+++ title = "This Month in Rust GameDev #51 - May 2024" transparent = true date = 2024-06-03 draft = true +++
Welcome to the 51th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!
You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!
- Announcements
- Game Updates
- Engine Updates
- Learning Material Updates
- Tooling Updates
- Library Updates
- Popular Workgroup Issues in GitHub
- Other News
- Meeting Minutes
- Discussions
- Requests for Contribution
- Jobs
- Bonus
Way of Rhea: a puzzle game. Available on Steam.
Way of Rhea released on May 20th as part of the Cerebral Puzzle Showcase!
Way of Rhea is a color-based puzzle game with difficult puzzles, but forgiving mechanics developed by Mason Remaley in a custom Rust engine.
You can support development by purchasing Way of Rhea on Steam, or signing up for the mailing list to hear about future games.
"Basic" 3d rendering (gltf helmet)
@Fedor, creator of *Quad, is starting a This week in Quads newsletter.
Overall polish, developer experience, performance optimization and basic 3d visualization have been worked on.
A small part of the XKCD Machine
Chromakode released a detailed blog post about their implementation of xkcd "Machine".
Machine is written in React/Typescript, and uses Rapier: a physics engine written in Rust.
Bevy meetup youtube extract, showing its 3 participants.
Rustunit has hosted its 3rd unofficial online Bevy Engine meetup on April 19th with the following topics:
- Intro / Code of Conduct
- Julian - Animating 3D Characters with Bevy
- Niklas - Learnings from a Bevy game template
Check out the recording and join the meetup group to get notified of future events.
RustNL happened May 7. & 8. in Delft, Netherlands.
While the conference was not specific to game development, organizers contacted rust game development communities to showcase games developed in Rust between talks, which you can watch on youtube.
Special mention to the following talks, relevant to game development:
- Let's Build High Performance Rust UI by Kevin Boos
- A Research Project on Rust User Interface Architecture by Ralph Levien about Xilem
- (Th)Rust for Space: Initial momentum by Michaël Melchiore, who gave a shout out to Bevy Engine.
See all meeting issues including full text notes or join the next meeting.
That's all news for today, thanks for reading!
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