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In the Quest lobby, your hands are the correct size - fingertips can actually touch fingertips.
In this app, the hand model (the grey skinned mesh provided by Oculus) seems to not scale finger length with actual detected finger positions.
This could be a model positioning error or it could be just an outdated API on the Unity integration of the Oculus API. Will need to investigate.
The text was updated successfully, but these errors were encountered:
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In the Quest lobby, your hands are the correct size - fingertips can actually touch fingertips.
In this app, the hand model (the grey skinned mesh provided by Oculus) seems to not scale finger length with actual detected finger positions.
This could be a model positioning error or it could be just an outdated API on the Unity integration of the Oculus API. Will need to investigate.
The text was updated successfully, but these errors were encountered: