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Sparse_Table.cpp
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Sparse_Table.cpp
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#include <bits/stdc++.h>
using namespace std;
#define cin_2d(vec, n, m) for(int i = 0; i < n; i++) for(int j = 0; j < m && cin >> vec[i][j]; j++);
#define cout_2d(vec, n, m) for(int i = 0; i < n; i++, cout << "\n") for(int j = 0; j < m && cout << vec[i][j] << " "; j++);
#define fixed(n) fixed << setprecision(n)
#define ceil(n, m) (((n) / (m)) + ((n) % (m) ? 1 : 0))
#define fill(vec, value) memset(vec, value, sizeof(vec));
#define mul_mod(a, b, m) (((a % m) * (b % m)) % m)
#define add_mod(a, b, m) (((a % m) + (b % m)) % m)
#define all(vec) vec.begin(), vec.end()
#define rall(vec) vec.rbegin(), vec.rend()
#define sz(x) int(x.size())
#define debug(x) cout << #x << ": " << (x) << "\n";
#define fi first
#define se second
#define ll long long
#define ull unsigned long long
#define Mod 1'000'000'007
#define OO 2'000'000'000
#define EPS 1e-9
#define PI acos(-1)
template < typename T = int > using Pair = pair < T, T >;
vector < string > RET = {"NO", "YES"};
template < typename T = int > istream& operator >> (istream &in, vector < T > &v) {
for (auto &x : v) in >> x;
return in;
}
template < typename T = int > ostream& operator << (ostream &out, const vector < T > &v) {
for (const T &x : v) out << x << ' ';
return out;
}
template < typename Tabletype = int, typename numsType = int, int Base = 0 >
class Sparse_Table {
private:
int n, LOG;
vector < vector < Tabletype > > table;
vector < int > Bin_Log;
function < Tabletype(const Tabletype&, const Tabletype&) > operation;
Tabletype DEFAULT;
void Build_Table(){
for(int log = 1; log < LOG; log++)
for(int i = 1; i + (1 << log) - 1 <= n; i++)
table[i][log] = operation(table[i][log - 1], table[i + (1 << (log - 1))][log - 1]);
}
Tabletype query_1(int L, int R){
int log = Bin_Log[R - L + 1];
return operation(table[L][log], table[R - (1 << log) + 1][log]);
}
Tabletype query_log_n(int L, int R){
Tabletype answer = DEFAULT;
for (int log = LOG; log >= 0; log--){
if (L + (1 << log) - 1 <= R) {
answer = operation(answer, table[L][log]);
L += 1 << log;
}
}
return answer;
}
public:
Sparse_Table(
int N = 0,
const vector < numsType >& vec = vector < numsType > (),
function < Tabletype(const Tabletype&, const Tabletype&) > op = [](const Tabletype& a, const Tabletype& b) { return min(a, b); },
Tabletype def = numeric_limits < Tabletype > ::max()
): n(N), LOG(__lg(n) + 1), operation(op), DEFAULT(def) {
table = vector < vector < Tabletype > > (n + 10, vector < Tabletype > (LOG, DEFAULT));
Bin_Log = vector < int > (n + 10);
for(int i = 2; i <= n; i++)
Bin_Log[i] = Bin_Log[i >> 1] + 1;
for(int i = 1; i <= N; i++)
table[i][0] = Tabletype(vec[i - !Base]);
Build_Table();
}
Tabletype query(int L, int R, bool is_overlap = false){
return (!is_overlap ? query_1(L, R) : query_log_n(L, R));
}
};
void Solve(){
}
int main(){
ios_base::sync_with_stdio(false), cin.tie(nullptr), cout.tie(nullptr);
int t = 1;
//cin >> t;
while(t--)
Solve();
return 0;
}