist_box; - quadrant = ImGetDirQuadrantFromDelta(dbx, dby); - } - else if (dcx != 0.0f || dcy != 0.0f) - { - // For overlapping boxes with different centers, use distance between centers - dax = dcx; - day = dcy; - dist_axial = dist_center; - quadrant = ImGetDirQuadrantFromDelta(dcx, dcy); - } - else - { - // Degenerate case: two overlapping buttons with same center, break ties arbitrarily (note that LastItemId here is really the _previous_ item order, but it doesn't matter) - quadrant = (window->DC.LastItemId < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right; - } - -#if IMGUI_DEBUG_NAV_SCORING - char buf[128]; - if (IsMouseHoveringRect(cand.Min, cand.Max)) - { - ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); - ImDrawList* draw_list = GetForegroundDrawList(window); - draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100)); - draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200)); - draw_list->AddRectFilled(cand.Max - ImVec2(4,4), cand.Max + CalcTextSize(buf) + ImVec2(4,4), IM_COL32(40,0,0,150)); - draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Max, ~0U, buf); - } - else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate. - { - if (IsKeyPressedMap(ImGuiKey_C)) { g.NavMoveDirLast = (ImGuiDir)((g.NavMoveDirLast + 1) & 3); g.IO.KeysDownDuration[g.IO.KeyMap[ImGuiKey_C]] = 0.01f; } - if (quadrant == g.NavMoveDir) - { - ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center); - ImDrawList* draw_list = GetForegroundDrawList(window); - draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200)); - draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf); - } - } - #endif - - // Is it in the quadrant we're interesting in moving to? - bool new_best = false; - if (quadrant == g.NavMoveDir) - { - // Does it beat the current best candidate? - if (dist_box < result->DistBox) - { - result->DistBox = dist_box; - result->DistCenter = dist_center; - return true; - } - if (dist_box == result->DistBox) - { - // Try using distance between center points to break ties - if (dist_center < result->DistCenter) - { - result->DistCenter = dist_center; - new_best = true; - } - else if (dist_center == result->DistCenter) - { - // Still tied! we need to be extra-careful to make sure everything gets linked properly. We consistently break ties by symbolically moving "later" items - // (with higher index) to the right/downwards by an infinitesimal amount since we the current "best" button already (so it must have a lower index), - // this is fairly easy. This rule ensures that all buttons with dx==dy==0 will end up being linked in order of appearance along the x axis. - if (((g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) ? dby : dbx) < 0.0f) // moving bj to the right/down decreases distance - new_best = true; - } - } - } - - // Axial check: if 'curr' has no link at all in some direction and 'cand' lies roughly in that direction, add a tentative link. This will only be kept if no "real" matches - // are found, so it only augments the graph produced by the above method using extra links. (important, since it doesn't guarantee strong connectedness) - // This is just to avoid buttons having no links in a particular direction when there's a suitable neighbor. you get good graphs without this too. - // 2017/09/29: FIXME: This now currently only enabled inside menu bars, ideally we'd disable it everywhere. Menus in particular need to catch failure. For general navigation it feels awkward. - // Disabling it may lead to disconnected graphs when nodes are very spaced out on different axis. Perhaps consider offering this as an option? - if (result->DistBox == FLT_MAX && dist_axial < result->DistAxial) // Check axial match - if (g.NavLayer == 1 && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) - if ((g.NavMoveDir == ImGuiDir_Left && dax < 0.0f) || (g.NavMoveDir == ImGuiDir_Right && dax > 0.0f) || (g.NavMoveDir == ImGuiDir_Up && day < 0.0f) || (g.NavMoveDir == ImGuiDir_Down && day > 0.0f)) - { - result->DistAxial = dist_axial; - new_best = true; - } - - return new_best; -} - -// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above) -static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id) -{ - ImGuiContext& g = *GImGui; - //if (!g.IO.NavActive) // [2017/10/06] Removed this possibly redundant test but I am not sure of all the side-effects yet. Some of the feature here will need to work regardless of using a _NoNavInputs flag. - // return; - - const ImGuiItemFlags item_flags = window->DC.ItemFlags; - const ImRect nav_bb_rel(nav_bb.Min - window->Pos, nav_bb.Max - window->Pos); - - // Process Init Request - if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent) - { - // Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback - if (!(item_flags & ImGuiItemFlags_NoNavDefaultFocus) || g.NavInitResultId == 0) - { - g.NavInitResultId = id; - g.NavInitResultRectRel = nav_bb_rel; - } - if (!(item_flags & ImGuiItemFlags_NoNavDefaultFocus)) - { - g.NavInitRequest = false; // Found a match, clear request - NavUpdateAnyRequestFlag(); - } - } - - // Process Move Request (scoring for navigation) - // FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRectScreen + scoring from a rect wrapped according to current wrapping policy) - if ((g.NavId != id || (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled|ImGuiItemFlags_NoNav))) - { - ImGuiNavMoveResult* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther; -#if IMGUI_DEBUG_NAV_SCORING - // [DEBUG] Score all items in NavWindow at all times - if (!g.NavMoveRequest) - g.NavMoveDir = g.NavMoveDirLast; - bool new_best = NavScoreItem(result, nav_bb) && g.NavMoveRequest; -#else - bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb); -#endif - if (new_best) - { - result->Window = window; - result->ID = id; - result->FocusScopeId = window->DC.NavFocusScopeIdCurrent; - result->RectRel = nav_bb_rel; - } - - // Features like PageUp/PageDown need to maintain a separate score for the visible set of items. - const float VISIBLE_RATIO = 0.70f; - if ((g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb)) - if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO) - if (NavScoreItem(&g.NavMoveResultLocalVisibleSet, nav_bb)) - { - result = &g.NavMoveResultLocalVisibleSet; - result->Window = window; - result->ID = id; - result->FocusScopeId = window->DC.NavFocusScopeIdCurrent; - result->RectRel = nav_bb_rel; - } - } - - // Update window-relative bounding box of navigated item - if (g.NavId == id) - { - g.NavWindow = window; // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window. - g.NavLayer = window->DC.NavLayerCurrent; - g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; - g.NavIdIsAlive = true; - g.NavIdTabCounter = window->DC.FocusCounterTabStop; - window->NavRectRel[window->DC.NavLayerCurrent] = nav_bb_rel; // Store item bounding box (relative to window position) - } -} - -bool ImGui::NavMoveRequestButNoResultYet() -{ - ImGuiContext& g = *GImGui; - return g.NavMoveRequest && g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0; -} - -void ImGui::NavMoveRequestCancel() -{ - ImGuiContext& g = *GImGui; - g.NavMoveRequest = false; - NavUpdateAnyRequestFlag(); -} - -void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_None); - NavMoveRequestCancel(); - g.NavMoveDir = move_dir; - g.NavMoveClipDir = clip_dir; - g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; - g.NavMoveRequestFlags = move_flags; - g.NavWindow->NavRectRel[g.NavLayer] = bb_rel; -} - -void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags) -{ - ImGuiContext& g = *GImGui; - if (g.NavWindow != window || !NavMoveRequestButNoResultYet() || g.NavMoveRequestForward != ImGuiNavForward_None || g.NavLayer != 0) - return; - IM_ASSERT(move_flags != 0); // No points calling this with no wrapping - ImRect bb_rel = window->NavRectRel[0]; - - ImGuiDir clip_dir = g.NavMoveDir; - if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) - { - bb_rel.Min.x = bb_rel.Max.x = ImMax(window->SizeFull.x, window->ContentSize.x + window->WindowPadding.x * 2.0f) - window->Scroll.x; - if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(-bb_rel.GetHeight()); clip_dir = ImGuiDir_Up; } - NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); - } - if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) - { - bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x; - if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(+bb_rel.GetHeight()); clip_dir = ImGuiDir_Down; } - NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); - } - if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) - { - bb_rel.Min.y = bb_rel.Max.y = ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y; - if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(-bb_rel.GetWidth()); clip_dir = ImGuiDir_Left; } - NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); - } - if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) - { - bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y; - if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(+bb_rel.GetWidth()); clip_dir = ImGuiDir_Right; } - NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); - } -} - -// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). -// This way we could find the last focused window among our children. It would be much less confusing this way? -static void ImGui::NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window) -{ - ImGuiWindow* parent = nav_window; - while (parent && parent->RootWindowDockStop != parent && (parent->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (parent->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) - parent = parent->ParentWindow; - if (parent && parent != nav_window) - parent->NavLastChildNavWindow = nav_window; -} - -// Restore the last focused child. -// Call when we are expected to land on the Main Layer (0) after FocusWindow() -static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* window) -{ - if (window->NavLastChildNavWindow && window->NavLastChildNavWindow->WasActive) - return window->NavLastChildNavWindow; - if (window->DockNodeAsHost && window->DockNodeAsHost->TabBar) - if (ImGuiTabItem* tab = TabBarFindMostRecentlySelectedTabForActiveWindow(window->DockNodeAsHost->TabBar)) - return tab->Window; - return window; -} - -static void NavRestoreLayer(ImGuiNavLayer layer) -{ - ImGuiContext& g = *GImGui; - g.NavLayer = layer; - if (layer == 0) - g.NavWindow = ImGui::NavRestoreLastChildNavWindow(g.NavWindow); - ImGuiWindow* window = g.NavWindow; - if (window->NavLastIds[layer] != 0) - ImGui::SetNavIDWithRectRel(window->NavLastIds[layer], layer, 0, g.NavWindow->NavRectRel[layer]); - else - ImGui::NavInitWindow(window, true); -} - -static inline void ImGui::NavUpdateAnyRequestFlag() -{ - ImGuiContext& g = *GImGui; - g.NavAnyRequest = g.NavMoveRequest || g.NavInitRequest || (IMGUI_DEBUG_NAV_SCORING && g.NavWindow != NULL); - if (g.NavAnyRequest) - IM_ASSERT(g.NavWindow != NULL); -} - -// This needs to be called before we submit any widget (aka in or before Begin) -void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(window == g.NavWindow); - bool init_for_nav = false; - if (!(window->Flags & ImGuiWindowFlags_NoNavInputs)) - if (!(window->Flags & ImGuiWindowFlags_ChildWindow) || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit) - init_for_nav = true; - //IMGUI_DEBUG_LOG("[Nav] NavInitWindow() init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer); - if (init_for_nav) - { - SetNavID(0, g.NavLayer, 0); - g.NavInitRequest = true; - g.NavInitRequestFromMove = false; - g.NavInitResultId = 0; - g.NavInitResultRectRel = ImRect(); - NavUpdateAnyRequestFlag(); - } - else - { - g.NavId = window->NavLastIds[0]; - g.NavFocusScopeId = 0; - } -} - -static ImVec2 ImGui::NavCalcPreferredRefPos() -{ - ImGuiContext& g = *GImGui; - if (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow) - { - // Mouse (we need a fallback in case the mouse becomes invalid after being used) - if (IsMousePosValid(&g.IO.MousePos)) - return g.IO.MousePos; - return g.LastValidMousePos; - } - else - { - // When navigation is active and mouse is disabled, decide on an arbitrary position around the bottom left of the currently navigated item. - const ImRect& rect_rel = g.NavWindow->NavRectRel[g.NavLayer]; - ImVec2 pos = g.NavWindow->Pos + ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x * 4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight())); - ImRect visible_rect = g.NavWindow->Viewport->GetRect(); - return ImFloor(ImClamp(pos, visible_rect.Min, visible_rect.Max)); // ImFloor() is important because non-integer mouse position application in back-end might be lossy and result in undesirable non-zero delta. - } -} - -float ImGui::GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode) -{ - ImGuiContext& g = *GImGui; - if (mode == ImGuiInputReadMode_Down) - return g.IO.NavInputs[n]; // Instant, read analog input (0.0f..1.0f, as provided by user) - - const float t = g.IO.NavInputsDownDuration[n]; - if (t < 0.0f && mode == ImGuiInputReadMode_Released) // Return 1.0f when just released, no repeat, ignore analog input. - return (g.IO.NavInputsDownDurationPrev[n] >= 0.0f ? 1.0f : 0.0f); - if (t < 0.0f) - return 0.0f; - if (mode == ImGuiInputReadMode_Pressed) // Return 1.0f when just pressed, no repeat, ignore analog input. - return (t == 0.0f) ? 1.0f : 0.0f; - if (mode == ImGuiInputReadMode_Repeat) - return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.80f); - if (mode == ImGuiInputReadMode_RepeatSlow) - return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 1.25f, g.IO.KeyRepeatRate * 2.00f); - if (mode == ImGuiInputReadMode_RepeatFast) - return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.30f); - return 0.0f; -} - -ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor, float fast_factor) -{ - ImVec2 delta(0.0f, 0.0f); - if (dir_sources & ImGuiNavDirSourceFlags_Keyboard) - delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight_, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft_, mode), GetNavInputAmount(ImGuiNavInput_KeyDown_, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp_, mode)); - if (dir_sources & ImGuiNavDirSourceFlags_PadDPad) - delta += ImVec2(GetNavInputAmount(ImGuiNavInput_DpadRight, mode) - GetNavInputAmount(ImGuiNavInput_DpadLeft, mode), GetNavInputAmount(ImGuiNavInput_DpadDown, mode) - GetNavInputAmount(ImGuiNavInput_DpadUp, mode)); - if (dir_sources & ImGuiNavDirSourceFlags_PadLStick) - delta += ImVec2(GetNavInputAmount(ImGuiNavInput_LStickRight, mode) - GetNavInputAmount(ImGuiNavInput_LStickLeft, mode), GetNavInputAmount(ImGuiNavInput_LStickDown, mode) - GetNavInputAmount(ImGuiNavInput_LStickUp, mode)); - if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakSlow)) - delta *= slow_factor; - if (fast_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakFast)) - delta *= fast_factor; - return delta; -} - -static void ImGui::NavUpdate() -{ - ImGuiContext& g = *GImGui; - g.IO.WantSetMousePos = false; -#if 0 - if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest); -#endif - - // Set input source as Gamepad when buttons are pressed (as some features differs when used with Gamepad vs Keyboard) - // (do it before we map Keyboard input!) - bool nav_keyboard_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; - bool nav_gamepad_active = (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (g.IO.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; - if (nav_gamepad_active) - if (g.IO.NavInputs[ImGuiNavInput_Activate] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Input] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Cancel] > 0.0f || g.IO.NavInputs[ImGuiNavInput_Menu] > 0.0f) - g.NavInputSource = ImGuiInputSource_NavGamepad; - - // Update Keyboard->Nav inputs mapping - if (nav_keyboard_active) - { - #define NAV_MAP_KEY(_KEY, _NAV_INPUT) do { if (IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_NavKeyboard; } } while (0) - NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); - NAV_MAP_KEY(ImGuiKey_Enter, ImGuiNavInput_Input ); - NAV_MAP_KEY(ImGuiKey_Escape, ImGuiNavInput_Cancel ); - NAV_MAP_KEY(ImGuiKey_LeftArrow, ImGuiNavInput_KeyLeft_ ); - NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_); - NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ ); - NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ ); - if (g.IO.KeyCtrl) - g.IO.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f; - if (g.IO.KeyShift) - g.IO.NavInputs[ImGuiNavInput_TweakFast] = 1.0f; - if (g.IO.KeyAlt && !g.IO.KeyCtrl) // AltGR is Alt+Ctrl, also even on keyboards without AltGR we don't want Alt+Ctrl to open menu. - g.IO.NavInputs[ImGuiNavInput_KeyMenu_] = 1.0f; - #undef NAV_MAP_KEY - } - memcpy(g.IO.NavInputsDownDurationPrev, g.IO.NavInputsDownDuration, sizeof(g.IO.NavInputsDownDuration)); - for (int i = 0; i < IM_ARRAYSIZE(g.IO.NavInputs); i++) - g.IO.NavInputsDownDuration[i] = (g.IO.NavInputs[i] > 0.0f) ? (g.IO.NavInputsDownDuration[i] < 0.0f ? 0.0f : g.IO.NavInputsDownDuration[i] + g.IO.DeltaTime) : -1.0f; - - // Process navigation init request (select first/default focus) - // In very rare cases g.NavWindow may be null (e.g. clearing focus after requesting an init request, which does happen when releasing Alt while clicking on void) - if (g.NavInitResultId != 0 && (!g.NavDisableHighlight || g.NavInitRequestFromMove) && g.NavWindow) - { - // Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called) - //IMGUI_DEBUG_LOG("[Nav] Apply NavInitRequest result: 0x%08X Layer %d in \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name); - if (g.NavInitRequestFromMove) - SetNavIDWithRectRel(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel); - else - SetNavID(g.NavInitResultId, g.NavLayer, 0); - g.NavWindow->NavRectRel[g.NavLayer] = g.NavInitResultRectRel; - } - g.NavInitRequest = false; - g.NavInitRequestFromMove = false; - g.NavInitResultId = 0; - g.NavJustMovedToId = 0; - - // Process navigation move request - if (g.NavMoveRequest) - NavUpdateMoveResult(); - - // When a forwarded move request failed, we restore the highlight that we disabled during the forward frame - if (g.NavMoveRequestForward == ImGuiNavForward_ForwardActive) - { - IM_ASSERT(g.NavMoveRequest); - if (g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0) - g.NavDisableHighlight = false; - g.NavMoveRequestForward = ImGuiNavForward_None; - } - - // Apply application mouse position movement, after we had a chance to process move request result. - if (g.NavMousePosDirty && g.NavIdIsAlive) - { - // Set mouse position given our knowledge of the navigated item position from last frame - if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (g.IO.BackendFlags & ImGuiBackendFlags_HasSetMousePos)) - { - if (!g.NavDisableHighlight && g.NavDisableMouseHover && g.NavWindow) - { - g.IO.MousePos = g.IO.MousePosPrev = NavCalcPreferredRefPos(); - g.IO.WantSetMousePos = true; - } - } - g.NavMousePosDirty = false; - } - g.NavIdIsAlive = false; - g.NavJustTabbedId = 0; - IM_ASSERT(g.NavLayer == 0 || g.NavLayer == 1); - - // Store our return window (for returning from Layer 1 to Layer 0) and clear it as soon as we step back in our own Layer 0 - if (g.NavWindow) - NavSaveLastChildNavWindowIntoParent(g.NavWindow); - if (g.NavWindow && g.NavWindow->NavLastChildNavWindow != NULL && g.NavLayer == 0) - g.NavWindow->NavLastChildNavWindow = NULL; - - // Update CTRL+TAB and Windowing features (hold Square to move/resize/etc.) - NavUpdateWindowing(); - - // Set output flags for user application - g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); - g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL); - - // Process NavCancel input (to close a popup, get back to parent, clear focus) - if (IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed)) - { - if (g.ActiveId != 0) - { - if (!IsActiveIdUsingNavInput(ImGuiNavInput_Cancel)) - ClearActiveID(); - } - else if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow) && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow && g.NavWindow != g.NavWindow->RootWindowDockStop) - { - // Exit child window - ImGuiWindow* child_window = g.NavWindow; - ImGuiWindow* parent_window = g.NavWindow->ParentWindow; - IM_ASSERT(child_window->ChildId != 0); - FocusWindow(parent_window); - SetNavID(child_window->ChildId, 0, 0); - // Reassigning with same value, we're being explicit here. - g.NavIdIsAlive = false; // -V1048 - if (g.NavDisableMouseHover) - g.NavMousePosDirty = true; - } - else if (g.OpenPopupStack.Size > 0) - { - // Close open popup/menu - if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal)) - ClosePopupToLevel(g.OpenPopupStack.Size - 1, true); - } - else if (g.NavLayer != 0) - { - // Leave the "menu" layer - NavRestoreLayer(ImGuiNavLayer_Main); - } - else - { - // Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were - if (g.NavWindow && ((g.NavWindow->Flags & ImGuiWindowFlags_Popup) || !(g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow))) - g.NavWindow->NavLastIds[0] = 0; - g.NavId = g.NavFocusScopeId = 0; - } - } - - // Process manual activation request - g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavInputId = 0; - if (g.NavId != 0 && !g.NavDisableHighlight && !g.NavWindowingTarget && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) - { - bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); - bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed); - if (g.ActiveId == 0 && activate_pressed) - g.NavActivateId = g.NavId; - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_down) - g.NavActivateDownId = g.NavId; - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed) - g.NavActivatePressedId = g.NavId; - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && IsNavInputTest(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed)) - g.NavInputId = g.NavId; - } - if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) - g.NavDisableHighlight = true; - if (g.NavActivateId != 0) - IM_ASSERT(g.NavActivateDownId == g.NavActivateId); - g.NavMoveRequest = false; - - // Process programmatic activation request - if (g.NavNextActivateId != 0) - g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavInputId = g.NavNextActivateId; - g.NavNextActivateId = 0; - - // Initiate directional inputs request - if (g.NavMoveRequestForward == ImGuiNavForward_None) - { - g.NavMoveDir = ImGuiDir_None; - g.NavMoveRequestFlags = ImGuiNavMoveFlags_None; - if (g.NavWindow && !g.NavWindowingTarget && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) - { - const ImGuiInputReadMode read_mode = ImGuiInputReadMode_Repeat; - if (!IsActiveIdUsingNavDir(ImGuiDir_Left) && (IsNavInputTest(ImGuiNavInput_DpadLeft, read_mode) || IsNavInputTest(ImGuiNavInput_KeyLeft_, read_mode))) { g.NavMoveDir = ImGuiDir_Left; } - if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && (IsNavInputTest(ImGuiNavInput_DpadRight, read_mode) || IsNavInputTest(ImGuiNavInput_KeyRight_, read_mode))) { g.NavMoveDir = ImGuiDir_Right; } - if (!IsActiveIdUsingNavDir(ImGuiDir_Up) && (IsNavInputTest(ImGuiNavInput_DpadUp, read_mode) || IsNavInputTest(ImGuiNavInput_KeyUp_, read_mode))) { g.NavMoveDir = ImGuiDir_Up; } - if (!IsActiveIdUsingNavDir(ImGuiDir_Down) && (IsNavInputTest(ImGuiNavInput_DpadDown, read_mode) || IsNavInputTest(ImGuiNavInput_KeyDown_, read_mode))) { g.NavMoveDir = ImGuiDir_Down; } - } - g.NavMoveClipDir = g.NavMoveDir; - } - else - { - // Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window) - // (Preserve g.NavMoveRequestFlags, g.NavMoveClipDir which were set by the NavMoveRequestForward() function) - IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None); - IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_ForwardQueued); - g.NavMoveRequestForward = ImGuiNavForward_ForwardActive; - } - - // Update PageUp/PageDown/Home/End scroll - // FIXME-NAV: Consider enabling those keys even without the master ImGuiConfigFlags_NavEnableKeyboard flag? - float nav_scoring_rect_offset_y = 0.0f; - if (nav_keyboard_active) - nav_scoring_rect_offset_y = NavUpdatePageUpPageDown(); - - // If we initiate a movement request and have no current NavId, we initiate a InitDefautRequest that will be used as a fallback if the direction fails to find a match - if (g.NavMoveDir != ImGuiDir_None) - { - g.NavMoveRequest = true; - g.NavMoveDirLast = g.NavMoveDir; - } - if (g.NavMoveRequest && g.NavId == 0) - { - //IMGUI_DEBUG_LOG("[Nav] NavInitRequest from move, window \"%s\", layer=%d\n", g.NavWindow->Name, g.NavLayer); - g.NavInitRequest = g.NavInitRequestFromMove = true; - // Reassigning with same value, we're being explicit here. - g.NavInitResultId = 0; // -V1048 - g.NavDisableHighlight = false; - } - NavUpdateAnyRequestFlag(); - - // Scrolling - if (g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget) - { - // *Fallback* manual-scroll with Nav directional keys when window has no navigable item - ImGuiWindow* window = g.NavWindow; - const float scroll_speed = IM_ROUND(window->CalcFontSize() * 100 * g.IO.DeltaTime); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. - if (window->DC.NavLayerActiveMask == 0x00 && window->DC.NavHasScroll && g.NavMoveRequest) - { - if (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) - SetScrollX(window, ImFloor(window->Scroll.x + ((g.NavMoveDir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed)); - if (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) - SetScrollY(window, ImFloor(window->Scroll.y + ((g.NavMoveDir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed)); - } - - // *Normal* Manual scroll with NavScrollXXX keys - // Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds. - ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f/10.0f, 10.0f); - if (scroll_dir.x != 0.0f && window->ScrollbarX) - { - SetScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed)); - g.NavMoveFromClampedRefRect = true; - } - if (scroll_dir.y != 0.0f) - { - SetScrollY(window, ImFloor(window->Scroll.y + scroll_dir.y * scroll_speed)); - g.NavMoveFromClampedRefRect = true; - } - } - - // Reset search results - g.NavMoveResultLocal.Clear(); - g.NavMoveResultLocalVisibleSet.Clear(); - g.NavMoveResultOther.Clear(); - - // When we have manually scrolled (without using navigation) and NavId becomes out of bounds, we project its bounding box to the visible area to restart navigation within visible items - if (g.NavMoveRequest && g.NavMoveFromClampedRefRect && g.NavLayer == 0) - { - ImGuiWindow* window = g.NavWindow; - ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1,1), window->InnerRect.Max - window->Pos + ImVec2(1,1)); - if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer])) - { - float pad = window->CalcFontSize() * 0.5f; - window_rect_rel.Expand(ImVec2(-ImMin(window_rect_rel.GetWidth(), pad), -ImMin(window_rect_rel.GetHeight(), pad))); // Terrible approximation for the intent of starting navigation from first fully visible item - window->NavRectRel[g.NavLayer].ClipWith(window_rect_rel); - g.NavId = g.NavFocusScopeId = 0; - } - g.NavMoveFromClampedRefRect = false; - } - - // For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items) - ImRect nav_rect_rel = (g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0,0,0,0); - g.NavScoringRectScreen = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : ImRect(0,0,0,0); - g.NavScoringRectScreen.TranslateY(nav_scoring_rect_offset_y); - g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x); - g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen.Min.x; - IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem(). - //GetForegroundDrawList()->AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG] - g.NavScoringCount = 0; -#if IMGUI_DEBUG_NAV_RECTS - if (g.NavWindow) - { - ImDrawList* draw_list = GetForegroundDrawList(g.NavWindow); - if (1) { for (int layer = 0; layer < 2; layer++) draw_list->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG] - if (1) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); draw_list->AddCircleFilled(p, 3.0f, col); draw_list->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); } - } -#endif -} - -// Apply result from previous frame navigation directional move request -static void ImGui::NavUpdateMoveResult() -{ - ImGuiContext& g = *GImGui; - if (g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0) - { - // In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result) - if (g.NavId != 0) - { - g.NavDisableHighlight = false; - g.NavDisableMouseHover = true; - } - return; - } - - // Select which result to use - ImGuiNavMoveResult* result = (g.NavMoveResultLocal.ID != 0) ? &g.NavMoveResultLocal : &g.NavMoveResultOther; - - // PageUp/PageDown behavior first jumps to the bottom/top mostly visible item, _otherwise_ use the result from the previous/next page. - if (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) - if (g.NavMoveResultLocalVisibleSet.ID != 0 && g.NavMoveResultLocalVisibleSet.ID != g.NavId) - result = &g.NavMoveResultLocalVisibleSet; - - // Maybe entering a flattened child from the outside? In this case solve the tie using the regular scoring rules. - if (result != &g.NavMoveResultOther && g.NavMoveResultOther.ID != 0 && g.NavMoveResultOther.Window->ParentWindow == g.NavWindow) - if ((g.NavMoveResultOther.DistBox < result->DistBox) || (g.NavMoveResultOther.DistBox == result->DistBox && g.NavMoveResultOther.DistCenter < result->DistCenter)) - result = &g.NavMoveResultOther; - IM_ASSERT(g.NavWindow && result->Window); - - // Scroll to keep newly navigated item fully into view. - if (g.NavLayer == 0) - { - ImVec2 delta_scroll; - if (g.NavMoveRequestFlags & ImGuiNavMoveFlags_ScrollToEdge) - { - float scroll_target = (g.NavMoveDir == ImGuiDir_Up) ? result->Window->ScrollMax.y : 0.0f; - delta_scroll.y = result->Window->Scroll.y - scroll_target; - SetScrollY(result->Window, scroll_target); - } - else - { - ImRect rect_abs = ImRect(result->RectRel.Min + result->Window->Pos, result->RectRel.Max + result->Window->Pos); - delta_scroll = ScrollToBringRectIntoView(result->Window, rect_abs); - } - - // Offset our result position so mouse position can be applied immediately after in NavUpdate() - result->RectRel.TranslateX(-delta_scroll.x); - result->RectRel.TranslateY(-delta_scroll.y); - } - - ClearActiveID(); - g.NavWindow = result->Window; - if (g.NavId != result->ID) - { - // Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId) - g.NavJustMovedToId = result->ID; - g.NavJustMovedToFocusScopeId = result->FocusScopeId; - - } - SetNavIDWithRectRel(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel); - g.NavMoveFromClampedRefRect = false; -} - -// Handle PageUp/PageDown/Home/End keys -static float ImGui::NavUpdatePageUpPageDown() -{ - ImGuiContext& g = *GImGui; - if (g.NavMoveDir != ImGuiDir_None || g.NavWindow == NULL) - return 0.0f; - if ((g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) || g.NavWindowingTarget != NULL || g.NavLayer != 0) - return 0.0f; - - ImGuiWindow* window = g.NavWindow; - const bool page_up_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageUp]) && !IsActiveIdUsingKey(ImGuiKey_PageUp); - const bool page_down_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageDown]) && !IsActiveIdUsingKey(ImGuiKey_PageDown); - const bool home_pressed = IsKeyPressed(g.IO.KeyMap[ImGuiKey_Home]) && !IsActiveIdUsingKey(ImGuiKey_Home); - const bool end_pressed = IsKeyPressed(g.IO.KeyMap[ImGuiKey_End]) && !IsActiveIdUsingKey(ImGuiKey_End); - if (page_up_held != page_down_held || home_pressed != end_pressed) // If either (not both) are pressed - { - if (window->DC.NavLayerActiveMask == 0x00 && window->DC.NavHasScroll) - { - // Fallback manual-scroll when window has no navigable item - if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true)) - SetScrollY(window, window->Scroll.y - window->InnerRect.GetHeight()); - else if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageDown], true)) - SetScrollY(window, window->Scroll.y + window->InnerRect.GetHeight()); - else if (home_pressed) - SetScrollY(window, 0.0f); - else if (end_pressed) - SetScrollY(window, window->ScrollMax.y); - } - else - { - ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer]; - const float page_offset_y = ImMax(0.0f, window->InnerRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight()); - float nav_scoring_rect_offset_y = 0.0f; - if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true)) - { - nav_scoring_rect_offset_y = -page_offset_y; - g.NavMoveDir = ImGuiDir_Down; // Because our scoring rect is offset up, we request the down direction (so we can always land on the last item) - g.NavMoveClipDir = ImGuiDir_Up; - g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; - } - else if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageDown], true)) - { - nav_scoring_rect_offset_y = +page_offset_y; - g.NavMoveDir = ImGuiDir_Up; // Because our scoring rect is offset down, we request the up direction (so we can always land on the last item) - g.NavMoveClipDir = ImGuiDir_Down; - g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; - } - else if (home_pressed) - { - // FIXME-NAV: handling of Home/End is assuming that the top/bottom most item will be visible with Scroll.y == 0/ScrollMax.y - // Scrolling will be handled via the ImGuiNavMoveFlags_ScrollToEdge flag, we don't scroll immediately to avoid scrolling happening before nav result. - // Preserve current horizontal position if we have any. - nav_rect_rel.Min.y = nav_rect_rel.Max.y = -window->Scroll.y; - if (nav_rect_rel.IsInverted()) - nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; - g.NavMoveDir = ImGuiDir_Down; - g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge; - } - else if (end_pressed) - { - nav_rect_rel.Min.y = nav_rect_rel.Max.y = window->ScrollMax.y + window->SizeFull.y - window->Scroll.y; - if (nav_rect_rel.IsInverted()) - nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; - g.NavMoveDir = ImGuiDir_Up; - g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge; - } - return nav_scoring_rect_offset_y; - } - } - return 0.0f; -} - -static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) // FIXME-OPT O(N) -{ - ImGuiContext& g = *GImGui; - for (int i = g.WindowsFocusOrder.Size-1; i >= 0; i--) - if (g.WindowsFocusOrder[i] == window) - return i; - return -1; -} - -static ImGuiWindow* FindWindowNavFocusable(int i_start, int i_stop, int dir) // FIXME-OPT O(N) -{ - ImGuiContext& g = *GImGui; - for (int i = i_start; i >= 0 && i < g.WindowsFocusOrder.Size && i != i_stop; i += dir) - if (ImGui::IsWindowNavFocusable(g.WindowsFocusOrder[i])) - return g.WindowsFocusOrder[i]; - return NULL; -} - -static void NavUpdateWindowingHighlightWindow(int focus_change_dir) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindowingTarget); - if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal) - return; - - const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget); - ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir); - if (!window_target) - window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir); - if (window_target) // Don't reset windowing target if there's a single window in the list - g.NavWindowingTarget = g.NavWindowingTargetAnim = window_target; - g.NavWindowingToggleLayer = false; -} - -// Windowing management mode -// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer) -// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer) -static void ImGui::NavUpdateWindowing() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* apply_focus_window = NULL; - bool apply_toggle_layer = false; - - ImGuiWindow* modal_window = GetTopMostPopupModal(); - if (modal_window != NULL) - { - g.NavWindowingTarget = NULL; - return; - } - - // Fade out - if (g.NavWindowingTargetAnim && g.NavWindowingTarget == NULL) - { - g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha - g.IO.DeltaTime * 10.0f, 0.0f); - if (g.DimBgRatio <= 0.0f && g.NavWindowingHighlightAlpha <= 0.0f) - g.NavWindowingTargetAnim = NULL; - } - - // Start CTRL-TAB or Square+L/R window selection - bool start_windowing_with_gamepad = !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed); - bool start_windowing_with_keyboard = !g.NavWindowingTarget && g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard); - if (start_windowing_with_gamepad || start_windowing_with_keyboard) - if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1)) - { - g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindowDockStop; - g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f; - g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true; - g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad; - } - - // Gamepad update - g.NavWindowingTimer += g.IO.DeltaTime; - if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad) - { - // Highlight only appears after a brief time holding the button, so that a fast tap on PadMenu (to toggle NavLayer) doesn't add visual noise - g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); - - // Select window to focus - const int focus_change_dir = (int)IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_RepeatSlow) - (int)IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiInputReadMode_RepeatSlow); - if (focus_change_dir != 0) - { - NavUpdateWindowingHighlightWindow(focus_change_dir); - g.NavWindowingHighlightAlpha = 1.0f; - } - - // Single press toggles NavLayer, long press with L/R apply actual focus on release (until then the window was merely rendered top-most) - if (!IsNavInputDown(ImGuiNavInput_Menu)) - { - g.NavWindowingToggleLayer &= (g.NavWindowingHighlightAlpha < 1.0f); // Once button was held long enough we don't consider it a tap-to-toggle-layer press anymore. - if (g.NavWindowingToggleLayer && g.NavWindow) - apply_toggle_layer = true; - else if (!g.NavWindowingToggleLayer) - apply_focus_window = g.NavWindowingTarget; - g.NavWindowingTarget = NULL; - } - } - - // Keyboard: Focus - if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard) - { - // Visuals only appears after a brief time after pressing TAB the first time, so that a fast CTRL+TAB doesn't add visual noise - g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); // 1.0f - if (IsKeyPressedMap(ImGuiKey_Tab, true)) - NavUpdateWindowingHighlightWindow(g.IO.KeyShift ? +1 : -1); - if (!g.IO.KeyCtrl) - apply_focus_window = g.NavWindowingTarget; - } - - // Keyboard: Press and Release ALT to toggle menu layer - // FIXME: We lack an explicit IO variable for "is the imgui window focused", so compare mouse validity to detect the common case of back-end clearing releases all keys on ALT-TAB - if (IsNavInputTest(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Pressed)) - g.NavWindowingToggleLayer = true; - if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && g.NavWindowingToggleLayer && IsNavInputTest(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released)) - if (IsMousePosValid(&g.IO.MousePos) == IsMousePosValid(&g.IO.MousePosPrev)) - apply_toggle_layer = true; - - // Move window - if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove)) - { - ImVec2 move_delta; - if (g.NavInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift) - move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down); - if (g.NavInputSource == ImGuiInputSource_NavGamepad) - move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down); - if (move_delta.x != 0.0f || move_delta.y != 0.0f) - { - const float NAV_MOVE_SPEED = 800.0f; - const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well - SetWindowPos(g.NavWindowingTarget->RootWindow, g.NavWindowingTarget->RootWindow->Pos + move_delta * move_speed, ImGuiCond_Always); - g.NavDisableMouseHover = true; - MarkIniSettingsDirty(g.NavWindowingTarget); - } - } - - // Apply final focus - if (apply_focus_window && (g.NavWindow == NULL || apply_focus_window != g.NavWindow->RootWindowDockStop)) - { - ImGuiViewport* previous_viewport = g.NavWindow ? g.NavWindow->Viewport : NULL; - ClearActiveID(); - g.NavDisableHighlight = false; - g.NavDisableMouseHover = true; - apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window); - ClosePopupsOverWindow(apply_focus_window, false); - FocusWindow(apply_focus_window); - if (apply_focus_window->NavLastIds[0] == 0) - NavInitWindow(apply_focus_window, false); - - // If the window only has a menu layer, select it directly - if (apply_focus_window->DC.NavLayerActiveMask == (1 << ImGuiNavLayer_Menu)) - g.NavLayer = ImGuiNavLayer_Menu; - - // Request OS level focus - if (apply_focus_window->Viewport != previous_viewport && g.PlatformIO.Platform_SetWindowFocus) - g.PlatformIO.Platform_SetWindowFocus(apply_focus_window->Viewport); - } - if (apply_focus_window) - g.NavWindowingTarget = NULL; - - // Apply menu/layer toggle - if (apply_toggle_layer && g.NavWindow) - { - // Move to parent menu if necessary - ImGuiWindow* new_nav_window = g.NavWindow; - while (new_nav_window->ParentWindow - && (new_nav_window->DC.NavLayerActiveMask & (1 << ImGuiNavLayer_Menu)) == 0 - && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 - && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) - new_nav_window = new_nav_window->ParentWindow; - if (new_nav_window != g.NavWindow) - { - ImGuiWindow* old_nav_window = g.NavWindow; - FocusWindow(new_nav_window); - new_nav_window->NavLastChildNavWindow = old_nav_window; - } - g.NavDisableHighlight = false; - g.NavDisableMouseHover = true; - - // When entering a regular menu bar with the Alt key, we always reinitialize the navigation ID. It however persist on docking tab tabs. - const ImGuiNavLayer new_nav_layer = (g.NavWindow->DC.NavLayerActiveMask & (1 << ImGuiNavLayer_Menu)) ? (ImGuiNavLayer)((int)g.NavLayer ^ 1) : ImGuiNavLayer_Main; - const bool preserve_layer_1_nav_id = (new_nav_window->DockNodeAsHost != NULL); - if (new_nav_layer == ImGuiNavLayer_Menu && !preserve_layer_1_nav_id) - g.NavWindow->NavLastIds[ImGuiNavLayer_Menu] = 0; - NavRestoreLayer(new_nav_layer); - } -} - -// Window has already passed the IsWindowNavFocusable() -static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window) -{ - if (window->Flags & ImGuiWindowFlags_Popup) - return "(Popup)"; - if ((window->Flags & ImGuiWindowFlags_MenuBar) && strcmp(window->Name, "##MainMenuBar") == 0) - return "(Main menu bar)"; - if (window->DockNodeAsHost) - return "(Dock node)"; - return "(Untitled)"; -} - -// Overlay displayed when using CTRL+TAB. Called by EndFrame(). -void ImGui::NavUpdateWindowingOverlay() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindowingTarget != NULL); - - if (g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY) - return; - - if (g.NavWindowingList == NULL) - g.NavWindowingList = FindWindowByName("###NavWindowingList"); - ImGuiViewportP* viewport = /*g.NavWindow ? g.NavWindow->Viewport :*/ (ImGuiViewportP*)GetMainViewport(); - SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); - SetNextWindowPos(viewport->Pos + viewport->Size * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); - PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); - Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings); - for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--) - { - ImGuiWindow* window = g.WindowsFocusOrder[n]; - if (!IsWindowNavFocusable(window)) - continue; - const char* label = window->Name; - if (label == FindRenderedTextEnd(label)) - label = GetFallbackWindowNameForWindowingList(window); - Selectable(label, g.NavWindowingTarget == window); - } - End(); - PopStyleVar(); -} - - -//----------------------------------------------------------------------------- -// [SECTION] DRAG AND DROP -//----------------------------------------------------------------------------- - -void ImGui::ClearDragDrop() -{ - ImGuiContext& g = *GImGui; - g.DragDropActive = false; - g.DragDropPayload.Clear(); - g.DragDropAcceptFlags = ImGuiDragDropFlags_None; - g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0; - g.DragDropAcceptIdCurrRectSurface = FLT_MAX; - g.DragDropAcceptFrameCount = -1; - - g.DragDropPayloadBufHeap.clear(); - memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); -} - -// Call when current ID is active. -// When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() -bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - bool source_drag_active = false; - ImGuiID source_id = 0; - ImGuiID source_parent_id = 0; - ImGuiMouseButton mouse_button = ImGuiMouseButton_Left; - if (!(flags & ImGuiDragDropFlags_SourceExtern)) - { - source_id = window->DC.LastItemId; - if (source_id != 0 && g.ActiveId != source_id) // Early out for most common case - return false; - if (g.IO.MouseDown[mouse_button] == false) - return false; - - if (source_id == 0) - { - // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to: - // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag, C) Swallow your programmer pride. - if (!(flags & ImGuiDragDropFlags_SourceAllowNullID)) - { - IM_ASSERT(0); - return false; - } - - // Early out - if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window)) - return false; - - // Magic fallback (=somehow reprehensible) to handle items with no assigned ID, e.g. Text(), Image() - // We build a throwaway ID based on current ID stack + relative AABB of items in window. - // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING OF THE WIDGET, so if your widget moves your dragging operation will be canceled. - // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive. - source_id = window->DC.LastItemId = window->GetIDFromRectangle(window->DC.LastItemRect); - bool is_hovered = ItemHoverable(window->DC.LastItemRect, source_id); - if (is_hovered && g.IO.MouseClicked[mouse_button]) - { - SetActiveID(source_id, window); - FocusWindow(window); - } - if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker. - g.ActiveIdAllowOverlap = is_hovered; - } - else - { - g.ActiveIdAllowOverlap = false; - } - if (g.ActiveId != source_id) - return false; - source_parent_id = window->IDStack.back(); - source_drag_active = IsMouseDragging(mouse_button); - } - else - { - window = NULL; - source_id = ImHashStr("#SourceExtern"); - source_drag_active = true; - } - - if (source_drag_active) - { - if (!g.DragDropActive) - { - IM_ASSERT(source_id != 0); - ClearDragDrop(); - ImGuiPayload& payload = g.DragDropPayload; - payload.SourceId = source_id; - payload.SourceParentId = source_parent_id; - g.DragDropActive = true; - g.DragDropSourceFlags = flags; - g.DragDropMouseButton = mouse_button; - } - g.DragDropSourceFrameCount = g.FrameCount; - g.DragDropWithinSourceOrTarget = true; - - if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) - { - // Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit) - // We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents. - BeginTooltip(); - if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) - { - ImGuiWindow* tooltip_window = g.CurrentWindow; - tooltip_window->SkipItems = true; - tooltip_window->HiddenFramesCanSkipItems = 1; - } - } - - if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern)) - window->DC.LastItemStatusFlags &= ~ImGuiItemStatusFlags_HoveredRect; - - return true; - } - return false; -} - -void ImGui::EndDragDropSource() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.DragDropActive); - IM_ASSERT(g.DragDropWithinSourceOrTarget && "Not after a BeginDragDropSource()?"); - - if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) - EndTooltip(); - - // Discard the drag if have not called SetDragDropPayload() - if (g.DragDropPayload.DataFrameCount == -1) - ClearDragDrop(); - g.DragDropWithinSourceOrTarget = false; -} - -// Use 'cond' to choose to submit payload on drag start or every frame -bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - ImGuiPayload& payload = g.DragDropPayload; - if (cond == 0) - cond = ImGuiCond_Always; - - IM_ASSERT(type != NULL); - IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType) && "Payload type can be at most 32 characters long"); - IM_ASSERT((data != NULL && data_size > 0) || (data == NULL && data_size == 0)); - IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once); - IM_ASSERT(payload.SourceId != 0); // Not called between BeginDragDropSource() and EndDragDropSource() - - if (cond == ImGuiCond_Always || payload.DataFrameCount == -1) - { - // Copy payload - ImStrncpy(payload.DataType, type, IM_ARRAYSIZE(payload.DataType)); - g.DragDropPayloadBufHeap.resize(0); - if (data_size > sizeof(g.DragDropPayloadBufLocal)) - { - // Store in heap - g.DragDropPayloadBufHeap.resize((int)data_size); - payload.Data = g.DragDropPayloadBufHeap.Data; - memcpy(payload.Data, data, data_size); - } - else if (data_size > 0) - { - // Store locally - memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); - payload.Data = g.DragDropPayloadBufLocal; - memcpy(payload.Data, data, data_size); - } - else - { - payload.Data = NULL; - } - payload.DataSize = (int)data_size; - } - payload.DataFrameCount = g.FrameCount; - - return (g.DragDropAcceptFrameCount == g.FrameCount) || (g.DragDropAcceptFrameCount == g.FrameCount - 1); -} - -bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id) -{ - ImGuiContext& g = *GImGui; - if (!g.DragDropActive) - return false; - - ImGuiWindow* window = g.CurrentWindow; - if (g.HoveredWindowUnderMovingWindow == NULL || window->RootWindow != g.HoveredWindowUnderMovingWindow->RootWindow) - return false; - IM_ASSERT(id != 0); - if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId)) - return false; - if (window->SkipItems) - return false; - - IM_ASSERT(g.DragDropWithinSourceOrTarget == false); - g.DragDropTargetRect = bb; - g.DragDropTargetId = id; - g.DragDropWithinSourceOrTarget = true; - return true; -} - -// We don't use BeginDragDropTargetCustom() and duplicate its code because: -// 1) we use LastItemRectHoveredRect which handles items that pushes a temporarily clip rectangle in their code. Calling BeginDragDropTargetCustom(LastItemRect) would not handle them. -// 2) and it's faster. as this code may be very frequently called, we want to early out as fast as we can. -// Also note how the HoveredWindow test is positioned differently in both functions (in both functions we optimize for the cheapest early out case) -bool ImGui::BeginDragDropTarget() -{ - ImGuiContext& g = *GImGui; - if (!g.DragDropActive) - return false; - - ImGuiWindow* window = g.CurrentWindow; - if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect)) - return false; - if (g.HoveredWindowUnderMovingWindow == NULL || window->RootWindow != g.HoveredWindowUnderMovingWindow->RootWindow) - return false; - - const ImRect& display_rect = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? window->DC.LastItemDisplayRect : window->DC.LastItemRect; - ImGuiID id = window->DC.LastItemId; - if (id == 0) - id = window->GetIDFromRectangle(display_rect); - if (g.DragDropPayload.SourceId == id) - return false; - - IM_ASSERT(g.DragDropWithinSourceOrTarget == false); - g.DragDropTargetRect = display_rect; - g.DragDropTargetId = id; - g.DragDropWithinSourceOrTarget = true; - return true; -} - -bool ImGui::IsDragDropPayloadBeingAccepted() -{ - ImGuiContext& g = *GImGui; - return g.DragDropActive && g.DragDropAcceptIdPrev != 0; -} - -const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiPayload& payload = g.DragDropPayload; - IM_ASSERT(g.DragDropActive); // Not called between BeginDragDropTarget() and EndDragDropTarget() ? - IM_ASSERT(payload.DataFrameCount != -1); // Forgot to call EndDragDropTarget() ? - if (type != NULL && !payload.IsDataType(type)) - return NULL; - - // Accept smallest drag target bounding box, this allows us to nest drag targets conveniently without ordering constraints. - // NB: We currently accept NULL id as target. However, overlapping targets requires a unique ID to function! - const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); - ImRect r = g.DragDropTargetRect; - float r_surface = r.GetWidth() * r.GetHeight(); - if (r_surface < g.DragDropAcceptIdCurrRectSurface) - { - g.DragDropAcceptFlags = flags; - g.DragDropAcceptIdCurr = g.DragDropTargetId; - g.DragDropAcceptIdCurrRectSurface = r_surface; - } - - // Render default drop visuals - payload.Preview = was_accepted_previously; - flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame) - if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview) - { - // FIXME-DRAG: Settle on a proper default visuals for drop target. - r.Expand(3.5f); - bool push_clip_rect = !window->ClipRect.Contains(r); - if (push_clip_rect) window->DrawList->PushClipRect(r.Min-ImVec2(1,1), r.Max+ImVec2(1,1)); - window->DrawList->AddRect(r.Min, r.Max, GetColorU32(ImGuiCol_DragDropTarget), 0.0f, ~0, 2.0f); - if (push_clip_rect) window->DrawList->PopClipRect(); - } - - g.DragDropAcceptFrameCount = g.FrameCount; - payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting os window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased() - if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery)) - return NULL; - - return &payload; -} - -const ImGuiPayload* ImGui::GetDragDropPayload() -{ - ImGuiContext& g = *GImGui; - return g.DragDropActive ? &g.DragDropPayload : NULL; -} - -// We don't really use/need this now, but added it for the sake of consistency and because we might need it later. -void ImGui::EndDragDropTarget() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.DragDropActive); - IM_ASSERT(g.DragDropWithinSourceOrTarget); - g.DragDropWithinSourceOrTarget = false; -} - - -//----------------------------------------------------------------------------- -// [SECTION] LOGGING/CAPTURING -//----------------------------------------------------------------------------- -// All text output from the interface can be captured into tty/file/clipboard. -// By default, tree nodes are automatically opened during logging. -//----------------------------------------------------------------------------- - -// Pass text data straight to log (without being displayed) -void ImGui::LogText(const char* fmt, ...) -{ - ImGuiContext& g = *GImGui; - if (!g.LogEnabled) - return; - - va_list args; - va_start(args, fmt); - if (g.LogFile) - { - g.LogBuffer.Buf.resize(0); - g.LogBuffer.appendfv(fmt, args); - ImFileWrite(g.LogBuffer.c_str(), sizeof(char), (ImU64)g.LogBuffer.size(), g.LogFile); - } - else - { - g.LogBuffer.appendfv(fmt, args); - } - va_end(args); -} - -// Internal version that takes a position to decide on newline placement and pad items according to their depth. -// We split text into individual lines to add current tree level padding -void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (!text_end) - text_end = FindRenderedTextEnd(text, text_end); - - const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1); - if (ref_pos) - g.LogLinePosY = ref_pos->y; - if (log_new_line) - g.LogLineFirstItem = true; - - const char* text_remaining = text; - if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth - g.LogDepthRef = window->DC.TreeDepth; - const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef); - for (;;) - { - // Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry. - // We don't add a trailing \n to allow a subsequent item on the same line to be captured. - const char* line_start = text_remaining; - const char* line_end = ImStreolRange(line_start, text_end); - const bool is_first_line = (line_start == text); - const bool is_last_line = (line_end == text_end); - if (!is_last_line || (line_start != line_end)) - { - const int char_count = (int)(line_end - line_start); - if (log_new_line || !is_first_line) - LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, "", char_count, line_start); - else if (g.LogLineFirstItem) - LogText("%*s%.*s", tree_depth * 4, "", char_count, line_start); - else - LogText(" %.*s", char_count, line_start); - g.LogLineFirstItem = false; - } - else if (log_new_line) - { - // An empty "" string at a different Y position should output a carriage return. - LogText(IM_NEWLINE); - break; - } - - if (is_last_line) - break; - text_remaining = line_end + 1; - } -} - -// Start logging/capturing text output -void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(g.LogEnabled == false); - IM_ASSERT(g.LogFile == NULL); - IM_ASSERT(g.LogBuffer.empty()); - g.LogEnabled = true; - g.LogType = type; - g.LogDepthRef = window->DC.TreeDepth; - g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault); - g.LogLinePosY = FLT_MAX; - g.LogLineFirstItem = true; -} - -void ImGui::LogToTTY(int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - IM_UNUSED(auto_open_depth); -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - LogBegin(ImGuiLogType_TTY, auto_open_depth); - g.LogFile = stdout; -#endif -} - -// Start logging/capturing text output to given file -void ImGui::LogToFile(int auto_open_depth, const char* filename) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - - // FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still - // be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE. - // By opening the file in binary mode "ab" we have consistent output everywhere. - if (!filename) - filename = g.IO.LogFilename; - if (!filename || !filename[0]) - return; - ImFileHandle f = ImFileOpen(filename, "ab"); - if (!f) - { - IM_ASSERT(0); - return; - } - - LogBegin(ImGuiLogType_File, auto_open_depth); - g.LogFile = f; -} - -// Start logging/capturing text output to clipboard -void ImGui::LogToClipboard(int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - LogBegin(ImGuiLogType_Clipboard, auto_open_depth); -} - -void ImGui::LogToBuffer(int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - LogBegin(ImGuiLogType_Buffer, auto_open_depth); -} - -void ImGui::LogFinish() -{ - ImGuiContext& g = *GImGui; - if (!g.LogEnabled) - return; - - LogText(IM_NEWLINE); - switch (g.LogType) - { - case ImGuiLogType_TTY: -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - fflush(g.LogFile); -#endif - break; - case ImGuiLogType_File: - ImFileClose(g.LogFile); - break; - case ImGuiLogType_Buffer: - break; - case ImGuiLogType_Clipboard: - if (!g.LogBuffer.empty()) - SetClipboardText(g.LogBuffer.begin()); - break; - case ImGuiLogType_None: - IM_ASSERT(0); - break; - } - - g.LogEnabled = false; - g.LogType = ImGuiLogType_None; - g.LogFile = NULL; - g.LogBuffer.clear(); -} - -// Helper to display logging buttons -// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!) -void ImGui::LogButtons() -{ - ImGuiContext& g = *GImGui; - - PushID("LogButtons"); -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - const bool log_to_tty = Button("Log To TTY"); SameLine(); -#else - const bool log_to_tty = false; -#endif - const bool log_to_file = Button("Log To File"); SameLine(); - const bool log_to_clipboard = Button("Log To Clipboard"); SameLine(); - PushAllowKeyboardFocus(false); - SetNextItemWidth(80.0f); - SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL); - PopAllowKeyboardFocus(); - PopID(); - - // Start logging at the end of the function so that the buttons don't appear in the log - if (log_to_tty) - LogToTTY(); - if (log_to_file) - LogToFile(); - if (log_to_clipboard) - LogToClipboard(); -} - - -//----------------------------------------------------------------------------- -// [SECTION] SETTINGS -//----------------------------------------------------------------------------- - -void ImGui::MarkIniSettingsDirty() -{ - ImGuiContext& g = *GImGui; - if (g.SettingsDirtyTimer <= 0.0f) - g.SettingsDirtyTimer = g.IO.IniSavingRate; -} - -void ImGui::MarkIniSettingsDirty(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) - if (g.SettingsDirtyTimer <= 0.0f) - g.SettingsDirtyTimer = g.IO.IniSavingRate; -} - -ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) -{ - ImGuiContext& g = *GImGui; - -#if !IMGUI_DEBUG_INI_SETTINGS - // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID() - // Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier. - if (const char* p = strstr(name, "###")) - name = p; -#endif - const size_t name_len = strlen(name); - - // Allocate chunk - const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1; - ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size); - IM_PLACEMENT_NEW(settings) ImGuiWindowSettings(); - settings->ID = ImHashStr(name, name_len); - memcpy(settings->GetName(), name, name_len + 1); // Store with zero terminator - - return settings; -} - -ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->ID == id) - return settings; - return NULL; -} - -ImGuiWindowSettings* ImGui::FindOrCreateWindowSettings(const char* name) -{ - if (ImGuiWindowSettings* settings = FindWindowSettings(ImHashStr(name))) - return settings; - return CreateNewWindowSettings(name); -} - -void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) -{ - size_t file_data_size = 0; - char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); - if (!file_data) - return; - LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); - IM_FREE(file_data); -} - -ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) -{ - ImGuiContext& g = *GImGui; - const ImGuiID type_hash = ImHashStr(type_name); - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - if (g.SettingsHandlers[handler_n].TypeHash == type_hash) - return &g.SettingsHandlers[handler_n]; - return NULL; -} - -// Zero-tolerance, no error reporting, cheap .ini parsing -void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.Initialized); - IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); - - // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter). - // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy.. - if (ini_size == 0) - ini_size = strlen(ini_data); - char* buf = (char*)IM_ALLOC(ini_size + 1); - char* buf_end = buf + ini_size; - memcpy(buf, ini_data, ini_size); - buf[ini_size] = 0; - - void* entry_data = NULL; - ImGuiSettingsHandler* entry_handler = NULL; - - char* line_end = NULL; - for (char* line = buf; line < buf_end; line = line_end + 1) - { - // Skip new lines markers, then find end of the line - while (*line == '\n' || *line == '\r') - line++; - line_end = line; - while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') - line_end++; - line_end[0] = 0; - if (line[0] == ';') - continue; - if (line[0] == '[' && line_end > line && line_end[-1] == ']') - { - // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code. - line_end[-1] = 0; - const char* name_end = line_end - 1; - const char* type_start = line + 1; - char* type_end = (char*)(void*)ImStrchrRange(type_start, name_end, ']'); - const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL; - if (!type_end || !name_start) - continue; - *type_end = 0; // Overwrite first ']' - name_start++; // Skip second '[' - entry_handler = FindSettingsHandler(type_start); - entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL; - } - else if (entry_handler != NULL && entry_data != NULL) - { - // Let type handler parse the line - entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); - } - } - IM_FREE(buf); - g.SettingsLoaded = true; - DockContextOnLoadSettings(&g); -} - -void ImGui::SaveIniSettingsToDisk(const char* ini_filename) -{ - ImGuiContext& g = *GImGui; - g.SettingsDirtyTimer = 0.0f; - if (!ini_filename) - return; - - size_t ini_data_size = 0; - const char* ini_data = SaveIniSettingsToMemory(&ini_data_size); - ImFileHandle f = ImFileOpen(ini_filename, "wt"); - if (!f) - return; - ImFileWrite(ini_data, sizeof(char), ini_data_size, f); - ImFileClose(f); -} - -// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer -const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) -{ - ImGuiContext& g = *GImGui; - g.SettingsDirtyTimer = 0.0f; - g.SettingsIniData.Buf.resize(0); - g.SettingsIniData.Buf.push_back(0); - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - { - ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n]; - handler->WriteAllFn(&g, handler, &g.SettingsIniData); - } - if (out_size) - *out_size = (size_t)g.SettingsIniData.size(); - return g.SettingsIniData.c_str(); -} - -static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) -{ - ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHashStr(name)); - if (!settings) - settings = ImGui::CreateNewWindowSettings(name); - return (void*)settings; -} - -static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) -{ - ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; - int x, y; - int i; - ImU32 u1; - if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) { settings->Pos = ImVec2ih((short)x, (short)y); } - else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) { settings->Size = ImVec2ih((short)x, (short)y); } - else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1) { settings->ViewportId = u1; } - else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2) { settings->ViewportPos = ImVec2ih((short)x, (short)y); } - else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); } - else if (sscanf(line, "DockId=0x%X,%d", &u1, &i) == 2) { settings->DockId = u1; settings->DockOrder = (short)i; } - else if (sscanf(line, "DockId=0x%X", &u1) == 1) { settings->DockId = u1; settings->DockOrder = -1; } - else if (sscanf(line, "ClassId=0x%X", &u1) == 1) { settings->ClassId = u1; } -} - -static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) -{ - // Gather data from windows that were active during this session - // (if a window wasn't opened in this session we preserve its settings) - ImGuiContext& g = *ctx; - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Flags & ImGuiWindowFlags_NoSavedSettings) - continue; - - ImGuiWindowSettings* settings = (window->SettingsOffset != -1) ? g.SettingsWindows.ptr_from_offset(window->SettingsOffset) : ImGui::FindWindowSettings(window->ID); - if (!settings) - { - settings = ImGui::CreateNewWindowSettings(window->Name); - window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); - } - IM_ASSERT(settings->ID == window->ID); - settings->Pos = ImVec2ih(window->Pos - window->ViewportPos); - settings->Size = ImVec2ih(window->SizeFull); - settings->ViewportId = window->ViewportId; - settings->ViewportPos = ImVec2ih(window->ViewportPos); - IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId); - settings->DockId = window->DockId; - settings->ClassId = window->WindowClass.ClassId; - settings->DockOrder = window->DockOrder; - settings->Collapsed = window->Collapsed; - } - - // Write to text buffer - buf->reserve(buf->size() + g.SettingsWindows.size() * 6); // ballpark reserve - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - { - const char* settings_name = settings->GetName(); - buf->appendf("[%s][%s]\n", handler->TypeName, settings_name); - if (settings->ViewportId != 0 && settings->ViewportId != ImGui::IMGUI_VIEWPORT_DEFAULT_ID) - { - buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPos.x, settings->ViewportPos.y); - buf->appendf("ViewportId=0x%08X\n", settings->ViewportId); - } - if (settings->Pos.x != 0 || settings->Pos.y != 0 || settings->ViewportId == ImGui::IMGUI_VIEWPORT_DEFAULT_ID) - buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y); - if (settings->Size.x != 0 || settings->Size.y != 0) - buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y); - buf->appendf("Collapsed=%d\n", settings->Collapsed); - if (settings->DockId != 0) - { - // Write DockId as 4 digits if possible. Automatic DockId are small numbers, but full explicit DockSpace() are full ImGuiID range. - if (settings->DockOrder == -1) - buf->appendf("DockId=0x%08X\n", settings->DockId); - else - buf->appendf("DockId=0x%08X,%d\n", settings->DockId, settings->DockOrder); - if (settings->ClassId != 0) - buf->appendf("ClassId=0x%08X\n", settings->ClassId); - } - buf->append("\n"); - } -} - - -//----------------------------------------------------------------------------- -// [SECTION] VIEWPORTS, PLATFORM WINDOWS -//----------------------------------------------------------------------------- -// - GetMainViewport() -// - FindViewportByID() -// - FindViewportByPlatformHandle() -// - SetCurrentViewport() [Internal] -// - SetWindowViewport() [Internal] -// - GetWindowAlwaysWantOwnViewport() [Internal] -// - UpdateTryMergeWindowIntoHostViewport() [Internal] -// - UpdateTryMergeWindowIntoHostViewports() [Internal] -// - TranslateWindowsInViewport() [Internal] -// - ScaleWindowsInViewport() [Internal] -// - FindHoveredViewportFromPlatformWindowStack() [Internal] -// - UpdateViewportsNewFrame() [Internal] -// - UpdateViewportsEndFrame() [Internal] -// - AddUpdateViewport() [Internal] -// - UpdateSelectWindowViewport() [Internal] -// - UpdatePlatformWindows() -// - RenderPlatformWindowsDefault() -// - FindPlatformMonitorForPos() [Internal] -// - FindPlatformMonitorForRect() [Internal] -// - UpdateViewportPlatformMonitor() [Internal] -// - DestroyPlatformWindow() [Internal] -// - DestroyPlatformWindows() -//----------------------------------------------------------------------------- - -ImGuiViewport* ImGui::GetMainViewport() -{ - ImGuiContext& g = *GImGui; - return g.Viewports[0]; -} - -ImGuiViewport* ImGui::FindViewportByID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - for (int n = 0; n < g.Viewports.Size; n++) - if (g.Viewports[n]->ID == id) - return g.Viewports[n]; - return NULL; -} - -ImGuiViewport* ImGui::FindViewportByPlatformHandle(void* platform_handle) -{ - ImGuiContext& g = *GImGui; - for (int i = 0; i != g.Viewports.Size; i++) - if (g.Viewports[i]->PlatformHandle == platform_handle) - return g.Viewports[i]; - return NULL; -} - -void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* viewport) -{ - ImGuiContext& g = *GImGui; - (void)current_window; - - if (viewport) - viewport->LastFrameActive = g.FrameCount; - if (g.CurrentViewport == viewport) - return; - g.CurrentDpiScale = viewport ? viewport->DpiScale : 1.0f; - g.CurrentViewport = viewport; - //IMGUI_DEBUG_LOG_VIEWPORT("SetCurrentViewport changed '%s' 0x%08X\n", current_window ? current_window->Name : NULL, viewport ? viewport->ID : 0); - - // Notify platform layer of viewport changes - // FIXME-DPI: This is only currently used for experimenting with handling of multiple DPI - if (g.CurrentViewport && g.PlatformIO.Platform_OnChangedViewport) - g.PlatformIO.Platform_OnChangedViewport(g.CurrentViewport); -} - -static void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport) -{ - window->Viewport = viewport; - window->ViewportId = viewport->ID; - window->ViewportOwned = (viewport->Window == window); -} - -static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window) -{ - // Tooltips and menus are not automatically forced into their own viewport when the NoMerge flag is set, however the multiplication of viewports makes them more likely to protrude and create their own. - ImGuiContext& g = *GImGui; - if (g.IO.ConfigViewportsNoAutoMerge || (window->WindowClass.ViewportFlagsOverrideSet & ImGuiViewportFlags_NoAutoMerge)) - if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) - if (!window->DockIsActive) - if ((window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip)) == 0) - if ((window->Flags & ImGuiWindowFlags_Popup) == 0 || (window->Flags & ImGuiWindowFlags_Modal) != 0) - return true; - return false; -} - -static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) -{ - ImGuiContext& g = *GImGui; - if (!(viewport->Flags & (ImGuiViewportFlags_CanHostOtherWindows | ImGuiViewportFlags_Minimized)) || window->Viewport == viewport) - return false; - if (!viewport->GetRect().Contains(window->Rect())) - return false; - if (GetWindowAlwaysWantOwnViewport(window)) - return false; - - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window_behind = g.Windows[n]; - if (window_behind == window) - break; - if (window_behind->WasActive && window_behind->ViewportOwned && !(window_behind->Flags & ImGuiWindowFlags_ChildWindow)) - if (window_behind->Viewport->GetRect().Overlaps(window->Rect())) - return false; - } - - // Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child) - ImGuiViewportP* old_viewport = window->Viewport; - if (window->ViewportOwned) - for (int n = 0; n < g.Windows.Size; n++) - if (g.Windows[n]->Viewport == old_viewport) - SetWindowViewport(g.Windows[n], viewport); - SetWindowViewport(window, viewport); - BringWindowToDisplayFront(window); - - return true; -} - -static bool ImGui::UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - return UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); -} - -// Translate imgui windows when a Host Viewport has been moved -// (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!) -void ImGui::TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(viewport->Window == NULL && (viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows)); - - // 1) We test if ImGuiConfigFlags_ViewportsEnable was just toggled, which allows us to conveniently - // translate imgui windows from OS-window-local to absolute coordinates or vice-versa. - // 2) If it's not going to fit into the new size, keep it at same absolute position. - // One problem with this is that most Win32 applications doesn't update their render while dragging, - // and so the window will appear to teleport when releasing the mouse. - const bool translate_all_windows = (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) != (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable); - ImRect test_still_fit_rect(old_pos, old_pos + viewport->Size); - ImVec2 delta_pos = new_pos - old_pos; - for (int window_n = 0; window_n < g.Windows.Size; window_n++) // FIXME-OPT - if (translate_all_windows || (g.Windows[window_n]->Viewport == viewport && test_still_fit_rect.Contains(g.Windows[window_n]->Rect()))) - TranslateWindow(g.Windows[window_n], delta_pos); -} - -// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!) -void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale) -{ - ImGuiContext& g = *GImGui; - if (viewport->Window) - { - ScaleWindow(viewport->Window, scale); - } - else - { - for (int i = 0; i != g.Windows.Size; i++) - if (g.Windows[i]->Viewport == viewport) - ScaleWindow(g.Windows[i], scale); - } -} - -// If the back-end doesn't set MouseLastHoveredViewport or doesn't honor ImGuiViewportFlags_NoInputs, we do a search ourselves. -// A) It won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window. -// B) It requires Platform_GetWindowFocus to be implemented by back-end. -static ImGuiViewportP* FindHoveredViewportFromPlatformWindowStack(const ImVec2 mouse_platform_pos) -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* best_candidate = NULL; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - if (!(viewport->Flags & (ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_Minimized)) && viewport->GetRect().Contains(mouse_platform_pos)) - if (best_candidate == NULL || best_candidate->LastFrontMostStampCount < viewport->LastFrontMostStampCount) - best_candidate = viewport; - } - return best_candidate; -} - -// Update viewports and monitor infos -// Note that this is running even if 'ImGuiConfigFlags_ViewportsEnable' is not set, in order to clear unused viewports (if any) and update monitor info. -static void ImGui::UpdateViewportsNewFrame() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.PlatformIO.Viewports.Size <= g.Viewports.Size); - - // Update Minimized status (we need it first in order to decide if we'll apply Pos/Size of the main viewport) - const bool viewports_enabled = (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) != 0; - if (viewports_enabled) - { - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - const bool platform_funcs_available = viewport->PlatformWindowCreated; - if (g.PlatformIO.Platform_GetWindowMinimized && platform_funcs_available) - { - bool minimized = g.PlatformIO.Platform_GetWindowMinimized(viewport); - if (minimized) - viewport->Flags |= ImGuiViewportFlags_Minimized; - else - viewport->Flags &= ~ImGuiViewportFlags_Minimized; - } - } - } - - // Create/update main viewport with current platform position. - // FIXME-VIEWPORT: Size is driven by back-end/user code for backward-compatibility but we should aim to make this more consistent. - ImGuiViewportP* main_viewport = g.Viewports[0]; - IM_ASSERT(main_viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID); - IM_ASSERT(main_viewport->Window == NULL); - ImVec2 main_viewport_pos = viewports_enabled ? g.PlatformIO.Platform_GetWindowPos(main_viewport) : ImVec2(0.0f, 0.0f); - ImVec2 main_viewport_size = g.IO.DisplaySize; - if (viewports_enabled && (main_viewport->Flags & ImGuiViewportFlags_Minimized)) - { - main_viewport_pos = main_viewport->Pos; // Preserve last pos/size when minimized (FIXME: We don't do the same for Size outside of the viewport path) - main_viewport_size = main_viewport->Size; - } - AddUpdateViewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, main_viewport_pos, main_viewport_size, ImGuiViewportFlags_CanHostOtherWindows); - - g.CurrentDpiScale = 0.0f; - g.CurrentViewport = NULL; - g.MouseViewport = NULL; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->Idx = n; - - // Erase unused viewports - if (n > 0 && viewport->LastFrameActive < g.FrameCount - 2) - { - // Clear references to this viewport in windows (window->ViewportId becomes the master data) - for (int window_n = 0; window_n < g.Windows.Size; window_n++) - if (g.Windows[window_n]->Viewport == viewport) - { - g.Windows[window_n]->Viewport = NULL; - g.Windows[window_n]->ViewportOwned = false; - } - if (viewport == g.MouseLastHoveredViewport) - g.MouseLastHoveredViewport = NULL; - g.Viewports.erase(g.Viewports.Data + n); - - // Destroy - IMGUI_DEBUG_LOG_VIEWPORT("Delete Viewport %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); - DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here. - IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false); - IM_DELETE(viewport); - n--; - continue; - } - - const bool platform_funcs_available = viewport->PlatformWindowCreated; - if (viewports_enabled) - { - // Update Position and Size (from Platform Window to ImGui) if requested. - // We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities. - if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available) - { - if (viewport->PlatformRequestMove) - viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport); - if (viewport->PlatformRequestResize) - viewport->Size = viewport->LastPlatformSize = g.PlatformIO.Platform_GetWindowSize(viewport); - } - } - - // Update/copy monitor info - UpdateViewportPlatformMonitor(viewport); - - // Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back. - viewport->Alpha = 1.0f; - - // Translate imgui windows when a Host Viewport has been moved - // (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!) - const ImVec2 viewport_delta_pos = viewport->Pos - viewport->LastPos; - if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) && (viewport_delta_pos.x != 0.0f || viewport_delta_pos.y != 0.0f)) - TranslateWindowsInViewport(viewport, viewport->LastPos, viewport->Pos); - - // Update DPI scale - float new_dpi_scale; - if (g.PlatformIO.Platform_GetWindowDpiScale && platform_funcs_available) - new_dpi_scale = g.PlatformIO.Platform_GetWindowDpiScale(viewport); - else if (viewport->PlatformMonitor != -1) - new_dpi_scale = g.PlatformIO.Monitors[viewport->PlatformMonitor].DpiScale; - else - new_dpi_scale = (viewport->DpiScale != 0.0f) ? viewport->DpiScale : 1.0f; - if (viewport->DpiScale != 0.0f && new_dpi_scale != viewport->DpiScale) - { - float scale_factor = new_dpi_scale / viewport->DpiScale; - if (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) - ScaleWindowsInViewport(viewport, scale_factor); - //if (viewport == GetMainViewport()) - // g.PlatformInterface.SetWindowSize(viewport, viewport->Size * scale_factor); - - // Scale our window moving pivot so that the window will rescale roughly around the mouse position. - // FIXME-VIEWPORT: This currently creates a resizing feedback loop when a window is straddling a DPI transition border. - // (Minor: since our sizes do not perfectly linearly scale, deferring the click offset scale until we know the actual window scale ratio may get us slightly more precise mouse positioning.) - //if (g.MovingWindow != NULL && g.MovingWindow->Viewport == viewport) - // g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale_factor); - } - viewport->DpiScale = new_dpi_scale; - } - - if (!viewports_enabled) - { - g.MouseViewport = main_viewport; - return; - } - - // Mouse handling: decide on the actual mouse viewport for this frame between the active/focused viewport and the hovered viewport. - // Note that 'viewport_hovered' should skip over any viewport that has the ImGuiViewportFlags_NoInputs flags set. - ImGuiViewportP* viewport_hovered = NULL; - if (g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) - { - viewport_hovered = g.IO.MouseHoveredViewport ? (ImGuiViewportP*)FindViewportByID(g.IO.MouseHoveredViewport) : NULL; - if (viewport_hovered && (viewport_hovered->Flags & ImGuiViewportFlags_NoInputs)) - { - // Back-end failed at honoring its contract if it returned a viewport with the _NoInputs flag. - IM_ASSERT(0); - viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos); - } - } - else - { - // If the back-end doesn't know how to honor ImGuiViewportFlags_NoInputs, we do a search ourselves. Note that this search: - // A) won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window. - // B) uses LastFrameAsRefViewport as a flawed replacement for the last time a window was focused (we could/should fix that by introducing Focus functions in PlatformIO) - viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos); - } - if (viewport_hovered != NULL) - g.MouseLastHoveredViewport = viewport_hovered; - else if (g.MouseLastHoveredViewport == NULL) - g.MouseLastHoveredViewport = g.Viewports[0]; - - // Update mouse reference viewport - // (when moving a window we aim at its viewport, but this will be overwritten below if we go in drag and drop mode) - if (g.MovingWindow) - g.MouseViewport = g.MovingWindow->Viewport; - else - g.MouseViewport = g.MouseLastHoveredViewport; - - // When dragging something, always refer to the last hovered viewport. - // - when releasing a moving window we will revert to aiming behind (at viewport_hovered) - // - when we are between viewports, our dragged preview will tend to show in the last viewport _even_ if we don't have tooltips in their viewports (when lacking monitor info) - // - consider the case of holding on a menu item to browse child menus: even thou a mouse button is held, there's no active id because menu items only react on mouse release. - const bool is_mouse_dragging_with_an_expected_destination = g.DragDropActive; - if (is_mouse_dragging_with_an_expected_destination && viewport_hovered == NULL) - viewport_hovered = g.MouseLastHoveredViewport; - if (is_mouse_dragging_with_an_expected_destination || g.ActiveId == 0 || !IsAnyMouseDown()) - if (viewport_hovered != NULL && viewport_hovered != g.MouseViewport && !(viewport_hovered->Flags & ImGuiViewportFlags_NoInputs)) - g.MouseViewport = viewport_hovered; - - IM_ASSERT(g.MouseViewport != NULL); -} - -// Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some) -static void ImGui::UpdateViewportsEndFrame() -{ - ImGuiContext& g = *GImGui; - g.PlatformIO.MainViewport = g.Viewports[0]; - g.PlatformIO.Viewports.resize(0); - for (int i = 0; i < g.Viewports.Size; i++) - { - ImGuiViewportP* viewport = g.Viewports[i]; - viewport->LastPos = viewport->Pos; - if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f) - if (i > 0) // Always include main viewport in the list - continue; - if (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)) - continue; - if (i > 0) - IM_ASSERT(viewport->Window != NULL); - g.PlatformIO.Viewports.push_back(viewport); - } - g.Viewports[0]->ClearRequestFlags(); // Clear main viewport flags because UpdatePlatformWindows() won't do it and may not even be called -} - -// FIXME: We should ideally refactor the system to call this every frame (we currently don't) -ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& pos, const ImVec2& size, ImGuiViewportFlags flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(id != 0); - - if (window != NULL) - { - if (g.MovingWindow && g.MovingWindow->RootWindow == window) - flags |= ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_NoFocusOnAppearing; - if ((window->Flags & ImGuiWindowFlags_NoMouseInputs) && (window->Flags & ImGuiWindowFlags_NoNavInputs)) - flags |= ImGuiViewportFlags_NoInputs; - if (window->Flags & ImGuiWindowFlags_NoFocusOnAppearing) - flags |= ImGuiViewportFlags_NoFocusOnAppearing; - } - - ImGuiViewportP* viewport = (ImGuiViewportP*)FindViewportByID(id); - if (viewport) - { - if (!viewport->PlatformRequestMove) - viewport->Pos = pos; - if (!viewport->PlatformRequestResize) - viewport->Size = size; - viewport->Flags = flags | (viewport->Flags & ImGuiViewportFlags_Minimized); // Preserve existing flags - } - else - { - // New viewport - viewport = IM_NEW(ImGuiViewportP)(); - viewport->ID = id; - viewport->Idx = g.Viewports.Size; - viewport->Pos = viewport->LastPos = pos; - viewport->Size = size; - viewport->Flags = flags; - UpdateViewportPlatformMonitor(viewport); - g.Viewports.push_back(viewport); - IMGUI_DEBUG_LOG_VIEWPORT("Add Viewport %08X (%s)\n", id, window->Name); - - // We normally setup for all viewports in NewFrame() but here need to handle the mid-frame creation of a new viewport. - // We need to extend the fullscreen clip rect so the OverlayDrawList clip is correct for that the first frame - g.DrawListSharedData.ClipRectFullscreen.x = ImMin(g.DrawListSharedData.ClipRectFullscreen.x, viewport->Pos.x); - g.DrawListSharedData.ClipRectFullscreen.y = ImMin(g.DrawListSharedData.ClipRectFullscreen.y, viewport->Pos.y); - g.DrawListSharedData.ClipRectFullscreen.z = ImMax(g.DrawListSharedData.ClipRectFullscreen.z, viewport->Pos.x + viewport->Size.x); - g.DrawListSharedData.ClipRectFullscreen.w = ImMax(g.DrawListSharedData.ClipRectFullscreen.w, viewport->Pos.y + viewport->Size.y); - - // Store initial DpiScale before the OS platform window creation, based on expected monitor data. - // This is so we can select an appropriate font size on the first frame of our window lifetime - if (viewport->PlatformMonitor != -1) - viewport->DpiScale = g.PlatformIO.Monitors[viewport->PlatformMonitor].DpiScale; - } - - viewport->Window = window; - viewport->LastFrameActive = g.FrameCount; - IM_ASSERT(window == NULL || viewport->ID == window->ID); - - if (window != NULL) - window->ViewportOwned = true; - - return viewport; -} - -// FIXME-VIEWPORT: This is all super messy and ought to be clarified or rewritten. -static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - ImGuiWindowFlags flags = window->Flags; - window->ViewportAllowPlatformMonitorExtend = -1; - - // Restore main viewport if multi-viewport is not supported by the back-end - ImGuiViewportP* main_viewport = g.Viewports[0]; - if (!(g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)) - { - SetWindowViewport(window, main_viewport); - return; - } - window->ViewportOwned = false; - - // Appearing popups reset their viewport so they can inherit again - if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && window->Appearing) - { - window->Viewport = NULL; - window->ViewportId = 0; - } - - if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) == 0) - { - // By default inherit from parent window - if (window->Viewport == NULL && window->ParentWindow && !window->ParentWindow->IsFallbackWindow) - window->Viewport = window->ParentWindow->Viewport; - - // Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPos' restored from .ini file - if (window->Viewport == NULL && window->ViewportId != 0) - { - window->Viewport = (ImGuiViewportP*)FindViewportByID(window->ViewportId); - if (window->Viewport == NULL && window->ViewportPos.x != FLT_MAX && window->ViewportPos.y != FLT_MAX) - window->Viewport = AddUpdateViewport(window, window->ID, window->ViewportPos, window->Size, ImGuiViewportFlags_None); - } - } - - bool lock_viewport = false; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) - { - // Code explicitly request a viewport - window->Viewport = (ImGuiViewportP*)FindViewportByID(g.NextWindowData.ViewportId); - window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet. - lock_viewport = true; - } - else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu)) - { - // Always inherit viewport from parent window - window->Viewport = window->ParentWindow->Viewport; - } - else if (flags & ImGuiWindowFlags_Tooltip) - { - window->Viewport = g.MouseViewport; - } - else if (GetWindowAlwaysWantOwnViewport(window)) - { - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); - } - else if (g.MovingWindow && g.MovingWindow->RootWindow == window && IsMousePosValid()) - { - if (window->Viewport != NULL && window->Viewport->Window == window) - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); - } - else - { - // Merge into host viewport? - // We cannot test window->ViewportOwned as it set lower in the function. - bool try_to_merge_into_host_viewport = (window->Viewport && window == window->Viewport->Window && g.ActiveId == 0); - if (try_to_merge_into_host_viewport) - UpdateTryMergeWindowIntoHostViewports(window); - } - - // Fallback to default viewport - if (window->Viewport == NULL) - window->Viewport = main_viewport; - - // Mark window as allowed to protrude outside of its viewport and into the current monitor - if (!lock_viewport) - { - if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) - { - // We need to take account of the possibility that mouse may become invalid. - // Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds. - ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.BeginPopupStack.back().OpenMousePos; - bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow); - bool mouse_valid = IsMousePosValid(&mouse_ref); - if ((window->Appearing || (flags & ImGuiWindowFlags_Tooltip)) && (!use_mouse_ref || mouse_valid)) - window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos()); - else - window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; - } - else if (window->Viewport && window != window->Viewport->Window && window->Viewport->Window && !(flags & ImGuiWindowFlags_ChildWindow)) - { - // When called from Begin() we don't have access to a proper version of the Hidden flag yet, so we replicate this code. - const bool will_be_visible = (window->DockIsActive && !window->DockTabIsVisible) ? false : true; - if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible) - { - // Steal/transfer ownership - IMGUI_DEBUG_LOG_VIEWPORT("Window '%s' steal Viewport %08X from Window '%s'\n", window->Name, window->Viewport->ID, window->Viewport->Window->Name); - window->Viewport->Window = window; - window->Viewport->ID = window->ID; - window->Viewport->LastNameHash = 0; - } - else if (!UpdateTryMergeWindowIntoHostViewports(window)) // Merge? - { - // New viewport - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing); - } - } - else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0) - { - // Regular (non-child, non-popup) windows by default are also allowed to protrude - // Child windows are kept contained within their parent. - window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; - } - } - - // Update flags - window->ViewportOwned = (window == window->Viewport->Window); - window->ViewportId = window->Viewport->ID; - - // If the OS window has a title bar, hide our imgui title bar - //if (window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration)) - // window->Flags |= ImGuiWindowFlags_NoTitleBar; -} - -// Called by user at the end of the main loop, after EndFrame() -// This will handle the creation/update of all OS windows via function defined in the ImGuiPlatformIO api. -void ImGui::UpdatePlatformWindows() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.FrameCountEnded == g.FrameCount && "Forgot to call Render() or EndFrame() before UpdatePlatformWindows()?"); - IM_ASSERT(g.FrameCountPlatformEnded < g.FrameCount); - g.FrameCountPlatformEnded = g.FrameCount; - if (!(g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)) - return; - - // Create/resize/destroy platform windows to match each active viewport. - // Skip the main viewport (index 0), which is always fully handled by the application! - for (int i = 1; i < g.Viewports.Size; i++) - { - ImGuiViewportP* viewport = g.Viewports[i]; - - // Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window - // (the implicit/fallback Debug##Default window will be registering its viewport then be disabled, causing a dummy DestroyPlatformWindow to be made each frame) - bool destroy_platform_window = false; - destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1); - destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)); - if (destroy_platform_window) - { - DestroyPlatformWindow(viewport); - continue; - } - - // New windows that appears directly in a new viewport won't always have a size on their first frame - if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0 || viewport->Size.y <= 0) - continue; - - // Create window - bool is_new_platform_window = (viewport->PlatformWindowCreated == false); - if (is_new_platform_window) - { - IMGUI_DEBUG_LOG_VIEWPORT("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); - g.PlatformIO.Platform_CreateWindow(viewport); - if (g.PlatformIO.Renderer_CreateWindow != NULL) - g.PlatformIO.Renderer_CreateWindow(viewport); - viewport->LastNameHash = 0; - viewport->LastPlatformPos = viewport->LastPlatformSize = ImVec2(FLT_MAX, FLT_MAX); // By clearing those we'll enforce a call to Platform_SetWindowPos/Size below, before Platform_ShowWindow (FIXME: Is that necessary?) - viewport->LastRendererSize = viewport->Size; // We don't need to call Renderer_SetWindowSize() as it is expected Renderer_CreateWindow() already did it. - viewport->PlatformWindowCreated = true; - } - - // Apply Position and Size (from ImGui to Platform/Renderer back-ends) - if ((viewport->LastPlatformPos.x != viewport->Pos.x || viewport->LastPlatformPos.y != viewport->Pos.y) && !viewport->PlatformRequestMove) - g.PlatformIO.Platform_SetWindowPos(viewport, viewport->Pos); - if ((viewport->LastPlatformSize.x != viewport->Size.x || viewport->LastPlatformSize.y != viewport->Size.y) && !viewport->PlatformRequestResize) - g.PlatformIO.Platform_SetWindowSize(viewport, viewport->Size); - if ((viewport->LastRendererSize.x != viewport->Size.x || viewport->LastRendererSize.y != viewport->Size.y) && g.PlatformIO.Renderer_SetWindowSize) - g.PlatformIO.Renderer_SetWindowSize(viewport, viewport->Size); - viewport->LastPlatformPos = viewport->Pos; - viewport->LastPlatformSize = viewport->LastRendererSize = viewport->Size; - - // Update title bar (if it changed) - if (ImGuiWindow* window_for_title = GetWindowForTitleDisplay(viewport->Window)) - { - const char* title_begin = window_for_title->Name; - char* title_end = (char*)(intptr_t)FindRenderedTextEnd(title_begin); - const ImGuiID title_hash = ImHashStr(title_begin, title_end - title_begin); - if (viewport->LastNameHash != title_hash) - { - char title_end_backup_c = *title_end; - *title_end = 0; // Cut existing buffer short instead of doing an alloc/free, no small gain. - g.PlatformIO.Platform_SetWindowTitle(viewport, title_begin); - *title_end = title_end_backup_c; - viewport->LastNameHash = title_hash; - } - } - - // Update alpha (if it changed) - if (viewport->LastAlpha != viewport->Alpha && g.PlatformIO.Platform_SetWindowAlpha) - g.PlatformIO.Platform_SetWindowAlpha(viewport, viewport->Alpha); - viewport->LastAlpha = viewport->Alpha; - - // Optional, general purpose call to allow the back-end to perform general book-keeping even if things haven't changed. - if (g.PlatformIO.Platform_UpdateWindow) - g.PlatformIO.Platform_UpdateWindow(viewport); - - if (is_new_platform_window) - { - // On startup ensure new platform window don't steal focus (give it a few frames, as nested contents may lead to viewport being created a few frames late) - if (g.FrameCount < 3) - viewport->Flags |= ImGuiViewportFlags_NoFocusOnAppearing; - - // Show window - g.PlatformIO.Platform_ShowWindow(viewport); - - // Even without focus, we assume the window becomes front-most. - // This is useful for our platform z-order heuristic when io.MouseHoveredViewport is not available. - if (viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount) - viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount; - } - - // Clear request flags - viewport->ClearRequestFlags(); - } - - // Update our implicit z-order knowledge of platform windows, which is used when the back-end cannot provide io.MouseHoveredViewport. - // When setting Platform_GetWindowFocus, it is expected that the platform back-end can handle calls without crashing if it doesn't have data stored. - if (g.PlatformIO.Platform_GetWindowFocus != NULL) - { - ImGuiViewportP* focused_viewport = NULL; - for (int n = 0; n < g.Viewports.Size && focused_viewport == NULL; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - if (viewport->PlatformWindowCreated) - if (g.PlatformIO.Platform_GetWindowFocus(viewport)) - focused_viewport = viewport; - } - if (focused_viewport && g.PlatformLastFocusedViewport != focused_viewport->ID) - { - if (focused_viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount) - focused_viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount; - g.PlatformLastFocusedViewport = focused_viewport->ID; - } - } -} - -// This is a default/basic function for performing the rendering/swap of multiple Platform Windows. -// Custom renderers may prefer to not call this function at all, and instead iterate the publicly exposed platform data and handle rendering/sync themselves. -// The Render/Swap functions stored in ImGuiPlatformIO are merely here to allow for this helper to exist, but you can do it yourself: -// -// ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); -// for (int i = 1; i < platform_io.Viewports.Size; i++) -// if ((platform_io.Viewports[i]->Flags & ImGuiViewportFlags_Minimized) == 0) -// MyRenderFunction(platform_io.Viewports[i], my_args); -// for (int i = 1; i < platform_io.Viewports.Size; i++) -// if ((platform_io.Viewports[i]->Flags & ImGuiViewportFlags_Minimized) == 0) -// MySwapBufferFunction(platform_io.Viewports[i], my_args); -// -void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* renderer_render_arg) -{ - // Skip the main viewport (index 0), which is always fully handled by the application! - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int i = 1; i < platform_io.Viewports.Size; i++) - { - ImGuiViewport* viewport = platform_io.Viewports[i]; - if (viewport->Flags & ImGuiViewportFlags_Minimized) - continue; - if (platform_io.Platform_RenderWindow) platform_io.Platform_RenderWindow(viewport, platform_render_arg); - if (platform_io.Renderer_RenderWindow) platform_io.Renderer_RenderWindow(viewport, renderer_render_arg); - } - for (int i = 1; i < platform_io.Viewports.Size; i++) - { - ImGuiViewport* viewport = platform_io.Viewports[i]; - if (viewport->Flags & ImGuiViewportFlags_Minimized) - continue; - if (platform_io.Platform_SwapBuffers) platform_io.Platform_SwapBuffers(viewport, platform_render_arg); - if (platform_io.Renderer_SwapBuffers) platform_io.Renderer_SwapBuffers(viewport, renderer_render_arg); - } -} - -static int ImGui::FindPlatformMonitorForPos(const ImVec2& pos) -{ - ImGuiContext& g = *GImGui; - for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++) - { - const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n]; - if (ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize).Contains(pos)) - return monitor_n; - } - return -1; -} - -// Search for the monitor with the largest intersection area with the given rectangle -// We generally try to avoid searching loops but the monitor count should be very small here -// FIXME-OPT: We could test the last monitor used for that viewport first, and early -static int ImGui::FindPlatformMonitorForRect(const ImRect& rect) -{ - ImGuiContext& g = *GImGui; - - const int monitor_count = g.PlatformIO.Monitors.Size; - if (monitor_count <= 1) - return monitor_count - 1; - - // Use a minimum threshold of 1.0f so a zero-sized rect won't false positive, and will still find the correct monitor given its position. - // This is necessary for tooltips which always resize down to zero at first. - const float surface_threshold = ImMax(rect.GetWidth() * rect.GetHeight() * 0.5f, 1.0f); - int best_monitor_n = -1; - float best_monitor_surface = 0.001f; - - for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size && best_monitor_surface < surface_threshold; monitor_n++) - { - const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n]; - const ImRect monitor_rect = ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize); - if (monitor_rect.Contains(rect)) - return monitor_n; - ImRect overlapping_rect = rect; - overlapping_rect.ClipWithFull(monitor_rect); - float overlapping_surface = overlapping_rect.GetWidth() * overlapping_rect.GetHeight(); - if (overlapping_surface < best_monitor_surface) - continue; - best_monitor_surface = overlapping_surface; - best_monitor_n = monitor_n; - } - return best_monitor_n; -} - -// Update monitor from viewport rectangle (we'll use this info to clamp windows and save windows lost in a removed monitor) -static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport) -{ - viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect()); -} - -void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport) -{ - ImGuiContext& g = *GImGui; - if (viewport->PlatformWindowCreated) - { - if (g.PlatformIO.Renderer_DestroyWindow) - g.PlatformIO.Renderer_DestroyWindow(viewport); - if (g.PlatformIO.Platform_DestroyWindow) - g.PlatformIO.Platform_DestroyWindow(viewport); - IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL); - - // Don't clear PlatformWindowCreated for the main viewport, as we initially set that up to true in Initialize() - // The right-er way may be to leave it to the back-end to set this flag all-together, and made the flag public. - if (viewport->ID != IMGUI_VIEWPORT_DEFAULT_ID) - viewport->PlatformWindowCreated = false; - } - else - { - IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL && viewport->PlatformHandle == NULL); - } - viewport->RendererUserData = viewport->PlatformUserData = viewport->PlatformHandle = NULL; - viewport->ClearRequestFlags(); -} - -void ImGui::DestroyPlatformWindows() -{ - // We call the destroy window on every viewport (including the main viewport, index 0) to give a chance to the back-end - // to clear any data they may have stored in e.g. PlatformUserData, RendererUserData. - // It is convenient for the platform back-end code to store something in the main viewport, in order for e.g. the mouse handling - // code to operator a consistent manner. - // It is expected that the back-end can handle calls to Renderer_DestroyWindow/Platform_DestroyWindow without - // crashing if it doesn't have data stored. - ImGuiContext& g = *GImGui; - for (int i = 0; i < g.Viewports.Size; i++) - DestroyPlatformWindow(g.Viewports[i]); -} - - -//----------------------------------------------------------------------------- -// [SECTION] DOCKING -//----------------------------------------------------------------------------- -// Docking: Internal Types -// Docking: Forward Declarations -// Docking: ImGuiDockContext -// Docking: ImGuiDockContext Docking/Undocking functions -// Docking: ImGuiDockNode -// Docking: ImGuiDockNode Tree manipulation functions -// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport) -// Docking: Builder Functions -// Docking: Begin/End Support Functions (called from Begin/End) -// Docking: Settings -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Docking: Internal Types -//----------------------------------------------------------------------------- -// - ImGuiDockRequestType -// - ImGuiDockRequest -// - ImGuiDockPreviewData -// - ImGuiDockNodeSettings -// - ImGuiDockContext -//----------------------------------------------------------------------------- - -static float IMGUI_DOCK_SPLITTER_SIZE = 2.0f; - -enum ImGuiDockRequestType -{ - ImGuiDockRequestType_None = 0, - ImGuiDockRequestType_Dock, - ImGuiDockRequestType_Undock, - ImGuiDockRequestType_Split // Split is the same as Dock but without a DockPayload -}; - -struct ImGuiDockRequest -{ - ImGuiDockRequestType Type; - ImGuiWindow* DockTargetWindow; // Destination/Target Window to dock into (may be a loose window or a DockNode, might be NULL in which case DockTargetNode cannot be NULL) - ImGuiDockNode* DockTargetNode; // Destination/Target Node to dock into - ImGuiWindow* DockPayload; // Source/Payload window to dock (may be a loose window or a DockNode), [Optional] - ImGuiDir DockSplitDir; - float DockSplitRatio; - bool DockSplitOuter; - ImGuiWindow* UndockTargetWindow; - ImGuiDockNode* UndockTargetNode; - - ImGuiDockRequest() - { - Type = ImGuiDockRequestType_None; - DockTargetWindow = DockPayload = UndockTargetWindow = NULL; - DockTargetNode = UndockTargetNode = NULL; - DockSplitDir = ImGuiDir_None; - DockSplitRatio = 0.5f; - DockSplitOuter = false; - } -}; - -struct ImGuiDockPreviewData -{ - ImGuiDockNode FutureNode; - bool IsDropAllowed; - bool IsCenterAvailable; - bool IsSidesAvailable; // Hold your breath, grammar freaks.. - bool IsSplitDirExplicit; // Set when hovered the drop rect (vs. implicit SplitDir==None when hovered the window) - ImGuiDockNode* SplitNode; - ImGuiDir SplitDir; - float SplitRatio; - ImRect DropRectsDraw[ImGuiDir_COUNT + 1]; // May be slightly different from hit-testing drop rects used in DockNodeCalcDropRects() - - ImGuiDockPreviewData() : FutureNode(0) { IsDropAllowed = IsCenterAvailable = IsSidesAvailable = IsSplitDirExplicit = false; SplitNode = NULL; SplitDir = ImGuiDir_None; SplitRatio = 0.f; } -}; - -// Persistent Settings data, stored contiguously in SettingsNodes (sizeof() ~32 bytes) -struct ImGuiDockNodeSettings -{ - ImGuiID ID; - ImGuiID ParentNodeId; - ImGuiID ParentWindowId; - ImGuiID SelectedWindowId; - signed char SplitAxis; - char Depth; - ImGuiDockNodeFlags Flags; // NB: We save individual flags one by one in ascii format (ImGuiDockNodeFlags_SavedFlagsMask_) - ImVec2ih Pos; - ImVec2ih Size; - ImVec2ih SizeRef; - ImGuiDockNodeSettings() { ID = ParentNodeId = ParentWindowId = SelectedWindowId = 0; SplitAxis = ImGuiAxis_None; Depth = 0; Flags = ImGuiDockNodeFlags_None; } -}; - -struct ImGuiDockContext -{ - ImGuiStorage Nodes; // Map ID -> ImGuiDockNode*: Active nodes - ImVector Requests; - ImVector SettingsNodes; - bool WantFullRebuild; - ImGuiDockContext() { WantFullRebuild = false; } -}; - -//----------------------------------------------------------------------------- -// Docking: Forward Declarations -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // ImGuiDockContext - static ImGuiDockNode* DockContextAddNode(ImGuiContext* ctx, ImGuiID id); - static void DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node); - static void DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node); - static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req); - static void DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref = true); - static void DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); - static void DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx); - static ImGuiDockNode* DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id); - static ImGuiDockNode* DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window); - static void DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_refs); // Use root_id==0 to clear all - static void DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count); - static void DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id); // Use root_id==0 to add all - - // ImGuiDockNode - static void DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar); - static void DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node); - static void DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node); - static ImGuiWindow* DockNodeFindWindowByID(ImGuiDockNode* node, ImGuiID id); - static void DockNodeApplyPosSizeToWindows(ImGuiDockNode* node); - static void DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id); - static void DockNodeHideHostWindow(ImGuiDockNode* node); - static void DockNodeUpdate(ImGuiDockNode* node); - static void DockNodeUpdateForRootNode(ImGuiDockNode* node); - static void DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* node); - static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window); - static void DockNodeAddTabBar(ImGuiDockNode* node); - static void DockNodeRemoveTabBar(ImGuiDockNode* node); - static ImGuiID DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar); - static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node); - static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window); - static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window); - static void DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, ImGuiDockPreviewData* preview_data, bool is_explicit_target, bool is_outer_docking); - static void DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, const ImGuiDockPreviewData* preview_data); - static void DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_window_menu_button_pos); - static void DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired); - static bool DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_draw, bool outer_docking, ImVec2* test_mouse_pos); - static const char* DockNodeGetHostWindowTitle(ImGuiDockNode* node, char* buf, int buf_size) { ImFormatString(buf, buf_size, "##DockNode_%02X", node->ID); return buf; } - static int DockNodeGetDepth(const ImGuiDockNode* node) { int depth = 0; while (node->ParentNode) { node = node->ParentNode; depth++; } return depth; } - static int DockNodeGetTabOrder(ImGuiWindow* window); - - // ImGuiDockNode tree manipulations - static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node); - static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child); - static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes = false); - static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node); - static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos); - static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node); - - // Settings - static void DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id); - static void DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_ids_count); - static ImGuiDockNodeSettings* DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID node_id); - static void* DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); - static void DockSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); - static void DockSettingsHandler_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf); -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockContext -//----------------------------------------------------------------------------- -// The lifetime model is different from the one of regular windows: we always create a ImGuiDockNode for each ImGuiDockNodeSettings, -// or we always hold the entire docking node tree. Nodes are frequently hidden, e.g. if the window(s) or child nodes they host are not active. -// At boot time only, we run a simple GC to remove nodes that have no references. -// Because dock node settings (which are small, contiguous structures) are always mirrored by their corresponding dock nodes (more complete structures), -// we can also very easily recreate the nodes from scratch given the settings data (this is what DockContextRebuild() does). -// This is convenient as docking reconfiguration can be implemented by mostly poking at the simpler settings data. -//----------------------------------------------------------------------------- -// - DockContextInitialize() -// - DockContextShutdown() -// - DockContextOnLoadSettings() -// - DockContextClearNodes() -// - DockContextRebuildNodes() -// - DockContextUpdateUndocking() -// - DockContextUpdateDocking() -// - DockContextFindNodeByID() -// - DockContextBindNodeToWindow() -// - DockContextGenNodeID() -// - DockContextAddNode() -// - DockContextRemoveNode() -// - ImGuiDockContextPruneNodeData -// - DockContextPruneUnusedSettingsNodes() -// - DockContextBuildNodesFromSettings() -// - DockContextBuildAddWindowsToNodes() -//----------------------------------------------------------------------------- - -void ImGui::DockContextInitialize(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - IM_ASSERT(g.DockContext == NULL); - g.DockContext = IM_NEW(ImGuiDockContext)(); - - // Add .ini handle for persistent docking data - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Docking"; - ini_handler.TypeHash = ImHashStr("Docking"); - ini_handler.ReadOpenFn = DockSettingsHandler_ReadOpen; - ini_handler.ReadLineFn = DockSettingsHandler_ReadLine; - ini_handler.WriteAllFn = DockSettingsHandler_WriteAll; - g.SettingsHandlers.push_back(ini_handler); -} - -void ImGui::DockContextShutdown(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = ctx->DockContext; - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - IM_DELETE(node); - IM_DELETE(g.DockContext); - g.DockContext = NULL; -} - -void ImGui::DockContextOnLoadSettings(ImGuiContext* ctx) -{ - ImGuiDockContext* dc = ctx->DockContext; - DockContextPruneUnusedSettingsNodes(ctx); - DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size); -} - -void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references) -{ - IM_UNUSED(ctx); - IM_ASSERT(ctx == GImGui); - DockBuilderRemoveNodeDockedWindows(root_id, clear_persistent_docking_references); - DockBuilderRemoveNodeChildNodes(root_id); -} - -// This function also acts as a defacto test to make sure we can rebuild from scratch without a glitch -void ImGui::DockContextRebuildNodes(ImGuiContext* ctx) -{ - IMGUI_DEBUG_LOG_DOCKING("DockContextRebuild()\n"); - ImGuiDockContext* dc = ctx->DockContext; - SaveIniSettingsToMemory(); - ImGuiID root_id = 0; // Rebuild all - DockContextClearNodes(ctx, root_id, false); - DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size); - DockContextBuildAddWindowsToNodes(ctx, root_id); -} - -// Docking context update function, called by NewFrame() -void ImGui::DockContextUpdateUndocking(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = ctx->DockContext; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - { - if (dc->Nodes.Data.Size > 0 || dc->Requests.Size > 0) - DockContextClearNodes(ctx, 0, true); - return; - } - - // Setting NoSplit at runtime merges all nodes - if (g.IO.ConfigDockingNoSplit) - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsRootNode() && node->IsSplitNode()) - { - DockBuilderRemoveNodeChildNodes(node->ID); - //dc->WantFullRebuild = true; - } - - // Process full rebuild -#if 0 - if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C))) - dc->WantFullRebuild = true; -#endif - if (dc->WantFullRebuild) - { - DockContextRebuildNodes(ctx); - dc->WantFullRebuild = false; - } - - // Process Undocking requests (we need to process them _before_ the UpdateMouseMovingWindowNewFrame call in NewFrame) - for (int n = 0; n < dc->Requests.Size; n++) - { - ImGuiDockRequest* req = &dc->Requests[n]; - if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetWindow) - DockContextProcessUndockWindow(ctx, req->UndockTargetWindow); - else if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetNode) - DockContextProcessUndockNode(ctx, req->UndockTargetNode); - } -} - -// Docking context update function, called by NewFrame() -void ImGui::DockContextUpdateDocking(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = ctx->DockContext; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - return; - - // Process Docking requests - for (int n = 0; n < dc->Requests.Size; n++) - if (dc->Requests[n].Type == ImGuiDockRequestType_Dock) - DockContextProcessDock(ctx, &dc->Requests[n]); - dc->Requests.resize(0); - - // Create windows for each automatic docking nodes - // We can have NULL pointers when we delete nodes, but because ID are recycled this should amortize nicely (and our node count will never be very high) - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsFloatingNode()) - DockNodeUpdate(node); -} - -static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id) -{ - return (ImGuiDockNode*)ctx->DockContext->Nodes.GetVoidPtr(id); -} - -ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx) -{ - // Generate an ID for new node (the exact ID value doesn't matter as long as it is not already used) - // FIXME-OPT FIXME-DOCK: This is suboptimal, even if the node count is small enough not to be a worry. We should poke in ctx->Nodes to find a suitable ID faster. - ImGuiID id = 0x0001; - while (DockContextFindNodeByID(ctx, id) != NULL) - id++; - return id; -} - -static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id) -{ - // Generate an ID for the new node (the exact ID value doesn't matter as long as it is not already used) and add the first window. - if (id == 0) - id = DockContextGenNodeID(ctx); - else - IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL); - - // We don't set node->LastFrameAlive on construction. Nodes are always created at all time to reflect .ini settings! - IMGUI_DEBUG_LOG_DOCKING("DockContextAddNode 0x%08X\n", id); - ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id); - ctx->DockContext->Nodes.SetVoidPtr(node->ID, node); - return node; -} - -static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = ctx->DockContext; - - IMGUI_DEBUG_LOG_DOCKING("DockContextRemoveNode 0x%08X\n", node->ID); - IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node); - IM_ASSERT(node->ChildNodes[0] == NULL && node->ChildNodes[1] == NULL); - IM_ASSERT(node->Windows.Size == 0); - - if (node->HostWindow) - node->HostWindow->DockNodeAsHost = NULL; - - ImGuiDockNode* parent_node = node->ParentNode; - const bool merge = (merge_sibling_into_parent_node && parent_node != NULL); - if (merge) - { - IM_ASSERT(parent_node->ChildNodes[0] == node || parent_node->ChildNodes[1] == node); - ImGuiDockNode* sibling_node = (parent_node->ChildNodes[0] == node ? parent_node->ChildNodes[1] : parent_node->ChildNodes[0]); - DockNodeTreeMerge(&g, parent_node, sibling_node); - } - else - { - for (int n = 0; parent_node && n < IM_ARRAYSIZE(parent_node->ChildNodes); n++) - if (parent_node->ChildNodes[n] == node) - node->ParentNode->ChildNodes[n] = NULL; - dc->Nodes.SetVoidPtr(node->ID, NULL); - IM_DELETE(node); - } -} - -static int IMGUI_CDECL DockNodeComparerDepthMostFirst(const void* lhs, const void* rhs) -{ - const ImGuiDockNode* a = *(const ImGuiDockNode* const*)lhs; - const ImGuiDockNode* b = *(const ImGuiDockNode* const*)rhs; - return ImGui::DockNodeGetDepth(b) - ImGui::DockNodeGetDepth(a); -} - -// Pre C++0x doesn't allow us to use a function-local type (without linkage) as template parameter, so we moved this here. -struct ImGuiDockContextPruneNodeData -{ - int CountWindows, CountChildWindows, CountChildNodes; - ImGuiID RootId; - ImGuiDockContextPruneNodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootId = 0; } -}; - -// Garbage collect unused nodes (run once at init time) -static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = ctx->DockContext; - IM_ASSERT(g.Windows.Size == 0); - - ImPool pool; - pool.Reserve(dc->SettingsNodes.Size); - - // Count child nodes and compute RootID - for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++) - { - ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n]; - ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeId ? pool.GetByKey(settings->ParentNodeId) : 0; - pool.GetOrAddByKey(settings->ID)->RootId = parent_data ? parent_data->RootId : settings->ID; - if (settings->ParentNodeId) - pool.GetOrAddByKey(settings->ParentNodeId)->CountChildNodes++; - } - - // Count reference to dock ids from dockspaces - // We track the 'auto-DockNode <- manual-Window <- manual-DockSpace' in order to avoid 'auto-DockNode' being ditched by DockContextPruneUnusedSettingsNodes() - for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++) - { - ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n]; - if (settings->ParentWindowId != 0) - if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowId)) - if (window_settings->DockId) - if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(window_settings->DockId)) - data->CountChildNodes++; - } - - // Count reference to dock ids from window settings - // We guard against the possibility of an invalid .ini file (RootID may point to a missing node) - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (ImGuiID dock_id = settings->DockId) - if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(dock_id)) - { - data->CountWindows++; - if (ImGuiDockContextPruneNodeData* data_root = (data->RootId == dock_id) ? data : pool.GetByKey(data->RootId)) - data_root->CountChildWindows++; - } - - // Prune - for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++) - { - ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n]; - ImGuiDockContextPruneNodeData* data = pool.GetByKey(settings->ID); - if (data->CountWindows > 1) - continue; - ImGuiDockContextPruneNodeData* data_root = (data->RootId == settings->ID) ? data : pool.GetByKey(data->RootId); - - bool remove = false; - remove |= (data->CountWindows == 1 && settings->ParentNodeId == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode)); // Floating root node with only 1 window - remove |= (data->CountWindows == 0 && settings->ParentNodeId == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window - remove |= (data_root->CountChildWindows == 0); - if (remove) - { - IMGUI_DEBUG_LOG_DOCKING("DockContextPruneUnusedSettingsNodes: Prune 0x%08X\n", settings->ID); - DockSettingsRemoveNodeReferences(&settings->ID, 1); - settings->ID = 0; - } - } -} - -static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count) -{ - // Build nodes - for (int node_n = 0; node_n < node_settings_count; node_n++) - { - ImGuiDockNodeSettings* settings = &node_settings_array[node_n]; - if (settings->ID == 0) - continue; - ImGuiDockNode* node = DockContextAddNode(ctx, settings->ID); - node->ParentNode = settings->ParentNodeId ? DockContextFindNodeByID(ctx, settings->ParentNodeId) : NULL; - node->Pos = ImVec2(settings->Pos.x, settings->Pos.y); - node->Size = ImVec2(settings->Size.x, settings->Size.y); - node->SizeRef = ImVec2(settings->SizeRef.x, settings->SizeRef.y); - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_DockNode; - if (node->ParentNode && node->ParentNode->ChildNodes[0] == NULL) - node->ParentNode->ChildNodes[0] = node; - else if (node->ParentNode && node->ParentNode->ChildNodes[1] == NULL) - node->ParentNode->ChildNodes[1] = node; - node->SelectedTabId = settings->SelectedWindowId; - node->SplitAxis = settings->SplitAxis; - node->LocalFlags |= (settings->Flags & ImGuiDockNodeFlags_SavedFlagsMask_); - - // Bind host window immediately if it already exist (in case of a rebuild) - // This is useful as the RootWindowForTitleBarHighlight links necessary to highlight the currently focused node requires node->HostWindow to be set. - char host_window_title[20]; - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - node->HostWindow = FindWindowByName(DockNodeGetHostWindowTitle(root_node, host_window_title, IM_ARRAYSIZE(host_window_title))); - } -} - -void ImGui::DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id) -{ - // Rebind all windows to nodes (they can also lazily rebind but we'll have a visible glitch during the first frame) - ImGuiContext& g = *ctx; - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - if (window->DockId == 0 || window->LastFrameActive < g.FrameCount - 1) - continue; - if (window->DockNode != NULL) - continue; - - ImGuiDockNode* node = DockContextFindNodeByID(ctx, window->DockId); - IM_ASSERT(node != NULL); // This should have been called after DockContextBuildNodesFromSettings() - if (root_id == 0 || DockNodeGetRootNode(node)->ID == root_id) - DockNodeAddWindow(node, window, true); - } -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockContext Docking/Undocking functions -//----------------------------------------------------------------------------- -// - DockContextQueueDock() -// - DockContextQueueUndockWindow() -// - DockContextQueueUndockNode() -// - DockContextQueueNotifyRemovedNode() -// - DockContextProcessDock() -// - DockContextProcessUndockWindow() -// - DockContextProcessUndockNode() -// - DockContextCalcDropPosForDocking() -//----------------------------------------------------------------------------- - -void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer) -{ - IM_ASSERT(target != payload); - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Dock; - req.DockTargetWindow = target; - req.DockTargetNode = target_node; - req.DockPayload = payload; - req.DockSplitDir = split_dir; - req.DockSplitRatio = split_ratio; - req.DockSplitOuter = split_outer; - ctx->DockContext->Requests.push_back(req); -} - -void ImGui::DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window) -{ - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Undock; - req.UndockTargetWindow = window; - ctx->DockContext->Requests.push_back(req); -} - -void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node) -{ - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Undock; - req.UndockTargetNode = node; - ctx->DockContext->Requests.push_back(req); -} - -void ImGui::DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node) -{ - ImGuiDockContext* dc = ctx->DockContext; - for (int n = 0; n < dc->Requests.Size; n++) - if (dc->Requests[n].DockTargetNode == node) - dc->Requests[n].Type = ImGuiDockRequestType_None; -} - -void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req) -{ - IM_ASSERT((req->Type == ImGuiDockRequestType_Dock && req->DockPayload != NULL) || (req->Type == ImGuiDockRequestType_Split && req->DockPayload == NULL)); - IM_ASSERT(req->DockTargetWindow != NULL || req->DockTargetNode != NULL); - - ImGuiContext& g = *ctx; - IM_UNUSED(g); - - ImGuiWindow* payload_window = req->DockPayload; // Optional - ImGuiWindow* target_window = req->DockTargetWindow; - ImGuiDockNode* node = req->DockTargetNode; - if (payload_window) - IMGUI_DEBUG_LOG_DOCKING("DockContextProcessDock node 0x%08X target '%s' dock window '%s', split_dir %d\n", node ? node->ID : 0, target_window ? target_window->Name : "NULL", payload_window ? payload_window->Name : "NULL", req->DockSplitDir); - else - IMGUI_DEBUG_LOG_DOCKING("DockContextProcessDock node 0x%08X, split_dir %d\n", node ? node->ID : 0, req->DockSplitDir); - - // Decide which Tab will be selected at the end of the operation - ImGuiID next_selected_id = 0; - ImGuiDockNode* payload_node = NULL; - if (payload_window) - { - payload_node = payload_window->DockNodeAsHost; - payload_window->DockNodeAsHost = NULL; // Important to clear this as the node will have its life as a child which might be merged/deleted later. - if (payload_node && payload_node->IsLeafNode()) - next_selected_id = payload_node->TabBar->NextSelectedTabId ? payload_node->TabBar->NextSelectedTabId : payload_node->TabBar->SelectedTabId; - if (payload_node == NULL) - next_selected_id = payload_window->ID; - } - - // FIXME-DOCK: When we are trying to dock an existing single-window node into a loose window, transfer Node ID as well - // When processing an interactive split, usually LastFrameAlive will be < g.FrameCount. But DockBuilder operations can make it ==. - if (node) - IM_ASSERT(node->LastFrameAlive <= g.FrameCount); - if (node && target_window && node == target_window->DockNodeAsHost) - IM_ASSERT(node->Windows.Size > 0 || node->IsSplitNode() || node->IsCentralNode()); - - // Create new node and add existing window to it - if (node == NULL) - { - node = DockContextAddNode(ctx, 0); - node->Pos = target_window->Pos; - node->Size = target_window->Size; - if (target_window->DockNodeAsHost == NULL) - { - DockNodeAddWindow(node, target_window, true); - node->TabBar->Tabs[0].Flags &= ~ImGuiTabItemFlags_Unsorted; - target_window->DockIsActive = true; - } - } - - ImGuiDir split_dir = req->DockSplitDir; - if (split_dir != ImGuiDir_None) - { - // Split into one, one side will be our payload node unless we are dropping a loose window - const ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - const int split_inheritor_child_idx = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0; // Current contents will be moved to the opposite side - const float split_ratio = req->DockSplitRatio; - DockNodeTreeSplit(ctx, node, split_axis, split_inheritor_child_idx, split_ratio, payload_node); // payload_node may be NULL here! - ImGuiDockNode* new_node = node->ChildNodes[split_inheritor_child_idx ^ 1]; - new_node->HostWindow = node->HostWindow; - node = new_node; - } - node->LocalFlags &= ~ImGuiDockNodeFlags_HiddenTabBar; - - if (node != payload_node) - { - // Create tab bar before we call DockNodeMoveWindows (which would attempt to move the old tab-bar, which would lead us to payload tabs wrongly appearing before target tabs!) - if (node->Windows.Size > 0 && node->TabBar == NULL) - { - DockNodeAddTabBar(node); - for (int n = 0; n < node->Windows.Size; n++) - TabBarAddTab(node->TabBar, ImGuiTabItemFlags_None, node->Windows[n]); - } - - if (payload_node != NULL) - { - // Transfer full payload node (with 1+ child windows or child nodes) - if (payload_node->IsSplitNode()) - { - if (node->Windows.Size > 0) - { - // We can dock a split payload into a node that already has windows _only_ if our payload is a node tree with a single visible node. - // In this situation, we move the windows of the target node into the currently visible node of the payload. - // This allows us to preserve some of the underlying dock tree settings nicely. - IM_ASSERT(payload_node->OnlyNodeWithWindows != NULL); // The docking should have been blocked by DockNodePreviewDockSetup() early on and never submitted. - ImGuiDockNode* visible_node = payload_node->OnlyNodeWithWindows; - if (visible_node->TabBar) - IM_ASSERT(visible_node->TabBar->Tabs.Size > 0); - DockNodeMoveWindows(node, visible_node); - DockNodeMoveWindows(visible_node, node); - DockSettingsRenameNodeReferences(node->ID, visible_node->ID); - } - if (node->IsCentralNode()) - { - // Central node property needs to be moved to a leaf node, pick the last focused one. - // FIXME-DOCK: If we had to transfer other flags here, what would the policy be? - ImGuiDockNode* last_focused_node = DockContextFindNodeByID(ctx, payload_node->LastFocusedNodeId); - IM_ASSERT(last_focused_node != NULL); - ImGuiDockNode* last_focused_root_node = DockNodeGetRootNode(last_focused_node); - IM_ASSERT(last_focused_root_node == DockNodeGetRootNode(payload_node)); - last_focused_node->LocalFlags |= ImGuiDockNodeFlags_CentralNode; - node->LocalFlags &= ~ImGuiDockNodeFlags_CentralNode; - last_focused_root_node->CentralNode = last_focused_node; - } - - IM_ASSERT(node->Windows.Size == 0); - DockNodeMoveChildNodes(node, payload_node); - } - else - { - const ImGuiID payload_dock_id = payload_node->ID; - DockNodeMoveWindows(node, payload_node); - DockSettingsRenameNodeReferences(payload_dock_id, node->ID); - } - DockContextRemoveNode(ctx, payload_node, true); - } - else if (payload_window) - { - // Transfer single window - const ImGuiID payload_dock_id = payload_window->DockId; - node->VisibleWindow = payload_window; - DockNodeAddWindow(node, payload_window, true); - if (payload_dock_id != 0) - DockSettingsRenameNodeReferences(payload_dock_id, node->ID); - } - } - else - { - // When docking a floating single window node we want to reevaluate auto-hiding of the tab bar - node->WantHiddenTabBarUpdate = true; - } - - // Update selection immediately - if (ImGuiTabBar* tab_bar = node->TabBar) - tab_bar->NextSelectedTabId = next_selected_id; - MarkIniSettingsDirty(); -} - -void ImGui::DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref) -{ - (void)ctx; - if (window->DockNode) - DockNodeRemoveWindow(window->DockNode, window, clear_persistent_docking_ref ? 0 : window->DockId); - else - window->DockId = 0; - window->Collapsed = false; - window->DockIsActive = false; - window->DockTabIsVisible = false; - MarkIniSettingsDirty(); -} - -void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node) -{ - IM_ASSERT(node->IsLeafNode()); - IM_ASSERT(node->Windows.Size >= 1); - - if (node->IsRootNode() || node->IsCentralNode()) - { - // In the case of a root node or central node, the node will have to stay in place. Create a new node to receive the payload. - ImGuiDockNode* new_node = DockContextAddNode(ctx, 0); - DockNodeMoveWindows(new_node, node); - DockSettingsRenameNodeReferences(node->ID, new_node->ID); - for (int n = 0; n < new_node->Windows.Size; n++) - UpdateWindowParentAndRootLinks(new_node->Windows[n], new_node->Windows[n]->Flags, NULL); - node = new_node; - } - else - { - // Otherwise extract our node and merging our sibling back into the parent node. - IM_ASSERT(node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node); - int index_in_parent = (node->ParentNode->ChildNodes[0] == node) ? 0 : 1; - node->ParentNode->ChildNodes[index_in_parent] = NULL; - DockNodeTreeMerge(ctx, node->ParentNode, node->ParentNode->ChildNodes[index_in_parent ^ 1]); - node->ParentNode->AuthorityForViewport = ImGuiDataAuthority_Window; // The node that stays in place keeps the viewport, so our newly dragged out node will create a new viewport - node->ParentNode = NULL; - } - node->AuthorityForPos = node->AuthorityForSize = ImGuiDataAuthority_Window; - node->WantMouseMove = true; - MarkIniSettingsDirty(); -} - -// This is mostly used for automation. -bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos) -{ - if (split_outer) - { - IM_ASSERT(0); - } - else - { - ImGuiDockPreviewData split_data; - DockNodePreviewDockSetup(target, target_node, payload, &split_data, false, split_outer); - if (split_data.DropRectsDraw[split_dir+1].IsInverted()) - return false; - *out_pos = split_data.DropRectsDraw[split_dir+1].GetCenter(); - return true; - } - return false; -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockNode -//----------------------------------------------------------------------------- -// - DockNodeGetTabOrder() -// - DockNodeAddWindow() -// - DockNodeRemoveWindow() -// - DockNodeMoveChildNodes() -// - DockNodeMoveWindows() -// - DockNodeApplyPosSizeToWindows() -// - DockNodeHideHostWindow() -// - ImGuiDockNodeFindInfoResults -// - DockNodeFindInfo() -// - DockNodeFindWindowByID() -// - DockNodeUpdateVisibleFlagAndInactiveChilds() -// - DockNodeUpdateVisibleFlag() -// - DockNodeStartMouseMovingWindow() -// - DockNodeUpdate() -// - DockNodeUpdateWindowMenu() -// - DockNodeUpdateTabBar() -// - DockNodeAddTabBar() -// - DockNodeRemoveTabBar() -// - DockNodeIsDropAllowedOne() -// - DockNodeIsDropAllowed() -// - DockNodeCalcTabBarLayout() -// - DockNodeCalcSplitRects() -// - DockNodeCalcDropRectsAndTestMousePos() -// - DockNodePreviewDockSetup() -// - DockNodePreviewDockRender() -//----------------------------------------------------------------------------- - -ImGuiDockNode::ImGuiDockNode(ImGuiID id) -{ - ID = id; - SharedFlags = LocalFlags = ImGuiDockNodeFlags_None; - ParentNode = ChildNodes[0] = ChildNodes[1] = NULL; - TabBar = NULL; - SplitAxis = ImGuiAxis_None; - - State = ImGuiDockNodeState_Unknown; - HostWindow = VisibleWindow = NULL; - CentralNode = OnlyNodeWithWindows = NULL; - LastFrameAlive = LastFrameActive = LastFrameFocused = -1; - LastFocusedNodeId = 0; - SelectedTabId = 0; - WantCloseTabId = 0; - AuthorityForPos = AuthorityForSize = ImGuiDataAuthority_DockNode; - AuthorityForViewport = ImGuiDataAuthority_Auto; - IsVisible = true; - IsFocused = HasCloseButton = HasWindowMenuButton = EnableCloseButton = false; - WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false; - MarkedForPosSizeWrite = false; -} - -ImGuiDockNode::~ImGuiDockNode() -{ - IM_DELETE(TabBar); - TabBar = NULL; - ChildNodes[0] = ChildNodes[1] = NULL; -} - -int ImGui::DockNodeGetTabOrder(ImGuiWindow* window) -{ - ImGuiTabBar* tab_bar = window->DockNode->TabBar; - if (tab_bar == NULL) - return -1; - ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, window->ID); - return tab ? tab_bar->GetTabOrder(tab) : -1; -} - -static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar) -{ - ImGuiContext& g = *GImGui; (void)g; - if (window->DockNode) - { - // Can overwrite an existing window->DockNode (e.g. pointing to a disabled DockSpace node) - IM_ASSERT(window->DockNode->ID != node->ID); - DockNodeRemoveWindow(window->DockNode, window, 0); - } - IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL); - IMGUI_DEBUG_LOG_DOCKING("DockNodeAddWindow node 0x%08X window '%s'\n", node->ID, window->Name); - - node->Windows.push_back(window); - node->WantHiddenTabBarUpdate = true; - window->DockNode = node; - window->DockId = node->ID; - window->DockIsActive = (node->Windows.Size > 1); - window->DockTabWantClose = false; - - // If more than 2 windows appeared on the same frame, we'll create a new hosting DockNode from the point of the second window submission. - // Then we need to hide the first window (after its been output) otherwise it would be visible as a standalone window for one frame. - if (node->HostWindow == NULL && node->Windows.Size == 2 && node->Windows[0]->WasActive == false) - { - node->Windows[0]->Hidden = true; - node->Windows[0]->HiddenFramesCanSkipItems = 1; - } - - // When reactivating a node with one or two loose window, the window pos/size/viewport are authoritative over the node storage. - // In particular it is important we init the viewport from the first window so we don't create two viewports and drop one. - if (node->HostWindow == NULL && node->IsFloatingNode()) - { - if (node->AuthorityForPos == ImGuiDataAuthority_Auto) - node->AuthorityForPos = ImGuiDataAuthority_Window; - if (node->AuthorityForSize == ImGuiDataAuthority_Auto) - node->AuthorityForSize = ImGuiDataAuthority_Window; - if (node->AuthorityForViewport == ImGuiDataAuthority_Auto) - node->AuthorityForViewport = ImGuiDataAuthority_Window; - } - - // Add to tab bar if requested - if (add_to_tab_bar) - { - if (node->TabBar == NULL) - { - DockNodeAddTabBar(node); - node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabId; - - // Add existing windows - for (int n = 0; n < node->Windows.Size - 1; n++) - TabBarAddTab(node->TabBar, ImGuiTabItemFlags_None, node->Windows[n]); - } - TabBarAddTab(node->TabBar, ImGuiTabItemFlags_Unsorted, window); - } - - DockNodeUpdateVisibleFlag(node); - - // Update this without waiting for the next time we Begin() in the window, so our host window will have the proper title bar color on its first frame. - if (node->HostWindow) - UpdateWindowParentAndRootLinks(window, window->Flags | ImGuiWindowFlags_ChildWindow, node->HostWindow); -} - -static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(window->DockNode == node); - //IM_ASSERT(window->RootWindow == node->HostWindow); - //IM_ASSERT(window->LastFrameActive < g.FrameCount); // We may call this from Begin() - IM_ASSERT(save_dock_id == 0 || save_dock_id == node->ID); - IMGUI_DEBUG_LOG_DOCKING("DockNodeRemoveWindow node 0x%08X window '%s'\n", node->ID, window->Name); - - window->DockNode = NULL; - window->DockIsActive = window->DockTabWantClose = false; - window->DockId = save_dock_id; - UpdateWindowParentAndRootLinks(window, window->Flags & ~ImGuiWindowFlags_ChildWindow, NULL); // Update immediately - - // Remove window - bool erased = false; - IM_UNUSED(erased); // [Bruno Levy] silence a warning - for (int n = 0; n < node->Windows.Size; n++) - if (node->Windows[n] == window) - { - node->Windows.erase(node->Windows.Data + n); - erased = true; - break; - } - IM_ASSERT(erased); - if (node->VisibleWindow == window) - node->VisibleWindow = NULL; - - // Remove tab and possibly tab bar - node->WantHiddenTabBarUpdate = true; - if (node->TabBar) - { - TabBarRemoveTab(node->TabBar, window->ID); - const int tab_count_threshold_for_tab_bar = node->IsCentralNode() ? 1 : 2; - if (node->Windows.Size < tab_count_threshold_for_tab_bar) - DockNodeRemoveTabBar(node); - } - - if (node->Windows.Size == 0 && !node->IsCentralNode() && !node->IsDockSpace() && window->DockId != node->ID) - { - // Automatic dock node delete themselves if they are not holding at least one tab - DockContextRemoveNode(&g, node, true); - return; - } - - if (node->Windows.Size == 1 && !node->IsCentralNode() && node->HostWindow) - { - ImGuiWindow* remaining_window = node->Windows[0]; - if (node->HostWindow->ViewportOwned && node->IsRootNode()) - { - // Transfer viewport back to the remaining loose window - IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow); - node->HostWindow->Viewport->Window = remaining_window; - node->HostWindow->Viewport->ID = remaining_window->ID; - } - remaining_window->Collapsed = node->HostWindow->Collapsed; - } - - // Update visibility immediately is required so the DockNodeUpdateRemoveInactiveChilds() processing can reflect changes up the tree - DockNodeUpdateVisibleFlag(node); -} - -static void ImGui::DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node) -{ - IM_ASSERT(dst_node->Windows.Size == 0); - dst_node->ChildNodes[0] = src_node->ChildNodes[0]; - dst_node->ChildNodes[1] = src_node->ChildNodes[1]; - if (dst_node->ChildNodes[0]) - dst_node->ChildNodes[0]->ParentNode = dst_node; - if (dst_node->ChildNodes[1]) - dst_node->ChildNodes[1]->ParentNode = dst_node; - dst_node->SplitAxis = src_node->SplitAxis; - dst_node->SizeRef = src_node->SizeRef; - src_node->ChildNodes[0] = src_node->ChildNodes[1] = NULL; -} - -static void ImGui::DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node) -{ - // Insert tabs in the same orders as currently ordered (node->Windows isn't ordered) - IM_ASSERT(src_node && dst_node && dst_node != src_node); - ImGuiTabBar* src_tab_bar = src_node->TabBar; - if (src_tab_bar != NULL) - IM_ASSERT(src_node->Windows.Size == src_node->TabBar->Tabs.Size); - - // If the dst_node is empty we can just move the entire tab bar (to preserve selection, scrolling, etc.) - bool move_tab_bar = (src_tab_bar != NULL) && (dst_node->TabBar == NULL); - if (move_tab_bar) - { - dst_node->TabBar = src_node->TabBar; - src_node->TabBar = NULL; - } - - for (int n = 0; n < src_node->Windows.Size; n++) - { - ImGuiWindow* window = src_tab_bar ? src_tab_bar->Tabs[n].Window : src_node->Windows[n]; - window->DockNode = NULL; - window->DockIsActive = false; - DockNodeAddWindow(dst_node, window, move_tab_bar ? false : true); - } - src_node->Windows.clear(); - - if (!move_tab_bar && src_node->TabBar) - { - if (dst_node->TabBar) - dst_node->TabBar->SelectedTabId = src_node->TabBar->SelectedTabId; - DockNodeRemoveTabBar(src_node); - } -} - -static void ImGui::DockNodeApplyPosSizeToWindows(ImGuiDockNode* node) -{ - for (int n = 0; n < node->Windows.Size; n++) - { - SetWindowPos(node->Windows[n], node->Pos, ImGuiCond_Always); // We don't assign directly to Pos because it can break the calculation of SizeContents on next frame - SetWindowSize(node->Windows[n], node->Size, ImGuiCond_Always); - } -} - -static void ImGui::DockNodeHideHostWindow(ImGuiDockNode* node) -{ - if (node->HostWindow) - { - if (node->HostWindow->DockNodeAsHost == node) - node->HostWindow->DockNodeAsHost = NULL; - node->HostWindow = NULL; - } - - if (node->Windows.Size == 1) - { - node->VisibleWindow = node->Windows[0]; - node->Windows[0]->DockIsActive = false; - } - - if (node->TabBar) - DockNodeRemoveTabBar(node); -} - -// Search function called once by root node in DockNodeUpdate() -struct ImGuiDockNodeFindInfoResults -{ - ImGuiDockNode* CentralNode; - ImGuiDockNode* FirstNodeWithWindows; - int CountNodesWithWindows; - //ImGuiWindowClass WindowClassForMerges; - - ImGuiDockNodeFindInfoResults() { CentralNode = FirstNodeWithWindows = NULL; CountNodesWithWindows = 0; } -}; - -static void DockNodeFindInfo(ImGuiDockNode* node, ImGuiDockNodeFindInfoResults* results) -{ - if (node->Windows.Size > 0) - { - if (results->FirstNodeWithWindows == NULL) - results->FirstNodeWithWindows = node; - results->CountNodesWithWindows++; - } - if (node->IsCentralNode()) - { - IM_ASSERT(results->CentralNode == NULL); // Should be only one - IM_ASSERT(node->IsLeafNode() && "If you get this assert: please submit .ini file + repro of actions leading to this."); - results->CentralNode = node; - } - if (results->CountNodesWithWindows > 1 && results->CentralNode != NULL) - return; - if (node->ChildNodes[0]) - DockNodeFindInfo(node->ChildNodes[0], results); - if (node->ChildNodes[1]) - DockNodeFindInfo(node->ChildNodes[1], results); -} - -static ImGuiWindow* ImGui::DockNodeFindWindowByID(ImGuiDockNode* node, ImGuiID id) -{ - IM_ASSERT(id != 0); - for (int n = 0; n < node->Windows.Size; n++) - if (node->Windows[n]->ID == id) - return node->Windows[n]; - return NULL; -} - -// - Remove inactive windows/nodes. -// - Update visibility flag. -static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* node) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(node->ParentNode == NULL || node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node); - - // Inherit most flags - if (node->ParentNode) - node->SharedFlags = node->ParentNode->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; - - // Recurse into children - // There is the possibility that one of our child becoming empty will delete itself and moving its sibling contents into 'node'. - // If 'node->ChildNode[0]' delete itself, then 'node->ChildNode[1]->Windows' will be moved into 'node' - // If 'node->ChildNode[1]' delete itself, then 'node->ChildNode[0]->Windows' will be moved into 'node' and the "remove inactive windows" loop will have run twice on those windows (harmless) - if (node->ChildNodes[0]) - DockNodeUpdateVisibleFlagAndInactiveChilds(node->ChildNodes[0]); - if (node->ChildNodes[1]) - DockNodeUpdateVisibleFlagAndInactiveChilds(node->ChildNodes[1]); - - // Remove inactive windows - // Merge node flags overrides stored in windows - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - IM_ASSERT(window->DockNode == node); - - bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); - bool remove = false; - remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount); - remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame - remove |= (window->DockTabWantClose); - if (remove) - { - window->DockTabWantClose = false; - if (node->Windows.Size == 1 && !node->IsCentralNode()) - { - DockNodeHideHostWindow(node); - node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow; - DockNodeRemoveWindow(node, window, node->ID); // Will delete the node so it'll be invalid on return - return; - } - DockNodeRemoveWindow(node, window, node->ID); - window_n--; - } - else - { - node->LocalFlags &= ~window->WindowClass.DockNodeFlagsOverrideClear; - node->LocalFlags |= window->WindowClass.DockNodeFlagsOverrideSet; - } - } - - // Auto-hide tab bar option - ImGuiDockNodeFlags node_flags = node->GetMergedFlags(); - if (node->WantHiddenTabBarUpdate && node->Windows.Size == 1 && (node_flags & ImGuiDockNodeFlags_AutoHideTabBar) && !node->IsHiddenTabBar()) - node->WantHiddenTabBarToggle = true; - node->WantHiddenTabBarUpdate = false; - - // Cancel toggling if we know our tab bar is enforced to be hidden at all times - if (node->WantHiddenTabBarToggle && node->VisibleWindow && (node->VisibleWindow->WindowClass.DockNodeFlagsOverrideSet & ImGuiDockNodeFlags_HiddenTabBar)) - node->WantHiddenTabBarToggle = false; - - // Apply toggles at a single point of the frame (here!) - if (node->Windows.Size > 1) - node->LocalFlags &= ~ImGuiDockNodeFlags_HiddenTabBar; - else if (node->WantHiddenTabBarToggle) - node->LocalFlags ^= ImGuiDockNodeFlags_HiddenTabBar; - node->WantHiddenTabBarToggle = false; - - DockNodeUpdateVisibleFlag(node); -} - -static void ImGui::DockNodeUpdateVisibleFlag(ImGuiDockNode* node) -{ - // Update visibility flag - bool is_visible = (node->ParentNode == NULL) ? node->IsDockSpace() : node->IsCentralNode(); - is_visible |= (node->Windows.Size > 0); - is_visible |= (node->ChildNodes[0] && node->ChildNodes[0]->IsVisible); - is_visible |= (node->ChildNodes[1] && node->ChildNodes[1]->IsVisible); - node->IsVisible = is_visible; -} - -static void ImGui::DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(node->WantMouseMove == true); - ImVec2 backup_active_click_offset = g.ActiveIdClickOffset; - StartMouseMovingWindow(window); - g.MovingWindow = window; // If we are docked into a non moveable root window, StartMouseMovingWindow() won't set g.MovingWindow. Override that decision. - node->WantMouseMove = false; - g.ActiveIdClickOffset = backup_active_click_offset; -} - -// Update CentralNode, OnlyNodeWithWindows, LastFocusedNodeID. Copy window class. -static void ImGui::DockNodeUpdateForRootNode(ImGuiDockNode* node) -{ - DockNodeUpdateVisibleFlagAndInactiveChilds(node); - - // FIXME-DOCK: Merge this scan into the one above. - // - Setup central node pointers - // - Find if there's only a single visible window in the hierarchy (in which case we need to display a regular title bar -> FIXME-DOCK: that last part is not done yet!) - ImGuiDockNodeFindInfoResults results; - DockNodeFindInfo(node, &results); - node->CentralNode = results.CentralNode; - node->OnlyNodeWithWindows = (results.CountNodesWithWindows == 1) ? results.FirstNodeWithWindows : NULL; - if (node->LastFocusedNodeId == 0 && results.FirstNodeWithWindows != NULL) - node->LastFocusedNodeId = results.FirstNodeWithWindows->ID; - - // Copy the window class from of our first window so it can be used for proper dock filtering. - // When node has mixed windows, prioritize the class with the most constraint (DockingAllowUnclassed = false) as the reference to copy. - // FIXME-DOCK: We don't recurse properly, this code could be reworked to work from DockNodeUpdateScanRec. - if (ImGuiDockNode* first_node_with_windows = results.FirstNodeWithWindows) - { - node->WindowClass = first_node_with_windows->Windows[0]->WindowClass; - for (int n = 1; n < first_node_with_windows->Windows.Size; n++) - if (first_node_with_windows->Windows[n]->WindowClass.DockingAllowUnclassed == false) - { - node->WindowClass = first_node_with_windows->Windows[n]->WindowClass; - break; - } - } -} - -static void ImGui::DockNodeUpdate(ImGuiDockNode* node) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(node->LastFrameActive != g.FrameCount); - node->LastFrameAlive = g.FrameCount; - node->MarkedForPosSizeWrite = false; - - node->CentralNode = node->OnlyNodeWithWindows = NULL; - if (node->IsRootNode()) - DockNodeUpdateForRootNode(node); - - // Remove tab bar if not needed - if (node->TabBar && node->IsNoTabBar()) - DockNodeRemoveTabBar(node); - - // Early out for hidden root dock nodes (when all DockId references are in inactive windows, or there is only 1 floating window holding on the DockId) - bool want_to_hide_host_window = false; - if (node->Windows.Size <= 1 && node->IsFloatingNode() && node->IsLeafNode()) - if (!g.IO.ConfigDockingAlwaysTabBar && (node->Windows.Size == 0 || !node->Windows[0]->WindowClass.DockingAlwaysTabBar)) - want_to_hide_host_window = true; - if (want_to_hide_host_window) - { - if (node->Windows.Size == 1) - { - // Floating window pos/size is authoritative - ImGuiWindow* single_window = node->Windows[0]; - node->Pos = single_window->Pos; - node->Size = single_window->SizeFull; - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window; - - // Transfer focus immediately so when we revert to a regular window it is immediately selected - if (node->HostWindow && g.NavWindow == node->HostWindow) - FocusWindow(single_window); - if (node->HostWindow) - { - single_window->Viewport = node->HostWindow->Viewport; - single_window->ViewportId = node->HostWindow->ViewportId; - if (node->HostWindow->ViewportOwned) - { - single_window->Viewport->Window = single_window; - single_window->ViewportOwned = true; - } - } - } - - DockNodeHideHostWindow(node); - node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow; - node->WantCloseAll = false; - node->WantCloseTabId = 0; - node->HasCloseButton = node->HasWindowMenuButton = node->EnableCloseButton = false; - node->LastFrameActive = g.FrameCount; - - if (node->WantMouseMove && node->Windows.Size == 1) - DockNodeStartMouseMovingWindow(node, node->Windows[0]); - return; - } - - // In some circumstance we will defer creating the host window (so everything will be kept hidden), - // while the expected visible window is resizing itself. - // This is important for first-time (no ini settings restored) single window when io.ConfigDockingAlwaysTabBar is enabled, - // otherwise the node ends up using the minimum window size. Effectively those windows will take an extra frame to show up: - // N+0: Begin(): window created (with no known size), node is created - // N+1: DockNodeUpdate(): node skip creating host window / Begin(): window size applied, not visible - // N+2: DockNodeUpdate(): node can create host window / Begin(): window becomes visible - // We could remove this frame if we could reliably calculate the expected window size during node update, before the Begin() code. - // It would require a generalization of CalcWindowExpectedSize(), probably extracting code away from Begin(). - // In reality it isn't very important as user quickly ends up with size data in .ini file. - if (node->IsVisible && node->HostWindow == NULL && node->IsFloatingNode() && node->IsLeafNode()) - { - IM_ASSERT(node->Windows.Size > 0); - ImGuiWindow* ref_window = NULL; - if (node->SelectedTabId != 0) // Note that we prune single-window-node settings on .ini loading, so this is generally 0 for them! - ref_window = DockNodeFindWindowByID(node, node->SelectedTabId); - if (ref_window == NULL) - ref_window = node->Windows[0]; - if (ref_window->AutoFitFramesX > 0 || ref_window->AutoFitFramesY > 0) - { - node->State = ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing; - return; - } - } - - const ImGuiDockNodeFlags node_flags = node->GetMergedFlags(); - - // Bind or create host window - ImGuiWindow* host_window = NULL; - bool beginned_into_host_window = false; - if (node->IsDockSpace()) - { - // [Explicit root dockspace node] - IM_ASSERT(node->HostWindow); - node->EnableCloseButton = false; - node->HasCloseButton = (node_flags & ImGuiDockNodeFlags_NoCloseButton) == 0; - node->HasWindowMenuButton = (node_flags & ImGuiDockNodeFlags_NoWindowMenuButton) == 0; - host_window = node->HostWindow; - } - else - { - // [Automatic root or child nodes] - node->EnableCloseButton = false; - node->HasCloseButton = (node->Windows.Size > 0) && (node_flags & ImGuiDockNodeFlags_NoCloseButton) == 0; - node->HasWindowMenuButton = (node->Windows.Size > 0) && (node_flags & ImGuiDockNodeFlags_NoWindowMenuButton) == 0; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - // FIXME-DOCK: Setting DockIsActive here means that for single active window in a leaf node, DockIsActive will be cleared until the next Begin() call. - ImGuiWindow* window = node->Windows[window_n]; - window->DockIsActive = (node->Windows.Size > 1); - node->EnableCloseButton |= window->HasCloseButton; - } - - if (node->IsRootNode() && node->IsVisible) - { - ImGuiWindow* ref_window = (node->Windows.Size > 0) ? node->Windows[0] : NULL; - - // Sync Pos - if (node->AuthorityForPos == ImGuiDataAuthority_Window && ref_window) - SetNextWindowPos(ref_window->Pos); - else if (node->AuthorityForPos == ImGuiDataAuthority_DockNode) - SetNextWindowPos(node->Pos); - - // Sync Size - if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window) - SetNextWindowSize(ref_window->SizeFull); - else if (node->AuthorityForSize == ImGuiDataAuthority_DockNode) - SetNextWindowSize(node->Size); - - // Sync Collapsed - if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window) - SetNextWindowCollapsed(ref_window->Collapsed); - - // Sync Viewport - if (node->AuthorityForViewport == ImGuiDataAuthority_Window && ref_window) - SetNextWindowViewport(ref_window->ViewportId); - - SetNextWindowClass(&node->WindowClass); - - // Begin into the host window - char window_label[20]; - DockNodeGetHostWindowTitle(node, window_label, IM_ARRAYSIZE(window_label)); - ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_DockNodeHost; - window_flags |= ImGuiWindowFlags_NoFocusOnAppearing; - window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoCollapse; - window_flags |= ImGuiWindowFlags_NoTitleBar; - - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); - Begin(window_label, NULL, window_flags); - PopStyleVar(); - beginned_into_host_window = true; - - node->HostWindow = host_window = g.CurrentWindow; - host_window->DockNodeAsHost = node; - host_window->DC.CursorPos = host_window->Pos; - node->Pos = host_window->Pos; - node->Size = host_window->Size; - - // We set ImGuiWindowFlags_NoFocusOnAppearing because we don't want the host window to take full focus (e.g. steal NavWindow) - // But we still it bring it to the front of display. There's no way to choose this precise behavior via window flags. - // One simple case to ponder if: window A has a toggle to create windows B/C/D. Dock B/C/D together, clear the toggle and enable it again. - // When reappearing B/C/D will request focus and be moved to the top of the display pile, but they are not linked to the dock host window - // during the frame they appear. The dock host window would keep its old display order, and the sorting in EndFrame would move B/C/D back - // after the dock host window, losing their top-most status. - if (node->HostWindow->Appearing) - BringWindowToDisplayFront(node->HostWindow); - - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto; - } - else if (node->ParentNode) - { - node->HostWindow = host_window = node->ParentNode->HostWindow; - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto; - } - if (node->WantMouseMove && node->HostWindow) - DockNodeStartMouseMovingWindow(node, node->HostWindow); - } - - // Update focused node (the one whose title bar is highlight) within a node tree - if (node->IsSplitNode()) - IM_ASSERT(node->TabBar == NULL); - if (node->IsRootNode()) - if (g.NavWindow && g.NavWindow->RootWindowDockStop->DockNode && g.NavWindow->RootWindowDockStop->ParentWindow == host_window) - node->LastFocusedNodeId = g.NavWindow->RootWindowDockStop->DockNode->ID; - - // We need to draw a background at the root level if requested by ImGuiDockNodeFlags_PassthruCentralNode, but we will only know the correct pos/size after - // processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order! - const bool render_dockspace_bg = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0; - if (render_dockspace_bg) - { - host_window->DrawList->ChannelsSplit(2); - host_window->DrawList->ChannelsSetCurrent(1); - } - - // Register a hit-test hole in the window unless we are currently dragging a window that is compatible with our dockspace - const ImGuiDockNode* central_node = node->CentralNode; - const bool central_node_hole = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0 && central_node != NULL && central_node->IsEmpty(); - bool central_node_hole_register_hit_test_hole = central_node_hole; - if (central_node_hole) - if (const ImGuiPayload* payload = ImGui::GetDragDropPayload()) - if (payload->IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && DockNodeIsDropAllowed(host_window, *(ImGuiWindow**)payload->Data)) - central_node_hole_register_hit_test_hole = false; - if (central_node_hole_register_hit_test_hole) - { - // Add a little padding to match the "resize from edges" behavior and allow grabbing the splitter easily. - IM_ASSERT(node->IsDockSpace()); // We cannot pass this flag without the DockSpace() api. Testing this because we also setup the hole in host_window->ParentNode - ImRect central_hole(central_node->Pos, central_node->Pos + central_node->Size); - central_hole.Expand(ImVec2(-WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS, -WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS)); - if (central_node_hole && !central_hole.IsInverted()) - { - SetWindowHitTestHole(host_window, central_hole.Min, central_hole.Max - central_hole.Min); - SetWindowHitTestHole(host_window->ParentWindow, central_hole.Min, central_hole.Max - central_hole.Min); - } - } - - // Update position/size, process and draw resizing splitters - if (node->IsRootNode() && host_window) - { - DockNodeTreeUpdatePosSize(node, host_window->Pos, host_window->Size); - DockNodeTreeUpdateSplitter(node); - } - - // Draw empty node background (currently can only be the Central Node) - if (host_window && node->IsEmpty() && node->IsVisible && !(node_flags & ImGuiDockNodeFlags_PassthruCentralNode)) - host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_DockingEmptyBg)); - - // Draw whole dockspace background if ImGuiDockNodeFlags_PassthruCentralNode if set. - if (render_dockspace_bg && node->IsVisible) - { - host_window->DrawList->ChannelsSetCurrent(0); - if (central_node_hole) - RenderRectFilledWithHole(host_window->DrawList, node->Rect(), central_node->Rect(), GetColorU32(ImGuiCol_WindowBg), 0.0f); - else - host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_WindowBg), 0.0f); - host_window->DrawList->ChannelsMerge(); - } - - // Draw and populate Tab Bar - if (host_window && node->Windows.Size > 0) - { - DockNodeUpdateTabBar(node, host_window); - } - else - { - node->WantCloseAll = false; - node->WantCloseTabId = 0; - node->IsFocused = false; - } - if (node->TabBar && node->TabBar->SelectedTabId) - node->SelectedTabId = node->TabBar->SelectedTabId; - else if (node->Windows.Size > 0) - node->SelectedTabId = node->Windows[0]->ID; - - // Draw payload drop target - if (host_window && node->IsVisible) - if (node->IsRootNode() && (g.MovingWindow == NULL || g.MovingWindow->RootWindow != host_window)) - BeginDockableDragDropTarget(host_window); - - // We update this after DockNodeUpdateTabBar() - node->LastFrameActive = g.FrameCount; - - // Recurse into children - // FIXME-DOCK FIXME-OPT: Should not need to recurse into children - if (host_window) - { - if (node->ChildNodes[0]) - DockNodeUpdate(node->ChildNodes[0]); - if (node->ChildNodes[1]) - DockNodeUpdate(node->ChildNodes[1]); - - // Render outer borders last (after the tab bar) - if (node->IsRootNode()) - RenderWindowOuterBorders(host_window); - } - - // End host window - if (beginned_into_host_window) //-V1020 - End(); -} - -// Compare TabItem nodes given the last known DockOrder (will persist in .ini file as hint), used to sort tabs when multiple tabs are added on the same frame. -static int IMGUI_CDECL TabItemComparerByDockOrder(const void* lhs, const void* rhs) -{ - ImGuiWindow* a = ((const ImGuiTabItem*)lhs)->Window; - ImGuiWindow* b = ((const ImGuiTabItem*)rhs)->Window; - if (int d = ((a->DockOrder == -1) ? INT_MAX : a->DockOrder) - ((b->DockOrder == -1) ? INT_MAX : b->DockOrder)) - return d; - return (a->BeginOrderWithinContext - b->BeginOrderWithinContext); -} - -static ImGuiID ImGui::DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar) -{ - // Try to position the menu so it is more likely to stays within the same viewport - ImGuiContext& g = *GImGui; - ImGuiID ret_tab_id = 0; - if (g.Style.WindowMenuButtonPosition == ImGuiDir_Left) - SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(0.0f, 0.0f)); - else - SetNextWindowPos(ImVec2(node->Pos.x + node->Size.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(1.0f, 0.0f)); - if (BeginPopup("#WindowMenu")) - { - node->IsFocused = true; - if (tab_bar->Tabs.Size == 1) - { - if (MenuItem("Hide tab bar", NULL, node->IsHiddenTabBar())) - node->WantHiddenTabBarToggle = true; - } - else - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - IM_ASSERT(tab->Window != NULL); - if (Selectable(tab->Window->Name, tab->ID == tab_bar->SelectedTabId)) - ret_tab_id = tab->ID; - SameLine(); - Text(" "); - } - } - EndPopup(); - } - return ret_tab_id; -} - -static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - - const bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); - const bool closed_all = node->WantCloseAll && node_was_active; - const ImGuiID closed_one = node->WantCloseTabId && node_was_active; - node->WantCloseAll = false; - node->WantCloseTabId = 0; - - // Decide if we should use a focused title bar color - bool is_focused = false; - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (g.NavWindowingTarget) - is_focused = (g.NavWindowingTarget->DockNode == node); - else if (g.NavWindow && g.NavWindow->RootWindowForTitleBarHighlight == host_window->RootWindow && root_node->LastFocusedNodeId == node->ID) - is_focused = true; - - // Hidden tab bar will show a triangle on the upper-left (in Begin) - if (node->IsHiddenTabBar() || node->IsNoTabBar()) - { - node->VisibleWindow = (node->Windows.Size > 0) ? node->Windows[0] : NULL; - node->IsFocused = is_focused; - if (is_focused) - node->LastFrameFocused = g.FrameCount; - if (node->VisibleWindow) - { - // Notify root of visible window (used to display title in OS task bar) - if (is_focused || root_node->VisibleWindow == NULL) - root_node->VisibleWindow = node->VisibleWindow; - if (node->TabBar) - node->TabBar->VisibleTabId = node->VisibleWindow->ID; - } - return; - } - - // Move ourselves to the Menu layer (so we can be accessed by tapping Alt) + undo SkipItems flag in order to draw over the title bar even if the window is collapsed - bool backup_skip_item = host_window->SkipItems; - if (!node->IsDockSpace()) - { - host_window->SkipItems = false; - host_window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - host_window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu); - } - - // Use PushOverrideID() instead of PushID() to use the node id _without_ the host window ID. - // This is to facilitate computing those ID from the outside, and will affect more or less only the ID of the collapse button, popup and tabs, - // as docked windows themselves will override the stack with their own root ID. - PushOverrideID(node->ID); - ImGuiTabBar* tab_bar = node->TabBar; - bool tab_bar_is_recreated = (tab_bar == NULL); // Tab bar are automatically destroyed when a node gets hidden - if (tab_bar == NULL) - { - DockNodeAddTabBar(node); - tab_bar = node->TabBar; - } - - ImGuiID focus_tab_id = 0; - node->IsFocused = is_focused; - - const ImGuiDockNodeFlags node_flags = node->GetMergedFlags(); - const bool has_window_menu_button = (node_flags & ImGuiDockNodeFlags_NoWindowMenuButton) == 0; - const bool has_close_button = (node_flags & ImGuiDockNodeFlags_NoCloseButton) == 0; - - // In a dock node, the Collapse Button turns into the Window Menu button. - // FIXME-DOCK FIXME-OPT: Could we recycle popups id across multiple dock nodes? - if (has_window_menu_button && IsPopupOpen("#WindowMenu")) - { - if (ImGuiID tab_id = DockNodeUpdateWindowMenu(node, tab_bar)) - focus_tab_id = tab_bar->NextSelectedTabId = tab_id; - is_focused |= node->IsFocused; - } - - // Layout - ImRect title_bar_rect, tab_bar_rect; - ImVec2 window_menu_button_pos; - DockNodeCalcTabBarLayout(node, &title_bar_rect, &tab_bar_rect, &window_menu_button_pos); - - // Title bar - if (is_focused) - node->LastFrameFocused = g.FrameCount; - ImU32 title_bar_col = GetColorU32(host_window->Collapsed ? ImGuiCol_TitleBgCollapsed : is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); - host_window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, host_window->WindowRounding, ImDrawCornerFlags_Top); - - // Docking/Collapse button - if (has_window_menu_button) - { - if (CollapseButton(host_window->GetID("#COLLAPSE"), window_menu_button_pos, node)) - OpenPopup("#WindowMenu"); - if (IsItemActive()) - focus_tab_id = tab_bar->SelectedTabId; - } - - // Submit new tabs and apply NavWindow focus back to the tab bar. They will be added as Unsorted and sorted below based on relative DockOrder value. - const int tabs_count_old = tab_bar->Tabs.Size; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - if (g.NavWindow && g.NavWindow->RootWindowDockStop == window) - tab_bar->SelectedTabId = window->ID; - if (TabBarFindTabByID(tab_bar, window->ID) == NULL) - TabBarAddTab(tab_bar, ImGuiTabItemFlags_Unsorted, window); - } - - // If multiple tabs are appearing on the same frame, sort them based on their persistent DockOrder value - int tabs_unsorted_start = tab_bar->Tabs.Size; - for (int tab_n = tab_bar->Tabs.Size - 1; tab_n >= 0 && (tab_bar->Tabs[tab_n].Flags & ImGuiTabItemFlags_Unsorted); tab_n--) - { - // FIXME-DOCK: Consider only clearing the flag after the tab has been alive for a few consecutive frames, allowing late comers to not break sorting? - tab_bar->Tabs[tab_n].Flags &= ~ImGuiTabItemFlags_Unsorted; - tabs_unsorted_start = tab_n; - } - if (tab_bar->Tabs.Size > tabs_unsorted_start) - { - IMGUI_DEBUG_LOG_DOCKING("In node 0x%08X: %d new appearing tabs:%s\n", node->ID, tab_bar->Tabs.Size - tabs_unsorted_start, (tab_bar->Tabs.Size > tabs_unsorted_start + 1) ? " (will sort)" : ""); - for (int tab_n = tabs_unsorted_start; tab_n < tab_bar->Tabs.Size; tab_n++) - IMGUI_DEBUG_LOG_DOCKING(" - Tab '%s' Order %d\n", tab_bar->Tabs[tab_n].Window->Name, tab_bar->Tabs[tab_n].Window->DockOrder); - if (tab_bar->Tabs.Size > tabs_unsorted_start + 1) - ImQsort(tab_bar->Tabs.Data + tabs_unsorted_start, tab_bar->Tabs.Size - tabs_unsorted_start, sizeof(ImGuiTabItem), TabItemComparerByDockOrder); - } - - // Selected newly added tabs, or persistent tab ID if the tab bar was just recreated - if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL) - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId; - else if (tab_bar->Tabs.Size > tabs_count_old) - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->ID; - - // Begin tab bar - ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_AutoSelectNewTabs; // | ImGuiTabBarFlags_NoTabListScrollingButtons); - tab_bar_flags |= ImGuiTabBarFlags_SaveSettings | ImGuiTabBarFlags_DockNode; - if (!host_window->Collapsed && is_focused) - tab_bar_flags |= ImGuiTabBarFlags_IsFocused; - BeginTabBarEx(tab_bar, tab_bar_rect, tab_bar_flags, node); - //host_window->DrawList->AddRect(tab_bar_rect.Min, tab_bar_rect.Max, IM_COL32(255,0,255,255)); - - // Submit actual tabs - node->VisibleWindow = NULL; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - if ((closed_all || closed_one == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument)) - continue; - if (window->LastFrameActive + 1 >= g.FrameCount || !node_was_active) - { - ImGuiTabItemFlags tab_item_flags = 0; - if (window->Flags & ImGuiWindowFlags_UnsavedDocument) - tab_item_flags |= ImGuiTabItemFlags_UnsavedDocument; - if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) - tab_item_flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; - - bool tab_open = true; - TabItemEx(tab_bar, window->Name, window->HasCloseButton ? &tab_open : NULL, tab_item_flags, window); - if (!tab_open) - node->WantCloseTabId = window->ID; - if (tab_bar->VisibleTabId == window->ID) - node->VisibleWindow = window; - - // Store last item data so it can be queried with IsItemXXX functions after the user Begin() call - window->DockTabItemStatusFlags = host_window->DC.LastItemStatusFlags; - window->DockTabItemRect = host_window->DC.LastItemRect; - - // Update navigation ID on menu layer - if (g.NavWindow && g.NavWindow->RootWindowDockStop == window && (window->DC.NavLayerActiveMask & (1 << 1)) == 0) - host_window->NavLastIds[1] = window->ID; - } - } - - // Notify root of visible window (used to display title in OS task bar) - if (node->VisibleWindow) - if (is_focused || root_node->VisibleWindow == NULL) - root_node->VisibleWindow = node->VisibleWindow; - - // Close button (after VisibleWindow was updated) - // Note that VisibleWindow may have been overrided by CTRL+Tabbing, so VisibleWindow->ID may be != from tab_bar->SelectedTabId - if (has_close_button && node->VisibleWindow) - { - if (!node->VisibleWindow->HasCloseButton) - { - PushItemFlag(ImGuiItemFlags_Disabled, true); - PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_Text] * ImVec4(1.0f,1.0f,1.0f,0.5f)); - } - const float button_sz = g.FontSize; - if (CloseButton(host_window->GetID("#CLOSE"), title_bar_rect.GetTR() + ImVec2(-style.FramePadding.x * 2.0f - button_sz, 0.0f))) - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_bar->VisibleTabId)) - { - node->WantCloseTabId = tab->ID; - TabBarCloseTab(tab_bar, tab); - } - //if (IsItemActive()) - // focus_tab_id = tab_bar->SelectedTabId; - if (!node->VisibleWindow->HasCloseButton) - { - PopStyleColor(); - PopItemFlag(); - } - } - - // When clicking on the title bar outside of tabs, we still focus the selected tab for that node - // FIXME: TabItem use AllowItemOverlap so we manually perform a more specific test for now (hovered || held) - ImGuiID title_bar_id = host_window->GetID("#TITLEBAR"); - if (g.HoveredId == 0 || g.HoveredId == title_bar_id || g.ActiveId == title_bar_id) - { - bool held; - ButtonBehavior(title_bar_rect, title_bar_id, NULL, &held); - if (held) - { - if (IsMouseClicked(0)) - focus_tab_id = tab_bar->SelectedTabId; - - // Forward moving request to selected window - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) - StartMouseMovingWindowOrNode(tab->Window, node, false); - } - } - - // Forward focus from host node to selected window - //if (is_focused && g.NavWindow == host_window && !g.NavWindowingTarget) - // focus_tab_id = tab_bar->SelectedTabId; - - // When clicked on a tab we requested focus to the docked child - // This overrides the value set by "forward focus from host node to selected window". - if (tab_bar->NextSelectedTabId) - focus_tab_id = tab_bar->NextSelectedTabId; - - // Apply navigation focus - if (focus_tab_id != 0) - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, focus_tab_id)) - { - FocusWindow(tab->Window); - NavInitWindow(tab->Window, false); - } - - EndTabBar(); - PopID(); - - // Restore SkipItems flag - if (!node->IsDockSpace()) - { - host_window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - host_window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); - host_window->SkipItems = backup_skip_item; - } -} - -static void ImGui::DockNodeAddTabBar(ImGuiDockNode* node) -{ - IM_ASSERT(node->TabBar == NULL); - node->TabBar = IM_NEW(ImGuiTabBar); -} - -static void ImGui::DockNodeRemoveTabBar(ImGuiDockNode* node) -{ - if (node->TabBar == NULL) - return; - IM_DELETE(node->TabBar); - node->TabBar = NULL; -} - -static bool DockNodeIsDropAllowedOne(ImGuiWindow* payload, ImGuiWindow* host_window) -{ - if (host_window->DockNodeAsHost && host_window->DockNodeAsHost->IsDockSpace() && payload->BeginOrderWithinContext < host_window->BeginOrderWithinContext) - return false; - - ImGuiWindowClass* host_class = host_window->DockNodeAsHost ? &host_window->DockNodeAsHost->WindowClass : &host_window->WindowClass; - ImGuiWindowClass* payload_class = &payload->WindowClass; - if (host_class->ClassId != payload_class->ClassId) - { - if (host_class->ClassId != 0 && host_class->DockingAllowUnclassed && payload_class->ClassId == 0) - return true; - if (payload_class->ClassId != 0 && payload_class->DockingAllowUnclassed && host_class->ClassId == 0) - return true; - return false; - } - - return true; -} - -static bool ImGui::DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* root_payload) -{ - if (root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsSplitNode()) - return true; - - const int payload_count = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->Windows.Size : 1; - for (int payload_n = 0; payload_n < payload_count; payload_n++) - { - ImGuiWindow* payload = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->Windows[payload_n] : root_payload; - if (DockNodeIsDropAllowedOne(payload, host_window)) - return true; - } - return false; -} - -// window menu button == collapse button when not in a dock node. -// FIXME: This is similar to RenderWindowTitleBarContents, may want to share code. -static void ImGui::DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_window_menu_button_pos) -{ - ImGuiContext& g = *GImGui; - ImRect r = ImRect(node->Pos.x, node->Pos.y, node->Pos.x + node->Size.x, node->Pos.y + g.FontSize + g.Style.FramePadding.y * 2.0f); - if (out_title_rect) { *out_title_rect = r; } - - ImVec2 window_menu_button_pos = r.Min; - r.Min.x += g.Style.FramePadding.x; - r.Max.x -= g.Style.FramePadding.x; - if (node->HasCloseButton) - { - r.Max.x -= g.FontSize;// +1.0f; // In DockNodeUpdateTabBar() we currently display a disabled close button even if there is none. - } - if (node->HasWindowMenuButton && g.Style.WindowMenuButtonPosition == ImGuiDir_Left) - { - r.Min.x += g.FontSize; // + g.Style.ItemInnerSpacing.x; // <-- Adding ItemInnerSpacing makes the title text moves slightly when in a docking tab bar. Instead we adjusted RenderArrowDockMenu() - } - else if (node->HasWindowMenuButton && g.Style.WindowMenuButtonPosition == ImGuiDir_Right) - { - r.Max.x -= g.FontSize + g.Style.FramePadding.x; - window_menu_button_pos = ImVec2(r.Max.x, r.Min.y); - } - if (out_tab_bar_rect) { *out_tab_bar_rect = r; } - if (out_window_menu_button_pos) { *out_window_menu_button_pos = window_menu_button_pos; } -} - -void ImGui::DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired) -{ - ImGuiContext& g = *GImGui; - const float dock_spacing = g.Style.ItemInnerSpacing.x; - const ImGuiAxis axis = (dir == ImGuiDir_Left || dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - pos_new[axis ^ 1] = pos_old[axis ^ 1]; - size_new[axis ^ 1] = size_old[axis ^ 1]; - - // Distribute size on given axis (with a desired size or equally) - const float w_avail = size_old[axis] - dock_spacing; - if (size_new_desired[axis] > 0.0f && size_new_desired[axis] <= w_avail * 0.5f) - { - size_new[axis] = size_new_desired[axis]; - size_old[axis] = IM_FLOOR(w_avail - size_new[axis]); - } - else - { - size_new[axis] = IM_FLOOR(w_avail * 0.5f); - size_old[axis] = IM_FLOOR(w_avail - size_new[axis]); - } - - // Position each node - if (dir == ImGuiDir_Right || dir == ImGuiDir_Down) - { - pos_new[axis] = pos_old[axis] + size_old[axis] + dock_spacing; - } - else if (dir == ImGuiDir_Left || dir == ImGuiDir_Up) - { - pos_new[axis] = pos_old[axis]; - pos_old[axis] = pos_new[axis] + size_new[axis] + dock_spacing; - } -} - -// Retrieve the drop rectangles for a given direction or for the center + perform hit testing. -bool ImGui::DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_r, bool outer_docking, ImVec2* test_mouse_pos) -{ - ImGuiContext& g = *GImGui; - - const float parent_smaller_axis = ImMin(parent.GetWidth(), parent.GetHeight()); - const float hs_for_central_nodes = ImMin(g.FontSize * 1.5f, ImMax(g.FontSize * 0.5f, parent_smaller_axis / 8.0f)); - float hs_w; // Half-size, longer axis - float hs_h; // Half-size, smaller axis - ImVec2 off; // Distance from edge or center - if (outer_docking) - { - //hs_w = ImFloor(ImClamp(parent_smaller_axis - hs_for_central_nodes * 4.0f, g.FontSize * 0.5f, g.FontSize * 8.0f)); - //hs_h = ImFloor(hs_w * 0.15f); - //off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h), ImFloor(parent.GetHeight() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h)); - hs_w = ImFloor(hs_for_central_nodes * 1.50f); - hs_h = ImFloor(hs_for_central_nodes * 0.80f); - off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - hs_h), ImFloor(parent.GetHeight() * 0.5f - hs_h)); - } - else - { - hs_w = ImFloor(hs_for_central_nodes); - hs_h = ImFloor(hs_for_central_nodes * 0.90f); - off = ImVec2(ImFloor(hs_w * 2.40f), ImFloor(hs_w * 2.40f)); - } - - ImVec2 c = ImFloor(parent.GetCenter()); - if (dir == ImGuiDir_None) { out_r = ImRect(c.x - hs_w, c.y - hs_w, c.x + hs_w, c.y + hs_w); } - else if (dir == ImGuiDir_Up) { out_r = ImRect(c.x - hs_w, c.y - off.y - hs_h, c.x + hs_w, c.y - off.y + hs_h); } - else if (dir == ImGuiDir_Down) { out_r = ImRect(c.x - hs_w, c.y + off.y - hs_h, c.x + hs_w, c.y + off.y + hs_h); } - else if (dir == ImGuiDir_Left) { out_r = ImRect(c.x - off.x - hs_h, c.y - hs_w, c.x - off.x + hs_h, c.y + hs_w); } - else if (dir == ImGuiDir_Right) { out_r = ImRect(c.x + off.x - hs_h, c.y - hs_w, c.x + off.x + hs_h, c.y + hs_w); } - - if (test_mouse_pos == NULL) - return false; - - ImRect hit_r = out_r; - if (!outer_docking) - { - // Custom hit testing for the 5-way selection, designed to reduce flickering when moving diagonally between sides - hit_r.Expand(ImFloor(hs_w * 0.30f)); - ImVec2 mouse_delta = (*test_mouse_pos - c); - float mouse_delta_len2 = ImLengthSqr(mouse_delta); - float r_threshold_center = hs_w * 1.4f; - float r_threshold_sides = hs_w * (1.4f + 1.2f); - if (mouse_delta_len2 < r_threshold_center * r_threshold_center) - return (dir == ImGuiDir_None); - if (mouse_delta_len2 < r_threshold_sides * r_threshold_sides) - return (dir == ImGetDirQuadrantFromDelta(mouse_delta.x, mouse_delta.y)); - } - return hit_r.Contains(*test_mouse_pos); -} - -// host_node may be NULL if the window doesn't have a DockNode already. -// FIXME-DOCK: This is misnamed since it's also doing the filtering. -static void ImGui::DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, ImGuiDockPreviewData* data, bool is_explicit_target, bool is_outer_docking) -{ - ImGuiContext& g = *GImGui; - - // There is an edge case when docking into a dockspace which only has inactive nodes. - // In this case DockNodeTreeFindNodeByPos() will have selected a leaf node which is inactive. - // Because the inactive leaf node doesn't have proper pos/size yet, we'll use the root node as reference. - ImGuiDockNode* root_payload_as_host = root_payload->DockNodeAsHost; - ImGuiDockNode* ref_node_for_rect = (host_node && !host_node->IsVisible) ? DockNodeGetRootNode(host_node) : host_node; - if (ref_node_for_rect) - IM_ASSERT(ref_node_for_rect->IsVisible); - - // Filter, figure out where we are allowed to dock - ImGuiDockNodeFlags host_node_flags = host_node ? host_node->GetMergedFlags() : 0; - data->IsCenterAvailable = true; - if (is_outer_docking) - data->IsCenterAvailable = false; - else if (host_node && (host_node_flags & ImGuiDockNodeFlags_NoDocking)) - data->IsCenterAvailable = false; - else if (host_node && (host_node_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode()) - data->IsCenterAvailable = false; - else if ((!host_node || !host_node->IsEmpty()) && root_payload_as_host && root_payload_as_host->IsSplitNode() && (root_payload_as_host->OnlyNodeWithWindows == NULL)) // Is _visibly_ split? - data->IsCenterAvailable = false; - - data->IsSidesAvailable = true; - if ((host_node && (host_node_flags & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit) - data->IsSidesAvailable = false; - else if (!is_outer_docking && host_node && host_node->ParentNode == NULL && host_node->IsCentralNode()) - data->IsSidesAvailable = false; - - // Build a tentative future node (reuse same structure because it is practical. Shape will be readjusted when previewing a split) - data->FutureNode.HasCloseButton = (host_node ? host_node->HasCloseButton : host_window->HasCloseButton) || (root_payload->HasCloseButton); - data->FutureNode.HasWindowMenuButton = host_node ? true : ((host_window->Flags & ImGuiWindowFlags_NoCollapse) == 0); - data->FutureNode.Pos = host_node ? ref_node_for_rect->Pos : host_window->Pos; - data->FutureNode.Size = host_node ? ref_node_for_rect->Size : host_window->Size; - - // Calculate drop shapes geometry for allowed splitting directions - IM_ASSERT(ImGuiDir_None == -1); - data->SplitNode = host_node; - data->SplitDir = ImGuiDir_None; - data->IsSplitDirExplicit = false; - if (!host_window->Collapsed) - for (int dir = ImGuiDir_None; dir < ImGuiDir_COUNT; dir++) - { - if (dir == ImGuiDir_None && !data->IsCenterAvailable) - continue; - if (dir != ImGuiDir_None && !data->IsSidesAvailable) - continue; - if (DockNodeCalcDropRectsAndTestMousePos(data->FutureNode.Rect(), (ImGuiDir)dir, data->DropRectsDraw[dir+1], is_outer_docking, &g.IO.MousePos)) - { - data->SplitDir = (ImGuiDir)dir; - data->IsSplitDirExplicit = true; - } - } - - // When docking without holding Shift, we only allow and preview docking when hovering over a drop rect or over the title bar - data->IsDropAllowed = (data->SplitDir != ImGuiDir_None) || (data->IsCenterAvailable); - if (!is_explicit_target && !data->IsSplitDirExplicit && !g.IO.ConfigDockingWithShift) - data->IsDropAllowed = false; - - // Calculate split area - data->SplitRatio = 0.0f; - if (data->SplitDir != ImGuiDir_None) - { - ImGuiDir split_dir = data->SplitDir; - ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - ImVec2 pos_new, pos_old = data->FutureNode.Pos; - ImVec2 size_new, size_old = data->FutureNode.Size; - DockNodeCalcSplitRects(pos_old, size_old, pos_new, size_new, split_dir, root_payload->Size); - - // Calculate split ratio so we can pass it down the docking request - float split_ratio = ImSaturate(size_new[split_axis] / data->FutureNode.Size[split_axis]); - data->FutureNode.Pos = pos_new; - data->FutureNode.Size = size_new; - data->SplitRatio = (split_dir == ImGuiDir_Right || split_dir == ImGuiDir_Down) ? (1.0f - split_ratio) : (split_ratio); - } -} - -static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, const ImGuiDockPreviewData* data) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.CurrentWindow == host_window); // Because we rely on font size to calculate tab sizes - - // With this option, we only display the preview on the target viewport, and the payload viewport is made transparent. - // To compensate for the single layer obstructed by the payload, we'll increase the alpha of the preview nodes. - const bool is_transparent_payload = g.IO.ConfigDockingTransparentPayload; - - // In case the two windows involved are on different viewports, we will draw the overlay on each of them. - int overlay_draw_lists_count = 0; - ImDrawList* overlay_draw_lists[2]; - overlay_draw_lists[overlay_draw_lists_count++] = GetForegroundDrawList(host_window->Viewport); - if (host_window->Viewport != root_payload->Viewport && !is_transparent_payload) - overlay_draw_lists[overlay_draw_lists_count++] = GetForegroundDrawList(root_payload->Viewport); - - // Draw main preview rectangle - const ImU32 overlay_col_tabs = GetColorU32(ImGuiCol_TabActive); - const ImU32 overlay_col_main = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 0.60f : 0.40f); - const ImU32 overlay_col_drop = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 0.90f : 0.70f); - const ImU32 overlay_col_drop_hovered = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 1.20f : 1.00f); - const ImU32 overlay_col_lines = GetColorU32(ImGuiCol_NavWindowingHighlight, is_transparent_payload ? 0.80f : 0.60f); - - // Display area preview - const bool can_preview_tabs = (root_payload->DockNodeAsHost == NULL || root_payload->DockNodeAsHost->Windows.Size > 0); - if (data->IsDropAllowed) - { - ImRect overlay_rect = data->FutureNode.Rect(); - if (data->SplitDir == ImGuiDir_None && can_preview_tabs) - overlay_rect.Min.y += GetFrameHeight(); - if (data->SplitDir != ImGuiDir_None || data->IsCenterAvailable) - for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) - overlay_draw_lists[overlay_n]->AddRectFilled(overlay_rect.Min, overlay_rect.Max, overlay_col_main, host_window->WindowRounding); - } - - // Display tab shape/label preview unless we are splitting node (it generally makes the situation harder to read) - if (data->IsDropAllowed && can_preview_tabs && data->SplitDir == ImGuiDir_None && data->IsCenterAvailable) - { - // Compute target tab bar geometry so we can locate our preview tabs - ImRect tab_bar_rect; - DockNodeCalcTabBarLayout(&data->FutureNode, NULL, &tab_bar_rect, NULL); - ImVec2 tab_pos = tab_bar_rect.Min; - if (host_node && host_node->TabBar) - { - if (!host_node->IsHiddenTabBar() && !host_node->IsNoTabBar()) - tab_pos.x += host_node->TabBar->OffsetMax + g.Style.ItemInnerSpacing.x; // We don't use OffsetNewTab because when using non-persistent-order tab bar it is incremented with each Tab submission. - else - tab_pos.x += g.Style.ItemInnerSpacing.x + TabItemCalcSize(host_node->Windows[0]->Name, host_node->Windows[0]->HasCloseButton).x; - } - else if (!(host_window->Flags & ImGuiWindowFlags_DockNodeHost)) - { - tab_pos.x += g.Style.ItemInnerSpacing.x + TabItemCalcSize(host_window->Name, host_window->HasCloseButton).x; // Account for slight offset which will be added when changing from title bar to tab bar - } - - // Draw tab shape/label preview (payload may be a loose window or a host window carrying multiple tabbed windows) - if (root_payload->DockNodeAsHost) - IM_ASSERT(root_payload->DockNodeAsHost->Windows.Size == root_payload->DockNodeAsHost->TabBar->Tabs.Size); - const int payload_count = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->TabBar->Tabs.Size : 1; - for (int payload_n = 0; payload_n < payload_count; payload_n++) - { - // Calculate the tab bounding box for each payload window - ImGuiWindow* payload = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->TabBar->Tabs[payload_n].Window : root_payload; - if (!DockNodeIsDropAllowedOne(payload, host_window)) - continue; - - ImVec2 tab_size = TabItemCalcSize(payload->Name, payload->HasCloseButton); - ImRect tab_bb(tab_pos.x, tab_pos.y, tab_pos.x + tab_size.x, tab_pos.y + tab_size.y); - tab_pos.x += tab_size.x + g.Style.ItemInnerSpacing.x; - for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) - { - ImGuiTabItemFlags tab_flags = ImGuiTabItemFlags_Preview | ((payload->Flags & ImGuiWindowFlags_UnsavedDocument) ? ImGuiTabItemFlags_UnsavedDocument : 0); - if (!tab_bar_rect.Contains(tab_bb)) - overlay_draw_lists[overlay_n]->PushClipRect(tab_bar_rect.Min, tab_bar_rect.Max); - TabItemBackground(overlay_draw_lists[overlay_n], tab_bb, tab_flags, overlay_col_tabs); - TabItemLabelAndCloseButton(overlay_draw_lists[overlay_n], tab_bb, tab_flags, g.Style.FramePadding, payload->Name, 0, 0); - if (!tab_bar_rect.Contains(tab_bb)) - overlay_draw_lists[overlay_n]->PopClipRect(); - } - } - } - - // Display drop boxes - const float overlay_rounding = ImMax(3.0f, g.Style.FrameRounding); - for (int dir = ImGuiDir_None; dir < ImGuiDir_COUNT; dir++) - { - if (!data->DropRectsDraw[dir + 1].IsInverted()) - { - ImRect draw_r = data->DropRectsDraw[dir + 1]; - ImRect draw_r_in = draw_r; - draw_r_in.Expand(-2.0f); - ImU32 overlay_col = (data->SplitDir == (ImGuiDir)dir && data->IsSplitDirExplicit) ? overlay_col_drop_hovered : overlay_col_drop; - for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) - { - ImVec2 center = ImFloor(draw_r_in.GetCenter()); - overlay_draw_lists[overlay_n]->AddRectFilled(draw_r.Min, draw_r.Max, overlay_col, overlay_rounding); - overlay_draw_lists[overlay_n]->AddRect(draw_r_in.Min, draw_r_in.Max, overlay_col_lines, overlay_rounding); - if (dir == ImGuiDir_Left || dir == ImGuiDir_Right) - overlay_draw_lists[overlay_n]->AddLine(ImVec2(center.x, draw_r_in.Min.y), ImVec2(center.x, draw_r_in.Max.y), overlay_col_lines); - if (dir == ImGuiDir_Up || dir == ImGuiDir_Down) - overlay_draw_lists[overlay_n]->AddLine(ImVec2(draw_r_in.Min.x, center.y), ImVec2(draw_r_in.Max.x, center.y), overlay_col_lines); - } - } - - // Stop after ImGuiDir_None - if ((host_node && (host_node->GetMergedFlags() & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit) - return; - } -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockNode Tree manipulation functions -//----------------------------------------------------------------------------- -// - DockNodeTreeSplit() -// - DockNodeTreeMerge() -// - DockNodeTreeUpdatePosSize() -// - DockNodeTreeUpdateSplitterFindTouchingNode() -// - DockNodeTreeUpdateSplitter() -// - DockNodeTreeFindFallbackLeafNode() -// - DockNodeTreeFindNodeByPos() -//----------------------------------------------------------------------------- - -void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(split_axis != ImGuiAxis_None); - - ImGuiDockNode* child_0 = (new_node && split_inheritor_child_idx != 0) ? new_node : DockContextAddNode(ctx, 0); - child_0->ParentNode = parent_node; - - ImGuiDockNode* child_1 = (new_node && split_inheritor_child_idx != 1) ? new_node : DockContextAddNode(ctx, 0); - child_1->ParentNode = parent_node; - - ImGuiDockNode* child_inheritor = (split_inheritor_child_idx == 0) ? child_0 : child_1; - DockNodeMoveChildNodes(child_inheritor, parent_node); - parent_node->ChildNodes[0] = child_0; - parent_node->ChildNodes[1] = child_1; - parent_node->ChildNodes[split_inheritor_child_idx]->VisibleWindow = parent_node->VisibleWindow; - parent_node->SplitAxis = split_axis; - parent_node->VisibleWindow = NULL; - parent_node->AuthorityForPos = parent_node->AuthorityForSize = ImGuiDataAuthority_DockNode; - - float size_avail = (parent_node->Size[split_axis] - IMGUI_DOCK_SPLITTER_SIZE); - size_avail = ImMax(size_avail, g.Style.WindowMinSize[split_axis] * 2.0f); - IM_ASSERT(size_avail > 0.0f); // If you created a node manually with DockBuilderAddNode(), you need to also call DockBuilderSetNodeSize() before splitting. - child_0->SizeRef = child_1->SizeRef = parent_node->Size; - child_0->SizeRef[split_axis] = ImFloor(size_avail * split_ratio); - child_1->SizeRef[split_axis] = ImFloor(size_avail - child_0->SizeRef[split_axis]); - - DockNodeMoveWindows(parent_node->ChildNodes[split_inheritor_child_idx], parent_node); - DockNodeTreeUpdatePosSize(parent_node, parent_node->Pos, parent_node->Size); - - // Flags transfer (e.g. this is where we transfer the ImGuiDockNodeFlags_CentralNode property) - child_0->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; - child_1->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; - child_inheritor->LocalFlags = parent_node->LocalFlags & ImGuiDockNodeFlags_LocalFlagsTransferMask_; - parent_node->LocalFlags &= ~ImGuiDockNodeFlags_LocalFlagsTransferMask_; - if (child_inheritor->IsCentralNode()) - DockNodeGetRootNode(parent_node)->CentralNode = child_inheritor; -} - -void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child) -{ - // When called from DockContextProcessUndockNode() it is possible that one of the child is NULL. - ImGuiDockNode* child_0 = parent_node->ChildNodes[0]; - ImGuiDockNode* child_1 = parent_node->ChildNodes[1]; - IM_ASSERT(child_0 || child_1); - IM_ASSERT(merge_lead_child == child_0 || merge_lead_child == child_1); - if ((child_0 && child_0->Windows.Size > 0) || (child_1 && child_1->Windows.Size > 0)) - { - IM_ASSERT(parent_node->TabBar == NULL); - IM_ASSERT(parent_node->Windows.Size == 0); - } - IMGUI_DEBUG_LOG_DOCKING("DockNodeTreeMerge 0x%08X & 0x%08X back into parent 0x%08X\n", child_0 ? child_0->ID : 0, child_1 ? child_1->ID : 0, parent_node->ID); - - ImVec2 backup_last_explicit_size = parent_node->SizeRef; - DockNodeMoveChildNodes(parent_node, merge_lead_child); - if (child_0) - { - DockNodeMoveWindows(parent_node, child_0); // Generally only 1 of the 2 child node will have windows - DockSettingsRenameNodeReferences(child_0->ID, parent_node->ID); - } - if (child_1) - { - DockNodeMoveWindows(parent_node, child_1); - DockSettingsRenameNodeReferences(child_1->ID, parent_node->ID); - } - DockNodeApplyPosSizeToWindows(parent_node); - parent_node->AuthorityForPos = parent_node->AuthorityForSize = parent_node->AuthorityForViewport = ImGuiDataAuthority_Auto; - parent_node->VisibleWindow = merge_lead_child->VisibleWindow; - parent_node->SizeRef = backup_last_explicit_size; - - // Flags transfer - parent_node->LocalFlags &= ~ImGuiDockNodeFlags_LocalFlagsTransferMask_; // Preserve Dockspace flag - parent_node->LocalFlags |= (child_0 ? child_0->LocalFlags : 0) & ImGuiDockNodeFlags_LocalFlagsTransferMask_; - parent_node->LocalFlags |= (child_1 ? child_1->LocalFlags : 0) & ImGuiDockNodeFlags_LocalFlagsTransferMask_; - - if (child_0) - { - ctx->DockContext->Nodes.SetVoidPtr(child_0->ID, NULL); - IM_DELETE(child_0); - } - if (child_1) - { - ctx->DockContext->Nodes.SetVoidPtr(child_1->ID, NULL); - IM_DELETE(child_1); - } -} - -// Update Pos/Size for a node hierarchy (don't affect child Windows yet) -void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes) -{ - // During the regular dock node update we write to all nodes. - // 'only_write_to_marked_nodes' is only set when turning a node visible mid-frame and we need its size right-away. - const bool write_to_node = (only_write_to_marked_nodes == false) || (node->MarkedForPosSizeWrite); - if (write_to_node) - { - node->Pos = pos; - node->Size = size; - } - - if (node->IsLeafNode()) - return; - - ImGuiDockNode* child_0 = node->ChildNodes[0]; - ImGuiDockNode* child_1 = node->ChildNodes[1]; - ImVec2 child_0_pos = pos, child_1_pos = pos; - ImVec2 child_0_size = size, child_1_size = size; - if (child_0->IsVisible && child_1->IsVisible) - { - const float spacing = IMGUI_DOCK_SPLITTER_SIZE; - const ImGuiAxis axis = (ImGuiAxis)node->SplitAxis; - const float size_avail = ImMax(size[axis] - spacing, 0.0f); - - // Size allocation policy - // 1) The first 0..WindowMinSize[axis]*2 are allocated evenly to both windows. - ImGuiContext& g = *GImGui; - const float size_min_each = ImFloor(ImMin(size_avail, g.Style.WindowMinSize[axis] * 2.0f) * 0.5f); - - // 2) Process locked absolute size (during a splitter resize we preserve the child of nodes not touching the splitter edge) - IM_ASSERT(!(child_0->WantLockSizeOnce && child_1->WantLockSizeOnce)); - if (child_0->WantLockSizeOnce) - { - child_0->WantLockSizeOnce = false; - child_0_size[axis] = child_0->SizeRef[axis] = child_0->Size[axis]; - child_1_size[axis] = child_1->SizeRef[axis] = (size_avail - child_0_size[axis]); - IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); - - } - else if (child_1->WantLockSizeOnce) - { - child_1->WantLockSizeOnce = false; - child_1_size[axis] = child_1->SizeRef[axis] = child_1->Size[axis]; - child_0_size[axis] = child_0->SizeRef[axis] = (size_avail - child_1_size[axis]); - IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); - } - - // 3) If one window is the central node (~ use remaining space, should be made explicit!), use explicit size from the other, and remainder for the central node - else if (child_1->IsCentralNode() && child_0->SizeRef[axis] != 0.0f) - { - child_0_size[axis] = ImMin(size_avail - size_min_each, child_0->SizeRef[axis]); - child_1_size[axis] = (size_avail - child_0_size[axis]); - } - else if (child_0->IsCentralNode() && child_1->SizeRef[axis] != 0.0f) - { - child_1_size[axis] = ImMin(size_avail - size_min_each, child_1->SizeRef[axis]); - child_0_size[axis] = (size_avail - child_1_size[axis]); - } - else - { - // 4) Otherwise distribute according to the relative ratio of each SizeRef value - float split_ratio = child_0->SizeRef[axis] / (child_0->SizeRef[axis] + child_1->SizeRef[axis]); - child_0_size[axis] = ImMax(size_min_each, ImFloor(size_avail * split_ratio + 0.5F)); - child_1_size[axis] = (size_avail - child_0_size[axis]); - } - child_1_pos[axis] += spacing + child_0_size[axis]; - } - if (child_0->IsVisible) - DockNodeTreeUpdatePosSize(child_0, child_0_pos, child_0_size); - if (child_1->IsVisible) - DockNodeTreeUpdatePosSize(child_1, child_1_pos, child_1_size); -} - -static void DockNodeTreeUpdateSplitterFindTouchingNode(ImGuiDockNode* node, ImGuiAxis axis, int side, ImVector* touching_nodes) -{ - if (node->IsLeafNode()) - { - touching_nodes->push_back(node); - return; - } - if (node->ChildNodes[0]->IsVisible) - if (node->SplitAxis != axis || side == 0 || !node->ChildNodes[1]->IsVisible) - DockNodeTreeUpdateSplitterFindTouchingNode(node->ChildNodes[0], axis, side, touching_nodes); - if (node->ChildNodes[1]->IsVisible) - if (node->SplitAxis != axis || side == 1 || !node->ChildNodes[0]->IsVisible) - DockNodeTreeUpdateSplitterFindTouchingNode(node->ChildNodes[1], axis, side, touching_nodes); -} - -void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node) -{ - if (node->IsLeafNode()) - return; - - ImGuiContext& g = *GImGui; - - ImGuiDockNode* child_0 = node->ChildNodes[0]; - ImGuiDockNode* child_1 = node->ChildNodes[1]; - if (child_0->IsVisible && child_1->IsVisible) - { - // Bounding box of the splitter cover the space between both nodes (w = Spacing, h = Size[xy^1] for when splitting horizontally) - const ImGuiAxis axis = (ImGuiAxis)node->SplitAxis; - IM_ASSERT(axis != ImGuiAxis_None); - ImRect bb; - bb.Min = child_0->Pos; - bb.Max = child_1->Pos; - bb.Min[axis] += child_0->Size[axis]; - bb.Max[axis ^ 1] += child_1->Size[axis ^ 1]; - //if (g.IO.KeyCtrl) GetForegroundDrawList(g.CurrentWindow->Viewport)->AddRect(bb.Min, bb.Max, IM_COL32(255,0,255,255)); - - if ((child_0->GetMergedFlags() | child_1->GetMergedFlags()) & ImGuiDockNodeFlags_NoResize) - { - ImGuiWindow* window = g.CurrentWindow; - window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator), g.Style.FrameRounding); - } - else - { - //bb.Min[axis] += 1; // Display a little inward so highlight doesn't connect with nearby tabs on the neighbor node. - //bb.Max[axis] -= 1; - PushID(node->ID); - - // Gather list of nodes that are touching the splitter line. Find resizing limits based on those nodes. - ImVector touching_nodes[2]; - float min_size = g.Style.WindowMinSize[axis]; - float resize_limits[2]; - resize_limits[0] = node->ChildNodes[0]->Pos[axis] + min_size; - resize_limits[1] = node->ChildNodes[1]->Pos[axis] + node->ChildNodes[1]->Size[axis] - min_size; - - ImGuiID splitter_id = GetID("##Splitter"); - if (g.ActiveId == splitter_id) - { - // Only process when splitter is active - DockNodeTreeUpdateSplitterFindTouchingNode(child_0, axis, 1, &touching_nodes[0]); - DockNodeTreeUpdateSplitterFindTouchingNode(child_1, axis, 0, &touching_nodes[1]); - for (int touching_node_n = 0; touching_node_n < touching_nodes[0].Size; touching_node_n++) - resize_limits[0] = ImMax(resize_limits[0], touching_nodes[0][touching_node_n]->Rect().Min[axis] + min_size); - for (int touching_node_n = 0; touching_node_n < touching_nodes[1].Size; touching_node_n++) - resize_limits[1] = ImMin(resize_limits[1], touching_nodes[1][touching_node_n]->Rect().Max[axis] - min_size); - - /* - // [DEBUG] Render limits - ImDrawList* draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList((ImGuiViewportP*)GetMainViewport()); - for (int n = 0; n < 2; n++) - if (axis == ImGuiAxis_X) - draw_list->AddLine(ImVec2(resize_limits[n], node->ChildNodes[n]->Pos.y), ImVec2(resize_limits[n], node->ChildNodes[n]->Pos.y + node->ChildNodes[n]->Size.y), IM_COL32(255, 0, 255, 255), 3.0f); - else - draw_list->AddLine(ImVec2(node->ChildNodes[n]->Pos.x, resize_limits[n]), ImVec2(node->ChildNodes[n]->Pos.x + node->ChildNodes[n]->Size.x, resize_limits[n]), IM_COL32(255, 0, 255, 255), 3.0f); - */ - } - - // Use a short delay before highlighting the splitter (and changing the mouse cursor) in order for regular mouse movement to not highlight many splitters - float cur_size_0 = child_0->Size[axis]; - float cur_size_1 = child_1->Size[axis]; - float min_size_0 = resize_limits[0] - child_0->Pos[axis]; - float min_size_1 = child_1->Pos[axis] + child_1->Size[axis] - resize_limits[1]; - if (SplitterBehavior(bb, GetID("##Splitter"), axis, &cur_size_0, &cur_size_1, min_size_0, min_size_1, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS, WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER)) - { - if (touching_nodes[0].Size > 0 && touching_nodes[1].Size > 0) - { - child_0->Size[axis] = child_0->SizeRef[axis] = cur_size_0; - child_1->Pos[axis] -= cur_size_1 - child_1->Size[axis]; - child_1->Size[axis] = child_1->SizeRef[axis] = cur_size_1; - - // Lock the size of every node that is a sibling of the node we are touching - // This might be less desirable if we can merge sibling of a same axis into the same parental level. - for (int side_n = 0; side_n < 2; side_n++) - for (int touching_node_n = 0; touching_node_n < touching_nodes[side_n].Size; touching_node_n++) - { - ImGuiDockNode* touching_node = touching_nodes[side_n][touching_node_n]; - //ImDrawList* draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList((ImGuiViewportP*)GetMainViewport()); - //draw_list->AddRect(touching_node->Pos, touching_node->Pos + touching_node->Size, IM_COL32(255, 128, 0, 255)); - while (touching_node->ParentNode != node) - { - if (touching_node->ParentNode->SplitAxis == axis) - { - // Mark other node so its size will be preserved during the upcoming call to DockNodeTreeUpdatePosSize(). - ImGuiDockNode* node_to_preserve = touching_node->ParentNode->ChildNodes[side_n]; - node_to_preserve->WantLockSizeOnce = true; - //draw_list->AddRect(touching_node->Pos, touching_node->Rect().Max, IM_COL32(255, 0, 0, 255)); - //draw_list->AddRectFilled(node_to_preserve->Pos, node_to_preserve->Rect().Max, IM_COL32(0, 255, 0, 100)); - } - touching_node = touching_node->ParentNode; - } - } - - DockNodeTreeUpdatePosSize(child_0, child_0->Pos, child_0->Size); - DockNodeTreeUpdatePosSize(child_1, child_1->Pos, child_1->Size); - MarkIniSettingsDirty(); - } - } - PopID(); - } - } - - if (child_0->IsVisible) - DockNodeTreeUpdateSplitter(child_0); - if (child_1->IsVisible) - DockNodeTreeUpdateSplitter(child_1); -} - -ImGuiDockNode* ImGui::DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node) -{ - if (node->IsLeafNode()) - return node; - if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[0])) - return leaf_node; - if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[1])) - return leaf_node; - return NULL; -} - -ImGuiDockNode* ImGui::DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos) -{ - if (!node->IsVisible) - return NULL; - - ImGuiContext& g = *GImGui; - const float dock_spacing = g.Style.ItemInnerSpacing.x; - ImRect r(node->Pos, node->Pos + node->Size); - r.Expand(dock_spacing * 0.5f); - bool inside = r.Contains(pos); - if (!inside) - return NULL; - - if (node->IsLeafNode()) - return node; - if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(node->ChildNodes[0], pos)) - return hovered_node; - if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(node->ChildNodes[1], pos)) - return hovered_node; - - // There is an edge case when docking into a dockspace which only has inactive nodes (because none of the windows are active) - // In this case we need to fallback into any leaf mode, possibly the central node. - if (node->IsDockSpace() && node->IsRootNode()) - { - if (node->CentralNode && node->IsLeafNode()) // FIXME-20181220: We should not have to test for IsLeafNode() here but we have another bug to fix first. - return node->CentralNode; - return DockNodeTreeFindFallbackLeafNode(node); - } - - return NULL; -} - -//----------------------------------------------------------------------------- -// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport) -//----------------------------------------------------------------------------- -// - SetWindowDock() [Internal] -// - DockSpace() -// - DockSpaceOverViewport() -//----------------------------------------------------------------------------- - -// [Internal] Called via SetNextWindowDockID() -void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowDockAllowFlags & cond) == 0) - return; - window->SetWindowDockAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - - if (window->DockId == dock_id) - return; - - // If the user attempt to set a dock id that is a split node, we'll dig within to find a suitable docking spot - ImGuiContext* ctx = GImGui; - if (ImGuiDockNode* new_node = DockContextFindNodeByID(ctx, dock_id)) - if (new_node->IsSplitNode()) - { - // Policy: Find central node or latest focused node. We first move back to our root node. - new_node = DockNodeGetRootNode(new_node); - if (new_node->CentralNode) - { - IM_ASSERT(new_node->CentralNode->IsCentralNode()); - dock_id = new_node->CentralNode->ID; - } - else - { - dock_id = new_node->LastFocusedNodeId; - } - } - - if (window->DockId == dock_id) - return; - - if (window->DockNode) - DockNodeRemoveWindow(window->DockNode, window, 0); - window->DockId = dock_id; -} - -// Create an explicit dockspace node within an existing window. Also expose dock node flags and creates a CentralNode by default. -// The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors. -// DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app. -void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class) -{ - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - ImGuiWindow* window = GetCurrentWindow(); - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - return; - - // Early out if parent window is hidden/collapsed - // This is faster but also DockNodeUpdateTabBar() relies on TabBarLayout() running (which won't if SkipItems=true) to set NextSelectedTabId = 0). See #2960. - // If for whichever reason this is causing problem we would need to ensure that DockNodeUpdateTabBar() ends up clearing NextSelectedTabId even if SkipItems=true. - if (window->SkipItems) - flags |= ImGuiDockNodeFlags_KeepAliveOnly; - - IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0); - ImGuiDockNode* node = DockContextFindNodeByID(ctx, id); - if (!node) - { - IMGUI_DEBUG_LOG_DOCKING("DockSpace: dockspace node 0x%08X created\n", id); - node = DockContextAddNode(ctx, id); - node->LocalFlags |= ImGuiDockNodeFlags_CentralNode; - } - if (window_class && window_class->ClassId != node->WindowClass.ClassId) - IMGUI_DEBUG_LOG_DOCKING("DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", id, node->WindowClass.ClassId, window_class->ClassId); - node->SharedFlags = flags; - node->WindowClass = window_class ? *window_class : ImGuiWindowClass(); - - // When a DockSpace transitioned form implicit to explicit this may be called a second time - // It is possible that the node has already been claimed by a docked window which appeared before the DockSpace() node, so we overwrite IsDockSpace again. - if (node->LastFrameActive == g.FrameCount && !(flags & ImGuiDockNodeFlags_KeepAliveOnly)) - { - IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID"); - node->LocalFlags |= ImGuiDockNodeFlags_DockSpace; - return; - } - node->LocalFlags |= ImGuiDockNodeFlags_DockSpace; - - // Keep alive mode, this is allow windows docked into this node so stay docked even if they are not visible - if (flags & ImGuiDockNodeFlags_KeepAliveOnly) - { - node->LastFrameAlive = g.FrameCount; - return; - } - - const ImVec2 content_avail = GetContentRegionAvail(); - ImVec2 size = ImFloor(size_arg); - if (size.x <= 0.0f) - size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues) - if (size.y <= 0.0f) - size.y = ImMax(content_avail.y + size.y, 4.0f); - IM_ASSERT(size.x > 0.0f && size.y > 0.0f); - - node->Pos = window->DC.CursorPos; - node->Size = node->SizeRef = size; - SetNextWindowPos(node->Pos); - SetNextWindowSize(node->Size); - g.NextWindowData.PosUndock = false; - - // FIXME-DOCK Why do we need a child window to host a dockspace, could we host it in the existing window? - ImGuiWindowFlags window_flags = ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_DockNodeHost; - window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar; - window_flags |= ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; - - char title[256]; - ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, id); - - if (node->Windows.Size > 0 || node->IsSplitNode()) - PushStyleColor(ImGuiCol_ChildBg, IM_COL32(0, 0, 0, 0)); - PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f); - Begin(title, NULL, window_flags); - PopStyleVar(); - if (node->Windows.Size > 0 || node->IsSplitNode()) - PopStyleColor(); - - ImGuiWindow* host_window = g.CurrentWindow; - host_window->DockNodeAsHost = node; - host_window->ChildId = window->GetID(title); - node->HostWindow = host_window; - node->OnlyNodeWithWindows = NULL; - - IM_ASSERT(node->IsRootNode()); - DockNodeUpdate(node); - - g.WithinEndChild = true; - End(); - g.WithinEndChild = false; -} - -// Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode! -// The limitation with this call is that your window won't have a menu bar. -// Even though we could pass window flags, it would also require the user to be able to call BeginMenuBar() somehow meaning we can't Begin/End in a single function. -// So if you want a menu bar you need to repeat this code manually ourselves. As with advanced other Docking API, we may change this function signature. -ImGuiID ImGui::DockSpaceOverViewport(ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class) -{ - if (viewport == NULL) - viewport = GetMainViewport(); - - SetNextWindowPos(viewport->Pos); - SetNextWindowSize(viewport->Size); - SetNextWindowViewport(viewport->ID); - - ImGuiWindowFlags host_window_flags = 0; - host_window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking; - host_window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; - if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) - host_window_flags |= ImGuiWindowFlags_NoBackground; - - char label[32]; - ImFormatString(label, IM_ARRAYSIZE(label), "DockSpaceViewport_%08X", viewport->ID); - - PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); - Begin(label, NULL, host_window_flags); - PopStyleVar(3); - - ImGuiID dockspace_id = GetID("DockSpace"); - DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class); - End(); - - return dockspace_id; -} - -//----------------------------------------------------------------------------- -// Docking: Builder Functions -//----------------------------------------------------------------------------- -// Very early end-user API to manipulate dock nodes. -// Only available in imgui_internal.h. Expect this API to change/break! -// It is expected that those functions are all called _before_ the dockspace node submission. -//----------------------------------------------------------------------------- -// - DockBuilderDockWindow() -// - DockBuilderGetNode() -// - DockBuilderSetNodePos() -// - DockBuilderSetNodeSize() -// - DockBuilderAddNode() -// - DockBuilderRemoveNode() -// - DockBuilderRemoveNodeChildNodes() -// - DockBuilderRemoveNodeDockedWindows() -// - DockBuilderSplitNode() -// - DockBuilderCopyNodeRec() -// - DockBuilderCopyNode() -// - DockBuilderCopyWindowSettings() -// - DockBuilderCopyDockSpace() -// - DockBuilderFinish() -//----------------------------------------------------------------------------- - -void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id) -{ - // We don't preserve relative order of multiple docked windows (by clearing DockOrder back to -1) - ImGuiID window_id = ImHashStr(window_name); - if (ImGuiWindow* window = FindWindowByID(window_id)) - { - // Apply to created window - SetWindowDock(window, node_id, ImGuiCond_Always); - window->DockOrder = -1; - } - else - { - // Apply to settings - ImGuiWindowSettings* settings = FindWindowSettings(window_id); - if (settings == NULL) - settings = CreateNewWindowSettings(window_name); - settings->DockId = node_id; - settings->DockOrder = -1; - } -} - -ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiID node_id) -{ - ImGuiContext* ctx = GImGui; - return DockContextFindNodeByID(ctx, node_id); -} - -void ImGui::DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - node->Pos = pos; - node->AuthorityForPos = ImGuiDataAuthority_DockNode; -} - -void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - IM_ASSERT(size.x > 0.0f && size.y > 0.0f); - node->Size = node->SizeRef = size; - node->AuthorityForSize = ImGuiDataAuthority_DockNode; -} - -// Make sure to use the ImGuiDockNodeFlags_DockSpace flag to create a dockspace node! Otherwise this will create a floating node! -// - Floating node: you can then call DockBuilderSetNodePos()/DockBuilderSetNodeSize() to position and size the floating node. -// - Dockspace node: calling DockBuilderSetNodePos() is unnecessary. -// - If you intend to split a node immediately after creation using DockBuilderSplitNode(), make sure to call DockBuilderSetNodeSize() beforehand! -// For various reason, the splitting code currently needs a base size otherwise space may not be allocated as precisely as you would expect. -// - Use (id == 0) to let the system allocate a node identifier. -ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = NULL; - if (flags & ImGuiDockNodeFlags_DockSpace) - { - DockSpace(id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly); - node = DockContextFindNodeByID(ctx, id); - } - else - { - if (id != 0) - node = DockContextFindNodeByID(ctx, id); - if (!node) - node = DockContextAddNode(ctx, id); - node->LocalFlags = flags; - } - node->LastFrameAlive = ctx->FrameCount; // Set this otherwise BeginDocked will undock during the same frame. - return node->ID; -} - -void ImGui::DockBuilderRemoveNode(ImGuiID node_id) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - DockBuilderRemoveNodeDockedWindows(node_id, true); - DockBuilderRemoveNodeChildNodes(node_id); - if (node->IsCentralNode() && node->ParentNode) - node->ParentNode->LocalFlags |= ImGuiDockNodeFlags_CentralNode; - DockContextRemoveNode(ctx, node, true); -} - -void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockContext* dc = ctx->DockContext; - - ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL; - if (root_id && root_node == NULL) - return; - bool has_central_node = false; - - ImGuiDataAuthority backup_root_node_authority_for_pos = root_node ? root_node->AuthorityForPos : ImGuiDataAuthority_Auto; - ImGuiDataAuthority backup_root_node_authority_for_size = root_node ? root_node->AuthorityForSize : ImGuiDataAuthority_Auto; - - // Process active windows - ImVector nodes_to_remove; - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - { - bool want_removal = (root_id == 0) || (node->ID != root_id && DockNodeGetRootNode(node)->ID == root_id); - if (want_removal) - { - if (node->IsCentralNode()) - has_central_node = true; - if (root_id != 0) - DockContextQueueNotifyRemovedNode(ctx, node); - if (root_node) - DockNodeMoveWindows(root_node, node); - nodes_to_remove.push_back(node); - } - } - - // DockNodeMoveWindows->DockNodeAddWindow will normally set those when reaching two windows (which is only adequate during interactive merge) - // Make sure we don't lose our current pos/size. (FIXME-DOCK: Consider tidying up that code in DockNodeAddWindow instead) - if (root_node) - { - root_node->AuthorityForPos = backup_root_node_authority_for_pos; - root_node->AuthorityForSize = backup_root_node_authority_for_size; - } - - // Apply to settings - for (ImGuiWindowSettings* settings = ctx->SettingsWindows.begin(); settings != NULL; settings = ctx->SettingsWindows.next_chunk(settings)) - if (ImGuiID window_settings_dock_id = settings->DockId) - for (int n = 0; n < nodes_to_remove.Size; n++) - if (nodes_to_remove[n]->ID == window_settings_dock_id) - { - settings->DockId = root_id; - break; - } - - // Not really efficient, but easier to destroy a whole hierarchy considering DockContextRemoveNode is attempting to merge nodes - if (nodes_to_remove.Size > 1) - ImQsort(nodes_to_remove.Data, nodes_to_remove.Size, sizeof(ImGuiDockNode*), DockNodeComparerDepthMostFirst); - for (int n = 0; n < nodes_to_remove.Size; n++) - DockContextRemoveNode(ctx, nodes_to_remove[n], false); - - if (root_id == 0) - { - dc->Nodes.Clear(); - dc->Requests.clear(); - } - else if (has_central_node) - { - root_node->LocalFlags |= ImGuiDockNodeFlags_CentralNode; - root_node->CentralNode = root_node; - } -} - -void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_persistent_docking_references) -{ - // Clear references in settings - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - if (clear_persistent_docking_references) - { - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - { - bool want_removal = (root_id == 0) || (settings->DockId == root_id); - if (!want_removal && settings->DockId != 0) - if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, settings->DockId)) - if (DockNodeGetRootNode(node)->ID == root_id) - want_removal = true; - if (want_removal) - settings->DockId = 0; - } - } - - // Clear references in windows - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - bool want_removal = (root_id == 0) || (window->DockNode && DockNodeGetRootNode(window->DockNode)->ID == root_id) || (window->DockNodeAsHost && window->DockNodeAsHost->ID == root_id); - if (want_removal) - { - const ImGuiID backup_dock_id = window->DockId; - IM_UNUSED(backup_dock_id); // [Bruno Levy] silence a warning - DockContextProcessUndockWindow(ctx, window, clear_persistent_docking_references); - if (!clear_persistent_docking_references) - IM_ASSERT(window->DockId == backup_dock_id); - } - } -} - -// If 'out_id_at_dir' or 'out_id_at_opposite_dir' are non NULL, the function will write out the ID of the two new nodes created. -// Return value is ID of the node at the specified direction, so same as (*out_id_at_dir) if that pointer is set. -// FIXME-DOCK: We are not exposing nor using split_outer. -ImGuiID ImGui::DockBuilderSplitNode(ImGuiID id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir) -{ - ImGuiContext* ctx = GImGui; - IM_ASSERT(split_dir != ImGuiDir_None); - IMGUI_DEBUG_LOG_DOCKING("DockBuilderSplitNode node 0x%08X, split_dir %d\n", id, split_dir); - - ImGuiDockNode* node = DockContextFindNodeByID(ctx, id); - if (node == NULL) - { - IM_ASSERT(node != NULL); - return 0; - } - - IM_ASSERT(!node->IsSplitNode()); // Assert if already Split - - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Split; - req.DockTargetWindow = NULL; - req.DockTargetNode = node; - req.DockPayload = NULL; - req.DockSplitDir = split_dir; - req.DockSplitRatio = ImSaturate((split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? size_ratio_for_node_at_dir : 1.0f - size_ratio_for_node_at_dir); - req.DockSplitOuter = false; - DockContextProcessDock(ctx, &req); - - ImGuiID id_at_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 0 : 1]->ID; - ImGuiID id_at_opposite_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0]->ID; - if (out_id_at_dir) - *out_id_at_dir = id_at_dir; - if (out_id_at_opposite_dir) - *out_id_at_opposite_dir = id_at_opposite_dir; - return id_at_dir; -} - -static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector* out_node_remap_pairs) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* dst_node = ImGui::DockContextAddNode(ctx, dst_node_id_if_known); - dst_node->SharedFlags = src_node->SharedFlags; - dst_node->LocalFlags = src_node->LocalFlags; - dst_node->Pos = src_node->Pos; - dst_node->Size = src_node->Size; - dst_node->SizeRef = src_node->SizeRef; - dst_node->SplitAxis = src_node->SplitAxis; - - out_node_remap_pairs->push_back(src_node->ID); - out_node_remap_pairs->push_back(dst_node->ID); - - for (int child_n = 0; child_n < IM_ARRAYSIZE(src_node->ChildNodes); child_n++) - if (src_node->ChildNodes[child_n]) - { - dst_node->ChildNodes[child_n] = DockBuilderCopyNodeRec(src_node->ChildNodes[child_n], 0, out_node_remap_pairs); - dst_node->ChildNodes[child_n]->ParentNode = dst_node; - } - - IMGUI_DEBUG_LOG_DOCKING("Fork node %08X -> %08X (%d childs)\n", src_node->ID, dst_node->ID, dst_node->IsSplitNode() ? 2 : 0); - return dst_node; -} - -void ImGui::DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector* out_node_remap_pairs) -{ - ImGuiContext* ctx = GImGui; - IM_ASSERT(src_node_id != 0); - IM_ASSERT(dst_node_id != 0); - IM_ASSERT(out_node_remap_pairs != NULL); - - ImGuiDockNode* src_node = DockContextFindNodeByID(ctx, src_node_id); - IM_ASSERT(src_node != NULL); - - out_node_remap_pairs->clear(); - DockBuilderRemoveNode(dst_node_id); - DockBuilderCopyNodeRec(src_node, dst_node_id, out_node_remap_pairs); - - IM_ASSERT((out_node_remap_pairs->Size % 2) == 0); -} - -void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name) -{ - ImGuiWindow* src_window = FindWindowByName(src_name); - if (src_window == NULL) - return; - if (ImGuiWindow* dst_window = FindWindowByName(dst_name)) - { - dst_window->Pos = src_window->Pos; - dst_window->Size = src_window->Size; - dst_window->SizeFull = src_window->SizeFull; - dst_window->Collapsed = src_window->Collapsed; - } - else if (ImGuiWindowSettings* dst_settings = FindOrCreateWindowSettings(dst_name)) - { - ImVec2ih window_pos_2ih = ImVec2ih(src_window->Pos); - if (src_window->ViewportId != 0 && src_window->ViewportId != IMGUI_VIEWPORT_DEFAULT_ID) - { - dst_settings->ViewportPos = window_pos_2ih; - dst_settings->ViewportId = src_window->ViewportId; - dst_settings->Pos = ImVec2ih(0, 0); - } - else - { - dst_settings->Pos = window_pos_2ih; - } - dst_settings->Size = ImVec2ih(src_window->SizeFull); - dst_settings->Collapsed = src_window->Collapsed; - } -} - -// FIXME: Will probably want to change this signature, in particular how the window remapping pairs are passed. -void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector* in_window_remap_pairs) -{ - IM_ASSERT(src_dockspace_id != 0); - IM_ASSERT(dst_dockspace_id != 0); - IM_ASSERT(in_window_remap_pairs != NULL); - IM_ASSERT((in_window_remap_pairs->Size % 2) == 0); - - // Duplicate entire dock - // FIXME: When overwriting dst_dockspace_id, windows that aren't part of our dockspace window class but that are docked in a same node will be split apart, - // whereas we could attempt to at least keep them together in a new, same floating node. - ImVector node_remap_pairs; - DockBuilderCopyNode(src_dockspace_id, dst_dockspace_id, &node_remap_pairs); - - // Attempt to transition all the upcoming windows associated to dst_dockspace_id into the newly created hierarchy of dock nodes - // (The windows associated to src_dockspace_id are staying in place) - ImVector src_windows; - for (int remap_window_n = 0; remap_window_n < in_window_remap_pairs->Size; remap_window_n += 2) - { - const char* src_window_name = (*in_window_remap_pairs)[remap_window_n]; - const char* dst_window_name = (*in_window_remap_pairs)[remap_window_n + 1]; - ImGuiID src_window_id = ImHashStr(src_window_name); - src_windows.push_back(src_window_id); - - // Search in the remapping tables - ImGuiID src_dock_id = 0; - if (ImGuiWindow* src_window = FindWindowByID(src_window_id)) - src_dock_id = src_window->DockId; - else if (ImGuiWindowSettings* src_window_settings = FindWindowSettings(src_window_id)) - src_dock_id = src_window_settings->DockId; - ImGuiID dst_dock_id = 0; - for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2) - if (node_remap_pairs[dock_remap_n] == src_dock_id) - { - dst_dock_id = node_remap_pairs[dock_remap_n + 1]; - //node_remap_pairs[dock_remap_n] = node_remap_pairs[dock_remap_n + 1] = 0; // Clear - break; - } - - if (dst_dock_id != 0) - { - // Docked windows gets redocked into the new node hierarchy. - IMGUI_DEBUG_LOG_DOCKING("Remap live window '%s' 0x%08X -> '%s' 0x%08X\n", src_window_name, src_dock_id, dst_window_name, dst_dock_id); - DockBuilderDockWindow(dst_window_name, dst_dock_id); - } - else - { - // Floating windows gets their settings transferred (regardless of whether the new window already exist or not) - // When this is leading to a Copy and not a Move, we would get two overlapping floating windows. Could we possibly dock them together? - IMGUI_DEBUG_LOG_DOCKING("Remap window settings '%s' -> '%s'\n", src_window_name, dst_window_name); - DockBuilderCopyWindowSettings(src_window_name, dst_window_name); - } - } - - // Anything else in the source nodes of 'node_remap_pairs' are windows that were docked in src_dockspace_id but are not owned by it (unaffiliated windows, e.g. "ImGui Demo") - // Find those windows and move to them to the cloned dock node. This may be optional? - for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2) - if (ImGuiID src_dock_id = node_remap_pairs[dock_remap_n]) - { - ImGuiID dst_dock_id = node_remap_pairs[dock_remap_n + 1]; - ImGuiDockNode* node = DockBuilderGetNode(src_dock_id); - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - if (src_windows.contains(window->ID)) - continue; - - // Docked windows gets redocked into the new node hierarchy. - IMGUI_DEBUG_LOG_DOCKING("Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id); - DockBuilderDockWindow(window->Name, dst_dock_id); - } - } -} - -void ImGui::DockBuilderFinish(ImGuiID root_id) -{ - ImGuiContext* ctx = GImGui; - //DockContextRebuild(ctx); - DockContextBuildAddWindowsToNodes(ctx, root_id); -} - -//----------------------------------------------------------------------------- -// Docking: Begin/End Support Functions (called from Begin/End) -//----------------------------------------------------------------------------- -// - GetWindowAlwaysWantOwnTabBar() -// - DockContextBindNodeToWindow() -// - BeginDocked() -// - BeginDockableDragDropSource() -// - BeginDockableDragDropTarget() -//----------------------------------------------------------------------------- - -bool ImGui::GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.IO.ConfigDockingAlwaysTabBar || window->WindowClass.DockingAlwaysTabBar) - if ((window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking)) == 0) - if (!window->IsFallbackWindow) // We don't support AlwaysTabBar on the fallback/implicit window to avoid unused dock-node overhead/noise - return true; - return false; -} - -static ImGuiDockNode* ImGui::DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window) -{ - ImGuiContext& g = *ctx; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, window->DockId); - IM_ASSERT(window->DockNode == NULL); - - // We should not be docking into a split node (SetWindowDock should avoid this) - if (node && node->IsSplitNode()) - { - DockContextProcessUndockWindow(ctx, window); - return NULL; - } - - // Create node - if (node == NULL) - { - node = DockContextAddNode(ctx, window->DockId); - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window; - node->LastFrameAlive = g.FrameCount; - } - - // If the node just turned visible and is part of a hierarchy, it doesn't have a Size assigned by DockNodeTreeUpdatePosSize() yet, - // so we're forcing a Pos/Size update from the first ancestor that is already visible (often it will be the root node). - // If we don't do this, the window will be assigned a zero-size on its first frame, which won't ideally warm up the layout. - // This is a little wonky because we don't normally update the Pos/Size of visible node mid-frame. - if (!node->IsVisible) - { - ImGuiDockNode* ancestor_node = node; - while (!ancestor_node->IsVisible) - { - ancestor_node->IsVisible = true; - ancestor_node->MarkedForPosSizeWrite = true; - if (ancestor_node->ParentNode) - ancestor_node = ancestor_node->ParentNode; - } - IM_ASSERT(ancestor_node->Size.x > 0.0f && ancestor_node->Size.y > 0.0f); - DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node->Pos, ancestor_node->Size, true); - } - - // Add window to node - DockNodeAddWindow(node, window, true); - IM_ASSERT(node == window->DockNode); - return node; -} - -void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open) -{ - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - - const bool auto_dock_node = GetWindowAlwaysWantOwnTabBar(window); - if (auto_dock_node) - { - if (window->DockId == 0) - { - IM_ASSERT(window->DockNode == NULL); - window->DockId = DockContextGenNodeID(ctx); - } - } - else - { - // Calling SetNextWindowPos() undock windows by default (by setting PosUndock) - bool want_undock = false; - want_undock |= (window->Flags & ImGuiWindowFlags_NoDocking) != 0; - want_undock |= (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) && (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) && g.NextWindowData.PosUndock; - if (want_undock) - { - DockContextProcessUndockWindow(ctx, window); - return; - } - } - - // Bind to our dock node - ImGuiDockNode* node = window->DockNode; - if (node != NULL) - IM_ASSERT(window->DockId == node->ID); - if (window->DockId != 0 && node == NULL) - { - node = DockContextBindNodeToWindow(ctx, window); - if (node == NULL) - return; - } - -#if 0 - // Undock if the ImGuiDockNodeFlags_NoDockingInCentralNode got set - if (node->IsCentralNode && (node->Flags & ImGuiDockNodeFlags_NoDockingInCentralNode)) - { - DockContextProcessUndockWindow(ctx, window); - return; - } -#endif - - // Undock if our dockspace node disappeared - // Note how we are testing for LastFrameAlive and NOT LastFrameActive. A DockSpace node can be maintained alive while being inactive with ImGuiDockNodeFlags_KeepAliveOnly. - if (node->LastFrameAlive < g.FrameCount) - { - // If the window has been orphaned, transition the docknode to an implicit node processed in DockContextUpdateDocking() - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (root_node->LastFrameAlive < g.FrameCount) - { - DockContextProcessUndockWindow(ctx, window); - } - else - { - window->DockIsActive = true; - window->DockTabIsVisible = false; - } - return; - } - - // Fast path return. It is common for windows to hold on a persistent DockId but be the only visible window, - // and never create neither a host window neither a tab bar. - // FIXME-DOCK: replace ->HostWindow NULL compare with something more explicit (~was initially intended as a first frame test) - if (node->HostWindow == NULL) - { - window->DockIsActive = (node->State == ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing); - window->DockTabIsVisible = false; - return; - } - - // We can have zero-sized nodes (e.g. children of a small-size dockspace) - IM_ASSERT(node->HostWindow); - IM_ASSERT(node->IsLeafNode()); - IM_ASSERT(node->Size.x >= 0.0f && node->Size.y >= 0.0f); - node->State = ImGuiDockNodeState_HostWindowVisible; - - // Undock if we are submitted earlier than the host window - if (window->BeginOrderWithinContext < node->HostWindow->BeginOrderWithinContext) - { - DockContextProcessUndockWindow(ctx, window); - return; - } - - // Position/Size window - SetNextWindowPos(node->Pos); - SetNextWindowSize(node->Size); - g.NextWindowData.PosUndock = false; // Cancel implicit undocking of SetNextWindowPos() - window->DockIsActive = true; - window->DockTabIsVisible = false; - if (node->SharedFlags & ImGuiDockNodeFlags_KeepAliveOnly) - return; - - // When the window is selected we mark it as visible. - if (node->VisibleWindow == window) - window->DockTabIsVisible = true; - - // Update window flag - IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) == 0); - window->Flags |= ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_NoResize; - if (node->IsHiddenTabBar() || node->IsNoTabBar()) - window->Flags |= ImGuiWindowFlags_NoTitleBar; - else - window->Flags &= ~ImGuiWindowFlags_NoTitleBar; // Clear the NoTitleBar flag in case the user set it: confusingly enough we need a title bar height so we are correctly offset, but it won't be displayed! - - // Save new dock order only if the tab bar has been visible once. - // This allows multiple windows to be created in the same frame and have their respective dock orders preserved. - if (node->TabBar && node->TabBar->CurrFrameVisible != -1) - window->DockOrder = (short)DockNodeGetTabOrder(window); - - if ((node->WantCloseAll || node->WantCloseTabId == window->ID) && p_open != NULL) - *p_open = false; - - // Update ChildId to allow returning from Child to Parent with Escape - ImGuiWindow* parent_window = window->DockNode->HostWindow; - window->ChildId = parent_window->GetID(window->Name); -} - -void ImGui::BeginDockableDragDropSource(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ActiveId == window->MoveId); - IM_ASSERT(g.MovingWindow == window); - - window->DC.LastItemId = window->MoveId; - window = window->RootWindow; - IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0); - bool is_drag_docking = (g.IO.ConfigDockingWithShift) || ImRect(0, 0, window->SizeFull.x, GetFrameHeight()).Contains(g.ActiveIdClickOffset); - if (is_drag_docking && BeginDragDropSource(ImGuiDragDropFlags_SourceNoPreviewTooltip | ImGuiDragDropFlags_SourceNoHoldToOpenOthers | ImGuiDragDropFlags_SourceAutoExpirePayload)) - { - SetDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, &window, sizeof(window)); - EndDragDropSource(); - } -} - -void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window) -{ - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - - //IM_ASSERT(window->RootWindow == window); // May also be a DockSpace - IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0); - if (!g.DragDropActive) - return; - if (!BeginDragDropTargetCustom(window->Rect(), window->ID)) - return; - - // Peek into the payload before calling AcceptDragDropPayload() so we can handle overlapping dock nodes with filtering - // (this is a little unusual pattern, normally most code would call AcceptDragDropPayload directly) - const ImGuiPayload* payload = &g.DragDropPayload; - if (!payload->IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) || !DockNodeIsDropAllowed(window, *(ImGuiWindow**)payload->Data)) - { - EndDragDropTarget(); - return; - } - - ImGuiWindow* payload_window = *(ImGuiWindow**)payload->Data; - if (AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect)) - { - // Select target node - ImGuiDockNode* node = NULL; - bool allow_null_target_node = false; - if (window->DockNodeAsHost) - node = DockNodeTreeFindNodeByPos(window->DockNodeAsHost, g.IO.MousePos); - else if (window->DockNode) // && window->DockIsActive) - node = window->DockNode; - else - allow_null_target_node = true; // Dock into a regular window - - const ImRect explicit_target_rect = (node && node->TabBar && !node->IsHiddenTabBar() && !node->IsNoTabBar()) ? node->TabBar->BarRect : ImRect(window->Pos, window->Pos + ImVec2(window->Size.x, GetFrameHeight())); - const bool is_explicit_target = g.IO.ConfigDockingWithShift || IsMouseHoveringRect(explicit_target_rect.Min, explicit_target_rect.Max); - - // Preview docking request and find out split direction/ratio - //const bool do_preview = true; // Ignore testing for payload->IsPreview() which removes one frame of delay, but breaks overlapping drop targets within the same window. - const bool do_preview = payload->IsPreview() || payload->IsDelivery(); - if (do_preview && (node != NULL || allow_null_target_node)) - { - ImGuiDockPreviewData split_inner; - ImGuiDockPreviewData split_outer; - ImGuiDockPreviewData* split_data = &split_inner; - if (node && (node->ParentNode || node->IsCentralNode())) - if (ImGuiDockNode* root_node = DockNodeGetRootNode(node)) - { - DockNodePreviewDockSetup(window, root_node, payload_window, &split_outer, is_explicit_target, true); - if (split_outer.IsSplitDirExplicit) - split_data = &split_outer; - } - DockNodePreviewDockSetup(window, node, payload_window, &split_inner, is_explicit_target, false); - if (split_data == &split_outer) - split_inner.IsDropAllowed = false; - - // Draw inner then outer, so that previewed tab (in inner data) will be behind the outer drop boxes - DockNodePreviewDockRender(window, node, payload_window, &split_inner); - DockNodePreviewDockRender(window, node, payload_window, &split_outer); - - // Queue docking request - if (split_data->IsDropAllowed && payload->IsDelivery()) - DockContextQueueDock(ctx, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer); - } - } - EndDragDropTarget(); -} - -//----------------------------------------------------------------------------- -// Docking: Settings -//----------------------------------------------------------------------------- -// - DockSettingsRenameNodeReferences() -// - DockSettingsRemoveNodeReferences() -// - DockSettingsFindNodeSettings() -// - DockSettingsHandler_ReadOpen() -// - DockSettingsHandler_ReadLine() -// - DockSettingsHandler_DockNodeToSettings() -// - DockSettingsHandler_WriteAll() -//----------------------------------------------------------------------------- - -static void ImGui::DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id) -{ - ImGuiContext& g = *GImGui; - IMGUI_DEBUG_LOG_DOCKING("DockSettingsRenameNodeReferences: from 0x%08X -> to 0x%08X\n", old_node_id, new_node_id); - for (int window_n = 0; window_n < g.Windows.Size; window_n++) - { - ImGuiWindow* window = g.Windows[window_n]; - if (window->DockId == old_node_id && window->DockNode == NULL) - window->DockId = new_node_id; - } - //// FIXME-OPT: We could remove this loop by storing the index in the map - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->DockId == old_node_id) - settings->DockId = new_node_id; -} - -// Remove references stored in ImGuiWindowSettings to the given ImGuiDockNodeSettings -static void ImGui::DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_ids_count) -{ - ImGuiContext& g = *GImGui; - int found = 0; - //// FIXME-OPT: We could remove this loop by storing the index in the map - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - for (int node_n = 0; node_n < node_ids_count; node_n++) - if (settings->DockId == node_ids[node_n]) - { - settings->DockId = 0; - settings->DockOrder = -1; - if (++found < node_ids_count) - break; - return; - } -} - -static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id) -{ - // FIXME-OPT - ImGuiDockContext* dc = ctx->DockContext; - for (int n = 0; n < dc->SettingsNodes.Size; n++) - if (dc->SettingsNodes[n].ID == id) - return &dc->SettingsNodes[n]; - return NULL; -} - -static void* ImGui::DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) -{ - if (strcmp(name, "Data") != 0) - return NULL; - return (void*)1; -} - -static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void*, const char* line) -{ - char c = 0; - int x = 0, y = 0; - int r = 0; - - // Parsing, e.g. - // " DockNode ID=0x00000001 Pos=383,193 Size=201,322 Split=Y,0.506 " - // " DockNode ID=0x00000002 Parent=0x00000001 " - // Important: this code expect currently fields in a fixed order. - ImGuiDockNodeSettings node; - line = ImStrSkipBlank(line); - if (strncmp(line, "DockNode", 8) == 0) { line = ImStrSkipBlank(line + strlen("DockNode")); } - else if (strncmp(line, "DockSpace", 9) == 0) { line = ImStrSkipBlank(line + strlen("DockSpace")); node.Flags |= ImGuiDockNodeFlags_DockSpace; } - else return; - if (sscanf(line, "ID=0x%08X%n", &node.ID, &r) == 1) { line += r; } else return; - if (sscanf(line, " Parent=0x%08X%n", &node.ParentNodeId, &r) == 1) { line += r; if (node.ParentNodeId == 0) return; } - if (sscanf(line, " Window=0x%08X%n", &node.ParentWindowId, &r) ==1) { line += r; if (node.ParentWindowId == 0) return; } - if (node.ParentNodeId == 0) - { - if (sscanf(line, " Pos=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Pos = ImVec2ih((short)x, (short)y); } else return; - if (sscanf(line, " Size=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Size = ImVec2ih((short)x, (short)y); } else return; - } - else - { - if (sscanf(line, " SizeRef=%i,%i%n", &x, &y, &r) == 2) { line += r; node.SizeRef = ImVec2ih((short)x, (short)y); } - } - if (sscanf(line, " Split=%c%n", &c, &r) == 1) { line += r; if (c == 'X') node.SplitAxis = ImGuiAxis_X; else if (c == 'Y') node.SplitAxis = ImGuiAxis_Y; } - if (sscanf(line, " NoResize=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoResize; } - if (sscanf(line, " CentralNode=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_CentralNode; } - if (sscanf(line, " NoTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoTabBar; } - if (sscanf(line, " HiddenTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_HiddenTabBar; } - if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; } - if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; } - if (sscanf(line, " Selected=0x%08X%n", &node.SelectedWindowId,&r) == 1) { line += r; } - ImGuiDockContext* dc = ctx->DockContext; - if (node.ParentNodeId != 0) - if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeId)) - node.Depth = parent_settings->Depth + 1; - dc->SettingsNodes.push_back(node); -} - -static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDockNode* node, int depth) -{ - ImGuiDockNodeSettings node_settings; - IM_ASSERT(depth < (1 << (sizeof(node_settings.Depth) << 3))); - node_settings.ID = node->ID; - node_settings.ParentNodeId = node->ParentNode ? node->ParentNode->ID : 0; - node_settings.ParentWindowId = (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) ? node->HostWindow->ParentWindow->ID : 0; - node_settings.SelectedWindowId = node->SelectedTabId; - node_settings.SplitAxis = node->IsSplitNode() ? (char)node->SplitAxis : (char)ImGuiAxis_None; // [Bruno Levy] (char) to silence a warning - node_settings.Depth = (char)depth; - node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_); - node_settings.Pos = ImVec2ih(node->Pos); - node_settings.Size = ImVec2ih(node->Size); - node_settings.SizeRef = ImVec2ih(node->SizeRef); - dc->SettingsNodes.push_back(node_settings); - if (node->ChildNodes[0]) - DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1); - if (node->ChildNodes[1]) - DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[1], depth + 1); -} - -static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = g.DockContext; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - return; - - // Gather settings data - // (unlike our windows settings, because nodes are always built we can do a full rewrite of the SettingsNode buffer) - dc->SettingsNodes.resize(0); - dc->SettingsNodes.reserve(dc->Nodes.Data.Size); - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsRootNode()) - DockSettingsHandler_DockNodeToSettings(dc, node, 0); - - int max_depth = 0; - for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++) - max_depth = ImMax((int)dc->SettingsNodes[node_n].Depth, max_depth); - - // Write to text buffer - buf->appendf("[%s][Data]\n", handler->TypeName); - for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++) - { - const int line_start_pos = buf->size(); (void)line_start_pos; - const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n]; - buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file - buf->appendf(" ID=0x%08X", node_settings->ID); - if (node_settings->ParentNodeId) - { - buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentNodeId, node_settings->SizeRef.x, node_settings->SizeRef.y); - } - else - { - if (node_settings->ParentWindowId) - buf->appendf(" Window=0x%08X", node_settings->ParentWindowId); - buf->appendf(" Pos=%d,%d Size=%d,%d", node_settings->Pos.x, node_settings->Pos.y, node_settings->Size.x, node_settings->Size.y); - } - if (node_settings->SplitAxis != ImGuiAxis_None) - buf->appendf(" Split=%c", (node_settings->SplitAxis == ImGuiAxis_X) ? 'X' : 'Y'); - if (node_settings->Flags & ImGuiDockNodeFlags_NoResize) - buf->appendf(" NoResize=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_CentralNode) - buf->appendf(" CentralNode=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_NoTabBar) - buf->appendf(" NoTabBar=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_HiddenTabBar) - buf->appendf(" HiddenTabBar=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_NoWindowMenuButton) - buf->appendf(" NoWindowMenuButton=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_NoCloseButton) - buf->appendf(" NoCloseButton=1"); - if (node_settings->SelectedWindowId) - buf->appendf(" Selected=0x%08X", node_settings->SelectedWindowId); - -#if IMGUI_DEBUG_INI_SETTINGS - // [DEBUG] Include comments in the .ini file to ease debugging - if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_settings->ID)) - { - buf->appendf("%*s", ImMax(2, (line_start_pos + 92) - buf->size()), ""); // Align everything - if (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) - buf->appendf(" ; in '%s'", node->HostWindow->ParentWindow->Name); - // Iterate settings so we can give info about windows that didn't exist during the session. - int contains_window = 0; - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->DockId == node_settings->ID) - { - if (contains_window++ == 0) - buf->appendf(" ; contains "); - buf->appendf("'%s' ", settings->GetName()); - } - } -#endif - buf->appendf("\n"); - } - buf->appendf("\n"); -} - - -//----------------------------------------------------------------------------- -// [SECTION] PLATFORM DEPENDENT HELPERS -//----------------------------------------------------------------------------- - -#if defined(_WIN32) && !defined(_WINDOWS_) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS)) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#ifndef __MINGW32__ -#include -#else -#include -#endif -#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) // UWP doesn't have Win32 functions -#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS -#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS -#endif -#elif defined(__APPLE__) -#include -#endif - -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) - -#ifdef _MSC_VER -#pragma comment(lib, "user32") -#endif - -// Win32 clipboard implementation -static const char* GetClipboardTextFn_DefaultImpl(void*) -{ - static ImVector buf_local; - buf_local.clear(); - if (!::OpenClipboard(NULL)) - return NULL; - HANDLE wbuf_handle = ::GetClipboardData(CF_UNICODETEXT); - if (wbuf_handle == NULL) - { - ::CloseClipboard(); - return NULL; - } - if (ImWchar* wbuf_global = (ImWchar*)::GlobalLock(wbuf_handle)) - { - int buf_len = ImTextCountUtf8BytesFromStr(wbuf_global, NULL) + 1; - buf_local.resize(buf_len); - ImTextStrToUtf8(buf_local.Data, buf_len, wbuf_global, NULL); - } - ::GlobalUnlock(wbuf_handle); - ::CloseClipboard(); - return buf_local.Data; -} - -static void SetClipboardTextFn_DefaultImpl(void*, const char* text) -{ - if (!::OpenClipboard(NULL)) - return; - const int wbuf_length = ImTextCountCharsFromUtf8(text, NULL) + 1; - HGLOBAL wbuf_handle = ::GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(ImWchar)); - if (wbuf_handle == NULL) - { - ::CloseClipboard(); - return; - } - ImWchar* wbuf_global = (ImWchar*)::GlobalLock(wbuf_handle); - ImTextStrFromUtf8(wbuf_global, wbuf_length, text, NULL); - ::GlobalUnlock(wbuf_handle); - ::EmptyClipboard(); - if (::SetClipboardData(CF_UNICODETEXT, wbuf_handle) == NULL) - ::GlobalFree(wbuf_handle); - ::CloseClipboard(); -} - -#elif defined(__APPLE__) && TARGET_OS_OSX && defined(IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS) - -#include // Use old API to avoid need for separate .mm file -static PasteboardRef main_clipboard = 0; - -// OSX clipboard implementation -// If you enable this you will need to add '-framework ApplicationServices' to your linker command-line! -static void SetClipboardTextFn_DefaultImpl(void*, const char* text) -{ - if (!main_clipboard) - PasteboardCreate(kPasteboardClipboard, &main_clipboard); - PasteboardClear(main_clipboard); - CFDataRef cf_data = CFDataCreate(kCFAllocatorDefault, (const UInt8*)text, strlen(text)); - if (cf_data) - { - PasteboardPutItemFlavor(main_clipboard, (PasteboardItemID)1, CFSTR("public.utf8-plain-text"), cf_data, 0); - CFRelease(cf_data); - } -} - -static const char* GetClipboardTextFn_DefaultImpl(void*) -{ - if (!main_clipboard) - PasteboardCreate(kPasteboardClipboard, &main_clipboard); - PasteboardSynchronize(main_clipboard); - - ItemCount item_count = 0; - PasteboardGetItemCount(main_clipboard, &item_count); - for (ItemCount i = 0; i < item_count; i++) - { - PasteboardItemID item_id = 0; - PasteboardGetItemIdentifier(main_clipboard, i + 1, &item_id); - CFArrayRef flavor_type_array = 0; - PasteboardCopyItemFlavors(main_clipboard, item_id, &flavor_type_array); - for (CFIndex j = 0, nj = CFArrayGetCount(flavor_type_array); j < nj; j++) - { - CFDataRef cf_data; - if (PasteboardCopyItemFlavorData(main_clipboard, item_id, CFSTR("public.utf8-plain-text"), &cf_data) == noErr) - { - static ImVector clipboard_text; - int length = (int)CFDataGetLength(cf_data); - clipboard_text.resize(length + 1); - CFDataGetBytes(cf_data, CFRangeMake(0, length), (UInt8*)clipboard_text.Data); - clipboard_text[length] = 0; - CFRelease(cf_data); - return clipboard_text.Data; - } - } - } - return NULL; -} - -#else - -// Local Dear ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers. -static const char* GetClipboardTextFn_DefaultImpl(void*) -{ - ImGuiContext& g = *GImGui; - return g.PrivateClipboard.empty() ? NULL : g.PrivateClipboard.begin(); -} - -static void SetClipboardTextFn_DefaultImpl(void*, const char* text) -{ - ImGuiContext& g = *GImGui; - g.PrivateClipboard.clear(); - const char* text_end = text + strlen(text); - g.PrivateClipboard.resize((int)(text_end - text) + 1); - memcpy(&g.PrivateClipboard[0], text, (size_t)(text_end - text)); - g.PrivateClipboard[(int)(text_end - text)] = 0; -} - -#endif - -//----------------------------------------------------------------------------- -// [SECTION] METRICS/DEBUG WINDOW -//----------------------------------------------------------------------------- - -static void RenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - ImVec2 scale = bb.GetSize() / viewport->Size; - ImVec2 off = bb.Min - viewport->Pos * scale; - float alpha_mul = (viewport->Flags & ImGuiViewportFlags_Minimized) ? 0.30f : 1.00f; - window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f)); - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* thumb_window = g.Windows[i]; - if (!thumb_window->WasActive || ((thumb_window->Flags & ImGuiWindowFlags_ChildWindow))) - continue; - if (thumb_window->SkipItems && (thumb_window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME-DOCK: Skip hidden docked windows. Identify those betters. - continue; - if (thumb_window->Viewport != viewport) - continue; - - ImRect thumb_r = thumb_window->Rect(); - ImRect title_r = thumb_window->TitleBarRect(); - ImRect thumb_r_scaled = ImRect(ImFloor(off + thumb_r.Min * scale), ImFloor(off + thumb_r.Max * scale)); - ImRect title_r_scaled = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height - thumb_r_scaled.ClipWithFull(bb); - title_r_scaled.ClipWithFull(bb); - const bool window_is_focused = (g.NavWindow && thumb_window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight); - window->DrawList->AddRectFilled(thumb_r_scaled.Min, thumb_r_scaled.Max, ImGui::GetColorU32(ImGuiCol_WindowBg, alpha_mul)); - window->DrawList->AddRectFilled(title_r_scaled.Min, title_r_scaled.Max, ImGui::GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul)); - window->DrawList->AddRect(thumb_r_scaled.Min, thumb_r_scaled.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul)); - if (ImGuiWindow* window_for_title = GetWindowForTitleDisplay(thumb_window)) - window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r_scaled.Min, ImGui::GetColorU32(ImGuiCol_Text, alpha_mul), window_for_title->Name, ImGui::FindRenderedTextEnd(window_for_title->Name)); - } - draw_list->AddRect(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul)); -} - -void ImGui::ShowViewportThumbnails() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // We don't display full monitor bounds (we could, but it often looks awkward), instead we display just enough to cover all of our viewports. - float SCALE = 1.0f / 8.0f; - ImRect bb_full; - //for (int n = 0; n < g.PlatformIO.Monitors.Size; n++) - // bb_full.Add(GetPlatformMonitorMainRect(g.PlatformIO.Monitors[n])); - for (int n = 0; n < g.Viewports.Size; n++) - bb_full.Add(g.Viewports[n]->GetRect()); - ImVec2 p = window->DC.CursorPos; - ImVec2 off = p - bb_full.Min * SCALE; - //for (int n = 0; n < g.PlatformIO.Monitors.Size; n++) - // window->DrawList->AddRect(off + g.PlatformIO.Monitors[n].MainPos * SCALE, off + (g.PlatformIO.Monitors[n].MainPos + g.PlatformIO.Monitors[n].MainSize) * SCALE, ImGui::GetColorU32(ImGuiCol_Border)); - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - ImRect viewport_draw_bb(off + (viewport->Pos) * SCALE, off + (viewport->Pos + viewport->Size) * SCALE); - RenderViewportThumbnail(window->DrawList, viewport, viewport_draw_bb); - } - ImGui::Dummy(bb_full.GetSize() * SCALE); -} - -#ifndef IMGUI_DISABLE_METRICS_WINDOW - -// Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds. -static void MetricsHelpMarker(const char* desc) -{ - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); - ImGui::TextUnformatted(desc); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -void ImGui::ShowMetricsWindow(bool* p_open) -{ - if (!ImGui::Begin("Dear ImGui Metrics", p_open)) - { - ImGui::End(); - return; - } - - // Debugging enums - enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type - const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" }; - enum { TRT_OuterRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersDesired, TRT_ColumnsContentRowsFrozen, TRT_ColumnsContentRowsUnfrozen, TRT_Count }; // Tables Rect Type - const char* trt_rects_names[TRT_Count] = { "OuterRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersDesired", "ColumnsContentRowsFrozen", "ColumnsContentRowsUnfrozen" }; - - // State - static bool show_windows_rects = false; - static int show_windows_rect_type = WRT_WorkRect; - static bool show_windows_begin_order = false; - static bool show_tables_rects = false; - static int show_tables_rect_type = TRT_WorkRect; - static bool show_drawcmd_details = true; - static bool show_docking_nodes = false; - - // Basic info - ImGuiContext& g = *GImGui; - ImGuiIO& io = ImGui::GetIO(); - ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3); - ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows); - ImGui::Text("%d active allocations", io.MetricsActiveAllocations); - ImGui::Separator(); - - // Helper functions to display common structures: - // - NodeDrawList() - // - NodeColumns() - // - NodeWindow() - // - NodeWindows() - // - NodeViewport() - // - NodeDockNode() - // - NodeTabBar() - // - NodeStorage() - struct Funcs - { - static ImRect GetWindowRect(ImGuiWindow* window, int rect_type) - { - if (rect_type == WRT_OuterRect) { return window->Rect(); } - else if (rect_type == WRT_OuterRectClipped) { return window->OuterRectClipped; } - else if (rect_type == WRT_InnerRect) { return window->InnerRect; } - else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; } - else if (rect_type == WRT_WorkRect) { return window->WorkRect; } - else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); } - else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; } - IM_ASSERT(0); - return ImRect(); - } - - static void NodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, ImDrawList* draw_list, const char* label) - { - bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size); - if (draw_list == ImGui::GetWindowDrawList()) - { - ImGui::SameLine(); - ImGui::TextColored(ImVec4(1.0f,0.4f,0.4f,1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered) - if (node_open) ImGui::TreePop(); - return; - } - - ImDrawList* fg_draw_list = viewport ? GetForegroundDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list - if (window && fg_draw_list && ImGui::IsItemHovered()) - fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); - if (!node_open) - return; - - if (window && !window->WasActive) - ImGui::TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!"); - - unsigned int elem_offset = 0; - for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++) - { - if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0) - continue; - if (pcmd->UserCallback) - { - ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData); - continue; - } - - ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; - char buf[300]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd: %4d triangles, Tex 0x%p, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)", - pcmd->ElemCount/3, (void*)(intptr_t)pcmd->TextureId, - pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); - bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf); - if (show_drawcmd_details && fg_draw_list && ImGui::IsItemHovered()) - { - ImRect clip_rect = pcmd->ClipRect; - ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); - for (unsigned int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++) - vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos); - fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255,0,255,255)); - fg_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(255,255,0,255)); - } - if (!pcmd_node_open) - continue; - - // Calculate approximate coverage area (touched pixel count) - // This will be in pixels squared as long there's no post-scaling happening to the renderer output. - float total_area = 0.0f; - for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + pcmd->ElemCount); base_idx += 3) - { - ImVec2 triangle[3]; - for (int n = 0; n < 3; n++) - triangle[n] = draw_list->VtxBuffer[idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n)].pos; - total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]); - } - - // Display vertex information summary. Hover to get all triangles drawn in wire-frame - ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area); - ImGui::Selectable(buf); - if (fg_draw_list && ImGui::IsItemHovered() && show_drawcmd_details) - { - // Draw wire-frame version of everything - ImDrawListFlags backup_flags = fg_draw_list->Flags; - fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. - ImRect clip_rect = pcmd->ClipRect; - fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); - for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + pcmd->ElemCount); base_idx += 3) - { - ImVec2 triangle[3]; - for (int n = 0; n < 3; n++) - triangle[n] = draw_list->VtxBuffer[idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n)].pos; - fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), true, 1.0f); - } - fg_draw_list->Flags = backup_flags; - } - - // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted. - ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible. - while (clipper.Step()) - for (int prim = clipper.DisplayStart, idx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++) - { - char *buf_p = buf, *buf_end = buf + IM_ARRAYSIZE(buf); - ImVec2 triangle[3]; - for (int n = 0; n < 3; n++, idx_i++) - { - ImDrawVert& v = draw_list->VtxBuffer[idx_buffer ? idx_buffer[idx_i] : idx_i]; - triangle[n] = v.pos; - buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", - (n == 0) ? "Vert:" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); - } - - ImGui::Selectable(buf, false); - if (fg_draw_list && ImGui::IsItemHovered()) - { - ImDrawListFlags backup_flags = fg_draw_list->Flags; - fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. - fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255,255,0,255), true, 1.0f); - fg_draw_list->Flags = backup_flags; - } - } - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - static void NodeColumns(const ImGuiColumns* columns) - { - if (!ImGui::TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags)) - return; - ImGui::BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->OffMaxX - columns->OffMinX, columns->OffMinX, columns->OffMaxX); - for (int column_n = 0; column_n < columns->Columns.Size; column_n++) - ImGui::BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, GetColumnOffsetFromNorm(columns, columns->Columns[column_n].OffsetNorm)); - ImGui::TreePop(); - } - - static void NodeWindows(ImVector& windows, const char* label) - { - if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size)) - return; - for (int i = 0; i < windows.Size; i++) - { - ImGui::PushID(windows[i]); - Funcs::NodeWindow(windows[i], "Window"); - ImGui::PopID(); - } - ImGui::TreePop(); - } - - static void NodeWindow(ImGuiWindow* window, const char* label) - { - if (window == NULL) - { - ImGui::BulletText("%s: NULL", label); - return; - } - bool open = ImGui::TreeNode(label, "%s '%s', %d @ 0x%p", label, window->Name, (window->Active || window->WasActive), window); - if (ImGui::IsItemHovered() && window->WasActive) - ImGui::GetForegroundDrawList()->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); - if (!open) - return; - ImGuiWindowFlags flags = window->Flags; - NodeDrawList(window, window->Viewport, window->DrawList, "DrawList"); - ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y); - ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags, - (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", - (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "", - (flags & ImGuiWindowFlags_NoMouseInputs)? "NoMouseInputs":"", (flags & ImGuiWindowFlags_NoNavInputs) ? "NoNavInputs" : "", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : ""); - ImGui::BulletText("WindowClassId: 0x%08X", window->WindowClass.ClassId); - ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f) Scrollbar:%s%s", window->Scroll.x, window->ScrollMax.x, window->Scroll.y, window->ScrollMax.y, window->ScrollbarX ? "X" : "", window->ScrollbarY ? "Y" : ""); - ImGui::BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1); - ImGui::BulletText("Appearing: %d, Hidden: %d (CanSkip %d Cannot %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesCanSkipItems, window->HiddenFramesCannotSkipItems, window->SkipItems); - ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask); - ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL"); - if (!window->NavRectRel[0].IsInverted()) - ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y); - else - ImGui::BulletText("NavRectRel[0]: "); - ImGui::BulletText("Viewport: %d%s, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportOwned ? " (Owned)" : "", window->ViewportId, window->ViewportPos.x, window->ViewportPos.y); - ImGui::BulletText("ViewportMonitor: %d", window->Viewport ? window->Viewport->PlatformMonitor : -1); - ImGui::BulletText("DockId: 0x%04X, DockOrder: %d, Act: %d, Vis: %d", window->DockId, window->DockOrder, window->DockIsActive, window->DockTabIsVisible); - if (window->DockNode || window->DockNodeAsHost) - NodeDockNode(window->DockNodeAsHost ? window->DockNodeAsHost : window->DockNode, window->DockNodeAsHost ? "DockNodeAsHost" : "DockNode"); - if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); - if (window->RootWindowDockStop != window->RootWindow) NodeWindow(window->RootWindowDockStop, "RootWindowDockStop"); - if (window->ParentWindow != NULL) NodeWindow(window->ParentWindow, "ParentWindow"); - if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); - if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size)) - { - for (int n = 0; n < window->ColumnsStorage.Size; n++) - NodeColumns(&window->ColumnsStorage[n]); - ImGui::TreePop(); - } - NodeStorage(&window->StateStorage, "Storage"); - ImGui::TreePop(); - } - - static void NodeViewport(ImGuiViewportP* viewport) - { - ImGui::SetNextItemOpen(true, ImGuiCond_Once); - if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Parent: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->ParentViewportId, viewport->Window ? viewport->Window->Name : "N/A")) - { - ImGuiWindowFlags flags = viewport->Flags; - ImGui::BulletText("Pos: (%.0f,%.0f), Size: (%.0f,%.0f), Monitor: %d, DpiScale: %.0f%%", viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, viewport->PlatformMonitor, viewport->DpiScale * 100.0f); - if (viewport->Idx > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200,200); if (viewport->Window) viewport->Window->Pos = ImVec2(200,200); } } - ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s%s%s", viewport->Flags, - (flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "", - (flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "", - (flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "", (flags & ImGuiViewportFlags_Minimized) ? " Minimized" : "", - (flags & ImGuiViewportFlags_NoAutoMerge) ? " NoAutoMerge" : ""); - for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) - for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) - Funcs::NodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); - ImGui::TreePop(); - } - } - - static void NodeDockNode(ImGuiDockNode* node, const char* label) - { - ImGuiContext& g = *GImGui; - bool open; - if (node->Windows.Size > 0) - open = ImGui::TreeNode((void*)(intptr_t)node->ID, "%s 0x%04X%s: %d windows (vis: '%s')", label, node->ID, node->IsVisible ? "" : " (hidden)", node->Windows.Size, node->VisibleWindow ? node->VisibleWindow->Name : "NULL"); - else - open = ImGui::TreeNode((void*)(intptr_t)node->ID, "%s 0x%04X%s: %s split (vis: '%s')", label, node->ID, node->IsVisible ? "" : " (hidden)", (node->SplitAxis == ImGuiAxis_X) ? "horizontal" : (node->SplitAxis == ImGuiAxis_Y) ? "vertical" : "n/a", node->VisibleWindow ? node->VisibleWindow->Name : "NULL"); - if (open) - { - IM_ASSERT(node->ChildNodes[0] == NULL || node->ChildNodes[0]->ParentNode == node); - IM_ASSERT(node->ChildNodes[1] == NULL || node->ChildNodes[1]->ParentNode == node); - ImGui::BulletText("Pos (%.0f,%.0f), Size (%.0f, %.0f) Ref (%.0f, %.0f)", - node->Pos.x, node->Pos.y, node->Size.x, node->Size.y, node->SizeRef.x, node->SizeRef.y); - NodeWindow(node->HostWindow, "HostWindow"); - NodeWindow(node->VisibleWindow, "VisibleWindow"); - ImGui::BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabId, node->LastFocusedNodeId); - ImGui::BulletText("Misc:%s%s%s%s", node->IsDockSpace() ? " IsDockSpace" : "", node->IsCentralNode() ? " IsCentralNode" : "", (g.FrameCount - node->LastFrameAlive < 2) ? " IsAlive" : "", (g.FrameCount - node->LastFrameActive < 2) ? " IsActive" : ""); - if (ImGui::TreeNode("flags", "LocalFlags: 0x%04X SharedFlags: 0x%04X", node->LocalFlags, node->SharedFlags)) - { - ImGui::CheckboxFlags("LocalFlags: NoDocking", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoDocking); - ImGui::CheckboxFlags("LocalFlags: NoSplit", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoSplit); - ImGui::CheckboxFlags("LocalFlags: NoResize", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoResize); - ImGui::CheckboxFlags("LocalFlags: NoTabBar", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoTabBar); - ImGui::CheckboxFlags("LocalFlags: HiddenTabBar", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_HiddenTabBar); - ImGui::CheckboxFlags("LocalFlags: NoWindowMenuButton", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoWindowMenuButton); - ImGui::CheckboxFlags("LocalFlags: NoCloseButton", (ImU32*)&node->LocalFlags, ImGuiDockNodeFlags_NoCloseButton); - ImGui::TreePop(); - } - if (node->ParentNode) - NodeDockNode(node->ParentNode, "ParentNode"); - if (node->ChildNodes[0]) - NodeDockNode(node->ChildNodes[0], "Child[0]"); - if (node->ChildNodes[1]) - NodeDockNode(node->ChildNodes[1], "Child[1]"); - if (node->TabBar) - NodeTabBar(node->TabBar); - ImGui::TreePop(); - } - } - - static void NodeTabBar(ImGuiTabBar* tab_bar) - { - // Standalone tab bars (not associated to docking/windows functionality) currently hold no discernible strings. - char buf[256]; - char* p = buf; - const char* buf_end = buf + IM_ARRAYSIZE(buf); - p += ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : ""); - if (tab_bar->Flags & ImGuiTabBarFlags_DockNode) - { - p += ImFormatString(p, buf_end - p, " { "); - for (int tab_n = 0; tab_n < ImMin(tab_bar->Tabs.Size, 3); tab_n++) - p += ImFormatString(p, buf_end - p, "%s'%s'", tab_n > 0 ? ", " : "", tab_bar->Tabs[tab_n].Window->Name); - p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } "); - } - if (ImGui::TreeNode(tab_bar, "%s", buf)) - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - ImGui::PushID(tab); - if (ImGui::SmallButton("<")) { TabBarQueueChangeTabOrder(tab_bar, tab, -1); } ImGui::SameLine(0, 2); - if (ImGui::SmallButton(">")) { TabBarQueueChangeTabOrder(tab_bar, tab, +1); } ImGui::SameLine(); - ImGui::Text("%02d%c Tab 0x%08X '%s'", tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->Window || tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : ""); - ImGui::PopID(); - } - ImGui::TreePop(); - } - } - - static void NodeStorage(ImGuiStorage* storage, const char* label) - { - if (!ImGui::TreeNode(label, "%s: %d entries, %d bytes", label, storage->Data.Size, storage->Data.size_in_bytes())) - return; - for (int n = 0; n < storage->Data.Size; n++) - { - const ImGuiStorage::ImGuiStoragePair& p = storage->Data[n]; - ImGui::BulletText("Key 0x%08X Value { i: %d }", p.key, p.val_i); // Important: we currently don't store a type, real value may not be integer. - } - ImGui::TreePop(); - } - }; - - Funcs::NodeWindows(g.Windows, "Windows"); - //Funcs::NodeWindows(g.WindowsFocusOrder, "WindowsFocusOrder"); - if (ImGui::TreeNode("Viewport", "Viewports (%d)", g.Viewports.Size)) - { - ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); - ImGui::ShowViewportThumbnails(); - ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); - bool open = ImGui::TreeNode("Monitors", "Monitors (%d)", g.PlatformIO.Monitors.Size); - ImGui::SameLine(); - MetricsHelpMarker("Dear ImGui uses monitor data:\n- to query DPI settings on a per monitor basis\n- to position popup/tooltips so they don't straddle monitors."); - if (open) - { - for (int i = 0; i < g.PlatformIO.Monitors.Size; i++) - { - const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i]; - ImGui::BulletText("Monitor #%d: DPI %.0f%%\n MainMin (%.0f,%.0f), MainMax (%.0f,%.0f), MainSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)", - i, mon.DpiScale * 100.0f, - mon.MainPos.x, mon.MainPos.y, mon.MainPos.x + mon.MainSize.x, mon.MainPos.y + mon.MainSize.y, mon.MainSize.x, mon.MainSize.y, - mon.WorkPos.x, mon.WorkPos.y, mon.WorkPos.x + mon.WorkSize.x, mon.WorkPos.y + mon.WorkSize.y, mon.WorkSize.x, mon.WorkSize.y); - } - ImGui::TreePop(); - } - for (int i = 0; i < g.Viewports.Size; i++) - Funcs::NodeViewport(g.Viewports[i]); - ImGui::TreePop(); - } - - // Details for Popups - if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size)) - { - for (int i = 0; i < g.OpenPopupStack.Size; i++) - { - ImGuiWindow* window = g.OpenPopupStack[i].Window; - ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); - } - ImGui::TreePop(); - } - - // Details for TabBars - if (ImGui::TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetSize())) - { - for (int n = 0; n < g.TabBars.GetSize(); n++) - Funcs::NodeTabBar(g.TabBars.GetByIndex(n)); - ImGui::TreePop(); - } - - // Details for Tables - IM_UNUSED(trt_rects_names); - IM_UNUSED(show_tables_rects); - IM_UNUSED(show_tables_rect_type); -#ifdef IMGUI_HAS_TABLE - if (ImGui::TreeNode("Tables", "Tables (%d)", g.Tables.GetSize())) - { - for (int n = 0; n < g.Tables.GetSize(); n++) - Funcs::NodeTable(g.Tables.GetByIndex(n)); - ImGui::TreePop(); - } -#endif // #define IMGUI_HAS_TABLE - - // Details for Docking -#ifdef IMGUI_HAS_DOCK - if (ImGui::TreeNode("Docking")) - { - ImGuiDockContext* dc = g.DockContext; - ImGui::Checkbox("Ctrl shows window dock info", &show_docking_nodes); - - if (ImGui::TreeNode("Dock nodes")) - { - if (ImGui::SmallButton("Clear settings")) { DockContextClearNodes(&g, 0, true); } - ImGui::SameLine(); - if (ImGui::SmallButton("Rebuild all")) { dc->WantFullRebuild = true; } - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsRootNode()) - Funcs::NodeDockNode(node, "Node"); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Settings")) - { - if (ImGui::SmallButton("Refresh")) - SaveIniSettingsToMemory(); - ImGui::SameLine(); - if (ImGui::SmallButton("Save to disk")) - SaveIniSettingsToDisk(g.IO.IniFilename); - ImGui::Separator(); - ImGui::Text("Docked Windows:"); - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->DockId != 0) - ImGui::BulletText("Window '%s' -> DockId %08X", settings->GetName(), settings->DockId); - ImGui::Separator(); - ImGui::Text("Dock Nodes:"); - for (int n = 0; n < dc->SettingsNodes.Size; n++) - { - ImGuiDockNodeSettings* settings = &dc->SettingsNodes[n]; - const char* selected_tab_name = NULL; - if (settings->SelectedWindowId) - { - if (ImGuiWindow* window = FindWindowByID(settings->SelectedWindowId)) - selected_tab_name = window->Name; - else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedWindowId)) - selected_tab_name = window_settings->GetName(); - } - ImGui::BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeId, settings->SelectedWindowId, selected_tab_name ? selected_tab_name : settings->SelectedWindowId ? "N/A" : ""); - } - ImGui::TreePop(); - } - ImGui::TreePop(); - } -#endif // #define IMGUI_HAS_DOCK - - // Misc Details - if (ImGui::TreeNode("Internal state")) - { - const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT); - ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL"); - ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL"); - ImGui::Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL"); - ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not - ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]); - ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); - ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL"); - ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL"); - ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer); - ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]); - ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); - ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId); - ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover); - ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL"); - ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); - ImGui::Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0); - ImGui::TreePop(); - } - - // Tools - if (ImGui::TreeNode("Tools")) - { - // The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted. - if (ImGui::Button("Item Picker..")) - ImGui::DebugStartItemPicker(); - ImGui::SameLine(); - MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash."); - - ImGui::Checkbox("Show windows begin order", &show_windows_begin_order); - ImGui::Checkbox("Show windows rectangles", &show_windows_rects); - ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12); - show_windows_rects |= ImGui::Combo("##show_windows_rect_type", &show_windows_rect_type, wrt_rects_names, WRT_Count, WRT_Count); - if (show_windows_rects && g.NavWindow) - { - ImGui::BulletText("'%s':", g.NavWindow->Name); - ImGui::Indent(); - for (int rect_n = 0; rect_n < WRT_Count; rect_n++) - { - ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n); - ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]); - } - ImGui::Unindent(); - } - ImGui::Checkbox("Show details when hovering ImDrawCmd node", &show_drawcmd_details); - ImGui::TreePop(); - } - - // Overlay: Display windows Rectangles and Begin Order - if (show_windows_rects || show_windows_begin_order) - { - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - if (!window->WasActive) - continue; - ImDrawList* draw_list = GetForegroundDrawList(window); - if (show_windows_rects) - { - ImRect r = Funcs::GetWindowRect(window, show_windows_rect_type); - draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); - } - if (show_windows_begin_order && !(window->Flags & ImGuiWindowFlags_ChildWindow)) - { - char buf[32]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext); - float font_size = ImGui::GetFontSize(); - draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255)); - draw_list->AddText(window->Pos, IM_COL32(255, 255, 255, 255), buf); - } - } - } - -#ifdef IMGUI_HAS_TABLE - // Overlay: Display Tables Rectangles - if (show_tables_rects) - { - for (int table_n = 0; table_n < g.Tables.GetSize(); table_n++) - { - ImGuiTable* table = g.Tables.GetByIndex(table_n); - } - } -#endif // #define IMGUI_HAS_TABLE - -#ifdef IMGUI_HAS_DOCK - // Overlay: Display Docking info - if (show_docking_nodes && g.IO.KeyCtrl) - { - for (int n = 0; n < g.DockContext->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)g.DockContext->Nodes.Data[n].val_p) - { - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(root_node, g.IO.MousePos)) - if (hovered_node != node) - continue; - char buf[64] = ""; - char* p = buf; - ImDrawList* overlay_draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList((ImGuiViewportP*)GetMainViewport()); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "DockId: %X%s\n", node->ID, node->IsCentralNode() ? " *CentralNode*" : ""); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "WindowClass: %08X\n", node->WindowClass.ClassId); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "Size: (%.0f, %.0f)\n", node->Size.x, node->Size.y); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "SizeRef: (%.0f, %.0f)\n", node->SizeRef.x, node->SizeRef.y); - int depth = DockNodeGetDepth(node); - overlay_draw_list->AddRect(node->Pos + ImVec2(3, 3) * (float)depth, node->Pos + node->Size - ImVec2(3, 3) * (float)depth, IM_COL32(200, 100, 100, 255)); - ImVec2 pos = node->Pos + ImVec2(3, 3) * (float)depth; - overlay_draw_list->AddRectFilled(pos - ImVec2(1, 1), pos + CalcTextSize(buf) + ImVec2(1, 1), IM_COL32(200, 100, 100, 255)); - overlay_draw_list->AddText(NULL, 0.0f, pos, IM_COL32(255, 255, 255, 255), buf); - } - } -#endif // #define IMGUI_HAS_DOCK - - ImGui::End(); -} - -#else - -void ImGui::ShowMetricsWindow(bool*) { } - -#endif - -//----------------------------------------------------------------------------- - -// Include imgui_user.inl at the end of imgui.cpp to access private data/functions that aren't exposed. -// Prefer just including imgui_internal.h from your code rather than using this define. If a declaration is missing from imgui_internal.h add it or request it on the github. -#ifdef IMGUI_INCLUDE_IMGUI_USER_INL -#include "imgui_user.inl" -#endif - -//----------------------------------------------------------------------------- - -#endif // #ifndef IMGUI_DISABLE diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui.h deleted file mode 100644 index 8b5caa3e..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui.h +++ /dev/null @@ -1,2503 +0,0 @@ -// dear imgui, v1.75 -// (headers) - -// Help: -// - Read FAQ at http://dearimgui.org/faq -// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. -// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. All applications in examples/ are doing that. -// Read imgui.cpp for more details, documentation and comments. - -// Resources: -// - FAQ http://dearimgui.org/faq -// - Homepage & latest https://github.com/ocornut/imgui -// - Releases & changelog https://github.com/ocornut/imgui/releases -// - Gallery https://github.com/ocornut/imgui/issues/2847 (please post your screenshots/video there!) -// - Glossary https://github.com/ocornut/imgui/wiki/Glossary -// - Wiki https://github.com/ocornut/imgui/wiki -// - Issues & support https://github.com/ocornut/imgui/issues - -/* - -Index of this file: -// Header mess -// Forward declarations and basic types -// ImGui API (Dear ImGui end-user API) -// Flags & Enumerations -// Memory allocations macros -// ImVector<> -// ImGuiStyle -// ImGuiIO -// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiWindowClass, ImGuiPayload) -// Obsolete functions -// Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) -// Draw List API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData) -// Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont) -// Platform interface for multi-viewport support (ImGuiPlatformMonitor, ImGuiPlatformIO, ImGuiViewport) - -*/ - -#pragma once - -// Configuration file with compile-time options (edit imconfig.h or #define IMGUI_USER_CONFIG to your own filename) -#ifdef IMGUI_USER_CONFIG -#include IMGUI_USER_CONFIG -#endif -#if !defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H) -#include "imconfig.h" -#endif - -#ifndef IMGUI_DISABLE - -//----------------------------------------------------------------------------- -// Header mess -//----------------------------------------------------------------------------- - -// Includes -#include // FLT_MIN, FLT_MAX -#include // va_list, va_start, va_end -#include // ptrdiff_t, NULL -#include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp - -// Version -// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) -#define IMGUI_VERSION "1.75" -#define IMGUI_VERSION_NUM 17500 -#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) -#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch -#define IMGUI_HAS_DOCK 1 // Docking WIP branch - -// Define attributes of all API symbols declarations (e.g. for DLL under Windows) -// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default bindings files (imgui_impl_xxx.h) -// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. -#ifndef IMGUI_API -#define IMGUI_API -#endif -#ifndef IMGUI_IMPL_API -#define IMGUI_IMPL_API IMGUI_API -#endif - -// Helper Macros -#ifndef IM_ASSERT -#include -#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h -#endif -#if !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__)) -#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) // To apply printf-style warnings to our functions. -#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0))) -#else -#define IM_FMTARGS(FMT) -#define IM_FMTLIST(FMT) -#endif -#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*_ARR))) // Size of a static C-style array. Don't use on pointers! -#define IM_UNUSED(_VAR) ((void)_VAR) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds. -#if (__cplusplus >= 201100) -#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in C++11 -#else -#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro. -#endif -#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Last Unicode code point supported by this build. -#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Standard invalid Unicode code point. - -// Warnings -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wold-style-cast" -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#endif -#pragma clang diagnostic ignored "-Wc++11-long-long" // [Bruno Levy] -#pragma clang diagnostic ignored "-Wc++98-compat-pedantic" // [Bruno Levy] -#elif defined(__GNUC__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#pragma GCC diagnostic ignored "-Wc++98-compat-pedantic" // [Bruno Levy] -#endif - -//----------------------------------------------------------------------------- -// Forward declarations and basic types -//----------------------------------------------------------------------------- - -struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit() -struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback) -struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix. -struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder) -struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself) -struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back. -struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT) -struct ImFont; // Runtime data for a single font within a parent ImFontAtlas -struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader -struct ImFontConfig; // Configuration data when adding a font or merging fonts -struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset) -struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data -struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using) -struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui_internal.h) -struct ImGuiIO; // Main configuration and I/O between your application and ImGui -struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use) -struct ImGuiListClipper; // Helper to manually clip large list of items -struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro -struct ImGuiPayload; // User data payload for drag and drop operations -struct ImGuiPlatformIO; // Multi-viewport support: interface for Platform/Renderer back-ends + viewports to render -struct ImGuiPlatformMonitor; // Multi-viewport support: user-provided bounds for each connected monitor/display. Used when positioning popups and tooltips to avoid them straddling monitors -struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use) -struct ImGuiStorage; // Helper for key->value storage -struct ImGuiStyle; // Runtime data for styling/colors -struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder) -struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbb][,ccccc]") -struct ImGuiViewport; // Viewport (generally ~1 per window to output to at the OS level. Need per-platform support to use multiple viewports) -struct ImGuiWindowClass; // Window class (rare/advanced uses: provide hints to the platform back-end via altered viewport flags and parent/child info) - -// Typedefs and Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file) -// Use your programming IDE "Go to definition" facility on the names in the central column below to find the actual flags/enum lists. -#ifndef ImTextureID -typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp) -#endif -typedef unsigned int ImGuiID; // Unique ID used by widgets (typically hashed from a stack of string) -typedef unsigned short ImWchar; // A single U16 character for keyboard input/display. We encode them as multi bytes UTF-8 when used in strings. -typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling -typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions -typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type -typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction -typedef int ImGuiKey; // -> enum ImGuiKey_ // Enum: A key identifier (ImGui-side enum) -typedef int ImGuiNavInput; // -> enum ImGuiNavInput_ // Enum: An input identifier for navigation -typedef int ImGuiMouseButton; // -> enum ImGuiMouseButton_ // Enum: A mouse button identifier (0=left, 1=right, 2=middle) -typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor identifier -typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling -typedef int ImDrawCornerFlags; // -> enum ImDrawCornerFlags_ // Flags: for ImDrawList::AddRect(), AddRectFilled() etc. -typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList -typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas -typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags -typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit4(), ColorPicker4() etc. -typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags -typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo() -typedef int ImGuiDockNodeFlags; // -> enum ImGuiDockNodeFlags_ // Flags: for DockSpace() -typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload() -typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused() -typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc. -typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline() -typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable() -typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar() -typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem() -typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader() -typedef int ImGuiViewportFlags; // -> enum ImGuiViewportFlags_ // Flags: for ImGuiViewport -typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild() -typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data); -typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); - -// Scalar data types -typedef signed char ImS8; // 8-bit signed integer -typedef unsigned char ImU8; // 8-bit unsigned integer -typedef signed short ImS16; // 16-bit signed integer -typedef unsigned short ImU16; // 16-bit unsigned integer -typedef signed int ImS32; // 32-bit signed integer == int -typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors) -#if defined(_MSC_VER) && !defined(__clang__) -typedef signed __int64 ImS64; // 64-bit signed integer (pre and post C++11 with Visual Studio) -typedef unsigned __int64 ImU64; // 64-bit unsigned integer (pre and post C++11 with Visual Studio) -#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100) -#include -typedef int64_t ImS64; // 64-bit signed integer (pre C++11) -typedef uint64_t ImU64; // 64-bit unsigned integer (pre C++11) -#else -typedef signed long long ImS64; // 64-bit signed integer (post C++11) -typedef unsigned long long ImU64; // 64-bit unsigned integer (post C++11) -#endif - -// 2D vector (often used to store positions, sizes, etc.) -struct ImVec2 -{ - float x, y; - ImVec2() { x = y = 0.0f; } - ImVec2(float _x, float _y) { x = _x; y = _y; } - float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. - float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. -#ifdef IM_VEC2_CLASS_EXTRA - IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2. -#endif -}; - -// 4D vector (often used to store floating-point colors) -struct ImVec4 -{ - float x, y, z, w; - ImVec4() { x = y = z = w = 0.0f; } - ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } -#ifdef IM_VEC4_CLASS_EXTRA - IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4. -#endif -}; - -//----------------------------------------------------------------------------- -// ImGui: Dear ImGui end-user API -// (Inside a namespace so you can add extra functions in your own separate file. Please don't modify imgui source files!) -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // Context creation and access - // Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between imgui contexts. - // None of those functions is reliant on the current context. - IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL); - IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context - IMGUI_API ImGuiContext* GetCurrentContext(); - IMGUI_API void SetCurrentContext(ImGuiContext* ctx); - IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); - - // Main - IMGUI_API ImGuiIO& GetIO(); // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags) - IMGUI_API ImGuiStyle& GetStyle(); // access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame. - IMGUI_API void NewFrame(); // start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame(). - IMGUI_API void EndFrame(); // ends the Dear ImGui frame. automatically called by Render(), you likely don't need to call that yourself directly. If you don't need to render data (skipping rendering) you may call EndFrame() but you'll have wasted CPU already! If you don't need to render, better to not create any imgui windows and not call NewFrame() at all! - IMGUI_API void Render(); // ends the Dear ImGui frame, finalize the draw data. You can get call GetDrawData() to obtain it and run your rendering function. (Obsolete: this used to call io.RenderDrawListsFn(). Nowadays, we allow and prefer calling your render function yourself.) - IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render. - - // Demo, Debug, Information - IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! - IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information. - IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debug window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc. - IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) - IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles. - IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts. - IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls). - IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.23" (essentially the compiled value for IMGUI_VERSION) - - // Styles - IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default) - IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style - IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font - - // Windows - // - Begin() = push window to the stack and start appending to it. End() = pop window from the stack. - // - You may append multiple times to the same window during the same frame. - // - Passing 'bool* p_open != NULL' shows a window-closing widget in the upper-right corner of the window, - // which clicking will set the boolean to false when clicked. - // - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting - // anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! - // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, - // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function - // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] - // - Note that the bottom of window stack always contains a window called "Debug". - IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); - IMGUI_API void End(); - - // Child Windows - // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. - // - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400). - // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. - // Always call a matching EndChild() for each BeginChild() call, regardless of its return value [as with Begin: this is due to legacy reason and inconsistent with most BeginXXX functions apart from the regular Begin() which behaves like BeginChild().] - IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0); - IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0); - IMGUI_API void EndChild(); - - // Windows Utilities - // - 'current window' = the window we are appending into while inside a Begin()/End() block. 'next window' = next window we will Begin() into. - IMGUI_API bool IsWindowAppearing(); - IMGUI_API bool IsWindowCollapsed(); - IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options. - IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ! - IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives - IMGUI_API float GetWindowDpiScale(); // get DPI scale currently associated to the current window's viewport. - IMGUI_API ImGuiViewport*GetWindowViewport(); // get viewport currently associated to the current window. - IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API) - IMGUI_API ImVec2 GetWindowSize(); // get current window size - IMGUI_API float GetWindowWidth(); // get current window width (shortcut for GetWindowSize().x) - IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y) - - // Prefer using SetNextXXX functions (before Begin) rather that SetXXX functions (after Begin). - IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. - IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() - IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Sizes will be rounded down. Use callback to apply non-trivial programmatic constraints. - IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. set an axis to 0.0f to leave it automatic. call before Begin() - IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() - IMGUI_API void SetNextWindowFocus(); // set next window to be focused / top-most. call before Begin() - IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground. - IMGUI_API void SetNextWindowViewport(ImGuiID viewport_id); // set next window viewport - IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. - IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. - IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). - IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus(). - IMGUI_API void SetWindowFontScale(float scale); // set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes(). - IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. - IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. - IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state - IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus. - - // Content region - // - Those functions are bound to be redesigned soon (they are confusing, incomplete and return values in local window coordinates which increases confusion) - IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates - IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() - IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates - IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates - IMGUI_API float GetWindowContentRegionWidth(); // - - // Windows Scrolling - IMGUI_API float GetScrollX(); // get scrolling amount [0..GetScrollMaxX()] - IMGUI_API float GetScrollY(); // get scrolling amount [0..GetScrollMaxY()] - IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.X - WindowSize.X - IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y - IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()] - IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()] - IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. - IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. - IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. - IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. - - // Parameters stacks (shared) - IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font - IMGUI_API void PopFont(); - IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); - IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); - IMGUI_API void PopStyleColor(int count = 1); - IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); - IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); - IMGUI_API void PopStyleVar(int count = 1); - IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. - IMGUI_API ImFont* GetFont(); // get current font - IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied - IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API - IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier - IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied - IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied - - // Parameters stacks (current window) - IMGUI_API void PushItemWidth(float item_width); // set width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side). 0.0f = default to ~2/3 of windows width, - IMGUI_API void PopItemWidth(); - IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side) - IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. - IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space - IMGUI_API void PopTextWrapPos(); - IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets - IMGUI_API void PopAllowKeyboardFocus(); - IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. - IMGUI_API void PopButtonRepeat(); - - // Cursor / Layout - // - By "cursor" we mean the current output position. - // - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down. - // - You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceeding widget. - IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator. - IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f); // call between widgets or groups to layout them horizontally. X position given in window coordinates. - IMGUI_API void NewLine(); // undo a SameLine() or force a new line when in an horizontal-layout context. - IMGUI_API void Spacing(); // add vertical spacing. - IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike InvisibleButton(), Dummy() won't take the mouse click or be navigable into. - IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if != 0 - IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if != 0 - IMGUI_API void BeginGroup(); // lock horizontal starting position - IMGUI_API void EndGroup(); // unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) - IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) - IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc. - IMGUI_API float GetCursorPosY(); // other functions such as GetCursorScreenPos or everything in ImDrawList:: - IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system. - IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.) - IMGUI_API void SetCursorPosY(float local_y); // - IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position in window coordinates - IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates (0..io.DisplaySize) or natural OS coordinates when using multiple viewport. Useful to work with ImDrawList API. - IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates (0..io.DisplaySize) or natural OS coordinates when using multiple viewport. - IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item) - IMGUI_API float GetTextLineHeight(); // ~ FontSize - IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) - IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2 - IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) - - // ID stack/scopes - // - Read the FAQ for more details about how ID are handled in dear imgui. If you are creating widgets in a loop you most - // likely want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them. - // - The resulting ID are hashes of the entire stack. - // - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others. - // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed and used as an ID, - // whereas "str_id" denote a string that is only used as an ID and not normally displayed. - IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string). - IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string). - IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). - IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). - IMGUI_API void PopID(); // pop from the ID stack. - IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself - IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); - IMGUI_API ImGuiID GetID(const void* ptr_id); - - // Widgets: Text - IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. - IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text - IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); - IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); - IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). - IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets - IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text() - IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1); - - // Widgets: Main - // - Most widgets return true when the value has been changed or when pressed/selected - // - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state. - IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); // button - IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text - IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) - IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape - IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); - IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding - IMGUI_API bool Checkbox(const char* label, bool* v); - IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); - IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; } - IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer - IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1,0), const char* overlay = NULL); - IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses - - // Widgets: Combo Box - // - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items. - // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. - IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0); - IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true! - IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); - IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" - IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1); - - // Widgets: Drags - // - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. - // - For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x - // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. - // - Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). - // - Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits. - // - Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum. - // - Use v_min > v_max to lock edits. - IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound - IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, float power = 1.0f); - IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); // If v_min >= v_max we have no bound - IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); - IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); - IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); - IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL); - IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, float power = 1.0f); - IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, float power = 1.0f); - - // Widgets: Sliders - // - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. - // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. - IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for power curve sliders - IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg"); - IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, float power = 1.0f); - IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, float power = 1.0f); - IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); - IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d"); - IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, float power = 1.0f); - - // Widgets: Input with Keyboard - // - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. - // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. - IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); - - // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.) - // - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. - // - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x - IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); - IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0)); // display a colored square/button, hover for details, return true when pressed. - IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls. - - // Widgets: Trees - // - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents. - IMGUI_API bool TreeNode(const char* label); - IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). - IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // " - IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0); - IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); - IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); - IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); - IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); - IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired. - IMGUI_API void TreePush(const void* ptr_id = NULL); // " - IMGUI_API void TreePop(); // ~ Unindent()+PopId() - IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode - IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). - IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header - IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. - - // Widgets: Selectables - // - A selectable highlights when hovered, and can display another color when selected. - // - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous. - IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height - IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. - - // Widgets: List Boxes - // - FIXME: To be consistent with all the newer API, ListBoxHeader/ListBoxFooter should in reality be called BeginListBox/EndListBox. Will rename them. - IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); - IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); - IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. if the function return true, you can output elements then call ListBoxFooter() afterwards. - IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // " - IMGUI_API void ListBoxFooter(); // terminate the scrolling region. only call ListBoxFooter() if ListBoxHeader() returned true! - - // Widgets: Data Plotting - IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); - IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); - IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); - IMGUI_API void PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); - - // Widgets: Value() Helpers. - // - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) - IMGUI_API void Value(const char* prefix, bool b); - IMGUI_API void Value(const char* prefix, int v); - IMGUI_API void Value(const char* prefix, unsigned int v); - IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); - - // Widgets: Menus - // - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar. - // - Use BeginMainMenuBar() to create a menu bar at the top of the screen. - IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). - IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true! - IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. - IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true! - IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! - IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true! - IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment - IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL - - // Tooltips - // - Tooltip are windows following the mouse which do not take focus away. - IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items). - IMGUI_API void EndTooltip(); - IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip(). - IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1); - - // Popups, Modals - // The properties of popups windows are: - // - They block normal mouse hovering detection outside them. (*) - // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls. - // User can manipulate the visibility state by calling OpenPopup(). - // - We default to use the right mouse (ImGuiMouseButton_Right=1) for the Popup Context functions. - // (*) You can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup. - // Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time. - IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). - IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true! - IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1); // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! - IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1, bool also_over_items = true); // helper to open and begin popup when clicked on current window. - IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1); // helper to open and begin popup when clicked in void (where there are no imgui windows). - IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside) - IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true! - IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1); // helper to open popup when clicked on last item (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors). return true when just opened. - IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open at the current begin-ed level of the popup stack. - IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup. - - // Columns - // - You can also use SameLine(pos_x) to mimic simplified columns. - // - The columns API is work-in-progress and rather lacking (columns are arguably the worst part of dear imgui at the moment!) - // - There is a maximum of 64 columns. - // - Currently working on new 'Tables' api which will replace columns (see GitHub #2957) - IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); - IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished - IMGUI_API int GetColumnIndex(); // get current column index - IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column - IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column - IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f - IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column - IMGUI_API int GetColumnsCount(); - - // Tab Bars, Tabs - // Note: Tabs are automatically created by the docking system. Use this to create tab bars/tabs yourself without docking being involved. - IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar - IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true! - IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected. - IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true! - IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. - - // Docking - // [BETA API] Enable with io.ConfigFlags |= ImGuiConfigFlags_DockingEnable. - // Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking! - // - To dock windows: if io.ConfigDockingWithShift == false (default) drag window from their title bar. - // - To dock windows: if io.ConfigDockingWithShift == true: hold SHIFT anywhere while moving windows. - // About DockSpace: - // - Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details. - // - DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app. - IMGUI_API void DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); - IMGUI_API ImGuiID DockSpaceOverViewport(ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); - IMGUI_API void SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id (FIXME-DOCK) - IMGUI_API void SetNextWindowClass(const ImGuiWindowClass* window_class); // set next window class (rare/advanced uses: provide hints to the platform back-end via altered viewport flags and parent/child info) - IMGUI_API ImGuiID GetWindowDockID(); - IMGUI_API bool IsWindowDocked(); // is current window docked into another window? - - // Logging/Capture - // - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging. - IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout) - IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file - IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard - IMGUI_API void LogFinish(); // stop logging (close file, etc.) - IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard - IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed) - - // Drag and Drop - // [BETA API] API may evolve! - IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource() - IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. - IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true! - IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() - IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. - IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true! - IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type. - - // Clipping - IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); - IMGUI_API void PopClipRect(); - - // Focus, Activation - // - Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item" - IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window. - IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget. - - // Item/Widgets Utilities - // - Most of the functions are referring to the last/previous item we submitted. - // - See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions. - IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options. - IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false) - IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? - IMGUI_API bool IsItemClicked(ImGuiMouseButton mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on) == IsMouseClicked(mouse_button) && IsItemHovered() - IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling) - IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets. - IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive). - IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing. - IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). - IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode(). - IMGUI_API bool IsAnyItemHovered(); // is any item hovered? - IMGUI_API bool IsAnyItemActive(); // is any item active? - IMGUI_API bool IsAnyItemFocused(); // is any item focused? - IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space) - IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space) - IMGUI_API ImVec2 GetItemRectSize(); // get size of last item - IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. - - // Miscellaneous Utilities - IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. - IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. - IMGUI_API double GetTime(); // get global imgui time. incremented by io.DeltaTime every frame. - IMGUI_API int GetFrameCount(); // get global imgui frame count. incremented by 1 every frame. - IMGUI_API ImDrawList* GetBackgroundDrawList(); // get background draw list for the viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. - IMGUI_API ImDrawList* GetForegroundDrawList(); // get foreground draw list for the viewport associated to the current window. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. - IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. - IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. - IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances. - IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.). - IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it) - IMGUI_API ImGuiStorage* GetStateStorage(); - IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); - IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. - IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame - IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window) - - // Color Utilities - IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); - IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); - IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); - IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); - - // Inputs Utilities: Keyboard - // - For 'int user_key_index' you can use your own indices/enums according to how your backend/engine stored them in io.KeysDown[]. - // - We don't know the meaning of those value. You can use GetKeyIndex() to map a ImGuiKey_ value into the user index. - IMGUI_API int GetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key] - IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. - IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate - IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down)? - IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate - IMGUI_API void CaptureKeyboardFromApp(bool want_capture_keyboard_value = true); // attention: misleading name! manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application to handle). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard_value"; after the next NewFrame() call. - - // Inputs Utilities: Mouse - // - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right. - // - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle. - // - Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold') - IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held? - IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down) - IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down) - IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime. - IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. - IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available - IMGUI_API bool IsAnyMouseDown(); // is any mouse button held? - IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls - IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve mouse position at the time of opening popup we have BeginPopup() into (helper to avoid user backing that value themselves) - IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) - IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) - IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button = 0); // - IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you - IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type); // set desired cursor type - IMGUI_API void CaptureMouseFromApp(bool want_capture_mouse_value = true); // attention: misleading name! manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application to handle). This is equivalent to setting "io.WantCaptureMouse = want_capture_mouse_value;" after the next NewFrame() call. - - // Clipboard Utilities (also see the LogToClipboard() function to capture or output text data to the clipboard) - IMGUI_API const char* GetClipboardText(); - IMGUI_API void SetClipboardText(const char* text); - - // Settings/.Ini Utilities - // - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini"). - // - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually. - IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename). - IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source. - IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext). - IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings. - - // Memory Allocators - // - All those functions are not reliant on the current context. - // - If you reload the contents of imgui.cpp at runtime, you may need to call SetCurrentContext() + SetAllocatorFunctions() again because we use global storage for those. - IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL); - IMGUI_API void* MemAlloc(size_t size); - IMGUI_API void MemFree(void* ptr); - - // (Optional) Platform/OS interface for multi-viewport support - // Note: You may use GetWindowViewport() to get the current viewport of the current window. - IMGUI_API ImGuiPlatformIO& GetPlatformIO(); // platform/renderer functions, for back-end to setup + viewports list. - IMGUI_API ImGuiViewport* GetMainViewport(); // main viewport. same as GetPlatformIO().MainViewport == GetPlatformIO().Viewports[0]. - IMGUI_API void UpdatePlatformWindows(); // call in main loop. will call CreateWindow/ResizeWindow/etc. platform functions for each secondary viewport, and DestroyWindow for each inactive viewport. - IMGUI_API void RenderPlatformWindowsDefault(void* platform_arg = NULL, void* renderer_arg = NULL); // call in main loop. will call RenderWindow/SwapBuffers platform functions for each secondary viewport which doesn't have the ImGuiViewportFlags_Minimized flag set. May be reimplemented by user for custom rendering needs. - IMGUI_API void DestroyPlatformWindows(); // call DestroyWindow platform functions for all viewports. call from back-end Shutdown() if you need to close platform windows before imgui shutdown. otherwise will be called by DestroyContext(). - IMGUI_API ImGuiViewport* FindViewportByID(ImGuiID id); // this is a helper for back-ends. - IMGUI_API ImGuiViewport* FindViewportByPlatformHandle(void* platform_handle); // this is a helper for back-ends. the type platform_handle is decided by the back-end (e.g. HWND, MyWindow*, GLFWwindow* etc.) - -} // namespace ImGui - -//----------------------------------------------------------------------------- -// Flags & Enumerations -//----------------------------------------------------------------------------- - -// Flags for ImGui::Begin() -enum ImGuiWindowFlags_ -{ - ImGuiWindowFlags_None = 0, - ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar - ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip - ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window - ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programmatically) - ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set. - ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it. Also referred to as "window menu button" within a docking node. - ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame - ImGuiWindowFlags_NoBackground = 1 << 7, // Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f). - ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file - ImGuiWindowFlags_NoMouseInputs = 1 << 9, // Disable catching mouse, hovering test with pass through. - ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar - ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section. - ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state - ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus) - ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) - ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) - ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) - ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window - ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB) - ImGuiWindowFlags_UnsavedDocument = 1 << 20, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker. - ImGuiWindowFlags_NoDocking = 1 << 21, // Disable docking of this window - - ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse, - ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - - // [Internal] - ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!) - ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild() - ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip() - ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup() - ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal() - ImGuiWindowFlags_ChildMenu = 1 << 28, // Don't use! For internal use by BeginMenu() - ImGuiWindowFlags_DockNodeHost = 1 << 29 // Don't use! For internal use by Begin()/NewFrame() - - // [Obsolete] - //ImGuiWindowFlags_ShowBorders = 1 << 7, // --> Set style.FrameBorderSize=1.0f or style.WindowBorderSize=1.0f to enable borders around items or windows. - //ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // --> Set io.ConfigWindowsResizeFromEdges=true and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) -}; - -// Flags for ImGui::InputText() -enum ImGuiInputTextFlags_ -{ - ImGuiInputTextFlags_None = 0, - ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/ - ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef - ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z - ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs - ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus - ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function. - ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling) - ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling) - ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer. - ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. - ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field - ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter). - ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally - ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode - ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode - ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*' - ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID(). - ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input) - ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this) - // [Internal] - ImGuiInputTextFlags_Multiline = 1 << 20, // For internal use by InputTextMultiline() - ImGuiInputTextFlags_NoMarkEdited = 1 << 21 // For internal use by functions using InputText() before reformatting data -}; - -// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*() -enum ImGuiTreeNodeFlags_ -{ - ImGuiTreeNodeFlags_None = 0, - ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected - ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader) - ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one - ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack - ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) - ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open - ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node - ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open. - ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). - ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow - ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding(). - ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default. - ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (bypass the indented area). - ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop) - //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 14, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible - ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog -}; - -// Flags for ImGui::Selectable() -enum ImGuiSelectableFlags_ -{ - ImGuiSelectableFlags_None = 0, - ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window - ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column) - ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too - ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text - ImGuiSelectableFlags_AllowItemOverlap = 1 << 4 // (WIP) Hit testing to allow subsequent widgets to overlap this one -}; - -// Flags for ImGui::BeginCombo() -enum ImGuiComboFlags_ -{ - ImGuiComboFlags_None = 0, - ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default - ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo() - ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default) - ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible - ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible - ImGuiComboFlags_NoArrowButton = 1 << 5, // Display on the preview box without the square arrow button - ImGuiComboFlags_NoPreview = 1 << 6, // Display only a square arrow button - ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest -}; - -// Flags for ImGui::BeginTabBar() -enum ImGuiTabBarFlags_ -{ - ImGuiTabBarFlags_None = 0, - ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list - ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear - ImGuiTabBarFlags_TabListPopupButton = 1 << 2, // Disable buttons to open the tab list popup - ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. - ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, // Disable scrolling buttons (apply when fitting policy is ImGuiTabBarFlags_FittingPolicyScroll) - ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab - ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit - ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, // Add scroll buttons when tabs don't fit - ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll, - ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown -}; - -// Flags for ImGui::BeginTabItem() -enum ImGuiTabItemFlags_ -{ - ImGuiTabItemFlags_None = 0, - ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker. - ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem() - ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. - ImGuiTabItemFlags_NoPushId = 1 << 3 // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem() -}; - -// Flags for ImGui::IsWindowFocused() -enum ImGuiFocusedFlags_ -{ - ImGuiFocusedFlags_None = 0, - ImGuiFocusedFlags_ChildWindows = 1 << 0, // IsWindowFocused(): Return true if any children of the window is focused - ImGuiFocusedFlags_RootWindow = 1 << 1, // IsWindowFocused(): Test from root window (top most parent of the current hierarchy) - ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use ImGui::GetIO().WantCaptureMouse instead. - ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows -}; - -// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() -// Note: if you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ! -// Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls. -enum ImGuiHoveredFlags_ -{ - ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them. - ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered - ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy) - ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered - ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 3, // Return true even if a popup window is normally blocking access to this item/window - //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet. - ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. - ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is obstructed or overlapped by another window - ImGuiHoveredFlags_AllowWhenDisabled = 1 << 7, // Return true even if the item is disabled - ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, - ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows -}; - -// Flags for ImGui::DockSpace(), shared/inherited by child nodes. -// (Some flags can be applied to individual nodes directly) -// FIXME-DOCK: Also see ImGuiDockNodeFlagsPrivate_ which may involve using the WIP and internal DockBuilder api. -enum ImGuiDockNodeFlags_ -{ - ImGuiDockNodeFlags_None = 0, - ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // Shared // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked. - //ImGuiDockNodeFlags_NoCentralNode = 1 << 1, // Shared // Disable Central Node (the node which can stay empty) - ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 2, // Shared // Disable docking inside the Central Node, which will be always kept empty. - ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, // Shared // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details. - ImGuiDockNodeFlags_NoSplit = 1 << 4, // Shared/Local // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved. - ImGuiDockNodeFlags_NoResize = 1 << 5, // Shared/Local // Disable resizing node using the splitter/separators. Useful with programatically setup dockspaces. - ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6 // Shared/Local // Tab bar will automatically hide when there is a single window in the dock node. -}; - -// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload() -enum ImGuiDragDropFlags_ -{ - ImGuiDragDropFlags_None = 0, - // BeginDragDropSource() flags - ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, // By default, a successful call to BeginDragDropSource opens a tooltip so you can display a preview or description of the source contents. This flag disable this behavior. - ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item. - ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item. - ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit. - ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously. - ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged) - // AcceptDragDropPayload() flags - ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered. - ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target. - ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site. - ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect // For peeking ahead and inspecting the payload before delivery. -}; - -// Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui. -#define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type. -#define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type. - -// A primary data type -enum ImGuiDataType_ -{ - ImGuiDataType_S8, // signed char / char (with sensible compilers) - ImGuiDataType_U8, // unsigned char - ImGuiDataType_S16, // short - ImGuiDataType_U16, // unsigned short - ImGuiDataType_S32, // int - ImGuiDataType_U32, // unsigned int - ImGuiDataType_S64, // long long / __int64 - ImGuiDataType_U64, // unsigned long long / unsigned __int64 - ImGuiDataType_Float, // float - ImGuiDataType_Double, // double - ImGuiDataType_COUNT -}; - -// A cardinal direction -enum ImGuiDir_ -{ - ImGuiDir_None = -1, - ImGuiDir_Left = 0, - ImGuiDir_Right = 1, - ImGuiDir_Up = 2, - ImGuiDir_Down = 3, - ImGuiDir_COUNT -}; - -// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array -enum ImGuiKey_ -{ - ImGuiKey_Tab, - ImGuiKey_LeftArrow, - ImGuiKey_RightArrow, - ImGuiKey_UpArrow, - ImGuiKey_DownArrow, - ImGuiKey_PageUp, - ImGuiKey_PageDown, - ImGuiKey_Home, - ImGuiKey_End, - ImGuiKey_Insert, - ImGuiKey_Delete, - ImGuiKey_Backspace, - ImGuiKey_Space, - ImGuiKey_Enter, - ImGuiKey_Escape, - ImGuiKey_KeyPadEnter, - ImGuiKey_A, // for text edit CTRL+A: select all - ImGuiKey_C, // for text edit CTRL+C: copy - ImGuiKey_V, // for text edit CTRL+V: paste - ImGuiKey_X, // for text edit CTRL+X: cut - ImGuiKey_Y, // for text edit CTRL+Y: redo - ImGuiKey_Z, // for text edit CTRL+Z: undo - ImGuiKey_COUNT -}; - -// Gamepad/Keyboard directional navigation -// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. -// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). -// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://goo.gl/9LgVZW. -enum ImGuiNavInput_ -{ - // Gamepad Mapping - ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4), A (Xbox), A (Switch), Space (Keyboard) - ImGuiNavInput_Cancel, // cancel / close / exit // e.g. Circle (PS4), B (Xbox), B (Switch), Escape (Keyboard) - ImGuiNavInput_Input, // text input / on-screen keyboard // e.g. Triang.(PS4), Y (Xbox), X (Switch), Return (Keyboard) - ImGuiNavInput_Menu, // tap: toggle menu / hold: focus, move, resize // e.g. Square (PS4), X (Xbox), Y (Switch), Alt (Keyboard) - ImGuiNavInput_DpadLeft, // move / tweak / resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard) - ImGuiNavInput_DpadRight, // - ImGuiNavInput_DpadUp, // - ImGuiNavInput_DpadDown, // - ImGuiNavInput_LStickLeft, // scroll / move window (w/ PadMenu) // e.g. Left Analog Stick Left/Right/Up/Down - ImGuiNavInput_LStickRight, // - ImGuiNavInput_LStickUp, // - ImGuiNavInput_LStickDown, // - ImGuiNavInput_FocusPrev, // next window (w/ PadMenu) // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) - ImGuiNavInput_FocusNext, // prev window (w/ PadMenu) // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) - ImGuiNavInput_TweakSlow, // slower tweaks // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) - ImGuiNavInput_TweakFast, // faster tweaks // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) - - // [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them. - // Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from io.KeysDown[] instead of io.NavInputs[]. - ImGuiNavInput_KeyMenu_, // toggle menu // = io.KeyAlt - ImGuiNavInput_KeyLeft_, // move left // = Arrow keys - ImGuiNavInput_KeyRight_, // move right - ImGuiNavInput_KeyUp_, // move up - ImGuiNavInput_KeyDown_, // move down - ImGuiNavInput_COUNT, - ImGuiNavInput_InternalStart_ = ImGuiNavInput_KeyMenu_ -}; - -// Configuration flags stored in io.ConfigFlags. Set by user/application. -enum ImGuiConfigFlags_ -{ - ImGuiConfigFlags_None = 0, - ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.KeysDown[]. - ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui back-end to fill io.NavInputs[]. Back-end also needs to set ImGuiBackendFlags_HasGamepad. - ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your binding, otherwise ImGui will react as if the mouse is jumping around back and forth. - ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set. - ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the back-end. - ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct back-end to not alter mouse cursor shape and visibility. Use if the back-end cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead. - - // [BETA] Docking - ImGuiConfigFlags_DockingEnable = 1 << 6, // Docking enable flags. - - // [BETA] Viewports - // When using viewports it is recommended that your default value for ImGuiCol_WindowBg is opaque (Alpha=1.0) so transition to a viewport won't be noticeable. - ImGuiConfigFlags_ViewportsEnable = 1 << 10, // Viewport enable flags (require both ImGuiConfigFlags_PlatformHasViewports + ImGuiConfigFlags_RendererHasViewports set by the respective back-ends) - ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 14, // [BETA: Don't use] FIXME-DPI: Reposition and resize imgui windows when the DpiScale of a viewport changed (mostly useful for the main viewport hosting other window). Note that resizing the main window itself is up to your application. - ImGuiConfigFlags_DpiEnableScaleFonts = 1 << 15, // [BETA: Don't use] FIXME-DPI: Request bitmap-scaled fonts to match DpiScale. This is a very low-quality workaround. The correct way to handle DPI is _currently_ to replace the atlas and/or fonts in the Platform_OnChangedViewport callback, but this is all early work in progress. - - // User storage (to allow your back-end/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core Dear ImGui) - ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware. - ImGuiConfigFlags_IsTouchScreen = 1 << 21 // Application is using a touch screen instead of a mouse. -}; - -// Back-end capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom back-end. -enum ImGuiBackendFlags_ -{ - ImGuiBackendFlags_None = 0, - ImGuiBackendFlags_HasGamepad = 1 << 0, // Back-end Platform supports gamepad and currently has one connected. - ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Back-end Platform supports honoring GetMouseCursor() value to change the OS cursor shape. - ImGuiBackendFlags_HasSetMousePos = 1 << 2, // Back-end Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set). - ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, // Back-end Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices. - - // [BETA] Viewports - ImGuiBackendFlags_PlatformHasViewports = 1 << 10, // Back-end Platform supports multiple viewports. - ImGuiBackendFlags_HasMouseHoveredViewport=1 << 11, // Back-end Platform supports setting io.MouseHoveredViewport to the viewport directly under the mouse _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag and _REGARDLESS_ of whether another viewport is focused and may be capturing the mouse. This information is _NOT EASY_ to provide correctly with most high-level engines! Don't set this without studying how the examples/ back-end handle it! - ImGuiBackendFlags_RendererHasViewports = 1 << 12 // Back-end Renderer supports multiple viewports. -}; - -// Enumeration for PushStyleColor() / PopStyleColor() -enum ImGuiCol_ -{ - ImGuiCol_Text, - ImGuiCol_TextDisabled, - ImGuiCol_WindowBg, // Background of normal windows - ImGuiCol_ChildBg, // Background of child windows - ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows - ImGuiCol_Border, - ImGuiCol_BorderShadow, - ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input - ImGuiCol_FrameBgHovered, - ImGuiCol_FrameBgActive, - ImGuiCol_TitleBg, - ImGuiCol_TitleBgActive, - ImGuiCol_TitleBgCollapsed, - ImGuiCol_MenuBarBg, - ImGuiCol_ScrollbarBg, - ImGuiCol_ScrollbarGrab, - ImGuiCol_ScrollbarGrabHovered, - ImGuiCol_ScrollbarGrabActive, - ImGuiCol_CheckMark, - ImGuiCol_SliderGrab, - ImGuiCol_SliderGrabActive, - ImGuiCol_Button, - ImGuiCol_ButtonHovered, - ImGuiCol_ButtonActive, - ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem - ImGuiCol_HeaderHovered, - ImGuiCol_HeaderActive, - ImGuiCol_Separator, - ImGuiCol_SeparatorHovered, - ImGuiCol_SeparatorActive, - ImGuiCol_ResizeGrip, - ImGuiCol_ResizeGripHovered, - ImGuiCol_ResizeGripActive, - ImGuiCol_Tab, - ImGuiCol_TabHovered, - ImGuiCol_TabActive, - ImGuiCol_TabUnfocused, - ImGuiCol_TabUnfocusedActive, - ImGuiCol_DockingPreview, // Preview overlay color when about to docking something - ImGuiCol_DockingEmptyBg, // Background color for empty node (e.g. CentralNode with no window docked into it) - ImGuiCol_PlotLines, - ImGuiCol_PlotLinesHovered, - ImGuiCol_PlotHistogram, - ImGuiCol_PlotHistogramHovered, - ImGuiCol_TextSelectedBg, - ImGuiCol_DragDropTarget, - ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item - ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB - ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active - ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active - ImGuiCol_COUNT - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiCol_ModalWindowDarkening = ImGuiCol_ModalWindowDimBg // [renamed in 1.63] - //, ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered// [unused since 1.60+] the close button now uses regular button colors. -#endif -}; - -// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure. -// NB: the enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. During initialization, feel free to just poke into ImGuiStyle directly. -// NB: if changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type. -enum ImGuiStyleVar_ -{ - // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions) - ImGuiStyleVar_Alpha, // float Alpha - ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding - ImGuiStyleVar_WindowRounding, // float WindowRounding - ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize - ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize - ImGuiStyleVar_WindowTitleAlign, // ImVec2 WindowTitleAlign - ImGuiStyleVar_ChildRounding, // float ChildRounding - ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize - ImGuiStyleVar_PopupRounding, // float PopupRounding - ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize - ImGuiStyleVar_FramePadding, // ImVec2 FramePadding - ImGuiStyleVar_FrameRounding, // float FrameRounding - ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize - ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing - ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing - ImGuiStyleVar_IndentSpacing, // float IndentSpacing - ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize - ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding - ImGuiStyleVar_GrabMinSize, // float GrabMinSize - ImGuiStyleVar_GrabRounding, // float GrabRounding - ImGuiStyleVar_TabRounding, // float TabRounding - ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign - ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign - ImGuiStyleVar_COUNT - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiStyleVar_Count_ = ImGuiStyleVar_COUNT // [renamed in 1.60] -#endif -}; - -// Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton() -enum ImGuiColorEditFlags_ -{ - ImGuiColorEditFlags_None = 0, - ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer). - ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on colored square. - ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview. - ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable colored square preview next to the inputs. (e.g. to show only the inputs) - ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview colored square). - ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview. - ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker). - ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead. - ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source. - - // User Options (right-click on widget to change some of them). - ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker. - ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque. - ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque. - ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well). - ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex. - ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // " - ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // " - ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255. - ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers. - ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value. - ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value. - ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format. - ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format. - - // Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to - // override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup. - ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_PickerHueBar, - - // [Internal] Masks - ImGuiColorEditFlags__DisplayMask = ImGuiColorEditFlags_DisplayRGB|ImGuiColorEditFlags_DisplayHSV|ImGuiColorEditFlags_DisplayHex, - ImGuiColorEditFlags__DataTypeMask = ImGuiColorEditFlags_Uint8|ImGuiColorEditFlags_Float, - ImGuiColorEditFlags__PickerMask = ImGuiColorEditFlags_PickerHueWheel|ImGuiColorEditFlags_PickerHueBar, - ImGuiColorEditFlags__InputMask = ImGuiColorEditFlags_InputRGB|ImGuiColorEditFlags_InputHSV - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69] -#endif -}; - -// Identify a mouse button. -// Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience. -enum ImGuiMouseButton_ -{ - ImGuiMouseButton_Left = 0, - ImGuiMouseButton_Right = 1, - ImGuiMouseButton_Middle = 2, - ImGuiMouseButton_COUNT = 5 -}; - -// Enumeration for GetMouseCursor() -// User code may request binding to display given cursor by calling SetMouseCursor(), which is why we have some cursors that are marked unused here -enum ImGuiMouseCursor_ -{ - ImGuiMouseCursor_None = -1, - ImGuiMouseCursor_Arrow = 0, - ImGuiMouseCursor_TextInput, // When hovering over InputText, etc. - ImGuiMouseCursor_ResizeAll, // (Unused by Dear ImGui functions) - ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border - ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column - ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window - ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window - ImGuiMouseCursor_Hand, // (Unused by Dear ImGui functions. Use for e.g. hyperlinks) - ImGuiMouseCursor_NotAllowed, // When hovering something with disallowed interaction. Usually a crossed circle. - ImGuiMouseCursor_COUNT - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiMouseCursor_Count_ = ImGuiMouseCursor_COUNT // [renamed in 1.60] -#endif -}; - -// Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions -// Represent a condition. -// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. -enum ImGuiCond_ -{ - ImGuiCond_Always = 1 << 0, // Set the variable - ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) - ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file) - ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) -}; - -//----------------------------------------------------------------------------- -// Helpers: Memory allocations macros -// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() -// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax. -// Defining a custom placement new() with a dummy parameter allows us to bypass including which on some platforms complains when user has disabled exceptions. -//----------------------------------------------------------------------------- - -struct ImNewDummy {}; -inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; } -inline void operator delete(void*, ImNewDummy, void*) {} // This is only required so we can use the symmetrical new() -#define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE) -#define IM_FREE(_PTR) ImGui::MemFree(_PTR) -#define IM_PLACEMENT_NEW(_PTR) new(ImNewDummy(), _PTR) -#define IM_NEW(_TYPE) new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE -template void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } } - -//----------------------------------------------------------------------------- -// Helper: ImVector<> -// Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug). -//----------------------------------------------------------------------------- -// - You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our public structures are relying on it. -// - We use std-like naming convention here, which is a little unusual for this codebase. -// - Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs. -// - Important: our implementation does NOT call C++ constructors/destructors, we treat everything as raw data! This is intentional but be extra mindful of that, -// Do NOT use this class as a std::vector replacement in your own code! Many of the structures used by dear imgui can be safely initialized by a zero-memset. -//----------------------------------------------------------------------------- - -template -struct ImVector -{ - int Size; - int Capacity; - T* Data; - - // Provide standard typedefs but we don't use them ourselves. - typedef T value_type; - typedef value_type* iterator; - typedef const value_type* const_iterator; - - // Constructors, destructor - inline ImVector() { Size = Capacity = 0; Data = NULL; } - inline ImVector(const ImVector& src) { Size = Capacity = 0; Data = NULL; operator=(src); } - inline ImVector& operator=(const ImVector& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; } - inline ~ImVector() { if (Data) IM_FREE(Data); } - - inline bool empty() const { return Size == 0; } - inline int size() const { return Size; } - inline int size_in_bytes() const { return Size * (int)sizeof(T); } - inline int capacity() const { return Capacity; } - inline T& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; } - inline const T& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; } - - inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } } - inline T* begin() { return Data; } - inline const T* begin() const { return Data; } - inline T* end() { return Data + Size; } - inline const T* end() const { return Data + Size; } - inline T& front() { IM_ASSERT(Size > 0); return Data[0]; } - inline const T& front() const { IM_ASSERT(Size > 0); return Data[0]; } - inline T& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; } - inline const T& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; } - inline void swap(ImVector& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; T* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } - - inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; } - inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; } - inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; } - inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation - inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; } - - // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden. - inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; } - inline void pop_back() { IM_ASSERT(Size > 0); Size--; } - inline void push_front(const T& v) { if (Size == 0) push_back(v); else insert(Data, v); } - inline T* erase(const T* it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; } - inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data+Size && it_last > it && it_last <= Data+Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(T)); Size -= (int)count; return Data + off; } - inline T* erase_unsorted(const T* it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; } - inline T* insert(const T* it, const T& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; } - inline bool contains(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; } - inline T* find(const T& v) { T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } - inline const T* find(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } - inline bool find_erase(const T& v) { const T* it = find(v); if (it < Data + Size) { erase(it); return true; } return false; } - inline bool find_erase_unsorted(const T& v) { const T* it = find(v); if (it < Data + Size) { erase_unsorted(it); return true; } return false; } - inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; return (int)off; } -}; - -//----------------------------------------------------------------------------- -// ImGuiStyle -// You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame(). -// During the frame, use ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values, -// and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors. -//----------------------------------------------------------------------------- - -struct ImGuiStyle -{ - float Alpha; // Global alpha applies to everything in Dear ImGui. - ImVec2 WindowPadding; // Padding within a window. - float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. - float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints(). - ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. - ImGuiDir WindowMenuButtonPosition; // Side of the collapsing/docking button in the title bar (None/Left/Right). Defaults to ImGuiDir_Left. - float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. - float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding) - float PopupBorderSize; // Thickness of border around popup/tooltip windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets). - float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). - float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines. - ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label). - ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! - float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). - float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). - float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar. - float ScrollbarRounding; // Radius of grab corners for scrollbar. - float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar. - float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. - float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. - float TabBorderSize; // Thickness of border around tabs. - ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. - ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered). - ImVec2 SelectableTextAlign; // Alignment of selectable text when selectable is larger than text. Defaults to (0.0f, 0.0f) (top-left aligned). - ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. - ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly! - float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. - bool AntiAliasedLines; // Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU. - bool AntiAliasedFill; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.) - float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. - float CircleSegmentMaxError; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. - ImVec4 Colors[ImGuiCol_COUNT]; - - IMGUI_API ImGuiStyle(); - IMGUI_API void ScaleAllSizes(float scale_factor); -}; - -//----------------------------------------------------------------------------- -// ImGuiIO -// Communicate most settings and inputs/outputs to Dear ImGui using this structure. -// Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage. -//----------------------------------------------------------------------------- - -struct ImGuiIO -{ - //------------------------------------------------------------------ - // Configuration (fill once) // Default value - //------------------------------------------------------------------ - - ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. - ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by back-end (imgui_impl_xxx files or custom back-end) to communicate features supported by the back-end. - ImVec2 DisplaySize; // // Main display size, in pixels. This is for the default viewport. - float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. - float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds. - const char* IniFilename; // = "imgui.ini" // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory. - const char* LogFilename; // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified). - float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. - float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. - float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging. - int KeyMap[ImGuiKey_COUNT]; // // Map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. - float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.). - float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds. - void* UserData; // = NULL // Store your own data for retrieval by callbacks. - - ImFontAtlas*Fonts; // // Font atlas: load, rasterize and pack one or more fonts into a single texture. - float FontGlobalScale; // = 1.0f // Global scale all fonts - bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. - ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0]. - ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale. - - // Docking options (when ImGuiConfigFlags_DockingEnable is set) - bool ConfigDockingNoSplit; // = false // Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars. - bool ConfigDockingWithShift; // = false // Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space) - bool ConfigDockingAlwaysTabBar; // = false // [BETA] [FIXME: This currently creates regression with auto-sizing and general overhead] Make every single floating window display within a docking node. - bool ConfigDockingTransparentPayload;// = false // [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge. - - // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set) - bool ConfigViewportsNoAutoMerge; // = false; // Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport. - bool ConfigViewportsNoTaskBarIcon; // = false // Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it. - bool ConfigViewportsNoDecoration; // = true // [BETA] Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations, ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size). - bool ConfigViewportsNoDefaultParent; // = false // Disable default OS parenting to main viewport for secondary viewports. By default, viewports are marked with ParentViewportId = , expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows. - - // Miscellaneous options - bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations. - bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63) - bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63) - bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag) - bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected. - float ConfigWindowsMemoryCompactTimer;// = 60.0f // [BETA] Compact window memory usage when unused. Set to -1.0f to disable. - - //------------------------------------------------------------------ - // Platform Functions - // (the imgui_impl_xxxx back-end files are setting those up for you) - //------------------------------------------------------------------ - - // Optional: Platform/Renderer back-end name (informational only! will be displayed in About Window) + User data for back-end/wrappers to store their own stuff. - const char* BackendPlatformName; // = NULL - const char* BackendRendererName; // = NULL - void* BackendPlatformUserData; // = NULL // User data for platform back-end - void* BackendRendererUserData; // = NULL // User data for renderer back-end - void* BackendLanguageUserData; // = NULL // User data for non C++ programming language back-end - - // Optional: Access OS clipboard - // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) - const char* (*GetClipboardTextFn)(void* user_data); - void (*SetClipboardTextFn)(void* user_data, const char* text); - void* ClipboardUserData; - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - // [OBSOLETE since 1.60+] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now! - // You can obtain the ImDrawData* by calling ImGui::GetDrawData() after Render(). See example applications if you are unsure of how to implement this. - void (*RenderDrawListsFn)(ImDrawData* data); -#else - // This is only here to keep ImGuiIO the same size/layout, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h. - void* RenderDrawListsFnUnused; -#endif - - //------------------------------------------------------------------ - // Input - Fill before calling NewFrame() - //------------------------------------------------------------------ - - ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.) - bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. - float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text. - float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all back-ends. - ImGuiID MouseHoveredViewport; // (Optional) When using multiple viewports: viewport the OS mouse cursor is hovering _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag, and _REGARDLESS_ of whether another viewport is focused. Set io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport if you can provide this info. If you don't imgui will infer the value using the rectangles and last focused time of the viewports it knows about (ignoring other OS windows). - bool KeyCtrl; // Keyboard modifier pressed: Control - bool KeyShift; // Keyboard modifier pressed: Shift - bool KeyAlt; // Keyboard modifier pressed: Alt - bool KeySuper; // Keyboard modifier pressed: Cmd/Super/Windows - bool KeysDown[512]; // Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). - float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame(). - - // Functions - IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input - IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string - IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually - - //------------------------------------------------------------------ - // Output - Retrieve after calling NewFrame() - //------------------------------------------------------------------ - - bool WantCaptureMouse; // When io.WantCaptureMouse is true, imgui will use the mouse inputs, do not dispatch them to your main game/application (in both cases, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.). - bool WantCaptureKeyboard; // When io.WantCaptureKeyboard is true, imgui will use the keyboard inputs, do not dispatch them to your main game/application (in both cases, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.). - bool WantTextInput; // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active). - bool WantSetMousePos; // MousePos has been altered, back-end should reposition mouse on next frame. Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled. - bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. IMPORTANT: You need to clear io.WantSaveIniSettings yourself. - bool NavActive; // Directional navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag. - bool NavVisible; // Directional navigation is visible and allowed (will handle ImGuiKey_NavXXX events). - float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames - int MetricsRenderVertices; // Vertices output during last call to Render() - int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3 - int MetricsRenderWindows; // Number of visible windows - int MetricsActiveWindows; // Number of active windows - int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts. - ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta. - - //------------------------------------------------------------------ - // [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed! - //------------------------------------------------------------------ - - ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid) - ImVec2 MouseClickedPos[5]; // Position at time of clicking - double MouseClickedTime[5]; // Time of last click (used to figure out double-click) - bool MouseClicked[5]; // Mouse button went from !Down to Down - bool MouseDoubleClicked[5]; // Has mouse button been double-clicked? - bool MouseReleased[5]; // Mouse button went from Down to !Down - bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window. We don't request mouse capture from the application if click started outside ImGui bounds. - bool MouseDownWasDoubleClick[5]; // Track if button down was a double-click - float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked) - float MouseDownDurationPrev[5]; // Previous time the mouse button has been down - ImVec2 MouseDragMaxDistanceAbs[5]; // Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point - float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point - float KeysDownDuration[512]; // Duration the keyboard key has been down (0.0f == just pressed) - float KeysDownDurationPrev[512]; // Previous duration the key has been down - float NavInputsDownDuration[ImGuiNavInput_COUNT]; - float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; - ImVector InputQueueCharacters; // Queue of _characters_ input (obtained by platform back-end). Fill using AddInputCharacter() helper. - - IMGUI_API ImGuiIO(); -}; - -//----------------------------------------------------------------------------- -// Misc data structures -//----------------------------------------------------------------------------- - -// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used. -// The callback function should return 0 by default. -// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details) -// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB -// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows -// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration -// - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. -// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. -struct ImGuiInputTextCallbackData -{ - ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only - ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only - void* UserData; // What user passed to InputText() // Read-only - - // Arguments for the different callback events - // - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary. - // - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state. - ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0; - ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History] - char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer! - int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length() - int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1 - bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always] - int CursorPos; // // Read-write // [Completion,History,Always] - int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection) - int SelectionEnd; // // Read-write // [Completion,History,Always] - - // Helper functions for text manipulation. - // Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection. - IMGUI_API ImGuiInputTextCallbackData(); - IMGUI_API void DeleteChars(int pos, int bytes_count); - IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); - bool HasSelection() const { return SelectionStart != SelectionEnd; } -}; - -// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). -// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough. -struct ImGuiSizeCallbackData -{ - void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints() - ImVec2 Pos; // Read-only. Window position, for reference. - ImVec2 CurrentSize; // Read-only. Current window size. - ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing. -}; - -// [ALPHA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions. -// Important: the content of this class is still highly WIP and likely to change and be refactored -// before we stabilize Docking features. Please be mindful if using this. -// Provide hints: -// - To the platform back-end via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.) -// - To the platform back-end for OS level parent/child relationships of viewport. -// - To the docking system for various options and filtering. -struct ImGuiWindowClass -{ - ImGuiID ClassId; // User data. 0 = Default class (unclassed). Windows of different classes cannot be docked with each others. - ImGuiID ParentViewportId; // Hint for the platform back-end. If non-zero, the platform back-end can create a parent<>child relationship between the platform windows. Not conforming back-ends are free to e.g. parent every viewport to the main viewport or not. - ImGuiViewportFlags ViewportFlagsOverrideSet; // Viewport flags to set when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis. - ImGuiViewportFlags ViewportFlagsOverrideClear; // Viewport flags to clear when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis. - ImGuiDockNodeFlags DockNodeFlagsOverrideSet; // [EXPERIMENTAL] Dock node flags to set when a window of this class is hosted by a dock node (it doesn't have to be selected!) - ImGuiDockNodeFlags DockNodeFlagsOverrideClear; // [EXPERIMENTAL] - bool DockingAlwaysTabBar; // Set to true to enforce single floating windows of this class always having their own docking node (equivalent of setting the global io.ConfigDockingAlwaysTabBar) - bool DockingAllowUnclassed; // Set to true to allow windows of this class to be docked/merged with an unclassed window. - - ImGuiWindowClass() { ClassId = 0; ParentViewportId = 0; ViewportFlagsOverrideSet = ViewportFlagsOverrideClear = 0x00; DockNodeFlagsOverrideSet = DockNodeFlagsOverrideClear = 0x00; DockingAlwaysTabBar = false; DockingAllowUnclassed = true; } -}; - -// Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload() -struct ImGuiPayload -{ - // Members - void* Data; // Data (copied and owned by dear imgui) - int DataSize; // Data size - - // [Internal] - ImGuiID SourceId; // Source item id - ImGuiID SourceParentId; // Source parent id (if available) - int DataFrameCount; // Data timestamp - char DataType[32+1]; // Data type tag (short user-supplied string, 32 characters max) - bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets) - bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item. - - ImGuiPayload() { Clear(); } - void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; } - bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; } - bool IsPreview() const { return Preview; } - bool IsDelivery() const { return Delivery; } -}; - -//----------------------------------------------------------------------------- -// Obsolete functions (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details) -// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead. -//----------------------------------------------------------------------------- - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -namespace ImGui -{ - // OBSOLETED in 1.72 (from July 2019) - static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); } - // OBSOLETED in 1.71 (from June 2019) - static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); } - // OBSOLETED in 1.70 (from May 2019) - static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; } - // OBSOLETED in 1.69 (from Mar 2019) - static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); } - // OBSOLETED in 1.66 (from Sep 2018) - static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); } - // OBSOLETED in 1.63 (between Aug 2018 and Sept 2018) - static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); } - // OBSOLETED in 1.61 (between Apr 2018 and Aug 2018) - IMGUI_API bool InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'! - IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags = 0); - // OBSOLETED in 1.60 (between Dec 2017 and Apr 2018) - static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); } - static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); } - static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { IM_UNUSED(on_edge); IM_UNUSED(outward); IM_ASSERT(0); return pos; } -} -typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETED in 1.63 (from Aug 2018): made the names consistent -typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData; -#endif - -//----------------------------------------------------------------------------- -// Helpers -//----------------------------------------------------------------------------- - -// Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame. -// Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame"); -struct ImGuiOnceUponAFrame -{ - ImGuiOnceUponAFrame() { RefFrame = -1; } - mutable int RefFrame; - operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; } -}; - -// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" -struct ImGuiTextFilter -{ - IMGUI_API ImGuiTextFilter(const char* default_filter = ""); - IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build - IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const; - IMGUI_API void Build(); - void Clear() { InputBuf[0] = 0; Build(); } - bool IsActive() const { return !Filters.empty(); } - - // [Internal] - struct ImGuiTextRange - { - const char* b; - const char* e; - - ImGuiTextRange() { b = e = NULL; } - ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; } - bool empty() const { return b == e; } - IMGUI_API void split(char separator, ImVector* out) const; - }; - char InputBuf[256]; - ImVectorFilters; - int CountGrep; -}; - -// Helper: Growable text buffer for logging/accumulating text -// (this could be called 'ImGuiTextBuilder' / 'ImGuiStringBuilder') -struct ImGuiTextBuffer -{ - ImVector Buf; - IMGUI_API static char EmptyString[1]; - - ImGuiTextBuffer() { } - inline char operator[](int i) const { IM_ASSERT(Buf.Data != NULL); return Buf.Data[i]; } - const char* begin() const { return Buf.Data ? &Buf.front() : EmptyString; } - const char* end() const { return Buf.Data ? &Buf.back() : EmptyString; } // Buf is zero-terminated, so end() will point on the zero-terminator - int size() const { return Buf.Size ? Buf.Size - 1 : 0; } - bool empty() const { return Buf.Size <= 1; } - void clear() { Buf.clear(); } - void reserve(int capacity) { Buf.reserve(capacity); } - const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; } - IMGUI_API void append(const char* str, const char* str_end = NULL); - IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2); - IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2); -}; - -// Helper: Key->Value storage -// Typically you don't have to worry about this since a storage is held within each Window. -// We use it to e.g. store collapse state for a tree (Int 0/1) -// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame) -// You can use it as custom user storage for temporary values. Declare your own storage if, for example: -// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state). -// - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient) -// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types. -struct ImGuiStorage -{ - // [Internal] - struct ImGuiStoragePair - { - ImGuiID key; - union { int val_i; float val_f; void* val_p; }; - ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; } - ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; } - ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; } - }; - - ImVector Data; - - // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N) - // - Set***() functions find pair, insertion on demand if missing. - // - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair. - void Clear() { Data.clear(); } - IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const; - IMGUI_API void SetInt(ImGuiID key, int val); - IMGUI_API bool GetBool(ImGuiID key, bool default_val = false) const; - IMGUI_API void SetBool(ImGuiID key, bool val); - IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const; - IMGUI_API void SetFloat(ImGuiID key, float val); - IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL - IMGUI_API void SetVoidPtr(ImGuiID key, void* val); - - // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set. - // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. - // - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct) - // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar; - IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0); - IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false); - IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f); - IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL); - - // Use on your own storage if you know only integer are being stored (open/close all tree nodes) - IMGUI_API void SetAllInt(int val); - - // For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. - IMGUI_API void BuildSortByKey(); -}; - -// Helper: Manually clip large list of items. -// If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse clipping based on visibility to save yourself from processing those items at all. -// The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped. -// ImGui already clip items based on their bounds but it needs to measure text size to do so. Coarse clipping before submission makes this cost and your own data fetching/submission cost null. -// Usage: -// ImGuiListClipper clipper(1000); // we have 1000 elements, evenly spaced. -// while (clipper.Step()) -// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) -// ImGui::Text("line number %d", i); -// - Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height (step skipped if we passed a known height as second arg to constructor). -// - Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element. -// - (Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user call Step(). Does nothing and switch to Step 3.) -// - Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop. -struct ImGuiListClipper -{ - int DisplayStart, DisplayEnd; - int ItemsCount; - - // [Internal] - int StepNo; - float ItemsHeight; - float StartPosY; - - // items_count: Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step). - // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing(). - // If you don't specify an items_height, you NEED to call Step(). If you specify items_height you may call the old Begin()/End() api directly, but prefer calling Step(). - ImGuiListClipper(int items_count = -1, float items_height = -1.0f) { Begin(items_count, items_height); } // NB: Begin() initialize every fields (as we allow user to call Begin/End multiple times on a same instance if they want). - ~ImGuiListClipper() { IM_ASSERT(ItemsCount == -1); } // Assert if user forgot to call End() or Step() until false. - - IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items. - IMGUI_API void Begin(int items_count, float items_height = -1.0f); // Automatically called by constructor if you passed 'items_count' or by Step() in Step 1. - IMGUI_API void End(); // Automatically called on the last call of Step() that returns false. -}; - -// Helpers macros to generate 32-bit encoded colors -#ifdef IMGUI_USE_BGRA_PACKED_COLOR -#define IM_COL32_R_SHIFT 16 -#define IM_COL32_G_SHIFT 8 -#define IM_COL32_B_SHIFT 0 -#define IM_COL32_A_SHIFT 24 -#define IM_COL32_A_MASK 0xFF000000 -#else -#define IM_COL32_R_SHIFT 0 -#define IM_COL32_G_SHIFT 8 -#define IM_COL32_B_SHIFT 16 -#define IM_COL32_A_SHIFT 24 -#define IM_COL32_A_MASK 0xFF000000 -#endif -#define IM_COL32(R,G,B,A) (((ImU32)(A)<>IM_COL32_R_SHIFT)&0xFF) * sc; Value.y = (float)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; Value.w = (float)((rgba>>IM_COL32_A_SHIFT)&0xFF) * sc; } - ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; } - ImColor(const ImVec4& col) { Value = col; } - inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } - inline operator ImVec4() const { return Value; } - - // FIXME-OBSOLETE: May need to obsolete/cleanup those helpers. - inline void SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; } - static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); } -}; - -//----------------------------------------------------------------------------- -// Draw List API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData) -// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList. -//----------------------------------------------------------------------------- - -// Draw callbacks for advanced uses. -// NB: You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering, -// you can poke into the draw list for that! Draw callback may be useful for example to: -// A) Change your GPU render state, -// B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc. -// The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) { cmd.UserCallback(parent_list, cmd); } else { RenderTriangles() }' -// If you want to override the signature of ImDrawCallback, you can simply use e.g. '#define ImDrawCallback MyDrawCallback' (in imconfig.h) + update rendering back-end accordingly. -#ifndef ImDrawCallback -typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); -#endif - -// Special Draw callback value to request renderer back-end to reset the graphics/render state. -// The renderer back-end needs to handle this special value, otherwise it will crash trying to call a function at this address. -// This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored. -// It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call). -#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1) - -// Typically, 1 command = 1 GPU draw call (unless command is a callback) -// Pre 1.71 back-ends will typically ignore the VtxOffset/IdxOffset fields. When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' -// is enabled, those fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices. -struct ImDrawCmd -{ - unsigned int ElemCount; // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[]. - ImVec4 ClipRect; // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates - ImTextureID TextureId; // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas. - unsigned int VtxOffset; // Start offset in vertex buffer. Pre-1.71 or without ImGuiBackendFlags_RendererHasVtxOffset: always 0. With ImGuiBackendFlags_RendererHasVtxOffset: may be >0 to support meshes larger than 64K vertices with 16-bit indices. - unsigned int IdxOffset; // Start offset in index buffer. Always equal to sum of ElemCount drawn so far. - ImDrawCallback UserCallback; // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally. - void* UserCallbackData; // The draw callback code can access this. - - ImDrawCmd() { ElemCount = 0; TextureId = (ImTextureID)NULL; VtxOffset = IdxOffset = 0; UserCallback = NULL; UserCallbackData = NULL; } -}; - -// Vertex index -// (to allow large meshes with 16-bit indices: set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset in the renderer back-end) -// (to use 32-bit indices: override with '#define ImDrawIdx unsigned int' in imconfig.h) -#ifndef ImDrawIdx -typedef unsigned short ImDrawIdx; -#endif - -// Vertex layout -#ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT -struct ImDrawVert -{ - ImVec2 pos; - ImVec2 uv; - ImU32 col; -}; -#else -// You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h -// The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine. -// The type has to be described within the macro (you can either declare the struct or use a typedef). This is because ImVec2/ImU32 are likely not declared a the time you'd want to set your type up. -// NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM. -IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT; -#endif - -// For use by ImDrawListSplitter. -struct ImDrawChannel -{ - ImVector _CmdBuffer; - ImVector _IdxBuffer; -}; - -// Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order. -// This is used by the Columns api, so items of each column can be batched together in a same draw call. -struct ImDrawListSplitter -{ - int _Current; // Current channel number (0) - int _Count; // Number of active channels (1+) - ImVector _Channels; // Draw channels (not resized down so _Count might be < Channels.Size) - - inline ImDrawListSplitter() { Clear(); } - inline ~ImDrawListSplitter() { ClearFreeMemory(); } - inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame - IMGUI_API void ClearFreeMemory(); - IMGUI_API void Split(ImDrawList* draw_list, int count); - IMGUI_API void Merge(ImDrawList* draw_list); - IMGUI_API void SetCurrentChannel(ImDrawList* draw_list, int channel_idx); -}; - -enum ImDrawCornerFlags_ -{ - ImDrawCornerFlags_None = 0, - ImDrawCornerFlags_TopLeft = 1 << 0, // 0x1 - ImDrawCornerFlags_TopRight = 1 << 1, // 0x2 - ImDrawCornerFlags_BotLeft = 1 << 2, // 0x4 - ImDrawCornerFlags_BotRight = 1 << 3, // 0x8 - ImDrawCornerFlags_Top = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight, // 0x3 - ImDrawCornerFlags_Bot = ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight, // 0xC - ImDrawCornerFlags_Left = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft, // 0x5 - ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight, // 0xA - ImDrawCornerFlags_All = 0xF // In your function calls you may use ~0 (= all bits sets) instead of ImDrawCornerFlags_All, as a convenience -}; - -enum ImDrawListFlags_ -{ - ImDrawListFlags_None = 0, - ImDrawListFlags_AntiAliasedLines = 1 << 0, // Lines are anti-aliased (*2 the number of triangles for 1.0f wide line, otherwise *3 the number of triangles) - ImDrawListFlags_AntiAliasedFill = 1 << 1, // Filled shapes have anti-aliased edges (*2 the number of vertices) - ImDrawListFlags_AllowVtxOffset = 1 << 2 // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled. -}; - -// Draw command list -// This is the low-level list of polygons that ImGui:: functions are filling. At the end of the frame, -// all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. -// Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to -// access the current window draw list and draw custom primitives. -// You can interleave normal ImGui:: calls and adding primitives to the current draw list. -// All positions are generally in pixel coordinates (generally top-left at 0,0, bottom-right at io.DisplaySize, unless multiple viewports are used), but you are totally free to apply whatever transformation matrix to want to the data (if you apply such transformation you'll want to apply it to ClipRect as well) -// Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects. -struct ImDrawList -{ - // This is what you have to render - ImVector CmdBuffer; // Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback. - ImVector IdxBuffer; // Index buffer. Each command consume ImDrawCmd::ElemCount of those - ImVector VtxBuffer; // Vertex buffer. - ImDrawListFlags Flags; // Flags, you may poke into these to adjust anti-aliasing settings per-primitive. - - // [Internal, used while building lists] - const ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context) - const char* _OwnerName; // Pointer to owner window's name for debugging - unsigned int _VtxCurrentOffset; // [Internal] Always 0 unless 'Flags & ImDrawListFlags_AllowVtxOffset'. - unsigned int _VtxCurrentIdx; // [Internal] Generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0. - ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) - ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) - ImVector _ClipRectStack; // [Internal] - ImVector _TextureIdStack; // [Internal] - ImVector _Path; // [Internal] current path building - ImDrawListSplitter _Splitter; // [Internal] for channels api - - // If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui) - ImDrawList(const ImDrawListSharedData* shared_data) { _Data = shared_data; _OwnerName = NULL; Clear(); } - ~ImDrawList() { ClearFreeMemory(); } - IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) - IMGUI_API void PushClipRectFullScreen(); - IMGUI_API void PopClipRect(); - IMGUI_API void PushTextureID(ImTextureID texture_id); - IMGUI_API void PopTextureID(); - inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); } - inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); } - - // Primitives - // - For rectangular primitives, "p_min" and "p_max" represent the upper-left and lower-right corners. - // - For circle primitives, use "num_segments == 0" to automatically calculate tessellation (preferred). - // In future versions we will use textures to provide cheaper and higher-quality circles. - // Use AddNgon() and AddNgonFilled() functions if you need to guaranteed a specific number of sides. - IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size), rounding_corners_flags: 4 bits corresponding to which corner to round - IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All); // a: upper-left, b: lower-right (== upper-left + size) - IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); - IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col); - IMGUI_API void AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col); - IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f); - IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 12); - IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f); - IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments); - IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); - IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); - IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, bool closed, float thickness); - IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order. - IMGUI_API void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); - - // Image primitives - // - Read FAQ to understand what ImTextureID is. - // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle. - // - "uv_min" and "uv_max" represent the normalized texture coordinates to use for those corners. Using (0,0)->(1,1) texture coordinates will generally display the entire texture. - IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); - IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1 = ImVec2(0, 0), const ImVec2& uv2 = ImVec2(1, 0), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE); - IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All); - - // Stateful path API, add points then finish with PathFillConvex() or PathStroke() - inline void PathClear() { _Path.Size = 0; } - inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); } - inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); } - inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order. - inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; } - IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 10); - IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle - IMGUI_API void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); - IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All); - - // Advanced - IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. - IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible - IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer. - - // Advanced: Channels - // - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives) - // - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end) - // - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place! - // Prefer using your own persistent copy of ImDrawListSplitter as you can stack them. - // Using the ImDrawList::ChannelsXXXX you cannot stack a split over another. - inline void ChannelsSplit(int count) { _Splitter.Split(this, count); } - inline void ChannelsMerge() { _Splitter.Merge(this); } - inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); } - - // Internal helpers - // NB: all primitives needs to be reserved via PrimReserve() beforehand! - IMGUI_API void Clear(); - IMGUI_API void ClearFreeMemory(); - IMGUI_API void PrimReserve(int idx_count, int vtx_count); - IMGUI_API void PrimUnreserve(int idx_count, int vtx_count); - IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles) - IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); - IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col); - inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } - inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } - inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } - IMGUI_API void UpdateClipRect(); - IMGUI_API void UpdateTextureID(); -}; - -// All draw data to render a Dear ImGui frame -// (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose, -// as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList) -struct ImDrawData -{ - bool Valid; // Only valid after Render() is called and before the next NewFrame() is called. - ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here. - int CmdListsCount; // Number of ImDrawList* to render - int TotalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size - int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size - ImVec2 DisplayPos; // Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use) - ImVec2 DisplaySize; // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use) - ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display. - ImGuiViewport* OwnerViewport; // Viewport carrying the ImDrawData instance, might be of use to the renderer (generally not). - - // Functions - ImDrawData() { Valid = false; Clear(); } - ~ImDrawData() { Clear(); } - void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.f, 0.f); OwnerViewport = NULL; } // The ImDrawList are owned by ImGuiContext! - IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! - IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. -}; - -//----------------------------------------------------------------------------- -// Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont) -//----------------------------------------------------------------------------- - -struct ImFontConfig -{ - void* FontData; // // TTF/OTF data - int FontDataSize; // // TTF/OTF data size - bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). - int FontNo; // 0 // Index of font within TTF/OTF file - float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height). - int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details. - int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. - bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. - ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. - ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. - const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. - float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font - float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs - bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. - unsigned int RasterizerFlags; // 0x00 // Settings for custom font rasterizer (e.g. ImGuiFreeType). Leave as zero if you aren't using one. - float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. - ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used. - - // [Internal] - char Name[40]; // Name (strictly to ease debugging) - ImFont* DstFont; - - IMGUI_API ImFontConfig(); -}; - -struct ImFontGlyph -{ - ImWchar Codepoint; // 0x0000..0xFFFF - float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in) - float X0, Y0, X1, Y1; // Glyph corners - float U0, V0, U1, V1; // Texture coordinates -}; - -// Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges(). -// This is essentially a tightly packed of vector of 64k booleans = 8KB storage. -struct ImFontGlyphRangesBuilder -{ - ImVector UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used) - - ImFontGlyphRangesBuilder() { Clear(); } - inline void Clear() { int size_in_bytes = (IM_UNICODE_CODEPOINT_MAX+1) / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); } - inline bool GetBit(int n) const { int off = (n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array - inline void SetBit(int n) { int off = (n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array - inline void AddChar(ImWchar c) { SetBit(c); } // Add character - IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added) - IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext - IMGUI_API void BuildRanges(ImVector* out_ranges); // Output new ranges -}; - -// See ImFontAtlas::AddCustomRectXXX functions. -struct ImFontAtlasCustomRect -{ - unsigned int ID; // Input // User ID. Use < 0x110000 to map into a font glyph, >= 0x110000 for other/internal/custom texture data. - unsigned short Width, Height; // Input // Desired rectangle dimension - unsigned short X, Y; // Output // Packed position in Atlas - float GlyphAdvanceX; // Input // For custom font glyphs only (ID < 0x110000): glyph xadvance - ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID < 0x110000): glyph display offset - ImFont* Font; // Input // For custom font glyphs only (ID < 0x110000): target font - ImFontAtlasCustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0,0); Font = NULL; } - bool IsPacked() const { return X != 0xFFFF; } -}; - -enum ImFontAtlasFlags_ -{ - ImFontAtlasFlags_None = 0, - ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, // Don't round the height to next power of two - ImFontAtlasFlags_NoMouseCursors = 1 << 1 // Don't build software mouse cursors into the atlas -}; - -// Load and rasterize multiple TTF/OTF fonts into a same texture. The font atlas will build a single texture holding: -// - One or more fonts. -// - Custom graphics data needed to render the shapes needed by Dear ImGui. -// - Mouse cursor shapes for software cursor rendering (unless setting 'Flags |= ImFontAtlasFlags_NoMouseCursors' in the font atlas). -// It is the user-code responsibility to setup/build the atlas, then upload the pixel data into a texture accessible by your graphics api. -// - Optionally, call any of the AddFont*** functions. If you don't call any, the default font embedded in the code will be loaded for you. -// - Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data. -// - Upload the pixels data into a texture within your graphics system (see imgui_impl_xxxx.cpp examples) -// - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API. -// This value will be passed back to you during rendering to identify the texture. Read FAQ entry about ImTextureID for more details. -// Common pitfalls: -// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the -// atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data. -// - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction. -// You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed, -// - Even though many functions are suffixed with "TTF", OTF data is supported just as well. -// - This is an old API and it is currently awkward for those and and various other reasons! We will address them in the future! -struct ImFontAtlas -{ - IMGUI_API ImFontAtlas(); - IMGUI_API ~ImFontAtlas(); - IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg); - IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); - IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); - IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed. - IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp. - IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter. - IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts. - IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory. - IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates). - IMGUI_API void Clear(); // Clear all input and output. - - // Build atlas, retrieve pixel data. - // User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID(). - // The pitch is always = Width * BytesPerPixels (1 or 4) - // Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into - // the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste. - IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions. - IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel - IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel - bool IsBuilt() const { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); } - void SetTexID(ImTextureID id) { TexID = id; } - - //------------------------------------------- - // Glyph Ranges - //------------------------------------------- - - // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list) - // NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details. - // NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data. - IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin - IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters - IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs - IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs - IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese - IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters - IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters - IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietnamese characters - - //------------------------------------------- - // [BETA] Custom Rectangles/Glyphs API - //------------------------------------------- - - // You can request arbitrary rectangles to be packed into the atlas, for your own purposes. - // After calling Build(), you can query the rectangle position and render your pixels. - // You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), - // so you can render e.g. custom colorful icons and use them as regular glyphs. - // Read docs/FONTS.txt for more details about using colorful icons. - IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x110000. Id >= 0x80000000 are reserved for ImGui and ImDrawList - IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0,0)); // Id needs to be < 0x110000 to register a rectangle to map into a specific font. - const ImFontAtlasCustomRect*GetCustomRectByIndex(int index) const { if (index < 0) return NULL; return &CustomRects[index]; } - - // [Internal] - IMGUI_API void CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const; - IMGUI_API bool GetMouseCursorTexData(ImGuiMouseCursor cursor, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]); - - //------------------------------------------- - // Members - //------------------------------------------- - - bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert. - ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_) - ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure. - int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. - int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0. - - // [Internal] - // NB: Access texture data via GetTexData*() calls! Which will setup a default font for you. - unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight - unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 - int TexWidth; // Texture width calculated during Build(). - int TexHeight; // Texture height calculated during Build(). - ImVec2 TexUvScale; // = (1.0f/TexWidth, 1.0f/TexHeight) - ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel - ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. - ImVector CustomRects; // Rectangles for packing custom texture data into the atlas. - ImVector ConfigData; // Internal data - int CustomRectIds[1]; // Identifiers of custom texture rectangle used by ImFontAtlas/ImDrawList - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+ - typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+ -#endif -}; - -// Font runtime data and rendering -// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32(). -struct ImFont -{ - // Members: Hot ~20/24 bytes (for CalcTextSize) - ImVector IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI). - float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX - float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) - - // Members: Hot ~36/48 bytes (for CalcTextSize + render loop) - ImVector IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point. - ImVector Glyphs; // 12-16 // out // // All glyphs. - const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar) - ImVec2 DisplayOffset; // 8 // in // = (0,0) // Offset font rendering by xx pixels - - // Members: Cold ~32/40 bytes - ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into - const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData - short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. - ImWchar FallbackChar; // 2 // in // = '?' // Replacement character if a glyph isn't found. Only set via SetFallbackChar() - ImWchar EllipsisChar; // 2 // out // = -1 // Character used for ellipsis rendering. - bool DirtyLookupTables; // 1 // out // - float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale() - float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] - int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) - - // Methods - IMGUI_API ImFont(); - IMGUI_API ~ImFont(); - IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const; - IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const; - float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; } - bool IsLoaded() const { return ContainerAtlas != NULL; } - const char* GetDebugName() const { return ConfigData ? ConfigData->Name : ""; } - - // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. - // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. - IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 - IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; - IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const; - IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; - - // [Internal] Don't use! - IMGUI_API void BuildLookupTable(); - IMGUI_API void ClearOutputData(); - IMGUI_API void GrowIndex(int new_size); - IMGUI_API void AddGlyph(ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x); - IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. - IMGUI_API void SetFallbackChar(ImWchar c); -}; - -//----------------------------------------------------------------------------- -// [BETA] Platform interface for multi-viewport support -// - completely optional, for advanced users! -// - this is used for back-ends aiming to support the seamless creation of multiple viewport (= multiple Platform/OS windows) -// dear imgui manages the viewports, and the back-end create one Platform/OS windows for each secondary viewport. -// - if you are new to dear imgui and trying to integrate it into your engine, you should probably ignore this for now. -//----------------------------------------------------------------------------- - -// (Optional) This is required when enabling multi-viewport. Represent the bounds of each connected monitor/display and their DPI. -// We use this information for multiple DPI support + clamping the position of popups and tooltips so they don't straddle multiple monitors. -struct ImGuiPlatformMonitor -{ - ImVec2 MainPos, MainSize; // Coordinates of the area displayed on this monitor (Min = upper left, Max = bottom right) - ImVec2 WorkPos, WorkSize; // (Optional) Coordinates without task bars / side bars / menu bars. imgui uses this to avoid positioning popups/tooltips inside this region. - float DpiScale; // 1.0f = 96 DPI - ImGuiPlatformMonitor() { MainPos = MainSize = WorkPos = WorkSize = ImVec2(0,0); DpiScale = 1.0f; } -}; - -// (Optional) Setup required only if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) is enabled. -// Access via ImGui::GetPlatformIO(). This is designed so we can mix and match two imgui_impl_xxxx files, -// one for the Platform (~window handling), one for Renderer. Custom engine back-ends will often provide -// both Platform and Renderer interfaces and so may not need to use all functions. -// Platform functions are typically called before their Renderer counterpart, -// apart from Destroy which are called the other way. -// RenderPlatformWindowsDefault() is that helper that iterate secondary viewports and call, in this order: -// Platform_RenderWindow(), Renderer_RenderWindow(), Platform_SwapBuffers(), Renderer_SwapBuffers() -// You may skip using RenderPlatformWindowsDefault() and call your draw/swap functions yourself if you need -// specific behavior for your multi-window rendering. -struct ImGuiPlatformIO -{ - //------------------------------------------------------------------ - // Input - Back-end interface/functions + Monitor List - //------------------------------------------------------------------ - - // (Optional) Platform functions (e.g. Win32, GLFW, SDL2) - // Most of them are called by ImGui::UpdatePlatformWindows() and ImGui::RenderPlatformWindowsDefault(). - void (*Platform_CreateWindow)(ImGuiViewport* vp); // Create a new platform window for the given viewport - void (*Platform_DestroyWindow)(ImGuiViewport* vp); - void (*Platform_ShowWindow)(ImGuiViewport* vp); // Newly created windows are initially hidden so SetWindowPos/Size/Title can be called on them first - void (*Platform_SetWindowPos)(ImGuiViewport* vp, ImVec2 pos); - ImVec2 (*Platform_GetWindowPos)(ImGuiViewport* vp); - void (*Platform_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); - ImVec2 (*Platform_GetWindowSize)(ImGuiViewport* vp); - void (*Platform_SetWindowFocus)(ImGuiViewport* vp); // Move window to front and set input focus - bool (*Platform_GetWindowFocus)(ImGuiViewport* vp); - bool (*Platform_GetWindowMinimized)(ImGuiViewport* vp); - void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* title); - void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // (Optional) Setup window transparency - void (*Platform_UpdateWindow)(ImGuiViewport* vp); // (Optional) Called in UpdatePlatforms(). Optional hook to allow the platform back-end from doing general book-keeping every frame. - void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); // (Optional) Setup for render - void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // (Optional) Call Present/SwapBuffers (platform side) - float (*Platform_GetWindowDpiScale)(ImGuiViewport* vp); // (Optional) [BETA] (FIXME-DPI) DPI handling: Return DPI scale for this viewport. 1.0f = 96 DPI. - void (*Platform_OnChangedViewport)(ImGuiViewport* vp); // (Optional) [BETA] (FIXME-DPI) DPI handling: Called during Begin() every time the viewport we are outputting into changes, so back-end has a chance to swap fonts to adjust style. - void (*Platform_SetImeInputPos)(ImGuiViewport* vp, ImVec2 pos); // (Optional) Set IME (Input Method Editor, e.g. for Asian languages) input position, so text preview appears over the imgui input box. - int (*Platform_CreateVkSurface)(ImGuiViewport* vp, ImU64 vk_inst, const void* vk_allocators, ImU64* out_vk_surface); // (Optional) For Renderer to call into Platform code - - // (Optional) Renderer functions (e.g. DirectX, OpenGL3, Vulkan) - void (*Renderer_CreateWindow)(ImGuiViewport* vp); // Create swap chains, frame buffers etc. - void (*Renderer_DestroyWindow)(ImGuiViewport* vp); - void (*Renderer_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); // Resize swap chain, frame buffers etc. - void (*Renderer_RenderWindow)(ImGuiViewport* vp, void* render_arg); // (Optional) Clear targets, Render viewport->DrawData - void (*Renderer_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // (Optional) Call Present/SwapBuffers (renderer side) - - // (Optional) List of monitors (updated by: app/back-end, used by: imgui to clamp popups/tooltips within same monitor and not have them straddle monitors) - ImVector Monitors; - - //------------------------------------------------------------------ - // Output - List of viewports to render into platform windows - //------------------------------------------------------------------ - - // List of viewports (the list is updated by calling ImGui::EndFrame or ImGui::Render) - ImGuiViewport* MainViewport; // Guaranteed to be == Viewports[0] - ImVector Viewports; // Main viewports, followed by all secondary viewports. - ImGuiPlatformIO() { memset(this, 0, sizeof(*this)); } // Zero clear -}; - -// Flags stored in ImGuiViewport::Flags, giving indications to the platform back-ends. -enum ImGuiViewportFlags_ -{ - ImGuiViewportFlags_None = 0, - ImGuiViewportFlags_NoDecoration = 1 << 0, // Platform Window: Disable platform decorations: title bar, borders, etc. (generally set all windows, but if ImGuiConfigFlags_ViewportsDecoration is set we only set this on popups/tooltips) - ImGuiViewportFlags_NoTaskBarIcon = 1 << 1, // Platform Window: Disable platform task bar icon (generally set on popups/tooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is set) - ImGuiViewportFlags_NoFocusOnAppearing = 1 << 2, // Platform Window: Don't take focus when created. - ImGuiViewportFlags_NoFocusOnClick = 1 << 3, // Platform Window: Don't take focus when clicked on. - ImGuiViewportFlags_NoInputs = 1 << 4, // Platform Window: Make mouse pass through so we can drag this window while peaking behind it. - ImGuiViewportFlags_NoRendererClear = 1 << 5, // Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely). - ImGuiViewportFlags_TopMost = 1 << 6, // Platform Window: Display on top (for tooltips only). - ImGuiViewportFlags_Minimized = 1 << 7, // Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport. - ImGuiViewportFlags_NoAutoMerge = 1 << 8, // Platform Window: Avoid merging this widow into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!). - ImGuiViewportFlags_CanHostOtherWindows = 1 << 9 // Main viewport: can host multiple imgui windows (secondary viewports are associated to a single window). -}; - -// The viewports created and managed by imgui. The role of the platform back-end is to create the platform/OS windows corresponding to each viewport. -struct ImGuiViewport -{ - ImGuiID ID; // Unique identifier for the viewport - ImGuiViewportFlags Flags; // See ImGuiViewportFlags_ - ImVec2 Pos; // Position of viewport both in imgui space and in OS desktop/native space - ImVec2 Size; // Size of viewport in pixel - float DpiScale; // 1.0f = 96 DPI = No extra scale - ImDrawData* DrawData; // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame(). - ImGuiID ParentViewportId; // (Advanced) 0: no parent. Instruct the platform back-end to setup a parent/child relationship between platform windows. - - void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. swap chain, frame-buffers etc.). If somehow everything you need can fit in the void* PlatformHandle field you may ignore this. - void* PlatformUserData; // void* to hold custom data structure for the OS / platform (e.g. windowing info, render context). If somehow everything you need can fit in the void* PlatformHandle field you may ignore this. - void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GLFWWindow*, SDL_Window*) - void* PlatformHandleRaw; // void* to hold low-level, platform-native window handle (e.g. the HWND) when using an abstraction layer like GLFW or SDL (where PlatformHandle would be a SDL_Window*) - bool PlatformRequestClose; // Platform window requested closure (e.g. window was moved by the OS / host window manager, e.g. pressing ALT-F4) - bool PlatformRequestMove; // Platform window requested move (e.g. window was moved by the OS / host window manager, authoritative position will be OS window position) - bool PlatformRequestResize; // Platform window requested resize (e.g. window was resized by the OS / host window manager, authoritative size will be OS window size) - - ImGuiViewport() { ID = 0; Flags = 0; DpiScale = 0.0f; DrawData = NULL; ParentViewportId = 0; RendererUserData = PlatformUserData = PlatformHandle = PlatformHandleRaw = NULL; PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; } - ~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); } -}; - -#if defined(__clang__) -#pragma clang diagnostic pop -#elif defined(__GNUC__) -#pragma GCC diagnostic pop -#endif - -// Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h) -#ifdef IMGUI_INCLUDE_IMGUI_USER_H -#include "imgui_user.h" -#endif - -#endif // #ifndef IMGUI_DISABLE diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_demo.cpp b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_demo.cpp deleted file mode 100644 index df8056a4..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_demo.cpp +++ /dev/null @@ -1,5118 +0,0 @@ -// dear imgui, v1.75 -// (demo code) - -// Help: -// - Read FAQ at http://dearimgui.org/faq -// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. -// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. All applications in examples/ are doing that. -// Read imgui.cpp for more details, documentation and comments. -// Get latest version at https://github.com/ocornut/imgui - -// Message to the person tempted to delete this file when integrating Dear ImGui into their code base: -// Do NOT remove this file from your project! Think again! It is the most useful reference code that you and other coders -// will want to refer to and call. Have the ImGui::ShowDemoWindow() function wired in an always-available debug menu of -// your game/app! Removing this file from your project is hindering access to documentation for everyone in your team, -// likely leading you to poorer usage of the library. -// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowDemoWindow(). -// If you want to link core Dear ImGui in your shipped builds but want a thorough guarantee that the demo will not be linked, -// you can setup your imconfig.h with #define IMGUI_DISABLE_DEMO_WINDOWS and those functions will be empty. -// In other situation, whenever you have Dear ImGui available you probably want this to be available for reference. -// Thank you, -// -Your beloved friend, imgui_demo.cpp (which you won't delete) - -// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: -// In this demo code, we frequently we use 'static' variables inside functions. A static variable persist across calls, so it is -// essentially like a global variable but declared inside the scope of the function. We do this as a way to gather code and data -// in the same place, to make the demo source code faster to read, faster to write, and smaller in size. -// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be -// reentrant or used in multiple threads. This might be a pattern you will want to use in your code, but most of the real data -// you would be editing is likely going to be stored outside your functions. - -// The Demo code in this file is designed to be easy to copy-and-paste in into your application! -// Because of this: -// - We never omit the ImGui:: namespace when calling functions, even though most of our code is already in the same namespace. -// - We try to declare static variables in the local scope, as close as possible to the code using them. -// - We never use any of the helpers/facilities used internally by Dear ImGui, unless it has been exposed in the public API (imgui.h). -// - We never use maths operators on ImVec2/ImVec4. For other of our sources files, they are provided by imgui_internal.h w/ IMGUI_DEFINE_MATH_OPERATORS. -// For your own sources file they are optional and require you either enable those, either provide your own via IM_VEC2_CLASS_EXTRA in imconfig.h. -// Because we don't want to assume anything about your support of maths operators, we don't use them in imgui_demo.cpp. - -/* - -Index of this file: - -// [SECTION] Forward Declarations, Helpers -// [SECTION] Demo Window / ShowDemoWindow() -// [SECTION] About Window / ShowAboutWindow() -// [SECTION] Style Editor / ShowStyleEditor() -// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() -// [SECTION] Example App: Debug Console / ShowExampleAppConsole() -// [SECTION] Example App: Debug Log / ShowExampleAppLog() -// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() -// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() -// [SECTION] Example App: Long Text / ShowExampleAppLongText() -// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() -// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() -// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay() -// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles() -// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() -// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace() -// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#include // toupper -#include // INT_MIN, INT_MAX -#include // sqrtf, powf, cosf, sinf, floorf, ceilf -#include // vsnprintf, sscanf, printf -#include // NULL, malloc, free, atoi -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#endif -#if defined(__clang__) -#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning : 'xx' is deprecated: The POSIX name for this item.. // for strdup used in demo code (so user can copy & paste the code) -#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int' -#pragma clang diagnostic ignored "-Wformat-security" // warning : warning: format string is not a string literal -#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. -#pragma clang diagnostic ignored "-Wunused-macros" // warning : warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used. -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#endif -#if __has_warning("-Wreserved-id-macro") -#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // -#endif -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size -#pragma GCC diagnostic ignored "-Wformat-security" // warning : format string is not a string literal (potentially insecure) -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#pragma GCC diagnostic ignored "-Wmisleading-indentation" // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub. -#endif - -// Play it nice with Windows users (Update: since 2018-05, Notepad finally appears to support Unix-style carriage returns!) -#ifdef _WIN32 -#define IM_NEWLINE "\r\n" -#else -#define IM_NEWLINE "\n" -#endif - -#if defined(_MSC_VER) && !defined(snprintf) -#define snprintf _snprintf -#endif -#if defined(_MSC_VER) && !defined(vsnprintf) -#define vsnprintf _vsnprintf -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Forward Declarations, Helpers -//----------------------------------------------------------------------------- - -#if !defined(IMGUI_DISABLE_DEMO_WINDOWS) - -// Forward Declarations -static void ShowExampleAppDockSpace(bool* p_open); -static void ShowExampleAppDocuments(bool* p_open); -static void ShowExampleAppMainMenuBar(); -static void ShowExampleAppConsole(bool* p_open); -static void ShowExampleAppLog(bool* p_open); -static void ShowExampleAppLayout(bool* p_open); -static void ShowExampleAppPropertyEditor(bool* p_open); -static void ShowExampleAppLongText(bool* p_open); -static void ShowExampleAppAutoResize(bool* p_open); -static void ShowExampleAppConstrainedResize(bool* p_open); -static void ShowExampleAppSimpleOverlay(bool* p_open); -static void ShowExampleAppWindowTitles(bool* p_open); -static void ShowExampleAppCustomRendering(bool* p_open); -static void ShowExampleMenuFile(); - -// Helper to display a little (?) mark which shows a tooltip when hovered. -// In your own code you may want to display an actual icon if you are using a merged icon fonts (see docs/FONTS.txt) -static void HelpMarker(const char* desc) -{ - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); - ImGui::TextUnformatted(desc); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -static void ShowDockingDisabledMessage() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui::Text("ERROR: Docking is not enabled! See Demo > Configuration."); - ImGui::Text("Set io.ConfigFlags |= ImGuiConfigFlags_DockingEnable in your code, or "); - ImGui::SameLine(0.0f, 0.0f); - if (ImGui::SmallButton("click here")) - io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; -} - -// Helper to display basic user controls. -void ImGui::ShowUserGuide() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui::BulletText("Double-click on title bar to collapse window."); - ImGui::BulletText("Click and drag on lower corner to resize window\n(double-click to auto fit window to its contents)."); - ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text."); - ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields."); - if (io.FontAllowUserScaling) - ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); - ImGui::BulletText("While inputing text:\n"); - ImGui::Indent(); - ImGui::BulletText("CTRL+Left/Right to word jump."); - ImGui::BulletText("CTRL+A or double-click to select all."); - ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste."); - ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo."); - ImGui::BulletText("ESCAPE to revert."); - ImGui::BulletText("You can apply arithmetic operators +,*,/ on numerical values.\nUse +- to subtract."); - ImGui::Unindent(); - ImGui::BulletText("With keyboard navigation enabled:"); - ImGui::Indent(); - ImGui::BulletText("Arrow keys to navigate."); - ImGui::BulletText("Space to activate a widget."); - ImGui::BulletText("Return to input text into a widget."); - ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window."); - ImGui::BulletText("Alt to jump to the menu layer of a window."); - ImGui::BulletText("CTRL+Tab to select a window."); - ImGui::Unindent(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Demo Window / ShowDemoWindow() -//----------------------------------------------------------------------------- -// - ShowDemoWindowWidgets() -// - ShowDemoWindowLayout() -// - ShowDemoWindowPopups() -// - ShowDemoWindowColumns() -// - ShowDemoWindowMisc() -//----------------------------------------------------------------------------- - -// We split the contents of the big ShowDemoWindow() function into smaller functions (because the link time of very large functions grow non-linearly) -static void ShowDemoWindowWidgets(); -static void ShowDemoWindowLayout(); -static void ShowDemoWindowPopups(); -static void ShowDemoWindowColumns(); -static void ShowDemoWindowMisc(); - -// Demonstrate most Dear ImGui features (this is big function!) -// You may execute this function to experiment with the UI and understand what it does. You may then search for keywords in the code when you are interested by a specific feature. -void ImGui::ShowDemoWindow(bool* p_open) -{ - IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing dear imgui context. Refer to examples app!"); // Exceptionally add an extra assert here for people confused with initial dear imgui setup - - // Examples Apps (accessible from the "Examples" menu) - static bool show_app_dockspace = false; - static bool show_app_documents = false; - static bool show_app_main_menu_bar = false; - static bool show_app_console = false; - static bool show_app_log = false; - static bool show_app_layout = false; - static bool show_app_property_editor = false; - static bool show_app_long_text = false; - static bool show_app_auto_resize = false; - static bool show_app_constrained_resize = false; - static bool show_app_simple_overlay = false; - static bool show_app_window_titles = false; - static bool show_app_custom_rendering = false; - - if (show_app_dockspace) ShowExampleAppDockSpace(&show_app_dockspace); // Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function) - if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); // Process the Document app next, as it may also use a DockSpace() - if (show_app_main_menu_bar) ShowExampleAppMainMenuBar(); - if (show_app_console) ShowExampleAppConsole(&show_app_console); - if (show_app_log) ShowExampleAppLog(&show_app_log); - if (show_app_layout) ShowExampleAppLayout(&show_app_layout); - if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor); - if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text); - if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize); - if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize); - if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay); - if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles); - if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering); - - // Dear ImGui Apps (accessible from the "Tools" menu) - static bool show_app_metrics = false; - static bool show_app_style_editor = false; - static bool show_app_about = false; - - if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); } - if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); } - if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); } - - // Demonstrate the various window flags. Typically you would just use the default! - static bool no_titlebar = false; - static bool no_scrollbar = false; - static bool no_menu = false; - static bool no_move = false; - static bool no_resize = false; - static bool no_collapse = false; - static bool no_close = false; - static bool no_nav = false; - static bool no_background = false; - static bool no_bring_to_front = false; - static bool no_docking = false; - - ImGuiWindowFlags window_flags = 0; - if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar; - if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; - if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; - if (no_move) window_flags |= ImGuiWindowFlags_NoMove; - if (no_resize) window_flags |= ImGuiWindowFlags_NoResize; - if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; - if (no_nav) window_flags |= ImGuiWindowFlags_NoNav; - if (no_background) window_flags |= ImGuiWindowFlags_NoBackground; - if (no_bring_to_front) window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus; - if (no_docking) window_flags |= ImGuiWindowFlags_NoDocking; - if (no_close) p_open = NULL; // Don't pass our bool* to Begin - - // We specify a default position/size in case there's no data in the .ini file. Typically this isn't required! We only do it to make the Demo applications a little more welcoming. - ImVec2 main_viewport_pos = ImGui::GetMainViewport()->Pos; - ImGui::SetNextWindowPos(ImVec2(main_viewport_pos.x + 650, main_viewport_pos.y + 20), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); - - // Main body of the Demo window starts here. - if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags)) - { - // Early out if the window is collapsed, as an optimization. - ImGui::End(); - return; - } - - // Most "big" widgets share a common width settings by default. - //ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); // Use 2/3 of the space for widgets and 1/3 for labels (default) - ImGui::PushItemWidth(ImGui::GetFontSize() * -12); // Use fixed width for labels (by passing a negative value), the rest goes to widgets. We choose a width proportional to our font size. - - // Menu Bar - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Menu")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Examples")) - { - ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar); - ImGui::MenuItem("Console", NULL, &show_app_console); - ImGui::MenuItem("Log", NULL, &show_app_log); - ImGui::MenuItem("Simple layout", NULL, &show_app_layout); - ImGui::MenuItem("Property editor", NULL, &show_app_property_editor); - ImGui::MenuItem("Long text display", NULL, &show_app_long_text); - ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize); - ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize); - ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay); - ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles); - ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering); - ImGui::MenuItem("Dockspace", NULL, &show_app_dockspace); - ImGui::MenuItem("Documents", NULL, &show_app_documents); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Tools")) - { - ImGui::MenuItem("Metrics", NULL, &show_app_metrics); - ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor); - ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION); - ImGui::Spacing(); - - if (ImGui::CollapsingHeader("Help")) - { - ImGui::Text("ABOUT THIS DEMO:"); - ImGui::BulletText("Sections below are demonstrating many aspects of the library."); - ImGui::BulletText("The \"Examples\" menu above leads to more demo contents."); - ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" - "and Metrics (general purpose Dear ImGui debugging tool)."); - ImGui::Separator(); - - ImGui::Text("PROGRAMMER GUIDE:"); - ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!"); - ImGui::BulletText("See comments in imgui.cpp."); - ImGui::BulletText("See example applications in the examples/ folder."); - ImGui::BulletText("Read the FAQ at http://www.dearimgui.org/faq/"); - ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls."); - ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls."); - ImGui::Separator(); - - ImGui::Text("USER GUIDE:"); - ImGui::ShowUserGuide(); - } - - if (ImGui::CollapsingHeader("Configuration")) - { - ImGuiIO& io = ImGui::GetIO(); - - if (ImGui::TreeNode("Configuration##2")) - { - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad); - ImGui::SameLine(); HelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details."); - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos); - ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos."); - ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouse); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) // Create a way to restore this flag otherwise we could be stuck completely! - { - if (fmodf((float)ImGui::GetTime(), 0.40f) < 0.20f) - { - ImGui::SameLine(); - ImGui::Text("<>"); - } - if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space))) - io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse; - } - ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange); - ImGui::SameLine(); HelpMarker("Instruct back-end to not alter mouse cursor shape and visibility."); - - ImGui::CheckboxFlags("io.ConfigFlags: DockingEnable", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_DockingEnable); - ImGui::SameLine(); HelpMarker(io.ConfigDockingWithShift ? "[beta] Use SHIFT to dock window into each others." : "[beta] Drag from title bar to dock windows into each others."); - if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - ImGui::Indent(); - ImGui::Checkbox("io.ConfigDockingNoSplit", &io.ConfigDockingNoSplit); - ImGui::SameLine(); HelpMarker("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars."); - ImGui::Checkbox("io.ConfigDockingWithShift", &io.ConfigDockingWithShift); - ImGui::SameLine(); HelpMarker("Enable docking when holding Shift only (allows to drop in wider space, reduce visual noise)"); - ImGui::Checkbox("io.ConfigDockingAlwaysTabBar", &io.ConfigDockingAlwaysTabBar); - ImGui::SameLine(); HelpMarker("Create a docking node and tab-bar on single floating windows."); - ImGui::Checkbox("io.ConfigDockingTransparentPayload", &io.ConfigDockingTransparentPayload); - ImGui::SameLine(); HelpMarker("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge."); - ImGui::Unindent(); - } - - ImGui::CheckboxFlags("io.ConfigFlags: ViewportsEnable", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_ViewportsEnable); - ImGui::SameLine(); HelpMarker("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details."); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - ImGui::Indent(); - ImGui::Checkbox("io.ConfigViewportsNoAutoMerge", &io.ConfigViewportsNoAutoMerge); - ImGui::SameLine(); HelpMarker("Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it."); - ImGui::Checkbox("io.ConfigViewportsNoTaskBarIcon", &io.ConfigViewportsNoTaskBarIcon); - ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the task bar icon state right away)."); - ImGui::Checkbox("io.ConfigViewportsNoDecoration", &io.ConfigViewportsNoDecoration); - ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the decoration right away)."); - ImGui::Checkbox("io.ConfigViewportsNoDefaultParent", &io.ConfigViewportsNoDefaultParent); - ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the parenting right away)."); - ImGui::Unindent(); - } - - ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); - ImGui::SameLine(); HelpMarker("Set to false to disable blinking cursor, for users who consider it distracting"); - ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges); - ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback."); - ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly); - ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor); - ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something)."); - ImGui::TreePop(); - ImGui::Separator(); - } - - if (ImGui::TreeNode("Backend Flags")) - { - HelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities.\nHere we expose then as read-only fields to avoid breaking interactions with your back-end."); - ImGuiBackendFlags backend_flags = io.BackendFlags; // Make a local copy to avoid modifying actual back-end flags. - ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasGamepad); - ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseCursors); - ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasSetMousePos); - ImGui::CheckboxFlags("io.BackendFlags: PlatformHasViewports", (unsigned int *)&backend_flags, ImGuiBackendFlags_PlatformHasViewports); - ImGui::CheckboxFlags("io.BackendFlags: HasMouseHoveredViewport", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseHoveredViewport); - ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", (unsigned int *)&backend_flags, ImGuiBackendFlags_RendererHasVtxOffset); - ImGui::CheckboxFlags("io.BackendFlags: RendererHasViewports", (unsigned int *)&backend_flags, ImGuiBackendFlags_RendererHasViewports); - ImGui::TreePop(); - ImGui::Separator(); - } - - if (ImGui::TreeNode("Style")) - { - HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function."); - ImGui::ShowStyleEditor(); - ImGui::TreePop(); - ImGui::Separator(); - } - - if (ImGui::TreeNode("Capture/Logging")) - { - ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded."); - HelpMarker("Try opening any of the contents below in this window and then click one of the \"Log To\" button."); - ImGui::LogButtons(); - ImGui::TextWrapped("You can also call ImGui::LogText() to output directly to the log without a visual output."); - if (ImGui::Button("Copy \"Hello, world!\" to clipboard")) - { - ImGui::LogToClipboard(); - ImGui::LogText("Hello, world!"); - ImGui::LogFinish(); - } - ImGui::TreePop(); - } - } - - if (ImGui::CollapsingHeader("Window options")) - { - ImGui::Checkbox("No titlebar", &no_titlebar); ImGui::SameLine(150); - ImGui::Checkbox("No scrollbar", &no_scrollbar); ImGui::SameLine(300); - ImGui::Checkbox("No menu", &no_menu); - ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150); - ImGui::Checkbox("No resize", &no_resize); ImGui::SameLine(300); - ImGui::Checkbox("No collapse", &no_collapse); - ImGui::Checkbox("No close", &no_close); ImGui::SameLine(150); - ImGui::Checkbox("No nav", &no_nav); ImGui::SameLine(300); - ImGui::Checkbox("No background", &no_background); - ImGui::Checkbox("No bring to front", &no_bring_to_front); - ImGui::Checkbox("No docking", &no_docking); - } - - // All demo contents - ShowDemoWindowWidgets(); - ShowDemoWindowLayout(); - ShowDemoWindowPopups(); - ShowDemoWindowColumns(); - ShowDemoWindowMisc(); - - // End of ShowDemoWindow() - ImGui::End(); -} - -static void ShowDemoWindowWidgets() -{ - if (!ImGui::CollapsingHeader("Widgets")) - return; - - if (ImGui::TreeNode("Basic")) - { - static int clicked = 0; - if (ImGui::Button("Button")) - clicked++; - if (clicked & 1) - { - ImGui::SameLine(); - ImGui::Text("Thanks for clicking me!"); - } - - static bool check = true; - ImGui::Checkbox("checkbox", &check); - - static int e = 0; - ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); - ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); - ImGui::RadioButton("radio c", &e, 2); - - // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. - for (int i = 0; i < 7; i++) - { - if (i > 0) - ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.6f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.7f)); - ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i/7.0f, 0.8f, 0.8f)); - ImGui::Button("Click"); - ImGui::PopStyleColor(3); - ImGui::PopID(); - } - - // Use AlignTextToFramePadding() to align text baseline to the baseline of framed elements (otherwise a Text+SameLine+Button sequence will have the text a little too high by default) - ImGui::AlignTextToFramePadding(); - ImGui::Text("Hold to repeat:"); - ImGui::SameLine(); - - // Arrow buttons with Repeater - static int counter = 0; - float spacing = ImGui::GetStyle().ItemInnerSpacing.x; - ImGui::PushButtonRepeat(true); - if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; } - ImGui::SameLine(0.0f, spacing); - if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; } - ImGui::PopButtonRepeat(); - ImGui::SameLine(); - ImGui::Text("%d", counter); - - ImGui::Text("Hover over me"); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("I am a tooltip"); - - ImGui::SameLine(); - ImGui::Text("- or me"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::Text("I am a fancy tooltip"); - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); - ImGui::EndTooltip(); - } - - ImGui::Separator(); - - ImGui::LabelText("label", "Value"); - - { - // Using the _simplified_ one-liner Combo() api here - // See "Combo" section for examples of how to use the more complete BeginCombo()/EndCombo() api. - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; - static int item_current = 0; - ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items)); - ImGui::SameLine(); HelpMarker("Refer to the \"Combo\" section below for an explanation of the full BeginCombo/EndCombo API, and demonstration of various flags.\n"); - } - - { - // To wire InputText() with std::string or any other custom string type, - // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. - static char str0[128] = "Hello, world!"; - ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0)); - ImGui::SameLine(); HelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp)."); - - static char str1[128] = ""; - ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1)); - - static int i0 = 123; - ImGui::InputInt("input int", &i0); - ImGui::SameLine(); HelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n"); - - static float f0 = 0.001f; - ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f"); - - static double d0 = 999999.00000001; - ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.8f"); - - static float f1 = 1.e10f; - ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e"); - ImGui::SameLine(); HelpMarker("You can input value using the scientific notation,\n e.g. \"1e+8\" becomes \"100000000\".\n"); - - static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; - ImGui::InputFloat3("input float3", vec4a); - } - - { - static int i1 = 50, i2 = 42; - ImGui::DragInt("drag int", &i1, 1); - ImGui::SameLine(); HelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value."); - - ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%"); - - static float f1=1.00f, f2=0.0067f; - ImGui::DragFloat("drag float", &f1, 0.005f); - ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns"); - } - - { - static int i1=0; - ImGui::SliderInt("slider int", &i1, -1, 3); - ImGui::SameLine(); HelpMarker("CTRL+click to input value."); - - static float f1=0.123f, f2=0.0f; - ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f"); - ImGui::SliderFloat("slider float (curve)", &f2, -10.0f, 10.0f, "%.4f", 2.0f); - - static float angle = 0.0f; - ImGui::SliderAngle("slider angle", &angle); - - // Using the format string to display a name instead of an integer. - // Here we completely omit '%d' from the format string, so it'll only display a name. - // This technique can also be used with DragInt(). - enum Element { Element_Fire, Element_Earth, Element_Air, Element_Water, Element_COUNT }; - const char* element_names[Element_COUNT] = { "Fire", "Earth", "Air", "Water" }; - static int current_element = Element_Fire; - const char* current_element_name = (current_element >= 0 && current_element < Element_COUNT) ? element_names[current_element] : "Unknown"; - ImGui::SliderInt("slider enum", ¤t_element, 0, Element_COUNT - 1, current_element_name); - ImGui::SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer."); - } - - { - static float col1[3] = { 1.0f,0.0f,0.2f }; - static float col2[4] = { 0.4f,0.7f,0.0f,0.5f }; - ImGui::ColorEdit3("color 1", col1); - ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nClick and hold to use drag and drop.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n"); - - ImGui::ColorEdit4("color 2", col2); - } - - { - // List box - const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" }; - static int listbox_item_current = 1; - ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4); - - //static int listbox_item_current2 = 2; - //ImGui::SetNextItemWidth(-1); - //ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4); - } - - ImGui::TreePop(); - } - - // Testing ImGuiOnceUponAFrame helper. - //static ImGuiOnceUponAFrame once; - //for (int i = 0; i < 5; i++) - // if (once) - // ImGui::Text("This will be displayed only once."); - - if (ImGui::TreeNode("Trees")) - { - if (ImGui::TreeNode("Basic trees")) - { - for (int i = 0; i < 5; i++) - { - // Use SetNextItemOpen() so set the default state of a node to be open. - // We could also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing! - if (i == 0) - ImGui::SetNextItemOpen(true, ImGuiCond_Once); - - if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i)) - { - ImGui::Text("blah blah"); - ImGui::SameLine(); - if (ImGui::SmallButton("button")) {}; - ImGui::TreePop(); - } - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Advanced, with Selectable nodes")) - { - HelpMarker("This is a more typical looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open."); - static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; - static bool align_label_with_current_x_position = false; - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnArrow); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanFullWidth); - ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position); - ImGui::Text("Hello!"); - if (align_label_with_current_x_position) - ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); - - static int selection_mask = (1 << 2); // Dumb representation of what may be user-side selection state. You may carry selection state inside or outside your objects in whatever format you see fit. - int node_clicked = -1; // Temporary storage of what node we have clicked to process selection at the end of the loop. May be a pointer to your own node type, etc. - for (int i = 0; i < 6; i++) - { - // Disable the default open on single-click behavior and pass in Selected flag according to our selection state. - ImGuiTreeNodeFlags node_flags = base_flags; - const bool is_selected = (selection_mask & (1 << i)) != 0; - if (is_selected) - node_flags |= ImGuiTreeNodeFlags_Selected; - if (i < 3) - { - // Items 0..2 are Tree Node - bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); - if (ImGui::IsItemClicked()) - node_clicked = i; - if (node_open) - { - ImGui::BulletText("Blah blah\nBlah Blah"); - ImGui::TreePop(); - } - } - else - { - // Items 3..5 are Tree Leaves - // The only reason we use TreeNode at all is to allow selection of the leaf. - // Otherwise we can use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text(). - node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet - ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i); - if (ImGui::IsItemClicked()) - node_clicked = i; - } - } - if (node_clicked != -1) - { - // Update selection state. Process outside of tree loop to avoid visual inconsistencies during the clicking-frame. - if (ImGui::GetIO().KeyCtrl) - selection_mask ^= (1 << node_clicked); // CTRL+click to toggle - else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, this commented bit preserve selection when clicking on item that is part of the selection - selection_mask = (1 << node_clicked); // Click to single-select - } - if (align_label_with_current_x_position) - ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Collapsing Headers")) - { - static bool closable_group = true; - ImGui::Checkbox("Show 2nd header", &closable_group); - if (ImGui::CollapsingHeader("Header", ImGuiTreeNodeFlags_None)) - { - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - for (int i = 0; i < 5; i++) - ImGui::Text("Some content %d", i); - } - if (ImGui::CollapsingHeader("Header with a close button", &closable_group)) - { - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - for (int i = 0; i < 5; i++) - ImGui::Text("More content %d", i); - } - /* - if (ImGui::CollapsingHeader("Header with a bullet", ImGuiTreeNodeFlags_Bullet)) - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - */ - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Bullets")) - { - ImGui::BulletText("Bullet point 1"); - ImGui::BulletText("Bullet point 2\nOn multiple lines"); - if (ImGui::TreeNode("Tree node")) - { - ImGui::BulletText("Another bullet point"); - ImGui::TreePop(); - } - ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)"); - ImGui::Bullet(); ImGui::SmallButton("Button"); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Text")) - { - if (ImGui::TreeNode("Colored Text")) - { - // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility. - ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink"); - ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow"); - ImGui::TextDisabled("Disabled"); - ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle."); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Word Wrapping")) - { - // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility. - ImGui::TextWrapped("This text should automatically wrap on the edge of the window. The current implementation for text wrapping follows simple rules suitable for English and possibly other languages."); - ImGui::Spacing(); - - static float wrap_width = 200.0f; - ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f"); - - ImGui::Text("Test paragraph 1:"); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255)); - ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); - ImGui::Text("The lazy dog is a good dog. This paragraph is made to fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width); - ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255)); - ImGui::PopTextWrapPos(); - - ImGui::Text("Test paragraph 2:"); - pos = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255)); - ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); - ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh"); - ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255)); - ImGui::PopTextWrapPos(); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("UTF-8 Text")) - { - // UTF-8 test with Japanese characters - // (Needs a suitable font, try Noto, or Arial Unicode, or M+ fonts. Read docs/FONTS.txt for details.) - // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8 - // - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. Visual Studio save your file as 'UTF-8 without signature') - // - FOR THIS DEMO FILE ONLY, BECAUSE WE WANT TO SUPPORT OLD COMPILERS, WE ARE *NOT* INCLUDING RAW UTF-8 CHARACTERS IN THIS SOURCE FILE. - // Instead we are encoding a few strings with hexadecimal constants. Don't do this in your application! - // Please use u8"text in any language" in your application! - // Note that characters values are preserved even by InputText() if the font cannot be displayed, so you can safely copy & paste garbled characters into another application. - ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->AddFontFromFileTTF() manually to load extra character ranges. Read docs/FONTS.txt for details."); - ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string. - ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)"); - static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; - //static char buf[32] = u8"NIHONGO"; // <- this is how you would write it with C++11, using real kanjis - ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf)); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Images")) - { - ImGuiIO& io = ImGui::GetIO(); - ImGui::TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. Hover the texture for a zoomed view!"); - - // Here we are grabbing the font texture because that's the only one we have access to inside the demo code. - // Remember that ImTextureID is just storage for whatever you want it to be, it is essentially a value that will be passed to the render function inside the ImDrawCmd structure. - // If you use one of the default imgui_impl_XXXX.cpp renderer, they all have comments at the top of their file to specify what they expect to be stored in ImTextureID. - // (for example, the imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer. The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier etc.) - // If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers to ImGui::Image(), and gather width/height through your own functions, etc. - // Using ShowMetricsWindow() as a "debugger" to inspect the draw data that are being passed to your render will help you debug issues if you are confused about this. - // Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). - ImTextureID my_tex_id = io.Fonts->TexID; - float my_tex_w = (float)io.Fonts->TexWidth; - float my_tex_h = (float)io.Fonts->TexHeight; - - ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), ImVec2(0,0), ImVec2(1,1), ImVec4(1.0f,1.0f,1.0f,1.0f), ImVec4(1.0f,1.0f,1.0f,0.5f)); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - float region_sz = 32.0f; - float region_x = io.MousePos.x - pos.x - region_sz * 0.5f; if (region_x < 0.0f) region_x = 0.0f; else if (region_x > my_tex_w - region_sz) region_x = my_tex_w - region_sz; - float region_y = io.MousePos.y - pos.y - region_sz * 0.5f; if (region_y < 0.0f) region_y = 0.0f; else if (region_y > my_tex_h - region_sz) region_y = my_tex_h - region_sz; - float zoom = 4.0f; - ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y); - ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz); - ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h); - ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h); - ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, ImVec4(1.0f, 1.0f, 1.0f, 1.0f), ImVec4(1.0f, 1.0f, 1.0f, 0.5f)); - ImGui::EndTooltip(); - } - ImGui::TextWrapped("And now some textured buttons.."); - static int pressed_count = 0; - for (int i = 0; i < 8; i++) - { - ImGui::PushID(i); - int frame_padding = -1 + i; // -1 = uses default padding - if (ImGui::ImageButton(my_tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/my_tex_w,32/my_tex_h), frame_padding, ImVec4(0.0f,0.0f,0.0f,1.0f))) - pressed_count += 1; - ImGui::PopID(); - ImGui::SameLine(); - } - ImGui::NewLine(); - ImGui::Text("Pressed %d times.", pressed_count); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Combo")) - { - // Expose flags as checkbox for the demo - static ImGuiComboFlags flags = 0; - ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", (unsigned int*)&flags, ImGuiComboFlags_PopupAlignLeft); - ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo"); - if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", (unsigned int*)&flags, ImGuiComboFlags_NoArrowButton)) - flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both - if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", (unsigned int*)&flags, ImGuiComboFlags_NoPreview)) - flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both - - // General BeginCombo() API, you have full control over your selection data and display type. - // (your selection data could be an index, a pointer to the object, an id for the object, a flag stored in the object itself, etc.) - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; - static const char* item_current = items[0]; // Here our selection is a single pointer stored outside the object. - if (ImGui::BeginCombo("combo 1", item_current, flags)) // The second parameter is the label previewed before opening the combo. - { - for (int n = 0; n < IM_ARRAYSIZE(items); n++) - { - bool is_selected = (item_current == items[n]); - if (ImGui::Selectable(items[n], is_selected)) - item_current = items[n]; - if (is_selected) - ImGui::SetItemDefaultFocus(); // Set the initial focus when opening the combo (scrolling + for keyboard navigation support in the upcoming navigation branch) - } - ImGui::EndCombo(); - } - - // Simplified one-liner Combo() API, using values packed in a single constant string - static int item_current_2 = 0; - ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); - - // Simplified one-liner Combo() using an array of const char* - static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview - ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items)); - - // Simplified one-liner Combo() using an accessor function - struct FuncHolder { static bool ItemGetter(void* data, int idx, const char** out_str) { *out_str = ((const char**)data)[idx]; return true; } }; - static int item_current_4 = 0; - ImGui::Combo("combo 4 (function)", &item_current_4, &FuncHolder::ItemGetter, items, IM_ARRAYSIZE(items)); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Selectables")) - { - // Selectable() has 2 overloads: - // - The one taking "bool selected" as a read-only selection information. When Selectable() has been clicked is returns true and you can alter selection state accordingly. - // - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases) - // The earlier is more flexible, as in real application your selection may be stored in a different manner (in flags within objects, as an external list, etc). - if (ImGui::TreeNode("Basic")) - { - static bool selection[5] = { false, true, false, false, false }; - ImGui::Selectable("1. I am selectable", &selection[0]); - ImGui::Selectable("2. I am selectable", &selection[1]); - ImGui::Text("3. I am not selectable"); - ImGui::Selectable("4. I am selectable", &selection[3]); - if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick)) - if (ImGui::IsMouseDoubleClicked(0)) - selection[4] = !selection[4]; - ImGui::TreePop(); - } - if (ImGui::TreeNode("Selection State: Single Selection")) - { - static int selected = -1; - for (int n = 0; n < 5; n++) - { - char buf[32]; - sprintf(buf, "Object %d", n); - if (ImGui::Selectable(buf, selected == n)) - selected = n; - } - ImGui::TreePop(); - } - if (ImGui::TreeNode("Selection State: Multiple Selection")) - { - HelpMarker("Hold CTRL and click to select multiple items."); - static bool selection[5] = { false, false, false, false, false }; - for (int n = 0; n < 5; n++) - { - char buf[32]; - sprintf(buf, "Object %d", n); - if (ImGui::Selectable(buf, selection[n])) - { - if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held - memset(selection, 0, sizeof(selection)); - selection[n] ^= 1; - } - } - ImGui::TreePop(); - } - if (ImGui::TreeNode("Rendering more text into the same line")) - { - // Using the Selectable() override that takes "bool* p_selected" parameter and toggle your booleans automatically. - static bool selected[3] = { false, false, false }; - ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); - ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes"); - ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); - ImGui::TreePop(); - } - if (ImGui::TreeNode("In columns")) - { - ImGui::Columns(3, NULL, false); - static bool selected[16] = {}; - for (int i = 0; i < 16; i++) - { - char label[32]; sprintf(label, "Item %d", i); - if (ImGui::Selectable(label, &selected[i])) {} - ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::TreePop(); - } - if (ImGui::TreeNode("Grid")) - { - static bool selected[4*4] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true }; - for (int i = 0; i < 4*4; i++) - { - ImGui::PushID(i); - if (ImGui::Selectable("Sailor", &selected[i], 0, ImVec2(50,50))) - { - // Note: We _unnecessarily_ test for both x/y and i here only to silence some static analyzer. The second part of each test is unnecessary. - int x = i % 4; - int y = i / 4; - if (x > 0) { selected[i - 1] ^= 1; } - if (x < 3 && i < 15) { selected[i + 1] ^= 1; } - if (y > 0 && i > 3) { selected[i - 4] ^= 1; } - if (y < 3 && i < 12) { selected[i + 4] ^= 1; } - } - if ((i % 4) < 3) ImGui::SameLine(); - ImGui::PopID(); - } - ImGui::TreePop(); - } - if (ImGui::TreeNode("Alignment")) - { - HelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar()."); - static bool selected[3*3] = { true, false, true, false, true, false, true, false, true }; - for (int y = 0; y < 3; y++) - { - for (int x = 0; x < 3; x++) - { - ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f); - char name[32]; - sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y); - if (x > 0) ImGui::SameLine(); - ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment); - ImGui::Selectable(name, &selected[3*y+x], ImGuiSelectableFlags_None, ImVec2(80,80)); - ImGui::PopStyleVar(); - } - } - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - // To wire InputText() with std::string or any other custom string type, - // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. - if (ImGui::TreeNode("Text Input")) - { - if (ImGui::TreeNode("Multi-line Text Input")) - { - // Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize - // and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings. - static char text[1024 * 16] = - "/*\n" - " The Pentium F00F bug, shorthand for F0 0F C7 C8,\n" - " the hexadecimal encoding of one offending instruction,\n" - " more formally, the invalid operand with locked CMPXCHG8B\n" - " instruction bug, is a design flaw in the majority of\n" - " Intel Pentium, Pentium MMX, and Pentium OverDrive\n" - " processors (all in the P5 microarchitecture).\n" - "*/\n\n" - "label:\n" - "\tlock cmpxchg8b eax\n"; - - static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput; - HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include in here)"); - ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", (unsigned int*)&flags, ImGuiInputTextFlags_ReadOnly); - ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", (unsigned int*)&flags, ImGuiInputTextFlags_AllowTabInput); - ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", (unsigned int*)&flags, ImGuiInputTextFlags_CtrlEnterForNewLine); - ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Filtered Text Input")) - { - static char buf1[64] = ""; ImGui::InputText("default", buf1, 64); - static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal); - static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase); - static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase); - static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank); - struct TextFilters { static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) { if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) return 0; return 1; } }; - static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); - - ImGui::Text("Password input"); - static char bufpass[64] = "password123"; - ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank); - ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n"); - ImGui::InputTextWithHint("password (w/ hint)", "", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank); - ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Resize Callback")) - { - // To wire InputText() with std::string or any other custom string type, - // you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper using your prefered type. - // See misc/cpp/imgui_stdlib.h for an implementation of this using std::string. - HelpMarker("Demonstrate using ImGuiInputTextFlags_CallbackResize to wire your resizable string type to InputText().\n\nSee misc/cpp/imgui_stdlib.h for an implementation of this for std::string."); - struct Funcs - { - static int MyResizeCallback(ImGuiInputTextCallbackData* data) - { - if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) - { - ImVector* my_str = (ImVector*)data->UserData; - IM_ASSERT(my_str->begin() == data->Buf); - my_str->resize(data->BufSize); // NB: On resizing calls, generally data->BufSize == data->BufTextLen + 1 - data->Buf = my_str->begin(); - } - return 0; - } - - // Tip: Because ImGui:: is a namespace you would typicall add your own function into the namespace in your own source files. - // For example, you may add a function called ImGui::InputText(const char* label, MyString* my_str). - static bool MyInputTextMultiline(const char* label, ImVector* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0) - { - IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0); - return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str); - } - }; - - // For this demo we are using ImVector as a string container. - // Note that because we need to store a terminating zero character, our size/capacity are 1 more than usually reported by a typical string class. - static ImVector my_str; - if (my_str.empty()) - my_str.push_back(0); - Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16)); - ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity()); - ImGui::TreePop(); - } - - ImGui::TreePop(); - } - - // Plot/Graph widgets are currently fairly limited. - // Consider writing your own plotting widget, or using a third-party one (see "Wiki->Useful Widgets", or github.com/ocornut/imgui/issues/2747) - if (ImGui::TreeNode("Plots Widgets")) - { - static bool animate = true; - ImGui::Checkbox("Animate", &animate); - - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); - - // Create a dummy array of contiguous float values to plot - // Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter. - static float values[90] = {}; - static int values_offset = 0; - static double refresh_time = 0.0; - if (!animate || refresh_time == 0.0) - refresh_time = ImGui::GetTime(); - while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo - { - static float phase = 0.0f; - values[values_offset] = cosf(phase); - values_offset = (values_offset+1) % IM_ARRAYSIZE(values); - phase += 0.10f*values_offset; - refresh_time += 1.0f/60.0f; - } - - // Plots can display overlay texts - // (in this example, we will display an average value) - { - float average = 0.0f; - for (int n = 0; n < IM_ARRAYSIZE(values); n++) - average += values[n]; - average /= (float)IM_ARRAYSIZE(values); - char overlay[32]; - sprintf(overlay, "avg %f", average); - ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, overlay, -1.0f, 1.0f, ImVec2(0,80)); - } - ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80)); - - // Use functions to generate output - // FIXME: This is rather awkward because current plot API only pass in indices. We probably want an API passing floats and user provide sample rate/count. - struct Funcs - { - static float Sin(void*, int i) { return sinf(i * 0.1f); } - static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; } - }; - static int func_type = 0, display_count = 70; - ImGui::Separator(); - ImGui::SetNextItemWidth(100); - ImGui::Combo("func", &func_type, "Sin\0Saw\0"); - ImGui::SameLine(); - ImGui::SliderInt("Sample count", &display_count, 1, 400); - float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw; - ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80)); - ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80)); - ImGui::Separator(); - - // Animate a simple progress bar - static float progress = 0.0f, progress_dir = 1.0f; - if (animate) - { - progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime; - if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; } - if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; } - } - - // Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width, - // or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth. - ImGui::ProgressBar(progress, ImVec2(0.0f,0.0f)); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - ImGui::Text("Progress Bar"); - - float progress_saturated = (progress < 0.0f) ? 0.0f : (progress > 1.0f) ? 1.0f : progress; - char buf[32]; - sprintf(buf, "%d/%d", (int)(progress_saturated*1753), 1753); - ImGui::ProgressBar(progress, ImVec2(0.f,0.f), buf); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Color/Picker Widgets")) - { - static ImVec4 color = ImVec4(114.0f/255.0f, 144.0f/255.0f, 154.0f/255.0f, 200.0f/255.0f); - - static bool alpha_preview = true; - static bool alpha_half_preview = false; - static bool drag_and_drop = true; - static bool options_menu = true; - static bool hdr = false; - ImGui::Checkbox("With Alpha Preview", &alpha_preview); - ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview); - ImGui::Checkbox("With Drag and Drop", &drag_and_drop); - ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options."); - ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets."); - ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions); - - ImGui::Text("Color widget:"); - ImGui::SameLine(); HelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n"); - ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags); - - ImGui::Text("Color widget HSV with Alpha:"); - ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags); - - ImGui::Text("Color widget with Float Display:"); - ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags); - - ImGui::Text("Color button with Picker:"); - ImGui::SameLine(); HelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup."); - ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags); - - ImGui::Text("Color button with Custom Picker Popup:"); - - // Generate a dummy default palette. The palette will persist and can be edited. - static bool saved_palette_init = true; - static ImVec4 saved_palette[32] = {}; - if (saved_palette_init) - { - for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) - { - ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, saved_palette[n].x, saved_palette[n].y, saved_palette[n].z); - saved_palette[n].w = 1.0f; // Alpha - } - saved_palette_init = false; - } - - static ImVec4 backup_color; - bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags); - ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x); - open_popup |= ImGui::Button("Palette"); - if (open_popup) - { - ImGui::OpenPopup("mypicker"); - backup_color = color; - } - if (ImGui::BeginPopup("mypicker")) - { - ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!"); - ImGui::Separator(); - ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview); - ImGui::SameLine(); - - ImGui::BeginGroup(); // Lock X position - ImGui::Text("Current"); - ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60,40)); - ImGui::Text("Previous"); - if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60,40))) - color = backup_color; - ImGui::Separator(); - ImGui::Text("Palette"); - for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) - { - ImGui::PushID(n); - if ((n % 8) != 0) - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y); - if (ImGui::ColorButton("##palette", saved_palette[n], ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip, ImVec2(20,20))) - color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha! - - // Allow user to drop colors into each palette entry - // (Note that ColorButton is already a drag source by default, unless using ImGuiColorEditFlags_NoDragDrop) - if (ImGui::BeginDragDropTarget()) - { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) - memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3); - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) - memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4); - ImGui::EndDragDropTarget(); - } - - ImGui::PopID(); - } - ImGui::EndGroup(); - ImGui::EndPopup(); - } - - ImGui::Text("Color button only:"); - ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags, ImVec2(80,80)); - - ImGui::Text("Color picker:"); - static bool alpha = true; - static bool alpha_bar = true; - static bool side_preview = true; - static bool ref_color = false; - static ImVec4 ref_color_v(1.0f,0.0f,1.0f,0.5f); - static int display_mode = 0; - static int picker_mode = 0; - ImGui::Checkbox("With Alpha", &alpha); - ImGui::Checkbox("With Alpha Bar", &alpha_bar); - ImGui::Checkbox("With Side Preview", &side_preview); - if (side_preview) - { - ImGui::SameLine(); - ImGui::Checkbox("With Ref Color", &ref_color); - if (ref_color) - { - ImGui::SameLine(); - ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags); - } - } - ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0"); - ImGui::SameLine(); HelpMarker("ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions()."); - ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0"); - ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode."); - ImGuiColorEditFlags flags = misc_flags; - if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() - if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar; - if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview; - if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar; - if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel; - if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; // Disable all RGB/HSV/Hex displays - if (display_mode == 2) flags |= ImGuiColorEditFlags_DisplayRGB; // Override display mode - if (display_mode == 3) flags |= ImGuiColorEditFlags_DisplayHSV; - if (display_mode == 4) flags |= ImGuiColorEditFlags_DisplayHex; - ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL); - - ImGui::Text("Programmatically set defaults:"); - ImGui::SameLine(); HelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible."); - if (ImGui::Button("Default: Uint8 + HSV + Hue Bar")) - ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar); - if (ImGui::Button("Default: Float + HDR + Hue Wheel")) - ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel); - - // HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0) - static ImVec4 color_stored_as_hsv(0.23f, 1.0f, 1.0f, 1.0f); - ImGui::Spacing(); - ImGui::Text("HSV encoded colors"); - ImGui::SameLine(); HelpMarker("By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the added benefit that you can manipulate hue values with the picker even when saturation or value are zero."); - ImGui::Text("Color widget with InputHSV:"); - ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_stored_as_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); - ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_stored_as_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); - ImGui::DragFloat4("Raw HSV values", (float*)&color_stored_as_hsv, 0.01f, 0.0f, 1.0f); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Range Widgets")) - { - static float begin = 10, end = 90; - static int begin_i = 100, end_i = 1000; - ImGui::DragFloatRange2("range", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%"); - ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units"); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Data Types")) - { - // The DragScalar/InputScalar/SliderScalar functions allow various data types: signed/unsigned int/long long and float/double - // To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum to pass the type, - // and passing all arguments by address. - // This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types. - // In practice, if you frequently use a given type that is not covered by the normal API entry points, you can wrap it - // yourself inside a 1 line function which can take typed argument as value instead of void*, and then pass their address - // to the generic function. For example: - // bool MySliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld") - // { - // return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); - // } - - // Limits (as helper variables that we can take the address of) - // Note that the SliderScalar function has a maximum usable range of half the natural type maximum, hence the /2 below. - #ifndef LLONG_MIN - ImS64 LLONG_MIN = -9223372036854775807LL - 1; - ImS64 LLONG_MAX = 9223372036854775807LL; - ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1); - #endif - const char s8_zero = 0, s8_one = 1, s8_fifty = 50, s8_min = -128, s8_max = 127; - const ImU8 u8_zero = 0, u8_one = 1, u8_fifty = 50, u8_min = 0, u8_max = 255; - const short s16_zero = 0, s16_one = 1, s16_fifty = 50, s16_min = -32768, s16_max = 32767; - const ImU16 u16_zero = 0, u16_one = 1, u16_fifty = 50, u16_min = 0, u16_max = 65535; - const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2; - const ImU32 u32_zero = 0, u32_one = 1, u32_fifty = 50, u32_min = 0, u32_max = UINT_MAX/2, u32_hi_a = UINT_MAX/2 - 100, u32_hi_b = UINT_MAX/2; - const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2; - const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2; - const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f; - const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0; - - // State - static char s8_v = 127; - static ImU8 u8_v = 255; - static short s16_v = 32767; - static ImU16 u16_v = 65535; - static ImS32 s32_v = -1; - static ImU32 u32_v = (ImU32)-1; - static ImS64 s64_v = -1; - static ImU64 u64_v = (ImU64)-1; - static float f32_v = 0.123f; - static double f64_v = 90000.01234567890123456789; - - const float drag_speed = 0.2f; - static bool drag_clamp = false; - ImGui::Text("Drags:"); - ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); ImGui::SameLine(); HelpMarker("As with every widgets in dear imgui, we never modify values unless there is a user interaction.