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Hit testing and layer ordering #94

@jakearchibald

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@jakearchibald

The current API has a somewhat high-level model for resolving hit testing, by giving you a transform that you can apply to your elements that puts them in the correct place.

However, this doesn't cater for layer order, which is obviously an important part of getting hit-testing right.

It feels like the high-level model should cater for this somehow.

At the very least, changing z-index of items in the subtree shouldn't trigger an additional paint event.

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