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Centroid_Decomposition.cpp
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Centroid_Decomposition.cpp
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#include <bits/stdc++.h>
using namespace std;
#define cin_2d(vec, n, m) for(int i = 0; i < n; i++) for(int j = 0; j < m && cin >> vec[i][j]; j++);
#define cout_2d(vec, n, m) for(int i = 0; i < n; i++, cout << "\n") for(int j = 0; j < m && cout << vec[i][j] << " "; j++);
#define fixed(n) fixed << setprecision(n)
#define ceil(n, m) (((n) / (m)) + ((n) % (m) ? 1 : 0))
#define fill(vec, value) memset(vec, value, sizeof(vec));
#define mul_mod(a, b, m) (((a % m) * (b % m)) % m)
#define add_mod(a, b, m) (((a % m) + (b % m)) % m)
#define all(vec) vec.begin(), vec.end()
#define rall(vec) vec.rbegin(), vec.rend()
#define sz(x) int(x.size())
#define debug(x) cout << #x << ": " << (x) << "\n";
#define fi first
#define se second
#define ll long long
#define ull unsigned long long
#define Mod 1'000'000'007
#define OO 2'000'000'000
#define EPS 1e-9
#define PI acos(-1)
template < typename T = int > using Pair = pair < T, T >;
vector < string > RET = {"NO", "YES"};
template < typename T = int > istream& operator >> (istream &in, vector < T > &v) {
for (auto &x : v) in >> x;
return in;
}
template < typename T = int > ostream& operator << (ostream &out, const vector < T > &v) {
for (const T &x : v) out << x << ' ';
return out;
}
template < typename T = int > struct Centroid_Decomposition {
int n, treeRoot;
const vector < vector < T > > adj;
vector < T > SubtreeSz, isCentroid;
// Initialize the Centroid Decomposition
Centroid_Decomposition(int N, const vector <vector < T > > &G, int Root = 1) : adj(G){
n = N, treeRoot = Root;
SubtreeSz = isCentroid = vector < T > (n + 5, 0);
}
// update subtree size of each node
int updateSize(int u, int p = -1){
SubtreeSz[u] = 1;
for (int v : adj[u])
if (v != p && !isCentroid[v])
SubtreeSz[u] += updateSize(v, u);
return SubtreeSz[u];
}
// get centroid of subtree rooted at u
int getCentroid(int u, int target, int p = -1){
for(auto& v : adj[u]){
if(v == p || isCentroid[v]) continue;
if(SubtreeSz[v] * 2 > target)
return getCentroid(v, target, u);
}
return u;
}
// decompose tree into centroid tree
void Centroid(int u, int p = 0){
int centroidPoint = getCentroid(u, updateSize(u));
// do something with centroid
isCentroid[centroidPoint] = true;
for(auto& v : adj[centroidPoint]){
if(isCentroid[v]) continue;
Centroid(v, centroidPoint);
}
}
// call this function to decompose the tree
void Decompose(){
Centroid(treeRoot);
}
};
void Solve(){
}
int main(){
ios_base::sync_with_stdio(false), cin.tie(nullptr), cout.tie(nullptr);
int t = 1;
//cin >> t;
while(t--)
Solve();
return 0;
}