Commit 61d7a5b
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Import files explicitely instead of waiting for scan.
This was an old workaround, which still worked in Godot 4, until recently
I found it could actually break. While testing on a different computer,
Resources didn't load after the waited frames, unless I waited for
longer. I suspect threaded import made it less reliable.
It seems there are nicer APIs now, hopefully it's the right way to go.1 parent 659da22 commit 61d7a5b
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lines changed- addons/zylann.hterrain/tools/texture_editor/set_editor
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