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FreeStuffToGive.txt
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Write_Range function is costly
All_Moveable_Squares is most costly
Icons Needed:
RenewalRing?, Amaterasu
Healing: Leftovers, Shell Bell,
CD/TM icon,
Big Root,
Eviolite, Assault Vest, Life Orb,
Choice Specs, Choice Scarf,
Air Balloon
Razor Claw,
Bright Powder, Grip Claw,
King's Rock, Protective Pads, Safety Goggles,
Silk Scarf
Done: Black Belt, Drying Pan, Choice Band, MuscleBand, Blackglasses, QuickClaw
Bracers, Black Glasses, Rocky Helmet
Evo stones, Potions
"Jelly Donut"
DONE Anathema
DONE SealMag
DONE Imbue
DONE Focus
DONE //Tantivy: +10 Hit/Avoid if there are no allies within 3 tiles.
TantivyID
DONE //Relief: Recover 20% HP each turn if there are no allies within 2 tiles.
//Author Unknown (Initial Commit)
#define ReliefID 90
//Canto: Can move again after certain actions.
//By Tequila
#define CantoID 1
DONE _ SealDefID -
DONE - lucky bracer //Crit Boost: +15 critical rate.
//Author Unknown (Initial Commit)
#define CritUpID 3
#define CritBoostID CritUpID //Alias
DONE //Patience: When under attack, avoid +10.
//Author Unknown (Initial Commit)
#define PatienceID 172
Charge - Rattata's skill ?
DONE - //Strong Riposte: When under attack, damage +2.
//Author Unknown (Initial Commit)
#define StrongRiposteID 231
DONE i think //Chivalry: When foe is at full HP, attack and def/res +1.
//Author Unknown (Initial Commit)
#define ChivalryID 212
DONE //Pragmatic: When foe is not at full HP, attack +1 and def/res+1.
//Author Unknown (Initial Commit)
#define PragmaticID 227
DONE //Vigilance: Avoid +10.
//By Sme
#define VigilanceID 7
DONE //Insight: Hit +10.
//By Sme
#define InsightID 171
//Pursuit: When under attack, attack speed +4.
//Author Unknown (Initial Commit)
#define PursuitID 177
//Silent Pride: Gain 1 damage and take -1 damage per 25% below max HP.
//By Datagne
#define SilentPrideID 181
DONE //Perfectionist: +10 Hit/Avoid when user's HP is at maximum.
//By Zeta
#define PerfectionistID 226
DONE //Wind Disciple: +10 Hit and Avoid when HP is not at max.
//Author Unknown (Initial Commit)
#define WindDiscipleID 233
//Wrath: If HP < 50%, +15 critical rate.
//Author Unknown (Initial Commit)
#define WrathID 150 //150
DONE //Opportunist: +2 damage if the foe cannot counter.
//By Tequila
#define OpportunistID 225
DONE - //Prescience: When initiating battle, Hit and Avo +10.
//By Sme
#define PrescienceID 243
//Shove: Allows unit to push other units one tile away.
//By StanH
ShoveID
//Smite: Allows unit to push other units two tiles away.
//By StanH
SmiteID
//Pivot: Allows unit to move to the opposite side of an adjacent ally.
//By StanH
PivotID
//Reposition: Allows unit to pull an adjacent ally to its opposite side.
//By StanH
RepositionID
//Swap: Allows unit to swap positions with an adjacent ally.
//By StanH
SwapID
// Pursuit, SilentPride, Wrath
// Shell Bell?
//
Accessories:
//Fiery Blood: +4 damage when HP is not at max.
//Author Unknown (Initial Commit)
FieryBloodID
//Breath of Life: After attacking,allies in 2 tiles heal of 20% max HP.
//By circleseverywhere
BreathOfLifeID
//Charge: Gain +1 damage for every two squares moved.
//By Datagne
ChargeID
DONE //Poison Strike: Deals damage equal to 20% of the enemy's max HP after battle this unit initiates.
//By Snakey1
PoisonStrikeID - DONE
// DONE
//Fury: +2 Atk/Spd/Def/Res. Unit takes 6 damage after combat.
