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Dead? #391
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Hi @tommhuth Not dead, less activities lately for a few reasons, whs 2 is pretty stable and not pressing need to add crutial features. Road map includes fixing the examples nested links, they broke during a revamp of the example navigation UI, it looks better than before. I believe Alex will fix the glitch, but we welcome PRs as always. With regard to v3, I know Alex had some interesting plans, he might comment on that. |
Hi all,
Yes, we are on a way to release whs 3.x.x, so I’m guessing the project is
live at this point
…On Tue, Nov 6, 2018 at 9:58 PM Hirako ***@***.***> wrote:
Hi @tommhuth <https://github.com/tommhuth>
Not dead, less activities lately for a few reasons, whs 2 is pretty stable
and not pressing need to add crutial features.
Road map includes fixing the examples nested links, they broke during a
revamp of the example navigation UI, it looks better than before. I believe
Alex will fix the glitch, but we welcome PRs as always.
With regard to v3, I know Alex had some interesting plans, he might
comment on that.
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Good to hear. The API looks a lot more forward leaning than other 3D libraries around, but the documentation seems to be missing. You mention Physi.js library, but I cannot find any docs covering that, or how that is supposed to be integrated (where's that PHYSICS object coming from if you're using ES modules?). |
So that package also supports Physi.js or has that be superseded by Ammo? |
That package is an adaptation of Physijs to whs.js. It uses Ammo under its
core
…On Fri, Nov 9, 2018 at 3:02 PM Tomm Huth ***@***.***> wrote:
So that package also supports Physi.js or has that be superseded by Ammo?
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@hirako2000 Hello! Could you possibly take a look at my issue at that library? WhitestormJS/physics-module-ammonext#16 I posted about a typo, and it seems like it has not been addressed. This error causing typo was where Has this library ever been thoroughly tested before? |
Dear @Andrews54757,
|
See #395 |
Has this project been abandoned? Examples don't seem to work, and recent activity seem to be scarce. Any news on the v3.0.0?
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