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extract_ref_objects.py
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#!/usr/bin/env python
import json
import os
import sys
from argparse import ArgumentParser
import UnityPy
locales = [
'deDE',
'enUS',
'esES',
'esMX',
'frFR',
'itIT',
'jaJP',
'koKR',
'plPL',
'ptBR',
'ruRU',
'thTH',
'zhCN',
'zhTW',
]
# local_state = {
# "total_handled": 0,
# }
nodes_to_parse = [
"ACCOUNT_LICENSE",
"ACHIEVE_CONDITION",
"ACHIEVE_REGION_DATA",
"ACHIEVE",
"ACHIEVEMENT_CATEGORY",
"ACHIEVEMENT_SECTION_ITEM",
"ACHIEVEMENT_SECTION",
"ACHIEVEMENT_SUBCATEGORY",
"ACHIEVEMENT",
"ADVENTURE_DATA",
"ADVENTURE_DECK",
"ADVENTURE_GUEST_HEROES",
"ADVENTURE_HERO_POWER",
"ADVENTURE_LOADOUT_TREASURES",
"ADVENTURE_MISSION",
"ADVENTURE_MODE",
"ADVENTURE",
"BANNER",
"BATTLEGROUNDS_BOARD_SKIN",
"BATTLEGROUNDS_EMOTE",
"BATTLEGROUNDS_FINISHER",
"BATTLEGROUNDS_GUIDE_SKIN",
"BATTLEGROUNDS_HERO_SKIN",
"BATTLEGROUNDS_SEASON",
"BOARD",
"BONUS_BOUNTY_DROP_CHANCE",
"BOOSTER_CARD_SET",
"BOOSTER",
"BUILDING_TIER",
"CARD_ADDITONAL_SEARCH_TERMS",
"CARD_BACK",
"CARD_CHANGE",
"CARD_DISCOVER_STRING",
"CARD_EQUIPMENT_ALT_TEXT",
"CARD_HERO",
"CARD_PLAYER_DECK_OVERRIDE",
"CARD_SET_SPELL_OVERRIDE",
"CARD_SET_TIMING",
"CARD_SET",
"CARD_TAG",
"CARD",
"CARDS",
"CHARACTER_DIALOG_ITEMS",
"CHARACTER_DIALOG",
"CLASS_EXCLUSIONS",
"CLASS",
"CLIENT_STRING",
"COIN",
"COUNTERPART_CARDS",
"CREDITS_YEAR",
"DECK",
"DECK_CARD",
"DECK_RULESET_RULE_SUBSET",
"DECK_RULESET_RULE",
"DECK_RULESET",
"DECK_TEMPLATE",
"DRAFT_CONTENT",
"EXTERNAL_URL",
"EventMap",
"FIXED_REWARD_ACTION",
"FIXED_REWARD_MAP",
"FIXED_REWARD",
"GAME_MODE",
"GAME_SAVE_SUBKEY",
"GLOBAL",
"GUEST_HERO_SELECTION_RATIO",
"GUEST_HERO",
"HIDDEN_LICENSE",
"KEYWORD_TEXT",
"LEAGUE_BG_PUBLIC_RATING_EQUIV",
"LEAGUE_GAME_TYPE",
"LEAGUE_RANK",
"LEAGUE",
"LETTUCE_ABILITY_TIER",
"LETTUCE_ABILITY",
"LETTUCE_BOUNTY_FINAL_REWARDS",
"LETTUCE_BOUNTY_FINAL_RESPRESENTIVE_REWARDS",
"LETTUCE_BOUNTY_SET",
"LETTUCE_BOUNTY",
"LETTUCE_EQUIPMENT_MODIFIER_DATA",
"LETTUCE_EQUIPMENT_TIER",
"LETTUCE_EQUIPMENT",
"LETTUCE_MAP_NODE_TYPE",
"LETTUCE_MAP_NODE_TYPE_ANOMALY",
"LETTUCE_MERCENARY_ABILITY",
"LETTUCE_MERCENARY_EQUIPMENT",
"LETTUCE_MERCENARY_LEVEL_STATS",
"LETTUCE_MERCENARY_LEVEL",
"LETTUCE_MERCENARY_SPECIALIZATION",
"LETTUCE_MERCENARY",
"LETTUCE_TREASURE",
"LETTUCE_TUTORIAL_VO",
"LOGIN_POPUP_SEQUENCE_POPUP",
"LOGIN_POPUP_SEQUENCE",
"LOGIN_REWARD",
"MERC_TRIGGERED_EVENT",
"MERC_TRIGGERING_EVENT",
"MERCENARIES_RANDOM_REWARD",
"MERCENARIES_RANKED_SEASON_REWARD_RANK",
"MERCENARY_ALLOWED_TREASURE",
"MERCENARY_ART_VARIATION_PREMIUM",
"MERCENARY_ART_VARIATION",
"MERCENARY_BUILDING",
"MERCENARY_VILLAGE_TRIGGER",
"MERCENARY_VISITOR",
"MINI_SET",
"MODIFIED_LETTUCE_ABILITY_VALUE",
"MODIFIED_LETTUCE_ABILITY_CARD_TAG",
"MODULAR_BUNDLE_LAYOUT_NODE",
"MODULAR_BUNDLE_LAYOUT",
"MODULAR_BUNDLE",
"MULTI_CLASS_GROUP",
"MYTHIC_ABILITY_SCALING_CARD_TAG",
"MYTHIC_EQUIPMENT_SCALING_CARD_TAG",
"MYTHIC_EQUIPMENT_SCALING_DESTINATION_CARD_TAG",
"NEXT_TIERS",
"POWER_DEFINITION",
"SCALING_TREASURE_CARD_TAG",
"PRODUCT_CLIENT_DATA",
"PRODUCT",
"PVPDR_SEASON",
"QUEST_DIALOG_ON_COMPLETE",
"QUEST_DIALOG_ON_PROGRESS1",
"QUEST_DIALOG_ON_PROGRESS2",
"QUEST_DIALOG_ON_RECEIVED",
"QUEST_DIALOG",
"QUEST_MODIFIER",
"QUEST_POOL",
"QUEST",
"REGION_OVERRIDES",
"REPEATABLE_TASK_LIST",
"REWARD_BAG",
"REWARD_CHEST_CONTENTS",
"REWARD_CHEST",
"REWARD_ITEM",
