@@ -66,15 +66,29 @@ addLayer("+", {
6666 [ "display-text" ,
6767 "<br><br>Please like this game the colors took so long ;-;<br><br>"
6868 ] ,
69- [ 'infobox' , 'help' ]
69+ [ 'infobox' , 'help' ] ,
70+ [ 'infobox' , 'cap' ]
7071 ] ,
7172 } ,
7273 } ,
7374 infoboxes : {
7475 help : {
7576 title : "Help for colors and sizes" ,
7677 body ( ) {
77- return "<h3>Big text</h3> means that something is dynamic<br><span style=\"color: rgb(255, 255, 255); text-shadow: rgb(255, 255, 255) 0px 0px 10px;\">Colored text with a shadow</span> mean layers/layer points<br>There are currently 7 colors that mean something:<br><span style=\"color: rgb(255, 255, 255); text-shadow: rgb(255, 255, 255) 0px 0px 10px;\">Points</span><br><span style=\"color: rgb(95, 111, 127); text-shadow: rgb(95, 111, 127) 0px 0px 10px;\">Addition layer</span><br><span style=\"color: rgb(0, 255, 0); text-shadow: rgb(0, 255, 0) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 1 ) ? "Prestige" : makeid ( 8 ) ) + " layer</span><br><span style=\"color: rgb(0, 119, 255); text-shadow: rgb(0, 119, 255) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 5 ) ? "Rebirth" : makeid ( 7 ) ) + " layer</span><br><span style=\"color: rgb(255, 119, 0); text-shadow: rgb(255, 119, 0) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 8 ) ? "Mega" : makeid ( 4 ) ) + " layer</span><br><span style=\"color: rgb(255, 0, 255); text-shadow: rgb(255, 0, 255) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 11 ) ? "Ultra" : makeid ( 5 ) ) + " layer</span><br><span style=\"color: rgb(119, 119, 119); text-shadow: rgb(119, 119, 119) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 19 ) ? "Infinity" : makeid ( 8 ) ) + " layer</span><br>Colored dynamic text means that it uses a formula based off of the colors above" } ,
78+ return "<h3>Big text</h3> means that something is dynamic<br><span style=\"color: rgb(255, 255, 255); text-shadow: rgb(255, 255, 255) 0px 0px 10px;\">Colored text with a shadow</span> mean layers/layer points<br>There are currently 7 colors that mean something:<br><span style=\"color: rgb(255, 255, 255); text-shadow: rgb(255, 255, 255) 0px 0px 10px;\">Points</span><br><span style=\"color: rgb(95, 111, 127); text-shadow: rgb(95, 111, 127) 0px 0px 10px;\">Addition layer</span><br><span style=\"color: rgb(0, 255, 0); text-shadow: rgb(0, 255, 0) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 1 ) ? "Prestige" : makeid ( 8 ) ) + " layer</span><br><span style=\"color: rgb(0, 119, 255); text-shadow: rgb(0, 119, 255) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 5 ) ? "Rebirth" : makeid ( 7 ) ) + " layer</span><br><span style=\"color: rgb(255, 119, 0); text-shadow: rgb(255, 119, 0) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 8 ) ? "Mega" : makeid ( 4 ) ) + " layer</span><br><span style=\"color: rgb(255, 0, 255); text-shadow: rgb(255, 0, 255) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 11 ) ? "Ultra" : makeid ( 5 ) ) + " layer</span><br><span style=\"color: rgb(119, 119, 119); text-shadow: rgb(119, 119, 119) 0px 0px 10px;\">" + ( player [ '+' ] . points . gte ( 19 ) ? "Infinity" : makeid ( 8 ) ) + " layer</span><br>Colored dynamic text means that it uses a formula based off of the colors above"
79+ } ,
80+ } ,
81+ cap : {
82+ title : "Addition cap" ,
83+ body ( ) {
84+ return "<span style=\"color: rgb(95, 111, 127); text-shadow: rgb(95, 111, 127) 0px 0px 10px;\">Addition</span> cap is currently " + format ( additionCap )
85+ }
86+ }
87+ } ,
88+ automate ( ) {
89+ if ( player [ '+' ] . points . gt ( additionCap ) ) {
90+ player [ '+' ] . points = new Decimal ( additionCap )
91+ overginded = true
7892 }
7993 } ,
8094 gainMult ( ) { // Calculate the multiplier for main currency from bonuses
@@ -202,6 +216,11 @@ addLayer("a", {
202216 done ( ) { return hasUpgrade ( 'i' , 17 ) }
203217 } ,
204218 31 : {
219+ name : "You tried ¯\\_(ツ)_/¯" ,
220+ tooltip : "Try to overgrind for additions" ,
221+ done ( ) { return overginded }
222+ } ,
223+ 32 : {
205224 name : "Infinity of infinities" ,
206225 tooltip : "Get 2^1024 infinities" ,
207226 done ( ) { return player [ 'i' ] . points . gte ( new Decimal ( 2 ) . pow ( 1024 ) ) }
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