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ex2-44-picture-language.scm
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;; Picture Language
;; - Represent data objects as procedures
;; - Design operations that obey the closure property (just like cons)
;; - There is only one kind of element, a `painter'
;; - A painter draws an image that is shifted and scaled to fit
;; within a designated parallelogram-shaped frame. The actual
;; shape of the image depends on the shape of the frame.
;; - We will use a primitive painter called `wave'
;; - We combine images with operations like `beside',
;; - `beside' takes two painters and produces a compound painter
;; that draws the first painter's image in the left half
;; and the second painter's image in the right half of the frame.
;; - other painters include `below', `flip-vert', `flip-horiz'
;; - all these produce new painters which are closed under our
;; language's means of combination
(define (flipped-pairs painter)
(let ((painter2 (beside painter (flip-vert painter))))
(below painter2 painter2)))
(define (right-split painter n)
(if (= n 0)
painter
(let ((smaller (right-split painter (- n 1))))
(beside painter (below smaller smaller)))))
(define (corner-split painter n)
(if (= n 0)
painter
(let ((up (up-split painter (- n 1)))
(right (right-split painter (- n 1))))
(let ((top-left (beside up up))
(bottom-right (below right right))
(corner (corner-split painter (- n 1))))
(beside (below painter top-left)
(below bottom-right corner))))))
(define (square-limit painter n)
(let ((quarter (corner-split painter n)))
(let ((half (beside (flip-horiz quarter) quarter)))
(below (flip-vert half) half))))
;; ===========================================
;; Ex. 2.44 `up-split'
;; - Similar to `right-split', except it switches the roles of
;; `below' and `beside'
(define (up-split painter n)
(if (= n 0)
painter
(let ((smaller (up-split painter (- n 1))))
;; interchange `below' and `beside' w.r.t. `right-split'
(below painter (beside smaller smaller)))))
;; Higher order operations
;; Hof to generalize over flipped-pairs and square-limit
(define (square-of-four tl tr bl br)
(lambda (painter)
(let ((top (beside (tl painter) (tr painter)))
(bottom (beside (bl painter) (bl painter))))
(below bottom top))))
(define (flipped-pairs2 painter)
((square-of-four identity-procedure flip-vert
identity-procedure flip-vert)
painter))
(define (square-limit2 painter n)
((square-of-four flip-horiz identity-procedure
rotate180 flip-vert)
(corner-split painter n)))
;; ===========================================
;; Ex. 2.45 `split' higher-order procedure
(quote
;; `beside' and `below' are unbound symbols, so we get an error
;; if we actually evaluate these definitions:
(define right-split (split beside below))
(define up-split (split below beside)))
(define (split fa fb)
(define (split-hlp painter n)
(let ((smaller (split-hlp painter (- n 1))))
(fa painter (fb smaller smaller)))))
;; Frames
;;
;; A "frame" is:
;; - Defined by 3 vectors; an origin vector, and two edge vectors
;; - Constructed using some procedure `make-frame'
;; - And has selectors `origin-frame', `edge1-frame', `edge2-frame'
;;
;; .-------.
;; ^ |
;; edge | frame |
;; '------>'
;; / edge
;; /
;; / origin vector
;; /
;; * (0, 0)
;;
;; - We will use coordinates in the unit square (0 <= x,y <= 1)
;; to specify images.
;; - A "frame coordinate map" will be used to shift and scale images
;; to fit the frame.
;; - This map transforms the unit square into the frame by mapping
;; vector : v = (x,y) to the
;; vector sum: Origin(Frame) + x.Edge1(Frame) + y.Edge2(Frame)
(define (frame-coord-map frame)
(lambda (v)
(add-vect
(origin-frame frame)
(add-vect (scale-vect (xcor-vect v)
(edge1-frame frame))
(scale-vect (ycor-vect v)
(edge2-frame frame))))))
;; ===========================================
;; Ex. 2.46 Data abstraction for vectors
;; - make-vect, xcor-vect, ycor-vect
;; - assuming x,y represents a vector from origin
;; - further implement add-vect, sub-vect, and scale-vect
(define make-vect cons)
(define xcor-vect car)
(define ycor-vect cdr)
(quote
(let ((v (make-vect 1 2)))
(list (xcor-vect v) (ycor-vect v) v)))
(define (arith-vect op)
(lambda (v1 v2)
(make-vect (op (xcor-vect v1) (xcor-vect v2))
(op (ycor-vect v1) (ycor-vect v2)))))
(define add-vect (arith-vect +))
(define sub-vect (arith-vect -))
(define (scale-vect scalar v)
(make-vect (* scalar (xcor-vect v))
(* scalar (ycor-vect v))))
(quote (add-vect (make-vect 1 2) (make-vect 3 4)))
;; ===========================================
;; Ex. 2.47 Selectors for frames
;; - I prefer the implementation using `list', over `cons'
(define (make-frame origin edge1 edge2)
(list origin edge1 edge2))
(define origin-frame car)
(define edge1-frame cadr)
(define edge2-frame caddr)
(quote
(let ((frm (make-frame (make-vect 0 0)
(make-vect 1 2)
(make-vect 3 4))))
(list (origin-frame frm)
(edge1-frame frm)
(edge2-frame frm))))
(quote
;; Using `cons' instead of `list' makes things awkward:
(let ((frm (make-frame2 (make-vect 0 0)
(make-vect 1 2)
(make-vect 3 4))))
(define (make-frame2 origin edge1 edge2)
(cons origin (cons edge1 edge2)))
(define edge2-frame2 cddr)
(list (origin-frame frm)
(edge1-frame frm)
(edge2-frame2 frm))))
;; Painters
;; - If p is a painter, and f is a frame, then we produce p's image
;; in f, by calling p with f as an argument.
(define (segments->painter segment-list)
(lambda (frame)
(for-each
(lambda (segment)
(draw-line
((frame-coord-map frame)
(start-segment segment))
((frame-coord-map frame)
(end-segment segment))))
segment-list)))
;; ===========================================
;; Ex. 2.48 A directed line segment in a plane is a pair of vectors
;; where each vector runs from the origin to a point on the plane
;; "Use your vector representation from Exercise 2.46 to define
;; a representation for segments with a constructor make-segment"
(define make-segment cons)
(define start-segment car)
(define end-segment cdr)
;; ===========================================
;; Ex. 2.49 Use segments->painter to define the following
;; primitive painters:
;; - Painter to draw the outline of a designated frame
;; - painter to draw diagonals inside a frame
;; - painter to draw a diamond shape connecting mid-points
;; of the sides of the frame
;; - the wave painter
;; - Notes:
;; - make-frame requires origin, edge1, edge2,
;; - make-segment expects two vectors, each from origin to point
;; Some fundamental vectors for convenience
(define zero-origin (make-vect 0 0))
(define unit-x (make-vect 1 0))
(define unit-y (make-vect 0 1))
(define unit-xy (make-vect 1 1))
(define (vecs->segments-path vecs)
;; Convenience utility to turn an ordered list of vectors
;; into a list of contiguous segments that when drawn will
;; "trace" a path from the first vector to the last vector.
(define (path-iter pxs vxs)
(if (null? (cdr vxs))
pxs
(path-iter
(append pxs (list (make-segment (car vxs) (cadr vxs))))
(cdr vxs))))
(path-iter '() vecs))
(define frame-border
;; The frame outline painter should transform a unit square
;; by the provided frame.
(let* ((s (lambda (v) (scale-vect 0.99 v)))
(unit-x (s unit-x))
(unit-y (s unit-y))
(unit-xy (s unit-xy)))
(segments->painter
(vecs->segments-path
(list zero-origin
unit-x
unit-xy
unit-y
zero-origin)))))
(define diagonals
;; A unit x
(segments->painter
(list (make-segment zero-origin
unit-xy)
(make-segment unit-x
unit-y))))
(define diamond
(let* ((mid-x (scale-vect 0.5 unit-x))
(mid-y (scale-vect 0.5 unit-y))
(top-xy (add-vect mid-x unit-y))
(right-xy (add-vect unit-x mid-y)))
(segments->painter
(vecs->segments-path
(list mid-x
mid-y
top-xy
right-xy
mid-x)))))
(define wave
;; Oddly human figurine as traced on a crude 10x10 square grid.
;; Ref: "ex2-44-picture-language.rkt" for a working example.
