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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "BrushTip",
"language": "GDScript",
"path": "res://scripts/brush_tip.gd"
}, {
"base": "Control",
"class": "PropPanelBase",
"language": "GDScript",
"path": "res://assets/tool_settings_panel/property_panels/property_panel_base.gd"
}, {
"base": "Reference",
"class": "SkinDocument",
"language": "GDScript",
"path": "res://scripts/skin_document/skin_document.gd"
}, {
"base": "Reference",
"class": "SkinLayer",
"language": "GDScript",
"path": "res://scripts/skin_document/skin_layer.gd"
}, {
"base": "Reference",
"class": "ToolBase",
"language": "GDScript",
"path": "res://scripts/tool_base.gd"
}, {
"base": "Reference",
"class": "ToolProp",
"language": "GDScript",
"path": "res://scripts/tool_prop.gd"
} ]
_global_script_class_icons={
"BrushTip": "",
"PropPanelBase": "",
"SkinDocument": "",
"SkinLayer": "",
"ToolBase": "",
"ToolProp": ""
}
[application]
config/name="BetterSkin2"
config/description="An easy to use, feature rich Minecraft skin editor"
run/main_scene="res://assets/gui_root.tscn"
config/icon="res://icon.png"
[autoload]
CST="*res://scripts/cst.gd"
SettingsManager="*res://scripts/settings_manager.gd"
DocumentManager="*res://scripts/document_manager.gd"
SkinRenderer="*res://scripts/skin_document/skin_renderer.gd"
ToolManager="*res://scripts/tool_manager.gd"
QuickToolManager="*res://scripts/quick_tool_manager.gd"
HistoryManager="*res://scripts/history_manager.gd"
[display]
window/size/width=960
window/size/height=540
window/dpi/allow_hidpi=true
[input]
quick_tool_dropper={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"