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Add player behavior #9

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8 tasks done
NotBad4U opened this issue Nov 2, 2018 · 1 comment
Closed
8 tasks done

Add player behavior #9

NotBad4U opened this issue Nov 2, 2018 · 1 comment
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enhancement New feature or request

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@NotBad4U
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NotBad4U commented Nov 2, 2018

A player should be able to:

The player will act only when it's his turn to play. That'll be orchestrate by the Arbitrator.
The player (Cell) should only output one action (not sure to be clear here) when it's his turn e.g.: A player can Move or consume a resource but not do the both in the same turn.
I think that'll make the code more simple and limit the number of message emit.

Explanations

Discover entities close to his area of interest


We can illustrate this with this picture where no entities or close to him so he don't need to know about them but if an entity come close to him he must be informed for that. That work for entities in a neighbor system see #7. Maybe the region actor #4 can do this work.

Discover entities when he in another system

Moving Between Maps need to make a discover of close resources and inform other player that happend.

@NotBad4U NotBad4U added the enhancement New feature or request label Nov 2, 2018
@NotBad4U NotBad4U mentioned this issue Nov 5, 2018
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@NotBad4U
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With the merge of #31 #15 #26 #21 we can close this one

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