//By circleseverywhere
//Lifetaker: Restore up to 25% HP after attacking and defeating an enemy.
//Author Unknown (Initial Commit)
LifetakerID
//Blow Skills: Apply a stat bonus when initiating battle.
//By Rossendale
DuelistsBlowID
DeathBlowID
DartingBlowID
WardingBlowID
CertainBlowID
ArmoredBlowID
// Bracing Stance- +4 res/def
// Darting Stance- +6 Speed
// Fierce Stance - +6 Attack
// Kestrel Stance- +4 atk/spd
// Mirror Stance- +4 atk/res
// Steady Stance- +6 def DONE
// Sturdy Stance- +4 atk/def
// Ready Stance - +4 spd/def
// Swift Stance- +4 spd/res
// Warding Stance- +6 res DONE
//Stance Skills: Bonus to stats when defending.
//By Snakey1
BracingStanceID
DartingStanceID
FierceStanceID
KestrelStanceID
MirrorStanceID
ReadyStanceID
SteadyStanceID
SturdyStanceID
SwiftStanceID
WardingStanceID
SpectrumStanceID
//By Sme
AlertStanceID
AlertStancePlusID
// Seal skills
//Counter: Reflect physical damage when attacked at 1-2 range.
//Author Unknown (Initial Commit)
CounterID
//Countermagic: Reflect magic damage when attacked at 1-2 range.
//Author Unknown (Initial Commit)
CounterMagicID
//Miracle: Survive a lethal attack if HP > 50%.
//Author Unknown (Initial Commit)
MiracleID
Gym Leader Accessories:
DONE //Dazzle: Opponents cannot counterattack this unit.
//By circleseverywhere
DazzleID
Venom Ring
//Poison Strike: Deals damage equal to 20% of the enemy's max HP after battle this unit initiates.
//By Snakey1
#define PoisonStrikeID 126
// Wary Ring DONE
//Wary Fighter: Unit cannot double or be doubled.
//By Tequila
#define WaryFighterID 111
// Life Ring
Present from Misty
//Breath of Life: After attacking,allies in 2 tiles heal of 20% max HP.
//By circleseverywhere
#define BreathOfLifeID 123
// Surge Ring // blood?
Present from Lt Surge
//Life and Death: Grants +5 Atk/Mag/Spd, -5 Def/Res.
//By Leonarth
#define HeroesLifeAndDeathID 154
// Toxic Ring
Present from Koga
//Savage Blow: After attacking, enemies within 2 tiles take 20% damage.
//By circleseverywhere
#define SavageBlowID 125
//Grisly Wound: Deals damage equal to 20% of the enemy's max HP after every battle.
//By Snakey1
#define GrislyWoundID 127
// Blossom Ring
Present from Erika
//Blossom: 2x growth rates, but 1/2 exp gain.
//By Sme
#define BlossomID 52
or
//Voice of Peace: Enemies within 2 tiles deal -2 damage.
//Author Unknown (Initial Commit)
#define VoiceOfPeaceID 210
//Amaterasu: Allies within 2 tiles recover 20% HP each turn.
//Author Unknown (Initial Commit)
#define AmaterasuID 93
//Renewal: Restore 30% of max HP at the start of each turn.
//Author Unknown (Initial Commit)
#define RenewalID 87
Sabrina
Psychic Ring / Hoplon Guard
//Fortune: This unit cannot be crit.
//By Sme
#define FortuneID 220
or
//Charm: Allies within 2 tiles deal +2 damage.
//Author Unknown (Initial Commit)
#define CharmID 189
Blaine
Giovanni
//Fury: +2 Atk/Spd/Def/Res. Unit takes 6 damage after combat.
//By circleseverywhere
#define FuryID 128
Silph Scope ?
//Hawkeye: User will always hit the enemy.
//By SD9k
#define HawkeyeID 221
Galeforce
Rival on the way to Indigo League
//Savior: Can rescue without penalties.
//Author Unknown (Initial Commit)
#define SaviorID 107