-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathComponentTypes_8hpp.html
More file actions
351 lines (347 loc) · 31.3 KB
/
ComponentTypes_8hpp.html
File metadata and controls
351 lines (347 loc) · 31.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.9.1"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>R-Type: /tmp/rtype/R-Type/Engine/ECS/Component/ComponentTypes.hpp File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="logo.png"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">R-Type
 <span id="projectnumber">1.0</span>
</div>
<div id="projectbrief">R-Type is a 3rd year Epitech project where a group of 4-6 students have to code an ersatz of the original horizontally scrolling shooter arcade video game from 1987 of the same name. In the span of 2 months, the goal is to learn the ECS architectural pattern to code the game in C++ with an additional 2-4 players coop.</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.9.1 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_8f7e954352f7b5dc32847f303aad1678.html">R-Type</a></li><li class="navelem"><a class="el" href="dir_499ff73f78e0b1718fe7df35152ffc0a.html">Engine</a></li><li class="navelem"><a class="el" href="dir_a7793a2d5ce20173a47e3c5d4033a58c.html">ECS</a></li><li class="navelem"><a class="el" href="dir_021599018e266890d8f1774a2d1ccd08.html">Component</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="summary">
<a href="#nested-classes">Classes</a> |
<a href="#namespaces">Namespaces</a> |
<a href="#typedef-members">Typedefs</a> |
<a href="#enum-members">Enumerations</a> </div>
<div class="headertitle">
<div class="title">ComponentTypes.hpp File Reference</div> </div>
</div><!--header-->
<div class="contents">
<p>Ressources header containing the components' masks with their structs definitions.
<a href="#details">More...</a></p>
<p><a href="ComponentTypes_8hpp_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structPosition.html">Position</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The position component. <a href="structPosition.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structVelocity.html">Velocity</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The velocity component. <a href="structVelocity.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structSize.html">Size</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The size component. <a href="structSize.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structSpriteID.html">SpriteID</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The spriteID component. <a href="structSpriteID.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structControllable.html">Controllable</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The controllable component. <a href="structControllable.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structParallax.html">Parallax</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The parallax component. <a href="structParallax.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structProjectile.html">Projectile</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The projectile component. <a href="structProjectile.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structLife.html">Life</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The life component. <a href="structLife.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structShield.html">Shield</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The shield component. <a href="structShield.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structEnemy.html">Enemy</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The enemy component. <a href="structEnemy.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structAppearance.html">Appearance</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The appearance component. <a href="structAppearance.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structDisappearance.html">Disappearance</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The disappearance component. <a href="structDisappearance.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structCooldownShoot.html">CooldownShoot</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The cooldownShoot component. <a href="structCooldownShoot.