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order object or character to move with certain speed
loop with wait(1), and test that new position matches expectations on each game tick.
for characters, optionally, test that new loop matches expectation (depends on dir).
Do this test for:
room object moving along a straight horizontal, vertical and diagonal line (testing different speed ratios).
character doing same.
character walking along some path, testing that loops change as it turns.
in ags4 this last test may be done using newest WalkPath command, but in ags3 we will need a walkable mask set properly to achieve different walking directions.
May do this for very short ranges to avoid test taking long time.
EDIT: or run with very high FPS (GameSpeed).
The text was updated successfully, but these errors were encountered:
Walking / moving test:
Do this test for:
in ags4 this last test may be done using newest WalkPath command, but in ags3 we will need a walkable mask set properly to achieve different walking directions.
May do this for very short ranges to avoid test taking long time.
EDIT: or run with very high FPS (GameSpeed).
The text was updated successfully, but these errors were encountered: