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ETMonoEntityData.cs
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using System;
using GameFramework;
namespace ET
{
public sealed class ETMonoEntityData : IReference
{
public long EntityEventTypeLongHashCode
{
get;
private set;
}
public Entity ParentEntity
{
get;
private set;
}
public object UserData
{
get;
private set;
}
public void Clear()
{
this.EntityEventTypeLongHashCode = default;
this.ParentEntity = default;
this.UserData = default;
}
public static ETMonoEntityData Acquire(Type entityEventType, Entity parentEntity, object userData)
{
ETMonoEntityData entityData = ReferencePool.Acquire<ETMonoEntityData>();
entityData.EntityEventTypeLongHashCode = entityEventType.FullName.GetLongHashCode();
entityData.ParentEntity = parentEntity;
entityData.UserData = userData;
return entityData;
}
public void Release()
{
ReferencePool.Release(this);
}
}
}