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Extremely long shader compilation times #256

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Daktyl198 opened this issue Sep 28, 2024 · 3 comments
Open

Extremely long shader compilation times #256

Daktyl198 opened this issue Sep 28, 2024 · 3 comments

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@Daktyl198
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Using Proton Experimental as my default proton version, I'm seeing EXTREMELY long shader compilation times. I'm talking over an hour for certain games. Deadlock takes 15 minutes and re-compiles every time there's an update. I'm trying to run Once Human right now and it's been compiling shaders for 45 minutes and it's only at 57%.

I have a Ryzen 3700X and 32GB of RAM, along with 7900XT. I can compile the Cosmic desktop environment from source code faster than I can most of these shaders. I believe there's something wrong with Proton and how it's handling the compilation of shaders. If this is unusual or there's anything I can do to improve the situation, I'd love to know.

@kisak-valve kisak-valve transferred this issue from ValveSoftware/Proton Sep 28, 2024
@kisak-valve
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Hello @Daktyl198, this reads like Steam's shader pre-cache subsystem, which is run through Fossilize, not Proton, so I've transferred this issue to the Fossilize issue tracker.

@Daktyl198
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You are correct. I had not looked at the process name, and assumed the two were related. Thank you for the assistance.

@cryticx
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cryticx commented Oct 5, 2024

Can confirm that Deadlock frequently needs to recompile shaders and takes a long time too. Even just skipping the compile takes a minute.

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