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[FEATURE] dynamic key hint text #398

@jpw1991

Description

@jpw1991

I want to be able to change key hint text without having to recreate the whole button.

Envisioned Solution
Button.Hint = "new string"; immediately reflected in GUI

Additional context
I have a situation where I would like users to be able to cycle through options with one key (next minion) and then the create minion button reflects the current selection:

B - Create Warrior

B - Create Archer

So on and so forth.

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