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base repository: VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition
base: 1.8.10
head repository: VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition
compare: master
Commits on Jan 1, 2017
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Minor improvement: Invalid NetInfos are ignored by the "custom defaul…
…t speed limits" tool
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- Bugfix: Speed limits for elevated/underground road segments are sometimes not correctly loaded (thanks to @Pirazel and @[P.A.N] Uf0 for reporting this issue)
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Commits on Jan 2, 2017
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- Updated for game version 1.6.2-f1 - Bugfix: After leaving the "Manual traffic lights" mode traffic light simulation is not cleaned up correctly (thanks to @ diezelunderwood for reporting this issue) - Bugfix: Insufficient access rights to log file causes the mod to crash
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Commits on Jan 4, 2017
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- Bugfix: Timed traffic ligt data can become corrupt when upgrading a road segment next to a traffic light, leading to faulty UI behavior (thanks to @brain for reporting this issue) - Bugfix: The position of the main menu button resets after switching to the free camera mode (thanks to @impact and @gravage for reporting this issue) - Improved selection of overlay markers on underground roads (thanks to @padi for reminding me of that issue) - Minor performance improvements
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Bugfix: A division by zero exception can occur when calculating the a…
…verage number of waiting/floating vehicles
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Commits on Jan 7, 2017
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- Bugfix: Wait/flow ratio at timed traffic lights is sometimes not correctly calculated - Bugfix: A deadlock situation can arise at junctions with priority signs such that no vehicle enters the junction - Bugfix: When adding a junction to a timed traffic light, sometimes light states given by user input are not correctly stored - Bugfix: Joining two timed traffic lights sets the minimum time to "1" for steps with zero minimum time assigned - Bugfix: Modifications of timed traffic light states are sometimes not visible while editting the light (but they are applied nonetheless) - Bugfix: Button background is not always correctly changed after clicking on a button within the main menu - Tram lanes can now be customized by using the lane connector tool - Minor performance optimizations for priority sign simulation
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Commits on Jan 8, 2017
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Hotfix: Manual traffic lights do not work properly (thanks to @dpitch40…
… for reporting that issue)
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Commits on Jan 9, 2017
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- Segment ends are reset when their geometry changes
- timed step error handling - Bugfix: Segments where all vehicle have been banned do not get a traffic light assigned
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Commits on Jan 27, 2017
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Commits on Mar 20, 2017
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- Lane connections can now also be removed by pressing the backspace key - Improved lane selection for busses if the option "Busses may ignore lane arrows" is activated - Bugfix: The game sometimes freezes when using the timed traffic light tool - Bugfix: Lane connections are not correctly removed after modifying/removing a junction - Bugfix: Selecting a junction for setting up junction restrictions toggles the currently hovered junction restriction icon
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Commits on Mar 22, 2017
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Commits on Apr 9, 2017
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Mass Transit: traffic light toggling
Victor-Philipp Negoescu committedApr 9, 2017 Configuration menu - View commit details
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Victor-Philipp Negoescu committed
Apr 9, 2017 Configuration menu - View commit details
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- Updated for game version 1.7.0-f1 - Speed limits can be set up for individual lanes with the Control key - Added monorail support (timed traffic lights & speed limits) - Several performance improvements - Unified traffic light toggling feature with game code - Bugfix: Vehicle restriction and speed limit signs overlay is displayed on the wrong side on inverted road segments - Bugfix: Influx statistics value is zero
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Commits on Apr 15, 2017
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Commits on Apr 17, 2017
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- Added copy & rotate feature for timed traffic lights - Fixed several bugs related to timed traffic lights
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Commits on Apr 22, 2017
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- Updated for game version 1.7.0-f2 - UI: More compact, movable main menu UI integrated - New option: Main button position can be locked - New option: Main menu position can be locked - New option: Added language selection in options dialog - New option: Customization of lane arrows, lane connections and vehicle restrictions can now come into effect instantaneously - Path-finding cost multiplicator for vehicle restrictions is configurable in TMPE_GlobalConfig.xml - Bugfix: Game crashes when trying to display a warning message while using CO's traffic light toggling feature on junctions having timed traffic lights (disabled displaying the message box) - Bugfix: Timed traffic lights resets back to first step when clicking on an active junction
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Commits on May 2, 2017
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Commits on May 7, 2017
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Refactored lane arrow and lane connector path-finding behavior to Rou…
…tingManager. Calculation now takes place before path-finding time.
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Commits on May 15, 2017
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Commits on May 18, 2017
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Commits on May 20, 2017
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Commits on May 21, 2017
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- Disabled notification of route recalculating because some players report crashes - Removed default vehicle restrictions from bus lanes - Modified junction restrictions come into effect instantaneously - UI: Saving a timed step does not reset the timed traffic light to the first state - Bugfix: AI: Segment traffic data is not taken into account - Bugfix: Priority rules are not properly obeyed - Bugfix: Under certain circumstances priority signs cannot be removed - Bugfix: Path-finding is unable to calculate certain paths
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Commits on May 23, 2017
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- New option: Ban private cars and trucks on bus lanes - Updated Spanish and French translation - Optimized path-finding - Increased path-finding cost for private cars driving on bus lanes - Increased path-finding cost for disregarding vehicle restrictions - Bugfix: Path-finding is unable to calculate certain paths after modifying the road network
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Add Korean to TMPE 1.9.4 version
Add Korean to TMPE 1.9.4 version =D
ToothlessFLY LSh.st authoredMay 23, 2017 Configuration menu - View commit details
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Merge pull request #53 from ToothlessFLY-LShst/patch-3
Updated Korean translation
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Commits on May 24, 2017
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- Updated for game version 1.7.1-f1 - Updated Polish, Korean and Italian translation - Bugfix: Routing calculation does not work as expected for one-way roads with tram tracks (thanks to @bigblade66, @Battelman2 and @AS_ for reporting and providing extensive information) - Bugfix: Copying timed traffic lights lead to inconsistent internal states which causes timed traffic lights to be omitted during the save process (thanks to @jakeroot and @t1a2l for reporting this issue) - Bugfix: In certain situations unnecessary vehicle-seperate traffic lights are being created - Bugfix: Upgrading a train track segment next to a timed traffic light causes trains to ignore the traffic light - Hotfix: Cable cars despawn at end-of-line stations
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Commits on May 27, 2017
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- Updated Simplified Chinese translation - Bugfix: Vehicles cannot perform u-turns at junctions with only one outgoing segment (thanks to @Sunbird for reporting this issue) - Bugfix: Path-finding costs for large distances exceed the maximum allowed value (thanks to @Huitsi for reporting this issue) - Bugfix: Under certain circumstances path-finding at railroad crossings allow switching from road to rail tracks.
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Commits on May 28, 2017
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Commits on Jun 3, 2017
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Commits on Jun 10, 2017
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Commits on Jun 11, 2017
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