"REWARD_LIST",
"REWARD_TRACK_LEVEL",
"REWARD_TRACK",
"SCENARIO_GUEST_HEROES",
"SCENARIO",
"SCHEDULED_CHARACTER_DIALOG",
"SCORE_LABEL",
"SELLABLE_DECK",
"SHOP_TIER_PRODUCT_SALE",
"SHOP_TIER",
"SUBSET_CARD",
"SUBSET_RULE",
"SUBSET",
"TASK_LIST",
"TAVERN_BRAWL_TICKET",
"TIER_PROPERTIES",
"TRIGGER",
"VISITOR_TASK_CHAIN",
"VISITOR_TASK",
"WING",
"XP_ON_PLACEMENT",
"XP_ON_PLACEMENT_GAME_TYPE_MULTIPLIER",
"XP_PER_GAME_TYPE",
"XP_PER_TIME_GAME_TYPE_MULTIPLIER",
"CATCHUP_PACK_EVENT",
"EVENT_REWARD_TRACK",
"SET_ROTATION_EVENT",
"SPECIAL_EVENT",
]
ignored = []
class Logger(object):
def __init__(self, logFile):
self.terminal = sys.stdout
self.log = open(logFile, "a")
def write(self, message):
self.terminal.write(message)
self.log.write(message)
def flush(self):
# this flush method is needed for python 3 compatibility.
# this handles the flush command by doing nothing.
# you might want to specify some extra behavior here.
pass
sys.stdout = Logger("extract_ref_objects.log")
def main():
p = ArgumentParser()
p.add_argument("src")
args = p.parse_args(sys.argv[1:])
extract_ref_objects(args.src)
def extract_ref_objects(src):
for root, dirs, files in os.walk(src):
for file_name in files:
file_path = os.path.join(root, file_name)
print(f"processing file {file_name}")
# try:
env = UnityPy.load(file_path)
handle_asset(env)
# except Exception as e:
# print(f"Error processing {file_path}: {e}")
# continue
with open('.ignored.log', 'w') as resultFile:
resultFile.write(json.dumps(ignored))
print("done")
def handle_asset(env):
for path, pptr in env.container.items():
try:
data = pptr.deref()
tree = data.read_typetree()
except:
print("could not read %s" % path)
continue
# continue
# name = tree["m_Name"]
# print(f"processing {name}, {path}")
if "m_Name" in tree and tree["m_Name"] is not "":
if (tree["m_Name"] == tree["m_Name"].upper()) and tree["m_Name"] not in nodes_to_parse:
# Only add it if it doesn't start with VO_
if not tree["m_Name"].startswith("VO_"):
ignored.append(tree["m_Name"])
# print("ignoring %s" % tree["m_Name"])
# Has some data, but not everything (eg cost is not there, neither is collectible attribute)
if tree["m_Name"] in nodes_to_parse:
print("parsing %s, %s" % (tree["m_Name"], path))
# print("path %s" % path)
name = tree["m_Name"]
currentLoc = ''
for loc in locales:
if loc.lower() in path.lower():
currentLoc = "-" + loc
locName = name + currentLoc
# local_state["total_handled"] = local_state["total_handled"] + 1
try:
# Only save the data if it has records
tree["Records"]
except:
print("no records for %s" % tree["m_Name"])
if tree["m_Name"] not in ["EventMap"]:
continue
# print("\tprocessing")
# Not sure why, but if you don't do this you end up with read errors. Maybe the tree needs to be
# fully traversed first so that references are resolved or something?
# output = yaml.dump(d)
fp = os.path.join(f"ref/objects", f"{locName}.json")
with open(fp, "wt", encoding = "utf8") as f:
json.dump(tree, f, ensure_ascii = False, indent = 4)
# Store the reference (enUS) without the loc suffix, so that we only explicitly support locs if we want to
# print("is ref? %s, %s" % (currentLoc.lower(), currentLoc.lower() == "enus"))
if currentLoc.lower() == "enus":
fp = os.path.join(f"ref/objects", f"{name}.json")
with open(fp, "wt", encoding = "utf8") as f:
json.dump(tree, f, ensure_ascii = False, indent = 4)
if __name__ == "__main__":
main()