\nYou can override the clamping limits by using CTRL+Click to input a value."); - ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL); - ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL); - ImGui::DragScalar("drag u16", ImGuiDataType_U16, &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s32", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL); - ImGui::DragScalar("drag u32", ImGuiDataType_U32, &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL); - ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL); - ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 1.0f); - ImGui::DragScalar("drag float ^2", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", 2.0f); ImGui::SameLine(); HelpMarker("You can use the 'power' parameter to increase tweaking precision on one side of the range."); - ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams", 1.0f); - ImGui::DragScalar("drag double ^2", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", 2.0f); - - ImGui::Text("Sliders"); - ImGui::SliderScalar("slider s8 full", ImGuiDataType_S8, &s8_v, &s8_min, &s8_max, "%d"); - ImGui::SliderScalar("slider u8 full", ImGuiDataType_U8, &u8_v, &u8_min, &u8_max, "%u"); - ImGui::SliderScalar("slider s16 full", ImGuiDataType_S16, &s16_v, &s16_min, &s16_max, "%d"); - ImGui::SliderScalar("slider u16 full", ImGuiDataType_U16, &u16_v, &u16_min, &u16_max, "%u"); - ImGui::SliderScalar("slider s32 low", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty,"%d"); - ImGui::SliderScalar("slider s32 high", ImGuiDataType_S32, &s32_v, &s32_hi_a, &s32_hi_b, "%d"); - ImGui::SliderScalar("slider s32 full", ImGuiDataType_S32, &s32_v, &s32_min, &s32_max, "%d"); - ImGui::SliderScalar("slider u32 low", ImGuiDataType_U32, &u32_v, &u32_zero, &u32_fifty,"%u"); - ImGui::SliderScalar("slider u32 high", ImGuiDataType_U32, &u32_v, &u32_hi_a, &u32_hi_b, "%u"); - ImGui::SliderScalar("slider u32 full", ImGuiDataType_U32, &u32_v, &u32_min, &u32_max, "%u"); - ImGui::SliderScalar("slider s64 low", ImGuiDataType_S64, &s64_v, &s64_zero, &s64_fifty,"%I64d"); - ImGui::SliderScalar("slider s64 high", ImGuiDataType_S64, &s64_v, &s64_hi_a, &s64_hi_b, "%I64d"); - ImGui::SliderScalar("slider s64 full", ImGuiDataType_S64, &s64_v, &s64_min, &s64_max, "%I64d"); - ImGui::SliderScalar("slider u64 low", ImGuiDataType_U64, &u64_v, &u64_zero, &u64_fifty,"%I64u ms"); - ImGui::SliderScalar("slider u64 high", ImGuiDataType_U64, &u64_v, &u64_hi_a, &u64_hi_b, "%I64u ms"); - ImGui::SliderScalar("slider u64 full", ImGuiDataType_U64, &u64_v, &u64_min, &u64_max, "%I64u ms"); - ImGui::SliderScalar("slider float low", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one); - ImGui::SliderScalar("slider float low^2", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one, "%.10f", 2.0f); - ImGui::SliderScalar("slider float high", ImGuiDataType_Float, &f32_v, &f32_lo_a, &f32_hi_a, "%e"); - ImGui::SliderScalar("slider double low", ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f grams", 1.0f); - ImGui::SliderScalar("slider double low^2",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f", 2.0f); - ImGui::SliderScalar("slider double high", ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams", 1.0f); - - static bool inputs_step = true; - ImGui::Text("Inputs"); - ImGui::Checkbox("Show step buttons", &inputs_step); - ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d"); - ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u"); - ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d"); - ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u"); - ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d"); - ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); - ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u"); - ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); - ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL); - ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL); - ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL); - ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Multi-component Widgets")) - { - static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; - static int vec4i[4] = { 1, 5, 100, 255 }; - - ImGui::InputFloat2("input float2", vec4f); - ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); - ImGui::InputInt2("input int2", vec4i); - ImGui::DragInt2("drag int2", vec4i, 1, 0, 255); - ImGui::SliderInt2("slider int2", vec4i, 0, 255); - ImGui::Spacing(); - - ImGui::InputFloat3("input float3", vec4f); - ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); - ImGui::InputInt3("input int3", vec4i); - ImGui::DragInt3("drag int3", vec4i, 1, 0, 255); - ImGui::SliderInt3("slider int3", vec4i, 0, 255); - ImGui::Spacing(); - - ImGui::InputFloat4("input float4", vec4f); - ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); - ImGui::InputInt4("input int4", vec4i); - ImGui::DragInt4("drag int4", vec4i, 1, 0, 255); - ImGui::SliderInt4("slider int4", vec4i, 0, 255); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Vertical Sliders")) - { - const float spacing = 4; - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing)); - - static int int_value = 0; - ImGui::VSliderInt("##int", ImVec2(18,160), &int_value, 0, 5); - ImGui::SameLine(); - - static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f }; - ImGui::PushID("set1"); - for (int i = 0; i < 7; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i/7.0f, 0.5f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i/7.0f, 0.9f, 0.9f)); - ImGui::VSliderFloat("##v", ImVec2(18,160), &values[i], 0.0f, 1.0f, ""); - if (ImGui::IsItemActive() || ImGui::IsItemHovered()) - ImGui::SetTooltip("%.3f", values[i]); - ImGui::PopStyleColor(4); - ImGui::PopID(); - } - ImGui::PopID(); - - ImGui::SameLine(); - ImGui::PushID("set2"); - static float values2[4] = { 0.20f, 0.80f, 0.40f, 0.25f }; - const int rows = 3; - const ImVec2 small_slider_size(18, (float)(int)((160.0f - (rows - 1) * spacing) / rows)); - for (int nx = 0; nx < 4; nx++) - { - if (nx > 0) ImGui::SameLine(); - ImGui::BeginGroup(); - for (int ny = 0; ny < rows; ny++) - { - ImGui::PushID(nx*rows+ny); - ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, ""); - if (ImGui::IsItemActive() || ImGui::IsItemHovered()) - ImGui::SetTooltip("%.3f", values2[nx]); - ImGui::PopID(); - } - ImGui::EndGroup(); - } - ImGui::PopID(); - - ImGui::SameLine(); - ImGui::PushID("set3"); - for (int i = 0; i < 4; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40); - ImGui::VSliderFloat("##v", ImVec2(40,160), &values[i], 0.0f, 1.0f, "%.2f\nsec"); - ImGui::PopStyleVar(); - ImGui::PopID(); - } - ImGui::PopID(); - ImGui::PopStyleVar(); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Drag and Drop")) - { - if (ImGui::TreeNode("Drag and drop in standard widgets")) - { - // ColorEdit widgets automatically act as drag source and drag target. - // They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F to allow your own widgets - // to use colors in their drag and drop interaction. Also see the demo in Color Picker -> Palette demo. - HelpMarker("You can drag from the colored squares."); - static float col1[3] = { 1.0f, 0.0f, 0.2f }; - static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; - ImGui::ColorEdit3("color 1", col1); - ImGui::ColorEdit4("color 2", col2); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Drag and drop to copy/swap items")) - { - enum Mode - { - Mode_Copy, - Mode_Move, - Mode_Swap - }; - static int mode = 0; - if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine(); - if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine(); - if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; } - static const char* names[9] = { "Bobby", "Beatrice", "Betty", "Brianna", "Barry", "Bernard", "Bibi", "Blaine", "Bryn" }; - for (int n = 0; n < IM_ARRAYSIZE(names); n++) - { - ImGui::PushID(n); - if ((n % 3) != 0) - ImGui::SameLine(); - ImGui::Button(names[n], ImVec2(60,60)); - - // Our buttons are both drag sources and drag targets here! - if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) - { - ImGui::SetDragDropPayload("DND_DEMO_CELL", &n, sizeof(int)); // Set payload to carry the index of our item (could be anything) - if (mode == Mode_Copy) { ImGui::Text("Copy %s", names[n]); } // Display preview (could be anything, e.g. when dragging an image we could decide to display the filename and a small preview of the image, etc.) - if (mode == Mode_Move) { ImGui::Text("Move %s", names[n]); } - if (mode == Mode_Swap) { ImGui::Text("Swap %s", names[n]); } - ImGui::EndDragDropSource(); - } - if (ImGui::BeginDragDropTarget()) - { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) - { - IM_ASSERT(payload->DataSize == sizeof(int)); - int payload_n = *(const int*)payload->Data; - if (mode == Mode_Copy) - { - names[n] = names[payload_n]; - } - if (mode == Mode_Move) - { - names[n] = names[payload_n]; - names[payload_n] = ""; - } - if (mode == Mode_Swap) - { - const char* tmp = names[n]; - names[n] = names[payload_n]; - names[payload_n] = tmp; - } - } - ImGui::EndDragDropTarget(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Drag to reorder items (simple)")) - { - // Simple reordering - HelpMarker("We don't use the drag and drop api at all here! Instead we query when the item is held but not hovered, and order items accordingly."); - static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" }; - for (int n = 0; n < IM_ARRAYSIZE(item_names); n++) - { - const char* item = item_names[n]; - ImGui::Selectable(item); - - if (ImGui::IsItemActive() && !ImGui::IsItemHovered()) - { - int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1); - if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names)) - { - item_names[n] = item_names[n_next]; - item_names[n_next] = item; - ImGui::ResetMouseDragDelta(); - } - } - } - ImGui::TreePop(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Querying Status (Active/Focused/Hovered etc.)")) - { - // Submit an item (various types available) so we can query their status in the following block. - static int item_type = 1; - ImGui::Combo("Item Type", &item_type, "Text\0Button\0Button (w/ repeat)\0Checkbox\0SliderFloat\0InputText\0InputFloat\0InputFloat3\0ColorEdit4\0MenuItem\0TreeNode\0TreeNode (w/ double-click)\0ListBox\0", 20); - ImGui::SameLine(); - HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions."); - bool ret = false; - static bool b = false; - static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f }; - static char str[16] = {}; - if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction - if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button - if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater) - if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox - if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item - if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing) - if (item_type == 6) { ret = ImGui::InputFloat("ITEM: InputFloat", col4f, 1.0f); } // Testing +/- buttons on scalar input - if (item_type == 7) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) - if (item_type == 8) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) - if (item_type == 9) { ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy) - if (item_type == 10){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); } // Testing tree node - if (item_type == 11){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy. - if (item_type == 12){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); } - - // Display the value of IsItemHovered() and other common item state functions. - // Note that the ImGuiHoveredFlags_XXX flags can be combined. - // Because BulletText is an item itself and that would affect the output of IsItemXXX functions, - // we query every state in a single call to avoid storing them and to simplify the code - ImGui::BulletText( - "Return value = %d\n" - "IsItemFocused() = %d\n" - "IsItemHovered() = %d\n" - "IsItemHovered(_AllowWhenBlockedByPopup) = %d\n" - "IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n" - "IsItemHovered(_AllowWhenOverlapped) = %d\n" - "IsItemHovered(_RectOnly) = %d\n" - "IsItemActive() = %d\n" - "IsItemEdited() = %d\n" - "IsItemActivated() = %d\n" - "IsItemDeactivated() = %d\n" - "IsItemDeactivatedAfterEdit() = %d\n" - "IsItemVisible() = %d\n" - "IsItemClicked() = %d\n" - "IsItemToggledOpen() = %d\n" - "GetItemRectMin() = (%.1f, %.1f)\n" - "GetItemRectMax() = (%.1f, %.1f)\n" - "GetItemRectSize() = (%.1f, %.1f)", - ret, - ImGui::IsItemFocused(), - ImGui::IsItemHovered(), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped), - ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly), - ImGui::IsItemActive(), - ImGui::IsItemEdited(), - ImGui::IsItemActivated(), - ImGui::IsItemDeactivated(), - ImGui::IsItemDeactivatedAfterEdit(), - ImGui::IsItemVisible(), - ImGui::IsItemClicked(), - ImGui::IsItemToggledOpen(), - ImGui::GetItemRectMin().x, ImGui::GetItemRectMin().y, - ImGui::GetItemRectMax().x, ImGui::GetItemRectMax().y, - ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y - ); - - static bool embed_all_inside_a_child_window = false; - ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window); - if (embed_all_inside_a_child_window) - ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20), true); - - // Testing IsWindowFocused() function with its various flags. - // Note that the ImGuiFocusedFlags_XXX flags can be combined. - ImGui::BulletText( - "IsWindowFocused() = %d\n" - "IsWindowFocused(_ChildWindows) = %d\n" - "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n" - "IsWindowFocused(_RootWindow) = %d\n" - "IsWindowFocused(_AnyWindow) = %d\n", - ImGui::IsWindowFocused(), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow), - ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow), - ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)); - - // Testing IsWindowHovered() function with its various flags. - // Note that the ImGuiHoveredFlags_XXX flags can be combined. - ImGui::BulletText( - "IsWindowHovered() = %d\n" - "IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n" - "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" - "IsWindowHovered(_ChildWindows) = %d\n" - "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n" - "IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n" - "IsWindowHovered(_RootWindow) = %d\n" - "IsWindowHovered(_AnyWindow) = %d\n", - ImGui::IsWindowHovered(), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)); - - ImGui::BeginChild("child", ImVec2(0, 50), true); - ImGui::Text("This is another child window for testing the _ChildWindows flag."); - ImGui::EndChild(); - if (embed_all_inside_a_child_window) - ImGui::EndChild(); - - static char dummy_str[] = "This is a dummy field to be able to tab-out of the widgets above."; - ImGui::InputText("dummy", dummy_str, IM_ARRAYSIZE(dummy_str), ImGuiInputTextFlags_ReadOnly); - - // Calling IsItemHovered() after begin returns the hovered status of the title bar. - // This is useful in particular if you want to create a context menu (with BeginPopupContextItem) associated to the title bar of a window. - // This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties). - static bool test_window = false; - ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window); - if (test_window) - { - // FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck. - // Could we fix this through an ImGuiWindowClass feature? Or an API call to tag our parent as "don't skip items"? - ImGui::Begin("Title bar Hovered/Active tests", &test_window); - if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered() - { - if (ImGui::MenuItem("Close")) { test_window = false; } - ImGui::EndPopup(); - } - ImGui::Text( - "IsItemHovered() after begin = %d (== is title bar hovered)\n" - "IsItemActive() after begin = %d (== is window being clicked/moved)\n", - ImGui::IsItemHovered(), ImGui::IsItemActive()); - ImGui::End(); - } - - ImGui::TreePop(); - } -} - -static void ShowDemoWindowLayout() -{ - if (!ImGui::CollapsingHeader("Layout")) - return; - - if (ImGui::TreeNode("Child windows")) - { - HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window."); - static bool disable_mouse_wheel = false; - static bool disable_menu = false; - ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel); - ImGui::Checkbox("Disable Menu", &disable_menu); - - static int line = 50; - bool goto_line = ImGui::Button("Goto"); - ImGui::SameLine(); - ImGui::SetNextItemWidth(100); - goto_line |= ImGui::InputInt("##Line", &line, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue); - - // Child 1: no border, enable horizontal scrollbar - { - ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar | (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0); - ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags); - for (int i = 0; i < 100; i++) - { - ImGui::Text("%04d: scrollable region", i); - if (goto_line && line == i) - ImGui::SetScrollHereY(); - } - if (goto_line && line >= 100) - ImGui::SetScrollHereY(); - ImGui::EndChild(); - } - - ImGui::SameLine(); - - // Child 2: rounded border - { - ImGuiWindowFlags window_flags = (disable_mouse_wheel ? ImGuiWindowFlags_NoScrollWithMouse : 0) | (disable_menu ? 0 : ImGuiWindowFlags_MenuBar); - ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f); - ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags); - if (!disable_menu && ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Menu")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - ImGui::Columns(2); - for (int i = 0; i < 100; i++) - { - char buf[32]; - sprintf(buf, "%03d", i); - ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); - ImGui::NextColumn(); - } - ImGui::EndChild(); - ImGui::PopStyleVar(); - } - - ImGui::Separator(); - - // Demonstrate a few extra things - // - Changing ImGuiCol_ChildBg (which is transparent black in default styles) - // - Using SetCursorPos() to position the child window (because the child window is an item from the POV of the parent window) - // You can also call SetNextWindowPos() to position the child window. The parent window will effectively layout from this position. - // - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from the POV of the parent window) - // See "Widgets" -> "Querying Status (Active/Focused/Hovered etc.)" section for more details about this. - { - ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 10); - ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100)); - ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None); - for (int n = 0; n < 50; n++) - ImGui::Text("Some test %d", n); - ImGui::EndChild(); - ImVec2 child_rect_min = ImGui::GetItemRectMin(); - ImVec2 child_rect_max = ImGui::GetItemRectMax(); - ImGui::PopStyleColor(); - ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Widgets Width")) - { - // Use SetNextItemWidth() to set the width of a single upcoming item. - // Use PushItemWidth()/PopItemWidth() to set the width of a group of items. - static float f = 0.0f; - ImGui::Text("SetNextItemWidth/PushItemWidth(100)"); - ImGui::SameLine(); HelpMarker("Fixed width."); - ImGui::SetNextItemWidth(100); - ImGui::DragFloat("float##1", &f); - - ImGui::Text("SetNextItemWidth/PushItemWidth(GetWindowWidth() * 0.5f)"); - ImGui::SameLine(); HelpMarker("Half of window width."); - ImGui::SetNextItemWidth(ImGui::GetWindowWidth() * 0.5f); - ImGui::DragFloat("float##2", &f); - - ImGui::Text("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)"); - ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)"); - ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * 0.5f); - ImGui::DragFloat("float##3", &f); - - ImGui::Text("SetNextItemWidth/PushItemWidth(-100)"); - ImGui::SameLine(); HelpMarker("Align to right edge minus 100"); - ImGui::SetNextItemWidth(-100); - ImGui::DragFloat("float##4", &f); - - // Demonstrate using PushItemWidth to surround three items. Calling SetNextItemWidth() before each of them would have the same effect. - ImGui::Text("SetNextItemWidth/PushItemWidth(-1)"); - ImGui::SameLine(); HelpMarker("Align to right edge"); - ImGui::PushItemWidth(-1); - ImGui::DragFloat("##float5a", &f); - ImGui::DragFloat("##float5b", &f); - ImGui::DragFloat("##float5c", &f); - ImGui::PopItemWidth(); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Basic Horizontal Layout")) - { - ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)"); - - // Text - ImGui::Text("Two items: Hello"); ImGui::SameLine(); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); - - // Adjust spacing - ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); - - // Button - ImGui::AlignTextToFramePadding(); - ImGui::Text("Normal buttons"); ImGui::SameLine(); - ImGui::Button("Banana"); ImGui::SameLine(); - ImGui::Button("Apple"); ImGui::SameLine(); - ImGui::Button("Corniflower"); - - // Button - ImGui::Text("Small buttons"); ImGui::SameLine(); - ImGui::SmallButton("Like this one"); ImGui::SameLine(); - ImGui::Text("can fit within a text block."); - - // Aligned to arbitrary position. Easy/cheap column. - ImGui::Text("Aligned"); - ImGui::SameLine(150); ImGui::Text("x=150"); - ImGui::SameLine(300); ImGui::Text("x=300"); - ImGui::Text("Aligned"); - ImGui::SameLine(150); ImGui::SmallButton("x=150"); - ImGui::SameLine(300); ImGui::SmallButton("x=300"); - - // Checkbox - static bool c1 = false, c2 = false, c3 = false, c4 = false; - ImGui::Checkbox("My", &c1); ImGui::SameLine(); - ImGui::Checkbox("Tailor", &c2); ImGui::SameLine(); - ImGui::Checkbox("Is", &c3); ImGui::SameLine(); - ImGui::Checkbox("Rich", &c4); - - // Various - static float f0 = 1.0f, f1 = 2.0f, f2 = 3.0f; - ImGui::PushItemWidth(80); - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD" }; - static int item = -1; - ImGui::Combo("Combo", &item, items, IM_ARRAYSIZE(items)); ImGui::SameLine(); - ImGui::SliderFloat("X", &f0, 0.0f, 5.0f); ImGui::SameLine(); - ImGui::SliderFloat("Y", &f1, 0.0f, 5.0f); ImGui::SameLine(); - ImGui::SliderFloat("Z", &f2, 0.0f, 5.0f); - ImGui::PopItemWidth(); - - ImGui::PushItemWidth(80); - ImGui::Text("Lists:"); - static int selection[4] = { 0, 1, 2, 3 }; - for (int i = 0; i < 4; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::ListBox("", &selection[i], items, IM_ARRAYSIZE(items)); - ImGui::PopID(); - //if (ImGui::IsItemHovered()) ImGui::SetTooltip("ListBox %d hovered", i); - } - ImGui::PopItemWidth(); - - // Dummy - ImVec2 button_sz(40, 40); - ImGui::Button("A", button_sz); ImGui::SameLine(); - ImGui::Dummy(button_sz); ImGui::SameLine(); - ImGui::Button("B", button_sz); - - // Manually wrapping (we should eventually provide this as an automatic layout feature, but for now you can do it manually) - ImGui::Text("Manually wrapping:"); - ImGuiStyle& style = ImGui::GetStyle(); - int buttons_count = 20; - float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x; - for (int n = 0; n < buttons_count; n++) - { - ImGui::PushID(n); - ImGui::Button("Box", button_sz); - float last_button_x2 = ImGui::GetItemRectMax().x; - float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line - if (n + 1 < buttons_count && next_button_x2 < window_visible_x2) - ImGui::SameLine(); - ImGui::PopID(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Tabs")) - { - if (ImGui::TreeNode("Basic")) - { - ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None; - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - if (ImGui::BeginTabItem("Avocado")) - { - ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Broccoli")) - { - ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Cucumber")) - { - ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Advanced & Close Button")) - { - // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0). - static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable; - ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_Reorderable); - ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs); - ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); - ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton); - if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) - tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_; - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); - - // Tab Bar - const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" }; - static bool opened[4] = { true, true, true, true }; // Persistent user state - for (int n = 0; n < IM_ARRAYSIZE(opened); n++) - { - if (n > 0) { ImGui::SameLine(); } - ImGui::Checkbox(names[n], &opened[n]); - } - - // Passing a bool* to BeginTabItem() is similar to passing one to Begin(): the underlying bool will be set to false when the tab is closed. - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - for (int n = 0; n < IM_ARRAYSIZE(opened); n++) - if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None)) - { - ImGui::Text("This is the %s tab!", names[n]); - if (n & 1) - ImGui::Text("I am an odd tab."); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Groups")) - { - HelpMarker("BeginGroup() basically locks the horizontal position for new line. EndGroup() bundles the whole group so that you can use \"item\" functions such as IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group."); - ImGui::BeginGroup(); - { - ImGui::BeginGroup(); - ImGui::Button("AAA"); - ImGui::SameLine(); - ImGui::Button("BBB"); - ImGui::SameLine(); - ImGui::BeginGroup(); - ImGui::Button("CCC"); - ImGui::Button("DDD"); - ImGui::EndGroup(); - ImGui::SameLine(); - ImGui::Button("EEE"); - ImGui::EndGroup(); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("First group hovered"); - } - // Capture the group size and create widgets using the same size - ImVec2 size = ImGui::GetItemRectSize(); - const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f }; - ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size); - - ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x)*0.5f, size.y)); - ImGui::SameLine(); - ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x)*0.5f, size.y)); - ImGui::EndGroup(); - ImGui::SameLine(); - - ImGui::Button("LEVERAGE\nBUZZWORD", size); - ImGui::SameLine(); - - if (ImGui::ListBoxHeader("List", size)) - { - ImGui::Selectable("Selected", true); - ImGui::Selectable("Not Selected", false); - ImGui::ListBoxFooter(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Text Baseline Alignment")) - { - { - ImGui::BulletText("Text baseline:"); - ImGui::SameLine(); - HelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets."); - ImGui::Indent(); - - ImGui::Text("KO Blahblah"); ImGui::SameLine(); - ImGui::Button("Some framed item"); ImGui::SameLine(); - HelpMarker("Baseline of button will look misaligned with text.."); - - // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. - // Because we don't know what's coming after the Text() statement, we need to move the text baseline down by FramePadding.y - ImGui::AlignTextToFramePadding(); - ImGui::Text("OK Blahblah"); ImGui::SameLine(); - ImGui::Button("Some framed item"); ImGui::SameLine(); - HelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y"); - - // SmallButton() uses the same vertical padding as Text - ImGui::Button("TEST##1"); ImGui::SameLine(); - ImGui::Text("TEST"); ImGui::SameLine(); - ImGui::SmallButton("TEST##2"); - - // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. - ImGui::AlignTextToFramePadding(); - ImGui::Text("Text aligned to framed item"); ImGui::SameLine(); - ImGui::Button("Item##1"); ImGui::SameLine(); - ImGui::Text("Item"); ImGui::SameLine(); - ImGui::SmallButton("Item##2"); ImGui::SameLine(); - ImGui::Button("Item##3"); - - ImGui::Unindent(); - } - - ImGui::Spacing(); - - { - ImGui::BulletText("Multi-line text:"); - ImGui::Indent(); - ImGui::Text("One\nTwo\nThree"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - - ImGui::Text("Banana"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("One\nTwo\nThree"); - - ImGui::Button("HOP##1"); ImGui::SameLine(); - ImGui::Text("Banana"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - - ImGui::Button("HOP##2"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - ImGui::Unindent(); - } - - ImGui::Spacing(); - - { - ImGui::BulletText("Misc items:"); - ImGui::Indent(); - - // SmallButton() sets FramePadding to zero. Text baseline is aligned to match baseline of previous Button - ImGui::Button("80x80", ImVec2(80, 80)); - ImGui::SameLine(); - ImGui::Button("50x50", ImVec2(50, 50)); - ImGui::SameLine(); - ImGui::Button("Button()"); - ImGui::SameLine(); - ImGui::SmallButton("SmallButton()"); - - // Tree - const float spacing = ImGui::GetStyle().ItemInnerSpacing.x; - ImGui::Button("Button##1"); - ImGui::SameLine(0.0f, spacing); - if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data - - ImGui::AlignTextToFramePadding(); // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit). - bool node_open = ImGui::TreeNode("Node##2");// Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content. - ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2"); - if (node_open) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data - - // Bullet - ImGui::Button("Button##3"); - ImGui::SameLine(0.0f, spacing); - ImGui::BulletText("Bullet text"); - - ImGui::AlignTextToFramePadding(); - ImGui::BulletText("Node"); - ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4"); - ImGui::Unindent(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Scrolling")) - { - // Vertical scroll functions - HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position."); - - static int track_item = 50; - static bool enable_track = true; - static bool enable_extra_decorations = false; - static float scroll_to_off_px = 0.0f; - static float scroll_to_pos_px = 200.0f; - - ImGui::Checkbox("Decoration", &enable_extra_decorations); - ImGui::SameLine(); - HelpMarker("We expose this for testing because scrolling sometimes had issues with window decoration such as menu-bars."); - - ImGui::Checkbox("Track", &enable_track); - ImGui::PushItemWidth(100); - ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d"); - - bool scroll_to_off = ImGui::Button("Scroll Offset"); - ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px"); - - bool scroll_to_pos = ImGui::Button("Scroll To Pos"); - ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px"); - ImGui::PopItemWidth(); - - if (scroll_to_off || scroll_to_pos) - enable_track = false; - - ImGuiStyle& style = ImGui::GetStyle(); - float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5; - if (child_w < 1.0f) - child_w = 1.0f; - ImGui::PushID("##VerticalScrolling"); - for (int i = 0; i < 5; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::BeginGroup(); - const char* names[] = { "Top", "25%", "Center", "75%", "Bottom" }; - ImGui::TextUnformatted(names[i]); - - ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0; - bool window_visible = ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(child_w, 200.0f), true, child_flags); - if (ImGui::BeginMenuBar()) - { - ImGui::TextUnformatted("abc"); - ImGui::EndMenuBar(); - } - if (scroll_to_off) - ImGui::SetScrollY(scroll_to_off_px); - if (scroll_to_pos) - ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f); - if (window_visible) // Avoid calling SetScrollHereY when running with culled items - { - for (int item = 0; item < 100; item++) - { - if (enable_track && item == track_item) - { - ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); - ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom - } - else - { - ImGui::Text("Item %d", item); - } - } - } - float scroll_y = ImGui::GetScrollY(); - float scroll_max_y = ImGui::GetScrollMaxY(); - ImGui::EndChild(); - ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y); - ImGui::EndGroup(); - } - ImGui::PopID(); - - // Horizontal scroll functions - ImGui::Spacing(); - HelpMarker("Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\nUsing the \"Scroll To Pos\" button above will make the discontinuity at edges visible: scrolling to the top/bottom/left/right-most item will add an additional WindowPadding to reflect on reaching the edge of the list.\n\nBecause the clipping rectangle of most window hides half worth of WindowPadding on the left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the equivalent SetScrollFromPosY(+1) wouldn't."); - ImGui::PushID("##HorizontalScrolling"); - for (int i = 0; i < 5; i++) - { - float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f; - ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0); - bool window_visible = ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(-100, child_height), true, child_flags); - if (scroll_to_off) - ImGui::SetScrollX(scroll_to_off_px); - if (scroll_to_pos) - ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f); - if (window_visible) // Avoid calling SetScrollHereY when running with culled items - { - for (int item = 0; item < 100; item++) - { - if (enable_track && item == track_item) - { - ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); - ImGui::SetScrollHereX(i * 0.25f); // 0.0f:left, 0.5f:center, 1.0f:right - } - else - { - ImGui::Text("Item %d", item); - } - ImGui::SameLine(); - } - } - float scroll_x = ImGui::GetScrollX(); - float scroll_max_x = ImGui::GetScrollMaxX(); - ImGui::EndChild(); - ImGui::SameLine(); - const char* names[] = { "Left", "25%", "Center", "75%", "Right" }; - ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x); - ImGui::Spacing(); - } - ImGui::PopID(); - - // Miscellaneous Horizontal Scrolling Demo - HelpMarker("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\nYou may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin()."); - static int lines = 7; - ImGui::SliderInt("Lines", &lines, 1, 15); - ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f)); - ImGui::BeginChild("scrolling", ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30), true, ImGuiWindowFlags_HorizontalScrollbar); - for (int line = 0; line < lines; line++) - { - // Display random stuff (for the sake of this trivial demo we are using basic Button+SameLine. If you want to create your own time line for a real application you may be better off - // manipulating the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets yourself. You may also want to use the lower-level ImDrawList API) - int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3); - for (int n = 0; n < num_buttons; n++) - { - if (n > 0) ImGui::SameLine(); - ImGui::PushID(n + line * 1000); - char num_buf[16]; - sprintf(num_buf, "%d", n); - const char* label = (!(n%15)) ? "FizzBuzz" : (!(n%3)) ? "Fizz" : (!(n%5)) ? "Buzz" : num_buf; - float hue = n*0.05f; - ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f)); - ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f)); - ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f)); - ImGui::PopStyleColor(3); - ImGui::PopID(); - } - } - float scroll_x = ImGui::GetScrollX(); - float scroll_max_x = ImGui::GetScrollMaxX(); - ImGui::EndChild(); - ImGui::PopStyleVar(2); - float scroll_x_delta = 0.0f; - ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) { scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine(); - ImGui::Text("Scroll from code"); ImGui::SameLine(); - ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) { scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine(); - ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x); - if (scroll_x_delta != 0.0f) - { - ImGui::BeginChild("scrolling"); // Demonstrate a trick: you can use Begin to set yourself in the context of another window (here we are already out of your child window) - ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta); - ImGui::EndChild(); - } - ImGui::Spacing(); - - static bool show_horizontal_contents_size_demo_window = false; - ImGui::Checkbox("Show Horizontal contents size demo window", &show_horizontal_contents_size_demo_window); - - if (show_horizontal_contents_size_demo_window) - { - static bool show_h_scrollbar = true; - static bool show_button = true; - static bool show_tree_nodes = true; - static bool show_text_wrapped = false; - static bool show_columns = true; - static bool show_tab_bar = true; - static bool show_child = false; - static bool explicit_content_size = false; - static float contents_size_x = 300.0f; - if (explicit_content_size) - ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f)); - ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0)); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0)); - HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles."); - ImGui::Checkbox("H-scrollbar", &show_h_scrollbar); - ImGui::Checkbox("Button", &show_button); // Will grow contents size (unless explicitly overwritten) - ImGui::Checkbox("Tree nodes", &show_tree_nodes); // Will grow contents size and display highlight over full width - ImGui::Checkbox("Text wrapped", &show_text_wrapped);// Will grow and use contents size - ImGui::Checkbox("Columns", &show_columns); // Will use contents size - ImGui::Checkbox("Tab bar", &show_tab_bar); // Will use contents size - ImGui::Checkbox("Child", &show_child); // Will grow and use contents size - ImGui::Checkbox("Explicit content size", &explicit_content_size); - ImGui::Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui::GetScrollX(), ImGui::GetScrollMaxX(), ImGui::GetScrollY(), ImGui::GetScrollMaxY()); - if (explicit_content_size) - { - ImGui::SameLine(); - ImGui::SetNextItemWidth(100); - ImGui::DragFloat("##csx", &contents_size_x); - ImVec2 p = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE); - ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE); - ImGui::Dummy(ImVec2(0, 10)); - } - ImGui::PopStyleVar(2); - ImGui::Separator(); - if (show_button) - { - ImGui::Button("this is a 300-wide button", ImVec2(300, 0)); - } - if (show_tree_nodes) - { - bool open = true; - if (ImGui::TreeNode("this is a tree node")) - { - if (ImGui::TreeNode("another one of those tree node...")) - { - ImGui::Text("Some tree contents"); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - ImGui::CollapsingHeader("CollapsingHeader", &open); - } - if (show_text_wrapped) - { - ImGui::TextWrapped("This text should automatically wrap on the edge of the work rectangle."); - } - if (show_columns) - { - ImGui::Columns(4); - for (int n = 0; n < 4; n++) - { - ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); - ImGui::NextColumn(); - } - ImGui::Columns(1); - } - if (show_tab_bar && ImGui::BeginTabBar("Hello")) - { - if (ImGui::BeginTabItem("OneOneOne")) { ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("TwoTwoTwo")) { ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("ThreeThreeThree")) { ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("FourFourFour")) { ImGui::EndTabItem(); } - ImGui::EndTabBar(); - } - if (show_child) - { - ImGui::BeginChild("child", ImVec2(0,0), true); - ImGui::EndChild(); - } - ImGui::End(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Clipping")) - { - static ImVec2 size(100, 100), offset(50, 20); - ImGui::TextWrapped("On a per-widget basis we are occasionally clipping text CPU-side if it won't fit in its frame. Otherwise we are doing coarser clipping + passing a scissor rectangle to the renderer. The system is designed to try minimizing both execution and CPU/GPU rendering cost."); - ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f"); - ImGui::TextWrapped("(Click and drag)"); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImVec4 clip_rect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); - ImGui::InvisibleButton("##dummy", size); - if (ImGui::IsItemActive() && ImGui::IsMouseDragging(0)) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; } - ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(90, 90, 120, 255)); - ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x + offset.x, pos.y + offset.y), IM_COL32(255, 255, 255, 255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect); - ImGui::TreePop(); - } -} - -static void ShowDemoWindowPopups() -{ - if (!ImGui::CollapsingHeader("Popups & Modal windows")) - return; - - // The properties of popups windows are: - // - They block normal mouse hovering detection outside them. (*) - // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as we are used to with regular Begin() calls. - // User can manipulate the visibility state by calling OpenPopup(). - // (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup. - // Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time. - - // Typical use for regular windows: - // bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End(); - // Typical use for popups: - // if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); } - - // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state. - // This may be a bit confusing at first but it should quickly make sense. Follow on the examples below. - - if (ImGui::TreeNode("Popups")) - { - ImGui::TextWrapped("When a popup is active, it inhibits interacting with windows that are behind the popup. Clicking outside the popup closes it."); - - static int selected_fish = -1; - const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" }; - static bool toggles[] = { true, false, false, false, false }; - - // Simple selection popup - // (If you want to show the current selection inside the Button itself, you may want to build a string using the "###" operator to preserve a constant ID with a variable label) - if (ImGui::Button("Select..")) - ImGui::OpenPopup("my_select_popup"); - ImGui::SameLine(); - ImGui::TextUnformatted(selected_fish == -1 ? "" : names[selected_fish]); - if (ImGui::BeginPopup("my_select_popup")) - { - ImGui::Text("Aquarium"); - ImGui::Separator(); - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - if (ImGui::Selectable(names[i])) - selected_fish = i; - ImGui::EndPopup(); - } - - // Showing a menu with toggles - if (ImGui::Button("Toggle..")) - ImGui::OpenPopup("my_toggle_popup"); - if (ImGui::BeginPopup("my_toggle_popup")) - { - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - ImGui::MenuItem(names[i], "", &toggles[i]); - if (ImGui::BeginMenu("Sub-menu")) - { - ImGui::MenuItem("Click me"); - ImGui::EndMenu(); - } - - ImGui::Separator(); - ImGui::Text("Tooltip here"); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("I am a tooltip over a popup"); - - if (ImGui::Button("Stacked Popup")) - ImGui::OpenPopup("another popup"); - if (ImGui::BeginPopup("another popup")) - { - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - ImGui::MenuItem(names[i], "", &toggles[i]); - if (ImGui::BeginMenu("Sub-menu")) - { - ImGui::MenuItem("Click me"); - if (ImGui::Button("Stacked Popup")) - ImGui::OpenPopup("another popup"); - if (ImGui::BeginPopup("another popup")) - { - ImGui::Text("I am the last one here."); - ImGui::EndPopup(); - } - ImGui::EndMenu(); - } - ImGui::EndPopup(); - } - ImGui::EndPopup(); - } - - // Call the more complete ShowExampleMenuFile which we use in various places of this demo - if (ImGui::Button("File Menu..")) - ImGui::OpenPopup("my_file_popup"); - if (ImGui::BeginPopup("my_file_popup")) - { - ShowExampleMenuFile(); - ImGui::EndPopup(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Context menus")) - { - // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing: - // if (IsItemHovered() && IsMouseReleased(0)) - // OpenPopup(id); - // return BeginPopup(id); - // For more advanced uses you may want to replicate and cuztomize this code. This the comments inside BeginPopupContextItem() implementation. - static float value = 0.5f; - ImGui::Text("Value = %.3f (<-- right-click here)", value); - if (ImGui::BeginPopupContextItem("item context menu")) - { - if (ImGui::Selectable("Set to zero")) value = 0.0f; - if (ImGui::Selectable("Set to PI")) value = 3.1415f; - ImGui::SetNextItemWidth(-1); - ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f); - ImGui::EndPopup(); - } - - // We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the Begin call. - // So here we will make it that clicking on the text field with the right mouse button (1) will toggle the visibility of the popup above. - ImGui::Text("(You can also right-click me to open the same popup as above.)"); - ImGui::OpenPopupOnItemClick("item context menu", 1); - - // When used after an item that has an ID (here the Button), we can skip providing an ID to BeginPopupContextItem(). - // BeginPopupContextItem() will use the last item ID as the popup ID. - // In addition here, we want to include your editable label inside the button label. We use the ### operator to override the ID (read FAQ about ID for details) - static char name[32] = "Label1"; - char buf[64]; sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label - ImGui::Button(buf); - if (ImGui::BeginPopupContextItem()) - { - ImGui::Text("Edit name:"); - ImGui::InputText("##edit", name, IM_ARRAYSIZE(name)); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - ImGui::SameLine(); ImGui::Text("(<-- right-click here)"); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Modals")) - { - ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside the window."); - - if (ImGui::Button("Delete..")) - ImGui::OpenPopup("Delete?"); - - if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n"); - ImGui::Separator(); - - //static int dummy_i = 0; - //ImGui::Combo("Combo", &dummy_i, "Delete\0Delete harder\0"); - - static bool dont_ask_me_next_time = false; - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); - ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time); - ImGui::PopStyleVar(); - - if (ImGui::Button("OK", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } - ImGui::SetItemDefaultFocus(); - ImGui::SameLine(); - if (ImGui::Button("Cancel", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } - ImGui::EndPopup(); - } - - if (ImGui::Button("Stacked modals..")) - ImGui::OpenPopup("Stacked 1"); - if (ImGui::BeginPopupModal("Stacked 1", NULL, ImGuiWindowFlags_MenuBar)) - { - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - if (ImGui::MenuItem("Dummy menu item")) {} - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it."); - - // Testing behavior of widgets stacking their own regular popups over the modal. - static int item = 1; - static float color[4] = { 0.4f,0.7f,0.0f,0.5f }; - ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); - ImGui::ColorEdit4("color", color); - - if (ImGui::Button("Add another modal..")) - ImGui::OpenPopup("Stacked 2"); - - // Also demonstrate passing a bool* to BeginPopupModal(), this will create a regular close button which will close the popup. - // Note that the visibility state of popups is owned by imgui, so the input value of the bool actually doesn't matter here. - bool dummy_open = true; - if (ImGui::BeginPopupModal("Stacked 2", &dummy_open)) - { - ImGui::Text("Hello from Stacked The Second!"); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Menus inside a regular window")) - { - ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); - ImGui::Separator(); - // NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above. - // To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here - // would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus. - ImGui::PushID("foo"); - ImGui::MenuItem("Menu item", "CTRL+M"); - if (ImGui::BeginMenu("Menu inside a regular window")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::PopID(); - ImGui::Separator(); - ImGui::TreePop(); - } -} - -static void ShowDemoWindowColumns() -{ - if (!ImGui::CollapsingHeader("Columns")) - return; - - ImGui::PushID("Columns"); - - static bool disable_indent = false; - ImGui::Checkbox("Disable tree indentation", &disable_indent); - ImGui::SameLine(); - HelpMarker("Disable the indenting of tree nodes so demo columns can use the full window width."); - if (disable_indent) - ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f); - - // Basic columns - if (ImGui::TreeNode("Basic")) - { - ImGui::Text("Without border:"); - ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border - ImGui::Separator(); - for (int n = 0; n < 14; n++) - { - char label[32]; - sprintf(label, "Item %d", n); - if (ImGui::Selectable(label)) {} - //if (ImGui::Button(label, ImVec2(-FLT_MIN,0.0f))) {} - ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::Separator(); - - ImGui::Text("With border:"); - ImGui::Columns(4, "mycolumns"); // 4-ways, with border - ImGui::Separator(); - ImGui::Text("ID"); ImGui::NextColumn(); - ImGui::Text("Name"); ImGui::NextColumn(); - ImGui::Text("Path"); ImGui::NextColumn(); - ImGui::Text("Hovered"); ImGui::NextColumn(); - ImGui::Separator(); - const char* names[3] = { "One", "Two", "Three" }; - const char* paths[3] = { "/path/one", "/path/two", "/path/three" }; - static int selected = -1; - for (int i = 0; i < 3; i++) - { - char label[32]; - sprintf(label, "%04d", i); - if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns)) - selected = i; - bool hovered = ImGui::IsItemHovered(); - ImGui::NextColumn(); - ImGui::Text(names[i]); ImGui::NextColumn(); - ImGui::Text(paths[i]); ImGui::NextColumn(); - ImGui::Text("%d", hovered); ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Borders")) - { - // NB: Future columns API should allow automatic horizontal borders. - static bool h_borders = true; - static bool v_borders = true; - static int columns_count = 4; - const int lines_count = 3; - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); - ImGui::DragInt("##columns_count", &columns_count, 0.1f, 2, 10, "%d columns"); - if (columns_count < 2) - columns_count = 2; - ImGui::SameLine(); - ImGui::Checkbox("horizontal", &h_borders); - ImGui::SameLine(); - ImGui::Checkbox("vertical", &v_borders); - ImGui::Columns(columns_count, NULL, v_borders); - for (int i = 0; i < columns_count * lines_count; i++) - { - if (h_borders && ImGui::GetColumnIndex() == 0) - ImGui::Separator(); - ImGui::Text("%c%c%c", 'a' + i, 'a' + i, 'a' + i); - ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); - ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); - ImGui::Text("Offset %.2f", ImGui::GetColumnOffset()); - ImGui::Text("Long text that is likely to clip"); - ImGui::Button("Button", ImVec2(-FLT_MIN, 0.0f)); - ImGui::NextColumn(); - } - ImGui::Columns(1); - if (h_borders) - ImGui::Separator(); - ImGui::TreePop(); - } - - // Create multiple items in a same cell before switching to next column - if (ImGui::TreeNode("Mixed items")) - { - ImGui::Columns(3, "mixed"); - ImGui::Separator(); - - ImGui::Text("Hello"); - ImGui::Button("Banana"); - ImGui::NextColumn(); - - ImGui::Text("ImGui"); - ImGui::Button("Apple"); - static float foo = 1.0f; - ImGui::InputFloat("red", &foo, 0.05f, 0, "%.3f"); - ImGui::Text("An extra line here."); - ImGui::NextColumn(); - - ImGui::Text("Sailor"); - ImGui::Button("Corniflower"); - static float bar = 1.0f; - ImGui::InputFloat("blue", &bar, 0.05f, 0, "%.3f"); - ImGui::NextColumn(); - - if (ImGui::CollapsingHeader("Category A")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - if (ImGui::CollapsingHeader("Category B")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - if (ImGui::CollapsingHeader("Category C")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - // Word wrapping - if (ImGui::TreeNode("Word-wrapping")) - { - ImGui::Columns(2, "word-wrapping"); - ImGui::Separator(); - ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); - ImGui::TextWrapped("Hello Left"); - ImGui::NextColumn(); - ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); - ImGui::TextWrapped("Hello Right"); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - // Scrolling columns - /* - if (ImGui::TreeNode("Vertical Scrolling")) - { - ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y)); - ImGui::Columns(3); - ImGui::Text("ID"); ImGui::NextColumn(); - ImGui::Text("Name"); ImGui::NextColumn(); - ImGui::Text("Path"); ImGui::NextColumn(); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::EndChild(); - ImGui::BeginChild("##scrollingregion", ImVec2(0, 60)); - ImGui::Columns(3); - for (int i = 0; i < 10; i++) - { - ImGui::Text("%04d", i); ImGui::NextColumn(); - ImGui::Text("Foobar"); ImGui::NextColumn(); - ImGui::Text("/path/foobar/%04d/", i); ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::EndChild(); - ImGui::TreePop(); - } - */ - - if (ImGui::TreeNode("Horizontal Scrolling")) - { - ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f)); - ImGui::BeginChild("##ScrollingRegion", ImVec2(0, ImGui::GetFontSize() * 20), false, ImGuiWindowFlags_HorizontalScrollbar); - ImGui::Columns(10); - int ITEMS_COUNT = 2000; - ImGuiListClipper clipper(ITEMS_COUNT); // Also demonstrate using the clipper for large list - while (clipper.Step()) - { - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - for (int j = 0; j < 10; j++) - { - ImGui::Text("Line %d Column %d...", i, j); - ImGui::NextColumn(); - } - } - ImGui::Columns(1); - ImGui::EndChild(); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Tree")) - { - ImGui::Columns(2, "tree", true); - for (int x = 0; x < 3; x++) - { - bool open1 = ImGui::TreeNode((void*)(intptr_t)x, "Node%d", x); - ImGui::NextColumn(); - ImGui::Text("Node contents"); - ImGui::NextColumn(); - if (open1) - { - for (int y = 0; y < 3; y++) - { - bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y); - ImGui::NextColumn(); - ImGui::Text("Node contents"); - if (open2) - { - ImGui::Text("Even more contents"); - if (ImGui::TreeNode("Tree in column")) - { - ImGui::Text("The quick brown fox jumps over the lazy dog"); - ImGui::TreePop(); - } - } - ImGui::NextColumn(); - if (open2) - ImGui::TreePop(); - } - ImGui::TreePop(); - } - } - ImGui::Columns(1); - ImGui::TreePop(); - } - - if (disable_indent) - ImGui::PopStyleVar(); - ImGui::PopID(); -} - -static void ShowDemoWindowMisc() -{ - if (ImGui::CollapsingHeader("Filtering")) - { - // Helper class to easy setup a text filter. - // You may want to implement a more feature-full filtering scheme in your own application. - static ImGuiTextFilter filter; - ImGui::Text("Filter usage:\n" - " \"\" display all lines\n" - " \"xxx\" display lines containing \"xxx\"\n" - " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n" - " \"-xxx\" hide lines containing \"xxx\""); - filter.Draw(); - const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; - for (int i = 0; i < IM_ARRAYSIZE(lines); i++) - if (filter.PassFilter(lines[i])) - ImGui::BulletText("%s", lines[i]); - } - - if (ImGui::CollapsingHeader("Inputs, Navigation & Focus")) - { - ImGuiIO& io = ImGui::GetIO(); - - // Display ImGuiIO output flags - ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse); - ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard); - ImGui::Text("WantTextInput: %d", io.WantTextInput); - ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos); - ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible); - - // Display Keyboard/Mouse state - if (ImGui::TreeNode("Keyboard, Mouse & Navigation State")) - { - if (ImGui::IsMousePosValid()) - ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y); - else - ImGui::Text("Mouse pos: "); - ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y); - ImGui::Text("Mouse down:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (io.MouseDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } - ImGui::Text("Mouse clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } - ImGui::Text("Mouse dbl-clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } - ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } - ImGui::Text("Mouse wheel: %.1f", io.MouseWheel); - - ImGui::Text("Keys down:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (io.KeysDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); } - ImGui::Text("Keys pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } - ImGui::Text("Keys release:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } - ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : ""); - ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public. - - ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputs[i]); } - ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); } - ImGui::Text("NavInputs duration:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputsDownDuration[i]); } - - ImGui::Button("Hovering me sets the\nkeyboard capture flag"); - if (ImGui::IsItemHovered()) - ImGui::CaptureKeyboardFromApp(true); - ImGui::SameLine(); - ImGui::Button("Holding me clears the\nthe keyboard capture flag"); - if (ImGui::IsItemActive()) - ImGui::CaptureKeyboardFromApp(false); - - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Tabbing")) - { - ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields."); - static char buf[32] = "dummy"; - ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); - ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); - ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); - ImGui::PushAllowKeyboardFocus(false); - ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf)); - //ImGui::SameLine(); HelpMarker("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets."); - ImGui::PopAllowKeyboardFocus(); - ImGui::InputText("5", buf, IM_ARRAYSIZE(buf)); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Focus from code")) - { - bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine(); - bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine(); - bool focus_3 = ImGui::Button("Focus on 3"); - int has_focus = 0; - static char buf[128] = "click on a button to set focus"; - - if (focus_1) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 1; - - if (focus_2) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 2; - - ImGui::PushAllowKeyboardFocus(false); - if (focus_3) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 3; - ImGui::PopAllowKeyboardFocus(); - - if (has_focus) - ImGui::Text("Item with focus: %d", has_focus); - else - ImGui::Text("Item with focus: "); - - // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item - static float f3[3] = { 0.0f, 0.0f, 0.0f }; - int focus_ahead = -1; - if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine(); - if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine(); - if (ImGui::Button("Focus on Z")) { focus_ahead = 2; } - if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead); - ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f); - - ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code."); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Dragging")) - { - ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget."); - for (int button = 0; button < 3; button++) - ImGui::Text("IsMouseDragging(%d):\n w/ default threshold: %d,\n w/ zero threshold: %d\n w/ large threshold: %d", - button, ImGui::IsMouseDragging(button), ImGui::IsMouseDragging(button, 0.0f), ImGui::IsMouseDragging(button, 20.0f)); - - ImGui::Button("Drag Me"); - if (ImGui::IsItemActive()) - ImGui::GetForegroundDrawList()->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f); // Draw a line between the button and the mouse cursor - - // Drag operations gets "unlocked" when the mouse has moved past a certain threshold (the default threshold is stored in io.MouseDragThreshold) - // You can request a lower or higher threshold using the second parameter of IsMouseDragging() and GetMouseDragDelta() - ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f); - ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0); - ImVec2 mouse_delta = io.MouseDelta; - ImGui::Text("GetMouseDragDelta(0):\n w/ default threshold: (%.1f, %.1f),\n w/ zero threshold: (%.1f, %.1f)\nMouseDelta: (%.1f, %.1f)", value_with_lock_threshold.x, value_with_lock_threshold.y, value_raw.x, value_raw.y, mouse_delta.x, mouse_delta.y); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Mouse cursors")) - { - const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" }; - IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT); - - ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]); - ImGui::Text("Hover to see mouse cursors:"); - ImGui::SameLine(); HelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it."); - for (int i = 0; i < ImGuiMouseCursor_COUNT; i++) - { - char label[32]; - sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]); - ImGui::Bullet(); ImGui::Selectable(label, false); - if (ImGui::IsItemHovered() || ImGui::IsItemFocused()) - ImGui::SetMouseCursor(i); - } - ImGui::TreePop(); - } - } -} - -//----------------------------------------------------------------------------- -// [SECTION] About Window / ShowAboutWindow() -// Access from Dear ImGui Demo -> Tools -> About -//----------------------------------------------------------------------------- - -void ImGui::ShowAboutWindow(bool* p_open) -{ - if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::End(); - return; - } - ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); - ImGui::Separator(); - ImGui::Text("By Omar Cornut and all Dear ImGui contributors."); - ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); - - static bool show_config_info = false; - ImGui::Checkbox("Config/Build Information", &show_config_info); - if (show_config_info) - { - ImGuiIO& io = ImGui::GetIO(); - ImGuiStyle& style = ImGui::GetStyle(); - - bool copy_to_clipboard = ImGui::Button("Copy to clipboard"); - ImGui::BeginChildFrame(ImGui::GetID("cfginfos"), ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18), ImGuiWindowFlags_NoMove); - if (copy_to_clipboard) - { - ImGui::LogToClipboard(); - ImGui::LogText("```\n"); // Back quotes will make the text appears without formatting when pasting to GitHub - } - - ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); - ImGui::Separator(); - ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert)); - ImGui::Text("define: __cplusplus=%d", (int)__cplusplus); -#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_FILE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_FILE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS"); -#endif -#ifdef IMGUI_USE_BGRA_PACKED_COLOR - ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR"); -#endif -#ifdef _WIN32 - ImGui::Text("define: _WIN32"); -#endif -#ifdef _WIN64 - ImGui::Text("define: _WIN64"); -#endif -#ifdef __linux__ - ImGui::Text("define: __linux__"); -#endif -#ifdef __APPLE__ - ImGui::Text("define: __APPLE__"); -#endif -#ifdef _MSC_VER - ImGui::Text("define: _MSC_VER=%d", _MSC_VER); -#endif -#ifdef __MINGW32__ - ImGui::Text("define: __MINGW32__"); -#endif -#ifdef __MINGW64__ - ImGui::Text("define: __MINGW64__"); -#endif -#ifdef __GNUC__ - ImGui::Text("define: __GNUC__=%d", (int)__GNUC__); -#endif -#ifdef __clang_version__ - ImGui::Text("define: __clang_version__=%s", __clang_version__); -#endif -#ifdef IMGUI_HAS_VIEWPORT - ImGui::Text("define: IMGUI_HAS_VIEWPORT"); -#endif -#ifdef IMGUI_HAS_DOCK - ImGui::Text("define: IMGUI_HAS_DOCK"); -#endif - ImGui::Separator(); - ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL"); - ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL"); - ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard"); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad"); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos"); - if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard"); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse"); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange"); - if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) ImGui::Text(" DockingEnable"); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) ImGui::Text(" ViewportsEnable"); - if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) ImGui::Text(" DpiEnableScaleViewports"); - if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ImGui::Text(" DpiEnableScaleFonts"); - if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor"); - if (io.ConfigViewportsNoAutoMerge) ImGui::Text("io.ConfigViewportsNoAutoMerge"); - if (io.ConfigViewportsNoTaskBarIcon) ImGui::Text("io.ConfigViewportsNoTaskBarIcon"); - if (io.ConfigViewportsNoDecoration) ImGui::Text("io.ConfigViewportsNoDecoration"); - if (io.ConfigViewportsNoDefaultParent) ImGui::Text("io.ConfigViewportsNoDefaultParent"); - if (io.ConfigDockingNoSplit) ImGui::Text("io.ConfigDockingNoSplit"); - if (io.ConfigDockingWithShift) ImGui::Text("io.ConfigDockingWithShift"); - if (io.ConfigDockingAlwaysTabBar) ImGui::Text("io.ConfigDockingAlwaysTabBar"); - if (io.ConfigDockingTransparentPayload) ImGui::Text("io.ConfigDockingTransparentPayload"); - if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors"); - if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink"); - if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges"); - if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly"); - if (io.ConfigWindowsMemoryCompactTimer >= 0.0f) ImGui::Text("io.ConfigWindowsMemoryCompactTimer = %.1ff", io.ConfigWindowsMemoryCompactTimer); - ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); - if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); - if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); - if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); - if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) ImGui::Text(" PlatformHasViewports"); - if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport"); - if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset"); - if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports) ImGui::Text(" RendererHasViewports"); - ImGui::Separator(); - ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); - ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); - ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); - ImGui::Separator(); - ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y); - ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize); - ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y); - ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding); - ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize); - ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y); - ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y); - - if (copy_to_clipboard) - { - ImGui::LogText("\n```\n"); - ImGui::LogFinish(); - } - ImGui::EndChildFrame(); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Style Editor / ShowStyleEditor() -//----------------------------------------------------------------------------- -// - ShowStyleSelector() -// - ShowFontSelector() -// - ShowStyleEditor() -//----------------------------------------------------------------------------- - -// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. -// Here we use the simplified Combo() api that packs items into a single literal string. Useful for quick combo boxes where the choices are known locally. -bool ImGui::ShowStyleSelector(const char* label) -{ - static int style_idx = -1; - if (ImGui::Combo(label, &style_idx, "Classic\0Dark\0Light\0")) - { - switch (style_idx) - { - case 0: ImGui::StyleColorsClassic(); break; - case 1: ImGui::StyleColorsDark(); break; - case 2: ImGui::StyleColorsLight(); break; - } - return true; - } - return false; -} - -// Demo helper function to select among loaded fonts. -// Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one. -void ImGui::ShowFontSelector(const char* label) -{ - ImGuiIO& io = ImGui::GetIO(); - ImFont* font_current = ImGui::GetFont(); - if (ImGui::BeginCombo(label, font_current->GetDebugName())) - { - for (int n = 0; n < io.Fonts->Fonts.Size; n++) - { - ImFont* font = io.Fonts->Fonts[n]; - ImGui::PushID((void*)font); - if (ImGui::Selectable(font->GetDebugName(), font == font_current)) - io.FontDefault = font; - ImGui::PopID(); - } - ImGui::EndCombo(); - } - ImGui::SameLine(); - HelpMarker( - "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" - "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and docs/FONTS.txt for more details.\n" - "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); -} - -void ImGui::ShowStyleEditor(ImGuiStyle* ref) -{ - // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it compares to an internally stored reference) - ImGuiStyle& style = ImGui::GetStyle(); - static ImGuiStyle ref_saved_style; - - // Default to using internal storage as reference - static bool init = true; - if (init && ref == NULL) - ref_saved_style = style; - init = false; - if (ref == NULL) - ref = &ref_saved_style; - - ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f); - - if (ImGui::ShowStyleSelector("Colors##Selector")) - ref_saved_style = style; - ImGui::ShowFontSelector("Fonts##Selector"); - - // Simplified Settings - if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) - style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding - { bool window_border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &window_border)) style.WindowBorderSize = window_border ? 1.0f : 0.0f; } - ImGui::SameLine(); - { bool frame_border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &frame_border)) style.FrameBorderSize = frame_border ? 1.0f : 0.0f; } - ImGui::SameLine(); - { bool popup_border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &popup_border)) style.PopupBorderSize = popup_border ? 1.0f : 0.0f; } - - // Save/Revert button - if (ImGui::Button("Save Ref")) - *ref = ref_saved_style = style; - ImGui::SameLine(); - if (ImGui::Button("Revert Ref")) - style = *ref; - ImGui::SameLine(); - HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export\" below to save them somewhere."); - - ImGui::Separator(); - - if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) - { - if (ImGui::BeginTabItem("Sizes")) - { - ImGui::Text("Main"); - ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); - ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); - ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); - ImGui::Text("Borders"); - ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::Text("Rounding"); - ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); - ImGui::Text("Alignment"); - ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); - int window_menu_button_position = style.WindowMenuButtonPosition + 1; - if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0")) - style.WindowMenuButtonPosition = window_menu_button_position - 1; - ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); - ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); - ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); - ImGui::Text("Safe Area Padding"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); - ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Colors")) - { - static int output_dest = 0; - static bool output_only_modified = true; - if (ImGui::Button("Export")) - { - if (output_dest == 0) - ImGui::LogToClipboard(); - else - ImGui::LogToTTY(); - ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const ImVec4& col = style.Colors[i]; - const char* name = ImGui::GetStyleColorName(i); - if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) - ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w); - } - ImGui::LogFinish(); - } - ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); - ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); - - static ImGuiTextFilter filter; - filter.Draw("Filter colors", ImGui::GetFontSize() * 16); - - static ImGuiColorEditFlags alpha_flags = 0; - if (ImGui::RadioButton("Opaque", alpha_flags == 0)) { alpha_flags = 0; } ImGui::SameLine(); - if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview)) { alpha_flags = ImGuiColorEditFlags_AlphaPreview; } ImGui::SameLine(); - if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine(); - HelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu."); - - ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); - ImGui::PushItemWidth(-160); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const char* name = ImGui::GetStyleColorName(i); - if (!filter.PassFilter(name)) - continue; - ImGui::PushID(i); - ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags); - if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) - { - // Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons. - // Read the FAQ and docs/FONTS.txt about using icon fonts. It's really easy and super convenient! - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i]; - } - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); - ImGui::TextUnformatted(name); - ImGui::PopID(); - } - ImGui::PopItemWidth(); - ImGui::EndChild(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Fonts")) - { - ImGuiIO& io = ImGui::GetIO(); - ImFontAtlas* atlas = io.Fonts; - HelpMarker("Read FAQ and docs/FONTS.txt for details on font loading."); - ImGui::PushItemWidth(120); - for (int i = 0; i < atlas->Fonts.Size; i++) - { - ImFont* font = atlas->Fonts[i]; - ImGui::PushID(font); - bool font_details_opened = ImGui::TreeNode(font, "Font %d: \"%s\"\n%.2f px, %d glyphs, %d file(s)", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); - ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { io.FontDefault = font; } - if (font_details_opened) - { - ImGui::PushFont(font); - ImGui::Text("The quick brown fox jumps over the lazy dog"); - ImGui::PopFont(); - ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font - ImGui::SameLine(); HelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)"); - ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f"); - ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); - ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar); - ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar); - const float surface_sqrt = sqrtf((float)font->MetricsTotalSurface); - ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, (int)surface_sqrt, (int)surface_sqrt); - for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) - if (font->ConfigData) - if (const ImFontConfig* cfg = &font->ConfigData[config_i]) - ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH); - if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) - { - // Display all glyphs of the fonts in separate pages of 256 characters - for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256) - { - int count = 0; - for (unsigned int n = 0; n < 256; n++) - count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0; - if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph")) - { - float cell_size = font->FontSize * 1; - float cell_spacing = style.ItemSpacing.y; - ImVec2 base_pos = ImGui::GetCursorScreenPos(); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - for (unsigned int n = 0; n < 256; n++) - { - ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing)); - ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size); - const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n)); - draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50)); - if (glyph) - font->RenderChar(draw_list, cell_size, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base + n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string. - if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2)) - { - ImGui::BeginTooltip(); - ImGui::Text("Codepoint: U+%04X", base + n); - ImGui::Separator(); - ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX); - ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1); - ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1); - ImGui::EndTooltip(); - } - } - ImGui::Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16)); - ImGui::TreePop(); - } - } - ImGui::TreePop(); - } - ImGui::TreePop(); - } - ImGui::PopID(); - } - if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight)) - { - ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); - ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); - ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col); - ImGui::TreePop(); - } - - HelpMarker("Those are old settings provided for convenience.\nHowever, the _correct_ way of scaling your UI is currently to reload your font at the designed size, rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure."); - static float window_scale = 1.0f; - if (ImGui::DragFloat("window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.2f")) // scale only this window - ImGui::SetWindowFontScale(window_scale); - ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.2f"); // scale everything - ImGui::PopItemWidth(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Rendering")) - { - ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); - ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); - ImGui::PushItemWidth(100); - ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f"); - if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; - ImGui::DragFloat("Circle segment Max Error", &style.CircleSegmentMaxError, 0.01f, 0.10f, 10.0f, "%.2f"); - ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. - ImGui::PopItemWidth(); - - ImGui::EndTabItem(); - } - - ImGui::EndTabBar(); - } - - ImGui::PopItemWidth(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() -//----------------------------------------------------------------------------- -// - ShowExampleAppMainMenuBar() -// - ShowExampleMenuFile() -//----------------------------------------------------------------------------- - -// Demonstrate creating a "main" fullscreen menu bar and populating it. -// Note the difference between BeginMainMenuBar() and BeginMenuBar(): -// - BeginMenuBar() = menu-bar inside current window we Begin()-ed into (the window needs the ImGuiWindowFlags_MenuBar flag) -// - BeginMainMenuBar() = helper to create menu-bar-sized window at the top of the main viewport + call BeginMenuBar() into it. -static void ShowExampleAppMainMenuBar() -{ - if (ImGui::BeginMainMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Edit")) - { - if (ImGui::MenuItem("Undo", "CTRL+Z")) {} - if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item - ImGui::Separator(); - if (ImGui::MenuItem("Cut", "CTRL+X")) {} - if (ImGui::MenuItem("Copy", "CTRL+C")) {} - if (ImGui::MenuItem("Paste", "CTRL+V")) {} - ImGui::EndMenu(); - } - ImGui::EndMainMenuBar(); - } -} - -// Note that shortcuts are currently provided for display only (future version will add flags to BeginMenu to process shortcuts) -static void ShowExampleMenuFile() -{ - ImGui::MenuItem("(dummy menu)", NULL, false, false); - if (ImGui::MenuItem("New")) {} - if (ImGui::MenuItem("Open", "Ctrl+O")) {} - if (ImGui::BeginMenu("Open Recent")) - { - ImGui::MenuItem("fish_hat.c"); - ImGui::MenuItem("fish_hat.inl"); - ImGui::MenuItem("fish_hat.h"); - if (ImGui::BeginMenu("More..")) - { - ImGui::MenuItem("Hello"); - ImGui::MenuItem("Sailor"); - if (ImGui::BeginMenu("Recurse..")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::EndMenu(); - } - ImGui::EndMenu(); - } - if (ImGui::MenuItem("Save", "Ctrl+S")) {} - if (ImGui::MenuItem("Save As..")) {} - ImGui::Separator(); - if (ImGui::BeginMenu("Options")) - { - static bool enabled = true; - ImGui::MenuItem("Enabled", "", &enabled); - ImGui::BeginChild("child", ImVec2(0, 60), true); - for (int i = 0; i < 10; i++) - ImGui::Text("Scrolling Text %d", i); - ImGui::EndChild(); - static float f = 0.5f; - static int n = 0; - static bool b = true; - ImGui::SliderFloat("Value", &f, 0.0f, 1.0f); - ImGui::InputFloat("Input", &f, 0.1f); - ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0"); - ImGui::Checkbox("Check", &b); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Colors")) - { - float sz = ImGui::GetTextLineHeight(); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const char* name = ImGui::GetStyleColorName((ImGuiCol)i); - ImVec2 p = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x+sz, p.y+sz), ImGui::GetColorU32((ImGuiCol)i)); - ImGui::Dummy(ImVec2(sz, sz)); - ImGui::SameLine(); - ImGui::MenuItem(name); - } - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Disabled", false)) // Disabled - { - IM_ASSERT(0); - } - if (ImGui::MenuItem("Checked", NULL, true)) {} - if (ImGui::MenuItem("Quit", "Alt+F4")) {} -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Debug Console / ShowExampleAppConsole() -//----------------------------------------------------------------------------- - -// Demonstrate creating a simple console window, with scrolling, filtering, completion and history. -// For the console example, here we are using a more C++ like approach of declaring a class to hold the data and the functions. -struct ExampleAppConsole -{ - char InputBuf[256]; - ImVector Items; - ImVector Commands; - ImVector History; - int HistoryPos; // -1: new line, 0..History.Size-1 browsing history. - ImGuiTextFilter Filter; - bool AutoScroll; - bool ScrollToBottom; - - ExampleAppConsole() - { - ClearLog(); - memset(InputBuf, 0, sizeof(InputBuf)); - HistoryPos = -1; - Commands.push_back("HELP"); - Commands.push_back("HISTORY"); - Commands.push_back("CLEAR"); - Commands.push_back("CLASSIFY"); // "classify" is only here to provide an example of "C"+[tab] completing to "CL" and displaying matches. - AutoScroll = true; - ScrollToBottom = false; - AddLog("Welcome to Dear ImGui!"); - } - ~ExampleAppConsole() - { - ClearLog(); - for (int i = 0; i < History.Size; i++) - free(History[i]); - } - - // Portable helpers - static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; } - static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; } - static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)str, len); } - static void Strtrim(char* str) { char* str_end = str + strlen(str); while (str_end > str && str_end[-1] == ' ') str_end--; *str_end = 0; } - - void ClearLog() - { - for (int i = 0; i < Items.Size; i++) - free(Items[i]); - Items.clear(); - } - - void AddLog(const char* fmt, ...) IM_FMTARGS(2) - { - // FIXME-OPT - char buf[1024]; - va_list args; - va_start(args, fmt); - vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args); - buf[IM_ARRAYSIZE(buf)-1] = 0; - va_end(args); - Items.push_back(Strdup(buf)); - } - - void Draw(const char* title, bool* p_open) - { - ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin(title, p_open)) - { - ImGui::End(); - return; - } - - // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. So e.g. IsItemHovered() will return true when hovering the title bar. - // Here we create a context menu only available from the title bar. - if (ImGui::BeginPopupContextItem()) - { - if (ImGui::MenuItem("Close Console")) - *p_open = false; - ImGui::EndPopup(); - } - - ImGui::TextWrapped("This example implements a console with basic coloring, completion and history. A more elaborate implementation may want to store entries along with extra data such as timestamp, emitter, etc."); - ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion."); - - // TODO: display items starting from the bottom - - if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine(); - if (ImGui::SmallButton("Add Dummy Error")) { AddLog("[error] something went wrong"); } ImGui::SameLine(); - if (ImGui::SmallButton("Clear")) { ClearLog(); } ImGui::SameLine(); - bool copy_to_clipboard = ImGui::SmallButton("Copy"); - //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); } - - ImGui::Separator(); - - // Options menu - if (ImGui::BeginPopup("Options")) - { - ImGui::Checkbox("Auto-scroll", &AutoScroll); - ImGui::EndPopup(); - } - - // Options, Filter - if (ImGui::Button("Options")) - ImGui::OpenPopup("Options"); - ImGui::SameLine(); - Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180); - ImGui::Separator(); - - const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); // 1 separator, 1 input text - ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); // Leave room for 1 separator + 1 InputText - if (ImGui::BeginPopupContextWindow()) - { - if (ImGui::Selectable("Clear")) ClearLog(); - ImGui::EndPopup(); - } - - // Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); - // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping to only process visible items. - // You can seek and display only the lines that are visible using the ImGuiListClipper helper, if your elements are evenly spaced and you have cheap random access to the elements. - // To use the clipper we could replace the 'for (int i = 0; i < Items.Size; i++)' loop with: - // ImGuiListClipper clipper(Items.Size); - // while (clipper.Step()) - // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - // However, note that you can not use this code as is if a filter is active because it breaks the 'cheap random-access' property. We would need random-access on the post-filtered list. - // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices that passed the filtering test, recomputing this array when user changes the filter, - // and appending newly elements as they are inserted. This is left as a task to the user until we can manage to improve this example code! - // If your items are of variable size you may want to implement code similar to what ImGuiListClipper does. Or split your data into fixed height items to allow random-seeking into your list. - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing - if (copy_to_clipboard) - ImGui::LogToClipboard(); - for (int i = 0; i < Items.Size; i++) - { - const char* item = Items[i]; - if (!Filter.PassFilter(item)) - continue; - - // Normally you would store more information in your item (e.g. make Items[] an array of structure, store color/type etc.) - bool pop_color = false; - if (strstr(item, "[error]")) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.4f, 0.4f, 1.0f)); pop_color = true; } - else if (strncmp(item, "# ", 2) == 0) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.8f, 0.6f, 1.0f)); pop_color = true; } - ImGui::TextUnformatted(item); - if (pop_color) - ImGui::PopStyleColor(); - } - if (copy_to_clipboard) - ImGui::LogFinish(); - - if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())) - ImGui::SetScrollHereY(1.0f); - ScrollToBottom = false; - - ImGui::PopStyleVar(); - ImGui::EndChild(); - ImGui::Separator(); - - // Command-line - bool reclaim_focus = false; - if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this)) - { - char* s = InputBuf; - Strtrim(s); - if (s[0]) - ExecCommand(s); - strcpy(s, ""); - reclaim_focus = true; - } - - // Auto-focus on window apparition - ImGui::SetItemDefaultFocus(); - if (reclaim_focus) - ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget - - ImGui::End(); - } - - void ExecCommand(const char* command_line) - { - AddLog("# %s\n", command_line); - - // Insert into history. First find match and delete it so it can be pushed to the back. This isn't trying to be smart or optimal. - HistoryPos = -1; - for (int i = History.Size-1; i >= 0; i--) - if (Stricmp(History[i], command_line) == 0) - { - free(History[i]); - History.erase(History.begin() + i); - break; - } - History.push_back(Strdup(command_line)); - - // Process command - if (Stricmp(command_line, "CLEAR") == 0) - { - ClearLog(); - } - else if (Stricmp(command_line, "HELP") == 0) - { - AddLog("Commands:"); - for (int i = 0; i < Commands.Size; i++) - AddLog("- %s", Commands[i]); - } - else if (Stricmp(command_line, "HISTORY") == 0) - { - int first = History.Size - 10; - for (int i = first > 0 ? first : 0; i < History.Size; i++) - AddLog("%3d: %s\n", i, History[i]); - } - else - { - AddLog("Unknown command: '%s'\n", command_line); - } - - // On commad input, we scroll to bottom even if AutoScroll==false - ScrollToBottom = true; - } - - static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) // In C++11 you are better off using lambdas for this sort of forwarding callbacks - { - ExampleAppConsole* console = (ExampleAppConsole*)data->UserData; - return console->TextEditCallback(data); - } - - int TextEditCallback(ImGuiInputTextCallbackData* data) - { - //AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd); - switch (data->EventFlag) - { - case ImGuiInputTextFlags_CallbackCompletion: - { - // Example of TEXT COMPLETION - - // Locate beginning of current word - const char* word_end = data->Buf + data->CursorPos; - const char* word_start = word_end; - while (word_start > data->Buf) - { - const char c = word_start[-1]; - if (c == ' ' || c == '\t' || c == ',' || c == ';') - break; - word_start--; - } - - // Build a list of candidates - ImVector candidates; - for (int i = 0; i < Commands.Size; i++) - if (Strnicmp(Commands[i], word_start, (int)(word_end-word_start)) == 0) - candidates.push_back(Commands[i]); - - if (candidates.Size == 0) - { - // No match - AddLog("No match for \"%.*s\"!\n", (int)(word_end-word_start), word_start); - } - else if (candidates.Size == 1) - { - // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing - data->DeleteChars((int)(word_start-data->Buf), (int)(word_end-word_start)); - data->InsertChars(data->CursorPos, candidates[0]); - data->InsertChars(data->CursorPos, " "); - } - else - { - // Multiple matches. Complete as much as we can, so inputing "C" will complete to "CL" and display "CLEAR" and "CLASSIFY" - int match_len = (int)(word_end - word_start); - for (;;) - { - int c = 0; - bool all_candidates_matches = true; - for (int i = 0; i < candidates.Size && all_candidates_matches; i++) - if (i == 0) - c = toupper(candidates[i][match_len]); - else if (c == 0 || c != toupper(candidates[i][match_len])) - all_candidates_matches = false; - if (!all_candidates_matches) - break; - match_len++; - } - - if (match_len > 0) - { - data->DeleteChars((int)(word_start - data->Buf), (int)(word_end-word_start)); - data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len); - } - - // List matches - AddLog("Possible matches:\n"); - for (int i = 0; i < candidates.Size; i++) - AddLog("- %s\n", candidates[i]); - } - - break; - } - case ImGuiInputTextFlags_CallbackHistory: - { - // Example of HISTORY - const int prev_history_pos = HistoryPos; - if (data->EventKey == ImGuiKey_UpArrow) - { - if (HistoryPos == -1) - HistoryPos = History.Size - 1; - else if (HistoryPos > 0) - HistoryPos--; - } - else if (data->EventKey == ImGuiKey_DownArrow) - { - if (HistoryPos != -1) - if (++HistoryPos >= History.Size) - HistoryPos = -1; - } - - // A better implementation would preserve the data on the current input line along with cursor position. - if (prev_history_pos != HistoryPos) - { - const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : ""; - data->DeleteChars(0, data->BufTextLen); - data->InsertChars(0, history_str); - } - } - } - return 0; - } -}; - -static void ShowExampleAppConsole(bool* p_open) -{ - static ExampleAppConsole console; - console.Draw("Example: Console", p_open); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Debug Log / ShowExampleAppLog() -//----------------------------------------------------------------------------- - -// Usage: -// static ExampleAppLog my_log; -// my_log.AddLog("Hello %d world\n", 123); -// my_log.Draw("title"); -struct ExampleAppLog -{ - ImGuiTextBuffer Buf; - ImGuiTextFilter Filter; - ImVector LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines - bool AutoScroll; // Keep scrolling if already at the bottom - - ExampleAppLog() - { - AutoScroll = true; - Clear(); - } - - void Clear() - { - Buf.clear(); - LineOffsets.clear(); - LineOffsets.push_back(0); - } - - void AddLog(const char* fmt, ...) IM_FMTARGS(2) - { - int old_size = Buf.size(); - va_list args; - va_start(args, fmt); - Buf.appendfv(fmt, args); - va_end(args); - for (int new_size = Buf.size(); old_size < new_size; old_size++) - if (Buf[old_size] == '\n') - LineOffsets.push_back(old_size + 1); - } - - void Draw(const char* title, bool* p_open = NULL) - { - if (!ImGui::Begin(title, p_open)) - { - ImGui::End(); - return; - } - - // Options menu - if (ImGui::BeginPopup("Options")) - { - ImGui::Checkbox("Auto-scroll", &AutoScroll); - ImGui::EndPopup(); - } - - // Main window - if (ImGui::Button("Options")) - ImGui::OpenPopup("Options"); - ImGui::SameLine(); - bool clear = ImGui::Button("Clear"); - ImGui::SameLine(); - bool copy = ImGui::Button("Copy"); - ImGui::SameLine(); - Filter.Draw("Filter", -100.0f); - - ImGui::Separator(); - ImGui::BeginChild("scrolling", ImVec2(0,0), false, ImGuiWindowFlags_HorizontalScrollbar); - - if (clear) - Clear(); - if (copy) - ImGui::LogToClipboard(); - - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - const char* buf = Buf.begin(); - const char* buf_end = Buf.end(); - if (Filter.IsActive()) - { - // In this example we don't use the clipper when Filter is enabled. - // This is because we don't have a random access on the result on our filter. - // A real application processing logs with ten of thousands of entries may want to store the result of search/filter. - // especially if the filtering function is not trivial (e.g. reg-exp). - for (int line_no = 0; line_no < LineOffsets.Size; line_no++) - { - const char* line_start = buf + LineOffsets[line_no]; - const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; - if (Filter.PassFilter(line_start, line_end)) - ImGui::TextUnformatted(line_start, line_end); - } - } - else - { - // The simplest and easy way to display the entire buffer: - // ImGui::TextUnformatted(buf_begin, buf_end); - // And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward to skip non-visible lines. - // Here we instead demonstrate using the clipper to only process lines that are within the visible area. - // If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them on your side is recommended. - // Using ImGuiListClipper requires A) random access into your data, and B) items all being the same height, - // both of which we can handle since we an array pointing to the beginning of each line of text. - // When using the filter (in the block of code above) we don't have random access into the data to display anymore, which is why we don't use the clipper. - // Storing or skimming through the search result would make it possible (and would be recommended if you want to search through tens of thousands of entries) - ImGuiListClipper clipper; - clipper.Begin(LineOffsets.Size); - while (clipper.Step()) - { - for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++) - { - const char* line_start = buf + LineOffsets[line_no]; - const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; - ImGui::TextUnformatted(line_start, line_end); - } - } - clipper.End(); - } - ImGui::PopStyleVar(); - - if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) - ImGui::SetScrollHereY(1.0f); - - ImGui::EndChild(); - ImGui::End(); - } -}; - -// Demonstrate creating a simple log window with basic filtering. -static void ShowExampleAppLog(bool* p_open) -{ - static ExampleAppLog log; - - // For the demo: add a debug button _BEFORE_ the normal log window contents - // We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window. - // Most of the contents of the window will be added by the log.Draw() call. - ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); - ImGui::Begin("Example: Log", p_open); - if (ImGui::SmallButton("[Debug] Add 5 entries")) - { - static int counter = 0; - for (int n = 0; n < 5; n++) - { - const char* categories[3] = { "info", "warn", "error" }; - const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" }; - log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n", - ImGui::GetFrameCount(), categories[counter % IM_ARRAYSIZE(categories)], ImGui::GetTime(), words[counter % IM_ARRAYSIZE(words)]); - counter++; - } - } - ImGui::End(); - - // Actually call in the regular Log helper (which will Begin() into the same window as we just did) - log.Draw("Example: Log", p_open); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() -//----------------------------------------------------------------------------- - -// Demonstrate create a window with multiple child windows. -static void ShowExampleAppLayout(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver); - if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar)) - { - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - if (ImGui::MenuItem("Close")) *p_open = false; - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - // left - static int selected = 0; - ImGui::BeginChild("left pane", ImVec2(150, 0), true); - for (int i = 0; i < 100; i++) - { - char label[128]; - sprintf(label, "MyObject %d", i); - if (ImGui::Selectable(label, selected == i)) - selected = i; - } - ImGui::EndChild(); - ImGui::SameLine(); - - // right - ImGui::BeginGroup(); - ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us - ImGui::Text("MyObject: %d", selected); - ImGui::Separator(); - if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) - { - if (ImGui::BeginTabItem("Description")) - { - ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Details")) - { - ImGui::Text("ID: 0123456789"); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::EndChild(); - if (ImGui::Button("Revert")) {} - ImGui::SameLine(); - if (ImGui::Button("Save")) {} - ImGui::EndGroup(); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() -//----------------------------------------------------------------------------- - -// Demonstrate create a simple property editor. -static void ShowExampleAppPropertyEditor(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Example: Property editor", p_open)) - { - ImGui::End(); - return; - } - - HelpMarker("This example shows how you may implement a property editor using two columns.\nAll objects/fields data are dummies here.\nRemember that in many simple cases, you can use ImGui::SameLine(xxx) to position\nyour cursor horizontally instead of using the Columns() API."); - - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2,2)); - ImGui::Columns(2); - ImGui::Separator(); - - struct funcs - { - static void ShowDummyObject(const char* prefix, int uid) - { - ImGui::PushID(uid); // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID. - ImGui::AlignTextToFramePadding(); // Text and Tree nodes are less high than regular widgets, here we add vertical spacing to make the tree lines equal high. - bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid); - ImGui::NextColumn(); - ImGui::AlignTextToFramePadding(); - ImGui::Text("my sailor is rich"); - ImGui::NextColumn(); - if (node_open) - { - static float dummy_members[8] = { 0.0f,0.0f,1.0f,3.1416f,100.0f,999.0f }; - for (int i = 0; i < 8; i++) - { - ImGui::PushID(i); // Use field index as identifier. - if (i < 2) - { - ShowDummyObject("Child", 424242); - } - else - { - // Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well) - ImGui::AlignTextToFramePadding(); - ImGui::TreeNodeEx("Field", ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_Bullet, "Field_%d", i); - ImGui::NextColumn(); - ImGui::SetNextItemWidth(-1); - if (i >= 5) - ImGui::InputFloat("##value", &dummy_members[i], 1.0f); - else - ImGui::DragFloat("##value", &dummy_members[i], 0.01f); - ImGui::NextColumn(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - ImGui::PopID(); - } - }; - - // Iterate dummy objects with dummy members (all the same data) - for (int obj_i = 0; obj_i < 3; obj_i++) - funcs::ShowDummyObject("Object", obj_i); - - ImGui::Columns(1); - ImGui::Separator(); - ImGui::PopStyleVar(); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Long Text / ShowExampleAppLongText() -//----------------------------------------------------------------------------- - -// Demonstrate/test rendering huge amount of text, and the incidence of clipping. -static void ShowExampleAppLongText(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Example: Long text display", p_open)) - { - ImGui::End(); - return; - } - - static int test_type = 0; - static ImGuiTextBuffer log; - static int lines = 0; - ImGui::Text("Printing unusually long amount of text."); - ImGui::Combo("Test type", &test_type, "Single call to TextUnformatted()\0Multiple calls to Text(), clipped\0Multiple calls to Text(), not clipped (slow)\0"); - ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); - if (ImGui::Button("Clear")) { log.clear(); lines = 0; } - ImGui::SameLine(); - if (ImGui::Button("Add 1000 lines")) - { - for (int i = 0; i < 1000; i++) - log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines+i); - lines += 1000; - } - ImGui::BeginChild("Log"); - switch (test_type) - { - case 0: - // Single call to TextUnformatted() with a big buffer - ImGui::TextUnformatted(log.begin(), log.end()); - break; - case 1: - { - // Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper. - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0)); - ImGuiListClipper clipper(lines); - while (clipper.Step()) - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); - ImGui::PopStyleVar(); - break; - } - case 2: - // Multiple calls to Text(), not clipped (slow) - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0)); - for (int i = 0; i < lines; i++) - ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); - ImGui::PopStyleVar(); - break; - } - ImGui::EndChild(); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window which gets auto-resized according to its content. -static void ShowExampleAppAutoResize(bool* p_open) -{ - if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::End(); - return; - } - - static int lines = 10; - ImGui::Text("Window will resize every-frame to the size of its content.\nNote that you probably don't want to query the window size to\noutput your content because that would create a feedback loop."); - ImGui::SliderInt("Number of lines", &lines, 1, 20); - for (int i = 0; i < lines; i++) - ImGui::Text("%*sThis is line %d", i * 4, "", i); // Pad with space to extend size horizontally - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window with custom resize constraints. -static void ShowExampleAppConstrainedResize(bool* p_open) -{ - struct CustomConstraints // Helper functions to demonstrate programmatic constraints - { - static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize.x = data->DesiredSize.y = (data->DesiredSize.x > data->DesiredSize.y ? data->DesiredSize.x : data->DesiredSize.y); } - static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); } - }; - - static bool auto_resize = false; - static int type = 0; - static int display_lines = 10; - if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only - if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only - if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100 - if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500 - if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500 - if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square - if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step - - ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0; - if (ImGui::Begin("Example: Constrained Resize", p_open, flags)) - { - const char* desc[] = - { - "Resize vertical only", - "Resize horizontal only", - "Width > 100, Height > 100", - "Width 400-500", - "Height 400-500", - "Custom: Always Square", - "Custom: Fixed Steps (100)", - }; - if (ImGui::IsWindowDocked()) - ImGui::Text("Warning: Sizing Constraints won't work if the window is docked!"); - if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine(); - if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine(); - if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); } - ImGui::SetNextItemWidth(200); - ImGui::Combo("Constraint", &type, desc, IM_ARRAYSIZE(desc)); - ImGui::SetNextItemWidth(200); - ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100); - ImGui::Checkbox("Auto-resize", &auto_resize); - for (int i = 0; i < display_lines; i++) - ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, ""); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay() -//----------------------------------------------------------------------------- - -// Demonstrate creating a simple static window with no decoration + a context-menu to choose which corner of the screen to use. -static void ShowExampleAppSimpleOverlay(bool* p_open) -{ - // FIXME-VIEWPORT: Select a default viewport - const float DISTANCE = 10.0f; - static int corner = 0; - ImGuiIO& io = ImGui::GetIO(); - if (corner != -1) - { - ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImVec2 window_pos = ImVec2((corner & 1) ? (viewport->Pos.x + viewport->Size.x - DISTANCE) : (viewport->Pos.x + DISTANCE), (corner & 2) ? (viewport->Pos.y + viewport->Size.y - DISTANCE) : (viewport->Pos.y + DISTANCE)); - ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f); - ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); - ImGui::SetNextWindowViewport(viewport->ID); - } - ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background - if (ImGui::Begin("Example: Simple overlay", p_open, (corner != -1 ? ImGuiWindowFlags_NoMove : 0) | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) - { - ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)"); - ImGui::Separator(); - if (ImGui::IsMousePosValid()) - ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y); - else - ImGui::Text("Mouse Position: "); - if (ImGui::BeginPopupContextWindow()) - { - if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1; - if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0; - if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1; - if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2; - if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3; - if (p_open && ImGui::MenuItem("Close")) *p_open = false; - ImGui::EndPopup(); - } - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles() -//----------------------------------------------------------------------------- - -// Demonstrate using "##" and "###" in identifiers to manipulate ID generation. -// This apply to all regular items as well. Read FAQ section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." for details. -static void ShowExampleAppWindowTitles(bool*) -{ - // By default, Windows are uniquely identified by their title. - // You can use the "##" and "###" markers to manipulate the display/ID. - - // Using "##" to display same title but have unique identifier. - ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); - ImGui::Begin("Same title as another window##1"); - ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); - ImGui::End(); - - ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_FirstUseEver); - ImGui::Begin("Same title as another window##2"); - ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); - ImGui::End(); - - // Using "###" to display a changing title but keep a static identifier "AnimatedTitle" - char buf[128]; - sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); - ImGui::SetNextWindowPos(ImVec2(100, 300), ImGuiCond_FirstUseEver); - ImGui::Begin(buf); - ImGui::Text("This window has a changing title."); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() -//----------------------------------------------------------------------------- - -// Demonstrate using the low-level ImDrawList to draw custom shapes. -static void ShowExampleAppCustomRendering(bool* p_open) -{ - if (!ImGui::Begin("Example: Custom rendering", p_open)) - { - ImGui::End(); - return; - } - - // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of overloaded operators, etc. - // Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your types and ImVec2/ImVec4. - // ImGui defines overloaded operators but they are internal to imgui.cpp and not exposed outside (to avoid messing with your types) - // In this example we are not using the maths operators! - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - - if (ImGui::BeginTabBar("##TabBar")) - { - // Primitives - if (ImGui::BeginTabItem("Primitives")) - { - static float sz = 36.0f; - static float thickness = 3.0f; - static int ngon_sides = 6; - static bool circle_segments_override = false; - static int circle_segments_override_v = 12; - static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); - ImGui::PushItemWidth(-ImGui::GetFontSize() * 10); - ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f"); - ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); - ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12); - ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - if (ImGui::SliderInt("Circle segments", &circle_segments_override_v, 3, 40)) - circle_segments_override = true; - ImGui::ColorEdit4("Color", &colf.x); - ImGui::PopItemWidth(); - const ImVec2 p = ImGui::GetCursorScreenPos(); - const ImU32 col = ImColor(colf); - const float spacing = 10.0f; - const ImDrawCornerFlags corners_none = 0; - const ImDrawCornerFlags corners_all = ImDrawCornerFlags_All; - const ImDrawCornerFlags corners_tl_br = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight; - const int circle_segments = circle_segments_override ? circle_segments_override_v : 0; - float x = p.x + 4.0f, y = p.y + 4.0f; - for (int n = 0; n < 2; n++) - { - // First line uses a thickness of 1.0f, second line uses the configurable thickness - float th = (n == 0) ? 1.0f : thickness; - draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon - draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, corners_none, th); x += sz + spacing; // Square - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_all, th); x += sz + spacing; // Square with all rounded corners - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners - draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th); x += sz + spacing; // Triangle - draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th); x += sz*0.4f + spacing; // Thin triangle - draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line - draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x + sz*1.3f, y + sz*0.3f), ImVec2(x + sz - sz*1.3f, y + sz - sz*0.3f), ImVec2(x + sz, y + sz), col, th); - x = p.x + 4; - y += sz + spacing; - } - draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz*0.5f, col, ngon_sides); x += sz + spacing; // N-gon - draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments);x += sz + spacing; // Circle - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x += sz + spacing; // Square - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners - draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle - draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness) - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing*2.0f; // Vertical line (faster than AddLine, but only handle integer thickness) - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine) - draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255)); - ImGui::Dummy(ImVec2((sz + spacing) * 9.8f, (sz + spacing) * 3)); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Canvas")) - { - static ImVector points; - static bool adding_line = false; - if (ImGui::Button("Clear")) points.clear(); - if (points.Size >= 2) { ImGui::SameLine(); if (ImGui::Button("Undo")) { points.pop_back(); points.pop_back(); } } - ImGui::Text("Left-click and drag to add lines,\nRight-click to undo"); - - // Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered() - // But you can also draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos(). - // If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max). - ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! - ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available - if (canvas_size.x < 50.0f) canvas_size.x = 50.0f; - if (canvas_size.y < 50.0f) canvas_size.y = 50.0f; - draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50, 50, 50, 255), IM_COL32(50, 50, 60, 255), IM_COL32(60, 60, 70, 255), IM_COL32(50, 50, 60, 255)); - draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255, 255, 255, 255)); - - bool adding_preview = false; - ImGui::InvisibleButton("canvas", canvas_size); - ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y); - if (adding_line) - { - adding_preview = true; - points.push_back(mouse_pos_in_canvas); - if (!ImGui::IsMouseDown(0)) - adding_line = adding_preview = false; - } - if (ImGui::IsItemHovered()) - { - if (!adding_line && ImGui::IsMouseClicked(0)) - { - points.push_back(mouse_pos_in_canvas); - adding_line = true; - } - if (ImGui::IsMouseClicked(1) && !points.empty()) - { - adding_line = adding_preview = false; - points.pop_back(); - points.pop_back(); - } - } - draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), true); // clip lines within the canvas (if we resize it, etc.) - for (int i = 0; i < points.Size - 1; i += 2) - draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i + 1].x, canvas_pos.y + points[i + 1].y), IM_COL32(255, 255, 0, 255), 2.0f); - draw_list->PopClipRect(); - if (adding_preview) - points.pop_back(); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("BG/FG draw lists")) - { - static bool draw_bg = true; - static bool draw_fg = true; - ImGui::Checkbox("Draw in Background draw list", &draw_bg); - ImGui::SameLine(); HelpMarker("The Background draw list will be rendered below every Dear ImGui windows."); - ImGui::Checkbox("Draw in Foreground draw list", &draw_fg); - ImGui::SameLine(); HelpMarker("The Foreground draw list will be rendered over every Dear ImGui windows."); - ImVec2 window_pos = ImGui::GetWindowPos(); - ImVec2 window_size = ImGui::GetWindowSize(); - ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f); - if (draw_bg) - ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 48, 10+4); - if (draw_fg) - ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 48, 10); - ImGui::EndTabItem(); - } - - ImGui::EndTabBar(); - } - - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace() -//----------------------------------------------------------------------------- - -// Demonstrate using DockSpace() to create an explicit docking node within an existing window. -// Note that you already dock windows into each others _without_ a DockSpace() by just moving windows -// from their title bar (or by holding SHIFT if io.ConfigDockingWithShift is set). -// DockSpace() is only useful to construct to a central location for your application. -void ShowExampleAppDockSpace(bool* p_open) -{ - static bool opt_fullscreen_persistant = true; - bool opt_fullscreen = opt_fullscreen_persistant; - static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None; - - // We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into, - // because it would be confusing to have two docking targets within each others. - ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking; - if (opt_fullscreen) - { - ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(viewport->Pos); - ImGui::SetNextWindowSize(viewport->Size); - ImGui::SetNextWindowViewport(viewport->ID); - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove; - window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; - } - - // When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background - // and handle the pass-thru hole, so we ask Begin() to not render a background. - if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) - window_flags |= ImGuiWindowFlags_NoBackground; - - // Important: note that we proceed even if Begin() returns false (aka window is collapsed). - // This is because we want to keep our DockSpace() active. If a DockSpace() is inactive, - // all active windows docked into it will lose their parent and become undocked. - // We cannot preserve the docking relationship between an active window and an inactive docking, otherwise - // any change of dockspace/settings would lead to windows being stuck in limbo and never being visible. - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); - ImGui::Begin("DockSpace Demo", p_open, window_flags); - ImGui::PopStyleVar(); - - if (opt_fullscreen) - ImGui::PopStyleVar(2); - - // DockSpace - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); - ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags); - } - else - { - ShowDockingDisabledMessage(); - } - - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Docking")) - { - // Disabling fullscreen would allow the window to be moved to the front of other windows, - // which we can't undo at the moment without finer window depth/z control. - //ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen_persistant); - - if (ImGui::MenuItem("Flag: NoSplit", "", (dockspace_flags & ImGuiDockNodeFlags_NoSplit) != 0)) dockspace_flags ^= ImGuiDockNodeFlags_NoSplit; - if (ImGui::MenuItem("Flag: NoResize", "", (dockspace_flags & ImGuiDockNodeFlags_NoResize) != 0)) dockspace_flags ^= ImGuiDockNodeFlags_NoResize; - if (ImGui::MenuItem("Flag: NoDockingInCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) != 0)) dockspace_flags ^= ImGuiDockNodeFlags_NoDockingInCentralNode; - if (ImGui::MenuItem("Flag: PassthruCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0)) dockspace_flags ^= ImGuiDockNodeFlags_PassthruCentralNode; - if (ImGui::MenuItem("Flag: AutoHideTabBar", "", (dockspace_flags & ImGuiDockNodeFlags_AutoHideTabBar) != 0)) dockspace_flags ^= ImGuiDockNodeFlags_AutoHideTabBar; - ImGui::Separator(); - if (ImGui::MenuItem("Close DockSpace", NULL, false, p_open != NULL)) - *p_open = false; - ImGui::EndMenu(); - } - HelpMarker( - "When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!" "\n\n" - " > if io.ConfigDockingWithShift==false (default):" "\n" - " drag windows from title bar to dock" "\n" - " > if io.ConfigDockingWithShift==true:" "\n" - " drag windows from anywhere and hold Shift to dock" "\n\n" - "This demo app has nothing to do with it!" "\n\n" - "This demo app only demonstrate the use of ImGui::DockSpace() which allows you to manually create a docking node _within_ another window. This is useful so you can decorate your main application window (e.g. with a menu bar)." "\n\n" - "ImGui::DockSpace() comes with one hard constraint: it needs to be submitted _before_ any window which may be docked into it. Therefore, if you use a dock spot as the central point of your application, you'll probably want it to be part of the very first window you are submitting to imgui every frame." "\n\n" - "(NB: because of this constraint, the implicit \"Debug\" window can not be docked into an explicit DockSpace() node, because that window is submitted as part of the NewFrame() call. An easy workaround is that you can create your own implicit \"Debug##2\" window after calling DockSpace() and leave it in the window stack for anyone to use.)" - ); - - ImGui::EndMenuBar(); - } - - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() -//----------------------------------------------------------------------------- - -// Simplified structure to mimic a Document model -struct MyDocument -{ - const char* Name; // Document title - bool Open; // Set when the document is open (in this demo, we keep an array of all available documents to simplify the demo) - bool OpenPrev; // Copy of Open from last update. - bool Dirty; // Set when the document has been modified - bool WantClose; // Set when the document - ImVec4 Color; // An arbitrary variable associated to the document - - MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f,1.0f,1.0f,1.0f)) - { - Name = name; - Open = OpenPrev = open; - Dirty = false; - WantClose = false; - Color = color; - } - void DoOpen() { Open = true; } - void DoQueueClose() { WantClose = true; } - void DoForceClose() { Open = false; Dirty = false; } - void DoSave() { Dirty = false; } - - // Display dummy contents for the Document - static void DisplayContents(MyDocument* doc) - { - ImGui::PushID(doc); - ImGui::Text("Document \"%s\"", doc->Name); - ImGui::PushStyleColor(ImGuiCol_Text, doc->Color); - ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."); - ImGui::PopStyleColor(); - if (ImGui::Button("Modify", ImVec2(100, 0))) - doc->Dirty = true; - ImGui::SameLine(); - if (ImGui::Button("Save", ImVec2(100, 0))) - doc->DoSave(); - ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior. - ImGui::PopID(); - } - - // Display context menu for the Document - static void DisplayContextMenu(MyDocument* doc) - { - if (!ImGui::BeginPopupContextItem()) - return; - - char buf[256]; - sprintf(buf, "Save %s", doc->Name); - if (ImGui::MenuItem(buf, "CTRL+S", false, doc->Open)) - doc->DoSave(); - if (ImGui::MenuItem("Close", "CTRL+W", false, doc->Open)) - doc->DoQueueClose(); - ImGui::EndPopup(); - } -}; - -struct ExampleAppDocuments -{ - ImVector Documents; - - ExampleAppDocuments() - { - Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f))); - Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f))); - Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f))); - Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f))); - Documents.push_back(MyDocument("A Rather Long Title", false)); - Documents.push_back(MyDocument("Some Document", false)); - } -}; - -// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface. -// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo, as opposed -// to clicking on the regular tab closing button) and stops being submitted, it will take a frame for the tab bar to notice its absence. -// During this frame there will be a gap in the tab bar, and if the tab that has disappeared was the selected one, the tab bar -// will report no selected tab during the frame. This will effectively give the impression of a flicker for one frame. -// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch. -// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag. -static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app) -{ - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open && doc->OpenPrev) - ImGui::SetTabItemClosed(doc->Name); - doc->OpenPrev = doc->Open; - } -} - -void ShowExampleAppDocuments(bool* p_open) -{ - static ExampleAppDocuments app; - - // Options - enum Target - { - Target_None, - Target_Tab, // Create documents as local tab into a local tab bar - Target_DockSpaceAndWindow // Create documents as regular windows, and create an embedded dockspace - }; - static Target opt_target = Target_Tab; - static bool opt_reorderable = true; - static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_; - - // When (opt_target == Target_DockSpaceAndWindow) there is the possibily that one of our child Document window (e.g. "Eggplant") - // that we emit gets docked into the same spot as the parent window ("Example: Documents"). - // This would create a problematic feedback loop because selecting the "Eggplant" tab would make the "Example: Documents" tab - // not visible, which in turn would stop submitting the "Eggplant" window. - // We avoid this problem by submitting our documents window even if our parent window is not currently visible. - // Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking. - - bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar); - if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow) - { - ImGui::End(); - return; - } - - // Menu - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - int open_count = 0; - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - open_count += app.Documents[doc_n].Open ? 1 : 0; - - if (ImGui::BeginMenu("Open", open_count < app.Documents.Size)) - { - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - if (ImGui::MenuItem(doc->Name)) - doc->DoOpen(); - } - ImGui::EndMenu(); - } - if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0)) - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - app.Documents[doc_n].DoQueueClose(); - if (ImGui::MenuItem("Exit", "Alt+F4")) {} - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - // [Debug] List documents with one checkbox for each - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (doc_n > 0) - ImGui::SameLine(); - ImGui::PushID(doc); - if (ImGui::Checkbox(doc->Name, &doc->Open)) - if (!doc->Open) - doc->DoForceClose(); - ImGui::PopID(); - } - ImGui::PushItemWidth(ImGui::GetFontSize() * 12); - ImGui::Combo("Output", (int*)&opt_target, "None\0TabBar+Tabs\0DockSpace+Window\0"); - ImGui::PopItemWidth(); - bool redock_all = false; - if (opt_target == Target_Tab) { ImGui::SameLine(); ImGui::Checkbox("Reorderable Tabs", &opt_reorderable); } - if (opt_target == Target_DockSpaceAndWindow) { ImGui::SameLine(); redock_all = ImGui::Button("Redock all"); } - - ImGui::Separator(); - - // Tabs - if (opt_target == Target_Tab) - { - ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0); - if (ImGui::BeginTabBar("##tabs", tab_bar_flags)) - { - if (opt_reorderable) - NotifyOfDocumentsClosedElsewhere(app); - - // [DEBUG] Stress tests - //if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on. - //if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway.. - - // Submit Tabs - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - continue; - - ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0); - bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags); - - // Cancel attempt to close when unsaved add to save queue so we can display a popup. - if (!doc->Open && doc->Dirty) - { - doc->Open = true; - doc->DoQueueClose(); - } - - MyDocument::DisplayContextMenu(doc); - if (visible) - { - MyDocument::DisplayContents(doc); - ImGui::EndTabItem(); - } - } - - ImGui::EndTabBar(); - } - } - else if (opt_target == Target_DockSpaceAndWindow) - { - if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - NotifyOfDocumentsClosedElsewhere(app); - - // Create a DockSpace node where any window can be docked - ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); - ImGui::DockSpace(dockspace_id); - - // Create Windows - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - continue; - - ImGui::SetNextWindowDockID(dockspace_id, redock_all ? ImGuiCond_Always : ImGuiCond_FirstUseEver); - ImGuiWindowFlags window_flags = (doc->Dirty ? ImGuiWindowFlags_UnsavedDocument : 0); - bool visible = ImGui::Begin(doc->Name, &doc->Open, window_flags); - - // Cancel attempt to close when unsaved add to save queue so we can display a popup. - if (!doc->Open && doc->Dirty) - { - doc->Open = true; - doc->DoQueueClose(); - } - - MyDocument::DisplayContextMenu(doc); - if (visible) - MyDocument::DisplayContents(doc); - - ImGui::End(); - } - } - else - { - ShowDockingDisabledMessage(); - } - } - - // Early out other contents - if (!window_contents_visible) - { - ImGui::End(); - return; - } - - // Update closing queue - static ImVector close_queue; - if (close_queue.empty()) - { - // Close queue is locked once we started a popup - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (doc->WantClose) - { - doc->WantClose = false; - close_queue.push_back(doc); - } - } - } - - // Display closing confirmation UI - if (!close_queue.empty()) - { - int close_queue_unsaved_documents = 0; - for (int n = 0; n < close_queue.Size; n++) - if (close_queue[n]->Dirty) - close_queue_unsaved_documents++; - - if (close_queue_unsaved_documents == 0) - { - // Close documents when all are unsaved - for (int n = 0; n < close_queue.Size; n++) - close_queue[n]->DoForceClose(); - close_queue.clear(); - } - else - { - if (!ImGui::IsPopupOpen("Save?")) - ImGui::OpenPopup("Save?"); - if (ImGui::BeginPopupModal("Save?")) - { - ImGui::Text("Save change to the following items?"); - ImGui::SetNextItemWidth(-1.0f); - if (ImGui::ListBoxHeader("##", close_queue_unsaved_documents, 6)) - { - for (int n = 0; n < close_queue.Size; n++) - if (close_queue[n]->Dirty) - ImGui::Text("%s", close_queue[n]->Name); - ImGui::ListBoxFooter(); - } - - if (ImGui::Button("Yes", ImVec2(80, 0))) - { - for (int n = 0; n < close_queue.Size; n++) - { - if (close_queue[n]->Dirty) - close_queue[n]->DoSave(); - close_queue[n]->DoForceClose(); - } - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("No", ImVec2(80, 0))) - { - for (int n = 0; n < close_queue.Size; n++) - close_queue[n]->DoForceClose(); - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("Cancel", ImVec2(80, 0))) - { - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::EndPopup(); - } - } - } - - ImGui::End(); -} - -// End of Demo code -#else - -void ImGui::ShowAboutWindow(bool*) {} -void ImGui::ShowDemoWindow(bool*) {} -void ImGui::ShowUserGuide() {} -void ImGui::ShowStyleEditor(ImGuiStyle*) {} - -#endif - -#endif // #ifndef IMGUI_DISABLE diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_draw.cpp b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_draw.cpp deleted file mode 100644 index 7791d8d8..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_draw.cpp +++ /dev/null @@ -1,3503 +0,0 @@ -// dear imgui, v1.75 -// (drawing and font code) - -/* - -Index of this file: - -// [SECTION] STB libraries implementation -// [SECTION] Style functions -// [SECTION] ImDrawList -// [SECTION] ImDrawListSplitter -// [SECTION] ImDrawData -// [SECTION] Helpers ShadeVertsXXX functions -// [SECTION] ImFontConfig -// [SECTION] ImFontAtlas -// [SECTION] ImFontAtlas glyph ranges helpers -// [SECTION] ImFontGlyphRangesBuilder -// [SECTION] ImFont -// [SECTION] Internal Render Helpers -// [SECTION] Decompression code -// [SECTION] Default font data (ProggyClean.ttf) - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "imgui_internal.h" - -#include // vsnprintf, sscanf, printf -#if !defined(alloca) -#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) || defined(__SWITCH__) -#include // alloca (glibc uses . Note that Cygwin may have _WIN32 defined, so the order matters here) -#elif defined(_WIN32) -#include // alloca -#if !defined(alloca) -#define alloca _alloca // for clang with MS Codegen -#endif -#else -#include // alloca -#endif -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic ignored "-Wunknown-pragmas" // [Bruno Levy] 05/23/2016: so that it does not complain on older compilers -#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. -#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference is. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 -#endif -#if __has_warning("-Wcomma") -#pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here // -#endif -#if __has_warning("-Wreserved-id-macro") -#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#endif -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -//------------------------------------------------------------------------- -// [SECTION] STB libraries implementation -//------------------------------------------------------------------------- - -// Compile time options: -//#define IMGUI_STB_NAMESPACE ImStb -//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" -//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION - -#ifdef IMGUI_STB_NAMESPACE -namespace IMGUI_STB_NAMESPACE -{ -#endif - -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration -#endif - -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wunused-function" -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier // -#endif - -#if defined(__GNUC__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] -#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers -#endif - -#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) -#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION -#define STBRP_STATIC -#define STBRP_ASSERT(x) IM_ASSERT(x) -#define STBRP_SORT ImQsort -#define STB_RECT_PACK_IMPLEMENTATION -#endif -#ifdef IMGUI_STB_RECT_PACK_FILENAME -#include IMGUI_STB_RECT_PACK_FILENAME -#else -#include "imstb_rectpack.h" -#endif -#endif - -#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) -#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x)) -#define STBTT_free(x,u) ((void)(u), IM_FREE(x)) -#define STBTT_assert(x) IM_ASSERT(x) -#define STBTT_fmod(x,y) ImFmod(x,y) -#define STBTT_sqrt(x) ImSqrt(x) -#define STBTT_pow(x,y) ImPow(x,y) -#define STBTT_fabs(x) ImFabs(x) -#define STBTT_ifloor(x) ((int)ImFloorStd(x)) -#define STBTT_iceil(x) ((int)ImCeil(x)) -#define STBTT_STATIC -#define STB_TRUETYPE_IMPLEMENTATION -#else -#define STBTT_DEF extern -#endif -#ifdef IMGUI_STB_TRUETYPE_FILENAME -#include IMGUI_STB_TRUETYPE_FILENAME -#else -#include "imstb_truetype.h" -#endif -#endif - -#if defined(__GNUC__) -#pragma GCC diagnostic pop -#endif - -#if defined(__clang__) -#pragma clang diagnostic pop -#endif - -#if defined(_MSC_VER) -#pragma warning (pop) -#endif - -#ifdef IMGUI_STB_NAMESPACE -} // namespace ImStb -using namespace IMGUI_STB_NAMESPACE; -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Style functions -//----------------------------------------------------------------------------- - -void ImGui::StyleColorsDark(ImGuiStyle* dst) -{ - ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); - ImVec4* colors = style->Colors; - - colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); - colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); - colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); - colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); - colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); - colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); - colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); - colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); - colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); -} - -void ImGui::StyleColorsClassic(ImGuiStyle* dst) -{ - ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); - ImVec4* colors = style->Colors; - - colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); - colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); - colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); - colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); - colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); - colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); - colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f); - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); - colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); - colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); - colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); - colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); - colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); - colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); - colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); -} - -// Those light colors are better suited with a thicker font than the default one + FrameBorder -void ImGui::StyleColorsLight(ImGuiStyle* dst) -{ - ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); - ImVec4* colors = style->Colors; - - colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); - colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); - colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); - colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f); - colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); - colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); - colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); - colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); - colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); - colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); -} - -//----------------------------------------------------------------------------- -// ImDrawList -//----------------------------------------------------------------------------- - -ImDrawListSharedData::ImDrawListSharedData() -{ - Font = NULL; - FontSize = 0.0f; - CurveTessellationTol = 0.0f; - CircleSegmentMaxError = 0.0f; - ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f); - InitialFlags = ImDrawListFlags_None; - - // Lookup tables - for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++) - { - const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12); - CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a)); - } - memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError() -} - -void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error) -{ - if (CircleSegmentMaxError == max_error) - return; - CircleSegmentMaxError = max_error; - for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++) - { - const float radius = i + 1.0f; - const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError); - CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255); - } -} - -void ImDrawList::Clear() -{ - CmdBuffer.resize(0); - IdxBuffer.resize(0); - VtxBuffer.resize(0); - Flags = _Data ? _Data->InitialFlags : ImDrawListFlags_None; - _VtxCurrentOffset = 0; - _VtxCurrentIdx = 0; - _VtxWritePtr = NULL; - _IdxWritePtr = NULL; - _ClipRectStack.resize(0); - _TextureIdStack.resize(0); - _Path.resize(0); - _Splitter.Clear(); -} - -void ImDrawList::ClearFreeMemory() -{ - CmdBuffer.clear(); - IdxBuffer.clear(); - VtxBuffer.clear(); - _VtxCurrentIdx = 0; - _VtxWritePtr = NULL; - _IdxWritePtr = NULL; - _ClipRectStack.clear(); - _TextureIdStack.clear(); - _Path.clear(); - _Splitter.ClearFreeMemory(); -} - -ImDrawList* ImDrawList::CloneOutput() const -{ - ImDrawList* dst = IM_NEW(ImDrawList(_Data)); - dst->CmdBuffer = CmdBuffer; - dst->IdxBuffer = IdxBuffer; - dst->VtxBuffer = VtxBuffer; - dst->Flags = Flags; - return dst; -} - -// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds -#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen) -#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL) - -void ImDrawList::AddDrawCmd() -{ - ImDrawCmd draw_cmd; - draw_cmd.ClipRect = GetCurrentClipRect(); - draw_cmd.TextureId = GetCurrentTextureId(); - draw_cmd.VtxOffset = _VtxCurrentOffset; - draw_cmd.IdxOffset = IdxBuffer.Size; - - IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); - CmdBuffer.push_back(draw_cmd); -} - -void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) -{ - ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; - if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) - { - AddDrawCmd(); - current_cmd = &CmdBuffer.back(); - } - current_cmd->UserCallback = callback; - current_cmd->UserCallbackData = callback_data; - - AddDrawCmd(); // Force a new command after us (see comment below) -} - -// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. -// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. -void ImDrawList::UpdateClipRect() -{ - // If current command is used with different settings we need to add a new command - const ImVec4 curr_clip_rect = GetCurrentClipRect(); - ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL; - if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) - { - AddDrawCmd(); - return; - } - - // Try to merge with previous command if it matches, else use current command - ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; - if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) - CmdBuffer.pop_back(); - else - curr_cmd->ClipRect = curr_clip_rect; -} - -void ImDrawList::UpdateTextureID() -{ - // If current command is used with different settings we need to add a new command - const ImTextureID curr_texture_id = GetCurrentTextureId(); - ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; - if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) - { - AddDrawCmd(); - return; - } - - // Try to merge with previous command if it matches, else use current command - ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; - if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) - CmdBuffer.pop_back(); - else - curr_cmd->TextureId = curr_texture_id; -} - -#undef GetCurrentClipRect -#undef GetCurrentTextureId - -// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) -void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) -{ - ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); - if (intersect_with_current_clip_rect && _ClipRectStack.Size) - { - ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1]; - if (cr.x < current.x) cr.x = current.x; - if (cr.y < current.y) cr.y = current.y; - if (cr.z > current.z) cr.z = current.z; - if (cr.w > current.w) cr.w = current.w; - } - cr.z = ImMax(cr.x, cr.z); - cr.w = ImMax(cr.y, cr.w); - - _ClipRectStack.push_back(cr); - UpdateClipRect(); -} - -void ImDrawList::PushClipRectFullScreen() -{ - PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); -} - -void ImDrawList::PopClipRect() -{ - IM_ASSERT(_ClipRectStack.Size > 0); - _ClipRectStack.pop_back(); - UpdateClipRect(); -} - -void ImDrawList::PushTextureID(ImTextureID texture_id) -{ - _TextureIdStack.push_back(texture_id); - UpdateTextureID(); -} - -void ImDrawList::PopTextureID() -{ - IM_ASSERT(_TextureIdStack.Size > 0); - _TextureIdStack.pop_back(); - UpdateTextureID(); -} - -// Reserve space for a number of vertices and indices. -// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or -// submit the intermediate results. PrimUnreserve() can be used to release unused allocations. -void ImDrawList::PrimReserve(int idx_count, int vtx_count) -{ - // Large mesh support (when enabled) - IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); - if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset)) - { - _VtxCurrentOffset = VtxBuffer.Size; - _VtxCurrentIdx = 0; - AddDrawCmd(); - } - - ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1]; - draw_cmd.ElemCount += idx_count; - - int vtx_buffer_old_size = VtxBuffer.Size; - VtxBuffer.resize(vtx_buffer_old_size + vtx_count); - _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; - - int idx_buffer_old_size = IdxBuffer.Size; - IdxBuffer.resize(idx_buffer_old_size + idx_count); - _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; -} - -// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve(). -void ImDrawList::PrimUnreserve(int idx_count, int vtx_count) -{ - IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); - - ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1]; - draw_cmd.ElemCount -= idx_count; - VtxBuffer.shrink(VtxBuffer.Size - vtx_count); - IdxBuffer.shrink(IdxBuffer.Size - idx_count); -} - -// Fully unrolled with inline call to keep our debug builds decently fast. -void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) -{ - ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); - ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; - _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); - _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) -{ - ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); - ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; - _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); - _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) -{ - ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; - _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); - _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds. -// Those macros expects l-values. -#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } -#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } - -// TODO: Thickness anti-aliased lines cap are missing their AA fringe. -// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. -void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) -{ - if (points_count < 2) - return; - - const ImVec2 uv = _Data->TexUvWhitePixel; - - int count = points_count; - if (!closed) - count = points_count-1; - - const bool thick_line = thickness > 1.0f; - if (Flags & ImDrawListFlags_AntiAliasedLines) - { - // Anti-aliased stroke - const float AA_SIZE = 1.0f; - const ImU32 col_trans = col & ~IM_COL32_A_MASK; - - const int idx_count = thick_line ? count*18 : count*12; - const int vtx_count = thick_line ? points_count*4 : points_count*3; - PrimReserve(idx_count, vtx_count); - - // Temporary buffer - ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630 - ImVec2* temp_points = temp_normals + points_count; - - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - float dx = points[i2].x - points[i1].x; - float dy = points[i2].y - points[i1].y; - IM_NORMALIZE2F_OVER_ZERO(dx, dy); - temp_normals[i1].x = dy; - temp_normals[i1].y = -dx; - } - if (!closed) - temp_normals[points_count-1] = temp_normals[points_count-2]; - - if (!thick_line) - { - if (!closed) - { - temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; - temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; - temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; - temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; - } - - // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; - - // Average normals - float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; - float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y) - dm_x *= AA_SIZE; - dm_y *= AA_SIZE; - - // Add temporary vertexes - ImVec2* out_vtx = &temp_points[i2*2]; - out_vtx[0].x = points[i2].x + dm_x; - out_vtx[0].y = points[i2].y + dm_y; - out_vtx[1].x = points[i2].x - dm_x; - out_vtx[1].y = points[i2].y - dm_y; - - // Add indexes - _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); - _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); - _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); - _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); - _IdxWritePtr += 12; - - idx1 = idx2; - } - - // Add vertexes - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; - _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; - _VtxWritePtr += 3; - } - } - else - { - const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; - if (!closed) - { - temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); - temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); - temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); - temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); - temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); - temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); - temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); - temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); - } - - // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; - - // Average normals - float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; - float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y); - float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); - float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); - float dm_in_x = dm_x * half_inner_thickness; - float dm_in_y = dm_y * half_inner_thickness; - - // Add temporary vertexes - ImVec2* out_vtx = &temp_points[i2*4]; - out_vtx[0].x = points[i2].x + dm_out_x; - out_vtx[0].y = points[i2].y + dm_out_y; - out_vtx[1].x = points[i2].x + dm_in_x; - out_vtx[1].y = points[i2].y + dm_in_y; - out_vtx[2].x = points[i2].x - dm_in_x; - out_vtx[2].y = points[i2].y - dm_in_y; - out_vtx[3].x = points[i2].x - dm_out_x; - out_vtx[3].y = points[i2].y - dm_out_y; - - // Add indexes - _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); - _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); - _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); - _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); - _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); - _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); - _IdxWritePtr += 18; - - idx1 = idx2; - } - - // Add vertexes - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; - _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; - _VtxWritePtr += 4; - } - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } - else - { - // Non Anti-aliased Stroke - const int idx_count = count*6; - const int vtx_count = count*4; // FIXME-OPT: Not sharing edges - PrimReserve(idx_count, vtx_count); - - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1+1) == points_count ? 0 : i1+1; - const ImVec2& p1 = points[i1]; - const ImVec2& p2 = points[i2]; - - float dx = p2.x - p1.x; - float dy = p2.y - p1.y; - IM_NORMALIZE2F_OVER_ZERO(dx, dy); - dx *= (thickness * 0.5f); - dy *= (thickness * 0.5f); - - _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); - _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); - _IdxWritePtr += 6; - _VtxCurrentIdx += 4; - } - } -} - -// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. -void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) -{ - if (points_count < 3) - return; - - const ImVec2 uv = _Data->TexUvWhitePixel; - - if (Flags & ImDrawListFlags_AntiAliasedFill) - { - // Anti-aliased Fill - const float AA_SIZE = 1.0f; - const ImU32 col_trans = col & ~IM_COL32_A_MASK; - const int idx_count = (points_count-2)*3 + points_count*6; - const int vtx_count = (points_count*2); - PrimReserve(idx_count, vtx_count); - - // Add indexes for fill - unsigned int vtx_inner_idx = _VtxCurrentIdx; - unsigned int vtx_outer_idx = _VtxCurrentIdx+1; - for (int i = 2; i < points_count; i++) - { - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); - _IdxWritePtr += 3; - } - - // Compute normals - ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 - for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) - { - const ImVec2& p0 = points[i0]; - const ImVec2& p1 = points[i1]; - float dx = p1.x - p0.x; - float dy = p1.y - p0.y; - IM_NORMALIZE2F_OVER_ZERO(dx, dy); - temp_normals[i0].x = dy; - temp_normals[i0].y = -dx; - } - - for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) - { - // Average normals - const ImVec2& n0 = temp_normals[i0]; - const ImVec2& n1 = temp_normals[i1]; - float dm_x = (n0.x + n1.x) * 0.5f; - float dm_y = (n0.y + n1.y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y); - dm_x *= AA_SIZE * 0.5f; - dm_y *= AA_SIZE * 0.5f; - - // Add vertices - _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner - _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer - _VtxWritePtr += 2; - - // Add indexes for fringes - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); - _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); - _IdxWritePtr += 6; - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } - else - { - // Non Anti-aliased Fill - const int idx_count = (points_count-2)*3; - const int vtx_count = points_count; - PrimReserve(idx_count, vtx_count); - for (int i = 0; i < vtx_count; i++) - { - _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr++; - } - for (int i = 2; i < points_count; i++) - { - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); - _IdxWritePtr += 3; - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } -} - -void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12) -{ - if (radius == 0.0f || a_min_of_12 > a_max_of_12) - { - _Path.push_back(center); - return; - } - _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1)); - for (int a = a_min_of_12; a <= a_max_of_12; a++) - { - const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)]; - _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius)); - } -} - -void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) -{ - if (radius == 0.0f) - { - _Path.push_back(center); - return; - } - - // Note that we are adding a point at both a_min and a_max. - // If you are trying to draw a full closed circle you don't want the overlapping points! - _Path.reserve(_Path.Size + (num_segments + 1)); - for (int i = 0; i <= num_segments; i++) - { - const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); - _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius)); - } -} - -ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t) -{ - float u = 1.0f - t; - float w1 = u*u*u; - float w2 = 3*u*u*t; - float w3 = 3*u*t*t; - float w4 = t*t*t; - return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y); -} - -// Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp -static void PathBezierToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) -{ - float dx = x4 - x1; - float dy = y4 - y1; - float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); - float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); - d2 = (d2 >= 0) ? d2 : -d2; - d3 = (d3 >= 0) ? d3 : -d3; - if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) - { - path->push_back(ImVec2(x4, y4)); - } - else if (level < 10) - { - float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; - float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; - float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; - float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; - float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; - float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; - PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1); - PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1); - } -} - -void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) -{ - ImVec2 p1 = _Path.back(); - if (num_segments == 0) - { - PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated - } - else - { - float t_step = 1.0f / (float)num_segments; - for (int i_step = 1; i_step <= num_segments; i_step++) - _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step)); - } -} - -void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners) -{ - rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f); - rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f); - - if (rounding <= 0.0f || rounding_corners == 0) - { - PathLineTo(a); - PathLineTo(ImVec2(b.x, a.y)); - PathLineTo(b); - PathLineTo(ImVec2(a.x, b.y)); - } - else - { - const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f; - const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f; - const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f; - const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f; - PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); - PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); - PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); - PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); - } -} - -void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - PathLineTo(p1 + ImVec2(0.5f, 0.5f)); - PathLineTo(p2 + ImVec2(0.5f, 0.5f)); - PathStroke(col, false, thickness); -} - -// p_min = upper-left, p_max = lower-right -// Note we don't render 1 pixels sized rectangles properly. -void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - if (Flags & ImDrawListFlags_AntiAliasedLines) - PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.50f,0.50f), rounding, rounding_corners); - else - PathRect(p_min + ImVec2(0.50f,0.50f), p_max - ImVec2(0.49f,0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes. - PathStroke(col, true, thickness); -} - -void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - if (rounding > 0.0f) - { - PathRect(p_min, p_max, rounding, rounding_corners); - PathFillConvex(col); - } - else - { - PrimReserve(6, 4); - PrimRect(p_min, p_max, col); - } -} - -// p_min = upper-left, p_max = lower-right -void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) -{ - if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) - return; - - const ImVec2 uv = _Data->TexUvWhitePixel; - PrimReserve(6, 4); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); - PrimWriteVtx(p_min, uv, col_upr_left); - PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right); - PrimWriteVtx(p_max, uv, col_bot_right); - PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left); -} - -void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathLineTo(p4); - PathStroke(col, true, thickness); -} - -void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathLineTo(p4); - PathFillConvex(col); -} - -void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathStroke(col, true, thickness); -} - -void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathFillConvex(col); -} - -void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) - return; - - // Obtain segment count - if (num_segments <= 0) - { - // Automatic segment count - const int radius_idx = (int)radius - 1; - if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) - num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value - else - num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); - } - else - { - // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) - num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); - } - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - if (num_segments == 12) - PathArcToFast(center, radius - 0.5f, 0, 12); - else - PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); - PathStroke(col, true, thickness); -} - -void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) - return; - - // Obtain segment count - if (num_segments <= 0) - { - // Automatic segment count - const int radius_idx = (int)radius - 1; - if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) - num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value - else - num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); - } - else - { - // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) - num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); - } - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - if (num_segments == 12) - PathArcToFast(center, radius, 0, 12); - else - PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); - PathFillConvex(col); -} - -// Guaranteed to honor 'num_segments' -void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) - return; - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); - PathStroke(col, true, thickness); -} - -// Guaranteed to honor 'num_segments' -void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) - return; - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); - PathFillConvex(col); -} - -// Cubic Bezier takes 4 controls points -void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathBezierCurveTo(p2, p3, p4, num_segments); - PathStroke(col, false, thickness); -} - -void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - if (text_end == NULL) - text_end = text_begin + strlen(text_begin); - if (text_begin == text_end) - return; - - // Pull default font/size from the shared ImDrawListSharedData instance - if (font == NULL) - font = _Data->Font; - if (font_size == 0.0f) - font_size = _Data->FontSize; - - IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. - - ImVec4 clip_rect = _ClipRectStack.back(); - if (cpu_fine_clip_rect) - { - clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); - clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); - clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); - clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); - } - font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); -} - -void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) -{ - AddText(NULL, 0.0f, pos, col, text_begin, text_end); -} - -void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); - if (push_texture_id) - PushTextureID(user_texture_id); - - PrimReserve(6, 4); - PrimRectUV(p_min, p_max, uv_min, uv_max, col); - - if (push_texture_id) - PopTextureID(); -} - -void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); - if (push_texture_id) - PushTextureID(user_texture_id); - - PrimReserve(6, 4); - PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); - - if (push_texture_id) - PopTextureID(); -} - -void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0) - { - AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); - return; - } - - const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); - if (push_texture_id) - PushTextureID(user_texture_id); - - int vert_start_idx = VtxBuffer.Size; - PathRect(p_min, p_max, rounding, rounding_corners); - PathFillConvex(col); - int vert_end_idx = VtxBuffer.Size; - ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true); - - if (push_texture_id) - PopTextureID(); -} - - -//----------------------------------------------------------------------------- -// ImDrawListSplitter -//----------------------------------------------------------------------------- -// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap.. -//----------------------------------------------------------------------------- - -void ImDrawListSplitter::ClearFreeMemory() -{ - for (int i = 0; i < _Channels.Size; i++) - { - if (i == _Current) - memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again - _Channels[i]._CmdBuffer.clear(); - _Channels[i]._IdxBuffer.clear(); - } - _Current = 0; - _Count = 1; - _Channels.clear(); -} - -void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count) -{ - IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter."); - int old_channels_count = _Channels.Size; - if (old_channels_count < channels_count) - _Channels.resize(channels_count); - _Count = channels_count; - - // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer - // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. - // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer - memset(&_Channels[0], 0, sizeof(ImDrawChannel)); - for (int i = 1; i < channels_count; i++) - { - if (i >= old_channels_count) - { - IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); - } - else - { - _Channels[i]._CmdBuffer.resize(0); - _Channels[i]._IdxBuffer.resize(0); - } - if (_Channels[i]._CmdBuffer.Size == 0) - { - ImDrawCmd draw_cmd; - draw_cmd.ClipRect = draw_list->_ClipRectStack.back(); - draw_cmd.TextureId = draw_list->_TextureIdStack.back(); - _Channels[i]._CmdBuffer.push_back(draw_cmd); - } - } -} - -static inline bool CanMergeDrawCommands(ImDrawCmd* a, ImDrawCmd* b) -{ - return memcmp(&a->ClipRect, &b->ClipRect, sizeof(a->ClipRect)) == 0 && a->TextureId == b->TextureId && a->VtxOffset == b->VtxOffset && !a->UserCallback && !b->UserCallback; -} - -void ImDrawListSplitter::Merge(ImDrawList* draw_list) -{ - // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. - if (_Count <= 1) - return; - - SetCurrentChannel(draw_list, 0); - if (draw_list->CmdBuffer.Size != 0 && draw_list->CmdBuffer.back().ElemCount == 0) - draw_list->CmdBuffer.pop_back(); - - // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command. - int new_cmd_buffer_count = 0; - int new_idx_buffer_count = 0; - ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL; - int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0; - for (int i = 1; i < _Count; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0) - ch._CmdBuffer.pop_back(); - if (ch._CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch._CmdBuffer[0])) - { - // Merge previous channel last draw command with current channel first draw command if matching. - last_cmd->ElemCount += ch._CmdBuffer[0].ElemCount; - idx_offset += ch._CmdBuffer[0].ElemCount; - ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges. - } - if (ch._CmdBuffer.Size > 0) - last_cmd = &ch._CmdBuffer.back(); - new_cmd_buffer_count += ch._CmdBuffer.Size; - new_idx_buffer_count += ch._IdxBuffer.Size; - for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++) - { - ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset; - idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount; - } - } - draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count); - draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count); - - // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices) - ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count; - ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count; - for (int i = 1; i < _Count; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } - if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; } - } - draw_list->_IdxWritePtr = idx_write; - draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call. - draw_list->UpdateTextureID(); - _Count = 1; -} - -void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx) -{ - IM_ASSERT(idx >= 0 && idx < _Count); - if (_Current == idx) - return; - // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap() - memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer)); - memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer)); - _Current = idx; - memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer)); - memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer)); - draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImDrawData -//----------------------------------------------------------------------------- - -// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! -void ImDrawData::DeIndexAllBuffers() -{ - ImVector new_vtx_buffer; - TotalVtxCount = TotalIdxCount = 0; - for (int i = 0; i < CmdListsCount; i++) - { - ImDrawList* cmd_list = CmdLists[i]; - if (cmd_list->IdxBuffer.empty()) - continue; - new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); - for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) - new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; - cmd_list->VtxBuffer.swap(new_vtx_buffer); - cmd_list->IdxBuffer.resize(0); - TotalVtxCount += cmd_list->VtxBuffer.Size; - } -} - -// Helper to scale the ClipRect field of each ImDrawCmd. -// Use if your final output buffer is at a different scale than draw_data->DisplaySize, -// or if there is a difference between your window resolution and framebuffer resolution. -void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) -{ - for (int i = 0; i < CmdListsCount; i++) - { - ImDrawList* cmd_list = CmdLists[i]; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; - cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); - } - } -} - -//----------------------------------------------------------------------------- -// [SECTION] Helpers ShadeVertsXXX functions -//----------------------------------------------------------------------------- - -// Generic linear color gradient, write to RGB fields, leave A untouched. -void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) -{ - ImVec2 gradient_extent = gradient_p1 - gradient_p0; - float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); - ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; - ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; - for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) - { - float d = ImDot(vert->pos - gradient_p0, gradient_extent); - float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); - int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); - int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); - int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); - vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); - } -} - -// Distribute UV over (a, b) rectangle -void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) -{ - const ImVec2 size = b - a; - const ImVec2 uv_size = uv_b - uv_a; - const ImVec2 scale = ImVec2( - size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, - size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); - - ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; - ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; - if (clamp) - { - const ImVec2 min = ImMin(uv_a, uv_b); - const ImVec2 max = ImMax(uv_a, uv_b); - for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) - vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); - } - else - { - for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) - vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); - } -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFontConfig -//----------------------------------------------------------------------------- - -ImFontConfig::ImFontConfig() -{ - FontData = NULL; - FontDataSize = 0; - FontDataOwnedByAtlas = true; - FontNo = 0; - SizePixels = 0.0f; - OversampleH = 3; // FIXME: 2 may be a better default? - OversampleV = 1; - PixelSnapH = false; - GlyphExtraSpacing = ImVec2(0.0f, 0.0f); - GlyphOffset = ImVec2(0.0f, 0.0f); - GlyphRanges = NULL; - GlyphMinAdvanceX = 0.0f; - GlyphMaxAdvanceX = FLT_MAX; - MergeMode = false; - RasterizerFlags = 0x00; - RasterizerMultiply = 1.0f; - EllipsisChar = (ImWchar)-1; - memset(Name, 0, sizeof(Name)); - DstFont = NULL; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFontAtlas -//----------------------------------------------------------------------------- - -// A work of art lies ahead! (. = white layer, X = black layer, others are blank) -// The white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes. -const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108; -const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; -const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; -static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = -{ - "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX " - "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X " - "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X " - "X - X.X - X.....X - X.....X -X...X - X...X- X..X " - "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X " - "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX " - "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX " - "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX " - "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X " - "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X" - "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X" - "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X" - "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X" - "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X" - "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X" - "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X" - "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X " - "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X " - "X.X X..X - -X.......X- X.......X - XX XX - - X..........X " - "XX X..X - - X.....X - X.....X - X.X X.X - - X........X " - " X..X - X...X - X...X - X..X X..X - - X........X " - " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX " - "------------ - X - X -X.....................X- ------------------" - " ----------------------------------- X...XXXXXXXXXXXXX...X - " - " - X..X X..X - " - " - X.X X.X - " - " - XX XX - " -}; - -static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = -{ - // Pos ........ Size ......... Offset ...... - { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow - { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput - { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll - { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS - { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW - { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW - { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE - { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand -}; - -ImFontAtlas::ImFontAtlas() -{ - Locked = false; - Flags = ImFontAtlasFlags_None; - TexID = (ImTextureID)NULL; - TexDesiredWidth = 0; - TexGlyphPadding = 1; - - TexPixelsAlpha8 = NULL; - TexPixelsRGBA32 = NULL; - TexWidth = TexHeight = 0; - TexUvScale = ImVec2(0.0f, 0.0f); - TexUvWhitePixel = ImVec2(0.0f, 0.0f); - for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) - CustomRectIds[n] = -1; -} - -ImFontAtlas::~ImFontAtlas() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - Clear(); -} - -void ImFontAtlas::ClearInputData() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - for (int i = 0; i < ConfigData.Size; i++) - if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) - { - IM_FREE(ConfigData[i].FontData); - ConfigData[i].FontData = NULL; - } - - // When clearing this we lose access to the font name and other information used to build the font. - for (int i = 0; i < Fonts.Size; i++) - if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) - { - Fonts[i]->ConfigData = NULL; - Fonts[i]->ConfigDataCount = 0; - } - ConfigData.clear(); - CustomRects.clear(); - for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) - CustomRectIds[n] = -1; -} - -void ImFontAtlas::ClearTexData() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - if (TexPixelsAlpha8) - IM_FREE(TexPixelsAlpha8); - if (TexPixelsRGBA32) - IM_FREE(TexPixelsRGBA32); - TexPixelsAlpha8 = NULL; - TexPixelsRGBA32 = NULL; -} - -void ImFontAtlas::ClearFonts() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - for (int i = 0; i < Fonts.Size; i++) - IM_DELETE(Fonts[i]); - Fonts.clear(); -} - -void ImFontAtlas::Clear() -{ - ClearInputData(); - ClearTexData(); - ClearFonts(); -} - -void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) -{ - // Build atlas on demand - if (TexPixelsAlpha8 == NULL) - { - if (ConfigData.empty()) - AddFontDefault(); - Build(); - } - - *out_pixels = TexPixelsAlpha8; - if (out_width) *out_width = TexWidth; - if (out_height) *out_height = TexHeight; - if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; -} - -void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) -{ - // Convert to RGBA32 format on demand - // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp - if (!TexPixelsRGBA32) - { - unsigned char* pixels = NULL; - GetTexDataAsAlpha8(&pixels, NULL, NULL); - if (pixels) - { - TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4); - const unsigned char* src = pixels; - unsigned int* dst = TexPixelsRGBA32; - for (int n = TexWidth * TexHeight; n > 0; n--) - *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); - } - } - - *out_pixels = (unsigned char*)TexPixelsRGBA32; - if (out_width) *out_width = TexWidth; - if (out_height) *out_height = TexHeight; - if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; -} - -ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); - IM_ASSERT(font_cfg->SizePixels > 0.0f); - - // Create new font - if (!font_cfg->MergeMode) - Fonts.push_back(IM_NEW(ImFont)); - else - IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. - - ConfigData.push_back(*font_cfg); - ImFontConfig& new_font_cfg = ConfigData.back(); - if (new_font_cfg.DstFont == NULL) - new_font_cfg.DstFont = Fonts.back(); - if (!new_font_cfg.FontDataOwnedByAtlas) - { - new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize); - new_font_cfg.FontDataOwnedByAtlas = true; - memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); - } - - if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) - new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; - - // Invalidate texture - ClearTexData(); - return new_font_cfg.DstFont; -} - -// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) -static unsigned int stb_decompress_length(const unsigned char *input); -static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length); -static const char* GetDefaultCompressedFontDataTTFBase85(); -static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } -static void Decode85(const unsigned char* src, unsigned char* dst) -{ - while (*src) - { - unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); - dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. - src += 5; - dst += 4; - } -} - -// Load embedded ProggyClean.ttf at size 13, disable oversampling -ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) -{ - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - if (!font_cfg_template) - { - font_cfg.OversampleH = font_cfg.OversampleV = 1; - font_cfg.PixelSnapH = true; - } - if (font_cfg.SizePixels <= 0.0f) - font_cfg.SizePixels = 13.0f * 1.0f; - if (font_cfg.Name[0] == '\0') - ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); - font_cfg.EllipsisChar = (ImWchar)0x0085; - - const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); - const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); - ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); - font->DisplayOffset.y = 1.0f; - return font; -} - -ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - size_t data_size = 0; - void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); - if (!data) - { - IM_ASSERT_USER_ERROR(0, "Could not load font file!"); - return NULL; - } - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - if (font_cfg.Name[0] == '\0') - { - // Store a short copy of filename into into the font name for convenience - const char* p; - for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} - ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); - } - return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); -} - -// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). -ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - IM_ASSERT(font_cfg.FontData == NULL); - font_cfg.FontData = ttf_data; - font_cfg.FontDataSize = ttf_size; - font_cfg.SizePixels = size_pixels; - if (glyph_ranges) - font_cfg.GlyphRanges = glyph_ranges; - return AddFont(&font_cfg); -} - -ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); - unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size); - stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); - - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - IM_ASSERT(font_cfg.FontData == NULL); - font_cfg.FontDataOwnedByAtlas = true; - return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); -} - -ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) -{ - int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; - void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size); - Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); - ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); - IM_FREE(compressed_ttf); - return font; -} - -int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height) -{ - // Breaking change on 2019/11/21 (1.74): ImFontAtlas::AddCustomRectRegular() now requires an ID >= 0x110000 (instead of >= 0x10000) - IM_ASSERT(id >= 0x110000); - IM_ASSERT(width > 0 && width <= 0xFFFF); - IM_ASSERT(height > 0 && height <= 0xFFFF); - ImFontAtlasCustomRect r; - r.ID = id; - r.Width = (unsigned short)width; - r.Height = (unsigned short)height; - CustomRects.push_back(r); - return CustomRects.Size - 1; // Return index -} - -int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) -{ - IM_ASSERT(font != NULL); - IM_ASSERT(width > 0 && width <= 0xFFFF); - IM_ASSERT(height > 0 && height <= 0xFFFF); - ImFontAtlasCustomRect r; - r.ID = id; - r.Width = (unsigned short)width; - r.Height = (unsigned short)height; - r.GlyphAdvanceX = advance_x; - r.GlyphOffset = offset; - r.Font = font; - CustomRects.push_back(r); - return CustomRects.Size - 1; // Return index -} - -void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const -{ - IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates - IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed - *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); - *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); -} - -bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) -{ - if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) - return false; - if (Flags & ImFontAtlasFlags_NoMouseCursors) - return false; - - IM_ASSERT(CustomRectIds[0] != -1); - ImFontAtlasCustomRect& r = CustomRects[CustomRectIds[0]]; - IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); - ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y); - ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; - *out_size = size; - *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; - out_uv_border[0] = (pos) * TexUvScale; - out_uv_border[1] = (pos + size) * TexUvScale; - pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; - out_uv_fill[0] = (pos) * TexUvScale; - out_uv_fill[1] = (pos + size) * TexUvScale; - return true; -} - -bool ImFontAtlas::Build() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - return ImFontAtlasBuildWithStbTruetype(this); -} - -void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) -{ - for (unsigned int i = 0; i < 256; i++) - { - unsigned int value = (unsigned int)(i * in_brighten_factor); - out_table[i] = value > 255 ? 255 : (value & 0xFF); - } -} - -void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) -{ - unsigned char* data = pixels + x + y * stride; - for (int j = h; j > 0; j--, data += stride) - for (int i = 0; i < w; i++) - data[i] = table[data[i]]; -} - -// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) -// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) -struct ImFontBuildSrcData -{ - stbtt_fontinfo FontInfo; - stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data) - stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position. - stbtt_packedchar* PackedChars; // Output glyphs - const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) - int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] - int GlyphsHighest; // Highest requested codepoint - int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) - ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) - ImVector GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap) -}; - -// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) -struct ImFontBuildDstData -{ - int SrcCount; // Number of source fonts targeting this destination font. - int GlyphsHighest; - int GlyphsCount; - ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. -}; - -static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector* out) -{ - IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); - const int* it_begin = in->Storage.begin(); - const int* it_end = in->Storage.end(); - for (const int* it = it_begin; it < it_end; it++) - if (int entries_32 = *it) - for (int bit_n = 0; bit_n < 32; bit_n++) - if (entries_32 & (1u << bit_n)) - out->push_back((int)((it - it_begin) << 5) + bit_n); -} - -bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) -{ - IM_ASSERT(atlas->ConfigData.Size > 0); - - ImFontAtlasBuildRegisterDefaultCustomRects(atlas); - - // Clear atlas - atlas->TexID = (ImTextureID)NULL; - atlas->TexWidth = atlas->TexHeight = 0; - atlas->TexUvScale = ImVec2(0.0f, 0.0f); - atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); - atlas->ClearTexData(); - - // Temporary storage for building - ImVector src_tmp_array; - ImVector dst_tmp_array; - src_tmp_array.resize(atlas->ConfigData.Size); - dst_tmp_array.resize(atlas->Fonts.Size); - memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); - memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); - - // 1. Initialize font loading structure, check font data validity - for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - ImFontConfig& cfg = atlas->ConfigData[src_i]; - IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); - - // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) - src_tmp.DstIndex = -1; - for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) - if (cfg.DstFont == atlas->Fonts[output_i]) - src_tmp.DstIndex = output_i; - IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? - if (src_tmp.DstIndex == -1) - return false; - - // Initialize helper structure for font loading and verify that the TTF/OTF data is correct - const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); - IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); - if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) - return false; - - // Measure highest codepoints - ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; - src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); - for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) - src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); - dst_tmp.SrcCount++; - dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); - } - - // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. - int total_glyphs_count = 0; - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; - src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1); - if (dst_tmp.GlyphsSet.Storage.empty()) - dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1); - - for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) - for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) - { - if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true) - continue; - if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font? - continue; - - // Add to avail set/counters - src_tmp.GlyphsCount++; - dst_tmp.GlyphsCount++; - src_tmp.GlyphsSet.SetBit(codepoint, true); - dst_tmp.GlyphsSet.SetBit(codepoint, true); - total_glyphs_count++; - } - } - - // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); - UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); - src_tmp.GlyphsSet.Clear(); - IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); - } - for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) - dst_tmp_array[dst_i].GlyphsSet.Clear(); - dst_tmp_array.clear(); - - // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) - // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) - ImVector buf_rects; - ImVector buf_packedchars; - buf_rects.resize(total_glyphs_count); - buf_packedchars.resize(total_glyphs_count); - memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); - memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); - - // 4. Gather glyphs sizes so we can pack them in our virtual canvas. - int total_surface = 0; - int buf_rects_out_n = 0; - int buf_packedchars_out_n = 0; - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - src_tmp.Rects = &buf_rects[buf_rects_out_n]; - src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; - buf_rects_out_n += src_tmp.GlyphsCount; - buf_packedchars_out_n += src_tmp.GlyphsCount; - - // Convert our ranges in the format stb_truetype wants - ImFontConfig& cfg = atlas->ConfigData[src_i]; - src_tmp.PackRange.font_size = cfg.SizePixels; - src_tmp.PackRange.first_unicode_codepoint_in_range = 0; - src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; - src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; - src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; - src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; - src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; - - // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) - const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); - const int padding = atlas->TexGlyphPadding; - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) - { - int x0, y0, x1, y1; - const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); - IM_ASSERT(glyph_index_in_font != 0); - stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); - src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); - src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); - total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; - } - } - - // We need a width for the skyline algorithm, any width! - // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. - // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. - const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; - atlas->TexHeight = 0; - if (atlas->TexDesiredWidth > 0) - atlas->TexWidth = atlas->TexDesiredWidth; - else - atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512; - - // 5. Start packing - // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). - const int TEX_HEIGHT_MAX = 1024 * 32; - - // [Bruno Levy]: replaced "={}" with memset() (={} generates a warning on MSVC). - stbtt_pack_context spc; - memset(&spc, 0, sizeof(spc)); - - stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); - ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); - - // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); - - // Extend texture height and mark missing glyphs as non-packed so we won't render them. - // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) - if (src_tmp.Rects[glyph_i].was_packed) - atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); - } - - // 7. Allocate texture - atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); - atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); - atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); - memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); - spc.pixels = atlas->TexPixelsAlpha8; - spc.height = atlas->TexHeight; - - // 8. Render/rasterize font characters into the texture - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontConfig& cfg = atlas->ConfigData[src_i]; - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); - - // Apply multiply operator - if (cfg.RasterizerMultiply != 1.0f) - { - unsigned char multiply_table[256]; - ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); - stbrp_rect* r = &src_tmp.Rects[0]; - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) - if (r->was_packed) - ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); - } - src_tmp.Rects = NULL; - } - - // End packing - stbtt_PackEnd(&spc); - buf_rects.clear(); - - // 9. Setup ImFont and glyphs for runtime - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - ImFontConfig& cfg = atlas->ConfigData[src_i]; - ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) - - const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); - int unscaled_ascent, unscaled_descent, unscaled_line_gap; - stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); - - const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); - const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); - ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); - const float font_off_x = cfg.GlyphOffset.x; - const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); - - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) - { - const int codepoint = src_tmp.GlyphsList[glyph_i]; - const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; - - const float char_advance_x_org = pc.xadvance; - const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX); - float char_off_x = font_off_x; - if (char_advance_x_org != char_advance_x_mod) - char_off_x += cfg.PixelSnapH ? ImFloor((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f; - - // Register glyph - stbtt_aligned_quad q; - float dummy_x = 0.0f, dummy_y = 0.0f; - stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0); - dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod); - } - } - - // Cleanup temporary (ImVector doesn't honor destructor) - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - src_tmp_array[src_i].~ImFontBuildSrcData(); - - ImFontAtlasBuildFinish(atlas); - return true; -} - -void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas) -{ - if (atlas->CustomRectIds[0] >= 0) - return; - if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) - atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H); - else - atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2); -} - -void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) -{ - if (!font_config->MergeMode) - { - font->ClearOutputData(); - font->FontSize = font_config->SizePixels; - font->ConfigData = font_config; - font->ContainerAtlas = atlas; - font->Ascent = ascent; - font->Descent = descent; - } - font->ConfigDataCount++; -} - -void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) -{ - stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; - IM_ASSERT(pack_context != NULL); - - ImVector& user_rects = atlas->CustomRects; - IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. - - ImVector pack_rects; - pack_rects.resize(user_rects.Size); - memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); - for (int i = 0; i < user_rects.Size; i++) - { - pack_rects[i].w = user_rects[i].Width; - pack_rects[i].h = user_rects[i].Height; - } - stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); - for (int i = 0; i < pack_rects.Size; i++) - if (pack_rects[i].was_packed) - { - user_rects[i].X = pack_rects[i].x; - user_rects[i].Y = pack_rects[i].y; - IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); - atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); - } -} - -static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) -{ - IM_ASSERT(atlas->CustomRectIds[0] >= 0); - IM_ASSERT(atlas->TexPixelsAlpha8 != NULL); - ImFontAtlasCustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]]; - IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); - IM_ASSERT(r.IsPacked()); - - const int w = atlas->TexWidth; - if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) - { - // Render/copy pixels - IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); - for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++) - for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++) - { - const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w; - const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; - atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00; - atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00; - } - } - else - { - IM_ASSERT(r.Width == 2 && r.Height == 2); - const int offset = (int)(r.X) + (int)(r.Y) * w; - atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; - } - atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y); -} - -void ImFontAtlasBuildFinish(ImFontAtlas* atlas) -{ - // Render into our custom data block - ImFontAtlasBuildRenderDefaultTexData(atlas); - - // Register custom rectangle glyphs - for (int i = 0; i < atlas->CustomRects.Size; i++) - { - const ImFontAtlasCustomRect& r = atlas->CustomRects[i]; - if (r.Font == NULL || r.ID >= 0x110000) - continue; - - IM_ASSERT(r.Font->ContainerAtlas == atlas); - ImVec2 uv0, uv1; - atlas->CalcCustomRectUV(&r, &uv0, &uv1); - r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX); - } - - // Build all fonts lookup tables - for (int i = 0; i < atlas->Fonts.Size; i++) - if (atlas->Fonts[i]->DirtyLookupTables) - atlas->Fonts[i]->BuildLookupTable(); - - // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis). - // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character. - // FIXME: Also note that 0x2026 is currently seldomly included in our font ranges. Because of this we are more likely to use three individual dots. - for (int i = 0; i < atlas->Fonts.size(); i++) - { - ImFont* font = atlas->Fonts[i]; - if (font->EllipsisChar != (ImWchar)-1) - continue; - const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 }; - for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++) - if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists - { - font->EllipsisChar = ellipsis_variants[j]; - break; - } - } -} - -// Retrieve list of range (2 int per range, values are inclusive) -const ImWchar* ImFontAtlas::GetGlyphRangesDefault() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesKorean() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x3131, 0x3163, // Korean alphabets - 0xAC00, 0xD79D, // Korean characters - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x2000, 0x206F, // General Punctuation - 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF, // Half-width characters - 0x4e00, 0x9FAF, // CJK Ideograms - 0, - }; - return &ranges[0]; -} - -static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) -{ - for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) - { - out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); - base_codepoint += accumulative_offsets[n]; - } - out_ranges[0] = 0; -} - -//------------------------------------------------------------------------- -// [SECTION] ImFontAtlas glyph ranges helpers -//------------------------------------------------------------------------- - -const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() -{ - // Store 2500 regularly used characters for Simplified Chinese. - // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 - // This table covers 97.97% of all characters used during the month in July, 1987. - // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. - // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) - static const short accumulative_offsets_from_0x4E00[] = - { - 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, - 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, - 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, - 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, - 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, - 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, - 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, - 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, - 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, - 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, - 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, - 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, - 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, - 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, - 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, - 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, - 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, - 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, - 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, - 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, - 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, - 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, - 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, - 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, - 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, - 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, - 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, - 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, - 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, - 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, - 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, - 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, - 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, - 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, - 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, - 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, - 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, - 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, - 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, - 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 - }; - static ImWchar base_ranges[] = // not zero-terminated - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x2000, 0x206F, // General Punctuation - 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF // Half-width characters - }; - static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; - if (!full_ranges[0]) - { - memcpy(full_ranges, base_ranges, sizeof(base_ranges)); - UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); - } - return &full_ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() -{ - // 1946 common ideograms code points for Japanese - // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering - // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this. - // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. - // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) - static const short accumulative_offsets_from_0x4E00[] = - { - 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18, - 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15, - 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1, - 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12, - 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9, - 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3, - 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23, - 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2, - 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14, - 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5, - 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12, - 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16, - 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2, - 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2, - 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7, - 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14, - 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25, - 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18, - 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5, - 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15, - 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1, - 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4, - 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41, - 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2, - 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159, - 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6, - 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1, - 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2, - 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16, - 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2, - 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65, - 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39, - }; - static ImWchar base_ranges[] = // not zero-terminated - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF // Half-width characters - }; - static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; - if (!full_ranges[0]) - { - memcpy(full_ranges, base_ranges, sizeof(base_ranges)); - UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); - } - return &full_ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement - 0x2DE0, 0x2DFF, // Cyrillic Extended-A - 0xA640, 0xA69F, // Cyrillic Extended-B - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesThai() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin - 0x2010, 0x205E, // Punctuations - 0x0E00, 0x0E7F, // Thai - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin - 0x0102, 0x0103, - 0x0110, 0x0111, - 0x0128, 0x0129, - 0x0168, 0x0169, - 0x01A0, 0x01A1, - 0x01AF, 0x01B0, - 0x1EA0, 0x1EF9, - 0, - }; - return &ranges[0]; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFontGlyphRangesBuilder -//----------------------------------------------------------------------------- - -void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) -{ - while (text_end ? (text < text_end) : *text) - { - unsigned int c = 0; - int c_len = ImTextCharFromUtf8(&c, text, text_end); - text += c_len; - if (c_len == 0) - break; - if (c <= IM_UNICODE_CODEPOINT_MAX) - AddChar((ImWchar)c); - } -} - -void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) -{ - for (; ranges[0]; ranges += 2) - for (ImWchar c = ranges[0]; c <= ranges[1]; c++) - AddChar(c); -} - -void ImFontGlyphRangesBuilder::BuildRanges(ImVector* out_ranges) -{ - const int max_codepoint = IM_UNICODE_CODEPOINT_MAX; - for (int n = 0; n <= max_codepoint; n++) - if (GetBit(n)) - { - out_ranges->push_back((ImWchar)n); - while (n < max_codepoint && GetBit(n + 1)) - n++; - out_ranges->push_back((ImWchar)n); - } - out_ranges->push_back(0); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFont -//----------------------------------------------------------------------------- - -ImFont::ImFont() -{ - FontSize = 0.0f; - FallbackAdvanceX = 0.0f; - FallbackChar = (ImWchar)'?'; - EllipsisChar = (ImWchar)-1; - DisplayOffset = ImVec2(0.0f, 0.0f); - FallbackGlyph = NULL; - ContainerAtlas = NULL; - ConfigData = NULL; - ConfigDataCount = 0; - DirtyLookupTables = false; - Scale = 1.0f; - Ascent = Descent = 0.0f; - MetricsTotalSurface = 0; -} - -ImFont::~ImFont() -{ - ClearOutputData(); -} - -void ImFont::ClearOutputData() -{ - FontSize = 0.0f; - FallbackAdvanceX = 0.0f; - Glyphs.clear(); - IndexAdvanceX.clear(); - IndexLookup.clear(); - FallbackGlyph = NULL; - ContainerAtlas = NULL; - DirtyLookupTables = true; - Ascent = Descent = 0.0f; - MetricsTotalSurface = 0; -} - -void ImFont::BuildLookupTable() -{ - int max_codepoint = 0; - for (int i = 0; i != Glyphs.Size; i++) - max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); - - IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved - IndexAdvanceX.clear(); - IndexLookup.clear(); - DirtyLookupTables = false; - GrowIndex(max_codepoint + 1); - for (int i = 0; i < Glyphs.Size; i++) - { - int codepoint = (int)Glyphs[i].Codepoint; - IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; - IndexLookup[codepoint] = (ImWchar)i; - } - - // Create a glyph to handle TAB - // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) - if (FindGlyph((ImWchar)' ')) - { - if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times - Glyphs.resize(Glyphs.Size + 1); - ImFontGlyph& tab_glyph = Glyphs.back(); - tab_glyph = *FindGlyph((ImWchar)' '); - tab_glyph.Codepoint = '\t'; - tab_glyph.AdvanceX *= IM_TABSIZE; - IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; - IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1); - } - - FallbackGlyph = FindGlyphNoFallback(FallbackChar); - FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; - for (int i = 0; i < max_codepoint + 1; i++) - if (IndexAdvanceX[i] < 0.0f) - IndexAdvanceX[i] = FallbackAdvanceX; -} - -void ImFont::SetFallbackChar(ImWchar c) -{ - FallbackChar = c; - BuildLookupTable(); -} - -void ImFont::GrowIndex(int new_size) -{ - IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); - if (new_size <= IndexLookup.Size) - return; - IndexAdvanceX.resize(new_size, -1.0f); - IndexLookup.resize(new_size, (ImWchar)-1); -} - -// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. -// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). -void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) -{ - Glyphs.resize(Glyphs.Size + 1); - ImFontGlyph& glyph = Glyphs.back(); - glyph.Codepoint = (ImWchar)codepoint; - glyph.X0 = x0; - glyph.Y0 = y0; - glyph.X1 = x1; - glyph.Y1 = y1; - glyph.U0 = u0; - glyph.V0 = v0; - glyph.U1 = u1; - glyph.V1 = v1; - glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX - - if (ConfigData->PixelSnapH) - glyph.AdvanceX = IM_ROUND(glyph.AdvanceX); - - // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) - DirtyLookupTables = true; - MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f); -} - -void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) -{ - IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. - unsigned int index_size = (unsigned int)IndexLookup.Size; - - if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists - return; - if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op - return; - - GrowIndex(dst + 1); - IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; - IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; -} - -const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const -{ - if (c >= IndexLookup.Size) - return FallbackGlyph; - const ImWchar i = IndexLookup.Data[c]; - if (i == (ImWchar)-1) - return FallbackGlyph; - return &Glyphs.Data[i]; -} - -const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const -{ - if (c >= IndexLookup.Size) - return NULL; - const ImWchar i = IndexLookup.Data[c]; - if (i == (ImWchar)-1) - return NULL; - return &Glyphs.Data[i]; -} - -const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const -{ - // Simple word-wrapping for English, not full-featured. Please submit failing cases! - // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) - - // For references, possible wrap point marked with ^ - // "aaa bbb, ccc,ddd. eee fff. ggg!" - // ^ ^ ^ ^ ^__ ^ ^ - - // List of hardcoded separators: .,;!?'" - - // Skip extra blanks after a line returns (that includes not counting them in width computation) - // e.g. "Hello world" --> "Hello" "World" - - // Cut words that cannot possibly fit within one line. - // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" - - float line_width = 0.0f; - float word_width = 0.0f; - float blank_width = 0.0f; - wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters - - const char* word_end = text; - const char* prev_word_end = NULL; - bool inside_word = true; - - const char* s = text; - while (s < text_end) - { - unsigned int c = (unsigned int)*s; - const char* next_s; - if (c < 0x80) - next_s = s + 1; - else - next_s = s + ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) - break; - - if (c < 32) - { - if (c == '\n') - { - line_width = word_width = blank_width = 0.0f; - inside_word = true; - s = next_s; - continue; - } - if (c == '\r') - { - s = next_s; - continue; - } - } - - const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); - if (ImCharIsBlankW(c)) - { - if (inside_word) - { - line_width += blank_width; - blank_width = 0.0f; - word_end = s; - } - blank_width += char_width; - inside_word = false; - } - else - { - word_width += char_width; - if (inside_word) - { - word_end = next_s; - } - else - { - prev_word_end = word_end; - line_width += word_width + blank_width; - word_width = blank_width = 0.0f; - } - - // Allow wrapping after punctuation. - inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); - } - - // We ignore blank width at the end of the line (they can be skipped) - if (line_width + word_width > wrap_width) - { - // Words that cannot possibly fit within an entire line will be cut anywhere. - if (word_width < wrap_width) - s = prev_word_end ? prev_word_end : word_end; - break; - } - - s = next_s; - } - - return s; -} - -ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const -{ - if (!text_end) - text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. - - const float line_height = size; - const float scale = size / FontSize; - - ImVec2 text_size = ImVec2(0,0); - float line_width = 0.0f; - - const bool word_wrap_enabled = (wrap_width > 0.0f); - const char* word_wrap_eol = NULL; - - const char* s = text_begin; - while (s < text_end) - { - if (word_wrap_enabled) - { - // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. - if (!word_wrap_eol) - { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); - if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. - word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below - } - - if (s >= word_wrap_eol) - { - if (text_size.x < line_width) - text_size.x = line_width; - text_size.y += line_height; - line_width = 0.0f; - word_wrap_eol = NULL; - - // Wrapping skips upcoming blanks - while (s < text_end) - { - const char c = *s; - if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } - } - continue; - } - } - - // Decode and advance source - const char* prev_s = s; - unsigned int c = (unsigned int)*s; - if (c < 0x80) - { - s += 1; - } - else - { - s += ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) // Malformed UTF-8? - break; - } - - if (c < 32) - { - if (c == '\n') - { - text_size.x = ImMax(text_size.x, line_width); - text_size.y += line_height; - line_width = 0.0f; - continue; - } - if (c == '\r') - continue; - } - - const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; - if (line_width + char_width >= max_width) - { - s = prev_s; - break; - } - - line_width += char_width; - } - - if (text_size.x < line_width) - text_size.x = line_width; - - if (line_width > 0 || text_size.y == 0.0f) - text_size.y += line_height; - - if (remaining) - *remaining = s; - - return text_size; -} - -void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const -{ - if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. - return; - if (const ImFontGlyph* glyph = FindGlyph(c)) - { - float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; - pos.x = IM_FLOOR(pos.x + DisplayOffset.x); - pos.y = IM_FLOOR(pos.y + DisplayOffset.y); - draw_list->PrimReserve(6, 4); - draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); - } -} - -void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const -{ - if (!text_end) - text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. - - // Align to be pixel perfect - pos.x = IM_FLOOR(pos.x + DisplayOffset.x); - pos.y = IM_FLOOR(pos.y + DisplayOffset.y); - float x = pos.x; - float y = pos.y; - if (y > clip_rect.w) - return; - - const float scale = size / FontSize; - const float line_height = FontSize * scale; - const bool word_wrap_enabled = (wrap_width > 0.0f); - const char* word_wrap_eol = NULL; - - // Fast-forward to first visible line - const char* s = text_begin; - if (y + line_height < clip_rect.y && !word_wrap_enabled) - while (y + line_height < clip_rect.y && s < text_end) - { - s = (const char*)memchr(s, '\n', text_end - s); - s = s ? s + 1 : text_end; - y += line_height; - } - - // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() - // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) - if (text_end - s > 10000 && !word_wrap_enabled) - { - const char* s_end = s; - float y_end = y; - while (y_end < clip_rect.w && s_end < text_end) - { - s_end = (const char*)memchr(s_end, '\n', text_end - s_end); - s_end = s_end ? s_end + 1 : text_end; - y_end += line_height; - } - text_end = s_end; - } - if (s == text_end) - return; - - // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) - const int vtx_count_max = (int)(text_end - s) * 4; - const int idx_count_max = (int)(text_end - s) * 6; - const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; - draw_list->PrimReserve(idx_count_max, vtx_count_max); - - ImDrawVert* vtx_write = draw_list->_VtxWritePtr; - ImDrawIdx* idx_write = draw_list->_IdxWritePtr; - unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; - - while (s < text_end) - { - if (word_wrap_enabled) - { - // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. - if (!word_wrap_eol) - { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); - if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. - word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below - } - - if (s >= word_wrap_eol) - { - x = pos.x; - y += line_height; - word_wrap_eol = NULL; - - // Wrapping skips upcoming blanks - while (s < text_end) - { - const char c = *s; - if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } - } - continue; - } - } - - // Decode and advance source - unsigned int c = (unsigned int)*s; - if (c < 0x80) - { - s += 1; - } - else - { - s += ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) // Malformed UTF-8? - break; - } - - if (c < 32) - { - if (c == '\n') - { - x = pos.x; - y += line_height; - if (y > clip_rect.w) - break; // break out of main loop - continue; - } - if (c == '\r') - continue; - } - - float char_width = 0.0f; - if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c)) - { - char_width = glyph->AdvanceX * scale; - - // Arbitrarily assume that both space and tabs are empty glyphs as an optimization - if (c != ' ' && c != '\t') - { - // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w - float x1 = x + glyph->X0 * scale; - float x2 = x + glyph->X1 * scale; - float y1 = y + glyph->Y0 * scale; - float y2 = y + glyph->Y1 * scale; - if (x1 <= clip_rect.z && x2 >= clip_rect.x) - { - // Render a character - float u1 = glyph->U0; - float v1 = glyph->V0; - float u2 = glyph->U1; - float v2 = glyph->V1; - - // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. - if (cpu_fine_clip) - { - if (x1 < clip_rect.x) - { - u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); - x1 = clip_rect.x; - } - if (y1 < clip_rect.y) - { - v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); - y1 = clip_rect.y; - } - if (x2 > clip_rect.z) - { - u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); - x2 = clip_rect.z; - } - if (y2 > clip_rect.w) - { - v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); - y2 = clip_rect.w; - } - if (y1 >= y2) - { - x += char_width; - continue; - } - } - - // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: - { - idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); - idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); - vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; - vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; - vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; - vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; - vtx_write += 4; - vtx_current_idx += 4; - idx_write += 6; - } - } - } - } - - x += char_width; - } - - // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action. - draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink() - draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data); - draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); - draw_list->_VtxWritePtr = vtx_write; - draw_list->_IdxWritePtr = idx_write; - draw_list->_VtxCurrentIdx = vtx_current_idx; -} - -//----------------------------------------------------------------------------- -// [SECTION] Internal Render Helpers -// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state) -//----------------------------------------------------------------------------- -// - RenderMouseCursor() -// - RenderArrowDockMenu() -// - RenderArrowPointingAt() -// - RenderRectFilledRangeH() -// - RenderRectFilledWithHole() -//----------------------------------------------------------------------------- - -void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow) -{ - if (mouse_cursor == ImGuiMouseCursor_None) - return; - IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); - - ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; - ImVec2 offset, size, uv[4]; - if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) - { - pos -= offset; - const ImTextureID tex_id = font_atlas->TexID; - draw_list->PushTextureID(tex_id); - draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow); - draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow); - draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border); - draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill); - draw_list->PopTextureID(); - } -} - -// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. -void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) -{ - switch (direction) - { - case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; - case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; - case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; - case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; - case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings - } -} - -// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality, -// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window. -void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col) -{ - draw_list->AddRectFilled(p_min + ImVec2(sz * 0.10f, sz * 0.15f), p_min + ImVec2(sz * 0.70f, sz * 0.30f), col); - RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.40f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col); -} - -static inline float ImAcos01(float x) -{ - if (x <= 0.0f) return IM_PI * 0.5f; - if (x >= 1.0f) return 0.0f; - return ImAcos(x); - //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. -} - -// FIXME: Cleanup and move code to ImDrawList. -void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) -{ - if (x_end_norm == x_start_norm) - return; - if (x_start_norm > x_end_norm) - ImSwap(x_start_norm, x_end_norm); - - ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); - ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); - if (rounding == 0.0f) - { - draw_list->AddRectFilled(p0, p1, col, 0.0f); - return; - } - - rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); - const float inv_rounding = 1.0f / rounding; - const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); - const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); - const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. - const float x0 = ImMax(p0.x, rect.Min.x + rounding); - if (arc0_b == arc0_e) - { - draw_list->PathLineTo(ImVec2(x0, p1.y)); - draw_list->PathLineTo(ImVec2(x0, p0.y)); - } - else if (arc0_b == 0.0f && arc0_e == half_pi) - { - draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL - draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR - } - else - { - draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL - draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR - } - if (p1.x > rect.Min.x + rounding) - { - const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); - const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); - const float x1 = ImMin(p1.x, rect.Max.x - rounding); - if (arc1_b == arc1_e) - { - draw_list->PathLineTo(ImVec2(x1, p0.y)); - draw_list->PathLineTo(ImVec2(x1, p1.y)); - } - else if (arc1_b == 0.0f && arc1_e == half_pi) - { - draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR - draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR - } - else - { - draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR - draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR - } - } - draw_list->PathFillConvex(col); -} - -// For CTRL+TAB within a docking node we need to render the dimming background in 8 steps -// (Because the root node renders the background in one shot, in order to avoid flickering when a child dock node is not submitted) -void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding) -{ - const bool fill_L = (inner.Min.x > outer.Min.x); - const bool fill_R = (inner.Max.x < outer.Max.x); - const bool fill_U = (inner.Min.y > outer.Min.y); - const bool fill_D = (inner.Max.y < outer.Max.y); - if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft)); - if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight)); - if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight)); - if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight)); - if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft); - if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight); - if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft); - if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight); -} - -//----------------------------------------------------------------------------- -// [SECTION] Decompression code -//----------------------------------------------------------------------------- -// Compressed with stb_compress() then converted to a C array and encoded as base85. -// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. -// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. -// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h -//----------------------------------------------------------------------------- - -static unsigned int stb_decompress_length(const unsigned char *input) -{ - return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; -} - -static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; -static const unsigned char *stb__barrier_in_b; -static unsigned char *stb__dout; -static void stb__match(const unsigned char *data, unsigned int length) -{ - // INVERSE of memmove... write each byte before copying the next... - IM_ASSERT(stb__dout + length <= stb__barrier_out_e); - if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } - if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } - while (length--) *stb__dout++ = *data++; -} - -static void stb__lit(const unsigned char *data, unsigned int length) -{ - IM_ASSERT(stb__dout + length <= stb__barrier_out_e); - if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } - if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } - memcpy(stb__dout, data, length); - stb__dout += length; -} - -#define stb__in2(x) ((i[x] << 8) + i[(x)+1]) -#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) -#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) - -static const unsigned char *stb_decompress_token(const unsigned char *i) -{ - if (*i >= 0x20) { // use fewer if's for cases that expand small - if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; - else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; - else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); - } else { // more ifs for cases that expand large, since overhead is amortized - if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; - else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; - else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); - else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); - else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; - else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; - } - return i; -} - -static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen = buflen % 5552; - - unsigned long i; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (unsigned int)(s2 << 16) + (unsigned int)s1; -} - -static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) -{ - if (stb__in4(0) != 0x57bC0000) return 0; - if (stb__in4(4) != 0) return 0; // error! stream is > 4GB - const unsigned int olen = stb_decompress_length(i); - stb__barrier_in_b = i; - stb__barrier_out_e = output + olen; - stb__barrier_out_b = output; - i += 16; - - stb__dout = output; - for (;;) { - const unsigned char *old_i = i; - i = stb_decompress_token(i); - if (i == old_i) { - if (*i == 0x05 && i[1] == 0xfa) { - IM_ASSERT(stb__dout == output + olen); - if (stb__dout != output + olen) return 0; - if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) - return 0; - return olen; - } else { - IM_ASSERT(0); /* NOTREACHED */ - return 0; - } - } - IM_ASSERT(stb__dout <= output + olen); - if (stb__dout > output + olen) - return 0; - } -} - -//----------------------------------------------------------------------------- -// [SECTION] Default font data (ProggyClean.ttf) -//----------------------------------------------------------------------------- -// ProggyClean.ttf -// Copyright (c) 2004, 2005 Tristan Grimmer -// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) -// Download and more information at http://upperbounds.net -//----------------------------------------------------------------------------- -// File: 'ProggyClean.ttf' (41208 bytes) -// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). -// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. -//----------------------------------------------------------------------------- -static const char proggy_clean_ttf_compressed_data_base85[11980+1] = - 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";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T" - "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4" - "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" - "/QHC#3^ZC#7jmC#;v)D#?,)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" - "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" - "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#"; - -static const char* GetDefaultCompressedFontDataTTFBase85() -{ - return proggy_clean_ttf_compressed_data_base85; -} - -#endif // #ifndef IMGUI_DISABLE diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_android.cpp b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_android.cpp deleted file mode 100644 index 2bbb14e9..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_android.cpp +++ /dev/null @@ -1,606 +0,0 @@ -// ImGui Platform Binding for: Android -// [Bruno Levy] Sun Aug 19 08:01:39 CEST 2018 -// Note: not part (yet) of the official ImGui distribution -// -// Note: to use, include in the CMakeLists.txt that compiles this file: -// if(ANDROID) -// target_include_directories(geogram_gfx_third_party PRIVATE -// ${ANDROID_NDK}/sources/android/native_app_glue -// ) -// endif() - -// What works: -// Rendering with OpenGL ES 2.x -// Fingers/Stylus/Mouse interaction -// Virtual and physical keyboard interaction - -// TODO (Bugs to be fixed): -// ------------------------ -// - soft keyboard directional keys do not always work -// (it depends on the used keyboard, -// for some keyboards, they work a little bit, randomly, -// for some others they work...) -// - right mouse button is not super-responsive - -// TODO (Improvements): -// -------------------- -// - UTF8 text input (probably not very difficult to add). -// -// - mouse cursors (https://developer.android.com/about/versions/nougat/android-7.0#custom_pointer_api) -// (need to overload Java function, cannot do that with native_glue I think, unless we can change -// methods of an existing Java object with JNI) -// -// - setMousePos - - -#ifdef __ANDROID__ - -#include "imgui.h" -#include "imgui_impl_android.h" - -#include -#include -#include - -#include -#include -#include -#include -#include - -#include -#include -#include -#include - -// Pulled this dependency on Application: -// - for the constants in geogram_gfx/gui/events.h -// - to quit the application if the back key is pressed -// (by calling Application::instance()->stop() -// (TODO: it is probably possible to use the 'default behavior' of -// the 'back' button instead, by returning the correct value in -// the event handler, to be investigated) - -using namespace GEO; - -namespace { - inline int decode_action(int action) { - switch(action) { - case AMOTION_EVENT_ACTION_BUTTON_PRESS: - case AMOTION_EVENT_ACTION_DOWN: - return EVENT_ACTION_DOWN; - case AMOTION_EVENT_ACTION_BUTTON_RELEASE: - case AMOTION_EVENT_ACTION_UP: - return EVENT_ACTION_UP; - case AMOTION_EVENT_ACTION_MOVE: - return EVENT_ACTION_DRAG; - } - return EVENT_ACTION_UNKNOWN; - } - - struct android_app* g_app = nullptr; - double g_Time = 0.0; - float g_mouseX = 0.0f; - float g_mouseY = 0.0f; - bool g_mousePressed[5] = {false, false, false, false, false}; - int g_mouseJustPressed[5] = {0, 0, 0, 0, 0}; - bool g_resetKeys = false; - ImGui_ImplAndroid_MouseUserCallback g_mouse_CB = nullptr; - - inline ImVec2 barycenter(const ImVec2& p1, const ImVec2& p2) { - return ImVec2(0.5f*(p1.x+p1.x), 0.5f*(p1.y+p2.y)); - } - - inline float distance(const ImVec2& p1, const ImVec2& p2) { - return ::sqrtf((p2.x-p1.x)*(p2.x-p1.x) + (p2.y-p1.y)*(p2.y-p1.y)); - } - -} - -void ImGui_ImplAndroid_SetMouseUserCallback( - ImGui_ImplAndroid_MouseUserCallback CB -) { - g_mouse_CB = CB; -} - -bool ImGui_ImplAndroid_Init(struct android_app* app) { - g_app = app; - g_Time = 0.0; - g_mouseX = 0.0f; - g_mouseY = 0.0f; - for (int i = 0; i < IM_ARRAYSIZE(g_mousePressed); i++) { - g_mousePressed[i] = false; - g_mouseJustPressed[i] = 0; - } - // TODO: mouse cursor - // TODO: setmousepos ? - - ImGuiIO& io = ImGui::GetIO(); - io.KeyMap[ImGuiKey_Tab] = AKEYCODE_TAB; - io.KeyMap[ImGuiKey_LeftArrow] = AKEYCODE_DPAD_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = AKEYCODE_DPAD_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = AKEYCODE_DPAD_UP; - io.KeyMap[ImGuiKey_DownArrow] = AKEYCODE_DPAD_DOWN; - io.KeyMap[ImGuiKey_PageUp] = AKEYCODE_PAGE_UP; - io.KeyMap[ImGuiKey_PageDown] = AKEYCODE_PAGE_DOWN; - io.KeyMap[ImGuiKey_Home] = AKEYCODE_MOVE_HOME; - io.KeyMap[ImGuiKey_End] = AKEYCODE_MOVE_END; - io.KeyMap[ImGuiKey_Insert] = AKEYCODE_INSERT; - io.KeyMap[ImGuiKey_Delete] = AKEYCODE_FORWARD_DEL; - io.KeyMap[ImGuiKey_Backspace] = AKEYCODE_DEL; - io.KeyMap[ImGuiKey_Space] = AKEYCODE_SPACE; - io.KeyMap[ImGuiKey_Enter] = AKEYCODE_ENTER; - io.KeyMap[ImGuiKey_Escape] = AKEYCODE_ESCAPE; - io.KeyMap[ImGuiKey_A] = AKEYCODE_A; - io.KeyMap[ImGuiKey_C] = AKEYCODE_C; - io.KeyMap[ImGuiKey_V] = AKEYCODE_V; - io.KeyMap[ImGuiKey_X] = AKEYCODE_X; - io.KeyMap[ImGuiKey_Y] = AKEYCODE_Y; - io.KeyMap[ImGuiKey_Z] = AKEYCODE_Z; - - - // Install callbacks - if(app != nullptr) { - app->onInputEvent = ImGui_ImplAndroid_InputEvent; - } - - return true; -} - -void ImGui_ImplAndroid_Shutdown() { - // TODO: destroy mouse cursors. -} - -static void ImGui_ImplAndroid_UpdateMousePosAndButtons() -{ - ImGuiIO& io = ImGui::GetIO(); - - for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) { - // We do the same thing as in imgui_impl_glfw.cpp: - // If a mouse press event came, always pass it as - // "mouse held this frame", so we don't miss click-release - // events that are shorter than 1 frame. - // (unlike in imgui_impl_glfw.cpp, we do that during several - // frames instead of a single one). - io.MouseDown[i] = (g_mouseJustPressed[i] != 0) || g_mousePressed[i]; - if(g_mouseJustPressed[i] != 0) { - --g_mouseJustPressed[i]; - } - } - io.MousePos = ImVec2(g_mouseX, g_mouseY); -} - -static void ImGui_ImplAndroid_UpdateMouseCursor() { - // TODO... -} - -void ImGui_ImplAndroid_NewFrame() { - ImGuiIO& io = ImGui::GetIO(); - // Font atlas needs to be built, call renderer _NewFrame() function - // e.g. ImGui_ImplOpenGL3_NewFrame() - IM_ASSERT(io.Fonts->IsBuilt()); - - // Get current display size - EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); - EGLSurface surface = eglGetCurrentSurface(EGL_DRAW); - int w=0; - int h=0; - eglQuerySurface(display, surface, EGL_WIDTH, &w); - eglQuerySurface(display, surface, EGL_HEIGHT, &h); - int display_w = w; - int display_h = h; - - io.DisplaySize = ImVec2((float)w, (float)h); - io.DisplayFramebufferScale = - ImVec2( - w > 0 ?((float)display_w / w) : 0, - h > 0 ? ((float)display_h / h) : 0 - ); - - // Setup time step - timespec now; - clock_gettime(CLOCK_MONOTONIC, &now); - double current_time = double(now.tv_sec) + double(now.tv_nsec) * 1e-9; - - io.DeltaTime = g_Time > 0.0 ? float(current_time - g_Time) : 1.0f/60.0f; - g_Time = current_time; - - ImGui_ImplAndroid_UpdateMousePosAndButtons(); - ImGui_ImplAndroid_UpdateMouseCursor(); - - // TODO: Gamepad navigation mapping ? -} - - -void ImGui_ImplAndroid_EndFrame() { - // g_resetKeys is set when the latest key event came from the soft keyboard, - // then we need to reset the keys. - if(g_resetKeys) { - ImGuiIO& io = ImGui::GetIO(); - for(int key = 0; key < IM_ARRAYSIZE(io.KeysDown); ++key) { - io.KeysDown[key] = false; - } - io.KeyShift = false; - io.KeyCtrl = false; - io.KeyAlt = false; - io.KeySuper = false; - g_resetKeys = false; - } -} - -// Emulates mouse buttons using multiple fingers: -// emulated mouse button is determined by number of fingers -// coordinates are defined by last finger -int32_t ImGui_ImplAndroid_FingerEvent( - struct android_app* app, AInputEvent* event -) { - int32_t action = AMotionEvent_getAction(event); - bool down_or_move = (action == AMOTION_EVENT_ACTION_DOWN || - action == AMOTION_EVENT_ACTION_MOVE ); - - int nb_fingers = int(AMotionEvent_getPointerCount(event)); - - int btn = nb_fingers-1; - for(int i=0; i zoom - // if centroid moves most -> translation - - if(last_button_ != -1 && last_button_ != 2) { - g_mouse_CB( - g_mouseX, g_mouseY, last_button_, - EVENT_ACTION_UP, EVENT_SOURCE_FINGER - ); - } - ImVec2 finger1( - AMotionEvent_getX(event, 0), - AMotionEvent_getY(event, 0) - ); - ImVec2 finger2( - AMotionEvent_getX(event, 1), - AMotionEvent_getY(event, 1) - ); - float length = distance(finger1, finger2); - ImVec2 center = barycenter(finger1, finger2); - - static float last_length = 0.0f; - static ImVec2 last_center; - - if(action == AMOTION_EVENT_ACTION_MOVE) { - if(distance(center, last_center) > ::fabs(length-last_length)) { - // Translation: synthetise press btn 1, move, release btn 1 - g_mouse_CB( - last_center.x, last_center.y, 1, - EVENT_ACTION_DOWN, EVENT_SOURCE_FINGER - ); - g_mouse_CB( - center.x, center.y, 1, - EVENT_ACTION_DRAG, EVENT_SOURCE_FINGER - ); - g_mouse_CB( - center.x, center.y, 1, - EVENT_ACTION_UP, EVENT_SOURCE_FINGER - ); - } else { - // Zoom: synthetise press btn 2, move, release btn 2 - g_mouse_CB( - 0.0f, last_length, 2, - EVENT_ACTION_DOWN, EVENT_SOURCE_FINGER - ); - g_mouse_CB( - 0.0f, length, 2, - EVENT_ACTION_DRAG, EVENT_SOURCE_FINGER - ); - g_mouse_CB( - 0.0f, length, 2, - EVENT_ACTION_UP, EVENT_SOURCE_FINGER - ); - } - } - last_length = length; - last_center = center; - last_button_ = 2; - } else if(nb_fingers == 3) { - if(last_button_ != -1 && last_button_ != 1) { - g_mouse_CB( - g_mouseX, g_mouseY, last_button_, - EVENT_ACTION_UP, EVENT_SOURCE_FINGER - ); - } - if(last_button_ != 1) { - last_button_ = 1; - g_mouse_CB( - g_mouseX, g_mouseY, 1, - EVENT_ACTION_DOWN, EVENT_SOURCE_FINGER - ); - } else { - g_mouse_CB( - g_mouseX, g_mouseY, 1, - decode_action(action), EVENT_SOURCE_FINGER - ); - } - } - - } - - return 1; -} - -// Handles stylus input, like Galaxy SPen. Uses the tiny button on -// the pen to emulate second mouse button. -int32_t ImGui_ImplAndroid_StylusEvent( - struct android_app* app, AInputEvent* event -) { - int32_t action = AMotionEvent_getAction(event); - bool down_or_move = (action == AMOTION_EVENT_ACTION_DOWN || - action == AMOTION_EVENT_ACTION_MOVE ); - - int btn = ( - (AMotionEvent_getButtonState(event) & - AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) != 0 - ) ? 1 : 0; - - for(int i=0; i= 0 && key < IM_ARRAYSIZE(io.KeysDown)) { - if((AKeyEvent_getFlags(event) & AKEY_EVENT_FLAG_SOFT_KEYBOARD)) { - // The soft keyboard generates Push/Release events when the - // key is released. Thus we mark the key as pushed, and - // set g_resetKeys so that ImGui_ImplAndroid_EndFrame() - // will mark the key as released after ImGui could do what - // it has to do with the key. - io.KeysDown[key] = true; - g_resetKeys = true; - } else { - io.KeysDown[key] = (action == AKEY_EVENT_ACTION_DOWN); - g_resetKeys = false; - } - io.KeyShift = ((modifiers & AMETA_SHIFT_ON) != 0); - io.KeyCtrl = ((modifiers & AMETA_CTRL_ON) != 0); - io.KeyAlt = ((modifiers & AMETA_ALT_ON) != 0); - io.KeySuper = ((modifiers & AMETA_META_ON) != 0); - } - - // WIP: right mouse handler (does not work yet) - // Detect whether it was triggered by right mouse click - // (if it was the case, re-route it). - if(action == AKEY_EVENT_ACTION_UP && - key == AKEYCODE_BACK && - AInputEvent_getSource(event) == AINPUT_SOURCE_MOUSE && - g_mouse_CB != nullptr - ) { - mouse_handler_btn = -1; - g_mouse_CB(g_mouseX, g_mouseY, 1, EVENT_ACTION_UP, EVENT_SOURCE_MOUSE); - } - - if(action == AKEY_EVENT_ACTION_DOWN) { - if(key == AKEYCODE_BACK) { - // WIP: right mouse handler (does not work yet) - // Detect whether it was triggered by right mouse click - // (if it was the case, re-route it). - if(AInputEvent_getSource(event) != AINPUT_SOURCE_MOUSE) { - // If real back button, quit application - // (normally, returning 0 should do the same, but - // it does seem to work, to be understood...). - if(Application::instance() != nullptr) { - Application::instance()->stop(); - } - } else { - if(g_mouse_CB != nullptr) { - mouse_handler_btn = 1; - g_mouse_CB( - g_mouseX, g_mouseY, 1, - EVENT_ACTION_DOWN, EVENT_SOURCE_MOUSE - ); - } - } - } else { - jint unicode = AndroidUtils::keycode_to_unicode( - app, device, key, modifiers - ); - // TODO: use AddInputCharactersUTF8() - char c = char(unicode); - if(isprint(c)) { - io.AddInputCharacter(c); - } - } - } - - return 1; -} - -int32_t ImGui_ImplAndroid_InputEvent( - struct android_app* app, AInputEvent* event -) { - int32_t result = 0; - switch(AInputEvent_getType(event)) { - case AINPUT_EVENT_TYPE_MOTION: - result = ImGui_ImplAndroid_MotionEvent(app, event); - break; - case AINPUT_EVENT_TYPE_KEY: - result = ImGui_ImplAndroid_KeyEvent(app, event); - break; - default: - break; - } - return result; -} - -#endif - -/********************************************************************/ - - diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_android.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_android.h deleted file mode 100644 index 8cae7de8..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_android.h +++ /dev/null @@ -1,48 +0,0 @@ -/* - * ImGui Platform Binding for: Android - * Author: Bruno Levy Sun Aug 19 08:01:39 CEST 2018 - * Note: not part (yet) of the official ImGui distribution - */ - -#ifdef __ANDROID__ -#include - -// param app: if non-null, registers input handler to specified app. -IMGUI_IMPL_API bool ImGui_ImplAndroid_Init( - struct android_app* app = nullptr -); - -IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown(); - -// Needs to be called at the beginning of each frame, -// before ImGui::NewFrame(). -IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame(); - -// Needs to be called at the end of each frame, -// after all other ImGui functions. -IMGUI_IMPL_API void ImGui_ImplAndroid_EndFrame(); - -// The event handler, to be used if not registered by ImGui_ImplAndroid_Init(). -IMGUI_IMPL_API int32_t ImGui_ImplAndroid_InputEvent( - struct android_app* app, AInputEvent* event -); - -// x,y window coordinats (0..width-1 x 0..height-1) -// button: one of 0:left, 1:right, 2:middle -// action: one of 0:UP, 1:DOWN, 2:DRAG -// source: one of 0:KEYBOARD, 1:MOUSE, 2:FINGER, 3:STYLUS -typedef void (*ImGui_ImplAndroid_MouseUserCallback)( - float x, float y, int button, int action, int source -); - -// Registers a user mouse event handler. -// Note: the mouse handler needs to test the ImGui::GetIO().WantCaptureMouse -// flag to determine whether the event should be processed. The reason why -// it is not tested before the handler is because when a menu is open and -// the user clicks outside the menu, the flag is still set (this situation -// needs special code to be handled properly). -IMGUI_IMPL_API void ImGui_ImplAndroid_SetMouseUserCallback( - ImGui_ImplAndroid_MouseUserCallback CB -); - -#endif diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_glfw.cpp b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_glfw.cpp deleted file mode 100644 index 26228dcf..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_glfw.cpp +++ /dev/null @@ -1,882 +0,0 @@ -// dear imgui: Platform Binding for GLFW -// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..) -// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) -// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.) - -// Implemented features: -// [X] Platform: Clipboard support. -// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+). -// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE). -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors. -// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor). -// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown. -// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. -// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter(). -// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them. -// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls. -// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. -// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples. -// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. -// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()). -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. -// 2018-01-25: Inputs: Added gamepad support if ImGuiConfigFlags_NavEnableGamepad is set. -// 2018-01-25: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set). -// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. -// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert. -// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). -// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers. - -#ifndef __ANDROID__ // [Bruno Levy] - -#include "imgui.h" -#include "imgui_impl_glfw.h" - -// GLFW -// [Bruno Levy] adapted to geogram glfw compile -#ifdef __EMSCRIPTEN__ -#include -#include -#else -#ifdef GEO_USE_SYSTEM_GLFW3 -#include -#else -#include -#endif -#endif - -// Win32 / glfwGetWin32Window -// [Bruno Levy] adapted to geogram glfw compile -#ifdef _WIN32 -#undef APIENTRY -#define GLFW_EXPOSE_NATIVE_WIN32 -#ifdef GEO_USE_SYSTEM_GLFW3 -#include -#else -#include -#endif -#endif - -#define GLFW_HAS_WINDOW_TOPMOST (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ GLFW_FLOATING -#define GLFW_HAS_WINDOW_HOVERED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ GLFW_HOVERED -#define GLFW_HAS_WINDOW_ALPHA (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwSetWindowOpacity -#define GLFW_HAS_PER_MONITOR_DPI (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetMonitorContentScale -#define GLFW_HAS_VULKAN (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwCreateWindowSurface -#define GLFW_HAS_FOCUS_WINDOW (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwFocusWindow -#define GLFW_HAS_FOCUS_ON_SHOW 0 // [Bruno] (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ GLFW_FOCUS_ON_SHOW -#define GLFW_HAS_MONITOR_WORK_AREA 0 // [Bruno] (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetMonitorWorkarea -#ifdef GLFW_RESIZE_NESW_CURSOR // Let's be nice to people who pulled GLFW between 2019-04-16 (3.4 define) and 2019-11-29 (cursors defines) // FIXME: Remove when GLFW 3.4 is released? -#define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3400) // 3.4+ GLFW_RESIZE_ALL_CURSOR, GLFW_RESIZE_NESW_CURSOR, GLFW_RESIZE_NWSE_CURSOR, GLFW_NOT_ALLOWED_CURSOR -#else -#define GLFW_HAS_NEW_CURSORS (0) -#endif - -// Data -enum GlfwClientApi -{ - GlfwClientApi_Unknown, - GlfwClientApi_OpenGL, - GlfwClientApi_Vulkan -}; -static GLFWwindow* g_Window = NULL; // Main window -static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown; -static double g_Time = 0.0; -static bool g_MouseJustPressed[5] = { false, false, false, false, false }; -static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {}; -static bool g_InstalledCallbacks = false; -static bool g_WantUpdateMonitors = true; - -// Chain GLFW callbacks for main viewport: our callbacks will call the user's previously installed callbacks, if any. -static GLFWmousebuttonfun g_PrevUserCallbackMousebutton = NULL; -static GLFWscrollfun g_PrevUserCallbackScroll = NULL; -static GLFWkeyfun g_PrevUserCallbackKey = NULL; -static GLFWcharfun g_PrevUserCallbackChar = NULL; -static GLFWmonitorfun g_PrevUserCallbackMonitor = NULL; - -// Forward Declarations -static void ImGui_ImplGlfw_UpdateMonitors(); -static void ImGui_ImplGlfw_InitPlatformInterface(); -static void ImGui_ImplGlfw_ShutdownPlatformInterface(); - -// [Bruno Levy] 01/06/2017 Do not use GLFW3 clipboard under emscripten, use built-in -// ImGUI clipboard instead. -#ifndef __EMSCRIPTEN__ - -static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data) -{ - return glfwGetClipboardString((GLFWwindow*)user_data); -} - -static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text) -{ - glfwSetClipboardString((GLFWwindow*)user_data, text); -} - -#endif // __EMSCRIPTEN__ [Bruno Levy] 01/06/2017 - -void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods) -{ - if (g_PrevUserCallbackMousebutton != NULL && window == g_Window) - g_PrevUserCallbackMousebutton(window, button, action, mods); - - if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(g_MouseJustPressed)) - g_MouseJustPressed[button] = true; -} - -void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) -{ - // [Bruno Levy] 01/06/2017 - // Under emscripten and apple, mouse wheel is inversed - // as compared to the other platforms. -#if defined(__EMSCRIPTEN__) || defined(__APPLE__) - yoffset *= -1.0; -#endif - - if (g_PrevUserCallbackScroll != NULL && window == g_Window) - g_PrevUserCallbackScroll(window, xoffset, yoffset); - - ImGuiIO& io = ImGui::GetIO(); - io.MouseWheelH += (float)xoffset; - io.MouseWheel += (float)yoffset; -} - -void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (g_PrevUserCallbackKey != NULL && window == g_Window) - g_PrevUserCallbackKey(window, key, scancode, action, mods); - - ImGuiIO& io = ImGui::GetIO(); - if (action == GLFW_PRESS) - io.KeysDown[key] = true; - if (action == GLFW_RELEASE) - io.KeysDown[key] = false; - - // Modifiers are not reliable across systems - io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL]; - io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT]; - io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT]; -#ifdef _WIN32 - io.KeySuper = false; -#else - io.KeySuper = io.KeysDown[GLFW_KEY_LEFT_SUPER] || io.KeysDown[GLFW_KEY_RIGHT_SUPER]; -#endif -} - -void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c) -{ - if (g_PrevUserCallbackChar != NULL && window == g_Window) - g_PrevUserCallbackChar(window, c); - - ImGuiIO& io = ImGui::GetIO(); - io.AddInputCharacter(c); -} - -void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int) -{ - g_WantUpdateMonitors = true; -} - -static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api) -{ - g_Window = window; - g_Time = 0.0; - - // Setup back-end capabilities flags - ImGuiIO& io = ImGui::GetIO(); - io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) - io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) - io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) -#if GLFW_HAS_GLFW_HOVERED && defined(_WIN32) - io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) -#endif - io.BackendPlatformName = "imgui_impl_glfw"; - - // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array. - io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; - io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP; - io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN; - io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP; - io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN; - io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME; - io.KeyMap[ImGuiKey_End] = GLFW_KEY_END; - io.KeyMap[ImGuiKey_Insert] = GLFW_KEY_INSERT; - io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE; - io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE; - io.KeyMap[ImGuiKey_Space] = GLFW_KEY_SPACE; - io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER; - io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE; - io.KeyMap[ImGuiKey_KeyPadEnter] = GLFW_KEY_KP_ENTER; - io.KeyMap[ImGuiKey_A] = GLFW_KEY_A; - io.KeyMap[ImGuiKey_C] = GLFW_KEY_C; - io.KeyMap[ImGuiKey_V] = GLFW_KEY_V; - io.KeyMap[ImGuiKey_X] = GLFW_KEY_X; - io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y; - io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z; - -// [Bruno Levy] 01/06/2017 Do not use GLFW3 clipboard under emscripten, use built-in -// ImGUI clipboard instead. -#ifndef __EMSCRIPTEN__ - io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText; - io.ClipboardUserData = g_Window; -#endif - - // Create mouse cursors - // (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist, - // GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting. - // Missing cursors will return NULL and our _UpdateMouseCursor() function will use the Arrow cursor instead.) - GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL); - g_MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); - g_MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR); - g_MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR); - g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); - g_MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR); -#if GLFW_HAS_NEW_CURSORS - g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR); - g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR); - g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR); - g_MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR); -#else - g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); - g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); - g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); - g_MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); -#endif - glfwSetErrorCallback(prev_error_callback); - - // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any. - g_PrevUserCallbackMousebutton = NULL; - g_PrevUserCallbackScroll = NULL; - g_PrevUserCallbackKey = NULL; - g_PrevUserCallbackChar = NULL; - g_PrevUserCallbackMonitor = NULL; - if (install_callbacks) - { - g_InstalledCallbacks = true; - g_PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback); - g_PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback); - g_PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback); - g_PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback); - g_PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback); - } - - // Update monitors the first time (note: monitor callback are broken in GLFW 3.2 and earlier, see github.com/glfw/glfw/issues/784) - ImGui_ImplGlfw_UpdateMonitors(); - glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback); - - // Our mouse update function expect PlatformHandle to be filled for the main viewport - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->PlatformHandle = (void*)g_Window; -#ifdef _WIN32 - main_viewport->PlatformHandleRaw = glfwGetWin32Window(g_Window); -#endif - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplGlfw_InitPlatformInterface(); - - g_ClientApi = client_api; - return true; -} - -bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks) -{ - return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL); -} - -bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks) -{ - return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan); -} - -void ImGui_ImplGlfw_Shutdown() -{ - ImGui_ImplGlfw_ShutdownPlatformInterface(); - - // [Bruno Levy] Nov 26 2019: removed to have previous behavior - // (need that when window layout is reloaded, did not manage to - // figure out how to do that properly) - // TODO: find a way to fix geogram_gfx/gui/application.cpp - if (false && g_InstalledCallbacks) - { - glfwSetMouseButtonCallback(g_Window, g_PrevUserCallbackMousebutton); - glfwSetScrollCallback(g_Window, g_PrevUserCallbackScroll); - glfwSetKeyCallback(g_Window, g_PrevUserCallbackKey); - glfwSetCharCallback(g_Window, g_PrevUserCallbackChar); - g_InstalledCallbacks = false; - } - - for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) - { - glfwDestroyCursor(g_MouseCursors[cursor_n]); - g_MouseCursors[cursor_n] = NULL; - } - g_ClientApi = GlfwClientApi_Unknown; -} - -static void ImGui_ImplGlfw_UpdateMousePosAndButtons() -{ - // Update buttons - ImGuiIO& io = ImGui::GetIO(); - for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) - { - // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. - io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0; - g_MouseJustPressed[i] = false; - } - - // Update mouse position - const ImVec2 mouse_pos_backup = io.MousePos; - io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); - io.MouseHoveredViewport = 0; - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int n = 0; n < platform_io.Viewports.Size; n++) - { - ImGuiViewport* viewport = platform_io.Viewports[n]; - GLFWwindow* window = (GLFWwindow*)viewport->PlatformHandle; - IM_ASSERT(window != NULL); -#ifdef __EMSCRIPTEN__ - const bool focused = true; - IM_ASSERT(platform_io.Viewports.Size == 1); -#else - const bool focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0; -#endif - if (focused) - { - if (io.WantSetMousePos) - { - glfwSetCursorPos(window, (double)(mouse_pos_backup.x - viewport->Pos.x), (double)(mouse_pos_backup.y - viewport->Pos.y)); - } - else - { - double mouse_x, mouse_y; - glfwGetCursorPos(window, &mouse_x, &mouse_y); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) - int window_x, window_y; - glfwGetWindowPos(window, &window_x, &window_y); - io.MousePos = ImVec2((float)mouse_x + window_x, (float)mouse_y + window_y); - } - else - { - // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) - io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); - } - } - for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) - io.MouseDown[i] |= glfwGetMouseButton(window, i) != 0; - } - - // (Optional) When using multiple viewports: set io.MouseHoveredViewport to the viewport the OS mouse cursor is hovering. - // Important: this information is not easy to provide and many high-level windowing library won't be able to provide it correctly, because - // - This is _ignoring_ viewports with the ImGuiViewportFlags_NoInputs flag (pass-through windows). - // - This is _regardless_ of whether another viewport is focused or being dragged from. - // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the back-end, imgui will ignore this field and infer the information by relying on the - // rectangles and last focused time of every viewports it knows about. It will be unaware of other windows that may be sitting between or over your windows. - // [GLFW] FIXME: This is currently only correct on Win32. See what we do below with the WM_NCHITTEST, missing an equivalent for other systems. - // See https://github.com/glfw/glfw/issues/1236 if you want to help in making this a GLFW feature. -#if GLFW_HAS_GLFW_HOVERED && defined(_WIN32) - if (glfwGetWindowAttrib(window, GLFW_HOVERED) && !(viewport->Flags & ImGuiViewportFlags_NoInputs)) - io.MouseHoveredViewport = viewport->ID; -#endif - } -} - -static void ImGui_ImplGlfw_UpdateMouseCursor() -{ - ImGuiIO& io = ImGui::GetIO(); - if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(g_Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) - return; - - ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int n = 0; n < platform_io.Viewports.Size; n++) - { - GLFWwindow* window = (GLFWwindow*)platform_io.Viewports[n]->PlatformHandle; - if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) - { - // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); - } - else - { - // Show OS mouse cursor - // FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here. - glfwSetCursor(window, g_MouseCursors[imgui_cursor] ? g_MouseCursors[imgui_cursor] : g_MouseCursors[ImGuiMouseCursor_Arrow]); - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); - } - } -} - -static void ImGui_ImplGlfw_UpdateGamepads() -{ - ImGuiIO& io = ImGui::GetIO(); - memset(io.NavInputs, 0, sizeof(io.NavInputs)); - if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) - return; - - // Update gamepad inputs - #define MAP_BUTTON(NAV_NO, BUTTON_NO) { if (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS) io.NavInputs[NAV_NO] = 1.0f; } - #define MAP_ANALOG(NAV_NO, AXIS_NO, V0, V1) { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); if (v > 1.0f) v = 1.0f; if (io.NavInputs[NAV_NO] < v) io.NavInputs[NAV_NO] = v; } - int axes_count = 0, buttons_count = 0; - const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count); - const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count); - MAP_BUTTON(ImGuiNavInput_Activate, 0); // Cross / A - MAP_BUTTON(ImGuiNavInput_Cancel, 1); // Circle / B - MAP_BUTTON(ImGuiNavInput_Menu, 2); // Square / X - MAP_BUTTON(ImGuiNavInput_Input, 3); // Triangle / Y - MAP_BUTTON(ImGuiNavInput_DpadLeft, 13); // D-Pad Left - MAP_BUTTON(ImGuiNavInput_DpadRight, 11); // D-Pad Right - MAP_BUTTON(ImGuiNavInput_DpadUp, 10); // D-Pad Up - MAP_BUTTON(ImGuiNavInput_DpadDown, 12); // D-Pad Down - MAP_BUTTON(ImGuiNavInput_FocusPrev, 4); // L1 / LB - MAP_BUTTON(ImGuiNavInput_FocusNext, 5); // R1 / RB - MAP_BUTTON(ImGuiNavInput_TweakSlow, 4); // L1 / LB - MAP_BUTTON(ImGuiNavInput_TweakFast, 5); // R1 / RB - MAP_ANALOG(ImGuiNavInput_LStickLeft, 0, -0.3f, -0.9f); - MAP_ANALOG(ImGuiNavInput_LStickRight,0, +0.3f, +0.9f); - MAP_ANALOG(ImGuiNavInput_LStickUp, 1, +0.3f, +0.9f); - MAP_ANALOG(ImGuiNavInput_LStickDown, 1, -0.3f, -0.9f); - #undef MAP_BUTTON - #undef MAP_ANALOG - if (axes_count > 0 && buttons_count > 0) - io.BackendFlags |= ImGuiBackendFlags_HasGamepad; - else - io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; -} - -static void ImGui_ImplGlfw_UpdateMonitors() -{ -#ifdef __EMSCRIPTEN__ // [Bruno Levy] - return; -#endif - - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - int monitors_count = 0; - GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count); - platform_io.Monitors.resize(0); - for (int n = 0; n < monitors_count; n++) - { - ImGuiPlatformMonitor monitor; - int x, y; - glfwGetMonitorPos(glfw_monitors[n], &x, &y); - const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]); -#if GLFW_HAS_MONITOR_WORK_AREA - monitor.MainPos = ImVec2((float)x, (float)y); - monitor.MainSize = ImVec2((float)vid_mode->width, (float)vid_mode->height); - int w, h; - glfwGetMonitorWorkarea(glfw_monitors[n], &x, &y, &w, &h); - monitor.WorkPos = ImVec2((float)x, (float)y);; - monitor.WorkSize = ImVec2((float)w, (float)h); -#else - monitor.MainPos = monitor.WorkPos = ImVec2((float)x, (float)y); - monitor.MainSize = monitor.WorkSize = ImVec2((float)vid_mode->width, (float)vid_mode->height); -#endif -#if GLFW_HAS_PER_MONITOR_DPI - // Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime. - float x_scale, y_scale; - glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale); - monitor.DpiScale = x_scale; -#endif - platform_io.Monitors.push_back(monitor); - } - g_WantUpdateMonitors = false; -} - -void ImGui_ImplGlfw_NewFrame() -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame()."); - - // Setup display size (every frame to accommodate for window resizing) - int w, h; - int display_w, display_h; - glfwGetWindowSize(g_Window, &w, &h); - glfwGetFramebufferSize(g_Window, &display_w, &display_h); - io.DisplaySize = ImVec2((float)w, (float)h); - if (w > 0 && h > 0) - io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); - if (g_WantUpdateMonitors) - ImGui_ImplGlfw_UpdateMonitors(); - - // Setup time step - double current_time = glfwGetTime(); - io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); - g_Time = current_time; - - ImGui_ImplGlfw_UpdateMousePosAndButtons(); - ImGui_ImplGlfw_UpdateMouseCursor(); - - // Update game controllers (if enabled and available) - ImGui_ImplGlfw_UpdateGamepads(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGuiViewportDataGlfw -{ - GLFWwindow* Window; - bool WindowOwned; - int IgnoreWindowSizeEventFrame; - - ImGuiViewportDataGlfw() { Window = NULL; WindowOwned = false; IgnoreWindowSizeEventFrame = -1; } - ~ImGuiViewportDataGlfw() { IM_ASSERT(Window == NULL); } -}; - -static void ImGui_ImplGlfw_WindowCloseCallback(GLFWwindow* window) -{ - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window)) - viewport->PlatformRequestClose = true; -} - -static void ImGui_ImplGlfw_WindowPosCallback(GLFWwindow* window, int, int) -{ - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window)) - viewport->PlatformRequestMove = true; -} - -static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int) -{ - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window)) - { - if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData) - { - // GLFW may dispatch window size event after calling glfwSetWindowSize(). - // However depending on the platform the callback may be invoked at different time: on Windows it - // appears to be called within the glfwSetWindowSize() call whereas on Linux it is queued and invoked - // during glfwPollEvents(). - // Because the event doesn't always fire on glfwSetWindowSize() we use a frame counter tag to only - // ignore recent glfwSetWindowSize() calls. - bool ignore_event = (ImGui::GetFrameCount() <= data->IgnoreWindowSizeEventFrame + 1); - data->IgnoreWindowSizeEventFrame = -1; - if (ignore_event) - return; - } - viewport->PlatformRequestResize = true; - } -} - -static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport) -{ - ImGuiViewportDataGlfw* data = IM_NEW(ImGuiViewportDataGlfw)(); - viewport->PlatformUserData = data; - - // GLFW 3.2 unfortunately always set focus on glfwCreateWindow() if GLFW_VISIBLE is set, regardless of GLFW_FOCUSED - // With GLFW 3.3, the hint GLFW_FOCUS_ON_SHOW fixes this problem - glfwWindowHint(GLFW_VISIBLE, false); - glfwWindowHint(GLFW_FOCUSED, false); -#if GLFW_HAS_FOCUS_ON_SHOW - glfwWindowHint(GLFW_FOCUS_ON_SHOW, false); -#endif - glfwWindowHint(GLFW_DECORATED, (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? false : true); -#if GLFW_HAS_WINDOW_TOPMOST - glfwWindowHint(GLFW_FLOATING, (viewport->Flags & ImGuiViewportFlags_TopMost) ? true : false); -#endif - GLFWwindow* share_window = (g_ClientApi == GlfwClientApi_OpenGL) ? g_Window : NULL; - data->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window); - data->WindowOwned = true; - viewport->PlatformHandle = (void*)data->Window; -#ifdef _WIN32 - viewport->PlatformHandleRaw = glfwGetWin32Window(data->Window); -#endif - glfwSetWindowPos(data->Window, (int)viewport->Pos.x, (int)viewport->Pos.y); - - // Install GLFW callbacks for secondary viewports - glfwSetMouseButtonCallback(data->Window, ImGui_ImplGlfw_MouseButtonCallback); - glfwSetScrollCallback(data->Window, ImGui_ImplGlfw_ScrollCallback); - glfwSetKeyCallback(data->Window, ImGui_ImplGlfw_KeyCallback); - glfwSetCharCallback(data->Window, ImGui_ImplGlfw_CharCallback); - glfwSetWindowCloseCallback(data->Window, ImGui_ImplGlfw_WindowCloseCallback); - glfwSetWindowPosCallback(data->Window, ImGui_ImplGlfw_WindowPosCallback); - glfwSetWindowSizeCallback(data->Window, ImGui_ImplGlfw_WindowSizeCallback); - if (g_ClientApi == GlfwClientApi_OpenGL) - { - glfwMakeContextCurrent(data->Window); - glfwSwapInterval(0); - } -} - -static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport) -{ - if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData) - { - if (data->WindowOwned) - { -#if GLFW_HAS_GLFW_HOVERED && defined(_WIN32) - HWND hwnd = (HWND)viewport->PlatformHandleRaw; - ::RemovePropA(hwnd, "IMGUI_VIEWPORT"); -#endif - glfwDestroyWindow(data->Window); - } - data->Window = NULL; - IM_DELETE(data); - } - viewport->PlatformUserData = viewport->PlatformHandle = NULL; -} - -// We have submitted https://github.com/glfw/glfw/pull/1568 to allow GLFW to support "transparent inputs". -// In the meanwhile we implement custom per-platform workarounds here (FIXME-VIEWPORT: Implement same work-around for Linux/OSX!) -#if defined(_WIN32) && GLFW_HAS_GLFW_HOVERED -static WNDPROC g_GlfwWndProc = NULL; -static LRESULT CALLBACK WndProcNoInputs(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - if (msg == WM_NCHITTEST) - { - // Let mouse pass-through the window. This will allow the back-end to set io.MouseHoveredViewport properly (which is OPTIONAL). - // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging. - // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in - // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system. - ImGuiViewport* viewport = (ImGuiViewport*)::GetPropA(hWnd, "IMGUI_VIEWPORT"); - if (viewport->Flags & ImGuiViewportFlags_NoInputs) - return HTTRANSPARENT; - } - return ::CallWindowProc(g_GlfwWndProc, hWnd, msg, wParam, lParam); -} -#endif - -static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - -#if defined(_WIN32) - // GLFW hack: Hide icon from task bar - HWND hwnd = (HWND)viewport->PlatformHandleRaw; - if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) - { - LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE); - ex_style &= ~WS_EX_APPWINDOW; - ex_style |= WS_EX_TOOLWINDOW; - ::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style); - } - - // GLFW hack: install hook for WM_NCHITTEST message handler -#if GLFW_HAS_GLFW_HOVERED && defined(_WIN32) - ::SetPropA(hwnd, "IMGUI_VIEWPORT", viewport); - if (g_GlfwWndProc == NULL) - g_GlfwWndProc = (WNDPROC)::GetWindowLongPtr(hwnd, GWLP_WNDPROC); - ::SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)WndProcNoInputs); -#endif - -#if !GLFW_HAS_FOCUS_ON_SHOW - // GLFW hack: GLFW 3.2 has a bug where glfwShowWindow() also activates/focus the window. - // The fix was pushed to GLFW repository on 2018/01/09 and should be included in GLFW 3.3 via a GLFW_FOCUS_ON_SHOW window attribute. - // See https://github.com/glfw/glfw/issues/1189 - // FIXME-VIEWPORT: Implement same work-around for Linux/OSX in the meanwhile. - if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) - { - ::ShowWindow(hwnd, SW_SHOWNA); - return; - } -#endif -#endif - - glfwShowWindow(data->Window); -} - -static ImVec2 ImGui_ImplGlfw_GetWindowPos(ImGuiViewport* viewport) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - int x = 0, y = 0; - glfwGetWindowPos(data->Window, &x, &y); - return ImVec2((float)x, (float)y); -} - -static void ImGui_ImplGlfw_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - glfwSetWindowPos(data->Window, (int)pos.x, (int)pos.y); -} - -static ImVec2 ImGui_ImplGlfw_GetWindowSize(ImGuiViewport* viewport) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - int w = 0, h = 0; - glfwGetWindowSize(data->Window, &w, &h); - return ImVec2((float)w, (float)h); -} - -static void ImGui_ImplGlfw_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; -#if __APPLE__ - // Native OS windows are positioned from the bottom-left corner on macOS, whereas on other platforms they are - // positioned from the upper-left corner. GLFW makes an effort to convert macOS style coordinates, however it - // doesn't handle it when changing size. We are manually moving the window in order for changes of size to be based - // on the upper-left corner. - int x, y, width, height; - glfwGetWindowPos(data->Window, &x, &y); - glfwGetWindowSize(data->Window, &width, &height); - glfwSetWindowPos(data->Window, x, y - height + size.y); -#endif - data->IgnoreWindowSizeEventFrame = ImGui::GetFrameCount(); - glfwSetWindowSize(data->Window, (int)size.x, (int)size.y); -} - -static void ImGui_ImplGlfw_SetWindowTitle(ImGuiViewport* viewport, const char* title) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - glfwSetWindowTitle(data->Window, title); -} - -static void ImGui_ImplGlfw_SetWindowFocus(ImGuiViewport* viewport) -{ -#if GLFW_HAS_FOCUS_WINDOW - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - glfwFocusWindow(data->Window); -#else - // FIXME: What are the effect of not having this function? At the moment imgui doesn't actually call SetWindowFocus - we set that up ahead, will answer that question later. - (void)viewport; -#endif -} - -static bool ImGui_ImplGlfw_GetWindowFocus(ImGuiViewport* viewport) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - return glfwGetWindowAttrib(data->Window, GLFW_FOCUSED) != 0; -} - -static bool ImGui_ImplGlfw_GetWindowMinimized(ImGuiViewport* viewport) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - return glfwGetWindowAttrib(data->Window, GLFW_ICONIFIED) != 0; -} - -#if GLFW_HAS_WINDOW_ALPHA -static void ImGui_ImplGlfw_SetWindowAlpha(ImGuiViewport* viewport, float alpha) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - glfwSetWindowOpacity(data->Window, alpha); -} -#endif - -static void ImGui_ImplGlfw_RenderWindow(ImGuiViewport* viewport, void*) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - if (g_ClientApi == GlfwClientApi_OpenGL) - glfwMakeContextCurrent(data->Window); -} - -static void ImGui_ImplGlfw_SwapBuffers(ImGuiViewport* viewport, void*) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - if (g_ClientApi == GlfwClientApi_OpenGL) - { - glfwMakeContextCurrent(data->Window); - glfwSwapBuffers(data->Window); - } -} - -//-------------------------------------------------------------------------------------------------------- -// IME (Input Method Editor) basic support for e.g. Asian language users -//-------------------------------------------------------------------------------------------------------- - -// We provide a Win32 implementation because this is such a common issue for IME users -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(__GNUC__) -#define HAS_WIN32_IME 1 -#include -#ifdef _MSC_VER -#pragma comment(lib, "imm32") -#endif -static void ImGui_ImplWin32_SetImeInputPos(ImGuiViewport* viewport, ImVec2 pos) -{ - COMPOSITIONFORM cf = { CFS_FORCE_POSITION, { (LONG)(pos.x - viewport->Pos.x), (LONG)(pos.y - viewport->Pos.y) }, { 0, 0, 0, 0 } }; - if (HWND hwnd = (HWND)viewport->PlatformHandleRaw) - if (HIMC himc = ::ImmGetContext(hwnd)) - { - ::ImmSetCompositionWindow(himc, &cf); - ::ImmReleaseContext(hwnd, himc); - } -} -#else -#define HAS_WIN32_IME 0 -#endif - -//-------------------------------------------------------------------------------------------------------- -// Vulkan support (the Vulkan renderer needs to call a platform-side support function to create the surface) -//-------------------------------------------------------------------------------------------------------- - -// Avoid including so we can build without it -#if GLFW_HAS_VULKAN -#ifndef VULKAN_H_ -#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; -#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) -#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; -#else -#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; -#endif -VK_DEFINE_HANDLE(VkInstance) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) -struct VkAllocationCallbacks; -enum VkResult { VK_RESULT_MAX_ENUM = 0x7FFFFFFF }; -#endif // VULKAN_H_ -extern "C" { extern GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); } -static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_instance, const void* vk_allocator, ImU64* out_vk_surface) -{ - ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData; - IM_ASSERT(g_ClientApi == GlfwClientApi_Vulkan); - VkResult err = glfwCreateWindowSurface((VkInstance)vk_instance, data->Window, (const VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface); - return (int)err; -} -#endif // GLFW_HAS_VULKAN - -static void ImGui_ImplGlfw_InitPlatformInterface() -{ - // Register platform interface (will be coupled with a renderer interface) - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Platform_CreateWindow = ImGui_ImplGlfw_CreateWindow; - platform_io.Platform_DestroyWindow = ImGui_ImplGlfw_DestroyWindow; - platform_io.Platform_ShowWindow = ImGui_ImplGlfw_ShowWindow; - platform_io.Platform_SetWindowPos = ImGui_ImplGlfw_SetWindowPos; - platform_io.Platform_GetWindowPos = ImGui_ImplGlfw_GetWindowPos; - platform_io.Platform_SetWindowSize = ImGui_ImplGlfw_SetWindowSize; - platform_io.Platform_GetWindowSize = ImGui_ImplGlfw_GetWindowSize; - platform_io.Platform_SetWindowFocus = ImGui_ImplGlfw_SetWindowFocus; - platform_io.Platform_GetWindowFocus = ImGui_ImplGlfw_GetWindowFocus; - platform_io.Platform_GetWindowMinimized = ImGui_ImplGlfw_GetWindowMinimized; - platform_io.Platform_SetWindowTitle = ImGui_ImplGlfw_SetWindowTitle; - platform_io.Platform_RenderWindow = ImGui_ImplGlfw_RenderWindow; - platform_io.Platform_SwapBuffers = ImGui_ImplGlfw_SwapBuffers; -#if GLFW_HAS_WINDOW_ALPHA - platform_io.Platform_SetWindowAlpha = ImGui_ImplGlfw_SetWindowAlpha; -#endif -#if GLFW_HAS_VULKAN - platform_io.Platform_CreateVkSurface = ImGui_ImplGlfw_CreateVkSurface; -#endif -#if HAS_WIN32_IME - platform_io.Platform_SetImeInputPos = ImGui_ImplWin32_SetImeInputPos; -#endif - - // Register main window handle (which is owned by the main application, not by us) - // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports. - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGuiViewportDataGlfw* data = IM_NEW(ImGuiViewportDataGlfw)(); - data->Window = g_Window; - data->WindowOwned = false; - main_viewport->PlatformUserData = data; - main_viewport->PlatformHandle = (void*)g_Window; -} - -static void ImGui_ImplGlfw_ShutdownPlatformInterface() -{ -} - -#endif // __ANDROID__ [Bruno Levy] - diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_glfw.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_glfw.h deleted file mode 100644 index b0d13699..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_glfw.h +++ /dev/null @@ -1,40 +0,0 @@ -// dear imgui: Platform Binding for GLFW -// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..) -// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) - -// Implemented features: -// [X] Platform: Clipboard support. -// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW. -// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE). -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -// About GLSL version: -// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. -// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! - -#pragma once - -#ifndef __ANDROID__ /* [Bruno Levy] */ - -struct GLFWwindow; -struct GLFWmonitor; - -IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); -IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); -IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); - -// InitXXX function with 'install_callbacks=true': install GLFW callbacks. They will call user's previously installed callbacks, if any. -// InitXXX function with 'install_callbacks=false': do not install GLFW callbacks. You will need to call them yourself from your own GLFW callbacks. -IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); -IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); -IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); -IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); -IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); - -#endif /* __ANDROID__ [Bruno Levy] */ diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_opengl3.cpp b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_opengl3.cpp deleted file mode 100644 index 6eb38c7c..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_opengl3.cpp +++ /dev/null @@ -1,716 +0,0 @@ -// dear imgui: Renderer for modern OpenGL with shaders / programmatic pipeline -// - Desktop GL: 2.x 3.x 4.x -// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) -// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2020-01-07: OpenGL: Added support for glbindings OpenGL loader. -// 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders. -// 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility. -// 2019-09-16: OpenGL: Tweak initialization code to allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before the first NewFrame() call. -// 2019-05-29: OpenGL: Desktop GL only: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2019-03-29: OpenGL: Not calling glBindBuffer more than necessary in the render loop. -// 2019-03-15: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early. -// 2019-03-03: OpenGL: Fix support for ES 2.0 (WebGL 1.0). -// 2019-02-20: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if defined by the headers/loader. -// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. -// 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450). -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT) / GL_CLIP_ORIGIN. -// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. -// 2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES". -// 2018-07-30: OpenGL: Support for GLSL 300 ES and 410 core. Fixes for Emscripten compilation. -// 2018-07-10: OpenGL: Support for more GLSL versions (based on the GLSL version string). Added error output when shaders fail to compile/link. -// 2018-06-08: Misc: Extracted imgui_impl_opengl3.cpp/.h away from the old combined GLFW/SDL+OpenGL3 examples. -// 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. -// 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. -// 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a NULL pointer. -// 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplOpenGL3_Init() so user can override the GLSL version e.g. "#version 150". -// 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplSdlGL3_RenderDrawData() in the .h file so you can call it yourself. -// 2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150. -// 2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode. -// 2017-05-01: OpenGL: Fixed save and restore of current blend func state. -// 2017-05-01: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE. -// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle. -// 2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752) - -//---------------------------------------- -// OpenGL GLSL GLSL -// version version string -//---------------------------------------- -// 2.0 110 "#version 110" -// 2.1 120 "#version 120" -// 3.0 130 "#version 130" -// 3.1 140 "#version 140" -// 3.2 150 "#version 150" -// 3.3 330 "#version 330 core" -// 4.0 400 "#version 400 core" -// 4.1 410 "#version 410 core" -// 4.2 420 "#version 410 core" -// 4.3 430 "#version 430 core" -// ES 2.0 100 "#version 100" = WebGL 1.0 -// ES 3.0 300 "#version 300 es" = WebGL 2.0 -//---------------------------------------- - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#include "imgui_impl_opengl3.h" -#include -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif -#if defined(__APPLE__) -#include "TargetConditionals.h" -#endif - -// Auto-enable GLES on matching platforms -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) -#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__)) -#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es" -#undef IMGUI_IMPL_OPENGL_LOADER_GL3W -#undef IMGUI_IMPL_OPENGL_LOADER_GLEW -#undef IMGUI_IMPL_OPENGL_LOADER_GLAD -#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING -#undef IMGUI_IMPL_OPENGL_LOADER_CUSTOM -#elif defined(__EMSCRIPTEN__) -#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100" -#undef IMGUI_IMPL_OPENGL_LOADER_GL3W -#undef IMGUI_IMPL_OPENGL_LOADER_GLEW -#undef IMGUI_IMPL_OPENGL_LOADER_GLAD -#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING -#undef IMGUI_IMPL_OPENGL_LOADER_CUSTOM -#endif -#endif - -// GL includes -#if defined(IMGUI_IMPL_OPENGL_ES2) -#include -#elif defined(IMGUI_IMPL_OPENGL_ES3) -#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) -#include // Use GL ES 3 -#else -#include // Use GL ES 3 -#endif -#else -// About Desktop OpenGL function loaders: -// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers. -// Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad). -// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own. -#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) -#include // Needs to be initialized with gl3wInit() in user's code -#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) -#include // Needs to be initialized with glewInit() in user's code -#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) -#include // Needs to be initialized with gladLoadGL() in user's code -#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING) -#include // Initialize with glbinding::initialize() -#include -using namespace gl; -#else -#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM -#endif -#endif - -// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have. -#if defined(IMGUI_IMPL_OPENGL_ES2) || defined(IMGUI_IMPL_OPENGL_ES3) || !defined(GL_VERSION_3_2) -#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET 0 -#else -#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET 1 -#endif - -// OpenGL Data -static GLuint g_GlVersion = 0; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries. -static char g_GlslVersionString[32] = ""; // Specified by user or detected based on compile time GL settings. -static GLuint g_FontTexture = 0; -static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; -static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location -static int g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location -static unsigned int g_VboHandle = 0, g_ElementsHandle = 0; - -// Forward Declarations -static void ImGui_ImplOpenGL3_InitPlatformInterface(); -static void ImGui_ImplOpenGL3_ShutdownPlatformInterface(); - -// Functions -bool ImGui_ImplOpenGL3_Init(const char* glsl_version) -{ - // Query for GL version -#if !defined(IMGUI_IMPL_OPENGL_ES2) - GLint major, minor; - glGetIntegerv(GL_MAJOR_VERSION, &major); - glGetIntegerv(GL_MINOR_VERSION, &minor); - g_GlVersion = major * 1000 + minor; -#else - g_GlVersion = 2000; // GLES 2 -#endif - - // Setup back-end capabilities flags - ImGuiIO& io = ImGui::GetIO(); - io.BackendRendererName = "imgui_impl_opengl3"; -#if IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET - if (g_GlVersion >= 3200) - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. -#endif - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - - // Store GLSL version string so we can refer to it later in case we recreate shaders. - // Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure. -#if defined(IMGUI_IMPL_OPENGL_ES2) - if (glsl_version == NULL) - glsl_version = "#version 100"; -#elif defined(IMGUI_IMPL_OPENGL_ES3) - if (glsl_version == NULL) - glsl_version = "#version 300 es"; -#else - if (glsl_version == NULL) - glsl_version = "#version 130"; -#endif - IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(g_GlslVersionString)); - strcpy(g_GlslVersionString, glsl_version); - strcat(g_GlslVersionString, "\n"); - - // Dummy construct to make it easily visible in the IDE and debugger which GL loader has been selected. - // The code actually never uses the 'gl_loader' variable! It is only here so you can read it! - // If auto-detection fails or doesn't select the same GL loader file as used by your application, - // you are likely to get a crash below. - // You can explicitly select a loader by using '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line. - const char* gl_loader = "Unknown"; - IM_UNUSED(gl_loader); -#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) - gl_loader = "GL3W"; -#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) - gl_loader = "GLEW"; -#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) - gl_loader = "GLAD"; -#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING) - gl_loader = "glbinding"; -#else // IMGUI_IMPL_OPENGL_LOADER_CUSTOM - gl_loader = "Custom"; -#endif - - // Make a dummy GL call (we don't actually need the result) - // IF YOU GET A CRASH HERE: it probably means that you haven't initialized the OpenGL function loader used by this code. - // Desktop OpenGL 3/4 need a function loader. See the IMGUI_IMPL_OPENGL_LOADER_xxx explanation above. - GLint current_texture; - glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplOpenGL3_InitPlatformInterface(); - - return true; -} - -void ImGui_ImplOpenGL3_Shutdown() -{ - ImGui_ImplOpenGL3_ShutdownPlatformInterface(); - ImGui_ImplOpenGL3_DestroyDeviceObjects(); -} - -void ImGui_ImplOpenGL3_NewFrame() -{ - if (!g_ShaderHandle) - ImGui_ImplOpenGL3_CreateDeviceObjects(); -} - -static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object) -{ - // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill - glEnable(GL_BLEND); - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glEnable(GL_SCISSOR_TEST); -#ifdef GL_POLYGON_MODE - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -#endif - - // Setup viewport, orthographic projection matrix - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. - glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height); - float L = draw_data->DisplayPos.x; - float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; - float T = draw_data->DisplayPos.y; - float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; - const float ortho_projection[4][4] = - { - { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, - { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, - { 0.0f, 0.0f, -1.0f, 0.0f }, - { (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f }, - }; - glUseProgram(g_ShaderHandle); - glUniform1i(g_AttribLocationTex, 0); - glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); -#ifdef GL_SAMPLER_BINDING - glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise. -#endif - - (void)vertex_array_object; -#ifndef IMGUI_IMPL_OPENGL_ES2 - glBindVertexArray(vertex_array_object); -#endif - - // Bind vertex/index buffers and setup attributes for ImDrawVert - glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle); - glEnableVertexAttribArray(g_AttribLocationVtxPos); - glEnableVertexAttribArray(g_AttribLocationVtxUV); - glEnableVertexAttribArray(g_AttribLocationVtxColor); - glVertexAttribPointer(g_AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos)); - glVertexAttribPointer(g_AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)); - glVertexAttribPointer(g_AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)); -} - -// OpenGL3 Render function. -// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) -// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly, in order to be able to run within any OpenGL engine that doesn't do so. -void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) -{ - // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); - int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); - if (fb_width <= 0 || fb_height <= 0) - return; - - // Backup GL state - GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); - glActiveTexture(GL_TEXTURE0); - GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); - GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); -#ifdef GL_SAMPLER_BINDING - GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler); -#endif - GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); -#ifndef IMGUI_IMPL_OPENGL_ES2 - GLint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array_object); -#endif -#ifdef GL_POLYGON_MODE - GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); -#endif - GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); - GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); - GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb); - GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb); - GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha); - GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha); - GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb); - GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha); - GLboolean last_enable_blend = glIsEnabled(GL_BLEND); - GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); - GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); - GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); - bool clip_origin_lower_left = true; -#if defined(GL_CLIP_ORIGIN) && !defined(__APPLE__) - GLenum last_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&last_clip_origin); // Support for GL 4.5's glClipControl(GL_UPPER_LEFT) - if (last_clip_origin == GL_UPPER_LEFT) - clip_origin_lower_left = false; -#endif - - // Setup desired GL state - // Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts) - // The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound. - GLuint vertex_array_object = 0; -#ifndef IMGUI_IMPL_OPENGL_ES2 - glGenVertexArrays(1, &vertex_array_object); -#endif - ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); - - // Will project scissor/clipping rectangles into framebuffer space - ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports - ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) - - // Render command lists - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - - // Upload vertex/index buffers - glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW); - - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback != NULL) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec4 clip_rect; - clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x; - clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y; - clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x; - clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y; - - if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) - { - // Apply scissor/clipping rectangle - if (clip_origin_lower_left) - glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y)); - else - glScissor((int)clip_rect.x, (int)clip_rect.y, (int)clip_rect.z, (int)clip_rect.w); // Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT) - - // Bind texture, Draw - glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); -#if IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET - if (g_GlVersion >= 3200) - glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset); - else -#endif - glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))); - } - } - } - } - - // Destroy the temporary VAO -#ifndef IMGUI_IMPL_OPENGL_ES2 - glDeleteVertexArrays(1, &vertex_array_object); -#endif - - // Restore modified GL state - glUseProgram(last_program); - glBindTexture(GL_TEXTURE_2D, last_texture); -#ifdef GL_SAMPLER_BINDING - glBindSampler(0, last_sampler); -#endif - glActiveTexture(last_active_texture); -#ifndef IMGUI_IMPL_OPENGL_ES2 - glBindVertexArray(last_vertex_array_object); -#endif - glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); - glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha); - glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha); - if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); - if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); - if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); - if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); -#ifdef GL_POLYGON_MODE - glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); -#endif - glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); - glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); -} - -bool ImGui_ImplOpenGL3_CreateFontsTexture() -{ - // Build texture atlas - ImGuiIO& io = ImGui::GetIO(); - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. - - // Upload texture to graphics system - GLint last_texture; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); - glGenTextures(1, &g_FontTexture); - glBindTexture(GL_TEXTURE_2D, g_FontTexture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#ifdef GL_UNPACK_ROW_LENGTH - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); -#endif - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - - // Store our identifier - io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture; - - // Restore state - glBindTexture(GL_TEXTURE_2D, last_texture); - - return true; -} - -void ImGui_ImplOpenGL3_DestroyFontsTexture() -{ - if (g_FontTexture) - { - ImGuiIO& io = ImGui::GetIO(); - glDeleteTextures(1, &g_FontTexture); - io.Fonts->TexID = 0; - g_FontTexture = 0; - } -} - -// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file. -static bool CheckShader(GLuint handle, const char* desc) -{ - GLint status = 0, log_length = 0; - glGetShaderiv(handle, GL_COMPILE_STATUS, &status); - glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); - if ((GLboolean)status == GL_FALSE) - fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s!\n", desc); - if (log_length > 1) - { - ImVector buf; - buf.resize((int)(log_length + 1)); - glGetShaderInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); - fprintf(stderr, "%s\n", buf.begin()); - } - return (GLboolean)status == GL_TRUE; -} - -// If you get an error please report on GitHub. You may try different GL context version or GLSL version. -static bool CheckProgram(GLuint handle, const char* desc) -{ - GLint status = 0, log_length = 0; - glGetProgramiv(handle, GL_LINK_STATUS, &status); - glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length); - if ((GLboolean)status == GL_FALSE) - fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! (with GLSL '%s')\n", desc, g_GlslVersionString); - if (log_length > 1) - { - ImVector buf; - buf.resize((int)(log_length + 1)); - glGetProgramInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); - fprintf(stderr, "%s\n", buf.begin()); - } - return (GLboolean)status == GL_TRUE; -} - -bool ImGui_ImplOpenGL3_CreateDeviceObjects() -{ - // Backup GL state - GLint last_texture, last_array_buffer; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); - glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); -#ifndef IMGUI_IMPL_OPENGL_ES2 - GLint last_vertex_array; - glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); -#endif - - // Parse GLSL version string - int glsl_version = 130; - sscanf(g_GlslVersionString, "#version %d", &glsl_version); - - const GLchar* vertex_shader_glsl_120 = - "uniform mat4 ProjMtx;\n" - "attribute vec2 Position;\n" - "attribute vec2 UV;\n" - "attribute vec4 Color;\n" - "varying vec2 Frag_UV;\n" - "varying vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* vertex_shader_glsl_130 = - "uniform mat4 ProjMtx;\n" - "in vec2 Position;\n" - "in vec2 UV;\n" - "in vec4 Color;\n" - "out vec2 Frag_UV;\n" - "out vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* vertex_shader_glsl_300_es = - "precision mediump float;\n" - "layout (location = 0) in vec2 Position;\n" - "layout (location = 1) in vec2 UV;\n" - "layout (location = 2) in vec4 Color;\n" - "uniform mat4 ProjMtx;\n" - "out vec2 Frag_UV;\n" - "out vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* vertex_shader_glsl_410_core = - "layout (location = 0) in vec2 Position;\n" - "layout (location = 1) in vec2 UV;\n" - "layout (location = 2) in vec4 Color;\n" - "uniform mat4 ProjMtx;\n" - "out vec2 Frag_UV;\n" - "out vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_120 = - "#ifdef GL_ES\n" - " precision mediump float;\n" - "#endif\n" - "uniform sampler2D Texture;\n" - "varying vec2 Frag_UV;\n" - "varying vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_130 = - "uniform sampler2D Texture;\n" - "in vec2 Frag_UV;\n" - "in vec4 Frag_Color;\n" - "out vec4 Out_Color;\n" - "void main()\n" - "{\n" - " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_300_es = - "precision mediump float;\n" - "uniform sampler2D Texture;\n" - "in vec2 Frag_UV;\n" - "in vec4 Frag_Color;\n" - "layout (location = 0) out vec4 Out_Color;\n" - "void main()\n" - "{\n" - " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_410_core = - "in vec2 Frag_UV;\n" - "in vec4 Frag_Color;\n" - "uniform sampler2D Texture;\n" - "layout (location = 0) out vec4 Out_Color;\n" - "void main()\n" - "{\n" - " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" - "}\n"; - - // Select shaders matching our GLSL versions - const GLchar* vertex_shader = NULL; - const GLchar* fragment_shader = NULL; - if (glsl_version < 130) - { - vertex_shader = vertex_shader_glsl_120; - fragment_shader = fragment_shader_glsl_120; - } - else if (glsl_version >= 410) - { - vertex_shader = vertex_shader_glsl_410_core; - fragment_shader = fragment_shader_glsl_410_core; - } - else if (glsl_version == 300) - { - vertex_shader = vertex_shader_glsl_300_es; - fragment_shader = fragment_shader_glsl_300_es; - } - else - { - vertex_shader = vertex_shader_glsl_130; - fragment_shader = fragment_shader_glsl_130; - } - - // Create shaders - const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; - g_VertHandle = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL); - glCompileShader(g_VertHandle); - CheckShader(g_VertHandle, "vertex shader"); - - const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; - g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); - glCompileShader(g_FragHandle); - CheckShader(g_FragHandle, "fragment shader"); - - g_ShaderHandle = glCreateProgram(); - glAttachShader(g_ShaderHandle, g_VertHandle); - glAttachShader(g_ShaderHandle, g_FragHandle); - glLinkProgram(g_ShaderHandle); - CheckProgram(g_ShaderHandle, "shader program"); - - g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture"); - g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); - g_AttribLocationVtxPos = glGetAttribLocation(g_ShaderHandle, "Position"); - g_AttribLocationVtxUV = glGetAttribLocation(g_ShaderHandle, "UV"); - g_AttribLocationVtxColor = glGetAttribLocation(g_ShaderHandle, "Color"); - - // Create buffers - glGenBuffers(1, &g_VboHandle); - glGenBuffers(1, &g_ElementsHandle); - - ImGui_ImplOpenGL3_CreateFontsTexture(); - - // Restore modified GL state - glBindTexture(GL_TEXTURE_2D, last_texture); - glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); -#ifndef IMGUI_IMPL_OPENGL_ES2 - glBindVertexArray(last_vertex_array); -#endif - - return true; -} - -void ImGui_ImplOpenGL3_DestroyDeviceObjects() -{ - if (g_VboHandle) { glDeleteBuffers(1, &g_VboHandle); g_VboHandle = 0; } - if (g_ElementsHandle) { glDeleteBuffers(1, &g_ElementsHandle); g_ElementsHandle = 0; } - if (g_ShaderHandle && g_VertHandle) { glDetachShader(g_ShaderHandle, g_VertHandle); } - if (g_ShaderHandle && g_FragHandle) { glDetachShader(g_ShaderHandle, g_FragHandle); } - if (g_VertHandle) { glDeleteShader(g_VertHandle); g_VertHandle = 0; } - if (g_FragHandle) { glDeleteShader(g_FragHandle); g_FragHandle = 0; } - if (g_ShaderHandle) { glDeleteProgram(g_ShaderHandle); g_ShaderHandle = 0; } - - ImGui_ImplOpenGL3_DestroyFontsTexture(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -static void ImGui_ImplOpenGL3_RenderWindow(ImGuiViewport* viewport, void*) -{ - if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) - { - ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - } - ImGui_ImplOpenGL3_RenderDrawData(viewport->DrawData); -} - -static void ImGui_ImplOpenGL3_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Renderer_RenderWindow = ImGui_ImplOpenGL3_RenderWindow; -} - -static void ImGui_ImplOpenGL3_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_opengl3.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_opengl3.h deleted file mode 100644 index 6a7b7361..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_opengl3.h +++ /dev/null @@ -1,68 +0,0 @@ -// dear imgui: Renderer for modern OpenGL with shaders / programmatic pipeline -// - Desktop GL: 2.x 3.x 4.x -// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) -// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -// About Desktop OpenGL function loaders: -// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers. -// Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad). -// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own. - -// About GLSL version: -// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string. -// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" -// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. - -#pragma once - -// Backend API -IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); - -// (Optional) Called by Init/NewFrame/Shutdown -IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); -IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); - -// Specific OpenGL versions -//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten -//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android - -// Desktop OpenGL: attempt to detect default GL loader based on available header files. -// If auto-detection fails or doesn't select the same GL loader file as used by your application, -// you are likely to get a crash in ImGui_ImplOpenGL3_Init(). -// You can explicitly select a loader by using '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line. -#if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \ - && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \ - && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \ - && !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING) \ - && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) - #if defined(__has_include) - #if __has_include() - #define IMGUI_IMPL_OPENGL_LOADER_GLEW - #elif __has_include() - #define IMGUI_IMPL_OPENGL_LOADER_GLAD - #elif __has_include() - #define IMGUI_IMPL_OPENGL_LOADER_GL3W - #elif __has_include() - #define IMGUI_IMPL_OPENGL_LOADER_GLBINDING - #else - #error "Cannot detect OpenGL loader!" - #endif - #else - #define IMGUI_IMPL_OPENGL_LOADER_GL3W // Default to GL3W - #endif -#endif - diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_win32.cpp b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_win32.cpp deleted file mode 100644 index a2658bb1..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_win32.cpp +++ /dev/null @@ -1,852 +0,0 @@ -// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) -// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) - -// Implemented features: -// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -#ifdef _WIN32 /* [Bruno Levy] */ - -#include "imgui.h" -#include "imgui_impl_win32.h" -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#include -#include - -// Using XInput library for gamepad (with recent Windows SDK this may leads to executables which won't run on Windows 7) -#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD -#include -#else -#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT -#endif -#if defined(_MSC_VER) && !defined(IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT) -#pragma comment(lib, "xinput") -//#pragma comment(lib, "Xinput9_1_0") -#endif - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. -// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. -// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter(). -// 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent. -// 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. -// 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application). -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. -// 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads). -// 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples. -// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag. -// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). -// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. -// 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set). -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. -// 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert. -// 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag. -// 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read. -// 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging. -// 2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set. - -// Win32 Data -static HWND g_hWnd = NULL; -static INT64 g_Time = 0; -static INT64 g_TicksPerSecond = 0; -static ImGuiMouseCursor g_LastMouseCursor = ImGuiMouseCursor_COUNT; -static bool g_HasGamepad = false; -static bool g_WantUpdateHasGamepad = true; -static bool g_WantUpdateMonitors = true; - -// Forward Declarations -static void ImGui_ImplWin32_InitPlatformInterface(); -static void ImGui_ImplWin32_ShutdownPlatformInterface(); -static void ImGui_ImplWin32_UpdateMonitors(); - -// Functions -bool ImGui_ImplWin32_Init(void* hwnd) -{ - if (!::QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond)) - return false; - if (!::QueryPerformanceCounter((LARGE_INTEGER *)&g_Time)) - return false; - - // Setup back-end capabilities flags - ImGuiIO& io = ImGui::GetIO(); - io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) - io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) - io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) - io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) - io.BackendPlatformName = "imgui_impl_win32"; - - // Our mouse update function expect PlatformHandle to be filled for the main viewport - g_hWnd = (HWND)hwnd; - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)g_hWnd; - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplWin32_InitPlatformInterface(); - - // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime. - io.KeyMap[ImGuiKey_Tab] = VK_TAB; - io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = VK_UP; - io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN; - io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR; - io.KeyMap[ImGuiKey_PageDown] = VK_NEXT; - io.KeyMap[ImGuiKey_Home] = VK_HOME; - io.KeyMap[ImGuiKey_End] = VK_END; - io.KeyMap[ImGuiKey_Insert] = VK_INSERT; - io.KeyMap[ImGuiKey_Delete] = VK_DELETE; - io.KeyMap[ImGuiKey_Backspace] = VK_BACK; - io.KeyMap[ImGuiKey_Space] = VK_SPACE; - io.KeyMap[ImGuiKey_Enter] = VK_RETURN; - io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE; - io.KeyMap[ImGuiKey_KeyPadEnter] = VK_RETURN; - io.KeyMap[ImGuiKey_A] = 'A'; - io.KeyMap[ImGuiKey_C] = 'C'; - io.KeyMap[ImGuiKey_V] = 'V'; - io.KeyMap[ImGuiKey_X] = 'X'; - io.KeyMap[ImGuiKey_Y] = 'Y'; - io.KeyMap[ImGuiKey_Z] = 'Z'; - - return true; -} - -void ImGui_ImplWin32_Shutdown() -{ - ImGui_ImplWin32_ShutdownPlatformInterface(); - g_hWnd = (HWND)0; -} - -static bool ImGui_ImplWin32_UpdateMouseCursor() -{ - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) - return false; - - ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) - { - // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor - ::SetCursor(NULL); - } - else - { - // Show OS mouse cursor - LPTSTR win32_cursor = IDC_ARROW; - switch (imgui_cursor) - { - case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break; - case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break; - case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break; - case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break; - case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break; - case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break; - case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break; - case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break; - case ImGuiMouseCursor_NotAllowed: win32_cursor = IDC_NO; break; - } - ::SetCursor(::LoadCursor(NULL, win32_cursor)); - } - return true; -} - -// This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports) -// Because of that, it is a little more complicated than your typical single-viewport binding code! -static void ImGui_ImplWin32_UpdateMousePos() -{ - ImGuiIO& io = ImGui::GetIO(); - - // Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) - // (When multi-viewports are enabled, all imgui positions are same as OS positions) - if (io.WantSetMousePos) - { - POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; - if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0) - ::ClientToScreen(g_hWnd, &pos); - ::SetCursorPos(pos.x, pos.y); - } - - io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); - io.MouseHoveredViewport = 0; - - // Set imgui mouse position - POINT mouse_screen_pos; - if (!::GetCursorPos(&mouse_screen_pos)) - return; - if (HWND focused_hwnd = ::GetForegroundWindow()) - { - if (::IsChild(focused_hwnd, g_hWnd)) - focused_hwnd = g_hWnd; - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) - // This is the position you can get with GetCursorPos(). In theory adding viewport->Pos is also the reverse operation of doing ScreenToClient(). - if (ImGui::FindViewportByPlatformHandle((void*)focused_hwnd) != NULL) - io.MousePos = ImVec2((float)mouse_screen_pos.x, (float)mouse_screen_pos.y); - } - else - { - // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window.) - // This is the position you can get with GetCursorPos() + ScreenToClient() or from WM_MOUSEMOVE. - if (focused_hwnd == g_hWnd) - { - POINT mouse_client_pos = mouse_screen_pos; - ::ScreenToClient(focused_hwnd, &mouse_client_pos); - io.MousePos = ImVec2((float)mouse_client_pos.x, (float)mouse_client_pos.y); - } - } - } - - // (Optional) When using multiple viewports: set io.MouseHoveredViewport to the viewport the OS mouse cursor is hovering. - // Important: this information is not easy to provide and many high-level windowing library won't be able to provide it correctly, because - // - This is _ignoring_ viewports with the ImGuiViewportFlags_NoInputs flag (pass-through windows). - // - This is _regardless_ of whether another viewport is focused or being dragged from. - // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the back-end, imgui will ignore this field and infer the information by relying on the - // rectangles and last focused time of every viewports it knows about. It will be unaware of foreign windows that may be sitting between or over your windows. - if (HWND hovered_hwnd = ::WindowFromPoint(mouse_screen_pos)) - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hovered_hwnd)) - if ((viewport->Flags & ImGuiViewportFlags_NoInputs) == 0) // FIXME: We still get our NoInputs window with WM_NCHITTEST/HTTRANSPARENT code when decorated? - io.MouseHoveredViewport = viewport->ID; -} - -// Gamepad navigation mapping -static void ImGui_ImplWin32_UpdateGamepads() -{ -#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD - ImGuiIO& io = ImGui::GetIO(); - memset(io.NavInputs, 0, sizeof(io.NavInputs)); - if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) - return; - - // Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow. - // Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE. - if (g_WantUpdateHasGamepad) - { - XINPUT_CAPABILITIES caps; - g_HasGamepad = (XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS); - g_WantUpdateHasGamepad = false; - } - - XINPUT_STATE xinput_state; - io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; - if (g_HasGamepad && XInputGetState(0, &xinput_state) == ERROR_SUCCESS) - { - const XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad; - io.BackendFlags |= ImGuiBackendFlags_HasGamepad; - - #define MAP_BUTTON(NAV_NO, BUTTON_ENUM) { io.NavInputs[NAV_NO] = (gamepad.wButtons & BUTTON_ENUM) ? 1.0f : 0.0f; } - #define MAP_ANALOG(NAV_NO, VALUE, V0, V1) { float vn = (float)(VALUE - V0) / (float)(V1 - V0); if (vn > 1.0f) vn = 1.0f; if (vn > 0.0f && io.NavInputs[NAV_NO] < vn) io.NavInputs[NAV_NO] = vn; } - MAP_BUTTON(ImGuiNavInput_Activate, XINPUT_GAMEPAD_A); // Cross / A - MAP_BUTTON(ImGuiNavInput_Cancel, XINPUT_GAMEPAD_B); // Circle / B - MAP_BUTTON(ImGuiNavInput_Menu, XINPUT_GAMEPAD_X); // Square / X - MAP_BUTTON(ImGuiNavInput_Input, XINPUT_GAMEPAD_Y); // Triangle / Y - MAP_BUTTON(ImGuiNavInput_DpadLeft, XINPUT_GAMEPAD_DPAD_LEFT); // D-Pad Left - MAP_BUTTON(ImGuiNavInput_DpadRight, XINPUT_GAMEPAD_DPAD_RIGHT); // D-Pad Right - MAP_BUTTON(ImGuiNavInput_DpadUp, XINPUT_GAMEPAD_DPAD_UP); // D-Pad Up - MAP_BUTTON(ImGuiNavInput_DpadDown, XINPUT_GAMEPAD_DPAD_DOWN); // D-Pad Down - MAP_BUTTON(ImGuiNavInput_FocusPrev, XINPUT_GAMEPAD_LEFT_SHOULDER); // L1 / LB - MAP_BUTTON(ImGuiNavInput_FocusNext, XINPUT_GAMEPAD_RIGHT_SHOULDER); // R1 / RB - MAP_BUTTON(ImGuiNavInput_TweakSlow, XINPUT_GAMEPAD_LEFT_SHOULDER); // L1 / LB - MAP_BUTTON(ImGuiNavInput_TweakFast, XINPUT_GAMEPAD_RIGHT_SHOULDER); // R1 / RB - MAP_ANALOG(ImGuiNavInput_LStickLeft, gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); - MAP_ANALOG(ImGuiNavInput_LStickRight, gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); - MAP_ANALOG(ImGuiNavInput_LStickUp, gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); - MAP_ANALOG(ImGuiNavInput_LStickDown, gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32767); - #undef MAP_BUTTON - #undef MAP_ANALOG - } -#endif // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD -} - -static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM) -{ - MONITORINFO info = { 0 }; - info.cbSize = sizeof(MONITORINFO); - if (!::GetMonitorInfo(monitor, &info)) - return TRUE; - ImGuiPlatformMonitor imgui_monitor; - imgui_monitor.MainPos = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top); - imgui_monitor.MainSize = ImVec2((float)(info.rcMonitor.right - info.rcMonitor.left), (float)(info.rcMonitor.bottom - info.rcMonitor.top)); - imgui_monitor.WorkPos = ImVec2((float)info.rcWork.left, (float)info.rcWork.top); - imgui_monitor.WorkSize = ImVec2((float)(info.rcWork.right - info.rcWork.left), (float)(info.rcWork.bottom - info.rcWork.top)); - imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); - ImGuiPlatformIO& io = ImGui::GetPlatformIO(); - if (info.dwFlags & MONITORINFOF_PRIMARY) - io.Monitors.push_front(imgui_monitor); - else - io.Monitors.push_back(imgui_monitor); - return TRUE; -} - -static void ImGui_ImplWin32_UpdateMonitors() -{ - ImGui::GetPlatformIO().Monitors.resize(0); - // [Bruno Levy] fourth parameter: NULL -> (LPARAM)(0) - ::EnumDisplayMonitors(NULL, NULL, ImGui_ImplWin32_UpdateMonitors_EnumFunc, (LPARAM)(0)); - g_WantUpdateMonitors = false; -} - -void ImGui_ImplWin32_NewFrame() -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame()."); - - // Setup display size (every frame to accommodate for window resizing) - RECT rect; - ::GetClientRect(g_hWnd, &rect); - io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); - if (g_WantUpdateMonitors) - ImGui_ImplWin32_UpdateMonitors(); - - // Setup time step - INT64 current_time; - ::QueryPerformanceCounter((LARGE_INTEGER *)¤t_time); - io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond; - g_Time = current_time; - - // Read keyboard modifiers inputs - io.KeyCtrl = (::GetKeyState(VK_CONTROL) & 0x8000) != 0; - io.KeyShift = (::GetKeyState(VK_SHIFT) & 0x8000) != 0; - io.KeyAlt = (::GetKeyState(VK_MENU) & 0x8000) != 0; - io.KeySuper = false; - // io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below. - - // Update OS mouse position - ImGui_ImplWin32_UpdateMousePos(); - - // Update OS mouse cursor with the cursor requested by imgui - ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor(); - if (g_LastMouseCursor != mouse_cursor) - { - g_LastMouseCursor = mouse_cursor; - ImGui_ImplWin32_UpdateMouseCursor(); - } - - // Update game controllers (if enabled and available) - ImGui_ImplWin32_UpdateGamepads(); -} - -// Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions. -#ifndef WM_MOUSEHWHEEL -#define WM_MOUSEHWHEEL 0x020E -#endif -#ifndef DBT_DEVNODES_CHANGED -#define DBT_DEVNODES_CHANGED 0x0007 -#endif - -// Process Win32 mouse/keyboard inputs. -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. -// PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinates when dragging mouse outside of our window bounds. -// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag. -IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - if (ImGui::GetCurrentContext() == NULL) - return 0; - - ImGuiIO& io = ImGui::GetIO(); - switch (msg) - { - case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: - case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: - case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: - case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: - { - int button = 0; - if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; } - if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; } - if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; } - if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } - if (!ImGui::IsAnyMouseDown() && ::GetCapture() == NULL) - ::SetCapture(hwnd); - io.MouseDown[button] = true; - return 0; - } - case WM_LBUTTONUP: - case WM_RBUTTONUP: - case WM_MBUTTONUP: - case WM_XBUTTONUP: - { - int button = 0; - if (msg == WM_LBUTTONUP) { button = 0; } - if (msg == WM_RBUTTONUP) { button = 1; } - if (msg == WM_MBUTTONUP) { button = 2; } - if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } - io.MouseDown[button] = false; - if (!ImGui::IsAnyMouseDown() && ::GetCapture() == hwnd) - ::ReleaseCapture(); - return 0; - } - case WM_MOUSEWHEEL: - io.MouseWheel += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA; - return 0; - case WM_MOUSEHWHEEL: - io.MouseWheelH += (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA; - return 0; - case WM_KEYDOWN: - case WM_SYSKEYDOWN: - if (wParam < 256) - io.KeysDown[wParam] = 1; - return 0; - case WM_KEYUP: - case WM_SYSKEYUP: - if (wParam < 256) - io.KeysDown[wParam] = 0; - return 0; - case WM_CHAR: - // You can also use ToAscii()+GetKeyboardState() to retrieve characters. - io.AddInputCharacter((unsigned int)wParam); - return 0; - case WM_SETCURSOR: - if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor()) - return 1; - return 0; - case WM_DEVICECHANGE: - if ((UINT)wParam == DBT_DEVNODES_CHANGED) - g_WantUpdateHasGamepad = true; - return 0; - case WM_DISPLAYCHANGE: - g_WantUpdateMonitors = true; - return 0; - } - return 0; -} - -//-------------------------------------------------------------------------------------------------------- -// DPI handling -// Those in theory should be simple calls but Windows has multiple ways to handle DPI, and most of them -// require recent Windows versions at runtime or recent Windows SDK at compile-time. Neither we want to depend on. -// So we dynamically select and load those functions to avoid dependencies. This is the scheme successfully -// used by GLFW (from which we borrowed some of the code here) and other applications aiming to be portable. -//--------------------------------------------------------------------------------------------------------- -// At this point ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically. -//--------------------------------------------------------------------------------------------------------- - -static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp) -{ - OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0,{ 0 }, sp }; - DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR; - ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL); - cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL); - cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL); - return VerifyVersionInfoW(&osvi, mask, cond); -} -#define IsWindows8Point1OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WINBLUE -#define IsWindows10OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WIN10 - -#ifndef DPI_ENUMS_DECLARED -typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS; -typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE; -#endif -#ifndef _DPI_AWARENESS_CONTEXTS_ -DECLARE_HANDLE(DPI_AWARENESS_CONTEXT); -#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3 -#endif -#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 -#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4 -#endif -typedef HRESULT(WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib+dll, Windows 8.1 -typedef HRESULT(WINAPI * PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib+dll, Windows 8.1 -typedef DPI_AWARENESS_CONTEXT(WINAPI * PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib+dll, Windows 10 v1607 (Creators Update) - -void ImGui_ImplWin32_EnableDpiAwareness() -{ - // if (IsWindows10OrGreater()) // FIXME-DPI: This needs a manifest to succeed. Instead we try to grab the function pointer. - { - static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process - if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext")) - { - SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); - return; - } - } - if (IsWindows8Point1OrGreater()) - { - static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process - if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness")) - SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE); - } - else - { - SetProcessDPIAware(); - } -} - -#ifdef _MSC_VER -#pragma comment(lib, "gdi32") // GetDeviceCaps() -#endif - -float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor) -{ - UINT xdpi = 96, ydpi = 96; - if (::IsWindows8Point1OrGreater()) - { - static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process - if (PFN_GetDpiForMonitor GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor")) - GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi); - } - else - { - const HDC dc = ::GetDC(NULL); - xdpi = ::GetDeviceCaps(dc, LOGPIXELSX); - ydpi = ::GetDeviceCaps(dc, LOGPIXELSY); - ::ReleaseDC(NULL, dc); - } - IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert! - return xdpi / 96.0f; -} - -float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd) -{ - HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST); - return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); -} - -//-------------------------------------------------------------------------------------------------------- -// IME (Input Method Editor) basic support for e.g. Asian language users -//-------------------------------------------------------------------------------------------------------- - -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(__GNUC__) -#define HAS_WIN32_IME 1 -#include -#ifdef _MSC_VER -#pragma comment(lib, "imm32") -#endif -static void ImGui_ImplWin32_SetImeInputPos(ImGuiViewport* viewport, ImVec2 pos) -{ - COMPOSITIONFORM cf = { CFS_FORCE_POSITION,{ (LONG)(pos.x - viewport->Pos.x), (LONG)(pos.y - viewport->Pos.y) },{ 0, 0, 0, 0 } }; - if (HWND hwnd = (HWND)viewport->PlatformHandle) - if (HIMC himc = ::ImmGetContext(hwnd)) - { - ::ImmSetCompositionWindow(himc, &cf); - ::ImmReleaseContext(hwnd, himc); - } -} -#else -#define HAS_WIN32_IME 0 -#endif - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGuiViewportDataWin32 -{ - HWND Hwnd; - bool HwndOwned; - DWORD DwStyle; - DWORD DwExStyle; - - ImGuiViewportDataWin32() { Hwnd = NULL; HwndOwned = false; DwStyle = DwExStyle = 0; } - ~ImGuiViewportDataWin32() { IM_ASSERT(Hwnd == NULL); } -}; - -static void ImGui_ImplWin32_GetWin32StyleFromViewportFlags(ImGuiViewportFlags flags, DWORD* out_style, DWORD* out_ex_style) -{ - if (flags & ImGuiViewportFlags_NoDecoration) - *out_style = WS_POPUP; - else - *out_style = WS_OVERLAPPEDWINDOW; - - if (flags & ImGuiViewportFlags_NoTaskBarIcon) - *out_ex_style = WS_EX_TOOLWINDOW; - else - *out_ex_style = WS_EX_APPWINDOW; - - if (flags & ImGuiViewportFlags_TopMost) - *out_ex_style |= WS_EX_TOPMOST; -} - -static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport) -{ - ImGuiViewportDataWin32* data = IM_NEW(ImGuiViewportDataWin32)(); - viewport->PlatformUserData = data; - - // Select style and parent window - ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &data->DwStyle, &data->DwExStyle); - HWND parent_window = NULL; - if (viewport->ParentViewportId != 0) - if (ImGuiViewport* parent_viewport = ImGui::FindViewportByID(viewport->ParentViewportId)) - parent_window = (HWND)parent_viewport->PlatformHandle; - - // Create window - RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; - ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle); - data->Hwnd = ::CreateWindowEx( - data->DwExStyle, _T("ImGui Platform"), _T("Untitled"), data->DwStyle, // Style, class name, window name - rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, // Window area - parent_window, NULL, ::GetModuleHandle(NULL), NULL); // Parent window, Menu, Instance, Param - data->HwndOwned = true; - viewport->PlatformRequestResize = false; - viewport->PlatformHandle = viewport->PlatformHandleRaw = data->Hwnd; -} - -static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport) -{ - if (ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData) - { - if (::GetCapture() == data->Hwnd) - { - // Transfer capture so if we started dragging from a window that later disappears, we'll still receive the MOUSEUP event. - ::ReleaseCapture(); - ::SetCapture(g_hWnd); - } - if (data->Hwnd && data->HwndOwned) - ::DestroyWindow(data->Hwnd); - data->Hwnd = NULL; - IM_DELETE(data); - } - viewport->PlatformUserData = viewport->PlatformHandle = NULL; -} - -static void ImGui_ImplWin32_ShowWindow(ImGuiViewport* viewport) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) - ::ShowWindow(data->Hwnd, SW_SHOWNA); - else - ::ShowWindow(data->Hwnd, SW_SHOW); -} - -static void ImGui_ImplWin32_UpdateWindow(ImGuiViewport* viewport) -{ - // (Optional) Update Win32 style if it changed _after_ creation. - // Generally they won't change unless configuration flags are changed, but advanced uses (such as manually rewriting viewport flags) make this useful. - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - DWORD new_style; - DWORD new_ex_style; - ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &new_style, &new_ex_style); - - // Only reapply the flags that have been changed from our point of view (as other flags are being modified by Windows) - if (data->DwStyle != new_style || data->DwExStyle != new_ex_style) - { - data->DwStyle = new_style; - data->DwExStyle = new_ex_style; - ::SetWindowLong(data->Hwnd, GWL_STYLE, data->DwStyle); - ::SetWindowLong(data->Hwnd, GWL_EXSTYLE, data->DwExStyle); - RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; - ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle); // Client to Screen - ::SetWindowPos(data->Hwnd, NULL, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED); - ::ShowWindow(data->Hwnd, SW_SHOWNA); // This is necessary when we alter the style - viewport->PlatformRequestMove = viewport->PlatformRequestResize = true; - } -} - -static ImVec2 ImGui_ImplWin32_GetWindowPos(ImGuiViewport* viewport) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - POINT pos = { 0, 0 }; - ::ClientToScreen(data->Hwnd, &pos); - return ImVec2((float)pos.x, (float)pos.y); -} - -static void ImGui_ImplWin32_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - RECT rect = { (LONG)pos.x, (LONG)pos.y, (LONG)pos.x, (LONG)pos.y }; - ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle); - ::SetWindowPos(data->Hwnd, NULL, rect.left, rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE); -} - -static ImVec2 ImGui_ImplWin32_GetWindowSize(ImGuiViewport* viewport) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - RECT rect; - ::GetClientRect(data->Hwnd, &rect); - return ImVec2(float(rect.right - rect.left), float(rect.bottom - rect.top)); -} - -static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - RECT rect = { 0, 0, (LONG)size.x, (LONG)size.y }; - ::AdjustWindowRectEx(&rect, data->DwStyle, FALSE, data->DwExStyle); // Client to Screen - ::SetWindowPos(data->Hwnd, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE); -} - -static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - ::BringWindowToTop(data->Hwnd); - ::SetForegroundWindow(data->Hwnd); - ::SetFocus(data->Hwnd); -} - -static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - return ::GetForegroundWindow() == data->Hwnd; -} - -static bool ImGui_ImplWin32_GetWindowMinimized(ImGuiViewport* viewport) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - return ::IsIconic(data->Hwnd) != 0; -} - -static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title) -{ - // ::SetWindowTextA() doesn't properly handle UTF-8 so we explicitely convert our string. - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - int n = ::MultiByteToWideChar(CP_UTF8, 0, title, -1, NULL, 0); - ImVector title_w; - title_w.resize(n); - ::MultiByteToWideChar(CP_UTF8, 0, title, -1, title_w.Data, n); - ::SetWindowTextW(data->Hwnd, title_w.Data); -} - -static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f); - if (alpha < 1.0f) - { - DWORD style = ::GetWindowLongW(data->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED; - ::SetWindowLongW(data->Hwnd, GWL_EXSTYLE, style); - ::SetLayeredWindowAttributes(data->Hwnd, 0, (BYTE)(255 * alpha), LWA_ALPHA); - } - else - { - DWORD style = ::GetWindowLongW(data->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED; - ::SetWindowLongW(data->Hwnd, GWL_EXSTYLE, style); - } -} - -static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport) -{ - ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData; - IM_ASSERT(data->Hwnd != 0); - return ImGui_ImplWin32_GetDpiScaleForHwnd(data->Hwnd); -} - -// FIXME-DPI: Testing DPI related ideas -static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport) -{ - (void)viewport; -#if 0 - ImGuiStyle default_style; - //default_style.WindowPadding = ImVec2(0, 0); - //default_style.WindowBorderSize = 0.0f; - //default_style.ItemSpacing.y = 3.0f; - //default_style.FramePadding = ImVec2(0, 0); - default_style.ScaleAllSizes(viewport->DpiScale); - ImGuiStyle& style = ImGui::GetStyle(); - style = default_style; -#endif -} - -static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) - return true; - - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hWnd)) - { - switch (msg) - { - case WM_CLOSE: - viewport->PlatformRequestClose = true; - return 0; - case WM_MOVE: - viewport->PlatformRequestMove = true; - break; - case WM_SIZE: - viewport->PlatformRequestResize = true; - break; - case WM_MOUSEACTIVATE: - if (viewport->Flags & ImGuiViewportFlags_NoFocusOnClick) - return MA_NOACTIVATE; - break; - case WM_NCHITTEST: - // Let mouse pass-through the window. This will allow the back-end to set io.MouseHoveredViewport properly (which is OPTIONAL). - // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging. - // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in - // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system. - if (viewport->Flags & ImGuiViewportFlags_NoInputs) - return HTTRANSPARENT; - break; - } - } - - return DefWindowProc(hWnd, msg, wParam, lParam); -} - -static void ImGui_ImplWin32_InitPlatformInterface() -{ - WNDCLASSEX wcex; - wcex.cbSize = sizeof(WNDCLASSEX); - wcex.style = CS_HREDRAW | CS_VREDRAW; - wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow; - wcex.cbClsExtra = 0; - wcex.cbWndExtra = 0; - wcex.hInstance = ::GetModuleHandle(NULL); - wcex.hIcon = NULL; - wcex.hCursor = NULL; - wcex.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1); - wcex.lpszMenuName = NULL; - wcex.lpszClassName = _T("ImGui Platform"); - wcex.hIconSm = NULL; - ::RegisterClassEx(&wcex); - - ImGui_ImplWin32_UpdateMonitors(); - - // Register platform interface (will be coupled with a renderer interface) - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow; - platform_io.Platform_DestroyWindow = ImGui_ImplWin32_DestroyWindow; - platform_io.Platform_ShowWindow = ImGui_ImplWin32_ShowWindow; - platform_io.Platform_SetWindowPos = ImGui_ImplWin32_SetWindowPos; - platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos; - platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize; - platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize; - platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus; - platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus; - platform_io.Platform_GetWindowMinimized = ImGui_ImplWin32_GetWindowMinimized; - platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle; - platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha; - platform_io.Platform_UpdateWindow = ImGui_ImplWin32_UpdateWindow; - platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale; // FIXME-DPI - platform_io.Platform_OnChangedViewport = ImGui_ImplWin32_OnChangedViewport; // FIXME-DPI -#if HAS_WIN32_IME - platform_io.Platform_SetImeInputPos = ImGui_ImplWin32_SetImeInputPos; -#endif - - // Register main window handle (which is owned by the main application, not by us) - // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports. - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGuiViewportDataWin32* data = IM_NEW(ImGuiViewportDataWin32)(); - data->Hwnd = g_hWnd; - data->HwndOwned = false; - main_viewport->PlatformUserData = data; - main_viewport->PlatformHandle = (void*)g_hWnd; -} - -static void ImGui_ImplWin32_ShutdownPlatformInterface() -{ - ::UnregisterClass(_T("ImGui Platform"), ::GetModuleHandle(NULL)); -} - -#endif /* [Bruno Levy] */ diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_win32.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_win32.h deleted file mode 100644 index 595b03f3..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_impl_win32.h +++ /dev/null @@ -1,31 +0,0 @@ -// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications) -// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) - -// Implemented features: -// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE). -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -#pragma once - -IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); -IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); - -// Configuration: Disable gamepad support or linking with xinput.lib -//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD -//#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT - -// DPI-related helpers (which run and compile without requiring 8.1 or 10, neither Windows version, neither associated SDK) -IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); -IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd -IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor - -// Handler for Win32 messages, update mouse/keyboard data. -// You may or not need this for your implementation, but it can serve as reference for handling inputs. -// Intentionally commented out to avoid dragging dependencies on types. You can COPY this line into your .cpp code instead. -#if 0 -IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); -#endif diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_internal.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_internal.h deleted file mode 100644 index 3c620d94..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_internal.h +++ /dev/null @@ -1,2174 +0,0 @@ -// dear imgui, v1.75 -// (internal structures/api) - -// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! -// Set: -// #define IMGUI_DEFINE_MATH_OPERATORS -// To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators) - -/* - -Index of this file: -// Header mess -// Forward declarations -// STB libraries includes -// Context pointer -// Generic helpers -// Misc data structures -// Main imgui context -// Tab bar, tab item -// Internal API - -*/ - -#pragma once -#ifndef IMGUI_DISABLE - -//----------------------------------------------------------------------------- -// Header mess -//----------------------------------------------------------------------------- - -#ifndef IMGUI_VERSION -#error Must include imgui.h before imgui_internal.h -#endif - -#include // FILE*, sscanf -#include // NULL, malloc, free, qsort, atoi, atof -#include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf -#include // INT_MIN, INT_MAX - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h -#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h -#pragma clang diagnostic ignored "-Wold-style-cast" -#pragma clang diagnostic ignored "-Wc++98-compat-pedantic" // [Bruno Levy] -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" -#endif -#elif defined(__GNUC__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#pragma GCC diagnostic ignored "-Wc++98-compat-pedantic" // [Bruno Levy] -#endif - -// Legacy defines -#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Renamed in 1.74 -#error Use IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS -#endif -#ifdef IMGUI_DISABLE_MATH_FUNCTIONS // Renamed in 1.74 -#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS -#endif - -//----------------------------------------------------------------------------- -// Forward declarations -//----------------------------------------------------------------------------- - -struct ImBoolVector; // Store 1-bit per value -struct ImRect; // An axis-aligned rectangle (2 points) -struct ImDrawDataBuilder; // Helper to build a ImDrawData instance -struct ImDrawListSharedData; // Data shared between all ImDrawList instances -struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it -struct ImGuiColumnData; // Storage data for a single column -struct ImGuiColumns; // Storage data for a columns set -struct ImGuiContext; // Main Dear ImGui context -struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum -struct ImGuiDockContext; // Docking system context -struct ImGuiDockNode; // Docking system node (hold a list of Windows OR two child dock nodes) -struct ImGuiDockNodeSettings; // Storage for a dock node in .ini file (we preserve those even if the associated dock node isn't active during the session) -struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup() -struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box -struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data -struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only -struct ImGuiNavMoveResult; // Result of a directional navigation move query result -struct ImGuiNextWindowData; // Storage for SetNextWindow** functions -struct ImGuiNextItemData; // Storage for SetNextItem** functions -struct ImGuiPopupData; // Storage for current popup stack -struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file -struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it -struct ImGuiTabBar; // Storage for a tab bar -struct ImGuiTabItem; // Storage for a tab item (within a tab bar) -struct ImGuiWindow; // Storage for one window -struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame) -struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session) - -// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. -typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field -typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical -typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior() -typedef int ImGuiColumnsFlags; // -> enum ImGuiColumnsFlags_ // Flags: BeginColumns() -typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior() -typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag() -typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags -typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() -typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d() -typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests -typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions -typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions -typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx() -typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior() -typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx() -typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx() - -//------------------------------------------------------------------------- -// STB libraries includes -//------------------------------------------------------------------------- - -namespace ImStb -{ - -#undef STB_TEXTEDIT_STRING -#undef STB_TEXTEDIT_CHARTYPE -#define STB_TEXTEDIT_STRING ImGuiInputTextState -#define STB_TEXTEDIT_CHARTYPE ImWchar -#define STB_TEXTEDIT_GETWIDTH_NEWLINE -1.0f -#define STB_TEXTEDIT_UNDOSTATECOUNT 99 -#define STB_TEXTEDIT_UNDOCHARCOUNT 999 -#include "imstb_textedit.h" - -} // namespace ImStb - -//----------------------------------------------------------------------------- -// Context pointer -//----------------------------------------------------------------------------- - -#ifndef GImGui -extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer -#endif - -// Internal Drag and Drop payload types. String starting with '_' are reserved for Dear ImGui. -#define IMGUI_PAYLOAD_TYPE_WINDOW "_IMWINDOW" // Payload == ImGuiWindow* - -//----------------------------------------------------------------------------- -// Macros -//----------------------------------------------------------------------------- - -// Debug Logging -#ifndef IMGUI_DEBUG_LOG -#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) -#endif -#define IMGUI_DEBUG_LOG_VIEWPORT(...) ((void)0) // Disable log -#define IMGUI_DEBUG_LOG_DOCKING(...) ((void)0) // Disable log -//#define IMGUI_DEBUG_LOG_VIEWPORT IMGUI_DEBUG_LOG // Enable log -//#define IMGUI_DEBUG_LOG_DOCKING IMGUI_DEBUG_LOG // Enable log - -// Static Asserts -#if (__cplusplus >= 201100) -#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "") -#else -#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1] -#endif - -// "Paranoid" Debug Asserts are meant to only be enabled during specific debugging/work, otherwise would slow down the code too much. -// We currently don't have many of those so the effect is currently negligible, but onward intent to add more aggressive ones in the code. -//#define IMGUI_DEBUG_PARANOID -#ifdef IMGUI_DEBUG_PARANOID -#define IM_ASSERT_PARANOID(_EXPR) IM_ASSERT(_EXPR) -#else -#define IM_ASSERT_PARANOID(_EXPR) -#endif - -// Error handling -// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults. -#ifndef IM_ASSERT_USER_ERROR -#define IM_ASSERT_USER_ERROR(_EXP,_MSG) IM_ASSERT((_EXP) && _MSG) // Recoverable User Error -#endif - -// Misc Macros -#define IM_PI 3.14159265358979323846f -#ifdef _WIN32 -#define IM_NEWLINE "\r\n" // Play it nice with Windows users (Update: since 2018-05, Notepad finally appears to support Unix-style carriage returns!) -#else -#define IM_NEWLINE "\n" -#endif -#define IM_TABSIZE (4) -#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose -#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 -#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds -#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // - -// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall -#ifdef _MSC_VER -#define IMGUI_CDECL __cdecl -#else -#define IMGUI_CDECL -#endif - -//----------------------------------------------------------------------------- -// Generic helpers -// Note that the ImXXX helpers functions are lower-level than ImGui functions. -// ImGui functions or the ImGui context are never called/used from other ImXXX functions. -//----------------------------------------------------------------------------- -// - Helpers: Misc -// - Helpers: Bit manipulation -// - Helpers: String, Formatting -// - Helpers: UTF-8 <> wchar conversions -// - Helpers: ImVec2/ImVec4 operators -// - Helpers: Maths -// - Helpers: Geometry -// - Helper: ImBoolVector -// - Helper: ImPool<> -// - Helper: ImChunkStream<> -//----------------------------------------------------------------------------- - -// Helpers: Misc -#define ImQsort qsort -IMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0); -IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0); -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -static inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68] -#endif - -// Helpers: Bit manipulation -static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; } -static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } - -// Helpers: String, Formatting -IMGUI_API int ImStricmp(const char* str1, const char* str2); -IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); -IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); -IMGUI_API char* ImStrdup(const char* str); -IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); -IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); -IMGUI_API int ImStrlenW(const ImWchar* str); -IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line -IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line -IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); -IMGUI_API void ImStrTrimBlanks(char* str); -IMGUI_API const char* ImStrSkipBlank(const char* str); -IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3); -IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3); -IMGUI_API const char* ImParseFormatFindStart(const char* format); -IMGUI_API const char* ImParseFormatFindEnd(const char* format); -IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size); -IMGUI_API int ImParseFormatPrecision(const char* format, int default_value); -static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } -static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; } - -// Helpers: UTF-8 <> wchar conversions -IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count -IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count -IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count -IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count) -IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8 -IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8 - -// Helpers: ImVec2/ImVec4 operators -// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.) -// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself. -#ifdef IMGUI_DEFINE_MATH_OPERATORS -static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); } -static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); } -static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); } -static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); } -static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); } -static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); } -static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } -static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } -static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } -static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } -static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x+rhs.x, lhs.y+rhs.y, lhs.z+rhs.z, lhs.w+rhs.w); } -static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); } -static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); } -#endif - -// Helpers: File System -#ifdef IMGUI_DISABLE_FILE_FUNCTIONS -#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS -typedef void* ImFileHandle; -static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; } -static inline bool ImFileClose(ImFileHandle) { return false; } -static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; } -static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; } -static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; } -#endif - -#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS -typedef FILE* ImFileHandle; -IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode); -IMGUI_API bool ImFileClose(ImFileHandle file); -IMGUI_API ImU64 ImFileGetSize(ImFileHandle file); -IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file); -IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 count, ImFileHandle file); -#else -#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions -#endif -IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0); - -// Helpers: Maths -// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy) -#ifndef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS -#define ImFabs(X) fabsf(X) -#define ImSqrt(X) sqrtf(X) -#define ImFmod(X, Y) fmodf((X), (Y)) -#define ImCos(X) cosf(X) -#define ImSin(X) sinf(X) -#define ImAcos(X) acosf(X) -#define ImAtan2(Y, X) atan2f((Y), (X)) -#define ImAtof(STR) atof(STR) -#define ImFloorStd(X) floorf(X) // We already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by e.g. stb_truetype) -#define ImCeil(X) ceilf(X) -static inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision -static inline double ImPow(double x, double y) { return pow(x, y); } -#endif -// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support variety of types: signed/unsigned int/long long float/double -// (Exceptionally using templates here but we could also redefine them for those types) -template static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; } -template static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; } -template static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } -template static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); } -template static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; } -template static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; } -template static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; } -// - Misc maths helpers -static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); } -static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); } -static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } -static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); } -static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } -static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; } -static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; } -static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; } -static inline float ImFloor(float f) { return (float)(int)(f); } -static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); } -static inline int ImModPositive(int a, int b) { return (a + b) % b; } -static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; } -static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); } -static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; } -static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } - -// Helpers: Geometry -IMGUI_API ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t); // Cubic Bezier -IMGUI_API ImVec2 ImBezierClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments); // For curves with explicit number of segments -IMGUI_API ImVec2 ImBezierClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol);// For auto-tessellated curves you can use tess_tol = style.CurveTessellationTol -IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p); -IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); -IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); -IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w); -inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; } -IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy); - -// Helper: ImBoolVector -// Store 1-bit per value. Note that Resize() currently clears the whole vector. -struct IMGUI_API ImBoolVector -{ - ImVector Storage; - ImBoolVector() { } - void Resize(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); } - void Clear() { Storage.clear(); } - bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (Storage[off] & mask) != 0; } - void SetBit(int n, bool v) { int off = (n >> 5); int mask = 1 << (n & 31); if (v) Storage[off] |= mask; else Storage[off] &= ~mask; } -}; - -// Helper: ImPool<> -// Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer, -// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object. -typedef int ImPoolIdx; -template -struct IMGUI_API ImPool -{ - ImVector Buf; // Contiguous data - ImGuiStorage Map; // ID->Index - ImPoolIdx FreeIdx; // Next free idx to use - - ImPool() { FreeIdx = 0; } - ~ImPool() { Clear(); } - T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; } - T* GetByIndex(ImPoolIdx n) { return &Buf[n]; } - ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); } - T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); } - bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); } - void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = 0; } - T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); return &Buf[idx]; } - void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); } - void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); } - void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); } - int GetSize() const { return Buf.Size; } -}; - -// Helper: ImChunkStream<> -// Build and iterate a contiguous stream of variable-sized structures. -// This is used by Settings to store persistent data while reducing allocation count. -// We store the chunk size first, and align the final size on 4 bytes boundaries (this what the '(X + 3) & ~3' statement is for) -// The tedious/zealous amount of casting is to avoid -Wcast-align warnings. -template -struct IMGUI_API ImChunkStream -{ - ImVector Buf; - - void clear() { Buf.clear(); } - bool empty() const { return Buf.Size == 0; } - int size() const { return Buf.Size; } - T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = ((HDR_SZ + sz) + 3u) & ~3u; int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); } - T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) return NULL; return (T*)(void*)(Buf.Data + HDR_SZ); } - T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= begin() && p < end()); p = (T*)(void*)((char*)(void*)p + chunk_size(p)); if (p == (T*)(void*)((char*)end() + HDR_SZ)) return (T*)0; IM_ASSERT(p < end()); return p; } - int chunk_size(const T* p) { return ((const int*)p)[-1]; } - T* end() { return (T*)(void*)(Buf.Data + Buf.Size); } - int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end()); const ptrdiff_t off = (const char*)p - Buf.Data; return (int)off; } - T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Size); return (T*)(void*)(Buf.Data + off); } -}; - -//----------------------------------------------------------------------------- -// Misc data structures -//----------------------------------------------------------------------------- - -enum ImGuiButtonFlags_ -{ - ImGuiButtonFlags_None = 0, - ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat - ImGuiButtonFlags_PressedOnClick = 1 << 1, // return true on click (mouse down event) - ImGuiButtonFlags_PressedOnClickRelease = 1 << 2, // [Default] return true on click + release on same item <-- this is what the majority of Button are using - ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 3, // return true on click + release even if the release event is not done while hovering the item - ImGuiButtonFlags_PressedOnRelease = 1 << 4, // return true on release (default requires click+release) - ImGuiButtonFlags_PressedOnDoubleClick = 1 << 5, // return true on double-click (default requires click+release) - ImGuiButtonFlags_PressedOnDragDropHold = 1 << 6, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers) - ImGuiButtonFlags_FlattenChildren = 1 << 7, // allow interactions even if a child window is overlapping - ImGuiButtonFlags_AllowItemOverlap = 1 << 8, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap() - ImGuiButtonFlags_DontClosePopups = 1 << 9, // disable automatically closing parent popup on press // [UNUSED] - ImGuiButtonFlags_Disabled = 1 << 10, // disable interactions - ImGuiButtonFlags_AlignTextBaseLine = 1 << 11, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine - ImGuiButtonFlags_NoKeyModifiers = 1 << 12, // disable mouse interaction if a key modifier is held - ImGuiButtonFlags_NoHoldingActiveId = 1 << 13, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) - ImGuiButtonFlags_NoNavFocus = 1 << 14, // don't override navigation focus when activated - ImGuiButtonFlags_NoHoveredOnNav = 1 << 15, // don't report as hovered when navigated on - ImGuiButtonFlags_MouseButtonLeft = 1 << 16, // [Default] react on left mouse button - ImGuiButtonFlags_MouseButtonRight = 1 << 17, // react on right mouse button - ImGuiButtonFlags_MouseButtonMiddle = 1 << 18, // react on center mouse button - - ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, - ImGuiButtonFlags_MouseButtonShift_ = 16, - ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft, - ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold, - ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease -}; - -enum ImGuiSliderFlags_ -{ - ImGuiSliderFlags_None = 0, - ImGuiSliderFlags_Vertical = 1 << 0 -}; - -enum ImGuiDragFlags_ -{ - ImGuiDragFlags_None = 0, - ImGuiDragFlags_Vertical = 1 << 0 -}; - -enum ImGuiColumnsFlags_ -{ - // Default: 0 - ImGuiColumnsFlags_None = 0, - ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers - ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers - ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns - ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window - ImGuiColumnsFlags_GrowParentContentsSize= 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove. -}; - -// Extend ImGuiSelectableFlags_ -enum ImGuiSelectableFlagsPrivate_ -{ - // NB: need to be in sync with last value of ImGuiSelectableFlags_ - ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, - ImGuiSelectableFlags_PressedOnClick = 1 << 21, - ImGuiSelectableFlags_PressedOnRelease = 1 << 22, - ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // FIXME: We may be able to remove this (added in 6251d379 for menus) - ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 24, // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow. - ImGuiSelectableFlags_SetNavIdOnHover = 1 << 25 -}; - -// Extend ImGuiTreeNodeFlags_ -enum ImGuiTreeNodeFlagsPrivate_ -{ - ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20 -}; - -enum ImGuiSeparatorFlags_ -{ - ImGuiSeparatorFlags_None = 0, - ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar - ImGuiSeparatorFlags_Vertical = 1 << 1, - ImGuiSeparatorFlags_SpanAllColumns = 1 << 2 -}; - -// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). -// This is going to be exposed in imgui.h when stabilized enough. -enum ImGuiItemFlags_ -{ - ImGuiItemFlags_None = 0, - ImGuiItemFlags_NoTabStop = 1 << 0, // false - ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings. - ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211 - ImGuiItemFlags_NoNav = 1 << 3, // false - ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false - ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window - ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets) - ImGuiItemFlags_Default_ = 0 -}; - -// Storage for LastItem data -enum ImGuiItemStatusFlags_ -{ - ImGuiItemStatusFlags_None = 0, - ImGuiItemStatusFlags_HoveredRect = 1 << 0, - ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, - ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets) - ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues. - ImGuiItemStatusFlags_ToggledOpen = 1 << 4, // Set when TreeNode() reports toggling their open state. - ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag. - ImGuiItemStatusFlags_Deactivated = 1 << 6 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set. - -#ifdef IMGUI_ENABLE_TEST_ENGINE - , // [imgui_tests only] - ImGuiItemStatusFlags_Openable = 1 << 10, // - ImGuiItemStatusFlags_Opened = 1 << 11, // - ImGuiItemStatusFlags_Checkable = 1 << 12, // - ImGuiItemStatusFlags_Checked = 1 << 13 // -#endif -}; - -enum ImGuiTextFlags_ -{ - ImGuiTextFlags_None = 0, - ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0 -}; - -enum ImGuiTooltipFlags_ -{ - ImGuiTooltipFlags_None = 0, - ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0 // Override will clear/ignore previously submitted tooltip (defaults to append) -}; - -// FIXME: this is in development, not exposed/functional as a generic feature yet. -// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2 -enum ImGuiLayoutType_ -{ - ImGuiLayoutType_Horizontal = 0, - ImGuiLayoutType_Vertical = 1 -}; - -enum ImGuiLogType -{ - ImGuiLogType_None = 0, - ImGuiLogType_TTY, - ImGuiLogType_File, - ImGuiLogType_Buffer, - ImGuiLogType_Clipboard -}; - -// X/Y enums are fixed to 0/1 so they may be used to index ImVec2 -enum ImGuiAxis -{ - ImGuiAxis_None = -1, - ImGuiAxis_X = 0, - ImGuiAxis_Y = 1 -}; - -enum ImGuiPlotType -{ - ImGuiPlotType_Lines, - ImGuiPlotType_Histogram -}; - -enum ImGuiInputSource -{ - ImGuiInputSource_None = 0, - ImGuiInputSource_Mouse, - ImGuiInputSource_Nav, - ImGuiInputSource_NavKeyboard, // Only used occasionally for storage, not tested/handled by most code - ImGuiInputSource_NavGamepad, // " - ImGuiInputSource_COUNT -}; - -// FIXME-NAV: Clarify/expose various repeat delay/rate -enum ImGuiInputReadMode -{ - ImGuiInputReadMode_Down, - ImGuiInputReadMode_Pressed, - ImGuiInputReadMode_Released, - ImGuiInputReadMode_Repeat, - ImGuiInputReadMode_RepeatSlow, - ImGuiInputReadMode_RepeatFast -}; - -enum ImGuiNavHighlightFlags_ -{ - ImGuiNavHighlightFlags_None = 0, - ImGuiNavHighlightFlags_TypeDefault = 1 << 0, - ImGuiNavHighlightFlags_TypeThin = 1 << 1, - ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse. - ImGuiNavHighlightFlags_NoRounding = 1 << 3 -}; - -enum ImGuiNavDirSourceFlags_ -{ - ImGuiNavDirSourceFlags_None = 0, - ImGuiNavDirSourceFlags_Keyboard = 1 << 0, - ImGuiNavDirSourceFlags_PadDPad = 1 << 1, - ImGuiNavDirSourceFlags_PadLStick = 1 << 2 -}; - -enum ImGuiNavMoveFlags_ -{ - ImGuiNavMoveFlags_None = 0, - ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side - ImGuiNavMoveFlags_LoopY = 1 << 1, - ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left) - ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness - ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place) - ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible. - ImGuiNavMoveFlags_ScrollToEdge = 1 << 6 -}; - -enum ImGuiNavForward -{ - ImGuiNavForward_None, - ImGuiNavForward_ForwardQueued, - ImGuiNavForward_ForwardActive -}; - -enum ImGuiNavLayer -{ - ImGuiNavLayer_Main = 0, // Main scrolling layer - ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu) - ImGuiNavLayer_COUNT -}; - -enum ImGuiPopupPositionPolicy -{ - ImGuiPopupPositionPolicy_Default, - ImGuiPopupPositionPolicy_ComboBox -}; - -// 1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches) -struct ImVec1 -{ - float x; - ImVec1() { x = 0.0f; } - ImVec1(float _x) { x = _x; } -}; - -// 2D vector (half-size integer) -struct ImVec2ih -{ - short x, y; - ImVec2ih() { x = y = 0; } - ImVec2ih(short _x, short _y) { x = _x; y = _y; } - explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; } -}; - -// 2D axis aligned bounding-box -// NB: we can't rely on ImVec2 math operators being available here -struct IMGUI_API ImRect -{ - ImVec2 Min; // Upper-left - ImVec2 Max; // Lower-right - - ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {} - ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {} - ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {} - ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {} - - ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); } - ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); } - float GetWidth() const { return Max.x - Min.x; } - float GetHeight() const { return Max.y - Min.y; } - ImVec2 GetTL() const { return Min; } // Top-left - ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right - ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left - ImVec2 GetBR() const { return Max; } // Bottom-right - bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; } - bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } - bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; } - void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; } - void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; } - void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } - void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } - void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; } - void TranslateX(float dx) { Min.x += dx; Max.x += dx; } - void TranslateY(float dy) { Min.y += dy; Max.y += dy; } - void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display. - void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped. - void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); } - bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } -}; - -// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo(). -struct ImGuiDataTypeInfo -{ - size_t Size; // Size in byte - const char* PrintFmt; // Default printf format for the type - const char* ScanFmt; // Default scanf format for the type -}; - -// Stacked color modifier, backup of modified data so we can restore it -struct ImGuiColorMod -{ - ImGuiCol Col; - ImVec4 BackupValue; -}; - -// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable. -struct ImGuiStyleMod -{ - ImGuiStyleVar VarIdx; - union { int BackupInt[2]; float BackupFloat[2]; }; - ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; } - ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; } - ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; } -}; - -// Stacked storage data for BeginGroup()/EndGroup() -struct ImGuiGroupData -{ - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec1 BackupIndent; - ImVec1 BackupGroupOffset; - ImVec2 BackupCurrLineSize; - float BackupCurrLineTextBaseOffset; - ImGuiID BackupActiveIdIsAlive; - bool BackupActiveIdPreviousFrameIsAlive; - bool EmitItem; -}; - -// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper. -struct IMGUI_API ImGuiMenuColumns -{ - float Spacing; - float Width, NextWidth; - float Pos[3], NextWidths[3]; - - ImGuiMenuColumns(); - void Update(int count, float spacing, bool clear); - float DeclColumns(float w0, float w1, float w2); - float CalcExtraSpace(float avail_w) const; -}; - -// Internal state of the currently focused/edited text input box -struct IMGUI_API ImGuiInputTextState -{ - ImGuiID ID; // widget id owning the text state - int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 len is valid even if TextA is not. - ImVector TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. - ImVector TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity. - ImVector InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) - bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument) - int BufCapacityA; // end-user buffer capacity - float ScrollX; // horizontal scrolling/offset - ImStb::STB_TexteditState Stb; // state for stb_textedit.h - float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately - bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!) - bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection - ImGuiInputTextFlags UserFlags; // Temporarily set while we call user's callback - ImGuiInputTextCallback UserCallback; // " - void* UserCallbackData; // " - - ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } - void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } - void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); } - int GetUndoAvailCount() const { return Stb.undostate.undo_point; } - int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } - void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation - - // Cursor & Selection - void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking - void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } - bool HasSelection() const { return Stb.select_start != Stb.select_end; } - void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; } - void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } -}; - -// Windows data saved in imgui.ini file -// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily. -// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure) -struct ImGuiWindowSettings -{ - ImGuiID ID; - ImVec2ih Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions. - ImVec2ih Size; - ImVec2ih ViewportPos; - ImGuiID ViewportId; - ImGuiID DockId; // ID of last known DockNode (even if the DockNode is invisible because it has only 1 active window), or 0 if none. - ImGuiID ClassId; // ID of window class if specified - short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible. - bool Collapsed; - - ImGuiWindowSettings() { ID = 0; Pos = Size = ViewportPos = ImVec2ih(0, 0); ViewportId = DockId = ClassId = 0; DockOrder = -1; Collapsed = false; } - char* GetName() { return (char*)(this + 1); } -}; - -struct ImGuiSettingsHandler -{ - const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']' - ImGuiID TypeHash; // == ImHashStr(TypeName) - void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]" - void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry - void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf' - void* UserData; - - ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); } -}; - -// Storage for current popup stack -struct ImGuiPopupData -{ - ImGuiID PopupId; // Set on OpenPopup() - ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() - ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup - int OpenFrameCount; // Set on OpenPopup() - ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) - ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) - ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup - - ImGuiPopupData() { PopupId = 0; Window = SourceWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; } -}; - -struct ImGuiColumnData -{ - float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) - float OffsetNormBeforeResize; - ImGuiColumnsFlags Flags; // Not exposed - ImRect ClipRect; - - ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = ImGuiColumnsFlags_None; } -}; - -struct ImGuiColumns -{ - ImGuiID ID; - ImGuiColumnsFlags Flags; - bool IsFirstFrame; - bool IsBeingResized; - int Current; - int Count; - float OffMinX, OffMaxX; // Offsets from HostWorkRect.Min.x - float LineMinY, LineMaxY; - float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns() - float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns() - ImRect HostClipRect; // Backup of ClipRect at the time of BeginColumns() - ImRect HostWorkRect; // Backup of WorkRect at the time of BeginColumns() - ImVector Columns; - ImDrawListSplitter Splitter; - - ImGuiColumns() { Clear(); } - void Clear() - { - ID = 0; - Flags = ImGuiColumnsFlags_None; - IsFirstFrame = false; - IsBeingResized = false; - Current = 0; - Count = 1; - OffMinX = OffMaxX = 0.0f; - LineMinY = LineMaxY = 0.0f; - HostCursorPosY = 0.0f; - HostCursorMaxPosX = 0.0f; - Columns.clear(); - } -}; - -// Helper function to calculate a circle's segment count given its radius and a "maximum error" value. -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 12 -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512 -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp((int)((IM_PI * 2.0f) / ImAcos((_RAD - _MAXERROR) / _RAD)), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX) - -// Data shared between all ImDrawList instances -// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure. -struct IMGUI_API ImDrawListSharedData -{ - ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas - ImFont* Font; // Current/default font (optional, for simplified AddText overload) - float FontSize; // Current/default font size (optional, for simplified AddText overload) - float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() - float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc - ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen() - ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards) - - // [Internal] Lookup tables - ImVec2 CircleVtx12[12]; // FIXME: Bake rounded corners fill/borders in atlas - ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius (array index + 1) before we calculate it dynamically (to avoid calculation overhead) - - ImDrawListSharedData(); - void SetCircleSegmentMaxError(float max_error); -}; - -struct ImDrawDataBuilder -{ - ImVector Layers[2]; // Global layers for: regular, tooltip - - void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); } - void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); } - IMGUI_API void FlattenIntoSingleLayer(); -}; - -// ImGuiViewport Private/Internals fields (cardinal sin: we are using inheritance!) -// Note that every instance of ImGuiViewport is in fact a ImGuiViewportP. -struct ImGuiViewportP : public ImGuiViewport -{ - int Idx; - int LastFrameActive; // Last frame number this viewport was activated by a window - int LastFrameDrawLists[2]; // Last frame number the background (0) and foreground (1) draw lists were used - int LastFrontMostStampCount; // Last stamp number from when a window hosted by this viewport was made front-most (by comparing this value between two viewport we have an implicit viewport z-order - ImGuiID LastNameHash; - ImVec2 LastPos; - float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent) - float LastAlpha; - short PlatformMonitor; - bool PlatformWindowCreated; - ImGuiWindow* Window; // Set when the viewport is owned by a window (and ImGuiViewportFlags_CanHostOtherWindows is NOT set) - ImDrawList* DrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays. - ImDrawData DrawDataP; - ImDrawDataBuilder DrawDataBuilder; - ImVec2 LastPlatformPos; - ImVec2 LastPlatformSize; - ImVec2 LastRendererSize; - - ImGuiViewportP() { Idx = -1; LastFrameActive = LastFrameDrawLists[0] = LastFrameDrawLists[1] = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; PlatformWindowCreated = false; Window = NULL; DrawLists[0] = DrawLists[1] = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); } - ~ImGuiViewportP() { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); } - ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } - ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); } - void ClearRequestFlags() { PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; } -}; - -struct ImGuiNavMoveResult -{ - ImGuiWindow* Window; // Best candidate window - ImGuiID ID; // Best candidate ID - ImGuiID FocusScopeId; // Best candidate focus scope ID - float DistBox; // Best candidate box distance to current NavId - float DistCenter; // Best candidate center distance to current NavId - float DistAxial; - ImRect RectRel; // Best candidate bounding box in window relative space - - ImGuiNavMoveResult() { Clear(); } - void Clear() { Window = NULL; ID = FocusScopeId = 0; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); } -}; - -enum ImGuiNextWindowDataFlags_ -{ - ImGuiNextWindowDataFlags_None = 0, - ImGuiNextWindowDataFlags_HasPos = 1 << 0, - ImGuiNextWindowDataFlags_HasSize = 1 << 1, - ImGuiNextWindowDataFlags_HasContentSize = 1 << 2, - ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3, - ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4, - ImGuiNextWindowDataFlags_HasFocus = 1 << 5, - ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, - ImGuiNextWindowDataFlags_HasViewport = 1 << 7, - ImGuiNextWindowDataFlags_HasDock = 1 << 8, - ImGuiNextWindowDataFlags_HasWindowClass = 1 << 9 -}; - -// Storage for SetNexWindow** functions -struct ImGuiNextWindowData -{ - ImGuiNextWindowDataFlags Flags; - ImGuiCond PosCond; - ImGuiCond SizeCond; - ImGuiCond CollapsedCond; - ImGuiCond DockCond; - ImVec2 PosVal; - ImVec2 PosPivotVal; - ImVec2 SizeVal; - ImVec2 ContentSizeVal; - bool PosUndock; - bool CollapsedVal; - ImRect SizeConstraintRect; - ImGuiSizeCallback SizeCallback; - void* SizeCallbackUserData; - float BgAlphaVal; // Override background alpha - ImGuiID ViewportId; - ImGuiID DockId; - ImGuiWindowClass WindowClass; - ImVec2 MenuBarOffsetMinVal; // *Always on* This is not exposed publicly, so we don't clear it. - - ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); } - inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; } -}; - -enum ImGuiNextItemDataFlags_ -{ - ImGuiNextItemDataFlags_None = 0, - ImGuiNextItemDataFlags_HasWidth = 1 << 0, - ImGuiNextItemDataFlags_HasOpen = 1 << 1 -}; - -struct ImGuiNextItemData -{ - ImGuiNextItemDataFlags Flags; - float Width; // Set by SetNextItemWidth() - ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging) - ImGuiCond OpenCond; - bool OpenVal; // Set by SetNextItemOpen() - - ImGuiNextItemData() { memset(this, 0, sizeof(*this)); } - inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()! -}; - -//----------------------------------------------------------------------------- -// Tabs -//----------------------------------------------------------------------------- - -struct ImGuiShrinkWidthItem -{ - int Index; - float Width; -}; - -struct ImGuiPtrOrIndex -{ - void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool. - int Index; // Usually index in a main pool. - - ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; } - ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; } -}; - -//----------------------------------------------------------------------------- -// Docking -//----------------------------------------------------------------------------- - -// Extend ImGuiDockNodeFlags_ -enum ImGuiDockNodeFlagsPrivate_ -{ - // [Internal] - ImGuiDockNodeFlags_DockSpace = 1 << 10, // Local, Saved // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window. - ImGuiDockNodeFlags_CentralNode = 1 << 11, // Local, Saved // - ImGuiDockNodeFlags_NoTabBar = 1 << 12, // Local, Saved // Tab bar is completely unavailable. No triangle in the corner to enable it back. - ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Local, Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar) - ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Local, Saved // Disable window/docking menu (that one that appears instead of the collapse button) - ImGuiDockNodeFlags_NoCloseButton = 1 << 15, // Local, Saved // - ImGuiDockNodeFlags_NoDocking = 1 << 16, // Local, Saved // Disable any form of docking in this dockspace or individual node. (On a whole dockspace, this pretty much defeat the purpose of using a dockspace at all). Note: when turned on, existing docked nodes will be preserved. - ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0, - ImGuiDockNodeFlags_LocalFlagsMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking, - ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace, // When splitting those flags are moved to the inheriting child, never duplicated - ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking -}; - -// Store the source authority (dock node vs window) of a field -enum ImGuiDataAuthority_ -{ - ImGuiDataAuthority_Auto, - ImGuiDataAuthority_DockNode, - ImGuiDataAuthority_Window -}; - -enum ImGuiDockNodeState -{ - ImGuiDockNodeState_Unknown, - ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow, - ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing, - ImGuiDockNodeState_HostWindowVisible -}; - -// sizeof() 116~160 -struct ImGuiDockNode -{ - ImGuiID ID; - ImGuiDockNodeFlags SharedFlags; // Flags shared by all nodes of a same dockspace hierarchy (inherited from the root node) - ImGuiDockNodeFlags LocalFlags; // Flags specific to this node - ImGuiDockNode* ParentNode; - ImGuiDockNode* ChildNodes[2]; // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array. - ImVector Windows; // Note: unordered list! Iterate TabBar->Tabs for user-order. - ImGuiTabBar* TabBar; - ImVec2 Pos; // Current position - ImVec2 Size; // Current size - ImVec2 SizeRef; // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size. - int SplitAxis; // [Split node only] Split axis (X or Y) - ImGuiWindowClass WindowClass; // [Root node only] - - ImGuiDockNodeState State; - ImGuiWindow* HostWindow; - ImGuiWindow* VisibleWindow; // Generally point to window which is ID is == SelectedTabID, but when CTRL+Tabbing this can be a different window. - ImGuiDockNode* CentralNode; // [Root node only] Pointer to central node. - ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy. - int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly - int LastFrameActive; // Last frame number the node was updated. - int LastFrameFocused; // Last frame number the node was focused. - ImGuiID LastFocusedNodeId; // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused. - ImGuiID SelectedTabId; // [Leaf node only] Which of our tab/window is selected. - ImGuiID WantCloseTabId; // [Leaf node only] Set when closing a specific tab/window. - ImGuiDataAuthority AuthorityForPos :3; - ImGuiDataAuthority AuthorityForSize :3; - ImGuiDataAuthority AuthorityForViewport :3; - bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window) - bool IsFocused :1; - bool HasCloseButton :1; - bool HasWindowMenuButton :1; - bool EnableCloseButton :1; - bool WantCloseAll :1; // Set when closing all tabs at once. - bool WantLockSizeOnce :1; - bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window - bool WantHiddenTabBarUpdate :1; - bool WantHiddenTabBarToggle :1; - bool MarkedForPosSizeWrite :1; // Update by DockNodeTreeUpdatePosSize() write-filtering - - ImGuiDockNode(ImGuiID id); - ~ImGuiDockNode(); - bool IsRootNode() const { return ParentNode == NULL; } - bool IsDockSpace() const { return (LocalFlags & ImGuiDockNodeFlags_DockSpace) != 0; } - bool IsFloatingNode() const { return ParentNode == NULL && (LocalFlags & ImGuiDockNodeFlags_DockSpace) == 0; } - bool IsCentralNode() const { return (LocalFlags & ImGuiDockNodeFlags_CentralNode) != 0; } - bool IsHiddenTabBar() const { return (LocalFlags & ImGuiDockNodeFlags_HiddenTabBar) != 0; } // Hidden tab bar can be shown back by clicking the small triangle - bool IsNoTabBar() const { return (LocalFlags & ImGuiDockNodeFlags_NoTabBar) != 0; } // Never show a tab bar - bool IsSplitNode() const { return ChildNodes[0] != NULL; } - bool IsLeafNode() const { return ChildNodes[0] == NULL; } - bool IsEmpty() const { return ChildNodes[0] == NULL && Windows.Size == 0; } - ImGuiDockNodeFlags GetMergedFlags() const { return SharedFlags | LocalFlags; } - ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } -}; - -//----------------------------------------------------------------------------- -// Main Dear ImGui context -//----------------------------------------------------------------------------- - -struct ImGuiContext -{ - bool Initialized; - bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it. - ImGuiIO IO; - ImGuiPlatformIO PlatformIO; - ImGuiStyle Style; - ImGuiConfigFlags ConfigFlagsCurrFrame; // = g.IO.ConfigFlags at the time of NewFrame() - ImGuiConfigFlags ConfigFlagsLastFrame; - ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() - float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. - float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. - ImDrawListSharedData DrawListSharedData; - double Time; - int FrameCount; - int FrameCountEnded; - int FrameCountPlatformEnded; - int FrameCountRendered; - bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame() - bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed - bool WithinEndChild; // Set within EndChild() - - // Windows state - ImVector Windows; // Windows, sorted in display order, back to front - ImVector WindowsFocusOrder; // Windows, sorted in focus order, back to front. (FIXME: We could only store root windows here! Need to sort out the Docking equivalent which is RootWindowDockStop and is unfortunately a little more dynamic) - ImVector WindowsTempSortBuffer; // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child - ImVector CurrentWindowStack; - ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow* - int WindowsActiveCount; // Number of unique windows submitted by frame - ImGuiWindow* CurrentWindow; // Window being drawn into - ImGuiWindow* HoveredWindow; // Will catch mouse inputs - ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only) - ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set. - ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow. - ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window. - ImVec2 WheelingWindowRefMousePos; - float WheelingWindowTimer; - - // Item/widgets state and tracking information - ImGuiID HoveredId; // Hovered widget - bool HoveredIdAllowOverlap; - ImGuiID HoveredIdPreviousFrame; - float HoveredIdTimer; // Measure contiguous hovering time - float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active - ImGuiID ActiveId; // Active widget - ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame) - float ActiveIdTimer; - bool ActiveIdIsJustActivated; // Set at the time of activation for one frame - bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) - bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. - bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state. - bool ActiveIdHasBeenEditedThisFrame; - ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those directional navigation requests (e.g. can activate a button and move away from it) - ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs. - ImU64 ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array. - ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) - ImGuiWindow* ActiveIdWindow; - ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard) - int ActiveIdMouseButton; - ImGuiID ActiveIdPreviousFrame; - bool ActiveIdPreviousFrameIsAlive; - bool ActiveIdPreviousFrameHasBeenEditedBefore; - ImGuiWindow* ActiveIdPreviousFrameWindow; - ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation. - float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation. - - // Next window/item data - ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions - ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions - - // Shared stacks - ImVector ColorModifiers; // Stack for PushStyleColor()/PopStyleColor() - ImVector StyleModifiers; // Stack for PushStyleVar()/PopStyleVar() - ImVector FontStack; // Stack for PushFont()/PopFont() - ImVectorOpenPopupStack; // Which popups are open (persistent) - ImVectorBeginPopupStack; // Which level of BeginPopup() we are in (reset every frame) - - // Viewports - ImVector Viewports; // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData. - float CurrentDpiScale; // == CurrentViewport->DpiScale - ImGuiViewportP* CurrentViewport; // We track changes of viewport (happening in Begin) so we can call Platform_OnChangedViewport() - ImGuiViewportP* MouseViewport; - ImGuiViewportP* MouseLastHoveredViewport; // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag. - ImGuiID PlatformLastFocusedViewport; // Record of last focused platform window/viewport, when this changes we stamp the viewport as front-most - int ViewportFrontMostStampCount; // Every time the front-most window changes, we stamp its viewport with an incrementing counter - - // Gamepad/keyboard Navigation - ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow' - ImGuiID NavId; // Focused item for navigation - ImGuiID NavFocusScopeId; - ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem() - ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0 - ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0 - ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0 - ImGuiID NavJustTabbedId; // Just tabbed to this id. - ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest). - ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest). - ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame. - ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. - ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. - int NavScoringCount; // Metrics for debugging - ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. - int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing - bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid - bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default) - bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) - bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. - bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest - bool NavInitRequest; // Init request for appearing window to select first item - bool NavInitRequestFromMove; - ImGuiID NavInitResultId; - ImRect NavInitResultRectRel; - bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items - bool NavMoveRequest; // Move request for this frame - ImGuiNavMoveFlags NavMoveRequestFlags; - ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu) - ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request - ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename? - ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow - ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag) - ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag) - - // Navigation: Windowing (CTRL+TAB, holding Menu button + directional pads to move/resize) - ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed top-most. - ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f - ImGuiWindow* NavWindowingList; - float NavWindowingTimer; - float NavWindowingHighlightAlpha; - bool NavWindowingToggleLayer; - - // Legacy Focus/Tabbing system (older than Nav, active even if Nav is disabled, misnamed. FIXME-NAV: This needs a redesign!) - ImGuiWindow* FocusRequestCurrWindow; // - ImGuiWindow* FocusRequestNextWindow; // - int FocusRequestCurrCounterRegular; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch) - int FocusRequestCurrCounterTabStop; // Tab item being requested for focus, stored as an index - int FocusRequestNextCounterRegular; // Stored for next frame - int FocusRequestNextCounterTabStop; // " - bool FocusTabPressed; // - - // Render - float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list) - ImGuiMouseCursor MouseCursor; - - // Drag and Drop - bool DragDropActive; - bool DragDropWithinSourceOrTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block. - ImGuiDragDropFlags DragDropSourceFlags; - int DragDropSourceFrameCount; - int DragDropMouseButton; - ImGuiPayload DragDropPayload; - ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping) - ImGuiID DragDropTargetId; - ImGuiDragDropFlags DragDropAcceptFlags; - float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface) - ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload) - ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) - int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source - ImVector DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size - unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads - - // Tab bars - ImGuiTabBar* CurrentTabBar; - ImPool TabBars; - ImVector CurrentTabBarStack; - ImVector ShrinkWidthBuffer; - - // Widget state - ImVec2 LastValidMousePos; - ImGuiInputTextState InputTextState; - ImFont InputTextPasswordFont; - ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc. - ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets - float ColorEditLastHue; // Backup of last Hue associated to LastColor[3], so we can restore Hue in lossy RGB<>HSV round trips - float ColorEditLastSat; // Backup of last Saturation associated to LastColor[3], so we can restore Saturation in lossy RGB<>HSV round trips - float ColorEditLastColor[3]; - ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker. - bool DragCurrentAccumDirty; - float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings - float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio - float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? - int TooltipOverrideCount; - ImVector PrivateClipboard; // If no custom clipboard handler is defined - - // Platform support - ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor - ImVec2 PlatformImeLastPos; - ImGuiViewportP* PlatformImePosViewport; - - // Extensions - // FIXME: We could provide an API to register one slot in an array held in ImGuiContext? - ImGuiDockContext* DockContext; - - // Settings - bool SettingsLoaded; - float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero - ImGuiTextBuffer SettingsIniData; // In memory .ini settings - ImVector SettingsHandlers; // List of .ini settings handlers - ImChunkStream SettingsWindows; // ImGuiWindow .ini settings entries - - // Capture/Logging - bool LogEnabled; - ImGuiLogType LogType; - ImFileHandle LogFile; // If != NULL log to stdout/ file - ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. - float LogLinePosY; - bool LogLineFirstItem; - int LogDepthRef; - int LogDepthToExpand; - int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call. - - // Debug Tools - bool DebugItemPickerActive; - ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id - - // Misc - float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. - int FramerateSecPerFrameIdx; - float FramerateSecPerFrameAccum; - int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags - int WantCaptureKeyboardNextFrame; - int WantTextInputNextFrame; - char TempBuffer[1024*3+1]; // Temporary text buffer - - ImGuiContext(ImFontAtlas* shared_font_atlas) - { - Initialized = false; - ConfigFlagsCurrFrame = ConfigFlagsLastFrame = ImGuiConfigFlags_None; - Font = NULL; - FontSize = FontBaseSize = 0.0f; - FontAtlasOwnedByContext = shared_font_atlas ? false : true; - IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)(); - Time = 0.0f; - FrameCount = 0; - FrameCountEnded = FrameCountPlatformEnded = FrameCountRendered = -1; - WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false; - - WindowsActiveCount = 0; - CurrentWindow = NULL; - HoveredWindow = NULL; - HoveredRootWindow = NULL; - HoveredWindowUnderMovingWindow = NULL; - MovingWindow = NULL; - WheelingWindow = NULL; - WheelingWindowTimer = 0.0f; - - HoveredId = 0; - HoveredIdAllowOverlap = false; - HoveredIdPreviousFrame = 0; - HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f; - ActiveId = 0; - ActiveIdIsAlive = 0; - ActiveIdTimer = 0.0f; - ActiveIdIsJustActivated = false; - ActiveIdAllowOverlap = false; - ActiveIdHasBeenPressedBefore = false; - ActiveIdHasBeenEditedBefore = false; - ActiveIdHasBeenEditedThisFrame = false; - ActiveIdUsingNavDirMask = 0x00; - ActiveIdUsingNavInputMask = 0x00; - ActiveIdUsingKeyInputMask = 0x00; - ActiveIdClickOffset = ImVec2(-1,-1); - ActiveIdWindow = NULL; - ActiveIdSource = ImGuiInputSource_None; - ActiveIdMouseButton = 0; - ActiveIdPreviousFrame = 0; - ActiveIdPreviousFrameIsAlive = false; - ActiveIdPreviousFrameHasBeenEditedBefore = false; - ActiveIdPreviousFrameWindow = NULL; - LastActiveId = 0; - LastActiveIdTimer = 0.0f; - - CurrentDpiScale = 0.0f; - CurrentViewport = NULL; - MouseViewport = MouseLastHoveredViewport = NULL; - PlatformLastFocusedViewport = 0; - ViewportFrontMostStampCount = 0; - - NavWindow = NULL; - NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0; - NavJustTabbedId = NavJustMovedToId = NavJustMovedToFocusScopeId = NavNextActivateId = 0; - NavInputSource = ImGuiInputSource_None; - NavScoringRectScreen = ImRect(); - NavScoringCount = 0; - NavLayer = ImGuiNavLayer_Main; - NavIdTabCounter = INT_MAX; - NavIdIsAlive = false; - NavMousePosDirty = false; - NavDisableHighlight = true; - NavDisableMouseHover = false; - NavAnyRequest = false; - NavInitRequest = false; - NavInitRequestFromMove = false; - NavInitResultId = 0; - NavMoveFromClampedRefRect = false; - NavMoveRequest = false; - NavMoveRequestFlags = ImGuiNavMoveFlags_None; - NavMoveRequestForward = ImGuiNavForward_None; - NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None; - - NavWindowingTarget = NavWindowingTargetAnim = NavWindowingList = NULL; - NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f; - NavWindowingToggleLayer = false; - - FocusRequestCurrWindow = FocusRequestNextWindow = NULL; - FocusRequestCurrCounterRegular = FocusRequestCurrCounterTabStop = INT_MAX; - FocusRequestNextCounterRegular = FocusRequestNextCounterTabStop = INT_MAX; - FocusTabPressed = false; - - DimBgRatio = 0.0f; - MouseCursor = ImGuiMouseCursor_Arrow; - - DragDropActive = DragDropWithinSourceOrTarget = false; - DragDropSourceFlags = ImGuiDragDropFlags_None; - DragDropSourceFrameCount = -1; - DragDropMouseButton = -1; - DragDropTargetId = 0; - DragDropAcceptFlags = ImGuiDragDropFlags_None; - DragDropAcceptIdCurrRectSurface = 0.0f; - DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0; - DragDropAcceptFrameCount = -1; - memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal)); - - CurrentTabBar = NULL; - - LastValidMousePos = ImVec2(0.0f, 0.0f); - TempInputTextId = 0; - ColorEditOptions = ImGuiColorEditFlags__OptionsDefault; - ColorEditLastHue = ColorEditLastSat = 0.0f; - ColorEditLastColor[0] = ColorEditLastColor[1] = ColorEditLastColor[2] = FLT_MAX; - DragCurrentAccumDirty = false; - DragCurrentAccum = 0.0f; - DragSpeedDefaultRatio = 1.0f / 100.0f; - ScrollbarClickDeltaToGrabCenter = 0.0f; - TooltipOverrideCount = 0; - - PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX); - PlatformImePosViewport = 0; - - DockContext = NULL; - - SettingsLoaded = false; - SettingsDirtyTimer = 0.0f; - - LogEnabled = false; - LogType = ImGuiLogType_None; - LogFile = NULL; - LogLinePosY = FLT_MAX; - LogLineFirstItem = false; - LogDepthRef = 0; - LogDepthToExpand = LogDepthToExpandDefault = 2; - - DebugItemPickerActive = false; - DebugItemPickerBreakId = 0; - - memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); - FramerateSecPerFrameIdx = 0; - FramerateSecPerFrameAccum = 0.0f; - WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1; - memset(TempBuffer, 0, sizeof(TempBuffer)); - } -}; - -//----------------------------------------------------------------------------- -// ImGuiWindow -//----------------------------------------------------------------------------- - -// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow. -// FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered. -struct IMGUI_API ImGuiWindowTempData -{ - // Layout - ImVec2 CursorPos; // Current emitting position, in absolute coordinates. - ImVec2 CursorPosPrevLine; - ImVec2 CursorStartPos; // Initial position after Begin(), generally ~ window position + WindowPadding. - ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Used to calculate window->ContentSize at the beginning of next frame - ImVec2 CurrLineSize; - ImVec2 PrevLineSize; - float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added). - float PrevLineTextBaseOffset; - ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) - ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. - ImVec1 GroupOffset; - - // Last item status - ImGuiID LastItemId; // ID for last item - ImGuiItemStatusFlags LastItemStatusFlags; // Status flags for last item (see ImGuiItemStatusFlags_) - ImRect LastItemRect; // Interaction rect for last item - ImRect LastItemDisplayRect; // End-user display rect for last item (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) - - // Keyboard/Gamepad navigation - ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1) - int NavLayerCurrentMask; // = (1 << NavLayerCurrent) used by ItemAdd prior to clipping. - int NavLayerActiveMask; // Which layer have been written to (result from previous frame) - int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame) - ImGuiID NavFocusScopeIdCurrent; // Current focus scope ID while appending - bool NavHideHighlightOneFrame; - bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f) - - // Miscellaneous - bool MenuBarAppending; // FIXME: Remove this - ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs. - ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement - int TreeDepth; // Current tree depth. - ImU32 TreeJumpToParentOnPopMask; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary. - ImVector ChildWindows; - ImGuiStorage* StateStorage; // Current persistent per-window storage (store e.g. tree node open/close state) - ImGuiColumns* CurrentColumns; // Current columns set - ImGuiLayoutType LayoutType; - ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin() - int FocusCounterRegular; // (Legacy Focus/Tabbing system) Sequential counter, start at -1 and increase as assigned via FocusableItemRegister() (FIXME-NAV: Needs redesign) - int FocusCounterTabStop; // (Legacy Focus/Tabbing system) Same, but only count widgets which you can Tab through. - - // Local parameters stacks - // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. - ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default] - float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window - float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f] - ImVectorItemFlagsStack; - ImVector ItemWidthStack; - ImVector TextWrapPosStack; - ImVectorGroupStack; - short StackSizesBackup[6]; // Store size of various stacks for asserting - - ImGuiWindowTempData() - { - CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f); - CurrLineSize = PrevLineSize = ImVec2(0.0f, 0.0f); - CurrLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; - Indent = ImVec1(0.0f); - ColumnsOffset = ImVec1(0.0f); - GroupOffset = ImVec1(0.0f); - - LastItemId = 0; - LastItemStatusFlags = ImGuiItemStatusFlags_None; - LastItemRect = LastItemDisplayRect = ImRect(); - - NavLayerActiveMask = NavLayerActiveMaskNext = 0x00; - NavLayerCurrent = ImGuiNavLayer_Main; - NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); - NavFocusScopeIdCurrent = 0; - NavHideHighlightOneFrame = false; - NavHasScroll = false; - - MenuBarAppending = false; - MenuBarOffset = ImVec2(0.0f, 0.0f); - TreeDepth = 0; - TreeJumpToParentOnPopMask = 0x00; - StateStorage = NULL; - CurrentColumns = NULL; - LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical; - FocusCounterRegular = FocusCounterTabStop = -1; - - ItemFlags = ImGuiItemFlags_Default_; - ItemWidth = 0.0f; - TextWrapPos = -1.0f; - memset(StackSizesBackup, 0, sizeof(StackSizesBackup)); - } -}; - -// Storage for one window -struct IMGUI_API ImGuiWindow -{ - char* Name; // Window name, owned by the window. - ImGuiID ID; // == ImHashStr(Name) - ImGuiWindowFlags Flags, FlagsPreviousFrame; // See enum ImGuiWindowFlags_ - ImGuiWindowClass WindowClass; // Advanced users only. Set with SetNextWindowClass() - ImGuiViewportP* Viewport; // Always set in Begin(), only inactive windows may have a NULL value here - ImGuiID ViewportId; // We backup the viewport id (since the viewport may disappear or never be created if the window is inactive) - ImVec2 ViewportPos; // We backup the viewport position (since the viewport may disappear or never be created if the window is inactive) - int ViewportAllowPlatformMonitorExtend; // Reset to -1 every frame (index is guaranteed to be valid between NewFrame..EndFrame), only used in the Appearing frame of a tooltip/popup to enforce clamping to a given monitor - ImVec2 Pos; // Position (always rounded-up to nearest pixel) - ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) - ImVec2 SizeFull; // Size when non collapsed - ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding. - ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize(). - ImVec2 WindowPadding; // Window padding at the time of Begin(). - float WindowRounding; // Window rounding at the time of Begin(). - float WindowBorderSize; // Window border size at the time of Begin(). - int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)! - ImGuiID MoveId; // == window->GetID("#MOVE") - ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window) - ImVec2 Scroll; - ImVec2 ScrollMax; - ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) - ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered - ImVec2 ScrollbarSizes; // Size taken by scrollbars on each axis - bool ScrollbarX, ScrollbarY; // Are scrollbars visible? - bool ViewportOwned; - bool Active; // Set to true on Begin(), unless Collapsed - bool WasActive; - bool WriteAccessed; // Set to true when any widget access the current window - bool Collapsed; // Set when collapsing window to become only title-bar - bool WantCollapseToggle; - bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed) - bool Appearing; // Set during the frame where the window is appearing (or re-appearing) - bool Hidden; // Do not display (== (HiddenFrames*** > 0)) - bool IsFallbackWindow; // Set on the "Debug##Default" window. - bool HasCloseButton; // Set when the window has a close button (p_open != NULL) - signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3) - short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) - short BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0. - short BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues. - ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) - ImS8 AutoFitFramesX, AutoFitFramesY; - ImS8 AutoFitChildAxises; - bool AutoFitOnlyGrows; - ImGuiDir AutoPosLastDirection; - int HiddenFramesCanSkipItems; // Hide the window for N frames - int HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size - ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use. - ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use. - ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use. - ImGuiCond SetWindowDockAllowFlags; // store acceptable condition flags for SetNextWindowDock() use. - ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size) - ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right. - - ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack. (In theory this should be in the TempData structure) - ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. - - // The best way to understand what those rectangles are is to use the 'Metrics -> Tools -> Show windows rectangles' viewer. - // The main 'OuterRect', omitted as a field, is window->Rect(). - ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window. - ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar) - ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect. - ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward). - ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back(). - ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on. - ImVec2ih HitTestHoleSize, HitTestHoleOffset; - - int LastFrameActive; // Last frame number the window was Active. - int LastFrameJustFocused; // Last frame number the window was made Focused. - float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there) - float ItemWidthDefault; - ImGuiStorage StateStorage; - ImVector ColumnsStorage; - float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale() - float FontDpiScale; - int SettingsOffset; // Offset into SettingsWindows[] (offsets are always valid as we only grow the array from the back) - - ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) - ImDrawList DrawListInst; - ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL. - ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. - ImGuiWindow* RootWindowDockStop; // Point to ourself or first ancestor that is not a child window. Doesn't cross through dock nodes. We use this so IsWindowFocused() can behave consistently regardless of docking state. - ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active. - ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag. - - ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.) - ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1) - ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space - - bool MemoryCompacted; - int MemoryDrawListIdxCapacity; - int MemoryDrawListVtxCapacity; - - // Docking - ImGuiDockNode* DockNode; // Which node are we docked into. Important: Prefer testing DockIsActive in many cases as this will still be set when the dock node is hidden. - ImGuiDockNode* DockNodeAsHost; // Which node are we owning (for parent windows) - ImGuiID DockId; // Backup of last valid DockNode->ID, so single window remember their dock node id even when they are not bound any more - ImGuiItemStatusFlags DockTabItemStatusFlags; - ImRect DockTabItemRect; - short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible. - bool DockIsActive :1; // When docking artifacts are actually visible. When this is set, DockNode is guaranteed to be != NULL. ~~ (DockNode != NULL) && (DockNode->Windows.Size > 1). - bool DockTabIsVisible :1; // Is our window visible this frame? ~~ is the corresponding tab selected? - bool DockTabWantClose :1; - -public: - ImGuiWindow(ImGuiContext* context, const char* name); - ~ImGuiWindow(); - - ImGuiID GetID(const char* str, const char* str_end = NULL); - ImGuiID GetID(const void* ptr); - ImGuiID GetID(int n); - ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL); - ImGuiID GetIDNoKeepAlive(const void* ptr); - ImGuiID GetIDNoKeepAlive(int n); - ImGuiID GetIDFromRectangle(const ImRect& r_abs); - - // We don't use g.FontSize because the window may be != g.CurrentWidow. - ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); } - float CalcFontSize() const { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale * FontDpiScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; } - float TitleBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; } - ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } - float MenuBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; } - ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } -}; - -// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data. -struct ImGuiItemHoveredDataBackup -{ - ImGuiID LastItemId; - ImGuiItemStatusFlags LastItemStatusFlags; - ImRect LastItemRect; - ImRect LastItemDisplayRect; - - ImGuiItemHoveredDataBackup() { Backup(); } - void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; } - void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; } -}; - -//----------------------------------------------------------------------------- -// Tab bar, tab item -//----------------------------------------------------------------------------- - -// Extend ImGuiTabBarFlags_ -enum ImGuiTabBarFlagsPrivate_ -{ - ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around] - ImGuiTabBarFlags_IsFocused = 1 << 21, - ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs -}; - -// Extend ImGuiTabItemFlags_ -enum ImGuiTabItemFlagsPrivate_ -{ - ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout) - ImGuiTabItemFlags_Unsorted = 1 << 21, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window. - ImGuiTabItemFlags_Preview = 1 << 22 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar) -}; - -// Storage for one active tab item (sizeof() 32~40 bytes) -struct ImGuiTabItem -{ - ImGuiID ID; - ImGuiTabItemFlags Flags; - ImGuiWindow* Window; // When TabItem is part of a DockNode's TabBar, we hold on to a window. - int LastFrameVisible; - int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance - int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames - float Offset; // Position relative to beginning of tab - float Width; // Width currently displayed - float ContentWidth; // Width of actual contents, stored during BeginTabItem() call - - ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; Window = NULL; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; } -}; - -// Storage for a tab bar (sizeof() 92~96 bytes) -struct ImGuiTabBar -{ - ImVector Tabs; - ImGuiID ID; // Zero for tab-bars used by docking - ImGuiID SelectedTabId; // Selected tab/window - ImGuiID NextSelectedTabId; - ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview) - int CurrFrameVisible; - int PrevFrameVisible; - ImRect BarRect; - float LastTabContentHeight; // Record the height of contents submitted below the tab bar - float OffsetMax; // Distance from BarRect.Min.x, locked during layout - float OffsetMaxIdeal; // Ideal offset if all tabs were visible and not clipped - float OffsetNextTab; // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set. - float ScrollingAnim; - float ScrollingTarget; - float ScrollingTargetDistToVisibility; - float ScrollingSpeed; - ImGuiTabBarFlags Flags; - ImGuiID ReorderRequestTabId; - ImS8 ReorderRequestDir; - bool WantLayout; - bool VisibleTabWasSubmitted; - short LastTabItemIdx; // For BeginTabItem()/EndTabItem() - ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar() - ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer. - - ImGuiTabBar(); - int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); } - const char* GetTabName(const ImGuiTabItem* tab) const - { - if (tab->Window) - return tab->Window->Name; - IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size); - return TabsNames.Buf.Data + tab->NameOffset; - } -}; - -//----------------------------------------------------------------------------- -// Internal API -// No guarantee of forward compatibility here. -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // Windows - // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) - // If this ever crash because g.CurrentWindow is NULL it means that either - // - ImGui::NewFrame() has never been called, which is illegal. - // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. - inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } - inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } - IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); - IMGUI_API ImGuiWindow* FindWindowByName(const char* name); - IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); - IMGUI_API ImVec2 CalcWindowExpectedSize(ImGuiWindow* window); - IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent); - IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); - IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window); - IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0); - IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0); - IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0); - - // Windows: Display Order and Focus Order - IMGUI_API void FocusWindow(ImGuiWindow* window); - IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window); - IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window); - - // Fonts, drawing - IMGUI_API void SetCurrentFont(ImFont* font); - inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } - inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { return GetForegroundDrawList(window->Viewport); } - - // Init - IMGUI_API void Initialize(ImGuiContext* context); - IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). - - // NewFrame - IMGUI_API void UpdateHoveredWindowAndCaptureFlags(); - IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window); - IMGUI_API void StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock_floating_node); - IMGUI_API void UpdateMouseMovingWindowNewFrame(); - IMGUI_API void UpdateMouseMovingWindowEndFrame(); - - // Viewports - IMGUI_API void TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos); - IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale); - IMGUI_API void DestroyPlatformWindow(ImGuiViewportP* viewport); - IMGUI_API void ShowViewportThumbnails(); - - // Settings - IMGUI_API void MarkIniSettingsDirty(); - IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window); - IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name); - IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id); - IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name); - IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name); - - // Scrolling - IMGUI_API void SetScrollX(ImGuiWindow* window, float new_scroll_x); - IMGUI_API void SetScrollY(ImGuiWindow* window, float new_scroll_y); - IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio = 0.5f); - IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio = 0.5f); - IMGUI_API ImVec2 ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect); - - // Basic Accessors - inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; } - inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemStatusFlags; } - inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; } - inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; } - IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); - IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window); - IMGUI_API void ClearActiveID(); - IMGUI_API ImGuiID GetHoveredID(); - IMGUI_API void SetHoveredID(ImGuiID id); - IMGUI_API void KeepAliveID(ImGuiID id); - IMGUI_API void MarkItemEdited(ImGuiID id); // Mark data associated to given item as "edited", used by IsItemDeactivatedAfterEdit() function. - IMGUI_API void PushOverrideID(ImGuiID id); // Push given value at the top of the ID stack (whereas PushID combines old and new hashes) - - // Basic Helpers for widget code - IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f); - IMGUI_API void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f); - IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL); - IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id); - IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged); - IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested - IMGUI_API void FocusableItemUnregister(ImGuiWindow* window); - IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h); - IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); - IMGUI_API void PushMultiItemsWidths(int components, float width_full); - IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); - IMGUI_API void PopItemFlag(); - IMGUI_API bool IsItemToggledSelection(); // Was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly) - IMGUI_API ImVec2 GetContentRegionMaxAbs(); - IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess); - - // Logging/Capture - IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name. - IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer - - // Popups, Modals, Tooltips - IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); - IMGUI_API void OpenPopupEx(ImGuiID id); - IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup); - IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup); - IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack! - IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags); - IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags); - IMGUI_API ImGuiWindow* GetTopMostPopupModal(); - IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); - IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default); - - // Navigation - IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit); - IMGUI_API bool NavMoveRequestButNoResultYet(); - IMGUI_API void NavMoveRequestCancel(); - IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags); - IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags); - IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode); - IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); - IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate); - IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. - IMGUI_API void SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id); - IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel); - - // Focus scope (WIP) - IMGUI_API void PushFocusScope(ImGuiID id); // Note: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there. - IMGUI_API void PopFocusScope(); - inline ImGuiID GetFocusScopeID() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; } - - // Inputs - // FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions. - // [Bruno Levy] silenced warnings: 1 << dir --> 1u << dir (and also 1u << input) - inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1u << dir)) != 0; } - inline bool IsActiveIdUsingNavInput(ImGuiNavInput input) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1u << input)) != 0; } - inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; IM_ASSERT(key < 64); return (g.ActiveIdUsingKeyInputMask & ((ImU64)1 << key)) != 0; } - IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f); - inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { ImGuiContext& g = *GImGui; const int key_index = g.IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; } - inline bool IsNavInputDown(ImGuiNavInput n) { ImGuiContext& g = *GImGui; return g.IO.NavInputs[n] > 0.0f; } - inline bool IsNavInputTest(ImGuiNavInput n, ImGuiInputReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); } - - // Docking - // (some functions are only declared in imgui.cpp, see Docking section) - IMGUI_API void DockContextInitialize(ImGuiContext* ctx); - IMGUI_API void DockContextShutdown(ImGuiContext* ctx); - IMGUI_API void DockContextOnLoadSettings(ImGuiContext* ctx); - IMGUI_API void DockContextRebuildNodes(ImGuiContext* ctx); - IMGUI_API void DockContextUpdateUndocking(ImGuiContext* ctx); - IMGUI_API void DockContextUpdateDocking(ImGuiContext* ctx); - IMGUI_API ImGuiID DockContextGenNodeID(ImGuiContext* ctx); - IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer); - IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window); - IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); - IMGUI_API bool DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos); - inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; } - inline ImGuiDockNode* GetWindowDockNode() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DockNode; } - IMGUI_API bool GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window); - IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open); - IMGUI_API void BeginDockableDragDropSource(ImGuiWindow* window); - IMGUI_API void BeginDockableDragDropTarget(ImGuiWindow* window); - IMGUI_API void SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond); - - // Docking - Builder function needs to be generally called before the node is used/submitted. - // - The DockBuilderXXX functions are designed to _eventually_ become a public API, but it is too early to expose it and guarantee stability. - // - Do not hold on ImGuiDockNode* pointers! They may be invalidated by any split/merge/remove operation and every frame. - // - To create a DockSpace() node, make sure to set the ImGuiDockNodeFlags_DockSpace flag when calling DockBuilderAddNode(). - // You can create dockspace nodes (attached to a window) _or_ floating nodes (carry its own window) with this API. - // - If you intend to split the node immediately after creation using DockBuilderSplitNode(), make sure - // to call DockBuilderSetNodeSize() beforehand. If you don't, the resulting split sizes may not be reliable. - // - Call DockBuilderFinish() after you are done. - IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id); - IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id); - inline ImGuiDockNode* DockBuilderGetCentralNode(ImGuiID node_id) { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; } - IMGUI_API ImGuiID DockBuilderAddNode(ImGuiID node_id = 0, ImGuiDockNodeFlags flags = 0); - IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows - IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_persistent_docking_references = true); - IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root. - IMGUI_API void DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos); - IMGUI_API void DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size); - IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir); - IMGUI_API void DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector* in_window_remap_pairs); - IMGUI_API void DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector* out_node_remap_pairs); - IMGUI_API void DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name); - IMGUI_API void DockBuilderFinish(ImGuiID node_id); - - // Drag and Drop - IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id); - IMGUI_API void ClearDragDrop(); - IMGUI_API bool IsDragDropPayloadBeingAccepted(); - - // Internal Columns API (this is not exposed because we will encourage transitioning to the Tables api) - IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). - IMGUI_API void EndColumns(); // close columns - IMGUI_API void PushColumnClipRect(int column_index); - IMGUI_API void PushColumnsBackground(); - IMGUI_API void PopColumnsBackground(); - IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count); - IMGUI_API ImGuiColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id); - IMGUI_API float GetColumnOffsetFromNorm(const ImGuiColumns* columns, float offset_norm); - IMGUI_API float GetColumnNormFromOffset(const ImGuiColumns* columns, float offset); - - // Tab Bars - IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node); - IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); - IMGUI_API ImGuiTabItem* TabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar); - IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window); - IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); - IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); - IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir); - IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window); - IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button); - IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); - IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id); - - // Render helpers - // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. - // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally) - IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); - IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); - IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL); - IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); - IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known); - IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); - IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); - IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0); - IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz); - IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight - IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow); - IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. - IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL); - - // Render helpers (those functions don't access any ImGui state!) - IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f); - IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col); - IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow); - IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col); - IMGUI_API void RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col); - IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding); - IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding); - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - // [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while] - inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); } - inline void RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); } -#endif - - // Widgets - IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); - IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0); - IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos); - IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node); - IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0); - IMGUI_API void Scrollbar(ImGuiAxis axis); - IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float avail_v, float contents_v, ImDrawCornerFlags rounding_corners); - IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis); - IMGUI_API ImGuiID GetWindowResizeID(ImGuiWindow* window, int n); // 0..3: corners, 4..7: borders - IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags); - - // Widgets low-level behaviors - IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); - IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, float power, ImGuiDragFlags flags); - IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb); - IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f); - IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); - IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging - IMGUI_API void TreePushOverrideID(ImGuiID id); - - // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. - // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). - // e.g. " extern template IMGUI_API float RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, float v); " - template IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, float power, ImGuiDragFlags flags); - template IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb); - template IMGUI_API float SliderCalcRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float power, float linear_zero_pos); - template IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); - - // Data type helpers - IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type); - IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format); - IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg_1, const void* arg_2); - IMGUI_API bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format); - - // InputText - IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format); - inline bool TempInputTextIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputTextId == id); } - - // Color - IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags); - IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags); - IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags); - - // Plot - IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size); - - // Shade functions (write over already created vertices) - IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); - IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); - - // Garbage collection - IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window); - IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window); - - // Debug Tools - inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); } - inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; } - -} // namespace ImGui - -// ImFontAtlas internals -IMGUI_API bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent); -IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque); -IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor); -IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride); - -// Debug Tools -// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item. -#ifndef IM_DEBUG_BREAK -#if defined(__clang__) -#define IM_DEBUG_BREAK() __builtin_debugtrap() -#elif defined (_MSC_VER) -#define IM_DEBUG_BREAK() __debugbreak() -#else -#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger! -#endif -#endif // #ifndef IM_DEBUG_BREAK - -// Test Engine Hooks (imgui_tests) -//#define IMGUI_ENABLE_TEST_ENGINE -#ifdef IMGUI_ENABLE_TEST_ENGINE -extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx); -extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx); -extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id); -extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags); -extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...); -#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional) -#define IMGUI_TEST_ENGINE_LOG(_FMT, ...) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log -#else -#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) do { } while (0) -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0) -#define IMGUI_TEST_ENGINE_LOG(_FMT, ...) do { } while (0) -#endif - -#if defined(__clang__) -#pragma clang diagnostic pop -#elif defined(__GNUC__) -#pragma GCC diagnostic pop -#endif - -#ifdef _MSC_VER -#pragma warning (pop) -#endif - -#endif // #ifndef IMGUI_DISABLE diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_widgets.cpp b/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_widgets.cpp deleted file mode 100644 index 7f8c0f02..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imgui_widgets.cpp +++ /dev/null @@ -1,7831 +0,0 @@ -// dear imgui, v1.75 -// (widgets code) - -/* - -Index of this file: - -// [SECTION] Forward Declarations -// [SECTION] Widgets: Text, etc. -// [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.) -// [SECTION] Widgets: Low-level Layout helpers (Spacing, Dummy, NewLine, Separator, etc.) -// [SECTION] Widgets: ComboBox -// [SECTION] Data Type and Data Formatting Helpers -// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. -// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. -// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. -// [SECTION] Widgets: InputText, InputTextMultiline -// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. -// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. -// [SECTION] Widgets: Selectable -// [SECTION] Widgets: ListBox -// [SECTION] Widgets: PlotLines, PlotHistogram -// [SECTION] Widgets: Value helpers -// [SECTION] Widgets: MenuItem, BeginMenu, EndMenu, etc. -// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. -// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. -// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "imgui_internal.h" - -#include // toupper -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 -#endif -#if __has_warning("-Wdouble-promotion") -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#endif -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -//------------------------------------------------------------------------- -// Data -//------------------------------------------------------------------------- - -// Those MIN/MAX values are not define because we need to point to them -static const signed char IM_S8_MIN = -128; -static const signed char IM_S8_MAX = 127; -static const unsigned char IM_U8_MIN = 0; -static const unsigned char IM_U8_MAX = 0xFF; -static const signed short IM_S16_MIN = -32768; -static const signed short IM_S16_MAX = 32767; -static const unsigned short IM_U16_MIN = 0; -static const unsigned short IM_U16_MAX = 0xFFFF; -static const ImS32 IM_S32_MIN = INT_MIN; // (-2147483647 - 1), (0x80000000); -static const ImS32 IM_S32_MAX = INT_MAX; // (2147483647), (0x7FFFFFFF) -static const ImU32 IM_U32_MIN = 0; -static const ImU32 IM_U32_MAX = UINT_MAX; // (0xFFFFFFFF) -#ifdef LLONG_MIN -static const ImS64 IM_S64_MIN = LLONG_MIN; // (-9223372036854775807ll - 1ll); -static const ImS64 IM_S64_MAX = LLONG_MAX; // (9223372036854775807ll); -#else -static const ImS64 IM_S64_MIN = -9223372036854775807LL - 1; -static const ImS64 IM_S64_MAX = 9223372036854775807LL; -#endif -static const ImU64 IM_U64_MIN = 0; -#ifdef ULLONG_MAX -static const ImU64 IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull); -#else -static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1); -#endif - -//------------------------------------------------------------------------- -// [SECTION] Forward Declarations -//------------------------------------------------------------------------- - -// For InputTextEx() -static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data); -static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end); -static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false); - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Text, etc. -//------------------------------------------------------------------------- -// - TextEx() [Internal] -// - TextUnformatted() -// - Text() -// - TextV() -// - TextColored() -// - TextColoredV() -// - TextDisabled() -// - TextDisabledV() -// - TextWrapped() -// - TextWrappedV() -// - LabelText() -// - LabelTextV() -// - BulletText() -// - BulletTextV() -//------------------------------------------------------------------------- - -void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - IM_ASSERT(text != NULL); - const char* text_begin = text; - if (text_end == NULL) - text_end = text + strlen(text); // FIXME-OPT - - const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); - const float wrap_pos_x = window->DC.TextWrapPos; - const bool wrap_enabled = (wrap_pos_x >= 0.0f); - if (text_end - text > 2000 && !wrap_enabled) - { - // Long text! - // Perform manual coarse clipping to optimize for long multi-line text - // - From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled. - // - We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line. - // - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop. - const char* line = text; - const float line_height = GetTextLineHeight(); - ImVec2 text_size(0,0); - - // Lines to skip (can't skip when logging text) - ImVec2 pos = text_pos; - if (!g.LogEnabled) - { - int lines_skippable = (int)((window->ClipRect.Min.y - text_pos.y) / line_height); - if (lines_skippable > 0) - { - int lines_skipped = 0; - while (line < text_end && lines_skipped < lines_skippable) - { - const char* line_end = (const char*)memchr(line, '\n', text_end - line); - if (!line_end) - line_end = text_end; - if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) - text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); - line = line_end + 1; - lines_skipped++; - } - pos.y += lines_skipped * line_height; - } - } - - // Lines to render - if (line < text_end) - { - ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); - while (line < text_end) - { - if (IsClippedEx(line_rect, 0, false)) - break; - - const char* line_end = (const char*)memchr(line, '\n', text_end - line); - if (!line_end) - line_end = text_end; - text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); - RenderText(pos, line, line_end, false); - line = line_end + 1; - line_rect.Min.y += line_height; - line_rect.Max.y += line_height; - pos.y += line_height; - } - - // Count remaining lines - int lines_skipped = 0; - while (line < text_end) - { - const char* line_end = (const char*)memchr(line, '\n', text_end - line); - if (!line_end) - line_end = text_end; - if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) - text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); - line = line_end + 1; - lines_skipped++; - } - pos.y += lines_skipped * line_height; - } - text_size.y = (pos - text_pos).y; - - ImRect bb(text_pos, text_pos + text_size); - ItemSize(text_size, 0.0f); - ItemAdd(bb, 0); - } - else - { - const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f; - const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width); - - ImRect bb(text_pos, text_pos + text_size); - ItemSize(text_size, 0.0f); - if (!ItemAdd(bb, 0)) - return; - - // Render (we don't hide text after ## in this end-user function) - RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width); - } -} - -void ImGui::TextUnformatted(const char* text, const char* text_end) -{ - TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); -} - -void ImGui::Text(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextV(fmt, args); - va_end(args); -} - -void ImGui::TextV(const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const char* text_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - TextEx(g.TempBuffer, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); -} - -void ImGui::TextColored(const ImVec4& col, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextColoredV(col, fmt, args); - va_end(args); -} - -void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args) -{ - PushStyleColor(ImGuiCol_Text, col); - TextV(fmt, args); - PopStyleColor(); -} - -void ImGui::TextDisabled(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextDisabledV(fmt, args); - va_end(args); -} - -void ImGui::TextDisabledV(const char* fmt, va_list args) -{ - PushStyleColor(ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled]); - TextV(fmt, args); - PopStyleColor(); -} - -void ImGui::TextWrapped(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextWrappedV(fmt, args); - va_end(args); -} - -void ImGui::TextWrappedV(const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - bool need_backup = (window->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set - if (need_backup) - PushTextWrapPos(0.0f); - TextV(fmt, args); - if (need_backup) - PopTextWrapPos(); -} - -void ImGui::LabelText(const char* label, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - LabelTextV(label, fmt, args); - va_end(args); -} - -// Add a label+text combo aligned to other label+value widgets -void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const float w = CalcItemWidth(); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2)); - const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, 0)) - return; - - // Render - const char* value_text_begin = &g.TempBuffer[0]; - const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f,0.5f)); - if (label_size.x > 0.0f) - RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); -} - -void ImGui::BulletText(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - BulletTextV(fmt, args); - va_end(args); -} - -// Text with a little bullet aligned to the typical tree node. -void ImGui::BulletTextV(const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - const char* text_begin = g.TempBuffer; - const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); - const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding - ImVec2 pos = window->DC.CursorPos; - pos.y += window->DC.CurrLineTextBaseOffset; - ItemSize(total_size, 0.0f); - const ImRect bb(pos, pos + total_size); - if (!ItemAdd(bb, 0)) - return; - - // Render - ImU32 text_col = GetColorU32(ImGuiCol_Text); - RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, g.FontSize*0.5f), text_col); - RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Main -//------------------------------------------------------------------------- -// - ButtonBehavior() [Internal] -// - Button() -// - SmallButton() -// - InvisibleButton() -// - ArrowButton() -// - CloseButton() [Internal] -// - CollapseButton() [Internal] -// - ScrollbarEx() [Internal] -// - Scrollbar() [Internal] -// - Image() -// - ImageButton() -// - Checkbox() -// - CheckboxFlags() -// - RadioButton() -// - ProgressBar() -// - Bullet() -//------------------------------------------------------------------------- - -// The ButtonBehavior() function is key to many interactions and used by many/most widgets. -// Because we handle so many cases (keyboard/gamepad navigation, drag and drop) and many specific behavior (via ImGuiButtonFlags_), -// this code is a little complex. -// By far the most common path is interacting with the Mouse using the default ImGuiButtonFlags_PressedOnClickRelease button behavior. -// See the series of events below and the corresponding state reported by dear imgui: -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnClickRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+0 (mouse is outside bb) - - - - - - -// Frame N+1 (mouse moves inside bb) - true - - - - -// Frame N+2 (mouse button is down) - true true true - true -// Frame N+3 (mouse button is down) - true true - - - -// Frame N+4 (mouse moves outside bb) - - true - - - -// Frame N+5 (mouse moves inside bb) - true true - - - -// Frame N+6 (mouse button is released) true true - - true - -// Frame N+7 (mouse button is released) - true - - - - -// Frame N+8 (mouse moves outside bb) - - - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+2 (mouse button is down) true true true true - true -// Frame N+3 (mouse button is down) - true true - - - -// Frame N+6 (mouse button is released) - true - - true - -// Frame N+7 (mouse button is released) - true - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+2 (mouse button is down) - true - - - true -// Frame N+3 (mouse button is down) - true - - - - -// Frame N+6 (mouse button is released) true true - - - - -// Frame N+7 (mouse button is released) - true - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnDoubleClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+0 (mouse button is down) - true - - - true -// Frame N+1 (mouse button is down) - true - - - - -// Frame N+2 (mouse button is released) - true - - - - -// Frame N+3 (mouse button is released) - true - - - - -// Frame N+4 (mouse button is down) true true true true - true -// Frame N+5 (mouse button is down) - true true - - - -// Frame N+6 (mouse button is released) - true - - true - -// Frame N+7 (mouse button is released) - true - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// Note that some combinations are supported, -// - PressedOnDragDropHold can generally be associated with any flag. -// - PressedOnDoubleClick can be associated by PressedOnClickRelease/PressedOnRelease, in which case the second release event won't be reported. -//------------------------------------------------------------------------------------------------------------------------------------------------ -// The behavior of the return-value changes when ImGuiButtonFlags_Repeat is set: -// Repeat+ Repeat+ Repeat+ Repeat+ -// PressedOnClickRelease PressedOnClick PressedOnRelease PressedOnDoubleClick -//------------------------------------------------------------------------------------------------------------------------------------------------- -// Frame N+0 (mouse button is down) - true - true -// ... - - - - -// Frame N + RepeatDelay true true - true -// ... - - - - -// Frame N + RepeatDelay + RepeatRate*N true true - true -//------------------------------------------------------------------------------------------------------------------------------------------------- - -bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - if (flags & ImGuiButtonFlags_Disabled) - { - if (out_hovered) *out_hovered = false; - if (out_held) *out_held = false; - if (g.ActiveId == id) ClearActiveID(); - return false; - } - - // Default only reacts to left mouse button - if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0) - flags |= ImGuiButtonFlags_MouseButtonDefault_; - - // Default behavior requires click + release inside bounding box - if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0) - flags |= ImGuiButtonFlags_PressedOnDefault_; - - ImGuiWindow* backup_hovered_window = g.HoveredWindow; - const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window->RootWindow; - if (flatten_hovered_children) - g.HoveredWindow = window; - -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (id != 0 && window->DC.LastItemId != id) - ImGuiTestEngineHook_ItemAdd(&g, bb, id); -#endif - - bool pressed = false; - bool hovered = ItemHoverable(bb, id); - - // Drag source doesn't report as hovered - if (hovered && g.DragDropActive && g.DragDropPayload.SourceId == id && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoDisableHover)) - hovered = false; - - // Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button - if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers)) - if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) - { - hovered = true; - SetHoveredID(id); - if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, 0.70f, 0.00f)) - { - pressed = true; - FocusWindow(window); - } - } - - if (flatten_hovered_children) - g.HoveredWindow = backup_hovered_window; - - // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. - if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0)) - hovered = false; - - // Mouse handling - if (hovered) - { - if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) - { - // Poll buttons - int mouse_button_clicked = -1; - int mouse_button_released = -1; - if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseClicked[0]) { mouse_button_clicked = 0; } - else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseClicked[1]) { mouse_button_clicked = 1; } - else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseClicked[2]) { mouse_button_clicked = 2; } - if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseReleased[0]) { mouse_button_released = 0; } - else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseReleased[1]) { mouse_button_released = 1; } - else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseReleased[2]) { mouse_button_released = 2; } - - if (mouse_button_clicked != -1 && g.ActiveId != id) - { - if (flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere)) - { - SetActiveID(id, window); - g.ActiveIdMouseButton = mouse_button_clicked; - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - FocusWindow(window); - } - if ((flags & ImGuiButtonFlags_PressedOnClick) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[mouse_button_clicked])) - { - pressed = true; - if (flags & ImGuiButtonFlags_NoHoldingActiveId) - ClearActiveID(); - else - SetActiveID(id, window); // Hold on ID - g.ActiveIdMouseButton = mouse_button_clicked; - FocusWindow(window); - } - } - if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1) - { - // Repeat mode trumps on release behavior - if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay)) - pressed = true; - ClearActiveID(); - } - - // 'Repeat' mode acts when held regardless of _PressedOn flags (see table above). - // Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings. - if (g.ActiveId == id && (flags & ImGuiButtonFlags_Repeat)) - if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, true)) - pressed = true; - } - - if (pressed) - g.NavDisableHighlight = true; - } - - // Gamepad/Keyboard navigation - // We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse. - if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId)) - if (!(flags & ImGuiButtonFlags_NoHoveredOnNav)) - hovered = true; - if (g.NavActivateDownId == id) - { - bool nav_activated_by_code = (g.NavActivateId == id); - bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiInputReadMode_Repeat : ImGuiInputReadMode_Pressed); - if (nav_activated_by_code || nav_activated_by_inputs) - pressed = true; - if (nav_activated_by_code || nav_activated_by_inputs || g.ActiveId == id) - { - // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button. - g.NavActivateId = id; // This is so SetActiveId assign a Nav source - SetActiveID(id, window); - if ((nav_activated_by_code || nav_activated_by_inputs) && !(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - } - } - - bool held = false; - if (g.ActiveId == id) - { - if (g.ActiveIdSource == ImGuiInputSource_Mouse) - { - if (g.ActiveIdIsJustActivated) - g.ActiveIdClickOffset = g.IO.MousePos - bb.Min; - - const int mouse_button = g.ActiveIdMouseButton; - IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); - if (g.IO.MouseDown[mouse_button]) - { - held = true; - } - else - { - bool release_in = hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) != 0; - bool release_anywhere = (flags & ImGuiButtonFlags_PressedOnClickReleaseAnywhere) != 0; - if ((release_in || release_anywhere) && !g.DragDropActive) - { - bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDownWasDoubleClick[mouse_button]; - bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button] >= g.IO.KeyRepeatDelay; // Repeat mode trumps - if (!is_double_click_release && !is_repeating_already) - pressed = true; - } - ClearActiveID(); - } - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - g.NavDisableHighlight = true; - } - else if (g.ActiveIdSource == ImGuiInputSource_Nav) - { - if (g.NavActivateDownId != id) - ClearActiveID(); - } - if (pressed) - g.ActiveIdHasBeenPressedBefore = true; - } - - if (out_hovered) *out_hovered = hovered; - if (out_held) *out_held = held; - - return pressed; -} - -bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - ImVec2 pos = window->DC.CursorPos; - if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) - pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; - ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); - - const ImRect bb(pos, pos + size); - ItemSize(size, style.FramePadding.y); - if (!ItemAdd(bb, id)) - return false; - - if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) - flags |= ImGuiButtonFlags_Repeat; - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); - - // Render - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); - RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); - - // Automatically close popups - //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) - // CloseCurrentPopup(); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); - return pressed; -} - -bool ImGui::Button(const char* label, const ImVec2& size_arg) -{ - return ButtonEx(label, size_arg, 0); -} - -// Small buttons fits within text without additional vertical spacing. -bool ImGui::SmallButton(const char* label) -{ - ImGuiContext& g = *GImGui; - float backup_padding_y = g.Style.FramePadding.y; - g.Style.FramePadding.y = 0.0f; - bool pressed = ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags_AlignTextBaseLine); - g.Style.FramePadding.y = backup_padding_y; - return pressed; -} - -// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. -// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id) -bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - // Cannot use zero-size for InvisibleButton(). Unlike Button() there is not way to fallback using the label size. - IM_ASSERT(size_arg.x != 0.0f && size_arg.y != 0.0f); - - const ImGuiID id = window->GetID(str_id); - ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(size); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - - return pressed; -} - -bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiID id = window->GetID(str_id); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - const float default_size = GetFrameHeight(); - ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : -1.0f); - if (!ItemAdd(bb, id)) - return false; - - if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) - flags |= ImGuiButtonFlags_Repeat; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); - - // Render - const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - const ImU32 text_col = GetColorU32(ImGuiCol_Text); - RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding); - RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir); - - return pressed; -} - -bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) -{ - float sz = GetFrameHeight(); - return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None); -} - -// Button to close a window -bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)//, float size) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // We intentionally allow interaction when clipped so that a mechanical Alt,Right,Validate sequence close a window. - // (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible). - const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); - bool is_clipped = !ItemAdd(bb, id); - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - if (is_clipped) - return pressed; - - // Render - ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered); - ImVec2 center = bb.GetCenter(); - if (hovered) - window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12); - - float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f; - ImU32 cross_col = GetColorU32(ImGuiCol_Text); - center -= ImVec2(0.5f, 0.5f); - window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), cross_col, 1.0f); - window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), cross_col, 1.0f); - - return pressed; -} - -// The Collapse button also functions as a Dock Menu button. -bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); - ItemAdd(bb, id); - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); - - // Render - //bool is_dock_menu = (window->DockNodeAsHost && !window->Collapsed); - ImVec2 off = dock_node ? ImVec2(IM_FLOOR(-g.Style.ItemInnerSpacing.x * 0.5f) + 0.5f, 0.0f) : ImVec2(0.0f, 0.0f); - ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - ImU32 text_col = GetColorU32(ImGuiCol_Text); - ImVec2 center = bb.GetCenter(); - if (hovered || held) - window->DrawList->AddCircleFilled(center + off + ImVec2(0,-0.5f), g.FontSize * 0.5f + 1.0f, bg_col, 12); - - if (dock_node) - RenderArrowDockMenu(window->DrawList, bb.Min + g.Style.FramePadding, g.FontSize, text_col); - else - RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); - - // Switch to moving the window after mouse is moved beyond the initial drag threshold - if (IsItemActive() && IsMouseDragging(0)) - StartMouseMovingWindowOrNode(window, dock_node, true); - - return pressed; -} - -ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis) -{ - return window->GetIDNoKeepAlive(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY"); -} - -// Vertical/Horizontal scrollbar -// The entire piece of code below is rather confusing because: -// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab) -// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar -// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal. -// Still, the code should probably be made simpler.. -bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float size_avail_v, float size_contents_v, ImDrawCornerFlags rounding_corners) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - const float bb_frame_width = bb_frame.GetWidth(); - const float bb_frame_height = bb_frame.GetHeight(); - if (bb_frame_width <= 0.0f || bb_frame_height <= 0.0f) - return false; - - // When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the resize grab) - float alpha = 1.0f; - if ((axis == ImGuiAxis_Y) && bb_frame_height < g.FontSize + g.Style.FramePadding.y * 2.0f) - alpha = ImSaturate((bb_frame_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f)); - if (alpha <= 0.0f) - return false; - - const ImGuiStyle& style = g.Style; - const bool allow_interaction = (alpha >= 1.0f); - const bool horizontal = (axis == ImGuiAxis_X); - - ImRect bb = bb_frame; - bb.Expand(ImVec2(-ImClamp(IM_FLOOR((bb_frame_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp(IM_FLOOR((bb_frame_height - 2.0f) * 0.5f), 0.0f, 3.0f))); - - // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar) - const float scrollbar_size_v = horizontal ? bb.GetWidth() : bb.GetHeight(); - - // Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount) - // But we maintain a minimum size in pixel to allow for the user to still aim inside. - IM_ASSERT(ImMax(size_contents_v, size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers. - const float win_size_v = ImMax(ImMax(size_contents_v, size_avail_v), 1.0f); - const float grab_h_pixels = ImClamp(scrollbar_size_v * (size_avail_v / win_size_v), style.GrabMinSize, scrollbar_size_v); - const float grab_h_norm = grab_h_pixels / scrollbar_size_v; - - // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar(). - bool held = false; - bool hovered = false; - ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus); - - float scroll_max = ImMax(1.0f, size_contents_v - size_avail_v); - float scroll_ratio = ImSaturate(*p_scroll_v / scroll_max); - float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; - if (held && allow_interaction && grab_h_norm < 1.0f) - { - float scrollbar_pos_v = horizontal ? bb.Min.x : bb.Min.y; - float mouse_pos_v = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y; - - // Click position in scrollbar normalized space (0.0f->1.0f) - const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v); - SetHoveredID(id); - - bool seek_absolute = false; - if (g.ActiveIdIsJustActivated) - { - // On initial click calculate the distance between mouse and the center of the grab - seek_absolute = (clicked_v_norm < grab_v_norm || clicked_v_norm > grab_v_norm + grab_h_norm); - if (seek_absolute) - g.ScrollbarClickDeltaToGrabCenter = 0.0f; - else - g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; - } - - // Apply scroll - // It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position - const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm)); - *p_scroll_v = IM_ROUND(scroll_v_norm * scroll_max);//(win_size_contents_v - win_size_v)); - - // Update values for rendering - scroll_ratio = ImSaturate(*p_scroll_v / scroll_max); - grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; - - // Update distance to grab now that we have seeked and saturated - if (seek_absolute) - g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; - } - - // Render - window->DrawList->AddRectFilled(bb_frame.Min, bb_frame.Max, GetColorU32(ImGuiCol_ScrollbarBg), window->WindowRounding, rounding_corners); - const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha); - ImRect grab_rect; - if (horizontal) - grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y); - else - grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels); - window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding); - - return held; -} - -void ImGui::Scrollbar(ImGuiAxis axis) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const ImGuiID id = GetWindowScrollbarID(window, axis); - KeepAliveID(id); - - // Calculate scrollbar bounding box - const ImRect outer_rect = window->Rect(); - const ImRect inner_rect = window->InnerRect; - const float border_size = window->WindowBorderSize; - const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; - IM_ASSERT(scrollbar_size > 0.0f); - const float other_scrollbar_size = window->ScrollbarSizes[axis]; - ImDrawCornerFlags rounding_corners = (other_scrollbar_size <= 0.0f) ? ImDrawCornerFlags_BotRight : 0; - ImRect bb; - if (axis == ImGuiAxis_X) - { - bb.Min = ImVec2(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size)); - bb.Max = ImVec2(inner_rect.Max.x, outer_rect.Max.y); - rounding_corners |= ImDrawCornerFlags_BotLeft; - } - else - { - bb.Min = ImVec2(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y); - bb.Max = ImVec2(outer_rect.Max.x, window->InnerRect.Max.y); - rounding_corners |= ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0; - } - ScrollbarEx(bb, id, axis, &window->Scroll[axis], inner_rect.Max[axis] - inner_rect.Min[axis], window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f, rounding_corners); -} - -void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - if (border_col.w > 0.0f) - bb.Max += ImVec2(2, 2); - ItemSize(bb); - if (!ItemAdd(bb, 0)) - return; - - if (border_col.w > 0.0f) - { - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); - window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); - } - else - { - window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); - } -} - -// frame_padding < 0: uses FramePadding from style (default) -// frame_padding = 0: no framing -// frame_padding > 0: set framing size -// The color used are the button colors. -bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - // Default to using texture ID as ID. User can still push string/integer prefixes. - // We could hash the size/uv to create a unique ID but that would prevent the user from animating UV. - PushID((void*)(intptr_t)user_texture_id); - const ImGuiID id = window->GetID("#image"); - PopID(); - - const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : style.FramePadding; - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2); - const ImRect image_bb(window->DC.CursorPos + padding, window->DC.CursorPos + padding + size); - ItemSize(bb); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - - // Render - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); - if (bg_col.w > 0.0f) - window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, GetColorU32(bg_col)); - window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col)); - - return pressed; -} - -bool ImGui::Checkbox(const char* label, bool* v) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - const float square_sz = GetFrameHeight(); - const ImVec2 pos = window->DC.CursorPos; - const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); - if (pressed) - { - *v = !(*v); - MarkItemEdited(id); - } - - const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); - RenderNavHighlight(total_bb, id); - RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); - ImU32 check_col = GetColorU32(ImGuiCol_CheckMark); - if (window->DC.ItemFlags & ImGuiItemFlags_MixedValue) - { - // Undocumented tristate/mixed/indeterminate checkbox (#2644) - ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f))); - window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding); - } - else if (*v) - { - const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); - RenderCheckMark(check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad*2.0f); - } - - if (g.LogEnabled) - LogRenderedText(&total_bb.Min, *v ? "[x]" : "[ ]"); - if (label_size.x > 0.0f) - RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); - return pressed; -} - -bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) -{ - bool v = ((*flags & flags_value) == flags_value); - bool pressed = Checkbox(label, &v); - if (pressed) - { - if (v) - *flags |= flags_value; - else - *flags &= ~flags_value; - } - - return pressed; -} - -bool ImGui::RadioButton(const char* label, bool active) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - const float square_sz = GetFrameHeight(); - const ImVec2 pos = window->DC.CursorPos; - const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); - const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id)) - return false; - - ImVec2 center = check_bb.GetCenter(); - center.x = IM_ROUND(center.x); - center.y = IM_ROUND(center.y); - const float radius = (square_sz - 1.0f) * 0.5f; - - bool hovered, held; - bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); - if (pressed) - MarkItemEdited(id); - - RenderNavHighlight(total_bb, id); - window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); - if (active) - { - const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); - window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16); - } - - if (style.FrameBorderSize > 0.0f) - { - window->DrawList->AddCircle(center + ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize); - window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize); - } - - if (g.LogEnabled) - LogRenderedText(&total_bb.Min, active ? "(x)" : "( )"); - if (label_size.x > 0.0f) - RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label); - - return pressed; -} - -// FIXME: This would work nicely if it was a public template, e.g. 'template RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it.. -bool ImGui::RadioButton(const char* label, int* v, int v_button) -{ - const bool pressed = RadioButton(label, *v == v_button); - if (pressed) - *v = v_button; - return pressed; -} - -// size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size -void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - ImVec2 pos = window->DC.CursorPos; - ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f); - ImRect bb(pos, pos + size); - ItemSize(size, style.FramePadding.y); - if (!ItemAdd(bb, 0)) - return; - - // Render - fraction = ImSaturate(fraction); - RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); - bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize)); - const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y); - RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); - - // Default displaying the fraction as percentage string, but user can override it - char overlay_buf[32]; - if (!overlay) - { - ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction*100+0.01f); - overlay = overlay_buf; - } - - ImVec2 overlay_size = CalcTextSize(overlay, NULL); - if (overlay_size.x > 0.0f) - RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f,0.5f), &bb); -} - -void ImGui::Bullet() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); - ItemSize(bb); - if (!ItemAdd(bb, 0)) - { - SameLine(0, style.FramePadding.x*2); - return; - } - - // Render and stay on same line - ImU32 text_col = GetColorU32(ImGuiCol_Text); - RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), text_col); - SameLine(0, style.FramePadding.x * 2.0f); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Low-level Layout helpers -//------------------------------------------------------------------------- -// - Spacing() -// - Dummy() -// - NewLine() -// - AlignTextToFramePadding() -// - SeparatorEx() [Internal] -// - Separator() -// - SplitterBehavior() [Internal] -// - ShrinkWidths() [Internal] -//------------------------------------------------------------------------- - -void ImGui::Spacing() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - ItemSize(ImVec2(0,0)); -} - -void ImGui::Dummy(const ImVec2& size) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(size); - ItemAdd(bb, 0); -} - -void ImGui::NewLine() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiLayoutType backup_layout_type = window->DC.LayoutType; - window->DC.LayoutType = ImGuiLayoutType_Vertical; - if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height. - ItemSize(ImVec2(0,0)); - else - ItemSize(ImVec2(0.0f, g.FontSize)); - window->DC.LayoutType = backup_layout_type; -} - -void ImGui::AlignTextToFramePadding() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2); - window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y); -} - -// Horizontal/vertical separating line -void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected - - float thickness_draw = 1.0f; - float thickness_layout = 0.0f; - if (flags & ImGuiSeparatorFlags_Vertical) - { - // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. - float y1 = window->DC.CursorPos.y; - float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y; - const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2)); - ItemSize(ImVec2(thickness_layout, 0.0f)); - if (!ItemAdd(bb, 0)) - return; - - // Draw - window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator)); - if (g.LogEnabled) - LogText(" |"); - } - else if (flags & ImGuiSeparatorFlags_Horizontal) - { - // Horizontal Separator - float x1 = window->Pos.x; - float x2 = window->Pos.x + window->Size.x; - if (!window->DC.GroupStack.empty()) - x1 += window->DC.Indent.x; - - ImGuiColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; - if (columns) - PushColumnsBackground(); - - // We don't provide our width to the layout so that it doesn't get feed back into AutoFit - const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw)); - ItemSize(ImVec2(0.0f, thickness_layout)); - const bool item_visible = ItemAdd(bb, 0); - if (item_visible) - { - // Draw - window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator)); - if (g.LogEnabled) - LogRenderedText(&bb.Min, "--------------------------------"); - } - if (columns) - { - PopColumnsBackground(); - columns->LineMinY = window->DC.CursorPos.y; - } - } -} - -void ImGui::Separator() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - // Those flags should eventually be overridable by the user - ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; - flags |= ImGuiSeparatorFlags_SpanAllColumns; - SeparatorEx(flags); -} - -// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise. -bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags; - window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus; - bool item_add = ItemAdd(bb, id); - window->DC.ItemFlags = item_flags_backup; - if (!item_add) - return false; - - bool hovered, held; - ImRect bb_interact = bb; - bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f)); - ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap); - if (g.ActiveId != id) - SetItemAllowOverlap(); - - if (held || (g.HoveredId == id && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= hover_visibility_delay)) - SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW); - - ImRect bb_render = bb; - if (held) - { - ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min; - float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x; - - // Minimum pane size - float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1); - float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2); - if (mouse_delta < -size_1_maximum_delta) - mouse_delta = -size_1_maximum_delta; - if (mouse_delta > size_2_maximum_delta) - mouse_delta = size_2_maximum_delta; - - // Apply resize - if (mouse_delta != 0.0f) - { - if (mouse_delta < 0.0f) - IM_ASSERT(*size1 + mouse_delta >= min_size1); - if (mouse_delta > 0.0f) - IM_ASSERT(*size2 - mouse_delta >= min_size2); - *size1 += mouse_delta; - *size2 -= mouse_delta; - bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta)); - MarkItemEdited(id); - } - } - - // Render - const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); - window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f); - - return held; -} - -static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs) -{ - const ImGuiShrinkWidthItem* a = (const ImGuiShrinkWidthItem*)lhs; - const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs; - if (int d = (int)(b->Width - a->Width)) - return d; - return (b->Index - a->Index); -} - -// Shrink excess width from a set of item, by removing width from the larger items first. -void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess) -{ - if (count == 1) - { - items[0].Width = ImMax(items[0].Width - width_excess, 1.0f); - return; - } - ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); - int count_same_width = 1; - while (width_excess > 0.0f && count_same_width < count) - { - while (count_same_width < count && items[0].Width <= items[count_same_width].Width) - count_same_width++; - float max_width_to_remove_per_item = (count_same_width < count) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f); - float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item); - for (int item_n = 0; item_n < count_same_width; item_n++) - items[item_n].Width -= width_to_remove_per_item; - width_excess -= width_to_remove_per_item * count_same_width; - } - - // Round width and redistribute remainder left-to-right (could make it an option of the function?) - // Ensure that e.g. the right-most tab of a shrunk tab-bar always reaches exactly at the same distance from the right-most edge of the tab bar separator. - width_excess = 0.0f; - for (int n = 0; n < count; n++) - { - float width_rounded = ImFloor(items[n].Width); - width_excess += items[n].Width - width_rounded; - items[n].Width = width_rounded; - } - if (width_excess > 0.0f) - for (int n = 0; n < count; n++) - if (items[n].Index < (int)(width_excess + 0.01f)) - items[n].Width += 1.0f; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: ComboBox -//------------------------------------------------------------------------- -// - BeginCombo() -// - EndCombo() -// - Combo() -//------------------------------------------------------------------------- - -static float CalcMaxPopupHeightFromItemCount(int items_count) -{ - ImGuiContext& g = *GImGui; - if (items_count <= 0) - return FLT_MAX; - return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2); -} - -bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags) -{ - // Always consume the SetNextWindowSizeConstraint() call in our early return paths - ImGuiContext& g = *GImGui; - bool has_window_size_constraint = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) != 0; - g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; - - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together - - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - - const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight(); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const float expected_w = CalcItemWidth(); - const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w; - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held); - bool popup_open = IsPopupOpen(id); - - const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - const float value_x2 = ImMax(frame_bb.Min.x, frame_bb.Max.x - arrow_size); - RenderNavHighlight(frame_bb, id); - if (!(flags & ImGuiComboFlags_NoPreview)) - window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(value_x2, frame_bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Left); - if (!(flags & ImGuiComboFlags_NoArrowButton)) - { - ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - ImU32 text_col = GetColorU32(ImGuiCol_Text); - window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Right); - if (value_x2 + arrow_size - style.FramePadding.x <= frame_bb.Max.x) - RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f); - } - RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding); - if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview)) - RenderTextClipped(frame_bb.Min + style.FramePadding, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f,0.0f)); - if (label_size.x > 0) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - if ((pressed || g.NavActivateId == id) && !popup_open) - { - if (window->DC.NavLayerCurrent == 0) - window->NavLastIds[0] = id; - OpenPopupEx(id); - popup_open = true; - } - - if (!popup_open) - return false; - - if (has_window_size_constraint) - { - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint; - g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w); - } - else - { - if ((flags & ImGuiComboFlags_HeightMask_) == 0) - flags |= ImGuiComboFlags_HeightRegular; - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one - int popup_max_height_in_items = -1; - if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8; - else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4; - else if (flags & ImGuiComboFlags_HeightLarge) popup_max_height_in_items = 20; - SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); - } - - char name[16]; - ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth - - // Peak into expected window size so we can position it - if (ImGuiWindow* popup_window = FindWindowByName(name)) - if (popup_window->WasActive) - { - ImVec2 size_expected = CalcWindowExpectedSize(popup_window); - if (flags & ImGuiComboFlags_PopupAlignLeft) - popup_window->AutoPosLastDirection = ImGuiDir_Left; - ImRect r_outer = GetWindowAllowedExtentRect(popup_window); - ImVec2 pos = FindBestWindowPosForPopupEx(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, frame_bb, ImGuiPopupPositionPolicy_ComboBox); - SetNextWindowPos(pos); - } - - // We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx() - ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove; - - // Horizontally align ourselves with the framed text - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(style.FramePadding.x, style.WindowPadding.y)); - bool ret = Begin(name, NULL, window_flags); - PopStyleVar(); - if (!ret) - { - EndPopup(); - IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above - return false; - } - return true; -} - -void ImGui::EndCombo() -{ - EndPopup(); -} - -// Getter for the old Combo() API: const char*[] -static bool Items_ArrayGetter(void* data, int idx, const char** out_text) -{ - const char* const* items = (const char* const*)data; - if (out_text) - *out_text = items[idx]; - return true; -} - -// Getter for the old Combo() API: "item1\0item2\0item3\0" -static bool Items_SingleStringGetter(void* data, int idx, const char** out_text) -{ - // FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited. - const char* items_separated_by_zeros = (const char*)data; - int items_count = 0; - const char* p = items_separated_by_zeros; - while (*p) - { - if (idx == items_count) - break; - p += strlen(p) + 1; - items_count++; - } - if (!