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structCooldownBar.html">CooldownBar</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The cooldownBar component. <a href="structCooldownBar.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structLifeBar.html">LifeBar</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structParent.html">Parent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The parent component. <a href="structParent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structPattern.html">Pattern</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The patern component. <a href="structPattern.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structSyncID.html">SyncID</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The syncID component. <a href="structSyncID.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structDropBonus.html">DropBonus</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The dropBonus component. <a href="structDropBonus.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structText.html">Text</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The text component. <a href="structText.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structSoundID.html">SoundID</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The soundID component. <a href="structSoundID.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structSpriteAttribut.html">SpriteAttribut</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The spriteAttribut component. <a href="structSpriteAttribut.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structButton.html">Button</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The button component. <a href="structButton.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structScene.html">Scene</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The scene component. <a href="structScene.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structChain.html">Chain</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">The chain component. <a href="structChain.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr class="memitem:namespaceeng"><td class="memItemLeft" align="right" valign="top">  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceeng.html">eng</a></td></tr>
<tr class="memdesc:namespaceeng"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classeng_1_1Engine.html" title="The engine of the game containing the ECS, the graphics and the loader.">Engine</a> namespace. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:aa78012e27ba983f9620fe4ff4bf1d616"><td class="memItemLeft" align="right" valign="top"><a id="aa78012e27ba983f9620fe4ff4bf1d616"></a>
typedef struct <a class="el" href="structPosition.html">Position</a> </td><td class="memItemRight" valign="bottom"><b>Position</b></td></tr>
<tr class="separator:aa78012e27ba983f9620fe4ff4bf1d616"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a5bbfb9f06e838c1871b050ad00af0b64"><td class="memItemLeft" align="right" valign="top"><a id="a5bbfb9f06e838c1871b050ad00af0b64"></a>
typedef struct <a class="el" href="structVelocity.html">Velocity</a> </td><td class="memItemRight" valign="bottom"><b>Velocity</b></td></tr>
<tr class="separator:a5bbfb9f06e838c1871b050ad00af0b64"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a7b6bdf7098327d4af1a6ca6ef74e2d1e"><td class="memItemLeft" align="right" valign="top"><a id="a7b6bdf7098327d4af1a6ca6ef74e2d1e"></a>
typedef struct <a class="el" href="structSize.html">Size</a> </td><td class="memItemRight" valign="bottom"><b>Size</b></td></tr>
<tr class="separator:a7b6bdf7098327d4af1a6ca6ef74e2d1e"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad64802189ef639d79037affb0163b535"><td class="memItemLeft" align="right" valign="top"><a id="ad64802189ef639d79037affb0163b535"></a>
typedef struct <a class="el" href="structSpriteID.html">SpriteID</a> </td><td class="memItemRight" valign="bottom"><b>SpriteID</b></td></tr>
<tr class="separator:ad64802189ef639d79037affb0163b535"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:af4dc5fa8ab9b4872ca02e908182df737"><td class="memItemLeft" align="right" valign="top"><a id="af4dc5fa8ab9b4872ca02e908182df737"></a>
typedef struct <a class="el" href="structControllable.html">Controllable</a> </td><td class="memItemRight" valign="bottom"><b>Controllable</b></td></tr>
