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Witcher 3 invisible characters and creatures #9
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Recorded a video of Witcher 3 with yesterday's PBA patches, characters still invisible: https://www.youtube.com/watch?v=6U7X_aXWxsI Wine output log: log.txt |
I'm kinda sure TW3 got heavily fixed in wine 3.2 |
@mirh I'd appreciate this. However, it has nothing to do with this issue, since this issue is about a regression that is very likely caused by the pba patch. |
Witcher 3 got even more fixed in wine-3.3, with the old wine-2.21 + staging + the patches from here, performance in fps is worse and characters/creatures are invisible. |
@stefson Are you on Mesa or Nvidia? I'm asking this because in my tests 2.21 + Staging + PBA completely trashes 3.3 + Buffer Patches in terms of performance. A recent video I recorded using 2.21 + Staging + PBA shows much better performance than 3.3 + Patches (Link in my earlier post above). By comparison 3.3 + Buffer Patches for me it runs at about 27 fps max and at a much lower detail. The frame drops are also more frequent. Mine is of course a performance comparison, the graphic errors are a separate issue. |
I'm using an Radeon rx 550 with mesa-17.3.6, llvm-5, kernel 4.14 + amdgpu. With wine-2.21 + staging I have invisible characters just like you in the youtube video, it is not nvidia specific. |
Is there another game that can reproduce similar issues? I don't own TW3. |
It shouldn't bother you too much. |
@mirh Unfortunately not yet, Recent Video 3.3 Staging + PBA: https://www.youtube.com/watch?v=t-FnjIg3JlA (not recorded by me). |
So, I have to confirm the invisible characters with wine-3.3 + staging + PBA on radeon rx 550 with the amdgpu drivers. But performance is up from 1-2 fps, if at all, to maybe 10. So it points into the right direction :) this is the output from the console, with errors and warnings console.zip If you need some more Informations I can provide them, given that you tell me which commands to use for that in terms of debugging, I'm fairly inexperienced with winedebug. |
I have this issue with PBA in TW3 too. All characters is still invisible with commit 1bc7015. |
Overwatch had a similar issue, which I addressed in b33e274. If someone could check whether or not that commit fixes TW3, that would be great. |
A build with the latest commit struggles with TW3. It takes ~30 seconds to get to the intro video (freezing the whole machine) then the video play without issue. Then it also takes another ~30 seconds to get to the game menu. Each timeI tried it, I had to unfocus the Wine window then re-focus it for the main menu to render at all (otherwise the game gets stucks on the last frame of the video). When the game regains focus, it renders frames at super high speed before stabilizing. |
FWIW, Hellblade had the same issue (invisible character) and it's still present with the latest build (except that now a piece of clothing is rendering) |
Tested it on my 970GTX, R7 [email protected] and pba-2.21 from lutris.
Since I've not found a correct way to measure fps yet, I can't say anything precise about that, but it feels slightly improved. GPU Utilization went up about 10%, seems much more fluctating now (somewhere between 55 and 80% but usually around 70%). However, all characters and creatures are now invisible.
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