(let* ((l-hand-top (make-vect 0.0 0.7))
(l-hand-bot (make-vect 0.0 0.6))
(l-elbow-top (make-vect 0.2 0.6))
(l-elbow-bot (make-vect 0.2 0.5))
(l-shoulder-top (make-vect 0.3 0.7))
(l-shoulder-bot (make-vect 0.3 0.6))
(l-neck (make-vect 0.4 0.7))
(l-waist (make-vect 0.4 0.4))
(l-toe-out (make-vect 0.3 0.0))
(l-toe-in (make-vect 0.4 0.0))
(mid (make-vect 0.5 0.3))
(r-toe-in (make-vect 0.6 0.0))
(r-toe-out (make-vect 0.7 0.0))
(r-waist (make-segment 0.6 0.4))
(r-shoulder-bot (make-vect 0.7 0.6))
(r-hand-bot (make-vect 1.0 0.3))
(r-shoulder-top (make-vect 0.7 0.7))
(r-hand-top (make-vect 1.0 0.4))
(r-neck (make-vect 0.6 0.7))
(l-temple (make-vect 0.35 0.85))
(r-temple (make-vect 0.65 0.85))
(l-crown (make-vect 0.4 1.0))
(r-crown (make-vect 0.6 1.0)))
(segments->painter
(fold-right
append '()
(list
(vecs->segments-path (list l-hand-top
l-elbow-top
l-shoulder-top
l-neck
l-temple
l-crown))
(vecs->segments-path (list l-hand-bot
l-elbow-bot
l-shoulder-bot
l-waist
l-toe-out))
(vecs->segments-path (list l-toe-in
mid
r-toe-in))
(vecs->segments-path (list r-toe-out
r-waist
r-shoulder-bot
r-hand-bot))
(vecs->segments-path (list r-hand-top
r-shoulder-top
r-neck
r-temple
r-crown)))))))
;; Transforming and Combining Painters
;; - Given a painter and information on how to transform a frame,
;; produce a new transformed painter. The transformed painter,
;; when called on a frame, transforms the frame and calls the
;; original painter on the transformed frame.
;; - The arguments to transform-painter are points (represented
;; as vectors) that specify the corners of the new frame.
(define (transform-painter painter origin corner1 corner2)
(lambda (frame)
(let* ((m (frame-coord-map frame))
(new-origin (m origin)))
(painter (make-frame
new-origin
(sub-vect (m corner1) new-origin)
(sub-vect (m corner2) new-origin))))))
(define (flip-vert painter)
(transform-painter painter
(make-vect 0.0 1.0) ; new origin
(make-vect 1.0 1.0) ; new end of edge1
(make-vect 0.0 0.0))) ; new end of edge2
(define (shrink-to-upper-right painter)
(transform-painter painter
(make-vect 0.5 0.5)
(make-vect 1.0 0.5)
(make-vect 0.5 1.0)))
(define (rotate90 painter)
(transform-painter painter
(make-vect 1.0 0.0)
(make-vect 1.0 1.0)
(make-vect 0.0 0.0)))
(define (squash-inwards painter)
(transform-painter painter
(make-vect 0.0 0.0)
(make-vect 0.65 0.35)
(make-vect 0.35 0.65)))
(define (beside painter1 painter2)
(let ((split-point (make-vect 0.5 0.0)))
(let ((paint-left
(transform-painter painter1
(make-vect 0.0 0.0)
split-point
(make-vect 0.0 1.0)))
(paint-right
(transform-painter painter2
split-point
(make-vect 1.0 0.0)
(make-vect 0.5 1.0))))
(lambda (frame)
(paint-left frame)
(paint-right frame)))))
;; ===========================================
;; Ex. 2.50
;; - flip-horiz
;; - rotate180
;; - rotate270
(define (flip-horiz painter)
(transform-painter painter
(make-vect 1.0 0.0)
(make-vect 0.0 0.0)
(make-vect 1.0 1.0)))
(define (rotate180 painter)
(flip-vert (flip-horiz painter)))
(define (rotate270 painter)
(rotate90 (rotate180 painter)))
;; ===========================================
;; Ex. 2.51 below painter
;; - As a procedure like beside
;; - As a procedure using beside and rotation
(define (below painter1 painter2)
(let* ((split-point (make-vect 0.0 0.5))
(paint-upper
(transform-painter painter1
split-point
(make-vect 1.0 0.5)
(make-vect 0.0 1.0)))
(paint-lower
(transform-painter painter2
(make-vect 0.0 0.0)
(make-vect 1.0 0.0)
split-point)))
(lambda (frame)
(paint-upper frame)
(paint-lower frame))))
(define (below-alt painter1 painter2)
(rotate270
(beside (rotate90 painter1)
(rotate90 painter2))))