*p) - return false; - if (out_text) - *out_text = p; - return true; -} - -// Old API, prefer using BeginCombo() nowadays if you can. -bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items) -{ - ImGuiContext& g = *GImGui; - - // Call the getter to obtain the preview string which is a parameter to BeginCombo() - const char* preview_value = NULL; - if (*current_item >= 0 && *current_item < items_count) - items_getter(data, *current_item, &preview_value); - - // The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here. - if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)) - SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); - - if (!BeginCombo(label, preview_value, ImGuiComboFlags_None)) - return false; - - // Display items - // FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed) - bool value_changed = false; - for (int i = 0; i < items_count; i++) - { - PushID((void*)(intptr_t)i); - const bool item_selected = (i == *current_item); - const char* item_text; - if (!items_getter(data, i, &item_text)) - item_text = "*Unknown item*"; - if (Selectable(item_text, item_selected)) - { - value_changed = true; - *current_item = i; - } - if (item_selected) - SetItemDefaultFocus(); - PopID(); - } - - EndCombo(); - return value_changed; -} - -// Combo box helper allowing to pass an array of strings. -bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items) -{ - const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items); - return value_changed; -} - -// Combo box helper allowing to pass all items in a single string literal holding multiple zero-terminated items "item1\0item2\0" -bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items) -{ - int items_count = 0; - const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open - while (*p) - { - p += strlen(p) + 1; - items_count++; - } - bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items); - return value_changed; -} - -//------------------------------------------------------------------------- -// [SECTION] Data Type and Data Formatting Helpers [Internal] -//------------------------------------------------------------------------- -// - PatchFormatStringFloatToInt() -// - DataTypeGetInfo() -// - DataTypeFormatString() -// - DataTypeApplyOp() -// - DataTypeApplyOpFromText() -// - GetMinimumStepAtDecimalPrecision -// - RoundScalarWithFormat<>() -//------------------------------------------------------------------------- - -static const ImGuiDataTypeInfo GDataTypeInfo[] = -{ - { sizeof(char), "%d", "%d" }, // ImGuiDataType_S8 - { sizeof(unsigned char), "%u", "%u" }, - { sizeof(short), "%d", "%d" }, // ImGuiDataType_S16 - { sizeof(unsigned short), "%u", "%u" }, - { sizeof(int), "%d", "%d" }, // ImGuiDataType_S32 - { sizeof(unsigned int), "%u", "%u" }, -#ifdef _MSC_VER - { sizeof(ImS64), "%I64d","%I64d" }, // ImGuiDataType_S64 - { sizeof(ImU64), "%I64u","%I64u" }, -#else - { sizeof(ImS64), "%lld", "%lld" }, // ImGuiDataType_S64 - { sizeof(ImU64), "%llu", "%llu" }, -#endif - { sizeof(float), "%f", "%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg) - { sizeof(double), "%f", "%lf" }, // ImGuiDataType_Double -}; -IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT); - -// FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". -// Even though we changed the compile-time default, we expect users to have carried %f around, which would break the display of DragInt() calls. -// To honor backward compatibility we are rewriting the format string, unless IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. What could possibly go wrong?! -static const char* PatchFormatStringFloatToInt(const char* fmt) -{ - if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '0' && fmt[3] == 'f' && fmt[4] == 0) // Fast legacy path for "%.0f" which is expected to be the most common case. - return "%d"; - const char* fmt_start = ImParseFormatFindStart(fmt); // Find % (if any, and ignore %%) - const char* fmt_end = ImParseFormatFindEnd(fmt_start); // Find end of format specifier, which itself is an exercise of confidence/recklessness (because snprintf is dependent on libc or user). - if (fmt_end > fmt_start && fmt_end[-1] == 'f') - { -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - if (fmt_start == fmt && fmt_end[0] == 0) - return "%d"; - ImGuiContext& g = *GImGui; - ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision. - return g.TempBuffer; -#else - IM_ASSERT(0 && "DragInt(): Invalid format string!"); // Old versions used a default parameter of "%.0f", please replace with e.g. "%d" -#endif - } - return fmt; -} - -const ImGuiDataTypeInfo* ImGui::DataTypeGetInfo(ImGuiDataType data_type) -{ - IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT); - return &GDataTypeInfo[data_type]; -} - -int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format) -{ - // Signedness doesn't matter when pushing integer arguments - if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32) - return ImFormatString(buf, buf_size, format, *(const ImU32*)p_data); - if (data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) - return ImFormatString(buf, buf_size, format, *(const ImU64*)p_data); - if (data_type == ImGuiDataType_Float) - return ImFormatString(buf, buf_size, format, *(const float*)p_data); - if (data_type == ImGuiDataType_Double) - return ImFormatString(buf, buf_size, format, *(const double*)p_data); - if (data_type == ImGuiDataType_S8) - return ImFormatString(buf, buf_size, format, *(const ImS8*)p_data); - if (data_type == ImGuiDataType_U8) - return ImFormatString(buf, buf_size, format, *(const ImU8*)p_data); - if (data_type == ImGuiDataType_S16) - return ImFormatString(buf, buf_size, format, *(const ImS16*)p_data); - if (data_type == ImGuiDataType_U16) - return ImFormatString(buf, buf_size, format, *(const ImU16*)p_data); - IM_ASSERT(0); - return 0; -} - -void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, void* arg1, const void* arg2) -{ - IM_ASSERT(op == '+' || op == '-'); - switch (data_type) - { - case ImGuiDataType_S8: - if (op == '+') { *(ImS8*)output = ImAddClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } - if (op == '-') { *(ImS8*)output = ImSubClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } - return; - case ImGuiDataType_U8: - if (op == '+') { *(ImU8*)output = ImAddClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } - if (op == '-') { *(ImU8*)output = ImSubClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } - return; - case ImGuiDataType_S16: - if (op == '+') { *(ImS16*)output = ImAddClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } - if (op == '-') { *(ImS16*)output = ImSubClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } - return; - case ImGuiDataType_U16: - if (op == '+') { *(ImU16*)output = ImAddClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } - if (op == '-') { *(ImU16*)output = ImSubClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } - return; - case ImGuiDataType_S32: - if (op == '+') { *(ImS32*)output = ImAddClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } - if (op == '-') { *(ImS32*)output = ImSubClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } - return; - case ImGuiDataType_U32: - if (op == '+') { *(ImU32*)output = ImAddClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } - if (op == '-') { *(ImU32*)output = ImSubClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } - return; - case ImGuiDataType_S64: - if (op == '+') { *(ImS64*)output = ImAddClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } - if (op == '-') { *(ImS64*)output = ImSubClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } - return; - case ImGuiDataType_U64: - if (op == '+') { *(ImU64*)output = ImAddClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } - if (op == '-') { *(ImU64*)output = ImSubClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } - return; - case ImGuiDataType_Float: - if (op == '+') { *(float*)output = *(const float*)arg1 + *(const float*)arg2; } - if (op == '-') { *(float*)output = *(const float*)arg1 - *(const float*)arg2; } - return; - case ImGuiDataType_Double: - if (op == '+') { *(double*)output = *(const double*)arg1 + *(const double*)arg2; } - if (op == '-') { *(double*)output = *(const double*)arg1 - *(const double*)arg2; } - return; - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); -} - -// User can input math operators (e.g. +100) to edit a numerical values. -// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess.. -bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format) -{ - while (ImCharIsBlankA(*buf)) - buf++; - - // We don't support '-' op because it would conflict with inputing negative value. - // Instead you can use +-100 to subtract from an existing value - char op = buf[0]; - if (op == '+' || op == '*' || op == '/') - { - buf++; - while (ImCharIsBlankA(*buf)) - buf++; - } - else - { - op = 0; - } - if (!buf[0]) - return false; - - // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all. - IM_ASSERT(data_type < ImGuiDataType_COUNT); - int data_backup[2]; - const ImGuiDataTypeInfo* type_info = ImGui::DataTypeGetInfo(data_type); - IM_ASSERT(type_info->Size <= sizeof(data_backup)); - memcpy(data_backup, p_data, type_info->Size); - - if (format == NULL) - format = type_info->ScanFmt; - - // FIXME-LEGACY: The aim is to remove those operators and write a proper expression evaluator at some point.. - int arg1i = 0; - if (data_type == ImGuiDataType_S32) - { - int* v = (int*)p_data; - int arg0i = *v; - float arg1f = 0.0f; - if (op && sscanf(initial_value_buf, format, &arg0i) < 1) - return false; - // Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision - if (op == '+') { if (sscanf(buf, "%d", &arg1i)) *v = (int)(arg0i + arg1i); } // Add (use "+-" to subtract) - else if (op == '*') { if (sscanf(buf, "%f", &arg1f)) *v = (int)(arg0i * arg1f); } // Multiply - else if (op == '/') { if (sscanf(buf, "%f", &arg1f) && arg1f != 0.0f) *v = (int)(arg0i / arg1f); } // Divide - else { if (sscanf(buf, format, &arg1i) == 1) *v = arg1i; } // Assign constant - } - else if (data_type == ImGuiDataType_Float) - { - // For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in - format = "%f"; - float* v = (float*)p_data; - float arg0f = *v, arg1f = 0.0f; - if (op && sscanf(initial_value_buf, format, &arg0f) < 1) - return false; - if (sscanf(buf, format, &arg1f) < 1) - return false; - if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract) - else if (op == '*') { *v = arg0f * arg1f; } // Multiply - else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide - else { *v = arg1f; } // Assign constant - } - else if (data_type == ImGuiDataType_Double) - { - format = "%lf"; // scanf differentiate float/double unlike printf which forces everything to double because of ellipsis - double* v = (double*)p_data; - double arg0f = *v, arg1f = 0.0; - if (op && sscanf(initial_value_buf, format, &arg0f) < 1) - return false; - if (sscanf(buf, format, &arg1f) < 1) - return false; - if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract) - else if (op == '*') { *v = arg0f * arg1f; } // Multiply - else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide - else { *v = arg1f; } // Assign constant - } - else if (data_type == ImGuiDataType_U32 || data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) - { - // All other types assign constant - // We don't bother handling support for legacy operators since they are a little too crappy. Instead we will later implement a proper expression evaluator in the future. - sscanf(buf, format, p_data); - } - else - { - // Small types need a 32-bit buffer to receive the result from scanf() - int v32; - sscanf(buf, format, &v32); - if (data_type == ImGuiDataType_S8) - *(ImS8*)p_data = (ImS8)ImClamp(v32, (int)IM_S8_MIN, (int)IM_S8_MAX); - else if (data_type == ImGuiDataType_U8) - *(ImU8*)p_data = (ImU8)ImClamp(v32, (int)IM_U8_MIN, (int)IM_U8_MAX); - else if (data_type == ImGuiDataType_S16) - *(ImS16*)p_data = (ImS16)ImClamp(v32, (int)IM_S16_MIN, (int)IM_S16_MAX); - else if (data_type == ImGuiDataType_U16) - *(ImU16*)p_data = (ImU16)ImClamp(v32, (int)IM_U16_MIN, (int)IM_U16_MAX); - else - IM_ASSERT(0); - } - - return memcmp(data_backup, p_data, type_info->Size) != 0; -} - -static float GetMinimumStepAtDecimalPrecision(int decimal_precision) -{ - static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; - if (decimal_precision < 0) - return FLT_MIN; - return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision); -} - -template -static const char* ImAtoi(const char* src, TYPE* output) -{ - int negative = 0; - if (*src == '-') { negative = 1; src++; } - if (*src == '+') { src++; } - TYPE v = 0; - while (*src >= '0' && *src <= '9') - v = (v * 10) + (*src++ - '0'); - *output = negative ? -v : v; - return src; -} - -template -TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, TYPE v) -{ - const char* fmt_start = ImParseFormatFindStart(format); - if (fmt_start[0] != '%' || fmt_start[1] == '%') // Don't apply if the value is not visible in the format string - return v; - char v_str[64]; - ImFormatString(v_str, IM_ARRAYSIZE(v_str), fmt_start, v); - const char* p = v_str; - while (*p == ' ') - p++; - if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) - v = (TYPE)ImAtof(p); - else - ImAtoi(p, (SIGNEDTYPE*)&v); - return v; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. -//------------------------------------------------------------------------- -// - DragBehaviorT<>() [Internal] -// - DragBehavior() [Internal] -// - DragScalar() -// - DragScalarN() -// - DragFloat() -// - DragFloat2() -// - DragFloat3() -// - DragFloat4() -// - DragFloatRange2() -// - DragInt() -// - DragInt2() -// - DragInt3() -// - DragInt4() -// - DragIntRange2() -//------------------------------------------------------------------------- - -// This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls) -template -bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiDragFlags flags) -{ - ImGuiContext& g = *GImGui; - const ImGuiAxis axis = (flags & ImGuiDragFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; - const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - const bool is_clamped = (v_min < v_max); - const bool is_power = (power != 1.0f && is_decimal && is_clamped && (v_max - v_min < FLT_MAX)); - const bool is_locked = (v_min > v_max); - if (is_locked) - return false; - - // Default tweak speed - if (v_speed == 0.0f && is_clamped && (v_max - v_min < FLT_MAX)) - v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio); - - // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings - float adjust_delta = 0.0f; - if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && g.IO.MouseDragMaxDistanceSqr[0] > 1.0f*1.0f) - { - adjust_delta = g.IO.MouseDelta[axis]; - if (g.IO.KeyAlt) - adjust_delta *= 1.0f / 100.0f; - if (g.IO.KeyShift) - adjust_delta *= 10.0f; - } - else if (g.ActiveIdSource == ImGuiInputSource_Nav) - { - int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0; - adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f / 10.0f, 10.0f)[axis]; - v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); - } - adjust_delta *= v_speed; - - // For vertical drag we currently assume that Up=higher value (like we do with vertical sliders). This may become a parameter. - if (axis == ImGuiAxis_Y) - adjust_delta = -adjust_delta; - - // Clear current value on activation - // Avoid altering values and clamping when we are _already_ past the limits and heading in the same direction, so e.g. if range is 0..255, current value is 300 and we are pushing to the right side, keep the 300. - bool is_just_activated = g.ActiveIdIsJustActivated; - bool is_already_past_limits_and_pushing_outward = is_clamped && ((*v >= v_max && adjust_delta > 0.0f) || (*v <= v_min && adjust_delta < 0.0f)); - bool is_drag_direction_change_with_power = is_power && ((adjust_delta < 0 && g.DragCurrentAccum > 0) || (adjust_delta > 0 && g.DragCurrentAccum < 0)); - if (is_just_activated || is_already_past_limits_and_pushing_outward || is_drag_direction_change_with_power) - { - g.DragCurrentAccum = 0.0f; - g.DragCurrentAccumDirty = false; - } - else if (adjust_delta != 0.0f) - { - g.DragCurrentAccum += adjust_delta; - g.DragCurrentAccumDirty = true; - } - - if (!g.DragCurrentAccumDirty) - return false; - - TYPE v_cur = *v; - FLOATTYPE v_old_ref_for_accum_remainder = (FLOATTYPE)0.0f; - - if (is_power) - { - // Offset + round to user desired precision, with a curve on the v_min..v_max range to get more precision on one side of the range - FLOATTYPE v_old_norm_curved = ImPow((FLOATTYPE)(v_cur - v_min) / (FLOATTYPE)(v_max - v_min), (FLOATTYPE)1.0f / power); - FLOATTYPE v_new_norm_curved = v_old_norm_curved + (g.DragCurrentAccum / (v_max - v_min)); - v_cur = v_min + (SIGNEDTYPE)ImPow(ImSaturate((float)v_new_norm_curved), power) * (v_max - v_min); - v_old_ref_for_accum_remainder = v_old_norm_curved; - } - else - { - v_cur += (SIGNEDTYPE)g.DragCurrentAccum; - } - - // Round to user desired precision based on format string - v_cur = RoundScalarWithFormatT(format, data_type, v_cur); - - // Preserve remainder after rounding has been applied. This also allow slow tweaking of values. - g.DragCurrentAccumDirty = false; - if (is_power) - { - FLOATTYPE v_cur_norm_curved = ImPow((FLOATTYPE)(v_cur - v_min) / (FLOATTYPE)(v_max - v_min), (FLOATTYPE)1.0f / power); - g.DragCurrentAccum -= (float)(v_cur_norm_curved - v_old_ref_for_accum_remainder); - } - else - { - g.DragCurrentAccum -= (float)((SIGNEDTYPE)v_cur - (SIGNEDTYPE)*v); - } - - // Lose zero sign for float/double - if (v_cur == (TYPE)-0) - v_cur = (TYPE)0; - - // Clamp values (+ handle overflow/wrap-around for integer types) - if (*v != v_cur && is_clamped) - { - if (v_cur < v_min || (v_cur > *v && adjust_delta < 0.0f && !is_decimal)) - v_cur = v_min; - if (v_cur > v_max || (v_cur < *v && adjust_delta > 0.0f && !is_decimal)) - v_cur = v_max; - } - - // Apply result - if (*v == v_cur) - return false; - *v = v_cur; - return true; -} - -bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, float power, ImGuiDragFlags flags) -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId == id) - { - if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0]) - ClearActiveID(); - else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) - ClearActiveID(); - } - if (g.ActiveId != id) - return false; - - switch (data_type) - { - case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS8*) p_min : IM_S8_MIN, p_max ? *(const ImS8*)p_max : IM_S8_MAX, format, power, flags); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } - case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU8*) p_min : IM_U8_MIN, p_max ? *(const ImU8*)p_max : IM_U8_MAX, format, power, flags); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } - case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS16*)p_min : IM_S16_MIN, p_max ? *(const ImS16*)p_max : IM_S16_MAX, format, power, flags); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } - case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU16*)p_min : IM_U16_MIN, p_max ? *(const ImU16*)p_max : IM_U16_MAX, format, power, flags); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } - case ImGuiDataType_S32: return DragBehaviorT(data_type, (ImS32*)p_v, v_speed, p_min ? *(const ImS32* )p_min : IM_S32_MIN, p_max ? *(const ImS32* )p_max : IM_S32_MAX, format, power, flags); - case ImGuiDataType_U32: return DragBehaviorT(data_type, (ImU32*)p_v, v_speed, p_min ? *(const ImU32* )p_min : IM_U32_MIN, p_max ? *(const ImU32* )p_max : IM_U32_MAX, format, power, flags); - case ImGuiDataType_S64: return DragBehaviorT(data_type, (ImS64*)p_v, v_speed, p_min ? *(const ImS64* )p_min : IM_S64_MIN, p_max ? *(const ImS64* )p_max : IM_S64_MAX, format, power, flags); - case ImGuiDataType_U64: return DragBehaviorT(data_type, (ImU64*)p_v, v_speed, p_min ? *(const ImU64* )p_min : IM_U64_MIN, p_max ? *(const ImU64* )p_max : IM_U64_MAX, format, power, flags); - case ImGuiDataType_Float: return DragBehaviorT(data_type, (float*)p_v, v_speed, p_min ? *(const float* )p_min : -FLT_MAX, p_max ? *(const float* )p_max : FLT_MAX, format, power, flags); - case ImGuiDataType_Double: return DragBehaviorT(data_type, (double*)p_v, v_speed, p_min ? *(const double*)p_min : -DBL_MAX, p_max ? *(const double*)p_max : DBL_MAX, format, power, flags); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return false; -} - -// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. -// Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - if (power != 1.0f) - IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const float w = CalcItemWidth(); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb)) - return false; - - // Default format string when passing NULL - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) - format = PatchFormatStringFloatToInt(format); - - // Tabbing or CTRL-clicking on Drag turns it into an input box - const bool hovered = ItemHoverable(frame_bb, id); - bool temp_input_is_active = TempInputTextIsActive(id); - bool temp_input_start = false; - if (!temp_input_is_active) - { - const bool focus_requested = FocusableItemRegister(window, id); - const bool clicked = (hovered && g.IO.MouseClicked[0]); - const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]); - if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavInputId == id) - { - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); - if (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavInputId == id) - { - temp_input_start = true; - FocusableItemUnregister(window); - } - } - } - if (temp_input_is_active || temp_input_start) - return TempInputTextScalar(frame_bb, id, label, data_type, p_data, format); - - // Draw frame - const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); - - // Drag behavior - const bool value_changed = DragBehavior(id, data_type, p_data, v_speed, p_min, p_max, format, power, ImGuiDragFlags_None); - if (value_changed) - MarkItemEdited(id); - - // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. - char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); - RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); - - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags); - return value_changed; -} - -bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - bool value_changed = false; - BeginGroup(); - PushID(label); - PushMultiItemsWidths(components, CalcItemWidth()); - size_t type_size = GDataTypeInfo[data_type].Size; - for (int i = 0; i < components; i++) - { - PushID(i); - if (i > 0) - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= DragScalar("", data_type, p_data, v_speed, p_min, p_max, format, power); - PopID(); - PopItemWidth(); - p_data = (void*)((char*)p_data + type_size); - } - PopID(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0, g.Style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - - EndGroup(); - return value_changed; -} - -bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power) -{ - return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); -} - -bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power) -{ - return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); -} - -bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power) -{ - return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); -} - -bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power) -{ - return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); -} - -bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, float power) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - PushID(label); - BeginGroup(); - PushMultiItemsWidths(2, CalcItemWidth()); - - bool value_changed = DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format, power); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, format_max ? format_max : format, power); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - TextEx(label, FindRenderedTextEnd(label)); - EndGroup(); - PopID(); - return value_changed; -} - -// NB: v_speed is float to allow adjusting the drag speed with more precision -bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format) -{ - return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format); -} - -bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format) -{ - return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format); -} - -bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format) -{ - return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format); -} - -bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format) -{ - return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format); -} - -bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - PushID(label); - BeginGroup(); - PushMultiItemsWidths(2, CalcItemWidth()); - - bool value_changed = DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? INT_MAX : v_max, format_max ? format_max : format); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - TextEx(label, FindRenderedTextEnd(label)); - EndGroup(); - PopID(); - - return value_changed; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. -//------------------------------------------------------------------------- -// - SliderBehaviorT<>() [Internal] -// - SliderBehavior() [Internal] -// - SliderScalar() -// - SliderScalarN() -// - SliderFloat() -// - SliderFloat2() -// - SliderFloat3() -// - SliderFloat4() -// - SliderAngle() -// - SliderInt() -// - SliderInt2() -// - SliderInt3() -// - SliderInt4() -// - VSliderScalar() -// - VSliderFloat() -// - VSliderInt() -//------------------------------------------------------------------------- - -template -float ImGui::SliderCalcRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, float power, float linear_zero_pos) -{ - if (v_min == v_max) - return 0.0f; - - const bool is_power = (power != 1.0f) && (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double); - const TYPE v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); - if (is_power) - { - if (v_clamped < 0.0f) - { - const float f = 1.0f - (float)((v_clamped - v_min) / (ImMin((TYPE)0, v_max) - v_min)); - return (1.0f - ImPow(f, 1.0f/power)) * linear_zero_pos; - } - else - { - const float f = (float)((v_clamped - ImMax((TYPE)0, v_min)) / (v_max - ImMax((TYPE)0, v_min))); - return linear_zero_pos + ImPow(f, 1.0f/power) * (1.0f - linear_zero_pos); - } - } - - // Linear slider - return (float)((FLOATTYPE)(v_clamped - v_min) / (FLOATTYPE)(v_max - v_min)); -} - -// FIXME: Move some of the code into SliderBehavior(). Current responsability is larger than what the equivalent DragBehaviorT<> does, we also do some rendering, etc. -template -bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb) -{ - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; - const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - const bool is_power = (power != 1.0f) && is_decimal; - - const float grab_padding = 2.0f; - const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f; - float grab_sz = style.GrabMinSize; - SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max); - if (!is_decimal && v_range >= 0) // v_range < 0 may happen on integer overflows - grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit - grab_sz = ImMin(grab_sz, slider_sz); - const float slider_usable_sz = slider_sz - grab_sz; - const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f; - const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5f; - - // For power curve sliders that cross over sign boundary we want the curve to be symmetric around 0.0f - float linear_zero_pos; // 0.0->1.0f - if (is_power && v_min * v_max < 0.0f) - { - // Different sign - const FLOATTYPE linear_dist_min_to_0 = ImPow(v_min >= 0 ? (FLOATTYPE)v_min : -(FLOATTYPE)v_min, (FLOATTYPE)1.0f / power); - const FLOATTYPE linear_dist_max_to_0 = ImPow(v_max >= 0 ? (FLOATTYPE)v_max : -(FLOATTYPE)v_max, (FLOATTYPE)1.0f / power); - linear_zero_pos = (float)(linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0)); - } - else - { - // Same sign - linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f; - } - - // Process interacting with the slider - bool value_changed = false; - if (g.ActiveId == id) - { - bool set_new_value = false; - float clicked_t = 0.0f; - if (g.ActiveIdSource == ImGuiInputSource_Mouse) - { - if (!g.IO.MouseDown[0]) - { - ClearActiveID(); - } - else - { - const float mouse_abs_pos = g.IO.MousePos[axis]; - clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f; - if (axis == ImGuiAxis_Y) - clicked_t = 1.0f - clicked_t; - set_new_value = true; - } - } - else if (g.ActiveIdSource == ImGuiInputSource_Nav) - { - const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f); - float delta = (axis == ImGuiAxis_X) ? delta2.x : -delta2.y; - if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) - { - ClearActiveID(); - } - else if (delta != 0.0f) - { - clicked_t = SliderCalcRatioFromValueT(data_type, *v, v_min, v_max, power, linear_zero_pos); - const int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0; - if ((decimal_precision > 0) || is_power) - { - delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds - if (IsNavInputDown(ImGuiNavInput_TweakSlow)) - delta /= 10.0f; - } - else - { - if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow)) - delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps - else - delta /= 100.0f; - } - if (IsNavInputDown(ImGuiNavInput_TweakFast)) - delta *= 10.0f; - set_new_value = true; - if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits - set_new_value = false; - else - clicked_t = ImSaturate(clicked_t + delta); - } - } - - if (set_new_value) - { - TYPE v_new; - if (is_power) - { - // Account for power curve scale on both sides of the zero - if (clicked_t < linear_zero_pos) - { - // Negative: rescale to the negative range before powering - float a = 1.0f - (clicked_t / linear_zero_pos); - a = ImPow(a, power); - v_new = ImLerp(ImMin(v_max, (TYPE)0), v_min, a); - } - else - { - // Positive: rescale to the positive range before powering - float a; - if (ImFabs(linear_zero_pos - 1.0f) > 1.e-6f) - a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos); - else - a = clicked_t; - a = ImPow(a, power); - v_new = ImLerp(ImMax(v_min, (TYPE)0), v_max, a); - } - } - else - { - // Linear slider - if (is_decimal) - { - v_new = ImLerp(v_min, v_max, clicked_t); - } - else - { - // For integer values we want the clicking position to match the grab box so we round above - // This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property.. - FLOATTYPE v_new_off_f = (v_max - v_min) * clicked_t; - TYPE v_new_off_floor = (TYPE)(v_new_off_f); - TYPE v_new_off_round = (TYPE)(v_new_off_f + (FLOATTYPE)0.5); - if (v_new_off_floor < v_new_off_round) - v_new = v_min + v_new_off_round; - else - v_new = v_min + v_new_off_floor; - } - } - - // Round to user desired precision based on format string - v_new = RoundScalarWithFormatT(format, data_type, v_new); - - // Apply result - if (*v != v_new) - { - *v = v_new; - value_changed = true; - } - } - } - - if (slider_sz < 1.0f) - { - *out_grab_bb = ImRect(bb.Min, bb.Min); - } - else - { - // Output grab position so it can be displayed by the caller - float grab_t = SliderCalcRatioFromValueT(data_type, *v, v_min, v_max, power, linear_zero_pos); - if (axis == ImGuiAxis_Y) - grab_t = 1.0f - grab_t; - const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); - if (axis == ImGuiAxis_X) - *out_grab_bb = ImRect(grab_pos - grab_sz * 0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz * 0.5f, bb.Max.y - grab_padding); - else - *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5f, bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5f); - } - - return value_changed; -} - -// For 32-bit and larger types, slider bounds are limited to half the natural type range. -// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok. -// It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders. -bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb) -{ - switch (data_type) - { - case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS8*)p_min, *(const ImS8*)p_max, format, power, flags, out_grab_bb); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } - case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU8*)p_min, *(const ImU8*)p_max, format, power, flags, out_grab_bb); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } - case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS16*)p_min, *(const ImS16*)p_max, format, power, flags, out_grab_bb); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } - case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU16*)p_min, *(const ImU16*)p_max, format, power, flags, out_grab_bb); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } - case ImGuiDataType_S32: - IM_ASSERT(*(const ImS32*)p_min >= IM_S32_MIN/2 && *(const ImS32*)p_max <= IM_S32_MAX/2); - return SliderBehaviorT(bb, id, data_type, (ImS32*)p_v, *(const ImS32*)p_min, *(const ImS32*)p_max, format, power, flags, out_grab_bb); - case ImGuiDataType_U32: - IM_ASSERT(*(const ImU32*)p_max <= IM_U32_MAX/2); - return SliderBehaviorT(bb, id, data_type, (ImU32*)p_v, *(const ImU32*)p_min, *(const ImU32*)p_max, format, power, flags, out_grab_bb); - case ImGuiDataType_S64: - IM_ASSERT(*(const ImS64*)p_min >= IM_S64_MIN/2 && *(const ImS64*)p_max <= IM_S64_MAX/2); - return SliderBehaviorT(bb, id, data_type, (ImS64*)p_v, *(const ImS64*)p_min, *(const ImS64*)p_max, format, power, flags, out_grab_bb); - case ImGuiDataType_U64: - IM_ASSERT(*(const ImU64*)p_max <= IM_U64_MAX/2); - return SliderBehaviorT(bb, id, data_type, (ImU64*)p_v, *(const ImU64*)p_min, *(const ImU64*)p_max, format, power, flags, out_grab_bb); - case ImGuiDataType_Float: - IM_ASSERT(*(const float*)p_min >= -FLT_MAX/2.0f && *(const float*)p_max <= FLT_MAX/2.0f); - return SliderBehaviorT(bb, id, data_type, (float*)p_v, *(const float*)p_min, *(const float*)p_max, format, power, flags, out_grab_bb); - case ImGuiDataType_Double: - IM_ASSERT(*(const double*)p_min >= -DBL_MAX/2.0f && *(const double*)p_max <= DBL_MAX/2.0f); - return SliderBehaviorT(bb, id, data_type, (double*)p_v, *(const double*)p_min, *(const double*)p_max, format, power, flags, out_grab_bb); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return false; -} - -// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required. -// Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const float w = CalcItemWidth(); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb)) - return false; - - // Default format string when passing NULL - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) - format = PatchFormatStringFloatToInt(format); - - // Tabbing or CTRL-clicking on Slider turns it into an input box - const bool hovered = ItemHoverable(frame_bb, id); - bool temp_input_is_active = TempInputTextIsActive(id); - bool temp_input_start = false; - if (!temp_input_is_active) - { - const bool focus_requested = FocusableItemRegister(window, id); - const bool clicked = (hovered && g.IO.MouseClicked[0]); - if (focus_requested || clicked || g.NavActivateId == id || g.NavInputId == id) - { - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); - if (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavInputId == id) - { - temp_input_start = true; - FocusableItemUnregister(window); - } - } - } - if (temp_input_is_active || temp_input_start) - return TempInputTextScalar(frame_bb, id, label, data_type, p_data, format); - - // Draw frame - const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); - - // Slider behavior - ImRect grab_bb; - const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, power, ImGuiSliderFlags_None, &grab_bb); - if (value_changed) - MarkItemEdited(id); - - // Render grab - if (grab_bb.Max.x > grab_bb.Min.x) - window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); - - // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. - char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); - RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f)); - - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags); - return value_changed; -} - -// Add multiple sliders on 1 line for compact edition of multiple components -bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - bool value_changed = false; - BeginGroup(); - PushID(label); - PushMultiItemsWidths(components, CalcItemWidth()); - size_t type_size = GDataTypeInfo[data_type].Size; - for (int i = 0; i < components; i++) - { - PushID(i); - if (i > 0) - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, power); - PopID(); - PopItemWidth(); - v = (void*)((char*)v + type_size); - } - PopID(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0, g.Style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - - EndGroup(); - return value_changed; -} - -bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power) -{ - return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); -} - -bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power) -{ - return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); -} - -bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power) -{ - return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); -} - -bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power) -{ - return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); -} - -bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format) -{ - if (format == NULL) - format = "%.0f deg"; - float v_deg = (*v_rad) * 360.0f / (2*IM_PI); - bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, 1.0f); - *v_rad = v_deg * (2*IM_PI) / 360.0f; - return value_changed; -} - -bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format) -{ - return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format); -} - -bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format) -{ - return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format); -} - -bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format) -{ - return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format); -} - -bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format) -{ - return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format); -} - -bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); - const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - - ItemSize(bb, style.FramePadding.y); - if (!ItemAdd(frame_bb, id)) - return false; - - // Default format string when passing NULL - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) - format = PatchFormatStringFloatToInt(format); - - const bool hovered = ItemHoverable(frame_bb, id); - if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id) - { - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); - } - - // Draw frame - const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); - - // Slider behavior - ImRect grab_bb; - const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, power, ImGuiSliderFlags_Vertical, &grab_bb); - if (value_changed) - MarkItemEdited(id); - - // Render grab - if (grab_bb.Max.y > grab_bb.Min.y) - window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); - - // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. - // For the vertical slider we allow centered text to overlap the frame padding - char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); - RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.0f)); - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - return value_changed; -} - -bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, float power) -{ - return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, power); -} - -bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format) -{ - return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. -//------------------------------------------------------------------------- -// - ImParseFormatFindStart() [Internal] -// - ImParseFormatFindEnd() [Internal] -// - ImParseFormatTrimDecorations() [Internal] -// - ImParseFormatPrecision() [Internal] -// - TempInputTextScalar() [Internal] -// - InputScalar() -// - InputScalarN() -// - InputFloat() -// - InputFloat2() -// - InputFloat3() -// - InputFloat4() -// - InputInt() -// - InputInt2() -// - InputInt3() -// - InputInt4() -// - InputDouble() -//------------------------------------------------------------------------- - -// We don't use strchr() because our strings are usually very short and often start with '%' -const char* ImParseFormatFindStart(const char* fmt) -{ - while (char c = fmt[0]) - { - if (c == '%' && fmt[1] != '%') - return fmt; - else if (c == '%') - fmt++; - fmt++; - } - return fmt; -} - -const char* ImParseFormatFindEnd(const char* fmt) -{ - // Printf/scanf types modifiers: I/L/h/j/l/t/w/z. Other uppercase letters qualify as types aka end of the format. - if (fmt[0] != '%') - return fmt; - const unsigned int ignored_uppercase_mask = (1 << ('I'-'A')) | (1 << ('L'-'A')); - const unsigned int ignored_lowercase_mask = (1 << ('h'-'a')) | (1 << ('j'-'a')) | (1 << ('l'-'a')) | (1 << ('t'-'a')) | (1 << ('w'-'a')) | (1 << ('z'-'a')); - for (char c; (c = *fmt) != 0; fmt++) - { - if (c >= 'A' && c <= 'Z' && ((1 << (c - 'A')) & ignored_uppercase_mask) == 0) - return fmt + 1; - if (c >= 'a' && c <= 'z' && ((1 << (c - 'a')) & ignored_lowercase_mask) == 0) - return fmt + 1; - } - return fmt; -} - -// Extract the format out of a format string with leading or trailing decorations -// fmt = "blah blah" -> return fmt -// fmt = "%.3f" -> return fmt -// fmt = "hello %.3f" -> return fmt + 6 -// fmt = "%.3f hello" -> return buf written with "%.3f" -const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, size_t buf_size) -{ - const char* fmt_start = ImParseFormatFindStart(fmt); - if (fmt_start[0] != '%') - return fmt; - const char* fmt_end = ImParseFormatFindEnd(fmt_start); - if (fmt_end[0] == 0) // If we only have leading decoration, we don't need to copy the data. - return fmt_start; - ImStrncpy(buf, fmt_start, ImMin((size_t)(fmt_end - fmt_start) + 1, buf_size)); - return buf; -} - -// Parse display precision back from the display format string -// FIXME: This is still used by some navigation code path to infer a minimum tweak step, but we should aim to rework widgets so it isn't needed. -int ImParseFormatPrecision(const char* fmt, int default_precision) -{ - fmt = ImParseFormatFindStart(fmt); - if (fmt[0] != '%') - return default_precision; - fmt++; - while (*fmt >= '0' && *fmt <= '9') - fmt++; - int precision = INT_MAX; - if (*fmt == '.') - { - fmt = ImAtoi(fmt + 1, &precision); - if (precision < 0 || precision > 99) - precision = default_precision; - } - if (*fmt == 'e' || *fmt == 'E') // Maximum precision with scientific notation - precision = -1; - if ((*fmt == 'g' || *fmt == 'G') && precision == INT_MAX) - precision = -1; - return (precision == INT_MAX) ? default_precision : precision; -} - -// Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets) -// FIXME: Facilitate using this in variety of other situations. -bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format) -{ - ImGuiContext& g = *GImGui; - - // On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id. - // We clear ActiveID on the first frame to allow the InputText() taking it back. - const bool init = (g.TempInputTextId != id); - if (init) - ClearActiveID(); - - char fmt_buf[32]; - char data_buf[32]; - format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf)); - DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, p_data, format); - ImStrTrimBlanks(data_buf); - - g.CurrentWindow->DC.CursorPos = bb.Min; - ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited; - flags |= ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal); - bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags); - if (init) - { - // First frame we started displaying the InputText widget, we expect it to take the active id. - IM_ASSERT(g.ActiveId == id); - g.TempInputTextId = g.ActiveId; - } - if (value_changed) - { - value_changed = DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, p_data, NULL); - if (value_changed) - MarkItemEdited(id); - } - return value_changed; -} - -// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. -// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - - char buf[64]; - DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format); - - bool value_changed = false; - if ((flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0) - flags |= ImGuiInputTextFlags_CharsDecimal; - flags |= ImGuiInputTextFlags_AutoSelectAll; - flags |= ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselve by comparing the actual data rather than the string. - - if (p_step != NULL) - { - const float button_size = GetFrameHeight(); - - BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive() - PushID(label); - SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2)); - if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view - value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format); - - // Step buttons - const ImVec2 backup_frame_padding = style.FramePadding; - style.FramePadding.x = style.FramePadding.y; - ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups; - if (flags & ImGuiInputTextFlags_ReadOnly) - button_flags |= ImGuiButtonFlags_Disabled; - SameLine(0, style.ItemInnerSpacing.x); - if (ButtonEx("-", ImVec2(button_size, button_size), button_flags)) - { - DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); - value_changed = true; - } - SameLine(0, style.ItemInnerSpacing.x); - if (ButtonEx("+", ImVec2(button_size, button_size), button_flags)) - { - DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); - value_changed = true; - } - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0, style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - style.FramePadding = backup_frame_padding; - - PopID(); - EndGroup(); - } - else - { - if (InputText(label, buf, IM_ARRAYSIZE(buf), flags)) - value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format); - } - if (value_changed) - MarkItemEdited(window->DC.LastItemId); - - return value_changed; -} - -bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - bool value_changed = false; - BeginGroup(); - PushID(label); - PushMultiItemsWidths(components, CalcItemWidth()); - size_t type_size = GDataTypeInfo[data_type].Size; - for (int i = 0; i < components; i++) - { - PushID(i); - if (i > 0) - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= InputScalar("", data_type, p_data, p_step, p_step_fast, format, flags); - PopID(); - PopItemWidth(); - p_data = (void*)((char*)p_data + type_size); - } - PopID(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0.0f, g.Style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - - EndGroup(); - return value_changed; -} - -bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags) -{ - flags |= ImGuiInputTextFlags_CharsScientific; - return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), format, flags); -} - -bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat3(const char* label, float v[3], const char* format, ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags); -} - -// Prefer using "const char* format" directly, which is more flexible and consistent with other API. -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags) -{ - char format[16] = "%f"; - if (decimal_precision >= 0) - ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision); - return InputFloat(label, v, step, step_fast, format, flags); -} - -bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags) -{ - char format[16] = "%f"; - if (decimal_precision >= 0) - ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision); - return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags) -{ - char format[16] = "%f"; - if (decimal_precision >= 0) - ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision); - return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags) -{ - char format[16] = "%f"; - if (decimal_precision >= 0) - ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision); - return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags); -} -#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags) -{ - // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes. - const char* format = (flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d"; - return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step>0 ? &step : NULL), (void*)(step_fast>0 ? &step_fast : NULL), format, flags); -} - -bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_S32, v, 2, NULL, NULL, "%d", flags); -} - -bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_S32, v, 3, NULL, NULL, "%d", flags); -} - -bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", flags); -} - -bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags) -{ - flags |= ImGuiInputTextFlags_CharsScientific; - return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step>0.0 ? &step : NULL), (void*)(step_fast>0.0 ? &step_fast : NULL), format, flags); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: InputText, InputTextMultiline, InputTextWithHint -//------------------------------------------------------------------------- -// - InputText() -// - InputTextWithHint() -// - InputTextMultiline() -// - InputTextEx() [Internal] -//------------------------------------------------------------------------- - -bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() - return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data); -} - -bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - return InputTextEx(label, NULL, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data); -} - -bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() - return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); -} - -static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end) -{ - int line_count = 0; - const char* s = text_begin; - while (char c = *s++) // We are only matching for \n so we can ignore UTF-8 decoding - if (c == '\n') - line_count++; - s--; - if (s[0] != '\n' && s[0] != '\r') - line_count++; - *out_text_end = s; - return line_count; -} - -static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line) -{ - ImGuiContext& g = *GImGui; - ImFont* font = g.Font; - const float line_height = g.FontSize; - const float scale = line_height / font->FontSize; - - ImVec2 text_size = ImVec2(0,0); - float line_width = 0.0f; - - const ImWchar* s = text_begin; - while (s < text_end) - { - unsigned int c = (unsigned int)(*s++); - if (c == '\n') - { - text_size.x = ImMax(text_size.x, line_width); - text_size.y += line_height; - line_width = 0.0f; - if (stop_on_new_line) - break; - continue; - } - if (c == '\r') - continue; - - const float char_width = font->GetCharAdvance((ImWchar)c) * scale; - line_width += char_width; - } - - if (text_size.x < line_width) - text_size.x = line_width; - - if (out_offset) - *out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n - - if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n - text_size.y += line_height; - - if (remaining) - *remaining = s; - - return text_size; -} - -// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar) -namespace ImStb -{ - -static int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return obj->CurLenW; } -static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->TextW[idx]; } -static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); } -static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; } -static ImWchar STB_TEXTEDIT_NEWLINE = '\n'; -static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx) -{ - const ImWchar* text = obj->TextW.Data; - const ImWchar* text_remaining = NULL; - const ImVec2 size = InputTextCalcTextSizeW(text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true); - r->x0 = 0.0f; - r->x1 = size.x; - r->baseline_y_delta = size.y; - r->ymin = 0.0f; - r->ymax = size.y; - r->num_chars = (int)(text_remaining - (text + line_start_idx)); -} - -static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; } -static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->TextW[idx-1] ) && !is_separator( obj->TextW[idx] ) ) : 1; } -static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; } -#ifdef __APPLE__ // FIXME: Move setting to IO structure -static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->TextW[idx-1] ) && is_separator( obj->TextW[idx] ) ) : 1; } -static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; } -#else -static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; } -#endif -#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h -#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL - -static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n) -{ - ImWchar* dst = obj->TextW.Data + pos; - - // We maintain our buffer length in both UTF-8 and wchar formats - obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n); - obj->CurLenW -= n; - - // Offset remaining text (FIXME-OPT: Use memmove) - const ImWchar* src = obj->TextW.Data + pos + n; - while (ImWchar c = *src++) - *dst++ = c; - *dst = '\0'; -} - -static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len) -{ - const bool is_resizable = (obj->UserFlags & ImGuiInputTextFlags_CallbackResize) != 0; - const int text_len = obj->CurLenW; - IM_ASSERT(pos <= text_len); - - const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len); - if (!is_resizable && (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA)) - return false; - - // Grow internal buffer if needed - if (new_text_len + text_len + 1 > obj->TextW.Size) - { - if (!is_resizable) - return false; - IM_ASSERT(text_len < obj->TextW.Size); - obj->TextW.resize(text_len + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1); - } - - ImWchar* text = obj->TextW.Data; - if (pos != text_len) - memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar)); - memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar)); - - obj->CurLenW += new_text_len; - obj->CurLenA += new_text_len_utf8; - obj->TextW[obj->CurLenW] = '\0'; - - return true; -} - -// We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols) -#define STB_TEXTEDIT_K_LEFT 0x200000 // keyboard input to move cursor left -#define STB_TEXTEDIT_K_RIGHT 0x200001 // keyboard input to move cursor right -#define STB_TEXTEDIT_K_UP 0x200002 // keyboard input to move cursor up -#define STB_TEXTEDIT_K_DOWN 0x200003 // keyboard input to move cursor down -#define STB_TEXTEDIT_K_LINESTART 0x200004 // keyboard input to move cursor to start of line -#define STB_TEXTEDIT_K_LINEEND 0x200005 // keyboard input to move cursor to end of line -#define STB_TEXTEDIT_K_TEXTSTART 0x200006 // keyboard input to move cursor to start of text -#define STB_TEXTEDIT_K_TEXTEND 0x200007 // keyboard input to move cursor to end of text -#define STB_TEXTEDIT_K_DELETE 0x200008 // keyboard input to delete selection or character under cursor -#define STB_TEXTEDIT_K_BACKSPACE 0x200009 // keyboard input to delete selection or character left of cursor -#define STB_TEXTEDIT_K_UNDO 0x20000A // keyboard input to perform undo -#define STB_TEXTEDIT_K_REDO 0x20000B // keyboard input to perform redo -#define STB_TEXTEDIT_K_WORDLEFT 0x20000C // keyboard input to move cursor left one word -#define STB_TEXTEDIT_K_WORDRIGHT 0x20000D // keyboard input to move cursor right one word -#define STB_TEXTEDIT_K_SHIFT 0x400000 - -#define STB_TEXTEDIT_IMPLEMENTATION -#include "imstb_textedit.h" - -// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling -// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?) -static void stb_textedit_replace(STB_TEXTEDIT_STRING* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len) -{ - stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len); - ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW); - if (text_len <= 0) - return; - if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len)) - { - state->cursor = text_len; - state->has_preferred_x = 0; - return; - } - IM_ASSERT(0); // Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace() -} - -} // namespace ImStb - -void ImGuiInputTextState::OnKeyPressed(int key) -{ - stb_textedit_key(this, &Stb, key); - CursorFollow = true; - CursorAnimReset(); -} - -ImGuiInputTextCallbackData::ImGuiInputTextCallbackData() -{ - memset(this, 0, sizeof(*this)); -} - -// Public API to manipulate UTF-8 text -// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) -// FIXME: The existence of this rarely exercised code path is a bit of a nuisance. -void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count) -{ - IM_ASSERT(pos + bytes_count <= BufTextLen); - char* dst = Buf + pos; - const char* src = Buf + pos + bytes_count; - while (char c = *src++) - *dst++ = c; - *dst = '\0'; - - if (CursorPos + bytes_count >= pos) - CursorPos -= bytes_count; - else if (CursorPos >= pos) - CursorPos = pos; - SelectionStart = SelectionEnd = CursorPos; - BufDirty = true; - BufTextLen -= bytes_count; -} - -void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end) -{ - const bool is_resizable = (Flags & ImGuiInputTextFlags_CallbackResize) != 0; - const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text); - if (new_text_len + BufTextLen >= BufSize) - { - if (!is_resizable) - return; - - // Contrary to STB_TEXTEDIT_INSERTCHARS() this is working in the UTF8 buffer, hence the midly similar code (until we remove the U16 buffer alltogether!) - ImGuiContext& g = *GImGui; - ImGuiInputTextState* edit_state = &g.InputTextState; - IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID); - IM_ASSERT(Buf == edit_state->TextA.Data); - int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1; - edit_state->TextA.reserve(new_buf_size + 1); - Buf = edit_state->TextA.Data; - BufSize = edit_state->BufCapacityA = new_buf_size; - } - - if (BufTextLen != pos) - memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos)); - memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char)); - Buf[BufTextLen + new_text_len] = '\0'; - - if (CursorPos >= pos) - CursorPos += new_text_len; - SelectionStart = SelectionEnd = CursorPos; - BufDirty = true; - BufTextLen += new_text_len; -} - -// Return false to discard a character. -static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - unsigned int c = *p_char; - - // Filter non-printable (NB: isprint is unreliable! see #2467) - if (c < 0x20) - { - bool pass = false; - pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline)); - pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput)); - if (!pass) - return false; - } - - // We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817) - if (c == 127) - return false; - - // Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME) - if (c >= 0xE000 && c <= 0xF8FF) - return false; - - // Filter Unicode ranges we are not handling in this build. - if (c > IM_UNICODE_CODEPOINT_MAX) - return false; - - // Generic named filters - if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific)) - { - if (flags & ImGuiInputTextFlags_CharsDecimal) - if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/')) - return false; - - if (flags & ImGuiInputTextFlags_CharsScientific) - if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E')) - return false; - - if (flags & ImGuiInputTextFlags_CharsHexadecimal) - if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) - return false; - - if (flags & ImGuiInputTextFlags_CharsUppercase) - if (c >= 'a' && c <= 'z') - *p_char = (c += (unsigned int)('A'-'a')); - - if (flags & ImGuiInputTextFlags_CharsNoBlank) - if (ImCharIsBlankW(c)) - return false; - } - - // Custom callback filter - if (flags & ImGuiInputTextFlags_CallbackCharFilter) - { - ImGuiInputTextCallbackData callback_data; - memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); - callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter; - callback_data.EventChar = (ImWchar)c; - callback_data.Flags = flags; - callback_data.UserData = user_data; - if (callback(&callback_data) != 0) - return false; - *p_char = callback_data.EventChar; - if (!callback_data.EventChar) - return false; - } - - return true; -} - -// Edit a string of text -// - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". -// This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match -// Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator. -// - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while the InputText is active has no effect. -// - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h -// (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are -// doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) -bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys) - IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key) - - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - const ImGuiStyle& style = g.Style; - - const bool RENDER_SELECTION_WHEN_INACTIVE = false; - const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0; - const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0; - const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0; - const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0; - const bool is_resizable = (flags & ImGuiInputTextFlags_CallbackResize) != 0; - if (is_resizable) - IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag! - - if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope, - BeginGroup(); - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line - const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y); - - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); - const ImRect total_bb(frame_bb.Min, frame_bb.Min + total_size); - - ImGuiWindow* draw_window = window; - ImVec2 inner_size = frame_size; - if (is_multiline) - { - if (!ItemAdd(total_bb, id, &frame_bb)) - { - ItemSize(total_bb, style.FramePadding.y); - EndGroup(); - return false; - } - - // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug. - PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); - PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); - PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); - PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); - bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding); - PopStyleVar(3); - PopStyleColor(); - if (!child_visible) - { - EndChild(); - EndGroup(); - return false; - } - draw_window = g.CurrentWindow; // Child window - draw_window->DC.NavLayerActiveMaskNext |= draw_window->DC.NavLayerCurrentMask; // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it. - inner_size.x -= draw_window->ScrollbarSizes.x; - } - else - { - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb)) - return false; - } - const bool hovered = ItemHoverable(frame_bb, id); - if (hovered) - g.MouseCursor = ImGuiMouseCursor_TextInput; - - // NB: we are only allowed to access 'edit_state' if we are the active widget. - ImGuiInputTextState* state = NULL; - if (g.InputTextState.ID == id) - state = &g.InputTextState; - - const bool focus_requested = FocusableItemRegister(window, id); - const bool focus_requested_by_code = focus_requested && (g.FocusRequestCurrWindow == window && g.FocusRequestCurrCounterRegular == window->DC.FocusCounterRegular); - const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code; - - const bool user_clicked = hovered && io.MouseClicked[0]; - const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard)); - const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); - const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); - - bool clear_active_id = false; - bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline); - - const bool init_make_active = (focus_requested || user_clicked || user_scroll_finish || user_nav_input_start); - const bool init_state = (init_make_active || user_scroll_active); - if (init_state && g.ActiveId != id) - { - // Access state even if we don't own it yet. - state = &g.InputTextState; - state->CursorAnimReset(); - - // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar) - // From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode) - const int buf_len = (int)strlen(buf); - state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string. - memcpy(state->InitialTextA.Data, buf, buf_len + 1); - - // Start edition - const char* buf_end = NULL; - state->TextW.resize(buf_size + 1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string. - state->TextA.resize(0); - state->TextAIsValid = false; // TextA is not valid yet (we will display buf until then) - state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end); - state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. - - // Preserve cursor position and undo/redo stack if we come back to same widget - // FIXME: For non-readonly widgets we might be able to require that TextAIsValid && TextA == buf ? (untested) and discard undo stack if user buffer has changed. - const bool recycle_state = (state->ID == id); - if (recycle_state) - { - // Recycle existing cursor/selection/undo stack but clamp position - // Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler. - state->CursorClamp(); - } - else - { - state->ID = id; - state->ScrollX = 0.0f; - stb_textedit_initialize_state(&state->Stb, !is_multiline); - if (!is_multiline && focus_requested_by_code) - select_all = true; - } - if (flags & ImGuiInputTextFlags_AlwaysInsertMode) - state->Stb.insert_mode = 1; - if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl))) - select_all = true; - } - - if (g.ActiveId != id && init_make_active) - { - IM_ASSERT(state && state->ID == id); - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - - // Declare our inputs - IM_ASSERT(ImGuiNavInput_COUNT < 32); - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); - if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory)) - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); - g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); - g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Home) | ((ImU64)1 << ImGuiKey_End); - if (is_multiline) - g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_PageUp) | ((ImU64)1 << ImGuiKey_PageDown); // FIXME-NAV: Page up/down actually not supported yet by widget, but claim them ahead. - if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character. - g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Tab); - } - - // We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function) - if (g.ActiveId == id && state == NULL) - ClearActiveID(); - - // Release focus when we click outside - if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active) //-V560 - clear_active_id = true; - - // Lock the decision of whether we are going to take the path displaying the cursor or selection - const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active); - bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); - bool value_changed = false; - bool enter_pressed = false; - - // When read-only we always use the live data passed to the function - // FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :( - if (is_readonly && state != NULL && (render_cursor || render_selection)) - { - const char* buf_end = NULL; - state->TextW.resize(buf_size + 1); - state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end); - state->CurLenA = (int)(buf_end - buf); - state->CursorClamp(); - render_selection &= state->HasSelection(); - } - - // Select the buffer to render. - const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid; - const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0); - - // Password pushes a temporary font with only a fallback glyph - if (is_password && !is_displaying_hint) - { - const ImFontGlyph* glyph = g.Font->FindGlyph('*'); - ImFont* password_font = &g.InputTextPasswordFont; - password_font->FontSize = g.Font->FontSize; - password_font->Scale = g.Font->Scale; - password_font->DisplayOffset = g.Font->DisplayOffset; - password_font->Ascent = g.Font->Ascent; - password_font->Descent = g.Font->Descent; - password_font->ContainerAtlas = g.Font->ContainerAtlas; - password_font->FallbackGlyph = glyph; - password_font->FallbackAdvanceX = glyph->AdvanceX; - IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty()); - PushFont(password_font); - } - - // Process mouse inputs and character inputs - int backup_current_text_length = 0; - if (g.ActiveId == id) - { - IM_ASSERT(state != NULL); - backup_current_text_length = state->CurLenA; - state->BufCapacityA = buf_size; - state->UserFlags = flags; - state->UserCallback = callback; - state->UserCallbackData = callback_user_data; - - // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. - // Down the line we should have a cleaner library-wide concept of Selected vs Active. - g.ActiveIdAllowOverlap = !io.MouseDown[0]; - g.WantTextInputNextFrame = 1; - - // Edit in progress - const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX; - const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f)); - - const bool is_osx = io.ConfigMacOSXBehaviors; - if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0])) - { - state->SelectAll(); - state->SelectedAllMouseLock = true; - } - else if (hovered && is_osx && io.MouseDoubleClicked[0]) - { - // Double-click select a word only, OS X style (by simulating keystrokes) - state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT); - state->OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT); - } - else if (io.MouseClicked[0] && !state->SelectedAllMouseLock) - { - if (hovered) - { - stb_textedit_click(state, &state->Stb, mouse_x, mouse_y); - state->CursorAnimReset(); - } - } - else if (io.MouseDown[0] && !state->SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)) - { - stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y); - state->CursorAnimReset(); - state->CursorFollow = true; - } - if (state->SelectedAllMouseLock && !io.MouseDown[0]) - state->SelectedAllMouseLock = false; - - // It is ill-defined whether the back-end needs to send a \t character when pressing the TAB keys. - // Win32 and GLFW naturally do it but not SDL. - const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper); - if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly) - if (!io.InputQueueCharacters.contains('\t')) - { - unsigned int c = '\t'; // Insert TAB - if (InputTextFilterCharacter(&c, flags, callback, callback_user_data)) - state->OnKeyPressed((int)c); - } - - // Process regular text input (before we check for Return because using some IME will effectively send a Return?) - // We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters. - if (io.InputQueueCharacters.Size > 0) - { - if (!ignore_char_inputs && !is_readonly && !user_nav_input_start) - for (int n = 0; n < io.InputQueueCharacters.Size; n++) - { - // Insert character if they pass filtering - unsigned int c = (unsigned int)io.InputQueueCharacters[n]; - if (c == '\t' && io.KeyShift) - continue; - if (InputTextFilterCharacter(&c, flags, callback, callback_user_data)) - state->OnKeyPressed((int)c); - } - - // Consume characters - io.InputQueueCharacters.resize(0); - } - } - - // Process other shortcuts/key-presses - bool cancel_edit = false; - if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id) - { - IM_ASSERT(state != NULL); - const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0); - const bool is_osx = io.ConfigMacOSXBehaviors; - const bool is_shortcut_key = (is_osx ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl - const bool is_osx_shift_shortcut = is_osx && io.KeySuper && io.KeyShift && !io.KeyCtrl && !io.KeyAlt; - const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl - const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End - const bool is_ctrl_key_only = io.KeyCtrl && !io.KeyShift && !io.KeyAlt && !io.KeySuper; - const bool is_shift_key_only = io.KeyShift && !io.KeyCtrl && !io.KeyAlt && !io.KeySuper; - - const bool is_cut = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection()); - const bool is_copy = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection()); - const bool is_paste = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_readonly; - const bool is_undo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Z)) && !is_readonly && is_undoable); - const bool is_redo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressedMap(ImGuiKey_Z))) && !is_readonly && is_undoable; - - if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Delete) && !is_readonly) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } - else if (IsKeyPressedMap(ImGuiKey_Backspace) && !is_readonly) - { - if (!state->HasSelection()) - { - if (is_wordmove_key_down) - state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); - else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) - state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT); - } - state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); - } - else if (IsKeyPressedMap(ImGuiKey_Enter) || IsKeyPressedMap(ImGuiKey_KeyPadEnter)) - { - bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; - if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl)) - { - enter_pressed = clear_active_id = true; - } - else if (!is_readonly) - { - unsigned int c = '\n'; // Insert new line - if (InputTextFilterCharacter(&c, flags, callback, callback_user_data)) - state->OnKeyPressed((int)c); - } - } - else if (IsKeyPressedMap(ImGuiKey_Escape)) - { - clear_active_id = cancel_edit = true; - } - else if (is_undo || is_redo) - { - state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO); - state->ClearSelection(); - } - else if (is_shortcut_key && IsKeyPressedMap(ImGuiKey_A)) - { - state->SelectAll(); - state->CursorFollow = true; - } - else if (is_cut || is_copy) - { - // Cut, Copy - if (io.SetClipboardTextFn) - { - const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0; - const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW; - const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1; - char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char)); - ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie); - SetClipboardText(clipboard_data); - MemFree(clipboard_data); - } - if (is_cut) - { - if (!state->HasSelection()) - state->SelectAll(); - state->CursorFollow = true; - stb_textedit_cut(state, &state->Stb); - } - } - else if (is_paste) - { - if (const char* clipboard = GetClipboardText()) - { - // Filter pasted buffer - const int clipboard_len = (int)strlen(clipboard); - ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len+1) * sizeof(ImWchar)); - int clipboard_filtered_len = 0; - for (const char* s = clipboard; *s; ) - { - unsigned int c; - s += ImTextCharFromUtf8(&c, s, NULL); - if (c == 0) - break; - if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data)) - continue; - clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c; - } - clipboard_filtered[clipboard_filtered_len] = 0; - if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation - { - stb_textedit_paste(state, &state->Stb, clipboard_filtered, clipboard_filtered_len); - state->CursorFollow = true; - } - MemFree(clipboard_filtered); - } - } - - // Update render selection flag after events have been handled, so selection highlight can be displayed during the same frame. - render_selection |= state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); - } - - // Process callbacks and apply result back to user's buffer. - if (g.ActiveId == id) - { - IM_ASSERT(state != NULL); - const char* apply_new_text = NULL; - int apply_new_text_length = 0; - if (cancel_edit) - { - // Restore initial value. Only return true if restoring to the initial value changes the current buffer contents. - if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0) - { - // Push records into the undo stack so we can CTRL+Z the revert operation itself - apply_new_text = state->InitialTextA.Data; - apply_new_text_length = state->InitialTextA.Size - 1; - ImVector w_text; - if (apply_new_text_length > 0) - { - w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1); - ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length); - } - stb_textedit_replace(state, &state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0); - } - } - - // When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame. - // If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. - // This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize). - bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0); - if (apply_edit_back_to_user_buffer) - { - // Apply new value immediately - copy modified buffer back - // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer - // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect. - // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks. - if (!is_readonly) - { - state->TextAIsValid = true; - state->TextA.resize(state->TextW.Size * 4 + 1); - ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL); - } - - // User callback - if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0) - { - IM_ASSERT(callback != NULL); - - // The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment. - ImGuiInputTextFlags event_flag = 0; - ImGuiKey event_key = ImGuiKey_COUNT; - if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressedMap(ImGuiKey_Tab)) - { - event_flag = ImGuiInputTextFlags_CallbackCompletion; - event_key = ImGuiKey_Tab; - } - else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_UpArrow)) - { - event_flag = ImGuiInputTextFlags_CallbackHistory; - event_key = ImGuiKey_UpArrow; - } - else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_DownArrow)) - { - event_flag = ImGuiInputTextFlags_CallbackHistory; - event_key = ImGuiKey_DownArrow; - } - else if (flags & ImGuiInputTextFlags_CallbackAlways) - event_flag = ImGuiInputTextFlags_CallbackAlways; - - if (event_flag) - { - ImGuiInputTextCallbackData callback_data; - memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); - callback_data.EventFlag = event_flag; - callback_data.Flags = flags; - callback_data.UserData = callback_user_data; - - callback_data.EventKey = event_key; - callback_data.Buf = state->TextA.Data; - callback_data.BufTextLen = state->CurLenA; - callback_data.BufSize = state->BufCapacityA; - callback_data.BufDirty = false; - - // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188) - ImWchar* text = state->TextW.Data; - const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb.cursor); - const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_start); - const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_end); - - // Call user code - callback(&callback_data); - - // Read back what user may have modified - IM_ASSERT(callback_data.Buf == state->TextA.Data); // Invalid to modify those fields - IM_ASSERT(callback_data.BufSize == state->BufCapacityA); - IM_ASSERT(callback_data.Flags == flags); - if (callback_data.CursorPos != utf8_cursor_pos) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; } - if (callback_data.SelectionStart != utf8_selection_start) { state->Stb.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); } - if (callback_data.SelectionEnd != utf8_selection_end) { state->Stb.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); } - if (callback_data.BufDirty) - { - IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! - if (callback_data.BufTextLen > backup_current_text_length && is_resizable) - state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); - state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL); - state->CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen() - state->CursorAnimReset(); - } - } - } - - // Will copy result string if modified - if (!is_readonly && strcmp(state->TextA.Data, buf) != 0) - { - apply_new_text = state->TextA.Data; - apply_new_text_length = state->CurLenA; - } - } - - // Copy result to user buffer - if (apply_new_text) - { - // We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size - // of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used - // without any storage on user's side. - IM_ASSERT(apply_new_text_length >= 0); - if (is_resizable) - { - ImGuiInputTextCallbackData callback_data; - callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize; - callback_data.Flags = flags; - callback_data.Buf = buf; - callback_data.BufTextLen = apply_new_text_length; - callback_data.BufSize = ImMax(buf_size, apply_new_text_length + 1); - callback_data.UserData = callback_user_data; - callback(&callback_data); - buf = callback_data.Buf; - buf_size = callback_data.BufSize; - apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1); - IM_ASSERT(apply_new_text_length <= buf_size); - } - //IMGUI_DEBUG_LOG("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length); - - // If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size. - ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size)); - value_changed = true; - } - - // Clear temporary user storage - state->UserFlags = 0; - state->UserCallback = NULL; - state->UserCallbackData = NULL; - } - - // Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value) - if (clear_active_id && g.ActiveId == id) - ClearActiveID(); - - // Render frame - if (!is_multiline) - { - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); - } - - const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size - ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; - ImVec2 text_size(0.0f, 0.0f); - - // Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line - // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. - // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. - const int buf_display_max_length = 2 * 1024 * 1024; - const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595 - const char* buf_display_end = NULL; // We have specialized paths below for setting the length - if (is_displaying_hint) - { - buf_display = hint; - buf_display_end = hint + strlen(hint); - } - - // Render text. We currently only render selection when the widget is active or while scrolling. - // FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive. - if (render_cursor || render_selection) - { - IM_ASSERT(state != NULL); - if (!is_displaying_hint) - buf_display_end = buf_display + state->CurLenA; - - // Render text (with cursor and selection) - // This is going to be messy. We need to: - // - Display the text (this alone can be more easily clipped) - // - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation) - // - Measure text height (for scrollbar) - // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort) - // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8. - const ImWchar* text_begin = state->TextW.Data; - ImVec2 cursor_offset, select_start_offset; - - { - // Find lines numbers straddling 'cursor' (slot 0) and 'select_start' (slot 1) positions. - const ImWchar* searches_input_ptr[2] = { NULL, NULL }; - int searches_result_line_no[2] = { -1000, -1000 }; - int searches_remaining = 0; - if (render_cursor) - { - searches_input_ptr[0] = text_begin + state->Stb.cursor; - searches_result_line_no[0] = -1; - searches_remaining++; - } - if (render_selection) - { - searches_input_ptr[1] = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); - searches_result_line_no[1] = -1; - searches_remaining++; - } - - // Iterate all lines to find our line numbers - // In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter. - searches_remaining += is_multiline ? 1 : 0; - int line_count = 0; - //for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bit - for (const ImWchar* s = text_begin; *s != 0; s++) - if (*s == '\n') - { - line_count++; - if (searches_result_line_no[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_no[0] = line_count; if (--searches_remaining <= 0) break; } - if (searches_result_line_no[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_no[1] = line_count; if (--searches_remaining <= 0) break; } - } - line_count++; - if (searches_result_line_no[0] == -1) - searches_result_line_no[0] = line_count; - if (searches_result_line_no[1] == -1) - searches_result_line_no[1] = line_count; - - // Calculate 2d position by finding the beginning of the line and measuring distance - cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x; - cursor_offset.y = searches_result_line_no[0] * g.FontSize; - if (searches_result_line_no[1] >= 0) - { - select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x; - select_start_offset.y = searches_result_line_no[1] * g.FontSize; - } - - // Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224) - if (is_multiline) - text_size = ImVec2(inner_size.x, line_count * g.FontSize); - } - - // Scroll - if (render_cursor && state->CursorFollow) - { - // Horizontal scroll in chunks of quarter width - if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll)) - { - const float scroll_increment_x = inner_size.x * 0.25f; - if (cursor_offset.x < state->ScrollX) - state->ScrollX = IM_FLOOR(ImMax(0.0f, cursor_offset.x - scroll_increment_x)); - else if (cursor_offset.x - inner_size.x >= state->ScrollX) - state->ScrollX = IM_FLOOR(cursor_offset.x - inner_size.x + scroll_increment_x); - } - else - { - state->ScrollX = 0.0f; - } - - // Vertical scroll - if (is_multiline) - { - float scroll_y = draw_window->Scroll.y; - if (cursor_offset.y - g.FontSize < scroll_y) - scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize); - else if (cursor_offset.y - inner_size.y >= scroll_y) - scroll_y = cursor_offset.y - inner_size.y; - draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag - draw_window->Scroll.y = scroll_y; - } - - state->CursorFollow = false; - } - - // Draw selection - const ImVec2 draw_scroll = ImVec2(state->ScrollX, 0.0f); - if (render_selection) - { - const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); - const ImWchar* text_selected_end = text_begin + ImMax(state->Stb.select_start, state->Stb.select_end); - - ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests. - float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection. - float bg_offy_dn = is_multiline ? 0.0f : 2.0f; - ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll; - for (const ImWchar* p = text_selected_begin; p < text_selected_end; ) - { - if (rect_pos.y > clip_rect.w + g.FontSize) - break; - if (rect_pos.y < clip_rect.y) - { - //p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p); // FIXME-OPT: Could use this when wchar_t are 16-bit - //p = p ? p + 1 : text_selected_end; - while (p < text_selected_end) - if (*p++ == '\n') - break; - } - else - { - ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true); - if (rect_size.x <= 0.0f) rect_size.x = IM_FLOOR(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines - ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn)); - rect.ClipWith(clip_rect); - if (rect.Overlaps(clip_rect)) - draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color); - } - rect_pos.x = draw_pos.x - draw_scroll.x; - rect_pos.y += g.FontSize; - } - } - - // We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash. - if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) - { - ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); - draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); - } - - // Draw blinking cursor - if (render_cursor) - { - state->CursorAnim += io.DeltaTime; - bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f; - ImVec2 cursor_screen_pos = draw_pos + cursor_offset - draw_scroll; - ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f); - if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) - draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text)); - - // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) - if (!is_readonly) - { - g.PlatformImePos = ImVec2(cursor_screen_pos.x - 1, cursor_screen_pos.y - g.FontSize); - g.PlatformImePosViewport = window->Viewport; - } - } - } - else - { - // Render text only (no selection, no cursor) - if (is_multiline) - text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width - else if (!is_displaying_hint && g.ActiveId == id) - buf_display_end = buf_display + state->CurLenA; - else if (!is_displaying_hint) - buf_display_end = buf_display + strlen(buf_display); - - if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) - { - ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); - draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); - } - } - - if (is_multiline) - { - Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line - EndChild(); - EndGroup(); - } - - if (is_password && !is_displaying_hint) - PopFont(); - - // Log as text - if (g.LogEnabled && !(is_password && !is_displaying_hint)) - LogRenderedText(&draw_pos, buf_display, buf_display_end); - - if (label_size.x > 0) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited)) - MarkItemEdited(id); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags); - if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0) - return enter_pressed; - else - return value_changed; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. -//------------------------------------------------------------------------- -// - ColorEdit3() -// - ColorEdit4() -// - ColorPicker3() -// - RenderColorRectWithAlphaCheckerboard() [Internal] -// - ColorPicker4() -// - ColorButton() -// - SetColorEditOptions() -// - ColorTooltip() [Internal] -// - ColorEditOptionsPopup() [Internal] -// - ColorPickerOptionsPopup() [Internal] -//------------------------------------------------------------------------- - -bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags) -{ - return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha); -} - -// Edit colors components (each component in 0.0f..1.0f range). -// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -// With typical options: Left-click on colored square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item. -bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const float square_sz = GetFrameHeight(); - const float w_full = CalcItemWidth(); - const float w_button = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x); - const float w_inputs = w_full - w_button; - const char* label_display_end = FindRenderedTextEnd(label); - g.NextItemData.ClearFlags(); - - BeginGroup(); - PushID(label); - - // If we're not showing any slider there's no point in doing any HSV conversions - const ImGuiColorEditFlags flags_untouched = flags; - if (flags & ImGuiColorEditFlags_NoInputs) - flags = (flags & (~ImGuiColorEditFlags__DisplayMask)) | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_NoOptions; - - // Context menu: display and modify options (before defaults are applied) - if (!(flags & ImGuiColorEditFlags_NoOptions)) - ColorEditOptionsPopup(col, flags); - - // Read stored options - if (!(flags & ImGuiColorEditFlags__DisplayMask)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DisplayMask); - if (!(flags & ImGuiColorEditFlags__DataTypeMask)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask); - if (!(flags & ImGuiColorEditFlags__PickerMask)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask); - if (!(flags & ImGuiColorEditFlags__InputMask)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputMask); - flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags__InputMask)); - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check that only 1 is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check that only 1 is selected - - const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0; - const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0; - const int components = alpha ? 4 : 3; - - // Convert to the formats we need - float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f }; - if ((flags & ImGuiColorEditFlags_InputHSV) && (flags & ImGuiColorEditFlags_DisplayRGB)) - ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); - else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV)) - { - // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. - ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); - if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) - { - if (f[1] == 0) - f[0] = g.ColorEditLastHue; - if (f[2] == 0) - f[1] = g.ColorEditLastSat; - } - } - int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) }; - - bool value_changed = false; - bool value_changed_as_float = false; - - const ImVec2 pos = window->DC.CursorPos; - const float inputs_offset_x = (style.ColorButtonPosition == ImGuiDir_Left) ? w_button : 0.0f; - window->DC.CursorPos.x = pos.x + inputs_offset_x; - - if ((flags & (ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) - { - // RGB/HSV 0..255 Sliders - const float w_item_one = ImMax(1.0f, IM_FLOOR((w_inputs - (style.ItemInnerSpacing.x) * (components-1)) / (float)components)); - const float w_item_last = ImMax(1.0f, IM_FLOOR(w_inputs - (w_item_one + style.ItemInnerSpacing.x) * (components-1))); - - const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x); - static const char* ids[4] = { "##X", "##Y", "##Z", "##W" }; - static const char* fmt_table_int[3][4] = - { - { "%3d", "%3d", "%3d", "%3d" }, // Short display - { "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA - { "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA - }; - static const char* fmt_table_float[3][4] = - { - { "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display - { "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA - { "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" } // Long display for HSVA - }; - const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_DisplayHSV) ? 2 : 1; - - for (int n = 0; n < components; n++) - { - if (n > 0) - SameLine(0, style.ItemInnerSpacing.x); - SetNextItemWidth((n + 1 < components) ? w_item_one : w_item_last); - - // FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0. - if (flags & ImGuiColorEditFlags_Float) - { - value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); - value_changed_as_float |= value_changed; - } - else - { - value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]); - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context"); - } - } - else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) - { - // RGB Hexadecimal Input - char buf[64]; - if (alpha) - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255), ImClamp(i[3],0,255)); - else - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255)); - SetNextItemWidth(w_inputs); - if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase)) - { - value_changed = true; - char* p = buf; - while (*p == '#' || ImCharIsBlankA(*p)) - p++; - i[0] = i[1] = i[2] = i[3] = 0; - if (alpha) - sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned) - else - sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]); - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context"); - } - - ImGuiWindow* picker_active_window = NULL; - if (!(flags & ImGuiColorEditFlags_NoSmallPreview)) - { - const float button_offset_x = ((flags & ImGuiColorEditFlags_NoInputs) || (style.ColorButtonPosition == ImGuiDir_Left)) ? 0.0f : w_inputs + style.ItemInnerSpacing.x; - window->DC.CursorPos = ImVec2(pos.x + button_offset_x, pos.y); - - const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f); - if (ColorButton("##ColorButton", col_v4, flags)) - { - if (!(flags & ImGuiColorEditFlags_NoPicker)) - { - // Store current color and open a picker - g.ColorPickerRef = col_v4; - OpenPopup("picker"); - SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1,style.ItemSpacing.y)); - } - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context"); - - if (BeginPopup("picker")) - { - picker_active_window = g.CurrentWindow; - if (label != label_display_end) - { - TextEx(label, label_display_end); - Spacing(); - } - ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar; - ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__DisplayMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf; - SetNextItemWidth(square_sz * 12.0f); // Use 256 + bar sizes? - value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x); - EndPopup(); - } - } - - if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) - { - const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x; - window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y); - TextEx(label, label_display_end); - } - - // Convert back - if (value_changed && picker_active_window == NULL) - { - if (!value_changed_as_float) - for (int n = 0; n < 4; n++) - f[n] = i[n] / 255.0f; - if ((flags & ImGuiColorEditFlags_DisplayHSV) && (flags & ImGuiColorEditFlags_InputRGB)) - { - g.ColorEditLastHue = f[0]; - g.ColorEditLastSat = f[1]; - ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); - memcpy(g.ColorEditLastColor, f, sizeof(float) * 3); - } - if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV)) - ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); - - col[0] = f[0]; - col[1] = f[1]; - col[2] = f[2]; - if (alpha) - col[3] = f[3]; - } - - PopID(); - EndGroup(); - - // Drag and Drop Target - // NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test. - if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget()) - { - bool accepted_drag_drop = false; - if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) - { - memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any //-V512 - value_changed = accepted_drag_drop = true; - } - if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) - { - memcpy((float*)col, payload->Data, sizeof(float) * components); - value_changed = accepted_drag_drop = true; - } - - // Drag-drop payloads are always RGB - if (accepted_drag_drop && (flags & ImGuiColorEditFlags_InputHSV)) - ColorConvertRGBtoHSV(col[0], col[1], col[2], col[0], col[1], col[2]); - EndDragDropTarget(); - } - - // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4(). - if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window) - window->DC.LastItemId = g.ActiveId; - - if (value_changed) - MarkItemEdited(window->DC.LastItemId); - - return value_changed; -} - -bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags) -{ - float col4[4] = { col[0], col[1], col[2], 1.0f }; - if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha)) - return false; - col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2]; - return true; -} - -static inline ImU32 ImAlphaBlendColor(ImU32 col_a, ImU32 col_b) -{ - float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f; - int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t); - int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t); - int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t); - return IM_COL32(r, g, b, 0xFF); -} - -// Helper for ColorPicker4() -// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. -// I spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether. -void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) - { - ImU32 col_bg1 = GetColorU32(ImAlphaBlendColor(IM_COL32(204,204,204,255), col)); - ImU32 col_bg2 = GetColorU32(ImAlphaBlendColor(IM_COL32(128,128,128,255), col)); - window->DrawList->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags); - - int yi = 0; - for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) - { - float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); - if (y2 <= y1) - continue; - for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) - { - float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); - if (x2 <= x1) - continue; - int rounding_corners_flags_cell = 0; - if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; } - if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; } - rounding_corners_flags_cell &= rounding_corners_flags; - window->DrawList->AddRectFilled(ImVec2(x1,y1), ImVec2(x2,y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell); - } - } - } - else - { - window->DrawList->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags); - } -} - -// Helper for ColorPicker4() -static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w, float alpha) -{ - ImU32 alpha8 = IM_F32_TO_INT8_SAT(alpha); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32(0,0,0,alpha8)); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32(255,255,255,alpha8)); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32(0,0,0,alpha8)); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32(255,255,255,alpha8)); -} - -// Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -// (In C++ the 'float col[4]' notation for a function argument is equivalent to 'float* col', we only specify a size to facilitate understanding of the code.) -// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..) -// FIXME: this is trying to be aware of style.Alpha but not fully correct. Also, the color wheel will have overlapping glitches with (style.Alpha < 1.0) -bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImDrawList* draw_list = window->DrawList; - ImGuiStyle& style = g.Style; - ImGuiIO& io = g.IO; - - const float width = CalcItemWidth(); - g.NextItemData.ClearFlags(); - - PushID(label); - BeginGroup(); - - if (!(flags & ImGuiColorEditFlags_NoSidePreview)) - flags |= ImGuiColorEditFlags_NoSmallPreview; - - // Context menu: display and store options. - if (!(flags & ImGuiColorEditFlags_NoOptions)) - ColorPickerOptionsPopup(col, flags); - - // Read stored options - if (!(flags & ImGuiColorEditFlags__PickerMask)) - flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask; - if (!(flags & ImGuiColorEditFlags__InputMask)) - flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__InputMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__InputMask; - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check that only 1 is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check that only 1 is selected - if (!(flags & ImGuiColorEditFlags_NoOptions)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar); - - // Setup - int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4; - bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha); - ImVec2 picker_pos = window->DC.CursorPos; - float square_sz = GetFrameHeight(); - float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars - float sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box - float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x; - float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x; - float bars_triangles_half_sz = IM_FLOOR(bars_width * 0.20f); - - float backup_initial_col[4]; - memcpy(backup_initial_col, col, components * sizeof(float)); - - float wheel_thickness = sv_picker_size * 0.08f; - float wheel_r_outer = sv_picker_size * 0.50f; - float wheel_r_inner = wheel_r_outer - wheel_thickness; - ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size*0.5f); - - // Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic. - float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f); - ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point. - ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point. - ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point. - - float H = col[0], S = col[1], V = col[2]; - float R = col[0], G = col[1], B = col[2]; - if (flags & ImGuiColorEditFlags_InputRGB) - { - // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. - ColorConvertRGBtoHSV(R, G, B, H, S, V); - if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) - { - if (S == 0) - H = g.ColorEditLastHue; - if (V == 0) - S = g.ColorEditLastSat; - } - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - ColorConvertHSVtoRGB(H, S, V, R, G, B); - } - - bool value_changed = false, value_changed_h = false, value_changed_sv = false; - - PushItemFlag(ImGuiItemFlags_NoNav, true); - if (flags & ImGuiColorEditFlags_PickerHueWheel) - { - // Hue wheel + SV triangle logic - InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size)); - if (IsItemActive()) - { - ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center; - ImVec2 current_off = g.IO.MousePos - wheel_center; - float initial_dist2 = ImLengthSqr(initial_off); - if (initial_dist2 >= (wheel_r_inner-1)*(wheel_r_inner-1) && initial_dist2 <= (wheel_r_outer+1)*(wheel_r_outer+1)) - { - // Interactive with Hue wheel - H = ImAtan2(current_off.y, current_off.x) / IM_PI*0.5f; - if (H < 0.0f) - H += 1.0f; - value_changed = value_changed_h = true; - } - float cos_hue_angle = ImCos(-H * 2.0f * IM_PI); - float sin_hue_angle = ImSin(-H * 2.0f * IM_PI); - if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle))) - { - // Interacting with SV triangle - ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle); - if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated)) - current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated); - float uu, vv, ww; - ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww); - V = ImClamp(1.0f - vv, 0.0001f, 1.0f); - S = ImClamp(uu / V, 0.0001f, 1.0f); - value_changed = value_changed_sv = true; - } - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context"); - } - else if (flags & ImGuiColorEditFlags_PickerHueBar) - { - // SV rectangle logic - InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size)); - if (IsItemActive()) - { - S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1)); - V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); - value_changed = value_changed_sv = true; - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context"); - - // Hue bar logic - SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y)); - InvisibleButton("hue", ImVec2(bars_width, sv_picker_size)); - if (IsItemActive()) - { - H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); - value_changed = value_changed_h = true; - } - } - - // Alpha bar logic - if (alpha_bar) - { - SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y)); - InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size)); - if (IsItemActive()) - { - col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); - value_changed = true; - } - } - PopItemFlag(); // ImGuiItemFlags_NoNav - - if (!(flags & ImGuiColorEditFlags_NoSidePreview)) - { - SameLine(0, style.ItemInnerSpacing.x); - BeginGroup(); - } - - if (!(flags & ImGuiColorEditFlags_NoLabel)) - { - const char* label_display_end = FindRenderedTextEnd(label); - if (label != label_display_end) - { - if ((flags & ImGuiColorEditFlags_NoSidePreview)) - SameLine(0, style.ItemInnerSpacing.x); - TextEx(label, label_display_end); - } - } - - if (!(flags & ImGuiColorEditFlags_NoSidePreview)) - { - PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true); - ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); - if ((flags & ImGuiColorEditFlags_NoLabel)) - Text("Current"); - - ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip; - ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2)); - if (ref_col != NULL) - { - Text("Original"); - ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]); - if (ColorButton("##original", ref_col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2))) - { - memcpy(col, ref_col, components * sizeof(float)); - value_changed = true; - } - } - PopItemFlag(); - EndGroup(); - } - - // Convert back color to RGB - if (value_changed_h || value_changed_sv) - { - if (flags & ImGuiColorEditFlags_InputRGB) - { - ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]); - g.ColorEditLastHue = H; - g.ColorEditLastSat = S; - memcpy(g.ColorEditLastColor, col, sizeof(float) * 3); - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - col[0] = H; - col[1] = S; - col[2] = V; - } - } - - // R,G,B and H,S,V slider color editor - bool value_changed_fix_hue_wrap = false; - if ((flags & ImGuiColorEditFlags_NoInputs) == 0) - { - PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x); - ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf; - ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker; - if (flags & ImGuiColorEditFlags_DisplayRGB || (flags & ImGuiColorEditFlags__DisplayMask) == 0) - if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_DisplayRGB)) - { - // FIXME: Hackily differenciating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget. - // For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050) - value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap); - value_changed = true; - } - if (flags & ImGuiColorEditFlags_DisplayHSV || (flags & ImGuiColorEditFlags__DisplayMask) == 0) - value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_DisplayHSV); - if (flags & ImGuiColorEditFlags_DisplayHex || (flags & ImGuiColorEditFlags__DisplayMask) == 0) - value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_DisplayHex); - PopItemWidth(); - } - - // Try to cancel hue wrap (after ColorEdit4 call), if any - if (value_changed_fix_hue_wrap && (flags & ImGuiColorEditFlags_InputRGB)) - { - float new_H, new_S, new_V; - ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V); - if (new_H <= 0 && H > 0) - { - if (new_V <= 0 && V != new_V) - ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]); - else if (new_S <= 0) - ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]); - } - } - - if (value_changed) - { - if (flags & ImGuiColorEditFlags_InputRGB) - { - R = col[0]; - G = col[1]; - B = col[2]; - ColorConvertRGBtoHSV(R, G, B, H, S, V); - if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) // Fix local Hue as display below will use it immediately. - { - if (S == 0) - H = g.ColorEditLastHue; - if (V == 0) - S = g.ColorEditLastSat; - } - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - H = col[0]; - S = col[1]; - V = col[2]; - ColorConvertHSVtoRGB(H, S, V, R, G, B); - } - } - - const int style_alpha8 = IM_F32_TO_INT8_SAT(style.Alpha); - const ImU32 col_black = IM_COL32(0,0,0,style_alpha8); - const ImU32 col_white = IM_COL32(255,255,255,style_alpha8); - const ImU32 col_midgrey = IM_COL32(128,128,128,style_alpha8); - const ImU32 col_hues[6 + 1] = { IM_COL32(255,0,0,style_alpha8), IM_COL32(255,255,0,style_alpha8), IM_COL32(0,255,0,style_alpha8), IM_COL32(0,255,255,style_alpha8), IM_COL32(0,0,255,style_alpha8), IM_COL32(255,0,255,style_alpha8), IM_COL32(255,0,0,style_alpha8) }; - - ImVec4 hue_color_f(1, 1, 1, style.Alpha); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z); - ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); - ImU32 user_col32_striped_of_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, style.Alpha)); // Important: this is still including the main rendering/style alpha!! - - ImVec2 sv_cursor_pos; - - if (flags & ImGuiColorEditFlags_PickerHueWheel) - { - // Render Hue Wheel - const float aeps = 0.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out). - const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12); - for (int n = 0; n < 6; n++) - { - const float a0 = (n) /6.0f * 2.0f * IM_PI - aeps; - const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps; - const int vert_start_idx = draw_list->VtxBuffer.Size; - draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc); - draw_list->PathStroke(col_white, false, wheel_thickness); - const int vert_end_idx = draw_list->VtxBuffer.Size; - - // Paint colors over existing vertices - ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner); - ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner); - ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n+1]); - } - - // Render Cursor + preview on Hue Wheel - float cos_hue_angle = ImCos(H * 2.0f * IM_PI); - float sin_hue_angle = ImSin(H * 2.0f * IM_PI); - ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f); - float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f; - int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32); - draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments); - draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad+1, col_midgrey, hue_cursor_segments); - draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, col_white, hue_cursor_segments); - - // Render SV triangle (rotated according to hue) - ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle); - ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle); - ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle); - ImVec2 uv_white = GetFontTexUvWhitePixel(); - draw_list->PrimReserve(6, 6); - draw_list->PrimVtx(tra, uv_white, hue_color32); - draw_list->PrimVtx(trb, uv_white, hue_color32); - draw_list->PrimVtx(trc, uv_white, col_white); - draw_list->PrimVtx(tra, uv_white, 0); - draw_list->PrimVtx(trb, uv_white, col_black); - draw_list->PrimVtx(trc, uv_white, 0); - draw_list->AddTriangle(tra, trb, trc, col_midgrey, 1.5f); - sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V)); - } - else if (flags & ImGuiColorEditFlags_PickerHueBar) - { - // Render SV Square - draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), col_white, hue_color32, hue_color32, col_white); - draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0, 0, col_black, col_black); - RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0.0f); - sv_cursor_pos.x = ImClamp(IM_ROUND(picker_pos.x + ImSaturate(S) * sv_picker_size), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much - sv_cursor_pos.y = ImClamp(IM_ROUND(picker_pos.y + ImSaturate(1 - V) * sv_picker_size), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2); - - // Render Hue Bar - for (int i = 0; i < 6; ++i) - draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), col_hues[i], col_hues[i], col_hues[i + 1], col_hues[i + 1]); - float bar0_line_y = IM_ROUND(picker_pos.y + H * sv_picker_size); - RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f); - RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); - } - - // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) - float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f; - draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, user_col32_striped_of_alpha, 12); - draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad+1, col_midgrey, 12); - draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, col_white, 12); - - // Render alpha bar - if (alpha_bar) - { - float alpha = ImSaturate(col[3]); - ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size); - RenderColorRectWithAlphaCheckerboard(bar1_bb.Min, bar1_bb.Max, 0, bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f)); - draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, user_col32_striped_of_alpha, user_col32_striped_of_alpha, user_col32_striped_of_alpha & ~IM_COL32_A_MASK, user_col32_striped_of_alpha & ~IM_COL32_A_MASK); - float bar1_line_y = IM_ROUND(picker_pos.y + (1.0f - alpha) * sv_picker_size); - RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f); - RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); - } - - EndGroup(); - - if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0) - value_changed = false; - if (value_changed) - MarkItemEdited(window->DC.LastItemId); - - PopID(); - - return value_changed; -} - -// A little colored square. Return true when clicked. -// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. -// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. -// Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set. -bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiID id = window->GetID(desc_id); - float default_size = GetFrameHeight(); - if (size.x == 0.0f) - size.x = default_size; - if (size.y == 0.0f) - size.y = default_size; - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - - if (flags & ImGuiColorEditFlags_NoAlpha) - flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf); - - ImVec4 col_rgb = col; - if (flags & ImGuiColorEditFlags_InputHSV) - ColorConvertHSVtoRGB(col_rgb.x, col_rgb.y, col_rgb.z, col_rgb.x, col_rgb.y, col_rgb.z); - - ImVec4 col_rgb_without_alpha(col_rgb.x, col_rgb.y, col_rgb.z, 1.0f); - float grid_step = ImMin(size.x, size.y) / 2.99f; - float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); - ImRect bb_inner = bb; - float off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts. - bb_inner.Expand(off); - if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f) - { - float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f); - RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight); - window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft); - } - else - { - // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha - ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha; - if (col_source.w < 1.0f) - RenderColorRectWithAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding); - else - window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ImDrawCornerFlags_All); - } - RenderNavHighlight(bb, id); - if (g.Style.FrameBorderSize > 0.0f) - RenderFrameBorder(bb.Min, bb.Max, rounding); - else - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border - - // Drag and Drop Source - // NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test. - if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource()) - { - if (flags & ImGuiColorEditFlags_NoAlpha) - SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col_rgb, sizeof(float) * 3, ImGuiCond_Once); - else - SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col_rgb, sizeof(float) * 4, ImGuiCond_Once); - ColorButton(desc_id, col, flags); - SameLine(); - TextEx("Color"); - EndDragDropSource(); - } - - // Tooltip - if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered) - ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)); - - return pressed; -} - -// Initialize/override default color options -void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags) -{ - ImGuiContext& g = *GImGui; - if ((flags & ImGuiColorEditFlags__DisplayMask) == 0) - flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DisplayMask; - if ((flags & ImGuiColorEditFlags__DataTypeMask) == 0) - flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask; - if ((flags & ImGuiColorEditFlags__PickerMask) == 0) - flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask; - if ((flags & ImGuiColorEditFlags__InputMask) == 0) - flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputMask; - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DisplayMask)); // Check only 1 option is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__DataTypeMask)); // Check only 1 option is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__PickerMask)); // Check only 1 option is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags__InputMask)); // Check only 1 option is selected - g.ColorEditOptions = flags; -} - -// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags) -{ - ImGuiContext& g = *GImGui; - - BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); - const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text; - if (text_end > text) - { - TextEx(text, text_end); - Separator(); - } - - ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2); - ImVec4 cf(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); - int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); - ColorButton("##preview", cf, (flags & (ImGuiColorEditFlags__InputMask | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz); - SameLine(); - if ((flags & ImGuiColorEditFlags_InputRGB) || !(flags & ImGuiColorEditFlags__InputMask)) - { - if (flags & ImGuiColorEditFlags_NoAlpha) - Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]); - else - Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]); - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - if (flags & ImGuiColorEditFlags_NoAlpha) - Text("H: %.3f, S: %.3f, V: %.3f", col[0], col[1], col[2]); - else - Text("H: %.3f, S: %.3f, V: %.3f, A: %.3f", col[0], col[1], col[2], col[3]); - } - EndTooltip(); -} - -void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags) -{ - bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__DisplayMask); - bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask); - if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context")) - return; - ImGuiContext& g = *GImGui; - ImGuiColorEditFlags opts = g.ColorEditOptions; - if (allow_opt_inputs) - { - if (RadioButton("RGB", (opts & ImGuiColorEditFlags_DisplayRGB) != 0)) opts = (opts & ~ImGuiColorEditFlags__DisplayMask) | ImGuiColorEditFlags_DisplayRGB; - if (RadioButton("HSV", (opts & ImGuiColorEditFlags_DisplayHSV) != 0)) opts = (opts & ~ImGuiColorEditFlags__DisplayMask) | ImGuiColorEditFlags_DisplayHSV; - if (RadioButton("Hex", (opts & ImGuiColorEditFlags_DisplayHex) != 0)) opts = (opts & ~ImGuiColorEditFlags__DisplayMask) | ImGuiColorEditFlags_DisplayHex; - } - if (allow_opt_datatype) - { - if (allow_opt_inputs) Separator(); - if (RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Uint8; - if (RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Float; - } - - if (allow_opt_inputs || allow_opt_datatype) - Separator(); - if (Button("Copy as..", ImVec2(-1,0))) - OpenPopup("Copy"); - if (BeginPopup("Copy")) - { - int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); - char buf[64]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); - if (Selectable(buf)) - SetClipboardText(buf); - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d,%d)", cr, cg, cb, ca); - if (Selectable(buf)) - SetClipboardText(buf); - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb); - if (Selectable(buf)) - SetClipboardText(buf); - if (!(flags & ImGuiColorEditFlags_NoAlpha)) - { - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", cr, cg, cb, ca); - if (Selectable(buf)) - SetClipboardText(buf); - } - EndPopup(); - } - - g.ColorEditOptions = opts; - EndPopup(); -} - -void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags) -{ - bool allow_opt_picker = !(flags & ImGuiColorEditFlags__PickerMask); - bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar); - if ((!allow_opt_picker && !allow_opt_alpha_bar) || !BeginPopup("context")) - return; - ImGuiContext& g = *GImGui; - if (allow_opt_picker) - { - ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function - PushItemWidth(picker_size.x); - for (int picker_type = 0; picker_type < 2; picker_type++) - { - // Draw small/thumbnail version of each picker type (over an invisible button for selection) - if (picker_type > 0) Separator(); - PushID(picker_type); - ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoOptions|ImGuiColorEditFlags_NoLabel|ImGuiColorEditFlags_NoSidePreview|(flags & ImGuiColorEditFlags_NoAlpha); - if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar; - if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel; - ImVec2 backup_pos = GetCursorScreenPos(); - if (Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup - g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask); - SetCursorScreenPos(backup_pos); - ImVec4 dummy_ref_col; - memcpy(&dummy_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4)); - ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags); - PopID(); - } - PopItemWidth(); - } - if (allow_opt_alpha_bar) - { - if (allow_opt_picker) Separator(); - CheckboxFlags("Alpha Bar", (unsigned int*)&g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar); - } - EndPopup(); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. -//------------------------------------------------------------------------- -// - TreeNode() -// - TreeNodeV() -// - TreeNodeEx() -// - TreeNodeExV() -// - TreeNodeBehavior() [Internal] -// - TreePush() -// - TreePop() -// - GetTreeNodeToLabelSpacing() -// - SetNextItemOpen() -// - CollapsingHeader() -//------------------------------------------------------------------------- - -bool ImGui::TreeNode(const char* str_id, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(str_id, 0, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(ptr_id, 0, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNode(const char* label) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - return TreeNodeBehavior(window->GetID(label), 0, label, NULL); -} - -bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args) -{ - return TreeNodeExV(str_id, 0, fmt, args); -} - -bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args) -{ - return TreeNodeExV(ptr_id, 0, fmt, args); -} - -bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - return TreeNodeBehavior(window->GetID(label), flags, label, NULL); -} - -bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(str_id, flags, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(ptr_id, flags, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - return TreeNodeBehavior(window->GetID(str_id), flags, g.TempBuffer, label_end); -} - -bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - return TreeNodeBehavior(window->GetID(ptr_id), flags, g.TempBuffer, label_end); -} - -bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) -{ - if (flags & ImGuiTreeNodeFlags_Leaf) - return true; - - // We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function) - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiStorage* storage = window->DC.StateStorage; - - bool is_open; - if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen) - { - if (g.NextItemData.OpenCond & ImGuiCond_Always) - { - is_open = g.NextItemData.OpenVal; - storage->SetInt(id, is_open); - } - else - { - // We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently. - const int stored_value = storage->GetInt(id, -1); - if (stored_value == -1) - { - is_open = g.NextItemData.OpenVal; - storage->SetInt(id, is_open); - } - else - { - is_open = stored_value != 0; - } - } - } - else - { - is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0; - } - - // When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior). - // NB- If we are above max depth we still allow manually opened nodes to be logged. - if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && (window->DC.TreeDepth - g.LogDepthRef) < g.LogDepthToExpand) - is_open = true; - - return is_open; -} - -bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0; - const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y)); - - if (!label_end) - label_end = FindRenderedTextEnd(label); - const ImVec2 label_size = CalcTextSize(label, label_end, false); - - // We vertically grow up to current line height up the typical widget height. - const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2); - ImRect frame_bb; - frame_bb.Min.x = (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x; - frame_bb.Min.y = window->DC.CursorPos.y; - frame_bb.Max.x = window->WorkRect.Max.x; - frame_bb.Max.y = window->DC.CursorPos.y + frame_height; - if (display_frame) - { - // Framed header expand a little outside the default padding, to the edge of InnerClipRect - // (FIXME: May remove this at some point and make InnerClipRect align with WindowPadding.x instead of WindowPadding.x*0.5f) - frame_bb.Min.x -= IM_FLOOR(window->WindowPadding.x * 0.5f - 1.0f); - frame_bb.Max.x += IM_FLOOR(window->WindowPadding.x * 0.5f); - } - - const float text_offset_x = g.FontSize + (display_frame ? padding.x*3 : padding.x*2); // Collapser arrow width + Spacing - const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it - const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x*2 : 0.0f); // Include collapser - ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y); - ItemSize(ImVec2(text_width, frame_height), padding.y); - - // For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing - ImRect interact_bb = frame_bb; - if (!display_frame && (flags & (ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth)) == 0) - interact_bb.Max.x = frame_bb.Min.x + text_width + style.ItemSpacing.x * 2.0f; - - // Store a flag for the current depth to tell if we will allow closing this node when navigating one of its child. - // For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop(). - // This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero. - const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0; - bool is_open = TreeNodeBehaviorIsOpen(id, flags); - if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - window->DC.TreeJumpToParentOnPopMask |= (1 << window->DC.TreeDepth); - - bool item_add = ItemAdd(interact_bb, id); - window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDisplayRect; - window->DC.LastItemDisplayRect = frame_bb; - - if (!item_add) - { - if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - TreePushOverrideID(id); - IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); - return is_open; - } - - // Flags that affects opening behavior: - // - 0 (default) .................... single-click anywhere to open - // - OpenOnDoubleClick .............. double-click anywhere to open - // - OpenOnArrow .................... single-click on arrow to open - // - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open - ImGuiButtonFlags button_flags = 0; - if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) - button_flags |= ImGuiButtonFlags_AllowItemOverlap; - if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) - button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0); - else - button_flags |= ImGuiButtonFlags_PressedOnClickRelease; - if (!is_leaf) - button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; - - // We allow clicking on the arrow section with keyboard modifiers held, in order to easily - // allow browsing a tree while preserving selection with code implementing multi-selection patterns. - // When clicking on the rest of the tree node we always disallow keyboard modifiers. - const float hit_padding_x = style.TouchExtraPadding.x; - const float arrow_hit_x1 = (text_pos.x - text_offset_x) - hit_padding_x; - const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + hit_padding_x; - if (window != g.HoveredWindow || !(g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2)) - button_flags |= ImGuiButtonFlags_NoKeyModifiers; - - bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0; - const bool was_selected = selected; - - bool hovered, held; - bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags); - bool toggled = false; - if (!is_leaf) - { - if (pressed) - { - if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id)) - toggled = true; - if (flags & ImGuiTreeNodeFlags_OpenOnArrow) - toggled |= (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2) && (!g.NavDisableMouseHover); // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job - if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseDoubleClicked[0]) - toggled = true; - if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again. - toggled = false; - } - - if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Left && is_open) - { - toggled = true; - NavMoveRequestCancel(); - } - if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's something upcoming on the line we may want to give it the priority? - { - toggled = true; - NavMoveRequestCancel(); - } - - if (toggled) - { - is_open = !is_open; - window->DC.StateStorage->SetInt(id, is_open); - window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledOpen; - } - } - if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) - SetItemAllowOverlap(); - - // In this branch, TreeNodeBehavior() cannot toggle the selection so this will never trigger. - if (selected != was_selected) //-V547 - window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection; - - // Render - const ImU32 text_col = GetColorU32(ImGuiCol_Text); - ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_TypeThin; - if (display_frame) - { - // Framed type - const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding); - RenderNavHighlight(frame_bb, id, nav_highlight_flags); - if (flags & ImGuiTreeNodeFlags_Bullet) - RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col); - else if (!is_leaf) - RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); - else // Leaf without bullet, left-adjusted text - text_pos.x -= text_offset_x; - if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton) - frame_bb.Max.x -= g.FontSize + style.FramePadding.x; - if (g.LogEnabled) - { - // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here. - const char log_prefix[] = "\n##"; - const char log_suffix[] = "##"; - LogRenderedText(&text_pos, log_prefix, log_prefix+3); - RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); - LogRenderedText(&text_pos, log_suffix, log_suffix+2); - } - else - { - RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); - } - } - else - { - // Unframed typed for tree nodes - if (hovered || selected) - { - const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false); - RenderNavHighlight(frame_bb, id, nav_highlight_flags); - } - if (flags & ImGuiTreeNodeFlags_Bullet) - RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col); - else if (!is_leaf) - RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.15f), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); - if (g.LogEnabled) - LogRenderedText(&text_pos, ">"); - RenderText(text_pos, label, label_end, false); - } - - if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - TreePushOverrideID(id); - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); - return is_open; -} - -void ImGui::TreePush(const char* str_id) -{ - ImGuiWindow* window = GetCurrentWindow(); - Indent(); - window->DC.TreeDepth++; - PushID(str_id ? str_id : "#TreePush"); -} - -void ImGui::TreePush(const void* ptr_id) -{ - ImGuiWindow* window = GetCurrentWindow(); - Indent(); - window->DC.TreeDepth++; - PushID(ptr_id ? ptr_id : (const void*)"#TreePush"); -} - -void ImGui::TreePushOverrideID(ImGuiID id) -{ - ImGuiWindow* window = GetCurrentWindow(); - Indent(); - window->DC.TreeDepth++; - window->IDStack.push_back(id); -} - -void ImGui::TreePop() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - Unindent(); - - window->DC.TreeDepth--; - ImU32 tree_depth_mask = (1 << window->DC.TreeDepth); - - // Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsBackHere is enabled) - if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet()) - if (g.NavIdIsAlive && (window->DC.TreeJumpToParentOnPopMask & tree_depth_mask)) - { - SetNavID(window->IDStack.back(), g.NavLayer, 0); - NavMoveRequestCancel(); - } - window->DC.TreeJumpToParentOnPopMask &= tree_depth_mask - 1; - - IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much. - PopID(); -} - -// Horizontal distance preceding label when using TreeNode() or Bullet() -float ImGui::GetTreeNodeToLabelSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + (g.Style.FramePadding.x * 2.0f); -} - -// Set next TreeNode/CollapsingHeader open state. -void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - if (g.CurrentWindow->SkipItems) - return; - g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen; - g.NextItemData.OpenVal = is_open; - g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always; -} - -// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). -// This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode(). -bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader, label); -} - -bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - if (p_open && !*p_open) - return false; - - ImGuiID id = window->GetID(label); - flags |= ImGuiTreeNodeFlags_CollapsingHeader | (p_open ? ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton : 0); - bool is_open = TreeNodeBehavior(id, flags, label); - if (p_open) - { - // Create a small overlapping close button - // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. - // FIXME: CloseButton can overlap into text, need find a way to clip the text somehow. - ImGuiContext& g = *GImGui; - ImGuiItemHoveredDataBackup last_item_backup; - float button_size = g.FontSize; - float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size); - float button_y = window->DC.LastItemRect.Min.y; - if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), ImVec2(button_x, button_y))) - *p_open = false; - last_item_backup.Restore(); - } - - return is_open; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Selectable -//------------------------------------------------------------------------- -// - Selectable() -//------------------------------------------------------------------------- - -// Tip: pass a non-visible label (e.g. "##dummy") then you can use the space to draw other text or image. -// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id. -bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns) // FIXME-OPT: Avoid if vertically clipped. - PushColumnsBackground(); - - ImGuiID id = window->GetID(label); - ImVec2 label_size = CalcTextSize(label, NULL, true); - ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); - ImVec2 pos = window->DC.CursorPos; - pos.y += window->DC.CurrLineTextBaseOffset; - ImRect bb_inner(pos, pos + size); - ItemSize(size, 0.0f); - - // Fill horizontal space. - ImVec2 window_padding = window->WindowPadding; - float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x : GetContentRegionMax().x; - float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - pos.x); - ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y); - ImRect bb(pos, pos + size_draw); - if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth)) - bb.Max.x += window_padding.x; - - // Selectables are tightly packed together so we extend the box to cover spacing between selectable. - const float spacing_x = style.ItemSpacing.x; - const float spacing_y = style.ItemSpacing.y; - const float spacing_L = IM_FLOOR(spacing_x * 0.50f); - const float spacing_U = IM_FLOOR(spacing_y * 0.50f); - bb.Min.x -= spacing_L; - bb.Min.y -= spacing_U; - bb.Max.x += (spacing_x - spacing_L); - bb.Max.y += (spacing_y - spacing_U); - - bool item_add; - if (flags & ImGuiSelectableFlags_Disabled) - { - ImGuiItemFlags backup_item_flags = window->DC.ItemFlags; - window->DC.ItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus; - item_add = ItemAdd(bb, id); - window->DC.ItemFlags = backup_item_flags; - } - else - { - item_add = ItemAdd(bb, id); - } - if (!item_add) - { - if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns) - PopColumnsBackground(); - return false; - } - - // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries - ImGuiButtonFlags button_flags = 0; - if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; } - if (flags & ImGuiSelectableFlags_PressedOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; } - if (flags & ImGuiSelectableFlags_PressedOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; } - if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; } - if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; } - if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; } - - if (flags & ImGuiSelectableFlags_Disabled) - selected = false; - - const bool was_selected = selected; - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); - - // Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard - if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover))) - { - if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent) - { - g.NavDisableHighlight = true; - SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent); - } - } - if (pressed) - MarkItemEdited(id); - - if (flags & ImGuiSelectableFlags_AllowItemOverlap) - SetItemAllowOverlap(); - - // In this branch, Selectable() cannot toggle the selection so this will never trigger. - if (selected != was_selected) //-V547 - window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection; - - // Render - if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld)) - hovered = true; - if (hovered || selected) - { - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(bb.Min, bb.Max, col, false, 0.0f); - RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); - } - - if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns) - { - PopColumnsBackground(); - bb.Max.x -= (GetContentRegionMax().x - max_x); - } - - if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); - RenderTextClipped(bb_inner.Min, bb_inner.Max, label, NULL, &label_size, style.SelectableTextAlign, &bb); - if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor(); - - // Automatically close popups - if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup)) - CloseCurrentPopup(); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags); - return pressed; -} - -bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) -{ - if (Selectable(label, *p_selected, flags, size_arg)) - { - *p_selected = !*p_selected; - return true; - } - return false; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: ListBox -//------------------------------------------------------------------------- -// - ListBox() -// - ListBoxHeader() -// - ListBoxFooter() -//------------------------------------------------------------------------- -// FIXME: This is an old API. We should redesign some of it, rename ListBoxHeader->BeginListBox, ListBoxFooter->EndListBox -// and promote using them over existing ListBox() functions, similarly to change with combo boxes. -//------------------------------------------------------------------------- - -// FIXME: In principle this function should be called BeginListBox(). We should rename it after re-evaluating if we want to keep the same signature. -// Helper to calculate the size of a listbox and display a label on the right. -// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an non-visible label e.g. "##empty" -bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - // Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. - ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y); - ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y)); - ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); - ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy. - g.NextItemData.ClearFlags(); - - if (!IsRectVisible(bb.Min, bb.Max)) - { - ItemSize(bb.GetSize(), style.FramePadding.y); - ItemAdd(bb, 0, &frame_bb); - return false; - } - - BeginGroup(); - if (label_size.x > 0) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - BeginChildFrame(id, frame_bb.GetSize()); - return true; -} - -// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature. -bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items) -{ - // Size default to hold ~7.25 items. - // We add +25% worth of item height to allow the user to see at a glance if there are more items up/down, without looking at the scrollbar. - // We don't add this extra bit if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size. - // I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution. - if (height_in_items < 0) - height_in_items = ImMin(items_count, 7); - const ImGuiStyle& style = GetStyle(); - float height_in_items_f = (height_in_items < items_count) ? (height_in_items + 0.25f) : (height_in_items + 0.00f); - - // We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild(). - ImVec2 size; - size.x = 0.0f; - size.y = ImFloor(GetTextLineHeightWithSpacing() * height_in_items_f + style.FramePadding.y * 2.0f); - return ListBoxHeader(label, size); -} - -// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature. -void ImGui::ListBoxFooter() -{ - ImGuiWindow* parent_window = GetCurrentWindow()->ParentWindow; - const ImRect bb = parent_window->DC.LastItemRect; - const ImGuiStyle& style = GetStyle(); - - EndChildFrame(); - - // Redeclare item size so that it includes the label (we have stored the full size in LastItemRect) - // We call SameLine() to restore DC.CurrentLine* data - SameLine(); - parent_window->DC.CursorPos = bb.Min; - ItemSize(bb, style.FramePadding.y); - EndGroup(); -} - -bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items) -{ - const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items); - return value_changed; -} - -bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items) -{ - if (!ListBoxHeader(label, items_count, height_in_items)) - return false; - - // Assume all items have even height (= 1 line of text). If you need items of different or variable sizes you can create a custom version of ListBox() in your code without using the clipper. - ImGuiContext& g = *GImGui; - bool value_changed = false; - ImGuiListClipper clipper(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to. - while (clipper.Step()) - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - { - const bool item_selected = (i == *current_item); - const char* item_text; - if (!items_getter(data, i, &item_text)) - item_text = "*Unknown item*"; - - PushID(i); - if (Selectable(item_text, item_selected)) - { - *current_item = i; - value_changed = true; - } - if (item_selected) - SetItemDefaultFocus(); - PopID(); - } - ListBoxFooter(); - if (value_changed) - MarkItemEdited(g.CurrentWindow->DC.LastItemId); - - return value_changed; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: PlotLines, PlotHistogram -//------------------------------------------------------------------------- -// - PlotEx() [Internal] -// - PlotLines() -// - PlotHistogram() -//------------------------------------------------------------------------- - -void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - if (frame_size.x == 0.0f) - frame_size.x = CalcItemWidth(); - if (frame_size.y == 0.0f) - frame_size.y = label_size.y + (style.FramePadding.y * 2); - - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); - const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, 0, &frame_bb)) - return; - const bool hovered = ItemHoverable(frame_bb, id); - - // Determine scale from values if not specified - if (scale_min == FLT_MAX || scale_max == FLT_MAX) - { - float v_min = FLT_MAX; - float v_max = -FLT_MAX; - for (int i = 0; i < values_count; i++) - { - const float v = values_getter(data, i); - if (v != v) // Ignore NaN values - continue; - v_min = ImMin(v_min, v); - v_max = ImMax(v_max, v); - } - if (scale_min == FLT_MAX) - scale_min = v_min; - if (scale_max == FLT_MAX) - scale_max = v_max; - } - - RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); - - const int values_count_min = (plot_type == ImGuiPlotType_Lines) ? 2 : 1; - if (values_count >= values_count_min) - { - int res_w = ImMin((int)frame_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); - int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); - - // Tooltip on hover - int v_hovered = -1; - if (hovered && inner_bb.Contains(g.IO.MousePos)) - { - const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f); - const int v_idx = (int)(t * item_count); - IM_ASSERT(v_idx >= 0 && v_idx < values_count); - - const float v0 = values_getter(data, (v_idx + values_offset) % values_count); - const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count); - if (plot_type == ImGuiPlotType_Lines) - SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1); - else if (plot_type == ImGuiPlotType_Histogram) - SetTooltip("%d: %8.4g", v_idx, v0); - v_hovered = v_idx; - } - - const float t_step = 1.0f / (float)res_w; - const float inv_scale = (scale_min == scale_max) ? 0.0f : (1.0f / (scale_max - scale_min)); - - float v0 = values_getter(data, (0 + values_offset) % values_count); - float t0 = 0.0f; - ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) * inv_scale) ); // Point in the normalized space of our target rectangle - float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (-scale_min * inv_scale) : (scale_min < 0.0f ? 0.0f : 1.0f); // Where does the zero line stands - - const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); - const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); - - for (int n = 0; n < res_w; n++) - { - const float t1 = t0 + t_step; - const int v1_idx = (int)(t0 * item_count + 0.5f); - IM_ASSERT(v1_idx >= 0 && v1_idx < values_count); - const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count); - const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) * inv_scale) ); - - // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU. - ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0); - ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t)); - if (plot_type == ImGuiPlotType_Lines) - { - window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); - } - else if (plot_type == ImGuiPlotType_Histogram) - { - if (pos1.x >= pos0.x + 2.0f) - pos1.x -= 1.0f; - window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); - } - - t0 = t1; - tp0 = tp1; - } - } - - // Text overlay - if (overlay_text) - RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f,0.0f)); - - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); -} - -struct ImGuiPlotArrayGetterData -{ - const float* Values; - int Stride; - - ImGuiPlotArrayGetterData(const float* values, int stride) { Values = values; Stride = stride; } -}; - -static float Plot_ArrayGetter(void* data, int idx) -{ - ImGuiPlotArrayGetterData* plot_data = (ImGuiPlotArrayGetterData*)data; - const float v = *(const float*)(const void*)((const unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride); - return v; -} - -void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) -{ - ImGuiPlotArrayGetterData data(values, stride); - PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) -{ - PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) -{ - ImGuiPlotArrayGetterData data(values, stride); - PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) -{ - PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Value helpers -// Those is not very useful, legacy API. -//------------------------------------------------------------------------- -// - Value() -//------------------------------------------------------------------------- - -void ImGui::Value(const char* prefix, bool b) -{ - Text("%s: %s", prefix, (b ? "true" : "false")); -} - -void ImGui::Value(const char* prefix, int v) -{ - Text("%s: %d", prefix, v); -} - -void ImGui::Value(const char* prefix, unsigned int v) -{ - Text("%s: %d", prefix, v); -} - -void ImGui::Value(const char* prefix, float v, const char* float_format) -{ - if (float_format) - { - char fmt[64]; - ImFormatString(fmt, IM_ARRAYSIZE(fmt), "%%s: %s", float_format); - Text(fmt, prefix, v); - } - else - { - Text("%s: %.3f", prefix, v); - } -} - -//------------------------------------------------------------------------- -// [SECTION] MenuItem, BeginMenu, EndMenu, etc. -//------------------------------------------------------------------------- -// - ImGuiMenuColumns [Internal] -// - BeginMenuBar() -// - EndMenuBar() -// - BeginMainMenuBar() -// - EndMainMenuBar() -// - BeginMenu() -// - EndMenu() -// - MenuItem() -//------------------------------------------------------------------------- - -// Helpers for internal use -ImGuiMenuColumns::ImGuiMenuColumns() -{ - Spacing = Width = NextWidth = 0.0f; - memset(Pos, 0, sizeof(Pos)); - memset(NextWidths, 0, sizeof(NextWidths)); -} - -void ImGuiMenuColumns::Update(int count, float spacing, bool clear) -{ - IM_ASSERT(count == IM_ARRAYSIZE(Pos)); - IM_UNUSED(count); - Width = NextWidth = 0.0f; - Spacing = spacing; - if (clear) - memset(NextWidths, 0, sizeof(NextWidths)); - for (int i = 0; i < IM_ARRAYSIZE(Pos); i++) - { - if (i > 0 && NextWidths[i] > 0.0f) - Width += Spacing; - Pos[i] = IM_FLOOR(Width); - Width += NextWidths[i]; - NextWidths[i] = 0.0f; - } -} - -float ImGuiMenuColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double -{ - NextWidth = 0.0f; - NextWidths[0] = ImMax(NextWidths[0], w0); - NextWidths[1] = ImMax(NextWidths[1], w1); - NextWidths[2] = ImMax(NextWidths[2], w2); - for (int i = 0; i < IM_ARRAYSIZE(Pos); i++) - NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f); - return ImMax(Width, NextWidth); -} - -float ImGuiMenuColumns::CalcExtraSpace(float avail_w) const -{ - return ImMax(0.0f, avail_w - Width); -} - -// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere.. -// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer. -// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary. -// Then later the same system could be used for multiple menu-bars, scrollbars, side-bars. -bool ImGui::BeginMenuBar() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - if (!(window->Flags & ImGuiWindowFlags_MenuBar)) - return false; - - IM_ASSERT(!window->DC.MenuBarAppending); - BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore - PushID("##menubar"); - - // We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect. - // We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy. - ImRect bar_rect = window->MenuBarRect(); - ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y)); - clip_rect.ClipWith(window->OuterRectClipped); - PushClipRect(clip_rect.Min, clip_rect.Max, false); - - window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y); - window->DC.LayoutType = ImGuiLayoutType_Horizontal; - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu); - window->DC.MenuBarAppending = true; - AlignTextToFramePadding(); - return true; -} - -void ImGui::EndMenuBar() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - ImGuiContext& g = *GImGui; - - // Nav: When a move request within one of our child menu failed, capture the request to navigate among our siblings. - if (NavMoveRequestButNoResultYet() && (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) && (g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) - { - ImGuiWindow* nav_earliest_child = g.NavWindow; - while (nav_earliest_child->ParentWindow && (nav_earliest_child->ParentWindow->Flags & ImGuiWindowFlags_ChildMenu)) - nav_earliest_child = nav_earliest_child->ParentWindow; - if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && g.NavMoveRequestForward == ImGuiNavForward_None) - { - // To do so we claim focus back, restore NavId and then process the movement request for yet another frame. - // This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost) - const ImGuiNavLayer layer = ImGuiNavLayer_Menu; - IM_ASSERT(window->DC.NavLayerActiveMaskNext & (1 << layer)); // Sanity check - FocusWindow(window); - SetNavIDWithRectRel(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); - g.NavLayer = layer; - g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection. - g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; - NavMoveRequestCancel(); - } - } - - IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar); - IM_ASSERT(window->DC.MenuBarAppending); - PopClipRect(); - PopID(); - window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->MenuBarRect().Min.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos. - window->DC.GroupStack.back().EmitItem = false; - EndGroup(); // Restore position on layer 0 - window->DC.LayoutType = ImGuiLayoutType_Vertical; - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main); - window->DC.MenuBarAppending = false; -} - -// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set. -bool ImGui::BeginMainMenuBar() -{ - ImGuiContext& g = *GImGui; - ImGuiViewport* viewport = g.Viewports[0]; - g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); - SetNextWindowPos(viewport->Pos); - SetNextWindowSize(ImVec2(viewport->Size.x, g.NextWindowData.MenuBarOffsetMinVal.y + g.FontBaseSize + g.Style.FramePadding.y)); - SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our onw viewport when ImGuiConfigFlags_ViewportsNoMerge is set. - PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); - ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; - bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar(); - PopStyleVar(2); - g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); - if (!is_open) - { - End(); - return false; - } - return true; //-V1020 -} - -void ImGui::EndMainMenuBar() -{ - EndMenuBar(); - - // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window - // FIXME: With this strategy we won't be able to restore a NULL focus. - ImGuiContext& g = *GImGui; - if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0 && !g.NavAnyRequest) - FocusTopMostWindowUnderOne(g.NavWindow, NULL); - - End(); -} - -bool ImGui::BeginMenu(const char* label, bool enabled) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - - ImVec2 label_size = CalcTextSize(label, NULL, true); - - bool pressed; - bool menu_is_open = IsPopupOpen(id); - bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back()); - ImGuiWindow* backed_nav_window = g.NavWindow; - if (menuset_is_open) - g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent) - - // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu, - // However the final position is going to be different! It is choosen by FindBestWindowPosForPopup(). - // e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering. - ImVec2 popup_pos, pos = window->DC.CursorPos; - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - { - // Menu inside an horizontal menu bar - // Selectable extend their highlight by half ItemSpacing in each direction. - // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin() - popup_pos = ImVec2(pos.x - 1.0f - IM_FLOOR(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight()); - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); - PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); - float w = label_size.x; - pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f)); - PopStyleVar(); - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). - } - else - { - // Menu inside a menu - popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); - float w = window->DC.MenuColumns.DeclColumns(label_size.x, 0.0f, IM_FLOOR(g.FontSize * 1.20f)); // Feedback to next frame - float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w); - pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f)); - ImU32 text_col = GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled); - RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right); - } - - const bool hovered = enabled && ItemHoverable(window->DC.LastItemRect, id); - if (menuset_is_open) - g.NavWindow = backed_nav_window; - - bool want_open = false; - bool want_close = false; - if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) - { - // Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu - // Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive. - bool moving_toward_other_child_menu = false; - - ImGuiWindow* child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ? g.OpenPopupStack[g.BeginPopupStack.Size].Window : NULL; - if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar)) - { - // FIXME-DPI: Values should be derived from a master "scale" factor. - ImRect next_window_rect = child_menu_window->Rect(); - ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta; - ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR(); - ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR(); - float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack. - ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues - tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale? - tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f); - moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos); - //GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG] - } - if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu) - want_close = true; - - if (!menu_is_open && hovered && pressed) // Click to open - want_open = true; - else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open - want_open = true; - - if (g.NavActivateId == id) - { - want_close = menu_is_open; - want_open = !menu_is_open; - } - if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open - { - want_open = true; - NavMoveRequestCancel(); - } - } - else - { - // Menu bar - if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it - { - want_close = true; - want_open = menu_is_open = false; - } - else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others - { - want_open = true; - } - else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open - { - want_open = true; - NavMoveRequestCancel(); - } - } - - if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }' - want_close = true; - if (want_close && IsPopupOpen(id)) - ClosePopupToLevel(g.BeginPopupStack.Size, true); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0)); - - if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size) - { - // Don't recycle same menu level in the same frame, first close the other menu and yield for a frame. - OpenPopup(label); - return false; - } - - menu_is_open |= want_open; - if (want_open) - OpenPopup(label); - - if (menu_is_open) - { - // Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu) - SetNextWindowPos(popup_pos, ImGuiCond_Always); - ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus; - if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) - flags |= ImGuiWindowFlags_ChildWindow; - menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) - } - - return menu_is_open; -} - -void ImGui::EndMenu() -{ - // Nav: When a left move request _within our child menu_ failed, close ourselves (the _parent_ menu). - // A menu doesn't close itself because EndMenuBar() wants the catch the last Left<>Right inputs. - // However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction. - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical) - { - ClosePopupToLevel(g.BeginPopupStack.Size, true); - NavMoveRequestCancel(); - } - - EndPopup(); -} - -bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, bool enabled) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImVec2 pos = window->DC.CursorPos; - ImVec2 label_size = CalcTextSize(label, NULL, true); - - // We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73), - // but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only. - ImGuiSelectableFlags flags = ImGuiSelectableFlags_PressedOnRelease | ImGuiSelectableFlags_SetNavIdOnHover | (enabled ? 0 : ImGuiSelectableFlags_Disabled); - bool pressed; - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - { - // Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful - // Note that in this situation we render neither the shortcut neither the selected tick mark - float w = label_size.x; - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); - PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); - pressed = Selectable(label, false, flags, ImVec2(w, 0.0f)); - PopStyleVar(); - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). - } - else - { - ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f); - float w = window->DC.MenuColumns.DeclColumns(label_size.x, shortcut_size.x, IM_FLOOR(g.FontSize * 1.20f)); // Feedback for next frame - float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w); - pressed = Selectable(label, false, flags | ImGuiSelectableFlags_DrawFillAvailWidth, ImVec2(w, 0.0f)); - if (shortcut_size.x > 0.0f) - { - PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); - RenderText(pos + ImVec2(window->DC.MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false); - PopStyleColor(); - } - if (selected) - RenderCheckMark(pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f); - } - - IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0)); - return pressed; -} - -bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled) -{ - if (MenuItem(label, shortcut, p_selected ? *p_selected : false, enabled)) - { - if (p_selected) - *p_selected = !*p_selected; - return true; - } - return false; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. -//------------------------------------------------------------------------- -// - BeginTabBar() -// - BeginTabBarEx() [Internal] -// - EndTabBar() -// - TabBarLayout() [Internal] -// - TabBarCalcTabID() [Internal] -// - TabBarCalcMaxTabWidth() [Internal] -// - TabBarFindTabById() [Internal] -// - TabBarAddTab() [Internal] -// - TabBarRemoveTab() [Internal] -// - TabBarCloseTab() [Internal] -// - TabBarScrollClamp()v -// - TabBarScrollToTab() [Internal] -// - TabBarQueueChangeTabOrder() [Internal] -// - TabBarScrollingButtons() [Internal] -// - TabBarTabListPopupButton() [Internal] -//------------------------------------------------------------------------- - -namespace ImGui -{ - static void TabBarLayout(ImGuiTabBar* tab_bar); - static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label); - static float TabBarCalcMaxTabWidth(); - static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling); - static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); - static ImGuiTabItem* TabBarScrollingButtons(ImGuiTabBar* tab_bar); - static ImGuiTabItem* TabBarTabListPopupButton(ImGuiTabBar* tab_bar); -} - -ImGuiTabBar::ImGuiTabBar() -{ - ID = 0; - SelectedTabId = NextSelectedTabId = VisibleTabId = 0; - CurrFrameVisible = PrevFrameVisible = -1; - LastTabContentHeight = 0.0f; - OffsetMax = OffsetMaxIdeal = OffsetNextTab = 0.0f; - ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f; - Flags = ImGuiTabBarFlags_None; - ReorderRequestTabId = 0; - ReorderRequestDir = 0; - WantLayout = VisibleTabWasSubmitted = false; - LastTabItemIdx = -1; -} - -static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const void* rhs) -{ - const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; - const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; - return (int)(a->Offset - b->Offset); -} - -static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref) -{ - ImGuiContext& g = *GImGui; - return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index); -} - -static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - if (g.TabBars.Contains(tab_bar)) - return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar)); - return ImGuiPtrOrIndex(tab_bar); -} - -bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - ImGuiID id = window->GetID(str_id); - ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id); - ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2); - tab_bar->ID = id; - return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused, NULL); -} - -bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - if ((flags & ImGuiTabBarFlags_DockNode) == 0) - PushOverrideID(tab_bar->ID); - - // Add to stack - g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar)); - g.CurrentTabBar = tab_bar; - - if (tab_bar->CurrFrameVisible == g.FrameCount) - { - //IMGUI_DEBUG_LOG("BeginTabBarEx already called this frame\n", g.FrameCount); - //IM_ASSERT(0); - return true; - } - - // When toggling back from ordered to manually-reorderable, shuffle tabs to enforce the last visible order. - // Otherwise, the most recently inserted tabs would move at the end of visible list which can be a little too confusing or magic for the user. - if ((flags & ImGuiTabBarFlags_Reorderable) && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable) && tab_bar->Tabs.Size > 1 && tab_bar->PrevFrameVisible != -1) - ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByVisibleOffset); - - // Flags - if ((flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) - flags |= ImGuiTabBarFlags_FittingPolicyDefault_; - - tab_bar->Flags = flags; - tab_bar->BarRect = tab_bar_bb; - tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab() - tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible; - tab_bar->CurrFrameVisible = g.FrameCount; - tab_bar->FramePadding = g.Style.FramePadding; - - // Layout - ItemSize(ImVec2(tab_bar->OffsetMaxIdeal, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y); - window->DC.CursorPos.x = tab_bar->BarRect.Min.x; - - // Draw separator - const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive); - const float y = tab_bar->BarRect.Max.y - 1.0f; - if (dock_node != NULL) - { - const float separator_min_x = dock_node->Pos.x + window->WindowBorderSize; - const float separator_max_x = dock_node->Pos.x + dock_node->Size.x - window->WindowBorderSize; - window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); - } - else - { - const float separator_min_x = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f); - const float separator_max_x = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f); - window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); - } - return true; -} - -void ImGui::EndTabBar() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!"); - return; - } - if (tab_bar->WantLayout) - TabBarLayout(tab_bar); - - // Restore the last visible height if no tab is visible, this reduce vertical flicker/movement when a tabs gets removed without calling SetTabItemClosed(). - const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); - if (tab_bar->VisibleTabWasSubmitted || tab_bar->VisibleTabId == 0 || tab_bar_appearing) - tab_bar->LastTabContentHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, 0.0f); - else - window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->LastTabContentHeight; - - if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) - PopID(); - - g.CurrentTabBarStack.pop_back(); - g.CurrentTabBar = g.CurrentTabBarStack.empty() ? NULL : GetTabBarFromTabBarRef(g.CurrentTabBarStack.back()); -} - -// This is called only once a frame before by the first call to ItemTab() -// The reason we're not calling it in BeginTabBar() is to leave a chance to the user to call the SetTabItemClosed() functions. -static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - tab_bar->WantLayout = false; - - // Garbage collect - int tab_dst_n = 0; - for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n]; - if (tab->LastFrameVisible < tab_bar->PrevFrameVisible) - { - if (tab->ID == tab_bar->SelectedTabId) - tab_bar->SelectedTabId = 0; - continue; - } - if (tab_dst_n != tab_src_n) - tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n]; - tab_dst_n++; - } - if (tab_bar->Tabs.Size != tab_dst_n) - tab_bar->Tabs.resize(tab_dst_n); - - // Setup next selected tab - ImGuiID scroll_track_selected_tab_id = 0; - if (tab_bar->NextSelectedTabId) - { - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId; - tab_bar->NextSelectedTabId = 0; - scroll_track_selected_tab_id = tab_bar->SelectedTabId; - } - - // Process order change request (we could probably process it when requested but it's just saner to do it in a single spot). - if (tab_bar->ReorderRequestTabId != 0) - { - if (ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId)) - { - //IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools - int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestDir; - if (tab2_order >= 0 && tab2_order < tab_bar->Tabs.Size) - { - ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order]; - ImGuiTabItem item_tmp = *tab1; - *tab1 = *tab2; - *tab2 = item_tmp; - if (tab2->ID == tab_bar->SelectedTabId) - scroll_track_selected_tab_id = tab2->ID; - tab1 = tab2 = NULL; - } - if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings) - MarkIniSettingsDirty(); - } - tab_bar->ReorderRequestTabId = 0; - } - - // Tab List Popup (will alter tab_bar->BarRect and therefore the available width!) - const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0; - if (tab_list_popup_button) - if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Max.x! - scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; - - // Compute ideal widths - g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); - float width_total_contents = 0.0f; - ImGuiTabItem* most_recently_selected_tab = NULL; - bool found_selected_tab_id = false; - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible); - - if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) - most_recently_selected_tab = tab; - if (tab->ID == tab_bar->SelectedTabId) - found_selected_tab_id = true; - - // Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar. - // Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet, - // and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window. - const char* tab_name = tab_bar->GetTabName(tab); - const bool has_close_button = tab->Window ? tab->Window->HasCloseButton : ((tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0); - tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x; - - width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->ContentWidth; - - // Store data so we can build an array sorted by width if we need to shrink tabs down - g.ShrinkWidthBuffer[tab_n].Index = tab_n; - g.ShrinkWidthBuffer[tab_n].Width = tab->ContentWidth; - } - - // Compute width - const float initial_offset_x = 0.0f; // g.Style.ItemInnerSpacing.x; - const float width_avail = ImMax(tab_bar->BarRect.GetWidth() - initial_offset_x, 0.0f); - float width_excess = (width_avail < width_total_contents) ? (width_total_contents - width_avail) : 0.0f; - if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown)) - { - // If we don't have enough room, resize down the largest tabs first - ShrinkWidths(g.ShrinkWidthBuffer.Data, g.ShrinkWidthBuffer.Size, width_excess); - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index].Width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width); - } - else - { - const float tab_max_width = TabBarCalcMaxTabWidth(); - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - tab->Width = ImMin(tab->ContentWidth, tab_max_width); - IM_ASSERT(tab->Width > 0.0f); - } - } - - // Layout all active tabs - float offset_x = initial_offset_x; - float offset_x_ideal = offset_x; - tab_bar->OffsetNextTab = offset_x; // This is used by non-reorderable tab bar where the submission order is always honored. - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - tab->Offset = offset_x; - if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID) - scroll_track_selected_tab_id = tab->ID; - offset_x += tab->Width + g.Style.ItemInnerSpacing.x; - offset_x_ideal += tab->ContentWidth + g.Style.ItemInnerSpacing.x; - } - tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f); - tab_bar->OffsetMaxIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x, 0.0f); - - // Horizontal scrolling buttons - const bool scrolling_buttons = (tab_bar->OffsetMax > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll); - if (scrolling_buttons) - if (ImGuiTabItem* tab_to_select = TabBarScrollingButtons(tab_bar)) // NB: Will alter BarRect.Max.x! - scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; - - // If we have lost the selected tab, select the next most recently active one - if (found_selected_tab_id == false) - tab_bar->SelectedTabId = 0; - if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL) - scroll_track_selected_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID; - - // Lock in visible tab - tab_bar->VisibleTabId = tab_bar->SelectedTabId; - tab_bar->VisibleTabWasSubmitted = false; - - // CTRL+TAB can override visible tab temporarily - if (g.NavWindowingTarget != NULL && g.NavWindowingTarget->DockNode && g.NavWindowingTarget->DockNode->TabBar == tab_bar) - tab_bar->VisibleTabId = scroll_track_selected_tab_id = g.NavWindowingTarget->ID; - - // Update scrolling - if (scroll_track_selected_tab_id) - if (ImGuiTabItem* scroll_track_selected_tab = TabBarFindTabByID(tab_bar, scroll_track_selected_tab_id)) - TabBarScrollToTab(tab_bar, scroll_track_selected_tab); - tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim); - tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget); - if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget) - { - // Scrolling speed adjust itself so we can always reach our target in 1/3 seconds. - // Teleport if we are aiming far off the visible line - tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, 70.0f * g.FontSize); - tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, ImFabs(tab_bar->ScrollingTarget - tab_bar->ScrollingAnim) / 0.3f); - const bool teleport = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) || (tab_bar->ScrollingTargetDistToVisibility > 10.0f * g.FontSize); - tab_bar->ScrollingAnim = teleport ? tab_bar->ScrollingTarget : ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, g.IO.DeltaTime * tab_bar->ScrollingSpeed); - } - else - { - tab_bar->ScrollingSpeed = 0.0f; - } - - // Clear name buffers - if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) - tab_bar->TabsNames.Buf.resize(0); -} - -// Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack. -static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label) -{ - if (tab_bar->Flags & ImGuiTabBarFlags_DockNode) - { - ImGuiID id = ImHashStr(label); - KeepAliveID(id); - return id; - } - else - { - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(label); - } -} - -static float ImGui::TabBarCalcMaxTabWidth() -{ - ImGuiContext& g = *GImGui; - return g.FontSize * 20.0f; -} - -ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id) -{ - if (tab_id != 0) - for (int n = 0; n < tab_bar->Tabs.Size; n++) - if (tab_bar->Tabs[n].ID == tab_id) - return &tab_bar->Tabs[n]; - return NULL; -} - -// FIXME: See references to #2304 in TODO.txt -ImGuiTabItem* ImGui::TabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar) -{ - ImGuiTabItem* most_recently_selected_tab = NULL; - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) - if (tab->Window && tab->Window->WasActive) - most_recently_selected_tab = tab; - } - return most_recently_selected_tab; -} - -// The purpose of this call is to register tab in advance so we can control their order at the time they appear. -// Otherwise calling this is unnecessary as tabs are appending as needed by the BeginTabItem() function. -void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(TabBarFindTabByID(tab_bar, window->ID) == NULL); - IM_ASSERT(g.CurrentTabBar == NULL); // Can't work while the tab bar is active as our tab doesn't have an X offset yet - - ImGuiTabItem new_tab; - new_tab.ID = window->ID; - new_tab.Flags = tab_flags; - new_tab.LastFrameVisible = tab_bar->CurrFrameVisible; // Required so BeginTabBar() doesn't ditch the tab - if (new_tab.LastFrameVisible == -1) - new_tab.LastFrameVisible = g.FrameCount - 1; - new_tab.Window = window; // Required so tab bar layout can compute the tab width before tab submission - tab_bar->Tabs.push_back(new_tab); -} - -// The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless. -void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id) -{ - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) - tab_bar->Tabs.erase(tab); - if (tab_bar->VisibleTabId == tab_id) { tab_bar->VisibleTabId = 0; } - if (tab_bar->SelectedTabId == tab_id) { tab_bar->SelectedTabId = 0; } - if (tab_bar->NextSelectedTabId == tab_id) { tab_bar->NextSelectedTabId = 0; } -} - -// Called on manual closure attempt -void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) -{ - if ((tab_bar->VisibleTabId == tab->ID) && !(tab->Flags & ImGuiTabItemFlags_UnsavedDocument)) - { - // This will remove a frame of lag for selecting another tab on closure. - // However we don't run it in the case where the 'Unsaved' flag is set, so user gets a chance to fully undo the closure - tab->LastFrameVisible = -1; - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = 0; - } - else if ((tab_bar->VisibleTabId != tab->ID) && (tab->Flags & ImGuiTabItemFlags_UnsavedDocument)) - { - // Actually select before expecting closure - tab_bar->NextSelectedTabId = tab->ID; - } -} - -static float ImGui::TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling) -{ - scrolling = ImMin(scrolling, tab_bar->OffsetMax - tab_bar->BarRect.GetWidth()); - return ImMax(scrolling, 0.0f); -} - -static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) -{ - ImGuiContext& g = *GImGui; - float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar) - int order = tab_bar->GetTabOrder(tab); - float tab_x1 = tab->Offset + (order > 0 ? -margin : 0.0f); - float tab_x2 = tab->Offset + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f); - tab_bar->ScrollingTargetDistToVisibility = 0.0f; - if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= tab_bar->BarRect.GetWidth())) - { - tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f); - tab_bar->ScrollingTarget = tab_x1; - } - else if (tab_bar->ScrollingTarget < tab_x2 - tab_bar->BarRect.GetWidth()) - { - tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - tab_bar->BarRect.GetWidth()) - tab_bar->ScrollingAnim, 0.0f); - tab_bar->ScrollingTarget = tab_x2 - tab_bar->BarRect.GetWidth(); - } -} - -void ImGui::TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir) -{ - IM_ASSERT(dir == -1 || dir == +1); - IM_ASSERT(tab_bar->ReorderRequestTabId == 0); - tab_bar->ReorderRequestTabId = tab->ID; - tab_bar->ReorderRequestDir = (ImS8)dir; -} - -static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const ImVec2 arrow_button_size(g.FontSize - 2.0f, g.FontSize + g.Style.FramePadding.y * 2.0f); - const float scrolling_buttons_width = arrow_button_size.x * 2.0f; - - const ImVec2 backup_cursor_pos = window->DC.CursorPos; - //window->DrawList->AddRect(ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x, tab_bar->BarRect.Max.y), IM_COL32(255,0,0,255)); - - const ImRect avail_bar_rect = tab_bar->BarRect; - bool want_clip_rect = !avail_bar_rect.Contains(ImRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(scrolling_buttons_width, 0.0f))); - if (want_clip_rect) - PushClipRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max + ImVec2(g.Style.ItemInnerSpacing.x, 0.0f), true); - - ImGuiTabItem* tab_to_select = NULL; - - int select_dir = 0; - ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; - arrow_col.w *= 0.5f; - - PushStyleColor(ImGuiCol_Text, arrow_col); - PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); - const float backup_repeat_delay = g.IO.KeyRepeatDelay; - const float backup_repeat_rate = g.IO.KeyRepeatRate; - g.IO.KeyRepeatDelay = 0.250f; - g.IO.KeyRepeatRate = 0.200f; - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y); - if (ArrowButtonEx("##<", ImGuiDir_Left, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) - select_dir = -1; - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width + arrow_button_size.x, tab_bar->BarRect.Min.y); - if (ArrowButtonEx("##>", ImGuiDir_Right, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) - select_dir = +1; - PopStyleColor(2); - g.IO.KeyRepeatRate = backup_repeat_rate; - g.IO.KeyRepeatDelay = backup_repeat_delay; - - if (want_clip_rect) - PopClipRect(); - - if (select_dir != 0) - if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) - { - int selected_order = tab_bar->GetTabOrder(tab_item); - int target_order = selected_order + select_dir; - tab_to_select = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; // If we are at the end of the list, still scroll to make our tab visible - } - window->DC.CursorPos = backup_cursor_pos; - tab_bar->BarRect.Max.x -= scrolling_buttons_width + 1.0f; - - return tab_to_select; -} - -static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // We use g.Style.FramePadding.y to match the square ArrowButton size - const float tab_list_popup_button_width = g.FontSize + g.Style.FramePadding.y; - const ImVec2 backup_cursor_pos = window->DC.CursorPos; - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x - g.Style.FramePadding.y, tab_bar->BarRect.Min.y); - tab_bar->BarRect.Min.x += tab_list_popup_button_width; - - ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; - arrow_col.w *= 0.5f; - PushStyleColor(ImGuiCol_Text, arrow_col); - PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); - bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview); - PopStyleColor(2); - - ImGuiTabItem* tab_to_select = NULL; - if (open) - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - const char* tab_name = tab_bar->GetTabName(tab); - if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID)) - tab_to_select = tab; - } - EndCombo(); - } - - window->DC.CursorPos = backup_cursor_pos; - return tab_to_select; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. -//------------------------------------------------------------------------- -// - BeginTabItem() -// - EndTabItem() -// - TabItemEx() [Internal] -// - SetTabItemClosed() -// - TabItemCalcSize() [Internal] -// - TabItemBackground() [Internal] -// - TabItemLabelAndCloseButton() [Internal] -//------------------------------------------------------------------------- - -bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar, "BeginTabItem() Needs to be called between BeginTabBar() and EndTabBar()!"); - return false; - } - bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL); - if (ret && !(flags & ImGuiTabItemFlags_NoPushId)) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; - PushOverrideID(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label) - } - return ret; -} - -void ImGui::EndTabItem() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT(tab_bar != NULL && "Needs to be called between BeginTabBar() and EndTabBar()!"); - return; - } - IM_ASSERT(tab_bar->LastTabItemIdx >= 0); - ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; - if (!(tab->Flags & ImGuiTabItemFlags_NoPushId)) - window->IDStack.pop_back(); -} - -bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window) -{ - // Layout whole tab bar if not already done - if (tab_bar->WantLayout) - TabBarLayout(tab_bar); - - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = TabBarCalcTabID(tab_bar, label); - - // If the user called us with *p_open == false, we early out and don't render. We make a dummy call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID. - if (p_open && !*p_open) - { - PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); - ItemAdd(ImRect(), id); - PopItemFlag(); - return false; - } - - // Store into ImGuiTabItemFlags_NoCloseButton, also honor ImGuiTabItemFlags_NoCloseButton passed by user (although not documented) - if (flags & ImGuiTabItemFlags_NoCloseButton) - p_open = NULL; - else if (p_open == NULL) - flags |= ImGuiTabItemFlags_NoCloseButton; - - // Calculate tab contents size - ImVec2 size = TabItemCalcSize(label, p_open != NULL); - - // Acquire tab data - ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, id); - bool tab_is_new = false; - if (tab == NULL) - { - tab_bar->Tabs.push_back(ImGuiTabItem()); - tab = &tab_bar->Tabs.back(); - tab->ID = id; - tab->Width = size.x; - tab_is_new = true; - } - tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab); - tab->ContentWidth = size.x; - - const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); - const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0; - const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount); - tab->LastFrameVisible = g.FrameCount; - tab->Flags = flags; - tab->Window = docked_window; - - // Append name with zero-terminator - if (tab_bar->Flags & ImGuiTabBarFlags_DockNode) - { - IM_ASSERT(tab->Window != NULL); - tab->NameOffset = -1; - } - else - { - IM_ASSERT(tab->Window == NULL); - tab->NameOffset = tab_bar->TabsNames.size(); - tab_bar->TabsNames.append(label, label + strlen(label) + 1); // Append name _with_ the zero-terminator. - } - - // If we are not reorderable, always reset offset based on submission order. - // (We already handled layout and sizing using the previous known order, but sizing is not affected by order!) - if (!tab_appearing && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable)) - { - tab->Offset = tab_bar->OffsetNextTab; - tab_bar->OffsetNextTab += tab->Width + g.Style.ItemInnerSpacing.x; - } - - // Update selected tab - if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0) - if (!tab_bar_appearing || tab_bar->SelectedTabId == 0) - tab_bar->NextSelectedTabId = id; // New tabs gets activated - if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // SetSelected can only be passed on explicit tab bar - tab_bar->NextSelectedTabId = id; - - // Lock visibility - bool tab_contents_visible = (tab_bar->VisibleTabId == id); - if (tab_contents_visible) - tab_bar->VisibleTabWasSubmitted = true; - - // On the very first frame of a tab bar we let first tab contents be visible to minimize appearing glitches - if (!tab_contents_visible && tab_bar->SelectedTabId == 0 && tab_bar_appearing && docked_window == NULL) - if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs)) - tab_contents_visible = true; - - if (tab_appearing && !(tab_bar_appearing && !tab_is_new)) - { - PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); - ItemAdd(ImRect(), id); - PopItemFlag(); - return tab_contents_visible; - } - - if (tab_bar->SelectedTabId == id) - tab->LastFrameSelected = g.FrameCount; - - // Backup current layout position - const ImVec2 backup_main_cursor_pos = window->DC.CursorPos; - - // Layout - size.x = tab->Width; - window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f); - ImVec2 pos = window->DC.CursorPos; - ImRect bb(pos, pos + size); - - // We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation) - bool want_clip_rect = (bb.Min.x < tab_bar->BarRect.Min.x) || (bb.Max.x > tab_bar->BarRect.Max.x); - if (want_clip_rect) - PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->BarRect.Min.x), bb.Min.y - 1), ImVec2(tab_bar->BarRect.Max.x, bb.Max.y), true); - - ImVec2 backup_cursor_max_pos = window->DC.CursorMaxPos; - ItemSize(bb.GetSize(), style.FramePadding.y); - window->DC.CursorMaxPos = backup_cursor_max_pos; - - if (!ItemAdd(bb, id)) - { - if (want_clip_rect) - PopClipRect(); - window->DC.CursorPos = backup_main_cursor_pos; - return tab_contents_visible; - } - - // Click to Select a tab - ImGuiButtonFlags button_flags = (ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_AllowItemOverlap); - if (g.DragDropActive && !g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW)) - button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); - if (pressed) - tab_bar->NextSelectedTabId = id; - hovered |= (g.HoveredId == id); - - // Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered) - if (!held) - SetItemAllowOverlap(); - - // Drag and drop a single floating window node moves it - ImGuiDockNode* node = docked_window ? docked_window->DockNode : NULL; - const bool single_floating_window_node = node && node->IsFloatingNode() && (node->Windows.Size == 1); - if (held && single_floating_window_node && IsMouseDragging(0, 0.0f)) - { - // Move - StartMouseMovingWindow(docked_window); - } - else if (held && !tab_appearing && IsMouseDragging(0)) - { - // Drag and drop: re-order tabs - float drag_distance_from_edge_x = 0.0f; - if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (docked_window != NULL))) - { - // While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x - if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x) - { - drag_distance_from_edge_x = bb.Min.x - g.IO.MousePos.x; - if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) - TabBarQueueChangeTabOrder(tab_bar, tab, -1); - } - else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x) - { - drag_distance_from_edge_x = g.IO.MousePos.x - bb.Max.x; - if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) - TabBarQueueChangeTabOrder(tab_bar, tab, +1); - } - } - - // Extract a Dockable window out of it's tab bar - if (docked_window != NULL && !(docked_window->Flags & ImGuiWindowFlags_NoMove)) - { - // We use a variable threshold to distinguish dragging tabs within a tab bar and extracting them out of the tab bar - bool undocking_tab = (g.DragDropActive && g.DragDropPayload.SourceId == id); - - if (!undocking_tab) //&& (!g.IO.ConfigDockingWithShift || g.IO.KeyShift) - { - float threshold_base = g.FontSize; - //float threshold_base = g.IO.ConfigDockingWithShift ? g.FontSize * 0.5f : g.FontSize; - float threshold_x = (threshold_base * 2.2f); - float threshold_y = (threshold_base * 1.5f) + ImClamp((ImFabs(g.IO.MouseDragMaxDistanceAbs[0].x) - threshold_base * 2.0f) * 0.20f, 0.0f, threshold_base * 4.0f); - //GetForegroundDrawList()->AddRect(ImVec2(bb.Min.x - threshold_x, bb.Min.y - threshold_y), ImVec2(bb.Max.x + threshold_x, bb.Max.y + threshold_y), IM_COL32_WHITE); // [DEBUG] - - float distance_from_edge_y = ImMax(bb.Min.y - g.IO.MousePos.y, g.IO.MousePos.y - bb.Max.y); - if (distance_from_edge_y >= threshold_y) - undocking_tab = true; - else if (drag_distance_from_edge_x > threshold_x) - if ((tab_bar->ReorderRequestDir < 0 && tab_bar->GetTabOrder(tab) == 0) || (tab_bar->ReorderRequestDir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1)) - undocking_tab = true; - } - - if (undocking_tab) - { - // Undock - DockContextQueueUndockWindow(&g, docked_window); - g.MovingWindow = docked_window; - g.ActiveId = g.MovingWindow->MoveId; - g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min; - } - } - } - -#if 0 - if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->ContentWidth) - { - // Enlarge tab display when hovering - bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->ContentWidth, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f))); - display_draw_list = GetForegroundDrawList(window); - TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive)); - } -#endif - - // Render tab shape - ImDrawList* display_draw_list = window->DrawList; - const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabUnfocused)); - TabItemBackground(display_draw_list, bb, flags, tab_col); - RenderNavHighlight(bb, id); - - // Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget. - const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup); - if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1))) - tab_bar->NextSelectedTabId = id; - - if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) - flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; - - // Render tab label, process close button - const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0; - bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id); - if (just_closed && p_open != NULL) - { - *p_open = false; - TabBarCloseTab(tab_bar, tab); - } - - // Restore main window position so user can draw there - if (want_clip_rect) - PopClipRect(); - window->DC.CursorPos = backup_main_cursor_pos; - - // Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer) - // We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores) -#ifndef __ANDROID__ // [Bruno Sun 25 Aug 2019] - if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered()) - if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip)) - SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label); -#endif - - return tab_contents_visible; -} - -// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. -// To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem() -void ImGui::SetTabItemClosed(const char* label) -{ - ImGuiContext& g = *GImGui; - bool is_within_manual_tab_bar = g.CurrentTabBar && !(g.CurrentTabBar->Flags & ImGuiTabBarFlags_DockNode); - if (is_within_manual_tab_bar) - { - ImGuiTabBar* tab_bar = g.CurrentTabBar; - IM_ASSERT(tab_bar->WantLayout); // Needs to be called AFTER BeginTabBar() and BEFORE the first call to BeginTabItem() - ImGuiID tab_id = TabBarCalcTabID(tab_bar, label); - TabBarRemoveTab(tab_bar, tab_id); - } - else if (ImGuiWindow* window = FindWindowByName(label)) - { - if (window->DockIsActive) - if (ImGuiDockNode* node = window->DockNode) - { - ImGuiID tab_id = TabBarCalcTabID(node->TabBar, label); - TabBarRemoveTab(node->TabBar, tab_id); - window->DockTabWantClose = true; - } - } -} - -ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button) -{ - ImGuiContext& g = *GImGui; - ImVec2 label_size = CalcTextSize(label, NULL, true); - ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x, label_size.y + g.Style.FramePadding.y * 2.0f); - if (has_close_button) - size.x += g.Style.FramePadding.x + (g.Style.ItemInnerSpacing.x + g.FontSize); // We use Y intentionally to fit the close button circle. - else - size.x += g.Style.FramePadding.x + 1.0f; - return ImVec2(ImMin(size.x, TabBarCalcMaxTabWidth()), size.y); -} - -void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col) -{ - // While rendering tabs, we trim 1 pixel off the top of our bounding box so they can fit within a regular frame height while looking "detached" from it. - ImGuiContext& g = *GImGui; - const float width = bb.GetWidth(); - IM_UNUSED(flags); - IM_ASSERT(width > 0.0f); - const float rounding = ImMax(0.0f, ImMin(g.Style.TabRounding, width * 0.5f - 1.0f)); - const float y1 = bb.Min.y + 1.0f; - const float y2 = bb.Max.y + ((flags & ImGuiTabItemFlags_Preview) ? 0.0f : -1.0f); - draw_list->PathLineTo(ImVec2(bb.Min.x, y2)); - draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9); - draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12); - draw_list->PathLineTo(ImVec2(bb.Max.x, y2)); - draw_list->PathFillConvex(col); - if (g.Style.TabBorderSize > 0.0f) - { - draw_list->PathLineTo(ImVec2(bb.Min.x + 0.5f, y2)); - draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9); - draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12); - draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2)); - draw_list->PathStroke(GetColorU32(ImGuiCol_Border), false, g.Style.TabBorderSize); - } -} - -// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic -// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter. -bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id) -{ - ImGuiContext& g = *GImGui; - ImVec2 label_size = CalcTextSize(label, NULL, true); - if (bb.GetWidth() <= 1.0f) - return false; - - // Render text label (with clipping + alpha gradient) + unsaved marker - const char* TAB_UNSAVED_MARKER = "*"; - ImRect text_pixel_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y); - if (flags & ImGuiTabItemFlags_UnsavedDocument) - { - text_pixel_clip_bb.Max.x -= CalcTextSize(TAB_UNSAVED_MARKER, NULL, false).x; - ImVec2 unsaved_marker_pos(ImMin(bb.Min.x + frame_padding.x + label_size.x + 2, text_pixel_clip_bb.Max.x), bb.Min.y + frame_padding.y + IM_FLOOR(-g.FontSize * 0.25f)); - RenderTextClippedEx(draw_list, unsaved_marker_pos, bb.Max - frame_padding, TAB_UNSAVED_MARKER, NULL, NULL); - } - ImRect text_ellipsis_clip_bb = text_pixel_clip_bb; - - // Close Button - // We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap() - // 'hovered' will be true when hovering the Tab but NOT when hovering the close button - // 'g.HoveredId==id' will be true when hovering the Tab including when hovering the close button - // 'g.ActiveId==close_button_id' will be true when we are holding on the close button, in which case both hovered booleans are false - bool close_button_pressed = false; - bool close_button_visible = false; - if (close_button_id != 0) - if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == close_button_id) - close_button_visible = true; - if (close_button_visible) - { - ImGuiItemHoveredDataBackup last_item_backup; - const float close_button_sz = g.FontSize; - PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding); - if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x * 2.0f - close_button_sz, bb.Min.y))) - close_button_pressed = true; - PopStyleVar(); - last_item_backup.Restore(); - - // Close with middle mouse button - if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2)) - close_button_pressed = true; - - text_pixel_clip_bb.Max.x -= close_button_sz; - } - - float ellipsis_max_x = close_button_visible ? text_pixel_clip_bb.Max.x : bb.Max.x - 1.0f; - RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, NULL, &label_size); - - return close_button_pressed; -} - - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. -// In the current version, Columns are very weak. Needs to be replaced with a more full-featured system. -//------------------------------------------------------------------------- -// - GetColumnIndex() -// - GetColumnCount() -// - GetColumnOffset() -// - GetColumnWidth() -// - SetColumnOffset() -// - SetColumnWidth() -// - PushColumnClipRect() [Internal] -// - PushColumnsBackground() [Internal] -// - PopColumnsBackground() [Internal] -// - FindOrCreateColumns() [Internal] -// - GetColumnsID() [Internal] -// - BeginColumns() -// - NextColumn() -// - EndColumns() -// - Columns() -//------------------------------------------------------------------------- - -int ImGui::GetColumnIndex() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; -} - -int ImGui::GetColumnsCount() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; -} - -float ImGui::GetColumnOffsetFromNorm(const ImGuiColumns* columns, float offset_norm) -{ - return offset_norm * (columns->OffMaxX - columns->OffMinX); -} - -float ImGui::GetColumnNormFromOffset(const ImGuiColumns* columns, float offset) -{ - return offset / (columns->OffMaxX - columns->OffMinX); -} - -static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; - -static float GetDraggedColumnOffset(ImGuiColumns* columns, int column_index) -{ - // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing - // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. - IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); - - float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; - x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); - if ((columns->Flags & ImGuiColumnsFlags_NoPreserveWidths)) - x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); - - return x; -} - -float ImGui::GetColumnOffset(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumns* columns = window->DC.CurrentColumns; - if (columns == NULL) - return 0.0f; - - if (column_index < 0) - column_index = columns->Current; - IM_ASSERT(column_index < columns->Columns.Size); - - const float t = columns->Columns[column_index].OffsetNorm; - const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t); - return x_offset; -} - -static float GetColumnWidthEx(ImGuiColumns* columns, int column_index, bool before_resize = false) -{ - if (column_index < 0) - column_index = columns->Current; - - float offset_norm; - if (before_resize) - offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; - else - offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; - return ImGui::GetColumnOffsetFromNorm(columns, offset_norm); -} - -float ImGui::GetColumnWidth(int column_index) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiColumns* columns = window->DC.CurrentColumns; - if (columns == NULL) - return GetContentRegionAvail().x; - - if (column_index < 0) - column_index = columns->Current; - return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); -} - -void ImGui::SetColumnOffset(int column_index, float offset) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - IM_ASSERT(column_index < columns->Columns.Size); - - const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count-1); - const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; - - if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow)) - offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); - columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX); - - if (preserve_width) - SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); -} - -void ImGui::SetColumnWidth(int column_index, float width) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); -} - -void ImGui::PushColumnClipRect(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumns* columns = window->DC.CurrentColumns; - if (column_index < 0) - column_index = columns->Current; - - ImGuiColumnData* column = &columns->Columns[column_index]; - PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); -} - -// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns) -void ImGui::PushColumnsBackground() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumns* columns = window->DC.CurrentColumns; - if (columns->Count == 1) - return; - columns->Splitter.SetCurrentChannel(window->DrawList, 0); - int cmd_size = window->DrawList->CmdBuffer.Size; - PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false); - IM_UNUSED(cmd_size); - IM_ASSERT(cmd_size == window->DrawList->CmdBuffer.Size); // Being in channel 0 this should not have created an ImDrawCmd -} - -void ImGui::PopColumnsBackground() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumns* columns = window->DC.CurrentColumns; - if (columns->Count == 1) - return; - columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); - PopClipRect(); -} - -ImGuiColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) -{ - // We have few columns per window so for now we don't need bother much with turning this into a faster lookup. - for (int n = 0; n < window->ColumnsStorage.Size; n++) - if (window->ColumnsStorage[n].ID == id) - return &window->ColumnsStorage[n]; - - window->ColumnsStorage.push_back(ImGuiColumns()); - ImGuiColumns* columns = &window->ColumnsStorage.back(); - columns->ID = id; - return columns; -} - -ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) -{ - ImGuiWindow* window = GetCurrentWindow(); - - // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. - // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. - PushID(0x11223347 + (str_id ? 0 : columns_count)); - ImGuiID id = window->GetID(str_id ? str_id : "columns"); - PopID(); - - return id; -} - -void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - IM_ASSERT(columns_count >= 1 && columns_count <= 64); // Maximum 64 columns - IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported - - // Acquire storage for the columns set - ImGuiID id = GetColumnsID(str_id, columns_count); - ImGuiColumns* columns = FindOrCreateColumns(window, id); - IM_ASSERT(columns->ID == id); - columns->Current = 0; - columns->Count = columns_count; - columns->Flags = flags; - window->DC.CurrentColumns = columns; - - columns->HostCursorPosY = window->DC.CursorPos.y; - columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x; - columns->HostClipRect = window->ClipRect; - columns->HostWorkRect = window->WorkRect; - - // Set state for first column - // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect - const float column_padding = g.Style.ItemSpacing.x; - const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize)); - const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f); - const float max_2 = window->WorkRect.Max.x + half_clip_extend_x; - columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f); - columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f); - columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; - - // Clear data if columns count changed - if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) - columns->Columns.resize(0); - - // Initialize default widths - columns->IsFirstFrame = (columns->Columns.Size == 0); - if (columns->Columns.Size == 0) - { - columns->Columns.reserve(columns_count + 1); - for (int n = 0; n < columns_count + 1; n++) - { - ImGuiColumnData column; - column.OffsetNorm = n / (float)columns_count; - columns->Columns.push_back(column); - } - } - - for (int n = 0; n < columns_count; n++) - { - // Compute clipping rectangle - ImGuiColumnData* column = &columns->Columns[n]; - float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); - float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); - column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); - column->ClipRect.ClipWith(window->ClipRect); - } - - if (columns->Count > 1) - { - columns->Splitter.Split(window->DrawList, 1 + columns->Count); - columns->Splitter.SetCurrentChannel(window->DrawList, 1); - PushColumnClipRect(0); - } - - // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user. - float offset_0 = GetColumnOffset(columns->Current); - float offset_1 = GetColumnOffset(columns->Current + 1); - float width = offset_1 - offset_0; - PushItemWidth(width * 0.65f); - window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; -} - -void ImGui::NextColumn() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems || window->DC.CurrentColumns == NULL) - return; - - ImGuiContext& g = *GImGui; - ImGuiColumns* columns = window->DC.CurrentColumns; - - if (columns->Count == 1) - { - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - IM_ASSERT(columns->Current == 0); - return; - } - PopItemWidth(); - PopClipRect(); - - const float column_padding = g.Style.ItemSpacing.x; - columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); - if (++columns->Current < columns->Count) - { - // Columns 1+ ignore IndentX (by canceling it out) - // FIXME-COLUMNS: Unnecessary, could be locked? - window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding; - columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); - } - else - { - // New row/line - // Column 0 honor IndentX - window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); - columns->Splitter.SetCurrentChannel(window->DrawList, 1); - columns->Current = 0; - columns->LineMinY = columns->LineMaxY; - } - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - window->DC.CursorPos.y = columns->LineMinY; - window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); - window->DC.CurrLineTextBaseOffset = 0.0f; - - PushColumnClipRect(columns->Current); // FIXME-COLUMNS: Could it be an overwrite? - - // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup. - float offset_0 = GetColumnOffset(columns->Current); - float offset_1 = GetColumnOffset(columns->Current + 1); - float width = offset_1 - offset_0; - PushItemWidth(width * 0.65f); - window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; -} - -void ImGui::EndColumns() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - ImGuiColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - PopItemWidth(); - if (columns->Count > 1) - { - PopClipRect(); - columns->Splitter.Merge(window->DrawList); - } - - const ImGuiColumnsFlags flags = columns->Flags; - columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); - window->DC.CursorPos.y = columns->LineMaxY; - if (!(flags & ImGuiColumnsFlags_GrowParentContentsSize)) - window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent - - // Draw columns borders and handle resize - // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy - bool is_being_resized = false; - if (!(flags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems) - { - // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. - const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y); - const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); - int dragging_column = -1; - for (int n = 1; n < columns->Count; n++) - { - ImGuiColumnData* column = &columns->Columns[n]; - float x = window->Pos.x + GetColumnOffset(n); - const ImGuiID column_id = columns->ID + ImGuiID(n); - const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; - const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); - KeepAliveID(column_id); - if (IsClippedEx(column_hit_rect, column_id, false)) - continue; - - bool hovered = false, held = false; - if (!(flags & ImGuiColumnsFlags_NoResize)) - { - ButtonBehavior(column_hit_rect, column_id, &hovered, &held); - if (hovered || held) - g.MouseCursor = ImGuiMouseCursor_ResizeEW; - if (held && !(column->Flags & ImGuiColumnsFlags_NoResize)) - dragging_column = n; - } - - // Draw column - const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); - const float xi = IM_FLOOR(x); - window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); - } - - // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. - if (dragging_column != -1) - { - if (!columns->IsBeingResized) - for (int n = 0; n < columns->Count + 1; n++) - columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; - columns->IsBeingResized = is_being_resized = true; - float x = GetDraggedColumnOffset(columns, dragging_column); - SetColumnOffset(dragging_column, x); - } - } - columns->IsBeingResized = is_being_resized; - - window->WorkRect = columns->HostWorkRect; - window->DC.CurrentColumns = NULL; - window->DC.ColumnsOffset.x = 0.0f; - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); -} - -// [2018-03: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing] -void ImGui::Columns(int columns_count, const char* id, bool border) -{ - ImGuiWindow* window = GetCurrentWindow(); - IM_ASSERT(columns_count >= 1); - - ImGuiColumnsFlags flags = (border ? 0 : ImGuiColumnsFlags_NoBorder); - //flags |= ImGuiColumnsFlags_NoPreserveWidths; // NB: Legacy behavior - ImGuiColumns* columns = window->DC.CurrentColumns; - if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) - return; - - if (columns != NULL) - EndColumns(); - - if (columns_count != 1) - BeginColumns(id, columns_count, flags); -} - -//------------------------------------------------------------------------- - -#endif // #ifndef IMGUI_DISABLE diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imstb_rectpack.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imstb_rectpack.h deleted file mode 100644 index ff2a85df..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imstb_rectpack.h +++ /dev/null @@ -1,639 +0,0 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_rect_pack.h 1.00. -// Those changes would need to be pushed into nothings/stb: -// - Added STBRP__CDECL -// Grep for [DEAR IMGUI] to find the changes. - -// stb_rect_pack.h - v1.00 - public domain - rectangle packing -// Sean Barrett 2014 -// -// Useful for e.g. packing rectangular textures into an atlas. -// Does not do rotation. -// -// Not necessarily the awesomest packing method, but better than -// the totally naive one in stb_truetype (which is primarily what -// this is meant to replace). -// -// Has only had a few tests run, may have issues. -// -// More docs to come. -// -// No memory allocations; uses qsort() and assert() from stdlib. -// Can override those by defining STBRP_SORT and STBRP_ASSERT. -// -// This library currently uses the Skyline Bottom-Left algorithm. -// -// Please note: better rectangle packers are welcome! Please -// implement them to the same API, but with a different init -// function. -// -// Credits -// -// Library -// Sean Barrett -// Minor features -// Martins Mozeiko -// github:IntellectualKitty -// -// Bugfixes / warning fixes -// Jeremy Jaussaud -// Fabian Giesen -// -// Version history: -// -// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles -// 0.99 (2019-02-07) warning fixes -// 0.11 (2017-03-03) return packing success/fail result -// 0.10 (2016-10-25) remove cast-away-const to avoid warnings -// 0.09 (2016-08-27) fix compiler warnings -// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) -// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) -// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort -// 0.05: added STBRP_ASSERT to allow replacing assert -// 0.04: fixed minor bug in STBRP_LARGE_RECTS support -// 0.01: initial release -// -// LICENSE -// -// See end of file for license information. - -////////////////////////////////////////////////////////////////////////////// -// -// INCLUDE SECTION -// - -#ifndef STB_INCLUDE_STB_RECT_PACK_H -#define STB_INCLUDE_STB_RECT_PACK_H - -#define STB_RECT_PACK_VERSION 1 - -#ifdef STBRP_STATIC -#define STBRP_DEF static -#else -#define STBRP_DEF extern -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct stbrp_context stbrp_context; -typedef struct stbrp_node stbrp_node; -typedef struct stbrp_rect stbrp_rect; - -#ifdef STBRP_LARGE_RECTS -typedef int stbrp_coord; -#else -typedef unsigned short stbrp_coord; -#endif - -STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); -// Assign packed locations to rectangles. The rectangles are of type -// 'stbrp_rect' defined below, stored in the array 'rects', and there -// are 'num_rects' many of them. -// -// Rectangles which are successfully packed have the 'was_packed' flag -// set to a non-zero value and 'x' and 'y' store the minimum location -// on each axis (i.e. bottom-left in cartesian coordinates, top-left -// if you imagine y increasing downwards). Rectangles which do not fit -// have the 'was_packed' flag set to 0. -// -// You should not try to access the 'rects' array from another thread -// while this function is running, as the function temporarily reorders -// the array while it executes. -// -// To pack into another rectangle, you need to call stbrp_init_target -// again. To continue packing into the same rectangle, you can call -// this function again. Calling this multiple times with multiple rect -// arrays will probably produce worse packing results than calling it -// a single time with the full rectangle array, but the option is -// available. -// -// The function returns 1 if all of the rectangles were successfully -// packed and 0 otherwise. - -struct stbrp_rect -{ - // reserved for your use: - int id; - - // input: - stbrp_coord w, h; - - // output: - stbrp_coord x, y; - int was_packed; // non-zero if valid packing - -}; // 16 bytes, nominally - - -STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); -// Initialize a rectangle packer to: -// pack a rectangle that is 'width' by 'height' in dimensions -// using temporary storage provided by the array 'nodes', which is 'num_nodes' long -// -// You must call this function every time you start packing into a new target. -// -// There is no "shutdown" function. The 'nodes' memory must stay valid for -// the following stbrp_pack_rects() call (or calls), but can be freed after -// the call (or calls) finish. -// -// Note: to guarantee best results, either: -// 1. make sure 'num_nodes' >= 'width' -// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' -// -// If you don't do either of the above things, widths will be quantized to multiples -// of small integers to guarantee the algorithm doesn't run out of temporary storage. -// -// If you do #2, then the non-quantized algorithm will be used, but the algorithm -// may run out of temporary storage and be unable to pack some rectangles. - -STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); -// Optionally call this function after init but before doing any packing to -// change the handling of the out-of-temp-memory scenario, described above. -// If you call init again, this will be reset to the default (false). - - -STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); -// Optionally select which packing heuristic the library should use. Different -// heuristics will produce better/worse results for different data sets. -// If you call init again, this will be reset to the default. - -enum -{ - STBRP_HEURISTIC_Skyline_default=0, - STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, - STBRP_HEURISTIC_Skyline_BF_sortHeight -}; - - -////////////////////////////////////////////////////////////////////////////// -// -// the details of the following structures don't matter to you, but they must -// be visible so you can handle the memory allocations for them - -struct stbrp_node -{ - stbrp_coord x,y; - stbrp_node *next; -}; - -struct stbrp_context -{ - int width; - int height; - int align; - int init_mode; - int heuristic; - int num_nodes; - stbrp_node *active_head; - stbrp_node *free_head; - stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' -}; - -#ifdef __cplusplus -} -#endif - -#endif - -////////////////////////////////////////////////////////////////////////////// -// -// IMPLEMENTATION SECTION -// - -#ifdef STB_RECT_PACK_IMPLEMENTATION -#ifndef STBRP_SORT -#include -#define STBRP_SORT qsort -#endif - -#ifndef STBRP_ASSERT -#include -#define STBRP_ASSERT assert -#endif - -// [DEAR IMGUI] Added STBRP__CDECL -#ifdef _MSC_VER -#define STBRP__NOTUSED(v) (void)(v) -#define STBRP__CDECL __cdecl -#else -#define STBRP__NOTUSED(v) (void)sizeof(v) -#define STBRP__CDECL -#endif - -enum -{ - STBRP__INIT_skyline = 1 -}; - -STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) -{ - switch (context->init_mode) { - case STBRP__INIT_skyline: - STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); - context->heuristic = heuristic; - break; - default: - STBRP_ASSERT(0); - } -} - -STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) -{ - if (allow_out_of_mem) - // if it's ok to run out of memory, then don't bother aligning them; - // this gives better packing, but may fail due to OOM (even though - // the rectangles easily fit). @TODO a smarter approach would be to only - // quantize once we've hit OOM, then we could get rid of this parameter. - context->align = 1; - else { - // if it's not ok to run out of memory, then quantize the widths - // so that num_nodes is always enough nodes. - // - // I.e. num_nodes * align >= width - // align >= width / num_nodes - // align = ceil(width/num_nodes) - - context->align = (context->width + context->num_nodes-1) / context->num_nodes; - } -} - -STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) -{ - int i; -#ifndef STBRP_LARGE_RECTS - STBRP_ASSERT(width <= 0xffff && height <= 0xffff); -#endif - - for (i=0; i < num_nodes-1; ++i) - nodes[i].next = &nodes[i+1]; - nodes[i].next = NULL; - context->init_mode = STBRP__INIT_skyline; - context->heuristic = STBRP_HEURISTIC_Skyline_default; - context->free_head = &nodes[0]; - context->active_head = &context->extra[0]; - context->width = width; - context->height = height; - context->num_nodes = num_nodes; - stbrp_setup_allow_out_of_mem(context, 0); - - // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) - context->extra[0].x = 0; - context->extra[0].y = 0; - context->extra[0].next = &context->extra[1]; - context->extra[1].x = (stbrp_coord) width; -#ifdef STBRP_LARGE_RECTS - context->extra[1].y = (1<<30); -#else - context->extra[1].y = 65535; -#endif - context->extra[1].next = NULL; -} - -// find minimum y position if it starts at x1 -static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) -{ - stbrp_node *node = first; - int x1 = x0 + width; - int min_y, visited_width, waste_area; - - STBRP__NOTUSED(c); - - STBRP_ASSERT(first->x <= x0); - - #if 0 - // skip in case we're past the node - while (node->next->x <= x0) - ++node; - #else - STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency - #endif - - STBRP_ASSERT(node->x <= x0); - - min_y = 0; - waste_area = 0; - visited_width = 0; - while (node->x < x1) { - if (node->y > min_y) { - // raise min_y higher. - // we've accounted for all waste up to min_y, - // but we'll now add more waste for everything we've visted - waste_area += visited_width * (node->y - min_y); - min_y = node->y; - // the first time through, visited_width might be reduced - if (node->x < x0) - visited_width += node->next->x - x0; - else - visited_width += node->next->x - node->x; - } else { - // add waste area - int under_width = node->next->x - node->x; - if (under_width + visited_width > width) - under_width = width - visited_width; - waste_area += under_width * (min_y - node->y); - visited_width += under_width; - } - node = node->next; - } - - *pwaste = waste_area; - return min_y; -} - -typedef struct -{ - int x,y; - stbrp_node **prev_link; -} stbrp__findresult; - -static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) -{ - int best_waste = (1<<30), best_x, best_y = (1 << 30); - stbrp__findresult fr; - stbrp_node **prev, *node, *tail, **best = NULL; - - // align to multiple of c->align - width = (width + c->align - 1); - width -= width % c->align; - STBRP_ASSERT(width % c->align == 0); - - // if it can't possibly fit, bail immediately - if (width > c->width || height > c->height) { - fr.prev_link = NULL; - fr.x = fr.y = 0; - return fr; - } - - node = c->active_head; - prev = &c->active_head; - while (node->x + width <= c->width) { - int y,waste; - y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); - if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL - // bottom left - if (y < best_y) { - best_y = y; - best = prev; - } - } else { - // best-fit - if (y + height <= c->height) { - // can only use it if it first vertically - if (y < best_y || (y == best_y && waste < best_waste)) { - best_y = y; - best_waste = waste; - best = prev; - } - } - } - prev = &node->next; - node = node->next; - } - - best_x = (best == NULL) ? 0 : (*best)->x; - - // if doing best-fit (BF), we also have to try aligning right edge to each node position - // - // e.g, if fitting - // - // ____________________ - // |____________________| - // - // into - // - // | | - // | ____________| - // |____________| - // - // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned - // - // This makes BF take about 2x the time - - if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { - tail = c->active_head; - node = c->active_head; - prev = &c->active_head; - // find first node that's admissible - while (tail->x < width) - tail = tail->next; - while (tail) { - int xpos = tail->x - width; - int y,waste; - STBRP_ASSERT(xpos >= 0); - // find the left position that matches this - while (node->next->x <= xpos) { - prev = &node->next; - node = node->next; - } - STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); - y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); - if (y + height <= c->height) { - if (y <= best_y) { - if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { - best_x = xpos; - STBRP_ASSERT(y <= best_y); - best_y = y; - best_waste = waste; - best = prev; - } - } - } - tail = tail->next; - } - } - - fr.prev_link = best; - fr.x = best_x; - fr.y = best_y; - return fr; -} - -static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) -{ - // find best position according to heuristic - stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); - stbrp_node *node, *cur; - - // bail if: - // 1. it failed - // 2. the best node doesn't fit (we don't always check this) - // 3. we're out of memory - if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { - res.prev_link = NULL; - return res; - } - - // on success, create new node - node = context->free_head; - node->x = (stbrp_coord) res.x; - node->y = (stbrp_coord) (res.y + height); - - context->free_head = node->next; - - // insert the new node into the right starting point, and - // let 'cur' point to the remaining nodes needing to be - // stiched back in - - cur = *res.prev_link; - if (cur->x < res.x) { - // preserve the existing one, so start testing with the next one - stbrp_node *next = cur->next; - cur->next = node; - cur = next; - } else { - *res.prev_link = node; - } - - // from here, traverse cur and free the nodes, until we get to one - // that shouldn't be freed - while (cur->next && cur->next->x <= res.x + width) { - stbrp_node *next = cur->next; - // move the current node to the free list - cur->next = context->free_head; - context->free_head = cur; - cur = next; - } - - // stitch the list back in - node->next = cur; - - if (cur->x < res.x + width) - cur->x = (stbrp_coord) (res.x + width); - -#ifdef _DEBUG - cur = context->active_head; - while (cur->x < context->width) { - STBRP_ASSERT(cur->x < cur->next->x); - cur = cur->next; - } - STBRP_ASSERT(cur->next == NULL); - - { - int count=0; - cur = context->active_head; - while (cur) { - cur = cur->next; - ++count; - } - cur = context->free_head; - while (cur) { - cur = cur->next; - ++count; - } - STBRP_ASSERT(count == context->num_nodes+2); - } -#endif - - return res; -} - -// [DEAR IMGUI] Added STBRP__CDECL -static int STBRP__CDECL rect_height_compare(const void *a, const void *b) -{ - const stbrp_rect *p = (const stbrp_rect *) a; - const stbrp_rect *q = (const stbrp_rect *) b; - if (p->h > q->h) - return -1; - if (p->h < q->h) - return 1; - return (p->w > q->w) ? -1 : (p->w < q->w); -} - -// [DEAR IMGUI] Added STBRP__CDECL -static int STBRP__CDECL rect_original_order(const void *a, const void *b) -{ - const stbrp_rect *p = (const stbrp_rect *) a; - const stbrp_rect *q = (const stbrp_rect *) b; - return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); -} - -#ifdef STBRP_LARGE_RECTS -#define STBRP__MAXVAL 0xffffffff -#else -#define STBRP__MAXVAL 0xffff -#endif - -STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) -{ - int i, all_rects_packed = 1; - - // we use the 'was_packed' field internally to allow sorting/unsorting - for (i=0; i < num_rects; ++i) { - rects[i].was_packed = i; - } - - // sort according to heuristic - STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); - - for (i=0; i < num_rects; ++i) { - if (rects[i].w == 0 || rects[i].h == 0) { - rects[i].x = rects[i].y = 0; // empty rect needs no space - } else { - stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); - if (fr.prev_link) { - rects[i].x = (stbrp_coord) fr.x; - rects[i].y = (stbrp_coord) fr.y; - } else { - rects[i].x = rects[i].y = STBRP__MAXVAL; - } - } - } - - // unsort - STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); - - // set was_packed flags and all_rects_packed status - for (i=0; i < num_rects; ++i) { - rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); - if (!rects[i].was_packed) - all_rects_packed = 0; - } - - // return the all_rects_packed status - return all_rects_packed; -} -#endif - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imstb_textedit.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imstb_textedit.h deleted file mode 100644 index 2077d02a..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imstb_textedit.h +++ /dev/null @@ -1,1417 +0,0 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_textedit.h 1.13. -// Those changes would need to be pushed into nothings/stb: -// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321) -// Grep for [DEAR IMGUI] to find the changes. - -// stb_textedit.h - v1.13 - public domain - Sean Barrett -// Development of this library was sponsored by RAD Game Tools -// -// This C header file implements the guts of a multi-line text-editing -// widget; you implement display, word-wrapping, and low-level string -// insertion/deletion, and stb_textedit will map user inputs into -// insertions & deletions, plus updates to the cursor position, -// selection state, and undo state. -// -// It is intended for use in games and other systems that need to build -// their own custom widgets and which do not have heavy text-editing -// requirements (this library is not recommended for use for editing large -// texts, as its performance does not scale and it has limited undo). -// -// Non-trivial behaviors are modelled after Windows text controls. -// -// -// LICENSE -// -// See end of file for license information. -// -// -// DEPENDENCIES -// -// Uses the C runtime function 'memmove', which you can override -// by defining STB_TEXTEDIT_memmove before the implementation. -// Uses no other functions. Performs no runtime allocations. -// -// -// VERSION HISTORY -// -// 1.13 (2019-02-07) fix bug in undo size management -// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash -// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield -// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual -// 1.9 (2016-08-27) customizable move-by-word -// 1.8 (2016-04-02) better keyboard handling when mouse button is down -// 1.7 (2015-09-13) change y range handling in case baseline is non-0 -// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove -// 1.5 (2014-09-10) add support for secondary keys for OS X -// 1.4 (2014-08-17) fix signed/unsigned warnings -// 1.3 (2014-06-19) fix mouse clicking to round to nearest char boundary -// 1.2 (2014-05-27) fix some RAD types that had crept into the new code -// 1.1 (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE ) -// 1.0 (2012-07-26) improve documentation, initial public release -// 0.3 (2012-02-24) bugfixes, single-line mode; insert mode -// 0.2 (2011-11-28) fixes to undo/redo -// 0.1 (2010-07-08) initial version -// -// ADDITIONAL CONTRIBUTORS -// -// Ulf Winklemann: move-by-word in 1.1 -// Fabian Giesen: secondary key inputs in 1.5 -// Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6 -// -// Bugfixes: -// Scott Graham -// Daniel Keller -// Omar Cornut -// Dan Thompson -// -// USAGE -// -// This file behaves differently depending on what symbols you define -// before including it. -// -// -// Header-file mode: -// -// If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this, -// it will operate in "header file" mode. In this mode, it declares a -// single public symbol, STB_TexteditState, which encapsulates the current -// state of a text widget (except for the string, which you will store -// separately). -// -// To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a -// primitive type that defines a single character (e.g. char, wchar_t, etc). -// -// To save space or increase undo-ability, you can optionally define the -// following things that are used by the undo system: -// -// STB_TEXTEDIT_POSITIONTYPE small int type encoding a valid cursor position -// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow -// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer -// -// If you don't define these, they are set to permissive types and -// moderate sizes. The undo system does no memory allocations, so -// it grows STB_TexteditState by the worst-case storage which is (in bytes): -// -// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT -// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHAR_COUNT -// -// -// Implementation mode: -// -// If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it -// will compile the implementation of the text edit widget, depending -// on a large number of symbols which must be defined before the include. -// -// The implementation is defined only as static functions. You will then -// need to provide your own APIs in the same file which will access the -// static functions. -// -// The basic concept is that you provide a "string" object which -// behaves like an array of characters. stb_textedit uses indices to -// refer to positions in the string, implicitly representing positions -// in the displayed textedit. This is true for both plain text and -// rich text; even with rich text stb_truetype interacts with your -// code as if there was an array of all the displayed characters. -// -// Symbols that must be the same in header-file and implementation mode: -// -// STB_TEXTEDIT_CHARTYPE the character type -// STB_TEXTEDIT_POSITIONTYPE small type that is a valid cursor position -// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow -// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer -// -// Symbols you must define for implementation mode: -// -// STB_TEXTEDIT_STRING the type of object representing a string being edited, -// typically this is a wrapper object with other data you need -// -// STB_TEXTEDIT_STRINGLEN(obj) the length of the string (ideally O(1)) -// STB_TEXTEDIT_LAYOUTROW(&r,obj,n) returns the results of laying out a line of characters -// starting from character #n (see discussion below) -// STB_TEXTEDIT_GETWIDTH(obj,n,i) returns the pixel delta from the xpos of the i'th character -// to the xpos of the i+1'th char for a line of characters -// starting at character #n (i.e. accounts for kerning -// with previous char) -// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character -// (return type is int, -1 means not valid to insert) -// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based -// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize -// as manually wordwrapping for end-of-line positioning -// -// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i -// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*) -// -// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key -// -// STB_TEXTEDIT_K_LEFT keyboard input to move cursor left -// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right -// STB_TEXTEDIT_K_UP keyboard input to move cursor up -// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down -// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME -// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END -// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME -// STB_TEXTEDIT_K_TEXTEND keyboard input to move cursor to end of text // e.g. ctrl-END -// STB_TEXTEDIT_K_DELETE keyboard input to delete selection or character under cursor -// STB_TEXTEDIT_K_BACKSPACE keyboard input to delete selection or character left of cursor -// STB_TEXTEDIT_K_UNDO keyboard input to perform undo -// STB_TEXTEDIT_K_REDO keyboard input to perform redo -// -// Optional: -// STB_TEXTEDIT_K_INSERT keyboard input to toggle insert mode -// STB_TEXTEDIT_IS_SPACE(ch) true if character is whitespace (e.g. 'isspace'), -// required for default WORDLEFT/WORDRIGHT handlers -// STB_TEXTEDIT_MOVEWORDLEFT(obj,i) custom handler for WORDLEFT, returns index to move cursor to -// STB_TEXTEDIT_MOVEWORDRIGHT(obj,i) custom handler for WORDRIGHT, returns index to move cursor to -// STB_TEXTEDIT_K_WORDLEFT keyboard input to move cursor left one word // e.g. ctrl-LEFT -// STB_TEXTEDIT_K_WORDRIGHT keyboard input to move cursor right one word // e.g. ctrl-RIGHT -// STB_TEXTEDIT_K_LINESTART2 secondary keyboard input to move cursor to start of line -// STB_TEXTEDIT_K_LINEEND2 secondary keyboard input to move cursor to end of line -// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text -// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text -// -// Todo: -// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page -// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page -// -// Keyboard input must be encoded as a single integer value; e.g. a character code -// and some bitflags that represent shift states. to simplify the interface, SHIFT must -// be a bitflag, so we can test the shifted state of cursor movements to allow selection, -// i.e. (STB_TEXTED_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. -// -// You can encode other things, such as CONTROL or ALT, in additional bits, and -// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example, -// my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN -// bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit, -// and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the -// API below. The control keys will only match WM_KEYDOWN events because of the -// keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN -// bit so it only decodes WM_CHAR events. -// -// STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed -// row of characters assuming they start on the i'th character--the width and -// the height and the number of characters consumed. This allows this library -// to traverse the entire layout incrementally. You need to compute word-wrapping -// here. -// -// Each textfield keeps its own insert mode state, which is not how normal -// applications work. To keep an app-wide insert mode, update/copy the -// "insert_mode" field of STB_TexteditState before/after calling API functions. -// -// API -// -// void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) -// -// void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -// void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -// int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -// int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) -// void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXEDIT_KEYTYPE key) -// -// Each of these functions potentially updates the string and updates the -// state. -// -// initialize_state: -// set the textedit state to a known good default state when initially -// constructing the textedit. -// -// click: -// call this with the mouse x,y on a mouse down; it will update the cursor -// and reset the selection start/end to the cursor point. the x,y must -// be relative to the text widget, with (0,0) being the top left. -// -// drag: -// call this with the mouse x,y on a mouse drag/up; it will update the -// cursor and the selection end point -// -// cut: -// call this to delete the current selection; returns true if there was -// one. you should FIRST copy the current selection to the system paste buffer. -// (To copy, just copy the current selection out of the string yourself.) -// -// paste: -// call this to paste text at the current cursor point or over the current -// selection if there is one. -// -// key: -// call this for keyboard inputs sent to the textfield. you can use it -// for "key down" events or for "translated" key events. if you need to -// do both (as in Win32), or distinguish Unicode characters from control -// inputs, set a high bit to distinguish the two; then you can define the -// various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit -// set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is -// clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to -// anything other type you wante before including. -// -// -// When rendering, you can read the cursor position and selection state from -// the STB_TexteditState. -// -// -// Notes: -// -// This is designed to be usable in IMGUI, so it allows for the possibility of -// running in an IMGUI that has NOT cached the multi-line layout. For this -// reason, it provides an interface that is compatible with computing the -// layout incrementally--we try to make sure we make as few passes through -// as possible. (For example, to locate the mouse pointer in the text, we -// could define functions that return the X and Y positions of characters -// and binary search Y and then X, but if we're doing dynamic layout this -// will run the layout algorithm many times, so instead we manually search -// forward in one pass. Similar logic applies to e.g. up-arrow and -// down-arrow movement.) -// -// If it's run in a widget that *has* cached the layout, then this is less -// efficient, but it's not horrible on modern computers. But you wouldn't -// want to edit million-line files with it. - - -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -//// -//// Header-file mode -//// -//// - -#ifndef INCLUDE_STB_TEXTEDIT_H -#define INCLUDE_STB_TEXTEDIT_H - -//////////////////////////////////////////////////////////////////////// -// -// STB_TexteditState -// -// Definition of STB_TexteditState which you should store -// per-textfield; it includes cursor position, selection state, -// and undo state. -// - -#ifndef STB_TEXTEDIT_UNDOSTATECOUNT -#define STB_TEXTEDIT_UNDOSTATECOUNT 99 -#endif -#ifndef STB_TEXTEDIT_UNDOCHARCOUNT -#define STB_TEXTEDIT_UNDOCHARCOUNT 999 -#endif -#ifndef STB_TEXTEDIT_CHARTYPE -#define STB_TEXTEDIT_CHARTYPE int -#endif -#ifndef STB_TEXTEDIT_POSITIONTYPE -#define STB_TEXTEDIT_POSITIONTYPE int -#endif - -typedef struct -{ - // private data - STB_TEXTEDIT_POSITIONTYPE where; - STB_TEXTEDIT_POSITIONTYPE insert_length; - STB_TEXTEDIT_POSITIONTYPE delete_length; - int char_storage; -} StbUndoRecord; - -typedef struct -{ - // private data - StbUndoRecord undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT]; - STB_TEXTEDIT_CHARTYPE undo_char[STB_TEXTEDIT_UNDOCHARCOUNT]; - short undo_point, redo_point; - int undo_char_point, redo_char_point; -} StbUndoState; - -typedef struct -{ - ///////////////////// - // - // public data - // - - int cursor; - // position of the text cursor within the string - - int select_start; // selection start point - int select_end; - // selection start and end point in characters; if equal, no selection. - // note that start may be less than or greater than end (e.g. when - // dragging the mouse, start is where the initial click was, and you - // can drag in either direction) - - unsigned char insert_mode; - // each textfield keeps its own insert mode state. to keep an app-wide - // insert mode, copy this value in/out of the app state - - ///////////////////// - // - // private data - // - unsigned char cursor_at_end_of_line; // not implemented yet - unsigned char initialized; - unsigned char has_preferred_x; - unsigned char single_line; - unsigned char padding1, padding2, padding3; - float preferred_x; // this determines where the cursor up/down tries to seek to along x - StbUndoState undostate; -} STB_TexteditState; - - -//////////////////////////////////////////////////////////////////////// -// -// StbTexteditRow -// -// Result of layout query, used by stb_textedit to determine where -// the text in each row is. - -// result of layout query -typedef struct -{ - float x0,x1; // starting x location, end x location (allows for align=right, etc) - float baseline_y_delta; // position of baseline relative to previous row's baseline - float ymin,ymax; // height of row above and below baseline - int num_chars; -} StbTexteditRow; -#endif //INCLUDE_STB_TEXTEDIT_H - - -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -//// -//// Implementation mode -//// -//// - - -// implementation isn't include-guarded, since it might have indirectly -// included just the "header" portion -#ifdef STB_TEXTEDIT_IMPLEMENTATION - -#ifndef STB_TEXTEDIT_memmove -#include -#define STB_TEXTEDIT_memmove memmove -#endif - - -///////////////////////////////////////////////////////////////////////////// -// -// Mouse input handling -// - -// traverse the layout to locate the nearest character to a display position -static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y) -{ - StbTexteditRow r; - int n = STB_TEXTEDIT_STRINGLEN(str); - float base_y = 0, prev_x; - int i=0, k; - - r.x0 = r.x1 = 0; - r.ymin = r.ymax = 0; - r.num_chars = 0; - - // search rows to find one that straddles 'y' - while (i < n) { - STB_TEXTEDIT_LAYOUTROW(&r, str, i); - if (r.num_chars <= 0) - return n; - - if (i==0 && y < base_y + r.ymin) - return 0; - - if (y < base_y + r.ymax) - break; - - i += r.num_chars; - base_y += r.baseline_y_delta; - } - - // below all text, return 'after' last character - if (i >= n) - return n; - - // check if it's before the beginning of the line - if (x < r.x0) - return i; - - // check if it's before the end of the line - if (x < r.x1) { - // search characters in row for one that straddles 'x' - prev_x = r.x0; - for (k=0; k < r.num_chars; ++k) { - float w = STB_TEXTEDIT_GETWIDTH(str, i, k); - if (x < prev_x+w) { - if (x < prev_x+w/2) - return k+i; - else - return k+i+1; - } - prev_x += w; - } - // shouldn't happen, but if it does, fall through to end-of-line case - } - - // if the last character is a newline, return that. otherwise return 'after' the last character - if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE) - return i+r.num_chars-1; - else - return i+r.num_chars; -} - -// API click: on mouse down, move the cursor to the clicked location, and reset the selection -static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -{ - // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse - // goes off the top or bottom of the text - if( state->single_line ) - { - StbTexteditRow r; - STB_TEXTEDIT_LAYOUTROW(&r, str, 0); - y = r.ymin; - } - - state->cursor = stb_text_locate_coord(str, x, y); - state->select_start = state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; -} - -// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location -static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -{ - int p = 0; - - // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse - // goes off the top or bottom of the text - if( state->single_line ) - { - StbTexteditRow r; - STB_TEXTEDIT_LAYOUTROW(&r, str, 0); - y = r.ymin; - } - - if (state->select_start == state->select_end) - state->select_start = state->cursor; - - p = stb_text_locate_coord(str, x, y); - state->cursor = state->select_end = p; -} - -///////////////////////////////////////////////////////////////////////////// -// -// Keyboard input handling -// - -// forward declarations -static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); -static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); -static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length); -static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length); -static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length); - -typedef struct -{ - float x,y; // position of n'th character - float height; // height of line - int first_char, length; // first char of row, and length - int prev_first; // first char of previous row -} StbFindState; - -// find the x/y location of a character, and remember info about the previous row in -// case we get a move-up event (for page up, we'll have to rescan) -static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line) -{ - StbTexteditRow r; - int prev_start = 0; - int z = STB_TEXTEDIT_STRINGLEN(str); - int i=0, first; - - if (n == z) { - // if it's at the end, then find the last line -- simpler than trying to - // explicitly handle this case in the regular code - if (single_line) { - STB_TEXTEDIT_LAYOUTROW(&r, str, 0); - find->y = 0; - find->first_char = 0; - find->length = z; - find->height = r.ymax - r.ymin; - find->x = r.x1; - } else { - find->y = 0; - find->x = 0; - find->height = 1; - while (i < z) { - STB_TEXTEDIT_LAYOUTROW(&r, str, i); - prev_start = i; - i += r.num_chars; - } - find->first_char = i; - find->length = 0; - find->prev_first = prev_start; - } - return; - } - - // search rows to find the one that straddles character n - find->y = 0; - - for(;;) { - STB_TEXTEDIT_LAYOUTROW(&r, str, i); - if (n < i + r.num_chars) - break; - prev_start = i; - i += r.num_chars; - find->y += r.baseline_y_delta; - } - - find->first_char = first = i; - find->length = r.num_chars; - find->height = r.ymax - r.ymin; - find->prev_first = prev_start; - - // now scan to find xpos - find->x = r.x0; - for (i=0; first+i < n; ++i) - find->x += STB_TEXTEDIT_GETWIDTH(str, first, i); -} - -#define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) - -// make the selection/cursor state valid if client altered the string -static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - int n = STB_TEXTEDIT_STRINGLEN(str); - if (STB_TEXT_HAS_SELECTION(state)) { - if (state->select_start > n) state->select_start = n; - if (state->select_end > n) state->select_end = n; - // if clamping forced them to be equal, move the cursor to match - if (state->select_start == state->select_end) - state->cursor = state->select_start; - } - if (state->cursor > n) state->cursor = n; -} - -// delete characters while updating undo -static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len) -{ - stb_text_makeundo_delete(str, state, where, len); - STB_TEXTEDIT_DELETECHARS(str, where, len); - state->has_preferred_x = 0; -} - -// delete the section -static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - stb_textedit_clamp(str, state); - if (STB_TEXT_HAS_SELECTION(state)) { - if (state->select_start < state->select_end) { - stb_textedit_delete(str, state, state->select_start, state->select_end - state->select_start); - state->select_end = state->cursor = state->select_start; - } else { - stb_textedit_delete(str, state, state->select_end, state->select_start - state->select_end); - state->select_start = state->cursor = state->select_end; - } - state->has_preferred_x = 0; - } -} - -// canoncialize the selection so start <= end -static void stb_textedit_sortselection(STB_TexteditState *state) -{ - if (state->select_end < state->select_start) { - int temp = state->select_end; - state->select_end = state->select_start; - state->select_start = temp; - } -} - -// move cursor to first character of selection -static void stb_textedit_move_to_first(STB_TexteditState *state) -{ - if (STB_TEXT_HAS_SELECTION(state)) { - stb_textedit_sortselection(state); - state->cursor = state->select_start; - state->select_end = state->select_start; - state->has_preferred_x = 0; - } -} - -// move cursor to last character of selection -static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - if (STB_TEXT_HAS_SELECTION(state)) { - stb_textedit_sortselection(state); - stb_textedit_clamp(str, state); - state->cursor = state->select_end; - state->select_start = state->select_end; - state->has_preferred_x = 0; - } -} - -#ifdef STB_TEXTEDIT_IS_SPACE -static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx ) -{ - return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1; -} - -#ifndef STB_TEXTEDIT_MOVEWORDLEFT -static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c ) -{ - --c; // always move at least one character - while( c >= 0 && !is_word_boundary( str, c ) ) - --c; - - if( c < 0 ) - c = 0; - - return c; -} -#define STB_TEXTEDIT_MOVEWORDLEFT stb_textedit_move_to_word_previous -#endif - -#ifndef STB_TEXTEDIT_MOVEWORDRIGHT -static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c ) -{ - const int len = STB_TEXTEDIT_STRINGLEN(str); - ++c; // always move at least one character - while( c < len && !is_word_boundary( str, c ) ) - ++c; - - if( c > len ) - c = len; - - return c; -} -#define STB_TEXTEDIT_MOVEWORDRIGHT stb_textedit_move_to_word_next -#endif - -#endif - -// update selection and cursor to match each other -static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state) -{ - if (!STB_TEXT_HAS_SELECTION(state)) - state->select_start = state->select_end = state->cursor; - else - state->cursor = state->select_end; -} - -// API cut: delete selection -static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - if (STB_TEXT_HAS_SELECTION(state)) { - stb_textedit_delete_selection(str,state); // implicitly clamps - state->has_preferred_x = 0; - return 1; - } - return 0; -} - -// API paste: replace existing selection with passed-in text -static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) -{ - // if there's a selection, the paste should delete it - stb_textedit_clamp(str, state); - stb_textedit_delete_selection(str,state); - // try to insert the characters - if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) { - stb_text_makeundo_insert(state, state->cursor, len); - state->cursor += len; - state->has_preferred_x = 0; - return 1; - } - // remove the undo since we didn't actually insert the characters - if (state->undostate.undo_point) - --state->undostate.undo_point; - return 0; -} - -#ifndef STB_TEXTEDIT_KEYTYPE -#define STB_TEXTEDIT_KEYTYPE int -#endif - -// API key: process a keyboard input -static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key) -{ -retry: - switch (key) { - default: { - int c = STB_TEXTEDIT_KEYTOTEXT(key); - if (c > 0) { - STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c; - - // can't add newline in single-line mode - if (c == '\n' && state->single_line) - break; - - if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) { - stb_text_makeundo_replace(str, state, state->cursor, 1, 1); - STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1); - if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { - ++state->cursor; - state->has_preferred_x = 0; - } - } else { - stb_textedit_delete_selection(str,state); // implicitly clamps - if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { - stb_text_makeundo_insert(state, state->cursor, 1); - ++state->cursor; - state->has_preferred_x = 0; - } - } - } - break; - } - -#ifdef STB_TEXTEDIT_K_INSERT - case STB_TEXTEDIT_K_INSERT: - state->insert_mode = !state->insert_mode; - break; -#endif - - case STB_TEXTEDIT_K_UNDO: - stb_text_undo(str, state); - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_REDO: - stb_text_redo(str, state); - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_LEFT: - // if currently there's a selection, move cursor to start of selection - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_first(state); - else - if (state->cursor > 0) - --state->cursor; - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_RIGHT: - // if currently there's a selection, move cursor to end of selection - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str, state); - else - ++state->cursor; - stb_textedit_clamp(str, state); - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT: - stb_textedit_clamp(str, state); - stb_textedit_prep_selection_at_cursor(state); - // move selection left - if (state->select_end > 0) - --state->select_end; - state->cursor = state->select_end; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_MOVEWORDLEFT - case STB_TEXTEDIT_K_WORDLEFT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_first(state); - else { - state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); - stb_textedit_clamp( str, state ); - } - break; - - case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT: - if( !STB_TEXT_HAS_SELECTION( state ) ) - stb_textedit_prep_selection_at_cursor(state); - - state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); - state->select_end = state->cursor; - - stb_textedit_clamp( str, state ); - break; -#endif - -#ifdef STB_TEXTEDIT_MOVEWORDRIGHT - case STB_TEXTEDIT_K_WORDRIGHT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str, state); - else { - state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); - stb_textedit_clamp( str, state ); - } - break; - - case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT: - if( !STB_TEXT_HAS_SELECTION( state ) ) - stb_textedit_prep_selection_at_cursor(state); - - state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); - state->select_end = state->cursor; - - stb_textedit_clamp( str, state ); - break; -#endif - - case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT: - stb_textedit_prep_selection_at_cursor(state); - // move selection right - ++state->select_end; - stb_textedit_clamp(str, state); - state->cursor = state->select_end; - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_DOWN: - case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: { - StbFindState find; - StbTexteditRow row; - int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; - - if (state->single_line) { - // on windows, up&down in single-line behave like left&right - key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT); - goto retry; - } - - if (sel) - stb_textedit_prep_selection_at_cursor(state); - else if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str,state); - - // compute current position of cursor point - stb_textedit_clamp(str, state); - stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); - - // now find character position down a row - if (find.length) { - float goal_x = state->has_preferred_x ? state->preferred_x : find.x; - float x; - int start = find.first_char + find.length; - state->cursor = start; - STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); - x = row.x0; - for (i=0; i < row.num_chars; ++i) { - float dx = STB_TEXTEDIT_GETWIDTH(str, start, i); - #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE - if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) - break; - #endif - x += dx; - if (x > goal_x) - break; - ++state->cursor; - } - stb_textedit_clamp(str, state); - - state->has_preferred_x = 1; - state->preferred_x = goal_x; - - if (sel) - state->select_end = state->cursor; - } - break; - } - - case STB_TEXTEDIT_K_UP: - case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: { - StbFindState find; - StbTexteditRow row; - int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; - - if (state->single_line) { - // on windows, up&down become left&right - key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT); - goto retry; - } - - if (sel) - stb_textedit_prep_selection_at_cursor(state); - else if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_first(state); - - // compute current position of cursor point - stb_textedit_clamp(str, state); - stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); - - // can only go up if there's a previous row - if (find.prev_first != find.first_char) { - // now find character position up a row - float goal_x = state->has_preferred_x ? state->preferred_x : find.x; - float x; - state->cursor = find.prev_first; - STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); - x = row.x0; - for (i=0; i < row.num_chars; ++i) { - float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i); - #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE - if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) - break; - #endif - x += dx; - if (x > goal_x) - break; - ++state->cursor; - } - stb_textedit_clamp(str, state); - - state->has_preferred_x = 1; - state->preferred_x = goal_x; - - if (sel) - state->select_end = state->cursor; - } - break; - } - - case STB_TEXTEDIT_K_DELETE: - case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_delete_selection(str, state); - else { - int n = STB_TEXTEDIT_STRINGLEN(str); - if (state->cursor < n) - stb_textedit_delete(str, state, state->cursor, 1); - } - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_BACKSPACE: - case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_delete_selection(str, state); - else { - stb_textedit_clamp(str, state); - if (state->cursor > 0) { - stb_textedit_delete(str, state, state->cursor-1, 1); - --state->cursor; - } - } - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTSTART2 - case STB_TEXTEDIT_K_TEXTSTART2: -#endif - case STB_TEXTEDIT_K_TEXTSTART: - state->cursor = state->select_start = state->select_end = 0; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTEND2 - case STB_TEXTEDIT_K_TEXTEND2: -#endif - case STB_TEXTEDIT_K_TEXTEND: - state->cursor = STB_TEXTEDIT_STRINGLEN(str); - state->select_start = state->select_end = 0; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTSTART2 - case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT: - stb_textedit_prep_selection_at_cursor(state); - state->cursor = state->select_end = 0; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTEND2 - case STB_TEXTEDIT_K_TEXTEND2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT: - stb_textedit_prep_selection_at_cursor(state); - state->cursor = state->select_end = STB_TEXTEDIT_STRINGLEN(str); - state->has_preferred_x = 0; - break; - - -#ifdef STB_TEXTEDIT_K_LINESTART2 - case STB_TEXTEDIT_K_LINESTART2: -#endif - case STB_TEXTEDIT_K_LINESTART: - stb_textedit_clamp(str, state); - stb_textedit_move_to_first(state); - if (state->single_line) - state->cursor = 0; - else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) - --state->cursor; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_LINEEND2 - case STB_TEXTEDIT_K_LINEEND2: -#endif - case STB_TEXTEDIT_K_LINEEND: { - int n = STB_TEXTEDIT_STRINGLEN(str); - stb_textedit_clamp(str, state); - stb_textedit_move_to_first(state); - if (state->single_line) - state->cursor = n; - else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) - ++state->cursor; - state->has_preferred_x = 0; - break; - } - -#ifdef STB_TEXTEDIT_K_LINESTART2 - case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: - stb_textedit_clamp(str, state); - stb_textedit_prep_selection_at_cursor(state); - if (state->single_line) - state->cursor = 0; - else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) - --state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_LINEEND2 - case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: { - int n = STB_TEXTEDIT_STRINGLEN(str); - stb_textedit_clamp(str, state); - stb_textedit_prep_selection_at_cursor(state); - if (state->single_line) - state->cursor = n; - else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) - ++state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; - break; - } - -// @TODO: -// STB_TEXTEDIT_K_PGUP - move cursor up a page -// STB_TEXTEDIT_K_PGDOWN - move cursor down a page - } -} - -///////////////////////////////////////////////////////////////////////////// -// -// Undo processing -// -// @OPTIMIZE: the undo/redo buffer should be circular - -static void stb_textedit_flush_redo(StbUndoState *state) -{ - state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; - state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; -} - -// discard the oldest entry in the undo list -static void stb_textedit_discard_undo(StbUndoState *state) -{ - if (state->undo_point > 0) { - // if the 0th undo state has characters, clean those up - if (state->undo_rec[0].char_storage >= 0) { - int n = state->undo_rec[0].insert_length, i; - // delete n characters from all other records - state->undo_char_point -= n; - STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE))); - for (i=0; i < state->undo_point; ++i) - if (state->undo_rec[i].char_storage >= 0) - state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it - } - --state->undo_point; - STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0]))); - } -} - -// discard the oldest entry in the redo list--it's bad if this -// ever happens, but because undo & redo have to store the actual -// characters in different cases, the redo character buffer can -// fill up even though the undo buffer didn't -static void stb_textedit_discard_redo(StbUndoState *state) -{ - int k = STB_TEXTEDIT_UNDOSTATECOUNT-1; - - if (state->redo_point <= k) { - // if the k'th undo state has characters, clean those up - if (state->undo_rec[k].char_storage >= 0) { - int n = state->undo_rec[k].insert_length, i; - // move the remaining redo character data to the end of the buffer - state->redo_char_point += n; - STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); - // adjust the position of all the other records to account for above memmove - for (i=state->redo_point; i < k; ++i) - if (state->undo_rec[i].char_storage >= 0) - state->undo_rec[i].char_storage += n; - } - // now move all the redo records towards the end of the buffer; the first one is at 'redo_point' - // {DEAR IMGUI] - size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0])); - const char* buf_begin = (char*)state->undo_rec; (void)buf_begin; - const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end; - IM_ASSERT(((char*)(state->undo_rec + state->redo_point)) >= buf_begin); - IM_ASSERT(((char*)(state->undo_rec + state->redo_point + 1) + move_size) <= buf_end); - STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, move_size); - - // now move redo_point to point to the new one - ++state->redo_point; - } -} - -static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numchars) -{ - // any time we create a new undo record, we discard redo - stb_textedit_flush_redo(state); - - // if we have no free records, we have to make room, by sliding the - // existing records down - if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT) - stb_textedit_discard_undo(state); - - // if the characters to store won't possibly fit in the buffer, we can't undo - if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) { - state->undo_point = 0; - state->undo_char_point = 0; - return NULL; - } - - // if we don't have enough free characters in the buffer, we have to make room - while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT) - stb_textedit_discard_undo(state); - - return &state->undo_rec[state->undo_point++]; -} - -static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len) -{ - StbUndoRecord *r = stb_text_create_undo_record(state, insert_len); - if (r == NULL) - return NULL; - - r->where = pos; - r->insert_length = (STB_TEXTEDIT_POSITIONTYPE) insert_len; - r->delete_length = (STB_TEXTEDIT_POSITIONTYPE) delete_len; - - if (insert_len == 0) { - r->char_storage = -1; - return NULL; - } else { - r->char_storage = state->undo_char_point; - state->undo_char_point += insert_len; - return &state->undo_char[r->char_storage]; - } -} - -static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - StbUndoState *s = &state->undostate; - StbUndoRecord u, *r; - if (s->undo_point == 0) - return; - - // we need to do two things: apply the undo record, and create a redo record - u = s->undo_rec[s->undo_point-1]; - r = &s->undo_rec[s->redo_point-1]; - r->char_storage = -1; - - r->insert_length = u.delete_length; - r->delete_length = u.insert_length; - r->where = u.where; - - if (u.delete_length) { - // if the undo record says to delete characters, then the redo record will - // need to re-insert the characters that get deleted, so we need to store - // them. - - // there are three cases: - // there's enough room to store the characters - // characters stored for *redoing* don't leave room for redo - // characters stored for *undoing* don't leave room for redo - // if the last is true, we have to bail - - if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) { - // the undo records take up too much character space; there's no space to store the redo characters - r->insert_length = 0; - } else { - int i; - - // there's definitely room to store the characters eventually - while (s->undo_char_point + u.delete_length > s->redo_char_point) { - // should never happen: - if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) - return; - // there's currently not enough room, so discard a redo record - stb_textedit_discard_redo(s); - } - r = &s->undo_rec[s->redo_point-1]; - - r->char_storage = s->redo_char_point - u.delete_length; - s->redo_char_point = s->redo_char_point - u.delete_length; - - // now save the characters - for (i=0; i < u.delete_length; ++i) - s->undo_char[r->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i); - } - - // now we can carry out the deletion - STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length); - } - - // check type of recorded action: - if (u.insert_length) { - // easy case: was a deletion, so we need to insert n characters - STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length); - s->undo_char_point -= u.insert_length; - } - - state->cursor = u.where + u.insert_length; - - s->undo_point--; - s->redo_point--; -} - -static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - StbUndoState *s = &state->undostate; - StbUndoRecord *u, r; - if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) - return; - - // we need to do two things: apply the redo record, and create an undo record - u = &s->undo_rec[s->undo_point]; - r = s->undo_rec[s->redo_point]; - - // we KNOW there must be room for the undo record, because the redo record - // was derived from an undo record - - u->delete_length = r.insert_length; - u->insert_length = r.delete_length; - u->where = r.where; - u->char_storage = -1; - - if (r.delete_length) { - // the redo record requires us to delete characters, so the undo record - // needs to store the characters - - if (s->undo_char_point + u->insert_length > s->redo_char_point) { - u->insert_length = 0; - u->delete_length = 0; - } else { - int i; - u->char_storage = s->undo_char_point; - s->undo_char_point = s->undo_char_point + u->insert_length; - - // now save the characters - for (i=0; i < u->insert_length; ++i) - s->undo_char[u->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u->where + i); - } - - STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length); - } - - if (r.insert_length) { - // easy case: need to insert n characters - STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length); - s->redo_char_point += r.insert_length; - } - - state->cursor = r.where + r.insert_length; - - s->undo_point++; - s->redo_point++; -} - -static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length) -{ - stb_text_createundo(&state->undostate, where, 0, length); -} - -static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length) -{ - int i; - STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0); - if (p) { - for (i=0; i < length; ++i) - p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); - } -} - -static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length) -{ - int i; - STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length); - if (p) { - for (i=0; i < old_length; ++i) - p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); - } -} - -// reset the state to default -static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_line) -{ - state->undostate.undo_point = 0; - state->undostate.undo_char_point = 0; - state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; - state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; - state->select_end = state->select_start = 0; - state->cursor = 0; - state->has_preferred_x = 0; - state->preferred_x = 0; - state->cursor_at_end_of_line = 0; - state->initialized = 1; - state->single_line = (unsigned char) is_single_line; - state->insert_mode = 0; -} - -// API initialize -static void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) -{ - stb_textedit_clear_state(state, is_single_line); -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wcast-qual" -#endif - -static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len) -{ - return stb_textedit_paste_internal(str, state, (STB_TEXTEDIT_CHARTYPE *) ctext, len); -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic pop -#endif - -#endif//STB_TEXTEDIT_IMPLEMENTATION - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/src/lib/geogram_gfx/third_party/ImGui/OLD/imstb_truetype.h b/src/lib/geogram_gfx/third_party/ImGui/OLD/imstb_truetype.h deleted file mode 100644 index 193338af..00000000 --- a/src/lib/geogram_gfx/third_party/ImGui/OLD/imstb_truetype.h +++ /dev/null @@ -1,4903 +0,0 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_truetype.h 1.20. -// Mostly fixing for compiler and static analyzer warnings. -// Grep for [DEAR IMGUI] to find the changes. - -// stb_truetype.h - v1.20 - public domain -// authored from 2009-2016 by Sean Barrett / RAD Game Tools -// -// This library processes TrueType files: -// parse files -// extract glyph metrics -// extract glyph shapes -// render glyphs to one-channel bitmaps with antialiasing (box filter) -// render glyphs to one-channel SDF bitmaps (signed-distance field/function) -// -// Todo: -// non-MS cmaps -// crashproof on bad data -// hinting? (no longer patented) -// cleartype-style AA? -// optimize: use simple memory allocator for intermediates -// optimize: build edge-list directly from curves -// optimize: rasterize directly from curves? -// -// ADDITIONAL CONTRIBUTORS -// -// Mikko Mononen: compound shape support, more cmap formats -// Tor Andersson: kerning, subpixel rendering -// Dougall Johnson: OpenType / Type 2 font handling -// Daniel Ribeiro Maciel: basic GPOS-based kerning -// -// Misc other: -// Ryan Gordon -// Simon Glass -// github:IntellectualKitty -// Imanol Celaya -// Daniel Ribeiro Maciel -// -// Bug/warning reports/fixes: -// "Zer" on mollyrocket Fabian "ryg" Giesen -// Cass Everitt Martins Mozeiko -// stoiko (Haemimont Games) Cap Petschulat -// Brian Hook Omar Cornut -// Walter van Niftrik github:aloucks -// David Gow Peter LaValle -// David Given Sergey Popov -// Ivan-Assen Ivanov Giumo X. Clanjor -// Anthony Pesch Higor Euripedes -// Johan Duparc Thomas Fields -// Hou Qiming Derek Vinyard -// Rob Loach Cort Stratton -// Kenney Phillis Jr. github:oyvindjam -// Brian Costabile github:vassvik -// -// VERSION HISTORY -// -// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() -// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod -// 1.18 (2018-01-29) add missing function -// 1.17 (2017-07-23) make more arguments const; doc fix -// 1.16 (2017-07-12) SDF support -// 1.15 (2017-03-03) make more arguments const -// 1.14 (2017-01-16) num-fonts-in-TTC function -// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts -// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual -// 1.11 (2016-04-02) fix unused-variable warning -// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef -// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly -// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges -// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; -// variant PackFontRanges to pack and render in separate phases; -// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); -// fixed an assert() bug in the new rasterizer -// replace assert() with STBTT_assert() in new rasterizer -// -// Full history can be found at the end of this file. -// -// LICENSE -// -// See end of file for license information. -// -// USAGE -// -// Include this file in whatever places need to refer to it. In ONE C/C++ -// file, write: -// #define STB_TRUETYPE_IMPLEMENTATION -// before the #include of this file. This expands out the actual -// implementation into that C/C++ file. -// -// To make the implementation private to the file that generates the implementation, -// #define STBTT_STATIC -// -// Simple 3D API (don't ship this, but it's fine for tools and quick start) -// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture -// stbtt_GetBakedQuad() -- compute quad to draw for a given char -// -// Improved 3D API (more shippable): -// #include "stb_rect_pack.h" -- optional, but you really want it -// stbtt_PackBegin() -// stbtt_PackSetOversampling() -- for improved quality on small fonts -// stbtt_PackFontRanges() -- pack and renders -// stbtt_PackEnd() -// stbtt_GetPackedQuad() -// -// "Load" a font file from a memory buffer (you have to keep the buffer loaded) -// stbtt_InitFont() -// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections -// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections -// -// Render a unicode codepoint to a bitmap -// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap -// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide -// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be -// -// Character advance/positioning -// stbtt_GetCodepointHMetrics() -// stbtt_GetFontVMetrics() -// stbtt_GetFontVMetricsOS2() -// stbtt_GetCodepointKernAdvance() -// -// Starting with version 1.06, the rasterizer was replaced with a new, -// faster and generally-more-precise rasterizer. The new rasterizer more -// accurately measures pixel coverage for anti-aliasing, except in the case -// where multiple shapes overlap, in which case it overestimates the AA pixel -// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If -// this turns out to be a problem, you can re-enable the old rasterizer with -// #define STBTT_RASTERIZER_VERSION 1 -// which will incur about a 15% speed hit. -// -// ADDITIONAL DOCUMENTATION -// -// Immediately after this block comment are a series of sample programs. -// -// After the sample programs is the "header file" section. This section -// includes documentation for each API function. -// -// Some important concepts to understand to use this library: -// -// Codepoint -// Characters are defined by unicode codepoints, e.g. 65 is -// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is -// the hiragana for "ma". -// -// Glyph -// A visual character shape (every codepoint is rendered as -// some glyph) -// -// Glyph index -// A font-specific integer ID representing a glyph -// -// Baseline -// Glyph shapes are defined relative to a baseline, which is the -// bottom of uppercase characters. Characters extend both above -// and below the baseline. -// -// Current Point -// As you draw text to the screen, you keep track of a "current point" -// which is the origin of each character. The current point's vertical -// position is the baseline. Even "baked fonts" use this model. -// -// Vertical Font Metrics -// The vertical qualities of the font, used to vertically position -// and space the characters. See docs for stbtt_GetFontVMetrics. -// -// Font Size in Pixels or Points -// The preferred interface for specifying font sizes in stb_truetype -// is to specify how tall the font's vertical extent should be in pixels. -// If that sounds good enough, skip the next paragraph. -// -// Most font APIs instead use "points", which are a common typographic -// measurement for describing font size, defined as 72 points per inch. -// stb_truetype provides a point API for compatibility. However, true -// "per inch" conventions don't make much sense on computer displays -// since different monitors have different number of pixels per -// inch. For example, Windows traditionally uses a convention that -// there are 96 pixels per inch, thus making 'inch' measurements have -// nothing to do with inches, and thus effectively defining a point to -// be 1.333 pixels. Additionally, the TrueType font data provides -// an explicit scale factor to scale a given font's glyphs to points, -// but the author has observed that this scale factor is often wrong -// for non-commercial fonts, thus making fonts scaled in points -// according to the TrueType spec incoherently sized in practice. -// -// DETAILED USAGE: -// -// Scale: -// Select how high you want the font to be, in points or pixels. -// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute -// a scale factor SF that will be used by all other functions. -// -// Baseline: -// You need to select a y-coordinate that is the baseline of where -// your text will appear. Call GetFontBoundingBox to get the baseline-relative -// bounding box for all characters. SF*-y0 will be the distance in pixels -// that the worst-case character could extend above the baseline, so if -// you want the top edge of characters to appear at the top of the -// screen where y=0, then you would set the baseline to SF*-y0. -// -// Current point: -// Set the current point where the first character will appear. The -// first character could extend left of the current point; this is font -// dependent. You can either choose a current point that is the leftmost -// point and hope, or add some padding, or check the bounding box or -// left-side-bearing of the first character to be displayed and set -// the current point based on that. -// -// Displaying a character: -// Compute the bounding box of the character. It will contain signed values -// relative to . I.e. if it returns x0,y0,x1,y1, -// then the character should be displayed in the rectangle from -// to = 32 && *text < 128) { - stbtt_aligned_quad q; - stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9 - glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0); - glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0); - glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1); - glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1); - } - ++text; - } - glEnd(); -} -#endif -// -// -////////////////////////////////////////////////////////////////////////////// -// -// Complete program (this compiles): get a single bitmap, print as ASCII art -// -#if 0 -#include -#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation -#include "stb_truetype.h" - -char ttf_buffer[1<<25]; - -int main(int argc, char **argv) -{ - stbtt_fontinfo font; - unsigned char *bitmap; - int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); - - fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); - - stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); - bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); - - for (j=0; j < h; ++j) { - for (i=0; i < w; ++i) - putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); - putchar('\n'); - } - return 0; -} -#endif -// -// Output: -// -// .ii. -// @@@@@@. -// V@Mio@@o -// :i. V@V -// :oM@@M -// :@@@MM@M -// @@o o@M -// :@@. M@M -// @@@o@@@@ -// :M@@V:@@. -// -////////////////////////////////////////////////////////////////////////////// -// -// Complete program: print "Hello World!" banner, with bugs -// -#if 0 -char buffer[24<<20]; -unsigned char screen[20][79]; - -int main(int arg, char **argv) -{ - stbtt_fontinfo font; - int i,j,ascent,baseline,ch=0; - float scale, xpos=2; // leave a little padding in case the character extends left - char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness - - fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); - stbtt_InitFont(&font, buffer, 0); - - scale = stbtt_ScaleForPixelHeight(&font, 15); - stbtt_GetFontVMetrics(&font, &ascent,0,0); - baseline = (int) (ascent*scale); - - while (text[ch]) { - int advance,lsb,x0,y0,x1,y1; - float x_shift = xpos - (float) floor(xpos); - stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb); - stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1); - stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]); - // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong - // because this API is really for baking character bitmaps into textures. if you want to render - // a sequence of characters, you really need to render each bitmap to a temp buffer, then - // "alpha blend" that into the working buffer - xpos += (advance * scale); - if (text[ch+1]) - xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]); - ++ch; - } - - for (j=0; j < 20; ++j) { - for (i=0; i < 78; ++i) - putchar(" .:ioVM@"[screen[j][i]>>5]); - putchar('\n'); - } - - return 0; -} -#endif - - -////////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// -//// -//// INTEGRATION WITH YOUR CODEBASE -//// -//// The following sections allow you to supply alternate definitions -//// of C library functions used by stb_truetype, e.g. if you don't -//// link with the C runtime library. - -#ifdef STB_TRUETYPE_IMPLEMENTATION - // #define your own (u)stbtt_int8/16/32 before including to override this - #ifndef stbtt_uint8 - typedef unsigned char stbtt_uint8; - typedef signed char stbtt_int8; - typedef unsigned short stbtt_uint16; - typedef signed short stbtt_int16; - typedef unsigned int stbtt_uint32; - typedef signed int stbtt_int32; - #endif - - typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; - typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; - - // e.g. #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h - #ifndef STBTT_ifloor - #include - #define STBTT_ifloor(x) ((int) floor(x)) - #define STBTT_iceil(x) ((int) ceil(x)) - #endif - - #ifndef STBTT_sqrt - #include - #define STBTT_sqrt(x) sqrt(x) - #define STBTT_pow(x,y) pow(x,y) - #endif - - #ifndef STBTT_fmod - #include - #define STBTT_fmod(x,y) fmod(x,y) - #endif - - #ifndef STBTT_cos - #include - #define STBTT_cos(x) cos(x) - #define STBTT_acos(x) acos(x) - #endif - - #ifndef STBTT_fabs - #include - #define STBTT_fabs(x) fabs(x) - #endif - - // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h - #ifndef STBTT_malloc - #include - #define STBTT_malloc(x,u) ((void)(u),malloc(x)) - #define STBTT_free(x,u) ((void)(u),free(x)) - #endif - - #ifndef STBTT_assert - #include - #define STBTT_assert(x) assert(x) - #endif - - #ifndef STBTT_strlen - #include - #define STBTT_strlen(x) strlen(x) - #endif - - #ifndef STBTT_memcpy - #include - #define STBTT_memcpy memcpy - #define STBTT_memset memset - #endif -#endif - -/////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////// -//// -//// INTERFACE -//// -//// - -#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ -#define __STB_INCLUDE_STB_TRUETYPE_H__ - -#ifdef STBTT_STATIC -#define STBTT_DEF static -#else -#define STBTT_DEF extern -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// private structure -typedef struct -{ - unsigned char *data; - int cursor; - int size; -} stbtt__buf; - -////////////////////////////////////////////////////////////////////////////// -// -// TEXTURE BAKING API -// -// If you use this API, you only have to call two functions ever. -// - -typedef struct -{ - unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap - float xoff,yoff,xadvance; -} stbtt_bakedchar; - -STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) - float pixel_height, // height of font in pixels - unsigned char *pixels, int pw, int ph, // bitmap to be filled in - int first_char, int num_chars, // characters to bake - stbtt_bakedchar *chardata); // you allocate this, it's num_chars long -// if return is positive, the first unused row of the bitmap -// if return is negative, returns the negative of the number of characters that fit -// if return is 0, no characters fit and no rows were used -// This uses a very crappy packing. - -typedef struct -{ - float x0,y0,s0,t0; // top-left - float x1,y1,s1,t1; // bottom-right -} stbtt_aligned_quad; - -STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above - int char_index, // character to display - float *xpos, float *ypos, // pointers to current position in screen pixel space - stbtt_aligned_quad *q, // output: quad to draw - int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier -// Call GetBakedQuad with char_index = 'character - first_char', and it -// creates the quad you need to draw and advances the current position. -// -// The coordinate system used assumes y increases downwards. -// -// Characters will extend both above and below the current position; -// see discussion of "BASELINE" above. -// -// It's inefficient; you might want to c&p it and optimize it. - -STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap); -// Query the font vertical metrics without having to create a font first. - - -////////////////////////////////////////////////////////////////////////////// -// -// NEW TEXTURE BAKING API -// -// This provides options for packing multiple fonts into one atlas, not -// perfectly but better than nothing. - -typedef struct -{ - unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap - float xoff,yoff,xadvance; - float xoff2,yoff2; -} stbtt_packedchar; - -typedef struct stbtt_pack_context stbtt_pack_context; -typedef struct stbtt_fontinfo stbtt_fontinfo; -#ifndef STB_RECT_PACK_VERSION -typedef struct stbrp_rect stbrp_rect; -#endif - -STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context); -// Initializes a packing context stored in the passed-in stbtt_pack_context. -// Future calls using this context will pack characters into the bitmap passed -// in here: a 1-channel bitmap that is width * height. stride_in_bytes is -// the distance from one row to the next (or 0 to mean they are packed tightly -// together). "padding" is the amount of padding to leave between each -// character (normally you want '1' for bitmaps you'll use as textures with -// bilinear filtering). -// -// Returns 0 on failure, 1 on success. - -STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc); -// Cleans up the packing context and frees all memory. - -#define STBTT_POINT_SIZE(x) (-(x)) - -STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, - int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range); -// Creates character bitmaps from the font_index'th font found in fontdata (use -// font_index=0 if you don't know what that is). It creates num_chars_in_range -// bitmaps for characters with unicode values starting at first_unicode_char_in_range -// and increasing. Data for how to render them is stored in chardata_for_range; -// pass these to stbtt_GetPackedQuad to get back renderable quads. -// -// font_size is the full height of the character from ascender to descender, -// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed -// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE() -// and pass that result as 'font_size': -// ..., 20 , ... // font max minus min y is 20 pixels tall -// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall - -typedef struct -{ - float font_size; - int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint - int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints - int num_chars; - stbtt_packedchar *chardata_for_range; // output - unsigned char h_oversample, v_oversample; // don't set these, they're used internally -} stbtt_pack_range; - -STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges); -// Creates character bitmaps from multiple ranges of characters stored in -// ranges. This will usually create a better-packed bitmap than multiple -// calls to stbtt_PackFontRange. Note that you can call this multiple -// times within a single PackBegin/PackEnd. - -STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample); -// Oversampling a font increases the quality by allowing higher-quality subpixel -// positioning, and is especially valuable at smaller text sizes. -// -// This function sets the amount of oversampling for all following calls to -// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given -// pack context. The default (no oversampling) is achieved by h_oversample=1 -// and v_oversample=1. The total number of pixels required is -// h_oversample*v_oversample larger than the default; for example, 2x2 -// oversampling requires 4x the storage of 1x1. For best results, render -// oversampled textures with bilinear filtering. Look at the readme in -// stb/tests/oversample for information about oversampled fonts -// -// To use with PackFontRangesGather etc., you must set it before calls -// call to PackFontRangesGatherRects. - -STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip); -// If skip != 0, this tells stb_truetype to skip any codepoints for which -// there is no corresponding glyph. If skip=0, which is the default, then -// codepoints without a glyph recived the font's "missing character" glyph, -// typically an empty box by convention. - -STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above - int char_index, // character to display - float *xpos, float *ypos, // pointers to current position in screen pixel space - stbtt_aligned_quad *q, // output: quad to draw - int align_to_integer); - -STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); -STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects); -STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); -// Calling these functions in sequence is roughly equivalent to calling -// stbtt_PackFontRanges(). If you more control over the packing of multiple -// fonts, or if you want to pack custom data into a font texture, take a look -// at the source to of stbtt_PackFontRanges() and create a custom version -// using these functions, e.g. call GatherRects multiple times, -// building up a single array of rects, then call PackRects once, -// then call RenderIntoRects repeatedly. This may result in a -// better packing than calling PackFontRanges multiple times -// (or it may not). - -// this is an opaque structure that you shouldn't mess with which holds -// all the context needed from PackBegin to PackEnd. -struct stbtt_pack_context { - void *user_allocator_context; - void *pack_info; - int width; - int height; - int stride_in_bytes; - int padding; - int skip_missing; - unsigned int h_oversample, v_oversample; - unsigned char *pixels; - void *nodes; -}; - -////////////////////////////////////////////////////////////////////////////// -// -// FONT LOADING -// -// - -STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data); -// This function will determine the number of fonts in a font file. TrueType -// collection (.ttc) files may contain multiple fonts, while TrueType font -// (.ttf) files only contain one font. The number of fonts can be used for -// indexing with the previous function where the index is between zero and one -// less than the total fonts. If an error occurs, -1 is returned. - -STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); -// Each .ttf/.ttc file may have more than one font. Each font has a sequential -// index number starting from 0. Call this function to get the font offset for -// a given index; it returns -1 if the index is out of range. A regular .ttf -// file will only define one font and it always be at offset 0, so it will -// return '0' for index 0, and -1 for all other indices. - -// The following structure is defined publicly so you can declare one on -// the stack or as a global or etc, but you should treat it as opaque. -struct stbtt_fontinfo -{ - void * userdata; - unsigned char * data; // pointer to .ttf file - int fontstart; // offset of start of font - - int numGlyphs; // number of glyphs, needed for range checking - - int loca,head,glyf,hhea,hmtx,kern,gpos; // table locations as offset from start of .ttf - int index_map; // a cmap mapping for our chosen character encoding - int indexToLocFormat; // format needed to map from glyph index to glyph - - stbtt__buf cff; // cff font data - stbtt__buf charstrings; // the charstring index - stbtt__buf gsubrs; // global charstring subroutines index - stbtt__buf subrs; // private charstring subroutines index - stbtt__buf fontdicts; // array of font dicts - stbtt__buf fdselect; // map from glyph to fontdict -}; - -STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); -// Given an offset into the file that defines a font, this function builds -// the necessary cached info for the rest of the system. You must allocate -// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't -// need to do anything special to free it, because the contents are pure -// value data with no additional data structures. Returns 0 on failure. - - -////////////////////////////////////////////////////////////////////////////// -// -// CHARACTER TO GLYPH-INDEX CONVERSIOn - -STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); -// If you're going to perform multiple operations on the same character -// and you want a speed-up, call this function with the character you're -// going to process, then use glyph-based functions instead of the -// codepoint-based functions. -// Returns 0 if the character codepoint is not defined in the font. - - -////////////////////////////////////////////////////////////////////////////// -// -// CHARACTER PROPERTIES -// - -STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); -// computes a scale factor to produce a font whose "height" is 'pixels' tall. -// Height is measured as the distance from the highest ascender to the lowest -// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics -// and computing: -// scale = pixels / (ascent - descent) -// so if you prefer to measure height by the ascent only, use a similar calculation. - -STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels); -// computes a scale factor to produce a font whose EM size is mapped to -// 'pixels' tall. This is probably what traditional APIs compute, but -// I'm not positive. - -STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); -// ascent is the coordinate above the baseline the font extends; descent -// is the coordinate below the baseline the font extends (i.e. it is typically negative) -// lineGap is the spacing between one row's descent and the next row's ascent... -// so you should advance the vertical position by "*ascent - *descent + *lineGap" -// these are expressed in unscaled coordinates, so you must multiply by -// the scale factor for a given size - -STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap); -// analogous to GetFontVMetrics, but returns the "typographic" values from the OS/2 -// table (specific to MS/Windows TTF files). -// -// Returns 1 on success (table present), 0 on failure. - -STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1); -// the bounding box around all possible characters - -STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); -// leftSideBearing is the offset from the current horizontal position to the left edge of the character -// advanceWidth is the offset from the current horizontal position to the next horizontal position -// these are expressed in unscaled coordinates - -STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); -// an additional amount to add to the 'advance' value between ch1 and ch2 - -STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); -// Gets the bounding box of the visible part of the glyph, in unscaled coordinates - -STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); -STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); -STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); -// as above, but takes one or more glyph indices for greater efficiency - - -////////////////////////////////////////////////////////////////////////////// -// -// GLYPH SHAPES (you probably don't need these, but they have to go before -// the bitmaps for C declaration-order reasons) -// - -#ifndef STBTT_vmove // you can predefine these to use different values (but why?) - enum { - STBTT_vmove=1, - STBTT_vline, - STBTT_vcurve, - STBTT_vcubic - }; -#endif - -#ifndef stbtt_vertex // you can predefine this to use different values - // (we share this with other code at RAD) - #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file - typedef struct - { - stbtt_vertex_type x,y,cx,cy,cx1,cy1; - unsigned char type,padding; - } stbtt_vertex; -#endif - -STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index); -// returns non-zero if nothing is drawn for this glyph - -STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); -STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); -// returns # of vertices and fills *vertices with the pointer to them -// these are expressed in "unscaled" coordinates -// -// The shape is a series of contours. Each one starts with -// a STBTT_moveto, then consists of a series of mixed -// STBTT_lineto and STBTT_curveto segments. A lineto -// draws a line from previous endpoint to its x,y; a curveto -// draws a quadratic bezier from previous endpoint to -// its x,y, using cx,cy as the bezier control point. - -STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); -// frees the data allocated above - -////////////////////////////////////////////////////////////////////////////// -// -// BITMAP RENDERING -// - -STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); -// frees the bitmap allocated below - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); -// allocates a large-enough single-channel 8bpp bitmap and renders the -// specified character/glyph at the specified scale into it, with -// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). -// *width & *height are filled out with the width & height of the bitmap, -// which is stored left-to-right, top-to-bottom. -// -// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); -// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel -// shift for the character - -STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); -// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap -// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap -// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the -// width and height and positioning info for it first. - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); -// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel -// shift for the character - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint); -// same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering -// is performed (see stbtt_PackSetOversampling) - -STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -// get the bbox of the bitmap centered around the glyph origin; so the -// bitmap width is ix1-ix0, height is iy1-iy0, and location to place -// the bitmap top left is (leftSideBearing*scale,iy0). -// (Note that the bitmap uses y-increases-down, but the shape uses -// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) - -STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); -// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel -// shift for the character - -// the following functions are equivalent to the above functions, but operate -// on glyph indices instead of Unicode codepoints (for efficiency) -STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); -STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); -STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph); -STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); - - -// @TODO: don't expose this structure -typedef struct -{ - int w,h,stride; - unsigned char *pixels; -} stbtt__bitmap; - -// rasterize a shape with quadratic beziers into a bitmap -STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into - float flatness_in_pixels, // allowable error of curve in pixels - stbtt_vertex *vertices, // array of vertices defining shape - int num_verts, // number of vertices in above array - float scale_x, float scale_y, // scale applied to input vertices - float shift_x, float shift_y, // translation applied to input vertices - int x_off, int y_off, // another translation applied to input - int invert, // if non-zero, vertically flip shape - void *userdata); // context for to STBTT_MALLOC - -////////////////////////////////////////////////////////////////////////////// -// -// Signed Distance Function (or Field) rendering - -STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata); -// frees the SDF bitmap allocated below - -STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); -STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); -// These functions compute a discretized SDF field for a single character, suitable for storing -// in a single-channel texture, sampling with bilinear filtering, and testing against -// larger than some threshold to produce scalable fonts. -// info -- the font -// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap -// glyph/codepoint -- the character to generate the SDF for -// padding -- extra "pixels" around the character which are filled with the distance to the character (not 0), -// which allows effects like bit outlines -// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character) -// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale) -// if positive, > onedge_value is inside; if negative, < onedge_value is inside -// width,height -- output height & width of the SDF bitmap (including padding) -// xoff,yoff -- output origin of the character -// return value -- a 2D array of bytes 0..255, width*height in size -// -// pixel_dist_scale & onedge_value are a scale & bias that allows you to make -// optimal use of the limited 0..255 for your application, trading off precision -// and special effects. SDF values outside the range 0..255 are clamped to 0..255. -// -// Example: -// scale = stbtt_ScaleForPixelHeight(22) -// padding = 5 -// onedge_value = 180 -// pixel_dist_scale = 180/5.0 = 36.0 -// -// This will create an SDF bitmap in which the character is about 22 pixels -// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled -// shape, sample the SDF at each pixel and fill the pixel if the SDF value -// is greater than or equal to 180/255. (You'll actually want to antialias, -// which is beyond the scope of this example.) Additionally, you can compute -// offset outlines (e.g. to stroke the character border inside & outside, -// or only outside). For example, to fill outside the character up to 3 SDF -// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above -// choice of variables maps a range from 5 pixels outside the shape to -// 2 pixels inside the shape to 0..255; this is intended primarily for apply -// outside effects only (the interior range is needed to allow proper -// antialiasing of the font at *smaller* sizes) -// -// The function computes the SDF analytically at each SDF pixel, not by e.g. -// building a higher-res bitmap and approximating it. In theory the quality -// should be as high as possible for an SDF of this size & representation, but -// unclear if this is true in practice (perhaps building a higher-res bitmap -// and computing from that can allow drop-out prevention). -// -// The algorithm has not been optimized at all, so expect it to be slow -// if computing lots of characters or very large sizes. - - - -////////////////////////////////////////////////////////////////////////////// -// -// Finding the right font... -// -// You should really just solve this offline, keep your own tables -// of what font is what, and don't try to get it out of the .ttf file. -// That's because getting it out of the .ttf file is really hard, because -// the names in the file can appear in many possible encodings, in many -// possible languages, and e.g. if you need a case-insensitive comparison, -// the details of that depend on the encoding & language in a complex way -// (actually underspecified in truetype, but also gigantic). -// -// But you can use the provided functions in two possible ways: -// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on -// unicode-encoded names to try to find the font you want; -// you can run this before calling stbtt_InitFont() -// -// stbtt_GetFontNameString() lets you get any of the various strings -// from the file yourself and do your own comparisons on them. -// You have to have called stbtt_InitFont() first. - - -STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); -// returns the offset (not index) of the font that matches, or -1 if none -// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". -// if you use any other flag, use a font name like "Arial"; this checks -// the 'macStyle' header field; i don't know if fonts set this consistently -#define STBTT_MACSTYLE_DONTCARE 0 -#define STBTT_MACSTYLE_BOLD 1 -#define STBTT_MACSTYLE_ITALIC 2 -#define STBTT_MACSTYLE_UNDERSCORE 4 -#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 - -STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); -// returns 1/0 whether the first string interpreted as utf8 is identical to -// the second string interpreted as big-endian utf16... useful for strings from next func - -STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); -// returns the string (which may be big-endian double byte, e.g. for unicode) -// and puts the length in bytes in *length. -// -// some of the values for the IDs are below; for more see the truetype spec: -// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html -// http://www.microsoft.com/typography/otspec/name.htm - -enum { // platformID - STBTT_PLATFORM_ID_UNICODE =0, - STBTT_PLATFORM_ID_MAC =1, - STBTT_PLATFORM_ID_ISO =2, - STBTT_PLATFORM_ID_MICROSOFT =3 -}; - -enum { // encodingID for STBTT_PLATFORM_ID_UNICODE - STBTT_UNICODE_EID_UNICODE_1_0 =0, - STBTT_UNICODE_EID_UNICODE_1_1 =1, - STBTT_UNICODE_EID_ISO_10646 =2, - STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, - STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 -}; - -enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT - STBTT_MS_EID_SYMBOL =0, - STBTT_MS_EID_UNICODE_BMP =1, - STBTT_MS_EID_SHIFTJIS =2, - STBTT_MS_EID_UNICODE_FULL =10 -}; - -enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes - STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, - STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, - STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, - STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 -}; - -enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... - // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs - STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, - STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, - STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, - STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, - STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, - STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D -}; - -enum { // languageID for STBTT_PLATFORM_ID_MAC - STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, - STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, - STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, - STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , - STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , - STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, - STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 -}; - -#ifdef __cplusplus -} -#endif - -#endif // __STB_INCLUDE_STB_TRUETYPE_H__ - -/////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////// -//// -//// IMPLEMENTATION -//// -//// - -#ifdef STB_TRUETYPE_IMPLEMENTATION - -#ifndef STBTT_MAX_OVERSAMPLE -#define STBTT_MAX_OVERSAMPLE 8 -#endif - -#if STBTT_MAX_OVERSAMPLE > 255 -#error "STBTT_MAX_OVERSAMPLE cannot be > 255" -#endif - -typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1]; - -#ifndef STBTT_RASTERIZER_VERSION -#define STBTT_RASTERIZER_VERSION 2 -#endif - -#ifdef _MSC_VER -#define STBTT__NOTUSED(v) (void)(v) -#else -#define STBTT__NOTUSED(v) (void)sizeof(v) -#endif - -////////////////////////////////////////////////////////////////////////// -// -// stbtt__buf helpers to parse data from file -// - -static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b) -{ - if (b->cursor >= b->size) - return 0; - return b->data[b->cursor++]; -} - -static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b) -{ - if (b->cursor >= b->size) - return 0; - return b->data[b->cursor]; -} - -static void stbtt__buf_seek(stbtt__buf *b, int o) -{ - STBTT_assert(!(o > b->size || o < 0)); - b->cursor = (o > b->size || o < 0) ? b->size : o; -} - -static void stbtt__buf_skip(stbtt__buf *b, int o) -{ - stbtt__buf_seek(b, b->cursor + o); -} - -static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n) -{ - stbtt_uint32 v = 0; - int i; - STBTT_assert(n >= 1 && n <= 4); - for (i = 0; i < n; i++) - v = (v << 8) | stbtt__buf_get8(b); - return v; -} - -static stbtt__buf stbtt__new_buf(const void *p, size_t size) -{ - stbtt__buf r; - STBTT_assert(size < 0x40000000); - r.data = (stbtt_uint8*) p; - r.size = (int) size; - r.cursor = 0; - return r; -} - -#define stbtt__buf_get16(b) stbtt__buf_get((b), 2) -#define stbtt__buf_get32(b) stbtt__buf_get((b), 4) - -static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s) -{ - stbtt__buf r = stbtt__new_buf(NULL, 0); - if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r; - r.data = b->data + o; - r.size = s; - return r; -} - -static stbtt__buf stbtt__cff_get_index(stbtt__buf *b) -{ - int count, start, offsize; - start = b->cursor; - count = stbtt__buf_get16(b); - if (count) { - offsize = stbtt__buf_get8(b); - STBTT_assert(offsize >= 1 && offsize <= 4); - stbtt__buf_skip(b, offsize * count); - stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1); - } - return stbtt__buf_range(b, start, b->cursor - start); -} - -static stbtt_uint32 stbtt__cff_int(stbtt__buf *b) -{ - int b0 = stbtt__buf_get8(b); - if (b0 >= 32 && b0 <= 246) return b0 - 139; - else if (b0 >= 247 && b0 <= 250) return (b0 - 247)*256 + stbtt__buf_get8(b) + 108; - else if (b0 >= 251 && b0 <= 254) return -(b0 - 251)*256 - stbtt__buf_get8(b) - 108; - else if (b0 == 28) return stbtt__buf_get16(b); - else if (b0 == 29) return stbtt__buf_get32(b); - STBTT_assert(0); - return 0; -} - -static void stbtt__cff_skip_operand(stbtt__buf *b) { - int v, b0 = stbtt__buf_peek8(b); - STBTT_assert(b0 >= 28); - if (b0 == 30) { - stbtt__buf_skip(b, 1); - while (b->cursor < b->size) { - v = stbtt__buf_get8(b); - if ((v & 0xF) == 0xF || (v >> 4) == 0xF) - break; - } - } else { - stbtt__cff_int(b); - } -} - -static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key) -{ - stbtt__buf_seek(b, 0); - while (b->cursor < b->size) { - int start = b->cursor, end, op; - while (stbtt__buf_peek8(b) >= 28) - stbtt__cff_skip_operand(b); - end = b->cursor; - op = stbtt__buf_get8(b); - if (op == 12) op = stbtt__buf_get8(b) | 0x100; - if (op == key) return stbtt__buf_range(b, start, end-start); - } - return stbtt__buf_range(b, 0, 0); -} - -static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out) -{ - int i; - stbtt__buf operands = stbtt__dict_get(b, key); - for (i = 0; i < outcount && operands.cursor < operands.size; i++) - out[i] = stbtt__cff_int(&operands); -} - -static int stbtt__cff_index_count(stbtt__buf *b) -{ - stbtt__buf_seek(b, 0); - return stbtt__buf_get16(b); -} - -static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i) -{ - int count, offsize, start, end; - stbtt__buf_seek(&b, 0); - count = stbtt__buf_get16(&b); - offsize = stbtt__buf_get8(&b); - STBTT_assert(i >= 0 && i < count); - STBTT_assert(offsize >= 1 && offsize <= 4); - stbtt__buf_skip(&b, i*offsize); - start = stbtt__buf_get(&b, offsize); - end = stbtt__buf_get(&b, offsize); - return stbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start); -} - -////////////////////////////////////////////////////////////////////////// -// -// accessors to parse data from file -// - -// on platforms that don't allow misaligned reads, if we want to allow -// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE - -#define ttBYTE(p) (* (stbtt_uint8 *) (p)) -#define ttCHAR(p) (* (stbtt_int8 *) (p)) -#define ttFixed(p) ttLONG(p) - -static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } -static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } -static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } -static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } - -#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) -#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) - -static int stbtt__isfont(stbtt_uint8 *font) -{ - // check the version number - if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 - if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! - if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF - if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 - if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts - return 0; -} - -// @OPTIMIZE: binary search -static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) -{ - stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); - stbtt_uint32 tabledir = fontstart + 12; - stbtt_int32 i; - for (i=0; i < num_tables; ++i) { - stbtt_uint32 loc = tabledir + 16*i; - if (stbtt_tag(data+loc+0, tag)) - return ttULONG(data+loc+8); - } - return 0; -} - -static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index) -{ - // if it's just a font, there's only one valid index - if (stbtt__isfont(font_collection)) - return index == 0 ? 0 : -1; - - // check if it's a TTC - if (stbtt_tag(font_collection, "ttcf")) { - // version 1? - if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { - stbtt_int32 n = ttLONG(font_collection+8); - if (index >= n) - return -1; - return ttULONG(font_collection+12+index*4); - } - } - return -1; -} - -static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection) -{ - // if it's just a font, there's only one valid font - if (stbtt__isfont(font_collection)) - return 1; - - // check if it's a TTC - if (stbtt_tag(font_collection, "ttcf")) { - // version 1? - if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { - return ttLONG(font_collection+8); - } - } - return 0; -} - -static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict) -{ - stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 }; - stbtt__buf pdict; - stbtt__dict_get_ints(&fontdict, 18, 2, private_loc); - if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0); - pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]); - stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff); - if (!subrsoff) return stbtt__new_buf(NULL, 0); - stbtt__buf_seek(&cff, private_loc[1]+subrsoff); - return stbtt__cff_get_index(&cff); -} - -static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart) -{ - stbtt_uint32 cmap, t; - stbtt_int32 i,numTables; - - info->data = data; - info->fontstart = fontstart; - info->cff = stbtt__new_buf(NULL, 0); - - cmap = stbtt__find_table(data, fontstart, "cmap"); // required - info->loca = stbtt__find_table(data, fontstart, "loca"); // required - info->head = stbtt__find_table(data, fontstart, "head"); // required - info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required - info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required - info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required - info->kern = stbtt__find_table(data, fontstart, "kern"); // not required - info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required - - if (!cmap || !info->head || !info->hhea || !info->hmtx) - return 0; - if (info->glyf) { - // required for truetype - if (!info->loca) return 0; - } else { - // initialization for CFF / Type2 fonts (OTF) - stbtt__buf b, topdict, topdictidx; - stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0; - stbtt_uint32 cff; - - cff = stbtt__find_table(data, fontstart, "CFF "); - if (!cff) return 0; - - info->fontdicts = stbtt__new_buf(NULL, 0); - info->fdselect = stbtt__new_buf(NULL, 0); - - // @TODO this should use size from table (not 512MB) - info->cff = stbtt__new_buf(data+cff, 512*1024*1024); - b = info->cff; - - // read the header - stbtt__buf_skip(&b, 2); - stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize - - // @TODO the name INDEX could list multiple fonts, - // but we just use the first one. - stbtt__cff_get_index(&b); // name INDEX - topdictidx = stbtt__cff_get_index(&b); - topdict = stbtt__cff_index_get(topdictidx, 0); - stbtt__cff_get_index(&b); // string INDEX - info->gsubrs = stbtt__cff_get_index(&b); - - stbtt__dict_get_ints(&topdict, 17, 1, &charstrings); - stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype); - stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff); - stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff); - info->subrs = stbtt__get_subrs(b, topdict); - - // we only support Type 2 charstrings - if (cstype != 2) return 0; - if (charstrings == 0) return 0; - - if (fdarrayoff) { - // looks like a CID font - if (!fdselectoff) return 0; - stbtt__buf_seek(&b, fdarrayoff); - info->fontdicts = stbtt__cff_get_index(&b); - info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size-fdselectoff); - } - - stbtt__buf_seek(&b, charstrings); - info->charstrings = stbtt__cff_get_index(&b); - } - - t = stbtt__find_table(data, fontstart, "maxp"); - if (t) - info->numGlyphs = ttUSHORT(data+t+4); - else - info->numGlyphs = 0xffff; - - // find a cmap encoding table we understand *now* to avoid searching - // later. (todo: could make this installable) - // the same regardless of glyph. - numTables = ttUSHORT(data + cmap + 2); - info->index_map = 0; - for (i=0; i < numTables; ++i) { - stbtt_uint32 encoding_record = cmap + 4 + 8 * i; - // find an encoding we understand: - switch(ttUSHORT(data+encoding_record)) { - case STBTT_PLATFORM_ID_MICROSOFT: - switch (ttUSHORT(data+encoding_record+2)) { - case STBTT_MS_EID_UNICODE_BMP: - case STBTT_MS_EID_UNICODE_FULL: - // MS/Unicode - info->index_map = cmap + ttULONG(data+encoding_record+4); - break; - } - break; - case STBTT_PLATFORM_ID_UNICODE: - // Mac/iOS has these - // all the encodingIDs are unicode, so we don't bother to check it - info->index_map = cmap + ttULONG(data+encoding_record+4); - break; - } - } - if (info->index_map == 0) - return 0; - - info->indexToLocFormat = ttUSHORT(data+info->head + 50); - return 1; -} - -STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) -{ - stbtt_uint8 *data = info->data; - stbtt_uint32 index_map = info->index_map; - - stbtt_uint16 format = ttUSHORT(data + index_map + 0); - if (format == 0) { // apple byte encoding - stbtt_int32 bytes = ttUSHORT(data + index_map + 2); - if (unicode_codepoint < bytes-6) - return ttBYTE(data + index_map + 6 + unicode_codepoint); - return 0; - } else if (format == 6) { - stbtt_uint32 first = ttUSHORT(data + index_map + 6); - stbtt_uint32 count = ttUSHORT(data + index_map + 8); - if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) - return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); - return 0; - } else if (format == 2) { - STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean - return 0; - } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges - stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; - stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; - stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); - stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; - - // do a binary search of the segments - stbtt_uint32 endCount = index_map + 14; - stbtt_uint32 search = endCount; - - if (unicode_codepoint > 0xffff) - return 0; - - // they lie from endCount .. endCount + segCount - // but searchRange is the nearest power of two, so... - if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) - search += rangeShift*2; - - // now decrement to bias correctly to find smallest - search -= 2; - while (entrySelector) { - stbtt_uint16 end; - searchRange >>= 1; - end = ttUSHORT(data + search + searchRange*2); - if (unicode_codepoint > end) - search += searchRange*2; - --entrySelector; - } - search += 2; - - { - stbtt_uint16 offset, start; - stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1); - - STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); - start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); - if (unicode_codepoint < start) - return 0; - - offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); - if (offset == 0) - return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); - - return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); - } - } else if (format == 12 || format == 13) { - stbtt_uint32 ngroups = ttULONG(data+index_map+12); - stbtt_int32 low,high; - low = 0; high = (stbtt_int32)ngroups; - // Binary search the right group. - while (low < high) { - stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high - stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); - stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); - if ((stbtt_uint32) unicode_codepoint < start_char) - high = mid; - else if ((stbtt_uint32) unicode_codepoint > end_char) - low = mid+1; - else { - stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); - if (format == 12) - return start_glyph + unicode_codepoint-start_char; - else // format == 13 - return start_glyph; - } - } - return 0; // not found - } - // @TODO - STBTT_assert(0); - return 0; -} - -STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) -{ - return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); -} - -static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) -{ - v->type = type; - v->x = (stbtt_int16) x; - v->y = (stbtt_int16) y; - v->cx = (stbtt_int16) cx; - v->cy = (stbtt_int16) cy; -} - -static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) -{ - int g1,g2; - - STBTT_assert(!info->cff.size); - - if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range - if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format - - if (info->indexToLocFormat == 0) { - g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; - g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; - } else { - g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); - g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); - } - - return g1==g2 ? -1 : g1; // if length is 0, return -1 -} - -static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); - -STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) -{ - if (info->cff.size) { - stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1); - } else { - int g = stbtt__GetGlyfOffset(info, glyph_index); - if (g < 0) return 0; - - if (x0) *x0 = ttSHORT(info->data + g + 2); - if (y0) *y0 = ttSHORT(info->data + g + 4); - if (x1) *x1 = ttSHORT(info->data + g + 6); - if (y1) *y1 = ttSHORT(info->data + g + 8); - } - return 1; -} - -STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) -{ - return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); -} - -STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index) -{ - stbtt_int16 numberOfContours; - int g; - if (info->cff.size) - return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0; - g = stbtt__GetGlyfOffset(info, glyph_index); - if (g < 0) return 1; - numberOfContours = ttSHORT(info->data + g); - return numberOfContours == 0; -} - -static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, - stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) -{ - if (start_off) { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); - } else { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); - else - stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); - } - return num_vertices; -} - -static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -{ - stbtt_int16 numberOfContours; - stbtt_uint8 *endPtsOfContours; - stbtt_uint8 *data = info->data; - stbtt_vertex *vertices=0; - int num_vertices=0; - int g = stbtt__GetGlyfOffset(info, glyph_index); - - *pvertices = NULL; - - if (g < 0) return 0; - - numberOfContours = ttSHORT(data + g); - - if (numberOfContours > 0) { - stbtt_uint8 flags=0,flagcount; - stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; - stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; - stbtt_uint8 *points; - endPtsOfContours = (data + g + 10); - ins = ttUSHORT(data + g + 10 + numberOfContours * 2); - points = data + g + 10 + numberOfContours * 2 + 2 + ins; - - n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); - - m = n + 2*numberOfContours; // a loose bound on how many vertices we might need - vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); - if (vertices == 0) - return 0; - - next_move = 0; - flagcount=0; - - // in first pass, we load uninterpreted data into the allocated array - // above, shifted to the end of the array so we won't overwrite it when - // we create our final data starting from the front - - off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated - - // first load flags - - for (i=0; i < n; ++i) { - if (flagcount == 0) { - flags = *points++; - if (flags & 8) - flagcount = *points++; - } else - --flagcount; - vertices[off+i].type = flags; - } - - // now load x coordinates - x=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 2) { - stbtt_int16 dx = *points++; - x += (flags & 16) ? dx : -dx; // ??? - } else { - if (!(flags & 16)) { - x = x + (stbtt_int16) (points[0]*256 + points[1]); - points += 2; - } - } - vertices[off+i].x = (stbtt_int16) x; - } - - // now load y coordinates - y=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 4) { - stbtt_int16 dy = *points++; - y += (flags & 32) ? dy : -dy; // ??? - } else { - if (!(flags & 32)) { - y = y + (stbtt_int16) (points[0]*256 + points[1]); - points += 2; - } - } - vertices[off+i].y = (stbtt_int16) y; - } - - // now convert them to our format - num_vertices=0; - sx = sy = cx = cy = scx = scy = 0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - x = (stbtt_int16) vertices[off+i].x; - y = (stbtt_int16) vertices[off+i].y; - - if (next_move == i) { - if (i != 0) - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - - // now start the new one - start_off = !(flags & 1); - if (start_off) { - // if we start off with an off-curve point, then when we need to find a point on the curve - // where we can start, and we need to save some state for when we wraparound. - scx = x; - scy = y; - if (!(vertices[off+i+1].type & 1)) { - // next point is also a curve point, so interpolate an on-point curve - sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; - sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; - } else { - // otherwise just use the next point as our start point - sx = (stbtt_int32) vertices[off+i+1].x; - sy = (stbtt_int32) vertices[off+i+1].y; - ++i; // we're using point i+1 as the starting point, so skip it - } - } else { - sx = x; - sy = y; - } - stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); - was_off = 0; - next_move = 1 + ttUSHORT(endPtsOfContours+j*2); - ++j; - } else { - if (!(flags & 1)) { // if it's a curve - if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); - cx = x; - cy = y; - was_off = 1; - } else { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); - else - stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); - was_off = 0; - } - } - } - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - } else if (numberOfContours == -1) { - // Compound shapes. - int more = 1; - stbtt_uint8 *comp = data + g + 10; - num_vertices = 0; - vertices = 0; - while (more) { - stbtt_uint16 flags, gidx; - int comp_num_verts = 0, i; - stbtt_vertex *comp_verts = 0, *tmp = 0; - float mtx[6] = {1,0,0,1,0,0}, m, n; - - flags = ttSHORT(comp); comp+=2; - gidx = ttSHORT(comp); comp+=2; - - if (flags & 2) { // XY values - if (flags & 1) { // shorts - mtx[4] = ttSHORT(comp); comp+=2; - mtx[5] = ttSHORT(comp); comp+=2; - } else { - mtx[4] = ttCHAR(comp); comp+=1; - mtx[5] = ttCHAR(comp); comp+=1; - } - } - else { - // @TODO handle matching point - STBTT_assert(0); - } - if (flags & (1<<3)) { // WE_HAVE_A_SCALE - mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE - mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO - mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - } - - // Find transformation scales. - m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); - n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); - - // Get indexed glyph. - comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); - if (comp_num_verts > 0) { - // Transform vertices. - for (i = 0; i < comp_num_verts; ++i) { - stbtt_vertex* v = &comp_verts[i]; - stbtt_vertex_type x,y; - x=v->x; y=v->y; - v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); - x=v->cx; y=v->cy; - v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); - } - // Append vertices. - tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); - if (!tmp) { - if (vertices) STBTT_free(vertices, info->userdata); - if (comp_verts) STBTT_free(comp_verts, info->userdata); - return 0; - } - if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); //-V595 - STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); - if (vertices) STBTT_free(vertices, info->userdata); - vertices = tmp; - STBTT_free(comp_verts, info->userdata); - num_vertices += comp_num_verts; - } - // More components ? - more = flags & (1<<5); - } - } else if (numberOfContours < 0) { - // @TODO other compound variations? - STBTT_assert(0); - } else { - // numberOfCounters == 0, do nothing - } - - *pvertices = vertices; - return num_vertices; -} - -typedef struct -{ - int bounds; - int started; - float first_x, first_y; - float x, y; - stbtt_int32 min_x, max_x, min_y, max_y; - - stbtt_vertex *pvertices; - int num_vertices; -} stbtt__csctx; - -#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0} - -static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y) -{ - if (x > c->max_x || !c->started) c->max_x = x; - if (y > c->max_y || !c->started) c->max_y = y; - if (x < c->min_x || !c->started) c->min_x = x; - if (y < c->min_y || !c->started) c->min_y = y; - c->started = 1; -} - -static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1) -{ - if (c->bounds) { - stbtt__track_vertex(c, x, y); - if (type == STBTT_vcubic) { - stbtt__track_vertex(c, cx, cy); - stbtt__track_vertex(c, cx1, cy1); - } - } else { - stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy); - c->pvertices[c->num_vertices].cx1 = (stbtt_int16) cx1; - c->pvertices[c->num_vertices].cy1 = (stbtt_int16) cy1; - } - c->num_vertices++; -} - -static void stbtt__csctx_close_shape(stbtt__csctx *ctx) -{ - if (ctx->first_x != ctx->x || ctx->first_y != ctx->y) - stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0); -} - -static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy) -{ - stbtt__csctx_close_shape(ctx); - ctx->first_x = ctx->x = ctx->x + dx; - ctx->first_y = ctx->y = ctx->y + dy; - stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); -} - -static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy) -{ - ctx->x += dx; - ctx->y += dy; - stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); -} - -static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3) -{ - float cx1 = ctx->x + dx1; - float cy1 = ctx->y + dy1; - float cx2 = cx1 + dx2; - float cy2 = cy1 + dy2; - ctx->x = cx2 + dx3; - ctx->y = cy2 + dy3; - stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2); -} - -static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n) -{ - int count = stbtt__cff_index_count(&idx); - int bias = 107; - if (count >= 33900) - bias = 32768; - else if (count >= 1240) - bias = 1131; - n += bias; - if (n < 0 || n >= count) - return stbtt__new_buf(NULL, 0); - return stbtt__cff_index_get(idx, n); -} - -static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index) -{ - stbtt__buf fdselect = info->fdselect; - int nranges, start, end, v, fmt, fdselector = -1, i; - - stbtt__buf_seek(&fdselect, 0); - fmt = stbtt__buf_get8(&fdselect); - if (fmt == 0) { - // untested - stbtt__buf_skip(&fdselect, glyph_index); - fdselector = stbtt__buf_get8(&fdselect); - } else if (fmt == 3) { - nranges = stbtt__buf_get16(&fdselect); - start = stbtt__buf_get16(&fdselect); - for (i = 0; i < nranges; i++) { - v = stbtt__buf_get8(&fdselect); - end = stbtt__buf_get16(&fdselect); - if (glyph_index >= start && glyph_index < end) { - fdselector = v; - break; - } - start = end; - } - } - if (fdselector == -1) stbtt__new_buf(NULL, 0); - return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector)); -} - -static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c) -{ - int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0; - int has_subrs = 0, clear_stack; - float s[48]; - stbtt__buf subr_stack[10], subrs = info->subrs, b; - float f; - -#define STBTT__CSERR(s) (0) - - // this currently ignores the initial width value, which isn't needed if we have hmtx - b = stbtt__cff_index_get(info->charstrings, glyph_index); - while (b.cursor < b.size) { - i = 0; - clear_stack = 1; - b0 = stbtt__buf_get8(&b); - switch (b0) { - // @TODO implement hinting - case 0x13: // hintmask - case 0x14: // cntrmask - if (in_header) - maskbits += (sp / 2); // implicit "vstem" - in_header = 0; - stbtt__buf_skip(&b, (maskbits + 7) / 8); - break; - - case 0x01: // hstem - case 0x03: // vstem - case 0x12: // hstemhm - case 0x17: // vstemhm - maskbits += (sp / 2); - break; - - case 0x15: // rmoveto - in_header = 0; - if (sp < 2) return STBTT__CSERR("rmoveto stack"); - stbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]); - break; - case 0x04: // vmoveto - in_header = 0; - if (sp < 1) return STBTT__CSERR("vmoveto stack"); - stbtt__csctx_rmove_to(c, 0, s[sp-1]); - break; - case 0x16: // hmoveto - in_header = 0; - if (sp < 1) return STBTT__CSERR("hmoveto stack"); - stbtt__csctx_rmove_to(c, s[sp-1], 0); - break; - - case 0x05: // rlineto - if (sp < 2) return STBTT__CSERR("rlineto stack"); - for (; i + 1 < sp; i += 2) - stbtt__csctx_rline_to(c, s[i], s[i+1]); - break; - - // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical - // starting from a different place. - - case 0x07: // vlineto - if (sp < 1) return STBTT__CSERR("vlineto stack"); - goto vlineto; - case 0x06: // hlineto - if (sp < 1) return STBTT__CSERR("hlineto stack"); - for (;;) { - if (i >= sp) break; - stbtt__csctx_rline_to(c, s[i], 0); - i++; - vlineto: - if (i >= sp) break; - stbtt__csctx_rline_to(c, 0, s[i]); - i++; - } - break; - - case 0x1F: // hvcurveto - if (sp < 4) return STBTT__CSERR("hvcurveto stack"); - goto hvcurveto; - case 0x1E: // vhcurveto - if (sp < 4) return STBTT__CSERR("vhcurveto stack"); - for (;;) { - if (i + 3 >= sp) break; - stbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f); - i += 4; - hvcurveto: - if (i + 3 >= sp) break; - stbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]); - i += 4; - } - break; - - case 0x08: // rrcurveto - if (sp < 6) return STBTT__CSERR("rcurveline stack"); - for (; i + 5 < sp; i += 6) - stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); - break; - - case 0x18: // rcurveline - if (sp < 8) return STBTT__CSERR("rcurveline stack"); - for (; i + 5 < sp - 2; i += 6) - stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); - if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack"); - stbtt__csctx_rline_to(c, s[i], s[i+1]); - break; - - case 0x19: // rlinecurve - if (sp < 8) return STBTT__CSERR("rlinecurve stack"); - for (; i + 1 < sp - 6; i += 2) - stbtt__csctx_rline_to(c, s[i], s[i+1]); - if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack"); - stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); - break; - - case 0x1A: // vvcurveto - case 0x1B: // hhcurveto - if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack"); - f = 0.0; - if (sp & 1) { f = s[i]; i++; } - for (; i + 3 < sp; i += 4) { - if (b0 == 0x1B) - stbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0); - else - stbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]); - f = 0.0; - } - break; - - case 0x0A: // callsubr - if (!has_subrs) { - if (info->fdselect.size) - subrs = stbtt__cid_get_glyph_subrs(info, glyph_index); - has_subrs = 1; - } - // fallthrough - case 0x1D: // callgsubr - if (sp < 1) return STBTT__CSERR("call(g|)subr stack"); - v = (int) s[--sp]; - if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit"); - subr_stack[subr_stack_height++] = b; - b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v); - if (b.size == 0) return STBTT__CSERR("subr not found"); - b.cursor = 0; - clear_stack = 0; - break; - - case 0x0B: // return - if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr"); - b = subr_stack[--subr_stack_height]; - clear_stack = 0; - break; - - case 0x0E: // endchar - stbtt__csctx_close_shape(c); - return 1; - - case 0x0C: { // two-byte escape - float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6; - float dx, dy; - int b1 = stbtt__buf_get8(&b); - switch (b1) { - // @TODO These "flex" implementations ignore the flex-depth and resolution, - // and always draw beziers. - case 0x22: // hflex - if (sp < 7) return STBTT__CSERR("hflex stack"); - dx1 = s[0]; - dx2 = s[1]; - dy2 = s[2]; - dx3 = s[3]; - dx4 = s[4]; - dx5 = s[5]; - dx6 = s[6]; - stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0); - stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0); - break; - - case 0x23: // flex - if (sp < 13) return STBTT__CSERR("flex stack"); - dx1 = s[0]; - dy1 = s[1]; - dx2 = s[2]; - dy2 = s[3]; - dx3 = s[4]; - dy3 = s[5]; - dx4 = s[6]; - dy4 = s[7]; - dx5 = s[8]; - dy5 = s[9]; - dx6 = s[10]; - dy6 = s[11]; - //fd is s[12] - stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); - stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); - break; - - case 0x24: // hflex1 - if (sp < 9) return STBTT__CSERR("hflex1 stack"); - dx1 = s[0]; - dy1 = s[1]; - dx2 = s[2]; - dy2 = s[3]; - dx3 = s[4]; - dx4 = s[5]; - dx5 = s[6]; - dy5 = s[7]; - dx6 = s[8]; - stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0); - stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5)); - break; - - case 0x25: // flex1 - if (sp < 11) return STBTT__CSERR("flex1 stack"); - dx1 = s[0]; - dy1 = s[1]; - dx2 = s[2]; - dy2 = s[3]; - dx3 = s[4]; - dy3 = s[5]; - dx4 = s[6]; - dy4 = s[7]; - dx5 = s[8]; - dy5 = s[9]; - dx6 = dy6 = s[10]; - dx = dx1+dx2+dx3+dx4+dx5; - dy = dy1+dy2+dy3+dy4+dy5; - if (STBTT_fabs(dx) > STBTT_fabs(dy)) - dy6 = -dy; - else - dx6 = -dx; - stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); - stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); - break; - - default: - return STBTT__CSERR("unimplemented"); - } - } break; - - default: - if (b0 != 255 && b0 != 28 && (b0 < 32 || b0 > 254)) //-V560 - return STBTT__CSERR("reserved operator"); - - // push immediate - if (b0 == 255) { - f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000; - } else { - stbtt__buf_skip(&b, -1); - f = (float)(stbtt_int16)stbtt__cff_int(&b); - } - if (sp >= 48) return STBTT__CSERR("push stack overflow"); - s[sp++] = f; - clear_stack = 0; - break; - } - if (clear_stack) sp = 0; - } - return STBTT__CSERR("no endchar"); - -#undef STBTT__CSERR -} - -static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -{ - // runs the charstring twice, once to count and once to output (to avoid realloc) - stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1); - stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0); - if (stbtt__run_charstring(info, glyph_index, &count_ctx)) { - *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices*sizeof(stbtt_vertex), info->userdata); - output_ctx.pvertices = *pvertices; - if (stbtt__run_charstring(info, glyph_index, &output_ctx)) { - STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices); - return output_ctx.num_vertices; - } - } - *pvertices = NULL; - return 0; -} - -static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) -{ - stbtt__csctx c = STBTT__CSCTX_INIT(1); - int r = stbtt__run_charstring(info, glyph_index, &c); - if (x0) *x0 = r ? c.min_x : 0; - if (y0) *y0 = r ? c.min_y : 0; - if (x1) *x1 = r ? c.max_x : 0; - if (y1) *y1 = r ? c.max_y : 0; - return r ? c.num_vertices : 0; -} - -STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -{ - if (!info->cff.size) - return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices); - else - return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices); -} - -STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) -{ - stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); - if (glyph_index < numOfLongHorMetrics) { - if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); - if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); - } else { - if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); - if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); - } -} - -static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) -{ - stbtt_uint8 *data = info->data + info->kern; - stbtt_uint32 needle, straw; - int l, r, m; - - // we only look at the first table. it must be 'horizontal' and format 0. - if (!info->kern) - return 0; - if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 - return 0; - if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format - return 0; - - l = 0; - r = ttUSHORT(data+10) - 1; - needle = glyph1 << 16 | glyph2; - while (l <= r) { - m = (l + r) >> 1; - straw = ttULONG(data+18+(m*6)); // note: unaligned read - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else - return ttSHORT(data+22+(m*6)); - } - return 0; -} - -static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyph) -{ - stbtt_uint16 coverageFormat = ttUSHORT(coverageTable); - switch(coverageFormat) { - case 1: { - stbtt_uint16 glyphCount = ttUSHORT(coverageTable + 2); - - // Binary search. - stbtt_int32 l=0, r=glyphCount-1, m; - int straw, needle=glyph; - while (l <= r) { - stbtt_uint8 *glyphArray = coverageTable + 4; - stbtt_uint16 glyphID; - m = (l + r) >> 1; - glyphID = ttUSHORT(glyphArray + 2 * m); - straw = glyphID; - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else { - return m; - } - } - } break; - - case 2: { - stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2); - stbtt_uint8 *rangeArray = coverageTable + 4; - - // Binary search. - stbtt_int32 l=0, r=rangeCount-1, m; - int strawStart, strawEnd, needle=glyph; - while (l <= r) { - stbtt_uint8 *rangeRecord; - m = (l + r) >> 1; - rangeRecord = rangeArray + 6 * m; - strawStart = ttUSHORT(rangeRecord); - strawEnd = ttUSHORT(rangeRecord + 2); - if (needle < strawStart) - r = m - 1; - else if (needle > strawEnd) - l = m + 1; - else { - stbtt_uint16 startCoverageIndex = ttUSHORT(rangeRecord + 4); - return startCoverageIndex + glyph - strawStart; - } - } - } break; - - default: { - // There are no other cases. - STBTT_assert(0); - } break; - } - - return -1; -} - -static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph) -{ - stbtt_uint16 classDefFormat = ttUSHORT(classDefTable); - switch(classDefFormat) - { - case 1: { - stbtt_uint16 startGlyphID = ttUSHORT(classDefTable + 2); - stbtt_uint16 glyphCount = ttUSHORT(classDefTable + 4); - stbtt_uint8 *classDef1ValueArray = classDefTable + 6; - - if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount) - return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID)); - - // [DEAR IMGUI] Commented to fix static analyzer warning - //classDefTable = classDef1ValueArray + 2 * glyphCount; - } break; - - case 2: { - stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2); - stbtt_uint8 *classRangeRecords = classDefTable + 4; - - // Binary search. - stbtt_int32 l=0, r=classRangeCount-1, m; - int strawStart, strawEnd, needle=glyph; - while (l <= r) { - stbtt_uint8 *classRangeRecord; - m = (l + r) >> 1; - classRangeRecord = classRangeRecords + 6 * m; - strawStart = ttUSHORT(classRangeRecord); - strawEnd = ttUSHORT(classRangeRecord + 2); - if (needle < strawStart) - r = m - 1; - else if (needle > strawEnd) - l = m + 1; - else - return (stbtt_int32)ttUSHORT(classRangeRecord + 4); - } - - // [DEAR IMGUI] Commented to fix static analyzer warning - //classDefTable = classRangeRecords + 6 * classRangeCount; - } break; - - default: { - // There are no other cases. - STBTT_assert(0); - } break; - } - - return -1; -} - -// Define to STBTT_assert(x) if you want to break on unimplemented formats. -#define STBTT_GPOS_TODO_assert(x) - -static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) -{ - stbtt_uint16 lookupListOffset; - stbtt_uint8 *lookupList; - stbtt_uint16 lookupCount; - stbtt_uint8 *data; - stbtt_int32 i; - - if (!info->gpos) return 0; - - data = info->data + info->gpos; - - if (ttUSHORT(data+0) != 1) return 0; // Major version 1 - if (ttUSHORT(data+2) != 0) return 0; // Minor version 0 - - lookupListOffset = ttUSHORT(data+8); - lookupList = data + lookupListOffset; - lookupCount = ttUSHORT(lookupList); - - for (i=0; i> 1; - pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m; - secondGlyph = ttUSHORT(pairValue); - straw = secondGlyph; - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else { - stbtt_int16 xAdvance = ttSHORT(pairValue + 2); - return xAdvance; - } - } - } break; - - case 2: { - stbtt_uint16 valueFormat1 = ttUSHORT(table + 4); - stbtt_uint16 valueFormat2 = ttUSHORT(table + 6); - - stbtt_uint16 classDef1Offset = ttUSHORT(table + 8); - stbtt_uint16 classDef2Offset = ttUSHORT(table + 10); - int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1); - int glyph2class = stbtt__GetGlyphClass(table + classDef2Offset, glyph2); - - stbtt_uint16 class1Count = ttUSHORT(table + 12); - stbtt_uint16 class2Count = ttUSHORT(table + 14); - STBTT_assert(glyph1class < class1Count); - STBTT_assert(glyph2class < class2Count); - - // TODO: Support more formats. - STBTT_GPOS_TODO_assert(valueFormat1 == 4); - if (valueFormat1 != 4) return 0; - STBTT_GPOS_TODO_assert(valueFormat2 == 0); - if (valueFormat2 != 0) return 0; - - if (glyph1class >= 0 && glyph1class < class1Count && glyph2class >= 0 && glyph2class < class2Count) { - stbtt_uint8 *class1Records = table + 16; - stbtt_uint8 *class2Records = class1Records + 2 * (glyph1class * class2Count); - stbtt_int16 xAdvance = ttSHORT(class2Records + 2 * glyph2class); - return xAdvance; - } - } break; - - default: { - // There are no other cases. - STBTT_assert(0); - break; - }; - } - } - break; - }; - - default: - // TODO: Implement other stuff. - break; - } - } - - return 0; -} - -STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int g2) -{ - int xAdvance = 0; - - if (info->gpos) - xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2); - - if (info->kern) - xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2); - - return xAdvance; -} - -STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) -{ - if (!info->kern && !info->gpos) // if no kerning table, don't waste time looking up both codepoint->glyphs - return 0; - return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); -} - -STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) -{ - stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); -} - -STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) -{ - if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); - if (descent) *descent = ttSHORT(info->data+info->hhea + 6); - if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); -} - -STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap) -{ - int tab = stbtt__find_table(info->data, info->fontstart, "OS/2"); - if (!tab) - return 0; - if (typoAscent ) *typoAscent = ttSHORT(info->data+tab + 68); - if (typoDescent) *typoDescent = ttSHORT(info->data+tab + 70); - if (typoLineGap) *typoLineGap = ttSHORT(info->data+tab + 72); - return 1; -} - -STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1) -{ - *x0 = ttSHORT(info->data + info->head + 36); - *y0 = ttSHORT(info->data + info->head + 38); - *x1 = ttSHORT(info->data + info->head + 40); - *y1 = ttSHORT(info->data + info->head + 42); -} - -STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) -{ - int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); - return (float) height / fheight; -} - -STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels) -{ - int unitsPerEm = ttUSHORT(info->data + info->head + 18); - return pixels / unitsPerEm; -} - -STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) -{ - STBTT_free(v, info->userdata); -} - -////////////////////////////////////////////////////////////////////////////// -// -// antialiasing software rasterizer -// - -STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning - if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { - // e.g. space character - if (ix0) *ix0 = 0; - if (iy0) *iy0 = 0; - if (ix1) *ix1 = 0; - if (iy1) *iy1 = 0; - } else { - // move to integral bboxes (treating pixels as little squares, what pixels get touched)? - if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x); - if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y); - if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x); - if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y); - } -} - -STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); -} - -STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); -} - -STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); -} - -////////////////////////////////////////////////////////////////////////////// -// -// Rasterizer - -typedef struct stbtt__hheap_chunk -{ - struct stbtt__hheap_chunk *next; -} stbtt__hheap_chunk; - -typedef struct stbtt__hheap -{ - struct stbtt__hheap_chunk *head; - void *first_free; - int num_remaining_in_head_chunk; -} stbtt__hheap; - -static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata) -{ - if (hh->first_free) { - void *p = hh->first_free; - hh->first_free = * (void **) p; - return p; - } else { - if (hh->num_remaining_in_head_chunk == 0) { - int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); - stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata); - if (c == NULL) - return NULL; - c->next = hh->head; - hh->head = c; - hh->num_remaining_in_head_chunk = count; - } - --hh->num_remaining_in_head_chunk; - return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk; - } -} - -static void stbtt__hheap_free(stbtt__hheap *hh, void *p) -{ - *(void **) p = hh->first_free; - hh->first_free = p; -} - -static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata) -{ - stbtt__hheap_chunk *c = hh->head; - while (c) { - stbtt__hheap_chunk *n = c->next; - STBTT_free(c, userdata); - c = n; - } -} - -typedef struct stbtt__edge { - float x0,y0, x1,y1; - int invert; -} stbtt__edge; - - -typedef struct stbtt__active_edge -{ - struct stbtt__active_edge *next; - #if STBTT_RASTERIZER_VERSION==1 - int x,dx; - float ey; - int direction; - #elif STBTT_RASTERIZER_VERSION==2 - float fx,fdx,fdy; - float direction; - float sy; - float ey; - #else - #error "Unrecognized value of STBTT_RASTERIZER_VERSION" - #endif -} stbtt__active_edge; - -#if STBTT_RASTERIZER_VERSION == 1 -#define STBTT_FIXSHIFT 10 -#define STBTT_FIX (1 << STBTT_FIXSHIFT) -#define STBTT_FIXMASK (STBTT_FIX-1) - -static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) -{ - stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); - float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); - STBTT_assert(z != NULL); - if (!z) return z; - - // round dx down to avoid overshooting - if (dxdy < 0) - z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); - else - z->dx = STBTT_ifloor(STBTT_FIX * dxdy); - - z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount - z->x -= off_x * STBTT_FIX; - - z->ey = e->y1; - z->next = 0; - z->direction = e->invert ? 1 : -1; - return z; -} -#elif STBTT_RASTERIZER_VERSION == 2 -static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) -{ - stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); - float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); - STBTT_assert(z != NULL); - //STBTT_assert(e->y0 <= start_point); - if (!z) return z; - z->fdx = dxdy; - z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; - z->fx = e->x0 + dxdy * (start_point - e->y0); - z->fx -= off_x; - z->direction = e->invert ? 1.0f : -1.0f; - z->sy = e->y0; - z->ey = e->y1; - z->next = 0; - return z; -} -#else -#error "Unrecognized value of STBTT_RASTERIZER_VERSION" -#endif - -#if STBTT_RASTERIZER_VERSION == 1 -// note: this routine clips fills that extend off the edges... ideally this -// wouldn't happen, but it could happen if the truetype glyph bounding boxes -// are wrong, or if the user supplies a too-small bitmap -static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) -{ - // non-zero winding fill - int x0=0, w=0; - - while (e) { - if (w == 0) { - // if we're currently at zero, we need to record the edge start point - x0 = e->x; w += e->direction; - } else { - int x1 = e->x; w += e->direction; - // if we went to zero, we need to draw - if (w == 0) { - int i = x0 >> STBTT_FIXSHIFT; - int j = x1 >> STBTT_FIXSHIFT; - - if (i < len && j >= 0) { - if (i == j) { - // x0,x1 are the same pixel, so compute combined coverage - scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT); - } else { - if (i >= 0) // add antialiasing for x0 - scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT); - else - i = -1; // clip - - if (j < len) // add antialiasing for x1 - scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT); - else - j = len; // clip - - for (++i; i < j; ++i) // fill pixels between x0 and x1 - scanline[i] = scanline[i] + (stbtt_uint8) max_weight; - } - } - } - } - - e = e->next; - } -} - -static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) -{ - stbtt__hheap hh = { 0, 0, 0 }; - stbtt__active_edge *active = NULL; - int y,j=0; - int max_weight = (255 / vsubsample); // weight per vertical scanline - int s; // vertical subsample index - unsigned char scanline_data[512], *scanline; - - if (result->w > 512) - scanline = (unsigned char *) STBTT_malloc(result->w, userdata); - else - scanline = scanline_data; - - y = off_y * vsubsample; - e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; - - while (j < result->h) { - STBTT_memset(scanline, 0, result->w); - for (s=0; s < vsubsample; ++s) { - // find center of pixel for this scanline - float scan_y = y + 0.5f; - stbtt__active_edge **step = &active; - - // update all active edges; - // remove all active edges that terminate before the center of this scanline - while (*step) { - stbtt__active_edge * z = *step; - if (z->ey <= scan_y) { - *step = z->next; // delete from list - STBTT_assert(z->direction); - z->direction = 0; - stbtt__hheap_free(&hh, z); - } else { - z->x += z->dx; // advance to position for current scanline - step = &((*step)->next); // advance through list - } - } - - // resort the list if needed - for(;;) { - int changed=0; - step = &active; - while (*step && (*step)->next) { - if ((*step)->x > (*step)->next->x) { - stbtt__active_edge *t = *step; - stbtt__active_edge *q = t->next; - - t->next = q->next; - q->next = t; - *step = q; - changed = 1; - } - step = &(*step)->next; - } - if (!changed) break; - } - - // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline - while (e->y0 <= scan_y) { - if (e->y1 > scan_y) { - stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata); - if (z != NULL) { - // find insertion point - if (active == NULL) - active = z; - else if (z->x < active->x) { - // insert at front - z->next = active; - active = z; - } else { - // find thing to insert AFTER - stbtt__active_edge *p = active; - while (p->next && p->next->x < z->x) - p = p->next; - // at this point, p->next->x is NOT < z->x - z->next = p->next; - p->next = z; - } - } - } - ++e; - } - - // now process all active edges in XOR fashion - if (active) - stbtt__fill_active_edges(scanline, result->w, active, max_weight); - - ++y; - } - STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); - ++j; - } - - stbtt__hheap_cleanup(&hh, userdata); - - if (scanline != scanline_data) - STBTT_free(scanline, userdata); -} - -#elif STBTT_RASTERIZER_VERSION == 2 - -// the edge passed in here does not cross the vertical line at x or the vertical line at x+1 -// (i.e. it has already been clipped to those) -static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1) -{ - if (y0 == y1) return; - STBTT_assert(y0 < y1); - STBTT_assert(e->sy <= e->ey); - if (y0 > e->ey) return; - if (y1 < e->sy) return; - if (y0 < e->sy) { - x0 += (x1-x0) * (e->sy - y0) / (y1-y0); - y0 = e->sy; - } - if (y1 > e->ey) { - x1 += (x1-x0) * (e->ey - y1) / (y1-y0); - y1 = e->ey; - } - - if (x0 == x) - STBTT_assert(x1 <= x+1); - else if (x0 == x+1) - STBTT_assert(x1 >= x); - else if (x0 <= x) - STBTT_assert(x1 <= x); - else if (x0 >= x+1) - STBTT_assert(x1 >= x+1); - else - STBTT_assert(x1 >= x && x1 <= x+1); - - if (x0 <= x && x1 <= x) - scanline[x] += e->direction * (y1-y0); - else if (x0 >= x+1 && x1 >= x+1) - ; - else { - STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); - scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position - } -} - -static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top) -{ - float y_bottom = y_top+1; - - while (e) { - // brute force every pixel - - // compute intersection points with top & bottom - STBTT_assert(e->ey >= y_top); - - if (e->fdx == 0) { - float x0 = e->fx; - if (x0 < len) { - if (x0 >= 0) { - stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); - stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); - } else { - stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); - } - } - } else { - float x0 = e->fx; - float dx = e->fdx; - float xb = x0 + dx; - float x_top, x_bottom; - float sy0,sy1; - float dy = e->fdy; - STBTT_assert(e->sy <= y_bottom && e->ey >= y_top); - - // compute endpoints of line segment clipped to this scanline (if the - // line segment starts on this scanline. x0 is the intersection of the - // line with y_top, but that may be off the line segment. - if (e->sy > y_top) { - x_top = x0 + dx * (e->sy - y_top); - sy0 = e->sy; - } else { - x_top = x0; - sy0 = y_top; - } - if (e->ey < y_bottom) { - x_bottom = x0 + dx * (e->ey - y_top); - sy1 = e->ey; - } else { - x_bottom = xb; - sy1 = y_bottom; - } - - if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { - // from here on, we don't have to range check x values - - if ((int) x_top == (int) x_bottom) { - float height; - // simple case, only spans one pixel - int x = (int) x_top; - height = sy1 - sy0; - STBTT_assert(x >= 0 && x < len); - scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height; - scanline_fill[x] += e->direction * height; // everything right of this pixel is filled - } else { - int x,x1,x2; - float y_crossing, step, sign, area; - // covers 2+ pixels - if (x_top > x_bottom) { - // flip scanline vertically; signed area is the same - float t; - sy0 = y_bottom - (sy0 - y_top); - sy1 = y_bottom - (sy1 - y_top); - t = sy0, sy0 = sy1, sy1 = t; - t = x_bottom, x_bottom = x_top, x_top = t; - dx = -dx; - dy = -dy; - t = x0, x0 = xb, xb = t; - // [DEAR IMGUI] Fix static analyzer warning - (void)dx; // [ImGui: fix static analyzer warning] - } - - x1 = (int) x_top; - x2 = (int) x_bottom; - // compute intersection with y axis at x1+1 - y_crossing = (x1+1 - x0) * dy + y_top; - - sign = e->direction; - // area of the rectangle covered from y0..y_crossing - area = sign * (y_crossing-sy0); - // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) - scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2); - - step = sign * dy; - for (x = x1+1; x < x2; ++x) { - scanline[x] += area + step/2; - area += step; - } - y_crossing += dy * (x2 - (x1+1)); - - STBTT_assert(STBTT_fabs(area) <= 1.01f); - - scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing); - - scanline_fill[x2] += sign * (sy1-sy0); - } - } else { - // if edge goes outside of box we're drawing, we require - // clipping logic. since this does not match the intended use - // of this library, we use a different, very slow brute - // force implementation - int x; - for (x=0; x < len; ++x) { - // cases: - // - // there can be up to two intersections with the pixel. any intersection - // with left or right edges can be handled by splitting into two (or three) - // regions. intersections with top & bottom do not necessitate case-wise logic. - // - // the old way of doing this found the intersections with the left & right edges, - // then used some simple logic to produce up to three segments in sorted order - // from top-to-bottom. however, this had a problem: if an x edge was epsilon - // across the x border, then the corresponding y position might not be distinct - // from the other y segment, and it might ignored as an empty segment. to avoid - // that, we need to explicitly produce segments based on x positions. - - // rename variables to clearly-defined pairs - float y0 = y_top; - float x1 = (float) (x); - float x2 = (float) (x+1); - float x3 = xb; - float y3 = y_bottom; - - // x = e->x + e->dx * (y-y_top) - // (y-y_top) = (x - e->x) / e->dx - // y = (x - e->x) / e->dx + y_top - float y1 = (x - x0) / dx + y_top; - float y2 = (x+1 - x0) / dx + y_top; - - if (x0 < x1 && x3 > x2) { // three segments descending down-right - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else if (x3 < x1 && x0 > x2) { // three segments descending down-left - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); - } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); - } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); - } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else { // one segment - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3); - } - } - } - } - e = e->next; - } -} - -// directly AA rasterize edges w/o supersampling -static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) -{ - stbtt__hheap hh = { 0, 0, 0 }; - stbtt__active_edge *active = NULL; - int y,j=0, i; - float scanline_data[129], *scanline, *scanline2; - - STBTT__NOTUSED(vsubsample); - - if (result->w > 64) - scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata); - else - scanline = scanline_data; - - scanline2 = scanline + result->w; - - y = off_y; - e[n].y0 = (float) (off_y + result->h) + 1; - - while (j < result->h) { - // find center of pixel for this scanline - float scan_y_top = y + 0.0f; - float scan_y_bottom = y + 1.0f; - stbtt__active_edge **step = &active; - - STBTT_memset(scanline , 0, result->w*sizeof(scanline[0])); - STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0])); - - // update all active edges; - // remove all active edges that terminate before the top of this scanline - while (*step) { - stbtt__active_edge * z = *step; - if (z->ey <= scan_y_top) { - *step = z->next; // delete from list - STBTT_assert(z->direction); - z->direction = 0; - stbtt__hheap_free(&hh, z); - } else { - step = &((*step)->next); // advance through list - } - } - - // insert all edges that start before the bottom of this scanline - while (e->y0 <= scan_y_bottom) { - if (e->y0 != e->y1) { - stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata); - if (z != NULL) { - if (j == 0 && off_y != 0) { - if (z->ey < scan_y_top) { - // this can happen due to subpixel positioning and some kind of fp rounding error i think - z->ey = scan_y_top; - } - } - STBTT_assert(z->ey >= scan_y_top); // if we get really unlucky a tiny bit of an edge can be out of bounds - // insert at front - z->next = active; - active = z; - } - } - ++e; - } - - // now process all active edges - if (active) - stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); - - { - float sum = 0; - for (i=0; i < result->w; ++i) { - float k; - int m; - sum += scanline2[i]; - k = scanline[i] + sum; - k = (float) STBTT_fabs(k)*255 + 0.5f; - m = (int) k; - if (m > 255) m = 255; - result->pixels[j*result->stride + i] = (unsigned char) m; - } - } - // advance all the edges - step = &active; - while (*step) { - stbtt__active_edge *z = *step; - z->fx += z->fdx; // advance to position for current scanline - step = &((*step)->next); // advance through list - } - - ++y; - ++j; - } - - stbtt__hheap_cleanup(&hh, userdata); - - if (scanline != scanline_data) - STBTT_free(scanline, userdata); -} -#else -#error "Unrecognized value of STBTT_RASTERIZER_VERSION" -#endif - -#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0) - -static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n) -{ - int i,j; - for (i=1; i < n; ++i) { - stbtt__edge t = p[i], *a = &t; - j = i; - while (j > 0) { - stbtt__edge *b = &p[j-1]; - int c = STBTT__COMPARE(a,b); - if (!c) break; - p[j] = p[j-1]; - --j; - } - if (i != j) - p[j] = t; - } -} - -static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n) -{ - /* threshold for transitioning to insertion sort */ - while (n > 12) { - stbtt__edge t; - int c01,c12,c,m,i,j; - - /* compute median of three */ - m = n >> 1; - c01 = STBTT__COMPARE(&p[0],&p[m]); - c12 = STBTT__COMPARE(&p[m],&p[n-1]); - /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ - if (c01 != c12) { - /* otherwise, we'll need to swap something else to middle */ - int z; - c = STBTT__COMPARE(&p[0],&p[n-1]); - /* 0>mid && midn => n; 0 0 */ - /* 0n: 0>n => 0; 0 n */ - z = (c == c12) ? 0 : n-1; - t = p[z]; - p[z] = p[m]; - p[m] = t; - } - /* now p[m] is the median-of-three */ - /* swap it to the beginning so it won't move around */ - t = p[0]; - p[0] = p[m]; - p[m] = t; - - /* partition loop */ - i=1; - j=n-1; - for(;;) { - /* handling of equality is crucial here */ - /* for sentinels & efficiency with duplicates */ - for (;;++i) { - if (!STBTT__COMPARE(&p[i], &p[0])) break; - } - for (;;--j) { - if (!STBTT__COMPARE(&p[0], &p[j])) break; - } - /* make sure we haven't crossed */ - if (i >= j) break; - t = p[i]; - p[i] = p[j]; - p[j] = t; - - ++i; - --j; - } - /* recurse on smaller side, iterate on larger */ - if (j < (n-i)) { - stbtt__sort_edges_quicksort(p,j); - p = p+i; - n = n-i; - } else { - stbtt__sort_edges_quicksort(p+i, n-i); - n = j; - } - } -} - -static void stbtt__sort_edges(stbtt__edge *p, int n) -{ - stbtt__sort_edges_quicksort(p, n); - stbtt__sort_edges_ins_sort(p, n); -} - -typedef struct -{ - float x,y; -} stbtt__point; - -static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) -{ - float y_scale_inv = invert ? -scale_y : scale_y; - stbtt__edge *e; - int n,i,j,k,m; -#if STBTT_RASTERIZER_VERSION == 1 - int vsubsample = result->h < 8 ? 15 : 5; -#elif STBTT_RASTERIZER_VERSION == 2 - int vsubsample = 1; -#else - #error "Unrecognized value of STBTT_RASTERIZER_VERSION" -#endif - // vsubsample should divide 255 evenly; otherwise we won't reach full opacity - - // now we have to blow out the windings into explicit edge lists - n = 0; - for (i=0; i < windings; ++i) - n += wcount[i]; - - e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel - if (e == 0) return; - n = 0; - - m=0; - for (i=0; i < windings; ++i) { - stbtt__point *p = pts + m; - m += wcount[i]; - j = wcount[i]-1; - for (k=0; k < wcount[i]; j=k++) { - int a=k,b=j; - // skip the edge if horizontal - if (p[j].y == p[k].y) - continue; - // add edge from j to k to the list - e[n].invert = 0; - if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { - e[n].invert = 1; - a=j,b=k; - } - e[n].x0 = p[a].x * scale_x + shift_x; - e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample; - e[n].x1 = p[b].x * scale_x + shift_x; - e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample; - ++n; - } - } - - // now sort the edges by their highest point (should snap to integer, and then by x) - //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); - stbtt__sort_edges(e, n); - - // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule - stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); - - STBTT_free(e, userdata); -} - -static void stbtt__add_point(stbtt__point *points, int n, float x, float y) -{ - if (!points) return; // during first pass, it's unallocated - points[n].x = x; - points[n].y = y; -} - -// tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching -static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) -{ - // midpoint - float mx = (x0 + 2*x1 + x2)/4; - float my = (y0 + 2*y1 + y2)/4; - // versus directly drawn line - float dx = (x0+x2)/2 - mx; - float dy = (y0+y2)/2 - my; - if (n > 16) // 65536 segments on one curve better be enough! - return 1; - if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA - stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); - stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); - } else { - stbtt__add_point(points, *num_points,x2,y2); - *num_points = *num_points+1; - } - return 1; -} - -static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n) -{ - // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough - float dx0 = x1-x0; - float dy0 = y1-y0; - float dx1 = x2-x1; - float dy1 = y2-y1; - float dx2 = x3-x2; - float dy2 = y3-y2; - float dx = x3-x0; - float dy = y3-y0; - float longlen = (float) (STBTT_sqrt(dx0*dx0+dy0*dy0)+STBTT_sqrt(dx1*dx1+dy1*dy1)+STBTT_sqrt(dx2*dx2+dy2*dy2)); - float shortlen = (float) STBTT_sqrt(dx*dx+dy*dy); - float flatness_squared = longlen*longlen-shortlen*shortlen; - - if (n > 16) // 65536 segments on one curve better be enough! - return; - - if (flatness_squared > objspace_flatness_squared) { - float x01 = (x0+x1)/2; - float y01 = (y0+y1)/2; - float x12 = (x1+x2)/2; - float y12 = (y1+y2)/2; - float x23 = (x2+x3)/2; - float y23 = (y2+y3)/2; - - float xa = (x01+x12)/2; - float ya = (y01+y12)/2; - float xb = (x12+x23)/2; - float yb = (y12+y23)/2; - - float mx = (xa+xb)/2; - float my = (ya+yb)/2; - - stbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1); - stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1); - } else { - stbtt__add_point(points, *num_points,x3,y3); - *num_points = *num_points+1; - } -} - -// returns number of contours -static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) -{ - stbtt__point *points=0; - int num_points=0; - - float objspace_flatness_squared = objspace_flatness * objspace_flatness; - int i,n=0,start=0, pass; - - // count how many "moves" there are to get the contour count - for (i=0; i < num_verts; ++i) - if (vertices[i].type == STBTT_vmove) - ++n; - - *num_contours = n; - if (n == 0) return 0; - - *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); - - if (*contour_lengths == 0) { - *num_contours = 0; - return 0; - } - - // make two passes through the points so we don't need to realloc - for (pass=0; pass < 2; ++pass) { - float x=0,y=0; - if (pass == 1) { - points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); - if (points == NULL) goto error; - } - num_points = 0; - n= -1; - for (i=0; i < num_verts; ++i) { - switch (vertices[i].type) { - case STBTT_vmove: - // start the next contour - if (n >= 0) - (*contour_lengths)[n] = num_points - start; - ++n; - start = num_points; - - x = vertices[i].x, y = vertices[i].y; - stbtt__add_point(points, num_points++, x,y); - break; - case STBTT_vline: - x = vertices[i].x, y = vertices[i].y; - stbtt__add_point(points, num_points++, x, y); - break; - case STBTT_vcurve: - stbtt__tesselate_curve(points, &num_points, x,y, - vertices[i].cx, vertices[i].cy, - vertices[i].x, vertices[i].y, - objspace_flatness_squared, 0); - x = vertices[i].x, y = vertices[i].y; - break; - case STBTT_vcubic: - stbtt__tesselate_cubic(points, &num_points, x,y, - vertices[i].cx, vertices[i].cy, - vertices[i].cx1, vertices[i].cy1, - vertices[i].x, vertices[i].y, - objspace_flatness_squared, 0); - x = vertices[i].x, y = vertices[i].y; - break; - } - } - (*contour_lengths)[n] = num_points - start; - } - - return points; -error: - STBTT_free(points, userdata); - STBTT_free(*contour_lengths, userdata); - *contour_lengths = 0; - *num_contours = 0; - return NULL; -} - -STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) -{ - float scale = scale_x > scale_y ? scale_y : scale_x; - int winding_count = 0; - int *winding_lengths = NULL; - stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); - if (windings) { - stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); - STBTT_free(winding_lengths, userdata); - STBTT_free(windings, userdata); - } -} - -STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) -{ - STBTT_free(bitmap, userdata); -} - -STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) -{ - int ix0,iy0,ix1,iy1; - stbtt__bitmap gbm; - stbtt_vertex *vertices; - int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); - - if (scale_x == 0) scale_x = scale_y; - if (scale_y == 0) { - if (scale_x == 0) { - STBTT_free(vertices, info->userdata); - return NULL; - } - scale_y = scale_x; - } - - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1); - - // now we get the size - gbm.w = (ix1 - ix0); - gbm.h = (iy1 - iy0); - gbm.pixels = NULL; // in case we error - - if (width ) *width = gbm.w; - if (height) *height = gbm.h; - if (xoff ) *xoff = ix0; - if (yoff ) *yoff = iy0; - - if (gbm.w && gbm.h) { - gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); - if (gbm.pixels) { - gbm.stride = gbm.w; - - stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); - } - } - STBTT_free(vertices, info->userdata); - return gbm.pixels; -} - -STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); -} - -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) -{ - int ix0,iy0; - stbtt_vertex *vertices; - int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); - stbtt__bitmap gbm; - - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); - gbm.pixels = output; - gbm.w = out_w; - gbm.h = out_h; - gbm.stride = out_stride; - - if (gbm.w && gbm.h) - stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); - - STBTT_free(vertices, info->userdata); -} - -STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) -{ - stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); -} - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); -} - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint) -{ - stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint)); -} - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) -{ - stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); -} - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); -} - -STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) -{ - stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); -} - -////////////////////////////////////////////////////////////////////////////// -// -// bitmap baking -// -// This is SUPER-CRAPPY packing to keep source code small - -static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) - float pixel_height, // height of font in pixels - unsigned char *pixels, int pw, int ph, // bitmap to be filled in - int first_char, int num_chars, // characters to bake - stbtt_bakedchar *chardata) -{ - float scale; - int x,y,bottom_y, i; - stbtt_fontinfo f; - f.userdata = NULL; - if (!stbtt_InitFont(&f, data, offset)) - return -1; - STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels - x=y=1; - bottom_y = 1; - - scale = stbtt_ScaleForPixelHeight(&f, pixel_height); - - for (i=0; i < num_chars; ++i) { - int advance, lsb, x0,y0,x1,y1,gw,gh; - int g = stbtt_FindGlyphIndex(&f, first_char + i); - stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); - stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); - gw = x1-x0; - gh = y1-y0; - if (x + gw + 1 >= pw) - y = bottom_y, x = 1; // advance to next row - if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row - return -i; - STBTT_assert(x+gw < pw); - STBTT_assert(y+gh < ph); - stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); - chardata[i].x0 = (stbtt_int16) x; - chardata[i].y0 = (stbtt_int16) y; - chardata[i].x1 = (stbtt_int16) (x + gw); - chardata[i].y1 = (stbtt_int16) (y + gh); - chardata[i].xadvance = scale * advance; - chardata[i].xoff = (float) x0; - chardata[i].yoff = (float) y0; - x = x + gw + 1; - if (y+gh+1 > bottom_y) - bottom_y = y+gh+1; - } - return bottom_y; -} - -STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) -{ - float d3d_bias = opengl_fillrule ? 0 : -0.5f; - float ipw = 1.0f / pw, iph = 1.0f / ph; - const stbtt_bakedchar *b = chardata + char_index; - int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f); - int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f); - - q->x0 = round_x + d3d_bias; - q->y0 = round_y + d3d_bias; - q->x1 = round_x + b->x1 - b->x0 + d3d_bias; - q->y1 = round_y + b->y1 - b->y0 + d3d_bias; - - q->s0 = b->x0 * ipw; - q->t0 = b->y0 * iph; - q->s1 = b->x1 * ipw; - q->t1 = b->y1 * iph; - - *xpos += b->xadvance; -} - -////////////////////////////////////////////////////////////////////////////// -// -// rectangle packing replacement routines if you don't have stb_rect_pack.h -// - -#ifndef STB_RECT_PACK_VERSION - -typedef int stbrp_coord; - -//////////////////////////////////////////////////////////////////////////////////// -// // -// // -// COMPILER WARNING ?!?!? // -// // -// // -// if you get a compile warning due to these symbols being defined more than // -// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" // -// // -//////////////////////////////////////////////////////////////////////////////////// - -typedef struct -{ - int width,height; - int x,y,bottom_y; -} stbrp_context; - -typedef struct -{ - unsigned char x; -} stbrp_node; - -struct stbrp_rect -{ - stbrp_coord x,y; - int id,w,h,was_packed; -}; - -static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes) -{ - con->width = pw; - con->height = ph; - con->x = 0; - con->y = 0; - con->bottom_y = 0; - STBTT__NOTUSED(nodes); - STBTT__NOTUSED(num_nodes); -} - -static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects) -{ - int i; - for (i=0; i < num_rects; ++i) { - if (con->x + rects[i].w > con->width) { - con->x = 0; - con->y = con->bottom_y; - } - if (con->y + rects[i].h > con->height) - break; - rects[i].x = con->x; - rects[i].y = con->y; - rects[i].was_packed = 1; - con->x += rects[i].w; - if (con->y + rects[i].h > con->bottom_y) - con->bottom_y = con->y + rects[i].h; - } - for ( ; i < num_rects; ++i) - rects[i].was_packed = 0; -} -#endif - -////////////////////////////////////////////////////////////////////////////// -// -// bitmap baking -// -// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If -// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy. - -STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context) -{ - stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context); - int num_nodes = pw - padding; - stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context); - - if (context == NULL || nodes == NULL) { - if (context != NULL) STBTT_free(context, alloc_context); - if (nodes != NULL) STBTT_free(nodes , alloc_context); - return 0; - } - - spc->user_allocator_context = alloc_context; - spc->width = pw; - spc->height = ph; - spc->pixels = pixels; - spc->pack_info = context; - spc->nodes = nodes; - spc->padding = padding; - spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw; - spc->h_oversample = 1; - spc->v_oversample = 1; - spc->skip_missing = 0; - - stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); - - if (pixels) - STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels - - return 1; -} - -STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc) -{ - STBTT_free(spc->nodes , spc->user_allocator_context); - STBTT_free(spc->pack_info, spc->user_allocator_context); -} - -STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample) -{ - STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE); - STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE); - if (h_oversample <= STBTT_MAX_OVERSAMPLE) - spc->h_oversample = h_oversample; - if (v_oversample <= STBTT_MAX_OVERSAMPLE) - spc->v_oversample = v_oversample; -} - -STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip) -{ - spc->skip_missing = skip; -} - -#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1) - -static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) -{ - unsigned char buffer[STBTT_MAX_OVERSAMPLE]; - int safe_w = w - kernel_width; - int j; - STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze - for (j=0; j < h; ++j) { - int i; - unsigned int total; - STBTT_memset(buffer, 0, kernel_width); - - total = 0; - - // make kernel_width a constant in common cases so compiler can optimize out the divide - switch (kernel_width) { - case 2: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 2); - } - break; - case 3: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 3); - } - break; - case 4: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 4); - } - break; - case 5: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 5); - } - break; - default: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / kernel_width); - } - break; - } - - for (; i < w; ++i) { - STBTT_assert(pixels[i] == 0); - total -= buffer[i & STBTT__OVER_MASK]; - pixels[i] = (unsigned char) (total / kernel_width); - } - - pixels += stride_in_bytes; - } -} - -static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) -{ - unsigned char buffer[STBTT_MAX_OVERSAMPLE]; - int safe_h = h - kernel_width; - int j; - STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze - for (j=0; j < w; ++j) { - int i; - unsigned int total; - STBTT_memset(buffer, 0, kernel_width); - - total = 0; - - // make kernel_width a constant in common cases so compiler can optimize out the divide - switch (kernel_width) { - case 2: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 2); - } - break; - case 3: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 3); - } - break; - case 4: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 4); - } - break; - case 5: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 5); - } - break; - default: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); - } - break; - } - - for (; i < h; ++i) { - STBTT_assert(pixels[i*stride_in_bytes] == 0); - total -= buffer[i & STBTT__OVER_MASK]; - pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); - } - - pixels += 1; - } -} - -static float stbtt__oversample_shift(int oversample) -{ - if (!oversample) - return 0.0f; - - // The prefilter is a box filter of width "oversample", - // which shifts phase by (oversample - 1)/2 pixels in - // oversampled space. We want to shift in the opposite - // direction to counter this. - return (float)-(oversample - 1) / (2.0f * (float)oversample); -} - -// rects array must be big enough to accommodate all characters in the given ranges -STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) -{ - int i,j,k; - - k=0; - for (i=0; i < num_ranges; ++i) { - float fh = ranges[i].font_size; - float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); - ranges[i].h_oversample = (unsigned char) spc->h_oversample; - ranges[i].v_oversample = (unsigned char) spc->v_oversample; - for (j=0; j < ranges[i].num_chars; ++j) { - int x0,y0,x1,y1; - int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; - int glyph = stbtt_FindGlyphIndex(info, codepoint); - if (glyph == 0 && spc->skip_missing) { - rects[k].w = rects[k].h = 0; - } else { - stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, - scale * spc->h_oversample, - scale * spc->v_oversample, - 0,0, - &x0,&y0,&x1,&y1); - rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); - rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); - } - ++k; - } - } - - return k; -} - -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph) -{ - stbtt_MakeGlyphBitmapSubpixel(info, - output, - out_w - (prefilter_x - 1), - out_h - (prefilter_y - 1), - out_stride, - scale_x, - scale_y, - shift_x, - shift_y, - glyph); - - if (prefilter_x > 1) - stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x); - - if (prefilter_y > 1) - stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y); - - *sub_x = stbtt__oversample_shift(prefilter_x); - *sub_y = stbtt__oversample_shift(prefilter_y); -} - -// rects array must be big enough to accommodate all characters in the given ranges -STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) -{ - int i,j,k, return_value = 1; - - // save current values - int old_h_over = spc->h_oversample; - int old_v_over = spc->v_oversample; - - k = 0; - for (i=0; i < num_ranges; ++i) { - float fh = ranges[i].font_size; - float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); - float recip_h,recip_v,sub_x,sub_y; - spc->h_oversample = ranges[i].h_oversample; - spc->v_oversample = ranges[i].v_oversample; - recip_h = 1.0f / spc->h_oversample; - recip_v = 1.0f / spc->v_oversample; - sub_x = stbtt__oversample_shift(spc->h_oversample); - sub_y = stbtt__oversample_shift(spc->v_oversample); - for (j=0; j < ranges[i].num_chars; ++j) { - stbrp_rect *r = &rects[k]; - if (r->was_packed && r->w != 0 && r->h != 0) { - stbtt_packedchar *bc = &ranges[i].chardata_for_range[j]; - int advance, lsb, x0,y0,x1,y1; - int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; - int glyph = stbtt_FindGlyphIndex(info, codepoint); - stbrp_coord pad = (stbrp_coord) spc->padding; - - // pad on left and top - r->x += pad; - r->y += pad; - r->w -= pad; - r->h -= pad; - stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb); - stbtt_GetGlyphBitmapBox(info, glyph, - scale * spc->h_oversample, - scale * spc->v_oversample, - &x0,&y0,&x1,&y1); - stbtt_MakeGlyphBitmapSubpixel(info, - spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w - spc->h_oversample+1, - r->h - spc->v_oversample+1, - spc->stride_in_bytes, - scale * spc->h_oversample, - scale * spc->v_oversample, - 0,0, - glyph); - - if (spc->h_oversample > 1) - stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w, r->h, spc->stride_in_bytes, - spc->h_oversample); - - if (spc->v_oversample > 1) - stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w, r->h, spc->stride_in_bytes, - spc->v_oversample); - - bc->x0 = (stbtt_int16) r->x; - bc->y0 = (stbtt_int16) r->y; - bc->x1 = (stbtt_int16) (r->x + r->w); - bc->y1 = (stbtt_int16) (r->y + r->h); - bc->xadvance = scale * advance; - bc->xoff = (float) x0 * recip_h + sub_x; - bc->yoff = (float) y0 * recip_v + sub_y; - bc->xoff2 = (x0 + r->w) * recip_h + sub_x; - bc->yoff2 = (y0 + r->h) * recip_v + sub_y; - } else { - return_value = 0; // if any fail, report failure - } - - ++k; - } - } - - // restore original values - spc->h_oversample = old_h_over; - spc->v_oversample = old_v_over; - - return return_value; -} - -STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects) -{ - stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects); -} - -STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) -{ - stbtt_fontinfo info; - int i,j,n, return_value = 1; - //stbrp_context *context = (stbrp_context *) spc->pack_info; - stbrp_rect *rects; - - // flag all characters as NOT packed - for (i=0; i < num_ranges; ++i) - for (j=0; j < ranges[i].num_chars; ++j) - ranges[i].chardata_for_range[j].x0 = - ranges[i].chardata_for_range[j].y0 = - ranges[i].chardata_for_range[j].x1 = - ranges[i].chardata_for_range[j].y1 = 0; - - n = 0; - for (i=0; i < num_ranges; ++i) - n += ranges[i].num_chars; - - rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context); - if (rects == NULL) - return 0; - - info.userdata = spc->user_allocator_context; - stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index)); - - n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects); - - stbtt_PackFontRangesPackRects(spc, rects, n); - - return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); - - STBTT_free(rects, spc->user_allocator_context); - return return_value; -} - -STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, - int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range) -{ - stbtt_pack_range range; - range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range; - range.array_of_unicode_codepoints = NULL; - range.num_chars = num_chars_in_range; - range.chardata_for_range = chardata_for_range; - range.font_size = font_size; - return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1); -} - -STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap) -{ - int i_ascent, i_descent, i_lineGap; - float scale; - stbtt_fontinfo info; - stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, index)); - scale = size > 0 ? stbtt_ScaleForPixelHeight(&info, size) : stbtt_ScaleForMappingEmToPixels(&info, -size); - stbtt_GetFontVMetrics(&info, &i_ascent, &i_descent, &i_lineGap); - *ascent = (float) i_ascent * scale; - *descent = (float) i_descent * scale; - *lineGap = (float) i_lineGap * scale; -} - -STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer) -{ - float ipw = 1.0f / pw, iph = 1.0f / ph; - const stbtt_packedchar *b = chardata + char_index; - - if (align_to_integer) { - float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f); - float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f); - q->x0 = x; - q->y0 = y; - q->x1 = x + b->xoff2 - b->xoff; - q->y1 = y + b->yoff2 - b->yoff; - } else { - q->x0 = *xpos + b->xoff; - q->y0 = *ypos + b->yoff; - q->x1 = *xpos + b->xoff2; - q->y1 = *ypos + b->yoff2; - } - - q->s0 = b->x0 * ipw; - q->t0 = b->y0 * iph; - q->s1 = b->x1 * ipw; - q->t1 = b->y1 * iph; - - *xpos += b->xadvance; -} - -////////////////////////////////////////////////////////////////////////////// -// -// sdf computation -// - -#define STBTT_min(a,b) ((a) < (b) ? (a) : (b)) -#define STBTT_max(a,b) ((a) < (b) ? (b) : (a)) - -static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2]) -{ - float q0perp = q0[1]*ray[0] - q0[0]*ray[1]; - float q1perp = q1[1]*ray[0] - q1[0]*ray[1]; - float q2perp = q2[1]*ray[0] - q2[0]*ray[1]; - float roperp = orig[1]*ray[0] - orig[0]*ray[1]; - - float a = q0perp - 2*q1perp + q2perp; - float b = q1perp - q0perp; - float c = q0perp - roperp; - - float s0 = 0., s1 = 0.; - int num_s = 0; - - if (a != 0.0) { - float discr = b*b - a*c; - if (discr > 0.0) { - float rcpna = -1 / a; - float d = (float) STBTT_sqrt(discr); - s0 = (b+d) * rcpna; - s1 = (b-d) * rcpna; - if (s0 >= 0.0 && s0 <= 1.0) - num_s = 1; - if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) { - if (num_s == 0) s0 = s1; - ++num_s; - } - } - } else { - // 2*b*s + c = 0 - // s = -c / (2*b) - s0 = c / (-2 * b); - if (s0 >= 0.0 && s0 <= 1.0) - num_s = 1; - } - - if (num_s == 0) - return 0; - else { - float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]); - float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2; - - float q0d = q0[0]*rayn_x + q0[1]*rayn_y; - float q1d = q1[0]*rayn_x + q1[1]*rayn_y; - float q2d = q2[0]*rayn_x + q2[1]*rayn_y; - float rod = orig[0]*rayn_x + orig[1]*rayn_y; - - float q10d = q1d - q0d; - float q20d = q2d - q0d; - float q0rd = q0d - rod; - - hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d; - hits[0][1] = a*s0+b; - - if (num_s > 1) { - hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d; - hits[1][1] = a*s1+b; - return 2; - } else { - return 1; - } - } -} - -static int equal(float *a, float *b) -{ - return (a[0] == b[0] && a[1] == b[1]); -} - -static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts) -{ - int i; - float orig[2], ray[2] = { 1, 0 }; - float y_frac; - int winding = 0; - - orig[0] = x; - //orig[1] = y; // [DEAR IMGUI] commmented double assignment - - // make sure y never passes through a vertex of the shape - y_frac = (float) STBTT_fmod(y, 1.0f); - if (y_frac < 0.01f) - y += 0.01f; - else if (y_frac > 0.99f) - y -= 0.01f; - orig[1] = y; - - // test a ray from (-infinity,y) to (x,y) - for (i=0; i < nverts; ++i) { - if (verts[i].type == STBTT_vline) { - int x0 = (int) verts[i-1].x, y0 = (int) verts[i-1].y; - int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y; - if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { - float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; - if (x_inter < x) - winding += (y0 < y1) ? 1 : -1; - } - } - if (verts[i].type == STBTT_vcurve) { - int x0 = (int) verts[i-1].x , y0 = (int) verts[i-1].y ; - int x1 = (int) verts[i ].cx, y1 = (int) verts[i ].cy; - int x2 = (int) verts[i ].x , y2 = (int) verts[i ].y ; - int ax = STBTT_min(x0,STBTT_min(x1,x2)), ay = STBTT_min(y0,STBTT_min(y1,y2)); - int by = STBTT_max(y0,STBTT_max(y1,y2)); - if (y > ay && y < by && x > ax) { - float q0[2],q1[2],q2[2]; - float hits[2][2]; - q0[0] = (float)x0; - q0[1] = (float)y0; - q1[0] = (float)x1; - q1[1] = (float)y1; - q2[0] = (float)x2; - q2[1] = (float)y2; - if (equal(q0,q1) || equal(q1,q2)) { - x0 = (int)verts[i-1].x; - y0 = (int)verts[i-1].y; - x1 = (int)verts[i ].x; - y1 = (int)verts[i ].y; - if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { - float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; - if (x_inter < x) - winding += (y0 < y1) ? 1 : -1; - } - } else { - int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits); - if (num_hits >= 1) - if (hits[0][0] < 0) - winding += (hits[0][1] < 0 ? -1 : 1); - if (num_hits >= 2) - if (hits[1][0] < 0) - winding += (hits[1][1] < 0 ? -1 : 1); - } - } - } - } - return winding; -} - -static float stbtt__cuberoot( float x ) -{ - if (x<0) - return -(float) STBTT_pow(-x,1.0f/3.0f); - else - return (float) STBTT_pow( x,1.0f/3.0f); -} - -// x^3 + c*x^2 + b*x + a = 0 -static int stbtt__solve_cubic(float a, float b, float c, float* r) -{ - float s = -a / 3; - float p = b - a*a / 3; - float q = a * (2*a*a - 9*b) / 27 + c; - float p3 = p*p*p; - float d = q*q + 4*p3 / 27; - if (d >= 0) { - float z = (float) STBTT_sqrt(d); - float u = (-q + z) / 2; - float v = (-q - z) / 2; - u = stbtt__cuberoot(u); - v = stbtt__cuberoot(v); - r[0] = s + u + v; - return 1; - } else { - float u = (float) STBTT_sqrt(-p/3); - float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative - float m = (float) STBTT_cos(v); - float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f; - r[0] = s + u * 2 * m; - r[1] = s - u * (m + n); - r[2] = s - u * (m - n); - - //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe? - //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f); - //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f); - return 3; - } -} - -STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) -{ - float scale_x = scale, scale_y = scale; - int ix0,iy0,ix1,iy1; - int w,h; - unsigned char *data; - - // if one scale is 0, use same scale for both - if (scale_x == 0) scale_x = scale_y; - if (scale_y == 0) { - if (scale_x == 0) return NULL; // if both scales are 0, return NULL - scale_y = scale_x; - } - - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1); - - // if empty, return NULL - if (ix0 == ix1 || iy0 == iy1) - return NULL; - - ix0 -= padding; - iy0 -= padding; - ix1 += padding; - iy1 += padding; - - w = (ix1 - ix0); - h = (iy1 - iy0); - - if (width ) *width = w; - if (height) *height = h; - if (xoff ) *xoff = ix0; - if (yoff ) *yoff = iy0; - - // invert for y-downwards bitmaps - scale_y = -scale_y; - - { - int x,y,i,j; - float *precompute; - stbtt_vertex *verts; - int num_verts = stbtt_GetGlyphShape(info, glyph, &verts); - data = (unsigned char *) STBTT_malloc(w * h, info->userdata); - precompute = (float *) STBTT_malloc(num_verts * sizeof(float), info->userdata); - - for (i=0,j=num_verts-1; i < num_verts; j=i++) { - if (verts[i].type == STBTT_vline) { - float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; - float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y; - float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0)); - precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist; - } else if (verts[i].type == STBTT_vcurve) { - float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y; - float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y; - float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y; - float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; - float len2 = bx*bx + by*by; - if (len2 != 0.0f) - precompute[i] = 1.0f / (bx*bx + by*by); - else - precompute[i] = 0.0f; - } else - precompute[i] = 0.0f; - } - - for (y=iy0; y < iy1; ++y) { - for (x=ix0; x < ix1; ++x) { - float val; - float min_dist = 999999.0f; - float sx = (float) x + 0.5f; - float sy = (float) y + 0.5f; - float x_gspace = (sx / scale_x); - float y_gspace = (sy / scale_y); - - int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path - - for (i=0; i < num_verts; ++i) { - float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; - - // check against every point here rather than inside line/curve primitives -- @TODO: wrong if multiple 'moves' in a row produce a garbage point, and given culling, probably more efficient to do within line/curve - float dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy); - if (dist2 < min_dist*min_dist) - min_dist = (float) STBTT_sqrt(dist2); - - if (verts[i].type == STBTT_vline) { - float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y; - - // coarse culling against bbox - //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist && - // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist) - float dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i]; - STBTT_assert(i != 0); - if (dist < min_dist) { - // check position along line - // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0) - // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy) - float dx = x1-x0, dy = y1-y0; - float px = x0-sx, py = y0-sy; - // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy - // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve - float t = -(px*dx + py*dy) / (dx*dx + dy*dy); - if (t >= 0.0f && t <= 1.0f) - min_dist = dist; - } - } else if (verts[i].type == STBTT_vcurve) { - float x2 = verts[i-1].x *scale_x, y2 = verts[i-1].y *scale_y; - float x1 = verts[i ].cx*scale_x, y1 = verts[i ].cy*scale_y; - float box_x0 = STBTT_min(STBTT_min(x0,x1),x2); - float box_y0 = STBTT_min(STBTT_min(y0,y1),y2); - float box_x1 = STBTT_max(STBTT_max(x0,x1),x2); - float box_y1 = STBTT_max(STBTT_max(y0,y1),y2); - // coarse culling against bbox to avoid computing cubic unnecessarily - if (sx > box_x0-min_dist && sx < box_x1+min_dist && sy > box_y0-min_dist && sy < box_y1+min_dist) { - int num=0; - float ax = x1-x0, ay = y1-y0; - float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; - float mx = x0 - sx, my = y0 - sy; - float res[3],px,py,t,it; - float a_inv = precompute[i]; - if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula - float a = 3*(ax*bx + ay*by); - float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by); - float c = mx*ax+my*ay; - if (a == 0.0) { // if a is 0, it's linear - if (b != 0.0) { - res[num++] = -c/b; - } - } else { - float discriminant = b*b - 4*a*c; - if (discriminant < 0) - num = 0; - else { - float root = (float) STBTT_sqrt(discriminant); - res[0] = (-b - root)/(2*a); - res[1] = (-b + root)/(2*a); - num = 2; // don't bother distinguishing 1-solution case, as code below will still work - } - } - } else { - float b = 3*(ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point - float c = (2*(ax*ax + ay*ay) + (mx*bx+my*by)) * a_inv; - float d = (mx*ax+my*ay) * a_inv; - num = stbtt__solve_cubic(b, c, d, res); - } - if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) { - t = res[0], it = 1.0f - t; - px = it*it*x0 + 2*t*it*x1 + t*t*x2; - py = it*it*y0 + 2*t*it*y1 + t*t*y2; - dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); - if (dist2 < min_dist * min_dist) - min_dist = (float) STBTT_sqrt(dist2); - } - if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) { - t = res[1], it = 1.0f - t; - px = it*it*x0 + 2*t*it*x1 + t*t*x2; - py = it*it*y0 + 2*t*it*y1 + t*t*y2; - dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); - if (dist2 < min_dist * min_dist) - min_dist = (float) STBTT_sqrt(dist2); - } - if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) { - t = res[2], it = 1.0f - t; - px = it*it*x0 + 2*t*it*x1 + t*t*x2; - py = it*it*y0 + 2*t*it*y1 + t*t*y2; - dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); - if (dist2 < min_dist * min_dist) - min_dist = (float) STBTT_sqrt(dist2); - } - } - } - } - if (winding == 0) - min_dist = -min_dist; // if outside the shape, value is negative - val = onedge_value + pixel_dist_scale * min_dist; - if (val < 0) - val = 0; - else if (val > 255) - val = 255; - data[(y-iy0)*w+(x-ix0)] = (unsigned char) val; - } - } - STBTT_free(precompute, info->userdata); - STBTT_free(verts, info->userdata); - } - return data; -} - -STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff); -} - -STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata) -{ - STBTT_free(bitmap, userdata); -} - -////////////////////////////////////////////////////////////////////////////// -// -// font name matching -- recommended not to use this -// - -// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string -static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) -{ - stbtt_int32 i=0; - - // convert utf16 to utf8 and compare the results while converting - while (len2) { - stbtt_uint16 ch = s2[0]*256 + s2[1]; - if (ch < 0x80) { - if (i >= len1) return -1; - if (s1[i++] != ch) return -1; - } else if (ch < 0x800) { - if (i+1 >= len1) return -1; - if (s1[i++] != 0xc0 + (ch >> 6)) return -1; - if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; - } else if (ch >= 0xd800 && ch < 0xdc00) { - stbtt_uint32 c; - stbtt_uint16 ch2 = s2[2]*256 + s2[3]; - if (i+3 >= len1) return -1; - c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; - if (s1[i++] != 0xf0 + (c >> 18)) return -1; - if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; - s2 += 2; // plus another 2 below - len2 -= 2; - } else if (ch >= 0xdc00 && ch < 0xe000) { - return -1; - } else { - if (i+2 >= len1) return -1; - if (s1[i++] != 0xe0 + (ch >> 12)) return -1; - if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; - } - s2 += 2; - len2 -= 2; - } - return i; -} - -static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2) -{ - return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); -} - -// returns results in whatever encoding you request... but note that 2-byte encodings -// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare -STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) -{ - stbtt_int32 i,count,stringOffset; - stbtt_uint8 *fc = font->data; - stbtt_uint32 offset = font->fontstart; - stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); - if (!nm) return NULL; - - count = ttUSHORT(fc+nm+2); - stringOffset = nm + ttUSHORT(fc+nm+4); - for (i=0; i < count; ++i) { - stbtt_uint32 loc = nm + 6 + 12 * i; - if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) - && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { - *length = ttUSHORT(fc+loc+8); - return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); - } - } - return NULL; -} - -static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) -{ - stbtt_int32 i; - stbtt_int32 count = ttUSHORT(fc+nm+2); - stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); - - for (i=0; i < count; ++i) { - stbtt_uint32 loc = nm + 6 + 12 * i; - stbtt_int32 id = ttUSHORT(fc+loc+6); - if (id == target_id) { - // find the encoding - stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); - - // is this a Unicode encoding? - if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { - stbtt_int32 slen = ttUSHORT(fc+loc+8); - stbtt_int32 off = ttUSHORT(fc+loc+10); - - // check if there's a prefix match - stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); - if (matchlen >= 0) { - // check for target_id+1 immediately following, with same encoding & language - if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { - slen = ttUSHORT(fc+loc+12+8); - off = ttUSHORT(fc+loc+12+10); - if (slen == 0) { - if (matchlen == nlen) - return 1; - } else if (matchlen < nlen && name[matchlen] == ' ') { - ++matchlen; - if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) - return 1; - } - } else { - // if nothing immediately following - if (matchlen == nlen) - return 1; - } - } - } - - // @TODO handle other encodings - } - } - return 0; -} - -static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) -{ - stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name); - stbtt_uint32 nm,hd; - if (!stbtt__isfont(fc+offset)) return 0; - - // check italics/bold/underline flags in macStyle... - if (flags) { - hd = stbtt__find_table(fc, offset, "head"); - if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; - } - - nm = stbtt__find_table(fc, offset, "name"); - if (!nm) return 0; - - if (flags) { - // if we checked the macStyle flags, then just check the family and ignore the subfamily - if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; - } else { - if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; - } - - return 0; -} - -static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags) -{ - stbtt_int32 i; - for (i=0;;++i) { - stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); - if (off < 0) return off; - if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) - return off; - } -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wcast-qual" -#endif - -STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, - float pixel_height, unsigned char *pixels, int pw, int ph, - int first_char, int num_chars, stbtt_bakedchar *chardata) -{ - return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata); -} - -STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index) -{ - return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index); -} - -STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data) -{ - return stbtt_GetNumberOfFonts_internal((unsigned char *) data); -} - -STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset) -{ - return stbtt_InitFont_internal(info, (unsigned char *) data, offset); -} - -STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags) -{ - return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags); -} - -STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) -{ - return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2); -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic pop -#endif - -#endif // STB_TRUETYPE_IMPLEMENTATION - - -// FULL VERSION HISTORY -// -// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod -// 1.18 (2018-01-29) add missing function -// 1.17 (2017-07-23) make more arguments const; doc fix -// 1.16 (2017-07-12) SDF support -// 1.15 (2017-03-03) make more arguments const -// 1.14 (2017-01-16) num-fonts-in-TTC function -// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts -// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual -// 1.11 (2016-04-02) fix unused-variable warning -// 1.10 (2016-04-02) allow user-defined fabs() replacement -// fix memory leak if fontsize=0.0 -// fix warning from duplicate typedef -// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges -// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges -// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; -// allow PackFontRanges to pack and render in separate phases; -// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); -// fixed an assert() bug in the new rasterizer -// replace assert() with STBTT_assert() in new rasterizer -// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine) -// also more precise AA rasterizer, except if shapes overlap -// remove need for STBTT_sort -// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC -// 1.04 (2015-04-15) typo in example -// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes -// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ -// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match -// non-oversampled; STBTT_POINT_SIZE for packed case only -// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling -// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg) -// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID -// 0.8b (2014-07-07) fix a warning -// 0.8 (2014-05-25) fix a few more warnings -// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back -// 0.6c (2012-07-24) improve documentation -// 0.6b (2012-07-20) fix a few more warnings -// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels, -// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty -// 0.5 (2011-12-09) bugfixes: -// subpixel glyph renderer computed wrong bounding box -// first vertex of shape can be off-curve (FreeSans) -// 0.4b (2011-12-03) fixed an error in the font baking example -// 0.4 (2011-12-01) kerning, subpixel rendering (tor) -// bugfixes for: -// codepoint-to-glyph conversion using table fmt=12 -// codepoint-to-glyph conversion using table fmt=4 -// stbtt_GetBakedQuad with non-square texture (Zer) -// updated Hello World! sample to use kerning and subpixel -// fixed some warnings -// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) -// userdata, malloc-from-userdata, non-zero fill (stb) -// 0.2 (2009-03-11) Fix unsigned/signed char warnings -// 0.1 (2009-03-09) First public release -// - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/src/lib/geogram_gfx/third_party/glad/KHR/khrplatform.h b/src/lib/geogram_gfx/third_party/glad/KHR/khrplatform.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/third_party/glad/LICENSE b/src/lib/geogram_gfx/third_party/glad/LICENSE old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/third_party/glad/README.txt b/src/lib/geogram_gfx/third_party/glad/README.txt old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/third_party/glad/glad.c b/src/lib/geogram_gfx/third_party/glad/glad.c old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/third_party/glad/glad.h b/src/lib/geogram_gfx/third_party/glad/glad.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/third_party/imgui_fonts/roboto_medium.h b/src/lib/geogram_gfx/third_party/imgui_fonts/roboto_medium.h old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/third_party/imgui_lua_bindings/README.md b/src/lib/geogram_gfx/third_party/imgui_lua_bindings/README.md old mode 100755 new mode 100644 diff --git a/src/lib/geogram_gfx/third_party/imgui_lua_bindings/imgui_iterator.h.000 b/src/lib/geogram_gfx/third_party/imgui_lua_bindings/imgui_iterator.h.000 deleted file mode 100644 index a3d47a75..00000000 --- a/src/lib/geogram_gfx/third_party/imgui_lua_bindings/imgui_iterator.h.000 +++ /dev/null @@ -1,1665 +0,0 @@ - -//struct ImVec2 - -//struct ImVec4 - -//namespace ImGui - -// IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL); -// Unsupported return type ImGuiContext* -// Unsupported arg type ImFontAtlas* shared_font_atlas = NULL -// IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context -// Unsupported arg type ImGuiContext* ctx = NULL -// IMGUI_API ImGuiContext* GetCurrentContext(); -// Unsupported return type ImGuiContext* -// IMGUI_API void SetCurrentContext(ImGuiContext* ctx); -// Unsupported arg type ImGuiContext* ctx -// IMGUI_API ImGuiIO& GetIO(); -// Unsupported return type ImGuiIO& -// IMGUI_API ImGuiStyle& GetStyle(); -// Unsupported return type ImGuiStyle& -// IMGUI_API void NewFrame(); // start a new ImGui frame, you can submit any command from this point until Render()/EndFrame(). -//Not allowed to use this function -// IMGUI_API void Render(); // ends the ImGui frame, finalize the draw data. (Obsolete: optionally call io.RenderDrawListsFn if set. Nowadays, prefer calling your render function yourself.) -//Not allowed to use this function -// IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render. (Obsolete: this used to be passed to your io.RenderDrawListsFn() function.) -// Unsupported return type ImDrawData* -// IMGUI_API void EndFrame(); // ends the ImGui frame. automatically called by Render(), so most likely don't need to ever call that yourself directly. If you don't need to render you may call EndFrame() but you'll have wasted CPU already. If you don't need to render, better to not create any imgui windows instead! -IMGUI_FUNCTION(EndFrame) -CALL_FUNCTION_NO_RET(EndFrame) -POP_END_STACK(0) -END_IMGUI_FUNC -// IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! -IMGUI_FUNCTION(ShowDemoWindow) -OPTIONAL_BOOL_POINTER_ARG(p_open) -CALL_FUNCTION_NO_RET(ShowDemoWindow, p_open) -END_BOOL_POINTER(p_open) -END_IMGUI_FUNC -// IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc. -IMGUI_FUNCTION(ShowMetricsWindow) -OPTIONAL_BOOL_POINTER_ARG(p_open) -CALL_FUNCTION_NO_RET(ShowMetricsWindow, p_open) -END_BOOL_POINTER(p_open) -END_IMGUI_FUNC -// IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) -// Unsupported arg type ImGuiStyle* ref = NULL -// IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles. -IMGUI_FUNCTION(ShowStyleSelector) -LABEL_ARG(label) -CALL_FUNCTION(ShowStyleSelector, bool, label) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts. -IMGUI_FUNCTION(ShowFontSelector) -LABEL_ARG(label) -CALL_FUNCTION_NO_RET(ShowFontSelector, label) -END_IMGUI_FUNC -// IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls). -IMGUI_FUNCTION(ShowUserGuide) -CALL_FUNCTION_NO_RET(ShowUserGuide) -END_IMGUI_FUNC -// IMGUI_API const char* GetVersion(); // get a version string e.g. "1.23" -// Unsupported return type const -// IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default) -// Unsupported arg type ImGuiStyle* dst = NULL -// IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style -// Unsupported arg type ImGuiStyle* dst = NULL -// IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font -// Unsupported arg type ImGuiStyle* dst = NULL -// IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); -IMGUI_FUNCTION(Begin) -LABEL_ARG(name) -OPTIONAL_BOOL_POINTER_ARG(p_open) -OPTIONAL_INT_ARG(flags, 0) -CALL_FUNCTION(Begin, bool, name, p_open, flags) -IF_RET_ADD_END_STACK(1) -PUSH_BOOL(ret) -END_BOOL_POINTER(p_open) -END_IMGUI_FUNC -// IMGUI_API void End(); -IMGUI_FUNCTION(End) -CALL_FUNCTION_NO_RET(End) -POP_END_STACK(1) -END_IMGUI_FUNC -// IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2 0 0, bool border = false, ImGuiWindowFlags flags = 0); // Begin a scrolling region. size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2 0 400. -IMGUI_FUNCTION(BeginChild) -LABEL_ARG(str_id) -OPTIONAL_IM_VEC_2_ARG(size, 0, 0) -OPTIONAL_BOOL_ARG(border, false) -OPTIONAL_INT_ARG(flags, 0) -CALL_FUNCTION(BeginChild, bool, str_id, size, border, flags) -IF_RET_ADD_END_STACK(2) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2 0 0, bool border = false, ImGuiWindowFlags flags = 0); -IMGUI_FUNCTION(BeginChild_4) -UINT_ARG(id) -OPTIONAL_IM_VEC_2_ARG(size, 0, 0) -OPTIONAL_BOOL_ARG(border, false) -OPTIONAL_INT_ARG(flags, 0) -CALL_FUNCTION(BeginChild, bool, id, size, border, flags) -IF_RET_ADD_END_STACK(2) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API void EndChild(); -IMGUI_FUNCTION(EndChild) -CALL_FUNCTION_NO_RET(EndChild) -POP_END_STACK(2) -END_IMGUI_FUNC -// IMGUI_API bool IsWindowAppearing(); -IMGUI_FUNCTION(IsWindowAppearing) -CALL_FUNCTION(IsWindowAppearing, bool) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsWindowCollapsed(); -IMGUI_FUNCTION(IsWindowCollapsed) -CALL_FUNCTION(IsWindowCollapsed, bool) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options. -// Unsupported arg type ImGuiFocusedFlags flags=0 -// IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ! -// Unsupported arg type ImGuiHoveredFlags flags=0 -// IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the window, to append your own drawing primitives -// Unsupported return type ImDrawList* -// IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API) -IMGUI_FUNCTION(GetWindowPos) -CALL_FUNCTION(GetWindowPos, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetWindowSize(); // get current window size -IMGUI_FUNCTION(GetWindowSize) -CALL_FUNCTION(GetWindowSize, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API float GetWindowWidth(); // get current window width (shortcut for GetWindowSize().x) -IMGUI_FUNCTION(GetWindowWidth) -CALL_FUNCTION(GetWindowWidth, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y) -IMGUI_FUNCTION(GetWindowHeight) -CALL_FUNCTION(GetWindowHeight, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates -IMGUI_FUNCTION(GetContentRegionMax) -CALL_FUNCTION(GetContentRegionMax, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() -IMGUI_FUNCTION(GetContentRegionAvail) -CALL_FUNCTION(GetContentRegionAvail, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API float GetContentRegionAvailWidth(); // -IMGUI_FUNCTION(GetContentRegionAvailWidth) -CALL_FUNCTION(GetContentRegionAvailWidth, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates -IMGUI_FUNCTION(GetWindowContentRegionMin) -CALL_FUNCTION(GetWindowContentRegionMin, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates -IMGUI_FUNCTION(GetWindowContentRegionMax) -CALL_FUNCTION(GetWindowContentRegionMax, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API float GetWindowContentRegionWidth(); // -IMGUI_FUNCTION(GetWindowContentRegionWidth) -CALL_FUNCTION(GetWindowContentRegionWidth, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2 0 0); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints. -// Unsupported arg type ImGuiSizeCallback custom_callback = NULL -// Unsupported arg type void* custom_callback_data = NULL -// IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin() -IMGUI_FUNCTION(SetNextWindowContentSize) -IM_VEC_2_ARG(size) -CALL_FUNCTION_NO_RET(SetNextWindowContentSize, size) -END_IMGUI_FUNC -// IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin() -IMGUI_FUNCTION(SetNextWindowFocus) -CALL_FUNCTION_NO_RET(SetNextWindowFocus) -END_IMGUI_FUNC -// IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily modify ImGuiCol_WindowBg/ChildBg/PopupBg. -IMGUI_FUNCTION(SetNextWindowBgAlpha) -NUMBER_ARG(alpha) -CALL_FUNCTION_NO_RET(SetNextWindowBgAlpha, alpha) -END_IMGUI_FUNC -// IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2 0 0 to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / front-most. prefer using SetNextWindowFocus(). -IMGUI_FUNCTION(SetWindowFocus) -CALL_FUNCTION_NO_RET(SetWindowFocus) -END_IMGUI_FUNC -// IMGUI_API void SetWindowFontScale(float scale); // set font scale. Adjust IO.FontGlobalScale if you want to scale all windows -IMGUI_FUNCTION(SetWindowFontScale) -NUMBER_ARG(scale) -CALL_FUNCTION_NO_RET(SetWindowFontScale, scale) -END_IMGUI_FUNC -// IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus. -IMGUI_FUNCTION(SetWindowFocus_1) -LABEL_ARG(name) -CALL_FUNCTION_NO_RET(SetWindowFocus, name) -END_IMGUI_FUNC -// IMGUI_API float GetScrollX(); // get scrolling amount [0..GetScrollMaxX()] -IMGUI_FUNCTION(GetScrollX) -CALL_FUNCTION(GetScrollX, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API float GetScrollY(); // get scrolling amount [0..GetScrollMaxY()] -IMGUI_FUNCTION(GetScrollY) -CALL_FUNCTION(GetScrollY, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.X - WindowSize.X -IMGUI_FUNCTION(GetScrollMaxX) -CALL_FUNCTION(GetScrollMaxX, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y -IMGUI_FUNCTION(GetScrollMaxY) -CALL_FUNCTION(GetScrollMaxY, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()] -IMGUI_FUNCTION(SetScrollX) -NUMBER_ARG(scroll_x) -CALL_FUNCTION_NO_RET(SetScrollX, scroll_x) -END_IMGUI_FUNC -// IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()] -IMGUI_FUNCTION(SetScrollY) -NUMBER_ARG(scroll_y) -CALL_FUNCTION_NO_RET(SetScrollY, scroll_y) -END_IMGUI_FUNC -// IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. -IMGUI_FUNCTION(SetScrollHere) -OPTIONAL_NUMBER_ARG(center_y_ratio, 0.5f) -CALL_FUNCTION_NO_RET(SetScrollHere, center_y_ratio) -END_IMGUI_FUNC -// IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions. -IMGUI_FUNCTION(SetScrollFromPosY) -NUMBER_ARG(pos_y) -OPTIONAL_NUMBER_ARG(center_y_ratio, 0.5f) -CALL_FUNCTION_NO_RET(SetScrollFromPosY, pos_y, center_y_ratio) -END_IMGUI_FUNC -// IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font -// Unsupported arg type ImFont* font -// IMGUI_API void PopFont(); -IMGUI_FUNCTION(PopFont) -CALL_FUNCTION_NO_RET(PopFont) -END_IMGUI_FUNC -// IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); -IMGUI_FUNCTION(PushStyleColor) -INT_ARG(idx) -UINT_ARG(col) -CALL_FUNCTION_NO_RET(PushStyleColor, idx, col) -END_IMGUI_FUNC -// IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); -IMGUI_FUNCTION(PushStyleColor_2) -INT_ARG(idx) -IM_VEC_4_ARG(col) -CALL_FUNCTION_NO_RET(PushStyleColor, idx, col) -END_IMGUI_FUNC -// IMGUI_API void PopStyleColor(int count = 1); -IMGUI_FUNCTION(PopStyleColor) -OPTIONAL_INT_ARG(count, 1) -CALL_FUNCTION_NO_RET(PopStyleColor, count) -END_IMGUI_FUNC -// IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); -IMGUI_FUNCTION(PushStyleVar) -INT_ARG(idx) -NUMBER_ARG(val) -CALL_FUNCTION_NO_RET(PushStyleVar, idx, val) -ADD_END_STACK(3) -END_IMGUI_FUNC -// IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); -IMGUI_FUNCTION(PushStyleVar_2) -INT_ARG(idx) -IM_VEC_2_ARG(val) -CALL_FUNCTION_NO_RET(PushStyleVar, idx, val) -ADD_END_STACK(3) -END_IMGUI_FUNC -// IMGUI_API void PopStyleVar(int count = 1); -IMGUI_FUNCTION(PopStyleVar) -OPTIONAL_INT_ARG(count, 1) -CALL_FUNCTION_NO_RET(PopStyleVar, count) -POP_END_STACK(3) -END_IMGUI_FUNC -// IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwhise use GetColorU32() to get style color with style alpha baked in. -// Unsupported return type const -// IMGUI_API ImFont* GetFont(); // get current font -// Unsupported return type ImFont* -// IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied -IMGUI_FUNCTION(GetFontSize) -CALL_FUNCTION(GetFontSize, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API -IMGUI_FUNCTION(GetFontTexUvWhitePixel) -CALL_FUNCTION(GetFontTexUvWhitePixel, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier -IMGUI_FUNCTION(GetColorU32) -INT_ARG(idx) -OPTIONAL_NUMBER_ARG(alpha_mul, 1.0f) -CALL_FUNCTION(GetColorU32, unsigned int, idx, alpha_mul) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied -IMGUI_FUNCTION(GetColorU32_1) -IM_VEC_4_ARG(col) -CALL_FUNCTION(GetColorU32, unsigned int, col) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied -IMGUI_FUNCTION(GetColorU32_1_1) -UINT_ARG(col) -CALL_FUNCTION(GetColorU32, unsigned int, col) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side) -IMGUI_FUNCTION(PushItemWidth) -NUMBER_ARG(item_width) -CALL_FUNCTION_NO_RET(PushItemWidth, item_width) -END_IMGUI_FUNC -// IMGUI_API void PopItemWidth(); -IMGUI_FUNCTION(PopItemWidth) -CALL_FUNCTION_NO_RET(PopItemWidth) -END_IMGUI_FUNC -// IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position -IMGUI_FUNCTION(CalcItemWidth) -CALL_FUNCTION(CalcItemWidth, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space -IMGUI_FUNCTION(PushTextWrapPos) -OPTIONAL_NUMBER_ARG(wrap_pos_x, 0.0f) -CALL_FUNCTION_NO_RET(PushTextWrapPos, wrap_pos_x) -END_IMGUI_FUNC -// IMGUI_API void PopTextWrapPos(); -IMGUI_FUNCTION(PopTextWrapPos) -CALL_FUNCTION_NO_RET(PopTextWrapPos) -END_IMGUI_FUNC -// IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets -IMGUI_FUNCTION(PushAllowKeyboardFocus) -BOOL_ARG(allow_keyboard_focus) -CALL_FUNCTION_NO_RET(PushAllowKeyboardFocus, allow_keyboard_focus) -END_IMGUI_FUNC -// IMGUI_API void PopAllowKeyboardFocus(); -IMGUI_FUNCTION(PopAllowKeyboardFocus) -CALL_FUNCTION_NO_RET(PopAllowKeyboardFocus) -END_IMGUI_FUNC -// IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. -IMGUI_FUNCTION(PushButtonRepeat) -BOOL_ARG(repeat) -CALL_FUNCTION_NO_RET(PushButtonRepeat, repeat) -END_IMGUI_FUNC -// IMGUI_API void PopButtonRepeat(); -IMGUI_FUNCTION(PopButtonRepeat) -CALL_FUNCTION_NO_RET(PopButtonRepeat) -END_IMGUI_FUNC -// IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator. -IMGUI_FUNCTION(Separator) -CALL_FUNCTION_NO_RET(Separator) -END_IMGUI_FUNC -// IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally -IMGUI_FUNCTION(SameLine) -OPTIONAL_NUMBER_ARG(pos_x, 0.0f) -OPTIONAL_NUMBER_ARG(spacing_w, -1.0f) -CALL_FUNCTION_NO_RET(SameLine, pos_x, spacing_w) -END_IMGUI_FUNC -// IMGUI_API void NewLine(); // undo a SameLine() -IMGUI_FUNCTION(NewLine) -CALL_FUNCTION_NO_RET(NewLine) -END_IMGUI_FUNC -// IMGUI_API void Spacing(); // add vertical spacing -IMGUI_FUNCTION(Spacing) -CALL_FUNCTION_NO_RET(Spacing) -END_IMGUI_FUNC -// IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size -IMGUI_FUNCTION(Dummy) -IM_VEC_2_ARG(size) -CALL_FUNCTION_NO_RET(Dummy, size) -END_IMGUI_FUNC -// IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if != 0 -IMGUI_FUNCTION(Indent) -OPTIONAL_NUMBER_ARG(indent_w, 0.0f) -CALL_FUNCTION_NO_RET(Indent, indent_w) -END_IMGUI_FUNC -// IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if != 0 -IMGUI_FUNCTION(Unindent) -OPTIONAL_NUMBER_ARG(indent_w, 0.0f) -CALL_FUNCTION_NO_RET(Unindent, indent_w) -END_IMGUI_FUNC -// IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) -IMGUI_FUNCTION(BeginGroup) -CALL_FUNCTION_NO_RET(BeginGroup) -ADD_END_STACK(4) -END_IMGUI_FUNC -// IMGUI_API void EndGroup(); -IMGUI_FUNCTION(EndGroup) -CALL_FUNCTION_NO_RET(EndGroup) -POP_END_STACK(4) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position -IMGUI_FUNCTION(GetCursorPos) -CALL_FUNCTION(GetCursorPos, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API float GetCursorPosX(); // " -IMGUI_FUNCTION(GetCursorPosX) -CALL_FUNCTION(GetCursorPosX, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API float GetCursorPosY(); // " -IMGUI_FUNCTION(GetCursorPosY) -CALL_FUNCTION(GetCursorPosY, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void SetCursorPos(const ImVec2& local_pos); // " -IMGUI_FUNCTION(SetCursorPos) -IM_VEC_2_ARG(local_pos) -CALL_FUNCTION_NO_RET(SetCursorPos, local_pos) -END_IMGUI_FUNC -// IMGUI_API void SetCursorPosX(float x); // " -IMGUI_FUNCTION(SetCursorPosX) -NUMBER_ARG(x) -CALL_FUNCTION_NO_RET(SetCursorPosX, x) -END_IMGUI_FUNC -// IMGUI_API void SetCursorPosY(float y); // " -IMGUI_FUNCTION(SetCursorPosY) -NUMBER_ARG(y) -CALL_FUNCTION_NO_RET(SetCursorPosY, y) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position -IMGUI_FUNCTION(GetCursorStartPos) -CALL_FUNCTION(GetCursorStartPos, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API) -IMGUI_FUNCTION(GetCursorScreenPos) -CALL_FUNCTION(GetCursorScreenPos, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API void SetCursorScreenPos(const ImVec2& screen_pos); // cursor position in absolute screen coordinates [0..io.DisplaySize] -IMGUI_FUNCTION(SetCursorScreenPos) -IM_VEC_2_ARG(screen_pos) -CALL_FUNCTION_NO_RET(SetCursorScreenPos, screen_pos) -END_IMGUI_FUNC -// IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item) -IMGUI_FUNCTION(AlignTextToFramePadding) -CALL_FUNCTION_NO_RET(AlignTextToFramePadding) -END_IMGUI_FUNC -// IMGUI_API float GetTextLineHeight(); // ~ FontSize -IMGUI_FUNCTION(GetTextLineHeight) -CALL_FUNCTION(GetTextLineHeight, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) -IMGUI_FUNCTION(GetTextLineHeightWithSpacing) -CALL_FUNCTION(GetTextLineHeightWithSpacing, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2 -IMGUI_FUNCTION(GetFrameHeight) -CALL_FUNCTION(GetFrameHeight, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) -IMGUI_FUNCTION(GetFrameHeightWithSpacing) -CALL_FUNCTION(GetFrameHeightWithSpacing, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the entire stack! -IMGUI_FUNCTION(PushID) -LABEL_ARG(str_id) -CALL_FUNCTION_NO_RET(PushID, str_id) -END_IMGUI_FUNC -// IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); -IMGUI_FUNCTION(PushID_2) -LABEL_ARG(str_id_begin) -LABEL_ARG(str_id_end) -CALL_FUNCTION_NO_RET(PushID, str_id_begin, str_id_end) -END_IMGUI_FUNC -// IMGUI_API void PushID(const void* ptr_id); -// Unsupported arg type const void* ptr_id -// IMGUI_API void PushID(int int_id); -IMGUI_FUNCTION(PushID_1) -INT_ARG(int_id) -CALL_FUNCTION_NO_RET(PushID, int_id) -END_IMGUI_FUNC -// IMGUI_API void PopID(); -IMGUI_FUNCTION(PopID) -CALL_FUNCTION_NO_RET(PopID) -END_IMGUI_FUNC -// IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself -IMGUI_FUNCTION(GetID) -LABEL_ARG(str_id) -CALL_FUNCTION(GetID, unsigned int, str_id) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); -IMGUI_FUNCTION(GetID_2) -LABEL_ARG(str_id_begin) -LABEL_ARG(str_id_end) -CALL_FUNCTION(GetID, unsigned int, str_id_begin, str_id_end) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API ImGuiID GetID(const void* ptr_id); -// Unsupported arg type const void* ptr_id -// IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. -IMGUI_FUNCTION(TextUnformatted) -LABEL_ARG(text) -OPTIONAL_LABEL_ARG(text_end) -CALL_FUNCTION_NO_RET(TextUnformatted, text, text_end) -END_IMGUI_FUNC -// IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // simple formatted text -// Unsupported arg type ...) IM_FMTARGS(1 -// IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1); -// Unsupported arg type va_list args) IM_FMTLIST(1 -// IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); -// Unsupported arg type ...) IM_FMTARGS(2 -// IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2); -// Unsupported arg type va_list args) IM_FMTLIST(2 -// IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); -// Unsupported arg type ...) IM_FMTARGS(1 -// IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1); -// Unsupported arg type va_list args) IM_FMTLIST(1 -// IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). -// Unsupported arg type ...) IM_FMTARGS(1 -// IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1); -// Unsupported arg type va_list args) IM_FMTLIST(1 -// IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets -// Unsupported arg type ...) IM_FMTARGS(2 -// IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2); -// Unsupported arg type va_list args) IM_FMTLIST(2 -// IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text() -// Unsupported arg type ...) IM_FMTARGS(1 -// IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1); -// Unsupported arg type va_list args) IM_FMTLIST(1 -// IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2 0 0); // button -IMGUI_FUNCTION(Button) -LABEL_ARG(label) -OPTIONAL_IM_VEC_2_ARG(size, 0, 0) -CALL_FUNCTION(Button, bool, label, size) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text -IMGUI_FUNCTION(SmallButton) -LABEL_ARG(label) -CALL_FUNCTION(SmallButton, bool, label) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); -// Unsupported arg type ImGuiDir dir -// IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) -IMGUI_FUNCTION(InvisibleButton) -LABEL_ARG(str_id) -IM_VEC_2_ARG(size) -CALL_FUNCTION(InvisibleButton, bool, str_id, size) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2 0 0, const ImVec2& uv1 = ImVec2 1 1, const ImVec4& tint_col = ImVec4 1 1 1 1, const ImVec4& border_col = ImVec4 0 0 0 0); -IMGUI_FUNCTION(Image) -IM_TEXTURE_ID_ARG(user_texture_id) -IM_VEC_2_ARG(size) -OPTIONAL_IM_VEC_2_ARG(uv0, 0, 0) -OPTIONAL_IM_VEC_2_ARG(uv1, 1, 1) -OPTIONAL_IM_VEC_4_ARG(tint_col, 1, 1, 1, 1) -OPTIONAL_IM_VEC_4_ARG(border_col, 0, 0, 0, 0) -CALL_FUNCTION_NO_RET(Image, user_texture_id, size, uv0, uv1, tint_col, border_col) -END_IMGUI_FUNC -// IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2 0 0, const ImVec2& uv1 = ImVec2 1 1, int frame_padding = -1, const ImVec4& bg_col = ImVec4 0 0 0 0, const ImVec4& tint_col = ImVec4 1 1 1 1); // <0 frame_padding uses default frame padding settings. 0 for no padding -IMGUI_FUNCTION(ImageButton) -IM_TEXTURE_ID_ARG(user_texture_id) -IM_VEC_2_ARG(size) -OPTIONAL_IM_VEC_2_ARG(uv0, 0, 0) -OPTIONAL_IM_VEC_2_ARG(uv1, 1, 1) -OPTIONAL_INT_ARG(frame_padding, -1) -OPTIONAL_IM_VEC_4_ARG(bg_col, 0, 0, 0, 0) -OPTIONAL_IM_VEC_4_ARG(tint_col, 1, 1, 1, 1) -CALL_FUNCTION(ImageButton, bool, user_texture_id, size, uv0, uv1, frame_padding, bg_col, tint_col) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool Checkbox(const char* label, bool* v); -IMGUI_FUNCTION(Checkbox) -LABEL_ARG(label) -BOOL_POINTER_ARG(v) -CALL_FUNCTION(Checkbox, bool, label, v) -PUSH_BOOL(ret) -END_BOOL_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); -IMGUI_FUNCTION(CheckboxFlags) -LABEL_ARG(label) -UINT_POINTER_ARG(flags) -UINT_ARG(flags_value) -CALL_FUNCTION(CheckboxFlags, bool, label, flags, flags_value) -PUSH_BOOL(ret) -END_UINT_POINTER(flags) -END_IMGUI_FUNC -// IMGUI_API bool RadioButton(const char* label, bool active); -IMGUI_FUNCTION(RadioButton) -LABEL_ARG(label) -BOOL_ARG(active) -CALL_FUNCTION(RadioButton, bool, label, active) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool RadioButton(const char* label, int* v, int v_button); -IMGUI_FUNCTION(RadioButton_3) -LABEL_ARG(label) -INT_POINTER_ARG(v) -INT_ARG(v_button) -CALL_FUNCTION(RadioButton, bool, label, v, v_button) -PUSH_BOOL(ret) -END_INT_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2 0 0, int stride = sizeof(float)); -// Unsupported arg type const float* values -// Unsupported arg type ImVec2 graph_size = ImVec2 0 0 -// IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2 0 0); -// Unsupported arg type float (*values_getter)(void* data -// Unsupported arg type void* data -// Unsupported arg type ImVec2 graph_size = ImVec2 0 0 -// IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2 0 0, int stride = sizeof(float)); -// Unsupported arg type const float* values -// Unsupported arg type ImVec2 graph_size = ImVec2 0 0 -// IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2 0 0); -// Unsupported arg type float (*values_getter)(void* data -// Unsupported arg type void* data -// Unsupported arg type ImVec2 graph_size = ImVec2 0 0 -// IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2 -1 0, const char* overlay = NULL); -IMGUI_FUNCTION(ProgressBar) -NUMBER_ARG(fraction) -OPTIONAL_IM_VEC_2_ARG(size_arg, -1, 0) -OPTIONAL_LABEL_ARG(overlay) -CALL_FUNCTION_NO_RET(ProgressBar, fraction, size_arg, overlay) -END_IMGUI_FUNC -// IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses -IMGUI_FUNCTION(Bullet) -CALL_FUNCTION_NO_RET(Bullet) -END_IMGUI_FUNC -// IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0); -// Unsupported arg type ImGuiComboFlags flags = 0 -// IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true! -IMGUI_FUNCTION(EndCombo) -CALL_FUNCTION_NO_RET(EndCombo) -POP_END_STACK(5) -END_IMGUI_FUNC -// IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); -// Unsupported arg type const char* const items[] -// IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" -IMGUI_FUNCTION(Combo) -LABEL_ARG(label) -INT_POINTER_ARG(current_item) -LABEL_ARG(items_separated_by_zeros) -OPTIONAL_INT_ARG(popup_max_height_in_items, -1) -CALL_FUNCTION(Combo, bool, label, current_item, items_separated_by_zeros, popup_max_height_in_items) -PUSH_BOOL(ret) -END_INT_POINTER(current_item) -END_IMGUI_FUNC -// IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1); -// Unsupported arg type bool(*items_getter)(void* data -// Unsupported arg type const char** out_text) -// Unsupported arg type void* data -// IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound -IMGUI_FUNCTION(DragFloat) -LABEL_ARG(label) -FLOAT_POINTER_ARG(v) -OPTIONAL_NUMBER_ARG(v_speed, 1.0f) -OPTIONAL_NUMBER_ARG(v_min, 0.0f) -OPTIONAL_NUMBER_ARG(v_max, 0.0f) -LABEL_ARG(display_format) -OPTIONAL_NUMBER_ARG(power, 1.0f) -CALL_FUNCTION(DragFloat, bool, label, v, v_speed, v_min, v_max, display_format, power) -PUSH_BOOL(ret) -END_FLOAT_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); -// Unsupported arg type float v[2] -// IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); -// Unsupported arg type float v[3] -// IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); -// Unsupported arg type float v[4] -// IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", const char* display_format_max = NULL, float power = 1.0f); -IMGUI_FUNCTION(DragFloatRange2) -LABEL_ARG(label) -FLOAT_POINTER_ARG(v_current_min) -FLOAT_POINTER_ARG(v_current_max) -OPTIONAL_NUMBER_ARG(v_speed, 1.0f) -OPTIONAL_NUMBER_ARG(v_min, 0.0f) -OPTIONAL_NUMBER_ARG(v_max, 0.0f) -LABEL_ARG(display_format) -OPTIONAL_LABEL_ARG(display_format_max) -OPTIONAL_NUMBER_ARG(power, 1.0f) -CALL_FUNCTION(DragFloatRange2, bool, label, v_current_min, v_current_max, v_speed, v_min, v_max, display_format, display_format_max, power) -PUSH_BOOL(ret) -END_FLOAT_POINTER(v_current_min) -END_FLOAT_POINTER(v_current_max) -END_IMGUI_FUNC -// IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_min >= v_max we have no bound -IMGUI_FUNCTION(DragInt) -LABEL_ARG(label) -INT_POINTER_ARG(v) -OPTIONAL_NUMBER_ARG(v_speed, 1.0f) -OPTIONAL_INT_ARG(v_min, 0) -OPTIONAL_INT_ARG(v_max, 0) -LABEL_ARG(display_format) -CALL_FUNCTION(DragInt, bool, label, v, v_speed, v_min, v_max, display_format) -PUSH_BOOL(ret) -END_INT_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); -// Unsupported arg type int v[2] -// IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); -// Unsupported arg type int v[3] -// IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); -// Unsupported arg type int v[4] -// IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f", const char* display_format_max = NULL); -IMGUI_FUNCTION(DragIntRange2) -LABEL_ARG(label) -INT_POINTER_ARG(v_current_min) -INT_POINTER_ARG(v_current_max) -OPTIONAL_NUMBER_ARG(v_speed, 1.0f) -OPTIONAL_INT_ARG(v_min, 0) -OPTIONAL_INT_ARG(v_max, 0) -LABEL_ARG(display_format) -OPTIONAL_LABEL_ARG(display_format_max) -CALL_FUNCTION(DragIntRange2, bool, label, v_current_min, v_current_max, v_speed, v_min, v_max, display_format, display_format_max) -PUSH_BOOL(ret) -END_INT_POINTER(v_current_min) -END_INT_POINTER(v_current_max) -END_IMGUI_FUNC -// IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL); -// Unsupported arg type char* buf -// Unsupported arg type size_t buf_size -// Unsupported arg type ImGuiTextEditCallback callback = NULL -// Unsupported arg type void* user_data = NULL -// IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2 0 0, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL); -// Unsupported arg type char* buf -// Unsupported arg type size_t buf_size -// Unsupported arg type ImGuiTextEditCallback callback = NULL -// Unsupported arg type void* user_data = NULL -// IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0); -IMGUI_FUNCTION(InputFloat) -LABEL_ARG(label) -FLOAT_POINTER_ARG(v) -OPTIONAL_NUMBER_ARG(step, 0.0f) -OPTIONAL_NUMBER_ARG(step_fast, 0.0f) -OPTIONAL_INT_ARG(decimal_precision, -1) -OPTIONAL_INT_ARG(extra_flags, 0) -CALL_FUNCTION(InputFloat, bool, label, v, step, step_fast, decimal_precision, extra_flags) -PUSH_BOOL(ret) -END_FLOAT_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0); -// Unsupported arg type float v[2] -// IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0); -// Unsupported arg type float v[3] -// IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0); -// Unsupported arg type float v[4] -// IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0); -IMGUI_FUNCTION(InputInt) -LABEL_ARG(label) -INT_POINTER_ARG(v) -OPTIONAL_INT_ARG(step, 1) -OPTIONAL_INT_ARG(step_fast, 100) -OPTIONAL_INT_ARG(extra_flags, 0) -CALL_FUNCTION(InputInt, bool, label, v, step, step_fast, extra_flags) -PUSH_BOOL(ret) -END_INT_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags = 0); -// Unsupported arg type int v[2] -// IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0); -// Unsupported arg type int v[3] -// IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0); -// Unsupported arg type int v[4] -// IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0f, double step_fast = 0.0f, const char* display_format = "%.6f", ImGuiInputTextFlags extra_flags = 0); -// Unsupported arg type double* v -// Unsupported arg type double step = 0.0f -// Unsupported arg type double step_fast = 0.0f -// IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for logarithmic sliders -IMGUI_FUNCTION(SliderFloat) -LABEL_ARG(label) -FLOAT_POINTER_ARG(v) -NUMBER_ARG(v_min) -NUMBER_ARG(v_max) -LABEL_ARG(display_format) -OPTIONAL_NUMBER_ARG(power, 1.0f) -CALL_FUNCTION(SliderFloat, bool, label, v, v_min, v_max, display_format, power) -PUSH_BOOL(ret) -END_FLOAT_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); -// Unsupported arg type float v[2] -// IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); -// Unsupported arg type float v[3] -// IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); -// Unsupported arg type float v[4] -// IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); -IMGUI_FUNCTION(SliderAngle) -LABEL_ARG(label) -FLOAT_POINTER_ARG(v_rad) -OPTIONAL_NUMBER_ARG(v_degrees_min, -360.0f) -OPTIONAL_NUMBER_ARG(v_degrees_max, +360.0f) -CALL_FUNCTION(SliderAngle, bool, label, v_rad, v_degrees_min, v_degrees_max) -PUSH_BOOL(ret) -END_FLOAT_POINTER(v_rad) -END_IMGUI_FUNC -// IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f"); -IMGUI_FUNCTION(SliderInt) -LABEL_ARG(label) -INT_POINTER_ARG(v) -INT_ARG(v_min) -INT_ARG(v_max) -LABEL_ARG(display_format) -CALL_FUNCTION(SliderInt, bool, label, v, v_min, v_max, display_format) -PUSH_BOOL(ret) -END_INT_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format = "%.0f"); -// Unsupported arg type int v[2] -// IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format = "%.0f"); -// Unsupported arg type int v[3] -// IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format = "%.0f"); -// Unsupported arg type int v[4] -// IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); -IMGUI_FUNCTION(VSliderFloat) -LABEL_ARG(label) -IM_VEC_2_ARG(size) -FLOAT_POINTER_ARG(v) -NUMBER_ARG(v_min) -NUMBER_ARG(v_max) -LABEL_ARG(display_format) -OPTIONAL_NUMBER_ARG(power, 1.0f) -CALL_FUNCTION(VSliderFloat, bool, label, size, v, v_min, v_max, display_format, power) -PUSH_BOOL(ret) -END_FLOAT_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f"); -IMGUI_FUNCTION(VSliderInt) -LABEL_ARG(label) -IM_VEC_2_ARG(size) -INT_POINTER_ARG(v) -INT_ARG(v_min) -INT_ARG(v_max) -LABEL_ARG(display_format) -CALL_FUNCTION(VSliderInt, bool, label, size, v, v_min, v_max, display_format) -PUSH_BOOL(ret) -END_INT_POINTER(v) -END_IMGUI_FUNC -// IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); -// Unsupported arg type float col[3] -// Unsupported arg type ImGuiColorEditFlags flags = 0 -// IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); -// Unsupported arg type float col[4] -// Unsupported arg type ImGuiColorEditFlags flags = 0 -// IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); -// Unsupported arg type float col[3] -// Unsupported arg type ImGuiColorEditFlags flags = 0 -// IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); -// Unsupported arg type float col[4] -// Unsupported arg type ImGuiColorEditFlags flags = 0 -// Unsupported arg type const float* ref_col = NULL -// IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2 0 0); // display a colored square/button, hover for details, return true when pressed. -// Unsupported arg type ImGuiColorEditFlags flags = 0 -// Unsupported arg type ImVec2 size = ImVec2 0 0 -// IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls. -// Unsupported arg type ImGuiColorEditFlags flags -// IMGUI_API bool TreeNode(const char* label); // if returning 'true' the node is open and the tree id is pushed into the id stack. user is responsible for calling TreePop(). -IMGUI_FUNCTION(TreeNode) -LABEL_ARG(label) -CALL_FUNCTION(TreeNode, bool, label) -IF_RET_ADD_END_STACK(6) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). -// Unsupported arg type ...) IM_FMTARGS(2 -// IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // " -// Unsupported arg type const void* ptr_id -// Unsupported arg type ...) IM_FMTARGS(2 -// IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2); -// Unsupported arg type va_list args) IM_FMTLIST(2 -// IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2); -// Unsupported arg type const void* ptr_id -// Unsupported arg type va_list args) IM_FMTLIST(2 -// IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0); -// Unsupported arg type ImGuiTreeNodeFlags flags = 0 -// IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); -// Unsupported arg type ImGuiTreeNodeFlags flags -// Unsupported arg type ...) IM_FMTARGS(3 -// IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); -// Unsupported arg type const void* ptr_id -// Unsupported arg type ImGuiTreeNodeFlags flags -// Unsupported arg type ...) IM_FMTARGS(3 -// IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); -// Unsupported arg type ImGuiTreeNodeFlags flags -// Unsupported arg type va_list args) IM_FMTLIST(3 -// IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); -// Unsupported arg type const void* ptr_id -// Unsupported arg type ImGuiTreeNodeFlags flags -// Unsupported arg type va_list args) IM_FMTLIST(3 -// IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call Push/Pop yourself for layout purpose -IMGUI_FUNCTION(TreePush) -LABEL_ARG(str_id) -CALL_FUNCTION_NO_RET(TreePush, str_id) -ADD_END_STACK(6) -END_IMGUI_FUNC -// IMGUI_API void TreePush(const void* ptr_id = NULL); // " -// Unsupported arg type const void* ptr_id = NULL -// IMGUI_API void TreePop(); // ~ Unindent()+PopId() -IMGUI_FUNCTION(TreePop) -CALL_FUNCTION_NO_RET(TreePop) -POP_END_STACK(6) -END_IMGUI_FUNC -// IMGUI_API void TreeAdvanceToLabelPos(); // advance cursor x position by GetTreeNodeToLabelSpacing() -IMGUI_FUNCTION(TreeAdvanceToLabelPos) -CALL_FUNCTION_NO_RET(TreeAdvanceToLabelPos) -END_IMGUI_FUNC -// IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode -IMGUI_FUNCTION(GetTreeNodeToLabelSpacing) -CALL_FUNCTION(GetTreeNodeToLabelSpacing, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). -// Unsupported arg type ImGuiTreeNodeFlags flags = 0 -// IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header -// Unsupported arg type ImGuiTreeNodeFlags flags = 0 -// IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2 0 0); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height -IMGUI_FUNCTION(Selectable) -LABEL_ARG(label) -OPTIONAL_BOOL_ARG(selected, false) -OPTIONAL_INT_ARG(flags, 0) -OPTIONAL_IM_VEC_2_ARG(size, 0, 0) -CALL_FUNCTION(Selectable, bool, label, selected, flags, size) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2 0 0); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. -IMGUI_FUNCTION(Selectable_4) -LABEL_ARG(label) -BOOL_POINTER_ARG(p_selected) -OPTIONAL_INT_ARG(flags, 0) -OPTIONAL_IM_VEC_2_ARG(size, 0, 0) -CALL_FUNCTION(Selectable, bool, label, p_selected, flags, size) -PUSH_BOOL(ret) -END_BOOL_POINTER(p_selected) -END_IMGUI_FUNC -// IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); -// Unsupported arg type const char* const items[] -// IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); -// Unsupported arg type bool (*items_getter)(void* data -// Unsupported arg type const char** out_text) -// Unsupported arg type void* data -// IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2 0 0); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards. -IMGUI_FUNCTION(ListBoxHeader) -LABEL_ARG(label) -OPTIONAL_IM_VEC_2_ARG(size, 0, 0) -CALL_FUNCTION(ListBoxHeader, bool, label, size) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // " -IMGUI_FUNCTION(ListBoxHeader_3) -LABEL_ARG(label) -INT_ARG(items_count) -OPTIONAL_INT_ARG(height_in_items, -1) -CALL_FUNCTION(ListBoxHeader, bool, label, items_count, height_in_items) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API void ListBoxFooter(); // terminate the scrolling region -IMGUI_FUNCTION(ListBoxFooter) -CALL_FUNCTION_NO_RET(ListBoxFooter) -END_IMGUI_FUNC -// IMGUI_API void Value(const char* prefix, bool b); -IMGUI_FUNCTION(Value) -LABEL_ARG(prefix) -BOOL_ARG(b) -CALL_FUNCTION_NO_RET(Value, prefix, b) -END_IMGUI_FUNC -// IMGUI_API void Value(const char* prefix, int v); -IMGUI_FUNCTION(Value_2) -LABEL_ARG(prefix) -INT_ARG(v) -CALL_FUNCTION_NO_RET(Value, prefix, v) -END_IMGUI_FUNC -// IMGUI_API void Value(const char* prefix, unsigned int v); -IMGUI_FUNCTION(Value_2_2) -LABEL_ARG(prefix) -UINT_ARG(v) -CALL_FUNCTION_NO_RET(Value, prefix, v) -END_IMGUI_FUNC -// IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); -IMGUI_FUNCTION(Value_3) -LABEL_ARG(prefix) -NUMBER_ARG(v) -OPTIONAL_LABEL_ARG(float_format) -CALL_FUNCTION_NO_RET(Value, prefix, v, float_format) -END_IMGUI_FUNC -// IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set text tooltip under mouse-cursor, typically use with ImGui::IsItemHovered(). overidde any previous call to SetTooltip(). -// Unsupported arg type ...) IM_FMTARGS(1 -// IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1); -// Unsupported arg type va_list args) IM_FMTLIST(1 -// IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of contents). -IMGUI_FUNCTION(BeginTooltip) -CALL_FUNCTION_NO_RET(BeginTooltip) -ADD_END_STACK(7) -END_IMGUI_FUNC -// IMGUI_API void EndTooltip(); -IMGUI_FUNCTION(EndTooltip) -CALL_FUNCTION_NO_RET(EndTooltip) -POP_END_STACK(7) -END_IMGUI_FUNC -// IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. -IMGUI_FUNCTION(BeginMainMenuBar) -CALL_FUNCTION(BeginMainMenuBar, bool) -IF_RET_ADD_END_STACK(8) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true! -IMGUI_FUNCTION(EndMainMenuBar) -CALL_FUNCTION_NO_RET(EndMainMenuBar) -POP_END_STACK(8) -END_IMGUI_FUNC -// IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). -IMGUI_FUNCTION(BeginMenuBar) -CALL_FUNCTION(BeginMenuBar, bool) -IF_RET_ADD_END_STACK(9) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true! -IMGUI_FUNCTION(EndMenuBar) -CALL_FUNCTION_NO_RET(EndMenuBar) -POP_END_STACK(9) -END_IMGUI_FUNC -// IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! -IMGUI_FUNCTION(BeginMenu) -LABEL_ARG(label) -OPTIONAL_BOOL_ARG(enabled, true) -CALL_FUNCTION(BeginMenu, bool, label, enabled) -IF_RET_ADD_END_STACK(10) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true! -IMGUI_FUNCTION(EndMenu) -CALL_FUNCTION_NO_RET(EndMenu) -POP_END_STACK(10) -END_IMGUI_FUNC -// IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment -IMGUI_FUNCTION(MenuItem) -LABEL_ARG(label) -OPTIONAL_LABEL_ARG(shortcut) -OPTIONAL_BOOL_ARG(selected, false) -OPTIONAL_BOOL_ARG(enabled, true) -CALL_FUNCTION(MenuItem, bool, label, shortcut, selected, enabled) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL -IMGUI_FUNCTION(MenuItem_4) -LABEL_ARG(label) -LABEL_ARG(shortcut) -BOOL_POINTER_ARG(p_selected) -OPTIONAL_BOOL_ARG(enabled, true) -CALL_FUNCTION(MenuItem, bool, label, shortcut, p_selected, enabled) -PUSH_BOOL(ret) -END_BOOL_POINTER(p_selected) -END_IMGUI_FUNC -// IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). -IMGUI_FUNCTION(OpenPopup) -LABEL_ARG(str_id) -CALL_FUNCTION_NO_RET(OpenPopup, str_id) -END_IMGUI_FUNC -// IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true! -IMGUI_FUNCTION(BeginPopup) -LABEL_ARG(str_id) -OPTIONAL_INT_ARG(flags, 0) -CALL_FUNCTION(BeginPopup, bool, str_id, flags) -IF_RET_ADD_END_STACK(11) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! -IMGUI_FUNCTION(BeginPopupContextItem) -OPTIONAL_LABEL_ARG(str_id) -OPTIONAL_INT_ARG(mouse_button, 1) -CALL_FUNCTION(BeginPopupContextItem, bool, str_id, mouse_button) -IF_RET_ADD_END_STACK(11) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, int mouse_button = 1, bool also_over_items = true); // helper to open and begin popup when clicked on current window. -IMGUI_FUNCTION(BeginPopupContextWindow) -OPTIONAL_LABEL_ARG(str_id) -OPTIONAL_INT_ARG(mouse_button, 1) -OPTIONAL_BOOL_ARG(also_over_items, true) -CALL_FUNCTION(BeginPopupContextWindow, bool, str_id, mouse_button, also_over_items) -IF_RET_ADD_END_STACK(11) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (where there are no imgui windows). -IMGUI_FUNCTION(BeginPopupContextVoid) -OPTIONAL_LABEL_ARG(str_id) -OPTIONAL_INT_ARG(mouse_button, 1) -CALL_FUNCTION(BeginPopupContextVoid, bool, str_id, mouse_button) -IF_RET_ADD_END_STACK(11) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside) -IMGUI_FUNCTION(BeginPopupModal) -LABEL_ARG(name) -OPTIONAL_BOOL_POINTER_ARG(p_open) -OPTIONAL_INT_ARG(flags, 0) -CALL_FUNCTION(BeginPopupModal, bool, name, p_open, flags) -IF_RET_ADD_END_STACK(11) -PUSH_BOOL(ret) -END_BOOL_POINTER(p_open) -END_IMGUI_FUNC -// IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true! -IMGUI_FUNCTION(EndPopup) -CALL_FUNCTION_NO_RET(EndPopup) -POP_END_STACK(11) -END_IMGUI_FUNC -// IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, int mouse_button = 1); // helper to open popup when clicked on last item. return true when just opened. -IMGUI_FUNCTION(OpenPopupOnItemClick) -OPTIONAL_LABEL_ARG(str_id) -OPTIONAL_INT_ARG(mouse_button, 1) -CALL_FUNCTION(OpenPopupOnItemClick, bool, str_id, mouse_button) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open -IMGUI_FUNCTION(IsPopupOpen) -LABEL_ARG(str_id) -CALL_FUNCTION(IsPopupOpen, bool, str_id) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup. -IMGUI_FUNCTION(CloseCurrentPopup) -CALL_FUNCTION_NO_RET(CloseCurrentPopup) -END_IMGUI_FUNC -// IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); -IMGUI_FUNCTION(Columns) -OPTIONAL_INT_ARG(count, 1) -OPTIONAL_LABEL_ARG(id) -OPTIONAL_BOOL_ARG(border, true) -CALL_FUNCTION_NO_RET(Columns, count, id, border) -END_IMGUI_FUNC -// IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished -IMGUI_FUNCTION(NextColumn) -CALL_FUNCTION_NO_RET(NextColumn) -END_IMGUI_FUNC -// IMGUI_API int GetColumnIndex(); // get current column index -// Unsupported return type int -// IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column -IMGUI_FUNCTION(GetColumnWidth) -OPTIONAL_INT_ARG(column_index, -1) -CALL_FUNCTION(GetColumnWidth, float, column_index) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column -IMGUI_FUNCTION(SetColumnWidth) -INT_ARG(column_index) -NUMBER_ARG(width) -CALL_FUNCTION_NO_RET(SetColumnWidth, column_index, width) -END_IMGUI_FUNC -// IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f -IMGUI_FUNCTION(GetColumnOffset) -OPTIONAL_INT_ARG(column_index, -1) -CALL_FUNCTION(GetColumnOffset, float, column_index) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column -IMGUI_FUNCTION(SetColumnOffset) -INT_ARG(column_index) -NUMBER_ARG(offset_x) -CALL_FUNCTION_NO_RET(SetColumnOffset, column_index, offset_x) -END_IMGUI_FUNC -// IMGUI_API int GetColumnsCount(); -// Unsupported return type int -// IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty -IMGUI_FUNCTION(LogToTTY) -OPTIONAL_INT_ARG(max_depth, -1) -CALL_FUNCTION_NO_RET(LogToTTY, max_depth) -END_IMGUI_FUNC -// IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file -IMGUI_FUNCTION(LogToFile) -OPTIONAL_INT_ARG(max_depth, -1) -OPTIONAL_LABEL_ARG(filename) -CALL_FUNCTION_NO_RET(LogToFile, max_depth, filename) -END_IMGUI_FUNC -// IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard -IMGUI_FUNCTION(LogToClipboard) -OPTIONAL_INT_ARG(max_depth, -1) -CALL_FUNCTION_NO_RET(LogToClipboard, max_depth) -END_IMGUI_FUNC -// IMGUI_API void LogFinish(); // stop logging (close file, etc.) -IMGUI_FUNCTION(LogFinish) -CALL_FUNCTION_NO_RET(LogFinish) -END_IMGUI_FUNC -// IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard -IMGUI_FUNCTION(LogButtons) -CALL_FUNCTION_NO_RET(LogButtons) -END_IMGUI_FUNC -// IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed) -// Unsupported arg type ...) IM_FMTARGS(1 -// IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource() -// Unsupported arg type ImGuiDragDropFlags flags = 0 -// IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. -// Unsupported arg type const void* data -// Unsupported arg type size_t size -// Unsupported arg type ImGuiCond cond = 0 -// IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true! -IMGUI_FUNCTION(EndDragDropSource) -CALL_FUNCTION_NO_RET(EndDragDropSource) -POP_END_STACK(12) -END_IMGUI_FUNC -// IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() -IMGUI_FUNCTION(BeginDragDropTarget) -CALL_FUNCTION(BeginDragDropTarget, bool) -IF_RET_ADD_END_STACK(13) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. -// Unsupported return type const -// Unsupported arg type ImGuiDragDropFlags flags = 0 -// IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true! -IMGUI_FUNCTION(EndDragDropTarget) -CALL_FUNCTION_NO_RET(EndDragDropTarget) -POP_END_STACK(13) -END_IMGUI_FUNC -// IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); -IMGUI_FUNCTION(PushClipRect) -IM_VEC_2_ARG(clip_rect_min) -IM_VEC_2_ARG(clip_rect_max) -BOOL_ARG(intersect_with_current_clip_rect) -CALL_FUNCTION_NO_RET(PushClipRect, clip_rect_min, clip_rect_max, intersect_with_current_clip_rect) -END_IMGUI_FUNC -// IMGUI_API void PopClipRect(); -IMGUI_FUNCTION(PopClipRect) -CALL_FUNCTION_NO_RET(PopClipRect) -END_IMGUI_FUNC -// IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window. Please use instead of "if (IsWindowAppearing()) SetScrollHere()" to signify "default item". -IMGUI_FUNCTION(SetItemDefaultFocus) -CALL_FUNCTION_NO_RET(SetItemDefaultFocus) -END_IMGUI_FUNC -// IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget. -IMGUI_FUNCTION(SetKeyboardFocusHere) -OPTIONAL_INT_ARG(offset, 0) -CALL_FUNCTION_NO_RET(SetKeyboardFocusHere, offset) -END_IMGUI_FUNC -// IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options. -// Unsupported arg type ImGuiHoveredFlags flags = 0 -// IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false) -IMGUI_FUNCTION(IsItemActive) -CALL_FUNCTION(IsItemActive, bool) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? -IMGUI_FUNCTION(IsItemFocused) -CALL_FUNCTION(IsItemFocused, bool) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on) -IMGUI_FUNCTION(IsItemClicked) -OPTIONAL_INT_ARG(mouse_button, 0) -CALL_FUNCTION(IsItemClicked, bool, mouse_button) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsItemVisible(); // is the last item visible? (aka not out of sight due to clipping/scrolling.) -IMGUI_FUNCTION(IsItemVisible) -CALL_FUNCTION(IsItemVisible, bool) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsAnyItemHovered(); -IMGUI_FUNCTION(IsAnyItemHovered) -CALL_FUNCTION(IsAnyItemHovered, bool) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsAnyItemActive(); -IMGUI_FUNCTION(IsAnyItemActive) -CALL_FUNCTION(IsAnyItemActive, bool) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsAnyItemFocused(); -IMGUI_FUNCTION(IsAnyItemFocused) -CALL_FUNCTION(IsAnyItemFocused, bool) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetItemRectMin(); // get bounding rectangle of last item, in screen space -IMGUI_FUNCTION(GetItemRectMin) -CALL_FUNCTION(GetItemRectMin, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetItemRectMax(); // " -IMGUI_FUNCTION(GetItemRectMax) -CALL_FUNCTION(GetItemRectMax, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetItemRectSize(); // get size of last item, in screen space -IMGUI_FUNCTION(GetItemRectSize) -CALL_FUNCTION(GetItemRectSize, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. -IMGUI_FUNCTION(SetItemAllowOverlap) -CALL_FUNCTION_NO_RET(SetItemAllowOverlap) -END_IMGUI_FUNC -// IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. -IMGUI_FUNCTION(IsRectVisible) -IM_VEC_2_ARG(size) -CALL_FUNCTION(IsRectVisible, bool, size) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. -IMGUI_FUNCTION(IsRectVisible_2) -IM_VEC_2_ARG(rect_min) -IM_VEC_2_ARG(rect_max) -CALL_FUNCTION(IsRectVisible, bool, rect_min, rect_max) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API float GetTime(); -IMGUI_FUNCTION(GetTime) -CALL_FUNCTION(GetTime, float) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API int GetFrameCount(); -// Unsupported return type int -// IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered one, useful to quickly draw overlays shapes/text -// Unsupported return type ImDrawList* -// IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances -// Unsupported return type ImDrawListSharedData* -// IMGUI_API const char* GetStyleColorName(ImGuiCol idx); -// Unsupported return type const -// IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it) -// Unsupported arg type ImGuiStorage* storage -// IMGUI_API ImGuiStorage* GetStateStorage(); -// Unsupported return type ImGuiStorage* -// IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); -IMGUI_FUNCTION(CalcTextSize) -LABEL_ARG(text) -OPTIONAL_LABEL_ARG(text_end) -OPTIONAL_BOOL_ARG(hide_text_after_double_hash, false) -OPTIONAL_NUMBER_ARG(wrap_width, -1.0f) -CALL_FUNCTION(CalcTextSize, ImVec2, text, text_end, hide_text_after_double_hash, wrap_width) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. -IMGUI_FUNCTION(CalcListClipping) -INT_ARG(items_count) -NUMBER_ARG(items_height) -INT_POINTER_ARG(out_items_display_start) -INT_POINTER_ARG(out_items_display_end) -CALL_FUNCTION_NO_RET(CalcListClipping, items_count, items_height, out_items_display_start, out_items_display_end) -END_INT_POINTER(out_items_display_start) -END_INT_POINTER(out_items_display_end) -END_IMGUI_FUNC -// IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame -IMGUI_FUNCTION(BeginChildFrame) -UINT_ARG(id) -IM_VEC_2_ARG(size) -OPTIONAL_INT_ARG(flags, 0) -CALL_FUNCTION(BeginChildFrame, bool, id, size, flags) -IF_RET_ADD_END_STACK(14) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window) -IMGUI_FUNCTION(EndChildFrame) -CALL_FUNCTION_NO_RET(EndChildFrame) -POP_END_STACK(14) -END_IMGUI_FUNC -// IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); -// Unsupported return type ImVec4 -// IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); -IMGUI_FUNCTION(ColorConvertFloat4ToU32) -IM_VEC_4_ARG(in) -CALL_FUNCTION(ColorConvertFloat4ToU32, unsigned int, in) -PUSH_NUMBER(ret) -END_IMGUI_FUNC -// IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); -// Unsupported arg type float& out_h -// Unsupported arg type float& out_s -// Unsupported arg type float& out_v -// IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); -// Unsupported arg type float& out_r -// Unsupported arg type float& out_g -// Unsupported arg type float& out_b -// IMGUI_API int GetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key] -// Unsupported return type int -// IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. note that imgui doesn't know the semantic of each entry of io.KeyDown[]. Use your own indices/enums according to how your backend/engine stored them into KeyDown[]! -IMGUI_FUNCTION(IsKeyDown) -INT_ARG(user_key_index) -CALL_FUNCTION(IsKeyDown, bool, user_key_index) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down). if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate -IMGUI_FUNCTION(IsKeyPressed) -INT_ARG(user_key_index) -OPTIONAL_BOOL_ARG(repeat, true) -CALL_FUNCTION(IsKeyPressed, bool, user_key_index, repeat) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down).. -IMGUI_FUNCTION(IsKeyReleased) -INT_ARG(user_key_index) -CALL_FUNCTION(IsKeyReleased, bool, user_key_index) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate -// Unsupported return type int -// IMGUI_API bool IsMouseDown(int button); // is mouse button held -IMGUI_FUNCTION(IsMouseDown) -INT_ARG(button) -CALL_FUNCTION(IsMouseDown, bool, button) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsAnyMouseDown(); // is any mouse button held -IMGUI_FUNCTION(IsAnyMouseDown) -CALL_FUNCTION(IsAnyMouseDown, bool) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsMouseClicked(int button, bool repeat = false); // did mouse button clicked (went from !Down to Down) -IMGUI_FUNCTION(IsMouseClicked) -INT_ARG(button) -OPTIONAL_BOOL_ARG(repeat, false) -CALL_FUNCTION(IsMouseClicked, bool, button, repeat) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsMouseDoubleClicked(int button); // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime. -IMGUI_FUNCTION(IsMouseDoubleClicked) -INT_ARG(button) -CALL_FUNCTION(IsMouseDoubleClicked, bool, button) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down) -IMGUI_FUNCTION(IsMouseReleased) -INT_ARG(button) -CALL_FUNCTION(IsMouseReleased, bool, button) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold -IMGUI_FUNCTION(IsMouseDragging) -OPTIONAL_INT_ARG(button, 0) -OPTIONAL_NUMBER_ARG(lock_threshold, -1.0f) -CALL_FUNCTION(IsMouseDragging, bool, button, lock_threshold) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup. -IMGUI_FUNCTION(IsMouseHoveringRect) -IM_VEC_2_ARG(r_min) -IM_VEC_2_ARG(r_max) -OPTIONAL_BOOL_ARG(clip, true) -CALL_FUNCTION(IsMouseHoveringRect, bool, r_min, r_max, clip) -PUSH_BOOL(ret) -END_IMGUI_FUNC -// IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // -// Unsupported arg type const ImVec2* mouse_pos = NULL -// IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls -IMGUI_FUNCTION(GetMousePos) -CALL_FUNCTION(GetMousePos, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse position at the time of opening popup we have BeginPopup() into -IMGUI_FUNCTION(GetMousePosOnOpeningCurrentPopup) -CALL_FUNCTION(GetMousePosOnOpeningCurrentPopup, ImVec2) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking. if lock_threshold < -1.0f uses io.MouseDraggingThreshold -IMGUI_FUNCTION(GetMouseDragDelta) -OPTIONAL_INT_ARG(button, 0) -OPTIONAL_NUMBER_ARG(lock_threshold, -1.0f) -CALL_FUNCTION(GetMouseDragDelta, ImVec2, button, lock_threshold) -PUSH_NUMBER(ret.x) -PUSH_NUMBER(ret.y) -END_IMGUI_FUNC -// IMGUI_API void ResetMouseDragDelta(int button = 0); // -IMGUI_FUNCTION(ResetMouseDragDelta) -OPTIONAL_INT_ARG(button, 0) -CALL_FUNCTION_NO_RET(ResetMouseDragDelta, button) -END_IMGUI_FUNC -// IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you -// Unsupported return type ImGuiMouseCursor -// IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type -IMGUI_FUNCTION(SetMouseCursor) -INT_ARG(type) -CALL_FUNCTION_NO_RET(SetMouseCursor, type) -END_IMGUI_FUNC -// IMGUI_API void CaptureKeyboardFromApp(bool capture = true); // manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application to handle). e.g. force capture keyboard when your widget is being hovered. -IMGUI_FUNCTION(CaptureKeyboardFromApp) -OPTIONAL_BOOL_ARG(capture, true) -CALL_FUNCTION_NO_RET(CaptureKeyboardFromApp, capture) -END_IMGUI_FUNC -// IMGUI_API void CaptureMouseFromApp(bool capture = true); // manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application to handle). -IMGUI_FUNCTION(CaptureMouseFromApp) -OPTIONAL_BOOL_ARG(capture, true) -CALL_FUNCTION_NO_RET(CaptureMouseFromApp, capture) -END_IMGUI_FUNC -// IMGUI_API const char* GetClipboardText(); -// Unsupported return type const -// IMGUI_API void SetClipboardText(const char* text); -IMGUI_FUNCTION(SetClipboardText) -LABEL_ARG(text) -CALL_FUNCTION_NO_RET(SetClipboardText, text) -END_IMGUI_FUNC -// IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void(*free_func)(void* ptr, void* user_data), void* user_data = NULL); -// Unsupported arg type void* (*alloc_func)(size_t sz -// Unsupported arg type void* user_data) -// Unsupported arg type void(*free_func)(void* ptr -// Unsupported arg type void* user_data) -// Unsupported arg type void* user_data = NULL -// IMGUI_API void* MemAlloc(size_t size); -// Unsupported return type void* -// Unsupported arg type size_t size -// IMGUI_API void MemFree(void* ptr); -// Unsupported arg type void* ptr -END_STACK_START -END_STACK_OPTION(0, EndFrame) -END_STACK_OPTION(1, End) -END_STACK_OPTION(2, EndChild) -END_STACK_OPTION(3, PopStyleVar) -END_STACK_OPTION(4, EndGroup) -END_STACK_OPTION(5, EndCombo) -END_STACK_OPTION(6, TreePop) -END_STACK_OPTION(7, EndTooltip) -END_STACK_OPTION(8, EndMainMenuBar) -END_STACK_OPTION(9, EndMenuBar) -END_STACK_OPTION(10, EndMenu) -END_STACK_OPTION(11, EndPopup) -END_STACK_OPTION(12, EndDragDropSource) -END_STACK_OPTION(13, EndDragDropTarget) -END_STACK_OPTION(14, EndChildFrame) -END_STACK_END -//enum ImGuiWindowFlags_ - -//enum ImGuiInputTextFlags_ - -//enum ImGuiTreeNodeFlags_ - -//enum ImGuiSelectableFlags_ - -//enum ImGuiComboFlags_ - -//enum ImGuiFocusedFlags_ - -//enum ImGuiHoveredFlags_ - -//enum ImGuiDragDropFlags_ - -//enum ImGuiDir_ - -//enum ImGuiKey_ - -//enum ImGuiNavInput_ - -//enum ImGuiConfigFlags_ - -//enum ImGuiBackendFlags_ - -//enum ImGuiCol_ - -//enum ImGuiStyleVar_ - -//enum ImGuiColorEditFlags_ - -//enum ImGuiMouseCursor_ - -//enum ImGuiCond_ - -//struct ImGuiStyle - -//struct ImGuiIO - -//namespace ImGui - -END_STACK_START -END_STACK_END -//class ImVector - -//struct ImGuiOnceUponAFrame - -//struct ImGuiTextFilter - -//struct ImGuiTextBuffer - -//struct ImGuiStorage - -//struct ImGuiTextEditCallbackData - -//struct ImGuiSizeCallbackData - -//struct ImGuiPayload - -//struct ImColor - -//struct ImGuiListClipper - -//struct ImDrawCmd - -//struct ImDrawVert - -//struct ImDrawChannel - -//enum ImDrawCornerFlags_ - -//enum ImDrawListFlags_ - -//struct ImDrawList - -// IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! - -/* -IMGUI_FUNCTION_DRAW_LIST(DeIndexAllBuffers) -DRAW_LIST_CALL_FUNCTION_NO_RET(DeIndexAllBuffers) -END_IMGUI_FUNC - -// IMGUI_API void ScaleClipRects(const ImVec2& sc); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. -IMGUI_FUNCTION_DRAW_LIST(ScaleClipRects) -IM_VEC_2_ARG(sc) -DRAW_LIST_CALL_FUNCTION_NO_RET(ScaleClipRects, sc) -END_IMGUI_FUNC -*/ - -//struct ImDrawData - -//struct ImFontConfig - -//struct ImFontGlyph - -//enum ImFontAtlasFlags_ - -//struct ImFontAtlas - diff --git a/src/lib/third_party/glfw/OLD/CMake/amd64-mingw32msvc.cmake b/src/lib/third_party/glfw/CMake/amd64-mingw32msvc.cmake similarity index 100% rename from src/lib/third_party/glfw/OLD/CMake/amd64-mingw32msvc.cmake rename to src/lib/third_party/glfw/CMake/amd64-mingw32msvc.cmake diff --git a/src/lib/third_party/glfw/OLD/CMake/i586-mingw32msvc.cmake b/src/lib/third_party/glfw/CMake/i586-mingw32msvc.cmake similarity index 100% rename from src/lib/third_party/glfw/OLD/CMake/i586-mingw32msvc.cmake rename to src/lib/third_party/glfw/CMake/i586-mingw32msvc.cmake diff --git a/src/lib/third_party/glfw/OLD/CMake/i686-pc-mingw32.cmake b/src/lib/third_party/glfw/CMake/i686-pc-mingw32.cmake similarity index 100% rename from src/lib/third_party/glfw/OLD/CMake/i686-pc-mingw32.cmake rename to src/lib/third_party/glfw/CMake/i686-pc-mingw32.cmake diff --git a/src/lib/third_party/glfw/CMake/i686-w64-mingw32-clang.cmake b/src/lib/third_party/glfw/CMake/i686-w64-mingw32-clang.cmake deleted file mode 100644 index 8726b238..00000000 --- a/src/lib/third_party/glfw/CMake/i686-w64-mingw32-clang.cmake +++ /dev/null @@ -1,13 +0,0 @@ -# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang -SET(CMAKE_SYSTEM_NAME Windows) # Target system name -SET(CMAKE_SYSTEM_VERSION 1) -SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang") -SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++") -SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres") -SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib") - -# Configure the behaviour of the find commands -SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32") -SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) -SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/src/lib/third_party/glfw/OLD/CMake/modules/FindMir.cmake b/src/lib/third_party/glfw/CMake/modules/FindMir.cmake similarity index 100% rename from src/lib/third_party/glfw/OLD/CMake/modules/FindMir.cmake rename to src/lib/third_party/glfw/CMake/modules/FindMir.cmake diff --git a/src/lib/third_party/glfw/OLD/CMake/modules/FindVulkan.cmake b/src/lib/third_party/glfw/CMake/modules/FindVulkan.cmake similarity index 100% rename from src/lib/third_party/glfw/OLD/CMake/modules/FindVulkan.cmake rename to src/lib/third_party/glfw/CMake/modules/FindVulkan.cmake diff --git a/src/lib/third_party/glfw/CMake/x86_64-w64-mingw32-clang.cmake b/src/lib/third_party/glfw/CMake/x86_64-w64-mingw32-clang.cmake deleted file mode 100644 index 60f7914d..00000000 --- a/src/lib/third_party/glfw/CMake/x86_64-w64-mingw32-clang.cmake +++ /dev/null @@ -1,13 +0,0 @@ -# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang -SET(CMAKE_SYSTEM_NAME Windows) # Target system name -SET(CMAKE_SYSTEM_VERSION 1) -SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang") -SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++") -SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres") -SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib") - -# Configure the behaviour of the find commands -SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32") -SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) -SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/src/lib/third_party/glfw/OLD/CMake/GenerateMappings.cmake b/src/lib/third_party/glfw/OLD/CMake/GenerateMappings.cmake deleted file mode 100644 index 7a88e3d4..00000000 --- a/src/lib/third_party/glfw/OLD/CMake/GenerateMappings.cmake +++ /dev/null @@ -1,33 +0,0 @@ -# Usage: -# cmake -P GenerateMappings.cmake - -set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt") -set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt") -set(template_path "${CMAKE_ARGV3}") -set(target_path "${CMAKE_ARGV4}") - -if (NOT EXISTS "${template_path}") - message(FATAL_ERROR "Failed to find template file ${template_path}") -endif() - -file(DOWNLOAD "${source_url}" "${source_path}" - STATUS download_status - TLS_VERIFY on) - -list(GET download_status 0 status_code) -list(GET download_status 1 status_message) - -if (status_code) - message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}") -endif() - -file(STRINGS "${source_path}" lines) -foreach(line ${lines}) - if ("${line}" MATCHES "^[0-9a-fA-F].