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Description
as we found out in PRo3D, there are problems with new intel chips. It seemed like FBO/Multisample is causing the problems.
The workaround was to disable multisampling: pro3d-space/PRo3D#116
with @luithefirst we just found out that text is causing the problems - all ok, put in a text in pro3d - no rendering result.
Reproducing this in media - add the text - clear color remains...
moving on to vanilla aardvark.rendering - stalls, non-termination etc appears for multisampled text and without (MS).
Conclusions?
Looks like text rendering is broken on iris gpus, disabling multisampling helps in PRo3D but there is something fishy still - just with text alone.
We suspect an endless loop, which not breaks fbos, but sometimes, in media cases provokes infinite frametimes there.
What are the most promising features in text to be removed step by step to track it down?
@hyazinthh - that is why your test suite did not detect it ;