<tr class="separator:af4dc5fa8ab9b4872ca02e908182df737"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aa92caa560dee4ffb930a9ff690ac94ef"><td class="memItemLeft" align="right" valign="top"><a id="aa92caa560dee4ffb930a9ff690ac94ef"></a>
typedef struct <a class="el" href="structParallax.html">Parallax</a> </td><td class="memItemRight" valign="bottom"><b>Parallax</b></td></tr>
<tr class="separator:aa92caa560dee4ffb930a9ff690ac94ef"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ad38d33b7431fa889991d1029197b04a1"><td class="memItemLeft" align="right" valign="top"><a id="ad38d33b7431fa889991d1029197b04a1"></a>
typedef struct <a class="el" href="structProjectile.html">Projectile</a> </td><td class="memItemRight" valign="bottom"><b>Projectile</b></td></tr>
<tr class="separator:ad38d33b7431fa889991d1029197b04a1"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a2f4c5237c49299ca5b05212e717a0671"><td class="memItemLeft" align="right" valign="top"><a id="a2f4c5237c49299ca5b05212e717a0671"></a>
typedef struct <a class="el" href="structLife.html">Life</a> </td><td class="memItemRight" valign="bottom"><b>Life</b></td></tr>
<tr class="separator:a2f4c5237c49299ca5b05212e717a0671"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a02f77025383185e97681f3bad2797547"><td class="memItemLeft" align="right" valign="top"><a id="a02f77025383185e97681f3bad2797547"></a>
typedef struct <a class="el" href="structShield.html">Shield</a> </td><td class="memItemRight" valign="bottom"><b>Shield</b></td></tr>
<tr class="separator:a02f77025383185e97681f3bad2797547"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:af975ad1eb2a131dcfa7620809ae9bf92"><td class="memItemLeft" align="right" valign="top"><a id="af975ad1eb2a131dcfa7620809ae9bf92"></a>
typedef struct <a class="el" href="structEnemy.html">Enemy</a> </td><td class="memItemRight" valign="bottom"><b>Enemy</b></td></tr>
<tr class="separator:af975ad1eb2a131dcfa7620809ae9bf92"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a471f5a55736568e76e361a0d607aa708"><td class="memItemLeft" align="right" valign="top"><a id="a471f5a55736568e76e361a0d607aa708"></a>
typedef struct <a class="el" href="structAppearance.html">Appearance</a> </td><td class="memItemRight" valign="bottom"><b>Appearance</b></td></tr>
<tr class="separator:a471f5a55736568e76e361a0d607aa708"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:abdf7b711c0bce838cf5b34ac3352005c"><td class="memItemLeft" align="right" valign="top"><a id="abdf7b711c0bce838cf5b34ac3352005c"></a>
typedef struct <a class="el" href="structDisappearance.html">Disappearance</a> </td><td class="memItemRight" valign="bottom"><b>Disappearance</b></td></tr>
<tr class="separator:abdf7b711c0bce838cf5b34ac3352005c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ab3f0fbc18ef647a867c9ed9d753fb97c"><td class="memItemLeft" align="right" valign="top"><a id="ab3f0fbc18ef647a867c9ed9d753fb97c"></a>
typedef struct <a class="el" href="structCooldownShoot.html">CooldownShoot</a> </td><td class="memItemRight" valign="bottom"><b>CooldownShoot</b></td></tr>
<tr class="separator:ab3f0fbc18ef647a867c9ed9d753fb97c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a0f8c13fc6e5f14a61ba4d57dbb28309e"><td class="memItemLeft" align="right" valign="top"><a id="a0f8c13fc6e5f14a61ba4d57dbb28309e"></a>
typedef struct <a class="el" href="structCooldownBar.html">CooldownBar</a> </td><td class="memItemRight" valign="bottom"><b>CooldownBar</b></td></tr>
<tr class="separator:a0f8c13fc6e5f14a61ba4d57dbb28309e"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a3ef3e7db1d85181c745a5da21a261cdb"><td class="memItemLeft" align="right" valign="top"><a id="a3ef3e7db1d85181c745a5da21a261cdb"></a>
typedef struct <a class="el" href="structLifeBar.html">LifeBar</a> </td><td class="memItemRight" valign="bottom"><b>LifeBar</b></td></tr>
<tr class="separator:a3ef3e7db1d85181c745a5da21a261cdb"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a6a3ae20cbe62653305b301fc143091e2"><td class="memItemLeft" align="right" valign="top"><a id="a6a3ae20cbe62653305b301fc143091e2"></a>
typedef struct <a class="el" href="structParent.html">Parent</a> </td><td class="memItemRight" valign="bottom"><b>Parent</b></td></tr>
