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[Request] Modifying the pixels of a texture at runtime #5

@rileyzzz

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@rileyzzz

It's really inefficient to render each pixel as an individual rectangle for emulators and such, so I suggest a way to dynamically change the RGBA values of pixels of a texture asset, through either changing a “texture” buffer property of an assets[“texture.tex”] object, or through a method to set the color of a specific pixel.

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