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#lang sicp
(#%require sicp-pict)
;; Install DrRacket and read the following documentation to
;; install and use SICP:
;; http://docs.racket-lang.org/sicp-manual/index.html
;; Some aliases for compatibility between my code and
;; the sicp-pict module
(define scale-vect vector-scale)
(define add-vect vector-add)
(define sub-vect vector-sub)
(define identity-procedure identity)
;; Picture Language
;; - Represent data objects as procedures
;; - Design operations that obey the closure property (just like cons)
;; - There is only one kind of element, a `painter'
;; - A painter draws an image that is shifted and scaled to fit
;; within a designated parallelogram-shaped frame. The actual
;; shape of the image depends on the shape of the frame.
;; - We will use a primitive painter called `wave'
;; - We combine images with operations like `beside',
;; - `beside' takes two painters and produces a compound painter
;; that draws the first painter's image in the left half
;; and the second painter's image in the right half of the frame.
;; - other painters include `below', `flip-vert', `flip-horiz'
;; - all these produce new painters which are closed under our
;; language's means of combination
(define (flipped-pairs painter)
(let ((painter2 (beside painter (flip-vert painter))))
(below painter2 painter2)))
(define (right-split painter n)
(if (= n 0)
painter
(let ((smaller (right-split painter (- n 1))))
(beside painter (below smaller smaller)))))
(define (corner-split painter n)
(if (= n 0)
painter
(let ((up (up-split painter (- n 1)))
(right (right-split painter (- n 1))))
(let ((top-left (beside up up))
(bottom-right (below right right))
(corner (corner-split painter (- n 1))))
(beside (below painter top-left)
(below bottom-right corner))))))
(define (square-limit painter n)
(let ((quarter (corner-split painter n)))
(let ((half (beside (flip-horiz quarter) quarter)))
(below (flip-vert half) half))))
;; ===========================================
;; Ex. 2.44 `up-split'
;; - Similar to `right-split', except it switches the roles of
;; `below' and `beside'
(define (up-split painter n)
(if (= n 0)
painter
(let ((smaller (up-split painter (- n 1))))
;; interchange `below' and `beside' w.r.t. `right-split'
(below painter (beside smaller smaller)))))
;; Higher order operations
;; Hof to generalize over flipped-pairs and square-limit
(define (square-of-four tl tr bl br)
(lambda (painter)
(let ((top (beside (tl painter) (tr painter)))
(bottom (beside (bl painter) (br painter))))
(below top bottom))))
(define (flipped-pairs2 painter)
((square-of-four identity-procedure flip-vert
identity-procedure flip-vert)
painter))
(define (square-limit2 painter n)
((square-of-four rotate180 flip-vert
flip-horiz identity-procedure)
(corner-split painter n)))
;; ===========================================
;; Ex. 2.45 `split' higher-order procedure
;; `beside' and `below' are unbound symbols, so we get an error
;; if we actually evaluate these definitions:
;; (define right-split (split beside below))
;; (define up-split (split below beside)))
(define (split op-a op-b)
(lambda (painter n)
(if (= n 0)
painter
(let ((smaller ((split op-a op-b) painter (- n 1))))
(op-a painter (op-b smaller smaller))))))
;; ===========================================
;; Ex. 2.49 Use segments->painter to define the following
;; primitive painters:
;; - Painter to draw the outline of a designated frame
;; - painter to draw diagonals inside a frame
;; - painter to draw a diamond shape connecting mid-points
;; of the sides of the frame
;; - the wave painter
;; - Notes:
;; - make-frame requires origin, edge1, edge2,
;; - make-segment expects two vectors, each from origin to point
;; Some fundamental vectors for convenience
(define zero-origin (make-vect 0 0))
(define unit-x (make-vect 1 0))
(define unit-y (make-vect 0 1))
(define unit-xy (make-vect 1 1))
(define (vecs->segments-path vecs)
(define (path-iter pxs vxs)
(if (null? (cdr vxs))
pxs
(path-iter (append pxs
(list (make-segment (car vxs) (cadr vxs))))
(cdr vxs))))
(path-iter (list) vecs))
(define frame-border
;; The frame outline painter should transform a unit square
;; by the provided frame.
(let ((s (lambda (v) (scale-vect 0.99 v))))
(let ((unit-x (s unit-x))
(unit-y (s unit-y))
(unit-xy (s unit-xy)))
(segments->painter
(vecs->segments-path
(list zero-origin
unit-x
unit-xy
unit-y
zero-origin))))))
; Debug it
;
; ;Works
; (vecs->segments-path
; (list zero-origin
; unit-x
; unit-xy
; unit-y
; zero-origin))
;
; ;True
; (list? (vecs->segments-path
; (list zero-origin
; unit-x
; unit-xy
; unit-y
; zero-origin)))
;
; ;Works
; (segments->painter (list))
;
; ;Also works, and list by construction
; (list
; (make-segment (make-vect 0 0)
; (make-vect 0.99 0))
; (make-segment (make-vect 0.99 0)
; (make-vect 0.99 0.99))
; (make-segment (make-vect 0.99 0.99)
; (make-vect 0 0.99))
; (make-segment (make-vect 0 0.99)
; (make-vect 0 0)))
;
; ;BOOM! Whyyyy????
; (segments->painter
; (list
; (make-segment (make-vect 0 0)
; (make-vect 0.99 0))
; (make-segment (make-vect 0.99 0)
; (make-vect 0.99 0.99))
; (make-segment (make-vect 0.99 0.99)
; (make-vect 0 0.99))
; (make-segment (make-vect 0 0.99)
; (make-vect 0 0))))
;; Try:
;; (paint frame-border)
(define diagonals
;; A unit x
(segments->painter (list (make-segment zero-origin
unit-xy)
(make-segment unit-x
unit-y))))
(define diamond
(let ((mid-x (scale-vect 0.5 unit-x))
(mid-y (scale-vect 0.5 unit-y)))
(let ((top-xy (add-vect mid-x unit-y))
(right-xy (add-vect unit-x mid-y)))
(segments->painter
(vecs->segments-path
(list mid-x
mid-y
top-xy
right-xy
mid-x))))))
;; Try
;(paint diamond)
(define (fold-right op initial sequence)
(if (null? sequence)
initial
(op (car sequence)
(fold-right op initial (cdr sequence)))))
(define wave
;; Figure as traced on a crude 10x10 square grid.
(let* ((l-hand-top (make-vect 0.0 0.7))
(l-hand-bot (make-vect 0.0 0.6))
(l-elbow-top (make-vect 0.2 0.6))
(l-elbow-bot (make-vect 0.2 0.5))
(l-shoulder-top (make-vect 0.3 0.7))
(l-shoulder-bot (make-vect 0.3 0.6))
(l-neck (make-vect 0.4 0.7))
(l-waist (make-vect 0.4 0.4))
(l-toe-out (make-vect 0.3 0.0))
(l-toe-in (make-vect 0.4 0.0))
(mid (make-vect 0.5 0.3))
(r-toe-in (make-vect 0.6 0.0))
(r-toe-out (make-vect 0.7 0.0))
(r-waist (make-vect 0.6 0.4))
(r-shoulder-bot (make-vect 0.7 0.6))
(r-hand-bot (make-vect 1.0 0.3))
(r-shoulder-top (make-vect 0.7 0.7))
(r-hand-top (make-vect 1.0 0.4))
(r-neck (make-vect 0.6 0.7))
(l-temple (make-vect 0.35 0.85))
(r-temple (make-vect 0.65 0.85))
(l-crown (make-vect 0.4 1.0))
(r-crown (make-vect 0.6 1.0)))
(segments->painter
(fold-right
append '()
(list
(vecs->segments-path (list l-hand-top
l-elbow-top
l-shoulder-top
l-neck
l-temple
l-crown))
(vecs->segments-path (list l-hand-bot
l-elbow-bot
l-shoulder-bot
l-waist
l-toe-out))
(vecs->segments-path (list l-toe-in
mid
r-toe-in))
(vecs->segments-path (list r-toe-out
r-waist
r-shoulder-bot
r-hand-bot))
(vecs->segments-path (list r-hand-top
r-shoulder-top
r-neck
r-temple
r-crown)))))))
;; Try:
;(paint wave)
(define (transform-painter painter origin corner1 corner2)
(lambda (frame)
(let ((m (frame-coord-map frame)))
(let ((new-origin (m origin)))
(painter (make-frame
new-origin
(sub-vect (m corner1) new-origin)
(sub-vect (m corner2) new-origin)))))))
(define (flip-vert painter)
(transform-painter painter
(make-vect 0.0 1.0) ; new origin
(make-vect 1.0 1.0) ; new end of edge1
(make-vect 0.0 0.0))) ; new end of edge2
(define (shrink-to-upper-right painter)
(transform-painter painter
(make-vect 0.5 0.5)
(make-vect 1.0 0.5)
(make-vect 0.5 1.0)))
(define (rotate90 painter)
(transform-painter painter
(make-vect 1.0 0.0)
(make-vect 1.0 1.0)
(make-vect 0.0 0.0)))
(define (squash-inwards painter)
(transform-painter painter
(make-vect 0.0 0.0)
(make-vect 0.65 0.35)
(make-vect 0.35 0.65)))
(define (beside painter1 painter2)
(let ((split-point (make-vect 0.5 0.0)))
(let ((paint-left
(transform-painter painter1
(make-vect 0.0 0.0)
split-point
(make-vect 0.0 1.0)))
(paint-right
(transform-painter painter2
split-point
(make-vect 1.0 0.0)
(make-vect 0.5 1.0))))
(lambda (frame)
(paint-left frame)
(paint-right frame)))))
;; Ex. 2.50
;; - flip-horiz
;; - rotate180
;; - rotate270
(define (flip-horiz painter)
(transform-painter painter
(make-vect 1.0 0.0)
(make-vect 0.0 0.0)
(make-vect 1.0 1.0)))
(define (rotate180 painter)
(flip-vert (flip-horiz painter)))
(define (rotate270 painter)
(rotate90 (rotate180 painter)))
;; Ex. 2.51 below painter
;; - As a procedure like beside
;; - As a procedure using beside and rotation
(define (below painter1 painter2)
(let* ((split-point (make-vect 0.0 0.5))
(paint-upper
(transform-painter painter1
split-point
(make-vect 1.0 0.5)
(make-vect 0.0 1.0)))
(paint-lower
(transform-painter painter2
(make-vect 0.0 0.0)
(make-vect 1.0 0.0)
split-point)))
(lambda (frame)
(paint-upper frame)
(paint-lower frame))))
(define (below-alt painter1 painter2)
(rotate270
(beside (rotate90 painter1)
(rotate90 painter2))))
;; Try:
;(paint (beside (below wave wave)
; (below-alt wave wave)))
;; =============================================
;; Ex. 2.52 Make changes to square limit of wave
(define (overlay painter1 painter2)
(lambda (frame)
(painter1 frame)
(painter2 frame)))
(define wave+smile
(overlay wave
(segments->painter
(vecs->segments-path
(list (make-vect 0.435 0.815)
(make-vect 0.45 0.8)
(make-vect 0.46 0.79)
(make-vect 0.54 0.79)
(make-vect 0.55 0.8)
(make-vect 0.565 0.815))))))
;(paint wave+smile)
(define (corner-split2 painter n)
(define (commute f x)
(lambda (y) (f y x)))
(if (= n 0)
painter
((square-of-four identity-procedure
(commute right-split n)
(commute up-split n)
(commute corner-split2 (- n 1)))
painter)))
;; Try
; (paint (corner-split wave 4))
; (paint (corner-split2 wave 4))
; '(define (square-limit2 painter n)
; ((square-of-four flip-horiz identity-procedure
; rotate180 flip-vert)
; (flip-vert (corner-split painter n))))
;
(define (square-limit3 painter n)
(let ((outward-looking-p (flip-horiz painter)))
((square-of-four flip-horiz identity-procedure
rotate180 flip-vert)
(flip-vert (corner-split outward-looking-p n)))))
;; Try
;; (paint (square-limit2 wave+smile 4))
;; (paint (square-limit3 wave+smile 4))
; ((paint frame-border))
;
; (paint wave)
;
; (paint wave+smile)
;
; (paint (square-limit2 wave+smile 4))
; ;; Other weird and wonderful square-limits...
; (paint (square-limit2 (shrink-to-upper-right wave+smile)
; 4))
;
; (paint (square-limit2 (overlay frame-border
; (shrink-to-upper-right wave+smile))
; 4))
;
; (paint (square-limit2 (squash-inwards wave)
; 4))
;
; (paint (square-limit2 (overlay diamond
; (squash-inwards wave))
; 4))
;