*$") - set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n") - endif() -endforeach() - -configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX) -file(REMOVE "${source_path}") - diff --git a/src/lib/third_party/glfw/OLD/CMake/MacOSXBundleInfo.plist.in b/src/lib/third_party/glfw/OLD/CMake/MacOSXBundleInfo.plist.in deleted file mode 100644 index 684ad790..00000000 --- a/src/lib/third_party/glfw/OLD/CMake/MacOSXBundleInfo.plist.in +++ /dev/null @@ -1,38 +0,0 @@ - - - - - CFBundleDevelopmentRegion - English - CFBundleExecutable - ${MACOSX_BUNDLE_EXECUTABLE_NAME} - CFBundleGetInfoString - ${MACOSX_BUNDLE_INFO_STRING} - CFBundleIconFile - ${MACOSX_BUNDLE_ICON_FILE} - CFBundleIdentifier - ${MACOSX_BUNDLE_GUI_IDENTIFIER} - CFBundleInfoDictionaryVersion - 6.0 - CFBundleLongVersionString - ${MACOSX_BUNDLE_LONG_VERSION_STRING} - CFBundleName - ${MACOSX_BUNDLE_BUNDLE_NAME} - CFBundlePackageType - APPL - CFBundleShortVersionString - ${MACOSX_BUNDLE_SHORT_VERSION_STRING} - CFBundleSignature - ???? - CFBundleVersion - ${MACOSX_BUNDLE_BUNDLE_VERSION} - CSResourcesFileMapped - - LSRequiresCarbon - - NSHumanReadableCopyright - ${MACOSX_BUNDLE_COPYRIGHT} - NSHighResolutionCapable - - - diff --git a/src/lib/third_party/glfw/OLD/CMake/i686-w64-mingw32.cmake b/src/lib/third_party/glfw/OLD/CMake/i686-w64-mingw32.cmake deleted file mode 100644 index bbd9f895..00000000 --- a/src/lib/third_party/glfw/OLD/CMake/i686-w64-mingw32.cmake +++ /dev/null @@ -1,13 +0,0 @@ -# Define the environment for cross compiling from Linux to Win32 -SET(CMAKE_SYSTEM_NAME Windows) # Target system name -SET(CMAKE_SYSTEM_VERSION 1) -SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc") -SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++") -SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres") -SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib") - -# Configure the behaviour of the find commands -SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32") -SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) -SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/src/lib/third_party/glfw/OLD/CMake/modules/FindEpollShim.cmake b/src/lib/third_party/glfw/OLD/CMake/modules/FindEpollShim.cmake deleted file mode 100644 index 2facb419..00000000 --- a/src/lib/third_party/glfw/OLD/CMake/modules/FindEpollShim.cmake +++ /dev/null @@ -1,17 +0,0 @@ -# Find EpollShim -# Once done, this will define -# -# EPOLLSHIM_FOUND - System has EpollShim -# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories -# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim - -find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim) -find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib) - -if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES) - set(EPOLLSHIM_FOUND TRUE) -endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES) - -include(FindPackageHandleStandardArgs) -find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS) -mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES) diff --git a/src/lib/third_party/glfw/OLD/CMake/modules/FindOSMesa.cmake b/src/lib/third_party/glfw/OLD/CMake/modules/FindOSMesa.cmake deleted file mode 100644 index 3194bd91..00000000 --- a/src/lib/third_party/glfw/OLD/CMake/modules/FindOSMesa.cmake +++ /dev/null @@ -1,18 +0,0 @@ -# Try to find OSMesa on a Unix system -# -# This will define: -# -# OSMESA_LIBRARIES - Link these to use OSMesa -# OSMESA_INCLUDE_DIR - Include directory for OSMesa -# -# Copyright (c) 2014 Brandon Schaefer - -if (NOT WIN32) - - find_package (PkgConfig) - pkg_check_modules (PKG_OSMESA QUIET osmesa) - - set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS}) - set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES}) - -endif () diff --git a/src/lib/third_party/glfw/OLD/CMake/modules/FindWaylandProtocols.cmake b/src/lib/third_party/glfw/OLD/CMake/modules/FindWaylandProtocols.cmake deleted file mode 100644 index 8eb83f27..00000000 --- a/src/lib/third_party/glfw/OLD/CMake/modules/FindWaylandProtocols.cmake +++ /dev/null @@ -1,26 +0,0 @@ -find_package(PkgConfig) - -pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION}) - -execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols - OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR - RESULT_VARIABLE _pkgconfig_failed) -if (_pkgconfig_failed) - message(FATAL_ERROR "Missing wayland-protocols pkgdatadir") -endif() - -string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}") - -find_package_handle_standard_args(WaylandProtocols - FOUND_VAR - WaylandProtocols_FOUND - REQUIRED_VARS - WaylandProtocols_PKGDATADIR - VERSION_VAR - WaylandProtocols_VERSION - HANDLE_COMPONENTS -) - -set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND}) -set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR}) -set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION}) diff --git a/src/lib/third_party/glfw/OLD/CMake/modules/FindXKBCommon.cmake b/src/lib/third_party/glfw/OLD/CMake/modules/FindXKBCommon.cmake deleted file mode 100644 index 0f571eea..00000000 --- a/src/lib/third_party/glfw/OLD/CMake/modules/FindXKBCommon.cmake +++ /dev/null @@ -1,34 +0,0 @@ -# - Try to find XKBCommon -# Once done, this will define -# -# XKBCOMMON_FOUND - System has XKBCommon -# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories -# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon -# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon - -find_package(PkgConfig) -pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon) -set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER}) - -find_path(XKBCOMMON_INCLUDE_DIR - NAMES xkbcommon/xkbcommon.h - HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS} -) - -find_library(XKBCOMMON_LIBRARY - NAMES xkbcommon - HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS} -) - -set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY}) -set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS}) -set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR}) - -include(FindPackageHandleStandardArgs) -find_package_handle_standard_args(XKBCommon DEFAULT_MSG - XKBCOMMON_LIBRARY - XKBCOMMON_INCLUDE_DIR -) - -mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR) - diff --git a/src/lib/third_party/glfw/OLD/CMake/x86_64-w64-mingw32.cmake b/src/lib/third_party/glfw/OLD/CMake/x86_64-w64-mingw32.cmake deleted file mode 100644 index e629e457..00000000 --- a/src/lib/third_party/glfw/OLD/CMake/x86_64-w64-mingw32.cmake +++ /dev/null @@ -1,13 +0,0 @@ -# Define the environment for cross compiling from Linux to Win32 -SET(CMAKE_SYSTEM_NAME Windows) # Target system name -SET(CMAKE_SYSTEM_VERSION 1) -SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc") -SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++") -SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres") -SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib") - -# Configure the behaviour of the find commands -SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32") -SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) -SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/src/lib/third_party/glfw/OLD/CMakeLists.txt b/src/lib/third_party/glfw/OLD/CMakeLists.txt deleted file mode 100644 index 351a62fa..00000000 --- a/src/lib/third_party/glfw/OLD/CMakeLists.txt +++ /dev/null @@ -1,410 +0,0 @@ -cmake_minimum_required(VERSION 3.0) - -project(GLFW C) - -set(CMAKE_LEGACY_CYGWIN_WIN32 OFF) - -if (NOT CMAKE_VERSION VERSION_LESS "3.1") - cmake_policy(SET CMP0054 NEW) -endif() - -set(GLFW_VERSION_MAJOR "3") -set(GLFW_VERSION_MINOR "3") -set(GLFW_VERSION_PATCH "0") -set(GLFW_VERSION_EXTRA "") -set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") -set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") -set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64") - -set_property(GLOBAL PROPERTY USE_FOLDERS ON) - -# GEOGRAM changes: Options adapted to GEOGRAM -option(BUILD_SHARED_LIBS "Build shared libraries" ${VORPALINE_BUILD_DYNAMIC}) -option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF) -option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF) -option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF) -option(GLFW_INSTALL "Generate installation target" OFF) -option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF) -option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF) - -if (UNIX) - option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF) -endif() - -if (WIN32) - option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF) -endif() - -# [Bruno Levy]: two many warnings with Apple -if (APPLE) - vor_reset_warning_level() - add_definitions(-w) -endif() - -if (UNIX AND NOT APPLE) - option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF) - option(GLFW_USE_MIR "Use Mir for window creation" OFF) -endif() - -if (MSVC) - option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON) -endif() - -if (BUILD_SHARED_LIBS) - set(_GLFW_BUILD_DLL 1) -endif() - -if (BUILD_SHARED_LIBS AND UNIX) - # On Unix-like systems, shared libraries can use the soname system. - set(GLFW_LIB_NAME glfw) -else() - set(GLFW_LIB_NAME glfw3) -endif() - -if (GLFW_VULKAN_STATIC) - set(_GLFW_VULKAN_STATIC 1) -endif() - -list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules") - -find_package(Threads REQUIRED) -find_package(Vulkan) - -if (GLFW_BUILD_DOCS) - set(DOXYGEN_SKIP_DOT TRUE) - find_package(Doxygen) -endif() - -#-------------------------------------------------------------------- -# Set compiler specific flags -#-------------------------------------------------------------------- -if (MSVC) - if (MSVC90) - # Workaround for VS 2008 not shipping with the DirectX 9 SDK - include(CheckIncludeFile) - check_include_file(dinput.h DINPUT_H_FOUND) - if (NOT DINPUT_H_FOUND) - message(FATAL_ERROR "DirectX 9 SDK not found") - endif() - # Workaround for VS 2008 not shipping with stdint.h - list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008") - endif() - - if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL) - foreach (flag CMAKE_C_FLAGS - CMAKE_C_FLAGS_DEBUG - CMAKE_C_FLAGS_RELEASE - CMAKE_C_FLAGS_MINSIZEREL - CMAKE_C_FLAGS_RELWITHDEBINFO) - - if (${flag} MATCHES "/MD") - string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") - endif() - if (${flag} MATCHES "/MDd") - string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") - endif() - - endforeach() - endif() -endif() - -if (MINGW) - # Workaround for legacy MinGW not providing XInput and DirectInput - include(CheckIncludeFile) - - check_include_file(dinput.h DINPUT_H_FOUND) - check_include_file(xinput.h XINPUT_H_FOUND) - if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND) - list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw") - endif() - - # Enable link-time exploit mitigation features enabled by default on MSVC - include(CheckCCompilerFlag) - - # Compatibility with data execution prevention (DEP) - set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat") - check_c_compiler_flag("" _GLFW_HAS_DEP) - if (_GLFW_HAS_DEP) - set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}") - endif() - - # Compatibility with address space layout randomization (ASLR) - set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase") - check_c_compiler_flag("" _GLFW_HAS_ASLR) - if (_GLFW_HAS_ASLR) - set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}") - endif() - - # Compatibility with 64-bit address space layout randomization (ASLR) - set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va") - check_c_compiler_flag("" _GLFW_HAS_64ASLR) - if (_GLFW_HAS_64ASLR) - set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}") - endif() -endif() - -#-------------------------------------------------------------------- -# Detect and select backend APIs -#-------------------------------------------------------------------- -if (GLFW_USE_WAYLAND) - set(_GLFW_WAYLAND 1) - message(STATUS "Using Wayland for window creation") -elseif (GLFW_USE_MIR) - set(_GLFW_MIR 1) - message(STATUS "Using Mir for window creation") -elseif (GLFW_USE_OSMESA) - set(_GLFW_OSMESA 1) - message(STATUS "Using OSMesa for headless context creation") -elseif (WIN32) - set(_GLFW_WIN32 1) - message(STATUS "Using Win32 for window creation") -elseif (APPLE) - set(_GLFW_COCOA 1) - message(STATUS "Using Cocoa for window creation") -elseif (UNIX) - set(_GLFW_X11 1) - message(STATUS "Using X11 for window creation") -else() - message(FATAL_ERROR "No supported platform was detected") -endif() - -#-------------------------------------------------------------------- -# Add Vulkan static library if requested -#-------------------------------------------------------------------- -if (GLFW_VULKAN_STATIC) - if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY) - list(APPEND glfw_LIBRARIES "${VULKAN_STATIC_LIBRARY}") - if (BUILD_SHARED_LIBS) - message(WARNING "Linking Vulkan loader static library into GLFW") - endif() - else() - if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS) - message(FATAL_ERROR "Vulkan loader static library not found") - else() - message(WARNING "Vulkan loader static library not found") - endif() - endif() -endif() - -#-------------------------------------------------------------------- -# Find and add Unix math and time libraries -#-------------------------------------------------------------------- -if (UNIX AND NOT APPLE) - find_library(RT_LIBRARY rt) - mark_as_advanced(RT_LIBRARY) - if (RT_LIBRARY) - list(APPEND glfw_LIBRARIES "${RT_LIBRARY}") - list(APPEND glfw_PKG_LIBS "-lrt") - endif() - - find_library(MATH_LIBRARY m) - mark_as_advanced(MATH_LIBRARY) - if (MATH_LIBRARY) - list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}") - list(APPEND glfw_PKG_LIBS "-lm") - endif() - - if (CMAKE_DL_LIBS) - list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}") - list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}") - endif() -endif() - -#-------------------------------------------------------------------- -# Use Win32 for window creation -#-------------------------------------------------------------------- -if (_GLFW_WIN32) - - list(APPEND glfw_PKG_LIBS "-lgdi32") - - if (GLFW_USE_HYBRID_HPG) - set(_GLFW_USE_HYBRID_HPG 1) - endif() -endif() - -#-------------------------------------------------------------------- -# Use X11 for window creation -#-------------------------------------------------------------------- -if (_GLFW_X11) - - find_package(X11 REQUIRED) - - list(APPEND glfw_PKG_DEPS "x11") - - # Set up library and include paths - list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}") - list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}") - - # Check for XRandR (modern resolution switching and gamma control) - if (NOT X11_Xrandr_FOUND) - message(FATAL_ERROR "The RandR headers were not found") - endif() - - # Check for Xinerama (legacy multi-monitor support) - if (NOT X11_Xinerama_FOUND) - message(FATAL_ERROR "The Xinerama headers were not found") - endif() - - # Check for Xkb (X keyboard extension) - if (NOT X11_Xkb_FOUND) - message(FATAL_ERROR "The X keyboard extension headers were not found") - endif() - - # Check for Xcursor (cursor creation from RGBA images) - if (NOT X11_Xcursor_FOUND) - message(FATAL_ERROR "The Xcursor headers were not found") - endif() - - list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}" - "${X11_Xinerama_INCLUDE_PATH}" - "${X11_Xkb_INCLUDE_PATH}" - "${X11_Xcursor_INCLUDE_PATH}") -endif() - -#-------------------------------------------------------------------- -# Use Wayland for window creation -#-------------------------------------------------------------------- -if (_GLFW_WAYLAND) - find_package(ECM REQUIRED NO_MODULE) - list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}") - - find_package(Wayland REQUIRED Client Cursor Egl) - find_package(WaylandScanner REQUIRED) - find_package(WaylandProtocols 1.12 REQUIRED) - - list(APPEND glfw_PKG_DEPS "wayland-egl") - - list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}") - list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}") - - find_package(XKBCommon REQUIRED) - list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}") - - include(CheckIncludeFiles) - check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H) - - if (NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")) - find_package(EpollShim) - if (EPOLLSHIM_FOUND) - list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}") - list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}") - endif() - endif() -endif() - -#-------------------------------------------------------------------- -# Use Mir for window creation -#-------------------------------------------------------------------- -if (_GLFW_MIR) - find_package(Mir REQUIRED) - list(APPEND glfw_PKG_DEPS "mirclient") - - list(APPEND glfw_INCLUDE_DIRS "${MIR_INCLUDE_DIRS}") - list(APPEND glfw_LIBRARIES "${MIR_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}") - - find_package(XKBCommon REQUIRED) - list(APPEND glfw_PKG_DEPS "xkbcommon") - list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}") - list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}") -endif() - -#-------------------------------------------------------------------- -# Use OSMesa for offscreen context creation -#-------------------------------------------------------------------- -if (_GLFW_OSMESA) - find_package(OSMesa REQUIRED) - list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}") -endif() - -#-------------------------------------------------------------------- -# Use Cocoa for window creation and NSOpenGL for context creation -#-------------------------------------------------------------------- -if (_GLFW_COCOA) - - list(APPEND glfw_LIBRARIES - "-framework Cocoa" - "-framework IOKit" - "-framework CoreFoundation" - "-framework CoreVideo") - - set(glfw_PKG_DEPS "") - set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo") -endif() - -#-------------------------------------------------------------------- -# Export GLFW library dependencies -#-------------------------------------------------------------------- -foreach(arg ${glfw_PKG_DEPS}) - set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}") -endforeach() -foreach(arg ${glfw_PKG_LIBS}) - set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}") -endforeach() - -#-------------------------------------------------------------------- -# Create generated files -#-------------------------------------------------------------------- -include(CMakePackageConfigHelpers) - -set(GLFW_CONFIG_PATH "lib${LIB_SUFFIX}/cmake/glfw3") - -configure_package_config_file(src/glfw3Config.cmake.in - src/glfw3Config.cmake - INSTALL_DESTINATION "${GLFW_CONFIG_PATH}" - NO_CHECK_REQUIRED_COMPONENTS_MACRO) - -write_basic_package_version_file(src/glfw3ConfigVersion.cmake - VERSION ${GLFW_VERSION_FULL} - COMPATIBILITY SameMajorVersion) - -configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY) - -configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY) - -#-------------------------------------------------------------------- -# Add subdirectories -#-------------------------------------------------------------------- -add_subdirectory(src) - -if (GLFW_BUILD_EXAMPLES) - add_subdirectory(examples) -endif() - -if (GLFW_BUILD_TESTS) - add_subdirectory(tests) -endif() - -if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) - add_subdirectory(docs) -endif() - -#-------------------------------------------------------------------- -# Install files other than the library -# The library is installed by src/CMakeLists.txt -#-------------------------------------------------------------------- -if (GLFW_INSTALL) - install(DIRECTORY include/GLFW DESTINATION include - FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h) - - install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake" - "${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake" - DESTINATION "${GLFW_CONFIG_PATH}") - - install(EXPORT glfwTargets FILE glfw3Targets.cmake - EXPORT_LINK_INTERFACE_LIBRARIES - DESTINATION "${GLFW_CONFIG_PATH}") - install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc" - DESTINATION "lib${LIB_SUFFIX}/pkgconfig") - - # Only generate this target if no higher-level project already has - if (NOT TARGET uninstall) - configure_file(cmake_uninstall.cmake.in - cmake_uninstall.cmake IMMEDIATE @ONLY) - - add_custom_target(uninstall - "${CMAKE_COMMAND}" -P - "${GLFW_BINARY_DIR}/cmake_uninstall.cmake") - set_target_properties(uninstall PROPERTIES FOLDER "GLFW3") - endif() -endif() - diff --git a/src/lib/third_party/glfw/OLD/LICENSE.md b/src/lib/third_party/glfw/OLD/LICENSE.md deleted file mode 100644 index acdac20b..00000000 --- a/src/lib/third_party/glfw/OLD/LICENSE.md +++ /dev/null @@ -1,22 +0,0 @@ -Copyright (c) 2002-2006 Marcus Geelnard -Copyright (c) 2006-2016 Camilla Löwy - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would - be appreciated but is not required. - -2. Altered source versions must be plainly marked as such, and must not - be misrepresented as being the original software. - -3. This notice may not be removed or altered from any source - distribution. - diff --git a/src/lib/third_party/glfw/OLD/README.md b/src/lib/third_party/glfw/OLD/README.md deleted file mode 100644 index 0573dcd9..00000000 --- a/src/lib/third_party/glfw/OLD/README.md +++ /dev/null @@ -1,463 +0,0 @@ -# GLFW - -[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw) -[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw) -[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw) - -## Introduction - -GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan -application development. It provides a simple, platform-independent API for -creating windows, contexts and surfaces, reading input, handling events, etc. - -GLFW natively supports Windows, macOS and Linux and other Unix-like systems. -Experimental implementations for the Wayland protocol and the Mir display server -are available but not yet officially supported. - -GLFW is licensed under the [zlib/libpng -license](http://www.glfw.org/license.html). - -The latest stable release is version 3.2.1. - -See the [downloads](http://www.glfw.org/download.html) page for details and -files, or fetch the `latest` branch, which always points to the latest stable -release. Each release starting with 3.0 also has a corresponding [annotated -tag](https://github.com/glfw/glfw/releases) with source and binary archives. -The [version history](http://www.glfw.org/changelog.html) lists all user-visible -changes for every release. - -This is a development branch for version 3.3, which is _not yet described_. -Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/). - -The `master` branch is the stable integration branch and _should_ always compile -and run on all supported platforms, although details of newly added features may -change until they have been included in a release. New features and many bug -fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until -they are stable enough to merge. - -If you are new to GLFW, you may find the -[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If -you have used GLFW 2 in the past, there is a [transition -guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW -3 API. - - -## Compiling GLFW - -GLFW itself requires only the headers and libraries for your window system. It -does not need the headers for any context creation API (WGL, GLX, EGL, NSGL, -OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them. - -GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and -MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC -and Clang. It will likely compile in other environments as well, but this is -not regularly tested. - -There are [pre-compiled Windows binaries](http://www.glfw.org/download.html) -available for all supported compilers. - -See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for -more information about how to compile GLFW yourself. - - -## Using GLFW - -See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides -and the API reference. - - -## Contributing to GLFW - -See the [contribution -guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for -more information. - - -## System requirements - -GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other -Unix-like systems running the X Window System are supported even without -a desktop environment or modern extensions, although some features require -a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. - -See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html) -in the documentation for more information. - - -## Dependencies - -GLFW itself depends only on the headers and libraries for your window system. - -The (experimental) Wayland backend also depends on the `extra-cmake-modules` -package, which is used to generated Wayland protocol headers. - -The examples and test programs depend on a number of tiny libraries. These are -located in the `deps/` directory. - - - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples - with command-line options - - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded - examples - - An OpenGL 3.2 core loader generated by - [glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL - - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in - examples - - [Nuklear](https://github.com/vurtun/nuklear) for test and example UI - - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk - - [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests - -The Vulkan example additionally requires the LunarG Vulkan SDK to be installed, -or it will not be included in the build. On macOS you need to provide the path -to the SDK manually as it has no standard installation location. - -The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can -find that tool. - - -## Reporting bugs - -Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). -Please check the [contribution -guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for -information on what to include when reporting a bug. - - -## Changelog - -- Added `glfwGetError` function for querying the last error code and its - description (#970) -- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in - SDL\_GameControllerDB format (#900) -- Added `glfwJoystickIsGamepad` function for querying whether a joystick has - a gamepad mapping (#900) -- Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of - a joystick (#900) -- Added `glfwGetGamepadName` function for querying the name provided by the - gamepad mapping (#900) -- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate` - for retrieving gamepad input state (#900) -- Added `glfwGetWindowContentScale`, `glfwGetMonitorContentScale` and - `glfwSetWindowContentScaleCallback` for DPI-aware rendering - (#235,#439,#677,#845,#898) -- Added `glfwRequestWindowAttention` function for requesting attention from the - user (#732,#988) -- Added `glfwGetKeyScancode` function that allows retrieving platform dependent - scancodes for keys (#830) -- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for - receiving window maximization events (#778) -- Added `glfwSetWindowAttrib` function for changing window attributes (#537) -- Added `glfwGetJoystickHats` function for querying joystick hats - (#889,#906,#934) -- Added `glfwInitHint` for setting initialization hints -- Added `glfwWindowHintString` for setting string type window hints (#893,#1139) -- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole - window transparency (#1089) -- Added `glfwSetMonitorUserPointer` and `glfwGetMonitorUserPointer` for - per-monitor user pointers -- Added `glfwSetJoystickUserPointer` and `glfwGetJoystickUserPointer` for - per-joystick user pointers -- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString` - functions for accessing X11 primary selection (#894,#1056) -- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850) -- Added definition of `GLAPIENTRY` to public header -- Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling - per-pixel framebuffer transparency (#197,#663,#715,#723,#1078) -- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166) -- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering - (#749,#842) -- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889) -- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946) -- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint -- Added macOS specific `GLFW_COCOA_FRAME_NAME` window hint (#195) -- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935) -- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint -- Added macOS specific `GLFW_COCOA_MENUBAR` init hint -- Added X11 specific `GLFW_X11_CLASS_NAME` and `GLFW_X11_INSTANCE_NAME` window - hints (#893,#1139) -- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header -- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with - [OSMesa](https://www.mesa3d.org/osmesa.html) (#281) -- Added `GenerateMappings.cmake` script for updating gamepad mappings -- Made `glfwCreateWindowSurface` emit an error when the window has a context - (#1194,#1205) -- Deprecated window parameter of clipboard string functions -- Deprecated charmods callback -- Removed `GLFW_USE_RETINA` compile-time option -- Removed `GLFW_USE_CHDIR` compile-time option -- Removed `GLFW_USE_MENUBAR` compile-time option -- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored -- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding - OpenGL and OpenGL ES header macros -- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for - `vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled -- Bugfix: Invalid library paths were used in test and example CMake files (#930) -- Bugfix: The scancode for synthetic key release events was always zero -- Bugfix: The generated Doxyfile did not handle paths with spaces (#1081) -- [Win32] Added system error strings to relevant GLFW error descriptions (#733) -- [Win32] Moved to `WM_INPUT` for disabled cursor mode motion input (#125) -- [Win32] Removed XInput circular deadzone from joystick axis data (#1045) -- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861) -- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910) -- [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928) -- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with - a loader but no ICD (#916) -- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen - blanking or password enabled screensavers (#851) -- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954) -- [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for -- [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956) -- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960) -- [Win32] Bugfix: Monitor events were not emitted (#784) -- [Win32] Bugfix: The Cygwin DLL was installed to the wrong directory (#1035) -- [Win32] Bugfix: Normalization of axis data via XInput was incorrect (#1045) -- [Win32] Bugfix: `glfw3native.h` would undefine a foreign `APIENTRY` (#1062) -- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons - (#650,#1071) -- [Win32] Bugfix: Returned key names did not match other platforms (#943) -- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899) -- [Win32] Bugfix: Window was resized twice when entering full screen (#1085) -- [Win32] Bugfix: The HID device notification was not unregistered (#1170) -- [Win32] Bugfix: `glfwCreateWindow` activated window even with `GLFW_FOCUSED` - hint set to false (#1179,#1180) -- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125) -- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading -- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X -- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941) -- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951) -- [X11] Bugfix: XDND support had multiple non-conformance issues (#968) -- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972) -- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747) -- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size -- [X11] Bugfix: Key name string encoding depended on current locale (#981,#983) -- [X11] Bugfix: Incremental reading of selections was not supported (#275) -- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT` -- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8 -- [X11] Bugfix: NVidia EGL would segfault if unloaded before closing the display -- [Linux] Added workaround for missing `SYN_DROPPED` in pre-2.6.39 kernel - headers (#1196) -- [Linux] Moved to evdev for joystick input (#906,#1005) -- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932) -- [Linux] Bugfix: The joystick device path could be truncated (#1025) -- [Linux] Bugfix: `glfwInit` would fail if inotify creation failed (#833) -- [Linux] Bugfix: `strdup` was used without any required feature macro (#1055) -- [Cocoa] Added support for Vulkan window surface creation via - [MoltenVK](https://moltengl.com/moltenvk/) (#870) -- [Cocoa] Added support for loading a `MainMenu.nib` when available -- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852) -- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883) -- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function - (#165,#192,#508,#511) -- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding` - function on macOS 10.12+ -- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882) -- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195) -- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set - incorrect position and size (#748) -- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848) -- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888) -- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video - modes (#682) -- [Cocoa] Bugfix: A string object for IME was updated non-idiomatically (#1050) -- [Cocoa] Bugfix: A hidden or disabled cursor would become visible when a user - notification was shown (#971,#1028) -- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010) -- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082) -- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085) -- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085) -- [Cocoa] Bugfix: Event polling did not initialize AppKit if necessary (#1218) -- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts -- [WGL] Added support for `WGL_ARB_create_context_no_error` -- [GLX] Added support for `GLX_ARB_create_context_no_error` -- [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were - available (#1040) -- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871) -- [EGL] Added support for `EGL_KHR_context_flush_control` -- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid - - -## Contact - -On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as -well as news, documentation and other information about the project. - -If you have questions related to the use of GLFW, we have a -[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on -[Freenode](http://freenode.net/). - -If you have a bug to report, a patch to submit or a feature you'd like to -request, please file it in the -[issue tracker](https://github.com/glfw/glfw/issues) on GitHub. - -Finally, if you're interested in helping out with the development of GLFW or -porting it to your favorite platform, join us on the forum, GitHub or IRC. - - -## Acknowledgements - -GLFW exists because people around the world donated their time and lent their -skills. - - - Bobyshev Alexander - - Matt Arsenault - - David Avedissian - - Keith Bauer - - John Bartholomew - - Niklas Behrens - - Niklas Bergström - - Denis Bernard - - Doug Binks - - blanco - - Kyle Brenneman - - Rok Breulj - - Martin Capitanio - - David Carlier - - Arturo Castro - - Chi-kwan Chan - - Ian Clarkson - - Michał Cichoń - - Lambert Clara - - Yaron Cohen-Tal - - Omar Cornut - - Andrew Corrigan - - Bailey Cosier - - Noel Cower - - Jason Daly - - Jarrod Davis - - Olivier Delannoy - - Paul R. Deppe - - Michael Dickens - - Роман Донченко - - Mario Dorn - - Wolfgang Draxinger - - Jonathan Dummer - - Ralph Eastwood - - Fredrik Ehnbom - - Robin Eklind - - Siavash Eliasi - - Felipe Ferreira - - Michael Fogleman - - Gerald Franz - - Mário Freitas - - GeO4d - - Marcus Geelnard - - Stephen Gowen - - Kovid Goyal - - Eloi Marín Gratacós - - Stefan Gustavson - - Jonathan Hale - - Sylvain Hellegouarch - - Matthew Henry - - heromyth - - Lucas Hinderberger - - Paul Holden - - Warren Hu - - IntellectualKitty - - Aaron Jacobs - - Erik S. V. Jansson - - Toni Jovanoski - - Arseny Kapoulkine - - Cem Karan - - Osman Keskin - - Josh Kilmer - - Cameron King - - Peter Knut - - Christoph Kubisch - - Yuri Kunde Schlesner - - Konstantin Käfer - - Eric Larson - - Robin Leffmann - - Glenn Lewis - - Shane Liesegang - - Eyal Lotem - - Tristam MacDonald - - Hans Mackowiak - - Дмитри Малышев - - Zbigniew Mandziejewicz - - Célestin Marot - - Kyle McDonald - - David Medlock - - Bryce Mehring - - Jonathan Mercier - - Marcel Metz - - Liam Middlebrook - - Jonathan Miller - - Kenneth Miller - - Bruce Mitchener - - Jack Moffitt - - Jeff Molofee - - Pierre Morel - - Jon Morton - - Pierre Moulon - - Martins Mozeiko - - Julian Møller - - ndogxj - - Kristian Nielsen - - Kamil Nowakowski - - Denis Ovod - - Ozzy - - Andri Pálsson - - Peoro - - Braden Pellett - - Christopher Pelloux - - Arturo J. Pérez - - Anthony Pesch - - Orson Peters - - Emmanuel Gil Peyrot - - Cyril Pichard - - Keith Pitt - - Stanislav Podgorskiy - - Alexandre Pretyman - - przemekmirek - - Philip Rideout - - Eddie Ringle - - Jorge Rodriguez - - Ed Ropple - - Aleksey Rybalkin - - Riku Salminen - - Brandon Schaefer - - Sebastian Schuberth - - Christian Sdunek - - Matt Sealey - - Steve Sexton - - Arkady Shapkin - - Yoshiki Shibukawa - - Dmitri Shuralyov - - Daniel Skorupski - - Bradley Smith - - Patrick Snape - - Erlend Sogge Heggen - - Julian Squires - - Johannes Stein - - Pontus Stenetorp - - Michael Stocker - - Justin Stoecker - - Elviss Strazdins - - Paul Sultana - - Nathan Sweet - - TTK-Bandit - - Sergey Tikhomirov - - Arthur Tombs - - Ioannis Tsakpinis - - Samuli Tuomola - - Matthew Turner - - urraka - - Elias Vanderstuyft - - Stef Velzel - - Jari Vetoniemi - - Ricardo Vieira - - Nicholas Vitovitch - - Simon Voordouw - - Corentin Wallez - - Torsten Walluhn - - Patrick Walton - - Xo Wang - - Jay Weisskopf - - Frank Wille - - Ryogo Yoshimura - - Andrey Zholos - - Santi Zupancic - - Jonas Ådahl - - Lasse Öörni - - All the unmentioned and anonymous contributors in the GLFW community, for bug - reports, patches, feedback, testing and encouragement - diff --git a/src/lib/third_party/glfw/OLD/cmake_uninstall.cmake.in b/src/lib/third_party/glfw/OLD/cmake_uninstall.cmake.in deleted file mode 100644 index 4ea57b1c..00000000 --- a/src/lib/third_party/glfw/OLD/cmake_uninstall.cmake.in +++ /dev/null @@ -1,29 +0,0 @@ - -if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") - message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"") -endif() - -file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) -string(REGEX REPLACE "\n" ";" files "${files}") - -foreach (file ${files}) - message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"") - if (EXISTS "$ENV{DESTDIR}${file}") - exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" - OUTPUT_VARIABLE rm_out - RETURN_VALUE rm_retval) - if (NOT "${rm_retval}" STREQUAL 0) - MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"") - endif() - elseif (IS_SYMLINK "$ENV{DESTDIR}${file}") - EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" - OUTPUT_VARIABLE rm_out - RETURN_VALUE rm_retval) - if (NOT "${rm_retval}" STREQUAL 0) - message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"") - endif() - else() - message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.") - endif() -endforeach() - diff --git a/src/lib/third_party/glfw/OLD/deps/getopt.c b/src/lib/third_party/glfw/OLD/deps/getopt.c deleted file mode 100644 index 9743046f..00000000 --- a/src/lib/third_party/glfw/OLD/deps/getopt.c +++ /dev/null @@ -1,230 +0,0 @@ -/* Copyright (c) 2012, Kim Gräsman - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Kim Gräsman nor the names of contributors may be used - * to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "getopt.h" - -#include -#include - -const int no_argument = 0; -const int required_argument = 1; -const int optional_argument = 2; - -char* optarg; -int optopt; -/* The variable optind [...] shall be initialized to 1 by the system. */ -int optind = 1; -int opterr; - -static char* optcursor = NULL; - -/* Implemented based on [1] and [2] for optional arguments. - optopt is handled FreeBSD-style, per [3]. - Other GNU and FreeBSD extensions are purely accidental. - -[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html -[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html -[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE -*/ -int getopt(int argc, char* const argv[], const char* optstring) { - int optchar = -1; - const char* optdecl = NULL; - - optarg = NULL; - opterr = 0; - optopt = 0; - - /* Unspecified, but we need it to avoid overrunning the argv bounds. */ - if (optind >= argc) - goto no_more_optchars; - - /* If, when getopt() is called argv[optind] is a null pointer, getopt() - shall return -1 without changing optind. */ - if (argv[optind] == NULL) - goto no_more_optchars; - - /* If, when getopt() is called *argv[optind] is not the character '-', - getopt() shall return -1 without changing optind. */ - if (*argv[optind] != '-') - goto no_more_optchars; - - /* If, when getopt() is called argv[optind] points to the string "-", - getopt() shall return -1 without changing optind. */ - if (strcmp(argv[optind], "-") == 0) - goto no_more_optchars; - - /* If, when getopt() is called argv[optind] points to the string "--", - getopt() shall return -1 after incrementing optind. */ - if (strcmp(argv[optind], "--") == 0) { - ++optind; - goto no_more_optchars; - } - - if (optcursor == NULL || *optcursor == '\0') - optcursor = argv[optind] + 1; - - optchar = *optcursor; - - /* FreeBSD: The variable optopt saves the last known option character - returned by getopt(). */ - optopt = optchar; - - /* The getopt() function shall return the next option character (if one is - found) from argv that matches a character in optstring, if there is - one that matches. */ - optdecl = strchr(optstring, optchar); - if (optdecl) { - /* [I]f a character is followed by a colon, the option takes an - argument. */ - if (optdecl[1] == ':') { - optarg = ++optcursor; - if (*optarg == '\0') { - /* GNU extension: Two colons mean an option takes an - optional arg; if there is text in the current argv-element - (i.e., in the same word as the option name itself, for example, - "-oarg"), then it is returned in optarg, otherwise optarg is set - to zero. */ - if (optdecl[2] != ':') { - /* If the option was the last character in the string pointed to by - an element of argv, then optarg shall contain the next element - of argv, and optind shall be incremented by 2. If the resulting - value of optind is greater than argc, this indicates a missing - option-argument, and getopt() shall return an error indication. - - Otherwise, optarg shall point to the string following the - option character in that element of argv, and optind shall be - incremented by 1. - */ - if (++optind < argc) { - optarg = argv[optind]; - } else { - /* If it detects a missing option-argument, it shall return the - colon character ( ':' ) if the first character of optstring - was a colon, or a question-mark character ( '?' ) otherwise. - */ - optarg = NULL; - optchar = (optstring[0] == ':') ? ':' : '?'; - } - } else { - optarg = NULL; - } - } - - optcursor = NULL; - } - } else { - /* If getopt() encounters an option character that is not contained in - optstring, it shall return the question-mark ( '?' ) character. */ - optchar = '?'; - } - - if (optcursor == NULL || *++optcursor == '\0') - ++optind; - - return optchar; - -no_more_optchars: - optcursor = NULL; - return -1; -} - -/* Implementation based on [1]. - -[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html -*/ -int getopt_long(int argc, char* const argv[], const char* optstring, - const struct option* longopts, int* longindex) { - const struct option* o = longopts; - const struct option* match = NULL; - int num_matches = 0; - size_t argument_name_length = 0; - const char* current_argument = NULL; - int retval = -1; - - optarg = NULL; - optopt = 0; - - if (optind >= argc) - return -1; - - if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0) - return getopt(argc, argv, optstring); - - /* It's an option; starts with -- and is longer than two chars. */ - current_argument = argv[optind] + 2; - argument_name_length = strcspn(current_argument, "="); - for (; o->name; ++o) { - if (strncmp(o->name, current_argument, argument_name_length) == 0) { - match = o; - ++num_matches; - } - } - - if (num_matches == 1) { - /* If longindex is not NULL, it points to a variable which is set to the - index of the long option relative to longopts. */ - if (longindex) - *longindex = (int) (match - longopts); - - /* If flag is NULL, then getopt_long() shall return val. - Otherwise, getopt_long() returns 0, and flag shall point to a variable - which shall be set to val if the option is found, but left unchanged if - the option is not found. */ - if (match->flag) - *(match->flag) = match->val; - - retval = match->flag ? 0 : match->val; - - if (match->has_arg != no_argument) { - optarg = strchr(argv[optind], '='); - if (optarg != NULL) - ++optarg; - - if (match->has_arg == required_argument) { - /* Only scan the next argv for required arguments. Behavior is not - specified, but has been observed with Ubuntu and Mac OSX. */ - if (optarg == NULL && ++optind < argc) { - optarg = argv[optind]; - } - - if (optarg == NULL) - retval = ':'; - } - } else if (strchr(argv[optind], '=')) { - /* An argument was provided to a non-argument option. - I haven't seen this specified explicitly, but both GNU and BSD-based - implementations show this behavior. - */ - retval = '?'; - } - } else { - /* Unknown option or ambiguous match. */ - retval = '?'; - } - - ++optind; - return retval; -} diff --git a/src/lib/third_party/glfw/OLD/deps/getopt.h b/src/lib/third_party/glfw/OLD/deps/getopt.h deleted file mode 100644 index e1eb540f..00000000 --- a/src/lib/third_party/glfw/OLD/deps/getopt.h +++ /dev/null @@ -1,57 +0,0 @@ -/* Copyright (c) 2012, Kim Gräsman - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Kim Gräsman nor the names of contributors may be used - * to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT, - * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef INCLUDED_GETOPT_PORT_H -#define INCLUDED_GETOPT_PORT_H - -#if defined(__cplusplus) -extern "C" { -#endif - -extern const int no_argument; -extern const int required_argument; -extern const int optional_argument; - -extern char* optarg; -extern int optind, opterr, optopt; - -struct option { - const char* name; - int has_arg; - int* flag; - int val; -}; - -int getopt(int argc, char* const argv[], const char* optstring); - -int getopt_long(int argc, char* const argv[], - const char* optstring, const struct option* longopts, int* longindex); - -#if defined(__cplusplus) -} -#endif - -#endif // INCLUDED_GETOPT_PORT_H diff --git a/src/lib/third_party/glfw/OLD/deps/linmath.h b/src/lib/third_party/glfw/OLD/deps/linmath.h deleted file mode 100644 index 9c2e2a0a..00000000 --- a/src/lib/third_party/glfw/OLD/deps/linmath.h +++ /dev/null @@ -1,574 +0,0 @@ -#ifndef LINMATH_H -#define LINMATH_H - -#include - -#ifdef _MSC_VER -#define inline __inline -#endif - -#define LINMATH_H_DEFINE_VEC(n) \ -typedef float vec##n[n]; \ -static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ -{ \ - int i; \ - for(i=0; i 1e-4) { - mat4x4 T, C, S = {{0}}; - - vec3_norm(u, u); - mat4x4_from_vec3_mul_outer(T, u, u); - - S[1][2] = u[0]; - S[2][1] = -u[0]; - S[2][0] = u[1]; - S[0][2] = -u[1]; - S[0][1] = u[2]; - S[1][0] = -u[2]; - - mat4x4_scale(S, S, s); - - mat4x4_identity(C); - mat4x4_sub(C, C, T); - - mat4x4_scale(C, C, c); - - mat4x4_add(T, T, C); - mat4x4_add(T, T, S); - - T[3][3] = 1.; - mat4x4_mul(R, M, T); - } else { - mat4x4_dup(R, M); - } -} -static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) -{ - float s = sinf(angle); - float c = cosf(angle); - mat4x4 R = { - {1.f, 0.f, 0.f, 0.f}, - {0.f, c, s, 0.f}, - {0.f, -s, c, 0.f}, - {0.f, 0.f, 0.f, 1.f} - }; - mat4x4_mul(Q, M, R); -} -static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) -{ - float s = sinf(angle); - float c = cosf(angle); - mat4x4 R = { - { c, 0.f, s, 0.f}, - { 0.f, 1.f, 0.f, 0.f}, - { -s, 0.f, c, 0.f}, - { 0.f, 0.f, 0.f, 1.f} - }; - mat4x4_mul(Q, M, R); -} -static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) -{ - float s = sinf(angle); - float c = cosf(angle); - mat4x4 R = { - { c, s, 0.f, 0.f}, - { -s, c, 0.f, 0.f}, - { 0.f, 0.f, 1.f, 0.f}, - { 0.f, 0.f, 0.f, 1.f} - }; - mat4x4_mul(Q, M, R); -} -static inline void mat4x4_invert(mat4x4 T, mat4x4 M) -{ - float idet; - float s[6]; - float c[6]; - s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1]; - s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2]; - s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3]; - s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2]; - s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3]; - s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3]; - - c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1]; - c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2]; - c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3]; - c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2]; - c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3]; - c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3]; - - /* Assumes it is invertible */ - idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] ); - - T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet; - T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet; - T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet; - T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet; - - T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet; - T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet; - T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet; - T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet; - - T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet; - T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet; - T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet; - T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet; - - T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet; - T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet; - T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet; - T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet; -} -static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M) -{ - float s = 1.; - vec3 h; - - mat4x4_dup(R, M); - vec3_norm(R[2], R[2]); - - s = vec3_mul_inner(R[1], R[2]); - vec3_scale(h, R[2], s); - vec3_sub(R[1], R[1], h); - vec3_norm(R[2], R[2]); - - s = vec3_mul_inner(R[1], R[2]); - vec3_scale(h, R[2], s); - vec3_sub(R[1], R[1], h); - vec3_norm(R[1], R[1]); - - s = vec3_mul_inner(R[0], R[1]); - vec3_scale(h, R[1], s); - vec3_sub(R[0], R[0], h); - vec3_norm(R[0], R[0]); -} - -static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) -{ - M[0][0] = 2.f*n/(r-l); - M[0][1] = M[0][2] = M[0][3] = 0.f; - - M[1][1] = 2.f*n/(t-b); - M[1][0] = M[1][2] = M[1][3] = 0.f; - - M[2][0] = (r+l)/(r-l); - M[2][1] = (t+b)/(t-b); - M[2][2] = -(f+n)/(f-n); - M[2][3] = -1.f; - - M[3][2] = -2.f*(f*n)/(f-n); - M[3][0] = M[3][1] = M[3][3] = 0.f; -} -static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) -{ - M[0][0] = 2.f/(r-l); - M[0][1] = M[0][2] = M[0][3] = 0.f; - - M[1][1] = 2.f/(t-b); - M[1][0] = M[1][2] = M[1][3] = 0.f; - - M[2][2] = -2.f/(f-n); - M[2][0] = M[2][1] = M[2][3] = 0.f; - - M[3][0] = -(r+l)/(r-l); - M[3][1] = -(t+b)/(t-b); - M[3][2] = -(f+n)/(f-n); - M[3][3] = 1.f; -} -static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) -{ - /* NOTE: Degrees are an unhandy unit to work with. - * linmath.h uses radians for everything! */ - float const a = 1.f / (float) tan(y_fov / 2.f); - - m[0][0] = a / aspect; - m[0][1] = 0.f; - m[0][2] = 0.f; - m[0][3] = 0.f; - - m[1][0] = 0.f; - m[1][1] = a; - m[1][2] = 0.f; - m[1][3] = 0.f; - - m[2][0] = 0.f; - m[2][1] = 0.f; - m[2][2] = -((f + n) / (f - n)); - m[2][3] = -1.f; - - m[3][0] = 0.f; - m[3][1] = 0.f; - m[3][2] = -((2.f * f * n) / (f - n)); - m[3][3] = 0.f; -} -static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) -{ - /* Adapted from Android's OpenGL Matrix.java. */ - /* See the OpenGL GLUT documentation for gluLookAt for a description */ - /* of the algorithm. We implement it in a straightforward way: */ - - /* TODO: The negation of of can be spared by swapping the order of - * operands in the following cross products in the right way. */ - vec3 f; - vec3 s; - vec3 t; - - vec3_sub(f, center, eye); - vec3_norm(f, f); - - vec3_mul_cross(s, f, up); - vec3_norm(s, s); - - vec3_mul_cross(t, s, f); - - m[0][0] = s[0]; - m[0][1] = t[0]; - m[0][2] = -f[0]; - m[0][3] = 0.f; - - m[1][0] = s[1]; - m[1][1] = t[1]; - m[1][2] = -f[1]; - m[1][3] = 0.f; - - m[2][0] = s[2]; - m[2][1] = t[2]; - m[2][2] = -f[2]; - m[2][3] = 0.f; - - m[3][0] = 0.f; - m[3][1] = 0.f; - m[3][2] = 0.f; - m[3][3] = 1.f; - - mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]); -} - -typedef float quat[4]; -static inline void quat_identity(quat q) -{ - q[0] = q[1] = q[2] = 0.f; - q[3] = 1.f; -} -static inline void quat_add(quat r, quat a, quat b) -{ - int i; - for(i=0; i<4; ++i) - r[i] = a[i] + b[i]; -} -static inline void quat_sub(quat r, quat a, quat b) -{ - int i; - for(i=0; i<4; ++i) - r[i] = a[i] - b[i]; -} -static inline void quat_mul(quat r, quat p, quat q) -{ - vec3 w; - vec3_mul_cross(r, p, q); - vec3_scale(w, p, q[3]); - vec3_add(r, r, w); - vec3_scale(w, q, p[3]); - vec3_add(r, r, w); - r[3] = p[3]*q[3] - vec3_mul_inner(p, q); -} -static inline void quat_scale(quat r, quat v, float s) -{ - int i; - for(i=0; i<4; ++i) - r[i] = v[i] * s; -} -static inline float quat_inner_product(quat a, quat b) -{ - float p = 0.f; - int i; - for(i=0; i<4; ++i) - p += b[i]*a[i]; - return p; -} -static inline void quat_conj(quat r, quat q) -{ - int i; - for(i=0; i<3; ++i) - r[i] = -q[i]; - r[3] = q[3]; -} -static inline void quat_rotate(quat r, float angle, vec3 axis) { - int i; - vec3 v; - vec3_scale(v, axis, sinf(angle / 2)); - for(i=0; i<3; ++i) - r[i] = v[i]; - r[3] = cosf(angle / 2); -} -#define quat_norm vec4_norm -static inline void quat_mul_vec3(vec3 r, quat q, vec3 v) -{ -/* - * Method by Fabian 'ryg' Giessen (of Farbrausch) -t = 2 * cross(q.xyz, v) -v' = v + q.w * t + cross(q.xyz, t) - */ - vec3 t = {q[0], q[1], q[2]}; - vec3 u = {q[0], q[1], q[2]}; - - vec3_mul_cross(t, t, v); - vec3_scale(t, t, 2); - - vec3_mul_cross(u, u, t); - vec3_scale(t, t, q[3]); - - vec3_add(r, v, t); - vec3_add(r, r, u); -} -static inline void mat4x4_from_quat(mat4x4 M, quat q) -{ - float a = q[3]; - float b = q[0]; - float c = q[1]; - float d = q[2]; - float a2 = a*a; - float b2 = b*b; - float c2 = c*c; - float d2 = d*d; - - M[0][0] = a2 + b2 - c2 - d2; - M[0][1] = 2.f*(b*c + a*d); - M[0][2] = 2.f*(b*d - a*c); - M[0][3] = 0.f; - - M[1][0] = 2*(b*c - a*d); - M[1][1] = a2 - b2 + c2 - d2; - M[1][2] = 2.f*(c*d + a*b); - M[1][3] = 0.f; - - M[2][0] = 2.f*(b*d + a*c); - M[2][1] = 2.f*(c*d - a*b); - M[2][2] = a2 - b2 - c2 + d2; - M[2][3] = 0.f; - - M[3][0] = M[3][1] = M[3][2] = 0.f; - M[3][3] = 1.f; -} - -static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q) -{ -/* XXX: The way this is written only works for othogonal matrices. */ -/* TODO: Take care of non-orthogonal case. */ - quat_mul_vec3(R[0], q, M[0]); - quat_mul_vec3(R[1], q, M[1]); - quat_mul_vec3(R[2], q, M[2]); - - R[3][0] = R[3][1] = R[3][2] = 0.f; - R[3][3] = 1.f; -} -static inline void quat_from_mat4x4(quat q, mat4x4 M) -{ - float r=0.f; - int i; - - int perm[] = { 0, 1, 2, 0, 1 }; - int *p = perm; - - for(i = 0; i<3; i++) { - float m = M[i][i]; - if( m < r ) - continue; - m = r; - p = &perm[i]; - } - - r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] ); - - if(r < 1e-6) { - q[0] = 1.f; - q[1] = q[2] = q[3] = 0.f; - return; - } - - q[0] = r/2.f; - q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r); - q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r); - q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r); -} - -#endif diff --git a/src/lib/third_party/glfw/OLD/deps/mingw/_mingw_dxhelper.h b/src/lib/third_party/glfw/OLD/deps/mingw/_mingw_dxhelper.h deleted file mode 100644 index 849e2914..00000000 --- a/src/lib/third_party/glfw/OLD/deps/mingw/_mingw_dxhelper.h +++ /dev/null @@ -1,117 +0,0 @@ -/** - * This file has no copyright assigned and is placed in the Public Domain. - * This file is part of the mingw-w64 runtime package. - * No warranty is given; refer to the file DISCLAIMER within this package. - */ - -#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS) -#define NONAMELESSUNION 1 -#endif -#if defined(NONAMELESSSTRUCT) && \ - !defined(NONAMELESSUNION) -#define NONAMELESSUNION 1 -#endif -#if defined(NONAMELESSUNION) && \ - !defined(NONAMELESSSTRUCT) -#define NONAMELESSSTRUCT 1 -#endif -#if !defined(__GNU_EXTENSION) -#if defined(__GNUC__) || defined(__GNUG__) -#define __GNU_EXTENSION __extension__ -#else -#define __GNU_EXTENSION -#endif -#endif /* __extension__ */ - -#ifndef __ANONYMOUS_DEFINED -#define __ANONYMOUS_DEFINED -#if defined(__GNUC__) || defined(__GNUG__) -#define _ANONYMOUS_UNION __extension__ -#define _ANONYMOUS_STRUCT __extension__ -#else -#define _ANONYMOUS_UNION -#define _ANONYMOUS_STRUCT -#endif -#ifndef NONAMELESSUNION -#define _UNION_NAME(x) -#define _STRUCT_NAME(x) -#else /* NONAMELESSUNION */ -#define _UNION_NAME(x) x -#define _STRUCT_NAME(x) x -#endif -#endif /* __ANONYMOUS_DEFINED */ - -#ifndef DUMMYUNIONNAME -# ifdef NONAMELESSUNION -# define DUMMYUNIONNAME u -# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */ -# define DUMMYUNIONNAME2 u2 -# define DUMMYUNIONNAME3 u3 -# define DUMMYUNIONNAME4 u4 -# define DUMMYUNIONNAME5 u5 -# define DUMMYUNIONNAME6 u6 -# define DUMMYUNIONNAME7 u7 -# define DUMMYUNIONNAME8 u8 -# define DUMMYUNIONNAME9 u9 -# else /* NONAMELESSUNION */ -# define DUMMYUNIONNAME -# define DUMMYUNIONNAME1 /* Wine uses this variant */ -# define DUMMYUNIONNAME2 -# define DUMMYUNIONNAME3 -# define DUMMYUNIONNAME4 -# define DUMMYUNIONNAME5 -# define DUMMYUNIONNAME6 -# define DUMMYUNIONNAME7 -# define DUMMYUNIONNAME8 -# define DUMMYUNIONNAME9 -# endif -#endif /* DUMMYUNIONNAME */ - -#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */ -# ifdef NONAMELESSUNION -# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */ -# else -# define DUMMYUNIONNAME1 /* Wine uses this variant */ -# endif -#endif /* DUMMYUNIONNAME1 */ - -#ifndef DUMMYSTRUCTNAME -# ifdef NONAMELESSUNION -# define DUMMYSTRUCTNAME s -# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */ -# define DUMMYSTRUCTNAME2 s2 -# define DUMMYSTRUCTNAME3 s3 -# define DUMMYSTRUCTNAME4 s4 -# define DUMMYSTRUCTNAME5 s5 -# else -# define DUMMYSTRUCTNAME -# define DUMMYSTRUCTNAME1 /* Wine uses this variant */ -# define DUMMYSTRUCTNAME2 -# define DUMMYSTRUCTNAME3 -# define DUMMYSTRUCTNAME4 -# define DUMMYSTRUCTNAME5 -# endif -#endif /* DUMMYSTRUCTNAME */ - -/* These are for compatibility with the Wine source tree */ - -#ifndef WINELIB_NAME_AW -# ifdef __MINGW_NAME_AW -# define WINELIB_NAME_AW __MINGW_NAME_AW -# else -# ifdef UNICODE -# define WINELIB_NAME_AW(func) func##W -# else -# define WINELIB_NAME_AW(func) func##A -# endif -# endif -#endif /* WINELIB_NAME_AW */ - -#ifndef DECL_WINELIB_TYPE_AW -# ifdef __MINGW_TYPEDEF_AW -# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW -# else -# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type; -# endif -#endif /* DECL_WINELIB_TYPE_AW */ - diff --git a/src/lib/third_party/glfw/OLD/deps/mingw/dinput.h b/src/lib/third_party/glfw/OLD/deps/mingw/dinput.h deleted file mode 100644 index b5754802..00000000 --- a/src/lib/third_party/glfw/OLD/deps/mingw/dinput.h +++ /dev/null @@ -1,2467 +0,0 @@ -/* - * Copyright (C) the Wine project - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __DINPUT_INCLUDED__ -#define __DINPUT_INCLUDED__ - -#define COM_NO_WINDOWS_H -#include -#include <_mingw_dxhelper.h> - -#ifndef DIRECTINPUT_VERSION -#define DIRECTINPUT_VERSION 0x0800 -#endif - -/* Classes */ -DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); - -DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(CLSID_DirectInputDevice8, 0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); - -/* Interfaces */ -DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); -DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); -DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); -DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); -DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(IID_IDirectInputDevice2A, 0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(IID_IDirectInputDevice2W, 0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(IID_IDirectInputDevice7A, 0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); -DEFINE_GUID(IID_IDirectInputDevice7W, 0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); -DEFINE_GUID(IID_IDirectInputDevice8A, 0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); -DEFINE_GUID(IID_IDirectInputDevice8W, 0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); -DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); - -/* Predefined object types */ -DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_RxAxis,0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_RyAxis,0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_RzAxis,0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_Slider,0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_Button,0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_Unknown,0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); - -/* Predefined product GUIDs */ -DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_SysKeyboard, 0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_Joystick, 0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_SysMouseEm2, 0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); -DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); - -/* predefined forcefeedback effects */ -DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); -DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); - -typedef struct IDirectInputA *LPDIRECTINPUTA; -typedef struct IDirectInputW *LPDIRECTINPUTW; -typedef struct IDirectInput2A *LPDIRECTINPUT2A; -typedef struct IDirectInput2W *LPDIRECTINPUT2W; -typedef struct IDirectInput7A *LPDIRECTINPUT7A; -typedef struct IDirectInput7W *LPDIRECTINPUT7W; -#if DIRECTINPUT_VERSION >= 0x0800 -typedef struct IDirectInput8A *LPDIRECTINPUT8A; -typedef struct IDirectInput8W *LPDIRECTINPUT8W; -#endif /* DI8 */ -typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA; -typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW; -#if DIRECTINPUT_VERSION >= 0x0500 -typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A; -typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W; -#endif /* DI5 */ -#if DIRECTINPUT_VERSION >= 0x0700 -typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A; -typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W; -#endif /* DI7 */ -#if DIRECTINPUT_VERSION >= 0x0800 -typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A; -typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W; -#endif /* DI8 */ -#if DIRECTINPUT_VERSION >= 0x0500 -typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT; -#endif /* DI5 */ -typedef struct SysKeyboardA *LPSYSKEYBOARDA; -typedef struct SysMouseA *LPSYSMOUSEA; - -#define IID_IDirectInput WINELIB_NAME_AW(IID_IDirectInput) -#define IDirectInput WINELIB_NAME_AW(IDirectInput) -DECL_WINELIB_TYPE_AW(LPDIRECTINPUT) -#define IID_IDirectInput2 WINELIB_NAME_AW(IID_IDirectInput2) -#define IDirectInput2 WINELIB_NAME_AW(IDirectInput2) -DECL_WINELIB_TYPE_AW(LPDIRECTINPUT2) -#define IID_IDirectInput7 WINELIB_NAME_AW(IID_IDirectInput7) -#define IDirectInput7 WINELIB_NAME_AW(IDirectInput7) -DECL_WINELIB_TYPE_AW(LPDIRECTINPUT7) -#if DIRECTINPUT_VERSION >= 0x0800 -#define IID_IDirectInput8 WINELIB_NAME_AW(IID_IDirectInput8) -#define IDirectInput8 WINELIB_NAME_AW(IDirectInput8) -DECL_WINELIB_TYPE_AW(LPDIRECTINPUT8) -#endif /* DI8 */ -#define IID_IDirectInputDevice WINELIB_NAME_AW(IID_IDirectInputDevice) -#define IDirectInputDevice WINELIB_NAME_AW(IDirectInputDevice) -DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE) -#if DIRECTINPUT_VERSION >= 0x0500 -#define IID_IDirectInputDevice2 WINELIB_NAME_AW(IID_IDirectInputDevice2) -#define IDirectInputDevice2 WINELIB_NAME_AW(IDirectInputDevice2) -DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE2) -#endif /* DI5 */ -#if DIRECTINPUT_VERSION >= 0x0700 -#define IID_IDirectInputDevice7 WINELIB_NAME_AW(IID_IDirectInputDevice7) -#define IDirectInputDevice7 WINELIB_NAME_AW(IDirectInputDevice7) -DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE7) -#endif /* DI7 */ -#if DIRECTINPUT_VERSION >= 0x0800 -#define IID_IDirectInputDevice8 WINELIB_NAME_AW(IID_IDirectInputDevice8) -#define IDirectInputDevice8 WINELIB_NAME_AW(IDirectInputDevice8) -DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE8) -#endif /* DI8 */ - -#define DI_OK S_OK -#define DI_NOTATTACHED S_FALSE -#define DI_BUFFEROVERFLOW S_FALSE -#define DI_PROPNOEFFECT S_FALSE -#define DI_NOEFFECT S_FALSE -#define DI_POLLEDDEVICE ((HRESULT)0x00000002L) -#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L) -#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L) -#define DI_TRUNCATED ((HRESULT)0x00000008L) -#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL) -#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL) -#define DI_WRITEPROTECT ((HRESULT)0x00000013L) - -#define DIERR_OLDDIRECTINPUTVERSION \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION) -#define DIERR_BETADIRECTINPUTVERSION \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP) -#define DIERR_BADDRIVERVER \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL) -#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG -#define DIERR_NOTFOUND \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) -#define DIERR_OBJECTNOTFOUND \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) -#define DIERR_INVALIDPARAM E_INVALIDARG -#define DIERR_NOINTERFACE E_NOINTERFACE -#define DIERR_GENERIC E_FAIL -#define DIERR_OUTOFMEMORY E_OUTOFMEMORY -#define DIERR_UNSUPPORTED E_NOTIMPL -#define DIERR_NOTINITIALIZED \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY) -#define DIERR_ALREADYINITIALIZED \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED) -#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION -#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED -#define DIERR_INPUTLOST \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT) -#define DIERR_ACQUIRED \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY) -#define DIERR_NOTACQUIRED \ - MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS) -#define DIERR_READONLY E_ACCESSDENIED -#define DIERR_HANDLEEXISTS E_ACCESSDENIED -#ifndef E_PENDING -#define E_PENDING 0x8000000AL -#endif -#define DIERR_INSUFFICIENTPRIVS 0x80040200L -#define DIERR_DEVICEFULL 0x80040201L -#define DIERR_MOREDATA 0x80040202L -#define DIERR_NOTDOWNLOADED 0x80040203L -#define DIERR_HASEFFECTS 0x80040204L -#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L -#define DIERR_INCOMPLETEEFFECT 0x80040206L -#define DIERR_NOTBUFFERED 0x80040207L -#define DIERR_EFFECTPLAYING 0x80040208L -#define DIERR_UNPLUGGED 0x80040209L -#define DIERR_REPORTFULL 0x8004020AL -#define DIERR_MAPFILEFAIL 0x8004020BL - -#define DIENUM_STOP 0 -#define DIENUM_CONTINUE 1 - -#define DIEDFL_ALLDEVICES 0x00000000 -#define DIEDFL_ATTACHEDONLY 0x00000001 -#define DIEDFL_FORCEFEEDBACK 0x00000100 -#define DIEDFL_INCLUDEALIASES 0x00010000 -#define DIEDFL_INCLUDEPHANTOMS 0x00020000 -#define DIEDFL_INCLUDEHIDDEN 0x00040000 - -#define DIDEVTYPE_DEVICE 1 -#define DIDEVTYPE_MOUSE 2 -#define DIDEVTYPE_KEYBOARD 3 -#define DIDEVTYPE_JOYSTICK 4 -#define DIDEVTYPE_HID 0x00010000 - -#define DI8DEVCLASS_ALL 0 -#define DI8DEVCLASS_DEVICE 1 -#define DI8DEVCLASS_POINTER 2 -#define DI8DEVCLASS_KEYBOARD 3 -#define DI8DEVCLASS_GAMECTRL 4 - -#define DI8DEVTYPE_DEVICE 0x11 -#define DI8DEVTYPE_MOUSE 0x12 -#define DI8DEVTYPE_KEYBOARD 0x13 -#define DI8DEVTYPE_JOYSTICK 0x14 -#define DI8DEVTYPE_GAMEPAD 0x15 -#define DI8DEVTYPE_DRIVING 0x16 -#define DI8DEVTYPE_FLIGHT 0x17 -#define DI8DEVTYPE_1STPERSON 0x18 -#define DI8DEVTYPE_DEVICECTRL 0x19 -#define DI8DEVTYPE_SCREENPOINTER 0x1A -#define DI8DEVTYPE_REMOTE 0x1B -#define DI8DEVTYPE_SUPPLEMENTAL 0x1C - -#define DIDEVTYPEMOUSE_UNKNOWN 1 -#define DIDEVTYPEMOUSE_TRADITIONAL 2 -#define DIDEVTYPEMOUSE_FINGERSTICK 3 -#define DIDEVTYPEMOUSE_TOUCHPAD 4 -#define DIDEVTYPEMOUSE_TRACKBALL 5 - -#define DIDEVTYPEKEYBOARD_UNKNOWN 0 -#define DIDEVTYPEKEYBOARD_PCXT 1 -#define DIDEVTYPEKEYBOARD_OLIVETTI 2 -#define DIDEVTYPEKEYBOARD_PCAT 3 -#define DIDEVTYPEKEYBOARD_PCENH 4 -#define DIDEVTYPEKEYBOARD_NOKIA1050 5 -#define DIDEVTYPEKEYBOARD_NOKIA9140 6 -#define DIDEVTYPEKEYBOARD_NEC98 7 -#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8 -#define DIDEVTYPEKEYBOARD_NEC98106 9 -#define DIDEVTYPEKEYBOARD_JAPAN106 10 -#define DIDEVTYPEKEYBOARD_JAPANAX 11 -#define DIDEVTYPEKEYBOARD_J3100 12 - -#define DIDEVTYPEJOYSTICK_UNKNOWN 1 -#define DIDEVTYPEJOYSTICK_TRADITIONAL 2 -#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3 -#define DIDEVTYPEJOYSTICK_GAMEPAD 4 -#define DIDEVTYPEJOYSTICK_RUDDER 5 -#define DIDEVTYPEJOYSTICK_WHEEL 6 -#define DIDEVTYPEJOYSTICK_HEADTRACKER 7 - -#define DI8DEVTYPEMOUSE_UNKNOWN 1 -#define DI8DEVTYPEMOUSE_TRADITIONAL 2 -#define DI8DEVTYPEMOUSE_FINGERSTICK 3 -#define DI8DEVTYPEMOUSE_TOUCHPAD 4 -#define DI8DEVTYPEMOUSE_TRACKBALL 5 -#define DI8DEVTYPEMOUSE_ABSOLUTE 6 - -#define DI8DEVTYPEKEYBOARD_UNKNOWN 0 -#define DI8DEVTYPEKEYBOARD_PCXT 1 -#define DI8DEVTYPEKEYBOARD_OLIVETTI 2 -#define DI8DEVTYPEKEYBOARD_PCAT 3 -#define DI8DEVTYPEKEYBOARD_PCENH 4 -#define DI8DEVTYPEKEYBOARD_NOKIA1050 5 -#define DI8DEVTYPEKEYBOARD_NOKIA9140 6 -#define DI8DEVTYPEKEYBOARD_NEC98 7 -#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8 -#define DI8DEVTYPEKEYBOARD_NEC98106 9 -#define DI8DEVTYPEKEYBOARD_JAPAN106 10 -#define DI8DEVTYPEKEYBOARD_JAPANAX 11 -#define DI8DEVTYPEKEYBOARD_J3100 12 - -#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1 - -#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE -#define DI8DEVTYPEJOYSTICK_STANDARD 2 - -#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE -#define DI8DEVTYPEGAMEPAD_STANDARD 2 -#define DI8DEVTYPEGAMEPAD_TILT 3 - -#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE -#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2 -#define DI8DEVTYPEDRIVING_DUALPEDALS 3 -#define DI8DEVTYPEDRIVING_THREEPEDALS 4 -#define DI8DEVTYPEDRIVING_HANDHELD 5 - -#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE -#define DI8DEVTYPEFLIGHT_STICK 2 -#define DI8DEVTYPEFLIGHT_YOKE 3 -#define DI8DEVTYPEFLIGHT_RC 4 - -#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE -#define DI8DEVTYPE1STPERSON_UNKNOWN 2 -#define DI8DEVTYPE1STPERSON_SIXDOF 3 -#define DI8DEVTYPE1STPERSON_SHOOTER 4 - -#define DI8DEVTYPESCREENPTR_UNKNOWN 2 -#define DI8DEVTYPESCREENPTR_LIGHTGUN 3 -#define DI8DEVTYPESCREENPTR_LIGHTPEN 4 -#define DI8DEVTYPESCREENPTR_TOUCH 5 - -#define DI8DEVTYPEREMOTE_UNKNOWN 2 - -#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2 -#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3 -#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4 - -#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2 -#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3 -#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4 -#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5 -#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6 -#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7 -#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8 -#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9 -#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10 -#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11 -#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12 -#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13 - -#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType) -#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType) - -typedef struct DIDEVICEOBJECTINSTANCE_DX3A { - DWORD dwSize; - GUID guidType; - DWORD dwOfs; - DWORD dwType; - DWORD dwFlags; - CHAR tszName[MAX_PATH]; -} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A; -typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A; -typedef struct DIDEVICEOBJECTINSTANCE_DX3W { - DWORD dwSize; - GUID guidType; - DWORD dwOfs; - DWORD dwType; - DWORD dwFlags; - WCHAR tszName[MAX_PATH]; -} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W; -typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W; - -DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE_DX3) -DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE_DX3) -DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE_DX3) - -typedef struct DIDEVICEOBJECTINSTANCEA { - DWORD dwSize; - GUID guidType; - DWORD dwOfs; - DWORD dwType; - DWORD dwFlags; - CHAR tszName[MAX_PATH]; -#if(DIRECTINPUT_VERSION >= 0x0500) - DWORD dwFFMaxForce; - DWORD dwFFForceResolution; - WORD wCollectionNumber; - WORD wDesignatorIndex; - WORD wUsagePage; - WORD wUsage; - DWORD dwDimension; - WORD wExponent; - WORD wReserved; -#endif /* DIRECTINPUT_VERSION >= 0x0500 */ -} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA; -typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA; - -typedef struct DIDEVICEOBJECTINSTANCEW { - DWORD dwSize; - GUID guidType; - DWORD dwOfs; - DWORD dwType; - DWORD dwFlags; - WCHAR tszName[MAX_PATH]; -#if(DIRECTINPUT_VERSION >= 0x0500) - DWORD dwFFMaxForce; - DWORD dwFFForceResolution; - WORD wCollectionNumber; - WORD wDesignatorIndex; - WORD wUsagePage; - WORD wUsage; - DWORD dwDimension; - WORD wExponent; - WORD wReserved; -#endif /* DIRECTINPUT_VERSION >= 0x0500 */ -} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW; -typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW; - -DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE) -DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE) -DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE) - -typedef struct DIDEVICEINSTANCE_DX3A { - DWORD dwSize; - GUID guidInstance; - GUID guidProduct; - DWORD dwDevType; - CHAR tszInstanceName[MAX_PATH]; - CHAR tszProductName[MAX_PATH]; -} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A; -typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A; -typedef struct DIDEVICEINSTANCE_DX3W { - DWORD dwSize; - GUID guidInstance; - GUID guidProduct; - DWORD dwDevType; - WCHAR tszInstanceName[MAX_PATH]; - WCHAR tszProductName[MAX_PATH]; -} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W; -typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W; - -DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE_DX3) -DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE_DX3) -DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE_DX3) - -typedef struct DIDEVICEINSTANCEA { - DWORD dwSize; - GUID guidInstance; - GUID guidProduct; - DWORD dwDevType; - CHAR tszInstanceName[MAX_PATH]; - CHAR tszProductName[MAX_PATH]; -#if(DIRECTINPUT_VERSION >= 0x0500) - GUID guidFFDriver; - WORD wUsagePage; - WORD wUsage; -#endif /* DIRECTINPUT_VERSION >= 0x0500 */ -} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA; -typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA; - -typedef struct DIDEVICEINSTANCEW { - DWORD dwSize; - GUID guidInstance; - GUID guidProduct; - DWORD dwDevType; - WCHAR tszInstanceName[MAX_PATH]; - WCHAR tszProductName[MAX_PATH]; -#if(DIRECTINPUT_VERSION >= 0x0500) - GUID guidFFDriver; - WORD wUsagePage; - WORD wUsage; -#endif /* DIRECTINPUT_VERSION >= 0x0500 */ -} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW; -typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW; - -DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE) -DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE) -DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE) - -typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA,LPVOID); -typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW,LPVOID); -DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESCALLBACK) - -#define DIEDBS_MAPPEDPRI1 0x00000001 -#define DIEDBS_MAPPEDPRI2 0x00000002 -#define DIEDBS_RECENTDEVICE 0x00000010 -#define DIEDBS_NEWDEVICE 0x00000020 - -#define DIEDBSFL_ATTACHEDONLY 0x00000000 -#define DIEDBSFL_THISUSER 0x00000010 -#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK -#define DIEDBSFL_AVAILABLEDEVICES 0x00001000 -#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000 -#define DIEDBSFL_NONGAMINGDEVICES 0x00004000 -#define DIEDBSFL_VALID 0x00007110 - -#if DIRECTINPUT_VERSION >= 0x0800 -typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA,LPDIRECTINPUTDEVICE8A,DWORD,DWORD,LPVOID); -typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW,LPDIRECTINPUTDEVICE8W,DWORD,DWORD,LPVOID); -DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESBYSEMANTICSCB) -#endif - -typedef BOOL (CALLBACK *LPDICONFIGUREDEVICESCALLBACK)(LPUNKNOWN,LPVOID); - -typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA,LPVOID); -typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW,LPVOID); -DECL_WINELIB_TYPE_AW(LPDIENUMDEVICEOBJECTSCALLBACK) - -#if DIRECTINPUT_VERSION >= 0x0500 -typedef BOOL (CALLBACK *LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID); -#endif - -#define DIK_ESCAPE 0x01 -#define DIK_1 0x02 -#define DIK_2 0x03 -#define DIK_3 0x04 -#define DIK_4 0x05 -#define DIK_5 0x06 -#define DIK_6 0x07 -#define DIK_7 0x08 -#define DIK_8 0x09 -#define DIK_9 0x0A -#define DIK_0 0x0B -#define DIK_MINUS 0x0C /* - on main keyboard */ -#define DIK_EQUALS 0x0D -#define DIK_BACK 0x0E /* backspace */ -#define DIK_TAB 0x0F -#define DIK_Q 0x10 -#define DIK_W 0x11 -#define DIK_E 0x12 -#define DIK_R 0x13 -#define DIK_T 0x14 -#define DIK_Y 0x15 -#define DIK_U 0x16 -#define DIK_I 0x17 -#define DIK_O 0x18 -#define DIK_P 0x19 -#define DIK_LBRACKET 0x1A -#define DIK_RBRACKET 0x1B -#define DIK_RETURN 0x1C /* Enter on main keyboard */ -#define DIK_LCONTROL 0x1D -#define DIK_A 0x1E -#define DIK_S 0x1F -#define DIK_D 0x20 -#define DIK_F 0x21 -#define DIK_G 0x22 -#define DIK_H 0x23 -#define DIK_J 0x24 -#define DIK_K 0x25 -#define DIK_L 0x26 -#define DIK_SEMICOLON 0x27 -#define DIK_APOSTROPHE 0x28 -#define DIK_GRAVE 0x29 /* accent grave */ -#define DIK_LSHIFT 0x2A -#define DIK_BACKSLASH 0x2B -#define DIK_Z 0x2C -#define DIK_X 0x2D -#define DIK_C 0x2E -#define DIK_V 0x2F -#define DIK_B 0x30 -#define DIK_N 0x31 -#define DIK_M 0x32 -#define DIK_COMMA 0x33 -#define DIK_PERIOD 0x34 /* . on main keyboard */ -#define DIK_SLASH 0x35 /* / on main keyboard */ -#define DIK_RSHIFT 0x36 -#define DIK_MULTIPLY 0x37 /* * on numeric keypad */ -#define DIK_LMENU 0x38 /* left Alt */ -#define DIK_SPACE 0x39 -#define DIK_CAPITAL 0x3A -#define DIK_F1 0x3B -#define DIK_F2 0x3C -#define DIK_F3 0x3D -#define DIK_F4 0x3E -#define DIK_F5 0x3F -#define DIK_F6 0x40 -#define DIK_F7 0x41 -#define DIK_F8 0x42 -#define DIK_F9 0x43 -#define DIK_F10 0x44 -#define DIK_NUMLOCK 0x45 -#define DIK_SCROLL 0x46 /* Scroll Lock */ -#define DIK_NUMPAD7 0x47 -#define DIK_NUMPAD8 0x48 -#define DIK_NUMPAD9 0x49 -#define DIK_SUBTRACT 0x4A /* - on numeric keypad */ -#define DIK_NUMPAD4 0x4B -#define DIK_NUMPAD5 0x4C -#define DIK_NUMPAD6 0x4D -#define DIK_ADD 0x4E /* + on numeric keypad */ -#define DIK_NUMPAD1 0x4F -#define DIK_NUMPAD2 0x50 -#define DIK_NUMPAD3 0x51 -#define DIK_NUMPAD0 0x52 -#define DIK_DECIMAL 0x53 /* . on numeric keypad */ -#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */ -#define DIK_F11 0x57 -#define DIK_F12 0x58 -#define DIK_F13 0x64 /* (NEC PC98) */ -#define DIK_F14 0x65 /* (NEC PC98) */ -#define DIK_F15 0x66 /* (NEC PC98) */ -#define DIK_KANA 0x70 /* (Japanese keyboard) */ -#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */ -#define DIK_CONVERT 0x79 /* (Japanese keyboard) */ -#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ -#define DIK_YEN 0x7D /* (Japanese keyboard) */ -#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */ -#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ -#define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */ -#define DIK_AT 0x91 /* (NEC PC98) */ -#define DIK_COLON 0x92 /* (NEC PC98) */ -#define DIK_UNDERLINE 0x93 /* (NEC PC98) */ -#define DIK_KANJI 0x94 /* (Japanese keyboard) */ -#define DIK_STOP 0x95 /* (NEC PC98) */ -#define DIK_AX 0x96 /* (Japan AX) */ -#define DIK_UNLABELED 0x97 /* (J3100) */ -#define DIK_NEXTTRACK 0x99 /* Next Track */ -#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ -#define DIK_RCONTROL 0x9D -#define DIK_MUTE 0xA0 /* Mute */ -#define DIK_CALCULATOR 0xA1 /* Calculator */ -#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ -#define DIK_MEDIASTOP 0xA4 /* Media Stop */ -#define DIK_VOLUMEDOWN 0xAE /* Volume - */ -#define DIK_VOLUMEUP 0xB0 /* Volume + */ -#define DIK_WEBHOME 0xB2 /* Web home */ -#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ -#define DIK_DIVIDE 0xB5 /* / on numeric keypad */ -#define DIK_SYSRQ 0xB7 -#define DIK_RMENU 0xB8 /* right Alt */ -#define DIK_PAUSE 0xC5 /* Pause */ -#define DIK_HOME 0xC7 /* Home on arrow keypad */ -#define DIK_UP 0xC8 /* UpArrow on arrow keypad */ -#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ -#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ -#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ -#define DIK_END 0xCF /* End on arrow keypad */ -#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ -#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ -#define DIK_INSERT 0xD2 /* Insert on arrow keypad */ -#define DIK_DELETE 0xD3 /* Delete on arrow keypad */ -#define DIK_LWIN 0xDB /* Left Windows key */ -#define DIK_RWIN 0xDC /* Right Windows key */ -#define DIK_APPS 0xDD /* AppMenu key */ -#define DIK_POWER 0xDE -#define DIK_SLEEP 0xDF -#define DIK_WAKE 0xE3 /* System Wake */ -#define DIK_WEBSEARCH 0xE5 /* Web Search */ -#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ -#define DIK_WEBREFRESH 0xE7 /* Web Refresh */ -#define DIK_WEBSTOP 0xE8 /* Web Stop */ -#define DIK_WEBFORWARD 0xE9 /* Web Forward */ -#define DIK_WEBBACK 0xEA /* Web Back */ -#define DIK_MYCOMPUTER 0xEB /* My Computer */ -#define DIK_MAIL 0xEC /* Mail */ -#define DIK_MEDIASELECT 0xED /* Media Select */ - -#define DIK_BACKSPACE DIK_BACK /* backspace */ -#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ -#define DIK_LALT DIK_LMENU /* left Alt */ -#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ -#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ -#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ -#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ -#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ -#define DIK_RALT DIK_RMENU /* right Alt */ -#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ -#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ -#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ -#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ -#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ -#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ - -#define DIDFT_ALL 0x00000000 -#define DIDFT_RELAXIS 0x00000001 -#define DIDFT_ABSAXIS 0x00000002 -#define DIDFT_AXIS 0x00000003 -#define DIDFT_PSHBUTTON 0x00000004 -#define DIDFT_TGLBUTTON 0x00000008 -#define DIDFT_BUTTON 0x0000000C -#define DIDFT_POV 0x00000010 -#define DIDFT_COLLECTION 0x00000040 -#define DIDFT_NODATA 0x00000080 -#define DIDFT_ANYINSTANCE 0x00FFFF00 -#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE -#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8) -#define DIDFT_GETTYPE(n) LOBYTE(n) -#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8) -#define DIDFT_FFACTUATOR 0x01000000 -#define DIDFT_FFEFFECTTRIGGER 0x02000000 -#if DIRECTINPUT_VERSION >= 0x050a -#define DIDFT_OUTPUT 0x10000000 -#define DIDFT_VENDORDEFINED 0x04000000 -#define DIDFT_ALIAS 0x08000000 -#endif /* DI5a */ -#ifndef DIDFT_OPTIONAL -#define DIDFT_OPTIONAL 0x80000000 -#endif -#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8) -#define DIDFT_NOCOLLECTION 0x00FFFF00 - -#define DIDF_ABSAXIS 0x00000001 -#define DIDF_RELAXIS 0x00000002 - -#define DIGDD_PEEK 0x00000001 - -#define DISEQUENCE_COMPARE(dwSq1,cmp,dwSq2) ((int)((dwSq1) - (dwSq2)) cmp 0) - -typedef struct DIDEVICEOBJECTDATA_DX3 { - DWORD dwOfs; - DWORD dwData; - DWORD dwTimeStamp; - DWORD dwSequence; -} DIDEVICEOBJECTDATA_DX3,*LPDIDEVICEOBJECTDATA_DX3; -typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX3; - -typedef struct DIDEVICEOBJECTDATA { - DWORD dwOfs; - DWORD dwData; - DWORD dwTimeStamp; - DWORD dwSequence; -#if(DIRECTINPUT_VERSION >= 0x0800) - UINT_PTR uAppData; -#endif /* DIRECTINPUT_VERSION >= 0x0800 */ -} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA; -typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA; - -typedef struct _DIOBJECTDATAFORMAT { - const GUID *pguid; - DWORD dwOfs; - DWORD dwType; - DWORD dwFlags; -} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT; -typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT; - -typedef struct _DIDATAFORMAT { - DWORD dwSize; - DWORD dwObjSize; - DWORD dwFlags; - DWORD dwDataSize; - DWORD dwNumObjs; - LPDIOBJECTDATAFORMAT rgodf; -} DIDATAFORMAT, *LPDIDATAFORMAT; -typedef const DIDATAFORMAT *LPCDIDATAFORMAT; - -#if DIRECTINPUT_VERSION >= 0x0500 -#define DIDOI_FFACTUATOR 0x00000001 -#define DIDOI_FFEFFECTTRIGGER 0x00000002 -#define DIDOI_POLLED 0x00008000 -#define DIDOI_ASPECTPOSITION 0x00000100 -#define DIDOI_ASPECTVELOCITY 0x00000200 -#define DIDOI_ASPECTACCEL 0x00000300 -#define DIDOI_ASPECTFORCE 0x00000400 -#define DIDOI_ASPECTMASK 0x00000F00 -#endif /* DI5 */ -#if DIRECTINPUT_VERSION >= 0x050a -#define DIDOI_GUIDISUSAGE 0x00010000 -#endif /* DI5a */ - -typedef struct DIPROPHEADER { - DWORD dwSize; - DWORD dwHeaderSize; - DWORD dwObj; - DWORD dwHow; -} DIPROPHEADER,*LPDIPROPHEADER; -typedef const DIPROPHEADER *LPCDIPROPHEADER; - -#define DIPH_DEVICE 0 -#define DIPH_BYOFFSET 1 -#define DIPH_BYID 2 -#if DIRECTINPUT_VERSION >= 0x050a -#define DIPH_BYUSAGE 3 - -#define DIMAKEUSAGEDWORD(UsagePage, Usage) (DWORD)MAKELONG(Usage, UsagePage) -#endif /* DI5a */ - -typedef struct DIPROPDWORD { - DIPROPHEADER diph; - DWORD dwData; -} DIPROPDWORD, *LPDIPROPDWORD; -typedef const DIPROPDWORD *LPCDIPROPDWORD; - -typedef struct DIPROPRANGE { - DIPROPHEADER diph; - LONG lMin; - LONG lMax; -} DIPROPRANGE, *LPDIPROPRANGE; -typedef const DIPROPRANGE *LPCDIPROPRANGE; - -#define DIPROPRANGE_NOMIN ((LONG)0x80000000) -#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF) - -#if DIRECTINPUT_VERSION >= 0x050a -typedef struct DIPROPCAL { - DIPROPHEADER diph; - LONG lMin; - LONG lCenter; - LONG lMax; -} DIPROPCAL, *LPDIPROPCAL; -typedef const DIPROPCAL *LPCDIPROPCAL; - -typedef struct DIPROPCALPOV { - DIPROPHEADER diph; - LONG lMin[5]; - LONG lMax[5]; -} DIPROPCALPOV, *LPDIPROPCALPOV; -typedef const DIPROPCALPOV *LPCDIPROPCALPOV; - -typedef struct DIPROPGUIDANDPATH { - DIPROPHEADER diph; - GUID guidClass; - WCHAR wszPath[MAX_PATH]; -} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH; -typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH; - -typedef struct DIPROPSTRING { - DIPROPHEADER diph; - WCHAR wsz[MAX_PATH]; -} DIPROPSTRING, *LPDIPROPSTRING; -typedef const DIPROPSTRING *LPCDIPROPSTRING; -#endif /* DI5a */ - -#if DIRECTINPUT_VERSION >= 0x0800 -typedef struct DIPROPPOINTER { - DIPROPHEADER diph; - UINT_PTR uData; -} DIPROPPOINTER, *LPDIPROPPOINTER; -typedef const DIPROPPOINTER *LPCDIPROPPOINTER; -#endif /* DI8 */ - -/* special property GUIDs */ -#ifdef __cplusplus -#define MAKEDIPROP(prop) (*(const GUID *)(prop)) -#else -#define MAKEDIPROP(prop) ((REFGUID)(prop)) -#endif -#define DIPROP_BUFFERSIZE MAKEDIPROP(1) -#define DIPROP_AXISMODE MAKEDIPROP(2) - -#define DIPROPAXISMODE_ABS 0 -#define DIPROPAXISMODE_REL 1 - -#define DIPROP_GRANULARITY MAKEDIPROP(3) -#define DIPROP_RANGE MAKEDIPROP(4) -#define DIPROP_DEADZONE MAKEDIPROP(5) -#define DIPROP_SATURATION MAKEDIPROP(6) -#define DIPROP_FFGAIN MAKEDIPROP(7) -#define DIPROP_FFLOAD MAKEDIPROP(8) -#define DIPROP_AUTOCENTER MAKEDIPROP(9) - -#define DIPROPAUTOCENTER_OFF 0 -#define DIPROPAUTOCENTER_ON 1 - -#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10) - -#define DIPROPCALIBRATIONMODE_COOKED 0 -#define DIPROPCALIBRATIONMODE_RAW 1 - -#if DIRECTINPUT_VERSION >= 0x050a -#define DIPROP_CALIBRATION MAKEDIPROP(11) -#define DIPROP_GUIDANDPATH MAKEDIPROP(12) -#define DIPROP_INSTANCENAME MAKEDIPROP(13) -#define DIPROP_PRODUCTNAME MAKEDIPROP(14) -#endif - -#if DIRECTINPUT_VERSION >= 0x5B2 -#define DIPROP_JOYSTICKID MAKEDIPROP(15) -#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16) -#endif - -#if DIRECTINPUT_VERSION >= 0x0700 -#define DIPROP_PHYSICALRANGE MAKEDIPROP(18) -#define DIPROP_LOGICALRANGE MAKEDIPROP(19) -#endif - -#if(DIRECTINPUT_VERSION >= 0x0800) -#define DIPROP_KEYNAME MAKEDIPROP(20) -#define DIPROP_CPOINTS MAKEDIPROP(21) -#define DIPROP_APPDATA MAKEDIPROP(22) -#define DIPROP_SCANCODE MAKEDIPROP(23) -#define DIPROP_VIDPID MAKEDIPROP(24) -#define DIPROP_USERNAME MAKEDIPROP(25) -#define DIPROP_TYPENAME MAKEDIPROP(26) - -#define MAXCPOINTSNUM 8 - -typedef struct _CPOINT { - LONG lP; - DWORD dwLog; -} CPOINT, *PCPOINT; - -typedef struct DIPROPCPOINTS { - DIPROPHEADER diph; - DWORD dwCPointsNum; - CPOINT cp[MAXCPOINTSNUM]; -} DIPROPCPOINTS, *LPDIPROPCPOINTS; -typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS; -#endif /* DI8 */ - - -typedef struct DIDEVCAPS_DX3 { - DWORD dwSize; - DWORD dwFlags; - DWORD dwDevType; - DWORD dwAxes; - DWORD dwButtons; - DWORD dwPOVs; -} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3; - -typedef struct DIDEVCAPS { - DWORD dwSize; - DWORD dwFlags; - DWORD dwDevType; - DWORD dwAxes; - DWORD dwButtons; - DWORD dwPOVs; -#if(DIRECTINPUT_VERSION >= 0x0500) - DWORD dwFFSamplePeriod; - DWORD dwFFMinTimeResolution; - DWORD dwFirmwareRevision; - DWORD dwHardwareRevision; - DWORD dwFFDriverVersion; -#endif /* DIRECTINPUT_VERSION >= 0x0500 */ -} DIDEVCAPS,*LPDIDEVCAPS; - -#define DIDC_ATTACHED 0x00000001 -#define DIDC_POLLEDDEVICE 0x00000002 -#define DIDC_EMULATED 0x00000004 -#define DIDC_POLLEDDATAFORMAT 0x00000008 -#define DIDC_FORCEFEEDBACK 0x00000100 -#define DIDC_FFATTACK 0x00000200 -#define DIDC_FFFADE 0x00000400 -#define DIDC_SATURATION 0x00000800 -#define DIDC_POSNEGCOEFFICIENTS 0x00001000 -#define DIDC_POSNEGSATURATION 0x00002000 -#define DIDC_DEADBAND 0x00004000 -#define DIDC_STARTDELAY 0x00008000 -#define DIDC_ALIAS 0x00010000 -#define DIDC_PHANTOM 0x00020000 -#define DIDC_HIDDEN 0x00040000 - - -/* SetCooperativeLevel dwFlags */ -#define DISCL_EXCLUSIVE 0x00000001 -#define DISCL_NONEXCLUSIVE 0x00000002 -#define DISCL_FOREGROUND 0x00000004 -#define DISCL_BACKGROUND 0x00000008 -#define DISCL_NOWINKEY 0x00000010 - -#if (DIRECTINPUT_VERSION >= 0x0500) -/* Device FF flags */ -#define DISFFC_RESET 0x00000001 -#define DISFFC_STOPALL 0x00000002 -#define DISFFC_PAUSE 0x00000004 -#define DISFFC_CONTINUE 0x00000008 -#define DISFFC_SETACTUATORSON 0x00000010 -#define DISFFC_SETACTUATORSOFF 0x00000020 - -#define DIGFFS_EMPTY 0x00000001 -#define DIGFFS_STOPPED 0x00000002 -#define DIGFFS_PAUSED 0x00000004 -#define DIGFFS_ACTUATORSON 0x00000010 -#define DIGFFS_ACTUATORSOFF 0x00000020 -#define DIGFFS_POWERON 0x00000040 -#define DIGFFS_POWEROFF 0x00000080 -#define DIGFFS_SAFETYSWITCHON 0x00000100 -#define DIGFFS_SAFETYSWITCHOFF 0x00000200 -#define DIGFFS_USERFFSWITCHON 0x00000400 -#define DIGFFS_USERFFSWITCHOFF 0x00000800 -#define DIGFFS_DEVICELOST 0x80000000 - -/* Effect flags */ -#define DIEFT_ALL 0x00000000 - -#define DIEFT_CONSTANTFORCE 0x00000001 -#define DIEFT_RAMPFORCE 0x00000002 -#define DIEFT_PERIODIC 0x00000003 -#define DIEFT_CONDITION 0x00000004 -#define DIEFT_CUSTOMFORCE 0x00000005 -#define DIEFT_HARDWARE 0x000000FF -#define DIEFT_FFATTACK 0x00000200 -#define DIEFT_FFFADE 0x00000400 -#define DIEFT_SATURATION 0x00000800 -#define DIEFT_POSNEGCOEFFICIENTS 0x00001000 -#define DIEFT_POSNEGSATURATION 0x00002000 -#define DIEFT_DEADBAND 0x00004000 -#define DIEFT_STARTDELAY 0x00008000 -#define DIEFT_GETTYPE(n) LOBYTE(n) - -#define DIEFF_OBJECTIDS 0x00000001 -#define DIEFF_OBJECTOFFSETS 0x00000002 -#define DIEFF_CARTESIAN 0x00000010 -#define DIEFF_POLAR 0x00000020 -#define DIEFF_SPHERICAL 0x00000040 - -#define DIEP_DURATION 0x00000001 -#define DIEP_SAMPLEPERIOD 0x00000002 -#define DIEP_GAIN 0x00000004 -#define DIEP_TRIGGERBUTTON 0x00000008 -#define DIEP_TRIGGERREPEATINTERVAL 0x00000010 -#define DIEP_AXES 0x00000020 -#define DIEP_DIRECTION 0x00000040 -#define DIEP_ENVELOPE 0x00000080 -#define DIEP_TYPESPECIFICPARAMS 0x00000100 -#if(DIRECTINPUT_VERSION >= 0x0600) -#define DIEP_STARTDELAY 0x00000200 -#define DIEP_ALLPARAMS_DX5 0x000001FF -#define DIEP_ALLPARAMS 0x000003FF -#else -#define DIEP_ALLPARAMS 0x000001FF -#endif /* DIRECTINPUT_VERSION >= 0x0600 */ -#define DIEP_START 0x20000000 -#define DIEP_NORESTART 0x40000000 -#define DIEP_NODOWNLOAD 0x80000000 -#define DIEB_NOTRIGGER 0xFFFFFFFF - -#define DIES_SOLO 0x00000001 -#define DIES_NODOWNLOAD 0x80000000 - -#define DIEGES_PLAYING 0x00000001 -#define DIEGES_EMULATED 0x00000002 - -#define DI_DEGREES 100 -#define DI_FFNOMINALMAX 10000 -#define DI_SECONDS 1000000 - -typedef struct DICONSTANTFORCE { - LONG lMagnitude; -} DICONSTANTFORCE, *LPDICONSTANTFORCE; -typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE; - -typedef struct DIRAMPFORCE { - LONG lStart; - LONG lEnd; -} DIRAMPFORCE, *LPDIRAMPFORCE; -typedef const DIRAMPFORCE *LPCDIRAMPFORCE; - -typedef struct DIPERIODIC { - DWORD dwMagnitude; - LONG lOffset; - DWORD dwPhase; - DWORD dwPeriod; -} DIPERIODIC, *LPDIPERIODIC; -typedef const DIPERIODIC *LPCDIPERIODIC; - -typedef struct DICONDITION { - LONG lOffset; - LONG lPositiveCoefficient; - LONG lNegativeCoefficient; - DWORD dwPositiveSaturation; - DWORD dwNegativeSaturation; - LONG lDeadBand; -} DICONDITION, *LPDICONDITION; -typedef const DICONDITION *LPCDICONDITION; - -typedef struct DICUSTOMFORCE { - DWORD cChannels; - DWORD dwSamplePeriod; - DWORD cSamples; - LPLONG rglForceData; -} DICUSTOMFORCE, *LPDICUSTOMFORCE; -typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE; - -typedef struct DIENVELOPE { - DWORD dwSize; - DWORD dwAttackLevel; - DWORD dwAttackTime; - DWORD dwFadeLevel; - DWORD dwFadeTime; -} DIENVELOPE, *LPDIENVELOPE; -typedef const DIENVELOPE *LPCDIENVELOPE; - -typedef struct DIEFFECT_DX5 { - DWORD dwSize; - DWORD dwFlags; - DWORD dwDuration; - DWORD dwSamplePeriod; - DWORD dwGain; - DWORD dwTriggerButton; - DWORD dwTriggerRepeatInterval; - DWORD cAxes; - LPDWORD rgdwAxes; - LPLONG rglDirection; - LPDIENVELOPE lpEnvelope; - DWORD cbTypeSpecificParams; - LPVOID lpvTypeSpecificParams; -} DIEFFECT_DX5, *LPDIEFFECT_DX5; -typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5; - -typedef struct DIEFFECT { - DWORD dwSize; - DWORD dwFlags; - DWORD dwDuration; - DWORD dwSamplePeriod; - DWORD dwGain; - DWORD dwTriggerButton; - DWORD dwTriggerRepeatInterval; - DWORD cAxes; - LPDWORD rgdwAxes; - LPLONG rglDirection; - LPDIENVELOPE lpEnvelope; - DWORD cbTypeSpecificParams; - LPVOID lpvTypeSpecificParams; -#if(DIRECTINPUT_VERSION >= 0x0600) - DWORD dwStartDelay; -#endif /* DIRECTINPUT_VERSION >= 0x0600 */ -} DIEFFECT, *LPDIEFFECT; -typedef const DIEFFECT *LPCDIEFFECT; -typedef DIEFFECT DIEFFECT_DX6; -typedef LPDIEFFECT LPDIEFFECT_DX6; - -typedef struct DIEFFECTINFOA { - DWORD dwSize; - GUID guid; - DWORD dwEffType; - DWORD dwStaticParams; - DWORD dwDynamicParams; - CHAR tszName[MAX_PATH]; -} DIEFFECTINFOA, *LPDIEFFECTINFOA; -typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA; - -typedef struct DIEFFECTINFOW { - DWORD dwSize; - GUID guid; - DWORD dwEffType; - DWORD dwStaticParams; - DWORD dwDynamicParams; - WCHAR tszName[MAX_PATH]; -} DIEFFECTINFOW, *LPDIEFFECTINFOW; -typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW; - -DECL_WINELIB_TYPE_AW(DIEFFECTINFO) -DECL_WINELIB_TYPE_AW(LPDIEFFECTINFO) -DECL_WINELIB_TYPE_AW(LPCDIEFFECTINFO) - -typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID); -typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID); - -typedef struct DIEFFESCAPE { - DWORD dwSize; - DWORD dwCommand; - LPVOID lpvInBuffer; - DWORD cbInBuffer; - LPVOID lpvOutBuffer; - DWORD cbOutBuffer; -} DIEFFESCAPE, *LPDIEFFESCAPE; - -typedef struct DIJOYSTATE { - LONG lX; - LONG lY; - LONG lZ; - LONG lRx; - LONG lRy; - LONG lRz; - LONG rglSlider[2]; - DWORD rgdwPOV[4]; - BYTE rgbButtons[32]; -} DIJOYSTATE, *LPDIJOYSTATE; - -typedef struct DIJOYSTATE2 { - LONG lX; - LONG lY; - LONG lZ; - LONG lRx; - LONG lRy; - LONG lRz; - LONG rglSlider[2]; - DWORD rgdwPOV[4]; - BYTE rgbButtons[128]; - LONG lVX; /* 'v' as in velocity */ - LONG lVY; - LONG lVZ; - LONG lVRx; - LONG lVRy; - LONG lVRz; - LONG rglVSlider[2]; - LONG lAX; /* 'a' as in acceleration */ - LONG lAY; - LONG lAZ; - LONG lARx; - LONG lARy; - LONG lARz; - LONG rglASlider[2]; - LONG lFX; /* 'f' as in force */ - LONG lFY; - LONG lFZ; - LONG lFRx; /* 'fr' as in rotational force aka torque */ - LONG lFRy; - LONG lFRz; - LONG rglFSlider[2]; -} DIJOYSTATE2, *LPDIJOYSTATE2; - -#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX) -#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY) -#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ) -#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx) -#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy) -#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz) -#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \ - (n) * sizeof(LONG)) -#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \ - (n) * sizeof(DWORD)) -#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n)) -#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0) -#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1) -#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2) -#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3) -#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4) -#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5) -#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6) -#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7) -#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8) -#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9) -#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10) -#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11) -#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12) -#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13) -#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14) -#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15) -#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16) -#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17) -#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18) -#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19) -#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20) -#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21) -#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22) -#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23) -#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24) -#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25) -#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26) -#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27) -#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28) -#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29) -#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30) -#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31) -#endif /* DIRECTINPUT_VERSION >= 0x0500 */ - -/* DInput 7 structures, types */ -#if(DIRECTINPUT_VERSION >= 0x0700) -typedef struct DIFILEEFFECT { - DWORD dwSize; - GUID GuidEffect; - LPCDIEFFECT lpDiEffect; - CHAR szFriendlyName[MAX_PATH]; -} DIFILEEFFECT, *LPDIFILEEFFECT; - -typedef const DIFILEEFFECT *LPCDIFILEEFFECT; -typedef BOOL (CALLBACK *LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID); -#endif /* DIRECTINPUT_VERSION >= 0x0700 */ - -/* DInput 8 structures and types */ -#if DIRECTINPUT_VERSION >= 0x0800 -typedef struct _DIACTIONA { - UINT_PTR uAppData; - DWORD dwSemantic; - DWORD dwFlags; - __GNU_EXTENSION union { - LPCSTR lptszActionName; - UINT uResIdString; - } DUMMYUNIONNAME; - GUID guidInstance; - DWORD dwObjID; - DWORD dwHow; -} DIACTIONA, *LPDIACTIONA; -typedef const DIACTIONA *LPCDIACTIONA; - -typedef struct _DIACTIONW { - UINT_PTR uAppData; - DWORD dwSemantic; - DWORD dwFlags; - __GNU_EXTENSION union { - LPCWSTR lptszActionName; - UINT uResIdString; - } DUMMYUNIONNAME; - GUID guidInstance; - DWORD dwObjID; - DWORD dwHow; -} DIACTIONW, *LPDIACTIONW; -typedef const DIACTIONW *LPCDIACTIONW; - -DECL_WINELIB_TYPE_AW(DIACTION) -DECL_WINELIB_TYPE_AW(LPDIACTION) -DECL_WINELIB_TYPE_AW(LPCDIACTION) - -#define DIA_FORCEFEEDBACK 0x00000001 -#define DIA_APPMAPPED 0x00000002 -#define DIA_APPNOMAP 0x00000004 -#define DIA_NORANGE 0x00000008 -#define DIA_APPFIXED 0x00000010 - -#define DIAH_UNMAPPED 0x00000000 -#define DIAH_USERCONFIG 0x00000001 -#define DIAH_APPREQUESTED 0x00000002 -#define DIAH_HWAPP 0x00000004 -#define DIAH_HWDEFAULT 0x00000008 -#define DIAH_DEFAULT 0x00000020 -#define DIAH_ERROR 0x80000000 - -typedef struct _DIACTIONFORMATA { - DWORD dwSize; - DWORD dwActionSize; - DWORD dwDataSize; - DWORD dwNumActions; - LPDIACTIONA rgoAction; - GUID guidActionMap; - DWORD dwGenre; - DWORD dwBufferSize; - LONG lAxisMin; - LONG lAxisMax; - HINSTANCE hInstString; - FILETIME ftTimeStamp; - DWORD dwCRC; - CHAR tszActionMap[MAX_PATH]; -} DIACTIONFORMATA, *LPDIACTIONFORMATA; -typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA; - -typedef struct _DIACTIONFORMATW { - DWORD dwSize; - DWORD dwActionSize; - DWORD dwDataSize; - DWORD dwNumActions; - LPDIACTIONW rgoAction; - GUID guidActionMap; - DWORD dwGenre; - DWORD dwBufferSize; - LONG lAxisMin; - LONG lAxisMax; - HINSTANCE hInstString; - FILETIME ftTimeStamp; - DWORD dwCRC; - WCHAR tszActionMap[MAX_PATH]; -} DIACTIONFORMATW, *LPDIACTIONFORMATW; -typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW; - -DECL_WINELIB_TYPE_AW(DIACTIONFORMAT) -DECL_WINELIB_TYPE_AW(LPDIACTIONFORMAT) -DECL_WINELIB_TYPE_AW(LPCDIACTIONFORMAT) - -#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF -#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF -#define DIAFTS_UNUSEDDEVICELOW 0x00000000 -#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000 - -#define DIDBAM_DEFAULT 0x00000000 -#define DIDBAM_PRESERVE 0x00000001 -#define DIDBAM_INITIALIZE 0x00000002 -#define DIDBAM_HWDEFAULTS 0x00000004 - -#define DIDSAM_DEFAULT 0x00000000 -#define DIDSAM_NOUSER 0x00000001 -#define DIDSAM_FORCESAVE 0x00000002 - -#define DICD_DEFAULT 0x00000000 -#define DICD_EDIT 0x00000001 - -#ifndef D3DCOLOR_DEFINED -typedef DWORD D3DCOLOR; -#define D3DCOLOR_DEFINED -#endif - -typedef struct _DICOLORSET { - DWORD dwSize; - D3DCOLOR cTextFore; - D3DCOLOR cTextHighlight; - D3DCOLOR cCalloutLine; - D3DCOLOR cCalloutHighlight; - D3DCOLOR cBorder; - D3DCOLOR cControlFill; - D3DCOLOR cHighlightFill; - D3DCOLOR cAreaFill; -} DICOLORSET, *LPDICOLORSET; -typedef const DICOLORSET *LPCDICOLORSET; - -typedef struct _DICONFIGUREDEVICESPARAMSA { - DWORD dwSize; - DWORD dwcUsers; - LPSTR lptszUserNames; - DWORD dwcFormats; - LPDIACTIONFORMATA lprgFormats; - HWND hwnd; - DICOLORSET dics; - LPUNKNOWN lpUnkDDSTarget; -} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA; -typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA; - -typedef struct _DICONFIGUREDEVICESPARAMSW { - DWORD dwSize; - DWORD dwcUsers; - LPWSTR lptszUserNames; - DWORD dwcFormats; - LPDIACTIONFORMATW lprgFormats; - HWND hwnd; - DICOLORSET dics; - LPUNKNOWN lpUnkDDSTarget; -} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW; -typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW; - -DECL_WINELIB_TYPE_AW(DICONFIGUREDEVICESPARAMS) -DECL_WINELIB_TYPE_AW(LPDICONFIGUREDEVICESPARAMS) -DECL_WINELIB_TYPE_AW(LPCDICONFIGUREDEVICESPARAMS) - -#define DIDIFT_CONFIGURATION 0x00000001 -#define DIDIFT_OVERLAY 0x00000002 - -#define DIDAL_CENTERED 0x00000000 -#define DIDAL_LEFTALIGNED 0x00000001 -#define DIDAL_RIGHTALIGNED 0x00000002 -#define DIDAL_MIDDLE 0x00000000 -#define DIDAL_TOPALIGNED 0x00000004 -#define DIDAL_BOTTOMALIGNED 0x00000008 - -typedef struct _DIDEVICEIMAGEINFOA { - CHAR tszImagePath[MAX_PATH]; - DWORD dwFlags; - DWORD dwViewID; - RECT rcOverlay; - DWORD dwObjID; - DWORD dwcValidPts; - POINT rgptCalloutLine[5]; - RECT rcCalloutRect; - DWORD dwTextAlign; -} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA; -typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA; - -typedef struct _DIDEVICEIMAGEINFOW { - WCHAR tszImagePath[MAX_PATH]; - DWORD dwFlags; - DWORD dwViewID; - RECT rcOverlay; - DWORD dwObjID; - DWORD dwcValidPts; - POINT rgptCalloutLine[5]; - RECT rcCalloutRect; - DWORD dwTextAlign; -} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW; -typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW; - -DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFO) -DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFO) -DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFO) - -typedef struct _DIDEVICEIMAGEINFOHEADERA { - DWORD dwSize; - DWORD dwSizeImageInfo; - DWORD dwcViews; - DWORD dwcButtons; - DWORD dwcAxes; - DWORD dwcPOVs; - DWORD dwBufferSize; - DWORD dwBufferUsed; - LPDIDEVICEIMAGEINFOA lprgImageInfoArray; -} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA; -typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA; - -typedef struct _DIDEVICEIMAGEINFOHEADERW { - DWORD dwSize; - DWORD dwSizeImageInfo; - DWORD dwcViews; - DWORD dwcButtons; - DWORD dwcAxes; - DWORD dwcPOVs; - DWORD dwBufferSize; - DWORD dwBufferUsed; - LPDIDEVICEIMAGEINFOW lprgImageInfoArray; -} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW; -typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW; - -DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFOHEADER) -DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFOHEADER) -DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFOHEADER) - -#endif /* DI8 */ - - -/***************************************************************************** - * IDirectInputEffect interface - */ -#if (DIRECTINPUT_VERSION >= 0x0500) -#undef INTERFACE -#define INTERFACE IDirectInputEffect -DECLARE_INTERFACE_(IDirectInputEffect,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputEffect methods ***/ - STDMETHOD(Initialize)(THIS_ HINSTANCE, DWORD, REFGUID) PURE; - STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE; - STDMETHOD(GetParameters)(THIS_ LPDIEFFECT, DWORD) PURE; - STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT, DWORD) PURE; - STDMETHOD(Start)(THIS_ DWORD, DWORD) PURE; - STDMETHOD(Stop)(THIS) PURE; - STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE; - STDMETHOD(Download)(THIS) PURE; - STDMETHOD(Unload)(THIS) PURE; - STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p) -/*** IDirectInputEffect methods ***/ -#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) -#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a) -#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b) -#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b) -#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b) -#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p) -#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a) -#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p) -#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p) -#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a) -#else -/*** IUnknown methods ***/ -#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectInputEffect_AddRef(p) (p)->AddRef() -#define IDirectInputEffect_Release(p) (p)->Release() -/*** IDirectInputEffect methods ***/ -#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c) -#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a) -#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b) -#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b) -#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b) -#define IDirectInputEffect_Stop(p) (p)->Stop() -#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a) -#define IDirectInputEffect_Download(p) (p)->Download() -#define IDirectInputEffect_Unload(p) (p)->Unload() -#define IDirectInputEffect_Escape(p,a) (p)->Escape(a) -#endif - -#endif /* DI5 */ - - -/***************************************************************************** - * IDirectInputDeviceA interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputDeviceA -DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputDeviceA methods ***/ - STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; - STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; - STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; - STDMETHOD(Acquire)(THIS) PURE; - STDMETHOD(Unacquire)(THIS) PURE; - STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; - STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; - STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; - STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; - STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; - STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; - STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; -}; - -/***************************************************************************** - * IDirectInputDeviceW interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputDeviceW -DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputDeviceW methods ***/ - STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; - STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; - STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; - STDMETHOD(Acquire)(THIS) PURE; - STDMETHOD(Unacquire)(THIS) PURE; - STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; - STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; - STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; - STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; - STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; - STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; - STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p) -/*** IDirectInputDevice methods ***/ -#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) -#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) -#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) -#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) -#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p) -#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p) -#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) -#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) -#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) -#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) -#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) -#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) -#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) -#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) -#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) -#else -/*** IUnknown methods ***/ -#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectInputDevice_AddRef(p) (p)->AddRef() -#define IDirectInputDevice_Release(p) (p)->Release() -/*** IDirectInputDevice methods ***/ -#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a) -#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) -#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b) -#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b) -#define IDirectInputDevice_Acquire(p) (p)->Acquire() -#define IDirectInputDevice_Unacquire(p) (p)->Unacquire() -#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) -#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) -#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a) -#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a) -#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) -#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) -#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) -#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) -#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) -#endif - - -#if (DIRECTINPUT_VERSION >= 0x0500) -/***************************************************************************** - * IDirectInputDevice2A interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputDevice2A -DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputDeviceA methods ***/ - STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; - STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; - STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; - STDMETHOD(Acquire)(THIS) PURE; - STDMETHOD(Unacquire)(THIS) PURE; - STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; - STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; - STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; - STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; - STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; - STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; - STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; - /*** IDirectInputDevice2A methods ***/ - STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; - STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; - STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; - STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; - STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; - STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; - STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; - STDMETHOD(Poll)(THIS) PURE; - STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; -}; - -/***************************************************************************** - * IDirectInputDevice2W interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputDevice2W -DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputDeviceW methods ***/ - STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; - STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; - STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; - STDMETHOD(Acquire)(THIS) PURE; - STDMETHOD(Unacquire)(THIS) PURE; - STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; - STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; - STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; - STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; - STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; - STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; - STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; - /*** IDirectInputDevice2W methods ***/ - STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; - STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; - STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; - STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; - STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; - STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; - STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; - STDMETHOD(Poll)(THIS) PURE; - STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p) -/*** IDirectInputDevice methods ***/ -#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) -#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) -#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) -#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) -#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p) -#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p) -#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) -#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) -#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) -#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) -#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) -#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) -#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) -#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) -#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) -/*** IDirectInputDevice2 methods ***/ -#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) -#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) -#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) -#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) -#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) -#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) -#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a) -#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p) -#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) -#else -/*** IUnknown methods ***/ -#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectInputDevice2_AddRef(p) (p)->AddRef() -#define IDirectInputDevice2_Release(p) (p)->Release() -/*** IDirectInputDevice methods ***/ -#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a) -#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) -#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b) -#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b) -#define IDirectInputDevice2_Acquire(p) (p)->Acquire() -#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire() -#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) -#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) -#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a) -#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a) -#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) -#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) -#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) -#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) -#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c) -/*** IDirectInputDevice2 methods ***/ -#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) -#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) -#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) -#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) -#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) -#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) -#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a) -#define IDirectInputDevice2_Poll(p) (p)->Poll() -#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) -#endif -#endif /* DI5 */ - -#if DIRECTINPUT_VERSION >= 0x0700 -/***************************************************************************** - * IDirectInputDevice7A interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputDevice7A -DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputDeviceA methods ***/ - STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; - STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; - STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; - STDMETHOD(Acquire)(THIS) PURE; - STDMETHOD(Unacquire)(THIS) PURE; - STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; - STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; - STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; - STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; - STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; - STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; - STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; - /*** IDirectInputDevice2A methods ***/ - STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; - STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; - STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; - STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; - STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; - STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; - STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; - STDMETHOD(Poll)(THIS) PURE; - STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; - /*** IDirectInputDevice7A methods ***/ - STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; - STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; -}; - -/***************************************************************************** - * IDirectInputDevice7W interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputDevice7W -DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputDeviceW methods ***/ - STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; - STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; - STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; - STDMETHOD(Acquire)(THIS) PURE; - STDMETHOD(Unacquire)(THIS) PURE; - STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; - STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; - STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; - STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; - STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; - STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; - STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; - /*** IDirectInputDevice2W methods ***/ - STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; - STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; - STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; - STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; - STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; - STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; - STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; - STDMETHOD(Poll)(THIS) PURE; - STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; - /*** IDirectInputDevice7W methods ***/ - STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; - STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p) -/*** IDirectInputDevice methods ***/ -#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) -#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) -#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) -#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) -#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p) -#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p) -#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) -#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) -#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) -#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) -#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) -#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) -#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) -#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) -#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) -/*** IDirectInputDevice2 methods ***/ -#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) -#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) -#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) -#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) -#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) -#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) -#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a) -#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p) -#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) -/*** IDirectInputDevice7 methods ***/ -#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) -#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) -#else -/*** IUnknown methods ***/ -#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectInputDevice7_AddRef(p) (p)->AddRef() -#define IDirectInputDevice7_Release(p) (p)->Release() -/*** IDirectInputDevice methods ***/ -#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a) -#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) -#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b) -#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b) -#define IDirectInputDevice7_Acquire(p) (p)->Acquire() -#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire() -#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) -#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) -#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a) -#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a) -#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) -#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) -#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) -#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) -#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c) -/*** IDirectInputDevice2 methods ***/ -#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) -#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) -#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) -#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) -#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) -#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) -#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a) -#define IDirectInputDevice7_Poll(p) (p)->Poll() -#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) -/*** IDirectInputDevice7 methods ***/ -#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) -#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) -#endif - -#endif /* DI7 */ - -#if DIRECTINPUT_VERSION >= 0x0800 -/***************************************************************************** - * IDirectInputDevice8A interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputDevice8A -DECLARE_INTERFACE_(IDirectInputDevice8A,IDirectInputDevice7A) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputDeviceA methods ***/ - STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; - STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; - STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; - STDMETHOD(Acquire)(THIS) PURE; - STDMETHOD(Unacquire)(THIS) PURE; - STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; - STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; - STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; - STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; - STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; - STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; - STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; - /*** IDirectInputDevice2A methods ***/ - STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; - STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; - STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; - STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; - STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; - STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; - STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; - STDMETHOD(Poll)(THIS) PURE; - STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; - /*** IDirectInputDevice7A methods ***/ - STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; - STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; - /*** IDirectInputDevice8A methods ***/ - STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE; - STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE; - STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA lpdiDevImageInfoHeader) PURE; -}; - -/***************************************************************************** - * IDirectInputDevice8W interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputDevice8W -DECLARE_INTERFACE_(IDirectInputDevice8W,IDirectInputDevice7W) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputDeviceW methods ***/ - STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; - STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; - STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; - STDMETHOD(Acquire)(THIS) PURE; - STDMETHOD(Unacquire)(THIS) PURE; - STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; - STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; - STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; - STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; - STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; - STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; - STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; - /*** IDirectInputDevice2W methods ***/ - STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; - STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; - STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; - STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; - STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; - STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; - STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; - STDMETHOD(Poll)(THIS) PURE; - STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; - /*** IDirectInputDevice7W methods ***/ - STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; - STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; - /*** IDirectInputDevice8W methods ***/ - STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE; - STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE; - STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW lpdiDevImageInfoHeader) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirectInputDevice methods ***/ -#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) -#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) -#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) -#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) -#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p) -#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p) -#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) -#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) -#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) -#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) -#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) -#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) -#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) -#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) -#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) -/*** IDirectInputDevice2 methods ***/ -#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) -#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) -#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) -#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) -#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) -#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) -#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a) -#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p) -#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) -/*** IDirectInputDevice7 methods ***/ -#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) -#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) -/*** IDirectInputDevice8 methods ***/ -#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c) -#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c) -#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a) -#else -/*** IUnknown methods ***/ -#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectInputDevice8_AddRef(p) (p)->AddRef() -#define IDirectInputDevice8_Release(p) (p)->Release() -/*** IDirectInputDevice methods ***/ -#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a) -#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) -#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b) -#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b) -#define IDirectInputDevice8_Acquire(p) (p)->Acquire() -#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire() -#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) -#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) -#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a) -#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a) -#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) -#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) -#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) -#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) -#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c) -/*** IDirectInputDevice2 methods ***/ -#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) -#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) -#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) -#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) -#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) -#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) -#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a) -#define IDirectInputDevice8_Poll(p) (p)->Poll() -#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) -/*** IDirectInputDevice7 methods ***/ -#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) -#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) -/*** IDirectInputDevice8 methods ***/ -#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c) -#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c) -#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a) -#endif - -#endif /* DI8 */ - -/* "Standard" Mouse report... */ -typedef struct DIMOUSESTATE { - LONG lX; - LONG lY; - LONG lZ; - BYTE rgbButtons[4]; -} DIMOUSESTATE; - -#if DIRECTINPUT_VERSION >= 0x0700 -/* "Standard" Mouse report for DInput 7... */ -typedef struct DIMOUSESTATE2 { - LONG lX; - LONG lY; - LONG lZ; - BYTE rgbButtons[8]; -} DIMOUSESTATE2; -#endif /* DI7 */ - -#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX) -#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY) -#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ) -#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0) -#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1) -#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2) -#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3) -#if DIRECTINPUT_VERSION >= 0x0700 -#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4) -#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5) -#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6) -#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7) -#endif /* DI7 */ - -#ifdef __cplusplus -extern "C" { -#endif -extern const DIDATAFORMAT c_dfDIMouse; -#if DIRECTINPUT_VERSION >= 0x0700 -extern const DIDATAFORMAT c_dfDIMouse2; /* DX 7 */ -#endif /* DI7 */ -extern const DIDATAFORMAT c_dfDIKeyboard; -#if DIRECTINPUT_VERSION >= 0x0500 -extern const DIDATAFORMAT c_dfDIJoystick; -extern const DIDATAFORMAT c_dfDIJoystick2; -#endif /* DI5 */ -#ifdef __cplusplus -}; -#endif - -/***************************************************************************** - * IDirectInputA interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputA -DECLARE_INTERFACE_(IDirectInputA,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputA methods ***/ - STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; - STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; -}; - -/***************************************************************************** - * IDirectInputW interface - */ -#undef INTERFACE -#define INTERFACE IDirectInputW -DECLARE_INTERFACE_(IDirectInputW,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputW methods ***/ - STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; - STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectInput_Release(p) (p)->lpVtbl->Release(p) -/*** IDirectInput methods ***/ -#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) -#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) -#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) -#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) -#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) -#else -/*** IUnknown methods ***/ -#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectInput_AddRef(p) (p)->AddRef() -#define IDirectInput_Release(p) (p)->Release() -/*** IDirectInput methods ***/ -#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) -#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) -#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) -#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) -#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b) -#endif - -/***************************************************************************** - * IDirectInput2A interface - */ -#undef INTERFACE -#define INTERFACE IDirectInput2A -DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputA methods ***/ - STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; - STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; - /*** IDirectInput2A methods ***/ - STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; -}; - -/***************************************************************************** - * IDirectInput2W interface - */ -#undef INTERFACE -#define INTERFACE IDirectInput2W -DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputW methods ***/ - STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; - STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; - /*** IDirectInput2W methods ***/ - STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p) -/*** IDirectInput methods ***/ -#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) -#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) -#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) -#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) -#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) -/*** IDirectInput2 methods ***/ -#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) -#else -/*** IUnknown methods ***/ -#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectInput2_AddRef(p) (p)->AddRef() -#define IDirectInput2_Release(p) (p)->Release() -/*** IDirectInput methods ***/ -#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) -#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) -#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) -#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) -#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b) -/*** IDirectInput2 methods ***/ -#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) -#endif - -/***************************************************************************** - * IDirectInput7A interface - */ -#undef INTERFACE -#define INTERFACE IDirectInput7A -DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputA methods ***/ - STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; - STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; - /*** IDirectInput2A methods ***/ - STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; - /*** IDirectInput7A methods ***/ - STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE; -}; - -/***************************************************************************** - * IDirectInput7W interface - */ -#undef INTERFACE -#define INTERFACE IDirectInput7W -DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInputW methods ***/ - STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; - STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; - /*** IDirectInput2W methods ***/ - STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; - /*** IDirectInput7W methods ***/ - STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p) -/*** IDirectInput methods ***/ -#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) -#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) -#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) -#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) -#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) -/*** IDirectInput2 methods ***/ -#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) -/*** IDirectInput7 methods ***/ -#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d) -#else -/*** IUnknown methods ***/ -#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectInput7_AddRef(p) (p)->AddRef() -#define IDirectInput7_Release(p) (p)->Release() -/*** IDirectInput methods ***/ -#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) -#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) -#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) -#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) -#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b) -/*** IDirectInput2 methods ***/ -#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) -/*** IDirectInput7 methods ***/ -#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d) -#endif - - -#if DIRECTINPUT_VERSION >= 0x0800 -/***************************************************************************** - * IDirectInput8A interface - */ -#undef INTERFACE -#define INTERFACE IDirectInput8A -DECLARE_INTERFACE_(IDirectInput8A,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInput8A methods ***/ - STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8A *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; - STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; - STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; - STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSA lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE; -}; - -/***************************************************************************** - * IDirectInput8W interface - */ -#undef INTERFACE -#define INTERFACE IDirectInput8W -DECLARE_INTERFACE_(IDirectInput8W,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirectInput8W methods ***/ - STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8W *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; - STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; - STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; - STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; - STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; - STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR ptszUserName, LPDIACTIONFORMATW lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; - STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSW lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p) -/*** IDirectInput8 methods ***/ -#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) -#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) -#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) -#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) -#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) -#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) -#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e) -#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d) -#else -/*** IUnknown methods ***/ -#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirectInput8_AddRef(p) (p)->AddRef() -#define IDirectInput8_Release(p) (p)->Release() -/*** IDirectInput8 methods ***/ -#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) -#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) -#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) -#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) -#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b) -#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) -#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e) -#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d) -#endif - -#endif /* DI8 */ - -/* Export functions */ - -#ifdef __cplusplus -extern "C" { -#endif - -#if DIRECTINPUT_VERSION >= 0x0800 -HRESULT WINAPI DirectInput8Create(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); -#else /* DI < 8 */ -HRESULT WINAPI DirectInputCreateA(HINSTANCE,DWORD,LPDIRECTINPUTA *,LPUNKNOWN); -HRESULT WINAPI DirectInputCreateW(HINSTANCE,DWORD,LPDIRECTINPUTW *,LPUNKNOWN); -#define DirectInputCreate WINELIB_NAME_AW(DirectInputCreate) - -HRESULT WINAPI DirectInputCreateEx(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); -#endif /* DI8 */ - -#ifdef __cplusplus -}; -#endif - -#endif /* __DINPUT_INCLUDED__ */ diff --git a/src/lib/third_party/glfw/OLD/deps/mingw/xinput.h b/src/lib/third_party/glfw/OLD/deps/mingw/xinput.h deleted file mode 100644 index d3ca726c..00000000 --- a/src/lib/third_party/glfw/OLD/deps/mingw/xinput.h +++ /dev/null @@ -1,239 +0,0 @@ -/* - * The Wine project - Xinput Joystick Library - * Copyright 2008 Andrew Fenn - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __WINE_XINPUT_H -#define __WINE_XINPUT_H - -#include - -/* - * Bitmasks for the joysticks buttons, determines what has - * been pressed on the joystick, these need to be mapped - * to whatever device you're using instead of an xbox 360 - * joystick - */ - -#define XINPUT_GAMEPAD_DPAD_UP 0x0001 -#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 -#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 -#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 -#define XINPUT_GAMEPAD_START 0x0010 -#define XINPUT_GAMEPAD_BACK 0x0020 -#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 -#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 -#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 -#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 -#define XINPUT_GAMEPAD_A 0x1000 -#define XINPUT_GAMEPAD_B 0x2000 -#define XINPUT_GAMEPAD_X 0x4000 -#define XINPUT_GAMEPAD_Y 0x8000 - -/* - * Defines the flags used to determine if the user is pushing - * down on a button, not holding a button, etc - */ - -#define XINPUT_KEYSTROKE_KEYDOWN 0x0001 -#define XINPUT_KEYSTROKE_KEYUP 0x0002 -#define XINPUT_KEYSTROKE_REPEAT 0x0004 - -/* - * Defines the codes which are returned by XInputGetKeystroke - */ - -#define VK_PAD_A 0x5800 -#define VK_PAD_B 0x5801 -#define VK_PAD_X 0x5802 -#define VK_PAD_Y 0x5803 -#define VK_PAD_RSHOULDER 0x5804 -#define VK_PAD_LSHOULDER 0x5805 -#define VK_PAD_LTRIGGER 0x5806 -#define VK_PAD_RTRIGGER 0x5807 -#define VK_PAD_DPAD_UP 0x5810 -#define VK_PAD_DPAD_DOWN 0x5811 -#define VK_PAD_DPAD_LEFT 0x5812 -#define VK_PAD_DPAD_RIGHT 0x5813 -#define VK_PAD_START 0x5814 -#define VK_PAD_BACK 0x5815 -#define VK_PAD_LTHUMB_PRESS 0x5816 -#define VK_PAD_RTHUMB_PRESS 0x5817 -#define VK_PAD_LTHUMB_UP 0x5820 -#define VK_PAD_LTHUMB_DOWN 0x5821 -#define VK_PAD_LTHUMB_RIGHT 0x5822 -#define VK_PAD_LTHUMB_LEFT 0x5823 -#define VK_PAD_LTHUMB_UPLEFT 0x5824 -#define VK_PAD_LTHUMB_UPRIGHT 0x5825 -#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 -#define VK_PAD_LTHUMB_DOWNLEFT 0x5827 -#define VK_PAD_RTHUMB_UP 0x5830 -#define VK_PAD_RTHUMB_DOWN 0x5831 -#define VK_PAD_RTHUMB_RIGHT 0x5832 -#define VK_PAD_RTHUMB_LEFT 0x5833 -#define VK_PAD_RTHUMB_UPLEFT 0x5834 -#define VK_PAD_RTHUMB_UPRIGHT 0x5835 -#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 -#define VK_PAD_RTHUMB_DOWNLEFT 0x5837 - -/* - * Deadzones are for analogue joystick controls on the joypad - * which determine when input should be assumed to be in the - * middle of the pad. This is a threshold to stop a joypad - * controlling the game when the player isn't touching the - * controls. - */ - -#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 -#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 -#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 - - -/* - * Defines what type of abilities the type of joystick has - * DEVTYPE_GAMEPAD is available for all joysticks, however - * there may be more specific identifiers for other joysticks - * which are being used. - */ - -#define XINPUT_DEVTYPE_GAMEPAD 0x01 -#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 -#define XINPUT_DEVSUBTYPE_WHEEL 0x02 -#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 -#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04 -#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 -#define XINPUT_DEVSUBTYPE_GUITAR 0x06 -#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 - -/* - * These are used with the XInputGetCapabilities function to - * determine the abilities to the joystick which has been - * plugged in. - */ - -#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 -#define XINPUT_FLAG_GAMEPAD 0x00000001 - -/* - * Defines the status of the battery if one is used in the - * attached joystick. The first two define if the joystick - * supports a battery. Disconnected means that the joystick - * isn't connected. Wired shows that the joystick is a wired - * joystick. - */ - -#define BATTERY_DEVTYPE_GAMEPAD 0x00 -#define BATTERY_DEVTYPE_HEADSET 0x01 -#define BATTERY_TYPE_DISCONNECTED 0x00 -#define BATTERY_TYPE_WIRED 0x01 -#define BATTERY_TYPE_ALKALINE 0x02 -#define BATTERY_TYPE_NIMH 0x03 -#define BATTERY_TYPE_UNKNOWN 0xFF -#define BATTERY_LEVEL_EMPTY 0x00 -#define BATTERY_LEVEL_LOW 0x01 -#define BATTERY_LEVEL_MEDIUM 0x02 -#define BATTERY_LEVEL_FULL 0x03 - -/* - * How many joysticks can be used with this library. Games that - * use the xinput library will not go over this number. - */ - -#define XUSER_MAX_COUNT 4 -#define XUSER_INDEX_ANY 0x000000FF - -/* - * Defines the structure of an xbox 360 joystick. - */ - -typedef struct _XINPUT_GAMEPAD { - WORD wButtons; - BYTE bLeftTrigger; - BYTE bRightTrigger; - SHORT sThumbLX; - SHORT sThumbLY; - SHORT sThumbRX; - SHORT sThumbRY; -} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; - -typedef struct _XINPUT_STATE { - DWORD dwPacketNumber; - XINPUT_GAMEPAD Gamepad; -} XINPUT_STATE, *PXINPUT_STATE; - -/* - * Defines the structure of how much vibration is set on both the - * right and left motors in a joystick. If you're not using a 360 - * joystick you will have to map these to your device. - */ - -typedef struct _XINPUT_VIBRATION { - WORD wLeftMotorSpeed; - WORD wRightMotorSpeed; -} XINPUT_VIBRATION, *PXINPUT_VIBRATION; - -/* - * Defines the structure for what kind of abilities the joystick has - * such abilities are things such as if the joystick has the ability - * to send and receive audio, if the joystick is in fact a driving - * wheel or perhaps if the joystick is some kind of dance pad or - * guitar. - */ - -typedef struct _XINPUT_CAPABILITIES { - BYTE Type; - BYTE SubType; - WORD Flags; - XINPUT_GAMEPAD Gamepad; - XINPUT_VIBRATION Vibration; -} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; - -/* - * Defines the structure for a joystick input event which is - * retrieved using the function XInputGetKeystroke - */ -typedef struct _XINPUT_KEYSTROKE { - WORD VirtualKey; - WCHAR Unicode; - WORD Flags; - BYTE UserIndex; - BYTE HidCode; -} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; - -typedef struct _XINPUT_BATTERY_INFORMATION -{ - BYTE BatteryType; - BYTE BatteryLevel; -} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; - -#ifdef __cplusplus -extern "C" { -#endif - -void WINAPI XInputEnable(WINBOOL); -DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); -DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); -DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); -DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); -DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); -DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); - -#ifdef __cplusplus -} -#endif - -#endif /* __WINE_XINPUT_H */ diff --git a/src/lib/third_party/glfw/OLD/deps/nuklear.h b/src/lib/third_party/glfw/OLD/deps/nuklear.h deleted file mode 100644 index 9b304a22..00000000 --- a/src/lib/third_party/glfw/OLD/deps/nuklear.h +++ /dev/null @@ -1,23717 +0,0 @@ -/* - Nuklear - 2.00.4 - public domain - no warranty implied; use at your own risk. - authored from 2015-2017 by Micha Mettke - -ABOUT: - This is a minimal state graphical user interface single header toolkit - written in ANSI C and licensed under public domain. - It was designed as a simple embeddable user interface for application and does - not have any dependencies, a default renderbackend or OS window and input handling - but instead provides a very modular library approach by using simple input state - for input and draw commands describing primitive shapes as output. - So instead of providing a layered library that tries to abstract over a number - of platform and render backends it only focuses on the actual UI. - -VALUES: - - Graphical user interface toolkit - - Single header library - - Written in C89 (a.k.a. ANSI C or ISO C90) - - Small codebase (~18kLOC) - - Focus on portability, efficiency and simplicity - - No dependencies (not even the standard library if not wanted) - - Fully skinnable and customizable - - Low memory footprint with total memory control if needed or wanted - - UTF-8 support - - No global or hidden state - - Customizable library modules (you can compile and use only what you need) - - Optional font baker and vertex buffer output - -USAGE: - This library is self contained in one single header file and can be used either - in header only mode or in implementation mode. The header only mode is used - by default when included and allows including this header in other headers - and does not contain the actual implementation. - - The implementation mode requires to define the preprocessor macro - NK_IMPLEMENTATION in *one* .c/.cpp file before #includeing this file, e.g.: - - #define NK_IMPLEMENTATION - #include "nuklear.h" - - Also optionally define the symbols listed in the section "OPTIONAL DEFINES" - below in header and implementation mode if you want to use additional functionality - or need more control over the library. - IMPORTANT: Every time you include "nuklear.h" you have to define the same flags. - This is very important not doing it either leads to compiler errors - or even worse stack corruptions. - -FEATURES: - - Absolutely no platform dependent code - - Memory management control ranging from/to - - Ease of use by allocating everything from standard library - - Control every byte of memory inside the library - - Font handling control ranging from/to - - Use your own font implementation for everything - - Use this libraries internal font baking and handling API - - Drawing output control ranging from/to - - Simple shapes for more high level APIs which already have drawing capabilities - - Hardware accessible anti-aliased vertex buffer output - - Customizable colors and properties ranging from/to - - Simple changes to color by filling a simple color table - - Complete control with ability to use skinning to decorate widgets - - Bendable UI library with widget ranging from/to - - Basic widgets like buttons, checkboxes, slider, ... - - Advanced widget like abstract comboboxes, contextual menus,... - - Compile time configuration to only compile what you need - - Subset which can be used if you do not want to link or use the standard library - - Can be easily modified to only update on user input instead of frame updates - -OPTIONAL DEFINES: - NK_PRIVATE - If defined declares all functions as static, so they can only be accessed - inside the file that contains the implementation - - NK_INCLUDE_FIXED_TYPES - If defined it will include header for fixed sized types - otherwise nuklear tries to select the correct type. If that fails it will - throw a compiler error and you have to select the correct types yourself. - If used needs to be defined for implementation and header - - NK_INCLUDE_DEFAULT_ALLOCATOR - if defined it will include header and provide additional functions - to use this library without caring for memory allocation control and therefore - ease memory management. - Adds the standard library with malloc and free so don't define if you - don't want to link to the standard library - If used needs to be defined for implementation and header - - NK_INCLUDE_STANDARD_IO - if defined it will include header and provide - additional functions depending on file loading. - Adds the standard library with fopen, fclose,... so don't define this - if you don't want to link to the standard library - If used needs to be defined for implementation and header - - NK_INCLUDE_STANDARD_VARARGS - if defined it will include header and provide - additional functions depending on variable arguments - Adds the standard library with va_list and so don't define this if - you don't want to link to the standard library - If used needs to be defined for implementation and header - - NK_INCLUDE_VERTEX_BUFFER_OUTPUT - Defining this adds a vertex draw command list backend to this - library, which allows you to convert queue commands into vertex draw commands. - This is mainly if you need a hardware accessible format for OpenGL, DirectX, - Vulkan, Metal,... - If used needs to be defined for implementation and header - - NK_INCLUDE_FONT_BAKING - Defining this adds `stb_truetype` and `stb_rect_pack` implementation - to this library and provides font baking and rendering. - If you already have font handling or do not want to use this font handler - you don't have to define it. - If used needs to be defined for implementation and header - - NK_INCLUDE_DEFAULT_FONT - Defining this adds the default font: ProggyClean.ttf into this library - which can be loaded into a font atlas and allows using this library without - having a truetype font - Enabling this adds ~12kb to global stack memory - If used needs to be defined for implementation and header - - NK_INCLUDE_COMMAND_USERDATA - Defining this adds a userdata pointer into each command. Can be useful for - example if you want to provide custom shaders depending on the used widget. - Can be combined with the style structures. - If used needs to be defined for implementation and header - - NK_BUTTON_TRIGGER_ON_RELEASE - Different platforms require button clicks occurring either on buttons being - pressed (up to down) or released (down to up). - By default this library will react on buttons being pressed, but if you - define this it will only trigger if a button is released. - If used it is only required to be defined for the implementation part - - NK_ZERO_COMMAND_MEMORY - Defining this will zero out memory for each drawing command added to a - drawing queue (inside nk_command_buffer_push). Zeroing command memory - is very useful for fast checking (using memcmp) if command buffers are - equal and avoid drawing frames when nothing on screen has changed since - previous frame. - - NK_ASSERT - If you don't define this, nuklear will use with assert(). - Adds the standard library so define to nothing of not wanted - If used needs to be defined for implementation and header - - NK_BUFFER_DEFAULT_INITIAL_SIZE - Initial buffer size allocated by all buffers while using the default allocator - functions included by defining NK_INCLUDE_DEFAULT_ALLOCATOR. If you don't - want to allocate the default 4k memory then redefine it. - If used needs to be defined for implementation and header - - NK_MAX_NUMBER_BUFFER - Maximum buffer size for the conversion buffer between float and string - Under normal circumstances this should be more than sufficient. - If used needs to be defined for implementation and header - - NK_INPUT_MAX - Defines the max number of bytes which can be added as text input in one frame. - Under normal circumstances this should be more than sufficient. - If used it is only required to be defined for the implementation part - - NK_MEMSET - You can define this to 'memset' or your own memset implementation - replacement. If not nuklear will use its own version. - If used it is only required to be defined for the implementation part - - NK_MEMCPY - You can define this to 'memcpy' or your own memcpy implementation - replacement. If not nuklear will use its own version. - If used it is only required to be defined for the implementation part - - NK_SQRT - You can define this to 'sqrt' or your own sqrt implementation - replacement. If not nuklear will use its own slow and not highly - accurate version. - If used it is only required to be defined for the implementation part - - NK_SIN - You can define this to 'sinf' or your own sine implementation - replacement. If not nuklear will use its own approximation implementation. - If used it is only required to be defined for the implementation part - - NK_COS - You can define this to 'cosf' or your own cosine implementation - replacement. If not nuklear will use its own approximation implementation. - If used it is only required to be defined for the implementation part - - NK_STRTOD - You can define this to `strtod` or your own string to double conversion - implementation replacement. If not defined nuklear will use its own - imprecise and possibly unsafe version (does not handle nan or infinity!). - If used it is only required to be defined for the implementation part - - NK_DTOA - You can define this to `dtoa` or your own double to string conversion - implementation replacement. If not defined nuklear will use its own - imprecise and possibly unsafe version (does not handle nan or infinity!). - If used it is only required to be defined for the implementation part - - NK_VSNPRINTF - If you define `NK_INCLUDE_STANDARD_VARARGS` as well as `NK_INCLUDE_STANDARD_IO` - and want to be safe define this to `vsnprintf` on compilers supporting - later versions of C or C++. By default nuklear will check for your stdlib version - in C as well as compiler version in C++. if `vsnprintf` is available - it will define it to `vsnprintf` directly. If not defined and if you have - older versions of C or C++ it will be defined to `vsprintf` which is unsafe. - If used it is only required to be defined for the implementation part - - NK_BYTE - NK_INT16 - NK_UINT16 - NK_INT32 - NK_UINT32 - NK_SIZE_TYPE - NK_POINTER_TYPE - If you compile without NK_USE_FIXED_TYPE then a number of standard types - will be selected and compile time validated. If they are incorrect you can - define the correct types by overloading these type defines. - -CREDITS: - Developed by Micha Mettke and every direct or indirect contributor. - - Embeds stb_texedit, stb_truetype and stb_rectpack by Sean Barret (public domain) - Embeds ProggyClean.ttf font by Tristan Grimmer (MIT license). - - Big thank you to Omar Cornut (ocornut@github) for his imgui library and - giving me the inspiration for this library, Casey Muratori for handmade hero - and his original immediate mode graphical user interface idea and Sean - Barret for his amazing single header libraries which restored my faith - in libraries and brought me to create some of my own. - -LICENSE: - This software is dual-licensed to the public domain and under the following - license: you are granted a perpetual, irrevocable license to copy, modify, - publish and distribute this file as you see fit. -*/ -#ifndef NK_NUKLEAR_H_ -#define NK_NUKLEAR_H_ - -#ifdef __cplusplus -extern "C" { -#endif -/* - * ============================================================== - * - * CONSTANTS - * - * =============================================================== - */ -#define NK_UNDEFINED (-1.0f) -#define NK_UTF_INVALID 0xFFFD /* internal invalid utf8 rune */ -#define NK_UTF_SIZE 4 /* describes the number of bytes a glyph consists of*/ -#ifndef NK_INPUT_MAX -#define NK_INPUT_MAX 16 -#endif -#ifndef NK_MAX_NUMBER_BUFFER -#define NK_MAX_NUMBER_BUFFER 64 -#endif -#ifndef NK_SCROLLBAR_HIDING_TIMEOUT -#define NK_SCROLLBAR_HIDING_TIMEOUT 4.0f -#endif -/* - * ============================================================== - * - * HELPER - * - * =============================================================== - */ -#ifndef NK_API - #ifdef NK_PRIVATE - #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199409L)) - #define NK_API static inline - #elif defined(__cplusplus) - #define NK_API static inline - #else - #define NK_API static - #endif - #else - #define NK_API extern - #endif -#endif - -#define NK_INTERN static -#define NK_STORAGE static -#define NK_GLOBAL static - -#define NK_FLAG(x) (1 << (x)) -#define NK_STRINGIFY(x) #x -#define NK_MACRO_STRINGIFY(x) NK_STRINGIFY(x) -#define NK_STRING_JOIN_IMMEDIATE(arg1, arg2) arg1 ## arg2 -#define NK_STRING_JOIN_DELAY(arg1, arg2) NK_STRING_JOIN_IMMEDIATE(arg1, arg2) -#define NK_STRING_JOIN(arg1, arg2) NK_STRING_JOIN_DELAY(arg1, arg2) - -#ifdef _MSC_VER -#define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__COUNTER__) -#else -#define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__LINE__) -#endif - -#ifndef NK_STATIC_ASSERT -#define NK_STATIC_ASSERT(exp) typedef char NK_UNIQUE_NAME(_dummy_array)[(exp)?1:-1] -#endif - -#ifndef NK_FILE_LINE -#ifdef _MSC_VER -#define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__COUNTER__) -#else -#define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__LINE__) -#endif -#endif - -#define NK_MIN(a,b) ((a) < (b) ? (a) : (b)) -#define NK_MAX(a,b) ((a) < (b) ? (b) : (a)) -#define NK_CLAMP(i,v,x) (NK_MAX(NK_MIN(v,x), i)) -/* - * =============================================================== - * - * BASIC - * - * =============================================================== - */ -#ifdef NK_INCLUDE_FIXED_TYPES - #include - #define NK_INT8 int8_t - #define NK_UINT8 uint8_t - #define NK_INT16 int16_t - #define NK_UINT16 uint16_t - #define NK_INT32 int32_t - #define NK_UINT32 uint32_t - #define NK_SIZE_TYPE uintptr_t - #define NK_POINTER_TYPE uintptr_t -#else - #ifndef NK_INT8 - #define NK_INT8 char - #endif - #ifndef NK_UINT8 - #define NK_UINT8 unsigned char - #endif - #ifndef NK_INT16 - #define NK_INT16 signed short - #endif - #ifndef NK_UINT16 - #define NK_UINT16 unsigned short - #endif - #ifndef NK_INT32 - #if defined(_MSC_VER) - #define NK_INT32 __int32 - #else - #define NK_INT32 signed int - #endif - #endif - #ifndef NK_UINT32 - #if defined(_MSC_VER) - #define NK_UINT32 unsigned __int32 - #else - #define NK_UINT32 unsigned int - #endif - #endif - #ifndef NK_SIZE_TYPE - #if defined(_WIN64) && defined(_MSC_VER) - #define NK_SIZE_TYPE unsigned __int64 - #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER) - #define NK_SIZE_TYPE unsigned __int32 - #elif defined(__GNUC__) || defined(__clang__) - #if defined(__x86_64__) || defined(__ppc64__) - #define NK_SIZE_TYPE unsigned long - #else - #define NK_SIZE_TYPE unsigned int - #endif - #else - #define NK_SIZE_TYPE unsigned long - #endif - #endif - #ifndef NK_POINTER_TYPE - #if defined(_WIN64) && defined(_MSC_VER) - #define NK_POINTER_TYPE unsigned __int64 - #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER) - #define NK_POINTER_TYPE unsigned __int32 - #elif defined(__GNUC__) || defined(__clang__) - #if defined(__x86_64__) || defined(__ppc64__) - #define NK_POINTER_TYPE unsigned long - #else - #define NK_POINTER_TYPE unsigned int - #endif - #else - #define NK_POINTER_TYPE unsigned long - #endif - #endif -#endif - -typedef NK_INT8 nk_char; -typedef NK_UINT8 nk_uchar; -typedef NK_UINT8 nk_byte; -typedef NK_INT16 nk_short; -typedef NK_UINT16 nk_ushort; -typedef NK_INT32 nk_int; -typedef NK_UINT32 nk_uint; -typedef NK_SIZE_TYPE nk_size; -typedef NK_POINTER_TYPE nk_ptr; - -typedef nk_uint nk_hash; -typedef nk_uint nk_flags; -typedef nk_uint nk_rune; - -/* Make sure correct type size: - * This will fire with a negative subscript error if the type sizes - * are set incorrectly by the compiler, and compile out if not */ -NK_STATIC_ASSERT(sizeof(nk_short) == 2); -NK_STATIC_ASSERT(sizeof(nk_ushort) == 2); -NK_STATIC_ASSERT(sizeof(nk_uint) == 4); -NK_STATIC_ASSERT(sizeof(nk_int) == 4); -NK_STATIC_ASSERT(sizeof(nk_byte) == 1); -NK_STATIC_ASSERT(sizeof(nk_flags) >= 4); -NK_STATIC_ASSERT(sizeof(nk_rune) >= 4); -NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*)); -NK_STATIC_ASSERT(sizeof(nk_ptr) >= sizeof(void*)); - -/* ============================================================================ - * - * API - * - * =========================================================================== */ -struct nk_buffer; -struct nk_allocator; -struct nk_command_buffer; -struct nk_draw_command; -struct nk_convert_config; -struct nk_style_item; -struct nk_text_edit; -struct nk_draw_list; -struct nk_user_font; -struct nk_panel; -struct nk_context; -struct nk_draw_vertex_layout_element; -struct nk_style_button; -struct nk_style_toggle; -struct nk_style_selectable; -struct nk_style_slide; -struct nk_style_progress; -struct nk_style_scrollbar; -struct nk_style_edit; -struct nk_style_property; -struct nk_style_chart; -struct nk_style_combo; -struct nk_style_tab; -struct nk_style_window_header; -struct nk_style_window; - -enum {nk_false, nk_true}; -struct nk_color {nk_byte r,g,b,a;}; -struct nk_colorf {float r,g,b,a;}; -struct nk_vec2 {float x,y;}; -struct nk_vec2i {short x, y;}; -struct nk_rect {float x,y,w,h;}; -struct nk_recti {short x,y,w,h;}; -typedef char nk_glyph[NK_UTF_SIZE]; -typedef union {void *ptr; int id;} nk_handle; -struct nk_image {nk_handle handle;unsigned short w,h;unsigned short region[4];}; -struct nk_cursor {struct nk_image img; struct nk_vec2 size, offset;}; -struct nk_scroll {nk_uint x, y;}; - -enum nk_heading {NK_UP, NK_RIGHT, NK_DOWN, NK_LEFT}; -enum nk_button_behavior {NK_BUTTON_DEFAULT, NK_BUTTON_REPEATER}; -enum nk_modify {NK_FIXED = nk_false, NK_MODIFIABLE = nk_true}; -enum nk_orientation {NK_VERTICAL, NK_HORIZONTAL}; -enum nk_collapse_states {NK_MINIMIZED = nk_false, NK_MAXIMIZED = nk_true}; -enum nk_show_states {NK_HIDDEN = nk_false, NK_SHOWN = nk_true}; -enum nk_chart_type {NK_CHART_LINES, NK_CHART_COLUMN, NK_CHART_MAX}; -enum nk_chart_event {NK_CHART_HOVERING = 0x01, NK_CHART_CLICKED = 0x02}; -enum nk_color_format {NK_RGB, NK_RGBA}; -enum nk_popup_type {NK_POPUP_STATIC, NK_POPUP_DYNAMIC}; -enum nk_layout_format {NK_DYNAMIC, NK_STATIC}; -enum nk_tree_type {NK_TREE_NODE, NK_TREE_TAB}; - -typedef void*(*nk_plugin_alloc)(nk_handle, void *old, nk_size); -typedef void (*nk_plugin_free)(nk_handle, void *old); -typedef int(*nk_plugin_filter)(const struct nk_text_edit*, nk_rune unicode); -typedef void(*nk_plugin_paste)(nk_handle, struct nk_text_edit*); -typedef void(*nk_plugin_copy)(nk_handle, const char*, int len); - -struct nk_allocator { - nk_handle userdata; - nk_plugin_alloc alloc; - nk_plugin_free free; -}; -enum nk_symbol_type { - NK_SYMBOL_NONE, - NK_SYMBOL_X, - NK_SYMBOL_UNDERSCORE, - NK_SYMBOL_CIRCLE_SOLID, - NK_SYMBOL_CIRCLE_OUTLINE, - NK_SYMBOL_RECT_SOLID, - NK_SYMBOL_RECT_OUTLINE, - NK_SYMBOL_TRIANGLE_UP, - NK_SYMBOL_TRIANGLE_DOWN, - NK_SYMBOL_TRIANGLE_LEFT, - NK_SYMBOL_TRIANGLE_RIGHT, - NK_SYMBOL_PLUS, - NK_SYMBOL_MINUS, - NK_SYMBOL_MAX -}; -/* ============================================================================= - * - * CONTEXT - * - * =============================================================================*/ -/* Contexts are the main entry point and the majestro of nuklear and contain all required state. - * They are used for window, memory, input, style, stack, commands and time management and need - * to be passed into all nuklear GUI specific functions. - * - * Usage - * ------------------- - * To use a context it first has to be initialized which can be achieved by calling - * one of either `nk_init_default`, `nk_init_fixed`, `nk_init`, `nk_init_custom`. - * Each takes in a font handle and a specific way of handling memory. Memory control - * hereby ranges from standard library to just specifying a fixed sized block of memory - * which nuklear has to manage itself from. - * - * struct nk_context ctx; - * nk_init_xxx(&ctx, ...); - * while (1) { - * [...] - * nk_clear(&ctx); - * } - * nk_free(&ctx); - * - * Reference - * ------------------- - * nk_init_default - Initializes context with standard library memory allocation (malloc,free) - * nk_init_fixed - Initializes context from single fixed size memory block - * nk_init - Initializes context with memory allocator callbacks for alloc and free - * nk_init_custom - Initializes context from two buffers. One for draw commands the other for window/panel/table allocations - * nk_clear - Called at the end of the frame to reset and prepare the context for the next frame - * nk_free - Shutdown and free all memory allocated inside the context - * nk_set_user_data - Utility function to pass user data to draw command - */ -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -/* nk_init_default - Initializes a `nk_context` struct with a default standard library allocator. - * Should be used if you don't want to be bothered with memory management in nuklear. - * Parameters: - * @ctx must point to an either stack or heap allocated `nk_context` struct - * @font must point to a previously initialized font handle for more info look at font documentation - * Return values: - * true(1) on success - * false(0) on failure */ -NK_API int nk_init_default(struct nk_context*, const struct nk_user_font*); -#endif -/* nk_init_fixed - Initializes a `nk_context` struct from a single fixed size memory block - * Should be used if you want complete control over nuklear's memory management. - * Especially recommended for system with little memory or systems with virtual memory. - * For the later case you can just allocate for example 16MB of virtual memory - * and only the required amount of memory will actually be committed. - * IMPORTANT: make sure the passed memory block is aligned correctly for `nk_draw_commands` - * Parameters: - * @ctx must point to an either stack or heap allocated `nk_context` struct - * @memory must point to a previously allocated memory block - * @size must contain the total size of @memory - * @font must point to a previously initialized font handle for more info look at font documentation - * Return values: - * true(1) on success - * false(0) on failure */ -NK_API int nk_init_fixed(struct nk_context*, void *memory, nk_size size, const struct nk_user_font*); -/* nk_init - Initializes a `nk_context` struct with memory allocation callbacks for nuklear to allocate - * memory from. Used internally for `nk_init_default` and provides a kitchen sink allocation - * interface to nuklear. Can be useful for cases like monitoring memory consumption. - * Parameters: - * @ctx must point to an either stack or heap allocated `nk_context` struct - * @alloc must point to a previously allocated memory allocator - * @font must point to a previously initialized font handle for more info look at font documentation - * Return values: - * true(1) on success - * false(0) on failure */ -NK_API int nk_init(struct nk_context*, struct nk_allocator*, const struct nk_user_font*); -/* nk_init_custom - Initializes a `nk_context` struct from two different either fixed or growing - * buffers. The first buffer is for allocating draw commands while the second buffer is - * used for allocating windows, panels and state tables. - * Parameters: - * @ctx must point to an either stack or heap allocated `nk_context` struct - * @cmds must point to a previously initialized memory buffer either fixed or dynamic to store draw commands into - * @pool must point to a previously initialized memory buffer either fixed or dynamic to store windows, panels and tables - * @font must point to a previously initialized font handle for more info look at font documentation - * Return values: - * true(1) on success - * false(0) on failure */ -NK_API int nk_init_custom(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font*); -/* nk_clear - Resets the context state at the end of the frame. This includes mostly - * garbage collector tasks like removing windows or table not called and therefore - * used anymore. - * Parameters: - * @ctx must point to a previously initialized `nk_context` struct */ -NK_API void nk_clear(struct nk_context*); -/* nk_free - Frees all memory allocated by nuklear. Not needed if context was - * initialized with `nk_init_fixed`. - * Parameters: - * @ctx must point to a previously initialized `nk_context` struct */ -NK_API void nk_free(struct nk_context*); -#ifdef NK_INCLUDE_COMMAND_USERDATA -/* nk_set_user_data - Sets the currently passed userdata passed down into each draw command. - * Parameters: - * @ctx must point to a previously initialized `nk_context` struct - * @data handle with either pointer or index to be passed into every draw commands */ -NK_API void nk_set_user_data(struct nk_context*, nk_handle handle); -#endif -/* ============================================================================= - * - * INPUT - * - * =============================================================================*/ -/* The input API is responsible for holding the current input state composed of - * mouse, key and text input states. - * It is worth noting that no direct os or window handling is done in nuklear. - * Instead all input state has to be provided by platform specific code. This in one hand - * expects more work from the user and complicates usage but on the other hand - * provides simple abstraction over a big number of platforms, libraries and other - * already provided functionality. - * - * Usage - * ------------------- - * Input state needs to be provided to nuklear by first calling `nk_input_begin` - * which resets internal state like delta mouse position and button transistions. - * After `nk_input_begin` all current input state needs to be provided. This includes - * mouse motion, button and key pressed and released, text input and scrolling. - * Both event- or state-based input handling are supported by this API - * and should work without problems. Finally after all input state has been - * mirrored `nk_input_end` needs to be called to finish input process. - * - * struct nk_context ctx; - * nk_init_xxx(&ctx, ...); - * while (1) { - * Event evt; - * nk_input_begin(&ctx); - * while (GetEvent(&evt)) { - * if (evt.type == MOUSE_MOVE) - * nk_input_motion(&ctx, evt.motion.x, evt.motion.y); - * else if (evt.type == ...) { - * ... - * } - * } - * nk_input_end(&ctx); - * [...] - * nk_clear(&ctx); - * } - * nk_free(&ctx); - * - * Reference - * ------------------- - * nk_input_begin - Begins the input mirroring process. Needs to be called before all other `nk_input_xxx` calls - * nk_input_motion - Mirrors mouse cursor position - * nk_input_key - Mirrors key state with either pressed or released - * nk_input_button - Mirrors mouse button state with either pressed or released - * nk_input_scroll - Mirrors mouse scroll values - * nk_input_char - Adds a single ASCII text character into an internal text buffer - * nk_input_glyph - Adds a single multi-byte UTF-8 character into an internal text buffer - * nk_input_unicode - Adds a single unicode rune into an internal text buffer - * nk_input_end - Ends the input mirroring process by calculating state changes. Don't call any `nk_input_xxx` function referenced above after this call - */ -enum nk_keys { - NK_KEY_NONE, - NK_KEY_SHIFT, - NK_KEY_CTRL, - NK_KEY_DEL, - NK_KEY_ENTER, - NK_KEY_TAB, - NK_KEY_BACKSPACE, - NK_KEY_COPY, - NK_KEY_CUT, - NK_KEY_PASTE, - NK_KEY_UP, - NK_KEY_DOWN, - NK_KEY_LEFT, - NK_KEY_RIGHT, - /* Shortcuts: text field */ - NK_KEY_TEXT_INSERT_MODE, - NK_KEY_TEXT_REPLACE_MODE, - NK_KEY_TEXT_RESET_MODE, - NK_KEY_TEXT_LINE_START, - NK_KEY_TEXT_LINE_END, - NK_KEY_TEXT_START, - NK_KEY_TEXT_END, - NK_KEY_TEXT_UNDO, - NK_KEY_TEXT_REDO, - NK_KEY_TEXT_SELECT_ALL, - NK_KEY_TEXT_WORD_LEFT, - NK_KEY_TEXT_WORD_RIGHT, - /* Shortcuts: scrollbar */ - NK_KEY_SCROLL_START, - NK_KEY_SCROLL_END, - NK_KEY_SCROLL_DOWN, - NK_KEY_SCROLL_UP, - NK_KEY_MAX -}; -enum nk_buttons { - NK_BUTTON_LEFT, - NK_BUTTON_MIDDLE, - NK_BUTTON_RIGHT, - NK_BUTTON_DOUBLE, - NK_BUTTON_MAX -}; -/* nk_input_begin - Begins the input mirroring process by resetting text, scroll - * mouse previous mouse position and movement as well as key state transitions, - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct */ -NK_API void nk_input_begin(struct nk_context*); -/* nk_input_motion - Mirrors current mouse position to nuklear - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @x must contain an integer describing the current mouse cursor x-position - * @y must contain an integer describing the current mouse cursor y-position */ -NK_API void nk_input_motion(struct nk_context*, int x, int y); -/* nk_input_key - Mirrors state of a specific key to nuklear - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @key must be any value specified in enum `nk_keys` that needs to be mirrored - * @down must be 0 for key is up and 1 for key is down */ -NK_API void nk_input_key(struct nk_context*, enum nk_keys, int down); -/* nk_input_button - Mirrors the state of a specific mouse button to nuklear - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @nk_buttons must be any value specified in enum `nk_buttons` that needs to be mirrored - * @x must contain an integer describing mouse cursor x-position on click up/down - * @y must contain an integer describing mouse cursor y-position on click up/down - * @down must be 0 for key is up and 1 for key is down */ -NK_API void nk_input_button(struct nk_context*, enum nk_buttons, int x, int y, int down); -/* nk_input_scroll - Copies the last mouse scroll value to nuklear. Is generally - * a scroll value. So does not have to come from mouse and could also originate - * from touch for example. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @val vector with both X- as well as Y-scroll value */ -NK_API void nk_input_scroll(struct nk_context*, struct nk_vec2 val); -/* nk_input_char - Copies a single ASCII character into an internal text buffer - * This is basically a helper function to quickly push ASCII characters into - * nuklear. Note that you can only push up to NK_INPUT_MAX bytes into - * struct `nk_input` between `nk_input_begin` and `nk_input_end`. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @c must be a single ASCII character preferable one that can be printed */ -NK_API void nk_input_char(struct nk_context*, char); -/* nk_input_unicode - Converts a encoded unicode rune into UTF-8 and copies the result - * into an internal text buffer. - * Note that you can only push up to NK_INPUT_MAX bytes into - * struct `nk_input` between `nk_input_begin` and `nk_input_end`. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @glyph UTF-32 unicode codepoint */ -NK_API void nk_input_glyph(struct nk_context*, const nk_glyph); -/* nk_input_unicode - Converts a unicode rune into UTF-8 and copies the result - * into an internal text buffer. - * Note that you can only push up to NK_INPUT_MAX bytes into - * struct `nk_input` between `nk_input_begin` and `nk_input_end`. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @glyph UTF-32 unicode codepoint */ -NK_API void nk_input_unicode(struct nk_context*, nk_rune); -/* nk_input_end - End the input mirroring process by resetting mouse grabbing - * state to ensure the mouse cursor is not grabbed indefinitely. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct */ -NK_API void nk_input_end(struct nk_context*); -/* ============================================================================= - * - * DRAWING - * - * =============================================================================*/ -/* This library was designed to be render backend agnostic so it does - * not draw anything to screen directly. Instead all drawn shapes, widgets - * are made of, are buffered into memory and make up a command queue. - * Each frame therefore fills the command buffer with draw commands - * that then need to be executed by the user and his own render backend. - * After that the command buffer needs to be cleared and a new frame can be - * started. It is probably important to note that the command buffer is the main - * drawing API and the optional vertex buffer API only takes this format and - * converts it into a hardware accessible format. - * - * Usage - * ------------------- - * To draw all draw commands accumulated over a frame you need your own render - * backend able to draw a number of 2D primitives. This includes at least - * filled and stroked rectangles, circles, text, lines, triangles and scissors. - * As soon as this criterion is met you can iterate over each draw command - * and execute each draw command in a interpreter like fashion: - * - * const struct nk_command *cmd = 0; - * nk_foreach(cmd, &ctx) { - * switch (cmd->type) { - * case NK_COMMAND_LINE: - * your_draw_line_function(...) - * break; - * case NK_COMMAND_RECT - * your_draw_rect_function(...) - * break; - * case ...: - * [...] - * } - * - * In program flow context draw commands need to be executed after input has been - * gathered and the complete UI with windows and their contained widgets have - * been executed and before calling `nk_clear` which frees all previously - * allocated draw commands. - * - * struct nk_context ctx; - * nk_init_xxx(&ctx, ...); - * while (1) { - * Event evt; - * nk_input_begin(&ctx); - * while (GetEvent(&evt)) { - * if (evt.type == MOUSE_MOVE) - * nk_input_motion(&ctx, evt.motion.x, evt.motion.y); - * else if (evt.type == [...]) { - * [...] - * } - * } - * nk_input_end(&ctx); - * - * [...] - * - * const struct nk_command *cmd = 0; - * nk_foreach(cmd, &ctx) { - * switch (cmd->type) { - * case NK_COMMAND_LINE: - * your_draw_line_function(...) - * break; - * case NK_COMMAND_RECT - * your_draw_rect_function(...) - * break; - * case ...: - * [...] - * } - * nk_clear(&ctx); - * } - * nk_free(&ctx); - * - * You probably noticed that you have to draw all of the UI each frame which is - * quite wasteful. While the actual UI updating loop is quite fast rendering - * without actually needing it is not. So there are multiple things you could do. - * - * First is only update on input. This of course is only an option if your - * application only depends on the UI and does not require any outside calculations. - * If you actually only update on input make sure to update the UI two times each - * frame and call `nk_clear` directly after the first pass and only draw in - * the second pass. In addition it is recommended to also add additional timers - * to make sure the UI is not drawn more than a fixed number of frames per second. - * - * struct nk_context ctx; - * nk_init_xxx(&ctx, ...); - * while (1) { - * [...wait for input ] - * - * [...do two UI passes ...] - * do_ui(...) - * nk_clear(&ctx); - * do_ui(...) - * - * const struct nk_command *cmd = 0; - * nk_foreach(cmd, &ctx) { - * switch (cmd->type) { - * case NK_COMMAND_LINE: - * your_draw_line_function(...) - * break; - * case NK_COMMAND_RECT - * your_draw_rect_function(...) - * break; - * case ...: - * [...] - * } - * nk_clear(&ctx); - * } - * nk_free(&ctx); - * - * The second probably more applicable trick is to only draw if anything changed. - * It is not really useful for applications with continuous draw loop but - * quite useful for desktop applications. To actually get nuklear to only - * draw on changes you first have to define `NK_ZERO_COMMAND_MEMORY` and - * allocate a memory buffer that will store each unique drawing output. - * After each frame you compare the draw command memory inside the library - * with your allocated buffer by memcmp. If memcmp detects differences - * you have to copy the command buffer into the allocated buffer - * and then draw like usual (this example uses fixed memory but you could - * use dynamically allocated memory). - * - * [... other defines ...] - * #define NK_ZERO_COMMAND_MEMORY - * #include "nuklear.h" - * - * struct nk_context ctx; - * void *last = calloc(1,64*1024); - * void *buf = calloc(1,64*1024); - * nk_init_fixed(&ctx, buf, 64*1024); - * while (1) { - * [...input...] - * [...ui...] - * - * void *cmds = nk_buffer_memory(&ctx.memory); - * if (memcmp(cmds, last, ctx.memory.allocated)) { - * memcpy(last,cmds,ctx.memory.allocated); - * const struct nk_command *cmd = 0; - * nk_foreach(cmd, &ctx) { - * switch (cmd->type) { - * case NK_COMMAND_LINE: - * your_draw_line_function(...) - * break; - * case NK_COMMAND_RECT - * your_draw_rect_function(...) - * break; - * case ...: - * [...] - * } - * } - * } - * nk_clear(&ctx); - * } - * nk_free(&ctx); - * - * Finally while using draw commands makes sense for higher abstracted platforms like - * X11 and Win32 or drawing libraries it is often desirable to use graphics - * hardware directly. Therefore it is possible to just define - * `NK_INCLUDE_VERTEX_BUFFER_OUTPUT` which includes optional vertex output. - * To access the vertex output you first have to convert all draw commands into - * vertexes by calling `nk_convert` which takes in your preferred vertex format. - * After successfully converting all draw commands just iterate over and execute all - * vertex draw commands: - * - * struct nk_convert_config cfg = {}; - * static const struct nk_draw_vertex_layout_element vertex_layout[] = { - * {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, pos)}, - * {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, uv)}, - * {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct your_vertex, col)}, - * {NK_VERTEX_LAYOUT_END} - * }; - * cfg.shape_AA = NK_ANTI_ALIASING_ON; - * cfg.line_AA = NK_ANTI_ALIASING_ON; - * cfg.vertex_layout = vertex_layout; - * cfg.vertex_size = sizeof(struct your_vertex); - * cfg.vertex_alignment = NK_ALIGNOF(struct your_vertex); - * cfg.circle_segment_count = 22; - * cfg.curve_segment_count = 22; - * cfg.arc_segment_count = 22; - * cfg.global_alpha = 1.0f; - * cfg.null = dev->null; - * - * struct nk_buffer cmds, verts, idx; - * nk_buffer_init_default(&cmds); - * nk_buffer_init_default(&verts); - * nk_buffer_init_default(&idx); - * nk_convert(&ctx, &cmds, &verts, &idx, &cfg); - * nk_draw_foreach(cmd, &ctx, &cmds) { - * if (!cmd->elem_count) continue; - * [...] - * } - * nk_buffer_free(&cms); - * nk_buffer_free(&verts); - * nk_buffer_free(&idx); - * - * Reference - * ------------------- - * nk__begin - Returns the first draw command in the context draw command list to be drawn - * nk__next - Increments the draw command iterator to the next command inside the context draw command list - * nk_foreach - Iterates over each draw command inside the context draw command list - * - * nk_convert - Converts from the abstract draw commands list into a hardware accessible vertex format - * nk__draw_begin - Returns the first vertex command in the context vertex draw list to be executed - * nk__draw_next - Increments the vertex command iterator to the next command inside the context vertex command list - * nk__draw_end - Returns the end of the vertex draw list - * nk_draw_foreach - Iterates over each vertex draw command inside the vertex draw list - */ -enum nk_anti_aliasing {NK_ANTI_ALIASING_OFF, NK_ANTI_ALIASING_ON}; -enum nk_convert_result { - NK_CONVERT_SUCCESS = 0, - NK_CONVERT_INVALID_PARAM = 1, - NK_CONVERT_COMMAND_BUFFER_FULL = NK_FLAG(1), - NK_CONVERT_VERTEX_BUFFER_FULL = NK_FLAG(2), - NK_CONVERT_ELEMENT_BUFFER_FULL = NK_FLAG(3) -}; -struct nk_draw_null_texture { - nk_handle texture; /* texture handle to a texture with a white pixel */ - struct nk_vec2 uv; /* coordinates to a white pixel in the texture */ -}; -struct nk_convert_config { - float global_alpha; /* global alpha value */ - enum nk_anti_aliasing line_AA; /* line anti-aliasing flag can be turned off if you are tight on memory */ - enum nk_anti_aliasing shape_AA; /* shape anti-aliasing flag can be turned off if you are tight on memory */ - unsigned circle_segment_count; /* number of segments used for circles: default to 22 */ - unsigned arc_segment_count; /* number of segments used for arcs: default to 22 */ - unsigned curve_segment_count; /* number of segments used for curves: default to 22 */ - struct nk_draw_null_texture null; /* handle to texture with a white pixel for shape drawing */ - const struct nk_draw_vertex_layout_element *vertex_layout; /* describes the vertex output format and packing */ - nk_size vertex_size; /* sizeof one vertex for vertex packing */ - nk_size vertex_alignment; /* vertex alignment: Can be obtained by NK_ALIGNOF */ -}; -/* nk__begin - Returns a draw command list iterator to iterate all draw - * commands accumulated over one frame. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct at the end of a frame - * Return values: - * draw command pointer pointing to the first command inside the draw command list */ -NK_API const struct nk_command* nk__begin(struct nk_context*); -/* nk__next - Returns a draw command list iterator to iterate all draw - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct at the end of a frame - * @cmd must point to an previously a draw command either returned by `nk__begin` or `nk__next` - * Return values: - * draw command pointer pointing to the next command inside the draw command list */ -NK_API const struct nk_command* nk__next(struct nk_context*, const struct nk_command*); -/* nk_foreach - Iterates over each draw command inside the context draw command list - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct at the end of a frame - * @cmd pointer initialized to NULL */ -#define nk_foreach(c, ctx) for((c) = nk__begin(ctx); (c) != 0; (c) = nk__next(ctx,c)) -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT -/* nk_convert - converts all internal draw command into vertex draw commands and fills - * three buffers with vertexes, vertex draw commands and vertex indices. The vertex format - * as well as some other configuration values have to be configured by filling out a - * `nk_convert_config` struct. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct at the end of a frame - * @cmds must point to a previously initialized buffer to hold converted vertex draw commands - * @vertices must point to a previously initialized buffer to hold all produced vertices - * @elements must point to a previously initialized buffer to hold all produced vertex indices - * @config must point to a filled out `nk_config` struct to configure the conversion process - * Returns: - * returns NK_CONVERT_SUCCESS on success and a enum nk_convert_result error values if not */ -NK_API nk_flags nk_convert(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*); -/* nk__draw_begin - Returns a draw vertex command buffer iterator to iterate each the vertex draw command buffer - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct at the end of a frame - * @buf must point to an previously by `nk_convert` filled out vertex draw command buffer - * Return values: - * vertex draw command pointer pointing to the first command inside the vertex draw command buffer */ -NK_API const struct nk_draw_command* nk__draw_begin(const struct nk_context*, const struct nk_buffer*); -/* nk__draw_end - Returns the vertex draw command at the end of the vertex draw command buffer - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct at the end of a frame - * @buf must point to an previously by `nk_convert` filled out vertex draw command buffer - * Return values: - * vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer */ -NK_API const struct nk_draw_command* nk__draw_end(const struct nk_context*, const struct nk_buffer*); -/* nk__draw_next - Increments the vertex draw command buffer iterator - * Parameters: - * @cmd must point to an previously either by `nk__draw_begin` or `nk__draw_next` returned vertex draw command - * @buf must point to an previously by `nk_convert` filled out vertex draw command buffer - * @ctx must point to an previously initialized `nk_context` struct at the end of a frame - * Return values: - * vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer */ -NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_context*); -/* nk_draw_foreach - Iterates over each vertex draw command inside a vertex draw command buffer - * Parameters: - * @cmd nk_draw_command pointer set to NULL - * @buf must point to an previously by `nk_convert` filled out vertex draw command buffer - * @ctx must point to an previously initialized `nk_context` struct at the end of a frame */ -#define nk_draw_foreach(cmd,ctx, b) for((cmd)=nk__draw_begin(ctx, b); (cmd)!=0; (cmd)=nk__draw_next(cmd, b, ctx)) -#endif -/* ============================================================================= - * - * WINDOW - * - * ============================================================================= - * Windows are the main persistent state used inside nuklear and are life time - * controlled by simply "retouching" (i.e. calling) each window each frame. - * All widgets inside nuklear can only be added inside function pair `nk_begin_xxx` - * and `nk_end`. Calling any widgets outside these two functions will result in an - * assert in debug or no state change in release mode. - * - * Each window holds frame persistent state like position, size, flags, state tables, - * and some garbage collected internal persistent widget state. Each window - * is linked into a window stack list which determines the drawing and overlapping - * order. The topmost window thereby is the currently active window. - * - * To change window position inside the stack occurs either automatically by - * user input by being clicked on or programmatically by calling `nk_window_focus`. - * Windows by default are visible unless explicitly being defined with flag - * `NK_WINDOW_HIDDEN`, the user clicked the close button on windows with flag - * `NK_WINDOW_CLOSABLE` or if a window was explicitly hidden by calling - * `nk_window_show`. To explicitly close and destroy a window call `nk_window_close`. - * - * Usage - * ------------------- - * To create and keep a window you have to call one of the two `nk_begin_xxx` - * functions to start window declarations and `nk_end` at the end. Furthermore it - * is recommended to check the return value of `nk_begin_xxx` and only process - * widgets inside the window if the value is not 0. Either way you have to call - * `nk_end` at the end of window declarations. Furthermore, do not attempt to - * nest `nk_begin_xxx` calls which will hopefully result in an assert or if not - * in a segmentation fault. - * - * if (nk_begin_xxx(...) { - * [... widgets ...] - * } - * nk_end(ctx); - * - * In the grand concept window and widget declarations need to occur after input - * handling and before drawing to screen. Not doing so can result in higher - * latency or at worst invalid behavior. Furthermore make sure that `nk_clear` - * is called at the end of the frame. While nuklear's default platform backends - * already call `nk_clear` for you if you write your own backend not calling - * `nk_clear` can cause asserts or even worse undefined behavior. - * - * struct nk_context ctx; - * nk_init_xxx(&ctx, ...); - * while (1) { - * Event evt; - * nk_input_begin(&ctx); - * while (GetEvent(&evt)) { - * if (evt.type == MOUSE_MOVE) - * nk_input_motion(&ctx, evt.motion.x, evt.motion.y); - * else if (evt.type == [...]) { - * nk_input_xxx(...); - * } - * } - * nk_input_end(&ctx); - * - * if (nk_begin_xxx(...) { - * [...] - * } - * nk_end(ctx); - * - * const struct nk_command *cmd = 0; - * nk_foreach(cmd, &ctx) { - * case NK_COMMAND_LINE: - * your_draw_line_function(...) - * break; - * case NK_COMMAND_RECT - * your_draw_rect_function(...) - * break; - * case ...: - * [...] - * } - * nk_clear(&ctx); - * } - * nk_free(&ctx); - * - * Reference - * ------------------- - * nk_begin - starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed - * nk_begin_titled - extended window start with separated title and identifier to allow multiple windows with same name but not title - * nk_end - needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup - * - * nk_window_find - finds and returns the window with give name - * nk_window_get_bounds - returns a rectangle with screen position and size of the currently processed window. - * nk_window_get_position - returns the position of the currently processed window - * nk_window_get_size - returns the size with width and height of the currently processed window - * nk_window_get_width - returns the width of the currently processed window - * nk_window_get_height - returns the height of the currently processed window - * nk_window_get_panel - returns the underlying panel which contains all processing state of the current window - * nk_window_get_content_region - returns the position and size of the currently visible and non-clipped space inside the currently processed window - * nk_window_get_content_region_min - returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window - * nk_window_get_content_region_max - returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window - * nk_window_get_content_region_size - returns the size of the currently visible and non-clipped space inside the currently processed window - * nk_window_get_canvas - returns the draw command buffer. Can be used to draw custom widgets - * - * nk_window_has_focus - returns if the currently processed window is currently active - * nk_window_is_collapsed - returns if the window with given name is currently minimized/collapsed - * nk_window_is_closed - returns if the currently processed window was closed - * nk_window_is_hidden - returns if the currently processed window was hidden - * nk_window_is_active - same as nk_window_has_focus for some reason - * nk_window_is_hovered - returns if the currently processed window is currently being hovered by mouse - * nk_window_is_any_hovered - return if any window currently hovered - * nk_item_is_any_active - returns if any window or widgets is currently hovered or active - * - * nk_window_set_bounds - updates position and size of the currently processed window - * nk_window_set_position - updates position of the currently process window - * nk_window_set_size - updates the size of the currently processed window - * nk_window_set_focus - set the currently processed window as active window - * - * nk_window_close - closes the window with given window name which deletes the window at the end of the frame - * nk_window_collapse - collapses the window with given window name - * nk_window_collapse_if - collapses the window with given window name if the given condition was met - * nk_window_show - hides a visible or reshows a hidden window - * nk_window_show_if - hides/shows a window depending on condition - */ -enum nk_panel_flags { - NK_WINDOW_BORDER = NK_FLAG(0), /* Draws a border around the window to visually separate window from the background */ - NK_WINDOW_MOVABLE = NK_FLAG(1), /* The movable flag indicates that a window can be moved by user input or by dragging the window header */ - NK_WINDOW_SCALABLE = NK_FLAG(2), /* The scalable flag indicates that a window can be scaled by user input by dragging a scaler icon at the button of the window */ - NK_WINDOW_CLOSABLE = NK_FLAG(3), /* adds a closable icon into the header */ - NK_WINDOW_MINIMIZABLE = NK_FLAG(4), /* adds a minimize icon into the header */ - NK_WINDOW_NO_SCROLLBAR = NK_FLAG(5), /* Removes the scrollbar from the window */ - NK_WINDOW_TITLE = NK_FLAG(6), /* Forces a header at the top at the window showing the title */ - NK_WINDOW_SCROLL_AUTO_HIDE = NK_FLAG(7), /* Automatically hides the window scrollbar if no user interaction: also requires delta time in `nk_context` to be set each frame */ - NK_WINDOW_BACKGROUND = NK_FLAG(8), /* Always keep window in the background */ - NK_WINDOW_SCALE_LEFT = NK_FLAG(9), /* Puts window scaler in the left-ottom corner instead right-bottom*/ - NK_WINDOW_NO_INPUT = NK_FLAG(10) /* Prevents window of scaling, moving or getting focus */ -}; -/* nk_begin - starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @title window title and identifier. Needs to be persistent over frames to identify the window - * @bounds initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame - * @flags window flags defined in `enum nk_panel_flags` with a number of different window behaviors - * Return values: - * returns 1 if the window can be filled up with widgets from this point until `nk_end or 0 otherwise for example if minimized `*/ -NK_API int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags); -/* nk_begin_titled - extended window start with separated title and identifier to allow multiple windows with same name but not title - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name window identifier. Needs to be persistent over frames to identify the window - * @title window title displayed inside header if flag `NK_WINDOW_TITLE` or either `NK_WINDOW_CLOSABLE` or `NK_WINDOW_MINIMIZED` was set - * @bounds initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame - * @flags window flags defined in `enum nk_panel_flags` with a number of different window behaviors - * Return values: - * returns 1 if the window can be filled up with widgets from this point until `nk_end or 0 otherwise `*/ -NK_API int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags); -/* nk_end - needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup. - * All widget calls after this functions will result in asserts or no state changes - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct */ -NK_API void nk_end(struct nk_context *ctx); -/* nk_window_find - finds and returns the window with give name - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name window identifier - * Return values: - * returns a `nk_window` struct pointing to the identified window or 0 if no window with given name was found */ -NK_API struct nk_window *nk_window_find(struct nk_context *ctx, const char *name); -/* nk_window_get_bounds - returns a rectangle with screen position and size of the currently processed window. - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns a `nk_rect` struct with window upper left position and size */ -NK_API struct nk_rect nk_window_get_bounds(const struct nk_context *ctx); -/* nk_window_get_position - returns the position of the currently processed window. - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns a `nk_vec2` struct with window upper left position */ -NK_API struct nk_vec2 nk_window_get_position(const struct nk_context *ctx); -/* nk_window_get_size - returns the size with width and height of the currently processed window. - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns a `nk_vec2` struct with window size */ -NK_API struct nk_vec2 nk_window_get_size(const struct nk_context*); -/* nk_window_get_width - returns the width of the currently processed window. - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns the window width */ -NK_API float nk_window_get_width(const struct nk_context*); -/* nk_window_get_height - returns the height of the currently processed window. - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns the window height */ -NK_API float nk_window_get_height(const struct nk_context*); -/* nk_window_get_panel - returns the underlying panel which contains all processing state of the current window. - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns a pointer to window internal `nk_panel` state. DO NOT keep this pointer around it is only valid until `nk_end` */ -NK_API struct nk_panel* nk_window_get_panel(struct nk_context*); -/* nk_window_get_content_region - returns the position and size of the currently visible and non-clipped space inside the currently processed window. - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns `nk_rect` struct with screen position and size (no scrollbar offset) of the visible space inside the current window */ -NK_API struct nk_rect nk_window_get_content_region(struct nk_context*); -/* nk_window_get_content_region_min - returns the upper left position of the currently visible and non-clipped space inside the currently processed window. - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns `nk_vec2` struct with upper left screen position (no scrollbar offset) of the visible space inside the current window */ -NK_API struct nk_vec2 nk_window_get_content_region_min(struct nk_context*); -/* nk_window_get_content_region_max - returns the lower right screen position of the currently visible and non-clipped space inside the currently processed window. - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns `nk_vec2` struct with lower right screen position (no scrollbar offset) of the visible space inside the current window */ -NK_API struct nk_vec2 nk_window_get_content_region_max(struct nk_context*); -/* nk_window_get_content_region_size - returns the size of the currently visible and non-clipped space inside the currently processed window - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns `nk_vec2` struct with size the visible space inside the current window */ -NK_API struct nk_vec2 nk_window_get_content_region_size(struct nk_context*); -/* nk_window_get_canvas - returns the draw command buffer. Can be used to draw custom widgets - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns a pointer to window internal `nk_command_buffer` struct used as drawing canvas. Can be used to do custom drawing */ -NK_API struct nk_command_buffer* nk_window_get_canvas(struct nk_context*); -/* nk_window_has_focus - returns if the currently processed window is currently active - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns 0 if current window is not active or 1 if it is */ -NK_API int nk_window_has_focus(const struct nk_context*); -/* nk_window_is_collapsed - returns if the window with given name is currently minimized/collapsed - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of window you want to check is collapsed - * Return values: - * returns 1 if current window is minimized and 0 if window not found or is not minimized */ -NK_API int nk_window_is_collapsed(struct nk_context *ctx, const char *name); -/* nk_window_is_closed - returns if the window with given name was closed by calling `nk_close` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of window you want to check is closed - * Return values: - * returns 1 if current window was closed or 0 window not found or not closed */ -NK_API int nk_window_is_closed(struct nk_context*, const char*); -/* nk_window_is_hidden - returns if the window with given name is hidden - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of window you want to check is hidden - * Return values: - * returns 1 if current window is hidden or 0 window not found or visible */ -NK_API int nk_window_is_hidden(struct nk_context*, const char*); -/* nk_window_is_active - same as nk_window_has_focus for some reason - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of window you want to check is hidden - * Return values: - * returns 1 if current window is active or 0 window not found or not active */ -NK_API int nk_window_is_active(struct nk_context*, const char*); -/* nk_window_is_hovered - return if the current window is being hovered - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns 1 if current window is hovered or 0 otherwise */ -NK_API int nk_window_is_hovered(struct nk_context*); -/* nk_window_is_any_hovered - returns if the any window is being hovered - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns 1 if any window is hovered or 0 otherwise */ -NK_API int nk_window_is_any_hovered(struct nk_context*); -/* nk_item_is_any_active - returns if the any window is being hovered or any widget is currently active. - * Can be used to decide if input should be processed by UI or your specific input handling. - * Example could be UI and 3D camera to move inside a 3D space. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * Return values: - * returns 1 if any window is hovered or any item is active or 0 otherwise */ -NK_API int nk_item_is_any_active(struct nk_context*); -/* nk_window_set_bounds - updates position and size of the currently processed window - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of the window to modify both position and size - * @bounds points to a `nk_rect` struct with the new position and size of currently active window */ -NK_API void nk_window_set_bounds(struct nk_context*, const char *name, struct nk_rect bounds); -/* nk_window_set_position - updates position of the currently processed window - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of the window to modify position of - * @pos points to a `nk_vec2` struct with the new position of currently active window */ -NK_API void nk_window_set_position(struct nk_context*, const char *name, struct nk_vec2 pos); -/* nk_window_set_size - updates size of the currently processed window - * IMPORTANT: only call this function between calls `nk_begin_xxx` and `nk_end` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of the window to modify size of - * @size points to a `nk_vec2` struct with the new size of currently active window */ -NK_API void nk_window_set_size(struct nk_context*, const char *name, struct nk_vec2); -/* nk_window_set_focus - sets the window with given name as active - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of the window to be set active */ -NK_API void nk_window_set_focus(struct nk_context*, const char *name); -/* nk_window_close - closed a window and marks it for being freed at the end of the frame - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of the window to be closed */ -NK_API void nk_window_close(struct nk_context *ctx, const char *name); -/* nk_window_collapse - updates collapse state of a window with given name - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of the window to be either collapse or maximize */ -NK_API void nk_window_collapse(struct nk_context*, const char *name, enum nk_collapse_states state); -/* nk_window_collapse - updates collapse state of a window with given name if given condition is met - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of the window to be either collapse or maximize - * @state the window should be put into - * @condition that has to be true to actually commit the collapse state change */ -NK_API void nk_window_collapse_if(struct nk_context*, const char *name, enum nk_collapse_states, int cond); -/* nk_window_show - updates visibility state of a window with given name - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of the window to be either collapse or maximize - * @state with either visible or hidden to modify the window with */ -NK_API void nk_window_show(struct nk_context*, const char *name, enum nk_show_states); -/* nk_window_show_if - updates visibility state of a window with given name if a given condition is met - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @name of the window to be either collapse or maximize - * @state with either visible or hidden to modify the window with - * @condition that has to be true to actually commit the visible state change */ -NK_API void nk_window_show_if(struct nk_context*, const char *name, enum nk_show_states, int cond); -/* ============================================================================= - * - * LAYOUT - * - * ============================================================================= */ -/* Layouting in general describes placing widget inside a window with position and size. - * While in this particular implementation there are five different APIs for layouting - * each with different trade offs between control and ease of use. - * - * All layouting methods in this library are based around the concept of a row. - * A row has a height the window content grows by and a number of columns and each - * layouting method specifies how each widget is placed inside the row. - * After a row has been allocated by calling a layouting functions and then - * filled with widgets will advance an internal pointer over the allocated row. - * - * To actually define a layout you just call the appropriate layouting function - * and each subsequent widget call will place the widget as specified. Important - * here is that if you define more widgets then columns defined inside the layout - * functions it will allocate the next row without you having to make another layouting - * call. - * - * Biggest limitation with using all these APIs outside the `nk_layout_space_xxx` API - * is that you have to define the row height for each. However the row height - * often depends on the height of the font. - * - * To fix that internally nuklear uses a minimum row height that is set to the - * height plus padding of currently active font and overwrites the row height - * value if zero. - * - * If you manually want to change the minimum row height then - * use nk_layout_set_min_row_height, and use nk_layout_reset_min_row_height to - * reset it back to be derived from font height. - * - * Also if you change the font in nuklear it will automatically change the minimum - * row height for you and. This means if you change the font but still want - * a minimum row height smaller than the font you have to repush your value. - * - * For actually more advanced UI I would even recommend using the `nk_layout_space_xxx` - * layouting method in combination with a cassowary constraint solver (there are - * some versions on github with permissive license model) to take over all control over widget - * layouting yourself. However for quick and dirty layouting using all the other layouting - * functions should be fine. - * - * Usage - * ------------------- - * 1.) nk_layout_row_dynamic - * The easiest layouting function is `nk_layout_row_dynamic`. It provides each - * widgets with same horizontal space inside the row and dynamically grows - * if the owning window grows in width. So the number of columns dictates - * the size of each widget dynamically by formula: - * - * widget_width = (window_width - padding - spacing) * (1/colum_count) - * - * Just like all other layouting APIs if you define more widget than columns this - * library will allocate a new row and keep all layouting parameters previously - * defined. - * - * if (nk_begin_xxx(...) { - * // first row with height: 30 composed of two widgets - * nk_layout_row_dynamic(&ctx, 30, 2); - * nk_widget(...); - * nk_widget(...); - * - * // second row with same parameter as defined above - * nk_widget(...); - * nk_widget(...); - * - * // third row uses 0 for height which will use auto layouting - * nk_layout_row_dynamic(&ctx, 0, 2); - * nk_widget(...); - * nk_widget(...); - * } - * nk_end(...); - * - * 2.) nk_layout_row_static - * Another easy layouting function is `nk_layout_row_static`. It provides each - * widget with same horizontal pixel width inside the row and does not grow - * if the owning window scales smaller or bigger. - * - * if (nk_begin_xxx(...) { - * // first row with height: 30 composed of two widgets with width: 80 - * nk_layout_row_static(&ctx, 30, 80, 2); - * nk_widget(...); - * nk_widget(...); - * - * // second row with same parameter as defined above - * nk_widget(...); - * nk_widget(...); - * - * // third row uses 0 for height which will use auto layouting - * nk_layout_row_static(&ctx, 0, 80, 2); - * nk_widget(...); - * nk_widget(...); - * } - * nk_end(...); - * - * 3.) nk_layout_row_xxx - * A little bit more advanced layouting API are functions `nk_layout_row_begin`, - * `nk_layout_row_push` and `nk_layout_row_end`. They allow to directly - * specify each column pixel or window ratio in a row. It supports either - * directly setting per column pixel width or widget window ratio but not - * both. Furthermore it is a immediate mode API so each value is directly - * pushed before calling a widget. Therefore the layout is not automatically - * repeating like the last two layouting functions. - * - * if (nk_begin_xxx(...) { - * // first row with height: 25 composed of two widgets with width 60 and 40 - * nk_layout_row_begin(ctx, NK_STATIC, 25, 2); - * nk_layout_row_push(ctx, 60); - * nk_widget(...); - * nk_layout_row_push(ctx, 40); - * nk_widget(...); - * nk_layout_row_end(ctx); - * - * // second row with height: 25 composed of two widgets with window ratio 0.25 and 0.75 - * nk_layout_row_begin(ctx, NK_DYNAMIC, 25, 2); - * nk_layout_row_push(ctx, 0.25f); - * nk_widget(...); - * nk_layout_row_push(ctx, 0.75f); - * nk_widget(...); - * nk_layout_row_end(ctx); - * - * // third row with auto generated height: composed of two widgets with window ratio 0.25 and 0.75 - * nk_layout_row_begin(ctx, NK_DYNAMIC, 0, 2); - * nk_layout_row_push(ctx, 0.25f); - * nk_widget(...); - * nk_layout_row_push(ctx, 0.75f); - * nk_widget(...); - * nk_layout_row_end(ctx); - * } - * nk_end(...); - * - * 4.) nk_layout_row - * The array counterpart to API nk_layout_row_xxx is the single nk_layout_row - * functions. Instead of pushing either pixel or window ratio for every widget - * it allows to define it by array. The trade of for less control is that - * `nk_layout_row` is automatically repeating. Otherwise the behavior is the - * same. - * - * if (nk_begin_xxx(...) { - * // two rows with height: 30 composed of two widgets with width 60 and 40 - * const float size[] = {60,40}; - * nk_layout_row(ctx, NK_STATIC, 30, 2, ratio); - * nk_widget(...); - * nk_widget(...); - * nk_widget(...); - * nk_widget(...); - * - * // two rows with height: 30 composed of two widgets with window ratio 0.25 and 0.75 - * const float ratio[] = {0.25, 0.75}; - * nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio); - * nk_widget(...); - * nk_widget(...); - * nk_widget(...); - * nk_widget(...); - * - * // two rows with auto generated height composed of two widgets with window ratio 0.25 and 0.75 - * const float ratio[] = {0.25, 0.75}; - * nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio); - * nk_widget(...); - * nk_widget(...); - * nk_widget(...); - * nk_widget(...); - * } - * nk_end(...); - * - * 5.) nk_layout_row_template_xxx - * The most complex and second most flexible API is a simplified flexbox version without - * line wrapping and weights for dynamic widgets. It is an immediate mode API but - * unlike `nk_layout_row_xxx` it has auto repeat behavior and needs to be called - * before calling the templated widgets. - * The row template layout has three different per widget size specifier. The first - * one is the static widget size specifier with fixed widget pixel width. They do - * not grow if the row grows and will always stay the same. The second size - * specifier is nk_layout_row_template_push_variable which defines a - * minimum widget size but it also can grow if more space is available not taken - * by other widgets. Finally there are dynamic widgets which are completely flexible - * and unlike variable widgets can even shrink to zero if not enough space - * is provided. - * - * if (nk_begin_xxx(...) { - * // two rows with height: 30 composed of three widgets - * nk_layout_row_template_begin(ctx, 30); - * nk_layout_row_template_push_dynamic(ctx); - * nk_layout_row_template_push_variable(ctx, 80); - * nk_layout_row_template_push_static(ctx, 80); - * nk_layout_row_template_end(ctx); - * - * nk_widget(...); // dynamic widget can go to zero if not enough space - * nk_widget(...); // variable widget with min 80 pixel but can grow bigger if enough space - * nk_widget(...); // static widget with fixed 80 pixel width - * - * // second row same layout - * nk_widget(...); - * nk_widget(...); - * nk_widget(...); - * } - * nk_end(...); - * - * 6.) nk_layout_space_xxx - * Finally the most flexible API directly allows you to place widgets inside the - * window. The space layout API is an immediate mode API which does not support - * row auto repeat and directly sets position and size of a widget. Position - * and size hereby can be either specified as ratio of allocated space or - * allocated space local position and pixel size. Since this API is quite - * powerful there are a number of utility functions to get the available space - * and convert between local allocated space and screen space. - * - * if (nk_begin_xxx(...) { - * // static row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered) - * nk_layout_space_begin(ctx, NK_STATIC, 500, INT_MAX); - * nk_layout_space_push(ctx, nk_rect(0,0,150,200)); - * nk_widget(...); - * nk_layout_space_push(ctx, nk_rect(200,200,100,200)); - * nk_widget(...); - * nk_layout_space_end(ctx); - * - * // dynamic row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered) - * nk_layout_space_begin(ctx, NK_DYNAMIC, 500, INT_MAX); - * nk_layout_space_push(ctx, nk_rect(0.5,0.5,0.1,0.1)); - * nk_widget(...); - * nk_layout_space_push(ctx, nk_rect(0.7,0.6,0.1,0.1)); - * nk_widget(...); - * } - * nk_end(...); - * - * Reference - * ------------------- - * nk_layout_set_min_row_height - set the currently used minimum row height to a specified value - * nk_layout_reset_min_row_height - resets the currently used minimum row height to font height - * - * nk_layout_widget_bounds - calculates current width a static layout row can fit inside a window - * nk_layout_ratio_from_pixel - utility functions to calculate window ratio from pixel size - * - * nk_layout_row_dynamic - current layout is divided into n same sized growing columns - * nk_layout_row_static - current layout is divided into n same fixed sized columns - * nk_layout_row_begin - starts a new row with given height and number of columns - * nk_layout_row_push - pushes another column with given size or window ratio - * nk_layout_row_end - finished previously started row - * nk_layout_row - specifies row columns in array as either window ratio or size - * - * nk_layout_row_template_begin - begins the row template declaration - * nk_layout_row_template_push_dynamic - adds a dynamic column that dynamically grows and can go to zero if not enough space - * nk_layout_row_template_push_variable - adds a variable column that dynamically grows but does not shrink below specified pixel width - * nk_layout_row_template_push_static - adds a static column that does not grow and will always have the same size - * nk_layout_row_template_end - marks the end of the row template - * - * nk_layout_space_begin - begins a new layouting space that allows to specify each widgets position and size - * nk_layout_space_push - pushes position and size of the next widget in own coordinate space either as pixel or ratio - * nk_layout_space_end - marks the end of the layouting space - * - * nk_layout_space_bounds - callable after nk_layout_space_begin and returns total space allocated - * nk_layout_space_to_screen - converts vector from nk_layout_space coordinate space into screen space - * nk_layout_space_to_local - converts vector from screen space into nk_layout_space coordinates - * nk_layout_space_rect_to_screen - converts rectangle from nk_layout_space coordinate space into screen space - * nk_layout_space_rect_to_local - converts rectangle from screen space into nk_layout_space coordinates - */ -/* nk_layout_set_min_row_height - sets the currently used minimum row height. - * IMPORTANT: The passed height needs to include both your preferred row height - * as well as padding. No internal padding is added. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` - * @height new minimum row height to be used for auto generating the row height */ -NK_API void nk_layout_set_min_row_height(struct nk_context*, float height); -/* nk_layout_reset_min_row_height - Reset the currently used minimum row height - * back to font height + text padding + additional padding (style_window.min_row_height_padding) - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` */ -NK_API void nk_layout_reset_min_row_height(struct nk_context*); -/* nk_layout_widget_bounds - returns the width of the next row allocate by one of the layouting functions - * Parameters: - * @ctx must point to an previously initialized `nk_context` */ -NK_API struct nk_rect nk_layout_widget_bounds(struct nk_context*); -/* nk_layout_ratio_from_pixel - utility functions to calculate window ratio from pixel size - * Parameters: - * @ctx must point to an previously initialized `nk_context` - * @pixel_width to convert to window ratio */ -NK_API float nk_layout_ratio_from_pixel(struct nk_context*, float pixel_width); -/* nk_layout_row_dynamic - Sets current row layout to share horizontal space - * between @cols number of widgets evenly. Once called all subsequent widget - * calls greater than @cols will allocate a new row with same layout. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` - * @row_height holds height of each widget in row or zero for auto layouting - * @cols number of widget inside row */ -NK_API void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols); -/* nk_layout_row_static - Sets current row layout to fill @cols number of widgets - * in row with same @item_width horizontal size. Once called all subsequent widget - * calls greater than @cols will allocate a new row with same layout. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` - * @height holds row height to allocate from panel for widget height - * @item_width holds width of each widget in row - * @cols number of widget inside row */ -NK_API void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols); -/* nk_layout_row_begin - Starts a new dynamic or fixed row with given height and columns. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_begin_xxx` - * @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns - * @row_height holds height of each widget in row or zero for auto layouting - * @cols number of widget inside row */ -NK_API void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols); -/* nk_layout_row_push - Specifies either window ratio or width of a single column - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_begin` - * @value either a window ratio or fixed width depending on @fmt in previous `nk_layout_row_begin` call */ -NK_API void nk_layout_row_push(struct nk_context*, float value); -/* nk_layout_row_end - finished previously started row - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_begin` */ -NK_API void nk_layout_row_end(struct nk_context*); -/* nk_layout_row - specifies row columns in array as either window ratio or size - * Parameters: - * @ctx must point to an previously initialized `nk_context` - * @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns - * @row_height holds height of each widget in row or zero for auto layouting - * @cols number of widget inside row */ -NK_API void nk_layout_row(struct nk_context*, enum nk_layout_format, float height, int cols, const float *ratio); -/* nk_layout_row_template_begin - Begins the row template declaration - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @row_height holds height of each widget in row or zero for auto layouting */ -NK_API void nk_layout_row_template_begin(struct nk_context*, float row_height); -/* nk_layout_row_template_push_dynamic - adds a dynamic column that dynamically grows and can go to zero if not enough space - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` */ -NK_API void nk_layout_row_template_push_dynamic(struct nk_context*); -/* nk_layout_row_template_push_variable - adds a variable column that dynamically grows but does not shrink below specified pixel width - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` - * @min_width holds the minimum pixel width the next column must be */ -NK_API void nk_layout_row_template_push_variable(struct nk_context*, float min_width); -/* nk_layout_row_template_push_static - adds a static column that does not grow and will always have the same size - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` - * @width holds the absolute pixel width value the next column must be */ -NK_API void nk_layout_row_template_push_static(struct nk_context*, float width); -/* nk_layout_row_template_end - marks the end of the row template - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_row_template_begin` */ -NK_API void nk_layout_row_template_end(struct nk_context*); -/* nk_layout_space_begin - begins a new layouting space that allows to specify each widgets position and size. - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct - * @fmt either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns - * @row_height holds height of each widget in row or zero for auto layouting - * @widget_count number of widgets inside row */ -NK_API void nk_layout_space_begin(struct nk_context*, enum nk_layout_format, float height, int widget_count); -/* nk_layout_space_push - pushes position and size of the next widget in own coordinate space either as pixel or ratio - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` - * @bounds position and size in laoyut space local coordinates */ -NK_API void nk_layout_space_push(struct nk_context*, struct nk_rect); -/* nk_layout_space_end - marks the end of the layout space - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` */ -NK_API void nk_layout_space_end(struct nk_context*); -/* nk_layout_space_bounds - returns total space allocated for `nk_layout_space` - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` */ -NK_API struct nk_rect nk_layout_space_bounds(struct nk_context*); -/* nk_layout_space_to_screen - converts vector from nk_layout_space coordinate space into screen space - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` - * @vec position to convert from layout space into screen coordinate space */ -NK_API struct nk_vec2 nk_layout_space_to_screen(struct nk_context*, struct nk_vec2); -/* nk_layout_space_to_screen - converts vector from layout space into screen space - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` - * @vec position to convert from screen space into layout coordinate space */ -NK_API struct nk_vec2 nk_layout_space_to_local(struct nk_context*, struct nk_vec2); -/* nk_layout_space_rect_to_screen - converts rectangle from screen space into layout space - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` - * @bounds rectangle to convert from layout space into screen space */ -NK_API struct nk_rect nk_layout_space_rect_to_screen(struct nk_context*, struct nk_rect); -/* nk_layout_space_rect_to_local - converts rectangle from layout space into screen space - * Parameters: - * @ctx must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin` - * @bounds rectangle to convert from screen space into layout space */ -NK_API struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct nk_rect); -/* ============================================================================= - * - * GROUP - * - * ============================================================================= */ -NK_API int nk_group_begin(struct nk_context*, const char *title, nk_flags); -NK_API int nk_group_scrolled_offset_begin(struct nk_context*, nk_uint *x_offset, nk_uint *y_offset, const char*, nk_flags); -NK_API int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll*, const char *title, nk_flags); -NK_API void nk_group_scrolled_end(struct nk_context*); -NK_API void nk_group_end(struct nk_context*); -/* ============================================================================= - * - * LIST VIEW - * - * ============================================================================= */ -struct nk_list_view { -/* public: */ - int begin, end, count; -/* private: */ - int total_height; - struct nk_context *ctx; - nk_uint *scroll_pointer; - nk_uint scroll_value; -}; -NK_API int nk_list_view_begin(struct nk_context*, struct nk_list_view *out, const char *id, nk_flags, int row_height, int row_count); -NK_API void nk_list_view_end(struct nk_list_view*); -/* ============================================================================= - * - * TREE - * - * ============================================================================= */ -#define nk_tree_push(ctx, type, title, state) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__) -#define nk_tree_push_id(ctx, type, title, state, id) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id) -NK_API int nk_tree_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed); -#define nk_tree_image_push(ctx, type, img, title, state) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__) -#define nk_tree_image_push_id(ctx, type, img, title, state, id) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id) -NK_API int nk_tree_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed); -NK_API void nk_tree_pop(struct nk_context*); -NK_API int nk_tree_state_push(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states *state); -NK_API int nk_tree_state_image_push(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states *state); -NK_API void nk_tree_state_pop(struct nk_context*); -/* ============================================================================= - * - * WIDGET - * - * ============================================================================= */ -enum nk_widget_layout_states { - NK_WIDGET_INVALID, /* The widget cannot be seen and is completely out of view */ - NK_WIDGET_VALID, /* The widget is completely inside the window and can be updated and drawn */ - NK_WIDGET_ROM /* The widget is partially visible and cannot be updated */ -}; -enum nk_widget_states { - NK_WIDGET_STATE_MODIFIED = NK_FLAG(1), - NK_WIDGET_STATE_INACTIVE = NK_FLAG(2), /* widget is neither active nor hovered */ - NK_WIDGET_STATE_ENTERED = NK_FLAG(3), /* widget has been hovered on the current frame */ - NK_WIDGET_STATE_HOVER = NK_FLAG(4), /* widget is being hovered */ - NK_WIDGET_STATE_ACTIVED = NK_FLAG(5),/* widget is currently activated */ - NK_WIDGET_STATE_LEFT = NK_FLAG(6), /* widget is from this frame on not hovered anymore */ - NK_WIDGET_STATE_HOVERED = NK_WIDGET_STATE_HOVER|NK_WIDGET_STATE_MODIFIED, /* widget is being hovered */ - NK_WIDGET_STATE_ACTIVE = NK_WIDGET_STATE_ACTIVED|NK_WIDGET_STATE_MODIFIED /* widget is currently activated */ -}; -NK_API enum nk_widget_layout_states nk_widget(struct nk_rect*, const struct nk_context*); -NK_API enum nk_widget_layout_states nk_widget_fitting(struct nk_rect*, struct nk_context*, struct nk_vec2); -NK_API struct nk_rect nk_widget_bounds(struct nk_context*); -NK_API struct nk_vec2 nk_widget_position(struct nk_context*); -NK_API struct nk_vec2 nk_widget_size(struct nk_context*); -NK_API float nk_widget_width(struct nk_context*); -NK_API float nk_widget_height(struct nk_context*); -NK_API int nk_widget_is_hovered(struct nk_context*); -NK_API int nk_widget_is_mouse_clicked(struct nk_context*, enum nk_buttons); -NK_API int nk_widget_has_mouse_click_down(struct nk_context*, enum nk_buttons, int down); -NK_API void nk_spacing(struct nk_context*, int cols); -/* ============================================================================= - * - * TEXT - * - * ============================================================================= */ -enum nk_text_align { - NK_TEXT_ALIGN_LEFT = 0x01, - NK_TEXT_ALIGN_CENTERED = 0x02, - NK_TEXT_ALIGN_RIGHT = 0x04, - NK_TEXT_ALIGN_TOP = 0x08, - NK_TEXT_ALIGN_MIDDLE = 0x10, - NK_TEXT_ALIGN_BOTTOM = 0x20 -}; -enum nk_text_alignment { - NK_TEXT_LEFT = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_LEFT, - NK_TEXT_CENTERED = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_CENTERED, - NK_TEXT_RIGHT = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_RIGHT -}; -NK_API void nk_text(struct nk_context*, const char*, int, nk_flags); -NK_API void nk_text_colored(struct nk_context*, const char*, int, nk_flags, struct nk_color); -NK_API void nk_text_wrap(struct nk_context*, const char*, int); -NK_API void nk_text_wrap_colored(struct nk_context*, const char*, int, struct nk_color); -NK_API void nk_label(struct nk_context*, const char*, nk_flags align); -NK_API void nk_label_colored(struct nk_context*, const char*, nk_flags align, struct nk_color); -NK_API void nk_label_wrap(struct nk_context*, const char*); -NK_API void nk_label_colored_wrap(struct nk_context*, const char*, struct nk_color); -NK_API void nk_image(struct nk_context*, struct nk_image); -#ifdef NK_INCLUDE_STANDARD_VARARGS -NK_API void nk_labelf(struct nk_context*, nk_flags, const char*, ...); -NK_API void nk_labelf_colored(struct nk_context*, nk_flags align, struct nk_color, const char*,...); -NK_API void nk_labelf_wrap(struct nk_context*, const char*,...); -NK_API void nk_labelf_colored_wrap(struct nk_context*, struct nk_color, const char*,...); -NK_API void nk_value_bool(struct nk_context*, const char *prefix, int); -NK_API void nk_value_int(struct nk_context*, const char *prefix, int); -NK_API void nk_value_uint(struct nk_context*, const char *prefix, unsigned int); -NK_API void nk_value_float(struct nk_context*, const char *prefix, float); -NK_API void nk_value_color_byte(struct nk_context*, const char *prefix, struct nk_color); -NK_API void nk_value_color_float(struct nk_context*, const char *prefix, struct nk_color); -NK_API void nk_value_color_hex(struct nk_context*, const char *prefix, struct nk_color); -#endif -/* ============================================================================= - * - * BUTTON - * - * ============================================================================= */ -NK_API int nk_button_text(struct nk_context*, const char *title, int len); -NK_API int nk_button_label(struct nk_context*, const char *title); -NK_API int nk_button_color(struct nk_context*, struct nk_color); -NK_API int nk_button_symbol(struct nk_context*, enum nk_symbol_type); -NK_API int nk_button_image(struct nk_context*, struct nk_image img); -NK_API int nk_button_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags text_alignment); -NK_API int nk_button_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment); -NK_API int nk_button_image_label(struct nk_context*, struct nk_image img, const char*, nk_flags text_alignment); -NK_API int nk_button_image_text(struct nk_context*, struct nk_image img, const char*, int, nk_flags alignment); -NK_API int nk_button_text_styled(struct nk_context*, const struct nk_style_button*, const char *title, int len); -NK_API int nk_button_label_styled(struct nk_context*, const struct nk_style_button*, const char *title); -NK_API int nk_button_symbol_styled(struct nk_context*, const struct nk_style_button*, enum nk_symbol_type); -NK_API int nk_button_image_styled(struct nk_context*, const struct nk_style_button*, struct nk_image img); -NK_API int nk_button_symbol_text_styled(struct nk_context*,const struct nk_style_button*, enum nk_symbol_type, const char*, int, nk_flags alignment); -NK_API int nk_button_symbol_label_styled(struct nk_context *ctx, const struct nk_style_button *style, enum nk_symbol_type symbol, const char *title, nk_flags align); -NK_API int nk_button_image_label_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, nk_flags text_alignment); -NK_API int nk_button_image_text_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, int, nk_flags alignment); -NK_API void nk_button_set_behavior(struct nk_context*, enum nk_button_behavior); -NK_API int nk_button_push_behavior(struct nk_context*, enum nk_button_behavior); -NK_API int nk_button_pop_behavior(struct nk_context*); -/* ============================================================================= - * - * CHECKBOX - * - * ============================================================================= */ -NK_API int nk_check_label(struct nk_context*, const char*, int active); -NK_API int nk_check_text(struct nk_context*, const char*, int,int active); -NK_API unsigned nk_check_flags_label(struct nk_context*, const char*, unsigned int flags, unsigned int value); -NK_API unsigned nk_check_flags_text(struct nk_context*, const char*, int, unsigned int flags, unsigned int value); -NK_API int nk_checkbox_label(struct nk_context*, const char*, int *active); -NK_API int nk_checkbox_text(struct nk_context*, const char*, int, int *active); -NK_API int nk_checkbox_flags_label(struct nk_context*, const char*, unsigned int *flags, unsigned int value); -NK_API int nk_checkbox_flags_text(struct nk_context*, const char*, int, unsigned int *flags, unsigned int value); -/* ============================================================================= - * - * RADIO BUTTON - * - * ============================================================================= */ -NK_API int nk_radio_label(struct nk_context*, const char*, int *active); -NK_API int nk_radio_text(struct nk_context*, const char*, int, int *active); -NK_API int nk_option_label(struct nk_context*, const char*, int active); -NK_API int nk_option_text(struct nk_context*, const char*, int, int active); -/* ============================================================================= - * - * SELECTABLE - * - * ============================================================================= */ -NK_API int nk_selectable_label(struct nk_context*, const char*, nk_flags align, int *value); -NK_API int nk_selectable_text(struct nk_context*, const char*, int, nk_flags align, int *value); -NK_API int nk_selectable_image_label(struct nk_context*,struct nk_image, const char*, nk_flags align, int *value); -NK_API int nk_selectable_image_text(struct nk_context*,struct nk_image, const char*, int, nk_flags align, int *value); -NK_API int nk_select_label(struct nk_context*, const char*, nk_flags align, int value); -NK_API int nk_select_text(struct nk_context*, const char*, int, nk_flags align, int value); -NK_API int nk_select_image_label(struct nk_context*, struct nk_image,const char*, nk_flags align, int value); -NK_API int nk_select_image_text(struct nk_context*, struct nk_image,const char*, int, nk_flags align, int value); -/* ============================================================================= - * - * SLIDER - * - * ============================================================================= */ -NK_API float nk_slide_float(struct nk_context*, float min, float val, float max, float step); -NK_API int nk_slide_int(struct nk_context*, int min, int val, int max, int step); -NK_API int nk_slider_float(struct nk_context*, float min, float *val, float max, float step); -NK_API int nk_slider_int(struct nk_context*, int min, int *val, int max, int step); -/* ============================================================================= - * - * PROGRESSBAR - * - * ============================================================================= */ -NK_API int nk_progress(struct nk_context*, nk_size *cur, nk_size max, int modifyable); -NK_API nk_size nk_prog(struct nk_context*, nk_size cur, nk_size max, int modifyable); - -/* ============================================================================= - * - * COLOR PICKER - * - * ============================================================================= */ -NK_API struct nk_color nk_color_picker(struct nk_context*, struct nk_color, enum nk_color_format); -NK_API int nk_color_pick(struct nk_context*, struct nk_color*, enum nk_color_format); -/* ============================================================================= - * - * PROPERTIES - * - * ============================================================================= */ -NK_API void nk_property_int(struct nk_context*, const char *name, int min, int *val, int max, int step, float inc_per_pixel); -NK_API void nk_property_float(struct nk_context*, const char *name, float min, float *val, float max, float step, float inc_per_pixel); -NK_API void nk_property_double(struct nk_context*, const char *name, double min, double *val, double max, double step, float inc_per_pixel); -NK_API int nk_propertyi(struct nk_context*, const char *name, int min, int val, int max, int step, float inc_per_pixel); -NK_API float nk_propertyf(struct nk_context*, const char *name, float min, float val, float max, float step, float inc_per_pixel); -NK_API double nk_propertyd(struct nk_context*, const char *name, double min, double val, double max, double step, float inc_per_pixel); -/* ============================================================================= - * - * TEXT EDIT - * - * ============================================================================= */ -enum nk_edit_flags { - NK_EDIT_DEFAULT = 0, - NK_EDIT_READ_ONLY = NK_FLAG(0), - NK_EDIT_AUTO_SELECT = NK_FLAG(1), - NK_EDIT_SIG_ENTER = NK_FLAG(2), - NK_EDIT_ALLOW_TAB = NK_FLAG(3), - NK_EDIT_NO_CURSOR = NK_FLAG(4), - NK_EDIT_SELECTABLE = NK_FLAG(5), - NK_EDIT_CLIPBOARD = NK_FLAG(6), - NK_EDIT_CTRL_ENTER_NEWLINE = NK_FLAG(7), - NK_EDIT_NO_HORIZONTAL_SCROLL = NK_FLAG(8), - NK_EDIT_ALWAYS_INSERT_MODE = NK_FLAG(9), - NK_EDIT_MULTILINE = NK_FLAG(10), - NK_EDIT_GOTO_END_ON_ACTIVATE = NK_FLAG(11) -}; -enum nk_edit_types { - NK_EDIT_SIMPLE = NK_EDIT_ALWAYS_INSERT_MODE, - NK_EDIT_FIELD = NK_EDIT_SIMPLE|NK_EDIT_SELECTABLE|NK_EDIT_CLIPBOARD, - NK_EDIT_BOX = NK_EDIT_ALWAYS_INSERT_MODE| NK_EDIT_SELECTABLE| NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB|NK_EDIT_CLIPBOARD, - NK_EDIT_EDITOR = NK_EDIT_SELECTABLE|NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB| NK_EDIT_CLIPBOARD -}; -enum nk_edit_events { - NK_EDIT_ACTIVE = NK_FLAG(0), /* edit widget is currently being modified */ - NK_EDIT_INACTIVE = NK_FLAG(1), /* edit widget is not active and is not being modified */ - NK_EDIT_ACTIVATED = NK_FLAG(2), /* edit widget went from state inactive to state active */ - NK_EDIT_DEACTIVATED = NK_FLAG(3), /* edit widget went from state active to state inactive */ - NK_EDIT_COMMITED = NK_FLAG(4) /* edit widget has received an enter and lost focus */ -}; -NK_API nk_flags nk_edit_string(struct nk_context*, nk_flags, char *buffer, int *len, int max, nk_plugin_filter); -NK_API nk_flags nk_edit_string_zero_terminated(struct nk_context*, nk_flags, char *buffer, int max, nk_plugin_filter); -NK_API nk_flags nk_edit_buffer(struct nk_context*, nk_flags, struct nk_text_edit*, nk_plugin_filter); -NK_API void nk_edit_focus(struct nk_context*, nk_flags flags); -NK_API void nk_edit_unfocus(struct nk_context*); -/* ============================================================================= - * - * CHART - * - * ============================================================================= */ -NK_API int nk_chart_begin(struct nk_context*, enum nk_chart_type, int num, float min, float max); -NK_API int nk_chart_begin_colored(struct nk_context*, enum nk_chart_type, struct nk_color, struct nk_color active, int num, float min, float max); -NK_API void nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type, int count, float min_value, float max_value); -NK_API void nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type, struct nk_color, struct nk_color active, int count, float min_value, float max_value); -NK_API nk_flags nk_chart_push(struct nk_context*, float); -NK_API nk_flags nk_chart_push_slot(struct nk_context*, float, int); -NK_API void nk_chart_end(struct nk_context*); -NK_API void nk_plot(struct nk_context*, enum nk_chart_type, const float *values, int count, int offset); -NK_API void nk_plot_function(struct nk_context*, enum nk_chart_type, void *userdata, float(*value_getter)(void* user, int index), int count, int offset); -/* ============================================================================= - * - * POPUP - * - * ============================================================================= */ -NK_API int nk_popup_begin(struct nk_context*, enum nk_popup_type, const char*, nk_flags, struct nk_rect bounds); -NK_API void nk_popup_close(struct nk_context*); -NK_API void nk_popup_end(struct nk_context*); -/* ============================================================================= - * - * COMBOBOX - * - * ============================================================================= */ -NK_API int nk_combo(struct nk_context*, const char **items, int count, int selected, int item_height, struct nk_vec2 size); -NK_API int nk_combo_separator(struct nk_context*, const char *items_separated_by_separator, int separator, int selected, int count, int item_height, struct nk_vec2 size); -NK_API int nk_combo_string(struct nk_context*, const char *items_separated_by_zeros, int selected, int count, int item_height, struct nk_vec2 size); -NK_API int nk_combo_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void *userdata, int selected, int count, int item_height, struct nk_vec2 size); -NK_API void nk_combobox(struct nk_context*, const char **items, int count, int *selected, int item_height, struct nk_vec2 size); -NK_API void nk_combobox_string(struct nk_context*, const char *items_separated_by_zeros, int *selected, int count, int item_height, struct nk_vec2 size); -NK_API void nk_combobox_separator(struct nk_context*, const char *items_separated_by_separator, int separator,int *selected, int count, int item_height, struct nk_vec2 size); -NK_API void nk_combobox_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void*, int *selected, int count, int item_height, struct nk_vec2 size); -/* ============================================================================= - * - * ABSTRACT COMBOBOX - * - * ============================================================================= */ -NK_API int nk_combo_begin_text(struct nk_context*, const char *selected, int, struct nk_vec2 size); -NK_API int nk_combo_begin_label(struct nk_context*, const char *selected, struct nk_vec2 size); -NK_API int nk_combo_begin_color(struct nk_context*, struct nk_color color, struct nk_vec2 size); -NK_API int nk_combo_begin_symbol(struct nk_context*, enum nk_symbol_type, struct nk_vec2 size); -NK_API int nk_combo_begin_symbol_label(struct nk_context*, const char *selected, enum nk_symbol_type, struct nk_vec2 size); -NK_API int nk_combo_begin_symbol_text(struct nk_context*, const char *selected, int, enum nk_symbol_type, struct nk_vec2 size); -NK_API int nk_combo_begin_image(struct nk_context*, struct nk_image img, struct nk_vec2 size); -NK_API int nk_combo_begin_image_label(struct nk_context*, const char *selected, struct nk_image, struct nk_vec2 size); -NK_API int nk_combo_begin_image_text(struct nk_context*, const char *selected, int, struct nk_image, struct nk_vec2 size); -NK_API int nk_combo_item_label(struct nk_context*, const char*, nk_flags alignment); -NK_API int nk_combo_item_text(struct nk_context*, const char*,int, nk_flags alignment); -NK_API int nk_combo_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment); -NK_API int nk_combo_item_image_text(struct nk_context*, struct nk_image, const char*, int,nk_flags alignment); -NK_API int nk_combo_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment); -NK_API int nk_combo_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment); -NK_API void nk_combo_close(struct nk_context*); -NK_API void nk_combo_end(struct nk_context*); -/* ============================================================================= - * - * CONTEXTUAL - * - * ============================================================================= */ -NK_API int nk_contextual_begin(struct nk_context*, nk_flags, struct nk_vec2, struct nk_rect trigger_bounds); -NK_API int nk_contextual_item_text(struct nk_context*, const char*, int,nk_flags align); -NK_API int nk_contextual_item_label(struct nk_context*, const char*, nk_flags align); -NK_API int nk_contextual_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment); -NK_API int nk_contextual_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment); -NK_API int nk_contextual_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment); -NK_API int nk_contextual_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment); -NK_API void nk_contextual_close(struct nk_context*); -NK_API void nk_contextual_end(struct nk_context*); -/* ============================================================================= - * - * TOOLTIP - * - * ============================================================================= */ -NK_API void nk_tooltip(struct nk_context*, const char*); -#ifdef NK_INCLUDE_STANDARD_VARARGS -NK_API void nk_tooltipf(struct nk_context*, const char*, ...); -#endif -NK_API int nk_tooltip_begin(struct nk_context*, float width); -NK_API void nk_tooltip_end(struct nk_context*); -/* ============================================================================= - * - * MENU - * - * ============================================================================= */ -NK_API void nk_menubar_begin(struct nk_context*); -NK_API void nk_menubar_end(struct nk_context*); -NK_API int nk_menu_begin_text(struct nk_context*, const char* title, int title_len, nk_flags align, struct nk_vec2 size); -NK_API int nk_menu_begin_label(struct nk_context*, const char*, nk_flags align, struct nk_vec2 size); -NK_API int nk_menu_begin_image(struct nk_context*, const char*, struct nk_image, struct nk_vec2 size); -NK_API int nk_menu_begin_image_text(struct nk_context*, const char*, int,nk_flags align,struct nk_image, struct nk_vec2 size); -NK_API int nk_menu_begin_image_label(struct nk_context*, const char*, nk_flags align,struct nk_image, struct nk_vec2 size); -NK_API int nk_menu_begin_symbol(struct nk_context*, const char*, enum nk_symbol_type, struct nk_vec2 size); -NK_API int nk_menu_begin_symbol_text(struct nk_context*, const char*, int,nk_flags align,enum nk_symbol_type, struct nk_vec2 size); -NK_API int nk_menu_begin_symbol_label(struct nk_context*, const char*, nk_flags align,enum nk_symbol_type, struct nk_vec2 size); -NK_API int nk_menu_item_text(struct nk_context*, const char*, int,nk_flags align); -NK_API int nk_menu_item_label(struct nk_context*, const char*, nk_flags alignment); -NK_API int nk_menu_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment); -NK_API int nk_menu_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment); -NK_API int nk_menu_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment); -NK_API int nk_menu_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment); -NK_API void nk_menu_close(struct nk_context*); -NK_API void nk_menu_end(struct nk_context*); -/* ============================================================================= - * - * STYLE - * - * ============================================================================= */ -enum nk_style_colors { - NK_COLOR_TEXT, - NK_COLOR_WINDOW, - NK_COLOR_HEADER, - NK_COLOR_BORDER, - NK_COLOR_BUTTON, - NK_COLOR_BUTTON_HOVER, - NK_COLOR_BUTTON_ACTIVE, - NK_COLOR_TOGGLE, - NK_COLOR_TOGGLE_HOVER, - NK_COLOR_TOGGLE_CURSOR, - NK_COLOR_SELECT, - NK_COLOR_SELECT_ACTIVE, - NK_COLOR_SLIDER, - NK_COLOR_SLIDER_CURSOR, - NK_COLOR_SLIDER_CURSOR_HOVER, - NK_COLOR_SLIDER_CURSOR_ACTIVE, - NK_COLOR_PROPERTY, - NK_COLOR_EDIT, - NK_COLOR_EDIT_CURSOR, - NK_COLOR_COMBO, - NK_COLOR_CHART, - NK_COLOR_CHART_COLOR, - NK_COLOR_CHART_COLOR_HIGHLIGHT, - NK_COLOR_SCROLLBAR, - NK_COLOR_SCROLLBAR_CURSOR, - NK_COLOR_SCROLLBAR_CURSOR_HOVER, - NK_COLOR_SCROLLBAR_CURSOR_ACTIVE, - NK_COLOR_TAB_HEADER, - NK_COLOR_COUNT -}; -enum nk_style_cursor { - NK_CURSOR_ARROW, - NK_CURSOR_TEXT, - NK_CURSOR_MOVE, - NK_CURSOR_RESIZE_VERTICAL, - NK_CURSOR_RESIZE_HORIZONTAL, - NK_CURSOR_RESIZE_TOP_LEFT_DOWN_RIGHT, - NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT, - NK_CURSOR_COUNT -}; -NK_API void nk_style_default(struct nk_context*); -NK_API void nk_style_from_table(struct nk_context*, const struct nk_color*); -NK_API void nk_style_load_cursor(struct nk_context*, enum nk_style_cursor, const struct nk_cursor*); -NK_API void nk_style_load_all_cursors(struct nk_context*, struct nk_cursor*); -NK_API const char* nk_style_get_color_by_name(enum nk_style_colors); -NK_API void nk_style_set_font(struct nk_context*, const struct nk_user_font*); -NK_API int nk_style_set_cursor(struct nk_context*, enum nk_style_cursor); -NK_API void nk_style_show_cursor(struct nk_context*); -NK_API void nk_style_hide_cursor(struct nk_context*); - -NK_API int nk_style_push_font(struct nk_context*, const struct nk_user_font*); -NK_API int nk_style_push_float(struct nk_context*, float*, float); -NK_API int nk_style_push_vec2(struct nk_context*, struct nk_vec2*, struct nk_vec2); -NK_API int nk_style_push_style_item(struct nk_context*, struct nk_style_item*, struct nk_style_item); -NK_API int nk_style_push_flags(struct nk_context*, nk_flags*, nk_flags); -NK_API int nk_style_push_color(struct nk_context*, struct nk_color*, struct nk_color); - -NK_API int nk_style_pop_font(struct nk_context*); -NK_API int nk_style_pop_float(struct nk_context*); -NK_API int nk_style_pop_vec2(struct nk_context*); -NK_API int nk_style_pop_style_item(struct nk_context*); -NK_API int nk_style_pop_flags(struct nk_context*); -NK_API int nk_style_pop_color(struct nk_context*); -/* ============================================================================= - * - * COLOR - * - * ============================================================================= */ -NK_API struct nk_color nk_rgb(int r, int g, int b); -NK_API struct nk_color nk_rgb_iv(const int *rgb); -NK_API struct nk_color nk_rgb_bv(const nk_byte* rgb); -NK_API struct nk_color nk_rgb_f(float r, float g, float b); -NK_API struct nk_color nk_rgb_fv(const float *rgb); -NK_API struct nk_color nk_rgb_hex(const char *rgb); - -NK_API struct nk_color nk_rgba(int r, int g, int b, int a); -NK_API struct nk_color nk_rgba_u32(nk_uint); -NK_API struct nk_color nk_rgba_iv(const int *rgba); -NK_API struct nk_color nk_rgba_bv(const nk_byte *rgba); -NK_API struct nk_color nk_rgba_f(float r, float g, float b, float a); -NK_API struct nk_color nk_rgba_fv(const float *rgba); -NK_API struct nk_color nk_rgba_hex(const char *rgb); - -NK_API struct nk_color nk_hsv(int h, int s, int v); -NK_API struct nk_color nk_hsv_iv(const int *hsv); -NK_API struct nk_color nk_hsv_bv(const nk_byte *hsv); -NK_API struct nk_color nk_hsv_f(float h, float s, float v); -NK_API struct nk_color nk_hsv_fv(const float *hsv); - -NK_API struct nk_color nk_hsva(int h, int s, int v, int a); -NK_API struct nk_color nk_hsva_iv(const int *hsva); -NK_API struct nk_color nk_hsva_bv(const nk_byte *hsva); -NK_API struct nk_color nk_hsva_f(float h, float s, float v, float a); -NK_API struct nk_color nk_hsva_fv(const float *hsva); - -/* color (conversion nuklear --> user) */ -NK_API void nk_color_f(float *r, float *g, float *b, float *a, struct nk_color); -NK_API void nk_color_fv(float *rgba_out, struct nk_color); -NK_API void nk_color_d(double *r, double *g, double *b, double *a, struct nk_color); -NK_API void nk_color_dv(double *rgba_out, struct nk_color); - -NK_API nk_uint nk_color_u32(struct nk_color); -NK_API void nk_color_hex_rgba(char *output, struct nk_color); -NK_API void nk_color_hex_rgb(char *output, struct nk_color); - -NK_API void nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color); -NK_API void nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color); -NK_API void nk_color_hsv_iv(int *hsv_out, struct nk_color); -NK_API void nk_color_hsv_bv(nk_byte *hsv_out, struct nk_color); -NK_API void nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color); -NK_API void nk_color_hsv_fv(float *hsv_out, struct nk_color); - -NK_API void nk_color_hsva_i(int *h, int *s, int *v, int *a, struct nk_color); -NK_API void nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color); -NK_API void nk_color_hsva_iv(int *hsva_out, struct nk_color); -NK_API void nk_color_hsva_bv(nk_byte *hsva_out, struct nk_color); -NK_API void nk_color_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_color); -NK_API void nk_color_hsva_fv(float *hsva_out, struct nk_color); -/* ============================================================================= - * - * IMAGE - * - * ============================================================================= */ -NK_API nk_handle nk_handle_ptr(void*); -NK_API nk_handle nk_handle_id(int); -NK_API struct nk_image nk_image_handle(nk_handle); -NK_API struct nk_image nk_image_ptr(void*); -NK_API struct nk_image nk_image_id(int); -NK_API int nk_image_is_subimage(const struct nk_image* img); -NK_API struct nk_image nk_subimage_ptr(void*, unsigned short w, unsigned short h, struct nk_rect sub_region); -NK_API struct nk_image nk_subimage_id(int, unsigned short w, unsigned short h, struct nk_rect sub_region); -NK_API struct nk_image nk_subimage_handle(nk_handle, unsigned short w, unsigned short h, struct nk_rect sub_region); -/* ============================================================================= - * - * MATH - * - * ============================================================================= */ -NK_API nk_hash nk_murmur_hash(const void *key, int len, nk_hash seed); -NK_API void nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r, float pad_x, float pad_y, enum nk_heading); - -NK_API struct nk_vec2 nk_vec2(float x, float y); -NK_API struct nk_vec2 nk_vec2i(int x, int y); -NK_API struct nk_vec2 nk_vec2v(const float *xy); -NK_API struct nk_vec2 nk_vec2iv(const int *xy); - -NK_API struct nk_rect nk_get_null_rect(void); -NK_API struct nk_rect nk_rect(float x, float y, float w, float h); -NK_API struct nk_rect nk_recti(int x, int y, int w, int h); -NK_API struct nk_rect nk_recta(struct nk_vec2 pos, struct nk_vec2 size); -NK_API struct nk_rect nk_rectv(const float *xywh); -NK_API struct nk_rect nk_rectiv(const int *xywh); -NK_API struct nk_vec2 nk_rect_pos(struct nk_rect); -NK_API struct nk_vec2 nk_rect_size(struct nk_rect); -/* ============================================================================= - * - * STRING - * - * ============================================================================= */ -NK_API int nk_strlen(const char *str); -NK_API int nk_stricmp(const char *s1, const char *s2); -NK_API int nk_stricmpn(const char *s1, const char *s2, int n); -NK_API int nk_strtoi(const char *str, const char **endptr); -NK_API float nk_strtof(const char *str, const char **endptr); -NK_API double nk_strtod(const char *str, const char **endptr); -NK_API int nk_strfilter(const char *text, const char *regexp); -NK_API int nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score); -NK_API int nk_strmatch_fuzzy_text(const char *txt, int txt_len, const char *pattern, int *out_score); -/* ============================================================================= - * - * UTF-8 - * - * ============================================================================= */ -NK_API int nk_utf_decode(const char*, nk_rune*, int); -NK_API int nk_utf_encode(nk_rune, char*, int); -NK_API int nk_utf_len(const char*, int byte_len); -NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune *unicode, int *len); -/* =============================================================== - * - * FONT - * - * ===============================================================*/ -/* Font handling in this library was designed to be quite customizable and lets - you decide what you want to use and what you want to provide. There are three - different ways to use the font atlas. The first two will use your font - handling scheme and only requires essential data to run nuklear. The next - slightly more advanced features is font handling with vertex buffer output. - Finally the most complex API wise is using nuklear's font baking API. - - 1.) Using your own implementation without vertex buffer output - -------------------------------------------------------------- - So first up the easiest way to do font handling is by just providing a - `nk_user_font` struct which only requires the height in pixel of the used - font and a callback to calculate the width of a string. This way of handling - fonts is best fitted for using the normal draw shape command API where you - do all the text drawing yourself and the library does not require any kind - of deeper knowledge about which font handling mechanism you use. - IMPORTANT: the `nk_user_font` pointer provided to nuklear has to persist - over the complete life time! I know this sucks but it is currently the only - way to switch between fonts. - - float your_text_width_calculation(nk_handle handle, float height, const char *text, int len) - { - your_font_type *type = handle.ptr; - float text_width = ...; - return text_width; - } - - struct nk_user_font font; - font.userdata.ptr = &your_font_class_or_struct; - font.height = your_font_height; - font.width = your_text_width_calculation; - - struct nk_context ctx; - nk_init_default(&ctx, &font); - - 2.) Using your own implementation with vertex buffer output - -------------------------------------------------------------- - While the first approach works fine if you don't want to use the optional - vertex buffer output it is not enough if you do. To get font handling working - for these cases you have to provide two additional parameters inside the - `nk_user_font`. First a texture atlas handle used to draw text as subimages - of a bigger font atlas texture and a callback to query a character's glyph - information (offset, size, ...). So it is still possible to provide your own - font and use the vertex buffer output. - - float your_text_width_calculation(nk_handle handle, float height, const char *text, int len) - { - your_font_type *type = handle.ptr; - float text_width = ...; - return text_width; - } - void query_your_font_glyph(nk_handle handle, float font_height, struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint) - { - your_font_type *type = handle.ptr; - glyph.width = ...; - glyph.height = ...; - glyph.xadvance = ...; - glyph.uv[0].x = ...; - glyph.uv[0].y = ...; - glyph.uv[1].x = ...; - glyph.uv[1].y = ...; - glyph.offset.x = ...; - glyph.offset.y = ...; - } - - struct nk_user_font font; - font.userdata.ptr = &your_font_class_or_struct; - font.height = your_font_height; - font.width = your_text_width_calculation; - font.query = query_your_font_glyph; - font.texture.id = your_font_texture; - - struct nk_context ctx; - nk_init_default(&ctx, &font); - - 3.) Nuklear font baker - ------------------------------------ - The final approach if you do not have a font handling functionality or don't - want to use it in this library is by using the optional font baker. - The font baker APIs can be used to create a font plus font atlas texture - and can be used with or without the vertex buffer output. - - It still uses the `nk_user_font` struct and the two different approaches - previously stated still work. The font baker is not located inside - `nk_context` like all other systems since it can be understood as more of - an extension to nuklear and does not really depend on any `nk_context` state. - - Font baker need to be initialized first by one of the nk_font_atlas_init_xxx - functions. If you don't care about memory just call the default version - `nk_font_atlas_init_default` which will allocate all memory from the standard library. - If you want to control memory allocation but you don't care if the allocated - memory is temporary and therefore can be freed directly after the baking process - is over or permanent you can call `nk_font_atlas_init`. - - After successfully initializing the font baker you can add Truetype(.ttf) fonts from - different sources like memory or from file by calling one of the `nk_font_atlas_add_xxx`. - functions. Adding font will permanently store each font, font config and ttf memory block(!) - inside the font atlas and allows to reuse the font atlas. If you don't want to reuse - the font baker by for example adding additional fonts you can call - `nk_font_atlas_cleanup` after the baking process is over (after calling nk_font_atlas_end). - - As soon as you added all fonts you wanted you can now start the baking process - for every selected glyph to image by calling `nk_font_atlas_bake`. - The baking process returns image memory, width and height which can be used to - either create your own image object or upload it to any graphics library. - No matter which case you finally have to call `nk_font_atlas_end` which - will free all temporary memory including the font atlas image so make sure - you created our texture beforehand. `nk_font_atlas_end` requires a handle - to your font texture or object and optionally fills a `struct nk_draw_null_texture` - which can be used for the optional vertex output. If you don't want it just - set the argument to `NULL`. - - At this point you are done and if you don't want to reuse the font atlas you - can call `nk_font_atlas_cleanup` to free all truetype blobs and configuration - memory. Finally if you don't use the font atlas and any of it's fonts anymore - you need to call `nk_font_atlas_clear` to free all memory still being used. - - struct nk_font_atlas atlas; - nk_font_atlas_init_default(&atlas); - nk_font_atlas_begin(&atlas); - nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, 0); - nk_font *font2 = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font2.ttf", 16, 0); - const void* img = nk_font_atlas_bake(&atlas, &img_width, &img_height, NK_FONT_ATLAS_RGBA32); - nk_font_atlas_end(&atlas, nk_handle_id(texture), 0); - - struct nk_context ctx; - nk_init_default(&ctx, &font->handle); - while (1) { - - } - nk_font_atlas_clear(&atlas); - - The font baker API is probably the most complex API inside this library and - I would suggest reading some of my examples `example/` to get a grip on how - to use the font atlas. There are a number of details I left out. For example - how to merge fonts, configure a font with `nk_font_config` to use other languages, - use another texture coordinate format and a lot more: - - struct nk_font_config cfg = nk_font_config(font_pixel_height); - cfg.merge_mode = nk_false or nk_true; - cfg.range = nk_font_korean_glyph_ranges(); - cfg.coord_type = NK_COORD_PIXEL; - nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, &cfg); - -*/ -struct nk_user_font_glyph; -typedef float(*nk_text_width_f)(nk_handle, float h, const char*, int len); -typedef void(*nk_query_font_glyph_f)(nk_handle handle, float font_height, - struct nk_user_font_glyph *glyph, - nk_rune codepoint, nk_rune next_codepoint); - -#if defined(NK_INCLUDE_VERTEX_BUFFER_OUTPUT) || defined(NK_INCLUDE_SOFTWARE_FONT) -struct nk_user_font_glyph { - struct nk_vec2 uv[2]; - /* texture coordinates */ - struct nk_vec2 offset; - /* offset between top left and glyph */ - float width, height; - /* size of the glyph */ - float xadvance; - /* offset to the next glyph */ -}; -#endif - -struct nk_user_font { - nk_handle userdata; - /* user provided font handle */ - float height; - /* max height of the font */ - nk_text_width_f width; - /* font string width in pixel callback */ -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT - nk_query_font_glyph_f query; - /* font glyph callback to query drawing info */ - nk_handle texture; - /* texture handle to the used font atlas or texture */ -#endif -}; - -#ifdef NK_INCLUDE_FONT_BAKING -enum nk_font_coord_type { - NK_COORD_UV, /* texture coordinates inside font glyphs are clamped between 0-1 */ - NK_COORD_PIXEL /* texture coordinates inside font glyphs are in absolute pixel */ -}; - -struct nk_font; -struct nk_baked_font { - float height; - /* height of the font */ - float ascent, descent; - /* font glyphs ascent and descent */ - nk_rune glyph_offset; - /* glyph array offset inside the font glyph baking output array */ - nk_rune glyph_count; - /* number of glyphs of this font inside the glyph baking array output */ - const nk_rune *ranges; - /* font codepoint ranges as pairs of (from/to) and 0 as last element */ -}; - -struct nk_font_config { - struct nk_font_config *next; - /* NOTE: only used internally */ - void *ttf_blob; - /* pointer to loaded TTF file memory block. - * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */ - nk_size ttf_size; - /* size of the loaded TTF file memory block - * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */ - - unsigned char ttf_data_owned_by_atlas; - /* used inside font atlas: default to: 0*/ - unsigned char merge_mode; - /* merges this font into the last font */ - unsigned char pixel_snap; - /* align every character to pixel boundary (if true set oversample (1,1)) */ - unsigned char oversample_v, oversample_h; - /* rasterize at hight quality for sub-pixel position */ - unsigned char padding[3]; - - float size; - /* baked pixel height of the font */ - enum nk_font_coord_type coord_type; - /* texture coordinate format with either pixel or UV coordinates */ - struct nk_vec2 spacing; - /* extra pixel spacing between glyphs */ - const nk_rune *range; - /* list of unicode ranges (2 values per range, zero terminated) */ - struct nk_baked_font *font; - /* font to setup in the baking process: NOTE: not needed for font atlas */ - nk_rune fallback_glyph; - /* fallback glyph to use if a given rune is not found */ - struct nk_font_config *n; - struct nk_font_config *p; -}; - -struct nk_font_glyph { - nk_rune codepoint; - float xadvance; - float x0, y0, x1, y1, w, h; - float u0, v0, u1, v1; -}; - -struct nk_font { - struct nk_font *next; - struct nk_user_font handle; - struct nk_baked_font info; - float scale; - struct nk_font_glyph *glyphs; - const struct nk_font_glyph *fallback; - nk_rune fallback_codepoint; - nk_handle texture; - struct nk_font_config *config; -}; - -enum nk_font_atlas_format { - NK_FONT_ATLAS_ALPHA8, - NK_FONT_ATLAS_RGBA32 -}; - -struct nk_font_atlas { - void *pixel; - int tex_width; - int tex_height; - - struct nk_allocator permanent; - struct nk_allocator temporary; - - struct nk_recti custom; - struct nk_cursor cursors[NK_CURSOR_COUNT]; - - int glyph_count; - struct nk_font_glyph *glyphs; - struct nk_font *default_font; - struct nk_font *fonts; - struct nk_font_config *config; - int font_num; -}; - -/* some language glyph codepoint ranges */ -NK_API const nk_rune *nk_font_default_glyph_ranges(void); -NK_API const nk_rune *nk_font_chinese_glyph_ranges(void); -NK_API const nk_rune *nk_font_cyrillic_glyph_ranges(void); -NK_API const nk_rune *nk_font_korean_glyph_ranges(void); - -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -NK_API void nk_font_atlas_init_default(struct nk_font_atlas*); -#endif -NK_API void nk_font_atlas_init(struct nk_font_atlas*, struct nk_allocator*); -NK_API void nk_font_atlas_init_custom(struct nk_font_atlas*, struct nk_allocator *persistent, struct nk_allocator *transient); -NK_API void nk_font_atlas_begin(struct nk_font_atlas*); -NK_API struct nk_font_config nk_font_config(float pixel_height); -NK_API struct nk_font *nk_font_atlas_add(struct nk_font_atlas*, const struct nk_font_config*); -#ifdef NK_INCLUDE_DEFAULT_FONT -NK_API struct nk_font* nk_font_atlas_add_default(struct nk_font_atlas*, float height, const struct nk_font_config*); -#endif -NK_API struct nk_font* nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory, nk_size size, float height, const struct nk_font_config *config); -#ifdef NK_INCLUDE_STANDARD_IO -NK_API struct nk_font* nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path, float height, const struct nk_font_config*); -#endif -NK_API struct nk_font *nk_font_atlas_add_compressed(struct nk_font_atlas*, void *memory, nk_size size, float height, const struct nk_font_config*); -NK_API struct nk_font* nk_font_atlas_add_compressed_base85(struct nk_font_atlas*, const char *data, float height, const struct nk_font_config *config); -NK_API const void* nk_font_atlas_bake(struct nk_font_atlas*, int *width, int *height, enum nk_font_atlas_format); -NK_API void nk_font_atlas_end(struct nk_font_atlas*, nk_handle tex, struct nk_draw_null_texture*); -NK_API const struct nk_font_glyph* nk_font_find_glyph(struct nk_font*, nk_rune unicode); -NK_API void nk_font_atlas_cleanup(struct nk_font_atlas *atlas); -NK_API void nk_font_atlas_clear(struct nk_font_atlas*); - -#endif - -/* ============================================================== - * - * MEMORY BUFFER - * - * ===============================================================*/ -/* A basic (double)-buffer with linear allocation and resetting as only - freeing policy. The buffer's main purpose is to control all memory management - inside the GUI toolkit and still leave memory control as much as possible in - the hand of the user while also making sure the library is easy to use if - not as much control is needed. - In general all memory inside this library can be provided from the user in - three different ways. - - The first way and the one providing most control is by just passing a fixed - size memory block. In this case all control lies in the hand of the user - since he can exactly control where the memory comes from and how much memory - the library should consume. Of course using the fixed size API removes the - ability to automatically resize a buffer if not enough memory is provided so - you have to take over the resizing. While being a fixed sized buffer sounds - quite limiting, it is very effective in this library since the actual memory - consumption is quite stable and has a fixed upper bound for a lot of cases. - - If you don't want to think about how much memory the library should allocate - at all time or have a very dynamic UI with unpredictable memory consumption - habits but still want control over memory allocation you can use the dynamic - allocator based API. The allocator consists of two callbacks for allocating - and freeing memory and optional userdata so you can plugin your own allocator. - - The final and easiest way can be used by defining - NK_INCLUDE_DEFAULT_ALLOCATOR which uses the standard library memory - allocation functions malloc and free and takes over complete control over - memory in this library. -*/ -struct nk_memory_status { - void *memory; - unsigned int type; - nk_size size; - nk_size allocated; - nk_size needed; - nk_size calls; -}; - -enum nk_allocation_type { - NK_BUFFER_FIXED, - NK_BUFFER_DYNAMIC -}; - -enum nk_buffer_allocation_type { - NK_BUFFER_FRONT, - NK_BUFFER_BACK, - NK_BUFFER_MAX -}; - -struct nk_buffer_marker { - int active; - nk_size offset; -}; - -struct nk_memory {void *ptr;nk_size size;}; -struct nk_buffer { - struct nk_buffer_marker marker[NK_BUFFER_MAX]; - /* buffer marker to free a buffer to a certain offset */ - struct nk_allocator pool; - /* allocator callback for dynamic buffers */ - enum nk_allocation_type type; - /* memory management type */ - struct nk_memory memory; - /* memory and size of the current memory block */ - float grow_factor; - /* growing factor for dynamic memory management */ - nk_size allocated; - /* total amount of memory allocated */ - nk_size needed; - /* totally consumed memory given that enough memory is present */ - nk_size calls; - /* number of allocation calls */ - nk_size size; - /* current size of the buffer */ -}; - -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -NK_API void nk_buffer_init_default(struct nk_buffer*); -#endif -NK_API void nk_buffer_init(struct nk_buffer*, const struct nk_allocator*, nk_size size); -NK_API void nk_buffer_init_fixed(struct nk_buffer*, void *memory, nk_size size); -NK_API void nk_buffer_info(struct nk_memory_status*, struct nk_buffer*); -NK_API void nk_buffer_push(struct nk_buffer*, enum nk_buffer_allocation_type type, const void *memory, nk_size size, nk_size align); -NK_API void nk_buffer_mark(struct nk_buffer*, enum nk_buffer_allocation_type type); -NK_API void nk_buffer_reset(struct nk_buffer*, enum nk_buffer_allocation_type type); -NK_API void nk_buffer_clear(struct nk_buffer*); -NK_API void nk_buffer_free(struct nk_buffer*); -NK_API void *nk_buffer_memory(struct nk_buffer*); -NK_API const void *nk_buffer_memory_const(const struct nk_buffer*); -NK_API nk_size nk_buffer_total(struct nk_buffer*); - -/* ============================================================== - * - * STRING - * - * ===============================================================*/ -/* Basic string buffer which is only used in context with the text editor - * to manage and manipulate dynamic or fixed size string content. This is _NOT_ - * the default string handling method. The only instance you should have any contact - * with this API is if you interact with an `nk_text_edit` object inside one of the - * copy and paste functions and even there only for more advanced cases. */ -struct nk_str { - struct nk_buffer buffer; - int len; /* in codepoints/runes/glyphs */ -}; - -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -NK_API void nk_str_init_default(struct nk_str*); -#endif -NK_API void nk_str_init(struct nk_str*, const struct nk_allocator*, nk_size size); -NK_API void nk_str_init_fixed(struct nk_str*, void *memory, nk_size size); -NK_API void nk_str_clear(struct nk_str*); -NK_API void nk_str_free(struct nk_str*); - -NK_API int nk_str_append_text_char(struct nk_str*, const char*, int); -NK_API int nk_str_append_str_char(struct nk_str*, const char*); -NK_API int nk_str_append_text_utf8(struct nk_str*, const char*, int); -NK_API int nk_str_append_str_utf8(struct nk_str*, const char*); -NK_API int nk_str_append_text_runes(struct nk_str*, const nk_rune*, int); -NK_API int nk_str_append_str_runes(struct nk_str*, const nk_rune*); - -NK_API int nk_str_insert_at_char(struct nk_str*, int pos, const char*, int); -NK_API int nk_str_insert_at_rune(struct nk_str*, int pos, const char*, int); - -NK_API int nk_str_insert_text_char(struct nk_str*, int pos, const char*, int); -NK_API int nk_str_insert_str_char(struct nk_str*, int pos, const char*); -NK_API int nk_str_insert_text_utf8(struct nk_str*, int pos, const char*, int); -NK_API int nk_str_insert_str_utf8(struct nk_str*, int pos, const char*); -NK_API int nk_str_insert_text_runes(struct nk_str*, int pos, const nk_rune*, int); -NK_API int nk_str_insert_str_runes(struct nk_str*, int pos, const nk_rune*); - -NK_API void nk_str_remove_chars(struct nk_str*, int len); -NK_API void nk_str_remove_runes(struct nk_str *str, int len); -NK_API void nk_str_delete_chars(struct nk_str*, int pos, int len); -NK_API void nk_str_delete_runes(struct nk_str*, int pos, int len); - -NK_API char *nk_str_at_char(struct nk_str*, int pos); -NK_API char *nk_str_at_rune(struct nk_str*, int pos, nk_rune *unicode, int *len); -NK_API nk_rune nk_str_rune_at(const struct nk_str*, int pos); -NK_API const char *nk_str_at_char_const(const struct nk_str*, int pos); -NK_API const char *nk_str_at_const(const struct nk_str*, int pos, nk_rune *unicode, int *len); - -NK_API char *nk_str_get(struct nk_str*); -NK_API const char *nk_str_get_const(const struct nk_str*); -NK_API int nk_str_len(struct nk_str*); -NK_API int nk_str_len_char(struct nk_str*); - -/*=============================================================== - * - * TEXT EDITOR - * - * ===============================================================*/ -/* Editing text in this library is handled by either `nk_edit_string` or - * `nk_edit_buffer`. But like almost everything in this library there are multiple - * ways of doing it and a balance between control and ease of use with memory - * as well as functionality controlled by flags. - * - * This library generally allows three different levels of memory control: - * First of is the most basic way of just providing a simple char array with - * string length. This method is probably the easiest way of handling simple - * user text input. Main upside is complete control over memory while the biggest - * downside in comparison with the other two approaches is missing undo/redo. - * - * For UIs that require undo/redo the second way was created. It is based on - * a fixed size nk_text_edit struct, which has an internal undo/redo stack. - * This is mainly useful if you want something more like a text editor but don't want - * to have a dynamically growing buffer. - * - * The final way is using a dynamically growing nk_text_edit struct, which - * has both a default version if you don't care where memory comes from and an - * allocator version if you do. While the text editor is quite powerful for its - * complexity I would not recommend editing gigabytes of data with it. - * It is rather designed for uses cases which make sense for a GUI library not for - * an full blown text editor. - */ -#ifndef NK_TEXTEDIT_UNDOSTATECOUNT -#define NK_TEXTEDIT_UNDOSTATECOUNT 99 -#endif - -#ifndef NK_TEXTEDIT_UNDOCHARCOUNT -#define NK_TEXTEDIT_UNDOCHARCOUNT 999 -#endif - -struct nk_text_edit; -struct nk_clipboard { - nk_handle userdata; - nk_plugin_paste paste; - nk_plugin_copy copy; -}; - -struct nk_text_undo_record { - int where; - short insert_length; - short delete_length; - short char_storage; -}; - -struct nk_text_undo_state { - struct nk_text_undo_record undo_rec[NK_TEXTEDIT_UNDOSTATECOUNT]; - nk_rune undo_char[NK_TEXTEDIT_UNDOCHARCOUNT]; - short undo_point; - short redo_point; - short undo_char_point; - short redo_char_point; -}; - -enum nk_text_edit_type { - NK_TEXT_EDIT_SINGLE_LINE, - NK_TEXT_EDIT_MULTI_LINE -}; - -enum nk_text_edit_mode { - NK_TEXT_EDIT_MODE_VIEW, - NK_TEXT_EDIT_MODE_INSERT, - NK_TEXT_EDIT_MODE_REPLACE -}; - -struct nk_text_edit { - struct nk_clipboard clip; - struct nk_str string; - nk_plugin_filter filter; - struct nk_vec2 scrollbar; - - int cursor; - int select_start; - int select_end; - unsigned char mode; - unsigned char cursor_at_end_of_line; - unsigned char initialized; - unsigned char has_preferred_x; - unsigned char single_line; - unsigned char active; - unsigned char padding1; - float preferred_x; - struct nk_text_undo_state undo; -}; - -/* filter function */ -NK_API int nk_filter_default(const struct nk_text_edit*, nk_rune unicode); -NK_API int nk_filter_ascii(const struct nk_text_edit*, nk_rune unicode); -NK_API int nk_filter_float(const struct nk_text_edit*, nk_rune unicode); -NK_API int nk_filter_decimal(const struct nk_text_edit*, nk_rune unicode); -NK_API int nk_filter_hex(const struct nk_text_edit*, nk_rune unicode); -NK_API int nk_filter_oct(const struct nk_text_edit*, nk_rune unicode); -NK_API int nk_filter_binary(const struct nk_text_edit*, nk_rune unicode); - -/* text editor */ -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -NK_API void nk_textedit_init_default(struct nk_text_edit*); -#endif -NK_API void nk_textedit_init(struct nk_text_edit*, struct nk_allocator*, nk_size size); -NK_API void nk_textedit_init_fixed(struct nk_text_edit*, void *memory, nk_size size); -NK_API void nk_textedit_free(struct nk_text_edit*); -NK_API void nk_textedit_text(struct nk_text_edit*, const char*, int total_len); -NK_API void nk_textedit_delete(struct nk_text_edit*, int where, int len); -NK_API void nk_textedit_delete_selection(struct nk_text_edit*); -NK_API void nk_textedit_select_all(struct nk_text_edit*); -NK_API int nk_textedit_cut(struct nk_text_edit*); -NK_API int nk_textedit_paste(struct nk_text_edit*, char const*, int len); -NK_API void nk_textedit_undo(struct nk_text_edit*); -NK_API void nk_textedit_redo(struct nk_text_edit*); - -/* =============================================================== - * - * DRAWING - * - * ===============================================================*/ -/* This library was designed to be render backend agnostic so it does - not draw anything to screen. Instead all drawn shapes, widgets - are made of, are buffered into memory and make up a command queue. - Each frame therefore fills the command buffer with draw commands - that then need to be executed by the user and his own render backend. - After that the command buffer needs to be cleared and a new frame can be - started. It is probably important to note that the command buffer is the main - drawing API and the optional vertex buffer API only takes this format and - converts it into a hardware accessible format. - - To use the command queue to draw your own widgets you can access the - command buffer of each window by calling `nk_window_get_canvas` after - previously having called `nk_begin`: - - void draw_red_rectangle_widget(struct nk_context *ctx) - { - struct nk_command_buffer *canvas; - struct nk_input *input = &ctx->input; - canvas = nk_window_get_canvas(ctx); - - struct nk_rect space; - enum nk_widget_layout_states state; - state = nk_widget(&space, ctx); - if (!state) return; - - if (state != NK_WIDGET_ROM) - update_your_widget_by_user_input(...); - nk_fill_rect(canvas, space, 0, nk_rgb(255,0,0)); - } - - if (nk_begin(...)) { - nk_layout_row_dynamic(ctx, 25, 1); - draw_red_rectangle_widget(ctx); - } - nk_end(..) - - Important to know if you want to create your own widgets is the `nk_widget` - call. It allocates space on the panel reserved for this widget to be used, - but also returns the state of the widget space. If your widget is not seen and does - not have to be updated it is '0' and you can just return. If it only has - to be drawn the state will be `NK_WIDGET_ROM` otherwise you can do both - update and draw your widget. The reason for separating is to only draw and - update what is actually necessary which is crucial for performance. -*/ -enum nk_command_type { - NK_COMMAND_NOP, - NK_COMMAND_SCISSOR, - NK_COMMAND_LINE, - NK_COMMAND_CURVE, - NK_COMMAND_RECT, - NK_COMMAND_RECT_FILLED, - NK_COMMAND_RECT_MULTI_COLOR, - NK_COMMAND_CIRCLE, - NK_COMMAND_CIRCLE_FILLED, - NK_COMMAND_ARC, - NK_COMMAND_ARC_FILLED, - NK_COMMAND_TRIANGLE, - NK_COMMAND_TRIANGLE_FILLED, - NK_COMMAND_POLYGON, - NK_COMMAND_POLYGON_FILLED, - NK_COMMAND_POLYLINE, - NK_COMMAND_TEXT, - NK_COMMAND_IMAGE, - NK_COMMAND_CUSTOM -}; - -/* command base and header of every command inside the buffer */ -struct nk_command { - enum nk_command_type type; - nk_size next; -#ifdef NK_INCLUDE_COMMAND_USERDATA - nk_handle userdata; -#endif -}; - -struct nk_command_scissor { - struct nk_command header; - short x, y; - unsigned short w, h; -}; - -struct nk_command_line { - struct nk_command header; - unsigned short line_thickness; - struct nk_vec2i begin; - struct nk_vec2i end; - struct nk_color color; -}; - -struct nk_command_curve { - struct nk_command header; - unsigned short line_thickness; - struct nk_vec2i begin; - struct nk_vec2i end; - struct nk_vec2i ctrl[2]; - struct nk_color color; -}; - -struct nk_command_rect { - struct nk_command header; - unsigned short rounding; - unsigned short line_thickness; - short x, y; - unsigned short w, h; - struct nk_color color; -}; - -struct nk_command_rect_filled { - struct nk_command header; - unsigned short rounding; - short x, y; - unsigned short w, h; - struct nk_color color; -}; - -struct nk_command_rect_multi_color { - struct nk_command header; - short x, y; - unsigned short w, h; - struct nk_color left; - struct nk_color top; - struct nk_color bottom; - struct nk_color right; -}; - -struct nk_command_triangle { - struct nk_command header; - unsigned short line_thickness; - struct nk_vec2i a; - struct nk_vec2i b; - struct nk_vec2i c; - struct nk_color color; -}; - -struct nk_command_triangle_filled { - struct nk_command header; - struct nk_vec2i a; - struct nk_vec2i b; - struct nk_vec2i c; - struct nk_color color; -}; - -struct nk_command_circle { - struct nk_command header; - short x, y; - unsigned short line_thickness; - unsigned short w, h; - struct nk_color color; -}; - -struct nk_command_circle_filled { - struct nk_command header; - short x, y; - unsigned short w, h; - struct nk_color color; -}; - -struct nk_command_arc { - struct nk_command header; - short cx, cy; - unsigned short r; - unsigned short line_thickness; - float a[2]; - struct nk_color color; -}; - -struct nk_command_arc_filled { - struct nk_command header; - short cx, cy; - unsigned short r; - float a[2]; - struct nk_color color; -}; - -struct nk_command_polygon { - struct nk_command header; - struct nk_color color; - unsigned short line_thickness; - unsigned short point_count; - struct nk_vec2i points[1]; -}; - -struct nk_command_polygon_filled { - struct nk_command header; - struct nk_color color; - unsigned short point_count; - struct nk_vec2i points[1]; -}; - -struct nk_command_polyline { - struct nk_command header; - struct nk_color color; - unsigned short line_thickness; - unsigned short point_count; - struct nk_vec2i points[1]; -}; - -struct nk_command_image { - struct nk_command header; - short x, y; - unsigned short w, h; - struct nk_image img; - struct nk_color col; -}; - -typedef void (*nk_command_custom_callback)(void *canvas, short x,short y, - unsigned short w, unsigned short h, nk_handle callback_data); -struct nk_command_custom { - struct nk_command header; - short x, y; - unsigned short w, h; - nk_handle callback_data; - nk_command_custom_callback callback; -}; - -struct nk_command_text { - struct nk_command header; - const struct nk_user_font *font; - struct nk_color background; - struct nk_color foreground; - short x, y; - unsigned short w, h; - float height; - int length; - char string[1]; -}; - -enum nk_command_clipping { - NK_CLIPPING_OFF = nk_false, - NK_CLIPPING_ON = nk_true -}; - -struct nk_command_buffer { - struct nk_buffer *base; - struct nk_rect clip; - int use_clipping; - nk_handle userdata; - nk_size begin, end, last; -}; - -/* shape outlines */ -NK_API void nk_stroke_line(struct nk_command_buffer *b, float x0, float y0, float x1, float y1, float line_thickness, struct nk_color); -NK_API void nk_stroke_curve(struct nk_command_buffer*, float, float, float, float, float, float, float, float, float line_thickness, struct nk_color); -NK_API void nk_stroke_rect(struct nk_command_buffer*, struct nk_rect, float rounding, float line_thickness, struct nk_color); -NK_API void nk_stroke_circle(struct nk_command_buffer*, struct nk_rect, float line_thickness, struct nk_color); -NK_API void nk_stroke_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, float line_thickness, struct nk_color); -NK_API void nk_stroke_triangle(struct nk_command_buffer*, float, float, float, float, float, float, float line_thichness, struct nk_color); -NK_API void nk_stroke_polyline(struct nk_command_buffer*, float *points, int point_count, float line_thickness, struct nk_color col); -NK_API void nk_stroke_polygon(struct nk_command_buffer*, float*, int point_count, float line_thickness, struct nk_color); - -/* filled shades */ -NK_API void nk_fill_rect(struct nk_command_buffer*, struct nk_rect, float rounding, struct nk_color); -NK_API void nk_fill_rect_multi_color(struct nk_command_buffer*, struct nk_rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom); -NK_API void nk_fill_circle(struct nk_command_buffer*, struct nk_rect, struct nk_color); -NK_API void nk_fill_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, struct nk_color); -NK_API void nk_fill_triangle(struct nk_command_buffer*, float x0, float y0, float x1, float y1, float x2, float y2, struct nk_color); -NK_API void nk_fill_polygon(struct nk_command_buffer*, float*, int point_count, struct nk_color); - -/* misc */ -NK_API void nk_draw_image(struct nk_command_buffer*, struct nk_rect, const struct nk_image*, struct nk_color); -NK_API void nk_draw_text(struct nk_command_buffer*, struct nk_rect, const char *text, int len, const struct nk_user_font*, struct nk_color, struct nk_color); -NK_API void nk_push_scissor(struct nk_command_buffer*, struct nk_rect); -NK_API void nk_push_custom(struct nk_command_buffer*, struct nk_rect, nk_command_custom_callback, nk_handle usr); - -/* =============================================================== - * - * INPUT - * - * ===============================================================*/ -struct nk_mouse_button { - int down; - unsigned int clicked; - struct nk_vec2 clicked_pos; -}; -struct nk_mouse { - struct nk_mouse_button buttons[NK_BUTTON_MAX]; - struct nk_vec2 pos; - struct nk_vec2 prev; - struct nk_vec2 delta; - struct nk_vec2 scroll_delta; - unsigned char grab; - unsigned char grabbed; - unsigned char ungrab; -}; - -struct nk_key { - int down; - unsigned int clicked; -}; -struct nk_keyboard { - struct nk_key keys[NK_KEY_MAX]; - char text[NK_INPUT_MAX]; - int text_len; -}; - -struct nk_input { - struct nk_keyboard keyboard; - struct nk_mouse mouse; -}; - -NK_API int nk_input_has_mouse_click(const struct nk_input*, enum nk_buttons); -NK_API int nk_input_has_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect); -NK_API int nk_input_has_mouse_click_down_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect, int down); -NK_API int nk_input_is_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect); -NK_API int nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b, int down); -NK_API int nk_input_any_mouse_click_in_rect(const struct nk_input*, struct nk_rect); -NK_API int nk_input_is_mouse_prev_hovering_rect(const struct nk_input*, struct nk_rect); -NK_API int nk_input_is_mouse_hovering_rect(const struct nk_input*, struct nk_rect); -NK_API int nk_input_mouse_clicked(const struct nk_input*, enum nk_buttons, struct nk_rect); -NK_API int nk_input_is_mouse_down(const struct nk_input*, enum nk_buttons); -NK_API int nk_input_is_mouse_pressed(const struct nk_input*, enum nk_buttons); -NK_API int nk_input_is_mouse_released(const struct nk_input*, enum nk_buttons); -NK_API int nk_input_is_key_pressed(const struct nk_input*, enum nk_keys); -NK_API int nk_input_is_key_released(const struct nk_input*, enum nk_keys); -NK_API int nk_input_is_key_down(const struct nk_input*, enum nk_keys); - -/* =============================================================== - * - * DRAW LIST - * - * ===============================================================*/ -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT -/* The optional vertex buffer draw list provides a 2D drawing context - with antialiasing functionality which takes basic filled or outlined shapes - or a path and outputs vertexes, elements and draw commands. - The actual draw list API is not required to be used directly while using this - library since converting the default library draw command output is done by - just calling `nk_convert` but I decided to still make this library accessible - since it can be useful. - - The draw list is based on a path buffering and polygon and polyline - rendering API which allows a lot of ways to draw 2D content to screen. - In fact it is probably more powerful than needed but allows even more crazy - things than this library provides by default. -*/ -typedef nk_ushort nk_draw_index; -enum nk_draw_list_stroke { - NK_STROKE_OPEN = nk_false, - /* build up path has no connection back to the beginning */ - NK_STROKE_CLOSED = nk_true - /* build up path has a connection back to the beginning */ -}; - -enum nk_draw_vertex_layout_attribute { - NK_VERTEX_POSITION, - NK_VERTEX_COLOR, - NK_VERTEX_TEXCOORD, - NK_VERTEX_ATTRIBUTE_COUNT -}; - -enum nk_draw_vertex_layout_format { - NK_FORMAT_SCHAR, - NK_FORMAT_SSHORT, - NK_FORMAT_SINT, - NK_FORMAT_UCHAR, - NK_FORMAT_USHORT, - NK_FORMAT_UINT, - NK_FORMAT_FLOAT, - NK_FORMAT_DOUBLE, - -NK_FORMAT_COLOR_BEGIN, - NK_FORMAT_R8G8B8 = NK_FORMAT_COLOR_BEGIN, - NK_FORMAT_R16G15B16, - NK_FORMAT_R32G32B32, - - NK_FORMAT_R8G8B8A8, - NK_FORMAT_B8G8R8A8, - NK_FORMAT_R16G15B16A16, - NK_FORMAT_R32G32B32A32, - NK_FORMAT_R32G32B32A32_FLOAT, - NK_FORMAT_R32G32B32A32_DOUBLE, - - NK_FORMAT_RGB32, - NK_FORMAT_RGBA32, -NK_FORMAT_COLOR_END = NK_FORMAT_RGBA32, - NK_FORMAT_COUNT -}; - -#define NK_VERTEX_LAYOUT_END NK_VERTEX_ATTRIBUTE_COUNT,NK_FORMAT_COUNT,0 -struct nk_draw_vertex_layout_element { - enum nk_draw_vertex_layout_attribute attribute; - enum nk_draw_vertex_layout_format format; - nk_size offset; -}; - -struct nk_draw_command { - unsigned int elem_count; - /* number of elements in the current draw batch */ - struct nk_rect clip_rect; - /* current screen clipping rectangle */ - nk_handle texture; - /* current texture to set */ -#ifdef NK_INCLUDE_COMMAND_USERDATA - nk_handle userdata; -#endif -}; - -struct nk_draw_list { - struct nk_rect clip_rect; - struct nk_vec2 circle_vtx[12]; - struct nk_convert_config config; - - struct nk_buffer *buffer; - struct nk_buffer *vertices; - struct nk_buffer *elements; - - unsigned int element_count; - unsigned int vertex_count; - unsigned int cmd_count; - nk_size cmd_offset; - - unsigned int path_count; - unsigned int path_offset; - - enum nk_anti_aliasing line_AA; - enum nk_anti_aliasing shape_AA; - -#ifdef NK_INCLUDE_COMMAND_USERDATA - nk_handle userdata; -#endif -}; - -/* draw list */ -NK_API void nk_draw_list_init(struct nk_draw_list*); -NK_API void nk_draw_list_setup(struct nk_draw_list*, const struct nk_convert_config*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, enum nk_anti_aliasing line_aa,enum nk_anti_aliasing shape_aa); -NK_API void nk_draw_list_clear(struct nk_draw_list*); - -/* drawing */ -#define nk_draw_list_foreach(cmd, can, b) for((cmd)=nk__draw_list_begin(can, b); (cmd)!=0; (cmd)=nk__draw_list_next(cmd, b, can)) -NK_API const struct nk_draw_command* nk__draw_list_begin(const struct nk_draw_list*, const struct nk_buffer*); -NK_API const struct nk_draw_command* nk__draw_list_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_draw_list*); -NK_API const struct nk_draw_command* nk__draw_list_end(const struct nk_draw_list*, const struct nk_buffer*); -NK_API void nk_draw_list_clear(struct nk_draw_list *list); - -/* path */ -NK_API void nk_draw_list_path_clear(struct nk_draw_list*); -NK_API void nk_draw_list_path_line_to(struct nk_draw_list*, struct nk_vec2 pos); -NK_API void nk_draw_list_path_arc_to_fast(struct nk_draw_list*, struct nk_vec2 center, float radius, int a_min, int a_max); -NK_API void nk_draw_list_path_arc_to(struct nk_draw_list*, struct nk_vec2 center, float radius, float a_min, float a_max, unsigned int segments); -NK_API void nk_draw_list_path_rect_to(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, float rounding); -NK_API void nk_draw_list_path_curve_to(struct nk_draw_list*, struct nk_vec2 p2, struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments); -NK_API void nk_draw_list_path_fill(struct nk_draw_list*, struct nk_color); -NK_API void nk_draw_list_path_stroke(struct nk_draw_list*, struct nk_color, enum nk_draw_list_stroke closed, float thickness); - -/* stroke */ -NK_API void nk_draw_list_stroke_line(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_color, float thickness); -NK_API void nk_draw_list_stroke_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding, float thickness); -NK_API void nk_draw_list_stroke_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color, float thickness); -NK_API void nk_draw_list_stroke_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color, unsigned int segs, float thickness); -NK_API void nk_draw_list_stroke_curve(struct nk_draw_list*, struct nk_vec2 p0, struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1, struct nk_color, unsigned int segments, float thickness); -NK_API void nk_draw_list_stroke_poly_line(struct nk_draw_list*, const struct nk_vec2 *pnts, const unsigned int cnt, struct nk_color, enum nk_draw_list_stroke, float thickness, enum nk_anti_aliasing); - -/* fill */ -NK_API void nk_draw_list_fill_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding); -NK_API void nk_draw_list_fill_rect_multi_color(struct nk_draw_list*, struct nk_rect rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom); -NK_API void nk_draw_list_fill_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color); -NK_API void nk_draw_list_fill_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color col, unsigned int segs); -NK_API void nk_draw_list_fill_poly_convex(struct nk_draw_list*, const struct nk_vec2 *points, const unsigned int count, struct nk_color, enum nk_anti_aliasing); - -/* misc */ -NK_API void nk_draw_list_add_image(struct nk_draw_list*, struct nk_image texture, struct nk_rect rect, struct nk_color); -NK_API void nk_draw_list_add_text(struct nk_draw_list*, const struct nk_user_font*, struct nk_rect, const char *text, int len, float font_height, struct nk_color); -#ifdef NK_INCLUDE_COMMAND_USERDATA -NK_API void nk_draw_list_push_userdata(struct nk_draw_list*, nk_handle userdata); -#endif - -#endif - -/* =============================================================== - * - * GUI - * - * ===============================================================*/ -enum nk_style_item_type { - NK_STYLE_ITEM_COLOR, - NK_STYLE_ITEM_IMAGE -}; - -union nk_style_item_data { - struct nk_image image; - struct nk_color color; -}; - -struct nk_style_item { - enum nk_style_item_type type; - union nk_style_item_data data; -}; - -struct nk_style_text { - struct nk_color color; - struct nk_vec2 padding; -}; - -struct nk_style_button { - /* background */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item active; - struct nk_color border_color; - - /* text */ - struct nk_color text_background; - struct nk_color text_normal; - struct nk_color text_hover; - struct nk_color text_active; - nk_flags text_alignment; - - /* properties */ - float border; - float rounding; - struct nk_vec2 padding; - struct nk_vec2 image_padding; - struct nk_vec2 touch_padding; - - /* optional user callbacks */ - nk_handle userdata; - void(*draw_begin)(struct nk_command_buffer*, nk_handle userdata); - void(*draw_end)(struct nk_command_buffer*, nk_handle userdata); -}; - -struct nk_style_toggle { - /* background */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item active; - struct nk_color border_color; - - /* cursor */ - struct nk_style_item cursor_normal; - struct nk_style_item cursor_hover; - - /* text */ - struct nk_color text_normal; - struct nk_color text_hover; - struct nk_color text_active; - struct nk_color text_background; - nk_flags text_alignment; - - /* properties */ - struct nk_vec2 padding; - struct nk_vec2 touch_padding; - float spacing; - float border; - - /* optional user callbacks */ - nk_handle userdata; - void(*draw_begin)(struct nk_command_buffer*, nk_handle); - void(*draw_end)(struct nk_command_buffer*, nk_handle); -}; - -struct nk_style_selectable { - /* background (inactive) */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item pressed; - - /* background (active) */ - struct nk_style_item normal_active; - struct nk_style_item hover_active; - struct nk_style_item pressed_active; - - /* text color (inactive) */ - struct nk_color text_normal; - struct nk_color text_hover; - struct nk_color text_pressed; - - /* text color (active) */ - struct nk_color text_normal_active; - struct nk_color text_hover_active; - struct nk_color text_pressed_active; - struct nk_color text_background; - nk_flags text_alignment; - - /* properties */ - float rounding; - struct nk_vec2 padding; - struct nk_vec2 touch_padding; - struct nk_vec2 image_padding; - - /* optional user callbacks */ - nk_handle userdata; - void(*draw_begin)(struct nk_command_buffer*, nk_handle); - void(*draw_end)(struct nk_command_buffer*, nk_handle); -}; - -struct nk_style_slider { - /* background */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item active; - struct nk_color border_color; - - /* background bar */ - struct nk_color bar_normal; - struct nk_color bar_hover; - struct nk_color bar_active; - struct nk_color bar_filled; - - /* cursor */ - struct nk_style_item cursor_normal; - struct nk_style_item cursor_hover; - struct nk_style_item cursor_active; - - /* properties */ - float border; - float rounding; - float bar_height; - struct nk_vec2 padding; - struct nk_vec2 spacing; - struct nk_vec2 cursor_size; - - /* optional buttons */ - int show_buttons; - struct nk_style_button inc_button; - struct nk_style_button dec_button; - enum nk_symbol_type inc_symbol; - enum nk_symbol_type dec_symbol; - - /* optional user callbacks */ - nk_handle userdata; - void(*draw_begin)(struct nk_command_buffer*, nk_handle); - void(*draw_end)(struct nk_command_buffer*, nk_handle); -}; - -struct nk_style_progress { - /* background */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item active; - struct nk_color border_color; - - /* cursor */ - struct nk_style_item cursor_normal; - struct nk_style_item cursor_hover; - struct nk_style_item cursor_active; - struct nk_color cursor_border_color; - - /* properties */ - float rounding; - float border; - float cursor_border; - float cursor_rounding; - struct nk_vec2 padding; - - /* optional user callbacks */ - nk_handle userdata; - void(*draw_begin)(struct nk_command_buffer*, nk_handle); - void(*draw_end)(struct nk_command_buffer*, nk_handle); -}; - -struct nk_style_scrollbar { - /* background */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item active; - struct nk_color border_color; - - /* cursor */ - struct nk_style_item cursor_normal; - struct nk_style_item cursor_hover; - struct nk_style_item cursor_active; - struct nk_color cursor_border_color; - - /* properties */ - float border; - float rounding; - float border_cursor; - float rounding_cursor; - struct nk_vec2 padding; - - /* optional buttons */ - int show_buttons; - struct nk_style_button inc_button; - struct nk_style_button dec_button; - enum nk_symbol_type inc_symbol; - enum nk_symbol_type dec_symbol; - - /* optional user callbacks */ - nk_handle userdata; - void(*draw_begin)(struct nk_command_buffer*, nk_handle); - void(*draw_end)(struct nk_command_buffer*, nk_handle); -}; - -struct nk_style_edit { - /* background */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item active; - struct nk_color border_color; - struct nk_style_scrollbar scrollbar; - - /* cursor */ - struct nk_color cursor_normal; - struct nk_color cursor_hover; - struct nk_color cursor_text_normal; - struct nk_color cursor_text_hover; - - /* text (unselected) */ - struct nk_color text_normal; - struct nk_color text_hover; - struct nk_color text_active; - - /* text (selected) */ - struct nk_color selected_normal; - struct nk_color selected_hover; - struct nk_color selected_text_normal; - struct nk_color selected_text_hover; - - /* properties */ - float border; - float rounding; - float cursor_size; - struct nk_vec2 scrollbar_size; - struct nk_vec2 padding; - float row_padding; -}; - -struct nk_style_property { - /* background */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item active; - struct nk_color border_color; - - /* text */ - struct nk_color label_normal; - struct nk_color label_hover; - struct nk_color label_active; - - /* symbols */ - enum nk_symbol_type sym_left; - enum nk_symbol_type sym_right; - - /* properties */ - float border; - float rounding; - struct nk_vec2 padding; - - struct nk_style_edit edit; - struct nk_style_button inc_button; - struct nk_style_button dec_button; - - /* optional user callbacks */ - nk_handle userdata; - void(*draw_begin)(struct nk_command_buffer*, nk_handle); - void(*draw_end)(struct nk_command_buffer*, nk_handle); -}; - -struct nk_style_chart { - /* colors */ - struct nk_style_item background; - struct nk_color border_color; - struct nk_color selected_color; - struct nk_color color; - - /* properties */ - float border; - float rounding; - struct nk_vec2 padding; -}; - -struct nk_style_combo { - /* background */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item active; - struct nk_color border_color; - - /* label */ - struct nk_color label_normal; - struct nk_color label_hover; - struct nk_color label_active; - - /* symbol */ - struct nk_color symbol_normal; - struct nk_color symbol_hover; - struct nk_color symbol_active; - - /* button */ - struct nk_style_button button; - enum nk_symbol_type sym_normal; - enum nk_symbol_type sym_hover; - enum nk_symbol_type sym_active; - - /* properties */ - float border; - float rounding; - struct nk_vec2 content_padding; - struct nk_vec2 button_padding; - struct nk_vec2 spacing; -}; - -struct nk_style_tab { - /* background */ - struct nk_style_item background; - struct nk_color border_color; - struct nk_color text; - - /* button */ - struct nk_style_button tab_maximize_button; - struct nk_style_button tab_minimize_button; - struct nk_style_button node_maximize_button; - struct nk_style_button node_minimize_button; - enum nk_symbol_type sym_minimize; - enum nk_symbol_type sym_maximize; - - /* properties */ - float border; - float rounding; - float indent; - struct nk_vec2 padding; - struct nk_vec2 spacing; -}; - -enum nk_style_header_align { - NK_HEADER_LEFT, - NK_HEADER_RIGHT -}; -struct nk_style_window_header { - /* background */ - struct nk_style_item normal; - struct nk_style_item hover; - struct nk_style_item active; - - /* button */ - struct nk_style_button close_button; - struct nk_style_button minimize_button; - enum nk_symbol_type close_symbol; - enum nk_symbol_type minimize_symbol; - enum nk_symbol_type maximize_symbol; - - /* title */ - struct nk_color label_normal; - struct nk_color label_hover; - struct nk_color label_active; - - /* properties */ - enum nk_style_header_align align; - struct nk_vec2 padding; - struct nk_vec2 label_padding; - struct nk_vec2 spacing; -}; - -struct nk_style_window { - struct nk_style_window_header header; - struct nk_style_item fixed_background; - struct nk_color background; - - struct nk_color border_color; - struct nk_color popup_border_color; - struct nk_color combo_border_color; - struct nk_color contextual_border_color; - struct nk_color menu_border_color; - struct nk_color group_border_color; - struct nk_color tooltip_border_color; - struct nk_style_item scaler; - - float border; - float combo_border; - float contextual_border; - float menu_border; - float group_border; - float tooltip_border; - float popup_border; - float min_row_height_padding; - - float rounding; - struct nk_vec2 spacing; - struct nk_vec2 scrollbar_size; - struct nk_vec2 min_size; - - struct nk_vec2 padding; - struct nk_vec2 group_padding; - struct nk_vec2 popup_padding; - struct nk_vec2 combo_padding; - struct nk_vec2 contextual_padding; - struct nk_vec2 menu_padding; - struct nk_vec2 tooltip_padding; -}; - -struct nk_style { - const struct nk_user_font *font; - const struct nk_cursor *cursors[NK_CURSOR_COUNT]; - const struct nk_cursor *cursor_active; - struct nk_cursor *cursor_last; - int cursor_visible; - - struct nk_style_text text; - struct nk_style_button button; - struct nk_style_button contextual_button; - struct nk_style_button menu_button; - struct nk_style_toggle option; - struct nk_style_toggle checkbox; - struct nk_style_selectable selectable; - struct nk_style_slider slider; - struct nk_style_progress progress; - struct nk_style_property property; - struct nk_style_edit edit; - struct nk_style_chart chart; - struct nk_style_scrollbar scrollh; - struct nk_style_scrollbar scrollv; - struct nk_style_tab tab; - struct nk_style_combo combo; - struct nk_style_window window; -}; - -NK_API struct nk_style_item nk_style_item_image(struct nk_image img); -NK_API struct nk_style_item nk_style_item_color(struct nk_color); -NK_API struct nk_style_item nk_style_item_hide(void); - -/*============================================================== - * PANEL - * =============================================================*/ -#ifndef NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS -#define NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS 16 -#endif -#ifndef NK_CHART_MAX_SLOT -#define NK_CHART_MAX_SLOT 4 -#endif - -enum nk_panel_type { - NK_PANEL_WINDOW = NK_FLAG(0), - NK_PANEL_GROUP = NK_FLAG(1), - NK_PANEL_POPUP = NK_FLAG(2), - NK_PANEL_CONTEXTUAL = NK_FLAG(4), - NK_PANEL_COMBO = NK_FLAG(5), - NK_PANEL_MENU = NK_FLAG(6), - NK_PANEL_TOOLTIP = NK_FLAG(7) -}; -enum nk_panel_set { - NK_PANEL_SET_NONBLOCK = NK_PANEL_CONTEXTUAL|NK_PANEL_COMBO|NK_PANEL_MENU|NK_PANEL_TOOLTIP, - NK_PANEL_SET_POPUP = NK_PANEL_SET_NONBLOCK|NK_PANEL_POPUP, - NK_PANEL_SET_SUB = NK_PANEL_SET_POPUP|NK_PANEL_GROUP -}; - -struct nk_chart_slot { - enum nk_chart_type type; - struct nk_color color; - struct nk_color highlight; - float min, max, range; - int count; - struct nk_vec2 last; - int index; -}; - -struct nk_chart { - int slot; - float x, y, w, h; - struct nk_chart_slot slots[NK_CHART_MAX_SLOT]; -}; - -enum nk_panel_row_layout_type { - NK_LAYOUT_DYNAMIC_FIXED = 0, - NK_LAYOUT_DYNAMIC_ROW, - NK_LAYOUT_DYNAMIC_FREE, - NK_LAYOUT_DYNAMIC, - NK_LAYOUT_STATIC_FIXED, - NK_LAYOUT_STATIC_ROW, - NK_LAYOUT_STATIC_FREE, - NK_LAYOUT_STATIC, - NK_LAYOUT_TEMPLATE, - NK_LAYOUT_COUNT -}; -struct nk_row_layout { - enum nk_panel_row_layout_type type; - int index; - float height; - float min_height; - int columns; - const float *ratio; - float item_width; - float item_height; - float item_offset; - float filled; - struct nk_rect item; - int tree_depth; - float templates[NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS]; -}; - -struct nk_popup_buffer { - nk_size begin; - nk_size parent; - nk_size last; - nk_size end; - int active; -}; - -struct nk_menu_state { - float x, y, w, h; - struct nk_scroll offset; -}; - -struct nk_panel { - enum nk_panel_type type; - nk_flags flags; - struct nk_rect bounds; - nk_uint *offset_x; - nk_uint *offset_y; - float at_x, at_y, max_x; - float footer_height; - float header_height; - float border; - unsigned int has_scrolling; - struct nk_rect clip; - struct nk_menu_state menu; - struct nk_row_layout row; - struct nk_chart chart; - struct nk_command_buffer *buffer; - struct nk_panel *parent; -}; - -/*============================================================== - * WINDOW - * =============================================================*/ -#ifndef NK_WINDOW_MAX_NAME -#define NK_WINDOW_MAX_NAME 64 -#endif - -struct nk_table; -enum nk_window_flags { - NK_WINDOW_PRIVATE = NK_FLAG(11), - NK_WINDOW_DYNAMIC = NK_WINDOW_PRIVATE, - /* special window type growing up in height while being filled to a certain maximum height */ - NK_WINDOW_ROM = NK_FLAG(12), - /* sets window widgets into a read only mode and does not allow input changes */ - NK_WINDOW_NOT_INTERACTIVE = NK_WINDOW_ROM|NK_WINDOW_NO_INPUT, - /* prevents all interaction caused by input to either window or widgets inside */ - NK_WINDOW_HIDDEN = NK_FLAG(13), - /* Hides window and stops any window interaction and drawing */ - NK_WINDOW_CLOSED = NK_FLAG(14), - /* Directly closes and frees the window at the end of the frame */ - NK_WINDOW_MINIMIZED = NK_FLAG(15), - /* marks the window as minimized */ - NK_WINDOW_REMOVE_ROM = NK_FLAG(16) - /* Removes read only mode at the end of the window */ -}; - -struct nk_popup_state { - struct nk_window *win; - enum nk_panel_type type; - struct nk_popup_buffer buf; - nk_hash name; - int active; - unsigned combo_count; - unsigned con_count, con_old; - unsigned active_con; - struct nk_rect header; -}; - -struct nk_edit_state { - nk_hash name; - unsigned int seq; - unsigned int old; - int active, prev; - int cursor; - int sel_start; - int sel_end; - struct nk_scroll scrollbar; - unsigned char mode; - unsigned char single_line; -}; - -struct nk_property_state { - int active, prev; - char buffer[NK_MAX_NUMBER_BUFFER]; - int length; - int cursor; - int select_start; - int select_end; - nk_hash name; - unsigned int seq; - unsigned int old; - int state; -}; - -struct nk_window { - unsigned int seq; - nk_hash name; - char name_string[NK_WINDOW_MAX_NAME]; - nk_flags flags; - - struct nk_rect bounds; - struct nk_scroll scrollbar; - struct nk_command_buffer buffer; - struct nk_panel *layout; - float scrollbar_hiding_timer; - - /* persistent widget state */ - struct nk_property_state property; - struct nk_popup_state popup; - struct nk_edit_state edit; - unsigned int scrolled; - - struct nk_table *tables; - unsigned int table_count; - - /* window list hooks */ - struct nk_window *next; - struct nk_window *prev; - struct nk_window *parent; -}; - -/*============================================================== - * STACK - * =============================================================*/ -/* The style modifier stack can be used to temporarily change a - * property inside `nk_style`. For example if you want a special - * red button you can temporarily push the old button color onto a stack - * draw the button with a red color and then you just pop the old color - * back from the stack: - * - * nk_style_push_style_item(ctx, &ctx->style.button.normal, nk_style_item_color(nk_rgb(255,0,0))); - * nk_style_push_style_item(ctx, &ctx->style.button.hover, nk_style_item_color(nk_rgb(255,0,0))); - * nk_style_push_style_item(ctx, &ctx->style.button.active, nk_style_item_color(nk_rgb(255,0,0))); - * nk_style_push_vec2(ctx, &cx->style.button.padding, nk_vec2(2,2)); - * - * nk_button(...); - * - * nk_style_pop_style_item(ctx); - * nk_style_pop_style_item(ctx); - * nk_style_pop_style_item(ctx); - * nk_style_pop_vec2(ctx); - * - * Nuklear has a stack for style_items, float properties, vector properties, - * flags, colors, fonts and for button_behavior. Each has it's own fixed size stack - * which can be changed at compile time. - */ -#ifndef NK_BUTTON_BEHAVIOR_STACK_SIZE -#define NK_BUTTON_BEHAVIOR_STACK_SIZE 8 -#endif - -#ifndef NK_FONT_STACK_SIZE -#define NK_FONT_STACK_SIZE 8 -#endif - -#ifndef NK_STYLE_ITEM_STACK_SIZE -#define NK_STYLE_ITEM_STACK_SIZE 16 -#endif - -#ifndef NK_FLOAT_STACK_SIZE -#define NK_FLOAT_STACK_SIZE 32 -#endif - -#ifndef NK_VECTOR_STACK_SIZE -#define NK_VECTOR_STACK_SIZE 16 -#endif - -#ifndef NK_FLAGS_STACK_SIZE -#define NK_FLAGS_STACK_SIZE 32 -#endif - -#ifndef NK_COLOR_STACK_SIZE -#define NK_COLOR_STACK_SIZE 32 -#endif - -#define NK_CONFIGURATION_STACK_TYPE(prefix, name, type)\ - struct nk_config_stack_##name##_element {\ - prefix##_##type *address;\ - prefix##_##type old_value;\ - } -#define NK_CONFIG_STACK(type,size)\ - struct nk_config_stack_##type {\ - int head;\ - struct nk_config_stack_##type##_element elements[size];\ - } - -#define nk_float float -NK_CONFIGURATION_STACK_TYPE(struct nk, style_item, style_item); -NK_CONFIGURATION_STACK_TYPE(nk ,float, float); -NK_CONFIGURATION_STACK_TYPE(struct nk, vec2, vec2); -NK_CONFIGURATION_STACK_TYPE(nk ,flags, flags); -NK_CONFIGURATION_STACK_TYPE(struct nk, color, color); -NK_CONFIGURATION_STACK_TYPE(const struct nk, user_font, user_font*); -NK_CONFIGURATION_STACK_TYPE(enum nk, button_behavior, button_behavior); - -NK_CONFIG_STACK(style_item, NK_STYLE_ITEM_STACK_SIZE); -NK_CONFIG_STACK(float, NK_FLOAT_STACK_SIZE); -NK_CONFIG_STACK(vec2, NK_VECTOR_STACK_SIZE); -NK_CONFIG_STACK(flags, NK_FLAGS_STACK_SIZE); -NK_CONFIG_STACK(color, NK_COLOR_STACK_SIZE); -NK_CONFIG_STACK(user_font, NK_FONT_STACK_SIZE); -NK_CONFIG_STACK(button_behavior, NK_BUTTON_BEHAVIOR_STACK_SIZE); - -struct nk_configuration_stacks { - struct nk_config_stack_style_item style_items; - struct nk_config_stack_float floats; - struct nk_config_stack_vec2 vectors; - struct nk_config_stack_flags flags; - struct nk_config_stack_color colors; - struct nk_config_stack_user_font fonts; - struct nk_config_stack_button_behavior button_behaviors; -}; - -/*============================================================== - * CONTEXT - * =============================================================*/ -#define NK_VALUE_PAGE_CAPACITY \ - (((NK_MAX(sizeof(struct nk_window),sizeof(struct nk_panel)) / sizeof(nk_uint))) / 2) - -struct nk_table { - unsigned int seq; - unsigned int size; - nk_hash keys[NK_VALUE_PAGE_CAPACITY]; - nk_uint values[NK_VALUE_PAGE_CAPACITY]; - struct nk_table *next, *prev; -}; - -union nk_page_data { - struct nk_table tbl; - struct nk_panel pan; - struct nk_window win; -}; - -struct nk_page_element { - union nk_page_data data; - struct nk_page_element *next; - struct nk_page_element *prev; -}; - -struct nk_page { - unsigned int size; - struct nk_page *next; - struct nk_page_element win[1]; -}; - -struct nk_pool { - struct nk_allocator alloc; - enum nk_allocation_type type; - unsigned int page_count; - struct nk_page *pages; - struct nk_page_element *freelist; - unsigned capacity; - nk_size size; - nk_size cap; -}; - -struct nk_context { -/* public: can be accessed freely */ - struct nk_input input; - struct nk_style style; - struct nk_buffer memory; - struct nk_clipboard clip; - nk_flags last_widget_state; - enum nk_button_behavior button_behavior; - struct nk_configuration_stacks stacks; - float delta_time_seconds; - -/* private: - should only be accessed if you - know what you are doing */ -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT - struct nk_draw_list draw_list; -#endif -#ifdef NK_INCLUDE_COMMAND_USERDATA - nk_handle userdata; -#endif - /* text editor objects are quite big because of an internal - * undo/redo stack. Therefore it does not make sense to have one for - * each window for temporary use cases, so I only provide *one* instance - * for all windows. This works because the content is cleared anyway */ - struct nk_text_edit text_edit; - /* draw buffer used for overlay drawing operation like cursor */ - struct nk_command_buffer overlay; - - /* windows */ - int build; - int use_pool; - struct nk_pool pool; - struct nk_window *begin; - struct nk_window *end; - struct nk_window *active; - struct nk_window *current; - struct nk_page_element *freelist; - unsigned int count; - unsigned int seq; -}; - -/* ============================================================== - * MATH - * =============================================================== */ -#define NK_PI 3.141592654f -#define NK_UTF_INVALID 0xFFFD -#define NK_MAX_FLOAT_PRECISION 2 - -#define NK_UNUSED(x) ((void)(x)) -#define NK_SATURATE(x) (NK_MAX(0, NK_MIN(1.0f, x))) -#define NK_LEN(a) (sizeof(a)/sizeof(a)[0]) -#define NK_ABS(a) (((a) < 0) ? -(a) : (a)) -#define NK_BETWEEN(x, a, b) ((a) <= (x) && (x) < (b)) -#define NK_INBOX(px, py, x, y, w, h)\ - (NK_BETWEEN(px,x,x+w) && NK_BETWEEN(py,y,y+h)) -#define NK_INTERSECT(x0, y0, w0, h0, x1, y1, w1, h1) \ - (!(((x1 > (x0 + w0)) || ((x1 + w1) < x0) || (y1 > (y0 + h0)) || (y1 + h1) < y0))) -#define NK_CONTAINS(x, y, w, h, bx, by, bw, bh)\ - (NK_INBOX(x,y, bx, by, bw, bh) && NK_INBOX(x+w,y+h, bx, by, bw, bh)) - -#define nk_vec2_sub(a, b) nk_vec2((a).x - (b).x, (a).y - (b).y) -#define nk_vec2_add(a, b) nk_vec2((a).x + (b).x, (a).y + (b).y) -#define nk_vec2_len_sqr(a) ((a).x*(a).x+(a).y*(a).y) -#define nk_vec2_muls(a, t) nk_vec2((a).x * (t), (a).y * (t)) - -#define nk_ptr_add(t, p, i) ((t*)((void*)((nk_byte*)(p) + (i)))) -#define nk_ptr_add_const(t, p, i) ((const t*)((const void*)((const nk_byte*)(p) + (i)))) -#define nk_zero_struct(s) nk_zero(&s, sizeof(s)) - -/* ============================================================== - * ALIGNMENT - * =============================================================== */ -/* Pointer to Integer type conversion for pointer alignment */ -#if defined(__PTRDIFF_TYPE__) /* This case should work for GCC*/ -# define NK_UINT_TO_PTR(x) ((void*)(__PTRDIFF_TYPE__)(x)) -# define NK_PTR_TO_UINT(x) ((nk_size)(__PTRDIFF_TYPE__)(x)) -#elif !defined(__GNUC__) /* works for compilers other than LLVM */ -# define NK_UINT_TO_PTR(x) ((void*)&((char*)0)[x]) -# define NK_PTR_TO_UINT(x) ((nk_size)(((char*)x)-(char*)0)) -#elif defined(NK_USE_FIXED_TYPES) /* used if we have */ -# define NK_UINT_TO_PTR(x) ((void*)(uintptr_t)(x)) -# define NK_PTR_TO_UINT(x) ((uintptr_t)(x)) -#else /* generates warning but works */ -# define NK_UINT_TO_PTR(x) ((void*)(x)) -# define NK_PTR_TO_UINT(x) ((nk_size)(x)) -#endif - -#define NK_ALIGN_PTR(x, mask)\ - (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x) + (mask-1)) & ~(mask-1)))) -#define NK_ALIGN_PTR_BACK(x, mask)\ - (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x)) & ~(mask-1)))) - -#define NK_OFFSETOF(st,m) ((nk_ptr)&(((st*)0)->m)) -#define NK_CONTAINER_OF(ptr,type,member)\ - (type*)((void*)((char*)(1 ? (ptr): &((type*)0)->member) - NK_OFFSETOF(type, member))) - -#ifdef __cplusplus -} -#endif - -#ifdef __cplusplus -template struct nk_alignof; -template struct nk_helper{enum {value = size_diff};}; -template struct nk_helper{enum {value = nk_alignof::value};}; -template struct nk_alignof{struct Big {T x; char c;}; enum { - diff = sizeof(Big) - sizeof(T), value = nk_helper::value};}; -#define NK_ALIGNOF(t) (nk_alignof::value) -#elif defined(_MSC_VER) -#define NK_ALIGNOF(t) (__alignof(t)) -#else -#define NK_ALIGNOF(t) ((char*)(&((struct {char c; t _h;}*)0)->_h) - (char*)0) -#endif - -#endif /* NK_NUKLEAR_H_ */ -/* - * ============================================================== - * - * IMPLEMENTATION - * - * =============================================================== - */ -#ifdef NK_IMPLEMENTATION - -#ifndef NK_POOL_DEFAULT_CAPACITY -#define NK_POOL_DEFAULT_CAPACITY 16 -#endif - -#ifndef NK_DEFAULT_COMMAND_BUFFER_SIZE -#define NK_DEFAULT_COMMAND_BUFFER_SIZE (4*1024) -#endif - -#ifndef NK_BUFFER_DEFAULT_INITIAL_SIZE -#define NK_BUFFER_DEFAULT_INITIAL_SIZE (4*1024) -#endif - -/* standard library headers */ -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -#include /* malloc, free */ -#endif -#ifdef NK_INCLUDE_STANDARD_IO -#include /* fopen, fclose,... */ -#endif -#ifdef NK_INCLUDE_STANDARD_VARARGS -#include /* valist, va_start, va_end, ... */ -#endif -#ifndef NK_ASSERT -#include -#define NK_ASSERT(expr) assert(expr) -#endif - -#ifndef NK_MEMSET -#define NK_MEMSET nk_memset -#endif -#ifndef NK_MEMCPY -#define NK_MEMCPY nk_memcopy -#endif -#ifndef NK_SQRT -#define NK_SQRT nk_sqrt -#endif -#ifndef NK_SIN -#define NK_SIN nk_sin -#endif -#ifndef NK_COS -#define NK_COS nk_cos -#endif -#ifndef NK_STRTOD -#define NK_STRTOD nk_strtod -#endif -#ifndef NK_DTOA -#define NK_DTOA nk_dtoa -#endif - -#define NK_DEFAULT (-1) - -#ifndef NK_VSNPRINTF -/* If your compiler does support `vsnprintf` I would highly recommend - * defining this to vsnprintf instead since `vsprintf` is basically - * unbelievable unsafe and should *NEVER* be used. But I have to support - * it since C89 only provides this unsafe version. */ - #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) ||\ - (defined(__cplusplus) && (__cplusplus >= 201103L)) || \ - (defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L)) ||\ - (defined(_XOPEN_SOURCE) && (_XOPEN_SOURCE >= 500)) ||\ - defined(_ISOC99_SOURCE) || defined(_BSD_SOURCE) - #define NK_VSNPRINTF(s,n,f,a) vsnprintf(s,n,f,a) - #else - #define NK_VSNPRINTF(s,n,f,a) vsprintf(s,f,a) - #endif -#endif - -#define NK_SCHAR_MIN (-127) -#define NK_SCHAR_MAX 127 -#define NK_UCHAR_MIN 0 -#define NK_UCHAR_MAX 256 -#define NK_SSHORT_MIN (-32767) -#define NK_SSHORT_MAX 32767 -#define NK_USHORT_MIN 0 -#define NK_USHORT_MAX 65535 -#define NK_SINT_MIN (-2147483647) -#define NK_SINT_MAX 2147483647 -#define NK_UINT_MIN 0 -#define NK_UINT_MAX 4294967295u - -/* Make sure correct type size: - * This will fire with a negative subscript error if the type sizes - * are set incorrectly by the compiler, and compile out if not */ -NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*)); -NK_STATIC_ASSERT(sizeof(nk_ptr) == sizeof(void*)); -NK_STATIC_ASSERT(sizeof(nk_flags) >= 4); -NK_STATIC_ASSERT(sizeof(nk_rune) >= 4); -NK_STATIC_ASSERT(sizeof(nk_ushort) == 2); -NK_STATIC_ASSERT(sizeof(nk_short) == 2); -NK_STATIC_ASSERT(sizeof(nk_uint) == 4); -NK_STATIC_ASSERT(sizeof(nk_int) == 4); -NK_STATIC_ASSERT(sizeof(nk_byte) == 1); - -NK_GLOBAL const struct nk_rect nk_null_rect = {-8192.0f, -8192.0f, 16384, 16384}; -#define NK_FLOAT_PRECISION 0.00000000000001 - -NK_GLOBAL const struct nk_color nk_red = {255,0,0,255}; -NK_GLOBAL const struct nk_color nk_green = {0,255,0,255}; -NK_GLOBAL const struct nk_color nk_blue = {0,0,255,255}; -NK_GLOBAL const struct nk_color nk_white = {255,255,255,255}; -NK_GLOBAL const struct nk_color nk_black = {0,0,0,255}; -NK_GLOBAL const struct nk_color nk_yellow = {255,255,0,255}; - -/* - * ============================================================== - * - * MATH - * - * =============================================================== - */ -/* Since nuklear is supposed to work on all systems providing floating point - math without any dependencies I also had to implement my own math functions - for sqrt, sin and cos. Since the actual highly accurate implementations for - the standard library functions are quite complex and I do not need high - precision for my use cases I use approximations. - - Sqrt - ---- - For square root nuklear uses the famous fast inverse square root: - https://en.wikipedia.org/wiki/Fast_inverse_square_root with - slightly tweaked magic constant. While on today's hardware it is - probably not faster it is still fast and accurate enough for - nuklear's use cases. IMPORTANT: this requires float format IEEE 754 - - Sine/Cosine - ----------- - All constants inside both function are generated Remez's minimax - approximations for value range 0...2*PI. The reason why I decided to - approximate exactly that range is that nuklear only needs sine and - cosine to generate circles which only requires that exact range. - In addition I used Remez instead of Taylor for additional precision: - www.lolengine.net/blog/2011/12/21/better-function-approximations. - - The tool I used to generate constants for both sine and cosine - (it can actually approximate a lot more functions) can be - found here: www.lolengine.net/wiki/oss/lolremez -*/ -NK_INTERN float -nk_inv_sqrt(float number) -{ - float x2; - const float threehalfs = 1.5f; - union {nk_uint i; float f;} conv = {0}; - conv.f = number; - x2 = number * 0.5f; - conv.i = 0x5f375A84 - (conv.i >> 1); - conv.f = conv.f * (threehalfs - (x2 * conv.f * conv.f)); - return conv.f; -} - -NK_INTERN float -nk_sqrt(float x) -{ - return x * nk_inv_sqrt(x); -} - -NK_INTERN float -nk_sin(float x) -{ - NK_STORAGE const float a0 = +1.91059300966915117e-31f; - NK_STORAGE const float a1 = +1.00086760103908896f; - NK_STORAGE const float a2 = -1.21276126894734565e-2f; - NK_STORAGE const float a3 = -1.38078780785773762e-1f; - NK_STORAGE const float a4 = -2.67353392911981221e-2f; - NK_STORAGE const float a5 = +2.08026600266304389e-2f; - NK_STORAGE const float a6 = -3.03996055049204407e-3f; - NK_STORAGE const float a7 = +1.38235642404333740e-4f; - return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7)))))); -} - -NK_INTERN float -nk_cos(float x) -{ - NK_STORAGE const float a0 = +1.00238601909309722f; - NK_STORAGE const float a1 = -3.81919947353040024e-2f; - NK_STORAGE const float a2 = -3.94382342128062756e-1f; - NK_STORAGE const float a3 = -1.18134036025221444e-1f; - NK_STORAGE const float a4 = +1.07123798512170878e-1f; - NK_STORAGE const float a5 = -1.86637164165180873e-2f; - NK_STORAGE const float a6 = +9.90140908664079833e-4f; - NK_STORAGE const float a7 = -5.23022132118824778e-14f; - return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7)))))); -} - -NK_INTERN nk_uint -nk_round_up_pow2(nk_uint v) -{ - v--; - v |= v >> 1; - v |= v >> 2; - v |= v >> 4; - v |= v >> 8; - v |= v >> 16; - v++; - return v; -} - -NK_API struct nk_rect -nk_get_null_rect(void) -{ - return nk_null_rect; -} - -NK_API struct nk_rect -nk_rect(float x, float y, float w, float h) -{ - struct nk_rect r; - r.x = x; r.y = y; - r.w = w; r.h = h; - return r; -} - -NK_API struct nk_rect -nk_recti(int x, int y, int w, int h) -{ - struct nk_rect r; - r.x = (float)x; - r.y = (float)y; - r.w = (float)w; - r.h = (float)h; - return r; -} - -NK_API struct nk_rect -nk_recta(struct nk_vec2 pos, struct nk_vec2 size) -{ - return nk_rect(pos.x, pos.y, size.x, size.y); -} - -NK_API struct nk_rect -nk_rectv(const float *r) -{ - return nk_rect(r[0], r[1], r[2], r[3]); -} - -NK_API struct nk_rect -nk_rectiv(const int *r) -{ - return nk_recti(r[0], r[1], r[2], r[3]); -} - -NK_API struct nk_vec2 -nk_rect_pos(struct nk_rect r) -{ - struct nk_vec2 ret; - ret.x = r.x; ret.y = r.y; - return ret; -} - -NK_API struct nk_vec2 -nk_rect_size(struct nk_rect r) -{ - struct nk_vec2 ret; - ret.x = r.w; ret.y = r.h; - return ret; -} - -NK_INTERN struct nk_rect -nk_shrink_rect(struct nk_rect r, float amount) -{ - struct nk_rect res; - r.w = NK_MAX(r.w, 2 * amount); - r.h = NK_MAX(r.h, 2 * amount); - res.x = r.x + amount; - res.y = r.y + amount; - res.w = r.w - 2 * amount; - res.h = r.h - 2 * amount; - return res; -} - -NK_INTERN struct nk_rect -nk_pad_rect(struct nk_rect r, struct nk_vec2 pad) -{ - r.w = NK_MAX(r.w, 2 * pad.x); - r.h = NK_MAX(r.h, 2 * pad.y); - r.x += pad.x; r.y += pad.y; - r.w -= 2 * pad.x; - r.h -= 2 * pad.y; - return r; -} - -NK_API struct nk_vec2 -nk_vec2(float x, float y) -{ - struct nk_vec2 ret; - ret.x = x; ret.y = y; - return ret; -} - -NK_API struct nk_vec2 -nk_vec2i(int x, int y) -{ - struct nk_vec2 ret; - ret.x = (float)x; - ret.y = (float)y; - return ret; -} - -NK_API struct nk_vec2 -nk_vec2v(const float *v) -{ - return nk_vec2(v[0], v[1]); -} - -NK_API struct nk_vec2 -nk_vec2iv(const int *v) -{ - return nk_vec2i(v[0], v[1]); -} - -/* - * ============================================================== - * - * UTIL - * - * =============================================================== - */ -NK_INTERN int nk_str_match_here(const char *regexp, const char *text); -NK_INTERN int nk_str_match_star(int c, const char *regexp, const char *text); -NK_INTERN int nk_is_lower(int c) {return (c >= 'a' && c <= 'z') || (c >= 0xE0 && c <= 0xFF);} -NK_INTERN int nk_is_upper(int c){return (c >= 'A' && c <= 'Z') || (c >= 0xC0 && c <= 0xDF);} -NK_INTERN int nk_to_upper(int c) {return (c >= 'a' && c <= 'z') ? (c - ('a' - 'A')) : c;} -NK_INTERN int nk_to_lower(int c) {return (c >= 'A' && c <= 'Z') ? (c - ('a' + 'A')) : c;} - -NK_INTERN void* -nk_memcopy(void *dst0, const void *src0, nk_size length) -{ - nk_ptr t; - char *dst = (char*)dst0; - const char *src = (const char*)src0; - if (length == 0 || dst == src) - goto done; - - #define nk_word int - #define nk_wsize sizeof(nk_word) - #define nk_wmask (nk_wsize-1) - #define NK_TLOOP(s) if (t) NK_TLOOP1(s) - #define NK_TLOOP1(s) do { s; } while (--t) - - if (dst < src) { - t = (nk_ptr)src; /* only need low bits */ - if ((t | (nk_ptr)dst) & nk_wmask) { - if ((t ^ (nk_ptr)dst) & nk_wmask || length < nk_wsize) - t = length; - else - t = nk_wsize - (t & nk_wmask); - length -= t; - NK_TLOOP1(*dst++ = *src++); - } - t = length / nk_wsize; - NK_TLOOP(*(nk_word*)(void*)dst = *(const nk_word*)(const void*)src; - src += nk_wsize; dst += nk_wsize); - t = length & nk_wmask; - NK_TLOOP(*dst++ = *src++); - } else { - src += length; - dst += length; - t = (nk_ptr)src; - if ((t | (nk_ptr)dst) & nk_wmask) { - if ((t ^ (nk_ptr)dst) & nk_wmask || length <= nk_wsize) - t = length; - else - t &= nk_wmask; - length -= t; - NK_TLOOP1(*--dst = *--src); - } - t = length / nk_wsize; - NK_TLOOP(src -= nk_wsize; dst -= nk_wsize; - *(nk_word*)(void*)dst = *(const nk_word*)(const void*)src); - t = length & nk_wmask; - NK_TLOOP(*--dst = *--src); - } - #undef nk_word - #undef nk_wsize - #undef nk_wmask - #undef NK_TLOOP - #undef NK_TLOOP1 -done: - return (dst0); -} - -NK_INTERN void -nk_memset(void *ptr, int c0, nk_size size) -{ - #define nk_word unsigned - #define nk_wsize sizeof(nk_word) - #define nk_wmask (nk_wsize - 1) - nk_byte *dst = (nk_byte*)ptr; - unsigned c = 0; - nk_size t = 0; - - if ((c = (nk_byte)c0) != 0) { - c = (c << 8) | c; /* at least 16-bits */ - if (sizeof(unsigned int) > 2) - c = (c << 16) | c; /* at least 32-bits*/ - } - - /* too small of a word count */ - dst = (nk_byte*)ptr; - if (size < 3 * nk_wsize) { - while (size--) *dst++ = (nk_byte)c0; - return; - } - - /* align destination */ - if ((t = NK_PTR_TO_UINT(dst) & nk_wmask) != 0) { - t = nk_wsize -t; - size -= t; - do { - *dst++ = (nk_byte)c0; - } while (--t != 0); - } - - /* fill word */ - t = size / nk_wsize; - do { - *(nk_word*)((void*)dst) = c; - dst += nk_wsize; - } while (--t != 0); - - /* fill trailing bytes */ - t = (size & nk_wmask); - if (t != 0) { - do { - *dst++ = (nk_byte)c0; - } while (--t != 0); - } - - #undef nk_word - #undef nk_wsize - #undef nk_wmask -} - -NK_INTERN void -nk_zero(void *ptr, nk_size size) -{ - NK_ASSERT(ptr); - NK_MEMSET(ptr, 0, size); -} - -NK_API int -nk_strlen(const char *str) -{ - int siz = 0; - NK_ASSERT(str); - while (str && *str++ != '\0') siz++; - return siz; -} - -NK_API int -nk_strtoi(const char *str, const char **endptr) -{ - int neg = 1; - const char *p = str; - int value = 0; - - NK_ASSERT(str); - if (!str) return 0; - - /* skip whitespace */ - while (*p == ' ') p++; - if (*p == '-') { - neg = -1; - p++; - } - while (*p && *p >= '0' && *p <= '9') { - value = value * 10 + (int) (*p - '0'); - p++; - } - if (endptr) - *endptr = p; - return neg*value; -} - -NK_API double -nk_strtod(const char *str, const char **endptr) -{ - double m; - double neg = 1.0; - const char *p = str; - double value = 0; - double number = 0; - - NK_ASSERT(str); - if (!str) return 0; - - /* skip whitespace */ - while (*p == ' ') p++; - if (*p == '-') { - neg = -1.0; - p++; - } - - while (*p && *p != '.' && *p != 'e') { - value = value * 10.0 + (double) (*p - '0'); - p++; - } - - if (*p == '.') { - p++; - for(m = 0.1; *p && *p != 'e'; p++ ) { - value = value + (double) (*p - '0') * m; - m *= 0.1; - } - } - if (*p == 'e') { - int i, pow, div; - p++; - if (*p == '-') { - div = nk_true; - p++; - } else if (*p == '+') { - div = nk_false; - p++; - } else div = nk_false; - - for (pow = 0; *p; p++) - pow = pow * 10 + (int) (*p - '0'); - - for (m = 1.0, i = 0; i < pow; i++) - m *= 10.0; - - if (div) - value /= m; - else value *= m; - } - number = value * neg; - if (endptr) - *endptr = p; - return number; -} - -NK_API float -nk_strtof(const char *str, const char **endptr) -{ - float float_value; - double double_value; - double_value = NK_STRTOD(str, endptr); - float_value = (float)double_value; - return float_value; -} - -NK_API int -nk_stricmp(const char *s1, const char *s2) -{ - nk_int c1,c2,d; - do { - c1 = *s1++; - c2 = *s2++; - d = c1 - c2; - while (d) { - if (c1 <= 'Z' && c1 >= 'A') { - d += ('a' - 'A'); - if (!d) break; - } - if (c2 <= 'Z' && c2 >= 'A') { - d -= ('a' - 'A'); - if (!d) break; - } - return ((d >= 0) << 1) - 1; - } - } while (c1); - return 0; -} - -NK_API int -nk_stricmpn(const char *s1, const char *s2, int n) -{ - int c1,c2,d; - NK_ASSERT(n >= 0); - do { - c1 = *s1++; - c2 = *s2++; - if (!n--) return 0; - - d = c1 - c2; - while (d) { - if (c1 <= 'Z' && c1 >= 'A') { - d += ('a' - 'A'); - if (!d) break; - } - if (c2 <= 'Z' && c2 >= 'A') { - d -= ('a' - 'A'); - if (!d) break; - } - return ((d >= 0) << 1) - 1; - } - } while (c1); - return 0; -} - -NK_INTERN int -nk_str_match_here(const char *regexp, const char *text) -{ - if (regexp[0] == '\0') - return 1; - if (regexp[1] == '*') - return nk_str_match_star(regexp[0], regexp+2, text); - if (regexp[0] == '$' && regexp[1] == '\0') - return *text == '\0'; - if (*text!='\0' && (regexp[0]=='.' || regexp[0]==*text)) - return nk_str_match_here(regexp+1, text+1); - return 0; -} - -NK_INTERN int -nk_str_match_star(int c, const char *regexp, const char *text) -{ - do {/* a '* matches zero or more instances */ - if (nk_str_match_here(regexp, text)) - return 1; - } while (*text != '\0' && (*text++ == c || c == '.')); - return 0; -} - -NK_API int -nk_strfilter(const char *text, const char *regexp) -{ - /* - c matches any literal character c - . matches any single character - ^ matches the beginning of the input string - $ matches the end of the input string - * matches zero or more occurrences of the previous character*/ - if (regexp[0] == '^') - return nk_str_match_here(regexp+1, text); - do { /* must look even if string is empty */ - if (nk_str_match_here(regexp, text)) - return 1; - } while (*text++ != '\0'); - return 0; -} - -NK_API int -nk_strmatch_fuzzy_text(const char *str, int str_len, - const char *pattern, int *out_score) -{ - /* Returns true if each character in pattern is found sequentially within str - * if found then out_score is also set. Score value has no intrinsic meaning. - * Range varies with pattern. Can only compare scores with same search pattern. */ - - /* ------- scores --------- */ - /* bonus for adjacent matches */ - #define NK_ADJACENCY_BONUS 5 - /* bonus if match occurs after a separator */ - #define NK_SEPARATOR_BONUS 10 - /* bonus if match is uppercase and prev is lower */ - #define NK_CAMEL_BONUS 10 - /* penalty applied for every letter in str before the first match */ - #define NK_LEADING_LETTER_PENALTY (-3) - /* maximum penalty for leading letters */ - #define NK_MAX_LEADING_LETTER_PENALTY (-9) - /* penalty for every letter that doesn't matter */ - #define NK_UNMATCHED_LETTER_PENALTY (-1) - - /* loop variables */ - int score = 0; - char const * pattern_iter = pattern; - int str_iter = 0; - int prev_matched = nk_false; - int prev_lower = nk_false; - /* true so if first letter match gets separator bonus*/ - int prev_separator = nk_true; - - /* use "best" matched letter if multiple string letters match the pattern */ - char const * best_letter = 0; - int best_letter_score = 0; - - /* loop over strings */ - NK_ASSERT(str); - NK_ASSERT(pattern); - if (!str || !str_len || !pattern) return 0; - while (str_iter < str_len) - { - const char pattern_letter = *pattern_iter; - const char str_letter = str[str_iter]; - - int next_match = *pattern_iter != '\0' && - nk_to_lower(pattern_letter) == nk_to_lower(str_letter); - int rematch = best_letter && nk_to_upper(*best_letter) == nk_to_upper(str_letter); - - int advanced = next_match && best_letter; - int pattern_repeat = best_letter && *pattern_iter != '\0'; - pattern_repeat = pattern_repeat && - nk_to_lower(*best_letter) == nk_to_lower(pattern_letter); - - if (advanced || pattern_repeat) { - score += best_letter_score; - best_letter = 0; - best_letter_score = 0; - } - - if (next_match || rematch) - { - int new_score = 0; - /* Apply penalty for each letter before the first pattern match */ - if (pattern_iter == pattern) { - int count = (int)(&str[str_iter] - str); - int penalty = NK_LEADING_LETTER_PENALTY * count; - if (penalty < NK_MAX_LEADING_LETTER_PENALTY) - penalty = NK_MAX_LEADING_LETTER_PENALTY; - - score += penalty; - } - - /* apply bonus for consecutive bonuses */ - if (prev_matched) - new_score += NK_ADJACENCY_BONUS; - - /* apply bonus for matches after a separator */ - if (prev_separator) - new_score += NK_SEPARATOR_BONUS; - - /* apply bonus across camel case boundaries */ - if (prev_lower && nk_is_upper(str_letter)) - new_score += NK_CAMEL_BONUS; - - /* update pattern iter IFF the next pattern letter was matched */ - if (next_match) - ++pattern_iter; - - /* update best letter in str which may be for a "next" letter or a rematch */ - if (new_score >= best_letter_score) { - /* apply penalty for now skipped letter */ - if (best_letter != 0) - score += NK_UNMATCHED_LETTER_PENALTY; - - best_letter = &str[str_iter]; - best_letter_score = new_score; - } - prev_matched = nk_true; - } else { - score += NK_UNMATCHED_LETTER_PENALTY; - prev_matched = nk_false; - } - - /* separators should be more easily defined */ - prev_lower = nk_is_lower(str_letter) != 0; - prev_separator = str_letter == '_' || str_letter == ' '; - - ++str_iter; - } - - /* apply score for last match */ - if (best_letter) - score += best_letter_score; - - /* did not match full pattern */ - if (*pattern_iter != '\0') - return nk_false; - - if (out_score) - *out_score = score; - return nk_true; -} - -NK_API int -nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score) -{return nk_strmatch_fuzzy_text(str, nk_strlen(str), pattern, out_score);} - -NK_INTERN int -nk_string_float_limit(char *string, int prec) -{ - int dot = 0; - char *c = string; - while (*c) { - if (*c == '.') { - dot = 1; - c++; - continue; - } - if (dot == (prec+1)) { - *c = 0; - break; - } - if (dot > 0) dot++; - c++; - } - return (int)(c - string); -} - -NK_INTERN double -nk_pow(double x, int n) -{ - /* check the sign of n */ - double r = 1; - int plus = n >= 0; - n = (plus) ? n : -n; - while (n > 0) { - if ((n & 1) == 1) - r *= x; - n /= 2; - x *= x; - } - return plus ? r : 1.0 / r; -} - -NK_INTERN int -nk_ifloord(double x) -{ - x = (double)((int)x - ((x < 0.0) ? 1 : 0)); - return (int)x; -} - -NK_INTERN int -nk_ifloorf(float x) -{ - x = (float)((int)x - ((x < 0.0f) ? 1 : 0)); - return (int)x; -} - -NK_INTERN int -nk_iceilf(float x) -{ - if (x >= 0) { - int i = (int)x; - return (x > i) ? i+1: i; - } else { - int t = (int)x; - float r = x - (float)t; - return (r > 0.0f) ? t+1: t; - } -} - -NK_INTERN int -nk_log10(double n) -{ - int neg; - int ret; - int exp = 0; - - neg = (n < 0) ? 1 : 0; - ret = (neg) ? (int)-n : (int)n; - while ((ret / 10) > 0) { - ret /= 10; - exp++; - } - if (neg) exp = -exp; - return exp; -} - -NK_INTERN void -nk_strrev_ascii(char *s) -{ - int len = nk_strlen(s); - int end = len / 2; - int i = 0; - char t; - for (; i < end; ++i) { - t = s[i]; - s[i] = s[len - 1 - i]; - s[len -1 - i] = t; - } -} - -NK_INTERN char* -nk_itoa(char *s, long n) -{ - long i = 0; - if (n == 0) { - s[i++] = '0'; - s[i] = 0; - return s; - } - if (n < 0) { - s[i++] = '-'; - n = -n; - } - while (n > 0) { - s[i++] = (char)('0' + (n % 10)); - n /= 10; - } - s[i] = 0; - if (s[0] == '-') - ++s; - - nk_strrev_ascii(s); - return s; -} - -NK_INTERN char* -nk_dtoa(char *s, double n) -{ - int useExp = 0; - int digit = 0, m = 0, m1 = 0; - char *c = s; - int neg = 0; - - NK_ASSERT(s); - if (!s) return 0; - - if (n == 0.0) { - s[0] = '0'; s[1] = '\0'; - return s; - } - - neg = (n < 0); - if (neg) n = -n; - - /* calculate magnitude */ - m = nk_log10(n); - useExp = (m >= 14 || (neg && m >= 9) || m <= -9); - if (neg) *(c++) = '-'; - - /* set up for scientific notation */ - if (useExp) { - if (m < 0) - m -= 1; - n = n / (double)nk_pow(10.0, m); - m1 = m; - m = 0; - } - if (m < 1.0) { - m = 0; - } - - /* convert the number */ - while (n > NK_FLOAT_PRECISION || m >= 0) { - double weight = nk_pow(10.0, m); - if (weight > 0) { - double t = (double)n / weight; - digit = nk_ifloord(t); - n -= ((double)digit * weight); - *(c++) = (char)('0' + (char)digit); - } - if (m == 0 && n > 0) - *(c++) = '.'; - m--; - } - - if (useExp) { - /* convert the exponent */ - int i, j; - *(c++) = 'e'; - if (m1 > 0) { - *(c++) = '+'; - } else { - *(c++) = '-'; - m1 = -m1; - } - m = 0; - while (m1 > 0) { - *(c++) = (char)('0' + (char)(m1 % 10)); - m1 /= 10; - m++; - } - c -= m; - for (i = 0, j = m-1; i= buf_size) break; - iter++; - - /* flag arguments */ - while (*iter) { - if (*iter == '-') flag |= NK_ARG_FLAG_LEFT; - else if (*iter == '+') flag |= NK_ARG_FLAG_PLUS; - else if (*iter == ' ') flag |= NK_ARG_FLAG_SPACE; - else if (*iter == '#') flag |= NK_ARG_FLAG_NUM; - else if (*iter == '0') flag |= NK_ARG_FLAG_ZERO; - else break; - iter++; - } - - /* width argument */ - width = NK_DEFAULT; - if (*iter >= '1' && *iter <= '9') { - const char *end; - width = nk_strtoi(iter, &end); - if (end == iter) - width = -1; - else iter = end; - } else if (*iter == '*') { - width = va_arg(args, int); - iter++; - } - - /* precision argument */ - precision = NK_DEFAULT; - if (*iter == '.') { - iter++; - if (*iter == '*') { - precision = va_arg(args, int); - iter++; - } else { - const char *end; - precision = nk_strtoi(iter, &end); - if (end == iter) - precision = -1; - else iter = end; - } - } - - /* length modifier */ - if (*iter == 'h') { - if (*(iter+1) == 'h') { - arg_type = NK_ARG_TYPE_CHAR; - iter++; - } else arg_type = NK_ARG_TYPE_SHORT; - iter++; - } else if (*iter == 'l') { - arg_type = NK_ARG_TYPE_LONG; - iter++; - } else arg_type = NK_ARG_TYPE_DEFAULT; - - /* specifier */ - if (*iter == '%') { - NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT); - NK_ASSERT(precision == NK_DEFAULT); - NK_ASSERT(width == NK_DEFAULT); - if (len < buf_size) - buf[len++] = '%'; - } else if (*iter == 's') { - /* string */ - const char *str = va_arg(args, const char*); - NK_ASSERT(str != buf && "buffer and argument are not allowed to overlap!"); - NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT); - NK_ASSERT(precision == NK_DEFAULT); - NK_ASSERT(width == NK_DEFAULT); - if (str == buf) return -1; - while (str && *str && len < buf_size) - buf[len++] = *str++; - } else if (*iter == 'n') { - /* current length callback */ - signed int *n = va_arg(args, int*); - NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT); - NK_ASSERT(precision == NK_DEFAULT); - NK_ASSERT(width == NK_DEFAULT); - if (n) *n = len; - } else if (*iter == 'c' || *iter == 'i' || *iter == 'd') { - /* signed integer */ - long value = 0; - const char *num_iter; - int num_len, num_print, padding; - int cur_precision = NK_MAX(precision, 1); - int cur_width = NK_MAX(width, 0); - - /* retrieve correct value type */ - if (arg_type == NK_ARG_TYPE_CHAR) - value = (signed char)va_arg(args, int); - else if (arg_type == NK_ARG_TYPE_SHORT) - value = (signed short)va_arg(args, int); - else if (arg_type == NK_ARG_TYPE_LONG) - value = va_arg(args, signed long); - else if (*iter == 'c') - value = (unsigned char)va_arg(args, int); - else value = va_arg(args, signed int); - - /* convert number to string */ - nk_itoa(number_buffer, value); - num_len = nk_strlen(number_buffer); - padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0); - if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE)) - padding = NK_MAX(padding-1, 0); - - /* fill left padding up to a total of `width` characters */ - if (!(flag & NK_ARG_FLAG_LEFT)) { - while (padding-- > 0 && (len < buf_size)) { - if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT)) - buf[len++] = '0'; - else buf[len++] = ' '; - } - } - - /* copy string value representation into buffer */ - if ((flag & NK_ARG_FLAG_PLUS) && value >= 0 && len < buf_size) - buf[len++] = '+'; - else if ((flag & NK_ARG_FLAG_SPACE) && value >= 0 && len < buf_size) - buf[len++] = ' '; - - /* fill up to precision number of digits with '0' */ - num_print = NK_MAX(cur_precision, num_len); - while (precision && (num_print > num_len) && (len < buf_size)) { - buf[len++] = '0'; - num_print--; - } - - /* copy string value representation into buffer */ - num_iter = number_buffer; - while (precision && *num_iter && len < buf_size) - buf[len++] = *num_iter++; - - /* fill right padding up to width characters */ - if (flag & NK_ARG_FLAG_LEFT) { - while ((padding-- > 0) && (len < buf_size)) - buf[len++] = ' '; - } - } else if (*iter == 'o' || *iter == 'x' || *iter == 'X' || *iter == 'u') { - /* unsigned integer */ - unsigned long value = 0; - int num_len = 0, num_print, padding = 0; - int cur_precision = NK_MAX(precision, 1); - int cur_width = NK_MAX(width, 0); - unsigned int base = (*iter == 'o') ? 8: (*iter == 'u')? 10: 16; - - /* print oct/hex/dec value */ - const char *upper_output_format = "0123456789ABCDEF"; - const char *lower_output_format = "0123456789abcdef"; - const char *output_format = (*iter == 'x') ? - lower_output_format: upper_output_format; - - /* retrieve correct value type */ - if (arg_type == NK_ARG_TYPE_CHAR) - value = (unsigned char)va_arg(args, int); - else if (arg_type == NK_ARG_TYPE_SHORT) - value = (unsigned short)va_arg(args, int); - else if (arg_type == NK_ARG_TYPE_LONG) - value = va_arg(args, unsigned long); - else value = va_arg(args, unsigned int); - - do { - /* convert decimal number into hex/oct number */ - int digit = output_format[value % base]; - if (num_len < NK_MAX_NUMBER_BUFFER) - number_buffer[num_len++] = (char)digit; - value /= base; - } while (value > 0); - - num_print = NK_MAX(cur_precision, num_len); - padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0); - if (flag & NK_ARG_FLAG_NUM) - padding = NK_MAX(padding-1, 0); - - /* fill left padding up to a total of `width` characters */ - if (!(flag & NK_ARG_FLAG_LEFT)) { - while ((padding-- > 0) && (len < buf_size)) { - if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT)) - buf[len++] = '0'; - else buf[len++] = ' '; - } - } - - /* fill up to precision number of digits */ - if (num_print && (flag & NK_ARG_FLAG_NUM)) { - if ((*iter == 'o') && (len < buf_size)) { - buf[len++] = '0'; - } else if ((*iter == 'x') && ((len+1) < buf_size)) { - buf[len++] = '0'; - buf[len++] = 'x'; - } else if ((*iter == 'X') && ((len+1) < buf_size)) { - buf[len++] = '0'; - buf[len++] = 'X'; - } - } - while (precision && (num_print > num_len) && (len < buf_size)) { - buf[len++] = '0'; - num_print--; - } - - /* reverse number direction */ - while (num_len > 0) { - if (precision && (len < buf_size)) - buf[len++] = number_buffer[num_len-1]; - num_len--; - } - - /* fill right padding up to width characters */ - if (flag & NK_ARG_FLAG_LEFT) { - while ((padding-- > 0) && (len < buf_size)) - buf[len++] = ' '; - } - } else if (*iter == 'f') { - /* floating point */ - const char *num_iter; - int cur_precision = (precision < 0) ? 6: precision; - int prefix, cur_width = NK_MAX(width, 0); - double value = va_arg(args, double); - int num_len = 0, frac_len = 0, dot = 0; - int padding = 0; - - NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT); - NK_DTOA(number_buffer, value); - num_len = nk_strlen(number_buffer); - - /* calculate padding */ - num_iter = number_buffer; - while (*num_iter && *num_iter != '.') - num_iter++; - - prefix = (*num_iter == '.')?(int)(num_iter - number_buffer)+1:0; - padding = NK_MAX(cur_width - (prefix + NK_MIN(cur_precision, num_len - prefix)) , 0); - if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE)) - padding = NK_MAX(padding-1, 0); - - /* fill left padding up to a total of `width` characters */ - if (!(flag & NK_ARG_FLAG_LEFT)) { - while (padding-- > 0 && (len < buf_size)) { - if (flag & NK_ARG_FLAG_ZERO) - buf[len++] = '0'; - else buf[len++] = ' '; - } - } - - /* copy string value representation into buffer */ - num_iter = number_buffer; - if ((flag & NK_ARG_FLAG_PLUS) && (value >= 0) && (len < buf_size)) - buf[len++] = '+'; - else if ((flag & NK_ARG_FLAG_SPACE) && (value >= 0) && (len < buf_size)) - buf[len++] = ' '; - while (*num_iter) { - if (dot) frac_len++; - if (len < buf_size) - buf[len++] = *num_iter; - if (*num_iter == '.') dot = 1; - if (frac_len >= cur_precision) break; - num_iter++; - } - - /* fill number up to precision */ - while (frac_len < cur_precision) { - if (!dot && len < buf_size) { - buf[len++] = '.'; - dot = 1; - } - if (len < buf_size) - buf[len++] = '0'; - frac_len++; - } - - /* fill right padding up to width characters */ - if (flag & NK_ARG_FLAG_LEFT) { - while ((padding-- > 0) && (len < buf_size)) - buf[len++] = ' '; - } - } else { - /* Specifier not supported: g,G,e,E,p,z */ - NK_ASSERT(0 && "specifier is not supported!"); - return result; - } - } - buf[(len >= buf_size)?(buf_size-1):len] = 0; - result = (len >= buf_size)?-1:len; - return result; -} -#endif - -NK_INTERN int -nk_strfmt(char *buf, int buf_size, const char *fmt, va_list args) -{ - int result = -1; - NK_ASSERT(buf); - NK_ASSERT(buf_size); - if (!buf || !buf_size || !fmt) return 0; -#ifdef NK_INCLUDE_STANDARD_IO - result = NK_VSNPRINTF(buf, (nk_size)buf_size, fmt, args); - result = (result >= buf_size) ? -1: result; - buf[buf_size-1] = 0; -#else - result = nk_vsnprintf(buf, buf_size, fmt, args); -#endif - return result; -} -#endif - -NK_API nk_hash -nk_murmur_hash(const void * key, int len, nk_hash seed) -{ - /* 32-Bit MurmurHash3: https://code.google.com/p/smhasher/wiki/MurmurHash3*/ - #define NK_ROTL(x,r) ((x) << (r) | ((x) >> (32 - r))) - union {const nk_uint *i; const nk_byte *b;} conv = {0}; - const nk_byte *data = (const nk_byte*)key; - const int nblocks = len/4; - nk_uint h1 = seed; - const nk_uint c1 = 0xcc9e2d51; - const nk_uint c2 = 0x1b873593; - const nk_byte *tail; - const nk_uint *blocks; - nk_uint k1; - int i; - - /* body */ - if (!key) return 0; - conv.b = (data + nblocks*4); - blocks = (const nk_uint*)conv.i; - for (i = -nblocks; i; ++i) { - k1 = blocks[i]; - k1 *= c1; - k1 = NK_ROTL(k1,15); - k1 *= c2; - - h1 ^= k1; - h1 = NK_ROTL(h1,13); - h1 = h1*5+0xe6546b64; - } - - /* tail */ - tail = (const nk_byte*)(data + nblocks*4); - k1 = 0; - switch (len & 3) { - case 3: k1 ^= (nk_uint)(tail[2] << 16); - case 2: k1 ^= (nk_uint)(tail[1] << 8u); - case 1: k1 ^= tail[0]; - k1 *= c1; - k1 = NK_ROTL(k1,15); - k1 *= c2; - h1 ^= k1; - default: break; - } - - /* finalization */ - h1 ^= (nk_uint)len; - /* fmix32 */ - h1 ^= h1 >> 16; - h1 *= 0x85ebca6b; - h1 ^= h1 >> 13; - h1 *= 0xc2b2ae35; - h1 ^= h1 >> 16; - - #undef NK_ROTL - return h1; -} - -#ifdef NK_INCLUDE_STANDARD_IO -NK_INTERN char* -nk_file_load(const char* path, nk_size* siz, struct nk_allocator *alloc) -{ - char *buf; - FILE *fd; - long ret; - - NK_ASSERT(path); - NK_ASSERT(siz); - NK_ASSERT(alloc); - if (!path || !siz || !alloc) - return 0; - - fd = fopen(path, "rb"); - if (!fd) return 0; - fseek(fd, 0, SEEK_END); - ret = ftell(fd); - if (ret < 0) { - fclose(fd); - return 0; - } - *siz = (nk_size)ret; - fseek(fd, 0, SEEK_SET); - buf = (char*)alloc->alloc(alloc->userdata,0, *siz); - NK_ASSERT(buf); - if (!buf) { - fclose(fd); - return 0; - } - *siz = (nk_size)fread(buf, 1,*siz, fd); - fclose(fd); - return buf; -} -#endif - -/* - * ============================================================== - * - * COLOR - * - * =============================================================== - */ -NK_INTERN int -nk_parse_hex(const char *p, int length) -{ - int i = 0; - int len = 0; - while (len < length) { - i <<= 4; - if (p[len] >= 'a' && p[len] <= 'f') - i += ((p[len] - 'a') + 10); - else if (p[len] >= 'A' && p[len] <= 'F') - i += ((p[len] - 'A') + 10); - else i += (p[len] - '0'); - len++; - } - return i; -} - -NK_API struct nk_color -nk_rgba(int r, int g, int b, int a) -{ - struct nk_color ret; - ret.r = (nk_byte)NK_CLAMP(0, r, 255); - ret.g = (nk_byte)NK_CLAMP(0, g, 255); - ret.b = (nk_byte)NK_CLAMP(0, b, 255); - ret.a = (nk_byte)NK_CLAMP(0, a, 255); - return ret; -} - -NK_API struct nk_color -nk_rgb_hex(const char *rgb) -{ - struct nk_color col; - const char *c = rgb; - if (*c == '#') c++; - col.r = (nk_byte)nk_parse_hex(c, 2); - col.g = (nk_byte)nk_parse_hex(c+2, 2); - col.b = (nk_byte)nk_parse_hex(c+4, 2); - col.a = 255; - return col; -} - -NK_API struct nk_color -nk_rgba_hex(const char *rgb) -{ - struct nk_color col; - const char *c = rgb; - if (*c == '#') c++; - col.r = (nk_byte)nk_parse_hex(c, 2); - col.g = (nk_byte)nk_parse_hex(c+2, 2); - col.b = (nk_byte)nk_parse_hex(c+4, 2); - col.a = (nk_byte)nk_parse_hex(c+6, 2); - return col; -} - -NK_API void -nk_color_hex_rgba(char *output, struct nk_color col) -{ - #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i)) - output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4); - output[1] = (char)NK_TO_HEX((col.r & 0x0F)); - output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4); - output[3] = (char)NK_TO_HEX((col.g & 0x0F)); - output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4); - output[5] = (char)NK_TO_HEX((col.b & 0x0F)); - output[6] = (char)NK_TO_HEX((col.a & 0xF0) >> 4); - output[7] = (char)NK_TO_HEX((col.a & 0x0F)); - output[8] = '\0'; - #undef NK_TO_HEX -} - -NK_API void -nk_color_hex_rgb(char *output, struct nk_color col) -{ - #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i)) - output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4); - output[1] = (char)NK_TO_HEX((col.r & 0x0F)); - output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4); - output[3] = (char)NK_TO_HEX((col.g & 0x0F)); - output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4); - output[5] = (char)NK_TO_HEX((col.b & 0x0F)); - output[6] = '\0'; - #undef NK_TO_HEX -} - -NK_API struct nk_color -nk_rgba_iv(const int *c) -{ - return nk_rgba(c[0], c[1], c[2], c[3]); -} - -NK_API struct nk_color -nk_rgba_bv(const nk_byte *c) -{ - return nk_rgba(c[0], c[1], c[2], c[3]); -} - -NK_API struct nk_color -nk_rgb(int r, int g, int b) -{ - struct nk_color ret; - ret.r = (nk_byte)NK_CLAMP(0, r, 255); - ret.g = (nk_byte)NK_CLAMP(0, g, 255); - ret.b = (nk_byte)NK_CLAMP(0, b, 255); - ret.a = (nk_byte)255; - return ret; -} - -NK_API struct nk_color -nk_rgb_iv(const int *c) -{ - return nk_rgb(c[0], c[1], c[2]); -} - -NK_API struct nk_color -nk_rgb_bv(const nk_byte* c) -{ - return nk_rgb(c[0], c[1], c[2]); -} - -NK_API struct nk_color -nk_rgba_u32(nk_uint in) -{ - struct nk_color ret; - ret.r = (in & 0xFF); - ret.g = ((in >> 8) & 0xFF); - ret.b = ((in >> 16) & 0xFF); - ret.a = (nk_byte)((in >> 24) & 0xFF); - return ret; -} - -NK_API struct nk_color -nk_rgba_f(float r, float g, float b, float a) -{ - struct nk_color ret; - ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f); - ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f); - ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f); - ret.a = (nk_byte)(NK_SATURATE(a) * 255.0f); - return ret; -} - -NK_API struct nk_color -nk_rgba_fv(const float *c) -{ - return nk_rgba_f(c[0], c[1], c[2], c[3]); -} - -NK_API struct nk_color -nk_rgb_f(float r, float g, float b) -{ - struct nk_color ret; - ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f); - ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f); - ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f); - ret.a = 255; - return ret; -} - -NK_API struct nk_color -nk_rgb_fv(const float *c) -{ - return nk_rgb_f(c[0], c[1], c[2]); -} - -NK_API struct nk_color -nk_hsv(int h, int s, int v) -{ - return nk_hsva(h, s, v, 255); -} - -NK_API struct nk_color -nk_hsv_iv(const int *c) -{ - return nk_hsv(c[0], c[1], c[2]); -} - -NK_API struct nk_color -nk_hsv_bv(const nk_byte *c) -{ - return nk_hsv(c[0], c[1], c[2]); -} - -NK_API struct nk_color -nk_hsv_f(float h, float s, float v) -{ - return nk_hsva_f(h, s, v, 1.0f); -} - -NK_API struct nk_color -nk_hsv_fv(const float *c) -{ - return nk_hsv_f(c[0], c[1], c[2]); -} - -NK_API struct nk_color -nk_hsva(int h, int s, int v, int a) -{ - float hf = ((float)NK_CLAMP(0, h, 255)) / 255.0f; - float sf = ((float)NK_CLAMP(0, s, 255)) / 255.0f; - float vf = ((float)NK_CLAMP(0, v, 255)) / 255.0f; - float af = ((float)NK_CLAMP(0, a, 255)) / 255.0f; - return nk_hsva_f(hf, sf, vf, af); -} - -NK_API struct nk_color -nk_hsva_iv(const int *c) -{ - return nk_hsva(c[0], c[1], c[2], c[3]); -} - -NK_API struct nk_color -nk_hsva_bv(const nk_byte *c) -{ - return nk_hsva(c[0], c[1], c[2], c[3]); -} - -NK_API struct nk_color -nk_hsva_f(float h, float s, float v, float a) -{ - struct nk_colorf out = {0,0,0,0}; - float p, q, t, f; - int i; - - if (s <= 0.0f) { - out.r = v; out.g = v; out.b = v; - return nk_rgb_f(out.r, out.g, out.b); - } - - h = h / (60.0f/360.0f); - i = (int)h; - f = h - (float)i; - p = v * (1.0f - s); - q = v * (1.0f - (s * f)); - t = v * (1.0f - s * (1.0f - f)); - - switch (i) { - case 0: default: out.r = v; out.g = t; out.b = p; break; - case 1: out.r = q; out.g = v; out.b = p; break; - case 2: out.r = p; out.g = v; out.b = t; break; - case 3: out.r = p; out.g = q; out.b = v; break; - case 4: out.r = t; out.g = p; out.b = v; break; - case 5: out.r = v; out.g = p; out.b = q; break; - } - return nk_rgba_f(out.r, out.g, out.b, a); -} - -NK_API struct nk_color -nk_hsva_fv(const float *c) -{ - return nk_hsva_f(c[0], c[1], c[2], c[3]); -} - -NK_API nk_uint -nk_color_u32(struct nk_color in) -{ - nk_uint out = (nk_uint)in.r; - out |= ((nk_uint)in.g << 8); - out |= ((nk_uint)in.b << 16); - out |= ((nk_uint)in.a << 24); - return out; -} - -NK_API void -nk_color_f(float *r, float *g, float *b, float *a, struct nk_color in) -{ - NK_STORAGE const float s = 1.0f/255.0f; - *r = (float)in.r * s; - *g = (float)in.g * s; - *b = (float)in.b * s; - *a = (float)in.a * s; -} - -NK_API void -nk_color_fv(float *c, struct nk_color in) -{ - nk_color_f(&c[0], &c[1], &c[2], &c[3], in); -} - -NK_API void -nk_color_d(double *r, double *g, double *b, double *a, struct nk_color in) -{ - NK_STORAGE const double s = 1.0/255.0; - *r = (double)in.r * s; - *g = (double)in.g * s; - *b = (double)in.b * s; - *a = (double)in.a * s; -} - -NK_API void -nk_color_dv(double *c, struct nk_color in) -{ - nk_color_d(&c[0], &c[1], &c[2], &c[3], in); -} - -NK_API void -nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color in) -{ - float a; - nk_color_hsva_f(out_h, out_s, out_v, &a, in); -} - -NK_API void -nk_color_hsv_fv(float *out, struct nk_color in) -{ - float a; - nk_color_hsva_f(&out[0], &out[1], &out[2], &a, in); -} - -NK_API void -nk_color_hsva_f(float *out_h, float *out_s, - float *out_v, float *out_a, struct nk_color in) -{ - float chroma; - float K = 0.0f; - float r,g,b,a; - - nk_color_f(&r,&g,&b,&a, in); - if (g < b) { - const float t = g; g = b; b = t; - K = -1.f; - } - if (r < g) { - const float t = r; r = g; g = t; - K = -2.f/6.0f - K; - } - chroma = r - ((g < b) ? g: b); - *out_h = NK_ABS(K + (g - b)/(6.0f * chroma + 1e-20f)); - *out_s = chroma / (r + 1e-20f); - *out_v = r; - *out_a = (float)in.a / 255.0f; -} - -NK_API void -nk_color_hsva_fv(float *out, struct nk_color in) -{ - nk_color_hsva_f(&out[0], &out[1], &out[2], &out[3], in); -} - -NK_API void -nk_color_hsva_i(int *out_h, int *out_s, int *out_v, - int *out_a, struct nk_color in) -{ - float h,s,v,a; - nk_color_hsva_f(&h, &s, &v, &a, in); - *out_h = (nk_byte)(h * 255.0f); - *out_s = (nk_byte)(s * 255.0f); - *out_v = (nk_byte)(v * 255.0f); - *out_a = (nk_byte)(a * 255.0f); -} - -NK_API void -nk_color_hsva_iv(int *out, struct nk_color in) -{ - nk_color_hsva_i(&out[0], &out[1], &out[2], &out[3], in); -} - -NK_API void -nk_color_hsva_bv(nk_byte *out, struct nk_color in) -{ - int tmp[4]; - nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in); - out[0] = (nk_byte)tmp[0]; - out[1] = (nk_byte)tmp[1]; - out[2] = (nk_byte)tmp[2]; - out[3] = (nk_byte)tmp[3]; -} - -NK_API void -nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color in) -{ - int tmp[4]; - nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in); - *h = (nk_byte)tmp[0]; - *s = (nk_byte)tmp[1]; - *v = (nk_byte)tmp[2]; - *a = (nk_byte)tmp[3]; -} - -NK_API void -nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color in) -{ - int a; - nk_color_hsva_i(out_h, out_s, out_v, &a, in); -} - -NK_API void -nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color in) -{ - int tmp[4]; - nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in); - *out_h = (nk_byte)tmp[0]; - *out_s = (nk_byte)tmp[1]; - *out_v = (nk_byte)tmp[2]; -} - -NK_API void -nk_color_hsv_iv(int *out, struct nk_color in) -{ - nk_color_hsv_i(&out[0], &out[1], &out[2], in); -} - -NK_API void -nk_color_hsv_bv(nk_byte *out, struct nk_color in) -{ - int tmp[4]; - nk_color_hsv_i(&tmp[0], &tmp[1], &tmp[2], in); - out[0] = (nk_byte)tmp[0]; - out[1] = (nk_byte)tmp[1]; - out[2] = (nk_byte)tmp[2]; -} -/* - * ============================================================== - * - * IMAGE - * - * =============================================================== - */ -NK_API nk_handle -nk_handle_ptr(void *ptr) -{ - nk_handle handle = {0}; - handle.ptr = ptr; - return handle; -} - -NK_API nk_handle -nk_handle_id(int id) -{ - nk_handle handle; - nk_zero_struct(handle); - handle.id = id; - return handle; -} - -NK_API struct nk_image -nk_subimage_ptr(void *ptr, unsigned short w, unsigned short h, struct nk_rect r) -{ - struct nk_image s; - nk_zero(&s, sizeof(s)); - s.handle.ptr = ptr; - s.w = w; s.h = h; - s.region[0] = (unsigned short)r.x; - s.region[1] = (unsigned short)r.y; - s.region[2] = (unsigned short)r.w; - s.region[3] = (unsigned short)r.h; - return s; -} - -NK_API struct nk_image -nk_subimage_id(int id, unsigned short w, unsigned short h, struct nk_rect r) -{ - struct nk_image s; - nk_zero(&s, sizeof(s)); - s.handle.id = id; - s.w = w; s.h = h; - s.region[0] = (unsigned short)r.x; - s.region[1] = (unsigned short)r.y; - s.region[2] = (unsigned short)r.w; - s.region[3] = (unsigned short)r.h; - return s; -} - -NK_API struct nk_image -nk_subimage_handle(nk_handle handle, unsigned short w, unsigned short h, - struct nk_rect r) -{ - struct nk_image s; - nk_zero(&s, sizeof(s)); - s.handle = handle; - s.w = w; s.h = h; - s.region[0] = (unsigned short)r.x; - s.region[1] = (unsigned short)r.y; - s.region[2] = (unsigned short)r.w; - s.region[3] = (unsigned short)r.h; - return s; -} - -NK_API struct nk_image -nk_image_handle(nk_handle handle) -{ - struct nk_image s; - nk_zero(&s, sizeof(s)); - s.handle = handle; - s.w = 0; s.h = 0; - s.region[0] = 0; - s.region[1] = 0; - s.region[2] = 0; - s.region[3] = 0; - return s; -} - -NK_API struct nk_image -nk_image_ptr(void *ptr) -{ - struct nk_image s; - nk_zero(&s, sizeof(s)); - NK_ASSERT(ptr); - s.handle.ptr = ptr; - s.w = 0; s.h = 0; - s.region[0] = 0; - s.region[1] = 0; - s.region[2] = 0; - s.region[3] = 0; - return s; -} - -NK_API struct nk_image -nk_image_id(int id) -{ - struct nk_image s; - nk_zero(&s, sizeof(s)); - s.handle.id = id; - s.w = 0; s.h = 0; - s.region[0] = 0; - s.region[1] = 0; - s.region[2] = 0; - s.region[3] = 0; - return s; -} - -NK_API int -nk_image_is_subimage(const struct nk_image* img) -{ - NK_ASSERT(img); - return !(img->w == 0 && img->h == 0); -} - -NK_INTERN void -nk_unify(struct nk_rect *clip, const struct nk_rect *a, float x0, float y0, - float x1, float y1) -{ - NK_ASSERT(a); - NK_ASSERT(clip); - clip->x = NK_MAX(a->x, x0); - clip->y = NK_MAX(a->y, y0); - clip->w = NK_MIN(a->x + a->w, x1) - clip->x; - clip->h = NK_MIN(a->y + a->h, y1) - clip->y; - clip->w = NK_MAX(0, clip->w); - clip->h = NK_MAX(0, clip->h); -} - -NK_API void -nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r, - float pad_x, float pad_y, enum nk_heading direction) -{ - float w_half, h_half; - NK_ASSERT(result); - - r.w = NK_MAX(2 * pad_x, r.w); - r.h = NK_MAX(2 * pad_y, r.h); - r.w = r.w - 2 * pad_x; - r.h = r.h - 2 * pad_y; - - r.x = r.x + pad_x; - r.y = r.y + pad_y; - - w_half = r.w / 2.0f; - h_half = r.h / 2.0f; - - if (direction == NK_UP) { - result[0] = nk_vec2(r.x + w_half, r.y); - result[1] = nk_vec2(r.x + r.w, r.y + r.h); - result[2] = nk_vec2(r.x, r.y + r.h); - } else if (direction == NK_RIGHT) { - result[0] = nk_vec2(r.x, r.y); - result[1] = nk_vec2(r.x + r.w, r.y + h_half); - result[2] = nk_vec2(r.x, r.y + r.h); - } else if (direction == NK_DOWN) { - result[0] = nk_vec2(r.x, r.y); - result[1] = nk_vec2(r.x + r.w, r.y); - result[2] = nk_vec2(r.x + w_half, r.y + r.h); - } else { - result[0] = nk_vec2(r.x, r.y + h_half); - result[1] = nk_vec2(r.x + r.w, r.y); - result[2] = nk_vec2(r.x + r.w, r.y + r.h); - } -} - -NK_INTERN int -nk_text_clamp(const struct nk_user_font *font, const char *text, - int text_len, float space, int *glyphs, float *text_width, - nk_rune *sep_list, int sep_count) -{ - int i = 0; - int glyph_len = 0; - float last_width = 0; - nk_rune unicode = 0; - float width = 0; - int len = 0; - int g = 0; - float s; - - int sep_len = 0; - int sep_g = 0; - float sep_width = 0; - sep_count = NK_MAX(sep_count,0); - - glyph_len = nk_utf_decode(text, &unicode, text_len); - while (glyph_len && (width < space) && (len < text_len)) { - len += glyph_len; - s = font->width(font->userdata, font->height, text, len); - for (i = 0; i < sep_count; ++i) { - if (unicode != sep_list[i]) continue; - sep_width = last_width = width; - sep_g = g+1; - sep_len = len; - break; - } - if (i == sep_count){ - last_width = sep_width = width; - sep_g = g+1; - } - width = s; - glyph_len = nk_utf_decode(&text[len], &unicode, text_len - len); - g++; - } - if (len >= text_len) { - *glyphs = g; - *text_width = last_width; - return len; - } else { - *glyphs = sep_g; - *text_width = sep_width; - return (!sep_len) ? len: sep_len; - } -} - -enum {NK_DO_NOT_STOP_ON_NEW_LINE, NK_STOP_ON_NEW_LINE}; -NK_INTERN struct nk_vec2 -nk_text_calculate_text_bounds(const struct nk_user_font *font, - const char *begin, int byte_len, float row_height, const char **remaining, - struct nk_vec2 *out_offset, int *glyphs, int op) -{ - float line_height = row_height; - struct nk_vec2 text_size = nk_vec2(0,0); - float line_width = 0.0f; - - float glyph_width; - int glyph_len = 0; - nk_rune unicode = 0; - int text_len = 0; - if (!begin || byte_len <= 0 || !font) - return nk_vec2(0,row_height); - - glyph_len = nk_utf_decode(begin, &unicode, byte_len); - if (!glyph_len) return text_size; - glyph_width = font->width(font->userdata, font->height, begin, glyph_len); - - *glyphs = 0; - while ((text_len < byte_len) && glyph_len) { - if (unicode == '\n') { - text_size.x = NK_MAX(text_size.x, line_width); - text_size.y += line_height; - line_width = 0; - *glyphs+=1; - if (op == NK_STOP_ON_NEW_LINE) - break; - - text_len++; - glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len); - continue; - } - - if (unicode == '\r') { - text_len++; - *glyphs+=1; - glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len); - continue; - } - - *glyphs = *glyphs + 1; - text_len += glyph_len; - line_width += (float)glyph_width; - glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len); - glyph_width = font->width(font->userdata, font->height, begin+text_len, glyph_len); - continue; - } - - if (text_size.x < line_width) - text_size.x = line_width; - if (out_offset) - *out_offset = nk_vec2(line_width, text_size.y + line_height); - if (line_width > 0 || text_size.y == 0.0f) - text_size.y += line_height; - if (remaining) - *remaining = begin+text_len; - return text_size; -} - -/* ============================================================== - * - * UTF-8 - * - * ===============================================================*/ -NK_GLOBAL const nk_byte nk_utfbyte[NK_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0}; -NK_GLOBAL const nk_byte nk_utfmask[NK_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8}; -NK_GLOBAL const nk_uint nk_utfmin[NK_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x10000}; -NK_GLOBAL const nk_uint nk_utfmax[NK_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF}; - -NK_INTERN int -nk_utf_validate(nk_rune *u, int i) -{ - NK_ASSERT(u); - if (!u) return 0; - if (!NK_BETWEEN(*u, nk_utfmin[i], nk_utfmax[i]) || - NK_BETWEEN(*u, 0xD800, 0xDFFF)) - *u = NK_UTF_INVALID; - for (i = 1; *u > nk_utfmax[i]; ++i); - return i; -} - -NK_INTERN nk_rune -nk_utf_decode_byte(char c, int *i) -{ - NK_ASSERT(i); - if (!i) return 0; - for(*i = 0; *i < (int)NK_LEN(nk_utfmask); ++(*i)) { - if (((nk_byte)c & nk_utfmask[*i]) == nk_utfbyte[*i]) - return (nk_byte)(c & ~nk_utfmask[*i]); - } - return 0; -} - -NK_API int -nk_utf_decode(const char *c, nk_rune *u, int clen) -{ - int i, j, len, type=0; - nk_rune udecoded; - - NK_ASSERT(c); - NK_ASSERT(u); - - if (!c || !u) return 0; - if (!clen) return 0; - *u = NK_UTF_INVALID; - - udecoded = nk_utf_decode_byte(c[0], &len); - if (!NK_BETWEEN(len, 1, NK_UTF_SIZE)) - return 1; - - for (i = 1, j = 1; i < clen && j < len; ++i, ++j) { - udecoded = (udecoded << 6) | nk_utf_decode_byte(c[i], &type); - if (type != 0) - return j; - } - if (j < len) - return 0; - *u = udecoded; - nk_utf_validate(u, len); - return len; -} - -NK_INTERN char -nk_utf_encode_byte(nk_rune u, int i) -{ - return (char)((nk_utfbyte[i]) | ((nk_byte)u & ~nk_utfmask[i])); -} - -NK_API int -nk_utf_encode(nk_rune u, char *c, int clen) -{ - int len, i; - len = nk_utf_validate(&u, 0); - if (clen < len || !len || len > NK_UTF_SIZE) - return 0; - - for (i = len - 1; i != 0; --i) { - c[i] = nk_utf_encode_byte(u, 0); - u >>= 6; - } - c[0] = nk_utf_encode_byte(u, len); - return len; -} - -NK_API int -nk_utf_len(const char *str, int len) -{ - const char *text; - int glyphs = 0; - int text_len; - int glyph_len; - int src_len = 0; - nk_rune unicode; - - NK_ASSERT(str); - if (!str || !len) return 0; - - text = str; - text_len = len; - glyph_len = nk_utf_decode(text, &unicode, text_len); - while (glyph_len && src_len < len) { - glyphs++; - src_len = src_len + glyph_len; - glyph_len = nk_utf_decode(text + src_len, &unicode, text_len - src_len); - } - return glyphs; -} - -NK_API const char* -nk_utf_at(const char *buffer, int length, int index, - nk_rune *unicode, int *len) -{ - int i = 0; - int src_len = 0; - int glyph_len = 0; - const char *text; - int text_len; - - NK_ASSERT(buffer); - NK_ASSERT(unicode); - NK_ASSERT(len); - - if (!buffer || !unicode || !len) return 0; - if (index < 0) { - *unicode = NK_UTF_INVALID; - *len = 0; - return 0; - } - - text = buffer; - text_len = length; - glyph_len = nk_utf_decode(text, unicode, text_len); - while (glyph_len) { - if (i == index) { - *len = glyph_len; - break; - } - - i++; - src_len = src_len + glyph_len; - glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len); - } - if (i != index) return 0; - return buffer + src_len; -} - -/* ============================================================== - * - * BUFFER - * - * ===============================================================*/ -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -NK_INTERN void* nk_malloc(nk_handle unused, void *old,nk_size size) -{NK_UNUSED(unused); NK_UNUSED(old); return malloc(size);} -NK_INTERN void nk_mfree(nk_handle unused, void *ptr) -{NK_UNUSED(unused); free(ptr);} - -NK_API void -nk_buffer_init_default(struct nk_buffer *buffer) -{ - struct nk_allocator alloc; - alloc.userdata.ptr = 0; - alloc.alloc = nk_malloc; - alloc.free = nk_mfree; - nk_buffer_init(buffer, &alloc, NK_BUFFER_DEFAULT_INITIAL_SIZE); -} -#endif - -NK_API void -nk_buffer_init(struct nk_buffer *b, const struct nk_allocator *a, - nk_size initial_size) -{ - NK_ASSERT(b); - NK_ASSERT(a); - NK_ASSERT(initial_size); - if (!b || !a || !initial_size) return; - - nk_zero(b, sizeof(*b)); - b->type = NK_BUFFER_DYNAMIC; - b->memory.ptr = a->alloc(a->userdata,0, initial_size); - b->memory.size = initial_size; - b->size = initial_size; - b->grow_factor = 2.0f; - b->pool = *a; -} - -NK_API void -nk_buffer_init_fixed(struct nk_buffer *b, void *m, nk_size size) -{ - NK_ASSERT(b); - NK_ASSERT(m); - NK_ASSERT(size); - if (!b || !m || !size) return; - - nk_zero(b, sizeof(*b)); - b->type = NK_BUFFER_FIXED; - b->memory.ptr = m; - b->memory.size = size; - b->size = size; -} - -NK_INTERN void* -nk_buffer_align(void *unaligned, nk_size align, nk_size *alignment, - enum nk_buffer_allocation_type type) -{ - void *memory = 0; - switch (type) { - default: - case NK_BUFFER_MAX: - case NK_BUFFER_FRONT: - if (align) { - memory = NK_ALIGN_PTR(unaligned, align); - *alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned); - } else { - memory = unaligned; - *alignment = 0; - } - break; - case NK_BUFFER_BACK: - if (align) { - memory = NK_ALIGN_PTR_BACK(unaligned, align); - *alignment = (nk_size)((nk_byte*)unaligned - (nk_byte*)memory); - } else { - memory = unaligned; - *alignment = 0; - } - break; - } - return memory; -} - -NK_INTERN void* -nk_buffer_realloc(struct nk_buffer *b, nk_size capacity, nk_size *size) -{ - void *temp; - nk_size buffer_size; - - NK_ASSERT(b); - NK_ASSERT(size); - if (!b || !size || !b->pool.alloc || !b->pool.free) - return 0; - - buffer_size = b->memory.size; - temp = b->pool.alloc(b->pool.userdata, b->memory.ptr, capacity); - NK_ASSERT(temp); - if (!temp) return 0; - - *size = capacity; - if (temp != b->memory.ptr) { - NK_MEMCPY(temp, b->memory.ptr, buffer_size); - b->pool.free(b->pool.userdata, b->memory.ptr); - } - - if (b->size == buffer_size) { - /* no back buffer so just set correct size */ - b->size = capacity; - return temp; - } else { - /* copy back buffer to the end of the new buffer */ - void *dst, *src; - nk_size back_size; - back_size = buffer_size - b->size; - dst = nk_ptr_add(void, temp, capacity - back_size); - src = nk_ptr_add(void, temp, b->size); - NK_MEMCPY(dst, src, back_size); - b->size = capacity - back_size; - } - return temp; -} - -NK_INTERN void* -nk_buffer_alloc(struct nk_buffer *b, enum nk_buffer_allocation_type type, - nk_size size, nk_size align) -{ - int full; - nk_size alignment; - void *unaligned; - void *memory; - - NK_ASSERT(b); - NK_ASSERT(size); - if (!b || !size) return 0; - b->needed += size; - - /* calculate total size with needed alignment + size */ - if (type == NK_BUFFER_FRONT) - unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated); - else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size); - memory = nk_buffer_align(unaligned, align, &alignment, type); - - /* check if buffer has enough memory*/ - if (type == NK_BUFFER_FRONT) - full = ((b->allocated + size + alignment) > b->size); - else full = ((b->size - NK_MIN(b->size,(size + alignment))) <= b->allocated); - - if (full) { - nk_size capacity; - if (b->type != NK_BUFFER_DYNAMIC) - return 0; - NK_ASSERT(b->pool.alloc && b->pool.free); - if (b->type != NK_BUFFER_DYNAMIC || !b->pool.alloc || !b->pool.free) - return 0; - - /* buffer is full so allocate bigger buffer if dynamic */ - capacity = (nk_size)((float)b->memory.size * b->grow_factor); - capacity = NK_MAX(capacity, nk_round_up_pow2((nk_uint)(b->allocated + size))); - b->memory.ptr = nk_buffer_realloc(b, capacity, &b->memory.size); - if (!b->memory.ptr) return 0; - - /* align newly allocated pointer */ - if (type == NK_BUFFER_FRONT) - unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated); - else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size); - memory = nk_buffer_align(unaligned, align, &alignment, type); - } - if (type == NK_BUFFER_FRONT) - b->allocated += size + alignment; - else b->size -= (size + alignment); - b->needed += alignment; - b->calls++; - return memory; -} - -NK_API void -nk_buffer_push(struct nk_buffer *b, enum nk_buffer_allocation_type type, - const void *memory, nk_size size, nk_size align) -{ - void *mem = nk_buffer_alloc(b, type, size, align); - if (!mem) return; - NK_MEMCPY(mem, memory, size); -} - -NK_API void -nk_buffer_mark(struct nk_buffer *buffer, enum nk_buffer_allocation_type type) -{ - NK_ASSERT(buffer); - if (!buffer) return; - buffer->marker[type].active = nk_true; - if (type == NK_BUFFER_BACK) - buffer->marker[type].offset = buffer->size; - else buffer->marker[type].offset = buffer->allocated; -} - -NK_API void -nk_buffer_reset(struct nk_buffer *buffer, enum nk_buffer_allocation_type type) -{ - NK_ASSERT(buffer); - if (!buffer) return; - if (type == NK_BUFFER_BACK) { - /* reset back buffer either back to marker or empty */ - buffer->needed -= (buffer->memory.size - buffer->marker[type].offset); - if (buffer->marker[type].active) - buffer->size = buffer->marker[type].offset; - else buffer->size = buffer->memory.size; - buffer->marker[type].active = nk_false; - } else { - /* reset front buffer either back to back marker or empty */ - buffer->needed -= (buffer->allocated - buffer->marker[type].offset); - if (buffer->marker[type].active) - buffer->allocated = buffer->marker[type].offset; - else buffer->allocated = 0; - buffer->marker[type].active = nk_false; - } -} - -NK_API void -nk_buffer_clear(struct nk_buffer *b) -{ - NK_ASSERT(b); - if (!b) return; - b->allocated = 0; - b->size = b->memory.size; - b->calls = 0; - b->needed = 0; -} - -NK_API void -nk_buffer_free(struct nk_buffer *b) -{ - NK_ASSERT(b); - if (!b || !b->memory.ptr) return; - if (b->type == NK_BUFFER_FIXED) return; - if (!b->pool.free) return; - NK_ASSERT(b->pool.free); - b->pool.free(b->pool.userdata, b->memory.ptr); -} - -NK_API void -nk_buffer_info(struct nk_memory_status *s, struct nk_buffer *b) -{ - NK_ASSERT(b); - NK_ASSERT(s); - if (!s || !b) return; - s->allocated = b->allocated; - s->size = b->memory.size; - s->needed = b->needed; - s->memory = b->memory.ptr; - s->calls = b->calls; -} - -NK_API void* -nk_buffer_memory(struct nk_buffer *buffer) -{ - NK_ASSERT(buffer); - if (!buffer) return 0; - return buffer->memory.ptr; -} - -NK_API const void* -nk_buffer_memory_const(const struct nk_buffer *buffer) -{ - NK_ASSERT(buffer); - if (!buffer) return 0; - return buffer->memory.ptr; -} - -NK_API nk_size -nk_buffer_total(struct nk_buffer *buffer) -{ - NK_ASSERT(buffer); - if (!buffer) return 0; - return buffer->memory.size; -} - -/* - * ============================================================== - * - * STRING - * - * =============================================================== - */ -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -NK_API void -nk_str_init_default(struct nk_str *str) -{ - struct nk_allocator alloc; - alloc.userdata.ptr = 0; - alloc.alloc = nk_malloc; - alloc.free = nk_mfree; - nk_buffer_init(&str->buffer, &alloc, 32); - str->len = 0; -} -#endif - -NK_API void -nk_str_init(struct nk_str *str, const struct nk_allocator *alloc, nk_size size) -{ - nk_buffer_init(&str->buffer, alloc, size); - str->len = 0; -} - -NK_API void -nk_str_init_fixed(struct nk_str *str, void *memory, nk_size size) -{ - nk_buffer_init_fixed(&str->buffer, memory, size); - str->len = 0; -} - -NK_API int -nk_str_append_text_char(struct nk_str *s, const char *str, int len) -{ - char *mem; - NK_ASSERT(s); - NK_ASSERT(str); - if (!s || !str || !len) return 0; - mem = (char*)nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0); - if (!mem) return 0; - NK_MEMCPY(mem, str, (nk_size)len * sizeof(char)); - s->len += nk_utf_len(str, len); - return len; -} - -NK_API int -nk_str_append_str_char(struct nk_str *s, const char *str) -{ - return nk_str_append_text_char(s, str, nk_strlen(str)); -} - -NK_API int -nk_str_append_text_utf8(struct nk_str *str, const char *text, int len) -{ - int i = 0; - int byte_len = 0; - nk_rune unicode; - if (!str || !text || !len) return 0; - for (i = 0; i < len; ++i) - byte_len += nk_utf_decode(text+byte_len, &unicode, 4); - nk_str_append_text_char(str, text, byte_len); - return len; -} - -NK_API int -nk_str_append_str_utf8(struct nk_str *str, const char *text) -{ - int runes = 0; - int byte_len = 0; - int num_runes = 0; - int glyph_len = 0; - nk_rune unicode; - if (!str || !text) return 0; - - glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4); - while (unicode != '\0' && glyph_len) { - glyph_len = nk_utf_decode(text+byte_len, &unicode, 4); - byte_len += glyph_len; - num_runes++; - } - nk_str_append_text_char(str, text, byte_len); - return runes; -} - -NK_API int -nk_str_append_text_runes(struct nk_str *str, const nk_rune *text, int len) -{ - int i = 0; - int byte_len = 0; - nk_glyph glyph; - - NK_ASSERT(str); - if (!str || !text || !len) return 0; - for (i = 0; i < len; ++i) { - byte_len = nk_utf_encode(text[i], glyph, NK_UTF_SIZE); - if (!byte_len) break; - nk_str_append_text_char(str, glyph, byte_len); - } - return len; -} - -NK_API int -nk_str_append_str_runes(struct nk_str *str, const nk_rune *runes) -{ - int i = 0; - nk_glyph glyph; - int byte_len; - NK_ASSERT(str); - if (!str || !runes) return 0; - while (runes[i] != '\0') { - byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE); - nk_str_append_text_char(str, glyph, byte_len); - i++; - } - return i; -} - -NK_API int -nk_str_insert_at_char(struct nk_str *s, int pos, const char *str, int len) -{ - int i; - void *mem; - char *src; - char *dst; - - int copylen; - NK_ASSERT(s); - NK_ASSERT(str); - NK_ASSERT(len >= 0); - if (!s || !str || !len || (nk_size)pos > s->buffer.allocated) return 0; - if ((s->buffer.allocated + (nk_size)len >= s->buffer.memory.size) && - (s->buffer.type == NK_BUFFER_FIXED)) return 0; - - copylen = (int)s->buffer.allocated - pos; - if (!copylen) { - nk_str_append_text_char(s, str, len); - return 1; - } - mem = nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0); - if (!mem) return 0; - - /* memmove */ - NK_ASSERT(((int)pos + (int)len + ((int)copylen - 1)) >= 0); - NK_ASSERT(((int)pos + ((int)copylen - 1)) >= 0); - dst = nk_ptr_add(char, s->buffer.memory.ptr, pos + len + (copylen - 1)); - src = nk_ptr_add(char, s->buffer.memory.ptr, pos + (copylen-1)); - for (i = 0; i < copylen; ++i) *dst-- = *src--; - mem = nk_ptr_add(void, s->buffer.memory.ptr, pos); - NK_MEMCPY(mem, str, (nk_size)len * sizeof(char)); - s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated); - return 1; -} - -NK_API int -nk_str_insert_at_rune(struct nk_str *str, int pos, const char *cstr, int len) -{ - int glyph_len; - nk_rune unicode; - const char *begin; - const char *buffer; - - NK_ASSERT(str); - NK_ASSERT(cstr); - NK_ASSERT(len); - if (!str || !cstr || !len) return 0; - begin = nk_str_at_rune(str, pos, &unicode, &glyph_len); - if (!str->len) - return nk_str_append_text_char(str, cstr, len); - buffer = nk_str_get_const(str); - if (!begin) return 0; - return nk_str_insert_at_char(str, (int)(begin - buffer), cstr, len); -} - -NK_API int -nk_str_insert_text_char(struct nk_str *str, int pos, const char *text, int len) -{ - return nk_str_insert_text_utf8(str, pos, text, len); -} - -NK_API int -nk_str_insert_str_char(struct nk_str *str, int pos, const char *text) -{ - return nk_str_insert_text_utf8(str, pos, text, nk_strlen(text)); -} - -NK_API int -nk_str_insert_text_utf8(struct nk_str *str, int pos, const char *text, int len) -{ - int i = 0; - int byte_len = 0; - nk_rune unicode; - - NK_ASSERT(str); - NK_ASSERT(text); - if (!str || !text || !len) return 0; - for (i = 0; i < len; ++i) - byte_len += nk_utf_decode(text+byte_len, &unicode, 4); - nk_str_insert_at_rune(str, pos, text, byte_len); - return len; -} - -NK_API int -nk_str_insert_str_utf8(struct nk_str *str, int pos, const char *text) -{ - int runes = 0; - int byte_len = 0; - int num_runes = 0; - int glyph_len = 0; - nk_rune unicode; - if (!str || !text) return 0; - - glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4); - while (unicode != '\0' && glyph_len) { - glyph_len = nk_utf_decode(text+byte_len, &unicode, 4); - byte_len += glyph_len; - num_runes++; - } - nk_str_insert_at_rune(str, pos, text, byte_len); - return runes; -} - -NK_API int -nk_str_insert_text_runes(struct nk_str *str, int pos, const nk_rune *runes, int len) -{ - int i = 0; - int byte_len = 0; - nk_glyph glyph; - - NK_ASSERT(str); - if (!str || !runes || !len) return 0; - for (i = 0; i < len; ++i) { - byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE); - if (!byte_len) break; - nk_str_insert_at_rune(str, pos+i, glyph, byte_len); - } - return len; -} - -NK_API int -nk_str_insert_str_runes(struct nk_str *str, int pos, const nk_rune *runes) -{ - int i = 0; - nk_glyph glyph; - int byte_len; - NK_ASSERT(str); - if (!str || !runes) return 0; - while (runes[i] != '\0') { - byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE); - nk_str_insert_at_rune(str, pos+i, glyph, byte_len); - i++; - } - return i; -} - -NK_API void -nk_str_remove_chars(struct nk_str *s, int len) -{ - NK_ASSERT(s); - NK_ASSERT(len >= 0); - if (!s || len < 0 || (nk_size)len > s->buffer.allocated) return; - NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0); - s->buffer.allocated -= (nk_size)len; - s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated); -} - -NK_API void -nk_str_remove_runes(struct nk_str *str, int len) -{ - int index; - const char *begin; - const char *end; - nk_rune unicode; - - NK_ASSERT(str); - NK_ASSERT(len >= 0); - if (!str || len < 0) return; - if (len >= str->len) { - str->len = 0; - return; - } - - index = str->len - len; - begin = nk_str_at_rune(str, index, &unicode, &len); - end = (const char*)str->buffer.memory.ptr + str->buffer.allocated; - nk_str_remove_chars(str, (int)(end-begin)+1); -} - -NK_API void -nk_str_delete_chars(struct nk_str *s, int pos, int len) -{ - NK_ASSERT(s); - if (!s || !len || (nk_size)pos > s->buffer.allocated || - (nk_size)(pos + len) > s->buffer.allocated) return; - - if ((nk_size)(pos + len) < s->buffer.allocated) { - /* memmove */ - char *dst = nk_ptr_add(char, s->buffer.memory.ptr, pos); - char *src = nk_ptr_add(char, s->buffer.memory.ptr, pos + len); - NK_MEMCPY(dst, src, s->buffer.allocated - (nk_size)(pos + len)); - NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0); - s->buffer.allocated -= (nk_size)len; - } else nk_str_remove_chars(s, len); - s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated); -} - -NK_API void -nk_str_delete_runes(struct nk_str *s, int pos, int len) -{ - char *temp; - nk_rune unicode; - char *begin; - char *end; - int unused; - - NK_ASSERT(s); - NK_ASSERT(s->len >= pos + len); - if (s->len < pos + len) - len = NK_CLAMP(0, (s->len - pos), s->len); - if (!len) return; - - temp = (char *)s->buffer.memory.ptr; - begin = nk_str_at_rune(s, pos, &unicode, &unused); - if (!begin) return; - s->buffer.memory.ptr = begin; - end = nk_str_at_rune(s, len, &unicode, &unused); - s->buffer.memory.ptr = temp; - if (!end) return; - nk_str_delete_chars(s, (int)(begin - temp), (int)(end - begin)); -} - -NK_API char* -nk_str_at_char(struct nk_str *s, int pos) -{ - NK_ASSERT(s); - if (!s || pos > (int)s->buffer.allocated) return 0; - return nk_ptr_add(char, s->buffer.memory.ptr, pos); -} - -NK_API char* -nk_str_at_rune(struct nk_str *str, int pos, nk_rune *unicode, int *len) -{ - int i = 0; - int src_len = 0; - int glyph_len = 0; - char *text; - int text_len; - - NK_ASSERT(str); - NK_ASSERT(unicode); - NK_ASSERT(len); - - if (!str || !unicode || !len) return 0; - if (pos < 0) { - *unicode = 0; - *len = 0; - return 0; - } - - text = (char*)str->buffer.memory.ptr; - text_len = (int)str->buffer.allocated; - glyph_len = nk_utf_decode(text, unicode, text_len); - while (glyph_len) { - if (i == pos) { - *len = glyph_len; - break; - } - - i++; - src_len = src_len + glyph_len; - glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len); - } - if (i != pos) return 0; - return text + src_len; -} - -NK_API const char* -nk_str_at_char_const(const struct nk_str *s, int pos) -{ - NK_ASSERT(s); - if (!s || pos > (int)s->buffer.allocated) return 0; - return nk_ptr_add(char, s->buffer.memory.ptr, pos); -} - -NK_API const char* -nk_str_at_const(const struct nk_str *str, int pos, nk_rune *unicode, int *len) -{ - int i = 0; - int src_len = 0; - int glyph_len = 0; - char *text; - int text_len; - - NK_ASSERT(str); - NK_ASSERT(unicode); - NK_ASSERT(len); - - if (!str || !unicode || !len) return 0; - if (pos < 0) { - *unicode = 0; - *len = 0; - return 0; - } - - text = (char*)str->buffer.memory.ptr; - text_len = (int)str->buffer.allocated; - glyph_len = nk_utf_decode(text, unicode, text_len); - while (glyph_len) { - if (i == pos) { - *len = glyph_len; - break; - } - - i++; - src_len = src_len + glyph_len; - glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len); - } - if (i != pos) return 0; - return text + src_len; -} - -NK_API nk_rune -nk_str_rune_at(const struct nk_str *str, int pos) -{ - int len; - nk_rune unicode = 0; - nk_str_at_const(str, pos, &unicode, &len); - return unicode; -} - -NK_API char* -nk_str_get(struct nk_str *s) -{ - NK_ASSERT(s); - if (!s || !s->len || !s->buffer.allocated) return 0; - return (char*)s->buffer.memory.ptr; -} - -NK_API const char* -nk_str_get_const(const struct nk_str *s) -{ - NK_ASSERT(s); - if (!s || !s->len || !s->buffer.allocated) return 0; - return (const char*)s->buffer.memory.ptr; -} - -NK_API int -nk_str_len(struct nk_str *s) -{ - NK_ASSERT(s); - if (!s || !s->len || !s->buffer.allocated) return 0; - return s->len; -} - -NK_API int -nk_str_len_char(struct nk_str *s) -{ - NK_ASSERT(s); - if (!s || !s->len || !s->buffer.allocated) return 0; - return (int)s->buffer.allocated; -} - -NK_API void -nk_str_clear(struct nk_str *str) -{ - NK_ASSERT(str); - nk_buffer_clear(&str->buffer); - str->len = 0; -} - -NK_API void -nk_str_free(struct nk_str *str) -{ - NK_ASSERT(str); - nk_buffer_free(&str->buffer); - str->len = 0; -} - -/* - * ============================================================== - * - * Command buffer - * - * =============================================================== -*/ -NK_INTERN void -nk_command_buffer_init(struct nk_command_buffer *cmdbuf, - struct nk_buffer *buffer, enum nk_command_clipping clip) -{ - NK_ASSERT(cmdbuf); - NK_ASSERT(buffer); - if (!cmdbuf || !buffer) return; - cmdbuf->base = buffer; - cmdbuf->use_clipping = clip; - cmdbuf->begin = buffer->allocated; - cmdbuf->end = buffer->allocated; - cmdbuf->last = buffer->allocated; -} - -NK_INTERN void -nk_command_buffer_reset(struct nk_command_buffer *buffer) -{ - NK_ASSERT(buffer); - if (!buffer) return; - buffer->begin = 0; - buffer->end = 0; - buffer->last = 0; - buffer->clip = nk_null_rect; -#ifdef NK_INCLUDE_COMMAND_USERDATA - buffer->userdata.ptr = 0; -#endif -} - -NK_INTERN void* -nk_command_buffer_push(struct nk_command_buffer* b, - enum nk_command_type t, nk_size size) -{ - NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_command); - struct nk_command *cmd; - nk_size alignment; - void *unaligned; - void *memory; - - NK_ASSERT(b); - NK_ASSERT(b->base); - if (!b) return 0; - cmd = (struct nk_command*)nk_buffer_alloc(b->base,NK_BUFFER_FRONT,size,align); - if (!cmd) return 0; - - /* make sure the offset to the next command is aligned */ - b->last = (nk_size)((nk_byte*)cmd - (nk_byte*)b->base->memory.ptr); - unaligned = (nk_byte*)cmd + size; - memory = NK_ALIGN_PTR(unaligned, align); - alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned); -#ifdef NK_ZERO_COMMAND_MEMORY - NK_MEMSET(cmd, 0, size + alignment); -#endif - - cmd->type = t; - cmd->next = b->base->allocated + alignment; -#ifdef NK_INCLUDE_COMMAND_USERDATA - cmd->userdata = b->userdata; -#endif - b->end = cmd->next; - return cmd; -} - -NK_API void -nk_push_scissor(struct nk_command_buffer *b, struct nk_rect r) -{ - struct nk_command_scissor *cmd; - NK_ASSERT(b); - if (!b) return; - - b->clip.x = r.x; - b->clip.y = r.y; - b->clip.w = r.w; - b->clip.h = r.h; - cmd = (struct nk_command_scissor*) - nk_command_buffer_push(b, NK_COMMAND_SCISSOR, sizeof(*cmd)); - - if (!cmd) return; - cmd->x = (short)r.x; - cmd->y = (short)r.y; - cmd->w = (unsigned short)NK_MAX(0, r.w); - cmd->h = (unsigned short)NK_MAX(0, r.h); -} - -NK_API void -nk_stroke_line(struct nk_command_buffer *b, float x0, float y0, - float x1, float y1, float line_thickness, struct nk_color c) -{ - struct nk_command_line *cmd; - NK_ASSERT(b); - if (!b || line_thickness <= 0) return; - cmd = (struct nk_command_line*) - nk_command_buffer_push(b, NK_COMMAND_LINE, sizeof(*cmd)); - if (!cmd) return; - cmd->line_thickness = (unsigned short)line_thickness; - cmd->begin.x = (short)x0; - cmd->begin.y = (short)y0; - cmd->end.x = (short)x1; - cmd->end.y = (short)y1; - cmd->color = c; -} - -NK_API void -nk_stroke_curve(struct nk_command_buffer *b, float ax, float ay, - float ctrl0x, float ctrl0y, float ctrl1x, float ctrl1y, - float bx, float by, float line_thickness, struct nk_color col) -{ - struct nk_command_curve *cmd; - NK_ASSERT(b); - if (!b || col.a == 0 || line_thickness <= 0) return; - - cmd = (struct nk_command_curve*) - nk_command_buffer_push(b, NK_COMMAND_CURVE, sizeof(*cmd)); - if (!cmd) return; - cmd->line_thickness = (unsigned short)line_thickness; - cmd->begin.x = (short)ax; - cmd->begin.y = (short)ay; - cmd->ctrl[0].x = (short)ctrl0x; - cmd->ctrl[0].y = (short)ctrl0y; - cmd->ctrl[1].x = (short)ctrl1x; - cmd->ctrl[1].y = (short)ctrl1y; - cmd->end.x = (short)bx; - cmd->end.y = (short)by; - cmd->color = col; -} - -NK_API void -nk_stroke_rect(struct nk_command_buffer *b, struct nk_rect rect, - float rounding, float line_thickness, struct nk_color c) -{ - struct nk_command_rect *cmd; - NK_ASSERT(b); - if (!b || c.a == 0 || rect.w == 0 || rect.h == 0 || line_thickness <= 0) return; - if (b->use_clipping) { - const struct nk_rect *clip = &b->clip; - if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h, - clip->x, clip->y, clip->w, clip->h)) return; - } - cmd = (struct nk_command_rect*) - nk_command_buffer_push(b, NK_COMMAND_RECT, sizeof(*cmd)); - if (!cmd) return; - cmd->rounding = (unsigned short)rounding; - cmd->line_thickness = (unsigned short)line_thickness; - cmd->x = (short)rect.x; - cmd->y = (short)rect.y; - cmd->w = (unsigned short)NK_MAX(0, rect.w); - cmd->h = (unsigned short)NK_MAX(0, rect.h); - cmd->color = c; -} - -NK_API void -nk_fill_rect(struct nk_command_buffer *b, struct nk_rect rect, - float rounding, struct nk_color c) -{ - struct nk_command_rect_filled *cmd; - NK_ASSERT(b); - if (!b || c.a == 0 || rect.w == 0 || rect.h == 0) return; - if (b->use_clipping) { - const struct nk_rect *clip = &b->clip; - if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h, - clip->x, clip->y, clip->w, clip->h)) return; - } - - cmd = (struct nk_command_rect_filled*) - nk_command_buffer_push(b, NK_COMMAND_RECT_FILLED, sizeof(*cmd)); - if (!cmd) return; - cmd->rounding = (unsigned short)rounding; - cmd->x = (short)rect.x; - cmd->y = (short)rect.y; - cmd->w = (unsigned short)NK_MAX(0, rect.w); - cmd->h = (unsigned short)NK_MAX(0, rect.h); - cmd->color = c; -} - -NK_API void -nk_fill_rect_multi_color(struct nk_command_buffer *b, struct nk_rect rect, - struct nk_color left, struct nk_color top, struct nk_color right, - struct nk_color bottom) -{ - struct nk_command_rect_multi_color *cmd; - NK_ASSERT(b); - if (!b || rect.w == 0 || rect.h == 0) return; - if (b->use_clipping) { - const struct nk_rect *clip = &b->clip; - if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h, - clip->x, clip->y, clip->w, clip->h)) return; - } - - cmd = (struct nk_command_rect_multi_color*) - nk_command_buffer_push(b, NK_COMMAND_RECT_MULTI_COLOR, sizeof(*cmd)); - if (!cmd) return; - cmd->x = (short)rect.x; - cmd->y = (short)rect.y; - cmd->w = (unsigned short)NK_MAX(0, rect.w); - cmd->h = (unsigned short)NK_MAX(0, rect.h); - cmd->left = left; - cmd->top = top; - cmd->right = right; - cmd->bottom = bottom; -} - -NK_API void -nk_stroke_circle(struct nk_command_buffer *b, struct nk_rect r, - float line_thickness, struct nk_color c) -{ - struct nk_command_circle *cmd; - if (!b || r.w == 0 || r.h == 0 || line_thickness <= 0) return; - if (b->use_clipping) { - const struct nk_rect *clip = &b->clip; - if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h)) - return; - } - - cmd = (struct nk_command_circle*) - nk_command_buffer_push(b, NK_COMMAND_CIRCLE, sizeof(*cmd)); - if (!cmd) return; - cmd->line_thickness = (unsigned short)line_thickness; - cmd->x = (short)r.x; - cmd->y = (short)r.y; - cmd->w = (unsigned short)NK_MAX(r.w, 0); - cmd->h = (unsigned short)NK_MAX(r.h, 0); - cmd->color = c; -} - -NK_API void -nk_fill_circle(struct nk_command_buffer *b, struct nk_rect r, struct nk_color c) -{ - struct nk_command_circle_filled *cmd; - NK_ASSERT(b); - if (!b || c.a == 0 || r.w == 0 || r.h == 0) return; - if (b->use_clipping) { - const struct nk_rect *clip = &b->clip; - if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h)) - return; - } - - cmd = (struct nk_command_circle_filled*) - nk_command_buffer_push(b, NK_COMMAND_CIRCLE_FILLED, sizeof(*cmd)); - if (!cmd) return; - cmd->x = (short)r.x; - cmd->y = (short)r.y; - cmd->w = (unsigned short)NK_MAX(r.w, 0); - cmd->h = (unsigned short)NK_MAX(r.h, 0); - cmd->color = c; -} - -NK_API void -nk_stroke_arc(struct nk_command_buffer *b, float cx, float cy, float radius, - float a_min, float a_max, float line_thickness, struct nk_color c) -{ - struct nk_command_arc *cmd; - if (!b || c.a == 0 || line_thickness <= 0) return; - cmd = (struct nk_command_arc*) - nk_command_buffer_push(b, NK_COMMAND_ARC, sizeof(*cmd)); - if (!cmd) return; - cmd->line_thickness = (unsigned short)line_thickness; - cmd->cx = (short)cx; - cmd->cy = (short)cy; - cmd->r = (unsigned short)radius; - cmd->a[0] = a_min; - cmd->a[1] = a_max; - cmd->color = c; -} - -NK_API void -nk_fill_arc(struct nk_command_buffer *b, float cx, float cy, float radius, - float a_min, float a_max, struct nk_color c) -{ - struct nk_command_arc_filled *cmd; - NK_ASSERT(b); - if (!b || c.a == 0) return; - cmd = (struct nk_command_arc_filled*) - nk_command_buffer_push(b, NK_COMMAND_ARC_FILLED, sizeof(*cmd)); - if (!cmd) return; - cmd->cx = (short)cx; - cmd->cy = (short)cy; - cmd->r = (unsigned short)radius; - cmd->a[0] = a_min; - cmd->a[1] = a_max; - cmd->color = c; -} - -NK_API void -nk_stroke_triangle(struct nk_command_buffer *b, float x0, float y0, float x1, - float y1, float x2, float y2, float line_thickness, struct nk_color c) -{ - struct nk_command_triangle *cmd; - NK_ASSERT(b); - if (!b || c.a == 0 || line_thickness <= 0) return; - if (b->use_clipping) { - const struct nk_rect *clip = &b->clip; - if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) && - !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) && - !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h)) - return; - } - - cmd = (struct nk_command_triangle*) - nk_command_buffer_push(b, NK_COMMAND_TRIANGLE, sizeof(*cmd)); - if (!cmd) return; - cmd->line_thickness = (unsigned short)line_thickness; - cmd->a.x = (short)x0; - cmd->a.y = (short)y0; - cmd->b.x = (short)x1; - cmd->b.y = (short)y1; - cmd->c.x = (short)x2; - cmd->c.y = (short)y2; - cmd->color = c; -} - -NK_API void -nk_fill_triangle(struct nk_command_buffer *b, float x0, float y0, float x1, - float y1, float x2, float y2, struct nk_color c) -{ - struct nk_command_triangle_filled *cmd; - NK_ASSERT(b); - if (!b || c.a == 0) return; - if (!b) return; - if (b->use_clipping) { - const struct nk_rect *clip = &b->clip; - if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) && - !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) && - !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h)) - return; - } - - cmd = (struct nk_command_triangle_filled*) - nk_command_buffer_push(b, NK_COMMAND_TRIANGLE_FILLED, sizeof(*cmd)); - if (!cmd) return; - cmd->a.x = (short)x0; - cmd->a.y = (short)y0; - cmd->b.x = (short)x1; - cmd->b.y = (short)y1; - cmd->c.x = (short)x2; - cmd->c.y = (short)y2; - cmd->color = c; -} - -NK_API void -nk_stroke_polygon(struct nk_command_buffer *b, float *points, int point_count, - float line_thickness, struct nk_color col) -{ - int i; - nk_size size = 0; - struct nk_command_polygon *cmd; - - NK_ASSERT(b); - if (!b || col.a == 0 || line_thickness <= 0) return; - size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count; - cmd = (struct nk_command_polygon*) nk_command_buffer_push(b, NK_COMMAND_POLYGON, size); - if (!cmd) return; - cmd->color = col; - cmd->line_thickness = (unsigned short)line_thickness; - cmd->point_count = (unsigned short)point_count; - for (i = 0; i < point_count; ++i) { - cmd->points[i].x = (short)points[i*2]; - cmd->points[i].y = (short)points[i*2+1]; - } -} - -NK_API void -nk_fill_polygon(struct nk_command_buffer *b, float *points, int point_count, - struct nk_color col) -{ - int i; - nk_size size = 0; - struct nk_command_polygon_filled *cmd; - - NK_ASSERT(b); - if (!b || col.a == 0) return; - size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count; - cmd = (struct nk_command_polygon_filled*) - nk_command_buffer_push(b, NK_COMMAND_POLYGON_FILLED, size); - if (!cmd) return; - cmd->color = col; - cmd->point_count = (unsigned short)point_count; - for (i = 0; i < point_count; ++i) { - cmd->points[i].x = (short)points[i*2+0]; - cmd->points[i].y = (short)points[i*2+1]; - } -} - -NK_API void -nk_stroke_polyline(struct nk_command_buffer *b, float *points, int point_count, - float line_thickness, struct nk_color col) -{ - int i; - nk_size size = 0; - struct nk_command_polyline *cmd; - - NK_ASSERT(b); - if (!b || col.a == 0 || line_thickness <= 0) return; - size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count; - cmd = (struct nk_command_polyline*) nk_command_buffer_push(b, NK_COMMAND_POLYLINE, size); - if (!cmd) return; - cmd->color = col; - cmd->point_count = (unsigned short)point_count; - cmd->line_thickness = (unsigned short)line_thickness; - for (i = 0; i < point_count; ++i) { - cmd->points[i].x = (short)points[i*2]; - cmd->points[i].y = (short)points[i*2+1]; - } -} - -NK_API void -nk_draw_image(struct nk_command_buffer *b, struct nk_rect r, - const struct nk_image *img, struct nk_color col) -{ - struct nk_command_image *cmd; - NK_ASSERT(b); - if (!b) return; - if (b->use_clipping) { - const struct nk_rect *c = &b->clip; - if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h)) - return; - } - - cmd = (struct nk_command_image*) - nk_command_buffer_push(b, NK_COMMAND_IMAGE, sizeof(*cmd)); - if (!cmd) return; - cmd->x = (short)r.x; - cmd->y = (short)r.y; - cmd->w = (unsigned short)NK_MAX(0, r.w); - cmd->h = (unsigned short)NK_MAX(0, r.h); - cmd->img = *img; - cmd->col = col; -} - -NK_API void -nk_push_custom(struct nk_command_buffer *b, struct nk_rect r, - nk_command_custom_callback cb, nk_handle usr) -{ - struct nk_command_custom *cmd; - NK_ASSERT(b); - if (!b) return; - if (b->use_clipping) { - const struct nk_rect *c = &b->clip; - if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h)) - return; - } - - cmd = (struct nk_command_custom*) - nk_command_buffer_push(b, NK_COMMAND_CUSTOM, sizeof(*cmd)); - if (!cmd) return; - cmd->x = (short)r.x; - cmd->y = (short)r.y; - cmd->w = (unsigned short)NK_MAX(0, r.w); - cmd->h = (unsigned short)NK_MAX(0, r.h); - cmd->callback_data = usr; - cmd->callback = cb; -} - -NK_API void -nk_draw_text(struct nk_command_buffer *b, struct nk_rect r, - const char *string, int length, const struct nk_user_font *font, - struct nk_color bg, struct nk_color fg) -{ - float text_width = 0; - struct nk_command_text *cmd; - - NK_ASSERT(b); - NK_ASSERT(font); - if (!b || !string || !length || (bg.a == 0 && fg.a == 0)) return; - if (b->use_clipping) { - const struct nk_rect *c = &b->clip; - if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h)) - return; - } - - /* make sure text fits inside bounds */ - text_width = font->width(font->userdata, font->height, string, length); - if (text_width > r.w){ - int glyphs = 0; - float txt_width = (float)text_width; - length = nk_text_clamp(font, string, length, r.w, &glyphs, &txt_width, 0,0); - } - - if (!length) return; - cmd = (struct nk_command_text*) - nk_command_buffer_push(b, NK_COMMAND_TEXT, sizeof(*cmd) + (nk_size)(length + 1)); - if (!cmd) return; - cmd->x = (short)r.x; - cmd->y = (short)r.y; - cmd->w = (unsigned short)r.w; - cmd->h = (unsigned short)r.h; - cmd->background = bg; - cmd->foreground = fg; - cmd->font = font; - cmd->length = length; - cmd->height = font->height; - NK_MEMCPY(cmd->string, string, (nk_size)length); - cmd->string[length] = '\0'; -} - -/* ============================================================== - * - * DRAW LIST - * - * ===============================================================*/ -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT -NK_API void -nk_draw_list_init(struct nk_draw_list *list) -{ - nk_size i = 0; - NK_ASSERT(list); - if (!list) return; - nk_zero(list, sizeof(*list)); - for (i = 0; i < NK_LEN(list->circle_vtx); ++i) { - const float a = ((float)i / (float)NK_LEN(list->circle_vtx)) * 2 * NK_PI; - list->circle_vtx[i].x = (float)NK_COS(a); - list->circle_vtx[i].y = (float)NK_SIN(a); - } -} - -NK_API void -nk_draw_list_setup(struct nk_draw_list *canvas, const struct nk_convert_config *config, - struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, - enum nk_anti_aliasing line_aa, enum nk_anti_aliasing shape_aa) -{ - NK_ASSERT(canvas); - NK_ASSERT(config); - NK_ASSERT(cmds); - NK_ASSERT(vertices); - NK_ASSERT(elements); - if (!canvas || !config || !cmds || !vertices || !elements) - return; - - canvas->buffer = cmds; - canvas->config = *config; - canvas->elements = elements; - canvas->vertices = vertices; - canvas->line_AA = line_aa; - canvas->shape_AA = shape_aa; - canvas->clip_rect = nk_null_rect; -} - -NK_API const struct nk_draw_command* -nk__draw_list_begin(const struct nk_draw_list *canvas, const struct nk_buffer *buffer) -{ - nk_byte *memory; - nk_size offset; - const struct nk_draw_command *cmd; - - NK_ASSERT(buffer); - if (!buffer || !buffer->size || !canvas->cmd_count) - return 0; - - memory = (nk_byte*)buffer->memory.ptr; - offset = buffer->memory.size - canvas->cmd_offset; - cmd = nk_ptr_add(const struct nk_draw_command, memory, offset); - return cmd; -} - -NK_API const struct nk_draw_command* -nk__draw_list_end(const struct nk_draw_list *canvas, const struct nk_buffer *buffer) -{ - nk_size size; - nk_size offset; - nk_byte *memory; - const struct nk_draw_command *end; - - NK_ASSERT(buffer); - NK_ASSERT(canvas); - if (!buffer || !canvas) - return 0; - - memory = (nk_byte*)buffer->memory.ptr; - size = buffer->memory.size; - offset = size - canvas->cmd_offset; - end = nk_ptr_add(const struct nk_draw_command, memory, offset); - end -= (canvas->cmd_count-1); - return end; -} - -NK_API const struct nk_draw_command* -nk__draw_list_next(const struct nk_draw_command *cmd, - const struct nk_buffer *buffer, const struct nk_draw_list *canvas) -{ - const struct nk_draw_command *end; - NK_ASSERT(buffer); - NK_ASSERT(canvas); - if (!cmd || !buffer || !canvas) - return 0; - - end = nk__draw_list_end(canvas, buffer); - if (cmd <= end) return 0; - return (cmd-1); -} - -NK_API void -nk_draw_list_clear(struct nk_draw_list *list) -{ - NK_ASSERT(list); - if (!list) return; - if (list->buffer) - nk_buffer_clear(list->buffer); - if (list->vertices) - nk_buffer_clear(list->vertices); - if (list->elements) - nk_buffer_clear(list->elements); - - list->element_count = 0; - list->vertex_count = 0; - list->cmd_offset = 0; - list->cmd_count = 0; - list->path_count = 0; - list->vertices = 0; - list->elements = 0; - list->clip_rect = nk_null_rect; -} - -NK_INTERN struct nk_vec2* -nk_draw_list_alloc_path(struct nk_draw_list *list, int count) -{ - struct nk_vec2 *points; - NK_STORAGE const nk_size point_align = NK_ALIGNOF(struct nk_vec2); - NK_STORAGE const nk_size point_size = sizeof(struct nk_vec2); - points = (struct nk_vec2*) - nk_buffer_alloc(list->buffer, NK_BUFFER_FRONT, - point_size * (nk_size)count, point_align); - - if (!points) return 0; - if (!list->path_offset) { - void *memory = nk_buffer_memory(list->buffer); - list->path_offset = (unsigned int)((nk_byte*)points - (nk_byte*)memory); - } - list->path_count += (unsigned int)count; - return points; -} - -NK_INTERN struct nk_vec2 -nk_draw_list_path_last(struct nk_draw_list *list) -{ - void *memory; - struct nk_vec2 *point; - NK_ASSERT(list->path_count); - memory = nk_buffer_memory(list->buffer); - point = nk_ptr_add(struct nk_vec2, memory, list->path_offset); - point += (list->path_count-1); - return *point; -} - -NK_INTERN struct nk_draw_command* -nk_draw_list_push_command(struct nk_draw_list *list, struct nk_rect clip, - nk_handle texture) -{ - NK_STORAGE const nk_size cmd_align = NK_ALIGNOF(struct nk_draw_command); - NK_STORAGE const nk_size cmd_size = sizeof(struct nk_draw_command); - struct nk_draw_command *cmd; - - NK_ASSERT(list); - cmd = (struct nk_draw_command*) - nk_buffer_alloc(list->buffer, NK_BUFFER_BACK, cmd_size, cmd_align); - - if (!cmd) return 0; - if (!list->cmd_count) { - nk_byte *memory = (nk_byte*)nk_buffer_memory(list->buffer); - nk_size total = nk_buffer_total(list->buffer); - memory = nk_ptr_add(nk_byte, memory, total); - list->cmd_offset = (nk_size)(memory - (nk_byte*)cmd); - } - - cmd->elem_count = 0; - cmd->clip_rect = clip; - cmd->texture = texture; -#ifdef NK_INCLUDE_COMMAND_USERDATA - cmd->userdata = list->userdata; -#endif - - list->cmd_count++; - list->clip_rect = clip; - return cmd; -} - -NK_INTERN struct nk_draw_command* -nk_draw_list_command_last(struct nk_draw_list *list) -{ - void *memory; - nk_size size; - struct nk_draw_command *cmd; - NK_ASSERT(list->cmd_count); - - memory = nk_buffer_memory(list->buffer); - size = nk_buffer_total(list->buffer); - cmd = nk_ptr_add(struct nk_draw_command, memory, size - list->cmd_offset); - return (cmd - (list->cmd_count-1)); -} - -NK_INTERN void -nk_draw_list_add_clip(struct nk_draw_list *list, struct nk_rect rect) -{ - NK_ASSERT(list); - if (!list) return; - if (!list->cmd_count) { - nk_draw_list_push_command(list, rect, list->config.null.texture); - } else { - struct nk_draw_command *prev = nk_draw_list_command_last(list); - if (prev->elem_count == 0) - prev->clip_rect = rect; - nk_draw_list_push_command(list, rect, prev->texture); - } -} - -NK_INTERN void -nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture) -{ - NK_ASSERT(list); - if (!list) return; - if (!list->cmd_count) { - nk_draw_list_push_command(list, nk_null_rect, texture); - } else { - struct nk_draw_command *prev = nk_draw_list_command_last(list); - if (prev->elem_count == 0) { - prev->texture = texture; - #ifdef NK_INCLUDE_COMMAND_USERDATA - prev->userdata = list->userdata; - #endif - } else if (prev->texture.id != texture.id - #ifdef NK_INCLUDE_COMMAND_USERDATA - || prev->userdata.id != list->userdata.id - #endif - ) nk_draw_list_push_command(list, prev->clip_rect, texture); - } -} - -#ifdef NK_INCLUDE_COMMAND_USERDATA -NK_API void -nk_draw_list_push_userdata(struct nk_draw_list *list, nk_handle userdata) -{ - list->userdata = userdata; -} -#endif - -NK_INTERN void* -nk_draw_list_alloc_vertices(struct nk_draw_list *list, nk_size count) -{ - void *vtx; - NK_ASSERT(list); - if (!list) return 0; - vtx = nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, - list->config.vertex_size*count, list->config.vertex_alignment); - if (!vtx) return 0; - list->vertex_count += (unsigned int)count; - return vtx; -} - -NK_INTERN nk_draw_index* -nk_draw_list_alloc_elements(struct nk_draw_list *list, nk_size count) -{ - nk_draw_index *ids; - struct nk_draw_command *cmd; - NK_STORAGE const nk_size elem_align = NK_ALIGNOF(nk_draw_index); - NK_STORAGE const nk_size elem_size = sizeof(nk_draw_index); - NK_ASSERT(list); - if (!list) return 0; - - ids = (nk_draw_index*) - nk_buffer_alloc(list->elements, NK_BUFFER_FRONT, elem_size*count, elem_align); - if (!ids) return 0; - cmd = nk_draw_list_command_last(list); - list->element_count += (unsigned int)count; - cmd->elem_count += (unsigned int)count; - return ids; -} - -NK_INTERN int -nk_draw_vertex_layout_element_is_end_of_layout( - const struct nk_draw_vertex_layout_element *element) -{ - return (element->attribute == NK_VERTEX_ATTRIBUTE_COUNT || - element->format == NK_FORMAT_COUNT); -} - -NK_INTERN void -nk_draw_vertex_color(void *attribute, const float *values, - enum nk_draw_vertex_layout_format format) -{ - /* if this triggers you tried to provide a value format for a color */ - NK_ASSERT(format >= NK_FORMAT_COLOR_BEGIN); - NK_ASSERT(format <= NK_FORMAT_COLOR_END); - if (format < NK_FORMAT_COLOR_BEGIN || format > NK_FORMAT_COLOR_END) return; - - switch (format) { - default: NK_ASSERT(0 && "Invalid vertex layout color format"); break; - case NK_FORMAT_R8G8B8A8: - case NK_FORMAT_R8G8B8: { - struct nk_color col = nk_rgba_fv(values); - NK_MEMCPY(attribute, &col.r, sizeof(col)); - } break; - case NK_FORMAT_B8G8R8A8: { - struct nk_color col = nk_rgba_fv(values); - struct nk_color bgra = nk_rgba(col.b, col.g, col.r, col.a); - NK_MEMCPY(attribute, &bgra, sizeof(bgra)); - } break; - case NK_FORMAT_R16G15B16: { - nk_ushort col[3]; - col[0] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[0] * NK_USHORT_MAX, NK_USHORT_MAX); - col[1] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[1] * NK_USHORT_MAX, NK_USHORT_MAX); - col[2] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[2] * NK_USHORT_MAX, NK_USHORT_MAX); - NK_MEMCPY(attribute, col, sizeof(col)); - } break; - case NK_FORMAT_R16G15B16A16: { - nk_ushort col[4]; - col[0] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[0] * NK_USHORT_MAX, NK_USHORT_MAX); - col[1] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[1] * NK_USHORT_MAX, NK_USHORT_MAX); - col[2] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[2] * NK_USHORT_MAX, NK_USHORT_MAX); - col[3] = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[3] * NK_USHORT_MAX, NK_USHORT_MAX); - NK_MEMCPY(attribute, col, sizeof(col)); - } break; - case NK_FORMAT_R32G32B32: { - nk_uint col[3]; - col[0] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[0] * NK_UINT_MAX, NK_UINT_MAX); - col[1] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[1] * NK_UINT_MAX, NK_UINT_MAX); - col[2] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[2] * NK_UINT_MAX, NK_UINT_MAX); - NK_MEMCPY(attribute, col, sizeof(col)); - } break; - case NK_FORMAT_R32G32B32A32: { - nk_uint col[4]; - col[0] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[0] * NK_UINT_MAX, NK_UINT_MAX); - col[1] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[1] * NK_UINT_MAX, NK_UINT_MAX); - col[2] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[2] * NK_UINT_MAX, NK_UINT_MAX); - col[3] = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[3] * NK_UINT_MAX, NK_UINT_MAX); - NK_MEMCPY(attribute, col, sizeof(col)); - } break; - case NK_FORMAT_R32G32B32A32_FLOAT: - NK_MEMCPY(attribute, values, sizeof(float)*4); - break; - case NK_FORMAT_R32G32B32A32_DOUBLE: { - double col[4]; - col[0] = (double)NK_SATURATE(values[0]); - col[1] = (double)NK_SATURATE(values[1]); - col[2] = (double)NK_SATURATE(values[2]); - col[3] = (double)NK_SATURATE(values[3]); - NK_MEMCPY(attribute, col, sizeof(col)); - } break; - case NK_FORMAT_RGB32: - case NK_FORMAT_RGBA32: { - struct nk_color col = nk_rgba_fv(values); - nk_uint color = nk_color_u32(col); - NK_MEMCPY(attribute, &color, sizeof(color)); - } break; - } -} - -NK_INTERN void -nk_draw_vertex_element(void *dst, const float *values, int value_count, - enum nk_draw_vertex_layout_format format) -{ - int value_index; - void *attribute = dst; - /* if this triggers you tried to provide a color format for a value */ - NK_ASSERT(format < NK_FORMAT_COLOR_BEGIN); - if (format >= NK_FORMAT_COLOR_BEGIN && format <= NK_FORMAT_COLOR_END) return; - for (value_index = 0; value_index < value_count; ++value_index) { - switch (format) { - default: NK_ASSERT(0 && "invalid vertex layout format"); break; - case NK_FORMAT_SCHAR: { - char value = (char)NK_CLAMP(NK_SCHAR_MIN, values[value_index], NK_SCHAR_MAX); - NK_MEMCPY(attribute, &value, sizeof(value)); - attribute = (void*)((char*)attribute + sizeof(char)); - } break; - case NK_FORMAT_SSHORT: { - nk_short value = (nk_short)NK_CLAMP(NK_SSHORT_MIN, values[value_index], NK_SSHORT_MAX); - NK_MEMCPY(attribute, &value, sizeof(value)); - attribute = (void*)((char*)attribute + sizeof(value)); - } break; - case NK_FORMAT_SINT: { - nk_int value = (nk_int)NK_CLAMP(NK_SINT_MIN, values[value_index], NK_SINT_MAX); - NK_MEMCPY(attribute, &value, sizeof(value)); - attribute = (void*)((char*)attribute + sizeof(nk_int)); - } break; - case NK_FORMAT_UCHAR: { - unsigned char value = (unsigned char)NK_CLAMP(NK_UCHAR_MIN, values[value_index], NK_UCHAR_MAX); - NK_MEMCPY(attribute, &value, sizeof(value)); - attribute = (void*)((char*)attribute + sizeof(unsigned char)); - } break; - case NK_FORMAT_USHORT: { - nk_ushort value = (nk_ushort)NK_CLAMP(NK_USHORT_MIN, values[value_index], NK_USHORT_MAX); - NK_MEMCPY(attribute, &value, sizeof(value)); - attribute = (void*)((char*)attribute + sizeof(value)); - } break; - case NK_FORMAT_UINT: { - nk_uint value = (nk_uint)NK_CLAMP(NK_UINT_MIN, values[value_index], NK_UINT_MAX); - NK_MEMCPY(attribute, &value, sizeof(value)); - attribute = (void*)((char*)attribute + sizeof(nk_uint)); - } break; - case NK_FORMAT_FLOAT: - NK_MEMCPY(attribute, &values[value_index], sizeof(values[value_index])); - attribute = (void*)((char*)attribute + sizeof(float)); - break; - case NK_FORMAT_DOUBLE: { - double value = (double)values[value_index]; - NK_MEMCPY(attribute, &value, sizeof(value)); - attribute = (void*)((char*)attribute + sizeof(double)); - } break; - } - } -} - -NK_INTERN void* -nk_draw_vertex(void *dst, const struct nk_convert_config *config, - struct nk_vec2 pos, struct nk_vec2 uv, struct nk_colorf color) -{ - void *result = (void*)((char*)dst + config->vertex_size); - const struct nk_draw_vertex_layout_element *elem_iter = config->vertex_layout; - while (!nk_draw_vertex_layout_element_is_end_of_layout(elem_iter)) { - void *address = (void*)((char*)dst + elem_iter->offset); - switch (elem_iter->attribute) { - case NK_VERTEX_ATTRIBUTE_COUNT: - default: NK_ASSERT(0 && "wrong element attribute"); - case NK_VERTEX_POSITION: nk_draw_vertex_element(address, &pos.x, 2, elem_iter->format); break; - case NK_VERTEX_TEXCOORD: nk_draw_vertex_element(address, &uv.x, 2, elem_iter->format); break; - case NK_VERTEX_COLOR: nk_draw_vertex_color(address, &color.r, elem_iter->format); break; - } - elem_iter++; - } - return result; -} - -NK_API void -nk_draw_list_stroke_poly_line(struct nk_draw_list *list, const struct nk_vec2 *points, - const unsigned int points_count, struct nk_color color, enum nk_draw_list_stroke closed, - float thickness, enum nk_anti_aliasing aliasing) -{ - nk_size count; - int thick_line; - struct nk_colorf col; - struct nk_colorf col_trans; - NK_ASSERT(list); - if (!list || points_count < 2) return; - - color.a = (nk_byte)((float)color.a * list->config.global_alpha); - count = points_count; - if (!closed) count = points_count-1; - thick_line = thickness > 1.0f; - -#ifdef NK_INCLUDE_COMMAND_USERDATA - nk_draw_list_push_userdata(list, list->userdata); -#endif - - color.a = (nk_byte)((float)color.a * list->config.global_alpha); - nk_color_fv(&col.r, color); - col_trans = col; - col_trans.a = 0; - - if (aliasing == NK_ANTI_ALIASING_ON) { - /* ANTI-ALIASED STROKE */ - const float AA_SIZE = 1.0f; - NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2); - NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2); - - /* allocate vertices and elements */ - nk_size i1 = 0; - nk_size vertex_offset; - nk_size index = list->vertex_count; - - const nk_size idx_count = (thick_line) ? (count * 18) : (count * 12); - const nk_size vtx_count = (thick_line) ? (points_count * 4): (points_count *3); - - void *vtx = nk_draw_list_alloc_vertices(list, vtx_count); - nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count); - - nk_size size; - struct nk_vec2 *normals, *temp; - if (!vtx || !ids) return; - - /* temporary allocate normals + points */ - vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr); - nk_buffer_mark(list->vertices, NK_BUFFER_FRONT); - size = pnt_size * ((thick_line) ? 5 : 3) * points_count; - normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align); - NK_ASSERT(normals); - if (!normals) return; - temp = normals + points_count; - - /* make sure vertex pointer is still correct */ - vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset); - - /* calculate normals */ - for (i1 = 0; i1 < count; ++i1) { - const nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1); - struct nk_vec2 diff = nk_vec2_sub(points[i2], points[i1]); - float len; - - /* vec2 inverted length */ - len = nk_vec2_len_sqr(diff); - if (len != 0.0f) - len = nk_inv_sqrt(len); - else len = 1.0f; - - diff = nk_vec2_muls(diff, len); - normals[i1].x = diff.y; - normals[i1].y = -diff.x; - } - - if (!closed) - normals[points_count-1] = normals[points_count-2]; - - if (!thick_line) { - nk_size idx1, i; - if (!closed) { - struct nk_vec2 d; - temp[0] = nk_vec2_add(points[0], nk_vec2_muls(normals[0], AA_SIZE)); - temp[1] = nk_vec2_sub(points[0], nk_vec2_muls(normals[0], AA_SIZE)); - d = nk_vec2_muls(normals[points_count-1], AA_SIZE); - temp[(points_count-1) * 2 + 0] = nk_vec2_add(points[points_count-1], d); - temp[(points_count-1) * 2 + 1] = nk_vec2_sub(points[points_count-1], d); - } - - /* fill elements */ - idx1 = index; - for (i1 = 0; i1 < count; i1++) { - struct nk_vec2 dm; - float dmr2; - nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1); - nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 3); - - /* average normals */ - dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f); - dmr2 = dm.x * dm.x + dm.y* dm.y; - if (dmr2 > 0.000001f) { - float scale = 1.0f/dmr2; - scale = NK_MIN(100.0f, scale); - dm = nk_vec2_muls(dm, scale); - } - - dm = nk_vec2_muls(dm, AA_SIZE); - temp[i2*2+0] = nk_vec2_add(points[i2], dm); - temp[i2*2+1] = nk_vec2_sub(points[i2], dm); - - ids[0] = (nk_draw_index)(idx2 + 0); ids[1] = (nk_draw_index)(idx1+0); - ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2); - ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+0); - ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1); - ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0); - ids[10]= (nk_draw_index)(idx2 + 0); ids[11]= (nk_draw_index)(idx2+1); - ids += 12; - idx1 = idx2; - } - - /* fill vertices */ - for (i = 0; i < points_count; ++i) { - const struct nk_vec2 uv = list->config.null.uv; - vtx = nk_draw_vertex(vtx, &list->config, points[i], uv, col); - vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+0], uv, col_trans); - vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+1], uv, col_trans); - } - } else { - nk_size idx1, i; - const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; - if (!closed) { - struct nk_vec2 d1 = nk_vec2_muls(normals[0], half_inner_thickness + AA_SIZE); - struct nk_vec2 d2 = nk_vec2_muls(normals[0], half_inner_thickness); - - temp[0] = nk_vec2_add(points[0], d1); - temp[1] = nk_vec2_add(points[0], d2); - temp[2] = nk_vec2_sub(points[0], d2); - temp[3] = nk_vec2_sub(points[0], d1); - - d1 = nk_vec2_muls(normals[points_count-1], half_inner_thickness + AA_SIZE); - d2 = nk_vec2_muls(normals[points_count-1], half_inner_thickness); - - temp[(points_count-1)*4+0] = nk_vec2_add(points[points_count-1], d1); - temp[(points_count-1)*4+1] = nk_vec2_add(points[points_count-1], d2); - temp[(points_count-1)*4+2] = nk_vec2_sub(points[points_count-1], d2); - temp[(points_count-1)*4+3] = nk_vec2_sub(points[points_count-1], d1); - } - - /* add all elements */ - idx1 = index; - for (i1 = 0; i1 < count; ++i1) { - struct nk_vec2 dm_out, dm_in; - const nk_size i2 = ((i1+1) == points_count) ? 0: (i1 + 1); - nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 4); - - /* average normals */ - struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f); - float dmr2 = dm.x * dm.x + dm.y* dm.y; - if (dmr2 > 0.000001f) { - float scale = 1.0f/dmr2; - scale = NK_MIN(100.0f, scale); - dm = nk_vec2_muls(dm, scale); - } - - dm_out = nk_vec2_muls(dm, ((half_inner_thickness) + AA_SIZE)); - dm_in = nk_vec2_muls(dm, half_inner_thickness); - temp[i2*4+0] = nk_vec2_add(points[i2], dm_out); - temp[i2*4+1] = nk_vec2_add(points[i2], dm_in); - temp[i2*4+2] = nk_vec2_sub(points[i2], dm_in); - temp[i2*4+3] = nk_vec2_sub(points[i2], dm_out); - - /* add indexes */ - ids[0] = (nk_draw_index)(idx2 + 1); ids[1] = (nk_draw_index)(idx1+1); - ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2); - ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+1); - ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1); - ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0); - ids[10]= (nk_draw_index)(idx2 + 0); ids[11] = (nk_draw_index)(idx2+1); - ids[12]= (nk_draw_index)(idx2 + 2); ids[13] = (nk_draw_index)(idx1+2); - ids[14]= (nk_draw_index)(idx1 + 3); ids[15] = (nk_draw_index)(idx1+3); - ids[16]= (nk_draw_index)(idx2 + 3); ids[17] = (nk_draw_index)(idx2+2); - ids += 18; - idx1 = idx2; - } - - /* add vertices */ - for (i = 0; i < points_count; ++i) { - const struct nk_vec2 uv = list->config.null.uv; - vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+0], uv, col_trans); - vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+1], uv, col); - vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+2], uv, col); - vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+3], uv, col_trans); - } - } - /* free temporary normals + points */ - nk_buffer_reset(list->vertices, NK_BUFFER_FRONT); - } else { - /* NON ANTI-ALIASED STROKE */ - nk_size i1 = 0; - nk_size idx = list->vertex_count; - const nk_size idx_count = count * 6; - const nk_size vtx_count = count * 4; - void *vtx = nk_draw_list_alloc_vertices(list, vtx_count); - nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count); - if (!vtx || !ids) return; - - for (i1 = 0; i1 < count; ++i1) { - float dx, dy; - const struct nk_vec2 uv = list->config.null.uv; - const nk_size i2 = ((i1+1) == points_count) ? 0 : i1 + 1; - const struct nk_vec2 p1 = points[i1]; - const struct nk_vec2 p2 = points[i2]; - struct nk_vec2 diff = nk_vec2_sub(p2, p1); - float len; - - /* vec2 inverted length */ - len = nk_vec2_len_sqr(diff); - if (len != 0.0f) - len = nk_inv_sqrt(len); - else len = 1.0f; - diff = nk_vec2_muls(diff, len); - - /* add vertices */ - dx = diff.x * (thickness * 0.5f); - dy = diff.y * (thickness * 0.5f); - - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x + dy, p1.y - dx), uv, col); - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x + dy, p2.y - dx), uv, col); - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x - dy, p2.y + dx), uv, col); - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x - dy, p1.y + dx), uv, col); - - ids[0] = (nk_draw_index)(idx+0); ids[1] = (nk_draw_index)(idx+1); - ids[2] = (nk_draw_index)(idx+2); ids[3] = (nk_draw_index)(idx+0); - ids[4] = (nk_draw_index)(idx+2); ids[5] = (nk_draw_index)(idx+3); - - ids += 6; - idx += 4; - } - } -} - -NK_API void -nk_draw_list_fill_poly_convex(struct nk_draw_list *list, - const struct nk_vec2 *points, const unsigned int points_count, - struct nk_color color, enum nk_anti_aliasing aliasing) -{ - struct nk_colorf col; - struct nk_colorf col_trans; - - NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2); - NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2); - NK_ASSERT(list); - if (!list || points_count < 3) return; - -#ifdef NK_INCLUDE_COMMAND_USERDATA - nk_draw_list_push_userdata(list, list->userdata); -#endif - - color.a = (nk_byte)((float)color.a * list->config.global_alpha); - nk_color_fv(&col.r, color); - col_trans = col; - col_trans.a = 0; - - if (aliasing == NK_ANTI_ALIASING_ON) { - nk_size i = 0; - nk_size i0 = 0; - nk_size i1 = 0; - - const float AA_SIZE = 1.0f; - nk_size vertex_offset = 0; - nk_size index = list->vertex_count; - - const nk_size idx_count = (points_count-2)*3 + points_count*6; - const nk_size vtx_count = (points_count*2); - - void *vtx = nk_draw_list_alloc_vertices(list, vtx_count); - nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count); - - nk_size size = 0; - struct nk_vec2 *normals = 0; - unsigned int vtx_inner_idx = (unsigned int)(index + 0); - unsigned int vtx_outer_idx = (unsigned int)(index + 1); - if (!vtx || !ids) return; - - /* temporary allocate normals */ - vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr); - nk_buffer_mark(list->vertices, NK_BUFFER_FRONT); - size = pnt_size * points_count; - normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align); - NK_ASSERT(normals); - if (!normals) return; - vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset); - - /* add elements */ - for (i = 2; i < points_count; i++) { - ids[0] = (nk_draw_index)(vtx_inner_idx); - ids[1] = (nk_draw_index)(vtx_inner_idx + ((i-1) << 1)); - ids[2] = (nk_draw_index)(vtx_inner_idx + (i << 1)); - ids += 3; - } - - /* compute normals */ - for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) { - struct nk_vec2 p0 = points[i0]; - struct nk_vec2 p1 = points[i1]; - struct nk_vec2 diff = nk_vec2_sub(p1, p0); - - /* vec2 inverted length */ - float len = nk_vec2_len_sqr(diff); - if (len != 0.0f) - len = nk_inv_sqrt(len); - else len = 1.0f; - diff = nk_vec2_muls(diff, len); - - normals[i0].x = diff.y; - normals[i0].y = -diff.x; - } - - /* add vertices + indexes */ - for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) { - const struct nk_vec2 uv = list->config.null.uv; - struct nk_vec2 n0 = normals[i0]; - struct nk_vec2 n1 = normals[i1]; - struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(n0, n1), 0.5f); - float dmr2 = dm.x*dm.x + dm.y*dm.y; - if (dmr2 > 0.000001f) { - float scale = 1.0f / dmr2; - scale = NK_MIN(scale, 100.0f); - dm = nk_vec2_muls(dm, scale); - } - dm = nk_vec2_muls(dm, AA_SIZE * 0.5f); - - /* add vertices */ - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_sub(points[i1], dm), uv, col); - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_add(points[i1], dm), uv, col_trans); - - /* add indexes */ - ids[0] = (nk_draw_index)(vtx_inner_idx+(i1<<1)); - ids[1] = (nk_draw_index)(vtx_inner_idx+(i0<<1)); - ids[2] = (nk_draw_index)(vtx_outer_idx+(i0<<1)); - ids[3] = (nk_draw_index)(vtx_outer_idx+(i0<<1)); - ids[4] = (nk_draw_index)(vtx_outer_idx+(i1<<1)); - ids[5] = (nk_draw_index)(vtx_inner_idx+(i1<<1)); - ids += 6; - } - /* free temporary normals + points */ - nk_buffer_reset(list->vertices, NK_BUFFER_FRONT); - } else { - nk_size i = 0; - nk_size index = list->vertex_count; - const nk_size idx_count = (points_count-2)*3; - const nk_size vtx_count = points_count; - void *vtx = nk_draw_list_alloc_vertices(list, vtx_count); - nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count); - - if (!vtx || !ids) return; - for (i = 0; i < vtx_count; ++i) - vtx = nk_draw_vertex(vtx, &list->config, points[i], list->config.null.uv, col); - for (i = 2; i < points_count; ++i) { - ids[0] = (nk_draw_index)index; - ids[1] = (nk_draw_index)(index+ i - 1); - ids[2] = (nk_draw_index)(index+i); - ids += 3; - } - } -} - -NK_API void -nk_draw_list_path_clear(struct nk_draw_list *list) -{ - NK_ASSERT(list); - if (!list) return; - nk_buffer_reset(list->buffer, NK_BUFFER_FRONT); - list->path_count = 0; - list->path_offset = 0; -} - -NK_API void -nk_draw_list_path_line_to(struct nk_draw_list *list, struct nk_vec2 pos) -{ - struct nk_vec2 *points = 0; - struct nk_draw_command *cmd = 0; - NK_ASSERT(list); - if (!list) return; - if (!list->cmd_count) - nk_draw_list_add_clip(list, nk_null_rect); - - cmd = nk_draw_list_command_last(list); - if (cmd && cmd->texture.ptr != list->config.null.texture.ptr) - nk_draw_list_push_image(list, list->config.null.texture); - - points = nk_draw_list_alloc_path(list, 1); - if (!points) return; - points[0] = pos; -} - -NK_API void -nk_draw_list_path_arc_to_fast(struct nk_draw_list *list, struct nk_vec2 center, - float radius, int a_min, int a_max) -{ - int a = 0; - NK_ASSERT(list); - if (!list) return; - if (a_min <= a_max) { - for (a = a_min; a <= a_max; a++) { - const struct nk_vec2 c = list->circle_vtx[(nk_size)a % NK_LEN(list->circle_vtx)]; - const float x = center.x + c.x * radius; - const float y = center.y + c.y * radius; - nk_draw_list_path_line_to(list, nk_vec2(x, y)); - } - } -} - -NK_API void -nk_draw_list_path_arc_to(struct nk_draw_list *list, struct nk_vec2 center, - float radius, float a_min, float a_max, unsigned int segments) -{ - unsigned int i = 0; - NK_ASSERT(list); - if (!list) return; - if (radius == 0.0f) return; - - /* This algorithm for arc drawing relies on these two trigonometric identities[1]: - sin(a + b) = sin(a) * cos(b) + cos(a) * sin(b) - cos(a + b) = cos(a) * cos(b) - sin(a) * sin(b) - - Two coordinates (x, y) of a point on a circle centered on - the origin can be written in polar form as: - x = r * cos(a) - y = r * sin(a) - where r is the radius of the circle, - a is the angle between (x, y) and the origin. - - This allows us to rotate the coordinates around the - origin by an angle b using the following transformation: - x' = r * cos(a + b) = x * cos(b) - y * sin(b) - y' = r * sin(a + b) = y * cos(b) + x * sin(b) - - [1] https://en.wikipedia.org/wiki/List_of_trigonometric_identities#Angle_sum_and_difference_identities - */ - {const float d_angle = (a_max - a_min) / (float)segments; - const float sin_d = (float)NK_SIN(d_angle); - const float cos_d = (float)NK_COS(d_angle); - - float cx = (float)NK_COS(a_min) * radius; - float cy = (float)NK_SIN(a_min) * radius; - for(i = 0; i <= segments; ++i) { - float new_cx, new_cy; - const float x = center.x + cx; - const float y = center.y + cy; - nk_draw_list_path_line_to(list, nk_vec2(x, y)); - - new_cx = cx * cos_d - cy * sin_d; - new_cy = cy * cos_d + cx * sin_d; - cx = new_cx; - cy = new_cy; - }} -} - -NK_API void -nk_draw_list_path_rect_to(struct nk_draw_list *list, struct nk_vec2 a, - struct nk_vec2 b, float rounding) -{ - float r; - NK_ASSERT(list); - if (!list) return; - r = rounding; - r = NK_MIN(r, ((b.x-a.x) < 0) ? -(b.x-a.x): (b.x-a.x)); - r = NK_MIN(r, ((b.y-a.y) < 0) ? -(b.y-a.y): (b.y-a.y)); - - if (r == 0.0f) { - nk_draw_list_path_line_to(list, a); - nk_draw_list_path_line_to(list, nk_vec2(b.x,a.y)); - nk_draw_list_path_line_to(list, b); - nk_draw_list_path_line_to(list, nk_vec2(a.x,b.y)); - } else { - nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, a.y + r), r, 6, 9); - nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, a.y + r), r, 9, 12); - nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, b.y - r), r, 0, 3); - nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, b.y - r), r, 3, 6); - } -} - -NK_API void -nk_draw_list_path_curve_to(struct nk_draw_list *list, struct nk_vec2 p2, - struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments) -{ - float t_step; - unsigned int i_step; - struct nk_vec2 p1; - - NK_ASSERT(list); - NK_ASSERT(list->path_count); - if (!list || !list->path_count) return; - num_segments = NK_MAX(num_segments, 1); - - p1 = nk_draw_list_path_last(list); - t_step = 1.0f/(float)num_segments; - for (i_step = 1; i_step <= num_segments; ++i_step) { - float t = t_step * (float)i_step; - float u = 1.0f - t; - float w1 = u*u*u; - float w2 = 3*u*u*t; - float w3 = 3*u*t*t; - float w4 = t * t *t; - float x = w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x; - float y = w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y; - nk_draw_list_path_line_to(list, nk_vec2(x,y)); - } -} - -NK_API void -nk_draw_list_path_fill(struct nk_draw_list *list, struct nk_color color) -{ - struct nk_vec2 *points; - NK_ASSERT(list); - if (!list) return; - points = (struct nk_vec2*)nk_buffer_memory(list->buffer); - nk_draw_list_fill_poly_convex(list, points, list->path_count, color, list->config.shape_AA); - nk_draw_list_path_clear(list); -} - -NK_API void -nk_draw_list_path_stroke(struct nk_draw_list *list, struct nk_color color, - enum nk_draw_list_stroke closed, float thickness) -{ - struct nk_vec2 *points; - NK_ASSERT(list); - if (!list) return; - points = (struct nk_vec2*)nk_buffer_memory(list->buffer); - nk_draw_list_stroke_poly_line(list, points, list->path_count, color, - closed, thickness, list->config.line_AA); - nk_draw_list_path_clear(list); -} - -NK_API void -nk_draw_list_stroke_line(struct nk_draw_list *list, struct nk_vec2 a, - struct nk_vec2 b, struct nk_color col, float thickness) -{ - NK_ASSERT(list); - if (!list || !col.a) return; - if (list->line_AA == NK_ANTI_ALIASING_ON) { - nk_draw_list_path_line_to(list, a); - nk_draw_list_path_line_to(list, b); - } else { - nk_draw_list_path_line_to(list, nk_vec2_sub(a,nk_vec2(0.5f,0.5f))); - nk_draw_list_path_line_to(list, nk_vec2_sub(b,nk_vec2(0.5f,0.5f))); - } - nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness); -} - -NK_API void -nk_draw_list_fill_rect(struct nk_draw_list *list, struct nk_rect rect, - struct nk_color col, float rounding) -{ - NK_ASSERT(list); - if (!list || !col.a) return; - - if (list->line_AA == NK_ANTI_ALIASING_ON) { - nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y), - nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding); - } else { - nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f), - nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding); - } nk_draw_list_path_fill(list, col); -} - -NK_API void -nk_draw_list_stroke_rect(struct nk_draw_list *list, struct nk_rect rect, - struct nk_color col, float rounding, float thickness) -{ - NK_ASSERT(list); - if (!list || !col.a) return; - if (list->line_AA == NK_ANTI_ALIASING_ON) { - nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y), - nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding); - } else { - nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f), - nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding); - } nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness); -} - -NK_API void -nk_draw_list_fill_rect_multi_color(struct nk_draw_list *list, struct nk_rect rect, - struct nk_color left, struct nk_color top, struct nk_color right, - struct nk_color bottom) -{ - void *vtx; - struct nk_colorf col_left, col_top; - struct nk_colorf col_right, col_bottom; - nk_draw_index *idx; - nk_draw_index index; - - nk_color_fv(&col_left.r, left); - nk_color_fv(&col_right.r, right); - nk_color_fv(&col_top.r, top); - nk_color_fv(&col_bottom.r, bottom); - - NK_ASSERT(list); - if (!list) return; - - nk_draw_list_push_image(list, list->config.null.texture); - index = (nk_draw_index)list->vertex_count; - vtx = nk_draw_list_alloc_vertices(list, 4); - idx = nk_draw_list_alloc_elements(list, 6); - if (!vtx || !idx) return; - - idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1); - idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0); - idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3); - - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y), list->config.null.uv, col_left); - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y), list->config.null.uv, col_top); - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y + rect.h), list->config.null.uv, col_right); - vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y + rect.h), list->config.null.uv, col_bottom); -} - -NK_API void -nk_draw_list_fill_triangle(struct nk_draw_list *list, struct nk_vec2 a, - struct nk_vec2 b, struct nk_vec2 c, struct nk_color col) -{ - NK_ASSERT(list); - if (!list || !col.a) return; - nk_draw_list_path_line_to(list, a); - nk_draw_list_path_line_to(list, b); - nk_draw_list_path_line_to(list, c); - nk_draw_list_path_fill(list, col); -} - -NK_API void -nk_draw_list_stroke_triangle(struct nk_draw_list *list, struct nk_vec2 a, - struct nk_vec2 b, struct nk_vec2 c, struct nk_color col, float thickness) -{ - NK_ASSERT(list); - if (!list || !col.a) return; - nk_draw_list_path_line_to(list, a); - nk_draw_list_path_line_to(list, b); - nk_draw_list_path_line_to(list, c); - nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness); -} - -NK_API void -nk_draw_list_fill_circle(struct nk_draw_list *list, struct nk_vec2 center, - float radius, struct nk_color col, unsigned int segs) -{ - float a_max; - NK_ASSERT(list); - if (!list || !col.a) return; - a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs; - nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs); - nk_draw_list_path_fill(list, col); -} - -NK_API void -nk_draw_list_stroke_circle(struct nk_draw_list *list, struct nk_vec2 center, - float radius, struct nk_color col, unsigned int segs, float thickness) -{ - float a_max; - NK_ASSERT(list); - if (!list || !col.a) return; - a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs; - nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs); - nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness); -} - -NK_API void -nk_draw_list_stroke_curve(struct nk_draw_list *list, struct nk_vec2 p0, - struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1, - struct nk_color col, unsigned int segments, float thickness) -{ - NK_ASSERT(list); - if (!list || !col.a) return; - nk_draw_list_path_line_to(list, p0); - nk_draw_list_path_curve_to(list, cp0, cp1, p1, segments); - nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness); -} - -NK_INTERN void -nk_draw_list_push_rect_uv(struct nk_draw_list *list, struct nk_vec2 a, - struct nk_vec2 c, struct nk_vec2 uva, struct nk_vec2 uvc, - struct nk_color color) -{ - void *vtx; - struct nk_vec2 uvb; - struct nk_vec2 uvd; - struct nk_vec2 b; - struct nk_vec2 d; - - struct nk_colorf col; - nk_draw_index *idx; - nk_draw_index index; - NK_ASSERT(list); - if (!list) return; - - nk_color_fv(&col.r, color); - uvb = nk_vec2(uvc.x, uva.y); - uvd = nk_vec2(uva.x, uvc.y); - b = nk_vec2(c.x, a.y); - d = nk_vec2(a.x, c.y); - - index = (nk_draw_index)list->vertex_count; - vtx = nk_draw_list_alloc_vertices(list, 4); - idx = nk_draw_list_alloc_elements(list, 6); - if (!vtx || !idx) return; - - idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1); - idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0); - idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3); - - vtx = nk_draw_vertex(vtx, &list->config, a, uva, col); - vtx = nk_draw_vertex(vtx, &list->config, b, uvb, col); - vtx = nk_draw_vertex(vtx, &list->config, c, uvc, col); - vtx = nk_draw_vertex(vtx, &list->config, d, uvd, col); -} - -NK_API void -nk_draw_list_add_image(struct nk_draw_list *list, struct nk_image texture, - struct nk_rect rect, struct nk_color color) -{ - NK_ASSERT(list); - if (!list) return; - /* push new command with given texture */ - nk_draw_list_push_image(list, texture.handle); - if (nk_image_is_subimage(&texture)) { - /* add region inside of the texture */ - struct nk_vec2 uv[2]; - uv[0].x = (float)texture.region[0]/(float)texture.w; - uv[0].y = (float)texture.region[1]/(float)texture.h; - uv[1].x = (float)(texture.region[0] + texture.region[2])/(float)texture.w; - uv[1].y = (float)(texture.region[1] + texture.region[3])/(float)texture.h; - nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y), - nk_vec2(rect.x + rect.w, rect.y + rect.h), uv[0], uv[1], color); - } else nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y), - nk_vec2(rect.x + rect.w, rect.y + rect.h), - nk_vec2(0.0f, 0.0f), nk_vec2(1.0f, 1.0f),color); -} - -NK_API void -nk_draw_list_add_text(struct nk_draw_list *list, const struct nk_user_font *font, - struct nk_rect rect, const char *text, int len, float font_height, - struct nk_color fg) -{ - float x = 0; - int text_len = 0; - nk_rune unicode = 0; - nk_rune next = 0; - int glyph_len = 0; - int next_glyph_len = 0; - struct nk_user_font_glyph g; - - NK_ASSERT(list); - if (!list || !len || !text) return; - if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h, - list->clip_rect.x, list->clip_rect.y, list->clip_rect.w, list->clip_rect.h)) return; - - nk_draw_list_push_image(list, font->texture); - x = rect.x; - glyph_len = nk_utf_decode(text, &unicode, len); - if (!glyph_len) return; - - /* draw every glyph image */ - fg.a = (nk_byte)((float)fg.a * list->config.global_alpha); - while (text_len < len && glyph_len) { - float gx, gy, gh, gw; - float char_width = 0; - if (unicode == NK_UTF_INVALID) break; - - /* query currently drawn glyph information */ - next_glyph_len = nk_utf_decode(text + text_len + glyph_len, &next, (int)len - text_len); - font->query(font->userdata, font_height, &g, unicode, - (next == NK_UTF_INVALID) ? '\0' : next); - - /* calculate and draw glyph drawing rectangle and image */ - gx = x + g.offset.x; - gy = rect.y + g.offset.y; - gw = g.width; gh = g.height; - char_width = g.xadvance; - nk_draw_list_push_rect_uv(list, nk_vec2(gx,gy), nk_vec2(gx + gw, gy+ gh), - g.uv[0], g.uv[1], fg); - - /* offset next glyph */ - text_len += glyph_len; - x += char_width; - glyph_len = next_glyph_len; - unicode = next; - } -} - -NK_API nk_flags -nk_convert(struct nk_context *ctx, struct nk_buffer *cmds, - struct nk_buffer *vertices, struct nk_buffer *elements, - const struct nk_convert_config *config) -{ - nk_flags res = NK_CONVERT_SUCCESS; - const struct nk_command *cmd; - NK_ASSERT(ctx); - NK_ASSERT(cmds); - NK_ASSERT(vertices); - NK_ASSERT(elements); - NK_ASSERT(config); - NK_ASSERT(config->vertex_layout); - NK_ASSERT(config->vertex_size); - if (!ctx || !cmds || !vertices || !elements || !config || !config->vertex_layout) - return NK_CONVERT_INVALID_PARAM; - - nk_draw_list_setup(&ctx->draw_list, config, cmds, vertices, elements, - config->line_AA, config->shape_AA); - nk_foreach(cmd, ctx) - { -#ifdef NK_INCLUDE_COMMAND_USERDATA - ctx->draw_list.userdata = cmd->userdata; -#endif - switch (cmd->type) { - case NK_COMMAND_NOP: break; - case NK_COMMAND_SCISSOR: { - const struct nk_command_scissor *s = (const struct nk_command_scissor*)cmd; - nk_draw_list_add_clip(&ctx->draw_list, nk_rect(s->x, s->y, s->w, s->h)); - } break; - case NK_COMMAND_LINE: { - const struct nk_command_line *l = (const struct nk_command_line*)cmd; - nk_draw_list_stroke_line(&ctx->draw_list, nk_vec2(l->begin.x, l->begin.y), - nk_vec2(l->end.x, l->end.y), l->color, l->line_thickness); - } break; - case NK_COMMAND_CURVE: { - const struct nk_command_curve *q = (const struct nk_command_curve*)cmd; - nk_draw_list_stroke_curve(&ctx->draw_list, nk_vec2(q->begin.x, q->begin.y), - nk_vec2(q->ctrl[0].x, q->ctrl[0].y), nk_vec2(q->ctrl[1].x, - q->ctrl[1].y), nk_vec2(q->end.x, q->end.y), q->color, - config->curve_segment_count, q->line_thickness); - } break; - case NK_COMMAND_RECT: { - const struct nk_command_rect *r = (const struct nk_command_rect*)cmd; - nk_draw_list_stroke_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h), - r->color, (float)r->rounding, r->line_thickness); - } break; - case NK_COMMAND_RECT_FILLED: { - const struct nk_command_rect_filled *r = (const struct nk_command_rect_filled*)cmd; - nk_draw_list_fill_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h), - r->color, (float)r->rounding); - } break; - case NK_COMMAND_RECT_MULTI_COLOR: { - const struct nk_command_rect_multi_color *r = (const struct nk_command_rect_multi_color*)cmd; - nk_draw_list_fill_rect_multi_color(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h), - r->left, r->top, r->right, r->bottom); - } break; - case NK_COMMAND_CIRCLE: { - const struct nk_command_circle *c = (const struct nk_command_circle*)cmd; - nk_draw_list_stroke_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2, - (float)c->y + (float)c->h/2), (float)c->w/2, c->color, - config->circle_segment_count, c->line_thickness); - } break; - case NK_COMMAND_CIRCLE_FILLED: { - const struct nk_command_circle_filled *c = (const struct nk_command_circle_filled *)cmd; - nk_draw_list_fill_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2, - (float)c->y + (float)c->h/2), (float)c->w/2, c->color, - config->circle_segment_count); - } break; - case NK_COMMAND_ARC: { - const struct nk_command_arc *c = (const struct nk_command_arc*)cmd; - nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy)); - nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r, - c->a[0], c->a[1], config->arc_segment_count); - nk_draw_list_path_stroke(&ctx->draw_list, c->color, NK_STROKE_CLOSED, c->line_thickness); - } break; - case NK_COMMAND_ARC_FILLED: { - const struct nk_command_arc_filled *c = (const struct nk_command_arc_filled*)cmd; - nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy)); - nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r, - c->a[0], c->a[1], config->arc_segment_count); - nk_draw_list_path_fill(&ctx->draw_list, c->color); - } break; - case NK_COMMAND_TRIANGLE: { - const struct nk_command_triangle *t = (const struct nk_command_triangle*)cmd; - nk_draw_list_stroke_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y), - nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color, - t->line_thickness); - } break; - case NK_COMMAND_TRIANGLE_FILLED: { - const struct nk_command_triangle_filled *t = (const struct nk_command_triangle_filled*)cmd; - nk_draw_list_fill_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y), - nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color); - } break; - case NK_COMMAND_POLYGON: { - int i; - const struct nk_command_polygon*p = (const struct nk_command_polygon*)cmd; - for (i = 0; i < p->point_count; ++i) { - struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y); - nk_draw_list_path_line_to(&ctx->draw_list, pnt); - } - nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_CLOSED, p->line_thickness); - } break; - case NK_COMMAND_POLYGON_FILLED: { - int i; - const struct nk_command_polygon_filled *p = (const struct nk_command_polygon_filled*)cmd; - for (i = 0; i < p->point_count; ++i) { - struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y); - nk_draw_list_path_line_to(&ctx->draw_list, pnt); - } - nk_draw_list_path_fill(&ctx->draw_list, p->color); - } break; - case NK_COMMAND_POLYLINE: { - int i; - const struct nk_command_polyline *p = (const struct nk_command_polyline*)cmd; - for (i = 0; i < p->point_count; ++i) { - struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y); - nk_draw_list_path_line_to(&ctx->draw_list, pnt); - } - nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_OPEN, p->line_thickness); - } break; - case NK_COMMAND_TEXT: { - const struct nk_command_text *t = (const struct nk_command_text*)cmd; - nk_draw_list_add_text(&ctx->draw_list, t->font, nk_rect(t->x, t->y, t->w, t->h), - t->string, t->length, t->height, t->foreground); - } break; - case NK_COMMAND_IMAGE: { - const struct nk_command_image *i = (const struct nk_command_image*)cmd; - nk_draw_list_add_image(&ctx->draw_list, i->img, nk_rect(i->x, i->y, i->w, i->h), i->col); - } break; - case NK_COMMAND_CUSTOM: { - const struct nk_command_custom *c = (const struct nk_command_custom*)cmd; - c->callback(&ctx->draw_list, c->x, c->y, c->w, c->h, c->callback_data); - } break; - default: break; - } - } - res |= (cmds->needed > cmds->allocated + (cmds->memory.size - cmds->size)) ? NK_CONVERT_COMMAND_BUFFER_FULL: 0; - res |= (vertices->needed > vertices->allocated) ? NK_CONVERT_VERTEX_BUFFER_FULL: 0; - res |= (elements->needed > elements->allocated) ? NK_CONVERT_ELEMENT_BUFFER_FULL: 0; - return res; -} -NK_API const struct nk_draw_command* -nk__draw_begin(const struct nk_context *ctx, - const struct nk_buffer *buffer) -{return nk__draw_list_begin(&ctx->draw_list, buffer);} - -NK_API const struct nk_draw_command* -nk__draw_end(const struct nk_context *ctx, const struct nk_buffer *buffer) -{return nk__draw_list_end(&ctx->draw_list, buffer);} - -NK_API const struct nk_draw_command* -nk__draw_next(const struct nk_draw_command *cmd, - const struct nk_buffer *buffer, const struct nk_context *ctx) -{return nk__draw_list_next(cmd, buffer, &ctx->draw_list);} - -#endif - -/* - * ============================================================== - * - * FONT HANDLING - * - * =============================================================== - */ -#ifdef NK_INCLUDE_FONT_BAKING -/* ------------------------------------------------------------- - * - * RECT PACK - * - * --------------------------------------------------------------*/ -/* stb_rect_pack.h - v0.05 - public domain - rectangle packing */ -/* Sean Barrett 2014 */ -#define NK_RP__MAXVAL 0xffff -typedef unsigned short nk_rp_coord; - -struct nk_rp_rect { - /* reserved for your use: */ - int id; - /* input: */ - nk_rp_coord w, h; - /* output: */ - nk_rp_coord x, y; - int was_packed; - /* non-zero if valid packing */ -}; /* 16 bytes, nominally */ - -struct nk_rp_node { - nk_rp_coord x,y; - struct nk_rp_node *next; -}; - -struct nk_rp_context { - int width; - int height; - int align; - int init_mode; - int heuristic; - int num_nodes; - struct nk_rp_node *active_head; - struct nk_rp_node *free_head; - struct nk_rp_node extra[2]; - /* we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' */ -}; - -struct nk_rp__findresult { - int x,y; - struct nk_rp_node **prev_link; -}; - -enum NK_RP_HEURISTIC { - NK_RP_HEURISTIC_Skyline_default=0, - NK_RP_HEURISTIC_Skyline_BL_sortHeight = NK_RP_HEURISTIC_Skyline_default, - NK_RP_HEURISTIC_Skyline_BF_sortHeight -}; -enum NK_RP_INIT_STATE{NK_RP__INIT_skyline = 1}; - -NK_INTERN void -nk_rp_setup_allow_out_of_mem(struct nk_rp_context *context, int allow_out_of_mem) -{ - if (allow_out_of_mem) - /* if it's ok to run out of memory, then don't bother aligning them; */ - /* this gives better packing, but may fail due to OOM (even though */ - /* the rectangles easily fit). @TODO a smarter approach would be to only */ - /* quantize once we've hit OOM, then we could get rid of this parameter. */ - context->align = 1; - else { - /* if it's not ok to run out of memory, then quantize the widths */ - /* so that num_nodes is always enough nodes. */ - /* */ - /* I.e. num_nodes * align >= width */ - /* align >= width / num_nodes */ - /* align = ceil(width/num_nodes) */ - context->align = (context->width + context->num_nodes-1) / context->num_nodes; - } -} - -NK_INTERN void -nk_rp_init_target(struct nk_rp_context *context, int width, int height, - struct nk_rp_node *nodes, int num_nodes) -{ - int i; -#ifndef STBRP_LARGE_RECTS - NK_ASSERT(width <= 0xffff && height <= 0xffff); -#endif - - for (i=0; i < num_nodes-1; ++i) - nodes[i].next = &nodes[i+1]; - nodes[i].next = 0; - context->init_mode = NK_RP__INIT_skyline; - context->heuristic = NK_RP_HEURISTIC_Skyline_default; - context->free_head = &nodes[0]; - context->active_head = &context->extra[0]; - context->width = width; - context->height = height; - context->num_nodes = num_nodes; - nk_rp_setup_allow_out_of_mem(context, 0); - - /* node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) */ - context->extra[0].x = 0; - context->extra[0].y = 0; - context->extra[0].next = &context->extra[1]; - context->extra[1].x = (nk_rp_coord) width; - context->extra[1].y = 65535; - context->extra[1].next = 0; -} - -/* find minimum y position if it starts at x1 */ -NK_INTERN int -nk_rp__skyline_find_min_y(struct nk_rp_context *c, struct nk_rp_node *first, - int x0, int width, int *pwaste) -{ - struct nk_rp_node *node = first; - int x1 = x0 + width; - int min_y, visited_width, waste_area; - NK_ASSERT(first->x <= x0); - NK_UNUSED(c); - - NK_ASSERT(node->next->x > x0); - /* we ended up handling this in the caller for efficiency */ - NK_ASSERT(node->x <= x0); - - min_y = 0; - waste_area = 0; - visited_width = 0; - while (node->x < x1) - { - if (node->y > min_y) { - /* raise min_y higher. */ - /* we've accounted for all waste up to min_y, */ - /* but we'll now add more waste for everything we've visited */ - waste_area += visited_width * (node->y - min_y); - min_y = node->y; - /* the first time through, visited_width might be reduced */ - if (node->x < x0) - visited_width += node->next->x - x0; - else - visited_width += node->next->x - node->x; - } else { - /* add waste area */ - int under_width = node->next->x - node->x; - if (under_width + visited_width > width) - under_width = width - visited_width; - waste_area += under_width * (min_y - node->y); - visited_width += under_width; - } - node = node->next; - } - *pwaste = waste_area; - return min_y; -} - -NK_INTERN struct nk_rp__findresult -nk_rp__skyline_find_best_pos(struct nk_rp_context *c, int width, int height) -{ - int best_waste = (1<<30), best_x, best_y = (1 << 30); - struct nk_rp__findresult fr; - struct nk_rp_node **prev, *node, *tail, **best = 0; - - /* align to multiple of c->align */ - width = (width + c->align - 1); - width -= width % c->align; - NK_ASSERT(width % c->align == 0); - - node = c->active_head; - prev = &c->active_head; - while (node->x + width <= c->width) { - int y,waste; - y = nk_rp__skyline_find_min_y(c, node, node->x, width, &waste); - /* actually just want to test BL */ - if (c->heuristic == NK_RP_HEURISTIC_Skyline_BL_sortHeight) { - /* bottom left */ - if (y < best_y) { - best_y = y; - best = prev; - } - } else { - /* best-fit */ - if (y + height <= c->height) { - /* can only use it if it first vertically */ - if (y < best_y || (y == best_y && waste < best_waste)) { - best_y = y; - best_waste = waste; - best = prev; - } - } - } - prev = &node->next; - node = node->next; - } - best_x = (best == 0) ? 0 : (*best)->x; - - /* if doing best-fit (BF), we also have to try aligning right edge to each node position */ - /* */ - /* e.g, if fitting */ - /* */ - /* ____________________ */ - /* |____________________| */ - /* */ - /* into */ - /* */ - /* | | */ - /* | ____________| */ - /* |____________| */ - /* */ - /* then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned */ - /* */ - /* This makes BF take about 2x the time */ - if (c->heuristic == NK_RP_HEURISTIC_Skyline_BF_sortHeight) - { - tail = c->active_head; - node = c->active_head; - prev = &c->active_head; - /* find first node that's admissible */ - while (tail->x < width) - tail = tail->next; - while (tail) - { - int xpos = tail->x - width; - int y,waste; - NK_ASSERT(xpos >= 0); - /* find the left position that matches this */ - while (node->next->x <= xpos) { - prev = &node->next; - node = node->next; - } - NK_ASSERT(node->next->x > xpos && node->x <= xpos); - y = nk_rp__skyline_find_min_y(c, node, xpos, width, &waste); - if (y + height < c->height) { - if (y <= best_y) { - if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { - best_x = xpos; - NK_ASSERT(y <= best_y); - best_y = y; - best_waste = waste; - best = prev; - } - } - } - tail = tail->next; - } - } - fr.prev_link = best; - fr.x = best_x; - fr.y = best_y; - return fr; -} - -NK_INTERN struct nk_rp__findresult -nk_rp__skyline_pack_rectangle(struct nk_rp_context *context, int width, int height) -{ - /* find best position according to heuristic */ - struct nk_rp__findresult res = nk_rp__skyline_find_best_pos(context, width, height); - struct nk_rp_node *node, *cur; - - /* bail if: */ - /* 1. it failed */ - /* 2. the best node doesn't fit (we don't always check this) */ - /* 3. we're out of memory */ - if (res.prev_link == 0 || res.y + height > context->height || context->free_head == 0) { - res.prev_link = 0; - return res; - } - - /* on success, create new node */ - node = context->free_head; - node->x = (nk_rp_coord) res.x; - node->y = (nk_rp_coord) (res.y + height); - - context->free_head = node->next; - - /* insert the new node into the right starting point, and */ - /* let 'cur' point to the remaining nodes needing to be */ - /* stitched back in */ - cur = *res.prev_link; - if (cur->x < res.x) { - /* preserve the existing one, so start testing with the next one */ - struct nk_rp_node *next = cur->next; - cur->next = node; - cur = next; - } else { - *res.prev_link = node; - } - - /* from here, traverse cur and free the nodes, until we get to one */ - /* that shouldn't be freed */ - while (cur->next && cur->next->x <= res.x + width) { - struct nk_rp_node *next = cur->next; - /* move the current node to the free list */ - cur->next = context->free_head; - context->free_head = cur; - cur = next; - } - /* stitch the list back in */ - node->next = cur; - - if (cur->x < res.x + width) - cur->x = (nk_rp_coord) (res.x + width); - return res; -} - -NK_INTERN int -nk_rect_height_compare(const void *a, const void *b) -{ - const struct nk_rp_rect *p = (const struct nk_rp_rect *) a; - const struct nk_rp_rect *q = (const struct nk_rp_rect *) b; - if (p->h > q->h) - return -1; - if (p->h < q->h) - return 1; - return (p->w > q->w) ? -1 : (p->w < q->w); -} - -NK_INTERN int -nk_rect_original_order(const void *a, const void *b) -{ - const struct nk_rp_rect *p = (const struct nk_rp_rect *) a; - const struct nk_rp_rect *q = (const struct nk_rp_rect *) b; - return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); -} - -NK_INTERN void -nk_rp_qsort(struct nk_rp_rect *array, unsigned int len, int(*cmp)(const void*,const void*)) -{ - /* iterative quick sort */ - #define NK_MAX_SORT_STACK 64 - unsigned right, left = 0, stack[NK_MAX_SORT_STACK], pos = 0; - unsigned seed = len/2 * 69069+1; - for (;;) { - for (; left+1 < len; len++) { - struct nk_rp_rect pivot, tmp; - if (pos == NK_MAX_SORT_STACK) len = stack[pos = 0]; - pivot = array[left+seed%(len-left)]; - seed = seed * 69069 + 1; - stack[pos++] = len; - for (right = left-1;;) { - while (cmp(&array[++right], &pivot) < 0); - while (cmp(&pivot, &array[--len]) < 0); - if (right >= len) break; - tmp = array[right]; - array[right] = array[len]; - array[len] = tmp; - } - } - if (pos == 0) break; - left = len; - len = stack[--pos]; - } - #undef NK_MAX_SORT_STACK -} - -NK_INTERN void -nk_rp_pack_rects(struct nk_rp_context *context, struct nk_rp_rect *rects, int num_rects) -{ - int i; - /* we use the 'was_packed' field internally to allow sorting/unsorting */ - for (i=0; i < num_rects; ++i) { - rects[i].was_packed = i; - } - - /* sort according to heuristic */ - nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_height_compare); - - for (i=0; i < num_rects; ++i) { - struct nk_rp__findresult fr = nk_rp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); - if (fr.prev_link) { - rects[i].x = (nk_rp_coord) fr.x; - rects[i].y = (nk_rp_coord) fr.y; - } else { - rects[i].x = rects[i].y = NK_RP__MAXVAL; - } - } - - /* unsort */ - nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_original_order); - - /* set was_packed flags */ - for (i=0; i < num_rects; ++i) - rects[i].was_packed = !(rects[i].x == NK_RP__MAXVAL && rects[i].y == NK_RP__MAXVAL); -} - -/* - * ============================================================== - * - * TRUETYPE - * - * =============================================================== - */ -/* stb_truetype.h - v1.07 - public domain */ -#define NK_TT_MAX_OVERSAMPLE 8 -#define NK_TT__OVER_MASK (NK_TT_MAX_OVERSAMPLE-1) - -struct nk_tt_bakedchar { - unsigned short x0,y0,x1,y1; - /* coordinates of bbox in bitmap */ - float xoff,yoff,xadvance; -}; - -struct nk_tt_aligned_quad{ - float x0,y0,s0,t0; /* top-left */ - float x1,y1,s1,t1; /* bottom-right */ -}; - -struct nk_tt_packedchar { - unsigned short x0,y0,x1,y1; - /* coordinates of bbox in bitmap */ - float xoff,yoff,xadvance; - float xoff2,yoff2; -}; - -struct nk_tt_pack_range { - float font_size; - int first_unicode_codepoint_in_range; - /* if non-zero, then the chars are continuous, and this is the first codepoint */ - int *array_of_unicode_codepoints; - /* if non-zero, then this is an array of unicode codepoints */ - int num_chars; - struct nk_tt_packedchar *chardata_for_range; /* output */ - unsigned char h_oversample, v_oversample; - /* don't set these, they're used internally */ -}; - -struct nk_tt_pack_context { - void *pack_info; - int width; - int height; - int stride_in_bytes; - int padding; - unsigned int h_oversample, v_oversample; - unsigned char *pixels; - void *nodes; -}; - -struct nk_tt_fontinfo { - const unsigned char* data; /* pointer to .ttf file */ - int fontstart;/* offset of start of font */ - int numGlyphs;/* number of glyphs, needed for range checking */ - int loca,head,glyf,hhea,hmtx,kern; /* table locations as offset from start of .ttf */ - int index_map; /* a cmap mapping for our chosen character encoding */ - int indexToLocFormat; /* format needed to map from glyph index to glyph */ -}; - -enum { - NK_TT_vmove=1, - NK_TT_vline, - NK_TT_vcurve -}; - -struct nk_tt_vertex { - short x,y,cx,cy; - unsigned char type,padding; -}; - -struct nk_tt__bitmap{ - int w,h,stride; - unsigned char *pixels; -}; - -struct nk_tt__hheap_chunk { - struct nk_tt__hheap_chunk *next; -}; -struct nk_tt__hheap { - struct nk_allocator alloc; - struct nk_tt__hheap_chunk *head; - void *first_free; - int num_remaining_in_head_chunk; -}; - -struct nk_tt__edge { - float x0,y0, x1,y1; - int invert; -}; - -struct nk_tt__active_edge { - struct nk_tt__active_edge *next; - float fx,fdx,fdy; - float direction; - float sy; - float ey; -}; -struct nk_tt__point {float x,y;}; - -#define NK_TT_MACSTYLE_DONTCARE 0 -#define NK_TT_MACSTYLE_BOLD 1 -#define NK_TT_MACSTYLE_ITALIC 2 -#define NK_TT_MACSTYLE_UNDERSCORE 4 -#define NK_TT_MACSTYLE_NONE 8 -/* <= not same as 0, this makes us check the bitfield is 0 */ - -enum { /* platformID */ - NK_TT_PLATFORM_ID_UNICODE =0, - NK_TT_PLATFORM_ID_MAC =1, - NK_TT_PLATFORM_ID_ISO =2, - NK_TT_PLATFORM_ID_MICROSOFT =3 -}; - -enum { /* encodingID for NK_TT_PLATFORM_ID_UNICODE */ - NK_TT_UNICODE_EID_UNICODE_1_0 =0, - NK_TT_UNICODE_EID_UNICODE_1_1 =1, - NK_TT_UNICODE_EID_ISO_10646 =2, - NK_TT_UNICODE_EID_UNICODE_2_0_BMP=3, - NK_TT_UNICODE_EID_UNICODE_2_0_FULL=4 -}; - -enum { /* encodingID for NK_TT_PLATFORM_ID_MICROSOFT */ - NK_TT_MS_EID_SYMBOL =0, - NK_TT_MS_EID_UNICODE_BMP =1, - NK_TT_MS_EID_SHIFTJIS =2, - NK_TT_MS_EID_UNICODE_FULL =10 -}; - -enum { /* encodingID for NK_TT_PLATFORM_ID_MAC; same as Script Manager codes */ - NK_TT_MAC_EID_ROMAN =0, NK_TT_MAC_EID_ARABIC =4, - NK_TT_MAC_EID_JAPANESE =1, NK_TT_MAC_EID_HEBREW =5, - NK_TT_MAC_EID_CHINESE_TRAD =2, NK_TT_MAC_EID_GREEK =6, - NK_TT_MAC_EID_KOREAN =3, NK_TT_MAC_EID_RUSSIAN =7 -}; - -enum { /* languageID for NK_TT_PLATFORM_ID_MICROSOFT; same as LCID... */ - /* problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs */ - NK_TT_MS_LANG_ENGLISH =0x0409, NK_TT_MS_LANG_ITALIAN =0x0410, - NK_TT_MS_LANG_CHINESE =0x0804, NK_TT_MS_LANG_JAPANESE =0x0411, - NK_TT_MS_LANG_DUTCH =0x0413, NK_TT_MS_LANG_KOREAN =0x0412, - NK_TT_MS_LANG_FRENCH =0x040c, NK_TT_MS_LANG_RUSSIAN =0x0419, - NK_TT_MS_LANG_GERMAN =0x0407, NK_TT_MS_LANG_SPANISH =0x0409, - NK_TT_MS_LANG_HEBREW =0x040d, NK_TT_MS_LANG_SWEDISH =0x041D -}; - -enum { /* languageID for NK_TT_PLATFORM_ID_MAC */ - NK_TT_MAC_LANG_ENGLISH =0 , NK_TT_MAC_LANG_JAPANESE =11, - NK_TT_MAC_LANG_ARABIC =12, NK_TT_MAC_LANG_KOREAN =23, - NK_TT_MAC_LANG_DUTCH =4 , NK_TT_MAC_LANG_RUSSIAN =32, - NK_TT_MAC_LANG_FRENCH =1 , NK_TT_MAC_LANG_SPANISH =6 , - NK_TT_MAC_LANG_GERMAN =2 , NK_TT_MAC_LANG_SWEDISH =5 , - NK_TT_MAC_LANG_HEBREW =10, NK_TT_MAC_LANG_CHINESE_SIMPLIFIED =33, - NK_TT_MAC_LANG_ITALIAN =3 , NK_TT_MAC_LANG_CHINESE_TRAD =19 -}; - -#define nk_ttBYTE(p) (* (const nk_byte *) (p)) -#define nk_ttCHAR(p) (* (const char *) (p)) - -#if defined(NK_BIGENDIAN) && !defined(NK_ALLOW_UNALIGNED_TRUETYPE) - #define nk_ttUSHORT(p) (* (nk_ushort *) (p)) - #define nk_ttSHORT(p) (* (nk_short *) (p)) - #define nk_ttULONG(p) (* (nk_uint *) (p)) - #define nk_ttLONG(p) (* (nk_int *) (p)) -#else - static nk_ushort nk_ttUSHORT(const nk_byte *p) { return (nk_ushort)(p[0]*256 + p[1]); } - static nk_short nk_ttSHORT(const nk_byte *p) { return (nk_short)(p[0]*256 + p[1]); } - static nk_uint nk_ttULONG(const nk_byte *p) { return (nk_uint)((p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]); } -#endif - -#define nk_tt_tag4(p,c0,c1,c2,c3)\ - ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) -#define nk_tt_tag(p,str) nk_tt_tag4(p,str[0],str[1],str[2],str[3]) - -NK_INTERN int nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc, - int glyph_index, struct nk_tt_vertex **pvertices); - -NK_INTERN nk_uint -nk_tt__find_table(const nk_byte *data, nk_uint fontstart, const char *tag) -{ - /* @OPTIMIZE: binary search */ - nk_int num_tables = nk_ttUSHORT(data+fontstart+4); - nk_uint tabledir = fontstart + 12; - nk_int i; - for (i = 0; i < num_tables; ++i) { - nk_uint loc = tabledir + (nk_uint)(16*i); - if (nk_tt_tag(data+loc+0, tag)) - return nk_ttULONG(data+loc+8); - } - return 0; -} - -NK_INTERN int -nk_tt_InitFont(struct nk_tt_fontinfo *info, const unsigned char *data2, int fontstart) -{ - nk_uint cmap, t; - nk_int i,numTables; - const nk_byte *data = (const nk_byte *) data2; - - info->data = data; - info->fontstart = fontstart; - - cmap = nk_tt__find_table(data, (nk_uint)fontstart, "cmap"); /* required */ - info->loca = (int)nk_tt__find_table(data, (nk_uint)fontstart, "loca"); /* required */ - info->head = (int)nk_tt__find_table(data, (nk_uint)fontstart, "head"); /* required */ - info->glyf = (int)nk_tt__find_table(data, (nk_uint)fontstart, "glyf"); /* required */ - info->hhea = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hhea"); /* required */ - info->hmtx = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hmtx"); /* required */ - info->kern = (int)nk_tt__find_table(data, (nk_uint)fontstart, "kern"); /* not required */ - if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx) - return 0; - - t = nk_tt__find_table(data, (nk_uint)fontstart, "maxp"); - if (t) info->numGlyphs = nk_ttUSHORT(data+t+4); - else info->numGlyphs = 0xffff; - - /* find a cmap encoding table we understand *now* to avoid searching */ - /* later. (todo: could make this installable) */ - /* the same regardless of glyph. */ - numTables = nk_ttUSHORT(data + cmap + 2); - info->index_map = 0; - for (i=0; i < numTables; ++i) - { - nk_uint encoding_record = cmap + 4 + 8 * (nk_uint)i; - /* find an encoding we understand: */ - switch(nk_ttUSHORT(data+encoding_record)) { - case NK_TT_PLATFORM_ID_MICROSOFT: - switch (nk_ttUSHORT(data+encoding_record+2)) { - case NK_TT_MS_EID_UNICODE_BMP: - case NK_TT_MS_EID_UNICODE_FULL: - /* MS/Unicode */ - info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4)); - break; - default: break; - } break; - case NK_TT_PLATFORM_ID_UNICODE: - /* Mac/iOS has these */ - /* all the encodingIDs are unicode, so we don't bother to check it */ - info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4)); - break; - default: break; - } - } - if (info->index_map == 0) - return 0; - info->indexToLocFormat = nk_ttUSHORT(data+info->head + 50); - return 1; -} - -NK_INTERN int -nk_tt_FindGlyphIndex(const struct nk_tt_fontinfo *info, int unicode_codepoint) -{ - const nk_byte *data = info->data; - nk_uint index_map = (nk_uint)info->index_map; - - nk_ushort format = nk_ttUSHORT(data + index_map + 0); - if (format == 0) { /* apple byte encoding */ - nk_int bytes = nk_ttUSHORT(data + index_map + 2); - if (unicode_codepoint < bytes-6) - return nk_ttBYTE(data + index_map + 6 + unicode_codepoint); - return 0; - } else if (format == 6) { - nk_uint first = nk_ttUSHORT(data + index_map + 6); - nk_uint count = nk_ttUSHORT(data + index_map + 8); - if ((nk_uint) unicode_codepoint >= first && (nk_uint) unicode_codepoint < first+count) - return nk_ttUSHORT(data + index_map + 10 + (unicode_codepoint - (int)first)*2); - return 0; - } else if (format == 2) { - NK_ASSERT(0); /* @TODO: high-byte mapping for japanese/chinese/korean */ - return 0; - } else if (format == 4) { /* standard mapping for windows fonts: binary search collection of ranges */ - nk_ushort segcount = nk_ttUSHORT(data+index_map+6) >> 1; - nk_ushort searchRange = nk_ttUSHORT(data+index_map+8) >> 1; - nk_ushort entrySelector = nk_ttUSHORT(data+index_map+10); - nk_ushort rangeShift = nk_ttUSHORT(data+index_map+12) >> 1; - - /* do a binary search of the segments */ - nk_uint endCount = index_map + 14; - nk_uint search = endCount; - - if (unicode_codepoint > 0xffff) - return 0; - - /* they lie from endCount .. endCount + segCount */ - /* but searchRange is the nearest power of two, so... */ - if (unicode_codepoint >= nk_ttUSHORT(data + search + rangeShift*2)) - search += (nk_uint)(rangeShift*2); - - /* now decrement to bias correctly to find smallest */ - search -= 2; - while (entrySelector) { - nk_ushort end; - searchRange >>= 1; - end = nk_ttUSHORT(data + search + searchRange*2); - if (unicode_codepoint > end) - search += (nk_uint)(searchRange*2); - --entrySelector; - } - search += 2; - - { - nk_ushort offset, start; - nk_ushort item = (nk_ushort) ((search - endCount) >> 1); - - NK_ASSERT(unicode_codepoint <= nk_ttUSHORT(data + endCount + 2*item)); - start = nk_ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); - if (unicode_codepoint < start) - return 0; - - offset = nk_ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); - if (offset == 0) - return (nk_ushort) (unicode_codepoint + nk_ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); - - return nk_ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); - } - } else if (format == 12 || format == 13) { - nk_uint ngroups = nk_ttULONG(data+index_map+12); - nk_int low,high; - low = 0; high = (nk_int)ngroups; - /* Binary search the right group. */ - while (low < high) { - nk_int mid = low + ((high-low) >> 1); /* rounds down, so low <= mid < high */ - nk_uint start_char = nk_ttULONG(data+index_map+16+mid*12); - nk_uint end_char = nk_ttULONG(data+index_map+16+mid*12+4); - if ((nk_uint) unicode_codepoint < start_char) - high = mid; - else if ((nk_uint) unicode_codepoint > end_char) - low = mid+1; - else { - nk_uint start_glyph = nk_ttULONG(data+index_map+16+mid*12+8); - if (format == 12) - return (int)start_glyph + (int)unicode_codepoint - (int)start_char; - else /* format == 13 */ - return (int)start_glyph; - } - } - return 0; /* not found */ - } - /* @TODO */ - NK_ASSERT(0); - return 0; -} - -NK_INTERN void -nk_tt_setvertex(struct nk_tt_vertex *v, nk_byte type, nk_int x, nk_int y, nk_int cx, nk_int cy) -{ - v->type = type; - v->x = (nk_short) x; - v->y = (nk_short) y; - v->cx = (nk_short) cx; - v->cy = (nk_short) cy; -} - -NK_INTERN int -nk_tt__GetGlyfOffset(const struct nk_tt_fontinfo *info, int glyph_index) -{ - int g1,g2; - if (glyph_index >= info->numGlyphs) return -1; /* glyph index out of range */ - if (info->indexToLocFormat >= 2) return -1; /* unknown index->glyph map format */ - - if (info->indexToLocFormat == 0) { - g1 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; - g2 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; - } else { - g1 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4); - g2 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4 + 4); - } - return g1==g2 ? -1 : g1; /* if length is 0, return -1 */ -} - -NK_INTERN int -nk_tt_GetGlyphBox(const struct nk_tt_fontinfo *info, int glyph_index, - int *x0, int *y0, int *x1, int *y1) -{ - int g = nk_tt__GetGlyfOffset(info, glyph_index); - if (g < 0) return 0; - - if (x0) *x0 = nk_ttSHORT(info->data + g + 2); - if (y0) *y0 = nk_ttSHORT(info->data + g + 4); - if (x1) *x1 = nk_ttSHORT(info->data + g + 6); - if (y1) *y1 = nk_ttSHORT(info->data + g + 8); - return 1; -} - -NK_INTERN int -stbtt__close_shape(struct nk_tt_vertex *vertices, int num_vertices, int was_off, - int start_off, nk_int sx, nk_int sy, nk_int scx, nk_int scy, nk_int cx, nk_int cy) -{ - if (start_off) { - if (was_off) - nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); - nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, sx,sy,scx,scy); - } else { - if (was_off) - nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve,sx,sy,cx,cy); - else - nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline,sx,sy,0,0); - } - return num_vertices; -} - -NK_INTERN int -nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc, - int glyph_index, struct nk_tt_vertex **pvertices) -{ - nk_short numberOfContours; - const nk_byte *endPtsOfContours; - const nk_byte *data = info->data; - struct nk_tt_vertex *vertices=0; - int num_vertices=0; - int g = nk_tt__GetGlyfOffset(info, glyph_index); - *pvertices = 0; - - if (g < 0) return 0; - numberOfContours = nk_ttSHORT(data + g); - if (numberOfContours > 0) { - nk_byte flags=0,flagcount; - nk_int ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; - nk_int x,y,cx,cy,sx,sy, scx,scy; - const nk_byte *points; - endPtsOfContours = (data + g + 10); - ins = nk_ttUSHORT(data + g + 10 + numberOfContours * 2); - points = data + g + 10 + numberOfContours * 2 + 2 + ins; - - n = 1+nk_ttUSHORT(endPtsOfContours + numberOfContours*2-2); - m = n + 2*numberOfContours; /* a loose bound on how many vertices we might need */ - vertices = (struct nk_tt_vertex *)alloc->alloc(alloc->userdata, 0, (nk_size)m * sizeof(vertices[0])); - if (vertices == 0) - return 0; - - next_move = 0; - flagcount=0; - - /* in first pass, we load uninterpreted data into the allocated array */ - /* above, shifted to the end of the array so we won't overwrite it when */ - /* we create our final data starting from the front */ - off = m - n; /* starting offset for uninterpreted data, regardless of how m ends up being calculated */ - - /* first load flags */ - for (i=0; i < n; ++i) { - if (flagcount == 0) { - flags = *points++; - if (flags & 8) - flagcount = *points++; - } else --flagcount; - vertices[off+i].type = flags; - } - - /* now load x coordinates */ - x=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 2) { - nk_short dx = *points++; - x += (flags & 16) ? dx : -dx; /* ??? */ - } else { - if (!(flags & 16)) { - x = x + (nk_short) (points[0]*256 + points[1]); - points += 2; - } - } - vertices[off+i].x = (nk_short) x; - } - - /* now load y coordinates */ - y=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 4) { - nk_short dy = *points++; - y += (flags & 32) ? dy : -dy; /* ??? */ - } else { - if (!(flags & 32)) { - y = y + (nk_short) (points[0]*256 + points[1]); - points += 2; - } - } - vertices[off+i].y = (nk_short) y; - } - - /* now convert them to our format */ - num_vertices=0; - sx = sy = cx = cy = scx = scy = 0; - for (i=0; i < n; ++i) - { - flags = vertices[off+i].type; - x = (nk_short) vertices[off+i].x; - y = (nk_short) vertices[off+i].y; - - if (next_move == i) { - if (i != 0) - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - - /* now start the new one */ - start_off = !(flags & 1); - if (start_off) { - /* if we start off with an off-curve point, then when we need to find a point on the curve */ - /* where we can start, and we need to save some state for when we wraparound. */ - scx = x; - scy = y; - if (!(vertices[off+i+1].type & 1)) { - /* next point is also a curve point, so interpolate an on-point curve */ - sx = (x + (nk_int) vertices[off+i+1].x) >> 1; - sy = (y + (nk_int) vertices[off+i+1].y) >> 1; - } else { - /* otherwise just use the next point as our start point */ - sx = (nk_int) vertices[off+i+1].x; - sy = (nk_int) vertices[off+i+1].y; - ++i; /* we're using point i+1 as the starting point, so skip it */ - } - } else { - sx = x; - sy = y; - } - nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vmove,sx,sy,0,0); - was_off = 0; - next_move = 1 + nk_ttUSHORT(endPtsOfContours+j*2); - ++j; - } else { - if (!(flags & 1)) - { /* if it's a curve */ - if (was_off) /* two off-curve control points in a row means interpolate an on-curve midpoint */ - nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); - cx = x; - cy = y; - was_off = 1; - } else { - if (was_off) - nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, x,y, cx, cy); - else nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline, x,y,0,0); - was_off = 0; - } - } - } - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - } else if (numberOfContours == -1) { - /* Compound shapes. */ - int more = 1; - const nk_byte *comp = data + g + 10; - num_vertices = 0; - vertices = 0; - - while (more) - { - nk_ushort flags, gidx; - int comp_num_verts = 0, i; - struct nk_tt_vertex *comp_verts = 0, *tmp = 0; - float mtx[6] = {1,0,0,1,0,0}, m, n; - - flags = (nk_ushort)nk_ttSHORT(comp); comp+=2; - gidx = (nk_ushort)nk_ttSHORT(comp); comp+=2; - - if (flags & 2) { /* XY values */ - if (flags & 1) { /* shorts */ - mtx[4] = nk_ttSHORT(comp); comp+=2; - mtx[5] = nk_ttSHORT(comp); comp+=2; - } else { - mtx[4] = nk_ttCHAR(comp); comp+=1; - mtx[5] = nk_ttCHAR(comp); comp+=1; - } - } else { - /* @TODO handle matching point */ - NK_ASSERT(0); - } - if (flags & (1<<3)) { /* WE_HAVE_A_SCALE */ - mtx[0] = mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - } else if (flags & (1<<6)) { /* WE_HAVE_AN_X_AND_YSCALE */ - mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2; - } else if (flags & (1<<7)) { /* WE_HAVE_A_TWO_BY_TWO */ - mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = nk_ttSHORT(comp)/16384.0f; comp+=2; - mtx[2] = nk_ttSHORT(comp)/16384.0f; comp+=2; - mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2; - } - - /* Find transformation scales. */ - m = (float) NK_SQRT(mtx[0]*mtx[0] + mtx[1]*mtx[1]); - n = (float) NK_SQRT(mtx[2]*mtx[2] + mtx[3]*mtx[3]); - - /* Get indexed glyph. */ - comp_num_verts = nk_tt_GetGlyphShape(info, alloc, gidx, &comp_verts); - if (comp_num_verts > 0) - { - /* Transform vertices. */ - for (i = 0; i < comp_num_verts; ++i) { - struct nk_tt_vertex* v = &comp_verts[i]; - short x,y; - x=v->x; y=v->y; - v->x = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->y = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); - x=v->cx; y=v->cy; - v->cx = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->cy = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); - } - /* Append vertices. */ - tmp = (struct nk_tt_vertex*)alloc->alloc(alloc->userdata, 0, - (nk_size)(num_vertices+comp_num_verts)*sizeof(struct nk_tt_vertex)); - if (!tmp) { - if (vertices) alloc->free(alloc->userdata, vertices); - if (comp_verts) alloc->free(alloc->userdata, comp_verts); - return 0; - } - if (num_vertices > 0) NK_MEMCPY(tmp, vertices, (nk_size)num_vertices*sizeof(struct nk_tt_vertex)); - NK_MEMCPY(tmp+num_vertices, comp_verts, (nk_size)comp_num_verts*sizeof(struct nk_tt_vertex)); - if (vertices) alloc->free(alloc->userdata,vertices); - vertices = tmp; - alloc->free(alloc->userdata,comp_verts); - num_vertices += comp_num_verts; - } - /* More components ? */ - more = flags & (1<<5); - } - } else if (numberOfContours < 0) { - /* @TODO other compound variations? */ - NK_ASSERT(0); - } else { - /* numberOfCounters == 0, do nothing */ - } - *pvertices = vertices; - return num_vertices; -} - -NK_INTERN void -nk_tt_GetGlyphHMetrics(const struct nk_tt_fontinfo *info, int glyph_index, - int *advanceWidth, int *leftSideBearing) -{ - nk_ushort numOfLongHorMetrics = nk_ttUSHORT(info->data+info->hhea + 34); - if (glyph_index < numOfLongHorMetrics) { - if (advanceWidth) - *advanceWidth = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index); - if (leftSideBearing) - *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); - } else { - if (advanceWidth) - *advanceWidth = nk_ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); - if (leftSideBearing) - *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); - } -} - -NK_INTERN void -nk_tt_GetFontVMetrics(const struct nk_tt_fontinfo *info, - int *ascent, int *descent, int *lineGap) -{ - if (ascent ) *ascent = nk_ttSHORT(info->data+info->hhea + 4); - if (descent) *descent = nk_ttSHORT(info->data+info->hhea + 6); - if (lineGap) *lineGap = nk_ttSHORT(info->data+info->hhea + 8); -} - -NK_INTERN float -nk_tt_ScaleForPixelHeight(const struct nk_tt_fontinfo *info, float height) -{ - int fheight = nk_ttSHORT(info->data + info->hhea + 4) - nk_ttSHORT(info->data + info->hhea + 6); - return (float) height / (float)fheight; -} - -NK_INTERN float -nk_tt_ScaleForMappingEmToPixels(const struct nk_tt_fontinfo *info, float pixels) -{ - int unitsPerEm = nk_ttUSHORT(info->data + info->head + 18); - return pixels / (float)unitsPerEm; -} - -/*------------------------------------------------------------- - * antialiasing software rasterizer - * --------------------------------------------------------------*/ -NK_INTERN void -nk_tt_GetGlyphBitmapBoxSubpixel(const struct nk_tt_fontinfo *font, - int glyph, float scale_x, float scale_y,float shift_x, float shift_y, - int *ix0, int *iy0, int *ix1, int *iy1) -{ - int x0,y0,x1,y1; - if (!nk_tt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { - /* e.g. space character */ - if (ix0) *ix0 = 0; - if (iy0) *iy0 = 0; - if (ix1) *ix1 = 0; - if (iy1) *iy1 = 0; - } else { - /* move to integral bboxes (treating pixels as little squares, what pixels get touched)? */ - if (ix0) *ix0 = nk_ifloorf((float)x0 * scale_x + shift_x); - if (iy0) *iy0 = nk_ifloorf((float)-y1 * scale_y + shift_y); - if (ix1) *ix1 = nk_iceilf ((float)x1 * scale_x + shift_x); - if (iy1) *iy1 = nk_iceilf ((float)-y0 * scale_y + shift_y); - } -} - -NK_INTERN void -nk_tt_GetGlyphBitmapBox(const struct nk_tt_fontinfo *font, int glyph, - float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - nk_tt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); -} - -/*------------------------------------------------------------- - * Rasterizer - * --------------------------------------------------------------*/ -NK_INTERN void* -nk_tt__hheap_alloc(struct nk_tt__hheap *hh, nk_size size) -{ - if (hh->first_free) { - void *p = hh->first_free; - hh->first_free = * (void **) p; - return p; - } else { - if (hh->num_remaining_in_head_chunk == 0) { - int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); - struct nk_tt__hheap_chunk *c = (struct nk_tt__hheap_chunk *) - hh->alloc.alloc(hh->alloc.userdata, 0, - sizeof(struct nk_tt__hheap_chunk) + size * (nk_size)count); - if (c == 0) return 0; - c->next = hh->head; - hh->head = c; - hh->num_remaining_in_head_chunk = count; - } - --hh->num_remaining_in_head_chunk; - return (char *) (hh->head) + size * (nk_size)hh->num_remaining_in_head_chunk; - } -} - -NK_INTERN void -nk_tt__hheap_free(struct nk_tt__hheap *hh, void *p) -{ - *(void **) p = hh->first_free; - hh->first_free = p; -} - -NK_INTERN void -nk_tt__hheap_cleanup(struct nk_tt__hheap *hh) -{ - struct nk_tt__hheap_chunk *c = hh->head; - while (c) { - struct nk_tt__hheap_chunk *n = c->next; - hh->alloc.free(hh->alloc.userdata, c); - c = n; - } -} - -NK_INTERN struct nk_tt__active_edge* -nk_tt__new_active(struct nk_tt__hheap *hh, struct nk_tt__edge *e, - int off_x, float start_point) -{ - struct nk_tt__active_edge *z = (struct nk_tt__active_edge *) - nk_tt__hheap_alloc(hh, sizeof(*z)); - float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); - /*STBTT_assert(e->y0 <= start_point); */ - if (!z) return z; - z->fdx = dxdy; - z->fdy = (dxdy != 0) ? (1/dxdy): 0; - z->fx = e->x0 + dxdy * (start_point - e->y0); - z->fx -= (float)off_x; - z->direction = e->invert ? 