<tr class="separator:a6a3ae20cbe62653305b301fc143091e2"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a150422e4ca8df62945fe7622f9f439ba"><td class="memItemLeft" align="right" valign="top"><a id="a150422e4ca8df62945fe7622f9f439ba"></a>
typedef struct <a class="el" href="structPattern.html">Pattern</a> </td><td class="memItemRight" valign="bottom"><b>Pattern</b></td></tr>
<tr class="separator:a150422e4ca8df62945fe7622f9f439ba"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac4c727ba010f9bff899505f5cb6ae9e6"><td class="memItemLeft" align="right" valign="top"><a id="ac4c727ba010f9bff899505f5cb6ae9e6"></a>
typedef struct <a class="el" href="structSyncID.html">SyncID</a> </td><td class="memItemRight" valign="bottom"><b>SyncID</b></td></tr>
<tr class="separator:ac4c727ba010f9bff899505f5cb6ae9e6"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a6b95bd714e03684e425134cae8ce14e3"><td class="memItemLeft" align="right" valign="top"><a id="a6b95bd714e03684e425134cae8ce14e3"></a>
typedef struct <a class="el" href="structDropBonus.html">DropBonus</a> </td><td class="memItemRight" valign="bottom"><b>DropBonus</b></td></tr>
<tr class="separator:a6b95bd714e03684e425134cae8ce14e3"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a230d9bf1ae79368f80b618fa0e4eda09"><td class="memItemLeft" align="right" valign="top"><a id="a230d9bf1ae79368f80b618fa0e4eda09"></a>
typedef struct <a class="el" href="structText.html">Text</a> </td><td class="memItemRight" valign="bottom"><b>Text</b></td></tr>
<tr class="separator:a230d9bf1ae79368f80b618fa0e4eda09"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a7bb12f4b6450740580e07442c5cddeb1"><td class="memItemLeft" align="right" valign="top"><a id="a7bb12f4b6450740580e07442c5cddeb1"></a>
typedef struct <a class="el" href="structSoundID.html">SoundID</a> </td><td class="memItemRight" valign="bottom"><b>SoundID</b></td></tr>
<tr class="separator:a7bb12f4b6450740580e07442c5cddeb1"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a0abd80847cff6e383a69faab44c8450a"><td class="memItemLeft" align="right" valign="top"><a id="a0abd80847cff6e383a69faab44c8450a"></a>
typedef struct <a class="el" href="structSpriteAttribut.html">SpriteAttribut</a> </td><td class="memItemRight" valign="bottom"><b>SpriteAttribut</b></td></tr>
<tr class="separator:a0abd80847cff6e383a69faab44c8450a"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aabbec029df4131b530b45fc227cfddcc"><td class="memItemLeft" align="right" valign="top"><a id="aabbec029df4131b530b45fc227cfddcc"></a>
typedef struct <a class="el" href="structButton.html">Button</a> </td><td class="memItemRight" valign="bottom"><b>Button</b></td></tr>
<tr class="separator:aabbec029df4131b530b45fc227cfddcc"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a477dcbf84f4eeee3a958429f06c6f622"><td class="memItemLeft" align="right" valign="top"><a id="a477dcbf84f4eeee3a958429f06c6f622"></a>
typedef struct <a class="el" href="structScene.html">Scene</a> </td><td class="memItemRight" valign="bottom"><b>Scene</b></td></tr>
<tr class="separator:a477dcbf84f4eeee3a958429f06c6f622"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a41856aa78a7ce06313bef77e72354ff2"><td class="memItemLeft" align="right" valign="top"><a id="a41856aa78a7ce06313bef77e72354ff2"></a>
typedef struct <a class="el" href="structChain.html">Chain</a> </td><td class="memItemRight" valign="bottom"><b>Chain</b></td></tr>
<tr class="separator:a41856aa78a7ce06313bef77e72354ff2"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:ae58dbf00a8a6d1168e886cb3aabd5e8c"><td class="memItemLeft" align="right" valign="top"><a id="ae58dbf00a8a6d1168e886cb3aabd5e8c"></a>enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceeng.html#ae58dbf00a8a6d1168e886cb3aabd5e8c">eng::InfoComp</a> { <br />
  <b>POS</b> = 1 << 0
, <b>VEL</b> = 1 << 1
, <b>SIZE</b> = 1 << 2
, <b>SPRITEID</b> = 1 << 3
, <br />
  <b>CONTROLLABLE</b> = 1 << 4
, <b>PARALLAX</b> = 1 << 5
, <b>PROJECTILE</b> = 1 << 6
, <b>LIFE</b> = 1 << 7
, <br />
  <b>ENEMY</b> = 1 << 8
, <b>APP</b> = 1 << 9
, <b>DIS</b> = 1 << 10
, <b>COOLDOWNSHOOT</b> = 1 << 11
, <br />
  <b>COOLDOWNBAR</b> = 1 << 12
, <b>LIFEBAR</b> = 1 << 13
, <b>PARENT</b> = 1 << 14
, <b>PATTERN</b> = 1 << 15
, <br />
  <b>SYNCID</b> = 1 << 16
, <b>DROP</b> = 1 << 17
, <b>TEXT</b> = 1 << 18
