-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSnake.py
More file actions
80 lines (56 loc) · 2.38 KB
/
Snake.py
File metadata and controls
80 lines (56 loc) · 2.38 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
import pygame
import LinkedLists
pygame.init()
class Segment:
def __init__(self, colour, size, x_pos, y_pos):
self.next = None # Will point to the next segment
self.prev = None
# Segment data
self.rect = pygame.Rect(x_pos, y_pos, size, size)
self.col = colour
def draw_segment(self, window):
self.rect = pygame.draw.rect(window, self.col, self.rect)
class Snake:
segments = LinkedLists.DoublyLinkedList()
snake_dir = "left"
directions = {"left": [-1, 0], "right": [1, 0], "up": [0, -1], "down": [0, 1]}
def __init__(self, x_pos, y_pos, x_speed, y_speed, segment_size, colour, lives=3):
self.lives = lives
self.size = 3 # TODO: Assert that snake size is never 0!
self.x_pos = x_pos
self.y_pos = y_pos
self.x_speed = x_speed
self.y_speed = y_speed
self.segment_size = segment_size
self.colour = colour
# Add a head segment
self.segments.add_first(Segment(colour, segment_size, x_pos, y_pos))
def change_move_direction(self, key):
if key == pygame.K_LEFT:
self.snake_dir = "left"
elif key == pygame.K_UP:
self.snake_dir = "up"
elif key == pygame.K_RIGHT:
self.snake_dir = "right"
elif key == pygame.K_DOWN:
self.snake_dir = "down"
def update_position(self):
x_vel = self.x_speed * self.directions[self.snake_dir][0]
y_vel = self.y_speed * self.directions[self.snake_dir][1]
self.x_pos += x_vel
self.y_pos += y_vel
def draw_snake(self, window):
if self.segments.length > self.size:
self.segments.delete_last()
self.segments.add_first(Segment(self.colour, self.segment_size, self.x_pos, self.y_pos))
# Go through the linked list of segments and draw each one
for c in range(self.segments.length):
self.segments.get_at_pos(c).draw_segment(window)
# The return is true if the snake head has collided with the apple's rectangle
def eat(self, apple):
if self.segments.head.rect.colliderect(apple):
self.segments.add_first(Segment(self.colour, self.segment_size, self.x_pos, self.y_pos))
self.size += 5
return True
else:
return False