1.0f : -1.0f; - z->sy = e->y0; - z->ey = e->y1; - z->next = 0; - return z; -} - -NK_INTERN void -nk_tt__handle_clipped_edge(float *scanline, int x, struct nk_tt__active_edge *e, - float x0, float y0, float x1, float y1) -{ - if (y0 == y1) return; - NK_ASSERT(y0 < y1); - NK_ASSERT(e->sy <= e->ey); - if (y0 > e->ey) return; - if (y1 < e->sy) return; - if (y0 < e->sy) { - x0 += (x1-x0) * (e->sy - y0) / (y1-y0); - y0 = e->sy; - } - if (y1 > e->ey) { - x1 += (x1-x0) * (e->ey - y1) / (y1-y0); - y1 = e->ey; - } - - if (x0 == x) NK_ASSERT(x1 <= x+1); - else if (x0 == x+1) NK_ASSERT(x1 >= x); - else if (x0 <= x) NK_ASSERT(x1 <= x); - else if (x0 >= x+1) NK_ASSERT(x1 >= x+1); - else NK_ASSERT(x1 >= x && x1 <= x+1); - - if (x0 <= x && x1 <= x) - scanline[x] += e->direction * (y1-y0); - else if (x0 >= x+1 && x1 >= x+1); - else { - NK_ASSERT(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); - /* coverage = 1 - average x position */ - scanline[x] += (float)e->direction * (float)(y1-y0) * (1.0f-((x0-(float)x)+(x1-(float)x))/2.0f); - } -} - -NK_INTERN void -nk_tt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, - struct nk_tt__active_edge *e, float y_top) -{ - float y_bottom = y_top+1; - while (e) - { - /* brute force every pixel */ - /* compute intersection points with top & bottom */ - NK_ASSERT(e->ey >= y_top); - if (e->fdx == 0) { - float x0 = e->fx; - if (x0 < len) { - if (x0 >= 0) { - nk_tt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); - nk_tt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); - } else { - nk_tt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); - } - } - } else { - float x0 = e->fx; - float dx = e->fdx; - float xb = x0 + dx; - float x_top, x_bottom; - float y0,y1; - float dy = e->fdy; - NK_ASSERT(e->sy <= y_bottom && e->ey >= y_top); - - /* compute endpoints of line segment clipped to this scanline (if the */ - /* line segment starts on this scanline. x0 is the intersection of the */ - /* line with y_top, but that may be off the line segment. */ - if (e->sy > y_top) { - x_top = x0 + dx * (e->sy - y_top); - y0 = e->sy; - } else { - x_top = x0; - y0 = y_top; - } - - if (e->ey < y_bottom) { - x_bottom = x0 + dx * (e->ey - y_top); - y1 = e->ey; - } else { - x_bottom = xb; - y1 = y_bottom; - } - - if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) - { - /* from here on, we don't have to range check x values */ - if ((int) x_top == (int) x_bottom) { - float height; - /* simple case, only spans one pixel */ - int x = (int) x_top; - height = y1 - y0; - NK_ASSERT(x >= 0 && x < len); - scanline[x] += e->direction * (1.0f-(((float)x_top - (float)x) + ((float)x_bottom-(float)x))/2.0f) * (float)height; - scanline_fill[x] += e->direction * (float)height; /* everything right of this pixel is filled */ - } else { - int x,x1,x2; - float y_crossing, step, sign, area; - /* covers 2+ pixels */ - if (x_top > x_bottom) - { - /* flip scanline vertically; signed area is the same */ - float t; - y0 = y_bottom - (y0 - y_top); - y1 = y_bottom - (y1 - y_top); - t = y0; y0 = y1; y1 = t; - t = x_bottom; x_bottom = x_top; x_top = t; - dx = -dx; - dy = -dy; - t = x0; x0 = xb; xb = t; - } - - x1 = (int) x_top; - x2 = (int) x_bottom; - /* compute intersection with y axis at x1+1 */ - y_crossing = ((float)x1+1 - (float)x0) * (float)dy + (float)y_top; - - sign = e->direction; - /* area of the rectangle covered from y0..y_crossing */ - area = sign * (y_crossing-y0); - /* area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) */ - scanline[x1] += area * (1.0f-((float)((float)x_top - (float)x1)+(float)(x1+1-x1))/2.0f); - - step = sign * dy; - for (x = x1+1; x < x2; ++x) { - scanline[x] += area + step/2; - area += step; - } - y_crossing += (float)dy * (float)(x2 - (x1+1)); - - scanline[x2] += area + sign * (1.0f-((float)(x2-x2)+((float)x_bottom-(float)x2))/2.0f) * (y1-y_crossing); - scanline_fill[x2] += sign * (y1-y0); - } - } - else - { - /* if edge goes outside of box we're drawing, we require */ - /* clipping logic. since this does not match the intended use */ - /* of this library, we use a different, very slow brute */ - /* force implementation */ - int x; - for (x=0; x < len; ++x) - { - /* cases: */ - /* */ - /* there can be up to two intersections with the pixel. any intersection */ - /* with left or right edges can be handled by splitting into two (or three) */ - /* regions. intersections with top & bottom do not necessitate case-wise logic. */ - /* */ - /* the old way of doing this found the intersections with the left & right edges, */ - /* then used some simple logic to produce up to three segments in sorted order */ - /* from top-to-bottom. however, this had a problem: if an x edge was epsilon */ - /* across the x border, then the corresponding y position might not be distinct */ - /* from the other y segment, and it might ignored as an empty segment. to avoid */ - /* that, we need to explicitly produce segments based on x positions. */ - - /* rename variables to clear pairs */ - float ya = y_top; - float x1 = (float) (x); - float x2 = (float) (x+1); - float x3 = xb; - float y3 = y_bottom; - float yb,y2; - - yb = ((float)x - x0) / dx + y_top; - y2 = ((float)x+1 - x0) / dx + y_top; - - if (x0 < x1 && x3 > x2) { /* three segments descending down-right */ - nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb); - nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x2,y2); - nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else if (x3 < x1 && x0 > x2) { /* three segments descending down-left */ - nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2); - nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x1,yb); - nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3); - } else if (x0 < x1 && x3 > x1) { /* two segments across x, down-right */ - nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb); - nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3); - } else if (x3 < x1 && x0 > x1) { /* two segments across x, down-left */ - nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb); - nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3); - } else if (x0 < x2 && x3 > x2) { /* two segments across x+1, down-right */ - nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2); - nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else if (x3 < x2 && x0 > x2) { /* two segments across x+1, down-left */ - nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2); - nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else { /* one segment */ - nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x3,y3); - } - } - } - } - e = e->next; - } -} - -/* directly AA rasterize edges w/o supersampling */ -NK_INTERN void -nk_tt__rasterize_sorted_edges(struct nk_tt__bitmap *result, struct nk_tt__edge *e, - int n, int vsubsample, int off_x, int off_y, struct nk_allocator *alloc) -{ - struct nk_tt__hheap hh; - struct nk_tt__active_edge *active = 0; - int y,j=0, i; - float scanline_data[129], *scanline, *scanline2; - - NK_UNUSED(vsubsample); - nk_zero_struct(hh); - hh.alloc = *alloc; - - if (result->w > 64) - scanline = (float *) alloc->alloc(alloc->userdata,0, (nk_size)(result->w*2+1) * sizeof(float)); - else scanline = scanline_data; - - scanline2 = scanline + result->w; - y = off_y; - e[n].y0 = (float) (off_y + result->h) + 1; - - while (j < result->h) - { - /* find center of pixel for this scanline */ - float scan_y_top = (float)y + 0.0f; - float scan_y_bottom = (float)y + 1.0f; - struct nk_tt__active_edge **step = &active; - - NK_MEMSET(scanline , 0, (nk_size)result->w*sizeof(scanline[0])); - NK_MEMSET(scanline2, 0, (nk_size)(result->w+1)*sizeof(scanline[0])); - - /* update all active edges; */ - /* remove all active edges that terminate before the top of this scanline */ - while (*step) { - struct nk_tt__active_edge * z = *step; - if (z->ey <= scan_y_top) { - *step = z->next; /* delete from list */ - NK_ASSERT(z->direction); - z->direction = 0; - nk_tt__hheap_free(&hh, z); - } else { - step = &((*step)->next); /* advance through list */ - } - } - - /* insert all edges that start before the bottom of this scanline */ - while (e->y0 <= scan_y_bottom) { - if (e->y0 != e->y1) { - struct nk_tt__active_edge *z = nk_tt__new_active(&hh, e, off_x, scan_y_top); - if (z != 0) { - NK_ASSERT(z->ey >= scan_y_top); - /* insert at front */ - z->next = active; - active = z; - } - } - ++e; - } - - /* now process all active edges */ - if (active) - nk_tt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); - - { - float sum = 0; - for (i=0; i < result->w; ++i) { - float k; - int m; - sum += scanline2[i]; - k = scanline[i] + sum; - k = (float) NK_ABS(k) * 255.0f + 0.5f; - m = (int) k; - if (m > 255) m = 255; - result->pixels[j*result->stride + i] = (unsigned char) m; - } - } - /* advance all the edges */ - step = &active; - while (*step) { - struct nk_tt__active_edge *z = *step; - z->fx += z->fdx; /* advance to position for current scanline */ - step = &((*step)->next); /* advance through list */ - } - ++y; - ++j; - } - nk_tt__hheap_cleanup(&hh); - if (scanline != scanline_data) - alloc->free(alloc->userdata, scanline); -} - -#define NK_TT__COMPARE(a,b) ((a)->y0 < (b)->y0) -NK_INTERN void -nk_tt__sort_edges_ins_sort(struct nk_tt__edge *p, int n) -{ - int i,j; - for (i=1; i < n; ++i) { - struct nk_tt__edge t = p[i], *a = &t; - j = i; - while (j > 0) { - struct nk_tt__edge *b = &p[j-1]; - int c = NK_TT__COMPARE(a,b); - if (!c) break; - p[j] = p[j-1]; - --j; - } - if (i != j) - p[j] = t; - } -} - -NK_INTERN void -nk_tt__sort_edges_quicksort(struct nk_tt__edge *p, int n) -{ - /* threshold for transitioning to insertion sort */ - while (n > 12) { - struct nk_tt__edge t; - int c01,c12,c,m,i,j; - - /* compute median of three */ - m = n >> 1; - c01 = NK_TT__COMPARE(&p[0],&p[m]); - c12 = NK_TT__COMPARE(&p[m],&p[n-1]); - - /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ - if (c01 != c12) { - /* otherwise, we'll need to swap something else to middle */ - int z; - c = NK_TT__COMPARE(&p[0],&p[n-1]); - /* 0>mid && midn => n; 0 0 */ - /* 0n: 0>n => 0; 0 n */ - z = (c == c12) ? 0 : n-1; - t = p[z]; - p[z] = p[m]; - p[m] = t; - } - - /* now p[m] is the median-of-three */ - /* swap it to the beginning so it won't move around */ - t = p[0]; - p[0] = p[m]; - p[m] = t; - - /* partition loop */ - i=1; - j=n-1; - for(;;) { - /* handling of equality is crucial here */ - /* for sentinels & efficiency with duplicates */ - for (;;++i) { - if (!NK_TT__COMPARE(&p[i], &p[0])) break; - } - for (;;--j) { - if (!NK_TT__COMPARE(&p[0], &p[j])) break; - } - - /* make sure we haven't crossed */ - if (i >= j) break; - t = p[i]; - p[i] = p[j]; - p[j] = t; - - ++i; - --j; - - } - - /* recurse on smaller side, iterate on larger */ - if (j < (n-i)) { - nk_tt__sort_edges_quicksort(p,j); - p = p+i; - n = n-i; - } else { - nk_tt__sort_edges_quicksort(p+i, n-i); - n = j; - } - } -} - -NK_INTERN void -nk_tt__sort_edges(struct nk_tt__edge *p, int n) -{ - nk_tt__sort_edges_quicksort(p, n); - nk_tt__sort_edges_ins_sort(p, n); -} - -NK_INTERN void -nk_tt__rasterize(struct nk_tt__bitmap *result, struct nk_tt__point *pts, - int *wcount, int windings, float scale_x, float scale_y, - float shift_x, float shift_y, int off_x, int off_y, int invert, - struct nk_allocator *alloc) -{ - float y_scale_inv = invert ? -scale_y : scale_y; - struct nk_tt__edge *e; - int n,i,j,k,m; - int vsubsample = 1; - /* vsubsample should divide 255 evenly; otherwise we won't reach full opacity */ - - /* now we have to blow out the windings into explicit edge lists */ - n = 0; - for (i=0; i < windings; ++i) - n += wcount[i]; - - e = (struct nk_tt__edge*) - alloc->alloc(alloc->userdata, 0,(sizeof(*e) * (nk_size)(n+1))); - if (e == 0) return; - n = 0; - - m=0; - for (i=0; i < windings; ++i) - { - struct nk_tt__point *p = pts + m; - m += wcount[i]; - j = wcount[i]-1; - for (k=0; k < wcount[i]; j=k++) { - int a=k,b=j; - /* skip the edge if horizontal */ - if (p[j].y == p[k].y) - continue; - - /* add edge from j to k to the list */ - e[n].invert = 0; - if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { - e[n].invert = 1; - a=j,b=k; - } - e[n].x0 = p[a].x * scale_x + shift_x; - e[n].y0 = (p[a].y * y_scale_inv + shift_y) * (float)vsubsample; - e[n].x1 = p[b].x * scale_x + shift_x; - e[n].y1 = (p[b].y * y_scale_inv + shift_y) * (float)vsubsample; - ++n; - } - } - - /* now sort the edges by their highest point (should snap to integer, and then by x) */ - /*STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); */ - nk_tt__sort_edges(e, n); - /* now, traverse the scanlines and find the intersections on each scanline, use xor winding rule */ - nk_tt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, alloc); - alloc->free(alloc->userdata, e); -} - -NK_INTERN void -nk_tt__add_point(struct nk_tt__point *points, int n, float x, float y) -{ - if (!points) return; /* during first pass, it's unallocated */ - points[n].x = x; - points[n].y = y; -} - -NK_INTERN int -nk_tt__tesselate_curve(struct nk_tt__point *points, int *num_points, - float x0, float y0, float x1, float y1, float x2, float y2, - float objspace_flatness_squared, int n) -{ - /* tesselate until threshold p is happy... - * @TODO warped to compensate for non-linear stretching */ - /* midpoint */ - float mx = (x0 + 2*x1 + x2)/4; - float my = (y0 + 2*y1 + y2)/4; - /* versus directly drawn line */ - float dx = (x0+x2)/2 - mx; - float dy = (y0+y2)/2 - my; - if (n > 16) /* 65536 segments on one curve better be enough! */ - return 1; - - /* half-pixel error allowed... need to be smaller if AA */ - if (dx*dx+dy*dy > objspace_flatness_squared) { - nk_tt__tesselate_curve(points, num_points, x0,y0, - (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); - nk_tt__tesselate_curve(points, num_points, mx,my, - (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); - } else { - nk_tt__add_point(points, *num_points,x2,y2); - *num_points = *num_points+1; - } - return 1; -} - -/* returns number of contours */ -NK_INTERN struct nk_tt__point* -nk_tt_FlattenCurves(struct nk_tt_vertex *vertices, int num_verts, - float objspace_flatness, int **contour_lengths, int *num_contours, - struct nk_allocator *alloc) -{ - struct nk_tt__point *points=0; - int num_points=0; - float objspace_flatness_squared = objspace_flatness * objspace_flatness; - int i; - int n=0; - int start=0; - int pass; - - /* count how many "moves" there are to get the contour count */ - for (i=0; i < num_verts; ++i) - if (vertices[i].type == NK_TT_vmove) ++n; - - *num_contours = n; - if (n == 0) return 0; - - *contour_lengths = (int *) - alloc->alloc(alloc->userdata,0, (sizeof(**contour_lengths) * (nk_size)n)); - if (*contour_lengths == 0) { - *num_contours = 0; - return 0; - } - - /* make two passes through the points so we don't need to realloc */ - for (pass=0; pass < 2; ++pass) - { - float x=0,y=0; - if (pass == 1) { - points = (struct nk_tt__point *) - alloc->alloc(alloc->userdata,0, (nk_size)num_points * sizeof(points[0])); - if (points == 0) goto error; - } - num_points = 0; - n= -1; - - for (i=0; i < num_verts; ++i) - { - switch (vertices[i].type) { - case NK_TT_vmove: - /* start the next contour */ - if (n >= 0) - (*contour_lengths)[n] = num_points - start; - ++n; - start = num_points; - - x = vertices[i].x, y = vertices[i].y; - nk_tt__add_point(points, num_points++, x,y); - break; - case NK_TT_vline: - x = vertices[i].x, y = vertices[i].y; - nk_tt__add_point(points, num_points++, x, y); - break; - case NK_TT_vcurve: - nk_tt__tesselate_curve(points, &num_points, x,y, - vertices[i].cx, vertices[i].cy, - vertices[i].x, vertices[i].y, - objspace_flatness_squared, 0); - x = vertices[i].x, y = vertices[i].y; - break; - default: break; - } - } - (*contour_lengths)[n] = num_points - start; - } - return points; - -error: - alloc->free(alloc->userdata, points); - alloc->free(alloc->userdata, *contour_lengths); - *contour_lengths = 0; - *num_contours = 0; - return 0; -} - -NK_INTERN void -nk_tt_Rasterize(struct nk_tt__bitmap *result, float flatness_in_pixels, - struct nk_tt_vertex *vertices, int num_verts, - float scale_x, float scale_y, float shift_x, float shift_y, - int x_off, int y_off, int invert, struct nk_allocator *alloc) -{ - float scale = scale_x > scale_y ? scale_y : scale_x; - int winding_count, *winding_lengths; - struct nk_tt__point *windings = nk_tt_FlattenCurves(vertices, num_verts, - flatness_in_pixels / scale, &winding_lengths, &winding_count, alloc); - - NK_ASSERT(alloc); - if (windings) { - nk_tt__rasterize(result, windings, winding_lengths, winding_count, - scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, alloc); - alloc->free(alloc->userdata, winding_lengths); - alloc->free(alloc->userdata, windings); - } -} - -NK_INTERN void -nk_tt_MakeGlyphBitmapSubpixel(const struct nk_tt_fontinfo *info, unsigned char *output, - int out_w, int out_h, int out_stride, float scale_x, float scale_y, - float shift_x, float shift_y, int glyph, struct nk_allocator *alloc) -{ - int ix0,iy0; - struct nk_tt_vertex *vertices; - int num_verts = nk_tt_GetGlyphShape(info, alloc, glyph, &vertices); - struct nk_tt__bitmap gbm; - - nk_tt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, - shift_y, &ix0,&iy0,0,0); - gbm.pixels = output; - gbm.w = out_w; - gbm.h = out_h; - gbm.stride = out_stride; - - if (gbm.w && gbm.h) - nk_tt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, - shift_x, shift_y, ix0,iy0, 1, alloc); - alloc->free(alloc->userdata, vertices); -} - -/*------------------------------------------------------------- - * Bitmap baking - * --------------------------------------------------------------*/ -NK_INTERN int -nk_tt_PackBegin(struct nk_tt_pack_context *spc, unsigned char *pixels, - int pw, int ph, int stride_in_bytes, int padding, struct nk_allocator *alloc) -{ - int num_nodes = pw - padding; - struct nk_rp_context *context = (struct nk_rp_context *) - alloc->alloc(alloc->userdata,0, sizeof(*context)); - struct nk_rp_node *nodes = (struct nk_rp_node*) - alloc->alloc(alloc->userdata,0, (sizeof(*nodes ) * (nk_size)num_nodes)); - - if (context == 0 || nodes == 0) { - if (context != 0) alloc->free(alloc->userdata, context); - if (nodes != 0) alloc->free(alloc->userdata, nodes); - return 0; - } - - spc->width = pw; - spc->height = ph; - spc->pixels = pixels; - spc->pack_info = context; - spc->nodes = nodes; - spc->padding = padding; - spc->stride_in_bytes = (stride_in_bytes != 0) ? stride_in_bytes : pw; - spc->h_oversample = 1; - spc->v_oversample = 1; - - nk_rp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); - if (pixels) - NK_MEMSET(pixels, 0, (nk_size)(pw*ph)); /* background of 0 around pixels */ - return 1; -} - -NK_INTERN void -nk_tt_PackEnd(struct nk_tt_pack_context *spc, struct nk_allocator *alloc) -{ - alloc->free(alloc->userdata, spc->nodes); - alloc->free(alloc->userdata, spc->pack_info); -} - -NK_INTERN void -nk_tt_PackSetOversampling(struct nk_tt_pack_context *spc, - unsigned int h_oversample, unsigned int v_oversample) -{ - NK_ASSERT(h_oversample <= NK_TT_MAX_OVERSAMPLE); - NK_ASSERT(v_oversample <= NK_TT_MAX_OVERSAMPLE); - if (h_oversample <= NK_TT_MAX_OVERSAMPLE) - spc->h_oversample = h_oversample; - if (v_oversample <= NK_TT_MAX_OVERSAMPLE) - spc->v_oversample = v_oversample; -} - -NK_INTERN void -nk_tt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, - int kernel_width) -{ - unsigned char buffer[NK_TT_MAX_OVERSAMPLE]; - int safe_w = w - kernel_width; - int j; - - for (j=0; j < h; ++j) - { - int i; - unsigned int total; - NK_MEMSET(buffer, 0, (nk_size)kernel_width); - - total = 0; - - /* make kernel_width a constant in common cases so compiler can optimize out the divide */ - switch (kernel_width) { - case 2: - for (i=0; i <= safe_w; ++i) { - total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]); - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 2); - } - break; - case 3: - for (i=0; i <= safe_w; ++i) { - total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]); - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 3); - } - break; - case 4: - for (i=0; i <= safe_w; ++i) { - total += (unsigned int)pixels[i] - buffer[i & NK_TT__OVER_MASK]; - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 4); - } - break; - case 5: - for (i=0; i <= safe_w; ++i) { - total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]); - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 5); - } - break; - default: - for (i=0; i <= safe_w; ++i) { - total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]); - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / (unsigned int)kernel_width); - } - break; - } - - for (; i < w; ++i) { - NK_ASSERT(pixels[i] == 0); - total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]); - pixels[i] = (unsigned char) (total / (unsigned int)kernel_width); - } - pixels += stride_in_bytes; - } -} - -NK_INTERN void -nk_tt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, - int kernel_width) -{ - unsigned char buffer[NK_TT_MAX_OVERSAMPLE]; - int safe_h = h - kernel_width; - int j; - - for (j=0; j < w; ++j) - { - int i; - unsigned int total; - NK_MEMSET(buffer, 0, (nk_size)kernel_width); - - total = 0; - - /* make kernel_width a constant in common cases so compiler can optimize out the divide */ - switch (kernel_width) { - case 2: - for (i=0; i <= safe_h; ++i) { - total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 2); - } - break; - case 3: - for (i=0; i <= safe_h; ++i) { - total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 3); - } - break; - case 4: - for (i=0; i <= safe_h; ++i) { - total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 4); - } - break; - case 5: - for (i=0; i <= safe_h; ++i) { - total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 5); - } - break; - default: - for (i=0; i <= safe_h; ++i) { - total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]); - buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width); - } - break; - } - - for (; i < h; ++i) { - NK_ASSERT(pixels[i*stride_in_bytes] == 0); - total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]); - pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width); - } - pixels += 1; - } -} - -NK_INTERN float -nk_tt__oversample_shift(int oversample) -{ - if (!oversample) - return 0.0f; - - /* The prefilter is a box filter of width "oversample", */ - /* which shifts phase by (oversample - 1)/2 pixels in */ - /* oversampled space. We want to shift in the opposite */ - /* direction to counter this. */ - return (float)-(oversample - 1) / (2.0f * (float)oversample); -} - -/* rects array must be big enough to accommodate all characters in the given ranges */ -NK_INTERN int -nk_tt_PackFontRangesGatherRects(struct nk_tt_pack_context *spc, - struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges, - int num_ranges, struct nk_rp_rect *rects) -{ - int i,j,k; - k = 0; - - for (i=0; i < num_ranges; ++i) { - float fh = ranges[i].font_size; - float scale = (fh > 0) ? nk_tt_ScaleForPixelHeight(info, fh): - nk_tt_ScaleForMappingEmToPixels(info, -fh); - ranges[i].h_oversample = (unsigned char) spc->h_oversample; - ranges[i].v_oversample = (unsigned char) spc->v_oversample; - for (j=0; j < ranges[i].num_chars; ++j) { - int x0,y0,x1,y1; - int codepoint = ranges[i].first_unicode_codepoint_in_range ? - ranges[i].first_unicode_codepoint_in_range + j : - ranges[i].array_of_unicode_codepoints[j]; - - int glyph = nk_tt_FindGlyphIndex(info, codepoint); - nk_tt_GetGlyphBitmapBoxSubpixel(info,glyph, scale * (float)spc->h_oversample, - scale * (float)spc->v_oversample, 0,0, &x0,&y0,&x1,&y1); - rects[k].w = (nk_rp_coord) (x1-x0 + spc->padding + (int)spc->h_oversample-1); - rects[k].h = (nk_rp_coord) (y1-y0 + spc->padding + (int)spc->v_oversample-1); - ++k; - } - } - return k; -} - -NK_INTERN int -nk_tt_PackFontRangesRenderIntoRects(struct nk_tt_pack_context *spc, - struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges, - int num_ranges, struct nk_rp_rect *rects, struct nk_allocator *alloc) -{ - int i,j,k, return_value = 1; - /* save current values */ - int old_h_over = (int)spc->h_oversample; - int old_v_over = (int)spc->v_oversample; - /* rects array must be big enough to accommodate all characters in the given ranges */ - - k = 0; - for (i=0; i < num_ranges; ++i) - { - float fh = ranges[i].font_size; - float recip_h,recip_v,sub_x,sub_y; - float scale = fh > 0 ? nk_tt_ScaleForPixelHeight(info, fh): - nk_tt_ScaleForMappingEmToPixels(info, -fh); - - spc->h_oversample = ranges[i].h_oversample; - spc->v_oversample = ranges[i].v_oversample; - - recip_h = 1.0f / (float)spc->h_oversample; - recip_v = 1.0f / (float)spc->v_oversample; - - sub_x = nk_tt__oversample_shift((int)spc->h_oversample); - sub_y = nk_tt__oversample_shift((int)spc->v_oversample); - - for (j=0; j < ranges[i].num_chars; ++j) - { - struct nk_rp_rect *r = &rects[k]; - if (r->was_packed) - { - struct nk_tt_packedchar *bc = &ranges[i].chardata_for_range[j]; - int advance, lsb, x0,y0,x1,y1; - int codepoint = ranges[i].first_unicode_codepoint_in_range ? - ranges[i].first_unicode_codepoint_in_range + j : - ranges[i].array_of_unicode_codepoints[j]; - int glyph = nk_tt_FindGlyphIndex(info, codepoint); - nk_rp_coord pad = (nk_rp_coord) spc->padding; - - /* pad on left and top */ - r->x = (nk_rp_coord)((int)r->x + (int)pad); - r->y = (nk_rp_coord)((int)r->y + (int)pad); - r->w = (nk_rp_coord)((int)r->w - (int)pad); - r->h = (nk_rp_coord)((int)r->h - (int)pad); - - nk_tt_GetGlyphHMetrics(info, glyph, &advance, &lsb); - nk_tt_GetGlyphBitmapBox(info, glyph, scale * (float)spc->h_oversample, - (scale * (float)spc->v_oversample), &x0,&y0,&x1,&y1); - nk_tt_MakeGlyphBitmapSubpixel(info, spc->pixels + r->x + r->y*spc->stride_in_bytes, - (int)(r->w - spc->h_oversample+1), (int)(r->h - spc->v_oversample+1), - spc->stride_in_bytes, scale * (float)spc->h_oversample, - scale * (float)spc->v_oversample, 0,0, glyph, alloc); - - if (spc->h_oversample > 1) - nk_tt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w, r->h, spc->stride_in_bytes, (int)spc->h_oversample); - - if (spc->v_oversample > 1) - nk_tt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w, r->h, spc->stride_in_bytes, (int)spc->v_oversample); - - bc->x0 = (nk_ushort) r->x; - bc->y0 = (nk_ushort) r->y; - bc->x1 = (nk_ushort) (r->x + r->w); - bc->y1 = (nk_ushort) (r->y + r->h); - bc->xadvance = scale * (float)advance; - bc->xoff = (float) x0 * recip_h + sub_x; - bc->yoff = (float) y0 * recip_v + sub_y; - bc->xoff2 = ((float)x0 + r->w) * recip_h + sub_x; - bc->yoff2 = ((float)y0 + r->h) * recip_v + sub_y; - } else { - return_value = 0; /* if any fail, report failure */ - } - ++k; - } - } - /* restore original values */ - spc->h_oversample = (unsigned int)old_h_over; - spc->v_oversample = (unsigned int)old_v_over; - return return_value; -} - -NK_INTERN void -nk_tt_GetPackedQuad(struct nk_tt_packedchar *chardata, int pw, int ph, - int char_index, float *xpos, float *ypos, struct nk_tt_aligned_quad *q, - int align_to_integer) -{ - float ipw = 1.0f / (float)pw, iph = 1.0f / (float)ph; - struct nk_tt_packedchar *b = (struct nk_tt_packedchar*)(chardata + char_index); - if (align_to_integer) { - int tx = nk_ifloorf((*xpos + b->xoff) + 0.5f); - int ty = nk_ifloorf((*ypos + b->yoff) + 0.5f); - - float x = (float)tx; - float y = (float)ty; - - q->x0 = x; - q->y0 = y; - q->x1 = x + b->xoff2 - b->xoff; - q->y1 = y + b->yoff2 - b->yoff; - } else { - q->x0 = *xpos + b->xoff; - q->y0 = *ypos + b->yoff; - q->x1 = *xpos + b->xoff2; - q->y1 = *ypos + b->yoff2; - } - q->s0 = b->x0 * ipw; - q->t0 = b->y0 * iph; - q->s1 = b->x1 * ipw; - q->t1 = b->y1 * iph; - *xpos += b->xadvance; -} - -/* ------------------------------------------------------------- - * - * FONT BAKING - * - * --------------------------------------------------------------*/ -struct nk_font_bake_data { - struct nk_tt_fontinfo info; - struct nk_rp_rect *rects; - struct nk_tt_pack_range *ranges; - nk_rune range_count; -}; - -struct nk_font_baker { - struct nk_allocator alloc; - struct nk_tt_pack_context spc; - struct nk_font_bake_data *build; - struct nk_tt_packedchar *packed_chars; - struct nk_rp_rect *rects; - struct nk_tt_pack_range *ranges; -}; - -NK_GLOBAL const nk_size nk_rect_align = NK_ALIGNOF(struct nk_rp_rect); -NK_GLOBAL const nk_size nk_range_align = NK_ALIGNOF(struct nk_tt_pack_range); -NK_GLOBAL const nk_size nk_char_align = NK_ALIGNOF(struct nk_tt_packedchar); -NK_GLOBAL const nk_size nk_build_align = NK_ALIGNOF(struct nk_font_bake_data); -NK_GLOBAL const nk_size nk_baker_align = NK_ALIGNOF(struct nk_font_baker); - -NK_INTERN int -nk_range_count(const nk_rune *range) -{ - const nk_rune *iter = range; - NK_ASSERT(range); - if (!range) return 0; - while (*(iter++) != 0); - return (iter == range) ? 0 : (int)((iter - range)/2); -} - -NK_INTERN int -nk_range_glyph_count(const nk_rune *range, int count) -{ - int i = 0; - int total_glyphs = 0; - for (i = 0; i < count; ++i) { - int diff; - nk_rune f = range[(i*2)+0]; - nk_rune t = range[(i*2)+1]; - NK_ASSERT(t >= f); - diff = (int)((t - f) + 1); - total_glyphs += diff; - } - return total_glyphs; -} - -NK_API const nk_rune* -nk_font_default_glyph_ranges(void) -{ - NK_STORAGE const nk_rune ranges[] = {0x0020, 0x00FF, 0}; - return ranges; -} - -NK_API const nk_rune* -nk_font_chinese_glyph_ranges(void) -{ - NK_STORAGE const nk_rune ranges[] = { - 0x0020, 0x00FF, - 0x3000, 0x30FF, - 0x31F0, 0x31FF, - 0xFF00, 0xFFEF, - 0x4e00, 0x9FAF, - 0 - }; - return ranges; -} - -NK_API const nk_rune* -nk_font_cyrillic_glyph_ranges(void) -{ - NK_STORAGE const nk_rune ranges[] = { - 0x0020, 0x00FF, - 0x0400, 0x052F, - 0x2DE0, 0x2DFF, - 0xA640, 0xA69F, - 0 - }; - return ranges; -} - -NK_API const nk_rune* -nk_font_korean_glyph_ranges(void) -{ - NK_STORAGE const nk_rune ranges[] = { - 0x0020, 0x00FF, - 0x3131, 0x3163, - 0xAC00, 0xD79D, - 0 - }; - return ranges; -} - -NK_INTERN void -nk_font_baker_memory(nk_size *temp, int *glyph_count, - struct nk_font_config *config_list, int count) -{ - int range_count = 0; - int total_range_count = 0; - struct nk_font_config *iter, *i; - - NK_ASSERT(config_list); - NK_ASSERT(glyph_count); - if (!config_list) { - *temp = 0; - *glyph_count = 0; - return; - } - *glyph_count = 0; - for (iter = config_list; iter; iter = iter->next) { - i = iter; - do {if (!i->range) iter->range = nk_font_default_glyph_ranges(); - range_count = nk_range_count(i->range); - total_range_count += range_count; - *glyph_count += nk_range_glyph_count(i->range, range_count); - } while ((i = i->n) != iter); - } - *temp = (nk_size)*glyph_count * sizeof(struct nk_rp_rect); - *temp += (nk_size)total_range_count * sizeof(struct nk_tt_pack_range); - *temp += (nk_size)*glyph_count * sizeof(struct nk_tt_packedchar); - *temp += (nk_size)count * sizeof(struct nk_font_bake_data); - *temp += sizeof(struct nk_font_baker); - *temp += nk_rect_align + nk_range_align + nk_char_align; - *temp += nk_build_align + nk_baker_align; -} - -NK_INTERN struct nk_font_baker* -nk_font_baker(void *memory, int glyph_count, int count, struct nk_allocator *alloc) -{ - struct nk_font_baker *baker; - if (!memory) return 0; - /* setup baker inside a memory block */ - baker = (struct nk_font_baker*)NK_ALIGN_PTR(memory, nk_baker_align); - baker->build = (struct nk_font_bake_data*)NK_ALIGN_PTR((baker + 1), nk_build_align); - baker->packed_chars = (struct nk_tt_packedchar*)NK_ALIGN_PTR((baker->build + count), nk_char_align); - baker->rects = (struct nk_rp_rect*)NK_ALIGN_PTR((baker->packed_chars + glyph_count), nk_rect_align); - baker->ranges = (struct nk_tt_pack_range*)NK_ALIGN_PTR((baker->rects + glyph_count), nk_range_align); - baker->alloc = *alloc; - return baker; -} - -NK_INTERN int -nk_font_bake_pack(struct nk_font_baker *baker, - nk_size *image_memory, int *width, int *height, struct nk_recti *custom, - const struct nk_font_config *config_list, int count, - struct nk_allocator *alloc) -{ - NK_STORAGE const nk_size max_height = 1024 * 32; - const struct nk_font_config *config_iter, *it; - int total_glyph_count = 0; - int total_range_count = 0; - int range_count = 0; - int i = 0; - - NK_ASSERT(image_memory); - NK_ASSERT(width); - NK_ASSERT(height); - NK_ASSERT(config_list); - NK_ASSERT(count); - NK_ASSERT(alloc); - - if (!image_memory || !width || !height || !config_list || !count) return nk_false; - for (config_iter = config_list; config_iter; config_iter = config_iter->next) { - it = config_iter; - do {range_count = nk_range_count(it->range); - total_range_count += range_count; - total_glyph_count += nk_range_glyph_count(it->range, range_count); - } while ((it = it->n) != config_iter); - } - /* setup font baker from temporary memory */ - for (config_iter = config_list; config_iter; config_iter = config_iter->next) { - it = config_iter; - do {if (!nk_tt_InitFont(&baker->build[i++].info, (const unsigned char*)it->ttf_blob, 0)) - return nk_false; - } while ((it = it->n) != config_iter); - } - *height = 0; - *width = (total_glyph_count > 1000) ? 1024 : 512; - nk_tt_PackBegin(&baker->spc, 0, (int)*width, (int)max_height, 0, 1, alloc); - { - int input_i = 0; - int range_n = 0; - int rect_n = 0; - int char_n = 0; - - if (custom) { - /* pack custom user data first so it will be in the upper left corner*/ - struct nk_rp_rect custom_space; - nk_zero(&custom_space, sizeof(custom_space)); - custom_space.w = (nk_rp_coord)((custom->w * 2) + 1); - custom_space.h = (nk_rp_coord)(custom->h + 1); - - nk_tt_PackSetOversampling(&baker->spc, 1, 1); - nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, &custom_space, 1); - *height = NK_MAX(*height, (int)(custom_space.y + custom_space.h)); - - custom->x = (short)custom_space.x; - custom->y = (short)custom_space.y; - custom->w = (short)custom_space.w; - custom->h = (short)custom_space.h; - } - - /* first font pass: pack all glyphs */ - for (input_i = 0, config_iter = config_list; input_i < count && config_iter; - config_iter = config_iter->next) { - it = config_iter; - do {int n = 0; - int glyph_count; - const nk_rune *in_range; - const struct nk_font_config *cfg = it; - struct nk_font_bake_data *tmp = &baker->build[input_i++]; - - /* count glyphs + ranges in current font */ - glyph_count = 0; range_count = 0; - for (in_range = cfg->range; in_range[0] && in_range[1]; in_range += 2) { - glyph_count += (int)(in_range[1] - in_range[0]) + 1; - range_count++; - } - - /* setup ranges */ - tmp->ranges = baker->ranges + range_n; - tmp->range_count = (nk_rune)range_count; - range_n += range_count; - for (i = 0; i < range_count; ++i) { - in_range = &cfg->range[i * 2]; - tmp->ranges[i].font_size = cfg->size; - tmp->ranges[i].first_unicode_codepoint_in_range = (int)in_range[0]; - tmp->ranges[i].num_chars = (int)(in_range[1]- in_range[0]) + 1; - tmp->ranges[i].chardata_for_range = baker->packed_chars + char_n; - char_n += tmp->ranges[i].num_chars; - } - - /* pack */ - tmp->rects = baker->rects + rect_n; - rect_n += glyph_count; - nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v); - n = nk_tt_PackFontRangesGatherRects(&baker->spc, &tmp->info, - tmp->ranges, (int)tmp->range_count, tmp->rects); - nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, tmp->rects, (int)n); - - /* texture height */ - for (i = 0; i < n; ++i) { - if (tmp->rects[i].was_packed) - *height = NK_MAX(*height, tmp->rects[i].y + tmp->rects[i].h); - } - } while ((it = it->n) != config_iter); - } - NK_ASSERT(rect_n == total_glyph_count); - NK_ASSERT(char_n == total_glyph_count); - NK_ASSERT(range_n == total_range_count); - } - *height = (int)nk_round_up_pow2((nk_uint)*height); - *image_memory = (nk_size)(*width) * (nk_size)(*height); - return nk_true; -} - -NK_INTERN void -nk_font_bake(struct nk_font_baker *baker, void *image_memory, int width, int height, - struct nk_font_glyph *glyphs, int glyphs_count, - const struct nk_font_config *config_list, int font_count) -{ - int input_i = 0; - nk_rune glyph_n = 0; - const struct nk_font_config *config_iter; - const struct nk_font_config *it; - - NK_ASSERT(image_memory); - NK_ASSERT(width); - NK_ASSERT(height); - NK_ASSERT(config_list); - NK_ASSERT(baker); - NK_ASSERT(font_count); - NK_ASSERT(glyphs_count); - if (!image_memory || !width || !height || !config_list || - !font_count || !glyphs || !glyphs_count) - return; - - /* second font pass: render glyphs */ - nk_zero(image_memory, (nk_size)((nk_size)width * (nk_size)height)); - baker->spc.pixels = (unsigned char*)image_memory; - baker->spc.height = (int)height; - for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter; - config_iter = config_iter->next) { - it = config_iter; - do {const struct nk_font_config *cfg = it; - struct nk_font_bake_data *tmp = &baker->build[input_i++]; - nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v); - nk_tt_PackFontRangesRenderIntoRects(&baker->spc, &tmp->info, tmp->ranges, - (int)tmp->range_count, tmp->rects, &baker->alloc); - } while ((it = it->n) != config_iter); - } nk_tt_PackEnd(&baker->spc, &baker->alloc); - - /* third pass: setup font and glyphs */ - for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter; - config_iter = config_iter->next) { - it = config_iter; - do {nk_size i = 0; - int char_idx = 0; - nk_rune glyph_count = 0; - const struct nk_font_config *cfg = it; - struct nk_font_bake_data *tmp = &baker->build[input_i++]; - struct nk_baked_font *dst_font = cfg->font; - - float font_scale = nk_tt_ScaleForPixelHeight(&tmp->info, cfg->size); - int unscaled_ascent, unscaled_descent, unscaled_line_gap; - nk_tt_GetFontVMetrics(&tmp->info, &unscaled_ascent, &unscaled_descent, - &unscaled_line_gap); - - /* fill baked font */ - if (!cfg->merge_mode) { - dst_font->ranges = cfg->range; - dst_font->height = cfg->size; - dst_font->ascent = ((float)unscaled_ascent * font_scale); - dst_font->descent = ((float)unscaled_descent * font_scale); - dst_font->glyph_offset = glyph_n; - } - - /* fill own baked font glyph array */ - for (i = 0; i < tmp->range_count; ++i) { - struct nk_tt_pack_range *range = &tmp->ranges[i]; - for (char_idx = 0; char_idx < range->num_chars; char_idx++) - { - nk_rune codepoint = 0; - float dummy_x = 0, dummy_y = 0; - struct nk_tt_aligned_quad q; - struct nk_font_glyph *glyph; - - /* query glyph bounds from stb_truetype */ - const struct nk_tt_packedchar *pc = &range->chardata_for_range[char_idx]; - if (!pc->x0 && !pc->x1 && !pc->y0 && !pc->y1) continue; - codepoint = (nk_rune)(range->first_unicode_codepoint_in_range + char_idx); - nk_tt_GetPackedQuad(range->chardata_for_range, (int)width, - (int)height, char_idx, &dummy_x, &dummy_y, &q, 0); - - /* fill own glyph type with data */ - glyph = &glyphs[dst_font->glyph_offset + dst_font->glyph_count + (unsigned int)glyph_count]; - glyph->codepoint = codepoint; - glyph->x0 = q.x0; glyph->y0 = q.y0; - glyph->x1 = q.x1; glyph->y1 = q.y1; - glyph->y0 += (dst_font->ascent + 0.5f); - glyph->y1 += (dst_font->ascent + 0.5f); - glyph->w = glyph->x1 - glyph->x0 + 0.5f; - glyph->h = glyph->y1 - glyph->y0; - - if (cfg->coord_type == NK_COORD_PIXEL) { - glyph->u0 = q.s0 * (float)width; - glyph->v0 = q.t0 * (float)height; - glyph->u1 = q.s1 * (float)width; - glyph->v1 = q.t1 * (float)height; - } else { - glyph->u0 = q.s0; - glyph->v0 = q.t0; - glyph->u1 = q.s1; - glyph->v1 = q.t1; - } - glyph->xadvance = (pc->xadvance + cfg->spacing.x); - if (cfg->pixel_snap) - glyph->xadvance = (float)(int)(glyph->xadvance + 0.5f); - glyph_count++; - } - } - dst_font->glyph_count += glyph_count; - glyph_n += glyph_count; - } while ((it = it->n) != config_iter); - } -} - -NK_INTERN void -nk_font_bake_custom_data(void *img_memory, int img_width, int img_height, - struct nk_recti img_dst, const char *texture_data_mask, int tex_width, - int tex_height, char white, char black) -{ - nk_byte *pixels; - int y = 0; - int x = 0; - int n = 0; - - NK_ASSERT(img_memory); - NK_ASSERT(img_width); - NK_ASSERT(img_height); - NK_ASSERT(texture_data_mask); - NK_UNUSED(tex_height); - if (!img_memory || !img_width || !img_height || !texture_data_mask) - return; - - pixels = (nk_byte*)img_memory; - for (y = 0, n = 0; y < tex_height; ++y) { - for (x = 0; x < tex_width; ++x, ++n) { - const int off0 = ((img_dst.x + x) + (img_dst.y + y) * img_width); - const int off1 = off0 + 1 + tex_width; - pixels[off0] = (texture_data_mask[n] == white) ? 0xFF : 0x00; - pixels[off1] = (texture_data_mask[n] == black) ? 0xFF : 0x00; - } - } -} - -NK_INTERN void -nk_font_bake_convert(void *out_memory, int img_width, int img_height, - const void *in_memory) -{ - int n = 0; - nk_rune *dst; - const nk_byte *src; - - NK_ASSERT(out_memory); - NK_ASSERT(in_memory); - NK_ASSERT(img_width); - NK_ASSERT(img_height); - if (!out_memory || !in_memory || !img_height || !img_width) return; - - dst = (nk_rune*)out_memory; - src = (const nk_byte*)in_memory; - for (n = (int)(img_width * img_height); n > 0; n--) - *dst++ = ((nk_rune)(*src++) << 24) | 0x00FFFFFF; -} - -/* ------------------------------------------------------------- - * - * FONT - * - * --------------------------------------------------------------*/ -NK_INTERN float -nk_font_text_width(nk_handle handle, float height, const char *text, int len) -{ - nk_rune unicode; - int text_len = 0; - float text_width = 0; - int glyph_len = 0; - float scale = 0; - - struct nk_font *font = (struct nk_font*)handle.ptr; - NK_ASSERT(font); - NK_ASSERT(font->glyphs); - if (!font || !text || !len) - return 0; - - scale = height/font->info.height; - glyph_len = text_len = nk_utf_decode(text, &unicode, (int)len); - if (!glyph_len) return 0; - while (text_len <= (int)len && glyph_len) { - const struct nk_font_glyph *g; - if (unicode == NK_UTF_INVALID) break; - - /* query currently drawn glyph information */ - g = nk_font_find_glyph(font, unicode); - text_width += g->xadvance * scale; - - /* offset next glyph */ - glyph_len = nk_utf_decode(text + text_len, &unicode, (int)len - text_len); - text_len += glyph_len; - } - return text_width; -} - -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT -NK_INTERN void -nk_font_query_font_glyph(nk_handle handle, float height, - struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint) -{ - float scale; - const struct nk_font_glyph *g; - struct nk_font *font; - - NK_ASSERT(glyph); - NK_UNUSED(next_codepoint); - - font = (struct nk_font*)handle.ptr; - NK_ASSERT(font); - NK_ASSERT(font->glyphs); - if (!font || !glyph) - return; - - scale = height/font->info.height; - g = nk_font_find_glyph(font, codepoint); - glyph->width = (g->x1 - g->x0) * scale; - glyph->height = (g->y1 - g->y0) * scale; - glyph->offset = nk_vec2(g->x0 * scale, g->y0 * scale); - glyph->xadvance = (g->xadvance * scale); - glyph->uv[0] = nk_vec2(g->u0, g->v0); - glyph->uv[1] = nk_vec2(g->u1, g->v1); -} -#endif - -NK_API const struct nk_font_glyph* -nk_font_find_glyph(struct nk_font *font, nk_rune unicode) -{ - int i = 0; - int count; - int total_glyphs = 0; - const struct nk_font_glyph *glyph = 0; - const struct nk_font_config *iter = 0; - - NK_ASSERT(font); - NK_ASSERT(font->glyphs); - NK_ASSERT(font->info.ranges); - if (!font || !font->glyphs) return 0; - - glyph = font->fallback; - iter = font->config; - do {count = nk_range_count(iter->range); - for (i = 0; i < count; ++i) { - nk_rune f = iter->range[(i*2)+0]; - nk_rune t = iter->range[(i*2)+1]; - int diff = (int)((t - f) + 1); - if (unicode >= f && unicode <= t) - return &font->glyphs[((nk_rune)total_glyphs + (unicode - f))]; - total_glyphs += diff; - } - } while ((iter = iter->n) != font->config); - return glyph; -} - -NK_INTERN void -nk_font_init(struct nk_font *font, float pixel_height, - nk_rune fallback_codepoint, struct nk_font_glyph *glyphs, - const struct nk_baked_font *baked_font, nk_handle atlas) -{ - struct nk_baked_font baked; - NK_ASSERT(font); - NK_ASSERT(glyphs); - NK_ASSERT(baked_font); - if (!font || !glyphs || !baked_font) - return; - - baked = *baked_font; - font->fallback = 0; - font->info = baked; - font->scale = (float)pixel_height / (float)font->info.height; - font->glyphs = &glyphs[baked_font->glyph_offset]; - font->texture = atlas; - font->fallback_codepoint = fallback_codepoint; - font->fallback = nk_font_find_glyph(font, fallback_codepoint); - - font->handle.height = font->info.height * font->scale; - font->handle.width = nk_font_text_width; - font->handle.userdata.ptr = font; -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT - font->handle.query = nk_font_query_font_glyph; - font->handle.texture = font->texture; -#endif -} - -/* --------------------------------------------------------------------------- - * - * DEFAULT FONT - * - * ProggyClean.ttf - * Copyright (c) 2004, 2005 Tristan Grimmer - * MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) - * Download and more information at http://upperbounds.net - *-----------------------------------------------------------------------------*/ -#ifdef NK_INCLUDE_DEFAULT_FONT - - #ifdef __clang__ -#pragma clang diagnostic push - 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"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X " - "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X " - "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X " - "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X " - "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX " - "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------" - "X.X X..X - -X.......X- X.......X - XX XX - " - "XX X..X - - X.....X - X.....X - X.X X.X - " - " X..X - X...X - X...X - X..X X..X - " - " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - " - "------------ - X - X -X.....................X- " - " ----------------------------------- X...XXXXXXXXXXXXX...X - " - " - X..X X..X - " - " - X.X X.X - " - " - XX XX - " -}; - -#ifdef __clang__ -#pragma clang diagnostic pop -#elif defined(__GNUC__) || defined(__GNUG__) -#pragma GCC diagnostic pop -#endif - -NK_INTERN unsigned int -nk_decompress_length(unsigned char *input) -{ - return (unsigned int)((input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]); -} - -NK_GLOBAL unsigned char *nk__barrier; -NK_GLOBAL unsigned char *nk__barrier2; -NK_GLOBAL unsigned char *nk__barrier3; -NK_GLOBAL unsigned char *nk__barrier4; -NK_GLOBAL unsigned char *nk__dout; - -NK_INTERN void -nk__match(unsigned char *data, unsigned int length) -{ - /* INVERSE of memmove... write each byte before copying the next...*/ - NK_ASSERT (nk__dout + length <= nk__barrier); - if (nk__dout + length > nk__barrier) { nk__dout += length; return; } - if (data < nk__barrier4) { nk__dout = nk__barrier+1; return; } - while (length--) *nk__dout++ = *data++; -} - -NK_INTERN void -nk__lit(unsigned char *data, unsigned int length) -{ - NK_ASSERT (nk__dout + length <= nk__barrier); - if (nk__dout + length > nk__barrier) { nk__dout += length; return; } - if (data < nk__barrier2) { nk__dout = nk__barrier+1; return; } - NK_MEMCPY(nk__dout, data, length); - nk__dout += length; -} - -#define nk__in2(x) ((i[x] << 8) + i[(x)+1]) -#define nk__in3(x) ((i[x] << 16) + nk__in2((x)+1)) -#define nk__in4(x) ((i[x] << 24) + nk__in3((x)+1)) - -NK_INTERN unsigned char* -nk_decompress_token(unsigned char *i) -{ - if (*i >= 0x20) { /* use fewer if's for cases that expand small */ - if (*i >= 0x80) nk__match(nk__dout-i[1]-1, (unsigned int)i[0] - 0x80 + 1), i += 2; - else if (*i >= 0x40) nk__match(nk__dout-(nk__in2(0) - 0x4000 + 1), (unsigned int)i[2]+1), i += 3; - else /* *i >= 0x20 */ nk__lit(i+1, (unsigned int)i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); - } else { /* more ifs for cases that expand large, since overhead is amortized */ - if (*i >= 0x18) nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x180000 + 1), (unsigned int)i[3]+1), i += 4; - else if (*i >= 0x10) nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x100000 + 1), (unsigned int)nk__in2(3)+1), i += 5; - else if (*i >= 0x08) nk__lit(i+2, (unsigned int)nk__in2(0) - 0x0800 + 1), i += 2 + (nk__in2(0) - 0x0800 + 1); - else if (*i == 0x07) nk__lit(i+3, (unsigned int)nk__in2(1) + 1), i += 3 + (nk__in2(1) + 1); - else if (*i == 0x06) nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), i[4]+1u), i += 5; - else if (*i == 0x04) nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), (unsigned int)nk__in2(4)+1u), i += 6; - } - return i; -} - -NK_INTERN unsigned int -nk_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen, i; - - blocklen = buflen % 5552; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0]; s2 += s1; - s1 += buffer[1]; s2 += s1; - s1 += buffer[2]; s2 += s1; - s1 += buffer[3]; s2 += s1; - s1 += buffer[4]; s2 += s1; - s1 += buffer[5]; s2 += s1; - s1 += buffer[6]; s2 += s1; - s1 += buffer[7]; s2 += s1; - buffer += 8; - } - for (; i < blocklen; ++i) { - s1 += *buffer++; s2 += s1; - } - - s1 %= ADLER_MOD; s2 %= ADLER_MOD; - buflen -= (unsigned int)blocklen; - blocklen = 5552; - } - return (unsigned int)(s2 << 16) + (unsigned int)s1; -} - -NK_INTERN unsigned int -nk_decompress(unsigned char *output, unsigned char *i, unsigned int length) -{ - unsigned int olen; - if (nk__in4(0) != 0x57bC0000) return 0; - if (nk__in4(4) != 0) return 0; /* error! stream is > 4GB */ - olen = nk_decompress_length(i); - nk__barrier2 = i; - nk__barrier3 = i+length; - nk__barrier = output + olen; - nk__barrier4 = output; - i += 16; - - nk__dout = output; - for (;;) { - unsigned char *old_i = i; - i = nk_decompress_token(i); - if (i == old_i) { - if (*i == 0x05 && i[1] == 0xfa) { - NK_ASSERT(nk__dout == output + olen); - if (nk__dout != output + olen) return 0; - if (nk_adler32(1, output, olen) != (unsigned int) nk__in4(2)) - return 0; - return olen; - } else { - NK_ASSERT(0); /* NOTREACHED */ - return 0; - } - } - NK_ASSERT(nk__dout <= output + olen); - if (nk__dout > output + olen) - return 0; - } -} - -NK_INTERN unsigned int -nk_decode_85_byte(char c) -{ return (unsigned int)((c >= '\\') ? c-36 : c-35); } - -NK_INTERN void -nk_decode_85(unsigned char* dst, const unsigned char* src) -{ - while (*src) - { - unsigned int tmp = - nk_decode_85_byte((char)src[0]) + - 85 * (nk_decode_85_byte((char)src[1]) + - 85 * (nk_decode_85_byte((char)src[2]) + - 85 * (nk_decode_85_byte((char)src[3]) + - 85 * nk_decode_85_byte((char)src[4])))); - - /* we can't assume little-endianess. */ - dst[0] = (unsigned char)((tmp >> 0) & 0xFF); - dst[1] = (unsigned char)((tmp >> 8) & 0xFF); - dst[2] = (unsigned char)((tmp >> 16) & 0xFF); - dst[3] = (unsigned char)((tmp >> 24) & 0xFF); - - src += 5; - dst += 4; - } -} - -/* ------------------------------------------------------------- - * - * FONT ATLAS - * - * --------------------------------------------------------------*/ -NK_API struct nk_font_config -nk_font_config(float pixel_height) -{ - struct nk_font_config cfg; - nk_zero_struct(cfg); - cfg.ttf_blob = 0; - cfg.ttf_size = 0; - cfg.ttf_data_owned_by_atlas = 0; - cfg.size = pixel_height; - cfg.oversample_h = 3; - cfg.oversample_v = 1; - cfg.pixel_snap = 0; - cfg.coord_type = NK_COORD_UV; - cfg.spacing = nk_vec2(0,0); - cfg.range = nk_font_default_glyph_ranges(); - cfg.merge_mode = 0; - cfg.fallback_glyph = '?'; - cfg.font = 0; - cfg.n = 0; - return cfg; -} - -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -NK_API void -nk_font_atlas_init_default(struct nk_font_atlas *atlas) -{ - NK_ASSERT(atlas); - if (!atlas) return; - nk_zero_struct(*atlas); - atlas->temporary.userdata.ptr = 0; - atlas->temporary.alloc = nk_malloc; - atlas->temporary.free = nk_mfree; - atlas->permanent.userdata.ptr = 0; - atlas->permanent.alloc = nk_malloc; - atlas->permanent.free = nk_mfree; -} -#endif - -NK_API void -nk_font_atlas_init(struct nk_font_atlas *atlas, struct nk_allocator *alloc) -{ - NK_ASSERT(atlas); - NK_ASSERT(alloc); - if (!atlas || !alloc) return; - nk_zero_struct(*atlas); - atlas->permanent = *alloc; - atlas->temporary = *alloc; -} - -NK_API void -nk_font_atlas_init_custom(struct nk_font_atlas *atlas, - struct nk_allocator *permanent, struct nk_allocator *temporary) -{ - NK_ASSERT(atlas); - NK_ASSERT(permanent); - NK_ASSERT(temporary); - if (!atlas || !permanent || !temporary) return; - nk_zero_struct(*atlas); - atlas->permanent = *permanent; - atlas->temporary = *temporary; -} - -NK_API void -nk_font_atlas_begin(struct nk_font_atlas *atlas) -{ - NK_ASSERT(atlas); - NK_ASSERT(atlas->temporary.alloc && atlas->temporary.free); - NK_ASSERT(atlas->permanent.alloc && atlas->permanent.free); - if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free || - !atlas->temporary.alloc || !atlas->temporary.free) return; - if (atlas->glyphs) { - atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs); - atlas->glyphs = 0; - } - if (atlas->pixel) { - atlas->permanent.free(atlas->permanent.userdata, atlas->pixel); - atlas->pixel = 0; - } -} - -NK_API struct nk_font* -nk_font_atlas_add(struct nk_font_atlas *atlas, const struct nk_font_config *config) -{ - struct nk_font *font = 0; - struct nk_font_config *cfg; - - NK_ASSERT(atlas); - NK_ASSERT(atlas->permanent.alloc); - NK_ASSERT(atlas->permanent.free); - NK_ASSERT(atlas->temporary.alloc); - NK_ASSERT(atlas->temporary.free); - - NK_ASSERT(config); - NK_ASSERT(config->ttf_blob); - NK_ASSERT(config->ttf_size); - NK_ASSERT(config->size > 0.0f); - - if (!atlas || !config || !config->ttf_blob || !config->ttf_size || config->size <= 0.0f|| - !atlas->permanent.alloc || !atlas->permanent.free || - !atlas->temporary.alloc || !atlas->temporary.free) - return 0; - - /* allocate font config */ - cfg = (struct nk_font_config*) - atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font_config)); - NK_MEMCPY(cfg, config, sizeof(*config)); - cfg->n = cfg; - cfg->p = cfg; - - if (!config->merge_mode) { - /* insert font config into list */ - if (!atlas->config) { - atlas->config = cfg; - cfg->next = 0; - } else { - struct nk_font_config *i = atlas->config; - while (i->next) i = i->next; - i->next = cfg; - cfg->next = 0; - } - /* allocate new font */ - font = (struct nk_font*) - atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font)); - NK_ASSERT(font); - nk_zero(font, sizeof(*font)); - if (!font) return 0; - font->config = cfg; - - /* insert font into list */ - if (!atlas->fonts) { - atlas->fonts = font; - font->next = 0; - } else { - struct nk_font *i = atlas->fonts; - while (i->next) i = i->next; - i->next = font; - font->next = 0; - } - cfg->font = &font->info; - } else { - /* extend previously added font */ - struct nk_font *f = 0; - struct nk_font_config *c = 0; - NK_ASSERT(atlas->font_num); - f = atlas->fonts; - c = f->config; - cfg->font = &f->info; - - cfg->n = c; - cfg->p = c->p; - c->p->n = cfg; - c->p = cfg; - } - /* create own copy of .TTF font blob */ - if (!config->ttf_data_owned_by_atlas) { - cfg->ttf_blob = atlas->permanent.alloc(atlas->permanent.userdata,0, cfg->ttf_size); - NK_ASSERT(cfg->ttf_blob); - if (!cfg->ttf_blob) { - atlas->font_num++; - return 0; - } - NK_MEMCPY(cfg->ttf_blob, config->ttf_blob, cfg->ttf_size); - cfg->ttf_data_owned_by_atlas = 1; - } - atlas->font_num++; - return font; -} - -NK_API struct nk_font* -nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory, - nk_size size, float height, const struct nk_font_config *config) -{ - struct nk_font_config cfg; - NK_ASSERT(memory); - NK_ASSERT(size); - - NK_ASSERT(atlas); - NK_ASSERT(atlas->temporary.alloc); - NK_ASSERT(atlas->temporary.free); - NK_ASSERT(atlas->permanent.alloc); - NK_ASSERT(atlas->permanent.free); - if (!atlas || !atlas->temporary.alloc || !atlas->temporary.free || !memory || !size || - !atlas->permanent.alloc || !atlas->permanent.free) - return 0; - - cfg = (config) ? *config: nk_font_config(height); - cfg.ttf_blob = memory; - cfg.ttf_size = size; - cfg.size = height; - cfg.ttf_data_owned_by_atlas = 0; - return nk_font_atlas_add(atlas, &cfg); -} - -#ifdef NK_INCLUDE_STANDARD_IO -NK_API struct nk_font* -nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path, - float height, const struct nk_font_config *config) -{ - nk_size size; - char *memory; - struct nk_font_config cfg; - - NK_ASSERT(atlas); - NK_ASSERT(atlas->temporary.alloc); - NK_ASSERT(atlas->temporary.free); - NK_ASSERT(atlas->permanent.alloc); - NK_ASSERT(atlas->permanent.free); - - if (!atlas || !file_path) return 0; - memory = nk_file_load(file_path, &size, &atlas->permanent); - if (!memory) return 0; - - cfg = (config) ? *config: nk_font_config(height); - cfg.ttf_blob = memory; - cfg.ttf_size = size; - cfg.size = height; - cfg.ttf_data_owned_by_atlas = 1; - return nk_font_atlas_add(atlas, &cfg); -} -#endif - -NK_API struct nk_font* -nk_font_atlas_add_compressed(struct nk_font_atlas *atlas, - void *compressed_data, nk_size compressed_size, float height, - const struct nk_font_config *config) -{ - unsigned int decompressed_size; - void *decompressed_data; - struct nk_font_config cfg; - - NK_ASSERT(atlas); - NK_ASSERT(atlas->temporary.alloc); - NK_ASSERT(atlas->temporary.free); - NK_ASSERT(atlas->permanent.alloc); - NK_ASSERT(atlas->permanent.free); - - NK_ASSERT(compressed_data); - NK_ASSERT(compressed_size); - if (!atlas || !compressed_data || !atlas->temporary.alloc || !atlas->temporary.free || - !atlas->permanent.alloc || !atlas->permanent.free) - return 0; - - decompressed_size = nk_decompress_length((unsigned char*)compressed_data); - decompressed_data = atlas->permanent.alloc(atlas->permanent.userdata,0,decompressed_size); - NK_ASSERT(decompressed_data); - if (!decompressed_data) return 0; - nk_decompress((unsigned char*)decompressed_data, (unsigned char*)compressed_data, - (unsigned int)compressed_size); - - cfg = (config) ? *config: nk_font_config(height); - cfg.ttf_blob = decompressed_data; - cfg.ttf_size = decompressed_size; - cfg.size = height; - cfg.ttf_data_owned_by_atlas = 1; - return nk_font_atlas_add(atlas, &cfg); -} - -NK_API struct nk_font* -nk_font_atlas_add_compressed_base85(struct nk_font_atlas *atlas, - const char *data_base85, float height, const struct nk_font_config *config) -{ - int compressed_size; - void *compressed_data; - struct nk_font *font; - - NK_ASSERT(atlas); - NK_ASSERT(atlas->temporary.alloc); - NK_ASSERT(atlas->temporary.free); - NK_ASSERT(atlas->permanent.alloc); - NK_ASSERT(atlas->permanent.free); - - NK_ASSERT(data_base85); - if (!atlas || !data_base85 || !atlas->temporary.alloc || !atlas->temporary.free || - !atlas->permanent.alloc || !atlas->permanent.free) - return 0; - - compressed_size = (((int)nk_strlen(data_base85) + 4) / 5) * 4; - compressed_data = atlas->temporary.alloc(atlas->temporary.userdata,0, (nk_size)compressed_size); - NK_ASSERT(compressed_data); - if (!compressed_data) return 0; - nk_decode_85((unsigned char*)compressed_data, (const unsigned char*)data_base85); - font = nk_font_atlas_add_compressed(atlas, compressed_data, - (nk_size)compressed_size, height, config); - atlas->temporary.free(atlas->temporary.userdata, compressed_data); - return font; -} - -#ifdef NK_INCLUDE_DEFAULT_FONT -NK_API struct nk_font* -nk_font_atlas_add_default(struct nk_font_atlas *atlas, - float pixel_height, const struct nk_font_config *config) -{ - NK_ASSERT(atlas); - NK_ASSERT(atlas->temporary.alloc); - NK_ASSERT(atlas->temporary.free); - NK_ASSERT(atlas->permanent.alloc); - NK_ASSERT(atlas->permanent.free); - return nk_font_atlas_add_compressed_base85(atlas, - nk_proggy_clean_ttf_compressed_data_base85, pixel_height, config); -} -#endif - -NK_API const void* -nk_font_atlas_bake(struct nk_font_atlas *atlas, int *width, int *height, - enum nk_font_atlas_format fmt) -{ - int i = 0; - void *tmp = 0; - nk_size tmp_size, img_size; - struct nk_font *font_iter; - struct nk_font_baker *baker; - - NK_ASSERT(atlas); - NK_ASSERT(atlas->temporary.alloc); - NK_ASSERT(atlas->temporary.free); - NK_ASSERT(atlas->permanent.alloc); - NK_ASSERT(atlas->permanent.free); - - NK_ASSERT(width); - NK_ASSERT(height); - if (!atlas || !width || !height || - !atlas->temporary.alloc || !atlas->temporary.free || - !atlas->permanent.alloc || !atlas->permanent.free) - return 0; - -#ifdef NK_INCLUDE_DEFAULT_FONT - /* no font added so just use default font */ - if (!atlas->font_num) - atlas->default_font = nk_font_atlas_add_default(atlas, 13.0f, 0); -#endif - NK_ASSERT(atlas->font_num); - if (!atlas->font_num) return 0; - - /* allocate temporary baker memory required for the baking process */ - nk_font_baker_memory(&tmp_size, &atlas->glyph_count, atlas->config, atlas->font_num); - tmp = atlas->temporary.alloc(atlas->temporary.userdata,0, tmp_size); - NK_ASSERT(tmp); - if (!tmp) goto failed; - - /* allocate glyph memory for all fonts */ - baker = nk_font_baker(tmp, atlas->glyph_count, atlas->font_num, &atlas->temporary); - atlas->glyphs = (struct nk_font_glyph*)atlas->permanent.alloc( - atlas->permanent.userdata,0, sizeof(struct nk_font_glyph)*(nk_size)atlas->glyph_count); - NK_ASSERT(atlas->glyphs); - if (!atlas->glyphs) - goto failed; - - /* pack all glyphs into a tight fit space */ - atlas->custom.w = (NK_CURSOR_DATA_W*2)+1; - atlas->custom.h = NK_CURSOR_DATA_H + 1; - if (!nk_font_bake_pack(baker, &img_size, width, height, &atlas->custom, - atlas->config, atlas->font_num, &atlas->temporary)) - goto failed; - - /* allocate memory for the baked image font atlas */ - atlas->pixel = atlas->temporary.alloc(atlas->temporary.userdata,0, img_size); - NK_ASSERT(atlas->pixel); - if (!atlas->pixel) - goto failed; - - /* bake glyphs and custom white pixel into image */ - nk_font_bake(baker, atlas->pixel, *width, *height, - atlas->glyphs, atlas->glyph_count, atlas->config, atlas->font_num); - nk_font_bake_custom_data(atlas->pixel, *width, *height, atlas->custom, - nk_custom_cursor_data, NK_CURSOR_DATA_W, NK_CURSOR_DATA_H, '.', 'X'); - - if (fmt == NK_FONT_ATLAS_RGBA32) { - /* convert alpha8 image into rgba32 image */ - void *img_rgba = atlas->temporary.alloc(atlas->temporary.userdata,0, - (nk_size)(*width * *height * 4)); - NK_ASSERT(img_rgba); - if (!img_rgba) goto failed; - nk_font_bake_convert(img_rgba, *width, *height, atlas->pixel); - atlas->temporary.free(atlas->temporary.userdata, atlas->pixel); - atlas->pixel = img_rgba; - } - atlas->tex_width = *width; - atlas->tex_height = *height; - - /* initialize each font */ - for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) { - struct nk_font *font = font_iter; - struct nk_font_config *config = font->config; - nk_font_init(font, config->size, config->fallback_glyph, atlas->glyphs, - config->font, nk_handle_ptr(0)); - } - - /* initialize each cursor */ - {NK_STORAGE const struct nk_vec2 nk_cursor_data[NK_CURSOR_COUNT][3] = { - /* Pos ----- Size ------- Offset --*/ - {{ 0, 3}, {12,19}, { 0, 0}}, - {{13, 0}, { 7,16}, { 4, 8}}, - {{31, 0}, {23,23}, {11,11}}, - {{21, 0}, { 9, 23}, { 5,11}}, - {{55,18}, {23, 9}, {11, 5}}, - {{73, 0}, {17,17}, { 9, 9}}, - {{55, 0}, {17,17}, { 9, 9}} - }; - for (i = 0; i < NK_CURSOR_COUNT; ++i) { - struct nk_cursor *cursor = &atlas->cursors[i]; - cursor->img.w = (unsigned short)*width; - cursor->img.h = (unsigned short)*height; - cursor->img.region[0] = (unsigned short)(atlas->custom.x + nk_cursor_data[i][0].x); - cursor->img.region[1] = (unsigned short)(atlas->custom.y + nk_cursor_data[i][0].y); - cursor->img.region[2] = (unsigned short)nk_cursor_data[i][1].x; - cursor->img.region[3] = (unsigned short)nk_cursor_data[i][1].y; - cursor->size = nk_cursor_data[i][1]; - cursor->offset = nk_cursor_data[i][2]; - }} - /* free temporary memory */ - atlas->temporary.free(atlas->temporary.userdata, tmp); - return atlas->pixel; - -failed: - /* error so cleanup all memory */ - if (tmp) atlas->temporary.free(atlas->temporary.userdata, tmp); - if (atlas->glyphs) { - atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs); - atlas->glyphs = 0; - } - if (atlas->pixel) { - atlas->temporary.free(atlas->temporary.userdata, atlas->pixel); - atlas->pixel = 0; - } - return 0; -} - -NK_API void -nk_font_atlas_end(struct nk_font_atlas *atlas, nk_handle texture, - struct nk_draw_null_texture *null) -{ - int i = 0; - struct nk_font *font_iter; - NK_ASSERT(atlas); - if (!atlas) { - if (!null) return; - null->texture = texture; - null->uv = nk_vec2(0.5f,0.5f); - } - if (null) { - null->texture = texture; - null->uv.x = (atlas->custom.x + 0.5f)/(float)atlas->tex_width; - null->uv.y = (atlas->custom.y + 0.5f)/(float)atlas->tex_height; - } - for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) { - font_iter->texture = texture; -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT - font_iter->handle.texture = texture; -#endif - } - for (i = 0; i < NK_CURSOR_COUNT; ++i) - atlas->cursors[i].img.handle = texture; - - atlas->temporary.free(atlas->temporary.userdata, atlas->pixel); - atlas->pixel = 0; - atlas->tex_width = 0; - atlas->tex_height = 0; - atlas->custom.x = 0; - atlas->custom.y = 0; - atlas->custom.w = 0; - atlas->custom.h = 0; -} - -NK_API void -nk_font_atlas_cleanup(struct nk_font_atlas *atlas) -{ - NK_ASSERT(atlas); - NK_ASSERT(atlas->temporary.alloc); - NK_ASSERT(atlas->temporary.free); - NK_ASSERT(atlas->permanent.alloc); - NK_ASSERT(atlas->permanent.free); - if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return; - if (atlas->config) { - struct nk_font_config *iter; - for (iter = atlas->config; iter; iter = iter->next) { - struct nk_font_config *i; - for (i = iter->n; i != iter; i = i->n) { - atlas->permanent.free(atlas->permanent.userdata, i->ttf_blob); - i->ttf_blob = 0; - } - atlas->permanent.free(atlas->permanent.userdata, iter->ttf_blob); - iter->ttf_blob = 0; - } - } -} - -NK_API void -nk_font_atlas_clear(struct nk_font_atlas *atlas) -{ - NK_ASSERT(atlas); - NK_ASSERT(atlas->temporary.alloc); - NK_ASSERT(atlas->temporary.free); - NK_ASSERT(atlas->permanent.alloc); - NK_ASSERT(atlas->permanent.free); - if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return; - - if (atlas->config) { - struct nk_font_config *iter, *next; - for (iter = atlas->config; iter; iter = next) { - struct nk_font_config *i, *n; - for (i = iter->n; i != iter; i = n) { - n = i->n; - if (i->ttf_blob) - atlas->permanent.free(atlas->permanent.userdata, i->ttf_blob); - atlas->permanent.free(atlas->permanent.userdata, i); - } - next = iter->next; - if (i->ttf_blob) - atlas->permanent.free(atlas->permanent.userdata, iter->ttf_blob); - atlas->permanent.free(atlas->permanent.userdata, iter); - } - atlas->config = 0; - } - if (atlas->fonts) { - struct nk_font *iter, *next; - for (iter = atlas->fonts; iter; iter = next) { - next = iter->next; - atlas->permanent.free(atlas->permanent.userdata, iter); - } - atlas->fonts = 0; - } - if (atlas->glyphs) - atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs); - nk_zero_struct(*atlas); -} -#endif -/* ============================================================== - * - * INPUT - * - * ===============================================================*/ -NK_API void -nk_input_begin(struct nk_context *ctx) -{ - int i; - struct nk_input *in; - NK_ASSERT(ctx); - if (!ctx) return; - in = &ctx->input; - for (i = 0; i < NK_BUTTON_MAX; ++i) - in->mouse.buttons[i].clicked = 0; - - in->keyboard.text_len = 0; - in->mouse.scroll_delta = nk_vec2(0,0); - in->mouse.prev.x = in->mouse.pos.x; - in->mouse.prev.y = in->mouse.pos.y; - in->mouse.delta.x = 0; - in->mouse.delta.y = 0; - for (i = 0; i < NK_KEY_MAX; i++) - in->keyboard.keys[i].clicked = 0; -} - -NK_API void -nk_input_end(struct nk_context *ctx) -{ - struct nk_input *in; - NK_ASSERT(ctx); - if (!ctx) return; - in = &ctx->input; - if (in->mouse.grab) - in->mouse.grab = 0; - if (in->mouse.ungrab) { - in->mouse.grabbed = 0; - in->mouse.ungrab = 0; - in->mouse.grab = 0; - } -} - -NK_API void -nk_input_motion(struct nk_context *ctx, int x, int y) -{ - struct nk_input *in; - NK_ASSERT(ctx); - if (!ctx) return; - in = &ctx->input; - in->mouse.pos.x = (float)x; - in->mouse.pos.y = (float)y; - in->mouse.delta.x = in->mouse.pos.x - in->mouse.prev.x; - in->mouse.delta.y = in->mouse.pos.y - in->mouse.prev.y; -} - -NK_API void -nk_input_key(struct nk_context *ctx, enum nk_keys key, int down) -{ - struct nk_input *in; - NK_ASSERT(ctx); - if (!ctx) return; - in = &ctx->input; - if (in->keyboard.keys[key].down != down) - in->keyboard.keys[key].clicked++; - in->keyboard.keys[key].down = down; -} - -NK_API void -nk_input_button(struct nk_context *ctx, enum nk_buttons id, int x, int y, int down) -{ - struct nk_mouse_button *btn; - struct nk_input *in; - NK_ASSERT(ctx); - if (!ctx) return; - in = &ctx->input; - if (in->mouse.buttons[id].down == down) return; - - btn = &in->mouse.buttons[id]; - btn->clicked_pos.x = (float)x; - btn->clicked_pos.y = (float)y; - btn->down = down; - btn->clicked++; -} - -NK_API void -nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val) -{ - NK_ASSERT(ctx); - if (!ctx) return; - ctx->input.mouse.scroll_delta.x += val.x; - ctx->input.mouse.scroll_delta.y += val.y; -} - -NK_API void -nk_input_glyph(struct nk_context *ctx, const nk_glyph glyph) -{ - int len = 0; - nk_rune unicode; - struct nk_input *in; - - NK_ASSERT(ctx); - if (!ctx) return; - in = &ctx->input; - - len = nk_utf_decode(glyph, &unicode, NK_UTF_SIZE); - if (len && ((in->keyboard.text_len + len) < NK_INPUT_MAX)) { - nk_utf_encode(unicode, &in->keyboard.text[in->keyboard.text_len], - NK_INPUT_MAX - in->keyboard.text_len); - in->keyboard.text_len += len; - } -} - -NK_API void -nk_input_char(struct nk_context *ctx, char c) -{ - nk_glyph glyph; - NK_ASSERT(ctx); - if (!ctx) return; - glyph[0] = c; - nk_input_glyph(ctx, glyph); -} - -NK_API void -nk_input_unicode(struct nk_context *ctx, nk_rune unicode) -{ - nk_glyph rune; - NK_ASSERT(ctx); - if (!ctx) return; - nk_utf_encode(unicode, rune, NK_UTF_SIZE); - nk_input_glyph(ctx, rune); -} - -NK_API int -nk_input_has_mouse_click(const struct nk_input *i, enum nk_buttons id) -{ - const struct nk_mouse_button *btn; - if (!i) return nk_false; - btn = &i->mouse.buttons[id]; - return (btn->clicked && btn->down == nk_false) ? nk_true : nk_false; -} - -NK_API int -nk_input_has_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id, - struct nk_rect b) -{ - const struct nk_mouse_button *btn; - if (!i) return nk_false; - btn = &i->mouse.buttons[id]; - if (!NK_INBOX(btn->clicked_pos.x,btn->clicked_pos.y,b.x,b.y,b.w,b.h)) - return nk_false; - return nk_true; -} - -NK_API int -nk_input_has_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, - struct nk_rect b, int down) -{ - const struct nk_mouse_button *btn; - if (!i) return nk_false; - btn = &i->mouse.buttons[id]; - return nk_input_has_mouse_click_in_rect(i, id, b) && (btn->down == down); -} - -NK_API int -nk_input_is_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id, - struct nk_rect b) -{ - const struct nk_mouse_button *btn; - if (!i) return nk_false; - btn = &i->mouse.buttons[id]; - return (nk_input_has_mouse_click_down_in_rect(i, id, b, nk_false) && - btn->clicked) ? nk_true : nk_false; -} - -NK_API int -nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, - struct nk_rect b, int down) -{ - const struct nk_mouse_button *btn; - if (!i) return nk_false; - btn = &i->mouse.buttons[id]; - return (nk_input_has_mouse_click_down_in_rect(i, id, b, down) && - btn->clicked) ? nk_true : nk_false; -} - -NK_API int -nk_input_any_mouse_click_in_rect(const struct nk_input *in, struct nk_rect b) -{ - int i, down = 0; - for (i = 0; i < NK_BUTTON_MAX; ++i) - down = down || nk_input_is_mouse_click_in_rect(in, (enum nk_buttons)i, b); - return down; -} - -NK_API int -nk_input_is_mouse_hovering_rect(const struct nk_input *i, struct nk_rect rect) -{ - if (!i) return nk_false; - return NK_INBOX(i->mouse.pos.x, i->mouse.pos.y, rect.x, rect.y, rect.w, rect.h); -} - -NK_API int -nk_input_is_mouse_prev_hovering_rect(const struct nk_input *i, struct nk_rect rect) -{ - if (!i) return nk_false; - return NK_INBOX(i->mouse.prev.x, i->mouse.prev.y, rect.x, rect.y, rect.w, rect.h); -} - -NK_API int -nk_input_mouse_clicked(const struct nk_input *i, enum nk_buttons id, struct nk_rect rect) -{ - if (!i) return nk_false; - if (!nk_input_is_mouse_hovering_rect(i, rect)) return nk_false; - return nk_input_is_mouse_click_in_rect(i, id, rect); -} - -NK_API int -nk_input_is_mouse_down(const struct nk_input *i, enum nk_buttons id) -{ - if (!i) return nk_false; - return i->mouse.buttons[id].down; -} - -NK_API int -nk_input_is_mouse_pressed(const struct nk_input *i, enum nk_buttons id) -{ - const struct nk_mouse_button *b; - if (!i) return nk_false; - b = &i->mouse.buttons[id]; - if (b->down && b->clicked) - return nk_true; - return nk_false; -} - -NK_API int -nk_input_is_mouse_released(const struct nk_input *i, enum nk_buttons id) -{ - if (!i) return nk_false; - return (!i->mouse.buttons[id].down && i->mouse.buttons[id].clicked); -} - -NK_API int -nk_input_is_key_pressed(const struct nk_input *i, enum nk_keys key) -{ - const struct nk_key *k; - if (!i) return nk_false; - k = &i->keyboard.keys[key]; - if ((k->down && k->clicked) || (!k->down && k->clicked >= 2)) - return nk_true; - return nk_false; -} - -NK_API int -nk_input_is_key_released(const struct nk_input *i, enum nk_keys key) -{ - const struct nk_key *k; - if (!i) return nk_false; - k = &i->keyboard.keys[key]; - if ((!k->down && k->clicked) || (k->down && k->clicked >= 2)) - return nk_true; - return nk_false; -} - -NK_API int -nk_input_is_key_down(const struct nk_input *i, enum nk_keys key) -{ - const struct nk_key *k; - if (!i) return nk_false; - k = &i->keyboard.keys[key]; - if (k->down) return nk_true; - return nk_false; -} - -/* - * ============================================================== - * - * TEXT EDITOR - * - * =============================================================== - */ -/* stb_textedit.h - v1.8 - public domain - Sean Barrett */ -struct nk_text_find { - float x,y; /* position of n'th character */ - float height; /* height of line */ - int first_char, length; /* first char of row, and length */ - int prev_first; /*_ first char of previous row */ -}; - -struct nk_text_edit_row { - float x0,x1; - /* starting x location, end x location (allows for align=right, etc) */ - float baseline_y_delta; - /* position of baseline relative to previous row's baseline*/ - float ymin,ymax; - /* height of row above and below baseline */ - int num_chars; -}; - -/* forward declarations */ -NK_INTERN void nk_textedit_makeundo_delete(struct nk_text_edit*, int, int); -NK_INTERN void nk_textedit_makeundo_insert(struct nk_text_edit*, int, int); -NK_INTERN void nk_textedit_makeundo_replace(struct nk_text_edit*, int, int, int); -#define NK_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) - -NK_INTERN float -nk_textedit_get_width(const struct nk_text_edit *edit, int line_start, int char_id, - const struct nk_user_font *font) -{ - int len = 0; - nk_rune unicode = 0; - const char *str = nk_str_at_const(&edit->string, line_start + char_id, &unicode, &len); - return font->width(font->userdata, font->height, str, len); -} - -NK_INTERN void -nk_textedit_layout_row(struct nk_text_edit_row *r, struct nk_text_edit *edit, - int line_start_id, float row_height, const struct nk_user_font *font) -{ - int l; - int glyphs = 0; - nk_rune unicode; - const char *remaining; - int len = nk_str_len_char(&edit->string); - const char *end = nk_str_get_const(&edit->string) + len; - const char *text = nk_str_at_const(&edit->string, line_start_id, &unicode, &l); - const struct nk_vec2 size = nk_text_calculate_text_bounds(font, - text, (int)(end - text), row_height, &remaining, 0, &glyphs, NK_STOP_ON_NEW_LINE); - - r->x0 = 0.0f; - r->x1 = size.x; - r->baseline_y_delta = size.y; - r->ymin = 0.0f; - r->ymax = size.y; - r->num_chars = glyphs; -} - -NK_INTERN int -nk_textedit_locate_coord(struct nk_text_edit *edit, float x, float y, - const struct nk_user_font *font, float row_height) -{ - struct nk_text_edit_row r; - int n = edit->string.len; - float base_y = 0, prev_x; - int i=0, k; - - r.x0 = r.x1 = 0; - r.ymin = r.ymax = 0; - r.num_chars = 0; - - /* search rows to find one that straddles 'y' */ - while (i < n) { - nk_textedit_layout_row(&r, edit, i, row_height, font); - if (r.num_chars <= 0) - return n; - - if (i==0 && y < base_y + r.ymin) - return 0; - - if (y < base_y + r.ymax) - break; - - i += r.num_chars; - base_y += r.baseline_y_delta; - } - - /* below all text, return 'after' last character */ - if (i >= n) - return n; - - /* check if it's before the beginning of the line */ - if (x < r.x0) - return i; - - /* check if it's before the end of the line */ - if (x < r.x1) { - /* search characters in row for one that straddles 'x' */ - k = i; - prev_x = r.x0; - for (i=0; i < r.num_chars; ++i) { - float w = nk_textedit_get_width(edit, k, i, font); - if (x < prev_x+w) { - if (x < prev_x+w/2) - return k+i; - else return k+i+1; - } - prev_x += w; - } - /* shouldn't happen, but if it does, fall through to end-of-line case */ - } - - /* if the last character is a newline, return that. - * otherwise return 'after' the last character */ - if (nk_str_rune_at(&edit->string, i+r.num_chars-1) == '\n') - return i+r.num_chars-1; - else return i+r.num_chars; -} - -NK_INTERN void -nk_textedit_click(struct nk_text_edit *state, float x, float y, - const struct nk_user_font *font, float row_height) -{ - /* API click: on mouse down, move the cursor to the clicked location, - * and reset the selection */ - state->cursor = nk_textedit_locate_coord(state, x, y, font, row_height); - state->select_start = state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; -} - -NK_INTERN void -nk_textedit_drag(struct nk_text_edit *state, float x, float y, - const struct nk_user_font *font, float row_height) -{ - /* API drag: on mouse drag, move the cursor and selection endpoint - * to the clicked location */ - int p = nk_textedit_locate_coord(state, x, y, font, row_height); - if (state->select_start == state->select_end) - state->select_start = state->cursor; - state->cursor = state->select_end = p; -} - -NK_INTERN void -nk_textedit_find_charpos(struct nk_text_find *find, struct nk_text_edit *state, - int n, int single_line, const struct nk_user_font *font, float row_height) -{ - /* find the x/y location of a character, and remember info about the previous - * row in case we get a move-up event (for page up, we'll have to rescan) */ - struct nk_text_edit_row r; - int prev_start = 0; - int z = state->string.len; - int i=0, first; - - nk_zero_struct(r); - if (n == z) { - /* if it's at the end, then find the last line -- simpler than trying to - explicitly handle this case in the regular code */ - nk_textedit_layout_row(&r, state, 0, row_height, font); - if (single_line) { - find->first_char = 0; - find->length = z; - } else { - while (i < z) { - prev_start = i; - i += r.num_chars; - nk_textedit_layout_row(&r, state, i, row_height, font); - } - - find->first_char = i; - find->length = r.num_chars; - } - find->x = r.x1; - find->y = r.ymin; - find->height = r.ymax - r.ymin; - find->prev_first = prev_start; - return; - } - - /* search rows to find the one that straddles character n */ - find->y = 0; - - for(;;) { - nk_textedit_layout_row(&r, state, i, row_height, font); - if (n < i + r.num_chars) break; - prev_start = i; - i += r.num_chars; - find->y += r.baseline_y_delta; - } - - find->first_char = first = i; - find->length = r.num_chars; - find->height = r.ymax - r.ymin; - find->prev_first = prev_start; - - /* now scan to find xpos */ - find->x = r.x0; - for (i=0; first+i < n; ++i) - find->x += nk_textedit_get_width(state, first, i, font); -} - -NK_INTERN void -nk_textedit_clamp(struct nk_text_edit *state) -{ - /* make the selection/cursor state valid if client altered the string */ - int n = state->string.len; - if (NK_TEXT_HAS_SELECTION(state)) { - if (state->select_start > n) state->select_start = n; - if (state->select_end > n) state->select_end = n; - /* if clamping forced them to be equal, move the cursor to match */ - if (state->select_start == state->select_end) - state->cursor = state->select_start; - } - if (state->cursor > n) state->cursor = n; -} - -NK_API void -nk_textedit_delete(struct nk_text_edit *state, int where, int len) -{ - /* delete characters while updating undo */ - nk_textedit_makeundo_delete(state, where, len); - nk_str_delete_runes(&state->string, where, len); - state->has_preferred_x = 0; -} - -NK_API void -nk_textedit_delete_selection(struct nk_text_edit *state) -{ - /* delete the section */ - nk_textedit_clamp(state); - if (NK_TEXT_HAS_SELECTION(state)) { - if (state->select_start < state->select_end) { - nk_textedit_delete(state, state->select_start, - state->select_end - state->select_start); - state->select_end = state->cursor = state->select_start; - } else { - nk_textedit_delete(state, state->select_end, - state->select_start - state->select_end); - state->select_start = state->cursor = state->select_end; - } - state->has_preferred_x = 0; - } -} - -NK_INTERN void -nk_textedit_sortselection(struct nk_text_edit *state) -{ - /* canonicalize the selection so start <= end */ - if (state->select_end < state->select_start) { - int temp = state->select_end; - state->select_end = state->select_start; - state->select_start = temp; - } -} - -NK_INTERN void -nk_textedit_move_to_first(struct nk_text_edit *state) -{ - /* move cursor to first character of selection */ - if (NK_TEXT_HAS_SELECTION(state)) { - nk_textedit_sortselection(state); - state->cursor = state->select_start; - state->select_end = state->select_start; - state->has_preferred_x = 0; - } -} - -NK_INTERN void -nk_textedit_move_to_last(struct nk_text_edit *state) -{ - /* move cursor to last character of selection */ - if (NK_TEXT_HAS_SELECTION(state)) { - nk_textedit_sortselection(state); - nk_textedit_clamp(state); - state->cursor = state->select_end; - state->select_start = state->select_end; - state->has_preferred_x = 0; - } -} - -NK_INTERN int -nk_is_word_boundary( struct nk_text_edit *state, int idx) -{ - int len; - nk_rune c; - if (idx <= 0) return 1; - if (!nk_str_at_rune(&state->string, idx, &c, &len)) return 1; - return (c == ' ' || c == '\t' ||c == 0x3000 || c == ',' || c == ';' || - c == '(' || c == ')' || c == '{' || c == '}' || c == '[' || c == ']' || - c == '|'); -} - -NK_INTERN int -nk_textedit_move_to_word_previous(struct nk_text_edit *state) -{ - int c = state->cursor - 1; - while( c >= 0 && !nk_is_word_boundary(state, c)) - --c; - - if( c < 0 ) - c = 0; - - return c; -} - -NK_INTERN int -nk_textedit_move_to_word_next(struct nk_text_edit *state) -{ - const int len = state->string.len; - int c = state->cursor+1; - while( c < len && !nk_is_word_boundary(state, c)) - ++c; - - if( c > len ) - c = len; - - return c; -} - -NK_INTERN void -nk_textedit_prep_selection_at_cursor(struct nk_text_edit *state) -{ - /* update selection and cursor to match each other */ - if (!NK_TEXT_HAS_SELECTION(state)) - state->select_start = state->select_end = state->cursor; - else state->cursor = state->select_end; -} - -NK_API int -nk_textedit_cut(struct nk_text_edit *state) -{ - /* API cut: delete selection */ - if (state->mode == NK_TEXT_EDIT_MODE_VIEW) - return 0; - if (NK_TEXT_HAS_SELECTION(state)) { - nk_textedit_delete_selection(state); /* implicitly clamps */ - state->has_preferred_x = 0; - return 1; - } - return 0; -} - -NK_API int -nk_textedit_paste(struct nk_text_edit *state, char const *ctext, int len) -{ - /* API paste: replace existing selection with passed-in text */ - int glyphs; - const char *text = (const char *) ctext; - if (state->mode == NK_TEXT_EDIT_MODE_VIEW) return 0; - - /* if there's a selection, the paste should delete it */ - nk_textedit_clamp(state); - nk_textedit_delete_selection(state); - - /* try to insert the characters */ - glyphs = nk_utf_len(ctext, len); - if (nk_str_insert_text_char(&state->string, state->cursor, text, len)) { - nk_textedit_makeundo_insert(state, state->cursor, glyphs); - state->cursor += len; - state->has_preferred_x = 0; - return 1; - } - /* remove the undo since we didn't actually insert the characters */ - if (state->undo.undo_point) - --state->undo.undo_point; - return 0; -} - -NK_API void -nk_textedit_text(struct nk_text_edit *state, const char *text, int total_len) -{ - nk_rune unicode; - int glyph_len; - int text_len = 0; - - NK_ASSERT(state); - NK_ASSERT(text); - if (!text || !total_len || state->mode == NK_TEXT_EDIT_MODE_VIEW) return; - - glyph_len = nk_utf_decode(text, &unicode, total_len); - while ((text_len < total_len) && glyph_len) - { - /* don't insert a backward delete, just process the event */ - if (unicode == 127) goto next; - /* can't add newline in single-line mode */ - if (unicode == '\n' && state->single_line) goto next; - /* filter incoming text */ - if (state->filter && !state->filter(state, unicode)) goto next; - - if (!NK_TEXT_HAS_SELECTION(state) && - state->cursor < state->string.len) - { - if (state->mode == NK_TEXT_EDIT_MODE_REPLACE) { - nk_textedit_makeundo_replace(state, state->cursor, 1, 1); - nk_str_delete_runes(&state->string, state->cursor, 1); - } - if (nk_str_insert_text_utf8(&state->string, state->cursor, - text+text_len, 1)) - { - ++state->cursor; - state->has_preferred_x = 0; - } - } else { - nk_textedit_delete_selection(state); /* implicitly clamps */ - if (nk_str_insert_text_utf8(&state->string, state->cursor, - text+text_len, 1)) - { - nk_textedit_makeundo_insert(state, state->cursor, 1); - ++state->cursor; - state->has_preferred_x = 0; - } - } - next: - text_len += glyph_len; - glyph_len = nk_utf_decode(text + text_len, &unicode, total_len-text_len); - } -} - -NK_INTERN void -nk_textedit_key(struct nk_text_edit *state, enum nk_keys key, int shift_mod, - const struct nk_user_font *font, float row_height) -{ -retry: - switch (key) - { - case NK_KEY_NONE: - case NK_KEY_CTRL: - case NK_KEY_ENTER: - case NK_KEY_SHIFT: - case NK_KEY_TAB: - case NK_KEY_COPY: - case NK_KEY_CUT: - case NK_KEY_PASTE: - case NK_KEY_MAX: - default: break; - case NK_KEY_TEXT_UNDO: - nk_textedit_undo(state); - state->has_preferred_x = 0; - break; - - case NK_KEY_TEXT_REDO: - nk_textedit_redo(state); - state->has_preferred_x = 0; - break; - - case NK_KEY_TEXT_SELECT_ALL: - nk_textedit_select_all(state); - state->has_preferred_x = 0; - break; - - case NK_KEY_TEXT_INSERT_MODE: - if (state->mode == NK_TEXT_EDIT_MODE_VIEW) - state->mode = NK_TEXT_EDIT_MODE_INSERT; - break; - case NK_KEY_TEXT_REPLACE_MODE: - if (state->mode == NK_TEXT_EDIT_MODE_VIEW) - state->mode = NK_TEXT_EDIT_MODE_REPLACE; - break; - case NK_KEY_TEXT_RESET_MODE: - if (state->mode == NK_TEXT_EDIT_MODE_INSERT || - state->mode == NK_TEXT_EDIT_MODE_REPLACE) - state->mode = NK_TEXT_EDIT_MODE_VIEW; - break; - - case NK_KEY_LEFT: - if (shift_mod) { - nk_textedit_clamp(state); - nk_textedit_prep_selection_at_cursor(state); - /* move selection left */ - if (state->select_end > 0) - --state->select_end; - state->cursor = state->select_end; - state->has_preferred_x = 0; - } else { - /* if currently there's a selection, - * move cursor to start of selection */ - if (NK_TEXT_HAS_SELECTION(state)) - nk_textedit_move_to_first(state); - else if (state->cursor > 0) - --state->cursor; - state->has_preferred_x = 0; - } break; - - case NK_KEY_RIGHT: - if (shift_mod) { - nk_textedit_prep_selection_at_cursor(state); - /* move selection right */ - ++state->select_end; - nk_textedit_clamp(state); - state->cursor = state->select_end; - state->has_preferred_x = 0; - } else { - /* if currently there's a selection, - * move cursor to end of selection */ - if (NK_TEXT_HAS_SELECTION(state)) - nk_textedit_move_to_last(state); - else ++state->cursor; - nk_textedit_clamp(state); - state->has_preferred_x = 0; - } break; - - case NK_KEY_TEXT_WORD_LEFT: - if (shift_mod) { - if( !NK_TEXT_HAS_SELECTION( state ) ) - nk_textedit_prep_selection_at_cursor(state); - state->cursor = nk_textedit_move_to_word_previous(state); - state->select_end = state->cursor; - nk_textedit_clamp(state ); - } else { - if (NK_TEXT_HAS_SELECTION(state)) - nk_textedit_move_to_first(state); - else { - state->cursor = nk_textedit_move_to_word_previous(state); - nk_textedit_clamp(state ); - } - } break; - - case NK_KEY_TEXT_WORD_RIGHT: - if (shift_mod) { - if( !NK_TEXT_HAS_SELECTION( state ) ) - nk_textedit_prep_selection_at_cursor(state); - state->cursor = nk_textedit_move_to_word_next(state); - state->select_end = state->cursor; - nk_textedit_clamp(state); - } else { - if (NK_TEXT_HAS_SELECTION(state)) - nk_textedit_move_to_last(state); - else { - state->cursor = nk_textedit_move_to_word_next(state); - nk_textedit_clamp(state ); - } - } break; - - case NK_KEY_DOWN: { - struct nk_text_find find; - struct nk_text_edit_row row; - int i, sel = shift_mod; - - if (state->single_line) { - /* on windows, up&down in single-line behave like left&right */ - key = NK_KEY_RIGHT; - goto retry; - } - - if (sel) - nk_textedit_prep_selection_at_cursor(state); - else if (NK_TEXT_HAS_SELECTION(state)) - nk_textedit_move_to_last(state); - - /* compute current position of cursor point */ - nk_textedit_clamp(state); - nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, - font, row_height); - - /* now find character position down a row */ - if (find.length) - { - float x; - float goal_x = state->has_preferred_x ? state->preferred_x : find.x; - int start = find.first_char + find.length; - - state->cursor = start; - nk_textedit_layout_row(&row, state, state->cursor, row_height, font); - x = row.x0; - - for (i=0; i < row.num_chars && x < row.x1; ++i) { - float dx = nk_textedit_get_width(state, start, i, font); - x += dx; - if (x > goal_x) - break; - ++state->cursor; - } - nk_textedit_clamp(state); - - state->has_preferred_x = 1; - state->preferred_x = goal_x; - if (sel) - state->select_end = state->cursor; - } - } break; - - case NK_KEY_UP: { - struct nk_text_find find; - struct nk_text_edit_row row; - int i, sel = shift_mod; - - if (state->single_line) { - /* on windows, up&down become left&right */ - key = NK_KEY_LEFT; - goto retry; - } - - if (sel) - nk_textedit_prep_selection_at_cursor(state); - else if (NK_TEXT_HAS_SELECTION(state)) - nk_textedit_move_to_first(state); - - /* compute current position of cursor point */ - nk_textedit_clamp(state); - nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, - font, row_height); - - /* can only go up if there's a previous row */ - if (find.prev_first != find.first_char) { - /* now find character position up a row */ - float x; - float goal_x = state->has_preferred_x ? state->preferred_x : find.x; - - state->cursor = find.prev_first; - nk_textedit_layout_row(&row, state, state->cursor, row_height, font); - x = row.x0; - - for (i=0; i < row.num_chars && x < row.x1; ++i) { - float dx = nk_textedit_get_width(state, find.prev_first, i, font); - x += dx; - if (x > goal_x) - break; - ++state->cursor; - } - nk_textedit_clamp(state); - - state->has_preferred_x = 1; - state->preferred_x = goal_x; - if (sel) state->select_end = state->cursor; - } - } break; - - case NK_KEY_DEL: - if (state->mode == NK_TEXT_EDIT_MODE_VIEW) - break; - if (NK_TEXT_HAS_SELECTION(state)) - nk_textedit_delete_selection(state); - else { - int n = state->string.len; - if (state->cursor < n) - nk_textedit_delete(state, state->cursor, 1); - } - state->has_preferred_x = 0; - break; - - case NK_KEY_BACKSPACE: - if (state->mode == NK_TEXT_EDIT_MODE_VIEW) - break; - if (NK_TEXT_HAS_SELECTION(state)) - nk_textedit_delete_selection(state); - else { - nk_textedit_clamp(state); - if (state->cursor > 0) { - nk_textedit_delete(state, state->cursor-1, 1); - --state->cursor; - } - } - state->has_preferred_x = 0; - break; - - case NK_KEY_TEXT_START: - if (shift_mod) { - nk_textedit_prep_selection_at_cursor(state); - state->cursor = state->select_end = 0; - state->has_preferred_x = 0; - } else { - state->cursor = state->select_start = state->select_end = 0; - state->has_preferred_x = 0; - } - break; - - case NK_KEY_TEXT_END: - if (shift_mod) { - nk_textedit_prep_selection_at_cursor(state); - state->cursor = state->select_end = state->string.len; - state->has_preferred_x = 0; - } else { - state->cursor = state->string.len; - state->select_start = state->select_end = 0; - state->has_preferred_x = 0; - } - break; - - case NK_KEY_TEXT_LINE_START: { - if (shift_mod) { - struct nk_text_find find; - nk_textedit_clamp(state); - nk_textedit_prep_selection_at_cursor(state); - if (state->string.len && state->cursor == state->string.len) - --state->cursor; - nk_textedit_find_charpos(&find, state,state->cursor, state->single_line, - font, row_height); - state->cursor = state->select_end = find.first_char; - state->has_preferred_x = 0; - } else { - struct nk_text_find find; - if (state->string.len && state->cursor == state->string.len) - --state->cursor; - nk_textedit_clamp(state); - nk_textedit_move_to_first(state); - nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, - font, row_height); - state->cursor = find.first_char; - state->has_preferred_x = 0; - } - } break; - - case NK_KEY_TEXT_LINE_END: { - if (shift_mod) { - struct nk_text_find find; - nk_textedit_clamp(state); - nk_textedit_prep_selection_at_cursor(state); - nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, - font, row_height); - state->has_preferred_x = 0; - state->cursor = find.first_char + find.length; - if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n') - --state->cursor; - state->select_end = state->cursor; - } else { - struct nk_text_find find; - nk_textedit_clamp(state); - nk_textedit_move_to_first(state); - nk_textedit_find_charpos(&find, state, state->cursor, state->single_line, - font, row_height); - - state->has_preferred_x = 0; - state->cursor = find.first_char + find.length; - if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n') - --state->cursor; - }} break; - } -} - -NK_INTERN void -nk_textedit_flush_redo(struct nk_text_undo_state *state) -{ - state->redo_point = NK_TEXTEDIT_UNDOSTATECOUNT; - state->redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT; -} - -NK_INTERN void -nk_textedit_discard_undo(struct nk_text_undo_state *state) -{ - /* discard the oldest entry in the undo list */ - if (state->undo_point > 0) { - /* if the 0th undo state has characters, clean those up */ - if (state->undo_rec[0].char_storage >= 0) { - int n = state->undo_rec[0].insert_length, i; - /* delete n characters from all other records */ - state->undo_char_point = (short)(state->undo_char_point - n); - NK_MEMCPY(state->undo_char, state->undo_char + n, - (nk_size)state->undo_char_point*sizeof(nk_rune)); - for (i=0; i < state->undo_point; ++i) { - if (state->undo_rec[i].char_storage >= 0) - state->undo_rec[i].char_storage = (short) - (state->undo_rec[i].char_storage - n); - } - } - --state->undo_point; - NK_MEMCPY(state->undo_rec, state->undo_rec+1, - (nk_size)((nk_size)state->undo_point * sizeof(state->undo_rec[0]))); - } -} - -NK_INTERN void -nk_textedit_discard_redo(struct nk_text_undo_state *state) -{ -/* discard the oldest entry in the redo list--it's bad if this - ever happens, but because undo & redo have to store the actual - characters in different cases, the redo character buffer can - fill up even though the undo buffer didn't */ - nk_size num; - int k = NK_TEXTEDIT_UNDOSTATECOUNT-1; - if (state->redo_point <= k) { - /* if the k'th undo state has characters, clean those up */ - if (state->undo_rec[k].char_storage >= 0) { - int n = state->undo_rec[k].insert_length, i; - /* delete n characters from all other records */ - state->redo_char_point = (short)(state->redo_char_point + n); - num = (nk_size)(NK_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point); - NK_MEMCPY(state->undo_char + state->redo_char_point, - state->undo_char + state->redo_char_point-n, num * sizeof(char)); - for (i = state->redo_point; i < k; ++i) { - if (state->undo_rec[i].char_storage >= 0) { - state->undo_rec[i].char_storage = (short) - (state->undo_rec[i].char_storage + n); - } - } - } - ++state->redo_point; - num = (nk_size)(NK_TEXTEDIT_UNDOSTATECOUNT - state->redo_point); - if (num) NK_MEMCPY(state->undo_rec + state->redo_point-1, - state->undo_rec + state->redo_point, num * sizeof(state->undo_rec[0])); - } -} - -NK_INTERN struct nk_text_undo_record* -nk_textedit_create_undo_record(struct nk_text_undo_state *state, int numchars) -{ - /* any time we create a new undo record, we discard redo*/ - nk_textedit_flush_redo(state); - - /* if we have no free records, we have to make room, - * by sliding the existing records down */ - if (state->undo_point == NK_TEXTEDIT_UNDOSTATECOUNT) - nk_textedit_discard_undo(state); - - /* if the characters to store won't possibly fit in the buffer, - * we can't undo */ - if (numchars > NK_TEXTEDIT_UNDOCHARCOUNT) { - state->undo_point = 0; - state->undo_char_point = 0; - return 0; - } - - /* if we don't have enough free characters in the buffer, - * we have to make room */ - while (state->undo_char_point + numchars > NK_TEXTEDIT_UNDOCHARCOUNT) - nk_textedit_discard_undo(state); - return &state->undo_rec[state->undo_point++]; -} - -NK_INTERN nk_rune* -nk_textedit_createundo(struct nk_text_undo_state *state, int pos, - int insert_len, int delete_len) -{ - struct nk_text_undo_record *r = nk_textedit_create_undo_record(state, insert_len); - if (r == 0) - return 0; - - r->where = pos; - r->insert_length = (short) insert_len; - r->delete_length = (short) delete_len; - - if (insert_len == 0) { - r->char_storage = -1; - return 0; - } else { - r->char_storage = state->undo_char_point; - state->undo_char_point = (short)(state->undo_char_point + insert_len); - return &state->undo_char[r->char_storage]; - } -} - -NK_API void -nk_textedit_undo(struct nk_text_edit *state) -{ - struct nk_text_undo_state *s = &state->undo; - struct nk_text_undo_record u, *r; - if (s->undo_point == 0) - return; - - /* we need to do two things: apply the undo record, and create a redo record */ - u = s->undo_rec[s->undo_point-1]; - r = &s->undo_rec[s->redo_point-1]; - r->char_storage = -1; - - r->insert_length = u.delete_length; - r->delete_length = u.insert_length; - r->where = u.where; - - if (u.delete_length) - { - /* if the undo record says to delete characters, then the redo record will - need to re-insert the characters that get deleted, so we need to store - them. - there are three cases: - - there's enough room to store the characters - - characters stored for *redoing* don't leave room for redo - - characters stored for *undoing* don't leave room for redo - if the last is true, we have to bail */ - if (s->undo_char_point + u.delete_length >= NK_TEXTEDIT_UNDOCHARCOUNT) { - /* the undo records take up too much character space; there's no space - * to store the redo characters */ - r->insert_length = 0; - } else { - int i; - /* there's definitely room to store the characters eventually */ - while (s->undo_char_point + u.delete_length > s->redo_char_point) { - /* there's currently not enough room, so discard a redo record */ - nk_textedit_discard_redo(s); - /* should never happen: */ - if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT) - return; - } - - r = &s->undo_rec[s->redo_point-1]; - r->char_storage = (short)(s->redo_char_point - u.delete_length); - s->redo_char_point = (short)(s->redo_char_point - u.delete_length); - - /* now save the characters */ - for (i=0; i < u.delete_length; ++i) - s->undo_char[r->char_storage + i] = - nk_str_rune_at(&state->string, u.where + i); - } - /* now we can carry out the deletion */ - nk_str_delete_runes(&state->string, u.where, u.delete_length); - } - - /* check type of recorded action: */ - if (u.insert_length) { - /* easy case: was a deletion, so we need to insert n characters */ - nk_str_insert_text_runes(&state->string, u.where, - &s->undo_char[u.char_storage], u.insert_length); - s->undo_char_point = (short)(s->undo_char_point - u.insert_length); - } - state->cursor = (short)(u.where + u.insert_length); - - s->undo_point--; - s->redo_point--; -} - -NK_API void -nk_textedit_redo(struct nk_text_edit *state) -{ - struct nk_text_undo_state *s = &state->undo; - struct nk_text_undo_record *u, r; - if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT) - return; - - /* we need to do two things: apply the redo record, and create an undo record */ - u = &s->undo_rec[s->undo_point]; - r = s->undo_rec[s->redo_point]; - - /* we KNOW there must be room for the undo record, because the redo record - was derived from an undo record */ - u->delete_length = r.insert_length; - u->insert_length = r.delete_length; - u->where = r.where; - u->char_storage = -1; - - if (r.delete_length) { - /* the redo record requires us to delete characters, so the undo record - needs to store the characters */ - if (s->undo_char_point + u->insert_length > s->redo_char_point) { - u->insert_length = 0; - u->delete_length = 0; - } else { - int i; - u->char_storage = s->undo_char_point; - s->undo_char_point = (short)(s->undo_char_point + u->insert_length); - - /* now save the characters */ - for (i=0; i < u->insert_length; ++i) { - s->undo_char[u->char_storage + i] = - nk_str_rune_at(&state->string, u->where + i); - } - } - nk_str_delete_runes(&state->string, r.where, r.delete_length); - } - - if (r.insert_length) { - /* easy case: need to insert n characters */ - nk_str_insert_text_runes(&state->string, r.where, - &s->undo_char[r.char_storage], r.insert_length); - } - state->cursor = r.where + r.insert_length; - - s->undo_point++; - s->redo_point++; -} - -NK_INTERN void -nk_textedit_makeundo_insert(struct nk_text_edit *state, int where, int length) -{ - nk_textedit_createundo(&state->undo, where, 0, length); -} - -NK_INTERN void -nk_textedit_makeundo_delete(struct nk_text_edit *state, int where, int length) -{ - int i; - nk_rune *p = nk_textedit_createundo(&state->undo, where, length, 0); - if (p) { - for (i=0; i < length; ++i) - p[i] = nk_str_rune_at(&state->string, where+i); - } -} - -NK_INTERN void -nk_textedit_makeundo_replace(struct nk_text_edit *state, int where, - int old_length, int new_length) -{ - int i; - nk_rune *p = nk_textedit_createundo(&state->undo, where, old_length, new_length); - if (p) { - for (i=0; i < old_length; ++i) - p[i] = nk_str_rune_at(&state->string, where+i); - } -} - -NK_INTERN void -nk_textedit_clear_state(struct nk_text_edit *state, enum nk_text_edit_type type, - nk_plugin_filter filter) -{ - /* reset the state to default */ - state->undo.undo_point = 0; - state->undo.undo_char_point = 0; - state->undo.redo_point = NK_TEXTEDIT_UNDOSTATECOUNT; - state->undo.redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT; - state->select_end = state->select_start = 0; - state->cursor = 0; - state->has_preferred_x = 0; - state->preferred_x = 0; - state->cursor_at_end_of_line = 0; - state->initialized = 1; - state->single_line = (unsigned char)(type == NK_TEXT_EDIT_SINGLE_LINE); - state->mode = NK_TEXT_EDIT_MODE_VIEW; - state->filter = filter; - state->scrollbar = nk_vec2(0,0); -} - -NK_API void -nk_textedit_init_fixed(struct nk_text_edit *state, void *memory, nk_size size) -{ - NK_ASSERT(state); - NK_ASSERT(memory); - if (!state || !memory || !size) return; - NK_MEMSET(state, 0, sizeof(struct nk_text_edit)); - nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0); - nk_str_init_fixed(&state->string, memory, size); -} - -NK_API void -nk_textedit_init(struct nk_text_edit *state, struct nk_allocator *alloc, nk_size size) -{ - NK_ASSERT(state); - NK_ASSERT(alloc); - if (!state || !alloc) return; - NK_MEMSET(state, 0, sizeof(struct nk_text_edit)); - nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0); - nk_str_init(&state->string, alloc, size); -} - -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -NK_API void -nk_textedit_init_default(struct nk_text_edit *state) -{ - NK_ASSERT(state); - if (!state) return; - NK_MEMSET(state, 0, sizeof(struct nk_text_edit)); - nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0); - nk_str_init_default(&state->string); -} -#endif - -NK_API void -nk_textedit_select_all(struct nk_text_edit *state) -{ - NK_ASSERT(state); - state->select_start = 0; - state->select_end = state->string.len; -} - -NK_API void -nk_textedit_free(struct nk_text_edit *state) -{ - NK_ASSERT(state); - if (!state) return; - nk_str_free(&state->string); -} - -/* =============================================================== - * - * TEXT WIDGET - * - * ===============================================================*/ -#define nk_widget_state_reset(s)\ - if ((*(s)) & NK_WIDGET_STATE_MODIFIED)\ - (*(s)) = NK_WIDGET_STATE_INACTIVE|NK_WIDGET_STATE_MODIFIED;\ - else (*(s)) = NK_WIDGET_STATE_INACTIVE; - -struct nk_text { - struct nk_vec2 padding; - struct nk_color background; - struct nk_color text; -}; - -NK_INTERN void -nk_widget_text(struct nk_command_buffer *o, struct nk_rect b, - const char *string, int len, const struct nk_text *t, - nk_flags a, const struct nk_user_font *f) -{ - struct nk_rect label; - float text_width; - - NK_ASSERT(o); - NK_ASSERT(t); - if (!o || !t) return; - - b.h = NK_MAX(b.h, 2 * t->padding.y); - label.x = 0; label.w = 0; - label.y = b.y + t->padding.y; - label.h = NK_MIN(f->height, b.h - 2 * t->padding.y); - - text_width = f->width(f->userdata, f->height, (const char*)string, len); - text_width += (2.0f * t->padding.x); - - /* align in x-axis */ - if (a & NK_TEXT_ALIGN_LEFT) { - label.x = b.x + t->padding.x; - label.w = NK_MAX(0, b.w - 2 * t->padding.x); - } else if (a & NK_TEXT_ALIGN_CENTERED) { - label.w = NK_MAX(1, 2 * t->padding.x + (float)text_width); - label.x = (b.x + t->padding.x + ((b.w - 2 * t->padding.x) - label.w) / 2); - label.x = NK_MAX(b.x + t->padding.x, label.x); - label.w = NK_MIN(b.x + b.w, label.x + label.w); - if (label.w >= label.x) label.w -= label.x; - } else if (a & NK_TEXT_ALIGN_RIGHT) { - label.x = NK_MAX(b.x + t->padding.x, (b.x + b.w) - (2 * t->padding.x + (float)text_width)); - label.w = (float)text_width + 2 * t->padding.x; - } else return; - - /* align in y-axis */ - if (a & NK_TEXT_ALIGN_MIDDLE) { - label.y = b.y + b.h/2.0f - (float)f->height/2.0f; - label.h = NK_MAX(b.h/2.0f, b.h - (b.h/2.0f + f->height/2.0f)); - } else if (a & NK_TEXT_ALIGN_BOTTOM) { - label.y = b.y + b.h - f->height; - label.h = f->height; - } - nk_draw_text(o, label, (const char*)string, - len, f, t->background, t->text); -} - -NK_INTERN void -nk_widget_text_wrap(struct nk_command_buffer *o, struct nk_rect b, - const char *string, int len, const struct nk_text *t, - const struct nk_user_font *f) -{ - float width; - int glyphs = 0; - int fitting = 0; - int done = 0; - struct nk_rect line; - struct nk_text text; - NK_INTERN nk_rune seperator[] = {' '}; - - NK_ASSERT(o); - NK_ASSERT(t); - if (!o || !t) return; - - text.padding = nk_vec2(0,0); - text.background = t->background; - text.text = t->text; - - b.w = NK_MAX(b.w, 2 * t->padding.x); - b.h = NK_MAX(b.h, 2 * t->padding.y); - b.h = b.h - 2 * t->padding.y; - - line.x = b.x + t->padding.x; - line.y = b.y + t->padding.y; - line.w = b.w - 2 * t->padding.x; - line.h = 2 * t->padding.y + f->height; - - fitting = nk_text_clamp(f, string, len, line.w, &glyphs, &width, seperator,NK_LEN(seperator)); - while (done < len) { - if (!fitting || line.y + line.h >= (b.y + b.h)) break; - nk_widget_text(o, line, &string[done], fitting, &text, NK_TEXT_LEFT, f); - done += fitting; - line.y += f->height + 2 * t->padding.y; - fitting = nk_text_clamp(f, &string[done], len - done, line.w, &glyphs, &width, seperator,NK_LEN(seperator)); - } -} - -/* =============================================================== - * - * BUTTON - * - * ===============================================================*/ -NK_INTERN void -nk_draw_symbol(struct nk_command_buffer *out, enum nk_symbol_type type, - struct nk_rect content, struct nk_color background, struct nk_color foreground, - float border_width, const struct nk_user_font *font) -{ - switch (type) { - case NK_SYMBOL_X: - case NK_SYMBOL_UNDERSCORE: - case NK_SYMBOL_PLUS: - case NK_SYMBOL_MINUS: { - /* single character text symbol */ - const char *X = (type == NK_SYMBOL_X) ? "x": - (type == NK_SYMBOL_UNDERSCORE) ? "_": - (type == NK_SYMBOL_PLUS) ? "+": "-"; - struct nk_text text; - text.padding = nk_vec2(0,0); - text.background = background; - text.text = foreground; - nk_widget_text(out, content, X, 1, &text, NK_TEXT_CENTERED, font); - } break; - case NK_SYMBOL_CIRCLE_SOLID: - case NK_SYMBOL_CIRCLE_OUTLINE: - case NK_SYMBOL_RECT_SOLID: - case NK_SYMBOL_RECT_OUTLINE: { - /* simple empty/filled shapes */ - if (type == NK_SYMBOL_RECT_SOLID || type == NK_SYMBOL_RECT_OUTLINE) { - nk_fill_rect(out, content, 0, foreground); - if (type == NK_SYMBOL_RECT_OUTLINE) - nk_fill_rect(out, nk_shrink_rect(content, border_width), 0, background); - } else { - nk_fill_circle(out, content, foreground); - if (type == NK_SYMBOL_CIRCLE_OUTLINE) - nk_fill_circle(out, nk_shrink_rect(content, 1), background); - } - } break; - case NK_SYMBOL_TRIANGLE_UP: - case NK_SYMBOL_TRIANGLE_DOWN: - case NK_SYMBOL_TRIANGLE_LEFT: - case NK_SYMBOL_TRIANGLE_RIGHT: { - enum nk_heading heading; - struct nk_vec2 points[3]; - heading = (type == NK_SYMBOL_TRIANGLE_RIGHT) ? NK_RIGHT : - (type == NK_SYMBOL_TRIANGLE_LEFT) ? NK_LEFT: - (type == NK_SYMBOL_TRIANGLE_UP) ? NK_UP: NK_DOWN; - nk_triangle_from_direction(points, content, 0, 0, heading); - nk_fill_triangle(out, points[0].x, points[0].y, points[1].x, points[1].y, - points[2].x, points[2].y, foreground); - } break; - default: - case NK_SYMBOL_NONE: - case NK_SYMBOL_MAX: break; - } -} - -NK_INTERN int -nk_button_behavior(nk_flags *state, struct nk_rect r, - const struct nk_input *i, enum nk_button_behavior behavior) -{ - int ret = 0; - nk_widget_state_reset(state); - if (!i) return 0; - if (nk_input_is_mouse_hovering_rect(i, r)) { - *state = NK_WIDGET_STATE_HOVERED; - if (nk_input_is_mouse_down(i, NK_BUTTON_LEFT)) - *state = NK_WIDGET_STATE_ACTIVE; - if (nk_input_has_mouse_click_in_rect(i, NK_BUTTON_LEFT, r)) { - ret = (behavior != NK_BUTTON_DEFAULT) ? - nk_input_is_mouse_down(i, NK_BUTTON_LEFT): -#ifdef NK_BUTTON_TRIGGER_ON_RELEASE - nk_input_is_mouse_released(i, NK_BUTTON_LEFT); -#else - nk_input_is_mouse_pressed(i, NK_BUTTON_LEFT); -#endif - } - } - if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(i, r)) - *state |= NK_WIDGET_STATE_ENTERED; - else if (nk_input_is_mouse_prev_hovering_rect(i, r)) - *state |= NK_WIDGET_STATE_LEFT; - return ret; -} - -NK_INTERN const struct nk_style_item* -nk_draw_button(struct nk_command_buffer *out, - const struct nk_rect *bounds, nk_flags state, - const struct nk_style_button *style) -{ - const struct nk_style_item *background; - if (state & NK_WIDGET_STATE_HOVER) - background = &style->hover; - else if (state & NK_WIDGET_STATE_ACTIVED) - background = &style->active; - else background = &style->normal; - - if (background->type == NK_STYLE_ITEM_IMAGE) { - nk_draw_image(out, *bounds, &background->data.image, nk_white); - } else { - nk_fill_rect(out, *bounds, style->rounding, background->data.color); - nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color); - } - return background; -} - -NK_INTERN int -nk_do_button(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r, - const struct nk_style_button *style, const struct nk_input *in, - enum nk_button_behavior behavior, struct nk_rect *content) -{ - struct nk_rect bounds; - NK_ASSERT(style); - NK_ASSERT(state); - NK_ASSERT(out); - if (!out || !style) - return nk_false; - - /* calculate button content space */ - content->x = r.x + style->padding.x + style->border + style->rounding; - content->y = r.y + style->padding.y + style->border + style->rounding; - content->w = r.w - (2 * style->padding.x + style->border + style->rounding*2); - content->h = r.h - (2 * style->padding.y + style->border + style->rounding*2); - - /* execute button behavior */ - bounds.x = r.x - style->touch_padding.x; - bounds.y = r.y - style->touch_padding.y; - bounds.w = r.w + 2 * style->touch_padding.x; - bounds.h = r.h + 2 * style->touch_padding.y; - return nk_button_behavior(state, bounds, in, behavior); -} - -NK_INTERN void -nk_draw_button_text(struct nk_command_buffer *out, - const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, - const struct nk_style_button *style, const char *txt, int len, - nk_flags text_alignment, const struct nk_user_font *font) -{ - struct nk_text text; - const struct nk_style_item *background; - background = nk_draw_button(out, bounds, state, style); - - /* select correct colors/images */ - if (background->type == NK_STYLE_ITEM_COLOR) - text.background = background->data.color; - else text.background = style->text_background; - if (state & NK_WIDGET_STATE_HOVER) - text.text = style->text_hover; - else if (state & NK_WIDGET_STATE_ACTIVED) - text.text = style->text_active; - else text.text = style->text_normal; - - text.padding = nk_vec2(0,0); - nk_widget_text(out, *content, txt, len, &text, text_alignment, font); -} - -NK_INTERN int -nk_do_button_text(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect bounds, - const char *string, int len, nk_flags align, enum nk_button_behavior behavior, - const struct nk_style_button *style, const struct nk_input *in, - const struct nk_user_font *font) -{ - struct nk_rect content; - int ret = nk_false; - - NK_ASSERT(state); - NK_ASSERT(style); - NK_ASSERT(out); - NK_ASSERT(string); - NK_ASSERT(font); - if (!out || !style || !font || !string) - return nk_false; - - ret = nk_do_button(state, out, bounds, style, in, behavior, &content); - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_button_text(out, &bounds, &content, *state, style, string, len, align, font); - if (style->draw_end) style->draw_end(out, style->userdata); - return ret; -} - -NK_INTERN void -nk_draw_button_symbol(struct nk_command_buffer *out, - const struct nk_rect *bounds, const struct nk_rect *content, - nk_flags state, const struct nk_style_button *style, - enum nk_symbol_type type, const struct nk_user_font *font) -{ - struct nk_color sym, bg; - const struct nk_style_item *background; - - /* select correct colors/images */ - background = nk_draw_button(out, bounds, state, style); - if (background->type == NK_STYLE_ITEM_COLOR) - bg = background->data.color; - else bg = style->text_background; - - if (state & NK_WIDGET_STATE_HOVER) - sym = style->text_hover; - else if (state & NK_WIDGET_STATE_ACTIVED) - sym = style->text_active; - else sym = style->text_normal; - nk_draw_symbol(out, type, *content, bg, sym, 1, font); -} - -NK_INTERN int -nk_do_button_symbol(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect bounds, - enum nk_symbol_type symbol, enum nk_button_behavior behavior, - const struct nk_style_button *style, const struct nk_input *in, - const struct nk_user_font *font) -{ - int ret; - struct nk_rect content; - - NK_ASSERT(state); - NK_ASSERT(style); - NK_ASSERT(font); - NK_ASSERT(out); - if (!out || !style || !font || !state) - return nk_false; - - ret = nk_do_button(state, out, bounds, style, in, behavior, &content); - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_button_symbol(out, &bounds, &content, *state, style, symbol, font); - if (style->draw_end) style->draw_end(out, style->userdata); - return ret; -} - -NK_INTERN void -nk_draw_button_image(struct nk_command_buffer *out, - const struct nk_rect *bounds, const struct nk_rect *content, - nk_flags state, const struct nk_style_button *style, const struct nk_image *img) -{ - nk_draw_button(out, bounds, state, style); - nk_draw_image(out, *content, img, nk_white); -} - -NK_INTERN int -nk_do_button_image(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect bounds, - struct nk_image img, enum nk_button_behavior b, - const struct nk_style_button *style, const struct nk_input *in) -{ - int ret; - struct nk_rect content; - - NK_ASSERT(state); - NK_ASSERT(style); - NK_ASSERT(out); - if (!out || !style || !state) - return nk_false; - - ret = nk_do_button(state, out, bounds, style, in, b, &content); - content.x += style->image_padding.x; - content.y += style->image_padding.y; - content.w -= 2 * style->image_padding.x; - content.h -= 2 * style->image_padding.y; - - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_button_image(out, &bounds, &content, *state, style, &img); - if (style->draw_end) style->draw_end(out, style->userdata); - return ret; -} - -NK_INTERN void -nk_draw_button_text_symbol(struct nk_command_buffer *out, - const struct nk_rect *bounds, const struct nk_rect *label, - const struct nk_rect *symbol, nk_flags state, const struct nk_style_button *style, - const char *str, int len, enum nk_symbol_type type, - const struct nk_user_font *font) -{ - struct nk_color sym; - struct nk_text text; - const struct nk_style_item *background; - - /* select correct background colors/images */ - background = nk_draw_button(out, bounds, state, style); - if (background->type == NK_STYLE_ITEM_COLOR) - text.background = background->data.color; - else text.background = style->text_background; - - /* select correct text colors */ - if (state & NK_WIDGET_STATE_HOVER) { - sym = style->text_hover; - text.text = style->text_hover; - } else if (state & NK_WIDGET_STATE_ACTIVED) { - sym = style->text_active; - text.text = style->text_active; - } else { - sym = style->text_normal; - text.text = style->text_normal; - } - - text.padding = nk_vec2(0,0); - nk_draw_symbol(out, type, *symbol, style->text_background, sym, 0, font); - nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font); -} - -NK_INTERN int -nk_do_button_text_symbol(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect bounds, - enum nk_symbol_type symbol, const char *str, int len, nk_flags align, - enum nk_button_behavior behavior, const struct nk_style_button *style, - const struct nk_user_font *font, const struct nk_input *in) -{ - int ret; - struct nk_rect tri = {0,0,0,0}; - struct nk_rect content; - - NK_ASSERT(style); - NK_ASSERT(out); - NK_ASSERT(font); - if (!out || !style || !font) - return nk_false; - - ret = nk_do_button(state, out, bounds, style, in, behavior, &content); - tri.y = content.y + (content.h/2) - font->height/2; - tri.w = font->height; tri.h = font->height; - if (align & NK_TEXT_ALIGN_LEFT) { - tri.x = (content.x + content.w) - (2 * style->padding.x + tri.w); - tri.x = NK_MAX(tri.x, 0); - } else tri.x = content.x + 2 * style->padding.x; - - /* draw button */ - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_button_text_symbol(out, &bounds, &content, &tri, - *state, style, str, len, symbol, font); - if (style->draw_end) style->draw_end(out, style->userdata); - return ret; -} - -NK_INTERN void -nk_draw_button_text_image(struct nk_command_buffer *out, - const struct nk_rect *bounds, const struct nk_rect *label, - const struct nk_rect *image, nk_flags state, const struct nk_style_button *style, - const char *str, int len, const struct nk_user_font *font, - const struct nk_image *img) -{ - struct nk_text text; - const struct nk_style_item *background; - background = nk_draw_button(out, bounds, state, style); - - /* select correct colors */ - if (background->type == NK_STYLE_ITEM_COLOR) - text.background = background->data.color; - else text.background = style->text_background; - if (state & NK_WIDGET_STATE_HOVER) - text.text = style->text_hover; - else if (state & NK_WIDGET_STATE_ACTIVED) - text.text = style->text_active; - else text.text = style->text_normal; - - text.padding = nk_vec2(0,0); - nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font); - nk_draw_image(out, *image, img, nk_white); -} - -NK_INTERN int -nk_do_button_text_image(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect bounds, - struct nk_image img, const char* str, int len, nk_flags align, - enum nk_button_behavior behavior, const struct nk_style_button *style, - const struct nk_user_font *font, const struct nk_input *in) -{ - int ret; - struct nk_rect icon; - struct nk_rect content; - - NK_ASSERT(style); - NK_ASSERT(state); - NK_ASSERT(font); - NK_ASSERT(out); - if (!out || !font || !style || !str) - return nk_false; - - ret = nk_do_button(state, out, bounds, style, in, behavior, &content); - icon.y = bounds.y + style->padding.y; - icon.w = icon.h = bounds.h - 2 * style->padding.y; - if (align & NK_TEXT_ALIGN_LEFT) { - icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w); - icon.x = NK_MAX(icon.x, 0); - } else icon.x = bounds.x + 2 * style->padding.x; - - icon.x += style->image_padding.x; - icon.y += style->image_padding.y; - icon.w -= 2 * style->image_padding.x; - icon.h -= 2 * style->image_padding.y; - - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_button_text_image(out, &bounds, &content, &icon, *state, style, str, len, font, &img); - if (style->draw_end) style->draw_end(out, style->userdata); - return ret; -} - -/* =============================================================== - * - * TOGGLE - * - * ===============================================================*/ -enum nk_toggle_type { - NK_TOGGLE_CHECK, - NK_TOGGLE_OPTION -}; - -NK_INTERN int -nk_toggle_behavior(const struct nk_input *in, struct nk_rect select, - nk_flags *state, int active) -{ - nk_widget_state_reset(state); - if (nk_button_behavior(state, select, in, NK_BUTTON_DEFAULT)) { - *state = NK_WIDGET_STATE_ACTIVE; - active = !active; - } - if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, select)) - *state |= NK_WIDGET_STATE_ENTERED; - else if (nk_input_is_mouse_prev_hovering_rect(in, select)) - *state |= NK_WIDGET_STATE_LEFT; - return active; -} - -NK_INTERN void -nk_draw_checkbox(struct nk_command_buffer *out, - nk_flags state, const struct nk_style_toggle *style, int active, - const struct nk_rect *label, const struct nk_rect *selector, - const struct nk_rect *cursors, const char *string, int len, - const struct nk_user_font *font) -{ - const struct nk_style_item *background; - const struct nk_style_item *cursor; - struct nk_text text; - - /* select correct colors/images */ - if (state & NK_WIDGET_STATE_HOVER) { - background = &style->hover; - cursor = &style->cursor_hover; - text.text = style->text_hover; - } else if (state & NK_WIDGET_STATE_ACTIVED) { - background = &style->hover; - cursor = &style->cursor_hover; - text.text = style->text_active; - } else { - background = &style->normal; - cursor = &style->cursor_normal; - text.text = style->text_normal; - } - - /* draw background and cursor */ - if (background->type == NK_STYLE_ITEM_COLOR) { - nk_fill_rect(out, *selector, 0, style->border_color); - nk_fill_rect(out, nk_shrink_rect(*selector, style->border), 0, background->data.color); - } else nk_draw_image(out, *selector, &background->data.image, nk_white); - if (active) { - if (cursor->type == NK_STYLE_ITEM_IMAGE) - nk_draw_image(out, *cursors, &cursor->data.image, nk_white); - else nk_fill_rect(out, *cursors, 0, cursor->data.color); - } - - text.padding.x = 0; - text.padding.y = 0; - text.background = style->text_background; - nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font); -} - -NK_INTERN void -nk_draw_option(struct nk_command_buffer *out, - nk_flags state, const struct nk_style_toggle *style, int active, - const struct nk_rect *label, const struct nk_rect *selector, - const struct nk_rect *cursors, const char *string, int len, - const struct nk_user_font *font) -{ - const struct nk_style_item *background; - const struct nk_style_item *cursor; - struct nk_text text; - - /* select correct colors/images */ - if (state & NK_WIDGET_STATE_HOVER) { - background = &style->hover; - cursor = &style->cursor_hover; - text.text = style->text_hover; - } else if (state & NK_WIDGET_STATE_ACTIVED) { - background = &style->hover; - cursor = &style->cursor_hover; - text.text = style->text_active; - } else { - background = &style->normal; - cursor = &style->cursor_normal; - text.text = style->text_normal; - } - - /* draw background and cursor */ - if (background->type == NK_STYLE_ITEM_COLOR) { - nk_fill_circle(out, *selector, style->border_color); - nk_fill_circle(out, nk_shrink_rect(*selector, style->border), background->data.color); - } else nk_draw_image(out, *selector, &background->data.image, nk_white); - if (active) { - if (cursor->type == NK_STYLE_ITEM_IMAGE) - nk_draw_image(out, *cursors, &cursor->data.image, nk_white); - else nk_fill_circle(out, *cursors, cursor->data.color); - } - - text.padding.x = 0; - text.padding.y = 0; - text.background = style->text_background; - nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font); -} - -NK_INTERN int -nk_do_toggle(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect r, - int *active, const char *str, int len, enum nk_toggle_type type, - const struct nk_style_toggle *style, const struct nk_input *in, - const struct nk_user_font *font) -{ - int was_active; - struct nk_rect bounds; - struct nk_rect select; - struct nk_rect cursor; - struct nk_rect label; - - NK_ASSERT(style); - NK_ASSERT(out); - NK_ASSERT(font); - if (!out || !style || !font || !active) - return 0; - - r.w = NK_MAX(r.w, font->height + 2 * style->padding.x); - r.h = NK_MAX(r.h, font->height + 2 * style->padding.y); - - /* add additional touch padding for touch screen devices */ - bounds.x = r.x - style->touch_padding.x; - bounds.y = r.y - style->touch_padding.y; - bounds.w = r.w + 2 * style->touch_padding.x; - bounds.h = r.h + 2 * style->touch_padding.y; - - /* calculate the selector space */ - select.w = font->height; - select.h = select.w; - select.y = r.y + r.h/2.0f - select.h/2.0f; - select.x = r.x; - - /* calculate the bounds of the cursor inside the selector */ - cursor.x = select.x + style->padding.x + style->border; - cursor.y = select.y + style->padding.y + style->border; - cursor.w = select.w - (2 * style->padding.x + 2 * style->border); - cursor.h = select.h - (2 * style->padding.y + 2 * style->border); - - /* label behind the selector */ - label.x = select.x + select.w + style->spacing; - label.y = select.y; - label.w = NK_MAX(r.x + r.w, label.x) - label.x; - label.h = select.w; - - /* update selector */ - was_active = *active; - *active = nk_toggle_behavior(in, bounds, state, *active); - - /* draw selector */ - if (style->draw_begin) - style->draw_begin(out, style->userdata); - if (type == NK_TOGGLE_CHECK) { - nk_draw_checkbox(out, *state, style, *active, &label, &select, &cursor, str, len, font); - } else { - nk_draw_option(out, *state, style, *active, &label, &select, &cursor, str, len, font); - } - if (style->draw_end) - style->draw_end(out, style->userdata); - return (was_active != *active); -} - -/* =============================================================== - * - * SELECTABLE - * - * ===============================================================*/ -NK_INTERN void -nk_draw_selectable(struct nk_command_buffer *out, - nk_flags state, const struct nk_style_selectable *style, int active, - const struct nk_rect *bounds, const struct nk_rect *icon, const struct nk_image *img, - const char *string, int len, nk_flags align, const struct nk_user_font *font) -{ - const struct nk_style_item *background; - struct nk_text text; - text.padding = style->padding; - - /* select correct colors/images */ - if (!active) { - if (state & NK_WIDGET_STATE_ACTIVED) { - background = &style->pressed; - text.text = style->text_pressed; - } else if (state & NK_WIDGET_STATE_HOVER) { - background = &style->hover; - text.text = style->text_hover; - } else { - background = &style->normal; - text.text = style->text_normal; - } - } else { - if (state & NK_WIDGET_STATE_ACTIVED) { - background = &style->pressed_active; - text.text = style->text_pressed_active; - } else if (state & NK_WIDGET_STATE_HOVER) { - background = &style->hover_active; - text.text = style->text_hover_active; - } else { - background = &style->normal_active; - text.text = style->text_normal_active; - } - } - - - /* draw selectable background and text */ - if (background->type == NK_STYLE_ITEM_IMAGE) { - nk_draw_image(out, *bounds, &background->data.image, nk_white); - text.background = nk_rgba(0,0,0,0); - } else { - nk_fill_rect(out, *bounds, style->rounding, background->data.color); - text.background = background->data.color; - } - if (img && icon) nk_draw_image(out, *icon, img, nk_white); - nk_widget_text(out, *bounds, string, len, &text, align, font); -} - -NK_INTERN int -nk_do_selectable(nk_flags *state, struct nk_command_buffer *out, - struct nk_rect bounds, const char *str, int len, nk_flags align, int *value, - const struct nk_style_selectable *style, const struct nk_input *in, - const struct nk_user_font *font) -{ - int old_value; - struct nk_rect touch; - - NK_ASSERT(state); - NK_ASSERT(out); - NK_ASSERT(str); - NK_ASSERT(len); - NK_ASSERT(value); - NK_ASSERT(style); - NK_ASSERT(font); - - if (!state || !out || !str || !len || !value || !style || !font) return 0; - old_value = *value; - - /* remove padding */ - touch.x = bounds.x - style->touch_padding.x; - touch.y = bounds.y - style->touch_padding.y; - touch.w = bounds.w + style->touch_padding.x * 2; - touch.h = bounds.h + style->touch_padding.y * 2; - - /* update button */ - if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT)) - *value = !(*value); - - /* draw selectable */ - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_selectable(out, *state, style, *value, &bounds, 0,0, str, len, align, font); - if (style->draw_end) style->draw_end(out, style->userdata); - return old_value != *value; -} - -NK_INTERN int -nk_do_selectable_image(nk_flags *state, struct nk_command_buffer *out, - struct nk_rect bounds, const char *str, int len, nk_flags align, int *value, - const struct nk_image *img, const struct nk_style_selectable *style, - const struct nk_input *in, const struct nk_user_font *font) -{ - int old_value; - struct nk_rect touch; - struct nk_rect icon; - - NK_ASSERT(state); - NK_ASSERT(out); - NK_ASSERT(str); - NK_ASSERT(len); - NK_ASSERT(value); - NK_ASSERT(style); - NK_ASSERT(font); - - if (!state || !out || !str || !len || !value || !style || !font) return 0; - old_value = *value; - - /* toggle behavior */ - touch.x = bounds.x - style->touch_padding.x; - touch.y = bounds.y - style->touch_padding.y; - touch.w = bounds.w + style->touch_padding.x * 2; - touch.h = bounds.h + style->touch_padding.y * 2; - if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT)) - *value = !(*value); - - icon.y = bounds.y + style->padding.y; - icon.w = icon.h = bounds.h - 2 * style->padding.y; - if (align & NK_TEXT_ALIGN_LEFT) { - icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w); - icon.x = NK_MAX(icon.x, 0); - } else icon.x = bounds.x + 2 * style->padding.x; - - icon.x += style->image_padding.x; - icon.y += style->image_padding.y; - icon.w -= 2 * style->image_padding.x; - icon.h -= 2 * style->image_padding.y; - - /* draw selectable */ - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_selectable(out, *state, style, *value, &bounds, &icon, img, str, len, align, font); - if (style->draw_end) style->draw_end(out, style->userdata); - return old_value != *value; -} - - -/* =============================================================== - * - * SLIDER - * - * ===============================================================*/ -NK_INTERN float -nk_slider_behavior(nk_flags *state, struct nk_rect *logical_cursor, - struct nk_rect *visual_cursor, struct nk_input *in, - struct nk_rect bounds, float slider_min, float slider_max, float slider_value, - float slider_step, float slider_steps) -{ - int left_mouse_down; - int left_mouse_click_in_cursor; - - /* check if visual cursor is being dragged */ - nk_widget_state_reset(state); - left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down; - left_mouse_click_in_cursor = in && nk_input_has_mouse_click_down_in_rect(in, - NK_BUTTON_LEFT, *visual_cursor, nk_true); - - if (left_mouse_down && left_mouse_click_in_cursor) - { - float ratio = 0; - const float d = in->mouse.pos.x - (visual_cursor->x+visual_cursor->w*0.5f); - const float pxstep = bounds.w / slider_steps; - - /* only update value if the next slider step is reached */ - *state = NK_WIDGET_STATE_ACTIVE; - if (NK_ABS(d) >= pxstep) { - const float steps = (float)((int)(NK_ABS(d) / pxstep)); - slider_value += (d > 0) ? (slider_step*steps) : -(slider_step*steps); - slider_value = NK_CLAMP(slider_min, slider_value, slider_max); - ratio = (slider_value - slider_min)/slider_step; - logical_cursor->x = bounds.x + (logical_cursor->w * ratio); - in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = logical_cursor->x; - } - } - - /* slider widget state */ - if (nk_input_is_mouse_hovering_rect(in, bounds)) - *state = NK_WIDGET_STATE_HOVERED; - if (*state & NK_WIDGET_STATE_HOVER && - !nk_input_is_mouse_prev_hovering_rect(in, bounds)) - *state |= NK_WIDGET_STATE_ENTERED; - else if (nk_input_is_mouse_prev_hovering_rect(in, bounds)) - *state |= NK_WIDGET_STATE_LEFT; - return slider_value; -} - -NK_INTERN void -nk_draw_slider(struct nk_command_buffer *out, nk_flags state, - const struct nk_style_slider *style, const struct nk_rect *bounds, - const struct nk_rect *visual_cursor, float min, float value, float max) -{ - struct nk_rect fill; - struct nk_rect bar; - const struct nk_style_item *background; - - /* select correct slider images/colors */ - struct nk_color bar_color; - const struct nk_style_item *cursor; - - NK_UNUSED(min); - NK_UNUSED(max); - NK_UNUSED(value); - - if (state & NK_WIDGET_STATE_ACTIVED) { - background = &style->active; - bar_color = style->bar_active; - cursor = &style->cursor_active; - } else if (state & NK_WIDGET_STATE_HOVER) { - background = &style->hover; - bar_color = style->bar_hover; - cursor = &style->cursor_hover; - } else { - background = &style->normal; - bar_color = style->bar_normal; - cursor = &style->cursor_normal; - } - - /* calculate slider background bar */ - bar.x = bounds->x; - bar.y = (visual_cursor->y + visual_cursor->h/2) - bounds->h/12; - bar.w = bounds->w; - bar.h = bounds->h/6; - - /* filled background bar style */ - fill.w = (visual_cursor->x + (visual_cursor->w/2.0f)) - bar.x; - fill.x = bar.x; - fill.y = bar.y; - fill.h = bar.h; - - /* draw background */ - if (background->type == NK_STYLE_ITEM_IMAGE) { - nk_draw_image(out, *bounds, &background->data.image, nk_white); - } else { - nk_fill_rect(out, *bounds, style->rounding, background->data.color); - nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color); - } - - /* draw slider bar */ - nk_fill_rect(out, bar, style->rounding, bar_color); - nk_fill_rect(out, fill, style->rounding, style->bar_filled); - - /* draw cursor */ - if (cursor->type == NK_STYLE_ITEM_IMAGE) - nk_draw_image(out, *visual_cursor, &cursor->data.image, nk_white); - else nk_fill_circle(out, *visual_cursor, cursor->data.color); -} - -NK_INTERN float -nk_do_slider(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect bounds, - float min, float val, float max, float step, - const struct nk_style_slider *style, struct nk_input *in, - const struct nk_user_font *font) -{ - float slider_range; - float slider_min; - float slider_max; - float slider_value; - float slider_steps; - float cursor_offset; - - struct nk_rect visual_cursor; - struct nk_rect logical_cursor; - - NK_ASSERT(style); - NK_ASSERT(out); - if (!out || !style) - return 0; - - /* remove padding from slider bounds */ - bounds.x = bounds.x + style->padding.x; - bounds.y = bounds.y + style->padding.y; - bounds.h = NK_MAX(bounds.h, 2*style->padding.y); - bounds.w = NK_MAX(bounds.w, 2*style->padding.x + style->cursor_size.x); - bounds.w -= 2 * style->padding.x; - bounds.h -= 2 * style->padding.y; - - /* optional buttons */ - if (style->show_buttons) { - nk_flags ws; - struct nk_rect button; - button.y = bounds.y; - button.w = bounds.h; - button.h = bounds.h; - - /* decrement button */ - button.x = bounds.x; - if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, NK_BUTTON_DEFAULT, - &style->dec_button, in, font)) - val -= step; - - /* increment button */ - button.x = (bounds.x + bounds.w) - button.w; - if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, NK_BUTTON_DEFAULT, - &style->inc_button, in, font)) - val += step; - - bounds.x = bounds.x + button.w + style->spacing.x; - bounds.w = bounds.w - (2*button.w + 2*style->spacing.x); - } - - /* remove one cursor size to support visual cursor */ - bounds.x += style->cursor_size.x*0.5f; - bounds.w -= style->cursor_size.x; - - /* make sure the provided values are correct */ - slider_max = NK_MAX(min, max); - slider_min = NK_MIN(min, max); - slider_value = NK_CLAMP(slider_min, val, slider_max); - slider_range = slider_max - slider_min; - slider_steps = slider_range / step; - cursor_offset = (slider_value - slider_min) / step; - - /* calculate cursor - Basically you have two cursors. One for visual representation and interaction - and one for updating the actual cursor value. */ - logical_cursor.h = bounds.h; - logical_cursor.w = bounds.w / slider_steps; - logical_cursor.x = bounds.x + (logical_cursor.w * cursor_offset); - logical_cursor.y = bounds.y; - - visual_cursor.h = style->cursor_size.y; - visual_cursor.w = style->cursor_size.x; - visual_cursor.y = (bounds.y + bounds.h*0.5f) - visual_cursor.h*0.5f; - visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f; - - slider_value = nk_slider_behavior(state, &logical_cursor, &visual_cursor, - in, bounds, slider_min, slider_max, slider_value, step, slider_steps); - visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f; - - /* draw slider */ - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_slider(out, *state, style, &bounds, &visual_cursor, slider_min, slider_value, slider_max); - if (style->draw_end) style->draw_end(out, style->userdata); - return slider_value; -} - -/* =============================================================== - * - * PROGRESSBAR - * - * ===============================================================*/ -NK_INTERN nk_size -nk_progress_behavior(nk_flags *state, const struct nk_input *in, - struct nk_rect r, nk_size max, nk_size value, int modifiable) -{ - nk_widget_state_reset(state); - if (in && modifiable && nk_input_is_mouse_hovering_rect(in, r)) { - int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down; - int left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in, - NK_BUTTON_LEFT, r, nk_true); - - if (left_mouse_down && left_mouse_click_in_cursor) { - float ratio = NK_MAX(0, (float)(in->mouse.pos.x - r.x)) / (float)r.w; - value = (nk_size)NK_MAX(0,((float)max * ratio)); - *state = NK_WIDGET_STATE_ACTIVE; - } else *state = NK_WIDGET_STATE_HOVERED; - } - - /* set progressbar widget state */ - if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, r)) - *state |= NK_WIDGET_STATE_ENTERED; - else if (nk_input_is_mouse_prev_hovering_rect(in, r)) - *state |= NK_WIDGET_STATE_LEFT; - - if (!max) return value; - value = NK_MIN(value, max); - return value; -} - -NK_INTERN void -nk_draw_progress(struct nk_command_buffer *out, nk_flags state, - const struct nk_style_progress *style, const struct nk_rect *bounds, - const struct nk_rect *scursor, nk_size value, nk_size max) -{ - const struct nk_style_item *background; - const struct nk_style_item *cursor; - - NK_UNUSED(max); - NK_UNUSED(value); - - /* select correct colors/images to draw */ - if (state & NK_WIDGET_STATE_ACTIVED) { - background = &style->active; - cursor = &style->cursor_active; - } else if (state & NK_WIDGET_STATE_HOVER){ - background = &style->hover; - cursor = &style->cursor_hover; - } else { - background = &style->normal; - cursor = &style->cursor_normal; - } - - /* draw background */ - if (background->type == NK_STYLE_ITEM_COLOR) { - nk_fill_rect(out, *bounds, style->rounding, background->data.color); - nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color); - } else nk_draw_image(out, *bounds, &background->data.image, nk_white); - - /* draw cursor */ - if (cursor->type == NK_STYLE_ITEM_COLOR) { - nk_fill_rect(out, *scursor, style->rounding, cursor->data.color); - nk_stroke_rect(out, *scursor, style->rounding, style->border, style->border_color); - } else nk_draw_image(out, *scursor, &cursor->data.image, nk_white); -} - -NK_INTERN nk_size -nk_do_progress(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect bounds, - nk_size value, nk_size max, int modifiable, - const struct nk_style_progress *style, const struct nk_input *in) -{ - float prog_scale; - nk_size prog_value; - struct nk_rect cursor; - - NK_ASSERT(style); - NK_ASSERT(out); - if (!out || !style) return 0; - - /* calculate progressbar cursor */ - cursor.w = NK_MAX(bounds.w, 2 * style->padding.x + 2 * style->border); - cursor.h = NK_MAX(bounds.h, 2 * style->padding.y + 2 * style->border); - cursor = nk_pad_rect(bounds, nk_vec2(style->padding.x + style->border, style->padding.y + style->border)); - prog_scale = (float)value / (float)max; - cursor.w = (bounds.w - 2) * prog_scale; - - /* update progressbar */ - prog_value = NK_MIN(value, max); - prog_value = nk_progress_behavior(state, in, bounds, max, prog_value, modifiable); - - /* draw progressbar */ - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_progress(out, *state, style, &bounds, &cursor, value, max); - if (style->draw_end) style->draw_end(out, style->userdata); - return prog_value; -} - -/* =============================================================== - * - * SCROLLBAR - * - * ===============================================================*/ -NK_INTERN float -nk_scrollbar_behavior(nk_flags *state, struct nk_input *in, - int has_scrolling, const struct nk_rect *scroll, - const struct nk_rect *cursor, const struct nk_rect *empty0, - const struct nk_rect *empty1, float scroll_offset, - float target, float scroll_step, enum nk_orientation o) -{ - nk_flags ws = 0; - int left_mouse_down; - int left_mouse_click_in_cursor; - float scroll_delta; - - nk_widget_state_reset(state); - if (!in) return scroll_offset; - - left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down; - left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in, - NK_BUTTON_LEFT, *cursor, nk_true); - if (nk_input_is_mouse_hovering_rect(in, *scroll)) - *state = NK_WIDGET_STATE_HOVERED; - - scroll_delta = (o == NK_VERTICAL) ? in->mouse.scroll_delta.y: in->mouse.scroll_delta.x; - if (left_mouse_down && left_mouse_click_in_cursor) { - /* update cursor by mouse dragging */ - float pixel, delta; - *state = NK_WIDGET_STATE_ACTIVE; - if (o == NK_VERTICAL) { - float cursor_y; - pixel = in->mouse.delta.y; - delta = (pixel / scroll->h) * target; - scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->h); - cursor_y = scroll->y + ((scroll_offset/target) * scroll->h); - in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = cursor_y + cursor->h/2.0f; - } else { - float cursor_x; - pixel = in->mouse.delta.x; - delta = (pixel / scroll->w) * target; - scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->w); - cursor_x = scroll->x + ((scroll_offset/target) * scroll->w); - in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = cursor_x + cursor->w/2.0f; - } - } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_UP) && o == NK_VERTICAL && has_scrolling)|| - nk_button_behavior(&ws, *empty0, in, NK_BUTTON_DEFAULT)) { - /* scroll page up by click on empty space or shortcut */ - if (o == NK_VERTICAL) - scroll_offset = NK_MAX(0, scroll_offset - scroll->h); - else scroll_offset = NK_MAX(0, scroll_offset - scroll->w); - } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_DOWN) && o == NK_VERTICAL && has_scrolling) || - nk_button_behavior(&ws, *empty1, in, NK_BUTTON_DEFAULT)) { - /* scroll page down by click on empty space or shortcut */ - if (o == NK_VERTICAL) - scroll_offset = NK_MIN(scroll_offset + scroll->h, target - scroll->h); - else scroll_offset = NK_MIN(scroll_offset + scroll->w, target - scroll->w); - } else if (has_scrolling) { - if ((scroll_delta < 0 || (scroll_delta > 0))) { - /* update cursor by mouse scrolling */ - scroll_offset = scroll_offset + scroll_step * (-scroll_delta); - if (o == NK_VERTICAL) - scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->h); - else scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->w); - } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_START)) { - /* update cursor to the beginning */ - if (o == NK_VERTICAL) scroll_offset = 0; - } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_END)) { - /* update cursor to the end */ - if (o == NK_VERTICAL) scroll_offset = target - scroll->h; - } - } - if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *scroll)) - *state |= NK_WIDGET_STATE_ENTERED; - else if (nk_input_is_mouse_prev_hovering_rect(in, *scroll)) - *state |= NK_WIDGET_STATE_LEFT; - return scroll_offset; -} - -NK_INTERN void -nk_draw_scrollbar(struct nk_command_buffer *out, nk_flags state, - const struct nk_style_scrollbar *style, const struct nk_rect *bounds, - const struct nk_rect *scroll) -{ - const struct nk_style_item *background; - const struct nk_style_item *cursor; - - /* select correct colors/images to draw */ - if (state & NK_WIDGET_STATE_ACTIVED) { - background = &style->active; - cursor = &style->cursor_active; - } else if (state & NK_WIDGET_STATE_HOVER) { - background = &style->hover; - cursor = &style->cursor_hover; - } else { - background = &style->normal; - cursor = &style->cursor_normal; - } - - /* draw background */ - if (background->type == NK_STYLE_ITEM_COLOR) { - nk_fill_rect(out, *bounds, style->rounding, background->data.color); - nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color); - } else { - nk_draw_image(out, *bounds, &background->data.image, nk_white); - } - - /* draw cursor */ - if (background->type == NK_STYLE_ITEM_COLOR) { - nk_fill_rect(out, *scroll, style->rounding_cursor, cursor->data.color); - nk_stroke_rect(out, *scroll, style->rounding_cursor, style->border_cursor, style->cursor_border_color); - } else nk_draw_image(out, *scroll, &cursor->data.image, nk_white); -} - -NK_INTERN float -nk_do_scrollbarv(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling, - float offset, float target, float step, float button_pixel_inc, - const struct nk_style_scrollbar *style, struct nk_input *in, - const struct nk_user_font *font) -{ - struct nk_rect empty_north; - struct nk_rect empty_south; - struct nk_rect cursor; - - float scroll_step; - float scroll_offset; - float scroll_off; - float scroll_ratio; - - NK_ASSERT(out); - NK_ASSERT(style); - NK_ASSERT(state); - if (!out || !style) return 0; - - scroll.w = NK_MAX(scroll.w, 1); - scroll.h = NK_MAX(scroll.h, 0); - if (target <= scroll.h) return 0; - - /* optional scrollbar buttons */ - if (style->show_buttons) { - nk_flags ws; - float scroll_h; - struct nk_rect button; - - button.x = scroll.x; - button.w = scroll.w; - button.h = scroll.w; - - scroll_h = NK_MAX(scroll.h - 2 * button.h,0); - scroll_step = NK_MIN(step, button_pixel_inc); - - /* decrement button */ - button.y = scroll.y; - if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, - NK_BUTTON_REPEATER, &style->dec_button, in, font)) - offset = offset - scroll_step; - - /* increment button */ - button.y = scroll.y + scroll.h - button.h; - if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, - NK_BUTTON_REPEATER, &style->inc_button, in, font)) - offset = offset + scroll_step; - - scroll.y = scroll.y + button.h; - scroll.h = scroll_h; - } - - /* calculate scrollbar constants */ - scroll_step = NK_MIN(step, scroll.h); - scroll_offset = NK_CLAMP(0, offset, target - scroll.h); - scroll_ratio = scroll.h / target; - scroll_off = scroll_offset / target; - - /* calculate scrollbar cursor bounds */ - cursor.h = NK_MAX((scroll_ratio * scroll.h) - (2*style->border + 2*style->padding.y), 0); - cursor.y = scroll.y + (scroll_off * scroll.h) + style->border + style->padding.y; - cursor.w = scroll.w - (2 * style->border + 2 * style->padding.x); - cursor.x = scroll.x + style->border + style->padding.x; - - /* calculate empty space around cursor */ - empty_north.x = scroll.x; - empty_north.y = scroll.y; - empty_north.w = scroll.w; - empty_north.h = NK_MAX(cursor.y - scroll.y, 0); - - empty_south.x = scroll.x; - empty_south.y = cursor.y + cursor.h; - empty_south.w = scroll.w; - empty_south.h = NK_MAX((scroll.y + scroll.h) - (cursor.y + cursor.h), 0); - - /* update scrollbar */ - scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor, - &empty_north, &empty_south, scroll_offset, target, scroll_step, NK_VERTICAL); - scroll_off = scroll_offset / target; - cursor.y = scroll.y + (scroll_off * scroll.h) + style->border_cursor + style->padding.y; - - /* draw scrollbar */ - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_scrollbar(out, *state, style, &scroll, &cursor); - if (style->draw_end) style->draw_end(out, style->userdata); - return scroll_offset; -} - -NK_INTERN float -nk_do_scrollbarh(nk_flags *state, - struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling, - float offset, float target, float step, float button_pixel_inc, - const struct nk_style_scrollbar *style, struct nk_input *in, - const struct nk_user_font *font) -{ - struct nk_rect cursor; - struct nk_rect empty_west; - struct nk_rect empty_east; - - float scroll_step; - float scroll_offset; - float scroll_off; - float scroll_ratio; - - NK_ASSERT(out); - NK_ASSERT(style); - if (!out || !style) return 0; - - /* scrollbar background */ - scroll.h = NK_MAX(scroll.h, 1); - scroll.w = NK_MAX(scroll.w, 2 * scroll.h); - if (target <= scroll.w) return 0; - - /* optional scrollbar buttons */ - if (style->show_buttons) { - nk_flags ws; - float scroll_w; - struct nk_rect button; - button.y = scroll.y; - button.w = scroll.h; - button.h = scroll.h; - - scroll_w = scroll.w - 2 * button.w; - scroll_step = NK_MIN(step, button_pixel_inc); - - /* decrement button */ - button.x = scroll.x; - if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, - NK_BUTTON_REPEATER, &style->dec_button, in, font)) - offset = offset - scroll_step; - - /* increment button */ - button.x = scroll.x + scroll.w - button.w; - if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, - NK_BUTTON_REPEATER, &style->inc_button, in, font)) - offset = offset + scroll_step; - - scroll.x = scroll.x + button.w; - scroll.w = scroll_w; - } - - /* calculate scrollbar constants */ - scroll_step = NK_MIN(step, scroll.w); - scroll_offset = NK_CLAMP(0, offset, target - scroll.w); - scroll_ratio = scroll.w / target; - scroll_off = scroll_offset / target; - - /* calculate cursor bounds */ - cursor.w = (scroll_ratio * scroll.w) - (2*style->border + 2*style->padding.x); - cursor.x = scroll.x + (scroll_off * scroll.w) + style->border + style->padding.x; - cursor.h = scroll.h - (2 * style->border + 2 * style->padding.y); - cursor.y = scroll.y + style->border + style->padding.y; - - /* calculate empty space around cursor */ - empty_west.x = scroll.x; - empty_west.y = scroll.y; - empty_west.w = cursor.x - scroll.x; - empty_west.h = scroll.h; - - empty_east.x = cursor.x + cursor.w; - empty_east.y = scroll.y; - empty_east.w = (scroll.x + scroll.w) - (cursor.x + cursor.w); - empty_east.h = scroll.h; - - /* update scrollbar */ - scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor, - &empty_west, &empty_east, scroll_offset, target, scroll_step, NK_HORIZONTAL); - scroll_off = scroll_offset / target; - cursor.x = scroll.x + (scroll_off * scroll.w); - - /* draw scrollbar */ - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_scrollbar(out, *state, style, &scroll, &cursor); - if (style->draw_end) style->draw_end(out, style->userdata); - return scroll_offset; -} - -/* =============================================================== - * - * FILTER - * - * ===============================================================*/ -NK_API int nk_filter_default(const struct nk_text_edit *box, nk_rune unicode) -{(void)unicode;NK_UNUSED(box);return nk_true;} - -NK_API int -nk_filter_ascii(const struct nk_text_edit *box, nk_rune unicode) -{ - NK_UNUSED(box); - if (unicode > 128) return nk_false; - else return nk_true; -} - -NK_API int -nk_filter_float(const struct nk_text_edit *box, nk_rune unicode) -{ - NK_UNUSED(box); - if ((unicode < '0' || unicode > '9') && unicode != '.' && unicode != '-') - return nk_false; - else return nk_true; -} - -NK_API int -nk_filter_decimal(const struct nk_text_edit *box, nk_rune unicode) -{ - NK_UNUSED(box); - if ((unicode < '0' || unicode > '9') && unicode != '-') - return nk_false; - else return nk_true; -} - -NK_API int -nk_filter_hex(const struct nk_text_edit *box, nk_rune unicode) -{ - NK_UNUSED(box); - if ((unicode < '0' || unicode > '9') && - (unicode < 'a' || unicode > 'f') && - (unicode < 'A' || unicode > 'F')) - return nk_false; - else return nk_true; -} - -NK_API int -nk_filter_oct(const struct nk_text_edit *box, nk_rune unicode) -{ - NK_UNUSED(box); - if (unicode < '0' || unicode > '7') - return nk_false; - else return nk_true; -} - -NK_API int -nk_filter_binary(const struct nk_text_edit *box, nk_rune unicode) -{ - NK_UNUSED(box); - if (unicode != '0' && unicode != '1') - return nk_false; - else return nk_true; -} - -/* =============================================================== - * - * EDIT - * - * ===============================================================*/ -NK_INTERN void -nk_edit_draw_text(struct nk_command_buffer *out, - const struct nk_style_edit *style, float pos_x, float pos_y, - float x_offset, const char *text, int byte_len, float row_height, - const struct nk_user_font *font, struct nk_color background, - struct nk_color foreground, int is_selected) -{ - NK_ASSERT(out); - NK_ASSERT(font); - NK_ASSERT(style); - if (!text || !byte_len || !out || !style) return; - - {int glyph_len = 0; - nk_rune unicode = 0; - int text_len = 0; - float line_width = 0; - float glyph_width; - const char *line = text; - float line_offset = 0; - int line_count = 0; - - struct nk_text txt; - txt.padding = nk_vec2(0,0); - txt.background = background; - txt.text = foreground; - - glyph_len = nk_utf_decode(text+text_len, &unicode, byte_len-text_len); - if (!glyph_len) return; - while ((text_len < byte_len) && glyph_len) - { - if (unicode == '\n') { - /* new line separator so draw previous line */ - struct nk_rect label; - label.y = pos_y + line_offset; - label.h = row_height; - label.w = line_width; - label.x = pos_x; - if (!line_count) - label.x += x_offset; - - if (is_selected) /* selection needs to draw different background color */ - nk_fill_rect(out, label, 0, background); - nk_widget_text(out, label, line, (int)((text + text_len) - line), - &txt, NK_TEXT_CENTERED, font); - - text_len++; - line_count++; - line_width = 0; - line = text + text_len; - line_offset += row_height; - glyph_len = nk_utf_decode(text + text_len, &unicode, (int)(byte_len-text_len)); - continue; - } - if (unicode == '\r') { - text_len++; - glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len); - continue; - } - glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len); - line_width += (float)glyph_width; - text_len += glyph_len; - glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len); - continue; - } - if (line_width > 0) { - /* draw last line */ - struct nk_rect label; - label.y = pos_y + line_offset; - label.h = row_height; - label.w = line_width; - label.x = pos_x; - if (!line_count) - label.x += x_offset; - - if (is_selected) - nk_fill_rect(out, label, 0, background); - nk_widget_text(out, label, line, (int)((text + text_len) - line), - &txt, NK_TEXT_LEFT, font); - }} -} - -NK_INTERN nk_flags -nk_do_edit(nk_flags *state, struct nk_command_buffer *out, - struct nk_rect bounds, nk_flags flags, nk_plugin_filter filter, - struct nk_text_edit *edit, const struct nk_style_edit *style, - struct nk_input *in, const struct nk_user_font *font) -{ - struct nk_rect area; - nk_flags ret = 0; - float row_height; - char prev_state = 0; - char is_hovered = 0; - char select_all = 0; - char cursor_follow = 0; - struct nk_rect old_clip; - struct nk_rect clip; - - NK_ASSERT(state); - NK_ASSERT(out); - NK_ASSERT(style); - if (!state || !out || !style) - return ret; - - /* visible text area calculation */ - area.x = bounds.x + style->padding.x + style->border; - area.y = bounds.y + style->padding.y + style->border; - area.w = bounds.w - (2.0f * style->padding.x + 2 * style->border); - area.h = bounds.h - (2.0f * style->padding.y + 2 * style->border); - if (flags & NK_EDIT_MULTILINE) - area.w = NK_MAX(0, area.w - style->scrollbar_size.x); - row_height = (flags & NK_EDIT_MULTILINE)? font->height + style->row_padding: area.h; - - /* calculate clipping rectangle */ - old_clip = out->clip; - nk_unify(&clip, &old_clip, area.x, area.y, area.x + area.w, area.y + area.h); - - /* update edit state */ - prev_state = (char)edit->active; - is_hovered = (char)nk_input_is_mouse_hovering_rect(in, bounds); - if (in && in->mouse.buttons[NK_BUTTON_LEFT].clicked && in->mouse.buttons[NK_BUTTON_LEFT].down) { - edit->active = NK_INBOX(in->mouse.pos.x, in->mouse.pos.y, - bounds.x, bounds.y, bounds.w, bounds.h); - } - - /* (de)activate text editor */ - if (!prev_state && edit->active) { - const enum nk_text_edit_type type = (flags & NK_EDIT_MULTILINE) ? - NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE; - nk_textedit_clear_state(edit, type, filter); - if (flags & NK_EDIT_ALWAYS_INSERT_MODE) - edit->mode = NK_TEXT_EDIT_MODE_INSERT; - if (flags & NK_EDIT_AUTO_SELECT) - select_all = nk_true; - if (flags & NK_EDIT_GOTO_END_ON_ACTIVATE) { - edit->cursor = edit->string.len; - in = 0; - } - } else if (!edit->active) edit->mode = NK_TEXT_EDIT_MODE_VIEW; - if (flags & NK_EDIT_READ_ONLY) - edit->mode = NK_TEXT_EDIT_MODE_VIEW; - - ret = (edit->active) ? NK_EDIT_ACTIVE: NK_EDIT_INACTIVE; - if (prev_state != edit->active) - ret |= (edit->active) ? NK_EDIT_ACTIVATED: NK_EDIT_DEACTIVATED; - - /* handle user input */ - if (edit->active && in) - { - int shift_mod = in->keyboard.keys[NK_KEY_SHIFT].down; - const float mouse_x = (in->mouse.pos.x - area.x) + edit->scrollbar.x; - const float mouse_y = (in->mouse.pos.y - area.y) + edit->scrollbar.y; - - /* mouse click handler */ - is_hovered = (char)nk_input_is_mouse_hovering_rect(in, area); - if (select_all) { - nk_textedit_select_all(edit); - } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down && - in->mouse.buttons[NK_BUTTON_LEFT].clicked) { - nk_textedit_click(edit, mouse_x, mouse_y, font, row_height); - } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down && - (in->mouse.delta.x != 0.0f || in->mouse.delta.y != 0.0f)) { - nk_textedit_drag(edit, mouse_x, mouse_y, font, row_height); - cursor_follow = nk_true; - } else if (is_hovered && in->mouse.buttons[NK_BUTTON_RIGHT].clicked && - in->mouse.buttons[NK_BUTTON_RIGHT].down) { - nk_textedit_key(edit, NK_KEY_TEXT_WORD_LEFT, nk_false, font, row_height); - nk_textedit_key(edit, NK_KEY_TEXT_WORD_RIGHT, nk_true, font, row_height); - cursor_follow = nk_true; - } - - {int i; /* keyboard input */ - int old_mode = edit->mode; - for (i = 0; i < NK_KEY_MAX; ++i) { - if (i == NK_KEY_ENTER || i == NK_KEY_TAB) continue; /* special case */ - if (nk_input_is_key_pressed(in, (enum nk_keys)i)) { - nk_textedit_key(edit, (enum nk_keys)i, shift_mod, font, row_height); - cursor_follow = nk_true; - } - } - if (old_mode != edit->mode) { - in->keyboard.text_len = 0; - }} - - /* text input */ - edit->filter = filter; - if (in->keyboard.text_len) { - nk_textedit_text(edit, in->keyboard.text, in->keyboard.text_len); - cursor_follow = nk_true; - in->keyboard.text_len = 0; - } - - /* enter key handler */ - if (nk_input_is_key_pressed(in, NK_KEY_ENTER)) { - cursor_follow = nk_true; - if (flags & NK_EDIT_CTRL_ENTER_NEWLINE && shift_mod) - nk_textedit_text(edit, "\n", 1); - else if (flags & NK_EDIT_SIG_ENTER) - ret |= NK_EDIT_COMMITED; - else nk_textedit_text(edit, "\n", 1); - } - - /* cut & copy handler */ - {int copy= nk_input_is_key_pressed(in, NK_KEY_COPY); - int cut = nk_input_is_key_pressed(in, NK_KEY_CUT); - if ((copy || cut) && (flags & NK_EDIT_CLIPBOARD)) - { - int glyph_len; - nk_rune unicode; - const char *text; - int b = edit->select_start; - int e = edit->select_end; - - int begin = NK_MIN(b, e); - int end = NK_MAX(b, e); - text = nk_str_at_const(&edit->string, begin, &unicode, &glyph_len); - if (edit->clip.copy) - edit->clip.copy(edit->clip.userdata, text, end - begin); - if (cut && !(flags & NK_EDIT_READ_ONLY)){ - nk_textedit_cut(edit); - cursor_follow = nk_true; - } - }} - - /* paste handler */ - {int paste = nk_input_is_key_pressed(in, NK_KEY_PASTE); - if (paste && (flags & NK_EDIT_CLIPBOARD) && edit->clip.paste) { - edit->clip.paste(edit->clip.userdata, edit); - cursor_follow = nk_true; - }} - - /* tab handler */ - {int tab = nk_input_is_key_pressed(in, NK_KEY_TAB); - if (tab && (flags & NK_EDIT_ALLOW_TAB)) { - nk_textedit_text(edit, " ", 4); - cursor_follow = nk_true; - }} - } - - /* set widget state */ - if (edit->active) - *state = NK_WIDGET_STATE_ACTIVE; - else nk_widget_state_reset(state); - - if (is_hovered) - *state |= NK_WIDGET_STATE_HOVERED; - - /* DRAW EDIT */ - {const char *text = nk_str_get_const(&edit->string); - int len = nk_str_len_char(&edit->string); - - {/* select background colors/images */ - const struct nk_style_item *background; - if (*state & NK_WIDGET_STATE_ACTIVED) - background = &style->active; - else if (*state & NK_WIDGET_STATE_HOVER) - background = &style->hover; - else background = &style->normal; - - /* draw background frame */ - if (background->type == NK_STYLE_ITEM_COLOR) { - nk_stroke_rect(out, bounds, style->rounding, style->border, style->border_color); - nk_fill_rect(out, bounds, style->rounding, background->data.color); - } else nk_draw_image(out, bounds, &background->data.image, nk_white);} - - area.w = NK_MAX(0, area.w - style->cursor_size); - if (edit->active) - { - int total_lines = 1; - struct nk_vec2 text_size = nk_vec2(0,0); - - /* text pointer positions */ - const char *cursor_ptr = 0; - const char *select_begin_ptr = 0; - const char *select_end_ptr = 0; - - /* 2D pixel positions */ - struct nk_vec2 cursor_pos = nk_vec2(0,0); - struct nk_vec2 selection_offset_start = nk_vec2(0,0); - struct nk_vec2 selection_offset_end = nk_vec2(0,0); - - int selection_begin = NK_MIN(edit->select_start, edit->select_end); - int selection_end = NK_MAX(edit->select_start, edit->select_end); - - /* calculate total line count + total space + cursor/selection position */ - float line_width = 0.0f; - if (text && len) - { - /* utf8 encoding */ - float glyph_width; - int glyph_len = 0; - nk_rune unicode = 0; - int text_len = 0; - int glyphs = 0; - int row_begin = 0; - - glyph_len = nk_utf_decode(text, &unicode, len); - glyph_width = font->width(font->userdata, font->height, text, glyph_len); - line_width = 0; - - /* iterate all lines */ - while ((text_len < len) && glyph_len) - { - /* set cursor 2D position and line */ - if (!cursor_ptr && glyphs == edit->cursor) - { - int glyph_offset; - struct nk_vec2 out_offset; - struct nk_vec2 row_size; - const char *remaining; - - /* calculate 2d position */ - cursor_pos.y = (float)(total_lines-1) * row_height; - row_size = nk_text_calculate_text_bounds(font, text+row_begin, - text_len-row_begin, row_height, &remaining, - &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE); - cursor_pos.x = row_size.x; - cursor_ptr = text + text_len; - } - - /* set start selection 2D position and line */ - if (!select_begin_ptr && edit->select_start != edit->select_end && - glyphs == selection_begin) - { - int glyph_offset; - struct nk_vec2 out_offset; - struct nk_vec2 row_size; - const char *remaining; - - /* calculate 2d position */ - selection_offset_start.y = (float)(NK_MAX(total_lines-1,0)) * row_height; - row_size = nk_text_calculate_text_bounds(font, text+row_begin, - text_len-row_begin, row_height, &remaining, - &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE); - selection_offset_start.x = row_size.x; - select_begin_ptr = text + text_len; - } - - /* set end selection 2D position and line */ - if (!select_end_ptr && edit->select_start != edit->select_end && - glyphs == selection_end) - { - int glyph_offset; - struct nk_vec2 out_offset; - struct nk_vec2 row_size; - const char *remaining; - - /* calculate 2d position */ - selection_offset_end.y = (float)(total_lines-1) * row_height; - row_size = nk_text_calculate_text_bounds(font, text+row_begin, - text_len-row_begin, row_height, &remaining, - &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE); - selection_offset_end.x = row_size.x; - select_end_ptr = text + text_len; - } - if (unicode == '\n') { - text_size.x = NK_MAX(text_size.x, line_width); - total_lines++; - line_width = 0; - text_len++; - glyphs++; - row_begin = text_len; - glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len); - glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len); - continue; - } - - glyphs++; - text_len += glyph_len; - line_width += (float)glyph_width; - - glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len); - glyph_width = font->width(font->userdata, font->height, - text+text_len, glyph_len); - continue; - } - text_size.y = (float)total_lines * row_height; - - /* handle case when cursor is at end of text buffer */ - if (!cursor_ptr && edit->cursor == edit->string.len) { - cursor_pos.x = line_width; - cursor_pos.y = text_size.y - row_height; - } - } - { - /* scrollbar */ - if (cursor_follow) - { - /* update scrollbar to follow cursor */ - if (!(flags & NK_EDIT_NO_HORIZONTAL_SCROLL)) { - /* horizontal scroll */ - const float scroll_increment = area.w * 0.25f; - if (cursor_pos.x < edit->scrollbar.x) - edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x - scroll_increment); - if (cursor_pos.x >= edit->scrollbar.x + area.w) - edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x); - } else edit->scrollbar.x = 0; - - if (flags & NK_EDIT_MULTILINE) { - /* vertical scroll */ - if (cursor_pos.y < edit->scrollbar.y) - edit->scrollbar.y = NK_MAX(0.0f, cursor_pos.y - row_height); - if (cursor_pos.y >= edit->scrollbar.y + area.h) - edit->scrollbar.y = edit->scrollbar.y + row_height; - } else edit->scrollbar.y = 0; - } - - /* scrollbar widget */ - if (flags & NK_EDIT_MULTILINE) - { - nk_flags ws; - struct nk_rect scroll; - float scroll_target; - float scroll_offset; - float scroll_step; - float scroll_inc; - - scroll = area; - scroll.x = (bounds.x + bounds.w - style->border) - style->scrollbar_size.x; - scroll.w = style->scrollbar_size.x; - - scroll_offset = edit->scrollbar.y; - scroll_step = scroll.h * 0.10f; - scroll_inc = scroll.h * 0.01f; - scroll_target = text_size.y; - edit->scrollbar.y = nk_do_scrollbarv(&ws, out, scroll, 0, - scroll_offset, scroll_target, scroll_step, scroll_inc, - &style->scrollbar, in, font); - } - } - - /* draw text */ - {struct nk_color background_color; - struct nk_color text_color; - struct nk_color sel_background_color; - struct nk_color sel_text_color; - struct nk_color cursor_color; - struct nk_color cursor_text_color; - const struct nk_style_item *background; - nk_push_scissor(out, clip); - - /* select correct colors to draw */ - if (*state & NK_WIDGET_STATE_ACTIVED) { - background = &style->active; - text_color = style->text_active; - sel_text_color = style->selected_text_hover; - sel_background_color = style->selected_hover; - cursor_color = style->cursor_hover; - cursor_text_color = style->cursor_text_hover; - } else if (*state & NK_WIDGET_STATE_HOVER) { - background = &style->hover; - text_color = style->text_hover; - sel_text_color = style->selected_text_hover; - sel_background_color = style->selected_hover; - cursor_text_color = style->cursor_text_hover; - cursor_color = style->cursor_hover; - } else { - background = &style->normal; - text_color = style->text_normal; - sel_text_color = style->selected_text_normal; - sel_background_color = style->selected_normal; - cursor_color = style->cursor_normal; - cursor_text_color = style->cursor_text_normal; - } - if (background->type == NK_STYLE_ITEM_IMAGE) - background_color = nk_rgba(0,0,0,0); - else background_color = background->data.color; - - - if (edit->select_start == edit->select_end) { - /* no selection so just draw the complete text */ - const char *begin = nk_str_get_const(&edit->string); - int l = nk_str_len_char(&edit->string); - nk_edit_draw_text(out, style, area.x - edit->scrollbar.x, - area.y - edit->scrollbar.y, 0, begin, l, row_height, font, - background_color, text_color, nk_false); - } else { - /* edit has selection so draw 1-3 text chunks */ - if (edit->select_start != edit->select_end && selection_begin > 0){ - /* draw unselected text before selection */ - const char *begin = nk_str_get_const(&edit->string); - NK_ASSERT(select_begin_ptr); - nk_edit_draw_text(out, style, area.x - edit->scrollbar.x, - area.y - edit->scrollbar.y, 0, begin, (int)(select_begin_ptr - begin), - row_height, font, background_color, text_color, nk_false); - } - if (edit->select_start != edit->select_end) { - /* draw selected text */ - NK_ASSERT(select_begin_ptr); - if (!select_end_ptr) { - const char *begin = nk_str_get_const(&edit->string); - select_end_ptr = begin + nk_str_len_char(&edit->string); - } - nk_edit_draw_text(out, style, - area.x - edit->scrollbar.x, - area.y + selection_offset_start.y - edit->scrollbar.y, - selection_offset_start.x, - select_begin_ptr, (int)(select_end_ptr - select_begin_ptr), - row_height, font, sel_background_color, sel_text_color, nk_true); - } - if ((edit->select_start != edit->select_end && - selection_end < edit->string.len)) - { - /* draw unselected text after selected text */ - const char *begin = select_end_ptr; - const char *end = nk_str_get_const(&edit->string) + - nk_str_len_char(&edit->string); - NK_ASSERT(select_end_ptr); - nk_edit_draw_text(out, style, - area.x - edit->scrollbar.x, - area.y + selection_offset_end.y - edit->scrollbar.y, - selection_offset_end.x, - begin, (int)(end - begin), row_height, font, - background_color, text_color, nk_true); - } - } - - /* cursor */ - if (edit->select_start == edit->select_end) - { - if (edit->cursor >= nk_str_len(&edit->string) || - (cursor_ptr && *cursor_ptr == '\n')) { - /* draw cursor at end of line */ - struct nk_rect cursor; - cursor.w = style->cursor_size; - cursor.h = font->height; - cursor.x = area.x + cursor_pos.x - edit->scrollbar.x; - cursor.y = area.y + cursor_pos.y + row_height/2.0f - cursor.h/2.0f; - cursor.y -= edit->scrollbar.y; - nk_fill_rect(out, cursor, 0, cursor_color); - } else { - /* draw cursor inside text */ - int glyph_len; - struct nk_rect label; - struct nk_text txt; - - nk_rune unicode; - NK_ASSERT(cursor_ptr); - glyph_len = nk_utf_decode(cursor_ptr, &unicode, 4); - - label.x = area.x + cursor_pos.x - edit->scrollbar.x; - label.y = area.y + cursor_pos.y - edit->scrollbar.y; - label.w = font->width(font->userdata, font->height, cursor_ptr, glyph_len); - label.h = row_height; - - txt.padding = nk_vec2(0,0); - txt.background = cursor_color;; - txt.text = cursor_text_color; - nk_fill_rect(out, label, 0, cursor_color); - nk_widget_text(out, label, cursor_ptr, glyph_len, &txt, NK_TEXT_LEFT, font); - } - }} - } else { - /* not active so just draw text */ - int l = nk_str_len_char(&edit->string); - const char *begin = nk_str_get_const(&edit->string); - - const struct nk_style_item *background; - struct nk_color background_color; - struct nk_color text_color; - nk_push_scissor(out, clip); - if (*state & NK_WIDGET_STATE_ACTIVED) { - background = &style->active; - text_color = style->text_active; - } else if (*state & NK_WIDGET_STATE_HOVER) { - background = &style->hover; - text_color = style->text_hover; - } else { - background = &style->normal; - text_color = style->text_normal; - } - if (background->type == NK_STYLE_ITEM_IMAGE) - background_color = nk_rgba(0,0,0,0); - else background_color = background->data.color; - nk_edit_draw_text(out, style, area.x - edit->scrollbar.x, - area.y - edit->scrollbar.y, 0, begin, l, row_height, font, - background_color, text_color, nk_false); - } - nk_push_scissor(out, old_clip);} - return ret; -} - -/* =============================================================== - * - * PROPERTY - * - * ===============================================================*/ -enum nk_property_status { - NK_PROPERTY_DEFAULT, - NK_PROPERTY_EDIT, - NK_PROPERTY_DRAG -}; -enum nk_property_filter { - NK_FILTER_INT, - NK_FILTER_FLOAT -}; -enum nk_property_kind { - NK_PROPERTY_INT, - NK_PROPERTY_FLOAT, - NK_PROPERTY_DOUBLE -}; -union nk_property { - int i; - float f; - double d; -}; -struct nk_property_variant { - enum nk_property_kind kind; - union nk_property value; - union nk_property min_value; - union nk_property max_value; - union nk_property step; -}; - -NK_INTERN void -nk_drag_behavior(nk_flags *state, const struct nk_input *in, - struct nk_rect drag, struct nk_property_variant *variant, - float inc_per_pixel) -{ - int left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down; - int left_mouse_click_in_cursor = in && - nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, drag, nk_true); - - nk_widget_state_reset(state); - if (nk_input_is_mouse_hovering_rect(in, drag)) - *state = NK_WIDGET_STATE_HOVERED; - - if (left_mouse_down && left_mouse_click_in_cursor) { - float delta, pixels; - pixels = in->mouse.delta.x; - delta = pixels * inc_per_pixel; - switch (variant->kind) { - default: break; - case NK_PROPERTY_INT: - variant->value.i = variant->value.i + (int)delta; - variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i); - break; - case NK_PROPERTY_FLOAT: - variant->value.f = variant->value.f + (float)delta; - variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f); - break; - case NK_PROPERTY_DOUBLE: - variant->value.d = variant->value.d + (double)delta; - variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d); - break; - } - *state = NK_WIDGET_STATE_ACTIVE; - } - if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, drag)) - *state |= NK_WIDGET_STATE_ENTERED; - else if (nk_input_is_mouse_prev_hovering_rect(in, drag)) - *state |= NK_WIDGET_STATE_LEFT; -} - -NK_INTERN void -nk_property_behavior(nk_flags *ws, const struct nk_input *in, - struct nk_rect property, struct nk_rect label, struct nk_rect edit, - struct nk_rect empty, int *state, struct nk_property_variant *variant, - float inc_per_pixel) -{ - if (in && *state == NK_PROPERTY_DEFAULT) { - if (nk_button_behavior(ws, edit, in, NK_BUTTON_DEFAULT)) - *state = NK_PROPERTY_EDIT; - else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, label, nk_true)) - *state = NK_PROPERTY_DRAG; - else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, empty, nk_true)) - *state = NK_PROPERTY_DRAG; - } - if (*state == NK_PROPERTY_DRAG) { - nk_drag_behavior(ws, in, property, variant, inc_per_pixel); - if (!(*ws & NK_WIDGET_STATE_ACTIVED)) *state = NK_PROPERTY_DEFAULT; - } -} - -NK_INTERN void -nk_draw_property(struct nk_command_buffer *out, const struct nk_style_property *style, - const struct nk_rect *bounds, const struct nk_rect *label, nk_flags state, - const char *name, int len, const struct nk_user_font *font) -{ - struct nk_text text; - const struct nk_style_item *background; - - /* select correct background and text color */ - if (state & NK_WIDGET_STATE_ACTIVED) { - background = &style->active; - text.text = style->label_active; - } else if (state & NK_WIDGET_STATE_HOVER) { - background = &style->hover; - text.text = style->label_hover; - } else { - background = &style->normal; - text.text = style->label_normal; - } - - /* draw background */ - if (background->type == NK_STYLE_ITEM_IMAGE) { - nk_draw_image(out, *bounds, &background->data.image, nk_white); - text.background = nk_rgba(0,0,0,0); - } else { - text.background = background->data.color; - nk_fill_rect(out, *bounds, style->rounding, background->data.color); - nk_stroke_rect(out, *bounds, style->rounding, style->border, background->data.color); - } - - /* draw label */ - text.padding = nk_vec2(0,0); - nk_widget_text(out, *label, name, len, &text, NK_TEXT_CENTERED, font); -} - -NK_INTERN void -nk_do_property(nk_flags *ws, - struct nk_command_buffer *out, struct nk_rect property, - const char *name, struct nk_property_variant *variant, - float inc_per_pixel, char *buffer, int *len, - int *state, int *cursor, int *select_begin, int *select_end, - const struct nk_style_property *style, - enum nk_property_filter filter, struct nk_input *in, - const struct nk_user_font *font, struct nk_text_edit *text_edit, - enum nk_button_behavior behavior) -{ - const nk_plugin_filter filters[] = { - nk_filter_decimal, - nk_filter_float - }; - int active, old; - int num_len, name_len; - char string[NK_MAX_NUMBER_BUFFER]; - float size; - - char *dst = 0; - int *length; - - struct nk_rect left; - struct nk_rect right; - struct nk_rect label; - struct nk_rect edit; - struct nk_rect empty; - - /* left decrement button */ - left.h = font->height/2; - left.w = left.h; - left.x = property.x + style->border + style->padding.x; - left.y = property.y + style->border + property.h/2.0f - left.h/2; - - /* text label */ - name_len = nk_strlen(name); - size = font->width(font->userdata, font->height, name, name_len); - label.x = left.x + left.w + style->padding.x; - label.w = (float)size + 2 * style->padding.x; - label.y = property.y + style->border + style->padding.y; - label.h = property.h - (2 * style->border + 2 * style->padding.y); - - /* right increment button */ - right.y = left.y; - right.w = left.w; - right.h = left.h; - right.x = property.x + property.w - (right.w + style->padding.x); - - /* edit */ - if (*state == NK_PROPERTY_EDIT) { - size = font->width(font->userdata, font->height, buffer, *len); - size += style->edit.cursor_size; - length = len; - dst = buffer; - } else { - switch (variant->kind) { - default: break; - case NK_PROPERTY_INT: - nk_itoa(string, variant->value.i); - num_len = nk_strlen(string); - break; - case NK_PROPERTY_FLOAT: - NK_DTOA(string, (double)variant->value.f); - num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION); - break; - case NK_PROPERTY_DOUBLE: - NK_DTOA(string, variant->value.d); - num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION); - break; - } - size = font->width(font->userdata, font->height, string, num_len); - dst = string; - length = &num_len; - } - - edit.w = (float)size + 2 * style->padding.x; - edit.w = NK_MIN(edit.w, right.x - (label.x + label.w)); - edit.x = right.x - (edit.w + style->padding.x); - edit.y = property.y + style->border; - edit.h = property.h - (2 * style->border); - - /* empty left space activator */ - empty.w = edit.x - (label.x + label.w); - empty.x = label.x + label.w; - empty.y = property.y; - empty.h = property.h; - - /* update property */ - old = (*state == NK_PROPERTY_EDIT); - nk_property_behavior(ws, in, property, label, edit, empty, state, variant, inc_per_pixel); - - /* draw property */ - if (style->draw_begin) style->draw_begin(out, style->userdata); - nk_draw_property(out, style, &property, &label, *ws, name, name_len, font); - if (style->draw_end) style->draw_end(out, style->userdata); - - /* execute right button */ - if (nk_do_button_symbol(ws, out, left, style->sym_left, behavior, &style->dec_button, in, font)) { - switch (variant->kind) { - default: break; - case NK_PROPERTY_INT: - variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i - variant->step.i, variant->max_value.i); break; - case NK_PROPERTY_FLOAT: - variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f - variant->step.f, variant->max_value.f); break; - case NK_PROPERTY_DOUBLE: - variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d - variant->step.d, variant->max_value.d); break; - } - } - /* execute left button */ - if (nk_do_button_symbol(ws, out, right, style->sym_right, behavior, &style->inc_button, in, font)) { - switch (variant->kind) { - default: break; - case NK_PROPERTY_INT: - variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i + variant->step.i, variant->max_value.i); break; - case NK_PROPERTY_FLOAT: - variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f + variant->step.f, variant->max_value.f); break; - case NK_PROPERTY_DOUBLE: - variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d + variant->step.d, variant->max_value.d); break; - } - } - if (old != NK_PROPERTY_EDIT && (*state == NK_PROPERTY_EDIT)) { - /* property has been activated so setup buffer */ - NK_MEMCPY(buffer, dst, (nk_size)*length); - *cursor = nk_utf_len(buffer, *length); - *len = *length; - length = len; - dst = buffer; - active = 0; - } else active = (*state == NK_PROPERTY_EDIT); - - /* execute and run text edit field */ - nk_textedit_clear_state(text_edit, NK_TEXT_EDIT_SINGLE_LINE, filters[filter]); - text_edit->active = (unsigned char)active; - text_edit->string.len = *length; - text_edit->cursor = NK_CLAMP(0, *cursor, *length); - text_edit->select_start = NK_CLAMP(0,*select_begin, *length); - text_edit->select_end = NK_CLAMP(0,*select_end, *length); - text_edit->string.buffer.allocated = (nk_size)*length; - text_edit->string.buffer.memory.size = NK_MAX_NUMBER_BUFFER; - text_edit->string.buffer.memory.ptr = dst; - text_edit->string.buffer.size = NK_MAX_NUMBER_BUFFER; - text_edit->mode = NK_TEXT_EDIT_MODE_INSERT; - nk_do_edit(ws, out, edit, NK_EDIT_FIELD|NK_EDIT_AUTO_SELECT, - filters[filter], text_edit, &style->edit, (*state == NK_PROPERTY_EDIT) ? in: 0, font); - - *length = text_edit->string.len; - *cursor = text_edit->cursor; - *select_begin = text_edit->select_start; - *select_end = text_edit->select_end; - if (text_edit->active && nk_input_is_key_pressed(in, NK_KEY_ENTER)) - text_edit->active = nk_false; - - if (active && !text_edit->active) { - /* property is now not active so convert edit text to value*/ - *state = NK_PROPERTY_DEFAULT; - buffer[*len] = '\0'; - switch (variant->kind) { - default: break; - case NK_PROPERTY_INT: - variant->value.i = nk_strtoi(buffer, 0); - variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i); - break; - case NK_PROPERTY_FLOAT: - nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION); - variant->value.f = nk_strtof(buffer, 0); - variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f); - break; - case NK_PROPERTY_DOUBLE: - nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION); - variant->value.d = nk_strtod(buffer, 0); - variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d); - break; - } - } -} -/* =============================================================== - * - * COLOR PICKER - * - * ===============================================================*/ -NK_INTERN int -nk_color_picker_behavior(nk_flags *state, - const struct nk_rect *bounds, const struct nk_rect *matrix, - const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar, - struct nk_color *color, const struct nk_input *in) -{ - float hsva[4]; - int value_changed = 0; - int hsv_changed = 0; - - NK_ASSERT(state); - NK_ASSERT(matrix); - NK_ASSERT(hue_bar); - NK_ASSERT(color); - - /* color matrix */ - nk_color_hsva_fv(hsva, *color); - if (nk_button_behavior(state, *matrix, in, NK_BUTTON_REPEATER)) { - hsva[1] = NK_SATURATE((in->mouse.pos.x - matrix->x) / (matrix->w-1)); - hsva[2] = 1.0f - NK_SATURATE((in->mouse.pos.y - matrix->y) / (matrix->h-1)); - value_changed = hsv_changed = 1; - } - - /* hue bar */ - if (nk_button_behavior(state, *hue_bar, in, NK_BUTTON_REPEATER)) { - hsva[0] = NK_SATURATE((in->mouse.pos.y - hue_bar->y) / (hue_bar->h-1)); - value_changed = hsv_changed = 1; - } - - /* alpha bar */ - if (alpha_bar) { - if (nk_button_behavior(state, *alpha_bar, in, NK_BUTTON_REPEATER)) { - hsva[3] = 1.0f - NK_SATURATE((in->mouse.pos.y - alpha_bar->y) / (alpha_bar->h-1)); - value_changed = 1; - } - } - nk_widget_state_reset(state); - if (hsv_changed) { - *color = nk_hsva_fv(hsva); - *state = NK_WIDGET_STATE_ACTIVE; - } - if (value_changed) { - color->a = (nk_byte)(hsva[3] * 255.0f); - *state = NK_WIDGET_STATE_ACTIVE; - } - - /* set color picker widget state */ - if (nk_input_is_mouse_hovering_rect(in, *bounds)) - *state = NK_WIDGET_STATE_HOVERED; - if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *bounds)) - *state |= NK_WIDGET_STATE_ENTERED; - else if (nk_input_is_mouse_prev_hovering_rect(in, *bounds)) - *state |= NK_WIDGET_STATE_LEFT; - return value_changed; -} - -NK_INTERN void -nk_draw_color_picker(struct nk_command_buffer *o, const struct nk_rect *matrix, - const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar, - struct nk_color color) -{ - NK_STORAGE const struct nk_color black = {0,0,0,255}; - NK_STORAGE const struct nk_color white = {255, 255, 255, 255}; - NK_STORAGE const struct nk_color black_trans = {0,0,0,0}; - - const float crosshair_size = 7.0f; - struct nk_color temp; - float hsva[4]; - float line_y; - int i; - - NK_ASSERT(o); - NK_ASSERT(matrix); - NK_ASSERT(hue_bar); - - /* draw hue bar */ - nk_color_hsv_fv(hsva, color); - for (i = 0; i < 6; ++i) { - NK_GLOBAL const struct nk_color hue_colors[] = { - {255, 0, 0, 255}, - {255,255,0,255}, - {0,255,0,255}, - {0, 255,255,255}, - {0,0,255,255}, - {255, 0, 255, 255}, - {255, 0, 0, 255} - }; - nk_fill_rect_multi_color(o, - nk_rect(hue_bar->x, hue_bar->y + (float)i * (hue_bar->h/6.0f) + 0.5f, - hue_bar->w, (hue_bar->h/6.0f) + 0.5f), hue_colors[i], hue_colors[i], - hue_colors[i+1], hue_colors[i+1]); - } - line_y = (float)(int)(hue_bar->y + hsva[0] * matrix->h + 0.5f); - nk_stroke_line(o, hue_bar->x-1, line_y, hue_bar->x + hue_bar->w + 2, - line_y, 1, nk_rgb(255,255,255)); - - /* draw alpha bar */ - if (alpha_bar) { - float alpha = NK_SATURATE((float)color.a/255.0f); - line_y = (float)(int)(alpha_bar->y + (1.0f - alpha) * matrix->h + 0.5f); - - nk_fill_rect_multi_color(o, *alpha_bar, white, white, black, black); - nk_stroke_line(o, alpha_bar->x-1, line_y, alpha_bar->x + alpha_bar->w + 2, - line_y, 1, nk_rgb(255,255,255)); - } - - /* draw color matrix */ - temp = nk_hsv_f(hsva[0], 1.0f, 1.0f); - nk_fill_rect_multi_color(o, *matrix, white, temp, temp, white); - nk_fill_rect_multi_color(o, *matrix, black_trans, black_trans, black, black); - - /* draw cross-hair */ - {struct nk_vec2 p; float S = hsva[1]; float V = hsva[2]; - p.x = (float)(int)(matrix->x + S * matrix->w); - p.y = (float)(int)(matrix->y + (1.0f - V) * matrix->h); - nk_stroke_line(o, p.x - crosshair_size, p.y, p.x-2, p.y, 1.0f, white); - nk_stroke_line(o, p.x + crosshair_size + 1, p.y, p.x+3, p.y, 1.0f, white); - nk_stroke_line(o, p.x, p.y + crosshair_size + 1, p.x, p.y+3, 1.0f, white); - nk_stroke_line(o, p.x, p.y - crosshair_size, p.x, p.y-2, 1.0f, white);} -} - -NK_INTERN int -nk_do_color_picker(nk_flags *state, - struct nk_command_buffer *out, struct nk_color *color, - enum nk_color_format fmt, struct nk_rect bounds, - struct nk_vec2 padding, const struct nk_input *in, - const struct nk_user_font *font) -{ - int ret = 0; - struct nk_rect matrix; - struct nk_rect hue_bar; - struct nk_rect alpha_bar; - float bar_w; - - NK_ASSERT(out); - NK_ASSERT(color); - NK_ASSERT(state); - NK_ASSERT(font); - if (!out || !color || !state || !font) - return ret; - - bar_w = font->height; - bounds.x += padding.x; - bounds.y += padding.x; - bounds.w -= 2 * padding.x; - bounds.h -= 2 * padding.y; - - matrix.x = bounds.x; - matrix.y = bounds.y; - matrix.h = bounds.h; - matrix.w = bounds.w - (3 * padding.x + 2 * bar_w); - - hue_bar.w = bar_w; - hue_bar.y = bounds.y; - hue_bar.h = matrix.h; - hue_bar.x = matrix.x + matrix.w + padding.x; - - alpha_bar.x = hue_bar.x + hue_bar.w + padding.x; - alpha_bar.y = bounds.y; - alpha_bar.w = bar_w; - alpha_bar.h = matrix.h; - - ret = nk_color_picker_behavior(state, &bounds, &matrix, &hue_bar, - (fmt == NK_RGBA) ? &alpha_bar:0, color, in); - nk_draw_color_picker(out, &matrix, &hue_bar, (fmt == NK_RGBA) ? &alpha_bar:0, *color); - return ret; -} - -/* ============================================================== - * - * STYLE - * - * ===============================================================*/ -NK_API void nk_style_default(struct nk_context *ctx){nk_style_from_table(ctx, 0);} -#define NK_COLOR_MAP(NK_COLOR)\ - NK_COLOR(NK_COLOR_TEXT, 175,175,175,255) \ - NK_COLOR(NK_COLOR_WINDOW, 45, 45, 45, 255) \ - NK_COLOR(NK_COLOR_HEADER, 40, 40, 40, 255) \ - NK_COLOR(NK_COLOR_BORDER, 65, 65, 65, 255) \ - NK_COLOR(NK_COLOR_BUTTON, 50, 50, 50, 255) \ - NK_COLOR(NK_COLOR_BUTTON_HOVER, 40, 40, 40, 255) \ - NK_COLOR(NK_COLOR_BUTTON_ACTIVE, 35, 35, 35, 255) \ - NK_COLOR(NK_COLOR_TOGGLE, 100,100,100,255) \ - NK_COLOR(NK_COLOR_TOGGLE_HOVER, 120,120,120,255) \ - NK_COLOR(NK_COLOR_TOGGLE_CURSOR, 45, 45, 45, 255) \ - NK_COLOR(NK_COLOR_SELECT, 45, 45, 45, 255) \ - NK_COLOR(NK_COLOR_SELECT_ACTIVE, 35, 35, 35,255) \ - NK_COLOR(NK_COLOR_SLIDER, 38, 38, 38, 255) \ - NK_COLOR(NK_COLOR_SLIDER_CURSOR, 100,100,100,255) \ - NK_COLOR(NK_COLOR_SLIDER_CURSOR_HOVER, 120,120,120,255) \ - NK_COLOR(NK_COLOR_SLIDER_CURSOR_ACTIVE, 150,150,150,255) \ - NK_COLOR(NK_COLOR_PROPERTY, 38, 38, 38, 255) \ - NK_COLOR(NK_COLOR_EDIT, 38, 38, 38, 255) \ - NK_COLOR(NK_COLOR_EDIT_CURSOR, 175,175,175,255) \ - NK_COLOR(NK_COLOR_COMBO, 45, 45, 45, 255) \ - NK_COLOR(NK_COLOR_CHART, 120,120,120,255) \ - NK_COLOR(NK_COLOR_CHART_COLOR, 45, 45, 45, 255) \ - NK_COLOR(NK_COLOR_CHART_COLOR_HIGHLIGHT,255, 0, 0, 255) \ - NK_COLOR(NK_COLOR_SCROLLBAR, 40, 40, 40, 255) \ - NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR, 100,100,100,255) \ - NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_HOVER,120,120,120,255) \ - NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_ACTIVE,150,150,150,255) \ - NK_COLOR(NK_COLOR_TAB_HEADER, 40, 40, 40,255) - -NK_GLOBAL const struct nk_color -nk_default_color_style[NK_COLOR_COUNT] = { -#define NK_COLOR(a,b,c,d,e) {b,c,d,e}, - NK_COLOR_MAP(NK_COLOR) -#undef NK_COLOR -}; - -NK_GLOBAL const char *nk_color_names[NK_COLOR_COUNT] = { -#define NK_COLOR(a,b,c,d,e) #a, - NK_COLOR_MAP(NK_COLOR) -#undef NK_COLOR -}; - -NK_API const char *nk_style_get_color_by_name(enum nk_style_colors c) -{return nk_color_names[c];} - -NK_API struct nk_style_item nk_style_item_image(struct nk_image img) -{struct nk_style_item i; i.type = NK_STYLE_ITEM_IMAGE; i.data.image = img; return i;} - -NK_API struct nk_style_item nk_style_item_color(struct nk_color col) -{struct nk_style_item i; i.type = NK_STYLE_ITEM_COLOR; i.data.color = col; return i;} - -NK_API struct nk_style_item nk_style_item_hide(void) -{struct nk_style_item i; i.type = NK_STYLE_ITEM_COLOR; i.data.color = nk_rgba(0,0,0,0); return i;} - -NK_API void -nk_style_from_table(struct nk_context *ctx, const struct nk_color *table) -{ - struct nk_style *style; - struct nk_style_text *text; - struct nk_style_button *button; - struct nk_style_toggle *toggle; - struct nk_style_selectable *select; - struct nk_style_slider *slider; - struct nk_style_progress *prog; - struct nk_style_scrollbar *scroll; - struct nk_style_edit *edit; - struct nk_style_property *property; - struct nk_style_combo *combo; - struct nk_style_chart *chart; - struct nk_style_tab *tab; - struct nk_style_window *win; - - NK_ASSERT(ctx); - if (!ctx) return; - style = &ctx->style; - table = (!table) ? nk_default_color_style: table; - - /* default text */ - text = &style->text; - text->color = table[NK_COLOR_TEXT]; - text->padding = nk_vec2(0,0); - - /* default button */ - button = &style->button; - nk_zero_struct(*button); - button->normal = nk_style_item_color(table[NK_COLOR_BUTTON]); - button->hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]); - button->active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]); - button->border_color = table[NK_COLOR_BORDER]; - button->text_background = table[NK_COLOR_BUTTON]; - button->text_normal = table[NK_COLOR_TEXT]; - button->text_hover = table[NK_COLOR_TEXT]; - button->text_active = table[NK_COLOR_TEXT]; - button->padding = nk_vec2(2.0f,2.0f); - button->image_padding = nk_vec2(0.0f,0.0f); - button->touch_padding = nk_vec2(0.0f, 0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 1.0f; - button->rounding = 4.0f; - button->draw_begin = 0; - button->draw_end = 0; - - /* contextual button */ - button = &style->contextual_button; - nk_zero_struct(*button); - button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]); - button->hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]); - button->active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]); - button->border_color = table[NK_COLOR_WINDOW]; - button->text_background = table[NK_COLOR_WINDOW]; - button->text_normal = table[NK_COLOR_TEXT]; - button->text_hover = table[NK_COLOR_TEXT]; - button->text_active = table[NK_COLOR_TEXT]; - button->padding = nk_vec2(2.0f,2.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 0.0f; - button->rounding = 0.0f; - button->draw_begin = 0; - button->draw_end = 0; - - /* menu button */ - button = &style->menu_button; - nk_zero_struct(*button); - button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]); - button->hover = nk_style_item_color(table[NK_COLOR_WINDOW]); - button->active = nk_style_item_color(table[NK_COLOR_WINDOW]); - button->border_color = table[NK_COLOR_WINDOW]; - button->text_background = table[NK_COLOR_WINDOW]; - button->text_normal = table[NK_COLOR_TEXT]; - button->text_hover = table[NK_COLOR_TEXT]; - button->text_active = table[NK_COLOR_TEXT]; - button->padding = nk_vec2(2.0f,2.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 0.0f; - button->rounding = 1.0f; - button->draw_begin = 0; - button->draw_end = 0; - - /* checkbox toggle */ - toggle = &style->checkbox; - nk_zero_struct(*toggle); - toggle->normal = nk_style_item_color(table[NK_COLOR_TOGGLE]); - toggle->hover = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]); - toggle->active = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]); - toggle->cursor_normal = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]); - toggle->cursor_hover = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]); - toggle->userdata = nk_handle_ptr(0); - toggle->text_background = table[NK_COLOR_WINDOW]; - toggle->text_normal = table[NK_COLOR_TEXT]; - toggle->text_hover = table[NK_COLOR_TEXT]; - toggle->text_active = table[NK_COLOR_TEXT]; - toggle->padding = nk_vec2(2.0f, 2.0f); - toggle->touch_padding = nk_vec2(0,0); - toggle->border_color = nk_rgba(0,0,0,0); - toggle->border = 0.0f; - toggle->spacing = 4; - - /* option toggle */ - toggle = &style->option; - nk_zero_struct(*toggle); - toggle->normal = nk_style_item_color(table[NK_COLOR_TOGGLE]); - toggle->hover = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]); - toggle->active = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]); - toggle->cursor_normal = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]); - toggle->cursor_hover = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]); - toggle->userdata = nk_handle_ptr(0); - toggle->text_background = table[NK_COLOR_WINDOW]; - toggle->text_normal = table[NK_COLOR_TEXT]; - toggle->text_hover = table[NK_COLOR_TEXT]; - toggle->text_active = table[NK_COLOR_TEXT]; - toggle->padding = nk_vec2(3.0f, 3.0f); - toggle->touch_padding = nk_vec2(0,0); - toggle->border_color = nk_rgba(0,0,0,0); - toggle->border = 0.0f; - toggle->spacing = 4; - - /* selectable */ - select = &style->selectable; - nk_zero_struct(*select); - select->normal = nk_style_item_color(table[NK_COLOR_SELECT]); - select->hover = nk_style_item_color(table[NK_COLOR_SELECT]); - select->pressed = nk_style_item_color(table[NK_COLOR_SELECT]); - select->normal_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]); - select->hover_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]); - select->pressed_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]); - select->text_normal = table[NK_COLOR_TEXT]; - select->text_hover = table[NK_COLOR_TEXT]; - select->text_pressed = table[NK_COLOR_TEXT]; - select->text_normal_active = table[NK_COLOR_TEXT]; - select->text_hover_active = table[NK_COLOR_TEXT]; - select->text_pressed_active = table[NK_COLOR_TEXT]; - select->padding = nk_vec2(2.0f,2.0f); - select->touch_padding = nk_vec2(0,0); - select->userdata = nk_handle_ptr(0); - select->rounding = 0.0f; - select->draw_begin = 0; - select->draw_end = 0; - - /* slider */ - slider = &style->slider; - nk_zero_struct(*slider); - slider->normal = nk_style_item_hide(); - slider->hover = nk_style_item_hide(); - slider->active = nk_style_item_hide(); - slider->bar_normal = table[NK_COLOR_SLIDER]; - slider->bar_hover = table[NK_COLOR_SLIDER]; - slider->bar_active = table[NK_COLOR_SLIDER]; - slider->bar_filled = table[NK_COLOR_SLIDER_CURSOR]; - slider->cursor_normal = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]); - slider->cursor_hover = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]); - slider->cursor_active = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]); - slider->inc_symbol = NK_SYMBOL_TRIANGLE_RIGHT; - slider->dec_symbol = NK_SYMBOL_TRIANGLE_LEFT; - slider->cursor_size = nk_vec2(16,16); - slider->padding = nk_vec2(2,2); - slider->spacing = nk_vec2(2,2); - slider->userdata = nk_handle_ptr(0); - slider->show_buttons = nk_false; - slider->bar_height = 8; - slider->rounding = 0; - slider->draw_begin = 0; - slider->draw_end = 0; - - /* slider buttons */ - button = &style->slider.inc_button; - button->normal = nk_style_item_color(nk_rgb(40,40,40)); - button->hover = nk_style_item_color(nk_rgb(42,42,42)); - button->active = nk_style_item_color(nk_rgb(44,44,44)); - button->border_color = nk_rgb(65,65,65); - button->text_background = nk_rgb(40,40,40); - button->text_normal = nk_rgb(175,175,175); - button->text_hover = nk_rgb(175,175,175); - button->text_active = nk_rgb(175,175,175); - button->padding = nk_vec2(8.0f,8.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 1.0f; - button->rounding = 0.0f; - button->draw_begin = 0; - button->draw_end = 0; - style->slider.dec_button = style->slider.inc_button; - - /* progressbar */ - prog = &style->progress; - nk_zero_struct(*prog); - prog->normal = nk_style_item_color(table[NK_COLOR_SLIDER]); - prog->hover = nk_style_item_color(table[NK_COLOR_SLIDER]); - prog->active = nk_style_item_color(table[NK_COLOR_SLIDER]); - prog->cursor_normal = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]); - prog->cursor_hover = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]); - prog->cursor_active = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]); - prog->border_color = nk_rgba(0,0,0,0); - prog->cursor_border_color = nk_rgba(0,0,0,0); - prog->userdata = nk_handle_ptr(0); - prog->padding = nk_vec2(4,4); - prog->rounding = 0; - prog->border = 0; - prog->cursor_rounding = 0; - prog->cursor_border = 0; - prog->draw_begin = 0; - prog->draw_end = 0; - - /* scrollbars */ - scroll = &style->scrollh; - nk_zero_struct(*scroll); - scroll->normal = nk_style_item_color(table[NK_COLOR_SCROLLBAR]); - scroll->hover = nk_style_item_color(table[NK_COLOR_SCROLLBAR]); - scroll->active = nk_style_item_color(table[NK_COLOR_SCROLLBAR]); - scroll->cursor_normal = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR]); - scroll->cursor_hover = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_HOVER]); - scroll->cursor_active = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE]); - scroll->dec_symbol = NK_SYMBOL_CIRCLE_SOLID; - scroll->inc_symbol = NK_SYMBOL_CIRCLE_SOLID; - scroll->userdata = nk_handle_ptr(0); - scroll->border_color = table[NK_COLOR_SCROLLBAR]; - scroll->cursor_border_color = table[NK_COLOR_SCROLLBAR]; - scroll->padding = nk_vec2(0,0); - scroll->show_buttons = nk_false; - scroll->border = 0; - scroll->rounding = 0; - scroll->border_cursor = 0; - scroll->rounding_cursor = 0; - scroll->draw_begin = 0; - scroll->draw_end = 0; - style->scrollv = style->scrollh; - - /* scrollbars buttons */ - button = &style->scrollh.inc_button; - button->normal = nk_style_item_color(nk_rgb(40,40,40)); - button->hover = nk_style_item_color(nk_rgb(42,42,42)); - button->active = nk_style_item_color(nk_rgb(44,44,44)); - button->border_color = nk_rgb(65,65,65); - button->text_background = nk_rgb(40,40,40); - button->text_normal = nk_rgb(175,175,175); - button->text_hover = nk_rgb(175,175,175); - button->text_active = nk_rgb(175,175,175); - button->padding = nk_vec2(4.0f,4.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 1.0f; - button->rounding = 0.0f; - button->draw_begin = 0; - button->draw_end = 0; - style->scrollh.dec_button = style->scrollh.inc_button; - style->scrollv.inc_button = style->scrollh.inc_button; - style->scrollv.dec_button = style->scrollh.inc_button; - - /* edit */ - edit = &style->edit; - nk_zero_struct(*edit); - edit->normal = nk_style_item_color(table[NK_COLOR_EDIT]); - edit->hover = nk_style_item_color(table[NK_COLOR_EDIT]); - edit->active = nk_style_item_color(table[NK_COLOR_EDIT]); - edit->cursor_normal = table[NK_COLOR_TEXT]; - edit->cursor_hover = table[NK_COLOR_TEXT]; - edit->cursor_text_normal= table[NK_COLOR_EDIT]; - edit->cursor_text_hover = table[NK_COLOR_EDIT]; - edit->border_color = table[NK_COLOR_BORDER]; - edit->text_normal = table[NK_COLOR_TEXT]; - edit->text_hover = table[NK_COLOR_TEXT]; - edit->text_active = table[NK_COLOR_TEXT]; - edit->selected_normal = table[NK_COLOR_TEXT]; - edit->selected_hover = table[NK_COLOR_TEXT]; - edit->selected_text_normal = table[NK_COLOR_EDIT]; - edit->selected_text_hover = table[NK_COLOR_EDIT]; - edit->scrollbar_size = nk_vec2(10,10); - edit->scrollbar = style->scrollv; - edit->padding = nk_vec2(4,4); - edit->row_padding = 2; - edit->cursor_size = 4; - edit->border = 1; - edit->rounding = 0; - - /* property */ - property = &style->property; - nk_zero_struct(*property); - property->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]); - property->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]); - property->active = nk_style_item_color(table[NK_COLOR_PROPERTY]); - property->border_color = table[NK_COLOR_BORDER]; - property->label_normal = table[NK_COLOR_TEXT]; - property->label_hover = table[NK_COLOR_TEXT]; - property->label_active = table[NK_COLOR_TEXT]; - property->sym_left = NK_SYMBOL_TRIANGLE_LEFT; - property->sym_right = NK_SYMBOL_TRIANGLE_RIGHT; - property->userdata = nk_handle_ptr(0); - property->padding = nk_vec2(4,4); - property->border = 1; - property->rounding = 10; - property->draw_begin = 0; - property->draw_end = 0; - - /* property buttons */ - button = &style->property.dec_button; - nk_zero_struct(*button); - button->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]); - button->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]); - button->active = nk_style_item_color(table[NK_COLOR_PROPERTY]); - button->border_color = nk_rgba(0,0,0,0); - button->text_background = table[NK_COLOR_PROPERTY]; - button->text_normal = table[NK_COLOR_TEXT]; - button->text_hover = table[NK_COLOR_TEXT]; - button->text_active = table[NK_COLOR_TEXT]; - button->padding = nk_vec2(0.0f,0.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 0.0f; - button->rounding = 0.0f; - button->draw_begin = 0; - button->draw_end = 0; - style->property.inc_button = style->property.dec_button; - - /* property edit */ - edit = &style->property.edit; - nk_zero_struct(*edit); - edit->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]); - edit->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]); - edit->active = nk_style_item_color(table[NK_COLOR_PROPERTY]); - edit->border_color = nk_rgba(0,0,0,0); - edit->cursor_normal = table[NK_COLOR_TEXT]; - edit->cursor_hover = table[NK_COLOR_TEXT]; - edit->cursor_text_normal= table[NK_COLOR_EDIT]; - edit->cursor_text_hover = table[NK_COLOR_EDIT]; - edit->text_normal = table[NK_COLOR_TEXT]; - edit->text_hover = table[NK_COLOR_TEXT]; - edit->text_active = table[NK_COLOR_TEXT]; - edit->selected_normal = table[NK_COLOR_TEXT]; - edit->selected_hover = table[NK_COLOR_TEXT]; - edit->selected_text_normal = table[NK_COLOR_EDIT]; - edit->selected_text_hover = table[NK_COLOR_EDIT]; - edit->padding = nk_vec2(0,0); - edit->cursor_size = 8; - edit->border = 0; - edit->rounding = 0; - - /* chart */ - chart = &style->chart; - nk_zero_struct(*chart); - chart->background = nk_style_item_color(table[NK_COLOR_CHART]); - chart->border_color = table[NK_COLOR_BORDER]; - chart->selected_color = table[NK_COLOR_CHART_COLOR_HIGHLIGHT]; - chart->color = table[NK_COLOR_CHART_COLOR]; - chart->padding = nk_vec2(4,4); - chart->border = 0; - chart->rounding = 0; - - /* combo */ - combo = &style->combo; - combo->normal = nk_style_item_color(table[NK_COLOR_COMBO]); - combo->hover = nk_style_item_color(table[NK_COLOR_COMBO]); - combo->active = nk_style_item_color(table[NK_COLOR_COMBO]); - combo->border_color = table[NK_COLOR_BORDER]; - combo->label_normal = table[NK_COLOR_TEXT]; - combo->label_hover = table[NK_COLOR_TEXT]; - combo->label_active = table[NK_COLOR_TEXT]; - combo->sym_normal = NK_SYMBOL_TRIANGLE_DOWN; - combo->sym_hover = NK_SYMBOL_TRIANGLE_DOWN; - combo->sym_active = NK_SYMBOL_TRIANGLE_DOWN; - combo->content_padding = nk_vec2(4,4); - combo->button_padding = nk_vec2(0,4); - combo->spacing = nk_vec2(4,0); - combo->border = 1; - combo->rounding = 0; - - /* combo button */ - button = &style->combo.button; - nk_zero_struct(*button); - button->normal = nk_style_item_color(table[NK_COLOR_COMBO]); - button->hover = nk_style_item_color(table[NK_COLOR_COMBO]); - button->active = nk_style_item_color(table[NK_COLOR_COMBO]); - button->border_color = nk_rgba(0,0,0,0); - button->text_background = table[NK_COLOR_COMBO]; - button->text_normal = table[NK_COLOR_TEXT]; - button->text_hover = table[NK_COLOR_TEXT]; - button->text_active = table[NK_COLOR_TEXT]; - button->padding = nk_vec2(2.0f,2.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 0.0f; - button->rounding = 0.0f; - button->draw_begin = 0; - button->draw_end = 0; - - /* tab */ - tab = &style->tab; - tab->background = nk_style_item_color(table[NK_COLOR_TAB_HEADER]); - tab->border_color = table[NK_COLOR_BORDER]; - tab->text = table[NK_COLOR_TEXT]; - tab->sym_minimize = NK_SYMBOL_TRIANGLE_RIGHT; - tab->sym_maximize = NK_SYMBOL_TRIANGLE_DOWN; - tab->padding = nk_vec2(4,4); - tab->spacing = nk_vec2(4,4); - tab->indent = 10.0f; - tab->border = 1; - tab->rounding = 0; - - /* tab button */ - button = &style->tab.tab_minimize_button; - nk_zero_struct(*button); - button->normal = nk_style_item_color(table[NK_COLOR_TAB_HEADER]); - button->hover = nk_style_item_color(table[NK_COLOR_TAB_HEADER]); - button->active = nk_style_item_color(table[NK_COLOR_TAB_HEADER]); - button->border_color = nk_rgba(0,0,0,0); - button->text_background = table[NK_COLOR_TAB_HEADER]; - button->text_normal = table[NK_COLOR_TEXT]; - button->text_hover = table[NK_COLOR_TEXT]; - button->text_active = table[NK_COLOR_TEXT]; - button->padding = nk_vec2(2.0f,2.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 0.0f; - button->rounding = 0.0f; - button->draw_begin = 0; - button->draw_end = 0; - style->tab.tab_maximize_button =*button; - - /* node button */ - button = &style->tab.node_minimize_button; - nk_zero_struct(*button); - button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]); - button->hover = nk_style_item_color(table[NK_COLOR_WINDOW]); - button->active = nk_style_item_color(table[NK_COLOR_WINDOW]); - button->border_color = nk_rgba(0,0,0,0); - button->text_background = table[NK_COLOR_TAB_HEADER]; - button->text_normal = table[NK_COLOR_TEXT]; - button->text_hover = table[NK_COLOR_TEXT]; - button->text_active = table[NK_COLOR_TEXT]; - button->padding = nk_vec2(2.0f,2.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 0.0f; - button->rounding = 0.0f; - button->draw_begin = 0; - button->draw_end = 0; - style->tab.node_maximize_button =*button; - - /* window header */ - win = &style->window; - win->header.align = NK_HEADER_RIGHT; - win->header.close_symbol = NK_SYMBOL_X; - win->header.minimize_symbol = NK_SYMBOL_MINUS; - win->header.maximize_symbol = NK_SYMBOL_PLUS; - win->header.normal = nk_style_item_color(table[NK_COLOR_HEADER]); - win->header.hover = nk_style_item_color(table[NK_COLOR_HEADER]); - win->header.active = nk_style_item_color(table[NK_COLOR_HEADER]); - win->header.label_normal = table[NK_COLOR_TEXT]; - win->header.label_hover = table[NK_COLOR_TEXT]; - win->header.label_active = table[NK_COLOR_TEXT]; - win->header.label_padding = nk_vec2(4,4); - win->header.padding = nk_vec2(4,4); - win->header.spacing = nk_vec2(0,0); - - /* window header close button */ - button = &style->window.header.close_button; - nk_zero_struct(*button); - button->normal = nk_style_item_color(table[NK_COLOR_HEADER]); - button->hover = nk_style_item_color(table[NK_COLOR_HEADER]); - button->active = nk_style_item_color(table[NK_COLOR_HEADER]); - button->border_color = nk_rgba(0,0,0,0); - button->text_background = table[NK_COLOR_HEADER]; - button->text_normal = table[NK_COLOR_TEXT]; - button->text_hover = table[NK_COLOR_TEXT]; - button->text_active = table[NK_COLOR_TEXT]; - button->padding = nk_vec2(0.0f,0.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 0.0f; - button->rounding = 0.0f; - button->draw_begin = 0; - button->draw_end = 0; - - /* window header minimize button */ - button = &style->window.header.minimize_button; - nk_zero_struct(*button); - button->normal = nk_style_item_color(table[NK_COLOR_HEADER]); - button->hover = nk_style_item_color(table[NK_COLOR_HEADER]); - button->active = nk_style_item_color(table[NK_COLOR_HEADER]); - button->border_color = nk_rgba(0,0,0,0); - button->text_background = table[NK_COLOR_HEADER]; - button->text_normal = table[NK_COLOR_TEXT]; - button->text_hover = table[NK_COLOR_TEXT]; - button->text_active = table[NK_COLOR_TEXT]; - button->padding = nk_vec2(0.0f,0.0f); - button->touch_padding = nk_vec2(0.0f,0.0f); - button->userdata = nk_handle_ptr(0); - button->text_alignment = NK_TEXT_CENTERED; - button->border = 0.0f; - button->rounding = 0.0f; - button->draw_begin = 0; - button->draw_end = 0; - - /* window */ - win->background = table[NK_COLOR_WINDOW]; - win->fixed_background = nk_style_item_color(table[NK_COLOR_WINDOW]); - win->border_color = table[NK_COLOR_BORDER]; - win->popup_border_color = table[NK_COLOR_BORDER]; - win->combo_border_color = table[NK_COLOR_BORDER]; - win->contextual_border_color = table[NK_COLOR_BORDER]; - win->menu_border_color = table[NK_COLOR_BORDER]; - win->group_border_color = table[NK_COLOR_BORDER]; - win->tooltip_border_color = table[NK_COLOR_BORDER]; - win->scaler = nk_style_item_color(table[NK_COLOR_TEXT]); - - win->rounding = 0.0f; - win->spacing = nk_vec2(4,4); - win->scrollbar_size = nk_vec2(10,10); - win->min_size = nk_vec2(64,64); - - win->combo_border = 1.0f; - win->contextual_border = 1.0f; - win->menu_border = 1.0f; - win->group_border = 1.0f; - win->tooltip_border = 1.0f; - win->popup_border = 1.0f; - win->border = 2.0f; - win->min_row_height_padding = 8; - - win->padding = nk_vec2(4,4); - win->group_padding = nk_vec2(4,4); - win->popup_padding = nk_vec2(4,4); - win->combo_padding = nk_vec2(4,4); - win->contextual_padding = nk_vec2(4,4); - win->menu_padding = nk_vec2(4,4); - win->tooltip_padding = nk_vec2(4,4); -} - -NK_API void -nk_style_set_font(struct nk_context *ctx, const struct nk_user_font *font) -{ - struct nk_style *style; - NK_ASSERT(ctx); - - if (!ctx) return; - style = &ctx->style; - style->font = font; - ctx->stacks.fonts.head = 0; - if (ctx->current) - nk_layout_reset_min_row_height(ctx); -} - -NK_API int -nk_style_push_font(struct nk_context *ctx, const struct nk_user_font *font) -{ - struct nk_config_stack_user_font *font_stack; - struct nk_config_stack_user_font_element *element; - - NK_ASSERT(ctx); - if (!ctx) return 0; - - font_stack = &ctx->stacks.fonts; - NK_ASSERT(font_stack->head < (int)NK_LEN(font_stack->elements)); - if (font_stack->head >= (int)NK_LEN(font_stack->elements)) - return 0; - - element = &font_stack->elements[font_stack->head++]; - element->address = &ctx->style.font; - element->old_value = ctx->style.font; - ctx->style.font = font; - return 1; -} - -NK_API int -nk_style_pop_font(struct nk_context *ctx) -{ - struct nk_config_stack_user_font *font_stack; - struct nk_config_stack_user_font_element *element; - - NK_ASSERT(ctx); - if (!ctx) return 0; - - font_stack = &ctx->stacks.fonts; - NK_ASSERT(font_stack->head > 0); - if (font_stack->head < 1) - return 0; - - element = &font_stack->elements[--font_stack->head]; - *element->address = element->old_value; - return 1; -} - -#define NK_STYLE_PUSH_IMPLEMENATION(prefix, type, stack) \ -nk_style_push_##type(struct nk_context *ctx, prefix##_##type *address, prefix##_##type value)\ -{\ - struct nk_config_stack_##type * type_stack;\ - struct nk_config_stack_##type##_element *element;\ - NK_ASSERT(ctx);\ - if (!ctx) return 0;\ - type_stack = &ctx->stacks.stack;\ - NK_ASSERT(type_stack->head < (int)NK_LEN(type_stack->elements));\ - if (type_stack->head >= (int)NK_LEN(type_stack->elements))\ - return 0;\ - element = &type_stack->elements[type_stack->head++];\ - element->address = address;\ - element->old_value = *address;\ - *address = value;\ - return 1;\ -} - -#define NK_STYLE_POP_IMPLEMENATION(type, stack) \ -nk_style_pop_##type(struct nk_context *ctx)\ -{\ - struct nk_config_stack_##type *type_stack;\ - struct nk_config_stack_##type##_element *element;\ - NK_ASSERT(ctx);\ - if (!ctx) return 0;\ - type_stack = &ctx->stacks.stack;\ - NK_ASSERT(type_stack->head > 0);\ - if (type_stack->head < 1)\ - return 0;\ - element = &type_stack->elements[--type_stack->head];\ - *element->address = element->old_value;\ - return 1;\ -} - -NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, style_item, style_items) -NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,float, floats) -NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, vec2, vectors) -NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,flags, flags) -NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk,color, colors) - -NK_API int NK_STYLE_POP_IMPLEMENATION(style_item, style_items) -NK_API int NK_STYLE_POP_IMPLEMENATION(float,floats) -NK_API int NK_STYLE_POP_IMPLEMENATION(vec2, vectors) -NK_API int NK_STYLE_POP_IMPLEMENATION(flags,flags) -NK_API int NK_STYLE_POP_IMPLEMENATION(color,colors) - -NK_API int -nk_style_set_cursor(struct nk_context *ctx, enum nk_style_cursor c) -{ - struct nk_style *style; - NK_ASSERT(ctx); - if (!ctx) return 0; - style = &ctx->style; - if (style->cursors[c]) { - style->cursor_active = style->cursors[c]; - return 1; - } - return 0; -} - -NK_API void -nk_style_show_cursor(struct nk_context *ctx) -{ - ctx->style.cursor_visible = nk_true; -} - -NK_API void -nk_style_hide_cursor(struct nk_context *ctx) -{ - ctx->style.cursor_visible = nk_false; -} - -NK_API void -nk_style_load_cursor(struct nk_context *ctx, enum nk_style_cursor cursor, - const struct nk_cursor *c) -{ - struct nk_style *style; - NK_ASSERT(ctx); - if (!ctx) return; - style = &ctx->style; - style->cursors[cursor] = c; -} - -NK_API void -nk_style_load_all_cursors(struct nk_context *ctx, struct nk_cursor *cursors) -{ - int i = 0; - struct nk_style *style; - NK_ASSERT(ctx); - if (!ctx) return; - style = &ctx->style; - for (i = 0; i < NK_CURSOR_COUNT; ++i) - style->cursors[i] = &cursors[i]; - style->cursor_visible = nk_true; -} - -/* =============================================================== - * - * POOL - * - * ===============================================================*/ -NK_INTERN void -nk_pool_init(struct nk_pool *pool, struct nk_allocator *alloc, - unsigned int capacity) -{ - nk_zero(pool, sizeof(*pool)); - pool->alloc = *alloc; - pool->capacity = capacity; - pool->type = NK_BUFFER_DYNAMIC; - pool->pages = 0; -} - -NK_INTERN void -nk_pool_free(struct nk_pool *pool) -{ - struct nk_page *iter = pool->pages; - if (!pool) return; - if (pool->type == NK_BUFFER_FIXED) return; - while (iter) { - struct nk_page *next = iter->next; - pool->alloc.free(pool->alloc.userdata, iter); - iter = next; - } -} - -NK_INTERN void -nk_pool_init_fixed(struct nk_pool *pool, void *memory, nk_size size) -{ - nk_zero(pool, sizeof(*pool)); - NK_ASSERT(size >= sizeof(struct nk_page)); - if (size < sizeof(struct nk_page)) return; - pool->capacity = (unsigned)(size - sizeof(struct nk_page)) / sizeof(struct nk_page_element); - pool->pages = (struct nk_page*)memory; - pool->type = NK_BUFFER_FIXED; - pool->size = size; -} - -NK_INTERN struct nk_page_element* -nk_pool_alloc(struct nk_pool *pool) -{ - if (!pool->pages || pool->pages->size >= pool->capacity) { - /* allocate new page */ - struct nk_page *page; - if (pool->type == NK_BUFFER_FIXED) { - if (!pool->pages) { - NK_ASSERT(pool->pages); - return 0; - } - NK_ASSERT(pool->pages->size < pool->capacity); - return 0; - } else { - nk_size size = sizeof(struct nk_page); - size += NK_POOL_DEFAULT_CAPACITY * sizeof(union nk_page_data); - page = (struct nk_page*)pool->alloc.alloc(pool->alloc.userdata,0, size); - page->next = pool->pages; - pool->pages = page; - page->size = 0; - } - } - return &pool->pages->win[pool->pages->size++]; -} - -/* =============================================================== - * - * CONTEXT - * - * ===============================================================*/ -NK_INTERN void* nk_create_window(struct nk_context *ctx); -NK_INTERN void nk_remove_window(struct nk_context*, struct nk_window*); -NK_INTERN void nk_free_window(struct nk_context *ctx, struct nk_window *win); -NK_INTERN void nk_free_table(struct nk_context *ctx, struct nk_table *tbl); -NK_INTERN void nk_remove_table(struct nk_window *win, struct nk_table *tbl); -NK_INTERN void* nk_create_panel(struct nk_context *ctx); -NK_INTERN void nk_free_panel(struct nk_context*, struct nk_panel *pan); - -NK_INTERN void -nk_setup(struct nk_context *ctx, const struct nk_user_font *font) -{ - NK_ASSERT(ctx); - if (!ctx) return; - nk_zero_struct(*ctx); - nk_style_default(ctx); - ctx->seq = 1; - if (font) ctx->style.font = font; -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT - nk_draw_list_init(&ctx->draw_list); -#endif -} - -#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR -NK_API int -nk_init_default(struct nk_context *ctx, const struct nk_user_font *font) -{ - struct nk_allocator alloc; - alloc.userdata.ptr = 0; - alloc.alloc = nk_malloc; - alloc.free = nk_mfree; - return nk_init(ctx, &alloc, font); -} -#endif - -NK_API int -nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size, - const struct nk_user_font *font) -{ - NK_ASSERT(memory); - if (!memory) return 0; - nk_setup(ctx, font); - nk_buffer_init_fixed(&ctx->memory, memory, size); - ctx->use_pool = nk_false; - return 1; -} - -NK_API int -nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds, - struct nk_buffer *pool, const struct nk_user_font *font) -{ - NK_ASSERT(cmds); - NK_ASSERT(pool); - if (!cmds || !pool) return 0; - - nk_setup(ctx, font); - ctx->memory = *cmds; - if (pool->type == NK_BUFFER_FIXED) { - /* take memory from buffer and alloc fixed pool */ - nk_pool_init_fixed(&ctx->pool, pool->memory.ptr, pool->memory.size); - } else { - /* create dynamic pool from buffer allocator */ - struct nk_allocator *alloc = &pool->pool; - nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY); - } - ctx->use_pool = nk_true; - return 1; -} - -NK_API int -nk_init(struct nk_context *ctx, struct nk_allocator *alloc, - const struct nk_user_font *font) -{ - NK_ASSERT(alloc); - if (!alloc) return 0; - nk_setup(ctx, font); - nk_buffer_init(&ctx->memory, alloc, NK_DEFAULT_COMMAND_BUFFER_SIZE); - nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY); - ctx->use_pool = nk_true; - return 1; -} - -#ifdef NK_INCLUDE_COMMAND_USERDATA -NK_API void -nk_set_user_data(struct nk_context *ctx, nk_handle handle) -{ - if (!ctx) return; - ctx->userdata = handle; - if (ctx->current) - ctx->current->buffer.userdata = handle; -} -#endif - -NK_API void -nk_free(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - if (!ctx) return; - nk_buffer_free(&ctx->memory); - if (ctx->use_pool) - nk_pool_free(&ctx->pool); - - nk_zero(&ctx->input, sizeof(ctx->input)); - nk_zero(&ctx->style, sizeof(ctx->style)); - nk_zero(&ctx->memory, sizeof(ctx->memory)); - - ctx->seq = 0; - ctx->build = 0; - ctx->begin = 0; - ctx->end = 0; - ctx->active = 0; - ctx->current = 0; - ctx->freelist = 0; - ctx->count = 0; -} - -NK_API void -nk_clear(struct nk_context *ctx) -{ - struct nk_window *iter; - struct nk_window *next; - NK_ASSERT(ctx); - - if (!ctx) return; - if (ctx->use_pool) - nk_buffer_clear(&ctx->memory); - else nk_buffer_reset(&ctx->memory, NK_BUFFER_FRONT); - - ctx->build = 0; - ctx->memory.calls = 0; - ctx->last_widget_state = 0; - ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW]; - NK_MEMSET(&ctx->overlay, 0, sizeof(ctx->overlay)); -#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT - nk_draw_list_clear(&ctx->draw_list); -#endif - - /* garbage collector */ - iter = ctx->begin; - while (iter) { - /* make sure valid minimized windows do not get removed */ - if ((iter->flags & NK_WINDOW_MINIMIZED) && - !(iter->flags & NK_WINDOW_CLOSED) && - iter->seq == ctx->seq) { - iter = iter->next; - continue; - } - /* remove hotness from hidden or closed windows*/ - if (((iter->flags & NK_WINDOW_HIDDEN) || - (iter->flags & NK_WINDOW_CLOSED)) && - iter == ctx->active) { - ctx->active = iter->prev; - ctx->end = iter->prev; - if (ctx->active) - ctx->active->flags &= ~(unsigned)NK_WINDOW_ROM; - } - /* free unused popup windows */ - if (iter->popup.win && iter->popup.win->seq != ctx->seq) { - nk_free_window(ctx, iter->popup.win); - iter->popup.win = 0; - } - /* remove unused window state tables */ - {struct nk_table *n, *it = iter->tables; - while (it) { - n = it->next; - if (it->seq != ctx->seq) { - nk_remove_table(iter, it); - nk_zero(it, sizeof(union nk_page_data)); - nk_free_table(ctx, it); - if (it == iter->tables) - iter->tables = n; - } it = n; - }} - /* window itself is not used anymore so free */ - if (iter->seq != ctx->seq || iter->flags & NK_WINDOW_CLOSED) { - next = iter->next; - nk_remove_window(ctx, iter); - nk_free_window(ctx, iter); - iter = next; - } else iter = iter->next; - } - ctx->seq++; -} - -/* ---------------------------------------------------------------- - * - * BUFFERING - * - * ---------------------------------------------------------------*/ -NK_INTERN void -nk_start_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer) -{ - NK_ASSERT(ctx); - NK_ASSERT(buffer); - if (!ctx || !buffer) return; - buffer->begin = ctx->memory.allocated; - buffer->end = buffer->begin; - buffer->last = buffer->begin; - buffer->clip = nk_null_rect; -} - -NK_INTERN void -nk_start(struct nk_context *ctx, struct nk_window *win) -{ - NK_ASSERT(ctx); - NK_ASSERT(win); - nk_start_buffer(ctx, &win->buffer); -} - -NK_INTERN void -nk_start_popup(struct nk_context *ctx, struct nk_window *win) -{ - struct nk_popup_buffer *buf; - NK_ASSERT(ctx); - NK_ASSERT(win); - if (!ctx || !win) return; - - /* save buffer fill state for popup */ - buf = &win->popup.buf; - buf->begin = win->buffer.end; - buf->end = win->buffer.end; - buf->parent = win->buffer.last; - buf->last = buf->begin; - buf->active = nk_true; -} - -NK_INTERN void -nk_finish_popup(struct nk_context *ctx, struct nk_window *win) -{ - struct nk_popup_buffer *buf; - NK_ASSERT(ctx); - NK_ASSERT(win); - if (!ctx || !win) return; - - buf = &win->popup.buf; - buf->last = win->buffer.last; - buf->end = win->buffer.end; -} - -NK_INTERN void -nk_finish_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer) -{ - NK_ASSERT(ctx); - NK_ASSERT(buffer); - if (!ctx || !buffer) return; - buffer->end = ctx->memory.allocated; -} - -NK_INTERN void -nk_finish(struct nk_context *ctx, struct nk_window *win) -{ - struct nk_popup_buffer *buf; - struct nk_command *parent_last; - void *memory; - - NK_ASSERT(ctx); - NK_ASSERT(win); - if (!ctx || !win) return; - nk_finish_buffer(ctx, &win->buffer); - if (!win->popup.buf.active) return; - - buf = &win->popup.buf; - memory = ctx->memory.memory.ptr; - parent_last = nk_ptr_add(struct nk_command, memory, buf->parent); - parent_last->next = buf->end; -} - -NK_INTERN void -nk_build(struct nk_context *ctx) -{ - struct nk_window *it = 0; - struct nk_command *cmd = 0; - nk_byte *buffer = 0; - - /* draw cursor overlay */ - if (!ctx->style.cursor_active) - ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW]; - if (ctx->style.cursor_active && !ctx->input.mouse.grabbed && ctx->style.cursor_visible) { - struct nk_rect mouse_bounds; - const struct nk_cursor *cursor = ctx->style.cursor_active; - nk_command_buffer_init(&ctx->overlay, &ctx->memory, NK_CLIPPING_OFF); - nk_start_buffer(ctx, &ctx->overlay); - - mouse_bounds.x = ctx->input.mouse.pos.x - cursor->offset.x; - mouse_bounds.y = ctx->input.mouse.pos.y - cursor->offset.y; - mouse_bounds.w = cursor->size.x; - mouse_bounds.h = cursor->size.y; - - nk_draw_image(&ctx->overlay, mouse_bounds, &cursor->img, nk_white); - nk_finish_buffer(ctx, &ctx->overlay); - } - /* build one big draw command list out of all window buffers */ - it = ctx->begin; - buffer = (nk_byte*)ctx->memory.memory.ptr; - while (it != 0) { - struct nk_window *next = it->next; - if (it->buffer.last == it->buffer.begin || (it->flags & NK_WINDOW_HIDDEN)|| - it->seq != ctx->seq) - goto cont; - - cmd = nk_ptr_add(struct nk_command, buffer, it->buffer.last); - while (next && ((next->buffer.last == next->buffer.begin) || - (next->flags & NK_WINDOW_HIDDEN))) - next = next->next; /* skip empty command buffers */ - - if (next) cmd->next = next->buffer.begin; - cont: it = next; - } - /* append all popup draw commands into lists */ - it = ctx->begin; - while (it != 0) { - struct nk_window *next = it->next; - struct nk_popup_buffer *buf; - if (!it->popup.buf.active) - goto skip; - - buf = &it->popup.buf; - cmd->next = buf->begin; - cmd = nk_ptr_add(struct nk_command, buffer, buf->last); - buf->active = nk_false; - skip: it = next; - } - if (cmd) { - /* append overlay commands */ - if (ctx->overlay.end != ctx->overlay.begin) - cmd->next = ctx->overlay.begin; - else cmd->next = ctx->memory.allocated; - } -} - -NK_API const struct nk_command* -nk__begin(struct nk_context *ctx) -{ - struct nk_window *iter; - nk_byte *buffer; - NK_ASSERT(ctx); - if (!ctx) return 0; - if (!ctx->count) return 0; - - buffer = (nk_byte*)ctx->memory.memory.ptr; - if (!ctx->build) { - nk_build(ctx); - ctx->build = nk_true; - } - iter = ctx->begin; - while (iter && ((iter->buffer.begin == iter->buffer.end) || - (iter->flags & NK_WINDOW_HIDDEN) || iter->seq != ctx->seq)) - iter = iter->next; - if (!iter) return 0; - return nk_ptr_add_const(struct nk_command, buffer, iter->buffer.begin); -} - -NK_API const struct nk_command* -nk__next(struct nk_context *ctx, const struct nk_command *cmd) -{ - nk_byte *buffer; - const struct nk_command *next; - NK_ASSERT(ctx); - if (!ctx || !cmd || !ctx->count) return 0; - if (cmd->next >= ctx->memory.allocated) return 0; - buffer = (nk_byte*)ctx->memory.memory.ptr; - next = nk_ptr_add_const(struct nk_command, buffer, cmd->next); - return next; -} - -/* ---------------------------------------------------------------- - * - * PANEL - * - * ---------------------------------------------------------------*/ -static int -nk_panel_has_header(nk_flags flags, const char *title) -{ - int active = 0; - active = (flags & (NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE)); - active = active || (flags & NK_WINDOW_TITLE); - active = active && !(flags & NK_WINDOW_HIDDEN) && title; - return active; -} - -NK_INTERN struct nk_vec2 -nk_panel_get_padding(const struct nk_style *style, enum nk_panel_type type) -{ - switch (type) { - default: - case NK_PANEL_WINDOW: return style->window.padding; - case NK_PANEL_GROUP: return style->window.group_padding; - case NK_PANEL_POPUP: return style->window.popup_padding; - case NK_PANEL_CONTEXTUAL: return style->window.contextual_padding; - case NK_PANEL_COMBO: return style->window.combo_padding; - case NK_PANEL_MENU: return style->window.menu_padding; - case NK_PANEL_TOOLTIP: return style->window.menu_padding; - } -} - -NK_INTERN float -nk_panel_get_border(const struct nk_style *style, nk_flags flags, - enum nk_panel_type type) -{ - if (flags & NK_WINDOW_BORDER) { - switch (type) { - default: - case NK_PANEL_WINDOW: return style->window.border; - case NK_PANEL_GROUP: return style->window.group_border; - case NK_PANEL_POPUP: return style->window.popup_border; - case NK_PANEL_CONTEXTUAL: return style->window.contextual_border; - case NK_PANEL_COMBO: return style->window.combo_border; - case NK_PANEL_MENU: return style->window.menu_border; - case NK_PANEL_TOOLTIP: return style->window.menu_border; - }} else return 0; -} - -NK_INTERN struct nk_color -nk_panel_get_border_color(const struct nk_style *style, enum nk_panel_type type) -{ - switch (type) { - default: - case NK_PANEL_WINDOW: return style->window.border_color; - case NK_PANEL_GROUP: return style->window.group_border_color; - case NK_PANEL_POPUP: return style->window.popup_border_color; - case NK_PANEL_CONTEXTUAL: return style->window.contextual_border_color; - case NK_PANEL_COMBO: return style->window.combo_border_color; - case NK_PANEL_MENU: return style->window.menu_border_color; - case NK_PANEL_TOOLTIP: return style->window.menu_border_color; - } -} - -NK_INTERN int -nk_panel_is_sub(enum nk_panel_type type) -{ - return (type & NK_PANEL_SET_SUB)?1:0; -} - -NK_INTERN int -nk_panel_is_nonblock(enum nk_panel_type type) -{ - return (type & NK_PANEL_SET_NONBLOCK)?1:0; -} - -NK_INTERN int -nk_panel_begin(struct nk_context *ctx, const char *title, enum nk_panel_type panel_type) -{ - struct nk_input *in; - struct nk_window *win; - struct nk_panel *layout; - struct nk_command_buffer *out; - const struct nk_style *style; - const struct nk_user_font *font; - - struct nk_vec2 scrollbar_size; - struct nk_vec2 panel_padding; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) return 0; - nk_zero(ctx->current->layout, sizeof(*ctx->current->layout)); - if ((ctx->current->flags & NK_WINDOW_HIDDEN) || (ctx->current->flags & NK_WINDOW_CLOSED)) { - nk_zero(ctx->current->layout, sizeof(struct nk_panel)); - ctx->current->layout->type = panel_type; - return 0; - } - /* pull state into local stack */ - style = &ctx->style; - font = style->font; - win = ctx->current; - layout = win->layout; - out = &win->buffer; - in = (win->flags & NK_WINDOW_NO_INPUT) ? 0: &ctx->input; -#ifdef NK_INCLUDE_COMMAND_USERDATA - win->buffer.userdata = ctx->userdata; -#endif - /* pull style configuration into local stack */ - scrollbar_size = style->window.scrollbar_size; - panel_padding = nk_panel_get_padding(style, panel_type); - - /* window movement */ - if ((win->flags & NK_WINDOW_MOVABLE) && !(win->flags & NK_WINDOW_ROM)) { - int left_mouse_down; - int left_mouse_click_in_cursor; - - /* calculate draggable window space */ - struct nk_rect header; - header.x = win->bounds.x; - header.y = win->bounds.y; - header.w = win->bounds.w; - if (nk_panel_has_header(win->flags, title)) { - header.h = font->height + 2.0f * style->window.header.padding.y; - header.h += 2.0f * style->window.header.label_padding.y; - } else header.h = panel_padding.y; - - /* window movement by dragging */ - left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down; - left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in, - NK_BUTTON_LEFT, header, nk_true); - if (left_mouse_down && left_mouse_click_in_cursor) { - win->bounds.x = win->bounds.x + in->mouse.delta.x; - win->bounds.y = win->bounds.y + in->mouse.delta.y; - in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x += in->mouse.delta.x; - in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y += in->mouse.delta.y; - ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_MOVE]; - } - } - - /* setup panel */ - layout->type = panel_type; - layout->flags = win->flags; - layout->bounds = win->bounds; - layout->bounds.x += panel_padding.x; - layout->bounds.w -= 2*panel_padding.x; - if (win->flags & NK_WINDOW_BORDER) { - layout->border = nk_panel_get_border(style, win->flags, panel_type); - layout->bounds = nk_shrink_rect(layout->bounds, layout->border); - } else layout->border = 0; - layout->at_y = layout->bounds.y; - layout->at_x = layout->bounds.x; - layout->max_x = 0; - layout->header_height = 0; - layout->footer_height = 0; - nk_layout_reset_min_row_height(ctx); - layout->row.index = 0; - layout->row.columns = 0; - layout->row.ratio = 0; - layout->row.item_width = 0; - layout->row.tree_depth = 0; - layout->row.height = panel_padding.y; - layout->has_scrolling = nk_true; - if (!(win->flags & NK_WINDOW_NO_SCROLLBAR)) - layout->bounds.w -= scrollbar_size.x; - if (!nk_panel_is_nonblock(panel_type)) { - layout->footer_height = 0; - if (!(win->flags & NK_WINDOW_NO_SCROLLBAR) || win->flags & NK_WINDOW_SCALABLE) - layout->footer_height = scrollbar_size.y; - layout->bounds.h -= layout->footer_height; - } - - /* panel header */ - if (nk_panel_has_header(win->flags, title)) - { - struct nk_text text; - struct nk_rect header; - const struct nk_style_item *background = 0; - - /* calculate header bounds */ - header.x = win->bounds.x; - header.y = win->bounds.y; - header.w = win->bounds.w; - header.h = font->height + 2.0f * style->window.header.padding.y; - header.h += (2.0f * style->window.header.label_padding.y); - - /* shrink panel by header */ - layout->header_height = header.h; - layout->bounds.y += header.h; - layout->bounds.h -= header.h; - layout->at_y += header.h; - - /* select correct header background and text color */ - if (ctx->active == win) { - background = &style->window.header.active; - text.text = style->window.header.label_active; - } else if (nk_input_is_mouse_hovering_rect(&ctx->input, header)) { - background = &style->window.header.hover; - text.text = style->window.header.label_hover; - } else { - background = &style->window.header.normal; - text.text = style->window.header.label_normal; - } - - /* draw header background */ - header.h += 1.0f; - if (background->type == NK_STYLE_ITEM_IMAGE) { - text.background = nk_rgba(0,0,0,0); - nk_draw_image(&win->buffer, header, &background->data.image, nk_white); - } else { - text.background = background->data.color; - nk_fill_rect(out, header, 0, background->data.color); - } - - /* window close button */ - {struct nk_rect button; - button.y = header.y + style->window.header.padding.y; - button.h = header.h - 2 * style->window.header.padding.y; - button.w = button.h; - if (win->flags & NK_WINDOW_CLOSABLE) { - nk_flags ws = 0; - if (style->window.header.align == NK_HEADER_RIGHT) { - button.x = (header.w + header.x) - (button.w + style->window.header.padding.x); - header.w -= button.w + style->window.header.spacing.x + style->window.header.padding.x; - } else { - button.x = header.x + style->window.header.padding.x; - header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x; - } - - if (nk_do_button_symbol(&ws, &win->buffer, button, - style->window.header.close_symbol, NK_BUTTON_DEFAULT, - &style->window.header.close_button, in, style->font) && !(win->flags & NK_WINDOW_ROM)) - { - layout->flags |= NK_WINDOW_HIDDEN; - layout->flags &= (nk_flags)~NK_WINDOW_MINIMIZED; - } - } - - /* window minimize button */ - if (win->flags & NK_WINDOW_MINIMIZABLE) { - nk_flags ws = 0; - if (style->window.header.align == NK_HEADER_RIGHT) { - button.x = (header.w + header.x) - button.w; - if (!(win->flags & NK_WINDOW_CLOSABLE)) { - button.x -= style->window.header.padding.x; - header.w -= style->window.header.padding.x; - } - header.w -= button.w + style->window.header.spacing.x; - } else { - button.x = header.x; - header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x; - } - if (nk_do_button_symbol(&ws, &win->buffer, button, (layout->flags & NK_WINDOW_MINIMIZED)? - style->window.header.maximize_symbol: style->window.header.minimize_symbol, - NK_BUTTON_DEFAULT, &style->window.header.minimize_button, in, style->font) && !(win->flags & NK_WINDOW_ROM)) - layout->flags = (layout->flags & NK_WINDOW_MINIMIZED) ? - layout->flags & (nk_flags)~NK_WINDOW_MINIMIZED: - layout->flags | NK_WINDOW_MINIMIZED; - }} - - {/* window header title */ - int text_len = nk_strlen(title); - struct nk_rect label = {0,0,0,0}; - float t = font->width(font->userdata, font->height, title, text_len); - text.padding = nk_vec2(0,0); - - label.x = header.x + style->window.header.padding.x; - label.x += style->window.header.label_padding.x; - label.y = header.y + style->window.header.label_padding.y; - label.h = font->height + 2 * style->window.header.label_padding.y; - label.w = t + 2 * style->window.header.spacing.x; - label.w = NK_CLAMP(0, label.w, header.x + header.w - label.x); - nk_widget_text(out, label,(const char*)title, text_len, &text, NK_TEXT_LEFT, font);} - } - - /* draw window background */ - if (!(layout->flags & NK_WINDOW_MINIMIZED) && !(layout->flags & NK_WINDOW_DYNAMIC)) { - struct nk_rect body; - body.x = win->bounds.x; - body.w = win->bounds.w; - body.y = (win->bounds.y + layout->header_height); - body.h = (win->bounds.h - layout->header_height); - if (style->window.fixed_background.type == NK_STYLE_ITEM_IMAGE) - nk_draw_image(out, body, &style->window.fixed_background.data.image, nk_white); - else nk_fill_rect(out, body, 0, style->window.fixed_background.data.color); - } - - /* set clipping rectangle */ - {struct nk_rect clip; - layout->clip = layout->bounds; - nk_unify(&clip, &win->buffer.clip, layout->clip.x, layout->clip.y, - layout->clip.x + layout->clip.w, layout->clip.y + layout->clip.h); - nk_push_scissor(out, clip); - layout->clip = clip;} - return !(layout->flags & NK_WINDOW_HIDDEN) && !(layout->flags & NK_WINDOW_MINIMIZED); -} - -NK_INTERN void -nk_panel_end(struct nk_context *ctx) -{ - struct nk_input *in; - struct nk_window *window; - struct nk_panel *layout; - const struct nk_style *style; - struct nk_command_buffer *out; - - struct nk_vec2 scrollbar_size; - struct nk_vec2 panel_padding; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - window = ctx->current; - layout = window->layout; - style = &ctx->style; - out = &window->buffer; - in = (layout->flags & NK_WINDOW_ROM || layout->flags & NK_WINDOW_NO_INPUT) ? 0 :&ctx->input; - if (!nk_panel_is_sub(layout->type)) - nk_push_scissor(out, nk_null_rect); - - /* cache configuration data */ - scrollbar_size = style->window.scrollbar_size; - panel_padding = nk_panel_get_padding(style, layout->type); - - /* update the current cursor Y-position to point over the last added widget */ - layout->at_y += layout->row.height; - - /* dynamic panels */ - if (layout->flags & NK_WINDOW_DYNAMIC && !(layout->flags & NK_WINDOW_MINIMIZED)) - { - /* update panel height to fit dynamic growth */ - struct nk_rect empty_space; - if (layout->at_y < (layout->bounds.y + layout->bounds.h)) - layout->bounds.h = layout->at_y - layout->bounds.y; - - /* fill top empty space */ - empty_space.x = window->bounds.x; - empty_space.y = layout->bounds.y; - empty_space.h = panel_padding.y; - empty_space.w = window->bounds.w; - nk_fill_rect(out, empty_space, 0, style->window.background); - - /* fill left empty space */ - empty_space.x = window->bounds.x; - empty_space.y = layout->bounds.y; - empty_space.w = panel_padding.x + layout->border; - empty_space.h = layout->bounds.h; - nk_fill_rect(out, empty_space, 0, style->window.background); - - /* fill right empty space */ - empty_space.x = layout->bounds.x + layout->bounds.w - layout->border; - empty_space.y = layout->bounds.y; - empty_space.w = panel_padding.x + layout->border; - empty_space.h = layout->bounds.h; - if (*layout->offset_y == 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR)) - empty_space.w += scrollbar_size.x; - nk_fill_rect(out, empty_space, 0, style->window.background); - - /* fill bottom empty space */ - if (*layout->offset_x != 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR)) { - empty_space.x = window->bounds.x; - empty_space.y = layout->bounds.y + layout->bounds.h; - empty_space.w = window->bounds.w; - empty_space.h = scrollbar_size.y; - nk_fill_rect(out, empty_space, 0, style->window.background); - } - } - - /* scrollbars */ - if (!(layout->flags & NK_WINDOW_NO_SCROLLBAR) && - !(layout->flags & NK_WINDOW_MINIMIZED) && - window->scrollbar_hiding_timer < NK_SCROLLBAR_HIDING_TIMEOUT) - { - struct nk_rect scroll; - int scroll_has_scrolling; - float scroll_target; - float scroll_offset; - float scroll_step; - float scroll_inc; - - /* mouse wheel scrolling */ - if (nk_panel_is_sub(layout->type)) - { - /* sub-window mouse wheel scrolling */ - struct nk_window *root_window = window; - struct nk_panel *root_panel = window->layout; - while (root_panel->parent) - root_panel = root_panel->parent; - while (root_window->parent) - root_window = root_window->parent; - - /* only allow scrolling if parent window is active */ - scroll_has_scrolling = 0; - if ((root_window == ctx->active) && layout->has_scrolling) { - /* and panel is being hovered and inside clip rect*/ - if (nk_input_is_mouse_hovering_rect(in, layout->bounds) && - NK_INTERSECT(layout->bounds.x, layout->bounds.y, layout->bounds.w, layout->bounds.h, - root_panel->clip.x, root_panel->clip.y, root_panel->clip.w, root_panel->clip.h)) - { - /* deactivate all parent scrolling */ - root_panel = window->layout; - while (root_panel->parent) { - root_panel->has_scrolling = nk_false; - root_panel = root_panel->parent; - } - root_panel->has_scrolling = nk_false; - scroll_has_scrolling = nk_true; - } - } - } else if (!nk_panel_is_sub(layout->type)) { - /* window mouse wheel scrolling */ - scroll_has_scrolling = (window == ctx->active) && layout->has_scrolling; - if (in && (in->mouse.scroll_delta.y > 0 || in->mouse.scroll_delta.x > 0) && scroll_has_scrolling) - window->scrolled = nk_true; - else window->scrolled = nk_false; - } else scroll_has_scrolling = nk_false; - - { - /* vertical scrollbar */ - nk_flags state = 0; - scroll.x = layout->bounds.x + layout->bounds.w + panel_padding.x; - scroll.y = layout->bounds.y; - scroll.w = scrollbar_size.x; - scroll.h = layout->bounds.h; - - scroll_offset = (float)*layout->offset_y; - scroll_step = scroll.h * 0.10f; - scroll_inc = scroll.h * 0.01f; - scroll_target = (float)(int)(layout->at_y - scroll.y); - scroll_offset = nk_do_scrollbarv(&state, out, scroll, scroll_has_scrolling, - scroll_offset, scroll_target, scroll_step, scroll_inc, - &ctx->style.scrollv, in, style->font); - *layout->offset_y = (nk_uint)scroll_offset; - if (in && scroll_has_scrolling) - in->mouse.scroll_delta.y = 0; - } - { - /* horizontal scrollbar */ - nk_flags state = 0; - scroll.x = layout->bounds.x; - scroll.y = layout->bounds.y + layout->bounds.h; - scroll.w = layout->bounds.w; - scroll.h = scrollbar_size.y; - - scroll_offset = (float)*layout->offset_x; - scroll_target = (float)(int)(layout->max_x - scroll.x); - scroll_step = layout->max_x * 0.05f; - scroll_inc = layout->max_x * 0.005f; - scroll_offset = nk_do_scrollbarh(&state, out, scroll, scroll_has_scrolling, - scroll_offset, scroll_target, scroll_step, scroll_inc, - &ctx->style.scrollh, in, style->font); - *layout->offset_x = (nk_uint)scroll_offset; - } - } - - /* hide scroll if no user input */ - if (window->flags & NK_WINDOW_SCROLL_AUTO_HIDE) { - int has_input = ctx->input.mouse.delta.x != 0 || ctx->input.mouse.delta.y != 0 || ctx->input.mouse.scroll_delta.y != 0; - int is_window_hovered = nk_window_is_hovered(ctx); - int any_item_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED); - if ((!has_input && is_window_hovered) || (!is_window_hovered && !any_item_active)) - window->scrollbar_hiding_timer += ctx->delta_time_seconds; - else window->scrollbar_hiding_timer = 0; - } else window->scrollbar_hiding_timer = 0; - - /* window border */ - if (layout->flags & NK_WINDOW_BORDER) - { - struct nk_color border_color = nk_panel_get_border_color(style, layout->type); - const float padding_y = (layout->flags & NK_WINDOW_MINIMIZED) ? - style->window.border + window->bounds.y + layout->header_height: - (layout->flags & NK_WINDOW_DYNAMIC)? - layout->bounds.y + layout->bounds.h + layout->footer_height: - window->bounds.y + window->bounds.h; - - /* draw border top */ - nk_stroke_line(out,window->bounds.x,window->bounds.y, - window->bounds.x + window->bounds.w, window->bounds.y, - layout->border, border_color); - - /* draw bottom border */ - nk_stroke_line(out, window->bounds.x, padding_y, - window->bounds.x + window->bounds.w, padding_y, layout->border, border_color); - - /* draw left border */ - nk_stroke_line(out, window->bounds.x + layout->border*0.5f, - window->bounds.y, window->bounds.x + layout->border*0.5f, - padding_y, layout->border, border_color); - - /* draw right border */ - nk_stroke_line(out, window->bounds.x + window->bounds.w - layout->border*0.5f, - window->bounds.y, window->bounds.x + window->bounds.w - layout->border*0.5f, - padding_y, layout->border, border_color); - } - - /* scaler */ - if ((layout->flags & NK_WINDOW_SCALABLE) && in && !(layout->flags & NK_WINDOW_MINIMIZED)) - { - /* calculate scaler bounds */ - struct nk_rect scaler; - scaler.w = scrollbar_size.x; - scaler.h = scrollbar_size.y; - scaler.y = layout->bounds.y + layout->bounds.h; - if (layout->flags & NK_WINDOW_SCALE_LEFT) - scaler.x = layout->bounds.x - panel_padding.x * 0.5f; - else scaler.x = layout->bounds.x + layout->bounds.w + panel_padding.x; - if (layout->flags & NK_WINDOW_NO_SCROLLBAR) - scaler.x -= scaler.w; - - /* draw scaler */ - {const struct nk_style_item *item = &style->window.scaler; - if (item->type == NK_STYLE_ITEM_IMAGE) - nk_draw_image(out, scaler, &item->data.image, nk_white); - else { - if (layout->flags & NK_WINDOW_SCALE_LEFT) { - nk_fill_triangle(out, scaler.x, scaler.y, scaler.x, - scaler.y + scaler.h, scaler.x + scaler.w, - scaler.y + scaler.h, item->data.color); - } else { - nk_fill_triangle(out, scaler.x + scaler.w, scaler.y, scaler.x + scaler.w, - scaler.y + scaler.h, scaler.x, scaler.y + scaler.h, item->data.color); - } - }} - - /* do window scaling */ - if (!(window->flags & NK_WINDOW_ROM)) { - struct nk_vec2 window_size = style->window.min_size; - int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down; - int left_mouse_click_in_scaler = nk_input_has_mouse_click_down_in_rect(in, - NK_BUTTON_LEFT, scaler, nk_true); - - if (left_mouse_down && left_mouse_click_in_scaler) { - float delta_x = in->mouse.delta.x; - if (layout->flags & NK_WINDOW_SCALE_LEFT) { - delta_x = -delta_x; - window->bounds.x += in->mouse.delta.x; - } - /* dragging in x-direction */ - if (window->bounds.w + delta_x >= window_size.x) { - if ((delta_x < 0) || (delta_x > 0 && in->mouse.pos.x >= scaler.x)) { - window->bounds.w = window->bounds.w + delta_x; - scaler.x += in->mouse.delta.x; - } - } - /* dragging in y-direction (only possible if static window) */ - if (!(layout->flags & NK_WINDOW_DYNAMIC)) { - if (window_size.y < window->bounds.h + in->mouse.delta.y) { - if ((in->mouse.delta.y < 0) || (in->mouse.delta.y > 0 && in->mouse.pos.y >= scaler.y)) { - window->bounds.h = window->bounds.h + in->mouse.delta.y; - scaler.y += in->mouse.delta.y; - } - } - } - ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT]; - in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = scaler.x + scaler.w/2.0f; - in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = scaler.y + scaler.h/2.0f; - } - } - } - if (!nk_panel_is_sub(layout->type)) { - /* window is hidden so clear command buffer */ - if (layout->flags & NK_WINDOW_HIDDEN) - nk_command_buffer_reset(&window->buffer); - /* window is visible and not tab */ - else nk_finish(ctx, window); - } - - /* NK_WINDOW_REMOVE_ROM flag was set so remove NK_WINDOW_ROM */ - if (layout->flags & NK_WINDOW_REMOVE_ROM) { - layout->flags &= ~(nk_flags)NK_WINDOW_ROM; - layout->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM; - } - window->flags = layout->flags; - - /* property garbage collector */ - if (window->property.active && window->property.old != window->property.seq && - window->property.active == window->property.prev) { - nk_zero(&window->property, sizeof(window->property)); - } else { - window->property.old = window->property.seq; - window->property.prev = window->property.active; - window->property.seq = 0; - } - /* edit garbage collector */ - if (window->edit.active && window->edit.old != window->edit.seq && - window->edit.active == window->edit.prev) { - nk_zero(&window->edit, sizeof(window->edit)); - } else { - window->edit.old = window->edit.seq; - window->edit.prev = window->edit.active; - window->edit.seq = 0; - } - /* contextual garbage collector */ - if (window->popup.active_con && window->popup.con_old != window->popup.con_count) { - window->popup.con_count = 0; - window->popup.con_old = 0; - window->popup.active_con = 0; - } else { - window->popup.con_old = window->popup.con_count; - window->popup.con_count = 0; - } - window->popup.combo_count = 0; - /* helper to make sure you have a 'nk_tree_push' for every 'nk_tree_pop' */ - NK_ASSERT(!layout->row.tree_depth); -} - -/* ---------------------------------------------------------------- - * - * PAGE ELEMENT - * - * ---------------------------------------------------------------*/ -NK_INTERN struct nk_page_element* -nk_create_page_element(struct nk_context *ctx) -{ - struct nk_page_element *elem; - if (ctx->freelist) { - /* unlink page element from free list */ - elem = ctx->freelist; - ctx->freelist = elem->next; - } else if (ctx->use_pool) { - /* allocate page element from memory pool */ - elem = nk_pool_alloc(&ctx->pool); - NK_ASSERT(elem); - if (!elem) return 0; - } else { - /* allocate new page element from back of fixed size memory buffer */ - NK_STORAGE const nk_size size = sizeof(struct nk_page_element); - NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_page_element); - elem = (struct nk_page_element*)nk_buffer_alloc(&ctx->memory, NK_BUFFER_BACK, size, align); - NK_ASSERT(elem); - if (!elem) return 0; - } - nk_zero_struct(*elem); - elem->next = 0; - elem->prev = 0; - return elem; -} - -NK_INTERN void -nk_link_page_element_into_freelist(struct nk_context *ctx, - struct nk_page_element *elem) -{ - /* link table into freelist */ - if (!ctx->freelist) { - ctx->freelist = elem; - } else { - elem->next = ctx->freelist; - ctx->freelist = elem; - } -} - -NK_INTERN void -nk_free_page_element(struct nk_context *ctx, struct nk_page_element *elem) -{ - /* we have a pool so just add to free list */ - if (ctx->use_pool) { - nk_link_page_element_into_freelist(ctx, elem); - return; - } - /* if possible remove last element from back of fixed memory buffer */ - {void *elem_end = (void*)(elem + 1); - void *buffer_end = (nk_byte*)ctx->memory.memory.ptr + ctx->memory.size; - if (elem_end == buffer_end) - ctx->memory.size -= sizeof(struct nk_page_element); - else nk_link_page_element_into_freelist(ctx, elem);} -} - -/* ---------------------------------------------------------------- - * - * PANEL - * - * ---------------------------------------------------------------*/ -NK_INTERN void* -nk_create_panel(struct nk_context *ctx) -{ - struct nk_page_element *elem; - elem = nk_create_page_element(ctx); - if (!elem) return 0; - nk_zero_struct(*elem); - return &elem->data.pan; -} - -NK_INTERN void -nk_free_panel(struct nk_context *ctx, struct nk_panel *pan) -{ - union nk_page_data *pd = NK_CONTAINER_OF(pan, union nk_page_data, pan); - struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data); - nk_free_page_element(ctx, pe); -} - -/* ---------------------------------------------------------------- - * - * TABLES - * - * ---------------------------------------------------------------*/ -NK_INTERN struct nk_table* -nk_create_table(struct nk_context *ctx) -{ - struct nk_page_element *elem; - elem = nk_create_page_element(ctx); - if (!elem) return 0; - nk_zero_struct(*elem); - return &elem->data.tbl; -} - -NK_INTERN void -nk_free_table(struct nk_context *ctx, struct nk_table *tbl) -{ - union nk_page_data *pd = NK_CONTAINER_OF(tbl, union nk_page_data, tbl); - struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data); - nk_free_page_element(ctx, pe); -} - -NK_INTERN void -nk_push_table(struct nk_window *win, struct nk_table *tbl) -{ - if (!win->tables) { - win->tables = tbl; - tbl->next = 0; - tbl->prev = 0; - tbl->size = 0; - win->table_count = 1; - return; - } - win->tables->prev = tbl; - tbl->next = win->tables; - tbl->prev = 0; - tbl->size = 0; - win->tables = tbl; - win->table_count++; -} - -NK_INTERN void -nk_remove_table(struct nk_window *win, struct nk_table *tbl) -{ - if (win->tables == tbl) - win->tables = tbl->next; - if (tbl->next) - tbl->next->prev = tbl->prev; - if (tbl->prev) - tbl->prev->next = tbl->next; - tbl->next = 0; - tbl->prev = 0; -} - -NK_INTERN nk_uint* -nk_add_value(struct nk_context *ctx, struct nk_window *win, - nk_hash name, nk_uint value) -{ - NK_ASSERT(ctx); - NK_ASSERT(win); - if (!win || !ctx) return 0; - if (!win->tables || win->tables->size >= NK_VALUE_PAGE_CAPACITY) { - struct nk_table *tbl = nk_create_table(ctx); - NK_ASSERT(tbl); - if (!tbl) return 0; - nk_push_table(win, tbl); - } - win->tables->seq = win->seq; - win->tables->keys[win->tables->size] = name; - win->tables->values[win->tables->size] = value; - return &win->tables->values[win->tables->size++]; -} - -NK_INTERN nk_uint* -nk_find_value(struct nk_window *win, nk_hash name) -{ - struct nk_table *iter = win->tables; - while (iter) { - unsigned int i = 0; - unsigned int size = iter->size; - for (i = 0; i < size; ++i) { - if (iter->keys[i] == name) { - iter->seq = win->seq; - return &iter->values[i]; - } - } size = NK_VALUE_PAGE_CAPACITY; - iter = iter->next; - } - return 0; -} - -/* ---------------------------------------------------------------- - * - * WINDOW - * - * ---------------------------------------------------------------*/ -NK_INTERN void* -nk_create_window(struct nk_context *ctx) -{ - struct nk_page_element *elem; - elem = nk_create_page_element(ctx); - if (!elem) return 0; - elem->data.win.seq = ctx->seq; - return &elem->data.win; -} - -NK_INTERN void -nk_free_window(struct nk_context *ctx, struct nk_window *win) -{ - /* unlink windows from list */ - struct nk_table *it = win->tables; - if (win->popup.win) { - nk_free_window(ctx, win->popup.win); - win->popup.win = 0; - } - win->next = 0; - win->prev = 0; - - while (it) { - /*free window state tables */ - struct nk_table *n = it->next; - nk_remove_table(win, it); - nk_free_table(ctx, it); - if (it == win->tables) - win->tables = n; - it = n; - } - - /* link windows into freelist */ - {union nk_page_data *pd = NK_CONTAINER_OF(win, union nk_page_data, win); - struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data); - nk_free_page_element(ctx, pe);} -} - -NK_INTERN struct nk_window* -nk_find_window(struct nk_context *ctx, nk_hash hash, const char *name) -{ - struct nk_window *iter; - iter = ctx->begin; - while (iter) { - NK_ASSERT(iter != iter->next); - if (iter->name == hash) { - int max_len = nk_strlen(iter->name_string); - if (!nk_stricmpn(iter->name_string, name, max_len)) - return iter; - } - iter = iter->next; - } - return 0; -} - -enum nk_window_insert_location { - NK_INSERT_BACK, /* inserts window into the back of list (front of screen) */ - NK_INSERT_FRONT /* inserts window into the front of list (back of screen) */ -}; -NK_INTERN void -nk_insert_window(struct nk_context *ctx, struct nk_window *win, - enum nk_window_insert_location loc) -{ - const struct nk_window *iter; - NK_ASSERT(ctx); - NK_ASSERT(win); - if (!win || !ctx) return; - - iter = ctx->begin; - while (iter) { - NK_ASSERT(iter != iter->next); - NK_ASSERT(iter != win); - if (iter == win) return; - iter = iter->next; - } - - if (!ctx->begin) { - win->next = 0; - win->prev = 0; - ctx->begin = win; - ctx->end = win; - ctx->count = 1; - return; - } - if (loc == NK_INSERT_BACK) { - struct nk_window *end; - end = ctx->end; - end->flags |= NK_WINDOW_ROM; - end->next = win; - win->prev = ctx->end; - win->next = 0; - ctx->end = win; - ctx->active = ctx->end; - ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM; - } else { - /*ctx->end->flags |= NK_WINDOW_ROM;*/ - ctx->begin->prev = win; - win->next = ctx->begin; - win->prev = 0; - ctx->begin = win; - ctx->begin->flags &= ~(nk_flags)NK_WINDOW_ROM; - } - ctx->count++; -} - -NK_INTERN void -nk_remove_window(struct nk_context *ctx, struct nk_window *win) -{ - if (win == ctx->begin || win == ctx->end) { - if (win == ctx->begin) { - ctx->begin = win->next; - if (win->next) - win->next->prev = 0; - } - if (win == ctx->end) { - ctx->end = win->prev; - if (win->prev) - win->prev->next = 0; - } - } else { - if (win->next) - win->next->prev = win->prev; - if (win->prev) - win->prev->next = win->next; - } - if (win == ctx->active || !ctx->active) { - ctx->active = ctx->end; - if (ctx->end) - ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM; - } - win->next = 0; - win->prev = 0; - ctx->count--; -} - -NK_API int -nk_begin(struct nk_context *ctx, const char *title, - struct nk_rect bounds, nk_flags flags) -{ - return nk_begin_titled(ctx, title, title, bounds, flags); -} - -NK_API int -nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, - struct nk_rect bounds, nk_flags flags) -{ - struct nk_window *win; - struct nk_style *style; - nk_hash title_hash; - int title_len; - int ret = 0; - - NK_ASSERT(ctx); - NK_ASSERT(name); - NK_ASSERT(title); - NK_ASSERT(ctx->style.font && ctx->style.font->width && "if this triggers you forgot to add a font"); - NK_ASSERT(!ctx->current && "if this triggers you missed a `nk_end` call"); - if (!ctx || ctx->current || !title || !name) - return 0; - - /* find or create window */ - style = &ctx->style; - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - win = nk_find_window(ctx, title_hash, name); - if (!win) { - /* create new window */ - nk_size name_length = (nk_size)nk_strlen(name); - win = (struct nk_window*)nk_create_window(ctx); - NK_ASSERT(win); - if (!win) return 0; - - if (flags & NK_WINDOW_BACKGROUND) - nk_insert_window(ctx, win, NK_INSERT_FRONT); - else nk_insert_window(ctx, win, NK_INSERT_BACK); - nk_command_buffer_init(&win->buffer, &ctx->memory, NK_CLIPPING_ON); - - win->flags = flags; - win->bounds = bounds; - win->name = title_hash; - name_length = NK_MIN(name_length, NK_WINDOW_MAX_NAME-1); - NK_MEMCPY(win->name_string, name, name_length); - win->name_string[name_length] = 0; - win->popup.win = 0; - if (!ctx->active) - ctx->active = win; - } else { - /* update window */ - win->flags &= ~(nk_flags)(NK_WINDOW_PRIVATE-1); - win->flags |= flags; - if (!(win->flags & (NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE))) - win->bounds = bounds; - /* If this assert triggers you either: - * - * I.) Have more than one window with the same name or - * II.) You forgot to actually draw the window. - * More specific you did not call `nk_clear` (nk_clear will be - * automatically called for you if you are using one of the - * provided demo backends). */ - NK_ASSERT(win->seq != ctx->seq); - win->seq = ctx->seq; - if (!ctx->active && !(win->flags & NK_WINDOW_HIDDEN)) { - ctx->active = win; - ctx->end = win; - } - } - if (win->flags & NK_WINDOW_HIDDEN) { - ctx->current = win; - win->layout = 0; - return 0; - } else nk_start(ctx, win); - - /* window overlapping */ - if (!(win->flags & NK_WINDOW_HIDDEN) && !(win->flags & NK_WINDOW_NO_INPUT)) - { - int inpanel, ishovered; - struct nk_window *iter = win; - float h = ctx->style.font->height + 2.0f * style->window.header.padding.y + - (2.0f * style->window.header.label_padding.y); - struct nk_rect win_bounds = (!(win->flags & NK_WINDOW_MINIMIZED))? - win->bounds: nk_rect(win->bounds.x, win->bounds.y, win->bounds.w, h); - - /* activate window if hovered and no other window is overlapping this window */ - inpanel = nk_input_has_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_LEFT, win_bounds, nk_true); - inpanel = inpanel && ctx->input.mouse.buttons[NK_BUTTON_LEFT].clicked; - ishovered = nk_input_is_mouse_hovering_rect(&ctx->input, win_bounds); - if ((win != ctx->active) && ishovered && !ctx->input.mouse.buttons[NK_BUTTON_LEFT].down) { - iter = win->next; - while (iter) { - struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))? - iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h); - if (NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h, - iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) && - (!(iter->flags & NK_WINDOW_HIDDEN))) - break; - - if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) && - NK_INTERSECT(win->bounds.x, win_bounds.y, win_bounds.w, win_bounds.h, - iter->popup.win->bounds.x, iter->popup.win->bounds.y, - iter->popup.win->bounds.w, iter->popup.win->bounds.h)) - break; - iter = iter->next; - } - } - - /* activate window if clicked */ - if (iter && inpanel && (win != ctx->end)) { - iter = win->next; - while (iter) { - /* try to find a panel with higher priority in the same position */ - struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))? - iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h); - if (NK_INBOX(ctx->input.mouse.pos.x, ctx->input.mouse.pos.y, - iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) && - !(iter->flags & NK_WINDOW_HIDDEN)) - break; - if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) && - NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h, - iter->popup.win->bounds.x, iter->popup.win->bounds.y, - iter->popup.win->bounds.w, iter->popup.win->bounds.h)) - break; - iter = iter->next; - } - } - if (iter && !(win->flags & NK_WINDOW_ROM) && (win->flags & NK_WINDOW_BACKGROUND)) { - win->flags |= (nk_flags)NK_WINDOW_ROM; - iter->flags &= ~(nk_flags)NK_WINDOW_ROM; - ctx->active = iter; - if (!(iter->flags & NK_WINDOW_BACKGROUND)) { - /* current window is active in that position so transfer to top - * at the highest priority in stack */ - nk_remove_window(ctx, iter); - nk_insert_window(ctx, iter, NK_INSERT_BACK); - } - } else { - if (!iter && ctx->end != win) { - if (!(win->flags & NK_WINDOW_BACKGROUND)) { - /* current window is active in that position so transfer to top - * at the highest priority in stack */ - nk_remove_window(ctx, win); - nk_insert_window(ctx, win, NK_INSERT_BACK); - } - win->flags &= ~(nk_flags)NK_WINDOW_ROM; - ctx->active = win; - } - if (ctx->end != win && !(win->flags & NK_WINDOW_BACKGROUND)) - win->flags |= NK_WINDOW_ROM; - } - } - win->layout = (struct nk_panel*)nk_create_panel(ctx); - ctx->current = win; - ret = nk_panel_begin(ctx, title, NK_PANEL_WINDOW); - win->layout->offset_x = &win->scrollbar.x; - win->layout->offset_y = &win->scrollbar.y; - return ret; -} - -NK_API void -nk_end(struct nk_context *ctx) -{ - struct nk_panel *layout; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current && "if this triggers you forgot to call `nk_begin`"); - if (!ctx || !ctx->current) - return; - - layout = ctx->current->layout; - if (!layout || (layout->type == NK_PANEL_WINDOW && (ctx->current->flags & NK_WINDOW_HIDDEN))) { - ctx->current = 0; - return; - } - nk_panel_end(ctx); - nk_free_panel(ctx, ctx->current->layout); - ctx->current = 0; -} - -NK_API struct nk_rect -nk_window_get_bounds(const struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return nk_rect(0,0,0,0); - return ctx->current->bounds; -} - -NK_API struct nk_vec2 -nk_window_get_position(const struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return nk_vec2(0,0); - return nk_vec2(ctx->current->bounds.x, ctx->current->bounds.y); -} - -NK_API struct nk_vec2 -nk_window_get_size(const struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return nk_vec2(0,0); - return nk_vec2(ctx->current->bounds.w, ctx->current->bounds.h); -} - -NK_API float -nk_window_get_width(const struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return 0; - return ctx->current->bounds.w; -} - -NK_API float -nk_window_get_height(const struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return 0; - return ctx->current->bounds.h; -} - -NK_API struct nk_rect -nk_window_get_content_region(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return nk_rect(0,0,0,0); - return ctx->current->layout->clip; -} - -NK_API struct nk_vec2 -nk_window_get_content_region_min(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current) return nk_vec2(0,0); - return nk_vec2(ctx->current->layout->clip.x, ctx->current->layout->clip.y); -} - -NK_API struct nk_vec2 -nk_window_get_content_region_max(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current) return nk_vec2(0,0); - return nk_vec2(ctx->current->layout->clip.x + ctx->current->layout->clip.w, - ctx->current->layout->clip.y + ctx->current->layout->clip.h); -} - -NK_API struct nk_vec2 -nk_window_get_content_region_size(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current) return nk_vec2(0,0); - return nk_vec2(ctx->current->layout->clip.w, ctx->current->layout->clip.h); -} - -NK_API struct nk_command_buffer* -nk_window_get_canvas(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current) return 0; - return &ctx->current->buffer; -} - -NK_API struct nk_panel* -nk_window_get_panel(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return 0; - return ctx->current->layout; -} - -NK_API int -nk_window_has_focus(const struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current) return 0; - return ctx->current == ctx->active; -} - -NK_API int -nk_window_is_hovered(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return 0; - if(ctx->current->flags & NK_WINDOW_HIDDEN) - return 0; - return nk_input_is_mouse_hovering_rect(&ctx->input, ctx->current->bounds); -} - -NK_API int -nk_window_is_any_hovered(struct nk_context *ctx) -{ - struct nk_window *iter; - NK_ASSERT(ctx); - if (!ctx) return 0; - iter = ctx->begin; - while (iter) { - /* check if window is being hovered */ - if(!(iter->flags & NK_WINDOW_HIDDEN)) { - /* check if window popup is being hovered */ - if (iter->popup.active && iter->popup.win && nk_input_is_mouse_hovering_rect(&ctx->input, iter->popup.win->bounds)) - return 1; - - if (iter->flags & NK_WINDOW_MINIMIZED) { - struct nk_rect header = iter->bounds; - header.h = ctx->style.font->height + 2 * ctx->style.window.header.padding.y; - if (nk_input_is_mouse_hovering_rect(&ctx->input, header)) - return 1; - } else if (nk_input_is_mouse_hovering_rect(&ctx->input, iter->bounds)) { - return 1; - } - } - iter = iter->next; - } - return 0; -} - -NK_API int -nk_item_is_any_active(struct nk_context *ctx) -{ - int any_hovered = nk_window_is_any_hovered(ctx); - int any_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED); - return any_hovered || any_active; -} - -NK_API int -nk_window_is_collapsed(struct nk_context *ctx, const char *name) -{ - int title_len; - nk_hash title_hash; - struct nk_window *win; - NK_ASSERT(ctx); - if (!ctx) return 0; - - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - win = nk_find_window(ctx, title_hash, name); - if (!win) return 0; - return win->flags & NK_WINDOW_MINIMIZED; -} - -NK_API int -nk_window_is_closed(struct nk_context *ctx, const char *name) -{ - int title_len; - nk_hash title_hash; - struct nk_window *win; - NK_ASSERT(ctx); - if (!ctx) return 1; - - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - win = nk_find_window(ctx, title_hash, name); - if (!win) return 1; - return (win->flags & NK_WINDOW_CLOSED); -} - -NK_API int -nk_window_is_hidden(struct nk_context *ctx, const char *name) -{ - int title_len; - nk_hash title_hash; - struct nk_window *win; - NK_ASSERT(ctx); - if (!ctx) return 1; - - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - win = nk_find_window(ctx, title_hash, name); - if (!win) return 1; - return (win->flags & NK_WINDOW_HIDDEN); -} - -NK_API int -nk_window_is_active(struct nk_context *ctx, const char *name) -{ - int title_len; - nk_hash title_hash; - struct nk_window *win; - NK_ASSERT(ctx); - if (!ctx) return 0; - - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - win = nk_find_window(ctx, title_hash, name); - if (!win) return 0; - return win == ctx->active; -} - -NK_API struct nk_window* -nk_window_find(struct nk_context *ctx, const char *name) -{ - int title_len; - nk_hash title_hash; - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - return nk_find_window(ctx, title_hash, name); -} - -NK_API void -nk_window_close(struct nk_context *ctx, const char *name) -{ - struct nk_window *win; - NK_ASSERT(ctx); - if (!ctx) return; - win = nk_window_find(ctx, name); - if (!win) return; - NK_ASSERT(ctx->current != win && "You cannot close a currently active window"); - if (ctx->current == win) return; - win->flags |= NK_WINDOW_HIDDEN; - win->flags |= NK_WINDOW_CLOSED; -} - -NK_API void -nk_window_set_bounds(struct nk_context *ctx, - const char *name, struct nk_rect bounds) -{ - struct nk_window *win; - NK_ASSERT(ctx); - if (!ctx) return; - win = nk_window_find(ctx, name); - if (!win) return; - NK_ASSERT(ctx->current != win && "You cannot update a currently in procecss window"); - win->bounds = bounds; -} - -NK_API void -nk_window_set_position(struct nk_context *ctx, - const char *name, struct nk_vec2 pos) -{ - struct nk_window *win = nk_window_find(ctx, name); - if (!win) return; - win->bounds.x = pos.x; - win->bounds.y = pos.y; -} - -NK_API void -nk_window_set_size(struct nk_context *ctx, - const char *name, struct nk_vec2 size) -{ - struct nk_window *win = nk_window_find(ctx, name); - if (!win) return; - win->bounds.w = size.x; - win->bounds.h = size.y; -} - -NK_API void -nk_window_collapse(struct nk_context *ctx, const char *name, - enum nk_collapse_states c) -{ - int title_len; - nk_hash title_hash; - struct nk_window *win; - NK_ASSERT(ctx); - if (!ctx) return; - - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - win = nk_find_window(ctx, title_hash, name); - if (!win) return; - if (c == NK_MINIMIZED) - win->flags |= NK_WINDOW_MINIMIZED; - else win->flags &= ~(nk_flags)NK_WINDOW_MINIMIZED; -} - -NK_API void -nk_window_collapse_if(struct nk_context *ctx, const char *name, - enum nk_collapse_states c, int cond) -{ - NK_ASSERT(ctx); - if (!ctx || !cond) return; - nk_window_collapse(ctx, name, c); -} - -NK_API void -nk_window_show(struct nk_context *ctx, const char *name, enum nk_show_states s) -{ - int title_len; - nk_hash title_hash; - struct nk_window *win; - NK_ASSERT(ctx); - if (!ctx) return; - - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - win = nk_find_window(ctx, title_hash, name); - if (!win) return; - if (s == NK_HIDDEN) { - win->flags |= NK_WINDOW_HIDDEN; - } else win->flags &= ~(nk_flags)NK_WINDOW_HIDDEN; -} - -NK_API void -nk_window_show_if(struct nk_context *ctx, const char *name, - enum nk_show_states s, int cond) -{ - NK_ASSERT(ctx); - if (!ctx || !cond) return; - nk_window_show(ctx, name, s); -} - -NK_API void -nk_window_set_focus(struct nk_context *ctx, const char *name) -{ - int title_len; - nk_hash title_hash; - struct nk_window *win; - NK_ASSERT(ctx); - if (!ctx) return; - - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - win = nk_find_window(ctx, title_hash, name); - if (win && ctx->end != win) { - nk_remove_window(ctx, win); - nk_insert_window(ctx, win, NK_INSERT_BACK); - } - ctx->active = win; -} - -/*---------------------------------------------------------------- - * - * MENUBAR - * - * --------------------------------------------------------------*/ -NK_API void -nk_menubar_begin(struct nk_context *ctx) -{ - struct nk_panel *layout; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - layout = ctx->current->layout; - NK_ASSERT(layout->at_y == layout->bounds.y); - /* if this assert triggers you allocated space between nk_begin and nk_menubar_begin. - If you want a menubar the first nuklear function after `nk_begin` has to be a - `nk_menubar_begin` call. Inside the menubar you then have to allocate space for - widgets (also supports multiple rows). - Example: - if (nk_begin(...)) { - nk_menubar_begin(...); - nk_layout_xxxx(...); - nk_button(...); - nk_layout_xxxx(...); - nk_button(...); - nk_menubar_end(...); - } - nk_end(...); - */ - if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED) - return; - - layout->menu.x = layout->at_x; - layout->menu.y = layout->at_y + layout->row.height; - layout->menu.w = layout->bounds.w; - layout->menu.offset.x = *layout->offset_x; - layout->menu.offset.y = *layout->offset_y; - *layout->offset_y = 0; -} - -NK_API void -nk_menubar_end(struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_panel *layout; - struct nk_command_buffer *out; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - out = &win->buffer; - layout = win->layout; - if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED) - return; - - layout->menu.h = layout->at_y - layout->menu.y; - layout->bounds.y += layout->menu.h + ctx->style.window.spacing.y + layout->row.height; - layout->bounds.h -= layout->menu.h + ctx->style.window.spacing.y + layout->row.height; - - *layout->offset_x = layout->menu.offset.x; - *layout->offset_y = layout->menu.offset.y; - layout->at_y = layout->bounds.y - layout->row.height; - - layout->clip.y = layout->bounds.y; - layout->clip.h = layout->bounds.h; - nk_push_scissor(out, layout->clip); -} -/* ------------------------------------------------------------- - * - * LAYOUT - * - * --------------------------------------------------------------*/ -NK_API void -nk_layout_set_min_row_height(struct nk_context *ctx, float height) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - layout->row.min_height = height; -} - -NK_API void -nk_layout_reset_min_row_height(struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - layout->row.min_height = ctx->style.font->height; - layout->row.min_height += ctx->style.text.padding.y*2; - layout->row.min_height += ctx->style.window.min_row_height_padding*2; -} - -NK_INTERN float -nk_layout_row_calculate_usable_space(const struct nk_style *style, enum nk_panel_type type, - float total_space, int columns) -{ - float panel_padding; - float panel_spacing; - float panel_space; - - struct nk_vec2 spacing; - struct nk_vec2 padding; - - spacing = style->window.spacing; - padding = nk_panel_get_padding(style, type); - - /* calculate the usable panel space */ - panel_padding = 2 * padding.x; - panel_spacing = (float)NK_MAX(columns - 1, 0) * spacing.x; - panel_space = total_space - panel_padding - panel_spacing; - return panel_space; -} - -NK_INTERN void -nk_panel_layout(const struct nk_context *ctx, struct nk_window *win, - float height, int cols) -{ - struct nk_panel *layout; - const struct nk_style *style; - struct nk_command_buffer *out; - - struct nk_vec2 item_spacing; - struct nk_color color; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - /* prefetch some configuration data */ - layout = win->layout; - style = &ctx->style; - out = &win->buffer; - color = style->window.background; - item_spacing = style->window.spacing; - - /* if one of these triggers you forgot to add an `if` condition around either - a window, group, popup, combobox or contextual menu `begin` and `end` block. - Example: - if (nk_begin(...) {...} nk_end(...); or - if (nk_group_begin(...) { nk_group_end(...);} */ - NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED)); - NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN)); - NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED)); - - /* update the current row and set the current row layout */ - layout->row.index = 0; - layout->at_y += layout->row.height; - layout->row.columns = cols; - if (height == 0.0f) - layout->row.height = NK_MAX(height, layout->row.min_height) + item_spacing.y; - else layout->row.height = height + item_spacing.y; - - layout->row.item_offset = 0; - if (layout->flags & NK_WINDOW_DYNAMIC) { - /* draw background for dynamic panels */ - struct nk_rect background; - background.x = win->bounds.x; - background.w = win->bounds.w; - background.y = layout->at_y - 1.0f; - background.h = layout->row.height + 1.0f; - nk_fill_rect(out, background, 0, color); - } -} - -NK_INTERN void -nk_row_layout(struct nk_context *ctx, enum nk_layout_format fmt, - float height, int cols, int width) -{ - /* update the current row and set the current row layout */ - struct nk_window *win; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - nk_panel_layout(ctx, win, height, cols); - if (fmt == NK_DYNAMIC) - win->layout->row.type = NK_LAYOUT_DYNAMIC_FIXED; - else win->layout->row.type = NK_LAYOUT_STATIC_FIXED; - - win->layout->row.ratio = 0; - win->layout->row.filled = 0; - win->layout->row.item_offset = 0; - win->layout->row.item_width = (float)width; -} - -NK_API float -nk_layout_ratio_from_pixel(struct nk_context *ctx, float pixel_width) -{ - struct nk_window *win; - NK_ASSERT(ctx); - NK_ASSERT(pixel_width); - if (!ctx || !ctx->current || !ctx->current->layout) return 0; - win = ctx->current; - return NK_CLAMP(0.0f, pixel_width/win->bounds.x, 1.0f); -} - -NK_API void -nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols) -{ - nk_row_layout(ctx, NK_DYNAMIC, height, cols, 0); -} - -NK_API void -nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols) -{ - nk_row_layout(ctx, NK_STATIC, height, cols, item_width); -} - -NK_API void -nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, - float row_height, int cols) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - nk_panel_layout(ctx, win, row_height, cols); - if (fmt == NK_DYNAMIC) - layout->row.type = NK_LAYOUT_DYNAMIC_ROW; - else layout->row.type = NK_LAYOUT_STATIC_ROW; - - layout->row.ratio = 0; - layout->row.filled = 0; - layout->row.item_width = 0; - layout->row.item_offset = 0; - layout->row.columns = cols; -} - -NK_API void -nk_layout_row_push(struct nk_context *ctx, float ratio_or_width) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW); - if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW) - return; - - if (layout->row.type == NK_LAYOUT_DYNAMIC_ROW) { - float ratio = ratio_or_width; - if ((ratio + layout->row.filled) > 1.0f) return; - if (ratio > 0.0f) - layout->row.item_width = NK_SATURATE(ratio); - else layout->row.item_width = 1.0f - layout->row.filled; - } else layout->row.item_width = ratio_or_width; -} - -NK_API void -nk_layout_row_end(struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW); - if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW) - return; - layout->row.item_width = 0; - layout->row.item_offset = 0; -} - -NK_API void -nk_layout_row(struct nk_context *ctx, enum nk_layout_format fmt, - float height, int cols, const float *ratio) -{ - int i; - int n_undef = 0; - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - nk_panel_layout(ctx, win, height, cols); - if (fmt == NK_DYNAMIC) { - /* calculate width of undefined widget ratios */ - float r = 0; - layout->row.ratio = ratio; - for (i = 0; i < cols; ++i) { - if (ratio[i] < 0.0f) - n_undef++; - else r += ratio[i]; - } - r = NK_SATURATE(1.0f - r); - layout->row.type = NK_LAYOUT_DYNAMIC; - layout->row.item_width = (r > 0 && n_undef > 0) ? (r / (float)n_undef):0; - } else { - layout->row.ratio = ratio; - layout->row.type = NK_LAYOUT_STATIC; - layout->row.item_width = 0; - layout->row.item_offset = 0; - } - layout->row.item_offset = 0; - layout->row.filled = 0; -} - -NK_API void -nk_layout_row_template_begin(struct nk_context *ctx, float height) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - nk_panel_layout(ctx, win, height, 1); - layout->row.type = NK_LAYOUT_TEMPLATE; - layout->row.columns = 0; - layout->row.ratio = 0; - layout->row.item_width = 0; - layout->row.item_height = 0; - layout->row.item_offset = 0; - layout->row.filled = 0; - layout->row.item.x = 0; - layout->row.item.y = 0; - layout->row.item.w = 0; - layout->row.item.h = 0; -} - -NK_API void -nk_layout_row_template_push_dynamic(struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE); - NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS); - if (layout->row.type != NK_LAYOUT_TEMPLATE) return; - if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return; - layout->row.templates[layout->row.columns++] = -1.0f; -} - -NK_API void -nk_layout_row_template_push_variable(struct nk_context *ctx, float min_width) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE); - NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS); - if (layout->row.type != NK_LAYOUT_TEMPLATE) return; - if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return; - layout->row.templates[layout->row.columns++] = -min_width; -} - -NK_API void -nk_layout_row_template_push_static(struct nk_context *ctx, float width) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE); - NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS); - if (layout->row.type != NK_LAYOUT_TEMPLATE) return; - if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return; - layout->row.templates[layout->row.columns++] = width; -} - -NK_API void -nk_layout_row_template_end(struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_panel *layout; - - int i = 0; - int variable_count = 0; - int min_variable_count = 0; - float min_fixed_width = 0.0f; - float total_fixed_width = 0.0f; - float max_variable_width = 0.0f; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE); - if (layout->row.type != NK_LAYOUT_TEMPLATE) return; - for (i = 0; i < layout->row.columns; ++i) { - float width = layout->row.templates[i]; - if (width >= 0.0f) { - total_fixed_width += width; - min_fixed_width += width; - } else if (width < -1.0f) { - width = -width; - total_fixed_width += width; - max_variable_width = NK_MAX(max_variable_width, width); - variable_count++; - } else { - min_variable_count++; - variable_count++; - } - } - if (variable_count) { - float space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type, - layout->bounds.w, layout->row.columns); - float var_width = (NK_MAX(space-min_fixed_width,0.0f)) / (float)variable_count; - int enough_space = var_width >= max_variable_width; - if (!enough_space) - var_width = (NK_MAX(space-total_fixed_width,0)) / (float)min_variable_count; - for (i = 0; i < layout->row.columns; ++i) { - float *width = &layout->row.templates[i]; - *width = (*width >= 0.0f)? *width: (*width < -1.0f && !enough_space)? -(*width): var_width; - } - } -} - -NK_API void -nk_layout_space_begin(struct nk_context *ctx, enum nk_layout_format fmt, - float height, int widget_count) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - nk_panel_layout(ctx, win, height, widget_count); - if (fmt == NK_STATIC) - layout->row.type = NK_LAYOUT_STATIC_FREE; - else layout->row.type = NK_LAYOUT_DYNAMIC_FREE; - - layout->row.ratio = 0; - layout->row.filled = 0; - layout->row.item_width = 0; - layout->row.item_offset = 0; -} - -NK_API void -nk_layout_space_end(struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - layout->row.item_width = 0; - layout->row.item_height = 0; - layout->row.item_offset = 0; - nk_zero(&layout->row.item, sizeof(layout->row.item)); -} - -NK_API void -nk_layout_space_push(struct nk_context *ctx, struct nk_rect rect) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - layout->row.item = rect; -} - -NK_API struct nk_rect -nk_layout_space_bounds(struct nk_context *ctx) -{ - struct nk_rect ret; - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - win = ctx->current; - layout = win->layout; - - ret.x = layout->clip.x; - ret.y = layout->clip.y; - ret.w = layout->clip.w; - ret.h = layout->row.height; - return ret; -} - -NK_API struct nk_rect -nk_layout_widget_bounds(struct nk_context *ctx) -{ - struct nk_rect ret; - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - win = ctx->current; - layout = win->layout; - - ret.x = layout->at_x; - ret.y = layout->at_y; - ret.w = layout->bounds.w - NK_MAX(layout->at_x - layout->bounds.x,0); - ret.h = layout->row.height; - return ret; -} - -NK_API struct nk_vec2 -nk_layout_space_to_screen(struct nk_context *ctx, struct nk_vec2 ret) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - win = ctx->current; - layout = win->layout; - - ret.x += layout->at_x - (float)*layout->offset_x; - ret.y += layout->at_y - (float)*layout->offset_y; - return ret; -} - -NK_API struct nk_vec2 -nk_layout_space_to_local(struct nk_context *ctx, struct nk_vec2 ret) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - win = ctx->current; - layout = win->layout; - - ret.x += -layout->at_x + (float)*layout->offset_x; - ret.y += -layout->at_y + (float)*layout->offset_y; - return ret; -} - -NK_API struct nk_rect -nk_layout_space_rect_to_screen(struct nk_context *ctx, struct nk_rect ret) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - win = ctx->current; - layout = win->layout; - - ret.x += layout->at_x - (float)*layout->offset_x; - ret.y += layout->at_y - (float)*layout->offset_y; - return ret; -} - -NK_API struct nk_rect -nk_layout_space_rect_to_local(struct nk_context *ctx, struct nk_rect ret) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - win = ctx->current; - layout = win->layout; - - ret.x += -layout->at_x + (float)*layout->offset_x; - ret.y += -layout->at_y + (float)*layout->offset_y; - return ret; -} - -NK_INTERN void -nk_panel_alloc_row(const struct nk_context *ctx, struct nk_window *win) -{ - struct nk_panel *layout = win->layout; - struct nk_vec2 spacing = ctx->style.window.spacing; - const float row_height = layout->row.height - spacing.y; - nk_panel_layout(ctx, win, row_height, layout->row.columns); -} - -NK_INTERN void -nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx, - struct nk_window *win, int modify) -{ - struct nk_panel *layout; - const struct nk_style *style; - - struct nk_vec2 spacing; - struct nk_vec2 padding; - - float item_offset = 0; - float item_width = 0; - float item_spacing = 0; - float panel_space = 0; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - style = &ctx->style; - NK_ASSERT(bounds); - - spacing = style->window.spacing; - padding = nk_panel_get_padding(style, layout->type); - panel_space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type, - layout->bounds.w, layout->row.columns); - - /* calculate the width of one item inside the current layout space */ - switch (layout->row.type) { - case NK_LAYOUT_DYNAMIC_FIXED: { - /* scaling fixed size widgets item width */ - item_width = NK_MAX(1.0f,panel_space-1.0f) / (float)layout->row.columns; - item_offset = (float)layout->row.index * item_width; - item_spacing = (float)layout->row.index * spacing.x; - } break; - case NK_LAYOUT_DYNAMIC_ROW: { - /* scaling single ratio widget width */ - item_width = layout->row.item_width * panel_space; - item_offset = layout->row.item_offset; - item_spacing = 0; - - if (modify) { - layout->row.item_offset += item_width + spacing.x; - layout->row.filled += layout->row.item_width; - layout->row.index = 0; - } - } break; - case NK_LAYOUT_DYNAMIC_FREE: { - /* panel width depended free widget placing */ - bounds->x = layout->at_x + (layout->bounds.w * layout->row.item.x); - bounds->x -= (float)*layout->offset_x; - bounds->y = layout->at_y + (layout->row.height * layout->row.item.y); - bounds->y -= (float)*layout->offset_y; - bounds->w = layout->bounds.w * layout->row.item.w; - bounds->h = layout->row.height * layout->row.item.h; - return; - } break; - case NK_LAYOUT_DYNAMIC: { - /* scaling arrays of panel width ratios for every widget */ - float ratio; - NK_ASSERT(layout->row.ratio); - ratio = (layout->row.ratio[layout->row.index] < 0) ? - layout->row.item_width : layout->row.ratio[layout->row.index]; - - item_spacing = (float)layout->row.index * spacing.x; - item_width = (ratio * panel_space); - item_offset = layout->row.item_offset; - - if (modify) { - layout->row.item_offset += item_width; - layout->row.filled += ratio; - } - } break; - case NK_LAYOUT_STATIC_FIXED: { - /* non-scaling fixed widgets item width */ - item_width = layout->row.item_width; - item_offset = (float)layout->row.index * item_width; - item_spacing = (float)layout->row.index * spacing.x; - } break; - case NK_LAYOUT_STATIC_ROW: { - /* scaling single ratio widget width */ - item_width = layout->row.item_width; - item_offset = layout->row.item_offset; - item_spacing = (float)layout->row.index * spacing.x; - if (modify) layout->row.item_offset += item_width; - } break; - case NK_LAYOUT_STATIC_FREE: { - /* free widget placing */ - bounds->x = layout->at_x + layout->row.item.x; - bounds->w = layout->row.item.w; - if (((bounds->x + bounds->w) > layout->max_x) && modify) - layout->max_x = (bounds->x + bounds->w); - bounds->x -= (float)*layout->offset_x; - bounds->y = layout->at_y + layout->row.item.y; - bounds->y -= (float)*layout->offset_y; - bounds->h = layout->row.item.h; - return; - } break; - case NK_LAYOUT_STATIC: { - /* non-scaling array of panel pixel width for every widget */ - item_spacing = (float)layout->row.index * spacing.x; - item_width = layout->row.ratio[layout->row.index]; - item_offset = layout->row.item_offset; - if (modify) layout->row.item_offset += item_width; - } break; - case NK_LAYOUT_TEMPLATE: { - /* stretchy row layout with combined dynamic/static widget width*/ - NK_ASSERT(layout->row.index < layout->row.columns); - NK_ASSERT(layout->row.index < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS); - item_width = layout->row.templates[layout->row.index]; - item_offset = layout->row.item_offset; - item_spacing = (float)layout->row.index * spacing.x; - if (modify) layout->row.item_offset += item_width; - } break; - default: NK_ASSERT(0); break; - }; - - /* set the bounds of the newly allocated widget */ - bounds->w = item_width; - bounds->h = layout->row.height - spacing.y; - bounds->y = layout->at_y - (float)*layout->offset_y; - bounds->x = layout->at_x + item_offset + item_spacing + padding.x; - if (((bounds->x + bounds->w) > layout->max_x) && modify) - layout->max_x = bounds->x + bounds->w; - bounds->x -= (float)*layout->offset_x; -} - -NK_INTERN void -nk_panel_alloc_space(struct nk_rect *bounds, const struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - /* check if the end of the row has been hit and begin new row if so */ - win = ctx->current; - layout = win->layout; - if (layout->row.index >= layout->row.columns) - nk_panel_alloc_row(ctx, win); - - /* calculate widget position and size */ - nk_layout_widget_space(bounds, ctx, win, nk_true); - layout->row.index++; -} - -NK_INTERN void -nk_layout_peek(struct nk_rect *bounds, struct nk_context *ctx) -{ - float y; - int index; - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - y = layout->at_y; - index = layout->row.index; - if (layout->row.index >= layout->row.columns) { - layout->at_y += layout->row.height; - layout->row.index = 0; - } - nk_layout_widget_space(bounds, ctx, win, nk_false); - if (!layout->row.index) { - bounds->x -= layout->row.item_offset; - } - layout->at_y = y; - layout->row.index = index; -} - -NK_INTERN int -nk_tree_state_base(struct nk_context *ctx, enum nk_tree_type type, - struct nk_image *img, const char *title, enum nk_collapse_states *state) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_style *style; - struct nk_command_buffer *out; - const struct nk_input *in; - const struct nk_style_button *button; - enum nk_symbol_type symbol; - float row_height; - - struct nk_vec2 item_spacing; - struct nk_rect header = {0,0,0,0}; - struct nk_rect sym = {0,0,0,0}; - struct nk_text text; - - nk_flags ws = 0; - enum nk_widget_layout_states widget_state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - /* cache some data */ - win = ctx->current; - layout = win->layout; - out = &win->buffer; - style = &ctx->style; - item_spacing = style->window.spacing; - - /* calculate header bounds and draw background */ - row_height = style->font->height + 2 * style->tab.padding.y; - nk_layout_set_min_row_height(ctx, row_height); - nk_layout_row_dynamic(ctx, row_height, 1); - nk_layout_reset_min_row_height(ctx); - - widget_state = nk_widget(&header, ctx); - if (type == NK_TREE_TAB) { - const struct nk_style_item *background = &style->tab.background; - if (background->type == NK_STYLE_ITEM_IMAGE) { - nk_draw_image(out, header, &background->data.image, nk_white); - text.background = nk_rgba(0,0,0,0); - } else { - text.background = background->data.color; - nk_fill_rect(out, header, 0, style->tab.border_color); - nk_fill_rect(out, nk_shrink_rect(header, style->tab.border), - style->tab.rounding, background->data.color); - } - } else text.background = style->window.background; - - /* update node state */ - in = (!(layout->flags & NK_WINDOW_ROM)) ? &ctx->input: 0; - in = (in && widget_state == NK_WIDGET_VALID) ? &ctx->input : 0; - if (nk_button_behavior(&ws, header, in, NK_BUTTON_DEFAULT)) - *state = (*state == NK_MAXIMIZED) ? NK_MINIMIZED : NK_MAXIMIZED; - - /* select correct button style */ - if (*state == NK_MAXIMIZED) { - symbol = style->tab.sym_maximize; - if (type == NK_TREE_TAB) - button = &style->tab.tab_maximize_button; - else button = &style->tab.node_maximize_button; - } else { - symbol = style->tab.sym_minimize; - if (type == NK_TREE_TAB) - button = &style->tab.tab_minimize_button; - else button = &style->tab.node_minimize_button; - } - - {/* draw triangle button */ - sym.w = sym.h = style->font->height; - sym.y = header.y + style->tab.padding.y; - sym.x = header.x + style->tab.padding.x; - nk_do_button_symbol(&ws, &win->buffer, sym, symbol, NK_BUTTON_DEFAULT, - button, 0, style->font); - - if (img) { - /* draw optional image icon */ - sym.x = sym.x + sym.w + 4 * item_spacing.x; - nk_draw_image(&win->buffer, sym, img, nk_white); - sym.w = style->font->height + style->tab.spacing.x;} - } - - {/* draw label */ - struct nk_rect label; - header.w = NK_MAX(header.w, sym.w + item_spacing.x); - label.x = sym.x + sym.w + item_spacing.x; - label.y = sym.y; - label.w = header.w - (sym.w + item_spacing.y + style->tab.indent); - label.h = style->font->height; - text.text = style->tab.text; - text.padding = nk_vec2(0,0); - nk_widget_text(out, label, title, nk_strlen(title), &text, - NK_TEXT_LEFT, style->font);} - - /* increase x-axis cursor widget position pointer */ - if (*state == NK_MAXIMIZED) { - layout->at_x = header.x + (float)*layout->offset_x + style->tab.indent; - layout->bounds.w = NK_MAX(layout->bounds.w, style->tab.indent); - layout->bounds.w -= (style->tab.indent + style->window.padding.x); - layout->row.tree_depth++; - return nk_true; - } else return nk_false; -} - -NK_INTERN int -nk_tree_base(struct nk_context *ctx, enum nk_tree_type type, - struct nk_image *img, const char *title, enum nk_collapse_states initial_state, - const char *hash, int len, int line) -{ - struct nk_window *win = ctx->current; - int title_len = 0; - nk_hash tree_hash = 0; - nk_uint *state = 0; - - /* retrieve tree state from internal widget state tables */ - if (!hash) { - title_len = (int)nk_strlen(title); - tree_hash = nk_murmur_hash(title, (int)title_len, (nk_hash)line); - } else tree_hash = nk_murmur_hash(hash, len, (nk_hash)line); - state = nk_find_value(win, tree_hash); - if (!state) { - state = nk_add_value(ctx, win, tree_hash, 0); - *state = initial_state; - } - return nk_tree_state_base(ctx, type, img, title, (enum nk_collapse_states*)state); -} - -NK_API int -nk_tree_state_push(struct nk_context *ctx, enum nk_tree_type type, - const char *title, enum nk_collapse_states *state) -{return nk_tree_state_base(ctx, type, 0, title, state);} - -NK_API int -nk_tree_state_image_push(struct nk_context *ctx, enum nk_tree_type type, - struct nk_image img, const char *title, enum nk_collapse_states *state) -{return nk_tree_state_base(ctx, type, &img, title, state);} - -NK_API void -nk_tree_state_pop(struct nk_context *ctx) -{ - struct nk_window *win = 0; - struct nk_panel *layout = 0; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - layout->at_x -= ctx->style.tab.indent + ctx->style.window.padding.x; - layout->bounds.w += ctx->style.tab.indent + ctx->style.window.padding.x; - NK_ASSERT(layout->row.tree_depth); - layout->row.tree_depth--; -} - -NK_API int -nk_tree_push_hashed(struct nk_context *ctx, enum nk_tree_type type, - const char *title, enum nk_collapse_states initial_state, - const char *hash, int len, int line) -{return nk_tree_base(ctx, type, 0, title, initial_state, hash, len, line);} - -NK_API int -nk_tree_image_push_hashed(struct nk_context *ctx, enum nk_tree_type type, - struct nk_image img, const char *title, enum nk_collapse_states initial_state, - const char *hash, int len,int seed) -{return nk_tree_base(ctx, type, &img, title, initial_state, hash, len, seed);} - -NK_API void -nk_tree_pop(struct nk_context *ctx) -{nk_tree_state_pop(ctx);} - -/*---------------------------------------------------------------- - * - * WIDGETS - * - * --------------------------------------------------------------*/ -NK_API struct nk_rect -nk_widget_bounds(struct nk_context *ctx) -{ - struct nk_rect bounds; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) - return nk_rect(0,0,0,0); - nk_layout_peek(&bounds, ctx); - return bounds; -} - -NK_API struct nk_vec2 -nk_widget_position(struct nk_context *ctx) -{ - struct nk_rect bounds; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) - return nk_vec2(0,0); - - nk_layout_peek(&bounds, ctx); - return nk_vec2(bounds.x, bounds.y); -} - -NK_API struct nk_vec2 -nk_widget_size(struct nk_context *ctx) -{ - struct nk_rect bounds; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) - return nk_vec2(0,0); - - nk_layout_peek(&bounds, ctx); - return nk_vec2(bounds.w, bounds.h); -} - -NK_API float -nk_widget_width(struct nk_context *ctx) -{ - struct nk_rect bounds; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) - return 0; - - nk_layout_peek(&bounds, ctx); - return bounds.w; -} - -NK_API float -nk_widget_height(struct nk_context *ctx) -{ - struct nk_rect bounds; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) - return 0; - - nk_layout_peek(&bounds, ctx); - return bounds.h; -} - -NK_API int -nk_widget_is_hovered(struct nk_context *ctx) -{ - struct nk_rect c, v; - struct nk_rect bounds; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current || ctx->active != ctx->current) - return 0; - - c = ctx->current->layout->clip; - c.x = (float)((int)c.x); - c.y = (float)((int)c.y); - c.w = (float)((int)c.w); - c.h = (float)((int)c.h); - - nk_layout_peek(&bounds, ctx); - nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h); - if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h)) - return 0; - return nk_input_is_mouse_hovering_rect(&ctx->input, bounds); -} - -NK_API int -nk_widget_is_mouse_clicked(struct nk_context *ctx, enum nk_buttons btn) -{ - struct nk_rect c, v; - struct nk_rect bounds; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current || ctx->active != ctx->current) - return 0; - - c = ctx->current->layout->clip; - c.x = (float)((int)c.x); - c.y = (float)((int)c.y); - c.w = (float)((int)c.w); - c.h = (float)((int)c.h); - - nk_layout_peek(&bounds, ctx); - nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h); - if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h)) - return 0; - return nk_input_mouse_clicked(&ctx->input, btn, bounds); -} - -NK_API int -nk_widget_has_mouse_click_down(struct nk_context *ctx, enum nk_buttons btn, int down) -{ - struct nk_rect c, v; - struct nk_rect bounds; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current || ctx->active != ctx->current) - return 0; - - c = ctx->current->layout->clip; - c.x = (float)((int)c.x); - c.y = (float)((int)c.y); - c.w = (float)((int)c.w); - c.h = (float)((int)c.h); - - nk_layout_peek(&bounds, ctx); - nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h); - if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h)) - return 0; - return nk_input_has_mouse_click_down_in_rect(&ctx->input, btn, bounds, down); -} - -NK_API enum nk_widget_layout_states -nk_widget(struct nk_rect *bounds, const struct nk_context *ctx) -{ - struct nk_rect c, v; - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return NK_WIDGET_INVALID; - - /* allocate space and check if the widget needs to be updated and drawn */ - nk_panel_alloc_space(bounds, ctx); - win = ctx->current; - layout = win->layout; - in = &ctx->input; - c = layout->clip; - - /* if one of these triggers you forgot to add an `if` condition around either - a window, group, popup, combobox or contextual menu `begin` and `end` block. - Example: - if (nk_begin(...) {...} nk_end(...); or - if (nk_group_begin(...) { nk_group_end(...);} */ - NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED)); - NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN)); - NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED)); - - /* need to convert to int here to remove floating point errors */ - bounds->x = (float)((int)bounds->x); - bounds->y = (float)((int)bounds->y); - bounds->w = (float)((int)bounds->w); - bounds->h = (float)((int)bounds->h); - - c.x = (float)((int)c.x); - c.y = (float)((int)c.y); - c.w = (float)((int)c.w); - c.h = (float)((int)c.h); - - nk_unify(&v, &c, bounds->x, bounds->y, bounds->x + bounds->w, bounds->y + bounds->h); - if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds->x, bounds->y, bounds->w, bounds->h)) - return NK_WIDGET_INVALID; - if (!NK_INBOX(in->mouse.pos.x, in->mouse.pos.y, v.x, v.y, v.w, v.h)) - return NK_WIDGET_ROM; - return NK_WIDGET_VALID; -} - -NK_API enum nk_widget_layout_states -nk_widget_fitting(struct nk_rect *bounds, struct nk_context *ctx, - struct nk_vec2 item_padding) -{ - /* update the bounds to stand without padding */ - struct nk_window *win; - struct nk_style *style; - struct nk_panel *layout; - enum nk_widget_layout_states state; - struct nk_vec2 panel_padding; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return NK_WIDGET_INVALID; - - win = ctx->current; - style = &ctx->style; - layout = win->layout; - state = nk_widget(bounds, ctx); - - panel_padding = nk_panel_get_padding(style, layout->type); - if (layout->row.index == 1) { - bounds->w += panel_padding.x; - bounds->x -= panel_padding.x; - } else bounds->x -= item_padding.x; - - if (layout->row.index == layout->row.columns) - bounds->w += panel_padding.x; - else bounds->w += item_padding.x; - return state; -} - -/*---------------------------------------------------------------- - * - * MISC - * - * --------------------------------------------------------------*/ -NK_API void -nk_spacing(struct nk_context *ctx, int cols) -{ - struct nk_window *win; - struct nk_panel *layout; - struct nk_rect none; - int i, index, rows; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - /* spacing over row boundaries */ - win = ctx->current; - layout = win->layout; - index = (layout->row.index + cols) % layout->row.columns; - rows = (layout->row.index + cols) / layout->row.columns; - if (rows) { - for (i = 0; i < rows; ++i) - nk_panel_alloc_row(ctx, win); - cols = index; - } - /* non table layout need to allocate space */ - if (layout->row.type != NK_LAYOUT_DYNAMIC_FIXED && - layout->row.type != NK_LAYOUT_STATIC_FIXED) { - for (i = 0; i < cols; ++i) - nk_panel_alloc_space(&none, ctx); - } - layout->row.index = index; -} - -/*---------------------------------------------------------------- - * - * TEXT - * - * --------------------------------------------------------------*/ -NK_API void -nk_text_colored(struct nk_context *ctx, const char *str, int len, - nk_flags alignment, struct nk_color color) -{ - struct nk_window *win; - const struct nk_style *style; - - struct nk_vec2 item_padding; - struct nk_rect bounds; - struct nk_text text; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) return; - - win = ctx->current; - style = &ctx->style; - nk_panel_alloc_space(&bounds, ctx); - item_padding = style->text.padding; - - text.padding.x = item_padding.x; - text.padding.y = item_padding.y; - text.background = style->window.background; - text.text = color; - nk_widget_text(&win->buffer, bounds, str, len, &text, alignment, style->font); -} - -NK_API void -nk_text_wrap_colored(struct nk_context *ctx, const char *str, - int len, struct nk_color color) -{ - struct nk_window *win; - const struct nk_style *style; - - struct nk_vec2 item_padding; - struct nk_rect bounds; - struct nk_text text; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) return; - - win = ctx->current; - style = &ctx->style; - nk_panel_alloc_space(&bounds, ctx); - item_padding = style->text.padding; - - text.padding.x = item_padding.x; - text.padding.y = item_padding.y; - text.background = style->window.background; - text.text = color; - nk_widget_text_wrap(&win->buffer, bounds, str, len, &text, style->font); -} - -#ifdef NK_INCLUDE_STANDARD_VARARGS -NK_API void -nk_labelf_colored(struct nk_context *ctx, nk_flags flags, - struct nk_color color, const char *fmt, ...) -{ - char buf[256]; - va_list args; - va_start(args, fmt); - nk_strfmt(buf, NK_LEN(buf), fmt, args); - nk_label_colored(ctx, buf, flags, color); - va_end(args); -} - -NK_API void -nk_labelf_colored_wrap(struct nk_context *ctx, struct nk_color color, - const char *fmt, ...) -{ - char buf[256]; - va_list args; - va_start(args, fmt); - nk_strfmt(buf, NK_LEN(buf), fmt, args); - nk_label_colored_wrap(ctx, buf, color); - va_end(args); -} - -NK_API void -nk_labelf(struct nk_context *ctx, nk_flags flags, const char *fmt, ...) -{ - char buf[256]; - va_list args; - va_start(args, fmt); - nk_strfmt(buf, NK_LEN(buf), fmt, args); - nk_label(ctx, buf, flags); - va_end(args); -} - -NK_API void -nk_labelf_wrap(struct nk_context *ctx, const char *fmt,...) -{ - char buf[256]; - va_list args; - va_start(args, fmt); - nk_strfmt(buf, NK_LEN(buf), fmt, args); - nk_label_wrap(ctx, buf); - va_end(args); -} - -NK_API void -nk_value_bool(struct nk_context *ctx, const char *prefix, int value) -{nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, ((value) ? "true": "false"));} - -NK_API void -nk_value_int(struct nk_context *ctx, const char *prefix, int value) -{nk_labelf(ctx, NK_TEXT_LEFT, "%s: %d", prefix, value);} - -NK_API void -nk_value_uint(struct nk_context *ctx, const char *prefix, unsigned int value) -{nk_labelf(ctx, NK_TEXT_LEFT, "%s: %u", prefix, value);} - -NK_API void -nk_value_float(struct nk_context *ctx, const char *prefix, float value) -{ - double double_value = (double)value; - nk_labelf(ctx, NK_TEXT_LEFT, "%s: %.3f", prefix, double_value); -} - -NK_API void -nk_value_color_byte(struct nk_context *ctx, const char *p, struct nk_color c) -{nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%d, %d, %d, %d)", p, c.r, c.g, c.b, c.a);} - -NK_API void -nk_value_color_float(struct nk_context *ctx, const char *p, struct nk_color color) -{ - double c[4]; nk_color_dv(c, color); - nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%.2f, %.2f, %.2f, %.2f)", - p, c[0], c[1], c[2], c[3]); -} - -NK_API void -nk_value_color_hex(struct nk_context *ctx, const char *prefix, struct nk_color color) -{ - char hex[16]; - nk_color_hex_rgba(hex, color); - nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, hex); -} -#endif - -NK_API void -nk_text(struct nk_context *ctx, const char *str, int len, nk_flags alignment) -{ - NK_ASSERT(ctx); - if (!ctx) return; - nk_text_colored(ctx, str, len, alignment, ctx->style.text.color); -} - -NK_API void -nk_text_wrap(struct nk_context *ctx, const char *str, int len) -{ - NK_ASSERT(ctx); - if (!ctx) return; - nk_text_wrap_colored(ctx, str, len, ctx->style.text.color); -} - -NK_API void -nk_label(struct nk_context *ctx, const char *str, nk_flags alignment) -{nk_text(ctx, str, nk_strlen(str), alignment);} - -NK_API void -nk_label_colored(struct nk_context *ctx, const char *str, nk_flags align, - struct nk_color color) -{nk_text_colored(ctx, str, nk_strlen(str), align, color);} - -NK_API void -nk_label_wrap(struct nk_context *ctx, const char *str) -{nk_text_wrap(ctx, str, nk_strlen(str));} - -NK_API void -nk_label_colored_wrap(struct nk_context *ctx, const char *str, struct nk_color color) -{nk_text_wrap_colored(ctx, str, nk_strlen(str), color);} - -NK_API void -nk_image(struct nk_context *ctx, struct nk_image img) -{ - struct nk_window *win; - struct nk_rect bounds; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) return; - - win = ctx->current; - if (!nk_widget(&bounds, ctx)) return; - nk_draw_image(&win->buffer, bounds, &img, nk_white); -} - -/*---------------------------------------------------------------- - * - * BUTTON - * - * --------------------------------------------------------------*/ -NK_API void -nk_button_set_behavior(struct nk_context *ctx, enum nk_button_behavior behavior) -{ - NK_ASSERT(ctx); - if (!ctx) return; - ctx->button_behavior = behavior; -} - -NK_API int -nk_button_push_behavior(struct nk_context *ctx, enum nk_button_behavior behavior) -{ - struct nk_config_stack_button_behavior *button_stack; - struct nk_config_stack_button_behavior_element *element; - - NK_ASSERT(ctx); - if (!ctx) return 0; - - button_stack = &ctx->stacks.button_behaviors; - NK_ASSERT(button_stack->head < (int)NK_LEN(button_stack->elements)); - if (button_stack->head >= (int)NK_LEN(button_stack->elements)) - return 0; - - element = &button_stack->elements[button_stack->head++]; - element->address = &ctx->button_behavior; - element->old_value = ctx->button_behavior; - ctx->button_behavior = behavior; - return 1; -} - -NK_API int -nk_button_pop_behavior(struct nk_context *ctx) -{ - struct nk_config_stack_button_behavior *button_stack; - struct nk_config_stack_button_behavior_element *element; - - NK_ASSERT(ctx); - if (!ctx) return 0; - - button_stack = &ctx->stacks.button_behaviors; - NK_ASSERT(button_stack->head > 0); - if (button_stack->head < 1) - return 0; - - element = &button_stack->elements[--button_stack->head]; - *element->address = element->old_value; - return 1; -} - -NK_API int -nk_button_text_styled(struct nk_context *ctx, - const struct nk_style_button *style, const char *title, int len) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(style); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!style || !ctx || !ctx->current || !ctx->current->layout) return 0; - - win = ctx->current; - layout = win->layout; - state = nk_widget(&bounds, ctx); - - if (!state) return 0; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - return nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds, - title, len, style->text_alignment, ctx->button_behavior, - style, in, ctx->style.font); -} - -NK_API int -nk_button_text(struct nk_context *ctx, const char *title, int len) -{ - NK_ASSERT(ctx); - if (!ctx) return 0; - return nk_button_text_styled(ctx, &ctx->style.button, title, len); -} - -NK_API int nk_button_label_styled(struct nk_context *ctx, - const struct nk_style_button *style, const char *title) -{return nk_button_text_styled(ctx, style, title, nk_strlen(title));} - -NK_API int nk_button_label(struct nk_context *ctx, const char *title) -{return nk_button_text(ctx, title, nk_strlen(title));} - -NK_API int -nk_button_color(struct nk_context *ctx, struct nk_color color) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - struct nk_style_button button; - - int ret = 0; - struct nk_rect bounds; - struct nk_rect content; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - layout = win->layout; - - state = nk_widget(&bounds, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - - button = ctx->style.button; - button.normal = nk_style_item_color(color); - button.hover = nk_style_item_color(color); - button.active = nk_style_item_color(color); - ret = nk_do_button(&ctx->last_widget_state, &win->buffer, bounds, - &button, in, ctx->button_behavior, &content); - nk_draw_button(&win->buffer, &bounds, ctx->last_widget_state, &button); - return ret; -} - -NK_API int -nk_button_symbol_styled(struct nk_context *ctx, - const struct nk_style_button *style, enum nk_symbol_type symbol) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - layout = win->layout; - state = nk_widget(&bounds, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - return nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, bounds, - symbol, ctx->button_behavior, style, in, ctx->style.font); -} - -NK_API int -nk_button_symbol(struct nk_context *ctx, enum nk_symbol_type symbol) -{ - NK_ASSERT(ctx); - if (!ctx) return 0; - return nk_button_symbol_styled(ctx, &ctx->style.button, symbol); -} - -NK_API int -nk_button_image_styled(struct nk_context *ctx, const struct nk_style_button *style, - struct nk_image img) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - layout = win->layout; - - state = nk_widget(&bounds, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - return nk_do_button_image(&ctx->last_widget_state, &win->buffer, bounds, - img, ctx->button_behavior, style, in); -} - -NK_API int -nk_button_image(struct nk_context *ctx, struct nk_image img) -{ - NK_ASSERT(ctx); - if (!ctx) return 0; - return nk_button_image_styled(ctx, &ctx->style.button, img); -} - -NK_API int -nk_button_symbol_text_styled(struct nk_context *ctx, - const struct nk_style_button *style, enum nk_symbol_type symbol, - const char *text, int len, nk_flags align) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - layout = win->layout; - - state = nk_widget(&bounds, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - return nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds, - symbol, text, len, align, ctx->button_behavior, - style, ctx->style.font, in); -} - -NK_API int -nk_button_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol, - const char* text, int len, nk_flags align) -{ - NK_ASSERT(ctx); - if (!ctx) return 0; - return nk_button_symbol_text_styled(ctx, &ctx->style.button, symbol, text, len, align); -} - -NK_API int nk_button_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol, - const char *label, nk_flags align) -{return nk_button_symbol_text(ctx, symbol, label, nk_strlen(label), align);} - -NK_API int nk_button_symbol_label_styled(struct nk_context *ctx, - const struct nk_style_button *style, enum nk_symbol_type symbol, - const char *title, nk_flags align) -{return nk_button_symbol_text_styled(ctx, style, symbol, title, nk_strlen(title), align);} - -NK_API int -nk_button_image_text_styled(struct nk_context *ctx, - const struct nk_style_button *style, struct nk_image img, const char *text, - int len, nk_flags align) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - layout = win->layout; - - state = nk_widget(&bounds, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - return nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, - bounds, img, text, len, align, ctx->button_behavior, - style, ctx->style.font, in); -} - -NK_API int -nk_button_image_text(struct nk_context *ctx, struct nk_image img, - const char *text, int len, nk_flags align) -{return nk_button_image_text_styled(ctx, &ctx->style.button,img, text, len, align);} - - -NK_API int nk_button_image_label(struct nk_context *ctx, struct nk_image img, - const char *label, nk_flags align) -{return nk_button_image_text(ctx, img, label, nk_strlen(label), align);} - -NK_API int nk_button_image_label_styled(struct nk_context *ctx, - const struct nk_style_button *style, struct nk_image img, - const char *label, nk_flags text_alignment) -{return nk_button_image_text_styled(ctx, style, img, label, nk_strlen(label), text_alignment);} - -/*---------------------------------------------------------------- - * - * SELECTABLE - * - * --------------------------------------------------------------*/ -NK_API int -nk_selectable_text(struct nk_context *ctx, const char *str, int len, - nk_flags align, int *value) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - const struct nk_style *style; - - enum nk_widget_layout_states state; - struct nk_rect bounds; - - NK_ASSERT(ctx); - NK_ASSERT(value); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout || !value) - return 0; - - win = ctx->current; - layout = win->layout; - style = &ctx->style; - - state = nk_widget(&bounds, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - return nk_do_selectable(&ctx->last_widget_state, &win->buffer, bounds, - str, len, align, value, &style->selectable, in, style->font); -} - -NK_API int -nk_selectable_image_text(struct nk_context *ctx, struct nk_image img, - const char *str, int len, nk_flags align, int *value) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - const struct nk_style *style; - - enum nk_widget_layout_states state; - struct nk_rect bounds; - - NK_ASSERT(ctx); - NK_ASSERT(value); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout || !value) - return 0; - - win = ctx->current; - layout = win->layout; - style = &ctx->style; - - state = nk_widget(&bounds, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - return nk_do_selectable_image(&ctx->last_widget_state, &win->buffer, bounds, - str, len, align, value, &img, &style->selectable, in, style->font); -} - -NK_API int nk_select_text(struct nk_context *ctx, const char *str, int len, - nk_flags align, int value) -{nk_selectable_text(ctx, str, len, align, &value);return value;} - -NK_API int nk_selectable_label(struct nk_context *ctx, const char *str, nk_flags align, int *value) -{return nk_selectable_text(ctx, str, nk_strlen(str), align, value);} - -NK_API int nk_selectable_image_label(struct nk_context *ctx,struct nk_image img, - const char *str, nk_flags align, int *value) -{return nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, value);} - -NK_API int nk_select_label(struct nk_context *ctx, const char *str, nk_flags align, int value) -{nk_selectable_text(ctx, str, nk_strlen(str), align, &value);return value;} - -NK_API int nk_select_image_label(struct nk_context *ctx, struct nk_image img, - const char *str, nk_flags align, int value) -{nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, &value);return value;} - -NK_API int nk_select_image_text(struct nk_context *ctx, struct nk_image img, - const char *str, int len, nk_flags align, int value) -{nk_selectable_image_text(ctx, img, str, len, align, &value);return value;} - -/*---------------------------------------------------------------- - * - * CHECKBOX - * - * --------------------------------------------------------------*/ -NK_API int -nk_check_text(struct nk_context *ctx, const char *text, int len, int active) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - const struct nk_style *style; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return active; - - win = ctx->current; - style = &ctx->style; - layout = win->layout; - - state = nk_widget(&bounds, ctx); - if (!state) return active; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &active, - text, len, NK_TOGGLE_CHECK, &style->checkbox, in, style->font); - return active; -} - -NK_API unsigned int -nk_check_flags_text(struct nk_context *ctx, const char *text, int len, - unsigned int flags, unsigned int value) -{ - int old_active; - NK_ASSERT(ctx); - NK_ASSERT(text); - if (!ctx || !text) return flags; - old_active = (int)((flags & value) & value); - if (nk_check_text(ctx, text, len, old_active)) - flags |= value; - else flags &= ~value; - return flags; -} - -NK_API int -nk_checkbox_text(struct nk_context *ctx, const char *text, int len, int *active) -{ - int old_val; - NK_ASSERT(ctx); - NK_ASSERT(text); - NK_ASSERT(active); - if (!ctx || !text || !active) return 0; - old_val = *active; - *active = nk_check_text(ctx, text, len, *active); - return old_val != *active; -} - -NK_API int -nk_checkbox_flags_text(struct nk_context *ctx, const char *text, int len, - unsigned int *flags, unsigned int value) -{ - int active; - NK_ASSERT(ctx); - NK_ASSERT(text); - NK_ASSERT(flags); - if (!ctx || !text || !flags) return 0; - - active = (int)((*flags & value) & value); - if (nk_checkbox_text(ctx, text, len, &active)) { - if (active) *flags |= value; - else *flags &= ~value; - return 1; - } - return 0; -} - -NK_API int nk_check_label(struct nk_context *ctx, const char *label, int active) -{return nk_check_text(ctx, label, nk_strlen(label), active);} - -NK_API unsigned int nk_check_flags_label(struct nk_context *ctx, const char *label, - unsigned int flags, unsigned int value) -{return nk_check_flags_text(ctx, label, nk_strlen(label), flags, value);} - -NK_API int nk_checkbox_label(struct nk_context *ctx, const char *label, int *active) -{return nk_checkbox_text(ctx, label, nk_strlen(label), active);} - -NK_API int nk_checkbox_flags_label(struct nk_context *ctx, const char *label, - unsigned int *flags, unsigned int value) -{return nk_checkbox_flags_text(ctx, label, nk_strlen(label), flags, value);} - -/*---------------------------------------------------------------- - * - * OPTION - * - * --------------------------------------------------------------*/ -NK_API int -nk_option_text(struct nk_context *ctx, const char *text, int len, int is_active) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_input *in; - const struct nk_style *style; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return is_active; - - win = ctx->current; - style = &ctx->style; - layout = win->layout; - - state = nk_widget(&bounds, ctx); - if (!state) return state; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &is_active, - text, len, NK_TOGGLE_OPTION, &style->option, in, style->font); - return is_active; -} - -NK_API int -nk_radio_text(struct nk_context *ctx, const char *text, int len, int *active) -{ - int old_value; - NK_ASSERT(ctx); - NK_ASSERT(text); - NK_ASSERT(active); - if (!ctx || !text || !active) return 0; - old_value = *active; - *active = nk_option_text(ctx, text, len, old_value); - return old_value != *active; -} - -NK_API int -nk_option_label(struct nk_context *ctx, const char *label, int active) -{return nk_option_text(ctx, label, nk_strlen(label), active);} - -NK_API int -nk_radio_label(struct nk_context *ctx, const char *label, int *active) -{return nk_radio_text(ctx, label, nk_strlen(label), active);} - -/*---------------------------------------------------------------- - * - * SLIDER - * - * --------------------------------------------------------------*/ -NK_API int -nk_slider_float(struct nk_context *ctx, float min_value, float *value, float max_value, - float value_step) -{ - struct nk_window *win; - struct nk_panel *layout; - struct nk_input *in; - const struct nk_style *style; - - int ret = 0; - float old_value; - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - NK_ASSERT(value); - if (!ctx || !ctx->current || !ctx->current->layout || !value) - return ret; - - win = ctx->current; - style = &ctx->style; - layout = win->layout; - - state = nk_widget(&bounds, ctx); - if (!state) return ret; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - - old_value = *value; - *value = nk_do_slider(&ctx->last_widget_state, &win->buffer, bounds, min_value, - old_value, max_value, value_step, &style->slider, in, style->font); - return (old_value > *value || old_value < *value); -} - -NK_API float -nk_slide_float(struct nk_context *ctx, float min, float val, float max, float step) -{ - nk_slider_float(ctx, min, &val, max, step); return val; -} - -NK_API int -nk_slide_int(struct nk_context *ctx, int min, int val, int max, int step) -{ - float value = (float)val; - nk_slider_float(ctx, (float)min, &value, (float)max, (float)step); - return (int)value; -} - -NK_API int -nk_slider_int(struct nk_context *ctx, int min, int *val, int max, int step) -{ - int ret; - float value = (float)*val; - ret = nk_slider_float(ctx, (float)min, &value, (float)max, (float)step); - *val = (int)value; - return ret; -} - -/*---------------------------------------------------------------- - * - * PROGRESSBAR - * - * --------------------------------------------------------------*/ -NK_API int -nk_progress(struct nk_context *ctx, nk_size *cur, nk_size max, int is_modifyable) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_style *style; - const struct nk_input *in; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - nk_size old_value; - - NK_ASSERT(ctx); - NK_ASSERT(cur); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout || !cur) - return 0; - - win = ctx->current; - style = &ctx->style; - layout = win->layout; - state = nk_widget(&bounds, ctx); - if (!state) return 0; - - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - old_value = *cur; - *cur = nk_do_progress(&ctx->last_widget_state, &win->buffer, bounds, - *cur, max, is_modifyable, &style->progress, in); - return (*cur != old_value); -} - -NK_API nk_size nk_prog(struct nk_context *ctx, nk_size cur, nk_size max, int modifyable) -{nk_progress(ctx, &cur, max, modifyable);return cur;} - -/*---------------------------------------------------------------- - * - * EDIT - * - * --------------------------------------------------------------*/ -NK_API void -nk_edit_focus(struct nk_context *ctx, nk_flags flags) -{ - nk_hash hash; - struct nk_window *win; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return; - - win = ctx->current; - hash = win->edit.seq; - win->edit.active = nk_true; - win->edit.name = hash; - if (flags & NK_EDIT_ALWAYS_INSERT_MODE) - win->edit.mode = NK_TEXT_EDIT_MODE_INSERT; -} - -NK_API void -nk_edit_unfocus(struct nk_context *ctx) -{ - struct nk_window *win; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return; - - win = ctx->current; - win->edit.active = nk_false; - win->edit.name = 0; -} - -NK_API nk_flags -nk_edit_string(struct nk_context *ctx, nk_flags flags, - char *memory, int *len, int max, nk_plugin_filter filter) -{ - nk_hash hash; - nk_flags state; - struct nk_text_edit *edit; - struct nk_window *win; - - NK_ASSERT(ctx); - NK_ASSERT(memory); - NK_ASSERT(len); - if (!ctx || !memory || !len) - return 0; - - filter = (!filter) ? nk_filter_default: filter; - win = ctx->current; - hash = win->edit.seq; - edit = &ctx->text_edit; - nk_textedit_clear_state(&ctx->text_edit, (flags & NK_EDIT_MULTILINE)? - NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE, filter); - - if (win->edit.active && hash == win->edit.name) { - if (flags & NK_EDIT_NO_CURSOR) - edit->cursor = nk_utf_len(memory, *len); - else edit->cursor = win->edit.cursor; - if (!(flags & NK_EDIT_SELECTABLE)) { - edit->select_start = win->edit.cursor; - edit->select_end = win->edit.cursor; - } else { - edit->select_start = win->edit.sel_start; - edit->select_end = win->edit.sel_end; - } - edit->mode = win->edit.mode; - edit->scrollbar.x = (float)win->edit.scrollbar.x; - edit->scrollbar.y = (float)win->edit.scrollbar.y; - edit->active = nk_true; - } else edit->active = nk_false; - - max = NK_MAX(1, max); - *len = NK_MIN(*len, max-1); - nk_str_init_fixed(&edit->string, memory, (nk_size)max); - edit->string.buffer.allocated = (nk_size)*len; - edit->string.len = nk_utf_len(memory, *len); - state = nk_edit_buffer(ctx, flags, edit, filter); - *len = (int)edit->string.buffer.allocated; - - if (edit->active) { - win->edit.cursor = edit->cursor; - win->edit.sel_start = edit->select_start; - win->edit.sel_end = edit->select_end; - win->edit.mode = edit->mode; - win->edit.scrollbar.x = (nk_uint)edit->scrollbar.x; - win->edit.scrollbar.y = (nk_uint)edit->scrollbar.y; - } - return state; -} - -NK_API nk_flags -nk_edit_buffer(struct nk_context *ctx, nk_flags flags, - struct nk_text_edit *edit, nk_plugin_filter filter) -{ - struct nk_window *win; - struct nk_style *style; - struct nk_input *in; - - enum nk_widget_layout_states state; - struct nk_rect bounds; - - nk_flags ret_flags = 0; - unsigned char prev_state; - nk_hash hash; - - /* make sure correct values */ - NK_ASSERT(ctx); - NK_ASSERT(edit); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - style = &ctx->style; - state = nk_widget(&bounds, ctx); - if (!state) return state; - in = (win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - - /* check if edit is currently hot item */ - hash = win->edit.seq++; - if (win->edit.active && hash == win->edit.name) { - if (flags & NK_EDIT_NO_CURSOR) - edit->cursor = edit->string.len; - if (!(flags & NK_EDIT_SELECTABLE)) { - edit->select_start = edit->cursor; - edit->select_end = edit->cursor; - } - if (flags & NK_EDIT_CLIPBOARD) - edit->clip = ctx->clip; - edit->active = (unsigned char)win->edit.active; - } else edit->active = nk_false; - edit->mode = win->edit.mode; - - filter = (!filter) ? nk_filter_default: filter; - prev_state = (unsigned char)edit->active; - in = (flags & NK_EDIT_READ_ONLY) ? 0: in; - ret_flags = nk_do_edit(&ctx->last_widget_state, &win->buffer, bounds, flags, - filter, edit, &style->edit, in, style->font); - - if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) - ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_TEXT]; - if (edit->active && prev_state != edit->active) { - /* current edit is now hot */ - win->edit.active = nk_true; - win->edit.name = hash; - } else if (prev_state && !edit->active) { - /* current edit is now cold */ - win->edit.active = nk_false; - } - return ret_flags; -} - -NK_API nk_flags -nk_edit_string_zero_terminated(struct nk_context *ctx, nk_flags flags, - char *buffer, int max, nk_plugin_filter filter) -{ - nk_flags result; - int len = nk_strlen(buffer); - result = nk_edit_string(ctx, flags, buffer, &len, max, filter); - buffer[NK_MIN(NK_MAX(max-1,0), len)] = '\0'; - return result; -} - -/*---------------------------------------------------------------- - * - * PROPERTY - * - * --------------------------------------------------------------*/ -NK_INTERN struct nk_property_variant -nk_property_variant_int(int value, int min_value, int max_value, int step) -{ - struct nk_property_variant result; - result.kind = NK_PROPERTY_INT; - result.value.i = value; - result.min_value.i = min_value; - result.max_value.i = max_value; - result.step.i = step; - return result; -} - -NK_INTERN struct nk_property_variant -nk_property_variant_float(float value, float min_value, float max_value, float step) -{ - struct nk_property_variant result; - result.kind = NK_PROPERTY_FLOAT; - result.value.f = value; - result.min_value.f = min_value; - result.max_value.f = max_value; - result.step.f = step; - return result; -} - -NK_INTERN struct nk_property_variant -nk_property_variant_double(double value, double min_value, double max_value, - double step) -{ - struct nk_property_variant result; - result.kind = NK_PROPERTY_DOUBLE; - result.value.d = value; - result.min_value.d = min_value; - result.max_value.d = max_value; - result.step.d = step; - return result; -} - -NK_INTERN void -nk_property(struct nk_context *ctx, const char *name, struct nk_property_variant *variant, - float inc_per_pixel, const enum nk_property_filter filter) -{ - struct nk_window *win; - struct nk_panel *layout; - struct nk_input *in; - const struct nk_style *style; - - struct nk_rect bounds; - enum nk_widget_layout_states s; - - int *state = 0; - nk_hash hash = 0; - char *buffer = 0; - int *len = 0; - int *cursor = 0; - int *select_begin = 0; - int *select_end = 0; - int old_state; - - char dummy_buffer[NK_MAX_NUMBER_BUFFER]; - int dummy_state = NK_PROPERTY_DEFAULT; - int dummy_length = 0; - int dummy_cursor = 0; - int dummy_select_begin = 0; - int dummy_select_end = 0; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - win = ctx->current; - layout = win->layout; - style = &ctx->style; - s = nk_widget(&bounds, ctx); - if (!s) return; - - /* calculate hash from name */ - if (name[0] == '#') { - hash = nk_murmur_hash(name, (int)nk_strlen(name), win->property.seq++); - name++; /* special number hash */ - } else hash = nk_murmur_hash(name, (int)nk_strlen(name), 42); - - /* check if property is currently hot item */ - if (win->property.active && hash == win->property.name) { - buffer = win->property.buffer; - len = &win->property.length; - cursor = &win->property.cursor; - state = &win->property.state; - select_begin = &win->property.select_start; - select_end = &win->property.select_end; - } else { - buffer = dummy_buffer; - len = &dummy_length; - cursor = &dummy_cursor; - state = &dummy_state; - select_begin = &dummy_select_begin; - select_end = &dummy_select_end; - } - - /* execute property widget */ - old_state = *state; - ctx->text_edit.clip = ctx->clip; - in = ((s == NK_WIDGET_ROM && !win->property.active) || - layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - nk_do_property(&ctx->last_widget_state, &win->buffer, bounds, name, - variant, inc_per_pixel, buffer, len, state, cursor, select_begin, - select_end, &style->property, filter, in, style->font, &ctx->text_edit, - ctx->button_behavior); - - if (in && *state != NK_PROPERTY_DEFAULT && !win->property.active) { - /* current property is now hot */ - win->property.active = 1; - NK_MEMCPY(win->property.buffer, buffer, (nk_size)*len); - win->property.length = *len; - win->property.cursor = *cursor; - win->property.state = *state; - win->property.name = hash; - win->property.select_start = *select_begin; - win->property.select_end = *select_end; - if (*state == NK_PROPERTY_DRAG) { - ctx->input.mouse.grab = nk_true; - ctx->input.mouse.grabbed = nk_true; - } - } - /* check if previously active property is now inactive */ - if (*state == NK_PROPERTY_DEFAULT && old_state != NK_PROPERTY_DEFAULT) { - if (old_state == NK_PROPERTY_DRAG) { - ctx->input.mouse.grab = nk_false; - ctx->input.mouse.grabbed = nk_false; - ctx->input.mouse.ungrab = nk_true; - } - win->property.select_start = 0; - win->property.select_end = 0; - win->property.active = 0; - } -} - -NK_API void -nk_property_int(struct nk_context *ctx, const char *name, - int min, int *val, int max, int step, float inc_per_pixel) -{ - struct nk_property_variant variant; - NK_ASSERT(ctx); - NK_ASSERT(name); - NK_ASSERT(val); - - if (!ctx || !ctx->current || !name || !val) return; - variant = nk_property_variant_int(*val, min, max, step); - nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT); - *val = variant.value.i; -} - -NK_API void -nk_property_float(struct nk_context *ctx, const char *name, - float min, float *val, float max, float step, float inc_per_pixel) -{ - struct nk_property_variant variant; - NK_ASSERT(ctx); - NK_ASSERT(name); - NK_ASSERT(val); - - if (!ctx || !ctx->current || !name || !val) return; - variant = nk_property_variant_float(*val, min, max, step); - nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT); - *val = variant.value.f; -} - -NK_API void -nk_property_double(struct nk_context *ctx, const char *name, - double min, double *val, double max, double step, float inc_per_pixel) -{ - struct nk_property_variant variant; - NK_ASSERT(ctx); - NK_ASSERT(name); - NK_ASSERT(val); - - if (!ctx || !ctx->current || !name || !val) return; - variant = nk_property_variant_double(*val, min, max, step); - nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT); - *val = variant.value.d; -} - -NK_API int -nk_propertyi(struct nk_context *ctx, const char *name, int min, int val, - int max, int step, float inc_per_pixel) -{ - struct nk_property_variant variant; - NK_ASSERT(ctx); - NK_ASSERT(name); - - if (!ctx || !ctx->current || !name) return val; - variant = nk_property_variant_int(val, min, max, step); - nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT); - val = variant.value.i; - return val; -} - -NK_API float -nk_propertyf(struct nk_context *ctx, const char *name, float min, - float val, float max, float step, float inc_per_pixel) -{ - struct nk_property_variant variant; - NK_ASSERT(ctx); - NK_ASSERT(name); - - if (!ctx || !ctx->current || !name) return val; - variant = nk_property_variant_float(val, min, max, step); - nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT); - val = variant.value.f; - return val; -} - -NK_API double -nk_propertyd(struct nk_context *ctx, const char *name, double min, - double val, double max, double step, float inc_per_pixel) -{ - struct nk_property_variant variant; - NK_ASSERT(ctx); - NK_ASSERT(name); - - if (!ctx || !ctx->current || !name) return val; - variant = nk_property_variant_double(val, min, max, step); - nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT); - val = variant.value.d; - return val; -} - -/*---------------------------------------------------------------- - * - * COLOR PICKER - * - * --------------------------------------------------------------*/ -NK_API int -nk_color_pick(struct nk_context * ctx, struct nk_color *color, - enum nk_color_format fmt) -{ - struct nk_window *win; - struct nk_panel *layout; - const struct nk_style *config; - const struct nk_input *in; - - enum nk_widget_layout_states state; - struct nk_rect bounds; - - NK_ASSERT(ctx); - NK_ASSERT(color); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout || !color) - return 0; - - win = ctx->current; - config = &ctx->style; - layout = win->layout; - state = nk_widget(&bounds, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - return nk_do_color_picker(&ctx->last_widget_state, &win->buffer, color, fmt, bounds, - nk_vec2(0,0), in, config->font); -} - -NK_API struct nk_color -nk_color_picker(struct nk_context *ctx, struct nk_color color, - enum nk_color_format fmt) -{ - nk_color_pick(ctx, &color, fmt); - return color; -} - -/* ------------------------------------------------------------- - * - * CHART - * - * --------------------------------------------------------------*/ -NK_API int -nk_chart_begin_colored(struct nk_context *ctx, enum nk_chart_type type, - struct nk_color color, struct nk_color highlight, - int count, float min_value, float max_value) -{ - struct nk_window *win; - struct nk_chart *chart; - const struct nk_style *config; - const struct nk_style_chart *style; - - const struct nk_style_item *background; - struct nk_rect bounds = {0, 0, 0, 0}; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - - if (!ctx || !ctx->current || !ctx->current->layout) return 0; - if (!nk_widget(&bounds, ctx)) { - chart = &ctx->current->layout->chart; - nk_zero(chart, sizeof(*chart)); - return 0; - } - - win = ctx->current; - config = &ctx->style; - chart = &win->layout->chart; - style = &config->chart; - - /* setup basic generic chart */ - nk_zero(chart, sizeof(*chart)); - chart->x = bounds.x + style->padding.x; - chart->y = bounds.y + style->padding.y; - chart->w = bounds.w - 2 * style->padding.x; - chart->h = bounds.h - 2 * style->padding.y; - chart->w = NK_MAX(chart->w, 2 * style->padding.x); - chart->h = NK_MAX(chart->h, 2 * style->padding.y); - - /* add first slot into chart */ - {struct nk_chart_slot *slot = &chart->slots[chart->slot++]; - slot->type = type; - slot->count = count; - slot->color = color; - slot->highlight = highlight; - slot->min = NK_MIN(min_value, max_value); - slot->max = NK_MAX(min_value, max_value); - slot->range = slot->max - slot->min;} - - /* draw chart background */ - background = &style->background; - if (background->type == NK_STYLE_ITEM_IMAGE) { - nk_draw_image(&win->buffer, bounds, &background->data.image, nk_white); - } else { - nk_fill_rect(&win->buffer, bounds, style->rounding, style->border_color); - nk_fill_rect(&win->buffer, nk_shrink_rect(bounds, style->border), - style->rounding, style->background.data.color); - } - return 1; -} - -NK_API int -nk_chart_begin(struct nk_context *ctx, const enum nk_chart_type type, - int count, float min_value, float max_value) -{return nk_chart_begin_colored(ctx, type, ctx->style.chart.color, ctx->style.chart.selected_color, count, min_value, max_value);} - -NK_API void -nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type type, - struct nk_color color, struct nk_color highlight, - int count, float min_value, float max_value) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - NK_ASSERT(ctx->current->layout->chart.slot < NK_CHART_MAX_SLOT); - if (!ctx || !ctx->current || !ctx->current->layout) return; - if (ctx->current->layout->chart.slot >= NK_CHART_MAX_SLOT) return; - - /* add another slot into the graph */ - {struct nk_chart *chart = &ctx->current->layout->chart; - struct nk_chart_slot *slot = &chart->slots[chart->slot++]; - slot->type = type; - slot->count = count; - slot->color = color; - slot->highlight = highlight; - slot->min = NK_MIN(min_value, max_value); - slot->max = NK_MAX(min_value, max_value); - slot->range = slot->max - slot->min;} -} - -NK_API void -nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type type, - int count, float min_value, float max_value) -{nk_chart_add_slot_colored(ctx, type, ctx->style.chart.color, ctx->style.chart.selected_color, count, min_value, max_value);} - -NK_INTERN nk_flags -nk_chart_push_line(struct nk_context *ctx, struct nk_window *win, - struct nk_chart *g, float value, int slot) -{ - struct nk_panel *layout = win->layout; - const struct nk_input *i = &ctx->input; - struct nk_command_buffer *out = &win->buffer; - - nk_flags ret = 0; - struct nk_vec2 cur; - struct nk_rect bounds; - struct nk_color color; - float step; - float range; - float ratio; - - NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT); - step = g->w / (float)g->slots[slot].count; - range = g->slots[slot].max - g->slots[slot].min; - ratio = (value - g->slots[slot].min) / range; - - if (g->slots[slot].index == 0) { - /* first data point does not have a connection */ - g->slots[slot].last.x = g->x; - g->slots[slot].last.y = (g->y + g->h) - ratio * (float)g->h; - - bounds.x = g->slots[slot].last.x - 2; - bounds.y = g->slots[slot].last.y - 2; - bounds.w = bounds.h = 4; - - color = g->slots[slot].color; - if (!(layout->flags & NK_WINDOW_ROM) && - NK_INBOX(i->mouse.pos.x,i->mouse.pos.y, g->slots[slot].last.x-3, g->slots[slot].last.y-3, 6, 6)){ - ret = nk_input_is_mouse_hovering_rect(i, bounds) ? NK_CHART_HOVERING : 0; - ret |= (i->mouse.buttons[NK_BUTTON_LEFT].down && - i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0; - color = g->slots[slot].highlight; - } - nk_fill_rect(out, bounds, 0, color); - g->slots[slot].index += 1; - return ret; - } - - /* draw a line between the last data point and the new one */ - color = g->slots[slot].color; - cur.x = g->x + (float)(step * (float)g->slots[slot].index); - cur.y = (g->y + g->h) - (ratio * (float)g->h); - nk_stroke_line(out, g->slots[slot].last.x, g->slots[slot].last.y, cur.x, cur.y, 1.0f, color); - - bounds.x = cur.x - 3; - bounds.y = cur.y - 3; - bounds.w = bounds.h = 6; - - /* user selection of current data point */ - if (!(layout->flags & NK_WINDOW_ROM)) { - if (nk_input_is_mouse_hovering_rect(i, bounds)) { - ret = NK_CHART_HOVERING; - ret |= (!i->mouse.buttons[NK_BUTTON_LEFT].down && - i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0; - color = g->slots[slot].highlight; - } - } - nk_fill_rect(out, nk_rect(cur.x - 2, cur.y - 2, 4, 4), 0, color); - - /* save current data point position */ - g->slots[slot].last.x = cur.x; - g->slots[slot].last.y = cur.y; - g->slots[slot].index += 1; - return ret; -} - -NK_INTERN nk_flags -nk_chart_push_column(const struct nk_context *ctx, struct nk_window *win, - struct nk_chart *chart, float value, int slot) -{ - struct nk_command_buffer *out = &win->buffer; - const struct nk_input *in = &ctx->input; - struct nk_panel *layout = win->layout; - - float ratio; - nk_flags ret = 0; - struct nk_color color; - struct nk_rect item = {0,0,0,0}; - - NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT); - if (chart->slots[slot].index >= chart->slots[slot].count) - return nk_false; - if (chart->slots[slot].count) { - float padding = (float)(chart->slots[slot].count-1); - item.w = (chart->w - padding) / (float)(chart->slots[slot].count); - } - - /* calculate bounds of current bar chart entry */ - color = chart->slots[slot].color;; - item.h = chart->h * NK_ABS((value/chart->slots[slot].range)); - if (value >= 0) { - ratio = (value + NK_ABS(chart->slots[slot].min)) / NK_ABS(chart->slots[slot].range); - item.y = (chart->y + chart->h) - chart->h * ratio; - } else { - ratio = (value - chart->slots[slot].max) / chart->slots[slot].range; - item.y = chart->y + (chart->h * NK_ABS(ratio)) - item.h; - } - item.x = chart->x + ((float)chart->slots[slot].index * item.w); - item.x = item.x + ((float)chart->slots[slot].index); - - /* user chart bar selection */ - if (!(layout->flags & NK_WINDOW_ROM) && - NK_INBOX(in->mouse.pos.x,in->mouse.pos.y,item.x,item.y,item.w,item.h)) { - ret = NK_CHART_HOVERING; - ret |= (!in->mouse.buttons[NK_BUTTON_LEFT].down && - in->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0; - color = chart->slots[slot].highlight; - } - nk_fill_rect(out, item, 0, color); - chart->slots[slot].index += 1; - return ret; -} - -NK_API nk_flags -nk_chart_push_slot(struct nk_context *ctx, float value, int slot) -{ - nk_flags flags; - struct nk_window *win; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT); - NK_ASSERT(slot < ctx->current->layout->chart.slot); - if (!ctx || !ctx->current || slot >= NK_CHART_MAX_SLOT) return nk_false; - if (slot >= ctx->current->layout->chart.slot) return nk_false; - - win = ctx->current; - if (win->layout->chart.slot < slot) return nk_false; - switch (win->layout->chart.slots[slot].type) { - case NK_CHART_LINES: - flags = nk_chart_push_line(ctx, win, &win->layout->chart, value, slot); break; - case NK_CHART_COLUMN: - flags = nk_chart_push_column(ctx, win, &win->layout->chart, value, slot); break; - default: - case NK_CHART_MAX: - flags = 0; - } - return flags; -} - -NK_API nk_flags -nk_chart_push(struct nk_context *ctx, float value) -{return nk_chart_push_slot(ctx, value, 0);} - -NK_API void -nk_chart_end(struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_chart *chart; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) - return; - - win = ctx->current; - chart = &win->layout->chart; - NK_MEMSET(chart, 0, sizeof(*chart)); - return; -} - -NK_API void -nk_plot(struct nk_context *ctx, enum nk_chart_type type, const float *values, - int count, int offset) -{ - int i = 0; - float min_value; - float max_value; - - NK_ASSERT(ctx); - NK_ASSERT(values); - if (!ctx || !values || !count) return; - - min_value = values[offset]; - max_value = values[offset]; - for (i = 0; i < count; ++i) { - min_value = NK_MIN(values[i + offset], min_value); - max_value = NK_MAX(values[i + offset], max_value); - } - - if (nk_chart_begin(ctx, type, count, min_value, max_value)) { - for (i = 0; i < count; ++i) - nk_chart_push(ctx, values[i + offset]); - nk_chart_end(ctx); - } -} - -NK_API void -nk_plot_function(struct nk_context *ctx, enum nk_chart_type type, void *userdata, - float(*value_getter)(void* user, int index), int count, int offset) -{ - int i = 0; - float min_value; - float max_value; - - NK_ASSERT(ctx); - NK_ASSERT(value_getter); - if (!ctx || !value_getter || !count) return; - - max_value = min_value = value_getter(userdata, offset); - for (i = 0; i < count; ++i) { - float value = value_getter(userdata, i + offset); - min_value = NK_MIN(value, min_value); - max_value = NK_MAX(value, max_value); - } - - if (nk_chart_begin(ctx, type, count, min_value, max_value)) { - for (i = 0; i < count; ++i) - nk_chart_push(ctx, value_getter(userdata, i + offset)); - nk_chart_end(ctx); - } -} - -/* ------------------------------------------------------------- - * - * GROUP - * - * --------------------------------------------------------------*/ -NK_API int -nk_group_scrolled_offset_begin(struct nk_context *ctx, - nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags) -{ - struct nk_rect bounds; - struct nk_window panel; - struct nk_window *win; - - win = ctx->current; - nk_panel_alloc_space(&bounds, ctx); - {const struct nk_rect *c = &win->layout->clip; - if (!NK_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h) && - !(flags & NK_WINDOW_MOVABLE)) { - return 0; - }} - if (win->flags & NK_WINDOW_ROM) - flags |= NK_WINDOW_ROM; - - /* initialize a fake window to create the panel from */ - nk_zero(&panel, sizeof(panel)); - panel.bounds = bounds; - panel.flags = flags; - panel.scrollbar.x = *x_offset; - panel.scrollbar.y = *y_offset; - panel.buffer = win->buffer; - panel.layout = (struct nk_panel*)nk_create_panel(ctx); - ctx->current = &panel; - nk_panel_begin(ctx, (flags & NK_WINDOW_TITLE) ? title: 0, NK_PANEL_GROUP); - - win->buffer = panel.buffer; - win->buffer.clip = panel.layout->clip; - panel.layout->offset_x = x_offset; - panel.layout->offset_y = y_offset; - panel.layout->parent = win->layout; - win->layout = panel.layout; - - ctx->current = win; - if ((panel.layout->flags & NK_WINDOW_CLOSED) || - (panel.layout->flags & NK_WINDOW_MINIMIZED)) - { - nk_flags f = panel.layout->flags; - nk_group_scrolled_end(ctx); - if (f & NK_WINDOW_CLOSED) - return NK_WINDOW_CLOSED; - if (f & NK_WINDOW_MINIMIZED) - return NK_WINDOW_MINIMIZED; - } - return 1; -} - -NK_API void -nk_group_scrolled_end(struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_panel *parent; - struct nk_panel *g; - - struct nk_rect clip; - struct nk_window pan; - struct nk_vec2 panel_padding; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) - return; - - /* make sure nk_group_begin was called correctly */ - NK_ASSERT(ctx->current); - win = ctx->current; - NK_ASSERT(win->layout); - g = win->layout; - NK_ASSERT(g->parent); - parent = g->parent; - - /* dummy window */ - nk_zero_struct(pan); - panel_padding = nk_panel_get_padding(&ctx->style, NK_PANEL_GROUP); - pan.bounds.y = g->bounds.y - (g->header_height + g->menu.h); - pan.bounds.x = g->bounds.x - panel_padding.x; - pan.bounds.w = g->bounds.w + 2 * panel_padding.x; - pan.bounds.h = g->bounds.h + g->header_height + g->menu.h; - if (g->flags & NK_WINDOW_BORDER) { - pan.bounds.x -= g->border; - pan.bounds.y -= g->border; - pan.bounds.w += 2*g->border; - pan.bounds.h += 2*g->border; - } - if (!(g->flags & NK_WINDOW_NO_SCROLLBAR)) { - pan.bounds.w += ctx->style.window.scrollbar_size.x; - pan.bounds.h += ctx->style.window.scrollbar_size.y; - } - pan.scrollbar.x = *g->offset_x; - pan.scrollbar.y = *g->offset_y; - pan.flags = g->flags; - pan.buffer = win->buffer; - pan.layout = g; - pan.parent = win; - ctx->current = &pan; - - /* make sure group has correct clipping rectangle */ - nk_unify(&clip, &parent->clip, pan.bounds.x, pan.bounds.y, - pan.bounds.x + pan.bounds.w, pan.bounds.y + pan.bounds.h + panel_padding.x); - nk_push_scissor(&pan.buffer, clip); - nk_end(ctx); - - win->buffer = pan.buffer; - nk_push_scissor(&win->buffer, parent->clip); - ctx->current = win; - win->layout = parent; - g->bounds = pan.bounds; - return; -} - -NK_API int -nk_group_scrolled_begin(struct nk_context *ctx, - struct nk_scroll *scroll, const char *title, nk_flags flags) -{return nk_group_scrolled_offset_begin(ctx, &scroll->x, &scroll->y, title, flags);} - -NK_API int -nk_group_begin(struct nk_context *ctx, const char *title, nk_flags flags) -{ - int title_len; - nk_hash title_hash; - struct nk_window *win; - nk_uint *x_offset; - nk_uint *y_offset; - - NK_ASSERT(ctx); - NK_ASSERT(title); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout || !title) - return 0; - - /* find persistent group scrollbar value */ - win = ctx->current; - title_len = (int)nk_strlen(title); - title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP); - x_offset = nk_find_value(win, title_hash); - if (!x_offset) { - x_offset = nk_add_value(ctx, win, title_hash, 0); - y_offset = nk_add_value(ctx, win, title_hash+1, 0); - - NK_ASSERT(x_offset); - NK_ASSERT(y_offset); - if (!x_offset || !y_offset) return 0; - *x_offset = *y_offset = 0; - } else y_offset = nk_find_value(win, title_hash+1); - return nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags); -} - -NK_API void -nk_group_end(struct nk_context *ctx) -{nk_group_scrolled_end(ctx);} - -NK_API int -nk_list_view_begin(struct nk_context *ctx, struct nk_list_view *view, - const char *title, nk_flags flags, int row_height, int row_count) -{ - int title_len; - nk_hash title_hash; - nk_uint *x_offset; - nk_uint *y_offset; - - int result; - struct nk_window *win; - struct nk_panel *layout; - const struct nk_style *style; - struct nk_vec2 item_spacing; - - NK_ASSERT(ctx); - NK_ASSERT(view); - NK_ASSERT(title); - if (!ctx || !view || !title) return 0; - - win = ctx->current; - style = &ctx->style; - item_spacing = style->window.spacing; - row_height += NK_MAX(0, (int)item_spacing.y); - - /* find persistent list view scrollbar offset */ - title_len = (int)nk_strlen(title); - title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP); - x_offset = nk_find_value(win, title_hash); - if (!x_offset) { - x_offset = nk_add_value(ctx, win, title_hash, 0); - y_offset = nk_add_value(ctx, win, title_hash+1, 0); - - NK_ASSERT(x_offset); - NK_ASSERT(y_offset); - if (!x_offset || !y_offset) return 0; - *x_offset = *y_offset = 0; - } else y_offset = nk_find_value(win, title_hash+1); - view->scroll_value = *y_offset; - view->scroll_pointer = y_offset; - - *y_offset = 0; - result = nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags); - win = ctx->current; - layout = win->layout; - - view->total_height = row_height * NK_MAX(row_count,1); - view->begin = (int)NK_MAX(((float)view->scroll_value / (float)row_height), 0.0f); - view->count = (int)NK_MAX(nk_iceilf((layout->clip.h)/(float)row_height), 0); - view->end = view->begin + view->count; - view->ctx = ctx; - return result; -} - -NK_API void -nk_list_view_end(struct nk_list_view *view) -{ - struct nk_context *ctx; - struct nk_window *win; - struct nk_panel *layout; - - NK_ASSERT(view); - NK_ASSERT(view->ctx); - NK_ASSERT(view->scroll_pointer); - if (!view || !view->ctx) return; - - ctx = view->ctx; - win = ctx->current; - layout = win->layout; - layout->at_y = layout->bounds.y + (float)view->total_height; - *view->scroll_pointer = *view->scroll_pointer + view->scroll_value; - nk_group_end(view->ctx); -} - -/* -------------------------------------------------------------- - * - * POPUP - * - * --------------------------------------------------------------*/ -NK_API int -nk_popup_begin(struct nk_context *ctx, enum nk_popup_type type, - const char *title, nk_flags flags, struct nk_rect rect) -{ - struct nk_window *popup; - struct nk_window *win; - struct nk_panel *panel; - - int title_len; - nk_hash title_hash; - nk_size allocated; - - NK_ASSERT(ctx); - NK_ASSERT(title); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - panel = win->layout; - NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP) && "popups are not allowed to have popups"); - (void)panel; - title_len = (int)nk_strlen(title); - title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_POPUP); - - popup = win->popup.win; - if (!popup) { - popup = (struct nk_window*)nk_create_window(ctx); - popup->parent = win; - win->popup.win = popup; - win->popup.active = 0; - win->popup.type = NK_PANEL_POPUP; - } - - /* make sure we have correct popup */ - if (win->popup.name != title_hash) { - if (!win->popup.active) { - nk_zero(popup, sizeof(*popup)); - win->popup.name = title_hash; - win->popup.active = 1; - win->popup.type = NK_PANEL_POPUP; - } else return 0; - } - - /* popup position is local to window */ - ctx->current = popup; - rect.x += win->layout->clip.x; - rect.y += win->layout->clip.y; - - /* setup popup data */ - popup->parent = win; - popup->bounds = rect; - popup->seq = ctx->seq; - popup->layout = (struct nk_panel*)nk_create_panel(ctx); - popup->flags = flags; - popup->flags |= NK_WINDOW_BORDER; - if (type == NK_POPUP_DYNAMIC) - popup->flags |= NK_WINDOW_DYNAMIC; - - popup->buffer = win->buffer; - nk_start_popup(ctx, win); - allocated = ctx->memory.allocated; - nk_push_scissor(&popup->buffer, nk_null_rect); - - if (nk_panel_begin(ctx, title, NK_PANEL_POPUP)) { - /* popup is running therefore invalidate parent panels */ - struct nk_panel *root; - root = win->layout; - while (root) { - root->flags |= NK_WINDOW_ROM; - root->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM; - root = root->parent; - } - win->popup.active = 1; - popup->layout->offset_x = &popup->scrollbar.x; - popup->layout->offset_y = &popup->scrollbar.y; - popup->layout->parent = win->layout; - return 1; - } else { - /* popup was closed/is invalid so cleanup */ - struct nk_panel *root; - root = win->layout; - while (root) { - root->flags |= NK_WINDOW_REMOVE_ROM; - root = root->parent; - } - win->popup.buf.active = 0; - win->popup.active = 0; - ctx->memory.allocated = allocated; - ctx->current = win; - nk_free_panel(ctx, popup->layout); - popup->layout = 0; - return 0; - } -} - -NK_INTERN int -nk_nonblock_begin(struct nk_context *ctx, - nk_flags flags, struct nk_rect body, struct nk_rect header, - enum nk_panel_type panel_type) -{ - struct nk_window *popup; - struct nk_window *win; - struct nk_panel *panel; - int is_active = nk_true; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - /* popups cannot have popups */ - win = ctx->current; - panel = win->layout; - NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP)); - (void)panel; - popup = win->popup.win; - if (!popup) { - /* create window for nonblocking popup */ - popup = (struct nk_window*)nk_create_window(ctx); - popup->parent = win; - win->popup.win = popup; - win->popup.type = panel_type; - nk_command_buffer_init(&popup->buffer, &ctx->memory, NK_CLIPPING_ON); - } else { - /* close the popup if user pressed outside or in the header */ - int pressed, in_body, in_header; - pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT); - in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body); - in_header = nk_input_is_mouse_hovering_rect(&ctx->input, header); - if (pressed && (!in_body || in_header)) - is_active = nk_false; - } - win->popup.header = header; - - if (!is_active) { - /* remove read only mode from all parent panels */ - struct nk_panel *root = win->layout; - while (root) { - root->flags |= NK_WINDOW_REMOVE_ROM; - root = root->parent; - } - return is_active; - } - - popup->bounds = body; - popup->parent = win; - popup->layout = (struct nk_panel*)nk_create_panel(ctx); - popup->flags = flags; - popup->flags |= NK_WINDOW_BORDER; - popup->flags |= NK_WINDOW_DYNAMIC; - popup->seq = ctx->seq; - win->popup.active = 1; - NK_ASSERT(popup->layout); - - nk_start_popup(ctx, win); - popup->buffer = win->buffer; - nk_push_scissor(&popup->buffer, nk_null_rect); - ctx->current = popup; - - nk_panel_begin(ctx, 0, panel_type); - win->buffer = popup->buffer; - popup->layout->parent = win->layout; - popup->layout->offset_x = &popup->scrollbar.x; - popup->layout->offset_y = &popup->scrollbar.y; - - /* set read only mode to all parent panels */ - {struct nk_panel *root; - root = win->layout; - while (root) { - root->flags |= NK_WINDOW_ROM; - root = root->parent; - }} - return is_active; -} - -NK_API void -nk_popup_close(struct nk_context *ctx) -{ - struct nk_window *popup; - NK_ASSERT(ctx); - if (!ctx || !ctx->current) return; - - popup = ctx->current; - NK_ASSERT(popup->parent); - NK_ASSERT(popup->layout->type & NK_PANEL_SET_POPUP); - popup->flags |= NK_WINDOW_HIDDEN; -} - -NK_API void -nk_popup_end(struct nk_context *ctx) -{ - struct nk_window *win; - struct nk_window *popup; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return; - - popup = ctx->current; - if (!popup->parent) return; - win = popup->parent; - if (popup->flags & NK_WINDOW_HIDDEN) { - struct nk_panel *root; - root = win->layout; - while (root) { - root->flags |= NK_WINDOW_REMOVE_ROM; - root = root->parent; - } - win->popup.active = 0; - } - nk_push_scissor(&popup->buffer, nk_null_rect); - nk_end(ctx); - - win->buffer = popup->buffer; - nk_finish_popup(ctx, win); - ctx->current = win; - nk_push_scissor(&win->buffer, win->layout->clip); -} -/* ------------------------------------------------------------- - * - * TOOLTIP - * - * -------------------------------------------------------------- */ -NK_API int -nk_tooltip_begin(struct nk_context *ctx, float width) -{ - struct nk_window *win; - const struct nk_input *in; - struct nk_rect bounds; - int ret; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - /* make sure that no nonblocking popup is currently active */ - win = ctx->current; - in = &ctx->input; - if (win->popup.win && (win->popup.type & NK_PANEL_SET_NONBLOCK)) - return 0; - - bounds.w = (float) nk_iceilf(width); - bounds.h = (float) nk_iceilf(nk_null_rect.h); - bounds.x = nk_ifloorf(in->mouse.pos.x + 1) - win->layout->clip.x; - bounds.y = nk_ifloorf(in->mouse.pos.y + 1) - win->layout->clip.y; - - ret = nk_popup_begin(ctx, NK_POPUP_DYNAMIC, - "__##Tooltip##__", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER, bounds); - if (ret) win->layout->flags &= ~(nk_flags)NK_WINDOW_ROM; - win->popup.type = NK_PANEL_TOOLTIP; - ctx->current->layout->type = NK_PANEL_TOOLTIP; - return ret; -} - -NK_API void -nk_tooltip_end(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return; - ctx->current->seq--; - nk_popup_close(ctx); - nk_popup_end(ctx); -} - -NK_API void -nk_tooltip(struct nk_context *ctx, const char *text) -{ - const struct nk_style *style; - struct nk_vec2 padding; - - int text_len; - float text_width; - float text_height; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - NK_ASSERT(text); - if (!ctx || !ctx->current || !ctx->current->layout || !text) - return; - - /* fetch configuration data */ - style = &ctx->style; - padding = style->window.padding; - - /* calculate size of the text and tooltip */ - text_len = nk_strlen(text); - text_width = style->font->width(style->font->userdata, - style->font->height, text, text_len); - text_width += (4 * padding.x); - text_height = (style->font->height + 2 * padding.y); - - /* execute tooltip and fill with text */ - if (nk_tooltip_begin(ctx, (float)text_width)) { - nk_layout_row_dynamic(ctx, (float)text_height, 1); - nk_text(ctx, text, text_len, NK_TEXT_LEFT); - nk_tooltip_end(ctx); - } -} -#ifdef NK_INCLUDE_STANDARD_VARARGS -NK_API void -nk_tooltipf(struct nk_context *ctx, const char *fmt, ...) -{ - char buf[256]; - va_list args; - va_start(args, fmt); - nk_strfmt(buf, NK_LEN(buf), fmt, args); - va_end(args); - nk_tooltip(ctx, buf); -} -#endif - -/* ------------------------------------------------------------- - * - * CONTEXTUAL - * - * -------------------------------------------------------------- */ -NK_API int -nk_contextual_begin(struct nk_context *ctx, nk_flags flags, struct nk_vec2 size, - struct nk_rect trigger_bounds) -{ - struct nk_window *win; - struct nk_window *popup; - struct nk_rect body; - - NK_STORAGE const struct nk_rect null_rect = {0,0,0,0}; - int is_clicked = 0; - int is_active = 0; - int is_open = 0; - int ret = 0; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - ++win->popup.con_count; - - /* check if currently active contextual is active */ - popup = win->popup.win; - is_open = (popup && win->popup.type == NK_PANEL_CONTEXTUAL); - is_clicked = nk_input_mouse_clicked(&ctx->input, NK_BUTTON_RIGHT, trigger_bounds); - if (win->popup.active_con && win->popup.con_count != win->popup.active_con) - return 0; - if ((is_clicked && is_open && !is_active) || (!is_open && !is_active && !is_clicked)) - return 0; - - /* calculate contextual position on click */ - win->popup.active_con = win->popup.con_count; - if (is_clicked) { - body.x = ctx->input.mouse.pos.x; - body.y = ctx->input.mouse.pos.y; - } else { - body.x = popup->bounds.x; - body.y = popup->bounds.y; - } - body.w = size.x; - body.h = size.y; - - /* start nonblocking contextual popup */ - ret = nk_nonblock_begin(ctx, flags|NK_WINDOW_NO_SCROLLBAR, body, - null_rect, NK_PANEL_CONTEXTUAL); - if (ret) win->popup.type = NK_PANEL_CONTEXTUAL; - else { - win->popup.active_con = 0; - if (win->popup.win) - win->popup.win->flags = 0; - } - return ret; -} - -NK_API int -nk_contextual_item_text(struct nk_context *ctx, const char *text, int len, - nk_flags alignment) -{ - struct nk_window *win; - const struct nk_input *in; - const struct nk_style *style; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - style = &ctx->style; - state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding); - if (!state) return nk_false; - - in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds, - text, len, alignment, NK_BUTTON_DEFAULT, &style->contextual_button, in, style->font)) { - nk_contextual_close(ctx); - return nk_true; - } - return nk_false; -} - -NK_API int nk_contextual_item_label(struct nk_context *ctx, const char *label, nk_flags align) -{return nk_contextual_item_text(ctx, label, nk_strlen(label), align);} - -NK_API int -nk_contextual_item_image_text(struct nk_context *ctx, struct nk_image img, - const char *text, int len, nk_flags align) -{ - struct nk_window *win; - const struct nk_input *in; - const struct nk_style *style; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - style = &ctx->style; - state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding); - if (!state) return nk_false; - - in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, bounds, - img, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)){ - nk_contextual_close(ctx); - return nk_true; - } - return nk_false; -} - -NK_API int nk_contextual_item_image_label(struct nk_context *ctx, struct nk_image img, - const char *label, nk_flags align) -{return nk_contextual_item_image_text(ctx, img, label, nk_strlen(label), align);} - -NK_API int -nk_contextual_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol, - const char *text, int len, nk_flags align) -{ - struct nk_window *win; - const struct nk_input *in; - const struct nk_style *style; - - struct nk_rect bounds; - enum nk_widget_layout_states state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - style = &ctx->style; - state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding); - if (!state) return nk_false; - - in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds, - symbol, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)) { - nk_contextual_close(ctx); - return nk_true; - } - return nk_false; -} - -NK_API int nk_contextual_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol, - const char *text, nk_flags align) -{return nk_contextual_item_symbol_text(ctx, symbol, text, nk_strlen(text), align);} - -NK_API void -nk_contextual_close(struct nk_context *ctx) -{ - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) return; - nk_popup_close(ctx); -} - -NK_API void -nk_contextual_end(struct nk_context *ctx) -{ - struct nk_window *popup; - struct nk_panel *panel; - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - if (!ctx || !ctx->current) return; - - popup = ctx->current; - panel = popup->layout; - NK_ASSERT(popup->parent); - NK_ASSERT(panel->type & NK_PANEL_SET_POPUP); - if (panel->flags & NK_WINDOW_DYNAMIC) { - /* Close behavior - This is a bit of a hack solution since we do not know before we end our popup - how big it will be. We therefore do not directly know when a - click outside the non-blocking popup must close it at that direct frame. - Instead it will be closed in the next frame.*/ - struct nk_rect body = {0,0,0,0}; - if (panel->at_y < (panel->bounds.y + panel->bounds.h)) { - struct nk_vec2 padding = nk_panel_get_padding(&ctx->style, panel->type); - body = panel->bounds; - body.y = (panel->at_y + panel->footer_height + panel->border + padding.y + panel->row.height); - body.h = (panel->bounds.y + panel->bounds.h) - body.y; - } - {int pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT); - int in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body); - if (pressed && in_body) - popup->flags |= NK_WINDOW_HIDDEN; - } - } - if (popup->flags & NK_WINDOW_HIDDEN) - popup->seq = 0; - nk_popup_end(ctx); - return; -} -/* ------------------------------------------------------------- - * - * COMBO - * - * --------------------------------------------------------------*/ -NK_INTERN int -nk_combo_begin(struct nk_context *ctx, struct nk_window *win, - struct nk_vec2 size, int is_clicked, struct nk_rect header) -{ - struct nk_window *popup; - int is_open = 0; - int is_active = 0; - struct nk_rect body; - nk_hash hash; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - popup = win->popup.win; - body.x = header.x; - body.w = size.x; - body.y = header.y + header.h-ctx->style.window.combo_border; - body.h = size.y; - - hash = win->popup.combo_count++; - is_open = (popup) ? nk_true:nk_false; - is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_COMBO); - if ((is_clicked && is_open && !is_active) || (is_open && !is_active) || - (!is_open && !is_active && !is_clicked)) return 0; - if (!nk_nonblock_begin(ctx, 0, body, - (is_clicked && is_open)?nk_rect(0,0,0,0):header, NK_PANEL_COMBO)) return 0; - - win->popup.type = NK_PANEL_COMBO; - win->popup.name = hash; - return 1; -} - -NK_API int -nk_combo_begin_text(struct nk_context *ctx, const char *selected, int len, - struct nk_vec2 size) -{ - const struct nk_input *in; - struct nk_window *win; - struct nk_style *style; - - enum nk_widget_layout_states s; - int is_clicked = nk_false; - struct nk_rect header; - const struct nk_style_item *background; - struct nk_text text; - - NK_ASSERT(ctx); - NK_ASSERT(selected); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout || !selected) - return 0; - - win = ctx->current; - style = &ctx->style; - s = nk_widget(&header, ctx); - if (s == NK_WIDGET_INVALID) - return 0; - - in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; - if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) - is_clicked = nk_true; - - /* draw combo box header background and border */ - if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) { - background = &style->combo.active; - text.text = style->combo.label_active; - } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) { - background = &style->combo.hover; - text.text = style->combo.label_hover; - } else { - background = &style->combo.normal; - text.text = style->combo.label_normal; - } - if (background->type == NK_STYLE_ITEM_IMAGE) { - text.background = nk_rgba(0,0,0,0); - nk_draw_image(&win->buffer, header, &background->data.image, nk_white); - } else { - text.background = background->data.color; - nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); - nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); - } - { - /* print currently selected text item */ - struct nk_rect label; - struct nk_rect button; - struct nk_rect content; - - enum nk_symbol_type sym; - if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) - sym = style->combo.sym_hover; - else if (is_clicked) - sym = style->combo.sym_active; - else sym = style->combo.sym_normal; - - /* calculate button */ - button.w = header.h - 2 * style->combo.button_padding.y; - button.x = (header.x + header.w - header.h) - style->combo.button_padding.x; - button.y = header.y + style->combo.button_padding.y; - button.h = button.w; - - content.x = button.x + style->combo.button.padding.x; - content.y = button.y + style->combo.button.padding.y; - content.w = button.w - 2 * style->combo.button.padding.x; - content.h = button.h - 2 * style->combo.button.padding.y; - - /* draw selected label */ - text.padding = nk_vec2(0,0); - label.x = header.x + style->combo.content_padding.x; - label.y = header.y + style->combo.content_padding.y; - label.w = button.x - (style->combo.content_padding.x + style->combo.spacing.x) - label.x;; - label.h = header.h - 2 * style->combo.content_padding.y; - nk_widget_text(&win->buffer, label, selected, len, &text, - NK_TEXT_LEFT, ctx->style.font); - - /* draw open/close button */ - nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state, - &ctx->style.combo.button, sym, style->font); - } - return nk_combo_begin(ctx, win, size, is_clicked, header); -} - -NK_API int nk_combo_begin_label(struct nk_context *ctx, const char *selected, struct nk_vec2 size) -{return nk_combo_begin_text(ctx, selected, nk_strlen(selected), size);} - -NK_API int -nk_combo_begin_color(struct nk_context *ctx, struct nk_color color, struct nk_vec2 size) -{ - struct nk_window *win; - struct nk_style *style; - const struct nk_input *in; - - struct nk_rect header; - int is_clicked = nk_false; - enum nk_widget_layout_states s; - const struct nk_style_item *background; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - style = &ctx->style; - s = nk_widget(&header, ctx); - if (s == NK_WIDGET_INVALID) - return 0; - - in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; - if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) - is_clicked = nk_true; - - /* draw combo box header background and border */ - if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) - background = &style->combo.active; - else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) - background = &style->combo.hover; - else background = &style->combo.normal; - - if (background->type == NK_STYLE_ITEM_IMAGE) { - nk_draw_image(&win->buffer, header, &background->data.image,nk_white); - } else { - nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); - nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); - } - { - struct nk_rect content; - struct nk_rect button; - struct nk_rect bounds; - - enum nk_symbol_type sym; - if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) - sym = style->combo.sym_hover; - else if (is_clicked) - sym = style->combo.sym_active; - else sym = style->combo.sym_normal; - - /* calculate button */ - button.w = header.h - 2 * style->combo.button_padding.y; - button.x = (header.x + header.w - header.h) - style->combo.button_padding.x; - button.y = header.y + style->combo.button_padding.y; - button.h = button.w; - - content.x = button.x + style->combo.button.padding.x; - content.y = button.y + style->combo.button.padding.y; - content.w = button.w - 2 * style->combo.button.padding.x; - content.h = button.h - 2 * style->combo.button.padding.y; - - /* draw color */ - bounds.h = header.h - 4 * style->combo.content_padding.y; - bounds.y = header.y + 2 * style->combo.content_padding.y; - bounds.x = header.x + 2 * style->combo.content_padding.x; - bounds.w = (button.x - (style->combo.content_padding.x + style->combo.spacing.x)) - bounds.x; - nk_fill_rect(&win->buffer, bounds, 0, color); - - /* draw open/close button */ - nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state, - &ctx->style.combo.button, sym, style->font); - } - return nk_combo_begin(ctx, win, size, is_clicked, header); -} - -NK_API int -nk_combo_begin_symbol(struct nk_context *ctx, enum nk_symbol_type symbol, struct nk_vec2 size) -{ - struct nk_window *win; - struct nk_style *style; - const struct nk_input *in; - - struct nk_rect header; - int is_clicked = nk_false; - enum nk_widget_layout_states s; - const struct nk_style_item *background; - struct nk_color sym_background; - struct nk_color symbol_color; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - style = &ctx->style; - s = nk_widget(&header, ctx); - if (s == NK_WIDGET_INVALID) - return 0; - - in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; - if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) - is_clicked = nk_true; - - /* draw combo box header background and border */ - if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) { - background = &style->combo.active; - symbol_color = style->combo.symbol_active; - } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) { - background = &style->combo.hover; - symbol_color = style->combo.symbol_hover; - } else { - background = &style->combo.normal; - symbol_color = style->combo.symbol_hover; - } - - if (background->type == NK_STYLE_ITEM_IMAGE) { - sym_background = nk_rgba(0,0,0,0); - nk_draw_image(&win->buffer, header, &background->data.image, nk_white); - } else { - sym_background = background->data.color; - nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); - nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); - } - { - struct nk_rect bounds = {0,0,0,0}; - struct nk_rect content; - struct nk_rect button; - - enum nk_symbol_type sym; - if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) - sym = style->combo.sym_hover; - else if (is_clicked) - sym = style->combo.sym_active; - else sym = style->combo.sym_normal; - - /* calculate button */ - button.w = header.h - 2 * style->combo.button_padding.y; - button.x = (header.x + header.w - header.h) - style->combo.button_padding.y; - button.y = header.y + style->combo.button_padding.y; - button.h = button.w; - - content.x = button.x + style->combo.button.padding.x; - content.y = button.y + style->combo.button.padding.y; - content.w = button.w - 2 * style->combo.button.padding.x; - content.h = button.h - 2 * style->combo.button.padding.y; - - /* draw symbol */ - bounds.h = header.h - 2 * style->combo.content_padding.y; - bounds.y = header.y + style->combo.content_padding.y; - bounds.x = header.x + style->combo.content_padding.x; - bounds.w = (button.x - style->combo.content_padding.y) - bounds.x; - nk_draw_symbol(&win->buffer, symbol, bounds, sym_background, symbol_color, - 1.0f, style->font); - - /* draw open/close button */ - nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state, - &ctx->style.combo.button, sym, style->font); - } - return nk_combo_begin(ctx, win, size, is_clicked, header); -} - -NK_API int -nk_combo_begin_symbol_text(struct nk_context *ctx, const char *selected, int len, - enum nk_symbol_type symbol, struct nk_vec2 size) -{ - struct nk_window *win; - struct nk_style *style; - struct nk_input *in; - - struct nk_rect header; - int is_clicked = nk_false; - enum nk_widget_layout_states s; - const struct nk_style_item *background; - struct nk_color symbol_color; - struct nk_text text; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - style = &ctx->style; - s = nk_widget(&header, ctx); - if (!s) return 0; - - in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; - if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) - is_clicked = nk_true; - - /* draw combo box header background and border */ - if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) { - background = &style->combo.active; - symbol_color = style->combo.symbol_active; - text.text = style->combo.label_active; - } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) { - background = &style->combo.hover; - symbol_color = style->combo.symbol_hover; - text.text = style->combo.label_hover; - } else { - background = &style->combo.normal; - symbol_color = style->combo.symbol_normal; - text.text = style->combo.label_normal; - } - if (background->type == NK_STYLE_ITEM_IMAGE) { - text.background = nk_rgba(0,0,0,0); - nk_draw_image(&win->buffer, header, &background->data.image, nk_white); - } else { - text.background = background->data.color; - nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); - nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); - } - { - struct nk_rect content; - struct nk_rect button; - struct nk_rect label; - struct nk_rect image; - - enum nk_symbol_type sym; - if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) - sym = style->combo.sym_hover; - else if (is_clicked) - sym = style->combo.sym_active; - else sym = style->combo.sym_normal; - - /* calculate button */ - button.w = header.h - 2 * style->combo.button_padding.y; - button.x = (header.x + header.w - header.h) - style->combo.button_padding.x; - button.y = header.y + style->combo.button_padding.y; - button.h = button.w; - - content.x = button.x + style->combo.button.padding.x; - content.y = button.y + style->combo.button.padding.y; - content.w = button.w - 2 * style->combo.button.padding.x; - content.h = button.h - 2 * style->combo.button.padding.y; - nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state, - &ctx->style.combo.button, sym, style->font); - - /* draw symbol */ - image.x = header.x + style->combo.content_padding.x; - image.y = header.y + style->combo.content_padding.y; - image.h = header.h - 2 * style->combo.content_padding.y; - image.w = image.h; - nk_draw_symbol(&win->buffer, symbol, image, text.background, symbol_color, - 1.0f, style->font); - - /* draw label */ - text.padding = nk_vec2(0,0); - label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x; - label.y = header.y + style->combo.content_padding.y; - label.w = (button.x - style->combo.content_padding.x) - label.x; - label.h = header.h - 2 * style->combo.content_padding.y; - nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font); - } - return nk_combo_begin(ctx, win, size, is_clicked, header); -} - -NK_API int -nk_combo_begin_image(struct nk_context *ctx, struct nk_image img, struct nk_vec2 size) -{ - struct nk_window *win; - struct nk_style *style; - const struct nk_input *in; - - struct nk_rect header; - int is_clicked = nk_false; - enum nk_widget_layout_states s; - const struct nk_style_item *background; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - style = &ctx->style; - s = nk_widget(&header, ctx); - if (s == NK_WIDGET_INVALID) - return 0; - - in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; - if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) - is_clicked = nk_true; - - /* draw combo box header background and border */ - if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) - background = &style->combo.active; - else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) - background = &style->combo.hover; - else background = &style->combo.normal; - - if (background->type == NK_STYLE_ITEM_IMAGE) { - nk_draw_image(&win->buffer, header, &background->data.image, nk_white); - } else { - nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); - nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); - } - { - struct nk_rect bounds = {0,0,0,0}; - struct nk_rect content; - struct nk_rect button; - - enum nk_symbol_type sym; - if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) - sym = style->combo.sym_hover; - else if (is_clicked) - sym = style->combo.sym_active; - else sym = style->combo.sym_normal; - - /* calculate button */ - button.w = header.h - 2 * style->combo.button_padding.y; - button.x = (header.x + header.w - header.h) - style->combo.button_padding.y; - button.y = header.y + style->combo.button_padding.y; - button.h = button.w; - - content.x = button.x + style->combo.button.padding.x; - content.y = button.y + style->combo.button.padding.y; - content.w = button.w - 2 * style->combo.button.padding.x; - content.h = button.h - 2 * style->combo.button.padding.y; - - /* draw image */ - bounds.h = header.h - 2 * style->combo.content_padding.y; - bounds.y = header.y + style->combo.content_padding.y; - bounds.x = header.x + style->combo.content_padding.x; - bounds.w = (button.x - style->combo.content_padding.y) - bounds.x; - nk_draw_image(&win->buffer, bounds, &img, nk_white); - - /* draw open/close button */ - nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state, - &ctx->style.combo.button, sym, style->font); - } - return nk_combo_begin(ctx, win, size, is_clicked, header); -} - -NK_API int -nk_combo_begin_image_text(struct nk_context *ctx, const char *selected, int len, - struct nk_image img, struct nk_vec2 size) -{ - struct nk_window *win; - struct nk_style *style; - struct nk_input *in; - - struct nk_rect header; - int is_clicked = nk_false; - enum nk_widget_layout_states s; - const struct nk_style_item *background; - struct nk_text text; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - style = &ctx->style; - s = nk_widget(&header, ctx); - if (!s) return 0; - - in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input; - if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT)) - is_clicked = nk_true; - - /* draw combo box header background and border */ - if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) { - background = &style->combo.active; - text.text = style->combo.label_active; - } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) { - background = &style->combo.hover; - text.text = style->combo.label_hover; - } else { - background = &style->combo.normal; - text.text = style->combo.label_normal; - } - if (background->type == NK_STYLE_ITEM_IMAGE) { - text.background = nk_rgba(0,0,0,0); - nk_draw_image(&win->buffer, header, &background->data.image, nk_white); - } else { - text.background = background->data.color; - nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color); - nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color); - } - { - struct nk_rect content; - struct nk_rect button; - struct nk_rect label; - struct nk_rect image; - - enum nk_symbol_type sym; - if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) - sym = style->combo.sym_hover; - else if (is_clicked) - sym = style->combo.sym_active; - else sym = style->combo.sym_normal; - - /* calculate button */ - button.w = header.h - 2 * style->combo.button_padding.y; - button.x = (header.x + header.w - header.h) - style->combo.button_padding.x; - button.y = header.y + style->combo.button_padding.y; - button.h = button.w; - - content.x = button.x + style->combo.button.padding.x; - content.y = button.y + style->combo.button.padding.y; - content.w = button.w - 2 * style->combo.button.padding.x; - content.h = button.h - 2 * style->combo.button.padding.y; - nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state, - &ctx->style.combo.button, sym, style->font); - - /* draw image */ - image.x = header.x + style->combo.content_padding.x; - image.y = header.y + style->combo.content_padding.y; - image.h = header.h - 2 * style->combo.content_padding.y; - image.w = image.h; - nk_draw_image(&win->buffer, image, &img, nk_white); - - /* draw label */ - text.padding = nk_vec2(0,0); - label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x; - label.y = header.y + style->combo.content_padding.y; - label.w = (button.x - style->combo.content_padding.x) - label.x; - label.h = header.h - 2 * style->combo.content_padding.y; - nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font); - } - return nk_combo_begin(ctx, win, size, is_clicked, header); -} - -NK_API int nk_combo_begin_symbol_label(struct nk_context *ctx, - const char *selected, enum nk_symbol_type type, struct nk_vec2 size) -{return nk_combo_begin_symbol_text(ctx, selected, nk_strlen(selected), type, size);} - -NK_API int nk_combo_begin_image_label(struct nk_context *ctx, - const char *selected, struct nk_image img, struct nk_vec2 size) -{return nk_combo_begin_image_text(ctx, selected, nk_strlen(selected), img, size);} - -NK_API int nk_combo_item_text(struct nk_context *ctx, const char *text, int len,nk_flags align) -{return nk_contextual_item_text(ctx, text, len, align);} - -NK_API int nk_combo_item_label(struct nk_context *ctx, const char *label, nk_flags align) -{return nk_contextual_item_label(ctx, label, align);} - -NK_API int nk_combo_item_image_text(struct nk_context *ctx, struct nk_image img, const char *text, - int len, nk_flags alignment) -{return nk_contextual_item_image_text(ctx, img, text, len, alignment);} - -NK_API int nk_combo_item_image_label(struct nk_context *ctx, struct nk_image img, - const char *text, nk_flags alignment) -{return nk_contextual_item_image_label(ctx, img, text, alignment);} - -NK_API int nk_combo_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym, - const char *text, int len, nk_flags alignment) -{return nk_contextual_item_symbol_text(ctx, sym, text, len, alignment);} - -NK_API int nk_combo_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym, - const char *label, nk_flags alignment) -{return nk_contextual_item_symbol_label(ctx, sym, label, alignment);} - -NK_API void nk_combo_end(struct nk_context *ctx) -{nk_contextual_end(ctx);} - -NK_API void nk_combo_close(struct nk_context *ctx) -{nk_contextual_close(ctx);} - -NK_API int -nk_combo(struct nk_context *ctx, const char **items, int count, - int selected, int item_height, struct nk_vec2 size) -{ - int i = 0; - int max_height; - struct nk_vec2 item_spacing; - struct nk_vec2 window_padding; - - NK_ASSERT(ctx); - NK_ASSERT(items); - NK_ASSERT(ctx->current); - if (!ctx || !items ||!count) - return selected; - - item_spacing = ctx->style.window.spacing; - window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type); - max_height = count * item_height + count * (int)item_spacing.y; - max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2; - size.y = NK_MIN(size.y, (float)max_height); - if (nk_combo_begin_label(ctx, items[selected], size)) { - nk_layout_row_dynamic(ctx, (float)item_height, 1); - for (i = 0; i < count; ++i) { - if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT)) - selected = i; - } - nk_combo_end(ctx); - } - return selected; -} - -NK_API int -nk_combo_separator(struct nk_context *ctx, const char *items_separated_by_separator, - int separator, int selected, int count, int item_height, struct nk_vec2 size) -{ - int i; - int max_height; - struct nk_vec2 item_spacing; - struct nk_vec2 window_padding; - const char *current_item; - const char *iter; - int length = 0; - - NK_ASSERT(ctx); - NK_ASSERT(items_separated_by_separator); - if (!ctx || !items_separated_by_separator) - return selected; - - /* calculate popup window */ - item_spacing = ctx->style.window.spacing; - window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type); - max_height = count * item_height + count * (int)item_spacing.y; - max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2; - size.y = NK_MIN(size.y, (float)max_height); - - /* find selected item */ - current_item = items_separated_by_separator; - for (i = 0; i < count; ++i) { - iter = current_item; - while (*iter && *iter != separator) iter++; - length = (int)(iter - current_item); - if (i == selected) break; - current_item = iter + 1; - } - - if (nk_combo_begin_text(ctx, current_item, length, size)) { - current_item = items_separated_by_separator; - nk_layout_row_dynamic(ctx, (float)item_height, 1); - for (i = 0; i < count; ++i) { - iter = current_item; - while (*iter && *iter != separator) iter++; - length = (int)(iter - current_item); - if (nk_combo_item_text(ctx, current_item, length, NK_TEXT_LEFT)) - selected = i; - current_item = current_item + length + 1; - } - nk_combo_end(ctx); - } - return selected; -} - -NK_API int -nk_combo_string(struct nk_context *ctx, const char *items_separated_by_zeros, - int selected, int count, int item_height, struct nk_vec2 size) -{return nk_combo_separator(ctx, items_separated_by_zeros, '\0', selected, count, item_height, size);} - -NK_API int -nk_combo_callback(struct nk_context *ctx, void(*item_getter)(void*, int, const char**), - void *userdata, int selected, int count, int item_height, struct nk_vec2 size) -{ - int i; - int max_height; - struct nk_vec2 item_spacing; - struct nk_vec2 window_padding; - const char *item; - - NK_ASSERT(ctx); - NK_ASSERT(item_getter); - if (!ctx || !item_getter) - return selected; - - /* calculate popup window */ - item_spacing = ctx->style.window.spacing; - window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type); - max_height = count * item_height + count * (int)item_spacing.y; - max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2; - size.y = NK_MIN(size.y, (float)max_height); - - item_getter(userdata, selected, &item); - if (nk_combo_begin_label(ctx, item, size)) { - nk_layout_row_dynamic(ctx, (float)item_height, 1); - for (i = 0; i < count; ++i) { - item_getter(userdata, i, &item); - if (nk_combo_item_label(ctx, item, NK_TEXT_LEFT)) - selected = i; - } - nk_combo_end(ctx); - } - return selected; -} - -NK_API void nk_combobox(struct nk_context *ctx, const char **items, int count, - int *selected, int item_height, struct nk_vec2 size) -{*selected = nk_combo(ctx, items, count, *selected, item_height, size);} - -NK_API void nk_combobox_string(struct nk_context *ctx, const char *items_separated_by_zeros, - int *selected, int count, int item_height, struct nk_vec2 size) -{*selected = nk_combo_string(ctx, items_separated_by_zeros, *selected, count, item_height, size);} - -NK_API void nk_combobox_separator(struct nk_context *ctx, const char *items_separated_by_separator, - int separator,int *selected, int count, int item_height, struct nk_vec2 size) -{*selected = nk_combo_separator(ctx, items_separated_by_separator, separator, - *selected, count, item_height, size);} - -NK_API void nk_combobox_callback(struct nk_context *ctx, - void(*item_getter)(void* data, int id, const char **out_text), - void *userdata, int *selected, int count, int item_height, struct nk_vec2 size) -{*selected = nk_combo_callback(ctx, item_getter, userdata, *selected, count, item_height, size);} - -/* - * ------------------------------------------------------------- - * - * MENU - * - * -------------------------------------------------------------- - */ -NK_INTERN int -nk_menu_begin(struct nk_context *ctx, struct nk_window *win, - const char *id, int is_clicked, struct nk_rect header, struct nk_vec2 size) -{ - int is_open = 0; - int is_active = 0; - struct nk_rect body; - struct nk_window *popup; - nk_hash hash = nk_murmur_hash(id, (int)nk_strlen(id), NK_PANEL_MENU); - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - body.x = header.x; - body.w = size.x; - body.y = header.y + header.h; - body.h = size.y; - - popup = win->popup.win; - is_open = popup ? nk_true : nk_false; - is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_MENU); - if ((is_clicked && is_open && !is_active) || (is_open && !is_active) || - (!is_open && !is_active && !is_clicked)) return 0; - if (!nk_nonblock_begin(ctx, NK_WINDOW_NO_SCROLLBAR, body, header, NK_PANEL_MENU)) - return 0; - - win->popup.type = NK_PANEL_MENU; - win->popup.name = hash; - return 1; -} - -NK_API int -nk_menu_begin_text(struct nk_context *ctx, const char *title, int len, - nk_flags align, struct nk_vec2 size) -{ - struct nk_window *win; - const struct nk_input *in; - struct nk_rect header; - int is_clicked = nk_false; - nk_flags state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - state = nk_widget(&header, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || win->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, header, - title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font)) - is_clicked = nk_true; - return nk_menu_begin(ctx, win, title, is_clicked, header, size); -} - -NK_API int nk_menu_begin_label(struct nk_context *ctx, - const char *text, nk_flags align, struct nk_vec2 size) -{return nk_menu_begin_text(ctx, text, nk_strlen(text), align, size);} - -NK_API int -nk_menu_begin_image(struct nk_context *ctx, const char *id, struct nk_image img, - struct nk_vec2 size) -{ - struct nk_window *win; - struct nk_rect header; - const struct nk_input *in; - int is_clicked = nk_false; - nk_flags state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - state = nk_widget(&header, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - if (nk_do_button_image(&ctx->last_widget_state, &win->buffer, header, - img, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in)) - is_clicked = nk_true; - return nk_menu_begin(ctx, win, id, is_clicked, header, size); -} - -NK_API int -nk_menu_begin_symbol(struct nk_context *ctx, const char *id, - enum nk_symbol_type sym, struct nk_vec2 size) -{ - struct nk_window *win; - const struct nk_input *in; - struct nk_rect header; - int is_clicked = nk_false; - nk_flags state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - state = nk_widget(&header, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - if (nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, header, - sym, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font)) - is_clicked = nk_true; - return nk_menu_begin(ctx, win, id, is_clicked, header, size); -} - -NK_API int -nk_menu_begin_image_text(struct nk_context *ctx, const char *title, int len, - nk_flags align, struct nk_image img, struct nk_vec2 size) -{ - struct nk_window *win; - struct nk_rect header; - const struct nk_input *in; - int is_clicked = nk_false; - nk_flags state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - state = nk_widget(&header, ctx); - if (!state) return 0; - in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, - header, img, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, - ctx->style.font, in)) - is_clicked = nk_true; - return nk_menu_begin(ctx, win, title, is_clicked, header, size); -} - -NK_API int nk_menu_begin_image_label(struct nk_context *ctx, - const char *title, nk_flags align, struct nk_image img, struct nk_vec2 size) -{return nk_menu_begin_image_text(ctx, title, nk_strlen(title), align, img, size);} - -NK_API int -nk_menu_begin_symbol_text(struct nk_context *ctx, const char *title, int len, - nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size) -{ - struct nk_window *win; - struct nk_rect header; - const struct nk_input *in; - int is_clicked = nk_false; - nk_flags state; - - NK_ASSERT(ctx); - NK_ASSERT(ctx->current); - NK_ASSERT(ctx->current->layout); - if (!ctx || !ctx->current || !ctx->current->layout) - return 0; - - win = ctx->current; - state = nk_widget(&header, ctx); - if (!state) return 0; - - in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input; - if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, - header, sym, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, - ctx->style.font, in)) is_clicked = nk_true; - return nk_menu_begin(ctx, win, title, is_clicked, header, size); -} - -NK_API int nk_menu_begin_symbol_label(struct nk_context *ctx, - const char *title, nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size ) -{return nk_menu_begin_symbol_text(ctx, title, nk_strlen(title), align,sym,size);} - -NK_API int nk_menu_item_text(struct nk_context *ctx, const char *title, int len, nk_flags align) -{return nk_contextual_item_text(ctx, title, len, align);} - -NK_API int nk_menu_item_label(struct nk_context *ctx, const char *label, nk_flags align) -{return nk_contextual_item_label(ctx, label, align);} - -NK_API int nk_menu_item_image_label(struct nk_context *ctx, struct nk_image img, - const char *label, nk_flags align) -{return nk_contextual_item_image_label(ctx, img, label, align);} - -NK_API int nk_menu_item_image_text(struct nk_context *ctx, struct nk_image img, - const char *text, int len, nk_flags align) -{return nk_contextual_item_image_text(ctx, img, text, len, align);} - -NK_API int nk_menu_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym, - const char *text, int len, nk_flags align) -{return nk_contextual_item_symbol_text(ctx, sym, text, len, align);} - -NK_API int nk_menu_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym, - const char *label, nk_flags align) -{return nk_contextual_item_symbol_label(ctx, sym, label, align);} - -NK_API void nk_menu_close(struct nk_context *ctx) -{nk_contextual_close(ctx);} - -NK_API void -nk_menu_end(struct nk_context *ctx) -{nk_contextual_end(ctx);} - -#endif /* NK_IMPLEMENTATION */ diff --git a/src/lib/third_party/glfw/OLD/deps/nuklear_glfw_gl2.h b/src/lib/third_party/glfw/OLD/deps/nuklear_glfw_gl2.h deleted file mode 100644 index 61acc29c..00000000 --- a/src/lib/third_party/glfw/OLD/deps/nuklear_glfw_gl2.h +++ /dev/null @@ -1,381 +0,0 @@ -/* - * Nuklear - v1.32.0 - public domain - * no warrenty implied; use at your own risk. - * authored from 2015-2017 by Micha Mettke - */ -/* - * ============================================================== - * - * API - * - * =============================================================== - */ -#ifndef NK_GLFW_GL2_H_ -#define NK_GLFW_GL2_H_ - -#include - -enum nk_glfw_init_state{ - NK_GLFW3_DEFAULT = 0, - NK_GLFW3_INSTALL_CALLBACKS -}; -NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state); -NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas); -NK_API void nk_glfw3_font_stash_end(void); - -NK_API void nk_glfw3_new_frame(void); -NK_API void nk_glfw3_render(enum nk_anti_aliasing); -NK_API void nk_glfw3_shutdown(void); - -NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint); -NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff); - -#endif - -/* - * ============================================================== - * - * IMPLEMENTATION - * - * =============================================================== - */ -#ifdef NK_GLFW_GL2_IMPLEMENTATION - -#ifndef NK_GLFW_TEXT_MAX -#define NK_GLFW_TEXT_MAX 256 -#endif -#ifndef NK_GLFW_DOUBLE_CLICK_LO -#define NK_GLFW_DOUBLE_CLICK_LO 0.02 -#endif -#ifndef NK_GLFW_DOUBLE_CLICK_HI -#define NK_GLFW_DOUBLE_CLICK_HI 0.2 -#endif - -struct nk_glfw_device { - struct nk_buffer cmds; - struct nk_draw_null_texture null; - GLuint font_tex; -}; - -struct nk_glfw_vertex { - float position[2]; - float uv[2]; - nk_byte col[4]; -}; - -static struct nk_glfw { - GLFWwindow *win; - int width, height; - int display_width, display_height; - struct nk_glfw_device ogl; - struct nk_context ctx; - struct nk_font_atlas atlas; - struct nk_vec2 fb_scale; - unsigned int text[NK_GLFW_TEXT_MAX]; - int text_len; - struct nk_vec2 scroll; - double last_button_click; - int is_double_click_down; - struct nk_vec2 double_click_pos; -} glfw; - -NK_INTERN void -nk_glfw3_device_upload_atlas(const void *image, int width, int height) -{ - struct nk_glfw_device *dev = &glfw.ogl; - glGenTextures(1, &dev->font_tex); - glBindTexture(GL_TEXTURE_2D, dev->font_tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, image); -} - -NK_API void -nk_glfw3_render(enum nk_anti_aliasing AA) -{ - /* setup global state */ - struct nk_glfw_device *dev = &glfw.ogl; - glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glEnable(GL_SCISSOR_TEST); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - /* setup viewport/project */ - glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - { - GLsizei vs = sizeof(struct nk_glfw_vertex); - size_t vp = offsetof(struct nk_glfw_vertex, position); - size_t vt = offsetof(struct nk_glfw_vertex, uv); - size_t vc = offsetof(struct nk_glfw_vertex, col); - - /* convert from command queue into draw list and draw to screen */ - const struct nk_draw_command *cmd; - const nk_draw_index *offset = NULL; - struct nk_buffer vbuf, ebuf; - - /* fill convert configuration */ - struct nk_convert_config config; - static const struct nk_draw_vertex_layout_element vertex_layout[] = { - {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)}, - {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)}, - {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)}, - {NK_VERTEX_LAYOUT_END} - }; - NK_MEMSET(&config, 0, sizeof(config)); - config.vertex_layout = vertex_layout; - config.vertex_size = sizeof(struct nk_glfw_vertex); - config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex); - config.null = dev->null; - config.circle_segment_count = 22; - config.curve_segment_count = 22; - config.arc_segment_count = 22; - config.global_alpha = 1.0f; - config.shape_AA = AA; - config.line_AA = AA; - - /* convert shapes into vertexes */ - nk_buffer_init_default(&vbuf); - nk_buffer_init_default(&ebuf); - nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config); - - /* setup vertex buffer pointer */ - {const void *vertices = nk_buffer_memory_const(&vbuf); - glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp)); - glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt)); - glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));} - - /* iterate over and execute each draw command */ - offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf); - nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds) - { - if (!cmd->elem_count) continue; - glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); - glScissor( - (GLint)(cmd->clip_rect.x * glfw.fb_scale.x), - (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y), - (GLint)(cmd->clip_rect.w * glfw.fb_scale.x), - (GLint)(cmd->clip_rect.h * glfw.fb_scale.y)); - glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); - offset += cmd->elem_count; - } - nk_clear(&glfw.ctx); - nk_buffer_free(&vbuf); - nk_buffer_free(&ebuf); - } - - /* default OpenGL state */ - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - - glBindTexture(GL_TEXTURE_2D, 0); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glPopAttrib(); -} - -NK_API void -nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint) -{ - (void)win; - if (glfw.text_len < NK_GLFW_TEXT_MAX) - glfw.text[glfw.text_len++] = codepoint; -} - -NK_API void -nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff) -{ - (void)win; (void)xoff; - glfw.scroll.x += (float)xoff; - glfw.scroll.y += (float)yoff; -} - -NK_API void -nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods) -{ - double x, y; - if (button != GLFW_MOUSE_BUTTON_LEFT) return; - glfwGetCursorPos(window, &x, &y); - if (action == GLFW_PRESS) { - double dt = glfwGetTime() - glfw.last_button_click; - if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) { - glfw.is_double_click_down = nk_true; - glfw.double_click_pos = nk_vec2((float)x, (float)y); - } - glfw.last_button_click = glfwGetTime(); - } else glfw.is_double_click_down = nk_false; -} - -NK_INTERN void -nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit) -{ - const char *text = glfwGetClipboardString(glfw.win); - if (text) nk_textedit_paste(edit, text, nk_strlen(text)); - (void)usr; -} - -NK_INTERN void -nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len) -{ - char *str = 0; - (void)usr; - if (!len) return; - str = (char*)malloc((size_t)len+1); - if (!str) return; - NK_MEMCPY(str, text, (size_t)len); - str[len] = '\0'; - glfwSetClipboardString(glfw.win, str); - free(str); -} - -NK_API struct nk_context* -nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state) -{ - glfw.win = win; - if (init_state == NK_GLFW3_INSTALL_CALLBACKS) { - glfwSetScrollCallback(win, nk_gflw3_scroll_callback); - glfwSetCharCallback(win, nk_glfw3_char_callback); - glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback); - } - nk_init_default(&glfw.ctx, 0); - glfw.ctx.clip.copy = nk_glfw3_clipbard_copy; - glfw.ctx.clip.paste = nk_glfw3_clipbard_paste; - glfw.ctx.clip.userdata = nk_handle_ptr(0); - nk_buffer_init_default(&glfw.ogl.cmds); - - glfw.is_double_click_down = nk_false; - glfw.double_click_pos = nk_vec2(0, 0); - - return &glfw.ctx; -} - -NK_API void -nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas) -{ - nk_font_atlas_init_default(&glfw.atlas); - nk_font_atlas_begin(&glfw.atlas); - *atlas = &glfw.atlas; -} - -NK_API void -nk_glfw3_font_stash_end(void) -{ - const void *image; int w, h; - image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); - nk_glfw3_device_upload_atlas(image, w, h); - nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null); - if (glfw.atlas.default_font) - nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle); -} - -NK_API void -nk_glfw3_new_frame(void) -{ - int i; - double x, y; - struct nk_context *ctx = &glfw.ctx; - struct GLFWwindow *win = glfw.win; - - glfwGetWindowSize(win, &glfw.width, &glfw.height); - glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height); - glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width; - glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height; - - nk_input_begin(ctx); - for (i = 0; i < glfw.text_len; ++i) - nk_input_unicode(ctx, glfw.text[i]); - - /* optional grabbing behavior */ - if (ctx->input.mouse.grab) - glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); - else if (ctx->input.mouse.ungrab) - glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL); - - nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS|| - glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS); - - if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || - glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) { - nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS); - } else { - nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); - nk_input_key(ctx, NK_KEY_COPY, 0); - nk_input_key(ctx, NK_KEY_PASTE, 0); - nk_input_key(ctx, NK_KEY_CUT, 0); - nk_input_key(ctx, NK_KEY_SHIFT, 0); - } - - glfwGetCursorPos(win, &x, &y); - nk_input_motion(ctx, (int)x, (int)y); - if (ctx->input.mouse.grabbed) { - glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y); - ctx->input.mouse.pos.x = ctx->input.mouse.prev.x; - ctx->input.mouse.pos.y = ctx->input.mouse.prev.y; - } - - nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS); - nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS); - nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS); - nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down); - nk_input_scroll(ctx, glfw.scroll); - nk_input_end(&glfw.ctx); - glfw.text_len = 0; - glfw.scroll = nk_vec2(0,0); -} - -NK_API -void nk_glfw3_shutdown(void) -{ - struct nk_glfw_device *dev = &glfw.ogl; - nk_font_atlas_clear(&glfw.atlas); - nk_free(&glfw.ctx); - glDeleteTextures(1, &dev->font_tex); - nk_buffer_free(&dev->cmds); - NK_MEMSET(&glfw, 0, sizeof(glfw)); -} - -#endif diff --git a/src/lib/third_party/glfw/OLD/deps/stb_image_write.h b/src/lib/third_party/glfw/OLD/deps/stb_image_write.h deleted file mode 100644 index 4319c0de..00000000 --- a/src/lib/third_party/glfw/OLD/deps/stb_image_write.h +++ /dev/null @@ -1,1048 +0,0 @@ -/* stb_image_write - v1.02 - public domain - http://nothings.org/stb/stb_image_write.h - writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010-2015 - no warranty implied; use at your own risk - - Before #including, - - #define STB_IMAGE_WRITE_IMPLEMENTATION - - in the file that you want to have the implementation. - - Will probably not work correctly with strict-aliasing optimizations. - -ABOUT: - - This header file is a library for writing images to C stdio. It could be - adapted to write to memory or a general streaming interface; let me know. - - The PNG output is not optimal; it is 20-50% larger than the file - written by a decent optimizing implementation. This library is designed - for source code compactness and simplicity, not optimal image file size - or run-time performance. - -BUILDING: - - You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h. - You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace - malloc,realloc,free. - You can define STBIW_MEMMOVE() to replace memmove() - -USAGE: - - There are four functions, one for each image file format: - - int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); - int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); - int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); - int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); - - There are also four equivalent functions that use an arbitrary write function. You are - expected to open/close your file-equivalent before and after calling these: - - int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); - int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); - int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); - int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); - - where the callback is: - void stbi_write_func(void *context, void *data, int size); - - You can define STBI_WRITE_NO_STDIO to disable the file variant of these - functions, so the library will not use stdio.h at all. However, this will - also disable HDR writing, because it requires stdio for formatted output. - - Each function returns 0 on failure and non-0 on success. - - The functions create an image file defined by the parameters. The image - is a rectangle of pixels stored from left-to-right, top-to-bottom. - Each pixel contains 'comp' channels of data stored interleaved with 8-bits - per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is - monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall. - The *data pointer points to the first byte of the top-left-most pixel. - For PNG, "stride_in_bytes" is the distance in bytes from the first byte of - a row of pixels to the first byte of the next row of pixels. - - PNG creates output files with the same number of components as the input. - The BMP format expands Y to RGB in the file format and does not - output alpha. - - PNG supports writing rectangles of data even when the bytes storing rows of - data are not consecutive in memory (e.g. sub-rectangles of a larger image), - by supplying the stride between the beginning of adjacent rows. The other - formats do not. (Thus you cannot write a native-format BMP through the BMP - writer, both because it is in BGR order and because it may have padding - at the end of the line.) - - HDR expects linear float data. Since the format is always 32-bit rgb(e) - data, alpha (if provided) is discarded, and for monochrome data it is - replicated across all three channels. - - TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed - data, set the global variable 'stbi_write_tga_with_rle' to 0. - -CREDITS: - - PNG/BMP/TGA - Sean Barrett - HDR - Baldur Karlsson - TGA monochrome: - Jean-Sebastien Guay - misc enhancements: - Tim Kelsey - TGA RLE - Alan Hickman - initial file IO callback implementation - Emmanuel Julien - bugfixes: - github:Chribba - Guillaume Chereau - github:jry2 - github:romigrou - Sergio Gonzalez - Jonas Karlsson - Filip Wasil - Thatcher Ulrich - -LICENSE - -This software is dual-licensed to the public domain and under the following -license: you are granted a perpetual, irrevocable license to copy, modify, -publish, and distribute this file as you see fit. - -*/ - -#ifndef INCLUDE_STB_IMAGE_WRITE_H -#define INCLUDE_STB_IMAGE_WRITE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef STB_IMAGE_WRITE_STATIC -#define STBIWDEF static -#else -#define STBIWDEF extern -extern int stbi_write_tga_with_rle; -#endif - -#ifndef STBI_WRITE_NO_STDIO -STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); -STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); -STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); -STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); -#endif - -typedef void stbi_write_func(void *context, void *data, int size); - -STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); -STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); -STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); -STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); - -#ifdef __cplusplus -} -#endif - -#endif//INCLUDE_STB_IMAGE_WRITE_H - -#ifdef STB_IMAGE_WRITE_IMPLEMENTATION - -#ifdef _WIN32 - #ifndef _CRT_SECURE_NO_WARNINGS - #define _CRT_SECURE_NO_WARNINGS - #endif - #ifndef _CRT_NONSTDC_NO_DEPRECATE - #define _CRT_NONSTDC_NO_DEPRECATE - #endif -#endif - -#ifndef STBI_WRITE_NO_STDIO -#include -#endif // STBI_WRITE_NO_STDIO - -#include -#include -#include -#include - -#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED)) -// ok -#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED) -// ok -#else -#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)." -#endif - -#ifndef STBIW_MALLOC -#define STBIW_MALLOC(sz) malloc(sz) -#define STBIW_REALLOC(p,newsz) realloc(p,newsz) -#define STBIW_FREE(p) free(p) -#endif - -#ifndef STBIW_REALLOC_SIZED -#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz) -#endif - - -#ifndef STBIW_MEMMOVE -#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz) -#endif - - -#ifndef STBIW_ASSERT -#include -#define STBIW_ASSERT(x) assert(x) -#endif - -#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff) - -typedef struct -{ - stbi_write_func *func; - void *context; -} stbi__write_context; - -// initialize a callback-based context -static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context) -{ - s->func = c; - s->context = context; -} - -#ifndef STBI_WRITE_NO_STDIO - -static void stbi__stdio_write(void *context, void *data, int size) -{ - fwrite(data,1,size,(FILE*) context); -} - -static int stbi__start_write_file(stbi__write_context *s, const char *filename) -{ - FILE *f = fopen(filename, "wb"); - stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f); - return f != NULL; -} - -static void stbi__end_write_file(stbi__write_context *s) -{ - fclose((FILE *)s->context); -} - -#endif // !STBI_WRITE_NO_STDIO - -typedef unsigned int stbiw_uint32; -typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1]; - -#ifdef STB_IMAGE_WRITE_STATIC -static int stbi_write_tga_with_rle = 1; -#else -int stbi_write_tga_with_rle = 1; -#endif - -static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v) -{ - while (*fmt) { - switch (*fmt++) { - case ' ': break; - case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int)); - s->func(s->context,&x,1); - break; } - case '2': { int x = va_arg(v,int); - unsigned char b[2]; - b[0] = STBIW_UCHAR(x); - b[1] = STBIW_UCHAR(x>>8); - s->func(s->context,b,2); - break; } - case '4': { stbiw_uint32 x = va_arg(v,int); - unsigned char b[4]; - b[0]=STBIW_UCHAR(x); - b[1]=STBIW_UCHAR(x>>8); - b[2]=STBIW_UCHAR(x>>16); - b[3]=STBIW_UCHAR(x>>24); - s->func(s->context,b,4); - break; } - default: - STBIW_ASSERT(0); - return; - } - } -} - -static void stbiw__writef(stbi__write_context *s, const char *fmt, ...) -{ - va_list v; - va_start(v, fmt); - stbiw__writefv(s, fmt, v); - va_end(v); -} - -static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c) -{ - unsigned char arr[3]; - arr[0] = a, arr[1] = b, arr[2] = c; - s->func(s->context, arr, 3); -} - -static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d) -{ - unsigned char bg[3] = { 255, 0, 255}, px[3]; - int k; - - if (write_alpha < 0) - s->func(s->context, &d[comp - 1], 1); - - switch (comp) { - case 1: - s->func(s->context,d,1); - break; - case 2: - if (expand_mono) - stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp - else - s->func(s->context, d, 1); // monochrome TGA - break; - case 4: - if (!write_alpha) { - // composite against pink background - for (k = 0; k < 3; ++k) - px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255; - stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]); - break; - } - /* FALLTHROUGH */ - case 3: - stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]); - break; - } - if (write_alpha > 0) - s->func(s->context, &d[comp - 1], 1); -} - -static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono) -{ - stbiw_uint32 zero = 0; - int i,j, j_end; - - if (y <= 0) - return; - - if (vdir < 0) - j_end = -1, j = y-1; - else - j_end = y, j = 0; - - for (; j != j_end; j += vdir) { - for (i=0; i < x; ++i) { - unsigned char *d = (unsigned char *) data + (j*x+i)*comp; - stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d); - } - s->func(s->context, &zero, scanline_pad); - } -} - -static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...) -{ - if (y < 0 || x < 0) { - return 0; - } else { - va_list v; - va_start(v, fmt); - stbiw__writefv(s, fmt, v); - va_end(v); - stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono); - return 1; - } -} - -static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data) -{ - int pad = (-x*3) & 3; - return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad, - "11 4 22 4" "4 44 22 444444", - 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header - 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header -} - -STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) -{ - stbi__write_context s; - stbi__start_write_callbacks(&s, func, context); - return stbi_write_bmp_core(&s, x, y, comp, data); -} - -#ifndef STBI_WRITE_NO_STDIO -STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data) -{ - stbi__write_context s; - if (stbi__start_write_file(&s,filename)) { - int r = stbi_write_bmp_core(&s, x, y, comp, data); - stbi__end_write_file(&s); - return r; - } else - return 0; -} -#endif //!STBI_WRITE_NO_STDIO - -static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data) -{ - int has_alpha = (comp == 2 || comp == 4); - int colorbytes = has_alpha ? comp-1 : comp; - int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3 - - if (y < 0 || x < 0) - return 0; - - if (!stbi_write_tga_with_rle) { - return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0, - "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8); - } else { - int i,j,k; - - stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8); - - for (j = y - 1; j >= 0; --j) { - unsigned char *row = (unsigned char *) data + j * x * comp; - int len; - - for (i = 0; i < x; i += len) { - unsigned char *begin = row + i * comp; - int diff = 1; - len = 1; - - if (i < x - 1) { - ++len; - diff = memcmp(begin, row + (i + 1) * comp, comp); - if (diff) { - const unsigned char *prev = begin; - for (k = i + 2; k < x && len < 128; ++k) { - if (memcmp(prev, row + k * comp, comp)) { - prev += comp; - ++len; - } else { - --len; - break; - } - } - } else { - for (k = i + 2; k < x && len < 128; ++k) { - if (!memcmp(begin, row + k * comp, comp)) { - ++len; - } else { - break; - } - } - } - } - - if (diff) { - unsigned char header = STBIW_UCHAR(len - 1); - s->func(s->context, &header, 1); - for (k = 0; k < len; ++k) { - stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp); - } - } else { - unsigned char header = STBIW_UCHAR(len - 129); - s->func(s->context, &header, 1); - stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin); - } - } - } - } - return 1; -} - -int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) -{ - stbi__write_context s; - stbi__start_write_callbacks(&s, func, context); - return stbi_write_tga_core(&s, x, y, comp, (void *) data); -} - -#ifndef STBI_WRITE_NO_STDIO -int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data) -{ - stbi__write_context s; - if (stbi__start_write_file(&s,filename)) { - int r = stbi_write_tga_core(&s, x, y, comp, (void *) data); - stbi__end_write_file(&s); - return r; - } else - return 0; -} -#endif - -// ************************************************************************************************* -// Radiance RGBE HDR writer -// by Baldur Karlsson -#ifndef STBI_WRITE_NO_STDIO - -#define stbiw__max(a, b) ((a) > (b) ? (a) : (b)) - -void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear) -{ - int exponent; - float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2])); - - if (maxcomp < 1e-32f) { - rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0; - } else { - float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; - - rgbe[0] = (unsigned char)(linear[0] * normalize); - rgbe[1] = (unsigned char)(linear[1] * normalize); - rgbe[2] = (unsigned char)(linear[2] * normalize); - rgbe[3] = (unsigned char)(exponent + 128); - } -} - -void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte) -{ - unsigned char lengthbyte = STBIW_UCHAR(length+128); - STBIW_ASSERT(length+128 <= 255); - s->func(s->context, &lengthbyte, 1); - s->func(s->context, &databyte, 1); -} - -void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data) -{ - unsigned char lengthbyte = STBIW_UCHAR(length); - STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code - s->func(s->context, &lengthbyte, 1); - s->func(s->context, data, length); -} - -void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline) -{ - unsigned char scanlineheader[4] = { 2, 2, 0, 0 }; - unsigned char rgbe[4]; - float linear[3]; - int x; - - scanlineheader[2] = (width&0xff00)>>8; - scanlineheader[3] = (width&0x00ff); - - /* skip RLE for images too small or large */ - if (width < 8 || width >= 32768) { - for (x=0; x < width; x++) { - switch (ncomp) { - case 4: /* fallthrough */ - case 3: linear[2] = scanline[x*ncomp + 2]; - linear[1] = scanline[x*ncomp + 1]; - linear[0] = scanline[x*ncomp + 0]; - break; - default: - linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; - break; - } - stbiw__linear_to_rgbe(rgbe, linear); - s->func(s->context, rgbe, 4); - } - } else { - int c,r; - /* encode into scratch buffer */ - for (x=0; x < width; x++) { - switch(ncomp) { - case 4: /* fallthrough */ - case 3: linear[2] = scanline[x*ncomp + 2]; - linear[1] = scanline[x*ncomp + 1]; - linear[0] = scanline[x*ncomp + 0]; - break; - default: - linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; - break; - } - stbiw__linear_to_rgbe(rgbe, linear); - scratch[x + width*0] = rgbe[0]; - scratch[x + width*1] = rgbe[1]; - scratch[x + width*2] = rgbe[2]; - scratch[x + width*3] = rgbe[3]; - } - - s->func(s->context, scanlineheader, 4); - - /* RLE each component separately */ - for (c=0; c < 4; c++) { - unsigned char *comp = &scratch[width*c]; - - x = 0; - while (x < width) { - // find first run - r = x; - while (r+2 < width) { - if (comp[r] == comp[r+1] && comp[r] == comp[r+2]) - break; - ++r; - } - if (r+2 >= width) - r = width; - // dump up to first run - while (x < r) { - int len = r-x; - if (len > 128) len = 128; - stbiw__write_dump_data(s, len, &comp[x]); - x += len; - } - // if there's a run, output it - if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd - // find next byte after run - while (r < width && comp[r] == comp[x]) - ++r; - // output run up to r - while (x < r) { - int len = r-x; - if (len > 127) len = 127; - stbiw__write_run_data(s, len, comp[x]); - x += len; - } - } - } - } - } -} - -static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data) -{ - if (y <= 0 || x <= 0 || data == NULL) - return 0; - else { - // Each component is stored separately. Allocate scratch space for full output scanline. - unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4); - int i, len; - char buffer[128]; - char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n"; - s->func(s->context, header, sizeof(header)-1); - - len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x); - s->func(s->context, buffer, len); - - for(i=0; i < y; i++) - stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*i*x); - STBIW_FREE(scratch); - return 1; - } -} - -int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data) -{ - stbi__write_context s; - stbi__start_write_callbacks(&s, func, context); - return stbi_write_hdr_core(&s, x, y, comp, (float *) data); -} - -int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data) -{ - stbi__write_context s; - if (stbi__start_write_file(&s,filename)) { - int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data); - stbi__end_write_file(&s); - return r; - } else - return 0; -} -#endif // STBI_WRITE_NO_STDIO - - -////////////////////////////////////////////////////////////////////////////// -// -// PNG writer -// - -// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size() -#define stbiw__sbraw(a) ((int *) (a) - 2) -#define stbiw__sbm(a) stbiw__sbraw(a)[0] -#define stbiw__sbn(a) stbiw__sbraw(a)[1] - -#define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a)) -#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0) -#define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a))) - -#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v)) -#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0) -#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0) - -static void *stbiw__sbgrowf(void **arr, int increment, int itemsize) -{ - int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1; - void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2); - STBIW_ASSERT(p); - if (p) { - if (!*arr) ((int *) p)[1] = 0; - *arr = (void *) ((int *) p + 2); - stbiw__sbm(*arr) = m; - } - return *arr; -} - -static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) -{ - while (*bitcount >= 8) { - stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer)); - *bitbuffer >>= 8; - *bitcount -= 8; - } - return data; -} - -static int stbiw__zlib_bitrev(int code, int codebits) -{ - int res=0; - while (codebits--) { - res = (res << 1) | (code & 1); - code >>= 1; - } - return res; -} - -static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit) -{ - int i; - for (i=0; i < limit && i < 258; ++i) - if (a[i] != b[i]) break; - return i; -} - -static unsigned int stbiw__zhash(unsigned char *data) -{ - stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); - hash ^= hash << 3; - hash += hash >> 5; - hash ^= hash << 4; - hash += hash >> 17; - hash ^= hash << 25; - hash += hash >> 6; - return hash; -} - -#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount)) -#define stbiw__zlib_add(code,codebits) \ - (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush()) -#define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c) -// default huffman tables -#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8) -#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9) -#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7) -#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8) -#define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n)) -#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n)) - -#define stbiw__ZHASH 16384 - -unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) -{ - static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; - static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; - static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; - static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; - unsigned int bitbuf=0; - int i,j, bitcount=0; - unsigned char *out = NULL; - unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**)); - if (quality < 5) quality = 5; - - stbiw__sbpush(out, 0x78); // DEFLATE 32K window - stbiw__sbpush(out, 0x5e); // FLEVEL = 1 - stbiw__zlib_add(1,1); // BFINAL = 1 - stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman - - for (i=0; i < stbiw__ZHASH; ++i) - hash_table[i] = NULL; - - i=0; - while (i < data_len-3) { - // hash next 3 bytes of data to be compressed - int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3; - unsigned char *bestloc = 0; - unsigned char **hlist = hash_table[h]; - int n = stbiw__sbcount(hlist); - for (j=0; j < n; ++j) { - if (hlist[j]-data > i-32768) { // if entry lies within window - int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i); - if (d >= best) best=d,bestloc=hlist[j]; - } - } - // when hash table entry is too long, delete half the entries - if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) { - STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); - stbiw__sbn(hash_table[h]) = quality; - } - stbiw__sbpush(hash_table[h],data+i); - - if (bestloc) { - // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal - h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1); - hlist = hash_table[h]; - n = stbiw__sbcount(hlist); - for (j=0; j < n; ++j) { - if (hlist[j]-data > i-32767) { - int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1); - if (e > best) { // if next match is better, bail on current match - bestloc = NULL; - break; - } - } - } - } - - if (bestloc) { - int d = (int) (data+i - bestloc); // distance back - STBIW_ASSERT(d <= 32767 && best <= 258); - for (j=0; best > lengthc[j+1]-1; ++j); - stbiw__zlib_huff(j+257); - if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]); - for (j=0; d > distc[j+1]-1; ++j); - stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5); - if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]); - i += best; - } else { - stbiw__zlib_huffb(data[i]); - ++i; - } - } - // write out final bytes - for (;i < data_len; ++i) - stbiw__zlib_huffb(data[i]); - stbiw__zlib_huff(256); // end of block - // pad with 0 bits to byte boundary - while (bitcount) - stbiw__zlib_add(0,1); - - for (i=0; i < stbiw__ZHASH; ++i) - (void) stbiw__sbfree(hash_table[i]); - STBIW_FREE(hash_table); - - { - // compute adler32 on input - unsigned int s1=1, s2=0; - int blocklen = (int) (data_len % 5552); - j=0; - while (j < data_len) { - for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1; - s1 %= 65521, s2 %= 65521; - j += blocklen; - blocklen = 5552; - } - stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8)); - stbiw__sbpush(out, STBIW_UCHAR(s2)); - stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8)); - stbiw__sbpush(out, STBIW_UCHAR(s1)); - } - *out_len = stbiw__sbn(out); - // make returned pointer freeable - STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len); - return (unsigned char *) stbiw__sbraw(out); -} - -static unsigned int stbiw__crc32(unsigned char *buffer, int len) -{ - static unsigned int crc_table[256] = - { - 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, - 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, - 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, - 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, - 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, - 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, - 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, - 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, - 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, - 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, - 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, - 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, - 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, - 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, - 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, - 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, - 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, - 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, - 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, - 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, - 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, - 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, - 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, - 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, - 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, - 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, - 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, - 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, - 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, - 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, - 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, - 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D - }; - - unsigned int crc = ~0u; - int i; - for (i=0; i < len; ++i) - crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; - return ~crc; -} - -#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4) -#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v)); -#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3]) - -static void stbiw__wpcrc(unsigned char **data, int len) -{ - unsigned int crc = stbiw__crc32(*data - len - 4, len+4); - stbiw__wp32(*data, crc); -} - -static unsigned char stbiw__paeth(int a, int b, int c) -{ - int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c); - if (pa <= pb && pa <= pc) return STBIW_UCHAR(a); - if (pb <= pc) return STBIW_UCHAR(b); - return STBIW_UCHAR(c); -} - -unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len) -{ - int ctype[5] = { -1, 0, 4, 2, 6 }; - unsigned char sig[8] = { 137,80,78,71,13,10,26,10 }; - unsigned char *out,*o, *filt, *zlib; - signed char *line_buffer; - int i,j,k,p,zlen; - - if (stride_bytes == 0) - stride_bytes = x * n; - - filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0; - line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; } - for (j=0; j < y; ++j) { - static int mapping[] = { 0,1,2,3,4 }; - static int firstmap[] = { 0,1,0,5,6 }; - int *mymap = j ? mapping : firstmap; - int best = 0, bestval = 0x7fffffff; - for (p=0; p < 2; ++p) { - for (k= p?best:0; k < 5; ++k) { - int type = mymap[k],est=0; - unsigned char *z = pixels + stride_bytes*j; - for (i=0; i < n; ++i) - switch (type) { - case 0: line_buffer[i] = z[i]; break; - case 1: line_buffer[i] = z[i]; break; - case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; - case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break; - case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-stride_bytes],0)); break; - case 5: line_buffer[i] = z[i]; break; - case 6: line_buffer[i] = z[i]; break; - } - for (i=n; i < x*n; ++i) { - switch (type) { - case 0: line_buffer[i] = z[i]; break; - case 1: line_buffer[i] = z[i] - z[i-n]; break; - case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; - case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break; - case 4: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break; - case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break; - case 6: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break; - } - } - if (p) break; - for (i=0; i < x*n; ++i) - est += abs((signed char) line_buffer[i]); - if (est < bestval) { bestval = est; best = k; } - } - } - // when we get here, best contains the filter type, and line_buffer contains the data - filt[j*(x*n+1)] = (unsigned char) best; - STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n); - } - STBIW_FREE(line_buffer); - zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory - STBIW_FREE(filt); - if (!zlib) return 0; - - // each tag requires 12 bytes of overhead - out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12); - if (!out) return 0; - *out_len = 8 + 12+13 + 12+zlen + 12; - - o=out; - STBIW_MEMMOVE(o,sig,8); o+= 8; - stbiw__wp32(o, 13); // header length - stbiw__wptag(o, "IHDR"); - stbiw__wp32(o, x); - stbiw__wp32(o, y); - *o++ = 8; - *o++ = STBIW_UCHAR(ctype[n]); - *o++ = 0; - *o++ = 0; - *o++ = 0; - stbiw__wpcrc(&o,13); - - stbiw__wp32(o, zlen); - stbiw__wptag(o, "IDAT"); - STBIW_MEMMOVE(o, zlib, zlen); - o += zlen; - STBIW_FREE(zlib); - stbiw__wpcrc(&o, zlen); - - stbiw__wp32(o,0); - stbiw__wptag(o, "IEND"); - stbiw__wpcrc(&o,0); - - STBIW_ASSERT(o == out + *out_len); - - return out; -} - -#ifndef STBI_WRITE_NO_STDIO -STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes) -{ - FILE *f; - int len; - unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); - if (png == NULL) return 0; - f = fopen(filename, "wb"); - if (!f) { STBIW_FREE(png); return 0; } - fwrite(png, 1, len, f); - fclose(f); - STBIW_FREE(png); - return 1; -} -#endif - -STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes) -{ - int len; - unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); - if (png == NULL) return 0; - func(context, png, len); - STBIW_FREE(png); - return 1; -} - -#endif // STB_IMAGE_WRITE_IMPLEMENTATION - -/* Revision history - 1.02 (2016-04-02) - avoid allocating large structures on the stack - 1.01 (2016-01-16) - STBIW_REALLOC_SIZED: support allocators with no realloc support - avoid race-condition in crc initialization - minor compile issues - 1.00 (2015-09-14) - installable file IO function - 0.99 (2015-09-13) - warning fixes; TGA rle support - 0.98 (2015-04-08) - added STBIW_MALLOC, STBIW_ASSERT etc - 0.97 (2015-01-18) - fixed HDR asserts, rewrote HDR rle logic - 0.96 (2015-01-17) - add HDR output - fix monochrome BMP - 0.95 (2014-08-17) - add monochrome TGA output - 0.94 (2014-05-31) - rename private functions to avoid conflicts with stb_image.h - 0.93 (2014-05-27) - warning fixes - 0.92 (2010-08-01) - casts to unsigned char to fix warnings - 0.91 (2010-07-17) - first public release - 0.90 first internal release -*/ diff --git a/src/lib/third_party/glfw/OLD/deps/tinycthread.c b/src/lib/third_party/glfw/OLD/deps/tinycthread.c deleted file mode 100644 index f9cea2ed..00000000 --- a/src/lib/third_party/glfw/OLD/deps/tinycthread.c +++ /dev/null @@ -1,594 +0,0 @@ -/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- -Copyright (c) 2012 Marcus Geelnard - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - - 3. This notice may not be removed or altered from any source - distribution. -*/ - -/* 2013-01-06 Camilla Löwy - * - * Added casts from time_t to DWORD to avoid warnings on VC++. - * Fixed time retrieval on POSIX systems. - */ - -#include "tinycthread.h" -#include - -/* Platform specific includes */ -#if defined(_TTHREAD_POSIX_) - #include - #include - #include - #include - #include -#elif defined(_TTHREAD_WIN32_) - #include - #include -#endif - -/* Standard, good-to-have defines */ -#ifndef NULL - #define NULL (void*)0 -#endif -#ifndef TRUE - #define TRUE 1 -#endif -#ifndef FALSE - #define FALSE 0 -#endif - -int mtx_init(mtx_t *mtx, int type) -{ -#if defined(_TTHREAD_WIN32_) - mtx->mAlreadyLocked = FALSE; - mtx->mRecursive = type & mtx_recursive; - InitializeCriticalSection(&mtx->mHandle); - return thrd_success; -#else - int ret; - pthread_mutexattr_t attr; - pthread_mutexattr_init(&attr); - if (type & mtx_recursive) - { - pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); - } - ret = pthread_mutex_init(mtx, &attr); - pthread_mutexattr_destroy(&attr); - return ret == 0 ? thrd_success : thrd_error; -#endif -} - -void mtx_destroy(mtx_t *mtx) -{ -#if defined(_TTHREAD_WIN32_) - DeleteCriticalSection(&mtx->mHandle); -#else - pthread_mutex_destroy(mtx); -#endif -} - -int mtx_lock(mtx_t *mtx) -{ -#if defined(_TTHREAD_WIN32_) - EnterCriticalSection(&mtx->mHandle); - if (!mtx->mRecursive) - { - while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */ - mtx->mAlreadyLocked = TRUE; - } - return thrd_success; -#else - return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error; -#endif -} - -int mtx_timedlock(mtx_t *mtx, const struct timespec *ts) -{ - /* FIXME! */ - (void)mtx; - (void)ts; - return thrd_error; -} - -int mtx_trylock(mtx_t *mtx) -{ -#if defined(_TTHREAD_WIN32_) - int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy; - if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked) - { - LeaveCriticalSection(&mtx->mHandle); - ret = thrd_busy; - } - return ret; -#else - return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy; -#endif -} - -int mtx_unlock(mtx_t *mtx) -{ -#if defined(_TTHREAD_WIN32_) - mtx->mAlreadyLocked = FALSE; - LeaveCriticalSection(&mtx->mHandle); - return thrd_success; -#else - return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;; -#endif -} - -#if defined(_TTHREAD_WIN32_) -#define _CONDITION_EVENT_ONE 0 -#define _CONDITION_EVENT_ALL 1 -#endif - -int cnd_init(cnd_t *cond) -{ -#if defined(_TTHREAD_WIN32_) - cond->mWaitersCount = 0; - - /* Init critical section */ - InitializeCriticalSection(&cond->mWaitersCountLock); - - /* Init events */ - cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL); - if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL) - { - cond->mEvents[_CONDITION_EVENT_ALL] = NULL; - return thrd_error; - } - cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL); - if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL) - { - CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); - cond->mEvents[_CONDITION_EVENT_ONE] = NULL; - return thrd_error; - } - - return thrd_success; -#else - return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error; -#endif -} - -void cnd_destroy(cnd_t *cond) -{ -#if defined(_TTHREAD_WIN32_) - if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL) - { - CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]); - } - if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL) - { - CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]); - } - DeleteCriticalSection(&cond->mWaitersCountLock); -#else - pthread_cond_destroy(cond); -#endif -} - -int cnd_signal(cnd_t *cond) -{ -#if defined(_TTHREAD_WIN32_) - int haveWaiters; - - /* Are there any waiters? */ - EnterCriticalSection(&cond->mWaitersCountLock); - haveWaiters = (cond->mWaitersCount > 0); - LeaveCriticalSection(&cond->mWaitersCountLock); - - /* If we have any waiting threads, send them a signal */ - if(haveWaiters) - { - if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0) - { - return thrd_error; - } - } - - return thrd_success; -#else - return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; -#endif -} - -int cnd_broadcast(cnd_t *cond) -{ -#if defined(_TTHREAD_WIN32_) - int haveWaiters; - - /* Are there any waiters? */ - EnterCriticalSection(&cond->mWaitersCountLock); - haveWaiters = (cond->mWaitersCount > 0); - LeaveCriticalSection(&cond->mWaitersCountLock); - - /* If we have any waiting threads, send them a signal */ - if(haveWaiters) - { - if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) - { - return thrd_error; - } - } - - return thrd_success; -#else - return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error; -#endif -} - -#if defined(_TTHREAD_WIN32_) -static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout) -{ - int result, lastWaiter; - - /* Increment number of waiters */ - EnterCriticalSection(&cond->mWaitersCountLock); - ++ cond->mWaitersCount; - LeaveCriticalSection(&cond->mWaitersCountLock); - - /* Release the mutex while waiting for the condition (will decrease - the number of waiters when done)... */ - mtx_unlock(mtx); - - /* Wait for either event to become signaled due to cnd_signal() or - cnd_broadcast() being called */ - result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout); - if (result == WAIT_TIMEOUT) - { - return thrd_timeout; - } - else if (result == (int)WAIT_FAILED) - { - return thrd_error; - } - - /* Check if we are the last waiter */ - EnterCriticalSection(&cond->mWaitersCountLock); - -- cond->mWaitersCount; - lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) && - (cond->mWaitersCount == 0); - LeaveCriticalSection(&cond->mWaitersCountLock); - - /* If we are the last waiter to be notified to stop waiting, reset the event */ - if (lastWaiter) - { - if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0) - { - return thrd_error; - } - } - - /* Re-acquire the mutex */ - mtx_lock(mtx); - - return thrd_success; -} -#endif - -int cnd_wait(cnd_t *cond, mtx_t *mtx) -{ -#if defined(_TTHREAD_WIN32_) - return _cnd_timedwait_win32(cond, mtx, INFINITE); -#else - return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error; -#endif -} - -int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts) -{ -#if defined(_TTHREAD_WIN32_) - struct timespec now; - if (clock_gettime(CLOCK_REALTIME, &now) == 0) - { - DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 + - (ts->tv_nsec - now.tv_nsec + 500000) / 1000000); - return _cnd_timedwait_win32(cond, mtx, delta); - } - else - return thrd_error; -#else - int ret; - ret = pthread_cond_timedwait(cond, mtx, ts); - if (ret == ETIMEDOUT) - { - return thrd_timeout; - } - return ret == 0 ? thrd_success : thrd_error; -#endif -} - - -/** Information to pass to the new thread (what to run). */ -typedef struct { - thrd_start_t mFunction; /**< Pointer to the function to be executed. */ - void * mArg; /**< Function argument for the thread function. */ -} _thread_start_info; - -/* Thread wrapper function. */ -#if defined(_TTHREAD_WIN32_) -static unsigned WINAPI _thrd_wrapper_function(void * aArg) -#elif defined(_TTHREAD_POSIX_) -static void * _thrd_wrapper_function(void * aArg) -#endif -{ - thrd_start_t fun; - void *arg; - int res; -#if defined(_TTHREAD_POSIX_) - void *pres; -#endif - - /* Get thread startup information */ - _thread_start_info *ti = (_thread_start_info *) aArg; - fun = ti->mFunction; - arg = ti->mArg; - - /* The thread is responsible for freeing the startup information */ - free((void *)ti); - - /* Call the actual client thread function */ - res = fun(arg); - -#if defined(_TTHREAD_WIN32_) - return res; -#else - pres = malloc(sizeof(int)); - if (pres != NULL) - { - *(int*)pres = res; - } - return pres; -#endif -} - -int thrd_create(thrd_t *thr, thrd_start_t func, void *arg) -{ - /* Fill out the thread startup information (passed to the thread wrapper, - which will eventually free it) */ - _thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info)); - if (ti == NULL) - { - return thrd_nomem; - } - ti->mFunction = func; - ti->mArg = arg; - - /* Create the thread */ -#if defined(_TTHREAD_WIN32_) - *thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL); -#elif defined(_TTHREAD_POSIX_) - if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0) - { - *thr = 0; - } -#endif - - /* Did we fail to create the thread? */ - if(!