, <b>SOUNDID</b> = 1 << 19
, <br />
  <b>SPRITEAT</b> = 1 << 20
, <b>BUTTON</b> = 1 << 21
, <b>SHIELD</b> = 1 << 22
, <b>SCENE</b> = 1 << 23
, <br />
  <b>CHAIN</b> = 1 << 24
<br />
}</td></tr>
<tr class="memdesc:ae58dbf00a8a6d1168e886cb3aabd5e8c"><td class="mdescLeft"> </td><td class="mdescRight">Masks of the components. <br /></td></tr>
<tr class="separator:ae58dbf00a8a6d1168e886cb3aabd5e8c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a315655b1bb5848c063491adffde62b15"><td class="memItemLeft" align="right" valign="top"><a id="a315655b1bb5848c063491adffde62b15"></a>enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="ComponentTypes_8hpp.html#a315655b1bb5848c063491adffde62b15">Priority</a> { <b>HIGH</b> = 0
, <b>MEDIUM</b>
, <b>LOW</b>
}</td></tr>
<tr class="memdesc:a315655b1bb5848c063491adffde62b15"><td class="mdescLeft"> </td><td class="mdescRight">Priority of the sprites to be displayed (background before foreground etc..). <br /></td></tr>
<tr class="separator:a315655b1bb5848c063491adffde62b15"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aaf5b95d5b986f93429ceb6a7765c9965"><td class="memItemLeft" align="right" valign="top"><a id="aaf5b95d5b986f93429ceb6a7765c9965"></a>enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="ComponentTypes_8hpp.html#aaf5b95d5b986f93429ceb6a7765c9965">TypePattern</a> { <br />
  <b>LINE</b> = 0
, <b>OSCILLATION</b>
, <b>BIGOSCILLATION</b>
, <b>CIRCLE</b>
, <br />
  <b>DEVOUREROSC</b>
, <b>CTHULHU</b>
<br />
}</td></tr>
<tr class="memdesc:aaf5b95d5b986f93429ceb6a7765c9965"><td class="mdescLeft"> </td><td class="mdescRight">The type of pattern that an enemy has. <br /></td></tr>
<tr class="separator:aaf5b95d5b986f93429ceb6a7765c9965"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a58ec645a8af2e639f20c750ca31a504e"><td class="memItemLeft" align="right" valign="top"><a id="a58ec645a8af2e639f20c750ca31a504e"></a>enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="ComponentTypes_8hpp.html#a58ec645a8af2e639f20c750ca31a504e">TypeStatus</a> { <br />
  <b>IDLE</b> = 0
, <b>MOVE</b>
, <b>SEARCH</b>
, <b>ATTACK</b>
, <br />
  <b>SHOOT</b>
, <b>TRANSFORM</b>
, <b>TELEPORT</b>
<br />
}</td></tr>
<tr class="memdesc:a58ec645a8af2e639f20c750ca31a504e"><td class="mdescLeft"> </td><td class="mdescRight">The type of status that an enemy has. <br /></td></tr>
<tr class="separator:a58ec645a8af2e639f20c750ca31a504e"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a152e0c36b337a97595cf8e9d5dc937cb"><td class="memItemLeft" align="right" valign="top"><a id="a152e0c36b337a97595cf8e9d5dc937cb"></a>enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="ComponentTypes_8hpp.html#a152e0c36b337a97595cf8e9d5dc937cb">TypePhase</a> { <b>PHASE01</b> = 0
, <b>PHASE02</b>
, <b>PHASE03</b>
}</td></tr>
<tr class="memdesc:a152e0c36b337a97595cf8e9d5dc937cb"><td class="mdescLeft"> </td><td class="mdescRight">The type of phase that an enemy has. <br /></td></tr>
<tr class="separator:a152e0c36b337a97595cf8e9d5dc937cb"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ae2d5c50fae96a83cc4f5974af78e6943"><td class="memItemLeft" align="right" valign="top"><a id="ae2d5c50fae96a83cc4f5974af78e6943"></a>enum  </td><td class="memItemRight" valign="bottom"><b>ButtonType</b> { <br />
  <b>QUIT</b> = 0
, <b>BACK</b>
, <b>TEXTZONE</b>
, <b>CONNECT</b>
, <br />
  <b>PLAY_SOLO</b>
, <b>READY</b>
, <b>CREATE_ROOM</b>
<br />
}</td></tr>
<tr class="separator:ae2d5c50fae96a83cc4f5974af78e6943"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a006282dc9ad93696316e776700c3c948"><td class="memItemLeft" align="right" valign="top"><a id="a006282dc9ad93696316e776700c3c948"></a>enum  </td><td class="memItemRight" valign="bottom"><b>SceneType</b> { <b>MENU</b> = 0
, <b>LOBBY</b>
, <b>ROOM</b>
, <b>GAME</b>
}</td></tr>
<tr class="separator:a006282dc9ad93696316e776700c3c948"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Ressources header containing the components' masks with their structs definitions. </p>
<dl class="section author"><dt>Authors</dt><dd>Pierre HAMEL • Dorian AYOUL • Jean-Baptiste BROCHERIE • Pierre MAUGER • Xavier TONNELLIER </dd></dl>
<dl class="section copyright"><dt>Copyright</dt><dd>Epitech Rennes 2022 </dd></dl>
</div></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1
</small></address>
</body>
</html>