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Handle ALG_ID_ECDH_P384 in BCryptGenerateKeyPair to make Anno 1800 Multiplayer work #172

@chrisbmr

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@chrisbmr

case ALG_ID_ECDSA_P384:

Anno 1800 Multiplayer uses ALG_ID_ECDH_P384 in BCryptGenerateKeyPair when accepting an invite to a Multiplayer Game via Ubisoft Connect and fails with connection error LR05 if it is not handled.

Handling this case in the function seems to make it work (can start and see other player's actions in the game), although I'm not sure if anything else is required here or if the case was just forgotten.

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