*thr) - { - free(ti); - return thrd_error; - } - - return thrd_success; -} - -thrd_t thrd_current(void) -{ -#if defined(_TTHREAD_WIN32_) - return GetCurrentThread(); -#else - return pthread_self(); -#endif -} - -int thrd_detach(thrd_t thr) -{ - /* FIXME! */ - (void)thr; - return thrd_error; -} - -int thrd_equal(thrd_t thr0, thrd_t thr1) -{ -#if defined(_TTHREAD_WIN32_) - return thr0 == thr1; -#else - return pthread_equal(thr0, thr1); -#endif -} - -void thrd_exit(int res) -{ -#if defined(_TTHREAD_WIN32_) - ExitThread(res); -#else - void *pres = malloc(sizeof(int)); - if (pres != NULL) - { - *(int*)pres = res; - } - pthread_exit(pres); -#endif -} - -int thrd_join(thrd_t thr, int *res) -{ -#if defined(_TTHREAD_WIN32_) - if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED) - { - return thrd_error; - } - if (res != NULL) - { - DWORD dwRes; - GetExitCodeThread(thr, &dwRes); - *res = dwRes; - } -#elif defined(_TTHREAD_POSIX_) - void *pres; - int ires = 0; - if (pthread_join(thr, &pres) != 0) - { - return thrd_error; - } - if (pres != NULL) - { - ires = *(int*)pres; - free(pres); - } - if (res != NULL) - { - *res = ires; - } -#endif - return thrd_success; -} - -int thrd_sleep(const struct timespec *time_point, struct timespec *remaining) -{ - struct timespec now; -#if defined(_TTHREAD_WIN32_) - DWORD delta; -#else - long delta; -#endif - - /* Get the current time */ - if (clock_gettime(CLOCK_REALTIME, &now) != 0) - return -2; // FIXME: Some specific error code? - -#if defined(_TTHREAD_WIN32_) - /* Delta in milliseconds */ - delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 + - (time_point->tv_nsec - now.tv_nsec + 500000) / 1000000); - if (delta > 0) - { - Sleep(delta); - } -#else - /* Delta in microseconds */ - delta = (time_point->tv_sec - now.tv_sec) * 1000000L + - (time_point->tv_nsec - now.tv_nsec + 500L) / 1000L; - - /* On some systems, the usleep argument must be < 1000000 */ - while (delta > 999999L) - { - usleep(999999); - delta -= 999999L; - } - if (delta > 0L) - { - usleep((useconds_t)delta); - } -#endif - - /* We don't support waking up prematurely (yet) */ - if (remaining) - { - remaining->tv_sec = 0; - remaining->tv_nsec = 0; - } - return 0; -} - -void thrd_yield(void) -{ -#if defined(_TTHREAD_WIN32_) - Sleep(0); -#else - sched_yield(); -#endif -} - -int tss_create(tss_t *key, tss_dtor_t dtor) -{ -#if defined(_TTHREAD_WIN32_) - /* FIXME: The destructor function is not supported yet... */ - if (dtor != NULL) - { - return thrd_error; - } - *key = TlsAlloc(); - if (*key == TLS_OUT_OF_INDEXES) - { - return thrd_error; - } -#else - if (pthread_key_create(key, dtor) != 0) - { - return thrd_error; - } -#endif - return thrd_success; -} - -void tss_delete(tss_t key) -{ -#if defined(_TTHREAD_WIN32_) - TlsFree(key); -#else - pthread_key_delete(key); -#endif -} - -void *tss_get(tss_t key) -{ -#if defined(_TTHREAD_WIN32_) - return TlsGetValue(key); -#else - return pthread_getspecific(key); -#endif -} - -int tss_set(tss_t key, void *val) -{ -#if defined(_TTHREAD_WIN32_) - if (TlsSetValue(key, val) == 0) - { - return thrd_error; - } -#else - if (pthread_setspecific(key, val) != 0) - { - return thrd_error; - } -#endif - return thrd_success; -} - -#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_) -int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts) -{ -#if defined(_TTHREAD_WIN32_) - struct _timeb tb; - _ftime(&tb); - ts->tv_sec = (time_t)tb.time; - ts->tv_nsec = 1000000L * (long)tb.millitm; -#else - struct timeval tv; - gettimeofday(&tv, NULL); - ts->tv_sec = (time_t)tv.tv_sec; - ts->tv_nsec = 1000L * (long)tv.tv_usec; -#endif - return 0; -} -#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_ - diff --git a/src/lib/third_party/glfw/OLD/deps/tinycthread.h b/src/lib/third_party/glfw/OLD/deps/tinycthread.h deleted file mode 100644 index 42958c39..00000000 --- a/src/lib/third_party/glfw/OLD/deps/tinycthread.h +++ /dev/null @@ -1,443 +0,0 @@ -/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*- -Copyright (c) 2012 Marcus Geelnard - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - - 3. This notice may not be removed or altered from any source - distribution. -*/ - -#ifndef _TINYCTHREAD_H_ -#define _TINYCTHREAD_H_ - -/** -* @file -* @mainpage TinyCThread API Reference -* -* @section intro_sec Introduction -* TinyCThread is a minimal, portable implementation of basic threading -* classes for C. -* -* They closely mimic the functionality and naming of the C11 standard, and -* should be easily replaceable with the corresponding standard variants. -* -* @section port_sec Portability -* The Win32 variant uses the native Win32 API for implementing the thread -* classes, while for other systems, the POSIX threads API (pthread) is used. -* -* @section misc_sec Miscellaneous -* The following special keywords are available: #_Thread_local. -* -* For more detailed information, browse the different sections of this -* documentation. A good place to start is: -* tinycthread.h. -*/ - -/* Which platform are we on? */ -#if !defined(_TTHREAD_PLATFORM_DEFINED_) - #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__) - #define _TTHREAD_WIN32_ - #else - #define _TTHREAD_POSIX_ - #endif - #define _TTHREAD_PLATFORM_DEFINED_ -#endif - -/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */ -#if defined(_TTHREAD_POSIX_) - #undef _FEATURES_H - #if !defined(_GNU_SOURCE) - #define _GNU_SOURCE - #endif - #if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L) - #undef _POSIX_C_SOURCE - #define _POSIX_C_SOURCE 199309L - #endif - #if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500) - #undef _XOPEN_SOURCE - #define _XOPEN_SOURCE 500 - #endif -#endif - -/* Generic includes */ -#include - -/* Platform specific includes */ -#if defined(_TTHREAD_POSIX_) - #include - #include -#elif defined(_TTHREAD_WIN32_) - #ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN - #define __UNDEF_LEAN_AND_MEAN - #endif - #include - #ifdef __UNDEF_LEAN_AND_MEAN - #undef WIN32_LEAN_AND_MEAN - #undef __UNDEF_LEAN_AND_MEAN - #endif -#endif - -/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC, - it's quite likely that libc does not support it either. Hence, fall back to - the only other supported time specifier: CLOCK_REALTIME (and if that fails, - we're probably emulating clock_gettime anyway, so anything goes). */ -#ifndef TIME_UTC - #ifdef CLOCK_REALTIME - #define TIME_UTC CLOCK_REALTIME - #else - #define TIME_UTC 0 - #endif -#endif - -/* Workaround for missing clock_gettime (most Windows compilers, afaik) */ -#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__) -#define _TTHREAD_EMULATE_CLOCK_GETTIME_ -/* Emulate struct timespec */ -#if defined(_TTHREAD_WIN32_) -struct _ttherad_timespec { - time_t tv_sec; - long tv_nsec; -}; -#define timespec _ttherad_timespec -#endif - -/* Emulate clockid_t */ -typedef int _tthread_clockid_t; -#define clockid_t _tthread_clockid_t - -/* Emulate clock_gettime */ -int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts); -#define clock_gettime _tthread_clock_gettime -#ifndef CLOCK_REALTIME - #define CLOCK_REALTIME 0 -#endif -#endif - - -/** TinyCThread version (major number). */ -#define TINYCTHREAD_VERSION_MAJOR 1 -/** TinyCThread version (minor number). */ -#define TINYCTHREAD_VERSION_MINOR 1 -/** TinyCThread version (full version). */ -#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR) - -/** -* @def _Thread_local -* Thread local storage keyword. -* A variable that is declared with the @c _Thread_local keyword makes the -* value of the variable local to each thread (known as thread-local storage, -* or TLS). Example usage: -* @code -* // This variable is local to each thread. -* _Thread_local int variable; -* @endcode -* @note The @c _Thread_local keyword is a macro that maps to the corresponding -* compiler directive (e.g. @c __declspec(thread)). -* @note This directive is currently not supported on Mac OS X (it will give -* a compiler error), since compile-time TLS is not supported in the Mac OS X -* executable format. Also, some older versions of MinGW (before GCC 4.x) do -* not support this directive. -* @hideinitializer -*/ - -/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */ -#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local) - #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__) - #define _Thread_local __thread - #else - #define _Thread_local __declspec(thread) - #endif -#endif - -/* Macros */ -#define TSS_DTOR_ITERATIONS 0 - -/* Function return values */ -#define thrd_error 0 /**< The requested operation failed */ -#define thrd_success 1 /**< The requested operation succeeded */ -#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */ -#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */ -#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */ - -/* Mutex types */ -#define mtx_plain 1 -#define mtx_timed 2 -#define mtx_try 4 -#define mtx_recursive 8 - -/* Mutex */ -#if defined(_TTHREAD_WIN32_) -typedef struct { - CRITICAL_SECTION mHandle; /* Critical section handle */ - int mAlreadyLocked; /* TRUE if the mutex is already locked */ - int mRecursive; /* TRUE if the mutex is recursive */ -} mtx_t; -#else -typedef pthread_mutex_t mtx_t; -#endif - -/** Create a mutex object. -* @param mtx A mutex object. -* @param type Bit-mask that must have one of the following six values: -* @li @c mtx_plain for a simple non-recursive mutex -* @li @c mtx_timed for a non-recursive mutex that supports timeout -* @li @c mtx_try for a non-recursive mutex that supports test and return -* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive) -* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive) -* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive) -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -*/ -int mtx_init(mtx_t *mtx, int type); - -/** Release any resources used by the given mutex. -* @param mtx A mutex object. -*/ -void mtx_destroy(mtx_t *mtx); - -/** Lock the given mutex. -* Blocks until the given mutex can be locked. If the mutex is non-recursive, and -* the calling thread already has a lock on the mutex, this call will block -* forever. -* @param mtx A mutex object. -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -*/ -int mtx_lock(mtx_t *mtx); - -/** NOT YET IMPLEMENTED. -*/ -int mtx_timedlock(mtx_t *mtx, const struct timespec *ts); - -/** Try to lock the given mutex. -* The specified mutex shall support either test and return or timeout. If the -* mutex is already locked, the function returns without blocking. -* @param mtx A mutex object. -* @return @ref thrd_success on success, or @ref thrd_busy if the resource -* requested is already in use, or @ref thrd_error if the request could not be -* honored. -*/ -int mtx_trylock(mtx_t *mtx); - -/** Unlock the given mutex. -* @param mtx A mutex object. -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -*/ -int mtx_unlock(mtx_t *mtx); - -/* Condition variable */ -#if defined(_TTHREAD_WIN32_) -typedef struct { - HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */ - unsigned int mWaitersCount; /* Count of the number of waiters. */ - CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */ -} cnd_t; -#else -typedef pthread_cond_t cnd_t; -#endif - -/** Create a condition variable object. -* @param cond A condition variable object. -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -*/ -int cnd_init(cnd_t *cond); - -/** Release any resources used by the given condition variable. -* @param cond A condition variable object. -*/ -void cnd_destroy(cnd_t *cond); - -/** Signal a condition variable. -* Unblocks one of the threads that are blocked on the given condition variable -* at the time of the call. If no threads are blocked on the condition variable -* at the time of the call, the function does nothing and return success. -* @param cond A condition variable object. -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -*/ -int cnd_signal(cnd_t *cond); - -/** Broadcast a condition variable. -* Unblocks all of the threads that are blocked on the given condition variable -* at the time of the call. If no threads are blocked on the condition variable -* at the time of the call, the function does nothing and return success. -* @param cond A condition variable object. -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -*/ -int cnd_broadcast(cnd_t *cond); - -/** Wait for a condition variable to become signaled. -* The function atomically unlocks the given mutex and endeavors to block until -* the given condition variable is signaled by a call to cnd_signal or to -* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex -* before it returns. -* @param cond A condition variable object. -* @param mtx A mutex object. -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -*/ -int cnd_wait(cnd_t *cond, mtx_t *mtx); - -/** Wait for a condition variable to become signaled. -* The function atomically unlocks the given mutex and endeavors to block until -* the given condition variable is signaled by a call to cnd_signal or to -* cnd_broadcast, or until after the specified time. When the calling thread -* becomes unblocked it locks the mutex before it returns. -* @param cond A condition variable object. -* @param mtx A mutex object. -* @param xt A point in time at which the request will time out (absolute time). -* @return @ref thrd_success upon success, or @ref thrd_timeout if the time -* specified in the call was reached without acquiring the requested resource, or -* @ref thrd_error if the request could not be honored. -*/ -int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts); - -/* Thread */ -#if defined(_TTHREAD_WIN32_) -typedef HANDLE thrd_t; -#else -typedef pthread_t thrd_t; -#endif - -/** Thread start function. -* Any thread that is started with the @ref thrd_create() function must be -* started through a function of this type. -* @param arg The thread argument (the @c arg argument of the corresponding -* @ref thrd_create() call). -* @return The thread return value, which can be obtained by another thread -* by using the @ref thrd_join() function. -*/ -typedef int (*thrd_start_t)(void *arg); - -/** Create a new thread. -* @param thr Identifier of the newly created thread. -* @param func A function pointer to the function that will be executed in -* the new thread. -* @param arg An argument to the thread function. -* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could -* be allocated for the thread requested, or @ref thrd_error if the request -* could not be honored. -* @note A thread’s identifier may be reused for a different thread once the -* original thread has exited and either been detached or joined to another -* thread. -*/ -int thrd_create(thrd_t *thr, thrd_start_t func, void *arg); - -/** Identify the calling thread. -* @return The identifier of the calling thread. -*/ -thrd_t thrd_current(void); - -/** NOT YET IMPLEMENTED. -*/ -int thrd_detach(thrd_t thr); - -/** Compare two thread identifiers. -* The function determines if two thread identifiers refer to the same thread. -* @return Zero if the two thread identifiers refer to different threads. -* Otherwise a nonzero value is returned. -*/ -int thrd_equal(thrd_t thr0, thrd_t thr1); - -/** Terminate execution of the calling thread. -* @param res Result code of the calling thread. -*/ -void thrd_exit(int res); - -/** Wait for a thread to terminate. -* The function joins the given thread with the current thread by blocking -* until the other thread has terminated. -* @param thr The thread to join with. -* @param res If this pointer is not NULL, the function will store the result -* code of the given thread in the integer pointed to by @c res. -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -*/ -int thrd_join(thrd_t thr, int *res); - -/** Put the calling thread to sleep. -* Suspend execution of the calling thread. -* @param time_point A point in time at which the thread will resume (absolute time). -* @param remaining If non-NULL, this parameter will hold the remaining time until -* time_point upon return. This will typically be zero, but if -* the thread was woken up by a signal that is not ignored before -* time_point was reached @c remaining will hold a positive -* time. -* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred. -*/ -int thrd_sleep(const struct timespec *time_point, struct timespec *remaining); - -/** Yield execution to another thread. -* Permit other threads to run, even if the current thread would ordinarily -* continue to run. -*/ -void thrd_yield(void); - -/* Thread local storage */ -#if defined(_TTHREAD_WIN32_) -typedef DWORD tss_t; -#else -typedef pthread_key_t tss_t; -#endif - -/** Destructor function for a thread-specific storage. -* @param val The value of the destructed thread-specific storage. -*/ -typedef void (*tss_dtor_t)(void *val); - -/** Create a thread-specific storage. -* @param key The unique key identifier that will be set if the function is -* successful. -* @param dtor Destructor function. This can be NULL. -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -* @note The destructor function is not supported under Windows. If @c dtor is -* not NULL when calling this function under Windows, the function will fail -* and return @ref thrd_error. -*/ -int tss_create(tss_t *key, tss_dtor_t dtor); - -/** Delete a thread-specific storage. -* The function releases any resources used by the given thread-specific -* storage. -* @param key The key that shall be deleted. -*/ -void tss_delete(tss_t key); - -/** Get the value for a thread-specific storage. -* @param key The thread-specific storage identifier. -* @return The value for the current thread held in the given thread-specific -* storage. -*/ -void *tss_get(tss_t key); - -/** Set the value for a thread-specific storage. -* @param key The thread-specific storage identifier. -* @param val The value of the thread-specific storage to set for the current -* thread. -* @return @ref thrd_success on success, or @ref thrd_error if the request could -* not be honored. -*/ -int tss_set(tss_t key, void *val); - - -#endif /* _TINYTHREAD_H_ */ - diff --git a/src/lib/third_party/glfw/OLD/deps/vs2008/stdint.h b/src/lib/third_party/glfw/OLD/deps/vs2008/stdint.h deleted file mode 100644 index d02608a5..00000000 --- a/src/lib/third_party/glfw/OLD/deps/vs2008/stdint.h +++ /dev/null @@ -1,247 +0,0 @@ -// ISO C9x compliant stdint.h for Microsoft Visual Studio -// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124 -// -// Copyright (c) 2006-2008 Alexander Chemeris -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are met: -// -// 1. Redistributions of source code must retain the above copyright notice, -// this list of conditions and the following disclaimer. -// -// 2. Redistributions in binary form must reproduce the above copyright -// notice, this list of conditions and the following disclaimer in the -// documentation and/or other materials provided with the distribution. -// -// 3. The name of the author may be used to endorse or promote products -// derived from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED -// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef _MSC_VER // [ -#error "Use this header only with Microsoft Visual C++ compilers!" -#endif // _MSC_VER ] - -#ifndef _MSC_STDINT_H_ // [ -#define _MSC_STDINT_H_ - -#if _MSC_VER > 1000 -#pragma once -#endif - -#include - -// For Visual Studio 6 in C++ mode and for many Visual Studio versions when -// compiling for ARM we should wrap include with 'extern "C++" {}' -// or compiler give many errors like this: -// error C2733: second C linkage of overloaded function 'wmemchr' not allowed -#ifdef __cplusplus -extern "C" { -#endif -# include -#ifdef __cplusplus -} -#endif - -// Define _W64 macros to mark types changing their size, like intptr_t. -#ifndef _W64 -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif - - -// 7.18.1 Integer types - -// 7.18.1.1 Exact-width integer types - -// Visual Studio 6 and Embedded Visual C++ 4 doesn't -// realize that, e.g. char has the same size as __int8 -// so we give up on __intX for them. -#if (_MSC_VER < 1300) - typedef signed char int8_t; - typedef signed short int16_t; - typedef signed int int32_t; - typedef unsigned char uint8_t; - typedef unsigned short uint16_t; - typedef unsigned int uint32_t; -#else - typedef signed __int8 int8_t; - typedef signed __int16 int16_t; - typedef signed __int32 int32_t; - typedef unsigned __int8 uint8_t; - typedef unsigned __int16 uint16_t; - typedef unsigned __int32 uint32_t; -#endif -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; - - -// 7.18.1.2 Minimum-width integer types -typedef int8_t int_least8_t; -typedef int16_t int_least16_t; -typedef int32_t int_least32_t; -typedef int64_t int_least64_t; -typedef uint8_t uint_least8_t; -typedef uint16_t uint_least16_t; -typedef uint32_t uint_least32_t; -typedef uint64_t uint_least64_t; - -// 7.18.1.3 Fastest minimum-width integer types -typedef int8_t int_fast8_t; -typedef int16_t int_fast16_t; -typedef int32_t int_fast32_t; -typedef int64_t int_fast64_t; -typedef uint8_t uint_fast8_t; -typedef uint16_t uint_fast16_t; -typedef uint32_t uint_fast32_t; -typedef uint64_t uint_fast64_t; - -// 7.18.1.4 Integer types capable of holding object pointers -#ifdef _WIN64 // [ - typedef signed __int64 intptr_t; - typedef unsigned __int64 uintptr_t; -#else // _WIN64 ][ - typedef _W64 signed int intptr_t; - typedef _W64 unsigned int uintptr_t; -#endif // _WIN64 ] - -// 7.18.1.5 Greatest-width integer types -typedef int64_t intmax_t; -typedef uint64_t uintmax_t; - - -// 7.18.2 Limits of specified-width integer types - -#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259 - -// 7.18.2.1 Limits of exact-width integer types -#define INT8_MIN ((int8_t)_I8_MIN) -#define INT8_MAX _I8_MAX -#define INT16_MIN ((int16_t)_I16_MIN) -#define INT16_MAX _I16_MAX -#define INT32_MIN ((int32_t)_I32_MIN) -#define INT32_MAX _I32_MAX -#define INT64_MIN ((int64_t)_I64_MIN) -#define INT64_MAX _I64_MAX -#define UINT8_MAX _UI8_MAX -#define UINT16_MAX _UI16_MAX -#define UINT32_MAX _UI32_MAX -#define UINT64_MAX _UI64_MAX - -// 7.18.2.2 Limits of minimum-width integer types -#define INT_LEAST8_MIN INT8_MIN -#define INT_LEAST8_MAX INT8_MAX -#define INT_LEAST16_MIN INT16_MIN -#define INT_LEAST16_MAX INT16_MAX -#define INT_LEAST32_MIN INT32_MIN -#define INT_LEAST32_MAX INT32_MAX -#define INT_LEAST64_MIN INT64_MIN -#define INT_LEAST64_MAX INT64_MAX -#define UINT_LEAST8_MAX UINT8_MAX -#define UINT_LEAST16_MAX UINT16_MAX -#define UINT_LEAST32_MAX UINT32_MAX -#define UINT_LEAST64_MAX UINT64_MAX - -// 7.18.2.3 Limits of fastest minimum-width integer types -#define INT_FAST8_MIN INT8_MIN -#define INT_FAST8_MAX INT8_MAX -#define INT_FAST16_MIN INT16_MIN -#define INT_FAST16_MAX INT16_MAX -#define INT_FAST32_MIN INT32_MIN -#define INT_FAST32_MAX INT32_MAX -#define INT_FAST64_MIN INT64_MIN -#define INT_FAST64_MAX INT64_MAX -#define UINT_FAST8_MAX UINT8_MAX -#define UINT_FAST16_MAX UINT16_MAX -#define UINT_FAST32_MAX UINT32_MAX -#define UINT_FAST64_MAX UINT64_MAX - -// 7.18.2.4 Limits of integer types capable of holding object pointers -#ifdef _WIN64 // [ -# define INTPTR_MIN INT64_MIN -# define INTPTR_MAX INT64_MAX -# define UINTPTR_MAX UINT64_MAX -#else // _WIN64 ][ -# define INTPTR_MIN INT32_MIN -# define INTPTR_MAX INT32_MAX -# define UINTPTR_MAX UINT32_MAX -#endif // _WIN64 ] - -// 7.18.2.5 Limits of greatest-width integer types -#define INTMAX_MIN INT64_MIN -#define INTMAX_MAX INT64_MAX -#define UINTMAX_MAX UINT64_MAX - -// 7.18.3 Limits of other integer types - -#ifdef _WIN64 // [ -# define PTRDIFF_MIN _I64_MIN -# define PTRDIFF_MAX _I64_MAX -#else // _WIN64 ][ -# define PTRDIFF_MIN _I32_MIN -# define PTRDIFF_MAX _I32_MAX -#endif // _WIN64 ] - -#define SIG_ATOMIC_MIN INT_MIN -#define SIG_ATOMIC_MAX INT_MAX - -#ifndef SIZE_MAX // [ -# ifdef _WIN64 // [ -# define SIZE_MAX _UI64_MAX -# else // _WIN64 ][ -# define SIZE_MAX _UI32_MAX -# endif // _WIN64 ] -#endif // SIZE_MAX ] - -// WCHAR_MIN and WCHAR_MAX are also defined in -#ifndef WCHAR_MIN // [ -# define WCHAR_MIN 0 -#endif // WCHAR_MIN ] -#ifndef WCHAR_MAX // [ -# define WCHAR_MAX _UI16_MAX -#endif // WCHAR_MAX ] - -#define WINT_MIN 0 -#define WINT_MAX _UI16_MAX - -#endif // __STDC_LIMIT_MACROS ] - - -// 7.18.4 Limits of other integer types - -#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260 - -// 7.18.4.1 Macros for minimum-width integer constants - -#define INT8_C(val) val##i8 -#define INT16_C(val) val##i16 -#define INT32_C(val) val##i32 -#define INT64_C(val) val##i64 - -#define UINT8_C(val) val##ui8 -#define UINT16_C(val) val##ui16 -#define UINT32_C(val) val##ui32 -#define UINT64_C(val) val##ui64 - -// 7.18.4.2 Macros for greatest-width integer constants -#define INTMAX_C INT64_C -#define UINTMAX_C UINT64_C - -#endif // __STDC_CONSTANT_MACROS ] - - -#endif // _MSC_STDINT_H_ ] diff --git a/src/lib/third_party/glfw/OLD/docs/CMakeLists.txt b/src/lib/third_party/glfw/OLD/docs/CMakeLists.txt deleted file mode 100644 index 4b8cc3d5..00000000 --- a/src/lib/third_party/glfw/OLD/docs/CMakeLists.txt +++ /dev/null @@ -1,29 +0,0 @@ - -set(glfw_DOCS_SOURCES - "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" - "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h" - "${GLFW_SOURCE_DIR}/docs/main.dox" - "${GLFW_SOURCE_DIR}/docs/news.dox" - "${GLFW_SOURCE_DIR}/docs/moving.dox" - "${GLFW_SOURCE_DIR}/docs/quick.dox" - "${GLFW_SOURCE_DIR}/docs/compile.dox" - "${GLFW_SOURCE_DIR}/docs/build.dox" - "${GLFW_SOURCE_DIR}/docs/intro.dox" - "${GLFW_SOURCE_DIR}/docs/context.dox" - "${GLFW_SOURCE_DIR}/docs/monitor.dox" - "${GLFW_SOURCE_DIR}/docs/window.dox" - "${GLFW_SOURCE_DIR}/docs/input.dox" - "${GLFW_SOURCE_DIR}/docs/vulkan.dox" - "${GLFW_SOURCE_DIR}/docs/compat.dox" - "${GLFW_SOURCE_DIR}/docs/internal.dox") - -foreach(arg ${glfw_DOCS_SOURCES}) - set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} \\\n\"${arg}\"") -endforeach() - -configure_file(Doxyfile.in Doxyfile @ONLY) - -add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}" - WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs" - COMMENT "Generating HTML documentation" VERBATIM) - diff --git a/src/lib/third_party/glfw/OLD/docs/CONTRIBUTING.md b/src/lib/third_party/glfw/OLD/docs/CONTRIBUTING.md deleted file mode 100644 index 6d85f5cd..00000000 --- a/src/lib/third_party/glfw/OLD/docs/CONTRIBUTING.md +++ /dev/null @@ -1,391 +0,0 @@ -# Contribution Guide - -## Contents - -- [Asking a question](#asking-a-question) -- [Reporting a bug](#reporting-a-bug) - - [Reporting a compile or link bug](#reporting-a-compile-or-link-bug) - - [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug) - - [Reporting a context creation bug](#reporting-a-context-creation-bug) - - [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug) - - [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug) - - [Reporting some other library bug](#reporting-some-other-library-bug) - - [Reporting a documentation bug](#reporting-a-documentation-bug) - - [Reporting a website bug](#reporting-a-website-bug) -- [Requesting a feature](#requesting-a-feature) -- [Contributing a bug fix](#contributing-a-bug-fix) -- [Contributing a feature](#contributing-a-feature) - - -## Asking a question - -Questions about how to use GLFW should be asked either in the [support -section](http://discourse.glfw.org/c/support) of the forum, under the [Stack -Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game -Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on -Stack Exchange or in the IRC channel `#glfw` on -[Freenode](http://freenode.net/). - -Questions about the design or implementation of GLFW or about future plans -should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the -forum or in the IRC channel. Please don't open a GitHub issue to discuss design -questions without first checking with a maintainer. - - -## Reporting a bug - -If GLFW is behaving unexpectedly at run-time, start by setting an [error -callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling). -GLFW will often tell you the cause of an error via this callback. If it -doesn't, that might be a separate bug. - -If GLFW is crashing or triggering asserts, make sure that all your object -handles and other pointers are valid. - -For bugs where it makes sense, a short, self contained example is absolutely -invaluable. Just put it inline in the body text. Note that if the bug is -reproducible with one of the test programs that come with GLFW, just mention -that instead. - -__Don't worry about adding too much information__. Unimportant information can -be abbreviated or removed later, but missing information can stall bug fixing, -especially when your schedule doesn't align with that of the maintainer. - -__Please provide text as text, not as images__. This includes code, error -messages and any other text. Text in images cannot be found by other users -searching for the same problem and may have to be re-typed by maintainers when -debugging. - -You don't need to manually indent your code or other text to quote it with -GitHub Markdown; just surround it with triple backticks: - - ``` - Some quoted text. - ``` - -You can also add syntax highlighting by appending the common file extension: - - ```c - int five(void) - { - return 5; - } - ``` - -There are issue labels for both platforms and GPU manufacturers, so there is no -need to mention these in the subject line. If you do, it will be removed when -the issue is labeled. - -If your bug is already reported, please add any new information you have, or if -it already has everything, give it a :+1:. - - -### Reporting a compile or link bug - -__Note:__ GLFW needs many system APIs to do its job, which on some platforms -means linking to many system libraries. If you are using GLFW as a static -library, that means your application needs to link to these in addition to GLFW. - -__Note:__ Check the [Compiling -GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building -applications](http://www.glfw.org/docs/latest/build.html) guide for before -opening an issue of this kind. Most issues are caused by a missing package or -linker flag. - -Always include the __operating system name and version__ (e.g. `Windows -7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual -C++ 2015 Update 2`). If you are using an official release of GLFW, -include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the -__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. - -Please also include the __complete build log__ from your compiler and linker, -even if it's long. It can always be shortened later, if necessary. - - -#### Quick template - -``` -OS and version: -Compiler version: -Release or commit: -Build log: -``` - - -### Reporting a segfault or other crash bug - -Always include the __operating system name and version__ (e.g. `Windows -7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, -include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the -__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. - -Please also include any __error messages__ provided to your application via the -[error -callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and -the __full call stack__ of the crash, or if the crash does not occur in debug -mode, mention that instead. - - -#### Quick template - -``` -OS and version: -Release or commit: -Error messages: -Call stack: -``` - - -### Reporting a context creation bug - -__Note:__ Windows ships with graphics drivers that do not support OpenGL. If -GLFW says that your machine lacks support for OpenGL, it very likely does. -Install drivers from the computer manufacturer or graphics card manufacturer -([Nvidia](http://www.geforce.com/drivers), -[AMD](http://support.amd.com/en-us/download), -[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to -fix this. - -__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the -[GLFW\_CONTEXT\_CREATION\_API](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx) -hint for how to select EGL. - -Please verify that context creation also fails with the `glfwinfo` tool before -reporting it as a bug. This tool is included in the GLFW source tree as -`tests/glfwinfo.c` and is built along with the library. It has switches for all -GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list. - -Always include the __operating system name and version__ (e.g. `Windows -7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, -include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the -__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. - -If you are running your program in a virtual machine, please mention this and -include the __VM name and version__ (e.g. `VirtualBox 5.1`). - -Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime -/dev/js`), as described -[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the -__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the -__output of `glfwinfo`__ (with switches matching any hints you set in your -code) when reporting this kind of bug. If this tool doesn't run on the machine, -mention that instead. - - -#### Quick template - -``` -OS and version: -GPU and driver: -Release or commit: -Version string: -glfwinfo output: -``` - - -### Reporting a monitor or video mode bug - -__Note:__ On headless systems on some platforms, no monitors are reported. This -causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are -prepared for. - -__Note:__ Some third-party tools report more video modes than are approved of -by the OS. For safety and compatibility, GLFW only reports video modes the OS -wants programs to use. This is not a bug. - -The `monitors` tool is included in the GLFW source tree as `tests/monitors.c` -and is built along with the library. It lists all information GLFW provides -about monitors it detects. - -Always include the __operating system name and version__ (e.g. `Windows -7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, -include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the -__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. - -If you are running your program in a virtual machine, please mention this and -include the __VM name and version__ (e.g. `VirtualBox 5.1`). - -Please also include any __error messages__ provided to your application via the -[error -callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and -the __output of `monitors`__ when reporting this kind of bug. If this tool -doesn't run on the machine, mention this instead. - - -#### Quick template - -``` -OS and version: -Release or commit: -Error messages: -monitors output: -``` - - -### Reporting a window, input or event bug - -__Note:__ The exact ordering of related window events will sometimes differ. - -__Note:__ Window moving and resizing (by the user) will block the main thread on -some platforms. This is not a bug. Set a [refresh -callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you -want to keep the window contents updated during a move or size operation. - -The `events` tool is included in the GLFW source tree as `tests/events.c` and is -built along with the library. It prints all information provided to every -callback supported by GLFW as events occur. Each event is listed with the time -and a unique number to make discussions about event logs easier. The tool has -command-line options for creating multiple windows and full screen windows. - -Always include the __operating system name and version__ (e.g. `Windows -7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, -include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the -__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. - -If you are running your program in a virtual machine, please mention this and -include the __VM name and version__ (e.g. `VirtualBox 5.1`). - -Please also include any __error messages__ provided to your application via the -[error -callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and -if relevant, the __output of `events`__ when reporting this kind of bug. If -this tool doesn't run on the machine, mention this instead. - -__X11:__ If possible, please include what desktop environment (e.g. GNOME, -Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are -running. If the bug is related to keyboard input, please include any input -method (e.g. ibus, SCIM) you are using. - - -#### Quick template - -``` -OS and version: -Release or commit: -Error messages: -events output: -``` - - -### Reporting some other library bug - -Always include the __operating system name and version__ (e.g. `Windows -7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW, -include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the -__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git. - -Please also include any __error messages__ provided to your application via the -[error -callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling), if -relevant. - - -#### Quick template - -``` -OS and version: -Release or commit: -Error messages: -``` - - -### Reporting a documentation bug - -If you found a bug in the documentation, including this file, then it's fine to -just link to that web page or mention that source file. You don't need to match -the source to the output or vice versa. - - -### Reporting a website bug - -If the bug is in the documentation (anything under `/docs/`) then please see the -section above. Bugs in the rest of the site are reported to to the [website -source repository](https://github.com/glfw/website/issues). - - -## Requesting a feature - -Please explain why you need the feature and how you intend to use it. If you -have a specific API design in mind, please add that as well. If you have or are -planning to write code for the feature, see the section below. - -If there already is a request for the feature you need, add your specific use -case unless it is already mentioned. If it is, give it a :+1:. - - -## Contributing a bug fix - -__Note:__ You must have all necessary [intellectual -property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any -code you contribute. If you did not write the code yourself, you must explain -where it came from and under what license you received it. Even code using the -same license as GLFW may not be copied without attribution. - -__There is no preferred patch size__. A one character fix is just as welcome as -a thousand line one, if that is the appropriate size for the fix. - -In addition to the code, a complete bug fix includes: - -- Change log entry in `README.md`, describing the incorrect behavior -- Credits entries for all authors of the bug fix - -Bug fixes will not be rejected because they don't include all the above parts, -but please keep in mind that maintainer time is finite and that there are many -other bugs and features to work on. - -If the patch fixes a bug introduced after the last release, it should not get -a change log entry. - -If you haven't already, read the excellent article [How to Write a Git Commit -Message](https://chris.beams.io/posts/git-commit/). - - -## Contributing a feature - -__Note:__ You must have all necessary rights to any code you contribute. If you -did not write the code yourself, you must explain where it came from and under -what license. Even code using the same license as GLFW may not be copied -without attribution. - -__Note:__ If you haven't already implemented the feature, check first if there -already is an open issue for it and if it's already being developed in an -[experimental branch](https://github.com/glfw/glfw/branches/all). - -__There is no preferred patch size__. A one character change is just as welcome -as one adding a thousand line one, if that is the appropriate size for the -feature. - -In addition to the code, a complete feature includes: - -- Change log entry in `README.md`, listing all new symbols -- News page entry, briefly describing the feature -- Guide documentation, with minimal examples, in the relevant guide -- Reference documentation, with all applicable tags -- Cross-references and mentions in appropriate places -- Credits entries for all authors of the feature - -If the feature requires platform-specific code, at minimum stubs must be added -for the new platform function to all supported and experimental platforms. - -If it adds a new callback, support for it must be added to `tests/event.c`. - -If it adds a new monitor property, support for it must be added to -`tests/monitor.c`. - -If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support -for it must be added to `tests/glfwinfo.c` and the behavior of the library when -the extension is missing documented in `docs/compat.dox`. - -If you haven't already, read the excellent article [How to Write a Git Commit -Message](https://chris.beams.io/posts/git-commit/). - -Features will not be rejected because they don't include all the above parts, -but please keep in mind that maintainer time is finite and that there are many -other features and bugs to work on. - -Please also keep in mind that any part of the public API that has been included -in a release cannot be changed until the next _major_ version. Features can be -added and existing parts can sometimes be overloaded (in the general sense of -doing more things, not in the C++ sense), but code written to the API of one -minor release should both compile and run on subsequent minor releases. - diff --git a/src/lib/third_party/glfw/OLD/docs/Doxyfile.in b/src/lib/third_party/glfw/OLD/docs/Doxyfile.in deleted file mode 100644 index c2069c5c..00000000 --- a/src/lib/third_party/glfw/OLD/docs/Doxyfile.in +++ /dev/null @@ -1,1862 +0,0 @@ -# Doxyfile 1.8.3.1 - -# This file describes the settings to be used by the documentation system -# doxygen (www.doxygen.org) for a project. -# -# All text after a hash (#) is considered a comment and will be ignored. -# The format is: -# TAG = value [value, ...] -# For lists items can also be appended using: -# TAG += value [value, ...] -# Values that contain spaces should be placed between quotes (" "). - -#--------------------------------------------------------------------------- -# Project related configuration options -#--------------------------------------------------------------------------- - -# This tag specifies the encoding used for all characters in the config file -# that follow. The default is UTF-8 which is also the encoding used for all -# text before the first occurrence of this tag. Doxygen uses libiconv (or the -# iconv built into libc) for the transcoding. See -# http://www.gnu.org/software/libiconv for the list of possible encodings. - -DOXYFILE_ENCODING = UTF-8 - -# The PROJECT_NAME tag is a single word (or sequence of words) that should -# identify the project. Note that if you do not use Doxywizard you need -# to put quotes around the project name if it contains spaces. - -PROJECT_NAME = "GLFW" - -# The PROJECT_NUMBER tag can be used to enter a project or revision number. -# This could be handy for archiving the generated documentation or -# if some version control system is used. - -PROJECT_NUMBER = @GLFW_VERSION_FULL@ - -# Using the PROJECT_BRIEF tag one can provide an optional one line description -# for a project that appears at the top of each page and should give viewer -# a quick idea about the purpose of the project. Keep the description short. - -PROJECT_BRIEF = "A multi-platform library for OpenGL, window and input" - -# With the PROJECT_LOGO tag one can specify an logo or icon that is -# included in the documentation. The maximum height of the logo should not -# exceed 55 pixels and the maximum width should not exceed 200 pixels. -# Doxygen will copy the logo to the output directory. - -PROJECT_LOGO = - -# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) -# base path where the generated documentation will be put. -# If a relative path is entered, it will be relative to the location -# where doxygen was started. If left blank the current directory will be used. - -OUTPUT_DIRECTORY = "@GLFW_BINARY_DIR@/docs" - -# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create -# 4096 sub-directories (in 2 levels) under the output directory of each output -# format and will distribute the generated files over these directories. -# Enabling this option can be useful when feeding doxygen a huge amount of -# source files, where putting all generated files in the same directory would -# otherwise cause performance problems for the file system. - -CREATE_SUBDIRS = NO - -# The OUTPUT_LANGUAGE tag is used to specify the language in which all -# documentation generated by doxygen is written. Doxygen will use this -# information to generate all constant output in the proper language. -# The default language is English, other supported languages are: -# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, -# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, -# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English -# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, -# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, -# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. - -OUTPUT_LANGUAGE = English - -# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will -# include brief member descriptions after the members that are listed in -# the file and class documentation (similar to JavaDoc). -# Set to NO to disable this. - -BRIEF_MEMBER_DESC = YES - -# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend -# the brief description of a member or function before the detailed description. -# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the -# brief descriptions will be completely suppressed. - -REPEAT_BRIEF = NO - -# This tag implements a quasi-intelligent brief description abbreviator -# that is used to form the text in various listings. Each string -# in this list, if found as the leading text of the brief description, will be -# stripped from the text and the result after processing the whole list, is -# used as the annotated text. Otherwise, the brief description is used as-is. -# If left blank, the following values are used ("$name" is automatically -# replaced with the name of the entity): "The $name class" "The $name widget" -# "The $name file" "is" "provides" "specifies" "contains" -# "represents" "a" "an" "the" - -ABBREVIATE_BRIEF = - -# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then -# Doxygen will generate a detailed section even if there is only a brief -# description. - -ALWAYS_DETAILED_SEC = YES - -# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all -# inherited members of a class in the documentation of that class as if those -# members were ordinary class members. Constructors, destructors and assignment -# operators of the base classes will not be shown. - -INLINE_INHERITED_MEMB = NO - -# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full -# path before files name in the file list and in the header files. If set -# to NO the shortest path that makes the file name unique will be used. - -FULL_PATH_NAMES = NO - -# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag -# can be used to strip a user-defined part of the path. Stripping is -# only done if one of the specified strings matches the left-hand part of -# the path. The tag can be used to show relative paths in the file list. -# If left blank the directory from which doxygen is run is used as the -# path to strip. Note that you specify absolute paths here, but also -# relative paths, which will be relative from the directory where doxygen is -# started. - -STRIP_FROM_PATH = - -# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of -# the path mentioned in the documentation of a class, which tells -# the reader which header file to include in order to use a class. -# If left blank only the name of the header file containing the class -# definition is used. Otherwise one should specify the include paths that -# are normally passed to the compiler using the -I flag. - -STRIP_FROM_INC_PATH = - -# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter -# (but less readable) file names. This can be useful if your file system -# doesn't support long names like on DOS, Mac, or CD-ROM. - -SHORT_NAMES = NO - -# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen -# will interpret the first line (until the first dot) of a JavaDoc-style -# comment as the brief description. If set to NO, the JavaDoc -# comments will behave just like regular Qt-style comments -# (thus requiring an explicit @brief command for a brief description.) - -JAVADOC_AUTOBRIEF = NO - -# If the QT_AUTOBRIEF tag is set to YES then Doxygen will -# interpret the first line (until the first dot) of a Qt-style -# comment as the brief description. If set to NO, the comments -# will behave just like regular Qt-style comments (thus requiring -# an explicit \brief command for a brief description.) - -QT_AUTOBRIEF = NO - -# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen -# treat a multi-line C++ special comment block (i.e. a block of //! or /// -# comments) as a brief description. This used to be the default behaviour. -# The new default is to treat a multi-line C++ comment block as a detailed -# description. Set this tag to YES if you prefer the old behaviour instead. - -MULTILINE_CPP_IS_BRIEF = NO - -# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented -# member inherits the documentation from any documented member that it -# re-implements. - -INHERIT_DOCS = YES - -# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce -# a new page for each member. If set to NO, the documentation of a member will -# be part of the file/class/namespace that contains it. - -SEPARATE_MEMBER_PAGES = NO - -# The TAB_SIZE tag can be used to set the number of spaces in a tab. -# Doxygen uses this value to replace tabs by spaces in code fragments. - -TAB_SIZE = 8 - -# This tag can be used to specify a number of aliases that acts -# as commands in the documentation. An alias has the form "name=value". -# For example adding "sideeffect=\par Side Effects:\n" will allow you to -# put the command \sideeffect (or @sideeffect) in the documentation, which -# will result in a user-defined paragraph with heading "Side Effects:". -# You can put \n's in the value part of an alias to insert newlines. - -ALIASES = "thread_safety=@par Thread safety\n" \ - "pointer_lifetime=@par Pointer lifetime\n" \ - "analysis=@par Analysis\n" \ - "reentrancy=@par Reentrancy\n" \ - "errors=@par Errors\n" \ - "glfw3=@par\n__GLFW 3:__" \ - "x11=__X11:__" \ - "wayland=__Wayland:__" \ - "win32=__Windows:__" \ - "macos=__macOS:__" \ - "linux=__Linux:__" - -# This tag can be used to specify a number of word-keyword mappings (TCL only). -# A mapping has the form "name=value". For example adding -# "class=itcl::class" will allow you to use the command class in the -# itcl::class meaning. - -TCL_SUBST = - -# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C -# sources only. Doxygen will then generate output that is more tailored for C. -# For instance, some of the names that are used will be different. The list -# of all members will be omitted, etc. - -OPTIMIZE_OUTPUT_FOR_C = YES - -# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java -# sources only. Doxygen will then generate output that is more tailored for -# Java. For instance, namespaces will be presented as packages, qualified -# scopes will look different, etc. - -OPTIMIZE_OUTPUT_JAVA = NO - -# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran -# sources only. Doxygen will then generate output that is more tailored for -# Fortran. - -OPTIMIZE_FOR_FORTRAN = NO - -# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL -# sources. Doxygen will then generate output that is tailored for -# VHDL. - -OPTIMIZE_OUTPUT_VHDL = NO - -# Doxygen selects the parser to use depending on the extension of the files it -# parses. With this tag you can assign which parser to use for a given -# extension. Doxygen has a built-in mapping, but you can override or extend it -# using this tag. The format is ext=language, where ext is a file extension, -# and language is one of the parsers supported by doxygen: IDL, Java, -# Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C, -# C++. For instance to make doxygen treat .inc files as Fortran files (default -# is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note -# that for custom extensions you also need to set FILE_PATTERNS otherwise the -# files are not read by doxygen. - -EXTENSION_MAPPING = - -# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all -# comments according to the Markdown format, which allows for more readable -# documentation. See http://daringfireball.net/projects/markdown/ for details. -# The output of markdown processing is further processed by doxygen, so you -# can mix doxygen, HTML, and XML commands with Markdown formatting. -# Disable only in case of backward compatibilities issues. - -MARKDOWN_SUPPORT = YES - -# When enabled doxygen tries to link words that correspond to documented classes, -# or namespaces to their corresponding documentation. Such a link can be -# prevented in individual cases by by putting a % sign in front of the word or -# globally by setting AUTOLINK_SUPPORT to NO. - -AUTOLINK_SUPPORT = YES - -# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want -# to include (a tag file for) the STL sources as input, then you should -# set this tag to YES in order to let doxygen match functions declarations and -# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. -# func(std::string) {}). This also makes the inheritance and collaboration -# diagrams that involve STL classes more complete and accurate. - -BUILTIN_STL_SUPPORT = NO - -# If you use Microsoft's C++/CLI language, you should set this option to YES to -# enable parsing support. - -CPP_CLI_SUPPORT = NO - -# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. -# Doxygen will parse them like normal C++ but will assume all classes use public -# instead of private inheritance when no explicit protection keyword is present. - -SIP_SUPPORT = NO - -# For Microsoft's IDL there are propget and propput attributes to indicate -# getter and setter methods for a property. Setting this option to YES (the -# default) will make doxygen replace the get and set methods by a property in -# the documentation. This will only work if the methods are indeed getting or -# setting a simple type. If this is not the case, or you want to show the -# methods anyway, you should set this option to NO. - -IDL_PROPERTY_SUPPORT = NO - -# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC -# tag is set to YES, then doxygen will reuse the documentation of the first -# member in the group (if any) for the other members of the group. By default -# all members of a group must be documented explicitly. - -DISTRIBUTE_GROUP_DOC = NO - -# Set the SUBGROUPING tag to YES (the default) to allow class member groups of -# the same type (for instance a group of public functions) to be put as a -# subgroup of that type (e.g. under the Public Functions section). Set it to -# NO to prevent subgrouping. Alternatively, this can be done per class using -# the \nosubgrouping command. - -SUBGROUPING = YES - -# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and -# unions are shown inside the group in which they are included (e.g. using -# @ingroup) instead of on a separate page (for HTML and Man pages) or -# section (for LaTeX and RTF). - -INLINE_GROUPED_CLASSES = NO - -# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and -# unions with only public data fields will be shown inline in the documentation -# of the scope in which they are defined (i.e. file, namespace, or group -# documentation), provided this scope is documented. If set to NO (the default), -# structs, classes, and unions are shown on a separate page (for HTML and Man -# pages) or section (for LaTeX and RTF). - -INLINE_SIMPLE_STRUCTS = NO - -# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum -# is documented as struct, union, or enum with the name of the typedef. So -# typedef struct TypeS {} TypeT, will appear in the documentation as a struct -# with name TypeT. When disabled the typedef will appear as a member of a file, -# namespace, or class. And the struct will be named TypeS. This can typically -# be useful for C code in case the coding convention dictates that all compound -# types are typedef'ed and only the typedef is referenced, never the tag name. - -TYPEDEF_HIDES_STRUCT = NO - -# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be -# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given -# their name and scope. Since this can be an expensive process and often the -# same symbol appear multiple times in the code, doxygen keeps a cache of -# pre-resolved symbols. If the cache is too small doxygen will become slower. -# If the cache is too large, memory is wasted. The cache size is given by this -# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0, -# corresponding to a cache size of 2^16 = 65536 symbols. - -LOOKUP_CACHE_SIZE = 0 - -#--------------------------------------------------------------------------- -# Build related configuration options -#--------------------------------------------------------------------------- - -# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in -# documentation are documented, even if no documentation was available. -# Private class members and static file members will be hidden unless -# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES - -EXTRACT_ALL = YES - -# If the EXTRACT_PRIVATE tag is set to YES all private members of a class -# will be included in the documentation. - -EXTRACT_PRIVATE = NO - -# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal -# scope will be included in the documentation. - -EXTRACT_PACKAGE = NO - -# If the EXTRACT_STATIC tag is set to YES all static members of a file -# will be included in the documentation. - -EXTRACT_STATIC = NO - -# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) -# defined locally in source files will be included in the documentation. -# If set to NO only classes defined in header files are included. - -EXTRACT_LOCAL_CLASSES = YES - -# This flag is only useful for Objective-C code. When set to YES local -# methods, which are defined in the implementation section but not in -# the interface are included in the documentation. -# If set to NO (the default) only methods in the interface are included. - -EXTRACT_LOCAL_METHODS = NO - -# If this flag is set to YES, the members of anonymous namespaces will be -# extracted and appear in the documentation as a namespace called -# 'anonymous_namespace{file}', where file will be replaced with the base -# name of the file that contains the anonymous namespace. By default -# anonymous namespaces are hidden. - -EXTRACT_ANON_NSPACES = NO - -# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all -# undocumented members of documented classes, files or namespaces. -# If set to NO (the default) these members will be included in the -# various overviews, but no documentation section is generated. -# This option has no effect if EXTRACT_ALL is enabled. - -HIDE_UNDOC_MEMBERS = NO - -# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all -# undocumented classes that are normally visible in the class hierarchy. -# If set to NO (the default) these classes will be included in the various -# overviews. This option has no effect if EXTRACT_ALL is enabled. - -HIDE_UNDOC_CLASSES = NO - -# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all -# friend (class|struct|union) declarations. -# If set to NO (the default) these declarations will be included in the -# documentation. - -HIDE_FRIEND_COMPOUNDS = NO - -# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any -# documentation blocks found inside the body of a function. -# If set to NO (the default) these blocks will be appended to the -# function's detailed documentation block. - -HIDE_IN_BODY_DOCS = NO - -# The INTERNAL_DOCS tag determines if documentation -# that is typed after a \internal command is included. If the tag is set -# to NO (the default) then the documentation will be excluded. -# Set it to YES to include the internal documentation. - -INTERNAL_DOCS = NO - -# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate -# file names in lower-case letters. If set to YES upper-case letters are also -# allowed. This is useful if you have classes or files whose names only differ -# in case and if your file system supports case sensitive file names. Windows -# and Mac users are advised to set this option to NO. - -CASE_SENSE_NAMES = YES - -# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen -# will show members with their full class and namespace scopes in the -# documentation. If set to YES the scope will be hidden. - -HIDE_SCOPE_NAMES = NO - -# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen -# will put a list of the files that are included by a file in the documentation -# of that file. - -SHOW_INCLUDE_FILES = NO - -# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen -# will list include files with double quotes in the documentation -# rather than with sharp brackets. - -FORCE_LOCAL_INCLUDES = NO - -# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] -# is inserted in the documentation for inline members. - -INLINE_INFO = YES - -# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen -# will sort the (detailed) documentation of file and class members -# alphabetically by member name. If set to NO the members will appear in -# declaration order. - -SORT_MEMBER_DOCS = NO - -# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the -# brief documentation of file, namespace and class members alphabetically -# by member name. If set to NO (the default) the members will appear in -# declaration order. - -SORT_BRIEF_DOCS = NO - -# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen -# will sort the (brief and detailed) documentation of class members so that -# constructors and destructors are listed first. If set to NO (the default) -# the constructors will appear in the respective orders defined by -# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. -# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO -# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. - -SORT_MEMBERS_CTORS_1ST = NO - -# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the -# hierarchy of group names into alphabetical order. If set to NO (the default) -# the group names will appear in their defined order. - -SORT_GROUP_NAMES = YES - -# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be -# sorted by fully-qualified names, including namespaces. If set to -# NO (the default), the class list will be sorted only by class name, -# not including the namespace part. -# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. -# Note: This option applies only to the class list, not to the -# alphabetical list. - -SORT_BY_SCOPE_NAME = NO - -# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to -# do proper type resolution of all parameters of a function it will reject a -# match between the prototype and the implementation of a member function even -# if there is only one candidate or it is obvious which candidate to choose -# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen -# will still accept a match between prototype and implementation in such cases. - -STRICT_PROTO_MATCHING = NO - -# The GENERATE_TODOLIST tag can be used to enable (YES) or -# disable (NO) the todo list. This list is created by putting \todo -# commands in the documentation. - -GENERATE_TODOLIST = YES - -# The GENERATE_TESTLIST tag can be used to enable (YES) or -# disable (NO) the test list. This list is created by putting \test -# commands in the documentation. - -GENERATE_TESTLIST = YES - -# The GENERATE_BUGLIST tag can be used to enable (YES) or -# disable (NO) the bug list. This list is created by putting \bug -# commands in the documentation. - -GENERATE_BUGLIST = YES - -# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or -# disable (NO) the deprecated list. This list is created by putting -# \deprecated commands in the documentation. - -GENERATE_DEPRECATEDLIST= YES - -# The ENABLED_SECTIONS tag can be used to enable conditional -# documentation sections, marked by \if section-label ... \endif -# and \cond section-label ... \endcond blocks. - -ENABLED_SECTIONS = - -# The MAX_INITIALIZER_LINES tag determines the maximum number of lines -# the initial value of a variable or macro consists of for it to appear in -# the documentation. If the initializer consists of more lines than specified -# here it will be hidden. Use a value of 0 to hide initializers completely. -# The appearance of the initializer of individual variables and macros in the -# documentation can be controlled using \showinitializer or \hideinitializer -# command in the documentation regardless of this setting. - -MAX_INITIALIZER_LINES = 30 - -# Set the SHOW_USED_FILES tag to NO to disable the list of files generated -# at the bottom of the documentation of classes and structs. If set to YES the -# list will mention the files that were used to generate the documentation. - -SHOW_USED_FILES = YES - -# Set the SHOW_FILES tag to NO to disable the generation of the Files page. -# This will remove the Files entry from the Quick Index and from the -# Folder Tree View (if specified). The default is YES. - -SHOW_FILES = YES - -# Set the SHOW_NAMESPACES tag to NO to disable the generation of the -# Namespaces page. -# This will remove the Namespaces entry from the Quick Index -# and from the Folder Tree View (if specified). The default is YES. - -SHOW_NAMESPACES = NO - -# The FILE_VERSION_FILTER tag can be used to specify a program or script that -# doxygen should invoke to get the current version for each file (typically from -# the version control system). Doxygen will invoke the program by executing (via -# popen()) the command , where is the value of -# the FILE_VERSION_FILTER tag, and is the name of an input file -# provided by doxygen. Whatever the program writes to standard output -# is used as the file version. See the manual for examples. - -FILE_VERSION_FILTER = - -# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed -# by doxygen. The layout file controls the global structure of the generated -# output files in an output format independent way. To create the layout file -# that represents doxygen's defaults, run doxygen with the -l option. -# You can optionally specify a file name after the option, if omitted -# DoxygenLayout.xml will be used as the name of the layout file. - -LAYOUT_FILE = - -# The CITE_BIB_FILES tag can be used to specify one or more bib files -# containing the references data. This must be a list of .bib files. The -# .bib extension is automatically appended if omitted. Using this command -# requires the bibtex tool to be installed. See also -# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style -# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this -# feature you need bibtex and perl available in the search path. Do not use -# file names with spaces, bibtex cannot handle them. - -CITE_BIB_FILES = - -#--------------------------------------------------------------------------- -# configuration options related to warning and progress messages -#--------------------------------------------------------------------------- - -# The QUIET tag can be used to turn on/off the messages that are generated -# by doxygen. Possible values are YES and NO. If left blank NO is used. - -QUIET = YES - -# The WARNINGS tag can be used to turn on/off the warning messages that are -# generated by doxygen. Possible values are YES and NO. If left blank -# NO is used. - -WARNINGS = YES - -# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings -# for undocumented members. If EXTRACT_ALL is set to YES then this flag will -# automatically be disabled. - -WARN_IF_UNDOCUMENTED = YES - -# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for -# potential errors in the documentation, such as not documenting some -# parameters in a documented function, or documenting parameters that -# don't exist or using markup commands wrongly. - -WARN_IF_DOC_ERROR = YES - -# The WARN_NO_PARAMDOC option can be enabled to get warnings for -# functions that are documented, but have no documentation for their parameters -# or return value. If set to NO (the default) doxygen will only warn about -# wrong or incomplete parameter documentation, but not about the absence of -# documentation. - -WARN_NO_PARAMDOC = YES - -# The WARN_FORMAT tag determines the format of the warning messages that -# doxygen can produce. The string should contain the $file, $line, and $text -# tags, which will be replaced by the file and line number from which the -# warning originated and the warning text. Optionally the format may contain -# $version, which will be replaced by the version of the file (if it could -# be obtained via FILE_VERSION_FILTER) - -WARN_FORMAT = "$file:$line: $text" - -# The WARN_LOGFILE tag can be used to specify a file to which warning -# and error messages should be written. If left blank the output is written -# to stderr. - -WARN_LOGFILE = "@GLFW_BINARY_DIR@/docs/warnings.txt" - -#--------------------------------------------------------------------------- -# configuration options related to the input files -#--------------------------------------------------------------------------- - -# The INPUT tag can be used to specify the files and/or directories that contain -# documented source files. You may enter file names like "myfile.cpp" or -# directories like "/usr/src/myproject". Separate the files or directories -# with spaces. - -INPUT = @GLFW_DOCS_SOURCES@ - -# This tag can be used to specify the character encoding of the source files -# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is -# also the default input encoding. Doxygen uses libiconv (or the iconv built -# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for -# the list of possible encodings. - -INPUT_ENCODING = UTF-8 - -# If the value of the INPUT tag contains directories, you can use the -# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank the following patterns are tested: -# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh -# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py -# *.f90 *.f *.for *.vhd *.vhdl - -FILE_PATTERNS = *.h *.dox - -# The RECURSIVE tag can be used to turn specify whether or not subdirectories -# should be searched for input files as well. Possible values are YES and NO. -# If left blank NO is used. - -RECURSIVE = NO - -# The EXCLUDE tag can be used to specify files and/or directories that should be -# excluded from the INPUT source files. This way you can easily exclude a -# subdirectory from a directory tree whose root is specified with the INPUT tag. -# Note that relative paths are relative to the directory from which doxygen is -# run. - -EXCLUDE = - -# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or -# directories that are symbolic links (a Unix file system feature) are excluded -# from the input. - -EXCLUDE_SYMLINKS = NO - -# If the value of the INPUT tag contains directories, you can use the -# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude -# certain files from those directories. Note that the wildcards are matched -# against the file with absolute path, so to exclude all test directories -# for example use the pattern */test/* - -EXCLUDE_PATTERNS = - -# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names -# (namespaces, classes, functions, etc.) that should be excluded from the -# output. The symbol name can be a fully qualified name, a word, or if the -# wildcard * is used, a substring. Examples: ANamespace, AClass, -# AClass::ANamespace, ANamespace::*Test - -EXCLUDE_SYMBOLS = APIENTRY GLFWAPI - -# The EXAMPLE_PATH tag can be used to specify one or more files or -# directories that contain example code fragments that are included (see -# the \include command). - -EXAMPLE_PATH = "@GLFW_SOURCE_DIR@/examples" - -# If the value of the EXAMPLE_PATH tag contains directories, you can use the -# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank all files are included. - -EXAMPLE_PATTERNS = - -# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be -# searched for input files to be used with the \include or \dontinclude -# commands irrespective of the value of the RECURSIVE tag. -# Possible values are YES and NO. If left blank NO is used. - -EXAMPLE_RECURSIVE = NO - -# The IMAGE_PATH tag can be used to specify one or more files or -# directories that contain image that are included in the documentation (see -# the \image command). - -IMAGE_PATH = - -# The INPUT_FILTER tag can be used to specify a program that doxygen should -# invoke to filter for each input file. Doxygen will invoke the filter program -# by executing (via popen()) the command , where -# is the value of the INPUT_FILTER tag, and is the name of an -# input file. Doxygen will then use the output that the filter program writes -# to standard output. -# If FILTER_PATTERNS is specified, this tag will be -# ignored. - -INPUT_FILTER = - -# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern -# basis. -# Doxygen will compare the file name with each pattern and apply the -# filter if there is a match. -# The filters are a list of the form: -# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further -# info on how filters are used. If FILTER_PATTERNS is empty or if -# non of the patterns match the file name, INPUT_FILTER is applied. - -FILTER_PATTERNS = - -# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using -# INPUT_FILTER) will be used to filter the input files when producing source -# files to browse (i.e. when SOURCE_BROWSER is set to YES). - -FILTER_SOURCE_FILES = NO - -# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file -# pattern. A pattern will override the setting for FILTER_PATTERN (if any) -# and it is also possible to disable source filtering for a specific pattern -# using *.ext= (so without naming a filter). This option only has effect when -# FILTER_SOURCE_FILES is enabled. - -FILTER_SOURCE_PATTERNS = - -# If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that -# is part of the input, its contents will be placed on the main page (index.html). -# This can be useful if you have a project on for instance GitHub and want reuse -# the introduction page also for the doxygen output. - -USE_MDFILE_AS_MAINPAGE = - -#--------------------------------------------------------------------------- -# configuration options related to source browsing -#--------------------------------------------------------------------------- - -# If the SOURCE_BROWSER tag is set to YES then a list of source files will -# be generated. Documented entities will be cross-referenced with these sources. -# Note: To get rid of all source code in the generated output, make sure also -# VERBATIM_HEADERS is set to NO. - -SOURCE_BROWSER = NO - -# Setting the INLINE_SOURCES tag to YES will include the body -# of functions and classes directly in the documentation. - -INLINE_SOURCES = NO - -# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct -# doxygen to hide any special comment blocks from generated source code -# fragments. Normal C, C++ and Fortran comments will always remain visible. - -STRIP_CODE_COMMENTS = YES - -# If the REFERENCED_BY_RELATION tag is set to YES -# then for each documented function all documented -# functions referencing it will be listed. - -REFERENCED_BY_RELATION = NO - -# If the REFERENCES_RELATION tag is set to YES -# then for each documented function all documented entities -# called/used by that function will be listed. - -REFERENCES_RELATION = NO - -# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) -# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from -# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will -# link to the source code. -# Otherwise they will link to the documentation. - -REFERENCES_LINK_SOURCE = YES - -# If the USE_HTAGS tag is set to YES then the references to source code -# will point to the HTML generated by the htags(1) tool instead of doxygen -# built-in source browser. The htags tool is part of GNU's global source -# tagging system (see http://www.gnu.org/software/global/global.html). You -# will need version 4.8.6 or higher. - -USE_HTAGS = NO - -# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen -# will generate a verbatim copy of the header file for each class for -# which an include is specified. Set to NO to disable this. - -VERBATIM_HEADERS = YES - -#--------------------------------------------------------------------------- -# configuration options related to the alphabetical class index -#--------------------------------------------------------------------------- - -# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index -# of all compounds will be generated. Enable this if the project -# contains a lot of classes, structs, unions or interfaces. - -ALPHABETICAL_INDEX = YES - -# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then -# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns -# in which this list will be split (can be a number in the range [1..20]) - -COLS_IN_ALPHA_INDEX = 5 - -# In case all classes in a project start with a common prefix, all -# classes will be put under the same header in the alphabetical index. -# The IGNORE_PREFIX tag can be used to specify one or more prefixes that -# should be ignored while generating the index headers. - -IGNORE_PREFIX = glfw GLFW_ - -#--------------------------------------------------------------------------- -# configuration options related to the HTML output -#--------------------------------------------------------------------------- - -# If the GENERATE_HTML tag is set to YES (the default) Doxygen will -# generate HTML output. - -GENERATE_HTML = YES - -# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `html' will be used as the default path. - -HTML_OUTPUT = html - -# The HTML_FILE_EXTENSION tag can be used to specify the file extension for -# each generated HTML page (for example: .htm,.php,.asp). If it is left blank -# doxygen will generate files with .html extension. - -HTML_FILE_EXTENSION = .html - -# The HTML_HEADER tag can be used to specify a personal HTML header for -# each generated HTML page. If it is left blank doxygen will generate a -# standard header. Note that when using a custom header you are responsible -# for the proper inclusion of any scripts and style sheets that doxygen -# needs, which is dependent on the configuration options used. -# It is advised to generate a default header using "doxygen -w html -# header.html footer.html stylesheet.css YourConfigFile" and then modify -# that header. Note that the header is subject to change so you typically -# have to redo this when upgrading to a newer version of doxygen or when -# changing the value of configuration settings such as GENERATE_TREEVIEW! - -HTML_HEADER = "@GLFW_SOURCE_DIR@/docs/header.html" - -# The HTML_FOOTER tag can be used to specify a personal HTML footer for -# each generated HTML page. If it is left blank doxygen will generate a -# standard footer. - -HTML_FOOTER = "@GLFW_SOURCE_DIR@/docs/footer.html" - -# The HTML_STYLESHEET tag can be used to specify a user-defined cascading -# style sheet that is used by each HTML page. It can be used to -# fine-tune the look of the HTML output. If left blank doxygen will -# generate a default style sheet. Note that it is recommended to use -# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this -# tag will in the future become obsolete. - -HTML_STYLESHEET = - -# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional -# user-defined cascading style sheet that is included after the standard -# style sheets created by doxygen. Using this option one can overrule -# certain style aspects. This is preferred over using HTML_STYLESHEET -# since it does not replace the standard style sheet and is therefor more -# robust against future updates. Doxygen will copy the style sheet file to -# the output directory. - -HTML_EXTRA_STYLESHEET = "@GLFW_SOURCE_DIR@/docs/extra.css" - -# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or -# other source files which should be copied to the HTML output directory. Note -# that these files will be copied to the base HTML output directory. Use the -# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these -# files. In the HTML_STYLESHEET file, use the file name only. Also note that -# the files will be copied as-is; there are no commands or markers available. - -HTML_EXTRA_FILES = "@GLFW_SOURCE_DIR@/docs/spaces.svg" - -# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. -# Doxygen will adjust the colors in the style sheet and background images -# according to this color. Hue is specified as an angle on a colorwheel, -# see http://en.wikipedia.org/wiki/Hue for more information. -# For instance the value 0 represents red, 60 is yellow, 120 is green, -# 180 is cyan, 240 is blue, 300 purple, and 360 is red again. -# The allowed range is 0 to 359. - -HTML_COLORSTYLE_HUE = 220 - -# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of -# the colors in the HTML output. For a value of 0 the output will use -# grayscales only. A value of 255 will produce the most vivid colors. - -HTML_COLORSTYLE_SAT = 100 - -# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to -# the luminance component of the colors in the HTML output. Values below -# 100 gradually make the output lighter, whereas values above 100 make -# the output darker. The value divided by 100 is the actual gamma applied, -# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2, -# and 100 does not change the gamma. - -HTML_COLORSTYLE_GAMMA = 80 - -# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML -# page will contain the date and time when the page was generated. Setting -# this to NO can help when comparing the output of multiple runs. - -HTML_TIMESTAMP = YES - -# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML -# documentation will contain sections that can be hidden and shown after the -# page has loaded. - -HTML_DYNAMIC_SECTIONS = NO - -# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of -# entries shown in the various tree structured indices initially; the user -# can expand and collapse entries dynamically later on. Doxygen will expand -# the tree to such a level that at most the specified number of entries are -# visible (unless a fully collapsed tree already exceeds this amount). -# So setting the number of entries 1 will produce a full collapsed tree by -# default. 0 is a special value representing an infinite number of entries -# and will result in a full expanded tree by default. - -HTML_INDEX_NUM_ENTRIES = 100 - -# If the GENERATE_DOCSET tag is set to YES, additional index files -# will be generated that can be used as input for Apple's Xcode 3 -# integrated development environment, introduced with OSX 10.5 (Leopard). -# To create a documentation set, doxygen will generate a Makefile in the -# HTML output directory. Running make will produce the docset in that -# directory and running "make install" will install the docset in -# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find -# it at startup. -# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html -# for more information. - -GENERATE_DOCSET = NO - -# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the -# feed. A documentation feed provides an umbrella under which multiple -# documentation sets from a single provider (such as a company or product suite) -# can be grouped. - -DOCSET_FEEDNAME = "Doxygen generated docs" - -# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that -# should uniquely identify the documentation set bundle. This should be a -# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen -# will append .docset to the name. - -DOCSET_BUNDLE_ID = org.doxygen.Project - -# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely -# identify the documentation publisher. This should be a reverse domain-name -# style string, e.g. com.mycompany.MyDocSet.documentation. - -DOCSET_PUBLISHER_ID = org.doxygen.Publisher - -# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher. - -DOCSET_PUBLISHER_NAME = Publisher - -# If the GENERATE_HTMLHELP tag is set to YES, additional index files -# will be generated that can be used as input for tools like the -# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) -# of the generated HTML documentation. - -GENERATE_HTMLHELP = NO - -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can -# be used to specify the file name of the resulting .chm file. You -# can add a path in front of the file if the result should not be -# written to the html output directory. - -CHM_FILE = - -# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can -# be used to specify the location (absolute path including file name) of -# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run -# the HTML help compiler on the generated index.hhp. - -HHC_LOCATION = - -# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag -# controls if a separate .chi index file is generated (YES) or that -# it should be included in the master .chm file (NO). - -GENERATE_CHI = NO - -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING -# is used to encode HtmlHelp index (hhk), content (hhc) and project file -# content. - -CHM_INDEX_ENCODING = - -# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag -# controls whether a binary table of contents is generated (YES) or a -# normal table of contents (NO) in the .chm file. - -BINARY_TOC = NO - -# The TOC_EXPAND flag can be set to YES to add extra items for group members -# to the contents of the HTML help documentation and to the tree view. - -TOC_EXPAND = NO - -# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and -# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated -# that can be used as input for Qt's qhelpgenerator to generate a -# Qt Compressed Help (.qch) of the generated HTML documentation. - -GENERATE_QHP = NO - -# If the QHG_LOCATION tag is specified, the QCH_FILE tag can -# be used to specify the file name of the resulting .qch file. -# The path specified is relative to the HTML output folder. - -QCH_FILE = - -# The QHP_NAMESPACE tag specifies the namespace to use when generating -# Qt Help Project output. For more information please see -# http://doc.trolltech.com/qthelpproject.html#namespace - -QHP_NAMESPACE = org.doxygen.Project - -# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating -# Qt Help Project output. For more information please see -# http://doc.trolltech.com/qthelpproject.html#virtual-folders - -QHP_VIRTUAL_FOLDER = doc - -# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to -# add. For more information please see -# http://doc.trolltech.com/qthelpproject.html#custom-filters - -QHP_CUST_FILTER_NAME = - -# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the -# custom filter to add. For more information please see -# -# Qt Help Project / Custom Filters. - -QHP_CUST_FILTER_ATTRS = - -# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this -# project's -# filter section matches. -# -# Qt Help Project / Filter Attributes. - -QHP_SECT_FILTER_ATTRS = - -# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can -# be used to specify the location of Qt's qhelpgenerator. -# If non-empty doxygen will try to run qhelpgenerator on the generated -# .qhp file. - -QHG_LOCATION = - -# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files -# will be generated, which together with the HTML files, form an Eclipse help -# plugin. To install this plugin and make it available under the help contents -# menu in Eclipse, the contents of the directory containing the HTML and XML -# files needs to be copied into the plugins directory of eclipse. The name of -# the directory within the plugins directory should be the same as -# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before -# the help appears. - -GENERATE_ECLIPSEHELP = NO - -# A unique identifier for the eclipse help plugin. When installing the plugin -# the directory name containing the HTML and XML files should also have -# this name. - -ECLIPSE_DOC_ID = org.doxygen.Project - -# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) -# at top of each HTML page. The value NO (the default) enables the index and -# the value YES disables it. Since the tabs have the same information as the -# navigation tree you can set this option to NO if you already set -# GENERATE_TREEVIEW to YES. - -DISABLE_INDEX = NO - -# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index -# structure should be generated to display hierarchical information. -# If the tag value is set to YES, a side panel will be generated -# containing a tree-like index structure (just like the one that -# is generated for HTML Help). For this to work a browser that supports -# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). -# Windows users are probably better off using the HTML help feature. -# Since the tree basically has the same information as the tab index you -# could consider to set DISABLE_INDEX to NO when enabling this option. - -GENERATE_TREEVIEW = NO - -# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values -# (range [0,1..20]) that doxygen will group on one line in the generated HTML -# documentation. Note that a value of 0 will completely suppress the enum -# values from appearing in the overview section. - -ENUM_VALUES_PER_LINE = 4 - -# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be -# used to set the initial width (in pixels) of the frame in which the tree -# is shown. - -TREEVIEW_WIDTH = 300 - -# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open -# links to external symbols imported via tag files in a separate window. - -EXT_LINKS_IN_WINDOW = NO - -# Use this tag to change the font size of Latex formulas included -# as images in the HTML documentation. The default is 10. Note that -# when you change the font size after a successful doxygen run you need -# to manually remove any form_*.png images from the HTML output directory -# to force them to be regenerated. - -FORMULA_FONTSIZE = 10 - -# Use the FORMULA_TRANPARENT tag to determine whether or not the images -# generated for formulas are transparent PNGs. Transparent PNGs are -# not supported properly for IE 6.0, but are supported on all modern browsers. -# Note that when changing this option you need to delete any form_*.png files -# in the HTML output before the changes have effect. - -FORMULA_TRANSPARENT = YES - -# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax -# (see http://www.mathjax.org) which uses client side Javascript for the -# rendering instead of using prerendered bitmaps. Use this if you do not -# have LaTeX installed or if you want to formulas look prettier in the HTML -# output. When enabled you may also need to install MathJax separately and -# configure the path to it using the MATHJAX_RELPATH option. - -USE_MATHJAX = NO - -# When MathJax is enabled you can set the default output format to be used for -# thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and -# SVG. The default value is HTML-CSS, which is slower, but has the best -# compatibility. - -MATHJAX_FORMAT = HTML-CSS - -# When MathJax is enabled you need to specify the location relative to the -# HTML output directory using the MATHJAX_RELPATH option. The destination -# directory should contain the MathJax.js script. For instance, if the mathjax -# directory is located at the same level as the HTML output directory, then -# MATHJAX_RELPATH should be ../mathjax. The default value points to -# the MathJax Content Delivery Network so you can quickly see the result without -# installing MathJax. -# However, it is strongly recommended to install a local -# copy of MathJax from http://www.mathjax.org before deployment. - -MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest - -# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension -# names that should be enabled during MathJax rendering. - -MATHJAX_EXTENSIONS = - -# When the SEARCHENGINE tag is enabled doxygen will generate a search box -# for the HTML output. The underlying search engine uses javascript -# and DHTML and should work on any modern browser. Note that when using -# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets -# (GENERATE_DOCSET) there is already a search function so this one should -# typically be disabled. For large projects the javascript based search engine -# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution. - -SEARCHENGINE = YES - -# When the SERVER_BASED_SEARCH tag is enabled the search engine will be -# implemented using a web server instead of a web client using Javascript. -# There are two flavours of web server based search depending on the -# EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for -# searching and an index file used by the script. When EXTERNAL_SEARCH is -# enabled the indexing and searching needs to be provided by external tools. -# See the manual for details. - -SERVER_BASED_SEARCH = NO - -# When EXTERNAL_SEARCH is enabled doxygen will no longer generate the PHP -# script for searching. Instead the search results are written to an XML file -# which needs to be processed by an external indexer. Doxygen will invoke an -# external search engine pointed to by the SEARCHENGINE_URL option to obtain -# the search results. Doxygen ships with an example indexer (doxyindexer) and -# search engine (doxysearch.cgi) which are based on the open source search engine -# library Xapian. See the manual for configuration details. - -EXTERNAL_SEARCH = NO - -# The SEARCHENGINE_URL should point to a search engine hosted by a web server -# which will returned the search results when EXTERNAL_SEARCH is enabled. -# Doxygen ships with an example search engine (doxysearch) which is based on -# the open source search engine library Xapian. See the manual for configuration -# details. - -SEARCHENGINE_URL = - -# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed -# search data is written to a file for indexing by an external tool. With the -# SEARCHDATA_FILE tag the name of this file can be specified. - -SEARCHDATA_FILE = searchdata.xml - -# When SERVER_BASED_SEARCH AND EXTERNAL_SEARCH are both enabled the -# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is -# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple -# projects and redirect the results back to the right project. - -EXTERNAL_SEARCH_ID = - -# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen -# projects other than the one defined by this configuration file, but that are -# all added to the same external search index. Each project needs to have a -# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id -# of to a relative location where the documentation can be found. -# The format is: EXTRA_SEARCH_MAPPINGS = id1=loc1 id2=loc2 ... - -EXTRA_SEARCH_MAPPINGS = - -#--------------------------------------------------------------------------- -# configuration options related to the LaTeX output -#--------------------------------------------------------------------------- - -# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will -# generate Latex output. - -GENERATE_LATEX = NO - -# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `latex' will be used as the default path. - -LATEX_OUTPUT = latex - -# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be -# invoked. If left blank `latex' will be used as the default command name. -# Note that when enabling USE_PDFLATEX this option is only used for -# generating bitmaps for formulas in the HTML output, but not in the -# Makefile that is written to the output directory. - -LATEX_CMD_NAME = latex - -# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to -# generate index for LaTeX. If left blank `makeindex' will be used as the -# default command name. - -MAKEINDEX_CMD_NAME = makeindex - -# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact -# LaTeX documents. This may be useful for small projects and may help to -# save some trees in general. - -COMPACT_LATEX = NO - -# The PAPER_TYPE tag can be used to set the paper type that is used -# by the printer. Possible values are: a4, letter, legal and -# executive. If left blank a4wide will be used. - -PAPER_TYPE = a4 - -# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX -# packages that should be included in the LaTeX output. - -EXTRA_PACKAGES = - -# The LATEX_HEADER tag can be used to specify a personal LaTeX header for -# the generated latex document. The header should contain everything until -# the first chapter. If it is left blank doxygen will generate a -# standard header. Notice: only use this tag if you know what you are doing! - -LATEX_HEADER = - -# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for -# the generated latex document. The footer should contain everything after -# the last chapter. If it is left blank doxygen will generate a -# standard footer. Notice: only use this tag if you know what you are doing! - -LATEX_FOOTER = - -# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated -# is prepared for conversion to pdf (using ps2pdf). The pdf file will -# contain links (just like the HTML output) instead of page references -# This makes the output suitable for online browsing using a pdf viewer. - -PDF_HYPERLINKS = YES - -# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of -# plain latex in the generated Makefile. Set this option to YES to get a -# higher quality PDF documentation. - -USE_PDFLATEX = YES - -# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. -# command to the generated LaTeX files. This will instruct LaTeX to keep -# running if errors occur, instead of asking the user for help. -# This option is also used when generating formulas in HTML. - -LATEX_BATCHMODE = NO - -# If LATEX_HIDE_INDICES is set to YES then doxygen will not -# include the index chapters (such as File Index, Compound Index, etc.) -# in the output. - -LATEX_HIDE_INDICES = NO - -# If LATEX_SOURCE_CODE is set to YES then doxygen will include -# source code with syntax highlighting in the LaTeX output. -# Note that which sources are shown also depends on other settings -# such as SOURCE_BROWSER. - -LATEX_SOURCE_CODE = NO - -# The LATEX_BIB_STYLE tag can be used to specify the style to use for the -# bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See -# http://en.wikipedia.org/wiki/BibTeX for more info. - -LATEX_BIB_STYLE = plain - -#--------------------------------------------------------------------------- -# configuration options related to the RTF output -#--------------------------------------------------------------------------- - -# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output -# The RTF output is optimized for Word 97 and may not look very pretty with -# other RTF readers or editors. - -GENERATE_RTF = NO - -# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `rtf' will be used as the default path. - -RTF_OUTPUT = rtf - -# If the COMPACT_RTF tag is set to YES Doxygen generates more compact -# RTF documents. This may be useful for small projects and may help to -# save some trees in general. - -COMPACT_RTF = NO - -# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated -# will contain hyperlink fields. The RTF file will -# contain links (just like the HTML output) instead of page references. -# This makes the output suitable for online browsing using WORD or other -# programs which support those fields. -# Note: wordpad (write) and others do not support links. - -RTF_HYPERLINKS = NO - -# Load style sheet definitions from file. Syntax is similar to doxygen's -# config file, i.e. a series of assignments. You only have to provide -# replacements, missing definitions are set to their default value. - -RTF_STYLESHEET_FILE = - -# Set optional variables used in the generation of an rtf document. -# Syntax is similar to doxygen's config file. - -RTF_EXTENSIONS_FILE = - -#--------------------------------------------------------------------------- -# configuration options related to the man page output -#--------------------------------------------------------------------------- - -# If the GENERATE_MAN tag is set to YES (the default) Doxygen will -# generate man pages - -GENERATE_MAN = NO - -# The MAN_OUTPUT tag is used to specify where the man pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `man' will be used as the default path. - -MAN_OUTPUT = man - -# The MAN_EXTENSION tag determines the extension that is added to -# the generated man pages (default is the subroutine's section .3) - -MAN_EXTENSION = .3 - -# If the MAN_LINKS tag is set to YES and Doxygen generates man output, -# then it will generate one additional man file for each entity -# documented in the real man page(s). These additional files -# only source the real man page, but without them the man command -# would be unable to find the correct page. The default is NO. - -MAN_LINKS = NO - -#--------------------------------------------------------------------------- -# configuration options related to the XML output -#--------------------------------------------------------------------------- - -# If the GENERATE_XML tag is set to YES Doxygen will -# generate an XML file that captures the structure of -# the code including all documentation. - -GENERATE_XML = NO - -# The XML_OUTPUT tag is used to specify where the XML pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `xml' will be used as the default path. - -XML_OUTPUT = xml - -# If the XML_PROGRAMLISTING tag is set to YES Doxygen will -# dump the program listings (including syntax highlighting -# and cross-referencing information) to the XML output. Note that -# enabling this will significantly increase the size of the XML output. - -XML_PROGRAMLISTING = YES - -#--------------------------------------------------------------------------- -# configuration options for the AutoGen Definitions output -#--------------------------------------------------------------------------- - -# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will -# generate an AutoGen Definitions (see autogen.sf.net) file -# that captures the structure of the code including all -# documentation. Note that this feature is still experimental -# and incomplete at the moment. - -GENERATE_AUTOGEN_DEF = NO - -#--------------------------------------------------------------------------- -# configuration options related to the Perl module output -#--------------------------------------------------------------------------- - -# If the GENERATE_PERLMOD tag is set to YES Doxygen will -# generate a Perl module file that captures the structure of -# the code including all documentation. Note that this -# feature is still experimental and incomplete at the -# moment. - -GENERATE_PERLMOD = NO - -# If the PERLMOD_LATEX tag is set to YES Doxygen will generate -# the necessary Makefile rules, Perl scripts and LaTeX code to be able -# to generate PDF and DVI output from the Perl module output. - -PERLMOD_LATEX = NO - -# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be -# nicely formatted so it can be parsed by a human reader. -# This is useful -# if you want to understand what is going on. -# On the other hand, if this -# tag is set to NO the size of the Perl module output will be much smaller -# and Perl will parse it just the same. - -PERLMOD_PRETTY = YES - -# The names of the make variables in the generated doxyrules.make file -# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. -# This is useful so different doxyrules.make files included by the same -# Makefile don't overwrite each other's variables. - -PERLMOD_MAKEVAR_PREFIX = - -#--------------------------------------------------------------------------- -# Configuration options related to the preprocessor -#--------------------------------------------------------------------------- - -# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will -# evaluate all C-preprocessor directives found in the sources and include -# files. - -ENABLE_PREPROCESSING = YES - -# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro -# names in the source code. If set to NO (the default) only conditional -# compilation will be performed. Macro expansion can be done in a controlled -# way by setting EXPAND_ONLY_PREDEF to YES. - -MACRO_EXPANSION = YES - -# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES -# then the macro expansion is limited to the macros specified with the -# PREDEFINED and EXPAND_AS_DEFINED tags. - -EXPAND_ONLY_PREDEF = YES - -# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files -# pointed to by INCLUDE_PATH will be searched when a #include is found. - -SEARCH_INCLUDES = YES - -# The INCLUDE_PATH tag can be used to specify one or more directories that -# contain include files that are not input files but should be processed by -# the preprocessor. - -INCLUDE_PATH = - -# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard -# patterns (like *.h and *.hpp) to filter out the header-files in the -# directories. If left blank, the patterns specified with FILE_PATTERNS will -# be used. - -INCLUDE_FILE_PATTERNS = - -# The PREDEFINED tag can be used to specify one or more macro names that -# are defined before the preprocessor is started (similar to the -D option of -# gcc). The argument of the tag is a list of macros of the form: name -# or name=definition (no spaces). If the definition and the = are -# omitted =1 is assumed. To prevent a macro definition from being -# undefined via #undef or recursively expanded use the := operator -# instead of the = operator. - -PREDEFINED = GLFWAPI= \ - GLFW_EXPOSE_NATIVE_WIN32 \ - GLFW_EXPOSE_NATIVE_WGL \ - GLFW_EXPOSE_NATIVE_X11 \ - GLFW_EXPOSE_NATIVE_WAYLAND \ - GLFW_EXPOSE_NATIVE_MIR \ - GLFW_EXPOSE_NATIVE_GLX \ - GLFW_EXPOSE_NATIVE_COCOA \ - GLFW_EXPOSE_NATIVE_NSGL \ - GLFW_EXPOSE_NATIVE_EGL \ - GLFW_EXPOSE_NATIVE_OSMESA \ - VK_VERSION_1_0 - -# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then -# this tag can be used to specify a list of macro names that should be expanded. -# The macro definition that is found in the sources will be used. -# Use the PREDEFINED tag if you want to use a different macro definition that -# overrules the definition found in the source code. - -EXPAND_AS_DEFINED = - -# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then -# doxygen's preprocessor will remove all references to function-like macros -# that are alone on a line, have an all uppercase name, and do not end with a -# semicolon, because these will confuse the parser if not removed. - -SKIP_FUNCTION_MACROS = YES - -#--------------------------------------------------------------------------- -# Configuration::additions related to external references -#--------------------------------------------------------------------------- - -# The TAGFILES option can be used to specify one or more tagfiles. For each -# tag file the location of the external documentation should be added. The -# format of a tag file without this location is as follows: -# -# TAGFILES = file1 file2 ... -# Adding location for the tag files is done as follows: -# -# TAGFILES = file1=loc1 "file2 = loc2" ... -# where "loc1" and "loc2" can be relative or absolute paths -# or URLs. Note that each tag file must have a unique name (where the name does -# NOT include the path). If a tag file is not located in the directory in which -# doxygen is run, you must also specify the path to the tagfile here. - -TAGFILES = - -# When a file name is specified after GENERATE_TAGFILE, doxygen will create -# a tag file that is based on the input files it reads. - -GENERATE_TAGFILE = - -# If the ALLEXTERNALS tag is set to YES all external classes will be listed -# in the class index. If set to NO only the inherited external classes -# will be listed. - -ALLEXTERNALS = NO - -# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed -# in the modules index. If set to NO, only the current project's groups will -# be listed. - -EXTERNAL_GROUPS = YES - -# The PERL_PATH should be the absolute path and name of the perl script -# interpreter (i.e. the result of `which perl'). - -PERL_PATH = /usr/bin/perl - -#--------------------------------------------------------------------------- -# Configuration options related to the dot tool -#--------------------------------------------------------------------------- - -# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will -# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base -# or super classes. Setting the tag to NO turns the diagrams off. Note that -# this option also works with HAVE_DOT disabled, but it is recommended to -# install and use dot, since it yields more powerful graphs. - -CLASS_DIAGRAMS = YES - -# You can define message sequence charts within doxygen comments using the \msc -# command. Doxygen will then run the mscgen tool (see -# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the -# documentation. The MSCGEN_PATH tag allows you to specify the directory where -# the mscgen tool resides. If left empty the tool is assumed to be found in the -# default search path. - -MSCGEN_PATH = - -# If set to YES, the inheritance and collaboration graphs will hide -# inheritance and usage relations if the target is undocumented -# or is not a class. - -HIDE_UNDOC_RELATIONS = YES - -# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is -# available from the path. This tool is part of Graphviz, a graph visualization -# toolkit from AT&T and Lucent Bell Labs. The other options in this section -# have no effect if this option is set to NO (the default) - -HAVE_DOT = NO - -# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is -# allowed to run in parallel. When set to 0 (the default) doxygen will -# base this on the number of processors available in the system. You can set it -# explicitly to a value larger than 0 to get control over the balance -# between CPU load and processing speed. - -DOT_NUM_THREADS = 0 - -# By default doxygen will use the Helvetica font for all dot files that -# doxygen generates. When you want a differently looking font you can specify -# the font name using DOT_FONTNAME. You need to make sure dot is able to find -# the font, which can be done by putting it in a standard location or by setting -# the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the -# directory containing the font. - -DOT_FONTNAME = Helvetica - -# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. -# The default size is 10pt. - -DOT_FONTSIZE = 10 - -# By default doxygen will tell dot to use the Helvetica font. -# If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to -# set the path where dot can find it. - -DOT_FONTPATH = - -# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen -# will generate a graph for each documented class showing the direct and -# indirect inheritance relations. Setting this tag to YES will force the -# CLASS_DIAGRAMS tag to NO. - -CLASS_GRAPH = YES - -# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen -# will generate a graph for each documented class showing the direct and -# indirect implementation dependencies (inheritance, containment, and -# class references variables) of the class with other documented classes. - -COLLABORATION_GRAPH = YES - -# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen -# will generate a graph for groups, showing the direct groups dependencies - -GROUP_GRAPHS = YES - -# If the UML_LOOK tag is set to YES doxygen will generate inheritance and -# collaboration diagrams in a style similar to the OMG's Unified Modeling -# Language. - -UML_LOOK = NO - -# If the UML_LOOK tag is enabled, the fields and methods are shown inside -# the class node. If there are many fields or methods and many nodes the -# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS -# threshold limits the number of items for each type to make the size more -# managable. Set this to 0 for no limit. Note that the threshold may be -# exceeded by 50% before the limit is enforced. - -UML_LIMIT_NUM_FIELDS = 10 - -# If set to YES, the inheritance and collaboration graphs will show the -# relations between templates and their instances. - -TEMPLATE_RELATIONS = NO - -# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT -# tags are set to YES then doxygen will generate a graph for each documented -# file showing the direct and indirect include dependencies of the file with -# other documented files. - -INCLUDE_GRAPH = YES - -# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and -# HAVE_DOT tags are set to YES then doxygen will generate a graph for each -# documented header file showing the documented files that directly or -# indirectly include this file. - -INCLUDED_BY_GRAPH = YES - -# If the CALL_GRAPH and HAVE_DOT options are set to YES then -# doxygen will generate a call dependency graph for every global function -# or class method. Note that enabling this option will significantly increase -# the time of a run. So in most cases it will be better to enable call graphs -# for selected functions only using the \callgraph command. - -CALL_GRAPH = NO - -# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then -# doxygen will generate a caller dependency graph for every global function -# or class method. Note that enabling this option will significantly increase -# the time of a run. So in most cases it will be better to enable caller -# graphs for selected functions only using the \callergraph command. - -CALLER_GRAPH = NO - -# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen -# will generate a graphical hierarchy of all classes instead of a textual one. - -GRAPHICAL_HIERARCHY = YES - -# If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES -# then doxygen will show the dependencies a directory has on other directories -# in a graphical way. The dependency relations are determined by the #include -# relations between the files in the directories. - -DIRECTORY_GRAPH = YES - -# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images -# generated by dot. Possible values are svg, png, jpg, or gif. -# If left blank png will be used. If you choose svg you need to set -# HTML_FILE_EXTENSION to xhtml in order to make the SVG files -# visible in IE 9+ (other browsers do not have this requirement). - -DOT_IMAGE_FORMAT = png - -# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to -# enable generation of interactive SVG images that allow zooming and panning. -# Note that this requires a modern browser other than Internet Explorer. -# Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you -# need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files -# visible. Older versions of IE do not have SVG support. - -INTERACTIVE_SVG = NO - -# The tag DOT_PATH can be used to specify the path where the dot tool can be -# found. If left blank, it is assumed the dot tool can be found in the path. - -DOT_PATH = - -# The DOTFILE_DIRS tag can be used to specify one or more directories that -# contain dot files that are included in the documentation (see the -# \dotfile command). - -DOTFILE_DIRS = - -# The MSCFILE_DIRS tag can be used to specify one or more directories that -# contain msc files that are included in the documentation (see the -# \mscfile command). - -MSCFILE_DIRS = - -# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of -# nodes that will be shown in the graph. If the number of nodes in a graph -# becomes larger than this value, doxygen will truncate the graph, which is -# visualized by representing a node as a red box. Note that doxygen if the -# number of direct children of the root node in a graph is already larger than -# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note -# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. - -DOT_GRAPH_MAX_NODES = 50 - -# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the -# graphs generated by dot. A depth value of 3 means that only nodes reachable -# from the root by following a path via at most 3 edges will be shown. Nodes -# that lay further from the root node will be omitted. Note that setting this -# option to 1 or 2 may greatly reduce the computation time needed for large -# code bases. Also note that the size of a graph can be further restricted by -# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. - -MAX_DOT_GRAPH_DEPTH = 0 - -# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent -# background. This is disabled by default, because dot on Windows does not -# seem to support this out of the box. Warning: Depending on the platform used, -# enabling this option may lead to badly anti-aliased labels on the edges of -# a graph (i.e. they become hard to read). - -DOT_TRANSPARENT = NO - -# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output -# files in one run (i.e. multiple -o and -T options on the command line). This -# makes dot run faster, but since only newer versions of dot (>1.8.10) -# support this, this feature is disabled by default. - -DOT_MULTI_TARGETS = NO - -# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will -# generate a legend page explaining the meaning of the various boxes and -# arrows in the dot generated graphs. - -GENERATE_LEGEND = YES - -# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will -# remove the intermediate dot files that are used to generate -# the various graphs. - -DOT_CLEANUP = YES diff --git a/src/lib/third_party/glfw/OLD/docs/DoxygenLayout.xml b/src/lib/third_party/glfw/OLD/docs/DoxygenLayout.xml deleted file mode 100644 index a7e17530..00000000 --- a/src/lib/third_party/glfw/OLD/docs/DoxygenLayout.xml +++ /dev/null @@ -1,188 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/src/lib/third_party/glfw/OLD/docs/build.dox b/src/lib/third_party/glfw/OLD/docs/build.dox deleted file mode 100644 index 6304d425..00000000 --- a/src/lib/third_party/glfw/OLD/docs/build.dox +++ /dev/null @@ -1,386 +0,0 @@ -/*! - -@page build_guide Building applications - -@tableofcontents - -This is about compiling and linking applications that use GLFW. For information on -how to write such applications, start with the -[introductory tutorial](@ref quick_guide). For information on how to compile -the GLFW library itself, see @ref compile_guide. - -This is not a tutorial on compilation or linking. It assumes basic -understanding of how to compile and link a C program as well as how to use the -specific compiler of your chosen development environment. The compilation -and linking process should be explained in your C programming material and in -the documentation for your development environment. - - -@section build_include Including the GLFW header file - -You should include the GLFW header in the source files where you use OpenGL or -GLFW. - -@code -#include -@endcode - -This header declares the GLFW API and by default also includes the OpenGL header -from your development environment. See below for how to control this. - -The GLFW header also defines any platform-specific macros needed by your OpenGL -header, so it can be included without needing any window system headers. - -For example, under Windows you are normally required to include `windows.h` -before the OpenGL header, which would bring in the whole Win32 API. The GLFW -header duplicates the small number of macros needed. - -It does this only when needed, so if `windows.h` _is_ included, the GLFW header -does not try to redefine those symbols. The reverse is not true, i.e. -`windows.h` cannot cope if any of its symbols have already been defined. - -In other words: - - - Do _not_ include the OpenGL headers yourself, as GLFW does this for you - - Do _not_ include `windows.h` or other platform-specific headers unless you - plan on using those APIs directly - - If you _do_ need to include such headers, do it _before_ including - the GLFW header and it will handle this - -If you are using an OpenGL extension loading library such as -[glad](https://github.com/Dav1dde/glad), the extension loader header should -be included _before_ the GLFW one. - -@code -#include -#include -@endcode - -Alternatively the @ref GLFW_INCLUDE_NONE macro (described below) can be used to -prevent the GLFW header from including the OpenGL header. - -@code -#define GLFW_INCLUDE_NONE -#include -#include -@endcode - - -@subsection build_macros GLFW header option macros - -These macros may be defined before the inclusion of the GLFW header and affect -its behavior. - -@anchor GLFW_DLL -__GLFW_DLL__ is required on Windows when using the GLFW DLL, to tell the -compiler that the GLFW functions are defined in a DLL. - -The following macros control which OpenGL or OpenGL ES API header is included. -Only one of these may be defined at a time. - -@anchor GLFW_INCLUDE_GLCOREARB -__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern -`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL -header. - -@anchor GLFW_INCLUDE_ES1 -__GLFW_INCLUDE_ES1__ makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h` -header instead of the regular OpenGL header. - -@anchor GLFW_INCLUDE_ES2 -__GLFW_INCLUDE_ES2__ makes the GLFW header include the OpenGL ES 2.0 -`GLES2/gl2.h` header instead of the regular OpenGL header. - -@anchor GLFW_INCLUDE_ES3 -__GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0 -`GLES3/gl3.h` header instead of the regular OpenGL header. - -@anchor GLFW_INCLUDE_ES31 -__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1 -`GLES3/gl31.h` header instead of the regular OpenGL header. - -@anchor GLFW_INCLUDE_ES32 -__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.2 -`GLES3/gl32.h` header instead of the regular OpenGL header. - -@anchor GLFW_INCLUDE_NONE -__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES -API header. This is useful in combination with an extension loading library. - -If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h` -header (`OpenGL/gl.h` on macOS) is included. - -The following macros control the inclusion of additional API headers. Any -number of these may be defined simultaneously, and/or together with one of the -above macros. - -@anchor GLFW_INCLUDE_VULKAN -__GLFW_INCLUDE_VULKAN__ makes the GLFW header include the Vulkan -`vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header. - -@anchor GLFW_INCLUDE_GLEXT -__GLFW_INCLUDE_GLEXT__ makes the GLFW header include the appropriate extension -header for the OpenGL or OpenGL ES header selected above after and in addition -to that header. - -@anchor GLFW_INCLUDE_GLU -__GLFW_INCLUDE_GLU__ makes the header include the GLU header in addition to the -header selected above. This should only be used with the standard OpenGL header -and only for compatibility with legacy code. GLU has been deprecated and should -not be used in new code. - -@note GLFW does not provide any of the API headers mentioned above. They must -be provided by your development environment or your OpenGL, OpenGL ES or Vulkan -SDK. - -@note None of these macros may be defined during the compilation of GLFW itself. -If your build includes GLFW and you define any these in your build files, make -sure they are not applied to the GLFW sources. - - -@section build_link Link with the right libraries - -GLFW is essentially a wrapper of various platform-specific APIs and therefore -needs to link against many different system libraries. If you are using GLFW as -a shared library / dynamic library / DLL then it takes care of these links. -However, if you are using GLFW as a static library then your executable will -need to link against these libraries. - -On Windows and macOS, the list of system libraries is static and can be -hard-coded into your build environment. See the section for your development -environment below. On Linux and other Unix-like operating systems, the list -varies but can be retrieved in various ways as described below. - -A good general introduction to linking is -[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by -David Drysdale. - - -@subsection build_link_win32 With MinGW or Visual C++ on Windows - -The static version of the GLFW library is named `glfw3`. When using this -version, it is also necessary to link with some libraries that GLFW uses. - -When linking an application under Windows that uses the static version of GLFW, -you must link with `opengl32`. On some versions of MinGW, you must also -explicitly link with `gdi32`, while other versions of MinGW include it in the -set of default libraries along with other dependencies like `user32` and -`kernel32`. If you are using GLU, you must also link with `glu32`. - -The link library for the GLFW DLL is named `glfw3dll`. When compiling an -application that uses the DLL version of GLFW, you need to define the @ref -GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done -either with a compiler switch or by defining it in your source code. - -An application using the GLFW DLL does not need to link against any of its -dependencies, but you still have to link against `opengl32` if your application -uses OpenGL and `glu32` if it uses GLU. - - -@subsection build_link_cmake_source With CMake and GLFW source - -This section is about using CMake to compile and link GLFW along with your -application. If you want to use an installed binary instead, see @ref -build_link_cmake_package. - -With a few changes to your `CMakeLists.txt` you can have the GLFW source tree -built along with your application. - -When including GLFW as part of your build, you probably don't want to build the -GLFW tests, examples and documentation. To disable these, set the corresponding -cache variables before adding the GLFW source tree. - -@code -set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) -set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) -set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) -@endcode - -Then add the root directory of the GLFW source tree to your project. This -will add the `glfw` target and the necessary cache variables to your project. - -@code{.cmake} -add_subdirectory(path/to/glfw) -@endcode - -Once GLFW has been added to the project, link against it with the `glfw` target. -This adds all link-time dependencies of GLFW as it is currently configured, -the include directory for the GLFW header and, when applicable, the @ref -GLFW_DLL macro. - -@code{.cmake} -target_link_libraries(myapp glfw) -@endcode - -Note that the dependencies do not include OpenGL or GLU, as GLFW loads any -OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU. -If your application calls OpenGL directly, instead of using a modern -[extension loader library](@ref context_glext_auto) you can find it by requiring -the OpenGL package. - -@code{.cmake} -find_package(OpenGL REQUIRED) -@endcode - -If OpenGL is found, the `OPENGL_FOUND` variable is true and the -`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used. - -@code{.cmake} -target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR}) -target_link_libraries(myapp ${OPENGL_gl_LIBRARY}) -@endcode - -The OpenGL CMake package also looks for GLU. If GLU is found, the -`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and -`OPENGL_glu_LIBRARY` cache variables can be used. - -@code{.cmake} -target_link_libraries(myapp ${OPENGL_glu_LIBRARY}) -@endcode - -@note GLU has been deprecated and should not be used in new code, but some -legacy code requires it. See the [section on GLU](@ref moving_glu) in the -transition guide for suggested replacements. - - -@subsection build_link_cmake_package With CMake and installed GLFW binaries - -This section is about using CMake to link GLFW after it has been built and -installed. If you want to build it along with your application instead, see -@ref build_link_cmake_source. - -With a few changes to your `CMakeLists.txt` you can locate the package and -target files generated when GLFW is installed. - -@code{.cmake} -find_package(glfw3 3.3 REQUIRED) -@endcode - -Once GLFW has been added to the project, link against it with the `glfw` target. -This adds all link-time dependencies of GLFW as it is currently configured, -the include directory for the GLFW header and, when applicable, the @ref -GLFW_DLL macro. - -@code{.cmake} -target_link_libraries(myapp glfw) -@endcode - -Note that the dependencies do not include OpenGL or GLU, as GLFW loads any -OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU. -If your application calls OpenGL directly, instead of using a modern -[extension loader library](@ref context_glext_auto) you can find it by requiring -the OpenGL package. - -@code{.cmake} -find_package(OpenGL REQUIRED) -@endcode - -If OpenGL is found, the `OPENGL_FOUND` variable is true and the -`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used. - -@code{.cmake} -target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR}) -target_link_libraries(myapp ${OPENGL_gl_LIBRARY}) -@endcode - -The OpenGL CMake package also looks for GLU. If GLU is found, the -`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and -`OPENGL_glu_LIBRARY` cache variables can be used. - -@code{.cmake} -target_link_libraries(myapp ${OPENGL_glu_LIBRARY}) -@endcode - -@note GLU has been deprecated and should not be used in new code, but some -legacy code requires it. See the [section on GLU](@ref moving_glu) in the -transition guide for suggested replacements. - - -@subsection build_link_pkgconfig With makefiles and pkg-config on Unix - -GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/), -and the `glfw3.pc` pkg-config file is generated when the GLFW library is built -and is installed along with it. A pkg-config file describes all necessary -compile-time and link-time flags and dependencies needed to use a library. When -they are updated or if they differ between systems, you will get the correct -ones automatically. - -A typical compile and link command-line when using the static version of the -GLFW library may look like this: - -@code{.sh} -cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` -@endcode - -If you are using the shared version of the GLFW library, omit the `--static` -flag. - -@code{.sh} -cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` -@endcode - -You can also use the `glfw3.pc` file without installing it first, by using the -`PKG_CONFIG_PATH` environment variable. - -@code{.sh} -env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` -@endcode - -The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL -ES or Vulkan libraries it needs at runtime and does not use GLU. On macOS, GLU -is built into the OpenGL framework, so if you need GLU you don't need to do -anything extra. If you need GLU and are using Linux or BSD, you should add the -`glu` pkg-config package. - -@code{.sh} -cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu` -@endcode - -@note GLU has been deprecated and should not be used in new code, but some -legacy code requires it. See the [section on GLU](@ref moving_glu) in the -transition guide for suggested replacements. - -If you are using the static version of the GLFW library, make sure you don't -link statically against GLU. - -@code{.sh} -cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu` -@endcode - - -@subsection build_link_xcode With Xcode on macOS - -If you are using the dynamic library version of GLFW, add it to the project -dependencies. - -If you are using the static library version of GLFW, add it and the Cocoa, -OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can -all be found in `/System/Library/Frameworks`. - - -@subsection build_link_osx With command-line on macOS - -It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when -building from the command line on macOS. That way you will get any new -dependencies added automatically. If you still wish to build manually, you need -to add the required frameworks and libraries to your command-line yourself using -the `-l` and `-framework` switches. - -If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do: - -@code{.sh} -cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -@endcode - -If you are using the static library, named `libglfw3.a`, substitute `-lglfw3` -for `-lglfw`. - -Note that you do not add the `.framework` extension to a framework when linking -against it from the command-line. - -The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing -special to do when using GLU. Also note that even though your machine may have -`libGL`-style OpenGL libraries, they are for use with the X Window System and -will _not_ work with the macOS native version of GLFW. - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/compat.dox b/src/lib/third_party/glfw/OLD/docs/compat.dox deleted file mode 100644 index da3dbfb0..00000000 --- a/src/lib/third_party/glfw/OLD/docs/compat.dox +++ /dev/null @@ -1,277 +0,0 @@ -/*! - -@page compat_guide Standards conformance - -@tableofcontents - -This guide describes the various API extensions used by this version of GLFW. -It lists what are essentially implementation details, but which are nonetheless -vital knowledge for developers intending to deploy their applications on a wide -range of machines. - -The information in this guide is not a part of GLFW API, but merely -preconditions for some parts of the library to function on a given machine. Any -part of this information may change in future versions of GLFW and that will not -be considered a breaking API change. - - -@section compat_x11 X11 extensions, protocols and IPC standards - -As GLFW uses Xlib directly, without any intervening toolkit -library, it has sole responsibility for interacting well with the many and -varied window managers in use on Unix-like systems. In order for applications -and window managers to work well together, a number of standards and -conventions have been developed that regulate behavior outside the scope of the -X11 API; most importantly the -[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/) -(ICCCM) and -[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html) -(EWMH) standards. - -GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows. -If the running window manager does not support this property, the -`GLFW_DECORATED` hint will have no effect. - -GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user -attempting to close the GLFW window. If the running window manager does not -support this protocol, the close callback will never be called. - -GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify -the user when the application has stopped responding, i.e. when it has ceased to -process events. If the running window manager does not support this protocol, -the user will not be notified if the application locks up. - -GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window -manager to make the GLFW window full screen. If the running window manager does -not support this state, full screen windows may not work properly. GLFW has -a fallback code path in case this state is unavailable, but every window manager -behaves slightly differently in this regard. - -GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a -compositing window manager to un-redirect full screen GLFW windows. If the -running window manager uses compositing but does not support this property then -additional copying may be performed for each buffer swap of full screen windows. - -GLFW uses the -[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/) -to push a clipboard string (i.e. selection) owned by a GLFW window about to be -destroyed to the clipboard manager. If there is no running clipboard manager, -the clipboard string will be unavailable once the window has been destroyed. - -GLFW uses the -[X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/) -to provide file drop events. If the application originating the drag does not -support this protocol, drag and drop will not work. - -GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the -running X server does not support this version of this extension, multi-monitor -support will not function and only a single, desktop-spanning monitor will be -reported. - -GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp -support. If the running X server does not support either or both of these -extensions, gamma ramp support will not function. - -GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard -input. If the running X server does not support this extension, a non-Xkb -fallback path is used. - -GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion -when the cursor is disabled. If the running X server does not support this -extension, regular accelerated mouse motion will be used. - -GLFW uses both the XRender extension and the compositing manager to support -transparent window framebuffers. If the running X server does not support this -extension or there is no running compositing manager, the -`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect. - - -@section compat_wayland Wayland protocols and IPC standards - -As GLFW uses libwayland directly, without any intervening toolkit library, it -has sole responsibility for interacting well with every compositor in use on -Unix-like systems. Most of the features are provided by the core protocol, -while cursor support is provided by the libwayland-cursor helper library, EGL -integration by libwayland-egl, and keyboard handling by -[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some protocols -from wayland-protocols to provide additional features if the compositor -supports them. - -GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been -built against an older xkbcommon, the compose key will be disabled even if it -has been configured in the compositor. - -GLFW uses the [xdg-shell -protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml) -to provide better window management. This protocol is part of -wayland-protocols 1.12, and mandatory at build time. If the running compositor -does not support this protocol, the older [wl_shell -interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972) -will be used instead. This will result in a worse integration with the -desktop, especially on tiling compositors. - -GLFW uses the [relative pointer -protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml) -alongside the [pointer constraints -protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml) -to implement disabled cursor. These two protocols are part of -wayland-protocols 1.1, and mandatory at build time. If the running compositor -does not support both of these protocols, disabling the cursor will have no -effect. - -GLFW uses the [idle inhibit -protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml) -to prohibit the screensaver from starting. This protocol is part of -wayland-protocols 1.6, and mandatory at build time. If the running compositor -does not support this protocol, the screensaver may start even for full screen -windows. - - -@section compat_glx GLX extensions - -The GLX API is the default API used to create OpenGL contexts on Unix-like -systems using the X Window System. - -GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel -formats. If GLX 1.3 is not supported, @ref glfwInit will fail. - -GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and -`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization -(or _vsync_), in that order of preference. Where none of these extension are -available, calling @ref glfwSwapInterval will have no effect. - -GLFW uses the `GLX_ARB_multisample` extension to create contexts with -multisampling anti-aliasing. Where this extension is unavailable, the -`GLFW_SAMPLES` hint will have no effect. - -GLFW uses the `GLX_ARB_create_context` extension when available, even when -creating OpenGL contexts of version 2.1 and below. Where this extension is -unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` -hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint -will have no effect, and setting the `GLFW_OPENGL_PROFILE` or -`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref -glfwCreateWindow to fail. - -GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for -context profiles. Where this extension is unavailable, setting the -`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting -`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause -@ref glfwCreateWindow to fail. - -GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over -whether a context is flushed when it is released (made non-current). Where this -extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no -effect and the context will always be flushed when released. - -GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB` -extensions to provide support for sRGB framebuffers. Where both of these -extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect. - - -@section compat_wgl WGL extensions - -The WGL API is used to create OpenGL contexts on Microsoft Windows and other -implementations of the Win32 API, such as Wine. - -GLFW uses either the `WGL_EXT_extension_string` or the -`WGL_ARB_extension_string` extension to check for the presence of all other WGL -extensions listed below. If both are available, the EXT one is preferred. If -neither is available, no other extensions are used and many GLFW features -related to context creation will have no effect or cause errors when used. - -GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace -synchronization (or _vsync_). Where this extension is unavailable, calling @ref -glfwSwapInterval will have no effect. - -GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to -create contexts with multisampling anti-aliasing. Where these extensions are -unavailable, the `GLFW_SAMPLES` hint will have no effect. - -GLFW uses the `WGL_ARB_create_context` extension when available, even when -creating OpenGL contexts of version 2.1 and below. Where this extension is -unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` -hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint -will have no effect, and setting the `GLFW_OPENGL_PROFILE` or -`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref -glfwCreateWindow to fail. - -GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for -context profiles. Where this extension is unavailable, setting the -`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause -@ref glfwCreateWindow to fail. - -GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over -whether a context is flushed when it is released (made non-current). Where this -extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no -effect and the context will always be flushed when released. - -GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB` -extensions to provide support for sRGB framebuffers. Where both of these -extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect. - - -@section compat_osx OpenGL on macOS - -Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then -only forward-compatible, core profile contexts are supported. Support for -OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, -core profile contexts. There is also still no mechanism for requesting debug -contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support -at most OpenGL version 2.1. - -Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and -`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if -given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to -`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to -`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The -`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored. - -Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and -`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1, -setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to -a non-default value will cause @ref glfwCreateWindow to fail and the -`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored. - - -@section compat_vulkan Vulkan loader and API - -By default, GLFW uses the standard system-wide Vulkan loader to access the -Vulkan API on all platforms except macOS. This is installed by both graphics -drivers and Vulkan SDKs. If either the loader or at least one minimally -functional ICD is missing, @ref glfwVulkanSupported will return `GLFW_FALSE` and -all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE -error. - - -@section compat_wsi Vulkan WSI extensions - -The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on -all supported platforms. - -GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create -surfaces on Microsoft Windows. If any of these extensions are not available, -@ref glfwGetRequiredInstanceExtensions will return an empty list and window -surface creation will fail. - -GLFW uses the `VK_KHR_surface` and `VK_MVK_macos_surface` extensions to create -surfaces on macOS. If any of these extensions are not available, @ref -glfwGetRequiredInstanceExtensions will return an empty list and window surface -creation will fail. - -GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or -`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface` -or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref -glfwGetRequiredInstanceExtensions will return an empty list and window surface -creation will fail. - -GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create -surfaces on Wayland. If any of these extensions are not available, @ref -glfwGetRequiredInstanceExtensions will return an empty list and window surface -creation will fail. - -GLFW uses the `VK_KHR_surface` and `VK_KHR_mir_surface` extensions to create -surfaces on Mir. If any of these extensions are not available, @ref -glfwGetRequiredInstanceExtensions will return an empty list and window surface -creation will fail. - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/compile.dox b/src/lib/third_party/glfw/OLD/docs/compile.dox deleted file mode 100644 index 0eed2411..00000000 --- a/src/lib/third_party/glfw/OLD/docs/compile.dox +++ /dev/null @@ -1,296 +0,0 @@ -/*! - -@page compile_guide Compiling GLFW - -@tableofcontents - -This is about compiling the GLFW library itself. For information on how to -build applications that use GLFW, see @ref build_guide. - - -@section compile_cmake Using CMake - -GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles -for a particular development environment. If you are on a Unix-like system such -as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or -Homebrew, you can install its CMake package. If not, you can download -installers for Windows and macOS from the -[CMake website](http://www.cmake.org/). - -@note CMake only generates project files or makefiles. It does not compile the -actual GLFW library. To compile GLFW, first generate these files for your -chosen development environment and then use them to compile the actual GLFW -library. - - -@subsection compile_deps Dependencies - -Once you have installed CMake, make sure that all other dependencies are -available. On some platforms, GLFW needs a few additional packages to be -installed. See the section for your chosen platform and development environment -below. - - -@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows - -The Windows SDK bundled with Visual C++ already contains all the necessary -headers, link libraries and tools except for CMake. Move on to @ref -compile_generate. - - -@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows - -Both the MinGW and the MinGW-w64 packages already contain all the necessary -headers, link libraries and tools except for CMake. Move on to @ref -compile_generate. - - -@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation - -Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For -example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages -for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives -like Ubuntu have the `mingw-w64` package for both. - -GLFW has CMake toolchain files in the `CMake/` directory that allow for easy -cross-compilation of Windows binaries. To use these files you need to add a -special parameter when generating the project files or makefiles: - -@code{.sh} -cmake -DCMAKE_TOOLCHAIN_FILE= . -@endcode - -The exact toolchain file to use depends on the prefix used by the MinGW or -MinGW-w64 binaries on your system. You can usually see this in the /usr -directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages -have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct -invocation would be: - -@code{.sh} -cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake . -@endcode - -For more details see the article -[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on -the CMake wiki. - -Once you have this set up, move on to @ref compile_generate. - - -@subsubsection compile_deps_xcode Dependencies for Xcode on macOS - -Xcode comes with all necessary tools except for CMake. The required headers -and libraries are included in the core macOS frameworks. Xcode can be -downloaded from the Mac App Store or from the ADC Member Center. - -Once you have Xcode installed, move on to @ref compile_generate. - - -@subsubsection compile_deps_x11 Dependencies for Linux and X11 - -To compile GLFW for X11, you need to have the X11 packages installed, as well as -the basic development tools like GCC and make. For example, on Ubuntu and other -distributions based on Debian GNU/Linux, you need to install the `xorg-dev` -package, which pulls in all X.org header packages. - -Once you have installed the necessary packages, move on to @ref -compile_generate. - - -@subsubsection compile_deps_wayland Dependencies for Linux and Wayland - -To compile GLFW for Wayland, you need to have the Wayland packages installed, -as well as the basic development tools like GCC and make. For example, on -Ubuntu and other distributions based on Debian GNU/Linux, you need to install -the `libwayland-dev` package, which contains all Wayland headers and pulls in -wayland-scanner, as well as the `wayland-protocols` and `extra-cmake-modules` -packages. - -Once you have installed the necessary packages, move on to @ref -compile_generate. - - -@subsection compile_deps_osmesa Dependencies for Linux and OSMesa - -To compile GLFW for OSMesa, you need to install the OSMesa library and header -packages. For example, on Ubuntu and other distributions based on Debian -GNU/Linux, you need to install the `libosmesa6-dev` package. The OSMesa library -is required at runtime for context creation and is loaded on demand. - -Once you have installed the necessary packages, move on to @ref -compile_generate. - - -@subsection compile_generate Generating build files with CMake - -Once you have all necessary dependencies it is time to generate the project -files or makefiles for your development environment. CMake needs to know two -paths for this: the path to the _root_ directory of the GLFW source tree (i.e. -_not_ the `src` subdirectory) and the target path for the generated files and -compiled binaries. If these are the same, it is called an in-tree build, -otherwise it is called an out-of-tree build. - -One of several advantages of out-of-tree builds is that you can generate files -and compile for different development environments using a single source tree. - -@note This section is about generating the project files or makefiles necessary -to compile the GLFW library, not about compiling the actual library. - - -@subsubsection compile_generate_cli Generating files with the CMake command-line tool - -To make an in-tree build, enter the _root_ directory of the GLFW source tree -(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is -used as target path, while the path provided as an argument is used to find the -source tree. - -@code{.sh} -cd -cmake . -@endcode - -To make an out-of-tree build, make a directory outside of the source tree, enter -it and run CMake with the (relative or absolute) path to the root of the source -tree as an argument. - -@code{.sh} -mkdir glfw-build -cd glfw-build -cmake -@endcode - -Once you have generated the project files or makefiles for your chosen -development environment, move on to @ref compile_compile. - - -@subsubsection compile_generate_gui Generating files with the CMake GUI - -If you are using the GUI version, choose the root of the GLFW source tree as -source location and the same directory or another, empty directory as the -destination for binaries. Choose _Configure_, change any options you wish to, -_Configure_ again to let the changes take effect and then _Generate_. - -Once you have generated the project files or makefiles for your chosen -development environment, move on to @ref compile_compile. - - -@subsection compile_compile Compiling the library - -You should now have all required dependencies and the project files or makefiles -necessary to compile GLFW. Go ahead and compile the actual GLFW library with -these files, as you would with any other project. - -Once the GLFW library is compiled, you are ready to build your applications, -linking it to the GLFW library. See @ref build_guide for more information. - - -@subsection compile_options CMake options - -The CMake files for GLFW provide a number of options, although not all are -available on all supported platforms. Some of these are de facto standards -among projects using CMake and so have no `GLFW_` prefix. - -If you are using the GUI version of CMake, these are listed and can be changed -from there. If you are using the command-line version of CMake you can use the -`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other -distributions based on Debian GNU/Linux have this tool in a separate -`cmake-curses-gui` package. - -Finally, if you don't want to use any GUI, you can set options from the `cmake` -command-line with the `-D` flag. - -@code{.sh} -cmake -DBUILD_SHARED_LIBS=ON . -@endcode - - -@subsubsection compile_options_shared Shared CMake options - -@anchor BUILD_SHARED_LIBS -__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static -library or as a DLL / shared library / dynamic library. - -@anchor LIB_SUFFIX -__LIB_SUFFIX__ affects where the GLFW shared /dynamic library is installed. If -it is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to -`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`. - -@anchor GLFW_BUILD_EXAMPLES -__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built -along with the library. - -@anchor GLFW_BUILD_TESTS -__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are -built along with the library. - -@anchor GLFW_BUILD_DOCS -__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along -with the library. - -@anchor GLFW_VULKAN_STATIC -__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked -statically into the application. - - -@subsubsection compile_options_win32 Windows specific CMake options - -@anchor USE_MSVC_RUNTIME_LIBRARY_DLL -__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the -static library version of the Visual C++ runtime library. If set to `ON`, the -DLL version of the Visual C++ library is used. - -@anchor GLFW_USE_HYBRID_HPG -__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and -`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the -high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols -need to be exported by the EXE to be detected by the driver, so the override -will not work if GLFW is built as a DLL. - - -@section compile_manual Compiling GLFW manually - -If you wish to compile GLFW without its CMake build environment then you will -have to do at least some of the platform detection yourself. GLFW needs -a configuration macro to be defined in order to know what window system it's -being compiled for and also has optional, platform-specific ones for various -features. - -When building with CMake, the `glfw_config.h` configuration header is generated -based on the current platform and CMake options. The GLFW CMake environment -defines @b GLFW_USE_CONFIG_H, which causes this header to be included by -`internal.h`. Without this macro, GLFW will expect the necessary configuration -macros to be defined on the command-line. - -The window creation API is used to create windows, handle input, monitors, gamma -ramps and clipboard. The options are: - - - @b _GLFW_COCOA to use the Cocoa frameworks - - @b _GLFW_WIN32 to use the Win32 API - - @b _GLFW_X11 to use the X Window System - - @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete) - - @b _GLFW_MIR to use the Mir API (experimental and incomplete) - - @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive) - -If you are building GLFW as a shared library / dynamic library / DLL then you -must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it. - -If you are linking the Vulkan loader statically into your application then you -must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the -external version. - -If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1 -or GLESv2 library, you can override the default names by defining those you need -of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b -_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b -_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names. - -For the EGL context creation API, the following options are available: - - - @b _GLFW_USE_EGLPLATFORM_H to use `EGL/eglplatform.h` for native handle - definitions (fallback) - -@note None of the @ref build_macros may be defined during the compilation of -GLFW. If you define any of these in your build files, make sure they are not -applied to the GLFW sources. - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/context.dox b/src/lib/third_party/glfw/OLD/docs/context.dox deleted file mode 100644 index 5e1eb25c..00000000 --- a/src/lib/third_party/glfw/OLD/docs/context.dox +++ /dev/null @@ -1,346 +0,0 @@ -/*! - -@page context_guide Context guide - -@tableofcontents - -This guide introduces the OpenGL and OpenGL ES context related functions of -GLFW. For details on a specific function in this category, see the @ref -context. There are also guides for the other areas of the GLFW API. - - - @ref intro_guide - - @ref window_guide - - @ref vulkan_guide - - @ref monitor_guide - - @ref input_guide - - -@section context_object Context objects - -A window object encapsulates both a top-level window and an OpenGL or OpenGL ES -context. It is created with @ref glfwCreateWindow and destroyed with @ref -glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more -information. - -As the window and context are inseparably linked, the window object also serves -as the context handle. - -To test the creation of various kinds of contexts and see their properties, run -the `glfwinfo` test program. - -@note Vulkan does not have a context and the Vulkan instance is created via the -Vulkan API itself. If you will be using Vulkan to render to a window, disable -context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) -hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide. - - -@subsection context_hints Context creation hints - -There are a number of hints, specified using @ref glfwWindowHint, related to -what kind of context is created. See -[context related hints](@ref window_hints_ctx) in the window guide. - - -@subsection context_sharing Context object sharing - -When creating a window and its OpenGL or OpenGL ES context with @ref -glfwCreateWindow, you can specify another window whose context the new one -should share its objects (textures, vertex and element buffers, etc.) with. - -@code -GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window); -@endcode - -Object sharing is implemented by the operating system and graphics driver. On -platforms where it is possible to choose which types of objects are shared, GLFW -requests that all types are shared. - -See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or -[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more -information. The name and number of this chapter unfortunately varies between -versions and APIs, but has at times been named _Shared Objects and Multiple -Contexts_. - -GLFW comes with a barebones object sharing example program called `sharing`. - - -@subsection context_offscreen Offscreen contexts - -GLFW doesn't support creating contexts without an associated window. However, -contexts with hidden windows can be created with the -[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint. - -@code -glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); - -GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL); -@endcode - -The window never needs to be shown and its context can be used as a plain -offscreen context. Depending on the window manager, the size of a hidden -window's framebuffer may not be usable or modifiable, so framebuffer -objects are recommended for rendering with such contexts. - -You should still [process events](@ref events) as long as you have at least one -window, even if none of them are visible. - -@macos The first time a window is created the menu bar is created. This is not -desirable for example when writing a command-line only application. Menu bar -creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint. - - -@subsection context_less Windows without contexts - -You can disable context creation by setting the -[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows -without contexts must not be passed to @ref glfwMakeContextCurrent or @ref -glfwSwapBuffers. - - -@section context_current Current context - -Before you can make OpenGL or OpenGL ES calls, you need to have a current -context of the correct type. A context can only be current for a single thread -at a time, and a thread can only have a single context current at a time. - -When moving a context between threads, you must make it non-current on the old -thread before making it current on the new one. - -The context of a window is made current with @ref glfwMakeContextCurrent. - -@code -glfwMakeContextCurrent(window); -@endcode - -The window of the current context is returned by @ref glfwGetCurrentContext. - -@code -GLFWwindow* window = glfwGetCurrentContext(); -@endcode - -The following GLFW functions require a context to be current. Calling any these -functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT -error. - - - @ref glfwSwapInterval - - @ref glfwExtensionSupported - - @ref glfwGetProcAddress - - -@section context_swap Buffer swapping - -See @ref buffer_swap in the window guide. - - -@section context_glext OpenGL and OpenGL ES extensions - -One of the benefits of OpenGL and OpenGL ES is their extensibility. -Hardware vendors may include extensions in their implementations that extend the -API before that functionality is included in a new version of the OpenGL or -OpenGL ES specification, and some extensions are never included and remain -as extensions until they become obsolete. - -An extension is defined by: - -- An extension name (e.g. `GL_ARB_debug_output`) -- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`) -- New OpenGL functions (e.g. `glGetDebugMessageLogARB`) - -Note the `ARB` affix, which stands for Architecture Review Board and is used -for official extensions. The extension above was created by the ARB, but there -are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any -group may also use the generic `EXT` affix. Lists of extensions, together with -their specifications, can be found at the -[OpenGL Registry](http://www.opengl.org/registry/) and -[OpenGL ES Registry](https://www.khronos.org/registry/gles/). - - -@subsection context_glext_auto Loading extension with a loader library - -An extension loader library is the easiest and best way to access both OpenGL and -OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. -They will take care of all the details of declaring and loading everything you -need. One such library is [glad](https://github.com/Dav1dde/glad) and there are -several others. - -The following example will use glad but all extension loader libraries work -similarly. - -First you need to generate the source files using the glad Python script. This -example generates a loader for any version of OpenGL, which is the default for -both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific -API versions and extension sets can be generated. The generated files are -written to the `output` directory. - -@code{.sh} -python main.py --generator c --no-loader --out-path output -@endcode - -The `--no-loader` option is added because GLFW already provides a function for -loading OpenGL and OpenGL ES function pointers, one that automatically uses the -selected context creation API, and glad can call this instead of having to -implement its own. There are several other command-line options as well. See -the glad documentation for details. - -Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and -`output/include/KHR/khrplatform.h` files to your build. Then you need to -include the glad header file, which will replace the OpenGL header of your -development environment. By including the glad header before the GLFW header, -it suppresses the development environment's OpenGL or OpenGL ES header. - -@code -#include -#include -@endcode - -Finally you need to initialize glad once you have a suitable current context. - -@code -window = glfwCreateWindow(640, 480, "My Window", NULL, NULL); -if (!window) -{ - ... -} - -glfwMakeContextCurrent(window); - -gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); -@endcode - -Once glad has been loaded, you have access to all OpenGL core and extension -functions supported by both the context you created and the glad loader you -generated and you are ready to start rendering. - -You can specify a minimum required OpenGL or OpenGL ES version with -[context hints](@ref window_hints_ctx). If your needs are more complex, you can -check the actual OpenGL or OpenGL ES version with -[context attributes](@ref window_attribs_ctx), or you can check whether -a specific version is supported by the current context with the -`GLAD_GL_VERSION_x_x` booleans. - -@code -if (GLAD_GL_VERSION_3_2) -{ - // Call OpenGL 3.2+ specific code -} -@endcode - -To check whether a specific extension is supported, use the `GLAD_GL_xxx` -booleans. - -@code -if (GLAD_GL_ARB_debug_output) -{ - // Use GL_ARB_debug_output -} -@endcode - - -@subsection context_glext_manual Loading extensions manually - -__Do not use this technique__ unless it is absolutely necessary. An -[extension loader library](@ref context_glext_auto) will save you a ton of -tedious, repetitive, error prone work. - -To use a certain extension, you must first check whether the context supports -that extension and then, if it introduces new functions, retrieve the pointers -to those functions. GLFW provides @ref glfwExtensionSupported and @ref -glfwGetProcAddress for manual loading of extensions and new API functions. - -This section will demonstrate manual loading of OpenGL extensions. The loading -of OpenGL ES extensions is identical except for the name of the extension header. - - -@subsubsection context_glext_header The glext.h header - -The `glext.h` extension header is a continually updated file that defines the -interfaces for all OpenGL extensions. The latest version of this can always be -found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also -extension headers for the various versions of OpenGL ES at the -[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly -recommended that you use your own copy of the extension header, as the one -included in your development environment may be several years out of date and -may not include the extensions you wish to use. - -The header defines function pointer types for all functions of all extensions it -supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for -`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer -to function) and `PROC` (procedure) are added to the ends. - -To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including -the GLFW header. - -@code -#define GLFW_INCLUDE_GLEXT -#include -@endcode - - -@subsubsection context_glext_string Checking for extensions - -A given machine may not actually support the extension (it may have older -drivers or a graphics card that lacks the necessary hardware features), so it -is necessary to check at run-time whether the context supports the extension. -This is done with @ref glfwExtensionSupported. - -@code -if (glfwExtensionSupported("GL_ARB_debug_output")) -{ - // The extension is supported by the current context -} -@endcode - -The argument is a null terminated ASCII string with the extension name. If the -extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`, -otherwise it returns `GLFW_FALSE`. - - -@subsubsection context_glext_proc Fetching function pointers - -Many extensions, though not all, require the use of new OpenGL functions. -These functions often do not have entry points in the client API libraries of -your operating system, making it necessary to fetch them at run time. You can -retrieve pointers to these functions with @ref glfwGetProcAddress. - -@code -PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB"); -@endcode - -In general, you should avoid giving the function pointer variables the (exact) -same name as the function, as this may confuse your linker. Instead, you can -use a different prefix, like above, or some other naming scheme. - -Now that all the pieces have been introduced, here is what they might look like -when used together. - -@code -#define GLFW_INCLUDE_GLEXT -#include - -#define glGetDebugMessageLogARB pfnGetDebugMessageLog -PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog; - -// Flag indicating whether the extension is supported -int has_ARB_debug_output = 0; - -void load_extensions(void) -{ - if (glfwExtensionSupported("GL_ARB_debug_output")) - { - pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC) - glfwGetProcAddress("glGetDebugMessageLogARB"); - has_ARB_debug_output = 1; - } -} - -void some_function(void) -{ - if (has_ARB_debug_output) - { - // Now the extension function can be called as usual - glGetDebugMessageLogARB(...); - } -} -@endcode - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/extra.css b/src/lib/third_party/glfw/OLD/docs/extra.css deleted file mode 100644 index 42091cd1..00000000 --- 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a/src/lib/third_party/glfw/OLD/docs/header.html +++ /dev/null @@ -1,33 +0,0 @@ - - - - - - -$projectname: $title -$title - - - -$treeview -$search -$mathjax - -$extrastylesheet - - -
- - - - - diff --git a/src/lib/third_party/glfw/OLD/docs/input.dox b/src/lib/third_party/glfw/OLD/docs/input.dox deleted file mode 100644 index 940a6827..00000000 --- a/src/lib/third_party/glfw/OLD/docs/input.dox +++ /dev/null @@ -1,921 +0,0 @@ -/*! - -@page input_guide Input guide - -@tableofcontents - -This guide introduces the input related functions of GLFW. For details on -a specific function in this category, see the @ref input. There are also guides -for the other areas of GLFW. - - - @ref intro_guide - - @ref window_guide - - @ref context_guide - - @ref vulkan_guide - - @ref monitor_guide - -GLFW provides many kinds of input. While some can only be polled, like time, or -only received via callbacks, like scrolling, many provide both callbacks and -polling. Callbacks are more work to use than polling but is less CPU intensive -and guarantees that you do not miss state changes. - -All input callbacks receive a window handle. By using the -[window user pointer](@ref window_userptr), you can access non-global structures -or objects from your callbacks. - -To get a better feel for how the various events callbacks behave, run the -`events` test program. It register every callback supported by GLFW and prints -out all arguments provided for every event, along with time and sequence -information. - - -@section events Event processing - -GLFW needs to poll the window system for events both to provide input to the -application and to prove to the window system that the application hasn't locked -up. Event processing is normally done each frame after -[buffer swapping](@ref buffer_swap). Even when you have no windows, event -polling needs to be done in order to receive monitor and joystick connection -events. - -There are three functions for processing pending events. @ref glfwPollEvents, -processes only those events that have already been received and then returns -immediately. - -@code -glfwPollEvents(); -@endcode - -This is the best choice when rendering continuously, like most games do. - -If you only need to update the contents of the window when you receive new -input, @ref glfwWaitEvents is a better choice. - -@code -glfwWaitEvents(); -@endcode - -It puts the thread to sleep until at least one event has been received and then -processes all received events. This saves a great deal of CPU cycles and is -useful for, for example, editing tools. There must be at least one GLFW window -for this function to sleep. - -If you want to wait for events but have UI elements or other tasks that need -periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout. - -@code -glfwWaitEventsTimeout(0.7); -@endcode - -It puts the thread to sleep until at least one event has been received, or until -the specified number of seconds have elapsed. It then processes any received -events. - -If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from -another thread by posting an empty event to the event queue with @ref -glfwPostEmptyEvent. - -@code -glfwPostEmptyEvent(); -@endcode - -Do not assume that callbacks will _only_ be called in response to the above -functions. While it is necessary to process events in one or more of the ways -above, window systems that require GLFW to register callbacks of its own can -pass events to GLFW in response to many window system function calls. GLFW will -pass those events on to the application callbacks before returning. - -For example, on Windows the system function that @ref glfwSetWindowSize is -implemented with will send window size events directly to the event callback -that every window has and that GLFW implements for its windows. If you have set -a [window size callback](@ref window_size) GLFW will call it in turn with the -new size before everything returns back out of the @ref glfwSetWindowSize call. - - -@section input_keyboard Keyboard input - -GLFW divides keyboard input into two categories; key events and character -events. Key events relate to actual physical keyboard keys, whereas character -events relate to the Unicode code points generated by pressing some of them. - -Keys and characters do not map 1:1. A single key press may produce several -characters, and a single character may require several keys to produce. This -may not be the case on your machine, but your users are likely not all using the -same keyboard layout, input method or even operating system as you. - - -@subsection input_key Key input - -If you wish to be notified when a physical key is pressed or released or when it -repeats, set a key callback. - -@code -glfwSetKeyCallback(window, key_callback); -@endcode - -The callback function receives the [keyboard key](@ref keys), platform-specific -scancode, key action and [modifier bits](@ref mods). - -@code -void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key == GLFW_KEY_E && action == GLFW_PRESS) - activate_airship(); -} -@endcode - -The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key -will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example -_E-mail_ and _Play_ keys. - -The scancode is unique for every key, regardless of whether it has a key token. -Scancodes are platform-specific but consistent over time, so keys will have -different scancodes depending on the platform but they are safe to save to disk. -You can query the scancode for any [named key](@ref keys) on the current -platform with @ref glfwGetKeyScancode. - -@code -const int scancode = glfwGetKeyScancode(GLFW_KEY_X); -set_key_mapping(scancode, swap_weapons); -@endcode - -The last reported state for every [named key](@ref keys) is also saved in -per-window state arrays that can be polled with @ref glfwGetKey. - -@code -int state = glfwGetKey(window, GLFW_KEY_E); -if (state == GLFW_PRESS) -{ - activate_airship(); -} -@endcode - -The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`. - -This function only returns cached key event state. It does not poll the -system for the current physical state of the key. - -@anchor GLFW_STICKY_KEYS -Whenever you poll state, you risk missing the state change you are looking for. -If a pressed key is released again before you poll its state, you will have -missed the key press. The recommended solution for this is to use a -key callback, but there is also the `GLFW_STICKY_KEYS` input mode. - -@code -glfwSetInputMode(window, GLFW_STICKY_KEYS, 1); -@endcode - -When sticky keys mode is enabled, the pollable state of a key will remain -`GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once -it has been polled, if a key release event had been processed in the meantime, -the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`. - -@anchor GLFW_LOCK_KEY_MODS -If you wish to know what the state of the Caps Lock and Num Lock keys was when -input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode. - -@code -glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, 1); -@endcode - -When this input mode is enabled, any callback that receives -[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps -Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if -Num Lock was on. - -The `GLFW_KEY_LAST` constant holds the highest value of any -[named key](@ref keys). - - -@subsection input_char Text input - -GLFW supports text input in the form of a stream of -[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the -operating system text input system. Unlike key input, text input obeys keyboard -layouts and modifier keys and supports composing characters using -[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can -encode the code points into UTF-8 or any other encoding you prefer. - -Because an `unsigned int` is 32 bits long on all platforms supported by GLFW, -you can treat the code point argument as native endian UTF-32. - -If you wish to offer regular text input, set a character callback. - -@code -glfwSetCharCallback(window, character_callback); -@endcode - -The callback function receives Unicode code points for key events that would -have led to regular text input and generally behaves as a standard text field on -that platform. - -@code -void character_callback(GLFWwindow* window, unsigned int codepoint) -{ -} -@endcode - - -@subsection input_key_name Key names - -If you wish to refer to keys by name, you can query the keyboard layout -dependent name of printable keys with @ref glfwGetKeyName. - -@code -const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0); -show_tutorial_hint("Press %s to move forward", key_name); -@endcode - -This function can handle both [keys and scancodes](@ref input_key). If the -specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is -ignored. This matches the behavior of the key callback, meaning the callback -arguments can always be passed unmodified to this function. - - -@section input_mouse Mouse input - -Mouse input comes in many forms, including cursor motion, button presses and -scrolling offsets. The cursor appearance can also be changed, either to -a custom image or a standard cursor shape from the system theme. - - -@subsection cursor_pos Cursor position - -If you wish to be notified when the cursor moves over the window, set a cursor -position callback. - -@code -glfwSetCursorPosCallback(window, cursor_pos_callback); -@endcode - -The callback functions receives the cursor position, measured in screen -coordinates but relative to the top-left corner of the window client area. On -platforms that provide it, the full sub-pixel cursor position is passed on. - -@code -static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos) -{ -} -@endcode - -The cursor position is also saved per-window and can be polled with @ref -glfwGetCursorPos. - -@code -double xpos, ypos; -glfwGetCursorPos(window, &xpos, &ypos); -@endcode - - -@subsection cursor_mode Cursor mode - -@anchor GLFW_CURSOR -The `GLFW_CURSOR` input mode provides several cursor modes for special forms of -mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`, -meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor) -is used and cursor motion is not limited. - -If you wish to implement mouse motion based camera controls or other input -schemes that require unlimited mouse movement, set the cursor mode to -`GLFW_CURSOR_DISABLED`. - -@code -glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); -@endcode - -This will hide the cursor and lock it to the specified window. GLFW will then -take care of all the details of cursor re-centering and offset calculation and -providing the application with a virtual cursor position. This virtual position -is provided normally via both the cursor position callback and through polling. - -@note You should not implement your own version of this functionality using -other features of GLFW. It is not supported and will not work as robustly as -`GLFW_CURSOR_DISABLED`. - -If you only wish the cursor to become hidden when it is over a window but still -want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`. - -@code -glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); -@endcode - -This mode puts no limit on the motion of the cursor. - -To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL` -cursor mode. - -@code -glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); -@endcode - - -@subsection cursor_object Cursor objects - -GLFW supports creating both custom and system theme cursor images, encapsulated -as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref -glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref -glfwTerminate, if any remain. - - -@subsubsection cursor_custom Custom cursor creation - -A custom cursor is created with @ref glfwCreateCursor, which returns a handle to -the created cursor object. For example, this creates a 16x16 white square -cursor with the hot-spot in the upper-left corner: - -@code -unsigned char pixels[16 * 16 * 4]; -memset(pixels, 0xff, sizeof(pixels)); - -GLFWimage image; -image.width = 16; -image.height = 16; -image.pixels = pixels; - -GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0); -@endcode - -If cursor creation fails, `NULL` will be returned, so it is necessary to check -the return value. - -The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits -per channel with the red channel first. The pixels are arranged canonically as -sequential rows, starting from the top-left corner. - - -@subsubsection cursor_standard Standard cursor creation - -A cursor with a [standard shape](@ref shapes) from the current system cursor -theme can be can be created with @ref glfwCreateStandardCursor. - -@code -GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); -@endcode - -These cursor objects behave in the exact same way as those created with @ref -glfwCreateCursor except that the system cursor theme provides the actual image. - - -@subsubsection cursor_destruction Cursor destruction - -When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor. - -@code -glfwDestroyCursor(cursor); -@endcode - -Cursor destruction always succeeds. If the cursor is current for any window, -that window will revert to the default cursor. This does not affect the cursor -mode. All remaining cursors remaining are destroyed when @ref glfwTerminate is -called. - - -@subsubsection cursor_set Cursor setting - -A cursor can be set as current for a window with @ref glfwSetCursor. - -@code -glfwSetCursor(window, cursor); -@endcode - -Once set, the cursor image will be used as long as the system cursor is over the -client area of the window and the [cursor mode](@ref cursor_mode) is set -to `GLFW_CURSOR_NORMAL`. - -A single cursor may be set for any number of windows. - -To revert to the default cursor, set the cursor of that window to `NULL`. - -@code -glfwSetCursor(window, NULL); -@endcode - -When a cursor is destroyed, any window that has it set will revert to the -default cursor. This does not affect the cursor mode. - - -@subsection cursor_enter Cursor enter/leave events - -If you wish to be notified when the cursor enters or leaves the client area of -a window, set a cursor enter/leave callback. - -@code -glfwSetCursorEnterCallback(window, cursor_enter_callback); -@endcode - -The callback function receives the new classification of the cursor. - -@code -void cursor_enter_callback(GLFWwindow* window, int entered) -{ - if (entered) - { - // The cursor entered the client area of the window - } - else - { - // The cursor left the client area of the window - } -} -@endcode - -You can query whether the cursor is currently inside the client area of the -window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. - -@code -if (glfwGetWindowAttrib(window, GLFW_HOVERED)) -{ - highlight_interface(); -} -@endcode - - -@subsection input_mouse_button Mouse button input - -If you wish to be notified when a mouse button is pressed or released, set -a mouse button callback. - -@code -glfwSetMouseButtonCallback(window, mouse_button_callback); -@endcode - -The callback function receives the [mouse button](@ref buttons), button action -and [modifier bits](@ref mods). - -@code -void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) -{ - if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) - popup_menu(); -} -@endcode - -The action is one of `GLFW_PRESS` or `GLFW_RELEASE`. - -Mouse button states for [named buttons](@ref buttons) are also saved in -per-window state arrays that can be polled with @ref glfwGetMouseButton. - -@code -int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT); -if (state == GLFW_PRESS) -{ - upgrade_cow(); -} -@endcode - -The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`. - -This function only returns cached mouse button event state. It does not poll -the system for the current state of the mouse button. - -@anchor GLFW_STICKY_MOUSE_BUTTONS -Whenever you poll state, you risk missing the state change you are looking for. -If a pressed mouse button is released again before you poll its state, you will have -missed the button press. The recommended solution for this is to use a -mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS` -input mode. - -@code -glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1); -@endcode - -When sticky mouse buttons mode is enabled, the pollable state of a mouse button -will remain `GLFW_PRESS` until the state of that button is polled with @ref -glfwGetMouseButton. Once it has been polled, if a mouse button release event -had been processed in the meantime, the state will reset to `GLFW_RELEASE`, -otherwise it will remain `GLFW_PRESS`. - -The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any -[named button](@ref buttons). - - -@subsection scrolling Scroll input - -If you wish to be notified when the user scrolls, whether with a mouse wheel or -touchpad gesture, set a scroll callback. - -@code -glfwSetScrollCallback(window, scroll_callback); -@endcode - -The callback function receives two-dimensional scroll offsets. - -@code -void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) -{ -} -@endcode - -A normal mouse wheel, being vertical, provides offsets along the Y-axis. - - -@section joystick Joystick input - -The joystick functions expose connected joysticks and controllers, with both -referred to as joysticks. It supports up to sixteen joysticks, ranging from -`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to and including `GLFW_JOYSTICK_16` or -`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is -present with @ref glfwJoystickPresent. - -@code -int present = glfwJoystickPresent(GLFW_JOYSTICK_1); -@endcode - -Each joystick has zero or more axes, zero or more buttons, zero or more hats, -a human-readable name, a user pointer and an SDL compatible GUID. - -When GLFW is initialized, detected joysticks are added to to the beginning of -the array. Once a joystick is detected, it keeps its assigned ID until it is -disconnected or the library is terminated, so as joysticks are connected and -disconnected, there may appear gaps in the IDs. - -Joystick axis, button and hat state is updated when polled and does not require -a window to be created or events to be processed. However, if you want joystick -connection and disconnection events reliably delivered to the -[joystick callback](@ref joystick_event) then you must -[process events](@ref events). - -To see all the properties of all connected joysticks in real-time, run the -`joysticks` test program. - - -@subsection joystick_axis Joystick axis states - -The positions of all axes of a joystick are returned by @ref -glfwGetJoystickAxes. See the reference documentation for the lifetime of the -returned array. - -@code -int count; -const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count); -@endcode - -Each element in the returned array is a value between -1.0 and 1.0. - - -@subsection joystick_button Joystick button states - -The states of all buttons of a joystick are returned by @ref -glfwGetJoystickButtons. See the reference documentation for the lifetime of the -returned array. - -@code -int count; -const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count); -@endcode - -Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`. - -For backward compatibility with earlier versions that did not have @ref -glfwGetJoystickHats, the button array by default also includes all hats. See -the reference documentation for @ref glfwGetJoystickButtons for details. - - -@subsection joystick_hat Joystick hat states - -The states of all hats are returned by @ref glfwGetJoystickHats. See the -reference documentation for the lifetime of the returned array. - -@code -int count; -const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count); -@endcode - -Each element in the returned array is one of the following: - -Name | Value ---------------------- | -------------------------------- -`GLFW_HAT_CENTERED` | 0 -`GLFW_HAT_UP` | 1 -`GLFW_HAT_RIGHT` | 2 -`GLFW_HAT_DOWN` | 4 -`GLFW_HAT_LEFT` | 8 -`GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` -`GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` -`GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` -`GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` - -The diagonal directions are bitwise combinations of the primary (up, right, down -and left) directions and you can test for these individually by ANDing it with -the corresponding direction. - -@code -if (hats[2] & GLFW_HAT_RIGHT) -{ - // State of hat 2 could be right-up, right or right-down -} -@endcode - -For backward compatibility with earlier versions that did not have @ref -glfwGetJoystickHats, all hats are by default also included in the button array. -See the reference documentation for @ref glfwGetJoystickButtons for details. - - -@subsection joystick_name Joystick name - -The human-readable, UTF-8 encoded name of a joystick is returned by @ref -glfwGetJoystickName. See the reference documentation for the lifetime of the -returned string. - -@code -const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4); -@endcode - -Joystick names are not guaranteed to be unique. Two joysticks of the same model -and make may have the same name. Only the [joystick token](@ref joysticks) is -guaranteed to be unique, and only until that joystick is disconnected. - - -@subsection joystick_userptr Joystick user pointer - -Each joystick has a user pointer that can be set with @ref -glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer. -This can be used for any purpose you need and will not be modified by GLFW. The -value will be kept until the joystick is disconnected or until the library is -terminated. - -The initial value of the pointer is `NULL`. - - -@subsection joystick_event Joystick configuration changes - -If you wish to be notified when a joystick is connected or disconnected, set -a joystick callback. - -@code -glfwSetJoystickCallback(joystick_callback); -@endcode - -The callback function receives the ID of the joystick that has been connected -and disconnected and the event that occurred. - -@code -void joystick_callback(int jid, int event) -{ - if (event == GLFW_CONNECTED) - { - // The joystick was connected - } - else if (event == GLFW_DISCONNECTED) - { - // The joystick was disconnected - } -} -@endcode - -For joystick connection and disconnection events to be delivered on all -platforms, you need to call one of the [event processing](@ref events) -functions. Joystick disconnection may also be detected and the callback -called by joystick functions. The function will then return whatever it -returns for a disconnected joystick. - -Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return -useful values for a disconnected joystick and only before the monitor callback -returns. - - -@subsection gamepad Gamepad input - -The joystick functions provide unlabeled axes, buttons and hats, with no -indication of where they are located on the device. Their order may also vary -between platforms even with the same device. - -To solve this problem the SDL community crowdsourced the -[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project, -a database of mappings from many different devices to an Xbox-like gamepad. - -GLFW supports this mapping format and contains a copy of the mappings -available at the time of release. See @ref gamepad_mapping for how to update -this at runtime. Mappings will be assigned to joysticks automatically any time -a joystick is connected or the mappings are updated. - -You can check whether a joystick is both present and has a gamepad mapping with -@ref glfwJoystickIsGamepad. - -@code -if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2)) -{ - // Use as gamepad -} -@endcode - -If you are only interested in gamepad input you can use this function instead of -@ref glfwJoystickPresent. - -You can query the human-readable name provided by the gamepad mapping with @ref -glfwGetGamepadName. This may or may not be the same as the -[joystick name](@ref joystick_name). - -@code -const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7); -@endcode - -To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState. - -@code -GLFWgamepadstate state; - -if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state)) -{ - if (state.buttons[GLFW_GAMEPAD_BUTTON_A]) - { - input_jump(); - } - - input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]); -} -@endcode - -The @ref GLFWgamepadstate struct has two arrays; one for button states and one -for axis states. The values for each button and axis are the same as for the -@ref glfwGetJoystickButtons and @ref glfwGetJoystickAxes functions, i.e. -`GLFW_PRESS` or `GLFW_RELEASE` for buttons and -1.0 to 1.0 inclusive for axes. - -The sizes of the arrays and the positions within each array are fixed. - -The [button indices](@ref gamepad_buttons) are `GLFW_GAMEPAD_BUTTON_A`, -`GLFW_GAMEPAD_BUTTON_B`, `GLFW_GAMEPAD_BUTTON_X`, `GLFW_GAMEPAD_BUTTON_Y`, -`GLFW_GAMEPAD_BUTTON_LEFT_BUMPER`, `GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER`, -`GLFW_GAMEPAD_BUTTON_BACK`, `GLFW_GAMEPAD_BUTTON_START`, -`GLFW_GAMEPAD_BUTTON_GUIDE`, `GLFW_GAMEPAD_BUTTON_LEFT_THUMB`, -`GLFW_GAMEPAD_BUTTON_RIGHT_THUMB`, `GLFW_GAMEPAD_BUTTON_DPAD_UP`, -`GLFW_GAMEPAD_BUTTON_DPAD_RIGHT`, `GLFW_GAMEPAD_BUTTON_DPAD_DOWN` and -`GLFW_GAMEPAD_BUTTON_DPAD_LEFT`. - -For those who prefer, there are also the `GLFW_GAMEPAD_BUTTON_CROSS`, -`GLFW_GAMEPAD_BUTTON_CIRCLE`, `GLFW_GAMEPAD_BUTTON_SQUARE` and -`GLFW_GAMEPAD_BUTTON_TRIANGLE` aliases for the A, B, X and Y button indices. - -The [axis indices](@ref gamepad_axes) are `GLFW_GAMEPAD_AXIS_LEFT_X`, -`GLFW_GAMEPAD_AXIS_LEFT_Y`, `GLFW_GAMEPAD_AXIS_RIGHT_X`, -`GLFW_GAMEPAD_AXIS_RIGHT_Y`, `GLFW_GAMEPAD_AXIS_LEFT_TRIGGER` and -`GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER`. - -The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal -the largest available index for each array. - - -@subsection gamepad_mapping Gamepad mappings - -GLFW contains a copy of the mappings available in -[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the -time of release. Newer ones can be added at runtime with @ref -glfwUpdateGamepadMappings. - -@code -const char* mappings = load_file_contents("gamecontrollerdb.txt"); - -glfwUpdateGamepadMappings(mappings); -@endcode - -This function supports everything from single lines up to and including the -unmodified contents of the whole `gamecontrollerdb.txt` file. - -Below is a description of the mapping format. Please keep in mind that __this -description is not authoritative__. The format is defined by the SDL and -SDL_GameControllerDB projects and their documentation and code takes precedence. - -Each mapping is a single line of comma-separated values describing the GUID, -name and layout of the gamepad. Lines that do not begin with a hexadecimal -digit are ignored. - -The first value is always the gamepad GUID, a 32 character long hexadecimal -string that typically identifies its make, model, revision and the type of -connection to the computer. When this information is not available, the GUID is -generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can -convert from the older formats. - -The second value is always the human-readable name of the gamepad. - -All subsequent values are in the form `:` and describe the layout -of the mapping. These fields may not all be present and may occur in any order. - -The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`, -`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and -`rightstick`. - -The axis fields are `leftx`, `lefty`, `rightx`, `righty`, `lefttrigger` and -`righttrigger`. - -The value of an axis or button field can be a joystick button, a joystick axis, -a hat bitmask or empty. Joystick buttons are specified as `bN`, for example -`b2` for the third button. Joystick axes are specified as `aN`, for example -`a7` for the eighth button. Joystick hat bit masks are specified as `hN.N`, for -example `h0.8` for left on the first hat. More than one bit may be set in the -mask. - -Before an axis there may be a `+` or `-` range modifier, for example `+a3` for -the positive half of the fourth axis. This restricts input to only the positive -or negative halves of the joystick axis. After an axis or half-axis there may -be the `~` inversion modifier, for example `a2~` or `-a7~`. This negates the -values of the gamepad axis. - -The hat bit mask match the [hat states](@ref hat_state) in the joystick -functions. - -There is also the special `platform` field that specifies which platform the -mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`. - -Below is an example of what a gamepad mapping might look like. It is the -one built into GLFW for Xbox controllers accessed via the XInput API on Windows. -This example has been broken into several lines to fit on the page, but real -gamepad mappings must be a single line. - -@code{.unparsed} -78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0, -b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8, -rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4, -righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, -@endcode - -@note GLFW does not yet support the output range and modifiers `+` and `-` that -were recently added to SDL. The input modifiers `+`, `-` and `~` are supported -and described above. - - -@section time Time input - -GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime. - -@code -double seconds = glfwGetTime(); -@endcode - -It returns the number of seconds since the timer was started when the library -was initialized with @ref glfwInit. The platform-specific time sources used -usually have micro- or nanosecond resolution. - -You can modify the reference time with @ref glfwSetTime. - -@code -glfwSetTime(4.0); -@endcode - -This sets the timer to the specified time, in seconds. - -You can also access the raw timer value, measured in 1 / frequency -seconds, with @ref glfwGetTimerValue. - -@code -uint64_t value = glfwGetTimerValue(); -@endcode - -The frequency of the raw timer varies depending on what time sources are -available on the machine. You can query its frequency, in Hz, with @ref -glfwGetTimerFrequency. - -@code -uint64_t freqency = glfwGetTimerFrequency(); -@endcode - - -@section clipboard Clipboard input and output - -If the system clipboard contains a UTF-8 encoded string or if it can be -converted to one, you can retrieve it with @ref glfwGetClipboardString. See the -reference documentation for the lifetime of the returned string. - -@code -const char* text = glfwGetClipboardString(NULL); -if (text) -{ - insert_text(text); -} -@endcode - -If the clipboard is empty or if its contents could not be converted, `NULL` is -returned. - -The contents of the system clipboard can be set to a UTF-8 encoded string with -@ref glfwSetClipboardString. - -@code -glfwSetClipboardString(NULL, "A string with words in it"); -@endcode - - -@section path_drop Path drop input - -If you wish to receive the paths of files and/or directories dropped on -a window, set a file drop callback. - -@code -glfwSetDropCallback(window, drop_callback); -@endcode - -The callback function receives an array of paths encoded as UTF-8. - -@code -void drop_callback(GLFWwindow* window, int count, const char** paths) -{ - int i; - for (i = 0; i < count; i++) - handle_dropped_file(paths[i]); -} -@endcode - -The path array and its strings are only valid until the file drop callback -returns, as they may have been generated specifically for that event. You need -to make a deep copy of the array if you want to keep the paths. - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/internal.dox b/src/lib/third_party/glfw/OLD/docs/internal.dox deleted file mode 100644 index 685c6d13..00000000 --- a/src/lib/third_party/glfw/OLD/docs/internal.dox +++ /dev/null @@ -1,115 +0,0 @@ -/*! - -@page internals_guide Internal structure - -@tableofcontents - -There are several interfaces inside GLFW. Each interface has its own area of -responsibility and its own naming conventions. - - -@section internals_public Public interface - -The most well-known is the public interface, described in the glfw3.h header -file. This is implemented in source files shared by all platforms and these -files contain no platform-specific code. This code usually ends up calling the -platform and internal interfaces to do the actual work. - -The public interface uses the OpenGL naming conventions except with GLFW and -glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, -it use headless camel case. - -Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS` - - -@section internals_native Native interface - -The [native interface](@ref native) is a small set of publicly available -but platform-specific functions, described in the glfw3native.h header file and -used to gain access to the underlying window, context and (on some platforms) -display handles used by the platform interface. - -The function names of the native interface are similar to those of the public -interface, but embeds the name of the interface that the returned handle is -from. - -Examples: `glfwGetX11Window`, `glfwGetWGLContext` - - -@section internals_internal Internal interface - -The internal interface consists of utility functions used by all other -interfaces. It is shared code implemented in the same shared source files as -the public and event interfaces. The internal interface is described in the -internal.h header file. - -The internal interface is in charge of GLFW's global data, which it stores in -a `_GLFWlibrary` struct named `_glfw`. - -The internal interface uses the same style as the public interface, except all -global names have a leading underscore. - -Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount` - - -@section internals_platform Platform interface - -The platform interface implements all platform-specific operations as a service -to the public interface. This includes event processing. The platform -interface is never directly called by application code and never directly calls -application-provided callbacks. It is also prohibited from modifying the -platform-independent part of the internal structs. Instead, it calls the event -interface when events interesting to GLFW are received. - -The platform interface mirrors those parts of the public interface that needs to -perform platform-specific operations on some or all platforms. The are also -named the same except that the glfw function prefix is replaced by -_glfwPlatform. - -Examples: `_glfwPlatformCreateWindow` - -The platform interface also defines structs that contain platform-specific -global and per-object state. Their names mirror those of the internal -interface, except that an interface-specific suffix is added. - -Examples: `_GLFWwindowX11`, `_GLFWcontextWGL` - -These structs are incorporated as members into the internal interface structs -using special macros that name them after the specific interface used. This -prevents shared code from accidentally using these members. - -Examples: `window->win32.handle`, `_glfw.x11.display` - - -@section internals_event Event interface - -The event interface is implemented in the same shared source files as the public -interface and is responsible for delivering the events it receives to the -application, either via callbacks, via window state changes or both. - -The function names of the event interface use a `_glfwInput` prefix and the -ObjectEvent pattern. - -Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos` - - -@section internals_static Static functions - -Static functions may be used by any interface and have no prefixes or suffixes. -These use headless camel case. - -Examples: `isValidElementForJoystick` - - -@section internals_config Configuration macros - -GLFW uses a number of configuration macros to select at compile time which -interfaces and code paths to use. They are defined in the glfw_config.h header file, -which is generated from the `glfw_config.h.in` file by CMake. - -Configuration macros the same style as tokens in the public interface, except -with a leading underscore. - -Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL` - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/intro.dox b/src/lib/third_party/glfw/OLD/docs/intro.dox deleted file mode 100644 index 58ab8fd5..00000000 --- a/src/lib/third_party/glfw/OLD/docs/intro.dox +++ /dev/null @@ -1,454 +0,0 @@ -/*! - -@page intro_guide Introduction to the API - -@tableofcontents - -This guide introduces the basic concepts of GLFW and describes initialization, -error handling and API guarantees and limitations. For a broad but shallow -tutorial, see @ref quick_guide instead. For details on a specific function in -this category, see the @ref init. - -There are also guides for the other areas of GLFW. - - - @ref window_guide - - @ref context_guide - - @ref vulkan_guide - - @ref monitor_guide - - @ref input_guide - - -@section intro_init Initialization and termination - -Before most GLFW functions may be called, the library must be initialized. -This initialization checks what features are available on the machine, -enumerates monitors and joysticks, initializes the timer and performs any -required platform-specific initialization. - -Only the following functions may be called before the library has been -successfully initialized, and only from the main thread. - - - @ref glfwGetVersion - - @ref glfwGetVersionString - - @ref glfwGetError - - @ref glfwSetErrorCallback - - @ref glfwInitHint - - @ref glfwInit - - @ref glfwTerminate - -Calling any other function before successful initialization will cause a @ref -GLFW_NOT_INITIALIZED error. - - -@subsection intro_init_init Initializing GLFW - -The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an -error occurred. - -@code -if (!glfwInit()) -{ - // Handle initialization failure -} -@endcode - -If any part of initialization fails, any parts that succeeded are terminated as -if @ref glfwTerminate had been called. The library only needs to be initialized -once and additional calls to an already initialized library will return -`GLFW_TRUE` immediately. - -Once the library has been successfully initialized, it should be terminated -before the application exits. Modern systems are very good at freeing resources -allocated by programs that exit, but GLFW sometimes has to change global system -settings and these might not be restored without termination. - - -@subsection init_hints Initialization hints - -Initialization hints are set before @ref glfwInit and affect how the library -behaves until termination. Hints are set with @ref glfwInitHint. - -@code -glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE); -@endcode - -The values you set hints to are never reset by GLFW, but they only take effect -during initialization. Once GLFW has been initialized, any values you set will -be ignored until the library is terminated and initialized again. - -Some hints are platform specific. These may be set on any platform but they -will only affect their specific platform. Other platforms will ignore them. -Setting these hints requires no platform specific headers or functions. - - -@subsubsection init_hints_shared Shared init hints - -@anchor GLFW_JOYSTICK_HAT_BUTTONS -__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as -buttons, for compatibility with earlier versions of GLFW that did not have @ref -glfwGetJoystickHats. Set this with @ref glfwInitHint. - - -@subsubsection init_hints_osx macOS specific init hints - -@anchor GLFW_COCOA_CHDIR_RESOURCES -__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to -the application to the `Contents/Resources` subdirectory of the application's -bundle, if present. Set this with @ref glfwInitHint. - -@anchor GLFW_COCOA_MENUBAR -__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from -a nib or manually, when the first window is created, which is when AppKit is -initialized. Set this with @ref glfwInitHint. - - -@subsubsection init_hints_values Supported and default values - -Initialization hint | Default value | Supported values -------------------------------- | ------------- | ---------------- -@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` - - -@subsection intro_init_terminate Terminating GLFW - -Before your application exits, you should terminate the GLFW library if it has -been initialized. This is done with @ref glfwTerminate. - -@code -glfwTerminate(); -@endcode - -This will destroy any remaining window, monitor and cursor objects, restore any -modified gamma ramps, re-enable the screensaver if it had been disabled and free -any other resources allocated by GLFW. - -Once the library is terminated, it is as if it had never been initialized and -you will need to initialize it again before being able to use GLFW. If the -library was not initialized or had already been terminated, it return -immediately. - - -@section error_handling Error handling - -Some GLFW functions have return values that indicate an error, but this is often -not very helpful when trying to figure out what happened or why it occurred. -Other functions have no return value reserved for errors, so error notification -needs a separate channel. Finally, far from all GLFW functions have return -values. - -The last [error code](@ref errors) for the calling thread can be queried at any -time with @ref glfwGetError. - -@code -int code = glfwGetError(NULL); - -if (code != GLFW_NO_ERROR) - handle_error(code); -@endcode - -If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is -returned. The error is cleared before the function returns. - -The error code indicates the general category of the error. Some error codes, -such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like -@ref GLFW_PLATFORM_ERROR are used for many different errors. - -GLFW often has more information about an error than its general category. You -can retrieve a UTF-8 encoded human-readable description along with the error -code. If no error has occurred since the last call, the description is set to -`NULL`. - -@code -const char* description; -int code = glfwGetError(&description); - -if (description) - display_error_message(code, description); -@endcode - -The retrieved description string is only valid until the next error occurs. -This means you must make a copy of it if you want to keep it. - -You can also set an error callback, which will be called each time an error -occurs. It is set with @ref glfwSetErrorCallback. - -@code -glfwSetErrorCallback(error_callback); -@endcode - -The error callback receives the same error code and human-readable description -returned by @ref glfwGetError. - -@code -void error_callback(int code, const char* description) -{ - display_error_message(code, description); -} -@endcode - -The error callback is called after the error is stored, so calling @ref -glfwGetError from within the error callback returns the same values as the -callback argument. - -The description string passed to the callback is only valid until the error -callback returns. This means you must make a copy of it if you want to keep it. - -__Reported errors are never fatal.__ As long as GLFW was successfully -initialized, it will remain initialized and in a safe state until terminated -regardless of how many errors occur. If an error occurs during initialization -that causes @ref glfwInit to fail, any part of the library that was initialized -will be safely terminated. - -Do not rely on a currently invalid call to generate a specific error, as in the -future that same call may generate a different error or become valid. - - -@section coordinate_systems Coordinate systems - -GLFW has two primary coordinate systems: the _virtual screen_ and the window -_client area_ or _content area_. Both use the same unit: _virtual screen -coordinates_, or just _screen coordinates_, which don't necessarily correspond -to pixels. - - - -Both the virtual screen and the client area coordinate systems have the X-axis -pointing to the right and the Y-axis pointing down. - -Window and monitor positions are specified as the position of the upper-left -corners of their content areas relative to the virtual screen, while cursor -positions are specified relative to a window's client area. - -Because the origin of the window's client area coordinate system is also the -point from which the window position is specified, you can translate client area -coordinates to the virtual screen by adding the window position. The window -frame, when present, extends out from the client area but does not affect the -window position. - -Almost all positions and sizes in GLFW are measured in screen coordinates -relative to one of the two origins above. This includes cursor positions, -window positions and sizes, window frame sizes, monitor positions and video mode -resolutions. - -Two exceptions are the [monitor physical size](@ref monitor_size), which is -measured in millimetres, and [framebuffer size](@ref window_fbsize), which is -measured in pixels. - -Pixels and screen coordinates may map 1:1 on your machine, but they won't on -every other machine, for example on a Mac with a Retina display. The ratio -between screen coordinates and pixels may also change at run-time depending on -which monitor the window is currently considered to be on. - - -@section guarantees_limitations Guarantees and limitations - -This section describes the conditions under which GLFW can be expected to -function, barring bugs in the operating system or drivers. Use of GLFW outside -of these limits may work on some platforms, or on some machines, or some of the -time, or on some versions of GLFW, but it may break at any time and this will -not be considered a bug. - - -@subsection lifetime Pointer lifetimes - -GLFW will never free any pointer you provide to it and you must never free any -pointer it provides to you. - -Many GLFW functions return pointers to dynamically allocated structures, strings -or arrays, and some callbacks are provided with strings or arrays. These are -always managed by GLFW and should never be freed by the application. The -lifetime of these pointers is documented for each GLFW function and callback. -If you need to keep this data, you must copy it before its lifetime expires. - -Many GLFW functions accept pointers to structures or strings allocated by the -application. These are never freed by GLFW and are always the responsibility of -the application. If GLFW needs to keep the data in these structures or strings, -it is copied before the function returns. - -Pointer lifetimes are guaranteed not to be shortened in future minor or patch -releases. - - -@subsection reentrancy Reentrancy - -GLFW event processing and object destruction are not reentrant. This means that -the following functions must not be called from any callback function: - - - @ref glfwDestroyWindow - - @ref glfwDestroyCursor - - @ref glfwPollEvents - - @ref glfwWaitEvents - - @ref glfwWaitEventsTimeout - - @ref glfwTerminate - -These functions may be made reentrant in future minor or patch releases, but -functions not on this list will not be made non-reentrant. - - -@subsection thread_safety Thread safety - -Most GLFW functions must only be called from the main thread (the thread that -calls main), but some may be called from any thread once the library has been -initialized. Before initialization the whole library is thread-unsafe. - -The reference documentation for every GLFW function states whether it is limited -to the main thread. - -Initialization, termination, event processing and the creation and -destruction of windows, cursors and OpenGL and OpenGL ES contexts are all -restricted to the main thread due to limitations of one or several platforms. - -Because event processing must be performed on the main thread, all callbacks -except for the error callback will only be called on that thread. The error -callback may be called on any thread, as any GLFW function may generate errors. - -The error code and description may be queried from any thread. - - - @ref glfwGetError - -Empty events may be posted from any thread. - - - @ref glfwPostEmptyEvent - -The window user pointer and close flag may be read and written from any thread, -but this is not synchronized by GLFW. - - - @ref glfwGetWindowUserPointer - - @ref glfwSetWindowUserPointer - - @ref glfwWindowShouldClose - - @ref glfwSetWindowShouldClose - -These functions for working with OpenGL and OpenGL ES contexts may be called -from any thread, but the window object is not synchronized by GLFW. - - - @ref glfwMakeContextCurrent - - @ref glfwGetCurrentContext - - @ref glfwSwapBuffers - - @ref glfwSwapInterval - - @ref glfwExtensionSupported - - @ref glfwGetProcAddress - -The raw timer functions may be called from any thread. - - - @ref glfwGetTimerFrequency - - @ref glfwGetTimerValue - -The regular timer may be used from any thread, but reading and writing the timer -offset is not synchronized by GLFW. - - - @ref glfwGetTime - - @ref glfwSetTime - -Library version information may be queried from any thread. - - - @ref glfwGetVersion - - @ref glfwGetVersionString - -All Vulkan related functions may be called from any thread. - - - @ref glfwVulkanSupported - - @ref glfwGetRequiredInstanceExtensions - - @ref glfwGetInstanceProcAddress - - @ref glfwGetPhysicalDevicePresentationSupport - - @ref glfwCreateWindowSurface - -GLFW uses synchronization objects internally only to manage the per-thread -context and error states. Additional synchronization is left to the -application. - -Functions that may currently be called from any thread will always remain so, -but functions that are currently limited to the main thread may be updated to -allow calls from any thread in future releases. - - -@subsection compatibility Version compatibility - -GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source -and binary backward compatibility with earlier minor versions of the API. This -means that you can drop in a newer version of the library and existing programs -will continue to compile and existing binaries will continue to run. - -Once a function or constant has been added, the signature of that function or -value of that constant will remain unchanged until the next major version of -GLFW. No compatibility of any kind is guaranteed between major versions. - -Undocumented behavior, i.e. behavior that is not described in the documentation, -may change at any time until it is documented. - -If the reference documentation and the implementation differ, the reference -documentation will almost always take precedence and the implementation will be -fixed in the next release. The reference documentation will also take -precedence over anything stated in a guide. - - -@subsection event_order Event order - -The order of arrival of related events is not guaranteed to be consistent -across platforms. The exception is synthetic key and mouse button release -events, which are always delivered after the window defocus event. - - -@section intro_version Version management - -GLFW provides mechanisms for identifying what version of GLFW your application -was compiled against as well as what version it is currently running against. -If you are loading GLFW dynamically (not just linking dynamically), you can use -this to verify that the library binary is compatible with your application. - - -@subsection intro_version_compile Compile-time version - -The compile-time version of GLFW is provided by the GLFW header with the -`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros. - -@code -printf("Compiled against GLFW %i.%i.%i\n", - GLFW_VERSION_MAJOR, - GLFW_VERSION_MINOR, - GLFW_VERSION_REVISION); -@endcode - - -@subsection intro_version_runtime Run-time version - -The run-time version can be retrieved with @ref glfwGetVersion, a function that -may be called regardless of whether GLFW is initialized. - -@code -int major, minor, revision; -glfwGetVersion(&major, &minor, &revision); - -printf("Running against GLFW %i.%i.%i\n", major, minor, revision); -@endcode - - -@subsection intro_version_string Version string - -GLFW 3 also provides a compile-time generated version string that describes the -version, platform, compiler and any platform-specific compile-time options. -This is primarily intended for submitting bug reports, to allow developers to -see which code paths are enabled in a binary. - -The version string is returned by @ref glfwGetVersionString, a function that may -be called regardless of whether GLFW is initialized. - -__Do not use the version string__ to parse the GLFW library version. The @ref -glfwGetVersion function already provides the version of the running library -binary. - -The format of the string is as follows: - - The version of GLFW - - The name of the window system API - - The name of the context creation API - - Any additional options or APIs - -For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL -back ends, the version string may look something like this: - -@code -3.0.0 Win32 WGL MinGW -@endcode - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/main.dox b/src/lib/third_party/glfw/OLD/docs/main.dox deleted file mode 100644 index a1a093f5..00000000 --- a/src/lib/third_party/glfw/OLD/docs/main.dox +++ /dev/null @@ -1,47 +0,0 @@ -/*! - -@mainpage notitle - -@section main_intro Introduction - -GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and -Vulkan application development. It provides a simple, platform-independent API -for creating windows, contexts and surfaces, reading input, handling events, etc. - -See @ref news_33 for highlights or the -[version history](http://www.glfw.org/changelog.html) for details. - -@ref quick_guide is a guide for users new to GLFW. It takes you through how to -write a small but complete program. - -There are guides for each section of the API: - - - @ref intro_guide – initialization, error handling and high-level design - - @ref window_guide – creating and working with windows and framebuffers - - @ref context_guide – working with OpenGL and OpenGL ES contexts - - @ref vulkan_guide - working with Vulkan objects and extensions - - @ref monitor_guide – enumerating and working with monitors and video modes - - @ref input_guide – receiving events, polling and processing input - -Once you have written a program, see @ref compile_guide and @ref build_guide. - -The [reference documentation](modules.html) provides more detailed information -about specific functions. - -@ref moving_guide explains what has changed and how to update existing code to -use the new API. - -There is a section on @ref guarantees_limitations for pointer lifetimes, -reentrancy, thread safety, event order and backward and forward compatibility. - -The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the -design, implementation and use of GLFW. - -Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses -and what happens when they are not present on a given machine. - -This documentation was generated with Doxygen. The sources for it are available -in both the [source distribution](http://www.glfw.org/download.html) and -[GitHub repository](https://github.com/glfw/glfw). - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/monitor.dox b/src/lib/third_party/glfw/OLD/docs/monitor.dox deleted file mode 100644 index 08c11933..00000000 --- a/src/lib/third_party/glfw/OLD/docs/monitor.dox +++ /dev/null @@ -1,254 +0,0 @@ -/*! - -@page monitor_guide Monitor guide - -@tableofcontents - -This guide introduces the monitor related functions of GLFW. For details on -a specific function in this category, see the @ref monitor. There are also -guides for the other areas of GLFW. - - - @ref intro_guide - - @ref window_guide - - @ref context_guide - - @ref vulkan_guide - - @ref input_guide - - -@section monitor_object Monitor objects - -A monitor object represents a currently connected monitor and is represented as -a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type -@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the -application and retain their addresses until the monitors they represent are -disconnected or until the library is [terminated](@ref intro_init_terminate). - -Each monitor has a current video mode, a list of supported video modes, -a virtual position, a human-readable name, an estimated physical size and -a gamma ramp. One of the monitors is the primary monitor. - -The virtual position of a monitor is in -[screen coordinates](@ref coordinate_systems) and, together with the current -video mode, describes the viewports that the connected monitors provide into the -virtual desktop that spans them. - -To see how GLFW views your monitor setup and its available video modes, run the -`monitors` test program. - - -@subsection monitor_monitors Retrieving monitors - -The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's -preferred monitor and is usually the one with global UI elements like task bar -or menu bar. - -@code -GLFWmonitor* primary = glfwGetPrimaryMonitor(); -@endcode - -You can retrieve all currently connected monitors with @ref glfwGetMonitors. -See the reference documentation for the lifetime of the returned array. - -@code -int count; -GLFWmonitor** monitors = glfwGetMonitors(&count); -@endcode - -The primary monitor is always the first monitor in the returned array, but other -monitors may be moved to a different index when a monitor is connected or -disconnected. - - -@subsection monitor_event Monitor configuration changes - -If you wish to be notified when a monitor is connected or disconnected, set -a monitor callback. - -@code -glfwSetMonitorCallback(monitor_callback); -@endcode - -The callback function receives the handle for the monitor that has been -connected or disconnected and the event that occurred. - -@code -void monitor_callback(GLFWmonitor* monitor, int event) -{ - if (event == GLFW_CONNECTED) - { - // The monitor was connected - } - else if (event == GLFW_DISCONNECTED) - { - // The monitor was disconnected - } -} -@endcode - -If a monitor is disconnected, all windows that are full screen on it will be -switched to windowed mode before the callback is called. Only @ref -glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values -for a disconnected monitor and only before the monitor callback returns. - - -@section monitor_properties Monitor properties - -Each monitor has a current video mode, a list of supported video modes, -a virtual position, a human-readable name, a user pointer, an estimated physical -size and a gamma ramp. - - -@subsection monitor_modes Video modes - -GLFW generally does a good job selecting a suitable video mode when you create -a full screen window, change its video mode or or make a windowed one full -screen, but it is sometimes useful to know exactly which video modes are -supported. - -Video modes are represented as @ref GLFWvidmode structures. You can get an -array of the video modes supported by a monitor with @ref glfwGetVideoModes. -See the reference documentation for the lifetime of the returned array. - -@code -int count; -GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); -@endcode - -To get the current video mode of a monitor call @ref glfwGetVideoMode. See the -reference documentation for the lifetime of the returned pointer. - -@code -const GLFWvidmode* mode = glfwGetVideoMode(monitor); -@endcode - -The resolution of a video mode is specified in -[screen coordinates](@ref coordinate_systems), not pixels. - - -@subsection monitor_size Physical size - -The physical size of a monitor in millimetres, or an estimation of it, can be -retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its -current _resolution_, i.e. the width and height of its current -[video mode](@ref monitor_modes). - -@code -int width_mm, height_mm; -glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm); -@endcode - -While this can be used to calculate the raw DPI of a monitor, this is often not -useful. Instead use the [monitor content scale](@ref monitor_scale) and -[window content scale](@ref window_scale) to scale your content. - - -@subsection monitor_scale Content scale - -The content scale for a monitor can be retrieved with @ref -glfwGetMonitorContentScale. - -@code -float xscale, yscale; -glfwGetMonitorContentScale(monitor, &xscale, &yscale); -@endcode - -The content scale is the ratio between the current DPI and the platform's -default DPI. If you scale all pixel dimensions by this scale then your content -should appear at an appropriate size. This is especially important for text and -any UI elements. - -The content scale may depend on both the monitor resolution and pixel density -and on user settings. It may be very different from the raw DPI calculated from -the physical size and current resolution. - - -@subsection monitor_pos Virtual position - -The position of the monitor on the virtual desktop, in -[screen coordinates](@ref coordinate_systems), can be retrieved with @ref -glfwGetMonitorPos. - -@code -int xpos, ypos; -glfwGetMonitorPos(monitor, &xpos, &ypos); -@endcode - - -@subsection monitor_name Human-readable name - -The human-readable, UTF-8 encoded name of a monitor is returned by @ref -glfwGetMonitorName. See the reference documentation for the lifetime of the -returned string. - -@code -const char* name = glfwGetMonitorName(monitor); -@endcode - -Monitor names are not guaranteed to be unique. Two monitors of the same model -and make may have the same name. Only the monitor handle is guaranteed to be -unique, and only until that monitor is disconnected. - - -@subsection monitor_userptr User pointer - -Each monitor has a user pointer that can be set with @ref -glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This -can be used for any purpose you need and will not be modified by GLFW. The -value will be kept until the monitor is disconnected or until the library is -terminated. - -The initial value of the pointer is `NULL`. - - -@subsection monitor_gamma Gamma ramp - -The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts -a monitor handle and a pointer to a @ref GLFWgammaramp structure. - -@code -GLFWgammaramp ramp; -unsigned short red[256], green[256], blue[256]; - -ramp.size = 256; -ramp.red = red; -ramp.green = green; -ramp.blue = blue; - -for (i = 0; i < ramp.size; i++) -{ - // Fill out gamma ramp arrays as desired -} - -glfwSetGammaRamp(monitor, &ramp); -@endcode - -The gamma ramp data is copied before the function returns, so there is no need -to keep it around once the ramp has been set. - -It is recommended that your gamma ramp have the same size as the current gamma -ramp for that monitor. - -The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See -the reference documentation for the lifetime of the returned structure. - -@code -const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); -@endcode - -If you wish to set a regular gamma ramp, you can have GLFW calculate it for you -from the desired exponent with @ref glfwSetGamma, which in turn calls @ref -glfwSetGammaRamp with the resulting ramp. - -@code -glfwSetGamma(monitor, 1.0); -@endcode - -To experiment with gamma correction via the @ref glfwSetGamma function, run the -`gamma` test program. - -@note The software controlled gamma ramp is applied _in addition_ to the -hardware gamma correction, which today is usually an approximation of sRGB -gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will -produce the default (usually sRGB-like) behavior. - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/moving.dox b/src/lib/third_party/glfw/OLD/docs/moving.dox deleted file mode 100644 index 08ef7f24..00000000 --- a/src/lib/third_party/glfw/OLD/docs/moving.dox +++ /dev/null @@ -1,513 +0,0 @@ -/*! - -@page moving_guide Moving from GLFW 2 to 3 - -@tableofcontents - -This is a transition guide for moving from GLFW 2 to 3. It describes what has -changed or been removed, but does _not_ include -[new features](@ref news) unless they are required when moving an existing code -base onto the new API. For example, the new multi-monitor functions are -required to create full screen windows with GLFW 3. - - -@section moving_removed Changed and removed features - -@subsection moving_renamed_files Renamed library and header file - -The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to -avoid collisions with the headers of other major versions. Similarly, the GLFW -3 library is named `glfw3,` except when it's installed as a shared library on -Unix-like systems, where it uses the -[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`. - -@par Old syntax -@code -#include -@endcode - -@par New syntax -@code -#include -@endcode - - -@subsection moving_threads Removal of threading functions - -The threading functions have been removed, including the per-thread sleep -function. They were fairly primitive, under-used, poorly integrated and took -time away from the focus of GLFW (i.e. context, input and window). There are -better threading libraries available and native threading support is available -in both [C++11](http://en.cppreference.com/w/cpp/thread) and -[C11](http://en.cppreference.com/w/c/thread), both of which are gaining -traction. - -If you wish to use the C++11 or C11 facilities but your compiler doesn't yet -support them, see the -[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and -[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by -the original author of GLFW. These libraries implement a usable subset of the -threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use -TinyCThread. - -However, GLFW 3 has better support for _use from multiple threads_ than GLFW -2 had. Contexts can be made current on any thread, although only a single -thread at a time, and the documentation explicitly states which functions may be -used from any thread and which must only be used from the main thread. - -@par Removed functions -`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`, -`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`, -`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`, -`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`. - -@par Removed types -`GLFWthreadfun` - - -@subsection moving_image Removal of image and texture loading - -The image and texture loading functions have been removed. They only supported -the Targa image format, making them mostly useful for beginner level examples. -To become of sufficiently high quality to warrant keeping them in GLFW 3, they -would need not only to support other formats, but also modern extensions to -OpenGL texturing. This would either add a number of external -dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions -of these libraries. - -As there already are libraries doing this, it is unnecessary both to duplicate -the work and to tie the duplicate to GLFW. The resulting library would also be -platform-independent, as both OpenGL and stdio are available wherever GLFW is. - -@par Removed functions -`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`, -`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`. - - -@subsection moving_stdcall Removal of GLFWCALL macro - -The `GLFWCALL` macro, which made callback functions use -[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows, -has been removed. GLFW is written in C, not Pascal. Removing this macro means -there's one less thing for application programmers to remember, i.e. the -requirement to mark all callback functions with `GLFWCALL`. It also simplifies -the creation of DLLs and DLL link libraries, as there's no need to explicitly -disable `@n` entry point suffixes. - -@par Old syntax -@code -void GLFWCALL callback_function(...); -@endcode - -@par New syntax -@code -void callback_function(...); -@endcode - - -@subsection moving_window_handles Window handle parameters - -Because GLFW 3 supports multiple windows, window handle parameters have been -added to all window-related GLFW functions and callbacks. The handle of -a newly created window is returned by @ref glfwCreateWindow (formerly -`glfwOpenWindow`). Window handles are pointers to the -[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow. - -@par Old syntax -@code -glfwSetWindowTitle("New Window Title"); -@endcode - -@par New syntax -@code -glfwSetWindowTitle(window, "New Window Title"); -@endcode - - -@subsection moving_monitor Explicit monitor selection - -GLFW 3 provides support for multiple monitors. To request a full screen mode window, -instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the -window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that -GLFW 2 would have selected, but there are many other -[monitor functions](@ref monitor_guide). Monitor handles are pointers to the -[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor. - -@par Old basic full screen -@code -glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN); -@endcode - -@par New basic full screen -@code -window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL); -@endcode - -@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned -into [window hints](@ref window_hints), but as they have been given -[sane defaults](@ref window_hints_values) you rarely need to set these hints. - - -@subsection moving_autopoll Removal of automatic event polling - -GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning -you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike -buffer swap, which acts on a single window, the event processing functions act -on all windows at once. - -@par Old basic main loop -@code -while (...) -{ - // Process input - // Render output - glfwSwapBuffers(); -} -@endcode - -@par New basic main loop -@code -while (...) -{ - // Process input - // Render output - glfwSwapBuffers(window); - glfwPollEvents(); -} -@endcode - - -@subsection moving_context Explicit context management - -Each GLFW 3 window has its own OpenGL context and only you, the application -programmer, can know which context should be current on which thread at any -given time. Therefore, GLFW 3 leaves that decision to you. - -This means that you need to call @ref glfwMakeContextCurrent after creating -a window before you can call any OpenGL functions. - - -@subsection moving_hidpi Separation of window and framebuffer sizes - -Window positions and sizes now use screen coordinates, which may not be the same -as pixels on machines with high-DPI monitors. This is important as OpenGL uses -pixels, not screen coordinates. For example, the rectangle specified with -`glViewport` needs to use pixels. Therefore, framebuffer size functions have -been added. You can retrieve the size of the framebuffer of a window with @ref -glfwGetFramebufferSize function. A framebuffer size callback has also been -added, which can be set with @ref glfwSetFramebufferSizeCallback. - -@par Old basic viewport setup -@code -glfwGetWindowSize(&width, &height); -glViewport(0, 0, width, height); -@endcode - -@par New basic viewport setup -@code -glfwGetFramebufferSize(window, &width, &height); -glViewport(0, 0, width, height); -@endcode - - -@subsection moving_window_close Window closing changes - -The `GLFW_OPENED` window parameter has been removed. As long as the window has -not been destroyed, whether through @ref glfwDestroyWindow or @ref -glfwTerminate, the window is "open". - -A user attempting to close a window is now just an event like any other. Unlike -GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless -you choose them to be. Each window now has a close flag that is set to -`GLFW_TRUE` when the user attempts to close that window. By default, nothing else -happens and the window stays visible. It is then up to you to either destroy -the window, take some other action or ignore the request. - -You can query the close flag at any time with @ref glfwWindowShouldClose and set -it at any time with @ref glfwSetWindowShouldClose. - -@par Old basic main loop -@code -while (glfwGetWindowParam(GLFW_OPENED)) -{ - ... -} -@endcode - -@par New basic main loop -@code -while (!glfwWindowShouldClose(window)) -{ - ... -} -@endcode - -The close callback no longer returns a value. Instead, it is called after the -close flag has been set so it can override its value, if it chooses to, before -event processing completes. You may however not call @ref glfwDestroyWindow -from the close callback (or any other window related callback). - -@par Old syntax -@code -int GLFWCALL window_close_callback(void); -@endcode - -@par New syntax -@code -void window_close_callback(GLFWwindow* window); -@endcode - -@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it -for other reasons to close the window as well, for example the user choosing -Quit from an in-game menu. - - -@subsection moving_hints Persistent window hints - -The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint. - -Window hints are no longer reset to their default values on window creation, but -instead retain their values until modified by @ref glfwWindowHint or @ref -glfwDefaultWindowHints, or until the library is terminated and re-initialized. - - -@subsection moving_video_modes Video mode enumeration - -Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function -now returns all available modes for a specific monitor instead of requiring you -to guess how large an array you need. The `glfwGetDesktopMode` function, which -had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which -returns the current mode of a monitor. - - -@subsection moving_char_up Removal of character actions - -The action parameter of the [character callback](@ref GLFWcharfun) has been -removed. This was an artefact of the origin of GLFW, i.e. being developed in -English by a Swede. However, many keyboard layouts require more than one key to -produce characters with diacritical marks. Even the Swedish keyboard layout -requires this for uncommon cases like ü. - -@par Old syntax -@code -void GLFWCALL character_callback(int character, int action); -@endcode - -@par New syntax -@code -void character_callback(GLFWwindow* window, int character); -@endcode - - -@subsection moving_cursorpos Cursor position changes - -The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos, -`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref -glfwSetCursorPosCallback. - -The cursor position is now `double` instead of `int`, both for the direct -functions and for the callback. Some platforms can provide sub-pixel cursor -movement and this data is now passed on to the application where available. On -platforms where this is not provided, the decimal part is zero. - -GLFW 3 only allows you to position the cursor within a window using @ref -glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active. -Unless the window is active, the function fails silently. - - -@subsection moving_wheel Wheel position replaced by scroll offsets - -The `glfwGetMouseWheel` function has been removed. Scrolling is the input of -offsets and has no absolute position. The mouse wheel callback has been -replaced by a [scroll callback](@ref GLFWscrollfun) that receives -two-dimensional floating point scroll offsets. This allows you to receive -precise scroll data from for example modern touchpads. - -@par Old syntax -@code -void GLFWCALL mouse_wheel_callback(int position); -@endcode - -@par New syntax -@code -void scroll_callback(GLFWwindow* window, double xoffset, double yoffset); -@endcode - -@par Removed functions -`glfwGetMouseWheel` - - -@subsection moving_repeat Key repeat action - -The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled -for both keys and characters. A new key action, `GLFW_REPEAT`, has been added -to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press -from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or -`GLFW_RELEASE`. - - -@subsection moving_keys Physical key input - -GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to -the values generated by the current keyboard layout. The tokens are named -according to the values they would have using the standard US layout, but this -is only a convenience, as most programmers are assumed to know that layout. -This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and -is the same key in the same place regardless of what keyboard layouts the users -of your program has. - -The key input facility was never meant for text input, although using it that -way worked slightly better in GLFW 2. If you were using it to input text, you -should be using the character callback instead, on both GLFW 2 and 3. This will -give you the characters being input, as opposed to the keys being pressed. - -GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of -having to remember whether to check for `'a'` or `'A'`, you now check for -`GLFW_KEY_A`. - - -@subsection moving_joystick Joystick function changes - -The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes. - -The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and -`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent -function as well as axis and button counts returned by the @ref -glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions. - - -@subsection moving_mbcs Win32 MBCS support - -The Win32 port of GLFW 3 will not compile in -[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx). -However, because the use of the Unicode version of the Win32 API doesn't affect -the process as a whole, but only those windows created using it, it's perfectly -possible to call MBCS functions from other parts of the same application. -Therefore, even if an application using GLFW has MBCS mode code, there's no need -for GLFW itself to support it. - - -@subsection moving_windows Support for versions of Windows older than XP - -All explicit support for version of Windows older than XP has been removed. -There is no code that actively prevents GLFW 3 from running on these earlier -versions, but it uses Win32 functions that those versions lack. - -Windows XP was released in 2001, and by now (January 2015) it has not only -replaced almost all earlier versions of Windows, but is itself rapidly being -replaced by Windows 7 and 8. The MSDN library doesn't even provide -documentation for version older than Windows 2000, making it difficult to -maintain compatibility with these versions even if it was deemed worth the -effort. - -The Win32 API has also not stood still, and GLFW 3 uses many functions only -present on Windows XP or later. Even supporting an OS as new as XP (new -from the perspective of GLFW 2, which still supports Windows 95) requires -runtime checking for a number of functions that are present only on modern -version of Windows. - - -@subsection moving_syskeys Capture of system-wide hotkeys - -The ability to disable and capture system-wide hotkeys like Alt+Tab has been -removed. Modern applications, whether they're games, scientific visualisations -or something else, are nowadays expected to be good desktop citizens and allow -these hotkeys to function even when running in full screen mode. - - -@subsection moving_terminate Automatic termination - -GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization, -because `exit` calls registered functions from the calling thread and while it -is permitted to call `exit` from any thread, @ref glfwTerminate must only be -called from the main thread. - -To release all resources allocated by GLFW, you should call @ref glfwTerminate -yourself, from the main thread, before the program terminates. Note that this -destroys all windows not already destroyed with @ref glfwDestroyWindow, -invalidating any window handles you may still have. - - -@subsection moving_glu GLU header inclusion - -GLFW 3 does not by default include the GLU header and GLU itself has been -deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New -projects should not use GLU__, but if you need it for legacy code that -has been moved to GLFW 3, you can request that the GLFW header includes it by -defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header. - -@par Old syntax -@code -#include -@endcode - -@par New syntax -@code -#define GLFW_INCLUDE_GLU -#include -@endcode - -There are many libraries that offer replacements for the functionality offered -by GLU. For the matrix helper functions, see math libraries like -[GLM](https://github.com/g-truc/glm) (for C++), -[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the -tessellation functions, see for example -[libtess2](https://github.com/memononen/libtess2). - - -@section moving_tables Name change tables - - -@subsection moving_renamed_functions Renamed functions - -| GLFW 2 | GLFW 3 | Notes | -| --------------------------- | ----------------------------- | ----- | -| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints -| `glfwCloseWindow` | @ref glfwDestroyWindow | | -| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens | -| `glfwEnable` | @ref glfwSetInputMode | | -| `glfwDisable` | @ref glfwSetInputMode | | -| `glfwGetMousePos` | @ref glfwGetCursorPos | | -| `glfwSetMousePos` | @ref glfwSetCursorPos | | -| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | | -| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles | -| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | | -| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | | -| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` | -| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor | -| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons | - - -@subsection moving_renamed_types Renamed types - -| GLFW 2 | GLFW 3 | Notes | -| ------------------- | --------------------- | | -| `GLFWmousewheelfun` | @ref GLFWscrollfun | | -| `GLFWmouseposfun` | @ref GLFWcursorposfun | | - - -@subsection moving_renamed_tokens Renamed tokens - -| GLFW 2 | GLFW 3 | Notes | -| --------------------------- | ---------------------------- | ----- | -| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well | -| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well | -| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API | -| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback | -| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted | -| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode | -| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | | -| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | | -| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | | -| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | | -| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | | -| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | | -| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | | -| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | | -| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | | -| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | | -| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | | -| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | | -| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | | - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/news.dox b/src/lib/third_party/glfw/OLD/docs/news.dox deleted file mode 100644 index 13f3dd64..00000000 --- a/src/lib/third_party/glfw/OLD/docs/news.dox +++ /dev/null @@ -1,539 +0,0 @@ -/*! - -@page news Release notes - -@section news_33 Release notes for 3.3 - - -@subsection news_33_geterror Error query - -GLFW now supports querying the last error code for the calling thread and its -human-readable description with @ref glfwGetError. - -@see @ref error_handling - - -@subsection news_33_gamepad SDL_GameControllerDB support and gamepad input - -GLFW now supports remapping of gamepads and controllers to a 360-like controller -layout with @ref glfwJoystickIsGamepad, @ref glfwGetJoystickGUID, @ref -glfwGetGamepadName, @ref glfwGetGamepadState and @ref glfwUpdateGamepadMappings, -and the input state struct @ref GLFWgamepadstate. - -@sa @ref gamepad - - -@subsection news_33_attention User attention request - -GLFW now supports requesting user attention to a specific window (on macOS to -the application as a whole) with @ref glfwRequestWindowAttention. - -@see @ref window_attention - - -@subsection news_33_maximize Window maximization callback - -GLFW now supports notifying the application that the window has been maximized -@ref glfwSetWindowMaximizeCallback. - -@see @ref window_maximize - - -@subsection news_33_keyscancode Platform-specific key scancode query - -GLFW now supports querying the platform dependent scancode of any physical key -with @ref glfwGetKeyScancode. - -@see @ref input_key - - -@subsection news_33_setwindowattrib Support for updating window attributes - -GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), -[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), -[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and -[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing -windows with @ref glfwSetWindowAttrib. - -@see @ref window_attribs - - -@subsection news_33_contentscale Content scale queries for DPI-aware rendering - -GLFW now supports querying the window and monitor content scale, i.e. the ratio -between the current DPI and the platform's default DPI, with @ref -glfwGetWindowContentScale and @ref glfwGetMonitorContentScale. - -Changes of the content scale of a window can be received with the window content -scale callback, set with @ref glfwSetWindowCloseCallback. - -@see @ref window_scale - - -@subsection news_33_inithint Support for initialization hints - -GLFW now supports setting library initialization hints with @ref glfwInitHint. -These must be set before initialization to take effect. - -@see @ref init_hints - - -@subsection news_33_platformhints Support for platform specific hints - -GLFW now supports platform specific init and window hints to control system -features that are only available on a single platform. - -@see @ref init_hints_osx -@see @ref window_hints_osx - - -@subsection news_33_joyhats Support for joystick hats - -GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref -glfwGetJoystickHats. Hats are by default also exposed as buttons, but this can -be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint. - -@see @ref joystick_hat - - -@subsection news_33_transparent Support for transparent windows and framebuffers - -GLFW now supports the creation of windows with transparent framebuffers on -systems with desktop compositing enabled with the @ref -GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set -before window creation and leaves any window decorations opaque. - -GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity -and @ref glfwSetWindowOpacity. This value controls the opacity of the whole -window including decorations and unlike framebuffer transparency can be changed -at any time after window creation. - - -@subsection news_33_centercursor Cursor centering window hint - -GLFW now supports controlling whether the cursor is centered over newly created -full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint) -window hint. It is enabled by default. - - -@subsection news_33_hover Mouse cursor hover window attribute - -GLFW now supports polling whether the cursor is hovering over the window client -area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This -attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event. - - -@subsection news_33_rawmotion Support for raw mouse motion - -GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor -mode on platforms where this is available, specifically Windows and X11. - - -@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK - -GLFW now supports the `VK_MVK_macos_surface` window surface creation extension -provided by MoltenVK in the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). - -@see @ref vulkan_guide - - -@subsection news_33_osmesa OSMesa backend for headless software rendering - -GLFW now supports creating offscreen OpenGL contexts using -[OSMesa](https://www.mesa3d.org/osmesa.html) by setting -[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to -`GLFW_OSMESA_CONTEXT_API`. - -There is also a new null backend that uses OSMesa as its native context -creation API, intended for automated testing. This backend does not provide -input. - - -@subsection news_33_userptr Monitor and joystick user pointers - -GLFW now supports setting and querying user pointers for connected monitors and -joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer, -@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer. - - -@subsection news_33_primary X11 primary selection access - -GLFW now supports querying and setting the X11 primary selection via the native -access functions @ref glfwGetX11SelectionString and @ref -glfwSetX11SelectionString. - - -@section news_32 Release notes for 3.2 - - -@subsection news_32_vulkan Support for Vulkan - -GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported, -@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref -glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface. -Vulkan header inclusion can be selected with -@ref GLFW_INCLUDE_VULKAN. - - -@subsection news_32_setwindowmonitor Window mode switching - -GLFW now supports switching between windowed and full screen modes and updating -the monitor and desired resolution and refresh rate of full screen windows with -@ref glfwSetWindowMonitor. - - -@subsection news_32_maximize Window maxmimization support - -GLFW now supports window maximization with @ref glfwMaximizeWindow and the -@ref GLFW_MAXIMIZED window hint and attribute. - - -@subsection news_32_focus Window input focus control - -GLFW now supports giving windows input focus with @ref glfwFocusWindow. - - -@subsection news_32_sizelimits Window size limit support - -GLFW now supports setting both absolute and relative window size limits with -@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio. - - -@subsection news_32_keyname Localized key names - -GLFW now supports querying the localized name of printable keys with @ref -glfwGetKeyName, either by key token or by scancode. - - -@subsection news_32_waittimeout Wait for events with timeout - -GLFW now supports waiting for events for a set amount of time with @ref -glfwWaitEventsTimeout. - - -@subsection news_32_icon Window icon support - -GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon. - - -@subsection news_32_timer Raw timer access - -GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref -glfwGetTimerFrequency. - - -@subsection news_32_joystick Joystick connection callback - -GLFW now supports notifying when a joystick has been connected or disconnected -with @ref glfwSetJoystickCallback. - - -@subsection news_32_noapi Context-less windows - -GLFW now supports creating windows without a OpenGL or OpenGL ES context by -setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. - - -@subsection news_32_contextapi Run-time context creation API selection - -GLFW now supports selecting and querying the context creation API at run-time -with the @ref GLFW_CONTEXT_CREATION_API hint and attribute. - - -@subsection news_32_noerror Error-free context creation - -GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do -not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine -supports the `GL_KHR_no_error` extension. - - -@subsection news_32_cmake CMake config-file package support - -GLFW now supports being used as a -[config-file package](@ref build_link_cmake_package) from other projects for -easy linking with the library and its dependencies. - - -@section news_31 Release notes for 3.1 - -These are the release highlights. For a full list of changes see the -[version history](http://www.glfw.org/changelog.html). - - -@subsection news_31_cursor Custom mouse cursor images - -GLFW now supports creating and setting both custom cursor images and standard -cursor shapes. They are created with @ref glfwCreateCursor or @ref -glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref -glfwDestroyCursor. - -@see @ref cursor_object - - -@subsection news_31_drop Path drop event - -GLFW now provides a callback for receiving the paths of files and directories -dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback. - -@see @ref path_drop - - -@subsection news_31_emptyevent Main thread wake-up - -GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty -event from another thread to the main thread event queue, causing @ref -glfwWaitEvents to return. - -@see @ref events - - -@subsection news_31_framesize Window frame size query - -GLFW now supports querying the size, on each side, of the frame around the -client area of a window, with @ref glfwGetWindowFrameSize. - -@see [Window size](@ref window_size) - - -@subsection news_31_autoiconify Simultaneous multi-monitor rendering - -GLFW now supports disabling auto-iconification of full screen windows with -the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is -intended for people building multi-monitor installations, where you need windows -to stay in full screen despite losing input focus. - - -@subsection news_31_floating Floating windows - -GLFW now supports floating windows, also called topmost or always on top, for -easier debugging with the @ref GLFW_FLOATING window hint and attribute. - - -@subsection news_31_focused Initially unfocused windows - -GLFW now supports preventing a windowed mode window from gaining input focus on -creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint. - - -@subsection news_31_direct Direct access for window attributes and cursor position - -GLFW now queries the window input focus, visibility and iconification attributes -and the cursor position directly instead of returning cached data. - - -@subsection news_31_charmods Character with modifiers callback - -GLFW now provides a callback for character events with modifier key bits. The -callback is set with @ref glfwSetCharModsCallback. Unlike the regular character -callback, this will report character events that will not result in a character -being input, for example if the Control key is held down. - -@see @ref input_char - - -@subsection news_31_single Single buffered framebuffers - -GLFW now supports the creation of single buffered windows, with the @ref -GLFW_DOUBLEBUFFER hint. - - -@subsection news_31_glext Macro for including extension header - -GLFW now includes the extension header appropriate for the chosen OpenGL or -OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide -these headers. They must be provided by your development environment or your -OpenGL or OpenGL ES SDK. - - -@subsection news_31_release Context release behaviors - -GLFW now supports controlling and querying whether the pipeline is flushed when -a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint -and attribute, provided the machine supports the `GL_KHR_context_flush_control` -extension. - - -@subsection news_31_wayland (Experimental) Wayland support - -GLFW now has an _experimental_ Wayland display protocol backend that can be -selected on Linux with a CMake option. - - -@subsection news_31_mir (Experimental) Mir support - -GLFW now has an _experimental_ Mir display server backend that can be selected -on Linux with a CMake option. - - -@section news_30 Release notes for 3.0 - -These are the release highlights. For a full list of changes see the -[version history](http://www.glfw.org/changelog.html). - - -@subsection news_30_cmake CMake build system - -GLFW now uses the CMake build system instead of the various makefiles and -project files used by earlier versions. CMake is available for all platforms -supported by GLFW, is present in most package systems and can generate -makefiles and/or project files for most popular development environments. - -For more information on how to use CMake, see the -[CMake manual](http://cmake.org/cmake/help/documentation.html). - - -@subsection news_30_multiwnd Multi-window support - -GLFW now supports the creation of multiple windows, each with their own OpenGL -or OpenGL ES context, and all window functions now take a window handle. Event -callbacks are now per-window and are provided with the handle of the window that -received the event. The @ref glfwMakeContextCurrent function has been added to -select which context is current on a given thread. - - -@subsection news_30_multimon Multi-monitor support - -GLFW now explicitly supports multiple monitors. They can be enumerated with -@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref -glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize, -and specified at window creation to make the newly created window full screen on -that specific monitor. - - -@subsection news_30_unicode Unicode support - -All string arguments to GLFW functions and all strings returned by GLFW now use -the UTF-8 encoding. This includes the window title, error string, clipboard -text, monitor and joystick names as well as the extension function arguments (as -ASCII is a subset of UTF-8). - - -@subsection news_30_clipboard Clipboard text I/O - -GLFW now supports reading and writing plain text to and from the system -clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString -functions. - - -@subsection news_30_gamma Gamma ramp support - -GLFW now supports setting and reading back the gamma ramp of monitors, with the -@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref -glfwSetGamma, which generates a ramp from a gamma value and then sets it. - - -@subsection news_30_gles OpenGL ES support - -GLFW now supports the creation of OpenGL ES contexts, by setting the -[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where -creation of such contexts are supported. Note that GLFW _does not implement_ -OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern -Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and -WGL APIs, while AMD provides an EGL implementation instead. - - -@subsection news_30_egl (Experimental) EGL support - -GLFW now has an experimental EGL context creation back end that can be selected -through CMake options. - - -@subsection news_30_hidpi High-DPI support - -GLFW now supports high-DPI monitors on both Windows and macOS, giving windows -full resolution framebuffers where other UI elements are scaled up. To achieve -this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have -been added. These work with pixels, while the rest of the GLFW API works with -screen coordinates. This is important as OpenGL uses pixels, not screen -coordinates. - - -@subsection news_30_error Error callback - -GLFW now has an error callback, which can provide your application with much -more detailed diagnostics than was previously possible. The callback is passed -an error code and a description string. - - -@subsection news_30_wndptr Per-window user pointer - -Each window now has a user-defined pointer, retrieved with @ref -glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it -easier to integrate GLFW into C++ code. - - -@subsection news_30_iconifyfun Window iconification callback - -Each window now has a callback for iconification and restoration events, -which is set with @ref glfwSetWindowIconifyCallback. - - -@subsection news_30_wndposfun Window position callback - -Each window now has a callback for position events, which is set with @ref -glfwSetWindowPosCallback. - - -@subsection news_30_wndpos Window position query - -The position of a window can now be retrieved using @ref glfwGetWindowPos. - - -@subsection news_30_focusfun Window focus callback - -Each windows now has a callback for focus events, which is set with @ref -glfwSetWindowFocusCallback. - - -@subsection news_30_enterleave Cursor enter/leave callback - -Each window now has a callback for when the mouse cursor enters or leaves its -client area, which is set with @ref glfwSetCursorEnterCallback. - - -@subsection news_30_wndtitle Initial window title - -The title of a window is now specified at creation time, as one of the arguments -to @ref glfwCreateWindow. - - -@subsection news_30_hidden Hidden windows - -Windows can now be hidden with @ref glfwHideWindow, shown using @ref -glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window -hint and attribute. This allows for off-screen rendering in a way compatible -with most drivers, as well as moving a window to a specific position before -showing it. - - -@subsection news_30_undecorated Undecorated windows - -Windowed mode windows can now be created without decorations, e.g. things like -a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute. -This allows for the creation of things like splash screens. - - -@subsection news_30_keymods Modifier key bit masks - -[Modifier key bit mask](@ref mods) parameters have been added to the -[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks. - - -@subsection news_30_scancode Platform-specific scancodes - -A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys -that don't have a [key token](@ref keys) still get passed on with the key -parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines -and are intended to be used for key bindings. - - -@subsection news_30_jsname Joystick names - -The name of a joystick can now be retrieved using @ref glfwGetJoystickName. - - -@subsection news_30_doxygen Doxygen documentation - -You are reading it. - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/quick.dox b/src/lib/third_party/glfw/OLD/docs/quick.dox deleted file mode 100644 index d8c33822..00000000 --- a/src/lib/third_party/glfw/OLD/docs/quick.dox +++ /dev/null @@ -1,362 +0,0 @@ -/*! - -@page quick_guide Getting started - -@tableofcontents - -This guide takes you through writing a simple application using GLFW 3. The -application will create a window and OpenGL context, render a rotating triangle -and exit when the user closes the window or presses _Escape_. This guide will -introduce a few of the most commonly used functions, but there are many more. - -This guide assumes no experience with earlier versions of GLFW. If you -have used GLFW 2 in the past, read @ref moving_guide, as some functions -behave differently in GLFW 3. - - -@section quick_steps Step by step - -@subsection quick_include Including the GLFW header - -In the source files of your application where you use OpenGL or GLFW, you need -to include the GLFW 3 header file. - -@code -#include -@endcode - -This defines all the constants, types and function prototypes of the GLFW API. -It also includes the OpenGL header from your development environment and -defines all the constants and types necessary for it to work on your platform -without including any platform-specific headers. - -In other words: - -- Do _not_ include the OpenGL header yourself, as GLFW does this for you in - a platform-independent way -- Do _not_ include `windows.h` or other platform-specific headers unless - you plan on using those APIs yourself -- If you _do_ need to include such headers, include them _before_ the GLFW - header and it will detect this - -On some platforms supported by GLFW the OpenGL header and link library only -expose older versions of OpenGL. The most extreme case is Windows, which only -exposes OpenGL 1.2. The easiest way to work around this is to use an -[extension loader library](@ref context_glext_auto). - -If you are using such a library then you should include its header _before_ the -GLFW header. This lets it replace the OpenGL header included by GLFW without -conflicts. This example uses -[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such -libraries. - -@code -#include -#include -@endcode - - -@subsection quick_init_term Initializing and terminating GLFW - -Before you can use most GLFW functions, the library must be initialized. On -successful initialization, `GLFW_TRUE` is returned. If an error occurred, -`GLFW_FALSE` is returned. - -@code -if (!glfwInit()) -{ - // Initialization failed -} -@endcode - -Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero. - -When you are done using GLFW, typically just before the application exits, you -need to terminate GLFW. - -@code -glfwTerminate(); -@endcode - -This destroys any remaining windows and releases any other resources allocated by -GLFW. After this call, you must initialize GLFW again before using any GLFW -functions that require it. - - -@subsection quick_capture_error Setting an error callback - -Most events are reported through callbacks, whether it's a key being pressed, -a GLFW window being moved, or an error occurring. Callbacks are C functions (or -C++ static methods) that are called by GLFW with arguments describing the event. - -In case a GLFW function fails, an error is reported to the GLFW error callback. -You can receive these reports with an error callback. This function must have -the signature below but may do anything permitted in other callbacks. - -@code -void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} -@endcode - -Callback functions must be set, so GLFW knows to call them. The function to set -the error callback is one of the few GLFW functions that may be called before -initialization, which lets you be notified of errors both during and after -initialization. - -@code -glfwSetErrorCallback(error_callback); -@endcode - - -@subsection quick_create_window Creating a window and context - -The window and its OpenGL context are created with a single call to @ref -glfwCreateWindow, which returns a handle to the created combined window and -context object - -@code -GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); -if (!window) -{ - // Window or OpenGL context creation failed -} -@endcode - -This creates a 640 by 480 windowed mode window with an OpenGL context. If -window or OpenGL context creation fails, `NULL` will be returned. You should -always check the return value. While window creation rarely fails, context -creation depends on properly installed drivers and may fail even on machines -with the necessary hardware. - -By default, the OpenGL context GLFW creates may have any version. You can -require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and -`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum -version is not supported on the machine, context (and window) creation fails. - -@code -glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); -glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); -GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); -if (!window) -{ - // Window or context creation failed -} -@endcode - -The window handle is passed to all window related functions and is provided to -along to all window related callbacks, so they can tell which window received -the event. - -When a window and context is no longer needed, destroy it. - -@code -glfwDestroyWindow(window); -@endcode - -Once this function is called, no more events will be delivered for that window -and its handle becomes invalid. - - -@subsection quick_context_current Making the OpenGL context current - -Before you can use the OpenGL API, you must have a current OpenGL context. - -@code -glfwMakeContextCurrent(window); -@endcode - -The context will remain current until you make another context current or until -the window owning the current context is destroyed. - -If you are using an [extension loader library](@ref context_glext_auto) to -access modern OpenGL then this is when to initialize it, as the loader needs -a current context to load from. This example uses -[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such -libraries. - -@code -gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); -@endcode - - -@subsection quick_window_close Checking the window close flag - -Each window has a flag indicating whether the window should be closed. - -When the user attempts to close the window, either by pressing the close widget -in the title bar or using a key combination like Alt+F4, this flag is set to 1. -Note that __the window isn't actually closed__, so you are expected to monitor -this flag and either destroy the window or give some kind of feedback to the -user. - -@code -while (!glfwWindowShouldClose(window)) -{ - // Keep running -} -@endcode - -You can be notified when the user is attempting to close the window by setting -a close callback with @ref glfwSetWindowCloseCallback. The callback will be -called immediately after the close flag has been set. - -You can also set it yourself with @ref glfwSetWindowShouldClose. This can be -useful if you want to interpret other kinds of input as closing the window, like -for example pressing the _Escape_ key. - - -@subsection quick_key_input Receiving input events - -Each window has a large number of callbacks that can be set to receive all the -various kinds of events. To receive key press and release events, create a key -callback function. - -@code -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} -@endcode - -The key callback, like other window related callbacks, are set per-window. - -@code -glfwSetKeyCallback(window, key_callback); -@endcode - -In order for event callbacks to be called when events occur, you need to process -events as described below. - - -@subsection quick_render Rendering with OpenGL - -Once you have a current OpenGL context, you can use OpenGL normally. In this -tutorial, a multi-colored rotating triangle will be rendered. The framebuffer -size needs to be retrieved for `glViewport`. - -@code -int width, height; -glfwGetFramebufferSize(window, &width, &height); -glViewport(0, 0, width, height); -@endcode - -You can also set a framebuffer size callback using @ref -glfwSetFramebufferSizeCallback and be notified when the size changes. - -Actual rendering with OpenGL is outside the scope of this tutorial, but there -are [many](https://open.gl/) [excellent](https://learnopengl.com/) -[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that -teach modern OpenGL. Some of them use GLFW to create the context and window -while others use GLUT or SDL, but remember that OpenGL itself always works the -same. - - -@subsection quick_timer Reading the timer - -To create smooth animation, a time source is needed. GLFW provides a timer that -returns the number of seconds since initialization. The time source used is the -most accurate on each platform and generally has micro- or nanosecond -resolution. - -@code -double time = glfwGetTime(); -@endcode - - -@subsection quick_swap_buffers Swapping buffers - -GLFW windows by default use double buffering. That means that each window has -two rendering buffers; a front buffer and a back buffer. The front buffer is -the one being displayed and the back buffer the one you render to. - -When the entire frame has been rendered, the buffers need to be swapped with one -another, so the back buffer becomes the front buffer and vice versa. - -@code -glfwSwapBuffers(window); -@endcode - -The swap interval indicates how many frames to wait until swapping the buffers, -commonly known as _vsync_. By default, the swap interval is zero, meaning -buffer swapping will occur immediately. On fast machines, many of those frames -will never be seen, as the screen is still only updated typically 60-75 times -per second, so this wastes a lot of CPU and GPU cycles. - -Also, because the buffers will be swapped in the middle the screen update, -leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing). - -For these reasons, applications will typically want to set the swap interval to -one. It can be set to higher values, but this is usually not recommended, -because of the input latency it leads to. - -@code -glfwSwapInterval(1); -@endcode - -This function acts on the current context and will fail unless a context is -current. - - -@subsection quick_process_events Processing events - -GLFW needs to communicate regularly with the window system both in order to -receive events and to show that the application hasn't locked up. Event -processing must be done regularly while you have visible windows and is normally -done each frame after buffer swapping. - -There are two methods for processing pending events; polling and waiting. This -example will use event polling, which processes only those events that have -already been received and then returns immediately. - -@code -glfwPollEvents(); -@endcode - -This is the best choice when rendering continually, like most games do. If -instead you only need to update your rendering once you have received new input, -@ref glfwWaitEvents is a better choice. It waits until at least one event has -been received, putting the thread to sleep in the meantime, and then processes -all received events. This saves a great deal of CPU cycles and is useful for, -for example, many kinds of editing tools. - - -@section quick_example Putting it together - -Now that you know how to initialize GLFW, create a window and poll for -keyboard input, it's possible to create a simple program. - -This program creates a 640 by 480 windowed mode window and starts a loop that -clears the screen, renders a triangle and processes events until the user either -presses _Escape_ or closes the window. - -@snippet simple.c code - -The program above can be found in the -[source package](http://www.glfw.org/download.html) as `examples/simple.c` -and is compiled along with all other examples when you build GLFW. If you -built GLFW from the source package then already have this as `simple.exe` on -Windows, `simple` on Linux or `simple.app` on macOS. - -This tutorial used only a few of the many functions GLFW provides. There are -guides for each of the areas covered by GLFW. Each guide will introduce all the -functions for that category. - - - @ref intro_guide - - @ref window_guide - - @ref context_guide - - @ref monitor_guide - - @ref input_guide - -You can access reference documentation for any GLFW function by clicking it and -the reference for each function links to related functions and guide sections. - -The tutorial ends here. Once you have written a program that uses GLFW, you -will need to compile and link it. How to do that depends on the development -environment you are using and is best explained by the documentation for that -environment. To learn about the details that are specific to GLFW, see -@ref build_guide. - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/spaces.svg b/src/lib/third_party/glfw/OLD/docs/spaces.svg deleted file mode 100644 index 562fa8be..00000000 --- a/src/lib/third_party/glfw/OLD/docs/spaces.svg +++ /dev/null @@ -1,872 +0,0 @@ - - - - - - - - - - - - - - image/svg+xml - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/src/lib/third_party/glfw/OLD/docs/vulkan.dox b/src/lib/third_party/glfw/OLD/docs/vulkan.dox deleted file mode 100644 index bda99c16..00000000 --- a/src/lib/third_party/glfw/OLD/docs/vulkan.dox +++ /dev/null @@ -1,238 +0,0 @@ -/*! - -@page vulkan_guide Vulkan guide - -@tableofcontents - -This guide is intended to fill the gaps between the [Vulkan -documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW -documentation and is not a replacement for either. It assumes some familiarity -with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to -the Vulkan documentation to explain the details of Vulkan functions. - -To develop for Vulkan you should download the [LunarG Vulkan -SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link -libraries, they also provide the validation layers necessary for development. - -The GLFW library does not need the Vulkan SDK to enable support for Vulkan. -However, any Vulkan-specific test and example programs are built only if the -CMake files find a Vulkan SDK. - -For details on a specific function in this category, see the @ref vulkan. There -are also guides for the other areas of the GLFW API. - - - @ref intro_guide - - @ref window_guide - - @ref context_guide - - @ref monitor_guide - - @ref input_guide - - -@section vulkan_loader Linking against the Vulkan loader - -By default, GLFW will look for the Vulkan loader on demand at runtime via its -standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other -Unix-like systems and `libvulkan.1.dylib` on macOS). This means that GLFW does -not need to be linked against the loader. However, it also means that if you -are using the static library form of the Vulkan loader GLFW will either fail to -find it or (worse) use the wrong one. - -The @ref GLFW_VULKAN_STATIC CMake option makes GLFW link directly against the -static library form. Not linking against the Vulkan loader will then be -a compile-time error. - -@macos Because the Vulkan loader and ICD are not installed globally on macOS, -you need to set up the application bundle according to the LunarG SDK -documentation. To help the GLFW CMake files find the SDK, you can set the -`VULKAN_SDK` environment variable. - -@code{.sh} -env VULKAN_SDK=/example/path/to/vulkansdk-macos cmake . -@endcode - - -@section vulkan_include Including the Vulkan and GLFW header files - -To include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including -the GLFW header. - -@code -#define GLFW_INCLUDE_VULKAN -#include -@endcode - -If you instead want to include the Vulkan header from a custom location or use -your own custom Vulkan header then do this before the GLFW header. - -@code -#include -#include -@endcode - -Unless a Vulkan header is included, either by the GLFW header or above it, any -GLFW functions that take or return Vulkan types will not be declared. - -The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part -of GLFW to work. Define them only if you are using these extensions directly. - - -@section vulkan_support Querying for Vulkan support - -If you are linking directly against the Vulkan loader then you can skip this -section. The canonical desktop loader library exports all Vulkan core and -Khronos extension functions, allowing them to be called directly. - -If you are loading the Vulkan loader dynamically instead of linking directly -against it, you can check for the availability of a loader and ICD with @ref -glfwVulkanSupported. - -@code -if (glfwVulkanSupported()) -{ - // Vulkan is available, at least for compute -} -@endcode - -This function returns `GLFW_TRUE` if the Vulkan loader and any minimally -functional ICD was found. - -If if one or both were not found, calling any other Vulkan related GLFW function -will generate a @ref GLFW_API_UNAVAILABLE error. - - -@subsection vulkan_proc Querying Vulkan function pointers - -To load any Vulkan core or extension function from the found loader, call @ref -glfwGetInstanceProcAddress. To load functions needed for instance creation, -pass `NULL` as the instance. - -@code -PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance) - glfwGetInstanceProcAddress(NULL, "vkCreateInstance"); -@endcode - -Once you have created an instance, you can load from it all other Vulkan core -functions and functions from any instance extensions you enabled. - -@code -PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice) - glfwGetInstanceProcAddress(instance, "vkCreateDevice"); -@endcode - -This function in turn calls `vkGetInstanceProcAddr`. If that fails, the -function falls back to a platform-specific query of the Vulkan loader (i.e. -`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`. -For more information about `vkGetInstanceProcAddr`, see the Vulkan -documentation. - -Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions -of Vulkan function. This function can be retrieved from an instance with @ref -glfwGetInstanceProcAddress. - -@code -PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) - glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr"); -@endcode - -Device-specific functions may execute a little bit faster, due to not having to -dispatch internally based on the device passed to them. For more information -about `vkGetDeviceProcAddr`, see the Vulkan documentation. - - -@section vulkan_ext Querying required Vulkan extensions - -To do anything useful with Vulkan you need to create an instance. If you want -to use Vulkan to render to a window, you must enable the instance extensions -GLFW requires to create Vulkan surfaces. - -To query the instance extensions required, call @ref -glfwGetRequiredInstanceExtensions. - -@code -uint32_t count; -const char** extensions = glfwGetRequiredInstanceExtensions(&count); -@endcode - -These extensions must all be enabled when creating instances that are going to -be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref -glfwCreateWindowSurface. The set of extensions will vary depending on platform -and may also vary depending on graphics drivers and other factors. - -If it fails it will return `NULL` and GLFW will not be able to create Vulkan -window surfaces. You can still use Vulkan for off-screen rendering and compute -work. - -If successful the returned array will always include `VK_KHR_surface`, so if -you don't require any additional extensions you can pass this list directly to -the `VkInstanceCreateInfo` struct. - -@code -VkInstanceCreateInfo ici; - -memset(&ici, 0, sizeof(ici)); -ici.enabledExtensionCount = count; -ici.ppEnabledExtensionNames = extensions; -... -@endcode - -Additional extensions may be required by future versions of GLFW. You should -check whether any extensions you wish to enable are already in the returned -array, as it is an error to specify an extension more than once in the -`VkInstanceCreateInfo` struct. - - -@section vulkan_present Querying for Vulkan presentation support - -Not every queue family of every Vulkan device can present images to surfaces. -To check whether a specific queue family of a physical device supports image -presentation without first having to create a window and surface, call @ref -glfwGetPhysicalDevicePresentationSupport. - -@code -if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index)) -{ - // Queue family supports image presentation -} -@endcode - -The `VK_KHR_surface` extension additionally provides the -`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on -an existing Vulkan surface. - - -@section vulkan_window Creating the window - -Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, -there is no need to create a context. You can disable context creation with the -[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint. - -@code -glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); -GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL); -@endcode - -See @ref context_less for more information. - - -@section vulkan_surface Creating a Vulkan window surface - -You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension) -for a GLFW window with @ref glfwCreateWindowSurface. - -@code -VkSurfaceKHR surface; -VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface); -if (err) -{ - // Window surface creation failed -} -@endcode - -If an OpenGL or OpenGL ES context was created on the window, the context has -ownership of the presentation on the window and a Vulkan surface cannot be -created. - -It is your responsibility to destroy the surface. GLFW does not destroy it for -you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it. - -*/ diff --git a/src/lib/third_party/glfw/OLD/docs/window.dox b/src/lib/third_party/glfw/OLD/docs/window.dox deleted file mode 100644 index 9e97ce3b..00000000 --- a/src/lib/third_party/glfw/OLD/docs/window.dox +++ /dev/null @@ -1,1378 +0,0 @@ -/*! - -@page window_guide Window guide - -@tableofcontents - -This guide introduces the window related functions of GLFW. For details on -a specific function in this category, see the @ref window. There are also -guides for the other areas of GLFW. - - - @ref intro_guide - - @ref context_guide - - @ref vulkan_guide - - @ref monitor_guide - - @ref input_guide - - -@section window_object Window objects - -The @ref GLFWwindow object encapsulates both a window and a context. They are -created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or -@ref glfwTerminate, if any remain. As the window and context are inseparably -linked, the object pointer is used as both a context and window handle. - -To see the event stream provided to the various window related callbacks, run -the `events` test program. - - -@subsection window_creation Window creation - -A window and its OpenGL or OpenGL ES context are created with @ref -glfwCreateWindow, which returns a handle to the created window object. For -example, this creates a 640 by 480 windowed mode window: - -@code -GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); -@endcode - -If window creation fails, `NULL` will be returned, so it is necessary to check -the return value. - -The window handle is passed to all window related functions and is provided to -along with all input events, so event handlers can tell which window received -the event. - - -@subsubsection window_full_screen Full screen windows - -To create a full screen window, you need to specify which monitor the window -should use. In most cases, the user's primary monitor is a good choice. -For more information about retrieving monitors, see @ref monitor_monitors. - -@code -GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL); -@endcode - -Full screen windows cover the entire display area of a monitor, have no border -or decorations. - -Windowed mode windows can be made full screen by setting a monitor with @ref -glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it -with the same function. - -Each field of the @ref GLFWvidmode structure corresponds to a function parameter -or window hint and combine to form the _desired video mode_ for that window. -The supported video mode most closely matching the desired video mode will be -set for the chosen monitor as long as the window has input focus. For more -information about retrieving video modes, see @ref monitor_modes. - -Video mode field | Corresponds to ------------------------ | ------------------------ -GLFWvidmode.width | `width` parameter -GLFWvidmode.height | `height` parameter -GLFWvidmode.redBits | @ref GLFW_RED_BITS hint -GLFWvidmode.greenBits | @ref GLFW_GREEN_BITS hint -GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint -GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint - -Once you have a full screen window, you can change its resolution, refresh rate -and monitor with @ref glfwSetWindowMonitor. If you only need change its -resolution you can also call @ref glfwSetWindowSize. In all cases, the new -video mode will be selected the same way as the video mode chosen by @ref -glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be -unaffected. - -By default, the original video mode of the monitor will be restored and the -window iconified if it loses input focus, to allow the user to switch back to -the desktop. This behavior can be disabled with the -[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you -wish to simultaneously cover multiple monitors with full screen windows. - -If a monitor is disconnected, all windows that are full screen on that monitor -will be switched to windowed mode. See @ref monitor_event for more information. - - -@subsubsection window_windowed_full_screen "Windowed full screen" windows - -If the closest match for the desired video mode is the current one, the video -mode will not be changed, making window creation faster and application -switching much smoother. This is sometimes called _windowed full screen_ or -_borderless full screen_ window and counts as a full screen window. To create -such a window, request the current video mode. - -@code -const GLFWvidmode* mode = glfwGetVideoMode(monitor); - -glfwWindowHint(GLFW_RED_BITS, mode->redBits); -glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); -glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); -glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); - -GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL); -@endcode - -This also works for windowed mode windows that are made full screen. - -@code -const GLFWvidmode* mode = glfwGetVideoMode(monitor); - -glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); -@endcode - -Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor, -so if you already have a full screen window on that monitor that you want to -make windowed full screen, you need to have saved the desktop resolution before. - - -@subsection window_destruction Window destruction - -When a window is no longer needed, destroy it with @ref glfwDestroyWindow. - -@code -glfwDestroyWindow(window); -@endcode - -Window destruction always succeeds. Before the actual destruction, all -callbacks are removed so no further events will be delivered for the window. -All windows remaining when @ref glfwTerminate is called are destroyed as well. - -When a full screen window is destroyed, the original video mode of its monitor -is restored, but the gamma ramp is left untouched. - - -@subsection window_hints Window creation hints - -There are a number of hints that can be set before the creation of a window and -context. Some affect the window itself, others affect the framebuffer or -context. These hints are set to their default values each time the library is -initialized with @ref glfwInit. Integer value hints can be set individually -with @ref glfwWindowHint and string value hints with @ref glfwWindowHintString. -You can reset all at once to their defaults with @ref glfwDefaultWindowHints. - -Some hints are platform specific. These are always valid to set on any -platform but they will only affect their specific platform. Other platforms -will ignore them. Setting these hints requires no platform specific headers or -calls. - -@note Window hints need to be set before the creation of the window and context -you wish to have the specified attributes. They function as additional -arguments to @ref glfwCreateWindow. - - -@subsubsection window_hints_hard Hard and soft constraints - -Some window hints are hard constraints. These must match the available -capabilities _exactly_ for window and context creation to succeed. Hints -that are not hard constraints are matched as closely as possible, but the -resulting context and framebuffer may differ from what these hints requested. - -The following hints are always hard constraints: -- @ref GLFW_STEREO -- @ref GLFW_DOUBLEBUFFER -- [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) -- [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) - -The following additional hints are hard constraints when requesting an OpenGL -context, but are ignored when requesting an OpenGL ES context: -- [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) -- [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) - - -@subsubsection window_hints_wnd Window related hints - -@anchor GLFW_RESIZABLE_hint -__GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable -_by the user_. The window will still be resizable using the @ref -glfwSetWindowSize function. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. -This hint is ignored for full screen and undecorated windows. - -@anchor GLFW_VISIBLE_hint -__GLFW_VISIBLE__ specifies whether the windowed mode window will be initially -visible. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is -ignored for full screen windows. - -@anchor GLFW_DECORATED_hint -__GLFW_DECORATED__ specifies whether the windowed mode window will have window -decorations such as a border, a close widget, etc. An undecorated window will -not be resizable by the user but will still allow the user to generate close -events on some platforms. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. -This hint is ignored for full screen windows. - -@anchor GLFW_FOCUSED_hint -__GLFW_FOCUSED__ specifies whether the windowed mode window will be given input -focus when created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This -hint is ignored for full screen and initially hidden windows. - -@anchor GLFW_AUTO_ICONIFY_hint -__GLFW_AUTO_ICONIFY__ specifies whether the full screen window will -automatically iconify and restore the previous video mode on input focus loss. -Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for -windowed mode windows. - -@anchor GLFW_FLOATING_hint -__GLFW_FLOATING__ specifies whether the windowed mode window will be floating -above other regular windows, also called topmost or always-on-top. This is -intended primarily for debugging purposes and cannot be used to implement proper -full screen windows. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This -hint is ignored for full screen windows. - -@anchor GLFW_MAXIMIZED_hint -__GLFW_MAXIMIZED__ specifies whether the windowed mode window will be maximized -when created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is -ignored for full screen windows. - -@anchor GLFW_CENTER_CURSOR_hint -__GLFW_CENTER_CURSOR__ specifies whether the cursor should be centered over -newly created full screen windows. Possible values are `GLFW_TRUE` and -`GLFW_FALSE`. This hint is ignored for windowed mode windows. - -@anchor GLFW_TRANSPARENT_FRAMEBUFFER_hint -__GLFW_TRANSPARENT_FRAMEBUFFER__ specifies whether the window framebuffer will -be transparent. If enabled and supported by the system, the window framebuffer -alpha channel will be used to combine the framebuffer with the background. This -does not affect window decorations. Possible values are `GLFW_TRUE` and -`GLFW_FALSE`. - - -@subsubsection window_hints_fb Framebuffer related hints - -@anchor GLFW_RED_BITS -@anchor GLFW_GREEN_BITS -@anchor GLFW_BLUE_BITS -@anchor GLFW_ALPHA_BITS -@anchor GLFW_DEPTH_BITS -@anchor GLFW_STENCIL_BITS -__GLFW_RED_BITS__, __GLFW_GREEN_BITS__, __GLFW_BLUE_BITS__, __GLFW_ALPHA_BITS__, -__GLFW_DEPTH_BITS__ and __GLFW_STENCIL_BITS__ specify the desired bit depths of -the various components of the default framebuffer. A value of `GLFW_DONT_CARE` -means the application has no preference. - -@anchor GLFW_ACCUM_RED_BITS -@anchor GLFW_ACCUM_GREEN_BITS -@anchor GLFW_ACCUM_BLUE_BITS -@anchor GLFW_ACCUM_ALPHA_BITS -__GLFW_ACCUM_RED_BITS__, __GLFW_ACCUM_GREEN_BITS__, __GLFW_ACCUM_BLUE_BITS__ and -__GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various -components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the -application has no preference. - -@par -Accumulation buffers are a legacy OpenGL feature and should not be used in new -code. - -@anchor GLFW_AUX_BUFFERS -__GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value -of `GLFW_DONT_CARE` means the application has no preference. - -@par -Auxiliary buffers are a legacy OpenGL feature and should not be used in new -code. - -@anchor GLFW_STEREO -__GLFW_STEREO__ specifies whether to use OpenGL stereoscopic rendering. -Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is a hard constraint. - -@anchor GLFW_SAMPLES -__GLFW_SAMPLES__ specifies the desired number of samples to use for -multisampling. Zero disables multisampling. A value of `GLFW_DONT_CARE` means -the application has no preference. - -@anchor GLFW_SRGB_CAPABLE -__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable. -Possible values are `GLFW_TRUE` and `GLFW_FALSE`. - -@par -__OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB` -enable will control sRGB rendering. By default, sRGB rendering will be -disabled. - -@par -__OpenGL ES:__ If enabled and supported by the system, the context will always -have sRGB rendering enabled. - -@anchor GLFW_DOUBLEBUFFER -__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double -buffered. You nearly always want to use double buffering. This is a hard -constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. - - -@subsubsection window_hints_mtr Monitor related hints - -@anchor GLFW_REFRESH_RATE -__GLFW_REFRESH_RATE__ specifies the desired refresh rate for full screen -windows. A value of `GLFW_DONT_CARE` means the highest available refresh rate -will be used. This hint is ignored for windowed mode windows. - - -@subsubsection window_hints_ctx Context related hints - -@anchor GLFW_CLIENT_API_hint -__GLFW_CLIENT_API__ specifies which client API to create the context for. -Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`. -This is a hard constraint. - -@anchor GLFW_CONTEXT_CREATION_API_hint -__GLFW_CONTEXT_CREATION_API__ specifies which context creation API to use to -create the context. Possible values are `GLFW_NATIVE_CONTEXT_API`, -`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard -constraint. If no client API is requested, this hint is ignored. - -@par -@macos The EGL API is not available on this platform and requests to use it -will fail. - -@par -__Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint -will have no effect. - -@par -__OSMesa:__ As its name implies, an OpenGL context created with OSMesa does not -update the window contents when its buffers are swapped. Use OpenGL functions -or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer and @ref -glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents. - -@note An OpenGL extension loader library that assumes it knows which context -creation API is used on a given platform may fail if you change this hint. This -can be resolved by having it load via @ref glfwGetProcAddress, which always uses -the selected API. - -@bug On some Linux systems, creating contexts via both the native and EGL APIs -in a single process will cause the application to segfault. Stick to one API or -the other on Linux for now. - -@anchor GLFW_CONTEXT_VERSION_MAJOR_hint -@anchor GLFW_CONTEXT_VERSION_MINOR_hint -__GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the -client API version that the created context must be compatible with. The exact -behavior of these hints depend on the requested client API. - -@note Do not confuse these hints with `GLFW_VERSION_MAJOR` and -`GLFW_VERSION_MINOR`, which provide the API version of the GLFW header. - -@par -__OpenGL:__ These hints are not hard constraints, but creation will fail if the -OpenGL version of the created context is less than the one requested. It is -therefore perfectly safe to use the default of version 1.0 for legacy code and -you will still get backwards-compatible contexts of version 3.0 and above when -available. - -@par -While there is no way to ask the driver for a context of the highest supported -version, GLFW will attempt to provide this when you ask for a version 1.0 -context, which is the default for these hints. - -@par -__OpenGL ES:__ These hints are not hard constraints, but creation will fail if -the OpenGL ES version of the created context is less than the one requested. -Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, -and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0, -but OpenGL ES 2.0 is not backward compatible with 1.x. - -@note @macos The OS only supports forward-compatible core profile contexts for -OpenGL versions 3.2 and later. Before creating an OpenGL context of version -3.2 or later you must set the -[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and -[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL -3.0 and 3.1 contexts are not supported at all on macOS. - -@anchor GLFW_OPENGL_FORWARD_COMPAT_hint -__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be -forward-compatible, i.e. one where all functionality deprecated in the requested -version of OpenGL is removed. This must only be used if the requested OpenGL -version is 3.0 or above. If OpenGL ES is requested, this hint is ignored. - -@par -Forward-compatibility is described in detail in the -[OpenGL Reference Manual](https://www.opengl.org/registry/). - -@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint -__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL -context, which may have additional error and performance issue reporting -functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If OpenGL ES -is requested, this hint is ignored. - -@anchor GLFW_OPENGL_PROFILE_hint -__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context -for. Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or -`GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request -a specific profile. If requesting an OpenGL version below 3.2, -`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint -is ignored. - -@par -OpenGL profiles are described in detail in the -[OpenGL Reference Manual](https://www.opengl.org/registry/). - -@anchor GLFW_CONTEXT_ROBUSTNESS_hint -__GLFW_CONTEXT_ROBUSTNESS__ specifies the robustness strategy to be used by the -context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or -`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request -a robustness strategy. - -@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_hint -__GLFW_CONTEXT_RELEASE_BEHAVIOR__ specifies the release behavior to be -used by the context. Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`, -`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the -behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context -creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`, -the pipeline will be flushed whenever the context is released from being the -current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will -not be flushed on release. - -@par -Context release behaviors are described in detail by the -[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt) -extension. - -@anchor GLFW_CONTEXT_NO_ERROR_hint -__GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the -context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled, -situations that would have generated errors instead cause undefined behavior. - -@par -The no error mode for OpenGL and OpenGL ES is described in detail by the -[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt) -extension. - - -@subsubsection window_hints_osx macOS specific window hints - -@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint -__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution -framebuffers on Retina displays. Possible values are `GLFW_TRUE` and -`GLFW_FALSE`. This is ignored on other platforms. - -@anchor GLFW_COCOA_FRAME_NAME_hint -__GLFW_COCOA_FRAME_NAME__ specifies the UTF-8 encoded name to use for autosaving -the window frame, or if empty disables frame autosaving for the window. This is -ignored on other platforms. This is set with @ref glfwWindowHintString. - -@anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint -__GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics -Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL -context and move it between GPUs if necessary or whether to force it to always -run on the discrete GPU. This only affects systems with both integrated and -discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is -ignored on other platforms. - -@par -Simpler programs and tools may want to enable this to save power, while games -and other applications performing advanced rendering will want to leave it -disabled. - -@par -A bundled application that wishes to participate in Automatic Graphics Switching -should also declare this in its `Info.plist` by setting the -`NSSupportsAutomaticGraphicsSwitching` key to `true`. - - -@subsubsection window_hints_x11 X11 specific window hints - -@anchor GLFW_X11_CLASS_NAME -@anchor GLFW_X11_INSTANCE_NAME -__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired -ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property. -These are set with @ref glfwWindowHintString. - - -@subsubsection window_hints_values Supported and default values - -Window hint | Default value | Supported values ------------------------------ | --------------------------- | ---------------- -GLFW_RESIZABLE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_VISIBLE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_DECORATED | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_FOCUSED | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_AUTO_ICONIFY | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_ALPHA_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_DEPTH_BITS | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_STENCIL_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_ACCUM_RED_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_ACCUM_GREEN_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_ACCUM_BLUE_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_ACCUM_ALPHA_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_AUX_BUFFERS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_SAMPLES | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_REFRESH_RATE | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE` -GLFW_STEREO | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_SRGB_CAPABLE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_DOUBLEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_CLIENT_API | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API` -GLFW_CONTEXT_CREATION_API | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` or `GLFW_OSMESA_CONTEXT_API` -GLFW_CONTEXT_VERSION_MAJOR | 1 | Any valid major version number of the chosen client API -GLFW_CONTEXT_VERSION_MINOR | 0 | Any valid minor version number of the chosen client API -GLFW_CONTEXT_ROBUSTNESS | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` -GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE` -GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` -GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name -GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` -GLFW_X11_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` class name -GLFW_X11_INSTANCE_NAME | `""` | An ASCII encoded `WM_CLASS` instance name - - -@section window_events Window event processing - -See @ref events. - - -@section window_properties Window properties and events - -@subsection window_userptr User pointer - -Each window has a user pointer that can be set with @ref -glfwSetWindowUserPointer and queried with @ref glfwGetWindowUserPointer. This -can be used for any purpose you need and will not be modified by GLFW throughout -the life-time of the window. - -The initial value of the pointer is `NULL`. - - -@subsection window_close Window closing and close flag - -When the user attempts to close the window, for example by clicking the close -widget or using a key chord like Alt+F4, the _close flag_ of the window is set. -The window is however not actually destroyed and, unless you watch for this -state change, nothing further happens. - -The current state of the close flag is returned by @ref glfwWindowShouldClose -and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common -pattern is to use the close flag as a main loop condition. - -@code -while (!glfwWindowShouldClose(window)) -{ - render(window); - - glfwSwapBuffers(window); - glfwPollEvents(); -} -@endcode - -If you wish to be notified when the user attempts to close a window, set a close -callback. - -@code -glfwSetWindowCloseCallback(window, window_close_callback); -@endcode - -The callback function is called directly _after_ the close flag has been set. -It can be used for example to filter close requests and clear the close flag -again unless certain conditions are met. - -@code -void window_close_callback(GLFWwindow* window) -{ - if (!time_to_close) - glfwSetWindowShouldClose(window, GLFW_FALSE); -} -@endcode - - -@subsection window_size Window size - -The size of a window can be changed with @ref glfwSetWindowSize. For windowed -mode windows, this sets the size, in -[screen coordinates](@ref coordinate_systems) of the _client area_ or _content -area_ of the window. The window system may impose limits on window size. - -@code -glfwSetWindowSize(window, 640, 480); -@endcode - -For full screen windows, the specified size becomes the new resolution of the -window's desired video mode. The video mode most closely matching the new -desired video mode is set immediately. The window is resized to fit the -resolution of the set video mode. - -If you wish to be notified when a window is resized, whether by the user, the -system or your own code, set a size callback. - -@code -glfwSetWindowSizeCallback(window, window_size_callback); -@endcode - -The callback function receives the new size, in screen coordinates, of the -client area of the window when the window is resized. - -@code -void window_size_callback(GLFWwindow* window, int width, int height) -{ -} -@endcode - -There is also @ref glfwGetWindowSize for directly retrieving the current size of -a window. - -@code -int width, height; -glfwGetWindowSize(window, &width, &height); -@endcode - -@note Do not pass the window size to `glViewport` or other pixel-based OpenGL -calls. The window size is in screen coordinates, not pixels. Use the -[framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based -calls. - -The above functions work with the size of the client area, but decorated windows -typically have title bars and window frames around this rectangle. You can -retrieve the extents of these with @ref glfwGetWindowFrameSize. - -@code -int left, top, right, bottom; -glfwGetWindowFrameSize(window, &left, &top, &right, &bottom); -@endcode - -The returned values are the distances, in screen coordinates, from the edges of -the client area to the corresponding edges of the full window. As they are -distances and not coordinates, they are always zero or positive. - - -@subsection window_fbsize Framebuffer size - -While the size of a window is measured in screen coordinates, OpenGL works with -pixels. The size you pass into `glViewport`, for example, should be in pixels. -On some machines screen coordinates and pixels are the same, but on others they -will not be. There is a second set of functions to retrieve the size, in -pixels, of the framebuffer of a window. - -If you wish to be notified when the framebuffer of a window is resized, whether -by the user or the system, set a size callback. - -@code -glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); -@endcode - -The callback function receives the new size of the framebuffer when it is -resized, which can for example be used to update the OpenGL viewport. - -@code -void framebuffer_size_callback(GLFWwindow* window, int width, int height) -{ - glViewport(0, 0, width, height); -} -@endcode - -There is also @ref glfwGetFramebufferSize for directly retrieving the current -size of the framebuffer of a window. - -@code -int width, height; -glfwGetFramebufferSize(window, &width, &height); -glViewport(0, 0, width, height); -@endcode - -The size of a framebuffer may change independently of the size of a window, for -example if the window is dragged between a regular monitor and a high-DPI one. - - -@subsection window_scale Window content scale - -The content scale for a window can be retrieved with @ref -glfwGetWindowContentScale. - -@code -float xscale, yscale; -glfwGetWindowContentScale(window, &xscale, &yscale); -@endcode - -The content scale of a window is the ratio between the current DPI and the -platform's default DPI. If you scale all pixel dimensions by this scale then -your content should appear at an appropriate size. This is especially important -for text and any UI elements. - -On systems where each monitors can have its own content scale, the window -content scale will depend on which monitor the system considers the window to be -on. - -If you wish to be notified when the content scale of a window changes, whether -because of a system setting change or because it was moved to a monitor with -a different scale, set a content scale callback. - -@code -glfwSetWindowContentScaleCallback(window, window_content_scale_callback); -@endcode - -The callback function receives the new content scale of the window. - -@code -void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale) -{ - set_interface_scale(xscale, yscale); -} -@endcode - - -@subsection window_sizelimits Window size limits - -The minimum and maximum size of the client area of a windowed mode window can be -enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to -any size and aspect ratio within the specified limits, unless the aspect ratio -is also set. - -@code -glfwSetWindowSizeLimits(window, 200, 200, 400, 400); -@endcode - -To specify only a minimum size or only a maximum one, set the other pair to -`GLFW_DONT_CARE`. - -@code -glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); -@endcode - -To disable size limits for a window, set them all to `GLFW_DONT_CARE`. - -The aspect ratio of the client area of a windowed mode window can be enforced -with @ref glfwSetWindowAspectRatio. The user may resize the window freely -unless size limits are also set, but the size will be constrained to maintain -the aspect ratio. - -@code -glfwSetWindowAspectRatio(window, 16, 9); -@endcode - -The aspect ratio is specified as a numerator and denominator, corresponding to -the width and height, respectively. If you want a window to maintain its -current aspect ratio, use its current size as the ratio. - -@code -int width, height; -glfwGetWindowSize(window, &width, &height); -glfwSetWindowAspectRatio(window, width, height); -@endcode - -To disable the aspect ratio limit for a window, set both terms to -`GLFW_DONT_CARE`. - -You can have both size limits and aspect ratio set for a window, but the results -are undefined if they conflict. - - -@subsection window_pos Window position - -The position of a windowed-mode window can be changed with @ref -glfwSetWindowPos. This moves the window so that the upper-left corner of its -client area has the specified [screen coordinates](@ref coordinate_systems). -The window system may put limitations on window placement. - -@code -glfwSetWindowPos(window, 100, 100); -@endcode - -If you wish to be notified when a window is moved, whether by the user, the -system or your own code, set a position callback. - -@code -glfwSetWindowPosCallback(window, window_pos_callback); -@endcode - -The callback function receives the new position, in screen coordinates, of the -upper-left corner of the client area when the window is moved. - -@code -void window_pos_callback(GLFWwindow* window, int xpos, int ypos) -{ -} -@endcode - -There is also @ref glfwGetWindowPos for directly retrieving the current position -of the client area of the window. - -@code -int xpos, ypos; -glfwGetWindowPos(window, &xpos, &ypos); -@endcode - - -@subsection window_title Window title - -All GLFW windows have a title, although undecorated or full screen windows may -not display it or only display it in a task bar or similar interface. You can -set a UTF-8 encoded window title with @ref glfwSetWindowTitle. - -@code -glfwSetWindowTitle(window, "My Window"); -@endcode - -The specified string is copied before the function returns, so there is no need -to keep it around. - -As long as your source file is encoded as UTF-8, you can use any Unicode -characters directly in the source. - -@code -glfwSetWindowTitle(window, "ラストエグザイル"); -@endcode - -If you are using C++11 or C11, you can use a UTF-8 string literal. - -@code -glfwSetWindowTitle(window, u8"This is always a UTF-8 string"); -@endcode - - -@subsection window_icon Window icon - -Decorated windows have icons on some platforms. You can set this icon by -specifying a list of candidate images with @ref glfwSetWindowIcon. - -@code -GLFWimage images[2]; -images[0] = load_icon("my_icon.png"); -images[1] = load_icon("my_icon_small.png"); - -glfwSetWindowIcon(window, 2, images); -@endcode - -The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits -per channel with the red channel first. The pixels are arranged canonically as -sequential rows, starting from the top-left corner. - -To revert to the default window icon, pass in an empty image array. - -@code -glfwSetWindowIcon(window, 0, NULL); -@endcode - - -@subsection window_monitor Window monitor - -Full screen windows are associated with a specific monitor. You can get the -handle for this monitor with @ref glfwGetWindowMonitor. - -@code -GLFWmonitor* monitor = glfwGetWindowMonitor(window); -@endcode - -This monitor handle is one of those returned by @ref glfwGetMonitors. - -For windowed mode windows, this function returns `NULL`. This is how to tell -full screen windows from windowed mode windows. - -You can move windows between monitors or between full screen and windowed mode -with @ref glfwSetWindowMonitor. When making a window full screen on the same or -on a different monitor, specify the desired monitor, resolution and refresh -rate. The position arguments are ignored. - -@code -const GLFWvidmode* mode = glfwGetVideoMode(monitor); - -glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); -@endcode - -When making the window windowed, specify the desired position and size. The -refresh rate argument is ignored. - -@code -glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0); -@endcode - -This restores any previous window settings such as whether it is decorated, -floating, resizable, has size or aspect ratio limits, etc.. To restore a window -that was originally windowed to its original size and position, save these -before making it full screen and then pass them in as above. - - -@subsection window_iconify Window iconification - -Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow. - -@code -glfwIconifyWindow(window); -@endcode - -When a full screen window is iconified, the original video mode of its monitor -is restored until the user or application restores the window. - -Iconified windows can be restored with @ref glfwRestoreWindow. This function -also restores windows from maximization. - -@code -glfwRestoreWindow(window); -@endcode - -When a full screen window is restored, the desired video mode is restored to its -monitor as well. - -If you wish to be notified when a window is iconified or restored, whether by -the user, system or your own code, set a iconify callback. - -@code -glfwSetWindowIconifyCallback(window, window_iconify_callback); -@endcode - -The callback function receives changes in the iconification state of the window. - -@code -void window_iconify_callback(GLFWwindow* window, int iconified) -{ - if (iconified) - { - // The window was iconified - } - else - { - // The window was restored - } -} -@endcode - -You can also get the current iconification state with @ref glfwGetWindowAttrib. - -@code -int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED); -@endcode - - -@subsection window_maximize Window maximization - -Windows can be maximized (i.e. zoomed) with @ref glfwMaximizeWindow. - -@code -glfwMaximizeWindow(window); -@endcode - -Full screen windows cannot be maximized and passing a full screen window to this -function does nothing. - -Maximized windows can be restored with @ref glfwRestoreWindow. This function -also restores windows from iconification. - -@code -glfwRestoreWindow(window); -@endcode - -If you wish to be notified when a window is maximized or restored, whether by -the user, system or your own code, set a maximize callback. - -@code -glfwSetWindowMaximizeCallback(window, window_maximize_callback); -@endcode - -The callback function receives changes in the maximization state of the window. - -@code -void window_maximize_callback(GLFWwindow* window, int maximized) -{ - if (maximized) - { - // The window was maximized - } - else - { - // The window was restored - } -} -@endcode - -You can also get the current maximization state with @ref glfwGetWindowAttrib. - -@code -int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED); -@endcode - -By default, newly created windows are not maximized. You can change this -behavior by setting the [GLFW_MAXIMIZED](@ref GLFW_MAXIMIZED_hint) window hint -before creating the window. - -@code -glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); -@endcode - - -@subsection window_hide Window visibility - -Windowed mode windows can be hidden with @ref glfwHideWindow. - -@code -glfwHideWindow(window); -@endcode - -This makes the window completely invisible to the user, including removing it -from the task bar, dock or window list. Full screen windows cannot be hidden -and calling @ref glfwHideWindow on a full screen window does nothing. - -Hidden windows can be shown with @ref glfwShowWindow. - -@code -glfwShowWindow(window); -@endcode - - -You can also get the current visibility state with @ref glfwGetWindowAttrib. - -@code -int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE); -@endcode - -By default, newly created windows are visible. You can change this behavior by -setting the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint before creating -the window. - -@code -glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); -@endcode - -Windows created hidden are completely invisible to the user until shown. This -can be useful if you need to set up your window further before showing it, for -example moving it to a specific location. - - -@subsection window_focus Window input focus - -Windows can be given input focus and brought to the front with @ref -glfwFocusWindow. - -@code -glfwFocusWindow(window); -@endcode - -Keep in mind that it can be very disruptive to the user when a window is forced -to the top. For a less disruptive way of getting the user's attention, see -[attention requests](@ref window_attention). - -If you wish to be notified when a window gains or loses input focus, whether by -the user, system or your own code, set a focus callback. - -@code -glfwSetWindowFocusCallback(window, window_focus_callback); -@endcode - -The callback function receives changes in the input focus state of the window. - -@code -void window_focus_callback(GLFWwindow* window, int focused) -{ - if (focused) - { - // The window gained input focus - } - else - { - // The window lost input focus - } -} -@endcode - -You can also get the current input focus state with @ref glfwGetWindowAttrib. - -@code -int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED); -@endcode - -By default, newly created windows are given input focus. You can change this -behavior by setting the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint -before creating the window. - -@code -glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); -@endcode - - -@subsection window_attention Window attention request - -If you wish to notify the user of an event without interrupting, you can request -attention with @ref glfwRequestWindowAttention. - -@code -glfwRequestWindowAttention(window); -@endcode - -The system will highlight the specified window, or on platforms where this is -not supported, the application as a whole. Once the user has given it -attention, the system will automatically end the request. - - -@subsection window_refresh Window damage and refresh - -If you wish to be notified when the contents of a window is damaged and needs -to be refreshed, set a window refresh callback. - -@code -glfwSetWindowRefreshCallback(m_handle, window_refresh_callback); -@endcode - -The callback function is called when the contents of the window needs to be -refreshed. - -@code -void window_refresh_callback(GLFWwindow* window) -{ - draw_editor_ui(window); - glfwSwapBuffers(window); -} -@endcode - -@note On compositing window systems such as Aero, Compiz or Aqua, where the -window contents are saved off-screen, this callback might only be called when -the window or framebuffer is resized. - - -@subsection window_transparency Window transparency - -GLFW supports two kinds of transparency for windows; framebuffer transparency -and whole window transparency. A single window may not use both methods. The -results of doing this are undefined. - -Both methods require the platform to support it and not every version of every -platform GLFW supports does this, so there are mechanisms to check whether the -window really is transparent. - -Window framebuffers can be made transparent on a per-pixel per-frame basis with -the [GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) -window hint. - -@code -glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); -@endcode - -If supported by the system, the window content area will be composited with the -background using the framebuffer per-pixel alpha channel. This requires desktop -compositing to be enabled on the system. It does not affect window decorations. - -You can check whether the window framebuffer was successfully made transparent -with the -[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib) -window attribute. - -@code -if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT_FRAMEBUFFER)) -{ - // window framebuffer is currently transparent -} -@endcode - -GLFW comes with an example that enabled framebuffer transparency called `gears`. - -The opacity of the whole window, including any decorations, can be set with @ref -glfwSetWindowOpacity. - -@code -glfwSetWindowOpacity(window, 0.5f); -@endcode - -The opacity (or alpha) value is a positive finite number between zero and one, -where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial -opacity value for newly created windows is 1. - -The current opacity of a window can be queried with @ref glfwGetWindowOpacity. - -@code -float opacity = glfwGetWindowOpacity(window); -@endcode - -If the system does not support whole window transparency, this function always -returns one. - -GLFW comes with a test program that lets you control whole window transparency -at run-time called `opacity`. - - -@subsection window_attribs Window attributes - -Windows have a number of attributes that can be returned using @ref -glfwGetWindowAttrib. Some reflect state that may change as a result of user -interaction, (e.g. whether it has input focus), while others reflect inherent -properties of the window (e.g. what kind of border it has). Some are related to -the window and others to its OpenGL or OpenGL ES context. - -@code -if (glfwGetWindowAttrib(window, GLFW_FOCUSED)) -{ - // window has input focus -} -@endcode - -The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), -[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), -[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and -[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) window attributes can be -changed with @ref glfwSetWindowAttrib. - -@code -glfwSetWindowAttrib(window, GLFW_RESIZABLE, GLFW_FALSE); -@endcode - - - -@subsubsection window_attribs_wnd Window related attributes - -@anchor GLFW_FOCUSED_attrib -__GLFW_FOCUSED__ indicates whether the specified window has input focus. See -@ref window_focus for details. - -@anchor GLFW_ICONIFIED_attrib -__GLFW_ICONIFIED__ indicates whether the specified window is iconified. -See @ref window_iconify for details. - -@anchor GLFW_MAXIMIZED_attrib -__GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See -@ref window_maximize for details. - -@anchor GLFW_HOVERED_attrib -__GLFW_HOVERED__ indicates whether the cursor is currently directly over the -client area of the window, with no other windows between. See @ref cursor_enter -for details. - -@anchor GLFW_VISIBLE_attrib -__GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref -window_hide for details. - -@anchor GLFW_RESIZABLE_attrib -__GLFW_RESIZABLE__ indicates whether the specified window is resizable _by the -user_. This can be set before creation with the -[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_hint) window hint or after with @ref -glfwSetWindowAttrib. - -@anchor GLFW_DECORATED_attrib -__GLFW_DECORATED__ indicates whether the specified window has decorations such -as a border, a close widget, etc. This can be set before creation with the -[GLFW_DECORATED](@ref GLFW_DECORATED_hint) window hint or after with @ref -glfwSetWindowAttrib. - -@anchor GLFW_AUTO_ICONIFY_attrib -__GLFW_AUTO_ICONIFY__ indicates whether the specified full screen window is -iconified on focus loss, a close widget, etc. This can be set before creation -with the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint or after -with @ref glfwSetWindowAttrib. - -@anchor GLFW_FLOATING_attrib -__GLFW_FLOATING__ indicates whether the specified window is floating, also -called topmost or always-on-top. This can be set before creation with the -[GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref -glfwSetWindowAttrib. - -@anchor GLFW_TRANSPARENT_FRAMEBUFFER_attrib -__GLFW_TRANSPARENT_FRAMEBUFFER__ indicates whether the specified window has -a transparent framebuffer, i.e. the window contents is composited with the -background using the window framebuffer alpha channel. See @ref -window_transparency for details. - - -@subsubsection window_attribs_ctx Context related attributes - -@anchor GLFW_CLIENT_API_attrib -__GLFW_CLIENT_API__ indicates the client API provided by the window's context; -either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`. - -@anchor GLFW_CONTEXT_CREATION_API_attrib -__GLFW_CONTEXT_CREATION_API__ indicates the context creation API used to create -the window's context; either `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` -or `GLFW_OSMESA_CONTEXT_API`. - -@anchor GLFW_CONTEXT_VERSION_MAJOR_attrib -@anchor GLFW_CONTEXT_VERSION_MINOR_attrib -@anchor GLFW_CONTEXT_REVISION_attrib -__GLFW_CONTEXT_VERSION_MAJOR__, __GLFW_CONTEXT_VERSION_MINOR__ and -__GLFW_CONTEXT_REVISION__ indicate the client API version of the window's -context. - -@note Do not confuse these attributes with `GLFW_VERSION_MAJOR`, -`GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` which provide the API version -of the GLFW header. - -@anchor GLFW_OPENGL_FORWARD_COMPAT_attrib -__GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an -OpenGL forward-compatible one, or `GLFW_FALSE` otherwise. - -@anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib -__GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is an -OpenGL debug context, or `GLFW_FALSE` otherwise. - -@anchor GLFW_OPENGL_PROFILE_attrib -__GLFW_OPENGL_PROFILE__ indicates the OpenGL profile used by the context. This -is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context -uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is -unknown or the context is an OpenGL ES context. Note that the returned profile -may not match the profile bits of the context flags, as GLFW will try other -means of detecting the profile when no bits are set. - -@anchor GLFW_CONTEXT_ROBUSTNESS_attrib -__GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the -context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` -if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise. - - -@subsubsection window_attribs_fb Framebuffer related attributes - -GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer -attached to the window) as these can be queried directly with either OpenGL, -OpenGL ES or Vulkan. - -If you are using version 3.0 or later of OpenGL or OpenGL ES, the -`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the -number of bits for the red, green, blue, alpha, depth and stencil buffer -channels. Otherwise, the `glGetIntegerv` function can be used. - -The number of MSAA samples are always retrieved with `glGetIntegerv`. For -contexts supporting framebuffer objects, the number of samples of the currently -bound framebuffer is returned. - -Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv ------------- | ----------------- | ------------------------------------- -Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE` -Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE` -Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE` -Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE` -Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE` -Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE` -MSAA samples | `GL_SAMPLES` | _Not provided by this function_ - -When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and -alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil -sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments, -respectively. - - -@section buffer_swap Buffer swapping - -GLFW windows are by default double buffered. That means that you have two -rendering buffers; a front buffer and a back buffer. The front buffer is -the one being displayed and the back buffer the one you render to. - -When the entire frame has been rendered, it is time to swap the back and the -front buffers in order to display what has been rendered and begin rendering -a new frame. This is done with @ref glfwSwapBuffers. - -@code -glfwSwapBuffers(window); -@endcode - -Sometimes it can be useful to select when the buffer swap will occur. With the -function @ref glfwSwapInterval it is possible to select the minimum number of -monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was -called before swapping the buffers: - -@code -glfwSwapInterval(1); -@endcode - -If the interval is zero, the swap will take place immediately when @ref -glfwSwapBuffers is called without waiting for a refresh. Otherwise at least -interval retraces will pass between each buffer swap. Using a swap interval of -zero can be useful for benchmarking purposes, when it is not desirable to -measure the time it takes to wait for the vertical retrace. However, a swap -interval of one lets you avoid tearing. - -Note that this may not work on all machines, as some drivers have -user-controlled settings that override any swap interval the application -requests. - -A context that supports either the `WGL_EXT_swap_control_tear` or the -`GLX_EXT_swap_control_tear` extension also accepts _negative_ swap intervals, -which allows the driver to swap immediately even if a frame arrives a little bit -late. This trades the risk of visible tears for greater framerate stability. -You can check for these extensions with @ref glfwExtensionSupported. - -*/ diff --git a/src/lib/third_party/glfw/OLD/examples/CMakeLists.txt b/src/lib/third_party/glfw/OLD/examples/CMakeLists.txt deleted file mode 100644 index b458609f..00000000 --- a/src/lib/third_party/glfw/OLD/examples/CMakeLists.txt +++ /dev/null @@ -1,77 +0,0 @@ - -link_libraries(glfw) - -include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps") - -if (MATH_LIBRARY) - link_libraries("${MATH_LIBRARY}") -endif() - -if (MSVC) - add_definitions(-D_CRT_SECURE_NO_WARNINGS) -endif() - -if (GLFW_USE_OSMESA) - add_definitions(-DUSE_NATIVE_OSMESA) -endif() - -if (WIN32) - set(ICON glfw.rc) -elseif (APPLE) - set(ICON glfw.icns) - set_source_files_properties(glfw.icns PROPERTIES - MACOSX_PACKAGE_LOCATION "Resources") -endif() - -set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" - "${GLFW_SOURCE_DIR}/deps/glad.c") -set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" - "${GLFW_SOURCE_DIR}/deps/getopt.c") -set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" - "${GLFW_SOURCE_DIR}/deps/tinycthread.c") - -add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD}) -add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD}) -add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD}) -add_executable(offscreen offscreen.c ${ICON} ${GLAD}) -add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD}) -add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD}) -add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD}) -add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD}) -add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD}) - -target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}") -if (RT_LIBRARY) - target_link_libraries(particles "${RT_LIBRARY}") -endif() - -set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave) -set(CONSOLE_BINARIES offscreen) - -set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES - FOLDER "GLFW3/Examples") - -if (MSVC) - # Tell MSVC to use main instead of WinMain for Windows subsystem executables - set_target_properties(${WINDOWS_BINARIES} PROPERTIES - LINK_FLAGS "/ENTRY:mainCRTStartup") -endif() - -if (APPLE) - set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing") - set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") - set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") - set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") - set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") - set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") - set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") - set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") - - set_target_properties(${WINDOWS_BINARIES} PROPERTIES - RESOURCE glfw.icns - MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} - MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} - MACOSX_BUNDLE_ICON_FILE glfw.icns - MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") -endif() - diff --git a/src/lib/third_party/glfw/OLD/examples/boing.c b/src/lib/third_party/glfw/OLD/examples/boing.c deleted file mode 100644 index 45c867fd..00000000 --- a/src/lib/third_party/glfw/OLD/examples/boing.c +++ /dev/null @@ -1,678 +0,0 @@ -/***************************************************************************** - * Title: GLBoing - * Desc: Tribute to Amiga Boing. - * Author: Jim Brooks - * Original Amiga authors were R.J. Mical and Dale Luck. - * GLFW conversion by Marcus Geelnard - * Notes: - 360' = 2*PI [radian] - * - * - Distances between objects are created by doing a relative - * Z translations. - * - * - Although OpenGL enticingly supports alpha-blending, - * the shadow of the original Boing didn't affect the color - * of the grid. - * - * - [Marcus] Changed timing scheme from interval driven to frame- - * time based animation steps (which results in much smoother - * movement) - * - * History of Amiga Boing: - * - * Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in - * 1985. According to legend, it was written ad-hoc in one night by - * R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast - * and smooth, attendees did not believe the Amiga prototype was really doing - * the rendering. Suspecting a trick, they began looking around the booth for - * a hidden computer or VCR. - *****************************************************************************/ - -#if defined(_MSC_VER) - // Make MS math.h define M_PI - #define _USE_MATH_DEFINES -#endif - -#include -#include -#include - -#include -#include - -#include - - -/***************************************************************************** - * Various declarations and macros - *****************************************************************************/ - -/* Prototypes */ -void init( void ); -void display( void ); -void reshape( GLFWwindow* window, int w, int h ); -void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods ); -void mouse_button_callback( GLFWwindow* window, int button, int action, int mods ); -void cursor_position_callback( GLFWwindow* window, double x, double y ); -void DrawBoingBall( void ); -void BounceBall( double dt ); -void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi ); -void DrawGrid( void ); - -#define RADIUS 70.f -#define STEP_LONGITUDE 22.5f /* 22.5 makes 8 bands like original Boing */ -#define STEP_LATITUDE 22.5f - -#define DIST_BALL (RADIUS * 2.f + RADIUS * 0.1f) - -#define VIEW_SCENE_DIST (DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */ -#define GRID_SIZE (RADIUS * 4.5f) /* length (width) of grid */ -#define BOUNCE_HEIGHT (RADIUS * 2.1f) -#define BOUNCE_WIDTH (RADIUS * 2.1f) - -#define SHADOW_OFFSET_X -20.f -#define SHADOW_OFFSET_Y 10.f -#define SHADOW_OFFSET_Z 0.f - -#define WALL_L_OFFSET 0.f -#define WALL_R_OFFSET 5.f - -/* Animation speed (50.0 mimics the original GLUT demo speed) */ -#define ANIMATION_SPEED 50.f - -/* Maximum allowed delta time per physics iteration */ -#define MAX_DELTA_T 0.02f - -/* Draw ball, or its shadow */ -typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM; - -/* Vertex type */ -typedef struct {float x; float y; float z;} vertex_t; - -/* Global vars */ -int windowed_xpos, windowed_ypos, windowed_width, windowed_height; -int width, height; -GLfloat deg_rot_y = 0.f; -GLfloat deg_rot_y_inc = 2.f; -int override_pos = GLFW_FALSE; -GLfloat cursor_x = 0.f; -GLfloat cursor_y = 0.f; -GLfloat ball_x = -RADIUS; -GLfloat ball_y = -RADIUS; -GLfloat ball_x_inc = 1.f; -GLfloat ball_y_inc = 2.f; -DRAW_BALL_ENUM drawBallHow; -double t; -double t_old = 0.f; -double dt; - -/* Random number generator */ -#ifndef RAND_MAX - #define RAND_MAX 4095 -#endif - - -/***************************************************************************** - * Truncate a degree. - *****************************************************************************/ -GLfloat TruncateDeg( GLfloat deg ) -{ - if ( deg >= 360.f ) - return (deg - 360.f); - else - return deg; -} - -/***************************************************************************** - * Convert a degree (360-based) into a radian. - * 360' = 2 * PI - *****************************************************************************/ -double deg2rad( double deg ) -{ - return deg / 360 * (2 * M_PI); -} - -/***************************************************************************** - * 360' sin(). - *****************************************************************************/ -double sin_deg( double deg ) -{ - return sin( deg2rad( deg ) ); -} - -/***************************************************************************** - * 360' cos(). - *****************************************************************************/ -double cos_deg( double deg ) -{ - return cos( deg2rad( deg ) ); -} - -/***************************************************************************** - * Compute a cross product (for a normal vector). - * - * c = a x b - *****************************************************************************/ -void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n ) -{ - GLfloat u1, u2, u3; - GLfloat v1, v2, v3; - - u1 = b.x - a.x; - u2 = b.y - a.y; - u3 = b.y - a.z; - - v1 = c.x - a.x; - v2 = c.y - a.y; - v3 = c.z - a.z; - - n->x = u2 * v3 - v2 * v3; - n->y = u3 * v1 - v3 * u1; - n->z = u1 * v2 - v1 * u2; -} - - -#define BOING_DEBUG 0 - - -/***************************************************************************** - * init() - *****************************************************************************/ -void init( void ) -{ - /* - * Clear background. - */ - glClearColor( 0.55f, 0.55f, 0.55f, 0.f ); - - glShadeModel( GL_FLAT ); -} - - -/***************************************************************************** - * display() - *****************************************************************************/ -void display(void) -{ - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - glPushMatrix(); - - drawBallHow = DRAW_BALL_SHADOW; - DrawBoingBall(); - - DrawGrid(); - - drawBallHow = DRAW_BALL; - DrawBoingBall(); - - glPopMatrix(); - glFlush(); -} - - -/***************************************************************************** - * reshape() - *****************************************************************************/ -void reshape( GLFWwindow* window, int w, int h ) -{ - mat4x4 projection, view; - - glViewport( 0, 0, (GLsizei)w, (GLsizei)h ); - - glMatrixMode( GL_PROJECTION ); - mat4x4_perspective( projection, - 2.f * (float) atan2( RADIUS, 200.f ), - (float)w / (float)h, - 1.f, VIEW_SCENE_DIST ); - glLoadMatrixf((const GLfloat*) projection); - - glMatrixMode( GL_MODELVIEW ); - { - vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST }; - vec3 center = { 0.f, 0.f, 0.f }; - vec3 up = { 0.f, -1.f, 0.f }; - mat4x4_look_at( view, eye, center, up ); - } - glLoadMatrixf((const GLfloat*) view); -} - -void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods ) -{ - if (action != GLFW_PRESS) - return; - - if (key == GLFW_KEY_ESCAPE && mods == 0) - glfwSetWindowShouldClose(window, GLFW_TRUE); - if ((key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) || - (key == GLFW_KEY_F11 && mods == GLFW_MOD_ALT)) - { - if (glfwGetWindowMonitor(window)) - { - glfwSetWindowMonitor(window, NULL, - windowed_xpos, windowed_ypos, - windowed_width, windowed_height, 0); - } - else - { - GLFWmonitor* monitor = glfwGetPrimaryMonitor(); - if (monitor) - { - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos); - glfwGetWindowSize(window, &windowed_width, &windowed_height); - glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); - } - } - } -} - -static void set_ball_pos ( GLfloat x, GLfloat y ) -{ - ball_x = (width / 2) - x; - ball_y = y - (height / 2); -} - -void mouse_button_callback( GLFWwindow* window, int button, int action, int mods ) -{ - if (button != GLFW_MOUSE_BUTTON_LEFT) - return; - - if (action == GLFW_PRESS) - { - override_pos = GLFW_TRUE; - set_ball_pos(cursor_x, cursor_y); - } - else - { - override_pos = GLFW_FALSE; - } -} - -void cursor_position_callback( GLFWwindow* window, double x, double y ) -{ - cursor_x = (float) x; - cursor_y = (float) y; - - if ( override_pos ) - set_ball_pos(cursor_x, cursor_y); -} - -/***************************************************************************** - * Draw the Boing ball. - * - * The Boing ball is sphere in which each facet is a rectangle. - * Facet colors alternate between red and white. - * The ball is built by stacking latitudinal circles. Each circle is composed - * of a widely-separated set of points, so that each facet is noticably large. - *****************************************************************************/ -void DrawBoingBall( void ) -{ - GLfloat lon_deg; /* degree of longitude */ - double dt_total, dt2; - - glPushMatrix(); - glMatrixMode( GL_MODELVIEW ); - - /* - * Another relative Z translation to separate objects. - */ - glTranslatef( 0.0, 0.0, DIST_BALL ); - - /* Update ball position and rotation (iterate if necessary) */ - dt_total = dt; - while( dt_total > 0.0 ) - { - dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total; - dt_total -= dt2; - BounceBall( dt2 ); - deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) ); - } - - /* Set ball position */ - glTranslatef( ball_x, ball_y, 0.0 ); - - /* - * Offset the shadow. - */ - if ( drawBallHow == DRAW_BALL_SHADOW ) - { - glTranslatef( SHADOW_OFFSET_X, - SHADOW_OFFSET_Y, - SHADOW_OFFSET_Z ); - } - - /* - * Tilt the ball. - */ - glRotatef( -20.0, 0.0, 0.0, 1.0 ); - - /* - * Continually rotate ball around Y axis. - */ - glRotatef( deg_rot_y, 0.0, 1.0, 0.0 ); - - /* - * Set OpenGL state for Boing ball. - */ - glCullFace( GL_FRONT ); - glEnable( GL_CULL_FACE ); - glEnable( GL_NORMALIZE ); - - /* - * Build a faceted latitude slice of the Boing ball, - * stepping same-sized vertical bands of the sphere. - */ - for ( lon_deg = 0; - lon_deg < 180; - lon_deg += STEP_LONGITUDE ) - { - /* - * Draw a latitude circle at this longitude. - */ - DrawBoingBallBand( lon_deg, - lon_deg + STEP_LONGITUDE ); - } - - glPopMatrix(); - - return; -} - - -/***************************************************************************** - * Bounce the ball. - *****************************************************************************/ -void BounceBall( double delta_t ) -{ - GLfloat sign; - GLfloat deg; - - if ( override_pos ) - return; - - /* Bounce on walls */ - if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) ) - { - ball_x_inc = -0.5f - 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; - deg_rot_y_inc = -deg_rot_y_inc; - } - if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) ) - { - ball_x_inc = 0.5f + 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; - deg_rot_y_inc = -deg_rot_y_inc; - } - - /* Bounce on floor / roof */ - if ( ball_y > BOUNCE_HEIGHT/2 ) - { - ball_y_inc = -0.75f - 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX; - } - if ( ball_y < -BOUNCE_HEIGHT/2*0.85 ) - { - ball_y_inc = 0.75f + 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX; - } - - /* Update ball position */ - ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED); - ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED); - - /* - * Simulate the effects of gravity on Y movement. - */ - if ( ball_y_inc < 0 ) sign = -1.0; else sign = 1.0; - - deg = (ball_y + BOUNCE_HEIGHT/2) * 90 / BOUNCE_HEIGHT; - if ( deg > 80 ) deg = 80; - if ( deg < 10 ) deg = 10; - - ball_y_inc = sign * 4.f * (float) sin_deg( deg ); -} - - -/***************************************************************************** - * Draw a faceted latitude band of the Boing ball. - * - * Parms: long_lo, long_hi - * Low and high longitudes of slice, resp. - *****************************************************************************/ -void DrawBoingBallBand( GLfloat long_lo, - GLfloat long_hi ) -{ - vertex_t vert_ne; /* "ne" means south-east, so on */ - vertex_t vert_nw; - vertex_t vert_sw; - vertex_t vert_se; - vertex_t vert_norm; - GLfloat lat_deg; - static int colorToggle = 0; - - /* - * Iterate thru the points of a latitude circle. - * A latitude circle is a 2D set of X,Z points. - */ - for ( lat_deg = 0; - lat_deg <= (360 - STEP_LATITUDE); - lat_deg += STEP_LATITUDE ) - { - /* - * Color this polygon with red or white. - */ - if ( colorToggle ) - glColor3f( 0.8f, 0.1f, 0.1f ); - else - glColor3f( 0.95f, 0.95f, 0.95f ); -#if 0 - if ( lat_deg >= 180 ) - if ( colorToggle ) - glColor3f( 0.1f, 0.8f, 0.1f ); - else - glColor3f( 0.5f, 0.5f, 0.95f ); -#endif - colorToggle = ! colorToggle; - - /* - * Change color if drawing shadow. - */ - if ( drawBallHow == DRAW_BALL_SHADOW ) - glColor3f( 0.35f, 0.35f, 0.35f ); - - /* - * Assign each Y. - */ - vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) * RADIUS; - vert_sw.y = vert_se.y = (float) cos_deg(long_lo) * RADIUS; - - /* - * Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude. - * Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude), - * while long=90 (sin(90)=1) is at equator. - */ - vert_ne.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); - vert_se.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo )); - vert_nw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); - vert_sw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo )); - - vert_ne.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); - vert_se.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo )); - vert_nw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE )); - vert_sw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo )); - - /* - * Draw the facet. - */ - glBegin( GL_POLYGON ); - - CrossProduct( vert_ne, vert_nw, vert_sw, &vert_norm ); - glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z ); - - glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z ); - glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z ); - glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z ); - glVertex3f( vert_se.x, vert_se.y, vert_se.z ); - - glEnd(); - -#if BOING_DEBUG - printf( "----------------------------------------------------------- \n" ); - printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi ); - printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z ); - printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z ); - printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z ); - printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z ); -#endif - - } - - /* - * Toggle color so that next band will opposite red/white colors than this one. - */ - colorToggle = ! colorToggle; - - /* - * This circular band is done. - */ - return; -} - - -/***************************************************************************** - * Draw the purple grid of lines, behind the Boing ball. - * When the Workbench is dropped to the bottom, Boing shows 12 rows. - *****************************************************************************/ -void DrawGrid( void ) -{ - int row, col; - const int rowTotal = 12; /* must be divisible by 2 */ - const int colTotal = rowTotal; /* must be same as rowTotal */ - const GLfloat widthLine = 2.0; /* should be divisible by 2 */ - const GLfloat sizeCell = GRID_SIZE / rowTotal; - const GLfloat z_offset = -40.0; - GLfloat xl, xr; - GLfloat yt, yb; - - glPushMatrix(); - glDisable( GL_CULL_FACE ); - - /* - * Another relative Z translation to separate objects. - */ - glTranslatef( 0.0, 0.0, DIST_BALL ); - - /* - * Draw vertical lines (as skinny 3D rectangles). - */ - for ( col = 0; col <= colTotal; col++ ) - { - /* - * Compute co-ords of line. - */ - xl = -GRID_SIZE / 2 + col * sizeCell; - xr = xl + widthLine; - - yt = GRID_SIZE / 2; - yb = -GRID_SIZE / 2 - widthLine; - - glBegin( GL_POLYGON ); - - glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */ - - glVertex3f( xr, yt, z_offset ); /* NE */ - glVertex3f( xl, yt, z_offset ); /* NW */ - glVertex3f( xl, yb, z_offset ); /* SW */ - glVertex3f( xr, yb, z_offset ); /* SE */ - - glEnd(); - } - - /* - * Draw horizontal lines (as skinny 3D rectangles). - */ - for ( row = 0; row <= rowTotal; row++ ) - { - /* - * Compute co-ords of line. - */ - yt = GRID_SIZE / 2 - row * sizeCell; - yb = yt - widthLine; - - xl = -GRID_SIZE / 2; - xr = GRID_SIZE / 2 + widthLine; - - glBegin( GL_POLYGON ); - - glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */ - - glVertex3f( xr, yt, z_offset ); /* NE */ - glVertex3f( xl, yt, z_offset ); /* NW */ - glVertex3f( xl, yb, z_offset ); /* SW */ - glVertex3f( xr, yb, z_offset ); /* SE */ - - glEnd(); - } - - glPopMatrix(); - - return; -} - - -/*======================================================================* - * main() - *======================================================================*/ - -int main( void ) -{ - GLFWwindow* window; - - /* Init GLFW */ - if( !glfwInit() ) - exit( EXIT_FAILURE ); - - window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL ); - if (!window) - { - glfwTerminate(); - exit( EXIT_FAILURE ); - } - - glfwSetWindowAspectRatio(window, 1, 1); - - glfwSetFramebufferSizeCallback(window, reshape); - glfwSetKeyCallback(window, key_callback); - glfwSetMouseButtonCallback(window, mouse_button_callback); - glfwSetCursorPosCallback(window, cursor_position_callback); - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval( 1 ); - - glfwGetFramebufferSize(window, &width, &height); - reshape(window, width, height); - - glfwSetTime( 0.0 ); - - init(); - - /* Main loop */ - for (;;) - { - /* Timing */ - t = glfwGetTime(); - dt = t - t_old; - t_old = t; - - /* Draw one frame */ - display(); - - /* Swap buffers */ - glfwSwapBuffers(window); - glfwPollEvents(); - - /* Check if we are still running */ - if (glfwWindowShouldClose(window)) - break; - } - - glfwTerminate(); - exit( EXIT_SUCCESS ); -} - diff --git a/src/lib/third_party/glfw/OLD/examples/gears.c b/src/lib/third_party/glfw/OLD/examples/gears.c deleted file mode 100644 index 467a955b..00000000 --- a/src/lib/third_party/glfw/OLD/examples/gears.c +++ /dev/null @@ -1,359 +0,0 @@ -/* - * 3-D gear wheels. This program is in the public domain. - * - * Command line options: - * -info print GL implementation information - * -exit automatically exit after 30 seconds - * - * - * Brian Paul - * - * - * Marcus Geelnard: - * - Conversion to GLFW - * - Time based rendering (frame rate independent) - * - Slightly modified camera that should work better for stereo viewing - * - * - * Camilla Löwy: - * - Removed FPS counter (this is not a benchmark) - * - Added a few comments - * - Enabled vsync - */ - -#if defined(_MSC_VER) - // Make MS math.h define M_PI - #define _USE_MATH_DEFINES -#endif - -#include -#include -#include -#include - -#include -#include - -/** - - Draw a gear wheel. You'll probably want to call this function when - building a display list since we do a lot of trig here. - - Input: inner_radius - radius of hole at center - outer_radius - radius at center of teeth - width - width of gear teeth - number of teeth - tooth_depth - depth of tooth - - **/ - -static void -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.f; - r2 = outer_radius + tooth_depth / 2.f; - - da = 2.f * (float) M_PI / teeth / 4.f; - - glShadeModel(GL_FLAT); - - glNormal3f(0.f, 0.f, 1.f); - - /* draw front face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.f * (float) M_PI / teeth; - glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); - glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); - if (i < teeth) { - glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); - glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); - } - } - glEnd(); - - /* draw front sides of teeth */ - glBegin(GL_QUADS); - da = 2.f * (float) M_PI / teeth / 4.f; - for (i = 0; i < teeth; i++) { - angle = i * 2.f * (float) M_PI / teeth; - - glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); - glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); - glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); - glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); - } - glEnd(); - - glNormal3f(0.0, 0.0, -1.0); - - /* draw back face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.f * (float) M_PI / teeth; - glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); - glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); - if (i < teeth) { - glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); - glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); - } - } - glEnd(); - - /* draw back sides of teeth */ - glBegin(GL_QUADS); - da = 2.f * (float) M_PI / teeth / 4.f; - for (i = 0; i < teeth; i++) { - angle = i * 2.f * (float) M_PI / teeth; - - glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); - glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); - glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); - glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); - } - glEnd(); - - /* draw outward faces of teeth */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) { - angle = i * 2.f * (float) M_PI / teeth; - - glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f); - glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f); - u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle); - v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle); - len = (float) sqrt(u * u + v * v); - u /= len; - v /= len; - glNormal3f(v, -u, 0.0); - glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f); - glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f); - glNormal3f((float) cos(angle), (float) sin(angle), 0.f); - glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f); - glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f); - u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da); - v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da); - glNormal3f(v, -u, 0.f); - glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f); - glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f); - glNormal3f((float) cos(angle), (float) sin(angle), 0.f); - } - - glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f); - glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f); - - glEnd(); - - glShadeModel(GL_SMOOTH); - - /* draw inside radius cylinder */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.f * (float) M_PI / teeth; - glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f); - glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f); - glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f); - } - glEnd(); - -} - - -static GLfloat view_rotx = 20.f, view_roty = 30.f, view_rotz = 0.f; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.f; - -/* OpenGL draw function & timing */ -static void draw(void) -{ - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1f, -2.f, 0.f); - glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1f, 4.2f, 0.f); - glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); -} - - -/* update animation parameters */ -static void animate(void) -{ - angle = 100.f * (float) glfwGetTime(); -} - - -/* change view angle, exit upon ESC */ -void key( GLFWwindow* window, int k, int s, int action, int mods ) -{ - if( action != GLFW_PRESS ) return; - - switch (k) { - case GLFW_KEY_Z: - if( mods & GLFW_MOD_SHIFT ) - view_rotz -= 5.0; - else - view_rotz += 5.0; - break; - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - case GLFW_KEY_UP: - view_rotx += 5.0; - break; - case GLFW_KEY_DOWN: - view_rotx -= 5.0; - break; - case GLFW_KEY_LEFT: - view_roty += 5.0; - break; - case GLFW_KEY_RIGHT: - view_roty -= 5.0; - break; - default: - return; - } -} - - -/* new window size */ -void reshape( GLFWwindow* window, int width, int height ) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - GLfloat xmax, znear, zfar; - - znear = 5.0f; - zfar = 30.0f; - xmax = znear * 0.5f; - - glViewport( 0, 0, (GLint) width, (GLint) height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -xmax, xmax, -xmax*h, xmax*h, znear, zfar ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -20.0 ); -} - - -/* program & OpenGL initialization */ -static void init(void) -{ - static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f}; - static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f}; - static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f}; - static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f}; - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - gear(1.f, 4.f, 1.f, 20, 0.7f); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); - gear(0.5f, 2.f, 2.f, 10, 0.7f); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - gear(1.3f, 2.f, 0.5f, 10, 0.7f); - glEndList(); - - glEnable(GL_NORMALIZE); -} - - -/* program entry */ -int main(int argc, char *argv[]) -{ - GLFWwindow* window; - int width, height; - - if( !glfwInit() ) - { - fprintf( stderr, "Failed to initialize GLFW\n" ); - exit( EXIT_FAILURE ); - } - - glfwWindowHint(GLFW_DEPTH_BITS, 16); - glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); - - window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL ); - if (!window) - { - fprintf( stderr, "Failed to open GLFW window\n" ); - glfwTerminate(); - exit( EXIT_FAILURE ); - } - - // Set callback functions - glfwSetFramebufferSizeCallback(window, reshape); - glfwSetKeyCallback(window, key); - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval( 1 ); - - glfwGetFramebufferSize(window, &width, &height); - reshape(window, width, height); - - // Parse command-line options - init(); - - // Main loop - while( !glfwWindowShouldClose(window) ) - { - // Draw gears - draw(); - - // Update animation - animate(); - - // Swap buffers - glfwSwapBuffers(window); - glfwPollEvents(); - } - - // Terminate GLFW - glfwTerminate(); - - // Exit program - exit( EXIT_SUCCESS ); -} - diff --git a/src/lib/third_party/glfw/OLD/examples/glfw.icns b/src/lib/third_party/glfw/OLD/examples/glfw.icns deleted file mode 100644 index ad98f39752132003199572e951ee6d99dcceb823..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 27988 zcmeI)`CC(08VB%`#c-tog0dGS$YQIq6hwk$35!Z9A`(Q9U6h)#FKSo{0YP8@6^j%V z8`?nysw^TF5FrS~TD2gHRA@m>5d~SpXp|zo$qdiKbpC-(dAUE_b9nB_C7MLj z=W+tWq7e#pbK7Z8M+iA`qD@Wkvr;r8G#DWQ#tD)386na>8RNuA`Xow>w9mvifyNAk zWKZB{3xw3?7sk)e&Cbp9W_k12EVl4k^Gp0^!E%0X@iBorEj}i2v&F{*wqU=+`QYt? zz>*eNsJ(c7MvE)RQfnvwsbVg!o`3&#@}Jg+#cRdiznzRNB#$Ls3gFFy00@8p2!H?x zfB*=900@8p2!H?xfB*=900@8p2!H?xfB*=900@8p2!H?xfB*=900@8p2!H?xfB*=9 z00@8p2!H?xfB*=900@8p2!H?xfB*=900@8p2!Oy}L}1~`Lzynl+vH?5Wbub$$gvz9 zT=AzC;Y|XCh96*SXle7ER@P0QXo6K9x#{b8=a3nnABs-E8yL%i$U^r_Y>?FTVBWj=9PxdxAcYS^Jqdt<3QD>x!u#_Vvz69yR`Mk{p6!*4-Kl_ezVSWxLMT39PhoAK zSg0N4W#VIcT*>a;sX$6~MqREb%>GJh;rnOL-Ho>S&AMjY*X`ZqW%&ngu5w6FJFd5} z$iIa;zS*OaU{Z22o!Yo6Vi%i4a>{e*cFj}Eyc8gRU@Ufs*Am%UAa}X*=IDx&MUW>)*YUmwkgtT%S77p^*bukNd@ zeo7OU<2ySll4f431kdIca@O;?GJ+QQYXzjKw-ttSmFuUg>7#(DLa?6~2}HolO3%`1-e<0nRr6^`Hk!0$GYV+D4u?tVF7`5m``Yd|R! z-0bOjRmG@C*-LU>rp&cXH(*qUzOxVR+ip+mWoBU~~ZX#jwv)R{ENj~Zg=fcd+DNHtwh{^s!VUUPF6cjDo zKGQ^rxbwTJCyL~*sCjY>A&M)@!PbpS80&79L)tV_mC!eDhY-{4Qwx`gbXSkRFR~z# zPZ5($YC6c6C4ux<5ldZ0W!5G!%BTSOWw}=$FcjI$1m8V6gsTiXt(_7a1qu)_-C69o8X|x%? zg$&#RpkPM9=K>1I|6!$#Ah_-!r)o9Ci12`kSX-PO%I*A979N24zj2g^Uq$?P9G&5I zzlAsoaTMa{QjMd^xBe4HA67}@X!Eenj~64!D?(p-%dGZ$T-9sI*J1Jyfk<{GCat?t zNycb&CQpFJOiLpEON@res-fo2E&9@nD0s${Hf#wbx<~yF(yIjs4_A_5^bhJnq6D3$ic`2=D=;K{Y@y4KSDn_~HrG z0Hy&<14*`oMFFY-OasYRFIW_y8o)GweFNB$f$byMnEUJRA_|t-?xUo-Utj+7fB*X@ M%pLDj?WqX;0VcM~e*gdg diff --git a/src/lib/third_party/glfw/OLD/examples/glfw.ico b/src/lib/third_party/glfw/OLD/examples/glfw.ico deleted file mode 100644 index 882a66051e351ce313238ca673bd11812ea77fd6..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 21630 zcmeI4ze{9S6vvOrWSIpM)N!y z<+8}P+}hln`D-FC-W7TBWbpUj7WsKYeVrJ|vn7$wJ{0ah_`kd*^3_M`YyMbXjzzxs zShqLC_aBKo`oy+R{5_E`Keg?TW&a(K)z3wqaqkHbqQ0lB8Ps-flqT^L3WNfoKqwFj zgaV;JC=d#S0t=$Ry@p`E6WXV2!XCWoQ{Kn%V?ho_Jj_ra6bJ=Eflwe62n9lcP#_ct z1ww&PAQT7%LV-{q6bJ=Eflwe62n9lc1yR6X4-0>;3g~r8{RZX)-dv~TyPWsNf;=7L zVTJ;KsKC7!#9y1Z`#Kx-J5O(ILSKW*Fs35>$aFdw*4&h{voov)TK|#O^cJw_6ssR* z%70-yW9G?pk4neKfd}+ z&fC}hJn+*8-^lal-)p9fMk5)I$FjVIS8yk{RlC7;R+1}ok zot+)o-QAVFy*hj*Vor_b92+rLx~zP6sXYaXOi7Yh5{8DXkr3(Ed?qx&^sr{KnYTzfo?ECh60o# z4Rj|7GH?!;3VL2-wlA4=feH<@m<$CfG|=J_WGGOfffk$~LxBnn^g$%ZP@qBseP9VP z6sXXE9kA!zm%_S20~H`ah5{8Ds3-{vRA`_gCCE^qLIV{pL52bq8mO2FG8CxLfDKWL zR#Ey=S@Tyj)WSSuC{Uq+9*6`P3RGyI2PZ*>3JsPxSP3!|sL((UV1f({hYSTOG++bN!aNkH(149n3-kJc0xC3MN7TYR6sXXEowEz(p+JS#F+zb*U||*D zWb~jzKc{TM9xTc50cCpYbIO19dHl~lx7p`6i+gKvZ+)KmKF@rMduwrTeV+L~&wPt} zYjJOVp7}n{e2aT)ac_N|`99Bli+gKvZ+)KmKF@rMduwrTeV+L~&wPt}YjJOVp7}n{ ze2aT)ac_N|`99Bli+gKvZ+)KmKF@rMduwrTeV+L~&wPt}YjJOVp7}n{e2aT)ac?=j z#dtsk?!M2=`r*g73W|PM+cj;?v<=gii+-ZFQ`$Odo1`s~wm;hHXltWwjJ7P=o@gtg zZHKlP40=-*x$Gv*mTRm0 VVj`~F&hZW6f3mCD+3;_h-vJ|L*B$@> diff --git a/src/lib/third_party/glfw/OLD/examples/glfw.rc b/src/lib/third_party/glfw/OLD/examples/glfw.rc deleted file mode 100644 index f2b62f6c..00000000 --- a/src/lib/third_party/glfw/OLD/examples/glfw.rc +++ /dev/null @@ -1,3 +0,0 @@ - -GLFW_ICON ICON "glfw.ico" - diff --git a/src/lib/third_party/glfw/OLD/examples/heightmap.c b/src/lib/third_party/glfw/OLD/examples/heightmap.c deleted file mode 100644 index b57815eb..00000000 --- a/src/lib/third_party/glfw/OLD/examples/heightmap.c +++ /dev/null @@ -1,511 +0,0 @@ -//======================================================================== -// Heightmap example program using OpenGL 3 core profile -// Copyright (c) 2010 Olivier Delannoy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include -#include -#include -#include - -#include -#include - -/* Map height updates */ -#define MAX_CIRCLE_SIZE (5.0f) -#define MAX_DISPLACEMENT (1.0f) -#define DISPLACEMENT_SIGN_LIMIT (0.3f) -#define MAX_ITER (200) -#define NUM_ITER_AT_A_TIME (1) - -/* Map general information */ -#define MAP_SIZE (10.0f) -#define MAP_NUM_VERTICES (80) -#define MAP_NUM_TOTAL_VERTICES (MAP_NUM_VERTICES*MAP_NUM_VERTICES) -#define MAP_NUM_LINES (3* (MAP_NUM_VERTICES - 1) * (MAP_NUM_VERTICES - 1) + \ - 2 * (MAP_NUM_VERTICES - 1)) - - -/********************************************************************** - * Default shader programs - *********************************************************************/ - -static const char* vertex_shader_text = -"#version 150\n" -"uniform mat4 project;\n" -"uniform mat4 modelview;\n" -"in float x;\n" -"in float y;\n" -"in float z;\n" -"\n" -"void main()\n" -"{\n" -" gl_Position = project * modelview * vec4(x, y, z, 1.0);\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 150\n" -"out vec4 color;\n" -"void main()\n" -"{\n" -" color = vec4(0.2, 1.0, 0.2, 1.0); \n" -"}\n"; - -/********************************************************************** - * Values for shader uniforms - *********************************************************************/ - -/* Frustum configuration */ -static GLfloat view_angle = 45.0f; -static GLfloat aspect_ratio = 4.0f/3.0f; -static GLfloat z_near = 1.0f; -static GLfloat z_far = 100.f; - -/* Projection matrix */ -static GLfloat projection_matrix[16] = { - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f -}; - -/* Model view matrix */ -static GLfloat modelview_matrix[16] = { - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f -}; - -/********************************************************************** - * Heightmap vertex and index data - *********************************************************************/ - -static GLfloat map_vertices[3][MAP_NUM_TOTAL_VERTICES]; -static GLuint map_line_indices[2*MAP_NUM_LINES]; - -/* Store uniform location for the shaders - * Those values are setup as part of the process of creating - * the shader program. They should not be used before creating - * the program. - */ -static GLuint mesh; -static GLuint mesh_vbo[4]; - -/********************************************************************** - * OpenGL helper functions - *********************************************************************/ - -/* Creates a shader object of the specified type using the specified text - */ -static GLuint make_shader(GLenum type, const char* text) -{ - GLuint shader; - GLint shader_ok; - GLsizei log_length; - char info_log[8192]; - - shader = glCreateShader(type); - if (shader != 0) - { - glShaderSource(shader, 1, (const GLchar**)&text, NULL); - glCompileShader(shader); - glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok); - if (shader_ok != GL_TRUE) - { - fprintf(stderr, "ERROR: Failed to compile %s shader\n", (type == GL_FRAGMENT_SHADER) ? "fragment" : "vertex" ); - glGetShaderInfoLog(shader, 8192, &log_length,info_log); - fprintf(stderr, "ERROR: \n%s\n\n", info_log); - glDeleteShader(shader); - shader = 0; - } - } - return shader; -} - -/* Creates a program object using the specified vertex and fragment text - */ -static GLuint make_shader_program(const char* vs_text, const char* fs_text) -{ - GLuint program = 0u; - GLint program_ok; - GLuint vertex_shader = 0u; - GLuint fragment_shader = 0u; - GLsizei log_length; - char info_log[8192]; - - vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text); - if (vertex_shader != 0u) - { - fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text); - if (fragment_shader != 0u) - { - /* make the program that connect the two shader and link it */ - program = glCreateProgram(); - if (program != 0u) - { - /* attach both shader and link */ - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - glGetProgramiv(program, GL_LINK_STATUS, &program_ok); - - if (program_ok != GL_TRUE) - { - fprintf(stderr, "ERROR, failed to link shader program\n"); - glGetProgramInfoLog(program, 8192, &log_length, info_log); - fprintf(stderr, "ERROR: \n%s\n\n", info_log); - glDeleteProgram(program); - glDeleteShader(fragment_shader); - glDeleteShader(vertex_shader); - program = 0u; - } - } - } - else - { - fprintf(stderr, "ERROR: Unable to load fragment shader\n"); - glDeleteShader(vertex_shader); - } - } - else - { - fprintf(stderr, "ERROR: Unable to load vertex shader\n"); - } - return program; -} - -/********************************************************************** - * Geometry creation functions - *********************************************************************/ - -/* Generate vertices and indices for the heightmap - */ -static void init_map(void) -{ - int i; - int j; - int k; - GLfloat step = MAP_SIZE / (MAP_NUM_VERTICES - 1); - GLfloat x = 0.0f; - GLfloat z = 0.0f; - /* Create a flat grid */ - k = 0; - for (i = 0 ; i < MAP_NUM_VERTICES ; ++i) - { - for (j = 0 ; j < MAP_NUM_VERTICES ; ++j) - { - map_vertices[0][k] = x; - map_vertices[1][k] = 0.0f; - map_vertices[2][k] = z; - z += step; - ++k; - } - x += step; - z = 0.0f; - } -#if DEBUG_ENABLED - for (i = 0 ; i < MAP_NUM_TOTAL_VERTICES ; ++i) - { - printf ("Vertice %d (%f, %f, %f)\n", - i, map_vertices[0][i], map_vertices[1][i], map_vertices[2][i]); - - } -#endif - /* create indices */ - /* line fan based on i - * i+1 - * | / i + n + 1 - * | / - * |/ - * i --- i + n - */ - - /* close the top of the square */ - k = 0; - for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i) - { - map_line_indices[k++] = (i + 1) * MAP_NUM_VERTICES -1; - map_line_indices[k++] = (i + 2) * MAP_NUM_VERTICES -1; - } - /* close the right of the square */ - for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i) - { - map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i; - map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i + 1; - } - - for (i = 0 ; i < (MAP_NUM_VERTICES - 1) ; ++i) - { - for (j = 0 ; j < (MAP_NUM_VERTICES - 1) ; ++j) - { - int ref = i * (MAP_NUM_VERTICES) + j; - map_line_indices[k++] = ref; - map_line_indices[k++] = ref + 1; - - map_line_indices[k++] = ref; - map_line_indices[k++] = ref + MAP_NUM_VERTICES; - - map_line_indices[k++] = ref; - map_line_indices[k++] = ref + MAP_NUM_VERTICES + 1; - } - } - -#ifdef DEBUG_ENABLED - for (k = 0 ; k < 2 * MAP_NUM_LINES ; k += 2) - { - int beg, end; - beg = map_line_indices[k]; - end = map_line_indices[k+1]; - printf ("Line %d: %d -> %d (%f, %f, %f) -> (%f, %f, %f)\n", - k / 2, beg, end, - map_vertices[0][beg], map_vertices[1][beg], map_vertices[2][beg], - map_vertices[0][end], map_vertices[1][end], map_vertices[2][end]); - } -#endif -} - -static void generate_heightmap__circle(float* center_x, float* center_y, - float* size, float* displacement) -{ - float sign; - /* random value for element in between [0-1.0] */ - *center_x = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); - *center_y = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); - *size = (MAX_CIRCLE_SIZE * rand()) / (1.0f * RAND_MAX); - sign = (1.0f * rand()) / (1.0f * RAND_MAX); - sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f; - *displacement = (sign * (MAX_DISPLACEMENT * rand())) / (1.0f * RAND_MAX); -} - -/* Run the specified number of iterations of the generation process for the - * heightmap - */ -static void update_map(int num_iter) -{ - assert(num_iter > 0); - while(num_iter) - { - /* center of the circle */ - float center_x; - float center_z; - float circle_size; - float disp; - size_t ii; - generate_heightmap__circle(¢er_x, ¢er_z, &circle_size, &disp); - disp = disp / 2.0f; - for (ii = 0u ; ii < MAP_NUM_TOTAL_VERTICES ; ++ii) - { - GLfloat dx = center_x - map_vertices[0][ii]; - GLfloat dz = center_z - map_vertices[2][ii]; - GLfloat pd = (2.0f * (float) sqrt((dx * dx) + (dz * dz))) / circle_size; - if (fabs(pd) <= 1.0f) - { - /* tx,tz is within the circle */ - GLfloat new_height = disp + (float) (cos(pd*3.14f)*disp); - map_vertices[1][ii] += new_height; - } - } - --num_iter; - } -} - -/********************************************************************** - * OpenGL helper functions - *********************************************************************/ - -/* Create VBO, IBO and VAO objects for the heightmap geometry and bind them to - * the specified program object - */ -static void make_mesh(GLuint program) -{ - GLuint attrloc; - - glGenVertexArrays(1, &mesh); - glGenBuffers(4, mesh_vbo); - glBindVertexArray(mesh); - /* Prepare the data for drawing through a buffer inidices */ - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW); - - /* Prepare the attributes for rendering */ - attrloc = glGetAttribLocation(program, "x"); - glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]); - glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW); - glEnableVertexAttribArray(attrloc); - glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); - - attrloc = glGetAttribLocation(program, "z"); - glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]); - glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW); - glEnableVertexAttribArray(attrloc); - glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); - - attrloc = glGetAttribLocation(program, "y"); - glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]); - glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(attrloc); - glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0); -} - -/* Update VBO vertices from source data - */ -static void update_mesh(void) -{ - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]); -} - -/********************************************************************** - * GLFW callback functions - *********************************************************************/ - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - switch(key) - { - case GLFW_KEY_ESCAPE: - /* Exit program on Escape */ - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - } -} - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -int main(int argc, char** argv) -{ - GLFWwindow* window; - int iter; - double dt; - double last_update_time; - int frame; - float f; - GLint uloc_modelview; - GLint uloc_project; - int width, height; - - GLuint shader_program; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); - - window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL); - if (! window ) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - /* Register events callback */ - glfwSetKeyCallback(window, key_callback); - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - - /* Prepare opengl resources for rendering */ - shader_program = make_shader_program(vertex_shader_text, fragment_shader_text); - - if (shader_program == 0u) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glUseProgram(shader_program); - uloc_project = glGetUniformLocation(shader_program, "project"); - uloc_modelview = glGetUniformLocation(shader_program, "modelview"); - - /* Compute the projection matrix */ - f = 1.0f / tanf(view_angle / 2.0f); - projection_matrix[0] = f / aspect_ratio; - projection_matrix[5] = f; - projection_matrix[10] = (z_far + z_near)/ (z_near - z_far); - projection_matrix[11] = -1.0f; - projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far); - glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix); - - /* Set the camera position */ - modelview_matrix[12] = -5.0f; - modelview_matrix[13] = -5.0f; - modelview_matrix[14] = -20.0f; - glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix); - - /* Create mesh data */ - init_map(); - make_mesh(shader_program); - - /* Create vao + vbo to store the mesh */ - /* Create the vbo to store all the information for the grid and the height */ - - /* setup the scene ready for rendering */ - glfwGetFramebufferSize(window, &width, &height); - glViewport(0, 0, width, height); - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - - /* main loop */ - frame = 0; - iter = 0; - last_update_time = glfwGetTime(); - - while (!glfwWindowShouldClose(window)) - { - ++frame; - /* render the next frame */ - glClear(GL_COLOR_BUFFER_BIT); - glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0); - - /* display and process events through callbacks */ - glfwSwapBuffers(window); - glfwPollEvents(); - /* Check the frame rate and update the heightmap if needed */ - dt = glfwGetTime(); - if ((dt - last_update_time) > 0.2) - { - /* generate the next iteration of the heightmap */ - if (iter < MAX_ITER) - { - update_map(NUM_ITER_AT_A_TIME); - update_mesh(); - iter += NUM_ITER_AT_A_TIME; - } - last_update_time = dt; - frame = 0; - } - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/examples/offscreen.c b/src/lib/third_party/glfw/OLD/examples/offscreen.c deleted file mode 100644 index b19de0de..00000000 --- a/src/lib/third_party/glfw/OLD/examples/offscreen.c +++ /dev/null @@ -1,175 +0,0 @@ -//======================================================================== -// Offscreen rendering example -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include - -#if USE_NATIVE_OSMESA - #define GLFW_EXPOSE_NATIVE_OSMESA - #include -#endif - -#include "linmath.h" - -#include -#include - -#define STB_IMAGE_WRITE_IMPLEMENTATION -#include - -static const struct -{ - float x, y; - float r, g, b; -} vertices[3] = -{ - { -0.6f, -0.4f, 1.f, 0.f, 0.f }, - { 0.6f, -0.4f, 0.f, 1.f, 0.f }, - { 0.f, 0.6f, 0.f, 0.f, 1.f } -}; - -static const char* vertex_shader_text = -"#version 110\n" -"uniform mat4 MVP;\n" -"attribute vec3 vCol;\n" -"attribute vec2 vPos;\n" -"varying vec3 color;\n" -"void main()\n" -"{\n" -" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" -" color = vCol;\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 110\n" -"varying vec3 color;\n" -"void main()\n" -"{\n" -" gl_FragColor = vec4(color, 1.0);\n" -"}\n"; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -int main(void) -{ - GLFWwindow* window; - GLuint vertex_buffer, vertex_shader, fragment_shader, program; - GLint mvp_location, vpos_location, vcol_location; - float ratio; - int width, height; - mat4x4 mvp; - char* buffer; - - glfwSetErrorCallback(error_callback); - - glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); - - window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - - // NOTE: OpenGL error checks have been omitted for brevity - - glGenBuffers(1, &vertex_buffer); - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - vertex_shader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); - glCompileShader(vertex_shader); - - fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); - glCompileShader(fragment_shader); - - program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - mvp_location = glGetUniformLocation(program, "MVP"); - vpos_location = glGetAttribLocation(program, "vPos"); - vcol_location = glGetAttribLocation(program, "vCol"); - - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) 0); - glEnableVertexAttribArray(vcol_location); - glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) (sizeof(float) * 2)); - - glfwGetFramebufferSize(window, &width, &height); - ratio = width / (float) height; - - glViewport(0, 0, width, height); - glClear(GL_COLOR_BUFFER_BIT); - - mat4x4_ortho(mvp, -ratio, ratio, -1.f, 1.f, 1.f, -1.f); - - glUseProgram(program); - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - glDrawArrays(GL_TRIANGLES, 0, 3); - -#if USE_NATIVE_OSMESA - glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer); -#else - buffer = calloc(4, width * height); - glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); -#endif - - // Write image Y-flipped because OpenGL - stbi_write_png("offscreen.png", - width, height, 4, - buffer + (width * 4 * (height - 1)), - -width * 4); - -#if USE_NATIVE_OSMESA - // Here is where there's nothing -#else - free(buffer); -#endif - - glfwDestroyWindow(window); - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/examples/particles.c b/src/lib/third_party/glfw/OLD/examples/particles.c deleted file mode 100644 index 488289ad..00000000 --- a/src/lib/third_party/glfw/OLD/examples/particles.c +++ /dev/null @@ -1,1072 +0,0 @@ -//======================================================================== -// A simple particle engine with threaded physics -// Copyright (c) Marcus Geelnard -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#if defined(_MSC_VER) - // Make MS math.h define M_PI - #define _USE_MATH_DEFINES -#endif - -#include -#include -#include -#include -#include - -#include -#include -#include - -#include -#include - -// Define tokens for GL_EXT_separate_specular_color if not already defined -#ifndef GL_EXT_separate_specular_color -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif // GL_EXT_separate_specular_color - - -//======================================================================== -// Type definitions -//======================================================================== - -typedef struct -{ - float x, y, z; -} Vec3; - -// This structure is used for interleaved vertex arrays (see the -// draw_particles function) -// -// NOTE: This structure SHOULD be packed on most systems. It uses 32-bit fields -// on 32-bit boundaries, and is a multiple of 64 bits in total (6x32=3x64). If -// it does not work, try using pragmas or whatever to force the structure to be -// packed. -typedef struct -{ - GLfloat s, t; // Texture coordinates - GLuint rgba; // Color (four ubytes packed into an uint) - GLfloat x, y, z; // Vertex coordinates -} Vertex; - - -//======================================================================== -// Program control global variables -//======================================================================== - -// Window dimensions -float aspect_ratio; - -// "wireframe" flag (true if we use wireframe view) -int wireframe; - -// Thread synchronization -struct { - double t; // Time (s) - float dt; // Time since last frame (s) - int p_frame; // Particle physics frame number - int d_frame; // Particle draw frame number - cnd_t p_done; // Condition: particle physics done - cnd_t d_done; // Condition: particle draw done - mtx_t particles_lock; // Particles data sharing mutex -} thread_sync; - - -//======================================================================== -// Texture declarations (we hard-code them into the source code, since -// they are so simple) -//======================================================================== - -#define P_TEX_WIDTH 8 // Particle texture dimensions -#define P_TEX_HEIGHT 8 -#define F_TEX_WIDTH 16 // Floor texture dimensions -#define F_TEX_HEIGHT 16 - -// Texture object IDs -GLuint particle_tex_id, floor_tex_id; - -// Particle texture (a simple spot) -const unsigned char particle_texture[ P_TEX_WIDTH * P_TEX_HEIGHT ] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x11, 0x22, 0x22, 0x11, 0x00, 0x00, - 0x00, 0x11, 0x33, 0x88, 0x77, 0x33, 0x11, 0x00, - 0x00, 0x22, 0x88, 0xff, 0xee, 0x77, 0x22, 0x00, - 0x00, 0x22, 0x77, 0xee, 0xff, 0x88, 0x22, 0x00, - 0x00, 0x11, 0x33, 0x77, 0x88, 0x33, 0x11, 0x00, - 0x00, 0x00, 0x11, 0x33, 0x22, 0x11, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 -}; - -// Floor texture (your basic checkered floor) -const unsigned char floor_texture[ F_TEX_WIDTH * F_TEX_HEIGHT ] = { - 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, - 0xff, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, - 0xf0, 0xcc, 0xee, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x66, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30, - 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xee, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, - 0xf0, 0xf0, 0xf0, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x55, 0x30, 0x30, 0x44, 0x30, 0x30, - 0xf0, 0xdd, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, - 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x60, 0x30, - 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, - 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x33, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, - 0x30, 0x30, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30, 0xf0, 0xff, 0xf0, 0xf0, 0xdd, 0xf0, 0xf0, 0xff, - 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x55, 0x33, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0, - 0x30, 0x44, 0x66, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, - 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xaa, 0xf0, 0xf0, 0xcc, 0xf0, - 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xff, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xdd, 0xf0, - 0x30, 0x30, 0x30, 0x77, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, - 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, -}; - - -//======================================================================== -// These are fixed constants that control the particle engine. In a -// modular world, these values should be variables... -//======================================================================== - -// Maximum number of particles -#define MAX_PARTICLES 3000 - -// Life span of a particle (in seconds) -#define LIFE_SPAN 8.f - -// A new particle is born every [BIRTH_INTERVAL] second -#define BIRTH_INTERVAL (LIFE_SPAN/(float)MAX_PARTICLES) - -// Particle size (meters) -#define PARTICLE_SIZE 0.7f - -// Gravitational constant (m/s^2) -#define GRAVITY 9.8f - -// Base initial velocity (m/s) -#define VELOCITY 8.f - -// Bounce friction (1.0 = no friction, 0.0 = maximum friction) -#define FRICTION 0.75f - -// "Fountain" height (m) -#define FOUNTAIN_HEIGHT 3.f - -// Fountain radius (m) -#define FOUNTAIN_RADIUS 1.6f - -// Minimum delta-time for particle phisics (s) -#define MIN_DELTA_T (BIRTH_INTERVAL * 0.5f) - - -//======================================================================== -// Particle system global variables -//======================================================================== - -// This structure holds all state for a single particle -typedef struct { - float x,y,z; // Position in space - float vx,vy,vz; // Velocity vector - float r,g,b; // Color of particle - float life; // Life of particle (1.0 = newborn, < 0.0 = dead) - int active; // Tells if this particle is active -} PARTICLE; - -// Global vectors holding all particles. We use two vectors for double -// buffering. -static PARTICLE particles[MAX_PARTICLES]; - -// Global variable holding the age of the youngest particle -static float min_age; - -// Color of latest born particle (used for fountain lighting) -static float glow_color[4]; - -// Position of latest born particle (used for fountain lighting) -static float glow_pos[4]; - - -//======================================================================== -// Object material and fog configuration constants -//======================================================================== - -const GLfloat fountain_diffuse[4] = { 0.7f, 1.f, 1.f, 1.f }; -const GLfloat fountain_specular[4] = { 1.f, 1.f, 1.f, 1.f }; -const GLfloat fountain_shininess = 12.f; -const GLfloat floor_diffuse[4] = { 1.f, 0.6f, 0.6f, 1.f }; -const GLfloat floor_specular[4] = { 0.6f, 0.6f, 0.6f, 1.f }; -const GLfloat floor_shininess = 18.f; -const GLfloat fog_color[4] = { 0.1f, 0.1f, 0.1f, 1.f }; - - -//======================================================================== -// Print usage information -//======================================================================== - -static void usage(void) -{ - printf("Usage: particles [-bfhs]\n"); - printf("Options:\n"); - printf(" -f Run in full screen\n"); - printf(" -h Display this help\n"); - printf(" -s Run program as single thread (default is to use two threads)\n"); - printf("\n"); - printf("Program runtime controls:\n"); - printf(" W Toggle wireframe mode\n"); - printf(" Esc Exit program\n"); -} - - -//======================================================================== -// Initialize a new particle -//======================================================================== - -static void init_particle(PARTICLE *p, double t) -{ - float xy_angle, velocity; - - // Start position of particle is at the fountain blow-out - p->x = 0.f; - p->y = 0.f; - p->z = FOUNTAIN_HEIGHT; - - // Start velocity is up (Z)... - p->vz = 0.7f + (0.3f / 4096.f) * (float) (rand() & 4095); - - // ...and a randomly chosen X/Y direction - xy_angle = (2.f * (float) M_PI / 4096.f) * (float) (rand() & 4095); - p->vx = 0.4f * (float) cos(xy_angle); - p->vy = 0.4f * (float) sin(xy_angle); - - // Scale velocity vector according to a time-varying velocity - velocity = VELOCITY * (0.8f + 0.1f * (float) (sin(0.5 * t) + sin(1.31 * t))); - p->vx *= velocity; - p->vy *= velocity; - p->vz *= velocity; - - // Color is time-varying - p->r = 0.7f + 0.3f * (float) sin(0.34 * t + 0.1); - p->g = 0.6f + 0.4f * (float) sin(0.63 * t + 1.1); - p->b = 0.6f + 0.4f * (float) sin(0.91 * t + 2.1); - - // Store settings for fountain glow lighting - glow_pos[0] = 0.4f * (float) sin(1.34 * t); - glow_pos[1] = 0.4f * (float) sin(3.11 * t); - glow_pos[2] = FOUNTAIN_HEIGHT + 1.f; - glow_pos[3] = 1.f; - glow_color[0] = p->r; - glow_color[1] = p->g; - glow_color[2] = p->b; - glow_color[3] = 1.f; - - // The particle is new-born and active - p->life = 1.f; - p->active = 1; -} - - -//======================================================================== -// Update a particle -//======================================================================== - -#define FOUNTAIN_R2 (FOUNTAIN_RADIUS+PARTICLE_SIZE/2)*(FOUNTAIN_RADIUS+PARTICLE_SIZE/2) - -static void update_particle(PARTICLE *p, float dt) -{ - // If the particle is not active, we need not do anything - if (!p->active) - return; - - // The particle is getting older... - p->life -= dt * (1.f / LIFE_SPAN); - - // Did the particle die? - if (p->life <= 0.f) - { - p->active = 0; - return; - } - - // Apply gravity - p->vz = p->vz - GRAVITY * dt; - - // Update particle position - p->x = p->x + p->vx * dt; - p->y = p->y + p->vy * dt; - p->z = p->z + p->vz * dt; - - // Simple collision detection + response - if (p->vz < 0.f) - { - // Particles should bounce on the fountain (with friction) - if ((p->x * p->x + p->y * p->y) < FOUNTAIN_R2 && - p->z < (FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2)) - { - p->vz = -FRICTION * p->vz; - p->z = FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2 + - FRICTION * (FOUNTAIN_HEIGHT + - PARTICLE_SIZE / 2 - p->z); - } - - // Particles should bounce on the floor (with friction) - else if (p->z < PARTICLE_SIZE / 2) - { - p->vz = -FRICTION * p->vz; - p->z = PARTICLE_SIZE / 2 + - FRICTION * (PARTICLE_SIZE / 2 - p->z); - } - } -} - - -//======================================================================== -// The main frame for the particle engine. Called once per frame. -//======================================================================== - -static void particle_engine(double t, float dt) -{ - int i; - float dt2; - - // Update particles (iterated several times per frame if dt is too large) - while (dt > 0.f) - { - // Calculate delta time for this iteration - dt2 = dt < MIN_DELTA_T ? dt : MIN_DELTA_T; - - for (i = 0; i < MAX_PARTICLES; i++) - update_particle(&particles[i], dt2); - - min_age += dt2; - - // Should we create any new particle(s)? - while (min_age >= BIRTH_INTERVAL) - { - min_age -= BIRTH_INTERVAL; - - // Find a dead particle to replace with a new one - for (i = 0; i < MAX_PARTICLES; i++) - { - if (!particles[i].active) - { - init_particle(&particles[i], t + min_age); - update_particle(&particles[i], min_age); - break; - } - } - } - - dt -= dt2; - } -} - - -//======================================================================== -// Draw all active particles. We use OpenGL 1.1 vertex -// arrays for this in order to accelerate the drawing. -//======================================================================== - -#define BATCH_PARTICLES 70 // Number of particles to draw in each batch - // (70 corresponds to 7.5 KB = will not blow - // the L1 data cache on most CPUs) -#define PARTICLE_VERTS 4 // Number of vertices per particle - -static void draw_particles(GLFWwindow* window, double t, float dt) -{ - int i, particle_count; - Vertex vertex_array[BATCH_PARTICLES * PARTICLE_VERTS]; - Vertex* vptr; - float alpha; - GLuint rgba; - Vec3 quad_lower_left, quad_lower_right; - GLfloat mat[16]; - PARTICLE* pptr; - - // Here comes the real trick with flat single primitive objects (s.c. - // "billboards"): We must rotate the textured primitive so that it - // always faces the viewer (is coplanar with the view-plane). - // We: - // 1) Create the primitive around origo (0,0,0) - // 2) Rotate it so that it is coplanar with the view plane - // 3) Translate it according to the particle position - // Note that 1) and 2) is the same for all particles (done only once). - - // Get modelview matrix. We will only use the upper left 3x3 part of - // the matrix, which represents the rotation. - glGetFloatv(GL_MODELVIEW_MATRIX, mat); - - // 1) & 2) We do it in one swift step: - // Although not obvious, the following six lines represent two matrix/ - // vector multiplications. The matrix is the inverse 3x3 rotation - // matrix (i.e. the transpose of the same matrix), and the two vectors - // represent the lower left corner of the quad, PARTICLE_SIZE/2 * - // (-1,-1,0), and the lower right corner, PARTICLE_SIZE/2 * (1,-1,0). - // The upper left/right corners of the quad is always the negative of - // the opposite corners (regardless of rotation). - quad_lower_left.x = (-PARTICLE_SIZE / 2) * (mat[0] + mat[1]); - quad_lower_left.y = (-PARTICLE_SIZE / 2) * (mat[4] + mat[5]); - quad_lower_left.z = (-PARTICLE_SIZE / 2) * (mat[8] + mat[9]); - quad_lower_right.x = (PARTICLE_SIZE / 2) * (mat[0] - mat[1]); - quad_lower_right.y = (PARTICLE_SIZE / 2) * (mat[4] - mat[5]); - quad_lower_right.z = (PARTICLE_SIZE / 2) * (mat[8] - mat[9]); - - // Don't update z-buffer, since all particles are transparent! - glDepthMask(GL_FALSE); - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE); - - // Select particle texture - if (!wireframe) - { - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, particle_tex_id); - } - - // Set up vertex arrays. We use interleaved arrays, which is easier to - // handle (in most situations) and it gives a linear memeory access - // access pattern (which may give better performance in some - // situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords, - // 4 ubytes for color and 3 floats for vertex coord (in that order). - // Most OpenGL cards / drivers are optimized for this format. - glInterleavedArrays(GL_T2F_C4UB_V3F, 0, vertex_array); - - // Wait for particle physics thread to be done - mtx_lock(&thread_sync.particles_lock); - while (!glfwWindowShouldClose(window) && - thread_sync.p_frame <= thread_sync.d_frame) - { - struct timespec ts; - clock_gettime(CLOCK_REALTIME, &ts); - ts.tv_nsec += 100 * 1000 * 1000; - ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000); - ts.tv_nsec %= 1000 * 1000 * 1000; - cnd_timedwait(&thread_sync.p_done, &thread_sync.particles_lock, &ts); - } - - // Store the frame time and delta time for the physics thread - thread_sync.t = t; - thread_sync.dt = dt; - - // Update frame counter - thread_sync.d_frame++; - - // Loop through all particles and build vertex arrays. - particle_count = 0; - vptr = vertex_array; - pptr = particles; - - for (i = 0; i < MAX_PARTICLES; i++) - { - if (pptr->active) - { - // Calculate particle intensity (we set it to max during 75% - // of its life, then it fades out) - alpha = 4.f * pptr->life; - if (alpha > 1.f) - alpha = 1.f; - - // Convert color from float to 8-bit (store it in a 32-bit - // integer using endian independent type casting) - ((GLubyte*) &rgba)[0] = (GLubyte)(pptr->r * 255.f); - ((GLubyte*) &rgba)[1] = (GLubyte)(pptr->g * 255.f); - ((GLubyte*) &rgba)[2] = (GLubyte)(pptr->b * 255.f); - ((GLubyte*) &rgba)[3] = (GLubyte)(alpha * 255.f); - - // 3) Translate the quad to the correct position in modelview - // space and store its parameters in vertex arrays (we also - // store texture coord and color information for each vertex). - - // Lower left corner - vptr->s = 0.f; - vptr->t = 0.f; - vptr->rgba = rgba; - vptr->x = pptr->x + quad_lower_left.x; - vptr->y = pptr->y + quad_lower_left.y; - vptr->z = pptr->z + quad_lower_left.z; - vptr ++; - - // Lower right corner - vptr->s = 1.f; - vptr->t = 0.f; - vptr->rgba = rgba; - vptr->x = pptr->x + quad_lower_right.x; - vptr->y = pptr->y + quad_lower_right.y; - vptr->z = pptr->z + quad_lower_right.z; - vptr ++; - - // Upper right corner - vptr->s = 1.f; - vptr->t = 1.f; - vptr->rgba = rgba; - vptr->x = pptr->x - quad_lower_left.x; - vptr->y = pptr->y - quad_lower_left.y; - vptr->z = pptr->z - quad_lower_left.z; - vptr ++; - - // Upper left corner - vptr->s = 0.f; - vptr->t = 1.f; - vptr->rgba = rgba; - vptr->x = pptr->x - quad_lower_right.x; - vptr->y = pptr->y - quad_lower_right.y; - vptr->z = pptr->z - quad_lower_right.z; - vptr ++; - - // Increase count of drawable particles - particle_count ++; - } - - // If we have filled up one batch of particles, draw it as a set - // of quads using glDrawArrays. - if (particle_count >= BATCH_PARTICLES) - { - // The first argument tells which primitive type we use (QUAD) - // The second argument tells the index of the first vertex (0) - // The last argument is the vertex count - glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count); - particle_count = 0; - vptr = vertex_array; - } - - // Next particle - pptr++; - } - - // We are done with the particle data - mtx_unlock(&thread_sync.particles_lock); - cnd_signal(&thread_sync.d_done); - - // Draw final batch of particles (if any) - glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count); - - // Disable vertex arrays (Note: glInterleavedArrays implicitly called - // glEnableClientState for vertex, texture coord and color arrays) - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - - glDepthMask(GL_TRUE); -} - - -//======================================================================== -// Fountain geometry specification -//======================================================================== - -#define FOUNTAIN_SIDE_POINTS 14 -#define FOUNTAIN_SWEEP_STEPS 32 - -static const float fountain_side[FOUNTAIN_SIDE_POINTS * 2] = -{ - 1.2f, 0.f, 1.f, 0.2f, 0.41f, 0.3f, 0.4f, 0.35f, - 0.4f, 1.95f, 0.41f, 2.f, 0.8f, 2.2f, 1.2f, 2.4f, - 1.5f, 2.7f, 1.55f,2.95f, 1.6f, 3.f, 1.f, 3.f, - 0.5f, 3.f, 0.f, 3.f -}; - -static const float fountain_normal[FOUNTAIN_SIDE_POINTS * 2] = -{ - 1.0000f, 0.0000f, 0.6428f, 0.7660f, 0.3420f, 0.9397f, 1.0000f, 0.0000f, - 1.0000f, 0.0000f, 0.3420f,-0.9397f, 0.4226f,-0.9063f, 0.5000f,-0.8660f, - 0.7660f,-0.6428f, 0.9063f,-0.4226f, 0.0000f,1.00000f, 0.0000f,1.00000f, - 0.0000f,1.00000f, 0.0000f,1.00000f -}; - - -//======================================================================== -// Draw a fountain -//======================================================================== - -static void draw_fountain(void) -{ - static GLuint fountain_list = 0; - double angle; - float x, y; - int m, n; - - // The first time, we build the fountain display list - if (!fountain_list) - { - fountain_list = glGenLists(1); - glNewList(fountain_list, GL_COMPILE_AND_EXECUTE); - - glMaterialfv(GL_FRONT, GL_DIFFUSE, fountain_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, fountain_specular); - glMaterialf(GL_FRONT, GL_SHININESS, fountain_shininess); - - // Build fountain using triangle strips - for (n = 0; n < FOUNTAIN_SIDE_POINTS - 1; n++) - { - glBegin(GL_TRIANGLE_STRIP); - for (m = 0; m <= FOUNTAIN_SWEEP_STEPS; m++) - { - angle = (double) m * (2.0 * M_PI / (double) FOUNTAIN_SWEEP_STEPS); - x = (float) cos(angle); - y = (float) sin(angle); - - // Draw triangle strip - glNormal3f(x * fountain_normal[n * 2 + 2], - y * fountain_normal[n * 2 + 2], - fountain_normal[n * 2 + 3]); - glVertex3f(x * fountain_side[n * 2 + 2], - y * fountain_side[n * 2 + 2], - fountain_side[n * 2 +3 ]); - glNormal3f(x * fountain_normal[n * 2], - y * fountain_normal[n * 2], - fountain_normal[n * 2 + 1]); - glVertex3f(x * fountain_side[n * 2], - y * fountain_side[n * 2], - fountain_side[n * 2 + 1]); - } - - glEnd(); - } - - glEndList(); - } - else - glCallList(fountain_list); -} - - -//======================================================================== -// Recursive function for building variable tesselated floor -//======================================================================== - -static void tessellate_floor(float x1, float y1, float x2, float y2, int depth) -{ - float delta, x, y; - - // Last recursion? - if (depth >= 5) - delta = 999999.f; - else - { - x = (float) (fabs(x1) < fabs(x2) ? fabs(x1) : fabs(x2)); - y = (float) (fabs(y1) < fabs(y2) ? fabs(y1) : fabs(y2)); - delta = x*x + y*y; - } - - // Recurse further? - if (delta < 0.1f) - { - x = (x1 + x2) * 0.5f; - y = (y1 + y2) * 0.5f; - tessellate_floor(x1, y1, x, y, depth + 1); - tessellate_floor(x, y1, x2, y, depth + 1); - tessellate_floor(x1, y, x, y2, depth + 1); - tessellate_floor(x, y, x2, y2, depth + 1); - } - else - { - glTexCoord2f(x1 * 30.f, y1 * 30.f); - glVertex3f( x1 * 80.f, y1 * 80.f, 0.f); - glTexCoord2f(x2 * 30.f, y1 * 30.f); - glVertex3f( x2 * 80.f, y1 * 80.f, 0.f); - glTexCoord2f(x2 * 30.f, y2 * 30.f); - glVertex3f( x2 * 80.f, y2 * 80.f, 0.f); - glTexCoord2f(x1 * 30.f, y2 * 30.f); - glVertex3f( x1 * 80.f, y2 * 80.f, 0.f); - } -} - - -//======================================================================== -// Draw floor. We build the floor recursively and let the tessellation in the -// center (near x,y=0,0) be high, while the tessellation around the edges be -// low. -//======================================================================== - -static void draw_floor(void) -{ - static GLuint floor_list = 0; - - if (!wireframe) - { - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, floor_tex_id); - } - - // The first time, we build the floor display list - if (!floor_list) - { - floor_list = glGenLists(1); - glNewList(floor_list, GL_COMPILE_AND_EXECUTE); - - glMaterialfv(GL_FRONT, GL_DIFFUSE, floor_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular); - glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess); - - // Draw floor as a bunch of triangle strips (high tesselation - // improves lighting) - glNormal3f(0.f, 0.f, 1.f); - glBegin(GL_QUADS); - tessellate_floor(-1.f, -1.f, 0.f, 0.f, 0); - tessellate_floor( 0.f, -1.f, 1.f, 0.f, 0); - tessellate_floor( 0.f, 0.f, 1.f, 1.f, 0); - tessellate_floor(-1.f, 0.f, 0.f, 1.f, 0); - glEnd(); - - glEndList(); - } - else - glCallList(floor_list); - - glDisable(GL_TEXTURE_2D); - -} - - -//======================================================================== -// Position and configure light sources -//======================================================================== - -static void setup_lights(void) -{ - float l1pos[4], l1amb[4], l1dif[4], l1spec[4]; - float l2pos[4], l2amb[4], l2dif[4], l2spec[4]; - - // Set light source 1 parameters - l1pos[0] = 0.f; l1pos[1] = -9.f; l1pos[2] = 8.f; l1pos[3] = 1.f; - l1amb[0] = 0.2f; l1amb[1] = 0.2f; l1amb[2] = 0.2f; l1amb[3] = 1.f; - l1dif[0] = 0.8f; l1dif[1] = 0.4f; l1dif[2] = 0.2f; l1dif[3] = 1.f; - l1spec[0] = 1.f; l1spec[1] = 0.6f; l1spec[2] = 0.2f; l1spec[3] = 0.f; - - // Set light source 2 parameters - l2pos[0] = -15.f; l2pos[1] = 12.f; l2pos[2] = 1.5f; l2pos[3] = 1.f; - l2amb[0] = 0.f; l2amb[1] = 0.f; l2amb[2] = 0.f; l2amb[3] = 1.f; - l2dif[0] = 0.2f; l2dif[1] = 0.4f; l2dif[2] = 0.8f; l2dif[3] = 1.f; - l2spec[0] = 0.2f; l2spec[1] = 0.6f; l2spec[2] = 1.f; l2spec[3] = 0.f; - - glLightfv(GL_LIGHT1, GL_POSITION, l1pos); - glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); - glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); - glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); - glLightfv(GL_LIGHT2, GL_POSITION, l2pos); - glLightfv(GL_LIGHT2, GL_AMBIENT, l2amb); - glLightfv(GL_LIGHT2, GL_DIFFUSE, l2dif); - glLightfv(GL_LIGHT2, GL_SPECULAR, l2spec); - glLightfv(GL_LIGHT3, GL_POSITION, glow_pos); - glLightfv(GL_LIGHT3, GL_DIFFUSE, glow_color); - glLightfv(GL_LIGHT3, GL_SPECULAR, glow_color); - - glEnable(GL_LIGHT1); - glEnable(GL_LIGHT2); - glEnable(GL_LIGHT3); -} - - -//======================================================================== -// Main rendering function -//======================================================================== - -static void draw_scene(GLFWwindow* window, double t) -{ - double xpos, ypos, zpos, angle_x, angle_y, angle_z; - static double t_old = 0.0; - float dt; - mat4x4 projection; - - // Calculate frame-to-frame delta time - dt = (float) (t - t_old); - t_old = t; - - mat4x4_perspective(projection, - 65.f * (float) M_PI / 180.f, - aspect_ratio, - 1.0, 60.0); - - glClearColor(0.1f, 0.1f, 0.1f, 1.f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glMatrixMode(GL_PROJECTION); - glLoadMatrixf((const GLfloat*) projection); - - // Setup camera - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - // Rotate camera - angle_x = 90.0 - 10.0; - angle_y = 10.0 * sin(0.3 * t); - angle_z = 10.0 * t; - glRotated(-angle_x, 1.0, 0.0, 0.0); - glRotated(-angle_y, 0.0, 1.0, 0.0); - glRotated(-angle_z, 0.0, 0.0, 1.0); - - // Translate camera - xpos = 15.0 * sin((M_PI / 180.0) * angle_z) + - 2.0 * sin((M_PI / 180.0) * 3.1 * t); - ypos = -15.0 * cos((M_PI / 180.0) * angle_z) + - 2.0 * cos((M_PI / 180.0) * 2.9 * t); - zpos = 4.0 + 2.0 * cos((M_PI / 180.0) * 4.9 * t); - glTranslated(-xpos, -ypos, -zpos); - - glFrontFace(GL_CCW); - glCullFace(GL_BACK); - glEnable(GL_CULL_FACE); - - setup_lights(); - glEnable(GL_LIGHTING); - - glEnable(GL_FOG); - glFogi(GL_FOG_MODE, GL_EXP); - glFogf(GL_FOG_DENSITY, 0.05f); - glFogfv(GL_FOG_COLOR, fog_color); - - draw_floor(); - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - glDepthMask(GL_TRUE); - - draw_fountain(); - - glDisable(GL_LIGHTING); - glDisable(GL_FOG); - - // Particles must be drawn after all solid objects have been drawn - draw_particles(window, t, dt); - - // Z-buffer not needed anymore - glDisable(GL_DEPTH_TEST); -} - - -//======================================================================== -// Window resize callback function -//======================================================================== - -static void resize_callback(GLFWwindow* window, int width, int height) -{ - glViewport(0, 0, width, height); - aspect_ratio = height ? width / (float) height : 1.f; -} - - -//======================================================================== -// Key callback functions -//======================================================================== - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action == GLFW_PRESS) - { - switch (key) - { - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - case GLFW_KEY_W: - wireframe = !wireframe; - glPolygonMode(GL_FRONT_AND_BACK, - wireframe ? GL_LINE : GL_FILL); - break; - default: - break; - } - } -} - - -//======================================================================== -// Thread for updating particle physics -//======================================================================== - -static int physics_thread_main(void* arg) -{ - GLFWwindow* window = arg; - - for (;;) - { - mtx_lock(&thread_sync.particles_lock); - - // Wait for particle drawing to be done - while (!glfwWindowShouldClose(window) && - thread_sync.p_frame > thread_sync.d_frame) - { - struct timespec ts; - clock_gettime(CLOCK_REALTIME, &ts); - ts.tv_nsec += 100 * 1000 * 1000; - ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000); - ts.tv_nsec %= 1000 * 1000 * 1000; - cnd_timedwait(&thread_sync.d_done, &thread_sync.particles_lock, &ts); - } - - if (glfwWindowShouldClose(window)) - break; - - // Update particles - particle_engine(thread_sync.t, thread_sync.dt); - - // Update frame counter - thread_sync.p_frame++; - - // Unlock mutex and signal drawing thread - mtx_unlock(&thread_sync.particles_lock); - cnd_signal(&thread_sync.p_done); - } - - return 0; -} - - -//======================================================================== -// main -//======================================================================== - -int main(int argc, char** argv) -{ - int ch, width, height; - thrd_t physics_thread = 0; - GLFWwindow* window; - GLFWmonitor* monitor = NULL; - - if (!glfwInit()) - { - fprintf(stderr, "Failed to initialize GLFW\n"); - exit(EXIT_FAILURE); - } - - while ((ch = getopt(argc, argv, "fh")) != -1) - { - switch (ch) - { - case 'f': - monitor = glfwGetPrimaryMonitor(); - break; - case 'h': - usage(); - exit(EXIT_SUCCESS); - } - } - - if (monitor) - { - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - - glfwWindowHint(GLFW_RED_BITS, mode->redBits); - glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); - glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); - glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); - - width = mode->width; - height = mode->height; - } - else - { - width = 640; - height = 480; - } - - window = glfwCreateWindow(width, height, "Particle Engine", monitor, NULL); - if (!window) - { - fprintf(stderr, "Failed to create GLFW window\n"); - glfwTerminate(); - exit(EXIT_FAILURE); - } - - if (monitor) - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - glfwSetFramebufferSizeCallback(window, resize_callback); - glfwSetKeyCallback(window, key_callback); - - // Set initial aspect ratio - glfwGetFramebufferSize(window, &width, &height); - resize_callback(window, width, height); - - // Upload particle texture - glGenTextures(1, &particle_tex_id); - glBindTexture(GL_TEXTURE_2D, particle_tex_id); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, P_TEX_WIDTH, P_TEX_HEIGHT, - 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, particle_texture); - - // Upload floor texture - glGenTextures(1, &floor_tex_id); - glBindTexture(GL_TEXTURE_2D, floor_tex_id); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, F_TEX_WIDTH, F_TEX_HEIGHT, - 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, floor_texture); - - if (glfwExtensionSupported("GL_EXT_separate_specular_color")) - { - glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, - GL_SEPARATE_SPECULAR_COLOR_EXT); - } - - // Set filled polygon mode as default (not wireframe) - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - wireframe = 0; - - // Set initial times - thread_sync.t = 0.0; - thread_sync.dt = 0.001f; - thread_sync.p_frame = 0; - thread_sync.d_frame = 0; - - mtx_init(&thread_sync.particles_lock, mtx_timed); - cnd_init(&thread_sync.p_done); - cnd_init(&thread_sync.d_done); - - if (thrd_create(&physics_thread, physics_thread_main, window) != thrd_success) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwSetTime(0.0); - - while (!glfwWindowShouldClose(window)) - { - draw_scene(window, glfwGetTime()); - - glfwSwapBuffers(window); - glfwPollEvents(); - } - - thrd_join(physics_thread, NULL); - - glfwDestroyWindow(window); - glfwTerminate(); - - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/examples/sharing.c b/src/lib/third_party/glfw/OLD/examples/sharing.c deleted file mode 100644 index be35faff..00000000 --- a/src/lib/third_party/glfw/OLD/examples/sharing.c +++ /dev/null @@ -1,233 +0,0 @@ -//======================================================================== -// Context sharing example -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include - -#include -#include - -#include "getopt.h" -#include "linmath.h" - -static const char* vertex_shader_text = -"#version 110\n" -"uniform mat4 MVP;\n" -"attribute vec2 vPos;\n" -"varying vec2 texcoord;\n" -"void main()\n" -"{\n" -" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" -" texcoord = vPos;\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 110\n" -"uniform sampler2D texture;\n" -"uniform vec3 color;\n" -"varying vec2 texcoord;\n" -"void main()\n" -"{\n" -" gl_FragColor = vec4(color * texture2D(texture, texcoord).rgb, 1.0);\n" -"}\n"; - -static const vec2 vertices[4] = -{ - { 0.f, 0.f }, - { 1.f, 0.f }, - { 1.f, 1.f }, - { 0.f, 1.f } -}; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} - -int main(int argc, char** argv) -{ - GLFWwindow* windows[2]; - GLuint texture, program, vertex_buffer; - GLint mvp_location, vpos_location, color_location, texture_location; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - - windows[0] = glfwCreateWindow(400, 400, "First", NULL, NULL); - if (!windows[0]) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwSetKeyCallback(windows[0], key_callback); - - glfwMakeContextCurrent(windows[0]); - - // Only enable vsync for the first of the windows to be swapped to - // avoid waiting out the interval for each window - glfwSwapInterval(1); - - // The contexts are created with the same APIs so the function - // pointers should be re-usable between them - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - - // Create the OpenGL objects inside the first context, created above - // All objects will be shared with the second context, created below - { - int x, y; - char pixels[16 * 16]; - GLuint vertex_shader, fragment_shader; - - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - - srand((unsigned int) glfwGetTimerValue()); - - for (y = 0; y < 16; y++) - { - for (x = 0; x < 16; x++) - pixels[y * 16 + x] = rand() % 256; - } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 16, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - vertex_shader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); - glCompileShader(vertex_shader); - - fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); - glCompileShader(fragment_shader); - - program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - mvp_location = glGetUniformLocation(program, "MVP"); - color_location = glGetUniformLocation(program, "color"); - texture_location = glGetUniformLocation(program, "texture"); - vpos_location = glGetAttribLocation(program, "vPos"); - - glGenBuffers(1, &vertex_buffer); - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - } - - glUseProgram(program); - glUniform1i(texture_location, 0); - - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, texture); - - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) 0); - - windows[1] = glfwCreateWindow(400, 400, "Second", NULL, windows[0]); - if (!windows[1]) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - // Place the second window to the right of the first - { - int xpos, ypos, left, right, width; - - glfwGetWindowSize(windows[0], &width, NULL); - glfwGetWindowFrameSize(windows[0], &left, NULL, &right, NULL); - glfwGetWindowPos(windows[0], &xpos, &ypos); - - glfwSetWindowPos(windows[1], xpos + width + left + right, ypos); - } - - glfwSetKeyCallback(windows[1], key_callback); - - glfwMakeContextCurrent(windows[1]); - - // While objects are shared, the global context state is not and will - // need to be set up for each context - - glUseProgram(program); - - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, texture); - - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) 0); - - while (!glfwWindowShouldClose(windows[0]) && - !glfwWindowShouldClose(windows[1])) - { - int i; - const vec3 colors[2] = - { - { 0.8f, 0.4f, 1.f }, - { 0.3f, 0.4f, 1.f } - }; - - for (i = 0; i < 2; i++) - { - int width, height; - mat4x4 mvp; - - glfwGetFramebufferSize(windows[i], &width, &height); - glfwMakeContextCurrent(windows[i]); - - glViewport(0, 0, width, height); - - mat4x4_ortho(mvp, 0.f, 1.f, 0.f, 1.f, 0.f, 1.f); - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - glUniform3fv(color_location, 1, colors[i]); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glfwSwapBuffers(windows[i]); - } - - glfwWaitEvents(); - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/examples/simple.c b/src/lib/third_party/glfw/OLD/examples/simple.c deleted file mode 100644 index 7752a365..00000000 --- a/src/lib/third_party/glfw/OLD/examples/simple.c +++ /dev/null @@ -1,165 +0,0 @@ -//======================================================================== -// Simple GLFW example -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -//! [code] - -#include -#include - -#include "linmath.h" - -#include -#include - -static const struct -{ - float x, y; - float r, g, b; -} vertices[3] = -{ - { -0.6f, -0.4f, 1.f, 0.f, 0.f }, - { 0.6f, -0.4f, 0.f, 1.f, 0.f }, - { 0.f, 0.6f, 0.f, 0.f, 1.f } -}; - -static const char* vertex_shader_text = -"#version 110\n" -"uniform mat4 MVP;\n" -"attribute vec3 vCol;\n" -"attribute vec2 vPos;\n" -"varying vec3 color;\n" -"void main()\n" -"{\n" -" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" -" color = vCol;\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 110\n" -"varying vec3 color;\n" -"void main()\n" -"{\n" -" gl_FragColor = vec4(color, 1.0);\n" -"}\n"; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} - -int main(void) -{ - GLFWwindow* window; - GLuint vertex_buffer, vertex_shader, fragment_shader, program; - GLint mvp_location, vpos_location, vcol_location; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - - window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwSetKeyCallback(window, key_callback); - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - // NOTE: OpenGL error checks have been omitted for brevity - - glGenBuffers(1, &vertex_buffer); - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - vertex_shader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); - glCompileShader(vertex_shader); - - fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); - glCompileShader(fragment_shader); - - program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - mvp_location = glGetUniformLocation(program, "MVP"); - vpos_location = glGetAttribLocation(program, "vPos"); - vcol_location = glGetAttribLocation(program, "vCol"); - - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) 0); - glEnableVertexAttribArray(vcol_location); - glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) (sizeof(float) * 2)); - - while (!glfwWindowShouldClose(window)) - { - float ratio; - int width, height; - mat4x4 m, p, mvp; - - glfwGetFramebufferSize(window, &width, &height); - ratio = width / (float) height; - - glViewport(0, 0, width, height); - glClear(GL_COLOR_BUFFER_BIT); - - mat4x4_identity(m); - mat4x4_rotate_Z(m, m, (float) glfwGetTime()); - mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f); - mat4x4_mul(mvp, p, m); - - glUseProgram(program); - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - glDrawArrays(GL_TRIANGLES, 0, 3); - - glfwSwapBuffers(window); - glfwPollEvents(); - } - - glfwDestroyWindow(window); - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - -//! [code] diff --git a/src/lib/third_party/glfw/OLD/examples/splitview.c b/src/lib/third_party/glfw/OLD/examples/splitview.c deleted file mode 100644 index 12f837d3..00000000 --- a/src/lib/third_party/glfw/OLD/examples/splitview.c +++ /dev/null @@ -1,545 +0,0 @@ -//======================================================================== -// This is an example program for the GLFW library -// -// The program uses a "split window" view, rendering four views of the -// same scene in one window (e.g. uesful for 3D modelling software). This -// demo uses scissors to separete the four different rendering areas from -// each other. -// -// (If the code seems a little bit strange here and there, it may be -// because I am not a friend of orthogonal projections) -//======================================================================== - -#include -#include - -#if defined(_MSC_VER) - // Make MS math.h define M_PI - #define _USE_MATH_DEFINES -#endif - -#include -#include -#include - -#include - - -//======================================================================== -// Global variables -//======================================================================== - -// Mouse position -static double xpos = 0, ypos = 0; - -// Window size -static int width, height; - -// Active view: 0 = none, 1 = upper left, 2 = upper right, 3 = lower left, -// 4 = lower right -static int active_view = 0; - -// Rotation around each axis -static int rot_x = 0, rot_y = 0, rot_z = 0; - -// Do redraw? -static int do_redraw = 1; - - -//======================================================================== -// Draw a solid torus (use a display list for the model) -//======================================================================== - -#define TORUS_MAJOR 1.5 -#define TORUS_MINOR 0.5 -#define TORUS_MAJOR_RES 32 -#define TORUS_MINOR_RES 32 - -static void drawTorus(void) -{ - static GLuint torus_list = 0; - int i, j, k; - double s, t, x, y, z, nx, ny, nz, scale, twopi; - - if (!torus_list) - { - // Start recording displaylist - torus_list = glGenLists(1); - glNewList(torus_list, GL_COMPILE_AND_EXECUTE); - - // Draw torus - twopi = 2.0 * M_PI; - for (i = 0; i < TORUS_MINOR_RES; i++) - { - glBegin(GL_QUAD_STRIP); - for (j = 0; j <= TORUS_MAJOR_RES; j++) - { - for (k = 1; k >= 0; k--) - { - s = (i + k) % TORUS_MINOR_RES + 0.5; - t = j % TORUS_MAJOR_RES; - - // Calculate point on surface - x = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * cos(t * twopi / TORUS_MAJOR_RES); - y = TORUS_MINOR * sin(s * twopi / TORUS_MINOR_RES); - z = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * sin(t * twopi / TORUS_MAJOR_RES); - - // Calculate surface normal - nx = x - TORUS_MAJOR * cos(t * twopi / TORUS_MAJOR_RES); - ny = y; - nz = z - TORUS_MAJOR * sin(t * twopi / TORUS_MAJOR_RES); - scale = 1.0 / sqrt(nx*nx + ny*ny + nz*nz); - nx *= scale; - ny *= scale; - nz *= scale; - - glNormal3f((float) nx, (float) ny, (float) nz); - glVertex3f((float) x, (float) y, (float) z); - } - } - - glEnd(); - } - - // Stop recording displaylist - glEndList(); - } - else - { - // Playback displaylist - glCallList(torus_list); - } -} - - -//======================================================================== -// Draw the scene (a rotating torus) -//======================================================================== - -static void drawScene(void) -{ - const GLfloat model_diffuse[4] = {1.0f, 0.8f, 0.8f, 1.0f}; - const GLfloat model_specular[4] = {0.6f, 0.6f, 0.6f, 1.0f}; - const GLfloat model_shininess = 20.0f; - - glPushMatrix(); - - // Rotate the object - glRotatef((GLfloat) rot_x * 0.5f, 1.0f, 0.0f, 0.0f); - glRotatef((GLfloat) rot_y * 0.5f, 0.0f, 1.0f, 0.0f); - glRotatef((GLfloat) rot_z * 0.5f, 0.0f, 0.0f, 1.0f); - - // Set model color (used for orthogonal views, lighting disabled) - glColor4fv(model_diffuse); - - // Set model material (used for perspective view, lighting enabled) - glMaterialfv(GL_FRONT, GL_DIFFUSE, model_diffuse); - glMaterialfv(GL_FRONT, GL_SPECULAR, model_specular); - glMaterialf(GL_FRONT, GL_SHININESS, model_shininess); - - // Draw torus - drawTorus(); - - glPopMatrix(); -} - - -//======================================================================== -// Draw a 2D grid (used for orthogonal views) -//======================================================================== - -static void drawGrid(float scale, int steps) -{ - int i; - float x, y; - mat4x4 view; - - glPushMatrix(); - - // Set background to some dark bluish grey - glClearColor(0.05f, 0.05f, 0.2f, 0.0f); - glClear(GL_COLOR_BUFFER_BIT); - - // Setup modelview matrix (flat XY view) - { - vec3 eye = { 0.f, 0.f, 1.f }; - vec3 center = { 0.f, 0.f, 0.f }; - vec3 up = { 0.f, 1.f, 0.f }; - mat4x4_look_at(view, eye, center, up); - } - glLoadMatrixf((const GLfloat*) view); - - // We don't want to update the Z-buffer - glDepthMask(GL_FALSE); - - // Set grid color - glColor3f(0.0f, 0.5f, 0.5f); - - glBegin(GL_LINES); - - // Horizontal lines - x = scale * 0.5f * (float) (steps - 1); - y = -scale * 0.5f * (float) (steps - 1); - for (i = 0; i < steps; i++) - { - glVertex3f(-x, y, 0.0f); - glVertex3f(x, y, 0.0f); - y += scale; - } - - // Vertical lines - x = -scale * 0.5f * (float) (steps - 1); - y = scale * 0.5f * (float) (steps - 1); - for (i = 0; i < steps; i++) - { - glVertex3f(x, -y, 0.0f); - glVertex3f(x, y, 0.0f); - x += scale; - } - - glEnd(); - - // Enable Z-buffer writing again - glDepthMask(GL_TRUE); - - glPopMatrix(); -} - - -//======================================================================== -// Draw all views -//======================================================================== - -static void drawAllViews(void) -{ - const GLfloat light_position[4] = {0.0f, 8.0f, 8.0f, 1.0f}; - const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f}; - const GLfloat light_specular[4] = {1.0f, 1.0f, 1.0f, 1.0f}; - const GLfloat light_ambient[4] = {0.2f, 0.2f, 0.3f, 1.0f}; - float aspect; - mat4x4 view, projection; - - // Calculate aspect of window - if (height > 0) - aspect = (float) width / (float) height; - else - aspect = 1.f; - - // Clear screen - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // Enable scissor test - glEnable(GL_SCISSOR_TEST); - - // Enable depth test - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LEQUAL); - - // ** ORTHOGONAL VIEWS ** - - // For orthogonal views, use wireframe rendering - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - // Enable line anti-aliasing - glEnable(GL_LINE_SMOOTH); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - // Setup orthogonal projection matrix - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-3.0 * aspect, 3.0 * aspect, -3.0, 3.0, 1.0, 50.0); - - // Upper left view (TOP VIEW) - glViewport(0, height / 2, width / 2, height / 2); - glScissor(0, height / 2, width / 2, height / 2); - glMatrixMode(GL_MODELVIEW); - { - vec3 eye = { 0.f, 10.f, 1e-3f }; - vec3 center = { 0.f, 0.f, 0.f }; - vec3 up = { 0.f, 1.f, 0.f }; - mat4x4_look_at( view, eye, center, up ); - } - glLoadMatrixf((const GLfloat*) view); - drawGrid(0.5, 12); - drawScene(); - - // Lower left view (FRONT VIEW) - glViewport(0, 0, width / 2, height / 2); - glScissor(0, 0, width / 2, height / 2); - glMatrixMode(GL_MODELVIEW); - { - vec3 eye = { 0.f, 0.f, 10.f }; - vec3 center = { 0.f, 0.f, 0.f }; - vec3 up = { 0.f, 1.f, 0.f }; - mat4x4_look_at( view, eye, center, up ); - } - glLoadMatrixf((const GLfloat*) view); - drawGrid(0.5, 12); - drawScene(); - - // Lower right view (SIDE VIEW) - glViewport(width / 2, 0, width / 2, height / 2); - glScissor(width / 2, 0, width / 2, height / 2); - glMatrixMode(GL_MODELVIEW); - { - vec3 eye = { 10.f, 0.f, 0.f }; - vec3 center = { 0.f, 0.f, 0.f }; - vec3 up = { 0.f, 1.f, 0.f }; - mat4x4_look_at( view, eye, center, up ); - } - glLoadMatrixf((const GLfloat*) view); - drawGrid(0.5, 12); - drawScene(); - - // Disable line anti-aliasing - glDisable(GL_LINE_SMOOTH); - glDisable(GL_BLEND); - - // ** PERSPECTIVE VIEW ** - - // For perspective view, use solid rendering - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - // Enable face culling (faster rendering) - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - glFrontFace(GL_CW); - - // Setup perspective projection matrix - glMatrixMode(GL_PROJECTION); - mat4x4_perspective(projection, - 65.f * (float) M_PI / 180.f, - aspect, - 1.f, 50.f); - glLoadMatrixf((const GLfloat*) projection); - - // Upper right view (PERSPECTIVE VIEW) - glViewport(width / 2, height / 2, width / 2, height / 2); - glScissor(width / 2, height / 2, width / 2, height / 2); - glMatrixMode(GL_MODELVIEW); - { - vec3 eye = { 3.f, 1.5f, 3.f }; - vec3 center = { 0.f, 0.f, 0.f }; - vec3 up = { 0.f, 1.f, 0.f }; - mat4x4_look_at( view, eye, center, up ); - } - glLoadMatrixf((const GLfloat*) view); - - // Configure and enable light source 1 - glLightfv(GL_LIGHT1, GL_POSITION, light_position); - glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); - glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHTING); - - // Draw scene - drawScene(); - - // Disable lighting - glDisable(GL_LIGHTING); - - // Disable face culling - glDisable(GL_CULL_FACE); - - // Disable depth test - glDisable(GL_DEPTH_TEST); - - // Disable scissor test - glDisable(GL_SCISSOR_TEST); - - // Draw a border around the active view - if (active_view > 0 && active_view != 2) - { - glViewport(0, 0, width, height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.0, 2.0, 0.0, 2.0, 0.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef((GLfloat) ((active_view - 1) & 1), (GLfloat) (1 - (active_view - 1) / 2), 0.0f); - - glColor3f(1.0f, 1.0f, 0.6f); - - glBegin(GL_LINE_STRIP); - glVertex2i(0, 0); - glVertex2i(1, 0); - glVertex2i(1, 1); - glVertex2i(0, 1); - glVertex2i(0, 0); - glEnd(); - } -} - - -//======================================================================== -// Framebuffer size callback function -//======================================================================== - -static void framebufferSizeFun(GLFWwindow* window, int w, int h) -{ - width = w; - height = h > 0 ? h : 1; - do_redraw = 1; -} - - -//======================================================================== -// Window refresh callback function -//======================================================================== - -static void windowRefreshFun(GLFWwindow* window) -{ - drawAllViews(); - glfwSwapBuffers(window); - do_redraw = 0; -} - - -//======================================================================== -// Mouse position callback function -//======================================================================== - -static void cursorPosFun(GLFWwindow* window, double x, double y) -{ - int wnd_width, wnd_height, fb_width, fb_height; - double scale; - - glfwGetWindowSize(window, &wnd_width, &wnd_height); - glfwGetFramebufferSize(window, &fb_width, &fb_height); - - scale = (double) fb_width / (double) wnd_width; - - x *= scale; - y *= scale; - - // Depending on which view was selected, rotate around different axes - switch (active_view) - { - case 1: - rot_x += (int) (y - ypos); - rot_z += (int) (x - xpos); - do_redraw = 1; - break; - case 3: - rot_x += (int) (y - ypos); - rot_y += (int) (x - xpos); - do_redraw = 1; - break; - case 4: - rot_y += (int) (x - xpos); - rot_z += (int) (y - ypos); - do_redraw = 1; - break; - default: - // Do nothing for perspective view, or if no view is selected - break; - } - - // Remember cursor position - xpos = x; - ypos = y; -} - - -//======================================================================== -// Mouse button callback function -//======================================================================== - -static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods) -{ - if ((button == GLFW_MOUSE_BUTTON_LEFT) && action == GLFW_PRESS) - { - // Detect which of the four views was clicked - active_view = 1; - if (xpos >= width / 2) - active_view += 1; - if (ypos >= height / 2) - active_view += 2; - } - else if (button == GLFW_MOUSE_BUTTON_LEFT) - { - // Deselect any previously selected view - active_view = 0; - } - - do_redraw = 1; -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} - - -//======================================================================== -// main -//======================================================================== - -int main(void) -{ - GLFWwindow* window; - - // Initialise GLFW - if (!glfwInit()) - { - fprintf(stderr, "Failed to initialize GLFW\n"); - exit(EXIT_FAILURE); - } - - glfwWindowHint(GLFW_SAMPLES, 4); - - // Open OpenGL window - window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL); - if (!window) - { - fprintf(stderr, "Failed to open GLFW window\n"); - - glfwTerminate(); - exit(EXIT_FAILURE); - } - - // Set callback functions - glfwSetFramebufferSizeCallback(window, framebufferSizeFun); - glfwSetWindowRefreshCallback(window, windowRefreshFun); - glfwSetCursorPosCallback(window, cursorPosFun); - glfwSetMouseButtonCallback(window, mouseButtonFun); - glfwSetKeyCallback(window, key_callback); - - // Enable vsync - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3) - glEnable(GL_MULTISAMPLE_ARB); - - glfwGetFramebufferSize(window, &width, &height); - framebufferSizeFun(window, width, height); - - // Main loop - for (;;) - { - // Only redraw if we need to - if (do_redraw) - windowRefreshFun(window); - - // Wait for new events - glfwWaitEvents(); - - // Check if the window should be closed - if (glfwWindowShouldClose(window)) - break; - } - - // Close OpenGL window and terminate GLFW - glfwTerminate(); - - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/examples/wave.c b/src/lib/third_party/glfw/OLD/examples/wave.c deleted file mode 100644 index 1de7e6fa..00000000 --- a/src/lib/third_party/glfw/OLD/examples/wave.c +++ /dev/null @@ -1,461 +0,0 @@ -/***************************************************************************** - * Wave Simulation in OpenGL - * (C) 2002 Jakob Thomsen - * http://home.in.tum.de/~thomsen - * Modified for GLFW by Sylvain Hellegouarch - sh@programmationworld.com - * Modified for variable frame rate by Marcus Geelnard - * 2003-Jan-31: Minor cleanups and speedups / MG - * 2010-10-24: Formatting and cleanup - Camilla Löwy - *****************************************************************************/ - -#if defined(_MSC_VER) - // Make MS math.h define M_PI - #define _USE_MATH_DEFINES -#endif - -#include -#include -#include - -#include -#include - -#include - -// Maximum delta T to allow for differential calculations -#define MAX_DELTA_T 0.01 - -// Animation speed (10.0 looks good) -#define ANIMATION_SPEED 10.0 - -GLfloat alpha = 210.f, beta = -70.f; -GLfloat zoom = 2.f; - -double cursorX; -double cursorY; - -struct Vertex -{ - GLfloat x, y, z; - GLfloat r, g, b; -}; - -#define GRIDW 50 -#define GRIDH 50 -#define VERTEXNUM (GRIDW*GRIDH) - -#define QUADW (GRIDW - 1) -#define QUADH (GRIDH - 1) -#define QUADNUM (QUADW*QUADH) - -GLuint quad[4 * QUADNUM]; -struct Vertex vertex[VERTEXNUM]; - -/* The grid will look like this: - * - * 3 4 5 - * *---*---* - * | | | - * | 0 | 1 | - * | | | - * *---*---* - * 0 1 2 - */ - -//======================================================================== -// Initialize grid geometry -//======================================================================== - -void init_vertices(void) -{ - int x, y, p; - - // Place the vertices in a grid - for (y = 0; y < GRIDH; y++) - { - for (x = 0; x < GRIDW; x++) - { - p = y * GRIDW + x; - - vertex[p].x = (GLfloat) (x - GRIDW / 2) / (GLfloat) (GRIDW / 2); - vertex[p].y = (GLfloat) (y - GRIDH / 2) / (GLfloat) (GRIDH / 2); - vertex[p].z = 0; - - if ((x % 4 < 2) ^ (y % 4 < 2)) - vertex[p].r = 0.0; - else - vertex[p].r = 1.0; - - vertex[p].g = (GLfloat) y / (GLfloat) GRIDH; - vertex[p].b = 1.f - ((GLfloat) x / (GLfloat) GRIDW + (GLfloat) y / (GLfloat) GRIDH) / 2.f; - } - } - - for (y = 0; y < QUADH; y++) - { - for (x = 0; x < QUADW; x++) - { - p = 4 * (y * QUADW + x); - - quad[p + 0] = y * GRIDW + x; // Some point - quad[p + 1] = y * GRIDW + x + 1; // Neighbor at the right side - quad[p + 2] = (y + 1) * GRIDW + x + 1; // Upper right neighbor - quad[p + 3] = (y + 1) * GRIDW + x; // Upper neighbor - } - } -} - -double dt; -double p[GRIDW][GRIDH]; -double vx[GRIDW][GRIDH], vy[GRIDW][GRIDH]; -double ax[GRIDW][GRIDH], ay[GRIDW][GRIDH]; - -//======================================================================== -// Initialize grid -//======================================================================== - -void init_grid(void) -{ - int x, y; - double dx, dy, d; - - for (y = 0; y < GRIDH; y++) - { - for (x = 0; x < GRIDW; x++) - { - dx = (double) (x - GRIDW / 2); - dy = (double) (y - GRIDH / 2); - d = sqrt(dx * dx + dy * dy); - if (d < 0.1 * (double) (GRIDW / 2)) - { - d = d * 10.0; - p[x][y] = -cos(d * (M_PI / (double)(GRIDW * 4))) * 100.0; - } - else - p[x][y] = 0.0; - - vx[x][y] = 0.0; - vy[x][y] = 0.0; - } - } -} - - -//======================================================================== -// Draw scene -//======================================================================== - -void draw_scene(GLFWwindow* window) -{ - // Clear the color and depth buffers - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // We don't want to modify the projection matrix - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - // Move back - glTranslatef(0.0, 0.0, -zoom); - // Rotate the view - glRotatef(beta, 1.0, 0.0, 0.0); - glRotatef(alpha, 0.0, 0.0, 1.0); - - glDrawElements(GL_QUADS, 4 * QUADNUM, GL_UNSIGNED_INT, quad); - - glfwSwapBuffers(window); -} - - -//======================================================================== -// Initialize Miscellaneous OpenGL state -//======================================================================== - -void init_opengl(void) -{ - // Use Gouraud (smooth) shading - glShadeModel(GL_SMOOTH); - - // Switch on the z-buffer - glEnable(GL_DEPTH_TEST); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - glVertexPointer(3, GL_FLOAT, sizeof(struct Vertex), vertex); - glColorPointer(3, GL_FLOAT, sizeof(struct Vertex), &vertex[0].r); // Pointer to the first color - - glPointSize(2.0); - - // Background color is black - glClearColor(0, 0, 0, 0); -} - - -//======================================================================== -// Modify the height of each vertex according to the pressure -//======================================================================== - -void adjust_grid(void) -{ - int pos; - int x, y; - - for (y = 0; y < GRIDH; y++) - { - for (x = 0; x < GRIDW; x++) - { - pos = y * GRIDW + x; - vertex[pos].z = (float) (p[x][y] * (1.0 / 50.0)); - } - } -} - - -//======================================================================== -// Calculate wave propagation -//======================================================================== - -void calc_grid(void) -{ - int x, y, x2, y2; - double time_step = dt * ANIMATION_SPEED; - - // Compute accelerations - for (x = 0; x < GRIDW; x++) - { - x2 = (x + 1) % GRIDW; - for(y = 0; y < GRIDH; y++) - ax[x][y] = p[x][y] - p[x2][y]; - } - - for (y = 0; y < GRIDH; y++) - { - y2 = (y + 1) % GRIDH; - for(x = 0; x < GRIDW; x++) - ay[x][y] = p[x][y] - p[x][y2]; - } - - // Compute speeds - for (x = 0; x < GRIDW; x++) - { - for (y = 0; y < GRIDH; y++) - { - vx[x][y] = vx[x][y] + ax[x][y] * time_step; - vy[x][y] = vy[x][y] + ay[x][y] * time_step; - } - } - - // Compute pressure - for (x = 1; x < GRIDW; x++) - { - x2 = x - 1; - for (y = 1; y < GRIDH; y++) - { - y2 = y - 1; - p[x][y] = p[x][y] + (vx[x2][y] - vx[x][y] + vy[x][y2] - vy[x][y]) * time_step; - } - } -} - - -//======================================================================== -// Print errors -//======================================================================== - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - - -//======================================================================== -// Handle key strokes -//======================================================================== - -void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - case GLFW_KEY_SPACE: - init_grid(); - break; - case GLFW_KEY_LEFT: - alpha += 5; - break; - case GLFW_KEY_RIGHT: - alpha -= 5; - break; - case GLFW_KEY_UP: - beta -= 5; - break; - case GLFW_KEY_DOWN: - beta += 5; - break; - case GLFW_KEY_PAGE_UP: - zoom -= 0.25f; - if (zoom < 0.f) - zoom = 0.f; - break; - case GLFW_KEY_PAGE_DOWN: - zoom += 0.25f; - break; - default: - break; - } -} - - -//======================================================================== -// Callback function for mouse button events -//======================================================================== - -void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) -{ - if (button != GLFW_MOUSE_BUTTON_LEFT) - return; - - if (action == GLFW_PRESS) - { - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); - glfwGetCursorPos(window, &cursorX, &cursorY); - } - else - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); -} - - -//======================================================================== -// Callback function for cursor motion events -//======================================================================== - -void cursor_position_callback(GLFWwindow* window, double x, double y) -{ - if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) - { - alpha += (GLfloat) (x - cursorX) / 10.f; - beta += (GLfloat) (y - cursorY) / 10.f; - - cursorX = x; - cursorY = y; - } -} - - -//======================================================================== -// Callback function for scroll events -//======================================================================== - -void scroll_callback(GLFWwindow* window, double x, double y) -{ - zoom += (float) y / 4.f; - if (zoom < 0) - zoom = 0; -} - - -//======================================================================== -// Callback function for framebuffer resize events -//======================================================================== - -void framebuffer_size_callback(GLFWwindow* window, int width, int height) -{ - float ratio = 1.f; - mat4x4 projection; - - if (height > 0) - ratio = (float) width / (float) height; - - // Setup viewport - glViewport(0, 0, width, height); - - // Change to the projection matrix and set our viewing volume - glMatrixMode(GL_PROJECTION); - mat4x4_perspective(projection, - 60.f * (float) M_PI / 180.f, - ratio, - 1.f, 1024.f); - glLoadMatrixf((const GLfloat*) projection); -} - - -//======================================================================== -// main -//======================================================================== - -int main(int argc, char* argv[]) -{ - GLFWwindow* window; - double t, dt_total, t_old; - int width, height; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - window = glfwCreateWindow(640, 480, "Wave Simulation", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwSetKeyCallback(window, key_callback); - glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); - glfwSetMouseButtonCallback(window, mouse_button_callback); - glfwSetCursorPosCallback(window, cursor_position_callback); - glfwSetScrollCallback(window, scroll_callback); - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - glfwGetFramebufferSize(window, &width, &height); - framebuffer_size_callback(window, width, height); - - // Initialize OpenGL - init_opengl(); - - // Initialize simulation - init_vertices(); - init_grid(); - adjust_grid(); - - // Initialize timer - t_old = glfwGetTime() - 0.01; - - while (!glfwWindowShouldClose(window)) - { - t = glfwGetTime(); - dt_total = t - t_old; - t_old = t; - - // Safety - iterate if dt_total is too large - while (dt_total > 0.f) - { - // Select iteration time step - dt = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total; - dt_total -= dt; - - // Calculate wave propagation - calc_grid(); - } - - // Compute height of each vertex - adjust_grid(); - - // Draw wave grid to OpenGL display - draw_scene(window); - - glfwPollEvents(); - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/include/GLFW/glfw3.h b/src/lib/third_party/glfw/OLD/include/GLFW/glfw3.h deleted file mode 100644 index 00256d4d..00000000 --- a/src/lib/third_party/glfw/OLD/include/GLFW/glfw3.h +++ /dev/null @@ -1,5522 +0,0 @@ -/************************************************************************* - * GLFW 3.3 - www.glfw.org - * A library for OpenGL, window and input - *------------------------------------------------------------------------ - * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2016 Camilla Löwy - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would - * be appreciated but is not required. - * - * 2. Altered source versions must be plainly marked as such, and must not - * be misrepresented as being the original software. - * - * 3. This notice may not be removed or altered from any source - * distribution. - * - *************************************************************************/ - -#ifndef _glfw3_h_ -#define _glfw3_h_ - -#ifdef __cplusplus -extern "C" { -#endif - - -/************************************************************************* - * Doxygen documentation - *************************************************************************/ - -/*! @file glfw3.h - * @brief The header of the GLFW 3 API. - * - * This is the header file of the GLFW 3 API. It defines all its types and - * declares all its functions. - * - * For more information about how to use this file, see @ref build_include. - */ -/*! @defgroup context Context reference - * @brief Functions and types related to OpenGL and OpenGL ES contexts. - * - * This is the reference documentation for OpenGL and OpenGL ES context related - * functions. For more task-oriented information, see the @ref context_guide. - */ -/*! @defgroup vulkan Vulkan reference - * @brief Functions and types related to Vulkan. - * - * This is the reference documentation for Vulkan related functions and types. - * For more task-oriented information, see the @ref vulkan_guide. - */ -/*! @defgroup init Initialization, version and error reference - * @brief Functions and types related to initialization and error handling. - * - * This is the reference documentation for initialization and termination of - * the library, version management and error handling. For more task-oriented - * information, see the @ref intro_guide. - */ -/*! @defgroup input Input reference - * @brief Functions and types related to input handling. - * - * This is the reference documentation for input related functions and types. - * For more task-oriented information, see the @ref input_guide. - */ -/*! @defgroup monitor Monitor reference - * @brief Functions and types related to monitors. - * - * This is the reference documentation for monitor related functions and types. - * For more task-oriented information, see the @ref monitor_guide. - */ -/*! @defgroup window Window reference - * @brief Functions and types related to windows. - * - * This is the reference documentation for window related functions and types, - * including creation, deletion and event polling. For more task-oriented - * information, see the @ref window_guide. - */ - - -/************************************************************************* - * Compiler- and platform-specific preprocessor work - *************************************************************************/ - -/* If we are we on Windows, we want a single define for it. - */ -#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) - #define _WIN32 -#endif /* _WIN32 */ - -/* It is customary to use APIENTRY for OpenGL function pointer declarations on - * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. - */ -#ifndef APIENTRY - #ifdef _WIN32 - #define APIENTRY __stdcall - #else - #define APIENTRY - #endif - #define GLFW_APIENTRY_DEFINED -#endif /* APIENTRY */ - -/* Some Windows OpenGL headers need this. - */ -#if !defined(WINGDIAPI) && defined(_WIN32) - #define WINGDIAPI __declspec(dllimport) - #define GLFW_WINGDIAPI_DEFINED -#endif /* WINGDIAPI */ - -/* Some Windows GLU headers need this. - */ -#if !defined(CALLBACK) && defined(_WIN32) - #define CALLBACK __stdcall - #define GLFW_CALLBACK_DEFINED -#endif /* CALLBACK */ - -/* Include because most Windows GLU headers need wchar_t and - * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. - * Include it unconditionally to avoid surprising side-effects. - */ -#include - -/* Include because it is needed by Vulkan and related functions. - * Include it unconditionally to avoid surprising side-effects. - */ -#include - -/* Include the chosen OpenGL or OpenGL ES headers. - */ -#if defined(GLFW_INCLUDE_ES1) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_ES2) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_ES3) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_ES31) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_ES32) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_GLCOREARB) - - #if defined(__APPLE__) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif /*GLFW_INCLUDE_GLEXT*/ - - #else /*__APPLE__*/ - - #include - - #endif /*__APPLE__*/ - -#elif !defined(GLFW_INCLUDE_NONE) - - #if defined(__APPLE__) - - #if !defined(GLFW_INCLUDE_GLEXT) - #define GL_GLEXT_LEGACY - #endif - #include - #if defined(GLFW_INCLUDE_GLU) - #include - #endif - - #else /*__APPLE__*/ - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - #if defined(GLFW_INCLUDE_GLU) - #include - #endif - - #endif /*__APPLE__*/ - -#endif /* OpenGL and OpenGL ES headers */ - -#if defined(GLFW_INCLUDE_VULKAN) - #include -#endif /* Vulkan header */ - -#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) - /* GLFW_DLL must be defined by applications that are linking against the DLL - * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW - * configuration header when compiling the DLL version of the library. - */ - #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" -#endif - -/* GLFWAPI is used to declare public API functions for export - * from the DLL / shared library / dynamic library. - */ -#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) - /* We are building GLFW as a Win32 DLL */ - #define GLFWAPI __declspec(dllexport) -#elif defined(_WIN32) && defined(GLFW_DLL) - /* We are calling GLFW as a Win32 DLL */ - #define GLFWAPI __declspec(dllimport) -#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) - /* We are building GLFW as a shared / dynamic library */ - #define GLFWAPI __attribute__((visibility("default"))) -#else - /* We are building or calling GLFW as a static library */ - #define GLFWAPI -#endif - - -/************************************************************************* - * GLFW API tokens - *************************************************************************/ - -/*! @name GLFW version macros - * @{ */ -/*! @brief The major version number of the GLFW library. - * - * This is incremented when the API is changed in non-compatible ways. - * @ingroup init - */ -#define GLFW_VERSION_MAJOR 3 -/*! @brief The minor version number of the GLFW library. - * - * This is incremented when features are added to the API but it remains - * backward-compatible. - * @ingroup init - */ -#define GLFW_VERSION_MINOR 3 -/*! @brief The revision number of the GLFW library. - * - * This is incremented when a bug fix release is made that does not contain any - * API changes. - * @ingroup init - */ -#define GLFW_VERSION_REVISION 0 -/*! @} */ - -/*! @name Boolean values - * @{ */ -/*! @brief One. - * - * One. Seriously. You don't _need_ to use this symbol in your code. It's - * semantic sugar for the number 1. You can also use `1` or `true` or `_True` - * or `GL_TRUE` or whatever you want. - */ -#define GLFW_TRUE 1 -/*! @brief Zero. - * - * Zero. Seriously. You don't _need_ to use this symbol in your code. It's - * semantic sugar for the number 0. You can also use `0` or `false` or - * `_False` or `GL_FALSE` or whatever you want. - */ -#define GLFW_FALSE 0 -/*! @} */ - -/*! @name Key and button actions - * @{ */ -/*! @brief The key or mouse button was released. - * - * The key or mouse button was released. - * - * @ingroup input - */ -#define GLFW_RELEASE 0 -/*! @brief The key or mouse button was pressed. - * - * The key or mouse button was pressed. - * - * @ingroup input - */ -#define GLFW_PRESS 1 -/*! @brief The key was held down until it repeated. - * - * The key was held down until it repeated. - * - * @ingroup input - */ -#define GLFW_REPEAT 2 -/*! @} */ - -/*! @defgroup hat_state Joystick hat states - * - * See [joystick hat input](@ref joystick_hat) for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_HAT_CENTERED 0 -#define GLFW_HAT_UP 1 -#define GLFW_HAT_RIGHT 2 -#define GLFW_HAT_DOWN 4 -#define GLFW_HAT_LEFT 8 -#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) -#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) -#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) -#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) -/*! @} */ - -/*! @defgroup keys Keyboard keys - * @brief Keyboard key IDs. - * - * See [key input](@ref input_key) for how these are used. - * - * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), - * but re-arranged to map to 7-bit ASCII for printable keys (function keys are - * put in the 256+ range). - * - * The naming of the key codes follow these rules: - * - The US keyboard layout is used - * - Names of printable alpha-numeric characters are used (e.g. "A", "R", - * "3", etc.) - * - For non-alphanumeric characters, Unicode:ish names are used (e.g. - * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not - * correspond to the Unicode standard (usually for brevity) - * - Keys that lack a clear US mapping are named "WORLD_x" - * - For non-printable keys, custom names are used (e.g. "F4", - * "BACKSPACE", etc.) - * - * @ingroup input - * @{ - */ - -/* The unknown key */ -#define GLFW_KEY_UNKNOWN -1 - -/* Printable keys */ -#define GLFW_KEY_SPACE 32 -#define GLFW_KEY_APOSTROPHE 39 /* ' */ -#define GLFW_KEY_COMMA 44 /* , */ -#define GLFW_KEY_MINUS 45 /* - */ -#define GLFW_KEY_PERIOD 46 /* . */ -#define GLFW_KEY_SLASH 47 /* / */ -#define GLFW_KEY_0 48 -#define GLFW_KEY_1 49 -#define GLFW_KEY_2 50 -#define GLFW_KEY_3 51 -#define GLFW_KEY_4 52 -#define GLFW_KEY_5 53 -#define GLFW_KEY_6 54 -#define GLFW_KEY_7 55 -#define GLFW_KEY_8 56 -#define GLFW_KEY_9 57 -#define GLFW_KEY_SEMICOLON 59 /* ; */ -#define GLFW_KEY_EQUAL 61 /* = */ -#define GLFW_KEY_A 65 -#define GLFW_KEY_B 66 -#define GLFW_KEY_C 67 -#define GLFW_KEY_D 68 -#define GLFW_KEY_E 69 -#define GLFW_KEY_F 70 -#define GLFW_KEY_G 71 -#define GLFW_KEY_H 72 -#define GLFW_KEY_I 73 -#define GLFW_KEY_J 74 -#define GLFW_KEY_K 75 -#define GLFW_KEY_L 76 -#define GLFW_KEY_M 77 -#define GLFW_KEY_N 78 -#define GLFW_KEY_O 79 -#define GLFW_KEY_P 80 -#define GLFW_KEY_Q 81 -#define GLFW_KEY_R 82 -#define GLFW_KEY_S 83 -#define GLFW_KEY_T 84 -#define GLFW_KEY_U 85 -#define GLFW_KEY_V 86 -#define GLFW_KEY_W 87 -#define GLFW_KEY_X 88 -#define GLFW_KEY_Y 89 -#define GLFW_KEY_Z 90 -#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ -#define GLFW_KEY_BACKSLASH 92 /* \ */ -#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ -#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ -#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ -#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ - -/* Function keys */ -#define GLFW_KEY_ESCAPE 256 -#define GLFW_KEY_ENTER 257 -#define GLFW_KEY_TAB 258 -#define GLFW_KEY_BACKSPACE 259 -#define GLFW_KEY_INSERT 260 -#define GLFW_KEY_DELETE 261 -#define GLFW_KEY_RIGHT 262 -#define GLFW_KEY_LEFT 263 -#define GLFW_KEY_DOWN 264 -#define GLFW_KEY_UP 265 -#define GLFW_KEY_PAGE_UP 266 -#define GLFW_KEY_PAGE_DOWN 267 -#define GLFW_KEY_HOME 268 -#define GLFW_KEY_END 269 -#define GLFW_KEY_CAPS_LOCK 280 -#define GLFW_KEY_SCROLL_LOCK 281 -#define GLFW_KEY_NUM_LOCK 282 -#define GLFW_KEY_PRINT_SCREEN 283 -#define GLFW_KEY_PAUSE 284 -#define GLFW_KEY_F1 290 -#define GLFW_KEY_F2 291 -#define GLFW_KEY_F3 292 -#define GLFW_KEY_F4 293 -#define GLFW_KEY_F5 294 -#define GLFW_KEY_F6 295 -#define GLFW_KEY_F7 296 -#define GLFW_KEY_F8 297 -#define GLFW_KEY_F9 298 -#define GLFW_KEY_F10 299 -#define GLFW_KEY_F11 300 -#define GLFW_KEY_F12 301 -#define GLFW_KEY_F13 302 -#define GLFW_KEY_F14 303 -#define GLFW_KEY_F15 304 -#define GLFW_KEY_F16 305 -#define GLFW_KEY_F17 306 -#define GLFW_KEY_F18 307 -#define GLFW_KEY_F19 308 -#define GLFW_KEY_F20 309 -#define GLFW_KEY_F21 310 -#define GLFW_KEY_F22 311 -#define GLFW_KEY_F23 312 -#define GLFW_KEY_F24 313 -#define GLFW_KEY_F25 314 -#define GLFW_KEY_KP_0 320 -#define GLFW_KEY_KP_1 321 -#define GLFW_KEY_KP_2 322 -#define GLFW_KEY_KP_3 323 -#define GLFW_KEY_KP_4 324 -#define GLFW_KEY_KP_5 325 -#define GLFW_KEY_KP_6 326 -#define GLFW_KEY_KP_7 327 -#define GLFW_KEY_KP_8 328 -#define GLFW_KEY_KP_9 329 -#define GLFW_KEY_KP_DECIMAL 330 -#define GLFW_KEY_KP_DIVIDE 331 -#define GLFW_KEY_KP_MULTIPLY 332 -#define GLFW_KEY_KP_SUBTRACT 333 -#define GLFW_KEY_KP_ADD 334 -#define GLFW_KEY_KP_ENTER 335 -#define GLFW_KEY_KP_EQUAL 336 -#define GLFW_KEY_LEFT_SHIFT 340 -#define GLFW_KEY_LEFT_CONTROL 341 -#define GLFW_KEY_LEFT_ALT 342 -#define GLFW_KEY_LEFT_SUPER 343 -#define GLFW_KEY_RIGHT_SHIFT 344 -#define GLFW_KEY_RIGHT_CONTROL 345 -#define GLFW_KEY_RIGHT_ALT 346 -#define GLFW_KEY_RIGHT_SUPER 347 -#define GLFW_KEY_MENU 348 - -#define GLFW_KEY_LAST GLFW_KEY_MENU - -/*! @} */ - -/*! @defgroup mods Modifier key flags - * @brief Modifier key flags. - * - * See [key input](@ref input_key) for how these are used. - * - * @ingroup input - * @{ */ - -/*! @brief If this bit is set one or more Shift keys were held down. - * - * If this bit is set one or more Shift keys were held down. - */ -#define GLFW_MOD_SHIFT 0x0001 -/*! @brief If this bit is set one or more Control keys were held down. - * - * If this bit is set one or more Control keys were held down. - */ -#define GLFW_MOD_CONTROL 0x0002 -/*! @brief If this bit is set one or more Alt keys were held down. - * - * If this bit is set one or more Alt keys were held down. - */ -#define GLFW_MOD_ALT 0x0004 -/*! @brief If this bit is set one or more Super keys were held down. - * - * If this bit is set one or more Super keys were held down. - */ -#define GLFW_MOD_SUPER 0x0008 -/*! @brief If this bit is set the Caps Lock key is enabled. - * - * If this bit is set the Caps Lock key is enabled and the @ref - * GLFW_LOCK_KEY_MODS input mode is set. - */ -#define GLFW_MOD_CAPS_LOCK 0x0010 -/*! @brief If this bit is set the Num Lock key is enabled. - * - * If this bit is set the Num Lock key is enabled and the @ref - * GLFW_LOCK_KEY_MODS input mode is set. - */ -#define GLFW_MOD_NUM_LOCK 0x0020 - -/*! @} */ - -/*! @defgroup buttons Mouse buttons - * @brief Mouse button IDs. - * - * See [mouse button input](@ref input_mouse_button) for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_MOUSE_BUTTON_1 0 -#define GLFW_MOUSE_BUTTON_2 1 -#define GLFW_MOUSE_BUTTON_3 2 -#define GLFW_MOUSE_BUTTON_4 3 -#define GLFW_MOUSE_BUTTON_5 4 -#define GLFW_MOUSE_BUTTON_6 5 -#define GLFW_MOUSE_BUTTON_7 6 -#define GLFW_MOUSE_BUTTON_8 7 -#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 -#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 -#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 -#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 -/*! @} */ - -/*! @defgroup joysticks Joysticks - * @brief Joystick IDs. - * - * See [joystick input](@ref joystick) for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_JOYSTICK_1 0 -#define GLFW_JOYSTICK_2 1 -#define GLFW_JOYSTICK_3 2 -#define GLFW_JOYSTICK_4 3 -#define GLFW_JOYSTICK_5 4 -#define GLFW_JOYSTICK_6 5 -#define GLFW_JOYSTICK_7 6 -#define GLFW_JOYSTICK_8 7 -#define GLFW_JOYSTICK_9 8 -#define GLFW_JOYSTICK_10 9 -#define GLFW_JOYSTICK_11 10 -#define GLFW_JOYSTICK_12 11 -#define GLFW_JOYSTICK_13 12 -#define GLFW_JOYSTICK_14 13 -#define GLFW_JOYSTICK_15 14 -#define GLFW_JOYSTICK_16 15 -#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 -/*! @} */ - -/*! @defgroup gamepad_buttons Gamepad buttons - * @brief Gamepad buttons. - * - * See @ref gamepad for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_GAMEPAD_BUTTON_A 0 -#define GLFW_GAMEPAD_BUTTON_B 1 -#define GLFW_GAMEPAD_BUTTON_X 2 -#define GLFW_GAMEPAD_BUTTON_Y 3 -#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 -#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 -#define GLFW_GAMEPAD_BUTTON_BACK 6 -#define GLFW_GAMEPAD_BUTTON_START 7 -#define GLFW_GAMEPAD_BUTTON_GUIDE 8 -#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 -#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 -#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 -#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 -#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 -#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 -#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT - -#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A -#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B -#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X -#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y -/*! @} */ - -/*! @defgroup gamepad_axes Gamepad axes - * @brief Gamepad axes. - * - * See @ref gamepad for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_GAMEPAD_AXIS_LEFT_X 0 -#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 -#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 -#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 -#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 -#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 -#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER -/*! @} */ - -/*! @defgroup errors Error codes - * @brief Error codes. - * - * See [error handling](@ref error_handling) for how these are used. - * - * @ingroup init - * @{ */ -/*! @brief No error has occurred. - * - * No error has occurred. - * - * @analysis Yay. - */ -#define GLFW_NO_ERROR 0 -/*! @brief GLFW has not been initialized. - * - * This occurs if a GLFW function was called that must not be called unless the - * library is [initialized](@ref intro_init). - * - * @analysis Application programmer error. Initialize GLFW before calling any - * function that requires initialization. - */ -#define GLFW_NOT_INITIALIZED 0x00010001 -/*! @brief No context is current for this thread. - * - * This occurs if a GLFW function was called that needs and operates on the - * current OpenGL or OpenGL ES context but no context is current on the calling - * thread. One such function is @ref glfwSwapInterval. - * - * @analysis Application programmer error. Ensure a context is current before - * calling functions that require a current context. - */ -#define GLFW_NO_CURRENT_CONTEXT 0x00010002 -/*! @brief One of the arguments to the function was an invalid enum value. - * - * One of the arguments to the function was an invalid enum value, for example - * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. - * - * @analysis Application programmer error. Fix the offending call. - */ -#define GLFW_INVALID_ENUM 0x00010003 -/*! @brief One of the arguments to the function was an invalid value. - * - * One of the arguments to the function was an invalid value, for example - * requesting a non-existent OpenGL or OpenGL ES version like 2.7. - * - * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead - * result in a @ref GLFW_VERSION_UNAVAILABLE error. - * - * @analysis Application programmer error. Fix the offending call. - */ -#define GLFW_INVALID_VALUE 0x00010004 -/*! @brief A memory allocation failed. - * - * A memory allocation failed. - * - * @analysis A bug in GLFW or the underlying operating system. Report the bug - * to our [issue tracker](https://github.com/glfw/glfw/issues). - */ -#define GLFW_OUT_OF_MEMORY 0x00010005 -/*! @brief GLFW could not find support for the requested API on the system. - * - * GLFW could not find support for the requested API on the system. - * - * @analysis The installed graphics driver does not support the requested - * API, or does not support it via the chosen context creation backend. - * Below are a few examples. - * - * @par - * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only - * supports OpenGL ES via EGL, while Nvidia and Intel only support it via - * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa - * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary - * driver. Older graphics drivers do not support Vulkan. - */ -#define GLFW_API_UNAVAILABLE 0x00010006 -/*! @brief The requested OpenGL or OpenGL ES version is not available. - * - * The requested OpenGL or OpenGL ES version (including any requested context - * or framebuffer hints) is not available on this machine. - * - * @analysis The machine does not support your requirements. If your - * application is sufficiently flexible, downgrade your requirements and try - * again. Otherwise, inform the user that their machine does not match your - * requirements. - * - * @par - * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 - * comes out before the 4.x series gets that far, also fail with this error and - * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions - * will exist. - */ -#define GLFW_VERSION_UNAVAILABLE 0x00010007 -/*! @brief A platform-specific error occurred that does not match any of the - * more specific categories. - * - * A platform-specific error occurred that does not match any of the more - * specific categories. - * - * @analysis A bug or configuration error in GLFW, the underlying operating - * system or its drivers, or a lack of required resources. Report the issue to - * our [issue tracker](https://github.com/glfw/glfw/issues). - */ -#define GLFW_PLATFORM_ERROR 0x00010008 -/*! @brief The requested format is not supported or available. - * - * If emitted during window creation, the requested pixel format is not - * supported. - * - * If emitted when querying the clipboard, the contents of the clipboard could - * not be converted to the requested format. - * - * @analysis If emitted during window creation, one or more - * [hard constraints](@ref window_hints_hard) did not match any of the - * available pixel formats. If your application is sufficiently flexible, - * downgrade your requirements and try again. Otherwise, inform the user that - * their machine does not match your requirements. - * - * @par - * If emitted when querying the clipboard, ignore the error or report it to - * the user, as appropriate. - */ -#define GLFW_FORMAT_UNAVAILABLE 0x00010009 -/*! @brief The specified window does not have an OpenGL or OpenGL ES context. - * - * A window that does not have an OpenGL or OpenGL ES context was passed to - * a function that requires it to have one. - * - * @analysis Application programmer error. Fix the offending call. - */ -#define GLFW_NO_WINDOW_CONTEXT 0x0001000A -/*! @} */ - -/*! @addtogroup window - * @{ */ -/*! @brief Input focus window hint and attribute - * - * Input focus [window hint](@ref GLFW_FOCUSED_hint) or - * [window attribute](@ref GLFW_FOCUSED_attrib). - */ -#define GLFW_FOCUSED 0x00020001 -/*! @brief Window iconification window attribute - * - * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). - */ -#define GLFW_ICONIFIED 0x00020002 -/*! @brief Window resize-ability window hint and attribute - * - * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and - * [window attribute](@ref GLFW_RESIZABLE_attrib). - */ -#define GLFW_RESIZABLE 0x00020003 -/*! @brief Window visibility window hint and attribute - * - * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and - * [window attribute](@ref GLFW_VISIBLE_attrib). - */ -#define GLFW_VISIBLE 0x00020004 -/*! @brief Window decoration window hint and attribute - * - * Window decoration [window hint](@ref GLFW_DECORATED_hint) and - * [window attribute](@ref GLFW_DECORATED_attrib). - */ -#define GLFW_DECORATED 0x00020005 -/*! @brief Window auto-iconification window hint and attribute - * - * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and - * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). - */ -#define GLFW_AUTO_ICONIFY 0x00020006 -/*! @brief Window decoration window hint and attribute - * - * Window decoration [window hint](@ref GLFW_FLOATING_hint) and - * [window attribute](@ref GLFW_FLOATING_attrib). - */ -#define GLFW_FLOATING 0x00020007 -/*! @brief Window maximization window hint and attribute - * - * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and - * [window attribute](@ref GLFW_MAXIMIZED_attrib). - */ -#define GLFW_MAXIMIZED 0x00020008 -/*! @brief Cursor centering window hint - * - * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). - */ -#define GLFW_CENTER_CURSOR 0x00020009 -/*! @brief Window framebuffer transparency hint and attribute - * - * Window framebuffer transparency - * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and - * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). - */ -#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A -/*! @brief Mouse cursor hover window attribute. - * - * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). - */ -#define GLFW_HOVERED 0x0002000B - -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). - */ -#define GLFW_RED_BITS 0x00021001 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). - */ -#define GLFW_GREEN_BITS 0x00021002 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). - */ -#define GLFW_BLUE_BITS 0x00021003 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). - */ -#define GLFW_ALPHA_BITS 0x00021004 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). - */ -#define GLFW_DEPTH_BITS 0x00021005 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). - */ -#define GLFW_STENCIL_BITS 0x00021006 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). - */ -#define GLFW_ACCUM_RED_BITS 0x00021007 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). - */ -#define GLFW_ACCUM_GREEN_BITS 0x00021008 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). - */ -#define GLFW_ACCUM_BLUE_BITS 0x00021009 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). - */ -#define GLFW_ACCUM_ALPHA_BITS 0x0002100A -/*! @brief Framebuffer auxiliary buffer hint. - * - * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). - */ -#define GLFW_AUX_BUFFERS 0x0002100B -/*! @brief OpenGL stereoscopic rendering hint. - * - * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). - */ -#define GLFW_STEREO 0x0002100C -/*! @brief Framebuffer MSAA samples hint. - * - * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). - */ -#define GLFW_SAMPLES 0x0002100D -/*! @brief Framebuffer sRGB hint. - * - * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). - */ -#define GLFW_SRGB_CAPABLE 0x0002100E -/*! @brief Monitor refresh rate hint. - * - * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). - */ -#define GLFW_REFRESH_RATE 0x0002100F -/*! @brief Framebuffer double buffering hint. - * - * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER). - */ -#define GLFW_DOUBLEBUFFER 0x00021010 - -/*! @brief Context client API hint and attribute. - * - * Context client API [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_CLIENT_API 0x00022001 -/*! @brief Context client API major version hint and attribute. - * - * Context client API major version [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 -/*! @brief Context client API minor version hint and attribute. - * - * Context client API minor version [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 -/*! @brief Context client API revision number hint and attribute. - * - * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_CONTEXT_REVISION 0x00022004 -/*! @brief Context robustness hint and attribute. - * - * Context client API revision number [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 -/*! @brief OpenGL forward-compatibility hint and attribute. - * - * OpenGL forward-compatibility [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 -/*! @brief OpenGL debug context hint and attribute. - * - * OpenGL debug context [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 -/*! @brief OpenGL profile hint and attribute. - * - * OpenGL profile [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_OPENGL_PROFILE 0x00022008 -/*! @brief Context flush-on-release hint and attribute. - * - * Context flush-on-release [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 -/*! @brief Context error suppression hint and attribute. - * - * Context error suppression [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_CONTEXT_NO_ERROR 0x0002200A -/*! @brief Context creation API hint and attribute. - * - * Context creation API [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_CONTEXT_CREATION_API 0x0002200B - -#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 -#define GLFW_COCOA_FRAME_NAME 0x00023002 -#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 - -#define GLFW_X11_CLASS_NAME 0x00024001 -#define GLFW_X11_INSTANCE_NAME 0x00024002 -/*! @} */ - -#define GLFW_NO_API 0 -#define GLFW_OPENGL_API 0x00030001 -#define GLFW_OPENGL_ES_API 0x00030002 - -#define GLFW_NO_ROBUSTNESS 0 -#define GLFW_NO_RESET_NOTIFICATION 0x00031001 -#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 - -#define GLFW_OPENGL_ANY_PROFILE 0 -#define GLFW_OPENGL_CORE_PROFILE 0x00032001 -#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 - -#define GLFW_CURSOR 0x00033001 -#define GLFW_STICKY_KEYS 0x00033002 -#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 -#define GLFW_LOCK_KEY_MODS 0x00033004 - -#define GLFW_CURSOR_NORMAL 0x00034001 -#define GLFW_CURSOR_HIDDEN 0x00034002 -#define GLFW_CURSOR_DISABLED 0x00034003 - -#define GLFW_ANY_RELEASE_BEHAVIOR 0 -#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 -#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 - -#define GLFW_NATIVE_CONTEXT_API 0x00036001 -#define GLFW_EGL_CONTEXT_API 0x00036002 -#define GLFW_OSMESA_CONTEXT_API 0x00036003 - -/*! @defgroup shapes Standard cursor shapes - * @brief Standard system cursor shapes. - * - * See [standard cursor creation](@ref cursor_standard) for how these are used. - * - * @ingroup input - * @{ */ - -/*! @brief The regular arrow cursor shape. - * - * The regular arrow cursor. - */ -#define GLFW_ARROW_CURSOR 0x00036001 -/*! @brief The text input I-beam cursor shape. - * - * The text input I-beam cursor shape. - */ -#define GLFW_IBEAM_CURSOR 0x00036002 -/*! @brief The crosshair shape. - * - * The crosshair shape. - */ -#define GLFW_CROSSHAIR_CURSOR 0x00036003 -/*! @brief The hand shape. - * - * The hand shape. - */ -#define GLFW_HAND_CURSOR 0x00036004 -/*! @brief The horizontal resize arrow shape. - * - * The horizontal resize arrow shape. - */ -#define GLFW_HRESIZE_CURSOR 0x00036005 -/*! @brief The vertical resize arrow shape. - * - * The vertical resize arrow shape. - */ -#define GLFW_VRESIZE_CURSOR 0x00036006 -/*! @} */ - -#define GLFW_CONNECTED 0x00040001 -#define GLFW_DISCONNECTED 0x00040002 - -/*! @addtogroup init - * @{ */ -#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 - -#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 -#define GLFW_COCOA_MENUBAR 0x00051002 -/*! @} */ - -#define GLFW_DONT_CARE -1 - - -/************************************************************************* - * GLFW API types - *************************************************************************/ - -/*! @brief Client API function pointer type. - * - * Generic function pointer used for returning client API function pointers - * without forcing a cast from a regular pointer. - * - * @sa @ref context_glext - * @sa @ref glfwGetProcAddress - * - * @since Added in version 3.0. - * - * @ingroup context - */ -typedef void (*GLFWglproc)(void); - -/*! @brief Vulkan API function pointer type. - * - * Generic function pointer used for returning Vulkan API function pointers - * without forcing a cast from a regular pointer. - * - * @sa @ref vulkan_proc - * @sa @ref glfwGetInstanceProcAddress - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -typedef void (*GLFWvkproc)(void); - -/*! @brief Opaque monitor object. - * - * Opaque monitor object. - * - * @see @ref monitor_object - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -typedef struct GLFWmonitor GLFWmonitor; - -/*! @brief Opaque window object. - * - * Opaque window object. - * - * @see @ref window_object - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef struct GLFWwindow GLFWwindow; - -/*! @brief Opaque cursor object. - * - * Opaque cursor object. - * - * @see @ref cursor_object - * - * @since Added in version 3.1. - * - * @ingroup cursor - */ -typedef struct GLFWcursor GLFWcursor; - -/*! @brief The function signature for error callbacks. - * - * This is the function signature for error callback functions. - * - * @param[in] error An [error code](@ref errors). - * @param[in] description A UTF-8 encoded string describing the error. - * - * @sa @ref error_handling - * @sa @ref glfwSetErrorCallback - * - * @since Added in version 3.0. - * - * @ingroup init - */ -typedef void (* GLFWerrorfun)(int,const char*); - -/*! @brief The function signature for window position callbacks. - * - * This is the function signature for window position callback functions. - * - * @param[in] window The window that was moved. - * @param[in] xpos The new x-coordinate, in screen coordinates, of the - * upper-left corner of the client area of the window. - * @param[in] ypos The new y-coordinate, in screen coordinates, of the - * upper-left corner of the client area of the window. - * - * @sa @ref window_pos - * @sa @ref glfwSetWindowPosCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); - -/*! @brief The function signature for window resize callbacks. - * - * This is the function signature for window size callback functions. - * - * @param[in] window The window that was resized. - * @param[in] width The new width, in screen coordinates, of the window. - * @param[in] height The new height, in screen coordinates, of the window. - * - * @sa @ref window_size - * @sa @ref glfwSetWindowSizeCallback - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); - -/*! @brief The function signature for window close callbacks. - * - * This is the function signature for window close callback functions. - * - * @param[in] window The window that the user attempted to close. - * - * @sa @ref window_close - * @sa @ref glfwSetWindowCloseCallback - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -typedef void (* GLFWwindowclosefun)(GLFWwindow*); - -/*! @brief The function signature for window content refresh callbacks. - * - * This is the function signature for window refresh callback functions. - * - * @param[in] window The window whose content needs to be refreshed. - * - * @sa @ref window_refresh - * @sa @ref glfwSetWindowRefreshCallback - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); - -/*! @brief The function signature for window focus/defocus callbacks. - * - * This is the function signature for window focus callback functions. - * - * @param[in] window The window that gained or lost input focus. - * @param[in] focused `GLFW_TRUE` if the window was given input focus, or - * `GLFW_FALSE` if it lost it. - * - * @sa @ref window_focus - * @sa @ref glfwSetWindowFocusCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); - -/*! @brief The function signature for window iconify/restore callbacks. - * - * This is the function signature for window iconify/restore callback - * functions. - * - * @param[in] window The window that was iconified or restored. - * @param[in] iconified `GLFW_TRUE` if the window was iconified, or - * `GLFW_FALSE` if it was restored. - * - * @sa @ref window_iconify - * @sa @ref glfwSetWindowIconifyCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); - -/*! @brief The function signature for window maximize/restore callbacks. - * - * This is the function signature for window maximize/restore callback - * functions. - * - * @param[in] window The window that was maximized or restored. - * @param[in] iconified `GLFW_TRUE` if the window was maximized, or - * `GLFW_FALSE` if it was restored. - * - * @sa @ref window_maximize - * @sa glfwSetWindowMaximizeCallback - * - * @since Added in version 3.3. - * - * @ingroup window - */ -typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); - -/*! @brief The function signature for framebuffer resize callbacks. - * - * This is the function signature for framebuffer resize callback - * functions. - * - * @param[in] window The window whose framebuffer was resized. - * @param[in] width The new width, in pixels, of the framebuffer. - * @param[in] height The new height, in pixels, of the framebuffer. - * - * @sa @ref window_fbsize - * @sa @ref glfwSetFramebufferSizeCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); - -/*! @brief The function signature for window content scale callbacks. - * - * This is the function signature for window content scale callback - * functions. - * - * @param[in] window The window whose content scale changed. - * @param[in] xscale The new x-axis content scale of the window. - * @param[in] yscale The new y-axis content scale of the window. - * - * @sa @ref window_scale - * @sa @ref glfwSetWindowContentScaleCallback - * - * @since Added in version 3.3. - * - * @ingroup window - */ -typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); - -/*! @brief The function signature for mouse button callbacks. - * - * This is the function signature for mouse button callback functions. - * - * @param[in] window The window that received the event. - * @param[in] button The [mouse button](@ref buttons) that was pressed or - * released. - * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. - * @param[in] mods Bit field describing which [modifier keys](@ref mods) were - * held down. - * - * @sa @ref input_mouse_button - * @sa @ref glfwSetMouseButtonCallback - * - * @since Added in version 1.0. - * @glfw3 Added window handle and modifier mask parameters. - * - * @ingroup input - */ -typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); - -/*! @brief The function signature for cursor position callbacks. - * - * This is the function signature for cursor position callback functions. - * - * @param[in] window The window that received the event. - * @param[in] xpos The new cursor x-coordinate, relative to the left edge of - * the client area. - * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the - * client area. - * - * @sa @ref cursor_pos - * @sa @ref glfwSetCursorPosCallback - * - * @since Added in version 3.0. Replaces `GLFWmouseposfun`. - * - * @ingroup input - */ -typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); - -/*! @brief The function signature for cursor enter/leave callbacks. - * - * This is the function signature for cursor enter/leave callback functions. - * - * @param[in] window The window that received the event. - * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client - * area, or `GLFW_FALSE` if it left it. - * - * @sa @ref cursor_enter - * @sa @ref glfwSetCursorEnterCallback - * - * @since Added in version 3.0. - * - * @ingroup input - */ -typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); - -/*! @brief The function signature for scroll callbacks. - * - * This is the function signature for scroll callback functions. - * - * @param[in] window The window that received the event. - * @param[in] xoffset The scroll offset along the x-axis. - * @param[in] yoffset The scroll offset along the y-axis. - * - * @sa @ref scrolling - * @sa @ref glfwSetScrollCallback - * - * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. - * - * @ingroup input - */ -typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); - -/*! @brief The function signature for keyboard key callbacks. - * - * This is the function signature for keyboard key callback functions. - * - * @param[in] window The window that received the event. - * @param[in] key The [keyboard key](@ref keys) that was pressed or released. - * @param[in] scancode The system-specific scancode of the key. - * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. - * @param[in] mods Bit field describing which [modifier keys](@ref mods) were - * held down. - * - * @sa @ref input_key - * @sa @ref glfwSetKeyCallback - * - * @since Added in version 1.0. - * @glfw3 Added window handle, scancode and modifier mask parameters. - * - * @ingroup input - */ -typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); - -/*! @brief The function signature for Unicode character callbacks. - * - * This is the function signature for Unicode character callback functions. - * - * @param[in] window The window that received the event. - * @param[in] codepoint The Unicode code point of the character. - * - * @sa @ref input_char - * @sa @ref glfwSetCharCallback - * - * @since Added in version 2.4. - * @glfw3 Added window handle parameter. - * - * @ingroup input - */ -typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); - -/*! @brief The function signature for Unicode character with modifiers - * callbacks. - * - * This is the function signature for Unicode character with modifiers callback - * functions. It is called for each input character, regardless of what - * modifier keys are held down. - * - * @param[in] window The window that received the event. - * @param[in] codepoint The Unicode code point of the character. - * @param[in] mods Bit field describing which [modifier keys](@ref mods) were - * held down. - * - * @sa @ref input_char - * @sa @ref glfwSetCharModsCallback - * - * @deprecated Scheduled for removal in version 4.0. - * - * @since Added in version 3.1. - * - * @ingroup input - */ -typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); - -/*! @brief The function signature for file drop callbacks. - * - * This is the function signature for file drop callbacks. - * - * @param[in] window The window that received the event. - * @param[in] count The number of dropped files. - * @param[in] paths The UTF-8 encoded file and/or directory path names. - * - * @sa @ref path_drop - * @sa @ref glfwSetDropCallback - * - * @since Added in version 3.1. - * - * @ingroup input - */ -typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); - -/*! @brief The function signature for monitor configuration callbacks. - * - * This is the function signature for monitor configuration callback functions. - * - * @param[in] monitor The monitor that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining - * values reserved for future use. - * - * @sa @ref monitor_event - * @sa @ref glfwSetMonitorCallback - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); - -/*! @brief The function signature for joystick configuration callbacks. - * - * This is the function signature for joystick configuration callback - * functions. - * - * @param[in] jid The joystick that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Remaining - * values reserved for future use. - * - * @sa @ref joystick_event - * @sa @ref glfwSetJoystickCallback - * - * @since Added in version 3.2. - * - * @ingroup input - */ -typedef void (* GLFWjoystickfun)(int,int); - -/*! @brief Video mode type. - * - * This describes a single video mode. - * - * @sa @ref monitor_modes - * @sa @ref glfwGetVideoMode - * @sa @ref glfwGetVideoModes - * - * @since Added in version 1.0. - * @glfw3 Added refresh rate member. - * - * @ingroup monitor - */ -typedef struct GLFWvidmode -{ - /*! The width, in screen coordinates, of the video mode. - */ - int width; - /*! The height, in screen coordinates, of the video mode. - */ - int height; - /*! The bit depth of the red channel of the video mode. - */ - int redBits; - /*! The bit depth of the green channel of the video mode. - */ - int greenBits; - /*! The bit depth of the blue channel of the video mode. - */ - int blueBits; - /*! The refresh rate, in Hz, of the video mode. - */ - int refreshRate; -} GLFWvidmode; - -/*! @brief Gamma ramp. - * - * This describes the gamma ramp for a monitor. - * - * @sa @ref monitor_gamma - * @sa @ref glfwGetGammaRamp - * @sa @ref glfwSetGammaRamp - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -typedef struct GLFWgammaramp -{ - /*! An array of value describing the response of the red channel. - */ - unsigned short* red; - /*! An array of value describing the response of the green channel. - */ - unsigned short* green; - /*! An array of value describing the response of the blue channel. - */ - unsigned short* blue; - /*! The number of elements in each array. - */ - unsigned int size; -} GLFWgammaramp; - -/*! @brief Image data. - * - * This describes a single 2D image. See the documentation for each related - * function what the expected pixel format is. - * - * @sa @ref cursor_custom - * @sa @ref window_icon - * - * @since Added in version 2.1. - * @glfw3 Removed format and bytes-per-pixel members. - */ -typedef struct GLFWimage -{ - /*! The width, in pixels, of this image. - */ - int width; - /*! The height, in pixels, of this image. - */ - int height; - /*! The pixel data of this image, arranged left-to-right, top-to-bottom. - */ - unsigned char* pixels; -} GLFWimage; - -/*! @brief Gamepad input state - * - * This describes the input state of a gamepad. - * - * @sa @ref gamepad - * @sa @ref glfwGetGamepadState - * - * @since Added in version 3.3. - */ -typedef struct GLFWgamepadstate -{ - /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` - * or `GLFW_RELEASE`. - */ - unsigned char buttons[15]; - /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 - * to 1.0 inclusive. - */ - float axes[6]; -} GLFWgamepadstate; - - -/************************************************************************* - * GLFW API functions - *************************************************************************/ - -/*! @brief Initializes the GLFW library. - * - * This function initializes the GLFW library. Before most GLFW functions can - * be used, GLFW must be initialized, and before an application terminates GLFW - * should be terminated in order to free any resources allocated during or - * after initialization. - * - * If this function fails, it calls @ref glfwTerminate before returning. If it - * succeeds, you should call @ref glfwTerminate before the application exits. - * - * Additional calls to this function after successful initialization but before - * termination will return `GLFW_TRUE` immediately. - * - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. - * - * @remark @macos This function will change the current directory of the - * application to the `Contents/Resources` subdirectory of the application's - * bundle, if present. This can be disabled with the @ref - * GLFW_COCOA_CHDIR_RESOURCES init hint. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref intro_init - * @sa @ref glfwTerminate - * - * @since Added in version 1.0. - * - * @ingroup init - */ -GLFWAPI int glfwInit(void); - -/*! @brief Terminates the GLFW library. - * - * This function destroys all remaining windows and cursors, restores any - * modified gamma ramps and frees any other allocated resources. Once this - * function is called, you must again call @ref glfwInit successfully before - * you will be able to use most GLFW functions. - * - * If GLFW has been successfully initialized, this function should be called - * before the application exits. If initialization fails, there is no need to - * call this function, as it is called by @ref glfwInit before it returns - * failure. - * - * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. - * - * @remark This function may be called before @ref glfwInit. - * - * @warning The contexts of any remaining windows must not be current on any - * other thread when this function is called. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref intro_init - * @sa @ref glfwInit - * - * @since Added in version 1.0. - * - * @ingroup init - */ -GLFWAPI void glfwTerminate(void); - -/*! @brief Sets the specified init hint to the desired value. - * - * This function sets hints for the next initialization of GLFW. - * - * The values you set hints to are never reset by GLFW, but they only take - * effect during initialization. Once GLFW has been initialized, any values - * you set will be ignored until the library is terminated and initialized - * again. - * - * Some hints are platform specific. These may be set on any platform but they - * will only affect their specific platform. Other platforms will ignore them. - * Setting these hints requires no platform specific headers or functions. - * - * @param[in] hint The [init hint](@ref init_hints) to set. - * @param[in] value The new value of the init hint. - * - * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref - * GLFW_INVALID_VALUE. - * - * @remarks This function may be called before @ref glfwInit. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa init_hints - * @sa glfwInit - * - * @since Added in version 3.3. - * - * @ingroup init - */ -GLFWAPI void glfwInitHint(int hint, int value); - -/*! @brief Retrieves the version of the GLFW library. - * - * This function retrieves the major, minor and revision numbers of the GLFW - * library. It is intended for when you are using GLFW as a shared library and - * want to ensure that you are using the minimum required version. - * - * Any or all of the version arguments may be `NULL`. - * - * @param[out] major Where to store the major version number, or `NULL`. - * @param[out] minor Where to store the minor version number, or `NULL`. - * @param[out] rev Where to store the revision number, or `NULL`. - * - * @errors None. - * - * @remark This function may be called before @ref glfwInit. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref intro_version - * @sa @ref glfwGetVersionString - * - * @since Added in version 1.0. - * - * @ingroup init - */ -GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); - -/*! @brief Returns a string describing the compile-time configuration. - * - * This function returns the compile-time generated - * [version string](@ref intro_version_string) of the GLFW library binary. It - * describes the version, platform, compiler and any platform-specific - * compile-time options. It should not be confused with the OpenGL or OpenGL - * ES version string, queried with `glGetString`. - * - * __Do not use the version string__ to parse the GLFW library version. The - * @ref glfwGetVersion function provides the version of the running library - * binary in numerical format. - * - * @return The ASCII encoded GLFW version string. - * - * @errors None. - * - * @remark This function may be called before @ref glfwInit. - * - * @pointer_lifetime The returned string is static and compile-time generated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref intro_version - * @sa @ref glfwGetVersion - * - * @since Added in version 3.0. - * - * @ingroup init - */ -GLFWAPI const char* glfwGetVersionString(void); - -/*! @brief Returns and clears the last error for the calling thread. - * - * This function returns and clears the [error code](@ref errors) of the last - * error that occurred on the calling thread, and optionally a UTF-8 encoded - * human-readable description of it. If no error has occurred since the last - * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is - * set to `NULL`. - * - * @param[in] description Where to store the error description pointer, or `NULL`. - * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR - * (zero). - * - * @errors None. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is guaranteed to be valid only until the - * next error occurs or the library is terminated. - * - * @remark This function may be called before @ref glfwInit. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref error_handling - * @sa @ref glfwSetErrorCallback - * - * @since Added in version 3.3. - * - * @ingroup init - */ -GLFWAPI int glfwGetError(const char** description); - -/*! @brief Sets the error callback. - * - * This function sets the error callback, which is called with an error code - * and a human-readable description each time a GLFW error occurs. - * - * The error code is set before the callback is called. Calling @ref - * glfwGetError from the error callback will return the same value as the error - * code argument. - * - * The error callback is called on the thread where the error occurred. If you - * are using GLFW from multiple threads, your error callback needs to be - * written accordingly. - * - * Because the description string may have been generated specifically for that - * error, it is not guaranteed to be valid after the callback has returned. If - * you wish to use it after the callback returns, you need to make a copy. - * - * Once set, the error callback remains set even after the library has been - * terminated. - * - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set. - * - * @errors None. - * - * @remark This function may be called before @ref glfwInit. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref error_handling - * @sa @ref glfwGetError - * - * @since Added in version 3.0. - * - * @ingroup init - */ -GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); - -/*! @brief Returns the currently connected monitors. - * - * This function returns an array of handles for all currently connected - * monitors. The primary monitor is always first in the returned array. If no - * monitors were found, this function returns `NULL`. - * - * @param[out] count Where to store the number of monitors in the returned - * array. This is set to zero if an error occurred. - * @return An array of monitor handles, or `NULL` if no monitors were found or - * if an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is guaranteed to be valid only until the - * monitor configuration changes or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_monitors - * @sa @ref monitor_event - * @sa @ref glfwGetPrimaryMonitor - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); - -/*! @brief Returns the primary monitor. - * - * This function returns the primary monitor. This is usually the monitor - * where elements like the task bar or global menu bar are located. - * - * @return The primary monitor, or `NULL` if no monitors were found or if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @remark The primary monitor is always first in the array returned by @ref - * glfwGetMonitors. - * - * @sa @ref monitor_monitors - * @sa @ref glfwGetMonitors - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); - -/*! @brief Returns the position of the monitor's viewport on the virtual screen. - * - * This function returns the position, in screen coordinates, of the upper-left - * corner of the specified monitor. - * - * Any or all of the position arguments may be `NULL`. If an error occurs, all - * non-`NULL` position arguments will be set to zero. - * - * @param[in] monitor The monitor to query. - * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. - * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_properties - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); - -/*! @brief Returns the physical size of the monitor. - * - * This function returns the size, in millimetres, of the display area of the - * specified monitor. - * - * Some systems do not provide accurate monitor size information, either - * because the monitor - * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) - * data is incorrect or because the driver does not report it accurately. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] monitor The monitor to query. - * @param[out] widthMM Where to store the width, in millimetres, of the - * monitor's display area, or `NULL`. - * @param[out] heightMM Where to store the height, in millimetres, of the - * monitor's display area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @win32 calculates the returned physical size from the - * current resolution and system DPI instead of querying the monitor EDID data. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_properties - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); - -/*! @brief Retrieves the content scale for the specified monitor. - * - * This function retrieves the content scale for the specified monitor. The - * content scale is the ratio between the current DPI and the platform's - * default DPI. If you scale all pixel dimensions by this scale then your - * content should appear at an appropriate size. This is especially important - * for text and any UI elements. - * - * The content scale may depend on both the monitor resolution and pixel - * density and on user settings. It may be very different from the raw DPI - * calculated from the physical size and current resolution. - * - * @param[in] monitor The monitor to query. - * @param[out] xscale Where to store the x-axis content scale, or `NULL`. - * @param[out] yscale Where to store the y-axis content scale, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_scale - * @sa @ref glfwGetWindowContentScale - * - * @since Added in version 3.3. - * - * @ingroup monitor - */ -GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); - -/*! @brief Returns the name of the specified monitor. - * - * This function returns a human-readable name, encoded as UTF-8, of the - * specified monitor. The name typically reflects the make and model of the - * monitor and is not guaranteed to be unique among the connected monitors. - * - * @param[in] monitor The monitor to query. - * @return The UTF-8 encoded name of the monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified monitor is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_properties - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); - -/*! @brief Sets the user pointer of the specified monitor. - * - * This function sets the user-defined pointer of the specified monitor. The - * current value is retained until the monitor is disconnected. The initial - * value is `NULL`. - * - * This function may be called from the monitor callback, even for a monitor - * that is being disconnected. - * - * @param[in] monitor The monitor whose pointer to set. - * @param[in] pointer The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref monitor_userptr - * @sa @ref glfwGetMonitorUserPointer - * - * @since Added in version 3.3. - * - * @ingroup monitor - */ -GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); - -/*! @brief Returns the user pointer of the specified monitor. - * - * This function returns the current value of the user-defined pointer of the - * specified monitor. The initial value is `NULL`. - * - * This function may be called from the monitor callback, even for a monitor - * that is being disconnected. - * - * @param[in] monitor The monitor whose pointer to return. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref monitor_userptr - * @sa @ref glfwSetMonitorUserPointer - * - * @since Added in version 3.3. - * - * @ingroup monitor - */ -GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); - -/*! @brief Sets the monitor configuration callback. - * - * This function sets the monitor configuration callback, or removes the - * currently set callback. This is called when a monitor is connected to or - * disconnected from the system. - * - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_event - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); - -/*! @brief Returns the available video modes for the specified monitor. - * - * This function returns an array of all video modes supported by the specified - * monitor. The returned array is sorted in ascending order, first by color - * bit depth (the sum of all channel depths) and then by resolution area (the - * product of width and height). - * - * @param[in] monitor The monitor to query. - * @param[out] count Where to store the number of video modes in the returned - * array. This is set to zero if an error occurred. - * @return An array of video modes, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified monitor is - * disconnected, this function is called again for that monitor or the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_modes - * @sa @ref glfwGetVideoMode - * - * @since Added in version 1.0. - * @glfw3 Changed to return an array of modes for a specific monitor. - * - * @ingroup monitor - */ -GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); - -/*! @brief Returns the current mode of the specified monitor. - * - * This function returns the current video mode of the specified monitor. If - * you have created a full screen window for that monitor, the return value - * will depend on whether that window is iconified. - * - * @param[in] monitor The monitor to query. - * @return The current mode of the monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified monitor is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_modes - * @sa @ref glfwGetVideoModes - * - * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. - * - * @ingroup monitor - */ -GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); - -/*! @brief Generates a gamma ramp and sets it for the specified monitor. - * - * This function generates a 256-element gamma ramp from the specified exponent - * and then calls @ref glfwSetGammaRamp with it. The value must be a finite - * number greater than zero. - * - * The software controlled gamma ramp is applied _in addition_ to the hardware - * gamma correction, which today is usually an approximation of sRGB gamma. - * This means that setting a perfectly linear ramp, or gamma 1.0, will produce - * the default (usually sRGB-like) behavior. - * - * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref - * GLFW_SRGB_CAPABLE hint. - * - * @param[in] monitor The monitor whose gamma ramp to set. - * @param[in] gamma The desired exponent. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark @wayland Gamma handling is a priviledged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_gamma - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); - -/*! @brief Returns the current gamma ramp for the specified monitor. - * - * This function returns the current gamma ramp of the specified monitor. - * - * @param[in] monitor The monitor to query. - * @return The current gamma ramp, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland Gamma handling is a priviledged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while - * returning `NULL`. - * - * @pointer_lifetime The returned structure and its arrays are allocated and - * freed by GLFW. You should not free them yourself. They are valid until the - * specified monitor is disconnected, this function is called again for that - * monitor or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_gamma - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); - -/*! @brief Sets the current gamma ramp for the specified monitor. - * - * This function sets the current gamma ramp for the specified monitor. The - * original gamma ramp for that monitor is saved by GLFW the first time this - * function is called and is restored by @ref glfwTerminate. - * - * The software controlled gamma ramp is applied _in addition_ to the hardware - * gamma correction, which today is usually an approximation of sRGB gamma. - * This means that setting a perfectly linear ramp, or gamma 1.0, will produce - * the default (usually sRGB-like) behavior. - * - * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref - * GLFW_SRGB_CAPABLE hint. - * - * @param[in] monitor The monitor whose gamma ramp to set. - * @param[in] ramp The gamma ramp to use. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark Gamma ramp sizes other than 256 are not supported by all platforms - * or graphics hardware. - * - * @remark @win32 The gamma ramp size must be 256. - * - * @remark @wayland Gamma handling is a priviledged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified gamma ramp is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_gamma - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); - -/*! @brief Resets all window hints to their default values. - * - * This function resets all window hints to their - * [default values](@ref window_hints_values). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hints - * @sa @ref glfwWindowHint - * @sa @ref glfwWindowHintString - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwDefaultWindowHints(void); - -/*! @brief Sets the specified window hint to the desired value. - * - * This function sets hints for the next call to @ref glfwCreateWindow. The - * hints, once set, retain their values until changed by a call to this - * function or @ref glfwDefaultWindowHints, or until the library is terminated. - * - * Only integer value hints can be set with this function. String value hints - * are set with @ref glfwWindowHintString. - * - * This function does not check whether the specified hint values are valid. - * If you set hints to invalid values this will instead be reported by the next - * call to @ref glfwCreateWindow. - * - * Some hints are platform specific. These may be set on any platform but they - * will only affect their specific platform. Other platforms will ignore them. - * Setting these hints requires no platform specific headers or functions. - * - * @param[in] hint The [window hint](@ref window_hints) to set. - * @param[in] value The new value of the window hint. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hints - * @sa @ref glfwWindowHintString - * @sa @ref glfwDefaultWindowHints - * - * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. - * - * @ingroup window - */ -GLFWAPI void glfwWindowHint(int hint, int value); - -/*! @brief Sets the specified window hint to the desired value. - * - * This function sets hints for the next call to @ref glfwCreateWindow. The - * hints, once set, retain their values until changed by a call to this - * function or @ref glfwDefaultWindowHints, or until the library is terminated. - * - * Only string type hints can be set with this function. Integer value hints - * are set with @ref glfwWindowHint. - * - * This function does not check whether the specified hint values are valid. - * If you set hints to invalid values this will instead be reported by the next - * call to @ref glfwCreateWindow. - * - * Some hints are platform specific. These may be set on any platform but they - * will only affect their specific platform. Other platforms will ignore them. - * Setting these hints requires no platform specific headers or functions. - * - * @param[in] hint The [window hint](@ref window_hints) to set. - * @param[in] value The new value of the window hint. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @pointer_lifetime The specified string is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hints - * @sa @ref glfwWindowHint - * @sa @ref glfwDefaultWindowHints - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwWindowHintString(int hint, const char* value); - -/*! @brief Creates a window and its associated context. - * - * This function creates a window and its associated OpenGL or OpenGL ES - * context. Most of the options controlling how the window and its context - * should be created are specified with [window hints](@ref window_hints). - * - * Successful creation does not change which context is current. Before you - * can use the newly created context, you need to - * [make it current](@ref context_current). For information about the `share` - * parameter, see @ref context_sharing. - * - * The created window, framebuffer and context may differ from what you - * requested, as not all parameters and hints are - * [hard constraints](@ref window_hints_hard). This includes the size of the - * window, especially for full screen windows. To query the actual attributes - * of the created window, framebuffer and context, see @ref - * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. - * - * To create a full screen window, you need to specify the monitor the window - * will cover. If no monitor is specified, the window will be windowed mode. - * Unless you have a way for the user to choose a specific monitor, it is - * recommended that you pick the primary monitor. For more information on how - * to query connected monitors, see @ref monitor_monitors. - * - * For full screen windows, the specified size becomes the resolution of the - * window's _desired video mode_. As long as a full screen window is not - * iconified, the supported video mode most closely matching the desired video - * mode is set for the specified monitor. For more information about full - * screen windows, including the creation of so called _windowed full screen_ - * or _borderless full screen_ windows, see @ref window_windowed_full_screen. - * - * Once you have created the window, you can switch it between windowed and - * full screen mode with @ref glfwSetWindowMonitor. This will not affect its - * OpenGL or OpenGL ES context. - * - * By default, newly created windows use the placement recommended by the - * window system. To create the window at a specific position, make it - * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window - * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) - * it. - * - * As long as at least one full screen window is not iconified, the screensaver - * is prohibited from starting. - * - * Window systems put limits on window sizes. Very large or very small window - * dimensions may be overridden by the window system on creation. Check the - * actual [size](@ref window_size) after creation. - * - * The [swap interval](@ref buffer_swap) is not set during window creation and - * the initial value may vary depending on driver settings and defaults. - * - * @param[in] width The desired width, in screen coordinates, of the window. - * This must be greater than zero. - * @param[in] height The desired height, in screen coordinates, of the window. - * This must be greater than zero. - * @param[in] title The initial, UTF-8 encoded window title. - * @param[in] monitor The monitor to use for full screen mode, or `NULL` for - * windowed mode. - * @param[in] share The window whose context to share resources with, or `NULL` - * to not share resources. - * @return The handle of the created window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref - * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @win32 Window creation will fail if the Microsoft GDI software - * OpenGL implementation is the only one available. - * - * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it - * will be set as the initial icon for the window. If no such icon is present, - * the `IDI_APPLICATION` icon will be used instead. To set a different icon, - * see @ref glfwSetWindowIcon. - * - * @remark @win32 The context to share resources with must not be current on - * any other thread. - * - * @remark @macos The OS only supports forward-compatible core profile contexts - * for OpenGL versions 3.2 and later. Before creating an OpenGL context of - * version 3.2 or later you must set the - * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and - * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. - * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS. - * - * @remark @macos The GLFW window has no icon, as it is not a document - * window, but the dock icon will be the same as the application bundle's icon. - * For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. - * - * @remark @macos The first time a window is created the menu bar is created. - * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu - * bar. Otherwise a minimal menu bar is created manually with common commands - * like Hide, Quit and About. The About entry opens a minimal about dialog - * with information from the application's bundle. Menu bar creation can be - * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint. - * - * @remark @macos On OS X 10.10 and later the window frame will not be rendered - * at full resolution on Retina displays unless the - * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) - * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the - * application bundle's `Info.plist`. For more information, see - * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) - * in the Mac Developer Library. The GLFW test and example programs use - * a custom `Info.plist` template for this, which can be found as - * `CMake/MacOSXBundleInfo.plist.in` in the source tree. - * - * @remark @macos When activating frame autosaving with - * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified - * window size and position may be overriden by previously saved values. - * - * @remark @x11 Some window managers will not respect the placement of - * initially hidden windows. - * - * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for - * a window to reach its requested state. This means you may not be able to - * query the final size, position or other attributes directly after window - * creation. - * - * @remark @x11 The class part of the `WM_CLASS` window property will by - * default be set to the window title passed to this function. The instance - * part will use the contents of the `RESOURCE_NAME` environment variable, if - * present and not empty, or fall back to the window title. Set the @ref - * GLFW_X11_CLASS_NAME and @ref GLFW_X11_INSTANCE_NAME window hints to override - * this. - * - * @remark @wayland The window frame is currently very simple, only allowing - * window resize or move. A compositor can still emit close, maximize or - * fullscreen events, using for example a keybind mechanism. Additionally, - * the wp_viewporter protocol is required for this feature, otherwise the - * window will not be decorated. - * - * @remark @wayland A full screen window will not attempt to change the mode, - * no matter what the requested size or refresh rate. - * - * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol - * to be implemented in the user's compositor. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_creation - * @sa @ref glfwDestroyWindow - * - * @since Added in version 3.0. Replaces `glfwOpenWindow`. - * - * @ingroup window - */ -GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); - -/*! @brief Destroys the specified window and its context. - * - * This function destroys the specified window and its context. On calling - * this function, no further callbacks will be called for that window. - * - * If the context of the specified window is current on the main thread, it is - * detached before being destroyed. - * - * @param[in] window The window to destroy. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @note The context of the specified window must not be current on any other - * thread when this function is called. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_creation - * @sa @ref glfwCreateWindow - * - * @since Added in version 3.0. Replaces `glfwCloseWindow`. - * - * @ingroup window - */ -GLFWAPI void glfwDestroyWindow(GLFWwindow* window); - -/*! @brief Checks the close flag of the specified window. - * - * This function returns the value of the close flag of the specified window. - * - * @param[in] window The window to query. - * @return The value of the close flag. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_close - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); - -/*! @brief Sets the close flag of the specified window. - * - * This function sets the value of the close flag of the specified window. - * This can be used to override the user's attempt to close the window, or - * to signal that it should be closed. - * - * @param[in] window The window whose flag to change. - * @param[in] value The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_close - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); - -/*! @brief Sets the title of the specified window. - * - * This function sets the window title, encoded as UTF-8, of the specified - * window. - * - * @param[in] window The window whose title to change. - * @param[in] title The UTF-8 encoded window title. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @macos The window title will not be updated until the next time you - * process events. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_title - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); - -/*! @brief Sets the icon for the specified window. - * - * This function sets the icon of the specified window. If passed an array of - * candidate images, those of or closest to the sizes desired by the system are - * selected. If no images are specified, the window reverts to its default - * icon. - * - * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight - * bits per channel with the red channel first. They are arranged canonically - * as packed sequential rows, starting from the top-left corner. - * - * The desired image sizes varies depending on platform and system settings. - * The selected images will be rescaled as needed. Good sizes include 16x16, - * 32x32 and 48x48. - * - * @param[in] window The window whose icon to set. - * @param[in] count The number of images in the specified array, or zero to - * revert to the default window icon. - * @param[in] images The images to create the icon from. This is ignored if - * count is zero. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified image data is copied before this function - * returns. - * - * @remark @macos The GLFW window has no icon, as it is not a document - * window, so this function does nothing. The dock icon will be the same as - * the application bundle's icon. For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. - * - * @remark @wayland There is no existing protocol to change an icon, the - * window will thus inherit the one defined in the application's desktop file. - * This function always emits @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_icon - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); - -/*! @brief Retrieves the position of the client area of the specified window. - * - * This function retrieves the position, in screen coordinates, of the - * upper-left corner of the client area of the specified window. - * - * Any or all of the position arguments may be `NULL`. If an error occurs, all - * non-`NULL` position arguments will be set to zero. - * - * @param[in] window The window to query. - * @param[out] xpos Where to store the x-coordinate of the upper-left corner of - * the client area, or `NULL`. - * @param[out] ypos Where to store the y-coordinate of the upper-left corner of - * the client area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland There is no way for an application to retrieve the global - * position of its windows, this function will always emit @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_pos - * @sa @ref glfwSetWindowPos - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); - -/*! @brief Sets the position of the client area of the specified window. - * - * This function sets the position, in screen coordinates, of the upper-left - * corner of the client area of the specified windowed mode window. If the - * window is a full screen window, this function does nothing. - * - * __Do not use this function__ to move an already visible window unless you - * have very good reasons for doing so, as it will confuse and annoy the user. - * - * The window manager may put limits on what positions are allowed. GLFW - * cannot and should not override these limits. - * - * @param[in] window The window to query. - * @param[in] xpos The x-coordinate of the upper-left corner of the client area. - * @param[in] ypos The y-coordinate of the upper-left corner of the client area. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland There is no way for an application to set the global - * position of its windows, this function will always emit @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_pos - * @sa @ref glfwGetWindowPos - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); - -/*! @brief Retrieves the size of the client area of the specified window. - * - * This function retrieves the size, in screen coordinates, of the client area - * of the specified window. If you wish to retrieve the size of the - * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] window The window whose size to retrieve. - * @param[out] width Where to store the width, in screen coordinates, of the - * client area, or `NULL`. - * @param[out] height Where to store the height, in screen coordinates, of the - * client area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * @sa @ref glfwSetWindowSize - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); - -/*! @brief Sets the size limits of the specified window. - * - * This function sets the size limits of the client area of the specified - * window. If the window is full screen, the size limits only take effect - * once it is made windowed. If the window is not resizable, this function - * does nothing. - * - * The size limits are applied immediately to a windowed mode window and may - * cause it to be resized. - * - * The maximum dimensions must be greater than or equal to the minimum - * dimensions and all must be greater than or equal to zero. - * - * @param[in] window The window to set limits for. - * @param[in] minwidth The minimum width, in screen coordinates, of the client - * area, or `GLFW_DONT_CARE`. - * @param[in] minheight The minimum height, in screen coordinates, of the - * client area, or `GLFW_DONT_CARE`. - * @param[in] maxwidth The maximum width, in screen coordinates, of the client - * area, or `GLFW_DONT_CARE`. - * @param[in] maxheight The maximum height, in screen coordinates, of the - * client area, or `GLFW_DONT_CARE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark If you set size limits and an aspect ratio that conflict, the - * results are undefined. - * - * @remark @wayland The size limits will not be applied until the window is - * actually resized, either by the user or by the compositor. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_sizelimits - * @sa @ref glfwSetWindowAspectRatio - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); - -/*! @brief Sets the aspect ratio of the specified window. - * - * This function sets the required aspect ratio of the client area of the - * specified window. If the window is full screen, the aspect ratio only takes - * effect once it is made windowed. If the window is not resizable, this - * function does nothing. - * - * The aspect ratio is specified as a numerator and a denominator and both - * values must be greater than zero. For example, the common 16:9 aspect ratio - * is specified as 16 and 9, respectively. - * - * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect - * ratio limit is disabled. - * - * The aspect ratio is applied immediately to a windowed mode window and may - * cause it to be resized. - * - * @param[in] window The window to set limits for. - * @param[in] numer The numerator of the desired aspect ratio, or - * `GLFW_DONT_CARE`. - * @param[in] denom The denominator of the desired aspect ratio, or - * `GLFW_DONT_CARE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark If you set size limits and an aspect ratio that conflict, the - * results are undefined. - * - * @remark @wayland The aspect ratio will not be applied until the window is - * actually resized, either by the user or by the compositor. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_sizelimits - * @sa @ref glfwSetWindowSizeLimits - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); - -/*! @brief Sets the size of the client area of the specified window. - * - * This function sets the size, in screen coordinates, of the client area of - * the specified window. - * - * For full screen windows, this function updates the resolution of its desired - * video mode and switches to the video mode closest to it, without affecting - * the window's context. As the context is unaffected, the bit depths of the - * framebuffer remain unchanged. - * - * If you wish to update the refresh rate of the desired video mode in addition - * to its resolution, see @ref glfwSetWindowMonitor. - * - * The window manager may put limits on what sizes are allowed. GLFW cannot - * and should not override these limits. - * - * @param[in] window The window to resize. - * @param[in] width The desired width, in screen coordinates, of the window - * client area. - * @param[in] height The desired height, in screen coordinates, of the window - * client area. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland A full screen window will not attempt to change the mode, - * no matter what the requested size. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * @sa @ref glfwGetWindowSize - * @sa @ref glfwSetWindowMonitor - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); - -/*! @brief Retrieves the size of the framebuffer of the specified window. - * - * This function retrieves the size, in pixels, of the framebuffer of the - * specified window. If you wish to retrieve the size of the window in screen - * coordinates, see @ref glfwGetWindowSize. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] window The window whose framebuffer to query. - * @param[out] width Where to store the width, in pixels, of the framebuffer, - * or `NULL`. - * @param[out] height Where to store the height, in pixels, of the framebuffer, - * or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_fbsize - * @sa @ref glfwSetFramebufferSizeCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); - -/*! @brief Retrieves the size of the frame of the window. - * - * This function retrieves the size, in screen coordinates, of each edge of the - * frame of the specified window. This size includes the title bar, if the - * window has one. The size of the frame may vary depending on the - * [window-related hints](@ref window_hints_wnd) used to create it. - * - * Because this function retrieves the size of each window frame edge and not - * the offset along a particular coordinate axis, the retrieved values will - * always be zero or positive. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] window The window whose frame size to query. - * @param[out] left Where to store the size, in screen coordinates, of the left - * edge of the window frame, or `NULL`. - * @param[out] top Where to store the size, in screen coordinates, of the top - * edge of the window frame, or `NULL`. - * @param[out] right Where to store the size, in screen coordinates, of the - * right edge of the window frame, or `NULL`. - * @param[out] bottom Where to store the size, in screen coordinates, of the - * bottom edge of the window frame, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * - * @since Added in version 3.1. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); - -/*! @brief Retrieves the content scale for the specified window. - * - * This function retrieves the content scale for the specified window. The - * content scale is the ratio between the current DPI and the platform's - * default DPI. If you scale all pixel dimensions by this scale then your - * content should appear at an appropriate size. This is especially important - * for text and any UI elements. - * - * On systems where each monitors can have its own content scale, the window - * content scale will depend on which monitor the system considers the window - * to be on. - * - * @param[in] window The window to query. - * @param[out] xscale Where to store the x-axis content scale, or `NULL`. - * @param[out] yscale Where to store the y-axis content scale, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_scale - * @sa @ref glfwSetWindowContentScaleCallback - * @sa @ref glfwGetMonitorContentScale - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); - -/*! @brief Returns the opacity of the whole window. - * - * This function returns the opacity of the window, including any decorations. - * - * The opacity (or alpha) value is a positive finite number between zero and - * one, where zero is fully transparent and one is fully opaque. If the system - * does not support whole window transparency, this function always returns one. - * - * The initial opacity value for newly created windows is one. - * - * @param[in] window The window to query. - * @return The opacity value of the specified window. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_transparency - * @sa @ref glfwSetWindowOpacity - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); - -/*! @brief Sets the opacity of the whole window. - * - * This function sets the opacity of the window, including any decorations. - * - * The opacity (or alpha) value is a positive finite number between zero and - * one, where zero is fully transparent and one is fully opaque. - * - * The initial opacity value for newly created windows is one. - * - * A window created with framebuffer transparency may not use whole window - * transparency. The results of doing this are undefined. - * - * @param[in] window The window to set the opacity for. - * @param[in] opacity The desired opacity of the specified window. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_transparency - * @sa @ref glfwGetWindowOpacity - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); - -/*! @brief Iconifies the specified window. - * - * This function iconifies (minimizes) the specified window if it was - * previously restored. If the window is already iconified, this function does - * nothing. - * - * If the specified window is a full screen window, the original monitor - * resolution is restored until the window is restored. - * - * @param[in] window The window to iconify. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland There is no concept of iconification in wl_shell, this - * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated - * protocol. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_iconify - * @sa @ref glfwRestoreWindow - * @sa @ref glfwMaximizeWindow - * - * @since Added in version 2.1. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwIconifyWindow(GLFWwindow* window); - -/*! @brief Restores the specified window. - * - * This function restores the specified window if it was previously iconified - * (minimized) or maximized. If the window is already restored, this function - * does nothing. - * - * If the specified window is a full screen window, the resolution chosen for - * the window is restored on the selected monitor. - * - * @param[in] window The window to restore. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_iconify - * @sa @ref glfwIconifyWindow - * @sa @ref glfwMaximizeWindow - * - * @since Added in version 2.1. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwRestoreWindow(GLFWwindow* window); - -/*! @brief Maximizes the specified window. - * - * This function maximizes the specified window if it was previously not - * maximized. If the window is already maximized, this function does nothing. - * - * If the specified window is a full screen window, this function does nothing. - * - * @param[in] window The window to maximize. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @par Thread Safety - * This function may only be called from the main thread. - * - * @sa @ref window_iconify - * @sa @ref glfwIconifyWindow - * @sa @ref glfwRestoreWindow - * - * @since Added in GLFW 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); - -/*! @brief Makes the specified window visible. - * - * This function makes the specified window visible if it was previously - * hidden. If the window is already visible or is in full screen mode, this - * function does nothing. - * - * @param[in] window The window to make visible. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hide - * @sa @ref glfwHideWindow - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwShowWindow(GLFWwindow* window); - -/*! @brief Hides the specified window. - * - * This function hides the specified window if it was previously visible. If - * the window is already hidden or is in full screen mode, this function does - * nothing. - * - * @param[in] window The window to hide. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hide - * @sa @ref glfwShowWindow - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwHideWindow(GLFWwindow* window); - -/*! @brief Brings the specified window to front and sets input focus. - * - * This function brings the specified window to front and sets input focus. - * The window should already be visible and not iconified. - * - * By default, both windowed and full screen mode windows are focused when - * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to - * disable this behavior. - * - * __Do not use this function__ to steal focus from other applications unless - * you are certain that is what the user wants. Focus stealing can be - * extremely disruptive. - * - * For a less disruptive way of getting the user's attention, see - * [attention requests](@ref window_attention). - * - * @param[in] window The window to give input focus. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland It is not possible for an application to bring its windows - * to front, this function will always emit @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_focus - * @sa @ref window_attention - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwFocusWindow(GLFWwindow* window); - -/*! @brief Requests user attention to the specified window. - * - * This function requests user attention to the specified window. On - * platforms where this is not supported, attention is requested to the - * application as a whole. - * - * Once the user has given attention, usually by focusing the window or - * application, the system will end the request automatically. - * - * @param[in] window The window to request attention to. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @macos Attention is requested to the application as a whole, not the - * specific window. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_attention - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); - -/*! @brief Returns the monitor that the window uses for full screen mode. - * - * This function returns the handle of the monitor that the specified window is - * in full screen on. - * - * @param[in] window The window to query. - * @return The monitor, or `NULL` if the window is in windowed mode or an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_monitor - * @sa @ref glfwSetWindowMonitor - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); - -/*! @brief Sets the mode, monitor, video mode and placement of a window. - * - * This function sets the monitor that the window uses for full screen mode or, - * if the monitor is `NULL`, makes it windowed mode. - * - * When setting a monitor, this function updates the width, height and refresh - * rate of the desired video mode and switches to the video mode closest to it. - * The window position is ignored when setting a monitor. - * - * When the monitor is `NULL`, the position, width and height are used to - * place the window client area. The refresh rate is ignored when no monitor - * is specified. - * - * If you only wish to update the resolution of a full screen window or the - * size of a windowed mode window, see @ref glfwSetWindowSize. - * - * When a window transitions from full screen to windowed mode, this function - * restores any previous window settings such as whether it is decorated, - * floating, resizable, has size or aspect ratio limits, etc. - * - * @param[in] window The window whose monitor, size or video mode to set. - * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. - * @param[in] xpos The desired x-coordinate of the upper-left corner of the - * client area. - * @param[in] ypos The desired y-coordinate of the upper-left corner of the - * client area. - * @param[in] width The desired with, in screen coordinates, of the client area - * or video mode. - * @param[in] height The desired height, in screen coordinates, of the client - * area or video mode. - * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, - * or `GLFW_DONT_CARE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise - * affected by any resizing or mode switching, although you may need to update - * your viewport if the framebuffer size has changed. - * - * @remark @wayland The desired window position is ignored, as there is no way - * for an application to set this property. - * - * @remark @wayland Setting the window to full screen will not attempt to - * change the mode, no matter what the requested size or refresh rate. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_monitor - * @sa @ref window_full_screen - * @sa @ref glfwGetWindowMonitor - * @sa @ref glfwSetWindowSize - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); - -/*! @brief Returns an attribute of the specified window. - * - * This function returns the value of an attribute of the specified window or - * its OpenGL or OpenGL ES context. - * - * @param[in] window The window to query. - * @param[in] attrib The [window attribute](@ref window_attribs) whose value to - * return. - * @return The value of the attribute, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @remark Framebuffer related hints are not window attributes. See @ref - * window_attribs_fb for more information. - * - * @remark Zero is a valid value for many window and context related - * attributes so you cannot use a return value of zero as an indication of - * errors. However, this function should not fail as long as it is passed - * valid arguments and the library has been [initialized](@ref intro_init). - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_attribs - * @sa @ref glfwSetWindowAttrib - * - * @since Added in version 3.0. Replaces `glfwGetWindowParam` and - * `glfwGetGLVersion`. - * - * @ingroup window - */ -GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); - -/*! @brief Sets an attribute of the specified window. - * - * This function sets the value of an attribute of the specified window. - * - * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), - * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), - * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and - * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib). - * - * Some of these attributes are ignored for full screen windows. The new - * value will take effect if the window is later made windowed. - * - * Some of these attributes are ignored for windowed mode windows. The new - * value will take effect if the window is later made full screen. - * - * @param[in] window The window to set the attribute for. - * @param[in] attrib A supported window attribute. - * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark Calling @ref glfwGetWindowAttrib will always return the latest - * value, even if that value is ignored by the current mode of the window. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_attribs - * @sa @ref glfwGetWindowAttrib - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); - -/*! @brief Sets the user pointer of the specified window. - * - * This function sets the user-defined pointer of the specified window. The - * current value is retained until the window is destroyed. The initial value - * is `NULL`. - * - * @param[in] window The window whose pointer to set. - * @param[in] pointer The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_userptr - * @sa @ref glfwGetWindowUserPointer - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); - -/*! @brief Returns the user pointer of the specified window. - * - * This function returns the current value of the user-defined pointer of the - * specified window. The initial value is `NULL`. - * - * @param[in] window The window whose pointer to return. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_userptr - * @sa @ref glfwSetWindowUserPointer - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); - -/*! @brief Sets the position callback for the specified window. - * - * This function sets the position callback of the specified window, which is - * called when the window is moved. The callback is provided with the - * position, in screen coordinates, of the upper-left corner of the client area - * of the window. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @wayland This callback will never be called, as there is no way for - * an application to know its global position. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_pos - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); - -/*! @brief Sets the size callback for the specified window. - * - * This function sets the size callback of the specified window, which is - * called when the window is resized. The callback is provided with the size, - * in screen coordinates, of the client area of the window. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup window - */ -GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); - -/*! @brief Sets the close callback for the specified window. - * - * This function sets the close callback of the specified window, which is - * called when the user attempts to close the window, for example by clicking - * the close widget in the title bar. - * - * The close flag is set before this callback is called, but you can modify it - * at any time with @ref glfwSetWindowShouldClose. - * - * The close callback is not triggered by @ref glfwDestroyWindow. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @macos Selecting Quit from the application menu will trigger the - * close callback for all windows. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_close - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup window - */ -GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); - -/*! @brief Sets the refresh callback for the specified window. - * - * This function sets the refresh callback of the specified window, which is - * called when the client area of the window needs to be redrawn, for example - * if the window has been exposed after having been covered by another window. - * - * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where - * the window contents are saved off-screen, this callback may be called only - * very infrequently or never at all. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_refresh - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup window - */ -GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); - -/*! @brief Sets the focus callback for the specified window. - * - * This function sets the focus callback of the specified window, which is - * called when the window gains or loses input focus. - * - * After the focus callback is called for a window that lost input focus, - * synthetic key and mouse button release events will be generated for all such - * that had been pressed. For more information, see @ref glfwSetKeyCallback - * and @ref glfwSetMouseButtonCallback. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_focus - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); - -/*! @brief Sets the iconify callback for the specified window. - * - * This function sets the iconification callback of the specified window, which - * is called when the window is iconified or restored. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @wayland The wl_shell protocol has no concept of iconification, - * this callback will never be called when using this deprecated protocol. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_iconify - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); - -/*! @brief Sets the maximize callback for the specified window. - * - * This function sets the maximization callback of the specified window, which - * is called when the window is maximized or restored. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_maximize - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun cbfun); - -/*! @brief Sets the framebuffer resize callback for the specified window. - * - * This function sets the framebuffer resize callback of the specified window, - * which is called when the framebuffer of the specified window is resized. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_fbsize - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); - -/*! @brief Sets the window content scale callback for the specified window. - * - * This function sets the window content scale callback of the specified window, - * which is called when the content scale of the specified window changes. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_scale - * @sa @ref glfwGetWindowContentScale - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun cbfun); - -/*! @brief Processes all pending events. - * - * This function processes only those events that are already in the event - * queue and then returns immediately. Processing events will cause the window - * and input callbacks associated with those events to be called. - * - * On some platforms, a window move, resize or menu operation will cause event - * processing to block. This is due to how event processing is designed on - * those platforms. You can use the - * [window refresh callback](@ref window_refresh) to redraw the contents of - * your window when necessary during such operations. - * - * Do not assume that callbacks you set will _only_ be called in response to - * event processing functions like this one. While it is necessary to poll for - * events, window systems that require GLFW to register callbacks of its own - * can pass events to GLFW in response to many window system function calls. - * GLFW will pass those events on to the application callbacks before - * returning. - * - * Event processing is not required for joystick input to work. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref events - * @sa @ref glfwWaitEvents - * @sa @ref glfwWaitEventsTimeout - * - * @since Added in version 1.0. - * - * @ingroup window - */ -GLFWAPI void glfwPollEvents(void); - -/*! @brief Waits until events are queued and processes them. - * - * This function puts the calling thread to sleep until at least one event is - * available in the event queue. Once one or more events are available, - * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue - * are processed and the function then returns immediately. Processing events - * will cause the window and input callbacks associated with those events to be - * called. - * - * Since not all events are associated with callbacks, this function may return - * without a callback having been called even if you are monitoring all - * callbacks. - * - * On some platforms, a window move, resize or menu operation will cause event - * processing to block. This is due to how event processing is designed on - * those platforms. You can use the - * [window refresh callback](@ref window_refresh) to redraw the contents of - * your window when necessary during such operations. - * - * Do not assume that callbacks you set will _only_ be called in response to - * event processing functions like this one. While it is necessary to poll for - * events, window systems that require GLFW to register callbacks of its own - * can pass events to GLFW in response to many window system function calls. - * GLFW will pass those events on to the application callbacks before - * returning. - * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * - * Event processing is not required for joystick input to work. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref events - * @sa @ref glfwPollEvents - * @sa @ref glfwWaitEventsTimeout - * - * @since Added in version 2.5. - * - * @ingroup window - */ -GLFWAPI void glfwWaitEvents(void); - -/*! @brief Waits with timeout until events are queued and processes them. - * - * This function puts the calling thread to sleep until at least one event is - * available in the event queue, or until the specified timeout is reached. If - * one or more events are available, it behaves exactly like @ref - * glfwPollEvents, i.e. the events in the queue are processed and the function - * then returns immediately. Processing events will cause the window and input - * callbacks associated with those events to be called. - * - * The timeout value must be a positive finite number. - * - * Since not all events are associated with callbacks, this function may return - * without a callback having been called even if you are monitoring all - * callbacks. - * - * On some platforms, a window move, resize or menu operation will cause event - * processing to block. This is due to how event processing is designed on - * those platforms. You can use the - * [window refresh callback](@ref window_refresh) to redraw the contents of - * your window when necessary during such operations. - * - * Do not assume that callbacks you set will _only_ be called in response to - * event processing functions like this one. While it is necessary to poll for - * events, window systems that require GLFW to register callbacks of its own - * can pass events to GLFW in response to many window system function calls. - * GLFW will pass those events on to the application callbacks before - * returning. - * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * - * Event processing is not required for joystick input to work. - * - * @param[in] timeout The maximum amount of time, in seconds, to wait. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref events - * @sa @ref glfwPollEvents - * @sa @ref glfwWaitEvents - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwWaitEventsTimeout(double timeout); - -/*! @brief Posts an empty event to the event queue. - * - * This function posts an empty event from the current thread to the event - * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. - * - * If no windows exist, this function returns immediately. For synchronization - * of threads in applications that do not create windows, use your threading - * library of choice. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref events - * @sa @ref glfwWaitEvents - * @sa @ref glfwWaitEventsTimeout - * - * @since Added in version 3.1. - * - * @ingroup window - */ -GLFWAPI void glfwPostEmptyEvent(void); - -/*! @brief Returns the value of an input option for the specified window. - * - * This function returns the value of an input option for the specified window. - * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, - * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. - * - * @param[in] window The window to query. - * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, - * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref glfwSetInputMode - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); - -/*! @brief Sets an input option for the specified window. - * - * This function sets an input mode option for the specified window. The mode - * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, - * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS. - * - * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor - * modes: - * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. - * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client - * area of the window but does not restrict the cursor from leaving. - * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual - * and unlimited cursor movement. This is useful for implementing for - * example 3D camera controls. - * - * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to - * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are - * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` - * the next time it is called even if the key had been released before the - * call. This is useful when you are only interested in whether keys have been - * pressed but not when or in which order. - * - * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either - * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. - * If sticky mouse buttons are enabled, a mouse button press will ensure that - * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even - * if the mouse button had been released before the call. This is useful when - * you are only interested in whether mouse buttons have been pressed but not - * when or in which order. - * - * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to - * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, - * callbacks that receive modifier bits will also have the @ref - * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, - * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. - * - * @param[in] window The window whose input mode to set. - * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, - * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`. - * @param[in] value The new value of the specified input mode. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref glfwGetInputMode - * - * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. - * - * @ingroup input - */ -GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); - -/*! @brief Returns the layout-specific name of the specified printable key. - * - * This function returns the name of the specified printable key, encoded as - * UTF-8. This is typically the character that key would produce without any - * modifier keys, intended for displaying key bindings to the user. For dead - * keys, it is typically the diacritic it would add to a character. - * - * __Do not use this function__ for [text input](@ref input_char). You will - * break text input for many languages even if it happens to work for yours. - * - * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, - * otherwise the scancode is ignored. If you specify a non-printable key, or - * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this - * function returns `NULL` but does not emit an error. - * - * This behavior allows you to always pass in the arguments in the - * [key callback](@ref input_key) without modification. - * - * The printable keys are: - * - `GLFW_KEY_APOSTROPHE` - * - `GLFW_KEY_COMMA` - * - `GLFW_KEY_MINUS` - * - `GLFW_KEY_PERIOD` - * - `GLFW_KEY_SLASH` - * - `GLFW_KEY_SEMICOLON` - * - `GLFW_KEY_EQUAL` - * - `GLFW_KEY_LEFT_BRACKET` - * - `GLFW_KEY_RIGHT_BRACKET` - * - `GLFW_KEY_BACKSLASH` - * - `GLFW_KEY_WORLD_1` - * - `GLFW_KEY_WORLD_2` - * - `GLFW_KEY_0` to `GLFW_KEY_9` - * - `GLFW_KEY_A` to `GLFW_KEY_Z` - * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` - * - `GLFW_KEY_KP_DECIMAL` - * - `GLFW_KEY_KP_DIVIDE` - * - `GLFW_KEY_KP_MULTIPLY` - * - `GLFW_KEY_KP_SUBTRACT` - * - `GLFW_KEY_KP_ADD` - * - `GLFW_KEY_KP_EQUAL` - * - * Names for printable keys depend on keyboard layout, while names for - * non-printable keys are the same across layouts but depend on the application - * language and should be localized along with other user interface text. - * - * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. - * @param[in] scancode The scancode of the key to query. - * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the next call to @ref - * glfwGetKeyName, or until the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_key_name - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetKeyName(int key, int scancode); - -/*! @brief Returns the platform-specific scancode of the specified key. - * - * This function returns the platform-specific scancode of the specified key. - * - * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this - * method will return `-1`. - * - * @param[in] key Any [named key](@ref keys). - * @return The platform-specific scancode for the key, or `-1` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref input_key - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI int glfwGetKeyScancode(int key); - -/*! @brief Returns the last reported state of a keyboard key for the specified - * window. - * - * This function returns the last state reported for the specified key to the - * specified window. The returned state is one of `GLFW_PRESS` or - * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to - * the key callback. - * - * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns - * `GLFW_PRESS` the first time you call it for a key that was pressed, even if - * that key has already been released. - * - * The key functions deal with physical keys, with [key tokens](@ref keys) - * named after their use on the standard US keyboard layout. If you want to - * input text, use the Unicode character callback instead. - * - * The [modifier key bit masks](@ref mods) are not key tokens and cannot be - * used with this function. - * - * __Do not use this function__ to implement [text input](@ref input_char). - * - * @param[in] window The desired window. - * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is - * not a valid key for this function. - * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_key - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup input - */ -GLFWAPI int glfwGetKey(GLFWwindow* window, int key); - -/*! @brief Returns the last reported state of a mouse button for the specified - * window. - * - * This function returns the last state reported for the specified mouse button - * to the specified window. The returned state is one of `GLFW_PRESS` or - * `GLFW_RELEASE`. - * - * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function - * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, - * even if that mouse button has already been released. - * - * @param[in] window The desired window. - * @param[in] button The desired [mouse button](@ref buttons). - * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_mouse_button - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup input - */ -GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); - -/*! @brief Retrieves the position of the cursor relative to the client area of - * the window. - * - * This function returns the position of the cursor, in screen coordinates, - * relative to the upper-left corner of the client area of the specified - * window. - * - * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor - * position is unbounded and limited only by the minimum and maximum values of - * a `double`. - * - * The coordinate can be converted to their integer equivalents with the - * `floor` function. Casting directly to an integer type works for positive - * coordinates, but fails for negative ones. - * - * Any or all of the position arguments may be `NULL`. If an error occurs, all - * non-`NULL` position arguments will be set to zero. - * - * @param[in] window The desired window. - * @param[out] xpos Where to store the cursor x-coordinate, relative to the - * left edge of the client area, or `NULL`. - * @param[out] ypos Where to store the cursor y-coordinate, relative to the to - * top edge of the client area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_pos - * @sa @ref glfwSetCursorPos - * - * @since Added in version 3.0. Replaces `glfwGetMousePos`. - * - * @ingroup input - */ -GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); - -/*! @brief Sets the position of the cursor, relative to the client area of the - * window. - * - * This function sets the position, in screen coordinates, of the cursor - * relative to the upper-left corner of the client area of the specified - * window. The window must have input focus. If the window does not have - * input focus when this function is called, it fails silently. - * - * __Do not use this function__ to implement things like camera controls. GLFW - * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the - * cursor, transparently re-centers it and provides unconstrained cursor - * motion. See @ref glfwSetInputMode for more information. - * - * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is - * unconstrained and limited only by the minimum and maximum values of - * a `double`. - * - * @param[in] window The desired window. - * @param[in] xpos The desired x-coordinate, relative to the left edge of the - * client area. - * @param[in] ypos The desired y-coordinate, relative to the top edge of the - * client area. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland This function will only work when the cursor mode is - * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_pos - * @sa @ref glfwGetCursorPos - * - * @since Added in version 3.0. Replaces `glfwSetMousePos`. - * - * @ingroup input - */ -GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); - -/*! @brief Creates a custom cursor. - * - * Creates a new custom cursor image that can be set for a window with @ref - * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. - * Any remaining cursors are destroyed by @ref glfwTerminate. - * - * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight - * bits per channel with the red channel first. They are arranged canonically - * as packed sequential rows, starting from the top-left corner. - * - * The cursor hotspot is specified in pixels, relative to the upper-left corner - * of the cursor image. Like all other coordinate systems in GLFW, the X-axis - * points to the right and the Y-axis points down. - * - * @param[in] image The desired cursor image. - * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. - * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. - * @return The handle of the created cursor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified image data is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * @sa @ref glfwDestroyCursor - * @sa @ref glfwCreateStandardCursor - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); - -/*! @brief Creates a cursor with a standard shape. - * - * Returns a cursor with a [standard shape](@ref shapes), that can be set for - * a window with @ref glfwSetCursor. - * - * @param[in] shape One of the [standard shapes](@ref shapes). - * @return A new cursor ready to use or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * @sa @ref glfwCreateCursor - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); - -/*! @brief Destroys a cursor. - * - * This function destroys a cursor previously created with @ref - * glfwCreateCursor. Any remaining cursors will be destroyed by @ref - * glfwTerminate. - * - * If the specified cursor is current for any window, that window will be - * reverted to the default cursor. This does not affect the cursor mode. - * - * @param[in] cursor The cursor object to destroy. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * @sa @ref glfwCreateCursor - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); - -/*! @brief Sets the cursor for the window. - * - * This function sets the cursor image to be used when the cursor is over the - * client area of the specified window. The set cursor will only be visible - * when the [cursor mode](@ref cursor_mode) of the window is - * `GLFW_CURSOR_NORMAL`. - * - * On some platforms, the set cursor may not be visible unless the window also - * has input focus. - * - * @param[in] window The window to set the cursor for. - * @param[in] cursor The cursor to set, or `NULL` to switch back to the default - * arrow cursor. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); - -/*! @brief Sets the key callback. - * - * This function sets the key callback of the specified window, which is called - * when a key is pressed, repeated or released. - * - * The key functions deal with physical keys, with layout independent - * [key tokens](@ref keys) named after their values in the standard US keyboard - * layout. If you want to input text, use the - * [character callback](@ref glfwSetCharCallback) instead. - * - * When a window loses input focus, it will generate synthetic key release - * events for all pressed keys. You can tell these events from user-generated - * events by the fact that the synthetic ones are generated after the focus - * loss event has been processed, i.e. after the - * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. - * - * The scancode of a key is specific to that platform or sometimes even to that - * machine. Scancodes are intended to allow users to bind keys that don't have - * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their - * state is not saved and so it cannot be queried with @ref glfwGetKey. - * - * Sometimes GLFW needs to generate synthetic key events, in which case the - * scancode may be zero. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new key callback, or `NULL` to remove the currently - * set callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_key - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup input - */ -GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); - -/*! @brief Sets the Unicode character callback. - * - * This function sets the character callback of the specified window, which is - * called when a Unicode character is input. - * - * The character callback is intended for Unicode text input. As it deals with - * characters, it is keyboard layout dependent, whereas the - * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 - * to physical keys, as a key may produce zero, one or more characters. If you - * want to know whether a specific physical key was pressed or released, see - * the key callback instead. - * - * The character callback behaves as system text input normally does and will - * not be called if modifier keys are held down that would prevent normal text - * input on that platform, for example a Super (Command) key on macOS or Alt key - * on Windows. There is a - * [character with modifiers callback](@ref glfwSetCharModsCallback) that - * receives these events. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_char - * - * @since Added in version 2.4. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup input - */ -GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); - -/*! @brief Sets the Unicode character with modifiers callback. - * - * This function sets the character with modifiers callback of the specified - * window, which is called when a Unicode character is input regardless of what - * modifier keys are used. - * - * The character with modifiers callback is intended for implementing custom - * Unicode character input. For regular Unicode text input, see the - * [character callback](@ref glfwSetCharCallback). Like the character - * callback, the character with modifiers callback deals with characters and is - * keyboard layout dependent. Characters do not map 1:1 to physical keys, as - * a key may produce zero, one or more characters. If you want to know whether - * a specific physical key was pressed or released, see the - * [key callback](@ref glfwSetKeyCallback) instead. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * [error](@ref error_handling) occurred. - * - * @deprecated Scheduled for removal in version 4.0. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_char - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); - -/*! @brief Sets the mouse button callback. - * - * This function sets the mouse button callback of the specified window, which - * is called when a mouse button is pressed or released. - * - * When a window loses input focus, it will generate synthetic mouse button - * release events for all pressed mouse buttons. You can tell these events - * from user-generated events by the fact that the synthetic ones are generated - * after the focus loss event has been processed, i.e. after the - * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_mouse_button - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup input - */ -GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); - -/*! @brief Sets the cursor position callback. - * - * This function sets the cursor position callback of the specified window, - * which is called when the cursor is moved. The callback is provided with the - * position, in screen coordinates, relative to the upper-left corner of the - * client area of the window. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_pos - * - * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. - * - * @ingroup input - */ -GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); - -/*! @brief Sets the cursor enter/exit callback. - * - * This function sets the cursor boundary crossing callback of the specified - * window, which is called when the cursor enters or leaves the client area of - * the window. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_enter - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); - -/*! @brief Sets the scroll callback. - * - * This function sets the scroll callback of the specified window, which is - * called when a scrolling device is used, such as a mouse wheel or scrolling - * area of a touchpad. - * - * The scroll callback receives all scrolling input, like that from a mouse - * wheel or a touchpad scrolling area. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently - * set callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref scrolling - * - * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. - * - * @ingroup input - */ -GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); - -/*! @brief Sets the file drop callback. - * - * This function sets the file drop callback of the specified window, which is - * called when one or more dragged files are dropped on the window. - * - * Because the path array and its strings may have been generated specifically - * for that event, they are not guaranteed to be valid after the callback has - * returned. If you wish to use them after the callback returns, you need to - * make a deep copy. - * - * @param[in] window The window whose callback to set. - * @param[in] cbfun The new file drop callback, or `NULL` to remove the - * currently set callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @wayland File drop is currently unimplemented. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref path_drop - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); - -/*! @brief Returns whether the specified joystick is present. - * - * This function returns whether the specified joystick is present. - * - * There is no need to call this function before other functions that accept - * a joystick ID, as they all check for presence before performing any other - * work. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick - * - * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. - * - * @ingroup input - */ -GLFWAPI int glfwJoystickPresent(int jid); - -/*! @brief Returns the values of all axes of the specified joystick. - * - * This function returns the values of all axes of the specified joystick. - * Each element in the array is a value between -1.0 and 1.0. - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @param[out] count Where to store the number of axis values in the returned - * array. This is set to zero if the joystick is not present or an error - * occurred. - * @return An array of axis values, or `NULL` if the joystick is not present or - * an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_axis - * - * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. - * - * @ingroup input - */ -GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); - -/*! @brief Returns the state of all buttons of the specified joystick. - * - * This function returns the state of all buttons of the specified joystick. - * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. - * - * For backward compatibility with earlier versions that did not have @ref - * glfwGetJoystickHats, the button array also includes all hats, each - * represented as four buttons. The hats are in the same order as returned by - * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and - * _left_. To disable these extra buttons, set the @ref - * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @param[out] count Where to store the number of button states in the returned - * array. This is set to zero if the joystick is not present or an error - * occurred. - * @return An array of button states, or `NULL` if the joystick is not present - * or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_button - * - * @since Added in version 2.2. - * @glfw3 Changed to return a dynamic array. - * - * @ingroup input - */ -GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); - -/*! @brief Returns the state of all hats of the specified joystick. - * - * This function returns the state of all hats of the specified joystick. - * Each element in the array is one of the following values: - * - * Name | Value - * --------------------- | -------------------------------- - * `GLFW_HAT_CENTERED` | 0 - * `GLFW_HAT_UP` | 1 - * `GLFW_HAT_RIGHT` | 2 - * `GLFW_HAT_DOWN` | 4 - * `GLFW_HAT_LEFT` | 8 - * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` - * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` - * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` - * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` - * - * The diagonal directions are bitwise combinations of the primary (up, right, - * down and left) directions and you can test for these individually by ANDing - * it with the corresponding direction. - * - * @code - * if (hats[2] & GLFW_HAT_RIGHT) - * { - * // State of hat 2 could be right-up, right or right-down - * } - * @endcode - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @param[out] count Where to store the number of hat states in the returned - * array. This is set to zero if the joystick is not present or an error - * occurred. - * @return An array of hat states, or `NULL` if the joystick is not present - * or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected, this function is called again for that joystick or the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_hat - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); - -/*! @brief Returns the name of the specified joystick. - * - * This function returns the name, encoded as UTF-8, of the specified joystick. - * The returned string is allocated and freed by GLFW. You should not free it - * yourself. - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick - * is not present or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_name - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetJoystickName(int jid); - -/*! @brief Returns the SDL comaptible GUID of the specified joystick. - * - * This function returns the SDL compatible GUID, as a UTF-8 encoded - * hexadecimal string, of the specified joystick. The returned string is - * allocated and freed by GLFW. You should not free it yourself. - * - * The GUID is what connects a joystick to a gamepad mapping. A connected - * joystick will always have a GUID even if there is no gamepad mapping - * assigned to it. - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to - * uniquely identify the make and model of a joystick but does not identify - * a specific unit, e.g. all wired Xbox 360 controllers will have the same - * GUID on that platform. The GUID for a unit may vary between platforms - * depending on what hardware information the platform specific APIs provide. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick - * is not present or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref gamepad - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetJoystickGUID(int jid); - -/*! @brief Sets the user pointer of the specified joystick. - * - * This function sets the user-defined pointer of the specified joystick. The - * current value is retained until the joystick is disconnected. The initial - * value is `NULL`. - * - * This function may be called from the joystick callback, even for a joystick - * that is being disconnected. - * - * @param[in] jid The joystick whose pointer to set. - * @param[in] pointer The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref joystick_userptr - * @sa @ref glfwGetJoystickUserPointer - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); - -/*! @brief Returns the user pointer of the specified joystick. - * - * This function returns the current value of the user-defined pointer of the - * specified joystick. The initial value is `NULL`. - * - * This function may be called from the joystick callback, even for a joystick - * that is being disconnected. - * - * @param[in] jid The joystick whose pointer to return. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref joystick_userptr - * @sa @ref glfwSetJoystickUserPointer - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI void* glfwGetJoystickUserPointer(int jid); - -/*! @brief Returns whether the specified joystick has a gamepad mapping. - * - * This function returns whether the specified joystick is both present and has - * a gamepad mapping. - * - * If the specified joystick is present but does not have a gamepad mapping - * this function will return `GLFW_FALSE` but will not generate an error. Call - * @ref glfwJoystickPresent to check if a joystick is present regardless of - * whether it has a mapping. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, - * or `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref gamepad - * @sa @ref glfwGetGamepadState - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI int glfwJoystickIsGamepad(int jid); - -/*! @brief Sets the joystick configuration callback. - * - * This function sets the joystick configuration callback, or removes the - * currently set callback. This is called when a joystick is connected to or - * disconnected from the system. - * - * For joystick connection and disconnection events to be delivered on all - * platforms, you need to call one of the [event processing](@ref events) - * functions. Joystick disconnection may also be detected and the callback - * called by joystick functions. The function will then return whatever it - * returns if the joystick is not present. - * - * @param[in] cbfun The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_event - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); - -/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. - * - * This function parses the specified ASCII encoded string and updates the - * internal list with any gamepad mappings it finds. This string may - * contain either a single gamepad mapping or many mappings separated by - * newlines. The parser supports the full format of the `gamecontrollerdb.txt` - * source file including empty lines and comments. - * - * See @ref gamepad_mapping for a description of the format. - * - * If there is already a gamepad mapping for a given GUID in the internal list, - * it will be replaced by the one passed to this function. If the library is - * terminated and re-initialized the internal list will revert to the built-in - * default. - * - * @param[in] string The string containing the gamepad mappings. - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_VALUE. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref gamepad - * @sa @ref glfwJoystickIsGamepad - * @sa @ref glfwGetGamepadName - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI int glfwUpdateGamepadMappings(const char* string); - -/*! @brief Returns the human-readable gamepad name for the specified joystick. - * - * This function returns the human-readable name of the gamepad from the - * gamepad mapping assigned to the specified joystick. - * - * If the specified joystick is not present or does not have a gamepad mapping - * this function will return `NULL` but will not generate an error. Call - * @ref glfwJoystickPresent to check whether it is present regardless of - * whether it has a mapping. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return The UTF-8 encoded name of the gamepad, or `NULL` if the - * joystick is not present, does not have a mapping or an - * [error](@ref error_handling) occurred. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected, the gamepad mappings are updated or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref gamepad - * @sa @ref glfwJoystickIsGamepad - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetGamepadName(int jid); - -/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. - * - * This function retrives the state of the specified joystick remapped to - * an Xbox-like gamepad. - * - * If the specified joystick is not present or does not have a gamepad mapping - * this function will return `GLFW_FALSE` but will not generate an error. Call - * @ref glfwJoystickPresent to check whether it is present regardless of - * whether it has a mapping. - * - * The Guide button may not be available for input as it is often hooked by the - * system or the Steam client. - * - * Not all devices have all the buttons or axes provided by @ref - * GLFWgamepadstate. Unavailable buttons and axes will always report - * `GLFW_RELEASE` and 0.0 respectively. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @param[out] state The gamepad input state of the joystick. - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is - * connected, it has no gamepad mapping or an [error](@ref error_handling) - * occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @sa @ref gamepad - * @sa @ref glfwUpdateGamepadMappings - * @sa @ref glfwJoystickIsGamepad - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); - -/*! @brief Sets the clipboard to the specified string. - * - * This function sets the system clipboard to the specified, UTF-8 encoded - * string. - * - * @param[in] window Deprecated. Any valid window or `NULL`. - * @param[in] string A UTF-8 encoded string. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland Clipboard is currently unimplemented. - * - * @pointer_lifetime The specified string is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa @ref glfwGetClipboardString - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); - -/*! @brief Returns the contents of the clipboard as a string. - * - * This function returns the contents of the system clipboard, if it contains - * or is convertible to a UTF-8 encoded string. If the clipboard is empty or - * if its contents cannot be converted, `NULL` is returned and a @ref - * GLFW_FORMAT_UNAVAILABLE error is generated. - * - * @param[in] window Deprecated. Any valid window or `NULL`. - * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` - * if an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland Clipboard is currently unimplemented. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the next call to @ref - * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa @ref glfwSetClipboardString - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); - -/*! @brief Returns the value of the GLFW timer. - * - * This function returns the value of the GLFW timer. Unless the timer has - * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW - * was initialized. - * - * The resolution of the timer is system dependent, but is usually on the order - * of a few micro- or nanoseconds. It uses the highest-resolution monotonic - * time source on each supported platform. - * - * @return The current value, in seconds, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Reading and - * writing of the internal timer offset is not atomic, so it needs to be - * externally synchronized with calls to @ref glfwSetTime. - * - * @sa @ref time - * - * @since Added in version 1.0. - * - * @ingroup input - */ -GLFWAPI double glfwGetTime(void); - -/*! @brief Sets the GLFW timer. - * - * This function sets the value of the GLFW timer. It then continues to count - * up from that value. The value must be a positive finite number less than - * or equal to 18446744073.0, which is approximately 584.5 years. - * - * @param[in] time The new value, in seconds. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_VALUE. - * - * @remark The upper limit of the timer is calculated as - * floor((264 - 1) / 109) and is due to implementations - * storing nanoseconds in 64 bits. The limit may be increased in the future. - * - * @thread_safety This function may be called from any thread. Reading and - * writing of the internal timer offset is not atomic, so it needs to be - * externally synchronized with calls to @ref glfwGetTime. - * - * @sa @ref time - * - * @since Added in version 2.2. - * - * @ingroup input - */ -GLFWAPI void glfwSetTime(double time); - -/*! @brief Returns the current value of the raw timer. - * - * This function returns the current value of the raw timer, measured in - * 1 / frequency seconds. To get the frequency, call @ref - * glfwGetTimerFrequency. - * - * @return The value of the timer, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref time - * @sa @ref glfwGetTimerFrequency - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI uint64_t glfwGetTimerValue(void); - -/*! @brief Returns the frequency, in Hz, of the raw timer. - * - * This function returns the frequency, in Hz, of the raw timer. - * - * @return The frequency of the timer, in Hz, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref time - * @sa @ref glfwGetTimerValue - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI uint64_t glfwGetTimerFrequency(void); - -/*! @brief Makes the context of the specified window current for the calling - * thread. - * - * This function makes the OpenGL or OpenGL ES context of the specified window - * current on the calling thread. A context must only be made current on - * a single thread at a time and each thread can have only a single current - * context at a time. - * - * When moving a context between threads, you must make it non-current on the - * old thread before making it current on the new one. - * - * By default, making a context non-current implicitly forces a pipeline flush. - * On machines that support `GL_KHR_context_flush_control`, you can control - * whether a context performs this flush by setting the - * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) - * hint. - * - * The specified window must have an OpenGL or OpenGL ES context. Specifying - * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT - * error. - * - * @param[in] window The window whose context to make current, or `NULL` to - * detach the current context. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_current - * @sa @ref glfwGetCurrentContext - * - * @since Added in version 3.0. - * - * @ingroup context - */ -GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); - -/*! @brief Returns the window whose context is current on the calling thread. - * - * This function returns the window whose OpenGL or OpenGL ES context is - * current on the calling thread. - * - * @return The window whose context is current, or `NULL` if no window's - * context is current. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_current - * @sa @ref glfwMakeContextCurrent - * - * @since Added in version 3.0. - * - * @ingroup context - */ -GLFWAPI GLFWwindow* glfwGetCurrentContext(void); - -/*! @brief Swaps the front and back buffers of the specified window. - * - * This function swaps the front and back buffers of the specified window when - * rendering with OpenGL or OpenGL ES. If the swap interval is greater than - * zero, the GPU driver waits the specified number of screen updates before - * swapping the buffers. - * - * The specified window must have an OpenGL or OpenGL ES context. Specifying - * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT - * error. - * - * This function does not apply to Vulkan. If you are rendering with Vulkan, - * see `vkQueuePresentKHR` instead. - * - * @param[in] window The window whose buffers to swap. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @remark __EGL:__ The context of the specified window must be current on the - * calling thread. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref buffer_swap - * @sa @ref glfwSwapInterval - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSwapBuffers(GLFWwindow* window); - -/*! @brief Sets the swap interval for the current context. - * - * This function sets the swap interval for the current OpenGL or OpenGL ES - * context, i.e. the number of screen updates to wait from the time @ref - * glfwSwapBuffers was called before swapping the buffers and returning. This - * is sometimes called _vertical synchronization_, _vertical retrace - * synchronization_ or just _vsync_. - * - * A context that supports either of the `WGL_EXT_swap_control_tear` and - * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap - * intervals, which allows the driver to swap immediately even if a frame - * arrives a little bit late. You can check for these extensions with @ref - * glfwExtensionSupported. - * - * A context must be current on the calling thread. Calling this function - * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. - * - * This function does not apply to Vulkan. If you are rendering with Vulkan, - * see the present mode of your swapchain instead. - * - * @param[in] interval The minimum number of screen updates to wait for - * until the buffers are swapped by @ref glfwSwapBuffers. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @remark This function is not called during context creation, leaving the - * swap interval set to whatever is the default on that platform. This is done - * because some swap interval extensions used by GLFW do not allow the swap - * interval to be reset to zero once it has been set to a non-zero value. - * - * @remark Some GPU drivers do not honor the requested swap interval, either - * because of a user setting that overrides the application's request or due to - * bugs in the driver. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref buffer_swap - * @sa @ref glfwSwapBuffers - * - * @since Added in version 1.0. - * - * @ingroup context - */ -GLFWAPI void glfwSwapInterval(int interval); - -/*! @brief Returns whether the specified extension is available. - * - * This function returns whether the specified - * [API extension](@ref context_glext) is supported by the current OpenGL or - * OpenGL ES context. It searches both for client API extension and context - * creation API extensions. - * - * A context must be current on the calling thread. Calling this function - * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. - * - * As this functions retrieves and searches one or more extension strings each - * call, it is recommended that you cache its results if it is going to be used - * frequently. The extension strings will not change during the lifetime of - * a context, so there is no danger in doing this. - * - * This function does not apply to Vulkan. If you are using Vulkan, see @ref - * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` - * and `vkEnumerateDeviceExtensionProperties` instead. - * - * @param[in] extension The ASCII encoded name of the extension. - * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` - * otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_glext - * @sa @ref glfwGetProcAddress - * - * @since Added in version 1.0. - * - * @ingroup context - */ -GLFWAPI int glfwExtensionSupported(const char* extension); - -/*! @brief Returns the address of the specified function for the current - * context. - * - * This function returns the address of the specified OpenGL or OpenGL ES - * [core or extension function](@ref context_glext), if it is supported - * by the current context. - * - * A context must be current on the calling thread. Calling this function - * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. - * - * This function does not apply to Vulkan. If you are rendering with Vulkan, - * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and - * `vkGetDeviceProcAddr` instead. - * - * @param[in] procname The ASCII encoded name of the function. - * @return The address of the function, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @remark The address of a given function is not guaranteed to be the same - * between contexts. - * - * @remark This function may return a non-`NULL` address despite the - * associated version or extension not being available. Always check the - * context version or extension string first. - * - * @pointer_lifetime The returned function pointer is valid until the context - * is destroyed or the library is terminated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_glext - * @sa @ref glfwExtensionSupported - * - * @since Added in version 1.0. - * - * @ingroup context - */ -GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); - -/*! @brief Returns whether the Vulkan loader and an ICD have been found. - * - * This function returns whether the Vulkan loader and any minimally functional - * ICD have been found. - * - * The availability of a Vulkan loader and even an ICD does not by itself - * guarantee that surface creation or even instance creation is possible. - * For example, on Fermi systems Nvidia will install an ICD that provides no - * actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check - * whether the extensions necessary for Vulkan surface creation are available - * and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue - * family of a physical device supports image presentation. - * - * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` - * otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref vulkan_support - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI int glfwVulkanSupported(void); - -/*! @brief Returns the Vulkan instance extensions required by GLFW. - * - * This function returns an array of names of Vulkan instance extensions required - * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the - * list will always contains `VK_KHR_surface`, so if you don't require any - * additional extensions you can pass this list directly to the - * `VkInstanceCreateInfo` struct. - * - * If Vulkan is not available on the machine, this function returns `NULL` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is at least minimally available. - * - * If Vulkan is available but no set of extensions allowing window surface - * creation was found, this function returns `NULL`. You may still use Vulkan - * for off-screen rendering and compute work. - * - * @param[out] count Where to store the number of extensions in the returned - * array. This is set to zero if an error occurred. - * @return An array of ASCII encoded extension names, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_API_UNAVAILABLE. - * - * @remark Additional extensions may be required by future versions of GLFW. - * You should check if any extensions you wish to enable are already in the - * returned array, as it is an error to specify an extension more than once in - * the `VkInstanceCreateInfo` struct. - * - * @remark @macos This function currently only supports the - * `VK_MVK_macos_surface` extension from MoltenVK. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is guaranteed to be valid only until the - * library is terminated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref vulkan_ext - * @sa @ref glfwCreateWindowSurface - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); - -#if defined(VK_VERSION_1_0) - -/*! @brief Returns the address of the specified Vulkan instance function. - * - * This function returns the address of the specified Vulkan core or extension - * function for the specified instance. If instance is set to `NULL` it can - * return any function exported from the Vulkan loader, including at least the - * following functions: - * - * - `vkEnumerateInstanceExtensionProperties` - * - `vkEnumerateInstanceLayerProperties` - * - `vkCreateInstance` - * - `vkGetInstanceProcAddr` - * - * If Vulkan is not available on the machine, this function returns `NULL` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is at least minimally available. - * - * This function is equivalent to calling `vkGetInstanceProcAddr` with - * a platform-specific query of the Vulkan loader as a fallback. - * - * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve - * functions related to instance creation. - * @param[in] procname The ASCII encoded name of the function. - * @return The address of the function, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_API_UNAVAILABLE. - * - * @pointer_lifetime The returned function pointer is valid until the library - * is terminated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref vulkan_proc - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); - -/*! @brief Returns whether the specified queue family can present images. - * - * This function returns whether the specified queue family of the specified - * physical device supports presentation to the platform GLFW was built for. - * - * If Vulkan or the required window surface creation instance extensions are - * not available on the machine, or if the specified instance was not created - * with the required extensions, this function returns `GLFW_FALSE` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is at least minimally available and @ref - * glfwGetRequiredInstanceExtensions to check what instance extensions are - * required. - * - * @param[in] instance The instance that the physical device belongs to. - * @param[in] device The physical device that the queue family belongs to. - * @param[in] queuefamily The index of the queue family to query. - * @return `GLFW_TRUE` if the queue family supports presentation, or - * `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. - * - * @remark @macos This function currently always returns `GLFW_TRUE`, as the - * `VK_MVK_macos_surface` extension does not provide - * a `vkGetPhysicalDevice*PresentationSupport` type function. - * - * @thread_safety This function may be called from any thread. For - * synchronization details of Vulkan objects, see the Vulkan specification. - * - * @sa @ref vulkan_present - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); - -/*! @brief Creates a Vulkan surface for the specified window. - * - * This function creates a Vulkan surface for the specified window. - * - * If the Vulkan loader or at least one minimally functional ICD were not found, - * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref - * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether - * Vulkan is at least minimally available. - * - * If the required window surface creation instance extensions are not - * available or if the specified instance was not created with these extensions - * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref - * glfwGetRequiredInstanceExtensions to check what instance extensions are - * required. - * - * The window surface cannot be shared with another API so the window must - * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) - * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error - * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. - * - * The window surface must be destroyed before the specified Vulkan instance. - * It is the responsibility of the caller to destroy the window surface. GLFW - * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the - * surface. - * - * @param[in] instance The Vulkan instance to create the surface in. - * @param[in] window The window to create the surface for. - * @param[in] allocator The allocator to use, or `NULL` to use the default - * allocator. - * @param[out] surface Where to store the handle of the surface. This is set - * to `VK_NULL_HANDLE` if an error occurred. - * @return `VK_SUCCESS` if successful, or a Vulkan error code if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE - * - * @remark If an error occurs before the creation call is made, GLFW returns - * the Vulkan error code most appropriate for the error. Appropriate use of - * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should - * eliminate almost all occurrences of these errors. - * - * @remark @macos This function currently only supports the - * `VK_MVK_macos_surface` extension from MoltenVK. - * - * @remark @macos This function creates and sets a `CAMetalLayer` instance for - * the window content view, which is required for MoltenVK to function. - * - * @thread_safety This function may be called from any thread. For - * synchronization details of Vulkan objects, see the Vulkan specification. - * - * @sa @ref vulkan_surface - * @sa @ref glfwGetRequiredInstanceExtensions - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); - -#endif /*VK_VERSION_1_0*/ - - -/************************************************************************* - * Global definition cleanup - *************************************************************************/ - -/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ - -#ifdef GLFW_WINGDIAPI_DEFINED - #undef WINGDIAPI - #undef GLFW_WINGDIAPI_DEFINED -#endif - -#ifdef GLFW_CALLBACK_DEFINED - #undef CALLBACK - #undef GLFW_CALLBACK_DEFINED -#endif - -/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally - * defined by some gl.h variants (OpenBSD) so define it after if needed. - */ -#ifndef GLAPIENTRY - #define GLAPIENTRY APIENTRY -#endif - -/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ - - -#ifdef __cplusplus -} -#endif - -#endif /* _glfw3_h_ */ - diff --git a/src/lib/third_party/glfw/OLD/include/GLFW/glfw3native.h b/src/lib/third_party/glfw/OLD/include/GLFW/glfw3native.h deleted file mode 100644 index 4372cb76..00000000 --- a/src/lib/third_party/glfw/OLD/include/GLFW/glfw3native.h +++ /dev/null @@ -1,572 +0,0 @@ -/************************************************************************* - * GLFW 3.3 - www.glfw.org - * A library for OpenGL, window and input - *------------------------------------------------------------------------ - * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2016 Camilla Löwy - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would - * be appreciated but is not required. - * - * 2. Altered source versions must be plainly marked as such, and must not - * be misrepresented as being the original software. - * - * 3. This notice may not be removed or altered from any source - * distribution. - * - *************************************************************************/ - -#ifndef _glfw3_native_h_ -#define _glfw3_native_h_ - -#ifdef __cplusplus -extern "C" { -#endif - - -/************************************************************************* - * Doxygen documentation - *************************************************************************/ - -/*! @file glfw3native.h - * @brief The header of the native access functions. - * - * This is the header file of the native access functions. See @ref native for - * more information. - */ -/*! @defgroup native Native access - * @brief Functions related to accessing native handles. - * - * **By using the native access functions you assert that you know what you're - * doing and how to fix problems caused by using them. If you don't, you - * shouldn't be using them.** - * - * Before the inclusion of @ref glfw3native.h, you may define zero or more - * window system API macro and zero or more context creation API macros. - * - * The chosen backends must match those the library was compiled for. Failure - * to do this will cause a link-time error. - * - * The available window API macros are: - * * `GLFW_EXPOSE_NATIVE_WIN32` - * * `GLFW_EXPOSE_NATIVE_COCOA` - * * `GLFW_EXPOSE_NATIVE_X11` - * * `GLFW_EXPOSE_NATIVE_WAYLAND` - * * `GLFW_EXPOSE_NATIVE_MIR` - * - * The available context API macros are: - * * `GLFW_EXPOSE_NATIVE_WGL` - * * `GLFW_EXPOSE_NATIVE_NSGL` - * * `GLFW_EXPOSE_NATIVE_GLX` - * * `GLFW_EXPOSE_NATIVE_EGL` - * * `GLFW_EXPOSE_NATIVE_OSMESA` - * - * These macros select which of the native access functions that are declared - * and which platform-specific headers to include. It is then up your (by - * definition platform-specific) code to handle which of these should be - * defined. - */ - - -/************************************************************************* - * System headers and types - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) - // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for - // example to allow applications to correctly declare a GL_ARB_debug_output - // callback) but windows.h assumes no one will define APIENTRY before it does - #if defined(GLFW_APIENTRY_DEFINED) - #undef APIENTRY - #undef GLFW_APIENTRY_DEFINED - #endif - #include -#elif defined(GLFW_EXPOSE_NATIVE_COCOA) - #include - #if defined(__OBJC__) - #import - #else - typedef void* id; - #endif -#elif defined(GLFW_EXPOSE_NATIVE_X11) - #include - #include -#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) - #include -#elif defined(GLFW_EXPOSE_NATIVE_MIR) - #include -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) - /* WGL is declared by windows.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_NSGL) - /* NSGL is declared by Cocoa.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_GLX) - #include -#endif -#if defined(GLFW_EXPOSE_NATIVE_EGL) - #include -#endif -#if defined(GLFW_EXPOSE_NATIVE_OSMESA) - #include -#endif - - -/************************************************************************* - * Functions - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) -/*! @brief Returns the adapter device name of the specified monitor. - * - * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) - * of the specified monitor, or `NULL` if an [error](@ref error_handling) - * occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); - -/*! @brief Returns the display device name of the specified monitor. - * - * @return The UTF-8 encoded display device name (for example - * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); - -/*! @brief Returns the `HWND` of the specified window. - * - * @return The `HWND` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) -/*! @brief Returns the `HGLRC` of the specified window. - * - * @return The `HGLRC` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_COCOA) -/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. - * - * @return The `CGDirectDisplayID` of the specified monitor, or - * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); - -/*! @brief Returns the `NSWindow` of the specified window. - * - * @return The `NSWindow` of the specified window, or `nil` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_NSGL) -/*! @brief Returns the `NSOpenGLContext` of the specified window. - * - * @return The `NSOpenGLContext` of the specified window, or `nil` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_X11) -/*! @brief Returns the `Display` used by GLFW. - * - * @return The `Display` used by GLFW, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI Display* glfwGetX11Display(void); - -/*! @brief Returns the `RRCrtc` of the specified monitor. - * - * @return The `RRCrtc` of the specified monitor, or `None` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); - -/*! @brief Returns the `RROutput` of the specified monitor. - * - * @return The `RROutput` of the specified monitor, or `None` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); - -/*! @brief Returns the `Window` of the specified window. - * - * @return The `Window` of the specified window, or `None` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI Window glfwGetX11Window(GLFWwindow* window); - -/*! @brief Sets the current primary selection to the specified string. - * - * @param[in] string A UTF-8 encoded string. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified string is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa glfwGetX11SelectionString - * @sa glfwSetClipboardString - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI void glfwSetX11SelectionString(const char* string); - -/*! @brief Returns the contents of the current primary selection as a string. - * - * If the selection is empty or if its contents cannot be converted, `NULL` - * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. - * - * @return The contents of the selection as a UTF-8 encoded string, or `NULL` - * if an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the next call to @ref - * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the - * library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa glfwSetX11SelectionString - * @sa glfwGetClipboardString - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI const char* glfwGetX11SelectionString(void); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_GLX) -/*! @brief Returns the `GLXContext` of the specified window. - * - * @return The `GLXContext` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); - -/*! @brief Returns the `GLXWindow` of the specified window. - * - * @return The `GLXWindow` of the specified window, or `None` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) -/*! @brief Returns the `struct wl_display*` used by GLFW. - * - * @return The `struct wl_display*` used by GLFW, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); - -/*! @brief Returns the `struct wl_output*` of the specified monitor. - * - * @return The `struct wl_output*` of the specified monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); - -/*! @brief Returns the main `struct wl_surface*` of the specified window. - * - * @return The main `struct wl_surface*` of the specified window, or `NULL` if - * an [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_MIR) -/*! @brief Returns the `MirConnection*` used by GLFW. - * - * @return The `MirConnection*` used by GLFW, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI MirConnection* glfwGetMirDisplay(void); - -/*! @brief Returns the Mir output ID of the specified monitor. - * - * @return The Mir output ID of the specified monitor, or zero if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor); - -/*! @brief Returns the `MirWindow*` of the specified window. - * - * @return The `MirWindow*` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_EGL) -/*! @brief Returns the `EGLDisplay` used by GLFW. - * - * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI EGLDisplay glfwGetEGLDisplay(void); - -/*! @brief Returns the `EGLContext` of the specified window. - * - * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); - -/*! @brief Returns the `EGLSurface` of the specified window. - * - * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_OSMESA) -/*! @brief Retrieves the color buffer associated with the specified window. - * - * @param[in] window The window whose color buffer to retrieve. - * @param[out] width Where to store the width of the color buffer, or `NULL`. - * @param[out] height Where to store the height of the color buffer, or `NULL`. - * @param[out] format Where to store the OSMesa pixel format of the color - * buffer, or `NULL`. - * @param[out] buffer Where to store the address of the color buffer, or - * `NULL`. - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); - -/*! @brief Retrieves the depth buffer associated with the specified window. - * - * @param[in] window The window whose depth buffer to retrieve. - * @param[out] width Where to store the width of the depth buffer, or `NULL`. - * @param[out] height Where to store the height of the depth buffer, or `NULL`. - * @param[out] bytesPerValue Where to store the number of bytes per depth - * buffer element, or `NULL`. - * @param[out] buffer Where to store the address of the depth buffer, or - * `NULL`. - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); - -/*! @brief Returns the `OSMesaContext` of the specified window. - * - * @return The `OSMesaContext` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* _glfw3_native_h_ */ - diff --git a/src/lib/third_party/glfw/OLD/src/CMakeLists.txt b/src/lib/third_party/glfw/OLD/src/CMakeLists.txt deleted file mode 100644 index 22ce68f1..00000000 --- a/src/lib/third_party/glfw/OLD/src/CMakeLists.txt +++ /dev/null @@ -1,164 +0,0 @@ - -set(common_HEADERS internal.h mappings.h - "${GLFW_BINARY_DIR}/src/glfw_config.h" - "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" - "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h") -set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c) - -if (_GLFW_COCOA) - set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h - posix_thread.h nsgl_context.h egl_context.h osmesa_context.h) - set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m - cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c - nsgl_context.m egl_context.c osmesa_context.c) -elseif (_GLFW_WIN32) - set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h - wgl_context.h egl_context.h osmesa_context.h) - set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c - win32_monitor.c win32_time.c win32_thread.c win32_window.c - wgl_context.c egl_context.c osmesa_context.c) -elseif (_GLFW_X11) - set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h - posix_thread.h glx_context.h egl_context.h osmesa_context.h) - set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c - xkb_unicode.c posix_time.c posix_thread.c glx_context.c - egl_context.c osmesa_context.c) -elseif (_GLFW_WAYLAND) - set(glfw_HEADERS ${common_HEADERS} wl_platform.h - posix_time.h posix_thread.h xkb_unicode.h egl_context.h - osmesa_context.h) - set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c - posix_time.c posix_thread.c xkb_unicode.c - egl_context.c osmesa_context.c) - - ecm_add_wayland_client_protocol(glfw_SOURCES - PROTOCOL - "${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml" - BASENAME xdg-shell) - ecm_add_wayland_client_protocol(glfw_SOURCES - PROTOCOL - "${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml" - BASENAME viewporter) - ecm_add_wayland_client_protocol(glfw_SOURCES - PROTOCOL - "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml" - BASENAME relative-pointer-unstable-v1) - ecm_add_wayland_client_protocol(glfw_SOURCES - PROTOCOL - "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml" - BASENAME pointer-constraints-unstable-v1) - ecm_add_wayland_client_protocol(glfw_SOURCES - PROTOCOL - "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml" - BASENAME idle-inhibit-unstable-v1) -elseif (_GLFW_MIR) - set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h - posix_time.h posix_thread.h xkb_unicode.h egl_context.h - osmesa_context.h) - set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c - linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c - egl_context.c osmesa_context.c) -elseif (_GLFW_OSMESA) - set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h - posix_time.h posix_thread.h osmesa_context.h) - set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c - null_joystick.c posix_time.c posix_thread.c osmesa_context.c) -endif() - -if (_GLFW_X11 OR _GLFW_WAYLAND) - if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux") - set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h) - set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c) - else() - set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h) - set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c) - endif() -endif() - -if (APPLE) - # For some reason, CMake doesn't know about .m - set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) -endif() - -# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept -# for all source files that VS will build -if (${CMAKE_C_COMPILER_ID} STREQUAL GNU OR ${CMAKE_C_COMPILER_ID} STREQUAL Clang) - if (WIN32) - set(windows_SOURCES ${glfw_SOURCES}) - else() - set(windows_SOURCES ${common_SOURCES}) - endif() - set_source_files_properties(${windows_SOURCES} PROPERTIES - COMPILE_FLAGS -Wdeclaration-after-statement) -endif() - -add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) -set_target_properties(glfw PROPERTIES - OUTPUT_NAME ${GLFW_LIB_NAME} - VERSION ${GLFW_VERSION} - SOVERSION ${GLFW_VERSION_MAJOR} - POSITION_INDEPENDENT_CODE ON - FOLDER "GLFW3") - -target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H) -target_include_directories(glfw PUBLIC - "$" - "$/include>") -target_include_directories(glfw PRIVATE - "${GLFW_SOURCE_DIR}/src" - "${GLFW_BINARY_DIR}/src" - ${glfw_INCLUDE_DIRS}) - -# HACK: When building on MinGW, WINVER and UNICODE need to be defined before -# the inclusion of stddef.h (by glfw3.h), which is itself included before -# win32_platform.h. We define them here until a saner solution can be found -# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack. -target_compile_definitions(glfw PRIVATE - "$<$:UNICODE;WINVER=0x0501>") - -# Enable a reasonable set of warnings (no, -Wextra is not reasonable) -target_compile_options(glfw PRIVATE - "$<$:-Wall>" - "$<$:-Wall>") - -if (BUILD_SHARED_LIBS) - if (WIN32) - if (MINGW) - # Remove the lib prefix on the DLL (but not the import library - set_target_properties(glfw PROPERTIES PREFIX "") - - # Add a suffix to the import library to avoid naming conflicts - set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") - else() - # Add a suffix to the import library to avoid naming conflicts - set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") - endif() - elseif (APPLE) - # Add -fno-common to work around a bug in Apple's GCC - target_compile_options(glfw PRIVATE "-fno-common") - - set_target_properties(glfw PROPERTIES - INSTALL_NAME_DIR "lib${LIB_SUFFIX}") - elseif (UNIX) - # Hide symbols not explicitly tagged for export from the shared library - target_compile_options(glfw PRIVATE "-fvisibility=hidden") - endif() - - target_compile_definitions(glfw INTERFACE GLFW_DLL) - target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES}) -else() - target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES}) -endif() - -if (MSVC) - target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) -endif() - -if (GLFW_INSTALL) - install(TARGETS glfw - EXPORT glfwTargets - RUNTIME DESTINATION "bin" - ARCHIVE DESTINATION "lib${LIB_SUFFIX}" - LIBRARY DESTINATION "lib${LIB_SUFFIX}") -endif() - diff --git a/src/lib/third_party/glfw/OLD/src/cocoa_init.m b/src/lib/third_party/glfw/OLD/src/cocoa_init.m deleted file mode 100644 index 01a746ba..00000000 --- a/src/lib/third_party/glfw/OLD/src/cocoa_init.m +++ /dev/null @@ -1,374 +0,0 @@ -//======================================================================== -// GLFW 3.3 macOS - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2009-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" -#include // For MAXPATHLEN - - -// Change to our application bundle's resources directory, if present -// -static void changeToResourcesDirectory(void) -{ - char resourcesPath[MAXPATHLEN]; - - CFBundleRef bundle = CFBundleGetMainBundle(); - if (!bundle) - return; - - CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); - - CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); - if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) - { - CFRelease(last); - CFRelease(resourcesURL); - return; - } - - CFRelease(last); - - if (!CFURLGetFileSystemRepresentation(resourcesURL, - true, - (UInt8*) resourcesPath, - MAXPATHLEN)) - { - CFRelease(resourcesURL); - return; - } - - CFRelease(resourcesURL); - - chdir(resourcesPath); -} - -// Create key code translation tables -// -static void createKeyTables(void) -{ - int scancode; - - memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes)); - memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes)); - - _glfw.ns.keycodes[0x1D] = GLFW_KEY_0; - _glfw.ns.keycodes[0x12] = GLFW_KEY_1; - _glfw.ns.keycodes[0x13] = GLFW_KEY_2; - _glfw.ns.keycodes[0x14] = GLFW_KEY_3; - _glfw.ns.keycodes[0x15] = GLFW_KEY_4; - _glfw.ns.keycodes[0x17] = GLFW_KEY_5; - _glfw.ns.keycodes[0x16] = GLFW_KEY_6; - _glfw.ns.keycodes[0x1A] = GLFW_KEY_7; - _glfw.ns.keycodes[0x1C] = GLFW_KEY_8; - _glfw.ns.keycodes[0x19] = GLFW_KEY_9; - _glfw.ns.keycodes[0x00] = GLFW_KEY_A; - _glfw.ns.keycodes[0x0B] = GLFW_KEY_B; - _glfw.ns.keycodes[0x08] = GLFW_KEY_C; - _glfw.ns.keycodes[0x02] = GLFW_KEY_D; - _glfw.ns.keycodes[0x0E] = GLFW_KEY_E; - _glfw.ns.keycodes[0x03] = GLFW_KEY_F; - _glfw.ns.keycodes[0x05] = GLFW_KEY_G; - _glfw.ns.keycodes[0x04] = GLFW_KEY_H; - _glfw.ns.keycodes[0x22] = GLFW_KEY_I; - _glfw.ns.keycodes[0x26] = GLFW_KEY_J; - _glfw.ns.keycodes[0x28] = GLFW_KEY_K; - _glfw.ns.keycodes[0x25] = GLFW_KEY_L; - _glfw.ns.keycodes[0x2E] = GLFW_KEY_M; - _glfw.ns.keycodes[0x2D] = GLFW_KEY_N; - _glfw.ns.keycodes[0x1F] = GLFW_KEY_O; - _glfw.ns.keycodes[0x23] = GLFW_KEY_P; - _glfw.ns.keycodes[0x0C] = GLFW_KEY_Q; - _glfw.ns.keycodes[0x0F] = GLFW_KEY_R; - _glfw.ns.keycodes[0x01] = GLFW_KEY_S; - _glfw.ns.keycodes[0x11] = GLFW_KEY_T; - _glfw.ns.keycodes[0x20] = GLFW_KEY_U; - _glfw.ns.keycodes[0x09] = GLFW_KEY_V; - _glfw.ns.keycodes[0x0D] = GLFW_KEY_W; - _glfw.ns.keycodes[0x07] = GLFW_KEY_X; - _glfw.ns.keycodes[0x10] = GLFW_KEY_Y; - _glfw.ns.keycodes[0x06] = GLFW_KEY_Z; - - _glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE; - _glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH; - _glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA; - _glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL; - _glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT; - _glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET; - _glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS; - _glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD; - _glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET; - _glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON; - _glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH; - _glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1; - - _glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE; - _glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK; - _glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE; - _glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN; - _glfw.ns.keycodes[0x77] = GLFW_KEY_END; - _glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER; - _glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE; - _glfw.ns.keycodes[0x7A] = GLFW_KEY_F1; - _glfw.ns.keycodes[0x78] = GLFW_KEY_F2; - _glfw.ns.keycodes[0x63] = GLFW_KEY_F3; - _glfw.ns.keycodes[0x76] = GLFW_KEY_F4; - _glfw.ns.keycodes[0x60] = GLFW_KEY_F5; - _glfw.ns.keycodes[0x61] = GLFW_KEY_F6; - _glfw.ns.keycodes[0x62] = GLFW_KEY_F7; - _glfw.ns.keycodes[0x64] = GLFW_KEY_F8; - _glfw.ns.keycodes[0x65] = GLFW_KEY_F9; - _glfw.ns.keycodes[0x6D] = GLFW_KEY_F10; - _glfw.ns.keycodes[0x67] = GLFW_KEY_F11; - _glfw.ns.keycodes[0x6F] = GLFW_KEY_F12; - _glfw.ns.keycodes[0x69] = GLFW_KEY_F13; - _glfw.ns.keycodes[0x6B] = GLFW_KEY_F14; - _glfw.ns.keycodes[0x71] = GLFW_KEY_F15; - _glfw.ns.keycodes[0x6A] = GLFW_KEY_F16; - _glfw.ns.keycodes[0x40] = GLFW_KEY_F17; - _glfw.ns.keycodes[0x4F] = GLFW_KEY_F18; - _glfw.ns.keycodes[0x50] = GLFW_KEY_F19; - _glfw.ns.keycodes[0x5A] = GLFW_KEY_F20; - _glfw.ns.keycodes[0x73] = GLFW_KEY_HOME; - _glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT; - _glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT; - _glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT; - _glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL; - _glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT; - _glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER; - _glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU; - _glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK; - _glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN; - _glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP; - _glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT; - _glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT; - _glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL; - _glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT; - _glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER; - _glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE; - _glfw.ns.keycodes[0x30] = GLFW_KEY_TAB; - _glfw.ns.keycodes[0x7E] = GLFW_KEY_UP; - - _glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0; - _glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1; - _glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2; - _glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3; - _glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4; - _glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5; - _glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6; - _glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7; - _glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8; - _glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9; - _glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD; - _glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL; - _glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE; - _glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER; - _glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL; - _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY; - _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT; - - for (scancode = 0; scancode < 256; scancode++) - { - // Store the reverse translation for faster key name lookup - if (_glfw.ns.keycodes[scancode] >= 0) - _glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode; - } -} - -// Retrieve Unicode data for the current keyboard layout -// -static GLFWbool updateUnicodeDataNS(void) -{ - if (_glfw.ns.inputSource) - { - CFRelease(_glfw.ns.inputSource); - _glfw.ns.inputSource = NULL; - _glfw.ns.unicodeData = nil; - } - - _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource(); - if (!_glfw.ns.inputSource) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to retrieve keyboard layout input source"); - return GLFW_FALSE; - } - - _glfw.ns.unicodeData = - TISGetInputSourceProperty(_glfw.ns.inputSource, - kTISPropertyUnicodeKeyLayoutData); - if (!_glfw.ns.unicodeData) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to retrieve keyboard layout Unicode data"); - return GLFW_FALSE; - } - - return GLFW_TRUE; -} - -// Load HIToolbox.framework and the TIS symbols we need from it -// -static GLFWbool initializeTIS(void) -{ - // This works only because Cocoa has already loaded it properly - _glfw.ns.tis.bundle = - CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox")); - if (!_glfw.ns.tis.bundle) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to load HIToolbox.framework"); - return GLFW_FALSE; - } - - CFStringRef* kPropertyUnicodeKeyLayoutData = - CFBundleGetDataPointerForName(_glfw.ns.tis.bundle, - CFSTR("kTISPropertyUnicodeKeyLayoutData")); - _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource = - CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, - CFSTR("TISCopyCurrentKeyboardLayoutInputSource")); - _glfw.ns.tis.GetInputSourceProperty = - CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, - CFSTR("TISGetInputSourceProperty")); - _glfw.ns.tis.GetKbdType = - CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, - CFSTR("LMGetKbdType")); - - if (!kPropertyUnicodeKeyLayoutData || - !TISCopyCurrentKeyboardLayoutInputSource || - !TISGetInputSourceProperty || - !LMGetKbdType) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to load TIS API symbols"); - return GLFW_FALSE; - } - - _glfw.ns.tis.kPropertyUnicodeKeyLayoutData = - *kPropertyUnicodeKeyLayoutData; - - return updateUnicodeDataNS(); -} - -@interface GLFWLayoutListener : NSObject -@end - -@implementation GLFWLayoutListener - -- (void)selectedKeyboardInputSourceChanged:(NSObject* )object -{ - updateUnicodeDataNS(); -} - -@end - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformInit(void) -{ - _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; - - if (_glfw.hints.init.ns.chdir) - changeToResourcesDirectory(); - - _glfw.ns.listener = [[GLFWLayoutListener alloc] init]; - [[NSNotificationCenter defaultCenter] - addObserver:_glfw.ns.listener - selector:@selector(selectedKeyboardInputSourceChanged:) - name:NSTextInputContextKeyboardSelectionDidChangeNotification - object:nil]; - - createKeyTables(); - - _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); - if (!_glfw.ns.eventSource) - return GLFW_FALSE; - - CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0); - - if (!initializeTIS()) - return GLFW_FALSE; - - _glfwInitTimerNS(); - _glfwInitJoysticksNS(); - - _glfwPollMonitorsNS(); - return GLFW_TRUE; -} - -void _glfwPlatformTerminate(void) -{ - if (_glfw.ns.inputSource) - { - CFRelease(_glfw.ns.inputSource); - _glfw.ns.inputSource = NULL; - _glfw.ns.unicodeData = nil; - } - - if (_glfw.ns.eventSource) - { - CFRelease(_glfw.ns.eventSource); - _glfw.ns.eventSource = NULL; - } - - if (_glfw.ns.delegate) - { - [NSApp setDelegate:nil]; - [_glfw.ns.delegate release]; - _glfw.ns.delegate = nil; - } - - if (_glfw.ns.listener) - { - [[NSNotificationCenter defaultCenter] - removeObserver:_glfw.ns.listener - name:NSTextInputContextKeyboardSelectionDidChangeNotification - object:nil]; - [[NSNotificationCenter defaultCenter] - removeObserver:_glfw.ns.listener]; - [_glfw.ns.listener release]; - _glfw.ns.listener = nil; - } - - free(_glfw.ns.clipboardString); - - _glfwTerminateNSGL(); - _glfwTerminateJoysticksNS(); - - [_glfw.ns.autoreleasePool release]; - _glfw.ns.autoreleasePool = nil; -} - -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " Cocoa NSGL" -#if defined(_GLFW_BUILD_DLL) - " dynamic" -#endif - ; -} - diff --git a/src/lib/third_party/glfw/OLD/src/cocoa_joystick.h b/src/lib/third_party/glfw/OLD/src/cocoa_joystick.h deleted file mode 100644 index d18d032a..00000000 --- a/src/lib/third_party/glfw/OLD/src/cocoa_joystick.h +++ /dev/null @@ -1,50 +0,0 @@ -//======================================================================== -// GLFW 3.3 Cocoa - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include -#include -#include - -#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns -#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE - -#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X" - -// Cocoa-specific per-joystick data -// -typedef struct _GLFWjoystickNS -{ - IOHIDDeviceRef device; - CFMutableArrayRef axes; - CFMutableArrayRef buttons; - CFMutableArrayRef hats; -} _GLFWjoystickNS; - - -void _glfwInitJoysticksNS(void); -void _glfwTerminateJoysticksNS(void); - diff --git a/src/lib/third_party/glfw/OLD/src/cocoa_joystick.m b/src/lib/third_party/glfw/OLD/src/cocoa_joystick.m deleted file mode 100644 index 0831809f..00000000 --- a/src/lib/third_party/glfw/OLD/src/cocoa_joystick.m +++ /dev/null @@ -1,462 +0,0 @@ -//======================================================================== -// GLFW 3.3 Cocoa - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2009-2016 Camilla Löwy -// Copyright (c) 2012 Torsten Walluhn -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include - -#include -#include - -#include -#include - - -// Joystick element information -// -typedef struct _GLFWjoyelementNS -{ - IOHIDElementRef native; - uint32_t usage; - int index; - long minimum; - long maximum; - -} _GLFWjoyelementNS; - - -// Returns the value of the specified element of the specified joystick -// -static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element) -{ - IOHIDValueRef valueRef; - long value = 0; - - if (js->ns.device) - { - if (IOHIDDeviceGetValue(js->ns.device, - element->native, - &valueRef) == kIOReturnSuccess) - { - value = IOHIDValueGetIntegerValue(valueRef); - } - } - - return value; -} - -// Comparison function for matching the SDL element order -// -static CFComparisonResult compareElements(const void* fp, - const void* sp, - void* user) -{ - const _GLFWjoyelementNS* fe = fp; - const _GLFWjoyelementNS* se = sp; - if (fe->usage < se->usage) - return kCFCompareLessThan; - if (fe->usage > se->usage) - return kCFCompareGreaterThan; - if (fe->index < se->index) - return kCFCompareLessThan; - if (fe->index > se->index) - return kCFCompareGreaterThan; - return kCFCompareEqualTo; -} - -// Removes the specified joystick -// -static void closeJoystick(_GLFWjoystick* js) -{ - int i; - - if (!js->present) - return; - - for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) - free((void*) CFArrayGetValueAtIndex(js->ns.axes, i)); - CFRelease(js->ns.axes); - - for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) - free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i)); - CFRelease(js->ns.buttons); - - for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) - free((void*) CFArrayGetValueAtIndex(js->ns.hats, i)); - CFRelease(js->ns.hats); - - _glfwFreeJoystick(js); - _glfwInputJoystick(js, GLFW_DISCONNECTED); -} - -// Callback for user-initiated joystick addition -// -static void matchCallback(void* context, - IOReturn result, - void* sender, - IOHIDDeviceRef device) -{ - int jid; - char name[256]; - char guid[33]; - CFIndex i; - CFTypeRef property; - uint32_t vendor = 0, product = 0, version = 0; - _GLFWjoystick* js; - CFMutableArrayRef axes, buttons, hats; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - if (_glfw.joysticks[jid].ns.device == device) - return; - } - - axes = CFArrayCreateMutable(NULL, 0, NULL); - buttons = CFArrayCreateMutable(NULL, 0, NULL); - hats = CFArrayCreateMutable(NULL, 0, NULL); - - property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)); - if (property) - { - CFStringGetCString(property, - name, - sizeof(name), - kCFStringEncodingUTF8); - } - else - strncpy(name, "Unknown", sizeof(name)); - - property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)); - if (property) - CFNumberGetValue(property, kCFNumberSInt32Type, &vendor); - - property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)); - if (property) - CFNumberGetValue(property, kCFNumberSInt32Type, &product); - - property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey)); - if (property) - CFNumberGetValue(property, kCFNumberSInt32Type, &version); - - // Generate a joystick GUID that matches the SDL 2.0.5+ one - if (vendor && product) - { - sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000", - (uint8_t) vendor, (uint8_t) (vendor >> 8), - (uint8_t) product, (uint8_t) (product >> 8), - (uint8_t) version, (uint8_t) (version >> 8)); - } - else - { - sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", - name[0], name[1], name[2], name[3], - name[4], name[5], name[6], name[7], - name[8], name[9], name[10]); - } - - CFArrayRef elements = - IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone); - - for (i = 0; i < CFArrayGetCount(elements); i++) - { - IOHIDElementRef native = (IOHIDElementRef) - CFArrayGetValueAtIndex(elements, i); - if (CFGetTypeID(native) != IOHIDElementGetTypeID()) - continue; - - const IOHIDElementType type = IOHIDElementGetType(native); - if ((type != kIOHIDElementTypeInput_Axis) && - (type != kIOHIDElementTypeInput_Button) && - (type != kIOHIDElementTypeInput_Misc)) - { - continue; - } - - CFMutableArrayRef target = NULL; - - const uint32_t usage = IOHIDElementGetUsage(native); - const uint32_t page = IOHIDElementGetUsagePage(native); - if (page == kHIDPage_GenericDesktop) - { - switch (usage) - { - case kHIDUsage_GD_X: - case kHIDUsage_GD_Y: - case kHIDUsage_GD_Z: - case kHIDUsage_GD_Rx: - case kHIDUsage_GD_Ry: - case kHIDUsage_GD_Rz: - case kHIDUsage_GD_Slider: - case kHIDUsage_GD_Dial: - case kHIDUsage_GD_Wheel: - target = axes; - break; - case kHIDUsage_GD_Hatswitch: - target = hats; - break; - } - } - else if (page == kHIDPage_Button) - target = buttons; - - if (target) - { - _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS)); - element->native = native; - element->usage = usage; - element->index = (int) CFArrayGetCount(target); - element->minimum = IOHIDElementGetLogicalMin(native); - element->maximum = IOHIDElementGetLogicalMax(native); - CFArrayAppendValue(target, element); - } - } - - CFRelease(elements); - - CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)), - compareElements, NULL); - CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)), - compareElements, NULL); - CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)), - compareElements, NULL); - - js = _glfwAllocJoystick(name, guid, - (int) CFArrayGetCount(axes), - (int) CFArrayGetCount(buttons), - (int) CFArrayGetCount(hats)); - - js->ns.device = device; - js->ns.axes = axes; - js->ns.buttons = buttons; - js->ns.hats = hats; - - _glfwInputJoystick(js, GLFW_CONNECTED); -} - -// Callback for user-initiated joystick removal -// -static void removeCallback(void* context, - IOReturn result, - void* sender, - IOHIDDeviceRef device) -{ - int jid; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - if (_glfw.joysticks[jid].ns.device == device) - { - closeJoystick(_glfw.joysticks + jid); - break; - } - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialize joystick interface -// -void _glfwInitJoysticksNS(void) -{ - CFMutableArrayRef matching; - const long usages[] = - { - kHIDUsage_GD_Joystick, - kHIDUsage_GD_GamePad, - kHIDUsage_GD_MultiAxisController - }; - - _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault, - kIOHIDOptionsTypeNone); - - matching = CFArrayCreateMutable(kCFAllocatorDefault, - 0, - &kCFTypeArrayCallBacks); - if (!matching) - { - _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array"); - return; - } - - for (int i = 0; i < sizeof(usages) / sizeof(long); i++) - { - const long page = kHIDPage_GenericDesktop; - - CFMutableDictionaryRef dict = - CFDictionaryCreateMutable(kCFAllocatorDefault, - 0, - &kCFTypeDictionaryKeyCallBacks, - &kCFTypeDictionaryValueCallBacks); - if (!dict) - continue; - - CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault, - kCFNumberLongType, - &page); - CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault, - kCFNumberLongType, - &usages[i]); - if (pageRef && usageRef) - { - CFDictionarySetValue(dict, - CFSTR(kIOHIDDeviceUsagePageKey), - pageRef); - CFDictionarySetValue(dict, - CFSTR(kIOHIDDeviceUsageKey), - usageRef); - CFArrayAppendValue(matching, dict); - } - - if (pageRef) - CFRelease(pageRef); - if (usageRef) - CFRelease(usageRef); - - CFRelease(dict); - } - - IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching); - CFRelease(matching); - - IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager, - &matchCallback, NULL); - IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager, - &removeCallback, NULL); - IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager, - CFRunLoopGetMain(), - kCFRunLoopDefaultMode); - IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone); - - // Execute the run loop once in order to register any initially-attached - // joysticks - CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false); -} - -// Close all opened joystick handles -// -void _glfwTerminateJoysticksNS(void) -{ - int jid; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - closeJoystick(_glfw.joysticks + jid); - - CFRelease(_glfw.ns.hidManager); - _glfw.ns.hidManager = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) -{ - if (mode & _GLFW_POLL_AXES) - { - CFIndex i; - - for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) - { - _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*) - CFArrayGetValueAtIndex(js->ns.axes, i); - - const long raw = getElementValue(js, axis); - // Perform auto calibration - if (raw < axis->minimum) - axis->minimum = raw; - if (raw > axis->maximum) - axis->maximum = raw; - - const long delta = axis->maximum - axis->minimum; - if (delta == 0) - _glfwInputJoystickAxis(js, (int) i, 0.f); - else - { - const float value = (2.f * (raw - axis->minimum) / delta) - 1.f; - _glfwInputJoystickAxis(js, (int) i, value); - } - } - } - - if (mode & _GLFW_POLL_BUTTONS) - { - CFIndex i; - - for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) - { - _GLFWjoyelementNS* button = (_GLFWjoyelementNS*) - CFArrayGetValueAtIndex(js->ns.buttons, i); - const char value = getElementValue(js, button) - button->minimum; - _glfwInputJoystickButton(js, (int) i, value); - } - - for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) - { - const int states[9] = - { - GLFW_HAT_UP, - GLFW_HAT_RIGHT_UP, - GLFW_HAT_RIGHT, - GLFW_HAT_RIGHT_DOWN, - GLFW_HAT_DOWN, - GLFW_HAT_LEFT_DOWN, - GLFW_HAT_LEFT, - GLFW_HAT_LEFT_UP, - GLFW_HAT_CENTERED - }; - - _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*) - CFArrayGetValueAtIndex(js->ns.hats, i); - long state = getElementValue(js, hat) - hat->minimum; - if (state < 0 || state > 8) - state = 8; - - _glfwInputJoystickHat(js, (int) i, states[state]); - } - } - - return js->present; -} - -void _glfwPlatformUpdateGamepadGUID(char* guid) -{ - if ((strncmp(guid + 4, "000000000000", 12) == 0) && - (strncmp(guid + 20, "000000000000", 12) == 0)) - { - char original[33]; - strcpy(original, guid); - sprintf(guid, "03000000%.4s0000%.4s000000000000", - original, original + 16); - } -} - diff --git a/src/lib/third_party/glfw/OLD/src/cocoa_monitor.m b/src/lib/third_party/glfw/OLD/src/cocoa_monitor.m deleted file mode 100644 index 986d799e..00000000 --- a/src/lib/third_party/glfw/OLD/src/cocoa_monitor.m +++ /dev/null @@ -1,526 +0,0 @@ -//======================================================================== -// GLFW 3.3 macOS - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include - -#include -#include -#include -#include - - -// Get the name of the specified display, or NULL -// -static char* getDisplayName(CGDirectDisplayID displayID) -{ - io_iterator_t it; - io_service_t service; - CFDictionaryRef info; - - if (IOServiceGetMatchingServices(kIOMasterPortDefault, - IOServiceMatching("IODisplayConnect"), - &it) != 0) - { - // This may happen if a desktop Mac is running headless - return NULL; - } - - while ((service = IOIteratorNext(it)) != 0) - { - info = IODisplayCreateInfoDictionary(service, - kIODisplayOnlyPreferredName); - - CFNumberRef vendorIDRef = - CFDictionaryGetValue(info, CFSTR(kDisplayVendorID)); - CFNumberRef productIDRef = - CFDictionaryGetValue(info, CFSTR(kDisplayProductID)); - if (!vendorIDRef || !productIDRef) - { - CFRelease(info); - continue; - } - - unsigned int vendorID, productID; - CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID); - CFNumberGetValue(productIDRef, kCFNumberIntType, &productID); - - if (CGDisplayVendorNumber(displayID) == vendorID && - CGDisplayModelNumber(displayID) == productID) - { - // Info dictionary is used and freed below - break; - } - - CFRelease(info); - } - - IOObjectRelease(it); - - if (!service) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to find service port for display"); - return NULL; - } - - CFDictionaryRef names = - CFDictionaryGetValue(info, CFSTR(kDisplayProductName)); - - CFStringRef nameRef; - - if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"), - (const void**) &nameRef)) - { - // This may happen if a desktop Mac is running headless - CFRelease(info); - return NULL; - } - - const CFIndex size = - CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef), - kCFStringEncodingUTF8); - char* name = calloc(size + 1, 1); - CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8); - - CFRelease(info); - return name; -} - -// Check whether the display mode should be included in enumeration -// -static GLFWbool modeIsGood(CGDisplayModeRef mode) -{ - uint32_t flags = CGDisplayModeGetIOFlags(mode); - - if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag)) - return GLFW_FALSE; - if (flags & kDisplayModeInterlacedFlag) - return GLFW_FALSE; - if (flags & kDisplayModeStretchedFlag) - return GLFW_FALSE; - -#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 - CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); - if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) && - CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0)) - { - CFRelease(format); - return GLFW_FALSE; - } - - CFRelease(format); -#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ - return GLFW_TRUE; -} - -// Convert Core Graphics display mode to GLFW video mode -// -static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode, - CVDisplayLinkRef link) -{ - GLFWvidmode result; - result.width = (int) CGDisplayModeGetWidth(mode); - result.height = (int) CGDisplayModeGetHeight(mode); - result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode); - - if (result.refreshRate == 0) - { - const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link); - if (!(time.flags & kCVTimeIsIndefinite)) - result.refreshRate = (int) (time.timeScale / (double) time.timeValue); - } - -#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 - CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); - if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) - { - result.redBits = 5; - result.greenBits = 5; - result.blueBits = 5; - } - else -#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ - { - result.redBits = 8; - result.greenBits = 8; - result.blueBits = 8; - } - -#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 - CFRelease(format); -#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ - return result; -} - -// Starts reservation for display fading -// -static CGDisplayFadeReservationToken beginFadeReservation(void) -{ - CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken; - - if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess) - { - CGDisplayFade(token, 0.3, - kCGDisplayBlendNormal, - kCGDisplayBlendSolidColor, - 0.0, 0.0, 0.0, - TRUE); - } - - return token; -} - -// Ends reservation for display fading -// -static void endFadeReservation(CGDisplayFadeReservationToken token) -{ - if (token != kCGDisplayFadeReservationInvalidToken) - { - CGDisplayFade(token, 0.5, - kCGDisplayBlendSolidColor, - kCGDisplayBlendNormal, - 0.0, 0.0, 0.0, - FALSE); - CGReleaseDisplayFadeReservation(token); - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Poll for changes in the set of connected monitors -// -void _glfwPollMonitorsNS(void) -{ - uint32_t i, j, displayCount, disconnectedCount; - CGDirectDisplayID* displays; - _GLFWmonitor** disconnected = NULL; - - CGGetOnlineDisplayList(0, NULL, &displayCount); - displays = calloc(displayCount, sizeof(CGDirectDisplayID)); - CGGetOnlineDisplayList(displayCount, displays, &displayCount); - - for (i = 0; i < _glfw.monitorCount; i++) - _glfw.monitors[i]->ns.screen = nil; - - disconnectedCount = _glfw.monitorCount; - if (disconnectedCount) - { - disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); - memcpy(disconnected, - _glfw.monitors, - _glfw.monitorCount * sizeof(_GLFWmonitor*)); - } - - for (i = 0; i < displayCount; i++) - { - _GLFWmonitor* monitor; - const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]); - - if (CGDisplayIsAsleep(displays[i])) - continue; - - for (j = 0; j < disconnectedCount; j++) - { - // HACK: Compare unit numbers instead of display IDs to work around - // display replacement on machines with automatic graphics - // switching - if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber) - { - disconnected[j] = NULL; - break; - } - } - - const CGSize size = CGDisplayScreenSize(displays[i]); - char* name = getDisplayName(displays[i]); - if (!name) - name = _glfw_strdup("Unknown"); - - monitor = _glfwAllocMonitor(name, size.width, size.height); - monitor->ns.displayID = displays[i]; - monitor->ns.unitNumber = unitNumber; - - free(name); - - _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); - } - - for (i = 0; i < disconnectedCount; i++) - { - if (disconnected[i]) - _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); - } - - free(disconnected); - free(displays); -} - -// Change the current video mode -// -void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired) -{ - CFArrayRef modes; - CFIndex count, i; - CVDisplayLinkRef link; - CGDisplayModeRef native = NULL; - GLFWvidmode current; - const GLFWvidmode* best; - - best = _glfwChooseVideoMode(monitor, desired); - _glfwPlatformGetVideoMode(monitor, ¤t); - if (_glfwCompareVideoModes(¤t, best) == 0) - return; - - CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); - - modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); - count = CFArrayGetCount(modes); - - for (i = 0; i < count; i++) - { - CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); - if (!modeIsGood(dm)) - continue; - - const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); - if (_glfwCompareVideoModes(best, &mode) == 0) - { - native = dm; - break; - } - } - - if (native) - { - if (monitor->ns.previousMode == NULL) - monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); - - CGDisplayFadeReservationToken token = beginFadeReservation(); - CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL); - endFadeReservation(token); - } - - CFRelease(modes); - CVDisplayLinkRelease(link); -} - -// Restore the previously saved (original) video mode -// -void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor) -{ - if (monitor->ns.previousMode) - { - CGDisplayFadeReservationToken token = beginFadeReservation(); - CGDisplaySetDisplayMode(monitor->ns.displayID, - monitor->ns.previousMode, NULL); - endFadeReservation(token); - - CGDisplayModeRelease(monitor->ns.previousMode); - monitor->ns.previousMode = NULL; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) -{ -} - -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) -{ - const CGRect bounds = CGDisplayBounds(monitor->ns.displayID); - - if (xpos) - *xpos = (int) bounds.origin.x; - if (ypos) - *ypos = (int) bounds.origin.y; -} - -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) -{ - if (!monitor->ns.screen) - { - NSUInteger i; - NSArray* screens = [NSScreen screens]; - - for (i = 0; i < [screens count]; i++) - { - NSScreen* screen = [screens objectAtIndex:i]; - NSNumber* displayID = - [[screen deviceDescription] objectForKey:@"NSScreenNumber"]; - - // HACK: Compare unit numbers instead of display IDs to work around - // display replacement on machines with automatic graphics - // switching - if (monitor->ns.unitNumber == - CGDisplayUnitNumber([displayID unsignedIntValue])) - { - monitor->ns.screen = screen; - break; - } - } - - if (i == [screens count]) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to find a screen for monitor"); - return; - } - } - - const NSRect points = [monitor->ns.screen frame]; - const NSRect pixels = [monitor->ns.screen convertRectToBacking:points]; - - if (xscale) - *xscale = (float) (pixels.size.width / points.size.width); - if (yscale) - *yscale = (float) (pixels.size.height / points.size.height); -} - -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) -{ - CFArrayRef modes; - CFIndex found, i, j; - GLFWvidmode* result; - CVDisplayLinkRef link; - - *count = 0; - - CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); - - modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); - found = CFArrayGetCount(modes); - result = calloc(found, sizeof(GLFWvidmode)); - - for (i = 0; i < found; i++) - { - CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); - if (!modeIsGood(dm)) - continue; - - const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); - - for (j = 0; j < *count; j++) - { - if (_glfwCompareVideoModes(result + j, &mode) == 0) - break; - } - - // Skip duplicate modes - if (i < *count) - continue; - - (*count)++; - result[*count - 1] = mode; - } - - CFRelease(modes); - CVDisplayLinkRelease(link); - return result; -} - -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) -{ - CGDisplayModeRef displayMode; - CVDisplayLinkRef link; - - CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); - - displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); - *mode = vidmodeFromCGDisplayMode(displayMode, link); - CGDisplayModeRelease(displayMode); - - CVDisplayLinkRelease(link); -} - -void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) -{ - uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID); - CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue)); - - CGGetDisplayTransferByTable(monitor->ns.displayID, - size, - values, - values + size, - values + size * 2, - &size); - - _glfwAllocGammaArrays(ramp, size); - - for (i = 0; i < size; i++) - { - ramp->red[i] = (unsigned short) (values[i] * 65535); - ramp->green[i] = (unsigned short) (values[i + size] * 65535); - ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); - } - - free(values); -} - -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) -{ - int i; - CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue)); - - for (i = 0; i < ramp->size; i++) - { - values[i] = ramp->red[i] / 65535.f; - values[i + ramp->size] = ramp->green[i] / 65535.f; - values[i + ramp->size * 2] = ramp->blue[i] / 65535.f; - } - - CGSetDisplayTransferByTable(monitor->ns.displayID, - ramp->size, - values, - values + ramp->size, - values + ramp->size * 2); - - free(values); -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay); - return monitor->ns.displayID; -} - diff --git a/src/lib/third_party/glfw/OLD/src/cocoa_platform.h b/src/lib/third_party/glfw/OLD/src/cocoa_platform.h deleted file mode 100644 index cf6ca9f5..00000000 --- a/src/lib/third_party/glfw/OLD/src/cocoa_platform.h +++ /dev/null @@ -1,169 +0,0 @@ -//======================================================================== -// GLFW 3.3 macOS - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2009-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include - -#if defined(__OBJC__) -#import -#import -#else -#include -#include -typedef void* id; -#endif - -typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; - -typedef struct VkMacOSSurfaceCreateInfoMVK -{ - VkStructureType sType; - const void* pNext; - VkMacOSSurfaceCreateFlagsMVK flags; - const void* pView; -} VkMacOSSurfaceCreateInfoMVK; - -typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*); - -#include "posix_thread.h" -#include "cocoa_joystick.h" -#include "nsgl_context.h" -#include "egl_context.h" -#include "osmesa_context.h" - -#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) -#define _glfw_dlclose(handle) dlclose(handle) -#define _glfw_dlsym(handle, name) dlsym(handle, name) - -#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view) -#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY - -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns -#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns -#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns -#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns - -// HIToolbox.framework pointer typedefs -#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData -typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void); -#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource -typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef); -#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty -typedef UInt8 (*PFN_LMGetKbdType)(void); -#define LMGetKbdType _glfw.ns.tis.GetKbdType - - -// Cocoa-specific per-window data -// -typedef struct _GLFWwindowNS -{ - id object; - id delegate; - id view; - id layer; - - GLFWbool maximized; - - // Cached window properties to filter out duplicate events - int width, height; - int fbWidth, fbHeight; - float xscale, yscale; - - // The total sum of the distances the cursor has been warped - // since the last cursor motion event was processed - // This is kept to counteract Cocoa doing the same internally - double cursorWarpDeltaX, cursorWarpDeltaY; - -} _GLFWwindowNS; - -// Cocoa-specific global data -// -typedef struct _GLFWlibraryNS -{ - CGEventSourceRef eventSource; - id delegate; - id autoreleasePool; - GLFWbool cursorHidden; - TISInputSourceRef inputSource; - IOHIDManagerRef hidManager; - id unicodeData; - id listener; - - char keyName[64]; - short int keycodes[256]; - short int scancodes[GLFW_KEY_LAST + 1]; - char* clipboardString; - CGPoint cascadePoint; - // Where to place the cursor when re-enabled - double restoreCursorPosX, restoreCursorPosY; - // The window whose disabled cursor mode is active - _GLFWwindow* disabledCursorWindow; - - struct { - CFBundleRef bundle; - PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource; - PFN_TISGetInputSourceProperty GetInputSourceProperty; - PFN_LMGetKbdType GetKbdType; - CFStringRef kPropertyUnicodeKeyLayoutData; - } tis; - -} _GLFWlibraryNS; - -// Cocoa-specific per-monitor data -// -typedef struct _GLFWmonitorNS -{ - CGDirectDisplayID displayID; - CGDisplayModeRef previousMode; - uint32_t unitNumber; - id screen; - -} _GLFWmonitorNS; - -// Cocoa-specific per-cursor data -// -typedef struct _GLFWcursorNS -{ - id object; - -} _GLFWcursorNS; - -// Cocoa-specific global timer data -// -typedef struct _GLFWtimerNS -{ - uint64_t frequency; - -} _GLFWtimerNS; - - -void _glfwInitTimerNS(void); - -void _glfwPollMonitorsNS(void); -void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired); -void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor); - diff --git a/src/lib/third_party/glfw/OLD/src/cocoa_time.c b/src/lib/third_party/glfw/OLD/src/cocoa_time.c deleted file mode 100644 index 3b270351..00000000 --- a/src/lib/third_party/glfw/OLD/src/cocoa_time.c +++ /dev/null @@ -1,60 +0,0 @@ -//======================================================================== -// GLFW 3.3 macOS - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2009-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialise timer -// -void _glfwInitTimerNS(void) -{ - mach_timebase_info_data_t info; - mach_timebase_info(&info); - - _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -uint64_t _glfwPlatformGetTimerValue(void) -{ - return mach_absolute_time(); -} - -uint64_t _glfwPlatformGetTimerFrequency(void) -{ - return _glfw.timer.ns.frequency; -} - diff --git a/src/lib/third_party/glfw/OLD/src/cocoa_window.m b/src/lib/third_party/glfw/OLD/src/cocoa_window.m deleted file mode 100644 index 7cf4a593..00000000 --- a/src/lib/third_party/glfw/OLD/src/cocoa_window.m +++ /dev/null @@ -1,1917 +0,0 @@ -//======================================================================== -// GLFW 3.3 macOS - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2009-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include - -// Needed for _NSGetProgname -#include - -// HACK: The 10.12 SDK adds new symbols and immediately deprecates the old ones -#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200 - #define NSWindowStyleMaskBorderless NSBorderlessWindowMask - #define NSWindowStyleMaskClosable NSClosableWindowMask - #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask - #define NSWindowStyleMaskResizable NSResizableWindowMask - #define NSWindowStyleMaskTitled NSTitledWindowMask - #define NSEventModifierFlagCommand NSCommandKeyMask - #define NSEventModifierFlagControl NSControlKeyMask - #define NSEventModifierFlagOption NSAlternateKeyMask - #define NSEventModifierFlagShift NSShiftKeyMask - #define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask - #define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask - #define NSEventMaskAny NSAnyEventMask - #define NSEventTypeApplicationDefined NSApplicationDefined - #define NSEventTypeKeyUp NSKeyUp -#endif - - -// Returns the style mask corresponding to the window settings -// -static NSUInteger getStyleMask(_GLFWwindow* window) -{ - NSUInteger styleMask = 0; - - if (window->monitor || !window->decorated) - styleMask |= NSWindowStyleMaskBorderless; - else - { - styleMask |= NSWindowStyleMaskTitled | - NSWindowStyleMaskClosable | - NSWindowStyleMaskMiniaturizable; - - if (window->resizable) - styleMask |= NSWindowStyleMaskResizable; - } - - return styleMask; -} - -// Center the cursor in the view of the window -// -static void centerCursor(_GLFWwindow *window) -{ - int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); -} - -// Returns whether the cursor is in the client area of the specified window -// -static GLFWbool cursorInClientArea(_GLFWwindow* window) -{ - const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; - return [window->ns.view mouse:pos inRect:[window->ns.view frame]]; -} - -// Hides the cursor if not already hidden -// -static void hideCursor(_GLFWwindow* window) -{ - if (!_glfw.ns.cursorHidden) - { - [NSCursor hide]; - _glfw.ns.cursorHidden = GLFW_TRUE; - } -} - -// Shows the cursor if not already shown -// -static void showCursor(_GLFWwindow* window) -{ - if (_glfw.ns.cursorHidden) - { - [NSCursor unhide]; - _glfw.ns.cursorHidden = GLFW_FALSE; - } -} - -// Updates the cursor image according to its cursor mode -// -static void updateCursorImage(_GLFWwindow* window) -{ - if (window->cursorMode == GLFW_CURSOR_NORMAL) - { - showCursor(window); - - if (window->cursor) - [(NSCursor*) window->cursor->ns.object set]; - else - [[NSCursor arrowCursor] set]; - } - else - hideCursor(window); -} - -// Apply chosen cursor mode to a focused window -// -static void updateCursorMode(_GLFWwindow* window) -{ - if (window->cursorMode == GLFW_CURSOR_DISABLED) - { - _glfw.ns.disabledCursorWindow = window; - _glfwPlatformGetCursorPos(window, - &_glfw.ns.restoreCursorPosX, - &_glfw.ns.restoreCursorPosY); - centerCursor(window); - CGAssociateMouseAndMouseCursorPosition(false); - } - else if (_glfw.ns.disabledCursorWindow == window) - { - _glfw.ns.disabledCursorWindow = NULL; - CGAssociateMouseAndMouseCursorPosition(true); - _glfwPlatformSetCursorPos(window, - _glfw.ns.restoreCursorPosX, - _glfw.ns.restoreCursorPosY); - } - - if (cursorInClientArea(window)) - updateCursorImage(window); -} - -// Transforms the specified y-coordinate between the CG display and NS screen -// coordinate systems -// -static float transformY(float y) -{ - return CGDisplayBounds(CGMainDisplayID()).size.height - y; -} - -// Make the specified window and its video mode active on its monitor -// -static void acquireMonitor(_GLFWwindow* window) -{ - _glfwSetVideoModeNS(window->monitor, &window->videoMode); - const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID); - const NSRect frame = NSMakeRect(bounds.origin.x, - transformY(bounds.origin.y + bounds.size.height), - bounds.size.width, - bounds.size.height); - - [window->ns.object setFrame:frame display:YES]; - - _glfwInputMonitorWindow(window->monitor, window); -} - -// Remove the window and restore the original video mode -// -static void releaseMonitor(_GLFWwindow* window) -{ - if (window->monitor->window != window) - return; - - _glfwInputMonitorWindow(window->monitor, NULL); - _glfwRestoreVideoModeNS(window->monitor); -} - -// Translates macOS key modifiers into GLFW ones -// -static int translateFlags(NSUInteger flags) -{ - int mods = 0; - - if (flags & NSEventModifierFlagShift) - mods |= GLFW_MOD_SHIFT; - if (flags & NSEventModifierFlagControl) - mods |= GLFW_MOD_CONTROL; - if (flags & NSEventModifierFlagOption) - mods |= GLFW_MOD_ALT; - if (flags & NSEventModifierFlagCommand) - mods |= GLFW_MOD_SUPER; - if (flags & NSEventModifierFlagCapsLock) - mods |= GLFW_MOD_CAPS_LOCK; - - return mods; -} - -// Translates a macOS keycode to a GLFW keycode -// -static int translateKey(unsigned int key) -{ - if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0])) - return GLFW_KEY_UNKNOWN; - - return _glfw.ns.keycodes[key]; -} - -// Translate a GLFW keycode to a Cocoa modifier flag -// -static NSUInteger translateKeyToModifierFlag(int key) -{ - switch (key) - { - case GLFW_KEY_LEFT_SHIFT: - case GLFW_KEY_RIGHT_SHIFT: - return NSEventModifierFlagShift; - case GLFW_KEY_LEFT_CONTROL: - case GLFW_KEY_RIGHT_CONTROL: - return NSEventModifierFlagControl; - case GLFW_KEY_LEFT_ALT: - case GLFW_KEY_RIGHT_ALT: - return NSEventModifierFlagOption; - case GLFW_KEY_LEFT_SUPER: - case GLFW_KEY_RIGHT_SUPER: - return NSEventModifierFlagCommand; - } - - return 0; -} - -// Defines a constant for empty ranges in NSTextInputClient -// -static const NSRange kEmptyRange = { NSNotFound, 0 }; - - -//------------------------------------------------------------------------ -// Delegate for window related notifications -//------------------------------------------------------------------------ - -@interface GLFWWindowDelegate : NSObject -{ - _GLFWwindow* window; -} - -- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; - -@end - -@implementation GLFWWindowDelegate - -- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow -{ - self = [super init]; - if (self != nil) - window = initWindow; - - return self; -} - -- (BOOL)windowShouldClose:(id)sender -{ - _glfwInputWindowCloseRequest(window); - return NO; -} - -- (void)windowDidResize:(NSNotification *)notification -{ - if (window->context.client != GLFW_NO_API) - [window->context.nsgl.object update]; - - if (_glfw.ns.disabledCursorWindow == window) - centerCursor(window); - - const int maximized = [window->ns.object isZoomed]; - if (window->ns.maximized != maximized) - { - window->ns.maximized = maximized; - _glfwInputWindowMaximize(window, maximized); - } - - const NSRect contentRect = [window->ns.view frame]; - const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; - - if (fbRect.size.width != window->ns.fbWidth || - fbRect.size.height != window->ns.fbHeight) - { - window->ns.fbWidth = fbRect.size.width; - window->ns.fbHeight = fbRect.size.height; - _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); - } - - if (contentRect.size.width != window->ns.width || - contentRect.size.height != window->ns.height) - { - window->ns.width = contentRect.size.width; - window->ns.height = contentRect.size.height; - _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); - } -} - -- (void)windowDidMove:(NSNotification *)notification -{ - if (window->context.client != GLFW_NO_API) - [window->context.nsgl.object update]; - - if (_glfw.ns.disabledCursorWindow == window) - centerCursor(window); - - int x, y; - _glfwPlatformGetWindowPos(window, &x, &y); - _glfwInputWindowPos(window, x, y); -} - -- (void)windowDidMiniaturize:(NSNotification *)notification -{ - if (window->monitor) - releaseMonitor(window); - - _glfwInputWindowIconify(window, GLFW_TRUE); -} - -- (void)windowDidDeminiaturize:(NSNotification *)notification -{ - if (window->monitor) - acquireMonitor(window); - - _glfwInputWindowIconify(window, GLFW_FALSE); -} - -- (void)windowDidBecomeKey:(NSNotification *)notification -{ - if (_glfw.ns.disabledCursorWindow == window) - centerCursor(window); - - _glfwInputWindowFocus(window, GLFW_TRUE); - updateCursorMode(window); -} - -- (void)windowDidResignKey:(NSNotification *)notification -{ - if (window->monitor && window->autoIconify) - _glfwPlatformIconifyWindow(window); - - _glfwInputWindowFocus(window, GLFW_FALSE); -} - -@end - - -//------------------------------------------------------------------------ -// Delegate for application related notifications -//------------------------------------------------------------------------ - -@interface GLFWApplicationDelegate : NSObject -@end - -@implementation GLFWApplicationDelegate - -- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender -{ - _GLFWwindow* window; - - for (window = _glfw.windowListHead; window; window = window->next) - _glfwInputWindowCloseRequest(window); - - return NSTerminateCancel; -} - -- (void)applicationDidChangeScreenParameters:(NSNotification *) notification -{ - _GLFWwindow* window; - - for (window = _glfw.windowListHead; window; window = window->next) - { - if (window->context.client != GLFW_NO_API) - [window->context.nsgl.object update]; - } - - _glfwPollMonitorsNS(); -} - -- (void)applicationDidFinishLaunching:(NSNotification *)notification -{ - [NSApp stop:nil]; - - _glfwPlatformPostEmptyEvent(); -} - -- (void)applicationDidHide:(NSNotification *)notification -{ - int i; - - for (i = 0; i < _glfw.monitorCount; i++) - _glfwRestoreVideoModeNS(_glfw.monitors[i]); -} - -@end - - -//------------------------------------------------------------------------ -// Content view class for the GLFW window -//------------------------------------------------------------------------ - -@interface GLFWContentView : NSView -{ - _GLFWwindow* window; - NSTrackingArea* trackingArea; - NSMutableAttributedString* markedText; -} - -- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; - -@end - -@implementation GLFWContentView - -- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow -{ - self = [super init]; - if (self != nil) - { - window = initWindow; - trackingArea = nil; - markedText = [[NSMutableAttributedString alloc] init]; - - [self updateTrackingAreas]; - [self registerForDraggedTypes:[NSArray arrayWithObjects: - NSFilenamesPboardType, nil]]; - } - - return self; -} - -- (void)dealloc -{ - [trackingArea release]; - [markedText release]; - [super dealloc]; -} - -- (BOOL)isOpaque -{ - return [window->ns.object isOpaque]; -} - -- (BOOL)canBecomeKeyView -{ - return YES; -} - -- (BOOL)acceptsFirstResponder -{ - return YES; -} - -- (BOOL)wantsUpdateLayer -{ - return YES; -} - -- (id)makeBackingLayer -{ - if (window->ns.layer) - return window->ns.layer; - - return [super makeBackingLayer]; -} - -- (void)cursorUpdate:(NSEvent *)event -{ - updateCursorImage(window); -} - -- (void)mouseDown:(NSEvent *)event -{ - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_LEFT, - GLFW_PRESS, - translateFlags([event modifierFlags])); -} - -- (void)mouseDragged:(NSEvent *)event -{ - [self mouseMoved:event]; -} - -- (void)mouseUp:(NSEvent *)event -{ - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_LEFT, - GLFW_RELEASE, - translateFlags([event modifierFlags])); -} - -- (void)mouseMoved:(NSEvent *)event -{ - if (window->cursorMode == GLFW_CURSOR_DISABLED) - { - const double dx = [event deltaX] - window->ns.cursorWarpDeltaX; - const double dy = [event deltaY] - window->ns.cursorWarpDeltaY; - - _glfwInputCursorPos(window, - window->virtualCursorPosX + dx, - window->virtualCursorPosY + dy); - } - else - { - const NSRect contentRect = [window->ns.view frame]; - const NSPoint pos = [event locationInWindow]; - - _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y); - } - - window->ns.cursorWarpDeltaX = 0; - window->ns.cursorWarpDeltaY = 0; -} - -- (void)rightMouseDown:(NSEvent *)event -{ - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_RIGHT, - GLFW_PRESS, - translateFlags([event modifierFlags])); -} - -- (void)rightMouseDragged:(NSEvent *)event -{ - [self mouseMoved:event]; -} - -- (void)rightMouseUp:(NSEvent *)event -{ - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_RIGHT, - GLFW_RELEASE, - translateFlags([event modifierFlags])); -} - -- (void)otherMouseDown:(NSEvent *)event -{ - _glfwInputMouseClick(window, - (int) [event buttonNumber], - GLFW_PRESS, - translateFlags([event modifierFlags])); -} - -- (void)otherMouseDragged:(NSEvent *)event -{ - [self mouseMoved:event]; -} - -- (void)otherMouseUp:(NSEvent *)event -{ - _glfwInputMouseClick(window, - (int) [event buttonNumber], - GLFW_RELEASE, - translateFlags([event modifierFlags])); -} - -- (void)mouseExited:(NSEvent *)event -{ - if (window->cursorMode == GLFW_CURSOR_HIDDEN) - showCursor(window); - - _glfwInputCursorEnter(window, GLFW_FALSE); -} - -- (void)mouseEntered:(NSEvent *)event -{ - if (window->cursorMode == GLFW_CURSOR_HIDDEN) - hideCursor(window); - - _glfwInputCursorEnter(window, GLFW_TRUE); -} - -- (void)viewDidChangeBackingProperties -{ - const NSRect contentRect = [window->ns.view frame]; - const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; - - if (fbRect.size.width != window->ns.fbWidth || - fbRect.size.height != window->ns.fbHeight) - { - window->ns.fbWidth = fbRect.size.width; - window->ns.fbHeight = fbRect.size.height; - _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); - } - - const float xscale = fbRect.size.width / contentRect.size.width; - const float yscale = fbRect.size.height / contentRect.size.height; - - if (xscale != window->ns.xscale || yscale != window->ns.yscale) - { - window->ns.xscale = xscale; - window->ns.yscale = yscale; - _glfwInputWindowContentScale(window, xscale, yscale); - - if (window->ns.layer) - [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; - } -} - -- (void)drawRect:(NSRect)rect -{ - _glfwInputWindowDamage(window); -} - -- (void)updateTrackingAreas -{ - if (trackingArea != nil) - { - [self removeTrackingArea:trackingArea]; - [trackingArea release]; - } - - const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | - NSTrackingActiveInKeyWindow | - NSTrackingEnabledDuringMouseDrag | - NSTrackingCursorUpdate | - NSTrackingInVisibleRect | - NSTrackingAssumeInside; - - trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] - options:options - owner:self - userInfo:nil]; - - [self addTrackingArea:trackingArea]; - [super updateTrackingAreas]; -} - -- (void)keyDown:(NSEvent *)event -{ - const int key = translateKey([event keyCode]); - const int mods = translateFlags([event modifierFlags]); - - _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); - - [self interpretKeyEvents:[NSArray arrayWithObject:event]]; -} - -- (void)flagsChanged:(NSEvent *)event -{ - int action; - const unsigned int modifierFlags = - [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; - const int key = translateKey([event keyCode]); - const int mods = translateFlags(modifierFlags); - const NSUInteger keyFlag = translateKeyToModifierFlag(key); - - if (keyFlag & modifierFlags) - { - if (window->keys[key] == GLFW_PRESS) - action = GLFW_RELEASE; - else - action = GLFW_PRESS; - } - else - action = GLFW_RELEASE; - - _glfwInputKey(window, key, [event keyCode], action, mods); -} - -- (void)keyUp:(NSEvent *)event -{ - const int key = translateKey([event keyCode]); - const int mods = translateFlags([event modifierFlags]); - _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); -} - -- (void)scrollWheel:(NSEvent *)event -{ - double deltaX, deltaY; - - deltaX = [event scrollingDeltaX]; - deltaY = [event scrollingDeltaY]; - - if ([event hasPreciseScrollingDeltas]) - { - deltaX *= 0.1; - deltaY *= 0.1; - } - - if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) - _glfwInputScroll(window, deltaX, deltaY); -} - -- (NSDragOperation)draggingEntered:(id )sender -{ - if ((NSDragOperationGeneric & [sender draggingSourceOperationMask]) - == NSDragOperationGeneric) - { - [self setNeedsDisplay:YES]; - return NSDragOperationGeneric; - } - - return NSDragOperationNone; -} - -- (BOOL)prepareForDragOperation:(id )sender -{ - [self setNeedsDisplay:YES]; - return YES; -} - -- (BOOL)performDragOperation:(id )sender -{ - NSPasteboard* pasteboard = [sender draggingPasteboard]; - NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType]; - - const NSRect contentRect = [window->ns.view frame]; - _glfwInputCursorPos(window, - [sender draggingLocation].x, - contentRect.size.height - [sender draggingLocation].y); - - const NSUInteger count = [files count]; - if (count) - { - NSEnumerator* e = [files objectEnumerator]; - char** paths = calloc(count, sizeof(char*)); - NSUInteger i; - - for (i = 0; i < count; i++) - paths[i] = _glfw_strdup([[e nextObject] UTF8String]); - - _glfwInputDrop(window, (int) count, (const char**) paths); - - for (i = 0; i < count; i++) - free(paths[i]); - free(paths); - } - - return YES; -} - -- (void)concludeDragOperation:(id )sender -{ - [self setNeedsDisplay:YES]; -} - -- (BOOL)hasMarkedText -{ - return [markedText length] > 0; -} - -- (NSRange)markedRange -{ - if ([markedText length] > 0) - return NSMakeRange(0, [markedText length] - 1); - else - return kEmptyRange; -} - -- (NSRange)selectedRange -{ - return kEmptyRange; -} - -- (void)setMarkedText:(id)string - selectedRange:(NSRange)selectedRange - replacementRange:(NSRange)replacementRange -{ - [markedText release]; - if ([string isKindOfClass:[NSAttributedString class]]) - markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string]; - else - markedText = [[NSMutableAttributedString alloc] initWithString:string]; -} - -- (void)unmarkText -{ - [[markedText mutableString] setString:@""]; -} - -- (NSArray*)validAttributesForMarkedText -{ - return [NSArray array]; -} - -- (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range - actualRange:(NSRangePointer)actualRange -{ - return nil; -} - -- (NSUInteger)characterIndexForPoint:(NSPoint)point -{ - return 0; -} - -- (NSRect)firstRectForCharacterRange:(NSRange)range - actualRange:(NSRangePointer)actualRange -{ - int xpos, ypos; - _glfwPlatformGetWindowPos(window, &xpos, &ypos); - const NSRect contentRect = [window->ns.view frame]; - return NSMakeRect(xpos, transformY(ypos + contentRect.size.height), 0.0, 0.0); -} - -- (void)insertText:(id)string replacementRange:(NSRange)replacementRange -{ - NSString* characters; - NSEvent* event = [NSApp currentEvent]; - const int mods = translateFlags([event modifierFlags]); - const int plain = !(mods & GLFW_MOD_SUPER); - - if ([string isKindOfClass:[NSAttributedString class]]) - characters = [string string]; - else - characters = (NSString*) string; - - NSUInteger i, length = [characters length]; - - for (i = 0; i < length; i++) - { - const unichar codepoint = [characters characterAtIndex:i]; - if ((codepoint & 0xff00) == 0xf700) - continue; - - _glfwInputChar(window, codepoint, mods, plain); - } -} - -- (void)doCommandBySelector:(SEL)selector -{ -} - -@end - - -//------------------------------------------------------------------------ -// GLFW window class -//------------------------------------------------------------------------ - -@interface GLFWWindow : NSWindow {} -@end - -@implementation GLFWWindow - -- (BOOL)canBecomeKeyWindow -{ - // Required for NSWindowStyleMaskBorderless windows - return YES; -} - -- (BOOL)canBecomeMainWindow -{ - return YES; -} - -@end - - -//------------------------------------------------------------------------ -// GLFW application class -//------------------------------------------------------------------------ - -@interface GLFWApplication : NSApplication -{ - NSArray* nibObjects; -} - -@end - -@implementation GLFWApplication - -// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost -// This works around an AppKit bug, where key up events while holding -// down the command key don't get sent to the key window. -- (void)sendEvent:(NSEvent *)event -{ - if ([event type] == NSEventTypeKeyUp && - ([event modifierFlags] & NSEventModifierFlagCommand)) - { - [[self keyWindow] sendEvent:event]; - } - else - [super sendEvent:event]; -} - - -// No-op thread entry point -// -- (void)doNothing:(id)object -{ -} - -- (void)loadMainMenu -{ -#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080 - [[NSBundle mainBundle] loadNibNamed:@"MainMenu" - owner:NSApp - topLevelObjects:&nibObjects]; -#else - [[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp]; -#endif -} -@end - -// Set up the menu bar (manually) -// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that -// could go away at any moment, lots of stuff that really should be -// localize(d|able), etc. Add a nib to save us this horror. -// -static void createMenuBar(void) -{ - size_t i; - NSString* appName = nil; - NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary]; - NSString* nameKeys[] = - { - @"CFBundleDisplayName", - @"CFBundleName", - @"CFBundleExecutable", - }; - - // Try to figure out what the calling application is called - - for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++) - { - id name = [bundleInfo objectForKey:nameKeys[i]]; - if (name && - [name isKindOfClass:[NSString class]] && - ![name isEqualToString:@""]) - { - appName = name; - break; - } - } - - if (!appName) - { - char** progname = _NSGetProgname(); - if (progname && *progname) - appName = [NSString stringWithUTF8String:*progname]; - else - appName = @"GLFW Application"; - } - - NSMenu* bar = [[NSMenu alloc] init]; - [NSApp setMainMenu:bar]; - - NSMenuItem* appMenuItem = - [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; - NSMenu* appMenu = [[NSMenu alloc] init]; - [appMenuItem setSubmenu:appMenu]; - - [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] - action:@selector(orderFrontStandardAboutPanel:) - keyEquivalent:@""]; - [appMenu addItem:[NSMenuItem separatorItem]]; - NSMenu* servicesMenu = [[NSMenu alloc] init]; - [NSApp setServicesMenu:servicesMenu]; - [[appMenu addItemWithTitle:@"Services" - action:NULL - keyEquivalent:@""] setSubmenu:servicesMenu]; - [servicesMenu release]; - [appMenu addItem:[NSMenuItem separatorItem]]; - [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] - action:@selector(hide:) - keyEquivalent:@"h"]; - [[appMenu addItemWithTitle:@"Hide Others" - action:@selector(hideOtherApplications:) - keyEquivalent:@"h"] - setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand]; - [appMenu addItemWithTitle:@"Show All" - action:@selector(unhideAllApplications:) - keyEquivalent:@""]; - [appMenu addItem:[NSMenuItem separatorItem]]; - [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] - action:@selector(terminate:) - keyEquivalent:@"q"]; - - NSMenuItem* windowMenuItem = - [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; - [bar release]; - NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - [NSApp setWindowsMenu:windowMenu]; - [windowMenuItem setSubmenu:windowMenu]; - - [windowMenu addItemWithTitle:@"Minimize" - action:@selector(performMiniaturize:) - keyEquivalent:@"m"]; - [windowMenu addItemWithTitle:@"Zoom" - action:@selector(performZoom:) - keyEquivalent:@""]; - [windowMenu addItem:[NSMenuItem separatorItem]]; - [windowMenu addItemWithTitle:@"Bring All to Front" - action:@selector(arrangeInFront:) - keyEquivalent:@""]; - - // TODO: Make this appear at the bottom of the menu (for consistency) - [windowMenu addItem:[NSMenuItem separatorItem]]; - [[windowMenu addItemWithTitle:@"Enter Full Screen" - action:@selector(toggleFullScreen:) - keyEquivalent:@"f"] - setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand]; - - // Prior to Snow Leopard, we need to use this oddly-named semi-private API - // to get the application menu working properly. - SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:"); - [NSApp performSelector:setAppleMenuSelector withObject:appMenu]; -} - -// Initialize the Cocoa Application Kit -// -static GLFWbool initializeAppKit(void) -{ - if (NSApp) - return GLFW_TRUE; - - // Implicitly create shared NSApplication instance - [GLFWApplication sharedApplication]; - - // Make Cocoa enter multi-threaded mode - [NSThread detachNewThreadSelector:@selector(doNothing:) - toTarget:NSApp - withObject:nil]; - - if (_glfw.hints.init.ns.menubar) - { - // In case we are unbundled, make us a proper UI application - [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; - - // Menu bar setup must go between sharedApplication above and - // finishLaunching below, in order to properly emulate the behavior - // of NSApplicationMain - - if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"]) - [NSApp loadMainMenu]; - else - createMenuBar(); - } - - // There can only be one application delegate, but we allocate it the - // first time a window is created to keep all window code in this file - _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; - if (_glfw.ns.delegate == nil) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to create application delegate"); - return GLFW_FALSE; - } - - [NSApp setDelegate:_glfw.ns.delegate]; - [NSApp run]; - - // Press and Hold prevents some keys from emitting repeated characters - NSDictionary* defaults = - [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:NO], - @"ApplePressAndHoldEnabled", - nil]; - [[NSUserDefaults standardUserDefaults] registerDefaults:defaults]; - - return GLFW_TRUE; -} - -// Create the Cocoa window -// -static GLFWbool createNativeWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWfbconfig* fbconfig) -{ - window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; - if (window->ns.delegate == nil) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to create window delegate"); - return GLFW_FALSE; - } - - NSRect contentRect; - - if (window->monitor) - { - GLFWvidmode mode; - int xpos, ypos; - - _glfwPlatformGetVideoMode(window->monitor, &mode); - _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); - - contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height); - } - else - contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); - - window->ns.object = [[GLFWWindow alloc] - initWithContentRect:contentRect - styleMask:getStyleMask(window) - backing:NSBackingStoreBuffered - defer:NO]; - - if (window->ns.object == nil) - { - _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); - return GLFW_FALSE; - } - - if (window->monitor) - [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; - else - { - [window->ns.object center]; - _glfw.ns.cascadePoint = - NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint: - NSPointFromCGPoint(_glfw.ns.cascadePoint)]); - - if (wndconfig->resizable) - { - const NSWindowCollectionBehavior behavior = - NSWindowCollectionBehaviorFullScreenPrimary | - NSWindowCollectionBehaviorManaged; - [window->ns.object setCollectionBehavior:behavior]; - } - - if (wndconfig->floating) - [window->ns.object setLevel:NSFloatingWindowLevel]; - - if (wndconfig->maximized) - [window->ns.object zoom:nil]; - } - - if (strlen(wndconfig->ns.frameName)) - [window->ns.object setFrameAutosaveName:[NSString stringWithUTF8String:wndconfig->ns.frameName]]; - - window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; - - if (wndconfig->ns.retina) - [window->ns.view setWantsBestResolutionOpenGLSurface:YES]; - - if (fbconfig->transparent) - { - [window->ns.object setOpaque:NO]; - [window->ns.object setBackgroundColor:[NSColor clearColor]]; - } - - [window->ns.object setContentView:window->ns.view]; - [window->ns.object makeFirstResponder:window->ns.view]; - [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]]; - [window->ns.object setDelegate:window->ns.delegate]; - [window->ns.object setAcceptsMouseMovedEvents:YES]; - [window->ns.object setRestorable:NO]; - - _glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height); - _glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight); - - return GLFW_TRUE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - if (!initializeAppKit()) - return GLFW_FALSE; - - if (!createNativeWindow(window, wndconfig, fbconfig)) - return GLFW_FALSE; - - if (ctxconfig->client != GLFW_NO_API) - { - if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) - { - if (!_glfwInitNSGL()) - return GLFW_FALSE; - if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) - { - if (!_glfwInitEGL()) - return GLFW_FALSE; - if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) - { - if (!_glfwInitOSMesa()) - return GLFW_FALSE; - if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - } - - if (window->monitor) - { - _glfwPlatformShowWindow(window); - _glfwPlatformFocusWindow(window); - acquireMonitor(window); - } - - return GLFW_TRUE; -} - -void _glfwPlatformDestroyWindow(_GLFWwindow* window) -{ - if (_glfw.ns.disabledCursorWindow == window) - _glfw.ns.disabledCursorWindow = NULL; - - [window->ns.object orderOut:nil]; - - if (window->monitor) - releaseMonitor(window); - - if (window->context.destroy) - window->context.destroy(window); - - [window->ns.object setDelegate:nil]; - [window->ns.delegate release]; - window->ns.delegate = nil; - - [window->ns.view release]; - window->ns.view = nil; - - [window->ns.object close]; - window->ns.object = nil; - - [_glfw.ns.autoreleasePool drain]; - _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; -} - -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) -{ - NSString* string = [NSString stringWithUTF8String:title]; - [window->ns.object setTitle:string]; - // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it - // if the window lacks NSWindowStyleMaskTitled - [window->ns.object setMiniwindowTitle:string]; -} - -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images) -{ - // Regular windows do not have icons -} - -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) -{ - const NSRect contentRect = - [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; - - if (xpos) - *xpos = contentRect.origin.x; - if (ypos) - *ypos = transformY(contentRect.origin.y + contentRect.size.height); -} - -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) -{ - const NSRect contentRect = [window->ns.view frame]; - const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0); - const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; - [window->ns.object setFrameOrigin:frameRect.origin]; -} - -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) -{ - const NSRect contentRect = [window->ns.view frame]; - - if (width) - *width = contentRect.size.width; - if (height) - *height = contentRect.size.height; -} - -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) -{ - if (window->monitor) - { - if (window->monitor->window == window) - acquireMonitor(window); - } - else - [window->ns.object setContentSize:NSMakeSize(width, height)]; -} - -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) -{ - if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) - [window->ns.object setContentMinSize:NSMakeSize(0, 0)]; - else - [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)]; - - if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) - [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)]; - else - [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)]; -} - -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) -{ - if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) - [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)]; - else - [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)]; -} - -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) -{ - const NSRect contentRect = [window->ns.view frame]; - const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; - - if (width) - *width = (int) fbRect.size.width; - if (height) - *height = (int) fbRect.size.height; -} - -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) -{ - const NSRect contentRect = [window->ns.view frame]; - const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect]; - - if (left) - *left = contentRect.origin.x - frameRect.origin.x; - if (top) - *top = frameRect.origin.y + frameRect.size.height - - contentRect.origin.y - contentRect.size.height; - if (right) - *right = frameRect.origin.x + frameRect.size.width - - contentRect.origin.x - contentRect.size.width; - if (bottom) - *bottom = contentRect.origin.y - frameRect.origin.y; -} - -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) -{ - const NSRect points = [window->ns.view frame]; - const NSRect pixels = [window->ns.view convertRectToBacking:points]; - - if (xscale) - *xscale = (float) (pixels.size.width / points.size.width); - if (yscale) - *yscale = (float) (pixels.size.height / points.size.height); -} - -void _glfwPlatformIconifyWindow(_GLFWwindow* window) -{ - [window->ns.object miniaturize:nil]; -} - -void _glfwPlatformRestoreWindow(_GLFWwindow* window) -{ - if ([window->ns.object isMiniaturized]) - [window->ns.object deminiaturize:nil]; - else if ([window->ns.object isZoomed]) - [window->ns.object zoom:nil]; -} - -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) -{ - if (![window->ns.object isZoomed]) - [window->ns.object zoom:nil]; -} - -void _glfwPlatformShowWindow(_GLFWwindow* window) -{ - [window->ns.object orderFront:nil]; -} - -void _glfwPlatformHideWindow(_GLFWwindow* window) -{ - [window->ns.object orderOut:nil]; -} - -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) -{ - [NSApp requestUserAttention:NSInformationalRequest]; -} - -void _glfwPlatformFocusWindow(_GLFWwindow* window) -{ - // Make us the active application - // HACK: This has been moved here from initializeAppKit to prevent - // applications using only hidden windows from being activated, but - // should probably not be done every time any window is shown - [NSApp activateIgnoringOtherApps:YES]; - - [window->ns.object makeKeyAndOrderFront:nil]; -} - -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) -{ - if (window->monitor == monitor) - { - if (monitor) - { - if (monitor->window == window) - acquireMonitor(window); - } - else - { - const NSRect contentRect = - NSMakeRect(xpos, transformY(ypos + height), width, height); - const NSRect frameRect = - [window->ns.object frameRectForContentRect:contentRect - styleMask:getStyleMask(window)]; - - [window->ns.object setFrame:frameRect display:YES]; - } - - return; - } - - if (window->monitor) - releaseMonitor(window); - - _glfwInputWindowMonitor(window, monitor); - - // HACK: Allow the state cached in Cocoa to catch up to reality - // TODO: Solve this in a less terrible way - _glfwPlatformPollEvents(); - - const NSUInteger styleMask = getStyleMask(window); - [window->ns.object setStyleMask:styleMask]; - // HACK: Changing the style mask can cause the first responder to be cleared - [window->ns.object makeFirstResponder:window->ns.view]; - - if (monitor) - { - [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; - [window->ns.object setHasShadow:NO]; - - acquireMonitor(window); - } - else - { - NSRect contentRect = NSMakeRect(xpos, transformY(ypos + height), - width, height); - NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect - styleMask:styleMask]; - [window->ns.object setFrame:frameRect display:YES]; - - if (window->numer != GLFW_DONT_CARE && - window->denom != GLFW_DONT_CARE) - { - [window->ns.object setContentAspectRatio:NSMakeSize(window->numer, - window->denom)]; - } - - if (window->minwidth != GLFW_DONT_CARE && - window->minheight != GLFW_DONT_CARE) - { - [window->ns.object setContentMinSize:NSMakeSize(window->minwidth, - window->minheight)]; - } - - if (window->maxwidth != GLFW_DONT_CARE && - window->maxheight != GLFW_DONT_CARE) - { - [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth, - window->maxheight)]; - } - - if (window->floating) - [window->ns.object setLevel:NSFloatingWindowLevel]; - else - [window->ns.object setLevel:NSNormalWindowLevel]; - - [window->ns.object setHasShadow:YES]; - // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window - // title property but the miniwindow title property is unaffected - [window->ns.object setTitle:[window->ns.object miniwindowTitle]]; - } -} - -int _glfwPlatformWindowFocused(_GLFWwindow* window) -{ - return [window->ns.object isKeyWindow]; -} - -int _glfwPlatformWindowIconified(_GLFWwindow* window) -{ - return [window->ns.object isMiniaturized]; -} - -int _glfwPlatformWindowVisible(_GLFWwindow* window) -{ - return [window->ns.object isVisible]; -} - -int _glfwPlatformWindowMaximized(_GLFWwindow* window) -{ - return [window->ns.object isZoomed]; -} - -int _glfwPlatformWindowHovered(_GLFWwindow* window) -{ - const NSPoint point = [NSEvent mouseLocation]; - - if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] != - [window->ns.object windowNumber]) - { - return GLFW_FALSE; - } - - return NSPointInRect(point, - [window->ns.object convertRectToScreen:[window->ns.view bounds]]); -} - -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) -{ - return ![window->ns.object isOpaque] && ![window->ns.view isOpaque]; -} - -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) -{ - [window->ns.object setStyleMask:getStyleMask(window)]; -} - -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) -{ - [window->ns.object setStyleMask:getStyleMask(window)]; - [window->ns.object makeFirstResponder:window->ns.view]; -} - -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) -{ - if (enabled) - [window->ns.object setLevel:NSFloatingWindowLevel]; - else - [window->ns.object setLevel:NSNormalWindowLevel]; -} - -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) -{ - return (float) [window->ns.object alphaValue]; -} - -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) -{ - [window->ns.object setAlphaValue:opacity]; -} - -void _glfwPlatformPollEvents(void) -{ - if (!initializeAppKit()) - return; - - for (;;) - { - NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny - untilDate:[NSDate distantPast] - inMode:NSDefaultRunLoopMode - dequeue:YES]; - if (event == nil) - break; - - [NSApp sendEvent:event]; - } - - [_glfw.ns.autoreleasePool drain]; - _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; -} - -void _glfwPlatformWaitEvents(void) -{ - // I wanted to pass NO to dequeue:, and rely on PollEvents to - // dequeue and send. For reasons not at all clear to me, passing - // NO to dequeue: causes this method never to return. - NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny - untilDate:[NSDate distantFuture] - inMode:NSDefaultRunLoopMode - dequeue:YES]; - [NSApp sendEvent:event]; - - _glfwPlatformPollEvents(); -} - -void _glfwPlatformWaitEventsTimeout(double timeout) -{ - NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout]; - NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny - untilDate:date - inMode:NSDefaultRunLoopMode - dequeue:YES]; - if (event) - [NSApp sendEvent:event]; - - _glfwPlatformPollEvents(); -} - -void _glfwPlatformPostEmptyEvent(void) -{ - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined - location:NSMakePoint(0, 0) - modifierFlags:0 - timestamp:0 - windowNumber:0 - context:nil - subtype:0 - data1:0 - data2:0]; - [NSApp postEvent:event atStart:YES]; - [pool drain]; -} - -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) -{ - const NSRect contentRect = [window->ns.view frame]; - const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; - - if (xpos) - *xpos = pos.x; - if (ypos) - *ypos = contentRect.size.height - pos.y - 1; -} - -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) -{ - updateCursorImage(window); - - const NSRect contentRect = [window->ns.view frame]; - const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; - - window->ns.cursorWarpDeltaX += x - pos.x; - window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y; - - if (window->monitor) - { - CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, - CGPointMake(x, y)); - } - else - { - const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0); - const NSRect globalRect = [window->ns.object convertRectToScreen:localRect]; - const NSPoint globalPoint = globalRect.origin; - - CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, - transformY(globalPoint.y))); - } -} - -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) -{ - if (_glfwPlatformWindowFocused(window)) - updateCursorMode(window); -} - -const char* _glfwPlatformGetScancodeName(int scancode) -{ - UInt32 deadKeyState = 0; - UniChar characters[8]; - UniCharCount characterCount = 0; - - if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes], - scancode, - kUCKeyActionDisplay, - 0, - LMGetKbdType(), - kUCKeyTranslateNoDeadKeysBit, - &deadKeyState, - sizeof(characters) / sizeof(characters[0]), - &characterCount, - characters) != noErr) - { - return NULL; - } - - if (!characterCount) - return NULL; - - CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault, - characters, - characterCount, - kCFAllocatorNull); - CFStringGetCString(string, - _glfw.ns.keyName, - sizeof(_glfw.ns.keyName), - kCFStringEncodingUTF8); - CFRelease(string); - - return _glfw.ns.keyName; -} - -int _glfwPlatformGetKeyScancode(int key) -{ - return _glfw.ns.scancodes[key]; -} - -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, - int xhot, int yhot) -{ - NSImage* native; - NSBitmapImageRep* rep; - - if (!initializeAppKit()) - return GLFW_FALSE; - - rep = [[NSBitmapImageRep alloc] - initWithBitmapDataPlanes:NULL - pixelsWide:image->width - pixelsHigh:image->height - bitsPerSample:8 - samplesPerPixel:4 - hasAlpha:YES - isPlanar:NO - colorSpaceName:NSCalibratedRGBColorSpace - bitmapFormat:NSAlphaNonpremultipliedBitmapFormat - bytesPerRow:image->width * 4 - bitsPerPixel:32]; - - if (rep == nil) - return GLFW_FALSE; - - memcpy([rep bitmapData], image->pixels, image->width * image->height * 4); - - native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)]; - [native addRepresentation:rep]; - - cursor->ns.object = [[NSCursor alloc] initWithImage:native - hotSpot:NSMakePoint(xhot, yhot)]; - - [native release]; - [rep release]; - - if (cursor->ns.object == nil) - return GLFW_FALSE; - - return GLFW_TRUE; -} - -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) -{ - if (!initializeAppKit()) - return GLFW_FALSE; - - if (shape == GLFW_ARROW_CURSOR) - cursor->ns.object = [NSCursor arrowCursor]; - else if (shape == GLFW_IBEAM_CURSOR) - cursor->ns.object = [NSCursor IBeamCursor]; - else if (shape == GLFW_CROSSHAIR_CURSOR) - cursor->ns.object = [NSCursor crosshairCursor]; - else if (shape == GLFW_HAND_CURSOR) - cursor->ns.object = [NSCursor pointingHandCursor]; - else if (shape == GLFW_HRESIZE_CURSOR) - cursor->ns.object = [NSCursor resizeLeftRightCursor]; - else if (shape == GLFW_VRESIZE_CURSOR) - cursor->ns.object = [NSCursor resizeUpDownCursor]; - - if (!cursor->ns.object) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to retrieve standard cursor"); - return GLFW_FALSE; - } - - [cursor->ns.object retain]; - return GLFW_TRUE; -} - -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) -{ - if (cursor->ns.object) - [(NSCursor*) cursor->ns.object release]; -} - -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) -{ - if (cursorInClientArea(window)) - updateCursorImage(window); -} - -void _glfwPlatformSetClipboardString(const char* string) -{ - NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil]; - - NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; - [pasteboard declareTypes:types owner:nil]; - [pasteboard setString:[NSString stringWithUTF8String:string] - forType:NSStringPboardType]; -} - -const char* _glfwPlatformGetClipboardString(void) -{ - NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; - - if (![[pasteboard types] containsObject:NSStringPboardType]) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "Cocoa: Failed to retrieve string from pasteboard"); - return NULL; - } - - NSString* object = [pasteboard stringForType:NSStringPboardType]; - if (!object) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to retrieve object from pasteboard"); - return NULL; - } - - free(_glfw.ns.clipboardString); - _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]); - - return _glfw.ns.clipboardString; -} - -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) -{ - if (!_glfw.vk.KHR_surface || !_glfw.vk.MVK_macos_surface) - return; - - extensions[0] = "VK_KHR_surface"; - extensions[1] = "VK_MVK_macos_surface"; -} - -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) -{ - return GLFW_TRUE; -} - -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) -{ -#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100 - VkResult err; - VkMacOSSurfaceCreateInfoMVK sci; - PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK; - - vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK) - vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK"); - if (!vkCreateMacOSSurfaceMVK) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - - // HACK: Dynamically load Core Animation to avoid adding an extra - // dependency for the majority who don't use MoltenVK - NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"]; - if (!bundle) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to find QuartzCore.framework"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - - // NOTE: Create the layer here as makeBackingLayer should not return nil - window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer]; - if (!window->ns.layer) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to create layer for view"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - - [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; - [window->ns.view setWantsLayer:YES]; - - memset(&sci, 0, sizeof(sci)); - sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; - sci.pView = window->ns.view; - - err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface); - if (err) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Cocoa: Failed to create Vulkan surface: %s", - _glfwGetVulkanResultString(err)); - } - - return err; -#else - return VK_ERROR_EXTENSION_NOT_PRESENT; -#endif -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(nil); - return window->ns.object; -} - diff --git a/src/lib/third_party/glfw/OLD/src/context.c b/src/lib/third_party/glfw/OLD/src/context.c deleted file mode 100644 index fd344cf1..00000000 --- a/src/lib/third_party/glfw/OLD/src/context.c +++ /dev/null @@ -1,758 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include -#include - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Checks whether the desired context attributes are valid -// -// This function checks things like whether the specified client API version -// exists and whether all relevant options have supported and non-conflicting -// values -// -GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) -{ - if (ctxconfig->share) - { - if (ctxconfig->client == GLFW_NO_API || - ctxconfig->share->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); - return GLFW_FALSE; - } - } - - if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API && - ctxconfig->source != GLFW_EGL_CONTEXT_API && - ctxconfig->source != GLFW_OSMESA_CONTEXT_API) - { - _glfwInputError(GLFW_INVALID_ENUM, - "Invalid context creation API 0x%08X", - ctxconfig->source); - return GLFW_FALSE; - } - - if (ctxconfig->client != GLFW_NO_API && - ctxconfig->client != GLFW_OPENGL_API && - ctxconfig->client != GLFW_OPENGL_ES_API) - { - _glfwInputError(GLFW_INVALID_ENUM, - "Invalid client API 0x%08X", - ctxconfig->client); - return GLFW_FALSE; - } - - if (ctxconfig->client == GLFW_OPENGL_API) - { - if ((ctxconfig->major < 1 || ctxconfig->minor < 0) || - (ctxconfig->major == 1 && ctxconfig->minor > 5) || - (ctxconfig->major == 2 && ctxconfig->minor > 1) || - (ctxconfig->major == 3 && ctxconfig->minor > 3)) - { - // OpenGL 1.0 is the smallest valid version - // OpenGL 1.x series ended with version 1.5 - // OpenGL 2.x series ended with version 2.1 - // OpenGL 3.x series ended with version 3.3 - // For now, let everything else through - - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid OpenGL version %i.%i", - ctxconfig->major, ctxconfig->minor); - return GLFW_FALSE; - } - - if (ctxconfig->profile) - { - if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE && - ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE) - { - _glfwInputError(GLFW_INVALID_ENUM, - "Invalid OpenGL profile 0x%08X", - ctxconfig->profile); - return GLFW_FALSE; - } - - if (ctxconfig->major <= 2 || - (ctxconfig->major == 3 && ctxconfig->minor < 2)) - { - // Desktop OpenGL context profiles are only defined for version 3.2 - // and above - - _glfwInputError(GLFW_INVALID_VALUE, - "Context profiles are only defined for OpenGL version 3.2 and above"); - return GLFW_FALSE; - } - } - - if (ctxconfig->forward && ctxconfig->major <= 2) - { - // Forward-compatible contexts are only defined for OpenGL version 3.0 and above - _glfwInputError(GLFW_INVALID_VALUE, - "Forward-compatibility is only defined for OpenGL version 3.0 and above"); - return GLFW_FALSE; - } - } - else if (ctxconfig->client == GLFW_OPENGL_ES_API) - { - if (ctxconfig->major < 1 || ctxconfig->minor < 0 || - (ctxconfig->major == 1 && ctxconfig->minor > 1) || - (ctxconfig->major == 2 && ctxconfig->minor > 0)) - { - // OpenGL ES 1.0 is the smallest valid version - // OpenGL ES 1.x series ended with version 1.1 - // OpenGL ES 2.x series ended with version 2.0 - // For now, let everything else through - - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid OpenGL ES version %i.%i", - ctxconfig->major, ctxconfig->minor); - return GLFW_FALSE; - } - } - - if (ctxconfig->robustness) - { - if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION && - ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET) - { - _glfwInputError(GLFW_INVALID_ENUM, - "Invalid context robustness mode 0x%08X", - ctxconfig->robustness); - return GLFW_FALSE; - } - } - - if (ctxconfig->release) - { - if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE && - ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH) - { - _glfwInputError(GLFW_INVALID_ENUM, - "Invalid context release behavior 0x%08X", - ctxconfig->release); - return GLFW_FALSE; - } - } - - return GLFW_TRUE; -} - -// Chooses the framebuffer config that best matches the desired one -// -const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, - const _GLFWfbconfig* alternatives, - unsigned int count) -{ - unsigned int i; - unsigned int missing, leastMissing = UINT_MAX; - unsigned int colorDiff, leastColorDiff = UINT_MAX; - unsigned int extraDiff, leastExtraDiff = UINT_MAX; - const _GLFWfbconfig* current; - const _GLFWfbconfig* closest = NULL; - - for (i = 0; i < count; i++) - { - current = alternatives + i; - - if (desired->stereo > 0 && current->stereo == 0) - { - // Stereo is a hard constraint - continue; - } - - if (desired->doublebuffer != current->doublebuffer) - { - // Double buffering is a hard constraint - continue; - } - - // Count number of missing buffers - { - missing = 0; - - if (desired->alphaBits > 0 && current->alphaBits == 0) - missing++; - - if (desired->depthBits > 0 && current->depthBits == 0) - missing++; - - if (desired->stencilBits > 0 && current->stencilBits == 0) - missing++; - - if (desired->auxBuffers > 0 && - current->auxBuffers < desired->auxBuffers) - { - missing += desired->auxBuffers - current->auxBuffers; - } - - if (desired->samples > 0 && current->samples == 0) - { - // Technically, several multisampling buffers could be - // involved, but that's a lower level implementation detail and - // not important to us here, so we count them as one - missing++; - } - - if (desired->transparent != current->transparent) - missing++; - } - - // These polynomials make many small channel size differences matter - // less than one large channel size difference - - // Calculate color channel size difference value - { - colorDiff = 0; - - if (desired->redBits != GLFW_DONT_CARE) - { - colorDiff += (desired->redBits - current->redBits) * - (desired->redBits - current->redBits); - } - - if (desired->greenBits != GLFW_DONT_CARE) - { - colorDiff += (desired->greenBits - current->greenBits) * - (desired->greenBits - current->greenBits); - } - - if (desired->blueBits != GLFW_DONT_CARE) - { - colorDiff += (desired->blueBits - current->blueBits) * - (desired->blueBits - current->blueBits); - } - } - - // Calculate non-color channel size difference value - { - extraDiff = 0; - - if (desired->alphaBits != GLFW_DONT_CARE) - { - extraDiff += (desired->alphaBits - current->alphaBits) * - (desired->alphaBits - current->alphaBits); - } - - if (desired->depthBits != GLFW_DONT_CARE) - { - extraDiff += (desired->depthBits - current->depthBits) * - (desired->depthBits - current->depthBits); - } - - if (desired->stencilBits != GLFW_DONT_CARE) - { - extraDiff += (desired->stencilBits - current->stencilBits) * - (desired->stencilBits - current->stencilBits); - } - - if (desired->accumRedBits != GLFW_DONT_CARE) - { - extraDiff += (desired->accumRedBits - current->accumRedBits) * - (desired->accumRedBits - current->accumRedBits); - } - - if (desired->accumGreenBits != GLFW_DONT_CARE) - { - extraDiff += (desired->accumGreenBits - current->accumGreenBits) * - (desired->accumGreenBits - current->accumGreenBits); - } - - if (desired->accumBlueBits != GLFW_DONT_CARE) - { - extraDiff += (desired->accumBlueBits - current->accumBlueBits) * - (desired->accumBlueBits - current->accumBlueBits); - } - - if (desired->accumAlphaBits != GLFW_DONT_CARE) - { - extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * - (desired->accumAlphaBits - current->accumAlphaBits); - } - - if (desired->samples != GLFW_DONT_CARE) - { - extraDiff += (desired->samples - current->samples) * - (desired->samples - current->samples); - } - - if (desired->sRGB && !current->sRGB) - extraDiff++; - } - - // Figure out if the current one is better than the best one found so far - // Least number of missing buffers is the most important heuristic, - // then color buffer size match and lastly size match for other buffers - - if (missing < leastMissing) - closest = current; - else if (missing == leastMissing) - { - if ((colorDiff < leastColorDiff) || - (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) - { - closest = current; - } - } - - if (current == closest) - { - leastMissing = missing; - leastColorDiff = colorDiff; - leastExtraDiff = extraDiff; - } - } - - return closest; -} - -// Retrieves the attributes of the current context -// -GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig) -{ - int i; - _GLFWwindow* previous; - const char* version; - const char* prefixes[] = - { - "OpenGL ES-CM ", - "OpenGL ES-CL ", - "OpenGL ES ", - NULL - }; - - window->context.source = ctxconfig->source; - window->context.client = GLFW_OPENGL_API; - - previous = _glfwPlatformGetTls(&_glfw.contextSlot);; - glfwMakeContextCurrent((GLFWwindow*) window); - - window->context.GetIntegerv = (PFNGLGETINTEGERVPROC) - window->context.getProcAddress("glGetIntegerv"); - window->context.GetString = (PFNGLGETSTRINGPROC) - window->context.getProcAddress("glGetString"); - if (!window->context.GetIntegerv || !window->context.GetString) - { - _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); - glfwMakeContextCurrent((GLFWwindow*) previous); - return GLFW_FALSE; - } - - version = (const char*) window->context.GetString(GL_VERSION); - if (!version) - { - if (ctxconfig->client == GLFW_OPENGL_API) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "OpenGL version string retrieval is broken"); - } - else - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "OpenGL ES version string retrieval is broken"); - } - - glfwMakeContextCurrent((GLFWwindow*) previous); - return GLFW_FALSE; - } - - for (i = 0; prefixes[i]; i++) - { - const size_t length = strlen(prefixes[i]); - - if (strncmp(version, prefixes[i], length) == 0) - { - version += length; - window->context.client = GLFW_OPENGL_ES_API; - break; - } - } - - if (!sscanf(version, "%d.%d.%d", - &window->context.major, - &window->context.minor, - &window->context.revision)) - { - if (window->context.client == GLFW_OPENGL_API) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "No version found in OpenGL version string"); - } - else - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "No version found in OpenGL ES version string"); - } - - glfwMakeContextCurrent((GLFWwindow*) previous); - return GLFW_FALSE; - } - - if (window->context.major < ctxconfig->major || - (window->context.major == ctxconfig->major && - window->context.minor < ctxconfig->minor)) - { - // The desired OpenGL version is greater than the actual version - // This only happens if the machine lacks {GLX|WGL}_ARB_create_context - // /and/ the user has requested an OpenGL version greater than 1.0 - - // For API consistency, we emulate the behavior of the - // {GLX|WGL}_ARB_create_context extension and fail here - - if (window->context.client == GLFW_OPENGL_API) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "Requested OpenGL version %i.%i, got version %i.%i", - ctxconfig->major, ctxconfig->minor, - window->context.major, window->context.minor); - } - else - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "Requested OpenGL ES version %i.%i, got version %i.%i", - ctxconfig->major, ctxconfig->minor, - window->context.major, window->context.minor); - } - - glfwMakeContextCurrent((GLFWwindow*) previous); - return GLFW_FALSE; - } - - if (window->context.major >= 3) - { - // OpenGL 3.0+ uses a different function for extension string retrieval - // We cache it here instead of in glfwExtensionSupported mostly to alert - // users as early as possible that their build may be broken - - window->context.GetStringi = (PFNGLGETSTRINGIPROC) - window->context.getProcAddress("glGetStringi"); - if (!window->context.GetStringi) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Entry point retrieval is broken"); - glfwMakeContextCurrent((GLFWwindow*) previous); - return GLFW_FALSE; - } - } - - if (window->context.client == GLFW_OPENGL_API) - { - // Read back context flags (OpenGL 3.0 and above) - if (window->context.major >= 3) - { - GLint flags; - window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags); - - if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) - window->context.forward = GLFW_TRUE; - - if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) - window->context.debug = GLFW_TRUE; - else if (glfwExtensionSupported("GL_ARB_debug_output") && - ctxconfig->debug) - { - // HACK: This is a workaround for older drivers (pre KHR_debug) - // not setting the debug bit in the context flags for - // debug contexts - window->context.debug = GLFW_TRUE; - } - - if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR) - window->context.noerror = GLFW_TRUE; - } - - // Read back OpenGL context profile (OpenGL 3.2 and above) - if (window->context.major >= 4 || - (window->context.major == 3 && window->context.minor >= 2)) - { - GLint mask; - window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); - - if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) - window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; - else if (mask & GL_CONTEXT_CORE_PROFILE_BIT) - window->context.profile = GLFW_OPENGL_CORE_PROFILE; - else if (glfwExtensionSupported("GL_ARB_compatibility")) - { - // HACK: This is a workaround for the compatibility profile bit - // not being set in the context flags if an OpenGL 3.2+ - // context was created without having requested a specific - // version - window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; - } - } - - // Read back robustness strategy - if (glfwExtensionSupported("GL_ARB_robustness")) - { - // NOTE: We avoid using the context flags for detection, as they are - // only present from 3.0 while the extension applies from 1.1 - - GLint strategy; - window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, - &strategy); - - if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) - window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; - else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) - window->context.robustness = GLFW_NO_RESET_NOTIFICATION; - } - } - else - { - // Read back robustness strategy - if (glfwExtensionSupported("GL_EXT_robustness")) - { - // NOTE: The values of these constants match those of the OpenGL ARB - // one, so we can reuse them here - - GLint strategy; - window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, - &strategy); - - if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) - window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; - else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) - window->context.robustness = GLFW_NO_RESET_NOTIFICATION; - } - } - - if (glfwExtensionSupported("GL_KHR_context_flush_control")) - { - GLint behavior; - window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior); - - if (behavior == GL_NONE) - window->context.release = GLFW_RELEASE_BEHAVIOR_NONE; - else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) - window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH; - } - - // Clearing the front buffer to black to avoid garbage pixels left over from - // previous uses of our bit of VRAM - { - PFNGLCLEARPROC glClear = (PFNGLCLEARPROC) - window->context.getProcAddress("glClear"); - glClear(GL_COLOR_BUFFER_BIT); - window->context.swapBuffers(window); - } - - glfwMakeContextCurrent((GLFWwindow*) previous); - return GLFW_TRUE; -} - -// Searches an extension string for the specified extension -// -GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions) -{ - const char* start = extensions; - - for (;;) - { - const char* where; - const char* terminator; - - where = strstr(start, string); - if (!where) - return GLFW_FALSE; - - terminator = where + strlen(string); - if (where == start || *(where - 1) == ' ') - { - if (*terminator == ' ' || *terminator == '\0') - break; - } - - start = terminator; - } - - return GLFW_TRUE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW public API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot); - - _GLFW_REQUIRE_INIT(); - - if (window && window->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, - "Cannot make current with a window that has no OpenGL or OpenGL ES context"); - return; - } - - if (previous) - { - if (!window || window->context.source != previous->context.source) - previous->context.makeCurrent(NULL); - } - - if (window) - window->context.makeCurrent(window); -} - -GLFWAPI GLFWwindow* glfwGetCurrentContext(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return _glfwPlatformGetTls(&_glfw.contextSlot); -} - -GLFWAPI void glfwSwapBuffers(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - if (window->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, - "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context"); - return; - } - - window->context.swapBuffers(window); -} - -GLFWAPI void glfwSwapInterval(int interval) -{ - _GLFWwindow* window; - - _GLFW_REQUIRE_INIT(); - - window = _glfwPlatformGetTls(&_glfw.contextSlot); - if (!window) - { - _glfwInputError(GLFW_NO_CURRENT_CONTEXT, - "Cannot set swap interval without a current OpenGL or OpenGL ES context"); - return; - } - - window->context.swapInterval(interval); -} - -GLFWAPI int glfwExtensionSupported(const char* extension) -{ - _GLFWwindow* window; - assert(extension != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - - window = _glfwPlatformGetTls(&_glfw.contextSlot); - if (!window) - { - _glfwInputError(GLFW_NO_CURRENT_CONTEXT, - "Cannot query extension without a current OpenGL or OpenGL ES context"); - return GLFW_FALSE; - } - - if (*extension == '\0') - { - _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string"); - return GLFW_FALSE; - } - - if (window->context.major >= 3) - { - int i; - GLint count; - - // Check if extension is in the modern OpenGL extensions string list - - window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count); - - for (i = 0; i < count; i++) - { - const char* en = (const char*) - window->context.GetStringi(GL_EXTENSIONS, i); - if (!en) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Extension string retrieval is broken"); - return GLFW_FALSE; - } - - if (strcmp(en, extension) == 0) - return GLFW_TRUE; - } - } - else - { - // Check if extension is in the old style OpenGL extensions string - - const char* extensions = (const char*) - window->context.GetString(GL_EXTENSIONS); - if (!extensions) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Extension string retrieval is broken"); - return GLFW_FALSE; - } - - if (_glfwStringInExtensionString(extension, extensions)) - return GLFW_TRUE; - } - - // Check if extension is in the platform-specific string - return window->context.extensionSupported(extension); -} - -GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname) -{ - _GLFWwindow* window; - assert(procname != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - window = _glfwPlatformGetTls(&_glfw.contextSlot); - if (!window) - { - _glfwInputError(GLFW_NO_CURRENT_CONTEXT, - "Cannot query entry point without a current OpenGL or OpenGL ES context"); - return NULL; - } - - return window->context.getProcAddress(procname); -} - diff --git a/src/lib/third_party/glfw/OLD/src/egl_context.c b/src/lib/third_party/glfw/OLD/src/egl_context.c deleted file mode 100644 index b2d11a47..00000000 --- a/src/lib/third_party/glfw/OLD/src/egl_context.c +++ /dev/null @@ -1,786 +0,0 @@ -//======================================================================== -// GLFW 3.3 EGL - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include - - -// Return a description of the specified EGL error -// -static const char* getEGLErrorString(EGLint error) -{ - switch (error) - { - case EGL_SUCCESS: - return "Success"; - case EGL_NOT_INITIALIZED: - return "EGL is not or could not be initialized"; - case EGL_BAD_ACCESS: - return "EGL cannot access a requested resource"; - case EGL_BAD_ALLOC: - return "EGL failed to allocate resources for the requested operation"; - case EGL_BAD_ATTRIBUTE: - return "An unrecognized attribute or attribute value was passed in the attribute list"; - case EGL_BAD_CONTEXT: - return "An EGLContext argument does not name a valid EGL rendering context"; - case EGL_BAD_CONFIG: - return "An EGLConfig argument does not name a valid EGL frame buffer configuration"; - case EGL_BAD_CURRENT_SURFACE: - return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid"; - case EGL_BAD_DISPLAY: - return "An EGLDisplay argument does not name a valid EGL display connection"; - case EGL_BAD_SURFACE: - return "An EGLSurface argument does not name a valid surface configured for GL rendering"; - case EGL_BAD_MATCH: - return "Arguments are inconsistent"; - case EGL_BAD_PARAMETER: - return "One or more argument values are invalid"; - case EGL_BAD_NATIVE_PIXMAP: - return "A NativePixmapType argument does not refer to a valid native pixmap"; - case EGL_BAD_NATIVE_WINDOW: - return "A NativeWindowType argument does not refer to a valid native window"; - case EGL_CONTEXT_LOST: - return "The application must destroy all contexts and reinitialise"; - default: - return "ERROR: UNKNOWN EGL ERROR"; - } -} - -// Returns the specified attribute of the specified EGLConfig -// -static int getEGLConfigAttrib(EGLConfig config, int attrib) -{ - int value; - eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value); - return value; -} - -// Return the EGLConfig most closely matching the specified hints -// -static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* desired, - EGLConfig* result) -{ - EGLConfig* nativeConfigs; - _GLFWfbconfig* usableConfigs; - const _GLFWfbconfig* closest; - int i, nativeCount, usableCount; - - eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); - if (!nativeCount) - { - _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned"); - return GLFW_FALSE; - } - - nativeConfigs = calloc(nativeCount, sizeof(EGLConfig)); - eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); - - usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); - usableCount = 0; - - for (i = 0; i < nativeCount; i++) - { - const EGLConfig n = nativeConfigs[i]; - _GLFWfbconfig* u = usableConfigs + usableCount; - - // Only consider RGB(A) EGLConfigs - if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER) - continue; - - // Only consider window EGLConfigs - if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT)) - continue; - -#if defined(_GLFW_X11) - XVisualInfo vi = {0}; - - // Only consider EGLConfigs with associated Visuals - vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID); - if (!vi.visualid) - continue; - - if (desired->transparent) - { - int count; - XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display, - VisualIDMask, &vi, - &count); - if (vis) - { - u->transparent = _glfwIsVisualTransparentX11(vis[0].visual); - XFree(vis); - } - } -#endif // _GLFW_X11 - - if (ctxconfig->client == GLFW_OPENGL_ES_API) - { - if (ctxconfig->major == 1) - { - if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) - continue; - } - else - { - if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) - continue; - } - } - else if (ctxconfig->client == GLFW_OPENGL_API) - { - if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) - continue; - } - - u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE); - u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE); - u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE); - - u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE); - u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE); - u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE); - - u->samples = getEGLConfigAttrib(n, EGL_SAMPLES); - u->doublebuffer = GLFW_TRUE; - - u->handle = (uintptr_t) n; - usableCount++; - } - - closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); - if (closest) - *result = (EGLConfig) closest->handle; - - free(nativeConfigs); - free(usableConfigs); - - return closest != NULL; -} - -static void makeContextCurrentEGL(_GLFWwindow* window) -{ - if (window) - { - if (!eglMakeCurrent(_glfw.egl.display, - window->context.egl.surface, - window->context.egl.surface, - window->context.egl.handle)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "EGL: Failed to make context current: %s", - getEGLErrorString(eglGetError())); - return; - } - } - else - { - if (!eglMakeCurrent(_glfw.egl.display, - EGL_NO_SURFACE, - EGL_NO_SURFACE, - EGL_NO_CONTEXT)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "EGL: Failed to clear current context: %s", - getEGLErrorString(eglGetError())); - return; - } - } - - _glfwPlatformSetTls(&_glfw.contextSlot, window); -} - -static void swapBuffersEGL(_GLFWwindow* window) -{ - if (window != _glfwPlatformGetTls(&_glfw.contextSlot)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "EGL: The context must be current on the calling thread when swapping buffers"); - return; - } - - eglSwapBuffers(_glfw.egl.display, window->context.egl.surface); -} - -static void swapIntervalEGL(int interval) -{ - eglSwapInterval(_glfw.egl.display, interval); -} - -static int extensionSupportedEGL(const char* extension) -{ - const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS); - if (extensions) - { - if (_glfwStringInExtensionString(extension, extensions)) - return GLFW_TRUE; - } - - return GLFW_FALSE; -} - -static GLFWglproc getProcAddressEGL(const char* procname) -{ - _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); - - if (window->context.egl.client) - { - GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client, - procname); - if (proc) - return proc; - } - - return eglGetProcAddress(procname); -} - -static void destroyContextEGL(_GLFWwindow* window) -{ -#if defined(_GLFW_X11) - // NOTE: Do not unload libGL.so.1 while the X11 display is still open, - // as it will make XCloseDisplay segfault - if (window->context.client != GLFW_OPENGL_API) -#endif // _GLFW_X11 - { - if (window->context.egl.client) - { - _glfw_dlclose(window->context.egl.client); - window->context.egl.client = NULL; - } - } - - if (window->context.egl.surface) - { - eglDestroySurface(_glfw.egl.display, window->context.egl.surface); - window->context.egl.surface = EGL_NO_SURFACE; - } - - if (window->context.egl.handle) - { - eglDestroyContext(_glfw.egl.display, window->context.egl.handle); - window->context.egl.handle = EGL_NO_CONTEXT; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialize EGL -// -GLFWbool _glfwInitEGL(void) -{ - int i; - const char* sonames[] = - { -#if defined(_GLFW_EGL_LIBRARY) - _GLFW_EGL_LIBRARY, -#elif defined(_GLFW_WIN32) - "libEGL.dll", - "EGL.dll", -#elif defined(_GLFW_COCOA) - "libEGL.dylib", -#elif defined(__CYGWIN__) - "libEGL-1.so", -#else - "libEGL.so.1", -#endif - NULL - }; - - if (_glfw.egl.handle) - return GLFW_TRUE; - - for (i = 0; sonames[i]; i++) - { - _glfw.egl.handle = _glfw_dlopen(sonames[i]); - if (_glfw.egl.handle) - break; - } - - if (!_glfw.egl.handle) - { - _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found"); - return GLFW_FALSE; - } - - _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0); - - _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib) - _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib"); - _glfw.egl.GetConfigs = (PFN_eglGetConfigs) - _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs"); - _glfw.egl.GetDisplay = (PFN_eglGetDisplay) - _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay"); - _glfw.egl.GetError = (PFN_eglGetError) - _glfw_dlsym(_glfw.egl.handle, "eglGetError"); - _glfw.egl.Initialize = (PFN_eglInitialize) - _glfw_dlsym(_glfw.egl.handle, "eglInitialize"); - _glfw.egl.Terminate = (PFN_eglTerminate) - _glfw_dlsym(_glfw.egl.handle, "eglTerminate"); - _glfw.egl.BindAPI = (PFN_eglBindAPI) - _glfw_dlsym(_glfw.egl.handle, "eglBindAPI"); - _glfw.egl.CreateContext = (PFN_eglCreateContext) - _glfw_dlsym(_glfw.egl.handle, "eglCreateContext"); - _glfw.egl.DestroySurface = (PFN_eglDestroySurface) - _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface"); - _glfw.egl.DestroyContext = (PFN_eglDestroyContext) - _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext"); - _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface) - _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface"); - _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent) - _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent"); - _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers) - _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers"); - _glfw.egl.SwapInterval = (PFN_eglSwapInterval) - _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval"); - _glfw.egl.QueryString = (PFN_eglQueryString) - _glfw_dlsym(_glfw.egl.handle, "eglQueryString"); - _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress) - _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress"); - - if (!_glfw.egl.GetConfigAttrib || - !_glfw.egl.GetConfigs || - !_glfw.egl.GetDisplay || - !_glfw.egl.GetError || - !_glfw.egl.Initialize || - !_glfw.egl.Terminate || - !_glfw.egl.BindAPI || - !_glfw.egl.CreateContext || - !_glfw.egl.DestroySurface || - !_glfw.egl.DestroyContext || - !_glfw.egl.CreateWindowSurface || - !_glfw.egl.MakeCurrent || - !_glfw.egl.SwapBuffers || - !_glfw.egl.SwapInterval || - !_glfw.egl.QueryString || - !_glfw.egl.GetProcAddress) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "EGL: Failed to load required entry points"); - - _glfwTerminateEGL(); - return GLFW_FALSE; - } - - _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY); - if (_glfw.egl.display == EGL_NO_DISPLAY) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "EGL: Failed to get EGL display: %s", - getEGLErrorString(eglGetError())); - - _glfwTerminateEGL(); - return GLFW_FALSE; - } - - if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor)) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "EGL: Failed to initialize EGL: %s", - getEGLErrorString(eglGetError())); - - _glfwTerminateEGL(); - return GLFW_FALSE; - } - - _glfw.egl.KHR_create_context = - extensionSupportedEGL("EGL_KHR_create_context"); - _glfw.egl.KHR_create_context_no_error = - extensionSupportedEGL("EGL_KHR_create_context_no_error"); - _glfw.egl.KHR_gl_colorspace = - extensionSupportedEGL("EGL_KHR_gl_colorspace"); - _glfw.egl.KHR_get_all_proc_addresses = - extensionSupportedEGL("EGL_KHR_get_all_proc_addresses"); - _glfw.egl.KHR_context_flush_control = - extensionSupportedEGL("EGL_KHR_context_flush_control"); - - return GLFW_TRUE; -} - -// Terminate EGL -// -void _glfwTerminateEGL(void) -{ - if (_glfw.egl.display) - { - eglTerminate(_glfw.egl.display); - _glfw.egl.display = EGL_NO_DISPLAY; - } - - if (_glfw.egl.handle) - { - _glfw_dlclose(_glfw.egl.handle); - _glfw.egl.handle = NULL; - } -} - -#define setAttrib(a, v) \ -{ \ - assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ - attribs[index++] = a; \ - attribs[index++] = v; \ -} - -// Create the OpenGL or OpenGL ES context -// -GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - EGLint attribs[40]; - EGLConfig config; - EGLContext share = NULL; - int index = 0; - - if (!_glfw.egl.display) - { - _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available"); - return GLFW_FALSE; - } - - if (ctxconfig->share) - share = ctxconfig->share->context.egl.handle; - - if (!chooseEGLConfig(ctxconfig, fbconfig, &config)) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "EGL: Failed to find a suitable EGLConfig"); - return GLFW_FALSE; - } - - if (ctxconfig->client == GLFW_OPENGL_ES_API) - { - if (!eglBindAPI(EGL_OPENGL_ES_API)) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "EGL: Failed to bind OpenGL ES: %s", - getEGLErrorString(eglGetError())); - return GLFW_FALSE; - } - } - else - { - if (!eglBindAPI(EGL_OPENGL_API)) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "EGL: Failed to bind OpenGL: %s", - getEGLErrorString(eglGetError())); - return GLFW_FALSE; - } - } - - if (_glfw.egl.KHR_create_context) - { - int mask = 0, flags = 0; - - if (ctxconfig->client == GLFW_OPENGL_API) - { - if (ctxconfig->forward) - flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; - - if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) - mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; - else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) - mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; - } - - if (ctxconfig->debug) - flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; - - if (ctxconfig->robustness) - { - if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) - { - setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, - EGL_NO_RESET_NOTIFICATION_KHR); - } - else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) - { - setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, - EGL_LOSE_CONTEXT_ON_RESET_KHR); - } - - flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; - } - - if (ctxconfig->noerror) - { - if (_glfw.egl.KHR_create_context_no_error) - setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE); - } - - if (ctxconfig->major != 1 || ctxconfig->minor != 0) - { - setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); - setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); - } - - if (mask) - setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); - - if (flags) - setAttrib(EGL_CONTEXT_FLAGS_KHR, flags); - } - else - { - if (ctxconfig->client == GLFW_OPENGL_ES_API) - setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major); - } - - if (_glfw.egl.KHR_context_flush_control) - { - if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) - { - setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, - EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR); - } - else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) - { - setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, - EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR); - } - } - - setAttrib(EGL_NONE, EGL_NONE); - - window->context.egl.handle = eglCreateContext(_glfw.egl.display, - config, share, attribs); - - if (window->context.egl.handle == EGL_NO_CONTEXT) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "EGL: Failed to create context: %s", - getEGLErrorString(eglGetError())); - return GLFW_FALSE; - } - - // Set up attributes for surface creation - { - int index = 0; - - if (fbconfig->sRGB) - { - if (_glfw.egl.KHR_gl_colorspace) - setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); - } - - setAttrib(EGL_NONE, EGL_NONE); - } - - window->context.egl.surface = - eglCreateWindowSurface(_glfw.egl.display, - config, - _GLFW_EGL_NATIVE_WINDOW, - attribs); - if (window->context.egl.surface == EGL_NO_SURFACE) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "EGL: Failed to create window surface: %s", - getEGLErrorString(eglGetError())); - return GLFW_FALSE; - } - - window->context.egl.config = config; - - // Load the appropriate client library - if (!_glfw.egl.KHR_get_all_proc_addresses) - { - int i; - const char** sonames; - const char* es1sonames[] = - { -#if defined(_GLFW_GLESV1_LIBRARY) - _GLFW_GLESV1_LIBRARY, -#elif defined(_GLFW_WIN32) - "GLESv1_CM.dll", - "libGLES_CM.dll", -#elif defined(_GLFW_COCOA) - "libGLESv1_CM.dylib", -#else - "libGLESv1_CM.so.1", - "libGLES_CM.so.1", -#endif - NULL - }; - const char* es2sonames[] = - { -#if defined(_GLFW_GLESV2_LIBRARY) - _GLFW_GLESV2_LIBRARY, -#elif defined(_GLFW_WIN32) - "GLESv2.dll", - "libGLESv2.dll", -#elif defined(_GLFW_COCOA) - "libGLESv2.dylib", -#elif defined(__CYGWIN__) - "libGLESv2-2.so", -#else - "libGLESv2.so.2", -#endif - NULL - }; - const char* glsonames[] = - { -#if defined(_GLFW_OPENGL_LIBRARY) - _GLFW_OPENGL_LIBRARY, -#elif defined(_GLFW_WIN32) -#elif defined(_GLFW_COCOA) -#else - "libGL.so.1", -#endif - NULL - }; - - if (ctxconfig->client == GLFW_OPENGL_ES_API) - { - if (ctxconfig->major == 1) - sonames = es1sonames; - else - sonames = es2sonames; - } - else - sonames = glsonames; - - for (i = 0; sonames[i]; i++) - { - // HACK: Match presence of lib prefix to increase chance of finding - // a matching pair in the jungle that is Win32 EGL/GLES - if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0)) - continue; - - window->context.egl.client = _glfw_dlopen(sonames[i]); - if (window->context.egl.client) - break; - } - - if (!window->context.egl.client) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "EGL: Failed to load client library"); - return GLFW_FALSE; - } - } - - window->context.makeCurrent = makeContextCurrentEGL; - window->context.swapBuffers = swapBuffersEGL; - window->context.swapInterval = swapIntervalEGL; - window->context.extensionSupported = extensionSupportedEGL; - window->context.getProcAddress = getProcAddressEGL; - window->context.destroy = destroyContextEGL; - - return GLFW_TRUE; -} - -#undef setAttrib - -// Returns the Visual and depth of the chosen EGLConfig -// -#if defined(_GLFW_X11) -GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig, - Visual** visual, int* depth) -{ - XVisualInfo* result; - XVisualInfo desired; - EGLConfig native; - EGLint visualID = 0, count = 0; - const long vimask = VisualScreenMask | VisualIDMask; - - if (!chooseEGLConfig(ctxconfig, fbconfig, &native)) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "EGL: Failed to find a suitable EGLConfig"); - return GLFW_FALSE; - } - - eglGetConfigAttrib(_glfw.egl.display, native, - EGL_NATIVE_VISUAL_ID, &visualID); - - desired.screen = _glfw.x11.screen; - desired.visualid = visualID; - - result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count); - if (!result) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "EGL: Failed to retrieve Visual for EGLConfig"); - return GLFW_FALSE; - } - - *visual = result->visual; - *depth = result->depth; - - XFree(result); - return GLFW_TRUE; -} -#endif // _GLFW_X11 - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI EGLDisplay glfwGetEGLDisplay(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY); - return _glfw.egl.display; -} - -GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT); - - if (window->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); - return EGL_NO_CONTEXT; - } - - return window->context.egl.handle; -} - -GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE); - - if (window->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); - return EGL_NO_SURFACE; - } - - return window->context.egl.surface; -} - diff --git a/src/lib/third_party/glfw/OLD/src/egl_context.h b/src/lib/third_party/glfw/OLD/src/egl_context.h deleted file mode 100644 index aa339baa..00000000 --- a/src/lib/third_party/glfw/OLD/src/egl_context.h +++ /dev/null @@ -1,219 +0,0 @@ -//======================================================================== -// GLFW 3.3 EGL - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#if defined(_GLFW_USE_EGLPLATFORM_H) - #include -#elif defined(_GLFW_WIN32) - #define EGLAPIENTRY __stdcall -typedef HDC EGLNativeDisplayType; -typedef HWND EGLNativeWindowType; -#elif defined(_GLFW_COCOA) - #define EGLAPIENTRY -typedef void* EGLNativeDisplayType; -typedef id EGLNativeWindowType; -#elif defined(_GLFW_X11) - #define EGLAPIENTRY -typedef Display* EGLNativeDisplayType; -typedef Window EGLNativeWindowType; -#elif defined(_GLFW_WAYLAND) - #define EGLAPIENTRY -typedef struct wl_display* EGLNativeDisplayType; -typedef struct wl_egl_window* EGLNativeWindowType; -#elif defined(_GLFW_MIR) - #define EGLAPIENTRY -typedef MirEGLNativeDisplayType EGLNativeDisplayType; -typedef MirEGLNativeWindowType EGLNativeWindowType; -#else - #error "No supported EGL platform selected" -#endif - -#define EGL_SUCCESS 0x3000 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300a -#define EGL_BAD_NATIVE_WINDOW 0x300b -#define EGL_BAD_PARAMETER 0x300c -#define EGL_BAD_SURFACE 0x300d -#define EGL_CONTEXT_LOST 0x300e -#define EGL_COLOR_BUFFER_TYPE 0x303f -#define EGL_RGB_BUFFER 0x308e -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_WINDOW_BIT 0x0004 -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_OPENGL_ES_BIT 0x0001 -#define EGL_OPENGL_ES2_BIT 0x0004 -#define EGL_OPENGL_BIT 0x0008 -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BLUE_SIZE 0x3022 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_RED_SIZE 0x3024 -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_SAMPLES 0x3031 -#define EGL_OPENGL_ES_API 0x30a0 -#define EGL_OPENGL_API 0x30a2 -#define EGL_NONE 0x3038 -#define EGL_EXTENSIONS 0x3055 -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 -#define EGL_NATIVE_VISUAL_ID 0x302e -#define EGL_NO_SURFACE ((EGLSurface) 0) -#define EGL_NO_DISPLAY ((EGLDisplay) 0) -#define EGL_NO_CONTEXT ((EGLContext) 0) -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0) - -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd -#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be -#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 -#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 -#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb -#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd -#define EGL_CONTEXT_FLAGS_KHR 0x30fc -#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3 -#define EGL_GL_COLORSPACE_KHR 0x309d -#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 - -typedef int EGLint; -typedef unsigned int EGLBoolean; -typedef unsigned int EGLenum; -typedef void* EGLConfig; -typedef void* EGLContext; -typedef void* EGLDisplay; -typedef void* EGLSurface; - -// EGL function pointer typedefs -typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*); -typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType); -typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum); -typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext); -typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface); -typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint); -typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint); -typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*); -#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib -#define eglGetConfigs _glfw.egl.GetConfigs -#define eglGetDisplay _glfw.egl.GetDisplay -#define eglGetError _glfw.egl.GetError -#define eglInitialize _glfw.egl.Initialize -#define eglTerminate _glfw.egl.Terminate -#define eglBindAPI _glfw.egl.BindAPI -#define eglCreateContext _glfw.egl.CreateContext -#define eglDestroySurface _glfw.egl.DestroySurface -#define eglDestroyContext _glfw.egl.DestroyContext -#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface -#define eglMakeCurrent _glfw.egl.MakeCurrent -#define eglSwapBuffers _glfw.egl.SwapBuffers -#define eglSwapInterval _glfw.egl.SwapInterval -#define eglQueryString _glfw.egl.QueryString -#define eglGetProcAddress _glfw.egl.GetProcAddress - -#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl -#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl - - -// EGL-specific per-context data -// -typedef struct _GLFWcontextEGL -{ - EGLConfig config; - EGLContext handle; - EGLSurface surface; - - void* client; - -} _GLFWcontextEGL; - -// EGL-specific global data -// -typedef struct _GLFWlibraryEGL -{ - EGLDisplay display; - EGLint major, minor; - GLFWbool prefix; - - GLFWbool KHR_create_context; - GLFWbool KHR_create_context_no_error; - GLFWbool KHR_gl_colorspace; - GLFWbool KHR_get_all_proc_addresses; - GLFWbool KHR_context_flush_control; - - void* handle; - - PFN_eglGetConfigAttrib GetConfigAttrib; - PFN_eglGetConfigs GetConfigs; - PFN_eglGetDisplay GetDisplay; - PFN_eglGetError GetError; - PFN_eglInitialize Initialize; - PFN_eglTerminate Terminate; - PFN_eglBindAPI BindAPI; - PFN_eglCreateContext CreateContext; - PFN_eglDestroySurface DestroySurface; - PFN_eglDestroyContext DestroyContext; - PFN_eglCreateWindowSurface CreateWindowSurface; - PFN_eglMakeCurrent MakeCurrent; - PFN_eglSwapBuffers SwapBuffers; - PFN_eglSwapInterval SwapInterval; - PFN_eglQueryString QueryString; - PFN_eglGetProcAddress GetProcAddress; - -} _GLFWlibraryEGL; - - -GLFWbool _glfwInitEGL(void); -void _glfwTerminateEGL(void); -GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); -#if defined(_GLFW_X11) -GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig, - Visual** visual, int* depth); -#endif /*_GLFW_X11*/ - diff --git a/src/lib/third_party/glfw/OLD/src/glfw3.pc.in b/src/lib/third_party/glfw/OLD/src/glfw3.pc.in deleted file mode 100644 index f2e4d976..00000000 --- a/src/lib/third_party/glfw/OLD/src/glfw3.pc.in +++ /dev/null @@ -1,13 +0,0 @@ -prefix=@CMAKE_INSTALL_PREFIX@ -exec_prefix=${prefix} -includedir=${prefix}/include -libdir=${exec_prefix}/lib@LIB_SUFFIX@ - -Name: GLFW -Description: A multi-platform library for OpenGL, window and input -Version: @GLFW_VERSION_FULL@ -URL: http://www.glfw.org/ -Requires.private: @GLFW_PKG_DEPS@ -Libs: -L${libdir} -l@GLFW_LIB_NAME@ -Libs.private: @GLFW_PKG_LIBS@ -Cflags: -I${includedir} diff --git a/src/lib/third_party/glfw/OLD/src/glfw3Config.cmake.in b/src/lib/third_party/glfw/OLD/src/glfw3Config.cmake.in deleted file mode 100644 index 1fa200e2..00000000 --- a/src/lib/third_party/glfw/OLD/src/glfw3Config.cmake.in +++ /dev/null @@ -1 +0,0 @@ -include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake") diff --git a/src/lib/third_party/glfw/OLD/src/glfw_config.h.in b/src/lib/third_party/glfw/OLD/src/glfw_config.h.in deleted file mode 100644 index 0b47945c..00000000 --- a/src/lib/third_party/glfw/OLD/src/glfw_config.h.in +++ /dev/null @@ -1,60 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2010-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// As glfw_config.h.in, this file is used by CMake to produce the -// glfw_config.h configuration header file. If you are adding a feature -// requiring conditional compilation, this is where to add the macro. -//======================================================================== -// As glfw_config.h, this file defines compile-time option macros for a -// specific platform and development environment. If you are using the -// GLFW CMake files, modify glfw_config.h.in instead of this file. If you -// are using your own build system, make this file define the appropriate -// macros in whatever way is suitable. -//======================================================================== - -// Define this to 1 if building GLFW for X11 -#cmakedefine _GLFW_X11 -// Define this to 1 if building GLFW for Win32 -#cmakedefine _GLFW_WIN32 -// Define this to 1 if building GLFW for Cocoa -#cmakedefine _GLFW_COCOA -// Define this to 1 if building GLFW for Wayland -#cmakedefine _GLFW_WAYLAND -// Define this to 1 if building GLFW for Mir -#cmakedefine _GLFW_MIR -// Define this to 1 if building GLFW for OSMesa -#cmakedefine _GLFW_OSMESA - -// Define this to 1 if building as a shared library / dynamic library / DLL -#cmakedefine _GLFW_BUILD_DLL -// Define this to 1 to use Vulkan loader linked statically into application -#cmakedefine _GLFW_VULKAN_STATIC - -// Define this to 1 to force use of high-performance GPU on hybrid systems -#cmakedefine _GLFW_USE_HYBRID_HPG - -// Define this to 1 if xkbcommon supports the compose key -#cmakedefine HAVE_XKBCOMMON_COMPOSE_H - diff --git a/src/lib/third_party/glfw/OLD/src/glx_context.c b/src/lib/third_party/glfw/OLD/src/glx_context.c deleted file mode 100644 index adace82d..00000000 --- a/src/lib/third_party/glfw/OLD/src/glx_context.c +++ /dev/null @@ -1,698 +0,0 @@ -//======================================================================== -// GLFW 3.3 GLX - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include - -#ifndef GLXBadProfileARB - #define GLXBadProfileARB 13 -#endif - - -// Returns the specified attribute of the specified GLXFBConfig -// -static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib) -{ - int value; - glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value); - return value; -} - -// Return the GLXFBConfig most closely matching the specified hints -// -static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, - GLXFBConfig* result) -{ - GLXFBConfig* nativeConfigs; - _GLFWfbconfig* usableConfigs; - const _GLFWfbconfig* closest; - int i, nativeCount, usableCount; - const char* vendor; - GLFWbool trustWindowBit = GLFW_TRUE; - - // HACK: This is a (hopefully temporary) workaround for Chromium - // (VirtualBox GL) not setting the window bit on any GLXFBConfigs - vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR); - if (vendor && strcmp(vendor, "Chromium") == 0) - trustWindowBit = GLFW_FALSE; - - nativeConfigs = - glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount); - if (!nativeConfigs || !nativeCount) - { - _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned"); - return GLFW_FALSE; - } - - usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); - usableCount = 0; - - for (i = 0; i < nativeCount; i++) - { - const GLXFBConfig n = nativeConfigs[i]; - _GLFWfbconfig* u = usableConfigs + usableCount; - - // Only consider RGBA GLXFBConfigs - if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT)) - continue; - - // Only consider window GLXFBConfigs - if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT)) - { - if (trustWindowBit) - continue; - } - - if (desired->transparent) - { - XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n); - if (vi) - { - u->transparent = _glfwIsVisualTransparentX11(vi->visual); - XFree(vi); - } - } - - u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE); - u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE); - u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE); - - u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE); - u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE); - u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE); - - u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE); - u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE); - u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE); - u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE); - - u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS); - - if (getGLXFBConfigAttrib(n, GLX_STEREO)) - u->stereo = GLFW_TRUE; - if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER)) - u->doublebuffer = GLFW_TRUE; - - if (_glfw.glx.ARB_multisample) - u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES); - - if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB) - u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB); - - u->handle = (uintptr_t) n; - usableCount++; - } - - closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); - if (closest) - *result = (GLXFBConfig) closest->handle; - - XFree(nativeConfigs); - free(usableConfigs); - - return closest != NULL; -} - -// Create the OpenGL context using legacy API -// -static GLXContext createLegacyContextGLX(_GLFWwindow* window, - GLXFBConfig fbconfig, - GLXContext share) -{ - return glXCreateNewContext(_glfw.x11.display, - fbconfig, - GLX_RGBA_TYPE, - share, - True); -} - -static void makeContextCurrentGLX(_GLFWwindow* window) -{ - if (window) - { - if (!glXMakeCurrent(_glfw.x11.display, - window->context.glx.window, - window->context.glx.handle)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "GLX: Failed to make context current"); - return; - } - } - else - { - if (!glXMakeCurrent(_glfw.x11.display, None, NULL)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "GLX: Failed to clear current context"); - return; - } - } - - _glfwPlatformSetTls(&_glfw.contextSlot, window); -} - -static void swapBuffersGLX(_GLFWwindow* window) -{ - glXSwapBuffers(_glfw.x11.display, window->context.glx.window); -} - -static void swapIntervalGLX(int interval) -{ - _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); - - if (_glfw.glx.EXT_swap_control) - { - _glfw.glx.SwapIntervalEXT(_glfw.x11.display, - window->context.glx.window, - interval); - } - else if (_glfw.glx.MESA_swap_control) - _glfw.glx.SwapIntervalMESA(interval); - else if (_glfw.glx.SGI_swap_control) - { - if (interval > 0) - _glfw.glx.SwapIntervalSGI(interval); - } -} - -static int extensionSupportedGLX(const char* extension) -{ - const char* extensions = - glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen); - if (extensions) - { - if (_glfwStringInExtensionString(extension, extensions)) - return GLFW_TRUE; - } - - return GLFW_FALSE; -} - -static GLFWglproc getProcAddressGLX(const char* procname) -{ - if (_glfw.glx.GetProcAddress) - return _glfw.glx.GetProcAddress((const GLubyte*) procname); - else if (_glfw.glx.GetProcAddressARB) - return _glfw.glx.GetProcAddressARB((const GLubyte*) procname); - else - return _glfw_dlsym(_glfw.glx.handle, procname); -} - -// Destroy the OpenGL context -// -static void destroyContextGLX(_GLFWwindow* window) -{ - if (window->context.glx.window) - { - glXDestroyWindow(_glfw.x11.display, window->context.glx.window); - window->context.glx.window = None; - } - - if (window->context.glx.handle) - { - glXDestroyContext(_glfw.x11.display, window->context.glx.handle); - window->context.glx.handle = NULL; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialize GLX -// -GLFWbool _glfwInitGLX(void) -{ - int i; - const char* sonames[] = - { -#if defined(_GLFW_GLX_LIBRARY) - _GLFW_GLX_LIBRARY, -#elif defined(__CYGWIN__) - "libGL-1.so", -#else - "libGL.so.1", - "libGL.so", -#endif - NULL - }; - - if (_glfw.glx.handle) - return GLFW_TRUE; - - for (i = 0; sonames[i]; i++) - { - _glfw.glx.handle = _glfw_dlopen(sonames[i]); - if (_glfw.glx.handle) - break; - } - - if (!_glfw.glx.handle) - { - _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX"); - return GLFW_FALSE; - } - - _glfw.glx.GetFBConfigs = - _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs"); - _glfw.glx.GetFBConfigAttrib = - _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib"); - _glfw.glx.GetClientString = - _glfw_dlsym(_glfw.glx.handle, "glXGetClientString"); - _glfw.glx.QueryExtension = - _glfw_dlsym(_glfw.glx.handle, "glXQueryExtension"); - _glfw.glx.QueryVersion = - _glfw_dlsym(_glfw.glx.handle, "glXQueryVersion"); - _glfw.glx.DestroyContext = - _glfw_dlsym(_glfw.glx.handle, "glXDestroyContext"); - _glfw.glx.MakeCurrent = - _glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent"); - _glfw.glx.SwapBuffers = - _glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers"); - _glfw.glx.QueryExtensionsString = - _glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString"); - _glfw.glx.CreateNewContext = - _glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext"); - _glfw.glx.CreateWindow = - _glfw_dlsym(_glfw.glx.handle, "glXCreateWindow"); - _glfw.glx.DestroyWindow = - _glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow"); - _glfw.glx.GetProcAddress = - _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress"); - _glfw.glx.GetProcAddressARB = - _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB"); - _glfw.glx.GetVisualFromFBConfig = - _glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig"); - - if (!_glfw.glx.GetFBConfigs || - !_glfw.glx.GetFBConfigAttrib || - !_glfw.glx.GetClientString || - !_glfw.glx.QueryExtension || - !_glfw.glx.QueryVersion || - !_glfw.glx.DestroyContext || - !_glfw.glx.MakeCurrent || - !_glfw.glx.SwapBuffers || - !_glfw.glx.QueryExtensionsString || - !_glfw.glx.CreateNewContext || - !_glfw.glx.CreateWindow || - !_glfw.glx.DestroyWindow || - !_glfw.glx.GetProcAddress || - !_glfw.glx.GetProcAddressARB || - !_glfw.glx.GetVisualFromFBConfig) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "GLX: Failed to load required entry points"); - return GLFW_FALSE; - } - - if (!glXQueryExtension(_glfw.x11.display, - &_glfw.glx.errorBase, - &_glfw.glx.eventBase)) - { - _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found"); - return GLFW_FALSE; - } - - if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor)) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "GLX: Failed to query GLX version"); - return GLFW_FALSE; - } - - if (_glfw.glx.major == 1 && _glfw.glx.minor < 3) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "GLX: GLX version 1.3 is required"); - return GLFW_FALSE; - } - - if (extensionSupportedGLX("GLX_EXT_swap_control")) - { - _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) - getProcAddressGLX("glXSwapIntervalEXT"); - - if (_glfw.glx.SwapIntervalEXT) - _glfw.glx.EXT_swap_control = GLFW_TRUE; - } - - if (extensionSupportedGLX("GLX_SGI_swap_control")) - { - _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) - getProcAddressGLX("glXSwapIntervalSGI"); - - if (_glfw.glx.SwapIntervalSGI) - _glfw.glx.SGI_swap_control = GLFW_TRUE; - } - - if (extensionSupportedGLX("GLX_MESA_swap_control")) - { - _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) - getProcAddressGLX("glXSwapIntervalMESA"); - - if (_glfw.glx.SwapIntervalMESA) - _glfw.glx.MESA_swap_control = GLFW_TRUE; - } - - if (extensionSupportedGLX("GLX_ARB_multisample")) - _glfw.glx.ARB_multisample = GLFW_TRUE; - - if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB")) - _glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE; - - if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB")) - _glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE; - - if (extensionSupportedGLX("GLX_ARB_create_context")) - { - _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) - getProcAddressGLX("glXCreateContextAttribsARB"); - - if (_glfw.glx.CreateContextAttribsARB) - _glfw.glx.ARB_create_context = GLFW_TRUE; - } - - if (extensionSupportedGLX("GLX_ARB_create_context_robustness")) - _glfw.glx.ARB_create_context_robustness = GLFW_TRUE; - - if (extensionSupportedGLX("GLX_ARB_create_context_profile")) - _glfw.glx.ARB_create_context_profile = GLFW_TRUE; - - if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile")) - _glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE; - - if (extensionSupportedGLX("GLX_ARB_create_context_no_error")) - _glfw.glx.ARB_create_context_no_error = GLFW_TRUE; - - if (extensionSupportedGLX("GLX_ARB_context_flush_control")) - _glfw.glx.ARB_context_flush_control = GLFW_TRUE; - - return GLFW_TRUE; -} - -// Terminate GLX -// -void _glfwTerminateGLX(void) -{ - // NOTE: This function must not call any X11 functions, as it is called - // after XCloseDisplay (see _glfwPlatformTerminate for details) - - if (_glfw.glx.handle) - { - _glfw_dlclose(_glfw.glx.handle); - _glfw.glx.handle = NULL; - } -} - -#define setAttrib(a, v) \ -{ \ - assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ - attribs[index++] = a; \ - attribs[index++] = v; \ -} - -// Create the OpenGL or OpenGL ES context -// -GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - int attribs[40]; - GLXFBConfig native = NULL; - GLXContext share = NULL; - - if (ctxconfig->share) - share = ctxconfig->share->context.glx.handle; - - if (!chooseGLXFBConfig(fbconfig, &native)) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "GLX: Failed to find a suitable GLXFBConfig"); - return GLFW_FALSE; - } - - if (ctxconfig->client == GLFW_OPENGL_ES_API) - { - if (!_glfw.glx.ARB_create_context || - !_glfw.glx.ARB_create_context_profile || - !_glfw.glx.EXT_create_context_es2_profile) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable"); - return GLFW_FALSE; - } - } - - if (ctxconfig->forward) - { - if (!_glfw.glx.ARB_create_context) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable"); - return GLFW_FALSE; - } - } - - if (ctxconfig->profile) - { - if (!_glfw.glx.ARB_create_context || - !_glfw.glx.ARB_create_context_profile) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable"); - return GLFW_FALSE; - } - } - - _glfwGrabErrorHandlerX11(); - - if (_glfw.glx.ARB_create_context) - { - int index = 0, mask = 0, flags = 0; - - if (ctxconfig->client == GLFW_OPENGL_API) - { - if (ctxconfig->forward) - flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; - - if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) - mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB; - else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) - mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; - } - else - mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT; - - if (ctxconfig->debug) - flags |= GLX_CONTEXT_DEBUG_BIT_ARB; - - if (ctxconfig->robustness) - { - if (_glfw.glx.ARB_create_context_robustness) - { - if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) - { - setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, - GLX_NO_RESET_NOTIFICATION_ARB); - } - else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) - { - setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, - GLX_LOSE_CONTEXT_ON_RESET_ARB); - } - - flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; - } - } - - if (ctxconfig->release) - { - if (_glfw.glx.ARB_context_flush_control) - { - if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) - { - setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, - GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); - } - else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) - { - setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, - GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); - } - } - } - - if (ctxconfig->noerror) - { - if (_glfw.glx.ARB_create_context_no_error) - setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); - } - - // NOTE: Only request an explicitly versioned context when necessary, as - // explicitly requesting version 1.0 does not always return the - // highest version supported by the driver - if (ctxconfig->major != 1 || ctxconfig->minor != 0) - { - setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); - setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); - } - - if (mask) - setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask); - - if (flags) - setAttrib(GLX_CONTEXT_FLAGS_ARB, flags); - - setAttrib(None, None); - - window->context.glx.handle = - _glfw.glx.CreateContextAttribsARB(_glfw.x11.display, - native, - share, - True, - attribs); - - // HACK: This is a fallback for broken versions of the Mesa - // implementation of GLX_ARB_create_context_profile that fail - // default 1.0 context creation with a GLXBadProfileARB error in - // violation of the extension spec - if (!window->context.glx.handle) - { - if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB && - ctxconfig->client == GLFW_OPENGL_API && - ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE && - ctxconfig->forward == GLFW_FALSE) - { - window->context.glx.handle = - createLegacyContextGLX(window, native, share); - } - } - } - else - { - window->context.glx.handle = - createLegacyContextGLX(window, native, share); - } - - _glfwReleaseErrorHandlerX11(); - - if (!window->context.glx.handle) - { - _glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context"); - return GLFW_FALSE; - } - - window->context.glx.window = - glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL); - if (!window->context.glx.window) - { - _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window"); - return GLFW_FALSE; - } - - window->context.makeCurrent = makeContextCurrentGLX; - window->context.swapBuffers = swapBuffersGLX; - window->context.swapInterval = swapIntervalGLX; - window->context.extensionSupported = extensionSupportedGLX; - window->context.getProcAddress = getProcAddressGLX; - window->context.destroy = destroyContextGLX; - - return GLFW_TRUE; -} - -#undef setAttrib - -// Returns the Visual and depth of the chosen GLXFBConfig -// -GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig, - Visual** visual, int* depth) -{ - GLXFBConfig native; - XVisualInfo* result; - - if (!chooseGLXFBConfig(fbconfig, &native)) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "GLX: Failed to find a suitable GLXFBConfig"); - return GLFW_FALSE; - } - - result = glXGetVisualFromFBConfig(_glfw.x11.display, native); - if (!result) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "GLX: Failed to retrieve Visual for GLXFBConfig"); - return GLFW_FALSE; - } - - *visual = result->visual; - *depth = result->depth; - - XFree(result); - return GLFW_TRUE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (window->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); - return NULL; - } - - return window->context.glx.handle; -} - -GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(None); - - if (window->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); - return None; - } - - return window->context.glx.window; -} - diff --git a/src/lib/third_party/glfw/OLD/src/glx_context.h b/src/lib/third_party/glfw/OLD/src/glx_context.h deleted file mode 100644 index f767cb14..00000000 --- a/src/lib/third_party/glfw/OLD/src/glx_context.h +++ /dev/null @@ -1,181 +0,0 @@ -//======================================================================== -// GLFW 3.3 GLX - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define GLX_VENDOR 1 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_SAMPLES 0x186a1 -#define GLX_VISUAL_ID 0x800b - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2 -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 -#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 - -typedef XID GLXWindow; -typedef XID GLXDrawable; -typedef struct __GLXFBConfig* GLXFBConfig; -typedef struct __GLXcontext* GLXContext; -typedef void (*__GLXextproc)(void); - -typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*); -typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int); -typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*); -typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*); -typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext); -typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext); -typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable); -typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int); -typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*); -typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool); -typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); -typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int); -typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig); -typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*); -typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow); - -typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); -typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int); -typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*); - -// libGL.so function pointer typedefs -#define glXGetFBConfigs _glfw.glx.GetFBConfigs -#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib -#define glXGetClientString _glfw.glx.GetClientString -#define glXQueryExtension _glfw.glx.QueryExtension -#define glXQueryVersion _glfw.glx.QueryVersion -#define glXDestroyContext _glfw.glx.DestroyContext -#define glXMakeCurrent _glfw.glx.MakeCurrent -#define glXSwapBuffers _glfw.glx.SwapBuffers -#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString -#define glXCreateNewContext _glfw.glx.CreateNewContext -#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig -#define glXCreateWindow _glfw.glx.CreateWindow -#define glXDestroyWindow _glfw.glx.DestroyWindow - -#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx - - -// GLX-specific per-context data -// -typedef struct _GLFWcontextGLX -{ - GLXContext handle; - GLXWindow window; - -} _GLFWcontextGLX; - -// GLX-specific global data -// -typedef struct _GLFWlibraryGLX -{ - int major, minor; - int eventBase; - int errorBase; - - // dlopen handle for libGL.so.1 - void* handle; - - // GLX 1.3 functions - PFNGLXGETFBCONFIGSPROC GetFBConfigs; - PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib; - PFNGLXGETCLIENTSTRINGPROC GetClientString; - PFNGLXQUERYEXTENSIONPROC QueryExtension; - PFNGLXQUERYVERSIONPROC QueryVersion; - PFNGLXDESTROYCONTEXTPROC DestroyContext; - PFNGLXMAKECURRENTPROC MakeCurrent; - PFNGLXSWAPBUFFERSPROC SwapBuffers; - PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString; - PFNGLXCREATENEWCONTEXTPROC CreateNewContext; - PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig; - PFNGLXCREATEWINDOWPROC CreateWindow; - PFNGLXDESTROYWINDOWPROC DestroyWindow; - - // GLX 1.4 and extension functions - PFNGLXGETPROCADDRESSPROC GetProcAddress; - PFNGLXGETPROCADDRESSPROC GetProcAddressARB; - PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; - PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; - PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; - PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; - GLFWbool SGI_swap_control; - GLFWbool EXT_swap_control; - GLFWbool MESA_swap_control; - GLFWbool ARB_multisample; - GLFWbool ARB_framebuffer_sRGB; - GLFWbool EXT_framebuffer_sRGB; - GLFWbool ARB_create_context; - GLFWbool ARB_create_context_profile; - GLFWbool ARB_create_context_robustness; - GLFWbool EXT_create_context_es2_profile; - GLFWbool ARB_create_context_no_error; - GLFWbool ARB_context_flush_control; - -} _GLFWlibraryGLX; - -GLFWbool _glfwInitGLX(void); -void _glfwTerminateGLX(void); -GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); -void _glfwDestroyContextGLX(_GLFWwindow* window); -GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig, - Visual** visual, int* depth); - diff --git a/src/lib/third_party/glfw/OLD/src/init.c b/src/lib/third_party/glfw/OLD/src/init.c deleted file mode 100644 index 9e670d42..00000000 --- a/src/lib/third_party/glfw/OLD/src/init.c +++ /dev/null @@ -1,314 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" -#include "mappings.h" - -#include -#include -#include -#include -#include - - -// The global variables below comprise all mutable global data in GLFW -// -// Any other global variable is a bug - -// Global state shared between compilation units of GLFW -// -_GLFWlibrary _glfw = { GLFW_FALSE }; - -// These are outside of _glfw so they can be used before initialization and -// after termination -// -static _GLFWerror _glfwMainThreadError; -static GLFWerrorfun _glfwErrorCallback; -static _GLFWinitconfig _glfwInitHints = -{ - GLFW_TRUE, // hat buttons - { - GLFW_TRUE, // macOS menu bar - GLFW_TRUE // macOS bundle chdir - } -}; - -// Terminate the library -// -static void terminate(void) -{ - int i; - - memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks)); - - while (_glfw.windowListHead) - glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead); - - while (_glfw.cursorListHead) - glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead); - - for (i = 0; i < _glfw.monitorCount; i++) - { - _GLFWmonitor* monitor = _glfw.monitors[i]; - if (monitor->originalRamp.size) - _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp); - _glfwFreeMonitor(monitor); - } - - free(_glfw.monitors); - _glfw.monitors = NULL; - _glfw.monitorCount = 0; - - free(_glfw.mappings); - _glfw.mappings = NULL; - _glfw.mappingCount = 0; - - _glfwTerminateVulkan(); - _glfwPlatformTerminate(); - - _glfw.initialized = GLFW_FALSE; - - while (_glfw.errorListHead) - { - _GLFWerror* error = _glfw.errorListHead; - _glfw.errorListHead = error->next; - free(error); - } - - _glfwPlatformDestroyTls(&_glfw.contextSlot); - _glfwPlatformDestroyTls(&_glfw.errorSlot); - _glfwPlatformDestroyMutex(&_glfw.errorLock); - - memset(&_glfw, 0, sizeof(_glfw)); -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -char* _glfw_strdup(const char* source) -{ - const size_t length = strlen(source); - char* result = calloc(length + 1, 1); - strcpy(result, source); - return result; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW event API ////// -////////////////////////////////////////////////////////////////////////// - -// Notifies shared code of an error -// -void _glfwInputError(int code, const char* format, ...) -{ - _GLFWerror* error; - char description[_GLFW_MESSAGE_SIZE]; - - if (format) - { - va_list vl; - - va_start(vl, format); - vsnprintf(description, sizeof(description), format, vl); - va_end(vl); - - description[sizeof(description) - 1] = '\0'; - } - else - { - if (code == GLFW_NOT_INITIALIZED) - strcpy(description, "The GLFW library is not initialized"); - else if (code == GLFW_NO_CURRENT_CONTEXT) - strcpy(description, "There is no current context"); - else if (code == GLFW_INVALID_ENUM) - strcpy(description, "Invalid argument for enum parameter"); - else if (code == GLFW_INVALID_VALUE) - strcpy(description, "Invalid value for parameter"); - else if (code == GLFW_OUT_OF_MEMORY) - strcpy(description, "Out of memory"); - else if (code == GLFW_API_UNAVAILABLE) - strcpy(description, "The requested API is unavailable"); - else if (code == GLFW_VERSION_UNAVAILABLE) - strcpy(description, "The requested API version is unavailable"); - else if (code == GLFW_PLATFORM_ERROR) - strcpy(description, "A platform-specific error occurred"); - else if (code == GLFW_FORMAT_UNAVAILABLE) - strcpy(description, "The requested format is unavailable"); - else if (code == GLFW_NO_WINDOW_CONTEXT) - strcpy(description, "The specified window has no context"); - else - strcpy(description, "ERROR: UNKNOWN GLFW ERROR"); - } - - if (_glfw.initialized) - { - error = _glfwPlatformGetTls(&_glfw.errorSlot); - if (!error) - { - error = calloc(1, sizeof(_GLFWerror)); - _glfwPlatformSetTls(&_glfw.errorSlot, error); - _glfwPlatformLockMutex(&_glfw.errorLock); - error->next = _glfw.errorListHead; - _glfw.errorListHead = error; - _glfwPlatformUnlockMutex(&_glfw.errorLock); - } - } - else - error = &_glfwMainThreadError; - - error->code = code; - strcpy(error->description, description); - - if (_glfwErrorCallback) - _glfwErrorCallback(code, description); -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW public API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI int glfwInit(void) -{ - if (_glfw.initialized) - return GLFW_TRUE; - - memset(&_glfw, 0, sizeof(_glfw)); - _glfw.hints.init = _glfwInitHints; - - if (!_glfwPlatformInit()) - { - terminate(); - return GLFW_FALSE; - } - - if (!_glfwPlatformCreateMutex(&_glfw.errorLock) || - !_glfwPlatformCreateTls(&_glfw.errorSlot) || - !_glfwPlatformCreateTls(&_glfw.contextSlot)) - { - terminate(); - return GLFW_FALSE; - } - - _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError); - - _glfw.initialized = GLFW_TRUE; - _glfw.timer.offset = _glfwPlatformGetTimerValue(); - - glfwDefaultWindowHints(); - - { - int i; - - for (i = 0; _glfwDefaultMappings[i]; i++) - { - if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i])) - { - terminate(); - return GLFW_FALSE; - } - } - } - - return GLFW_TRUE; -} - -GLFWAPI void glfwTerminate(void) -{ - if (!_glfw.initialized) - return; - - terminate(); -} - -GLFWAPI void glfwInitHint(int hint, int value) -{ - switch (hint) - { - case GLFW_JOYSTICK_HAT_BUTTONS: - _glfwInitHints.hatButtons = value; - return; - case GLFW_COCOA_CHDIR_RESOURCES: - _glfwInitHints.ns.chdir = value; - return; - case GLFW_COCOA_MENUBAR: - _glfwInitHints.ns.menubar = value; - return; - } - - _glfwInputError(GLFW_INVALID_ENUM, - "Invalid init hint 0x%08X", hint); -} - -GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) -{ - if (major != NULL) - *major = GLFW_VERSION_MAJOR; - if (minor != NULL) - *minor = GLFW_VERSION_MINOR; - if (rev != NULL) - *rev = GLFW_VERSION_REVISION; -} - -GLFWAPI const char* glfwGetVersionString(void) -{ - return _glfwPlatformGetVersionString(); -} - -GLFWAPI int glfwGetError(const char** description) -{ - _GLFWerror* error; - int code = GLFW_NO_ERROR; - - if (description) - *description = NULL; - - if (_glfw.initialized) - error = _glfwPlatformGetTls(&_glfw.errorSlot); - else - error = &_glfwMainThreadError; - - if (error) - { - code = error->code; - error->code = GLFW_NO_ERROR; - if (description && code) - *description = error->description; - } - - return code; -} - -GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) -{ - _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun); - return cbfun; -} - diff --git a/src/lib/third_party/glfw/OLD/src/input.c b/src/lib/third_party/glfw/OLD/src/input.c deleted file mode 100644 index f74f15b3..00000000 --- a/src/lib/third_party/glfw/OLD/src/input.c +++ /dev/null @@ -1,1314 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include -#include -#include - -// Internal key state used for sticky keys -#define _GLFW_STICK 3 - -// Internal constants for gamepad mapping source types -#define _GLFW_JOYSTICK_AXIS 1 -#define _GLFW_JOYSTICK_BUTTON 2 -#define _GLFW_JOYSTICK_HATBIT 3 - -// Finds a mapping based on joystick GUID -// -static _GLFWmapping* findMapping(const char* guid) -{ - int i; - - for (i = 0; i < _glfw.mappingCount; i++) - { - if (strcmp(_glfw.mappings[i].guid, guid) == 0) - return _glfw.mappings + i; - } - - return NULL; -} - -// Checks whether a gamepad mapping element is present in the hardware -// -static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e, - const _GLFWjoystick* js) -{ - if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount) - return GLFW_FALSE; - else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount) - return GLFW_FALSE; - else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount) - return GLFW_FALSE; - - return GLFW_TRUE; -} - -// Finds a mapping based on joystick GUID and verifies element indices -// -static _GLFWmapping* findValidMapping(const _GLFWjoystick* js) -{ - _GLFWmapping* mapping = findMapping(js->guid); - if (mapping) - { - int i; - - for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) - { - if (!isValidElementForJoystick(mapping->buttons + i, js)) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid button in gamepad mapping %s (%s)", - mapping->guid, - mapping->name); - return NULL; - } - } - - for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) - { - if (!isValidElementForJoystick(mapping->axes + i, js)) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid axis in gamepad mapping %s (%s)", - mapping->guid, - mapping->name); - return NULL; - } - } - } - - return mapping; -} - -// Parses an SDL_GameControllerDB line and adds it to the mapping list -// -static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string) -{ - const char* c = string; - size_t i, length; - struct - { - const char* name; - _GLFWmapelement* element; - } fields[] = - { - { "platform", NULL }, - { "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A }, - { "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B }, - { "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X }, - { "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y }, - { "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK }, - { "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START }, - { "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE }, - { "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }, - { "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER }, - { "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB }, - { "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB }, - { "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP }, - { "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT }, - { "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN }, - { "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT }, - { "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER }, - { "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER }, - { "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X }, - { "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y }, - { "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X }, - { "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y } - }; - - length = strcspn(c, ","); - if (length != 32 || c[length] != ',') - { - _glfwInputError(GLFW_INVALID_VALUE, NULL); - return GLFW_FALSE; - } - - memcpy(mapping->guid, c, length); - c += length + 1; - - length = strcspn(c, ","); - if (length >= sizeof(mapping->name) || c[length] != ',') - { - _glfwInputError(GLFW_INVALID_VALUE, NULL); - return GLFW_FALSE; - } - - memcpy(mapping->name, c, length); - c += length + 1; - - while (*c) - { - // TODO: Implement output modifiers - if (*c == '+' || *c == '-') - return GLFW_FALSE; - - for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++) - { - length = strlen(fields[i].name); - if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':') - continue; - - c += length + 1; - - if (fields[i].element) - { - _GLFWmapelement* e = fields[i].element; - int8_t minimum = -1; - int8_t maximum = 1; - - if (*c == '+') - { - minimum = 0; - c += 1; - } - else if (*c == '-') - { - maximum = 0; - c += 1; - } - - if (*c == 'a') - e->type = _GLFW_JOYSTICK_AXIS; - else if (*c == 'b') - e->type = _GLFW_JOYSTICK_BUTTON; - else if (*c == 'h') - e->type = _GLFW_JOYSTICK_HATBIT; - else - break; - - if (e->type == _GLFW_JOYSTICK_HATBIT) - { - const unsigned long hat = strtoul(c + 1, (char**) &c, 10); - const unsigned long bit = strtoul(c + 1, (char**) &c, 10); - e->index = (uint8_t) ((hat << 4) | bit); - } - else - e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10); - - if (e->type == _GLFW_JOYSTICK_AXIS) - { - e->axisScale = 2 / (maximum - minimum); - e->axisOffset = -(maximum + minimum); - - if (*c == '~') - { - e->axisScale = -e->axisScale; - e->axisOffset = -e->axisOffset; - } - } - } - else - { - length = strlen(_GLFW_PLATFORM_MAPPING_NAME); - if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0) - return GLFW_FALSE; - } - - break; - } - - c += strcspn(c, ","); - c += strspn(c, ","); - } - - for (i = 0; i < 32; i++) - { - if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F') - mapping->guid[i] += 'a' - 'A'; - } - - _glfwPlatformUpdateGamepadGUID(mapping->guid); - return GLFW_TRUE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW event API ////// -////////////////////////////////////////////////////////////////////////// - -// Notifies shared code of a physical key event -// -void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key >= 0 && key <= GLFW_KEY_LAST) - { - GLFWbool repeated = GLFW_FALSE; - - if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE) - return; - - if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS) - repeated = GLFW_TRUE; - - if (action == GLFW_RELEASE && window->stickyKeys) - window->keys[key] = _GLFW_STICK; - else - window->keys[key] = (char) action; - - if (repeated) - action = GLFW_REPEAT; - } - - if (!window->lockKeyMods) - mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK); - - if (window->callbacks.key) - window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods); -} - -// Notifies shared code of a Unicode codepoint input event -// The 'plain' parameter determines whether to emit a regular character event -// -void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain) -{ - if (codepoint < 32 || (codepoint > 126 && codepoint < 160)) - return; - - if (!window->lockKeyMods) - mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK); - - if (window->callbacks.charmods) - window->callbacks.charmods((GLFWwindow*) window, codepoint, mods); - - if (plain) - { - if (window->callbacks.character) - window->callbacks.character((GLFWwindow*) window, codepoint); - } -} - -// Notifies shared code of a scroll event -// -void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) -{ - if (window->callbacks.scroll) - window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); -} - -// Notifies shared code of a mouse button click event -// -void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) -{ - if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) - return; - - if (!window->lockKeyMods) - mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK); - - if (action == GLFW_RELEASE && window->stickyMouseButtons) - window->mouseButtons[button] = _GLFW_STICK; - else - window->mouseButtons[button] = (char) action; - - if (window->callbacks.mouseButton) - window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods); -} - -// Notifies shared code of a cursor motion event -// The position is specified in client-area relative screen coordinates -// -void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) -{ - if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos) - return; - - window->virtualCursorPosX = xpos; - window->virtualCursorPosY = ypos; - - if (window->callbacks.cursorPos) - window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos); -} - -// Notifies shared code of a cursor enter/leave event -// -void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered) -{ - if (window->callbacks.cursorEnter) - window->callbacks.cursorEnter((GLFWwindow*) window, entered); -} - -// Notifies shared code of files or directories dropped on a window -// -void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths) -{ - if (window->callbacks.drop) - window->callbacks.drop((GLFWwindow*) window, count, paths); -} - -// Notifies shared code of a joystick connection or disconnection -// -void _glfwInputJoystick(_GLFWjoystick* js, int event) -{ - const int jid = (int) (js - _glfw.joysticks); - - if (_glfw.callbacks.joystick) - _glfw.callbacks.joystick(jid, event); -} - -// Notifies shared code of the new value of a joystick axis -// -void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value) -{ - js->axes[axis] = value; -} - -// Notifies shared code of the new value of a joystick button -// -void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value) -{ - js->buttons[button] = value; -} - -// Notifies shared code of the new value of a joystick hat -// -void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) -{ - const int base = js->buttonCount + hat * 4; - - js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE; - js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE; - js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE; - js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE; - - js->hats[hat] = value; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Returns an available joystick object with arrays and name allocated -// -_GLFWjoystick* _glfwAllocJoystick(const char* name, - const char* guid, - int axisCount, - int buttonCount, - int hatCount) -{ - int jid; - _GLFWjoystick* js; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - if (!_glfw.joysticks[jid].present) - break; - } - - if (jid > GLFW_JOYSTICK_LAST) - return NULL; - - js = _glfw.joysticks + jid; - js->present = GLFW_TRUE; - js->name = _glfw_strdup(name); - js->axes = calloc(axisCount, sizeof(float)); - js->buttons = calloc(buttonCount + hatCount * 4, 1); - js->hats = calloc(hatCount, 1); - js->axisCount = axisCount; - js->buttonCount = buttonCount; - js->hatCount = hatCount; - - strcpy(js->guid, guid); - js->mapping = findValidMapping(js); - - return js; -} - -// Frees arrays and name and flags the joystick object as unused -// -void _glfwFreeJoystick(_GLFWjoystick* js) -{ - free(js->name); - free(js->axes); - free(js->buttons); - free(js->hats); - memset(js, 0, sizeof(_GLFWjoystick)); -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW public API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(0); - - switch (mode) - { - case GLFW_CURSOR: - return window->cursorMode; - case GLFW_STICKY_KEYS: - return window->stickyKeys; - case GLFW_STICKY_MOUSE_BUTTONS: - return window->stickyMouseButtons; - case GLFW_LOCK_KEY_MODS: - return window->lockKeyMods; - } - - _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); - return 0; -} - -GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - if (mode == GLFW_CURSOR) - { - if (value != GLFW_CURSOR_NORMAL && - value != GLFW_CURSOR_HIDDEN && - value != GLFW_CURSOR_DISABLED) - { - _glfwInputError(GLFW_INVALID_ENUM, - "Invalid cursor mode 0x%08X", - value); - return; - } - - if (window->cursorMode == value) - return; - - window->cursorMode = value; - - _glfwPlatformGetCursorPos(window, - &window->virtualCursorPosX, - &window->virtualCursorPosY); - _glfwPlatformSetCursorMode(window, value); - } - else if (mode == GLFW_STICKY_KEYS) - { - value = value ? GLFW_TRUE : GLFW_FALSE; - if (window->stickyKeys == value) - return; - - if (!value) - { - int i; - - // Release all sticky keys - for (i = 0; i <= GLFW_KEY_LAST; i++) - { - if (window->keys[i] == _GLFW_STICK) - window->keys[i] = GLFW_RELEASE; - } - } - - window->stickyKeys = value; - } - else if (mode == GLFW_STICKY_MOUSE_BUTTONS) - { - value = value ? GLFW_TRUE : GLFW_FALSE; - if (window->stickyMouseButtons == value) - return; - - if (!value) - { - int i; - - // Release all sticky mouse buttons - for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) - { - if (window->mouseButtons[i] == _GLFW_STICK) - window->mouseButtons[i] = GLFW_RELEASE; - } - } - - window->stickyMouseButtons = value; - } - else if (mode == GLFW_LOCK_KEY_MODS) - window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE; - else - _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); -} - -GLFWAPI const char* glfwGetKeyName(int key, int scancode) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (key != GLFW_KEY_UNKNOWN) - { - if (key != GLFW_KEY_KP_EQUAL && - (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) && - (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2)) - { - return NULL; - } - - scancode = _glfwPlatformGetKeyScancode(key); - } - - return _glfwPlatformGetScancodeName(scancode); -} - -GLFWAPI int glfwGetKeyScancode(int key) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(-1); - - if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); - return GLFW_RELEASE; - } - - return _glfwPlatformGetKeyScancode(key); -} - -GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); - - if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); - return GLFW_RELEASE; - } - - if (window->keys[key] == _GLFW_STICK) - { - // Sticky mode: release key now - window->keys[key] = GLFW_RELEASE; - return GLFW_PRESS; - } - - return (int) window->keys[key]; -} - -GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); - - if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button); - return GLFW_RELEASE; - } - - if (window->mouseButtons[button] == _GLFW_STICK) - { - // Sticky mode: release mouse button now - window->mouseButtons[button] = GLFW_RELEASE; - return GLFW_PRESS; - } - - return (int) window->mouseButtons[button]; -} - -GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - if (xpos) - *xpos = 0; - if (ypos) - *ypos = 0; - - _GLFW_REQUIRE_INIT(); - - if (window->cursorMode == GLFW_CURSOR_DISABLED) - { - if (xpos) - *xpos = window->virtualCursorPosX; - if (ypos) - *ypos = window->virtualCursorPosY; - } - else - _glfwPlatformGetCursorPos(window, xpos, ypos); -} - -GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX || - ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid cursor position %f %f", - xpos, ypos); - return; - } - - if (!_glfwPlatformWindowFocused(window)) - return; - - if (window->cursorMode == GLFW_CURSOR_DISABLED) - { - // Only update the accumulated position if the cursor is disabled - window->virtualCursorPosX = xpos; - window->virtualCursorPosY = ypos; - } - else - { - // Update system cursor position - _glfwPlatformSetCursorPos(window, xpos, ypos); - } -} - -GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot) -{ - _GLFWcursor* cursor; - - assert(image != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - cursor = calloc(1, sizeof(_GLFWcursor)); - cursor->next = _glfw.cursorListHead; - _glfw.cursorListHead = cursor; - - if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot)) - { - glfwDestroyCursor((GLFWcursor*) cursor); - return NULL; - } - - return (GLFWcursor*) cursor; -} - -GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape) -{ - _GLFWcursor* cursor; - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (shape != GLFW_ARROW_CURSOR && - shape != GLFW_IBEAM_CURSOR && - shape != GLFW_CROSSHAIR_CURSOR && - shape != GLFW_HAND_CURSOR && - shape != GLFW_HRESIZE_CURSOR && - shape != GLFW_VRESIZE_CURSOR) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape); - return NULL; - } - - cursor = calloc(1, sizeof(_GLFWcursor)); - cursor->next = _glfw.cursorListHead; - _glfw.cursorListHead = cursor; - - if (!_glfwPlatformCreateStandardCursor(cursor, shape)) - { - glfwDestroyCursor((GLFWcursor*) cursor); - return NULL; - } - - return (GLFWcursor*) cursor; -} - -GLFWAPI void glfwDestroyCursor(GLFWcursor* handle) -{ - _GLFWcursor* cursor = (_GLFWcursor*) handle; - - _GLFW_REQUIRE_INIT(); - - if (cursor == NULL) - return; - - // Make sure the cursor is not being used by any window - { - _GLFWwindow* window; - - for (window = _glfw.windowListHead; window; window = window->next) - { - if (window->cursor == cursor) - glfwSetCursor((GLFWwindow*) window, NULL); - } - } - - _glfwPlatformDestroyCursor(cursor); - - // Unlink cursor from global linked list - { - _GLFWcursor** prev = &_glfw.cursorListHead; - - while (*prev != cursor) - prev = &((*prev)->next); - - *prev = cursor->next; - } - - free(cursor); -} - -GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle) -{ - _GLFWwindow* window = (_GLFWwindow*) windowHandle; - _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - window->cursor = cursor; - - _glfwPlatformSetCursor(window, cursor); -} - -GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun); - return cbfun; -} - -GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun); - return cbfun; -} - -GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun); - return cbfun; -} - -GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle, - GLFWmousebuttonfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun); - return cbfun; -} - -GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle, - GLFWcursorposfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun); - return cbfun; -} - -GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle, - GLFWcursorenterfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun); - return cbfun; -} - -GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle, - GLFWscrollfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun); - return cbfun; -} - -GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun); - return cbfun; -} - -GLFWAPI int glfwJoystickPresent(int jid) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - - if (jid < 0 || jid > GLFW_JOYSTICK_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); - return GLFW_FALSE; - } - - js = _glfw.joysticks + jid; - if (!js->present) - return GLFW_FALSE; - - return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE); -} - -GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - assert(count != NULL); - - *count = 0; - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (jid < 0 || jid > GLFW_JOYSTICK_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); - return NULL; - } - - js = _glfw.joysticks + jid; - if (!js->present) - return NULL; - - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES)) - return NULL; - - *count = js->axisCount; - return js->axes; -} - -GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - assert(count != NULL); - - *count = 0; - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (jid < 0 || jid > GLFW_JOYSTICK_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); - return NULL; - } - - js = _glfw.joysticks + jid; - if (!js->present) - return NULL; - - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) - return NULL; - - if (_glfw.hints.init.hatButtons) - *count = js->buttonCount + js->hatCount * 4; - else - *count = js->buttonCount; - - return js->buttons; -} - -GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - assert(count != NULL); - - *count = 0; - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (jid < 0 || jid > GLFW_JOYSTICK_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); - return NULL; - } - - js = _glfw.joysticks + jid; - if (!js->present) - return NULL; - - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS)) - return NULL; - - *count = js->hatCount; - return js->hats; -} - -GLFWAPI const char* glfwGetJoystickName(int jid) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (jid < 0 || jid > GLFW_JOYSTICK_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); - return NULL; - } - - js = _glfw.joysticks + jid; - if (!js->present) - return NULL; - - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) - return NULL; - - return js->name; -} - -GLFWAPI const char* glfwGetJoystickGUID(int jid) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (jid < 0 || jid > GLFW_JOYSTICK_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); - return NULL; - } - - js = _glfw.joysticks + jid; - if (!js->present) - return NULL; - - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) - return NULL; - - return js->guid; -} - -GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - - _GLFW_REQUIRE_INIT(); - - js = _glfw.joysticks + jid; - if (!js->present) - return; - - js->userPointer = pointer; -} - -GLFWAPI void* glfwGetJoystickUserPointer(int jid) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - js = _glfw.joysticks + jid; - if (!js->present) - return NULL; - - return js->userPointer; -} - -GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun); - return cbfun; -} - -GLFWAPI int glfwUpdateGamepadMappings(const char* string) -{ - int jid; - const char* c = string; - - assert(string != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - - while (*c) - { - if (isxdigit(*c)) - { - char line[1024]; - - const size_t length = strcspn(c, "\r\n"); - if (length < sizeof(line)) - { - _GLFWmapping mapping; - mapping.name[0] = '\0'; // [BL] fixed warning. - - memcpy(line, c, length); - line[length] = '\0'; - - if (parseMapping(&mapping, line)) - { - _GLFWmapping* previous = findMapping(mapping.guid); - if (previous) - *previous = mapping; - else - { - _glfw.mappingCount++; - _glfw.mappings = - realloc(_glfw.mappings, - sizeof(_GLFWmapping) * _glfw.mappingCount); - _glfw.mappings[_glfw.mappingCount - 1] = mapping; - } - } - } - - c += length; - } - else - { - c += strcspn(c, "\r\n"); - c += strspn(c, "\r\n"); - } - } - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - _GLFWjoystick* js = _glfw.joysticks + jid; - if (js->present) - js->mapping = findValidMapping(js); - } - - return GLFW_TRUE; -} - -GLFWAPI int glfwJoystickIsGamepad(int jid) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - - if (jid < 0 || jid > GLFW_JOYSTICK_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); - return GLFW_FALSE; - } - - js = _glfw.joysticks + jid; - if (!js->present) - return GLFW_FALSE; - - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) - return GLFW_FALSE; - - return js->mapping != NULL; -} - -GLFWAPI const char* glfwGetGamepadName(int jid) -{ - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (jid < 0 || jid > GLFW_JOYSTICK_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); - return NULL; - } - - js = _glfw.joysticks + jid; - if (!js->present) - return NULL; - - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE)) - return NULL; - - if (!js->mapping) - return NULL; - - return js->mapping->name; -} - -GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) -{ - int i; - _GLFWjoystick* js; - - assert(jid >= GLFW_JOYSTICK_1); - assert(jid <= GLFW_JOYSTICK_LAST); - assert(state != NULL); - - memset(state, 0, sizeof(GLFWgamepadstate)); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - - if (jid < 0 || jid > GLFW_JOYSTICK_LAST) - { - _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); - return GLFW_FALSE; - } - - js = _glfw.joysticks + jid; - if (!js->present) - return GLFW_FALSE; - - if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL)) - return GLFW_FALSE; - - if (!js->mapping) - return GLFW_FALSE; - - for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) - { - const _GLFWmapelement* e = js->mapping->buttons + i; - if (e->type == _GLFW_JOYSTICK_AXIS) - { - const float value = js->axes[e->index] * e->axisScale + e->axisOffset; - if (value > 0.f) - state->buttons[i] = GLFW_PRESS; - } - else if (e->type == _GLFW_JOYSTICK_HATBIT) - { - const unsigned int hat = e->index >> 4; - const unsigned int bit = e->index & 0xf; - if (js->hats[hat] & bit) - state->buttons[i] = GLFW_PRESS; - } - else if (e->type == _GLFW_JOYSTICK_BUTTON) - state->buttons[i] = js->buttons[e->index]; - } - - for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) - { - const _GLFWmapelement* e = js->mapping->axes + i; - if (e->type == _GLFW_JOYSTICK_AXIS) - { - const float value = js->axes[e->index] * e->axisScale + e->axisOffset; - state->axes[i] = value; - if(state->axes[i] < -1.f) { - state->axes[i] = -1.f; - } - if(state->axes[i] > 1.f) { - state->axes[i] = 1.f; - } - /* fminf(fmaxf(value, -1.f), 1.f); [BL] replaced with code above, got link error on Windows otherwise*/ - } - else if (e->type == _GLFW_JOYSTICK_HATBIT) - { - const unsigned int hat = e->index >> 4; - const unsigned int bit = e->index & 0xf; - if (js->hats[hat] & bit) - state->axes[i] = 1.f; - } - else if (e->type == _GLFW_JOYSTICK_BUTTON) - state->axes[i] = (float) js->buttons[e->index]; - } - - return GLFW_TRUE; -} - -GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string) -{ - assert(string != NULL); - - _GLFW_REQUIRE_INIT(); - _glfwPlatformSetClipboardString(string); -} - -GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return _glfwPlatformGetClipboardString(); -} - -GLFWAPI double glfwGetTime(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(0.0); - return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) / - _glfwPlatformGetTimerFrequency(); -} - -GLFWAPI void glfwSetTime(double time) -{ - _GLFW_REQUIRE_INIT(); - - if (time != time || time < 0.0 || time > 18446744073.0) - { - _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time); - return; - } - - _glfw.timer.offset = _glfwPlatformGetTimerValue() - - (uint64_t) (time * _glfwPlatformGetTimerFrequency()); -} - -GLFWAPI uint64_t glfwGetTimerValue(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(0); - return _glfwPlatformGetTimerValue(); -} - -GLFWAPI uint64_t glfwGetTimerFrequency(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(0); - return _glfwPlatformGetTimerFrequency(); -} - diff --git a/src/lib/third_party/glfw/OLD/src/internal.h b/src/lib/third_party/glfw/OLD/src/internal.h deleted file mode 100644 index 92bbfcce..00000000 --- a/src/lib/third_party/glfw/OLD/src/internal.h +++ /dev/null @@ -1,771 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#pragma once - -#if defined(_GLFW_USE_CONFIG_H) - #include "glfw_config.h" -#endif - -#if defined(GLFW_INCLUDE_GLCOREARB) || \ - defined(GLFW_INCLUDE_ES1) || \ - defined(GLFW_INCLUDE_ES2) || \ - defined(GLFW_INCLUDE_ES3) || \ - defined(GLFW_INCLUDE_ES31) || \ - defined(GLFW_INCLUDE_ES32) || \ - defined(GLFW_INCLUDE_NONE) || \ - defined(GLFW_INCLUDE_GLEXT) || \ - defined(GLFW_INCLUDE_GLU) || \ - defined(GLFW_INCLUDE_VULKAN) || \ - defined(GLFW_DLL) - #error "You must not define any header option macros when compiling GLFW" -#endif - -#define GLFW_INCLUDE_NONE -#include "../include/GLFW/glfw3.h" - -#define _GLFW_INSERT_FIRST 0 -#define _GLFW_INSERT_LAST 1 - -#define _GLFW_POLL_PRESENCE 0 -#define _GLFW_POLL_AXES 1 -#define _GLFW_POLL_BUTTONS 2 -#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS) - -#define _GLFW_MESSAGE_SIZE 1024 - -typedef int GLFWbool; - -typedef struct _GLFWerror _GLFWerror; -typedef struct _GLFWinitconfig _GLFWinitconfig; -typedef struct _GLFWwndconfig _GLFWwndconfig; -typedef struct _GLFWctxconfig _GLFWctxconfig; -typedef struct _GLFWfbconfig _GLFWfbconfig; -typedef struct _GLFWcontext _GLFWcontext; -typedef struct _GLFWwindow _GLFWwindow; -typedef struct _GLFWlibrary _GLFWlibrary; -typedef struct _GLFWmonitor _GLFWmonitor; -typedef struct _GLFWcursor _GLFWcursor; -typedef struct _GLFWmapelement _GLFWmapelement; -typedef struct _GLFWmapping _GLFWmapping; -typedef struct _GLFWjoystick _GLFWjoystick; -typedef struct _GLFWtls _GLFWtls; -typedef struct _GLFWmutex _GLFWmutex; - -typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*); -typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*); -typedef void (* _GLFWswapintervalfun)(int); -typedef int (* _GLFWextensionsupportedfun)(const char*); -typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*); -typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*); - -#define GL_VERSION 0x1f02 -#define GL_NONE 0 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_EXTENSIONS 0x1f03 -#define GL_NUM_EXTENSIONS 0x821d -#define GL_CONTEXT_FLAGS 0x821e -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc -#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 - -typedef int GLint; -typedef unsigned int GLuint; -typedef unsigned int GLenum; -typedef unsigned int GLbitfield; -typedef unsigned char GLubyte; - -typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield); -typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum); -typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); -typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint); - -#define VK_NULL_HANDLE 0 - -typedef void* VkInstance; -typedef void* VkPhysicalDevice; -typedef uint64_t VkSurfaceKHR; -typedef uint32_t VkFlags; -typedef uint32_t VkBool32; - -typedef enum VkStructureType -{ - VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, - VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, - VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, - VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000, - VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, - VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, - VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkStructureType; - -typedef enum VkResult -{ - VK_SUCCESS = 0, - VK_NOT_READY = 1, - VK_TIMEOUT = 2, - VK_EVENT_SET = 3, - VK_EVENT_RESET = 4, - VK_INCOMPLETE = 5, - VK_ERROR_OUT_OF_HOST_MEMORY = -1, - VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, - VK_ERROR_INITIALIZATION_FAILED = -3, - VK_ERROR_DEVICE_LOST = -4, - VK_ERROR_MEMORY_MAP_FAILED = -5, - VK_ERROR_LAYER_NOT_PRESENT = -6, - VK_ERROR_EXTENSION_NOT_PRESENT = -7, - VK_ERROR_FEATURE_NOT_PRESENT = -8, - VK_ERROR_INCOMPATIBLE_DRIVER = -9, - VK_ERROR_TOO_MANY_OBJECTS = -10, - VK_ERROR_FORMAT_NOT_SUPPORTED = -11, - VK_ERROR_SURFACE_LOST_KHR = -1000000000, - VK_SUBOPTIMAL_KHR = 1000001003, - VK_ERROR_OUT_OF_DATE_KHR = -1000001004, - VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, - VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, - VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, - VK_RESULT_MAX_ENUM = 0x7FFFFFFF -} VkResult; - -typedef struct VkAllocationCallbacks VkAllocationCallbacks; - -typedef struct VkExtensionProperties -{ - char extensionName[256]; - uint32_t specVersion; -} VkExtensionProperties; - -typedef void (APIENTRY * PFN_vkVoidFunction)(void); - -#if defined(_GLFW_VULKAN_STATIC) - PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*); - VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*); -#else - typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*); - typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*); - #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties - #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr -#endif - -#if defined(_GLFW_COCOA) - #include "cocoa_platform.h" -#elif defined(_GLFW_WIN32) - #include "win32_platform.h" -#elif defined(_GLFW_X11) - #include "x11_platform.h" -#elif defined(_GLFW_WAYLAND) - #include "wl_platform.h" -#elif defined(_GLFW_MIR) - #include "mir_platform.h" -#elif defined(_GLFW_OSMESA) - #include "null_platform.h" -#else - #error "No supported window creation API selected" -#endif - -// Constructs a version number string from the public header macros -#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r -#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) -#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \ - GLFW_VERSION_MINOR, \ - GLFW_VERSION_REVISION) - -// Checks for whether the library has been initialized -#define _GLFW_REQUIRE_INIT() \ - if (!_glfw.initialized) \ - { \ - _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ - return; \ - } -#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \ - if (!_glfw.initialized) \ - { \ - _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ - return x; \ - } - -// Swaps the provided pointers -#define _GLFW_SWAP_POINTERS(x, y) \ - { \ - void* t; \ - t = x; \ - x = y; \ - y = t; \ - } - -// Per-thread error structure -// -struct _GLFWerror -{ - _GLFWerror* next; - int code; - char description[_GLFW_MESSAGE_SIZE]; -}; - -// Initialization configuration -// -// Parameters relating to the initialization of the library -// -struct _GLFWinitconfig -{ - GLFWbool hatButtons; - struct { - GLFWbool menubar; - GLFWbool chdir; - } ns; -}; - -// Window configuration -// -// Parameters relating to the creation of the window but not directly related -// to the framebuffer. This is used to pass window creation parameters from -// shared code to the platform API. -// -struct _GLFWwndconfig -{ - int width; - int height; - const char* title; - GLFWbool resizable; - GLFWbool visible; - GLFWbool decorated; - GLFWbool focused; - GLFWbool autoIconify; - GLFWbool floating; - GLFWbool maximized; - GLFWbool centerCursor; - struct { - GLFWbool retina; - char frameName[256]; - } ns; - struct { - char className[256]; - char instanceName[256]; - } x11; -}; - -// Context configuration -// -// Parameters relating to the creation of the context but not directly related -// to the framebuffer. This is used to pass context creation parameters from -// shared code to the platform API. -// -struct _GLFWctxconfig -{ - int client; - int source; - int major; - int minor; - GLFWbool forward; - GLFWbool debug; - GLFWbool noerror; - int profile; - int robustness; - int release; - _GLFWwindow* share; - struct { - GLFWbool offline; - } nsgl; -}; - -// Framebuffer configuration -// -// This describes buffers and their sizes. It also contains -// a platform-specific ID used to map back to the backend API object. -// -// It is used to pass framebuffer parameters from shared code to the platform -// API and also to enumerate and select available framebuffer configs. -// -struct _GLFWfbconfig -{ - int redBits; - int greenBits; - int blueBits; - int alphaBits; - int depthBits; - int stencilBits; - int accumRedBits; - int accumGreenBits; - int accumBlueBits; - int accumAlphaBits; - int auxBuffers; - GLFWbool stereo; - int samples; - GLFWbool sRGB; - GLFWbool doublebuffer; - GLFWbool transparent; - uintptr_t handle; -}; - -// Context structure -// -struct _GLFWcontext -{ - int client; - int source; - int major, minor, revision; - GLFWbool forward, debug, noerror; - int profile; - int robustness; - int release; - - PFNGLGETSTRINGIPROC GetStringi; - PFNGLGETINTEGERVPROC GetIntegerv; - PFNGLGETSTRINGPROC GetString; - - _GLFWmakecontextcurrentfun makeCurrent; - _GLFWswapbuffersfun swapBuffers; - _GLFWswapintervalfun swapInterval; - _GLFWextensionsupportedfun extensionSupported; - _GLFWgetprocaddressfun getProcAddress; - _GLFWdestroycontextfun destroy; - - // This is defined in the context API's context.h - _GLFW_PLATFORM_CONTEXT_STATE; - // This is defined in egl_context.h - _GLFW_EGL_CONTEXT_STATE; - // This is defined in osmesa_context.h - _GLFW_OSMESA_CONTEXT_STATE; -}; - -// Window and context structure -// -struct _GLFWwindow -{ - struct _GLFWwindow* next; - - // Window settings and state - GLFWbool resizable; - GLFWbool decorated; - GLFWbool autoIconify; - GLFWbool floating; - GLFWbool shouldClose; - void* userPointer; - GLFWvidmode videoMode; - _GLFWmonitor* monitor; - _GLFWcursor* cursor; - - int minwidth, minheight; - int maxwidth, maxheight; - int numer, denom; - - GLFWbool stickyKeys; - GLFWbool stickyMouseButtons; - GLFWbool lockKeyMods; - int cursorMode; - char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; - char keys[GLFW_KEY_LAST + 1]; - // Virtual cursor position when cursor is disabled - double virtualCursorPosX, virtualCursorPosY; - - _GLFWcontext context; - - struct { - GLFWwindowposfun pos; - GLFWwindowsizefun size; - GLFWwindowclosefun close; - GLFWwindowrefreshfun refresh; - GLFWwindowfocusfun focus; - GLFWwindowiconifyfun iconify; - GLFWwindowmaximizefun maximize; - GLFWframebuffersizefun fbsize; - GLFWwindowcontentscalefun scale; - GLFWmousebuttonfun mouseButton; - GLFWcursorposfun cursorPos; - GLFWcursorenterfun cursorEnter; - GLFWscrollfun scroll; - GLFWkeyfun key; - GLFWcharfun character; - GLFWcharmodsfun charmods; - GLFWdropfun drop; - } callbacks; - - // This is defined in the window API's platform.h - _GLFW_PLATFORM_WINDOW_STATE; -}; - -// Monitor structure -// -struct _GLFWmonitor -{ - char* name; - void* userPointer; - - // Physical dimensions in millimeters. - int widthMM, heightMM; - - // The window whose video mode is current on this monitor - _GLFWwindow* window; - - GLFWvidmode* modes; - int modeCount; - GLFWvidmode currentMode; - - GLFWgammaramp originalRamp; - GLFWgammaramp currentRamp; - - // This is defined in the window API's platform.h - _GLFW_PLATFORM_MONITOR_STATE; -}; - -// Cursor structure -// -struct _GLFWcursor -{ - _GLFWcursor* next; - - // This is defined in the window API's platform.h - _GLFW_PLATFORM_CURSOR_STATE; -}; - -// Gamepad mapping element structure -// -struct _GLFWmapelement -{ - uint8_t type; - uint8_t index; - int8_t axisScale; - int8_t axisOffset; -}; - -// Gamepad mapping structure -// -struct _GLFWmapping -{ - char name[128]; - char guid[33]; - _GLFWmapelement buttons[15]; - _GLFWmapelement axes[6]; -}; - -// Joystick structure -// -struct _GLFWjoystick -{ - GLFWbool present; - float* axes; - int axisCount; - unsigned char* buttons; - int buttonCount; - unsigned char* hats; - int hatCount; - char* name; - void* userPointer; - char guid[33]; - _GLFWmapping* mapping; - - // This is defined in the joystick API's joystick.h - _GLFW_PLATFORM_JOYSTICK_STATE; -}; - -// Thread local storage structure -// -struct _GLFWtls -{ - // This is defined in the platform's thread.h - _GLFW_PLATFORM_TLS_STATE; -}; - -// Mutex structure -// -struct _GLFWmutex -{ - // This is defined in the platform's thread.h - _GLFW_PLATFORM_MUTEX_STATE; -}; - -// Library global data -// -struct _GLFWlibrary -{ - GLFWbool initialized; - - struct { - _GLFWinitconfig init; - _GLFWfbconfig framebuffer; - _GLFWwndconfig window; - _GLFWctxconfig context; - int refreshRate; - } hints; - - _GLFWerror* errorListHead; - _GLFWcursor* cursorListHead; - _GLFWwindow* windowListHead; - - _GLFWmonitor** monitors; - int monitorCount; - - _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1]; - _GLFWmapping* mappings; - int mappingCount; - - _GLFWtls errorSlot; - _GLFWtls contextSlot; - _GLFWmutex errorLock; - - struct { - uint64_t offset; - // This is defined in the platform's time.h - _GLFW_PLATFORM_LIBRARY_TIMER_STATE; - } timer; - - struct { - GLFWbool available; - void* handle; - char* extensions[2]; -#if !defined(_GLFW_VULKAN_STATIC) - PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties; - PFN_vkGetInstanceProcAddr GetInstanceProcAddr; -#endif - GLFWbool KHR_surface; -#if defined(_GLFW_WIN32) - GLFWbool KHR_win32_surface; -#elif defined(_GLFW_COCOA) - GLFWbool MVK_macos_surface; -#elif defined(_GLFW_X11) - GLFWbool KHR_xlib_surface; - GLFWbool KHR_xcb_surface; -#elif defined(_GLFW_WAYLAND) - GLFWbool KHR_wayland_surface; -#elif defined(_GLFW_MIR) - GLFWbool KHR_mir_surface; -#endif - } vk; - - struct { - GLFWmonitorfun monitor; - GLFWjoystickfun joystick; - } callbacks; - - // This is defined in the window API's platform.h - _GLFW_PLATFORM_LIBRARY_WINDOW_STATE; - // This is defined in the context API's context.h - _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE; - // This is defined in the platform's joystick.h - _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE; - // This is defined in egl_context.h - _GLFW_EGL_LIBRARY_CONTEXT_STATE; - // This is defined in osmesa_context.h - _GLFW_OSMESA_LIBRARY_CONTEXT_STATE; -}; - -// Global state shared between compilation units of GLFW -// -extern _GLFWlibrary _glfw; - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformInit(void); -void _glfwPlatformTerminate(void); -const char* _glfwPlatformGetVersionString(void); - -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos); -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos); -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode); -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, int xhot, int yhot); -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape); -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor); -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor); - -const char* _glfwPlatformGetScancodeName(int scancode); -int _glfwPlatformGetKeyScancode(int key); - -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor); -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale); -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); -void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); - -void _glfwPlatformSetClipboardString(const char* string); -const char* _glfwPlatformGetClipboardString(void); - -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode); -void _glfwPlatformUpdateGamepadGUID(char* guid); - -uint64_t _glfwPlatformGetTimerValue(void); -uint64_t _glfwPlatformGetTimerFrequency(void); - -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); -void _glfwPlatformDestroyWindow(_GLFWwindow* window); -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images); -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos); -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos); -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height); -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight); -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom); -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom); -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale); -void _glfwPlatformIconifyWindow(_GLFWwindow* window); -void _glfwPlatformRestoreWindow(_GLFWwindow* window); -void _glfwPlatformMaximizeWindow(_GLFWwindow* window); -void _glfwPlatformShowWindow(_GLFWwindow* window); -void _glfwPlatformHideWindow(_GLFWwindow* window); -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window); -void _glfwPlatformFocusWindow(_GLFWwindow* window); -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, - int xpos, int ypos, int width, int height, - int refreshRate); -int _glfwPlatformWindowFocused(_GLFWwindow* window); -int _glfwPlatformWindowIconified(_GLFWwindow* window); -int _glfwPlatformWindowVisible(_GLFWwindow* window); -int _glfwPlatformWindowMaximized(_GLFWwindow* window); -int _glfwPlatformWindowHovered(_GLFWwindow* window); -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window); -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window); -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled); -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled); -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled); -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity); - -void _glfwPlatformPollEvents(void); -void _glfwPlatformWaitEvents(void); -void _glfwPlatformWaitEventsTimeout(double timeout); -void _glfwPlatformPostEmptyEvent(void); - -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions); -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily); -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface); - -GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls); -void _glfwPlatformDestroyTls(_GLFWtls* tls); -void* _glfwPlatformGetTls(_GLFWtls* tls); -void _glfwPlatformSetTls(_GLFWtls* tls, void* value); - -GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex); -void _glfwPlatformDestroyMutex(_GLFWmutex* mutex); -void _glfwPlatformLockMutex(_GLFWmutex* mutex); -void _glfwPlatformUnlockMutex(_GLFWmutex* mutex); - - -////////////////////////////////////////////////////////////////////////// -////// GLFW event API ////// -////////////////////////////////////////////////////////////////////////// - -void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused); -void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); -void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); -void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); -void _glfwInputWindowContentScale(_GLFWwindow* window, - float xscale, float yscale); -void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified); -void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized); -void _glfwInputWindowDamage(_GLFWwindow* window); -void _glfwInputWindowCloseRequest(_GLFWwindow* window); -void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor); - -void _glfwInputKey(_GLFWwindow* window, - int key, int scancode, int action, int mods); -void _glfwInputChar(_GLFWwindow* window, - unsigned int codepoint, int mods, GLFWbool plain); -void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset); -void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); -void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos); -void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered); -void _glfwInputDrop(_GLFWwindow* window, int count, const char** names); -void _glfwInputJoystick(_GLFWjoystick* js, int event); -void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value); -void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value); -void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value); - -void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement); -void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window); - -#if defined(__GNUC__) -void _glfwInputError(int code, const char* format, ...) - __attribute__((format(printf, 2, 3))); -#else -void _glfwInputError(int code, const char* format, ...); -#endif - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions); -const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, - const _GLFWfbconfig* alternatives, - unsigned int count); -GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig); -GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig); - -const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, - const GLFWvidmode* desired); -int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second); -_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM); -void _glfwFreeMonitor(_GLFWmonitor* monitor); -void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); -void _glfwFreeGammaArrays(GLFWgammaramp* ramp); -void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); - -_GLFWjoystick* _glfwAllocJoystick(const char* name, - const char* guid, - int axisCount, - int buttonCount, - int hatCount); -void _glfwFreeJoystick(_GLFWjoystick* js); - -GLFWbool _glfwInitVulkan(int mode); -void _glfwTerminateVulkan(void); -const char* _glfwGetVulkanResultString(VkResult result); - -char* _glfw_strdup(const char* source); - diff --git a/src/lib/third_party/glfw/OLD/src/linux_joystick.c b/src/lib/third_party/glfw/OLD/src/linux_joystick.c deleted file mode 100644 index 2777d0b3..00000000 --- a/src/lib/third_party/glfw/OLD/src/linux_joystick.c +++ /dev/null @@ -1,434 +0,0 @@ -//======================================================================== -// GLFW 3.3 Linux - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#ifndef SYN_DROPPED // < v2.6.39 kernel headers -// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32 -#define SYN_DROPPED 3 -#endif - -// Apply an EV_KEY event to the specified joystick -// -static void handleKeyEvent(_GLFWjoystick* js, int code, int value) -{ - _glfwInputJoystickButton(js, - js->linjs.keyMap[code - BTN_MISC], - value ? GLFW_PRESS : GLFW_RELEASE); -} - -// Apply an EV_ABS event to the specified joystick -// -static void handleAbsEvent(_GLFWjoystick* js, int code, int value) -{ - const int index = js->linjs.absMap[code]; - - if (code >= ABS_HAT0X && code <= ABS_HAT3Y) - { - static const char stateMap[3][3] = - { - { GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN }, - { GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN }, - { GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN }, - }; - - const int hat = (code - ABS_HAT0X) / 2; - const int axis = (code - ABS_HAT0X) % 2; - int* state = js->linjs.hats[hat]; - - // NOTE: Looking at several input drivers, it seems all hat events use - // -1 for left / up, 0 for centered and 1 for right / down - if (value == 0) - state[axis] = 0; - else if (value < 0) - state[axis] = 1; - else if (value > 0) - state[axis] = 2; - - _glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]); - } - else - { - const struct input_absinfo* info = &js->linjs.absInfo[code]; - float normalized = value; - - const int range = info->maximum - info->minimum; - if (range) - { - // Normalize to 0.0 -> 1.0 - normalized = (normalized - info->minimum) / range; - // Normalize to -1.0 -> 1.0 - normalized = normalized * 2.0f - 1.0f; - } - - _glfwInputJoystickAxis(js, index, normalized); - } -} - -// Poll state of absolute axes -// -static void pollAbsState(_GLFWjoystick* js) -{ - int code; - - for (code = 0; code < ABS_CNT; code++) - { - if (js->linjs.absMap[code] < 0) - continue; - - struct input_absinfo* info = &js->linjs.absInfo[code]; - - if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0) - continue; - - handleAbsEvent(js, code, info->value); - } -} - -#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8))) - -// Attempt to open the specified joystick device -// -static GLFWbool openJoystickDevice(const char* path) -{ - int jid, code; - char name[256] = ""; - char guid[33] = ""; - char evBits[(EV_CNT + 7) / 8] = {0}; - char keyBits[(KEY_CNT + 7) / 8] = {0}; - char absBits[(ABS_CNT + 7) / 8] = {0}; - int axisCount = 0, buttonCount = 0, hatCount = 0; - struct input_id id; - _GLFWjoystickLinux linjs = {0}; - _GLFWjoystick* js = NULL; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - if (!_glfw.joysticks[jid].present) - continue; - if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0) - return GLFW_FALSE; - } - - linjs.fd = open(path, O_RDONLY | O_NONBLOCK); - if (linjs.fd == -1) - return GLFW_FALSE; - - if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 || - ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 || - ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 || - ioctl(linjs.fd, EVIOCGID, &id) < 0) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Linux: Failed to query input device: %s", - strerror(errno)); - close(linjs.fd); - return GLFW_FALSE; - } - - // Ensure this device supports the events expected of a joystick - if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits)) - { - close(linjs.fd); - return GLFW_FALSE; - } - - if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0) - strncpy(name, "Unknown", sizeof(name)); - - // Generate a joystick GUID that matches the SDL 2.0.5+ one - if (id.vendor && id.product && id.version) - { - sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000", - id.bustype & 0xff, id.bustype >> 8, - id.vendor & 0xff, id.vendor >> 8, - id.product & 0xff, id.product >> 8, - id.version & 0xff, id.version >> 8); - } - else - { - sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", - id.bustype & 0xff, id.bustype >> 8, - name[0], name[1], name[2], name[3], - name[4], name[5], name[6], name[7], - name[8], name[9], name[10]); - } - - for (code = BTN_MISC; code < KEY_CNT; code++) - { - if (!isBitSet(code, keyBits)) - continue; - - linjs.keyMap[code - BTN_MISC] = buttonCount; - buttonCount++; - } - - for (code = 0; code < ABS_CNT; code++) - { - linjs.absMap[code] = -1; - if (!isBitSet(code, absBits)) - continue; - - if (code >= ABS_HAT0X && code <= ABS_HAT3Y) - { - linjs.absMap[code] = hatCount; - hatCount++; - // Skip the Y axis - code++; - } - else - { - if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0) - continue; - - linjs.absMap[code] = axisCount; - axisCount++; - } - } - - js = _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount); - if (!js) - { - close(linjs.fd); - return GLFW_FALSE; - } - - strncpy(linjs.path, path, sizeof(linjs.path)); - memcpy(&js->linjs, &linjs, sizeof(linjs)); - - pollAbsState(js); - - _glfwInputJoystick(js, GLFW_CONNECTED); - return GLFW_TRUE; -} - -#undef isBitSet - -// Frees all resources associated with the specified joystick -// -static void closeJoystick(_GLFWjoystick* js) -{ - close(js->linjs.fd); - _glfwFreeJoystick(js); - _glfwInputJoystick(js, GLFW_DISCONNECTED); -} - -// Lexically compare joysticks by name; used by qsort -// -static int compareJoysticks(const void* fp, const void* sp) -{ - const _GLFWjoystick* fj = fp; - const _GLFWjoystick* sj = sp; - return strcmp(fj->linjs.path, sj->linjs.path); -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialize joystick interface -// -GLFWbool _glfwInitJoysticksLinux(void) -{ - DIR* dir; - int count = 0; - const char* dirname = "/dev/input"; - - _glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC); - if (_glfw.linjs.inotify > 0) - { - // HACK: Register for IN_ATTRIB to get notified when udev is done - // This works well in practice but the true way is libudev - - _glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify, - dirname, - IN_CREATE | IN_ATTRIB | IN_DELETE); - } - - // Continue without device connection notifications if inotify fails - - if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0) - { - _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex"); - return GLFW_FALSE; - } - - dir = opendir(dirname); - if (dir) - { - struct dirent* entry; - - while ((entry = readdir(dir))) - { - regmatch_t match; - - if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0) - continue; - - char path[PATH_MAX]; - - snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name); - - if (openJoystickDevice(path)) - count++; - } - - closedir(dir); - } - - // Continue with no joysticks if enumeration fails - - qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks); - return GLFW_TRUE; -} - -// Close all opened joystick handles -// -void _glfwTerminateJoysticksLinux(void) -{ - int jid; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - _GLFWjoystick* js = _glfw.joysticks + jid; - if (js->present) - closeJoystick(js); - } - - regfree(&_glfw.linjs.regex); - - if (_glfw.linjs.inotify > 0) - { - if (_glfw.linjs.watch > 0) - inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch); - - close(_glfw.linjs.inotify); - } -} - -void _glfwDetectJoystickConnectionLinux(void) -{ - ssize_t offset = 0; - char buffer[16384]; - - if (_glfw.linjs.inotify <= 0) - return; - - const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer)); - - while (size > offset) - { - regmatch_t match; - const struct inotify_event* e = (struct inotify_event*) (buffer + offset); - - offset += sizeof(struct inotify_event) + e->len; - - if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0) - continue; - - char path[PATH_MAX]; - snprintf(path, sizeof(path), "/dev/input/%s", e->name); - - if (e->mask & (IN_CREATE | IN_ATTRIB)) - openJoystickDevice(path); - else if (e->mask & IN_DELETE) - { - int jid; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0) - { - closeJoystick(_glfw.joysticks + jid); - break; - } - } - } - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) -{ - // Read all queued events (non-blocking) - for (;;) - { - struct input_event e; - - errno = 0; - if (read(js->linjs.fd, &e, sizeof(e)) < 0) - { - // Reset the joystick slot if the device was disconnected - if (errno == ENODEV) - closeJoystick(js); - - break; - } - - if (e.type == EV_SYN) - { - if (e.code == SYN_DROPPED) - _glfw.linjs.dropped = GLFW_TRUE; - else if (e.code == SYN_REPORT) - { - _glfw.linjs.dropped = GLFW_FALSE; - pollAbsState(js); - } - } - - if (_glfw.linjs.dropped) - continue; - - if (e.type == EV_KEY) - handleKeyEvent(js, e.code, e.value); - else if (e.type == EV_ABS) - handleAbsEvent(js, e.code, e.value); - } - - return js->present; -} - -void _glfwPlatformUpdateGamepadGUID(char* guid) -{ -} - diff --git a/src/lib/third_party/glfw/OLD/src/linux_joystick.h b/src/lib/third_party/glfw/OLD/src/linux_joystick.h deleted file mode 100644 index 2eabfa13..00000000 --- a/src/lib/third_party/glfw/OLD/src/linux_joystick.h +++ /dev/null @@ -1,62 +0,0 @@ -//======================================================================== -// GLFW 3.3 Linux - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2014 Jonas Ådahl -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include -#include - -#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs -#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs - -#define _GLFW_PLATFORM_MAPPING_NAME "Linux" - -// Linux-specific joystick data -// -typedef struct _GLFWjoystickLinux -{ - int fd; - char path[PATH_MAX]; - int keyMap[KEY_CNT - BTN_MISC]; - int absMap[ABS_CNT]; - struct input_absinfo absInfo[ABS_CNT]; - int hats[4][2]; -} _GLFWjoystickLinux; - -// Linux-specific joystick API data -// -typedef struct _GLFWlibraryLinux -{ - int inotify; - int watch; - regex_t regex; - GLFWbool dropped; -} _GLFWlibraryLinux; - - -GLFWbool _glfwInitJoysticksLinux(void); -void _glfwTerminateJoysticksLinux(void); -void _glfwDetectJoystickConnectionLinux(void); - diff --git a/src/lib/third_party/glfw/OLD/src/mappings.h b/src/lib/third_party/glfw/OLD/src/mappings.h deleted file mode 100644 index 97073db5..00000000 --- a/src/lib/third_party/glfw/OLD/src/mappings.h +++ /dev/null @@ -1,478 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// As mappings.h.in, this file is used by CMake to produce the mappings.h -// header file. If you are adding a GLFW specific gamepad mapping, this is -// where to put it. -//======================================================================== -// As mappings.h, this provides all pre-defined gamepad mappings, including -// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad -// mappings not specific to GLFW should be submitted to SDL_GameControllerDB. -// This file can be re-generated from mappings.h.in and the upstream -// gamecontrollerdb.txt with the GenerateMappings.cmake script. -//======================================================================== - -// All gamepad mappings not labeled GLFW are copied from the -// SDL_GameControllerDB project under the following license: -// -// Simple DirectMedia Layer -// Copyright (C) 1997-2013 Sam Lantinga -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the -// use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not be -// misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. - -const char* _glfwDefaultMappings[] = -{ -"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,", -"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", -"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", -"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", -"030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", -"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,", -"030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,", -"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,", -"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", -"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,", -"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", -"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,", -"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,", -"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,", -"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,", -"03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", -"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,", -"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,", -"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,", -"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", -"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,", -"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", -"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,leftx:h0.6,lefty:h0.12,rightshoulder:b5,rightstick:a2,righttrigger:b7,rightx:h0.9,righty:h0.4,start:b9,x:b2,y:b3,platform:Windows,", -"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,", -"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", -"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", -"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,", -"03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,", -"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,", -"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", -"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", -"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,", -"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", -"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", -"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", -"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", -"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows,", -"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", -"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", -"03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", -"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", -"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", -"030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,", -"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", -"030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,", -"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", -"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", -"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", -"03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", -"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", -"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", -"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", -"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", -"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", -"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", -"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", -"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,", -"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", -"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,", -"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", -"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", -"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,", -"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,", -"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,", -"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,", -"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", -"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,", -"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", -"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", -"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", -"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,", -"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,", -"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", -"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,", -"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", -"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", -"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", -"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", -"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,", -"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,", -"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", -"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,", -"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,", -"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,", -"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", -"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", -"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", -"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,", -"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", -"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", -"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", -"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", -"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", -"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", -"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,", -"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,", -"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,", -"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", -"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,", -"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,", -"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", -"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,", -"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", -"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", -"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,", -"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,", -"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,", -"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,", -"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", -"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,", -"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,", -"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", -"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", -"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,", -"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,", -"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,", -"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", -"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", -"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", -"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", -"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", -"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,", -"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", -"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,", -"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", -"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", -"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", -"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", -"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", -"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", -"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", -"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", -"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", -"05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", -"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", -"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,", -"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,", -"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", -"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", -"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", -"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", -"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", -"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", -"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,", -"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,", -"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,", -"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,", -"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", -"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,", -"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", -"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", -"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", -"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", -"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", -"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", -"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", -"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", -"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", -"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", -"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,", -"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", -"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", -"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,", -"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", -"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", -"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,", -"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,", -"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", -"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", -"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", -"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", -"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,", -"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,", -"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", -"64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,", -"61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,", -"35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,", -"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,", -"5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,", -"34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,", -"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,", -"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,", -"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,", - -"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -NULL -}; - diff --git a/src/lib/third_party/glfw/OLD/src/mappings.h.in b/src/lib/third_party/glfw/OLD/src/mappings.h.in deleted file mode 100644 index eb6c32f7..00000000 --- a/src/lib/third_party/glfw/OLD/src/mappings.h.in +++ /dev/null @@ -1,73 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// As mappings.h.in, this file is used by CMake to produce the mappings.h -// header file. If you are adding a GLFW specific gamepad mapping, this is -// where to put it. -//======================================================================== -// As mappings.h, this provides all pre-defined gamepad mappings, including -// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad -// mappings not specific to GLFW should be submitted to SDL_GameControllerDB. -// This file can be re-generated from mappings.h.in and the upstream -// gamecontrollerdb.txt with the GenerateMappings.cmake script. -//======================================================================== - -// All gamepad mappings not labeled GLFW are copied from the -// SDL_GameControllerDB project under the following license: -// -// Simple DirectMedia Layer -// Copyright (C) 1997-2013 Sam Lantinga -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the -// use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not be -// misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. - -const char* _glfwDefaultMappings[] = -{ -@GLFW_GAMEPAD_MAPPINGS@ -"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", -NULL -}; - diff --git a/src/lib/third_party/glfw/OLD/src/monitor.c b/src/lib/third_party/glfw/OLD/src/monitor.c deleted file mode 100644 index f7de5500..00000000 --- a/src/lib/third_party/glfw/OLD/src/monitor.c +++ /dev/null @@ -1,508 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include -#include -#include - - -// Lexically compare video modes, used by qsort -// -static int compareVideoModes(const void* fp, const void* sp) -{ - const GLFWvidmode* fm = fp; - const GLFWvidmode* sm = sp; - const int fbpp = fm->redBits + fm->greenBits + fm->blueBits; - const int sbpp = sm->redBits + sm->greenBits + sm->blueBits; - const int farea = fm->width * fm->height; - const int sarea = sm->width * sm->height; - - // First sort on color bits per pixel - if (fbpp != sbpp) - return fbpp - sbpp; - - // Then sort on screen area - if (farea != sarea) - return farea - sarea; - - // Lastly sort on refresh rate - return fm->refreshRate - sm->refreshRate; -} - -// Retrieves the available modes for the specified monitor -// -static GLFWbool refreshVideoModes(_GLFWmonitor* monitor) -{ - int modeCount; - GLFWvidmode* modes; - - if (monitor->modes) - return GLFW_TRUE; - - modes = _glfwPlatformGetVideoModes(monitor, &modeCount); - if (!modes) - return GLFW_FALSE; - - qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); - - free(monitor->modes); - monitor->modes = modes; - monitor->modeCount = modeCount; - - return GLFW_TRUE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW event API ////// -////////////////////////////////////////////////////////////////////////// - -// Notifies shared code of a monitor connection or disconnection -// -void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement) -{ - if (action == GLFW_CONNECTED) - { - _glfw.monitorCount++; - _glfw.monitors = - realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount); - - if (placement == _GLFW_INSERT_FIRST) - { - memmove(_glfw.monitors + 1, - _glfw.monitors, - (_glfw.monitorCount - 1) * sizeof(_GLFWmonitor*)); - _glfw.monitors[0] = monitor; - } - else - _glfw.monitors[_glfw.monitorCount - 1] = monitor; - } - else if (action == GLFW_DISCONNECTED) - { - int i; - _GLFWwindow* window; - - for (window = _glfw.windowListHead; window; window = window->next) - { - if (window->monitor == monitor) - { - int width, height, xoff, yoff; - _glfwPlatformGetWindowSize(window, &width, &height); - _glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0); - _glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL); - _glfwPlatformSetWindowPos(window, xoff, yoff); - } - } - - for (i = 0; i < _glfw.monitorCount; i++) - { - if (_glfw.monitors[i] == monitor) - { - _glfw.monitorCount--; - memmove(_glfw.monitors + i, - _glfw.monitors + i + 1, - (_glfw.monitorCount - i) * sizeof(_GLFWmonitor*)); - break; - } - } - } - - if (_glfw.callbacks.monitor) - _glfw.callbacks.monitor((GLFWmonitor*) monitor, action); - - if (action == GLFW_DISCONNECTED) - _glfwFreeMonitor(monitor); -} - -// Notifies shared code that a full screen window has acquired or released -// a monitor -// -void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window) -{ - monitor->window = window; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Allocates and returns a monitor object with the specified name and dimensions -// -_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM) -{ - _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor)); - monitor->widthMM = widthMM; - monitor->heightMM = heightMM; - - if (name) - monitor->name = _glfw_strdup(name); - - return monitor; -} - -// Frees a monitor object and any data associated with it -// -void _glfwFreeMonitor(_GLFWmonitor* monitor) -{ - if (monitor == NULL) - return; - - _glfwPlatformFreeMonitor(monitor); - - _glfwFreeGammaArrays(&monitor->originalRamp); - _glfwFreeGammaArrays(&monitor->currentRamp); - - free(monitor->modes); - free(monitor->name); - free(monitor); -} - -// Allocates red, green and blue value arrays of the specified size -// -void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) -{ - ramp->red = calloc(size, sizeof(unsigned short)); - ramp->green = calloc(size, sizeof(unsigned short)); - ramp->blue = calloc(size, sizeof(unsigned short)); - ramp->size = size; -} - -// Frees the red, green and blue value arrays and clears the struct -// -void _glfwFreeGammaArrays(GLFWgammaramp* ramp) -{ - free(ramp->red); - free(ramp->green); - free(ramp->blue); - - memset(ramp, 0, sizeof(GLFWgammaramp)); -} - -// Chooses the video mode most closely matching the desired one -// -const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, - const GLFWvidmode* desired) -{ - int i; - unsigned int sizeDiff, leastSizeDiff = UINT_MAX; - unsigned int rateDiff, leastRateDiff = UINT_MAX; - unsigned int colorDiff, leastColorDiff = UINT_MAX; - const GLFWvidmode* current; - const GLFWvidmode* closest = NULL; - - if (!refreshVideoModes(monitor)) - return NULL; - - for (i = 0; i < monitor->modeCount; i++) - { - current = monitor->modes + i; - - colorDiff = 0; - - if (desired->redBits != GLFW_DONT_CARE) - colorDiff += abs(current->redBits - desired->redBits); - if (desired->greenBits != GLFW_DONT_CARE) - colorDiff += abs(current->greenBits - desired->greenBits); - if (desired->blueBits != GLFW_DONT_CARE) - colorDiff += abs(current->blueBits - desired->blueBits); - - sizeDiff = abs((current->width - desired->width) * - (current->width - desired->width) + - (current->height - desired->height) * - (current->height - desired->height)); - - if (desired->refreshRate != GLFW_DONT_CARE) - rateDiff = abs(current->refreshRate - desired->refreshRate); - else - rateDiff = UINT_MAX - current->refreshRate; - - if ((colorDiff < leastColorDiff) || - (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) || - (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) - { - closest = current; - leastSizeDiff = sizeDiff; - leastRateDiff = rateDiff; - leastColorDiff = colorDiff; - } - } - - return closest; -} - -// Performs lexical comparison between two @ref GLFWvidmode structures -// -int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm) -{ - return compareVideoModes(fm, sm); -} - -// Splits a color depth into red, green and blue bit depths -// -void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) -{ - int delta; - - // We assume that by 32 the user really meant 24 - if (bpp == 32) - bpp = 24; - - // Convert "bits per pixel" to red, green & blue sizes - - *red = *green = *blue = bpp / 3; - delta = bpp - (*red * 3); - if (delta >= 1) - *green = *green + 1; - - if (delta == 2) - *red = *red + 1; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW public API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI GLFWmonitor** glfwGetMonitors(int* count) -{ - assert(count != NULL); - - *count = 0; - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - *count = _glfw.monitorCount; - return (GLFWmonitor**) _glfw.monitors; -} - -GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (!_glfw.monitorCount) - return NULL; - - return (GLFWmonitor*) _glfw.monitors[0]; -} - -GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - - if (xpos) - *xpos = 0; - if (ypos) - *ypos = 0; - - _GLFW_REQUIRE_INIT(); - - _glfwPlatformGetMonitorPos(monitor, xpos, ypos); -} - -GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - - if (widthMM) - *widthMM = 0; - if (heightMM) - *heightMM = 0; - - _GLFW_REQUIRE_INIT(); - - if (widthMM) - *widthMM = monitor->widthMM; - if (heightMM) - *heightMM = monitor->heightMM; -} - -GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle, - float* xscale, float* yscale) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - - if (xscale) - *xscale = 0.f; - if (yscale) - *yscale = 0.f; - - _GLFW_REQUIRE_INIT(); - _glfwPlatformGetMonitorContentScale(monitor, xscale, yscale); -} - -GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return monitor->name; -} - -GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - - _GLFW_REQUIRE_INIT(); - monitor->userPointer = pointer; -} - -GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return monitor->userPointer; -} - -GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun); - return cbfun; -} - -GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - assert(count != NULL); - - *count = 0; - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (!refreshVideoModes(monitor)) - return NULL; - - *count = monitor->modeCount; - return monitor->modes; -} - -GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - _glfwPlatformGetVideoMode(monitor, &monitor->currentMode); - return &monitor->currentMode; -} - -GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) -{ - int i; - unsigned short values[256]; - GLFWgammaramp ramp; - assert(handle != NULL); - assert(gamma == gamma); - assert(gamma >= 0.f); - assert(gamma <= FLT_MAX); - - _GLFW_REQUIRE_INIT(); - - if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX) - { - _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma); - return; - } - - for (i = 0; i < 256; i++) - { - float value; - - // Calculate intensity - value = i / 255.f; - // Apply gamma curve - value = powf(value, 1.f / gamma) * 65535.f + 0.5f; - - // Clamp to value range - if (value > 65535.f) - value = 65535.f; - - values[i] = (unsigned short) value; - } - - ramp.red = values; - ramp.green = values; - ramp.blue = values; - ramp.size = 256; - - glfwSetGammaRamp(handle, &ramp); -} - -GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - _glfwFreeGammaArrays(&monitor->currentRamp); - _glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp); - - return &monitor->currentRamp; -} - -GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - assert(monitor != NULL); - assert(ramp != NULL); - assert(ramp->size > 0); - assert(ramp->red != NULL); - assert(ramp->green != NULL); - assert(ramp->blue != NULL); - - if (ramp->size <= 0) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid gamma ramp size %i", - ramp->size); - return; - } - - _GLFW_REQUIRE_INIT(); - - if (!monitor->originalRamp.size) - _glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp); - - _glfwPlatformSetGammaRamp(monitor, ramp); -} - diff --git a/src/lib/third_party/glfw/OLD/src/nsgl_context.h b/src/lib/third_party/glfw/OLD/src/nsgl_context.h deleted file mode 100644 index 18042dee..00000000 --- a/src/lib/third_party/glfw/OLD/src/nsgl_context.h +++ /dev/null @@ -1,56 +0,0 @@ -//======================================================================== -// GLFW 3.3 macOS - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2009-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl - - -// NSGL-specific per-context data -// -typedef struct _GLFWcontextNSGL -{ - id pixelFormat; - id object; - -} _GLFWcontextNSGL; - -// NSGL-specific global data -// -typedef struct _GLFWlibraryNSGL -{ - // dlopen handle for OpenGL.framework (for glfwGetProcAddress) - CFBundleRef framework; - -} _GLFWlibraryNSGL; - - -GLFWbool _glfwInitNSGL(void); -void _glfwTerminateNSGL(void); -GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); -void _glfwDestroyContextNSGL(_GLFWwindow* window); - diff --git a/src/lib/third_party/glfw/OLD/src/nsgl_context.m b/src/lib/third_party/glfw/OLD/src/nsgl_context.m deleted file mode 100644 index 82af9063..00000000 --- a/src/lib/third_party/glfw/OLD/src/nsgl_context.m +++ /dev/null @@ -1,335 +0,0 @@ -//======================================================================== -// GLFW 3.3 macOS - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2009-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -static void makeContextCurrentNSGL(_GLFWwindow* window) -{ - if (window) - [window->context.nsgl.object makeCurrentContext]; - else - [NSOpenGLContext clearCurrentContext]; - - _glfwPlatformSetTls(&_glfw.contextSlot, window); -} - -static void swapBuffersNSGL(_GLFWwindow* window) -{ - // ARP appears to be unnecessary, but this is future-proof - [window->context.nsgl.object flushBuffer]; -} - -static void swapIntervalNSGL(int interval) -{ - _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); - - GLint sync = interval; - [window->context.nsgl.object setValues:&sync - forParameter:NSOpenGLCPSwapInterval]; -} - -static int extensionSupportedNSGL(const char* extension) -{ - // There are no NSGL extensions - return GLFW_FALSE; -} - -static GLFWglproc getProcAddressNSGL(const char* procname) -{ - CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, - procname, - kCFStringEncodingASCII); - - GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework, - symbolName); - - CFRelease(symbolName); - - return symbol; -} - -// Destroy the OpenGL context -// -static void destroyContextNSGL(_GLFWwindow* window) -{ - [window->context.nsgl.pixelFormat release]; - window->context.nsgl.pixelFormat = nil; - - [window->context.nsgl.object release]; - window->context.nsgl.object = nil; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialize OpenGL support -// -GLFWbool _glfwInitNSGL(void) -{ - if (_glfw.nsgl.framework) - return GLFW_TRUE; - - _glfw.nsgl.framework = - CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); - if (_glfw.nsgl.framework == NULL) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "NSGL: Failed to locate OpenGL framework"); - return GLFW_FALSE; - } - - return GLFW_TRUE; -} - -// Terminate OpenGL support -// -void _glfwTerminateNSGL(void) -{ -} - -// Create the OpenGL context -// -GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - if (ctxconfig->client == GLFW_OPENGL_ES_API) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "NSGL: OpenGL ES is not available on macOS"); - return GLFW_FALSE; - } - - if (ctxconfig->major > 2) - { - if (ctxconfig->major == 3 && ctxconfig->minor < 2) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above"); - return GLFW_FALSE; - } - - if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above"); - return GLFW_FALSE; - } - } - - // Context robustness modes (GL_KHR_robustness) are not yet supported by - // macOS but are not a hard constraint, so ignore and continue - - // Context release behaviors (GL_KHR_context_flush_control) are not yet - // supported by macOS but are not a hard constraint, so ignore and continue - - // Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not - // a hard constraint, so ignore and continue - - // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but - // are not a hard constraint, so ignore and continue - -#define addAttrib(a) \ -{ \ - assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ - attribs[index++] = a; \ -} -#define setAttrib(a, v) { addAttrib(a); addAttrib(v); } - - NSOpenGLPixelFormatAttribute attribs[40]; - int index = 0; - - addAttrib(NSOpenGLPFAAccelerated); - addAttrib(NSOpenGLPFAClosestPolicy); - - if (ctxconfig->nsgl.offline) - { - addAttrib(NSOpenGLPFAAllowOfflineRenderers); - // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in - // Info.plist for unbundled applications - // HACK: This assumes that NSOpenGLPixelFormat will remain - // a straightforward wrapper of its CGL counterpart -#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080 - addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching); -#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ - } - -#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 - if (ctxconfig->major >= 4) - { - setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core); - } - else -#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ - if (ctxconfig->major >= 3) - { - setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); - } - - if (ctxconfig->major <= 2) - { - if (fbconfig->auxBuffers != GLFW_DONT_CARE) - setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); - - if (fbconfig->accumRedBits != GLFW_DONT_CARE && - fbconfig->accumGreenBits != GLFW_DONT_CARE && - fbconfig->accumBlueBits != GLFW_DONT_CARE && - fbconfig->accumAlphaBits != GLFW_DONT_CARE) - { - const int accumBits = fbconfig->accumRedBits + - fbconfig->accumGreenBits + - fbconfig->accumBlueBits + - fbconfig->accumAlphaBits; - - setAttrib(NSOpenGLPFAAccumSize, accumBits); - } - } - - if (fbconfig->redBits != GLFW_DONT_CARE && - fbconfig->greenBits != GLFW_DONT_CARE && - fbconfig->blueBits != GLFW_DONT_CARE) - { - int colorBits = fbconfig->redBits + - fbconfig->greenBits + - fbconfig->blueBits; - - // macOS needs non-zero color size, so set reasonable values - if (colorBits == 0) - colorBits = 24; - else if (colorBits < 15) - colorBits = 15; - - setAttrib(NSOpenGLPFAColorSize, colorBits); - } - - if (fbconfig->alphaBits != GLFW_DONT_CARE) - setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); - - if (fbconfig->depthBits != GLFW_DONT_CARE) - setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits); - - if (fbconfig->stencilBits != GLFW_DONT_CARE) - setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits); - - if (fbconfig->stereo) - { -#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "NSGL: Stereo rendering is deprecated"); - return GLFW_FALSE; -#else - addAttrib(NSOpenGLPFAStereo); -#endif - } - - if (fbconfig->doublebuffer) - addAttrib(NSOpenGLPFADoubleBuffer); - - if (fbconfig->samples != GLFW_DONT_CARE) - { - if (fbconfig->samples == 0) - { - setAttrib(NSOpenGLPFASampleBuffers, 0); - } - else - { - setAttrib(NSOpenGLPFASampleBuffers, 1); - setAttrib(NSOpenGLPFASamples, fbconfig->samples); - } - } - - // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB - // framebuffer, so there's no need (and no way) to request it - - addAttrib(0); - -#undef addAttrib -#undef setAttrib - - window->context.nsgl.pixelFormat = - [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; - if (window->context.nsgl.pixelFormat == nil) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "NSGL: Failed to find a suitable pixel format"); - return GLFW_FALSE; - } - - NSOpenGLContext* share = NULL; - - if (ctxconfig->share) - share = ctxconfig->share->context.nsgl.object; - - window->context.nsgl.object = - [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat - shareContext:share]; - if (window->context.nsgl.object == nil) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "NSGL: Failed to create OpenGL context"); - return GLFW_FALSE; - } - - if (fbconfig->transparent) - { - GLint opaque = 0; - [window->context.nsgl.object setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; - } - - [window->context.nsgl.object setView:window->ns.view]; - - window->context.makeCurrent = makeContextCurrentNSGL; - window->context.swapBuffers = swapBuffersNSGL; - window->context.swapInterval = swapIntervalNSGL; - window->context.extensionSupported = extensionSupportedNSGL; - window->context.getProcAddress = getProcAddressNSGL; - window->context.destroy = destroyContextNSGL; - - return GLFW_TRUE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(nil); - - if (window->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); - return NULL; - } - - return window->context.nsgl.object; -} - diff --git a/src/lib/third_party/glfw/OLD/src/null_init.c b/src/lib/third_party/glfw/OLD/src/null_init.c deleted file mode 100644 index 34147388..00000000 --- a/src/lib/third_party/glfw/OLD/src/null_init.c +++ /dev/null @@ -1,50 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2016 Google Inc. -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformInit(void) -{ - _glfwInitTimerPOSIX(); - return GLFW_TRUE; -} - -void _glfwPlatformTerminate(void) -{ - _glfwTerminateOSMesa(); -} - -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " null OSMesa"; -} - diff --git a/src/lib/third_party/glfw/OLD/src/null_joystick.c b/src/lib/third_party/glfw/OLD/src/null_joystick.c deleted file mode 100644 index afd65e15..00000000 --- a/src/lib/third_party/glfw/OLD/src/null_joystick.c +++ /dev/null @@ -1,42 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) -{ - return GLFW_FALSE; -} - -void _glfwPlatformUpdateGamepadGUID(char* guid) -{ -} - diff --git a/src/lib/third_party/glfw/OLD/src/null_joystick.h b/src/lib/third_party/glfw/OLD/src/null_joystick.h deleted file mode 100644 index 3075815d..00000000 --- a/src/lib/third_party/glfw/OLD/src/null_joystick.h +++ /dev/null @@ -1,31 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define _GLFW_PLATFORM_JOYSTICK_STATE int nulljs -#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int nulljs - -#define _GLFW_PLATFORM_MAPPING_NAME "" - diff --git a/src/lib/third_party/glfw/OLD/src/null_monitor.c b/src/lib/third_party/glfw/OLD/src/null_monitor.c deleted file mode 100644 index 84b41c7e..00000000 --- a/src/lib/third_party/glfw/OLD/src/null_monitor.c +++ /dev/null @@ -1,68 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2016 Google Inc. -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) -{ -} - -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) -{ -} - -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) -{ - if (xscale) - *xscale = 1.f; - if (yscale) - *yscale = 1.f; -} - -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) -{ - return NULL; -} - -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) -{ -} - -void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) -{ -} - -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) -{ -} - diff --git a/src/lib/third_party/glfw/OLD/src/null_platform.h b/src/lib/third_party/glfw/OLD/src/null_platform.h deleted file mode 100644 index 2d67c50c..00000000 --- a/src/lib/third_party/glfw/OLD/src/null_platform.h +++ /dev/null @@ -1,62 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2016 Google Inc. -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include - -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null - -#define _GLFW_PLATFORM_CONTEXT_STATE -#define _GLFW_PLATFORM_MONITOR_STATE -#define _GLFW_PLATFORM_CURSOR_STATE -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE -#define _GLFW_EGL_CONTEXT_STATE -#define _GLFW_EGL_LIBRARY_CONTEXT_STATE - -#include "osmesa_context.h" -#include "posix_time.h" -#include "posix_thread.h" -#include "null_joystick.h" - -#if defined(_GLFW_WIN32) - #define _glfw_dlopen(name) LoadLibraryA(name) - #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle) - #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name) -#else - #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) - #define _glfw_dlclose(handle) dlclose(handle) - #define _glfw_dlsym(handle, name) dlsym(handle, name) -#endif - -// Null-specific per-window data -// -typedef struct _GLFWwindowNull -{ - int width; - int height; -} _GLFWwindowNull; - diff --git a/src/lib/third_party/glfw/OLD/src/null_window.c b/src/lib/third_party/glfw/OLD/src/null_window.c deleted file mode 100644 index 6a54cfe5..00000000 --- a/src/lib/third_party/glfw/OLD/src/null_window.c +++ /dev/null @@ -1,321 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2016 Google Inc. -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -static int createNativeWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig) -{ - window->null.width = wndconfig->width; - window->null.height = wndconfig->height; - - return GLFW_TRUE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - if (!createNativeWindow(window, wndconfig)) - return GLFW_FALSE; - - if (ctxconfig->client != GLFW_NO_API) - { - if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API || - ctxconfig->source == GLFW_OSMESA_CONTEXT_API) - { - if (!_glfwInitOSMesa()) - return GLFW_FALSE; - if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - else - { - _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available"); - return GLFW_FALSE; - } - } - - return GLFW_TRUE; -} - -void _glfwPlatformDestroyWindow(_GLFWwindow* window) -{ - if (window->context.destroy) - window->context.destroy(window); -} - -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) -{ -} - -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, - const GLFWimage* images) -{ -} - -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) -{ -} - -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) -{ -} - -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) -{ -} - -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) -{ - if (width) - *width = window->null.width; - if (height) - *height = window->null.height; -} - -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) -{ - window->null.width = width; - window->null.height = height; -} - -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) -{ -} - -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d) -{ -} - -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) -{ - if (width) - *width = window->null.width; - if (height) - *height = window->null.height; -} - -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) -{ -} - -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) -{ - if (xscale) - *xscale = 1.f; - if (yscale) - *yscale = 1.f; -} - -void _glfwPlatformIconifyWindow(_GLFWwindow* window) -{ -} - -void _glfwPlatformRestoreWindow(_GLFWwindow* window) -{ -} - -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) -{ -} - -int _glfwPlatformWindowMaximized(_GLFWwindow* window) -{ - return GLFW_FALSE; -} - -int _glfwPlatformWindowHovered(_GLFWwindow* window) -{ - return GLFW_FALSE; -} - -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) -{ - return GLFW_FALSE; -} - -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) -{ -} - -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) -{ -} - -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) -{ -} - -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) -{ - return 1.f; -} - -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) -{ -} - -void _glfwPlatformShowWindow(_GLFWwindow* window) -{ -} - - -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) -{ -} - -void _glfwPlatformUnhideWindow(_GLFWwindow* window) -{ -} - -void _glfwPlatformHideWindow(_GLFWwindow* window) -{ -} - -void _glfwPlatformFocusWindow(_GLFWwindow* window) -{ -} - -int _glfwPlatformWindowFocused(_GLFWwindow* window) -{ - return GLFW_FALSE; -} - -int _glfwPlatformWindowIconified(_GLFWwindow* window) -{ - return GLFW_FALSE; -} - -int _glfwPlatformWindowVisible(_GLFWwindow* window) -{ - return GLFW_FALSE; -} - -void _glfwPlatformPollEvents(void) -{ -} - -void _glfwPlatformWaitEvents(void) -{ -} - -void _glfwPlatformWaitEventsTimeout(double timeout) -{ -} - -void _glfwPlatformPostEmptyEvent(void) -{ -} - -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) -{ -} - -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) -{ -} - -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) -{ -} - -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, - int xhot, int yhot) -{ - return GLFW_TRUE; -} - -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) -{ - return GLFW_TRUE; -} - -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) -{ -} - -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) -{ -} - -void _glfwPlatformSetClipboardString(const char* string) -{ -} - -const char* _glfwPlatformGetClipboardString(void) -{ - return NULL; -} - -const char* _glfwPlatformGetScancodeName(int scancode) -{ - return ""; -} - -int _glfwPlatformGetKeyScancode(int key) -{ - return -1; -} - -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) -{ -} - -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) -{ - return GLFW_FALSE; -} - -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) -{ - // This seems like the most appropriate error to return here - return VK_ERROR_INITIALIZATION_FAILED; -} - diff --git a/src/lib/third_party/glfw/OLD/src/osmesa_context.c b/src/lib/third_party/glfw/OLD/src/osmesa_context.c deleted file mode 100644 index a7de33f2..00000000 --- a/src/lib/third_party/glfw/OLD/src/osmesa_context.c +++ /dev/null @@ -1,370 +0,0 @@ -//======================================================================== -// GLFW 3.3 OSMesa - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2016 Google Inc. -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include -#include - -#include "internal.h" - - -static void makeContextCurrentOSMesa(_GLFWwindow* window) -{ - if (window) - { - int width, height; - _glfwPlatformGetFramebufferSize(window, &width, &height); - - // Check to see if we need to allocate a new buffer - if ((window->context.osmesa.buffer == NULL) || - (width != window->context.osmesa.width) || - (height != window->context.osmesa.height)) - { - free(window->context.osmesa.buffer); - - // Allocate the new buffer (width * height * 8-bit RGBA) - window->context.osmesa.buffer = calloc(4, width * height); - window->context.osmesa.width = width; - window->context.osmesa.height = height; - } - - if (!OSMesaMakeCurrent(window->context.osmesa.handle, - window->context.osmesa.buffer, - GL_UNSIGNED_BYTE, - width, height)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "OSMesa: Failed to make context current"); - return; - } - } - - _glfwPlatformSetTls(&_glfw.contextSlot, window); -} - -static GLFWglproc getProcAddressOSMesa(const char* procname) -{ - return (GLFWglproc) OSMesaGetProcAddress(procname); -} - -static void destroyContextOSMesa(_GLFWwindow* window) -{ - if (window->context.osmesa.handle) - { - OSMesaDestroyContext(window->context.osmesa.handle); - window->context.osmesa.handle = NULL; - } - - if (window->context.osmesa.buffer) - { - free(window->context.osmesa.buffer); - window->context.osmesa.width = 0; - window->context.osmesa.height = 0; - } -} - -static void swapBuffersOSMesa(_GLFWwindow* window) -{ - // No double buffering on OSMesa -} - -static void swapIntervalOSMesa(int interval) -{ - // No swap interval on OSMesa -} - -static int extensionSupportedOSMesa(const char* extension) -{ - // OSMesa does not have extensions - return GLFW_FALSE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWbool _glfwInitOSMesa(void) -{ - int i; - const char* sonames[] = - { -#if defined(_GLFW_OSMESA_LIBRARY) - _GLFW_OSMESA_LIBRARY, -#elif defined(_WIN32) - "libOSMesa.dll", - "OSMesa.dll", -#elif defined(__APPLE__) - "libOSMesa.8.dylib", -#elif defined(__CYGWIN__) - "libOSMesa-8.so", -#else - "libOSMesa.so.8", - "libOSMesa.so.6", -#endif - NULL - }; - - if (_glfw.osmesa.handle) - return GLFW_TRUE; - - for (i = 0; sonames[i]; i++) - { - _glfw.osmesa.handle = _glfw_dlopen(sonames[i]); - if (_glfw.osmesa.handle) - break; - } - - if (!_glfw.osmesa.handle) - { - _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found"); - return GLFW_FALSE; - } - - _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt"); - _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs"); - _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext"); - _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent"); - _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer"); - _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer"); - _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress) - _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress"); - - if (!_glfw.osmesa.CreateContextExt || - !_glfw.osmesa.DestroyContext || - !_glfw.osmesa.MakeCurrent || - !_glfw.osmesa.GetColorBuffer || - !_glfw.osmesa.GetDepthBuffer || - !_glfw.osmesa.GetProcAddress) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "OSMesa: Failed to load required entry points"); - - _glfwTerminateOSMesa(); - return GLFW_FALSE; - } - - return GLFW_TRUE; -} - -void _glfwTerminateOSMesa(void) -{ - if (_glfw.osmesa.handle) - { - _glfw_dlclose(_glfw.osmesa.handle); - _glfw.osmesa.handle = NULL; - } -} - -#define setAttrib(a, v) \ -{ \ - assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ - attribs[index++] = a; \ - attribs[index++] = v; \ -} - -GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - OSMesaContext share = NULL; - const int accumBits = fbconfig->accumRedBits + - fbconfig->accumGreenBits + - fbconfig->accumBlueBits + - fbconfig->accumAlphaBits; - - if (ctxconfig->client == GLFW_OPENGL_ES_API) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "OSMesa: OpenGL ES is not available on OSMesa"); - return GLFW_FALSE; - } - - if (ctxconfig->share) - share = ctxconfig->share->context.osmesa.handle; - - if (OSMesaCreateContextAttribs) - { - int index = 0, attribs[40]; - - setAttrib(OSMESA_FORMAT, OSMESA_RGBA); - setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits); - setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits); - setAttrib(OSMESA_ACCUM_BITS, accumBits); - - if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) - { - setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE); - } - else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) - { - setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE); - } - - if (ctxconfig->major != 1 || ctxconfig->minor != 0) - { - setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major); - setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor); - } - - if (ctxconfig->forward) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "OSMesa: Foward-compatible contexts not supported"); - return GLFW_FALSE; - } - - setAttrib(0, 0); - - window->context.osmesa.handle = - OSMesaCreateContextAttribs(attribs, share); - } - else - { - if (ctxconfig->profile) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "OSMesa: OpenGL profiles unavailable"); - return GLFW_FALSE; - } - - window->context.osmesa.handle = - OSMesaCreateContextExt(OSMESA_RGBA, - fbconfig->depthBits, - fbconfig->stencilBits, - accumBits, - share); - } - - if (window->context.osmesa.handle == NULL) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "OSMesa: Failed to create context"); - return GLFW_FALSE; - } - - window->context.makeCurrent = makeContextCurrentOSMesa; - window->context.swapBuffers = swapBuffersOSMesa; - window->context.swapInterval = swapIntervalOSMesa; - window->context.extensionSupported = extensionSupportedOSMesa; - window->context.getProcAddress = getProcAddressOSMesa; - window->context.destroy = destroyContextOSMesa; - - return GLFW_TRUE; -} - -#undef setAttrib - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width, - int* height, int* format, void** buffer) -{ - void* mesaBuffer; - GLint mesaWidth, mesaHeight, mesaFormat; - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - - if (!OSMesaGetColorBuffer(window->context.osmesa.handle, - &mesaWidth, &mesaHeight, - &mesaFormat, &mesaBuffer)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "OSMesa: Failed to retrieve color buffer"); - return GLFW_FALSE; - } - - if (width) - *width = mesaWidth; - if (height) - *height = mesaHeight; - if (format) - *format = mesaFormat; - if (buffer) - *buffer = mesaBuffer; - - return GLFW_TRUE; -} - -GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle, - int* width, int* height, - int* bytesPerValue, - void** buffer) -{ - void* mesaBuffer; - GLint mesaWidth, mesaHeight, mesaBytes; - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - - if (!OSMesaGetDepthBuffer(window->context.osmesa.handle, - &mesaWidth, &mesaHeight, - &mesaBytes, &mesaBuffer)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "OSMesa: Failed to retrieve depth buffer"); - return GLFW_FALSE; - } - - if (width) - *width = mesaWidth; - if (height) - *height = mesaHeight; - if (bytesPerValue) - *bytesPerValue = mesaBytes; - if (buffer) - *buffer = mesaBuffer; - - return GLFW_TRUE; -} - -GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (window->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); - return NULL; - } - - return window->context.osmesa.handle; -} - diff --git a/src/lib/third_party/glfw/OLD/src/osmesa_context.h b/src/lib/third_party/glfw/OLD/src/osmesa_context.h deleted file mode 100644 index 07bb469a..00000000 --- a/src/lib/third_party/glfw/OLD/src/osmesa_context.h +++ /dev/null @@ -1,94 +0,0 @@ -//======================================================================== -// GLFW 3.3 OSMesa - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2016 Google Inc. -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define OSMESA_RGBA 0x1908 -#define OSMESA_FORMAT 0x22 -#define OSMESA_DEPTH_BITS 0x30 -#define OSMESA_STENCIL_BITS 0x31 -#define OSMESA_ACCUM_BITS 0x32 -#define OSMESA_PROFILE 0x33 -#define OSMESA_CORE_PROFILE 0x34 -#define OSMESA_COMPAT_PROFILE 0x35 -#define OSMESA_CONTEXT_MAJOR_VERSION 0x36 -#define OSMESA_CONTEXT_MINOR_VERSION 0x37 - -typedef void* OSMesaContext; -typedef void (*OSMESAproc)(void); - -typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext); -typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext); -typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext); -typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int); -typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**); -typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**); -typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*); -#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt -#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs -#define OSMesaDestroyContext _glfw.osmesa.DestroyContext -#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent -#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer -#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer -#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress - -#define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa -#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa - - -// OSMesa-specific per-context data -// -typedef struct _GLFWcontextOSMesa -{ - OSMesaContext handle; - int width; - int height; - void* buffer; - -} _GLFWcontextOSMesa; - -// OSMesa-specific global data -// -typedef struct _GLFWlibraryOSMesa -{ - void* handle; - - PFN_OSMesaCreateContextExt CreateContextExt; - PFN_OSMesaCreateContextAttribs CreateContextAttribs; - PFN_OSMesaDestroyContext DestroyContext; - PFN_OSMesaMakeCurrent MakeCurrent; - PFN_OSMesaGetColorBuffer GetColorBuffer; - PFN_OSMesaGetDepthBuffer GetDepthBuffer; - PFN_OSMesaGetProcAddress GetProcAddress; - -} _GLFWlibraryOSMesa; - - -GLFWbool _glfwInitOSMesa(void); -void _glfwTerminateOSMesa(void); -GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); - diff --git a/src/lib/third_party/glfw/OLD/src/posix_thread.c b/src/lib/third_party/glfw/OLD/src/posix_thread.c deleted file mode 100644 index ce0bc39b..00000000 --- a/src/lib/third_party/glfw/OLD/src/posix_thread.c +++ /dev/null @@ -1,103 +0,0 @@ -//======================================================================== -// GLFW 3.3 POSIX - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls) -{ - assert(tls->posix.allocated == GLFW_FALSE); - - if (pthread_key_create(&tls->posix.key, NULL) != 0) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "POSIX: Failed to create context TLS"); - return GLFW_FALSE; - } - - tls->posix.allocated = GLFW_TRUE; - return GLFW_TRUE; -} - -void _glfwPlatformDestroyTls(_GLFWtls* tls) -{ - if (tls->posix.allocated) - pthread_key_delete(tls->posix.key); - memset(tls, 0, sizeof(_GLFWtls)); -} - -void* _glfwPlatformGetTls(_GLFWtls* tls) -{ - assert(tls->posix.allocated == GLFW_TRUE); - return pthread_getspecific(tls->posix.key); -} - -void _glfwPlatformSetTls(_GLFWtls* tls, void* value) -{ - assert(tls->posix.allocated == GLFW_TRUE); - pthread_setspecific(tls->posix.key, value); -} - -GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex) -{ - assert(mutex->posix.allocated == GLFW_FALSE); - - if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0) - { - _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex"); - return GLFW_FALSE; - } - - return mutex->posix.allocated = GLFW_TRUE; -} - -void _glfwPlatformDestroyMutex(_GLFWmutex* mutex) -{ - if (mutex->posix.allocated) - pthread_mutex_destroy(&mutex->posix.handle); - memset(mutex, 0, sizeof(_GLFWmutex)); -} - -void _glfwPlatformLockMutex(_GLFWmutex* mutex) -{ - assert(mutex->posix.allocated == GLFW_TRUE); - pthread_mutex_lock(&mutex->posix.handle); -} - -void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) -{ - assert(mutex->posix.allocated == GLFW_TRUE); - pthread_mutex_unlock(&mutex->posix.handle); -} - diff --git a/src/lib/third_party/glfw/OLD/src/posix_thread.h b/src/lib/third_party/glfw/OLD/src/posix_thread.h deleted file mode 100644 index bdddf41a..00000000 --- a/src/lib/third_party/glfw/OLD/src/posix_thread.h +++ /dev/null @@ -1,51 +0,0 @@ -//======================================================================== -// GLFW 3.3 POSIX - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include - -#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsPOSIX posix -#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexPOSIX posix - - -// POSIX-specific thread local storage data -// -typedef struct _GLFWtlsPOSIX -{ - GLFWbool allocated; - pthread_key_t key; - -} _GLFWtlsPOSIX; - -// POSIX-specific mutex data -// -typedef struct _GLFWmutexPOSIX -{ - GLFWbool allocated; - pthread_mutex_t handle; - -} _GLFWmutexPOSIX; - diff --git a/src/lib/third_party/glfw/OLD/src/posix_time.c b/src/lib/third_party/glfw/OLD/src/posix_time.c deleted file mode 100644 index 00b2831d..00000000 --- a/src/lib/third_party/glfw/OLD/src/posix_time.c +++ /dev/null @@ -1,85 +0,0 @@ -//======================================================================== -// GLFW 3.3 POSIX - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialise timer -// -void _glfwInitTimerPOSIX(void) -{ -#if defined(CLOCK_MONOTONIC) - struct timespec ts; - - if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) - { - _glfw.timer.posix.monotonic = GLFW_TRUE; - _glfw.timer.posix.frequency = 1000000000; - } - else -#endif - { - _glfw.timer.posix.monotonic = GLFW_FALSE; - _glfw.timer.posix.frequency = 1000000; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -uint64_t _glfwPlatformGetTimerValue(void) -{ -#if defined(CLOCK_MONOTONIC) - if (_glfw.timer.posix.monotonic) - { - struct timespec ts; - clock_gettime(CLOCK_MONOTONIC, &ts); - return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec; - } - else -#endif - { - struct timeval tv; - gettimeofday(&tv, NULL); - return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec; - } -} - -uint64_t _glfwPlatformGetTimerFrequency(void) -{ - return _glfw.timer.posix.frequency; -} - diff --git a/src/lib/third_party/glfw/OLD/src/posix_time.h b/src/lib/third_party/glfw/OLD/src/posix_time.h deleted file mode 100644 index f1a69eb2..00000000 --- a/src/lib/third_party/glfw/OLD/src/posix_time.h +++ /dev/null @@ -1,44 +0,0 @@ -//======================================================================== -// GLFW 3.3 POSIX - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix - -#include - - -// POSIX-specific global timer data -// -typedef struct _GLFWtimerPOSIX -{ - GLFWbool monotonic; - uint64_t frequency; - -} _GLFWtimerPOSIX; - - -void _glfwInitTimerPOSIX(void); - diff --git a/src/lib/third_party/glfw/OLD/src/vulkan.c b/src/lib/third_party/glfw/OLD/src/vulkan.c deleted file mode 100644 index debc0eff..00000000 --- a/src/lib/third_party/glfw/OLD/src/vulkan.c +++ /dev/null @@ -1,329 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include - -#define _GLFW_FIND_LOADER 1 -#define _GLFW_REQUIRE_LOADER 2 - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWbool _glfwInitVulkan(int mode) -{ - VkResult err; - VkExtensionProperties* ep; - uint32_t i, count; - - if (_glfw.vk.available) - return GLFW_TRUE; - -#if !defined(_GLFW_VULKAN_STATIC) -#if defined(_GLFW_VULKAN_LIBRARY) - _glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY); -#elif defined(_GLFW_WIN32) - _glfw.vk.handle = _glfw_dlopen("vulkan-1.dll"); -#elif defined(_GLFW_COCOA) - _glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib"); -#else - _glfw.vk.handle = _glfw_dlopen("libvulkan.so.1"); -#endif - if (!_glfw.vk.handle) - { - if (mode == _GLFW_REQUIRE_LOADER) - _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found"); - - return GLFW_FALSE; - } - - _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) - _glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr"); - if (!_glfw.vk.GetInstanceProcAddr) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Vulkan: Loader does not export vkGetInstanceProcAddr"); - - _glfwTerminateVulkan(); - return GLFW_FALSE; - } - - _glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) - vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties"); - if (!_glfw.vk.EnumerateInstanceExtensionProperties) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties"); - - _glfwTerminateVulkan(); - return GLFW_FALSE; - } -#endif // _GLFW_VULKAN_STATIC - - err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL); - if (err) - { - // NOTE: This happens on systems with a loader but without any Vulkan ICD - if (mode == _GLFW_REQUIRE_LOADER) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Vulkan: Failed to query instance extension count: %s", - _glfwGetVulkanResultString(err)); - } - - _glfwTerminateVulkan(); - return GLFW_FALSE; - } - - ep = calloc(count, sizeof(VkExtensionProperties)); - - err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep); - if (err) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Vulkan: Failed to query instance extensions: %s", - _glfwGetVulkanResultString(err)); - - free(ep); - _glfwTerminateVulkan(); - return GLFW_FALSE; - } - - for (i = 0; i < count; i++) - { - if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0) - _glfw.vk.KHR_surface = GLFW_TRUE; -#if defined(_GLFW_WIN32) - else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0) - _glfw.vk.KHR_win32_surface = GLFW_TRUE; -#elif defined(_GLFW_COCOA) - else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0) - _glfw.vk.MVK_macos_surface = GLFW_TRUE; -#elif defined(_GLFW_X11) - else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0) - _glfw.vk.KHR_xlib_surface = GLFW_TRUE; - else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0) - _glfw.vk.KHR_xcb_surface = GLFW_TRUE; -#elif defined(_GLFW_WAYLAND) - else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0) - _glfw.vk.KHR_wayland_surface = GLFW_TRUE; -#elif defined(_GLFW_MIR) - else if (strcmp(ep[i].extensionName, "VK_KHR_mir_surface") == 0) - _glfw.vk.KHR_mir_surface = GLFW_TRUE; -#endif - } - - free(ep); - - _glfw.vk.available = GLFW_TRUE; - - _glfwPlatformGetRequiredInstanceExtensions(_glfw.vk.extensions); - - return GLFW_TRUE; -} - -void _glfwTerminateVulkan(void) -{ -#if !defined(_GLFW_VULKAN_STATIC) - if (_glfw.vk.handle) - _glfw_dlclose(_glfw.vk.handle); -#endif -} - -const char* _glfwGetVulkanResultString(VkResult result) -{ - switch (result) - { - case VK_SUCCESS: - return "Success"; - case VK_NOT_READY: - return "A fence or query has not yet completed"; - case VK_TIMEOUT: - return "A wait operation has not completed in the specified time"; - case VK_EVENT_SET: - return "An event is signaled"; - case VK_EVENT_RESET: - return "An event is unsignaled"; - case VK_INCOMPLETE: - return "A return array was too small for the result"; - case VK_ERROR_OUT_OF_HOST_MEMORY: - return "A host memory allocation has failed"; - case VK_ERROR_OUT_OF_DEVICE_MEMORY: - return "A device memory allocation has failed"; - case VK_ERROR_INITIALIZATION_FAILED: - return "Initialization of an object could not be completed for implementation-specific reasons"; - case VK_ERROR_DEVICE_LOST: - return "The logical or physical device has been lost"; - case VK_ERROR_MEMORY_MAP_FAILED: - return "Mapping of a memory object has failed"; - case VK_ERROR_LAYER_NOT_PRESENT: - return "A requested layer is not present or could not be loaded"; - case VK_ERROR_EXTENSION_NOT_PRESENT: - return "A requested extension is not supported"; - case VK_ERROR_FEATURE_NOT_PRESENT: - return "A requested feature is not supported"; - case VK_ERROR_INCOMPATIBLE_DRIVER: - return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible"; - case VK_ERROR_TOO_MANY_OBJECTS: - return "Too many objects of the type have already been created"; - case VK_ERROR_FORMAT_NOT_SUPPORTED: - return "A requested format is not supported on this device"; - case VK_ERROR_SURFACE_LOST_KHR: - return "A surface is no longer available"; - case VK_SUBOPTIMAL_KHR: - return "A swapchain no longer matches the surface properties exactly, but can still be used"; - case VK_ERROR_OUT_OF_DATE_KHR: - return "A surface has changed in such a way that it is no longer compatible with the swapchain"; - case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR: - return "The display used by a swapchain does not use the same presentable image layout"; - case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR: - return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API"; - case VK_ERROR_VALIDATION_FAILED_EXT: - return "A validation layer found an error"; - default: - return "ERROR: UNKNOWN VULKAN ERROR"; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW public API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI int glfwVulkanSupported(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - return _glfwInitVulkan(_GLFW_FIND_LOADER); -} - -GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count) -{ - assert(count != NULL); - - *count = 0; - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) - return NULL; - - if (!_glfw.vk.extensions[0]) - return NULL; - - *count = 2; - return (const char**) _glfw.vk.extensions; -} - -GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, - const char* procname) -{ - GLFWvkproc proc; - assert(procname != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) - return NULL; - - proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname); -#if defined(_GLFW_VULKAN_STATIC) - if (!proc) - { - if (strcmp(procname, "vkGetInstanceProcAddr") == 0) - return (GLFWvkproc) vkGetInstanceProcAddr; - } -#else - if (!proc) - proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname); -#endif - - return proc; -} - -GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) -{ - assert(instance != VK_NULL_HANDLE); - assert(device != VK_NULL_HANDLE); - - _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); - - if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) - return GLFW_FALSE; - - if (!_glfw.vk.extensions[0]) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Vulkan: Window surface creation extensions not found"); - return GLFW_FALSE; - } - - return _glfwPlatformGetPhysicalDevicePresentationSupport(instance, - device, - queuefamily); -} - -GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, - GLFWwindow* handle, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(instance != VK_NULL_HANDLE); - assert(window != NULL); - assert(surface != NULL); - - *surface = VK_NULL_HANDLE; - - _GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED); - - if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) - return VK_ERROR_INITIALIZATION_FAILED; - - if (!_glfw.vk.extensions[0]) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Vulkan: Window surface creation extensions not found"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - - if (window->context.client != GLFW_NO_API) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Vulkan: Window surface creation requires the window to have the client API set to GLFW_NO_API"); - return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR; - } - - return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface); -} - diff --git a/src/lib/third_party/glfw/OLD/src/wgl_context.c b/src/lib/third_party/glfw/OLD/src/wgl_context.c deleted file mode 100644 index beccb13e..00000000 --- a/src/lib/third_party/glfw/OLD/src/wgl_context.c +++ /dev/null @@ -1,728 +0,0 @@ -//======================================================================== -// GLFW 3.3 WGL - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include - - -// Returns the specified attribute of the specified pixel format -// -static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib) -{ - int value = 0; - - assert(_glfw.wgl.ARB_pixel_format); - - if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc, - pixelFormat, - 0, 1, &attrib, &value)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to retrieve pixel format attribute"); - return 0; - } - - return value; -} - -// Return a list of available and usable framebuffer configs -// -static int choosePixelFormat(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - _GLFWfbconfig* usableConfigs; - const _GLFWfbconfig* closest; - int i, pixelFormat, nativeCount, usableCount; - - if (_glfw.wgl.ARB_pixel_format) - { - nativeCount = getPixelFormatAttrib(window, - 1, - WGL_NUMBER_PIXEL_FORMATS_ARB); - } - else - { - nativeCount = DescribePixelFormat(window->context.wgl.dc, - 1, - sizeof(PIXELFORMATDESCRIPTOR), - NULL); - } - - usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); - usableCount = 0; - - for (i = 0; i < nativeCount; i++) - { - const int n = i + 1; - _GLFWfbconfig* u = usableConfigs + usableCount; - - if (_glfw.wgl.ARB_pixel_format) - { - // Get pixel format attributes through "modern" extension - - if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) || - !getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB)) - { - continue; - } - - if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) != - WGL_TYPE_RGBA_ARB) - { - continue; - } - - if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) == - WGL_NO_ACCELERATION_ARB) - { - continue; - } - - u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB); - u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB); - u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB); - u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB); - - u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB); - u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB); - - u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB); - u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB); - u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB); - u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB); - - u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB); - - if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB)) - u->stereo = GLFW_TRUE; - if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB)) - u->doublebuffer = GLFW_TRUE; - - if (_glfw.wgl.ARB_multisample) - u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB); - - if (ctxconfig->client == GLFW_OPENGL_API) - { - if (_glfw.wgl.ARB_framebuffer_sRGB || - _glfw.wgl.EXT_framebuffer_sRGB) - { - if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)) - u->sRGB = GLFW_TRUE; - } - } - else - { - if (_glfw.wgl.EXT_colorspace) - { - if (getPixelFormatAttrib(window, n, WGL_COLORSPACE_EXT) == - WGL_COLORSPACE_SRGB_EXT) - { - u->sRGB = GLFW_TRUE; - } - } - } - } - else - { - // Get pixel format attributes through legacy PFDs - - PIXELFORMATDESCRIPTOR pfd; - - if (!DescribePixelFormat(window->context.wgl.dc, - n, - sizeof(PIXELFORMATDESCRIPTOR), - &pfd)) - { - continue; - } - - if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || - !(pfd.dwFlags & PFD_SUPPORT_OPENGL)) - { - continue; - } - - if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && - (pfd.dwFlags & PFD_GENERIC_FORMAT)) - { - continue; - } - - if (pfd.iPixelType != PFD_TYPE_RGBA) - continue; - - u->redBits = pfd.cRedBits; - u->greenBits = pfd.cGreenBits; - u->blueBits = pfd.cBlueBits; - u->alphaBits = pfd.cAlphaBits; - - u->depthBits = pfd.cDepthBits; - u->stencilBits = pfd.cStencilBits; - - u->accumRedBits = pfd.cAccumRedBits; - u->accumGreenBits = pfd.cAccumGreenBits; - u->accumBlueBits = pfd.cAccumBlueBits; - u->accumAlphaBits = pfd.cAccumAlphaBits; - - u->auxBuffers = pfd.cAuxBuffers; - - if (pfd.dwFlags & PFD_STEREO) - u->stereo = GLFW_TRUE; - if (pfd.dwFlags & PFD_DOUBLEBUFFER) - u->doublebuffer = GLFW_TRUE; - } - - u->handle = n; - usableCount++; - } - - if (!usableCount) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "WGL: The driver does not appear to support OpenGL"); - - free(usableConfigs); - return 0; - } - - closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount); - if (!closest) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "WGL: Failed to find a suitable pixel format"); - - free(usableConfigs); - return 0; - } - - pixelFormat = (int) closest->handle; - free(usableConfigs); - - return pixelFormat; -} - -static void makeContextCurrentWGL(_GLFWwindow* window) -{ - if (window) - { - if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle)) - _glfwPlatformSetTls(&_glfw.contextSlot, window); - else - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to make context current"); - _glfwPlatformSetTls(&_glfw.contextSlot, NULL); - } - } - else - { - if (!wglMakeCurrent(NULL, NULL)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to clear current context"); - } - - _glfwPlatformSetTls(&_glfw.contextSlot, NULL); - } -} - -static void swapBuffersWGL(_GLFWwindow* window) -{ - // HACK: Use DwmFlush when desktop composition is enabled - if (_glfwIsCompositionEnabledWin32() && !window->monitor) - { - int count = abs(window->context.wgl.interval); - while (count--) - DwmFlush(); - } - - SwapBuffers(window->context.wgl.dc); -} - -static void swapIntervalWGL(int interval) -{ - _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); - - window->context.wgl.interval = interval; - - // HACK: Disable WGL swap interval when desktop composition is enabled to - // avoid interfering with DWM vsync - if (_glfwIsCompositionEnabledWin32() && !window->monitor) - interval = 0; - - if (_glfw.wgl.EXT_swap_control) - _glfw.wgl.SwapIntervalEXT(interval); -} - -static int extensionSupportedWGL(const char* extension) -{ - const char* extensions; - - if (_glfw.wgl.GetExtensionsStringEXT) - { - extensions = _glfw.wgl.GetExtensionsStringEXT(); - if (extensions) - { - if (_glfwStringInExtensionString(extension, extensions)) - return GLFW_TRUE; - } - } - - if (_glfw.wgl.GetExtensionsStringARB) - { - extensions = _glfw.wgl.GetExtensionsStringARB(wglGetCurrentDC()); - if (extensions) - { - if (_glfwStringInExtensionString(extension, extensions)) - return GLFW_TRUE; - } - } - - return GLFW_FALSE; -} - -static GLFWglproc getProcAddressWGL(const char* procname) -{ - const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname); - if (proc) - return proc; - - return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname); -} - -// Destroy the OpenGL context -// -static void destroyContextWGL(_GLFWwindow* window) -{ - if (window->context.wgl.handle) - { - wglDeleteContext(window->context.wgl.handle); - window->context.wgl.handle = NULL; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialize WGL -// -GLFWbool _glfwInitWGL(void) -{ - PIXELFORMATDESCRIPTOR pfd; - HGLRC prc, rc; - HDC pdc, dc; - - if (_glfw.wgl.instance) - return GLFW_TRUE; - - _glfw.wgl.instance = LoadLibraryA("opengl32.dll"); - if (!_glfw.wgl.instance) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to load opengl32.dll"); - return GLFW_FALSE; - } - - _glfw.wgl.CreateContext = (PFN_wglCreateContext) - GetProcAddress(_glfw.wgl.instance, "wglCreateContext"); - _glfw.wgl.DeleteContext = (PFN_wglDeleteContext) - GetProcAddress(_glfw.wgl.instance, "wglDeleteContext"); - _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress) - GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress"); - _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC) - GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC"); - _glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext) - GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext"); - _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent) - GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent"); - _glfw.wgl.ShareLists = (PFN_wglShareLists) - GetProcAddress(_glfw.wgl.instance, "wglShareLists"); - - // NOTE: A dummy context has to be created for opengl32.dll to load the - // OpenGL ICD, from which we can then query WGL extensions - // NOTE: This code will accept the Microsoft GDI ICD; accelerated context - // creation failure occurs during manual pixel format enumeration - - dc = GetDC(_glfw.win32.helperWindowHandle);; - - ZeroMemory(&pfd, sizeof(pfd)); - pfd.nSize = sizeof(pfd); - pfd.nVersion = 1; - pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; - pfd.iPixelType = PFD_TYPE_RGBA; - pfd.cColorBits = 24; - - if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to set pixel format for dummy context"); - return GLFW_FALSE; - } - - rc = wglCreateContext(dc); - if (!rc) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to create dummy context"); - return GLFW_FALSE; - } - - pdc = wglGetCurrentDC(); - prc = wglGetCurrentContext(); - - if (!wglMakeCurrent(dc, rc)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to make dummy context current"); - wglMakeCurrent(pdc, prc); - wglDeleteContext(rc); - return GLFW_FALSE; - } - - // NOTE: Functions must be loaded first as they're needed to retrieve the - // extension string that tells us whether the functions are supported - _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) - wglGetProcAddress("wglGetExtensionsStringEXT"); - _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) - wglGetProcAddress("wglGetExtensionsStringARB"); - _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) - wglGetProcAddress("wglCreateContextAttribsARB"); - _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) - wglGetProcAddress("wglSwapIntervalEXT"); - _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) - wglGetProcAddress("wglGetPixelFormatAttribivARB"); - - // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not - // checked below as we are already using them - _glfw.wgl.ARB_multisample = - extensionSupportedWGL("WGL_ARB_multisample"); - _glfw.wgl.ARB_framebuffer_sRGB = - extensionSupportedWGL("WGL_ARB_framebuffer_sRGB"); - _glfw.wgl.EXT_framebuffer_sRGB = - extensionSupportedWGL("WGL_EXT_framebuffer_sRGB"); - _glfw.wgl.ARB_create_context = - extensionSupportedWGL("WGL_ARB_create_context"); - _glfw.wgl.ARB_create_context_profile = - extensionSupportedWGL("WGL_ARB_create_context_profile"); - _glfw.wgl.EXT_create_context_es2_profile = - extensionSupportedWGL("WGL_EXT_create_context_es2_profile"); - _glfw.wgl.ARB_create_context_robustness = - extensionSupportedWGL("WGL_ARB_create_context_robustness"); - _glfw.wgl.ARB_create_context_no_error = - extensionSupportedWGL("WGL_ARB_create_context_no_error"); - _glfw.wgl.EXT_swap_control = - extensionSupportedWGL("WGL_EXT_swap_control"); - _glfw.wgl.EXT_colorspace = - extensionSupportedWGL("WGL_EXT_colorspace"); - _glfw.wgl.ARB_pixel_format = - extensionSupportedWGL("WGL_ARB_pixel_format"); - _glfw.wgl.ARB_context_flush_control = - extensionSupportedWGL("WGL_ARB_context_flush_control"); - - wglMakeCurrent(pdc, prc); - wglDeleteContext(rc); - return GLFW_TRUE; -} - -// Terminate WGL -// -void _glfwTerminateWGL(void) -{ - if (_glfw.wgl.instance) - FreeLibrary(_glfw.wgl.instance); -} - -#define setAttrib(a, v) \ -{ \ - assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ - attribs[index++] = a; \ - attribs[index++] = v; \ -} - -// Create the OpenGL or OpenGL ES context -// -GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - int attribs[40]; - int pixelFormat; - PIXELFORMATDESCRIPTOR pfd; - HGLRC share = NULL; - - if (ctxconfig->share) - share = ctxconfig->share->context.wgl.handle; - - window->context.wgl.dc = GetDC(window->win32.handle); - if (!window->context.wgl.dc) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "WGL: Failed to retrieve DC for window"); - return GLFW_FALSE; - } - - pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig); - if (!pixelFormat) - return GLFW_FALSE; - - if (!DescribePixelFormat(window->context.wgl.dc, - pixelFormat, sizeof(pfd), &pfd)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to retrieve PFD for selected pixel format"); - return GLFW_FALSE; - } - - if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to set selected pixel format"); - return GLFW_FALSE; - } - - if (ctxconfig->client == GLFW_OPENGL_API) - { - if (ctxconfig->forward) - { - if (!_glfw.wgl.ARB_create_context) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable"); - return GLFW_FALSE; - } - } - - if (ctxconfig->profile) - { - if (!_glfw.wgl.ARB_create_context_profile) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); - return GLFW_FALSE; - } - } - } - else - { - if (!_glfw.wgl.ARB_create_context || - !_glfw.wgl.ARB_create_context_profile || - !_glfw.wgl.EXT_create_context_es2_profile) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable"); - return GLFW_FALSE; - } - } - - if (_glfw.wgl.ARB_create_context) - { - int index = 0, mask = 0, flags = 0; - - if (ctxconfig->client == GLFW_OPENGL_API) - { - if (ctxconfig->forward) - flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; - - if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) - mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; - else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) - mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; - } - else - mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; - - if (ctxconfig->debug) - flags |= WGL_CONTEXT_DEBUG_BIT_ARB; - - if (ctxconfig->robustness) - { - if (_glfw.wgl.ARB_create_context_robustness) - { - if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) - { - setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, - WGL_NO_RESET_NOTIFICATION_ARB); - } - else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) - { - setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, - WGL_LOSE_CONTEXT_ON_RESET_ARB); - } - - flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; - } - } - - if (ctxconfig->release) - { - if (_glfw.wgl.ARB_context_flush_control) - { - if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) - { - setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, - WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); - } - else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) - { - setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, - WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); - } - } - } - - if (ctxconfig->noerror) - { - if (_glfw.wgl.ARB_create_context_no_error) - setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); - } - - // NOTE: Only request an explicitly versioned context when necessary, as - // explicitly requesting version 1.0 does not always return the - // highest version supported by the driver - if (ctxconfig->major != 1 || ctxconfig->minor != 0) - { - setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); - setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); - } - - if (flags) - setAttrib(WGL_CONTEXT_FLAGS_ARB, flags); - - if (mask) - setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); - - setAttrib(0, 0); - - window->context.wgl.handle = - _glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc, - share, attribs); - if (!window->context.wgl.handle) - { - const DWORD error = GetLastError(); - - if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB)) - { - if (ctxconfig->client == GLFW_OPENGL_API) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "WGL: Driver does not support OpenGL version %i.%i", - ctxconfig->major, - ctxconfig->minor); - } - else - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "WGL: Driver does not support OpenGL ES version %i.%i", - ctxconfig->major, - ctxconfig->minor); - } - } - else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB)) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "WGL: Driver does not support the requested OpenGL profile"); - } - else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB)) - { - _glfwInputError(GLFW_INVALID_VALUE, - "WGL: The share context is not compatible with the requested context"); - } - else - { - if (ctxconfig->client == GLFW_OPENGL_API) - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "WGL: Failed to create OpenGL context"); - } - else - { - _glfwInputError(GLFW_VERSION_UNAVAILABLE, - "WGL: Failed to create OpenGL ES context"); - } - } - - return GLFW_FALSE; - } - } - else - { - window->context.wgl.handle = wglCreateContext(window->context.wgl.dc); - if (!window->context.wgl.handle) - { - _glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE, - "WGL: Failed to create OpenGL context"); - return GLFW_FALSE; - } - - if (share) - { - if (!wglShareLists(share, window->context.wgl.handle)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "WGL: Failed to enable sharing with specified OpenGL context"); - return GLFW_FALSE; - } - } - } - - window->context.makeCurrent = makeContextCurrentWGL; - window->context.swapBuffers = swapBuffersWGL; - window->context.swapInterval = swapIntervalWGL; - window->context.extensionSupported = extensionSupportedWGL; - window->context.getProcAddress = getProcAddressWGL; - window->context.destroy = destroyContextWGL; - - return GLFW_TRUE; -} - -#undef setAttrib - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (window->context.client == GLFW_NO_API) - { - _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); - return NULL; - } - - return window->context.wgl.handle; -} - diff --git a/src/lib/third_party/glfw/OLD/src/wgl_context.h b/src/lib/third_party/glfw/OLD/src/wgl_context.h deleted file mode 100644 index c7540386..00000000 --- a/src/lib/third_party/glfw/OLD/src/wgl_context.h +++ /dev/null @@ -1,159 +0,0 @@ -//======================================================================== -// GLFW 3.3 WGL - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_TYPE_RGBA_ARB 0x202b -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201a -#define WGL_ALPHA_BITS_ARB 0x201b -#define WGL_ALPHA_SHIFT_ARB 0x201c -#define WGL_ACCUM_BITS_ARB 0x201d -#define WGL_ACCUM_RED_BITS_ARB 0x201e -#define WGL_ACCUM_GREEN_BITS_ARB 0x201f -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_STEREO_ARB 0x2012 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_SAMPLES_ARB 0x2042 -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 -#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 -#define WGL_COLORSPACE_EXT 0x309d -#define WGL_COLORSPACE_SRGB_EXT 0x3089 - -#define ERROR_INVALID_VERSION_ARB 0x2095 -#define ERROR_INVALID_PROFILE_ARB 0x2096 -#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 - -typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*); -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC); -typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*); - -typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC); -typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC); -typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR); -typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void); -typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void); -typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC); -typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC); - -// opengl32.dll function pointer typedefs -#define wglCreateContext _glfw.wgl.CreateContext -#define wglDeleteContext _glfw.wgl.DeleteContext -#define wglGetProcAddress _glfw.wgl.GetProcAddress -#define wglGetCurrentDC _glfw.wgl.GetCurrentDC -#define wglGetCurrentContext _glfw.wgl.GetCurrentContext -#define wglMakeCurrent _glfw.wgl.MakeCurrent -#define wglShareLists _glfw.wgl.ShareLists - -#define _GLFW_RECREATION_NOT_NEEDED 0 -#define _GLFW_RECREATION_REQUIRED 1 -#define _GLFW_RECREATION_IMPOSSIBLE 2 - -#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl - - -// WGL-specific per-context data -// -typedef struct _GLFWcontextWGL -{ - HDC dc; - HGLRC handle; - int interval; - -} _GLFWcontextWGL; - -// WGL-specific global data -// -typedef struct _GLFWlibraryWGL -{ - HINSTANCE instance; - PFN_wglCreateContext CreateContext; - PFN_wglDeleteContext DeleteContext; - PFN_wglGetProcAddress GetProcAddress; - PFN_wglGetCurrentDC GetCurrentDC; - PFN_wglGetCurrentContext GetCurrentContext; - PFN_wglMakeCurrent MakeCurrent; - PFN_wglShareLists ShareLists; - - PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; - PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; - PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; - PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; - PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; - GLFWbool EXT_swap_control; - GLFWbool EXT_colorspace; - GLFWbool ARB_multisample; - GLFWbool ARB_framebuffer_sRGB; - GLFWbool EXT_framebuffer_sRGB; - GLFWbool ARB_pixel_format; - GLFWbool ARB_create_context; - GLFWbool ARB_create_context_profile; - GLFWbool EXT_create_context_es2_profile; - GLFWbool ARB_create_context_robustness; - GLFWbool ARB_create_context_no_error; - GLFWbool ARB_context_flush_control; - -} _GLFWlibraryWGL; - - -GLFWbool _glfwInitWGL(void); -void _glfwTerminateWGL(void); -GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig); - diff --git a/src/lib/third_party/glfw/OLD/src/win32_init.c b/src/lib/third_party/glfw/OLD/src/win32_init.c deleted file mode 100644 index a913846d..00000000 --- a/src/lib/third_party/glfw/OLD/src/win32_init.c +++ /dev/null @@ -1,587 +0,0 @@ -//======================================================================== -// GLFW 3.3 Win32 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include - -static const GUID _glfw_GUID_DEVINTERFACE_HID = - {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}}; - -#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID - -#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) - -// Executables (but not DLLs) exporting this symbol with this value will be -// automatically directed to the high-performance GPU on Nvidia Optimus systems -// with up-to-date drivers -// -__declspec(dllexport) DWORD NvOptimusEnablement = 1; - -// Executables (but not DLLs) exporting this symbol with this value will be -// automatically directed to the high-performance GPU on AMD PowerXpress systems -// with up-to-date drivers -// -__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; - -#endif // _GLFW_USE_HYBRID_HPG - -#if defined(_GLFW_BUILD_DLL) - -// GLFW DLL entry point -// -BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) -{ - return TRUE; -} - -#endif // _GLFW_BUILD_DLL - -// HACK: Define versionhelpers.h functions manually as MinGW lacks the header -BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp) -{ - OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp }; - DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR; - ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL); - cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL); - cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL); - return VerifyVersionInfoW(&osvi, mask, cond); -} - -// Load necessary libraries (DLLs) -// -static GLFWbool loadLibraries(void) -{ - _glfw.win32.winmm.instance = LoadLibraryA("winmm.dll"); - if (!_glfw.win32.winmm.instance) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to load winmm.dll"); - return GLFW_FALSE; - } - - _glfw.win32.winmm.GetTime = (PFN_timeGetTime) - GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime"); - - _glfw.win32.user32.instance = LoadLibraryA("user32.dll"); - if (!_glfw.win32.user32.instance) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to load user32.dll"); - return GLFW_FALSE; - } - - _glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware) - GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware"); - _glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx) - GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx"); - - _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll"); - if (_glfw.win32.dinput8.instance) - { - _glfw.win32.dinput8.Create = (PFN_DirectInput8Create) - GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create"); - } - - { - int i; - const char* names[] = - { - "xinput1_4.dll", - "xinput1_3.dll", - "xinput9_1_0.dll", - "xinput1_2.dll", - "xinput1_1.dll", - NULL - }; - - for (i = 0; names[i]; i++) - { - _glfw.win32.xinput.instance = LoadLibraryA(names[i]); - if (_glfw.win32.xinput.instance) - { - _glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities) - GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities"); - _glfw.win32.xinput.GetState = (PFN_XInputGetState) - GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState"); - - break; - } - } - } - - _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll"); - if (_glfw.win32.dwmapi.instance) - { - _glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled) - GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); - _glfw.win32.dwmapi.Flush = (PFN_DwmFlush) - GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush"); - _glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow) - GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow"); - } - - _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll"); - if (_glfw.win32.shcore.instance) - { - _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness) - GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness"); - _glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor) - GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor"); - } - - return GLFW_TRUE; -} - -// Unload used libraries (DLLs) -// -static void freeLibraries(void) -{ - if (_glfw.win32.xinput.instance) - FreeLibrary(_glfw.win32.xinput.instance); - - if (_glfw.win32.dinput8.instance) - FreeLibrary(_glfw.win32.dinput8.instance); - - if (_glfw.win32.winmm.instance) - FreeLibrary(_glfw.win32.winmm.instance); - - if (_glfw.win32.user32.instance) - FreeLibrary(_glfw.win32.user32.instance); - - if (_glfw.win32.dwmapi.instance) - FreeLibrary(_glfw.win32.dwmapi.instance); - - if (_glfw.win32.shcore.instance) - FreeLibrary(_glfw.win32.shcore.instance); -} - -// Create key code translation tables -// -static void createKeyTables(void) -{ - int scancode; - - memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes)); - memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes)); - - _glfw.win32.keycodes[0x00B] = GLFW_KEY_0; - _glfw.win32.keycodes[0x002] = GLFW_KEY_1; - _glfw.win32.keycodes[0x003] = GLFW_KEY_2; - _glfw.win32.keycodes[0x004] = GLFW_KEY_3; - _glfw.win32.keycodes[0x005] = GLFW_KEY_4; - _glfw.win32.keycodes[0x006] = GLFW_KEY_5; - _glfw.win32.keycodes[0x007] = GLFW_KEY_6; - _glfw.win32.keycodes[0x008] = GLFW_KEY_7; - _glfw.win32.keycodes[0x009] = GLFW_KEY_8; - _glfw.win32.keycodes[0x00A] = GLFW_KEY_9; - _glfw.win32.keycodes[0x01E] = GLFW_KEY_A; - _glfw.win32.keycodes[0x030] = GLFW_KEY_B; - _glfw.win32.keycodes[0x02E] = GLFW_KEY_C; - _glfw.win32.keycodes[0x020] = GLFW_KEY_D; - _glfw.win32.keycodes[0x012] = GLFW_KEY_E; - _glfw.win32.keycodes[0x021] = GLFW_KEY_F; - _glfw.win32.keycodes[0x022] = GLFW_KEY_G; - _glfw.win32.keycodes[0x023] = GLFW_KEY_H; - _glfw.win32.keycodes[0x017] = GLFW_KEY_I; - _glfw.win32.keycodes[0x024] = GLFW_KEY_J; - _glfw.win32.keycodes[0x025] = GLFW_KEY_K; - _glfw.win32.keycodes[0x026] = GLFW_KEY_L; - _glfw.win32.keycodes[0x032] = GLFW_KEY_M; - _glfw.win32.keycodes[0x031] = GLFW_KEY_N; - _glfw.win32.keycodes[0x018] = GLFW_KEY_O; - _glfw.win32.keycodes[0x019] = GLFW_KEY_P; - _glfw.win32.keycodes[0x010] = GLFW_KEY_Q; - _glfw.win32.keycodes[0x013] = GLFW_KEY_R; - _glfw.win32.keycodes[0x01F] = GLFW_KEY_S; - _glfw.win32.keycodes[0x014] = GLFW_KEY_T; - _glfw.win32.keycodes[0x016] = GLFW_KEY_U; - _glfw.win32.keycodes[0x02F] = GLFW_KEY_V; - _glfw.win32.keycodes[0x011] = GLFW_KEY_W; - _glfw.win32.keycodes[0x02D] = GLFW_KEY_X; - _glfw.win32.keycodes[0x015] = GLFW_KEY_Y; - _glfw.win32.keycodes[0x02C] = GLFW_KEY_Z; - - _glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE; - _glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH; - _glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA; - _glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL; - _glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT; - _glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET; - _glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS; - _glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD; - _glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET; - _glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON; - _glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH; - _glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2; - - _glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE; - _glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE; - _glfw.win32.keycodes[0x14F] = GLFW_KEY_END; - _glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER; - _glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE; - _glfw.win32.keycodes[0x147] = GLFW_KEY_HOME; - _glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT; - _glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU; - _glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN; - _glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP; - _glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE; - _glfw.win32.keycodes[0x146] = GLFW_KEY_PAUSE; - _glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE; - _glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB; - _glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK; - _glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK; - _glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK; - _glfw.win32.keycodes[0x03B] = GLFW_KEY_F1; - _glfw.win32.keycodes[0x03C] = GLFW_KEY_F2; - _glfw.win32.keycodes[0x03D] = GLFW_KEY_F3; - _glfw.win32.keycodes[0x03E] = GLFW_KEY_F4; - _glfw.win32.keycodes[0x03F] = GLFW_KEY_F5; - _glfw.win32.keycodes[0x040] = GLFW_KEY_F6; - _glfw.win32.keycodes[0x041] = GLFW_KEY_F7; - _glfw.win32.keycodes[0x042] = GLFW_KEY_F8; - _glfw.win32.keycodes[0x043] = GLFW_KEY_F9; - _glfw.win32.keycodes[0x044] = GLFW_KEY_F10; - _glfw.win32.keycodes[0x057] = GLFW_KEY_F11; - _glfw.win32.keycodes[0x058] = GLFW_KEY_F12; - _glfw.win32.keycodes[0x064] = GLFW_KEY_F13; - _glfw.win32.keycodes[0x065] = GLFW_KEY_F14; - _glfw.win32.keycodes[0x066] = GLFW_KEY_F15; - _glfw.win32.keycodes[0x067] = GLFW_KEY_F16; - _glfw.win32.keycodes[0x068] = GLFW_KEY_F17; - _glfw.win32.keycodes[0x069] = GLFW_KEY_F18; - _glfw.win32.keycodes[0x06A] = GLFW_KEY_F19; - _glfw.win32.keycodes[0x06B] = GLFW_KEY_F20; - _glfw.win32.keycodes[0x06C] = GLFW_KEY_F21; - _glfw.win32.keycodes[0x06D] = GLFW_KEY_F22; - _glfw.win32.keycodes[0x06E] = GLFW_KEY_F23; - _glfw.win32.keycodes[0x076] = GLFW_KEY_F24; - _glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT; - _glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL; - _glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT; - _glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER; - _glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN; - _glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT; - _glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL; - _glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT; - _glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER; - _glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN; - _glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT; - _glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT; - _glfw.win32.keycodes[0x148] = GLFW_KEY_UP; - - _glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0; - _glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1; - _glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2; - _glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3; - _glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4; - _glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5; - _glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6; - _glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7; - _glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8; - _glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9; - _glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD; - _glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL; - _glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE; - _glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER; - _glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY; - _glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT; - - for (scancode = 0; scancode < 512; scancode++) - { - if (_glfw.win32.keycodes[scancode] > 0) - _glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode; - } -} - -// Creates a dummy window for behind-the-scenes work -// -static HWND createHelperWindow(void) -{ - MSG msg; - HWND window = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW, - _GLFW_WNDCLASSNAME, - L"GLFW message window", - WS_CLIPSIBLINGS | WS_CLIPCHILDREN, - 0, 0, 1, 1, - NULL, NULL, - GetModuleHandleW(NULL), - NULL); - if (!window) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to create helper window"); - return NULL; - } - - // HACK: The first call to ShowWindow is ignored if the parent process - // passed along a STARTUPINFO, so clear that flag with a no-op call - ShowWindow(window, SW_HIDE); - - // Register for HID device notifications - { - DEV_BROADCAST_DEVICEINTERFACE_W dbi; - ZeroMemory(&dbi, sizeof(dbi)); - dbi.dbcc_size = sizeof(dbi); - dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; - dbi.dbcc_classguid = GUID_DEVINTERFACE_HID; - - _glfw.win32.deviceNotificationHandle = - RegisterDeviceNotificationW(window, - (DEV_BROADCAST_HDR*) &dbi, - DEVICE_NOTIFY_WINDOW_HANDLE); - } - - while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE)) - { - TranslateMessage(&msg); - DispatchMessageW(&msg); - } - - return window; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Returns a wide string version of the specified UTF-8 string -// -WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source) -{ - WCHAR* target; - int count; - - count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); - if (!count) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to convert string from UTF-8"); - return NULL; - } - - target = calloc(count, sizeof(WCHAR)); - - if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to convert string from UTF-8"); - free(target); - return NULL; - } - - return target; -} - -// Returns a UTF-8 string version of the specified wide string -// -char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source) -{ - char* target; - int size; - - size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); - if (!size) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to convert string to UTF-8"); - return NULL; - } - - target = calloc(size, 1); - - if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to convert string to UTF-8"); - free(target); - return NULL; - } - - return target; -} - -// Reports the specified error, appending information about the last Win32 error -// -void _glfwInputErrorWin32(int error, const char* description) -{ - WCHAR buffer[_GLFW_MESSAGE_SIZE] = L""; - char message[_GLFW_MESSAGE_SIZE] = ""; - - FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | - FORMAT_MESSAGE_IGNORE_INSERTS | - FORMAT_MESSAGE_MAX_WIDTH_MASK, - NULL, - GetLastError() & 0xffff, - MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), - buffer, - sizeof(buffer), - NULL); - WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL); - - _glfwInputError(error, "%s: %s", description, message); -} - -// Updates key names according to the current keyboard layout -// -void _glfwUpdateKeyNamesWin32(void) -{ - int key; - BYTE state[256] = {0}; - - memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames)); - - for (key = GLFW_KEY_SPACE; key <= GLFW_KEY_LAST; key++) - { - UINT vk; - int scancode, length; - WCHAR chars[16]; - - scancode = _glfw.win32.scancodes[key]; - if (scancode == -1) - continue; - - if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD) - { - const UINT vks[] = { - VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3, - VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7, - VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE, - VK_MULTIPLY, VK_SUBTRACT, VK_ADD - }; - - vk = vks[key - GLFW_KEY_KP_0]; - } - else - vk = MapVirtualKey(scancode, MAPVK_VSC_TO_VK); - - length = ToUnicode(vk, scancode, state, - chars, sizeof(chars) / sizeof(WCHAR), - 0); - - if (length == -1) - { - length = ToUnicode(vk, scancode, state, - chars, sizeof(chars) / sizeof(WCHAR), - 0); - } - - if (length < 1) - continue; - - WideCharToMultiByte(CP_UTF8, 0, chars, 1, - _glfw.win32.keynames[key], - sizeof(_glfw.win32.keynames[key]), - NULL, NULL); - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformInit(void) -{ - // To make SetForegroundWindow work as we want, we need to fiddle - // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early - // as possible in the hope of still being the foreground process) - SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, - &_glfw.win32.foregroundLockTimeout, 0); - SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), - SPIF_SENDCHANGE); - - if (!loadLibraries()) - return GLFW_FALSE; - - createKeyTables(); - _glfwUpdateKeyNamesWin32(); - - if (IsWindows8Point1OrGreater()) - SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); - else if (IsWindowsVistaOrGreater()) - SetProcessDPIAware(); - - if (!_glfwRegisterWindowClassWin32()) - return GLFW_FALSE; - - _glfw.win32.helperWindowHandle = createHelperWindow(); - if (!_glfw.win32.helperWindowHandle) - return GLFW_FALSE; - - _glfwInitTimerWin32(); - _glfwInitJoysticksWin32(); - - _glfwPollMonitorsWin32(); - return GLFW_TRUE; -} - -void _glfwPlatformTerminate(void) -{ - if (_glfw.win32.deviceNotificationHandle) - UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle); - - if (_glfw.win32.helperWindowHandle) - DestroyWindow(_glfw.win32.helperWindowHandle); - - _glfwUnregisterWindowClassWin32(); - - // Restore previous foreground lock timeout system setting - SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, - UIntToPtr(_glfw.win32.foregroundLockTimeout), - SPIF_SENDCHANGE); - - free(_glfw.win32.clipboardString); - free(_glfw.win32.rawInput); - - _glfwTerminateWGL(); - _glfwTerminateEGL(); - - _glfwTerminateJoysticksWin32(); - - freeLibraries(); -} - -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " Win32 WGL EGL" -#if defined(__MINGW32__) - " MinGW" -#elif defined(_MSC_VER) - " VisualC" -#endif -#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) - " hybrid-GPU" -#endif -#if defined(_GLFW_BUILD_DLL) - " DLL" -#endif - ; -} - diff --git a/src/lib/third_party/glfw/OLD/src/win32_joystick.c b/src/lib/third_party/glfw/OLD/src/win32_joystick.c deleted file mode 100644 index d9d341ff..00000000 --- a/src/lib/third_party/glfw/OLD/src/win32_joystick.c +++ /dev/null @@ -1,751 +0,0 @@ -//======================================================================== -// GLFW 3.3 Win32 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include - -#define _GLFW_TYPE_AXIS 0 -#define _GLFW_TYPE_SLIDER 1 -#define _GLFW_TYPE_BUTTON 2 -#define _GLFW_TYPE_POV 3 - -// Data produced with DirectInput device object enumeration -// -typedef struct _GLFWobjenumWin32 -{ - IDirectInputDevice8W* device; - _GLFWjoyobjectWin32* objects; - int objectCount; - int axisCount; - int sliderCount; - int buttonCount; - int povCount; -} _GLFWobjenumWin32; - -// Define local copies of the necessary GUIDs -// -static const GUID _glfw_IID_IDirectInput8W = - {0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}}; -static const GUID _glfw_GUID_XAxis = - {0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; -static const GUID _glfw_GUID_YAxis = - {0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; -static const GUID _glfw_GUID_ZAxis = - {0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; -static const GUID _glfw_GUID_RxAxis = - {0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; -static const GUID _glfw_GUID_RyAxis = - {0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; -static const GUID _glfw_GUID_RzAxis = - {0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; -static const GUID _glfw_GUID_Slider = - {0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; -static const GUID _glfw_GUID_POV = - {0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; - -#define IID_IDirectInput8W _glfw_IID_IDirectInput8W -#define GUID_XAxis _glfw_GUID_XAxis -#define GUID_YAxis _glfw_GUID_YAxis -#define GUID_ZAxis _glfw_GUID_ZAxis -#define GUID_RxAxis _glfw_GUID_RxAxis -#define GUID_RyAxis _glfw_GUID_RyAxis -#define GUID_RzAxis _glfw_GUID_RzAxis -#define GUID_Slider _glfw_GUID_Slider -#define GUID_POV _glfw_GUID_POV - -// Object data array for our clone of c_dfDIJoystick -// Generated with https://github.com/elmindreda/c_dfDIJoystick2 -// -static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] = -{ - { &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, - { &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, - { &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, - { &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, - { &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, - { &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, - { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, - { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, - { &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, - { NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, -}; - -// Our clone of c_dfDIJoystick -// -static const DIDATAFORMAT _glfwDataFormat = -{ - sizeof(DIDATAFORMAT), - sizeof(DIOBJECTDATAFORMAT), - DIDFT_ABSAXIS, - sizeof(DIJOYSTATE), - sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT), - _glfwObjectDataFormats -}; - -// Returns a description fitting the specified XInput capabilities -// -static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic) -{ - switch (xic->SubType) - { - case XINPUT_DEVSUBTYPE_WHEEL: - return "XInput Wheel"; - case XINPUT_DEVSUBTYPE_ARCADE_STICK: - return "XInput Arcade Stick"; - case XINPUT_DEVSUBTYPE_FLIGHT_STICK: - return "XInput Flight Stick"; - case XINPUT_DEVSUBTYPE_DANCE_PAD: - return "XInput Dance Pad"; - case XINPUT_DEVSUBTYPE_GUITAR: - return "XInput Guitar"; - case XINPUT_DEVSUBTYPE_DRUM_KIT: - return "XInput Drum Kit"; - case XINPUT_DEVSUBTYPE_GAMEPAD: - { - if (xic->Flags & XINPUT_CAPS_WIRELESS) - return "Wireless Xbox Controller"; - else - return "Xbox Controller"; - } - } - - return "Unknown XInput Device"; -} - -// Lexically compare device objects -// -static int compareJoystickObjects(const void* first, const void* second) -{ - const _GLFWjoyobjectWin32* fo = first; - const _GLFWjoyobjectWin32* so = second; - - if (fo->type != so->type) - return fo->type - so->type; - - return fo->offset - so->offset; -} - -// Checks whether the specified device supports XInput -// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom -// -static GLFWbool supportsXInput(const GUID* guid) -{ - UINT i, count = 0; - RAWINPUTDEVICELIST* ridl; - GLFWbool result = GLFW_FALSE; - - if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0) - return GLFW_FALSE; - - ridl = calloc(count, sizeof(RAWINPUTDEVICELIST)); - - if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1) - { - free(ridl); - return GLFW_FALSE; - } - - for (i = 0; i < count; i++) - { - RID_DEVICE_INFO rdi; - char name[256]; - UINT size; - - if (ridl[i].dwType != RIM_TYPEHID) - continue; - - ZeroMemory(&rdi, sizeof(rdi)); - rdi.cbSize = sizeof(rdi); - size = sizeof(rdi); - - if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice, - RIDI_DEVICEINFO, - &rdi, &size) == -1) - { - continue; - } - - if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1) - continue; - - memset(name, 0, sizeof(name)); - size = sizeof(name); - - if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice, - RIDI_DEVICENAME, - name, &size) == -1) - { - break; - } - - name[sizeof(name) - 1] = '\0'; - if (strstr(name, "IG_")) - { - result = GLFW_TRUE; - break; - } - } - - free(ridl); - return result; -} - -// Frees all resources associated with the specified joystick -// -static void closeJoystick(_GLFWjoystick* js) -{ - if (js->win32.device) - { - IDirectInputDevice8_Unacquire(js->win32.device); - IDirectInputDevice8_Release(js->win32.device); - } - - _glfwFreeJoystick(js); - _glfwInputJoystick(js, GLFW_DISCONNECTED); -} - -// DirectInput device object enumeration callback -// Insights gleaned from SDL -// -static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi, - void* user) -{ - _GLFWobjenumWin32* data = user; - _GLFWjoyobjectWin32* object = data->objects + data->objectCount; - - if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS) - { - DIPROPRANGE dipr; - - if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0) - object->offset = DIJOFS_SLIDER(data->sliderCount); - else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0) - object->offset = DIJOFS_X; - else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0) - object->offset = DIJOFS_Y; - else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0) - object->offset = DIJOFS_Z; - else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0) - object->offset = DIJOFS_RX; - else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0) - object->offset = DIJOFS_RY; - else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0) - object->offset = DIJOFS_RZ; - else - return DIENUM_CONTINUE; - - ZeroMemory(&dipr, sizeof(dipr)); - dipr.diph.dwSize = sizeof(dipr); - dipr.diph.dwHeaderSize = sizeof(dipr.diph); - dipr.diph.dwObj = doi->dwType; - dipr.diph.dwHow = DIPH_BYID; - dipr.lMin = -32768; - dipr.lMax = 32767; - - if (FAILED(IDirectInputDevice8_SetProperty(data->device, - DIPROP_RANGE, - &dipr.diph))) - { - return DIENUM_CONTINUE; - } - - if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0) - { - object->type = _GLFW_TYPE_SLIDER; - data->sliderCount++; - } - else - { - object->type = _GLFW_TYPE_AXIS; - data->axisCount++; - } - } - else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON) - { - object->offset = DIJOFS_BUTTON(data->buttonCount); - object->type = _GLFW_TYPE_BUTTON; - data->buttonCount++; - } - else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV) - { - object->offset = DIJOFS_POV(data->povCount); - object->type = _GLFW_TYPE_POV; - data->povCount++; - } - - data->objectCount++; - return DIENUM_CONTINUE; -} - -// DirectInput device enumeration callback -// -static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user) -{ - int jid = 0; - DIDEVCAPS dc; - DIPROPDWORD dipd; - IDirectInputDevice8* device; - _GLFWobjenumWin32 data; - _GLFWjoystick* js; - char guid[33]; - char name[256]; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - _GLFWjoystick* js = _glfw.joysticks + jid; - if (js->present) - { - if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0) - return DIENUM_CONTINUE; - } - } - - if (supportsXInput(&di->guidProduct)) - return DIENUM_CONTINUE; - - if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api, - &di->guidInstance, - &device, - NULL))) - { - _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device"); - return DIENUM_CONTINUE; - } - - if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat))) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Failed to set device data format"); - - IDirectInputDevice8_Release(device); - return DIENUM_CONTINUE; - } - - ZeroMemory(&dc, sizeof(dc)); - dc.dwSize = sizeof(dc); - - if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc))) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Failed to query device capabilities"); - - IDirectInputDevice8_Release(device); - return DIENUM_CONTINUE; - } - - ZeroMemory(&dipd, sizeof(dipd)); - dipd.diph.dwSize = sizeof(dipd); - dipd.diph.dwHeaderSize = sizeof(dipd.diph); - dipd.diph.dwHow = DIPH_DEVICE; - dipd.dwData = DIPROPAXISMODE_ABS; - - if (FAILED(IDirectInputDevice8_SetProperty(device, - DIPROP_AXISMODE, - &dipd.diph))) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Failed to set device axis mode"); - - IDirectInputDevice8_Release(device); - return DIENUM_CONTINUE; - } - - memset(&data, 0, sizeof(data)); - data.device = device; - data.objects = calloc(dc.dwAxes + dc.dwButtons + dc.dwPOVs, - sizeof(_GLFWjoyobjectWin32)); - - if (FAILED(IDirectInputDevice8_EnumObjects(device, - deviceObjectCallback, - &data, - DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV))) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Failed to enumerate device objects"); - - IDirectInputDevice8_Release(device); - free(data.objects); - return DIENUM_CONTINUE; - } - - qsort(data.objects, data.objectCount, - sizeof(_GLFWjoyobjectWin32), - compareJoystickObjects); - - if (!WideCharToMultiByte(CP_UTF8, 0, - di->tszInstanceName, -1, - name, sizeof(name), - NULL, NULL)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Failed to convert joystick name to UTF-8"); - - IDirectInputDevice8_Release(device); - free(data.objects); - return DIENUM_STOP; - } - - // Generate a joystick GUID that matches the SDL 2.0.5+ one - if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0) - { - sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000", - (uint8_t) di->guidProduct.Data1, - (uint8_t) (di->guidProduct.Data1 >> 8), - (uint8_t) (di->guidProduct.Data1 >> 16), - (uint8_t) (di->guidProduct.Data1 >> 24)); - } - else - { - sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", - name[0], name[1], name[2], name[3], - name[4], name[5], name[6], name[7], - name[8], name[9], name[10]); - } - - js = _glfwAllocJoystick(name, guid, - data.axisCount + data.sliderCount, - data.buttonCount, - data.povCount); - if (!js) - { - IDirectInputDevice8_Release(device); - free(data.objects); - return DIENUM_STOP; - } - - js->win32.device = device; - js->win32.guid = di->guidInstance; - js->win32.objects = data.objects; - js->win32.objectCount = data.objectCount; - - _glfwInputJoystick(js, GLFW_CONNECTED); - return DIENUM_CONTINUE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialize joystick interface -// -void _glfwInitJoysticksWin32(void) -{ - if (_glfw.win32.dinput8.instance) - { - if (FAILED(DirectInput8Create(GetModuleHandle(NULL), - DIRECTINPUT_VERSION, - &IID_IDirectInput8W, - (void**) &_glfw.win32.dinput8.api, - NULL))) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Failed to create interface"); - } - } - - _glfwDetectJoystickConnectionWin32(); -} - -// Close all opened joystick handles -// -void _glfwTerminateJoysticksWin32(void) -{ - int jid; - - for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++) - closeJoystick(_glfw.joysticks + jid); - - if (_glfw.win32.dinput8.api) - IDirectInput8_Release(_glfw.win32.dinput8.api); -} - -// Checks for new joysticks after DBT_DEVICEARRIVAL -// -void _glfwDetectJoystickConnectionWin32(void) -{ - if (_glfw.win32.xinput.instance) - { - DWORD index; - - for (index = 0; index < XUSER_MAX_COUNT; index++) - { - int jid; - char guid[33]; - XINPUT_CAPABILITIES xic; - _GLFWjoystick* js; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - if (_glfw.joysticks[jid].present && - _glfw.joysticks[jid].win32.device == NULL && - _glfw.joysticks[jid].win32.index == index) - { - break; - } - } - - if (jid <= GLFW_JOYSTICK_LAST) - continue; - - if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS) - continue; - - // Generate a joystick GUID that matches the SDL 2.0.5+ one - sprintf(guid, "78696e707574%02x000000000000000000", - xic.SubType & 0xff); - - js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1); - if (!js) - continue; - - js->win32.index = index; - - _glfwInputJoystick(js, GLFW_CONNECTED); - } - } - - if (_glfw.win32.dinput8.api) - { - if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api, - DI8DEVCLASS_GAMECTRL, - deviceCallback, - NULL, - DIEDFL_ALLDEVICES))) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Failed to enumerate DirectInput8 devices"); - return; - } - } -} - -// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE -// -void _glfwDetectJoystickDisconnectionWin32(void) -{ - int jid; - - for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) - { - _GLFWjoystick* js = _glfw.joysticks + jid; - if (js->present) - _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE); - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode) -{ - if (js->win32.device) - { - int i, ai = 0, bi = 0, pi = 0; - HRESULT result; - DIJOYSTATE state; - - IDirectInputDevice8_Poll(js->win32.device); - result = IDirectInputDevice8_GetDeviceState(js->win32.device, - sizeof(state), - &state); - if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST) - { - IDirectInputDevice8_Acquire(js->win32.device); - IDirectInputDevice8_Poll(js->win32.device); - result = IDirectInputDevice8_GetDeviceState(js->win32.device, - sizeof(state), - &state); - } - - if (FAILED(result)) - { - closeJoystick(js); - return GLFW_FALSE; - } - - if (mode == _GLFW_POLL_PRESENCE) - return GLFW_TRUE; - - for (i = 0; i < js->win32.objectCount; i++) - { - const void* data = (char*) &state + js->win32.objects[i].offset; - - switch (js->win32.objects[i].type) - { - case _GLFW_TYPE_AXIS: - case _GLFW_TYPE_SLIDER: - { - const float value = (*((LONG*) data) + 0.5f) / 32767.5f; - _glfwInputJoystickAxis(js, ai, value); - ai++; - break; - } - - case _GLFW_TYPE_BUTTON: - { - const char value = (*((BYTE*) data) & 0x80) != 0; - _glfwInputJoystickButton(js, bi, value); - bi++; - break; - } - - case _GLFW_TYPE_POV: - { - const int states[9] = - { - GLFW_HAT_UP, - GLFW_HAT_RIGHT_UP, - GLFW_HAT_RIGHT, - GLFW_HAT_RIGHT_DOWN, - GLFW_HAT_DOWN, - GLFW_HAT_LEFT_DOWN, - GLFW_HAT_LEFT, - GLFW_HAT_LEFT_UP, - GLFW_HAT_CENTERED - }; - - // Screams of horror are appropriate at this point - int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES); - if (state < 0 || state > 8) - state = 8; - - _glfwInputJoystickHat(js, pi, states[state]); - pi++; - break; - } - } - } - } - else - { - int i, dpad = 0; - DWORD result; - XINPUT_STATE xis; - const WORD buttons[10] = - { - XINPUT_GAMEPAD_A, - XINPUT_GAMEPAD_B, - XINPUT_GAMEPAD_X, - XINPUT_GAMEPAD_Y, - XINPUT_GAMEPAD_LEFT_SHOULDER, - XINPUT_GAMEPAD_RIGHT_SHOULDER, - XINPUT_GAMEPAD_BACK, - XINPUT_GAMEPAD_START, - XINPUT_GAMEPAD_LEFT_THUMB, - XINPUT_GAMEPAD_RIGHT_THUMB - }; - - result = XInputGetState(js->win32.index, &xis); - if (result != ERROR_SUCCESS) - { - if (result == ERROR_DEVICE_NOT_CONNECTED) - closeJoystick(js); - - return GLFW_FALSE; - } - - if (mode == _GLFW_POLL_PRESENCE) - return GLFW_TRUE; - - _glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f); - _glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f); - _glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f); - _glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f); - _glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f); - _glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f); - - for (i = 0; i < 10; i++) - { - const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0; - _glfwInputJoystickButton(js, i, value); - } - - if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) - dpad |= GLFW_HAT_UP; - if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) - dpad |= GLFW_HAT_RIGHT; - if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) - dpad |= GLFW_HAT_DOWN; - if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) - dpad |= GLFW_HAT_LEFT; - - _glfwInputJoystickHat(js, 0, dpad); - } - - return GLFW_TRUE; -} - -void _glfwPlatformUpdateGamepadGUID(char* guid) -{ - if (strcmp(guid + 20, "504944564944") == 0) - { - char original[33]; - strcpy(original, guid); - sprintf(guid, "03000000%.4s0000%.4s000000000000", - original, original + 4); - } -} - diff --git a/src/lib/third_party/glfw/OLD/src/win32_joystick.h b/src/lib/third_party/glfw/OLD/src/win32_joystick.h deleted file mode 100644 index 9156f6c1..00000000 --- a/src/lib/third_party/glfw/OLD/src/win32_joystick.h +++ /dev/null @@ -1,56 +0,0 @@ -//======================================================================== -// GLFW 3.3 Win32 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32 -#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy - -#define _GLFW_PLATFORM_MAPPING_NAME "Windows" - -// Joystick element (axis, button or slider) -// -typedef struct _GLFWjoyobjectWin32 -{ - int offset; - int type; -} _GLFWjoyobjectWin32; - -// Win32-specific per-joystick data -// -typedef struct _GLFWjoystickWin32 -{ - _GLFWjoyobjectWin32* objects; - int objectCount; - IDirectInputDevice8W* device; - DWORD index; - GUID guid; -} _GLFWjoystickWin32; - - -void _glfwInitJoysticksWin32(void); -void _glfwTerminateJoysticksWin32(void); -void _glfwDetectJoystickConnectionWin32(void); -void _glfwDetectJoystickDisconnectionWin32(void); - diff --git a/src/lib/third_party/glfw/OLD/src/win32_monitor.c b/src/lib/third_party/glfw/OLD/src/win32_monitor.c deleted file mode 100644 index d1d159b3..00000000 --- a/src/lib/third_party/glfw/OLD/src/win32_monitor.c +++ /dev/null @@ -1,513 +0,0 @@ -//======================================================================== -// GLFW 3.3 Win32 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include - - -// Callback for EnumDisplayMonitors in createMonitor -// -static BOOL CALLBACK monitorCallback(HMONITOR handle, - HDC dc, - RECT* rect, - LPARAM data) -{ - MONITORINFOEXW mi; - ZeroMemory(&mi, sizeof(mi)); - mi.cbSize = sizeof(mi); - - if (GetMonitorInfoW(handle, (MONITORINFO*) &mi)) - { - _GLFWmonitor* monitor = (_GLFWmonitor*) data; - if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0) - monitor->win32.handle = handle; - } - - return TRUE; -} - -// Create monitor from an adapter and (optionally) a display -// -static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter, - DISPLAY_DEVICEW* display) -{ - _GLFWmonitor* monitor; - int widthMM, heightMM; - char* name; - HDC dc; - DEVMODEW dm; - RECT rect; - - if (display) - name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString); - else - name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString); - if (!name) - return NULL; - - ZeroMemory(&dm, sizeof(dm)); - dm.dmSize = sizeof(dm); - EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm); - - dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL); - - if (IsWindows8Point1OrGreater()) - { - widthMM = GetDeviceCaps(dc, HORZSIZE); - heightMM = GetDeviceCaps(dc, VERTSIZE); - } - else - { - widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX)); - heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY)); - } - - DeleteDC(dc); - - monitor = _glfwAllocMonitor(name, widthMM, heightMM); - free(name); - - if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED) - monitor->win32.modesPruned = GLFW_TRUE; - - wcscpy(monitor->win32.adapterName, adapter->DeviceName); - WideCharToMultiByte(CP_UTF8, 0, - adapter->DeviceName, -1, - monitor->win32.publicAdapterName, - sizeof(monitor->win32.publicAdapterName), - NULL, NULL); - - if (display) - { - wcscpy(monitor->win32.displayName, display->DeviceName); - WideCharToMultiByte(CP_UTF8, 0, - display->DeviceName, -1, - monitor->win32.publicDisplayName, - sizeof(monitor->win32.publicDisplayName), - NULL, NULL); - } - - rect.left = dm.dmPosition.x; - rect.top = dm.dmPosition.y; - rect.right = dm.dmPosition.x + dm.dmPelsWidth; - rect.bottom = dm.dmPosition.y + dm.dmPelsHeight; - - EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor); - return monitor; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Poll for changes in the set of connected monitors -// -void _glfwPollMonitorsWin32(void) -{ - int i, disconnectedCount; - _GLFWmonitor** disconnected = NULL; - DWORD adapterIndex, displayIndex; - DISPLAY_DEVICEW adapter, display; - _GLFWmonitor* monitor; - - disconnectedCount = _glfw.monitorCount; - if (disconnectedCount) - { - disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); - memcpy(disconnected, - _glfw.monitors, - _glfw.monitorCount * sizeof(_GLFWmonitor*)); - } - - for (adapterIndex = 0; ; adapterIndex++) - { - int type = _GLFW_INSERT_LAST; - - ZeroMemory(&adapter, sizeof(adapter)); - adapter.cb = sizeof(adapter); - - if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0)) - break; - - if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) - continue; - - if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) - type = _GLFW_INSERT_FIRST; - - for (displayIndex = 0; ; displayIndex++) - { - ZeroMemory(&display, sizeof(display)); - display.cb = sizeof(display); - - if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0)) - break; - - if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE)) - continue; - - for (i = 0; i < disconnectedCount; i++) - { - if (disconnected[i] && - wcscmp(disconnected[i]->win32.displayName, - display.DeviceName) == 0) - { - disconnected[i] = NULL; - break; - } - } - - if (i < disconnectedCount) - continue; - - monitor = createMonitor(&adapter, &display); - if (!monitor) - { - free(disconnected); - return; - } - - _glfwInputMonitor(monitor, GLFW_CONNECTED, type); - - type = _GLFW_INSERT_LAST; - } - - // HACK: If an active adapter does not have any display devices - // (as sometimes happens), add it directly as a monitor - if (displayIndex == 0) - { - for (i = 0; i < disconnectedCount; i++) - { - if (disconnected[i] && - wcscmp(disconnected[i]->win32.adapterName, - adapter.DeviceName) == 0) - { - disconnected[i] = NULL; - break; - } - } - - if (i < disconnectedCount) - continue; - - monitor = createMonitor(&adapter, NULL); - if (!monitor) - { - free(disconnected); - return; - } - - _glfwInputMonitor(monitor, GLFW_CONNECTED, type); - } - } - - for (i = 0; i < disconnectedCount; i++) - { - if (disconnected[i]) - _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); - } - - free(disconnected); -} - -// Change the current video mode -// -void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired) -{ - GLFWvidmode current; - const GLFWvidmode* best; - DEVMODEW dm; - LONG result; - - best = _glfwChooseVideoMode(monitor, desired); - _glfwPlatformGetVideoMode(monitor, ¤t); - if (_glfwCompareVideoModes(¤t, best) == 0) - return; - - ZeroMemory(&dm, sizeof(dm)); - dm.dmSize = sizeof(dm); - dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | - DM_DISPLAYFREQUENCY; - dm.dmPelsWidth = best->width; - dm.dmPelsHeight = best->height; - dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits; - dm.dmDisplayFrequency = best->refreshRate; - - if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24) - dm.dmBitsPerPel = 32; - - result = ChangeDisplaySettingsExW(monitor->win32.adapterName, - &dm, - NULL, - CDS_FULLSCREEN, - NULL); - if (result == DISP_CHANGE_SUCCESSFUL) - monitor->win32.modeChanged = GLFW_TRUE; - else - { - const char* description = "Unknown error"; - - if (result == DISP_CHANGE_BADDUALVIEW) - description = "The system uses DualView"; - else if (result == DISP_CHANGE_BADFLAGS) - description = "Invalid flags"; - else if (result == DISP_CHANGE_BADMODE) - description = "Graphics mode not supported"; - else if (result == DISP_CHANGE_BADPARAM) - description = "Invalid parameter"; - else if (result == DISP_CHANGE_FAILED) - description = "Graphics mode failed"; - else if (result == DISP_CHANGE_NOTUPDATED) - description = "Failed to write to registry"; - else if (result == DISP_CHANGE_RESTART) - description = "Computer restart required"; - - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Failed to set video mode: %s", - description); - } -} - -// Restore the previously saved (original) video mode -// -void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor) -{ - if (monitor->win32.modeChanged) - { - ChangeDisplaySettingsExW(monitor->win32.adapterName, - NULL, NULL, CDS_FULLSCREEN, NULL); - monitor->win32.modeChanged = GLFW_FALSE; - } -} - -void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale) -{ - UINT xdpi, ydpi; - - if (IsWindows8Point1OrGreater()) - GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi); - else - { - const HDC dc = GetDC(NULL); - xdpi = GetDeviceCaps(dc, LOGPIXELSX); - ydpi = GetDeviceCaps(dc, LOGPIXELSY); - ReleaseDC(NULL, dc); - } - - if (xscale) - *xscale = xdpi / 96.f; - if (yscale) - *yscale = ydpi / 96.f; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) -{ -} - -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) -{ - DEVMODEW dm; - ZeroMemory(&dm, sizeof(dm)); - dm.dmSize = sizeof(dm); - - EnumDisplaySettingsExW(monitor->win32.adapterName, - ENUM_CURRENT_SETTINGS, - &dm, - EDS_ROTATEDMODE); - - if (xpos) - *xpos = dm.dmPosition.x; - if (ypos) - *ypos = dm.dmPosition.y; -} - -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) -{ - _glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale); -} - -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) -{ - int modeIndex = 0, size = 0; - GLFWvidmode* result = NULL; - - *count = 0; - - for (;;) - { - int i; - GLFWvidmode mode; - DEVMODEW dm; - - ZeroMemory(&dm, sizeof(dm)); - dm.dmSize = sizeof(dm); - - if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm)) - break; - - modeIndex++; - - // Skip modes with less than 15 BPP - if (dm.dmBitsPerPel < 15) - continue; - - mode.width = dm.dmPelsWidth; - mode.height = dm.dmPelsHeight; - mode.refreshRate = dm.dmDisplayFrequency; - _glfwSplitBPP(dm.dmBitsPerPel, - &mode.redBits, - &mode.greenBits, - &mode.blueBits); - - for (i = 0; i < *count; i++) - { - if (_glfwCompareVideoModes(result + i, &mode) == 0) - break; - } - - // Skip duplicate modes - if (i < *count) - continue; - - if (monitor->win32.modesPruned) - { - // Skip modes not supported by the connected displays - if (ChangeDisplaySettingsExW(monitor->win32.adapterName, - &dm, - NULL, - CDS_TEST, - NULL) != DISP_CHANGE_SUCCESSFUL) - { - continue; - } - } - - if (*count == size) - { - size += 128; - result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode)); - } - - (*count)++; - result[*count - 1] = mode; - } - - if (!