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Simple falling sand simulation in Zig + Raylib to learn these shiny tools

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zig-raylib-fallingsand

This project is a simple simulation game in the classic Falling Sand genre.

The goal of this project was to learn to use both the Zig language and the game framework Raylib.

A small amount of performance optimization was done on this by writing pixel color changes to a texture rather than drawing directly to the screen. This allows the simulation to run at a smooth 60 FPS even for small pixels and larger screen sizes.

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Falling Sand GIF

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Simple falling sand simulation in Zig + Raylib to learn these shiny tools

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