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[Vk] GenerateMipMaps slow #95

@krauthaufen

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@krauthaufen

I have a Demo rendering things to a texture, then generating mipMaps via IRuntime.GenerateMipMaps and using the mipmapped texture in a fullscreen pass.

In OpenGl the postprocessing time is about 3ms but in vulkan it's somwhere around 60ms

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