*count) - { - // HACK: Report the current mode if no valid modes were found - result = calloc(1, sizeof(GLFWvidmode)); - _glfwPlatformGetVideoMode(monitor, result); - *count = 1; - } - - return result; -} - -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) -{ - DEVMODEW dm; - ZeroMemory(&dm, sizeof(dm)); - dm.dmSize = sizeof(dm); - - EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm); - - mode->width = dm.dmPelsWidth; - mode->height = dm.dmPelsHeight; - mode->refreshRate = dm.dmDisplayFrequency; - _glfwSplitBPP(dm.dmBitsPerPel, - &mode->redBits, - &mode->greenBits, - &mode->blueBits); -} - -void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) -{ - HDC dc; - WORD values[768]; - - dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); - GetDeviceGammaRamp(dc, values); - DeleteDC(dc); - - _glfwAllocGammaArrays(ramp, 256); - - memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short)); - memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short)); - memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short)); -} - -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) -{ - HDC dc; - WORD values[768]; - - if (ramp->size != 256) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Gamma ramp size must be 256"); - return; - } - - memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short)); - memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short)); - memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short)); - - dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); - SetDeviceGammaRamp(dc, values); - DeleteDC(dc); -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return monitor->win32.publicAdapterName; -} - -GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return monitor->win32.publicDisplayName; -} - diff --git a/src/lib/third_party/glfw/OLD/src/win32_platform.h b/src/lib/third_party/glfw/OLD/src/win32_platform.h deleted file mode 100644 index 9a669215..00000000 --- a/src/lib/third_party/glfw/OLD/src/win32_platform.h +++ /dev/null @@ -1,406 +0,0 @@ -//======================================================================== -// GLFW 3.3 Win32 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -// We don't need all the fancy stuff -#ifndef NOMINMAX - #define NOMINMAX -#endif - -#ifndef VC_EXTRALEAN - #define VC_EXTRALEAN -#endif - -#ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN -#endif - -// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for -// example to allow applications to correctly declare a GL_ARB_debug_output -// callback) but windows.h assumes no one will define APIENTRY before it does -#undef APIENTRY - -// GLFW on Windows is Unicode only and does not work in MBCS mode -#ifndef UNICODE - #define UNICODE -#endif - -// GLFW requires Windows XP or later -#if WINVER < 0x0501 - #undef WINVER - #define WINVER 0x0501 -#endif -#if _WIN32_WINNT < 0x0501 - #undef _WIN32_WINNT - #define _WIN32_WINNT 0x0501 -#endif - -// GLFW uses DirectInput8 interfaces -#define DIRECTINPUT_VERSION 0x0800 - -#include -#include -#include -#include -#include - -// HACK: Define macros that some windows.h variants don't -#ifndef WM_MOUSEHWHEEL - #define WM_MOUSEHWHEEL 0x020E -#endif -#ifndef WM_DWMCOMPOSITIONCHANGED - #define WM_DWMCOMPOSITIONCHANGED 0x031E -#endif -#ifndef WM_COPYGLOBALDATA - #define WM_COPYGLOBALDATA 0x0049 -#endif -#ifndef WM_UNICHAR - #define WM_UNICHAR 0x0109 -#endif -#ifndef UNICODE_NOCHAR - #define UNICODE_NOCHAR 0xFFFF -#endif -#ifndef WM_DPICHANGED - #define WM_DPICHANGED 0x02E0 -#endif -#ifndef GET_XBUTTON_WPARAM - #define GET_XBUTTON_WPARAM(w) (HIWORD(w)) -#endif -#ifndef EDS_ROTATEDMODE - #define EDS_ROTATEDMODE 0x00000004 -#endif -#ifndef DISPLAY_DEVICE_ACTIVE - #define DISPLAY_DEVICE_ACTIVE 0x00000001 -#endif -#ifndef _WIN32_WINNT_WINBLUE - #define _WIN32_WINNT_WINBLUE 0x0602 -#endif - -#if WINVER < 0x0601 -typedef struct -{ - DWORD cbSize; - DWORD ExtStatus; -} CHANGEFILTERSTRUCT; -#ifndef MSGFLT_ALLOW - #define MSGFLT_ALLOW 1 -#endif -#endif /*Windows 7*/ - -#if WINVER < 0x0600 -#define DWM_BB_ENABLE 0x00000001 -#define DWM_BB_BLURREGION 0x00000002 -typedef struct -{ - DWORD dwFlags; - BOOL fEnable; - HRGN hRgnBlur; - BOOL fTransitionOnMaximized; -} DWM_BLURBEHIND; -#else - #include -#endif /*Windows Vista*/ - -#ifndef DPI_ENUMS_DECLARED -typedef enum -{ - PROCESS_DPI_UNAWARE = 0, - PROCESS_SYSTEM_DPI_AWARE = 1, - PROCESS_PER_MONITOR_DPI_AWARE = 2 -} PROCESS_DPI_AWARENESS; -typedef enum -{ - MDT_EFFECTIVE_DPI = 0, - MDT_ANGULAR_DPI = 1, - MDT_RAW_DPI = 2, - MDT_DEFAULT = MDT_EFFECTIVE_DPI -} MONITOR_DPI_TYPE; -#endif /*DPI_ENUMS_DECLARED*/ - -// HACK: Define versionhelpers.h functions manually as MinGW lacks the header -BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp); -#define IsWindowsVistaOrGreater() \ - IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), \ - LOBYTE(_WIN32_WINNT_VISTA), 0) -#define IsWindows7OrGreater() \ - IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), \ - LOBYTE(_WIN32_WINNT_WIN7), 0) -#define IsWindows8OrGreater() \ - IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), \ - LOBYTE(_WIN32_WINNT_WIN8), 0) -#define IsWindows8Point1OrGreater() \ - IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WINBLUE), \ - LOBYTE(_WIN32_WINNT_WINBLUE), 0) - -// HACK: Define macros that some xinput.h variants don't -#ifndef XINPUT_CAPS_WIRELESS - #define XINPUT_CAPS_WIRELESS 0x0002 -#endif -#ifndef XINPUT_DEVSUBTYPE_WHEEL - #define XINPUT_DEVSUBTYPE_WHEEL 0x02 -#endif -#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK - #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 -#endif -#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK - #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 -#endif -#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD - #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 -#endif -#ifndef XINPUT_DEVSUBTYPE_GUITAR - #define XINPUT_DEVSUBTYPE_GUITAR 0x06 -#endif -#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT - #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 -#endif -#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD - #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 -#endif -#ifndef XUSER_MAX_COUNT - #define XUSER_MAX_COUNT 4 -#endif - -// HACK: Define macros that some dinput.h variants don't -#ifndef DIDFT_OPTIONAL - #define DIDFT_OPTIONAL 0x80000000 -#endif - -// winmm.dll function pointer typedefs -typedef DWORD (WINAPI * PFN_timeGetTime)(void); -#define timeGetTime _glfw.win32.winmm.GetTime - -// xinput.dll function pointer typedefs -typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*); -typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*); -#define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities -#define XInputGetState _glfw.win32.xinput.GetState - -// dinput8.dll function pointer typedefs -typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN); -#define DirectInput8Create _glfw.win32.dinput8.Create - -// user32.dll function pointer typedefs -typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void); -typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*); -#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_ -#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_ - -// dwmapi.dll function pointer typedefs -typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*); -typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID); -typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*); -#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled -#define DwmFlush _glfw.win32.dwmapi.Flush -#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow - -// shcore.dll function pointer typedefs -typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); -typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*); -#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_ -#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_ - -typedef VkFlags VkWin32SurfaceCreateFlagsKHR; - -typedef struct VkWin32SurfaceCreateInfoKHR -{ - VkStructureType sType; - const void* pNext; - VkWin32SurfaceCreateFlagsKHR flags; - HINSTANCE hinstance; - HWND hwnd; -} VkWin32SurfaceCreateInfoKHR; - -typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); -typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t); - -#include "win32_joystick.h" -#include "wgl_context.h" -#include "egl_context.h" -#include "osmesa_context.h" - -#define _GLFW_WNDCLASSNAME L"GLFW30" - -#define _glfw_dlopen(name) LoadLibraryA(name) -#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle) -#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name) - -#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle) -#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY - -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32 -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32 -#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32 -#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32 -#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32 -#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsWin32 win32 -#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexWin32 win32 - - -// Win32-specific per-window data -// -typedef struct _GLFWwindowWin32 -{ - HWND handle; - HICON bigIcon; - HICON smallIcon; - - GLFWbool cursorTracked; - GLFWbool frameAction; - GLFWbool iconified; - GLFWbool maximized; - // Whether to enable framebuffer transparency on DWM - GLFWbool transparent; - - // The last received cursor position, regardless of source - int lastCursorPosX, lastCursorPosY; - -} _GLFWwindowWin32; - -// Win32-specific global data -// -typedef struct _GLFWlibraryWin32 -{ - HWND helperWindowHandle; - HDEVNOTIFY deviceNotificationHandle; - DWORD foregroundLockTimeout; - int acquiredMonitorCount; - char* clipboardString; - short int keycodes[512]; - short int scancodes[GLFW_KEY_LAST + 1]; - char keynames[GLFW_KEY_LAST + 1][5]; - // Where to place the cursor when re-enabled - double restoreCursorPosX, restoreCursorPosY; - // The window whose disabled cursor mode is active - _GLFWwindow* disabledCursorWindow; - RAWINPUT* rawInput; - int rawInputSize; - - struct { - HINSTANCE instance; - PFN_timeGetTime GetTime; - } winmm; - - struct { - HINSTANCE instance; - PFN_DirectInput8Create Create; - IDirectInput8W* api; - } dinput8; - - struct { - HINSTANCE instance; - PFN_XInputGetCapabilities GetCapabilities; - PFN_XInputGetState GetState; - } xinput; - - struct { - HINSTANCE instance; - PFN_SetProcessDPIAware SetProcessDPIAware_; - PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_; - } user32; - - struct { - HINSTANCE instance; - PFN_DwmIsCompositionEnabled IsCompositionEnabled; - PFN_DwmFlush Flush; - PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow; - } dwmapi; - - struct { - HINSTANCE instance; - PFN_SetProcessDpiAwareness SetProcessDpiAwareness_; - PFN_GetDpiForMonitor GetDpiForMonitor_; - } shcore; - -} _GLFWlibraryWin32; - -// Win32-specific per-monitor data -// -typedef struct _GLFWmonitorWin32 -{ - HMONITOR handle; - // This size matches the static size of DISPLAY_DEVICE.DeviceName - WCHAR adapterName[32]; - WCHAR displayName[32]; - char publicAdapterName[32]; - char publicDisplayName[32]; - GLFWbool modesPruned; - GLFWbool modeChanged; - -} _GLFWmonitorWin32; - -// Win32-specific per-cursor data -// -typedef struct _GLFWcursorWin32 -{ - HCURSOR handle; - -} _GLFWcursorWin32; - -// Win32-specific global timer data -// -typedef struct _GLFWtimerWin32 -{ - GLFWbool hasPC; - uint64_t frequency; - -} _GLFWtimerWin32; - -// Win32-specific thread local storage data -// -typedef struct _GLFWtlsWin32 -{ - GLFWbool allocated; - DWORD index; - -} _GLFWtlsWin32; - -// Win32-specific mutex data -// -typedef struct _GLFWmutexWin32 -{ - GLFWbool allocated; - CRITICAL_SECTION section; - -} _GLFWmutexWin32; - - -GLFWbool _glfwRegisterWindowClassWin32(void); -void _glfwUnregisterWindowClassWin32(void); -GLFWbool _glfwIsCompositionEnabledWin32(void); - -WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source); -char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source); -void _glfwInputErrorWin32(int error, const char* description); -void _glfwUpdateKeyNamesWin32(void); - -void _glfwInitTimerWin32(void); - -void _glfwPollMonitorsWin32(void); -void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired); -void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor); -void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale); - diff --git a/src/lib/third_party/glfw/OLD/src/win32_thread.c b/src/lib/third_party/glfw/OLD/src/win32_thread.c deleted file mode 100644 index 98231c1e..00000000 --- a/src/lib/third_party/glfw/OLD/src/win32_thread.c +++ /dev/null @@ -1,97 +0,0 @@ -//======================================================================== -// GLFW 3.3 Win32 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls) -{ - assert(tls->win32.allocated == GLFW_FALSE); - - tls->win32.index = TlsAlloc(); - if (tls->win32.index == TLS_OUT_OF_INDEXES) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to allocate TLS index"); - return GLFW_FALSE; - } - - tls->win32.allocated = GLFW_TRUE; - return GLFW_TRUE; -} - -void _glfwPlatformDestroyTls(_GLFWtls* tls) -{ - if (tls->win32.allocated) - TlsFree(tls->win32.index); - memset(tls, 0, sizeof(_GLFWtls)); -} - -void* _glfwPlatformGetTls(_GLFWtls* tls) -{ - assert(tls->win32.allocated == GLFW_TRUE); - return TlsGetValue(tls->win32.index); -} - -void _glfwPlatformSetTls(_GLFWtls* tls, void* value) -{ - assert(tls->win32.allocated == GLFW_TRUE); - TlsSetValue(tls->win32.index, value); -} - -GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex) -{ - assert(mutex->win32.allocated == GLFW_FALSE); - InitializeCriticalSection(&mutex->win32.section); - return mutex->win32.allocated = GLFW_TRUE; -} - -void _glfwPlatformDestroyMutex(_GLFWmutex* mutex) -{ - if (mutex->win32.allocated) - DeleteCriticalSection(&mutex->win32.section); - memset(mutex, 0, sizeof(_GLFWmutex)); -} - -void _glfwPlatformLockMutex(_GLFWmutex* mutex) -{ - assert(mutex->win32.allocated == GLFW_TRUE); - EnterCriticalSection(&mutex->win32.section); -} - -void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) -{ - assert(mutex->win32.allocated == GLFW_TRUE); - LeaveCriticalSection(&mutex->win32.section); -} - diff --git a/src/lib/third_party/glfw/OLD/src/win32_time.c b/src/lib/third_party/glfw/OLD/src/win32_time.c deleted file mode 100644 index f333cd44..00000000 --- a/src/lib/third_party/glfw/OLD/src/win32_time.c +++ /dev/null @@ -1,74 +0,0 @@ -//======================================================================== -// GLFW 3.3 Win32 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Initialise timer -// -void _glfwInitTimerWin32(void) -{ - uint64_t frequency; - - if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency)) - { - _glfw.timer.win32.hasPC = GLFW_TRUE; - _glfw.timer.win32.frequency = frequency; - } - else - { - _glfw.timer.win32.hasPC = GLFW_FALSE; - _glfw.timer.win32.frequency = 1000; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -uint64_t _glfwPlatformGetTimerValue(void) -{ - if (_glfw.timer.win32.hasPC) - { - uint64_t value; - QueryPerformanceCounter((LARGE_INTEGER*) &value); - return value; - } - else - return (uint64_t) timeGetTime(); -} - -uint64_t _glfwPlatformGetTimerFrequency(void) -{ - return _glfw.timer.win32.frequency; -} - diff --git a/src/lib/third_party/glfw/OLD/src/win32_window.c b/src/lib/third_party/glfw/OLD/src/win32_window.c deleted file mode 100644 index d467f2ae..00000000 --- a/src/lib/third_party/glfw/OLD/src/win32_window.c +++ /dev/null @@ -1,2026 +0,0 @@ -//======================================================================== -// GLFW 3.3 Win32 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include -#include -#include - -#define _GLFW_KEY_INVALID -2 - -// Returns the window style for the specified window -// -static DWORD getWindowStyle(const _GLFWwindow* window) -{ - DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; - - if (window->monitor) - style |= WS_POPUP; - else - { - style |= WS_SYSMENU | WS_MINIMIZEBOX; - - if (window->decorated) - { - style |= WS_CAPTION; - - if (window->resizable) - style |= WS_MAXIMIZEBOX | WS_THICKFRAME; - } - else - style |= WS_POPUP; - } - - return style; -} - -// Returns the extended window style for the specified window -// -static DWORD getWindowExStyle(const _GLFWwindow* window) -{ - DWORD style = WS_EX_APPWINDOW; - - if (window->monitor || window->floating) - style |= WS_EX_TOPMOST; - - return style; -} - -// Returns the image whose area most closely matches the desired one -// -static const GLFWimage* chooseImage(int count, const GLFWimage* images, - int width, int height) -{ - int i, leastDiff = INT_MAX; - const GLFWimage* closest = NULL; - - for (i = 0; i < count; i++) - { - const int currDiff = abs(images[i].width * images[i].height - - width * height); - if (currDiff < leastDiff) - { - closest = images + i; - leastDiff = currDiff; - } - } - - return closest; -} - -// Creates an RGBA icon or cursor -// -static HICON createIcon(const GLFWimage* image, - int xhot, int yhot, GLFWbool icon) -{ - int i; - HDC dc; - HICON handle; - HBITMAP color, mask; - BITMAPV5HEADER bi; - ICONINFO ii; - unsigned char* target = NULL; - unsigned char* source = image->pixels; - - ZeroMemory(&bi, sizeof(bi)); - bi.bV5Size = sizeof(bi); - bi.bV5Width = image->width; - bi.bV5Height = -image->height; - bi.bV5Planes = 1; - bi.bV5BitCount = 32; - bi.bV5Compression = BI_BITFIELDS; - bi.bV5RedMask = 0x00ff0000; - bi.bV5GreenMask = 0x0000ff00; - bi.bV5BlueMask = 0x000000ff; - bi.bV5AlphaMask = 0xff000000; - - dc = GetDC(NULL); - color = CreateDIBSection(dc, - (BITMAPINFO*) &bi, - DIB_RGB_COLORS, - (void**) &target, - NULL, - (DWORD) 0); - ReleaseDC(NULL, dc); - - if (!color) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to create RGBA bitmap"); - return NULL; - } - - mask = CreateBitmap(image->width, image->height, 1, 1, NULL); - if (!mask) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to create mask bitmap"); - DeleteObject(color); - return NULL; - } - - for (i = 0; i < image->width * image->height; i++) - { - target[0] = source[2]; - target[1] = source[1]; - target[2] = source[0]; - target[3] = source[3]; - target += 4; - source += 4; - } - - ZeroMemory(&ii, sizeof(ii)); - ii.fIcon = icon; - ii.xHotspot = xhot; - ii.yHotspot = yhot; - ii.hbmMask = mask; - ii.hbmColor = color; - - handle = CreateIconIndirect(&ii); - - DeleteObject(color); - DeleteObject(mask); - - if (!handle) - { - if (icon) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to create icon"); - } - else - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to create cursor"); - } - } - - return handle; -} - -// Translate client window size to full window size according to styles -// -static void getFullWindowSize(DWORD style, DWORD exStyle, - int clientWidth, int clientHeight, - int* fullWidth, int* fullHeight) -{ - RECT rect = { 0, 0, clientWidth, clientHeight }; - AdjustWindowRectEx(&rect, style, FALSE, exStyle); - *fullWidth = rect.right - rect.left; - *fullHeight = rect.bottom - rect.top; -} - -// Enforce the client rect aspect ratio based on which edge is being dragged -// -static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area) -{ - int xoff, yoff; - const float ratio = (float) window->numer / (float) window->denom; - - getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), - 0, 0, &xoff, &yoff); - - if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT || - edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT) - { - area->bottom = area->top + yoff + - (int) ((area->right - area->left - xoff) / ratio); - } - else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT) - { - area->top = area->bottom - yoff - - (int) ((area->right - area->left - xoff) / ratio); - } - else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM) - { - area->right = area->left + xoff + - (int) ((area->bottom - area->top - yoff) * ratio); - } -} - -// Centers the cursor over the window client area -// -static void centerCursor(_GLFWwindow* window) -{ - int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); -} - -// Updates the cursor image according to its cursor mode -// -static void updateCursorImage(_GLFWwindow* window) -{ - if (window->cursorMode == GLFW_CURSOR_NORMAL) - { - if (window->cursor) - SetCursor(window->cursor->win32.handle); - else - SetCursor(LoadCursorW(NULL, IDC_ARROW)); - } - else - SetCursor(NULL); -} - -// Updates the cursor clip rect -// -static void updateClipRect(_GLFWwindow* window) -{ - if (window) - { - RECT clipRect; - GetClientRect(window->win32.handle, &clipRect); - ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); - ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); - ClipCursor(&clipRect); - } - else - ClipCursor(NULL); -} - -// Apply disabled cursor mode to a focused window -// -static void disableCursor(_GLFWwindow* window) -{ - const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle }; - - _glfw.win32.disabledCursorWindow = window; - _glfwPlatformGetCursorPos(window, - &_glfw.win32.restoreCursorPosX, - &_glfw.win32.restoreCursorPosY); - updateCursorImage(window); - centerCursor(window); - updateClipRect(window); - - if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to register raw input device"); - } -} - -// Exit disabled cursor mode for the specified window -// -static void enableCursor(_GLFWwindow* window) -{ - const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL }; - - _glfw.win32.disabledCursorWindow = NULL; - updateClipRect(NULL); - _glfwPlatformSetCursorPos(window, - _glfw.win32.restoreCursorPosX, - _glfw.win32.restoreCursorPosY); - updateCursorImage(window); - - if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to remove raw input device"); - } -} - -// Returns whether the cursor is in the client area of the specified window -// -static GLFWbool cursorInClientArea(_GLFWwindow* window) -{ - RECT area; - POINT pos; - - if (!GetCursorPos(&pos)) - return GLFW_FALSE; - - if (WindowFromPoint(pos) != window->win32.handle) - return GLFW_FALSE; - - GetClientRect(window->win32.handle, &area); - ClientToScreen(window->win32.handle, (POINT*) &area.left); - ClientToScreen(window->win32.handle, (POINT*) &area.right); - - return PtInRect(&area, pos); -} - -// Update native window styles to match attributes -// -static void updateWindowStyles(const _GLFWwindow* window) -{ - RECT rect; - DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); - style &= ~(WS_OVERLAPPEDWINDOW | WS_POPUP); - style |= getWindowStyle(window); - - GetClientRect(window->win32.handle, &rect); - AdjustWindowRectEx(&rect, style, FALSE, getWindowExStyle(window)); - ClientToScreen(window->win32.handle, (POINT*) &rect.left); - ClientToScreen(window->win32.handle, (POINT*) &rect.right); - SetWindowLongW(window->win32.handle, GWL_STYLE, style); - SetWindowPos(window->win32.handle, HWND_TOP, - rect.left, rect.top, - rect.right - rect.left, rect.bottom - rect.top, - SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER); -} - -// Update window framebuffer transparency -// -static void updateFramebufferTransparency(const _GLFWwindow* window) -{ - if (!IsWindowsVistaOrGreater()) - return; - - if (_glfwIsCompositionEnabledWin32()) - { - HRGN region = CreateRectRgn(0, 0, -1, -1); - DWM_BLURBEHIND bb = {0}; - bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION; - bb.hRgnBlur = region; - bb.fEnable = TRUE; - - if (SUCCEEDED(DwmEnableBlurBehindWindow(window->win32.handle, &bb))) - { - // Decorated windows don't repaint the transparent background - // leaving a trail behind animations - // HACK: Making the window layered with a transparency color key - // seems to fix this. Normally, when specifying - // a transparency color key to be used when composing the - // layered window, all pixels painted by the window in this - // color will be transparent. That doesn't seem to be the - // case anymore, at least when used with blur behind window - // plus negative region. - LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); - exStyle |= WS_EX_LAYERED; - SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle); - - // Using a color key not equal to black to fix the trailing - // issue. When set to black, something is making the hit test - // not resize with the window frame. - SetLayeredWindowAttributes(window->win32.handle, - RGB(0, 193, 48), 255, LWA_COLORKEY); - } - - DeleteObject(region); - } - else - { - LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); - exStyle &= ~WS_EX_LAYERED; - SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle); - RedrawWindow(window->win32.handle, NULL, NULL, - RDW_ERASE | RDW_INVALIDATE | RDW_FRAME); - } -} - -// Translates a GLFW standard cursor to a resource ID -// -static LPWSTR translateCursorShape(int shape) -{ - switch (shape) - { - case GLFW_ARROW_CURSOR: - return IDC_ARROW; - case GLFW_IBEAM_CURSOR: - return IDC_IBEAM; - case GLFW_CROSSHAIR_CURSOR: - return IDC_CROSS; - case GLFW_HAND_CURSOR: - return IDC_HAND; - case GLFW_HRESIZE_CURSOR: - return IDC_SIZEWE; - case GLFW_VRESIZE_CURSOR: - return IDC_SIZENS; - } - - return NULL; -} - -// Retrieves and translates modifier keys -// -static int getKeyMods(void) -{ - int mods = 0; - - if (GetKeyState(VK_SHIFT) & 0x8000) - mods |= GLFW_MOD_SHIFT; - if (GetKeyState(VK_CONTROL) & 0x8000) - mods |= GLFW_MOD_CONTROL; - if (GetKeyState(VK_MENU) & 0x8000) - mods |= GLFW_MOD_ALT; - if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000) - mods |= GLFW_MOD_SUPER; - if (GetKeyState(VK_CAPITAL) & 1) - mods |= GLFW_MOD_CAPS_LOCK; - if (GetKeyState(VK_NUMLOCK) & 1) - mods |= GLFW_MOD_NUM_LOCK; - - return mods; -} - -// Retrieves and translates modifier keys -// -static int getAsyncKeyMods(void) -{ - int mods = 0; - - if (GetAsyncKeyState(VK_SHIFT) & 0x8000) - mods |= GLFW_MOD_SHIFT; - if (GetAsyncKeyState(VK_CONTROL) & 0x8000) - mods |= GLFW_MOD_CONTROL; - if (GetAsyncKeyState(VK_MENU) & 0x8000) - mods |= GLFW_MOD_ALT; - if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & 0x8000) - mods |= GLFW_MOD_SUPER; - if (GetAsyncKeyState(VK_CAPITAL) & 1) - mods |= GLFW_MOD_CAPS_LOCK; - if (GetAsyncKeyState(VK_NUMLOCK) & 1) - mods |= GLFW_MOD_NUM_LOCK; - - return mods; -} - -// Translates a Windows key to the corresponding GLFW key -// -static int translateKey(WPARAM wParam, LPARAM lParam) -{ - // The Ctrl keys require special handling - if (wParam == VK_CONTROL) - { - MSG next; - DWORD time; - - // Right side keys have the extended key bit set - if (lParam & 0x01000000) - return GLFW_KEY_RIGHT_CONTROL; - - // HACK: Alt Gr sends Left Ctrl and then Right Alt in close sequence - // We only want the Right Alt message, so if the next message is - // Right Alt we ignore this (synthetic) Left Ctrl message - time = GetMessageTime(); - - if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE)) - { - if (next.message == WM_KEYDOWN || - next.message == WM_SYSKEYDOWN || - next.message == WM_KEYUP || - next.message == WM_SYSKEYUP) - { - if (next.wParam == VK_MENU && - (next.lParam & 0x01000000) && - next.time == time) - { - // Next message is Right Alt down so discard this - return _GLFW_KEY_INVALID; - } - } - } - - return GLFW_KEY_LEFT_CONTROL; - } - - if (wParam == VK_PROCESSKEY) - { - // IME notifies that keys have been filtered by setting the virtual - // key-code to VK_PROCESSKEY - return _GLFW_KEY_INVALID; - } - - return _glfw.win32.keycodes[HIWORD(lParam) & 0x1FF]; -} - -static void fitToMonitor(_GLFWwindow* window) -{ - MONITORINFO mi = { sizeof(mi) }; - GetMonitorInfo(window->monitor->win32.handle, &mi); - SetWindowPos(window->win32.handle, HWND_TOPMOST, - mi.rcMonitor.left, - mi.rcMonitor.top, - mi.rcMonitor.right - mi.rcMonitor.left, - mi.rcMonitor.bottom - mi.rcMonitor.top, - SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOCOPYBITS); -} - -// Make the specified window and its video mode active on its monitor -// -static void acquireMonitor(_GLFWwindow* window) -{ - if (!_glfw.win32.acquiredMonitorCount) - SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED); - if (!window->monitor->window) - _glfw.win32.acquiredMonitorCount++; - - _glfwSetVideoModeWin32(window->monitor, &window->videoMode); - _glfwInputMonitorWindow(window->monitor, window); -} - -// Remove the window and restore the original video mode -// -static void releaseMonitor(_GLFWwindow* window) -{ - if (window->monitor->window != window) - return; - - _glfw.win32.acquiredMonitorCount--; - if (!_glfw.win32.acquiredMonitorCount) - SetThreadExecutionState(ES_CONTINUOUS); - - _glfwInputMonitorWindow(window->monitor, NULL); - _glfwRestoreVideoModeWin32(window->monitor); -} - -// Window callback function (handles window messages) -// -static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, - WPARAM wParam, LPARAM lParam) -{ - _GLFWwindow* window = GetPropW(hWnd, L"GLFW"); - if (!window) - { - // This is the message handling for the hidden helper window - - switch (uMsg) - { - case WM_DISPLAYCHANGE: - _glfwPollMonitorsWin32(); - break; - - case WM_DEVICECHANGE: - { - if (wParam == DBT_DEVICEARRIVAL) - { - DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; - if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) - _glfwDetectJoystickConnectionWin32(); - } - else if (wParam == DBT_DEVICEREMOVECOMPLETE) - { - DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; - if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) - _glfwDetectJoystickDisconnectionWin32(); - } - - break; - } - } - - return DefWindowProcW(hWnd, uMsg, wParam, lParam); - } - - switch (uMsg) - { - case WM_MOUSEACTIVATE: - { - // HACK: Postpone cursor disabling when the window was activated by - // clicking a caption button - if (HIWORD(lParam) == WM_LBUTTONDOWN) - { - if (LOWORD(lParam) == HTCLOSE || - LOWORD(lParam) == HTMINBUTTON || - LOWORD(lParam) == HTMAXBUTTON) - { - window->win32.frameAction = GLFW_TRUE; - } - } - - break; - } - - case WM_CAPTURECHANGED: - { - // HACK: Disable the cursor once the caption button action has been - // completed or cancelled - if (lParam == 0 && window->win32.frameAction) - { - if (window->cursorMode == GLFW_CURSOR_DISABLED) - disableCursor(window); - - window->win32.frameAction = GLFW_FALSE; - } - - break; - } - - case WM_SETFOCUS: - { - _glfwInputWindowFocus(window, GLFW_TRUE); - - // HACK: Do not disable cursor while the user is interacting with - // a caption button - if (window->win32.frameAction) - break; - - if (window->cursorMode == GLFW_CURSOR_DISABLED) - disableCursor(window); - - return 0; - } - - case WM_KILLFOCUS: - { - if (window->cursorMode == GLFW_CURSOR_DISABLED) - enableCursor(window); - - if (window->monitor && window->autoIconify) - _glfwPlatformIconifyWindow(window); - - _glfwInputWindowFocus(window, GLFW_FALSE); - return 0; - } - - case WM_SYSCOMMAND: - { - switch (wParam & 0xfff0) - { - case SC_SCREENSAVE: - case SC_MONITORPOWER: - { - if (window->monitor) - { - // We are running in full screen mode, so disallow - // screen saver and screen blanking - return 0; - } - else - break; - } - - // User trying to access application menu using ALT? - case SC_KEYMENU: - return 0; - } - break; - } - - case WM_CLOSE: - { - _glfwInputWindowCloseRequest(window); - return 0; - } - - case WM_INPUTLANGCHANGE: - { - _glfwUpdateKeyNamesWin32(); - break; - } - - case WM_CHAR: - case WM_SYSCHAR: - case WM_UNICHAR: - { - const GLFWbool plain = (uMsg != WM_SYSCHAR); - - if (uMsg == WM_UNICHAR && wParam == UNICODE_NOCHAR) - { - // WM_UNICHAR is not sent by Windows, but is sent by some - // third-party input method engine - // Returning TRUE here announces support for this message - return TRUE; - } - - _glfwInputChar(window, (unsigned int) wParam, getKeyMods(), plain); - return 0; - } - - case WM_KEYDOWN: - case WM_SYSKEYDOWN: - case WM_KEYUP: - case WM_SYSKEYUP: - { - const int key = translateKey(wParam, lParam); - const int scancode = (lParam >> 16) & 0x1ff; - const int action = ((lParam >> 31) & 1) ? GLFW_RELEASE : GLFW_PRESS; - const int mods = getKeyMods(); - - if (key == _GLFW_KEY_INVALID) - break; - - if (action == GLFW_RELEASE && wParam == VK_SHIFT) - { - // HACK: Release both Shift keys on Shift up event, as when both - // are pressed the first release does not emit any event - // NOTE: The other half of this is in _glfwPlatformPollEvents - _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods); - _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods); - } - else if (wParam == VK_SNAPSHOT) - { - // HACK: Key down is not reported for the Print Screen key - _glfwInputKey(window, key, scancode, GLFW_PRESS, mods); - _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); - } - else - _glfwInputKey(window, key, scancode, action, mods); - - break; - } - - case WM_LBUTTONDOWN: - case WM_RBUTTONDOWN: - case WM_MBUTTONDOWN: - case WM_XBUTTONDOWN: - case WM_LBUTTONUP: - case WM_RBUTTONUP: - case WM_MBUTTONUP: - case WM_XBUTTONUP: - { - int i, button, action; - - if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) - button = GLFW_MOUSE_BUTTON_LEFT; - else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) - button = GLFW_MOUSE_BUTTON_RIGHT; - else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) - button = GLFW_MOUSE_BUTTON_MIDDLE; - else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) - button = GLFW_MOUSE_BUTTON_4; - else - button = GLFW_MOUSE_BUTTON_5; - - if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN || - uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN) - { - action = GLFW_PRESS; - } - else - action = GLFW_RELEASE; - - for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) - { - if (window->mouseButtons[i] == GLFW_PRESS) - break; - } - - if (i > GLFW_MOUSE_BUTTON_LAST) - SetCapture(hWnd); - - _glfwInputMouseClick(window, button, action, getKeyMods()); - - for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) - { - if (window->mouseButtons[i] == GLFW_PRESS) - break; - } - - if (i > GLFW_MOUSE_BUTTON_LAST) - ReleaseCapture(); - - if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) - return TRUE; - - return 0; - } - - case WM_MOUSEMOVE: - { - const int x = GET_X_LPARAM(lParam); - const int y = GET_Y_LPARAM(lParam); - - // Disabled cursor motion input is provided by WM_INPUT - if (window->cursorMode == GLFW_CURSOR_DISABLED) - break; - - _glfwInputCursorPos(window, x, y); - - window->win32.lastCursorPosX = x; - window->win32.lastCursorPosY = y; - - if (!window->win32.cursorTracked) - { - TRACKMOUSEEVENT tme; - ZeroMemory(&tme, sizeof(tme)); - tme.cbSize = sizeof(tme); - tme.dwFlags = TME_LEAVE; - tme.hwndTrack = window->win32.handle; - TrackMouseEvent(&tme); - - window->win32.cursorTracked = GLFW_TRUE; - _glfwInputCursorEnter(window, GLFW_TRUE); - } - - return 0; - } - - case WM_INPUT: - { - UINT size; - HRAWINPUT ri = (HRAWINPUT) lParam; - RAWINPUT* data; - int dx, dy; - - // Only process input when disabled cursor mode is applied - if (_glfw.win32.disabledCursorWindow != window) - break; - - GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)); - if (size > (UINT) _glfw.win32.rawInputSize) - { - free(_glfw.win32.rawInput); - _glfw.win32.rawInput = calloc(size, 1); - _glfw.win32.rawInputSize = size; - } - - size = _glfw.win32.rawInputSize; - if (GetRawInputData(ri, RID_INPUT, - _glfw.win32.rawInput, &size, - sizeof(RAWINPUTHEADER)) == (UINT) -1) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Failed to retrieve raw input data"); - break; - } - - data = _glfw.win32.rawInput; - if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) - { - dx = data->data.mouse.lLastX - window->win32.lastCursorPosX; - dy = data->data.mouse.lLastY - window->win32.lastCursorPosY; - } - else - { - dx = data->data.mouse.lLastX; - dy = data->data.mouse.lLastY; - } - - _glfwInputCursorPos(window, - window->virtualCursorPosX + dx, - window->virtualCursorPosY + dy); - - window->win32.lastCursorPosX += dx; - window->win32.lastCursorPosY += dy; - break; - } - - case WM_MOUSELEAVE: - { - window->win32.cursorTracked = GLFW_FALSE; - _glfwInputCursorEnter(window, GLFW_FALSE); - return 0; - } - - case WM_MOUSEWHEEL: - { - _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); - return 0; - } - - case WM_MOUSEHWHEEL: - { - // This message is only sent on Windows Vista and later - // NOTE: The X-axis is inverted for consistency with macOS and X11 - _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0); - return 0; - } - - case WM_ENTERSIZEMOVE: - case WM_ENTERMENULOOP: - { - // HACK: Enable the cursor while the user is moving or - // resizing the window or using the window menu - if (window->cursorMode == GLFW_CURSOR_DISABLED) - enableCursor(window); - - break; - } - - case WM_EXITSIZEMOVE: - case WM_EXITMENULOOP: - { - // HACK: Disable the cursor once the user is done moving or - // resizing the window or using the menu - if (window->cursorMode == GLFW_CURSOR_DISABLED) - disableCursor(window); - - break; - } - - case WM_SIZE: - { - const GLFWbool iconified = wParam == SIZE_MINIMIZED; - const GLFWbool maximized = wParam == SIZE_MAXIMIZED || - (window->win32.maximized && - wParam != SIZE_RESTORED); - - if (_glfw.win32.disabledCursorWindow == window) - updateClipRect(window); - - if (window->win32.iconified != iconified) - _glfwInputWindowIconify(window, iconified); - - if (window->win32.maximized != maximized) - _glfwInputWindowMaximize(window, maximized); - - _glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam)); - _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam)); - - if (window->monitor && window->win32.iconified != iconified) - { - if (iconified) - releaseMonitor(window); - else - { - acquireMonitor(window); - fitToMonitor(window); - } - } - - window->win32.iconified = iconified; - window->win32.maximized = maximized; - return 0; - } - - case WM_MOVE: - { - if (_glfw.win32.disabledCursorWindow == window) - updateClipRect(window); - - // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as - // those macros do not handle negative window positions correctly - _glfwInputWindowPos(window, - GET_X_LPARAM(lParam), - GET_Y_LPARAM(lParam)); - return 0; - } - - case WM_SIZING: - { - if (window->numer == GLFW_DONT_CARE || - window->denom == GLFW_DONT_CARE) - { - break; - } - - applyAspectRatio(window, (int) wParam, (RECT*) lParam); - return TRUE; - } - - case WM_GETMINMAXINFO: - { - int xoff, yoff; - MINMAXINFO* mmi = (MINMAXINFO*) lParam; - - if (window->monitor) - break; - - getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), - 0, 0, &xoff, &yoff); - - if (window->minwidth != GLFW_DONT_CARE && - window->minheight != GLFW_DONT_CARE) - { - mmi->ptMinTrackSize.x = window->minwidth + xoff; - mmi->ptMinTrackSize.y = window->minheight + yoff; - } - - if (window->maxwidth != GLFW_DONT_CARE && - window->maxheight != GLFW_DONT_CARE) - { - mmi->ptMaxTrackSize.x = window->maxwidth + xoff; - mmi->ptMaxTrackSize.y = window->maxheight + yoff; - } - - if (!window->decorated) - { - MONITORINFO mi; - const HMONITOR mh = MonitorFromWindow(window->win32.handle, - MONITOR_DEFAULTTONEAREST); - - ZeroMemory(&mi, sizeof(mi)); - mi.cbSize = sizeof(mi); - GetMonitorInfo(mh, &mi); - - mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left; - mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top; - mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left; - mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top; - } - - return 0; - } - - case WM_PAINT: - { - _glfwInputWindowDamage(window); - break; - } - - case WM_ERASEBKGND: - { - return TRUE; - } - - case WM_DWMCOMPOSITIONCHANGED: - { - if (window->win32.transparent) - updateFramebufferTransparency(window); - return 0; - } - - case WM_DPICHANGED: - { - const float xscale = HIWORD(wParam) / 96.f; - const float yscale = LOWORD(wParam) / 96.f; - _glfwInputWindowContentScale(window, xscale, yscale); - break; - } - - case WM_SETCURSOR: - { - if (LOWORD(lParam) == HTCLIENT) - { - updateCursorImage(window); - return TRUE; - } - - break; - } - - case WM_DROPFILES: - { - HDROP drop = (HDROP) wParam; - POINT pt; - int i; - - const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0); - char** paths = calloc(count, sizeof(char*)); - - // Move the mouse to the position of the drop - DragQueryPoint(drop, &pt); - _glfwInputCursorPos(window, pt.x, pt.y); - - for (i = 0; i < count; i++) - { - const UINT length = DragQueryFileW(drop, i, NULL, 0); - WCHAR* buffer = calloc(length + 1, sizeof(WCHAR)); - - DragQueryFileW(drop, i, buffer, length + 1); - paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer); - - free(buffer); - } - - _glfwInputDrop(window, count, (const char**) paths); - - for (i = 0; i < count; i++) - free(paths[i]); - free(paths); - - DragFinish(drop); - return 0; - } - } - - return DefWindowProcW(hWnd, uMsg, wParam, lParam); -} - -// Creates the GLFW window -// -static int createNativeWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWfbconfig* fbconfig) -{ - int xpos, ypos, fullWidth, fullHeight; - WCHAR* wideTitle; - DWORD style = getWindowStyle(window); - DWORD exStyle = getWindowExStyle(window); - - if (window->monitor) - { - GLFWvidmode mode; - - // NOTE: This window placement is temporary and approximate, as the - // correct position and size cannot be known until the monitor - // video mode has been picked in _glfwSetVideoModeWin32 - _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); - _glfwPlatformGetVideoMode(window->monitor, &mode); - fullWidth = mode.width; - fullHeight = mode.height; - } - else - { - xpos = CW_USEDEFAULT; - ypos = CW_USEDEFAULT; - - if (wndconfig->maximized) - style |= WS_MAXIMIZE; - - getFullWindowSize(style, exStyle, - wndconfig->width, wndconfig->height, - &fullWidth, &fullHeight); - } - - wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title); - if (!wideTitle) - return GLFW_FALSE; - - window->win32.handle = CreateWindowExW(exStyle, - _GLFW_WNDCLASSNAME, - wideTitle, - style, - xpos, ypos, - fullWidth, fullHeight, - NULL, // No parent window - NULL, // No window menu - GetModuleHandleW(NULL), - NULL); - - free(wideTitle); - - if (!window->win32.handle) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to create window"); - return GLFW_FALSE; - } - - SetPropW(window->win32.handle, L"GLFW", window); - - if (IsWindows7OrGreater()) - { - ChangeWindowMessageFilterEx(window->win32.handle, - WM_DROPFILES, MSGFLT_ALLOW, NULL); - ChangeWindowMessageFilterEx(window->win32.handle, - WM_COPYDATA, MSGFLT_ALLOW, NULL); - ChangeWindowMessageFilterEx(window->win32.handle, - WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL); - } - - DragAcceptFiles(window->win32.handle, TRUE); - - if (fbconfig->transparent) - { - updateFramebufferTransparency(window); - window->win32.transparent = GLFW_TRUE; - } - - return GLFW_TRUE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Registers the GLFW window class -// -GLFWbool _glfwRegisterWindowClassWin32(void) -{ - WNDCLASSEXW wc; - - ZeroMemory(&wc, sizeof(wc)); - wc.cbSize = sizeof(wc); - wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; - wc.lpfnWndProc = (WNDPROC) windowProc; - wc.hInstance = GetModuleHandleW(NULL); - wc.hCursor = LoadCursorW(NULL, IDC_ARROW); - wc.lpszClassName = _GLFW_WNDCLASSNAME; - - // Load user-provided icon if available - wc.hIcon = LoadImageW(GetModuleHandleW(NULL), - L"GLFW_ICON", IMAGE_ICON, - 0, 0, LR_DEFAULTSIZE | LR_SHARED); - if (!wc.hIcon) - { - // No user-provided icon found, load default icon - wc.hIcon = LoadImageW(NULL, - IDI_APPLICATION, IMAGE_ICON, - 0, 0, LR_DEFAULTSIZE | LR_SHARED); - } - - if (!RegisterClassExW(&wc)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to register window class"); - return GLFW_FALSE; - } - - return GLFW_TRUE; -} - -// Unregisters the GLFW window class -// -void _glfwUnregisterWindowClassWin32(void) -{ - UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL)); -} - -// Returns whether desktop compositing is enabled -// -GLFWbool _glfwIsCompositionEnabledWin32(void) -{ - if (IsWindowsVistaOrGreater()) - { - BOOL enabled; - if (SUCCEEDED(DwmIsCompositionEnabled(&enabled))) - return enabled; - } - - return FALSE; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - if (!createNativeWindow(window, wndconfig, fbconfig)) - return GLFW_FALSE; - - if (ctxconfig->client != GLFW_NO_API) - { - if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) - { - if (!_glfwInitWGL()) - return GLFW_FALSE; - if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) - { - if (!_glfwInitEGL()) - return GLFW_FALSE; - if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) - { - if (!_glfwInitOSMesa()) - return GLFW_FALSE; - if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - } - - if (window->monitor) - { - _glfwPlatformShowWindow(window); - _glfwPlatformFocusWindow(window); - acquireMonitor(window); - fitToMonitor(window); - } - - return GLFW_TRUE; -} - -void _glfwPlatformDestroyWindow(_GLFWwindow* window) -{ - if (window->monitor) - releaseMonitor(window); - - if (window->context.destroy) - window->context.destroy(window); - - if (_glfw.win32.disabledCursorWindow == window) - _glfw.win32.disabledCursorWindow = NULL; - - if (window->win32.handle) - { - RemovePropW(window->win32.handle, L"GLFW"); - DestroyWindow(window->win32.handle); - window->win32.handle = NULL; - } - - if (window->win32.bigIcon) - DestroyIcon(window->win32.bigIcon); - - if (window->win32.smallIcon) - DestroyIcon(window->win32.smallIcon); -} - -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) -{ - WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title); - if (!wideTitle) - return; - - SetWindowTextW(window->win32.handle, wideTitle); - free(wideTitle); -} - -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images) -{ - HICON bigIcon = NULL, smallIcon = NULL; - - if (count) - { - const GLFWimage* bigImage = chooseImage(count, images, - GetSystemMetrics(SM_CXICON), - GetSystemMetrics(SM_CYICON)); - const GLFWimage* smallImage = chooseImage(count, images, - GetSystemMetrics(SM_CXSMICON), - GetSystemMetrics(SM_CYSMICON)); - - bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE); - smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE); - } - else - { - bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON); - smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM); - } - - SendMessage(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon); - SendMessage(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon); - - if (window->win32.bigIcon) - DestroyIcon(window->win32.bigIcon); - - if (window->win32.smallIcon) - DestroyIcon(window->win32.smallIcon); - - if (count) - { - window->win32.bigIcon = bigIcon; - window->win32.smallIcon = smallIcon; - } -} - -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) -{ - POINT pos = { 0, 0 }; - ClientToScreen(window->win32.handle, &pos); - - if (xpos) - *xpos = pos.x; - if (ypos) - *ypos = pos.y; -} - -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) -{ - RECT rect = { xpos, ypos, xpos, ypos }; - AdjustWindowRectEx(&rect, getWindowStyle(window), - FALSE, getWindowExStyle(window)); - SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0, - SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE); -} - -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) -{ - RECT area; - GetClientRect(window->win32.handle, &area); - - if (width) - *width = area.right; - if (height) - *height = area.bottom; -} - -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) -{ - if (window->monitor) - { - if (window->monitor->window == window) - { - acquireMonitor(window); - fitToMonitor(window); - } - } - else - { - RECT rect = { 0, 0, width, height }; - AdjustWindowRectEx(&rect, getWindowStyle(window), - FALSE, getWindowExStyle(window)); - SetWindowPos(window->win32.handle, HWND_TOP, - 0, 0, rect.right - rect.left, rect.bottom - rect.top, - SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); - } -} - -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) -{ - RECT area; - - if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) && - (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)) - { - return; - } - - GetWindowRect(window->win32.handle, &area); - MoveWindow(window->win32.handle, - area.left, area.top, - area.right - area.left, - area.bottom - area.top, TRUE); -} - -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) -{ - RECT area; - - if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) - return; - - GetWindowRect(window->win32.handle, &area); - applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area); - MoveWindow(window->win32.handle, - area.left, area.top, - area.right - area.left, - area.bottom - area.top, TRUE); -} - -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) -{ - _glfwPlatformGetWindowSize(window, width, height); -} - -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) -{ - RECT rect; - int width, height; - - _glfwPlatformGetWindowSize(window, &width, &height); - SetRect(&rect, 0, 0, width, height); - AdjustWindowRectEx(&rect, getWindowStyle(window), - FALSE, getWindowExStyle(window)); - - if (left) - *left = -rect.left; - if (top) - *top = -rect.top; - if (right) - *right = rect.right - width; - if (bottom) - *bottom = rect.bottom - height; -} - -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) -{ - const HANDLE handle = MonitorFromWindow(window->win32.handle, - MONITOR_DEFAULTTONEAREST); - _glfwGetMonitorContentScaleWin32(handle, xscale, yscale); -} - -void _glfwPlatformIconifyWindow(_GLFWwindow* window) -{ - ShowWindow(window->win32.handle, SW_MINIMIZE); -} - -void _glfwPlatformRestoreWindow(_GLFWwindow* window) -{ - ShowWindow(window->win32.handle, SW_RESTORE); -} - -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) -{ - ShowWindow(window->win32.handle, SW_MAXIMIZE); -} - -void _glfwPlatformShowWindow(_GLFWwindow* window) -{ - ShowWindow(window->win32.handle, SW_SHOWNA); -} - -void _glfwPlatformHideWindow(_GLFWwindow* window) -{ - ShowWindow(window->win32.handle, SW_HIDE); -} - -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) -{ - FlashWindow(window->win32.handle, TRUE); -} - -void _glfwPlatformFocusWindow(_GLFWwindow* window) -{ - BringWindowToTop(window->win32.handle); - SetForegroundWindow(window->win32.handle); - SetFocus(window->win32.handle); -} - -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) -{ - if (window->monitor == monitor) - { - if (monitor) - { - if (monitor->window == window) - { - acquireMonitor(window); - fitToMonitor(window); - } - } - else - { - RECT rect = { xpos, ypos, xpos + width, ypos + height }; - AdjustWindowRectEx(&rect, getWindowStyle(window), - FALSE, getWindowExStyle(window)); - SetWindowPos(window->win32.handle, HWND_TOP, - rect.left, rect.top, - rect.right - rect.left, rect.bottom - rect.top, - SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER); - } - - return; - } - - if (window->monitor) - releaseMonitor(window); - - _glfwInputWindowMonitor(window, monitor); - - if (monitor) - { - MONITORINFO mi = { sizeof(mi) }; - UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS; - - if (window->decorated) - { - DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); - style &= ~WS_OVERLAPPEDWINDOW; - style |= getWindowStyle(window); - SetWindowLongW(window->win32.handle, GWL_STYLE, style); - flags |= SWP_FRAMECHANGED; - } - - acquireMonitor(window); - - GetMonitorInfo(window->monitor->win32.handle, &mi); - SetWindowPos(window->win32.handle, HWND_TOPMOST, - mi.rcMonitor.left, - mi.rcMonitor.top, - mi.rcMonitor.right - mi.rcMonitor.left, - mi.rcMonitor.bottom - mi.rcMonitor.top, - flags); - } - else - { - HWND after; - RECT rect = { xpos, ypos, xpos + width, ypos + height }; - DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); - UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS; - - if (window->decorated) - { - style &= ~WS_POPUP; - style |= getWindowStyle(window); - SetWindowLongW(window->win32.handle, GWL_STYLE, style); - - flags |= SWP_FRAMECHANGED; - } - - if (window->floating) - after = HWND_TOPMOST; - else - after = HWND_NOTOPMOST; - - AdjustWindowRectEx(&rect, getWindowStyle(window), - FALSE, getWindowExStyle(window)); - SetWindowPos(window->win32.handle, after, - rect.left, rect.top, - rect.right - rect.left, rect.bottom - rect.top, - flags); - } -} - -int _glfwPlatformWindowFocused(_GLFWwindow* window) -{ - return window->win32.handle == GetActiveWindow(); -} - -int _glfwPlatformWindowIconified(_GLFWwindow* window) -{ - return IsIconic(window->win32.handle); -} - -int _glfwPlatformWindowVisible(_GLFWwindow* window) -{ - return IsWindowVisible(window->win32.handle); -} - -int _glfwPlatformWindowMaximized(_GLFWwindow* window) -{ - return IsZoomed(window->win32.handle); -} - -int _glfwPlatformWindowHovered(_GLFWwindow* window) -{ - return cursorInClientArea(window); -} - -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) -{ - return window->win32.transparent && _glfwIsCompositionEnabledWin32(); -} - -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) -{ - updateWindowStyles(window); -} - -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) -{ - updateWindowStyles(window); -} - -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) -{ - const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST; - SetWindowPos(window->win32.handle, after, 0, 0, 0, 0, - SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE); -} - -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) -{ - BYTE alpha; - DWORD flags; - - if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) && - GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags)) - { - if (flags & LWA_ALPHA) - return alpha / 255.f; - } - - return 1.f; -} - -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) -{ - if (opacity < 1.f) - { - const BYTE alpha = (BYTE) (255 * opacity); - DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); - style |= WS_EX_LAYERED; - SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style); - SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA); - } - else - { - DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); - style &= ~WS_EX_LAYERED; - SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style); - } -} - -void _glfwPlatformPollEvents(void) -{ - MSG msg; - HWND handle; - _GLFWwindow* window; - - while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) - { - if (msg.message == WM_QUIT) - { - // NOTE: While GLFW does not itself post WM_QUIT, other processes - // may post it to this one, for example Task Manager - // HACK: Treat WM_QUIT as a close on all windows - - window = _glfw.windowListHead; - while (window) - { - _glfwInputWindowCloseRequest(window); - window = window->next; - } - } - else - { - TranslateMessage(&msg); - DispatchMessageW(&msg); - } - } - - handle = GetActiveWindow(); - if (handle) - { - // NOTE: Shift keys on Windows tend to "stick" when both are pressed as - // no key up message is generated by the first key release - // The other half of this is in the handling of WM_KEYUP - // HACK: Query actual key state and synthesize release events as needed - window = GetPropW(handle, L"GLFW"); - if (window) - { - const GLFWbool lshift = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; - const GLFWbool rshift = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; - - if (!lshift && window->keys[GLFW_KEY_LEFT_SHIFT] == GLFW_PRESS) - { - const int mods = getAsyncKeyMods(); - const int scancode = _glfw.win32.scancodes[GLFW_KEY_LEFT_SHIFT]; - _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods); - } - else if (!rshift && window->keys[GLFW_KEY_RIGHT_SHIFT] == GLFW_PRESS) - { - const int mods = getAsyncKeyMods(); - const int scancode = _glfw.win32.scancodes[GLFW_KEY_RIGHT_SHIFT]; - _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods); - } - } - } - - window = _glfw.win32.disabledCursorWindow; - if (window) - { - int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - - // NOTE: Re-center the cursor only if it has moved since the last call, - // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE - if (window->win32.lastCursorPosX != width / 2 || - window->win32.lastCursorPosY != height / 2) - { - _glfwPlatformSetCursorPos(window, width / 2, height / 2); - } - } -} - -void _glfwPlatformWaitEvents(void) -{ - WaitMessage(); - - _glfwPlatformPollEvents(); -} - -void _glfwPlatformWaitEventsTimeout(double timeout) -{ - MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS); - - _glfwPlatformPollEvents(); -} - -void _glfwPlatformPostEmptyEvent(void) -{ - PostMessage(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0); -} - -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) -{ - POINT pos; - - if (GetCursorPos(&pos)) - { - ScreenToClient(window->win32.handle, &pos); - - if (xpos) - *xpos = pos.x; - if (ypos) - *ypos = pos.y; - } -} - -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos) -{ - POINT pos = { (int) xpos, (int) ypos }; - - // Store the new position so it can be recognized later - window->win32.lastCursorPosX = pos.x; - window->win32.lastCursorPosY = pos.y; - - ClientToScreen(window->win32.handle, &pos); - SetCursorPos(pos.x, pos.y); -} - -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) -{ - if (mode == GLFW_CURSOR_DISABLED) - { - if (_glfwPlatformWindowFocused(window)) - disableCursor(window); - } - else if (_glfw.win32.disabledCursorWindow == window) - enableCursor(window); - else if (cursorInClientArea(window)) - updateCursorImage(window); -} - -const char* _glfwPlatformGetScancodeName(int scancode) -{ - return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]]; -} - -int _glfwPlatformGetKeyScancode(int key) -{ - return _glfw.win32.scancodes[key]; -} - -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, - int xhot, int yhot) -{ - cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE); - if (!cursor->win32.handle) - return GLFW_FALSE; - - return GLFW_TRUE; -} - -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) -{ - cursor->win32.handle = - CopyCursor(LoadCursorW(NULL, translateCursorShape(shape))); - if (!cursor->win32.handle) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to create standard cursor"); - return GLFW_FALSE; - } - - return GLFW_TRUE; -} - -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) -{ - if (cursor->win32.handle) - DestroyIcon((HICON) cursor->win32.handle); -} - -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) -{ - if (cursorInClientArea(window)) - updateCursorImage(window); -} - -void _glfwPlatformSetClipboardString(const char* string) -{ - int characterCount; - HANDLE object; - WCHAR* buffer; - - characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0); - if (!characterCount) - return; - - object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR)); - if (!object) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to allocate global handle for clipboard"); - return; - } - - buffer = GlobalLock(object); - if (!buffer) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to lock global handle"); - GlobalFree(object); - return; - } - - MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount); - GlobalUnlock(object); - - if (!OpenClipboard(_glfw.win32.helperWindowHandle)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to open clipboard"); - GlobalFree(object); - return; - } - - EmptyClipboard(); - SetClipboardData(CF_UNICODETEXT, object); - CloseClipboard(); -} - -const char* _glfwPlatformGetClipboardString(void) -{ - HANDLE object; - WCHAR* buffer; - - if (!OpenClipboard(_glfw.win32.helperWindowHandle)) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to open clipboard"); - return NULL; - } - - object = GetClipboardData(CF_UNICODETEXT); - if (!object) - { - _glfwInputErrorWin32(GLFW_FORMAT_UNAVAILABLE, - "Win32: Failed to convert clipboard to string"); - CloseClipboard(); - return NULL; - } - - buffer = GlobalLock(object); - if (!buffer) - { - _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, - "Win32: Failed to lock global handle"); - CloseClipboard(); - return NULL; - } - - free(_glfw.win32.clipboardString); - _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer); - - GlobalUnlock(object); - CloseClipboard(); - - return _glfw.win32.clipboardString; -} - -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) -{ - if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface) - return; - - extensions[0] = "VK_KHR_surface"; - extensions[1] = "VK_KHR_win32_surface"; -} - -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) -{ - PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR - vkGetPhysicalDeviceWin32PresentationSupportKHR = - (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR) - vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR"); - if (!vkGetPhysicalDeviceWin32PresentationSupportKHR) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Win32: Vulkan instance missing VK_KHR_win32_surface extension"); - return GLFW_FALSE; - } - - return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily); -} - -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) -{ - VkResult err; - VkWin32SurfaceCreateInfoKHR sci; - PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR; - - vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR) - vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR"); - if (!vkCreateWin32SurfaceKHR) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Win32: Vulkan instance missing VK_KHR_win32_surface extension"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - - memset(&sci, 0, sizeof(sci)); - sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; - sci.hinstance = GetModuleHandle(NULL); - sci.hwnd = window->win32.handle; - - err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface); - if (err) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Win32: Failed to create Vulkan surface: %s", - _glfwGetVulkanResultString(err)); - } - - return err; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return window->win32.handle; -} - diff --git a/src/lib/third_party/glfw/OLD/src/window.c b/src/lib/third_party/glfw/OLD/src/window.c deleted file mode 100644 index 38a8982b..00000000 --- a/src/lib/third_party/glfw/OLD/src/window.c +++ /dev/null @@ -1,1099 +0,0 @@ -//======================================================================== -// GLFW 3.3 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// Copyright (c) 2012 Torsten Walluhn -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include - - -////////////////////////////////////////////////////////////////////////// -////// GLFW event API ////// -////////////////////////////////////////////////////////////////////////// - -// Notifies shared code that a window has lost or received input focus -// -void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused) -{ - if (window->callbacks.focus) - window->callbacks.focus((GLFWwindow*) window, focused); - - if (!focused) - { - int key, button; - - for (key = 0; key <= GLFW_KEY_LAST; key++) - { - if (window->keys[key] == GLFW_PRESS) - { - const int scancode = _glfwPlatformGetKeyScancode(key); - _glfwInputKey(window, key, scancode, GLFW_RELEASE, 0); - } - } - - for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++) - { - if (window->mouseButtons[button] == GLFW_PRESS) - _glfwInputMouseClick(window, button, GLFW_RELEASE, 0); - } - } -} - -// Notifies shared code that a window has moved -// The position is specified in client-area relative screen coordinates -// -void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) -{ - if (window->callbacks.pos) - window->callbacks.pos((GLFWwindow*) window, x, y); -} - -// Notifies shared code that a window has been resized -// The size is specified in screen coordinates -// -void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) -{ - if (window->callbacks.size) - window->callbacks.size((GLFWwindow*) window, width, height); -} - -// Notifies shared code that a window has been iconified or restored -// -void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified) -{ - if (window->callbacks.iconify) - window->callbacks.iconify((GLFWwindow*) window, iconified); -} - -// Notifies shared code that a window has been maximized or restored -// -void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized) -{ - if (window->callbacks.maximize) - window->callbacks.maximize((GLFWwindow*) window, maximized); -} - -// Notifies shared code that a window framebuffer has been resized -// The size is specified in pixels -// -void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) -{ - if (window->callbacks.fbsize) - window->callbacks.fbsize((GLFWwindow*) window, width, height); -} - -// Notifies shared code that a window content scale has changed -// The scale is specified as the ratio between the current and default DPI -// -void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale) -{ - if (window->callbacks.scale) - window->callbacks.scale((GLFWwindow*) window, xscale, yscale); -} - -// Notifies shared code that the window contents needs updating -// -void _glfwInputWindowDamage(_GLFWwindow* window) -{ - if (window->callbacks.refresh) - window->callbacks.refresh((GLFWwindow*) window); -} - -// Notifies shared code that the user wishes to close a window -// -void _glfwInputWindowCloseRequest(_GLFWwindow* window) -{ - window->shouldClose = GLFW_TRUE; - - if (window->callbacks.close) - window->callbacks.close((GLFWwindow*) window); -} - -// Notifies shared code that a window has changed its desired monitor -// -void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor) -{ - window->monitor = monitor; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW public API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, - const char* title, - GLFWmonitor* monitor, - GLFWwindow* share) -{ - _GLFWfbconfig fbconfig; - _GLFWctxconfig ctxconfig; - _GLFWwndconfig wndconfig; - _GLFWwindow* window; - - assert(title != NULL); - assert(width >= 0); - assert(height >= 0); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - - if (width <= 0 || height <= 0) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid window size %ix%i", - width, height); - - return NULL; - } - - fbconfig = _glfw.hints.framebuffer; - ctxconfig = _glfw.hints.context; - wndconfig = _glfw.hints.window; - - wndconfig.width = width; - wndconfig.height = height; - wndconfig.title = title; - ctxconfig.share = (_GLFWwindow*) share; - - if (!_glfwIsValidContextConfig(&ctxconfig)) - return NULL; - - window = calloc(1, sizeof(_GLFWwindow)); - window->next = _glfw.windowListHead; - _glfw.windowListHead = window; - - window->videoMode.width = width; - window->videoMode.height = height; - window->videoMode.redBits = fbconfig.redBits; - window->videoMode.greenBits = fbconfig.greenBits; - window->videoMode.blueBits = fbconfig.blueBits; - window->videoMode.refreshRate = _glfw.hints.refreshRate; - - window->monitor = (_GLFWmonitor*) monitor; - window->resizable = wndconfig.resizable; - window->decorated = wndconfig.decorated; - window->autoIconify = wndconfig.autoIconify; - window->floating = wndconfig.floating; - window->cursorMode = GLFW_CURSOR_NORMAL; - - window->minwidth = GLFW_DONT_CARE; - window->minheight = GLFW_DONT_CARE; - window->maxwidth = GLFW_DONT_CARE; - window->maxheight = GLFW_DONT_CARE; - window->numer = GLFW_DONT_CARE; - window->denom = GLFW_DONT_CARE; - - // Open the actual window and create its context - if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) - { - glfwDestroyWindow((GLFWwindow*) window); - return NULL; - } - - if (ctxconfig.client != GLFW_NO_API) - { - if (!_glfwRefreshContextAttribs(window, &ctxconfig)) - { - glfwDestroyWindow((GLFWwindow*) window); - return NULL; - } - } - - if (window->monitor) - { - if (wndconfig.centerCursor) - { - int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); - } - } - else - { - if (wndconfig.visible) - { - _glfwPlatformShowWindow(window); - if (wndconfig.focused) - _glfwPlatformFocusWindow(window); - } - } - - return (GLFWwindow*) window; -} - -void glfwDefaultWindowHints(void) -{ - _GLFW_REQUIRE_INIT(); - - // The default is OpenGL with minimum version 1.0 - memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context)); - _glfw.hints.context.client = GLFW_OPENGL_API; - _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API; - _glfw.hints.context.major = 1; - _glfw.hints.context.minor = 0; - - // The default is a focused, visible, resizable window with decorations - memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window)); - _glfw.hints.window.resizable = GLFW_TRUE; - _glfw.hints.window.visible = GLFW_TRUE; - _glfw.hints.window.decorated = GLFW_TRUE; - _glfw.hints.window.focused = GLFW_TRUE; - _glfw.hints.window.autoIconify = GLFW_TRUE; - _glfw.hints.window.centerCursor = GLFW_TRUE; - - // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, - // double buffered - memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer)); - _glfw.hints.framebuffer.redBits = 8; - _glfw.hints.framebuffer.greenBits = 8; - _glfw.hints.framebuffer.blueBits = 8; - _glfw.hints.framebuffer.alphaBits = 8; - _glfw.hints.framebuffer.depthBits = 24; - _glfw.hints.framebuffer.stencilBits = 8; - _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE; - - // The default is to select the highest available refresh rate - _glfw.hints.refreshRate = GLFW_DONT_CARE; - - // The default is to use full Retina resolution framebuffers - _glfw.hints.window.ns.retina = GLFW_TRUE; -} - -GLFWAPI void glfwWindowHint(int hint, int value) -{ - _GLFW_REQUIRE_INIT(); - - switch (hint) - { - case GLFW_RED_BITS: - _glfw.hints.framebuffer.redBits = value; - return; - case GLFW_GREEN_BITS: - _glfw.hints.framebuffer.greenBits = value; - return; - case GLFW_BLUE_BITS: - _glfw.hints.framebuffer.blueBits = value; - return; - case GLFW_ALPHA_BITS: - _glfw.hints.framebuffer.alphaBits = value; - return; - case GLFW_DEPTH_BITS: - _glfw.hints.framebuffer.depthBits = value; - return; - case GLFW_STENCIL_BITS: - _glfw.hints.framebuffer.stencilBits = value; - return; - case GLFW_ACCUM_RED_BITS: - _glfw.hints.framebuffer.accumRedBits = value; - return; - case GLFW_ACCUM_GREEN_BITS: - _glfw.hints.framebuffer.accumGreenBits = value; - return; - case GLFW_ACCUM_BLUE_BITS: - _glfw.hints.framebuffer.accumBlueBits = value; - return; - case GLFW_ACCUM_ALPHA_BITS: - _glfw.hints.framebuffer.accumAlphaBits = value; - return; - case GLFW_AUX_BUFFERS: - _glfw.hints.framebuffer.auxBuffers = value; - return; - case GLFW_STEREO: - _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_DOUBLEBUFFER: - _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_TRANSPARENT_FRAMEBUFFER: - _glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_SAMPLES: - _glfw.hints.framebuffer.samples = value; - return; - case GLFW_SRGB_CAPABLE: - _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_RESIZABLE: - _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_DECORATED: - _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_FOCUSED: - _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_AUTO_ICONIFY: - _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_FLOATING: - _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_MAXIMIZED: - _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_VISIBLE: - _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_COCOA_RETINA_FRAMEBUFFER: - _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_COCOA_GRAPHICS_SWITCHING: - _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_CENTER_CURSOR: - _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_CLIENT_API: - _glfw.hints.context.client = value; - return; - case GLFW_CONTEXT_CREATION_API: - _glfw.hints.context.source = value; - return; - case GLFW_CONTEXT_VERSION_MAJOR: - _glfw.hints.context.major = value; - return; - case GLFW_CONTEXT_VERSION_MINOR: - _glfw.hints.context.minor = value; - return; - case GLFW_CONTEXT_ROBUSTNESS: - _glfw.hints.context.robustness = value; - return; - case GLFW_OPENGL_FORWARD_COMPAT: - _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_OPENGL_DEBUG_CONTEXT: - _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_CONTEXT_NO_ERROR: - _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE; - return; - case GLFW_OPENGL_PROFILE: - _glfw.hints.context.profile = value; - return; - case GLFW_CONTEXT_RELEASE_BEHAVIOR: - _glfw.hints.context.release = value; - return; - case GLFW_REFRESH_RATE: - _glfw.hints.refreshRate = value; - return; - } - - _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint); -} - -GLFWAPI void glfwWindowHintString(int hint, const char* value) -{ - assert(value != NULL); - - _GLFW_REQUIRE_INIT(); - - switch (hint) - { - case GLFW_COCOA_FRAME_NAME: - strncpy(_glfw.hints.window.ns.frameName, value, - sizeof(_glfw.hints.window.ns.frameName) - 1); - return; - case GLFW_X11_CLASS_NAME: - strncpy(_glfw.hints.window.x11.className, value, - sizeof(_glfw.hints.window.x11.className) - 1); - return; - case GLFW_X11_INSTANCE_NAME: - strncpy(_glfw.hints.window.x11.instanceName, value, - sizeof(_glfw.hints.window.x11.instanceName) - 1); - return; - } - - _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint); -} - -GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - - _GLFW_REQUIRE_INIT(); - - // Allow closing of NULL (to match the behavior of free) - if (window == NULL) - return; - - // Clear all callbacks to avoid exposing a half torn-down window object - memset(&window->callbacks, 0, sizeof(window->callbacks)); - - // The window's context must not be current on another thread when the - // window is destroyed - if (window == _glfwPlatformGetTls(&_glfw.contextSlot)) - glfwMakeContextCurrent(NULL); - - _glfwPlatformDestroyWindow(window); - - // Unlink window from global linked list - { - _GLFWwindow** prev = &_glfw.windowListHead; - - while (*prev != window) - prev = &((*prev)->next); - - *prev = window->next; - } - - free(window); -} - -GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(0); - return window->shouldClose; -} - -GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - window->shouldClose = value; -} - -GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - assert(title != NULL); - - _GLFW_REQUIRE_INIT(); - _glfwPlatformSetWindowTitle(window, title); -} - -GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle, - int count, const GLFWimage* images) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - assert(count >= 0); - assert(count == 0 || images != NULL); - - _GLFW_REQUIRE_INIT(); - _glfwPlatformSetWindowIcon(window, count, images); -} - -GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - if (xpos) - *xpos = 0; - if (ypos) - *ypos = 0; - - _GLFW_REQUIRE_INIT(); - _glfwPlatformGetWindowPos(window, xpos, ypos); -} - -GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - if (window->monitor) - return; - - _glfwPlatformSetWindowPos(window, xpos, ypos); -} - -GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - if (width) - *width = 0; - if (height) - *height = 0; - - _GLFW_REQUIRE_INIT(); - _glfwPlatformGetWindowSize(window, width, height); -} - -GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - assert(width >= 0); - assert(height >= 0); - - _GLFW_REQUIRE_INIT(); - - window->videoMode.width = width; - window->videoMode.height = height; - - _glfwPlatformSetWindowSize(window, width, height); -} - -GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle, - int minwidth, int minheight, - int maxwidth, int maxheight) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE) - { - if (minwidth < 0 || minheight < 0) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid window minimum size %ix%i", - minwidth, minheight); - return; - } - } - - if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE) - { - if (maxwidth < 0 || maxheight < 0 || - maxwidth < minwidth || maxheight < minheight) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid window maximum size %ix%i", - maxwidth, maxheight); - return; - } - } - - window->minwidth = minwidth; - window->minheight = minheight; - window->maxwidth = maxwidth; - window->maxheight = maxheight; - - if (window->monitor || !window->resizable) - return; - - _glfwPlatformSetWindowSizeLimits(window, - minwidth, minheight, - maxwidth, maxheight); -} - -GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - assert(numer != 0); - assert(denom != 0); - - _GLFW_REQUIRE_INIT(); - - if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE) - { - if (numer <= 0 || denom <= 0) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid window aspect ratio %i:%i", - numer, denom); - return; - } - } - - window->numer = numer; - window->denom = denom; - - if (window->monitor || !window->resizable) - return; - - _glfwPlatformSetWindowAspectRatio(window, numer, denom); -} - -GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - if (width) - *width = 0; - if (height) - *height = 0; - - _GLFW_REQUIRE_INIT(); - _glfwPlatformGetFramebufferSize(window, width, height); -} - -GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle, - int* left, int* top, - int* right, int* bottom) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - if (left) - *left = 0; - if (top) - *top = 0; - if (right) - *right = 0; - if (bottom) - *bottom = 0; - - _GLFW_REQUIRE_INIT(); - _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom); -} - -GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle, - float* xscale, float* yscale) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - if (xscale) - *xscale = 0.f; - if (yscale) - *yscale = 0.f; - - _GLFW_REQUIRE_INIT(); - _glfwPlatformGetWindowContentScale(window, xscale, yscale); -} - -GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(1.f); - return _glfwPlatformGetWindowOpacity(window); -} - -GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - assert(opacity == opacity); - assert(opacity >= 0.f); - assert(opacity <= 1.f); - - _GLFW_REQUIRE_INIT(); - - if (opacity != opacity || opacity < 0.f || opacity > 1.f) - { - _glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity); - return; - } - - _glfwPlatformSetWindowOpacity(window, opacity); -} - -GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - _glfwPlatformIconifyWindow(window); -} - -GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - _glfwPlatformRestoreWindow(window); -} - -GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - if (window->monitor) - return; - - _glfwPlatformMaximizeWindow(window); -} - -GLFWAPI void glfwShowWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - if (window->monitor) - return; - - _glfwPlatformShowWindow(window); - _glfwPlatformFocusWindow(window); -} - -GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - _glfwPlatformRequestWindowAttention(window); -} - -GLFWAPI void glfwHideWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - if (window->monitor) - return; - - _glfwPlatformHideWindow(window); -} - -GLFWAPI void glfwFocusWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - _glfwPlatformFocusWindow(window); -} - -GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(0); - - switch (attrib) - { - case GLFW_FOCUSED: - return _glfwPlatformWindowFocused(window); - case GLFW_ICONIFIED: - return _glfwPlatformWindowIconified(window); - case GLFW_VISIBLE: - return _glfwPlatformWindowVisible(window); - case GLFW_MAXIMIZED: - return _glfwPlatformWindowMaximized(window); - case GLFW_HOVERED: - return _glfwPlatformWindowHovered(window); - case GLFW_TRANSPARENT_FRAMEBUFFER: - return _glfwPlatformFramebufferTransparent(window); - case GLFW_RESIZABLE: - return window->resizable; - case GLFW_DECORATED: - return window->decorated; - case GLFW_FLOATING: - return window->floating; - case GLFW_AUTO_ICONIFY: - return window->autoIconify; - case GLFW_CLIENT_API: - return window->context.client; - case GLFW_CONTEXT_CREATION_API: - return window->context.source; - case GLFW_CONTEXT_VERSION_MAJOR: - return window->context.major; - case GLFW_CONTEXT_VERSION_MINOR: - return window->context.minor; - case GLFW_CONTEXT_REVISION: - return window->context.revision; - case GLFW_CONTEXT_ROBUSTNESS: - return window->context.robustness; - case GLFW_OPENGL_FORWARD_COMPAT: - return window->context.forward; - case GLFW_OPENGL_DEBUG_CONTEXT: - return window->context.debug; - case GLFW_OPENGL_PROFILE: - return window->context.profile; - case GLFW_CONTEXT_RELEASE_BEHAVIOR: - return window->context.release; - case GLFW_CONTEXT_NO_ERROR: - return window->context.noerror; - } - - _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); - return 0; -} - -GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - - value = value ? GLFW_TRUE : GLFW_FALSE; - - if (attrib == GLFW_AUTO_ICONIFY) - window->autoIconify = value; - else if (attrib == GLFW_RESIZABLE) - { - if (window->resizable == value) - return; - - window->resizable = value; - if (!window->monitor) - _glfwPlatformSetWindowResizable(window, value); - } - else if (attrib == GLFW_DECORATED) - { - if (window->decorated == value) - return; - - window->decorated = value; - if (!window->monitor) - _glfwPlatformSetWindowDecorated(window, value); - } - else if (attrib == GLFW_FLOATING) - { - if (window->floating == value) - return; - - window->floating = value; - if (!window->monitor) - _glfwPlatformSetWindowFloating(window, value); - } - else - _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); -} - -GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return (GLFWmonitor*) window->monitor; -} - -GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh, - GLFWmonitor* mh, - int xpos, int ypos, - int width, int height, - int refreshRate) -{ - _GLFWwindow* window = (_GLFWwindow*) wh; - _GLFWmonitor* monitor = (_GLFWmonitor*) mh; - assert(window != NULL); - assert(width >= 0); - assert(height >= 0); - - _GLFW_REQUIRE_INIT(); - - if (width <= 0 || height <= 0) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid window size %ix%i", - width, height); - return; - } - - if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE) - { - _glfwInputError(GLFW_INVALID_VALUE, - "Invalid refresh rate %i", - refreshRate); - return; - } - - window->videoMode.width = width; - window->videoMode.height = height; - window->videoMode.refreshRate = refreshRate; - - _glfwPlatformSetWindowMonitor(window, monitor, - xpos, ypos, width, height, - refreshRate); -} - -GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT(); - window->userPointer = pointer; -} - -GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return window->userPointer; -} - -GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle, - GLFWwindowposfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun); - return cbfun; -} - -GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle, - GLFWwindowsizefun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun); - return cbfun; -} - -GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle, - GLFWwindowclosefun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun); - return cbfun; -} - -GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle, - GLFWwindowrefreshfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun); - return cbfun; -} - -GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle, - GLFWwindowfocusfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun); - return cbfun; -} - -GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle, - GLFWwindowiconifyfun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun); - return cbfun; -} - -GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle, - GLFWwindowmaximizefun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun); - return cbfun; -} - -GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle, - GLFWframebuffersizefun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun); - return cbfun; -} - -GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle, - GLFWwindowcontentscalefun cbfun) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - assert(window != NULL); - - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - _GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun); - return cbfun; -} - -GLFWAPI void glfwPollEvents(void) -{ - _GLFW_REQUIRE_INIT(); - _glfwPlatformPollEvents(); -} - -GLFWAPI void glfwWaitEvents(void) -{ - _GLFW_REQUIRE_INIT(); - - if (!_glfw.windowListHead) - return; - - _glfwPlatformWaitEvents(); -} - -GLFWAPI void glfwWaitEventsTimeout(double timeout) -{ - _GLFW_REQUIRE_INIT(); - assert(timeout == timeout); - assert(timeout >= 0.0); - assert(timeout <= DBL_MAX); - - if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX) - { - _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout); - return; - } - - _glfwPlatformWaitEventsTimeout(timeout); -} - -GLFWAPI void glfwPostEmptyEvent(void) -{ - _GLFW_REQUIRE_INIT(); - - if (!_glfw.windowListHead) - return; - - _glfwPlatformPostEmptyEvent(); -} - diff --git a/src/lib/third_party/glfw/OLD/src/wl_init.c b/src/lib/third_party/glfw/OLD/src/wl_init.c deleted file mode 100644 index c19184d0..00000000 --- a/src/lib/third_party/glfw/OLD/src/wl_init.c +++ /dev/null @@ -1,1161 +0,0 @@ -//======================================================================== -// GLFW 3.3 Wayland - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2014 Jonas Ådahl -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include -#include -#include -#include -#include -#include - - -static inline int min(int n1, int n2) -{ - return n1 < n2 ? n1 : n2; -} - -static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface, int* which) -{ - int focus; - _GLFWwindow* window = _glfw.windowListHead; - if (!which) - which = &focus; - while (window) - { - if (surface == window->wl.decorations.top.surface) - { - *which = topDecoration; - break; - } - if (surface == window->wl.decorations.left.surface) - { - *which = leftDecoration; - break; - } - if (surface == window->wl.decorations.right.surface) - { - *which = rightDecoration; - break; - } - if (surface == window->wl.decorations.bottom.surface) - { - *which = bottomDecoration; - break; - } - window = window->next; - } - return window; -} - -static void pointerHandleEnter(void* data, - struct wl_pointer* pointer, - uint32_t serial, - struct wl_surface* surface, - wl_fixed_t sx, - wl_fixed_t sy) -{ - // Happens in the case we just destroyed the surface. - if (!surface) - return; - - int focus = 0; - _GLFWwindow* window = wl_surface_get_user_data(surface); - if (!window) - { - window = findWindowFromDecorationSurface(surface, &focus); - if (!window) - return; - } - - window->wl.decorations.focus = focus; - _glfw.wl.pointerSerial = serial; - _glfw.wl.pointerFocus = window; - - window->wl.hovered = GLFW_TRUE; - - _glfwPlatformSetCursor(window, window->wl.currentCursor); - _glfwInputCursorEnter(window, GLFW_TRUE); -} - -static void pointerHandleLeave(void* data, - struct wl_pointer* pointer, - uint32_t serial, - struct wl_surface* surface) -{ - _GLFWwindow* window = _glfw.wl.pointerFocus; - - if (!window) - return; - - window->wl.hovered = GLFW_FALSE; - - _glfw.wl.pointerSerial = serial; - _glfw.wl.pointerFocus = NULL; - _glfwInputCursorEnter(window, GLFW_FALSE); -} - -static void setCursor(const char* name) -{ - struct wl_buffer* buffer; - struct wl_cursor* cursor; - struct wl_cursor_image* image; - struct wl_surface* surface = _glfw.wl.cursorSurface; - - cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, - name); - if (!cursor) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Standard cursor not found"); - return; - } - image = cursor->images[0]; - - if (!image) - return; - - buffer = wl_cursor_image_get_buffer(image); - if (!buffer) - return; - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, - surface, - image->hotspot_x, - image->hotspot_y); - wl_surface_attach(surface, buffer, 0, 0); - wl_surface_damage(surface, 0, 0, - image->width, image->height); - wl_surface_commit(surface); -} - -static void pointerHandleMotion(void* data, - struct wl_pointer* pointer, - uint32_t time, - wl_fixed_t sx, - wl_fixed_t sy) -{ - _GLFWwindow* window = _glfw.wl.pointerFocus; - const char* cursorName; - - if (!window) - return; - - if (window->cursorMode == GLFW_CURSOR_DISABLED) - return; - else - { - window->wl.cursorPosX = wl_fixed_to_double(sx); - window->wl.cursorPosY = wl_fixed_to_double(sy); - } - - switch (window->wl.decorations.focus) - { - case mainWindow: - _glfwInputCursorPos(window, - wl_fixed_to_double(sx), - wl_fixed_to_double(sy)); - return; - case topDecoration: - if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) - cursorName = "n-resize"; - else - cursorName = "left_ptr"; - break; - case leftDecoration: - if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) - cursorName = "nw-resize"; - else - cursorName = "w-resize"; - break; - case rightDecoration: - if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) - cursorName = "ne-resize"; - else - cursorName = "e-resize"; - break; - case bottomDecoration: - if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH) - cursorName = "sw-resize"; - else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH) - cursorName = "se-resize"; - else - cursorName = "s-resize"; - break; - default: - assert(0); - } - setCursor(cursorName); -} - -static void pointerHandleButton(void* data, - struct wl_pointer* pointer, - uint32_t serial, - uint32_t time, - uint32_t button, - uint32_t state) -{ - _GLFWwindow* window = _glfw.wl.pointerFocus; - int glfwButton; - - // Both xdg-shell and wl_shell use the same values. - uint32_t edges = WL_SHELL_SURFACE_RESIZE_NONE; - - if (!window) - return; - if (button == BTN_LEFT) - { - switch (window->wl.decorations.focus) - { - case mainWindow: - break; - case topDecoration: - if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) - edges = WL_SHELL_SURFACE_RESIZE_TOP; - else - { - if (window->wl.xdg.toplevel) - xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial); - else - wl_shell_surface_move(window->wl.shellSurface, _glfw.wl.seat, serial); - } - break; - case leftDecoration: - if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) - edges = WL_SHELL_SURFACE_RESIZE_TOP_LEFT; - else - edges = WL_SHELL_SURFACE_RESIZE_LEFT; - break; - case rightDecoration: - if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH) - edges = WL_SHELL_SURFACE_RESIZE_TOP_RIGHT; - else - edges = WL_SHELL_SURFACE_RESIZE_RIGHT; - break; - case bottomDecoration: - if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH) - edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT; - else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH) - edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT; - else - edges = WL_SHELL_SURFACE_RESIZE_BOTTOM; - break; - default: - assert(0); - } - if (edges != WL_SHELL_SURFACE_RESIZE_NONE) - { - if (window->wl.xdg.toplevel) - xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, - serial, edges); - else - wl_shell_surface_resize(window->wl.shellSurface, _glfw.wl.seat, - serial, edges); - } - } - else if (button == BTN_RIGHT) - { - if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel) - { - xdg_toplevel_show_window_menu(window->wl.xdg.toplevel, - _glfw.wl.seat, serial, - window->wl.cursorPosX, - window->wl.cursorPosY); - return; - } - } - - // Don’t pass the button to the user if it was related to a decoration. - if (window->wl.decorations.focus != mainWindow) - return; - - _glfw.wl.pointerSerial = serial; - - /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev - * codes. */ - glfwButton = button - BTN_LEFT; - - _glfwInputMouseClick(window, - glfwButton, - state == WL_POINTER_BUTTON_STATE_PRESSED - ? GLFW_PRESS - : GLFW_RELEASE, - _glfw.wl.xkb.modifiers); -} - -static void pointerHandleAxis(void* data, - struct wl_pointer* pointer, - uint32_t time, - uint32_t axis, - wl_fixed_t value) -{ - _GLFWwindow* window = _glfw.wl.pointerFocus; - double x = 0.0, y = 0.0; - // Wayland scroll events are in pointer motion coordinate space (think two - // finger scroll). The factor 10 is commonly used to convert to "scroll - // step means 1.0. - const double scrollFactor = 1.0 / 10.0; - - if (!window) - return; - - assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL || - axis == WL_POINTER_AXIS_VERTICAL_SCROLL); - - if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL) - x = wl_fixed_to_double(value) * scrollFactor; - else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL) - y = wl_fixed_to_double(value) * scrollFactor; - - _glfwInputScroll(window, x, y); -} - -static const struct wl_pointer_listener pointerListener = { - pointerHandleEnter, - pointerHandleLeave, - pointerHandleMotion, - pointerHandleButton, - pointerHandleAxis, -}; - -static void keyboardHandleKeymap(void* data, - struct wl_keyboard* keyboard, - uint32_t format, - int fd, - uint32_t size) -{ - struct xkb_keymap* keymap; - struct xkb_state* state; - -#ifdef HAVE_XKBCOMMON_COMPOSE_H - struct xkb_compose_table* composeTable; - struct xkb_compose_state* composeState; -#endif - - char* mapStr; - const char* locale; - - if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) - { - close(fd); - return; - } - - mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); - if (mapStr == MAP_FAILED) { - close(fd); - return; - } - - keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context, - mapStr, - XKB_KEYMAP_FORMAT_TEXT_V1, - 0); - munmap(mapStr, size); - close(fd); - - if (!keymap) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to compile keymap"); - return; - } - - state = xkb_state_new(keymap); - if (!state) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to create XKB state"); - xkb_keymap_unref(keymap); - return; - } - - // Look up the preferred locale, falling back to "C" as default. - locale = getenv("LC_ALL"); - if (!locale) - locale = getenv("LC_CTYPE"); - if (!locale) - locale = getenv("LANG"); - if (!locale) - locale = "C"; - -#ifdef HAVE_XKBCOMMON_COMPOSE_H - composeTable = - xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale, - XKB_COMPOSE_COMPILE_NO_FLAGS); - if (composeTable) - { - composeState = - xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS); - xkb_compose_table_unref(composeTable); - if (composeState) - _glfw.wl.xkb.composeState = composeState; - else - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to create XKB compose state"); - } - else - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to create XKB compose table"); - } -#endif - - xkb_keymap_unref(_glfw.wl.xkb.keymap); - xkb_state_unref(_glfw.wl.xkb.state); - _glfw.wl.xkb.keymap = keymap; - _glfw.wl.xkb.state = state; - - _glfw.wl.xkb.controlMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control"); - _glfw.wl.xkb.altMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1"); - _glfw.wl.xkb.shiftMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift"); - _glfw.wl.xkb.superMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4"); - _glfw.wl.xkb.capsLockMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock"); - _glfw.wl.xkb.numLockMask = - 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2"); -} - -static void keyboardHandleEnter(void* data, - struct wl_keyboard* keyboard, - uint32_t serial, - struct wl_surface* surface, - struct wl_array* keys) -{ - // Happens in the case we just destroyed the surface. - if (!surface) - return; - - _GLFWwindow* window = wl_surface_get_user_data(surface); - if (!window) - { - window = findWindowFromDecorationSurface(surface, NULL); - if (!window) - return; - } - - _glfw.wl.keyboardFocus = window; - _glfwInputWindowFocus(window, GLFW_TRUE); -} - -static void keyboardHandleLeave(void* data, - struct wl_keyboard* keyboard, - uint32_t serial, - struct wl_surface* surface) -{ - _GLFWwindow* window = _glfw.wl.keyboardFocus; - - if (!window) - return; - - _glfw.wl.keyboardFocus = NULL; - _glfwInputWindowFocus(window, GLFW_FALSE); -} - -static int toGLFWKeyCode(uint32_t key) -{ - if (key < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0])) - return _glfw.wl.keycodes[key]; - - return GLFW_KEY_UNKNOWN; -} - -#ifdef HAVE_XKBCOMMON_COMPOSE_H -static xkb_keysym_t composeSymbol(xkb_keysym_t sym) -{ - if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState) - return sym; - if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym) - != XKB_COMPOSE_FEED_ACCEPTED) - return sym; - switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState)) - { - case XKB_COMPOSE_COMPOSED: - return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState); - case XKB_COMPOSE_COMPOSING: - case XKB_COMPOSE_CANCELLED: - return XKB_KEY_NoSymbol; - case XKB_COMPOSE_NOTHING: - default: - return sym; - } -} -#endif - -static GLFWbool inputChar(_GLFWwindow* window, uint32_t key) -{ - uint32_t code, numSyms; - long cp; - const xkb_keysym_t *syms; - xkb_keysym_t sym; - - code = key + 8; - numSyms = xkb_state_key_get_syms(_glfw.wl.xkb.state, code, &syms); - - if (numSyms == 1) - { -#ifdef HAVE_XKBCOMMON_COMPOSE_H - sym = composeSymbol(syms[0]); -#else - sym = syms[0]; -#endif - cp = _glfwKeySym2Unicode(sym); - if (cp != -1) - { - const int mods = _glfw.wl.xkb.modifiers; - const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); - _glfwInputChar(window, cp, mods, plain); - } - } - - return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, syms[0]); -} - -static void keyboardHandleKey(void* data, - struct wl_keyboard* keyboard, - uint32_t serial, - uint32_t time, - uint32_t key, - uint32_t state) -{ - int keyCode; - int action; - _GLFWwindow* window = _glfw.wl.keyboardFocus; - GLFWbool shouldRepeat; - struct itimerspec timer = {}; - - if (!window) - return; - - keyCode = toGLFWKeyCode(key); - action = state == WL_KEYBOARD_KEY_STATE_PRESSED - ? GLFW_PRESS : GLFW_RELEASE; - - _glfwInputKey(window, keyCode, key, action, - _glfw.wl.xkb.modifiers); - - if (action == GLFW_PRESS) - { - shouldRepeat = inputChar(window, key); - - if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0) - { - _glfw.wl.keyboardLastKey = keyCode; - _glfw.wl.keyboardLastScancode = key; - timer.it_interval.tv_sec = _glfw.wl.keyboardRepeatRate / 1000; - timer.it_interval.tv_nsec = (_glfw.wl.keyboardRepeatRate % 1000) * 1000000; - timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000; - timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000; - } - } - timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL); -} - -static void keyboardHandleModifiers(void* data, - struct wl_keyboard* keyboard, - uint32_t serial, - uint32_t modsDepressed, - uint32_t modsLatched, - uint32_t modsLocked, - uint32_t group) -{ - xkb_mod_mask_t mask; - unsigned int modifiers = 0; - - if (!_glfw.wl.xkb.keymap) - return; - - xkb_state_update_mask(_glfw.wl.xkb.state, - modsDepressed, - modsLatched, - modsLocked, - 0, - 0, - group); - - mask = xkb_state_serialize_mods(_glfw.wl.xkb.state, - XKB_STATE_MODS_DEPRESSED | - XKB_STATE_LAYOUT_DEPRESSED | - XKB_STATE_MODS_LATCHED | - XKB_STATE_LAYOUT_LATCHED); - if (mask & _glfw.wl.xkb.controlMask) - modifiers |= GLFW_MOD_CONTROL; - if (mask & _glfw.wl.xkb.altMask) - modifiers |= GLFW_MOD_ALT; - if (mask & _glfw.wl.xkb.shiftMask) - modifiers |= GLFW_MOD_SHIFT; - if (mask & _glfw.wl.xkb.superMask) - modifiers |= GLFW_MOD_SUPER; - if (mask & _glfw.wl.xkb.capsLockMask) - modifiers |= GLFW_MOD_CAPS_LOCK; - if (mask & _glfw.wl.xkb.numLockMask) - modifiers |= GLFW_MOD_NUM_LOCK; - _glfw.wl.xkb.modifiers = modifiers; -} - -#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION -static void keyboardHandleRepeatInfo(void* data, - struct wl_keyboard* keyboard, - int32_t rate, - int32_t delay) -{ - if (keyboard != _glfw.wl.keyboard) - return; - - _glfw.wl.keyboardRepeatRate = rate; - _glfw.wl.keyboardRepeatDelay = delay; -} -#endif - -static const struct wl_keyboard_listener keyboardListener = { - keyboardHandleKeymap, - keyboardHandleEnter, - keyboardHandleLeave, - keyboardHandleKey, - keyboardHandleModifiers, -#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION - keyboardHandleRepeatInfo, -#endif -}; - -static void seatHandleCapabilities(void* data, - struct wl_seat* seat, - enum wl_seat_capability caps) -{ - if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer) - { - _glfw.wl.pointer = wl_seat_get_pointer(seat); - wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL); - } - else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer) - { - wl_pointer_destroy(_glfw.wl.pointer); - _glfw.wl.pointer = NULL; - } - - if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard) - { - _glfw.wl.keyboard = wl_seat_get_keyboard(seat); - wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL); - } - else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard) - { - wl_keyboard_destroy(_glfw.wl.keyboard); - _glfw.wl.keyboard = NULL; - } -} - -static void seatHandleName(void* data, - struct wl_seat* seat, - const char* name) -{ -} - -static const struct wl_seat_listener seatListener = { - seatHandleCapabilities, - seatHandleName, -}; - -static void wmBaseHandlePing(void* data, - struct xdg_wm_base* wmBase, - uint32_t serial) -{ - xdg_wm_base_pong(wmBase, serial); -} - -static const struct xdg_wm_base_listener wmBaseListener = { - wmBaseHandlePing -}; - -static void registryHandleGlobal(void* data, - struct wl_registry* registry, - uint32_t name, - const char* interface, - uint32_t version) -{ - if (strcmp(interface, "wl_compositor") == 0) - { - _glfw.wl.compositorVersion = min(3, version); - _glfw.wl.compositor = - wl_registry_bind(registry, name, &wl_compositor_interface, - _glfw.wl.compositorVersion); - } - else if (strcmp(interface, "wl_subcompositor") == 0) - { - _glfw.wl.subcompositor = - wl_registry_bind(registry, name, &wl_subcompositor_interface, 1); - } - else if (strcmp(interface, "wl_shm") == 0) - { - _glfw.wl.shm = - wl_registry_bind(registry, name, &wl_shm_interface, 1); - } - else if (strcmp(interface, "wl_shell") == 0) - { - _glfw.wl.shell = - wl_registry_bind(registry, name, &wl_shell_interface, 1); - } - else if (strcmp(interface, "wl_output") == 0) - { - _glfwAddOutputWayland(name, version); - } - else if (strcmp(interface, "wl_seat") == 0) - { - if (!_glfw.wl.seat) - { - _glfw.wl.seatVersion = min(4, version); - _glfw.wl.seat = - wl_registry_bind(registry, name, &wl_seat_interface, - _glfw.wl.seatVersion); - wl_seat_add_listener(_glfw.wl.seat, &seatListener, NULL); - } - } - else if (strcmp(interface, "xdg_wm_base") == 0) - { - _glfw.wl.wmBase = - wl_registry_bind(registry, name, &xdg_wm_base_interface, 1); - xdg_wm_base_add_listener(_glfw.wl.wmBase, &wmBaseListener, NULL); - } - else if (strcmp(interface, "wp_viewporter") == 0) - { - _glfw.wl.viewporter = - wl_registry_bind(registry, name, &wp_viewporter_interface, 1); - } - else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0) - { - _glfw.wl.relativePointerManager = - wl_registry_bind(registry, name, - &zwp_relative_pointer_manager_v1_interface, - 1); - } - else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0) - { - _glfw.wl.pointerConstraints = - wl_registry_bind(registry, name, - &zwp_pointer_constraints_v1_interface, - 1); - } - else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0) - { - _glfw.wl.idleInhibitManager = - wl_registry_bind(registry, name, - &zwp_idle_inhibit_manager_v1_interface, - 1); - } -} - -static void registryHandleGlobalRemove(void *data, - struct wl_registry *registry, - uint32_t name) -{ - int i; - _GLFWmonitor* monitor; - - for (i = 0; i < _glfw.monitorCount; ++i) - { - monitor = _glfw.monitors[i]; - if (monitor->wl.name == name) - { - _glfwInputMonitor(monitor, GLFW_DISCONNECTED, 0); - return; - } - } -} - - -static const struct wl_registry_listener registryListener = { - registryHandleGlobal, - registryHandleGlobalRemove -}; - -// Create key code translation tables -// -static void createKeyTables(void) -{ - int scancode; - - memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes)); - memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes)); - - _glfw.wl.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT; - _glfw.wl.keycodes[KEY_1] = GLFW_KEY_1; - _glfw.wl.keycodes[KEY_2] = GLFW_KEY_2; - _glfw.wl.keycodes[KEY_3] = GLFW_KEY_3; - _glfw.wl.keycodes[KEY_4] = GLFW_KEY_4; - _glfw.wl.keycodes[KEY_5] = GLFW_KEY_5; - _glfw.wl.keycodes[KEY_6] = GLFW_KEY_6; - _glfw.wl.keycodes[KEY_7] = GLFW_KEY_7; - _glfw.wl.keycodes[KEY_8] = GLFW_KEY_8; - _glfw.wl.keycodes[KEY_9] = GLFW_KEY_9; - _glfw.wl.keycodes[KEY_0] = GLFW_KEY_0; - _glfw.wl.keycodes[KEY_SPACE] = GLFW_KEY_SPACE; - _glfw.wl.keycodes[KEY_MINUS] = GLFW_KEY_MINUS; - _glfw.wl.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL; - _glfw.wl.keycodes[KEY_Q] = GLFW_KEY_Q; - _glfw.wl.keycodes[KEY_W] = GLFW_KEY_W; - _glfw.wl.keycodes[KEY_E] = GLFW_KEY_E; - _glfw.wl.keycodes[KEY_R] = GLFW_KEY_R; - _glfw.wl.keycodes[KEY_T] = GLFW_KEY_T; - _glfw.wl.keycodes[KEY_Y] = GLFW_KEY_Y; - _glfw.wl.keycodes[KEY_U] = GLFW_KEY_U; - _glfw.wl.keycodes[KEY_I] = GLFW_KEY_I; - _glfw.wl.keycodes[KEY_O] = GLFW_KEY_O; - _glfw.wl.keycodes[KEY_P] = GLFW_KEY_P; - _glfw.wl.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET; - _glfw.wl.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET; - _glfw.wl.keycodes[KEY_A] = GLFW_KEY_A; - _glfw.wl.keycodes[KEY_S] = GLFW_KEY_S; - _glfw.wl.keycodes[KEY_D] = GLFW_KEY_D; - _glfw.wl.keycodes[KEY_F] = GLFW_KEY_F; - _glfw.wl.keycodes[KEY_G] = GLFW_KEY_G; - _glfw.wl.keycodes[KEY_H] = GLFW_KEY_H; - _glfw.wl.keycodes[KEY_J] = GLFW_KEY_J; - _glfw.wl.keycodes[KEY_K] = GLFW_KEY_K; - _glfw.wl.keycodes[KEY_L] = GLFW_KEY_L; - _glfw.wl.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON; - _glfw.wl.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE; - _glfw.wl.keycodes[KEY_Z] = GLFW_KEY_Z; - _glfw.wl.keycodes[KEY_X] = GLFW_KEY_X; - _glfw.wl.keycodes[KEY_C] = GLFW_KEY_C; - _glfw.wl.keycodes[KEY_V] = GLFW_KEY_V; - _glfw.wl.keycodes[KEY_B] = GLFW_KEY_B; - _glfw.wl.keycodes[KEY_N] = GLFW_KEY_N; - _glfw.wl.keycodes[KEY_M] = GLFW_KEY_M; - _glfw.wl.keycodes[KEY_COMMA] = GLFW_KEY_COMMA; - _glfw.wl.keycodes[KEY_DOT] = GLFW_KEY_PERIOD; - _glfw.wl.keycodes[KEY_SLASH] = GLFW_KEY_SLASH; - _glfw.wl.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH; - _glfw.wl.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE; - _glfw.wl.keycodes[KEY_TAB] = GLFW_KEY_TAB; - _glfw.wl.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT; - _glfw.wl.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT; - _glfw.wl.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL; - _glfw.wl.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL; - _glfw.wl.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT; - _glfw.wl.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT; - _glfw.wl.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER; - _glfw.wl.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER; - _glfw.wl.keycodes[KEY_MENU] = GLFW_KEY_MENU; - _glfw.wl.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK; - _glfw.wl.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK; - _glfw.wl.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN; - _glfw.wl.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK; - _glfw.wl.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE; - _glfw.wl.keycodes[KEY_DELETE] = GLFW_KEY_DELETE; - _glfw.wl.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE; - _glfw.wl.keycodes[KEY_ENTER] = GLFW_KEY_ENTER; - _glfw.wl.keycodes[KEY_HOME] = GLFW_KEY_HOME; - _glfw.wl.keycodes[KEY_END] = GLFW_KEY_END; - _glfw.wl.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP; - _glfw.wl.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN; - _glfw.wl.keycodes[KEY_INSERT] = GLFW_KEY_INSERT; - _glfw.wl.keycodes[KEY_LEFT] = GLFW_KEY_LEFT; - _glfw.wl.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT; - _glfw.wl.keycodes[KEY_DOWN] = GLFW_KEY_DOWN; - _glfw.wl.keycodes[KEY_UP] = GLFW_KEY_UP; - _glfw.wl.keycodes[KEY_F1] = GLFW_KEY_F1; - _glfw.wl.keycodes[KEY_F2] = GLFW_KEY_F2; - _glfw.wl.keycodes[KEY_F3] = GLFW_KEY_F3; - _glfw.wl.keycodes[KEY_F4] = GLFW_KEY_F4; - _glfw.wl.keycodes[KEY_F5] = GLFW_KEY_F5; - _glfw.wl.keycodes[KEY_F6] = GLFW_KEY_F6; - _glfw.wl.keycodes[KEY_F7] = GLFW_KEY_F7; - _glfw.wl.keycodes[KEY_F8] = GLFW_KEY_F8; - _glfw.wl.keycodes[KEY_F9] = GLFW_KEY_F9; - _glfw.wl.keycodes[KEY_F10] = GLFW_KEY_F10; - _glfw.wl.keycodes[KEY_F11] = GLFW_KEY_F11; - _glfw.wl.keycodes[KEY_F12] = GLFW_KEY_F12; - _glfw.wl.keycodes[KEY_F13] = GLFW_KEY_F13; - _glfw.wl.keycodes[KEY_F14] = GLFW_KEY_F14; - _glfw.wl.keycodes[KEY_F15] = GLFW_KEY_F15; - _glfw.wl.keycodes[KEY_F16] = GLFW_KEY_F16; - _glfw.wl.keycodes[KEY_F17] = GLFW_KEY_F17; - _glfw.wl.keycodes[KEY_F18] = GLFW_KEY_F18; - _glfw.wl.keycodes[KEY_F19] = GLFW_KEY_F19; - _glfw.wl.keycodes[KEY_F20] = GLFW_KEY_F20; - _glfw.wl.keycodes[KEY_F21] = GLFW_KEY_F21; - _glfw.wl.keycodes[KEY_F22] = GLFW_KEY_F22; - _glfw.wl.keycodes[KEY_F23] = GLFW_KEY_F23; - _glfw.wl.keycodes[KEY_F24] = GLFW_KEY_F24; - _glfw.wl.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE; - _glfw.wl.keycodes[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY; - _glfw.wl.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT; - _glfw.wl.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD; - _glfw.wl.keycodes[KEY_KP0] = GLFW_KEY_KP_0; - _glfw.wl.keycodes[KEY_KP1] = GLFW_KEY_KP_1; - _glfw.wl.keycodes[KEY_KP2] = GLFW_KEY_KP_2; - _glfw.wl.keycodes[KEY_KP3] = GLFW_KEY_KP_3; - _glfw.wl.keycodes[KEY_KP4] = GLFW_KEY_KP_4; - _glfw.wl.keycodes[KEY_KP5] = GLFW_KEY_KP_5; - _glfw.wl.keycodes[KEY_KP6] = GLFW_KEY_KP_6; - _glfw.wl.keycodes[KEY_KP7] = GLFW_KEY_KP_7; - _glfw.wl.keycodes[KEY_KP8] = GLFW_KEY_KP_8; - _glfw.wl.keycodes[KEY_KP9] = GLFW_KEY_KP_9; - _glfw.wl.keycodes[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL; - _glfw.wl.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL; - _glfw.wl.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER; - - for (scancode = 0; scancode < 256; scancode++) - { - if (_glfw.wl.keycodes[scancode] > 0) - _glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformInit(void) -{ - _glfw.wl.cursor.handle = _glfw_dlopen("libwayland-cursor.so.0"); - if (!_glfw.wl.cursor.handle) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to open libwayland-cursor"); - return GLFW_FALSE; - } - - _glfw.wl.cursor.theme_load = (PFN_wl_cursor_theme_load) - _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_load"); - _glfw.wl.cursor.theme_destroy = (PFN_wl_cursor_theme_destroy) - _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_destroy"); - _glfw.wl.cursor.theme_get_cursor = (PFN_wl_cursor_theme_get_cursor) - _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_get_cursor"); - _glfw.wl.cursor.image_get_buffer = (PFN_wl_cursor_image_get_buffer) - _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_image_get_buffer"); - - _glfw.wl.egl.handle = _glfw_dlopen("libwayland-egl.so.1"); - if (!_glfw.wl.egl.handle) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to open libwayland-egl"); - return GLFW_FALSE; - } - - _glfw.wl.egl.window_create = (PFN_wl_egl_window_create) - _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_create"); - _glfw.wl.egl.window_destroy = (PFN_wl_egl_window_destroy) - _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_destroy"); - _glfw.wl.egl.window_resize = (PFN_wl_egl_window_resize) - _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_resize"); - - _glfw.wl.xkb.handle = _glfw_dlopen("libxkbcommon.so.0"); - if (!_glfw.wl.xkb.handle) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to open libxkbcommon"); - return GLFW_FALSE; - } - - _glfw.wl.xkb.context_new = (PFN_xkb_context_new) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_new"); - _glfw.wl.xkb.context_unref = (PFN_xkb_context_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_unref"); - _glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string"); - _glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref"); - _glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index"); - _glfw.wl.xkb.keymap_key_repeats = (PFN_xkb_keymap_key_repeats) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_key_repeats"); - _glfw.wl.xkb.state_new = (PFN_xkb_state_new) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_new"); - _glfw.wl.xkb.state_unref = (PFN_xkb_state_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_unref"); - _glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms"); - _glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask"); - _glfw.wl.xkb.state_serialize_mods = (PFN_xkb_state_serialize_mods) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_serialize_mods"); - -#ifdef HAVE_XKBCOMMON_COMPOSE_H - _glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale"); - _glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref"); - _glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new"); - _glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref"); - _glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed"); - _glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status"); - _glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym) - _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym"); -#endif - - _glfw.wl.display = wl_display_connect(NULL); - if (!_glfw.wl.display) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to connect to display"); - return GLFW_FALSE; - } - - _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display); - wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL); - - createKeyTables(); - - _glfw.wl.xkb.context = xkb_context_new(0); - if (!_glfw.wl.xkb.context) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to initialize xkb context"); - return GLFW_FALSE; - } - - // Sync so we got all registry objects - wl_display_roundtrip(_glfw.wl.display); - - // Sync so we got all initial output events - wl_display_roundtrip(_glfw.wl.display); - -#ifdef __linux__ - if (!_glfwInitJoysticksLinux()) - return GLFW_FALSE; -#endif - - _glfwInitTimerPOSIX(); - - _glfw.wl.timerfd = -1; - if (_glfw.wl.seatVersion >= 4) - _glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC); - - if (_glfw.wl.pointer && _glfw.wl.shm) - { - _glfw.wl.cursorTheme = wl_cursor_theme_load(NULL, 32, _glfw.wl.shm); - if (!_glfw.wl.cursorTheme) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Unable to load default cursor theme"); - return GLFW_FALSE; - } - _glfw.wl.cursorSurface = - wl_compositor_create_surface(_glfw.wl.compositor); - } - - return GLFW_TRUE; -} - -void _glfwPlatformTerminate(void) -{ -#ifdef __linux__ - _glfwTerminateJoysticksLinux(); -#endif - _glfwTerminateEGL(); - if (_glfw.wl.egl.handle) - { - _glfw_dlclose(_glfw.wl.egl.handle); - _glfw.wl.egl.handle = NULL; - } - -#ifdef HAVE_XKBCOMMON_COMPOSE_H - if (_glfw.wl.xkb.composeState) - xkb_compose_state_unref(_glfw.wl.xkb.composeState); -#endif - if (_glfw.wl.xkb.keymap) - xkb_keymap_unref(_glfw.wl.xkb.keymap); - if (_glfw.wl.xkb.state) - xkb_state_unref(_glfw.wl.xkb.state); - if (_glfw.wl.xkb.context) - xkb_context_unref(_glfw.wl.xkb.context); - if (_glfw.wl.xkb.handle) - { - _glfw_dlclose(_glfw.wl.xkb.handle); - _glfw.wl.xkb.handle = NULL; - } - - if (_glfw.wl.cursorTheme) - wl_cursor_theme_destroy(_glfw.wl.cursorTheme); - if (_glfw.wl.cursor.handle) - { - _glfw_dlclose(_glfw.wl.cursor.handle); - _glfw.wl.cursor.handle = NULL; - } - - if (_glfw.wl.cursorSurface) - wl_surface_destroy(_glfw.wl.cursorSurface); - if (_glfw.wl.subcompositor) - wl_subcompositor_destroy(_glfw.wl.subcompositor); - if (_glfw.wl.compositor) - wl_compositor_destroy(_glfw.wl.compositor); - if (_glfw.wl.shm) - wl_shm_destroy(_glfw.wl.shm); - if (_glfw.wl.shell) - wl_shell_destroy(_glfw.wl.shell); - if (_glfw.wl.viewporter) - wp_viewporter_destroy(_glfw.wl.viewporter); - if (_glfw.wl.wmBase) - xdg_wm_base_destroy(_glfw.wl.wmBase); - if (_glfw.wl.pointer) - wl_pointer_destroy(_glfw.wl.pointer); - if (_glfw.wl.keyboard) - wl_keyboard_destroy(_glfw.wl.keyboard); - if (_glfw.wl.seat) - wl_seat_destroy(_glfw.wl.seat); - if (_glfw.wl.relativePointerManager) - zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager); - if (_glfw.wl.pointerConstraints) - zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints); - if (_glfw.wl.idleInhibitManager) - zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager); - if (_glfw.wl.registry) - wl_registry_destroy(_glfw.wl.registry); - if (_glfw.wl.display) - { - wl_display_flush(_glfw.wl.display); - wl_display_disconnect(_glfw.wl.display); - } -} - -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " Wayland EGL" -#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) - " clock_gettime" -#else - " gettimeofday" -#endif - " evdev" -#if defined(_GLFW_BUILD_DLL) - " shared" -#endif - ; -} - diff --git a/src/lib/third_party/glfw/OLD/src/wl_monitor.c b/src/lib/third_party/glfw/OLD/src/wl_monitor.c deleted file mode 100644 index 5af74084..00000000 --- a/src/lib/third_party/glfw/OLD/src/wl_monitor.c +++ /dev/null @@ -1,208 +0,0 @@ -//======================================================================== -// GLFW 3.3 Wayland - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2014 Jonas Ådahl -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include -#include - - -static void geometry(void* data, - struct wl_output* output, - int32_t x, - int32_t y, - int32_t physicalWidth, - int32_t physicalHeight, - int32_t subpixel, - const char* make, - const char* model, - int32_t transform) -{ - struct _GLFWmonitor *monitor = data; - char name[1024]; - - monitor->wl.x = x; - monitor->wl.y = y; - monitor->widthMM = physicalWidth; - monitor->heightMM = physicalHeight; - - snprintf(name, sizeof(name), "%s %s", make, model); - monitor->name = _glfw_strdup(name); -} - -static void mode(void* data, - struct wl_output* output, - uint32_t flags, - int32_t width, - int32_t height, - int32_t refresh) -{ - struct _GLFWmonitor *monitor = data; - GLFWvidmode mode; - - mode.width = width; - mode.height = height; - mode.redBits = 8; - mode.greenBits = 8; - mode.blueBits = 8; - mode.refreshRate = refresh / 1000; - - monitor->modeCount++; - monitor->modes = - realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode)); - monitor->modes[monitor->modeCount - 1] = mode; - - if (flags & WL_OUTPUT_MODE_CURRENT) - monitor->wl.currentMode = monitor->modeCount - 1; -} - -static void done(void* data, struct wl_output* output) -{ - struct _GLFWmonitor *monitor = data; - - _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); -} - -static void scale(void* data, - struct wl_output* output, - int32_t factor) -{ - struct _GLFWmonitor *monitor = data; - - monitor->wl.scale = factor; -} - -static const struct wl_output_listener outputListener = { - geometry, - mode, - done, - scale, -}; - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -void _glfwAddOutputWayland(uint32_t name, uint32_t version) -{ - _GLFWmonitor *monitor; - struct wl_output *output; - - if (version < 2) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Unsupported output interface version"); - return; - } - - // The actual name of this output will be set in the geometry handler. - monitor = _glfwAllocMonitor(NULL, 0, 0); - - output = wl_registry_bind(_glfw.wl.registry, - name, - &wl_output_interface, - 2); - if (!output) - { - _glfwFreeMonitor(monitor); - return; - } - - monitor->wl.scale = 1; - monitor->wl.output = output; - monitor->wl.name = name; - - wl_output_add_listener(output, &outputListener, monitor); -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) -{ - if (monitor->wl.output) - wl_output_destroy(monitor->wl.output); -} - -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) -{ - if (xpos) - *xpos = monitor->wl.x; - if (ypos) - *ypos = monitor->wl.y; -} - -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) -{ - if (xscale) - *xscale = (float) monitor->wl.scale; - if (yscale) - *yscale = (float) monitor->wl.scale; -} - -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) -{ - *found = monitor->modeCount; - return monitor->modes; -} - -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) -{ - *mode = monitor->modes[monitor->wl.currentMode]; -} - -void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) -{ - // TODO - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Gamma ramp getting not supported yet"); -} - -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) -{ - // TODO - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Gamma ramp setting not supported yet"); -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return monitor->wl.output; -} - diff --git a/src/lib/third_party/glfw/OLD/src/wl_platform.h b/src/lib/third_party/glfw/OLD/src/wl_platform.h deleted file mode 100644 index ef8419e7..00000000 --- a/src/lib/third_party/glfw/OLD/src/wl_platform.h +++ /dev/null @@ -1,343 +0,0 @@ -//======================================================================== -// GLFW 3.3 Wayland - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2014 Jonas Ådahl -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include -#ifdef HAVE_XKBCOMMON_COMPOSE_H -#include -#endif -#include - -typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; - -typedef struct VkWaylandSurfaceCreateInfoKHR -{ - VkStructureType sType; - const void* pNext; - VkWaylandSurfaceCreateFlagsKHR flags; - struct wl_display* display; - struct wl_surface* surface; -} VkWaylandSurfaceCreateInfoKHR; - -typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); -typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*); - -#include "posix_thread.h" -#include "posix_time.h" -#ifdef __linux__ -#include "linux_joystick.h" -#else -#include "null_joystick.h" -#endif -#include "xkb_unicode.h" -#include "egl_context.h" -#include "osmesa_context.h" - -#include "wayland-xdg-shell-client-protocol.h" -#include "wayland-viewporter-client-protocol.h" -#include "wayland-relative-pointer-unstable-v1-client-protocol.h" -#include "wayland-pointer-constraints-unstable-v1-client-protocol.h" -#include "wayland-idle-inhibit-unstable-v1-client-protocol.h" - -#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) -#define _glfw_dlclose(handle) dlclose(handle) -#define _glfw_dlsym(handle, name) dlsym(handle, name) - -#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->wl.native) -#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.wl.display) - -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl -#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl -#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl - -#define _GLFW_PLATFORM_CONTEXT_STATE -#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE - -struct wl_cursor_image { - uint32_t width; - uint32_t height; - uint32_t hotspot_x; - uint32_t hotspot_y; - uint32_t delay; -}; -struct wl_cursor { - unsigned int image_count; - struct wl_cursor_image** images; - char* name; -}; -typedef struct wl_cursor_theme* (* PFN_wl_cursor_theme_load)(const char*, int, struct wl_shm*); -typedef void (* PFN_wl_cursor_theme_destroy)(struct wl_cursor_theme*); -typedef struct wl_cursor* (* PFN_wl_cursor_theme_get_cursor)(struct wl_cursor_theme*, const char*); -typedef struct wl_buffer* (* PFN_wl_cursor_image_get_buffer)(struct wl_cursor_image*); -#define wl_cursor_theme_load _glfw.wl.cursor.theme_load -#define wl_cursor_theme_destroy _glfw.wl.cursor.theme_destroy -#define wl_cursor_theme_get_cursor _glfw.wl.cursor.theme_get_cursor -#define wl_cursor_image_get_buffer _glfw.wl.cursor.image_get_buffer - -typedef struct wl_egl_window* (* PFN_wl_egl_window_create)(struct wl_surface*, int, int); -typedef void (* PFN_wl_egl_window_destroy)(struct wl_egl_window*); -typedef void (* PFN_wl_egl_window_resize)(struct wl_egl_window*, int, int, int, int); -#define wl_egl_window_create _glfw.wl.egl.window_create -#define wl_egl_window_destroy _glfw.wl.egl.window_destroy -#define wl_egl_window_resize _glfw.wl.egl.window_resize - -typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags); -typedef void (* PFN_xkb_context_unref)(struct xkb_context*); -typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags); -typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*); -typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*); -typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t); -typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*); -typedef void (* PFN_xkb_state_unref)(struct xkb_state*); -typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**); -typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t); -typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component); -#define xkb_context_new _glfw.wl.xkb.context_new -#define xkb_context_unref _glfw.wl.xkb.context_unref -#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string -#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref -#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index -#define xkb_keymap_key_repeats _glfw.wl.xkb.keymap_key_repeats -#define xkb_state_new _glfw.wl.xkb.state_new -#define xkb_state_unref _glfw.wl.xkb.state_unref -#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms -#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask -#define xkb_state_serialize_mods _glfw.wl.xkb.state_serialize_mods - -#ifdef HAVE_XKBCOMMON_COMPOSE_H -typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags); -typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*); -typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags); -typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*); -typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t); -typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*); -typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*); -#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale -#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref -#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new -#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref -#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed -#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status -#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym -#endif - -#define _GLFW_DECORATION_WIDTH 4 -#define _GLFW_DECORATION_TOP 24 -#define _GLFW_DECORATION_VERTICAL (_GLFW_DECORATION_TOP + _GLFW_DECORATION_WIDTH) -#define _GLFW_DECORATION_HORIZONTAL (2 * _GLFW_DECORATION_WIDTH) - -typedef enum _GLFWdecorationSideWayland -{ - mainWindow, - topDecoration, - leftDecoration, - rightDecoration, - bottomDecoration, - -} _GLFWdecorationSideWayland; - -typedef struct _GLFWdecorationWayland -{ - struct wl_surface* surface; - struct wl_subsurface* subsurface; - struct wp_viewport* viewport; - -} _GLFWdecorationWayland; - -// Wayland-specific per-window data -// -typedef struct _GLFWwindowWayland -{ - int width, height; - GLFWbool visible; - GLFWbool maximized; - GLFWbool hovered; - GLFWbool transparent; - struct wl_surface* surface; - struct wl_egl_window* native; - struct wl_shell_surface* shellSurface; - struct wl_callback* callback; - - struct { - struct xdg_surface* surface; - struct xdg_toplevel* toplevel; - } xdg; - - _GLFWcursor* currentCursor; - double cursorPosX, cursorPosY; - - char* title; - - // We need to track the monitors the window spans on to calculate the - // optimal scaling factor. - int scale; - _GLFWmonitor** monitors; - int monitorsCount; - int monitorsSize; - - struct { - struct zwp_relative_pointer_v1* relativePointer; - struct zwp_locked_pointer_v1* lockedPointer; - } pointerLock; - - struct zwp_idle_inhibitor_v1* idleInhibitor; - - // This is a hack to prevent auto-iconification on creation. - GLFWbool justCreated; - - struct { - struct wl_buffer* buffer; - _GLFWdecorationWayland top, left, right, bottom; - int focus; - } decorations; - -} _GLFWwindowWayland; - -// Wayland-specific global data -// -typedef struct _GLFWlibraryWayland -{ - struct wl_display* display; - struct wl_registry* registry; - struct wl_compositor* compositor; - struct wl_subcompositor* subcompositor; - struct wl_shell* shell; - struct wl_shm* shm; - struct wl_seat* seat; - struct wl_pointer* pointer; - struct wl_keyboard* keyboard; - struct xdg_wm_base* wmBase; - struct wp_viewporter* viewporter; - struct zwp_relative_pointer_manager_v1* relativePointerManager; - struct zwp_pointer_constraints_v1* pointerConstraints; - struct zwp_idle_inhibit_manager_v1* idleInhibitManager; - - int compositorVersion; - int seatVersion; - - struct wl_cursor_theme* cursorTheme; - struct wl_surface* cursorSurface; - uint32_t pointerSerial; - - int32_t keyboardRepeatRate; - int32_t keyboardRepeatDelay; - int keyboardLastKey; - int keyboardLastScancode; - int timerfd; - short int keycodes[256]; - short int scancodes[GLFW_KEY_LAST + 1]; - - struct { - void* handle; - struct xkb_context* context; - struct xkb_keymap* keymap; - struct xkb_state* state; - -#ifdef HAVE_XKBCOMMON_COMPOSE_H - struct xkb_compose_state* composeState; -#endif - - xkb_mod_mask_t controlMask; - xkb_mod_mask_t altMask; - xkb_mod_mask_t shiftMask; - xkb_mod_mask_t superMask; - xkb_mod_mask_t capsLockMask; - xkb_mod_mask_t numLockMask; - unsigned int modifiers; - - PFN_xkb_context_new context_new; - PFN_xkb_context_unref context_unref; - PFN_xkb_keymap_new_from_string keymap_new_from_string; - PFN_xkb_keymap_unref keymap_unref; - PFN_xkb_keymap_mod_get_index keymap_mod_get_index; - PFN_xkb_keymap_key_repeats keymap_key_repeats; - PFN_xkb_state_new state_new; - PFN_xkb_state_unref state_unref; - PFN_xkb_state_key_get_syms state_key_get_syms; - PFN_xkb_state_update_mask state_update_mask; - PFN_xkb_state_serialize_mods state_serialize_mods; - -#ifdef HAVE_XKBCOMMON_COMPOSE_H - PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale; - PFN_xkb_compose_table_unref compose_table_unref; - PFN_xkb_compose_state_new compose_state_new; - PFN_xkb_compose_state_unref compose_state_unref; - PFN_xkb_compose_state_feed compose_state_feed; - PFN_xkb_compose_state_get_status compose_state_get_status; - PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym; -#endif - } xkb; - - _GLFWwindow* pointerFocus; - _GLFWwindow* keyboardFocus; - - struct { - void* handle; - - PFN_wl_cursor_theme_load theme_load; - PFN_wl_cursor_theme_destroy theme_destroy; - PFN_wl_cursor_theme_get_cursor theme_get_cursor; - PFN_wl_cursor_image_get_buffer image_get_buffer; - } cursor; - - struct { - void* handle; - - PFN_wl_egl_window_create window_create; - PFN_wl_egl_window_destroy window_destroy; - PFN_wl_egl_window_resize window_resize; - } egl; - -} _GLFWlibraryWayland; - -// Wayland-specific per-monitor data -// -typedef struct _GLFWmonitorWayland -{ - struct wl_output* output; - int name; - int currentMode; - - int x; - int y; - int scale; - -} _GLFWmonitorWayland; - -// Wayland-specific per-cursor data -// -typedef struct _GLFWcursorWayland -{ - struct wl_cursor_image* image; - struct wl_buffer* buffer; - int width, height; - int xhot, yhot; -} _GLFWcursorWayland; - - -void _glfwAddOutputWayland(uint32_t name, uint32_t version); - diff --git a/src/lib/third_party/glfw/OLD/src/wl_window.c b/src/lib/third_party/glfw/OLD/src/wl_window.c deleted file mode 100644 index c165ba73..00000000 --- a/src/lib/third_party/glfw/OLD/src/wl_window.c +++ /dev/null @@ -1,1542 +0,0 @@ -//======================================================================== -// GLFW 3.3 Wayland - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2014 Jonas Ådahl -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define _GNU_SOURCE - -#include "internal.h" - -#include -#include -#include -#include -#include -#include -#include -#include -#include - - -static void handlePing(void* data, - struct wl_shell_surface* shellSurface, - uint32_t serial) -{ - wl_shell_surface_pong(shellSurface, serial); -} - -static void handleConfigure(void* data, - struct wl_shell_surface* shellSurface, - uint32_t edges, - int32_t width, - int32_t height) -{ - _GLFWwindow* window = data; - float aspectRatio; - float targetRatio; - - if (!window->monitor) - { - if (_glfw.wl.viewporter && window->decorated) - { - width -= _GLFW_DECORATION_HORIZONTAL; - height -= _GLFW_DECORATION_VERTICAL; - } - if (width < 1) - width = 1; - if (height < 1) - height = 1; - - if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) - { - aspectRatio = (float)width / (float)height; - targetRatio = (float)window->numer / (float)window->denom; - if (aspectRatio < targetRatio) - height = width / targetRatio; - else if (aspectRatio > targetRatio) - width = height * targetRatio; - } - - if (window->minwidth != GLFW_DONT_CARE && width < window->minwidth) - width = window->minwidth; - else if (window->maxwidth != GLFW_DONT_CARE && width > window->maxwidth) - width = window->maxwidth; - - if (window->minheight != GLFW_DONT_CARE && height < window->minheight) - height = window->minheight; - else if (window->maxheight != GLFW_DONT_CARE && height > window->maxheight) - height = window->maxheight; - } - - _glfwInputWindowSize(window, width, height); - _glfwPlatformSetWindowSize(window, width, height); - _glfwInputWindowDamage(window); -} - -static void handlePopupDone(void* data, - struct wl_shell_surface* shellSurface) -{ -} - -static const struct wl_shell_surface_listener shellSurfaceListener = { - handlePing, - handleConfigure, - handlePopupDone -}; - -static int -createTmpfileCloexec(char* tmpname) -{ - int fd; - - fd = mkostemp(tmpname, O_CLOEXEC); - if (fd >= 0) - unlink(tmpname); - - return fd; -} - -/* - * Create a new, unique, anonymous file of the given size, and - * return the file descriptor for it. The file descriptor is set - * CLOEXEC. The file is immediately suitable for mmap()'ing - * the given size at offset zero. - * - * The file should not have a permanent backing store like a disk, - * but may have if XDG_RUNTIME_DIR is not properly implemented in OS. - * - * The file name is deleted from the file system. - * - * The file is suitable for buffer sharing between processes by - * transmitting the file descriptor over Unix sockets using the - * SCM_RIGHTS methods. - * - * posix_fallocate() is used to guarantee that disk space is available - * for the file at the given size. If disk space is insufficent, errno - * is set to ENOSPC. If posix_fallocate() is not supported, program may - * receive SIGBUS on accessing mmap()'ed file contents instead. - */ -static int -createAnonymousFile(off_t size) -{ - static const char template[] = "/glfw-shared-XXXXXX"; - const char* path; - char* name; - int fd; - int ret; - - path = getenv("XDG_RUNTIME_DIR"); - if (!path) - { - errno = ENOENT; - return -1; - } - - name = calloc(strlen(path) + sizeof(template), 1); - strcpy(name, path); - strcat(name, template); - - fd = createTmpfileCloexec(name); - - free(name); - - if (fd < 0) - return -1; - ret = posix_fallocate(fd, 0, size); - if (ret != 0) - { - close(fd); - errno = ret; - return -1; - } - return fd; -} - -static struct wl_buffer* createShmBuffer(const GLFWimage* image) -{ - struct wl_shm_pool* pool; - struct wl_buffer* buffer; - int stride = image->width * 4; - int length = image->width * image->height * 4; - void* data; - int fd, i; - - fd = createAnonymousFile(length); - if (fd < 0) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Creating a buffer file for %d B failed: %m", - length); - return GLFW_FALSE; - } - - data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); - if (data == MAP_FAILED) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: mmap failed: %m"); - close(fd); - return GLFW_FALSE; - } - - pool = wl_shm_create_pool(_glfw.wl.shm, fd, length); - - close(fd); - unsigned char* source = (unsigned char*) image->pixels; - unsigned char* target = data; - for (i = 0; i < image->width * image->height; i++, source += 4) - { - unsigned int alpha = source[3]; - - *target++ = (unsigned char) ((source[2] * alpha) / 255); - *target++ = (unsigned char) ((source[1] * alpha) / 255); - *target++ = (unsigned char) ((source[0] * alpha) / 255); - *target++ = (unsigned char) alpha; - } - - buffer = - wl_shm_pool_create_buffer(pool, 0, - image->width, - image->height, - stride, WL_SHM_FORMAT_ARGB8888); - munmap(data, length); - wl_shm_pool_destroy(pool); - - return buffer; -} - -static void createDecoration(_GLFWdecorationWayland* decoration, - struct wl_surface* parent, - struct wl_buffer* buffer, GLFWbool opaque, - int x, int y, - int width, int height) -{ - struct wl_region* region; - - decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor); - decoration->subsurface = - wl_subcompositor_get_subsurface(_glfw.wl.subcompositor, - decoration->surface, parent); - wl_subsurface_set_position(decoration->subsurface, x, y); - decoration->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter, - decoration->surface); - wp_viewport_set_destination(decoration->viewport, width, height); - wl_surface_attach(decoration->surface, buffer, 0, 0); - - if (opaque) - { - region = wl_compositor_create_region(_glfw.wl.compositor); - wl_region_add(region, 0, 0, width, height); - wl_surface_set_opaque_region(decoration->surface, region); - wl_surface_commit(decoration->surface); - wl_region_destroy(region); - } - else - wl_surface_commit(decoration->surface); -} - -static void createDecorations(_GLFWwindow* window) -{ - unsigned char data[] = { 224, 224, 224, 255 }; - const GLFWimage image = { 1, 1, data }; - GLFWbool opaque = (data[3] == 255); - - if (!_glfw.wl.viewporter) - return; - - if (!window->wl.decorations.buffer) - window->wl.decorations.buffer = createShmBuffer(&image); - - createDecoration(&window->wl.decorations.top, window->wl.surface, - window->wl.decorations.buffer, opaque, - 0, -_GLFW_DECORATION_TOP, - window->wl.width, _GLFW_DECORATION_TOP); - createDecoration(&window->wl.decorations.left, window->wl.surface, - window->wl.decorations.buffer, opaque, - -_GLFW_DECORATION_WIDTH, -_GLFW_DECORATION_TOP, - _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); - createDecoration(&window->wl.decorations.right, window->wl.surface, - window->wl.decorations.buffer, opaque, - window->wl.width, -_GLFW_DECORATION_TOP, - _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); - createDecoration(&window->wl.decorations.bottom, window->wl.surface, - window->wl.decorations.buffer, opaque, - -_GLFW_DECORATION_WIDTH, window->wl.height, - window->wl.width + _GLFW_DECORATION_HORIZONTAL, _GLFW_DECORATION_WIDTH); -} - -static void destroyDecoration(_GLFWdecorationWayland* decoration) -{ - if (decoration->surface) - wl_surface_destroy(decoration->surface); - if (decoration->subsurface) - wl_subsurface_destroy(decoration->subsurface); - if (decoration->viewport) - wp_viewport_destroy(decoration->viewport); - decoration->surface = NULL; - decoration->subsurface = NULL; - decoration->viewport = NULL; -} - -static void destroyDecorations(_GLFWwindow* window) -{ - destroyDecoration(&window->wl.decorations.top); - destroyDecoration(&window->wl.decorations.left); - destroyDecoration(&window->wl.decorations.right); - destroyDecoration(&window->wl.decorations.bottom); -} - -// Makes the surface considered as XRGB instead of ARGB. -static void setOpaqueRegion(_GLFWwindow* window) -{ - struct wl_region* region; - - region = wl_compositor_create_region(_glfw.wl.compositor); - if (!region) - return; - - wl_region_add(region, 0, 0, window->wl.width, window->wl.height); - wl_surface_set_opaque_region(window->wl.surface, region); - wl_surface_commit(window->wl.surface); - wl_region_destroy(region); -} - - -static void resizeWindow(_GLFWwindow* window) -{ - int scale = window->wl.scale; - int scaledWidth = window->wl.width * scale; - int scaledHeight = window->wl.height * scale; - wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0); - if (!window->wl.transparent) - setOpaqueRegion(window); - _glfwInputFramebufferSize(window, scaledWidth, scaledHeight); - _glfwInputWindowContentScale(window, scale, scale); - - if (!window->wl.decorations.top.surface) - return; - - // Top decoration. - wp_viewport_set_destination(window->wl.decorations.top.viewport, - window->wl.width, _GLFW_DECORATION_TOP); - wl_surface_commit(window->wl.decorations.top.surface); - - // Left decoration. - wp_viewport_set_destination(window->wl.decorations.left.viewport, - _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); - wl_surface_commit(window->wl.decorations.left.surface); - - // Right decoration. - wl_subsurface_set_position(window->wl.decorations.right.subsurface, - window->wl.width, -_GLFW_DECORATION_TOP); - wp_viewport_set_destination(window->wl.decorations.right.viewport, - _GLFW_DECORATION_WIDTH, window->wl.height + _GLFW_DECORATION_TOP); - wl_surface_commit(window->wl.decorations.right.surface); - - // Bottom decoration. - wl_subsurface_set_position(window->wl.decorations.bottom.subsurface, - -_GLFW_DECORATION_WIDTH, window->wl.height); - wp_viewport_set_destination(window->wl.decorations.bottom.viewport, - window->wl.width + _GLFW_DECORATION_HORIZONTAL, _GLFW_DECORATION_WIDTH); - wl_surface_commit(window->wl.decorations.bottom.surface); -} - -static void checkScaleChange(_GLFWwindow* window) -{ - int scale = 1; - int i; - int monitorScale; - - // Check if we will be able to set the buffer scale or not. - if (_glfw.wl.compositorVersion < 3) - return; - - // Get the scale factor from the highest scale monitor. - for (i = 0; i < window->wl.monitorsCount; ++i) - { - monitorScale = window->wl.monitors[i]->wl.scale; - if (scale < monitorScale) - scale = monitorScale; - } - - // Only change the framebuffer size if the scale changed. - if (scale != window->wl.scale) - { - window->wl.scale = scale; - wl_surface_set_buffer_scale(window->wl.surface, scale); - resizeWindow(window); - } -} - -static void handleEnter(void *data, - struct wl_surface *surface, - struct wl_output *output) -{ - _GLFWwindow* window = data; - _GLFWmonitor* monitor = wl_output_get_user_data(output); - - if (window->wl.monitorsCount + 1 > window->wl.monitorsSize) - { - ++window->wl.monitorsSize; - window->wl.monitors = - realloc(window->wl.monitors, - window->wl.monitorsSize * sizeof(_GLFWmonitor*)); - } - - window->wl.monitors[window->wl.monitorsCount++] = monitor; - - checkScaleChange(window); -} - -static void handleLeave(void *data, - struct wl_surface *surface, - struct wl_output *output) -{ - _GLFWwindow* window = data; - _GLFWmonitor* monitor = wl_output_get_user_data(output); - GLFWbool found; - int i; - - for (i = 0, found = GLFW_FALSE; i < window->wl.monitorsCount - 1; ++i) - { - if (monitor == window->wl.monitors[i]) - found = GLFW_TRUE; - if (found) - window->wl.monitors[i] = window->wl.monitors[i + 1]; - } - window->wl.monitors[--window->wl.monitorsCount] = NULL; - - checkScaleChange(window); -} - -static const struct wl_surface_listener surfaceListener = { - handleEnter, - handleLeave -}; - -static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable) -{ - if (enable && !window->wl.idleInhibitor && _glfw.wl.idleInhibitManager) - { - window->wl.idleInhibitor = - zwp_idle_inhibit_manager_v1_create_inhibitor( - _glfw.wl.idleInhibitManager, window->wl.surface); - if (!window->wl.idleInhibitor) - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Idle inhibitor creation failed"); - } - else if (!enable && window->wl.idleInhibitor) - { - zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor); - window->wl.idleInhibitor = NULL; - } -} - -static GLFWbool createSurface(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig) -{ - window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor); - if (!window->wl.surface) - return GLFW_FALSE; - - wl_surface_add_listener(window->wl.surface, - &surfaceListener, - window); - - wl_surface_set_user_data(window->wl.surface, window); - - window->wl.native = wl_egl_window_create(window->wl.surface, - wndconfig->width, - wndconfig->height); - if (!window->wl.native) - return GLFW_FALSE; - - window->wl.width = wndconfig->width; - window->wl.height = wndconfig->height; - window->wl.scale = 1; - - if (!window->wl.transparent) - setOpaqueRegion(window); - - if (window->decorated && !window->monitor) - createDecorations(window); - - return GLFW_TRUE; -} - -static void setFullscreen(_GLFWwindow* window, _GLFWmonitor* monitor, int refreshRate) -{ - if (window->wl.xdg.toplevel) - { - xdg_toplevel_set_fullscreen( - window->wl.xdg.toplevel, - monitor->wl.output); - } - else if (window->wl.shellSurface) - { - wl_shell_surface_set_fullscreen( - window->wl.shellSurface, - WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, - refreshRate * 1000, // Convert Hz to mHz. - monitor->wl.output); - } - setIdleInhibitor(window, GLFW_TRUE); - destroyDecorations(window); -} - -static GLFWbool createShellSurface(_GLFWwindow* window) -{ - if (!_glfw.wl.shell) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: wl_shell protocol not available"); - return GLFW_FALSE; - } - - window->wl.shellSurface = wl_shell_get_shell_surface(_glfw.wl.shell, - window->wl.surface); - if (!window->wl.shellSurface) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Shell surface creation failed"); - return GLFW_FALSE; - } - - wl_shell_surface_add_listener(window->wl.shellSurface, - &shellSurfaceListener, - window); - - if (window->wl.title) - wl_shell_surface_set_title(window->wl.shellSurface, window->wl.title); - - if (window->monitor) - { - setFullscreen(window, window->monitor, 0); - } - else if (window->wl.maximized) - { - wl_shell_surface_set_maximized(window->wl.shellSurface, NULL); - setIdleInhibitor(window, GLFW_FALSE); - } - else - { - wl_shell_surface_set_toplevel(window->wl.shellSurface); - setIdleInhibitor(window, GLFW_FALSE); - } - - wl_surface_commit(window->wl.surface); - - return GLFW_TRUE; -} - -static void xdgToplevelHandleConfigure(void* data, - struct xdg_toplevel* toplevel, - int32_t width, - int32_t height, - struct wl_array* states) -{ - _GLFWwindow* window = data; - float aspectRatio; - float targetRatio; - uint32_t* state; - GLFWbool maximized = GLFW_FALSE; - GLFWbool fullscreen = GLFW_FALSE; - GLFWbool activated = GLFW_FALSE; - - wl_array_for_each(state, states) - { - switch (*state) - { - case XDG_TOPLEVEL_STATE_MAXIMIZED: - maximized = GLFW_TRUE; - break; - case XDG_TOPLEVEL_STATE_FULLSCREEN: - fullscreen = GLFW_TRUE; - break; - case XDG_TOPLEVEL_STATE_RESIZING: - break; - case XDG_TOPLEVEL_STATE_ACTIVATED: - activated = GLFW_TRUE; - break; - } - } - - if (width != 0 && height != 0) - { - if (!maximized && !fullscreen) - { - if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) - { - aspectRatio = (float)width / (float)height; - targetRatio = (float)window->numer / (float)window->denom; - if (aspectRatio < targetRatio) - height = width / targetRatio; - else if (aspectRatio > targetRatio) - width = height * targetRatio; - } - } - - _glfwInputWindowSize(window, width, height); - _glfwPlatformSetWindowSize(window, width, height); - _glfwInputWindowDamage(window); - } - - if (!window->wl.justCreated && !activated && window->autoIconify) - _glfwPlatformIconifyWindow(window); - _glfwInputWindowFocus(window, activated); - window->wl.justCreated = GLFW_FALSE; -} - -static void xdgToplevelHandleClose(void* data, - struct xdg_toplevel* toplevel) -{ - _GLFWwindow* window = data; - _glfwInputWindowCloseRequest(window); -} - -static const struct xdg_toplevel_listener xdgToplevelListener = { - xdgToplevelHandleConfigure, - xdgToplevelHandleClose -}; - -static void xdgSurfaceHandleConfigure(void* data, - struct xdg_surface* surface, - uint32_t serial) -{ - xdg_surface_ack_configure(surface, serial); -} - -static const struct xdg_surface_listener xdgSurfaceListener = { - xdgSurfaceHandleConfigure -}; - -static GLFWbool createXdgSurface(_GLFWwindow* window) -{ - window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase, - window->wl.surface); - if (!window->wl.xdg.surface) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: xdg-surface creation failed"); - return GLFW_FALSE; - } - - xdg_surface_add_listener(window->wl.xdg.surface, - &xdgSurfaceListener, - window); - - window->wl.xdg.toplevel = xdg_surface_get_toplevel(window->wl.xdg.surface); - if (!window->wl.xdg.toplevel) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: xdg-toplevel creation failed"); - return GLFW_FALSE; - } - - xdg_toplevel_add_listener(window->wl.xdg.toplevel, - &xdgToplevelListener, - window); - - if (window->wl.title) - xdg_toplevel_set_title(window->wl.xdg.toplevel, window->wl.title); - - if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) - xdg_toplevel_set_min_size(window->wl.xdg.toplevel, - window->minwidth, window->minheight); - if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) - xdg_toplevel_set_max_size(window->wl.xdg.toplevel, - window->maxwidth, window->maxheight); - - if (window->monitor) - { - xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, - window->monitor->wl.output); - setIdleInhibitor(window, GLFW_TRUE); - } - else if (window->wl.maximized) - { - xdg_toplevel_set_maximized(window->wl.xdg.toplevel); - setIdleInhibitor(window, GLFW_FALSE); - } - else - { - setIdleInhibitor(window, GLFW_FALSE); - } - - wl_surface_commit(window->wl.surface); - wl_display_roundtrip(_glfw.wl.display); - - return GLFW_TRUE; -} - -static void -handleEvents(int timeout) -{ - struct wl_display* display = _glfw.wl.display; - struct pollfd fds[] = { - { wl_display_get_fd(display), POLLIN }, - { _glfw.wl.timerfd, POLLIN }, - }; - ssize_t read_ret; - uint64_t repeats, i; - - while (wl_display_prepare_read(display) != 0) - wl_display_dispatch_pending(display); - - // If an error different from EAGAIN happens, we have likely been - // disconnected from the Wayland session, try to handle that the best we - // can. - if (wl_display_flush(display) < 0 && errno != EAGAIN) - { - _GLFWwindow* window = _glfw.windowListHead; - while (window) - { - _glfwInputWindowCloseRequest(window); - window = window->next; - } - wl_display_cancel_read(display); - return; - } - - if (poll(fds, 2, timeout) > 0) - { - if (fds[0].revents & POLLIN) - { - wl_display_read_events(display); - wl_display_dispatch_pending(display); - } - else - { - wl_display_cancel_read(display); - } - - if (fds[1].revents & POLLIN) - { - read_ret = read(_glfw.wl.timerfd, &repeats, sizeof(repeats)); - if (read_ret != 8) - return; - - for (i = 0; i < repeats; ++i) - _glfwInputKey(_glfw.wl.keyboardFocus, _glfw.wl.keyboardLastKey, - _glfw.wl.keyboardLastScancode, GLFW_REPEAT, - _glfw.wl.xkb.modifiers); - } - } - else - { - wl_display_cancel_read(display); - } -} - -// Translates a GLFW standard cursor to a theme cursor name -// -static char *translateCursorShape(int shape) -{ - switch (shape) - { - case GLFW_ARROW_CURSOR: - return "left_ptr"; - case GLFW_IBEAM_CURSOR: - return "xterm"; - case GLFW_CROSSHAIR_CURSOR: - return "crosshair"; - case GLFW_HAND_CURSOR: - return "grabbing"; - case GLFW_HRESIZE_CURSOR: - return "sb_h_double_arrow"; - case GLFW_VRESIZE_CURSOR: - return "sb_v_double_arrow"; - } - return NULL; -} - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - window->wl.justCreated = GLFW_TRUE; - window->wl.transparent = fbconfig->transparent; - - if (!createSurface(window, wndconfig)) - return GLFW_FALSE; - - if (ctxconfig->client != GLFW_NO_API) - { - if (ctxconfig->source == GLFW_EGL_CONTEXT_API || - ctxconfig->source == GLFW_NATIVE_CONTEXT_API) - { - if (!_glfwInitEGL()) - return GLFW_FALSE; - if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) - { - if (!_glfwInitOSMesa()) - return GLFW_FALSE; - if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - } - - if (wndconfig->title) - window->wl.title = _glfw_strdup(wndconfig->title); - - if (wndconfig->visible) - { - if (_glfw.wl.wmBase) - { - if (!createXdgSurface(window)) - return GLFW_FALSE; - } - else - { - if (!createShellSurface(window)) - return GLFW_FALSE; - } - - window->wl.visible = GLFW_TRUE; - } - else - { - window->wl.xdg.surface = NULL; - window->wl.xdg.toplevel = NULL; - window->wl.shellSurface = NULL; - window->wl.visible = GLFW_FALSE; - } - - window->wl.currentCursor = NULL; - - window->wl.monitors = calloc(1, sizeof(_GLFWmonitor*)); - window->wl.monitorsCount = 0; - window->wl.monitorsSize = 1; - - return GLFW_TRUE; -} - -void _glfwPlatformDestroyWindow(_GLFWwindow* window) -{ - if (window == _glfw.wl.pointerFocus) - { - _glfw.wl.pointerFocus = NULL; - _glfwInputCursorEnter(window, GLFW_FALSE); - } - if (window == _glfw.wl.keyboardFocus) - { - _glfw.wl.keyboardFocus = NULL; - _glfwInputWindowFocus(window, GLFW_FALSE); - } - - if (window->wl.idleInhibitor) - zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor); - - if (window->context.destroy) - window->context.destroy(window); - - destroyDecorations(window); - if (window->wl.decorations.buffer) - wl_buffer_destroy(window->wl.decorations.buffer); - - if (window->wl.native) - wl_egl_window_destroy(window->wl.native); - - if (window->wl.shellSurface) - wl_shell_surface_destroy(window->wl.shellSurface); - - if (window->wl.xdg.toplevel) - xdg_toplevel_destroy(window->wl.xdg.toplevel); - - if (window->wl.xdg.surface) - xdg_surface_destroy(window->wl.xdg.surface); - - if (window->wl.surface) - wl_surface_destroy(window->wl.surface); - - free(window->wl.title); - free(window->wl.monitors); -} - -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) -{ - if (window->wl.title) - free(window->wl.title); - window->wl.title = _glfw_strdup(title); - if (window->wl.xdg.toplevel) - xdg_toplevel_set_title(window->wl.xdg.toplevel, title); - else if (window->wl.shellSurface) - wl_shell_surface_set_title(window->wl.shellSurface, title); -} - -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images) -{ - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Setting window icon not supported"); -} - -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) -{ - // A Wayland client is not aware of its position, so just warn and leave it - // as (0, 0) - - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Window position retrieval not supported"); -} - -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) -{ - // A Wayland client can not set its position, so just warn - - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Window position setting not supported"); -} - -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) -{ - if (width) - *width = window->wl.width; - if (height) - *height = window->wl.height; -} - -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) -{ - window->wl.width = width; - window->wl.height = height; - resizeWindow(window); -} - -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) -{ - if (_glfw.wl.wmBase) - { - if (window->wl.xdg.toplevel) - { - if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) - minwidth = minheight = 0; - if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) - maxwidth = maxheight = 0; - xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight); - xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight); - wl_surface_commit(window->wl.surface); - } - } - else - { - // TODO: find out how to trigger a resize. - // The actual limits are checked in the wl_shell_surface::configure handler. - } -} - -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) -{ - // TODO: find out how to trigger a resize. - // The actual limits are checked in the wl_shell_surface::configure handler. -} - -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) -{ - _glfwPlatformGetWindowSize(window, width, height); - *width *= window->wl.scale; - *height *= window->wl.scale; -} - -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) -{ - if (window->decorated && !window->monitor) - { - if (top) - *top = _GLFW_DECORATION_TOP; - if (left) - *left = _GLFW_DECORATION_WIDTH; - if (right) - *right = _GLFW_DECORATION_WIDTH; - if (bottom) - *bottom = _GLFW_DECORATION_WIDTH; - } -} - -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) -{ - if (xscale) - *xscale = (float) window->wl.scale; - if (yscale) - *yscale = (float) window->wl.scale; -} - -void _glfwPlatformIconifyWindow(_GLFWwindow* window) -{ - if (_glfw.wl.wmBase) - { - if (window->wl.xdg.toplevel) - xdg_toplevel_set_minimized(window->wl.xdg.toplevel); - } - else - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Iconify window not supported on wl_shell"); - } -} - -void _glfwPlatformRestoreWindow(_GLFWwindow* window) -{ - if (window->wl.xdg.toplevel) - { - if (window->monitor) - xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel); - if (window->wl.maximized) - xdg_toplevel_unset_maximized(window->wl.xdg.toplevel); - // There is no way to unset minimized, or even to know if we are - // minimized, so there is nothing to do here. - } - else if (window->wl.shellSurface) - { - if (window->monitor || window->wl.maximized) - wl_shell_surface_set_toplevel(window->wl.shellSurface); - } - _glfwInputWindowMonitor(window, NULL); - window->wl.maximized = GLFW_FALSE; -} - -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) -{ - if (window->wl.xdg.toplevel) - { - xdg_toplevel_set_maximized(window->wl.xdg.toplevel); - } - else if (window->wl.shellSurface) - { - // Let the compositor select the best output. - wl_shell_surface_set_maximized(window->wl.shellSurface, NULL); - } - window->wl.maximized = GLFW_TRUE; -} - -void _glfwPlatformShowWindow(_GLFWwindow* window) -{ - if (!window->wl.visible) - { - if (_glfw.wl.wmBase) - createXdgSurface(window); - else if (!window->wl.shellSurface) - createShellSurface(window); - window->wl.visible = GLFW_TRUE; - } -} - -void _glfwPlatformHideWindow(_GLFWwindow* window) -{ - if (window->wl.xdg.toplevel) - { - xdg_toplevel_destroy(window->wl.xdg.toplevel); - xdg_surface_destroy(window->wl.xdg.surface); - window->wl.xdg.toplevel = NULL; - window->wl.xdg.surface = NULL; - } - else if (window->wl.shellSurface) - { - wl_shell_surface_destroy(window->wl.shellSurface); - window->wl.shellSurface = NULL; - } - window->wl.visible = GLFW_FALSE; -} - -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) -{ - // TODO - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Window attention request not implemented yet"); -} - -void _glfwPlatformFocusWindow(_GLFWwindow* window) -{ - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Focusing a window requires user interaction"); -} - -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) -{ - if (monitor) - { - setFullscreen(window, monitor, refreshRate); - } - else - { - if (window->wl.xdg.toplevel) - xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel); - else if (window->wl.shellSurface) - wl_shell_surface_set_toplevel(window->wl.shellSurface); - setIdleInhibitor(window, GLFW_FALSE); - if (window->decorated) - createDecorations(window); - } - _glfwInputWindowMonitor(window, monitor); -} - -int _glfwPlatformWindowFocused(_GLFWwindow* window) -{ - return _glfw.wl.keyboardFocus == window; -} - -int _glfwPlatformWindowIconified(_GLFWwindow* window) -{ - // wl_shell doesn't have any iconified concept, and xdg-shell doesn’t give - // any way to request whether a surface is iconified. - return GLFW_FALSE; -} - -int _glfwPlatformWindowVisible(_GLFWwindow* window) -{ - return window->wl.visible; -} - -int _glfwPlatformWindowMaximized(_GLFWwindow* window) -{ - return window->wl.maximized; -} - -int _glfwPlatformWindowHovered(_GLFWwindow* window) -{ - return window->wl.hovered; -} - -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) -{ - return window->wl.transparent; -} - -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) -{ - // TODO - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Window attribute setting not implemented yet"); -} - -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) -{ - if (!window->monitor) - { - if (enabled) - createDecorations(window); - else - destroyDecorations(window); - } -} - -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) -{ - // TODO - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Window attribute setting not implemented yet"); -} - -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) -{ - return 1.f; -} - -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) -{ -} - -void _glfwPlatformPollEvents(void) -{ - handleEvents(0); -} - -void _glfwPlatformWaitEvents(void) -{ - handleEvents(-1); -} - -void _glfwPlatformWaitEventsTimeout(double timeout) -{ - handleEvents((int) (timeout * 1e3)); -} - -void _glfwPlatformPostEmptyEvent(void) -{ - wl_display_sync(_glfw.wl.display); -} - -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) -{ - if (xpos) - *xpos = window->wl.cursorPosX; - if (ypos) - *ypos = window->wl.cursorPosY; -} - -static GLFWbool isPointerLocked(_GLFWwindow* window); - -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) -{ - if (isPointerLocked(window)) - { - zwp_locked_pointer_v1_set_cursor_position_hint( - window->wl.pointerLock.lockedPointer, - wl_fixed_from_double(x), wl_fixed_from_double(y)); - wl_surface_commit(window->wl.surface); - } -} - -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) -{ - _glfwPlatformSetCursor(window, window->wl.currentCursor); -} - -const char* _glfwPlatformGetScancodeName(int scancode) -{ - // TODO - return NULL; -} - -int _glfwPlatformGetKeyScancode(int key) -{ - return _glfw.wl.scancodes[key]; -} - -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, - int xhot, int yhot) -{ - cursor->wl.buffer = createShmBuffer(image); - cursor->wl.width = image->width; - cursor->wl.height = image->height; - cursor->wl.xhot = xhot; - cursor->wl.yhot = yhot; - return GLFW_TRUE; -} - -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) -{ - struct wl_cursor* standardCursor; - - standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, - translateCursorShape(shape)); - if (!standardCursor) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Standard cursor \"%s\" not found", - translateCursorShape(shape)); - return GLFW_FALSE; - } - - cursor->wl.image = standardCursor->images[0]; - return GLFW_TRUE; -} - -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) -{ - // If it's a standard cursor we don't need to do anything here - if (cursor->wl.image) - return; - - if (cursor->wl.buffer) - wl_buffer_destroy(cursor->wl.buffer); -} - -static void handleRelativeMotion(void* data, - struct zwp_relative_pointer_v1* pointer, - uint32_t timeHi, - uint32_t timeLo, - wl_fixed_t dx, - wl_fixed_t dy, - wl_fixed_t dxUnaccel, - wl_fixed_t dyUnaccel) -{ - _GLFWwindow* window = data; - - if (window->cursorMode != GLFW_CURSOR_DISABLED) - return; - - _glfwInputCursorPos(window, - window->virtualCursorPosX + wl_fixed_to_double(dxUnaccel), - window->virtualCursorPosY + wl_fixed_to_double(dyUnaccel)); -} - -static const struct zwp_relative_pointer_v1_listener relativePointerListener = { - handleRelativeMotion -}; - -static void handleLocked(void* data, - struct zwp_locked_pointer_v1* lockedPointer) -{ -} - -static void unlockPointer(_GLFWwindow* window) -{ - struct zwp_relative_pointer_v1* relativePointer = - window->wl.pointerLock.relativePointer; - struct zwp_locked_pointer_v1* lockedPointer = - window->wl.pointerLock.lockedPointer; - - zwp_relative_pointer_v1_destroy(relativePointer); - zwp_locked_pointer_v1_destroy(lockedPointer); - - window->wl.pointerLock.relativePointer = NULL; - window->wl.pointerLock.lockedPointer = NULL; -} - -static void lockPointer(_GLFWwindow* window); - -static void handleUnlocked(void* data, - struct zwp_locked_pointer_v1* lockedPointer) -{ -} - -static const struct zwp_locked_pointer_v1_listener lockedPointerListener = { - handleLocked, - handleUnlocked -}; - -static void lockPointer(_GLFWwindow* window) -{ - struct zwp_relative_pointer_v1* relativePointer; - struct zwp_locked_pointer_v1* lockedPointer; - - if (!_glfw.wl.relativePointerManager) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: no relative pointer manager"); - return; - } - - relativePointer = - zwp_relative_pointer_manager_v1_get_relative_pointer( - _glfw.wl.relativePointerManager, - _glfw.wl.pointer); - zwp_relative_pointer_v1_add_listener(relativePointer, - &relativePointerListener, - window); - - lockedPointer = - zwp_pointer_constraints_v1_lock_pointer( - _glfw.wl.pointerConstraints, - window->wl.surface, - _glfw.wl.pointer, - NULL, - ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); - zwp_locked_pointer_v1_add_listener(lockedPointer, - &lockedPointerListener, - window); - - window->wl.pointerLock.relativePointer = relativePointer; - window->wl.pointerLock.lockedPointer = lockedPointer; - - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, - NULL, 0, 0); -} - -static GLFWbool isPointerLocked(_GLFWwindow* window) -{ - return window->wl.pointerLock.lockedPointer != NULL; -} - -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) -{ - struct wl_buffer* buffer; - struct wl_cursor* defaultCursor; - struct wl_cursor_image* image; - struct wl_surface* surface = _glfw.wl.cursorSurface; - - if (!_glfw.wl.pointer) - return; - - window->wl.currentCursor = cursor; - - // If we're not in the correct window just save the cursor - // the next time the pointer enters the window the cursor will change - if (window != _glfw.wl.pointerFocus) - return; - - // Unlock possible pointer lock if no longer disabled. - if (window->cursorMode != GLFW_CURSOR_DISABLED && isPointerLocked(window)) - unlockPointer(window); - - if (window->cursorMode == GLFW_CURSOR_NORMAL) - { - if (cursor) - image = cursor->wl.image; - else - { - defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, - "left_ptr"); - if (!defaultCursor) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Standard cursor not found"); - return; - } - image = defaultCursor->images[0]; - } - - if (image) - { - buffer = wl_cursor_image_get_buffer(image); - if (!buffer) - return; - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, - surface, - image->hotspot_x, - image->hotspot_y); - wl_surface_attach(surface, buffer, 0, 0); - wl_surface_damage(surface, 0, 0, - image->width, image->height); - wl_surface_commit(surface); - } - else - { - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, - surface, - cursor->wl.xhot, - cursor->wl.yhot); - wl_surface_attach(surface, cursor->wl.buffer, 0, 0); - wl_surface_damage(surface, 0, 0, - cursor->wl.width, cursor->wl.height); - wl_surface_commit(surface); - } - } - else if (window->cursorMode == GLFW_CURSOR_DISABLED) - { - if (!isPointerLocked(window)) - lockPointer(window); - } - else if (window->cursorMode == GLFW_CURSOR_HIDDEN) - { - wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerSerial, - NULL, 0, 0); - } -} - -void _glfwPlatformSetClipboardString(const char* string) -{ - // TODO - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Clipboard setting not implemented yet"); -} - -const char* _glfwPlatformGetClipboardString(void) -{ - // TODO - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Clipboard getting not implemented yet"); - return NULL; -} - -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) -{ - if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface) - return; - - extensions[0] = "VK_KHR_surface"; - extensions[1] = "VK_KHR_wayland_surface"; -} - -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) -{ - PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR - vkGetPhysicalDeviceWaylandPresentationSupportKHR = - (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR) - vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR"); - if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension"); - return VK_NULL_HANDLE; - } - - return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device, - queuefamily, - _glfw.wl.display); -} - -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) -{ - VkResult err; - VkWaylandSurfaceCreateInfoKHR sci; - PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR; - - vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR) - vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR"); - if (!vkCreateWaylandSurfaceKHR) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - - memset(&sci, 0, sizeof(sci)); - sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR; - sci.display = _glfw.wl.display; - sci.surface = window->wl.surface; - - err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface); - if (err) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "Wayland: Failed to create Vulkan surface: %s", - _glfwGetVulkanResultString(err)); - } - - return err; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI struct wl_display* glfwGetWaylandDisplay(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return _glfw.wl.display; -} - -GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return window->wl.surface; -} - diff --git a/src/lib/third_party/glfw/OLD/src/x11_init.c b/src/lib/third_party/glfw/OLD/src/x11_init.c deleted file mode 100644 index c949916d..00000000 --- a/src/lib/third_party/glfw/OLD/src/x11_init.c +++ /dev/null @@ -1,1095 +0,0 @@ -//======================================================================== -// GLFW 3.3 X11 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include - -#include -#include -#include -#include -#include - - -// Translate an X11 key code to a GLFW key code. -// -static int translateKeyCode(int scancode) -{ - int keySym; - - // Valid key code range is [8,255], according to the Xlib manual - if (scancode < 8 || scancode > 255) - return GLFW_KEY_UNKNOWN; - - if (_glfw.x11.xkb.available) - { - // Try secondary keysym, for numeric keypad keys - // Note: This way we always force "NumLock = ON", which is intentional - // since the returned key code should correspond to a physical - // location. - keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 1); - switch (keySym) - { - case XK_KP_0: return GLFW_KEY_KP_0; - case XK_KP_1: return GLFW_KEY_KP_1; - case XK_KP_2: return GLFW_KEY_KP_2; - case XK_KP_3: return GLFW_KEY_KP_3; - case XK_KP_4: return GLFW_KEY_KP_4; - case XK_KP_5: return GLFW_KEY_KP_5; - case XK_KP_6: return GLFW_KEY_KP_6; - case XK_KP_7: return GLFW_KEY_KP_7; - case XK_KP_8: return GLFW_KEY_KP_8; - case XK_KP_9: return GLFW_KEY_KP_9; - case XK_KP_Separator: - case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL; - case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; - case XK_KP_Enter: return GLFW_KEY_KP_ENTER; - default: break; - } - - // Now try primary keysym for function keys (non-printable keys) - // These should not depend on the current keyboard layout - keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0); - } - else - { - int dummy; - KeySym* keySyms; - - keySyms = XGetKeyboardMapping(_glfw.x11.display, scancode, 1, &dummy); - keySym = keySyms[0]; - XFree(keySyms); - } - - switch (keySym) - { - case XK_Escape: return GLFW_KEY_ESCAPE; - case XK_Tab: return GLFW_KEY_TAB; - case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT; - case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT; - case XK_Control_L: return GLFW_KEY_LEFT_CONTROL; - case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL; - case XK_Meta_L: - case XK_Alt_L: return GLFW_KEY_LEFT_ALT; - case XK_Mode_switch: // Mapped to Alt_R on many keyboards - case XK_ISO_Level3_Shift: // AltGr on at least some machines - case XK_Meta_R: - case XK_Alt_R: return GLFW_KEY_RIGHT_ALT; - case XK_Super_L: return GLFW_KEY_LEFT_SUPER; - case XK_Super_R: return GLFW_KEY_RIGHT_SUPER; - case XK_Menu: return GLFW_KEY_MENU; - case XK_Num_Lock: return GLFW_KEY_NUM_LOCK; - case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK; - case XK_Print: return GLFW_KEY_PRINT_SCREEN; - case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK; - case XK_Pause: return GLFW_KEY_PAUSE; - case XK_Delete: return GLFW_KEY_DELETE; - case XK_BackSpace: return GLFW_KEY_BACKSPACE; - case XK_Return: return GLFW_KEY_ENTER; - case XK_Home: return GLFW_KEY_HOME; - case XK_End: return GLFW_KEY_END; - case XK_Page_Up: return GLFW_KEY_PAGE_UP; - case XK_Page_Down: return GLFW_KEY_PAGE_DOWN; - case XK_Insert: return GLFW_KEY_INSERT; - case XK_Left: return GLFW_KEY_LEFT; - case XK_Right: return GLFW_KEY_RIGHT; - case XK_Down: return GLFW_KEY_DOWN; - case XK_Up: return GLFW_KEY_UP; - case XK_F1: return GLFW_KEY_F1; - case XK_F2: return GLFW_KEY_F2; - case XK_F3: return GLFW_KEY_F3; - case XK_F4: return GLFW_KEY_F4; - case XK_F5: return GLFW_KEY_F5; - case XK_F6: return GLFW_KEY_F6; - case XK_F7: return GLFW_KEY_F7; - case XK_F8: return GLFW_KEY_F8; - case XK_F9: return GLFW_KEY_F9; - case XK_F10: return GLFW_KEY_F10; - case XK_F11: return GLFW_KEY_F11; - case XK_F12: return GLFW_KEY_F12; - case XK_F13: return GLFW_KEY_F13; - case XK_F14: return GLFW_KEY_F14; - case XK_F15: return GLFW_KEY_F15; - case XK_F16: return GLFW_KEY_F16; - case XK_F17: return GLFW_KEY_F17; - case XK_F18: return GLFW_KEY_F18; - case XK_F19: return GLFW_KEY_F19; - case XK_F20: return GLFW_KEY_F20; - case XK_F21: return GLFW_KEY_F21; - case XK_F22: return GLFW_KEY_F22; - case XK_F23: return GLFW_KEY_F23; - case XK_F24: return GLFW_KEY_F24; - case XK_F25: return GLFW_KEY_F25; - - // Numeric keypad - case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE; - case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY; - case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT; - case XK_KP_Add: return GLFW_KEY_KP_ADD; - - // These should have been detected in secondary keysym test above! - case XK_KP_Insert: return GLFW_KEY_KP_0; - case XK_KP_End: return GLFW_KEY_KP_1; - case XK_KP_Down: return GLFW_KEY_KP_2; - case XK_KP_Page_Down: return GLFW_KEY_KP_3; - case XK_KP_Left: return GLFW_KEY_KP_4; - case XK_KP_Right: return GLFW_KEY_KP_6; - case XK_KP_Home: return GLFW_KEY_KP_7; - case XK_KP_Up: return GLFW_KEY_KP_8; - case XK_KP_Page_Up: return GLFW_KEY_KP_9; - case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL; - case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; - case XK_KP_Enter: return GLFW_KEY_KP_ENTER; - - // Last resort: Check for printable keys (should not happen if the XKB - // extension is available). This will give a layout dependent mapping - // (which is wrong, and we may miss some keys, especially on non-US - // keyboards), but it's better than nothing... - case XK_a: return GLFW_KEY_A; - case XK_b: return GLFW_KEY_B; - case XK_c: return GLFW_KEY_C; - case XK_d: return GLFW_KEY_D; - case XK_e: return GLFW_KEY_E; - case XK_f: return GLFW_KEY_F; - case XK_g: return GLFW_KEY_G; - case XK_h: return GLFW_KEY_H; - case XK_i: return GLFW_KEY_I; - case XK_j: return GLFW_KEY_J; - case XK_k: return GLFW_KEY_K; - case XK_l: return GLFW_KEY_L; - case XK_m: return GLFW_KEY_M; - case XK_n: return GLFW_KEY_N; - case XK_o: return GLFW_KEY_O; - case XK_p: return GLFW_KEY_P; - case XK_q: return GLFW_KEY_Q; - case XK_r: return GLFW_KEY_R; - case XK_s: return GLFW_KEY_S; - case XK_t: return GLFW_KEY_T; - case XK_u: return GLFW_KEY_U; - case XK_v: return GLFW_KEY_V; - case XK_w: return GLFW_KEY_W; - case XK_x: return GLFW_KEY_X; - case XK_y: return GLFW_KEY_Y; - case XK_z: return GLFW_KEY_Z; - case XK_1: return GLFW_KEY_1; - case XK_2: return GLFW_KEY_2; - case XK_3: return GLFW_KEY_3; - case XK_4: return GLFW_KEY_4; - case XK_5: return GLFW_KEY_5; - case XK_6: return GLFW_KEY_6; - case XK_7: return GLFW_KEY_7; - case XK_8: return GLFW_KEY_8; - case XK_9: return GLFW_KEY_9; - case XK_0: return GLFW_KEY_0; - case XK_space: return GLFW_KEY_SPACE; - case XK_minus: return GLFW_KEY_MINUS; - case XK_equal: return GLFW_KEY_EQUAL; - case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET; - case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET; - case XK_backslash: return GLFW_KEY_BACKSLASH; - case XK_semicolon: return GLFW_KEY_SEMICOLON; - case XK_apostrophe: return GLFW_KEY_APOSTROPHE; - case XK_grave: return GLFW_KEY_GRAVE_ACCENT; - case XK_comma: return GLFW_KEY_COMMA; - case XK_period: return GLFW_KEY_PERIOD; - case XK_slash: return GLFW_KEY_SLASH; - case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts... - default: break; - } - - // No matching translation was found - return GLFW_KEY_UNKNOWN; -} - -// Create key code translation tables -// -static void createKeyTables(void) -{ - int scancode, key; - - memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes)); - memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes)); - - if (_glfw.x11.xkb.available) - { - // Use XKB to determine physical key locations independently of the - // current keyboard layout - - char name[XkbKeyNameLength + 1]; - XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd); - XkbGetNames(_glfw.x11.display, XkbKeyNamesMask, desc); - - // Find the X11 key code -> GLFW key code mapping - for (scancode = desc->min_key_code; scancode <= desc->max_key_code; scancode++) - { - memcpy(name, desc->names->keys[scancode].name, XkbKeyNameLength); - name[XkbKeyNameLength] = '\0'; - - // Map the key name to a GLFW key code. Note: We only map printable - // keys here, and we use the US keyboard layout. The rest of the - // keys (function keys) are mapped using traditional KeySym - // translations. - if (strcmp(name, "TLDE") == 0) key = GLFW_KEY_GRAVE_ACCENT; - else if (strcmp(name, "AE01") == 0) key = GLFW_KEY_1; - else if (strcmp(name, "AE02") == 0) key = GLFW_KEY_2; - else if (strcmp(name, "AE03") == 0) key = GLFW_KEY_3; - else if (strcmp(name, "AE04") == 0) key = GLFW_KEY_4; - else if (strcmp(name, "AE05") == 0) key = GLFW_KEY_5; - else if (strcmp(name, "AE06") == 0) key = GLFW_KEY_6; - else if (strcmp(name, "AE07") == 0) key = GLFW_KEY_7; - else if (strcmp(name, "AE08") == 0) key = GLFW_KEY_8; - else if (strcmp(name, "AE09") == 0) key = GLFW_KEY_9; - else if (strcmp(name, "AE10") == 0) key = GLFW_KEY_0; - else if (strcmp(name, "AE11") == 0) key = GLFW_KEY_MINUS; - else if (strcmp(name, "AE12") == 0) key = GLFW_KEY_EQUAL; - else if (strcmp(name, "AD01") == 0) key = GLFW_KEY_Q; - else if (strcmp(name, "AD02") == 0) key = GLFW_KEY_W; - else if (strcmp(name, "AD03") == 0) key = GLFW_KEY_E; - else if (strcmp(name, "AD04") == 0) key = GLFW_KEY_R; - else if (strcmp(name, "AD05") == 0) key = GLFW_KEY_T; - else if (strcmp(name, "AD06") == 0) key = GLFW_KEY_Y; - else if (strcmp(name, "AD07") == 0) key = GLFW_KEY_U; - else if (strcmp(name, "AD08") == 0) key = GLFW_KEY_I; - else if (strcmp(name, "AD09") == 0) key = GLFW_KEY_O; - else if (strcmp(name, "AD10") == 0) key = GLFW_KEY_P; - else if (strcmp(name, "AD11") == 0) key = GLFW_KEY_LEFT_BRACKET; - else if (strcmp(name, "AD12") == 0) key = GLFW_KEY_RIGHT_BRACKET; - else if (strcmp(name, "AC01") == 0) key = GLFW_KEY_A; - else if (strcmp(name, "AC02") == 0) key = GLFW_KEY_S; - else if (strcmp(name, "AC03") == 0) key = GLFW_KEY_D; - else if (strcmp(name, "AC04") == 0) key = GLFW_KEY_F; - else if (strcmp(name, "AC05") == 0) key = GLFW_KEY_G; - else if (strcmp(name, "AC06") == 0) key = GLFW_KEY_H; - else if (strcmp(name, "AC07") == 0) key = GLFW_KEY_J; - else if (strcmp(name, "AC08") == 0) key = GLFW_KEY_K; - else if (strcmp(name, "AC09") == 0) key = GLFW_KEY_L; - else if (strcmp(name, "AC10") == 0) key = GLFW_KEY_SEMICOLON; - else if (strcmp(name, "AC11") == 0) key = GLFW_KEY_APOSTROPHE; - else if (strcmp(name, "AB01") == 0) key = GLFW_KEY_Z; - else if (strcmp(name, "AB02") == 0) key = GLFW_KEY_X; - else if (strcmp(name, "AB03") == 0) key = GLFW_KEY_C; - else if (strcmp(name, "AB04") == 0) key = GLFW_KEY_V; - else if (strcmp(name, "AB05") == 0) key = GLFW_KEY_B; - else if (strcmp(name, "AB06") == 0) key = GLFW_KEY_N; - else if (strcmp(name, "AB07") == 0) key = GLFW_KEY_M; - else if (strcmp(name, "AB08") == 0) key = GLFW_KEY_COMMA; - else if (strcmp(name, "AB09") == 0) key = GLFW_KEY_PERIOD; - else if (strcmp(name, "AB10") == 0) key = GLFW_KEY_SLASH; - else if (strcmp(name, "BKSL") == 0) key = GLFW_KEY_BACKSLASH; - else if (strcmp(name, "LSGT") == 0) key = GLFW_KEY_WORLD_1; - else key = GLFW_KEY_UNKNOWN; - - if ((scancode >= 0) && (scancode < 256)) - _glfw.x11.keycodes[scancode] = key; - } - - XkbFreeNames(desc, XkbKeyNamesMask, True); - XkbFreeKeyboard(desc, 0, True); - } - - for (scancode = 0; scancode < 256; scancode++) - { - // Translate the un-translated key codes using traditional X11 KeySym - // lookups - if (_glfw.x11.keycodes[scancode] < 0) - _glfw.x11.keycodes[scancode] = translateKeyCode(scancode); - - // Store the reverse translation for faster key name lookup - if (_glfw.x11.keycodes[scancode] > 0) - _glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode; - } -} - -// Check whether the IM has a usable style -// -static GLFWbool hasUsableInputMethodStyle(void) -{ - unsigned int i; - GLFWbool found = GLFW_FALSE; - XIMStyles* styles = NULL; - - if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL) - return GLFW_FALSE; - - for (i = 0; i < styles->count_styles; i++) - { - if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing)) - { - found = GLFW_TRUE; - break; - } - } - - XFree(styles); - return found; -} - -// Check whether the specified atom is supported -// -static Atom getSupportedAtom(Atom* supportedAtoms, - unsigned long atomCount, - const char* atomName) -{ - unsigned long i; - const Atom atom = XInternAtom(_glfw.x11.display, atomName, False); - - for (i = 0; i < atomCount; i++) - { - if (supportedAtoms[i] == atom) - return atom; - } - - return None; -} - -// Check whether the running window manager is EWMH-compliant -// -static void detectEWMH(void) -{ - Window* windowFromRoot = NULL; - Window* windowFromChild = NULL; - - // First we need a couple of atoms - const Atom supportingWmCheck = - XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False); - const Atom wmSupported = - XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False); - - // Then we look for the _NET_SUPPORTING_WM_CHECK property of the root window - if (!_glfwGetWindowPropertyX11(_glfw.x11.root, - supportingWmCheck, - XA_WINDOW, - (unsigned char**) &windowFromRoot)) - { - return; - } - - _glfwGrabErrorHandlerX11(); - - // It should be the ID of a child window (of the root) - // Then we look for the same property on the child window - if (!_glfwGetWindowPropertyX11(*windowFromRoot, - supportingWmCheck, - XA_WINDOW, - (unsigned char**) &windowFromChild)) - { - XFree(windowFromRoot); - return; - } - - _glfwReleaseErrorHandlerX11(); - - // It should be the ID of that same child window - if (*windowFromRoot != *windowFromChild) - { - XFree(windowFromRoot); - XFree(windowFromChild); - return; - } - - XFree(windowFromRoot); - XFree(windowFromChild); - - // We are now fairly sure that an EWMH-compliant window manager is running - - Atom* supportedAtoms; - unsigned long atomCount; - - // Now we need to check the _NET_SUPPORTED property of the root window - // It should be a list of supported WM protocol and state atoms - atomCount = _glfwGetWindowPropertyX11(_glfw.x11.root, - wmSupported, - XA_ATOM, - (unsigned char**) &supportedAtoms); - - // See which of the atoms we support that are supported by the WM - _glfw.x11.NET_WM_STATE = - getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE"); - _glfw.x11.NET_WM_STATE_ABOVE = - getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE"); - _glfw.x11.NET_WM_STATE_FULLSCREEN = - getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN"); - _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT = - getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT"); - _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ = - getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ"); - _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION = - getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION"); - _glfw.x11.NET_WM_FULLSCREEN_MONITORS = - getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS"); - _glfw.x11.NET_WM_WINDOW_TYPE = - getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE"); - _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL = - getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL"); - _glfw.x11.NET_ACTIVE_WINDOW = - getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW"); - _glfw.x11.NET_FRAME_EXTENTS = - getSupportedAtom(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS"); - _glfw.x11.NET_REQUEST_FRAME_EXTENTS = - getSupportedAtom(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS"); - - if (supportedAtoms) - XFree(supportedAtoms); -} - -// Look for and initialize supported X11 extensions -// -static GLFWbool initExtensions(void) -{ - _glfw.x11.vidmode.handle = _glfw_dlopen("libXxf86vm.so.1"); - if (_glfw.x11.vidmode.handle) - { - _glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension) - _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension"); - _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp) - _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp"); - _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp) - _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp"); - _glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize) - _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize"); - - _glfw.x11.vidmode.available = - XF86VidModeQueryExtension(_glfw.x11.display, - &_glfw.x11.vidmode.eventBase, - &_glfw.x11.vidmode.errorBase); - } - -#if defined(__CYGWIN__) - _glfw.x11.xi.handle = _glfw_dlopen("libXi-6.so"); -#else - _glfw.x11.xi.handle = _glfw_dlopen("libXi.so.6"); -#endif - if (_glfw.x11.xi.handle) - { - _glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion) - _glfw_dlsym(_glfw.x11.xi.handle, "XIQueryVersion"); - _glfw.x11.xi.SelectEvents = (PFN_XISelectEvents) - _glfw_dlsym(_glfw.x11.xi.handle, "XISelectEvents"); - - if (XQueryExtension(_glfw.x11.display, - "XInputExtension", - &_glfw.x11.xi.majorOpcode, - &_glfw.x11.xi.eventBase, - &_glfw.x11.xi.errorBase)) - { - _glfw.x11.xi.major = 2; - _glfw.x11.xi.minor = 0; - - if (XIQueryVersion(_glfw.x11.display, - &_glfw.x11.xi.major, - &_glfw.x11.xi.minor) == Success) - { - _glfw.x11.xi.available = GLFW_TRUE; - } - } - } - -#if defined(__CYGWIN__) - _glfw.x11.randr.handle = _glfw_dlopen("libXrandr-2.so"); -#else - _glfw.x11.randr.handle = _glfw_dlopen("libXrandr.so.2"); -#endif - if (_glfw.x11.randr.handle) - { - _glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRAllocGamma"); - _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma"); - _glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeCrtcInfo"); - _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma"); - _glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeOutputInfo"); - _glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeScreenResources"); - _glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGamma"); - _glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize"); - _glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcInfo"); - _glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputInfo"); - _glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputPrimary"); - _glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent"); - _glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryExtension"); - _glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryVersion"); - _glfw.x11.randr.SelectInput = (PFN_XRRSelectInput) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRSelectInput"); - _glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcConfig"); - _glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcGamma"); - _glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration) - _glfw_dlsym(_glfw.x11.randr.handle, "XRRUpdateConfiguration"); - - if (XRRQueryExtension(_glfw.x11.display, - &_glfw.x11.randr.eventBase, - &_glfw.x11.randr.errorBase)) - { - if (XRRQueryVersion(_glfw.x11.display, - &_glfw.x11.randr.major, - &_glfw.x11.randr.minor)) - { - // The GLFW RandR path requires at least version 1.3 - if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3) - _glfw.x11.randr.available = GLFW_TRUE; - } - else - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to query RandR version"); - } - } - } - - if (_glfw.x11.randr.available) - { - XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, - _glfw.x11.root); - - if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0])) - { - // This is likely an older Nvidia driver with broken gamma support - // Flag it as useless and fall back to xf86vm gamma, if available - _glfw.x11.randr.gammaBroken = GLFW_TRUE; - } - - if (!sr->ncrtc) - { - // A system without CRTCs is likely a system with broken RandR - // Disable the RandR monitor path and fall back to core functions - _glfw.x11.randr.monitorBroken = GLFW_TRUE; - } - - XRRFreeScreenResources(sr); - } - - if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) - { - XRRSelectInput(_glfw.x11.display, _glfw.x11.root, - RROutputChangeNotifyMask); - } - -#if defined(__CYGWIN__) - _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor-1.so"); -#else - _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor.so.1"); -#endif - if (_glfw.x11.xcursor.handle) - { - _glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate) - _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageCreate"); - _glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy) - _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy"); - _glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor) - _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor"); - } - -#if defined(__CYGWIN__) - _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama-1.so"); -#else - _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama.so.1"); -#endif - if (_glfw.x11.xinerama.handle) - { - _glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive) - _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaIsActive"); - _glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension) - _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryExtension"); - _glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens) - _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryScreens"); - - if (XineramaQueryExtension(_glfw.x11.display, - &_glfw.x11.xinerama.major, - &_glfw.x11.xinerama.minor)) - { - if (XineramaIsActive(_glfw.x11.display)) - _glfw.x11.xinerama.available = GLFW_TRUE; - } - } - - _glfw.x11.xkb.major = 1; - _glfw.x11.xkb.minor = 0; - _glfw.x11.xkb.available = - XkbQueryExtension(_glfw.x11.display, - &_glfw.x11.xkb.majorOpcode, - &_glfw.x11.xkb.eventBase, - &_glfw.x11.xkb.errorBase, - &_glfw.x11.xkb.major, - &_glfw.x11.xkb.minor); - - if (_glfw.x11.xkb.available) - { - Bool supported; - - if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported)) - { - if (supported) - _glfw.x11.xkb.detectable = GLFW_TRUE; - } - } - -#if defined(__CYGWIN__) - _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so"); -#else - _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1"); -#endif - if (_glfw.x11.x11xcb.handle) - { - _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection) - _glfw_dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection"); - } - -#if defined(__CYGWIN__) - _glfw.x11.xrender.handle = _glfw_dlopen("libXrender-1.so"); -#else - _glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so.1"); -#endif - if (_glfw.x11.xrender.handle) - { - _glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension) - _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryExtension"); - _glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion) - _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryVersion"); - _glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat) - _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderFindVisualFormat"); - - if (XRenderQueryExtension(_glfw.x11.display, - &_glfw.x11.xrender.errorBase, - &_glfw.x11.xrender.eventBase)) - { - if (XRenderQueryVersion(_glfw.x11.display, - &_glfw.x11.xrender.major, - &_glfw.x11.xrender.minor)) - { - _glfw.x11.xrender.available = GLFW_TRUE; - } - } - } - - // Update the key code LUT - // FIXME: We should listen to XkbMapNotify events to track changes to - // the keyboard mapping. - createKeyTables(); - - // Detect whether an EWMH-conformant window manager is running - detectEWMH(); - - // String format atoms - _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False); - _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False); - _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False); - - // Custom selection property atom - _glfw.x11.GLFW_SELECTION = - XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False); - - // ICCCM standard clipboard atoms - _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False); - _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False); - _glfw.x11.PRIMARY = XInternAtom(_glfw.x11.display, "PRIMARY", False); - _glfw.x11.INCR = XInternAtom(_glfw.x11.display, "INCR", False); - _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False); - - // Clipboard manager atoms - _glfw.x11.CLIPBOARD_MANAGER = - XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False); - _glfw.x11.SAVE_TARGETS = - XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False); - - // Xdnd (drag and drop) atoms - _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False); - _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False); - _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False); - _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False); - _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False); - _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False); - _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False); - _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False); - _glfw.x11.XdndTypeList = XInternAtom(_glfw.x11.display, "XdndTypeList", False); - _glfw.x11.text_uri_list = XInternAtom(_glfw.x11.display, "text/uri-list", False); - - // ICCCM, EWMH and Motif window property atoms - // These can be set safely even without WM support - // The EWMH atoms that require WM support are handled in detectEWMH - _glfw.x11.WM_PROTOCOLS = - XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False); - _glfw.x11.WM_STATE = - XInternAtom(_glfw.x11.display, "WM_STATE", False); - _glfw.x11.WM_DELETE_WINDOW = - XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False); - _glfw.x11.NET_WM_ICON = - XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False); - _glfw.x11.NET_WM_PING = - XInternAtom(_glfw.x11.display, "_NET_WM_PING", False); - _glfw.x11.NET_WM_PID = - XInternAtom(_glfw.x11.display, "_NET_WM_PID", False); - _glfw.x11.NET_WM_NAME = - XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False); - _glfw.x11.NET_WM_ICON_NAME = - XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False); - _glfw.x11.NET_WM_BYPASS_COMPOSITOR = - XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False); - _glfw.x11.NET_WM_WINDOW_OPACITY = - XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False); - _glfw.x11.MOTIF_WM_HINTS = - XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False); - - // The compositing manager selection name contains the screen number - { - char name[32]; - snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen); - _glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False); - } - - return GLFW_TRUE; -} - -// Retrieve system content scale via folklore heuristics -// -static void getSystemContentScale(float* xscale, float* yscale) -{ - // NOTE: Default to the display-wide DPI as we don't currently have a policy - // for which monitor a window is considered to be on - float xdpi = DisplayWidth(_glfw.x11.display, _glfw.x11.screen) * - 25.4f / DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen); - float ydpi = DisplayHeight(_glfw.x11.display, _glfw.x11.screen) * - 25.4f / DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen); - - // NOTE: Basing the scale on Xft.dpi where available should provide the most - // consistent user experience (matches Qt, Gtk, etc), although not - // always the most accurate one - char* rms = XResourceManagerString(_glfw.x11.display); - if (rms) - { - XrmDatabase db = XrmGetStringDatabase(rms); - if (db) - { - XrmValue value; - char* type = NULL; - - if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value)) - { - if (type && strcmp(type, "String") == 0) - xdpi = ydpi = atof(value.addr); - } - - XrmDestroyDatabase(db); - } - } - - *xscale = xdpi / 96.f; - *yscale = ydpi / 96.f; -} - -// Create a blank cursor for hidden and disabled cursor modes -// -static Cursor createHiddenCursor(void) -{ - unsigned char pixels[16 * 16 * 4] = { 0 }; - GLFWimage image = { 16, 16, pixels }; - return _glfwCreateCursorX11(&image, 0, 0); -} - -// Create a helper window for IPC -// -static Window createHelperWindow(void) -{ - XSetWindowAttributes wa; - wa.event_mask = PropertyChangeMask; - - return XCreateWindow(_glfw.x11.display, _glfw.x11.root, - 0, 0, 1, 1, 0, 0, - InputOnly, - DefaultVisual(_glfw.x11.display, _glfw.x11.screen), - CWEventMask, &wa); -} - -// X error handler -// -static int errorHandler(Display *display, XErrorEvent* event) -{ - _glfw.x11.errorCode = event->error_code; - return 0; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Sets the X error handler callback -// -void _glfwGrabErrorHandlerX11(void) -{ - _glfw.x11.errorCode = Success; - XSetErrorHandler(errorHandler); -} - -// Clears the X error handler callback -// -void _glfwReleaseErrorHandlerX11(void) -{ - // Synchronize to make sure all commands are processed - XSync(_glfw.x11.display, False); - XSetErrorHandler(NULL); -} - -// Reports the specified error, appending information about the last X error -// -void _glfwInputErrorX11(int error, const char* message) -{ - char buffer[_GLFW_MESSAGE_SIZE]; - XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode, - buffer, sizeof(buffer)); - - _glfwInputError(error, "%s: %s", message, buffer); -} - -// Creates a native cursor object from the specified image and hotspot -// -Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot) -{ - int i; - Cursor cursor; - - if (!_glfw.x11.xcursor.handle) - return None; - - XcursorImage* native = XcursorImageCreate(image->width, image->height); - if (native == NULL) - return None; - - native->xhot = xhot; - native->yhot = yhot; - - unsigned char* source = (unsigned char*) image->pixels; - XcursorPixel* target = native->pixels; - - for (i = 0; i < image->width * image->height; i++, target++, source += 4) - { - unsigned int alpha = source[3]; - - *target = (alpha << 24) | - ((unsigned char) ((source[0] * alpha) / 255) << 16) | - ((unsigned char) ((source[1] * alpha) / 255) << 8) | - ((unsigned char) ((source[2] * alpha) / 255) << 0); - } - - cursor = XcursorImageLoadCursor(_glfw.x11.display, native); - XcursorImageDestroy(native); - - return cursor; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformInit(void) -{ -#if !defined(X_HAVE_UTF8_STRING) - // HACK: If the current locale is "C" and the Xlib UTF-8 functions are - // unavailable, apply the environment's locale in the hope that it's - // both available and not "C" - // This is done because the "C" locale breaks wide character input, - // which is what we fall back on when UTF-8 support is missing - if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0) - setlocale(LC_CTYPE, ""); -#endif - - XInitThreads(); - XrmInitialize(); - - _glfw.x11.display = XOpenDisplay(NULL); - if (!_glfw.x11.display) - { - const char* display = getenv("DISPLAY"); - if (display) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to open display %s", display); - } - else - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: The DISPLAY environment variable is missing"); - } - - return GLFW_FALSE; - } - - _glfw.x11.screen = DefaultScreen(_glfw.x11.display); - _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); - _glfw.x11.context = XUniqueContext(); - - getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY); - - if (!initExtensions()) - return GLFW_FALSE; - - _glfw.x11.helperWindowHandle = createHelperWindow(); - _glfw.x11.hiddenCursorHandle = createHiddenCursor(); - - if (XSupportsLocale()) - { - XSetLocaleModifiers(""); - - _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL); - if (_glfw.x11.im) - { - if (!hasUsableInputMethodStyle()) - { - XCloseIM(_glfw.x11.im); - _glfw.x11.im = NULL; - } - } - } - -#if defined(__linux__) - if (!_glfwInitJoysticksLinux()) - return GLFW_FALSE; -#endif - - _glfwInitTimerPOSIX(); - - _glfwPollMonitorsX11(); - return GLFW_TRUE; -} - -void _glfwPlatformTerminate(void) -{ - if (_glfw.x11.helperWindowHandle) - { - if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) == - _glfw.x11.helperWindowHandle) - { - _glfwPushSelectionToManagerX11(); - } - - XDestroyWindow(_glfw.x11.display, _glfw.x11.helperWindowHandle); - _glfw.x11.helperWindowHandle = None; - } - - if (_glfw.x11.hiddenCursorHandle) - { - XFreeCursor(_glfw.x11.display, _glfw.x11.hiddenCursorHandle); - _glfw.x11.hiddenCursorHandle = (Cursor) 0; - } - - free(_glfw.x11.primarySelectionString); - free(_glfw.x11.clipboardString); - - if (_glfw.x11.im) - { - XCloseIM(_glfw.x11.im); - _glfw.x11.im = NULL; - } - - if (_glfw.x11.display) - { - XCloseDisplay(_glfw.x11.display); - _glfw.x11.display = NULL; - } - - if (_glfw.x11.x11xcb.handle) - { - _glfw_dlclose(_glfw.x11.x11xcb.handle); - _glfw.x11.x11xcb.handle = NULL; - } - - if (_glfw.x11.xcursor.handle) - { - _glfw_dlclose(_glfw.x11.xcursor.handle); - _glfw.x11.xcursor.handle = NULL; - } - - if (_glfw.x11.randr.handle) - { - _glfw_dlclose(_glfw.x11.randr.handle); - _glfw.x11.randr.handle = NULL; - } - - if (_glfw.x11.xinerama.handle) - { - _glfw_dlclose(_glfw.x11.xinerama.handle); - _glfw.x11.xinerama.handle = NULL; - } - - if (_glfw.x11.xrender.handle) - { - _glfw_dlclose(_glfw.x11.xrender.handle); - _glfw.x11.xrender.handle = NULL; - } - - if (_glfw.x11.vidmode.handle) - { - _glfw_dlclose(_glfw.x11.vidmode.handle); - _glfw.x11.vidmode.handle = NULL; - } - - if (_glfw.x11.xi.handle) - { - _glfw_dlclose(_glfw.x11.xi.handle); - _glfw.x11.xi.handle = NULL; - } - - // NOTE: These need to be unloaded after XCloseDisplay, as they register - // cleanup callbacks that get called by that function - _glfwTerminateEGL(); - _glfwTerminateGLX(); - -#if defined(__linux__) - _glfwTerminateJoysticksLinux(); -#endif -} - -const char* _glfwPlatformGetVersionString(void) -{ - return _GLFW_VERSION_NUMBER " X11 GLX EGL" -#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) - " clock_gettime" -#else - " gettimeofday" -#endif -#if defined(__linux__) - " evdev" -#endif -#if defined(_GLFW_BUILD_DLL) - " shared" -#endif - ; -} - diff --git a/src/lib/third_party/glfw/OLD/src/x11_monitor.c b/src/lib/third_party/glfw/OLD/src/x11_monitor.c deleted file mode 100644 index f557fe47..00000000 --- a/src/lib/third_party/glfw/OLD/src/x11_monitor.c +++ /dev/null @@ -1,504 +0,0 @@ -//======================================================================== -// GLFW 3.3 X11 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include -#include - - -// Check whether the display mode should be included in enumeration -// -static GLFWbool modeIsGood(const XRRModeInfo* mi) -{ - return (mi->modeFlags & RR_Interlace) == 0; -} - -// Calculates the refresh rate, in Hz, from the specified RandR mode info -// -static int calculateRefreshRate(const XRRModeInfo* mi) -{ - if (mi->hTotal && mi->vTotal) - return (int) ((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal)); - else - return 0; -} - -// Returns the mode info for a RandR mode XID -// -static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id) -{ - int i; - - for (i = 0; i < sr->nmode; i++) - { - if (sr->modes[i].id == id) - return sr->modes + i; - } - - return NULL; -} - -// Convert RandR mode info to GLFW video mode -// -static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi, - const XRRCrtcInfo* ci) -{ - GLFWvidmode mode; - - if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) - { - mode.width = mi->height; - mode.height = mi->width; - } - else - { - mode.width = mi->width; - mode.height = mi->height; - } - - mode.refreshRate = calculateRefreshRate(mi); - - _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), - &mode.redBits, &mode.greenBits, &mode.blueBits); - - return mode; -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Poll for changes in the set of connected monitors -// -void _glfwPollMonitorsX11(void) -{ - if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) - { - int i, j, disconnectedCount, screenCount = 0; - _GLFWmonitor** disconnected = NULL; - XineramaScreenInfo* screens = NULL; - XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, - _glfw.x11.root); - RROutput primary = XRRGetOutputPrimary(_glfw.x11.display, - _glfw.x11.root); - - if (_glfw.x11.xinerama.available) - screens = XineramaQueryScreens(_glfw.x11.display, &screenCount); - - disconnectedCount = _glfw.monitorCount; - if (disconnectedCount) - { - disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); - memcpy(disconnected, - _glfw.monitors, - _glfw.monitorCount * sizeof(_GLFWmonitor*)); - } - - for (i = 0; i < sr->noutput; i++) - { - int type, widthMM, heightMM; - XRROutputInfo* oi; - XRRCrtcInfo* ci; - _GLFWmonitor* monitor; - - oi = XRRGetOutputInfo(_glfw.x11.display, sr, sr->outputs[i]); - if (oi->connection != RR_Connected || oi->crtc == None) - { - XRRFreeOutputInfo(oi); - continue; - } - - for (j = 0; j < disconnectedCount; j++) - { - if (disconnected[j] && - disconnected[j]->x11.output == sr->outputs[i]) - { - disconnected[j] = NULL; - break; - } - } - - if (j < disconnectedCount) - { - XRRFreeOutputInfo(oi); - continue; - } - - ci = XRRGetCrtcInfo(_glfw.x11.display, sr, oi->crtc); - if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) - { - widthMM = oi->mm_height; - heightMM = oi->mm_width; - } - else - { - widthMM = oi->mm_width; - heightMM = oi->mm_height; - } - - monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM); - monitor->x11.output = sr->outputs[i]; - monitor->x11.crtc = oi->crtc; - - for (j = 0; j < screenCount; j++) - { - if (screens[j].x_org == ci->x && - screens[j].y_org == ci->y && - screens[j].width == ci->width && - screens[j].height == ci->height) - { - monitor->x11.index = j; - break; - } - } - - if (monitor->x11.output == primary) - type = _GLFW_INSERT_FIRST; - else - type = _GLFW_INSERT_LAST; - - _glfwInputMonitor(monitor, GLFW_CONNECTED, type); - - XRRFreeOutputInfo(oi); - XRRFreeCrtcInfo(ci); - } - - XRRFreeScreenResources(sr); - - if (screens) - XFree(screens); - - for (i = 0; i < disconnectedCount; i++) - { - if (disconnected[i]) - _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); - } - - free(disconnected); - } - else - { - const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen); - const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen); - - _glfwInputMonitor(_glfwAllocMonitor("Display", widthMM, heightMM), - GLFW_CONNECTED, - _GLFW_INSERT_FIRST); - } -} - -// Set the current video mode for the specified monitor -// -void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired) -{ - if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) - { - XRRScreenResources* sr; - XRRCrtcInfo* ci; - XRROutputInfo* oi; - GLFWvidmode current; - const GLFWvidmode* best; - RRMode native = None; - int i; - - best = _glfwChooseVideoMode(monitor, desired); - _glfwPlatformGetVideoMode(monitor, ¤t); - if (_glfwCompareVideoModes(¤t, best) == 0) - return; - - sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); - ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); - oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); - - for (i = 0; i < oi->nmode; i++) - { - const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); - if (!modeIsGood(mi)) - continue; - - const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); - if (_glfwCompareVideoModes(best, &mode) == 0) - { - native = mi->id; - break; - } - } - - if (native) - { - if (monitor->x11.oldMode == None) - monitor->x11.oldMode = ci->mode; - - XRRSetCrtcConfig(_glfw.x11.display, - sr, monitor->x11.crtc, - CurrentTime, - ci->x, ci->y, - native, - ci->rotation, - ci->outputs, - ci->noutput); - } - - XRRFreeOutputInfo(oi); - XRRFreeCrtcInfo(ci); - XRRFreeScreenResources(sr); - } -} - -// Restore the saved (original) video mode for the specified monitor -// -void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor) -{ - if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) - { - XRRScreenResources* sr; - XRRCrtcInfo* ci; - - if (monitor->x11.oldMode == None) - return; - - sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); - ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); - - XRRSetCrtcConfig(_glfw.x11.display, - sr, monitor->x11.crtc, - CurrentTime, - ci->x, ci->y, - monitor->x11.oldMode, - ci->rotation, - ci->outputs, - ci->noutput); - - XRRFreeCrtcInfo(ci); - XRRFreeScreenResources(sr); - - monitor->x11.oldMode = None; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor) -{ -} - -void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) -{ - if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) - { - XRRScreenResources* sr; - XRRCrtcInfo* ci; - - sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); - ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); - - if (xpos) - *xpos = ci->x; - if (ypos) - *ypos = ci->y; - - XRRFreeCrtcInfo(ci); - XRRFreeScreenResources(sr); - } -} - -void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, - float* xscale, float* yscale) -{ - if (xscale) - *xscale = _glfw.x11.contentScaleX; - if (yscale) - *yscale = _glfw.x11.contentScaleY; -} - -GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) -{ - GLFWvidmode* result; - - *count = 0; - - if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) - { - int i, j; - XRRScreenResources* sr; - XRRCrtcInfo* ci; - XRROutputInfo* oi; - - sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); - ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); - oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); - - result = calloc(oi->nmode, sizeof(GLFWvidmode)); - - for (i = 0; i < oi->nmode; i++) - { - const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); - if (!modeIsGood(mi)) - continue; - - const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); - - for (j = 0; j < *count; j++) - { - if (_glfwCompareVideoModes(result + j, &mode) == 0) - break; - } - - // Skip duplicate modes - if (j < *count) - continue; - - (*count)++; - result[*count - 1] = mode; - } - - XRRFreeOutputInfo(oi); - XRRFreeCrtcInfo(ci); - XRRFreeScreenResources(sr); - } - else - { - *count = 1; - result = calloc(1, sizeof(GLFWvidmode)); - _glfwPlatformGetVideoMode(monitor, result); - } - - return result; -} - -void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) -{ - if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) - { - XRRScreenResources* sr; - XRRCrtcInfo* ci; - - sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); - ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); - - *mode = vidmodeFromModeInfo(getModeInfo(sr, ci->mode), ci); - - XRRFreeCrtcInfo(ci); - XRRFreeScreenResources(sr); - } - else - { - mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); - mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); - mode->refreshRate = 0; - - _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), - &mode->redBits, &mode->greenBits, &mode->blueBits); - } -} - -void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) -{ - if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) - { - const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display, - monitor->x11.crtc); - XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display, - monitor->x11.crtc); - - _glfwAllocGammaArrays(ramp, size); - - memcpy(ramp->red, gamma->red, size * sizeof(unsigned short)); - memcpy(ramp->green, gamma->green, size * sizeof(unsigned short)); - memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short)); - - XRRFreeGamma(gamma); - } - else if (_glfw.x11.vidmode.available) - { - int size; - XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size); - - _glfwAllocGammaArrays(ramp, size); - - XF86VidModeGetGammaRamp(_glfw.x11.display, - _glfw.x11.screen, - ramp->size, ramp->red, ramp->green, ramp->blue); - } -} - -void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) -{ - if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) - { - if (XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc) != ramp->size) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Gamma ramp size must match current ramp size"); - return; - } - - XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size); - - memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short)); - memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short)); - memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short)); - - XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma); - XRRFreeGamma(gamma); - } - else if (_glfw.x11.vidmode.available) - { - XF86VidModeSetGammaRamp(_glfw.x11.display, - _glfw.x11.screen, - ramp->size, - (unsigned short*) ramp->red, - (unsigned short*) ramp->green, - (unsigned short*) ramp->blue); - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(None); - return monitor->x11.crtc; -} - -GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle) -{ - _GLFWmonitor* monitor = (_GLFWmonitor*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(None); - return monitor->x11.output; -} - diff --git a/src/lib/third_party/glfw/OLD/src/x11_platform.h b/src/lib/third_party/glfw/OLD/src/x11_platform.h deleted file mode 100644 index c37c740e..00000000 --- a/src/lib/third_party/glfw/OLD/src/x11_platform.h +++ /dev/null @@ -1,444 +0,0 @@ -//======================================================================== -// GLFW 3.3 X11 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include -#include -#include - -#include -#include -#include -#include - -// The XRandR extension provides mode setting and gamma control -#include - -// The Xkb extension provides improved keyboard support -#include - -// The Xinerama extension provides legacy monitor indices -#include - -// The XInput extension provides raw mouse motion input -#include - -typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int); -typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*); -typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*); -typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*); -typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*); -typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc); -typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc); -typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc); -typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput); -typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window); -typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window); -typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*); -typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*); -typedef void (* PFN_XRRSelectInput)(Display*,Window,int); -typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int); -typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*); -typedef int (* PFN_XRRUpdateConfiguration)(XEvent*); -#define XRRAllocGamma _glfw.x11.randr.AllocGamma -#define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo -#define XRRFreeGamma _glfw.x11.randr.FreeGamma -#define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo -#define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources -#define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma -#define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize -#define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo -#define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo -#define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary -#define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent -#define XRRQueryExtension _glfw.x11.randr.QueryExtension -#define XRRQueryVersion _glfw.x11.randr.QueryVersion -#define XRRSelectInput _glfw.x11.randr.SelectInput -#define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig -#define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma -#define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration - -typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int); -typedef void (* PFN_XcursorImageDestroy)(XcursorImage*); -typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*); -#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate -#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy -#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor - -typedef Bool (* PFN_XineramaIsActive)(Display*); -typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*); -typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*); -#define XineramaIsActive _glfw.x11.xinerama.IsActive -#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension -#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens - -typedef XID xcb_window_t; -typedef XID xcb_visualid_t; -typedef struct xcb_connection_t xcb_connection_t; -typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*); -#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection - -typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*); -typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*); -typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*); -typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*); -#define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension -#define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp -#define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp -#define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize - -typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*); -typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int); -#define XIQueryVersion _glfw.x11.xi.QueryVersion -#define XISelectEvents _glfw.x11.xi.SelectEvents - -typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*); -typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*); -typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*); -#define XRenderQueryExtension _glfw.x11.xrender.QueryExtension -#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion -#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat - -typedef VkFlags VkXlibSurfaceCreateFlagsKHR; -typedef VkFlags VkXcbSurfaceCreateFlagsKHR; - -typedef struct VkXlibSurfaceCreateInfoKHR -{ - VkStructureType sType; - const void* pNext; - VkXlibSurfaceCreateFlagsKHR flags; - Display* dpy; - Window window; -} VkXlibSurfaceCreateInfoKHR; - -typedef struct VkXcbSurfaceCreateInfoKHR -{ - VkStructureType sType; - const void* pNext; - VkXcbSurfaceCreateFlagsKHR flags; - xcb_connection_t* connection; - xcb_window_t window; -} VkXcbSurfaceCreateInfoKHR; - -typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); -typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID); -typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); -typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t); - -#include "posix_thread.h" -#include "posix_time.h" -#include "xkb_unicode.h" -#include "glx_context.h" -#include "egl_context.h" -#include "osmesa_context.h" -#if defined(__linux__) -#include "linux_joystick.h" -#else -#include "null_joystick.h" -#endif - -#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) -#define _glfw_dlclose(handle) dlclose(handle) -#define _glfw_dlsym(handle, name) dlsym(handle, name) - -#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->x11.handle) -#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display) - -#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11 -#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11 -#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11 -#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorX11 x11 - - -// X11-specific per-window data -// -typedef struct _GLFWwindowX11 -{ - Colormap colormap; - Window handle; - XIC ic; - - GLFWbool overrideRedirect; - GLFWbool iconified; - GLFWbool maximized; - - // Whether the visual supports framebuffer transparency - GLFWbool transparent; - - // Cached position and size used to filter out duplicate events - int width, height; - int xpos, ypos; - - // The last received cursor position, regardless of source - int lastCursorPosX, lastCursorPosY; - // The last position the cursor was warped to by GLFW - int warpCursorPosX, warpCursorPosY; - - // The time of the last KeyPress event - Time lastKeyTime; - -} _GLFWwindowX11; - -// X11-specific global data -// -typedef struct _GLFWlibraryX11 -{ - Display* display; - int screen; - Window root; - - // System content scale - float contentScaleX, contentScaleY; - // Helper window for IPC - Window helperWindowHandle; - // Invisible cursor for hidden cursor mode - Cursor hiddenCursorHandle; - // Context for mapping window XIDs to _GLFWwindow pointers - XContext context; - // XIM input method - XIM im; - // Most recent error code received by X error handler - int errorCode; - // Primary selection string (while the primary selection is owned) - char* primarySelectionString; - // Clipboard string (while the selection is owned) - char* clipboardString; - // Key name string - char keyName[5]; - // X11 keycode to GLFW key LUT - short int keycodes[256]; - // GLFW key to X11 keycode LUT - short int scancodes[GLFW_KEY_LAST + 1]; - // Where to place the cursor when re-enabled - double restoreCursorPosX, restoreCursorPosY; - // The window whose disabled cursor mode is active - _GLFWwindow* disabledCursorWindow; - - // Window manager atoms - Atom WM_PROTOCOLS; - Atom WM_STATE; - Atom WM_DELETE_WINDOW; - Atom NET_WM_NAME; - Atom NET_WM_ICON_NAME; - Atom NET_WM_ICON; - Atom NET_WM_PID; - Atom NET_WM_PING; - Atom NET_WM_WINDOW_TYPE; - Atom NET_WM_WINDOW_TYPE_NORMAL; - Atom NET_WM_STATE; - Atom NET_WM_STATE_ABOVE; - Atom NET_WM_STATE_FULLSCREEN; - Atom NET_WM_STATE_MAXIMIZED_VERT; - Atom NET_WM_STATE_MAXIMIZED_HORZ; - Atom NET_WM_STATE_DEMANDS_ATTENTION; - Atom NET_WM_BYPASS_COMPOSITOR; - Atom NET_WM_FULLSCREEN_MONITORS; - Atom NET_WM_WINDOW_OPACITY; - Atom NET_WM_CM_Sx; - Atom NET_ACTIVE_WINDOW; - Atom NET_FRAME_EXTENTS; - Atom NET_REQUEST_FRAME_EXTENTS; - Atom MOTIF_WM_HINTS; - - // Xdnd (drag and drop) atoms - Atom XdndAware; - Atom XdndEnter; - Atom XdndPosition; - Atom XdndStatus; - Atom XdndActionCopy; - Atom XdndDrop; - Atom XdndFinished; - Atom XdndSelection; - Atom XdndTypeList; - Atom text_uri_list; - - // Selection (clipboard) atoms - Atom TARGETS; - Atom MULTIPLE; - Atom INCR; - Atom CLIPBOARD; - Atom PRIMARY; - Atom CLIPBOARD_MANAGER; - Atom SAVE_TARGETS; - Atom NULL_; - Atom UTF8_STRING; - Atom COMPOUND_STRING; - Atom ATOM_PAIR; - Atom GLFW_SELECTION; - - struct { - GLFWbool available; - void* handle; - int eventBase; - int errorBase; - int major; - int minor; - GLFWbool gammaBroken; - GLFWbool monitorBroken; - PFN_XRRAllocGamma AllocGamma; - PFN_XRRFreeCrtcInfo FreeCrtcInfo; - PFN_XRRFreeGamma FreeGamma; - PFN_XRRFreeOutputInfo FreeOutputInfo; - PFN_XRRFreeScreenResources FreeScreenResources; - PFN_XRRGetCrtcGamma GetCrtcGamma; - PFN_XRRGetCrtcGammaSize GetCrtcGammaSize; - PFN_XRRGetCrtcInfo GetCrtcInfo; - PFN_XRRGetOutputInfo GetOutputInfo; - PFN_XRRGetOutputPrimary GetOutputPrimary; - PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent; - PFN_XRRQueryExtension QueryExtension; - PFN_XRRQueryVersion QueryVersion; - PFN_XRRSelectInput SelectInput; - PFN_XRRSetCrtcConfig SetCrtcConfig; - PFN_XRRSetCrtcGamma SetCrtcGamma; - PFN_XRRUpdateConfiguration UpdateConfiguration; - } randr; - - struct { - GLFWbool available; - GLFWbool detectable; - int majorOpcode; - int eventBase; - int errorBase; - int major; - int minor; - } xkb; - - struct { - int count; - int timeout; - int interval; - int blanking; - int exposure; - } saver; - - struct { - int version; - Window source; - Atom format; - } xdnd; - - struct { - void* handle; - PFN_XcursorImageCreate ImageCreate; - PFN_XcursorImageDestroy ImageDestroy; - PFN_XcursorImageLoadCursor ImageLoadCursor; - } xcursor; - - struct { - GLFWbool available; - void* handle; - int major; - int minor; - PFN_XineramaIsActive IsActive; - PFN_XineramaQueryExtension QueryExtension; - PFN_XineramaQueryScreens QueryScreens; - } xinerama; - - struct { - void* handle; - PFN_XGetXCBConnection GetXCBConnection; - } x11xcb; - - struct { - GLFWbool available; - void* handle; - int eventBase; - int errorBase; - PFN_XF86VidModeQueryExtension QueryExtension; - PFN_XF86VidModeGetGammaRamp GetGammaRamp; - PFN_XF86VidModeSetGammaRamp SetGammaRamp; - PFN_XF86VidModeGetGammaRampSize GetGammaRampSize; - } vidmode; - - struct { - GLFWbool available; - void* handle; - int majorOpcode; - int eventBase; - int errorBase; - int major; - int minor; - PFN_XIQueryVersion QueryVersion; - PFN_XISelectEvents SelectEvents; - } xi; - - struct { - GLFWbool available; - void* handle; - int major; - int minor; - int eventBase; - int errorBase; - PFN_XRenderQueryExtension QueryExtension; - PFN_XRenderQueryVersion QueryVersion; - PFN_XRenderFindVisualFormat FindVisualFormat; - } xrender; - -} _GLFWlibraryX11; - -// X11-specific per-monitor data -// -typedef struct _GLFWmonitorX11 -{ - RROutput output; - RRCrtc crtc; - RRMode oldMode; - - // Index of corresponding Xinerama screen, - // for EWMH full screen window placement - int index; - -} _GLFWmonitorX11; - -// X11-specific per-cursor data -// -typedef struct _GLFWcursorX11 -{ - Cursor handle; - -} _GLFWcursorX11; - - -void _glfwPollMonitorsX11(void); -void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired); -void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor); - -Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot); - -unsigned long _glfwGetWindowPropertyX11(Window window, - Atom property, - Atom type, - unsigned char** value); -GLFWbool _glfwIsVisualTransparentX11(Visual* visual); - -void _glfwGrabErrorHandlerX11(void); -void _glfwReleaseErrorHandlerX11(void); -void _glfwInputErrorX11(int error, const char* message); - -void _glfwPushSelectionToManagerX11(void); - diff --git a/src/lib/third_party/glfw/OLD/src/x11_window.c b/src/lib/third_party/glfw/OLD/src/x11_window.c deleted file mode 100644 index fc24f285..00000000 --- a/src/lib/third_party/glfw/OLD/src/x11_window.c +++ /dev/null @@ -1,3058 +0,0 @@ -//======================================================================== -// GLFW 3.3 X11 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - -#include -#include - -#include - -#include -#include -#include -#include -#include -#include - -// Action for EWMH client messages -#define _NET_WM_STATE_REMOVE 0 -#define _NET_WM_STATE_ADD 1 -#define _NET_WM_STATE_TOGGLE 2 - -// Additional mouse button names for XButtonEvent -#define Button6 6 -#define Button7 7 - -#define _GLFW_XDND_VERSION 5 - - -// Wait for data to arrive using select -// This avoids blocking other threads via the per-display Xlib lock that also -// covers GLX functions -// -static GLFWbool waitForEvent(double* timeout) -{ - fd_set fds; - const int fd = ConnectionNumber(_glfw.x11.display); - int count = fd + 1; - -#if defined(__linux__) - if (_glfw.linjs.inotify > fd) - count = _glfw.linjs.inotify + 1; -#endif - for (;;) - { - FD_ZERO(&fds); - FD_SET(fd, &fds); -#if defined(__linux__) - if (_glfw.linjs.inotify > 0) - FD_SET(_glfw.linjs.inotify, &fds); -#endif - - if (timeout) - { - const long seconds = (long) *timeout; - const long microseconds = (long) ((*timeout - seconds) * 1e6); - struct timeval tv = { seconds, microseconds }; - const uint64_t base = _glfwPlatformGetTimerValue(); - - const int result = select(count, &fds, NULL, NULL, &tv); - const int error = errno; - - *timeout -= (_glfwPlatformGetTimerValue() - base) / - (double) _glfwPlatformGetTimerFrequency(); - - if (result > 0) - return GLFW_TRUE; - if ((result == -1 && error == EINTR) || *timeout <= 0.0) - return GLFW_FALSE; - } - else if (select(count, &fds, NULL, NULL, NULL) != -1 || errno != EINTR) - return GLFW_TRUE; - } -} - -// Waits until a VisibilityNotify event arrives for the specified window or the -// timeout period elapses (ICCCM section 4.2.2) -// -static GLFWbool waitForVisibilityNotify(_GLFWwindow* window) -{ - XEvent dummy; - double timeout = 0.1; - - while (!XCheckTypedWindowEvent(_glfw.x11.display, - window->x11.handle, - VisibilityNotify, - &dummy)) - { - if (!waitForEvent(&timeout)) - return GLFW_FALSE; - } - - return GLFW_TRUE; -} - -// Returns whether the window is iconified -// -static int getWindowState(_GLFWwindow* window) -{ - int result = WithdrawnState; - struct { - CARD32 state; - Window icon; - } *state = NULL; - - if (_glfwGetWindowPropertyX11(window->x11.handle, - _glfw.x11.WM_STATE, - _glfw.x11.WM_STATE, - (unsigned char**) &state) >= 2) - { - result = state->state; - } - - if (state) - XFree(state); - - return result; -} - -// Returns whether the event is a selection event -// -static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer) -{ - if (event->xany.window != _glfw.x11.helperWindowHandle) - return False; - - return event->type == SelectionRequest || - event->type == SelectionNotify || - event->type == SelectionClear; -} - -// Returns whether it is a _NET_FRAME_EXTENTS event for the specified window -// -static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer) -{ - _GLFWwindow* window = (_GLFWwindow*) pointer; - return event->type == PropertyNotify && - event->xproperty.state == PropertyNewValue && - event->xproperty.window == window->x11.handle && - event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS; -} - -// Returns whether it is a property event for the specified selection transfer -// -static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer pointer) -{ - XEvent* notification = (XEvent*) pointer; - return event->type == PropertyNotify && - event->xproperty.state == PropertyNewValue && - event->xproperty.window == notification->xselection.requestor && - event->xproperty.atom == notification->xselection.property; -} - -// Translates a GLFW standard cursor to a font cursor shape -// -static int translateCursorShape(int shape) -{ - switch (shape) - { - case GLFW_ARROW_CURSOR: - return XC_left_ptr; - case GLFW_IBEAM_CURSOR: - return XC_xterm; - case GLFW_CROSSHAIR_CURSOR: - return XC_crosshair; - case GLFW_HAND_CURSOR: - return XC_hand1; - case GLFW_HRESIZE_CURSOR: - return XC_sb_h_double_arrow; - case GLFW_VRESIZE_CURSOR: - return XC_sb_v_double_arrow; - } - - return 0; -} - -// Translates an X event modifier state mask -// -static int translateState(int state) -{ - int mods = 0; - - if (state & ShiftMask) - mods |= GLFW_MOD_SHIFT; - if (state & ControlMask) - mods |= GLFW_MOD_CONTROL; - if (state & Mod1Mask) - mods |= GLFW_MOD_ALT; - if (state & Mod4Mask) - mods |= GLFW_MOD_SUPER; - if (state & LockMask) - mods |= GLFW_MOD_CAPS_LOCK; - if (state & Mod2Mask) - mods |= GLFW_MOD_NUM_LOCK; - - return mods; -} - -// Translates an X11 key code to a GLFW key token -// -static int translateKey(int scancode) -{ - // Use the pre-filled LUT (see createKeyTables() in x11_init.c) - if (scancode < 0 || scancode > 255) - return GLFW_KEY_UNKNOWN; - - return _glfw.x11.keycodes[scancode]; -} - -// Return the GLFW window corresponding to the specified X11 window -// -static _GLFWwindow* findWindowByHandle(Window handle) -{ - _GLFWwindow* window; - - if (XFindContext(_glfw.x11.display, - handle, - _glfw.x11.context, - (XPointer*) &window) != 0) - { - return NULL; - } - - return window; -} - -// Sends an EWMH or ICCCM event to the window manager -// -static void sendEventToWM(_GLFWwindow* window, Atom type, - long a, long b, long c, long d, long e) -{ - XEvent event; - memset(&event, 0, sizeof(event)); - - event.type = ClientMessage; - event.xclient.window = window->x11.handle; - event.xclient.format = 32; // Data is 32-bit longs - event.xclient.message_type = type; - event.xclient.data.l[0] = a; - event.xclient.data.l[1] = b; - event.xclient.data.l[2] = c; - event.xclient.data.l[3] = d; - event.xclient.data.l[4] = e; - - XSendEvent(_glfw.x11.display, _glfw.x11.root, - False, - SubstructureNotifyMask | SubstructureRedirectMask, - &event); -} - -// Updates the normal hints according to the window settings -// -static void updateNormalHints(_GLFWwindow* window, int width, int height) -{ - XSizeHints* hints = XAllocSizeHints(); - - if (!window->monitor) - { - if (window->resizable) - { - if (window->minwidth != GLFW_DONT_CARE && - window->minheight != GLFW_DONT_CARE) - { - hints->flags |= PMinSize; - hints->min_width = window->minwidth; - hints->min_height = window->minheight; - } - - if (window->maxwidth != GLFW_DONT_CARE && - window->maxheight != GLFW_DONT_CARE) - { - hints->flags |= PMaxSize; - hints->max_width = window->maxwidth; - hints->max_height = window->maxheight; - } - - if (window->numer != GLFW_DONT_CARE && - window->denom != GLFW_DONT_CARE) - { - hints->flags |= PAspect; - hints->min_aspect.x = hints->max_aspect.x = window->numer; - hints->min_aspect.y = hints->max_aspect.y = window->denom; - } - } - else - { - hints->flags |= (PMinSize | PMaxSize); - hints->min_width = hints->max_width = width; - hints->min_height = hints->max_height = height; - } - } - - hints->flags |= PWinGravity; - hints->win_gravity = StaticGravity; - - XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); - XFree(hints); -} - -// Updates the full screen status of the window -// -static void updateWindowMode(_GLFWwindow* window) -{ - if (window->monitor) - { - if (_glfw.x11.xinerama.available && - _glfw.x11.NET_WM_FULLSCREEN_MONITORS) - { - sendEventToWM(window, - _glfw.x11.NET_WM_FULLSCREEN_MONITORS, - window->monitor->x11.index, - window->monitor->x11.index, - window->monitor->x11.index, - window->monitor->x11.index, - 0); - } - - if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) - { - sendEventToWM(window, - _glfw.x11.NET_WM_STATE, - _NET_WM_STATE_ADD, - _glfw.x11.NET_WM_STATE_FULLSCREEN, - 0, 1, 0); - } - else - { - // This is the butcher's way of removing window decorations - // Setting the override-redirect attribute on a window makes the - // window manager ignore the window completely (ICCCM, section 4) - // The good thing is that this makes undecorated full screen windows - // easy to do; the bad thing is that we have to do everything - // manually and some things (like iconify/restore) won't work at - // all, as those are tasks usually performed by the window manager - - XSetWindowAttributes attributes; - attributes.override_redirect = True; - XChangeWindowAttributes(_glfw.x11.display, - window->x11.handle, - CWOverrideRedirect, - &attributes); - - window->x11.overrideRedirect = GLFW_TRUE; - } - - // Enable compositor bypass - if (!window->x11.transparent) - { - const unsigned long value = 1; - - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32, - PropModeReplace, (unsigned char*) &value, 1); - } - } - else - { - if (_glfw.x11.xinerama.available && - _glfw.x11.NET_WM_FULLSCREEN_MONITORS) - { - XDeleteProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_FULLSCREEN_MONITORS); - } - - if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) - { - sendEventToWM(window, - _glfw.x11.NET_WM_STATE, - _NET_WM_STATE_REMOVE, - _glfw.x11.NET_WM_STATE_FULLSCREEN, - 0, 1, 0); - } - else - { - XSetWindowAttributes attributes; - attributes.override_redirect = False; - XChangeWindowAttributes(_glfw.x11.display, - window->x11.handle, - CWOverrideRedirect, - &attributes); - - window->x11.overrideRedirect = GLFW_FALSE; - } - - // Disable compositor bypass - if (!window->x11.transparent) - { - XDeleteProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_BYPASS_COMPOSITOR); - } - } -} - -// Splits and translates a text/uri-list into separate file paths -// NOTE: This function destroys the provided string -// -static char** parseUriList(char* text, int* count) -{ - const char* prefix = "file://"; - char** paths = NULL; - char* line; - - *count = 0; - - while ((line = strtok(text, "\r\n"))) - { - text = NULL; - - if (line[0] == '#') - continue; - - if (strncmp(line, prefix, strlen(prefix)) == 0) - { - line += strlen(prefix); - // TODO: Validate hostname - while (*line != '/') - line++; - } - - (*count)++; - - char* path = calloc(strlen(line) + 1, 1); - paths = realloc(paths, *count * sizeof(char*)); - paths[*count - 1] = path; - - while (*line) - { - if (line[0] == '%' && line[1] && line[2]) - { - const char digits[3] = { line[1], line[2], '\0' }; - *path = strtol(digits, NULL, 16); - line += 2; - } - else - *path = *line; - - path++; - line++; - } - } - - return paths; -} - -// Encode a Unicode code point to a UTF-8 stream -// Based on cutef8 by Jeff Bezanson (Public Domain) -// -static size_t encodeUTF8(char* s, unsigned int ch) -{ - size_t count = 0; - - if (ch < 0x80) - s[count++] = (char) ch; - else if (ch < 0x800) - { - s[count++] = (ch >> 6) | 0xc0; - s[count++] = (ch & 0x3f) | 0x80; - } - else if (ch < 0x10000) - { - s[count++] = (ch >> 12) | 0xe0; - s[count++] = ((ch >> 6) & 0x3f) | 0x80; - s[count++] = (ch & 0x3f) | 0x80; - } - else if (ch < 0x110000) - { - s[count++] = (ch >> 18) | 0xf0; - s[count++] = ((ch >> 12) & 0x3f) | 0x80; - s[count++] = ((ch >> 6) & 0x3f) | 0x80; - s[count++] = (ch & 0x3f) | 0x80; - } - - return count; -} - -// Decode a Unicode code point from a UTF-8 stream -// Based on cutef8 by Jeff Bezanson (Public Domain) -// -#if defined(X_HAVE_UTF8_STRING) -static unsigned int decodeUTF8(const char** s) -{ - unsigned int ch = 0, count = 0; - static const unsigned int offsets[] = - { - 0x00000000u, 0x00003080u, 0x000e2080u, - 0x03c82080u, 0xfa082080u, 0x82082080u - }; - - do - { - ch = (ch << 6) + (unsigned char) **s; - (*s)++; - count++; - } while ((**s & 0xc0) == 0x80); - - assert(count <= 6); - return ch - offsets[count - 1]; -} -#endif /*X_HAVE_UTF8_STRING*/ - -// Convert the specified Latin-1 string to UTF-8 -// -static char* convertLatin1toUTF8(const char* source) -{ - size_t size = 1; - const char* sp; - - for (sp = source; *sp; sp++) - size += (*sp & 0x80) ? 2 : 1; - - char* target = calloc(size, 1); - char* tp = target; - - for (sp = source; *sp; sp++) - tp += encodeUTF8(tp, *sp); - - return target; -} - -// Centers the cursor over the window client area -// -static void centerCursor(_GLFWwindow* window) -{ - int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); -} - -// Updates the cursor image according to its cursor mode -// -static void updateCursorImage(_GLFWwindow* window) -{ - if (window->cursorMode == GLFW_CURSOR_NORMAL) - { - if (window->cursor) - { - XDefineCursor(_glfw.x11.display, window->x11.handle, - window->cursor->x11.handle); - } - else - XUndefineCursor(_glfw.x11.display, window->x11.handle); - } - else - { - XDefineCursor(_glfw.x11.display, window->x11.handle, - _glfw.x11.hiddenCursorHandle); - } -} - -// Apply disabled cursor mode to a focused window -// -static void disableCursor(_GLFWwindow* window) -{ - if (_glfw.x11.xi.available) - { - XIEventMask em; - unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 }; - - em.deviceid = XIAllMasterDevices; - em.mask_len = sizeof(mask); - em.mask = mask; - XISetMask(mask, XI_RawMotion); - - XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1); - } - - _glfw.x11.disabledCursorWindow = window; - _glfwPlatformGetCursorPos(window, - &_glfw.x11.restoreCursorPosX, - &_glfw.x11.restoreCursorPosY); - updateCursorImage(window); - centerCursor(window); - XGrabPointer(_glfw.x11.display, window->x11.handle, True, - ButtonPressMask | ButtonReleaseMask | PointerMotionMask, - GrabModeAsync, GrabModeAsync, - window->x11.handle, - _glfw.x11.hiddenCursorHandle, - CurrentTime); -} - -// Exit disabled cursor mode for the specified window -// -static void enableCursor(_GLFWwindow* window) -{ - if (_glfw.x11.xi.available) - { - XIEventMask em; - unsigned char mask[] = { 0 }; - - em.deviceid = XIAllMasterDevices; - em.mask_len = sizeof(mask); - em.mask = mask; - - XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1); - } - - _glfw.x11.disabledCursorWindow = NULL; - XUngrabPointer(_glfw.x11.display, CurrentTime); - _glfwPlatformSetCursorPos(window, - _glfw.x11.restoreCursorPosX, - _glfw.x11.restoreCursorPosY); - updateCursorImage(window); -} - -// Create the X11 window (and its colormap) -// -static GLFWbool createNativeWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - Visual* visual, int depth) -{ - // Create a colormap based on the visual used by the current context - window->x11.colormap = XCreateColormap(_glfw.x11.display, - _glfw.x11.root, - visual, - AllocNone); - - window->x11.transparent = _glfwIsVisualTransparentX11(visual); - - // Create the actual window - { - XSetWindowAttributes wa; - const unsigned long wamask = CWBorderPixel | CWColormap | CWEventMask; - - wa.colormap = window->x11.colormap; - wa.border_pixel = 0; - wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | - PointerMotionMask | ButtonPressMask | ButtonReleaseMask | - ExposureMask | FocusChangeMask | VisibilityChangeMask | - EnterWindowMask | LeaveWindowMask | PropertyChangeMask; - - _glfwGrabErrorHandlerX11(); - - window->x11.handle = XCreateWindow(_glfw.x11.display, - _glfw.x11.root, - 0, 0, - wndconfig->width, wndconfig->height, - 0, // Border width - depth, // Color depth - InputOutput, - visual, - wamask, - &wa); - - _glfwReleaseErrorHandlerX11(); - - if (!window->x11.handle) - { - _glfwInputErrorX11(GLFW_PLATFORM_ERROR, - "X11: Failed to create window"); - return GLFW_FALSE; - } - - XSaveContext(_glfw.x11.display, - window->x11.handle, - _glfw.x11.context, - (XPointer) window); - } - - if (!wndconfig->decorated) - _glfwPlatformSetWindowDecorated(window, GLFW_FALSE); - - if (_glfw.x11.NET_WM_STATE && !window->monitor) - { - Atom states[3]; - int count = 0; - - if (wndconfig->floating) - { - if (_glfw.x11.NET_WM_STATE_ABOVE) - states[count++] = _glfw.x11.NET_WM_STATE_ABOVE; - } - - if (wndconfig->maximized) - { - if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && - _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) - { - states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT; - states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ; - window->x11.maximized = GLFW_TRUE; - } - } - - if (count) - { - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_STATE, XA_ATOM, 32, - PropModeReplace, (unsigned char*) &states, count); - } - } - - // Declare the WM protocols supported by GLFW - { - Atom protocols[] = - { - _glfw.x11.WM_DELETE_WINDOW, - _glfw.x11.NET_WM_PING - }; - - XSetWMProtocols(_glfw.x11.display, window->x11.handle, - protocols, sizeof(protocols) / sizeof(Atom)); - } - - // Declare our PID - { - const long pid = getpid(); - - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_PID, XA_CARDINAL, 32, - PropModeReplace, - (unsigned char*) &pid, 1); - } - - if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL) - { - Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL; - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32, - PropModeReplace, (unsigned char*) &type, 1); - } - - // Set ICCCM WM_HINTS property - { - XWMHints* hints = XAllocWMHints(); - if (!hints) - { - _glfwInputError(GLFW_OUT_OF_MEMORY, - "X11: Failed to allocate WM hints"); - return GLFW_FALSE; - } - - hints->flags = StateHint; - hints->initial_state = NormalState; - - XSetWMHints(_glfw.x11.display, window->x11.handle, hints); - XFree(hints); - } - - updateNormalHints(window, wndconfig->width, wndconfig->height); - - // Set ICCCM WM_CLASS property - { - XClassHint* hint = XAllocClassHint(); - - if (strlen(wndconfig->x11.instanceName) && - strlen(wndconfig->x11.className)) - { - hint->res_name = (char*) wndconfig->x11.instanceName; - hint->res_class = (char*) wndconfig->x11.className; - } - else - { - const char* resourceName = getenv("RESOURCE_NAME"); - if (resourceName && strlen(resourceName)) - hint->res_name = (char*) resourceName; - else if (strlen(wndconfig->title)) - hint->res_name = (char*) wndconfig->title; - else - hint->res_name = (char*) "glfw-application"; - - if (strlen(wndconfig->title)) - hint->res_class = (char*) wndconfig->title; - else - hint->res_class = (char*) "GLFW-Application"; - } - - XSetClassHint(_glfw.x11.display, window->x11.handle, hint); - XFree(hint); - } - - // Announce support for Xdnd (drag and drop) - { - const Atom version = _GLFW_XDND_VERSION; - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.XdndAware, XA_ATOM, 32, - PropModeReplace, (unsigned char*) &version, 1); - } - - _glfwPlatformSetWindowTitle(window, wndconfig->title); - - if (_glfw.x11.im) - { - window->x11.ic = XCreateIC(_glfw.x11.im, - XNInputStyle, - XIMPreeditNothing | XIMStatusNothing, - XNClientWindow, - window->x11.handle, - XNFocusWindow, - window->x11.handle, - NULL); - } - - _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos); - _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height); - - return GLFW_TRUE; -} - -// Set the specified property to the selection converted to the requested target -// -static Atom writeTargetToProperty(const XSelectionRequestEvent* request) -{ - int i; - char* selectionString = NULL; - const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING }; - const int formatCount = sizeof(formats) / sizeof(formats[0]); - - if (request->selection == _glfw.x11.PRIMARY) - selectionString = _glfw.x11.primarySelectionString; - else - selectionString = _glfw.x11.clipboardString; - - if (request->property == None) - { - // The requester is a legacy client (ICCCM section 2.2) - // We don't support legacy clients, so fail here - return None; - } - - if (request->target == _glfw.x11.TARGETS) - { - // The list of supported targets was requested - - const Atom targets[] = { _glfw.x11.TARGETS, - _glfw.x11.MULTIPLE, - _glfw.x11.UTF8_STRING, - XA_STRING }; - - XChangeProperty(_glfw.x11.display, - request->requestor, - request->property, - XA_ATOM, - 32, - PropModeReplace, - (unsigned char*) targets, - sizeof(targets) / sizeof(targets[0])); - - return request->property; - } - - if (request->target == _glfw.x11.MULTIPLE) - { - // Multiple conversions were requested - - Atom* targets; - unsigned long i, count; - - count = _glfwGetWindowPropertyX11(request->requestor, - request->property, - _glfw.x11.ATOM_PAIR, - (unsigned char**) &targets); - - for (i = 0; i < count; i += 2) - { - int j; - - for (j = 0; j < formatCount; j++) - { - if (targets[i] == formats[j]) - break; - } - - if (j < formatCount) - { - XChangeProperty(_glfw.x11.display, - request->requestor, - targets[i + 1], - targets[i], - 8, - PropModeReplace, - (unsigned char *) selectionString, - strlen(selectionString)); - } - else - targets[i + 1] = None; - } - - XChangeProperty(_glfw.x11.display, - request->requestor, - request->property, - _glfw.x11.ATOM_PAIR, - 32, - PropModeReplace, - (unsigned char*) targets, - count); - - XFree(targets); - - return request->property; - } - - if (request->target == _glfw.x11.SAVE_TARGETS) - { - // The request is a check whether we support SAVE_TARGETS - // It should be handled as a no-op side effect target - - XChangeProperty(_glfw.x11.display, - request->requestor, - request->property, - _glfw.x11.NULL_, - 32, - PropModeReplace, - NULL, - 0); - - return request->property; - } - - // Conversion to a data target was requested - - for (i = 0; i < formatCount; i++) - { - if (request->target == formats[i]) - { - // The requested target is one we support - - XChangeProperty(_glfw.x11.display, - request->requestor, - request->property, - request->target, - 8, - PropModeReplace, - (unsigned char *) selectionString, - strlen(selectionString)); - - return request->property; - } - } - - // The requested target is not supported - - return None; -} - -static void handleSelectionClear(XEvent* event) -{ - if (event->xselectionclear.selection == _glfw.x11.PRIMARY) - { - free(_glfw.x11.primarySelectionString); - _glfw.x11.primarySelectionString = NULL; - } - else - { - free(_glfw.x11.clipboardString); - _glfw.x11.clipboardString = NULL; - } -} - -static void handleSelectionRequest(XEvent* event) -{ - const XSelectionRequestEvent* request = &event->xselectionrequest; - - XEvent reply; - memset(&reply, 0, sizeof(reply)); - - reply.xselection.property = writeTargetToProperty(request); - reply.xselection.type = SelectionNotify; - reply.xselection.display = request->display; - reply.xselection.requestor = request->requestor; - reply.xselection.selection = request->selection; - reply.xselection.target = request->target; - reply.xselection.time = request->time; - - XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply); -} - -static const char* getSelectionString(Atom selection) -{ - size_t i; - char** selectionString = NULL; - const Atom targets[] = { _glfw.x11.UTF8_STRING, XA_STRING }; - const size_t targetCount = sizeof(targets) / sizeof(targets[0]); - - if (selection == _glfw.x11.PRIMARY) - selectionString = &_glfw.x11.primarySelectionString; - else - selectionString = &_glfw.x11.clipboardString; - - if (XGetSelectionOwner(_glfw.x11.display, selection) == - _glfw.x11.helperWindowHandle) - { - // Instead of doing a large number of X round-trips just to put this - // string into a window property and then read it back, just return it - return *selectionString; - } - - free(*selectionString); - *selectionString = NULL; - - for (i = 0; i < targetCount; i++) - { - char* data; - Atom actualType; - int actualFormat; - unsigned long itemCount, bytesAfter; - XEvent notification, dummy; - - XConvertSelection(_glfw.x11.display, - selection, - targets[i], - _glfw.x11.GLFW_SELECTION, - _glfw.x11.helperWindowHandle, - CurrentTime); - - while (!XCheckTypedWindowEvent(_glfw.x11.display, - _glfw.x11.helperWindowHandle, - SelectionNotify, - ¬ification)) - { - waitForEvent(NULL); - } - - if (notification.xselection.property == None) - continue; - - XCheckIfEvent(_glfw.x11.display, - &dummy, - isSelPropNewValueNotify, - (XPointer) ¬ification); - - XGetWindowProperty(_glfw.x11.display, - notification.xselection.requestor, - notification.xselection.property, - 0, - LONG_MAX, - True, - AnyPropertyType, - &actualType, - &actualFormat, - &itemCount, - &bytesAfter, - (unsigned char**) &data); - - if (actualType == _glfw.x11.INCR) - { - size_t size = 1; - char* string = NULL; - - for (;;) - { - while (!XCheckIfEvent(_glfw.x11.display, - &dummy, - isSelPropNewValueNotify, - (XPointer) ¬ification)) - { - waitForEvent(NULL); - } - - XFree(data); - XGetWindowProperty(_glfw.x11.display, - notification.xselection.requestor, - notification.xselection.property, - 0, - LONG_MAX, - True, - AnyPropertyType, - &actualType, - &actualFormat, - &itemCount, - &bytesAfter, - (unsigned char**) &data); - - if (itemCount) - { - size += itemCount; - string = realloc(string, size); - string[size - itemCount - 1] = '\0'; - strcat(string, data); - } - - if (!itemCount) - { - if (targets[i] == XA_STRING) - { - *selectionString = convertLatin1toUTF8(string); - free(string); - } - else - *selectionString = string; - - break; - } - } - } - else if (actualType == targets[i]) - { - if (targets[i] == XA_STRING) - *selectionString = convertLatin1toUTF8(data); - else - *selectionString = _glfw_strdup(data); - } - - XFree(data); - - if (*selectionString) - break; - } - - if (!*selectionString) - { - _glfwInputError(GLFW_FORMAT_UNAVAILABLE, - "X11: Failed to convert selection to string"); - } - - return *selectionString; -} - -// Make the specified window and its video mode active on its monitor -// -static void acquireMonitor(_GLFWwindow* window) -{ - if (_glfw.x11.saver.count == 0) - { - // Remember old screen saver settings - XGetScreenSaver(_glfw.x11.display, - &_glfw.x11.saver.timeout, - &_glfw.x11.saver.interval, - &_glfw.x11.saver.blanking, - &_glfw.x11.saver.exposure); - - // Disable screen saver - XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking, - DefaultExposures); - } - - if (!window->monitor->window) - _glfw.x11.saver.count++; - - _glfwSetVideoModeX11(window->monitor, &window->videoMode); - - if (window->x11.overrideRedirect) - { - int xpos, ypos; - GLFWvidmode mode; - - // Manually position the window over its monitor - _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos); - _glfwPlatformGetVideoMode(window->monitor, &mode); - - XMoveResizeWindow(_glfw.x11.display, window->x11.handle, - xpos, ypos, mode.width, mode.height); - } - - _glfwInputMonitorWindow(window->monitor, window); -} - -// Remove the window and restore the original video mode -// -static void releaseMonitor(_GLFWwindow* window) -{ - if (window->monitor->window != window) - return; - - _glfwInputMonitorWindow(window->monitor, NULL); - _glfwRestoreVideoModeX11(window->monitor); - - _glfw.x11.saver.count--; - - if (_glfw.x11.saver.count == 0) - { - // Restore old screen saver settings - XSetScreenSaver(_glfw.x11.display, - _glfw.x11.saver.timeout, - _glfw.x11.saver.interval, - _glfw.x11.saver.blanking, - _glfw.x11.saver.exposure); - } -} - -// Process the specified X event -// -static void processEvent(XEvent *event) -{ - _GLFWwindow* window = NULL; - int keycode = 0; - Bool filtered = False; - - // HACK: Save scancode as some IMs clear the field in XFilterEvent - if (event->type == KeyPress || event->type == KeyRelease) - keycode = event->xkey.keycode; - - if (_glfw.x11.im) - filtered = XFilterEvent(event, None); - - if (_glfw.x11.randr.available) - { - if (event->type == _glfw.x11.randr.eventBase + RRNotify) - { - XRRUpdateConfiguration(event); - _glfwPollMonitorsX11(); - return; - } - } - - if (event->type == GenericEvent) - { - if (_glfw.x11.xi.available) - { - _GLFWwindow* window = _glfw.x11.disabledCursorWindow; - - if (window && - event->xcookie.extension == _glfw.x11.xi.majorOpcode && - XGetEventData(_glfw.x11.display, &event->xcookie) && - event->xcookie.evtype == XI_RawMotion) - { - XIRawEvent* re = event->xcookie.data; - if (re->valuators.mask_len) - { - const double* values = re->raw_values; - double xpos = window->virtualCursorPosX; - double ypos = window->virtualCursorPosY; - - if (XIMaskIsSet(re->valuators.mask, 0)) - { - xpos += *values; - values++; - } - - if (XIMaskIsSet(re->valuators.mask, 1)) - ypos += *values; - - _glfwInputCursorPos(window, xpos, ypos); - } - } - - XFreeEventData(_glfw.x11.display, &event->xcookie); - } - - return; - } - - if (event->type == SelectionClear) - { - handleSelectionClear(event); - return; - } - else if (event->type == SelectionRequest) - { - handleSelectionRequest(event); - return; - } - - window = findWindowByHandle(event->xany.window); - if (window == NULL) - { - // This is an event for a window that has already been destroyed - return; - } - - switch (event->type) - { - case KeyPress: - { - const int key = translateKey(keycode); - const int mods = translateState(event->xkey.state); - const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); - - if (window->x11.ic) - { - // HACK: Ignore duplicate key press events generated by ibus - // These have the same timestamp as the original event - // Corresponding release events are filtered out - // implicitly by the GLFW key repeat logic - if (window->x11.lastKeyTime < event->xkey.time) - { - if (keycode) - _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); - - window->x11.lastKeyTime = event->xkey.time; - } - - if (!filtered) - { - int count; - Status status; -#if defined(X_HAVE_UTF8_STRING) - char buffer[100]; - char* chars = buffer; - - count = Xutf8LookupString(window->x11.ic, - &event->xkey, - buffer, sizeof(buffer) - 1, - NULL, &status); - - if (status == XBufferOverflow) - { - chars = calloc(count + 1, 1); - count = Xutf8LookupString(window->x11.ic, - &event->xkey, - chars, count, - NULL, &status); - } - - if (status == XLookupChars || status == XLookupBoth) - { - const char* c = chars; - chars[count] = '\0'; - while (c - chars < count) - _glfwInputChar(window, decodeUTF8(&c), mods, plain); - } -#else /*X_HAVE_UTF8_STRING*/ - wchar_t buffer[16]; - wchar_t* chars = buffer; - - count = XwcLookupString(window->x11.ic, - &event->xkey, - buffer, - sizeof(buffer) / sizeof(wchar_t), - NULL, - &status); - - if (status == XBufferOverflow) - { - chars = calloc(count, sizeof(wchar_t)); - count = XwcLookupString(window->x11.ic, - &event->xkey, - chars, count, - NULL, &status); - } - - if (status == XLookupChars || status == XLookupBoth) - { - int i; - for (i = 0; i < count; i++) - _glfwInputChar(window, chars[i], mods, plain); - } -#endif /*X_HAVE_UTF8_STRING*/ - - if (chars != buffer) - free(chars); - } - } - else - { - KeySym keysym; - XLookupString(&event->xkey, NULL, 0, &keysym, NULL); - - _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); - - const long character = _glfwKeySym2Unicode(keysym); - if (character != -1) - _glfwInputChar(window, character, mods, plain); - } - - return; - } - - case KeyRelease: - { - const int key = translateKey(keycode); - const int mods = translateState(event->xkey.state); - - if (!_glfw.x11.xkb.detectable) - { - // HACK: Key repeat events will arrive as KeyRelease/KeyPress - // pairs with similar or identical time stamps - // The key repeat logic in _glfwInputKey expects only key - // presses to repeat, so detect and discard release events - if (XEventsQueued(_glfw.x11.display, QueuedAfterReading)) - { - XEvent next; - XPeekEvent(_glfw.x11.display, &next); - - if (next.type == KeyPress && - next.xkey.window == event->xkey.window && - next.xkey.keycode == keycode) - { - // HACK: The time of repeat events sometimes doesn't - // match that of the press event, so add an - // epsilon - // Toshiyuki Takahashi can press a button - // 16 times per second so it's fairly safe to - // assume that no human is pressing the key 50 - // times per second (value is ms) - if ((next.xkey.time - event->xkey.time) < 20) - { - // This is very likely a server-generated key repeat - // event, so ignore it - return; - } - } - } - } - - _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods); - return; - } - - case ButtonPress: - { - const int mods = translateState(event->xbutton.state); - - if (event->xbutton.button == Button1) - _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); - else if (event->xbutton.button == Button2) - _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); - else if (event->xbutton.button == Button3) - _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); - - // Modern X provides scroll events as mouse button presses - else if (event->xbutton.button == Button4) - _glfwInputScroll(window, 0.0, 1.0); - else if (event->xbutton.button == Button5) - _glfwInputScroll(window, 0.0, -1.0); - else if (event->xbutton.button == Button6) - _glfwInputScroll(window, 1.0, 0.0); - else if (event->xbutton.button == Button7) - _glfwInputScroll(window, -1.0, 0.0); - - else - { - // Additional buttons after 7 are treated as regular buttons - // We subtract 4 to fill the gap left by scroll input above - _glfwInputMouseClick(window, - event->xbutton.button - Button1 - 4, - GLFW_PRESS, - mods); - } - - return; - } - - case ButtonRelease: - { - const int mods = translateState(event->xbutton.state); - - if (event->xbutton.button == Button1) - { - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_LEFT, - GLFW_RELEASE, - mods); - } - else if (event->xbutton.button == Button2) - { - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_MIDDLE, - GLFW_RELEASE, - mods); - } - else if (event->xbutton.button == Button3) - { - _glfwInputMouseClick(window, - GLFW_MOUSE_BUTTON_RIGHT, - GLFW_RELEASE, - mods); - } - else if (event->xbutton.button > Button7) - { - // Additional buttons after 7 are treated as regular buttons - // We subtract 4 to fill the gap left by scroll input above - _glfwInputMouseClick(window, - event->xbutton.button - Button1 - 4, - GLFW_RELEASE, - mods); - } - - return; - } - - case EnterNotify: - { - // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise - // ignore the defined cursor for hidden cursor mode - if (window->cursorMode == GLFW_CURSOR_HIDDEN) - updateCursorImage(window); - - _glfwInputCursorEnter(window, GLFW_TRUE); - return; - } - - case LeaveNotify: - { - _glfwInputCursorEnter(window, GLFW_FALSE); - return; - } - - case MotionNotify: - { - const int x = event->xmotion.x; - const int y = event->xmotion.y; - - if (x != window->x11.warpCursorPosX || - y != window->x11.warpCursorPosY) - { - // The cursor was moved by something other than GLFW - - if (window->cursorMode == GLFW_CURSOR_DISABLED) - { - if (_glfw.x11.disabledCursorWindow != window) - return; - if (_glfw.x11.xi.available) - return; - - const int dx = x - window->x11.lastCursorPosX; - const int dy = y - window->x11.lastCursorPosY; - - _glfwInputCursorPos(window, - window->virtualCursorPosX + dx, - window->virtualCursorPosY + dy); - } - else - _glfwInputCursorPos(window, x, y); - } - - window->x11.lastCursorPosX = x; - window->x11.lastCursorPosY = y; - return; - } - - case ConfigureNotify: - { - if (event->xconfigure.width != window->x11.width || - event->xconfigure.height != window->x11.height) - { - _glfwInputFramebufferSize(window, - event->xconfigure.width, - event->xconfigure.height); - - _glfwInputWindowSize(window, - event->xconfigure.width, - event->xconfigure.height); - - window->x11.width = event->xconfigure.width; - window->x11.height = event->xconfigure.height; - } - - if (event->xconfigure.x != window->x11.xpos || - event->xconfigure.y != window->x11.ypos) - { - if (window->x11.overrideRedirect || event->xany.send_event) - { - _glfwInputWindowPos(window, - event->xconfigure.x, - event->xconfigure.y); - - window->x11.xpos = event->xconfigure.x; - window->x11.ypos = event->xconfigure.y; - } - } - - return; - } - - case ClientMessage: - { - // Custom client message, probably from the window manager - - if (filtered) - return; - - if (event->xclient.message_type == None) - return; - - if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS) - { - const Atom protocol = event->xclient.data.l[0]; - if (protocol == None) - return; - - if (protocol == _glfw.x11.WM_DELETE_WINDOW) - { - // The window manager was asked to close the window, for - // example by the user pressing a 'close' window decoration - // button - _glfwInputWindowCloseRequest(window); - } - else if (protocol == _glfw.x11.NET_WM_PING) - { - // The window manager is pinging the application to ensure - // it's still responding to events - - XEvent reply = *event; - reply.xclient.window = _glfw.x11.root; - - XSendEvent(_glfw.x11.display, _glfw.x11.root, - False, - SubstructureNotifyMask | SubstructureRedirectMask, - &reply); - } - } - else if (event->xclient.message_type == _glfw.x11.XdndEnter) - { - // A drag operation has entered the window - unsigned long i, count; - Atom* formats = NULL; - const GLFWbool list = event->xclient.data.l[1] & 1; - - _glfw.x11.xdnd.source = event->xclient.data.l[0]; - _glfw.x11.xdnd.version = event->xclient.data.l[1] >> 24; - _glfw.x11.xdnd.format = None; - - if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) - return; - - if (list) - { - count = _glfwGetWindowPropertyX11(_glfw.x11.xdnd.source, - _glfw.x11.XdndTypeList, - XA_ATOM, - (unsigned char**) &formats); - } - else - { - count = 3; - formats = (Atom*) event->xclient.data.l + 2; - } - - for (i = 0; i < count; i++) - { - if (formats[i] == _glfw.x11.text_uri_list) - { - _glfw.x11.xdnd.format = _glfw.x11.text_uri_list; - break; - } - } - - if (list && formats) - XFree(formats); - } - else if (event->xclient.message_type == _glfw.x11.XdndDrop) - { - // The drag operation has finished by dropping on the window - Time time = CurrentTime; - - if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) - return; - - if (_glfw.x11.xdnd.format) - { - if (_glfw.x11.xdnd.version >= 1) - time = event->xclient.data.l[2]; - - // Request the chosen format from the source window - XConvertSelection(_glfw.x11.display, - _glfw.x11.XdndSelection, - _glfw.x11.xdnd.format, - _glfw.x11.XdndSelection, - window->x11.handle, - time); - } - else if (_glfw.x11.xdnd.version >= 2) - { - XEvent reply; - memset(&reply, 0, sizeof(reply)); - - reply.type = ClientMessage; - reply.xclient.window = _glfw.x11.xdnd.source; - reply.xclient.message_type = _glfw.x11.XdndFinished; - reply.xclient.format = 32; - reply.xclient.data.l[0] = window->x11.handle; - reply.xclient.data.l[1] = 0; // The drag was rejected - reply.xclient.data.l[2] = None; - - XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, - False, NoEventMask, &reply); - XFlush(_glfw.x11.display); - } - } - else if (event->xclient.message_type == _glfw.x11.XdndPosition) - { - // The drag operation has moved over the window - const int xabs = (event->xclient.data.l[2] >> 16) & 0xffff; - const int yabs = (event->xclient.data.l[2]) & 0xffff; - Window dummy; - int xpos, ypos; - - if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) - return; - - XTranslateCoordinates(_glfw.x11.display, - _glfw.x11.root, - window->x11.handle, - xabs, yabs, - &xpos, &ypos, - &dummy); - - _glfwInputCursorPos(window, xpos, ypos); - - XEvent reply; - memset(&reply, 0, sizeof(reply)); - - reply.type = ClientMessage; - reply.xclient.window = _glfw.x11.xdnd.source; - reply.xclient.message_type = _glfw.x11.XdndStatus; - reply.xclient.format = 32; - reply.xclient.data.l[0] = window->x11.handle; - reply.xclient.data.l[2] = 0; // Specify an empty rectangle - reply.xclient.data.l[3] = 0; - - if (_glfw.x11.xdnd.format) - { - // Reply that we are ready to copy the dragged data - reply.xclient.data.l[1] = 1; // Accept with no rectangle - if (_glfw.x11.xdnd.version >= 2) - reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy; - } - - XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, - False, NoEventMask, &reply); - XFlush(_glfw.x11.display); - } - - return; - } - - case SelectionNotify: - { - if (event->xselection.property == _glfw.x11.XdndSelection) - { - // The converted data from the drag operation has arrived - char* data; - const unsigned long result = - _glfwGetWindowPropertyX11(event->xselection.requestor, - event->xselection.property, - event->xselection.target, - (unsigned char**) &data); - - if (result) - { - int i, count; - char** paths = parseUriList(data, &count); - - _glfwInputDrop(window, count, (const char**) paths); - - for (i = 0; i < count; i++) - free(paths[i]); - free(paths); - } - - if (data) - XFree(data); - - if (_glfw.x11.xdnd.version >= 2) - { - XEvent reply; - memset(&reply, 0, sizeof(reply)); - - reply.type = ClientMessage; - reply.xclient.window = _glfw.x11.xdnd.source; - reply.xclient.message_type = _glfw.x11.XdndFinished; - reply.xclient.format = 32; - reply.xclient.data.l[0] = window->x11.handle; - reply.xclient.data.l[1] = result; - reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy; - - XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, - False, NoEventMask, &reply); - XFlush(_glfw.x11.display); - } - } - - return; - } - - case FocusIn: - { - if (window->cursorMode == GLFW_CURSOR_DISABLED) - disableCursor(window); - - if (event->xfocus.mode == NotifyGrab || - event->xfocus.mode == NotifyUngrab) - { - // Ignore focus events from popup indicator windows, window menu - // key chords and window dragging - return; - } - - if (window->x11.ic) - XSetICFocus(window->x11.ic); - - _glfwInputWindowFocus(window, GLFW_TRUE); - return; - } - - case FocusOut: - { - if (window->cursorMode == GLFW_CURSOR_DISABLED) - enableCursor(window); - - if (event->xfocus.mode == NotifyGrab || - event->xfocus.mode == NotifyUngrab) - { - // Ignore focus events from popup indicator windows, window menu - // key chords and window dragging - return; - } - - if (window->x11.ic) - XUnsetICFocus(window->x11.ic); - - if (window->monitor && window->autoIconify) - _glfwPlatformIconifyWindow(window); - - _glfwInputWindowFocus(window, GLFW_FALSE); - return; - } - - case Expose: - { - _glfwInputWindowDamage(window); - return; - } - - case PropertyNotify: - { - if (event->xproperty.state != PropertyNewValue) - return; - - if (event->xproperty.atom == _glfw.x11.WM_STATE) - { - const int state = getWindowState(window); - if (state != IconicState && state != NormalState) - return; - - const GLFWbool iconified = (state == IconicState); - if (window->x11.iconified != iconified) - { - if (window->monitor) - { - if (iconified) - releaseMonitor(window); - else - acquireMonitor(window); - } - - window->x11.iconified = iconified; - _glfwInputWindowIconify(window, iconified); - } - } - else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE) - { - const GLFWbool maximized = _glfwPlatformWindowMaximized(window); - if (window->x11.maximized != maximized) - { - window->x11.maximized = maximized; - _glfwInputWindowMaximize(window, maximized); - } - } - - return; - } - - case DestroyNotify: - return; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Retrieve a single window property of the specified type -// Inspired by fghGetWindowProperty from freeglut -// -unsigned long _glfwGetWindowPropertyX11(Window window, - Atom property, - Atom type, - unsigned char** value) -{ - Atom actualType; - int actualFormat; - unsigned long itemCount, bytesAfter; - - XGetWindowProperty(_glfw.x11.display, - window, - property, - 0, - LONG_MAX, - False, - type, - &actualType, - &actualFormat, - &itemCount, - &bytesAfter, - value); - - return itemCount; -} - -GLFWbool _glfwIsVisualTransparentX11(Visual* visual) -{ - if (!_glfw.x11.xrender.available) - return GLFW_FALSE; - - XRenderPictFormat* pf = XRenderFindVisualFormat(_glfw.x11.display, visual); - return pf && pf->direct.alphaMask; -} - -// Push contents of our selection to clipboard manager -// -void _glfwPushSelectionToManagerX11(void) -{ - XConvertSelection(_glfw.x11.display, - _glfw.x11.CLIPBOARD_MANAGER, - _glfw.x11.SAVE_TARGETS, - None, - _glfw.x11.helperWindowHandle, - CurrentTime); - - for (;;) - { - XEvent event; - - while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL)) - { - switch (event.type) - { - case SelectionRequest: - handleSelectionRequest(&event); - break; - - case SelectionClear: - handleSelectionClear(&event); - break; - - case SelectionNotify: - { - if (event.xselection.target == _glfw.x11.SAVE_TARGETS) - { - // This means one of two things; either the selection - // was not owned, which means there is no clipboard - // manager, or the transfer to the clipboard manager has - // completed - // In either case, it means we are done here - return; - } - - break; - } - } - } - - waitForEvent(NULL); - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW platform API ////// -////////////////////////////////////////////////////////////////////////// - -int _glfwPlatformCreateWindow(_GLFWwindow* window, - const _GLFWwndconfig* wndconfig, - const _GLFWctxconfig* ctxconfig, - const _GLFWfbconfig* fbconfig) -{ - Visual* visual; - int depth; - - if (ctxconfig->client != GLFW_NO_API) - { - if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) - { - if (!_glfwInitGLX()) - return GLFW_FALSE; - if (!_glfwChooseVisualGLX(wndconfig, ctxconfig, fbconfig, &visual, &depth)) - return GLFW_FALSE; - } - else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) - { - if (!_glfwInitEGL()) - return GLFW_FALSE; - if (!_glfwChooseVisualEGL(wndconfig, ctxconfig, fbconfig, &visual, &depth)) - return GLFW_FALSE; - } - else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) - { - if (!_glfwInitOSMesa()) - return GLFW_FALSE; - } - } - - if (ctxconfig->client == GLFW_NO_API || - ctxconfig->source == GLFW_OSMESA_CONTEXT_API) - { - visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen); - depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen); - } - - if (!createNativeWindow(window, wndconfig, visual, depth)) - return GLFW_FALSE; - - if (ctxconfig->client != GLFW_NO_API) - { - if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) - { - if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) - { - if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) - { - if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) - return GLFW_FALSE; - } - } - - if (window->monitor) - { - _glfwPlatformShowWindow(window); - updateWindowMode(window); - acquireMonitor(window); - } - - XFlush(_glfw.x11.display); - return GLFW_TRUE; -} - -void _glfwPlatformDestroyWindow(_GLFWwindow* window) -{ - if (_glfw.x11.disabledCursorWindow == window) - _glfw.x11.disabledCursorWindow = NULL; - - if (window->monitor) - releaseMonitor(window); - - if (window->x11.ic) - { - XDestroyIC(window->x11.ic); - window->x11.ic = NULL; - } - - if (window->context.destroy) - window->context.destroy(window); - - if (window->x11.handle) - { - XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context); - XUnmapWindow(_glfw.x11.display, window->x11.handle); - XDestroyWindow(_glfw.x11.display, window->x11.handle); - window->x11.handle = (Window) 0; - } - - if (window->x11.colormap) - { - XFreeColormap(_glfw.x11.display, window->x11.colormap); - window->x11.colormap = (Colormap) 0; - } - - XFlush(_glfw.x11.display); -} - -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) -{ -#if defined(X_HAVE_UTF8_STRING) - Xutf8SetWMProperties(_glfw.x11.display, - window->x11.handle, - title, title, - NULL, 0, - NULL, NULL, NULL); -#else - // This may be a slightly better fallback than using XStoreName and - // XSetIconName, which always store their arguments using STRING - XmbSetWMProperties(_glfw.x11.display, - window->x11.handle, - title, title, - NULL, 0, - NULL, NULL, NULL); -#endif - - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8, - PropModeReplace, - (unsigned char*) title, strlen(title)); - - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8, - PropModeReplace, - (unsigned char*) title, strlen(title)); - - XFlush(_glfw.x11.display); -} - -void _glfwPlatformSetWindowIcon(_GLFWwindow* window, - int count, const GLFWimage* images) -{ - if (count) - { - int i, j, longCount = 0; - - for (i = 0; i < count; i++) - longCount += 2 + images[i].width * images[i].height; - - long* icon = calloc(longCount, sizeof(long)); - long* target = icon; - - for (i = 0; i < count; i++) - { - *target++ = images[i].width; - *target++ = images[i].height; - - for (j = 0; j < images[i].width * images[i].height; j++) - { - *target++ = (images[i].pixels[j * 4 + 0] << 16) | - (images[i].pixels[j * 4 + 1] << 8) | - (images[i].pixels[j * 4 + 2] << 0) | - (images[i].pixels[j * 4 + 3] << 24); - } - } - - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_ICON, - XA_CARDINAL, 32, - PropModeReplace, - (unsigned char*) icon, - longCount); - - free(icon); - } - else - { - XDeleteProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_ICON); - } - - XFlush(_glfw.x11.display); -} - -void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) -{ - Window dummy; - int x, y; - - XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root, - 0, 0, &x, &y, &dummy); - - if (xpos) - *xpos = x; - if (ypos) - *ypos = y; -} - -void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) -{ - // HACK: Explicitly setting PPosition to any value causes some WMs, notably - // Compiz and Metacity, to honor the position of unmapped windows - if (!_glfwPlatformWindowVisible(window)) - { - long supplied; - XSizeHints* hints = XAllocSizeHints(); - - if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied)) - { - hints->flags |= PPosition; - hints->x = hints->y = 0; - - XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); - } - - XFree(hints); - } - - XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos); - XFlush(_glfw.x11.display); -} - -void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) -{ - XWindowAttributes attribs; - XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); - - if (width) - *width = attribs.width; - if (height) - *height = attribs.height; -} - -void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) -{ - if (window->monitor) - { - if (window->monitor->window == window) - acquireMonitor(window); - } - else - { - if (!window->resizable) - updateNormalHints(window, width, height); - - XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); - } - - XFlush(_glfw.x11.display); -} - -void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, - int minwidth, int minheight, - int maxwidth, int maxheight) -{ - int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - updateNormalHints(window, width, height); - XFlush(_glfw.x11.display); -} - -void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom) -{ - int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - updateNormalHints(window, width, height); - XFlush(_glfw.x11.display); -} - -void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) -{ - _glfwPlatformGetWindowSize(window, width, height); -} - -void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, - int* left, int* top, - int* right, int* bottom) -{ - long* extents = NULL; - - if (window->monitor || !window->decorated) - return; - - if (_glfw.x11.NET_FRAME_EXTENTS == None) - return; - - if (!_glfwPlatformWindowVisible(window) && - _glfw.x11.NET_REQUEST_FRAME_EXTENTS) - { - XEvent event; - double timeout = 0.5; - - // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to - // function before the window is mapped - sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS, - 0, 0, 0, 0, 0); - - // HACK: Use a timeout because earlier versions of some window managers - // (at least Unity, Fluxbox and Xfwm) failed to send the reply - // They have been fixed but broken versions are still in the wild - // If you are affected by this and your window manager is NOT - // listed above, PLEASE report it to their and our issue trackers - while (!XCheckIfEvent(_glfw.x11.display, - &event, - isFrameExtentsEvent, - (XPointer) window)) - { - if (!waitForEvent(&timeout)) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue"); - return; - } - } - } - - if (_glfwGetWindowPropertyX11(window->x11.handle, - _glfw.x11.NET_FRAME_EXTENTS, - XA_CARDINAL, - (unsigned char**) &extents) == 4) - { - if (left) - *left = extents[0]; - if (top) - *top = extents[2]; - if (right) - *right = extents[1]; - if (bottom) - *bottom = extents[3]; - } - - if (extents) - XFree(extents); -} - -void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, - float* xscale, float* yscale) -{ - if (xscale) - *xscale = _glfw.x11.contentScaleX; - if (yscale) - *yscale = _glfw.x11.contentScaleY; -} - -void _glfwPlatformIconifyWindow(_GLFWwindow* window) -{ - if (window->x11.overrideRedirect) - { - // Override-redirect windows cannot be iconified or restored, as those - // tasks are performed by the window manager - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); - return; - } - - XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen); - XFlush(_glfw.x11.display); -} - -void _glfwPlatformRestoreWindow(_GLFWwindow* window) -{ - if (window->x11.overrideRedirect) - { - // Override-redirect windows cannot be iconified or restored, as those - // tasks are performed by the window manager - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); - return; - } - - if (_glfwPlatformWindowIconified(window)) - { - XMapWindow(_glfw.x11.display, window->x11.handle); - waitForVisibilityNotify(window); - } - else if (_glfwPlatformWindowVisible(window)) - { - if (_glfw.x11.NET_WM_STATE && - _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && - _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) - { - sendEventToWM(window, - _glfw.x11.NET_WM_STATE, - _NET_WM_STATE_REMOVE, - _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, - _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, - 1, 0); - } - } - - XFlush(_glfw.x11.display); -} - -void _glfwPlatformMaximizeWindow(_GLFWwindow* window) -{ - if (_glfw.x11.NET_WM_STATE && - _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && - _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) - { - sendEventToWM(window, - _glfw.x11.NET_WM_STATE, - _NET_WM_STATE_ADD, - _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, - _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, - 1, 0); - XFlush(_glfw.x11.display); - } -} - -void _glfwPlatformShowWindow(_GLFWwindow* window) -{ - if (_glfwPlatformWindowVisible(window)) - return; - - XMapWindow(_glfw.x11.display, window->x11.handle); - waitForVisibilityNotify(window); -} - -void _glfwPlatformHideWindow(_GLFWwindow* window) -{ - XUnmapWindow(_glfw.x11.display, window->x11.handle); - XFlush(_glfw.x11.display); -} - -void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) -{ - sendEventToWM(window, - _glfw.x11.NET_WM_STATE, - _NET_WM_STATE_ADD, - _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION, - 0, 1, 0); -} - -void _glfwPlatformFocusWindow(_GLFWwindow* window) -{ - if (_glfw.x11.NET_ACTIVE_WINDOW) - sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0); - else - { - XRaiseWindow(_glfw.x11.display, window->x11.handle); - XSetInputFocus(_glfw.x11.display, window->x11.handle, - RevertToParent, CurrentTime); - } - - XFlush(_glfw.x11.display); -} - -void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, - _GLFWmonitor* monitor, - int xpos, int ypos, - int width, int height, - int refreshRate) -{ - if (window->monitor == monitor) - { - if (monitor) - { - if (monitor->window == window) - acquireMonitor(window); - } - else - { - XMoveResizeWindow(_glfw.x11.display, window->x11.handle, - xpos, ypos, width, height); - } - - return; - } - - if (window->monitor) - releaseMonitor(window); - - _glfwInputWindowMonitor(window, monitor); - updateNormalHints(window, width, height); - updateWindowMode(window); - - if (window->monitor) - { - XMapRaised(_glfw.x11.display, window->x11.handle); - if (waitForVisibilityNotify(window)) - acquireMonitor(window); - } - else - { - XMoveResizeWindow(_glfw.x11.display, window->x11.handle, - xpos, ypos, width, height); - } - - XFlush(_glfw.x11.display); -} - -int _glfwPlatformWindowFocused(_GLFWwindow* window) -{ - Window focused; - int state; - - XGetInputFocus(_glfw.x11.display, &focused, &state); - return window->x11.handle == focused; -} - -int _glfwPlatformWindowIconified(_GLFWwindow* window) -{ - return getWindowState(window) == IconicState; -} - -int _glfwPlatformWindowVisible(_GLFWwindow* window) -{ - XWindowAttributes wa; - XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa); - return wa.map_state == IsViewable; -} - -int _glfwPlatformWindowMaximized(_GLFWwindow* window) -{ - Atom* states; - unsigned long i; - GLFWbool maximized = GLFW_FALSE; - const unsigned long count = - _glfwGetWindowPropertyX11(window->x11.handle, - _glfw.x11.NET_WM_STATE, - XA_ATOM, - (unsigned char**) &states); - - for (i = 0; i < count; i++) - { - if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || - states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) - { - maximized = GLFW_TRUE; - break; - } - } - - if (states) - XFree(states); - - return maximized; -} - -int _glfwPlatformWindowHovered(_GLFWwindow* window) -{ - Window w = _glfw.x11.root; - while (w) - { - Window root; - int rootX, rootY, childX, childY; - unsigned int mask; - - if (!XQueryPointer(_glfw.x11.display, w, - &root, &w, &rootX, &rootY, &childX, &childY, &mask)) - { - return GLFW_FALSE; - } - - if (w == window->x11.handle) - return GLFW_TRUE; - } - - return GLFW_FALSE; -} - -int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) -{ - if (!window->x11.transparent) - return GLFW_FALSE; - - return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None; -} - -void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) -{ - int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - updateNormalHints(window, width, height); -} - -void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled) -{ - if (enabled) - { - XDeleteProperty(_glfw.x11.display, - window->x11.handle, - _glfw.x11.MOTIF_WM_HINTS); - } - else - { - struct - { - unsigned long flags; - unsigned long functions; - unsigned long decorations; - long input_mode; - unsigned long status; - } hints; - - hints.flags = 2; // Set decorations - hints.decorations = 0; // No decorations - - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.MOTIF_WM_HINTS, - _glfw.x11.MOTIF_WM_HINTS, 32, - PropModeReplace, - (unsigned char*) &hints, - sizeof(hints) / sizeof(long)); - } -} - -void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) -{ - if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE) - return; - - if (_glfwPlatformWindowVisible(window)) - { - const Atom action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; - sendEventToWM(window, - _glfw.x11.NET_WM_STATE, - action, - _glfw.x11.NET_WM_STATE_ABOVE, - 0, 1, 0); - } - else - { - Atom* states; - unsigned long i, count; - - count = _glfwGetWindowPropertyX11(window->x11.handle, - _glfw.x11.NET_WM_STATE, - XA_ATOM, - (unsigned char**) &states); - if (!states) - return; - - if (enabled) - { - for (i = 0; i < count; i++) - { - if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) - break; - } - - if (i == count) - { - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_STATE, XA_ATOM, 32, - PropModeAppend, - (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE, - 1); - } - } - else - { - for (i = 0; i < count; i++) - { - if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) - { - states[i] = states[count - 1]; - count--; - } - } - - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_STATE, XA_ATOM, 32, - PropModeReplace, (unsigned char*) &states, count); - } - - XFree(states); - } - - XFlush(_glfw.x11.display); -} - -float _glfwPlatformGetWindowOpacity(_GLFWwindow* window) -{ - float opacity = 1.f; - - if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx)) - { - CARD32* value = NULL; - - if (_glfwGetWindowPropertyX11(window->x11.handle, - _glfw.x11.NET_WM_WINDOW_OPACITY, - XA_CARDINAL, - (unsigned char**) &value)) - { - opacity = (float) (*value / (double) 0xffffffffu); - } - - if (value) - XFree(value); - } - - return opacity; -} - -void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity) -{ - const CARD32 value = (CARD32) (0xffffffffu * (double) opacity); - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32, - PropModeReplace, (unsigned char*) &value, 1); -} - -void _glfwPlatformPollEvents(void) -{ - _GLFWwindow* window; - -#if defined(__linux__) - _glfwDetectJoystickConnectionLinux(); -#endif - int count = XPending(_glfw.x11.display); - while (count--) - { - XEvent event; - XNextEvent(_glfw.x11.display, &event); - processEvent(&event); - } - - window = _glfw.x11.disabledCursorWindow; - if (window) - { - int width, height; - _glfwPlatformGetWindowSize(window, &width, &height); - - // NOTE: Re-center the cursor only if it has moved since the last call, - // to avoid breaking glfwWaitEvents with MotionNotify - if (window->x11.lastCursorPosX != width / 2 || - window->x11.lastCursorPosY != height / 2) - { - _glfwPlatformSetCursorPos(window, width / 2, height / 2); - } - } - - XFlush(_glfw.x11.display); -} - -void _glfwPlatformWaitEvents(void) -{ - while (!XPending(_glfw.x11.display)) - waitForEvent(NULL); - - _glfwPlatformPollEvents(); -} - -void _glfwPlatformWaitEventsTimeout(double timeout) -{ - while (!XPending(_glfw.x11.display)) - { - if (!waitForEvent(&timeout)) - break; - } - - _glfwPlatformPollEvents(); -} - -void _glfwPlatformPostEmptyEvent(void) -{ - XEvent event; - - memset(&event, 0, sizeof(event)); - event.type = ClientMessage; - event.xclient.window = _glfw.x11.helperWindowHandle; - event.xclient.format = 32; // Data is 32-bit longs - event.xclient.message_type = _glfw.x11.NULL_; - - XSendEvent(_glfw.x11.display, _glfw.x11.helperWindowHandle, False, 0, &event); - XFlush(_glfw.x11.display); -} - -void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) -{ - Window root, child; - int rootX, rootY, childX, childY; - unsigned int mask; - - XQueryPointer(_glfw.x11.display, window->x11.handle, - &root, &child, - &rootX, &rootY, &childX, &childY, - &mask); - - if (xpos) - *xpos = childX; - if (ypos) - *ypos = childY; -} - -void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) -{ - // Store the new position so it can be recognized later - window->x11.warpCursorPosX = (int) x; - window->x11.warpCursorPosY = (int) y; - - XWarpPointer(_glfw.x11.display, None, window->x11.handle, - 0,0,0,0, (int) x, (int) y); - XFlush(_glfw.x11.display); -} - -void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) -{ - if (mode == GLFW_CURSOR_DISABLED) - { - if (_glfwPlatformWindowFocused(window)) - disableCursor(window); - } - else if (_glfw.x11.disabledCursorWindow == window) - enableCursor(window); - else - updateCursorImage(window); - - XFlush(_glfw.x11.display); -} - -const char* _glfwPlatformGetScancodeName(int scancode) -{ - if (!_glfw.x11.xkb.available) - return NULL; - - const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0); - if (keysym == NoSymbol) - return NULL; - - const long ch = _glfwKeySym2Unicode(keysym); - if (ch == -1) - return NULL; - - const size_t count = encodeUTF8(_glfw.x11.keyName, (unsigned int) ch); - if (count == 0) - return NULL; - - _glfw.x11.keyName[count] = '\0'; - return _glfw.x11.keyName; -} - -int _glfwPlatformGetKeyScancode(int key) -{ - return _glfw.x11.scancodes[key]; -} - -int _glfwPlatformCreateCursor(_GLFWcursor* cursor, - const GLFWimage* image, - int xhot, int yhot) -{ - cursor->x11.handle = _glfwCreateCursorX11(image, xhot, yhot); - if (!cursor->x11.handle) - return GLFW_FALSE; - - return GLFW_TRUE; -} - -int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) -{ - cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, - translateCursorShape(shape)); - if (!cursor->x11.handle) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to create standard cursor"); - return GLFW_FALSE; - } - - return GLFW_TRUE; -} - -void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) -{ - if (cursor->x11.handle) - XFreeCursor(_glfw.x11.display, cursor->x11.handle); -} - -void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) -{ - if (window->cursorMode == GLFW_CURSOR_NORMAL) - { - updateCursorImage(window); - XFlush(_glfw.x11.display); - } -} - -void _glfwPlatformSetClipboardString(const char* string) -{ - free(_glfw.x11.clipboardString); - _glfw.x11.clipboardString = _glfw_strdup(string); - - XSetSelectionOwner(_glfw.x11.display, - _glfw.x11.CLIPBOARD, - _glfw.x11.helperWindowHandle, - CurrentTime); - - if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) != - _glfw.x11.helperWindowHandle) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to become owner of clipboard selection"); - } -} - -const char* _glfwPlatformGetClipboardString(void) -{ - return getSelectionString(_glfw.x11.CLIPBOARD); -} - -void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) -{ - if (!_glfw.vk.KHR_surface) - return; - - if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle) - { - if (!_glfw.vk.KHR_xlib_surface) - return; - } - - extensions[0] = "VK_KHR_surface"; - - // NOTE: VK_KHR_xcb_surface is preferred due to some early ICDs exposing but - // not correctly implementing VK_KHR_xlib_surface - if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) - extensions[1] = "VK_KHR_xcb_surface"; - else - extensions[1] = "VK_KHR_xlib_surface"; -} - -int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, - VkPhysicalDevice device, - uint32_t queuefamily) -{ - VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display, - _glfw.x11.screen)); - - if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) - { - PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR - vkGetPhysicalDeviceXcbPresentationSupportKHR = - (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR) - vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR"); - if (!vkGetPhysicalDeviceXcbPresentationSupportKHR) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "X11: Vulkan instance missing VK_KHR_xcb_surface extension"); - return GLFW_FALSE; - } - - xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display); - if (!connection) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to retrieve XCB connection"); - return GLFW_FALSE; - } - - return vkGetPhysicalDeviceXcbPresentationSupportKHR(device, - queuefamily, - connection, - visualID); - } - else - { - PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR - vkGetPhysicalDeviceXlibPresentationSupportKHR = - (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR) - vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR"); - if (!vkGetPhysicalDeviceXlibPresentationSupportKHR) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "X11: Vulkan instance missing VK_KHR_xlib_surface extension"); - return GLFW_FALSE; - } - - return vkGetPhysicalDeviceXlibPresentationSupportKHR(device, - queuefamily, - _glfw.x11.display, - visualID); - } -} - -VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, - _GLFWwindow* window, - const VkAllocationCallbacks* allocator, - VkSurfaceKHR* surface) -{ - if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) - { - VkResult err; - VkXcbSurfaceCreateInfoKHR sci; - PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR; - - xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display); - if (!connection) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to retrieve XCB connection"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - - vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR) - vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR"); - if (!vkCreateXcbSurfaceKHR) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "X11: Vulkan instance missing VK_KHR_xcb_surface extension"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - - memset(&sci, 0, sizeof(sci)); - sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR; - sci.connection = connection; - sci.window = window->x11.handle; - - err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface); - if (err) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to create Vulkan XCB surface: %s", - _glfwGetVulkanResultString(err)); - } - - return err; - } - else - { - VkResult err; - VkXlibSurfaceCreateInfoKHR sci; - PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR; - - vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR) - vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR"); - if (!vkCreateXlibSurfaceKHR) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "X11: Vulkan instance missing VK_KHR_xlib_surface extension"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - - memset(&sci, 0, sizeof(sci)); - sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR; - sci.dpy = _glfw.x11.display; - sci.window = window->x11.handle; - - err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface); - if (err) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to create Vulkan X11 surface: %s", - _glfwGetVulkanResultString(err)); - } - - return err; - } -} - - -////////////////////////////////////////////////////////////////////////// -////// GLFW native API ////// -////////////////////////////////////////////////////////////////////////// - -GLFWAPI Display* glfwGetX11Display(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return _glfw.x11.display; -} - -GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) -{ - _GLFWwindow* window = (_GLFWwindow*) handle; - _GLFW_REQUIRE_INIT_OR_RETURN(None); - return window->x11.handle; -} - -GLFWAPI void glfwSetX11SelectionString(const char* string) -{ - _GLFW_REQUIRE_INIT(); - - free(_glfw.x11.primarySelectionString); - _glfw.x11.primarySelectionString = _glfw_strdup(string); - - XSetSelectionOwner(_glfw.x11.display, - _glfw.x11.PRIMARY, - _glfw.x11.helperWindowHandle, - CurrentTime); - - if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY) != - _glfw.x11.helperWindowHandle) - { - _glfwInputError(GLFW_PLATFORM_ERROR, - "X11: Failed to become owner of primary selection"); - } -} - -GLFWAPI const char* glfwGetX11SelectionString(void) -{ - _GLFW_REQUIRE_INIT_OR_RETURN(NULL); - return getSelectionString(_glfw.x11.PRIMARY); -} - diff --git a/src/lib/third_party/glfw/OLD/src/xkb_unicode.c b/src/lib/third_party/glfw/OLD/src/xkb_unicode.c deleted file mode 100644 index ecfdc2af..00000000 --- a/src/lib/third_party/glfw/OLD/src/xkb_unicode.c +++ /dev/null @@ -1,940 +0,0 @@ -//======================================================================== -// GLFW 3.3 X11 - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2002-2006 Marcus Geelnard -// Copyright (c) 2006-2016 Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include "internal.h" - - -/* - * Marcus: This code was originally written by Markus G. Kuhn. - * I have made some slight changes (trimmed it down a bit from >60 KB to - * 20 KB), but the functionality is the same. - */ - -/* - * This module converts keysym values into the corresponding ISO 10646 - * (UCS, Unicode) values. - * - * The array keysymtab[] contains pairs of X11 keysym values for graphical - * characters and the corresponding Unicode value. The function - * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary - * search, therefore keysymtab[] must remain SORTED by keysym value. - * - * We allow to represent any UCS character in the range U-00000000 to - * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff. - * This admittedly does not cover the entire 31-bit space of UCS, but - * it does cover all of the characters up to U-10FFFF, which can be - * represented by UTF-16, and more, and it is very unlikely that higher - * UCS codes will ever be assigned by ISO. So to get Unicode character - * U+ABCD you can directly use keysym 0x0100abcd. - * - * Original author: Markus G. Kuhn , University of - * Cambridge, April 2001 - * - * Special thanks to Richard Verhoeven for preparing - * an initial draft of the mapping table. - * - */ - - -//************************************************************************ -//**** KeySym to Unicode mapping table **** -//************************************************************************ - -static const struct codepair { - unsigned short keysym; - unsigned short ucs; -} keysymtab[] = { - { 0x01a1, 0x0104 }, - { 0x01a2, 0x02d8 }, - { 0x01a3, 0x0141 }, - { 0x01a5, 0x013d }, - { 0x01a6, 0x015a }, - { 0x01a9, 0x0160 }, - { 0x01aa, 0x015e }, - { 0x01ab, 0x0164 }, - { 0x01ac, 0x0179 }, - { 0x01ae, 0x017d }, - { 0x01af, 0x017b }, - { 0x01b1, 0x0105 }, - { 0x01b2, 0x02db }, - { 0x01b3, 0x0142 }, - { 0x01b5, 0x013e }, - { 0x01b6, 0x015b }, - { 0x01b7, 0x02c7 }, - { 0x01b9, 0x0161 }, - { 0x01ba, 0x015f }, - { 0x01bb, 0x0165 }, - { 0x01bc, 0x017a }, - { 0x01bd, 0x02dd }, - { 0x01be, 0x017e }, - { 0x01bf, 0x017c }, - { 0x01c0, 0x0154 }, - { 0x01c3, 0x0102 }, - { 0x01c5, 0x0139 }, - { 0x01c6, 0x0106 }, - { 0x01c8, 0x010c }, - { 0x01ca, 0x0118 }, - { 0x01cc, 0x011a }, - { 0x01cf, 0x010e }, - { 0x01d0, 0x0110 }, - { 0x01d1, 0x0143 }, - { 0x01d2, 0x0147 }, - { 0x01d5, 0x0150 }, - { 0x01d8, 0x0158 }, - { 0x01d9, 0x016e }, - { 0x01db, 0x0170 }, - { 0x01de, 0x0162 }, - { 0x01e0, 0x0155 }, - { 0x01e3, 0x0103 }, - { 0x01e5, 0x013a }, - { 0x01e6, 0x0107 }, - { 0x01e8, 0x010d }, - { 0x01ea, 0x0119 }, - { 0x01ec, 0x011b }, - { 0x01ef, 0x010f }, - { 0x01f0, 0x0111 }, - { 0x01f1, 0x0144 }, - { 0x01f2, 0x0148 }, - { 0x01f5, 0x0151 }, - { 0x01f8, 0x0159 }, - { 0x01f9, 0x016f }, - { 0x01fb, 0x0171 }, - { 0x01fe, 0x0163 }, - { 0x01ff, 0x02d9 }, - { 0x02a1, 0x0126 }, - { 0x02a6, 0x0124 }, - { 0x02a9, 0x0130 }, - { 0x02ab, 0x011e }, - { 0x02ac, 0x0134 }, - { 0x02b1, 0x0127 }, - { 0x02b6, 0x0125 }, - { 0x02b9, 0x0131 }, - { 0x02bb, 0x011f }, - { 0x02bc, 0x0135 }, - { 0x02c5, 0x010a }, - { 0x02c6, 0x0108 }, - { 0x02d5, 0x0120 }, - { 0x02d8, 0x011c }, - { 0x02dd, 0x016c }, - { 0x02de, 0x015c }, - { 0x02e5, 0x010b }, - { 0x02e6, 0x0109 }, - { 0x02f5, 0x0121 }, - { 0x02f8, 0x011d }, - { 0x02fd, 0x016d }, - { 0x02fe, 0x015d }, - { 0x03a2, 0x0138 }, - { 0x03a3, 0x0156 }, - { 0x03a5, 0x0128 }, - { 0x03a6, 0x013b }, - { 0x03aa, 0x0112 }, - { 0x03ab, 0x0122 }, - { 0x03ac, 0x0166 }, - { 0x03b3, 0x0157 }, - { 0x03b5, 0x0129 }, - { 0x03b6, 0x013c }, - { 0x03ba, 0x0113 }, - { 0x03bb, 0x0123 }, - { 0x03bc, 0x0167 }, - { 0x03bd, 0x014a }, - { 0x03bf, 0x014b }, - { 0x03c0, 0x0100 }, - { 0x03c7, 0x012e }, - { 0x03cc, 0x0116 }, - { 0x03cf, 0x012a }, - { 0x03d1, 0x0145 }, - { 0x03d2, 0x014c }, - { 0x03d3, 0x0136 }, - { 0x03d9, 0x0172 }, - { 0x03dd, 0x0168 }, - { 0x03de, 0x016a }, - { 0x03e0, 0x0101 }, - { 0x03e7, 0x012f }, - { 0x03ec, 0x0117 }, - { 0x03ef, 0x012b }, - { 0x03f1, 0x0146 }, - { 0x03f2, 0x014d }, - { 0x03f3, 0x0137 }, - { 0x03f9, 0x0173 }, - { 0x03fd, 0x0169 }, - { 0x03fe, 0x016b }, - { 0x047e, 0x203e }, - { 0x04a1, 0x3002 }, - { 0x04a2, 0x300c }, - { 0x04a3, 0x300d }, - { 0x04a4, 0x3001 }, - { 0x04a5, 0x30fb }, - { 0x04a6, 0x30f2 }, - { 0x04a7, 0x30a1 }, - { 0x04a8, 0x30a3 }, - { 0x04a9, 0x30a5 }, - { 0x04aa, 0x30a7 }, - { 0x04ab, 0x30a9 }, - { 0x04ac, 0x30e3 }, - { 0x04ad, 0x30e5 }, - { 0x04ae, 0x30e7 }, - { 0x04af, 0x30c3 }, - { 0x04b0, 0x30fc }, - { 0x04b1, 0x30a2 }, - { 0x04b2, 0x30a4 }, - { 0x04b3, 0x30a6 }, - { 0x04b4, 0x30a8 }, - { 0x04b5, 0x30aa }, - { 0x04b6, 0x30ab }, - { 0x04b7, 0x30ad }, - { 0x04b8, 0x30af }, - { 0x04b9, 0x30b1 }, - { 0x04ba, 0x30b3 }, - { 0x04bb, 0x30b5 }, - { 0x04bc, 0x30b7 }, - { 0x04bd, 0x30b9 }, - { 0x04be, 0x30bb }, - { 0x04bf, 0x30bd }, - { 0x04c0, 0x30bf }, - { 0x04c1, 0x30c1 }, - { 0x04c2, 0x30c4 }, - { 0x04c3, 0x30c6 }, - { 0x04c4, 0x30c8 }, - { 0x04c5, 0x30ca }, - { 0x04c6, 0x30cb }, - { 0x04c7, 0x30cc }, - { 0x04c8, 0x30cd }, - { 0x04c9, 0x30ce }, - { 0x04ca, 0x30cf }, - { 0x04cb, 0x30d2 }, - { 0x04cc, 0x30d5 }, - { 0x04cd, 0x30d8 }, - { 0x04ce, 0x30db }, - { 0x04cf, 0x30de }, - { 0x04d0, 0x30df }, - 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{ 0x0cf9, 0x05e9 }, - { 0x0cfa, 0x05ea }, - { 0x0da1, 0x0e01 }, - { 0x0da2, 0x0e02 }, - { 0x0da3, 0x0e03 }, - { 0x0da4, 0x0e04 }, - { 0x0da5, 0x0e05 }, - { 0x0da6, 0x0e06 }, - { 0x0da7, 0x0e07 }, - { 0x0da8, 0x0e08 }, - { 0x0da9, 0x0e09 }, - { 0x0daa, 0x0e0a }, - { 0x0dab, 0x0e0b }, - { 0x0dac, 0x0e0c }, - { 0x0dad, 0x0e0d }, - { 0x0dae, 0x0e0e }, - { 0x0daf, 0x0e0f }, - { 0x0db0, 0x0e10 }, - { 0x0db1, 0x0e11 }, - { 0x0db2, 0x0e12 }, - { 0x0db3, 0x0e13 }, - { 0x0db4, 0x0e14 }, - { 0x0db5, 0x0e15 }, - { 0x0db6, 0x0e16 }, - { 0x0db7, 0x0e17 }, - { 0x0db8, 0x0e18 }, - { 0x0db9, 0x0e19 }, - { 0x0dba, 0x0e1a }, - { 0x0dbb, 0x0e1b }, - { 0x0dbc, 0x0e1c }, - { 0x0dbd, 0x0e1d }, - { 0x0dbe, 0x0e1e }, - { 0x0dbf, 0x0e1f }, - { 0x0dc0, 0x0e20 }, - { 0x0dc1, 0x0e21 }, - { 0x0dc2, 0x0e22 }, - { 0x0dc3, 0x0e23 }, - { 0x0dc4, 0x0e24 }, - { 0x0dc5, 0x0e25 }, - { 0x0dc6, 0x0e26 }, - { 0x0dc7, 0x0e27 }, - { 0x0dc8, 0x0e28 }, - { 0x0dc9, 0x0e29 }, - { 0x0dca, 0x0e2a }, - { 0x0dcb, 0x0e2b }, - { 0x0dcc, 0x0e2c }, - { 0x0dcd, 0x0e2d }, - { 0x0dce, 0x0e2e }, - { 0x0dcf, 0x0e2f }, - { 0x0dd0, 0x0e30 }, - { 0x0dd1, 0x0e31 }, - { 0x0dd2, 0x0e32 }, - { 0x0dd3, 0x0e33 }, - { 0x0dd4, 0x0e34 }, - { 0x0dd5, 0x0e35 }, - { 0x0dd6, 0x0e36 }, - { 0x0dd7, 0x0e37 }, - { 0x0dd8, 0x0e38 }, - { 0x0dd9, 0x0e39 }, - { 0x0dda, 0x0e3a }, - { 0x0ddf, 0x0e3f }, - { 0x0de0, 0x0e40 }, - { 0x0de1, 0x0e41 }, - { 0x0de2, 0x0e42 }, - { 0x0de3, 0x0e43 }, - { 0x0de4, 0x0e44 }, - { 0x0de5, 0x0e45 }, - { 0x0de6, 0x0e46 }, - { 0x0de7, 0x0e47 }, - { 0x0de8, 0x0e48 }, - { 0x0de9, 0x0e49 }, - { 0x0dea, 0x0e4a }, - { 0x0deb, 0x0e4b }, - { 0x0dec, 0x0e4c }, - { 0x0ded, 0x0e4d }, - { 0x0df0, 0x0e50 }, - { 0x0df1, 0x0e51 }, - { 0x0df2, 0x0e52 }, - { 0x0df3, 0x0e53 }, - { 0x0df4, 0x0e54 }, - { 0x0df5, 0x0e55 }, - { 0x0df6, 0x0e56 }, - { 0x0df7, 0x0e57 }, - { 0x0df8, 0x0e58 }, - { 0x0df9, 0x0e59 }, - { 0x0ea1, 0x3131 }, - { 0x0ea2, 0x3132 }, - { 0x0ea3, 0x3133 }, - { 0x0ea4, 0x3134 }, - { 0x0ea5, 0x3135 }, - { 0x0ea6, 0x3136 }, - { 0x0ea7, 0x3137 }, - { 0x0ea8, 0x3138 }, - { 0x0ea9, 0x3139 }, - { 0x0eaa, 0x313a }, - { 0x0eab, 0x313b }, - { 0x0eac, 0x313c }, - { 0x0ead, 0x313d }, - { 0x0eae, 0x313e }, - { 0x0eaf, 0x313f }, - { 0x0eb0, 0x3140 }, - { 0x0eb1, 0x3141 }, - { 0x0eb2, 0x3142 }, - { 0x0eb3, 0x3143 }, - { 0x0eb4, 0x3144 }, - { 0x0eb5, 0x3145 }, - { 0x0eb6, 0x3146 }, - { 0x0eb7, 0x3147 }, - { 0x0eb8, 0x3148 }, - { 0x0eb9, 0x3149 }, - { 0x0eba, 0x314a }, - { 0x0ebb, 0x314b }, - { 0x0ebc, 0x314c }, - { 0x0ebd, 0x314d }, - { 0x0ebe, 0x314e }, - { 0x0ebf, 0x314f }, - { 0x0ec0, 0x3150 }, - { 0x0ec1, 0x3151 }, - { 0x0ec2, 0x3152 }, - { 0x0ec3, 0x3153 }, - { 0x0ec4, 0x3154 }, - { 0x0ec5, 0x3155 }, - { 0x0ec6, 0x3156 }, - { 0x0ec7, 0x3157 }, - { 0x0ec8, 0x3158 }, - { 0x0ec9, 0x3159 }, - { 0x0eca, 0x315a }, - { 0x0ecb, 0x315b }, - { 0x0ecc, 0x315c }, - { 0x0ecd, 0x315d }, - { 0x0ece, 0x315e }, - { 0x0ecf, 0x315f }, - { 0x0ed0, 0x3160 }, - { 0x0ed1, 0x3161 }, - { 0x0ed2, 0x3162 }, - { 0x0ed3, 0x3163 }, - { 0x0ed4, 0x11a8 }, - { 0x0ed5, 0x11a9 }, - { 0x0ed6, 0x11aa }, - { 0x0ed7, 0x11ab }, - { 0x0ed8, 0x11ac }, - { 0x0ed9, 0x11ad }, - { 0x0eda, 0x11ae }, - { 0x0edb, 0x11af }, - { 0x0edc, 0x11b0 }, - { 0x0edd, 0x11b1 }, - { 0x0ede, 0x11b2 }, - { 0x0edf, 0x11b3 }, - { 0x0ee0, 0x11b4 }, - { 0x0ee1, 0x11b5 }, - { 0x0ee2, 0x11b6 }, - { 0x0ee3, 0x11b7 }, - { 0x0ee4, 0x11b8 }, - { 0x0ee5, 0x11b9 }, - { 0x0ee6, 0x11ba }, - { 0x0ee7, 0x11bb }, - { 0x0ee8, 0x11bc }, - { 0x0ee9, 0x11bd }, - { 0x0eea, 0x11be }, - { 0x0eeb, 0x11bf }, - { 0x0eec, 0x11c0 }, - { 0x0eed, 0x11c1 }, - { 0x0eee, 0x11c2 }, - { 0x0eef, 0x316d }, - { 0x0ef0, 0x3171 }, - { 0x0ef1, 0x3178 }, - { 0x0ef2, 0x317f }, - { 0x0ef3, 0x3181 }, - { 0x0ef4, 0x3184 }, - { 0x0ef5, 0x3186 }, - { 0x0ef6, 0x318d }, - { 0x0ef7, 0x318e }, - { 0x0ef8, 0x11eb }, - { 0x0ef9, 0x11f0 }, - { 0x0efa, 0x11f9 }, - { 0x0eff, 0x20a9 }, - { 0x13a4, 0x20ac }, - { 0x13bc, 0x0152 }, - { 0x13bd, 0x0153 }, - { 0x13be, 0x0178 }, - { 0x20ac, 0x20ac }, - { 0xfe50, '`' }, - { 0xfe51, 0x00b4 }, - { 0xfe52, '^' }, - { 0xfe53, '~' }, - { 0xfe54, 0x00af }, - { 0xfe55, 0x02d8 }, - { 0xfe56, 0x02d9 }, - { 0xfe57, 0x00a8 }, - { 0xfe58, 0x02da }, - { 0xfe59, 0x02dd }, - { 0xfe5a, 0x02c7 }, - { 0xfe5b, 0x00b8 }, - { 0xfe5c, 0x02db }, - { 0xfe5d, 0x037a }, - { 0xfe5e, 0x309b }, - { 0xfe5f, 0x309c }, - { 0xfe63, '/' }, - { 0xfe64, 0x02bc }, - { 0xfe65, 0x02bd }, - { 0xfe66, 0x02f5 }, - { 0xfe67, 0x02f3 }, - { 0xfe68, 0x02cd }, - { 0xfe69, 0xa788 }, - { 0xfe6a, 0x02f7 }, - { 0xfe6e, ',' }, - { 0xfe6f, 0x00a4 }, - { 0xfe80, 'a' }, // XK_dead_a - { 0xfe81, 'A' }, // XK_dead_A - { 0xfe82, 'e' }, // XK_dead_e - { 0xfe83, 'E' }, // XK_dead_E - { 0xfe84, 'i' }, // XK_dead_i - { 0xfe85, 'I' }, // XK_dead_I - { 0xfe86, 'o' }, // XK_dead_o - { 0xfe87, 'O' }, // XK_dead_O - { 0xfe88, 'u' }, // XK_dead_u - { 0xfe89, 'U' }, // XK_dead_U - { 0xfe8a, 0x0259 }, - { 0xfe8b, 0x018f }, - { 0xfe8c, 0x00b5 }, - { 0xfe90, '_' }, - { 0xfe91, 0x02c8 }, - { 0xfe92, 0x02cc }, - { 0xff80 /*XKB_KEY_KP_Space*/, ' ' }, - { 0xff95 /*XKB_KEY_KP_7*/, 0x0037 }, - { 0xff96 /*XKB_KEY_KP_4*/, 0x0034 }, - { 0xff97 /*XKB_KEY_KP_8*/, 0x0038 }, - { 0xff98 /*XKB_KEY_KP_6*/, 0x0036 }, - { 0xff99 /*XKB_KEY_KP_2*/, 0x0032 }, - { 0xff9a /*XKB_KEY_KP_9*/, 0x0039 }, - { 0xff9b /*XKB_KEY_KP_3*/, 0x0033 }, - { 0xff9c /*XKB_KEY_KP_1*/, 0x0031 }, - { 0xff9d /*XKB_KEY_KP_5*/, 0x0035 }, - { 0xff9e /*XKB_KEY_KP_0*/, 0x0030 }, - { 0xffaa /*XKB_KEY_KP_Multiply*/, '*' }, - { 0xffab /*XKB_KEY_KP_Add*/, '+' }, - { 0xffac /*XKB_KEY_KP_Separator*/, ',' }, - { 0xffad /*XKB_KEY_KP_Subtract*/, '-' }, - { 0xffae /*XKB_KEY_KP_Decimal*/, '.' }, - { 0xffaf /*XKB_KEY_KP_Divide*/, '/' }, - { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 }, - { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 }, - { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 }, - { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 }, - { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 }, - { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 }, - { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 }, - { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 }, - { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 }, - { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 }, - { 0xffbd /*XKB_KEY_KP_Equal*/, '=' } -}; - - -////////////////////////////////////////////////////////////////////////// -////// GLFW internal API ////// -////////////////////////////////////////////////////////////////////////// - -// Convert XKB KeySym to Unicode -// -long _glfwKeySym2Unicode(unsigned int keysym) -{ - int min = 0; - int max = sizeof(keysymtab) / sizeof(struct codepair) - 1; - int mid; - - // First check for Latin-1 characters (1:1 mapping) - if ((keysym >= 0x0020 && keysym <= 0x007e) || - (keysym >= 0x00a0 && keysym <= 0x00ff)) - { - return keysym; - } - - // Also check for directly encoded 24-bit UCS characters - if ((keysym & 0xff000000) == 0x01000000) - return keysym & 0x00ffffff; - - // Binary search in table - while (max >= min) - { - mid = (min + max) / 2; - if (keysymtab[mid].keysym < keysym) - min = mid + 1; - else if (keysymtab[mid].keysym > keysym) - max = mid - 1; - else - return keysymtab[mid].ucs; - } - - // No matching Unicode value found - return -1; -} - diff --git a/src/lib/third_party/glfw/OLD/src/xkb_unicode.h b/src/lib/third_party/glfw/OLD/src/xkb_unicode.h deleted file mode 100644 index f95e14f1..00000000 --- a/src/lib/third_party/glfw/OLD/src/xkb_unicode.h +++ /dev/null @@ -1,28 +0,0 @@ -//======================================================================== -// GLFW 3.3 Linux - www.glfw.org -//------------------------------------------------------------------------ -// Copyright (c) 2014 Jonas Ådahl -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -long _glfwKeySym2Unicode(unsigned int keysym); - diff --git a/src/lib/third_party/glfw/OLD/tests/CMakeLists.txt b/src/lib/third_party/glfw/OLD/tests/CMakeLists.txt deleted file mode 100644 index 7078b005..00000000 --- a/src/lib/third_party/glfw/OLD/tests/CMakeLists.txt +++ /dev/null @@ -1,91 +0,0 @@ - -link_libraries(glfw) - -include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps") - -if (MATH_LIBRARY) - link_libraries("${MATH_LIBRARY}") -endif() - -if (MSVC) - add_definitions(-D_CRT_SECURE_NO_WARNINGS) -endif() - -set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" - "${GLFW_SOURCE_DIR}/deps/glad.c") -set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" - "${GLFW_SOURCE_DIR}/deps/getopt.c") -set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" - "${GLFW_SOURCE_DIR}/deps/tinycthread.c") - -add_executable(clipboard clipboard.c ${GETOPT} ${GLAD}) -add_executable(events events.c ${GETOPT} ${GLAD}) -add_executable(msaa msaa.c ${GETOPT} ${GLAD}) -add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD}) -add_executable(iconify iconify.c ${GETOPT} ${GLAD}) -add_executable(monitors monitors.c ${GETOPT} ${GLAD}) -add_executable(reopen reopen.c ${GLAD}) -add_executable(cursor cursor.c ${GLAD}) - -add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD}) -add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD}) -add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD}) -add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD}) -add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD}) -add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD}) -add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD}) -add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD}) -add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD}) -add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD}) -add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD}) - -target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}") -target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}") -if (RT_LIBRARY) - target_link_libraries(empty "${RT_LIBRARY}") - target_link_libraries(threads "${RT_LIBRARY}") -endif() - -set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing - threads timeout title windows) -set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen - cursor) - -if (VULKAN_FOUND) - add_executable(vulkan WIN32 vulkan.c ${ICON}) - target_include_directories(vulkan PRIVATE "${VULKAN_INCLUDE_DIR}") - if (GLFW_VULKAN_STATIC) - target_link_libraries(vulkan "${VULKAN_STATIC_LIBRARY}") - else() - target_link_libraries(vulkan "${VULKAN_LIBRARY}") - endif() - list(APPEND WINDOWS_BINARIES vulkan) -endif() - -set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES - FOLDER "GLFW3/Tests") - -if (MSVC) - # Tell MSVC to use main instead of WinMain for Windows subsystem executables - set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES - LINK_FLAGS "/ENTRY:mainCRTStartup") -endif() - -if (APPLE) - set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event") - set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma") - set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag") - set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks") - set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity") - set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") - set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") - set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout") - set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") - set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") - - set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES - MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} - MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} - MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") -endif() - diff --git a/src/lib/third_party/glfw/OLD/tests/clipboard.c b/src/lib/third_party/glfw/OLD/tests/clipboard.c deleted file mode 100644 index 90adc4b0..00000000 --- a/src/lib/third_party/glfw/OLD/tests/clipboard.c +++ /dev/null @@ -1,144 +0,0 @@ -//======================================================================== -// Clipboard test program -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This program is used to test the clipboard functionality. -// -//======================================================================== - -#include -#include - -#include -#include - -#include "getopt.h" - -#if defined(__APPLE__) - #define MODIFIER GLFW_MOD_SUPER -#else - #define MODIFIER GLFW_MOD_CONTROL -#endif - -static void usage(void) -{ - printf("Usage: clipboard [-h]\n"); -} - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - - case GLFW_KEY_V: - if (mods == MODIFIER) - { - const char* string; - - string = glfwGetClipboardString(NULL); - if (string) - printf("Clipboard contains \"%s\"\n", string); - else - printf("Clipboard does not contain a string\n"); - } - break; - - case GLFW_KEY_C: - if (mods == MODIFIER) - { - const char* string = "Hello GLFW World!"; - glfwSetClipboardString(NULL, string); - printf("Setting clipboard to \"%s\"\n", string); - } - break; - } -} - -int main(int argc, char** argv) -{ - int ch; - GLFWwindow* window; - - while ((ch = getopt(argc, argv, "h")) != -1) - { - switch (ch) - { - case 'h': - usage(); - exit(EXIT_SUCCESS); - - default: - usage(); - exit(EXIT_FAILURE); - } - } - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - { - fprintf(stderr, "Failed to initialize GLFW\n"); - exit(EXIT_FAILURE); - } - - window = glfwCreateWindow(200, 200, "Clipboard Test", NULL, NULL); - if (!window) - { - glfwTerminate(); - - fprintf(stderr, "Failed to open GLFW window\n"); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - glfwSetKeyCallback(window, key_callback); - - glClearColor(0.5f, 0.5f, 0.5f, 0); - - while (!glfwWindowShouldClose(window)) - { - glClear(GL_COLOR_BUFFER_BIT); - - glfwSwapBuffers(window); - glfwWaitEvents(); - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/cursor.c b/src/lib/third_party/glfw/OLD/tests/cursor.c deleted file mode 100644 index 4cc74ad5..00000000 --- a/src/lib/third_party/glfw/OLD/tests/cursor.c +++ /dev/null @@ -1,373 +0,0 @@ -//======================================================================== -// Cursor & input mode tests -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test provides an interface to the cursor image and cursor mode -// parts of the API. -// -// Custom cursor image generation by urraka. -// -//======================================================================== - -#include -#include - -#if defined(_MSC_VER) - // Make MS math.h define M_PI - #define _USE_MATH_DEFINES -#endif - -#include -#include -#include - -#include "linmath.h" - -#define CURSOR_FRAME_COUNT 60 - -static const char* vertex_shader_text = -"#version 110\n" -"uniform mat4 MVP;\n" -"attribute vec2 vPos;\n" -"void main()\n" -"{\n" -" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 110\n" -"void main()\n" -"{\n" -" gl_FragColor = vec4(1.0);\n" -"}\n"; - -static double cursor_x; -static double cursor_y; -static int swap_interval = 1; -static int wait_events = GLFW_TRUE; -static int animate_cursor = GLFW_FALSE; -static int track_cursor = GLFW_FALSE; -static GLFWcursor* standard_cursors[6]; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static float star(int x, int y, float t) -{ - const float c = 64 / 2.f; - - const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f); - const float k = 64 * 0.046875f * i; - - const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c)); - - const float salpha = 1.f - dist / c; - const float xalpha = (float) x == c ? c : k / (float) fabs(x - c); - const float yalpha = (float) y == c ? c : k / (float) fabs(y - c); - - return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha)); -} - -static GLFWcursor* create_cursor_frame(float t) -{ - int i = 0, x, y; - unsigned char buffer[64 * 64 * 4]; - const GLFWimage image = { 64, 64, buffer }; - - for (y = 0; y < image.width; y++) - { - for (x = 0; x < image.height; x++) - { - buffer[i++] = 255; - buffer[i++] = 255; - buffer[i++] = 255; - buffer[i++] = (unsigned char) (255 * star(x, y, t)); - } - } - - return glfwCreateCursor(&image, image.width / 2, image.height / 2); -} - -static void cursor_position_callback(GLFWwindow* window, double x, double y) -{ - printf("%0.3f: Cursor position: %f %f (%+f %+f)\n", - glfwGetTime(), - x, y, x - cursor_x, y - cursor_y); - - cursor_x = x; - cursor_y = y; -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_A: - { - animate_cursor = !animate_cursor; - if (!animate_cursor) - glfwSetCursor(window, NULL); - - break; - } - - case GLFW_KEY_ESCAPE: - { - if (glfwGetInputMode(window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED) - { - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - } - - /* FALLTHROUGH */ - } - - case GLFW_KEY_N: - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); - printf("(( cursor is normal ))\n"); - break; - - case GLFW_KEY_D: - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); - printf("(( cursor is disabled ))\n"); - break; - - case GLFW_KEY_H: - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); - printf("(( cursor is hidden ))\n"); - break; - - case GLFW_KEY_SPACE: - swap_interval = 1 - swap_interval; - printf("(( swap interval: %i ))\n", swap_interval); - glfwSwapInterval(swap_interval); - break; - - case GLFW_KEY_W: - wait_events = !wait_events; - printf("(( %sing for events ))\n", wait_events ? "wait" : "poll"); - break; - - case GLFW_KEY_T: - track_cursor = !track_cursor; - break; - - case GLFW_KEY_0: - glfwSetCursor(window, NULL); - break; - - case GLFW_KEY_1: - glfwSetCursor(window, standard_cursors[0]); - break; - - case GLFW_KEY_2: - glfwSetCursor(window, standard_cursors[1]); - break; - - case GLFW_KEY_3: - glfwSetCursor(window, standard_cursors[2]); - break; - - case GLFW_KEY_4: - glfwSetCursor(window, standard_cursors[3]); - break; - - case GLFW_KEY_5: - glfwSetCursor(window, standard_cursors[4]); - break; - - case GLFW_KEY_6: - glfwSetCursor(window, standard_cursors[5]); - break; - } -} - -int main(void) -{ - int i; - GLFWwindow* window; - GLFWcursor* star_cursors[CURSOR_FRAME_COUNT]; - GLFWcursor* current_frame = NULL; - GLuint vertex_buffer, vertex_shader, fragment_shader, program; - GLint mvp_location, vpos_location; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - for (i = 0; i < CURSOR_FRAME_COUNT; i++) - { - star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT); - if (!star_cursors[i]) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - } - - for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) - { - const int shapes[] = { - GLFW_ARROW_CURSOR, - GLFW_IBEAM_CURSOR, - GLFW_CROSSHAIR_CURSOR, - GLFW_HAND_CURSOR, - GLFW_HRESIZE_CURSOR, - GLFW_VRESIZE_CURSOR - }; - - standard_cursors[i] = glfwCreateStandardCursor(shapes[i]); - if (!standard_cursors[i]) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - } - - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - - window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - - glGenBuffers(1, &vertex_buffer); - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - - vertex_shader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); - glCompileShader(vertex_shader); - - fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); - glCompileShader(fragment_shader); - - program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - mvp_location = glGetUniformLocation(program, "MVP"); - vpos_location = glGetAttribLocation(program, "vPos"); - - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vec2), (void*) 0); - glUseProgram(program); - - glfwGetCursorPos(window, &cursor_x, &cursor_y); - printf("Cursor position: %f %f\n", cursor_x, cursor_y); - - glfwSetCursorPosCallback(window, cursor_position_callback); - glfwSetKeyCallback(window, key_callback); - - while (!glfwWindowShouldClose(window)) - { - glClear(GL_COLOR_BUFFER_BIT); - - if (track_cursor) - { - int wnd_width, wnd_height, fb_width, fb_height; - float scale; - vec2 vertices[4]; - mat4x4 mvp; - - glfwGetWindowSize(window, &wnd_width, &wnd_height); - glfwGetFramebufferSize(window, &fb_width, &fb_height); - - glViewport(0, 0, fb_width, fb_height); - - scale = (float) fb_width / (float) wnd_width; - vertices[0][0] = 0.f; - vertices[0][1] = (float) (fb_height - cursor_y * scale); - vertices[1][0] = (float) fb_width; - vertices[1][1] = (float) (fb_height - cursor_y * scale); - vertices[2][0] = (float) (cursor_x * scale); - vertices[2][1] = 0.f; - vertices[3][0] = (float) (cursor_x * scale); - vertices[3][1] = (float) fb_height; - - glBufferData(GL_ARRAY_BUFFER, - sizeof(vertices), - vertices, - GL_STREAM_DRAW); - - mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f); - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - - glDrawArrays(GL_LINES, 0, 4); - } - - glfwSwapBuffers(window); - - if (animate_cursor) - { - const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT; - if (current_frame != star_cursors[i]) - { - glfwSetCursor(window, star_cursors[i]); - current_frame = star_cursors[i]; - } - } - else - current_frame = NULL; - - if (wait_events) - { - if (animate_cursor) - glfwWaitEventsTimeout(1.0 / 30.0); - else - glfwWaitEvents(); - } - else - glfwPollEvents(); - - // Workaround for an issue with msvcrt and mintty - fflush(stdout); - } - - glfwDestroyWindow(window); - - for (i = 0; i < CURSOR_FRAME_COUNT; i++) - glfwDestroyCursor(star_cursors[i]); - - for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) - glfwDestroyCursor(standard_cursors[i]); - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/empty.c b/src/lib/third_party/glfw/OLD/tests/empty.c deleted file mode 100644 index e51cecbb..00000000 --- a/src/lib/third_party/glfw/OLD/tests/empty.c +++ /dev/null @@ -1,131 +0,0 @@ -//======================================================================== -// Empty event test -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test is intended to verify that posting of empty events works -// -//======================================================================== - -#include "tinycthread.h" - -#include -#include - -#include -#include -#include - -static volatile int running = GLFW_TRUE; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static int thread_main(void* data) -{ - struct timespec time; - - while (running) - { - clock_gettime(CLOCK_REALTIME, &time); - time.tv_sec += 1; - thrd_sleep(&time, NULL); - - glfwPostEmptyEvent(); - } - - return 0; -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} - -static float nrand(void) -{ - return (float) rand() / (float) RAND_MAX; -} - -int main(void) -{ - int result; - thrd_t thread; - GLFWwindow* window; - - srand((unsigned int) time(NULL)); - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSetKeyCallback(window, key_callback); - - if (thrd_create(&thread, thread_main, NULL) != thrd_success) - { - fprintf(stderr, "Failed to create secondary thread\n"); - - glfwTerminate(); - exit(EXIT_FAILURE); - } - - while (running) - { - int width, height; - float r = nrand(), g = nrand(), b = nrand(); - float l = (float) sqrt(r * r + g * g + b * b); - - glfwGetFramebufferSize(window, &width, &height); - - glViewport(0, 0, width, height); - glClearColor(r / l, g / l, b / l, 1.f); - glClear(GL_COLOR_BUFFER_BIT); - glfwSwapBuffers(window); - - glfwWaitEvents(); - - if (glfwWindowShouldClose(window)) - running = GLFW_FALSE; - } - - glfwHideWindow(window); - thrd_join(thread, &result); - glfwDestroyWindow(window); - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/events.c b/src/lib/third_party/glfw/OLD/tests/events.c deleted file mode 100644 index 9a0144d7..00000000 --- a/src/lib/third_party/glfw/OLD/tests/events.c +++ /dev/null @@ -1,650 +0,0 @@ -//======================================================================== -// Event linter (event spewer) -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test hooks every available callback and outputs their arguments -// -// Log messages go to stdout, error messages to stderr -// -// Every event also gets a (sequential) number to aid discussion of logs -// -//======================================================================== - -#include -#include - -#include -#include -#include -#include -#include - -#include "getopt.h" - -// Event index -static unsigned int counter = 0; - -typedef struct -{ - GLFWwindow* window; - int number; - int closeable; -} Slot; - -static void usage(void) -{ - printf("Usage: events [-f] [-h] [-n WINDOWS]\n"); - printf("Options:\n"); - printf(" -f use full screen\n"); - printf(" -h show this help\n"); - printf(" -n the number of windows to create\n"); -} - -static const char* get_key_name(int key) -{ - switch (key) - { - // Printable keys - case GLFW_KEY_A: return "A"; - case GLFW_KEY_B: return "B"; - case GLFW_KEY_C: return "C"; - case GLFW_KEY_D: return "D"; - case GLFW_KEY_E: return "E"; - case GLFW_KEY_F: return "F"; - case GLFW_KEY_G: return "G"; - case GLFW_KEY_H: return "H"; - case GLFW_KEY_I: return "I"; - case GLFW_KEY_J: return "J"; - case GLFW_KEY_K: return "K"; - case GLFW_KEY_L: return "L"; - case GLFW_KEY_M: return "M"; - case GLFW_KEY_N: return "N"; - case GLFW_KEY_O: return "O"; - case GLFW_KEY_P: return "P"; - case GLFW_KEY_Q: return "Q"; - case GLFW_KEY_R: return "R"; - case GLFW_KEY_S: return "S"; - case GLFW_KEY_T: return "T"; - case GLFW_KEY_U: return "U"; - case GLFW_KEY_V: return "V"; - case GLFW_KEY_W: return "W"; - case GLFW_KEY_X: return "X"; - case GLFW_KEY_Y: return "Y"; - case GLFW_KEY_Z: return "Z"; - case GLFW_KEY_1: return "1"; - case GLFW_KEY_2: return "2"; - case GLFW_KEY_3: return "3"; - case GLFW_KEY_4: return "4"; - case GLFW_KEY_5: return "5"; - case GLFW_KEY_6: return "6"; - case GLFW_KEY_7: return "7"; - case GLFW_KEY_8: return "8"; - case GLFW_KEY_9: return "9"; - case GLFW_KEY_0: return "0"; - case GLFW_KEY_SPACE: return "SPACE"; - case GLFW_KEY_MINUS: return "MINUS"; - case GLFW_KEY_EQUAL: return "EQUAL"; - case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET"; - case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET"; - case GLFW_KEY_BACKSLASH: return "BACKSLASH"; - case GLFW_KEY_SEMICOLON: return "SEMICOLON"; - case GLFW_KEY_APOSTROPHE: return "APOSTROPHE"; - case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT"; - case GLFW_KEY_COMMA: return "COMMA"; - case GLFW_KEY_PERIOD: return "PERIOD"; - case GLFW_KEY_SLASH: return "SLASH"; - case GLFW_KEY_WORLD_1: return "WORLD 1"; - case GLFW_KEY_WORLD_2: return "WORLD 2"; - - // Function keys - case GLFW_KEY_ESCAPE: return "ESCAPE"; - case GLFW_KEY_F1: return "F1"; - case GLFW_KEY_F2: return "F2"; - case GLFW_KEY_F3: return "F3"; - case GLFW_KEY_F4: return "F4"; - case GLFW_KEY_F5: return "F5"; - case GLFW_KEY_F6: return "F6"; - case GLFW_KEY_F7: return "F7"; - case GLFW_KEY_F8: return "F8"; - case GLFW_KEY_F9: return "F9"; - case GLFW_KEY_F10: return "F10"; - case GLFW_KEY_F11: return "F11"; - case GLFW_KEY_F12: return "F12"; - case GLFW_KEY_F13: return "F13"; - case GLFW_KEY_F14: return "F14"; - case GLFW_KEY_F15: return "F15"; - case GLFW_KEY_F16: return "F16"; - case GLFW_KEY_F17: return "F17"; - case GLFW_KEY_F18: return "F18"; - case GLFW_KEY_F19: return "F19"; - case GLFW_KEY_F20: return "F20"; - case GLFW_KEY_F21: return "F21"; - case GLFW_KEY_F22: return "F22"; - case GLFW_KEY_F23: return "F23"; - case GLFW_KEY_F24: return "F24"; - case GLFW_KEY_F25: return "F25"; - case GLFW_KEY_UP: return "UP"; - case GLFW_KEY_DOWN: return "DOWN"; - case GLFW_KEY_LEFT: return "LEFT"; - case GLFW_KEY_RIGHT: return "RIGHT"; - case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT"; - case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT"; - case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL"; - case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL"; - case GLFW_KEY_LEFT_ALT: return "LEFT ALT"; - case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT"; - case GLFW_KEY_TAB: return "TAB"; - case GLFW_KEY_ENTER: return "ENTER"; - case GLFW_KEY_BACKSPACE: return "BACKSPACE"; - case GLFW_KEY_INSERT: return "INSERT"; - case GLFW_KEY_DELETE: return "DELETE"; - case GLFW_KEY_PAGE_UP: return "PAGE UP"; - case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN"; - case GLFW_KEY_HOME: return "HOME"; - case GLFW_KEY_END: return "END"; - case GLFW_KEY_KP_0: return "KEYPAD 0"; - case GLFW_KEY_KP_1: return "KEYPAD 1"; - case GLFW_KEY_KP_2: return "KEYPAD 2"; - case GLFW_KEY_KP_3: return "KEYPAD 3"; - case GLFW_KEY_KP_4: return "KEYPAD 4"; - case GLFW_KEY_KP_5: return "KEYPAD 5"; - case GLFW_KEY_KP_6: return "KEYPAD 6"; - case GLFW_KEY_KP_7: return "KEYPAD 7"; - case GLFW_KEY_KP_8: return "KEYPAD 8"; - case GLFW_KEY_KP_9: return "KEYPAD 9"; - case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE"; - case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY"; - case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT"; - case GLFW_KEY_KP_ADD: return "KEYPAD ADD"; - case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL"; - case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL"; - case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER"; - case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN"; - case GLFW_KEY_NUM_LOCK: return "NUM LOCK"; - case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK"; - case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK"; - case GLFW_KEY_PAUSE: return "PAUSE"; - case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER"; - case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER"; - case GLFW_KEY_MENU: return "MENU"; - - default: return "UNKNOWN"; - } -} - -static const char* get_action_name(int action) -{ - switch (action) - { - case GLFW_PRESS: - return "pressed"; - case GLFW_RELEASE: - return "released"; - case GLFW_REPEAT: - return "repeated"; - } - - return "caused unknown action"; -} - -static const char* get_button_name(int button) -{ - switch (button) - { - case GLFW_MOUSE_BUTTON_LEFT: - return "left"; - case GLFW_MOUSE_BUTTON_RIGHT: - return "right"; - case GLFW_MOUSE_BUTTON_MIDDLE: - return "middle"; - default: - { - static char name[16]; - snprintf(name, sizeof(name), "%i", button); - return name; - } - } -} - -static const char* get_mods_name(int mods) -{ - static char name[512]; - - if (mods == 0) - return " no mods"; - - name[0] = '\0'; - - if (mods & GLFW_MOD_SHIFT) - strcat(name, " shift"); - if (mods & GLFW_MOD_CONTROL) - strcat(name, " control"); - if (mods & GLFW_MOD_ALT) - strcat(name, " alt"); - if (mods & GLFW_MOD_SUPER) - strcat(name, " super"); - if (mods & GLFW_MOD_CAPS_LOCK) - strcat(name, " capslock-on"); - if (mods & GLFW_MOD_NUM_LOCK) - strcat(name, " numlock-on"); - - return name; -} - -static const char* get_character_string(int codepoint) -{ - // This assumes UTF-8, which is stupid - static char result[6 + 1]; - - int length = wctomb(result, codepoint); - if (length == -1) - length = 0; - - result[length] = '\0'; - return result; -} - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void window_pos_callback(GLFWwindow* window, int x, int y) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Window position: %i %i\n", - counter++, slot->number, glfwGetTime(), x, y); -} - -static void window_size_callback(GLFWwindow* window, int width, int height) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Window size: %i %i\n", - counter++, slot->number, glfwGetTime(), width, height); -} - -static void framebuffer_size_callback(GLFWwindow* window, int width, int height) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n", - counter++, slot->number, glfwGetTime(), width, height); -} - -static void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Window content scale: %0.3f %0.3f\n", - counter++, slot->number, glfwGetTime(), xscale, yscale); -} - -static void window_close_callback(GLFWwindow* window) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Window close\n", - counter++, slot->number, glfwGetTime()); - - glfwSetWindowShouldClose(window, slot->closeable); -} - -static void window_refresh_callback(GLFWwindow* window) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Window refresh\n", - counter++, slot->number, glfwGetTime()); - - glfwMakeContextCurrent(window); - glClear(GL_COLOR_BUFFER_BIT); - glfwSwapBuffers(window); -} - -static void window_focus_callback(GLFWwindow* window, int focused) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Window %s\n", - counter++, slot->number, glfwGetTime(), - focused ? "focused" : "defocused"); -} - -static void window_iconify_callback(GLFWwindow* window, int iconified) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Window was %s\n", - counter++, slot->number, glfwGetTime(), - iconified ? "iconified" : "uniconified"); -} - -static void window_maximize_callback(GLFWwindow* window, int maximized) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Window was %s\n", - counter++, slot->number, glfwGetTime(), - maximized ? "maximized" : "unmaximized"); -} - -static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n", - counter++, slot->number, glfwGetTime(), button, - get_button_name(button), - get_mods_name(mods), - get_action_name(action)); -} - -static void cursor_position_callback(GLFWwindow* window, double x, double y) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Cursor position: %f %f\n", - counter++, slot->number, glfwGetTime(), x, y); -} - -static void cursor_enter_callback(GLFWwindow* window, int entered) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Cursor %s window\n", - counter++, slot->number, glfwGetTime(), - entered ? "entered" : "left"); -} - -static void scroll_callback(GLFWwindow* window, double x, double y) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n", - counter++, slot->number, glfwGetTime(), x, y); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - Slot* slot = glfwGetWindowUserPointer(window); - const char* name = glfwGetKeyName(key, scancode); - - if (name) - { - printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n", - counter++, slot->number, glfwGetTime(), key, scancode, - get_key_name(key), - name, - get_mods_name(mods), - get_action_name(action)); - } - else - { - printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n", - counter++, slot->number, glfwGetTime(), key, scancode, - get_key_name(key), - get_mods_name(mods), - get_action_name(action)); - } - - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_C: - { - slot->closeable = !slot->closeable; - - printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled"); - break; - } - - case GLFW_KEY_L: - { - const int state = glfwGetInputMode(window, GLFW_LOCK_KEY_MODS); - glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, !state); - - printf("(( lock key mods %s ))\n", !state ? "enabled" : "disabled"); - break; - } - } -} - -static void char_callback(GLFWwindow* window, unsigned int codepoint) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n", - counter++, slot->number, glfwGetTime(), codepoint, - get_character_string(codepoint)); -} - -static void char_mods_callback(GLFWwindow* window, unsigned int codepoint, int mods) -{ - Slot* slot = glfwGetWindowUserPointer(window); - printf("%08x to %i at %0.3f: Character 0x%08x (%s) with modifiers (with%s) input\n", - counter++, slot->number, glfwGetTime(), codepoint, - get_character_string(codepoint), - get_mods_name(mods)); -} - -static void drop_callback(GLFWwindow* window, int count, const char** paths) -{ - int i; - Slot* slot = glfwGetWindowUserPointer(window); - - printf("%08x to %i at %0.3f: Drop input\n", - counter++, slot->number, glfwGetTime()); - - for (i = 0; i < count; i++) - printf(" %i: \"%s\"\n", i, paths[i]); -} - -static void monitor_callback(GLFWmonitor* monitor, int event) -{ - if (event == GLFW_CONNECTED) - { - int x, y, widthMM, heightMM; - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - - glfwGetMonitorPos(monitor, &x, &y); - glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); - - printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n", - counter++, - glfwGetTime(), - glfwGetMonitorName(monitor), - mode->width, mode->height, - x, y, - widthMM, heightMM); - } - else if (event == GLFW_DISCONNECTED) - { - printf("%08x at %0.3f: Monitor %s was disconnected\n", - counter++, - glfwGetTime(), - glfwGetMonitorName(monitor)); - } -} - -static void joystick_callback(int jid, int event) -{ - if (event == GLFW_CONNECTED) - { - int axisCount, buttonCount, hatCount; - - glfwGetJoystickAxes(jid, &axisCount); - glfwGetJoystickButtons(jid, &buttonCount); - glfwGetJoystickHats(jid, &hatCount); - - printf("%08x at %0.3f: Joystick %i (%s) was connected with %i axes, %i buttons, and %i hats\n", - counter++, glfwGetTime(), - jid, - glfwGetJoystickName(jid), - axisCount, - buttonCount, - hatCount); - } - else - { - printf("%08x at %0.3f: Joystick %i was disconnected\n", - counter++, glfwGetTime(), jid); - } -} - -int main(int argc, char** argv) -{ - Slot* slots; - GLFWmonitor* monitor = NULL; - int ch, i, width, height, count = 1; - - setlocale(LC_ALL, ""); - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - printf("Library initialized\n"); - - glfwSetMonitorCallback(monitor_callback); - glfwSetJoystickCallback(joystick_callback); - - while ((ch = getopt(argc, argv, "hfn:")) != -1) - { - switch (ch) - { - case 'h': - usage(); - exit(EXIT_SUCCESS); - - case 'f': - monitor = glfwGetPrimaryMonitor(); - break; - - case 'n': - count = (int) strtol(optarg, NULL, 10); - break; - - default: - usage(); - exit(EXIT_FAILURE); - } - } - - if (monitor) - { - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - - glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); - glfwWindowHint(GLFW_RED_BITS, mode->redBits); - glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); - glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); - - width = mode->width; - height = mode->height; - } - else - { - width = 640; - height = 480; - } - - if (!count) - { - fprintf(stderr, "Invalid user\n"); - exit(EXIT_FAILURE); - } - - slots = calloc(count, sizeof(Slot)); - - for (i = 0; i < count; i++) - { - char title[128]; - - slots[i].closeable = GLFW_TRUE; - slots[i].number = i + 1; - - snprintf(title, sizeof(title), "Event Linter (Window %i)", slots[i].number); - - if (monitor) - { - printf("Creating full screen window %i (%ix%i on %s)\n", - slots[i].number, - width, height, - glfwGetMonitorName(monitor)); - } - else - { - printf("Creating windowed mode window %i (%ix%i)\n", - slots[i].number, - width, height); - } - - slots[i].window = glfwCreateWindow(width, height, title, monitor, NULL); - if (!slots[i].window) - { - free(slots); - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwSetWindowUserPointer(slots[i].window, slots + i); - - glfwSetWindowPosCallback(slots[i].window, window_pos_callback); - glfwSetWindowSizeCallback(slots[i].window, window_size_callback); - glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback); - glfwSetWindowContentScaleCallback(slots[i].window, window_content_scale_callback); - glfwSetWindowCloseCallback(slots[i].window, window_close_callback); - glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback); - glfwSetWindowFocusCallback(slots[i].window, window_focus_callback); - glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback); - glfwSetWindowMaximizeCallback(slots[i].window, window_maximize_callback); - glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback); - glfwSetCursorPosCallback(slots[i].window, cursor_position_callback); - glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback); - glfwSetScrollCallback(slots[i].window, scroll_callback); - glfwSetKeyCallback(slots[i].window, key_callback); - glfwSetCharCallback(slots[i].window, char_callback); - glfwSetCharModsCallback(slots[i].window, char_mods_callback); - glfwSetDropCallback(slots[i].window, drop_callback); - - glfwMakeContextCurrent(slots[i].window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - } - - printf("Main loop starting\n"); - - for (;;) - { - for (i = 0; i < count; i++) - { - if (glfwWindowShouldClose(slots[i].window)) - break; - } - - if (i < count) - break; - - glfwWaitEvents(); - - // Workaround for an issue with msvcrt and mintty - fflush(stdout); - } - - free(slots); - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/gamma.c b/src/lib/third_party/glfw/OLD/tests/gamma.c deleted file mode 100644 index 6fca690d..00000000 --- a/src/lib/third_party/glfw/OLD/tests/gamma.c +++ /dev/null @@ -1,176 +0,0 @@ -//======================================================================== -// Gamma correction test program -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This program is used to test the gamma correction functionality for -// both full screen and windowed mode windows -// -//======================================================================== - -#include -#include - -#define NK_IMPLEMENTATION -#define NK_INCLUDE_FIXED_TYPES -#define NK_INCLUDE_FONT_BAKING -#define NK_INCLUDE_DEFAULT_FONT -#define NK_INCLUDE_DEFAULT_ALLOCATOR -#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT -#define NK_INCLUDE_STANDARD_VARARGS -#define NK_BUTTON_TRIGGER_ON_RELEASE -#include - -#define NK_GLFW_GL2_IMPLEMENTATION -#include - -#include -#include -#include - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} - -static void chart_ramp_array(struct nk_context* nk, - struct nk_color color, - int count, unsigned short int* values) -{ - if (nk_chart_begin_colored(nk, NK_CHART_LINES, - color, nk_rgb(255, 255, 255), - count, 0, 65535)) - { - int i; - for (i = 0; i < count; i++) - { - char buffer[1024]; - if (nk_chart_push(nk, values[i])) - { - snprintf(buffer, sizeof(buffer), "#%u: %u (%0.5f) ", - i, values[i], values[i] / 65535.f); - nk_tooltip(nk, buffer); - } - } - - nk_chart_end(nk); - } -} - -int main(int argc, char** argv) -{ - GLFWmonitor* monitor = NULL; - GLFWwindow* window; - GLFWgammaramp orig_ramp; - struct nk_context* nk; - struct nk_font_atlas* atlas; - float gamma_value = 1.f; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - monitor = glfwGetPrimaryMonitor(); - - window = glfwCreateWindow(800, 400, "Gamma Test", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - { - const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); - const size_t array_size = ramp->size * sizeof(short); - orig_ramp.size = ramp->size; - orig_ramp.red = malloc(array_size); - orig_ramp.green = malloc(array_size); - orig_ramp.blue = malloc(array_size); - memcpy(orig_ramp.red, ramp->red, array_size); - memcpy(orig_ramp.green, ramp->green, array_size); - memcpy(orig_ramp.blue, ramp->blue, array_size); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS); - nk_glfw3_font_stash_begin(&atlas); - nk_glfw3_font_stash_end(); - - glfwSetKeyCallback(window, key_callback); - - while (!glfwWindowShouldClose(window)) - { - int width, height; - struct nk_rect area; - - glfwGetWindowSize(window, &width, &height); - area = nk_rect(0.f, 0.f, (float) width, (float) height); - nk_window_set_bounds(nk, "", area); - - glClear(GL_COLOR_BUFFER_BIT); - nk_glfw3_new_frame(); - if (nk_begin(nk, "", area, 0)) - { - const GLFWgammaramp* ramp; - - nk_layout_row_dynamic(nk, 30, 3); - if (nk_slider_float(nk, 0.1f, &gamma_value, 5.f, 0.1f)) - glfwSetGamma(monitor, gamma_value); - nk_labelf(nk, NK_TEXT_LEFT, "%0.1f", gamma_value); - if (nk_button_label(nk, "Revert")) - glfwSetGammaRamp(monitor, &orig_ramp); - - ramp = glfwGetGammaRamp(monitor); - - nk_layout_row_dynamic(nk, height - 60.f, 3); - chart_ramp_array(nk, nk_rgb(255, 0, 0), ramp->size, ramp->red); - chart_ramp_array(nk, nk_rgb(0, 255, 0), ramp->size, ramp->green); - chart_ramp_array(nk, nk_rgb(0, 0, 255), ramp->size, ramp->blue); - } - - nk_end(nk); - nk_glfw3_render(NK_ANTI_ALIASING_ON); - - glfwSwapBuffers(window); - glfwWaitEventsTimeout(1.0); - } - - free(orig_ramp.red); - free(orig_ramp.green); - free(orig_ramp.blue); - - nk_glfw3_shutdown(); - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/glfwinfo.c b/src/lib/third_party/glfw/OLD/tests/glfwinfo.c deleted file mode 100644 index da2e56ec..00000000 --- a/src/lib/third_party/glfw/OLD/tests/glfwinfo.c +++ /dev/null @@ -1,910 +0,0 @@ -//======================================================================== -// Context creation and information tool -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#define VK_NO_PROTOTYPES -#include -#include -#include - -#include -#include -#include - -#include "getopt.h" - -#ifdef _MSC_VER -#define strcasecmp(x, y) _stricmp(x, y) -#endif - -#define API_NAME_OPENGL "gl" -#define API_NAME_OPENGL_ES "es" - -#define API_NAME_NATIVE "native" -#define API_NAME_EGL "egl" -#define API_NAME_OSMESA "osmesa" - -#define PROFILE_NAME_CORE "core" -#define PROFILE_NAME_COMPAT "compat" - -#define STRATEGY_NAME_NONE "none" -#define STRATEGY_NAME_LOSE "lose" - -#define BEHAVIOR_NAME_NONE "none" -#define BEHAVIOR_NAME_FLUSH "flush" - -static void usage(void) -{ - printf("Usage: glfwinfo [OPTION]...\n"); - printf("Options:\n"); - printf(" -a, --client-api=API the client API to use (" - API_NAME_OPENGL " or " - API_NAME_OPENGL_ES ")\n"); - printf(" -b, --behavior=BEHAVIOR the release behavior to use (" - BEHAVIOR_NAME_NONE " or " - BEHAVIOR_NAME_FLUSH ")\n"); - printf(" -c, --context-api=API the context creation API to use (" - API_NAME_NATIVE " or " - API_NAME_EGL " or " - API_NAME_OSMESA ")\n"); - printf(" -d, --debug request a debug context\n"); - printf(" -f, --forward require a forward-compatible context\n"); - printf(" -h, --help show this help\n"); - printf(" -l, --list-extensions list all Vulkan and client API extensions\n"); - printf(" --list-layers list all Vulkan layers\n"); - printf(" -m, --major=MAJOR the major number of the required " - "client API version\n"); - printf(" -n, --minor=MINOR the minor number of the required " - "client API version\n"); - printf(" -p, --profile=PROFILE the OpenGL profile to use (" - PROFILE_NAME_CORE " or " - PROFILE_NAME_COMPAT ")\n"); - printf(" -s, --robustness=STRATEGY the robustness strategy to use (" - STRATEGY_NAME_NONE " or " - STRATEGY_NAME_LOSE ")\n"); - printf(" -v, --version print version information\n"); - printf(" --red-bits=N the number of red bits to request\n"); - printf(" --green-bits=N the number of green bits to request\n"); - printf(" --blue-bits=N the number of blue bits to request\n"); - printf(" --alpha-bits=N the number of alpha bits to request\n"); - printf(" --depth-bits=N the number of depth bits to request\n"); - printf(" --stencil-bits=N the number of stencil bits to request\n"); - printf(" --accum-red-bits=N the number of red bits to request\n"); - printf(" --accum-green-bits=N the number of green bits to request\n"); - printf(" --accum-blue-bits=N the number of blue bits to request\n"); - printf(" --accum-alpha-bits=N the number of alpha bits to request\n"); - printf(" --aux-buffers=N the number of aux buffers to request\n"); - printf(" --samples=N the number of MSAA samples to request\n"); - printf(" --stereo request stereo rendering\n"); - printf(" --srgb request an sRGB capable framebuffer\n"); - printf(" --singlebuffer request single-buffering\n"); - printf(" --no-error request a context that does not emit errors\n"); -} - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static const char* get_device_type_name(VkPhysicalDeviceType type) -{ - if (type == VK_PHYSICAL_DEVICE_TYPE_OTHER) - return "other"; - else if (type == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) - return "integrated GPU"; - else if (type == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) - return "discrete GPU"; - else if (type == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU) - return "virtual GPU"; - else if (type == VK_PHYSICAL_DEVICE_TYPE_CPU) - return "CPU"; - - return "unknown"; -} - -static const char* get_api_name(int api) -{ - if (api == GLFW_OPENGL_API) - return "OpenGL"; - else if (api == GLFW_OPENGL_ES_API) - return "OpenGL ES"; - - return "Unknown API"; -} - -static const char* get_profile_name_gl(GLint mask) -{ - if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) - return PROFILE_NAME_COMPAT; - if (mask & GL_CONTEXT_CORE_PROFILE_BIT) - return PROFILE_NAME_CORE; - - return "unknown"; -} - -static const char* get_profile_name_glfw(int profile) -{ - if (profile == GLFW_OPENGL_COMPAT_PROFILE) - return PROFILE_NAME_COMPAT; - if (profile == GLFW_OPENGL_CORE_PROFILE) - return PROFILE_NAME_CORE; - - return "unknown"; -} - -static const char* get_strategy_name_gl(GLint strategy) -{ - if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) - return STRATEGY_NAME_LOSE; - if (strategy == GL_NO_RESET_NOTIFICATION_ARB) - return STRATEGY_NAME_NONE; - - return "unknown"; -} - -static const char* get_strategy_name_glfw(int strategy) -{ - if (strategy == GLFW_LOSE_CONTEXT_ON_RESET) - return STRATEGY_NAME_LOSE; - if (strategy == GLFW_NO_RESET_NOTIFICATION) - return STRATEGY_NAME_NONE; - - return "unknown"; -} - -static void list_context_extensions(int client, int major, int minor) -{ - int i; - GLint count; - const GLubyte* extensions; - - printf("%s context extensions:\n", get_api_name(client)); - - if (client == GLFW_OPENGL_API && major > 2) - { - glGetIntegerv(GL_NUM_EXTENSIONS, &count); - - for (i = 0; i < count; i++) - printf(" %s\n", (const char*) glGetStringi(GL_EXTENSIONS, i)); - } - else - { - extensions = glGetString(GL_EXTENSIONS); - while (*extensions != '\0') - { - putchar(' '); - - while (*extensions != '\0' && *extensions != ' ') - { - putchar(*extensions); - extensions++; - } - - while (*extensions == ' ') - extensions++; - - putchar('\n'); - } - } -} - -static void list_vulkan_instance_extensions(void) -{ - uint32_t i, ep_count = 0; - VkExtensionProperties* ep; - PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties = - (PFN_vkEnumerateInstanceExtensionProperties) - glfwGetInstanceProcAddress(NULL, "vkEnumerateInstanceExtensionProperties"); - - printf("Vulkan instance extensions:\n"); - - if (vkEnumerateInstanceExtensionProperties(NULL, &ep_count, NULL) != VK_SUCCESS) - return; - - ep = calloc(ep_count, sizeof(VkExtensionProperties)); - - if (vkEnumerateInstanceExtensionProperties(NULL, &ep_count, ep) != VK_SUCCESS) - { - free(ep); - return; - } - - for (i = 0; i < ep_count; i++) - printf(" %s (v%u)\n", ep[i].extensionName, ep[i].specVersion); - - free(ep); -} - -static void list_vulkan_instance_layers(void) -{ - uint32_t i, lp_count = 0; - VkLayerProperties* lp; - PFN_vkEnumerateInstanceLayerProperties vkEnumerateInstanceLayerProperties = - (PFN_vkEnumerateInstanceLayerProperties) - glfwGetInstanceProcAddress(NULL, "vkEnumerateInstanceLayerProperties"); - - printf("Vulkan instance layers:\n"); - - if (vkEnumerateInstanceLayerProperties(&lp_count, NULL) != VK_SUCCESS) - return; - - lp = calloc(lp_count, sizeof(VkLayerProperties)); - - if (vkEnumerateInstanceLayerProperties(&lp_count, lp) != VK_SUCCESS) - { - free(lp); - return; - } - - for (i = 0; i < lp_count; i++) - { - printf(" %s (v%u) \"%s\"\n", - lp[i].layerName, - lp[i].specVersion >> 22, - lp[i].description); - } - - free(lp); -} - -static void list_vulkan_device_extensions(VkInstance instance, VkPhysicalDevice device) -{ - uint32_t i, ep_count; - VkExtensionProperties* ep; - PFN_vkEnumerateDeviceExtensionProperties vkEnumerateDeviceExtensionProperties = - (PFN_vkEnumerateDeviceExtensionProperties) - glfwGetInstanceProcAddress(instance, "vkEnumerateDeviceExtensionProperties"); - - printf("Vulkan device extensions:\n"); - - if (vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, NULL) != VK_SUCCESS) - return; - - ep = calloc(ep_count, sizeof(VkExtensionProperties)); - - if (vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, ep) != VK_SUCCESS) - { - free(ep); - return; - } - - for (i = 0; i < ep_count; i++) - printf(" %s (v%u)\n", ep[i].extensionName, ep[i].specVersion); - - free(ep); -} - -static void list_vulkan_device_layers(VkInstance instance, VkPhysicalDevice device) -{ - uint32_t i, lp_count; - VkLayerProperties* lp; - PFN_vkEnumerateDeviceLayerProperties vkEnumerateDeviceLayerProperties = - (PFN_vkEnumerateDeviceLayerProperties) - glfwGetInstanceProcAddress(instance, "vkEnumerateDeviceLayerProperties"); - - printf("Vulkan device layers:\n"); - - if (vkEnumerateDeviceLayerProperties(device, &lp_count, NULL) != VK_SUCCESS) - return; - - lp = calloc(lp_count, sizeof(VkLayerProperties)); - - if (vkEnumerateDeviceLayerProperties(device, &lp_count, lp) != VK_SUCCESS) - { - free(lp); - return; - } - - for (i = 0; i < lp_count; i++) - { - printf(" %s (v%u) \"%s\"\n", - lp[i].layerName, - lp[i].specVersion >> 22, - lp[i].description); - } - - free(lp); -} - -static int valid_version(void) -{ - int major, minor, revision; - glfwGetVersion(&major, &minor, &revision); - - if (major != GLFW_VERSION_MAJOR) - { - printf("*** ERROR: GLFW major version mismatch! ***\n"); - return GLFW_FALSE; - } - - if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION) - printf("*** WARNING: GLFW version mismatch! ***\n"); - - return GLFW_TRUE; -} - -static void print_version(void) -{ - int major, minor, revision; - glfwGetVersion(&major, &minor, &revision); - - printf("GLFW header version: %u.%u.%u\n", - GLFW_VERSION_MAJOR, - GLFW_VERSION_MINOR, - GLFW_VERSION_REVISION); - printf("GLFW library version: %u.%u.%u\n", major, minor, revision); - printf("GLFW library version string: \"%s\"\n", glfwGetVersionString()); -} - -int main(int argc, char** argv) -{ - int ch, client, major, minor, revision, profile; - GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits; - int list_extensions = GLFW_FALSE, list_layers = GLFW_FALSE; - GLenum error; - GLFWwindow* window; - - enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG, FORWARD, HELP, EXTENSIONS, LAYERS, - MAJOR, MINOR, PROFILE, ROBUSTNESS, VERSION, - REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS, - ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS, - AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY }; - const struct option options[] = - { - { "behavior", 1, NULL, BEHAVIOR }, - { "client-api", 1, NULL, CLIENT }, - { "context-api", 1, NULL, CONTEXT }, - { "debug", 0, NULL, DEBUG }, - { "forward", 0, NULL, FORWARD }, - { "help", 0, NULL, HELP }, - { "list-extensions", 0, NULL, EXTENSIONS }, - { "list-layers", 0, NULL, LAYERS }, - { "major", 1, NULL, MAJOR }, - { "minor", 1, NULL, MINOR }, - { "profile", 1, NULL, PROFILE }, - { "robustness", 1, NULL, ROBUSTNESS }, - { "version", 0, NULL, VERSION }, - { "red-bits", 1, NULL, REDBITS }, - { "green-bits", 1, NULL, GREENBITS }, - { "blue-bits", 1, NULL, BLUEBITS }, - { "alpha-bits", 1, NULL, ALPHABITS }, - { "depth-bits", 1, NULL, DEPTHBITS }, - { "stencil-bits", 1, NULL, STENCILBITS }, - { "accum-red-bits", 1, NULL, ACCUMREDBITS }, - { "accum-green-bits", 1, NULL, ACCUMGREENBITS }, - { "accum-blue-bits", 1, NULL, ACCUMBLUEBITS }, - { "accum-alpha-bits", 1, NULL, ACCUMALPHABITS }, - { "aux-buffers", 1, NULL, AUXBUFFERS }, - { "samples", 1, NULL, SAMPLES }, - { "stereo", 0, NULL, STEREO }, - { "srgb", 0, NULL, SRGB }, - { "singlebuffer", 0, NULL, SINGLEBUFFER }, - { "no-error", 0, NULL, NOERROR_SRSLY }, - { NULL, 0, NULL, 0 } - }; - - // Initialize GLFW and create window - - if (!valid_version()) - exit(EXIT_FAILURE); - - glfwSetErrorCallback(error_callback); - - glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - while ((ch = getopt_long(argc, argv, "a:b:c:dfhlm:n:p:s:v", options, NULL)) != -1) - { - switch (ch) - { - case 'a': - case CLIENT: - if (strcasecmp(optarg, API_NAME_OPENGL) == 0) - glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); - else if (strcasecmp(optarg, API_NAME_OPENGL_ES) == 0) - glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); - else - { - usage(); - exit(EXIT_FAILURE); - } - break; - case 'b': - case BEHAVIOR: - if (strcasecmp(optarg, BEHAVIOR_NAME_NONE) == 0) - { - glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR, - GLFW_RELEASE_BEHAVIOR_NONE); - } - else if (strcasecmp(optarg, BEHAVIOR_NAME_FLUSH) == 0) - { - glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR, - GLFW_RELEASE_BEHAVIOR_FLUSH); - } - else - { - usage(); - exit(EXIT_FAILURE); - } - break; - case 'c': - case CONTEXT: - if (strcasecmp(optarg, API_NAME_NATIVE) == 0) - glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); - else if (strcasecmp(optarg, API_NAME_EGL) == 0) - glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); - else if (strcasecmp(optarg, API_NAME_OSMESA) == 0) - glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_OSMESA_CONTEXT_API); - else - { - usage(); - exit(EXIT_FAILURE); - } - break; - case 'd': - case DEBUG: - glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); - break; - case 'f': - case FORWARD: - glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); - break; - case 'h': - case HELP: - usage(); - exit(EXIT_SUCCESS); - case 'l': - case EXTENSIONS: - list_extensions = GLFW_TRUE; - break; - case LAYERS: - list_layers = GLFW_TRUE; - break; - case 'm': - case MAJOR: - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, atoi(optarg)); - break; - case 'n': - case MINOR: - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, atoi(optarg)); - break; - case 'p': - case PROFILE: - if (strcasecmp(optarg, PROFILE_NAME_CORE) == 0) - { - glfwWindowHint(GLFW_OPENGL_PROFILE, - GLFW_OPENGL_CORE_PROFILE); - } - else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0) - { - glfwWindowHint(GLFW_OPENGL_PROFILE, - GLFW_OPENGL_COMPAT_PROFILE); - } - else - { - usage(); - exit(EXIT_FAILURE); - } - break; - case 's': - case ROBUSTNESS: - if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0) - { - glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, - GLFW_NO_RESET_NOTIFICATION); - } - else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0) - { - glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, - GLFW_LOSE_CONTEXT_ON_RESET); - } - else - { - usage(); - exit(EXIT_FAILURE); - } - break; - case 'v': - case VERSION: - print_version(); - exit(EXIT_SUCCESS); - case REDBITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_RED_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_RED_BITS, atoi(optarg)); - break; - case GREENBITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_GREEN_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_GREEN_BITS, atoi(optarg)); - break; - case BLUEBITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_BLUE_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_BLUE_BITS, atoi(optarg)); - break; - case ALPHABITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_ALPHA_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_ALPHA_BITS, atoi(optarg)); - break; - case DEPTHBITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_DEPTH_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_DEPTH_BITS, atoi(optarg)); - break; - case STENCILBITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_STENCIL_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_STENCIL_BITS, atoi(optarg)); - break; - case ACCUMREDBITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_ACCUM_RED_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_ACCUM_RED_BITS, atoi(optarg)); - break; - case ACCUMGREENBITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_ACCUM_GREEN_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_ACCUM_GREEN_BITS, atoi(optarg)); - break; - case ACCUMBLUEBITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_ACCUM_BLUE_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_ACCUM_BLUE_BITS, atoi(optarg)); - break; - case ACCUMALPHABITS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, atoi(optarg)); - break; - case AUXBUFFERS: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_AUX_BUFFERS, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_AUX_BUFFERS, atoi(optarg)); - break; - case SAMPLES: - if (strcmp(optarg, "-") == 0) - glfwWindowHint(GLFW_SAMPLES, GLFW_DONT_CARE); - else - glfwWindowHint(GLFW_SAMPLES, atoi(optarg)); - break; - case STEREO: - glfwWindowHint(GLFW_STEREO, GLFW_TRUE); - break; - case SRGB: - glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE); - break; - case SINGLEBUFFER: - glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_FALSE); - break; - case NOERROR_SRSLY: - glfwWindowHint(GLFW_CONTEXT_NO_ERROR, GLFW_TRUE); - break; - default: - usage(); - exit(EXIT_FAILURE); - } - } - - print_version(); - - glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); - - window = glfwCreateWindow(200, 200, "Version", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - - error = glGetError(); - if (error != GL_NO_ERROR) - printf("*** OpenGL error after make current: 0x%08x ***\n", error); - - // Report client API version - - client = glfwGetWindowAttrib(window, GLFW_CLIENT_API); - major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR); - minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR); - revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION); - profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE); - - printf("%s context version string: \"%s\"\n", - get_api_name(client), - glGetString(GL_VERSION)); - - printf("%s context version parsed by GLFW: %u.%u.%u\n", - get_api_name(client), - major, minor, revision); - - // Report client API context properties - - if (client == GLFW_OPENGL_API) - { - if (major >= 3) - { - GLint flags; - - glGetIntegerv(GL_CONTEXT_FLAGS, &flags); - printf("%s context flags (0x%08x):", get_api_name(client), flags); - - if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) - printf(" forward-compatible"); - if (flags & 2/*GL_CONTEXT_FLAG_DEBUG_BIT*/) - printf(" debug"); - if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB) - printf(" robustness"); - if (flags & 8/*GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR*/) - printf(" no-error"); - putchar('\n'); - - printf("%s context flags parsed by GLFW:", get_api_name(client)); - - if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT)) - printf(" forward-compatible"); - if (glfwGetWindowAttrib(window, GLFW_OPENGL_DEBUG_CONTEXT)) - printf(" debug"); - if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET) - printf(" robustness"); - if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR)) - printf(" no-error"); - putchar('\n'); - } - - if (major >= 4 || (major == 3 && minor >= 2)) - { - GLint mask; - glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); - - printf("%s profile mask (0x%08x): %s\n", - get_api_name(client), - mask, - get_profile_name_gl(mask)); - - printf("%s profile mask parsed by GLFW: %s\n", - get_api_name(client), - get_profile_name_glfw(profile)); - } - - if (GLAD_GL_ARB_robustness) - { - const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS); - GLint strategy; - glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy); - - printf("%s robustness strategy (0x%08x): %s\n", - get_api_name(client), - strategy, - get_strategy_name_gl(strategy)); - - printf("%s robustness strategy parsed by GLFW: %s\n", - get_api_name(client), - get_strategy_name_glfw(robustness)); - } - } - - printf("%s context renderer string: \"%s\"\n", - get_api_name(client), - glGetString(GL_RENDERER)); - printf("%s context vendor string: \"%s\"\n", - get_api_name(client), - glGetString(GL_VENDOR)); - - if (major >= 2) - { - printf("%s context shading language version: \"%s\"\n", - get_api_name(client), - glGetString(GL_SHADING_LANGUAGE_VERSION)); - } - - printf("%s framebuffer:\n", get_api_name(client)); - - if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE) - { - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, - GL_BACK_LEFT, - GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, - &redbits); - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, - GL_BACK_LEFT, - GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, - &greenbits); - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, - GL_BACK_LEFT, - GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, - &bluebits); - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, - GL_BACK_LEFT, - GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, - &alphabits); - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, - GL_DEPTH, - GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, - &depthbits); - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, - GL_STENCIL, - GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, - &stencilbits); - } - else - { - glGetIntegerv(GL_RED_BITS, &redbits); - glGetIntegerv(GL_GREEN_BITS, &greenbits); - glGetIntegerv(GL_BLUE_BITS, &bluebits); - glGetIntegerv(GL_ALPHA_BITS, &alphabits); - glGetIntegerv(GL_DEPTH_BITS, &depthbits); - glGetIntegerv(GL_STENCIL_BITS, &stencilbits); - } - - printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n", - redbits, greenbits, bluebits, alphabits, depthbits, stencilbits); - - if (client == GLFW_OPENGL_ES_API || - GLAD_GL_ARB_multisample || - major > 1 || minor >= 3) - { - GLint samples, samplebuffers; - glGetIntegerv(GL_SAMPLES, &samples); - glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers); - - printf(" samples: %u sample buffers: %u\n", samples, samplebuffers); - } - - if (client == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE) - { - GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits; - GLint auxbuffers; - - glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits); - glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits); - glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits); - glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits); - glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers); - - printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n", - accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers); - } - - if (list_extensions) - list_context_extensions(client, major, minor); - - printf("Vulkan loader: %s\n", - glfwVulkanSupported() ? "available" : "missing"); - - if (glfwVulkanSupported()) - { - uint32_t i, re_count, pd_count; - const char** re; - VkApplicationInfo ai = {0}; - VkInstanceCreateInfo ici = {0}; - VkInstance instance; - VkPhysicalDevice* pd; - PFN_vkCreateInstance vkCreateInstance = (PFN_vkCreateInstance) - glfwGetInstanceProcAddress(NULL, "vkCreateInstance"); - PFN_vkDestroyInstance vkDestroyInstance; - PFN_vkEnumeratePhysicalDevices vkEnumeratePhysicalDevices; - PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties; - - re = glfwGetRequiredInstanceExtensions(&re_count); - - printf("Vulkan required instance extensions:"); - if (re) - { - for (i = 0; i < re_count; i++) - printf(" %s", re[i]); - putchar('\n'); - } - else - printf(" missing\n"); - - if (list_extensions) - list_vulkan_instance_extensions(); - - if (list_layers) - list_vulkan_instance_layers(); - - ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; - ai.pApplicationName = "glfwinfo"; - ai.applicationVersion = GLFW_VERSION_MAJOR; - ai.pEngineName = "GLFW"; - ai.engineVersion = GLFW_VERSION_MAJOR; - ai.apiVersion = VK_API_VERSION_1_0; - - ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; - ici.pApplicationInfo = &ai; - ici.enabledExtensionCount = re_count; - ici.ppEnabledExtensionNames = re; - - if (vkCreateInstance(&ici, NULL, &instance) != VK_SUCCESS) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - vkDestroyInstance = (PFN_vkDestroyInstance) - glfwGetInstanceProcAddress(instance, "vkDestroyInstance"); - vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) - glfwGetInstanceProcAddress(instance, "vkEnumeratePhysicalDevices"); - vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) - glfwGetInstanceProcAddress(instance, "vkGetPhysicalDeviceProperties"); - - if (vkEnumeratePhysicalDevices(instance, &pd_count, NULL) != VK_SUCCESS) - { - vkDestroyInstance(instance, NULL); - glfwTerminate(); - exit(EXIT_FAILURE); - } - - pd = calloc(pd_count, sizeof(VkPhysicalDevice)); - - if (vkEnumeratePhysicalDevices(instance, &pd_count, pd) != VK_SUCCESS) - { - free(pd); - vkDestroyInstance(instance, NULL); - glfwTerminate(); - exit(EXIT_FAILURE); - } - - for (i = 0; i < pd_count; i++) - { - VkPhysicalDeviceProperties pdp; - - vkGetPhysicalDeviceProperties(pd[i], &pdp); - - printf("Vulkan %s device: \"%s\"\n", - get_device_type_name(pdp.deviceType), - pdp.deviceName); - - if (list_extensions) - list_vulkan_device_extensions(instance, pd[i]); - - if (list_layers) - list_vulkan_device_layers(instance, pd[i]); - } - - free(pd); - vkDestroyInstance(instance, NULL); - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/icon.c b/src/lib/third_party/glfw/OLD/tests/icon.c deleted file mode 100644 index 747630fb..00000000 --- a/src/lib/third_party/glfw/OLD/tests/icon.c +++ /dev/null @@ -1,148 +0,0 @@ -//======================================================================== -// Window icon test program -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This program is used to test the icon feature. -// -//======================================================================== - -#include -#include - -#include -#include -#include - -// a simple glfw logo -const char* const logo[] = -{ - "................", - "................", - "...0000..0......", - "...0.....0......", - "...0.00..0......", - "...0..0..0......", - "...0000..0000...", - "................", - "................", - "...000..0...0...", - "...0....0...0...", - "...000..0.0.0...", - "...0....0.0.0...", - "...0....00000...", - "................", - "................" -}; - -const unsigned char icon_colors[5][4] = -{ - { 0, 0, 0, 255 }, // black - { 255, 0, 0, 255 }, // red - { 0, 255, 0, 255 }, // green - { 0, 0, 255, 255 }, // blue - { 255, 255, 255, 255 } // white -}; - -static int cur_icon_color = 0; - -static void set_icon(GLFWwindow* window, int icon_color) -{ - int x, y; - unsigned char pixels[16 * 16 * 4]; - unsigned char* target = pixels; - GLFWimage img = { 16, 16, pixels }; - - for (y = 0; y < img.width; y++) - { - for (x = 0; x < img.height; x++) - { - if (logo[y][x] == '0') - memcpy(target, icon_colors[icon_color], 4); - else - memset(target, 0, 4); - - target += 4; - } - } - - glfwSetWindowIcon(window, 1, &img); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - case GLFW_KEY_SPACE: - cur_icon_color = (cur_icon_color + 1) % 5; - set_icon(window, cur_icon_color); - break; - case GLFW_KEY_X: - glfwSetWindowIcon(window, 0, NULL); - break; - } -} - -int main(int argc, char** argv) -{ - GLFWwindow* window; - - if (!glfwInit()) - { - fprintf(stderr, "Failed to initialize GLFW\n"); - exit(EXIT_FAILURE); - } - - window = glfwCreateWindow(200, 200, "Window Icon", NULL, NULL); - if (!window) - { - glfwTerminate(); - - fprintf(stderr, "Failed to open GLFW window\n"); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - - glfwSetKeyCallback(window, key_callback); - set_icon(window, cur_icon_color); - - while (!glfwWindowShouldClose(window)) - { - glClear(GL_COLOR_BUFFER_BIT); - glfwSwapBuffers(window); - glfwWaitEvents(); - } - - glfwDestroyWindow(window); - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/iconify.c b/src/lib/third_party/glfw/OLD/tests/iconify.c deleted file mode 100644 index 4dd35c28..00000000 --- a/src/lib/third_party/glfw/OLD/tests/iconify.c +++ /dev/null @@ -1,296 +0,0 @@ -//======================================================================== -// Iconify/restore test program -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This program is used to test the iconify/restore functionality for -// both full screen and windowed mode windows -// -//======================================================================== - -#include -#include - -#include -#include - -#include "getopt.h" - -static int windowed_xpos, windowed_ypos, windowed_width, windowed_height; - -static void usage(void) -{ - printf("Usage: iconify [-h] [-f [-a] [-n]]\n"); - printf("Options:\n"); - printf(" -a create windows for all monitors\n"); - printf(" -f create full screen window(s)\n"); - printf(" -h show this help\n"); -} - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - printf("%0.2f Key %s\n", - glfwGetTime(), - action == GLFW_PRESS ? "pressed" : "released"); - - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_I: - glfwIconifyWindow(window); - break; - case GLFW_KEY_M: - glfwMaximizeWindow(window); - break; - case GLFW_KEY_R: - glfwRestoreWindow(window); - break; - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - case GLFW_KEY_A: - glfwSetWindowAttrib(window, GLFW_AUTO_ICONIFY, !glfwGetWindowAttrib(window, GLFW_AUTO_ICONIFY)); - break; - case GLFW_KEY_B: - glfwSetWindowAttrib(window, GLFW_RESIZABLE, !glfwGetWindowAttrib(window, GLFW_RESIZABLE)); - break; - case GLFW_KEY_D: - glfwSetWindowAttrib(window, GLFW_DECORATED, !glfwGetWindowAttrib(window, GLFW_DECORATED)); - break; - case GLFW_KEY_F: - glfwSetWindowAttrib(window, GLFW_FLOATING, !glfwGetWindowAttrib(window, GLFW_FLOATING)); - break; - case GLFW_KEY_F11: - case GLFW_KEY_ENTER: - { - if (mods != GLFW_MOD_ALT) - return; - - if (glfwGetWindowMonitor(window)) - { - glfwSetWindowMonitor(window, NULL, - windowed_xpos, windowed_ypos, - windowed_width, windowed_height, - 0); - } - else - { - GLFWmonitor* monitor = glfwGetPrimaryMonitor(); - if (monitor) - { - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos); - glfwGetWindowSize(window, &windowed_width, &windowed_height); - glfwSetWindowMonitor(window, monitor, - 0, 0, mode->width, mode->height, - mode->refreshRate); - } - } - - break; - } - } -} - -static void window_size_callback(GLFWwindow* window, int width, int height) -{ - printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height); -} - -static void framebuffer_size_callback(GLFWwindow* window, int width, int height) -{ - printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height); -} - -static void window_focus_callback(GLFWwindow* window, int focused) -{ - printf("%0.2f Window %s\n", - glfwGetTime(), - focused ? "focused" : "defocused"); -} - -static void window_iconify_callback(GLFWwindow* window, int iconified) -{ - printf("%0.2f Window %s\n", - glfwGetTime(), - iconified ? "iconified" : "uniconified"); -} - -static void window_maximize_callback(GLFWwindow* window, int maximized) -{ - printf("%0.2f Window %s\n", - glfwGetTime(), - maximized ? "maximized" : "unmaximized"); -} - -static void window_refresh_callback(GLFWwindow* window) -{ - printf("%0.2f Window refresh\n", glfwGetTime()); - - glfwMakeContextCurrent(window); - - glClear(GL_COLOR_BUFFER_BIT); - glfwSwapBuffers(window); -} - -static GLFWwindow* create_window(GLFWmonitor* monitor) -{ - int width, height; - GLFWwindow* window; - - if (monitor) - { - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - - glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); - glfwWindowHint(GLFW_RED_BITS, mode->redBits); - glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); - glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); - - width = mode->width; - height = mode->height; - } - else - { - width = 640; - height = 480; - } - - window = glfwCreateWindow(width, height, "Iconify", monitor, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - - return window; -} - -int main(int argc, char** argv) -{ - int ch, i, window_count; - int fullscreen = GLFW_FALSE, all_monitors = GLFW_FALSE; - GLFWwindow** windows; - - while ((ch = getopt(argc, argv, "afhn")) != -1) - { - switch (ch) - { - case 'a': - all_monitors = GLFW_TRUE; - break; - - case 'h': - usage(); - exit(EXIT_SUCCESS); - - case 'f': - fullscreen = GLFW_TRUE; - break; - - default: - usage(); - exit(EXIT_FAILURE); - } - } - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - if (fullscreen && all_monitors) - { - int monitor_count; - GLFWmonitor** monitors = glfwGetMonitors(&monitor_count); - - window_count = monitor_count; - windows = calloc(window_count, sizeof(GLFWwindow*)); - - for (i = 0; i < monitor_count; i++) - { - windows[i] = create_window(monitors[i]); - if (!windows[i]) - break; - } - } - else - { - GLFWmonitor* monitor = NULL; - - if (fullscreen) - monitor = glfwGetPrimaryMonitor(); - - window_count = 1; - windows = calloc(window_count, sizeof(GLFWwindow*)); - windows[0] = create_window(monitor); - } - - for (i = 0; i < window_count; i++) - { - glfwSetKeyCallback(windows[i], key_callback); - glfwSetFramebufferSizeCallback(windows[i], framebuffer_size_callback); - glfwSetWindowSizeCallback(windows[i], window_size_callback); - glfwSetWindowFocusCallback(windows[i], window_focus_callback); - glfwSetWindowIconifyCallback(windows[i], window_iconify_callback); - glfwSetWindowMaximizeCallback(windows[i], window_maximize_callback); - glfwSetWindowRefreshCallback(windows[i], window_refresh_callback); - - window_refresh_callback(windows[i]); - - printf("Window is %s and %s\n", - glfwGetWindowAttrib(windows[i], GLFW_ICONIFIED) ? "iconified" : "restored", - glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused"); - } - - for (;;) - { - glfwWaitEvents(); - - for (i = 0; i < window_count; i++) - { - if (glfwWindowShouldClose(windows[i])) - break; - } - - if (i < window_count) - break; - - // Workaround for an issue with msvcrt and mintty - fflush(stdout); - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/inputlag.c b/src/lib/third_party/glfw/OLD/tests/inputlag.c deleted file mode 100644 index eee4544c..00000000 --- a/src/lib/third_party/glfw/OLD/tests/inputlag.c +++ /dev/null @@ -1,305 +0,0 @@ -//======================================================================== -// Input lag test -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test renders a marker at the cursor position reported by GLFW to -// check how much it lags behind the hardware mouse cursor -// -//======================================================================== - -#include -#include - -#define NK_IMPLEMENTATION -#define NK_INCLUDE_FIXED_TYPES -#define NK_INCLUDE_FONT_BAKING -#define NK_INCLUDE_DEFAULT_FONT -#define NK_INCLUDE_DEFAULT_ALLOCATOR -#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT -#define NK_INCLUDE_STANDARD_VARARGS -#include - -#define NK_GLFW_GL2_IMPLEMENTATION -#include - -#include -#include -#include - -#include "getopt.h" - -void usage(void) -{ - printf("Usage: inputlag [-h] [-f]\n"); - printf("Options:\n"); - printf(" -f create full screen window\n"); - printf(" -h show this help\n"); -} - -struct nk_vec2 cursor_new, cursor_pos, cursor_vel; -enum { cursor_sync_query, cursor_input_message } cursor_method = cursor_sync_query; - -void sample_input(GLFWwindow* window) -{ - float a = .25; // exponential smoothing factor - - if (cursor_method == cursor_sync_query) { - double x, y; - glfwGetCursorPos(window, &x, &y); - cursor_new.x = (float) x; - cursor_new.y = (float) y; - } - - cursor_vel.x = (cursor_new.x - cursor_pos.x) * a + cursor_vel.x * (1 - a); - cursor_vel.y = (cursor_new.y - cursor_pos.y) * a + cursor_vel.y * (1 - a); - cursor_pos = cursor_new; -} - -void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) -{ - cursor_new.x = (float) xpos; - cursor_new.y = (float) ypos; -} - -int enable_vsync = nk_true; - -void update_vsync() -{ - glfwSwapInterval(enable_vsync == nk_true ? 1 : 0); -} - -int swap_clear = nk_false; -int swap_finish = nk_true; -int swap_occlusion_query = nk_false; -int swap_read_pixels = nk_false; -GLuint occlusion_query; - -void swap_buffers(GLFWwindow* window) -{ - glfwSwapBuffers(window); - - if (swap_clear) - glClear(GL_COLOR_BUFFER_BIT); - - if (swap_finish) - glFinish(); - - if (swap_occlusion_query) { - GLint occlusion_result; - if (!occlusion_query) - glGenQueries(1, &occlusion_query); - glBeginQuery(GL_SAMPLES_PASSED, occlusion_query); - glBegin(GL_POINTS); - glVertex2f(0, 0); - glEnd(); - glEndQuery(GL_SAMPLES_PASSED); - glGetQueryObjectiv(occlusion_query, GL_QUERY_RESULT, &occlusion_result); - } - - if (swap_read_pixels) { - unsigned char rgba[4]; - glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgba); - } -} - -void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, 1); - break; - } -} - -void draw_marker(struct nk_command_buffer* canvas, int lead, struct nk_vec2 pos) -{ - struct nk_color colors[4] = { nk_rgb(255,0,0), nk_rgb(255,255,0), nk_rgb(0,255,0), nk_rgb(0,96,255) }; - struct nk_rect rect = { -5 + pos.x, -5 + pos.y, 10, 10 }; - nk_fill_circle(canvas, rect, colors[lead]); -} - -int main(int argc, char** argv) -{ - int ch, width, height; - unsigned long frame_count = 0; - double last_time, current_time; - double frame_rate = 0; - int fullscreen = GLFW_FALSE; - GLFWmonitor* monitor = NULL; - GLFWwindow* window; - struct nk_context* nk; - struct nk_font_atlas* atlas; - - int show_forecasts = nk_true; - - while ((ch = getopt(argc, argv, "fh")) != -1) - { - switch (ch) - { - case 'h': - usage(); - exit(EXIT_SUCCESS); - - case 'f': - fullscreen = GLFW_TRUE; - break; - } - } - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - if (fullscreen) - { - const GLFWvidmode* mode; - - monitor = glfwGetPrimaryMonitor(); - mode = glfwGetVideoMode(monitor); - - width = mode->width; - height = mode->height; - } - else - { - width = 640; - height = 480; - } - - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - - window = glfwCreateWindow(width, height, "Input lag test", monitor, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - update_vsync(); - - last_time = glfwGetTime(); - - nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS); - nk_glfw3_font_stash_begin(&atlas); - nk_glfw3_font_stash_end(); - - glfwSetKeyCallback(window, key_callback); - glfwSetCursorPosCallback(window, cursor_pos_callback); - - while (!glfwWindowShouldClose(window)) - { - int width, height; - struct nk_rect area; - - glfwPollEvents(); - sample_input(window); - - glfwGetWindowSize(window, &width, &height); - area = nk_rect(0.f, 0.f, (float) width, (float) height); - - glClear(GL_COLOR_BUFFER_BIT); - nk_glfw3_new_frame(); - if (nk_begin(nk, "", area, 0)) - { - nk_flags align_left = NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE; - struct nk_command_buffer *canvas = nk_window_get_canvas(nk); - int lead; - - for (lead = show_forecasts ? 3 : 0; lead >= 0; lead--) - draw_marker(canvas, lead, nk_vec2(cursor_pos.x + cursor_vel.x * lead, - cursor_pos.y + cursor_vel.y * lead)); - - // print instructions - nk_layout_row_dynamic(nk, 20, 1); - nk_label(nk, "Move mouse uniformly and check marker under cursor:", align_left); - for (lead = 0; lead <= 3; lead++) { - nk_layout_row_begin(nk, NK_STATIC, 12, 2); - nk_layout_row_push(nk, 25); - draw_marker(canvas, lead, nk_layout_space_to_screen(nk, nk_vec2(20, 5))); - nk_label(nk, "", 0); - nk_layout_row_push(nk, 500); - if (lead == 0) - nk_label(nk, "- current cursor position (no input lag)", align_left); - else - nk_labelf(nk, align_left, "- %d-frame forecast (input lag is %d frame)", lead, lead); - nk_layout_row_end(nk); - } - - nk_layout_row_dynamic(nk, 20, 1); - - nk_checkbox_label(nk, "Show forecasts", &show_forecasts); - nk_label(nk, "Input method:", align_left); - if (nk_option_label(nk, "glfwGetCursorPos (sync query)", cursor_method == cursor_sync_query)) - cursor_method = cursor_sync_query; - if (nk_option_label(nk, "glfwSetCursorPosCallback (latest input message)", cursor_method == cursor_input_message)) - cursor_method = cursor_input_message; - - nk_label(nk, "", 0); // separator - - nk_value_float(nk, "FPS", (float) frame_rate); - if (nk_checkbox_label(nk, "Enable vsync", &enable_vsync)) - update_vsync(); - - nk_label(nk, "", 0); // separator - - nk_label(nk, "After swap:", align_left); - nk_checkbox_label(nk, "glClear", &swap_clear); - nk_checkbox_label(nk, "glFinish", &swap_finish); - nk_checkbox_label(nk, "draw with occlusion query", &swap_occlusion_query); - nk_checkbox_label(nk, "glReadPixels", &swap_read_pixels); - } - - nk_end(nk); - nk_glfw3_render(NK_ANTI_ALIASING_ON); - - swap_buffers(window); - - frame_count++; - - current_time = glfwGetTime(); - if (current_time - last_time > 1.0) - { - frame_rate = frame_count / (current_time - last_time); - frame_count = 0; - last_time = current_time; - } - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/joysticks.c b/src/lib/third_party/glfw/OLD/tests/joysticks.c deleted file mode 100644 index 1d299375..00000000 --- a/src/lib/third_party/glfw/OLD/tests/joysticks.c +++ /dev/null @@ -1,341 +0,0 @@ -//======================================================================== -// Joystick input test -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test displays the state of every button and axis of every connected -// joystick and/or gamepad -// -//======================================================================== - -#include -#include - -#define NK_IMPLEMENTATION -#define NK_INCLUDE_FIXED_TYPES -#define NK_INCLUDE_FONT_BAKING -#define NK_INCLUDE_DEFAULT_FONT -#define NK_INCLUDE_DEFAULT_ALLOCATOR -#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT -#define NK_INCLUDE_STANDARD_VARARGS -#define NK_BUTTON_TRIGGER_ON_RELEASE -#include - -#define NK_GLFW_GL2_IMPLEMENTATION -#include - -#include -#include -#include - -#ifdef _MSC_VER -#define strdup(x) _strdup(x) -#endif - -static GLFWwindow* window; -static int joysticks[GLFW_JOYSTICK_LAST + 1]; -static int joystick_count = 0; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void joystick_callback(int jid, int event) -{ - if (event == GLFW_CONNECTED) - joysticks[joystick_count++] = jid; - else if (event == GLFW_DISCONNECTED) - { - int i; - - for (i = 0; i < joystick_count; i++) - { - if (joysticks[i] == jid) - break; - } - - for (i = i + 1; i < joystick_count; i++) - joysticks[i - 1] = joysticks[i]; - - joystick_count--; - } - - if (!glfwGetWindowAttrib(window, GLFW_FOCUSED)) - glfwRequestWindowAttention(window); -} - -static void drop_callback(GLFWwindow* window, int count, const char** paths) -{ - int i; - - for (i = 0; i < count; i++) - { - long size; - char* text; - FILE* stream = fopen(paths[i], "rb"); - if (!stream) - continue; - - fseek(stream, 0, SEEK_END); - size = ftell(stream); - fseek(stream, 0, SEEK_SET); - - text = malloc(size + 1); - text[size] = '\0'; - if (fread(text, 1, size, stream) == size) - glfwUpdateGamepadMappings(text); - - free(text); - fclose(stream); - } -} - -static const char* joystick_label(int jid) -{ - static char label[1024]; - snprintf(label, sizeof(label), "%i: %s", jid + 1, glfwGetJoystickName(jid)); - return label; -} - -static void hat_widget(struct nk_context* nk, unsigned char state) -{ - float radius; - struct nk_rect area; - struct nk_vec2 center; - - if (nk_widget(&area, nk) == NK_WIDGET_INVALID) - return; - - center = nk_vec2(area.x + area.w / 2.f, area.y + area.h / 2.f); - radius = NK_MIN(area.w, area.h) / 2.f; - - nk_stroke_circle(nk_window_get_canvas(nk), - nk_rect(center.x - radius, - center.y - radius, - radius * 2.f, - radius * 2.f), - 1.f, - nk_rgb(175, 175, 175)); - - if (state) - { - const float angles[] = - { - 0.f, 0.f, - NK_PI * 1.5f, NK_PI * 1.75f, - NK_PI, 0.f, - NK_PI * 1.25f, 0.f, - NK_PI * 0.5f, NK_PI * 0.25f, - 0.f, 0.f, - NK_PI * 0.75f, 0.f, - }; - const float cosa = nk_cos(angles[state]); - const float sina = nk_sin(angles[state]); - const struct nk_vec2 p0 = nk_vec2(0.f, -radius); - const struct nk_vec2 p1 = nk_vec2( radius / 2.f, -radius / 3.f); - const struct nk_vec2 p2 = nk_vec2(-radius / 2.f, -radius / 3.f); - - nk_fill_triangle(nk_window_get_canvas(nk), - center.x + cosa * p0.x + sina * p0.y, - center.y + cosa * p0.y - sina * p0.x, - center.x + cosa * p1.x + sina * p1.y, - center.y + cosa * p1.y - sina * p1.x, - center.x + cosa * p2.x + sina * p2.y, - center.y + cosa * p2.y - sina * p2.x, - nk_rgb(175, 175, 175)); - } -} - -int main(void) -{ - int jid, hat_buttons = GLFW_FALSE; - struct nk_context* nk; - struct nk_font_atlas* atlas; - - memset(joysticks, 0, sizeof(joysticks)); - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS); - nk_glfw3_font_stash_begin(&atlas); - nk_glfw3_font_stash_end(); - - for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++) - { - if (glfwJoystickPresent(jid)) - joysticks[joystick_count++] = jid; - } - - glfwSetJoystickCallback(joystick_callback); - glfwSetDropCallback(window, drop_callback); - - while (!glfwWindowShouldClose(window)) - { - int i, width, height; - - glfwGetWindowSize(window, &width, &height); - - glClear(GL_COLOR_BUFFER_BIT); - nk_glfw3_new_frame(); - - if (nk_begin(nk, - "Joysticks", - nk_rect(width - 200.f, 0.f, 200.f, (float) height), - NK_WINDOW_MINIMIZABLE | - NK_WINDOW_TITLE)) - { - nk_layout_row_dynamic(nk, 30, 1); - - nk_checkbox_label(nk, "Hat buttons", &hat_buttons); - - if (joystick_count) - { - for (i = 0; i < joystick_count; i++) - { - if (nk_button_label(nk, joystick_label(joysticks[i]))) - nk_window_set_focus(nk, joystick_label(joysticks[i])); - } - } - else - nk_label(nk, "No joysticks connected", NK_TEXT_LEFT); - } - - nk_end(nk); - - for (i = 0; i < joystick_count; i++) - { - if (nk_begin(nk, - joystick_label(joysticks[i]), - nk_rect(i * 20.f, i * 20.f, 550.f, 570.f), - NK_WINDOW_BORDER | - NK_WINDOW_MOVABLE | - NK_WINDOW_SCALABLE | - NK_WINDOW_MINIMIZABLE | - NK_WINDOW_TITLE)) - { - int j, axis_count, button_count, hat_count; - const float* axes; - const unsigned char* buttons; - const unsigned char* hats; - GLFWgamepadstate state; - - nk_layout_row_dynamic(nk, 30, 1); - nk_labelf(nk, NK_TEXT_LEFT, "Hardware GUID %s", - glfwGetJoystickGUID(joysticks[i])); - nk_label(nk, "Joystick state", NK_TEXT_LEFT); - - axes = glfwGetJoystickAxes(joysticks[i], &axis_count); - buttons = glfwGetJoystickButtons(joysticks[i], &button_count); - hats = glfwGetJoystickHats(joysticks[i], &hat_count); - - if (!hat_buttons) - button_count -= hat_count * 4; - - for (j = 0; j < axis_count; j++) - nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f); - - nk_layout_row_dynamic(nk, 30, 12); - - for (j = 0; j < button_count; j++) - { - char name[16]; - snprintf(name, sizeof(name), "%i", j + 1); - nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]); - } - - nk_layout_row_dynamic(nk, 30, 8); - - for (j = 0; j < hat_count; j++) - hat_widget(nk, hats[j]); - - nk_layout_row_dynamic(nk, 30, 1); - - if (glfwGetGamepadState(joysticks[i], &state)) - { - int hat = 0; - const char* names[GLFW_GAMEPAD_BUTTON_LAST + 1 - 4] = - { - "A", "B", "X", "Y", - "LB", "RB", - "Back", "Start", "Guide", - "LT", "RT", - }; - - nk_labelf(nk, NK_TEXT_LEFT, - "Gamepad state: %s", - glfwGetGamepadName(joysticks[i])); - - nk_layout_row_dynamic(nk, 30, 2); - - for (j = 0; j <= GLFW_GAMEPAD_AXIS_LAST; j++) - nk_slide_float(nk, -1.f, state.axes[j], 1.f, 0.1f); - - nk_layout_row_dynamic(nk, 30, GLFW_GAMEPAD_BUTTON_LAST + 1 - 4); - - for (j = 0; j <= GLFW_GAMEPAD_BUTTON_LAST - 4; j++) - nk_select_label(nk, names[j], NK_TEXT_CENTERED, state.buttons[j]); - - if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_UP]) - hat |= GLFW_HAT_UP; - if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT]) - hat |= GLFW_HAT_RIGHT; - if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_DOWN]) - hat |= GLFW_HAT_DOWN; - if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT]) - hat |= GLFW_HAT_LEFT; - - nk_layout_row_dynamic(nk, 30, 8); - hat_widget(nk, hat); - } - else - nk_label(nk, "Joystick has no gamepad mapping", NK_TEXT_LEFT); - } - - nk_end(nk); - } - - nk_glfw3_render(NK_ANTI_ALIASING_ON); - - glfwSwapBuffers(window); - glfwPollEvents(); - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/monitors.c b/src/lib/third_party/glfw/OLD/tests/monitors.c deleted file mode 100644 index c7fd5c5c..00000000 --- a/src/lib/third_party/glfw/OLD/tests/monitors.c +++ /dev/null @@ -1,254 +0,0 @@ -//======================================================================== -// Monitor information tool -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test prints monitor and video mode information or verifies video -// modes -// -//======================================================================== - -#include -#include - -#include -#include -#include - -#include "getopt.h" - -enum Mode -{ - LIST_MODE, - TEST_MODE -}; - -static void usage(void) -{ - printf("Usage: monitors [-t]\n"); - printf(" monitors -h\n"); -} - -static int euclid(int a, int b) -{ - return b ? euclid(b, a % b) : a; -} - -static const char* format_mode(const GLFWvidmode* mode) -{ - static char buffer[512]; - const int gcd = euclid(mode->width, mode->height); - - snprintf(buffer, - sizeof(buffer), - "%i x %i x %i (%i:%i) (%i %i %i) %i Hz", - mode->width, mode->height, - mode->redBits + mode->greenBits + mode->blueBits, - mode->width / gcd, mode->height / gcd, - mode->redBits, mode->greenBits, mode->blueBits, - mode->refreshRate); - - buffer[sizeof(buffer) - 1] = '\0'; - return buffer; -} - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void framebuffer_size_callback(GLFWwindow* window, int width, int height) -{ - printf("Framebuffer resized to %ix%i\n", width, height); - - glViewport(0, 0, width, height); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key == GLFW_KEY_ESCAPE) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} - -static void list_modes(GLFWmonitor* monitor) -{ - int count, x, y, width_mm, height_mm, i; - float xscale, yscale; - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); - - glfwGetMonitorPos(monitor, &x, &y); - glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm); - glfwGetMonitorContentScale(monitor, &xscale, &yscale); - - printf("Name: %s (%s)\n", - glfwGetMonitorName(monitor), - glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary"); - printf("Current mode: %s\n", format_mode(mode)); - printf("Virtual position: %i %i\n", x, y); - printf("Content scale: %f %f\n", xscale, yscale); - - printf("Physical size: %i x %i mm (%0.2f dpi)\n", - width_mm, height_mm, mode->width * 25.4f / width_mm); - - printf("Modes:\n"); - - for (i = 0; i < count; i++) - { - printf("%3u: %s", (unsigned int) i, format_mode(modes + i)); - - if (memcmp(mode, modes + i, sizeof(GLFWvidmode)) == 0) - printf(" (current mode)"); - - putchar('\n'); - } -} - -static void test_modes(GLFWmonitor* monitor) -{ - int i, count; - GLFWwindow* window; - const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); - - for (i = 0; i < count; i++) - { - const GLFWvidmode* mode = modes + i; - GLFWvidmode current; - - glfwWindowHint(GLFW_RED_BITS, mode->redBits); - glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); - glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); - glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); - - printf("Testing mode %u on monitor %s: %s\n", - (unsigned int) i, - glfwGetMonitorName(monitor), - format_mode(mode)); - - window = glfwCreateWindow(mode->width, mode->height, - "Video Mode Test", - glfwGetPrimaryMonitor(), - NULL); - if (!window) - { - printf("Failed to enter mode %u: %s\n", - (unsigned int) i, - format_mode(mode)); - continue; - } - - glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); - glfwSetKeyCallback(window, key_callback); - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - glfwSetTime(0.0); - - while (glfwGetTime() < 5.0) - { - glClear(GL_COLOR_BUFFER_BIT); - glfwSwapBuffers(window); - glfwPollEvents(); - - if (glfwWindowShouldClose(window)) - { - printf("User terminated program\n"); - - glfwTerminate(); - exit(EXIT_SUCCESS); - } - } - - glGetIntegerv(GL_RED_BITS, ¤t.redBits); - glGetIntegerv(GL_GREEN_BITS, ¤t.greenBits); - glGetIntegerv(GL_BLUE_BITS, ¤t.blueBits); - - glfwGetWindowSize(window, ¤t.width, ¤t.height); - - if (current.redBits != mode->redBits || - current.greenBits != mode->greenBits || - current.blueBits != mode->blueBits) - { - printf("*** Color bit mismatch: (%i %i %i) instead of (%i %i %i)\n", - current.redBits, current.greenBits, current.blueBits, - mode->redBits, mode->greenBits, mode->blueBits); - } - - if (current.width != mode->width || current.height != mode->height) - { - printf("*** Size mismatch: %ix%i instead of %ix%i\n", - current.width, current.height, - mode->width, mode->height); - } - - printf("Closing window\n"); - - glfwDestroyWindow(window); - window = NULL; - - glfwPollEvents(); - } -} - -int main(int argc, char** argv) -{ - int ch, i, count, mode = LIST_MODE; - GLFWmonitor** monitors; - - while ((ch = getopt(argc, argv, "th")) != -1) - { - switch (ch) - { - case 'h': - usage(); - exit(EXIT_SUCCESS); - case 't': - mode = TEST_MODE; - break; - default: - usage(); - exit(EXIT_FAILURE); - } - } - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - monitors = glfwGetMonitors(&count); - - for (i = 0; i < count; i++) - { - if (mode == LIST_MODE) - list_modes(monitors[i]); - else if (mode == TEST_MODE) - test_modes(monitors[i]); - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/msaa.c b/src/lib/third_party/glfw/OLD/tests/msaa.c deleted file mode 100644 index 86f1e921..00000000 --- a/src/lib/third_party/glfw/OLD/tests/msaa.c +++ /dev/null @@ -1,219 +0,0 @@ -//======================================================================== -// Multisample anti-aliasing test -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test renders two high contrast, slowly rotating quads, one aliased -// and one (hopefully) anti-aliased, thus allowing for visual verification -// of whether MSAA is indeed enabled -// -//======================================================================== - -#include -#include - -#if defined(_MSC_VER) - // Make MS math.h define M_PI - #define _USE_MATH_DEFINES -#endif - -#include "linmath.h" - -#include -#include - -#include "getopt.h" - -static const vec2 vertices[4] = -{ - { -0.6f, -0.6f }, - { 0.6f, -0.6f }, - { 0.6f, 0.6f }, - { -0.6f, 0.6f } -}; - -static const char* vertex_shader_text = -"#version 110\n" -"uniform mat4 MVP;\n" -"attribute vec2 vPos;\n" -"void main()\n" -"{\n" -" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 110\n" -"void main()\n" -"{\n" -" gl_FragColor = vec4(1.0);\n" -"}\n"; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_SPACE: - glfwSetTime(0.0); - break; - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - } -} - -static void usage(void) -{ - printf("Usage: msaa [-h] [-s SAMPLES]\n"); -} - -int main(int argc, char** argv) -{ - int ch, samples = 4; - GLFWwindow* window; - GLuint vertex_buffer, vertex_shader, fragment_shader, program; - GLint mvp_location, vpos_location; - - while ((ch = getopt(argc, argv, "hs:")) != -1) - { - switch (ch) - { - case 'h': - usage(); - exit(EXIT_SUCCESS); - case 's': - samples = atoi(optarg); - break; - default: - usage(); - exit(EXIT_FAILURE); - } - } - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - if (samples) - printf("Requesting MSAA with %i samples\n", samples); - else - printf("Requesting that MSAA not be available\n"); - - glfwWindowHint(GLFW_SAMPLES, samples); - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - - window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwSetKeyCallback(window, key_callback); - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - glGetIntegerv(GL_SAMPLES, &samples); - if (samples) - printf("Context reports MSAA is available with %i samples\n", samples); - else - printf("Context reports MSAA is unavailable\n"); - - glGenBuffers(1, &vertex_buffer); - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - vertex_shader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); - glCompileShader(vertex_shader); - - fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); - glCompileShader(fragment_shader); - - program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - mvp_location = glGetUniformLocation(program, "MVP"); - vpos_location = glGetAttribLocation(program, "vPos"); - - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) 0); - - while (!glfwWindowShouldClose(window)) - { - float ratio; - int width, height; - mat4x4 m, p, mvp; - const double angle = glfwGetTime() * M_PI / 180.0; - - glfwGetFramebufferSize(window, &width, &height); - ratio = width / (float) height; - - glViewport(0, 0, width, height); - glClear(GL_COLOR_BUFFER_BIT); - - glUseProgram(program); - - mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f); - - mat4x4_translate(m, -1.f, 0.f, 0.f); - mat4x4_rotate_Z(m, m, (float) angle); - mat4x4_mul(mvp, p, m); - - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - glDisable(GL_MULTISAMPLE); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - mat4x4_translate(m, 1.f, 0.f, 0.f); - mat4x4_rotate_Z(m, m, (float) angle); - mat4x4_mul(mvp, p, m); - - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - glEnable(GL_MULTISAMPLE); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glfwSwapBuffers(window); - glfwPollEvents(); - } - - glfwDestroyWindow(window); - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/opacity.c b/src/lib/third_party/glfw/OLD/tests/opacity.c deleted file mode 100644 index b8e9d753..00000000 --- a/src/lib/third_party/glfw/OLD/tests/opacity.c +++ /dev/null @@ -1,105 +0,0 @@ -//======================================================================== -// Window opacity test program -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== - -#include -#include - -#define NK_IMPLEMENTATION -#define NK_INCLUDE_FIXED_TYPES -#define NK_INCLUDE_FONT_BAKING -#define NK_INCLUDE_DEFAULT_FONT -#define NK_INCLUDE_DEFAULT_ALLOCATOR -#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT -#define NK_INCLUDE_STANDARD_VARARGS -#include - -#define NK_GLFW_GL2_IMPLEMENTATION -#include - -#include -#include - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -int main(int argc, char** argv) -{ - GLFWwindow* window; - struct nk_context* nk; - struct nk_font_atlas* atlas; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - window = glfwCreateWindow(400, 400, "Opacity", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS); - nk_glfw3_font_stash_begin(&atlas); - nk_glfw3_font_stash_end(); - - while (!glfwWindowShouldClose(window)) - { - int width, height; - struct nk_rect area; - - glfwGetWindowSize(window, &width, &height); - area = nk_rect(0.f, 0.f, (float) width, (float) height); - - glClear(GL_COLOR_BUFFER_BIT); - nk_glfw3_new_frame(); - if (nk_begin(nk, "", area, 0)) - { - float opacity = glfwGetWindowOpacity(window); - nk_layout_row_dynamic(nk, 30, 2); - if (nk_slider_float(nk, 0.f, &opacity, 1.f, 0.001f)) - glfwSetWindowOpacity(window, opacity); - nk_labelf(nk, NK_TEXT_LEFT, "%0.3f", opacity); - } - - nk_end(nk); - nk_glfw3_render(NK_ANTI_ALIASING_ON); - - glfwSwapBuffers(window); - glfwWaitEventsTimeout(1.0); - } - - nk_glfw3_shutdown(); - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/reopen.c b/src/lib/third_party/glfw/OLD/tests/reopen.c deleted file mode 100644 index 18810c30..00000000 --- a/src/lib/third_party/glfw/OLD/tests/reopen.c +++ /dev/null @@ -1,239 +0,0 @@ -//======================================================================== -// Window re-opener (open/close stress test) -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test came about as the result of bug #1262773 -// -// It closes and re-opens the GLFW window every five seconds, alternating -// between windowed and full screen mode -// -// It also times and logs opening and closing actions and attempts to separate -// user initiated window closing from its own -// -//======================================================================== - -#include -#include - -#include -#include -#include - -#include "linmath.h" - -static const char* vertex_shader_text = -"#version 110\n" -"uniform mat4 MVP;\n" -"attribute vec2 vPos;\n" -"void main()\n" -"{\n" -" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 110\n" -"void main()\n" -"{\n" -" gl_FragColor = vec4(1.0);\n" -"}\n"; - -static const vec2 vertices[4] = -{ - { -0.5f, -0.5f }, - { 0.5f, -0.5f }, - { 0.5f, 0.5f }, - { -0.5f, 0.5f } -}; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void window_close_callback(GLFWwindow* window) -{ - printf("Close callback triggered\n"); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_Q: - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - } -} - -static void close_window(GLFWwindow* window) -{ - double base = glfwGetTime(); - glfwDestroyWindow(window); - printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); -} - -int main(int argc, char** argv) -{ - int count = 0; - double base; - GLFWwindow* window; - - srand((unsigned int) time(NULL)); - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - - for (;;) - { - int width, height; - GLFWmonitor* monitor = NULL; - GLuint vertex_shader, fragment_shader, program, vertex_buffer; - GLint mvp_location, vpos_location; - - if (count & 1) - { - int monitorCount; - GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); - monitor = monitors[rand() % monitorCount]; - } - - if (monitor) - { - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - width = mode->width; - height = mode->height; - } - else - { - width = 640; - height = 480; - } - - base = glfwGetTime(); - - window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - if (monitor) - { - printf("Opening full screen window on monitor %s took %0.3f seconds\n", - glfwGetMonitorName(monitor), - glfwGetTime() - base); - } - else - { - printf("Opening regular window took %0.3f seconds\n", - glfwGetTime() - base); - } - - glfwSetWindowCloseCallback(window, window_close_callback); - glfwSetKeyCallback(window, key_callback); - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - vertex_shader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); - glCompileShader(vertex_shader); - - fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); - glCompileShader(fragment_shader); - - program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - mvp_location = glGetUniformLocation(program, "MVP"); - vpos_location = glGetAttribLocation(program, "vPos"); - - glGenBuffers(1, &vertex_buffer); - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) 0); - - glfwSetTime(0.0); - - while (glfwGetTime() < 5.0) - { - float ratio; - int width, height; - mat4x4 m, p, mvp; - - glfwGetFramebufferSize(window, &width, &height); - ratio = width / (float) height; - - glViewport(0, 0, width, height); - glClear(GL_COLOR_BUFFER_BIT); - - mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f); - - mat4x4_identity(m); - mat4x4_rotate_Z(m, m, (float) glfwGetTime()); - mat4x4_mul(mvp, p, m); - - glUseProgram(program); - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glfwSwapBuffers(window); - glfwPollEvents(); - - if (glfwWindowShouldClose(window)) - { - close_window(window); - printf("User closed window\n"); - - glfwTerminate(); - exit(EXIT_SUCCESS); - } - } - - printf("Closing window\n"); - close_window(window); - - count++; - } - - glfwTerminate(); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/tearing.c b/src/lib/third_party/glfw/OLD/tests/tearing.c deleted file mode 100644 index fe7ed076..00000000 --- a/src/lib/third_party/glfw/OLD/tests/tearing.c +++ /dev/null @@ -1,249 +0,0 @@ -//======================================================================== -// Vsync enabling test -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test renders a high contrast, horizontally moving bar, allowing for -// visual verification of whether the set swap interval is indeed obeyed -// -//======================================================================== - -#include -#include - -#include -#include -#include - -#include "linmath.h" - -static const struct -{ - float x, y; -} vertices[4] = -{ - { -0.25f, -1.f }, - { 0.25f, -1.f }, - { 0.25f, 1.f }, - { -0.25f, 1.f } -}; - -static const char* vertex_shader_text = -"#version 110\n" -"uniform mat4 MVP;\n" -"attribute vec2 vPos;\n" -"void main()\n" -"{\n" -" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 110\n" -"void main()\n" -"{\n" -" gl_FragColor = vec4(1.0);\n" -"}\n"; - -static int swap_tear; -static int swap_interval; -static double frame_rate; - -static void update_window_title(GLFWwindow* window) -{ - char title[256]; - - snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)", - swap_interval, - (swap_tear && swap_interval < 0) ? " (swap tear)" : "", - frame_rate); - - glfwSetWindowTitle(window, title); -} - -static void set_swap_interval(GLFWwindow* window, int interval) -{ - swap_interval = interval; - glfwSwapInterval(swap_interval); - update_window_title(window); -} - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_UP: - { - if (swap_interval + 1 > swap_interval) - set_swap_interval(window, swap_interval + 1); - break; - } - - case GLFW_KEY_DOWN: - { - if (swap_tear) - { - if (swap_interval - 1 < swap_interval) - set_swap_interval(window, swap_interval - 1); - } - else - { - if (swap_interval - 1 >= 0) - set_swap_interval(window, swap_interval - 1); - } - break; - } - - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, 1); - break; - - case GLFW_KEY_F11: - case GLFW_KEY_ENTER: - { - static int x, y, width, height; - - if (mods != GLFW_MOD_ALT) - return; - - if (glfwGetWindowMonitor(window)) - glfwSetWindowMonitor(window, NULL, x, y, width, height, 0); - else - { - GLFWmonitor* monitor = glfwGetPrimaryMonitor(); - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - glfwGetWindowPos(window, &x, &y); - glfwGetWindowSize(window, &width, &height); - glfwSetWindowMonitor(window, monitor, - 0, 0, mode->width, mode->height, - mode->refreshRate); - } - - break; - } - } -} - -int main(int argc, char** argv) -{ - unsigned long frame_count = 0; - double last_time, current_time; - GLFWwindow* window; - GLuint vertex_buffer, vertex_shader, fragment_shader, program; - GLint mvp_location, vpos_location; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - - window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - set_swap_interval(window, 0); - - last_time = glfwGetTime(); - frame_rate = 0.0; - swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") || - glfwExtensionSupported("GLX_EXT_swap_control_tear")); - - glfwSetKeyCallback(window, key_callback); - - glGenBuffers(1, &vertex_buffer); - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - vertex_shader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); - glCompileShader(vertex_shader); - - fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); - glCompileShader(fragment_shader); - - program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - mvp_location = glGetUniformLocation(program, "MVP"); - vpos_location = glGetAttribLocation(program, "vPos"); - - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vertices[0]), (void*) 0); - - while (!glfwWindowShouldClose(window)) - { - int width, height; - mat4x4 m, p, mvp; - float position = cosf((float) glfwGetTime() * 4.f) * 0.75f; - - glfwGetFramebufferSize(window, &width, &height); - - glViewport(0, 0, width, height); - glClear(GL_COLOR_BUFFER_BIT); - - mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f); - mat4x4_translate(m, position, 0.f, 0.f); - mat4x4_mul(mvp, p, m); - - glUseProgram(program); - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glfwSwapBuffers(window); - glfwPollEvents(); - - frame_count++; - - current_time = glfwGetTime(); - if (current_time - last_time > 1.0) - { - frame_rate = frame_count / (current_time - last_time); - frame_count = 0; - last_time = current_time; - update_window_title(window); - } - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/threads.c b/src/lib/third_party/glfw/OLD/tests/threads.c deleted file mode 100644 index 9c0f8924..00000000 --- a/src/lib/third_party/glfw/OLD/tests/threads.c +++ /dev/null @@ -1,151 +0,0 @@ -//======================================================================== -// Multi-threading test -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test is intended to verify whether the OpenGL context part of -// the GLFW API is able to be used from multiple threads -// -//======================================================================== - -#include "tinycthread.h" - -#include -#include - -#include -#include -#include - -typedef struct -{ - GLFWwindow* window; - const char* title; - float r, g, b; - thrd_t id; -} Thread; - -static volatile int running = GLFW_TRUE; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} - -static int thread_main(void* data) -{ - const Thread* thread = data; - - glfwMakeContextCurrent(thread->window); - glfwSwapInterval(1); - - while (running) - { - const float v = (float) fabs(sin(glfwGetTime() * 2.f)); - glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f); - - glClear(GL_COLOR_BUFFER_BIT); - glfwSwapBuffers(thread->window); - } - - glfwMakeContextCurrent(NULL); - return 0; -} - -int main(void) -{ - int i, result; - Thread threads[] = - { - { NULL, "Red", 1.f, 0.f, 0.f, 0 }, - { NULL, "Green", 0.f, 1.f, 0.f, 0 }, - { NULL, "Blue", 0.f, 0.f, 1.f, 0 } - }; - const int count = sizeof(threads) / sizeof(Thread); - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); - - for (i = 0; i < count; i++) - { - threads[i].window = glfwCreateWindow(200, 200, - threads[i].title, - NULL, NULL); - if (!threads[i].window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwSetKeyCallback(threads[i].window, key_callback); - - glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200); - glfwShowWindow(threads[i].window); - } - - glfwMakeContextCurrent(threads[0].window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwMakeContextCurrent(NULL); - - for (i = 0; i < count; i++) - { - if (thrd_create(&threads[i].id, thread_main, threads + i) != - thrd_success) - { - fprintf(stderr, "Failed to create secondary thread\n"); - - glfwTerminate(); - exit(EXIT_FAILURE); - } - } - - while (running) - { - glfwWaitEvents(); - - for (i = 0; i < count; i++) - { - if (glfwWindowShouldClose(threads[i].window)) - running = GLFW_FALSE; - } - } - - for (i = 0; i < count; i++) - glfwHideWindow(threads[i].window); - - for (i = 0; i < count; i++) - thrd_join(threads[i].id, &result); - - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/timeout.c b/src/lib/third_party/glfw/OLD/tests/timeout.c deleted file mode 100644 index 22bee756..00000000 --- a/src/lib/third_party/glfw/OLD/tests/timeout.c +++ /dev/null @@ -1,97 +0,0 @@ -//======================================================================== -// Event wait timeout test -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test is intended to verify that waiting for events with timeout works -// -//======================================================================== - -#include -#include - -#include -#include -#include -#include - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} - -static float nrand(void) -{ - return (float) rand() / (float) RAND_MAX; -} - -int main(void) -{ - GLFWwindow* window; - - srand((unsigned int) time(NULL)); - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - window = glfwCreateWindow(640, 480, "Event Wait Timeout Test", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSetKeyCallback(window, key_callback); - - while (!glfwWindowShouldClose(window)) - { - int width, height; - float r = nrand(), g = nrand(), b = nrand(); - float l = (float) sqrt(r * r + g * g + b * b); - - glfwGetFramebufferSize(window, &width, &height); - - glViewport(0, 0, width, height); - glClearColor(r / l, g / l, b / l, 1.f); - glClear(GL_COLOR_BUFFER_BIT); - glfwSwapBuffers(window); - - glfwWaitEventsTimeout(1.0); - } - - glfwDestroyWindow(window); - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/title.c b/src/lib/third_party/glfw/OLD/tests/title.c deleted file mode 100644 index d6a3dc5e..00000000 --- a/src/lib/third_party/glfw/OLD/tests/title.c +++ /dev/null @@ -1,71 +0,0 @@ -//======================================================================== -// UTF-8 window title test -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test sets a UTF-8 window title -// -//======================================================================== - -#include -#include - -#include -#include - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -int main(void) -{ - GLFWwindow* window; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - window = glfwCreateWindow(400, 400, "English 日本語 русский язык 官話", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glfwSwapInterval(1); - - while (!glfwWindowShouldClose(window)) - { - glClear(GL_COLOR_BUFFER_BIT); - glfwSwapBuffers(window); - glfwWaitEvents(); - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/tests/windows.c b/src/lib/third_party/glfw/OLD/tests/windows.c deleted file mode 100644 index 1c129739..00000000 --- a/src/lib/third_party/glfw/OLD/tests/windows.c +++ /dev/null @@ -1,166 +0,0 @@ -//======================================================================== -// Simple multi-window test -// Copyright (c) Camilla Löwy -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test creates four windows and clears each in a different color -// -//======================================================================== - -#include -#include - -#include -#include - -#include "getopt.h" - -static const char* titles[] = -{ - "Red", - "Green", - "Blue", - "Yellow" -}; - -static const struct -{ - float r, g, b; -} colors[] = -{ - { 0.95f, 0.32f, 0.11f }, - { 0.50f, 0.80f, 0.16f }, - { 0.f, 0.68f, 0.94f }, - { 0.98f, 0.74f, 0.04f } -}; - -static void usage(void) -{ - printf("Usage: windows [-h] [-b]\n"); - printf("Options:\n"); - printf(" -b create decorated windows\n"); - printf(" -h show this help\n"); -} - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_SPACE: - { - int xpos, ypos; - glfwGetWindowPos(window, &xpos, &ypos); - glfwSetWindowPos(window, xpos, ypos); - break; - } - - case GLFW_KEY_ESCAPE: - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - } -} - -int main(int argc, char** argv) -{ - int i, ch; - int decorated = GLFW_FALSE; - int running = GLFW_TRUE; - GLFWwindow* windows[4]; - - while ((ch = getopt(argc, argv, "bh")) != -1) - { - switch (ch) - { - case 'b': - decorated = GLFW_TRUE; - break; - case 'h': - usage(); - exit(EXIT_SUCCESS); - default: - usage(); - exit(EXIT_FAILURE); - } - } - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - glfwWindowHint(GLFW_DECORATED, decorated); - glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); - - for (i = 0; i < 4; i++) - { - int left, top, right, bottom; - - windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL); - if (!windows[i]) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwSetKeyCallback(windows[i], key_callback); - - glfwMakeContextCurrent(windows[i]); - gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); - glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f); - - glfwGetWindowFrameSize(windows[i], &left, &top, &right, &bottom); - glfwSetWindowPos(windows[i], - 100 + (i & 1) * (200 + left + right), - 100 + (i >> 1) * (200 + top + bottom)); - } - - for (i = 0; i < 4; i++) - glfwShowWindow(windows[i]); - - while (running) - { - for (i = 0; i < 4; i++) - { - glfwMakeContextCurrent(windows[i]); - glClear(GL_COLOR_BUFFER_BIT); - glfwSwapBuffers(windows[i]); - - if (glfwWindowShouldClose(windows[i])) - running = GLFW_FALSE; - } - - glfwWaitEvents(); - } - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - diff --git a/src/lib/third_party/glfw/OLD/deps/KHR/khrplatform.h b/src/lib/third_party/glfw/deps/KHR/khrplatform.h similarity index 100% rename from src/lib/third_party/glfw/OLD/deps/KHR/khrplatform.h rename to src/lib/third_party/glfw/deps/KHR/khrplatform.h diff --git a/src/lib/third_party/glfw/OLD/deps/glad.c b/src/lib/third_party/glfw/deps/glad.c similarity index 100% rename from src/lib/third_party/glfw/OLD/deps/glad.c rename to src/lib/third_party/glfw/deps/glad.c diff --git a/src/lib/third_party/glfw/OLD/deps/glad/glad.h b/src/lib/third_party/glfw/deps/glad/glad.h similarity index 100% rename from src/lib/third_party/glfw/OLD/deps/glad/glad.h rename to src/lib/third_party/glfw/deps/glad/glad.h diff --git a/src/lib/third_party/glfw/OLD/deps/vulkan/vk_platform.h b/src/lib/third_party/glfw/deps/vulkan/vk_platform.h similarity index 100% rename from src/lib/third_party/glfw/OLD/deps/vulkan/vk_platform.h rename to src/lib/third_party/glfw/deps/vulkan/vk_platform.h diff --git a/src/lib/third_party/glfw/OLD/deps/vulkan/vulkan.h b/src/lib/third_party/glfw/deps/vulkan/vulkan.h similarity index 100% rename from src/lib/third_party/glfw/OLD/deps/vulkan/vulkan.h rename to src/lib/third_party/glfw/deps/vulkan/vulkan.h diff --git a/src/lib/third_party/glfw/OLD/deps/vulkan/vulkan_core.h b/src/lib/third_party/glfw/deps/vulkan/vulkan_core.h similarity index 100% rename from src/lib/third_party/glfw/OLD/deps/vulkan/vulkan_core.h rename to src/lib/third_party/glfw/deps/vulkan/vulkan_core.h diff --git a/src/lib/third_party/glfw/docs/CODEOWNERS b/src/lib/third_party/glfw/docs/CODEOWNERS deleted file mode 100644 index ec174185..00000000 --- a/src/lib/third_party/glfw/docs/CODEOWNERS +++ /dev/null @@ -1,10 +0,0 @@ - -* @elmindreda - -src/wl_* @linkmauve - -docs/*.css @glfw/webdev -docs/*.less @glfw/webdev -docs/*.html @glfw/webdev -docs/*.xml @glfw/webdev - diff --git a/src/lib/third_party/glfw/OLD/src/mir_init.c b/src/lib/third_party/glfw/src/mir_init.c similarity index 100% rename from src/lib/third_party/glfw/OLD/src/mir_init.c rename to src/lib/third_party/glfw/src/mir_init.c diff --git a/src/lib/third_party/glfw/OLD/src/mir_monitor.c b/src/lib/third_party/glfw/src/mir_monitor.c similarity index 100% rename from src/lib/third_party/glfw/OLD/src/mir_monitor.c rename to src/lib/third_party/glfw/src/mir_monitor.c diff --git a/src/lib/third_party/glfw/OLD/src/mir_platform.h b/src/lib/third_party/glfw/src/mir_platform.h similarity index 100% rename from src/lib/third_party/glfw/OLD/src/mir_platform.h rename to src/lib/third_party/glfw/src/mir_platform.h diff --git a/src/lib/third_party/glfw/OLD/src/mir_window.c b/src/lib/third_party/glfw/src/mir_window.c similarity index 100% rename from src/lib/third_party/glfw/OLD/src/mir_window.c rename to src/lib/third_party/glfw/src/mir_window.c diff --git a/src/lib/third_party/glfw/tests/triangle-vulkan.c b/src/lib/third_party/glfw/tests/triangle-vulkan.c deleted file mode 100644 index 33442968..00000000 --- a/src/lib/third_party/glfw/tests/triangle-vulkan.c +++ /dev/null @@ -1,2229 +0,0 @@ -/* - * Copyright (c) 2015-2016 The Khronos Group Inc. - * Copyright (c) 2015-2016 Valve Corporation - * Copyright (c) 2015-2016 LunarG, Inc. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - * Author: Chia-I Wu - * Author: Cody Northrop - * Author: Courtney Goeltzenleuchter - * Author: Ian Elliott - * Author: Jon Ashburn - * Author: Piers Daniell - * Author: Gwan-gyeong Mun - * Porter: Camilla Löwy - */ -/* - * Draw a textured triangle with depth testing. This is written against Intel - * ICD. It does not do state transition nor object memory binding like it - * should. It also does no error checking. - */ - -#include -#include -#include -#include -#include -#include - -#ifdef _WIN32 -#include -#endif - -#include -#define GLFW_INCLUDE_NONE -#include - -#define DEMO_TEXTURE_COUNT 1 -#define VERTEX_BUFFER_BIND_ID 0 -#define APP_SHORT_NAME "tri" -#define APP_LONG_NAME "The Vulkan Triangle Demo Program" - -#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) - -#if defined(NDEBUG) && defined(__GNUC__) -#define U_ASSERT_ONLY __attribute__((unused)) -#else -#define U_ASSERT_ONLY -#endif - -#define ERR_EXIT(err_msg, err_class) \ - do { \ - printf(err_msg); \ - fflush(stdout); \ - exit(1); \ - } while (0) - -static GLADapiproc glad_vulkan_callback(const char* name, void* user) -{ - return glfwGetInstanceProcAddress((VkInstance) user, name); -} - -static const char fragShaderCode[] = { - 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, - 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, - 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, - 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uint64_t srcObject, size_t location, int32_t msgCode, - const char *pLayerPrefix, const char *pMsg, - void *pUserData) { -#ifdef _WIN32 - DebugBreak(); -#else - raise(SIGTRAP); -#endif - - return false; -} - -typedef struct { - VkImage image; - VkCommandBuffer cmd; - VkImageView view; -} SwapchainBuffers; - -struct demo { - GLFWwindow* window; - VkSurfaceKHR surface; - bool use_staging_buffer; - - VkInstance inst; - VkPhysicalDevice gpu; - VkDevice device; - VkQueue queue; - VkPhysicalDeviceProperties gpu_props; - VkPhysicalDeviceFeatures gpu_features; - VkQueueFamilyProperties *queue_props; - uint32_t graphics_queue_node_index; - - uint32_t enabled_extension_count; - uint32_t enabled_layer_count; - const char *extension_names[64]; - const char *enabled_layers[64]; - - int width, height; - VkFormat format; - VkColorSpaceKHR color_space; - - uint32_t swapchainImageCount; - VkSwapchainKHR swapchain; - SwapchainBuffers *buffers; - - VkCommandPool cmd_pool; - - struct { - VkFormat format; - - VkImage image; - VkDeviceMemory mem; - VkImageView view; - } depth; - - struct texture_object textures[DEMO_TEXTURE_COUNT]; - - struct { - VkBuffer buf; - VkDeviceMemory mem; - - VkPipelineVertexInputStateCreateInfo vi; - VkVertexInputBindingDescription vi_bindings[1]; - VkVertexInputAttributeDescription vi_attrs[2]; - } vertices; - - VkCommandBuffer setup_cmd; // Command Buffer for initialization commands - VkCommandBuffer draw_cmd; // Command Buffer for drawing commands - VkPipelineLayout pipeline_layout; - VkDescriptorSetLayout desc_layout; - VkPipelineCache pipelineCache; - VkRenderPass render_pass; - VkPipeline pipeline; - - VkShaderModule vert_shader_module; - VkShaderModule frag_shader_module; - - VkDescriptorPool desc_pool; - VkDescriptorSet desc_set; - - VkFramebuffer *framebuffers; - - VkPhysicalDeviceMemoryProperties memory_properties; - - int32_t curFrame; - int32_t frameCount; - bool validate; - bool use_break; - VkDebugReportCallbackEXT msg_callback; - - float depthStencil; - float depthIncrement; - - uint32_t current_buffer; - uint32_t queue_count; -}; - -VKAPI_ATTR VkBool32 VKAPI_CALL -dbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType, - uint64_t srcObject, size_t location, int32_t msgCode, - const char *pLayerPrefix, const char *pMsg, void *pUserData) { - char *message = (char *)malloc(strlen(pMsg) + 100); - - assert(message); - - validation_error = 1; - - if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) { - sprintf(message, "ERROR: [%s] Code %d : %s", pLayerPrefix, msgCode, - pMsg); - } else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) { - sprintf(message, "WARNING: [%s] Code %d : %s", pLayerPrefix, msgCode, - pMsg); - } else { - return false; - } - - printf("%s\n", message); - fflush(stdout); - free(message); - - /* - * false indicates that layer should not bail-out of an - * API call that had validation failures. This may mean that the - * app dies inside the driver due to invalid parameter(s). - * That's what would happen without validation layers, so we'll - * keep that behavior here. - */ - return false; -} - -// Forward declaration: -static void demo_resize(struct demo *demo); - -static bool memory_type_from_properties(struct demo *demo, uint32_t typeBits, - VkFlags requirements_mask, - uint32_t *typeIndex) { - uint32_t i; - // Search memtypes to find first index with those properties - for (i = 0; i < VK_MAX_MEMORY_TYPES; i++) { - if ((typeBits & 1) == 1) { - // Type is available, does it match user properties? - if ((demo->memory_properties.memoryTypes[i].propertyFlags & - requirements_mask) == requirements_mask) { - *typeIndex = i; - return true; - } - } - typeBits >>= 1; - } - // No memory types matched, return failure - return false; -} - -static void demo_flush_init_cmd(struct demo *demo) { - VkResult U_ASSERT_ONLY err; - - if (demo->setup_cmd == VK_NULL_HANDLE) - return; - - err = vkEndCommandBuffer(demo->setup_cmd); - assert(!err); - - const VkCommandBuffer cmd_bufs[] = {demo->setup_cmd}; - VkFence nullFence = {VK_NULL_HANDLE}; - VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, - .pNext = NULL, - .waitSemaphoreCount = 0, - .pWaitSemaphores = NULL, - .pWaitDstStageMask = NULL, - .commandBufferCount = 1, - .pCommandBuffers = cmd_bufs, - .signalSemaphoreCount = 0, - .pSignalSemaphores = NULL}; - - err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence); - assert(!err); - - err = vkQueueWaitIdle(demo->queue); - assert(!err); - - vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, cmd_bufs); - demo->setup_cmd = VK_NULL_HANDLE; -} - -static void demo_set_image_layout(struct demo *demo, VkImage image, - VkImageAspectFlags aspectMask, - VkImageLayout old_image_layout, - VkImageLayout new_image_layout, - VkAccessFlagBits srcAccessMask) { - - VkResult U_ASSERT_ONLY err; - - if (demo->setup_cmd == VK_NULL_HANDLE) { - const VkCommandBufferAllocateInfo cmd = { - .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, - .pNext = NULL, - .commandPool = demo->cmd_pool, - .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, - .commandBufferCount = 1, - }; - - err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->setup_cmd); - assert(!err); - - VkCommandBufferBeginInfo cmd_buf_info = { - .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, - .pNext = NULL, - .flags = 0, - .pInheritanceInfo = NULL, - }; - err = vkBeginCommandBuffer(demo->setup_cmd, &cmd_buf_info); - assert(!err); - } - - VkImageMemoryBarrier image_memory_barrier = { - .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, - .pNext = NULL, - .srcAccessMask = srcAccessMask, - .dstAccessMask = 0, - .oldLayout = old_image_layout, - .newLayout = new_image_layout, - .image = image, - .subresourceRange = {aspectMask, 0, 1, 0, 1}}; - - if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { - /* Make sure anything that was copying from this image has completed */ - image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; - } - - if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { - image_memory_barrier.dstAccessMask = - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - } - - if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) { - image_memory_barrier.dstAccessMask = - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; - } - - if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { - /* Make sure any Copy or CPU writes to image are flushed */ - image_memory_barrier.dstAccessMask = - VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; - } - - VkImageMemoryBarrier *pmemory_barrier = &image_memory_barrier; - - VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; - VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; - - vkCmdPipelineBarrier(demo->setup_cmd, src_stages, dest_stages, 0, 0, NULL, - 0, NULL, 1, pmemory_barrier); -} - -static void demo_draw_build_cmd(struct demo *demo) { - const VkCommandBufferBeginInfo cmd_buf_info = { - .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, - .pNext = NULL, - .flags = 0, - .pInheritanceInfo = NULL, - }; - const VkClearValue clear_values[2] = { - [0] = {.color.float32 = {0.2f, 0.2f, 0.2f, 0.2f}}, - [1] = {.depthStencil = {demo->depthStencil, 0}}, - }; - const VkRenderPassBeginInfo rp_begin = { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, - .pNext = NULL, - .renderPass = demo->render_pass, - .framebuffer = demo->framebuffers[demo->current_buffer], - .renderArea.offset.x = 0, - .renderArea.offset.y = 0, - .renderArea.extent.width = demo->width, - .renderArea.extent.height = demo->height, - .clearValueCount = 2, - .pClearValues = clear_values, - }; - VkResult U_ASSERT_ONLY err; - - err = vkBeginCommandBuffer(demo->draw_cmd, &cmd_buf_info); - assert(!err); - - // We can use LAYOUT_UNDEFINED as a wildcard here because we don't care what - // happens to the previous contents of the image - VkImageMemoryBarrier image_memory_barrier = { - .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, - .pNext = NULL, - .srcAccessMask = 0, - .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, - .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, - .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, - .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .image = demo->buffers[demo->current_buffer].image, - .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}}; - - vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, - VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, - NULL, 1, &image_memory_barrier); - vkCmdBeginRenderPass(demo->draw_cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); - vkCmdBindPipeline(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, - demo->pipeline); - vkCmdBindDescriptorSets(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, - demo->pipeline_layout, 0, 1, &demo->desc_set, 0, - NULL); - - VkViewport viewport; - memset(&viewport, 0, sizeof(viewport)); - viewport.height = (float)demo->height; - viewport.width = (float)demo->width; - viewport.minDepth = (float)0.0f; - viewport.maxDepth = (float)1.0f; - vkCmdSetViewport(demo->draw_cmd, 0, 1, &viewport); - - VkRect2D scissor; - memset(&scissor, 0, sizeof(scissor)); - scissor.extent.width = demo->width; - scissor.extent.height = demo->height; - scissor.offset.x = 0; - scissor.offset.y = 0; - vkCmdSetScissor(demo->draw_cmd, 0, 1, &scissor); - - VkDeviceSize offsets[1] = {0}; - vkCmdBindVertexBuffers(demo->draw_cmd, VERTEX_BUFFER_BIND_ID, 1, - &demo->vertices.buf, offsets); - - vkCmdDraw(demo->draw_cmd, 3, 1, 0, 0); - vkCmdEndRenderPass(demo->draw_cmd); - - VkImageMemoryBarrier prePresentBarrier = { - .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, - .pNext = NULL, - .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, - .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT, - .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, - .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, - .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, - .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}}; - - prePresentBarrier.image = demo->buffers[demo->current_buffer].image; - VkImageMemoryBarrier *pmemory_barrier = &prePresentBarrier; - vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, - VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, - NULL, 1, pmemory_barrier); - - err = vkEndCommandBuffer(demo->draw_cmd); - assert(!err); -} - -static void demo_draw(struct demo *demo) { - VkResult U_ASSERT_ONLY err; - VkSemaphore imageAcquiredSemaphore, drawCompleteSemaphore; - VkSemaphoreCreateInfo semaphoreCreateInfo = { - .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, - .pNext = NULL, - .flags = 0, - }; - - err = vkCreateSemaphore(demo->device, &semaphoreCreateInfo, - NULL, &imageAcquiredSemaphore); - assert(!err); - - err = vkCreateSemaphore(demo->device, &semaphoreCreateInfo, - NULL, &drawCompleteSemaphore); - assert(!err); - - // Get the index of the next available swapchain image: - err = vkAcquireNextImageKHR(demo->device, demo->swapchain, UINT64_MAX, - imageAcquiredSemaphore, - (VkFence)0, // TODO: Show use of fence - &demo->current_buffer); - if (err == VK_ERROR_OUT_OF_DATE_KHR) { - // demo->swapchain is out of date (e.g. the window was resized) and - // must be recreated: - demo_resize(demo); - demo_draw(demo); - vkDestroySemaphore(demo->device, imageAcquiredSemaphore, NULL); - vkDestroySemaphore(demo->device, drawCompleteSemaphore, NULL); - return; - } else if (err == VK_SUBOPTIMAL_KHR) { - // demo->swapchain is not as optimal as it could be, but the platform's - // presentation engine will still present the image correctly. - } else { - assert(!err); - } - - demo_flush_init_cmd(demo); - - // Wait for the present complete semaphore to be signaled to ensure - // that the image won't be rendered to until the presentation - // engine has fully released ownership to the application, and it is - // okay to render to the image. - - demo_draw_build_cmd(demo); - VkFence nullFence = VK_NULL_HANDLE; - VkPipelineStageFlags pipe_stage_flags = - VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; - VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, - .pNext = NULL, - .waitSemaphoreCount = 1, - .pWaitSemaphores = &imageAcquiredSemaphore, - .pWaitDstStageMask = &pipe_stage_flags, - .commandBufferCount = 1, - .pCommandBuffers = &demo->draw_cmd, - .signalSemaphoreCount = 1, - .pSignalSemaphores = &drawCompleteSemaphore}; - - err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence); - assert(!err); - - VkPresentInfoKHR present = { - .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, - .pNext = NULL, - .waitSemaphoreCount = 1, - .pWaitSemaphores = &drawCompleteSemaphore, - .swapchainCount = 1, - .pSwapchains = &demo->swapchain, - .pImageIndices = &demo->current_buffer, - }; - - err = vkQueuePresentKHR(demo->queue, &present); - if (err == VK_ERROR_OUT_OF_DATE_KHR) { - // demo->swapchain is out of date (e.g. the window was resized) and - // must be recreated: - demo_resize(demo); - } else if (err == VK_SUBOPTIMAL_KHR) { - // demo->swapchain is not as optimal as it could be, but the platform's - // presentation engine will still present the image correctly. - } else { - assert(!err); - } - - err = vkQueueWaitIdle(demo->queue); - assert(err == VK_SUCCESS); - - vkDestroySemaphore(demo->device, imageAcquiredSemaphore, NULL); - vkDestroySemaphore(demo->device, drawCompleteSemaphore, NULL); -} - -static void demo_prepare_buffers(struct demo *demo) { - VkResult U_ASSERT_ONLY err; - VkSwapchainKHR oldSwapchain = demo->swapchain; - - // Check the surface capabilities and formats - VkSurfaceCapabilitiesKHR surfCapabilities; - err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR( - demo->gpu, demo->surface, &surfCapabilities); - assert(!err); - - uint32_t presentModeCount; - err = vkGetPhysicalDeviceSurfacePresentModesKHR( - demo->gpu, demo->surface, &presentModeCount, NULL); - assert(!err); - VkPresentModeKHR *presentModes = - (VkPresentModeKHR *)malloc(presentModeCount * sizeof(VkPresentModeKHR)); - assert(presentModes); - err = vkGetPhysicalDeviceSurfacePresentModesKHR( - demo->gpu, demo->surface, &presentModeCount, presentModes); - assert(!err); - - VkExtent2D swapchainExtent; - // width and height are either both 0xFFFFFFFF, or both not 0xFFFFFFFF. - if (surfCapabilities.currentExtent.width == 0xFFFFFFFF) { - // If the surface size is undefined, the size is set to the size - // of the images requested, which must fit within the minimum and - // maximum values. - swapchainExtent.width = demo->width; - swapchainExtent.height = demo->height; - - if (swapchainExtent.width < surfCapabilities.minImageExtent.width) { - swapchainExtent.width = surfCapabilities.minImageExtent.width; - } else if (swapchainExtent.width > surfCapabilities.maxImageExtent.width) { - swapchainExtent.width = surfCapabilities.maxImageExtent.width; - } - - if (swapchainExtent.height < surfCapabilities.minImageExtent.height) { - swapchainExtent.height = surfCapabilities.minImageExtent.height; - } else if (swapchainExtent.height > surfCapabilities.maxImageExtent.height) { - swapchainExtent.height = surfCapabilities.maxImageExtent.height; - } - } else { - // If the surface size is defined, the swap chain size must match - swapchainExtent = surfCapabilities.currentExtent; - demo->width = surfCapabilities.currentExtent.width; - demo->height = surfCapabilities.currentExtent.height; - } - - VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; - - // Determine the number of VkImage's to use in the swap chain. - // Application desires to only acquire 1 image at a time (which is - // "surfCapabilities.minImageCount"). - uint32_t desiredNumOfSwapchainImages = surfCapabilities.minImageCount; - // If maxImageCount is 0, we can ask for as many images as we want; - // otherwise we're limited to maxImageCount - if ((surfCapabilities.maxImageCount > 0) && - (desiredNumOfSwapchainImages > surfCapabilities.maxImageCount)) { - // Application must settle for fewer images than desired: - desiredNumOfSwapchainImages = surfCapabilities.maxImageCount; - } - - VkSurfaceTransformFlagsKHR preTransform; - if (surfCapabilities.supportedTransforms & - VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) { - preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; - } else { - preTransform = surfCapabilities.currentTransform; - } - - const VkSwapchainCreateInfoKHR swapchain = { - .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, - .pNext = NULL, - .surface = demo->surface, - .minImageCount = desiredNumOfSwapchainImages, - .imageFormat = demo->format, - .imageColorSpace = demo->color_space, - .imageExtent = - { - .width = swapchainExtent.width, .height = swapchainExtent.height, - }, - .imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, - .preTransform = preTransform, - .compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, - .imageArrayLayers = 1, - .imageSharingMode = VK_SHARING_MODE_EXCLUSIVE, - .queueFamilyIndexCount = 0, - .pQueueFamilyIndices = NULL, - .presentMode = swapchainPresentMode, - .oldSwapchain = oldSwapchain, - .clipped = true, - }; - uint32_t i; - - err = vkCreateSwapchainKHR(demo->device, &swapchain, NULL, &demo->swapchain); - assert(!err); - - // If we just re-created an existing swapchain, we should destroy the old - // swapchain at this point. - // Note: destroying the swapchain also cleans up all its associated - // presentable images once the platform is done with them. - if (oldSwapchain != VK_NULL_HANDLE) { - vkDestroySwapchainKHR(demo->device, oldSwapchain, NULL); - } - - err = vkGetSwapchainImagesKHR(demo->device, demo->swapchain, - &demo->swapchainImageCount, NULL); - assert(!err); - - VkImage *swapchainImages = - (VkImage *)malloc(demo->swapchainImageCount * sizeof(VkImage)); - assert(swapchainImages); - err = vkGetSwapchainImagesKHR(demo->device, demo->swapchain, - &demo->swapchainImageCount, - swapchainImages); - assert(!err); - - demo->buffers = (SwapchainBuffers *)malloc(sizeof(SwapchainBuffers) * - demo->swapchainImageCount); - assert(demo->buffers); - - for (i = 0; i < demo->swapchainImageCount; i++) { - VkImageViewCreateInfo color_attachment_view = { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .pNext = NULL, - .format = demo->format, - .components = - { - .r = VK_COMPONENT_SWIZZLE_R, - .g = VK_COMPONENT_SWIZZLE_G, - .b = VK_COMPONENT_SWIZZLE_B, - .a = VK_COMPONENT_SWIZZLE_A, - }, - .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, - .baseMipLevel = 0, - .levelCount = 1, - .baseArrayLayer = 0, - .layerCount = 1}, - .viewType = VK_IMAGE_VIEW_TYPE_2D, - .flags = 0, - }; - - demo->buffers[i].image = swapchainImages[i]; - - color_attachment_view.image = demo->buffers[i].image; - - err = vkCreateImageView(demo->device, &color_attachment_view, NULL, - &demo->buffers[i].view); - assert(!err); - } - - demo->current_buffer = 0; - - if (NULL != presentModes) { - free(presentModes); - } -} - -static void demo_prepare_depth(struct demo *demo) { - const VkFormat depth_format = VK_FORMAT_D16_UNORM; - const VkImageCreateInfo image = { - .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, - .pNext = NULL, - .imageType = VK_IMAGE_TYPE_2D, - .format = depth_format, - .extent = {demo->width, demo->height, 1}, - .mipLevels = 1, - .arrayLayers = 1, - .samples = VK_SAMPLE_COUNT_1_BIT, - .tiling = VK_IMAGE_TILING_OPTIMAL, - .usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, - .flags = 0, - }; - VkMemoryAllocateInfo mem_alloc = { - .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, - .pNext = NULL, - .allocationSize = 0, - .memoryTypeIndex = 0, - }; - VkImageViewCreateInfo view = { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .pNext = NULL, - .image = VK_NULL_HANDLE, - .format = depth_format, - .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT, - .baseMipLevel = 0, - .levelCount = 1, - .baseArrayLayer = 0, - .layerCount = 1}, - .flags = 0, - .viewType = VK_IMAGE_VIEW_TYPE_2D, - }; - - VkMemoryRequirements mem_reqs; - VkResult U_ASSERT_ONLY err; - bool U_ASSERT_ONLY pass; - - demo->depth.format = depth_format; - - /* create image */ - err = vkCreateImage(demo->device, &image, NULL, &demo->depth.image); - assert(!err); - - /* get memory requirements for this object */ - vkGetImageMemoryRequirements(demo->device, demo->depth.image, &mem_reqs); - - /* select memory size and type */ - mem_alloc.allocationSize = mem_reqs.size; - pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits, - 0, /* No requirements */ - &mem_alloc.memoryTypeIndex); - assert(pass); - - /* allocate memory */ - err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->depth.mem); - assert(!err); - - /* bind memory */ - err = - vkBindImageMemory(demo->device, demo->depth.image, demo->depth.mem, 0); - assert(!err); - - demo_set_image_layout(demo, demo->depth.image, VK_IMAGE_ASPECT_DEPTH_BIT, - VK_IMAGE_LAYOUT_UNDEFINED, - VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, - 0); - - /* create image view */ - view.image = demo->depth.image; - err = vkCreateImageView(demo->device, &view, NULL, &demo->depth.view); - assert(!err); -} - -static void -demo_prepare_texture_image(struct demo *demo, const uint32_t *tex_colors, - struct texture_object *tex_obj, VkImageTiling tiling, - VkImageUsageFlags usage, VkFlags required_props) { - const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM; - const int32_t tex_width = 2; - const int32_t tex_height = 2; - VkResult U_ASSERT_ONLY err; - bool U_ASSERT_ONLY pass; - - tex_obj->tex_width = tex_width; - tex_obj->tex_height = tex_height; - - const VkImageCreateInfo image_create_info = { - .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, - .pNext = NULL, - .imageType = VK_IMAGE_TYPE_2D, - .format = tex_format, - .extent = {tex_width, tex_height, 1}, - .mipLevels = 1, - .arrayLayers = 1, - .samples = VK_SAMPLE_COUNT_1_BIT, - .tiling = tiling, - .usage = usage, - .flags = 0, - .initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED - }; - VkMemoryAllocateInfo mem_alloc = { - .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, - .pNext = NULL, - .allocationSize = 0, - .memoryTypeIndex = 0, - }; - - VkMemoryRequirements mem_reqs; - - err = - vkCreateImage(demo->device, &image_create_info, NULL, &tex_obj->image); - assert(!err); - - vkGetImageMemoryRequirements(demo->device, tex_obj->image, &mem_reqs); - - mem_alloc.allocationSize = mem_reqs.size; - pass = - memory_type_from_properties(demo, mem_reqs.memoryTypeBits, - required_props, &mem_alloc.memoryTypeIndex); - assert(pass); - - /* allocate memory */ - err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &tex_obj->mem); - assert(!err); - - /* bind memory */ - err = vkBindImageMemory(demo->device, tex_obj->image, tex_obj->mem, 0); - assert(!err); - - if (required_props & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) { - const VkImageSubresource subres = { - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, - .mipLevel = 0, - .arrayLayer = 0, - }; - VkSubresourceLayout layout; - void *data; - int32_t x, y; - - vkGetImageSubresourceLayout(demo->device, tex_obj->image, &subres, - &layout); - - err = vkMapMemory(demo->device, tex_obj->mem, 0, - mem_alloc.allocationSize, 0, &data); - assert(!err); - - for (y = 0; y < tex_height; y++) { - uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y); - for (x = 0; x < tex_width; x++) - row[x] = tex_colors[(x & 1) ^ (y & 1)]; - } - - vkUnmapMemory(demo->device, tex_obj->mem); - } - - tex_obj->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; - demo_set_image_layout(demo, tex_obj->image, VK_IMAGE_ASPECT_COLOR_BIT, - VK_IMAGE_LAYOUT_PREINITIALIZED, tex_obj->imageLayout, - VK_ACCESS_HOST_WRITE_BIT); - /* setting the image layout does not reference the actual memory so no need - * to add a mem ref */ -} - -static void demo_destroy_texture_image(struct demo *demo, - struct texture_object *tex_obj) { - /* clean up staging resources */ - vkDestroyImage(demo->device, tex_obj->image, NULL); - vkFreeMemory(demo->device, tex_obj->mem, NULL); -} - -static void demo_prepare_textures(struct demo *demo) { - const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM; - VkFormatProperties props; - const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = { - {0xffff0000, 0xff00ff00}, - }; - uint32_t i; - VkResult U_ASSERT_ONLY err; - - vkGetPhysicalDeviceFormatProperties(demo->gpu, tex_format, &props); - - for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { - if ((props.linearTilingFeatures & - VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) && - !demo->use_staging_buffer) { - /* Device can texture using linear textures */ - demo_prepare_texture_image( - demo, tex_colors[i], &demo->textures[i], VK_IMAGE_TILING_LINEAR, - VK_IMAGE_USAGE_SAMPLED_BIT, - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | - VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); - } else if (props.optimalTilingFeatures & - VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) { - /* Must use staging buffer to copy linear texture to optimized */ - struct texture_object staging_texture; - - memset(&staging_texture, 0, sizeof(staging_texture)); - demo_prepare_texture_image( - demo, tex_colors[i], &staging_texture, VK_IMAGE_TILING_LINEAR, - VK_IMAGE_USAGE_TRANSFER_SRC_BIT, - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | - VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); - - demo_prepare_texture_image( - demo, tex_colors[i], &demo->textures[i], - VK_IMAGE_TILING_OPTIMAL, - (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), - VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - - demo_set_image_layout(demo, staging_texture.image, - VK_IMAGE_ASPECT_COLOR_BIT, - staging_texture.imageLayout, - VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, - 0); - - demo_set_image_layout(demo, demo->textures[i].image, - VK_IMAGE_ASPECT_COLOR_BIT, - demo->textures[i].imageLayout, - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, - 0); - - VkImageCopy copy_region = { - .srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, - .srcOffset = {0, 0, 0}, - .dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, - .dstOffset = {0, 0, 0}, - .extent = {staging_texture.tex_width, - staging_texture.tex_height, 1}, - }; - vkCmdCopyImage( - demo->setup_cmd, staging_texture.image, - VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, demo->textures[i].image, - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); - - demo_set_image_layout(demo, demo->textures[i].image, - VK_IMAGE_ASPECT_COLOR_BIT, - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, - demo->textures[i].imageLayout, - 0); - - demo_flush_init_cmd(demo); - - demo_destroy_texture_image(demo, &staging_texture); - } else { - /* Can't support VK_FORMAT_B8G8R8A8_UNORM !? */ - assert(!"No support for B8G8R8A8_UNORM as texture image format"); - } - - const VkSamplerCreateInfo sampler = { - .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, - .pNext = NULL, - .magFilter = VK_FILTER_NEAREST, - .minFilter = VK_FILTER_NEAREST, - .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST, - .addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT, - .addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT, - .addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT, - .mipLodBias = 0.0f, - .anisotropyEnable = VK_FALSE, - .maxAnisotropy = 1, - .compareOp = VK_COMPARE_OP_NEVER, - .minLod = 0.0f, - .maxLod = 0.0f, - .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE, - .unnormalizedCoordinates = VK_FALSE, - }; - VkImageViewCreateInfo view = { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .pNext = NULL, - .image = VK_NULL_HANDLE, - .viewType = VK_IMAGE_VIEW_TYPE_2D, - .format = tex_format, - .components = - { - VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, - VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A, - }, - .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}, - .flags = 0, - }; - - /* create sampler */ - err = vkCreateSampler(demo->device, &sampler, NULL, - &demo->textures[i].sampler); - assert(!err); - - /* create image view */ - view.image = demo->textures[i].image; - err = vkCreateImageView(demo->device, &view, NULL, - &demo->textures[i].view); - assert(!err); - } -} - -static void demo_prepare_vertices(struct demo *demo) { - // clang-format off - const float vb[3][5] = { - /* position texcoord */ - { -1.0f, -1.0f, 0.25f, 0.0f, 0.0f }, - { 1.0f, -1.0f, 0.25f, 1.0f, 0.0f }, - { 0.0f, 1.0f, 1.0f, 0.5f, 1.0f }, - }; - // clang-format on - const VkBufferCreateInfo buf_info = { - .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, - .pNext = NULL, - .size = sizeof(vb), - .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, - .flags = 0, - }; - VkMemoryAllocateInfo mem_alloc = { - .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, - .pNext = NULL, - .allocationSize = 0, - .memoryTypeIndex = 0, - }; - VkMemoryRequirements mem_reqs; - VkResult U_ASSERT_ONLY err; - bool U_ASSERT_ONLY pass; - void *data; - - memset(&demo->vertices, 0, sizeof(demo->vertices)); - - err = vkCreateBuffer(demo->device, &buf_info, NULL, &demo->vertices.buf); - assert(!err); - - vkGetBufferMemoryRequirements(demo->device, demo->vertices.buf, &mem_reqs); - assert(!err); - - mem_alloc.allocationSize = mem_reqs.size; - pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits, - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | - VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, - &mem_alloc.memoryTypeIndex); - assert(pass); - - err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->vertices.mem); - assert(!err); - - err = vkMapMemory(demo->device, demo->vertices.mem, 0, - mem_alloc.allocationSize, 0, &data); - assert(!err); - - memcpy(data, vb, sizeof(vb)); - - vkUnmapMemory(demo->device, demo->vertices.mem); - - err = vkBindBufferMemory(demo->device, demo->vertices.buf, - demo->vertices.mem, 0); - assert(!err); - - demo->vertices.vi.sType = - VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; - demo->vertices.vi.pNext = NULL; - demo->vertices.vi.vertexBindingDescriptionCount = 1; - demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings; - demo->vertices.vi.vertexAttributeDescriptionCount = 2; - demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs; - - demo->vertices.vi_bindings[0].binding = VERTEX_BUFFER_BIND_ID; - demo->vertices.vi_bindings[0].stride = sizeof(vb[0]); - demo->vertices.vi_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; - - demo->vertices.vi_attrs[0].binding = VERTEX_BUFFER_BIND_ID; - demo->vertices.vi_attrs[0].location = 0; - demo->vertices.vi_attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT; - demo->vertices.vi_attrs[0].offset = 0; - - demo->vertices.vi_attrs[1].binding = VERTEX_BUFFER_BIND_ID; - demo->vertices.vi_attrs[1].location = 1; - demo->vertices.vi_attrs[1].format = VK_FORMAT_R32G32_SFLOAT; - demo->vertices.vi_attrs[1].offset = sizeof(float) * 3; -} - -static void demo_prepare_descriptor_layout(struct demo *demo) { - const VkDescriptorSetLayoutBinding layout_binding = { - .binding = 0, - .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, - .descriptorCount = DEMO_TEXTURE_COUNT, - .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, - .pImmutableSamplers = NULL, - }; - const VkDescriptorSetLayoutCreateInfo descriptor_layout = { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, - .pNext = NULL, - .bindingCount = 1, - .pBindings = &layout_binding, - }; - VkResult U_ASSERT_ONLY err; - - err = vkCreateDescriptorSetLayout(demo->device, &descriptor_layout, NULL, - &demo->desc_layout); - assert(!err); - - const VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = { - .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, - .pNext = NULL, - .setLayoutCount = 1, - .pSetLayouts = &demo->desc_layout, - }; - - err = vkCreatePipelineLayout(demo->device, &pPipelineLayoutCreateInfo, NULL, - &demo->pipeline_layout); - assert(!err); -} - -static void demo_prepare_render_pass(struct demo *demo) { - const VkAttachmentDescription attachments[2] = { - [0] = - { - .format = demo->format, - .samples = VK_SAMPLE_COUNT_1_BIT, - .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, - .storeOp = VK_ATTACHMENT_STORE_OP_STORE, - .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, - .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, - .initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, - .finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, - }, - [1] = - { - .format = demo->depth.format, - .samples = VK_SAMPLE_COUNT_1_BIT, - .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, - .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, - .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, - .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, - .initialLayout = - VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, - .finalLayout = - VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, - }, - }; - const VkAttachmentReference color_reference = { - .attachment = 0, .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, - }; - const VkAttachmentReference depth_reference = { - .attachment = 1, - .layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, - }; - const VkSubpassDescription subpass = { - .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, - .flags = 0, - .inputAttachmentCount = 0, - .pInputAttachments = NULL, - .colorAttachmentCount = 1, - .pColorAttachments = &color_reference, - .pResolveAttachments = NULL, - .pDepthStencilAttachment = &depth_reference, - .preserveAttachmentCount = 0, - .pPreserveAttachments = NULL, - }; - const VkRenderPassCreateInfo rp_info = { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, - .pNext = NULL, - .attachmentCount = 2, - .pAttachments = attachments, - .subpassCount = 1, - .pSubpasses = &subpass, - .dependencyCount = 0, - .pDependencies = NULL, - }; - VkResult U_ASSERT_ONLY err; - - err = vkCreateRenderPass(demo->device, &rp_info, NULL, &demo->render_pass); - assert(!err); -} - -static VkShaderModule -demo_prepare_shader_module(struct demo *demo, const void *code, size_t size) { - VkShaderModuleCreateInfo moduleCreateInfo; - VkShaderModule module; - VkResult U_ASSERT_ONLY err; - - moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; - moduleCreateInfo.pNext = NULL; - - moduleCreateInfo.codeSize = size; - moduleCreateInfo.pCode = code; - moduleCreateInfo.flags = 0; - err = vkCreateShaderModule(demo->device, &moduleCreateInfo, NULL, &module); - assert(!err); - - return module; -} - -static VkShaderModule demo_prepare_vs(struct demo *demo) { - size_t size = sizeof(vertShaderCode); - - demo->vert_shader_module = - demo_prepare_shader_module(demo, vertShaderCode, size); - - return demo->vert_shader_module; -} - -static VkShaderModule demo_prepare_fs(struct demo *demo) { - size_t size = sizeof(fragShaderCode); - - demo->frag_shader_module = - demo_prepare_shader_module(demo, fragShaderCode, size); - - return demo->frag_shader_module; -} - -static void demo_prepare_pipeline(struct demo *demo) { - VkGraphicsPipelineCreateInfo pipeline; - VkPipelineCacheCreateInfo pipelineCache; - - VkPipelineVertexInputStateCreateInfo vi; - VkPipelineInputAssemblyStateCreateInfo ia; - VkPipelineRasterizationStateCreateInfo rs; - VkPipelineColorBlendStateCreateInfo cb; - VkPipelineDepthStencilStateCreateInfo ds; - VkPipelineViewportStateCreateInfo vp; - VkPipelineMultisampleStateCreateInfo ms; - VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE]; - VkPipelineDynamicStateCreateInfo dynamicState; - - VkResult U_ASSERT_ONLY err; - - memset(dynamicStateEnables, 0, sizeof dynamicStateEnables); - memset(&dynamicState, 0, sizeof dynamicState); - dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; - dynamicState.pDynamicStates = dynamicStateEnables; - - memset(&pipeline, 0, sizeof(pipeline)); - pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; - pipeline.layout = demo->pipeline_layout; - - vi = demo->vertices.vi; - - memset(&ia, 0, sizeof(ia)); - ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; - ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - - memset(&rs, 0, sizeof(rs)); - rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; - rs.polygonMode = VK_POLYGON_MODE_FILL; - rs.cullMode = VK_CULL_MODE_BACK_BIT; - rs.frontFace = VK_FRONT_FACE_CLOCKWISE; - rs.depthClampEnable = VK_FALSE; - rs.rasterizerDiscardEnable = VK_FALSE; - rs.depthBiasEnable = VK_FALSE; - rs.lineWidth = 1.0f; - - memset(&cb, 0, sizeof(cb)); - cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; - VkPipelineColorBlendAttachmentState att_state[1]; - memset(att_state, 0, sizeof(att_state)); - att_state[0].colorWriteMask = 0xf; - att_state[0].blendEnable = VK_FALSE; - cb.attachmentCount = 1; - cb.pAttachments = att_state; - - memset(&vp, 0, sizeof(vp)); - vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; - vp.viewportCount = 1; - dynamicStateEnables[dynamicState.dynamicStateCount++] = - VK_DYNAMIC_STATE_VIEWPORT; - vp.scissorCount = 1; - dynamicStateEnables[dynamicState.dynamicStateCount++] = - VK_DYNAMIC_STATE_SCISSOR; - - memset(&ds, 0, sizeof(ds)); - ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; - ds.depthTestEnable = VK_TRUE; - ds.depthWriteEnable = VK_TRUE; - ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; - ds.depthBoundsTestEnable = VK_FALSE; - ds.back.failOp = VK_STENCIL_OP_KEEP; - ds.back.passOp = VK_STENCIL_OP_KEEP; - ds.back.compareOp = VK_COMPARE_OP_ALWAYS; - ds.stencilTestEnable = VK_FALSE; - ds.front = ds.back; - - memset(&ms, 0, sizeof(ms)); - ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; - ms.pSampleMask = NULL; - ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - - // Two stages: vs and fs - pipeline.stageCount = 2; - VkPipelineShaderStageCreateInfo shaderStages[2]; - memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo)); - - shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; - shaderStages[0].module = demo_prepare_vs(demo); - shaderStages[0].pName = "main"; - - shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; - shaderStages[1].module = demo_prepare_fs(demo); - shaderStages[1].pName = "main"; - - pipeline.pVertexInputState = &vi; - pipeline.pInputAssemblyState = &ia; - pipeline.pRasterizationState = &rs; - pipeline.pColorBlendState = &cb; - pipeline.pMultisampleState = &ms; - pipeline.pViewportState = &vp; - pipeline.pDepthStencilState = &ds; - pipeline.pStages = shaderStages; - pipeline.renderPass = demo->render_pass; - pipeline.pDynamicState = &dynamicState; - - memset(&pipelineCache, 0, sizeof(pipelineCache)); - pipelineCache.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; - - err = vkCreatePipelineCache(demo->device, &pipelineCache, NULL, - &demo->pipelineCache); - assert(!err); - err = vkCreateGraphicsPipelines(demo->device, demo->pipelineCache, 1, - &pipeline, NULL, &demo->pipeline); - assert(!err); - - vkDestroyPipelineCache(demo->device, demo->pipelineCache, NULL); - - vkDestroyShaderModule(demo->device, demo->frag_shader_module, NULL); - vkDestroyShaderModule(demo->device, demo->vert_shader_module, NULL); -} - -static void demo_prepare_descriptor_pool(struct demo *demo) { - const VkDescriptorPoolSize type_count = { - .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, - .descriptorCount = DEMO_TEXTURE_COUNT, - }; - const VkDescriptorPoolCreateInfo descriptor_pool = { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, - .pNext = NULL, - .maxSets = 1, - .poolSizeCount = 1, - .pPoolSizes = &type_count, - }; - VkResult U_ASSERT_ONLY err; - - err = vkCreateDescriptorPool(demo->device, &descriptor_pool, NULL, - &demo->desc_pool); - assert(!err); -} - -static void demo_prepare_descriptor_set(struct demo *demo) { - VkDescriptorImageInfo tex_descs[DEMO_TEXTURE_COUNT]; - VkWriteDescriptorSet write; - VkResult U_ASSERT_ONLY err; - uint32_t i; - - VkDescriptorSetAllocateInfo alloc_info = { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, - .pNext = NULL, - .descriptorPool = demo->desc_pool, - .descriptorSetCount = 1, - .pSetLayouts = &demo->desc_layout}; - err = vkAllocateDescriptorSets(demo->device, &alloc_info, &demo->desc_set); - assert(!err); - - memset(&tex_descs, 0, sizeof(tex_descs)); - for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { - tex_descs[i].sampler = demo->textures[i].sampler; - tex_descs[i].imageView = demo->textures[i].view; - tex_descs[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL; - } - - memset(&write, 0, sizeof(write)); - write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; - write.dstSet = demo->desc_set; - write.descriptorCount = DEMO_TEXTURE_COUNT; - write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; - write.pImageInfo = tex_descs; - - vkUpdateDescriptorSets(demo->device, 1, &write, 0, NULL); -} - -static void demo_prepare_framebuffers(struct demo *demo) { - VkImageView attachments[2]; - attachments[1] = demo->depth.view; - - const VkFramebufferCreateInfo fb_info = { - .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, - .pNext = NULL, - .renderPass = demo->render_pass, - .attachmentCount = 2, - .pAttachments = attachments, - .width = demo->width, - .height = demo->height, - .layers = 1, - }; - VkResult U_ASSERT_ONLY err; - uint32_t i; - - demo->framebuffers = (VkFramebuffer *)malloc(demo->swapchainImageCount * - sizeof(VkFramebuffer)); - assert(demo->framebuffers); - - for (i = 0; i < demo->swapchainImageCount; i++) { - attachments[0] = demo->buffers[i].view; - err = vkCreateFramebuffer(demo->device, &fb_info, NULL, - &demo->framebuffers[i]); - assert(!err); - } -} - -static void demo_prepare(struct demo *demo) { - VkResult U_ASSERT_ONLY err; - - const VkCommandPoolCreateInfo cmd_pool_info = { - .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, - .pNext = NULL, - .queueFamilyIndex = demo->graphics_queue_node_index, - .flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, - }; - err = vkCreateCommandPool(demo->device, &cmd_pool_info, NULL, - &demo->cmd_pool); - assert(!err); - - const VkCommandBufferAllocateInfo cmd = { - .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, - .pNext = NULL, - .commandPool = demo->cmd_pool, - .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, - .commandBufferCount = 1, - }; - err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->draw_cmd); - assert(!err); - - demo_prepare_buffers(demo); - demo_prepare_depth(demo); - demo_prepare_textures(demo); - demo_prepare_vertices(demo); - demo_prepare_descriptor_layout(demo); - demo_prepare_render_pass(demo); - demo_prepare_pipeline(demo); - - demo_prepare_descriptor_pool(demo); - demo_prepare_descriptor_set(demo); - - demo_prepare_framebuffers(demo); -} - -static void demo_error_callback(int error, const char* description) { - printf("GLFW error: %s\n", description); - fflush(stdout); -} - -static void demo_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { - if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) - glfwSetWindowShouldClose(window, GLFW_TRUE); -} - -static void demo_refresh_callback(GLFWwindow* window) { - struct demo* demo = glfwGetWindowUserPointer(window); - demo_draw(demo); -} - -static void demo_resize_callback(GLFWwindow* window, int width, int height) { - struct demo* demo = glfwGetWindowUserPointer(window); - demo->width = width; - demo->height = height; - demo_resize(demo); -} - -static void demo_run(struct demo *demo) { - while (!glfwWindowShouldClose(demo->window)) { - glfwPollEvents(); - - demo_draw(demo); - - if (demo->depthStencil > 0.99f) - demo->depthIncrement = -0.001f; - if (demo->depthStencil < 0.8f) - demo->depthIncrement = 0.001f; - - demo->depthStencil += demo->depthIncrement; - - // Wait for work to finish before updating MVP. - vkDeviceWaitIdle(demo->device); - demo->curFrame++; - if (demo->frameCount != INT32_MAX && demo->curFrame == demo->frameCount) - glfwSetWindowShouldClose(demo->window, GLFW_TRUE); - } -} - -static void demo_create_window(struct demo *demo) { - glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); - - demo->window = glfwCreateWindow(demo->width, - demo->height, - APP_LONG_NAME, - NULL, - NULL); - if (!demo->window) { - // It didn't work, so try to give a useful error: - printf("Cannot create a window in which to draw!\n"); - fflush(stdout); - exit(1); - } - - glfwSetWindowUserPointer(demo->window, demo); - glfwSetWindowRefreshCallback(demo->window, demo_refresh_callback); - glfwSetFramebufferSizeCallback(demo->window, demo_resize_callback); - glfwSetKeyCallback(demo->window, demo_key_callback); -} - -/* - * Return 1 (true) if all layer names specified in check_names - * can be found in given layer properties. - */ -static VkBool32 demo_check_layers(uint32_t check_count, const char **check_names, - uint32_t layer_count, - VkLayerProperties *layers) { - uint32_t i, j; - for (i = 0; i < check_count; i++) { - VkBool32 found = 0; - for (j = 0; j < layer_count; j++) { - if (!strcmp(check_names[i], layers[j].layerName)) { - found = 1; - break; - } - } - if (!found) { - fprintf(stderr, "Cannot find layer: %s\n", check_names[i]); - return 0; - } - } - return 1; -} - -static void demo_init_vk(struct demo *demo) { - VkResult err; - uint32_t i = 0; - uint32_t required_extension_count = 0; - uint32_t instance_extension_count = 0; - uint32_t instance_layer_count = 0; - uint32_t validation_layer_count = 0; - const char **required_extensions = NULL; - const char **instance_validation_layers = NULL; - demo->enabled_extension_count = 0; - demo->enabled_layer_count = 0; - - char *instance_validation_layers_alt1[] = { - "VK_LAYER_LUNARG_standard_validation" - }; - - char *instance_validation_layers_alt2[] = { - "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", - "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_image", - "VK_LAYER_LUNARG_core_validation", "VK_LAYER_LUNARG_swapchain", - "VK_LAYER_GOOGLE_unique_objects" - }; - - /* Look for validation layers */ - VkBool32 validation_found = 0; - if (demo->validate) { - - err = vkEnumerateInstanceLayerProperties(&instance_layer_count, NULL); - assert(!err); - - instance_validation_layers = (const char**) instance_validation_layers_alt1; - if (instance_layer_count > 0) { - VkLayerProperties *instance_layers = - malloc(sizeof (VkLayerProperties) * instance_layer_count); - err = vkEnumerateInstanceLayerProperties(&instance_layer_count, - instance_layers); - assert(!err); - - - validation_found = demo_check_layers( - ARRAY_SIZE(instance_validation_layers_alt1), - instance_validation_layers, instance_layer_count, - instance_layers); - if (validation_found) { - demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt1); - demo->enabled_layers[0] = "VK_LAYER_LUNARG_standard_validation"; - validation_layer_count = 1; - } else { - // use alternative set of validation layers - instance_validation_layers = - (const char**) instance_validation_layers_alt2; - demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt2); - validation_found = demo_check_layers( - ARRAY_SIZE(instance_validation_layers_alt2), - instance_validation_layers, instance_layer_count, - instance_layers); - validation_layer_count = - ARRAY_SIZE(instance_validation_layers_alt2); - for (i = 0; i < validation_layer_count; i++) { - demo->enabled_layers[i] = instance_validation_layers[i]; - } - } - free(instance_layers); - } - - if (!validation_found) { - ERR_EXIT("vkEnumerateInstanceLayerProperties failed to find " - "required validation layer.\n\n" - "Please look at the Getting Started guide for additional " - "information.\n", - "vkCreateInstance Failure"); - } - } - - /* Look for instance extensions */ - required_extensions = glfwGetRequiredInstanceExtensions(&required_extension_count); - if (!required_extensions) { - ERR_EXIT("glfwGetRequiredInstanceExtensions failed to find the " - "platform surface extensions.\n\nDo you have a compatible " - "Vulkan installable client driver (ICD) installed?\nPlease " - "look at the Getting Started guide for additional " - "information.\n", - "vkCreateInstance Failure"); - } - - for (i = 0; i < required_extension_count; i++) { - demo->extension_names[demo->enabled_extension_count++] = required_extensions[i]; - assert(demo->enabled_extension_count < 64); - } - - err = vkEnumerateInstanceExtensionProperties( - NULL, &instance_extension_count, NULL); - assert(!err); - - if (instance_extension_count > 0) { - VkExtensionProperties *instance_extensions = - malloc(sizeof(VkExtensionProperties) * instance_extension_count); - err = vkEnumerateInstanceExtensionProperties( - NULL, &instance_extension_count, instance_extensions); - assert(!err); - for (i = 0; i < instance_extension_count; i++) { - if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, - instance_extensions[i].extensionName)) { - if (demo->validate) { - demo->extension_names[demo->enabled_extension_count++] = - VK_EXT_DEBUG_REPORT_EXTENSION_NAME; - } - } - assert(demo->enabled_extension_count < 64); - } - - free(instance_extensions); - } - - const VkApplicationInfo app = { - .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, - .pNext = NULL, - .pApplicationName = APP_SHORT_NAME, - .applicationVersion = 0, - .pEngineName = APP_SHORT_NAME, - .engineVersion = 0, - .apiVersion = VK_API_VERSION_1_0, - }; - VkInstanceCreateInfo inst_info = { - .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, - .pNext = NULL, - .pApplicationInfo = &app, - .enabledLayerCount = demo->enabled_layer_count, - .ppEnabledLayerNames = (const char *const *)instance_validation_layers, - .enabledExtensionCount = demo->enabled_extension_count, - .ppEnabledExtensionNames = (const char *const *)demo->extension_names, - }; - - uint32_t gpu_count; - - err = vkCreateInstance(&inst_info, NULL, &demo->inst); - if (err == VK_ERROR_INCOMPATIBLE_DRIVER) { - ERR_EXIT("Cannot find a compatible Vulkan installable client driver " - "(ICD).\n\nPlease look at the Getting Started guide for " - "additional information.\n", - "vkCreateInstance Failure"); - } else if (err == VK_ERROR_EXTENSION_NOT_PRESENT) { - ERR_EXIT("Cannot find a specified extension library" - ".\nMake sure your layers path is set appropriately\n", - "vkCreateInstance Failure"); - } else if (err) { - ERR_EXIT("vkCreateInstance failed.\n\nDo you have a compatible Vulkan " - "installable client driver (ICD) installed?\nPlease look at " - "the Getting Started guide for additional information.\n", - "vkCreateInstance Failure"); - } - - gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, demo->inst); - - /* Make initial call to query gpu_count, then second call for gpu info*/ - err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, NULL); - assert(!err && gpu_count > 0); - - if (gpu_count > 0) { - VkPhysicalDevice *physical_devices = - malloc(sizeof(VkPhysicalDevice) * gpu_count); - err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, - physical_devices); - assert(!err); - /* For tri demo we just grab the first physical device */ - demo->gpu = physical_devices[0]; - free(physical_devices); - } else { - ERR_EXIT("vkEnumeratePhysicalDevices reported zero accessible devices." - "\n\nDo you have a compatible Vulkan installable client" - " driver (ICD) installed?\nPlease look at the Getting Started" - " guide for additional information.\n", - "vkEnumeratePhysicalDevices Failure"); - } - - gladLoadVulkanUserPtr(demo->gpu, glad_vulkan_callback, demo->inst); - - /* Look for device extensions */ - uint32_t device_extension_count = 0; - VkBool32 swapchainExtFound = 0; - demo->enabled_extension_count = 0; - - err = vkEnumerateDeviceExtensionProperties(demo->gpu, NULL, - &device_extension_count, NULL); - assert(!err); - - if (device_extension_count > 0) { - VkExtensionProperties *device_extensions = - malloc(sizeof(VkExtensionProperties) * device_extension_count); - err = vkEnumerateDeviceExtensionProperties( - demo->gpu, NULL, &device_extension_count, device_extensions); - assert(!err); - - for (i = 0; i < device_extension_count; i++) { - if (!strcmp(VK_KHR_SWAPCHAIN_EXTENSION_NAME, - device_extensions[i].extensionName)) { - swapchainExtFound = 1; - demo->extension_names[demo->enabled_extension_count++] = - VK_KHR_SWAPCHAIN_EXTENSION_NAME; - } - assert(demo->enabled_extension_count < 64); - } - - free(device_extensions); - } - - if (!swapchainExtFound) { - ERR_EXIT("vkEnumerateDeviceExtensionProperties failed to find " - "the " VK_KHR_SWAPCHAIN_EXTENSION_NAME - " extension.\n\nDo you have a compatible " - "Vulkan installable client driver (ICD) installed?\nPlease " - "look at the Getting Started guide for additional " - "information.\n", - "vkCreateInstance Failure"); - } - - if (demo->validate) { - VkDebugReportCallbackCreateInfoEXT dbgCreateInfo; - dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT; - dbgCreateInfo.flags = - VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT; - dbgCreateInfo.pfnCallback = demo->use_break ? BreakCallback : dbgFunc; - dbgCreateInfo.pUserData = demo; - dbgCreateInfo.pNext = NULL; - err = vkCreateDebugReportCallbackEXT(demo->inst, &dbgCreateInfo, NULL, - &demo->msg_callback); - switch (err) { - case VK_SUCCESS: - break; - case VK_ERROR_OUT_OF_HOST_MEMORY: - ERR_EXIT("CreateDebugReportCallback: out of host memory\n", - "CreateDebugReportCallback Failure"); - break; - default: - ERR_EXIT("CreateDebugReportCallback: unknown failure\n", - "CreateDebugReportCallback Failure"); - break; - } - } - - vkGetPhysicalDeviceProperties(demo->gpu, &demo->gpu_props); - - // Query with NULL data to get count - vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count, - NULL); - - demo->queue_props = (VkQueueFamilyProperties *)malloc( - demo->queue_count * sizeof(VkQueueFamilyProperties)); - vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count, - demo->queue_props); - assert(demo->queue_count >= 1); - - vkGetPhysicalDeviceFeatures(demo->gpu, &demo->gpu_features); - - // Graphics queue and MemMgr queue can be separate. - // TODO: Add support for separate queues, including synchronization, - // and appropriate tracking for QueueSubmit -} - -static void demo_init_device(struct demo *demo) { - VkResult U_ASSERT_ONLY err; - - float queue_priorities[1] = {0.0}; - const VkDeviceQueueCreateInfo queue = { - .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, - .pNext = NULL, - .queueFamilyIndex = demo->graphics_queue_node_index, - .queueCount = 1, - .pQueuePriorities = queue_priorities}; - - - VkPhysicalDeviceFeatures features; - memset(&features, 0, sizeof(features)); - if (demo->gpu_features.shaderClipDistance) { - features.shaderClipDistance = VK_TRUE; - } - - VkDeviceCreateInfo device = { - .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, - .pNext = NULL, - .queueCreateInfoCount = 1, - .pQueueCreateInfos = &queue, - .enabledLayerCount = 0, - .ppEnabledLayerNames = NULL, - .enabledExtensionCount = demo->enabled_extension_count, - .ppEnabledExtensionNames = (const char *const *)demo->extension_names, - .pEnabledFeatures = &features, - }; - - err = vkCreateDevice(demo->gpu, &device, NULL, &demo->device); - assert(!err); -} - -static void demo_init_vk_swapchain(struct demo *demo) { - VkResult U_ASSERT_ONLY err; - uint32_t i; - - // Create a WSI surface for the window: - glfwCreateWindowSurface(demo->inst, demo->window, NULL, &demo->surface); - - // Iterate over each queue to learn whether it supports presenting: - VkBool32 *supportsPresent = - (VkBool32 *)malloc(demo->queue_count * sizeof(VkBool32)); - for (i = 0; i < demo->queue_count; i++) { - vkGetPhysicalDeviceSurfaceSupportKHR(demo->gpu, i, demo->surface, - &supportsPresent[i]); - } - - // Search for a graphics and a present queue in the array of queue - // families, try to find one that supports both - uint32_t graphicsQueueNodeIndex = UINT32_MAX; - uint32_t presentQueueNodeIndex = UINT32_MAX; - for (i = 0; i < demo->queue_count; i++) { - if ((demo->queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) { - if (graphicsQueueNodeIndex == UINT32_MAX) { - graphicsQueueNodeIndex = i; - } - - if (supportsPresent[i] == VK_TRUE) { - graphicsQueueNodeIndex = i; - presentQueueNodeIndex = i; - break; - } - } - } - if (presentQueueNodeIndex == UINT32_MAX) { - // If didn't find a queue that supports both graphics and present, then - // find a separate present queue. - for (i = 0; i < demo->queue_count; ++i) { - if (supportsPresent[i] == VK_TRUE) { - presentQueueNodeIndex = i; - break; - } - } - } - free(supportsPresent); - - // Generate error if could not find both a graphics and a present queue - if (graphicsQueueNodeIndex == UINT32_MAX || - presentQueueNodeIndex == UINT32_MAX) { - ERR_EXIT("Could not find a graphics and a present queue\n", - "Swapchain Initialization Failure"); - } - - // TODO: Add support for separate queues, including presentation, - // synchronization, and appropriate tracking for QueueSubmit. - // NOTE: While it is possible for an application to use a separate graphics - // and a present queues, this demo program assumes it is only using - // one: - if (graphicsQueueNodeIndex != presentQueueNodeIndex) { - ERR_EXIT("Could not find a common graphics and a present queue\n", - "Swapchain Initialization Failure"); - } - - demo->graphics_queue_node_index = graphicsQueueNodeIndex; - - demo_init_device(demo); - - vkGetDeviceQueue(demo->device, demo->graphics_queue_node_index, 0, - &demo->queue); - - // Get the list of VkFormat's that are supported: - uint32_t formatCount; - err = vkGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface, - &formatCount, NULL); - assert(!err); - VkSurfaceFormatKHR *surfFormats = - (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR)); - err = vkGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface, - &formatCount, surfFormats); - assert(!err); - // If the format list includes just one entry of VK_FORMAT_UNDEFINED, - // the surface has no preferred format. Otherwise, at least one - // supported format will be returned. - if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) { - demo->format = VK_FORMAT_B8G8R8A8_UNORM; - } else { - assert(formatCount >= 1); - demo->format = surfFormats[0].format; - } - demo->color_space = surfFormats[0].colorSpace; - - demo->curFrame = 0; - - // Get Memory information and properties - vkGetPhysicalDeviceMemoryProperties(demo->gpu, &demo->memory_properties); -} - -static void demo_init_connection(struct demo *demo) { - glfwSetErrorCallback(demo_error_callback); - - if (!glfwInit()) { - printf("Cannot initialize GLFW.\nExiting ...\n"); - fflush(stdout); - exit(1); - } - - if (!glfwVulkanSupported()) { - printf("GLFW failed to find the Vulkan loader.\nExiting ...\n"); - fflush(stdout); - exit(1); - } - - gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, NULL); -} - -static void demo_init(struct demo *demo, const int argc, const char *argv[]) -{ - int i; - memset(demo, 0, sizeof(*demo)); - demo->frameCount = INT32_MAX; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "--use_staging") == 0) { - demo->use_staging_buffer = true; - continue; - } - if (strcmp(argv[i], "--break") == 0) { - demo->use_break = true; - continue; - } - if (strcmp(argv[i], "--validate") == 0) { - demo->validate = true; - continue; - } - if (strcmp(argv[i], "--c") == 0 && demo->frameCount == INT32_MAX && - i < argc - 1 && sscanf(argv[i + 1], "%d", &demo->frameCount) == 1 && - demo->frameCount >= 0) { - i++; - continue; - } - - fprintf(stderr, "Usage:\n %s [--use_staging] [--validate] [--break] " - "[--c ]\n", - APP_SHORT_NAME); - fflush(stderr); - exit(1); - } - - demo_init_connection(demo); - demo_init_vk(demo); - - demo->width = 300; - demo->height = 300; - demo->depthStencil = 1.0; - demo->depthIncrement = -0.01f; -} - -static void demo_cleanup(struct demo *demo) { - uint32_t i; - - for (i = 0; i < demo->swapchainImageCount; i++) { - vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL); - } - free(demo->framebuffers); - vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL); - - if (demo->setup_cmd) { - vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd); - } - vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd); - vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL); - - vkDestroyPipeline(demo->device, demo->pipeline, NULL); - vkDestroyRenderPass(demo->device, demo->render_pass, NULL); - vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL); - vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL); - - vkDestroyBuffer(demo->device, demo->vertices.buf, NULL); - vkFreeMemory(demo->device, demo->vertices.mem, NULL); - - for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { - vkDestroyImageView(demo->device, demo->textures[i].view, NULL); - vkDestroyImage(demo->device, demo->textures[i].image, NULL); - vkFreeMemory(demo->device, demo->textures[i].mem, NULL); - vkDestroySampler(demo->device, demo->textures[i].sampler, NULL); - } - - for (i = 0; i < demo->swapchainImageCount; i++) { - vkDestroyImageView(demo->device, demo->buffers[i].view, NULL); - } - - vkDestroyImageView(demo->device, demo->depth.view, NULL); - vkDestroyImage(demo->device, demo->depth.image, NULL); - vkFreeMemory(demo->device, demo->depth.mem, NULL); - - vkDestroySwapchainKHR(demo->device, demo->swapchain, NULL); - free(demo->buffers); - - vkDestroyDevice(demo->device, NULL); - if (demo->validate) { - vkDestroyDebugReportCallbackEXT(demo->inst, demo->msg_callback, NULL); - } - vkDestroySurfaceKHR(demo->inst, demo->surface, NULL); - vkDestroyInstance(demo->inst, NULL); - - free(demo->queue_props); - - glfwDestroyWindow(demo->window); - glfwTerminate(); -} - -static void demo_resize(struct demo *demo) { - uint32_t i; - - // In order to properly resize the window, we must re-create the swapchain - // AND redo the command buffers, etc. - // - // First, perform part of the demo_cleanup() function: - - for (i = 0; i < demo->swapchainImageCount; i++) { - vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL); - } - free(demo->framebuffers); - vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL); - - if (demo->setup_cmd) { - vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd); - demo->setup_cmd = VK_NULL_HANDLE; - } - vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd); - vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL); - - vkDestroyPipeline(demo->device, demo->pipeline, NULL); - vkDestroyRenderPass(demo->device, demo->render_pass, NULL); - vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL); - vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL); - - vkDestroyBuffer(demo->device, demo->vertices.buf, NULL); - vkFreeMemory(demo->device, demo->vertices.mem, NULL); - - for (i = 0; i < DEMO_TEXTURE_COUNT; i++) { - vkDestroyImageView(demo->device, demo->textures[i].view, NULL); - vkDestroyImage(demo->device, demo->textures[i].image, NULL); - vkFreeMemory(demo->device, demo->textures[i].mem, NULL); - vkDestroySampler(demo->device, demo->textures[i].sampler, NULL); - } - - for (i = 0; i < demo->swapchainImageCount; i++) { - vkDestroyImageView(demo->device, demo->buffers[i].view, NULL); - } - - vkDestroyImageView(demo->device, demo->depth.view, NULL); - vkDestroyImage(demo->device, demo->depth.image, NULL); - vkFreeMemory(demo->device, demo->depth.mem, NULL); - - free(demo->buffers); - - // Second, re-perform the demo_prepare() function, which will re-create the - // swapchain: - demo_prepare(demo); -} - -int main(const int argc, const char *argv[]) { - struct demo demo; - - demo_init(&demo, argc, argv); - demo_create_window(&demo); - demo_init_vk_swapchain(&demo); - - demo_prepare(&demo); - demo_run(&demo); - - demo_cleanup(&demo); - - return validation_error; -} - diff --git a/src/lib/third_party/glfw/OLD/tests/vulkan.c b/src/lib/third_party/glfw/tests/vulkan.c similarity index 100% rename from src/lib/third_party/glfw/OLD/tests/vulkan.c rename to src/lib/third_party/glfw/tests/vulkan.c diff --git a/src/lib/third_party/numerics/ARPACK/LICENSE b/src/lib/third_party/numerics/ARPACK/LICENSE old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/README b/src/lib/third_party/numerics/ARPACK/README old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/cgetv0.c b/src/lib/third_party/numerics/ARPACK/cgetv0.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/cnaitr.c b/src/lib/third_party/numerics/ARPACK/cnaitr.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/cnapps.c b/src/lib/third_party/numerics/ARPACK/cnapps.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/cnaup2.c b/src/lib/third_party/numerics/ARPACK/cnaup2.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/cnaupd.c b/src/lib/third_party/numerics/ARPACK/cnaupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/cneigh.c b/src/lib/third_party/numerics/ARPACK/cneigh.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/cneupd.c b/src/lib/third_party/numerics/ARPACK/cneupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/cngets.c b/src/lib/third_party/numerics/ARPACK/cngets.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/csortc.c b/src/lib/third_party/numerics/ARPACK/csortc.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/cstatn.c b/src/lib/third_party/numerics/ARPACK/cstatn.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dgetv0.c b/src/lib/third_party/numerics/ARPACK/dgetv0.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dlaqrb.c b/src/lib/third_party/numerics/ARPACK/dlaqrb.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dnaitr.c b/src/lib/third_party/numerics/ARPACK/dnaitr.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dnapps.c b/src/lib/third_party/numerics/ARPACK/dnapps.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dnaup2.c b/src/lib/third_party/numerics/ARPACK/dnaup2.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dnaupd.c b/src/lib/third_party/numerics/ARPACK/dnaupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dnaupe.c b/src/lib/third_party/numerics/ARPACK/dnaupe.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dnconv.c b/src/lib/third_party/numerics/ARPACK/dnconv.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dneigh.c b/src/lib/third_party/numerics/ARPACK/dneigh.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dneupd.c b/src/lib/third_party/numerics/ARPACK/dneupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dngets.c b/src/lib/third_party/numerics/ARPACK/dngets.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dsaitr.c b/src/lib/third_party/numerics/ARPACK/dsaitr.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dsapps.c b/src/lib/third_party/numerics/ARPACK/dsapps.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dsaup2.c b/src/lib/third_party/numerics/ARPACK/dsaup2.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dsaupd.c b/src/lib/third_party/numerics/ARPACK/dsaupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dsconv.c b/src/lib/third_party/numerics/ARPACK/dsconv.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dseigt.c b/src/lib/third_party/numerics/ARPACK/dseigt.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dsesrt.c b/src/lib/third_party/numerics/ARPACK/dsesrt.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dseupd.c b/src/lib/third_party/numerics/ARPACK/dseupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dsgets.c b/src/lib/third_party/numerics/ARPACK/dsgets.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dsortc.c b/src/lib/third_party/numerics/ARPACK/dsortc.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dsortr.c b/src/lib/third_party/numerics/ARPACK/dsortr.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dstatn.c b/src/lib/third_party/numerics/ARPACK/dstatn.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dstats.c b/src/lib/third_party/numerics/ARPACK/dstats.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/dstqrb.c b/src/lib/third_party/numerics/ARPACK/dstqrb.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/protos.h b/src/lib/third_party/numerics/ARPACK/protos.h old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/sgetv0.c b/src/lib/third_party/numerics/ARPACK/sgetv0.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/slaqrb.c b/src/lib/third_party/numerics/ARPACK/slaqrb.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/snaitr.c b/src/lib/third_party/numerics/ARPACK/snaitr.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/snapps.c b/src/lib/third_party/numerics/ARPACK/snapps.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/snaup2.c b/src/lib/third_party/numerics/ARPACK/snaup2.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/snaupd.c b/src/lib/third_party/numerics/ARPACK/snaupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/snaupe.c b/src/lib/third_party/numerics/ARPACK/snaupe.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/snconv.c b/src/lib/third_party/numerics/ARPACK/snconv.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/sneigh.c b/src/lib/third_party/numerics/ARPACK/sneigh.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/sneupd.c b/src/lib/third_party/numerics/ARPACK/sneupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/sngets.c b/src/lib/third_party/numerics/ARPACK/sngets.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/ssaitr.c b/src/lib/third_party/numerics/ARPACK/ssaitr.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/ssapps.c b/src/lib/third_party/numerics/ARPACK/ssapps.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/ssaup2.c b/src/lib/third_party/numerics/ARPACK/ssaup2.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/ssaupd.c b/src/lib/third_party/numerics/ARPACK/ssaupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/ssconv.c b/src/lib/third_party/numerics/ARPACK/ssconv.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/sseigt.c b/src/lib/third_party/numerics/ARPACK/sseigt.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/ssesrt.c b/src/lib/third_party/numerics/ARPACK/ssesrt.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/sseupd.c b/src/lib/third_party/numerics/ARPACK/sseupd.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/ssgets.c b/src/lib/third_party/numerics/ARPACK/ssgets.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/ssortc.c b/src/lib/third_party/numerics/ARPACK/ssortc.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/ssortr.c b/src/lib/third_party/numerics/ARPACK/ssortr.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/sstatn.c b/src/lib/third_party/numerics/ARPACK/sstatn.c old mode 100755 new mode 100644 diff --git a/src/lib/third_party/numerics/ARPACK/sstats.c b/src/lib/third_party/numerics/ARPACK/sstats.c old mode 100755 new mode 100644 diff --git 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