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Since Direct3D loses a bit of performance by going through OpenGL with regard to state, maybe mapping D3D9 to Vulkan would allow slightly better performance for Source 1 games on Linux. (Emphasis on the slightly, I know this isn't a magic bullet!)
I put this under "issues", but while it's not really an issue with ToGL, I'm not sure where feature requests are best put.
The text was updated successfully, but these errors were encountered:
Since Direct3D loses a bit of performance by going through OpenGL with regard to state, maybe mapping D3D9 to Vulkan would allow slightly better performance for Source 1 games on Linux. (Emphasis on the slightly, I know this isn't a magic bullet!)
I put this under "issues", but while it's not really an issue with ToGL, I'm not sure where feature requests are best put.
The text was updated successfully, but these errors were encountered: