You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
[✓] I have looked through the list of open issues and confirmed that the problem hasn't been reported before.
Hiya! I'm learning about importing stages, I've run into a predicament.
Whenever I open a stage in SALVL, it doesn't matter if it's custom or not, I get this error and it crashes.
I can't actually copy the error nor expand it due to it completely freezing up. All I could get is this screenshot.
I don't know if it can be reproduced by others, hence the question mark.
I'm sorry to bother!
----Log----
SALVL: New log entry on 23/09/2024 18:40:28
Build Date:
09/15/2024 04:44:55
OS Version:
Microsoft Windows NT 10.0.19045.0
System.MissingMethodException: Method not found: 'SharpDX.Direct3D9.Texture[] SAModel.SAEditorCommon.SETEditing.ObjectHelper.GetTextures(System.String, SplitTools.TexnameArray, SharpDX.Direct3D9.Device)'.
at SADXObjectDefinitions.Level_Effects.EmeraldCoast.Render(Device dev, EditorCamera cam)
at SAModel.SALVL.MainForm.DrawLevel() in C:\Programs\sa_tools\SALVL\DrawLevel.cs:line 44
at SAModel.SALVL.MainForm.JumpToStartPos() in C:\Programs\sa_tools\SALVL\MainForm.cs:line 1604
at SAModel.SALVL.MainForm.backgroundWorker1_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) in C:\Programs\sa_tools\SALVL\Loading.cs:line 483
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
SharpDX.SharpDXException: HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D9.Device.BeginScene()
at SAModel.SALVL.MainForm.DrawLevel() in C:\Programs\sa_tools\SALVL\DrawLevel.cs:line 36
at SAModel.SALVL.MainForm.HandleWaitLoop(Object sender, EventArgs e) in C:\Programs\sa_tools\SALVL\RenderLoop.cs:line 16
at System.Windows.Forms.Application.ThreadContext.Interop.Mso.IMsoComponent.FDoIdle(msoidlef grfidlef)
at System.Windows.Forms.Application.ComponentManager.Interop.Mso.IMsoComponentManager.FPushMessageLoop(UIntPtr dwComponentID, msoloop uReason, Void* pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(msoloop reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(msoloop reason, ApplicationContext context)
at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
at SAModel.SALVL.MainForm.Application_ThreadException(Object sender, ThreadExceptionEventArgs e) in C:\Programs\sa_tools\SALVL\MainForm.cs:line 71
at System.Windows.Forms.Application.ThreadContext.OnThreadException(Exception t)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)
The text was updated successfully, but these errors were encountered:
This is a Direct3D error, the program didn't even get to drawing the level. The most likely cause is your GPU or drivers not meeting the requirements to run the SA Tools.
This is a Direct3D error, the program didn't even get to drawing the level. The most likely cause is your GPU or drivers not meeting the requirements to run the SA Tools.
That makes no sense to me, I'm using a 3060 with the latest drivers. I just redownloaded the program and now the unmodified levels run fine, BUT when I load a SET which includes my custom landtable, I get cucked. But I can load the landtable on it's own and import it into other SETs fine.
Please confirm the following:
[✓] I am using the latest version of SA Tools.
[?] The problem is consistently reproducible.
[✓] I have looked through the list of open issues and confirmed that the problem hasn't been reported before.
Hiya! I'm learning about importing stages, I've run into a predicament.
Whenever I open a stage in SALVL, it doesn't matter if it's custom or not, I get this error and it crashes.
I can't actually copy the error nor expand it due to it completely freezing up. All I could get is this screenshot.
I don't know if it can be reproduced by others, hence the question mark.
I'm sorry to bother!
----Log----
SALVL: New log entry on 23/09/2024 18:40:28
Build Date:
09/15/2024 04:44:55
OS Version:
Microsoft Windows NT 10.0.19045.0
----Loading a new level: Emerald Coast 3----
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\SONIC.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\SON_EFF.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\MILES.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\KNU_EFF.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\KNUCKLES.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\AMY.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\AMY_EFF.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\E102.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\E102BEAM.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\E102EFFECT.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\E102TIME.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\E102HIT.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\FISHING.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\BIG.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\BIG_KAERU.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\OBJ_REGULAR.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\EFF_REGULAR.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\CON_REGULAR.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\HINT.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\EXTRA.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\EME_KIRAN.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\Mission.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\mi_3dasu.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\SUPI_SUPI.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\mecha.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\sa_xmas.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\OBJ_BEACH.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\BEACH_SEA.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\E_SAI.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\BG_BEACH.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\E_AMENBO.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\ishidai.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\E_SARU.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\big_kaeru.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\kajiki.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\PEN.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\KOAR.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\RAKO.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\sea_bass.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\USA.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\utsubo.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\GOMA.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\tai.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\hammer.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\same.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\TOGEBALL_TOGEBALL.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\E_BOMB.PVM
Loading textures: D:\SteamLibrary\steamapps\common\Sonic Adventure DX\system\BEACH03.PVM
----Level load complete: Emerald Coast 3----
System.MissingMethodException: Method not found: 'SharpDX.Direct3D9.Texture[] SAModel.SAEditorCommon.SETEditing.ObjectHelper.GetTextures(System.String, SplitTools.TexnameArray, SharpDX.Direct3D9.Device)'.
at SADXObjectDefinitions.Level_Effects.EmeraldCoast.Render(Device dev, EditorCamera cam)
at SAModel.SALVL.MainForm.DrawLevel() in C:\Programs\sa_tools\SALVL\DrawLevel.cs:line 44
at SAModel.SALVL.MainForm.JumpToStartPos() in C:\Programs\sa_tools\SALVL\MainForm.cs:line 1604
at SAModel.SALVL.MainForm.backgroundWorker1_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) in C:\Programs\sa_tools\SALVL\Loading.cs:line 483
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodInvoker.Invoke(Object obj, IntPtr* args, BindingFlags invokeAttr)
SharpDX.SharpDXException: HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D9.Device.BeginScene()
at SAModel.SALVL.MainForm.DrawLevel() in C:\Programs\sa_tools\SALVL\DrawLevel.cs:line 36
at SAModel.SALVL.MainForm.HandleWaitLoop(Object sender, EventArgs e) in C:\Programs\sa_tools\SALVL\RenderLoop.cs:line 16
at System.Windows.Forms.Application.ThreadContext.Interop.Mso.IMsoComponent.FDoIdle(msoidlef grfidlef)
at System.Windows.Forms.Application.ComponentManager.Interop.Mso.IMsoComponentManager.FPushMessageLoop(UIntPtr dwComponentID, msoloop uReason, Void* pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(msoloop reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(msoloop reason, ApplicationContext context)
at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
at SAModel.SALVL.MainForm.Application_ThreadException(Object sender, ThreadExceptionEventArgs e) in C:\Programs\sa_tools\SALVL\MainForm.cs:line 71
at System.Windows.Forms.Application.ThreadContext.OnThreadException(Exception t)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)
The text was updated successfully, but these errors were encountered: