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The player will act only when it's his turn to play. That'll be orchestrate by the Arbitrator.
The player (Cell) should only output one action (not sure to be clear here) when it's his turn e.g.: A player can Move or consume a resource but not do the both in the same turn.
I think that'll make the code more simple and limit the number of message emit.
Explanations
Discover entities close to his area of interest
We can illustrate this with this picture where no entities or close to him so he don't need to know about them but if an entity come close to him he must be informed for that. That work for entities in a neighbor system see #7. Maybe the region actor #4 can do this work.
Discover entities when he in another system
Moving Between Maps need to make a discover of close resources and inform other player that happend.
The text was updated successfully, but these errors were encountered:
A player should be able to:
The player will act only when it's his turn to play. That'll be orchestrate by the
Arbitrator
.The player (Cell) should only output one action (not sure to be clear here) when it's his turn e.g.: A player can Move or consume a resource but not do the both in the same turn.
I think that'll make the code more simple and limit the number of message emit.
Explanations
We can illustrate this with this picture where no entities or close to him so he don't need to know about them but if an entity come close to him he must be informed for that. That work for entities in a neighbor system see #7. Maybe the region actor #4 can do this work.
Moving Between Maps need to make a
discover
of close resources and inform other player that happend.The text was updated successfully, but these errors were encountered: